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Other Projects => Other Games => Play With Your Buddies => Topic started by: Il Palazzo on August 26, 2012, 09:49:28 am

Title: Dominions 3 Round 9
Post by: Il Palazzo on August 26, 2012, 09:49:28 am
This is Round 9 of the traditional Bay 12 Dominions gauntlet.

Visitors, feel free to vote for your favourites.(votes can be changed)

THE SETUP

ERA: Late Age
MOD: Forbidden Friendship 2.1 (http://www.proactiveapathy.com/dom3/mods/Forbidden2_1.zip)
MAP:World of Warhammer Redux (http://forum.shrapnelgames.com/showthread.php?t=47976&highlight=World+Warhammer) - original download link, needs renaming to world_of_warhammer_redux.tga/.map
Already renamed files here (http://www.mediafire.com/?y154yjh9mhmciwn)
(7z archiver (http://www.7-zip.org/))

OTHER:
HoF entries: 15
Renaming: on
Hosting period: 48h
 
Players:
Atlantis, Frozen Sea - Waterplouf (previously TempAcc)
Utgård, Well of Urd - Shadowgandor
Abysia, Blood of Humans - Boksi
Ermor, Ashen Empire - a1s
Jomon, Human Daimyos - Korbac
R'lyeh, Dreamlands - Ibn Palazzo
Midgard, Age of Men - Bluerobin
Gath, Last of the Giants - EuchreJack
Pangea, New Era - Karlito




Previous rounds: 1 (http://www.bay12forums.com/smf/index.php?topic=44348.msg849721#msg849721), 2 (http://www.bay12forums.com/smf/index.php?topic=46012.msg908706#msg908706), 3 (http://www.bay12forums.com/smf/index.php?topic=60235.msg1357467#msg1357467), 4 (http://www.bay12forums.com/smf/index.php?topic=63361.0), 5 (http://www.bay12forums.com/smf/index.php?topic=65222.0), 6 (http://www.bay12forums.com/smf/index.php?topic=72919.msg1797235#msg1797235), 7&7.5 (http://www.bay12forums.com/smf/index.php?topic=103575.0), 8 (http://www.bay12forums.com/smf/index.php?topic=112126.0)

Spoiler: How does MP work? (click to show/hide)

Useful links:
The wiki (http://dom3.servegame.com/wiki/Main_Page), with loads of useful information, including strategy guides. Keep in mind that as a unit/spell/item reference might not be compatibile with modded game data.
Dom3 on Shrapnel Forums (http://forum.shrapnelgames.com/forumdisplay.php?f=138)

Llama Server (http://www.llamaserver.net/), which is the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/mapModBrowser.cgi)
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Boksi on August 26, 2012, 09:56:35 am
I'd like to join as Abysia. No preference for any particular map.

And I might very well name my pretender Global Warming. Man, why didn't I think of that?
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Il Palazzo on August 26, 2012, 10:01:04 am
I'll just call dibs on MA Ulm. It's time for a one-trick pony.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Korbac on August 26, 2012, 10:12:18 am
EA : Arco
MA : Jot
LA : Bogarus / Jomon.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Boksi on August 26, 2012, 10:19:19 am
I'll just call dibs on MA Ulm. It's time for a one-trick pony.
I'd like to note that the current version of CBM makes them seriously overpowered. No, really. I'm not joking. I'm perfectly serious.

Their priests get spells that paralyze undead, paralyze demons, paralyze magic beings, grant 50% resistance to a given element, or duplicate legions of steel. They get good SCs and thugs and cheap equipment for said SCs and thugs. And their infantry is actually good. Oh, and their cap-only units absolutely murder sacred units.

Here's a link to a discussion about it. (http://forum.shrapnelgames.com/showthread.php?t=48451)
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Il Palazzo on August 26, 2012, 10:38:59 am
Quote
Level 0 forge of the ancients.
LOL!

You're right, they no longer seem to be quite the same nation I remember.
Oh, well, I'll look for something else. Maybe Machaka?
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Boksi on August 26, 2012, 10:41:02 am
Quote
Level 0 forge of the ancients.
LOL!

You're right, they no longer seem to be quite the same nation I remember.
Oh, well, I'll look for something else. Maybe Machaka?
You could also try that Dominions Enhanced mod, which changes things in a different way. Unless you're dead set on CBM.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Il Palazzo on August 26, 2012, 10:50:42 am
It's all to be decided. Although I do like the Forbidden Friendship we're playing in round 8, I'm not averse to trying out something new.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Korbac on August 26, 2012, 11:03:50 am
Giving Ulm a Forge bonus AND a level 0 forge... is that a -75% cost +1 level forging ability?

Ulm be crazy.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: TempAcc on August 26, 2012, 11:47:47 am
I also approve of forbidden friendship.

If we go late age, I'd like to have atlantis. I also might have a friend who's interested in joining a MP game for the first time.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: a1s on August 26, 2012, 05:27:48 pm
I'd like to join. Unless you guys want a serious competitive game (I'm kinda new to multiplayer dominions). No preference for mods, though I would be grateful if someone pointed me towards their descriptions (or better yet some sort of wiki)

I'll take LA Ermor for some zombie apocalypse fun.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Shadowgandor on August 26, 2012, 05:44:59 pm
I'd like to give this another shot!
For EA, I'd like to take Niefelheim. MA I don't know yet and LA I'd like to take R'lyeh.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Il Palazzo on August 26, 2012, 06:25:31 pm
descriptions (or better yet some sort of wiki)
wiki:
http://dom3.servegame.com/wiki/Main_Page
The regular dom3 wiki, it does sport a link to CBM's unit/spell/item browser.

dom3 on Shrapnel forums:
http://forum.shrapnelgames.com/forumdisplay.php?f=138

Some mods downloads. Incluiding:
CBM 1.92
Forbidden Friendship 2.1
Other People's Mods v.4
[download links for both here: http://www.proactiveapathy.com/dom3/mods/mods.html]
Dominions Enchanced 0.13
[download link here: https://sites.google.com/site/dominionsenhancedmod/home/dominionsenhanced_alpha_0_13.zip?attredirects=0&d=1]

Llamaserver's map and mod browser:
http://www.llamaserver.net/mapModBrowser.cgi


The mod links are mostly for downloading and trying them out, as concise descriptions are quite hard to find.

Generally speaking, CBM is currently the most balanced one, while those other mentioned above are more fun/extreme/overpowered. They all don't differ that much, as they tend to be based off each other.

Best thing to do is to load a mod and see how the nation of your choice looks like in it.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: a1s on August 26, 2012, 06:40:11 pm
Best thing to do is to load a mod and see how the nation of your choice looks like in it.
I'm doing that (played Forbidden Friendship 2.1 LA:Ermor, now I'm playing er... whoever has the goatheaded giants in the Early Age.) I was just hoping there would be a good analysis. Oh well, back to conquering the world, I guess.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Il Palazzo on August 27, 2012, 11:31:39 am
Seems like LA is winning.
TempAcc, what about that friend of yours? Is (s)he going to play?
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: TempAcc on August 27, 2012, 02:41:36 pm
I'm gonna talk to him a last time, he's sort of SCURRD LIKE A WIDDLE GURL but has expressed interested in trying MP since the AI is dumb as hell and Dom3 is a pretty fun game when played with other people. I'll check up with him once he gets home and give you a definitive answer tonight.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: TempAcc on August 28, 2012, 09:51:18 am
Keh, sorry, ended up forgetting to get you an answer :P, he's not joining.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Bluerobin on August 28, 2012, 03:07:02 pm
I told myself I wouldn't join the next one, but if we ended up doing Dominions Enhanced I'd join in just for the sheer difference of the mod. Otherwise I'll just watch and poke periodically. :P No pressure, though.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: TempAcc on August 28, 2012, 03:26:21 pm
Forbidden Friendship actualy seems to make late age caelum viable, I might end up playing it if we do FF again.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Boksi on August 28, 2012, 05:00:46 pm
Dominions Enhanced hasn't been expanded to cover Late Age anyway, and that's what's winning in the poll. Speaking of which, I've been kludging together a strategy based on my MA Abysia strategy. I'm not sure if it's pure genius or pure retardation, but I'm not going to divulge any of it openly so that hardly matters.
Title: Re: Dominions 3 Round 9 - INTEREST CHECK
Post by: Il Palazzo on August 28, 2012, 05:03:10 pm
I guess this is pretty much it, players-wise. Thus, the LA wins.
I'll put a poll on to find out which mod we shall use.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on August 28, 2012, 06:02:25 pm
Dominions Enhanced hasn't been expanded to cover Late Age
Yeah, that's important. Looks like Forbidden Friendship will be the way to go again.

I don't think I've ever actually played Late Age... gah, that makes it more tempting. Well, I'll keep an eye on the thread and poke around LA nations and if you end up wanting/needing another I might join in.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on August 29, 2012, 09:06:04 am
Forbidden Friendship wins.

Time to choose a map.
Have a go at it, I've got no preference.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on August 29, 2012, 09:45:09 am
Anything with at least 10% underwater provinces works with me.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Karlito on August 29, 2012, 10:44:04 am
Seriously tempted by this. I'll need some time to think of a late age nation.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Boksi on August 29, 2012, 02:35:17 pm
Put me in the "whatever" category when it comes to the map vote.

Also, is anyone interested in some special settings? Like, I dunno, graphs off or higher magic site frequency or something?
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on August 29, 2012, 02:43:42 pm
If anything, I'd be interested in LOWER magic site frequency. It is Late Age after all, and what's the point of making the game look like Early after a while anyway?
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Boksi on August 29, 2012, 03:11:22 pm
If anything, I'd be interested in LOWER magic site frequency. It is Late Age after all, and what's the point of making the game look like Early after a while anyway?
That's fine with me as well.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on August 29, 2012, 03:34:23 pm
Nobody's got any map they want to use?

Parganos maybe?(116+19)
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on August 29, 2012, 03:43:03 pm
By the way, what is the Forbidden Frendship mod?  I can't seem to find a description anywhere.

Good luck everyone in this epic battle.  I was going to jump into the next offered game, but this one filled up too quickly.

Eh, I should probably be looking for work anyways.   :P
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on August 29, 2012, 04:16:31 pm
I don't think we have a max player cap yet, do we? You could probably join.

Also, forbidden friendship is a combination of the awesome mods (awesome gods, endgame, heroes, etc), the latest CBM and dominions enhanced (I think), slightly tweaked and put togheder by somethingawful goons. Its sort of ridiculous in some ways, but pretty fun overall, and seems to make weak nations viable while keeping the powerful ones from becoming absurd.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on August 29, 2012, 04:22:24 pm
By the way, what is the Forbidden Frendship mod?  I can't seem to find a description anywhere.

Good luck everyone in this epic battle.  I was going to jump into the next offered game, but this one filled up too quickly.

Eh, I should probably be looking for work anyways.   :P
There's still room! And you need something to look forward to while you're jobhunting.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on August 29, 2012, 08:53:50 pm
By the way, what is the Forbidden Frendship mod?  I can't seem to find a description anywhere.

Good luck everyone in this epic battle.  I was going to jump into the next offered game, but this one filled up too quickly.

Eh, I should probably be looking for work anyways.   :P
There's still room! And you need something to look forward to while you're jobhunting.
While I really think the player number is at what I invision as capacity, you certainly make a compelling argument.  Jobhunting does suck, royally.

I'll look and see if you dwarves left me any of the good nations to play...

Il Palazzo, would you mind putting the player nations next to their names?

Here is what I can piece together:

TempAcc: Atlantis or Caelum, but probably Atlantis because of the 10% water demand and realization Caelum isn't effected by benefits in LA (chose one!)
Boski: Abyssia (has chosen fire)
a1s: Ermor (has chosen to die first)
Shadowgandor: R'lyeh (has chosen to die second)
Korbac: Bogarus/Jomon (chose one!)
Il Palazzo: Mackaka/Ulm, probably neither because I don't think mackaka is playable LA and regretted Ulm as overpowered (chose something!)
EuchreJack: Gath (has chosen the weakest giants still in existence, confirmed interest)
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on August 30, 2012, 01:42:56 am
Alright, I think I'd like to jump in if the list is only 7 people so far. If an 8th seems reasonable I'd like Midgard.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Korbac on August 30, 2012, 02:16:39 am
I really don't know how to "Play" any of these nations, esp. with the mod, but what the hell, that's what the wiki's for right? Jomon.

Obvious pretender / prophet name is Samurai Jack, I will see if I can come up with anything better.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Shadowgandor on August 30, 2012, 07:17:06 am
I will pick Utgård: Well of Urd. Lets see if I can do better this time :P

Edit: I know I picked R'lyeh first but I've never done really well with R'lyeh, I just like the nation itself. I think I'd do better with Well of Urd :)
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on August 30, 2012, 08:30:04 am
I'm tempted to take Pythium.

However, in FF they have this ritual that seems a good bit overpowered.
Daughters of Echidna summon 4 hydras for mere 12 nature gems. That's 1000gps worth of units. Not to mention they're no longer capital-only, and no longer gold income-dependent.
Add to that the Divine Emperor chassis, which makes 4x8 strong bless possible, and this is getting kinda silly.


Bah, I'll take R'lyeh.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Boksi on August 30, 2012, 09:42:55 am
I'm tempted to take Pythium.

However, in FF they have this ritual that seems a good bit overpowered.
Daughters of Echidna summon 4 hydras for mere 12 nature gems. That's 1000gps worth of units. Not to mention they're no longer capital-only, and no longer gold income-dependent.
Add to that the Divine Emperor chassis, which makes 4x8 strong bless possible, and this is getting kinda silly.
Well, you must also consider the following: When do they get the ritual? How easily can they cast it? How valuable are those nature gems, ie are they rare or do you need them for other purposes? I thought you wanted to do very low site frequency, after all, so capital income is important. Will the upkeep for the Hydras kill your income? And how costly is it to take a Divine Emperor and a big bless? Keep in mind that he gets a negative magic boost to every path, so he won't be a massive powerhouse caster like usual bless vessels.

I'll admit to not knowing much about Pythium, though.

In other news, I've managed to trim excess weight off my Abysia strategy and managed to reach my SUPAR SECRIT GOAL in the late spring of year 2. I forgot to change research direction, but I could have reached IMPORTANT RESEARCH MILESTONE 3 soon after.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on August 30, 2012, 09:51:02 am
I have no real plans with either atlantis or caelum, but I'm more used to atlantis so no zoroastrian birdmen for now. Atlantis it is.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on August 30, 2012, 09:52:09 am
Choose the map guys. I've made a poll with some of the regular maps since there doesn't seem to be any concrete propositions.
Unless you'd like to try the World of Warhammer map (http://dom3maps.wikidot.com/system:worldofwarhammer).
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on August 30, 2012, 12:26:10 pm
I know some people can make up their own mind about maps, but just for the sake of discussion, here are my thoughts:

1) I really like the look of that World of Warhammer one, but the defined starts make me nervous just because I don't know how the balance/spacing will be.

2) How many provinces per player should we shoot for? Shadowlands (the one Round 8 is playing on) has 15 provinces per person (not including the water provinces) and seems to be decent size, but one that led to wars pretty quickly. If we want a potentially gentler start we can go with something like the World of Warhammer map and get ~22 per person or go full big empire with the Glory of the Gods map and get ~35 per person.

3) Wraparound is double edged. It's nice that no one has an advantage from happening to start next to a map edge, but it's a bit sad to not be able to start next to a map edge. Urraparand has a decent number of mountain and water-enforced choke points, but you still feel a lot more open and constantly surrounded than you do on on a map with edges.

I'm gonna vote for the Warhammer one just because it looks like a lot of thought was put into it, plus it's new and different. My second vote would probably be for Cradle of Dominions or Glory of the Gods because I've never played on a map that big.

Edit: Also, I'd be happy to do a map analysis (open it up and take pictures of things of interest like special features/weird neighbor connections, where nations start, maybe point out the provinces tagged for high numbers of magic sites?) of the Warhammer if you guys think that'd be useful. It'd have to wait for about 6 hours until I get home and get time to do it, but it'd be fun for me and honestly I'll probably end up doing it for myself regardless.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on August 30, 2012, 12:38:01 pm
Bah, I'll take R'lyeh.

Considering that we'll all be gunning for you from the start regardless of your nation choice, picking R'lyeh has no disadvantage for you.  :P

I really don't know how to "Play" any of these nations, esp. with the mod, but what the hell, that's what the wiki's for right? Jomon.

Obvious pretender / prophet name is Samurai Jack, I will see if I can come up with anything better.

There is no better name.  Although, you could go "God Aku, Prophet Samurai Jack" and mix things up uncannonically like most mod nations.

I have no real plans with either atlantis or caelum, but I'm more used to atlantis so no zoroastrian birdmen for now. Atlantis it is.

I was hoping that you'd chose Atlantis.  Somebody has to kick R'lyeh out of the sea.  You can expect great support from me, provided you keep to the sea.

Alright, I think I'd like to jump in if the list is only 7 people so far. If an 8th seems reasonable I'd like Midgard.

Welcome aboard Bluerobin!
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on August 30, 2012, 12:46:07 pm
Thanks!

Just from some initial poking and reading a bit of the Warhammer map thread on the Shrapnel forums it looks like there are a number of special neighbor connections (including cave provinces and ways to get past water provinces) that could make the map interesting.

Edit: Oh and the map's older than Gath, apparently, so it doesn't have a defined starting province.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on August 30, 2012, 01:13:57 pm
After setting up a test game with all the nations currently chosen, I must say that the vanilla WoW with its defined starting sites is terribly unbalanced.

I've found a more balanced(and with nicely subdued colours) version:
http://forum.shrapnelgames.com/showthread.php?t=47976&highlight=World+Warhammer

The starting provinces are (mostly?)gone, and the large expanses of wastelands have been trimmed to provide more balanced income for those who do start there.

You HAVE to rename the one of the .tga files from that .7z file for the map to work. It should be "world_of_warhammer_redux_muted.tga" instead of "world_of_warhammer_redux muted.tga"
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on August 30, 2012, 01:59:01 pm
Yeah I took a look at where we were going to start and almost everyone was clustered pretty close together with all of WarhammAfrica free for the taking. It looks like all of the predefined starting areas have been removed but as the map description mentions, there are still a fair number  (~25-30) of provinces flagged for extra magic sites. Most of them have pretty obvious names with hints like "Tower" or "Vortex" to let you know they're magically important.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Doctor Blood on August 30, 2012, 02:42:29 pm
May someone please redirect me to a topic where I can get more information on this or can someone give me a brief description maybe?
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on August 30, 2012, 02:46:57 pm
The Round 8 OP (http://www.bay12forums.com/smf/index.php?topic=112126.0) has a nice concise summary of the game towards the bottom of the post as well as links to some resources for figuring out more of the game's details. The actual game site is here for purchase/forums/developer info: http://www.shrapnelgames.com/Illwinter/DOM3/DOM3_page.html

Edit: Wow, that was some seriously screwy copy/pasting on my part.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Boksi on August 30, 2012, 04:15:47 pm
I'd just like to note that I'm going to get my computer's fan replaced tomorrow, so I might very well be unavailable until after the weekend. Hopefully that doesn't inconvenience anyone.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on August 30, 2012, 04:25:30 pm
Well I'm not going to complain, I needed some more time to fiddle with strategies.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on August 30, 2012, 04:41:18 pm
I'll be not-exactly-available during the upcoming week myself. So yeah, no rush.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on August 30, 2012, 04:49:32 pm
I was also going to mention that I probably won't be available this weekend.  Plus, my puny giant strategy still needs work.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on August 30, 2012, 05:53:06 pm
Have no objections either, I need to actualy put some sort of strategy togheder :P
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Karlito on August 30, 2012, 08:23:19 pm
If there's room for a ninth, I'll jump in as Pangaea.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on August 30, 2012, 09:13:11 pm
Province-wise, it would only mean a loss of one province for each of the existing landlubbers (I'm not counting Atlantis as a "landlubber"), so there certainly seems to be enough room.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on August 30, 2012, 09:15:15 pm
Yeah the map's pretty big. If everyone who's joining can stick with the 24 hour hosting period then I don't see much of a problem starting with 9.

Edit: Oh, do we want to go with the normal redux map or the muted one? The normal one seems to be desaturated enough that the map shouldn't be too distracting, but the muted one might help even more. I don't have much of an opinion myself.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on August 30, 2012, 09:24:27 pm
I'm not sure how to switch between the two maps, other than "throw out normal and rename muted".
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on August 30, 2012, 09:51:29 pm
Yeah, that's one way and probably the easiest. The other one is to go into the .map file and change the filename of the referenced map picture to the muted one. That was a terrible explanation, but if you open the .map file with notepad or some other text editor you should be able to see the filename you need to change at the beginning of the file.

Hmm... I really like the pretender I have set up. Actually I'm a pretty big fan of Midgard in general. I've stayed away from the norse-inspired nations thus far for some reason (I think the giants scared me off), but that may have been a mistake. That's not saying I think I could actually win or that I'm any good with them necessarily, but it's a fun nation/pretender combo. Also, this map is a little odd and the cave systems are going to be an interesting twist.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: a1s on August 31, 2012, 03:43:43 am
a1s: Ermor (has chosen to die first)
Well, you know what they say, "Early to die, early to rise makes a lich healthy, wealthy and ruling the world."
I'm not sure if I'm going with a master lich yet, but it looks like a good idea.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on August 31, 2012, 10:24:20 am
This isn't my first time with frozen atlantis, I just chose it again cause I find it an often overlooked nation by late age players. Its also one of the most original ones too. This mod changes the pretender design quite a bit, so I'll have to plan the design carefuly and adapt my strat around it.

Also, LA atlantis has a tendency of starting in a land province, so if you see me heading towards the sea.. (http://www.youtube.com/watch?v=8iOpUdsMeqM)
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Karlito on August 31, 2012, 04:11:35 pm
The oceans are all going to be filled with insane void spawn, so by all means you're welcome to them. Not that any of my three magic paths will give me much chance to get underwater anyway.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on August 31, 2012, 04:22:49 pm
I'd even go so far as to push other nations out of the way, then surrender the provinces leading to the sea.

But you can't have my capital province.

But, I always thought LA Atlantis started on a coastal land province.

I just wanted to publicize my vote from the above poll: Even though we all will be gunning for him from day one, I still predict that Il Palazzo will win.  He is just that good.

Oh, and I'm also honored by my poll title.  It's probably the most flattering of them all.

Searching the "Other" Dominions 3 forum, I found this gem (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=131).  Good times.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Shadowgandor on September 02, 2012, 08:14:52 am
Can't wait for this game to start. I just noticed a gem hidden in this mod that I will definately like ^^
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Karlito on September 02, 2012, 11:19:38 am
Playing a test game with a new Pretender design, and Ermor's capital started three provinces away from my own.  :'(
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Neonivek on September 02, 2012, 11:21:05 am
Finally hearing something about a Immortal Pretendor not being a terrible waste of time by overcompensation.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 02, 2012, 11:26:05 am
Playing a test game with a new Pretender design, and Ermor's capital started three provinces away from my own.  :'(

RUSH IT LIKE AN ANGRY BULLDOZER. Ermor is pretty vulnerable early on anyway :P

I just changed my pretender design for atlantis because the one I had in CBM simply doen't work that well in this mod. It'll probably be much less interesting in the late game :C
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Karlito on September 02, 2012, 06:36:11 pm
RUSH IT LIKE AN ANGRY BULLDOZER. Ermor is pretty vulnerable early on anyway :P
They were more of an annoying setback than a legitimate threat, since though they could not defeat my mighty fist of an army in battle, they also had like 5 other armies that were rampaging through my lands while I tried to take out their capital. Plus I had to divert commanders from research, which is bothersome for a test game.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on September 03, 2012, 01:32:01 am
Finally hearing something about a Immortal Pretendor not being a terrible waste of time by overcompensation.

Searching the "Other" Dominions 3 forum, I found this gem (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=131).  Good times.

Refering to the above maybe?  Yeah, if you wanted the paths anyways, an Immortal Pretender can be nice.  Basically a supercombattant, just remember never to retreat (retreating can trigger a nasty bug that kills the immortal).
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 03, 2012, 09:54:41 am
So, is the game open to pretenders already? I have yet to get home but it'll be the first thing I do once I do get home :P

Ermor
Spoiler (click to show/hide)

Gath
Spoiler (click to show/hide)

R'lyeh
Spoiler (click to show/hide)

Abysia
Spoiler (click to show/hide)

Atlantis
Spoiler (click to show/hide)

Jomon
Spoiler (click to show/hide)

Utgard
Spoiler (click to show/hide)

Midgard
Spoiler (click to show/hide)

Pangaea
Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Karlito on September 03, 2012, 11:40:32 am
Except late age Pan is a lot less silly animals and a lot more this guy
Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Korbac on September 03, 2012, 11:43:48 am
Alright, the gig's up! Who picked me in the poll?  >:(
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 03, 2012, 08:16:06 pm
I didn't, I voted for karlito :P
Anyway, someone wrote a very in depth and interesting analysis on dom3 regarding gath/hinnom/ashdod. (http://www.gameology.org/node/1642)
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on September 03, 2012, 10:20:10 pm
Alright, the gig's up! Who picked me in the poll?  >:(

Eh, it was probably someone that just saw "Japanese Porn Industry" and said, "Yes Please".  I doubt it counts as an actual vote of support.   :P

I didn't, I voted for karlito :P
Anyway, someone wrote a very in depth and interesting analysis on dom3 regarding gath/hinnom/ashdod. (http://www.gameology.org/node/1642)

Thanks, but I already figured out the Giants were the Philistines.  The three eras represent the three eras of Philistine power: Philistine Dominance (Himmon), Philistine-Hebrew Civil War (Ashdod), Philistine Subversion (Gath).

The timeline goes: Everything prior to Saul -> Philistine Dominance; Saul and David -> Civil War; The Perversion of Solomon and most future Hebrew Kings -> Philistine Subversion.

Since I'm most familiar with Gath, I'll restrict my further theories on comparing Gath to Israel post-David.  The Philistines have been defeated, and the Israelies control the country.  In Gath, the Giants are few in numbers.  Instead of engaging in open warfare, Philistine women seduce Israeli Kings into abandoning worship of their God and into worshiping the Philistine gods.  In Gath, the population generally worships the religion of the Giants.

At least that is my theory.  And since I'm playing Gath this round, my theory must be right, at least until I'm wiped off the face of the World of Warhammer, at which point everyone can speculate until The One True Pancreator vanquishes the survivors and imposes whatever history upon Gath that they like.

So, it is safe to say that the true history of Gath will probably be that they were created as giant clowns to keep the Throne of Heaven amused.   :P

EDIT: However, I'll appropriate a sentence from the article for propaganda purposes: "In Dom 3, no-one is objectively “good,” but, by comparison to R'lyeh and Ermor (and Pangaea), it is at least life-affirming."

Trust Gath.  Don't trust R'lyeh, Ermor, or Pangaea (although why the author lumps Pangaea with Ermor and R'lyeh, I can't say).

EDIT 2: Ok, Pangaea's added because of Carrion Woods, where the forest rises up to kill us all.  But we should all know when the game begins whether or not Pangaea has chosen such a path (and respond accordingly).
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Karlito on September 04, 2012, 06:27:04 am
Forbidden Friendship makes it a level 0 enchantment spell for me too.  ;) Anyway, are we starting soon?
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 04, 2012, 10:09:02 am
Alright, the gig's up! Who picked me in the poll?  >:(

Eh, it was probably someone that just saw "Japanese Porn Industry" and said, "Yes Please".  I doubt it counts as an actual vote of support.   :P

I didn't, I voted for karlito :P
Anyway, someone wrote a very in depth and interesting analysis on dom3 regarding gath/hinnom/ashdod. (http://www.gameology.org/node/1642)

Thanks, but I already figured out the Giants were the Philistines.  The three eras represent the three eras of Philistine power: Philistine Dominance (Himmon), Philistine-Hebrew Civil War (Ashdod), Philistine Subversion (Gath).

The timeline goes: Everything prior to Saul -> Philistine Dominance; Saul and David -> Civil War; The Perversion of Solomon and most future Hebrew Kings -> Philistine Subversion.

Since I'm most familiar with Gath, I'll restrict my further theories on comparing Gath to Israel post-David.  The Philistines have been defeated, and the Israelies control the country.  In Gath, the Giants are few in numbers.  Instead of engaging in open warfare, Philistine women seduce Israeli Kings into abandoning worship of their God and into worshiping the Philistine gods.  In Gath, the population generally worships the religion of the Giants.

I don't believe Hinnon/Ashdod/Gath follow the precise moments in israelite history as much as it is based on passages from the book of enoch though. The historical elements take a backseat to the apocriphal text, which describes the elements behind hinnom (the sin of the watches and the birth of the nephilim) and ashdod (redemption from the blood cult and the merkavah). Algo, Gath describes the city from which goliath was said to be from, meaning it has barely entered the david era and the israelites are still not in power, despite having a much more significant presence.
He makes an interesting point in the essay describing the heretical Abbas priests from the late age as early abrahamic cultists who condemn the worship of the grigori, the nephilim and gods like baal/dagon and seek the convert the people.

Anyway, dom3 doesn't really follow either interpretation completely. The description on hinnom's units contains hints of a possible reference to the phillistine-hebrew war, and at the same time gath doesn't fit on the narrative of the book of enoch either. I prefer to go with the GIANT JEWS OMG interpretation.

But awesome dom3 interpretations of history/mythology aside, I guess we didn't start cause boxy and il p aren't back yet. I wanna thrust phallic objects made of ice into things >:C
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Boksi on September 04, 2012, 11:28:55 am
I'm back, I just haven't posted anything because I was super busy yesterday, and sadly it looks like I'll be pretty busy on all future mondays.

Anyone know what kind of mythology Abysia is based on? I can place every other nation that's playing in this round, but I don't really know what Abysia is based on, if they're even based on anything. I mean, they're pretty fantastical like the Caelians, but even then Illwinter managed to stick some Zoroastrianism into the Caelians when they made Dom3.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Karlito on September 04, 2012, 12:09:38 pm
Quote from: THE ALL-MIGHTY MANUAL
Abysia does not have any clear inspirational sources. Malign devil-worshipping empires of the fantasy genre combined with some ancient Middle Eastern concepts, perhaps.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Boksi on September 04, 2012, 01:23:33 pm
Quote from: THE ALL-MIGHTY MANUAL
Abysia does not have any clear inspirational sources. Malign devil-worshipping empires of the fantasy genre combined with some ancient Middle Eastern concepts, perhaps.
I have no idea where my copy of that thing has gone. I haven't seen it in two years. So thanks for clearing that out.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 04, 2012, 01:24:28 pm
Yea, I think abysia and agartha are the most original nations in the game. While Agartha is an old name used for a mythical underground kingdom, I don't think pale ones are actualy based on anything, but I could be wrong. They're followed by r'lyeh, which is based on fictional works from d&d and lovecraft and early age ulm, which is based on cimmeria from conan the barbarian combined with some concepts from nordic mythology. All the other nations seem to be based on old civilizations and mythologies.

If you examine caelum's eras and compare them to the rise and fall of zoroastrianism, you can make both historical and mythological parallels. The Zoroastrians were eventualy beaten by the muslims, which is represented in dominions 3 by the raptor clan comming back and taking over, causing the bodies to be buried underground rather then left on towers of silence, "harab" elders, etc.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on September 04, 2012, 03:29:53 pm
I'm sort-of back-ish.

We could start the game, but I'm having problems with setting it up on llamaserver. This particular WoW map hasn't been uploaded onto the server. There appears to be only WorldofWarhammerSquirellEdition(which is the actual balancing basis of the redux maps), but it's the dead seas version, which the Starspawns and Atlanteans don't like.
I can't really upload it myself, as my internet connection is really crappy and I can't reliably do much.

I need a volunteer to do it for me.

Whomever ends up uploading the map, should rename the files to contain no spaces(otherwise the sever won't accept them), and include a link to these renamed files in the map description, so that people can use it without wondering what exactly do they need to do to make it work.


Also, I believe(although am not 100% sure), that it doesn't matter which graphical version of the muted map we upload/tell the server to use. The .tga files appear to be just backgroung images for the .map file, so at least in my mind it shouldn't make any difference if some of us use the more muted one, while others use the one more saturated, as long as the .tga files are named the same.
Somebody correct me if I'm wrong.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on September 04, 2012, 03:35:47 pm
As far as I know it doesn't matter which map you use as long as the filename is right. I could do the upload tonight if no one else gets to it, but it'll probably be 5ish hours from now.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 04, 2012, 04:12:26 pm
If you guys are willing, we could ask gandalf parker to use his server, he's online all the time and is pretty cordial, he could set up a game for us, though that would require some quick instructioning of everyone on how to play on his servers, and would deprive us from llamaserver's scoregraph, but its faster and generaly more reliable then llamaserver, at least for as long I've known it.
Its pretty easy though, all you need is to send him an email with the game's specifications, your mod file of preference and map of choice.

If you're willing to contact him about it, his email is
Spoiler (click to show/hide)

And here's a bunch of quick guides on how to request a game on his server. (http://www.dom3minions.com/HostingGames.htm)

Example of a game request form:
Spoiler (click to show/hide)

We should prob stick to llamaserver though, its better for HUEG longlasting games and what we agreed with in the first place.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on September 04, 2012, 04:25:15 pm
I'm for staying with llama. It gives us more control over the game(deadlines) and everybody is familiar with it.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 04, 2012, 04:28:31 pm
Aye, prob shouldn't have suggested at this point :P, we can try it another time.

Which maps you'd like uploaded? Both the normal and muted version with names changed to remove all the spaces?

EDIT: I just uploaded the World of Warhammer Redux map.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on September 04, 2012, 04:32:37 pm
We need the .map file for WoW without the dead seas bit. Just rename it to:
world_of_warhammer_redux.map

and one of the .tga files(whichever you want, I suppose it doesn't matter) to:
world_of_warhammer_redux.tga
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 04, 2012, 04:33:41 pm
Erm, forgot the download link AND proper renaming, reuploading :P
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 04, 2012, 04:39:23 pm
Done.

EDIT: Does llamaserver also need the TGA? Apparently it only uses the .map file and the you use whichever .tga you want as long as it has the same name as the map file.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on September 04, 2012, 05:39:03 pm
The server needs the .tga, yes. It did ask you for it when you were uploading, no? Probably just so that it can show the image in the map browser.

TempAcc, can you upload these same two files(zipped would be best) onto some filesharing server and PM me the link?
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 04, 2012, 07:07:34 pm
Odd, it does show the image on the map browser to me, even though I only uploaded the map. It didn't really ask me for a .tga though :I

Anyway, i'll put them in a zip and upload it now.
EDIT: Sent.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on September 04, 2012, 07:32:06 pm
I do love the lobster Arch Mage pretender's description, especially since I tend to skip the first couple lines since they're not normally mechanically relevant. "He also manipulates people, in particular, the human tool that he wears as a hat, to wear the magic items that will not fit his inhuman form."

Edit: Also, I keep getting mages named Gandalf in my test games.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on September 04, 2012, 08:54:03 pm
Ok, I finally got a pretender that I like.  I only wish that the changes of this mod were detailed somewhere.  I'm still basically going into this blind.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Korbac on September 05, 2012, 02:34:47 am
I'll try and send in my pretender later today, after tweaking him for about 5 minutes. :)
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on September 05, 2012, 08:28:44 am
The game is here:
http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound9
The game name is "Bay12GamesRound9"

I've left all the settings at default, except for hall of fame=15(which is practically default anyway).

You can send in your pretenders.

Just a heads-up, I might not be able to submit my turns regularly for the upcoming month or so. That's why I'm going to set the hosting time to ~48h for that time period. Hopefully I'll be able to send them in faster than that, but you should be aware of the possibility of delays.
Sorry for that, guys.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Boksi on September 05, 2012, 08:59:30 am
The game is here:
http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound9
The game name is "Bay12GamesRound9"

I've left all the settings at default, except for hall of fame=15(which is practically default anyway).

You can send in your pretenders.

Just a heads-up, I might not be able to submit my turns regularly for the upcoming month or so. That's why I'm going to set the hosting time to ~48h for that time period. Hopefully I'll be able to send them in faster than that, but you should be aware of the possibility of delays.
Sorry for that, guys.
I'm fine with the delay, but I thought you were going to reduce site frequency as well. Well, I'm fine with it either way.

Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Bluerobin on September 05, 2012, 09:15:15 am
Wow, pain AND suffering? I mean, I guess at least she doesn't eat children. Maybe.

My pretender choice is potentially more obvious with the name Man's New Best Friend, but I need to screencap the titles I ended up with.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Stworca on September 05, 2012, 10:12:16 am
I doubt that Il Palazzo can be losing this one, unless he gets dog piled, or careless.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Boksi on September 05, 2012, 10:14:02 am
I doubt that Il Palazzo can be losing this one, unless he gets dog piled, or careless.
Well, dogpiling is a very legitimate strategy. An Atlantis/Ermor alliance would be very bad for the squids, methinks.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Karlito on September 05, 2012, 10:21:08 am
And it's not like Palazzo is the only one who knows how to play this game. The rest of us deserve some confidence.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 05, 2012, 10:21:27 am
Anyone can find out whats mine with some minor knowledge of germanic languages :P

Going to send my pretender when I get home. By the way, one of LA Atlantis's national summons has a bug in the Forbidden Friendship version I'm using, but I fixed it by downloading the latest one (2.1a). Turns out the terichik's file was a png rather then a tga in CBM_Sprites, so if I get to summon it and your game crashes due to that, I'll upload the tga so you guys can fix it as well (or you can just redownload forbidden friendship from here (http://www.proactiveapathy.com/dom3/mods/Forbidden2_1.zip)).
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on September 05, 2012, 10:58:18 am
I have given my pretender the name of the only stuff worth worshipping.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Karlito on September 05, 2012, 11:11:33 am
Cheese?
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on September 05, 2012, 11:16:16 am
Cheese?

I will smite you for that!
(Cheese is sort of a sore topic for me, but suffice to say I don't much care for it)

Any other guesses?
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Boksi on September 05, 2012, 11:22:51 am
Cheese?

I will smite you for that!
(Cheese is sort of a sore topic for me, but suffice to say I don't much care for it)

Any other guesses?
Bacon?
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: TempAcc on September 05, 2012, 11:32:36 am
Wine. 
Silly peasants.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Il Palazzo on September 05, 2012, 11:37:33 am
Any other guesses?
Can't be. You named your pretender "Il Palazzo's Supremely Modest Ego"?;)

@TempAcc: Can I has that .png? The less I download on this connection the better.

@Everybody: Make sure to rename your .map & .tga files to world_of_warhammer_redux.{extension}.
Alternatively, download the already renamed map files from this location: http://www.mediafire.com/?y154yjh9mhmciwn (it's the more muted one, I think)
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: TempAcc on September 05, 2012, 12:33:24 pm
I sort of ended up deleting the png :P, but you can find the fixed tga here (http://www.mediafire.com/download.php?tb6hpmhmofd1ve5)
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on September 05, 2012, 12:47:55 pm
Wine. 
Silly peasants.

Close, but too specific.  Peasants need to drink too, you know.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: Boksi on September 05, 2012, 02:03:32 pm
Wine. 
Silly peasants.

Close, but too specific.  Peasants need to drink too, you know.
Booze, then?
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Bluerobin on September 05, 2012, 02:10:14 pm
It's gotta be grapes. Maybe juice.


Ok, that wasn't serious at all, but now I kind of wish I'd come up with some sort of beverage theme. Juice pretender, pop/soda names for important SCs/mages. I could have had Jones flavors (http://en.wikipedia.org/wiki/List_of_Jones_Soda_flavors), Dr. Pepper/Mr. Pibb,  Mountain Dew would be great for something with Earth/Water paths... even the Fantanas (http://en.wikipedia.org/wiki/Fantanas). Anything particularly hardcore could get into alcohols and/or cocktail names.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Karlito on September 05, 2012, 02:26:35 pm
You know Bluerobin, it's not to late to resubmit a different pretender.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Bluerobin on September 05, 2012, 02:34:58 pm
Oh I haven't submitted my first one yet, but beverages aren't really thematically relevant for Midgard. :-\
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: TempAcc on September 05, 2012, 05:08:51 pm
Dude, they're vikings.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Korbac on September 05, 2012, 06:40:37 pm
Submitted. Either I'm going to do really poorly, or going to do really well and get dogpiled, so I don't expect to last too long. :P
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Bluerobin on September 06, 2012, 12:12:49 am
I submitted my pretender then I played around with some alternatives I never even though of using in the past.

I've always just ignored the dragons, but they're pretty cool. In the test game I played I won the arena tournament with my frost dragon pretender then messed up some scripting so he ended up in his human form in a battle against a bunch of heavy infantry. Between the awe, the 30+ defense (about 10-12 base, a boost from W9, another boost from 4 experience levels, and the bonus from the arena item, plus probably a couple more from dominion) and the chill from level 1 Enchantment he won handily. Normally, when he was in his dragon form, he won even faster of course. I guess I've just never really used a supercombatant pretender. The main problem with the dragons (and supercombatants in general I guess) is that I don't really know what do with them after the initial expansion. I guess they make decent combat mages, although pretty highly specialized, and they can always research if there's nothing else to do. *shrug*
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: a1s on September 06, 2012, 01:48:02 am
The game is here:
http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound9
The game name is "Bay12GamesRound9"
This seems to be common knowledge, but how do I send my pretender in?
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Il Palazzo on September 06, 2012, 02:43:28 am
This seems to be common knowledge, but how do I send my pretender in?
From the OP:
Spoiler: How does MP work? (click to show/hide)
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: ThtblovesDF on September 06, 2012, 03:57:16 am
Care to go into detail for the friendshop mod? I only found partial information after the obligatory 1 min google-fu.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Il Palazzo on September 06, 2012, 04:18:37 am
The thing is, nobody really knows anything specific about the mod, apart from the fact that it's made out of combining Awesome Endgame, Awesome Gods, and CBM. Probably.
Mostly, we just learn as we go.

The Awesome Gods part seems to me the most distinctive about this one, with some crazy-ass chassis to pick, like the Titan with 7 air basic magic skill; or Divine Emperor with 3 starting skill in all magic paths, but for the purposes of bless only; or Destroyer of Worlds that autocasts Earthquake when he enters battle.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: a1s on September 06, 2012, 04:52:24 am
From the OP:
Spoiler: How does MP work? (click to show/hide)
I feel dumb now (I've read through the whole second half of the thread, but it didn't occur to me to read the OP)
I'll send my pretender in as soon as I get home (in 5~6 hours)
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on September 06, 2012, 05:15:31 am
Wine. 
Silly peasants.

Close, but too specific.  Peasants need to drink too, you know.
Booze, then?

 :D :DWe have a winner! :D ;D
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Il Palazzo on September 06, 2012, 02:04:08 pm
I feel dumb now (I've read through the whole second half of the thread, but it didn't occur to me to read the OP)
Don't feel dumb. The OP has been edited to contain all that information only recently, so it's perfectly normal that you would skim over whatever had acted as a placeholder.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Boksi on September 06, 2012, 02:50:06 pm
Oh hey, the game's started!

So for pretenders we've got:
Ermor: Lichinca, Princess of Heavenly Fires, Goddess of Astral Fires, Princess of Clouds, Lady of Flames, Queen of the Crafts
Jomon: Not a Ninja, the God above All, King of Many Names, Symbol of Unchallenged Victory, the Unforgiving King, Patron of Soldiers, the Teacher of Philosophy
Abysia: Global Warming, Goddess of Pain, Goddess of Suffering, the Unforgiving Princess, Seducer of Life, the Raging Princess, the One Always at the Shoulder
Pangaea: Skull Kid, Goddess of Birth, Queen of Untimely Death, the One Always at the Shoulder
Midgård: Man's New Best Friend, Patron of Soldiers, the Stealer of Corpses, Queen of Eloquence
Utgård: Fluffie, God of Primordial Waters, First Born of Gaia, Lord of Fear and Trembling, God of the Forest, the Hidden One
Gath: Booze, Prince of Majesty, the Undeceivable God, Lord of Animals, God of Strength, Lord of Nature
Atlantis: Hummerjuden, Lord of Frost, the Earth Monster, Prince of the Ocean Underneath, Symbol of Unchallenged Victory
R'lyeh: Enchanted Broccoli, the Far Traveler, Lord of Stellar Lights, the Afterthought, Symbol of Unchallenged Victory

Some neat new titles I haven't seen before. I mean, my pretender is obviously the best, but some other ones have their moments, especially Fluffie. But my pretender is the best because it has six titles and the only other pretender with six titles has only generic and boring titles. Incidentally, your number of titles is tied to your dominion score! So me and Jomon have Awe on our pretenders, who are probably awake for early expansion. Anyway, guesses:
Ermor: Lich Queen
Jomon: Wyrm or Manticore
Midgård: Bitch Queen

I won't put much effort into pretender guesses this time, probably.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Karlito on September 06, 2012, 04:03:41 pm
R'lyeh probably has a Void Lurker since it kind of looks like a piece of Broccoli. Plus late age R'lyeh doesn't have that many chasis to choose from.

EDIT: Oh and if it wasn't already obvious from the blood magic, the high dominion makes it a sure bet that Global Warming is a Vampire Queen. Immortals need the dominion spread to increase the area that they're immortal in.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: a1s on September 06, 2012, 04:24:40 pm
the One Always at the Shoulder
I don't get this one. Is she short?
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: EuchreJack on September 06, 2012, 09:26:10 pm
I won't put much effort into pretender guesses this time, probably.

Considering that Gath has 44 pretender chassis, that would probably be a good idea.
Title: Re: Dominions 3 Round 9 - SETUP CHOICES
Post by: EuchreJack on September 06, 2012, 09:42:40 pm
Anyone can find out whats mine with some minor knowledge of germanic languages :P

Going to send my pretender when I get home. By the way, one of LA Atlantis's national summons has a bug in the Forbidden Friendship version I'm using, but I fixed it by downloading the latest one (2.1a). Turns out the terichik's file was a png rather then a tga in CBM_Sprites, so if I get to summon it and your game crashes due to that, I'll upload the tga so you guys can fix it as well (or you can just redownload forbidden friendship from here (http://www.proactiveapathy.com/dom3/mods/Forbidden2_1.zip)).

Hm, I ran a test game with that, and Jomon got a bog beast with items and elementals.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Korbac on September 07, 2012, 02:19:06 am
Anyone can find out whats mine with some minor knowledge of germanic languages :P

Going to send my pretender when I get home. By the way, one of LA Atlantis's national summons has a bug in the Forbidden Friendship version I'm using, but I fixed it by downloading the latest one (2.1a). Turns out the terichik's file was a png rather then a tga in CBM_Sprites, so if I get to summon it and your game crashes due to that, I'll upload the tga so you guys can fix it as well (or you can just redownload forbidden friendship from here (http://www.proactiveapathy.com/dom3/mods/Forbidden2_1.zip)).

Hm, I ran a test game with that, and Jomon got a bog beast with items and elementals.

I can tell you that if you eat a rich adventurer the indigestion can give you a bog beast with many items.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: EuchreJack on September 07, 2012, 02:21:24 am
Anyone can find out whats mine with some minor knowledge of germanic languages :P

Going to send my pretender when I get home. By the way, one of LA Atlantis's national summons has a bug in the Forbidden Friendship version I'm using, but I fixed it by downloading the latest one (2.1a). Turns out the terichik's file was a png rather then a tga in CBM_Sprites, so if I get to summon it and your game crashes due to that, I'll upload the tga so you guys can fix it as well (or you can just redownload forbidden friendship from here (http://www.proactiveapathy.com/dom3/mods/Forbidden2_1.zip)).

Hm, I ran a test game with that, and Jomon got a bog beast with items and elementals.

I can tell you that if you eat a rich adventurer the indigestion can give you a bog beast with many items.

That would explain all those whisps of wind following the bog beast around.  :o
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Boksi on September 07, 2012, 08:40:38 am
I won't put much effort into pretender guesses this time, probably.

Considering that Gath has 44 pretender chassis, that would probably be a good idea.
Haha, really? Lemme count.... Hey yeah, you're right. Still, we can narrow it down a bit. You've got fairly high dominion and nature magic. I'm pretty sure the "God of Strength" title require earth magic, so there's that too. So the possibilities I have in mind are:
Monolith
Lord of Fertility
Great White Bull
Lord of Rebirth
Mother of Serpents
Dragon(Green)
Master Druid

I have no idea what your actual strategy is, so I have no idea which of those you're going to pick, but I guess we'll see. If I had to guess which one it was, I'd go with the Lord of Fertility because I bet his cornucopia is full of booze.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Karlito on September 07, 2012, 02:37:02 pm
So then, who won THE BEST PRETENDER NAME CONTEST? Global Warming is pretty clever, but I do like a couple of the others as well.

I suppose we'll have to have a prophet name contest too in the next few turns (hurry with that first one already :P).
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: a1s on September 07, 2012, 03:10:38 pm
So then, who won THE BEST PRETENDER NAME CONTEST?
How about a poll?
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: EuchreJack on September 08, 2012, 02:57:36 am
I just remembered that I failed to rename my prophet before prophetizing him...

EDIT: Fixed that.  Now my prophet has an awesome name.

I won't put much effort into pretender guesses this time, probably.

Considering that Gath has 44 pretender chassis, that would probably be a good idea.
Haha, really? Lemme count.... Hey yeah, you're right. Still, we can narrow it down a bit. You've got fairly high dominion and nature magic. I'm pretty sure the "God of Strength" title require earth magic, so there's that too. So the possibilities I have in mind are:
Monolith
Lord of Fertility
Great White Bull
Lord of Rebirth
Mother of Serpents
Dragon(Green)
Master Druid

I have no idea what your actual strategy is, so I have no idea which of those you're going to pick, but I guess we'll see. If I had to guess which one it was, I'd go with the Lord of Fertility because I bet his cornucopia is full of booze.

I'm afraid I can neither confirm nor deny your suspicions regarding my Pretender, primarily because I already forgot which pretender chassis I chose.   :P
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Korbac on September 08, 2012, 07:33:32 am
It's started?!??!!

Well, it looks like my scales were decent. Sort of. The next turn we shall see if NaN is better than one.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Boksi on September 08, 2012, 01:45:53 pm
Oh dear. It looks like Il Palazzo might not send his turn in on time.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: a1s on September 08, 2012, 02:20:16 pm
Oh dear. It looks like Il Palazzo might not send his turn in on time.
The match has been fixed! I demand my bet back.  :P
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Karlito on September 08, 2012, 03:31:37 pm
I suppose we'll be redoing the first turn then.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Bluerobin on September 08, 2012, 03:32:53 pm
He staled on the other game too.  :-\
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: TempAcc on September 08, 2012, 04:14:44 pm
I wouldn't mind redoing the first turn, not like it involves tons of effort anyway :P
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: EuchreJack on September 08, 2012, 06:02:21 pm
Oh dear. It looks like Il Palazzo might not send his turn in on time.
The match has been fixed! I demand my bet back.  :P
You and me both.

EDIT: I'm not sure if we're continuing or not, but since I'll be out of town most of the day, I submitted my second turn, just in case.
Personally, I think we sort of need to hear from Il Palazzo before we decide how to continue.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Shadowgandor on September 09, 2012, 12:31:05 pm
Seriously, a Vampire count assault on my capital on THE SECOND TURN. Wiped my PD out without losing a single soldier and seeing how I only have 1 other undeveloped province I can't train a new army. I might die in the next turn which should proof to be a record for fastest dying nation ever :P
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: TempAcc on September 09, 2012, 12:34:20 pm
:o
Yeeeea I guess we should wait for Il Palazzo to come up and do a rollback to turn 1 :P
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Bluerobin on September 09, 2012, 12:39:01 pm
Yeah, that sounds like a good plan.

Edit: Also, the hosting is set to 24h instead of 48 like it was supposed to be, so he'll probably end up missing at least one more turn.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Karlito on September 09, 2012, 12:41:56 pm
I think that's probably the reason he missed the first turn. Hopefully we'll hear from him soon.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Boksi on September 09, 2012, 02:35:23 pm
Yeah, I didn't send in my turn today either. We're all waiting for Il Palazzo to make his triumphant return.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: EuchreJack on September 09, 2012, 08:23:42 pm
Seriously, a Vampire count assault on my capital on THE SECOND TURN. Wiped my PD out without losing a single soldier and seeing how I only have 1 other undeveloped province I can't train a new army. I might die in the next turn which should proof to be a record for fastest dying nation ever :P

Well, that is one vote for restarting!  :P
And hey, cool record dude!
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Shadowgandor on September 09, 2012, 11:39:00 pm
Pfew, I survived! :D I mean aww no new record :(
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Bluerobin on September 10, 2012, 11:40:29 am
Yeah at this point we may have to fully start over (which is sad because I liked my starting place), since I'm not sure how easy multi-turn rollbacks are. Regardless I'm going to stop sending in my turns too just because it isn't really worth it.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Il Palazzo on September 10, 2012, 12:21:44 pm
Sorry, I got sucked in by the void gate while I was trying to summon some internet connection.

While I wouldn't mind the game to continue as is, I understand that Shadowgandor got hit pretty badly by the RNG. Abysia and Jomon also stalled on their second turn, for whatever reason.

Anyway, I suppose it will be easier simply to restart the whole thing, and judging by the number of submissions for the latest turn, people generally agree.


Ah, yes. Due to the aforementioned poor internet infrastructure in R'lyeh, I'll need a volunteer to be my henchman in managing the game.
Duties include setting appropriate hosting period, postponing if necessary, rigging the polls.
The right candidate shall receive a complimentary Mysterious Password.

Fhtagn!
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: EuchreJack on September 10, 2012, 12:51:06 pm
Since we're going to restart, we might want to consider a different map.  While the Warhammer map is certainly the most detailed map I've ever seen, the abundance of wastelands and not much else must be bothering more than just me (and note that my nation is perhaps the only one that actually benefits from wastelands, needing them for most national summons).

I mean, two of the starting locations are on the opposing arctic poles!  And the sucker who starts on the South Pole has to kill the sucker on the North Pole in order to acquire non-wasteland-land.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: TempAcc on September 10, 2012, 12:57:18 pm
Personaly I think we should stick to this map.
And I'll only not offer myself because I'm currently on test week so I can't really be trusted with anything but my own shit :P
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Shadowgandor on September 10, 2012, 01:05:17 pm
Well, I conquered the RNG so I'm fine with whatever choice. All my commanders even got some stars for it :P
Restarting is fine though, seeing how a couple of people stalled alongside you. Wouldn't be fair to beat you all that way :D
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Karlito on September 10, 2012, 01:12:14 pm
I can help manage the game, since no one else has volunteered themselves.

Let's stick with the current map though.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Bluerobin on September 10, 2012, 01:28:40 pm
Yeah, I like the map. There are a surprising number of wasteland sites that are tagged as Large (and therefore have higher income/resource/supply production rates) from the little bit I've looked around. Your comment about someone who starts at the south pole having to go through the north pole is entirely accurate though (unless it's Atlantis, then they get to go underwater), so I really hope that didn't happen. Also, the cave systems let you get almost anywhere remarkably quickly, so unless you start way in the heartland of the eastern wastes or in the south pole you should be able to get to provinces with fields (or at least non-wasteland provinces) without too much issue.

I'd highly recommend playing a handful of practice games through turn 20 or so to get a grasp on neighbor connections if you have the time. Or just playing one or two long ones, whatever works best for you.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Il Palazzo on September 10, 2012, 04:03:12 pm
I have un-started the game. You can send in your pretenders.

Should somebody other than Atlantis start on the south pole, or in other silly place, say so and we'll restart again.

Karlito is going to co-manage the game.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: EuchreJack on September 10, 2012, 06:01:35 pm
Ok, I'm willing to continue with the Warhammer map.  I was only offering the option of changing maps in case somebody else wanted to.  My summoners will enjoy the current map immensely, bwah ha ha!

Uh, where am I sending my pretender?  If the same server, it looks like our pretenders might already be logged in.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: TempAcc on September 10, 2012, 06:04:34 pm
Pretenders are already submitted. Same as before, but you can change them now if you want with the same process you used to submit your pretender before.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: EuchreJack on September 10, 2012, 06:06:35 pm
It took me FAR too long to come up with that Pretender, there is no way I'm changing it.  But thanks for the option.   :P
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Il Palazzo on September 10, 2012, 06:11:33 pm
Oh, there's no need to resubmit? How nice.
I'll set the game to start right away.
The hosting period will be 48h.
Title: Re: Dominions 3 Round 9 - THE BEST PRETENDER NAME CONTEST
Post by: Korbac on September 10, 2012, 06:21:26 pm
Restarting? Oh cool, I hope to not miss my second turn this time.  :P

Go go gadget god! Attack into unexplored territory and probably die!!!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 10, 2012, 06:47:26 pm
Oh boy oh boy!
Spoiler (click to show/hide)

And no, I didn't start at the north pole. I moved the camera so it wouldn't show my starting province.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 10, 2012, 07:30:13 pm
Haha that's a great random name. I got so many Gandalfs playing test games I briefly debated a Lord of the Rings theme before I realized I don't know nearly enough about the series to do that.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 10, 2012, 08:02:22 pm
Alright, let's do this! (again)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 10, 2012, 09:50:29 pm
Haha that's a great random name. I got so many Gandalfs playing test games I briefly debated a Lord of the Rings theme before I realized I don't know nearly enough about the series to do that.

I'm certain we could have fed you names.  I used to own the books.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 11, 2012, 12:55:29 am
So... as much as this will reveal me, I started in the south pole. I'm ok with is assuming there's no one at the north pole.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 11, 2012, 07:38:40 am
Guys (and more specifically, whoever is currently adminning this game), I'm going to be out of town from Friday to late Sunday  (I can't bring a laptop with me). I'll probably be able to send my turn in Friday morning, and possibly won't be able to send one until Monday morning. So... when the time comes (3 days from now), can we have a turn extension until 12AM GMT on Monday?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 11, 2012, 09:45:30 am
So... as much as this will reveal me, I started in the south pole. I'm ok with is assuming there's no one at the north pole.

Well, your units do have sailing, so you should be able to invade the southern shore, somewhere.  So it doesn't matter if the north pole is inhabited or not (I'm assuming it is).

I didn't start out in the north pole this time, so I'm enthusically happy about that.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 11, 2012, 09:47:34 am
Oh that's true, I'd honestly completely forgotten about that. :-\

I'm so used to thinking about flying and the rules that govern that because of Caelum that I'd forgotten about other travel assisting abilities completely.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 11, 2012, 09:48:14 am
Guys (and more specifically, whoever is currently adminning this game), I'm going to be out of town from Friday to late Sunday  (I can't bring a laptop with me). I'll probably be able to send my turn in Friday morning, and possibly won't be able to send one until Monday morning. So... when the time comes (3 days from now), can we have a turn extension until 12AM GMT on Monday?

You got it.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on September 11, 2012, 09:58:31 am
I'm not at the north pole either, so you don't have to worry about bone glaives cleaving skinshifters in two for now :P

Additionaly, it'd be pretty hilarious and appropriate if abysia started at the south/north poles :P global warming melting the polar ice and stuff.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 11, 2012, 10:41:42 am
I'm not at the north pole either, so you don't have to worry about bone glaives cleaving skinshifters in two for now :P

Additionaly, it'd be pretty hilarious and appropriate if abysia started at the south/north poles :P global warming melting the polar ice and stuff.

And then falling into the cold ocean because they just melted the very landscape they were standing on.   :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 11, 2012, 10:44:26 am
I'm not at the north pole either, so you don't have to worry about bone glaives cleaving skinshifters in two for now :P

Additionaly, it'd be pretty hilarious and appropriate if abysia started at the south/north poles :P global warming melting the polar ice and stuff.

And then falling into the cold ocean because they just melted the very landscape they were standing on.   :P
Well, who's to say the poles are only ice sheets in this universe? The south pole is a continent on our planet, after all. Sadly, I did not start at either pole.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 11, 2012, 01:37:52 pm
Well, who's to say the poles are only ice sheets in this universe? The south pole is a continent on our planet, after all. Sadly, I did not start at either pole.
how do we know they are cold at all, perhaps there's just a protective frost spell around the poles, that keeps the undesirables away from the Ice Elves.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 11, 2012, 04:39:56 pm
Unfortunately, the Dominions 3 Wiki isn't loading, so I'm not able to look up every little thing, sigh.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 11, 2012, 05:22:49 pm
Well that's embarrassing... could you guys hurry up and get into the hall of fame? I didn't expect my no-name random scout and first commander to make it in there for doing basically nothing.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 11, 2012, 05:23:31 pm
Well that's embarrassing... could you guys hurry up and get into the hall of fame? I didn't expect my no-name random scout and first commander to make it in there for doing basically nothing.

Already on it.   8)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 12, 2012, 10:10:38 am
Oh, everyone's sent in their turns but me! I'd better get around to doing this.

Alright, let's see what my future conquests look like...

"This province contains about 80 hostile units. The army consists of mainly Knights of the Chalice and Flagellants."

Welp.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 12, 2012, 10:14:28 am
Hahaha good luck with that one... I got one that's an interest mix of living archers and longdead horsemen, so that should be interesting.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 13, 2012, 12:40:42 pm
Dammit guys, you were winning!
Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 13, 2012, 12:42:11 pm
Yup, the same thing happened for me in turn two. Apparently I lost enough random guys here and there that my skinshifters routed before they even changed forms. Oh well, it means it'll be easy to conquer next turn I guess.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 13, 2012, 12:45:48 pm
Yeah. Actually, most of those independent deaths are from them routing as well. It's kind of a hilarious image to see two armies charge each other and then immediately turn and run away.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 13, 2012, 12:47:53 pm
Yeah, in my case it was more they ran at each other, took a bunch of swings that did mostly nothing on either side, then once each side had lost about 8-10 units (not counting the summoned undead that went down almost immediately on the indy side) both armies decided they'd had enough and routed.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on September 13, 2012, 02:25:29 pm
Derped myself this turn as well. Nobody routed, and while we took out most of them, some very lucky crossbow headshots killed 3 arssatuts and caused the rest of the army to flee before we finished them off :P
No matter, I have enough resources to not have any need for the lowest tier troops anymore, time for some angry heavy infantry.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 13, 2012, 02:53:20 pm
I'm rather pleased that despite my army being crushed last turn, this turn I managed to take a province with just Abaddon and 9 soldiers. And I only lost 1 guy!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 13, 2012, 04:25:32 pm
(http://img849.imageshack.us/img849/7827/screenhunter01sep131722.gif)

Yup, the freak army doesn't qualify as an effective combat force.  Shame about that mage and troops I sent with them.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 14, 2012, 12:37:36 pm
I postponed the turn deadline to Monday evening so Ermor can get his turn in.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 14, 2012, 01:08:51 pm
I postponed the turn deadline to Monday evening so Ermor can get his turn in.
Turns out I'm not going- my brother is sick.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 14, 2012, 01:23:20 pm
I postponed the turn deadline to Monday evening so Ermor can get his turn in.
Turns out I'm not going- my brother is sick.
Cursing your own brother just so you can continue playing Dom3: Both commendable in your devotion to our game, and despicable in your methods.   :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 14, 2012, 02:16:14 pm
Well, I don't really feel like moving the deadline back, so everyone just send your turn in promptly.

Also, what the hell is with this dominion flatline I've got going? Roll better numbers temples!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 14, 2012, 02:22:09 pm
Looking at the several High-Dominion factions, I'd bet your problem is more "other factions preventing dominion spread" rather than your temples failing.  Also, several factions chose awake pretenders, which boosts dominion spread by a lot.

Since we don't have a border, I'd cheerfully suggest killing your neighbors to boost your dominion.  :P

Evidently, the makers of this mod love Gath as much as the rest of us.  My temples only cost the traditional 400 gold, not the inflated 800 gold as in the standard game.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 17, 2012, 10:24:06 am
In case you guys don't know, there's a new version of AwesomeGods out. Won't have much effect on this game, but I felt I should mention it.
Link (http://forums.somethingawful.com/showthread.php?threadid=3498147&pagenumber=5#post407195652)

Some highlights:
 - Arch Mage now has Reinvig 10, starts with 1 in each elemental path, and has Magicboost 1 for all elemental paths.
 - Master Alchemist can now shapechange into a monstrous alter-ego with MR 30, 10% regen, 57 base HP, immortal, 50% resist to all damage types, Fear 0, and Awe 1, and -10 to all paths.
 - Crone now has 25% forge bonus, is mapmove 3 and flying, because she is Baba Yaga riding around in a flying mortar.
 - Forge Lord raised to the forge bonus cap of 80, starts with Hammer of the Forge Lord innate weapon because hell why not?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 17, 2012, 10:31:45 am
Huh, there are some neat changes in there. I think I like how they're making the rainbow mages good casters but bad blessers and the large beasts the reverse. The Master Alchemist is something I'd like to play around with, too.\

Edit: It might be worth doing a draft game like the SomethingAwful SADDASS (http://forums.somethingawful.com/showthread.php?threadid=3476960&userid=0&perpage=40&pagenumber=1) thing. I really like the idea of it.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 17, 2012, 11:31:00 am
Edit: It might be worth doing a draft game like the SomethingAwful SADDASS (http://forums.somethingawful.com/showthread.php?threadid=3476960&userid=0&perpage=40&pagenumber=1) thing. I really like the idea of it.
Yeah, I've been considering suggesting it. I'd even be willing to do the modding necessary for it.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 17, 2012, 11:31:43 am
Yeah I'd be willing to help with that. Or I can do map, you can do nations, something like that.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 17, 2012, 05:34:19 pm
Huh, that sounds really neat. I could definitely help with the modding side of things.

Also, this map is really really big. I realize some of that is because the provinces themselves are large, but it'd still probably take me 100 turns to conquer the world even if I only had to fight independents :P.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 17, 2012, 07:20:33 pm
Wow, I'm still alive. I was sure I had about 2-3 turns to live after that beating my forces took. Thankfully the RNG gods seem to like me.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 18, 2012, 07:47:23 pm
Sleep in once and everyone submits their turns before me...
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 18, 2012, 10:39:24 pm
If anyone has nature gems to spare, I'm sure I can make them an appealing offer (curse this late age magic site frequency!)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 18, 2012, 11:56:46 pm
Having problems casting Carron Woods, are we?  ;D
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 20, 2012, 10:00:40 pm
Looks like Boksi staled. Better than the other game where 2 of the 4 people still in staled.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 21, 2012, 09:14:06 am
Eh? I did? Augh!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 21, 2012, 10:44:21 pm
Asking for a rollback?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 22, 2012, 09:21:40 am
Asking for a rollback?
No, not at all. It's not like I can't recover from it.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on September 22, 2012, 09:56:32 am
Besides, rollbacks are teh evil.

Man, somebody stop R'lyeh's Great Nemesis[TM] from expanding so fast.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 22, 2012, 06:59:42 pm
The deadline was approaching so i added 6 hours so Korbac can hopefully get his turn in.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 22, 2012, 07:38:42 pm
Besides, rollbacks are teh evil.

Man, somebody everybody stop R'lyeh's Great Nemesis[TM] from expanding so fast.

Fixed that for you.   :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on September 22, 2012, 07:44:34 pm
Hey, its not my fault tritons keep falling on my bone glaives. :P
We're saving them from their unfashionable shirtless ways. Everyone shall wear glorious fur coats and look fabulous.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 22, 2012, 07:52:28 pm
Besides, rollbacks are teh evil.

Man, somebody everybody stop R'lyeh's Great Nemesis[TM] from expanding so fast.

Fixed that for you.   :P

Just to clarify, I totally thought "R'lyeh's Great Nemesis[TM]" refered to the God of R'lyeh, the Great Nemesis of ALL nations, Maker of Even Ermor To Look Good.  I never intended to imply that my good friend and buddy, Atlantis, should be hindered in any way.

Land for us, Sea for Atlantis, Void for R'lyeh.  That is the natural order of things.

EDIT: And no mixing those things, thank you very much R'lyeh.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 23, 2012, 06:00:38 am
The deadline was approaching so i added 6 hours so Korbac can hopefully get his turn in.

Thanks Karlito - I thought I had until 1:30 on Sunday but evidently this was not the case. (The reason I've been so slow is that I've just moved into uni, I'm dling the mod onto my laptop as this post goes up)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 23, 2012, 10:11:36 am
Not much point in thanking me if you still didn't get your turn in.

(yo guys, if you think you might need some more time, just post in this thread beforehand).
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 23, 2012, 01:07:34 pm
Haha, yeah I would have, but for some reason I thought the deadline was 1:30ish today. Never mind!

In other, exciting news, doing an update for my old Dom 3 game has inexplicably caused the .exe file to be deleted! Guess where the installation CD is! That's right - at home!

If it doesn't mystically re-appear by tomorrow, and I don't get my turn in, set me to AI. :(
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on September 23, 2012, 01:22:19 pm
While I'm not sure how exactly the dom3 patches work, perhaps they do update the exe file? Then running the patch again should put an exe into your dom3 folder? Maybe?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 23, 2012, 01:52:28 pm
Updated again. System still can't find any sign of the dom3.exe, which IMO makes no sense.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 23, 2012, 04:21:50 pm
https://rapidshare.com/files/3426003971/dom3.exe

This should be from 3.27. I hope this helps. I want to point out to anyone watching how this isn't really piracy, as there's no way in hell anyone can play the game with this file but without the proper CD key (and I'm guessing most of the other files)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 23, 2012, 04:49:11 pm
All of the files, in fact. There was a slight hiccup as the map and mod wouldn't install due to privilege problems (VISTAAAA!!!) but it's all good now.

A1s. You are a friend, now and always. <3

Edit : Game CTD's if I select the province with my Legendary Ninja dude in it. Luckily, he's not in my province at the moment! I'll look into fixing this soon. For now, it's still playable. :)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on September 23, 2012, 08:07:03 pm
What sort of error does it give you? Does it complain about a missing file or something?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 24, 2012, 08:39:24 am
What sort of error does it give you? Does it complain about a missing file or something?

That's right. I'm missing "Member of the Shadow Order" graphic.

I'll try re-installing Forbiddens Frondship later.

I've already done much, much better in this game than I did in the last one, but somehow I think I'll die much quicker. 8)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 24, 2012, 08:41:07 am
It'll help if you scrape that bullseye off your back...

If you need help losing territory in order to look less threatening, let me know!  :D

Don't worry too much: The dormant gods are awakening!

In the Kingdom of Gath, the God Booze is going on a tour of the land before he studies for his Wizardry exams.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on September 24, 2012, 08:55:25 am
Hmm, when I get home I can check up the CBM sprites folder and send you the files for that. I had the same problem with the terichik till I got the sprite from a the new FF mod fix.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 24, 2012, 09:20:37 am
I've got the files zipped, but it'll be a bit before the files are uploaded.

I miss the days when I DIDN'T have to sign up to upload files...sigh.

And for the record, rapidshare can bite my shiny metal @$$.  It's apparently not working for me.  But below is one that did work.  Not my favorite download service, but the upload was quick and painless.

http://www.mediafire.com/?1dggud7oal7gsyz (http://www.mediafire.com/?1dggud7oal7gsyz)

EDIT: What happens when Korbac stalls/goes AI:
Spoiler (click to show/hide)
Pleas don't go AI Korbac!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on September 24, 2012, 03:24:40 pm
R'lyeh approved dream scenarios. (http://www.adweek.com/video/advertising-branding/freakiest-ads-2011-help-remedies-dream-scenarios-136804)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 24, 2012, 03:30:58 pm
EDIT: What happens when Korbac stalls/goes AI:
Spoiler (click to show/hide)
Pleas don't go AI Korbac!
Whuh oh, now I'm worried.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 24, 2012, 04:06:08 pm
R'lyeh approved dream scenarios. (http://www.adweek.com/video/advertising-branding/freakiest-ads-2011-help-remedies-dream-scenarios-136804)

Still all better than the one where you wake up in the void and get killed by squid things.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 24, 2012, 04:16:35 pm
Holy Shizz, now the Jack is helping! Seriously, if this keeps happening, I'll feel bad about attacking anyone.  :-[

Cheers Jack! :D

EDIT : Still crashes when I pick that province, but it's only one unit. Ahh well! :)

DUB EDIT : That only happens when we don't co-ordinate our invasions, Jack. XD

TRIPLE EDIT : Grief and sorrow! I almost finished my turn then accidentally CTD'd. ANNOYING
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 24, 2012, 05:09:35 pm
Speaking of co-ordinated attacks, check your messages on this forum.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 24, 2012, 05:20:11 pm
R'lyeh approved dream scenarios. (http://www.adweek.com/video/advertising-branding/freakiest-ads-2011-help-remedies-dream-scenarios-136804)

Luckily, nobody in the Realm of Booze has problems sleeping.  The citizens simply partake of their God's blessing and dream of Hired Elephants crushing everything.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 24, 2012, 11:09:06 pm
Hmm I'm starting to get an inkling of how important a very strong dominion is in a game against late age Ermor AND R'lyeh. Also maybe Pangaea.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 25, 2012, 07:28:24 am
Hmm I'm starting to get an inkling of how important a very strong dominion is in a game against late age Ermor AND R'lyeh. Also maybe Pangaea.

But you're leading in Dominion Score!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 25, 2012, 09:01:36 am
R'lyeh's dominion is surprisingly low.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 25, 2012, 09:22:36 am
But you're leading in Dominion Score!
And I'm planning on keeping it that way or else everyone will be dead and the rest will be insane! :P
R'lyeh's dominion is surprisingly low.
Shhhh don't let him know we know.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 25, 2012, 09:24:02 am
R'lyeh's dominion is surprisingly low.
Don't jinx it.   ;)

It probably just means that R'lyeh's god isn't awake yet (also, see the absense of R'lyeh's god from the high score table).  I expect it to pick up either in the next few turns or two years hence (aka whenever their god awakens, it depends on whether Il Palazzo chose a dormant or imprisoned god).

Sort of makes you want to build temples along the seashore, huh?  ;D
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 25, 2012, 09:29:06 am
R'lyeh has at least two coastal land provinces.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 25, 2012, 09:29:29 am
But you're leading in Dominion Score!
And I'm planning on keeping it that way or else everyone will be dead and the rest will be insane! :P I was mostly noticing from a practice game I did. Also, AI Ermor looks like it was spreading across the world by spores, popping up with little pockets of provinces in the middle of nowhere separated from the main Ermorian forces by multiple independent provinces. Is that something that actually happens regularly?

R'lyeh's dominion is surprisingly low.
Shhhh don't let him know we know.
It probably just means that R'lyeh's god isn't awake yet (also, see the absense of R'lyeh's god from the high score table).
I want to say he has an immobile pretender judging by its name, so I don't know if we'll see it on the high score table unless it ends up teleporting around. I kind of want to see a giant fungal broccoli teleporting around, though, so I'd be all for that happening.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 25, 2012, 09:34:39 am
But you're leading in Dominion Score!
And I'm planning on keeping it that way or else everyone will be dead and the rest will be insane! :P I was mostly noticing from a practice game I did. Also, AI Ermor looks like it was spreading across the world by spores, popping up with little pockets of provinces in the middle of nowhere separated from the main Ermorian forces by multiple independent provinces. Is that something that actually happens regularly?
R'lyeh's dominion is surprisingly low.
Shhhh don't let him know we know.
R'lyeh's dominion is surprisingly low.
It probably just means that R'lyeh's god isn't awake yet (also, see the absense of R'lyeh's god from the high score table).
I want to say he has an immobile pretender judging by its name, so I don't know if we'll see it on the high score table unless it ends up teleporting around. I kind of want to see a giant fungal broccoli teleporting around, though, so I'd be all for that happening.
Last game I played, I named my pretender "Dr. Necro".  He was a Phoenix: I chose the name because I knew his behavior would get him onto the high score table, and I wanted my enemies to think it was a Lich instead of a Phoenix.  So I could laugh if they tried using priests on me. 

Long story short, Il Palazzo is a far better player than I, and thus is more than capable of giving his pretender a misleading name.

On the other hand, the research binge that R'lyeh is engaged in would indicate an immobile pretender that needs spells like teleport in order to become deadly.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 25, 2012, 09:37:05 am
Agreed on all points. I haven't seen a pretender in expansion parties, but I've only seen one of the expansion parties so far. That's probably all of the airing-R'lyeh's-dirty-laundry I'll do for now. :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 25, 2012, 09:40:09 am
That kind of deceptiveness really wouldn't work against someone who did even minimal scouting. Plus, if he turns out to have a non-broccoli Pretender named Broccoli, we can all laugh at him for having a stupid name.

And geez guys, fix your quote tags.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 25, 2012, 09:41:55 am
Here is who I think R'lyeh is using as its pretender:
Spoiler (click to show/hide)

Even sort of looks like broccoli.

Yeah, just fixed quote tags.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on September 25, 2012, 11:41:47 am
Come on, guys, that's just unadulterated slander. I abhor all forms of deception, and hereby openly admit that I have in fact chosen the fungus for my avatar.
Furthermore, our dominion is so low because we are a pro-choice R'lyeh. We don't force anybody to start dreaming of the Broccoli. No sir.
Our beliefs are not widely advertised, but eventualy reach the interested parties by word-of-mouth. The process is certainly slower, but much less obnoxious than e.g.Midgard's aggressive bilboard-and-booze campaing. Unlike the "receive sacraments and forget" blockbusters of our competitors, our dogma tends to develop devoted following over time, easily achieving cult status among the fans. We aim for the indie scene of the belief systems, you see. Small, arthouse churches. Private sermons, and bootleg copies of the Necronomicon. It's all very low-key and grassroots.

Also, and I admit this with some degree of disillusioned resignation, the foreign faiths tend to be generally better for the economy. Big names with lightning shows and explosions sell much better than existentialist, cerebral Broccoli. Maybe with the exception of that Italian necrophiliac grindfest from Ermor, but that's hardly mainstream.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on September 25, 2012, 11:58:45 am
We find your vague and indirect remarks of diapproval towards the state of israelatlantis to be very disturbing.
Surely we must celebrate multiculturalism and diversity in theocratical approaches. Behold the glory of gath's propaganda (https://www.youtube.com/watch?feature=player_embedded&v=c-sDet31CA8#!), as two benjaminite soldiers sing about their glorious motherland while their prophet shows the powers of the hallowed relic, the "cup of infinite drinking" in the background.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 25, 2012, 12:02:35 pm
Maybe with the exception of that Italian necrophiliac grindfest from Ermor, but that's hardly mainstream.
Huh? It's the #1 show in Ermor. Dozens of people watch it. Baker's dozens.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 25, 2012, 12:41:09 pm
And at this point, all you have left is a few dozen people, so those numbers are great! ;)

I will admit that the people of Midgard are just dying to spread the word of Man's New Best Friend, so we may come off as a little pushy. It's all for the puppies though. Think of the puppies!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 25, 2012, 01:25:55 pm
Poor puppies, all cold and lonely up in the North Pole :(
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 25, 2012, 01:27:30 pm
AND the South Pole. All those cold little noses with so very little to eat.

 :(
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 25, 2012, 03:18:13 pm
Look, everyone, why can't we just be friends? There's nothing in the rules that says we can't have a joint victory. :)

(We'll need to get rid of R'lyeh, Ermor and Pangaea first though, because they aren't tolerant. ;) )

P.S. This statement / joke / obdservatijhn was made while smashed. Please redirect all enquirees to BMAT.SLAAAAAHG
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 25, 2012, 03:35:48 pm
Look, everyone, why can't we just be friends? There's nothing in the rules that says we can't have a joint victory. :)

(We'll need to get rid of R'lyeh, Ermor and Pangaea first though, because they aren't tolerant. ;) )

P.S. This statement / joke / obdservatijhn was made while smashed. Please redirect all enquirees to BMAT.SLAAAAAHG

And thus, Korbac temporarily succumbed to worship of Gath's God.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 25, 2012, 03:41:20 pm
I fully plan to succumb tonight myself. Gath's got a good thing going over there.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 25, 2012, 04:03:32 pm
I have (indirect) reasons to believe Atlantis thinks they submitted their turn. They have not.
Quote
Abysia           Waiting for 2h file
Atlantis           Waiting for 2h file
Ermor           2h file received
Gath           2h file received
Jomon           2h file received
Midgard           2h file received
Pangaea           Waiting for 2h file
R'lyeh           2h file received
Utgard           2h file received
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 25, 2012, 05:02:46 pm
Abysia has since submitted their turn.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 25, 2012, 05:23:55 pm
I was actually thinking very specifically about Atlantis. We had a conversation from which I understood he had seen the turn (This doesn't necessarily mean he also finished issuing orders, but I find that there's a high correlation between the two)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 25, 2012, 05:28:52 pm
I was actually thinking very specifically about Atlantis. We had a conversation from which I understood he had seen the turn (This doesn't necessarily mean he also finished issuing orders, but I find that there's a high correlation between the two)

I often look at the turn, go do something else, then issue orders.  It's not uncommon.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 25, 2012, 06:04:28 pm
If you don't mind me asking, why?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 25, 2012, 06:29:53 pm
I do the same thing. Turns will necessarily get longer as the game goes on and your empire gets bigger (Ermor in particular will have a lot of micromanagement to do), and it's a lot more bearable and I find I make fewer mistakes if I break my turn up. My routine usually looks something like: read battle reports and messages, take a break, do movement orders and battle scripting, take a break, do recruitment and other orders, scheme with/against other players on the forum for a while, send in turn.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 25, 2012, 07:48:37 pm
I typically take at least one break after the early game is done (basically once battles against other players start) just because it gives me an opportunity to get away from the game so I can come back and catch all of the mistakes I invariably make.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on September 25, 2012, 07:57:46 pm
Just sent it, I didn't send it that time, I WAS BUSY CAUSE REASONS.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on September 26, 2012, 03:36:34 am
FFFUUUU! Y U no get heroic promotion you damn visitor? Too otherworldy, are you? Hall of Fame too mainstream for you?
Bloody foreigners.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 26, 2012, 10:42:56 am
Hannibal and Victor are on the Hall of Fame, and they're both mercs.  Of course, how many nations can say "I've got the head of the A-Team on my side"?

Not me.  Stupid Pangea.

And I don't know why Victor of all people is on the Hall of Fame.  Probably because he's older than anyone.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 27, 2012, 12:20:47 pm
If anyone's got the "Member_of_the_Shadow_League.tga, I'd be very glad. :D
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 27, 2012, 12:27:37 pm
If anyone's got the "Member_of_the_Shadow_League.tga, I'd be very glad. :D
Nope. I do have Member_of_the_Shadow_League_1.tga and Member_of_the_Shadow_League_2.tga, though.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 27, 2012, 12:31:21 pm
Those should be right. They're also in the Forbidden Friendship CBM_Sprites folder if you have that/redownload it Korbac.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 27, 2012, 12:48:28 pm
If anyone's got the "Member_of_the_Shadow_League.tga, I'd be very glad. :D

As a workaround, just make a copy of "Member_of_the_Shadow_League1.tga" and rename it "Member_of_the_Shadow_League.tga".  I'm guessing somebody who made the mod told your pretender to reference the wrong file, so if you create the file that the program is trying to reference, it will cure your problem.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 27, 2012, 01:04:06 pm
Fixed. The problem was none of the CBM Sprites were present, despite me copying them over numerous times. In the end I had to extract them to a desktop folder and copy that into the dom3/mod folder. Why on earth it wouldn't just let me extract them in is beyond me.  ::)

Cheers for the help though everyone. :)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 27, 2012, 01:05:11 pm
Someone want to post my dire portent? :D
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 27, 2012, 01:14:51 pm
Someone want to post my dire portent? :D

LA LA LA, sorry, I can't hear you, LA LA LA.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 27, 2012, 01:25:04 pm
Someone want to post my dire portent? :D
Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 27, 2012, 03:16:27 pm
All these messages! I feel so popular! :D
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on September 27, 2012, 03:17:33 pm
So what's the deal with "ermorian cultists" popping up in Tower of Stars out of the blue?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 27, 2012, 03:24:22 pm
Apparently that's the "Ermor spreading by spores" that I saw in my test game. Not sure if it hits underwater, but... good luck?

Edit: I found the event and it looks like it doesn't happen underwater. It DOES spread Ermor's dominion automatically, though, so that's a pain.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 27, 2012, 03:35:30 pm
Pretty sure either they or Pangea infested a tiny portion in my lands as well.  Oh well, I'll just have to open a tavern there.  That should take everyone's minds off the high death rate.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 27, 2012, 04:01:41 pm
I found the event and it looks like it doesn't happen underwater. It DOES spread Ermor's dominion automatically, though, so that's a pain. If I understand the context it doesn't happen if your dominion's high enough in the province.

Edit: Oh man I should have been Marignon. Apparently they get a similar event that takes control of an Ermorian province.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 27, 2012, 04:04:33 pm
Someone want to post my dire portent? :D
Spoiler (click to show/hide)
Well, that's no fun. I'd almost be willing to put it back at Ench-8 if I could get some cool flavor text. Though I do like whatever it's doing to my gem income.

And hey, a1s, wanna destroy all humans?  :D
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 27, 2012, 05:00:37 pm
I found the event and it looks like it doesn't happen underwater. It DOES spread Ermor's dominion automatically, though, so that's a pain. If I understand the context it doesn't happen if your dominion's high enough in the province.

Edit: Oh man I should have been Marignon. Apparently they get a similar event that takes control of an Ermorian province.

FLAVOUR EVENTS ARE FLAVOUR OM NOM NOM

Unfortunately it's probably slightly unbalanced in a competitive sense. But who am I to say such a thing!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on September 27, 2012, 05:27:10 pm
Since Korbac is being so nice and is sending toys for the Angakoks to play with, I'll be sure to send him a few sneaky toys later. Overly large, sneaky, earthquaky toys.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 27, 2012, 05:33:27 pm
Since Korbac is being so nice and is sending toys for the Angakoks to play with, I'll be sure to send him a few sneaky toys later. Overly large, sneaky, earthquaky toys.

Are you sure you haven't mixed me up with someone else?  ???
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on September 28, 2012, 07:42:02 am
It was a ninja :P

UNLESS someone else gained acess to them, meaning I should be sending creepy crawlies EVERYWHERE.

Anyway, I need a 12 hour~ extention. I'm using a university computer atm cause MASSIVE LIGHTNING > ISP.

Should be back today, but I'm asking for one now, just in case.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 28, 2012, 08:23:25 am
Done.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 28, 2012, 09:00:22 am
It was a ninja :P

UNLESS someone else gained acess to them, meaning I should be sending creepy crawlies EVERYWHERE.

Anyway, I need a 12 hour~ extention. I'm using a university computer atm cause MASSIVE LIGHTNING > ISP.

Should be back today, but I'm asking for one now, just in case.
If it was only one ninja, it might have been a random event.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 28, 2012, 09:38:41 am
It was a ninja :P

UNLESS someone else gained acess to them, meaning I should be sending creepy crawlies EVERYWHERE.

Anyway, I need a 12 hour~ extention. I'm using a university computer atm cause MASSIVE LIGHTNING > ISP.

Should be back today, but I'm asking for one now, just in case.
If it was only one ninja, it might have been a random event.

I don't recall sending a ninja over to Angaknotagonkot land, so that's probably it. :)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on September 29, 2012, 08:32:48 am
But what is this? Some dreadful giants appear to have rudely invaded le maison de mon ami Mesieur Emror!
Dreadful news indeed!
Per que would they do such an inconsiderate thing?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 29, 2012, 10:47:13 am
Mwahahaha! With these on my side, I can't lose!
Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Shadowgandor on September 29, 2012, 11:19:25 am
But what is this? Some dreadful giants appear to have rudely invaded le maison de mon ami Mesieur Emror!
Dreadful news indeed!
Per que would they do such an inconsiderate thing?

When I noticed my long lost mother was shambling through my garden, I figured it was time to sent her back to her creator.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 29, 2012, 12:16:01 pm
This here's an educated guess as to the positions of the various nations of the world. My scouts haven't managed to infiltrate every province in the world quite yet, but I've spotted the flag of every nation but Ermor and R'lyeh. This does not include any independent provinces, even if there's still a lot of them left.

Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 29, 2012, 01:12:10 pm
Unless Ermor can regain their capital in a few turns, you won't have to bother putting them on the map.   :(

My my, R'lyeh.  That is a big army you've got.  Life has been good to you, I'd wager.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on September 29, 2012, 01:22:01 pm
When I noticed my long lost mother was shambling through my garden, I figured it was time to sent her back to her creator.
Sacrebleu!
I can't let you do that, Dave.
Or can I? I probably can.  Bof, je ne sais pas. Die fünfzehn Juwel die Tod? It's outrageours!

My my, R'lyeh.  That is a big army you've got.  Life has been good to you, I'd wager.
But which one of tha fantastically huge, positivelly humongous, freudially phallic armies of mine do you have in mind?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 29, 2012, 01:30:52 pm
When I noticed my long lost mother was shambling through my garden, I figured it was time to sent her back to her creator.
Sacrebleu!
I can't let you do that, Dave.
Or can I? I probably can.  Bof, je ne sais pas. Die fünfzehn Juwel die Tod? It's outrageours!
Considering how much trouble Ermor could be to you (what with their armies going under the sea and all), I imagine you're quite happy to see them in chaos.

My my, R'lyeh.  That is a big army you've got.  Life has been good to you, I'd wager.
But which one of tha fantastically huge, positivelly humongous, freudially phallic armies of mine do you have in mind?
Thankfully, I haven't viewed any of your armies.  That is probably why my mind is still intact.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on September 29, 2012, 01:42:04 pm
I'd much rather have Ermor burning through that 15 death gems to get any sort of army, than have some other nation hoard them for some nefarious purposes.
Unless that other nation is R'lyeh.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 29, 2012, 02:42:15 pm
I'm assuming your map is accurate around where you are Boksi and here's a bit more accurate version from what I can see. I'm not 100% sure of exactly how much Atlantis has, but I'm sure of the northern, southern, and ring island parts, so I just filled in everything in between. It's certainly not as pretty as yours but I left gaps where I wasn't sure of things. Also, black shading with no border is indy provinces.
Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on September 29, 2012, 03:03:54 pm
So what happens when a naturally blind mage casts Eyes of God? And if it works, what if somebody then casts Fate of Oedipus?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 29, 2012, 03:14:20 pm
As far as I can find out, it just works like normal if a blind mage casts it and Fate of Oedipus just cancels the spell without doing anything to a blind mage.

Edit: Fate of Oedipus is still probably better than just Dispel to get rid of Eyes of God just because you don't need to match gems or pass the die roll like Dispel, though. Plus there's the difference in gem/path requirements, but that's fairly obvious.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 29, 2012, 03:15:34 pm
Since (I'm assuming) there are a lot of Dominions 3 fans frequenting this topic, I'd like to share a Dominions 3 tool that I particuarly like: UnitGen (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=659&st=240).

I love Dominions 3 mods.  All the new nations to explore, the new units to ponder, the mages to examine.  The above tool makes new nations, at random.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 29, 2012, 03:49:42 pm
We should have a unitgen game.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 29, 2012, 04:31:41 pm
We should have a unitgen game.

I actually had a cool idea about that: Time-limited pretender submissions with unitgen!  Someone generates enough unitgen nations for everyone, then posts it, then everyone only has like six hours to submit their pretenders.

EDIT: It also occurs to me that I haven't given a "Kill Il Palazzo's R'lyeh" rant in quite some time.  So here it is:
Il Palazzo: Good Dominions 3 player + LA R'lyeh: Ultimate LA nation = Everybody else dead.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 29, 2012, 05:55:51 pm
We should have a unitgen game.

I actually had a cool idea about that: Time-limited pretender submissions with unitgen!  Someone generates enough unitgen nations for everyone, then posts it, then everyone only has like six hours to submit their pretenders.

EDIT: It also occurs to me that I haven't given a "Kill Il Palazzo's R'lyeh" rant in quite some time.  So here it is:
Il Palazzo: Good Dominions 3 player + LA R'lyeh: Ultimate LA nation = Everybody else dead.

I don't mean to sound offensive or anything, but this very 'meta' decision to gangbang Il Pazzichinodo (because he's amazing) is unfortunately probably for the best. :(

Also, on unitgen : Sounds cool! :) There was also another mod which meant you could pick your national spells / units / commanders. That one seemed good :D
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 29, 2012, 06:06:00 pm
To be fair, it's not just because Il Palazzo is amazing, although that is reason enough to gang up on him.  It's also standard to gang up on LA R'lyeh, regardless of player.

I'm also being overly alarmist because I worry that others don't see how much of a threat this is.  I make no appology for my paranoia.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 29, 2012, 06:10:31 pm
To be fair, it's not just because Il Palazzo is amazing, although that is reason enough to gang up on him.  It's also standard to gang up on LA R'lyeh, regardless of player.

I'm also being overly alarmist because I worry that others don't see how much of a threat this is.  I make no appology for my paranoia.

You are right entirely. LA Ermor, R'yleh, and to a lesser extent Pangaea, should all be singled out, because taking them on in the lategame is basically not an option.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Stworca on September 29, 2012, 06:19:12 pm
I would scratch the "LA" from Ermor, as some EA builds for that nation are simply ridiculous.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 29, 2012, 06:34:35 pm
STWORCA! :D The legend of lp's.

What about EA Mictlan? Doesn't that bless rush lololololol all over your country?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 29, 2012, 07:03:26 pm
I don't really buy that. Any nation that survives into the lategame will have had a sound strategy and sufficient resources such that it's difficult to defeat them.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 29, 2012, 07:09:34 pm
Some more than others, though. I'm willing to go out and say that if the game goes into the late - lategame, unless I get a significant gold / gem advantage, I'm pretty much screwed.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 29, 2012, 07:21:21 pm
Well certainly Supercombatants lose their relative effectiveness as the game goes on, but the whole point of having that SC is that you get to build a province(i.e. gold and gem) advantage early on.

I also don't understand why you'd think you'd be screwed in the lategame. Jomon has powerful national summons, magical diversity, and underwater units immune to R'lyeh insanity.

EDIT: Also, I'd note that Gath doesn't actually share a border with R'lyeh, so it certainly would be to EuchreJack's advantage for those nations that do to put their resources into a disadvantageous underwater assault while he expands on land.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 29, 2012, 07:37:52 pm
The summons are good, I'll agree, but the base paths on my mages mean I will need to consistently spend gems and mage time on forging items for them if I want the high - end summons.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 29, 2012, 07:39:15 pm
EDIT: Also, I'd note that Gath doesn't actually share a border with R'lyeh, so it certainly would be to EuchreJack's advantage for those nations that do to put their resources into a disadvantageous underwater assault while he expands on land.

You bring up a valid point.  Therefore, in the interests of fairness, anyone that engages in an underwater assault versus R'lyeh will recieve compensation from me.  Gold, items, gems, etc.

EDIT: Gee, that is an awful lot of troops you've got on my border Pangea.  You're not planning something nasty, I hope?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 29, 2012, 09:59:08 pm
The Wheel has turned, Nothing is new under the sun, and all that happened shall happen again. Once more a horde of northern barbarians have sacked yet another Eternal City. The Citizens of Ermor thought themselves clever when instead of a rich city of merchants and conquerors, the invaders found a gigantic tomb, and instead of plentiful temples filled with golden regalia, and nubile priestesses- a giant bone cathedral decorated with skulls. But fate can not be fooled, for with the invader came a dozen dozens wolves, who gnawed the bones for a dozen days, and the Eternal City was no more.
--Attributed to Bishop Jinnud c. 3 year of the Ascension Wars. Reprinted with permission from From The History of the Decline, Fall and Zombiefication of the Ermorian Republic by E. Baboon.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on September 30, 2012, 05:05:04 am
(damnit, time to roll out the meta artillery)
Perhaps this'll sound less objective coming from me, but I don't agree with this "LA Ermor, R'lyeh & Pangea need to be eliminated as fast as possible" sentiment. Yeah, their dominions kill population, but it's more of a liability for at least R'lyeh and Pangea(though Ermor needs forts too, not to mention a steady supply of corpses). With passing time we get less and less income, while being saddled with hordes of chaff units that in my case also need to eat. We still need to buy and pay upkeep for our mages,  you know.

As for the pop-killing dominion, it's very easy for other players to keep it at bay with your own, unless somebody was irresponsible enough to choose very low dom strength for their pretender. A temple near the border, a couple of cheap priests. That's all it takes.

So the longer you wait, the easier time you'll have, as the economies of R'lyeh and Pangea go down the drain.

But somebody, somewhere started the scare, wrote some opinion piece on some forum that caters to that primal fear inside every one of us. The fear of being taken out of the game without a fight, with some slowly incapacitating, passively acting trick that the pop-killing dominions fit so nicely.
And now people mindlessly keep on repeating the mantra, turning it into a self-reinforcing "common sense" that nobody even considers challenging.

I mean, what the hell? It's not like any of the three nations is so unbalanced that if you let it survive to the endgame then you're screwed. I saw a several thousand strong Ermor army being decimated by a few hundred Man archers. I saw games well into their eightieth turns with R'lyeh confined to their lakes and unable to become a threat for anybody.

These are just nations like any other. They have their strengths and weaknesses, and the popkill dominions are not the trump-all ace. These are merely there to give some flavour and perhaps help put all the LA nations on equal footing, what with every other LA nation having recruitables vastly superior to the dom summons of any of the three nations.

So when you are considering the decision to gang up on somebody, don't buy into the cheap, self-perpetuation mythos. Chose somebody you actualy feel threatened by. And most of all, don't start the game with a pre-set decision of eliminating some nation.

And finally, think of other players. When we chose to play Pangea, R'lyeh or Ermor, we want to have a go at actually playing, with all the diplomacy, power struggles and backstabbing it involves, and not being singled out from the start for no good reason but some ill-founded perception of a threat to people's views on how the game should and shouldn't be played, our feeble attempts at reasoning with the aggressors shot down without as much as a second thought. "Because you're Ermor/R'lyeh/Pangea" the only explanation given.
What you're all doing here, is basically saying that choosing any of the three nations is against the rules, and we should be kicked out for our crime of defying you.

Just think about it. Don't be a bully.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on September 30, 2012, 05:58:27 am
A good speech, with some relevant points. It's a bit of a gutter that nations do tend to try to band together on LA Ermor, R'yleh, and Pangaea, but that's a risk you should know you're taking when you play those nations.

One important factor not mentioned - If these nations exist into the lategame, all their territory becomes almost devoid of pop. This is usually kind of bad for them, too, but it creates a lot of difficulty for the nations trying to invade them. You must attack them with "need not eat" units, or else pack a bunch of nature mages specifically for the trip. Furthermore, there is no gold to be gained from these lands, and thus, very little reason to invade them, which can leave these countries free to snowball against nations' whose allies refuse to aid them. After all, what have they got to gain?

The point that you guys have less gold is true as time goes on, but by the stage in the game you're at that position you've transitioned mainly to summons for your commanders and freespawn for your footsoldiers, so it's not as important. And to be entirely honest, many players will be lower on gold than usual anyway, as hurricanes / earthquakes / famines etc. start flying.

(Sorry, Pazz. Nothing personal. :()

EDIT : Regardless of what I / others say, I'm pretty sure people will seek to use the wars of these countries for their own enrichment rather than getting rid of them early on, one of them will snowball and become really strong, and I will be smug in my grave. :P

DUB EDIT : Ermor isn't dead yet, are they?  :o If so, that's a mighty fast bumrush and that's a shame. :(
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Shadowgandor on September 30, 2012, 06:49:51 am
The Ermor capital was near my only way out of my starting place. If I was to expand without having to build a row of temples along the side of his capital and heavily reinforce it with PD, or have my population die, I had to take it out.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 30, 2012, 09:33:53 am
Hell, anyone can have a population killing dominion, all it takes is one pick of the death scale.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 30, 2012, 04:04:25 pm
Very nice speech Il Palazzo.  So, the reason to eliminate LA R'lyeh is because Il Palazzo is commanding it, not because it's LA R'lyeh.   :P

I saw games well into their eightieth turns with R'lyeh confined to their lakes and unable to become a threat for anybody.
And that is another good reason to at least combat R'lyeh early.  It's no fun rooting them out of their lakes for the win.  Most nations really don't go underwater easily.

As for Pangea...did I mention the large army on my border?  I somehow doubt I'm going to be the attacker there.

One should also note that I have never said anything bad about Ermor.  Prior to the reboot, we even had a minor trade agreement, which somehow got lost in the restart.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on September 30, 2012, 05:32:42 pm
It's true, Ermor's been nothing but friendly so far. I mean, it's a very large part of any Ermor strategy guide you see ("You probably won't be friends with anyone, but try anyway!") but it's nice to see the effort being made. It's always sad to see someone attacked this early, but we're halfway through the second year already, so there's been a good amount of time to do some building up and stuff.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on September 30, 2012, 07:22:08 pm
FYI, Midgard, Atlantis, and Abyssia need to submit their turns.  No pressure or anything, just that I've seen them active, so I thought I'd mention it, just in case they weren't aware.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on September 30, 2012, 07:36:28 pm
I'll get it done eventually. In time for the deadline, at least.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 30, 2012, 08:45:20 pm
The Ermor capital was near my only way out of my starting place.
Just FYI, that's not true. (70) and (83) are both connected to (101), and (70) is also connected to (59). Port maps are impossible to use without the "Neighbors" filter.

P.S. I was able to look up what Ermor's and R'lyeh's dominions do, but the wiki mentions nothing about Pangaea's. What is the risk there?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 30, 2012, 08:47:14 pm
Same thing as yours basically, except mine is optional (http://dom3.servegame.com/wiki/Carrion_Woods).
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on September 30, 2012, 11:32:03 pm
Optional and you don't even have it yet. So why is everyone out to get you? ???
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on September 30, 2012, 11:57:57 pm
I cast it two turns ago.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 01, 2012, 07:29:32 am
Heh, looks like I won't be able to weasel my way out of this one.
Oh well. I did try, didn't I?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on October 01, 2012, 07:52:53 am
Same thing as yours basically
Also, this is not true. The half life (time needed to decrease the population of a province in half) for a 10 candle Pangaean dominion is ~13 months. For a 10 candle Ermorian dominion it's 1 (and for half life to be 13 months it has to be about 1 candle). That's not even counting the Growth scales, which Pangaea is likely to have cranked up to 11 (in binary). Out of the 3 harmful dominions, Pangean seems the most pleasant for bystanders. In fact I'd prefer it over MA C'tis too.  :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 01, 2012, 08:50:35 am
Heh, looks like I won't be able to weasel my way out of this one.
Oh well. I did try, didn't I?
Valiant effort and you gave me something to think about, that's for sure.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 01, 2012, 09:09:12 am
Same thing as yours basically
Also, this is not true.

I just meant they're the same in principle. The math is rather interesting for carrion woods. I should actually be trying to keep my dominion low, since the candles don't have an effect on the spawn rate, only the population kill. Ideally, I could have 1 candle/province with 3 growth and still be able to increase my population while getting lots of freespawn. Of course, candles dictate the rate of scale shift so I should probably be aiming for something slightly higher, but I guess the conclusion is that I should stop spamming temples everywhere.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 01, 2012, 09:47:45 am
But don't you get better freespawns with a temple present?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 01, 2012, 02:01:14 pm
Temples will spawn Mandragoras, yeah, but the really good ones also need to be in a forest province or gotten by reanimation.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 01, 2012, 02:17:39 pm
The ideal situation I think is a low Dom (say about 3), and just litter the area in temples.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 01, 2012, 04:04:23 pm
Just figured out unitgen (wasn't hard, I was just thoroughly confused why nothing was happening until I realized I was clicking the .jar instead of the .exe).

This is fantastic and we must play it.

Quote
Nation 72: Hirtaifurt
-----------------------------------
Race: Humans.
Military: Light infantry. Crossbowmen. Light moose cavalry and heavy nightmare cavalry. Sacred light amphiptere cavalry.
Magic: Fire, Earth and Nature. Weak Water.
Priests: Strong.
Spoiler: Picture preview (click to show/hide)
Moose, nightmare and amphiptere cavalry? Sweet.

Quote
Nation 74: Ungburg
-----------------------------------
Race: Hoburgs, some Humans, Human auxillaries, prefers Cold scale +2.
Military: Crossbowmen. Light cavalry and heavy mechanical ant and boar cavalry. Sacred Human heavy bear cavalry.
Magic: Air, Water, Astral and Nature.
Priests: Strong, temples cost 300 gold, can perform blood sacrifices.
Spoiler: Picture preview (click to show/hide)
Everything about this is awesome. Hoburgs, check. Temperature preference for some free design points, check. Cheaper temples and blood sacrifice, check. Sacred BEAR cavalry, check. MECHANICAL ANTS? CHECK!

And that's just two of the first three I saw. There are so many great things. So many.


Edit: Wow, looking through the advanced descriptions it looks like there are a lot of subtleties put into this. Even the nations that don't obviously have a theme or a cool hook in the basic descriptions end up with one in the advanced descriptions. I found a race of Earth/Nature-themed Caelians that are all partially fire resistant and have sacred ranger troops and commanders that shapeshift into werewolves. Another one was what appeared to be a cult of spider-god worshipping humans with a focus on Air and Death magic. They have hardy troops and spider cavalry with flying regenerating sacred troops and commanders wielding pikes that reanimate their victims.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 01, 2012, 04:25:53 pm
O_O

...

O_O

...

Downloading tomorrow after uni...

O_O
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 01, 2012, 04:31:09 pm
There's a nation that rides giant fossils. When you kill the riders the fossil giants continue to rampage. They also have giant scorpion cavalry and a suite of sacred mage/priests.
Spoiler (click to show/hide)
A weird point, though, is that their Abyssian troops prefer heat +2, but the nation as a whole (for income/resources/whatever else that affects) prefers cold +2.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on October 01, 2012, 04:32:34 pm
Jesus christ this is pretty awesome
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 01, 2012, 04:33:40 pm
What, you guys hadn't heard of that before? It's pretty neat, I'm using the spritegen function for a mod I'm developing.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 01, 2012, 04:36:02 pm
I'm still not super immersed in the Dom3 community. Basically all I've done is a casual scan of the Shrapnel forums (mostly for strategy and map discussions, not for mods) and a few rapid skimmings of the SA threads. If there are more awesome things like this, though, I need to dive in deeper.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 01, 2012, 04:50:36 pm
Agh! I hate you laptop! Negative emotions! Grumkins! Snarks! Why won't you work!!! XD
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 01, 2012, 05:42:45 pm
Personally, my favorite units from Unitgen are the fish throwers: Units that throw poison fish as their attack.

EDIT: And I now officially border R'lyeh.  I expect Void Beasts will start frequenting our border taverns.  Remember Il Palazzo: We at Gath have a two drink minimum.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 02, 2012, 02:19:51 pm
http://forums.somethingawful.com/showthread.php?threadid=3476960&pagenumber=37#post408094846

New versions of AwesomeItems and AwesomeEndgame are out. Some highlights:
 - Earth Boots now Earth Boot, you wear it on your head.
- Amaimon, Heliophagus General of Hell, now generates 5 Demon Knights and 1 Storm Demon per turn for his army and autocasts Army of Lead.
- Gorilon, Heliophagus Badass, now gets free Quickness (spell), has base 20 attack and defense, Ambidex 10, and 50% regeneration.
- Mabakiel, Heliophagus Lamentation of God, how autocasts Wailing Winds, has Fear 20, and Death 5.
- Angelic Ascension down to 25 pearls.
- Demonic Ascension down to 50 slaves.
- Necromantic Apotheosis down to 25 death.
- Phoenix Rebirth, 25 fire gems, Fire 9, Alteration 9, returns a dead hero as a Phoenix.(New phoenix does not have the -3 Air and -5 Fire that the pretender Phoenix does.)
- Reborn In Blood, 50 slaves, Blood 5/Nature 5, Blood 7 research, returns a dead hero as a Manticore.
- Carve From Stone, 25 earth gems, Earth 9, Alteration 9, returns a dead hero as Cyclops (pretender) complete with integral Hammer of the Cyclops.
- Gift of Reason now 6 gems instead of 20.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 02, 2012, 02:33:46 pm
The Phoenix and Manticore spells are neat, but I still feel like the Ascension spells and Necromantic Apotheosis are meant for nations I don't play/don't know much about because those path requirements seem really high.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 02, 2012, 02:50:12 pm
stuff

Whaaaaaaaaaaaaaaaaat? All of that is completely ridiculous, especially the Heliophagus general.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 02, 2012, 02:52:08 pm
stuff

Whaaaaaaaaaaaaaaaaat? All of that is completely ridiculous, especially the Heliophagus general.
That's why it's an Awesome mod, not a part of the CBM. Everything is supposed to be ridiculous, the blood uniques are just late to the party.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 02, 2012, 04:01:48 pm
Welp. I definitely need to learn how to use R'lyeh armies properly.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 02, 2012, 04:08:02 pm
Welp. I definitely need to learn how to use R'lyeh armies properly.

Well, now I've got an excuse to look at the turn! :D

Edit : Well, that went surprisingly well.

Btw, Doctor Pizzaro, I have 10 dom, so that temple trick isn't really going to work. :)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 02, 2012, 04:24:42 pm
Woah there. Nice doggies. Why don't you go fetch the stick I threw over in Jomon's territory?

stuff

Whaaaaaaaaaaaaaaaaat? All of that is completely ridiculous, especially the Heliophagus general.
That's why it's an Awesome mod, not a part of the CBM. Everything is supposed to be ridiculous, the blood uniques are just late to the party.
I get that, but Amaimon seems overpowered even by their standards.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 02, 2012, 04:30:31 pm
Welp. I definitely need to learn how to use R'lyeh armies properly.

Well, now I've got an excuse to look at the turn! :D
Heh, I was talking about an actual army of mine grinding itself to scraps on Atlantean militia.

Btw, Doctor Pizzaro, I have 10 dom, so that temple trick isn't really going to work. :)
You WILL dream of the Broccoli!

eventually
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 02, 2012, 04:35:27 pm
Welp. I definitely need to learn how to use R'lyeh armies properly.

Well, now I've got an excuse to look at the turn! :D
Heh, I was talking about an actual army of mine grinding itself to scraps on Atlantean militia.

Btw, Doctor Pizzaro, I have 10 dom, so that temple trick isn't really going to work. :)
You WILL dream of the Broccoli!

eventually

Yeah, that's fair enough. I was going to say, "Don't blame yourself, man. There was no way 15 chaff is going to beat 80 chaff with mage support."

I'm sorry, but I'm more of a Celery Man.

4d3d3d3 engaged!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 02, 2012, 04:41:22 pm
Woah there. Nice doggies. Why don't you go fetch the stick I threw over in Jomon's territory?
But you've got all the trees to mark and bones to chew on!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 02, 2012, 06:33:27 pm
R'lyeh retreated, and Pangea only attacked the province containing my Prophet's army.  I overtaxed for nothing!  How will my people recover from this!

Well, the gold IS nice.

Oh, and protip about minotaurs: They can't trample units bigger than them, like my sacred giants.   ;D

Hey Ermor, how'd you get all that Domininion?  I thought you were dead.

Pangea, did you cause that revolt?  Or did it just occur immediately prior to your attack?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 02, 2012, 08:28:11 pm
Is that why there was no province defense? I had nothing to do with it.

But you've got all the trees to mark and bones to chew on!
Yes, but in other places, the bones won't try to chew you back.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 02, 2012, 10:00:22 pm
Yes, but in other places, the bones won't try to chew you back.
True enough, for the most part. At this point I'm going to blame it on my guys wanting to go on a sailing trip.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: a1s on October 03, 2012, 11:46:01 am
Hey Ermor, how'd you get all that Domininion?  I thought you were dead.
Let's call it a dividend of Peace. (You can also call it a strength 10 dominion  :P)
That being said, I expected to be crushed several turns ago, I guess Shadowgandor only likes me for my gems.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 03, 2012, 04:08:43 pm
Whoopsie! Sorry a1s, I didn't mean to. You're still my only friend* in the whole wide world(of warhammer), you know.


*still accepting applications for eternal friendship with the Broccoli. Join the Broccoli's Underwater Leisurely Love - Seminars on Highly Interesting Transcendence.
Because hating on R'lyeh is so mainstream.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 03, 2012, 05:44:20 pm
I don't hate you, Il Choritzo. I love you.

And that is why I must kill you.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 03, 2012, 06:35:08 pm
Hey Il P! Wanna kill all humans?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 03, 2012, 06:41:26 pm
(I think you're undermining his efforts at diplomacy)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Shadowgandor on October 04, 2012, 04:28:26 am
Hey Ermor, how'd you get all that Domininion?  I thought you were dead.
Let's call it a dividend of Peace. (You can also call it a strength 10 dominion  :P)
That being said, I expected to be crushed several turns ago, I guess Shadowgandor only likes me for my gems.
I have no reason to crush you. My PD should ward off any attacks made by you and my giants outclass and outnumber your armies. :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 04, 2012, 08:48:34 am
Hey Il P! Wanna kill all humans?
But I don't wanna!
I wan't them to live and dream fabulous dreams.

And maybe crossbreed them with starspawns.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on October 04, 2012, 09:50:58 am
The only humans in this game are indies, ex-demon nippon and utgard's homosex slaves anyway.

Also, lol cavemen.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 04, 2012, 10:20:54 am
Midgard, Age of Men; Abysia, Blood of Humans, Gath is mostly composed of human tribes too.

Hey Ermor, how'd you get all that Domininion?  I thought you were dead.
Let's call it a dividend of Peace. (You can also call it a strength 10 dominion  :P)
That being said, I expected to be crushed several turns ago, I guess Shadowgandor only likes me for my gems.
I have no reason to crush you. My PD should ward off any attacks made by you and my giants outclass and outnumber your armies. :P
Well, that's just being mean.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 04, 2012, 10:34:34 am
Abysia, Blood of Humans
Those are only half-humans, though. Humanbreds, originally crosbreeding experiments of the warlocks of Smouldercone, live longer and have outbred the pureblooded Abysians. They're cold enough to handle wood without it bursting into flames, but are nevertheless 100% fire resistant. So if you were to kill all humans, you'd only half-kill the humanbreds. I'm not sure what that'd make them.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 04, 2012, 10:40:55 am
Uh, Midgard's mostly humans. Sure some of them are crazy berserkers (and you can remove the werewolves if you want), but still mostly human.

Edit: Oh, somehow I missed Karlito's comment saying basically the same. I guess I'll do what Boksi did and say you have to make sure to remove the werewolves and the Vanir from Midgard, maybe the berserkers if you say they're magically altered.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Shadowgandor on October 04, 2012, 03:41:58 pm
Midgard, Age of Men; Abysia, Blood of Humans, Gath is mostly composed of human tribes too.

Hey Ermor, how'd you get all that Domininion?  I thought you were dead.
Let's call it a dividend of Peace. (You can also call it a strength 10 dominion  :P)
That being said, I expected to be crushed several turns ago, I guess Shadowgandor only likes me for my gems.
I have no reason to crush you. My PD should ward off any attacks made by you and my giants outclass and outnumber your armies. :P
Well, that's just being mean.
Sorry, didn't mean to come of like that.  :-\
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 04, 2012, 05:14:13 pm
Midgard, Age of Men; Abysia, Blood of Humans, Gath is mostly composed of human tribes too.

Hey Ermor, how'd you get all that Domininion?  I thought you were dead.
Let's call it a dividend of Peace. (You can also call it a strength 10 dominion  :P)
That being said, I expected to be crushed several turns ago, I guess Shadowgandor only likes me for my gems.
I have no reason to crush you. My PD should ward off any attacks made by you and my giants outclass and outnumber your armies. :P
Well, that's just being mean.
Sorry, didn't mean to come of like that.  :-\

Ignore Karlito. He's just trying to sow dissent among you lot. He knows he's going to be eaten by Midgard and Gath. :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 04, 2012, 05:21:00 pm
Om nom no- OW. Yeah, but he's not going down without a fight.

Also, it turns out mercenary hiring happens after battles in turn order. I knew I should have looked that up before I tried to snipe-hire his elephants.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 04, 2012, 08:07:54 pm
Om nom no- OW. Yeah, but he's not going down without a fight.
I can second that!  And remember: Pangea attacked first.

Also, it turns out mercenary hiring happens after battles in turn order. I knew I should have looked that up before I tried to snipe-hire his elephants.
I hope you got to keep your money (I'm guessing you hired mercs to a territory that you no longer controlled during the hiring).
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 04, 2012, 08:11:05 pm
I hired them to a territory I controlled before and after the battle but they routed in the battle and completely disappeared afterwards. I didn't get a notice either way (although I don't think you get a notice if you don't pay enough) and they disappeared from the recruitables list. My guess is that the leader died in the battle.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 04, 2012, 08:17:31 pm
My guess is that the leader died in the battle.
He was the first one to go down. I'm fairly certain I got my bid back, so it's a good bet that you did too.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 04, 2012, 08:19:34 pm
One less merc for all of us. :(

OBSCURO, MY LOVER, PLEASE RETURN TO MY PALACE <3
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 05, 2012, 05:37:04 am
My guess is that the leader died in the battle.
He was the first one to go down. I'm fairly certain I got my bid back, so it's a good bet that you did too.

Overall, I consider it a good result.  It means no fighting against Hannibal.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 05, 2012, 09:34:14 am
Addded some time, so Utgard can hopefully send his turn in. Please do it soon.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 07, 2012, 09:44:40 am
What do you know, R'lyeh is experiencing remission of its connectivity problems.
Due to this fact, I'm going to sneakily postpone the game for another 24 hours, by which time I should have my turn in.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 07, 2012, 10:42:17 am
Huh, that explains why I dreamt of 404 errors last night.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 08, 2012, 01:41:02 pm
R'lyeh is back, with a vengeance. The first batch of escapee eskimo slave workers has been put out of their misery by the glorious armies of the mighty Broccoli. Praise the Vegetable.

I need to ramp up my propaganda to expand my fanbase - I've lost the lead in the polls!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 08, 2012, 02:57:58 pm
My scouts saw the battle in Lower Talabecland :o

The result wasn't so strange, but my mind is even more boggled at Gath's pretender design than it was before. I won't post anymore on that subject.


Also, I know this is a bit rude, but would you guys mind if I made a little mini-LP of how I think Gath should be played?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 08, 2012, 03:11:43 pm
The result wasn't so strange, but my mind is even more boggled at Gath's pretender design than it was before. I won't post anymore on that subject.

Yeah, I'm not really sure what he was going for either.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 08, 2012, 03:15:03 pm
Don't keep us in the dark. What is/was so strange about him/her/it?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 08, 2012, 03:30:51 pm
Well, it sort of seems like he was designed to do a little bit of everything, and while flexibility in your design could eventually pay off in the late game, it's not as immediately useful as a pretender with a strong bless for the giants or rainbow-mage with paths for all the national spells.

Plus Booze's strategy apparently also involved hanging around outside the Capital without anyone to guard him, so I'd call that a pretty big flaw. :D
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 08, 2012, 03:55:54 pm
Also, I know this is a bit rude, but would you guys mind if I made a little mini-LP of how I think Gath should be played?

I wouldn't mind.  Go ahead.

Well, it sort of seems like he was designed to do a little bit of everything, and while flexibility in your design could eventually pay off in the late game, it's not as immediately useful as a pretender with a strong bless for the giants or rainbow-mage with paths for all the national spells.

Plus Booze's strategy apparently also involved hanging around outside the Capital without anyone to guard him, so I'd call that a pretty big flaw. :D

Yeah, my pretender is based around the late game.  I figured my Giants could hold their own until then.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 08, 2012, 03:59:11 pm
Well it sounds like you may have lost your pretender? You don't lose if you lose your pretender though. You can even bring him back to life if you want (it takes 50 priest-turns and you lose one level in all magic paths, which may or may not be worth it).

That brings up a question, though. If you lose your pretender, what happens to a bless you may have? Does the effectiveness go down immediately or does it wait until you revive him/her? Or does it not go down at all, even with the reduced paths (like how it doesn't go up if you empower)?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 08, 2012, 04:02:05 pm
Or does it not go down at all, even with the reduced paths
This one. Bless is fixed at the start of the game and can't be changed by anything.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 08, 2012, 04:02:33 pm
Alright, pretty much what I expected.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 08, 2012, 04:12:54 pm
Let us have a moment of silence for Booze, the mighty God of Gath, vanquished by the evils of Pangea, and frankly also by my own stupidity.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 08, 2012, 04:14:07 pm
It's a shame there was no one left on the battlefield to drink his corpse.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 08, 2012, 04:17:49 pm
It's a shame there was no one left on the battlefield to drink his corpse.
Well there was that one Dryad. I don't think she could drink much of him, though.

I'd also like to remind people of my suggestion of a mini-LP. I was offering to showcase how I think Gath ought to be played, if nobody minds.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 08, 2012, 04:19:09 pm
It's a shame there was no one left on the battlefield to drink his corpse.
Well there was that one Dryad. I don't think she could drink much of him, though.

She could hardly have a Pangaean Drunken Orgy with only herself.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 08, 2012, 04:28:40 pm
R'lyeh is back, with a vengeance. The first batch of escapee eskimo slave workers has been put out of their misery by the glorious armies of the mighty Broccoli. Praise the Vegetable.

I need to ramp up my propaganda to expand my fanbase - I've lost the lead in the polls!

I wasn't even aware that poll was still open.  Go Korbac!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 08, 2012, 04:32:16 pm
This is my second game with this mod. I'm crap at the game in general, I don't know how to script my mages or position my armies properly and I'm not first on any of the graphs.

So, people of the jury, I ask you.

Why?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 08, 2012, 04:34:38 pm
I think it's just optimism in the face of the seemingly-inevitable Dreams of R'lyeh ending.

Or maybe people just like Japanese Porn.   :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 08, 2012, 04:35:25 pm
You're first in forts and have the largest army of the non-freespawn nations. Also tentacles.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 08, 2012, 04:43:30 pm
You're first in forts and have the largest army of the non-freespawn nations. Also tentacles.

Tentacles?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 08, 2012, 04:53:18 pm
You're first in forts and have the largest army of the non-freespawn nations. Also tentacles.

Tentacles?
Euchre, you're still innocent. You haven't been exposed to the horrors of animated Japanese erotica.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 08, 2012, 04:55:35 pm
Tentacles are inextricably linked to Japanese porn in my mind, for some unknown reason. ::) It doesn't matter that he's fighting against the tentacled monstrosities in this case, in fact, it's all the more fitting.

As for army orders and mage scripting, is there really that much of a trick to it? I mean, put your infantry in squads and set them to attack, set your archers to fire, maybe have cavalry in the flanks attacking rear. I guess the real difficulty in mage scripting is just picking out your research goals in the first place, but otherwise you just set them to blast the other guy or buff your own troops depending on what they're good at. Jomon has some guys that could form a communion, and those take some practice, but even people who know what they're doing screw those up sometimes.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 08, 2012, 05:05:59 pm
Tentacles are inextricably linked to Japanese porn in my mind, for some unknown reason. ::) It doesn't matter that he's fighting against the tentacled monstrosities in this case, in fact, it's all the more fitting.

As for army orders and mage scripting, is there really that much of a trick to it? I mean, put your infantry in squads and set them to attack, set your archers to fire, maybe have cavalry in the flanks attacking rear. I guess the real difficulty in mage scripting is just picking out your research goals in the first place, but otherwise you just set them to blast the other guy or buff your own troops depending on what they're good at. Jomon has some guys that could form a communion, and those take some practice, but even people who know what they're doing screw those up sometimes.
There's some incredibly clever things you can do with battlefield placement, but you have to be incredibly clever to pull them off. Especially when going against other players rather than the AI.

Anyway, Jomon really needs to leverage their Onmyo-ji(is that how it's spelled?). Baalz's guide is a great start. (http://forum.shrapnelgames.com/showthread.php?t=37499)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 08, 2012, 05:11:18 pm
Tentacles are inextricably linked to Japanese porn in my mind, for some unknown reason. ::) It doesn't matter that he's fighting against the tentacled monstrosities in this case, in fact, it's all the more fitting.

As for army orders and mage scripting, is there really that much of a trick to it? I mean, put your infantry in squads and set them to attack, set your archers to fire, maybe have cavalry in the flanks attacking rear. I guess the real difficulty in mage scripting is just picking out your research goals in the first place, but otherwise you just set them to blast the other guy or buff your own troops depending on what they're good at. Jomon has some guys that could form a communion, and those take some practice, but even people who know what they're doing screw those up sometimes.
There's some incredibly clever things you can do with battlefield placement, but you have to be incredibly clever to pull them off. Especially when going against other players rather than the AI.

Anyway, Jomon really needs to leverage their Onmyo-ji(is that how it's spelled?). Baalz's guide is a great start. (http://forum.shrapnelgames.com/showthread.php?t=37499)

Speaking of battlefield placement, I rate it highly among the causes of death of my God.  That and insufficient escort while touring the front lines.  Oops.

Well done Karlito, now prepare to die!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 08, 2012, 08:29:38 pm
Alright, I got the go-ahead from EuchreJack to make this mini-LP and nobody else seems to object to it, so here goes. First off, pretender creation.

So what makes a Pretender? The desires and needs of his/her/its people of course! When you make you pretender, you consider what your nation wants.

-First off, does it have good sacred units? And what kind of bless would benefit them?
-What scales does it benefit the most from? What scales does it lose the least from?
-Does the nation have a strong or weak early game? If it's weak, can it hold off an early rush?
-What magic does you nation have? Would it benefit from increased diversity?

So let's ask Gath these questions:

Spoiler (click to show/hide)

-It has powerful cap-only giants and recruit-everywhere Levites.
-As a blood nation it wants growth, and its human soldiers need more resources than gold. The Iassacharite Sages are very efficient researchers with magic 1: 4 RP for 50 gold(but do we want efficiency or power here?). They've got alright PD as well as fortune tellers, so misfortune is fine.
-It's got powerful cap-only sacred giants with magic weapons that should be able to put down most year-1 rushes. It can also expand prety effectively.
-Not counting 10% randoms or summons, it can reach 3F, 3E, 4S, 4N, 3D and 2B with boosters. Unempowered, its mages can cast most spells use those paths, except N/D and N/B. These are fairly strong paths on their own, but a little diversification into water to summon Naiads and Kokythiai wouldn't hurt. A pretender with national paths could help craft the boosters the nation otherwise can't reach, especially if he can craft rings of wizardry.

Alright, let's get cracking. First, the chassis. I've decided to pick the Son of the Moon, a titan with 2F4S and no other notable features. Not exaclty a chassis for the classic giant E/N bless, but then again this strategy isn't going to center on sacred giants. Crazy, huh?
Spoiler (click to show/hide)

I've bumped his paths up to 4F/9S. Besides the bless, he'll be able to forge the flaming helmet and ring of wizardry. Sometimes you might want to take a suboptimal bless because you really want a certain combination of paths for your nation, but remember that a pretender can only do one thing per turn.
Spoiler (click to show/hide)

After a bit of consideration, I decided to imprison him. We won't need his help in the early game, hopefully, and there isn't that much he can do for us that better scales won't make up for.
Spoiler (click to show/hide)

Gath prefers it a bit hot, and we start with a Dominion of 4, which is nice. We want production and growth at the very least, plus magic if we can squeeze it in. Oh, and a high dominion. Not for the awe, but for the sacreds.
Spoiler (click to show/hide)

Alright, those are the scales. Dominion 10 might seem to be a bit high, but it's all good. Those are some good scales, we've got plenty of money, resources and population. All that's left is naming our pretender! And there's really only one name we can give him...
Spoiler (click to show/hide)



OK! Now we start actually playing the game, right? Well, yes and no. This isn't a whole LP, so I won't be going and conquering the entire world. In fact, I won't play very much at all. It's almost more like a guide than a Let's Play. Well, anyway, let's start playing.
Spoiler (click to show/hide)

Oh, look at that! It's World of Warhammer! And we're in Warhammer Scandinavia. Alright, let's quickly go through the units we have:


Spoiler (click to show/hide)

I'll cover the capital-only units last, right after the commanders:

Spoiler (click to show/hide)

Gath has three capital-only units, two of which are commanders and all of which are giants.

Spoiler (click to show/hide)



Well, that was a lot of words. So what are we recruiting? A Yeddeoni and some Gibborim. We yank the taxes up to 140%, send our army out to address any complaints about the tax hike, and make our scout into our prophet. And then we hit end turn.
Spoiler (click to show/hide)

You may recognize some of those names. In fact, I decided to put in the same nations that are in the main game.
Spoiler (click to show/hide)

Our dominion has expanded. We can see that the province to the southeast is rich and lightly-defended. Let's take it. But first, let's take the one to the east so we won't have to go back for it later.
Spoiler (click to show/hide)

There's no super special strategy to this or anything. Commander stays back, troops rush forward, prophet blesses and starts smiting.
Spoiler (click to show/hide)

The army moves forward and the Yeddeoni starts researching.
Spoiler (click to show/hide)

Here's the research screen.
Spoiler (click to show/hide)

Thaumaturgy 1 is a pretty important early level for Gath to reach. It contains the communion spells, after all. Going to level 2 is enough to start remote sitesearching, if you think you can afford that. After that, Evocation and Blood are tempting early targets. Evocation allows your Yeddeoni-communions to throw around some nasty spells, like Nether Bolt, Blade Wind, Gifts from Heaven, or even Strange Fire, a national spell!
Spoiler (click to show/hide)

Going for blood early allows you to summon Se'irim. They're buff goat-demons and benefit from your bless. It also lets you summon other demons, who are all pretty buff. A F4/S9 bless isn't perfect for these dudes, but it does boost their MR to 18 and helps them survive more fights. The Shedim is more of an Ashdod kind of thing, so let's ignore it.
Spoiler (click to show/hide)

Gath also has a bunch of other national summons. In Enchantment, there's ancient fossil giants.
Spoiler (click to show/hide)

And in Conjuration there's a bunch, but the most important are these:
Spoiler (click to show/hide)

Besides Evocation and Blood, Alteration and Enchantment are nice ideas as well. Strength of Giants lets you hit harder and Raise Skeletons is a classic, while your Abbas can lay down Wooden Warriors and your Yeddeonis can cast Destruction or Iron Bane. Of course, leaving Conjuration and Construction out in the cold isn't a smart idea, you can summon your national units and gear them for some raiding, or just use the path-boosting spells and various items to improve your communions.



Anyway, I think that's enough for today. I barely did anything, but I sure wrote a lot of stuff. Maybe some of it will even be helpful to somebody, who knows? The next update will feature actual portions of world conquest and the reasoning behind Levites being awesome.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 08, 2012, 09:06:09 pm
Quote
Strange Fire

eep!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 08, 2012, 09:18:47 pm
Quote
Strange Fire

eep!
Well, given Gath's current situation, it'd probably be better to set up a solar rays reverse communion because all Yeddeoni can cast that. Craft a crystal matrix, give it to one dude then script the slaves like:
Communion Slave - Solar Raysx4
While the dude with the crystal matrix goes:
Power of the Spheres - Summone Earthpower - Whatever

Just remember to supply the communion master with a pearl to cast power of the spheres, and make sure he goes last. And make sure you've researched the necessary paths, I have no idea what EuchreJack has researched beyond probably some Construction :P

Hey, it's in my best interest to have you two waste each other's resources.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 09, 2012, 09:33:18 am
Why didn't you start your own thread?  It'll get mondo confusing if you post the Gath mini-LP here.  People will start thinking I'm competent and attack me!  Shoo, shoo!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 09, 2012, 09:42:35 am
My Jomon Mini - LP

Take a pretender. It has to be a good one.

Recruit mages and soldiers, and attack the enemy. Do not attack people who like you.

Win the game.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 09, 2012, 09:45:56 am
My Jomon Mini - LP

Take a pretender. It has to be a good one.

Recruit mages and soldiers, and attack the enemy. Do not attack people who like you.

Win the game.

I thought it went like this:
1) Recruit Samurai Archers
2) Win game
 :P

Quote
Strange Fire

eep!
Well, given Gath's current situation, it'd probably be better to set up a solar rays reverse communion because all Yeddeoni can cast that. Craft a crystal matrix, give it to one dude then script the slaves like:
Communion Slave - Solar Raysx4
While the dude with the crystal matrix goes:
Power of the Spheres - Summone Earthpower - Whatever

Just remember to supply the communion master with a pearl to cast power of the spheres, and make sure he goes last. And make sure you've researched the necessary paths, I have no idea what EuchreJack has researched beyond probably some Construction :P

Hey, it's in my best interest to have you two waste each other's resources.

Question: What are the benefits/mechanics for a reverse-communion?  I didn't know that communion slaves could cast spells.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 09, 2012, 10:00:37 am
I thought it went like this:
1) Recruit Samurai Archers
2) Win game
 :P
Or, more specifically
1) Samurai Archers
2) Alteration 4
3) Enchantment 5
4) Small Onmyo-Ji Communion casts Wind Guide + Flaming Arrows
5) Win Game

Quote
Question: What are the benefits/mechanics for a reverse-communion?  I didn't know that communion slaves could cast spells.
Slaves inherit buffs cast by communion masters. So you can have one master cast power of the spheres and then all the slaves also get power of the spheres (note that another master in the communion wouldn't get power of the spheres). A typical reverse-communion tactic is to have some masters cast a bunch of self-buffs and then have your slaves-who-are-now-thugs attack the enemy in melee. You have to be careful when doing something like that, since losing a bunch of communion slaves is really bad, even if you win that particular battle. For example, it'd be an effective tactic against an army of chaffy manikins, but not if that army also contains minotaurs  ;).
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 09, 2012, 12:06:23 pm
Question: What are the benefits/mechanics for a reverse-communion?  I didn't know that communion slaves could cast spells.
The other important bits of information to remember are:
1.All the communion slaves that in a given round have cast their spells AFTER the master will NOT do anything else in battle but sit there and soak up the fatigue.
All the slaves casting BEFORE the master can still continue to act in the following turns.

2.The commander ID number is the order in which they cast spells in battle. So the mages you've recruited erlier will cast their spells earlier in battle. You can find out which mage has a lower ID number(casts earlier) by looking at the army screen - the topmost mages cast spells first.
Remember that you can view all the armies arriving in a given province at once(i.e.in one army screen) by giving them all move orders, selecting the destination province, and selecting the army screen.


Check these two guides on communion for more information:
http://dom3.servegame.com/wiki/User:TheDemon/Communion_Guide
http://dom3.servegame.com/wiki/User:Baalz/Guide_to_communions

the former one is more concise, the latter is more in-depth, if less clearly laid out.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 09, 2012, 05:37:16 pm
Thanks Il Palazzo!

EDIT: But after seeing the graphs, I still think your nation needs to perish.  Research? Scary.  Forts? Scary.  Provinces? Scary.  Gems income? Scary.  Army? Next turn, you'll have more troops than the independents.

The only thing you really lack is gold.  But with all those gems, I'm sure you'll come up with something.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 10, 2012, 07:03:57 am
Definitely, the water nations have an edge thanks to the easy access to multi-sitesearching Voice of Tiamat.
For as long as me and TempAcc are slugging it out, the rest of you can ignore the issue, but as soon as one of us manages to dominate the seas, you should all bury your hatchets and figure out how to get rid of the winner.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 10, 2012, 12:07:39 pm
you should all bury your hatchets and figure out how to get rid of the Il Palazzo.

Got it.   :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 11, 2012, 03:03:20 pm
So I've done a lot of procrastinating this week and I figured I'd share some of the fruits of that labo(u)r (optional u for the non-Americans).

First, a mod nation I played around with a little bit, Myconos (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=514). It has some interesting mechanics with units with secondshape and units changing over time. The Dom3Mods forum as a whole is worth a look if you haven't poked around before.

Second, a couple Ermor LPs (http://devnada.wordpress.com/). I've been looking for LPs and other than the one on the lparchive (http://lparchive.org/Dominions-3) and a couple on the SA forums there aren't a whole lot out there. These aren't finished (and judging by the dates they might not ever be), but they're a look at EA and LA Ermor through turn 40ish.

Third, and probably coolest, the Dom3 Mod Inspector (http://dom3-mod-inspector.googlecode.com/svn/branches/i-s-u/index.html?mod=CB1.94.dm&page=spell&showids=1&showmodcmds=1&unitkey=modded&itemkey=modded&spellkey=modded&unittype=1&unitnat=1). Particularly useful for looking at units without having to look at them in-game, it shows differences between the base game and mods. So far it looks like it includes AwesomeGods, CBM, and DominionsEnhanced and it's nice and slick with some cool filters.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 11, 2012, 05:18:16 pm
Karlito, can I request a possible extension on Atlantis' behalf? I just noticed while submitting my turn close to the deadline that they still hadn't submitted.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 11, 2012, 06:54:29 pm
Yeah, I usually try and add some time if I notice it's a few hours away from the deadline and there's still a turn out.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 11, 2012, 06:59:30 pm
Yeah, I usually try and add some time if I notice it's a few hours away from the deadline and there's still a turn out.

You're a nice guy. :)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 11, 2012, 09:36:08 pm
I also approve of the work you're doing.

Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 11, 2012, 09:38:17 pm
It's about time! That fort's been under siege for something like a week and a half.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 12, 2012, 01:36:41 am
I also approve of the work you're doing.
Et tu, Brute?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 12, 2012, 09:12:49 am
I also approve of the work you're doing.
Et tu, Brute?
Back into the Seas where you belong!

And if you're Caesar, then Korbac is Pompey, EuchreJack is Gaul, and I'll be Augustus.

EDIT: Oh and TempAcc can be Ptolemy or something.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on October 12, 2012, 10:34:24 am
Can I be hannibal :C?

Also, sorry for the late upload and stuff, they should be going faster on my end now that I finally did present my thesis and etc.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 12, 2012, 11:29:51 am
As far as I'm concerned, you're all quickly proving to be one big Gaul to me. The only questions I'm still unlcear on are: who's the Helveti, who's the Belgae, which one of you is Vercingetorix, and who wants to enlist in the auxilia.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 12, 2012, 11:31:10 am
As far as I'm concerned, you're all quickly proving to be one big Gaul to me. The only questions I'm still unlcear on are: who's the Helveti, who's the Belgae, which one of you is Vercingetorix, and who wants to enlist in the auxilia.
I could pretend to follow along before, but that's just so far beyond the limits of my abilities to make crap up...
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 12, 2012, 11:40:48 am
Yes, I'll have you know that I've mastered that skill long ago.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 12, 2012, 11:55:12 am
Man, if we can't even defeat him in the thread banter, what hope have we of defeating him in the actual game?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 12, 2012, 02:49:09 pm
(http://imageshack.us/a/img526/5952/impendingassault.png)

I've left these guys alone long enough. I'll take that province or die trying. Given that I'm using vampires, the latter won't be a problem.

They're VQ freespawn, in case you're wondering.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 12, 2012, 03:56:21 pm
Well... as long as you can take a few down, you get to try as many times as you want, I guess. You'll get em eventually!\

Edit: I feel like that's the battlecry of vampires in Dom3 unless you have a ton of them. "WE'LL GET 'EM EVENTUALLY! CHAAAARGE!"
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 12, 2012, 05:57:55 pm
Why does everyone assume I'm going to eliminate Il Pizzonichio? Yes, I have a large army and quite a few mages. But I can't get into the water yet. And there's all the time in the world for Gath and / or Midgard to betray me between now and then.

Also, Forting is a hobby of mine. CASH!!! £££££££££££
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 12, 2012, 06:31:58 pm
And there's all the time in the world for Gath and / or Midgard to betray me between now and then.

Don't worry about that; they're otherwise engaged.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 12, 2012, 07:38:41 pm
As far as I'm concerned, you're all quickly proving to be one big Gaul to me. The only questions I'm still unlcear on are: who's the Helveti, who's the Belgae, which one of you is Vercingetorix, and who wants to enlist in the auxilia.
I could pretend to follow along before, but that's just so far beyond the limits of my abilities to make crap up...
Oh, I can probably keep up.  I'm sure Il Palazzo considers me part of the auxilia.  He's even been nice enough to give me some land!  And I'm sure he won't mind more of my people moving into his territories over the next few months.

And there's all the time in the world for Gath and / or Midgard to betray me between now and then.

Don't worry about that; they're otherwise engaged.
Definitely.  I'm already fighting on two fronts.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 12, 2012, 08:31:01 pm
Well... as long as you can take a few down, you get to try as many times as you want, I guess. You'll get em eventually!\

Edit: I feel like that's the battlecry of vampires in Dom3 unless you have a ton of them. "WE'LL GET 'EM EVENTUALLY! CHAAAARGE!"

This was basically my battlecry against the first independent province in the last game. :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 13, 2012, 05:02:47 am
As far as I'm concerned, you're all quickly proving to be one big Gaul to me. The only questions I'm still unlcear on are: who's the Helveti, who's the Belgae, which one of you is Vercingetorix, and who wants to enlist in the auxilia.
I could pretend to follow along before, but that's just so far beyond the limits of my abilities to make crap up...
Oh, I can probably keep up.  I'm sure Il Palazzo considers me part of the auxilia.  He's even been nice enough to give me some land!  And I'm sure he won't mind more of my people moving into his territories over the next few months.
Pfft. More like the Germanic tribes, I reckon. Deluding themselves that their large stature is enough to challenge the might of RomeR'lyeh. I should visit your territory, burn some villages, maybe build a bridge while I'm at it, and you'll go right back to your forests.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 13, 2012, 09:03:50 am
As far as I'm concerned, you're all quickly proving to be one big Gaul to me. The only questions I'm still unlcear on are: who's the Helveti, who's the Belgae, which one of you is Vercingetorix, and who wants to enlist in the auxilia.
I could pretend to follow along before, but that's just so far beyond the limits of my abilities to make crap up...
Oh, I can probably keep up.  I'm sure Il Palazzo considers me part of the auxilia.  He's even been nice enough to give me some land!  And I'm sure he won't mind more of my people moving into his territories over the next few months.
Pfft. More like the Germanic tribes, I reckon. Deluding themselves that their large stature is enough to challenge the might of RomeR'lyeh. I should visit your territory, burn some villages, maybe build a bridge while I'm at it, and you'll go right back to your forests.
Where he'll be promptly eaten by the trees :P.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 13, 2012, 09:49:16 am
Teutoburg Wald, my friend. ;)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on October 13, 2012, 11:29:35 am
So while the state of Israel fights off treebeard and friends and my glorious aryan fishpeople prepare for a massive underwater party with pastafarian rome, can I get an extention? It seems mail.com has been having server troubles and I'm unable to submit my turn.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 13, 2012, 11:31:38 am
How long do you need? The deadline is currently 9 hours away.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 13, 2012, 11:33:00 am
I've already added 24h. Just try and send it in earlier than that.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 13, 2012, 01:40:20 pm
I can see TempAcc managed to conquer the obstacles that held his turn hostage.
Now it's just Korbac. The same Korbac that is now leading in the polls!
Curse you, curse youuuu!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 13, 2012, 06:33:14 pm
Can I get an extension until about 0:00 GMT Monday, please? I've been feeling really crap lately and don't want to put my brain through any more stress than it has to handle (i.e. uni work.)

Edit : Don't worry, I'll do it now. MAN UP AND ALL THAT

Also the fact that I thought I had until 1:30 PM tomorrow and not AM  :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 13, 2012, 06:43:51 pm
As far as I'm concerned, you're all quickly proving to be one big Gaul to me. The only questions I'm still unlcear on are: who's the Helveti, who's the Belgae, which one of you is Vercingetorix, and who wants to enlist in the auxilia.
I could pretend to follow along before, but that's just so far beyond the limits of my abilities to make crap up...
Oh, I can probably keep up.  I'm sure Il Palazzo considers me part of the auxilia.  He's even been nice enough to give me some land!  And I'm sure he won't mind more of my people moving into his territories over the next few months.
Pfft. More like the Germanic tribes, I reckon. Deluding themselves that their large stature is enough to challenge the might of RomeR'lyeh. I should visit your territory, burn some villages, maybe build a bridge while I'm at it, and you'll go right back to your forests.
Where he'll be promptly eaten by the trees :P.
It's nice to be loved.   :P

Il Palazzo, would you mind if I post exactly why I fear you so much?  By which I mean unit pictures.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 13, 2012, 07:19:06 pm
Oh man, stupid me forgetting to ctrl move my sneaky commanders. :(
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 13, 2012, 07:30:44 pm
Oh man, stupid me forgetting to ctrl move my sneaky commanders. :(

We at Gath salute you!

Still doesn't make up for you killing our god...
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 13, 2012, 08:29:00 pm
Yeah, stealthy commanders are a bit of a pain.

Edit: Whoa. I haven't been a fan of Misfortune scales recently, but that turn changed my mind. Not that it'll help a lot, mind you, my Drain scales are still obnoxious and a choice I regret.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 14, 2012, 01:09:52 am
Yeah, stealthy commanders are a bit of a pain.

Edit: Whoa. I haven't been a fan of Misfortune scales recently, but that turn changed my mind. Not that it'll help a lot, mind you, my Drain scales are still obnoxious and a choice I regret.

Everyone loves the land of Gath.  Pretty good scales, hence why Booze wasn't that tough.  Ok, ok, so there is no such thing as "law and order" in Gath, but for a country that worships intoxicating beverages, what did you expect?  ;D
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 14, 2012, 03:37:44 am
Drain scales are still obnoxious and a choice I regret.
I also regret your choice. We at R'lyeh have been enjoying your fabulous scales for quite a while, but this drain is making our Atlantean friends so much harder to lobotomise in combat.

Il Palazzo, would you mind if I post exactly why I fear you so much?  By which I mean unit pictures.
What, you mean Flying Spaghetti Monster's entourage? It's your piece of intelligence, I can hardly tell you what to do with it - especially since we're at war, eh?
But you should realise that it's got nothing to do with skill. I've been damn lucky so far. Both with summons and with heroes.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 14, 2012, 10:41:00 am
Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 14, 2012, 02:47:32 pm
Hahahaha XD

I too have been pretty lucky - mostly with my neighbour situation. The barbarians which insist on taking my provinces at random are a bit annoying.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 14, 2012, 02:56:27 pm
Luck scales are pretty nice.

Oh hey, you got some free units! And they've got tower shields for chaff duty rather than being freaking markata!
And hey, you got some free PD!
Oh look, some free nature gems!
And here, have some free money!

I might even have a use for the nature gems someday outside of trading them or alchemizing into pearls :3
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 14, 2012, 04:48:24 pm
The thing with luck is, I feel it's sort of a confirmation bias. Whenever something happens due to luck, a big event pops up and basically goes "Yay luck!!!!!!!!!" and you go "Yay luck!!!!!!!!!!!!!!!!!!" and there we are. Au contraire, there is no event where a stony faced guard appears every turn and says "YOUR WISE CHOICE OF ORDER HAS INCREASED YOUR TAXES BY 21%, MY LORD."
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 14, 2012, 05:15:33 pm
Wait, you don't have an event where a guy comes up to you and shouts "YOUR WISE CHOICE OF ORDER HAS INCREASED YOUR TAXES BY 21%, MY LORD."?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 14, 2012, 05:18:52 pm
Perhaps I need to update my client. ;)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 14, 2012, 05:31:37 pm
Oh, I quite like Order too, but Luck is nice when you need the points because I absolutely loathe Misfortune 3. It also gives you gems, which I think is the main reason for picking luck in certain builds. It certainly has helped my gem income, that's for sure.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 14, 2012, 07:54:16 pm
Spoiler (click to show/hide)

Thanks for beating me to that.

Speaking of which, view Flying Spagetti Monster and FriendsTM.

Spoiler (click to show/hide)

Aren't they cute?  Now tell me how to kill them!  For those who don't wish Il Evil to know of counters, The Nation of Gath welcomes P.hantom M.essages.

Oh, and I miss the Gath LP.  I'd even be ok with it continuing here.  I'd like to find out if EuchreJack succeeds in conquering Warhammer Scandinavia in that alternate reality (especially in the face of Gath's utter failure to do so under my command)!  Plus, I've been waiting to hear why Zealots don't suck (I'm not a fan of their short weapons).
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Boksi on October 14, 2012, 08:37:45 pm
I'll get the next episode up eventually. I'm working on it, but slowly. Too busy to do much right now.

PS: I'm trying to figure out Vastness counters myself. Right now I'm thinking a bunch of blood mages casting pain transfer and blood burst, or life for a life once I research it. I hope pain transfer works the way I think it does.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 14, 2012, 09:07:54 pm
Found this which might help: http://forum.shrapnelgames.com/showthread.php?t=48008
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 14, 2012, 09:11:18 pm
Yeah, that blood vengeance looks troublesome. A golem with some equipment would be an ideal counter as they are mindless and have high base magic resistance. Banishing them to hell, of course. Of course, neither of those is likely to be feasible at this point in the game.

Mages (they have high magic resistance) equipped with bows (since they have 0 protection) could be an option. Horror marking might work over an extended period of time.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 14, 2012, 09:13:23 pm
At this point it might be easier to kill the commander...
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 14, 2012, 09:14:36 pm
Yeah, either fatigue damage or commander slaying (ideally forcing them to retreat into enemy territory) is probably the best bet.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 14, 2012, 09:18:10 pm
Also, that's better luck than I've had. Those are some awesome summons.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 14, 2012, 09:21:43 pm
Of course, there is the other reason that the Vastness and Visitor combo is hard to combat: I have no idea where they'll strike.  Map move 10, flying, astral, these jokers could appear anywhere at any time.

So even if I create the ultimate Vastness destroyer, I also need something that I can mass-produce and station everywhere.  Pretty much the only benefit is PD (mine includes a random bloodmage/priest at 20).
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 14, 2012, 09:40:57 pm
So even if I create the ultimate Vastness destroyer, I also need something that I can mass-produce and station everywhere.  Pretty much the only benefit is PD (mine includes a random bloodmage/priest at 20).

Or just have one with your army and ignore his raiding.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 14, 2012, 10:47:40 pm
So even if I create the ultimate Vastness destroyer, I also need something that I can mass-produce and station everywhere.  Pretty much the only benefit is PD (mine includes a random bloodmage/priest at 20).

Or just have one with your army and ignore his raiding.
Four.  He has four Vastness with his Visitor prophet, and the commander's no slouch either.

Overall, the hardest part about devising Anti-Vastness/Anti-Visitor strategies is the fact that I can't reliably create a Visitor-Vastness army for test purposes.  Vastness are a rare summon from R'lyeh's Hole 'O Fun, and the Visitor just shows up whenever it choses it.  It took a bit of luck Il Palazzo's reality-warping abilities to create that army.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 15, 2012, 02:49:41 am
Euchre, come on. Who says I'm going to fly around your puny kingdom and burn your precious temples? I only took one watery province from you, and might just as well stop at that. You took one, I took one.
Providing you divert your silly company of oversized Israelites from going further into my precious lands. Besides, these precious lands are not so precious anyway. I've been bleeding them dry ever since I got them, so unrest is in the hundreds. You're better off invading the lush, fertile, sexy Jomon.

Oh, and don't listen to Karlito. You should totally listen to my lies.


As for the anti-Visitor's Inquisition(nobody expects etc.) methods - you've got astral mages, right? Magic Duel gives 100% success chance of winning only if a given mage has six astral picks more than the other one. With Visitor's 4S it gives even 1S astral mages a chance at instakilling him(it?).
(note, magic boosters don't count in magic duels)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 15, 2012, 03:31:18 am
Euchre, come on. Who says I'm going to fly around your puny kingdom and burn your precious temples? I only took one watery province from you, and might just as well stop at that. You took one, I took one.

Thanks for telling me EXACTLY where you'll be striking next turn.  Especially since I never took a temple from you.  Quite foolish of you to tell me you'll be attacking my temple this turn, especially since only one of any of my coastal provinces has a temple.

Oh, and don't listen to Karlito. You should totally listen to my lies.

I'm at war with Karlito's Pangea.  It seems you don't want me to make peace with him and divert all my forces to attack you.  While I'm normally happy to leave everyone but you alone, Pangea's Carron Woods unit generation plus Mother of Monsters unit generation leads to unstoppable unit generation that I feel the need to combat.  Plus they killed my God.  That sucked.  But since it scares you so, I'll consider peace with Pangea, if the price is right.   :P

As for the anti-Visitor's Inquisition(nobody expects etc.) methods - you've got astral mages, right? Magic Duel gives 100% success chance of winning only if a given mage has six astral picks more than the other one. With Visitor's 4S it gives even 1S astral mages a chance at instakilling him(it?).
(note, magic boosters don't count in magic duels)
I must commend you for offering a way to kill your own overpowered troops.  Mighty cool.  I'm still going to destroy you, but I respect you.  In fact, my colossal fear and fury is mostly out of respect for your awesomeness.

You're better off invading the lush, fertile, sexy Jomon.
But if I did that, I'd risk destroying the source of Japanese Porno!  And I really, really like Japanese Porno.  Long live the sexy Jomon!   ;D
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 15, 2012, 11:27:54 am
Argh, all this ganging up on Il P makes me want to be friends with him... until I realize that if I do that he'll build up and just Wish me away. Or drown me in insane people. Or both, plus mind hunts. Oh well, may as well stay friends for now.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 15, 2012, 12:39:21 pm
Overall, the hardest part about devising Anti-Vastness/Anti-Visitor strategies is the fact that I can't reliably create a Visitor-Vastness army for test purposes.
About that.
When examining battles, you can press 'U'(upper case) to create units on the battlefield. I've never played with this feature much, so I'm not sure if it's only enemy units you can create this way. (Perhaps the affiliation depends on which side of the battlefield they're placed?)
Anyway, you can't create commanders, or at least I don't know how, and you can't give orders. There might be some more detailed description of the feature available somewhere, but a cursory search hasn't found any.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 15, 2012, 03:09:05 pm
Hehe, appropriately Bogus (and friends) appeared in Troll Country.

Less funny is that I now completely broke.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 15, 2012, 06:39:37 pm
Hehe, appropriately Bogus (and friends) appeared in Troll Country.

Less funny is that I now completely broke.

One person's tragedy is another person's comedy.   :P

Argh, all this ganging up on Il P makes me want to be friends with him... until I realize that if I do that he'll build up and just Wish me away. Or drown me in insane people. Or both, plus mind hunts. Oh well, may as well stay friends for now.
Trust me, if you'd taken one of his provinces, you'd know how dire it is to wipe him out.  The entire R'lyeh territory is a "bring your own lunch" zone.  And it's only getting worse.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 15, 2012, 06:42:27 pm
And supply usage in Pangaea is -342. I'm sure all the would-be besiegers are grateful for that at least.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 15, 2012, 06:44:16 pm
And supply usage in Pangaea is -342. I'm sure all the would-be besiegers are grateful for that at least.

Party at Pangea's Pad!  They're even supplying the beer!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 15, 2012, 06:58:59 pm
And supply usage in Pangaea is -342. I'm sure all the would-be besiegers are grateful for that at least.

I'd buy those supplies at 1 gold a supply a turn, if the game had a logistics model. :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 15, 2012, 07:01:01 pm
Trust me, if you'd taken one of his provinces, you'd know how dire it is to wipe him out.  The entire R'lyeh territory is a "bring your own lunch" zone.  And it's only getting worse.
Yeah, that's might be a problem for me at some point. I'm cut off on the bottom by Ermor and R'lyeh, so if I want to attack anything from the south I'm going to be making some broth to take with me.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 15, 2012, 07:10:32 pm
And supply usage in Pangaea is -342. I'm sure all the would-be besiegers are grateful for that at least.

I'd buy those supplies at 1 gold a supply a turn, if the game had a logistics model. :P

So would I.  R'lyeh is a terrible host for parties: My men are fighting the rats for scraps.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 15, 2012, 08:16:11 pm
Trust me, if you'd taken one of his provinces, you'd know how dire it is to wipe him out.  The entire R'lyeh territory is a "bring your own lunch" zone.  And it's only getting worse.
Yeah, that's might be a problem for me at some point. I'm cut off on the bottom by Ermor and R'lyeh, so if I want to attack anything from the south I'm going to be making some broth to take with me.

You could, of course, seize my rich, undefended northlands. :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 15, 2012, 08:43:52 pm
Psh. Too many forts.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 16, 2012, 02:57:22 am
Trust me, if you'd taken one of his provinces, you'd know how dire it is to wipe him out.  The entire R'lyeh territory is a "bring your own lunch" zone.  And it's only getting worse.
I resent this statement. Caves and provinces bordering Ermor have supply problems regardless of the political affiliation of the local government.
Drawing conclusion about the entirety of R'lyeh empire from your brief southern incursion is just silly.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 16, 2012, 04:10:01 am
Trust me, if you'd taken one of his provinces, you'd know how dire it is to wipe him out.  The entire R'lyeh territory is a "bring your own lunch" zone.  And it's only getting worse.
I resent this statement. Caves and provinces bordering Ermor have supply problems regardless of the political affiliation of the local government.
Drawing conclusion about the entirety of R'lyeh empire from your brief southern incursion is just silly.
Lies.  My army didn't have any trouble in all those other caves that brought me to your territory.  And I haven't seen Ermor's presence yet.  Ergo, it's your dominion.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Shadowgandor on October 16, 2012, 05:32:21 am
Trust me, if you'd taken one of his provinces, you'd know how dire it is to wipe him out.  The entire R'lyeh territory is a "bring your own lunch" zone.  And it's only getting worse.
I resent this statement. Caves and provinces bordering Ermor have supply problems regardless of the political affiliation of the local government.
Drawing conclusion about the entirety of R'lyeh empire from your brief southern incursion is just silly.
Lies.  My army didn't have any trouble in all those other caves that brought me to your territory.  And I haven't seen Ermor's presence yet.  Ergo, it's your dominion.
It could actually be Ermor. They're pretty close to the southern borders of your nation and their dominion has spread around quite a bit :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 16, 2012, 05:35:55 am
Trust me, if you'd taken one of his provinces, you'd know how dire it is to wipe him out.  The entire R'lyeh territory is a "bring your own lunch" zone.  And it's only getting worse.
I resent this statement. Caves and provinces bordering Ermor have supply problems regardless of the political affiliation of the local government.
Drawing conclusion about the entirety of R'lyeh empire from your brief southern incursion is just silly.
Lies.  My army didn't have any trouble in all those other caves that brought me to your territory.  And I haven't seen Ermor's presence yet.  Ergo, it's your dominion.
It could actually be Ermor. They're pretty close to the southern borders of your nation and their dominion has spread around quite a bit :P
Very well.  I'll just have to capture more of R'lyeh's lands in order to give a proper assessment of their lands.  For Science!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 16, 2012, 06:26:21 pm
Let me just say that this game has continued to be fun for a long time. :)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 17, 2012, 12:04:58 am
Huh, whoops. Turns out Thunder Strike's tiring for normal air mages. I got too used to massed Caelian mages in the last game.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 17, 2012, 09:16:00 am
Yeah, and it looks like Skinshifters are only worth 2-3 manikins, rather than the 4 or 5 that you hoped.

Oh wow do I need more force multipliers.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 17, 2012, 09:19:46 am
It's more that my mages only got 2 thunder strikes out instead of the 4 I was hoping for. The skinshifters were just supposed to hold the line while the mages took things out. :-\
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 17, 2012, 10:06:26 am
Your best bet is probably to supply them all with air gems so they can reduce their fatigue (which is going to be pretty expensive). I suppose hypothetically air boosters would be cheaper in the long run, though you'd have to use them successfully in like 10 major battles for the initial investment to pay off.

You've also got those Volvas with astral magic that could be communion slaves, though you'd have to supply your would-be sabbath masters with bloodslaves so they don't take 99 fatigue right off the bat.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 17, 2012, 10:11:32 am
Yup. Pretty good summary of the ideas I went through in submitting my next turn. :P I'm not sure if it'd be worth it to use völvas to soak up fatigue since their cost is fairly similar to the thunder strikers themselves oh I just took another look and they're closer to half-cost.. I don't really have enough forts to make enough of them yet though. Once I get some more research and I can use them to add some magical flexibility it might be worth it. I need to look into all of the details of communions again, I don't think I've ever actually used one.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on October 17, 2012, 07:33:49 pm
I might go AI, I'm tangled with some academically aligned things lately after my thesis' presentation (the good kind of stuff) which will last till december, and I'm not really planning out or doing anything special with my turns. I had no idea what I was doing anyway since I had no plan again :P , I'm just really out of time in general to make anything fun out of this and submit turns regulary.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 18, 2012, 12:56:18 am
Well, even if you don't put effort into your turns, your nation is still providing more resistance to Il Palazzo than if you go AI.

And once you cease to be a threat, he'll go after that annoying guy that has been taking his territory and generally moving folks against him.  AKA me.

So, I'm rather partial to you not going AI.  We could extend the turns a bit, if you think you'll have time a couple times a week.  Plus, it'll slow things down, and I'm certain the game will still be here in December.

Remember: Once you go AI, you can't go back.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 18, 2012, 01:15:28 am
Yeah, I'd be in favour of keeping you here, TempAcc, even if it means extending the hosting period.
If you really need to go, though, perhaps it'd be better to look for a replacement first.
After all, Atlantis is strong at the moment, even if also in the precarious situation of being invaded.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 18, 2012, 01:42:30 am
Yeah, I'd be in favour of keeping you here, TempAcc, even if it means extending the hosting period.
If you really need to go, though, perhaps it'd be better to look for a replacement first.
After all, Atlantis is strong at the moment, even if also in the precarious situation of being invaded.

I agree with the "replacement better than AI" idea, although I'd much prefer TempAcc remain at the helm.

I'd also like to hear more about this "invasion".  Perhaps the Community-at-Large can help out with tactics or sympathy gifts, especially if the perpetrator of the invasion is Everyone's Favorite Squid.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Korbac on October 18, 2012, 07:52:37 am
I myself *almost* found myself in this situation, so you have my sympathies. I'm up for making the game bi - weekly if it helps. :)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 18, 2012, 08:12:34 am
I myself *almost* found myself in this situation, so you have my sympathies. I'm up for making the game bi - weekly if it helps. :)

While I agree, I'd prefer the game to at least stay weekly.  But if bi-weekly keeps us all in, then I'm all for it.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Shadowgandor on October 18, 2012, 08:50:56 am
We could always run a second game along this one with a smaller group of more active people?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 18, 2012, 09:50:09 am
Oooh I vote for that. Either the draft game or the UnitGen one would be cool.

If TempAcc ends up wanting to bow out and look for a replacement, changing the title of the thread should bring in someone who wants to play. I got the feeling there are at least one or two people who might want in.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 18, 2012, 10:08:25 am
Don't go, the seal hunters need you.

But if it comes to it, I'd rather we at least looked for a replacement before setting Atlantis to AI.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 18, 2012, 10:09:54 am
Oh, also, I voted for you! You can't leave now!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 18, 2012, 10:17:03 am
And he voted for me! Where will my motivation go when all I have for support is Unnamed Other?
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Shadowgandor on October 18, 2012, 10:22:57 am
My vote would go for UnitGen! That looked awesome! :)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 18, 2012, 10:34:10 am
Yeah UnitGen would be a lot easier to get going, both for participants and for organizers.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 18, 2012, 10:56:58 am
I've put this game on hold for now. We should wait for a definite decision from TempAcc whether he wants to leave, or continue with slower pace.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Shadowgandor on October 18, 2012, 11:53:34 am
Who's going to make the new thread?:)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 18, 2012, 11:54:59 am
Well, do we have more than the two of us interested? I can get things going after work today if we end up wanting to get a UnitGen game going.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 18, 2012, 12:00:20 pm
I'd probably rather hear back from TempAcc before making a decision regarding another game.  These games take time!
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 18, 2012, 12:02:05 pm
Yeah, I don't think I could do two active games at once. If this one ends up going to once or twice a week, then it's more doable.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on October 18, 2012, 01:04:53 pm
I could stay if you guys want, but a replacement player would prob keep the game more fun for you guys, atlantis is still in a decent place, I'm just having a hard time doing turns and stuff.
D: also if you guys do a unitgen game now, try to finish it before december cause I've been wanting to try one and I'll only be reasonably free by december.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 18, 2012, 01:16:05 pm
I was thinking if we did one that we should keep it small and relatively quick. My plan was to follow an idea I saw someone post and generate ten times the number of nations as we had players (60 nations for 6 players), post the basic descriptions of the nations and have people pick them on a first-come-first-served basis. Once people picked nations I'd find/generate a map that allows about 12 provinces per player to get early border-clashes and a fairly quick resolution since it's the first attempt. That was my idea at least. Also, since it's so short I might actually go back and do an AAR. I keep all of my turns for all of the games I play, so theoretically I (or someone else) could do that for this game or Round 8 too. If only I had motivation and time. :-\
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Karlito on October 18, 2012, 01:19:49 pm
I could stay if you guys want, but a replacement player would prob keep the game more fun for you guys, atlantis is still in a decent place, I'm just having a hard time doing turns and stuff.

Well, what kind of turn length would you want to stay? I'd be fine with, say, setting this game to once a week turns for some time and then going for a 24-hour turn unitgen game with those that wanted to. Though I do think we'd need unanimous agreement to slow the pace of the game down even more.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: TempAcc on October 18, 2012, 01:44:26 pm
I think it'd be more beneficial to you guys to get a replacement. While it can be an issue of deadlines, it would take it out of my mind so I wouldn't have to worry about submitting a turn, thats sort of the main issue since I have tons of things to keep track of until late november.
I'll likely be watching the thread from time to time if you guys make a unitgen game though, so make sure to post screenies :P
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 18, 2012, 02:01:24 pm
Well, I guess we need two things from Il Palazzo:
1) Changing the title of the thread to look for a replacement.
2) A brief ceasefire between R'lyeh and Atlantis, at least until the replacement adjusts.

Having played as a replacement myself, I can attest that it is nice not to start in the middle of a war, and to have the luxury of forming my own links with the players.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 18, 2012, 02:50:26 pm
Is three turns of ceasefire enough? I admit that I kinda-sorta need this war, else my economy collapses and my armies die of starvation.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Bluerobin on October 18, 2012, 02:52:09 pm
Oh question: how well does Growth-3 balance R'lyeh's domkilling? I know it doesn't even make a dent in Ermor's but I haven't seen R'lyeh's.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 18, 2012, 02:55:31 pm
Is three turns of ceasefire enough? I admit that I kinda-sorta need this war, else my economy collapses and my armies die of starvation.
Well, it all depends on what the replacement says, but that sounds reasonable.

You can always attack me, you know.  Although, the breweries of Gath probably don't mean much to a species without mouths...
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 18, 2012, 02:57:24 pm
Oh question: how well does Growth-3 balance R'lyeh's domkilling? I know it doesn't even make a dent in Ermor's but I haven't seen R'lyeh's.
IIRC, it balances out with about 3-4 candle strong dominion.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 18, 2012, 02:59:41 pm
Oh question: how well does Growth-3 balance R'lyeh's domkilling? I know it doesn't even make a dent in Ermor's but I haven't seen R'lyeh's.
IIRC, it balances out with about 3-4 candle strong dominion.
So, presumably, if someone with Growth-3 scales were to take over your land holdings, they would be recovering nicely if you should happen to recapture them a year or so later.  That explains the lack of resistance I've been getting from you...
Title: Re: Dominions 3 Round 9 - LOOKING FOR A WARLIKE FISH-LOVER TO TAKE OVER ATLANTIS
Post by: Boksi on October 18, 2012, 03:04:13 pm
Well, it doesn't look like I have anything to add here. Except maybe regarding the possible Unitgen game; I'd prefer the method of allowing each player to generate his own nation and then just posting the seed and version number in the thread. Then one guy generates all those nations using the seeds provided and splices them together into one mod. That means everybody gets insanely overpowered nations, and much fun ensues.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 18, 2012, 03:12:38 pm
Oh question: how well does Growth-3 balance R'lyeh's domkilling? I know it doesn't even make a dent in Ermor's but I haven't seen R'lyeh's.
IIRC, it balances out with about 3-4 candle strong dominion.
So, presumably, if someone with Growth-3 scales were to take over your land holdings, they would be recovering nicely if you should happen to recapture them a year or so later.  That explains the lack of resistance I've been getting from you...
That's more because these lands you're invading are shite. There's maybe three crappy sites among all my land holdings, and the tax income could probably get substantial enough to care only after some dozen years of a growth-3 treatment.
On the other hand, Atlantis is fertile and magic-heavy.
Title: Re: Dominions 3 Round 9 - LOOKING FOR A WARLIKE FISH-LOVER TO TAKE OVER ATLANTIS
Post by: Bluerobin on October 19, 2012, 02:08:34 pm
I spent some time today playing around with UnitGen nations. Until now I haven't really tried to play most of the nations I generate, I've just been looking through the descriptions and mod file. It turns out I could probably have fun with almost all of the nations I've generated.

I found one that had protection 17 sacred units with awe whose weapons brought enemies back as undead (add an earth 9 or fire 9 bless and they turned nasty, fast), a nation of astral-magic using lizardmen with hydras and incredibly durable but slow-moving troops (poison resistant astral mages + hydras = ethereal hydras!), a nation with sacred rangers with glamour and troglodytes plus mages with fire and water magic (fairly cheap tramplers plus good archers that can hold their own in melee with acid backup!), and a nation that I didn't play around with much, but has relatively cheap sacred infantry with berserking, poison clouds (like hydras) and weapons that reanimate killed enemies, plus 19 defense and then has spider cavalry and assassins to round it out. Oh and B3, D3, and F3 mages plus the ability to blood sacrifice.

This mod's really neat for figuring out how to play different ways and learning about different combinations of magic paths.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Karlito on October 19, 2012, 02:15:57 pm
I played around earlier with a hoburg nation with sacred recruit-anywhere spider cavalry. I put a major water bless on them so with 18 defense, 17 protection, quickness and four attacks they cut through pretty much everything. Trying to build a bless strategy around units that cost 110 gold each was an interesting experience. Hoburgs have really high base morale and magic resistance too, so they're generally better than human troops (though the low map move is pretty rough).

There was another one I played with that had sacred amphibious jaguar cavalry with flaming swords. I didn't really want to think about how that worked.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Bluerobin on October 19, 2012, 02:23:39 pm
Yeah, I just found a nation that was entirely Caelian, but they specialized in nature magic (no air at all), had some healers, and were all amphibious and clumsy. I'm not entirely sure what clumsy does, but it decreased the cost of the units by a couple gold, so that was neat.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Stworca on October 19, 2012, 02:27:36 pm
Clumsy means that you get penalties to "The National Porcelain Museum" research.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Shadowgandor on October 19, 2012, 08:03:21 pm
I don't sense a whole lot of volunteers wanting to take control of Atlantis :(
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: EuchreJack on October 20, 2012, 02:20:09 am
I don't sense a whole lot of volunteers wanting to take control of Atlantis :(
We need a theme song for Atlantis, and I've got just the thing (use the tune of the Folgers Coffee commercials):
"There is nothing quite like waking up, by kicking C'thulu in the mouth."
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Waterplouf on October 20, 2012, 07:36:31 am
Hello guys !
I don't have the game but I am really looking forward buying it ( the only problem being the price and having actual people to play it with :P ). If I buy it, I am willing to replace TempAcc for Atlantis, but of course I would be still a beginner ( but I learn fast and I will train against the ai of course ) so I understand if you want to keep this game on a higher level. Concerning the multiplayer, if I understand correctly we play the turn, send it to the llama server and the server make all the calculs and send back the results ?
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Karlito on October 20, 2012, 08:28:25 am
if I understand correctly we play the turn, send it to the llama server and the server make all the calculs and send back the results ?
That's how it works, yeah.

Let us know if you do get the game, we'd be happy to have you. I definitely think it's worth the price, but I can see why the cost puts a lot of people off.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: EuchreJack on October 20, 2012, 09:56:10 am
if I understand correctly we play the turn, send it to the llama server and the server make all the calculs and send back the results ?
That's how it works, yeah.

Let us know if you do get the game, we'd be happy to have you. I definitely think it's worth the price, but I can see why the cost puts a lot of people off.

I thought the same thing about the price, until I purchased it.  While I still think it's a bit steep, the three multiplayer games that I've since played have made me feel like I've gotten my money's worth.

Also, anyone that replaces Atlantis can expect lots of help from me, and possibly others.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Waterplouf on October 20, 2012, 10:05:49 am
Ok I finally got it  :P ( the game has a 45% reduction in this very moment ).
Reading time now !
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Karlito on October 20, 2012, 10:08:41 am
Whaaaaaaat? Hot damn, it is only $30.00. I've never seen them discount it more than 5%.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: EuchreJack on October 20, 2012, 10:29:00 am
Whaaaaaaat? Hot damn, it is only $30.00. I've never seen them discount it more than 5%.
That is amazing.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Bluerobin on October 20, 2012, 10:43:46 am
Oh wow, I've never seen it that low.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Stworca on October 20, 2012, 12:53:41 pm
Flocking Bell! The game is only 30$ now!? It's only 4 centuries old  :o
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Waterplouf on October 20, 2012, 04:26:35 pm

I have a question though for a friend. He wonders if he purchases the game for windows, can he also install it on mac ? Or do he has to buy the game again specifically for mac ?
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Karlito on October 20, 2012, 06:19:24 pm
Hmmm. I bought the physical CD, which has a version for every operating system and a nifty printed manual. However, it looks like they are no longer selling the CD on GamersFront. Maybe they finally exhausted their existing stock of CDs and manuals? (That'd explain the discount).

Unfortunately, Shrapnel Games is still living in the 90s as far as sales go, so I wouldn't count on also being able to also download the Mac version. However, Dominions 3 is pretty weak in the copy protection department. If your friend buys the game for Mac and then somehow acquires the files for the windows version of the game (I imagine the windows version is easier to find), he'll be able to use his existing game key with that version.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Il Palazzo on October 22, 2012, 05:55:56 am
Hey folks, R'lyeh is computerless again. You might want to postpone the turn a bit more, in case I don't get up and running until Wednesday. I did submit my turn already, but I better resubmit, else our new player( hi, Waterplouf. Nice to have you here) will start his adventure with dom3 by being invaded.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Karlito on October 22, 2012, 06:22:32 am
Alright, uhhhh, let us know when you get the revised turn in. I disabled quickhost for the moment, so you'll have time even if Atlantis submits their turn. Speaking of which, Waterplouf, if you pm me your email address I can get you set up with the turn file. Maybe TempAcc will be kind enough to send you some notes.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Korbac on October 22, 2012, 07:27:42 am
Hey folks, R'lyeh is computerless again. You might want to postpone the turn a bit more, in case I don't get up and running until Wednesday. I did submit my turn already, but I better resubmit, else our new player( hi, Waterplouf. Nice to have you here) will start his adventure with dom3 by being invaded.

You are probably advised to invade me then. :)
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Waterplouf on October 22, 2012, 07:31:32 am
So I rapidly looked the game and I have to say it's a bit overwhelming for a beginner  :P.
But well, I think all I need is maybe just a little recap of atlantis strategy.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Karlito on October 22, 2012, 07:43:24 am
Conquer underwater provinces, cast Voice of Tiamat a bunch, use massive gem wealth for ??
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Bluerobin on October 22, 2012, 10:27:18 am
First, I'm assuming you probably know about the wiki, but if not, here: http://dom3.servegame.com/wiki/Main_Page

Second, links from the wiki's page on Atlantis (http://dom3.servegame.com/wiki/Frozen_Sea) to guides written by Baalz (http://dom3.servegame.com/wiki/Frozen_Sea/Baalz%27s_Frozen_death_from_all_directions_guide) (whose guides I like, although they tend to make you feel super psyched up and like you can take on anyone, just know there are counters to every strategy) and someone else (http://dom3.servegame.com/wiki/Frozen_Sea/Shatner%27s_Mobility,_Infantry,_Liquidity_guide) for a different perspective. Also, a shrapnel forum thread (http://forum.shrapnelgames.com/showthread.php?t=35155) from someone asking for more help.

Third, look at the OP of this thread, get the mods we're using and get used to them instead of the base game, assuming you want to get up to speed fastest. It's probably best to learn with the base game or just the conceptual balance mod (CBM version 1.94 I think), but learning that and then learning the little things (and bigger end game things) changed by this mod pack will add a bunch of time to your efforts. Just my opinion.

Fourth, another couple useful wiki pages: the page on magic paths (http://dom3.servegame.com/wiki/Path) (click on the links to get really good, relatively short summaries of what each path is good at), the booster guide (http://dom3.servegame.com/wiki/User:Sector24/Magic_Path_booster_guide) for figuring out how to break into magic paths you might not have the best access to (kind of advanced but could be useful; be careful, some of the path requirements for things have been changed by the mod pack, mostly they've been lowered though, as far as I remember), and a short list of common mistakes new players make (http://dom3.servegame.com/wiki/Common_mistakes). If you have more time to read things, I'd recommend the manual (and this list of manual errors (http://forum.shrapnelgames.com/showthread.php?t=39469)) as well as this fairly long FAQ (http://dom3.servegame.com/wiki/User:Lch/Sunray%27s_FAQ) (and here's the shrapnel forum's general guide thread (http://forum.shrapnelgames.com/showthread.php?t=38122) just for giggles).

That's a fair amount of info, but if you find specific questions... well I guess go ahead and ask?
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Waterplouf on October 22, 2012, 10:38:39 am
Thanks for the advices and the reading material  ;)
I read one of Baalz guide on atlantis, but I made the mistake to pick the one on MA and not LA  :P

EDIT : I don't find my pretender, I was wondering if there was a way to send me the .2h file ?
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Karlito on October 22, 2012, 11:39:04 am
The one for your pretender? No, there isn't, and even if there was you wouldn't be able to read it. If you want information about your pretender, you'll have to ask TempAcc.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Bluerobin on October 22, 2012, 02:18:38 pm
Alright, so I want to start up Dom3 modding and mapping. I've tracked down the resources I need and understand how to do what I want to do, I just need inspiration and feedback. I'm going to start with a map (and maybe do another map after that and then a mod nation, we'll see how long my motivation keeps up), but I'd like something about it to be at least sort of different, so I'm going to pick your brains!

How do you guys like the caves in the current map? I like the idea of them, but the implementation leaves a little to be desired, in my opinion (it's a little hard/completely impossible without the neighbor-connections filter to figure out what connects to what).

Wraparound or no? It's easy enough to design something for wraparound and have both versions but very difficult to go the other direction, so I'll probably plan for wraparound. If you guys have ideas for why this is good/bad I'd appreciate it.

Fixed start provinces or no? On one hand this makes for more balanced gameplay if you have the right number of people. On the other hand it leaves big gaps if you don't. I'll definitely be marking some provinces (particularly good or bad ones) as no-start either way.

Some provinces prone to have more magic sites than the rest? I like the idea of these and I'll probably use them unless there are multiple votes against them. Just so people know, I think deserts and wastes already have higher magic site probabilities, but there's a province mod tag that increases the chances further. Some maps mark these provinces with landmarks or little stars, so I guess that's another question: If they're included, should these provinces be marked in some way?

Finally, any themes, ideas for landscape shapes, province names, other stuff? I think I'll be using the Cradle of the Gods map as a base for the design elements (like Elmokki (http://koti.kapsi.fi/elmokki/dom3/maps/batcountry.png) uses (http://koti.kapsi.fi/elmokki/dom3/maps/cloacamaxima.jpg) for (http://koti.kapsi.fi/elmokki/dom3/maps/hillarioushighlands.jpg) his (http://koti.kapsi.fi/elmokki/dom3/maps/rampagingroaches.jpg)), just so you know. Things I've brainstormed so far (listed roughly from mundane to weird): one large crescent-shaped continent (leads easily to twelve bays being incorporated), two or three large continents with very few connections between them, crater lake of sorts with a large island in the middle (essentially concentric circles of water and land), map that's about half water with a cave system running below the ocean accessible by land and water, terraces of a giant mountain/tree/something else, map that's about 1/3 normal and 1/3 broken apart in some astral explosion and 1/3 tainted with blood magic (exploded part is essentially just floating chunks that would play like an archepelago with little water, tainted part is largely wasteland and blood-oriented sites, possibly some "portals through hell" that work for movement over multiple provinces or something like that, this map would probably have a lot of manually placed sites and thematic names).
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Waterplouf on October 22, 2012, 09:58:06 pm
turn sent.
After 1-2 game against the IA, the game got much more clearer for me.
When a game is complicated like dominion 3 my problem is that I always read too much annex stuff without playing the game itself and everything seems harder than it is in fact. ::)
Oh and I have a question about the magic sites. I've read that the max level for magic sites is 4. Does that mean that say a death 9 searching for sites will find the same as a death 4 ?
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Karlito on October 22, 2012, 10:20:47 pm
Oh and I have a question about the magic sites. I've read that the max level for magic sites is 4. Does that mean that say a death 9 searching for sites will find the same as a death 4 ?

Yeah, though I think it may be possible for magic sites to have a higher level through modding. You should note that with remote site searching spells any mage with 2 levels of magic can cast a ritual to do a level 9 search in any province at a small cost in gems, so it's not necessary to have a level 4 death mage to find all the death magic sites.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: EuchreJack on October 22, 2012, 11:44:52 pm
Also note that level 3 mages can find most sites.
Title: Re: Dominions3 Rnd9 - PLAYER NEEDED TO KICK R'LYEH'S BETENTACLED ARSE. APPLY WITHIN
Post by: Neonivek on October 23, 2012, 06:45:29 am
I want to hit myself for not realising that R'lyeh is a reference to the ancient city Cthluhu sleeps in.

Also with that known... why doesn't the game include a Cthluhu-esk god? he is in the free domain, I think. (Actually checking the pretendor list... there is someone who COULD be either Cthluhu or just a Starspawn. It just looks nothing like Cthluhu)
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Il Palazzo on October 23, 2012, 09:53:19 am
I want to hit myself for not realising that R'lyeh is a reference to the ancient city Cthluhu sleeps in.

Also with that known... why doesn't the game include a Cthluhu-esk god? he is in the free domain, I think. (Actually checking the pretendor list... there is someone who COULD be either Cthluhu or just a Starspawn. It just looks nothing like Cthluhu)
Is this the guy you were thinking of?
Spoiler (click to show/hide)

There's also a starspawn hero called Cthugul, and a void monster called The Thing That Should Not Be. Each one of them seems to have a bit of the original Cthulhu in their design(but not the wings, strangely).

In other news, I should have my dom3 machine back tomorrow evening(GMT). Sorry for holding up the game.
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: Shadowgandor on October 23, 2012, 09:58:41 am
In other news, I should have my dom3 machine back tomorrow evening(GMT). Sorry for holding up the game.

Ah don't worry about it; I've been playing Prototype 2 in my spare time anyway and I can't be bothered to set up my laptop back at home :P
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Neonivek on October 23, 2012, 10:16:40 am
Yeah the Void Lord was who I was refering to... as sort of having the story of Cthluhu but not looking anything like Cthluhu.

Still a bit surprised Abhoth isn't in the game as a possible pretendor for R'lyeh given that his related kin are in the game...

Then again only I would be interested in giving the game TONS upon tons of pretendors.
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Shadowgandor on October 23, 2012, 12:00:52 pm
You do have that ancient aboleth hero though
Title: Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
Post by: EuchreJack on October 23, 2012, 12:33:30 pm
In other news, I should have my dom3 machine back tomorrow evening(GMT). Sorry for holding up the game.

Ah don't worry about it; I've been playing Prototype 2 in my spare time anyway and I can't be bothered to set up my laptop back at home :P

I'm in the middle of moving, so the delay isn't bothering me.
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Korbac on October 24, 2012, 08:01:53 pm
I've had my 21st (which was a glorious mess) and have been doing work, so the delay has been cool with me also. :)
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: EuchreJack on October 24, 2012, 09:42:25 pm
I've had my 21st (which was a glorious mess) and have been doing work, so the delay has been cool with me also. :)
Congrats!
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Karlito on October 24, 2012, 09:45:25 pm
Hey Palazzo, did you get your resubmitted turn in?
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Il Palazzo on October 25, 2012, 02:49:53 am
Hey Palazzo, did you get your resubmitted turn in?
Not yet! I need another 12h to get the game running on my "new" laptop, unless something else crops up along the way.
I'll postpone the turn myself, no need to bother. As soon as I get it in, I'll force hosting.
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Karlito on October 25, 2012, 03:03:44 am
I figured you would, just making sure.

EDIT: I hope Gath was taking notes on how to properly utilize a pretender in battle.  :D
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Il Palazzo on October 25, 2012, 04:38:28 am
Eh, o.k. So apparently time flows faster in R'lyeh, and the game successfuly resumes.

@Waterplouf:
Just to be clear on this, we shall have a three turn ceasefire. I.e., no hostilities until turn 32(or, you can send orders to attack on t31, but the battle itself is next turn). That'll include no harmful rituals, global or not.

Of course, there's no need to actually resume that silly war. We could be fishy friends and ally against the gillless abominations.

Or, there could be no ceasefire if you so wish, just say a word.
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Waterplouf on October 25, 2012, 05:47:40 am
The ceasefire is perfect for me. Just the time to reasearch the nuclea... improve the medical reasearch.
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Bluerobin on October 25, 2012, 10:52:49 am
I kind of want R'lyeh and Atlantis to rise up and try and take the surface. I'm not sure why, but in my head I guess it'd be like the big bad Il P taking a new player under his wing and using him to crush the filthy surfacedwellers.

This game really is its most fun when it's breaking the fourth wall.
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Korbac on October 25, 2012, 11:15:37 am
I'm still asking myself the question why I haven't been backstabbed yet when my non - Il Purzino fronts are basically devoid of troops.
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Karlito on October 25, 2012, 11:38:00 am
I'm still asking myself the question why I haven't been backstabbed yet when my non - Il Purzino fronts are basically devoid of troops.

Because they've been busy fighting me. You're welcome.
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Bluerobin on October 25, 2012, 11:39:33 am
Or in my case, busy randomly raiding periodically and wasting troops while I sit on your border.
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Korbac on October 25, 2012, 11:40:46 am
I'm still asking myself the question why I haven't been backstabbed yet when my non - Il Purzino fronts are basically devoid of troops.

Because they've been busy fighting me. You're welcome.

EVERYDAY I'M CASTLING

Not doing so well as in the last game then? :(

NINJA EDIT WHICH I AM NOT : BLUEROBIN IS CREDIT TO HUMANS <3
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Bluerobin on October 25, 2012, 11:43:14 am
Haha not so much. At least I've only lost... eesh, about 2000 gold worth of mages and troops without putting a huge dent in Pangaea. I guess some of my raiders killed some actually recruited troops, so that's a plus.
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Karlito on October 25, 2012, 11:45:51 am
Yeah, I'm still on the fence as to whether it was worth it to lose those 300 undead (including 30 gems worth of longead horsemen) for only like 80 skinshifters. Casting storm was a smart move on your part.
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Boksi on October 25, 2012, 12:02:40 pm
I just realized that some of you may not know of the supreme usefulness of the Dom3 mod inspector. (https://code.google.com/p/dom3-mod-inspector/) It's like the wiki, but more informative! And of course, it works with mods!
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: EuchreJack on October 25, 2012, 12:48:46 pm
Haha not so much. At least I've only lost... eesh, about 2000 gold worth of mages and troops without putting a huge dent in Pangaea. I guess some of my raiders killed some actually recruited troops, so that's a plus.

I've certainly appreciated your measures: It's kept Pangea from throwing everything at me.

EDIT: Thanks a lot Boksi.  Hello glorious Three-Front war.  I might have to go AI if this keep up.
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on October 25, 2012, 01:03:14 pm
I keep wondering what's going on in Ermor. The armies just grow and grow, sometimes a temple or a citadel pops up here and there, but otherwise it's all very mysterious and menacing. Are those armies going to grow endlessly? Are they going to be used against somebody? Will we find out next turn?
Title: Re: Dominions 3 Round 9
Post by: Shadowgandor on October 25, 2012, 01:16:27 pm
Ah don't worry about it. It's going to invade me someday, taking the small piece of land named Ermorian capital back.
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 25, 2012, 01:17:41 pm
They are pretty much toothless without that gem income, though it's going to be pretty awful for whoever will have to take those provinces eventually.
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 25, 2012, 01:17:52 pm
I keep wondering what's going on in Ermor. The armies just grow and grow, sometimes a temple or a citadel pops up here and there, but otherwise it's all very mysterious and menacing. Are those armies going to grow endlessly? Are they going to be used against somebody? Will we find out next turn?
If there is any justice in this world, they'll invade you.

But considering how things have been going lately, they'll probably invade me.  Somehow.
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on October 25, 2012, 01:25:07 pm
Oh, by the way Euchre, is that the extent of your invasion of R'lyeh? There are more meaty provinces further south, you know...
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on October 25, 2012, 01:26:11 pm
Ermor's a happy land of peaceful people. They just want to farm party hang out shuffle around in peace!
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 25, 2012, 01:31:25 pm
Oh, by the way Euchre, is that the extent of your invasion of R'lyeh? There are more meaty provinces further south, you know...

Unfortunately, I recieved the WORST EVENT EVER.  You know, that one where a High Priest shows up with 40 militia losers and eat all your supplies and steal all your gold.

So, I'm gonna have to throw these losers at someone.  Thanks for volunteering.

And yes, I noticed that you actually decided to station defenders in your provinces.  It'll be nice to have a challenge from you for a change!
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on October 25, 2012, 01:42:53 pm
And yes, I noticed that you actually decided to station defenders in your provinces.  It'll be nice to have a challenge from you for a change!
Ahem. These are not really defenders per se. It's just that I figured it'd be faster to let your Gibbors kill my worthless surface freespawn, than keep on drowning them piecemeal.
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 25, 2012, 01:49:36 pm
And yes, I noticed that you actually decided to station defenders in your provinces.  It'll be nice to have a challenge from you for a change!
Ahem. These are not really defenders per se. It's just that I figured it'd be faster to let your Gibbors kill my worthless surface freespawn, than keep on drowning them piecemeal.
So you kill my militia from bad event, and I kill your worthless surface freespawn.  Who ever said R'lyeh and Gath never cooperated in anything?  ;D
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 25, 2012, 01:50:43 pm
I've still got like 8 satyrs from turn 1 hanging around. Does anyone want to kill them?
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 25, 2012, 01:52:59 pm
I've still got like 8 satyrs from turn 1 hanging around. Does anyone want to kill them?
Your biggest problem is that you'd need to either lose a province or risk losing a commander.  Both things I'd be willing to help you with.   :P
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: Waterplouf on October 25, 2012, 02:06:24 pm
I kind of want R'lyeh and Atlantis to rise up and try and take the surface. I'm not sure why, but in my head I guess it'd be like the big bad Il P taking a new player under his wing and using him to crush the filthy surfacedwellers.

This game really is its most fun when it's breaking the fourth wall.
As much as being the ally of the Cthulhu's cousin is tempting, I can't stop worrying this would just mean an easier way to win for him  :P .
Title: Re: Dominions 3 Round 9 - Temporary hiatus
Post by: EuchreJack on October 25, 2012, 02:11:26 pm
I kind of want R'lyeh and Atlantis to rise up and try and take the surface. I'm not sure why, but in my head I guess it'd be like the big bad Il P taking a new player under his wing and using him to crush the filthy surfacedwellers.

This game really is its most fun when it's breaking the fourth wall.
As much as being the ally of the Cthulhu's cousin is tempting, I can't stop worrying this would just mean an easier way to win for him  :P .
With wisdom like that, I think you and I will be great friends!
Title: Re: Dominions 3 Round 9
Post by: Korbac on October 25, 2012, 02:14:03 pm
I've still got like 8 satyrs from turn 1 hanging around. Does anyone want to kill them?

Do I hear a Fires From Afar request? ;)

Seriously, though. Satyr's have recup, yes? Tbh with experience they're probably worth keeping around. :)
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 25, 2012, 02:17:24 pm
That's the kind of thinking that makes me wish I'd gone with the dryad hoplite bless strategy I had lined up.
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 25, 2012, 02:31:26 pm
Speaking of strategies, anyone interested in seeing Karlito's hot Goddess?  For only 19.95 (gems) a month, we at Gath can feature exclusive hardcore footage of Pangea's MILF in action!  Subscribe today!
Title: Re: Dominions 3 Round 9
Post by: a1s on October 25, 2012, 03:06:18 pm
Ermor's a happy land of peaceful people. They just want to shuffle around in peace!
Yep. Plus we have an awesome dental plan- with lifetime warranty.
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 25, 2012, 03:11:20 pm
Hey Karlito, what are you planning to do with all those items you pried from the dead hands of my many heroes?

I'd suggest returning them to me, but I somehow doubt you'll be doing that.   :P
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 25, 2012, 03:22:38 pm
I only got two shields and a firebrand. I guess the battlefield looters got to all the rest.
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 25, 2012, 04:05:37 pm
I only got two shields and a firebrand. I guess the battlefield looters got to all the rest.

Better go kill some looters.  You got royally screwed.  I had around 15 items spread around my commanders.
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on October 25, 2012, 06:06:42 pm
Oh I didn't know what you were talking about losing undead as a trade for skinshifters because I hadn't looked at the turn until just now. I saw the battle start and was like "oh crap those flying things are gonna suck" before I realized that Storm was saving me. I lost more mages than I wanted to, but I'm not too disappointed in that trade.

Edit: Also, this isn't meant to come off as mean, but the drop on your army graph is kind of hilarious.
Title: Re: Dominions 3 Round 9
Post by: Korbac on October 25, 2012, 06:16:02 pm
I lost precisely one man on my turn, who decided to go mad and attack Il Palazzo. :P
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on October 25, 2012, 06:48:53 pm
I feel a little bad for the scouts I sent in to Il P's territory. Poor guys will have to be put down even if they make it out alive at some point.
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 25, 2012, 09:25:16 pm
I'm sure Karlito can help you with that.   :P
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 26, 2012, 05:48:48 am
Just submitted my turn.

FYI, I'll be in the process of changing residence through Wednesday.  Considering my turns involve strategizing around three opponents, I may be a little slow for the next few turns.

Oh, and R'lyeh's Barbershop Quartet has started attacking on land, the horror.
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on October 26, 2012, 07:11:21 am
Oh, and R'lyeh's Barbershop Quartet has started attacking on land, the horror.
It's still a Quartet only because their touring is so successful they have got no time to stop and pick up more members.
Title: Re: Dominions 3 Round 9
Post by: Korbac on October 26, 2012, 07:50:02 am
A question!

Petrify! I think there's two counters - Glamour and Luck. How does Blood Vengeance work with it? Can it paralyze / kill me? I know Doctor Vastness has high mr, so I'm only hoping to Paralyze him. That's when the Tengus Onis Double Headed Snake of Death Chaff kills him.  8)
Title: Re: Dominions 3 Round 9
Post by: Boksi on October 26, 2012, 08:12:20 am
A question!

Petrify! I think there's two counters - Glamour and Luck. How does Blood Vengeance work with it? Can it paralyze / kill me? I know Doctor Vastness has high mr, so I'm only hoping to Paralyze him. That's when the Tengus Onis Double Headed Snake of Death Chaff kills him.  8)
AFAIK, spells that inflict death actually just hit for 999 AN damage. So if you managed to penetrate its MR with Petrify, your caster would get a MR roll versus Blood Vengeance. If he fails, he gets hit by 999 damage, otherwise the Vastness does.

If Petrify does not penetrate the Vastness's MR(likely) it will be paralyzed and I don't think that kind of damage triggers Blood Vengeance. However, actually using chaff against a Vastness is a bad idea, because Blood Vengeance will trigger even when it's paralyzed, and most chaff does little damage and has low MR.

At least, that's how I think it works.
Title: Re: Dominions 3 Round 9
Post by: Waterplouf on October 26, 2012, 09:02:50 am
I was wondering, when you cast a ritual it uses the gems as soon as you give the order right ? Because I changed some orders and my gems were gone  :-\
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on October 26, 2012, 09:05:04 am
When you cast a ritual or forge an item it takes the gems out of your pool, but if you cancel the order before you submit you get the gems back.
Title: Re: Dominions 3 Round 9
Post by: Korbac on October 26, 2012, 09:33:15 am
A question!

Petrify! I think there's two counters - Glamour and Luck. How does Blood Vengeance work with it? Can it paralyze / kill me? I know Doctor Vastness has high mr, so I'm only hoping to Paralyze him. That's when the Tengus Onis Double Headed Snake of Death Chaff kills him.  8)
AFAIK, spells that inflict death actually just hit for 999 AN damage. So if you managed to penetrate its MR with Petrify, your caster would get a MR roll versus Blood Vengeance. If he fails, he gets hit by 999 damage, otherwise the Vastness does.

If Petrify does not penetrate the Vastness's MR(likely) it will be paralyzed and I don't think that kind of damage triggers Blood Vengeance. However, actually using chaff against a Vastness is a bad idea, because Blood Vengeance will trigger even when it's paralyzed, and most chaff does little damage and has low MR.

At least, that's how I think it works.

This seems correct. I'm hoping the Paralyze procs, which it probably will due to the Vastness' high MR. Also, regarding the blood vengeance thing - this is true, I might have to sprinkle an antimagic. But I have a drain scale anyway and I'm willing to throw A LOT of chaff away to kill that thing. :P
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 26, 2012, 10:11:53 am
A few thugs with high MR and attacks they themselves are immune to would be cheaper.
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on October 26, 2012, 10:15:06 am
Fire immune troops can still kill themselves with fire damage reflected off of blood vengeance. The other weird things are in the links I posted a few pages back. Paralyze (and other non-lethal stuff) was brought up as well, I think.
Title: Re: Dominions 3 Round 9
Post by: Korbac on October 26, 2012, 10:27:01 am
As Bluerobin says, I'm pretty sure a fire immune unit burning an enemy with BV would still take damage if BV proc'd.

I might just use a few Ninja with some crappy magic swords.
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 26, 2012, 10:28:20 am
Yeah, I completely mixed that up  :-\. Stun Damage is probably the safest bet.
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on October 26, 2012, 01:04:39 pm
I know the scouting reports are not very trustworthy, but I saw a dozen hundred strong Ermor army. Shadowgandor - brace for the pain.
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 26, 2012, 01:24:30 pm
That would decently match what the army size graph tells us about the amount of forces available to Ermor, but since they won't have enough Mage support I don't think we have to fear the world being covered in darkness.
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on October 26, 2012, 01:33:46 pm
And then Karlito was a zombie.
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on October 26, 2012, 01:34:47 pm
Watch, secretly someone's been feeding Ermor death gems and he's way stronger than we realize.
Title: Re: Dominions 3 Round 9
Post by: Shadowgandor on October 26, 2012, 08:36:31 pm
Well, the champion of the world is looking for a nice workout. Wouldn't mind knocking a few teeth out with him :p
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 28, 2012, 09:19:48 am
Jomon staled last turn. Is everything alright Korbac?
Title: Re: Dominions 3 Round 9
Post by: Korbac on October 28, 2012, 12:14:00 pm
Yes, everything is cool - I must have forgot to send the turn after doing it.

D'OH!
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on October 28, 2012, 12:56:16 pm
Terribly sorry, Bluerobin. Backstabbing is compulsive for me.
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on October 28, 2012, 01:08:57 pm
I noticed. I was expecting it at some point. We'll see how this ends up working out I guess.
Title: Re: Dominions 3 Round 9
Post by: Korbac on October 28, 2012, 07:30:48 pm
Since I am for some reason in mortal fear of my emails folder, can anyone tell me when the next turn is due (GMT)? :)

Cheers.
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 28, 2012, 07:32:30 pm
Next turn due: 12:30 GMT on Tuesday October 30th

You know, you can check that any time here (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound9).
Title: Re: Dominions 3 Round 9
Post by: Korbac on October 28, 2012, 07:37:16 pm
Awesome, I'll get my turn in tomorrow night then. :)

Or tonight, I suppose, given that it's technically Monday here now.
Title: Re: Dominions 3 Round 9
Post by: Korbac on October 29, 2012, 08:33:57 pm
Turn submitted! :D

On a semi - related note. Do any of you guys still play DF? Would any of you guys be interested in a Dom 3 mod? :P I made one before on an older version. It contained C'Tis (with scales and poisonous bite), Niefelheim (with cold aura), Abyssia (with heat aura) and Vanheim (just generally great stats). I think deleted the other races.

Because you can't put a limit on how often creatures have children, Niefelheim roflstomped. Van was also pretty strong as they were pretty much superhumans. Abby was next (the heat aura not counting for much in legends and even in battle it took a while to work) and C'Tis last, as they were physically the crappiest of all the races.

Now with all the new shenanigans, I could try to foxtrot in custom noble positions. :P
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on October 30, 2012, 05:38:15 am
Euchre is late with his turn. Seeing how he's involved in heavy fighting, I'm postponing the deadline by 24h.
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 30, 2012, 06:28:52 pm
Euchre is late with his turn. Seeing how he's involved in heavy fighting, I'm postponing the deadline by 24h.
Thanks, especially since Hurricane Sandy AKA Frankenstorm threw her hat into the ring.  I've been without power for a day.  I'm only online now because I left home for my apartment.

But I should be able to submit something prior to the next deadline, now that I'm somewhere with internet and power.

EDIT: Turn submitted.  Happy Halloween from Gath!

EDIT2: WTF!!!!!!???  I cast "Summon Hellpower", the guy actually cast "summon hellpower", but nothing happened!  I want my slaves back!  Ok, since rollbacks are more evil than R'lyeh, I won't ask for one, but WTF!!!!!   >:( >:( >:(
And Pangea, know that you would have lost if my either hellpower worked like it should, or if I actually knew how it worked.  Remember that.
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 31, 2012, 01:38:22 am
EDIT2: WTF!!!!!!???  I cast "Summon Hellpower", the guy actually cast "summon hellpower", but nothing happened!  I want my slaves back!  Ok, since rollbacks are more evil than R'lyeh, I won't ask for one, but WTF!!!!!   >:( >:( >:(
And Pangea, know that you would have lost if my either hellpower worked like it should, or if I actually knew how it worked.  Remember that.

Yeah, that was a bit weird. Although Hell Power is only blood level 1, it has a fatigue cost of 300, meaning that a level one bloodmage won't be able to cast it (Even if he powered himself up with the one bloodslave he'd be allowed to, it would still cost 150 fatigue, and mages never cast a spell with more than 100 fatigue). If you watch the replay, no bloodslaves were consumed nor did the blood magic sound effect play. He cast bless instead, though why the log says he also cast hell power that turn is beyond me.

As for you winning otherwise, I'll admit I got lucky. I hadn't intended that army to fight anything other than province defense and certainly not the significant Gibbor force you deployed there. If I had, there would have been more than one mage in attendance.

Also, Midgard, Ow, my ankle's bravery is admirable, but trying to solo a province when your protection stat is zero is never advisable under any circumstances. Did you just want a different prophet or something?
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on October 31, 2012, 05:01:19 am
With my Freeze Ray
I will stop
       the world
(http://www.youtube.com/watch?v=Vlq20E3SOVQ)
Title: Re: Dominions 3 Round 9
Post by: Boksi on October 31, 2012, 06:25:06 am
(http://s19.postimage.org/rxpu7c275/direportent.png)
Too bad it doesn't get a neat message.

It's a smart move though. It limits the mobility of Atlantis and Vanheim, while every single Starspawn can teleport. And it isn't dispelled by Second Sun, hilariously enough.
Title: Re: Dominions 3 Round 9
Post by: Shadowgandor on October 31, 2012, 07:11:35 am
Can't see the image :(
Title: Re: Dominions 3 Round 9
Post by: a1s on October 31, 2012, 07:18:13 am
A dire portent.
Enchanted Broccoli, the Far Traveler, Lord of Stellar Lights, the Aftertought, Symbol of Unchallanged Victory has cast a global enchnatment.
Exit
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on October 31, 2012, 09:46:12 am
Solo? Bah he wasn't supposed to solo anything. I wonder what happened.
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 31, 2012, 10:26:38 am
I like that Midgard now only has one point of access into my lands, but I suppose that we'll really need to set aside our differences and invade the seas before this gets too far out of hand.
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 31, 2012, 10:41:03 am
I'm already fighting R'lyeh.  Soon, I'll have all of Il Palazzo's land holdings.  Then...my coastal point defense will make funny faces through the ice, while my armies attend to (ominous foreboding) other business*.

*For those leary that I might attack them, note that I have two aggressors (both of which have nobody else to fight but me) to vanquish first.  At this rate, I won't be actively seeking out new foes until 2013 easily.
Title: Re: Dominions 3 Round 9
Post by: Shadowgandor on October 31, 2012, 10:44:59 am
I've already left my poor undefended provinces next to your borders. I would be defenseless if you'd attack me! Or would I...
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 31, 2012, 10:48:00 am
I've already left my poor undefended provinces next to your borders. I would be defenseless if you'd attack me! Or would I...

So have I.  But you're fighting Ermor, right?  Right?  Not me?  Pretty please?
Title: Re: Dominions 3 Round 9
Post by: Boksi on October 31, 2012, 10:50:44 am
I say we remove limits on carbon emissions and increase fossil fuel extraction to speed up the rate of ocean acidification until nothing can live in them. Acid doesn't give MR saves so the Illithids and Starspawn will all die, and as a bonus it'll make the world nice and hot because of the greenhouse effect!
Title: Re: Dominions 3 Round 9
Post by: Karlito on October 31, 2012, 11:00:54 am
Global warming will kill animals and more CO2 in the atmosphere will allow plants to grow better and infest their corpses. I'm for it!
Title: Re: Dominions 3 Round 9
Post by: Shadowgandor on October 31, 2012, 11:05:10 am
I prefer freezing the ocean to be honest. Just starve them to death.

And no Euchre, I'm not fighting you. You know, the we are giants so we work together thing still counts ;-)
Title: Re: Dominions 3 Round 9
Post by: ScriptWolf on October 31, 2012, 11:54:38 am
I was going to get Dom3 tonight i take it its to late to join?

When will the next game be ?
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on October 31, 2012, 12:12:36 pm
Soon, I'll have all of Il Palazzo's land holdings.
You're making it sound so easy. :P
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 31, 2012, 07:47:40 pm
Soon, I'll have all of Il Palazzo's land holdings.
You're making it sound so easy. :P
Hey, you're the one that just cut off most of his reinforcements.   :P
Title: Re: Dominions 3 Round 9
Post by: Korbac on October 31, 2012, 07:48:56 pm
If I'm still conscious after my next two and a half beers, I'll bounce a turn. :)

Scriptwolf : I'm afraid you won't be able to join at the moment, as it stands, but if one of us dropped out, you could stand in as a sub. I'm loving the game at the moment and it's really great; there should be another game starting up soonish if you wanted to join that. :)

FAKEEDIT : OH MAN SHIT IS GOING DOWN
THING IS I VISUALIZE ALL THIS EPIC STUFF HAPPENING
IT'S LIKE RAGNAROK AND WE AREN'T EVEN LATEGAME YET FOLKS
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on October 31, 2012, 10:37:18 pm
If I'm still conscious after my next two and a half beers, I'll bounce a turn. :)


No rush, I won't be submitting a turn for at least 12 hours, probably.  I'm finalizing my move (so packing, washing, vacuuming, driving, etc).

FAKEEDIT : OH MAN SHIT IS GOING DOWN
THING IS I VISUALIZE ALL THIS EPIC STUFF HAPPENING
IT'S LIKE RAGNAROK AND WE AREN'T EVEN LATEGAME YET FOLKS
Waters of the world freezing over is one sign of Ragnarok, I think.
Title: Re: Dominions 3 Round 9
Post by: Korbac on October 31, 2012, 10:47:26 pm
Thank you. :) I've gotta get up in 5 hours and I'm not 'drunk', but there will be a mega hangover, I'm sure of it. :P
Title: Re: Dominions 3 Round 9
Post by: Shadowgandor on November 01, 2012, 06:07:20 am
Thank you. :) I've gotta get up in 5 hours and I'm not 'drunk', but there will be a mega hangover, I'm sure of it. :P

Although I'm probably too late, try drinking lots of water before going to sleep after having a drink. No hangover at all, apart from tiredness. It works for most people I speak too, as long as they don't forget it :p
Title: Re: Dominions 3 Round 9
Post by: Korbac on November 01, 2012, 12:52:22 pm
Thank you. :) I've gotta get up in 5 hours and I'm not 'drunk', but there will be a mega hangover, I'm sure of it. :P

Although I'm probably too late, try drinking lots of water before going to sleep after having a drink. No hangover at all, apart from tiredness. It works for most people I speak too, as long as they don't forget it :p

Cheers bro. :) Yeah this tends to work very well if you've had mixers; if you've had pints like I did too much water tends to bloat your stomach even more.

Lesson learned : I cannot hold down 6 pints any more. :P

EDIT : Turn submitted, nice try Il Palazzo; I'm liking my graphs, I hope you guys like forts.  ;)
Title: Re: Dominions 3 Round 9
Post by: Karlito on November 01, 2012, 01:38:49 pm
You have more than 1 fort for every three provinces. Aren't you basically at the saturation point?
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on November 01, 2012, 01:41:50 pm
You can never have too many!
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on November 01, 2012, 01:46:47 pm
EDIT : Turn submitted, nice try Il Palazzo; I'm liking my graphs, I hope you guys like forts.  ;)
Keep your snake near my lake and he'll dream of the stiffs sooner or later.*

*message approved by Dr S.Freud
Title: Re: Dominions 3 Round 9
Post by: Korbac on November 01, 2012, 01:48:15 pm
You have more than 1 fort for every three provinces. Aren't you basically at the saturation point?

IIRC forts increase money collected from a province. You're right on the admin (I'm not getting a production bonus). Another factor is the recruitment of armies anywhere, a spreading of my mage support / research base, and greatly increased defenses against raiders. :)

You can never have too many!

Exactly! :D

EDIT : Turn submitted, nice try Il Palazzo; I'm liking my graphs, I hope you guys like forts.  ;)
Keep your snake near my lake and he'll dream of the stiffs sooner or later.*

*message approved by Dr S.Freud

Is he really worth 3 astral gems a turn? If so, cool! He's still useful! :D
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on November 01, 2012, 02:12:09 pm
Yeah, stacking forts can actually be a useful way to spend money if you're not actively at war. Building troops you're not using is just a waste in upkeep costs (and if you have a ton of forts you can quickly recruit an army later). It's definitely a long-term strategy though, since the income boost is going to take longer than 10 turns to recover the cost of the fort.

Definitely useful against raiders, though. Especially teleporting ones.
Title: Re: Dominions 3 Round 9
Post by: Boksi on November 01, 2012, 02:19:30 pm
The saturation point of forts in Dominions 3 is when every province has a fort at every point in time.

Mental note: Make a lot of gate cleavers and siege golems before my inevitable invasion of Jomon.
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on November 01, 2012, 02:38:13 pm
Oh flying units: do they have fort attack AND defense bonuses or just one/the other? Also, animals have a penalty, right? So... how effective are the black hawks from Call of the Winds for fort sieging/defending (apart from their pretty low strength 5)?
Title: Re: Dominions 3 Round 9
Post by: Korbac on November 01, 2012, 02:48:48 pm
From the Wiki :

Quote
Animal

The unit is an animal. It is affected by animal awe. (Normal units are not). According to the manual, animals get a penalty sieging a castle, this is false. Some animals, like the Black Hawk, get a hidden siege penalty.

Quote
Fly

Flying units may move far distances and may cross enemy lands without restrictions, they ignore all terrain restrictions excluding water. They are also able to launch quick attacks on archers and commanders in battles. Flying units are very good at patrolling your lands. They are also difficult to besiege and will have an advantage when besieging others.

Looks like Flying units have both advantages. I'm going to (probably wrongly) assume flying gives a 2x siege multiplier, which would make the hawks as good as normal human soldiers.

Of course, hawking a fort would probably just result in a pair of mages and 20 or so chaff just coming out to mince you the following turn. :P
Title: Re: Dominions 3 Round 9
Post by: Bluerobin on November 01, 2012, 02:54:27 pm
Sounds good, thanks!
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on November 01, 2012, 02:55:41 pm
Oh flying units: do they have fort attack AND defense bonuses or just one/the other? Also, animals have a penalty, right? So... how effective are the black hawks from Call of the Winds for fort sieging/defending (apart from their pretty low strength 5)?
Quote from: http://forum.shrapnelgames.com/showpost.php?p=685786&postcount=30
    For every sieging unit: (str^2 / 10) + (10 if flying) + 10*(siege skill)
    For every non-mindless defending unit: (str^2 / 10) + (10 if flying) + 10*(guard skill)
    For every mindless defending unit: 1 + 10*(guard skill)

Remainders in the divisions are being rounded down. Those two values, the siege and the "desiege" strength, are then again in a final step being divided by 10, rounded down, which results in the formulas that are in the manual, except for mindless units.
tl;dr;
-animals don't have penalties, apart from black hawks and shikigami.
-mindless units are atrocious at castle defense
-flying gives large bonuses to both siege and defense
Title: Re: Dominions 3 Round 9
Post by: Karlito on November 01, 2012, 03:03:59 pm
Huh, I was not aware that strength was a factor in castle sieges.
Title: Re: Dominions 3 Round 9
Post by: Korbac on November 01, 2012, 06:29:54 pm
I apologize to everyone, especially Il Paz who did a much better job than I did.

Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9
Post by: Karlito on November 01, 2012, 06:45:04 pm
Is that... an image hosting site that disables hotlinking?
Title: Re: Dominions 3 Round 9
Post by: Korbac on November 01, 2012, 06:51:54 pm
Can you see it?

Also, muhbeeidunno.
Title: Re: Dominions 3 Round 9
Post by: Karlito on November 01, 2012, 06:53:09 pm
Not in your post, no. But I can access the url.
Title: Re: Dominions 3 Round 9
Post by: Korbac on November 01, 2012, 06:56:43 pm
Oh, ok. It shows up fine in my spoiler.  :-\
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on November 01, 2012, 09:29:17 pm
Oh, ok. It shows up fine in my spoiler.  :-\
Not for me.

Oh, and I submitted my turn, so the new turn is out.
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on November 02, 2012, 05:23:34 am
Spoiler: And so, it begins (click to show/hide)

In other news, The R'lyeh Society For Preservation Of Underwater Diversity would like to thank Atlantis for not invading the Dreamlands while we're preoccupied with surface matters.

I apologize to everyone, especially Il Paz who did a much better job than I did.

Spoiler (click to show/hide)
I love it. It'd be great to have every nation do their own newspapers, but it's just so damn time consuming.
Pic doesn't show in the forum though.
Title: Re: Dominions 3 Round 9
Post by: Boksi on November 02, 2012, 05:29:23 am
If I had gotten one or two more lesser horrors in there, I would have won. The militia were retreating and the clockwork horrors were exhausted. Good thing I named my scout appropriately. Probably should have set him to retreat, though.

But hey, I did manage to slaughter several turns worth of Gibborim. That's nice.
Title: Re: Dominions 3 Round 9
Post by: Shadowgandor on November 02, 2012, 06:05:43 am
Spoiler: And so, it begins (click to show/hide)

My guys....might have to flex their muscles for a bit. Judging by the total army size of Ermor, my PD wasn't very succesful in fending them off. :P
Title: Re: Dominions 3 Round 9
Post by: a1s on November 02, 2012, 07:53:07 am
Quote from: Deadly Telegraph, Undecambor 3, 703 AVE
War?
Spoiler (click to show/hide)
Today the borders of Ermor were breached by a raiding party of Utgard barbarians. Though eventually repelled by the self-defense forces lead by the esteemed war hero, bishop Mort, barbarians have caused re-deaths of over 300 private citizens and millions of cantrii worth of damages. Following the raid Plain of Tusker is a desolate wasteland.  Consul Ayevanivs Avgvsvs Ayevs has claimed that "Utagrd forces were provoked by the self-defense force maneuvers" or "were probably lost".

Quote from: Deadly Telegraph, Undecambor 19, 703 AVE
New Management
(http://i.imgur.com/p2in8.png)
Following Utgard's last months unprovoked attack on Plain of Tuskers generalissimo, bishop and self appointed prophet of Lichinca, Mort has declared he has "had it up to here with Citizen Ayivs's chickenshit pacifism" and declared a Cursade into the holy lands. Senate has been temporarily dissolved and all citizens are requested and required to report for military duty.


Quote from: Deadly Telegraph, Undecambor 21, 703 AVE
Traitors
Spoiler (click to show/hide)
First crony of the Ayivs regime was executed today, when tribune Manhate refused to overturn his garrison to the self-defense force, because allegedly the "sea has frozen over" and he can't get out. Of course it's obvious the whole garrison is a fiction created by the old regime to write off supplies. A fresh cadre of loyal officers have been sent to oversee recruitment.


Quote from: Deadly Telegraph, Dodecambor 10, 703 AVE
First Victories
Spoiler (click to show/hide)
Under the leadership of Mort (the rumors of whose absence during the battle are Ayivist propaganda) Cracked Land has been take by Eromorian armies from the infidel barbarians. Mort was reported to say "The Holy Sepulchre is just beyond these walls. Let's bring them down, and we shall all see it within the week". Which is clear evidence that he was there.
Title: Re: Dominions 3 Round 9
Post by: Boksi on November 02, 2012, 09:36:53 am
I can't let you guys have all the fun, now can I? :P

Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9
Post by: Waterplouf on November 02, 2012, 11:13:41 am

In other news, The R'lyeh Society For Preservation Of Underwater Diversity would like to thank Atlantis for not invading the Dreamlands while we're preoccupied with surface matters.


Yeah... note that I actually want to kill you, but I actually have no idea how to do this  :P.
Title: Re: Dominions 3 Round 9
Post by: Karlito on November 02, 2012, 12:01:27 pm
Maybe I'll make a Pangaean newspaper, but what would it be printed on? Vellum is certainly out, and paper seems problematic as well.
Title: Re: Dominions 3 Round 9
Post by: Boksi on November 02, 2012, 12:06:44 pm
Maybe I'll make a Pangaean newspaper, but what would it be printed on? Vellum is certainly out, and paper seems problematic as well.
Genetically engineered fruit.
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on November 02, 2012, 12:41:34 pm
Maybe I'll make a Pangaean newspaper, but what would it be printed on? Vellum is certainly out, and paper seems problematic as well.
I hear Gibborim hides make an excellent parchment.

Yeah... note that I actually want to kill you, but I actually have no idea how to do this  :P.
I'd help you out with free advice, but I've no idea either. Maybe some of the concerned citizens of the world can take a break from waving their papers around(and killing each other) and advise you on the matter?
Guys, it's in your own interests.
Title: Re: Dominions 3 Round 9
Post by: Karlito on November 02, 2012, 12:45:04 pm
Well, the seas are frozen and Atlantis's capital is on the land somewhere, so I suppose it depends on the what sort of assets he has under water at the moment.
Title: Re: Dominions 3 Round 9
Post by: Boksi on November 02, 2012, 01:13:53 pm
I guess I could post this? Yeah, I think I will.



OK, so it's time for the second episode of this Gath mini-LP. I won't go into details about early expansion because there isn't any special trick to what I'm doing. Just get a couple of sacred giants and send them off to kill people who don't pay you taxes. But I'll get into the awesomeness of Levite Zealots, don't worry.
Spoiler (click to show/hide)
Still, I think I should mention that I love discovering sites I've never seen before. It's just so neat. This one didn't require any sitesearching, but there's obviously also a death site there. If you see some odd scales somewhere, you ought to check http://dom3.servegame.com/wiki/Magic_site (http://dom3.servegame.com/wiki/Magic_site) to see what it might be.
Spoiler (click to show/hide)
The Navigator's Guild provides 2 water gems and lets me recruit Navigators. They look nicely synergistic with my current research plans - communions and evocation spam.

So yeah, Levite Zealots. Why are they so good? Well, they're recruit-anywhere sacreds, but they're not top-of-the-line, murder-everything-and-then-some recruit-anywhere sacreds. Still, they have their uses. First of all, they only cost 15 gold to recruit so they have nearly no upkeep cost. Secondly, they have 14 base morale, which becomes 16 with a bless. They've got wasteland survival, which is admittedly a rather minor benefit.
Spoiler (click to show/hide)
But most importantly(to me) is the fact that they have a patrol bonus. It's an incredibly mundane thing that's surprisingly useful.
Spoiler (click to show/hide)
For example, here I've set the taxes on my capital to 140%. I've got 10 Levite Zealots patrolling - their patrol bonus means they act like 30 patrollers, which is usually enough to quell the unrest from this level of taxes. The maintenance cost for 10 zealots and a generic commander is 8 gold per turn, by the way. By comparison, 30 independent soldiers and a generic commander would cost 43 gold to maintain, cost twice as much to recruit and wouldn't even be as good in a fight.
Spoiler (click to show/hide)
Of course, patrolling to reduce unrest kills population. It's not so bad when you've got growth scales, but it does mean less gold later. But that's fine, because you get more gold now, which you can invest in acquiring more provinces to get more gold.
Spoiler (click to show/hide)
If you get a province with a low population and some good mines, you might even want to yank the taxes up to 200% and kill everyone with patrolling. You still get the income from the mines, which is doubled by your taxes, but you don't have to worry about unrest because everybody is dead! The province I'm using as an example isn't really good enough for that trick, but even 120 is a pretty good income and we'll get plenty of gold while slowly killing the place.
Spoiler (click to show/hide)
By the way, you can see here how I'm surrounding a couple of provinces but not taking them. That's because I can take them whenever I want, so I focus my forces on taking other provinces that aren't guaranteed to be mine.
Spoiler (click to show/hide)
Here you can see that despite having less people after all the patrolling, the province's income has actually increased. This is because of the good scales we picked. I put another commander with 10 more Zealots patrolling there to quell all the unrest - 20 Zealots equal 60 normal patrollers. Also, I'm having an indie commander build a fort with a 15% administration bonus, which translates to a 15% income bonus. I'm not sure on how scales and administration bonuses interact, but the bottom line is loadsamoney (http://www.youtube.com/watch?v=ON-7v4qnHP8). But you know what's impressive?
Spoiler (click to show/hide)
That Hill Castle is the third fort I'm building, not the second. And it's winter in the first year of the Ascension Wars! That's the income you can get with good scales and Levite Zealots!
Spoiler (click to show/hide)
And as the new year dawns, we discover our closest neighbor, Ermor. I guess up next is a crash course in Yeddeoni communions against undead. Boy, I bet that would have been handy a while ago. But first, we'll need some Abbas and some construction research or all our troops will starve to death.

I do have a bit more written up, but that's a nice place to end the episode don't you think?
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on November 02, 2012, 07:09:23 pm
In R'lyeh, all newspapers look the same:
Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9
Post by: Stworca on November 03, 2012, 03:28:03 am
Yeah... note that I actually want to kill you, but I actually have no idea how to do this  :P.

Reduce the amount of his provinces to 0.
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on November 03, 2012, 08:29:06 am
If I had gotten one or two more lesser horrors in there, I would have won. The militia were retreating and the clockwork horrors were exhausted. Good thing I named my scout appropriately. Probably should have set him to retreat, though.

But hey, I did manage to slaughter several turns worth of Gibborim. That's nice.

At 75 gold a piece, and with 30 dead, you managed to kill 2250 gold worth of troops, or the equivalent of two fortresses.  I'm sure you can call that a fair exchange.

Also, would it be possible to have a 24 hour extension?  Things have been busy in real life, and I'm feeling quite rushed.  I haven't even had time to review the Great Gibborim Genocide.
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on November 03, 2012, 08:38:11 am
Done.
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on November 03, 2012, 04:31:46 pm
Um, it doesn't look like the deadline was extended.
Title: Re: Dominions 3 Round 9
Post by: Karlito on November 03, 2012, 04:46:01 pm
fixed that
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on November 03, 2012, 04:47:23 pm
Thanks!   :D

EDIT: Can't believe I posted a smiley-with-tongue instead of smiley-happy.  Thanks for the extension: I'm really too tired to submit a turn.
Title: Re: Dominions 3 Round 9
Post by: Korbac on November 03, 2012, 08:01:10 pm
Project Castlevania is coming along nicely, and I actually managed to win a battle of EPIC proportions with R'yleh!

HE CAN BE BEATEN!
Title: Re: Dominions 3 Round 9
Post by: Il Palazzo on November 04, 2012, 04:24:14 am
Project Castlevania is coming along nicely, and I actually managed to win a battle of EPIC proportions with R'yleh!

HE CAN BE BEATEN!
Curses!
But don't get your hopes up, guys - it wasn't easy. He won only by bringing to bear overwhelming numerical superiority, 100% archer army, and significant mage support.
Title: Re: Dominions 3 Round 9
Post by: Boksi on November 04, 2012, 07:53:21 am
Project Castlevania is coming along nicely, and I actually managed to win a battle of EPIC proportions with R'yleh!

HE CAN BE BEATEN!
Curses!
But don't get your hopes up, guys - it wasn't easy. He won only by bringing to bear overwhelming numerical superiority, 100% archer army, and significant mage support.
Oh man, I saw that one. Too bad I can't replicate his strategy, Abysia is kind of bad at the whole "ranged weapon" deal. I could recruit independents, but they wouldn't be as competent in a melee as his samurai longbowmen.
Title: Re: Dominions 3 Round 9
Post by: Korbac on November 04, 2012, 08:24:33 am
Project Castlevania is coming along nicely, and I actually managed to win a battle of EPIC proportions with R'yleh!

HE CAN BE BEATEN!
Curses!
But don't get your hopes up, guys - it wasn't easy. He won only by bringing to bear overwhelming numerical superiority, 100% archer army, and significant mage support.

All true, unfortunately. ;)
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on November 04, 2012, 08:35:37 pm
Just submitted my turn.  Time to see the outcome of the Siege of Battlestation One!

EDIT: Looking over the new turn, I can say only one thing: I really loathe Pangea and Abyssia.
Title: Re: Dominions 3 Round 9
Post by: Karlito on November 04, 2012, 10:43:54 pm
Even after the successful defense of Battlestation One? Well that's ok, we hate you too.
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on November 04, 2012, 11:16:36 pm
Even after the successful defense of Battlestation One? Well that's ok, we hate you too.
Pyrric success, maybe.  I lost half my army in that fight, even one commander.  Course, you lost three, which makes me estatic about the battle.
Title: Re: Dominions 3 Round 9
Post by: Korbac on November 05, 2012, 03:33:49 am
If any one of the three of you trying to gangbang Gath wants a piece of me instead, you're welcome. :P

Either that or I reach 100% fort saturation with my admin 30 castles. Delicious. :P
Title: Re: Dominions 3 Round 9
Post by: Shadowgandor on November 05, 2012, 03:40:51 am
Spoiler: And so, it begins (click to show/hide)
My guys....might have to flex their muscles for a bit. Judging by the total army size of Ermor, my PD wasn't very succesful in fending them off. :P

Spoiler (click to show/hide)
Title: Re: Dominions 3 Round 9
Post by: EuchreJack on November 05, 2012, 04:53:50 am
Spoiler: And so, it begins (click to show/hide)
My guys....might have to flex their muscles for a bit. Judging by the total army size of Ermor, my PD wasn't very succesful in fending them off. :P

Spoiler (click to show/hide)
Yay!

If any one of the three of you trying to gangbang Gath wants a piece of me instead, you're welcome. :P

Either that or I reach 100% fort saturation with my admin 30 castles. Delicious. :P
While I appreciate your willingness to act as a decoy, The Secret Alliance of Good Avatars (SAGA) would be better served by your launching a sneak attack sometime after this post is forgotten.   :P
Title: Re: Dominions 3 Round 9
Post by: a1s on November 05, 2012, 05:25:54 am
Spoiler: And so, it begins (click to show/hide)
My guys....might have to flex their muscles for a bit. Judging by the total army size of Ermor, my PD wasn't very succesful in fending them off. :P

Spoiler (click to show/hide)
I'll say.
I have also learned several things today:
All in all I expect to gain at least half of the XP need to advance my "dominion player" skill from this turn.[/list]
Title: Re: Dominions 3 Round 9
Post by: Shadowgandor on November 05, 2012, 06:05:44 am
  • apparenly I have no idea how hit points work:
    Spoiler (click to show/hide)
    srsly, WTF?

Pretender gods and prophets receive bonuses to hit points, strength, and magic resistance in friendly dominion, and penalties in enemy dominion (quoted from the wiki). I haven't watched our battle yet so I can't say for sure, but I'm guessing the screenshot is from your prophet?

edit: Oh wait...25-20=65. That sounds a bit weird :P No idea, maybe one of the priest buffs?

Spoiler (click to show/hide)
18+103-1-50=70 which isn't even close to ~100 (the wiki claims scouting will sometimes miss units, but never make up new ones).
[/li][/list]
I don't know about this one, but my stealthy units might have caused this maybe? I'll tell you more once I've actually opened the game :P
Title: Re: Dominions 3 Round 9
Post by: Boksi on November 05, 2012, 10:09:04 am
    • apparenly I have no idea how hit points work:
      Spoiler (click to show/hide)
      srsly, WTF?

    Pretender gods and prophets receive bonuses to hit points, strength, and magic resistance in friendly dominion, and penalties in enemy dominion (quoted from the wiki). I haven't watched our battle yet so I can't say for sure, but I'm guessing the screenshot is from your prophet?

    edit: Oh wait...25-20=65. That sounds a bit weird :P No idea, maybe one of the priest buffs?
    It's because the dude came from a province where he had high dominion and thus 65 HP. The HP didn't go away, even though his max hp were lowered.[/list]
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 05, 2012, 10:42:17 am
    There's always the possibility of a large percentage error in scouting reports. I don't know what the wiki says, but I've seen them deviate up to 50% of the actual number.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 05, 2012, 11:01:24 am
    Yeah, I've always thought scouting reports were accurate within a percentage on either side of the actual number (plus or minus, not just minus).

    And the hit points thing, Boksi nailed it. Pretender/prophet hit points max hit points are calculated based on the province they're attacking, but their current hit points can exceed the max if they came from a province with higher dominion. It can cause some unfortunate issues of being more likely to get afflictions since those calculations are based on your max hit points. If you have 20 max hp, but 70 current hp and get hit three times for 20 hp, you'll survive but you'll also probably be crippled.
    Title: Re: Dominions 3 Round 9
    Post by: a1s on November 05, 2012, 11:34:04 am
    It's because the dude came from a province where he had high dominion and thus 65 HP. The HP didn't go away, even though his max hp were lowered.
    Are hit points taken from the previous turn (plus recovery) or this turn, but before movement? This could be important, if something changes the dominion a lot (like the enemy god being next door).
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 05, 2012, 12:19:20 pm
    I don't know, but dominion changes are calculated at the end of the turn (http://dom3.servegame.com/wiki/Turn_resolution), so I don't think it matters.

    Edit: Oh, but apparently preaching happens at the beginning (http://dom3.servegame.com/wiki/Talk:Turn_resolution) before magic battles?
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on November 05, 2012, 03:42:52 pm
    You know what really annoys me? Casting 12 site search spells and finding nothing, and then a manual site search does find a site.

    Spoiler (click to show/hide)
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 05, 2012, 03:46:33 pm
    BRIGANDS? GG guys Boksi has the most OP troops in the game. :(
    Title: Re: Dominions 3 Round 9
    Post by: a1s on November 05, 2012, 08:24:56 pm
    Speaking of brigands (and boars) when the game tells you you need to send send in some heroes to clear them up, how do you do that? Is it just patrolling?
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 05, 2012, 08:31:03 pm
    Yup. It's not guaranteed that you'll find them, but it shouldn't be too hard. I just know that most of the time the number of troops I need to patrol with makes the actual battle trivial.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 06, 2012, 09:24:19 am
    The Llama server page seems to be malfunctioning.  I can't see what day it is, and it appears nobody has submitted their turns.  Maybe my link is no longer working?
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 06, 2012, 09:36:07 am
    The link is http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound9
    If people have submitted turns, then yeah something is wrong with it. Either way it looks like I'm going to need a 24hr extension. There's a good chance I can submit my turn today, but a better chance that I can't.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 06, 2012, 10:13:44 am
    The link is http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound9
    If people have submitted turns, then yeah something is wrong with it. Either way it looks like I'm going to need a 24hr extension. There's a good chance I can submit my turn today, but a better chance that I can't.

    From what I've read here (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1128), it appears Llamaserver is malfunctioning for everyone.  I'd suggest a 24 hour extension simply due to the error of the server, and the obvious confusion as to when the game will be hosting that anyone not on GMT time will be experiencing.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 06, 2012, 10:23:34 am
    I've submitted an extension request to the server, but since it's not getting updated for whatever reason, it won't show on the page. Usually it grants automatic extensions after such prolonged out-of-order episodes anyway.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 08, 2012, 10:04:42 am
    Just submitted my turn.  Sorry about the delays, I've been a little out of it lately, and fighting off the collosal armies of three seperate nations is downright depressing.

    EDIT: And I forgot to do recruitment.  Well, I guess I didn't need reinforcements or additional mages anyways.   :P
    Don't worry, I'm sort of happy to have the extra gold for a change.   ;D
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 08, 2012, 10:20:43 am
    Alright, I'm going AI.  I've lost too much over the last few turns to recover.  I know this will probably affect who wins, but I no longer care.

    I lost because I got gangraped.  Estimated time until entirety of Gath is under foreign rule: 3 turns.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 08, 2012, 10:24:39 am
    I lost because I got gangraped.
    That's usually how it goes. I can't recall a game where I destroyed a nation and didn't have at least a little help from someone else.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 08, 2012, 10:26:35 am
    I lost because I got gangraped.
    That's usually how it goes. I can't recall a game where I destroyed a nation and didn't have at least a little help from someone else.
    I'm sure you and Boksi will be able to discuss that throughly in the very near future.  Watch your back!

    EDIT: I might stay in for a turn or two just to mess with people.  I've got quite a few annoying little surprises I can pull.  Plus, I might want to gather all my items to labs so I can give them away.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 08, 2012, 10:37:19 am
    Sorry I wasn't able to help you out more against Pangaea! Although, Il Palazzo's making sure I'm getting some punishment for that...

    On that topic, Il Palazzo, if you get a chance to check the turn in the next 8 hours or so, would you mind letting me know how badly that siege defense failed? I knew it was going to fail so I tried to take out as many of your astral mages as I could while I was at it, but I get the feeling my communion just didn't work.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 08, 2012, 10:38:27 am
    Oh boy, two religious zeal events this turn.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 08, 2012, 10:40:21 am
    Hahaha aww. Hopefully you've boosted your income in the past few turns!
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 08, 2012, 10:42:14 am
    Let's not talk about my income.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 08, 2012, 10:45:36 am
    Yeeahhh. I realized a little while ago that my aggressive dominion push into R'lyeh's territory is only helping him. If I could take out his temples I could domkill him without much issue, but as of now I'm just boosting his income by about 50% and growing populations instead of preventing his dominion from killing his own population.

    Edit: Whuh oh, inspiration for a nation strikes when I least expect it: http://imgur.com/0xAzO (http://imgur.com/0xAzO)

    Canadians will rule the world!
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 08, 2012, 01:28:52 pm
    On that topic, Il Palazzo, if you get a chance to check the turn in the next 8 hours or so, would you mind letting me know how badly that siege defense failed? I knew it was going to fail so I tried to take out as many of your astral mages as I could while I was at it, but I get the feeling my communion just didn't work.
    Huh? I've only breached your walls this month. Ergo, no assault and no defense.
    But since you've already said what you said, let me inform you that Magic Duel doesn't take into account any magic boosters, including communion, when calculating the winner. If that's what you were trying to do, then you have one more turn to rethink it!


    @Waterplouf:
    Welcome to the fertile* lands of R'lyeh! Did you know, you can enter our fabulous country without wetting your fins - there's a connection between Eataine(your fort in Southern Uthulan, province no.59) and "Cape town", i.e. Elven Fortress(14).
    I'm telling you this just in case you've forgot/didn't know about enabling province connections to be displayed on the map - a very useful, if not outright necessary for this map feature in the Map Filters menu.
    I'd be uncivil to pop up at your gates unexpected.

    @Euchre:
    Awwww, what a shame. And here I thought I managed to turn you into my unwitting henchman.


    *courtesy of Bluerobin
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 08, 2012, 01:32:21 pm
    Aww, darn, I forgot about that. Thanks for the sporting reminder, though. Makes me wish I hadn't sent away the stealthy portion of my troops.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 08, 2012, 01:35:46 pm
    Aww, darn, I forgot about that. Thanks for the sporting reminder, though. Makes me wish I hadn't sent away the stealthy portion of my troops.
    Oh. You mean to say there's a sneaky bunch of troublemakers in the area?
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 08, 2012, 01:38:44 pm
    Well, not a bunch, but they're around.

    They're always around.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 08, 2012, 01:53:24 pm
    @Euchre:
    Awwww, what a shame. And here I thought I managed to turn you into my unwitting henchman.
    For the record, I was only stalling until I could get forces to take out your fort.  I had no intention of our peace treaty to last more than four turns.  But then I realized that "I" wouldn't last four turns, so I'm honorable up to the end.   :P
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on November 08, 2012, 02:20:48 pm
    Well, you've done well to fight this long, Euchre. There's not much else I can say about that. I can see how you could consider this turn's losses to be catastrophic, though :P I'm not sure about your fight with Pangaea, but only five units survived the battle of Brasov so that's a pretty bad loss there. And your capital's pretty much doomed, too. But by all means, try to screw me over. It's what I'd try to do if I was in your situation :P

    And it's pretty thematic too - a being with an ego big enough to claim the throne of the world would not take kindly to having its hopes crushed.

    In other news, it appears that Crushers are immune to sleep vines. Is this because they're lifeless?
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 08, 2012, 02:29:33 pm
    Well, you've done well to fight this long, Euchre. There's not much else I can say about that. I can see how you could consider this turn's losses to be catastrophic, though :P I'm not sure about your fight with Pangaea, but only five units survived the battle of Brasov so that's a pretty bad loss there.
    I had a similar battle with Pangea, except without the survivors.

    And your capital's pretty much doomed, too. But by all means, try to screw me over. It's what I'd try to do if I was in your situation :P
    My my my, that is a big ego you've got there.  Il Palazzo will kill you, I have no doubt of that, and therefore have no reason to take any sort of action against you for revenge.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 08, 2012, 02:31:52 pm
    Honestly :

    Odds of Il Palazzo winning : 90%
    Odds of ANYONE else : 10%
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 08, 2012, 02:33:57 pm
    Come now, what's with that defeatism? I'm no wizard, you know.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 08, 2012, 02:40:50 pm
    Come now, what's with that defeatism? I'm no wizard, you know.

    That's not to say I'm not going to ineffectually snap at your heels until you kill me. :P
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 08, 2012, 02:47:03 pm
    On one hand, if we can dispel the seas of ice and hit you in multiple places we might be able to make enough of a dent to matter, especially since your dominion only covers about half of your territory. On the other hand, your force sitting on my fort is quite powerful. I wish I wasn't so far behind in research... if I could cloud trapeze my whole thunder strike brigade on top of that army it would be a fun fight to watch.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 08, 2012, 03:00:09 pm
    Come now, what's with that defeatism? I'm no wizard, you know.

    Just Sun Tzu of Dominions 3.  Same difference, really.

    Ironically, I know that if you had the assets at my disposal, you could win easily.  But I can barely comprehend the game, and have lost enough mages to prove that fact.  If my losses actually accomplished something, I'd be a bit more cheerful.  But they have been pure loss, no gain.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 08, 2012, 05:16:07 pm
    In other news, it appears that Crushers are immune to sleep vines. Is this because they're lifeless?

    I think so, yeah. Are there any units with zero encumbrance that aren't lifeless?
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 08, 2012, 05:26:17 pm
    In other news, it appears that Crushers are immune to sleep vines. Is this because they're lifeless?

    I think so, yeah. Are there any units with zero encumbrance that aren't lifeless?
    Dunno.  Some undead maybe?

    Yup, some undead aren't lifeless, but do have zero encumbrance.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 08, 2012, 05:29:27 pm
    Elementals are lifeless, but elemental royalty are zero encumbrance but not lifeless. That's a lot of negatives. :-\

    Edit: Oh, also the seasonal animals. Summer Lions, Spring Hawks, etc.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 08, 2012, 07:59:46 pm
    I'll have to test the sleep vines on one of those sometime, then.
    Title: Re: Dominions 3 Round 9
    Post by: Waterplouf on November 09, 2012, 05:30:37 am

    @Waterplouf:
    Welcome to the fertile* lands of R'lyeh! Did you know, you can enter our fabulous country without wetting your fins - there's a connection between Eataine(your fort in Southern Uthulan, province no.59) and "Cape town", i.e. Elven Fortress(14).
    I'm telling you this just in case you've forgot/didn't know about enabling province connections to be displayed on the map - a very useful, if not outright necessary for this map feature in the Map Filters menu.
    I'd be uncivil to pop up at your gates unexpected.

    Thanks for the kind advice. I knew for the province connections display, but I wasn't paying attention about long range connection. Attacking you was maybe a mistake after all ?  :P
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 09, 2012, 09:16:17 am
    Llamaserver is down.  Would it be possible to keep it from hosting once it starts up?  I wanted to edit my turn, but I can't submit the new turn until 30 minutes after the old one is accepted, and the game may host as soon as Llamaserver comes back online, thus making it impossible to submit an edited turn.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 09, 2012, 09:32:03 am
    The next turn is due in 26h. Give us a shout a few hours before the deadline if you still need an extension.
    Title: Re: Dominions 3 Round 9
    Post by: a1s on November 09, 2012, 09:35:31 am
    Llamaserver is down.  Would it be possible to keep it from hosting once it starts up?  I wanted to edit my turn, but I can't submit the new turn until 30 minutes after the old one is accepted, and the game may host as soon as Llamaserver comes back online, thus making it impossible to submit an edited turn.
    Untrue. You can submit turns whenever you like (including within 1 minute of each other, which causes identification problems), and Llama will process them in the order received when it comes online.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 09, 2012, 12:29:19 pm
    Llamaserver is down.  Would it be possible to keep it from hosting once it starts up?  I wanted to edit my turn, but I can't submit the new turn until 30 minutes after the old one is accepted, and the game may host as soon as Llamaserver comes back online, thus making it impossible to submit an edited turn.
    Untrue. You can submit turns whenever you like (including within 1 minute of each other, which causes identification problems), and Llama will process them in the order received when it comes online.
    Alright, thanks for clarifying that.  I was just worried about my multiple alternate turns.  Thanks.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 09, 2012, 07:30:45 pm
    Can I get a 24 extension please? I've been struck by a sudden migraine and I'm off to bed. :(
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 09, 2012, 07:34:11 pm
    Going to sleep for the next 16 hours? ;) Alright, try and get in as soon as you can (that goes for all three of you).
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 09, 2012, 10:29:13 pm
    Yeah, I'll try. I'm out of town, but I have my laptop so hopefully I can do it.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 10, 2012, 03:46:50 pm
    Haha I didn't notice Karlito. I did have 13 hours sleep though, so it would have been close! :P

    Cheers to you and Il P for admin'ing the game so nicely. :D
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 10, 2012, 11:01:33 pm
    Finally got my turn in. Sorry for the delay! Now we just hope my mages end up putting up some sort of a fight. We'll see how well rudimentary communions and evocations I've never used before work out.


    Yay for throwing everything and seeing if any of it sticks. Also, I wish I had any troops at all to soak up the mind attack things your troops use Il Palazzo.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 10, 2012, 11:05:28 pm
    Yeah, it's kind of a bummer for you, I know. But console yourself with the thought that your brave sacrifice is keeping those illthids from mindblasting those hordes of atlantean fishmen visiting R'lyeh just now. All in all you're helping the world become a better place, or something. ;)
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 10, 2012, 11:30:52 pm
    Just spent 30 minutes doing orders, sending the freespawn collecters where they're needed. Then I clicked on "Quit without Saving".   :'(
    Title: Re: Dominions 3 Round 9
    Post by: a1s on November 10, 2012, 11:54:59 pm
    Ermor would like to welcome it's R'lyeh guests. We'd throw a feast, but, y'know, there isn't any food.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 11, 2012, 12:57:29 pm
    Don't worry, R'lyeh likes to diet, hardcore fashion.

    I've noticed that my Vastnesses use their Mind Blast attacks on mindless units(doing 0 damage)? I thought they were supposed to target only thinking units.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 11, 2012, 01:49:58 pm
    Don't worry, R'lyeh likes to diet, hardcore fashion.

    I've noticed that my Vastnesses use their Mind Blast attacks on mindless units(doing 0 damage)? I thought they were supposed to target only thinking units.

    "Don't attack an army of illithids with an army of undead and a few mages. The undead are mindless and the illithids will all blast your commander."

    Bug? :(

    OR they're using their 'steal strength' on the undead, and then have to use the 'mind blast' on the same target?
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 11, 2012, 01:55:01 pm
    'Steal strength' works on undead?
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 11, 2012, 02:07:15 pm
    Steal strenght is melee range only, so that's not it. Besides, it happens with my illthid commanders as well.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 11, 2012, 02:11:46 pm
    GLITCH FHOUND
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 11, 2012, 02:30:54 pm
    Skeletons and longdead are mindless but ghouls aren't. Were you hitting ghouls? Although I guess since you said you were doing zero damage you actually took a look and saw they were hitting mindless undead.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 11, 2012, 03:04:54 pm
    Yeah, the actual mindless ones.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 12, 2012, 05:52:51 pm
    Apologies for your situation regarding game mechanics, Il P. :(
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 12, 2012, 08:39:01 pm
    Another one of my "turn submitted, game hosted" posts.  Enjoy!
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 13, 2012, 04:19:29 am
    Uh, oh. Where's my ice, ice, baby?
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 13, 2012, 05:31:40 am
    Isn't there usually a message when a global gets dispelled?
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 13, 2012, 05:36:17 am
    "Your global enchantement has been dispelled"
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 13, 2012, 12:06:55 pm
    Just for the caster of the Global and the Dispell then? I guess that fits. It'd be nice if it let us all know when the seas were unfrozen.
    Title: Re: Dominions 3 Round 9
    Post by: a1s on November 13, 2012, 01:25:26 pm
    Just for the caster of the Global and the Dispell then? I guess that fits. It'd be nice if it let us all know when the seas were unfrozen.
    That it would (especially seeing as how we can find this out if we look at the Global Magic, so it's not a secret. perhaps it shouldn't say how the enchantment disappeared.)
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 13, 2012, 02:59:41 pm
    "Garrus the Ice Mage unfortunately had an accident while fishing last week, so your global has been dispelled."
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 14, 2012, 06:48:37 pm
    Well, that turn sucked.  I zigged when I should have zagged, and lost two mages and a priest.

    Sounds like a bad joke: "Two mages and a priest enter a bar.  Then Pangea attacks.  They all die.  Joke over."
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 14, 2012, 10:13:22 pm
    Cherish the small victories. You got a lychanthropos' amulet stuck on my national hero.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 14, 2012, 10:15:27 pm
    Werewolves are people too!
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 14, 2012, 10:22:33 pm
    Only half of the time. The other half they're human. :P
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 15, 2012, 05:42:42 am
    Cherish the small victories. You got a lychanthropos' amulet stuck on my national hero.

    "Ooooh, what's this?"
    "DON'T PICK THAT UP!"
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 15, 2012, 05:19:50 pm
    Cherish the small victories. You got a lychanthropos' amulet stuck on my national hero.

    "Ooooh, what's this?"
    "DON'T PICK THAT UP!"
    I've been trying to do that ever since it got stuck on my guy.  I'm sure your national hero will enjoy the regeneration and homicidal rage.   :P
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 16, 2012, 03:41:59 pm
    In all honesty, I think forting was a good option - I've noticed just how much less gold I'm getting after going on a troop / mage production spurt.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 16, 2012, 05:15:16 pm
    Yeah, putting money into forts lets you catch up quickly later on troops and mages if you want and doesn't create upkeep you have to worry about. If you're not actively under attack, it's a pretty nice use of money.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 17, 2012, 03:40:50 am
    Bill Gates sucks.  I was almost done with my turn, when everything shuts down without any sort of warning, and I'm staring at windows updating.

    And I even let windows update earlier today to avoid this crap.

    Now I have to redo my turn, from scratch.  Worst of all, I'm not nearly as attentive to detail when I'm redoing something, so congratuations Abysia and Pangea: Windows just gave you victory.

    Anyone know how to disable auto-shutdown on Windows 7?
    EDIT: I figured it out.  Annoying thing: Only options are "manually install updates" or "let Windows shut down my computer to install updates".  What I'd really like is "Install updates when I shut down the blood thing, and stop annoying me."
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 17, 2012, 08:41:17 am
    Dang Waterplouf, not the most satisfying turn for you, eh?
    Don't get discouraged though. Analyse your mistakes, and redesign your strategy. Although it might be too late for your underwater holdings, your surface forces are still considerable.
    Title: Re: Dominions 3 Round 9
    Post by: Waterplouf on November 17, 2012, 09:40:34 am
    Dang Waterplouf, not the most satisfying turn for you, eh?
    Don't get discouraged though. Analyse your mistakes, and redesign your strategy. Although it might be too late for your underwater holdings, your surface forces are still considerable.

    Yeah... I don't really know what to do. I was really hopeful with the dispel spell, but I don't have the adequate gem pool to go with mass of it. I will fight to the end though, even if the future of atlantis seems pretty grim...
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 17, 2012, 10:42:41 am
    As we're all discussing negatives, I'd like to apologise to my allies and myself if my last five or six turns have been marred by tiredness and / or drink. :P
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 17, 2012, 01:24:56 pm
    Yeah... I don't really know what to do. I was really hopeful with the dispel spell, but I don't have the adequate gem pool to go with mass of it. I will fight to the end though, even if the future of atlantis seems pretty grim...
    Frankly, with my current gem income I can reliably freeze the seas every second turn, which means that there's no way the dispel could actually work. Unless you manage to kill my national hero who's casting it, befoe I get a hold of some replacement/magic booster to get some other mage to Water 6.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 17, 2012, 08:25:42 pm
    Bah! Opportunistic Jomon eating up my undead-- do you know how many turns it took to gather those together?
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 17, 2012, 08:45:24 pm
    Let me note I did not attack you - and now I will have my buttocks firmly clenched until I look at the turn tomorrow.  8)
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 17, 2012, 10:24:48 pm
    Right, you're merely attacking and occupying my future territory.

    Uh, so I'm trying to use my (Ubuntu) netbook to do this turn because I'm travelling and it won't let me scroll the army setup window. Anyone know how to fix it?
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 18, 2012, 02:25:47 am
    Bah! Opportunistic Jomon eating up my undead-- do you know how many turns it took to gather those together?

    I'm guessing three.  Those undead plant-things grow like weeds: The hard part is finding enough commanders to ferry them around.

    Attacking somebody and making it seem like you're the victim: I seem to remember you doing that when our little war started.

    Yeah... I don't really know what to do. I was really hopeful with the dispel spell, but I don't have the adequate gem pool to go with mass of it. I will fight to the end though, even if the future of atlantis seems pretty grim...
    Frankly, with my current gem income I can reliably freeze the seas every second turn, which means that there's no way the dispel could actually work. Unless you manage to kill my national hero who's casting it, befoe I get a hold of some replacement/magic booster to get some other mage to Water 6.
    And if you have the gem income to "reliably freeze the sea every second turn", you can probably empower some shmuck to Water 6 with whatever boosters you've got in one or two turns (especially since you've reliable access to recruit Water 3 mages, it's not a long hike).  Assuming you're unable to summon something better by now (and I've seen your research graph: You can probably summon better).

    I know I'm sounding like a broken record, but: Il Palazzo has practically won.  Look at the graphs.  Look at his total dominance of the terrain.  Note that he has the Gateway Spell: It allows him to transport armies between labs, especially between underwater and surface labs.  Note his Deadly Quartet still lives unhindered.  Frankly, I'm at a loss to see how he can possibly lose.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 18, 2012, 10:11:25 am
    Doom and gloom

    At least we can feel smug when he wins with an "I told you so!" :P
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 18, 2012, 01:17:05 pm
    Doom and gloom

    At least we can feel smug when he wins with an "I told you so!" :P

    I'm happy to have been able to call it first.   ;D
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 18, 2012, 02:38:29 pm
    Just looked at that turn.

    The Bad News : That battle could have easily gone the other way.

    The Good News : I have far more than that up my sleeve. :P
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 18, 2012, 07:46:42 pm
    So, if one hypothetically loses ones God and ones capital, does one have any chance of coming back?
    Title: Re: Dominions 3 Round 9
    Post by: a1s on November 18, 2012, 09:33:11 pm
    That depends. You can if you're Emor  8)
    (generally though, 'losing your god and capital' strongly correlates with 'losing a war very badly', so usually no.)
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 18, 2012, 10:34:59 pm
    Would-be invaders better beware. Pangaean Research Goal Epsilon has been completed.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 18, 2012, 11:32:25 pm
    And Midgard Research Goal... uh, probably beta (my research has been really terrible!) will be done next turn! Yay Thaumaturgy 2! :P
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 19, 2012, 03:30:44 am
    That depends. You can if you're Emor  8)
    (generally though, 'losing your god and capital' strongly correlates with 'losing a war very badly', so usually no.)

    Well, I was already losing two wars badly before my God and Capital snuffed it.  And this is my God's second time down, so he is almost not worth bringing back now.

    EDIT: Damn.  He'd return to the capital, so he'll just die again.  Hope everyone enjoys a world without Booze.  I'd go drown my sorrows in some drink, but it no longer exists.   :'(
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 19, 2012, 03:33:33 am
    Does Jomon have a research goal? O_o Every level tends to bring "oh cool, 1-3 situational spells."
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 19, 2012, 03:34:48 am
    I actually made my research goal: Construction Six!

    But nobody is alive in Gath to enjoy this, so meh.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 19, 2012, 07:09:47 am
    My good people! Palazzo is not going to be able to continue participating in this enterprise. It's been fun and all, but the real life calls.

    This turn shall be my last, and the only question to be answered is thus: would you folks like me to set myself to AI(mindless hordes after all), or hand the control to some other person(maybe Euchre, eh? To take revenge on your assailants with the hordes of your sometime enemies?)

    I apologise to all the people that cast their votes on R'lyeh, I won't be able to make good on them. Frankly, I'm not sure I would anyway, despite some agitation from certain parties.


    Anyway, do inform me of your decision.
    Title: Re: Dominions 3 Round 9
    Post by: Shadowgandor on November 19, 2012, 09:07:07 am
    We can increase the turn time! Don't leave us! I don't want to live a happy and peaceful life :(
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 19, 2012, 10:04:03 am
    That's a shame. :( I'm up for Shadowgandor's longer turn suggestion if it helps. If you do end up having to bow out I'd prefer handing it off to a human who has the sense to keep the Seas of Ice up. I'd love it if an AI took over and we could dispel it, but I think most human players would keep it up.

    Also, if you do end up leaving I'll have a three game trend (that's statistically significant, right?) of a surefire way to kill a multiplayer game.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 19, 2012, 10:23:23 am
    A human player is certainly better than the AI, though I'd prefer it if the person who took over wasn't nursing a grudge against me. :D
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 19, 2012, 12:12:41 pm
    Even though you're going to win, Captain Pazz, I'd do almost anything to keep you in the game. Pay money, kiss your boots, 128hr turns, etc.

    Please stay!  :'(
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 19, 2012, 01:04:10 pm
    And here I thought you'd be relieved I'm leaving.

    This is less of a turn time issue than a matter of my inability to participate for a certain period of time.
    There's shit that I absolutely have to focus on doing during the upcoming forthnight, and honestly cannot afford any distractions, or at least not one of the magnitude that Dominions became.

    If you're so inclined, the game could be paused for that period, but I'm not sure if that's not even better a way of killing the game. Also, I can't promise with 100% certainty that my absence won't end up getting extended.
    Title: Re: Dominions 3 Round 9
    Post by: Darkwind3 on November 19, 2012, 02:31:20 pm
    I'm not even in this game, but I've been browsing the thread occasionally, and it sounds like you're a major power, Il Palazzo. I can say with certainty that a major power (or even a medium one) going AI will make the game worse for everyone involved. It might not kill the game, but it could and has in other games. Pause the game or find another person - maybe try to recruit from the people playing Round 10? It's not even at turn 10 yet so it's not like anybody would be taking on two huge late-game games simultaneously. Just don't set yourself to AI, because the AI is seriously terrible and knows nothing about strategy, tactics or diplomacy.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on November 19, 2012, 03:22:03 pm
    While I would certainly benefit from Il Palazzo leaving, I'd rather not have him go AI. Switch out for another player or pause the game, but don't go AI. Please.

    In other news, I can apparently recruit pale ones from Gath's ex-capital. Seems like a bug to me. Of course, pale ones suck so I won't be recruiting any anyway.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 19, 2012, 03:32:27 pm
    Capital's in a cave, right? I can recruit pale ones from a few of my cave provinces. I think default independents always become available in the captured capitals of other nations.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 19, 2012, 03:39:07 pm
    Yeah I've had some interesting things happen with this map on a couple test games where I could recruit indies from MY capital as well. They're not GOOD indies so it doesn't matter, but it's still a bit weird.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 19, 2012, 04:20:59 pm
    I'm willing to wait until you come back, Il Big Cheese. :)
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 19, 2012, 04:25:47 pm
    If we end up putting the game on pause for 2-3 weeks we could try some quick two/three person games that are done in two or three longer session. Maybe use that as a first test of the nationgen stuff? Not that I'm pushing for it particularly hard, but I figured it would keep up interest in dom3 for when Il P got back so I thought I'd throw it out as an idea.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 19, 2012, 06:18:29 pm
    hand the control to some other person(maybe Euchre, eh? To take revenge on your assailants with the hordes of your sometime enemies?)

    Some part of me really likes this option.   ;D

    There's shit that I absolutely have to focus on doing during the upcoming forthnight, and honestly cannot afford any distractions, or at least not one of the magnitude that Dominions became.

    If you're so inclined, the game could be paused for that period

    But that is the option I truly support.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on November 20, 2012, 03:15:35 am
    By the way, I may or may not be able to finish my turn today. Just to be on the safe side, I'd like to request a 24-hour extension.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 20, 2012, 04:58:45 am
    I was going to postpone anyway so we'd have some more time to figure out a course of action, but this is also a good reason. Done.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on November 21, 2012, 03:42:25 pm
    Well, we certainly have figured out a course of action now. Also, Jomon and Midgård haven't sent in their turns.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 21, 2012, 03:48:42 pm
    Wait we figured something out? Or am I missing sarcasm because of no sleep? Also, I'll submit my turn as soon as I get home, I have it done I was just waiting to see how things shook out.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on November 21, 2012, 03:56:19 pm
    Wait we figured something out? Or am I missing sarcasm because of no sleep?
    The latter.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 21, 2012, 04:13:48 pm
    K good. I've been in lab for 30.5 hours at this point and while I'm surprisingly functional my sarcasm detection seems reeeeally broken. Anyway, time to go home and submit my turn so I can die sleep.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 22, 2012, 01:17:43 am
    Wait we figured something out? Or am I missing sarcasm because of no sleep?
    The latter.
    I didn't get the sarcasm either, and I'm only sorta tired.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 23, 2012, 11:23:13 pm
    I'm willing to wait until you come back, Il Big Cheese. :)

    I think we still need for you to submit your turn.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 23, 2012, 11:30:04 pm
    You even get a courtesy 24h extension.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 24, 2012, 07:36:57 pm
    WHELL

    I kind of let this fall off the radar a bit, didn't I?

    I'll just check me email in case the turn hasn't rolled yet.

    Turns done! Good luck everyone. :D
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 26, 2012, 07:50:22 am
    Just to clarify, the game is now paused, right?
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 26, 2012, 08:13:57 am
    Yes, or rather, the deadline has been postponed by a week and I'll add on more time as necessary.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 26, 2012, 08:19:45 am
    I wonder how that last turn went for me...
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 26, 2012, 09:55:34 am
    Mine was incredibly, unbelievably uneventful. I overtook someone in research, though, so that was exciting.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 26, 2012, 11:04:10 am
    Probably me. I'm using ~75% of my mages for non - research purposes currently. :P
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 26, 2012, 11:13:45 am
    I think it was, yeah. I'm just happy to be in with the pack again, though. Never again will I take drain scales with medium research mages. Actually, that should probably just be "I need to remember to make research bonus items if I take drain scales."
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on November 26, 2012, 02:51:09 pm
    It's been paused for a wekk? Hooray. That means I don't haev to do it today,. More sleep for me. Which is good, I'm kind of lavking in thnat department.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 26, 2012, 04:31:15 pm
    Or a month if we don't have a R'lyeh. People (myself included) seemed generally against them going AI, and replacements seem scarce, so I guess we're on semitemporary hiatus. (who knows if that will kill the game faster than a large AI nation?)
    Title: Re: Dominions 3 Round 9
    Post by: a1s on November 27, 2012, 12:05:19 am
    well we could start be putting "sub wanted" in the thread title.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 27, 2012, 12:34:18 am
    Or a month if we don't have a R'lyeh. People (myself included) seemed generally against them going AI, and replacements seem scarce, so I guess we're on semitemporary hiatus. (who knows if that will kill the game faster than a large AI nation?)

    What do you mean scarce?  Il Palazzo said I could take over if he couldn't come back.   :D

    More seriously, I'd like to keep the job open for Il Palazzo until he says he won't be able to return.  It would be sort of anti-climatic to destroy R'lyeh with somebody else at the throne.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 27, 2012, 03:49:36 am
    I agree with Euchre. If we AI / replace Il Pazz, it will kind of 'invalidate' the result of the game, considering that as of this time I'd say he's the most likely to win it. Even if he's not, he's definitely a big player.
    Title: Re: Dominions 3 Round 9
    Post by: a1s on November 27, 2012, 04:08:12 am
    I agree with Euchre. If we AI / replace Il Pazz, it will kind of 'invalidate' the result of the game, considering that as of this time I'd say he's the most likely to win it. Even if he's not, he's definitely a big player.
    You could also win (you have equal forecasts in the poll). More importantly there will be other games. This one isn't any sort of championship- it's just a friendly game.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on November 27, 2012, 04:13:53 am
    I agree with Euchre. If we AI / replace Il Pazz, it will kind of 'invalidate' the result of the game, considering that as of this time I'd say he's the most likely to win it. Even if he's not, he's definitely a big player.
    You could also win (you have equal forecasts in the poll). More importantly there will be other games. This one isn't any sort of championship- it's just a friendly game.

    Cheers for the confidence, although I doubt it. :P

    It's because it's a friendly game that I don't want to replace him. :P You are right, there will be other games. You can even make another one now if you like. But I'm enjoying the way this one is going and feel replacing Paz wouldn't be as fun, as well as it being a little cheeky after the fact that he pretty much set all these up.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on November 27, 2012, 09:23:45 am
    I agree with Euchre. If we AI / replace Il Pazz, it will kind of 'invalidate' the result of the game, considering that as of this time I'd say he's the most likely to win it. Even if he's not, he's definitely a big player.
    You could also win (you have equal forecasts in the poll). More importantly there will be other games. This one isn't any sort of championship- it's just a friendly game.

    Cheers for the confidence, although I doubt it. :P

    It's because it's a friendly game that I don't want to replace him. :P You are right, there will be other games. You can even make another one now if you like. But I'm enjoying the way this one is going and feel replacing Paz wouldn't be as fun, as well as it being a little cheeky after the fact that he pretty much set all these up.

    His kind invitation is the reason I'm here.  Dunno if that means I want to thank him or see him defeated.   :P

    I'm not saying that we can't replace Il Palazzo ever, I'm just saying that I currently prefer to wait.  He said he needed about a month, and I'm willing to give that to him.  If he's not back by January, or indicates that he won't be able to continue, then I'd be ok with replacing him.

    Besides, I prefer a slower pace.  I've got a lot going on myself.
    Title: Re: Dominions 3 Round 9
    Post by: gp1628 on November 27, 2012, 01:29:47 pm
    Games need to carefully patch.
    The new Dominions 3 patch 3.28 is out. Since there is presently no publisher selling the game, you need to go to www.Illwinter.com directly to get it. Soon hopefully the game and patches will become available on Desura, possibly GamersGate and Steam.

    FYI Illwinters other game Conquest of Elysium 3 also has recently released a patch
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on November 29, 2012, 04:47:40 pm
    Christmas is coming and I've got a turn for you.

    If you're ok with waiting another week plus minus a few days, I should be back and ready to rock.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on November 29, 2012, 08:24:01 pm
    Abysia, Atlantis, Gath, and Utgard should hurry up and send in their turns then.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on November 29, 2012, 08:29:00 pm
    Whoa, I sent in a turn? Apparently I did. Probably because I knew I was going to forget, just like I did.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 01, 2012, 11:45:12 pm
    So, three of you missed the turn. I thought the deadline was later and would have extended it out, sorry.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 02, 2012, 01:14:43 pm
    If three of them missed it, rollback? :/

    I hope you didn't miss your turn Karlito. ;)
    Title: Re: Dominions 3 Round 9
    Post by: a1s on December 02, 2012, 02:49:42 pm
    Rollback is a pain in regular circumstances, but over a version change it's basically a death sentence for the game.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 02, 2012, 02:53:50 pm
    I hope you didn't miss your turn Karlito. ;)
    It was Gath, Utgard and Atlantis. Actually, first looking at the turn I thought for a minute that you might have staled, since that big ol' army of yours hadn't moved.

    And yeah, rollbacks seem to have a reputation for breaking things. I'd at least like the three players in question to weigh in before we consider anything like that. We've probably got a few weeks until Palazzo is able to submit his next turn.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 02, 2012, 03:54:20 pm
    "That" big old army?

    Dear Karlito, you're speaking as if I've only got one. ;)

    Even if I lose now I know I've bothered you more than in the previous game. :P
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 02, 2012, 06:42:37 pm
    Yeah, you're doing alright for yourself, though I'm beginning to move beyond the "hordes of manikin supported by animal-infantry" tactic. We'll see how well you do against the evil brewing in my capital.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 05, 2012, 12:53:44 am
    Did Abyssia stall?  If so, than I'm perfectly happy with continuing without rollback.

    If Abyssia did not stall, prepare for an angry rant.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 05, 2012, 12:57:37 am
    It was Gath, Utgard and Atlantis.

    Bracing for rant.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 05, 2012, 01:02:36 am
    It was Gath, Utgard and Atlantis.

    Bracing for rant.

    Insert rant here

    Doesn't matter, since I'm going to say to go along with the game without the rollback.  Sure I'm pissed, really pissed, but what am I going to do?  Sacrifice the game because I feel wronged?  Nah, I really didn't have much to lose anyways.

    Patch is needed before the turn, got it.

    Since Abyssia got a free turn to pummel on me, would it be unfair of me to demand three turns of peace between me and Abyssia since I'm not demanding a rollback? 
    One turn to make up for the lost turn, and one turn because I won't be engaging in offensive action (a favor that Abyssia failed to pay me), and one turn because unlike Abyssia I had no warning or say?

    Utgard and Atlantis might also wish some sort of peace with their aggressors before agreeing to continue without a rollback (or they might prefer a bribe and continued warfare, they can't be as bad off as me [although I note that Atlantis has been losing ground badly over the past few turns]).  And since we make up a third of the players, it isn't unreasonable.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 05, 2012, 05:30:50 am
    Kind of wondering what's happening with the game at the moment - do we need the new patch before sending our next turn in?
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on December 05, 2012, 08:59:43 am
    What, Gath wants peace so it can rebuild its army with its brand new fort, completed just this turn? :P

    Well, I'll just let the thread decide. I'll win either way. Attacking independents in former Gath territory doesn't count as war, does it?

    @Korbac: You'll need the patch so your game can read the new turn.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on December 05, 2012, 09:28:02 am
    I'm fine with refraining from attacking Atlantis for a while, even though I don't see how they could stop me even if not stalled - all my conquests are underwater, and there's no army there whatsoever.

    Anyway, I'm more or less back. I might need an extension or two later on, but otherwise we can play.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on December 05, 2012, 12:41:21 pm
    I... don't get it. Do you feel that it was unfair that Abysia turned in a turn and you didn't? Or just that it hosted before you could turn in your turn even though you were given 2-3 days notice?  (Edit: This came off ruder/more sarcastic than I meant. I guess just explain the situation a little more because I guess I don't get it right now.) Was there actually some diplomacy going on where Abysia had agreed not to attack but did anyway? Also, in my opinion it's totally not a declaration of war to attack independents in former Gath territory. Perhaps a little rude, but not war.

    And welcome back Il Palazzo!
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 05, 2012, 08:47:59 pm
    Attacking independents in former Gath territory doesn't count as war, does it?

    Of course not.  I have no claim on independent territory, and I don't have the forces to oust independents anyways.

    I guess just explain the situation a little more because I guess I don't get it right now.) Was there actually some diplomacy going on where Abysia had agreed not to attack but did anyway?

    You're certainly entitled to more of an explanation.  There was no diplomacy between me and Abysia.

    My problem was the game being declared "on hold", then not finding out it had started up until after the turn was processed.  Look at my post history: I wasn't even online between Il Palazzo's announcement and yesterday, so how was I to know that the game was restarted?

    The whole "demanding peace with Abysia" thing is just the price of my not demanding a rollback.  It's not a request directed at blaming Abysia (although I realize that I originally did just that, for which I'm sorry Boksi), but rather just what I want more than anything in this game.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 06, 2012, 02:21:41 pm
    I'll send in my turn tonight or tomorrow (I've had a fuckton of tests this week, two so far and a third tomorrow).

    The Aby situation complicates things - At least I can hedge my bets on the fact that Pan is out to spank me. :P
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 07, 2012, 01:02:55 am
    If it's not too much to ask, I'd like to know whether or not Abysia and I are at war during the next turn.  So please don't let the game host before I know this.
    Title: Re: Dominions 3 Round 9
    Post by: Waterplouf on December 07, 2012, 01:13:40 am
    Sorry for the absence, I had some busy weeks. I don't need a rollback personally and given the fact that they mess up games I am not really in for one. I can't really say when I will send my turn but it will be in the next 2-3 days.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 08, 2012, 10:14:13 pm
    What, Gath wants peace so it can rebuild its army with its brand new fort, completed just this turn? :P

    Well, I'll just let the thread decide. I'll win either way. Attacking independents in former Gath territory doesn't count as war, does it?

    It would be nice if the thread decided something, so me and Abysia could submit our turns.  Poll maybe?

    For the sake of continuing, would you be willing to at least agree to a one-turn truce Boksi, just so we both can submit our turns and get things back on track?  Basically, for the turn we're about to submit, we don't fight.  Whether or not that continues for any subsequent turns can be dealt with later.

    EDIT: Just to bolster my argument, here are my losses from my missed turn.
    1) Capital-only mage.  With my capital in enemy hands, he simply can not be replaced.
    2) Starvation in fortress that Pangea is besieging.  I had an Endless Bag of Wine in storage: It could have been completely prevented.
    3) Lost territory with lab. Actually, I was wrong, the territory held.  Sorry about that.
    4) Failed to stop advance into territory.

    Boski might argue that the capital-only mage would have been lost anyways.  But I had a magic weapon in storage which could have bolstered the defenses.  The point isn't that I could or could not do anything: The point is that I never had the chance.

    EDIT2: Sorry about the mis-statement of losses.  But that Capital-only mage really was valuable and irreplaceable in my current position.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 08, 2012, 10:25:11 pm
    I think an enforced truce for a couple turns is a good idea.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 08, 2012, 10:43:42 pm
    Yeah, you're doing alright for yourself, though I'm beginning to move beyond the "hordes of manikin supported by animal-infantry" tactic. We'll see how well you do against the evil brewing in my capital.

    Yes, I saw your militia.   :P
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 08, 2012, 10:47:52 pm
    Yes, I have about 100 satrys (the useless ones without javelins) and militia from that "good" event. I guess they make slightly better spear-catchers than the undead.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 08, 2012, 10:55:01 pm
    Yes, I have about 100 satrys (the useless ones without javelins) and militia from that "good" event. I guess they make slightly better spear-catchers than the undead.

    Well, at least priests can't kill them.  I'm not sure if that is a good thing.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on December 09, 2012, 07:53:30 am
    Fine, fine, I'll give you a couple of turns' respite. :P
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 09, 2012, 08:36:40 am
    Fine, fine, I'll give you a couple of turns' respite. :P

    Thanks, I appreciate it.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 09, 2012, 11:09:15 am
    Turn sent. Also, Death Gem income *finally* booting up - cheers to whoever gave me those initial gems. :D

    Pan, prepare for an EPILEPTIC SHOWDOWN

    that snake was just a test and I doubt my Tengu will fare any better but w/e

    Edit: You could always, you know, abandon the siege of Gath's fort, Pan. In which case I would be able to be flanked rather handily...
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 09, 2012, 12:33:04 pm
    Edit: You could always, you know, abandon the siege of Gath's fort, Pan. In which case I would be able to be flanked rather handily...

    Who's to say I haven't already?

    Muahahahahahahaha
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 09, 2012, 12:52:16 pm
    I must say I'm enjoying our little game much more than the last time where you basically ruled me from the start, and only Bluerobin's benign lordship had any chance of saving me. :P
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 09, 2012, 12:54:58 pm
    You mean where I tried to keep you off my back with bluster while never really being able to spare the resources to fight you until you wised up and attacked me, such that I had to fight a war on two fronts?
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 09, 2012, 12:55:49 pm
    Trust me, I had nothing in that game. It took me long enough to get rid of Taft. :P
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 12, 2012, 08:12:37 am
    Yay new turn!

    Which brings up a question to Boski: Are we at peace for this turn, or has the war started back up?
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on December 12, 2012, 09:24:02 am
    Yay new turn!

    Which brings up a question to Boski: Are we at peace for this turn, or has the war started back up?
    Eh, I'll let you have this turn of peace. Maybe I'll give the orders to attack next turn.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 12, 2012, 08:49:24 pm
    Time for some tasty Samurai!
    Title: Re: Dominions 3 Round 9
    Post by: Akhier the Dragon hearted on December 13, 2012, 01:15:39 am
       Be careful when eating samurai, they are like knights but with a oriental flavor and just like with knights you have to make sure you peal them right or the armor will stick in your throat. They might be quite tasty but skipping the prep to get to the meal faster isn't worth almost choking to death.

       Oh and posting to watch so I don't lose track of the Dominion games again. I was here for a bit and then disappeared and I don't plan on doing that again (AI Swing frustratingly between easy and annoying to deal with)
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 13, 2012, 03:13:08 am
    Please to be eating you Samurai :D :D :D We have flavour of many at 10 gp ea is good deal and we hope you return much for many gratuitous times :D :D :D

    Edit : Can I have an extension to 4AM GMT tonight please if need be? I have some work to be in tomorrow and I plan to go out to buy a Christmas present later. :)
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on December 14, 2012, 02:10:23 pm
    Oh, sorry I haven't submitted my turn yet, I'll do is in as soon as I get home from work (probably about 4 hours).
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 14, 2012, 06:29:07 pm
    Hot damn, arrow fend would have made a difference in that battle, for sure. It's a pity there aren't any A3 mages just lying about.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on December 14, 2012, 07:07:27 pm
    Hot damn, arrow fend would have made a difference in that battle, for sure. It's a pity there aren't any A3 mages just lying about.
    There are in R'lyeh. :P
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on December 14, 2012, 07:35:30 pm
    Most of mine got eaten by plants.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 15, 2012, 04:16:52 am
    Yay new turn!

    Which brings up a question to Boski: Are we at peace for this turn, or has the war started back up?
    Eh, I'll let you have this turn of peace. Maybe I'll give the orders to attack next turn.

    Well, since I requested peace for three turns, I'll ask if we've got peace for this third turn.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on December 16, 2012, 04:01:03 pm
    Yay new turn!

    Which brings up a question to Boski: Are we at peace for this turn, or has the war started back up?
    Eh, I'll let you have this turn of peace. Maybe I'll give the orders to attack next turn.

    Well, since I requested peace for three turns, I'll ask if we've got peace for this third turn.
    Eh, fine, you can have your precious peace for this one last turn. I'll definitely attack next turn, though.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 16, 2012, 04:14:28 pm
    Yay new turn!

    Which brings up a question to Boski: Are we at peace for this turn, or has the war started back up?
    Eh, I'll let you have this turn of peace. Maybe I'll give the orders to attack next turn.

    Well, since I requested peace for three turns, I'll ask if we've got peace for this third turn.
    Eh, fine, you can have your precious peace for this one last turn. I'll definitely attack next turn, though.
    Thanks for your understanding.  You're a fair opponent.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 16, 2012, 04:14:39 pm
    Hmm... ~3 hours to go, and 5 turns that still need to get in. Do you all get off work at the same time or something, or will I have to add an extension?
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 16, 2012, 04:17:09 pm
    Well, I can probably submit my turn in that time frame, but I'd suggest an extension just in case.  I was mostly waiting for Boski to reply.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on December 16, 2012, 04:20:38 pm
    I'll have mine in in time, I've just been busier this weekend than I'd expected.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 16, 2012, 04:35:28 pm
    I'm updating my other copy of Dom 3 and should have my turn in soon. :)
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 16, 2012, 05:06:47 pm
    Huh, I kind of thought that'd be a rhetorical question. I guess I'll tack on 6 hours for Atlantis, just in case.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 16, 2012, 05:08:50 pm
    Sorry about your loss, Karlito. :(
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 16, 2012, 05:12:26 pm
    Yes well, the units are easily replaceable, and the commanders are stealthy, which means that even though the provinces they retreated too are cut off, regrouping isn't going to be too difficult. The only real loss was the Lamia Queen with the magic cloak. I miscalculated fatigue costs somewhere obviously; someone was supposed to cast Relief.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 17, 2012, 03:31:03 am
    You mean where I tried to keep you off my back with bluster while never really being able to spare the resources to fight you until you wised up and attacked me, such that I had to fight a war on two fronts?

    Uhhh, yeah, not falling for that again. :P

    Quote
    someone was supposed to cast Relief.

    It's entirely possible you scripted them to do that and you suffered from the RanDumb element of the game. :(
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on December 18, 2012, 01:51:17 pm
    I think I need a slight extension. I don't think I can finish my turn before falling asleep right now. To be honest I might be able to wake up later and send it in before it's too late, but I'd rather not take the chance.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 18, 2012, 09:31:51 pm
    While we wait, I'd like to discuss Zemy-killing techniques for no reason whatsoever.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 18, 2012, 10:03:25 pm
    Anything armor piercing or single target spells, really. This is the big Zmey from the Endgame Diversity Mod and not the Bogarus national summon, I assume.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 19, 2012, 03:21:27 am
    Petrify is counter to everything. :P
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on December 19, 2012, 09:26:39 am
    Adding 12h for Shadowgandor.
    Title: Re: Dominions 3 Round 9
    Post by: Shadowgandor on December 19, 2012, 10:29:07 am
    Thanks! I'm at work now, will send my turn in about 5 hours :)
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 19, 2012, 06:44:15 pm
    Nice offensive Boski, but you must have seen that turn going better for you.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on December 20, 2012, 03:01:24 am
    Nice offensive Boski, but you must have seen that turn going better for you.
    Maybe so, but I found a magic site that lets me recruit markata in the round 10 game so I've come out ahead.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 20, 2012, 05:36:07 pm
    Nice offensive Boski, but you must have seen that turn going better for you.
    Maybe so, but I found a magic site that lets me recruit markata in the round 10 game so I've come out ahead.
    I think you should focus more on your round 10 game.   ;D
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on December 21, 2012, 05:40:50 pm
    Thanks for the extension, whoever did that.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 21, 2012, 05:50:28 pm
    I extended it for myself.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on December 21, 2012, 11:46:27 pm
    So, I'll be invading somebody soonish. Just saying.
    That somebody is probably Atlantis and Ermor and then maybe the rest of the world.

    Also, Boksi: I understand insane scouts attacking my provinces from time to time, but whyfor the ones with sound minds?
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on December 22, 2012, 12:18:01 am
    Also, Boksi: I understand insane scouts attacking my provinces from time to time, but whyfor the ones with sound minds?
    I'm replacing my scouts with dudes holding soul contracts and stone spheres. It's more commander efficient and gives me better information. I'm withdrawing most of my remaining scouts to serve as blood slave ferries but I figured that even if the scouts in your territory weren't insane, they were seriously far away and my upkeep was, and is, killing me, even with my massive income. Yeah, I realize now that killing off two scouts isn't going to put a dent in that. I also forgot that Elven Fortress connects to Eataine connects to Lasheik and Cothique which connect to my empire, so I could have had that scout return fairly quickly. Playing Dominions 3 while distracted by illness and worrying about the impending time limit tends to cause poor decision making.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 22, 2012, 01:46:31 am
    Playing Dominions 3 while distracted by illness and worrying about the impending time limit tends to cause poor decision making.
    Considering my recent losses due to your disease demon attacks, my heart really bleeds for you.   ::)

    I'd also like to point out that my recent thug initiatives were a complete failure.  Oh well, back to the drawing board.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 22, 2012, 01:57:31 am
    Can't be worse than Jomon's attempt.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 22, 2012, 02:04:43 am
    Can't be worse than Jomon's attempt.
    I'm sure I lost more gems than Jomon.  After all, I put approximately 50 gems into the thugs alone, not including the equipment.

    And I've figured out how the disease demons work: Spend 5 blood slaves, get ethereal flying demon to attack schmuck.  Almost impossible to counter.  The best case scenario is that the demon only scratches my unit, which means a slow death instead of an instant one.

    With the loss of momentium, it is official: I'm only still in the game because I've got nothing better to do.   :P
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 22, 2012, 02:12:10 am
    Hmmm, my experience with disease demons has left me feeling that they're not all that useful. They cost 11 bloodslaves and need a blood-5 mage to cast the spell, which means a previous investment in boosters unless it's your pretender, and there's generally better things to spend that mage-month on. The disease transfer isn't even guaranteed, after all that.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 22, 2012, 02:19:41 am
    Hmmm, my experience with disease demons has left me feeling that they're not all that useful. They cost 11 bloodslaves and need a blood-5 mage to cast the spell, which means a previous investment in boosters unless it's your pretender, and there's generally better things to spend that mage-month on. The disease transfer isn't even guaranteed, after all that.
    Considering I got hit with two of them, I doubt Boski has a shortage of blood-5 mages.  And in this case, they were super-effective: They killed a mercenary commander that was about to retake my capital, and my last capital-only mage.  From here on out, I've got little to lose, but they did their job.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on December 22, 2012, 03:08:56 am
    The trick is that they're assassins, so troops set to 'guard commander' help defend against them. Plus you can only choose which province they attack, not which commander. They're situationally useful, like a lot of spells are.

    As for blood mages, my warlocks can theoretically reach B6 naturally, but that's incredibly rare. B4 is much more likely(~25% chance). Incidentally, I name them based on their randoms.
    Fire: Water Shortage
    Earth: Desertification
    Astral: Peak Oil
    Blood: Feedback Loop
    And the guys who get a 10% random get special names. I've got a naming scheme for pretty much all my units.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on December 22, 2012, 03:24:18 am
    Playing Dominions 3 while distracted by illness and worrying about the impending time limit tends to cause poor decision making.
    Playing Dominions 3 while slightly intoxicated and in a hurry has similar impacts. At least I'm not missing turns so trades are going through.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 22, 2012, 01:23:33 pm
    Can't be worse than Jomon's attempt.

    XD

    Laugh all you like, Pan, but by this time next year you'll be my vassal, if you exist at all. :)
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on December 23, 2012, 07:24:05 am
    Bah, I've finally recovered from my illness and now I've gotta do a bunch of last-minute shopping. Not sure if I'll get my turn done today, but we'll see.

    By the way, we celebrate Christmas on the 24th here, and the presents are opened in the evening, after a lavish dinner.
    Title: Re: Dominions 3 Round 9
    Post by: Waterplouf on December 23, 2012, 11:26:48 am
    So, I'll be invading somebody soonish. Just saying.
    That somebody is probably Atlantis and Ermor and then maybe the rest of the world.

    Also, Boksi: I understand insane scouts attacking my provinces from time to time, but whyfor the ones with sound minds?

    Bah, you may take our lives, but you'll never take our freedom !
    ...
    Ok maybe you will.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on December 23, 2012, 10:00:29 pm
    Bah, I've finally recovered from my illness and now I've gotta do a bunch of last-minute shopping. Not sure if I'll get my turn done today, but we'll see.

    By the way, we celebrate Christmas on the 24th here, and the presents are opened in the evening, after a lavish dinner.
    By the power of Christmas, I grant thee(and Jomon) an extension! See you after the celebrations.

    @Waterplouf: Yhese are scary armies you've got prepared there, and your research is now top notch. Despite my bragging, it surely won't be easy to dent your defences.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 23, 2012, 10:41:40 pm
    Bah, I've finally recovered from my illness and now I've gotta do a bunch of last-minute shopping. Not sure if I'll get my turn done today, but we'll see.

    By the way, we celebrate Christmas on the 24th here, and the presents are opened in the evening, after a lavish dinner.
    By the power of Christmas, I grant thee(and Jomon) an extension! See you after the celebrations.

    @Waterplouf: Yhese are scary armies you've got prepared there, and your research is now top notch. Despite my bragging, it surely won't be easy to dent your defences.

    Yay for the power of Christmas and other winter holidays!

    Let me translate Il Palazzo's statement towards Atlantis: "@Waterplouf: Please don't change anything because I've already developed counters."   :P
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on December 24, 2012, 05:49:16 am
    More like: everybody, write 5-page strategy tips for Waterplouf
    Title: Re: Dominions 3 Round 9
    Post by: Waterplouf on December 24, 2012, 08:36:45 am
    More like: everybody, write 5-page strategy tips for Waterplouf
    Really, who needs strategy when you have arssartut.
    When I began to play I was really being careful with every little details. Trying to Vary my unit composition, being careful to allocate just enough points in magic to go 1 level up, the usual stuff I guess. I was pretty confident with my armies too. but then I attacked Il Palazzo and he just blew everything I had in the sea...
    Now all I have is a tiny island lost in the ocean, with no access to the sea so yeah, I kind of lost the eager to fine tune everything  :P .

    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 25, 2012, 12:43:10 am
    More like: everybody, write 5-page strategy tips for Waterplouf
    Really, who needs strategy when you have arssartut.
    When I began to play I was really being careful with every little details. Trying to Vary my unit composition, being careful to allocate just enough points in magic to go 1 level up, the usual stuff I guess. I was pretty confident with my armies too. but then I attacked Il Palazzo and he just blew everything I had in the sea...
    Now all I have is a tiny island lost in the ocean, with no access to the sea so yeah, I kind of lost the eager to fine tune everything  :P .
    Well, if you want advice, just pm various players in the Rebel Alliance and ask for help.  I know where you're coming from, having lost a lot in the war with Abysia.  However, once you find something that you think might turn back the tide, it'll really invigorate you.  Wish I could say that my forces have even dented the Abyssian Juggernaut, but at least I'm fighting back.
    Title: Re: Dominions 3 Round 9
    Post by: Akhier the Dragon hearted on December 27, 2012, 03:39:30 am
       Over in the round 10 thread me along with a couple other people where asking about when the next round would start. I posted a message and then realized that I was just making an excuse in it so I would not have to start the next round. As this would have gotten between me and playing Dom3 I quickly chided myself and you can now find the thread for round 11 here (http://www.bay12forums.com/smf/index.php?topic=120941.msg3905019#msg3905019), the link goes to the first post which says all you need to know but a quick overview is I have no real preference for mods or maps but it will probably be Early Age and I will be taking T'ien Ch'i if it is.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on December 27, 2012, 07:25:32 am
    Apparently Korbac hasn't recovered from the festivities yet, so I'm adding another 24h for his sake.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 27, 2012, 03:38:12 pm
    Thank V. Much Il Pazz, I'll get on the turn right now. I've been working from 9 to 6 many days and often come back feeling too exhausted to do anything other than visit the gym, eat tea and go to sleep. :P

    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 29, 2012, 04:16:04 pm
    Gave another slight bump to the deadline. Get yer turns in!
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on December 29, 2012, 04:29:09 pm
    Eh? It's time already? I was about to go to sleep. I totally forgot about this :-[
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 29, 2012, 07:40:41 pm
    Good luck Karlito. This next battle could make or break our war. :)
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on December 29, 2012, 11:34:52 pm
    Is it? I've been waiting for the Jomonese hammer to fall for like 4 turns now.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on December 30, 2012, 09:02:26 am
    Haha, good job Waterplouf. You killed that one geared-out starspawn I was depending on for battlefield enchantements. It was painful to watch him cast his scripted spells during an assassination attempt.
    We'll see if I can crack your defences without him.

    And the absent a1s did well on the Utgard front. Interesting times.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 30, 2012, 12:03:27 pm
    I'm not sure if that last turn was a success or failure.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on December 30, 2012, 07:27:29 pm
    Is it? I've been waiting for the Jomonese hammer to fall for like 4 turns now.

    Get ready! :D
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 30, 2012, 09:57:17 pm
    Provisionally, I'd like to request a 24-48 hour extension to celebrate the New Years Eve and Day festivities.
    Title: Re: Dominions 3 Round 9
    Post by: Waterplouf on December 31, 2012, 06:01:40 am
    Haha, good job Waterplouf. You killed that one geared-out starspawn I was depending on for battlefield enchantements. It was painful to watch him cast his scripted spells during an assassination attempt.
    We'll see if I can crack your defences without him.

    And the absent a1s did well on the Utgard front. Interesting times.
    At least I hope he was worth the gems I used to summon  :P .
    About Tupilak (and assassin in general) though, is there a way to summon them together or are they bound to always be alone when attacking ?
    Also prepare for the final battle Palazzo, there is no turning back now !
     
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on December 31, 2012, 08:43:50 am
    About Tupilak (and assassin in general) though, is there a way to summon them together or are they bound to always be alone when attacking ?
    No, the assassins are forever alone.

    Also prepare for the final battle Palazzo, there is no turning back now !
    Bring it! :)
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on December 31, 2012, 10:47:13 am
    Provisionally, I'd like to request a 24-48 hour extension to celebrate the New Years Eve and Day festivities.
    I note the game was pushed back.  Thanks admins, and Happy New Year!
    Title: Re: Dominions 3 Round 9
    Post by: Waterplouf on December 31, 2012, 06:06:13 pm
    Happy new year guys !
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 02, 2013, 01:21:22 pm
    Cheers for the extension guys, I've been busy as of late. If the turn has ran by this point it's totally my fault.

    I'll take a look now! :)
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on January 04, 2013, 01:02:38 am
    "Alright, time to see how the decisive battle went!"

    ...

    "Massive army, Y U no patrol outside of fort like I ordered?"
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on January 04, 2013, 01:13:04 am
    "Alright, time to see how the decisive battle went!"

    ...

    "Massive army, Y U no patrol outside of fort like I ordered?"

    Hey, you can't blame them for wanting to celebrate the new year instead of working.   :P
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on January 04, 2013, 01:30:53 am
    I suppose it's good in one respect: my little netbook was having a lot of trouble just displaying Jomon vs. PD in a timely fashion, it probably would have exploded if that battle actually happened. By the time the turn gets around an my guys sally forth, I'll be back on my desktop. (But seriously, having to go from defender to attacker is just ugh).
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 04, 2013, 02:58:39 am
    "Alright, time to see how the decisive battle went!"

    ...

    "Massive army, Y U no patrol outside of fort like I ordered?"

    Ugh, that must have been terrible. :-\ I can back out if you want and we can try again properly? I don't want to defeat you because you left the oven on or something. :P
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on January 04, 2013, 03:05:25 am
    Unless you're going to retreat them all the way back to your capital, I don't really see the point. Anyway, I hope you review your scripting and bring in some reinforcements, because as it is now, I'm going to totally crush you.  :D
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 04, 2013, 03:07:43 am
    Good thing I have at least two of those armies then. :P
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on January 04, 2013, 10:49:28 pm
    Boski, how did you know my Flying Poison Golem was going to attack that territory?   :P

    Well, I can console myself with the knowledge that your dead demons weren't exactly free.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on January 05, 2013, 12:16:25 pm
    Boski, how did you know my Flying Poison Golem was going to attack that territory?   :P

    Well, I can console myself with the knowledge that your dead demons weren't exactly free.
    He just happened to move into a province where I was moving my reinforcements through, that's all.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on January 05, 2013, 08:21:18 pm
    It would appear several folks haven't submitted their turns.
    Title: Re: Dominions 3 Round 9
    Post by: Waterplouf on January 05, 2013, 08:58:26 pm
    at this stage a postpone of several hours would be a good idea no ?
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on January 05, 2013, 09:36:41 pm
    I've added 9h.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on January 05, 2013, 11:14:04 pm
    Thanks for keeping an eye on it. It didn't end up being an issue for me, but I appreciate it.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on January 06, 2013, 11:16:55 am
    Lol Boksi! What did you do to the dominion graph?
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on January 06, 2013, 11:47:32 am
    Haha! An asskicking of that magnitude deserves a play by play analysis.
    Title: Re: Dominions 3 Round 9
    Post by: Waterplouf on January 06, 2013, 12:33:48 pm
    Guys, I have a question about supplies. For instance does a 300 supply count army suffer the same penalities if they are in a 150 supplies region as if they were in a 295 supplies region ? And they only suffer from afflictions right ? They won't just die out ?
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on January 06, 2013, 03:35:55 pm
    Guys, I have a question about supplies. For instance does a 300 supply count army suffer the same penalities if they are in a 150 supplies region as if they were in a 295 supplies region ? And they only suffer from afflictions right ? They won't just die out ?

    Every soldier above the supply limit first suffers starvation, then if they don't recieve supplies the next turn they become diseased (lose 1 hp per turn, never heal, gain other afflictions: AKA almost certain death).

    What that means is that a 300 supply count army in a 295 supply region will see roughly 5 human-sized soldiers affected, whereas a 300 supply count army in a 150 supply region will see half its army affected.  So if you can't increase your supplies higher than your army demand, then the closer the better, by far.

    EDIT: Nice enchantment Boski.  I guess I can forget about reclaiming any of my old territories.  :'(
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on January 06, 2013, 06:02:19 pm
    EDIT: Nice enchantment Boski.  I guess I can forget about reclaiming any of my old territories.  :'(
    I can't see what the announcement actually said, though. Anyone mind showing me?
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 06, 2013, 06:19:11 pm
    Haha! An asskicking of that magnitude deserves a play by play analysis.

    Go ahead, and get ready for round two! XD
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on January 06, 2013, 06:50:29 pm
    EDIT: Nice enchantment Boski.  I guess I can forget about reclaiming any of my old territories.  :'(
    I can't see what the announcement actually said, though. Anyone mind showing me?
    Spoiler (click to show/hide)

    Oh, and is your Goddess actually a tranvestite or something?  According to the description, your Goddess is a he.

    Lol Boksi! What did you do to the dominion graph?
    Note the enchantment was cast by Boski's Goddess.  I'm guessing she recently was reborn.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 06, 2013, 06:57:59 pm
    Quote
    Oh, and is your Goddess actually a tranvestite or something?  According to the description, your Goddess is a he.
    ~

    Such information could cause Boski to lose support if revealed in such an old era. :P
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on January 06, 2013, 07:01:10 pm
    Quote
    Oh, and is your Goddess actually a tranvestite or something?  According to the description, your Goddess is a he.
    ~

    Such information could cause Boski to lose support if revealed in such an old era. :P

    Or maybe gain support.  I'm sure at least a few of Boski's citizens would be relieved that a man is in charge, even if he likes to wear dresses and drink blood.   :P
    Title: Re: Dominions 3 Round 9
    Post by: Waterplouf on January 07, 2013, 04:15:28 am
    Guys, I have a question about supplies. For instance does a 300 supply count army suffer the same penalities if they are in a 150 supplies region as if they were in a 295 supplies region ? And they only suffer from afflictions right ? They won't just die out ?

    Every soldier above the supply limit first suffers starvation, then if they don't recieve supplies the next turn they become diseased (lose 1 hp per turn, never heal, gain other afflictions: AKA almost certain death).

    What that means is that a 300 supply count army in a 295 supply region will see roughly 5 human-sized soldiers affected, whereas a 300 supply count army in a 150 supply region will see half its army affected.  So if you can't increase your supplies higher than your army demand, then the closer the better, by far.

    EDIT: Nice enchantment Boski.  I guess I can forget about reclaiming any of my old territories.  :'(

    Thanks for the insight :)
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 07, 2013, 07:43:00 pm
    Can I have an extension until tomorrow night, working all week and have lots of prep to do for shit, etc. etc. excuses.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on January 07, 2013, 09:24:49 pm
    Bumped it back 24 hours.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on January 08, 2013, 12:39:15 pm
    Huh, turns out immobile units can't participate in sallies(who knew!). So much for my god-on-god extravaganza I had in planning.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on January 08, 2013, 12:43:08 pm
    Did you test this beforehand or is there now a bunch of broccoli hanging out on Atlantis Island?

    Edit: also, it might be worth looking up the keyboard shortcut for what you're trying to do and use that. I know summoned Watchers can only patrol if you use the patrol shortcut key.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on January 08, 2013, 01:00:20 pm
    Yeah, The Broccoli wanted to be in the Hall of Fame too, so it appeared rather unexpectedly in the reposessed Atlantean fortress - currently under siege.

    I'm not going to try using shortcuts. While Watchers not being able to patrol does seem like a bug, in this case forcing an immobile unit to move would be rather exploit'y in my opinion.

    I could probably wait a turn for Waterplouf to breach the walls, but then we'd have to fight through the narrow gates, which would feel anticlimactic. I'm too eager to do a proper battle - it's been a while since I felt the thrill.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on January 08, 2013, 01:01:25 pm
    Whopsie, double post.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on January 08, 2013, 01:04:15 pm
    I was getting some deja vu with email notifications there. And yeah, posting on Bay12's been slow and finicky today.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 08, 2013, 06:43:27 pm
    Cheers Karlito, glad to see our in game enmity is restricted to just that. :P

    Speaking of which, I looked at the turn. I'm glad you're proud of yourself, and to be honest I was worrying alot - but having looked at your army and the losses chart... I'm going to say that I did reasonably well.

    Now you will learn that the second army is not merely a fabrication as it should be on you in 2 - 4 turns. :D

    Good luck!
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on January 08, 2013, 06:51:25 pm
    Speaking of which, I looked at the turn. I'm glad you're proud of yourself, and to be honest I was worrying alot - but having looked at your army and the losses chart... I'm going to say that I did reasonably well.

    My losses were entirely in freespawn, though. I thought I'd done pretty well killing all those mages, but maybe it only takes you 3 or 4 turns to build that many with all those forts you've got.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 08, 2013, 07:38:54 pm
    Speaking of which, I looked at the turn. I'm glad you're proud of yourself, and to be honest I was worrying alot - but having looked at your army and the losses chart... I'm going to say that I did reasonably well.

    My losses were entirely in freespawn, though. I thought I'd done pretty well killing all those mages, but maybe it only takes you 3 or 4 turns to build that many with all those forts you've got.

    Exactement. I'm still site searching some of my lands as well with teh bootstrapped dood. If you beat the next army I might have to use the Tatsus. :P
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on January 09, 2013, 07:41:36 am
    The missing turn submissions problem is getting out of hand.
    We need people to declare themselves whether they want to continue playing, can't make it even at 70+h, or are simply temporarily obstructed by Important Stuff.
    Title: Re: Dominions 3 Round 9
    Post by: Shadowgandor on January 09, 2013, 09:31:01 am
    I've just sent in my turn. I apologize for my current inactivity. I'm quite busy at work and when I'm at home, I'm not behind my computer that much anymore.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on January 09, 2013, 04:06:36 pm
    I just forgot, but now I'm thinking I might as well go AI.  It's been fun.

    EDIT: Ok, I've went AI.  Time to divy up the corpse that is my land.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 09, 2013, 06:38:52 pm
    I'll carry on playing, but tbh at this point the game is just dragging along for me. However I (perhaps brashly) percieve my empire to have a tangible effect on the outcomes of my neighbours, so at the moment I'll play for their sake. :)

    EDIT : You guys have all been amazing fun to play with. You are not the problem. The problem is my limited attention span and the somewhat plodding nature of the game.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on January 10, 2013, 01:12:16 am
    To Korbac: Honestly, if you pump up your research, you can do quite well.  Those masses of forts would be hard for any foe to conquer, and your nation has tremendous diversity in mages.  I've found quite fun in making plans of opponent doom and seeing how they've went.  Unfortunately, most of those plans ended badly for me, but the plans certainly helped keep my interest.

    To Everyone: Good luck to all but Il Palazzo and Boski!  Just kidding: Il Palazzo has been a good friend for the last few turns, and Boski didn't have much of a choice, what with only having me as a border and knowing I would never truly rest after his attack until he perished.  So, it's been fun playing with all of you.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on January 10, 2013, 06:10:04 am
    Thanks for staying this long and valiantly opposing the infernal hordes.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on January 10, 2013, 11:07:46 am
    Better luck next time, EuchreJack! It was fun while it lasted.
    Title: Re: Dominions 3 Round 9
    Post by: Waterplouf on January 10, 2013, 09:59:50 pm
    Well fought Il palazzo, I didn't stand a chance  :P . I think I can pretty much turn AI at this stage too, I don't really have anything left worthwhile.

    P.S: WHAT, THE, HELL were those screeching archers units ? I literally had to mute the game because of the decibels.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on January 10, 2013, 10:17:35 pm
    Nice fighting, Waterplouf.

    That screeching were just the regular Ilthid Lord's ranged mindburn attack that you can hear e.g.during the other battle fighting my militia. Here it was just multiplied by the fact that each of the Lords had a Bow of War and was quickened, effectively making 48 "attacks" at once.
    It's not as bad as the same effect on Yomi's Oni demons.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on January 11, 2013, 12:52:34 am
    Twelve hours to go, three turns in. I suppose I'll check it when I wake up, though maybe we should think about officially extending the turn deadline to three days, since it always gets bumped back anyway.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on January 11, 2013, 08:07:14 am
    I've changed the interval to 72h, which automatically postponed the turn until tomorrow.
    I don't believe it'll help much, though. The issue seems more with general interest in the game waning.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on January 11, 2013, 12:16:02 pm
    Don't worry, I'm sure it will be over soon anyway.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on January 11, 2013, 12:25:10 pm
    Are we all about to be swallowed up by the Tide of Fire?
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on January 11, 2013, 01:49:51 pm
    Are we all about to be swallowed up by the Tide of Fire?
    Well, it's more like tide of smog really.
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on January 11, 2013, 06:57:03 pm
    I'm certain that since I've broken the "first to quit" taboo, others will start surrendering.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 12, 2013, 07:00:17 pm
    My bad guys, I've been busy / tired after work and having to apply for work experience etc. etc.

    I'll try and do my turn now - in the future (or if it's happenned now), don't wait for me; it's my fault.

    :)
    Title: Re: Dominions 3 Round 9
    Post by: EuchreJack on January 13, 2013, 05:11:41 am
    Just looked at the latest Gath graphs, and I can take comfort in knowing that AI Gath don't know beans.  It's a question of whether my former nation will die from conquest or general disbelief.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 14, 2013, 08:02:53 pm
    How are people looking in terms of the game? We all still up for playing? I (due to a lack of foresight and skill) submitted my turn in a somewhat tired state earlier, but it's in.

    Karlito, get ready to face MAGE MAGNUS.
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on January 17, 2013, 02:30:50 am
    Let me just say that I'm fine with this game ending whenever you guys feel like it. I get the feeling that most of us just trudge along for the sake of other players rather than having fun.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on January 17, 2013, 02:35:50 am
    Despite the fact that I haven't been doing well at all, I have no desire for this game to end.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on January 17, 2013, 03:10:06 am
    I want to see my plan either succeed or go up in flames before I quit, personally.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 17, 2013, 02:28:00 pm
    I'm gonna try and input my turn later, to see if I can OBOSH Karlito's army.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on January 17, 2013, 06:30:31 pm
    It's probably for the best that I have no idea what that means.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on January 22, 2013, 10:54:48 pm
    Well I'm going to miss submitting this turn but it shouldn't really affect much. I'm still in to this game, but life has kind of sucked in the past two days.
    Title: Re: Dominions 3 Round 9
    Post by: Neonivek on January 22, 2013, 10:58:32 pm
    Why are there multiple threads of this and are all being bumped up all the time?
    Title: Re: Dominions 3 Round 9
    Post by: Akhier the Dragon hearted on January 22, 2013, 11:08:11 pm
       Because there are multiple games of Dom3 going at once and they are all relatively active as compared to other thread in "Play With Your Buddies".
    Title: Re: Dominions 3 Round 9
    Post by: Neonivek on January 22, 2013, 11:09:46 pm
       Because there are multiple games of Dom3 going at once and they are all relatively active as compared to other thread in "Play With Your Buddies".

    But why are they Round 9, 10, and 11? Why not give them individual names?

    Don't get me wrong. If this isn't all three of the same games (even if it sounds like it) then it is fine. Though why even seperate rounds unless you are just using this thread.
    Title: Re: Dominions 3 Round 9
    Post by: Akhier the Dragon hearted on January 22, 2013, 11:13:17 pm
       Because they are as labeled and when the labeling started there generally was only one game going, the word round in this case denotes rounds like in a tournament so they are actually 3 games going though not actually as a tournament. As more people started playing and the fact that the end game tends to drag on more games started being played at once. We currently have three because there was enough new people wanting to play plus a couple from the previous rounds that where out that I was able to start round 11.
    Title: Re: Dominions 3 Round 9
    Post by: Neonivek on January 22, 2013, 11:14:21 pm
    I see.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on January 23, 2013, 02:39:19 pm
    Yeah, if you look at the first post in each thread you'll see they're three separate matches of Dominions 3 with different players in each game.

    Also, thanks to whoever extended the deadline, I didn't expect to have time, but now I should!
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on January 23, 2013, 03:37:32 pm
    Yeah, well. Nobody but me and a1s bothered to send in their turns, so I took the liberty.
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 25, 2013, 03:05:26 am
    Apologies for not having said this earlier - nobody on the thread has posted since the 17th. (or at least that was when I checked)

    I'll look at my turn later and I'll decide whether to set myself to AI.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on January 29, 2013, 08:41:32 pm
    Huh, I thought I was going to be one of the last to submit, but turns out I'm one of only two to submit so far. Getcher turns in peoples!
    Title: Re: Dominions 3 Round 9
    Post by: Shadowgandor on January 30, 2013, 08:08:42 am
    I think I'll go A.I. I've lost all my interest in this game, sorry :(
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on January 31, 2013, 12:51:32 pm
    Sorry for not posting anything for like an entire week! Real life shenanigans, due to moving back to uni, etc.

    I've set myself to A.I. - it was a really fun game but I just fell out of the loop for a little bit too long. Thanks for managing Il Pazz and Karlito, you've been fantastic. And a thanks to my fellow players as well for the challenge! :P
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on February 05, 2013, 09:11:07 am
    Are we ok with finishing the game? The spirit of competition seems to be long gone. All I see is AI drudgery and stalling.
    60 is a nice number to wrap things up.
    Title: Re: Dominions 3 Round 9
    Post by: Shadowgandor on February 05, 2013, 09:32:19 am
    Sure. I had wanted to cast my national enchantment before going AI but ending it now is fine as well
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on February 05, 2013, 09:35:29 am
    Yeah, that works for me. It turns out me getting vampires kills every game I'm in to the point that I don't actually get to use them. Oh well.
    Title: Re: Dominions 3 Round 9
    Post by: Boksi on February 05, 2013, 11:58:00 am
    You know, I was pretty confident in my ability to drown everybody with my domspam. not to mention my global enchantment, although I staled so I don't know what happened to that this turn :P
    Title: Re: Dominions 3 Round 9
    Post by: Korbac on February 05, 2013, 11:59:54 am
    So we actually ended up with an inconclusive game?

    I feel like Il Pazzuchoniori has been robbed of victory unfairly. :(
    Title: Re: Dominions 3 Round 9
    Post by: Il Palazzo on February 05, 2013, 12:10:58 pm
    The most fun in any dominion game is not winning but being challenged by clever oponents. In this sense this round was hardly a dissapointment.

    Also kudos to a1s for sticking around till the very end despite seriously crappy situation he'd found himself in.



    Unless somebody objects in the meantime, I'll take the game down in about 12 hours.
    Thanks for playing, folks.
    Title: Re: Dominions 3 Round 9
    Post by: Karlito on February 05, 2013, 05:02:43 pm
    Yeah, that was fun; though I've been too swamped with schoolwork in the last two weeks to enjoy it properly.

    Thanks all.
    Title: Re: Dominions 3 Round 9
    Post by: Bluerobin on February 05, 2013, 05:07:09 pm
    It was definitely fun and it gave me an opportunity to try a couple of strategies out (and cross them off of my list so I don't use them again). Thanks guys!