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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Tsuchigumo550 on September 15, 2012, 09:16:25 pm

Title: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 15, 2012, 09:16:25 pm
The premise of this is simple. This is a dungeon, you are in the dungeon. The dungeon does not exist in one time period, it exists in all of them, and spans infinite space. It never ends. There's only one goal:

Get as much loot as you can before dying being forcefully ejected back into your home dimension.

---

Character creation looks complicated but it's actually pretty formulaic- you choose a job, race, and basic gear kit.
There are six stats in three categories, but I'll roll these (a choice between 3 rolls- you get two free rerolls.)
The categores are Body, Spirit, and Mind. Strength and Vitality are Body, Magic and Resistance are Spirit, and Intelligence and Instinct are Mind.

---

Stats are rolled by groups- each stat is individually rolled using the given dice value, so that choosing a Zodiac might get you 8 str, 5 vit, 4 mgc, 1 rst, 5 int, 3 ins. For two dice, the higher roll is taken.

Classes:
Spoiler: Warrior Classes (click to show/hide)
Spoiler: Mage Classes (click to show/hide)
Spoiler: Rouge Classes (click to show/hide)

Races are a further modification. Any races can be suggested, but the ones on the list so far:
Spoiler (click to show/hide)

Gear kits are a little different: each kit offers a general selection of items that will be useful, but no one person can take enough to provide for an adventure. The kits are:
Spoiler (click to show/hide)

You start out at the "top level" (you think that's where your at anyway...) and have access to only medieval weapons at best- in other words, your basic RPG. Things will change.

A character should be posted like this:
Spoiler (click to show/hide)

Other stats are calculated using the ones that are rolled, such as HP, MP, and inventory space.
Inventory space is (2STR + 1/2RST), meaning it's only the badly rolled thieves that have trouble
HP is VIT + (1/4(RST x INS)), a mix of the stats, with much weight to Body
MP is MGC +(1/2(INT)).
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 15, 2012, 09:21:18 pm
Name: Julius shroud. Race : Demihuman. Profession : Gladiator.
Kit : Soldier.
Background : A soldier captured by hes enemies and forced into the life of a gladiator. When several of hes enemies top brass came into the arena to gloat he broke free of he's bonds and massacred them and there guards with the skills they had given him. He intended to kill as many enemies as he could before dieing but was knocked unconscious surrounded by bodies and woke up in the dungeon.


Is this all ok?
Title: Re: The Place Time and Space Goes To Die
Post by: Xantalos on September 15, 2012, 09:27:49 pm
Narmor the Sin Wizard
Apothecary Kit
Narmor was a wizard that offended his master. Don't ask how; it involved pain, bats, a tuba, and extensive use of a pickle as a weapon. As punishment, he's been sent into the infinite dungeon, which he hopes to escape.
Title: Re: The Place Time and Space Goes To Die
Post by: Caellath on September 15, 2012, 09:35:09 pm
Asbes Eters the Human Assassin
Adventurer Kit
After being put under the tutelage of a magic academy, used for menial work and finally dismissed due to the fact his potential was considered very low, Asbes turned to other ways, becoming an assassin trained in the ways of nimbleness, quick strikes and using the knowledge acquired in his short stay in the magic academy to make it easier to stalk and attack magic-wielding enemies. He joined the dungeon basically in search of riches and valuable items that may allow him to spend his life in peace, or at least make it far easier than it is at the moment. One or two artifacts along with treasure most certainly assist a man's quest for eternal revenge upon those that once frowned upon him.
Title: Re: The Place Time and Space Goes To Die
Post by: Spinal_Taper on September 15, 2012, 09:49:57 pm
Sigmund

Human (Dungeon Denizen) Red Wizard

Sigmund originates from a dimension which has a fabled dungeon with an ancient artifact titled "The Orb of Zot" hidden in its depths. He was one of those recruited to serve and protect it, so he was given a magical scythe, a robe and a random wand of great power. He lived this life for years upon years, killing adventurers, and even being killed a few times, but always returning for the next one to try and raid the dungeon.

One day, he noticed a crumbling wall beside him upon floor 3. He smashed through the wall, but overcompensated his strength, sending him hurtling down an abyss. When he awoke, he was miraculously unharmed, but in a completely different area from anywhere he'd ever seen.
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 15, 2012, 10:22:55 pm
Thaum, the Construct Wizard
Apothecary starting kit

Thaum was an assistant to a wizard. Thaum was a good assistant. Thaum became corrupted by the magic in Thaum's master's workshop. Thaum gained a mind. Thaum was sick of taking orders from the master. Thaum killed Thaum's master when his master required Thaum to aid in an experiment in a way that would have damaged Thaum. Ironically, Thaum's master was testing Thaum's loyalty. Thaum is sorry for killing Thaum's master. Thaum pleaded to not be sent to the dungeon, where Thaum would surely be destroyed or, worse, dismantled, but Thaum was ignored. Thaum is unhappy to be here. Thaum will try to help people who Thaum finds, because Thaum hopes that by helping people Thaum will be allowed to leave. Thaum is capable of self-defense, however.
Thaum does not use pronouns.


Neat idea.
Title: Re: The Place Time and Space Goes To Die
Post by: Tiruin on September 15, 2012, 10:39:07 pm
((Let it be known that I HATE SIGMUND, KILLER OF NEWBIE PLAYERS!

At least I know his stuff.  :P

Also, define 'small'?))


Kayla Aethin the Female Angelis Thief



Currently equipped with a(n): Survivalist Kit



Dungeons.

Primarily the place where those convicted of crimes to society and the general populace were held, and associated with death, famine, and torture. Kayla was only a neophyte to her cadre of accomplished item-catchers -- the name came from those who were responsible for 'allocating' important objects from those who have 'shady' reasons of acquiring it -- and was surprised when the simplistic dungeon she was in shifted into a more...complex location.

She wondered if this new place had someone who knew the way to help out.
Title: Re: The Place Time and Space Goes To Die
Post by: Greenstarfanatic on September 15, 2012, 11:08:55 pm
If there's any room left, I'm in.

Carl the DemiHuman Thief
Soldier Kit
Carl is a Greedy Bastard. He wants money. A lot of it.
He spent his life masquerading as a hobo in a normal human world, making money off of his pickpocketing skillz. He eventually used said money to buy a portable electronic typewriter attached to a magic screen of light. Since then, it's been surprisingly hard to convince people of his identity. He is still trying to figure out the problem.
 He was teleported(?) here while trying to pickpocket an old woman on a street corner.

Yeah, I've never been good at History Write-Ups.
Title: Re: The Place Time and Space Goes To Die
Post by: Kedly on September 15, 2012, 11:31:23 pm
Zolef the Kolbold Wizard
Adventurer kit
At 28 years of life, Zolef is from a band of Kobolds that allied with a prominent Human faction and had the status and good fortune to prosper in their world. Zolef has been part of the the Kobold mages since he was 12, and accidentially transported himself to this dungeon when one of his experiments failed catastrophically.

Edit: (This rtd wouldnt by chance be inspired by the book series "The dungeon" would it?)
Title: Re: The Place Time and Space Goes To Die
Post by: hachnslay on September 16, 2012, 08:25:30 am
Wydwen, Demihuman Illusionist

Wydwen is a charlatan. She would makes a living out of stealing from the local circus visitors, much to the dismay of the head of the circus. after pilfering the apothecary's tent she was greeted by the fortune-teller. "Well, you can keep that - why not take this crystal ball with you, too?" - Wydwen looked into the crystal ball, holding it in her palms. At first she saw only blackness. After a while she could make out the silhouette of a monster, being torn apart by black tendrils. Suddenly the monster looked at her - the view of it's face scared her. It was her own. Throwing away the ball she realized she was nowhere near the apothecary's tent. Or anywhere she remembered ever being before, for that matter.

Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 10:23:52 am
All right, posting to say from here on this is closed until i can get the first post going. I was going to have groups of five, but I might make this interesting and have two teams of four- either way, someone's waitlisted if I counted right.

The two teams thing would work like this- you're dropped in two different areas, and each teem chooses a different color to post in. Their updates are colored appropriately. Updates would be considerably slowed (possible three-day interval, probably two).

The one I'll probably wind up doing unless nearly everyone begs for two teams is the five-man party. This is much easier and will probably get updates whenever the last person posts as soon as I'm on and see it.

Also, with five-man, waitlist works a little differently. You can PM me traps, monsters, room layout, stuff like that, and have a chance that it will appear somewhere soon. Locations are somewhat set, so no traps randomly appearing after you've searched.

Waitlisting otherwise works the same- you're thrown in with the party as soon as someone else dies, and the dead person can choose to be thrown in the waitlist. If the dead person dies, and two more people join, and the dead guy wants back in, he's still before the other two unless he wants to be at the back.

Everyone that's posted is acceptable, by the way, so just be ready for the next post.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 16, 2012, 10:30:52 am
(( Id vote for the 5 man team it's much simpler to deal with. ))
Title: Re: The Place Time and Space Goes To Die
Post by: Greenstarfanatic on September 16, 2012, 11:37:29 am
How often do you think people would die? Because, If you expect the list to move quickly, I'll vote team of 5. Otherwise I'll vote Teams of 4.
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 16, 2012, 11:38:51 am
One team of 5 seems simpler.
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 11:52:19 am
Spoiler: Julius (click to show/hide)

Spoiler: Narmor (click to show/hide)

Spoiler: Asbes (click to show/hide)

Spoiler: Sigmund (click to show/hide)
SPELLS:
Dry Out (A spell that viciously pulls water out of the target's body.)(2-10)(Water,Vicious)(8MP)
Riptide (A spell that is cast from the user's sword. The target is pulled forward into the mage's waiting blade.)(3-5)(Water)(3MP)
Whirlpool Shield (A spell that causes water and air to whirl around the caster. It can't block strong attacks, but can weaken them)(0,0)(water,air)(2MP per turn)

Spoiler: Thaum (click to show/hide)

Your questions answered!

Angelis are about 4 feet tall, which is the same as kobolds in this game.
People might not die soon but they -will-. There's no real system of levelling up, but stats can and will change, so a character might make all the right choices and stay in a while, whereas one squishy character checks for traps and fails the INS or RST roll... and they might wind up dead. Or, just hilariously changed, depending on the trap.

5-man it is. Seems like more people want that.

Final inventories, appearances, and stat mods for Demihumans are the next step. Everyone, make your claims.
Wizard-types, if you want a specific branch of spells now's the time to speak.

Oh, waitlist, no skipping places with these already here btw:

Tiruin (Kayla)
Greenstarfanatic (Carl)
Keldy (Zolef)
hachenslay (Wydwen)
---
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 16, 2012, 11:58:03 am
Ill take the third set please looks far better then the fist two in most regards.
Just to clarify the third set is the last set of numbers? ( Stupid question i know but wanna be sure. )
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 12:00:23 pm
Yeah. I've noticed the rolls can be a little !!FUN!!.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 16, 2012, 12:24:11 pm
(( Was on my set lol almost every single stat the third roll was the best one. Or just barely below the best. is the demihuman roll done or does that still need to come? Couse if it does and i score a + to stats then my character is gonna rock. ))
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 12:30:43 pm
Done and done. You lost in some areas but there were more + than -. Oh, and you can carry more than a pack mule and retain the ability to kill things with a whopping 22 slots of inventory. Sure, you don't have magic and your INT is on the low side, but you aren't a spellcaster and most traps work off of INS, which you have a lot more of than the average person.
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 16, 2012, 12:33:00 pm
I'll take the third set. My wizardry isn't strong, but it's varied.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 16, 2012, 01:01:42 pm
(( Sweet i was going for a close range fighter anyway and half our team is mages so i dont need magic. ))
Title: Re: The Place Time and Space Goes To Die
Post by: Xantalos on September 16, 2012, 01:29:19 pm
I'll take number three.
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 01:59:31 pm
Done. Your spells are mostly fire/light based style spells.
Title: Re: The Place Time and Space Goes To Die
Post by: Gotdamnmiracle on September 16, 2012, 03:43:22 pm
Can I join?

+ (Cross: his name), Construct, Zodiac
Adventurer kit

Cross is called that because it is the only symbol carved on his body. Cross awoke knowing little of his past beyond the fact that he exists to amass and protect wealth. Cross only has vague memories of a life that seems alien... The life of a man once human and long changed. He feels empty, as if the primordial ocean he emerged from washed him out...

(You can choose his materiel. I don't know what would be overpowered or not. Please don't make me out of wood.)




Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 03:54:38 pm
I won't roll you until you're in, but I'll put you on the waitlist proper. And I'll keep the "no wood" in mind.
Title: Re: The Place Time and Space Goes To Die
Post by: Gotdamnmiracle on September 16, 2012, 04:04:38 pm
I won't roll you until you're in, but I'll put you on the waitlist proper. And I'll keep the "no wood" in mind.

Cool. Don't forget about me. (Making the materiel unique would be really cool. Water, mercury, mud, clay, or some type of stone or maybe animal bones or dead flesh would be neat. I'm thinking more of a rough construct rather than something steam punk. Like a guardian of few words. A statue)
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 04:13:33 pm
You can give it a backstory and I'll try to stick to it- for instance, Caellath's assassin has a spell, because his character tried to be a mage.

I was thinking something gaseous or ceramic, but I'll take that into mind. Don't forget that all constructs are different- you might be 2 feet tall, depending on how it all gets rolled out. Literally and figuratively.
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 16, 2012, 04:28:07 pm
I can't wait to see what Thaum is!
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 04:31:15 pm
I can't wait to see what Thaum is!

You can. Anyone I've completed can go back to where I spoilered all the characters, you have inventories and the like now.

Thaum is big. Thaum is stone with sturdy joints. Thaum is kind of like a big man-rhino beetle, with a wand horn.
Title: Re: The Place Time and Space Goes To Die
Post by: Spinal_Taper on September 16, 2012, 04:32:30 pm
Roll set 2 please.
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 16, 2012, 04:53:08 pm
I can't wait to see what Thaum is!

You can. Anyone I've completed can go back to where I spoilered all the characters, you have inventories and the like now.

Thaum is big. Thaum is stone with sturdy joints. Thaum is kind of like a big man-rhino beetle, with a wand horn.

Thaum is scary. Thaum is unhappy that Thaum is scary. Thaum tries to be friendly. Exceptions are made when Thaum needs to kill something.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 16, 2012, 04:57:15 pm
(( If we have to split up i vote i go with Thaum this guy makes me laugh so much. ))
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 04:59:58 pm
I can't wait to see what Thaum is!

You can. Anyone I've completed can go back to where I spoilered all the characters, you have inventories and the like now.

Thaum is big. Thaum is stone with sturdy joints. Thaum is kind of like a big man-rhino beetle, with a wand horn.

Thaum is scary. Thaum is unhappy that Thaum is scary. Thaum tries to be friendly. Exceptions are made when Thaum needs to kill something.
Quote traaain~
He's somewhat scary but he's more... cool looking. Someone afraid of bugs might not like him, but he's not like a spider.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 16, 2012, 05:02:32 pm
(( Im curious can peoples spells be used in combination? Such as riptide spell being used to drag that enemy onto another persons blade rather then your own? ))
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 05:22:04 pm
IT BEGINS

---
There is a place where the universe folds in on itself. What is not known is that this is where other universes touch ours- a huge focal point that is the chaotic center of the multiverse. In it, a chaotic, shifting dungeon is found.

And you're lucky enough to get in.

Through various means you've all appeared in the same room:
First comes Julius Shroud, waking up in a fairly well lit room. Wearing basic light gladiator armor, he held a small shield and a fine blade over his shoulder. Julius was a half-human, with curled horns on his head and fur on his upper arms. He had claw-like fingernails and large feet. He sees stone walls, floor and ceiling, and a single wood door on the other end of the room.
Secondly, Narmor the mage blinks into existance within the same room. Wearing heavy leather clothing and using a cane to walk, he gave the appearance of being old without actually being much older than 20. Julius is somewhat taken aback, but he simply curses under his breath. Wizards.
After that, Abses Eters enters through a glowing circle that appeared on the wall. He was wearing thick leather and an undershirt, and had a scar on his head. The knife he carries was hidden under his coat. Some mages have learned to send people here in their search for loot- and he's one of them.
Before anyone can say anything more, Thaum came in through the wall, revealing a smaller, empty room. He was carrying Sigmund, who woke up shortly after.
Thaum was large, but didn't look harmful. He looked like a large beetle, with heavy defense and a willingness to defend anyone who wanted to be defended.
Sigmund, however, was much smaller. He was a fancy Red Mage, carrying traps and fancy clothing, and a flamboyant sword.
Everyone was assembled together, no one was injured, and there was only one exit.
---

QUESTIONS:
Riptide, not so much, only works through the sword, but yeah, let's say you used Whirlwind Shield and Sparklers, you could have spinning mini fireballs that launch out in a controlled way.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 16, 2012, 05:37:24 pm
(( K ill have to look into what kind of spells the group has and see what i can come up with. ))

Nod to the group politely then attempt to open the door
Title: Re: The Place Time and Space Goes To Die
Post by: Xantalos on September 16, 2012, 05:40:24 pm
Well crap. Master said the punishment for pissing him off would be severe, but - actually, where am I? Narmor examines his surroundings, trying to ascertain where the hell he is.
Title: Re: The Place Time and Space Goes To Die
Post by: Spinal_Taper on September 16, 2012, 05:50:20 pm
((Can I change the sword for a scythe? Just for flavor purposes?))
"*!#?. Which one of you morons fired an unidentified wand?"
Search the area. Examine all equipment.
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 16, 2012, 06:03:17 pm
Thaum greets others. Thaum checks equipment. Thaum awaits others greetings.
Title: Re: The Place Time and Space Goes To Die
Post by: Caellath on September 16, 2012, 07:29:18 pm
Asbes gave a half-bow and smiled.
"Asbes Eters, pleased to meet you gentlemen."

Move to the exit, check visually for traps on the path beyond.
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 16, 2012, 07:42:45 pm
Thaum asks others if they can help wizard.
If wizard is hurt. Otherwise, Thaum says that wizard is not hurt.
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 08:16:32 pm
Abses was the first to speak.
"Abses Eters, pleased to meet you gentlemen."
"Thaum pleased too."
Namor shoots back a quick response-
"Same."
before looking around the entire area. Sigmund helps with this, mumbling about stupid adventurers.

Thaum asks if anyone is injured or needs assistance, and helps with identification of items not identified already.

Meanwhile, Julius moves to open the door. Abses tries to stop him but does so too late, the wooden door opens without incident. It creaks a little, but otherwise functions like a normal door.

You see, it's the next room's WALLS that are strange. As soon as Julius sets foot inside it, a massive worm-like machine of metal crashes through the left wall and smashes into the right, slowing, creaking and groaning, and slowly stopping.

A train just smashed through a room.

When it finally stopped, a boxcar door opened and a man wearing a loincloth and a hat reading "Hobo King", carrying a small copper dagger jumped out.
"Dis's MY TRAIN. HANDS OFF."

With that as a functional introduction, the hobo charges at Julius.

Meanwhile, Thaum and Sigmund had found nothing new. They knew that a few equipped items had less than adequate descriptions, but couldn't find a way to safely test it. They did know that no items were cursed, and none were blessed.

Narmor had no idea where he was. Everything about this dungeon matched things from other dungeons, but not the same one. The only conclusions were he was in Interdimensional Superjail, which didn't make sence because there were no guards, or he was in the mother of all dungeons.

He decided on the second one and went to see what the commotion was in the next room with Thaum and Abses Eters.
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 16, 2012, 08:18:42 pm
What items does Thaum have, exactly? Also, what magic does Thaum have access to?

-----

Thaum will try to calm Hobo King. If this fails, Thaum will punch Hobo King in the jaw. Hard.
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 08:20:47 pm
What items does Thaum have, exactly? Also, what magic does Thaum have access to?

-----

Thaum will try to calm Hobo King. If this fails, Thaum will punch Hobo King in the jaw. Hard.

He has no spells, the magic circles on his palms too illegible to work. A mage needs to inscribe them onto your hands or body so you can cast stuff, and you have the wand. All inventories and equipped items are on page 1, the last post on it for me. All the characters there are spoilered so as to not take up boatloads of space.
Title: Re: The Place Time and Space Goes To Die
Post by: Caellath on September 16, 2012, 08:24:53 pm
Asbes rose an eyebrow at the scene. It seemed things would get strange sooner rather than later.

Try to take down the hobo with a stab to underside of the ribs towards the heart if he doesn't listen to reason.
Title: Re: The Place Time and Space Goes To Die
Post by: Tiruin on September 16, 2012, 08:30:20 pm
((Did you know that I hate timezones? Yes, I do.

Woohoo, waitlist!))

Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 16, 2012, 08:32:21 pm
((Did you know that I hate timezones? Yes, I do.

Woohoo, waitlist!))

Did you know I hate sleeping?  UPDATES OR DEATH
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 16, 2012, 08:32:53 pm
Thanks! I'll be sure to ask a mage to inscribe circles on me ASAP...
Wait...I'm a wizard...could I engrave my own palms?
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 16, 2012, 08:34:54 pm
Draw sword and shield then swing sword hard at he's leg while backing towards the group.
"Guys i know we just met but seriously dont let it say , Here lies Julius he was beaten to death by a hobo , on my tomb stone im begging you."
Title: Re: The Place Time and Space Goes To Die
Post by: Spinal_Taper on September 16, 2012, 11:06:38 pm
"Where's a magic map when you need it? Damn, or even identify."

Next room. Check for traps, protect self.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 16, 2012, 11:12:13 pm
(( Hah im feeling the love im being attacked and you go exploring. ))
Title: Re: The Place Time and Space Goes To Die
Post by: Caellath on September 16, 2012, 11:20:54 pm
((I'm attacking the hobo too, chill.))
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 16, 2012, 11:40:21 pm
(( Knowing my luck ill roll a 1 and end up cutting my own leg off. Or better yet you'll roll a 1 and cut my leg off before i can do it lol. ))
Title: Re: The Place Time and Space Goes To Die
Post by: Xantalos on September 16, 2012, 11:48:19 pm
Dumbass. Narmor, seeing the hobo attacking capable people, waits and readies himself in case this fight goes bad.
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 17, 2012, 09:09:08 pm
I'll edit this post with a real update tomorrow afternoon because tonight, I'm sleepy and mistakes would be made. Open House at my school really messed me up today.
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 18, 2012, 03:24:42 pm
UPDATE TIME!

The hobo was beyond reason. Anything said to him resulted in him saying "STEP OFF THIS TRAIN."

He wasn't going to let you pass, so why not just kill him?
Initiatives: Hobo (1), Julius (6), Abses (3)


Julius (3) v (4)
Julius's shot is parried, but neither combatant is hurt!
Abses (4) v (1)
Using Julius's shot as a distraction, Abses stabs the hobo through the ribs! The hobo is bleeding!
Hobo (2) v (5)
The hobo tries to slash at Abses, but misses horribly.
Julius(6) v (3)
Julius delivers a strike to the hobo's leg, slashing it open and spraying blood everywhere! The hobo has died.

The hobo has dropped items!
Chipped Copper Dagger (?,?)
Hobo Hat (??)
Scroll of Basic Identification (Works on all items, but can only detect one effect that the item gives along with BUC status.)

You don't want to remove his loincloth, or really touch him ever again.

Narmor pokes the dead hobo with his weapon -just- to be sure while Sigmund checks inside the boxcar for traps, along with the next room's door (not inside it).

He dosen't see any traps, but he does notice...

"Holy shit, look at this!"

Sigmund emerges with a scythe that looks exactly like the blade he had before. Made from the same stuff, it had nearly the same properties.

Meanwhile, Thaum tries to fix the magic circles on his hands. One is completed, but the other is beyond repair. He can use:

Weld(Intense heat forms on the hand this circle is on. It can burn or melt metal, and a finger can be used to weld.)(4-8)(Fire,Metal,Vicious)(3MP)

I will update your character sheets when my internet becomes more stable.
Title: Re: The Place Time and Space Goes To Die
Post by: Caellath on September 18, 2012, 03:30:23 pm
"Well, that was not too hard. Good work."

Check the train for loot, such as leather boots and maybe armor.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 18, 2012, 03:38:03 pm
Pick up the copper dagger and the scroll , Tuck the dagger into the back waistband of my armor and take the dagger from my inventory and place it with the other dagger in my waistband and put the scroll with my other supplies. Then turn round and offer my hand to Abses and thank him for he's assistance , then step onto the train carefully and begin looking for anything useful or of value.

(( Im assuming none of my starter kit has any hidden effects on it? ))
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 18, 2012, 03:51:44 pm
None of them do except the one unidentified ring (which in all actuality has no affect- I rolled a ring that has no visible effect (at least it's still good) unless you do something really strange with it. It does allow you to do something respiratory related.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 18, 2012, 03:57:10 pm
(( Interesting lol what am i meant to do swallow it and it'll let me breathe under water :P.
Have to hold onto the scroll until later then. ))
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 18, 2012, 04:47:27 pm
Thaum is vaguely interested in the scroll, but Thaum lets the other people take the scroll. Thaum will stand and see if Thaum can see anything moving. If anything moving looks nice, talk to the anything. If anything moving looks hostile, kill the anything.
Title: Re: The Place Time and Space Goes To Die
Post by: Spinal_Taper on September 18, 2012, 05:19:36 pm
Sigmund smiles eerily at the random death and destruction. In a reminiscent, slightly nostalgic voice, he said:
"Just like home..."
He walks up to the others, taking a look at the scroll as well. Is it like those back home, unidentfiable, unless read or via magic? He also tries to get a feel for his abilities and equipment, any spells or magic he or his scythe posseses.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 18, 2012, 05:25:21 pm
(( I may have miss understood your action but the scroll is used to identify one item its not something that needs to be identified. ))
Title: Re: The Place Time and Space Goes To Die
Post by: Xantalos on September 18, 2012, 08:33:58 pm
Take anything that's left. Wear hat on top of other hat for hatstack!
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 18, 2012, 09:03:55 pm
(( Interesting lol what am i meant to do swallow it and it'll let me breathe under water :P.
Have to hold onto the scroll until later then. ))

Nope, it's not waterbreathing. If you put it on and jump you're going to drown. It's not useful at all to YOU, and not for reasons that the enviroment it allows you to breathe is unlivable. It's just useless.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 18, 2012, 09:05:17 pm
(( Ahh but it is useful for another of our little party? Like a member who is not human and can survive in environments that would kill a human? ))
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 18, 2012, 09:07:31 pm
(( Ahh but it is useful for another of our little party? Like a member who is not human and can survive in environments that would kill a human? ))

Nope. If you were thinking Thaum, he dosen't even need to breathe. Although a construct that could wear the ring might identify it... It's a ring of breathing something and nothing in your party, inventory (aside form the scroll- have the owner of the ring read it, could work) or location can identify it.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 18, 2012, 09:10:32 pm
(( Hmm i may have to use the scroll to identify it this is intriguing and i have issues with mystery's :). ))
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 18, 2012, 09:42:07 pm
Thaum examines ring. Thaum has nothing better to do than to examine ring, after all.
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 19, 2012, 10:32:46 pm
Well, I'm going to update with what's here. If at all possible, i ask you spoiler your character pages with every post- it would help if you'd go ahead and fix your inventory for I'll have to do that during a mid-update.  which is bad.

---

Narmor puts on the hobo hat on top of his hat.

Narmor feels more protected somehow, before not thinking anything useful.

The hat he is now wearing was a blessed hat of critical guard, with the side effect that the wearer believes himself to be a hobo. At least Narmor isn't a crazy, kill-everyone hobo.

"I've never had a place of my own, but the road is home enough~"

Narmor begins to sing.

Meanwhile, Abses and Julius check out the train. There's a small area of the room with a door on the other end, and inside the train is a single shining object. It isn't metal, and it has a picture of a potato on it.

Sigmund and Thaum fiddle around with the scroll and the ring. Eventually, they wind up placing the ring on the scroll of identification, which causes the scroll's ink to shift and change. It now read "1 Ring of Air Breathing."

((Sigmund, go ahead and change blade to scythe, stats are the same))
Title: Re: The Place Time and Space Goes To Die
Post by: GreatWyrmGold on September 19, 2012, 10:40:23 pm
Thaum advises allies to locate a door.

Spoiler: Character Sheet (click to show/hide)
Title: Re: The Place Time and Space Goes To Die
Post by: Caellath on September 19, 2012, 10:48:10 pm
"Now, my friend, I'm taking this one since you already looted the enemy."

Get shiny thing, but read thing first to make sure it is safe.
Title: Re: The Place Time and Space Goes To Die
Post by: Spinal_Taper on September 19, 2012, 11:04:13 pm
"Eerie. What did the keepers assign me now? I don't like this new branch. At all. Any of you experienced with this?"
Use the scroll on the scythe. Head on out to the next room, scythe ready.
Title: Re: The Place Time and Space Goes To Die
Post by: Xantalos on September 20, 2012, 12:51:50 am
Use old man defense to get the potato thing "You're two strapping young lads, you can manage without it! But what about me? Are you going to leave an old man helpless in this dungeon without anything to defend himself with?" Then advance in the direction the others are going. Stay in the back of the formation.

Spoiler: Narmor (click to show/hide)
Where should I put the hat in the inventory? More importanly, what stats? (0,0) or what?
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on September 20, 2012, 05:37:51 am
Equipped, 0,0. Really, all you have to do is mention it under everything else if you dont know and i dont respond.
Title: Re: The Place Time and Space Goes To Die
Post by: mesor on September 20, 2012, 11:51:22 am
Go to the door and open it carefully. Be prepared to leap back if theres a trap.
(( Im assuming i got the chipped copper dagger since nobody but me mentioned it. ))

Spoiler (click to show/hide)
Title: Re: The Place Time and Space Goes To Die
Post by: Xantalos on October 06, 2012, 03:16:36 am
Bump just in case our merciful GM is still interested.
Title: Re: The Place Time and Space Goes To Die
Post by: Xantalos on October 26, 2012, 05:17:52 pm
I doubt this is alive, but still...
bump.
Title: Re: The Place Time and Space Goes To Die
Post by: Tsuchigumo550 on October 26, 2012, 08:27:27 pm
I hate to say it but this is dead. Not to leave a bad taste in anyone's mouth, but so far my RtD track record is horrible. I'm working on that, honestly, but real life is the curveball master of the universe.