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First and Last: An Aurora AAR
Historical & Technical Briefing
June 2035 CE: Remaining fossil fuels on Earth depleted. Prices spike.
November 2035 CE: World economic collapse. Widespread social unrest.
February 2036 CE: EU collapses.
12 March 2036 CE: 17 states secede from the US. Federal forces clash with National Guard units and private militias. The majority of US forces are abroad in peacekeeping operations, unable to respond.
17 March 2036 CE: North Korean forces cross the DMZ.
21 March 2036 CE, 0600 hours GMT: Israel launches pre-emptive nuclear strikes on Iran, Jordan, Syria, and Egypt, claiming to have intelligence reports indicating Arab troop gatherings near their border. Iran responds in kind six minutes later.
May 2036 CE: Widespread armed uprisings in much of the world. Costa Rica is one of the few nations still largely intact, due in no small part to their lack of a national military, though this will quickly change as they are swamped with refugees.
October 2036 CE: No intact national government exists on Earth, though several local government officials continue to hold some authority.
April 2040 CE: After five years of chaos, new socio-political entities begin to form. Among these is the New Arthurian League, a group with ideology rooted in modernized notions of honor and chivalry.
September 2040 CE: Researchers working in an isolated facility make a remarkable breakthrough, discovering Trans-Newtonian materials and the capabilities they could provide. Less than a week later, another research team makes a far direr discovery: The Earth will be uninhabitable within a decade. Something is draining energy from Sol; this combined with the radiation and atmospheric dust raised by the recent conflicts, as well as the results of more than a century and a half of uncontrolled pollution will soon completely destroy the biosphere as humanity knows it. Furthermore, the deposits of T/N minerals on Earth are tiny, and could be used to create orbital habitats housing perhaps three hundred thousand of the seven hundred million survivors, with no future in sight even for those fortunate few.
The NAL proposes an alternate plan: a massive colony ship fitted with cryogenic capsules, sent on a long journey to find a new world, guided by a self-aware AI. It would allow more to survive, and those that did would have a far better future.
August 2050 CE: Orbital shuttles ferry the colonists up to the mammoth entombed in the massive orbital scaffold. None are older than 30, most are couples or polyamorous groups, and virtually all are experts in one field or another. One of the most elderly is the commander of the expedition, Rear Admiral Bagdemagus Perroy. He is 33. As the young men and women file into the catacombs of the cryogenic suspension vaults, other shuttles load components of the gigantic modular installations that will form the center of the new colony.
Those left behind know that they have been left to die slow, lingering deaths. Those who still have time to think as their minds slow under the influence of drug cocktails in their cryopods know that they are abandoning their brothers and sisters. Yet all recognize that were it not for this one chance, humanity would be doomed. Indeed, this ship is still a stab in the dark, the last desperate gasp of a dying race.
On the bridge of the ISS Odyssey, Admiral Perroy’s eyes droop as the lid of his cryopod hisses shut. The AI, Arturia, assumes command, slipping the Odyssey from its scaffold with inhuman precision. The ship is a strange sight, a kilometer-long needle, one end bulging with the drive pod, a full 1000 separate rocket thrusters, the other with massive cryogenic chambers and cargo holds. Arturia brings the Odyssey up to full drive power, accelerating until reaching its maximum velocity of 43 km/s. Dozens of automated recorders capture every moment of the final view of Earth and Sol that any of the colonists will ever have. She/It sets a course for the nearest star with potential lifebearing worlds, making hundreds of personality backups to safeguard against the centuries of solitude to come. In a few years, Her/Its charges will be the only survivors of the human race, and they must be protected. Once free of the bounds of the system, she/it engages the hyperdrive. Once up to maximum velocity, she/it disengages the drive. 93% of the fuel reserves remain for deceleration (and for moving towards other systems should the first search fail).
Odyssey class Colony Ship 2864200 tons 40825 Crew 24066.5996 BP TCS 57284 TH 2500 EM 0
43 km/s Armour 1-1796 Shields 0-0 Sensors 1/1/0/4 Damage Control 100 PPV 0
Maintenance Capacity 525 MSP
Troop Capacity: 10 Battalions Cargo 1000000 Colonists 500000 Cargo Handling Multiplier 2500
Conventional Engine E1 (1000) Power 2.5 Fuel Use 10% Armour 0 Exp 1% Hyper Capable
Fuel Capacity 5,000,000 Litres Range 31.0 billion km (8333 days at full power)
Geological Survey Sensors (4) 4 Survey Points
00:00:00 1 January 1 New Era: Arturia is no longer sure how long she/it has spent drifting through the endless void, but at last the journey has ended. Her atomic clock had recorded the date, of course, but as per instructions she had deleted the temporal references of the voyage, setting the calendar and clock to begin a new system, albeit still following the patterns of Earth, a single nod to tradition. She/It begins thawing the command staff, looking out at the blues, greens, and reds of the worlds around this star, Epsilon Eridani. It is a beautiful sight to any eyes, biological or electronic.
(http://i.imgur.com/fNMaV.png)
The consensus is to settle on the fourth world, which has been dubbed Avalon. It is a small, cool, dry world, with a gravitational field one-third of Earth’s. Still, it is habitable. More importantly, it is home.
Mere minutes after landing, one of the first colonist groups discovers a massive complex of ruins with passages leading beneath the ground, a veritable city. The visible portions are remarkably intact. The Admiral forms a group of five officers with training in archaeology to investigate, led by one Captain Le Cornu. The two battalions of mobile infantry disembark in the area to provide security, while the garrison MP forces disperse throughout the settlement. The engineering brigades assist in the assembly of the construction facilities. Hardly a day has passed since the first shuttles landed and Avalon has already presented a mystery. And quite possibly an opportunity. From her/its position in the heart of the grounded Odyssey, Arturia continues to guide the newly awoken colonists to the site of the fledgling colony.
OOB:
1x CS Odyssey, grounded (all fuel transferred to the colony)
Installations:
10x Construction Factories
3x Fuel Refinery
5x Automines
1x Research Lab
Population: 500,000
Fuel Reserves: 1 million litres
Ground Units:
2x MI
4x Garrison
2x Replacment
4x Engineering Brigade
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So yep. An AAR with a partial emphasis on storytelling. I likely won’t be covering every boring moment, but notable events will be marked. Most of the volume will come from the battles yet to come. In regards to the tech level, it’s essentially nothing except Trans-Newtonian theory and the conventional techs, though the one notable exception is 1.3x size tech level for hyperdrives. No JP tech as of yet. Not much of anything, except a few of the early C&P techs. Gravitational tolerance is set for 80% deviation to make things a bit more interesting.
That, and those ruins are going to be crucial to future development; it’ll be 25 years just to produce another 20 construction factories. The history of this system is going to be rather interesting.
Game setup:
RS: off
Realistic Promotions: on
Precursors, Swarm: on
Invaders: off (not going to lose another game to endless 1-day turn BS)
Political Bonuses, Inexperienced Fleets, Maintenance/breakdowns: off (in order: annoying, more annoying, most annoying micromanagement; I’ll still be building ships as if they were subject to breakdowns, though.)
Difficulty Modifier: 1000%
Starting NPRs: 1
NPR gen chance: 50%
So yeah, I'm doing the Aurora equivalent of a hardcore ironman campaign, because if anything at all finds us we're dead, period. Hell, the only way the colonists will be able to bootstrap themselves is by exploiting those ruins for all they're worth, otherwise we're looking at hundreds of years just to build a modest industrial base. On the upside, there are no fewer than 8 habitable worlds in the system; a second is also 0 cost and two are 2.00 cost. All have substantial ruins and both Avalon and two others have large mineral deposits. So if we can survive, there's massive potential for growth. Of course, then we've got to build up enough to beat a 1000% difficulty NPR that has been spending those long decades teching like hell, which will have hundreds of warships and no mineral crunch. Or a Swarm Queen could find us a year in.
This'll essentially be an "update when I feel like it or run into something cool" (read: when I get into a fight with someone that massively outnumbers me) deal, rather than a straight story. I recognize my problems with work-avoidance. :P
When I was SMing everything together, I treated the engineers as battalions; the replacements are intended to represent civilian recruits.
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This.
This.
fuckingTHIS
I salute, for the sake of fuck. Flying, you are not only the most professional player of Aurora on B12 forums, you are the one with the best storytelling.
and you're a brony which I do care about considering myself one
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Nice start. I just hope the hidden Daleks in the ruins don't kill you.
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Sure are a lot of these popping up lately :P
Nevertheless, I am WATCHING. Will you be taking requests for "dwarfing"?
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Watching. If you're "dwarfing", give me a marine company.
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Nice start. I just hope the hidden Daleks in the ruins don't kill you.
Hoho. Wait until you see the 10-year update.
And yes, I'll be dwarfing people. @Jacen: I won't have marines for a long, long time. Between the too-low population, single lab, and the Subjugated status (some of you can probably guess how this happened), we're getting an RP output of about 64 RP per year. In other words, it'd take Avalon more than 15.5 years to research a 1000 RP cost tech. This is most certainly a long-haul game.
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Sorry, must have misread something. Give me a mobile infantry, then marines if this LP survives that long.
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Status Report: 4-11 New Era
3 January 4: The xenoarchaeology team completes its survey of the buried city. They estimate that around 1100 separate installations are recoverable. The city apparently belonged to a technologically advanced polity whose name translates as the Federal Republic of Funafuti. Little is present to indicate how they met their end; the engineering brigades are proceeding carefully with excavations. The news was met with celebration in the city of Landing, not least because it could dramatically increase the colony’s industrial output. In the past three years, 180,000 children have been born. However there are far too few people available to work the factories; less than a third of the minimum required to operate them at full output. The first operational facility, a manned mine, is recovered less than a month later.
5 April 5: Today a team of engineers cracked a previously undisturbed vault, releasing a company of automated drones that launched an attack on the dig site. The 31st Engineer Brigade suffered 48% casualties, but managed to eliminate roughly 30% of the robotic forces. The engineers have retreated into a secure chamber, waiting for reinforcements.
13 August 5: The final robot attackers fall. Over the past five months the MI and engineers of Avalon have destroyed an estimated 12 battalions of autonomous combat drones. The remains are scrapped for a small amount of refined T/N minerals. (Yes, I did manage to run into that damned many robot defenders in that short time span, and yes I did add about 100 tons of Duranium to the colony reserves, because hell, that’s got to have left a shitload of scrap lying about.)
The dead are buried and new volunteers fill the bunks of the fallen infantry.
Population: 790,000
7 October 7: More robotic soldiers emerge from the depths of the ruins. They are pushed back and destroyed by early November.
5 January 8: Another vault containing attack drones is opened. These incidents have become so common that they are no longer noteworthy, nor particularly dangerous.
19 January 8: Avalon’s population crosses 1 million, double that of the original group. The eldest children have begun working in less demanding fields, freeing more of the adults to work in industry.
18 January 11: It has been just over ten years since the founding of Landing. As the citizens of Avalon celebrate their survival, Arturia reviews the current assets of the Colony with the command staff.
Population: 1.38 million
Fuel Reserves: 5.9 million litres
Industry:
2x Commercial Spaceport
2x Mass Driver
3x DSTS
12x MFs
19x Construction Factories
4x Ordinance Factories
7x Fuel Refineries
14x Mines
32x Automines
1x Terraforming Installations
2x Research Labs
2x GFTFs
1x Genetic Modification Centre
Currently, only the labs and construction factories are in operation, and those are running with skeleton crews. Operations estimates that another 1.9 million workers are needed just to operate what the colony currently has at full efficiency.
Construction on the new Academy is coming along nicely, with 32% completed. The project is estimated to be finished in mid-July 21 NE. Researcher Condwiramurs Hauville is leading a team investigating possible methods for increasing construction output, but says that they are decades from useful results. Colonel Jacen de Gosbeck of the 29th MI reports that there have been no robotic attacks for several months. Brigadier General Ron Middleton of the 30th Engineers estimates that there are just under 1000 remaining recoverable facilities in the ruins.
((Around October 10 the colony went back to Imperial Population, so production rates are where they're supposed to be now. Jacen dorfed.))
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Dorf me a Colony Adminstrator.
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Spaceman me as a Captain of an Engineer Brigade if you can, please.
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Dorf me as a Mobile Infantry dude.
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when you finally build a spaceship, please dorf me as a captain.
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when you finally build a spaceship, please dorf me as a captain.
Can do, but that is a long way away. A shipyard eats up a lot of peoplepower and (IIRC) can't be shut down to free up workers. I probably won't even think about it until I can run what I have now, and even then the ship will be a slow, short-ranged colony ship to drop people onto the other inhabitable world for a population boost. The biggest constraint by far with this sort of game is your base of industrial labor; I'm working with an efficiency modifier of ~35% despite everything but the construction factories and research labs being shut down.
The main good news is that GFTFs don't require workers to operate, so I can keep churning out MI and engineers fairly quickly.
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A shipyard eats up a lot of peoplepower and (IIRC) can't be shut down to free up workers.
The best you can do is tow them to an uninhabited rock with a tug, though you'd have to have a shipyard capable of building tugs first.
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Dorf me as a scientist, please.
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when you finally build a spaceship, please dorf me as a captain.
Can do, but that is a long way away. A shipyard eats up a lot of peoplepower and (IIRC) can't be shut down to free up workers. I probably won't even think about it until I can run what I have now, and even then the ship will be a slow, short-ranged colony ship to drop people onto the other inhabitable world for a population boost. The biggest constraint by far with this sort of game is your base of industrial labor; I'm working with an efficiency modifier of ~35% despite everything but the construction factories and research labs being shut down.
The main good news is that GFTFs don't require workers to operate, so I can keep churning out MI and engineers fairly quickly.
Don't worry, I'm willing to wait. :)
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Status Report: 11-21 New Era
18 March 11: An engineering brigade discovers technical documents inside of a sensor station with details on improved electromagnetic sensors.
18 September 11: Engineers discover a cache of 45 advanced drive modules. They appear to operate using some sort of ion propulsion system. One is disassembled; the others are stored away. Research efforts are redirected towards increasing starship drive fuel efficiency, guided by discoveries made in the disassembly process.
3 January 12: The Naval Academy is completed ahead of schedule. ((Yeah, the fucking surrender glitch happened again and wiped the production progress, so I SMed the darned thing in. This is the main reason why you excavate ruins before settling the world. So our production is in the crapper again, thanks to the 20% efficiency subjugation modifier.))
5 April 12: The decision is made to disassemble the remaining drives, as well as 47 high-tech reactors which were recently discovered. Several advancements are made in drive, reactor, and fuel efficiency technology.
9 July 13: Research is completed on a new type of armor based on a Duranium alloy. The lab complex is shut down in order to speed work in the construction factories.
10 March 15: Construction begins on a commercial shipyard complex. This will eventually enable the colonists of Avalon to properly explore and exploit the rest of the Epsilon Eridani system.
23 May 16: The research facilities are reactivated, as disassembly of more discovered ship modules has resulted in considerable progress towards a number of breakthroughs.
27 March 17: Further research efforts combined with the deconstruction of more drive modules have led to the development of a prototype Nuclear Pulse drive. Increases in fuel efficiency are expected before the end of the year. The shipyard is 17% complete.
7 September 19: Disassembly efforts have granted additional improvements to fuel efficiency as well as granting complete understanding of Ion impulse drives.
2 February 20: A new gas-cooled reactor and shipboard maintenance module are developed after examining more recovered components.
12 March 20: The commercial shipyard is completed. Work on an initial survey vessel begins.
10 October 20: 10,000 tons of capacity added to the sole slipway of Sun Shipbuilding.
5 January 21: The ISS Taen, under the command of Commander “Sox” Fan la Mare, is launched. The survey vessel will spend the upcoming years examining the other planets of the system. In the meantime, the shipyard begins retooling to build a new model of colony ship.
Taen class Geological Survey Vessel 2,150 tons 98 Crew 303 BP TCS 43 TH 150 EM 0
3488 km/s Armour 1-14 Shields 0-0 Sensors 1/1/0/2 Damage Control Rating 1 PPV 0
MSP 88 Max Repair 100 MSP
Ion Engine E0.7 (1) Power 150 Fuel Use 7% Signature 150 Armour 0 Exp 1%
Fuel Capacity 100,000 Litres Range 1195.9 billion km (3968 days at full power)
Geological Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Commercial Vessel for maintenance purposes
Population: 4.68 million
Fuel Reserves: 18.4 million litres
Industry:
1x Commercial Shipyard (1/20000)
11x Research Labs
53x Construction Factories
62x Automines
56x Mines
20x Fuel Refineries
22x MFs
9x Ordinance Factories
7x Fighter Factories
6x Mass Drivers
3x GFTFs
1x Military Academy
3x Commercial Spaceport
8x DSTS
10x Terraforming Installations
3x Genemod Centres
4216x Infrastructure
620x Unexplored Installations
All dorfings done.
So yeah, we got incredibly lucky because the ruins were TL4, so we dug up a ton of ion drives and equivalent-level reactors, electronics, etc., boosting us from conventional drive tech and 1.0 fuel efficiency to ion drives and 0.7 FE. We also picked up a lot of extraneous and C&P-related techs that I didn't bother mentioning. We've got a bunch of help thanks to our colony admin having a 20% pop growth modifier combined with 15% factory production and mining, as well as boosts to ground force training and (irrelevant) terraforming.
No way are we going with the descriptor of "Avalon Space Ship". Thankfully, I already had a plan in the works which will show up sometime soon.
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I will be following this. In the distant future when we actually have a military fleet can I be admiral?
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I will be following this. In the distant future when we actually have a military fleet can I be admiral?
Beat you to it :PThere's a reason I asked first to be a captain :)
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I will be following this. In the distant future when we actually have a military fleet can I be admiral?
Beat you to it :PThere's a reason I asked first to be a captain :)
You can be captain, but I get admiral!
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PTW,
Would love to be a dwarfed if the opportunity arises and its not something those with more specific demands wants :)
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First and Last: 21-29 New Era
20 July 21: Sirus Carnet’s research team develops an early railgun prototype. Three months later, they finish work on increased railgun velocity technology.
12 December 21: ISS Taen completes the system survey, returning to Avalon to discharge its crew.
20 January 22: ISS Taen ferries the xenoarchaeology team to Phoenix, to explore ruins discovered during the geological survey.
10 June 22: Early Gauss cannon launch velocity improvements are made.
2 November 22: A complementary Gauss cannon fire rate technology is developed.
2 April 23: The xenoarchaeology team deployed on Phoenix by the survey ship Taen completes their work. They have discovered 510 recoverable facilities belonging to a polity known as the Rochester Hierachy, who had technology roughly on par with the Federal Republic of Funafuti. Several models of civilization in Epsilon Eridani emerge, the most prominent being one suggesting that intelligent life evolved in parallel on multiple worlds within the system, resulting in a stable multiracial interplanetary confederation, given that the two discovered sets of ruins were at similar levels of advancement, and that they were destroyed in the same time period as each other, suggesting an incursion by an outside enemy.
2 September 23: A research team develops a new design for an active scanning system.
2 October 23: Sun Shipbuilding finishes retooling to produce the Hermes-class troop transport. One is laid down, and construction begins on a second slipway.
13 June 24: Development is completed on a design for a module capable of extracting and refining Sorium from the atmosphere of gas giants.
7 August 24: The xenoarchaeology team has fully explored the ruins on Minerva. There are roughly 1300 recoverable facilities belonging to a third polity which called itself the House of Morelia. These aliens appear to have been slightly less advanced than the other two which resided in the system at the same time. Like the others, these ruins bear the scars of whatever it was that destroyed all sapient life in Epsilon Eridani.
14 March 26: The ISS Hermes is completed. It loads an Engineering brigade and departs for Phoenix.
12 July 26: Research is complete on a project to increase the maximum tracking speed of FCs to 2000km/s.
3 November 26: The ruins on Bashere have been fully explored. There are roughly 1000 intact installations belonging to a fourth polity known as the Handa Conglomerate, who were at a comparable level of advancement to the civilizations on Avalon and Phoenix.
24 January 27: Research into improved capacitors is completed.
17 February 27: The second slipway at Sun Shipbuilding is completed. Retooling for the Outreach-class colony ship begins.
22 February 27: Avalon’s population passes 10 million.
20 June 27: A team of engineers investigating a decrepit research facility discover technical documents describing methods for creating a stable, highly advanced particle torpedo warhead. Not even theoretical lines of inquiry have touched upon this; the closest possible technology is the as-yet hypothetical particle beam. ((NOT plasma torpedo))
29 November 27: The xenoarchaeology team uncovers a small colony site on Pacifica. Recovered documents indicate that it was founded by a company or clan belonging to the House of Morelia.
18 December 27: A group of engineers uncovers documents detailing an advanced laser focal system.
29 April 28: FUCKING SURRENDER BUG AGAIN. BE WARNED, IT CAN STILL HAPPEN EVEN IF YOU ONLY DEFEND. FUCKING FUCKITY FUCK, R&D AND SHIPBUILDING JUST ADDED YEARS TO THEIR CURRENT TASKS.
29 September 28: Details of some sort of ship-to-ship tractor beam are discovered in a recovered laboratory. It appears to be intended to tow non-mobile vessels rather than to be used as a weapon.
12 July 29: Construction begins on two Outreach-class colony ships.
17 August 29: A research team makes a remarkable proposal. Through their efforts in the past years they have developed a theory which could allow for FTL travel via the use of naturally occurring wormholes. Another group begins investigating a new type of gravitational sensor which could detect such anomalies.
Total Population: 13.82 million
OOB:
1x Taen
1x Hermes
1x Odyssey
Base Production Rates (per facility):
Mining: 50 tons/year
Construction: 25 CP/year
Fuel Production: 40,000 litres/year
Research: 320 RP/year
Shipbuilding: 750 BP/year
Industry:
Avalon:
Population: 13.82 million
Fuel Reserves: 40.5 million litres
L1 Academy
L4 Spaceport
L14 DSTS
9x Mass Driver
8x Genemod Centre
7x GFTF
24x Research Lab
22x Terraforming Facility
1x Commercial Shipyard (20k/2)
33x MFs
106x Construction Factory
139x Automine
20x Ordinance Factory
14x Fighter Factory
32x Fuel Refinery
100x Mine
Phoenix:
Fuel Reserves: 4.8 million litres
L1 DSTS
1x Genemod Centre
2x Terraforming Facility
1x GFTF
1x Construction Factory
6x Automine
1x Ordinance Factory
3x Mine
Ground Forces OOB:
Avalon:
4x MI
4x Garrison
8x Engineer
2x Replacement
Phoenix:
4x Garrison
1x Engineer
1x Replacement
Dwarfs:
“Sox” Fan la Mare: Commander; Captain of ISS Taen
Claudas “Kingfisher” Lynom: Major General; CO of 66th Mobile Infantry
Jacen de Gosbeck: Brigadier General; CO 65th Mobile Infantry
Fritz Maurouard: Brigadier General; CO 77th Engineers
Margawse “Jackie” Rainecourt: Civilian Admin A4; Governor of Avalon
Sirus Carnet: Lead Researcher A3; M&KW 20%
But yeah. I was originally planning to go with a pure KW route for non-missile weapons, but the RNG decided “balls to that” and gave me advanced lasers and particle beams. I’ve actually never had these techs before, but the former boosts the strength of 10cm Visible Light lasers from 3 to 4 without increasing the volume requirement, and the latter is the same volume as a basic particle beam except with a STR-4 warhead instead of STR-3. In other words, a 33% increase in damage with basic tech with no increase in volume. S’true that the research costs a bit more, but it is more than worth it.
Also, this is the second time that the surrender bug has popped up despite me not attacking at all, so I’ve adopted a policy of dropping the hammer every time the defenders pop up. Hey, look at those production rates! That’s why ruins are fucking OP; we went from almost nothing to a respectable number of installations and mid-tech production rates in 30 years. More than that in some cases; the next mining tech costs 1.25 million RP, and y’know what? With a system full of ruins, we’ll probably get it.
Naturally, this is balanced by our abysmal efficiency. We’ve got 8.4 million workers; we need 22.3 million more just to cover our shipyard, construction factories, and labs. Of course most of that is from the labs, but no way am I killing research just to be able to build more shit. And then we’ve got the CONSTANT FUCKING EFFICIENCY DRAIN FROM ALWAYS BEING FUCKING SUBJUGATED BECAUSE OF THE GODS-DAMNED SURRENDER BUG. NO, I AM NOT ANGRY.
Finally, Jack is a chick. Because the only good civ admin was female. Jack Chick is now officially in this campaign, and as a planetary governor no less. Heh.
And we have a combined total of around 3,100 more potentially recoverable installations just on the five planets the xenoarchaeology team has visited, Avalon included. What we have now was just what we recovered from the ~1000 installations we’ve dug up on Avalon. The vast majority of them are also TL4, and as I recall it, the techs we get from them (in C&P at least) aren’t limited by the TL of the ruins. So by the time the system is fully exploited, we’ll probably have maxed most of the production techs, helping to offset our incredibly low population. We’ll also likely have nabbed a few more restricted techs. Hopefully compressed fuel storage (50% more fuel in the same volume? YES PLEASE) and plasma torpedoes, just because they’re fun to fuck around with.
If we ever manage to get a respectable population (possibly by conquering the shit out of some dirty xenos and then “uplifting” them, for AMURRKA AVALON), our production will be absolutely obscene. Alien slaves are remarkable good at solving problems. Alien citizens are even better. Intersystem federated empire is the way to go.
First EW-based warships should be showing up near the tail end of the next decade, but they’ll be complete piles of scrap. Next decade will also bring the socio-political flavor that gave the campaign its second name (Allied Worlds).
I will be following this. In the distant future when we actually have a military fleet can I be admiral?
You can but that's only if you want to be lazy and wait for decades to claim a character. Personally, I'm glad that a lot of people decided to lead battalions of MI, mostly because (until we get real marines) I'm envisioning them as ANGREH over all the civilians surrendering to them while they're trying to fight robots.
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Queen or King, I rule you all! :D
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If even one person gets the joke, they will get a pile of space-cookies and a glomping. :3
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It is possible to change the gender of a commander, you know. I don't even think you need to be in SM mode.
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It is possible to change the gender of a commander, you know. I don't even think you need to be in SM mode.
Out of curiosity, how? I've never noticed that option before.
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I, uhh... don't know. Perhaps I was completely wrong about that.
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I think you might be. ;)
Not that it matters, seeing as how the events assume that every officer is male.
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I guess what I usually do is change the name of the character while completely ignoring the gender field, so that's probably where the confusion arose.
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The joke? Are referring to this guy (http://tvtropes.org/pmwiki/pmwiki.php/ComicBook/ChickTracts?from=Creator.JackChick) by any chance?
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The joke? Are referring to this guy (http://tvtropes.org/pmwiki/pmwiki.php/ComicBook/ChickTracts?from=Creator.JackChick) by any chance?
(http://www.cookiemadness.net/wp-content/uploads/2008/08/cookie-cake-2.jpg)
No glomp image because the only ones google can find are pretty damned creepy.
I guess what I usually do is change the name of the character while completely ignoring the gender field, so that's probably where the confusion arose.
That's what I had assumed as well. Not that you can really tell when you're playing with the Arthurian name theme.
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Eh, I'm perfectly fine with the cookie anyway :P
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I actually liked my character better before I got the joke. :P
I think I'll go by "Euchre" from now on...
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Haven't read this thread yet, but sign me up for something cool, I want to be a part of it. :D
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I actually liked my character better before I got the joke. :P
I think I'll go by "Euchre" from now on...
Can do. :P
Haven't read this thread yet, but sign me up for something cool, I want to be a part of it. :D
If you don't tell me what you want to be dorfed as, you'll end up commanding a survey ship. To me, survey ships are early-warning tripwires against xenos incursions. ;)
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I actually liked my character better before I got the joke. :P
I think I'll go by "Euchre" from now on...
Can do. :P
Haven't read this thread yet, but sign me up for something cool, I want to be a part of it. :D
If you don't tell me what you want to be dorfed as, you'll end up commanding a survey ship. To me, survey ships are early-warning tripwires against xenos incursions. ;)
Considering that it's actually the act of exploring and generating new systems that generates most NPRs, it's less a tripwire and more of a detonator.
Also, you have inspired me to name my next class of scouts the Redshirt Express-class.
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I actually liked my character better before I got the joke. :P
I think I'll go by "Euchre" from now on...
Can do. :P
Haven't read this thread yet, but sign me up for something cool, I want to be a part of it. :D
If you don't tell me what you want to be dorfed as, you'll end up commanding a survey ship. To me, survey ships are early-warning tripwires against xenos incursions. ;)
Considering that it's actually the act of exploring and generating new systems that generates most NPRs, it's less a tripwire and more of a detonator.
Also, you have inspired me to name my next class of scouts the Redshirt Express-class.
I've also got that 1000% difficulty NPR that had a 30 year head start somewhere out there. And Swarm. I'm actually rather hoping to run into freshly generated NPRs; they're easier to conquer and will give us the population we need. But in any case we won't have a working JD until the mid to late 30s.
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If you don't tell me what you want to be dorfed as, you'll end up commanding a survey ship. To me, survey ships are early-warning tripwires against xenos incursions. ;)
Uh, is that fun of the FUN kind of variety? I don't mind as long I can be re-dworfed. Name my character Hostergaard I and if he dies the next one II and so on and so forth, as if there is a family sending one member after another to their untimely death. :P
Hmm, I volunteer my hapless space dworf for any first excursion out into interstellar space. Of course, this also mean I would like command over a space ship, preferably as big and hulking one as possible. ;)
Read the thread, good stuff, keep it coming!
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We won't be doing 'big and hulking' so much as 'tiny and fragile'. I may actually shut down research for a while just to have a chance to build up the shipyards with full efficiency instead of the 25% or so we're operating on now.
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No reason to do that until we have viable jump engines.
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We have jump engines about 3 years into the next update. We also have a single 1000 ton military slipway.
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Do we have a civilian shipyard?
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We have one of each; the commercial one is at 2 slipways and ~34,000 tons; the military one is a single 1000 ton slipway on the path to 3000 tons. Incidentally, we also got the small JGC module tech from ruins, so we can build them fairly early. In any case, I'm predicting the first jump before the end of the decade, and likely the first warship and fuel harvesting base as well.
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Yay, let's add more people to our kingdom!
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Update is all but ready, just feeling too tired to deal with the screenshot and design ctrl-c -> ctrl-v tonight. This morning. We didn't quite make it in terms of extrasystem exploration, but the initial jumpship design is being laid down. We also don't have small enough JDs for independent survey ships yet. On the other hand, we have obscenely advanced tech in a few areas thanks to all the ruins. Mining production tech is maxed, construction is fairly high, most of the others are better. We've got 120-day JGC modules before I've even designed one. Our main problems in military terms are shitty sensors and shitty FC; we're only getting 80k range with the 4x range enhancement on our EW. Already at ECM-2 and nearly at ECCM-1 just from taking crap apart. Delta shields with 3.5 regen as well, which are good enough that I slapped a few onto our initial designs.
It'll be up tomorrow. Uh, today.
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Dwarf me as a captain of a vessel, please.
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First and Last: 30-39 New Era
29 June 30: A prototype of the gravitational survey sensor is developed. Work begins on the design for a new survey ship.
1 July 31: An engineering team on Phoenix recovers blueprints for a Stellarator-type fusion reactor. Three hours later, the data is transmitted to researchers on Avalon.
7 July 31: Thousands of robotic soldiers swarm up from the handful of remaining ruins, dozens of battalions assaulting the engineers. Major General “Kingfisher” Lynom leads the loose brigade of MI in a counterattack, suffering substantial losses. Over the next [NUMBER HERE:TOO FUCKING MANY] months, virtually every unit suffers debilitating casualties. Hundreds of fresh civilian recruits are brought in every day with barely enough training to avoid shooting themselves. In spite of the dangers, the engineers continue to dig, hoping to find some way of shutting down the ruined city’s defenders. On several occasions the robots break through the lines, causing widespread destruction in nearby settlements. Over the course of the conflict, more than 200,000 civilians are killed, by far the largest loss of life in the colony’s history. A construction factory and fuel refinery are destroyed by long-ranged HVM strikes.
1 April 32: Avalon’s naval shipyard, Ingalls Shipbuilding, is completed. The conflict in the buried city continues. A Tiera-class gravitational survey vessel is laid down.
8 August 32: A squad of MI locate a control room at the heart of the ruins, shutting down the robotic forces. The ruins on Avalon have been fully exploited. A civilian group announces the early launch of their own Outreach-class colony ship.
10 September 33: The final components of a prototype JD are completed on the same day that the first two Outreach-class colony ships launch. The decision is made to wait to ferry colonists to Phoenix until after the ruins have been fully explored, preventing unnecessary casualties.
4 December 34: The ISS Tiera launches and begins a survey of the system, moving to the first of 30 preselected locations. Now-Captain “Sox” Fan la Mare assumes command.
7 May 35: Sun Shipbuilding begins retooling to produce the new Atlas-class freighter, intended to transport entire installations from Phoenix to Avalon.
19 August 35: ISS Tiera pinpoints the location of a Jump Point in the outer reaches of the system.
11 September 36: Two Atlas-class freighters are laid down.
13 April 38: Brigadier General Jacen de Gosbeck retires at the age of 61.
7 June 38: Two Atlas-class freighters are completed and begin shuttling recovered components from Phoenix to Avalon.
23 June 38: The first load of components is delivered. One of the most remarkable discoveries is the development of a new sort of compressed fuel storage system. ((In other words, fuck YES, got the loot I was hoping for from the ruins.))
22 May 39: Brigadier General Fritz Maurouard retires at the age of 63. The ISS Tiera completes its survey of the system. There are a total of six Jump Points in the Epsilon Eridani system; work will soon begin on a functional Jump Drive.
2 September 39: Initial warship designs are completed, as are those for a jump-capable ship.
Population: 32.75 million
Shipyards: 1/2 C; 1/1 N
OOB:
1x Odyssey
1x Taer
1x Tiera
2x Outreach
2x Atlas
Yeah, now that we’re approaching normalcy in terms of number of installations, I’m going to stop bothering with that. Things should be picking up in the next decade as I’ll be colonizing to boost population and shutting down research to boost production. Everyone who retired due to old age will be redwarfed by default.
(http://i.imgur.com/zgMNu.png)
Chevalier class Corvette 4,750 tons 500 Crew 665 BP TCS 95 TH 300 EM 360
3157 km/s Armour 5-25 Shields 12-300 Sensors 5/1/0/0 Damage Control Rating 3 PPV 24
Maint Life 5.5 Years MSP 262 AFR 60% IFR 0.8% 1YR 15 5YR 219 Max Repair 33 MSP
Ion Engine E6 (5) Power 60 Fuel Use 60% Signature 60 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 94.7 billion km (347 days at full power)
Delta R300/15 Shields (5) Total Fuel Cost 75 Litres per day
Particle Beam-4 (4) Range 80,000km TS: 3157 km/s Power 7-4 ROF 10 4 4 4 4 4 4 4 4 4 4
Fire Control S04 40-3000 (1) Max Range: 80,000 km TS: 3000 km/s 88 75 62 50 38 25 12 0 0 0
Stellarator Fusion Reactor Technology PB-1 (3) Total Power Output 18 Armour 0 Exp 5%
Active Search Sensor MR3-R16 (1) GPS 160 Range 3.2m km Resolution 16
Thermal Sensor TH1-5 (1) Sensitivity 5 Detect Sig Strength 1000: 5m km
ECM 20
This design is classed as a Military Vessel for maintenance purposes
Scorpion class Corvette 4,850 tons 464 Crew 692.82 BP TCS 97 TH 300 EM 300
3092 km/s Armour 4-25 Shields 10-300 Sensors 5/1/0/0 Damage Control Rating 3 PPV 16
Maint Life 4.55 Years MSP 268 AFR 62% IFR 0.9% 1YR 21 5YR 316 Max Repair 100 MSP
Magazine 128
Ion Engine E6 (5) Power 60 Fuel Use 60% Signature 60 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 92.8 billion km (347 days at full power)
Delta R300/15 Shields (4) Total Fuel Cost 60 Litres per day
Size 4 Missile Launcher (4) Missile Size 4 Rate of Fire 60
Missile Fire Control FC48-R16 (1) Range 48.0m km Resolution 16
Sabre-4 M1 (32) Speed: 27,400 km/s End: 18.3m Range: 30m km WH: 4 Size: 4 TH: 128 / 76 / 38
Active Search Sensor MR32-R16 (1) GPS 1600 Range 32.0m km Resolution 16
Thermal Sensor TH1-5 (1) Sensitivity 5 Detect Sig Strength 1000: 5m km
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Normandy class Jump Tender 6,000 tons 519 Crew 801.6 BP TCS 120 TH 300 EM 0
2500 km/s JR 3-50 Armour 4-29 Shields 0-0 Sensors 5/1/0/0 Damage Control Rating 4 PPV 13.01
Maint Life 3.98 Years MSP 376 AFR 64% IFR 0.9% 1YR 38 5YR 568 Max Repair 100 MSP
J6000(3-50) Military Jump Drive Max Ship Size 6000 tons Distance 50k km Squadron Size 3
Ion Engine E6 (5) Power 60 Fuel Use 60% Signature 60 Armour 0 Exp 5%
Fuel Capacity 225,000 Litres Range 112.5 billion km (520 days at full power)
Twin 10cm C3 Ultraviolet Laser Turret (1x2) Range 80,000km TS: 12000 km/s Power 6-6 RM 4 ROF 5 4 4 4 4 3 2 2 2 0 0
PD-L Fire Control S16 40-12000 (1) Max Range: 80,000 km TS: 12000 km/s 88 75 62 50 38 25 12 0 0 0
Stellarator Fusion Reactor Technology PB-1 (1) Total Power Output 6 Armour 0 Exp 5%
Active Search Sensor MR32-R16 (1) GPS 1600 Range 32.0m km Resolution 16
Thermal Sensor TH1-5 (1) Sensitivity 5 Detect Sig Strength 1000: 5m km
ECM 20
This design is classed as a Military Vessel for maintenance purposes
Atlas class Freighter 33,100 tons 239 Crew 460 BP TCS 662 TH 750 EM 0
1132 km/s Armour 1-91 Shields 0-0 Sensors 5/8/0/0 Damage Control Rating 1 PPV 0
MSP 9 Max Repair 38 MSP
Cargo 25000 Cargo Handling Multiplier 25
Ion Engine E0.6 (5) Power 150 Fuel Use 6% Signature 150 Armour 0 Exp 1%
Fuel Capacity 150,000 Litres Range 135.8 billion km (1388 days at full power)
Thermal Sensor TH1-5 (1) Sensitivity 5 Detect Sig Strength 1000: 5m km
EM Detection Sensor EM1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
This design is classed as a Commercial Vessel for maintenance purposes
Hermes class Troop Transport 16,000 tons 142 Crew 418.5 BP TCS 320 TH 300 EM 0
937 km/s Armour 1-56 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 16 Max Repair 40 MSP
Troop Capacity: 5 Battalions Cargo Handling Multiplier 5
Ion Engine E0.7 (2) Power 150 Fuel Use 7% Signature 150 Armour 0 Exp 1%
Fuel Capacity 185,000 Litres Range 297.2 billion km (3670 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Outreach class Colony Ship 9,500 tons 88 Crew 438 BP TCS 190 TH 150 EM 0
789 km/s Armour 1-39 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 29 Max Repair 38 MSP
Colonists 30000 Cargo Handling Multiplier 5
Ion Engine E0.7 (1) Power 150 Fuel Use 7% Signature 150 Armour 0 Exp 1%
Fuel Capacity 100,000 Litres Range 270.5 billion km (3968 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Taen class Geological Survey Vessel 2,150 tons 98 Crew 303 BP TCS 43 TH 150 EM 0
3488 km/s Armour 1-14 Shields 0-0 Sensors 1/1/0/2 Damage Control Rating 1 PPV 0
MSP 88 Max Repair 100 MSP
Ion Engine E0.7 (1) Power 150 Fuel Use 7% Signature 150 Armour 0 Exp 1%
Fuel Capacity 100,000 Litres Range 1195.9 billion km (3968 days at full power)
Geological Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Commercial Vessel for maintenance purposes
Tiera class Gravitational Survey Vessel 1,000 tons 90 Crew 269 BP TCS 20 TH 60 EM 0
3000 km/s Armour 1-8 Shields 0-0 Sensors 1/1/2/0 Damage Control Rating 1 PPV 0
Maint Life 7.84 Years MSP 168 AFR 8% IFR 0.1% 1YR 5 5YR 73 Max Repair 100 MSP
Ion Engine E6 (1) Power 60 Fuel Use 60% Signature 60 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 150.0 billion km (578 days at full power)
Gravitational Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
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Aww yeah. Kingfisher's Hellhounds have solved the robot problem.