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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: GreatWyrmGold on October 18, 2012, 10:30:33 pm

Title: You Are Islanders--Day Three, Monsoon!
Post by: GreatWyrmGold on October 18, 2012, 10:30:33 pm
I want some practice with running some kind of civilizationey game before Feudalism starts, so here it is.

-----

You are the head of a small group of islanders. Recently, you and several others were on the seas when one of the recent freak storms blew you far off-course. You awoke on an island you have never been to before. You soon asserted yourself as the leader and prepared for your new life.

TRIBE CREATION:
You need two things to post a tribe: A brief description of your group's leader, and traits you choose.
Your group's leader needs a name and a brief description of who s/he is and why s/he came to power. It can be anyone in the group, but given the culture you need a good reason to make a woman your leader and a better one to make a child lead them. No tribes will be accepted any longer; we're at quota for now.
Traits are things you have or found that either help or hurt your group. You start with two points, but can get more by picking traits which negatively affect your tribe. Many traits can be taken multiple times.
Spoiler: Trait List (click to show/hide)
You need not spend all points, but there's no reason to do so except trying to inspire GM pity.

Every group starts out with the following, unless traits change it:
Spoiler: Stuff (click to show/hide)

GAMEPLAY:
Each day, you need to assign work to your workers.
There are many jobs your people can do. For now, I'll only post some of the basic jobs and the tools they require.
Any adult can work, but due to a combination of their build and culture women have more limited ranges of work. Any task not marked with an asterisk will give women a -1 to if they do it, until they get fairly skilled at it. This is not intended to be sexist; IRL, most cultures' women did little but keep house and watch the children.
Spoiler: Tasks (click to show/hide)
As time goes on, I'll post more things you can do. For the start, you'll probably want to stick to this.

CRAFTING:
Given how little you start with, crafting new tools and goods will be important. Here is a list of all crafts I feel you should worry about for now, as well as those asked for:
Spoiler (click to show/hide)

-----

Groups (aka tribes or clans or whatever):

Spoiler: Caerwyn's (click to show/hide)

Spoiler: TopHat's (click to show/hide)

Spoiler: 10ebbor10's (click to show/hide)

Spoiler: LordSlowpoke's (click to show/hide)
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: 10ebbor10 on October 19, 2012, 10:11:47 am
Seems interesting. Sheet up soon.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: anailater on October 19, 2012, 10:19:40 am
Leader Name: Gunagua Kanagi
Reason for leadership: Was the first one to wake up after the crash, punched his only rival in the face to establish superiority.
Traits:
Bad: No Canoe
Good: Rich Forest, Chickens.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: mesor on October 19, 2012, 11:28:28 am
I think I'll just watch.
Got enough work to do now getting the new arrivals and returns up to date on everything for feudalism.
And trying to fleece them in the process :P.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: Caerwyn on October 19, 2012, 11:41:29 am
Group Leader

Name: Kamehameha
Description: Kamehameha earned his name when he proved that his skill with the bow was excellent, which started him on his path-way to becoming the Leader of his group. He's swift, smart and talented, but cares little for human or animal life.

PERKS (Good)

Rich Forest
Mine
Central
Chickens


PERKS (Negative)
Makatea
No Canoe

Spoiler (click to show/hide)

We don't start with a spear or bow? BLASPHEMY! But, on that hand, do we post turns now, or wait?
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: TopHat on October 19, 2012, 12:32:22 pm
Leader name: Heiruphus
Reason for leadership: heritage. His father was the leader, so was his father, and his father before him. The fact that they're shipwrecked does nothing to change this.

Traits:
Dogs [2 points]
Chickens [1 point]
Mine [1 point]
Rich Forest [2 points]


Makatea [2 points]
No canoe [1 point]
Inaccessible [1 point]


Spoiler: tribe status (click to show/hide)
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: 10ebbor10 on October 19, 2012, 12:40:37 pm
Spoiler: Robert's tribe (click to show/hide)
[/spoiler]
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: Greenstarfanatic on October 19, 2012, 01:15:57 pm
PTW.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: LordSlowpoke on October 19, 2012, 02:21:00 pm
Spoiler (click to show/hide)

LET'S DO THIIIIIIIIS
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 19, 2012, 03:33:30 pm
Leader Name: Bruce Thomson
Reason for leadership: Was the first one to wake up after the crash, punched his only rival in the face to establish superiority.
Traits:
Bad: No Canoe
Good: Rich Forest, Chickens.
FYI, I was thinking more of "Polynesian." If you want to change your stuff, that's great; if not, okay. Edit: On closer inspection, this applies to almost everyone. Sorry for the confusion.

Everyone else is in, and no further submissions will be allowed. Actually, anailater is in too, he just might change his guy's name or whatever.

Any questions or are you ready to start Day 1?
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: 10ebbor10 on October 19, 2012, 03:45:08 pm
Leader Name: Bruce Thomson
Reason for leadership: Was the first one to wake up after the crash, punched his only rival in the face to establish superiority.
Traits:
Bad: No Canoe
Good: Rich Forest, Chickens.
FYI, I was thinking more of "Polynesian." If you want to change your stuff, that's great; if not, okay.

Everyone else is in, and no further submissions will be allowed. Actually, anailater is in too, he just might change his guy's name or whatever.

Any questions or are you ready to start Day 1?
Historical setting. Or an alternate reality. I mean, can we see strange and terrifying beast, pagan magic and working gods?
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 19, 2012, 03:51:16 pm
Leader Name: Bruce Thomson
Reason for leadership: Was the first one to wake up after the crash, punched his only rival in the face to establish superiority.
Traits:
Bad: No Canoe
Good: Rich Forest, Chickens.
FYI, I was thinking more of "Polynesian." If you want to change your stuff, that's great; if not, okay.

Everyone else is in, and no further submissions will be allowed. Actually, anailater is in too, he just might change his guy's name or whatever.

Any questions or are you ready to start Day 1?
Historical setting. Or an alternate reality. I mean, can we see strange and terrifying beast, pagan magic and working gods?
There's some supernatural stuff, but it's quite firmly on the low-fantasy end of things. It just strikes me that having Bruces and Blakes using adzes and otherwise being Polynesian expies would be...odd.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: TopHat on October 19, 2012, 04:02:13 pm
Name is changed. I have no idea as to Polynesian names, so hope that this will suffice.
Ready to start. Good luck everyone.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: 10ebbor10 on October 19, 2012, 04:03:22 pm
Name is changed. I have no idea as to Polynesian names, so hope that this will suffice.
Ready to start. Good luck everyone.
My name is germanic. I must have got seriously lost after sacking the Roman empire.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 19, 2012, 04:06:20 pm
Non-obviously-modern is good.

I'll get the game started once I finish a basic map.

Name is changed. I have no idea as to Polynesian names, so hope that this will suffice.
Ready to start. Good luck everyone.
My name is germanic. I must have got seriously lost after sacking the Roman empire.
Apparently. I hope you're not expecting anyone to know more than the rest of the people...

Oh, and Slowpoke? I'd advise having the grown-ups work pretty much full-time on gathering food. You have one prier to get shellfish, and the other nine can gather fruit.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: TopHat on October 19, 2012, 04:13:05 pm
Quick question: how many eggs will be collected (roughly) per egg collector, and how many are produced (per chicken/ day)?
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 19, 2012, 04:18:51 pm
A chicken produces 1d6-1 eggs per day if female and 1d3-4 if male.
The egg-collector collects all eggs at once, unless he gets a 3 (half of the eggs) or less (none, possible egg breakage).
An egg is good for, oh, half of a person's daily food. Nor reason to get caught up in the numbers.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: TopHat on October 19, 2012, 04:21:40 pm
Ah. Just wondering how many collectors I'd need.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: 10ebbor10 on October 19, 2012, 04:23:32 pm
A chicken produces 1d6-1 eggs per day if female and 1d3-4 if male.
The egg-collector collects all eggs at once, unless he gets a 3 (half of the eggs) or less (none, possible egg breakage).
An egg is good for, oh, half of a person's daily food. Nor reason to get caught up in the numbers.
That means that If I get an egg producing bonus or something, the males will start laying eggs? Or do the males somehow reduce the amount of eggs,?
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: anailater on October 19, 2012, 04:35:41 pm
Name changed, is it o.k.?
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: Caerwyn on October 19, 2012, 04:36:16 pm
Can I add the slightest change to my perks? I've been thinking it over, and I need to adjust a few things.

Otherwise, no questions save one: Do we order all our people to do things?

EX: "5 men picking fruit, 5 men cutting wood, 5 men exploring, 5 women gathering shellfish, 5 women sewing" or something?
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 19, 2012, 04:40:14 pm
A chicken produces 1d6-1 eggs per day if female and 1d3-4 if male.
The egg-collector collects all eggs at once, unless he gets a 3 (half of the eggs) or less (none, possible egg breakage).
An egg is good for, oh, half of a person's daily food. Nor reason to get caught up in the numbers.
That means that If I get an egg producing bonus or something, the males will start laying eggs? Or do the males somehow reduce the amount of eggs,?
It means 4>3.

Can I add the slightest change to my perks? I've been thinking it over, and I need to adjust a few things.
Sure, what is it?

Quote
Otherwise, no questions save one: Do we order all our people to do things?

EX: "5 men picking fruit, 5 men cutting wood, 5 men exploring, 5 women gathering shellfish, 5 women sewing" or something?
Yup, although you need a prier for each person gathering shellfish and don't have any grasses or reeds to sew with. And you only have one adze. So, general idea's fine.


Should I start putting how to make these useful tools in the OP?
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: Caerwyn on October 19, 2012, 04:43:40 pm
I changed the perks; - Added chickens, added no canoes. That's fine, right?

And when do we post our turns? And, please do, it'd be nice to have a quick reference. Are you keeping track of our villages/stuff, or do the players?

Plus, how do we "Learn" better technology? I want to set some smart guys on thinking up a prototype spear (Stick + Fibers/Rope + Stabby), and some mining, y'know. To actually catch foods with.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 19, 2012, 04:48:42 pm
It,s fine. Post your turns now, if you're ready.

You can already make spears and such. Worry about learning more than average Polynesians when you have a village up and running.

Finally, I'll be able to keep track of your villagers, but you can too. If we both do it, there's a lower chance of a screwup.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: Caerwyn on October 19, 2012, 04:57:39 pm
Have fun keeping track! Screw the work, I want FUN! Plus I'm already keeping track of 2-3 RTD characters...

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Kamehameha will order two of his men to take the adze and fell medium-sized trees, two other men to scout in a roughly one-mile radius around the village, five men to head to the local mines and begin to gather chunks of ores/sturdy rocks, and two men will try and discuss a way to fashion a BOW. Oh, and three men to try and hunt for meat.
The final man will gather water for everybody.

Five women will also hunt for tubers, reeds and etc, while the last five women and children will go out and pick fruit.


Color-coding is fun!

Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: LordSlowpoke on October 19, 2012, 05:02:31 pm
BRILLIANT MASTERPLAN INBOUND

Five women will take a group of 6 children each to the Hunt. One man will acquire shellfish. Ten children get grass and reeds, while the remaining ones research food preservation.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: anailater on October 19, 2012, 05:03:09 pm
5 Men hunting,
1 Man gathering wood
1 woman Egg collecting
1 woman teach 5 children hunting.
9 men + 4 women practice running.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: TopHat on October 19, 2012, 05:03:29 pm
1 man gets water [no tools]
2 men cut trees [adze]
9 men hunt [no tools]
3 men and 5 women gather plants [no tools]
1 woman collects eggs [no tools]
3 women gather grass / reeds [no tools]
1 woman starts a fire [no tools]
5 kids muck about, or whatever it is kids do.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 19, 2012, 05:13:39 pm
10ebbor10:
You have one adze, which requires only one person. Likewise, you have one pick, which five people will probably just fight over. Once you get stone or something, you can make more.
Making a bow requires two units of wood, easily gatherable within a day, and one of grasses or reeds for the string (even more so).
Kids might help, but it's hard to get them to work.
Finally, while everyone can get their own water they won't do as well as if one person got water for all of them.

Slowpoke: You have five men, and children probably won't work. You can make suggestions, but at least half of them will just be children. There's a reason kids are cheap...Thankfully, they eat half as much.
Oh, and having half of your adult population hunt at a -1, with neither weapons nor armor? Do you want a tribe of children?

anailater: You have only one adze, and don't expect a baby for a while. And the kids should learn farming about when you can set it up, which won't be for a while.

TopHat: One adze, kids do pretty much just muck about.


Seriously, why do people try to get multiple people to cut trees with one adze? An adze cannot divide into a swarm of littler adzes!
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: anailater on October 19, 2012, 05:30:15 pm
Changed.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: LordSlowpoke on October 19, 2012, 05:35:59 pm
Slowpoke: You have five men, and children probably won't work. You can make suggestions, but at least half of them will just be children. There's a reason kids are cheap...Thankfully, they eat half as much.
Oh, and having half of your adult population hunt at a -1, with neither weapons nor armor? Do you want a tribe of children?

DO NOT QUESTION GLORIOUS LEADER

I made a sacrifice to the RNG today.

Based on the double ones I just rolled in Endgame, it was looked upon favorably. I'll manage.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 19, 2012, 05:41:34 pm
Changed.
Oh, and only one person needs to gather eggs. Unless maybe you're trying to find and rob wild birds' nests, which is an inefficient use of time at best.

Slowpoke: You have five men, and children probably won't work. You can make suggestions, but at least half of them will just be children. There's a reason kids are cheap...Thankfully, they eat half as much.
Oh, and having half of your adult population hunt at a -1, with neither weapons nor armor? Do you want a tribe of children?

DO NOT QUESTION GLORIOUS LEADER

I made a sacrifice to the RNG today.

Based on the double ones I just rolled in Endgame, it was looked upon favorably. I'll manage.

Alright, alright, crazy guy...
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: Caerwyn on October 19, 2012, 05:56:16 pm
Spoiler (click to show/hide)

I have two men at the trees, so they can take turns cutting them down. It's tiring work. Plus, it's easier to stack logs with two people.

And for them miners as well, they can take turns mining, while the other's rest/search for loose ores/rocks/gem-stones/cool stuff.
Title: Re: You Are Islanders--A Roll to Dodge Game involving Building A Small Community
Post by: anailater on October 19, 2012, 06:00:47 pm
Changed...... again.
Title: Re: You Are Islander--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 19, 2012, 06:19:16 pm
Spoiler (click to show/hide)

I have two men at the trees, so they can take turns cutting them down. It's tiring work. Plus, it's easier to stack logs with two people.

And for them miners as well, they can take turns mining, while the other's rest/search for loose ores/rocks/gem-stones/cool stuff.
Fair enough.

Changed...... again.
Looks good, although I'd like to ask why you need people to be good at running. Just in case?
Title: Re: You Are Islanders--A Roll to Dodge Game involving Building A Small Community
Post by: anailater on October 19, 2012, 06:27:03 pm
Escape/Hunting.
Title: Re: You Are Islanders--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 19, 2012, 06:36:35 pm
Good idea.

Anyways, here are the actions:
Have fun keeping track! Screw the work, I want FUN! Plus I'm already keeping track of 2-3 RTD characters...

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Kamehameha will order two of his men to take the adze and fell medium-sized trees, two other men to scout in a roughly one-mile radius around the village, five men to head to the local mines and begin to gather chunks of ores/sturdy rocks, and two men will try and discuss a way to fashion a BOW. Oh, and three men to try and hunt for meat.
The final man will gather water for everybody.

Five women will also hunt for tubers, reeds and etc, while the last five women and children will go out and pick fruit.


Color-coding is fun!
BRILLIANT MASTERPLAN INBOUND

Five women will take a group of 6 children each to the Hunt. One man will acquire shellfish. Ten children get grass and reeds, while the remaining ones research food preservation.
5 Men hunting,
1 Man gathering wood
1 woman Egg collecting
1 woman teach 5 children hunting.
9 men + 4 women practice running.

1 man gets water [no tools]
2 men cut trees [adze]
9 men hunt [no tools]
3 men and 5 women gather plants [no tools]
1 woman collects eggs [no tools]
3 women gather grass / reeds [no tools]
1 woman starts a fire [no tools]
5 kids muck about, or whatever it is kids do.
Once I get 10ebbor10's action and home, I'll do the first turn! Yeah!
Title: Re: You Are Islanders--A Roll to Dodge Game involving Building A Small Community
Post by: Caerwyn on October 19, 2012, 06:44:41 pm
Yay! Now we wait for two weeks, only to learn that Ebbor went on a trip to hawaii and forgot about us.
Title: Re: You Are Islanders--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 19, 2012, 09:56:28 pm
It's early morning where he is, according to his profile. Probably asleep. I'll wait until morning here, that'll be afternoon or so there.
Title: Re: You Are Islanders--A Roll to Dodge Game involving Building A Small Community
Post by: 10ebbor10 on October 20, 2012, 03:09:40 am
Spoiler: Orders (click to show/hide)
Title: Re: You Are Islanders--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 20, 2012, 09:37:54 am
Excellent.
A quick overview: First I roll for events, then I roll to see how well everyone did, then I tally up results, deal with food consumption, and spoil some of the food. 25% of meat and fish, 10% of plants and eggs. 0% of smoked meat and fish.

-----

Have fun keeping track! Screw the work, I want FUN! Plus I'm already keeping track of 2-3 RTD characters...

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Kamehameha will order two of his men to take the adze and fell medium-sized trees, two other men to scout in a roughly one-mile radius around the village, five men to head to the local mines and begin to gather chunks of ores/sturdy rocks, and two men will try and discuss a way to fashion a BOW. Oh, and three men to try and hunt for meat.
The final man will gather water for everybody.

Five women will also hunt for tubers, reeds and etc, while the last five women and children will go out and pick fruit.


Color-coding is fun!

Kamahameka looked up. He was on a beach within feet of a vibrant forest. A river ran nearby, and a mile or so away he could see rocky slopes. He gave orders for men to split up tool use amongst them.

The woodcutters sort of fumble with the adze. While they sort of help each other out, their clumsiness (a random event), the crudeness of the adze, and sheer poor luck prevent the harvest of any appreciable amount of wood.
The scouts scout around for a mile, finding the spring where the river flows from, and not much else.
The miners start mining. They bring in two units of basalt.
The hunters split up and look for meat. Two bring in meat--one a largish lizard about five feet long, the other two flightless pigeons about the size of a chicken. They are butchered for seven units of meat, seven of bone, two of leather, half a unit of scale, and four units of brown ground pigeon feathers. All returned unharmed.
The water-carrier doesn't do too well, but gets almost enough water to satiate everyone through the day. The rest is made up after the day's work is ended.
Only a couple children help the women gather food; the rest mostly play. Some try to help the gatherers but mostly impede them, and two of them fall out of trees, injuring them! (Health -2, -3) The gatherers overall bring in 45 units of fruit and tubers, but nothing else of note happens.
Everyone enjoys some meat, and adds some fruit and roots. Kamehameka and another thinker decide that to make a bow, they'll need wood and grasses/reeds, plus a knife and one craftsman with a day to make it. Pretty much every man knows how to make a bow, so that won't be an issue.

-----

BRILLIANT MASTERPLAN INBOUND

Five women will take a group of 6 children each to the Hunt. One man will acquire shellfish. Ten children get grass and reeds, while the remaining ones research food preservation.
Maya Panponpapou the Drunkard found himself at the mouth of a stream running east. To the west were some large, rocky hills; about half a mile in any non-seaward direction was forest. He organized five hunting parties, hoping to reduce headcount before anyone realized what he had done...

The first hunting party had only one child actually help; the others mostly played in the forest. The child and the woman were both injured, the child lethally so.
The second hunting party had four children helping. In addition to three injured children, one dead one, a wild pig, and size large lizards, the hunting party found the body of a large tortoise--easily twice the size of a pig. (Decent rolls for half the party and a 12 for the random event will do that.)
The third hunting party had two helpful children, two deaths, and a large swallow brought in by the surviving child.
The fourth hunting party had one helpful child, an injured woman, a badly injured child, and four large lizards. They also found a nest of bird eggs.
The fifth had two helpful children, one injured child, who was later crushed along with the woman by some large animal, a more normal-sized tortoise only a bit bigger than a dog, and a large lizard. The woman survived but is still unconscious.
The man gatering shellfish had an uneventful day, prying enough shellfish off the rocks to...well, mostly feed himself, but also to get a couple good tools.
Out of the ten children told to get grass and reeds, four do so and six don't. The four who do gather six units of the stuff--not much--and one gets lost.
This leaves 26 children gamboling about and being children. One tries to help the shellfish-gatherer but mostly dumps his entire day's catch into the water, another nearly dies from some sort of animal attack, and a third makes a crude shell adze from an old tortoise shell she found.
Well, then. The animals are butchered, and the survivors feast, ridiculing Maya and the others who merely sat around and didn't do anything. All they had to show for their day of "work" was figuring out that if they had a flint, they could start a fire, letting one person smoke 25 units of fish or meat per day.
If it truly was his intention to kill people, Maya had succeeded.

-----

5 Men hunting,
1 Man gathering wood
1 woman Egg collecting
1 woman teach 5 children hunting.
9 men + 4 women practice running.

Gunagua Kanagi looked around his landing site. He was surrounded by rich, vibrant forest with the ocean to the north. He saw a stream maybe half a mile to the east, and a small, rocky island a few miles to the north.

The hunters hunted. Three were injured, one greviously so, and they brought in a fairly large finch and an eight-foot lizard. This lizard and its pack were the ones who injured the hunters; the hunters termed them igulves.
The woodcutter dropped his crude adze on his foot, injuring himself.
The woman collecting eggs messed up a little and smashed them all on accident.
Another woman taught the children everything she knew about hunting, which as implied in the OP is not much. The children mostly played.
The runners had varying levels of success. Two broke their legs, two strained themselves, but everyone feels tired.
As the hunters dragged in their kill and their wounded, everyone felt crushed. They didn't have half enough food for everyone. On the bright side, maybe they could use the bones and scales of the igulv against others of its kind.

-----

1 man gets water [no tools]
2 men cut trees [adze]
9 men hunt [no tools]
3 men and 5 women gather plants [no tools]
1 woman collects eggs [no tools]
3 women gather grass / reeds [no tools]
1 woman starts a fire [no tools]
5 kids muck about, or whatever it is kids do.

Heiruphus and several others found themselves surrounded by forest, with the sea to the north. Nearby was a small islet gleaming black with obsidian. Thankfully, the makatea on which his canoe was ruined did not block the shallow quarter-mile strait.

The water-gatherer split most of the water from the spring, but saved five units of it.
The woodcutters, swapping between cutting wood an stacking it, accidentally brought a tree down on one! On the bright side, they have 15 wood!
The hunters are mostly fine. Two got injured, but the rest were okay. They brought in two wild pigs and a large, five-foot lizard, and were heading back when two saw a larger lizard, eight feet long, and attacked it. They escaped with rather bad injuries. Topping off the bad luck, the lizard's pack came back for revenge. Four were killed, including all but one of the injured, and another man was injured. (Multiple bad events and a couple over shots are lethal.)
The plant-gatherers had nowhere as much of an interesting day. While one man poisoned himself by eating poisonous berries, and one woman got hit in the head with an unripe breadfruit, overall little interesting happened. They gathered 24 units of fruit.
The egg-collector succeeded.
The women gathered 47 units of grass and reeds, much of which was entangled around two if them. They'll be untangling themselves and recovering tomorrow.
The fire-starter quickly gathers some kindling and gets a good fire going.
The children play.
Everyone eats and hopes tomorrow won't be so bad.

-----

Spoiler: Orders (click to show/hide)
Robert looks around. He sees a wide, good beach near his puny pile of tools. Two, to be exact. Well, he has a good beach, livestock, and plenty of help.

The woman gathering shellfish does okay, getting enough to feed two and a similar amount of shell. Then her prier breaks. On the bright side, she also located a beached shark!
Gathering eggs is important and difficult when the mother hens drive off those who would take their young, like this woman found.
The women take the pig to help them look for edible vegetation. The old sow certainly helps; they bring in 41 units of food, of which the sow eats only one.
The reed-gatherers find a bird's nest, but it is sadly empty. They also gather 31 units of grasses and reeds.
The wood-gatherers (a good idea I hadn't thought of an am making rules up for as I type) don't do as well as they could have. A branch falls, crushing one and injuring another. On the other hand, they get 10 units of wood.
The rock-gatherers survey the site. At this point, "mine" is a misnomer--the "mine" is just a spot of good, rich stone. They go grab 13 flints, though, which can be used to make fire or arrow/spear heads.
The scouts survey the whole of you or island. It is three miles by two, and has some rocky hills in the middle. The southern side is mostly covered in grass and ground birds, but the rest is forest. You see no other people, but smoke is seen coming from another island, several miles away...
While four children run around, getting water for their parents and mostly filling the pot, the last gets bored and plays with the dogs.
Between the shark and the fruit, there is plenty of food for all.

-----

Before I update the OP, here's some tips.
1. Hunting without weapons or armor? DANGEROUS.
2. Try not to make people do things they're not good at. Especially if those things have injuries as the penalty for a 1.
3. While I was lenient this turn (because I forgot), if people have to get their own water yields will be halved.
4. If you want to know if and how to make something, ask!
5. Try not to roll so badly next time. I'm looking at YOU, woodcutters!
Title: Re: You Are Islanders--A Roll to Dodge Game involving Building A Small Community
Post by: TopHat on October 20, 2012, 11:16:20 am
Ouch.

Spoiler: tribe status (click to show/hide)

Spoiler: orders (click to show/hide)
What would I need to make a knife?

EDIT: action edited a bit (only 2 women have to untangle)
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: GreatWyrmGold on October 20, 2012, 12:09:53 pm
You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?

Anyways, to make a knife you have a few options. With a stone knife, you can turn a shell or a bone into a knife, up to 1d56 per day. To get a stone knife, you could simply smack rocks against each other, turning one unit of rock into 1d6 rocks. As you can see, tools are important.
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: 10ebbor10 on October 20, 2012, 12:19:56 pm
That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: TopHat on October 20, 2012, 12:26:24 pm
You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?
Who was that addressed to?
Anyways, thanks for the knife making thing and resources. Will update actions shortly.

EDIT: looked at resources and a few things:
1. I only have 14 wood, 45 grasses / reeds (some things were used up in the fire)
2. The poisoned person lived? Is he in a better / worse state than the injured?
3. Don't I only have 2 wounded men ('... Including all but 1 of the injured, and another man was injured.')
Sorry for all the questions
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: LordSlowpoke on October 20, 2012, 12:31:08 pm
BRILLIANT MASTERPLAN WAS BRILLIANT AND SUCCESSFUL

>One man: apply adze to trees

>Two men: mass manufacture adzes

>Two men: research pickaxes

>Three women: tend wounded

>Children: Collect fruit
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: GreatWyrmGold on October 20, 2012, 12:37:29 pm
You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?
Who was that addressed to?
No one else even HAS a dozen kids..

Quote

EDIT: looked at resources and a few things:
1. I only have 14 wood, 45 grasses / reeds (some things were used up in the fire)
2. The poisoned person lived? Is he in a better / worse state than the injured?
3. Don't I only have 2 wounded men ('... Including all but 1 of the injured, and another man was injured.')
Sorry for all the questions
1,3. Oops. Hey, even with AndroiDice, I probably had to roll a few hundred real dice. Thank Gygax that there's an app for some if that...
2. Yup. He'll be fine, but he'll take a -1 to rolls for a day. The penalty is -1d3, with the penalty dropping by one per day.

BRILLIANT MASTERPLAN WAS BRILLIANT AND SUCCESSFUL

>One man: apply adze to trees

>Two men: mass manufacture adzes

>Two men: research pickaxes

>Three women: tend wounded

>Children: Collect fruit
You can make pickaxes, or could if you had stone and a chisel; also, good choice not to send them out hunting more. At this rate you'd be dead in just over a week.
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: GreatWyrmGold on October 20, 2012, 12:41:05 pm
Oh, and
That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
You really don't have enough material to make picks it adzes. Nets aren't a lot of use unless you can get out to sea, which requires a canoe.

Canoes are not a one-man, one-day job. The smallest canoes let one person fish at a -1 penalty, and require 6 wood, a chisel to work with, and 4 man/days. I suppose you could use grass/reeds to tie sharpened flints onto sticks and make a crude chisel...
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: 10ebbor10 on October 20, 2012, 12:53:50 pm
Oh, and
That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
You really don't have enough material to make picks it adzes. Nets aren't a lot of use unless you can get out to sea, which requires a canoe.

Canoes are not a one-man, one-day job. The smallest canoes let one person fish at a -1 penalty, and require 6 wood, a chisel to work with, and 4 man/days. I suppose you could use grass/reeds to tie sharpened flints onto sticks and make a crude chisel...
I just want to place a finemazed net amongst some rocks and then have some peope check for shrimps and such that swum in. Calling it a net is probably not a good word. Some sort of primitive fish trap. (You can make those with twigs of trees, so it should be possible)

You can make a crude chisel by knacking some large rocks against each other. Pretty sure we can find some of those.
How much material does a pick/ adze require?

Edit: Or maybe a fishing weir
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: GreatWyrmGold on October 20, 2012, 01:02:19 pm
Oh, and
That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
You really don't have enough material to make picks it adzes. Nets aren't a lot of use unless you can get out to sea, which requires a canoe.

Canoes are not a one-man, one-day job. The smallest canoes let one person fish at a -1 penalty, and require 6 wood, a chisel to work with, and 4 man/days. I suppose you could use grass/reeds to tie sharpened flints onto sticks and make a crude chisel...
I just want to place a finemazed net amongst some rocks and then have some peope check for shrimps and such that swum in. Calling it a net is probably not a good word. Some sort of primitive fish trap. (You can make those with twigs of trees, so it should be possible)
Fish trap? Sure, let me write up rules for that...

[/quote]
You can make a crude chisel by knacking some large rocks against each other. Pretty sure we can find some of those.
How much material does a pick/ adze require?
[/quote]
Each requires one unit of stone, plus a chisel to shape it. You could make a good chisel with stone and a chisel, or you could attach a sharpened flint to a stick for a simple one. As to finding boulders...you ARE near some rocky hills...
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: 10ebbor10 on October 20, 2012, 01:07:41 pm
No knapping?

Title: Re: You Are Islanders--One Day, Ten Dead
Post by: LordSlowpoke on October 20, 2012, 01:15:16 pm
You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?

Oh, and addressing this:

I don't know if you're aware, but this is closest to dorfs I could make them without actually giving everyone a beard. Why yes, it was obvious that someone would die. Do I care? Nope. Too busy loitering around researching smoked meat.
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: 10ebbor10 on October 20, 2012, 01:16:09 pm
You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?

Oh, and addressing this:

I don't know if you're aware, but this is closest to dorfs I could make them without actually giving everyone a beard. Why yes, it was obvious that someone would die. Do I care? Nope. Too busy loitering around researching smoked meat.
I though you were planning for Victorian era England. Drunk leader with no sense of reality. He'd just have to rhyme and he'd fit right in.

Bloody Urchins running around.
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: GreatWyrmGold on October 20, 2012, 01:20:37 pm
No knapping?
What do you have in mind? Bear in mind that your flints are hand-sized tops...

You sent a dozen kids and five women from a culture where women are mainly housekeepers, and send them into a dangerous jungle to hunt and kill its inhabitants with their bare hands. What did you think would happen?

Oh, and addressing this:

I don't know if you're aware, but this is closest to dorfs I could make them without actually giving everyone a beard. Why yes, it was obvious that someone would die. Do I care? Nope. Too busy loitering around researching smoked meat.
Good to have mentioned earlier so I could assign a point cost to it...

Oh, and if a lot of people die for stupid reasons expect rebellion.
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: Caerwyn on October 20, 2012, 02:50:13 pm
Maybe you could just have simple stock-piles for resources? Just take everything that's used for crafting, and place it in one group, food in another, etc, etc.

It'd be far easier to just have the crafting stock-piles stack. E.G: Wood/stone in one, shells/reeds/grasses in another, bones/hides/feathers in a different one...

For now,

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Four women will gather grasses/edible roots
The other three women will find some nice, silty ground and try planting various, edible plants that the previous five women find. They'll furrow/till it with their hands as well.
The remaining three women will help watch the children, and tend to their injuries.
Four men will CAREFULLY hunt for more meat
If there's resources, two men will craft: A bow, and a beautiful feather hat from the Pigeon feathers for Kamehameha. (Not Kamehameka.)
Once again, three men will gather wood.
Two men will try and mine/find flint, and small, sturdy chunks of stone to fashion into spear-heads.
two men will scout in a new direction. As far as they can go in a day.
The second-to-last man will butcher any animals that are hunted.
The final man will start a fire, so as to smoke the meat they find.

The children can just play...Maybe they'll want to try practicing their ambushing and sneaking skills on their friends?
Title: Re: You Are Islanders--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 20, 2012, 03:07:42 pm
Ouch.

Spoiler: tribe status (click to show/hide)

Spoiler: orders (click to show/hide)
What would I need to make a knife?
That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
BRILLIANT MASTERPLAN WAS BRILLIANT AND SUCCESSFUL

>One man: apply adze to trees

>Two men: mass manufacture adzes

>Two men: research pickaxes

>Three women: tend wounded

>Children: Collect fruit
Maybe you could just have simple stock-piles for resources? Just take everything that's used for crafting, and place it in one group, food in another, etc, etc.

It'd be far easier to just have the crafting stock-piles stack. E.G: Wood/stone in one, shells/reeds/grasses in another, bones/hides/feathers in a different one...

For now,

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Four women will gather grasses/edible roots
The other three women will find some nice, silty ground and try planting various, edible plants that the previous five women find. They'll furrow/till it with their hands as well.
The remaining three women will help watch the children, and tend to their injuries.
Four men will CAREFULLY hunt for more meat
If there's resources, two men will craft: A bow, and a beautiful feather hat from the Pigeon feathers for Kamehameha. (Not Kamehameka.)
Once again, three men will gather wood.
Two men will try and mine/find flint, and small, sturdy chunks of stone to fashion into spear-heads.
two men will scout in a new direction. As far as they can go in a day.
The second-to-last man will butcher any animals that are hunted.
The final man will start a fire, so as to smoke the meat they find.

The children can just play...Maybe they'll want to try practicing their ambushing and sneaking skills on their friends?

Now we just need anailater's action.
Title: Re: You Are Islanders--One Day, Ten Dead
Post by: anailater on October 20, 2012, 05:57:21 pm
1 Man Train with the axe thingy
1 Man craft some bone knives
7 men Make a basic farm
6 Men Hunt with knives
4 Women teach children RESPECT/Propoganda
1 Woman egg collecting
5/4 Children Learn RESPECT.
Title: Re: You Are Islanders--A Roll to Dodge Game involving Building A Small Community
Post by: GreatWyrmGold on October 20, 2012, 11:18:36 pm
Ouch.

Spoiler: tribe status (click to show/hide)

Spoiler: orders (click to show/hide)
What would I need to make a knife?

EDIT: action edited a bit (only 2 women have to untangle)
Heiruphus orders his men out. It was a sad day yesterday, but they would have to get through it. What choice did they have?
One man collected water, gathering about enough for the whole group.
Another took the crude pick, waded to the islet, and mined. Sadly, he caused a landslide. When the site was checked that evening, he was dead. ((Why do people in dangerous jobs roll badly?))
A third went to cut trees, but his crude adze did not collect anything terribly useful. Thankfully, he brought in enough damaged wood for a fire. Also, he found an ancient sack of strange, cold, yellow disks--later counted by the wounded to be 519 in number.
Six went to gather plants, as their food supplies wouldn't last more than the day. 31 units were gathered.
The fire-watcher kept the fire going. What more is needed, except helping the wounded?
The woman gathering eggs managed to steal about half of them--three eggs--from the watchful hens.
The gatherers of grass and reeds gather 30 units.
The lady ordered to weave realized she needed a loom. She enlisted the help of the men told to make knives and an adze. Together, they tried to build a loom, thrice in fact. It was sad and wasted some wood.
The wounded did manage to recover.
The children, while encouraged to help, did not. The do, however, find an old, worn basalt knife! Once sharpened, it'll be about good as new.
Overall, when the tribe met to discuss matters over the fire, they had one thing on their minds...

-----

That evening, Robert called his tribe to him. Over all, everything had been nice. Except for the unlucky death of one of the men( Really standing under that giant loose log while pulling it loose was kinda stupid) everyone had survived, and nobody died. He warned his people against being Haughty, for that would anger the spirits then set about dividing tomorrows tasks.

Spoiler: Orders (click to show/hide)
Robert, too, gave orders, mostly for crafting. He was confident his food supplies would last the day, and they did.
The eggs were not gathered; the hens refused to let the woman near the eggs. ((Do the dice love baby chicks or hate omelettes?))
The fruit-gatherers were luckier. While a lone igulv attacked (slain by the women tackling it after it tore a hunk of flesh out of one's leg), they persevered, gathering 25 fruit.
The five around the landing site  made a fire, a good weit, and one basket.
Five men gathered 9 wood and had three injuries. Nothing serious.
The men told to find loose stones found a dozen birds' eggs, as well as a basalt boulder and 16 flint-sized stones.
The crafters started by making two basic wood-and-basalt chisels, a crude one and a good one. The good one was used to carve the singular boulder into a crude adze. At this point, they split up, making a softly glowing shell prier and eight igulv bone needles.
The children get plenty of water, but one falls into the spring. Thankfully, a rock-gatherer was there; less thankfully, he also fell in. No one drowned, although the child came close, but both were soaked, unhappy, and embarrassed. Aside from this, nothing of note occurred.
The nightly meeting revealed a concern on the minds of Robert's followers...

-----

BRILLIANT MASTERPLAN WAS BRILLIANT AND SUCCESSFUL

>One man: apply adze to trees

>Two men: mass manufacture adzes

>Two men: research pickaxes

>Three women: tend wounded

>Children: Collect fruit
Maya ordered some more orders, reigning in the insanity which caused so much pain yesterday.
One man used the child's adze to cut trees, netting 8 wood.
Two more tried to make shell adzes, which was a failure  and wasted the tortoise shell.
The women helped the many wounded recover.
Of the children who were well enough to play, eleven decided to heed Maya's suggestion while 19 didn't trust him enough. The eleven brought in plenty of fruit, feeding the adults and children. Sadly, they didn't realise they were bringing in poisonous fruit with the good, and so everyone got sick.
The nineteen had a productive play, catching many, many rats for tomorrow's stew, and also finding several young lizards. They look like young igulves, and follow one little girl of fifteen seasons as though she was their mother. The girl reacts appropriately.
Once children are asleep, the adults chat. Maya and his lackey shared he fruits of their day of contemplation: To get a pick, they need rock and a chisel, and to get a chisel they need rock and a chisel, and to get rock they need a pick. The others glared at their drunken leader, then mentioned something on their minds...

-----

Maybe you could just have simple stock-piles for resources? Just take everything that's used for crafting, and place it in one group, food in another, etc, etc.

It'd be far easier to just have the crafting stock-piles stack. E.G: Wood/stone in one, shells/reeds/grasses in another, bones/hides/feathers in a different one...

For now,

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Four women will gather grasses/edible roots
The other three women will find some nice, silty ground and try planting various, edible plants that the previous five women find. They'll furrow/till it with their hands as well.
The remaining three women will help watch the children, and tend to their injuries.
Four men will CAREFULLY hunt for more meat
If there's resources, two men will craft: A bow, and a beautiful feather hat from the Pigeon feathers for Kamehameha. (Not Kamehameka.)
Once again, three men will gather wood.
Two men will try and mine/find flint, and small, sturdy chunks of stone to fashion into spear-heads.
two men will scout in a new direction. As far as they can go in a day.
The second-to-last man will butcher any animals that are hunted.
The final man will start a fire, so as to smoke the meat they find.

The children can just play...Maybe they'll want to try practicing their ambushing and sneaking skills on their friends?

Kamehameha prepares for the long haul, with a farm and such.
The grass-gatherers get seven units of grasses and reeds and twelve of edible roots.
The three farming ladies start a farm. They'll need more time, though.
The hunters came across a dead tortoise, and also bag a pair of iguanas. On the other hand, there are two injuries. No deaths, which is good.
The men think, and realize they could make a bow from bone! They then make a rude but functional iguanabone bow, which will need arrows.
The woodcutters find a large palm, and are overjoyed! Most of the trees around are fairly small. They cut it down furiously, before realizing too Kate that it would come down and hit one of them. He lept to avoid being hurt but lept only further underneath, leading to a nonfatal but dangerous injury (-8 Health), and 12 units of wood.
The miners mine two units of good basalt. Any tools made from its will automatically be of a higher quality.
The two scouts head west along the coast, and find little of note until they run into a man trying to hunt with an obsidian knife. Please roleplay the meeting.
The fire is not only successful but overly so, scorching the woodpile but managing to douse it before doing more than encouraging some more spread. Meat is then smoked.
Around the fire, the citizens speak about the new people discovered. This is brought down in importance when one reminds them of something....

-----

1 Man Train with the axe thingy
1 Man craft some bone knives
7 men Make a basic farm
6 Men Hunt with knives
4 Women teach children RESPECT/Propoganda
1 Woman egg collecting
5/4 Children Learn RESPECT.
Gunagua Kanagi prepares a daring course of action.
The farm is successful, and the first crop of taro is expected in about three weeks due to the favorable climate. (Day 25)
One man makes six good knives from the bird's bones. These are quickly handed out to supplement the obsidian knife.
The hunters do a bit better at not being hurt. They bring in three pilfered eggs, and a flock of orange finches. No one is injured. One of them meets with a pair of scouts a mile or so west of the river. Please roleplay this meeting.
The woman collecting eggs succeeds, but disturbs the hens. She gathers seven.
The children are forced to sit and listen, but they soon get into trouble. One was nice enough to help the hunters by snagging a large lizard, but the pick was lost, having last been seen when a couple kids said they wanted to play Miner.
While the new group was big news, there was a larger concern on the peoples' minds...

-----

...All of the 160 or so people on the islands had the same concern: Housing. Simply put, they slept in canoes or trees or on the sand and didn't like it.
Huts are the answer. A hut takes 15 units of grass or reeds for the roof and either six of wood or three of stone for the walls. It takes one man three days to set one up, or three men one day. A hut is big enough to hold five, although it's more comfortable with only four.

A note on terminology: "large lizards" are iguanas. Unless they're igulves.
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: Caerwyn on October 21, 2012, 12:22:37 am
I...Uh...Can't role-play. At all. Sorry, but it just feels too...Tacky and cheesy for my taste.

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Five men will use the four chunks of Basalt to fashion a spear and pick out of the Good materials, and another Spear and Adze out of the normal quality ones.
three men will work on constructing simple, yet hopefully wind-resistant hovels out of wood, leaves, and dry grasses.
two men will head to the mines, both using a Pick if possible, or not.
Two men will gather additional, loose wood/lumber, preferably to make sturdy staffs, and sticks that can be fletched to make arrow shafts.
Two more men will focus on the small farms, and help to plant tubers/transplanted berry bushes/etc there.
The final injured man will rest, and recuperate.

Five women will additionally focus on gathering eggs and plenty of thick, wild grasses to help make the huts.
Two women will watch over the children, and try to help teach them to stay safe and gather fruit/etc. They won't actually GATHER fruit, but they'll practice it and team-work.
One woman will fletch small sticks into arrow-shafts.
One woman will gather water for everybody.
One woman will tend the injured man.

All of the (hopefully) obedient children will follow what the women training them are doing, and/or hunt for cool things nearby.


Also, curse you, TopHat! Oh, who am I kidding, gold's useless.
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: 10ebbor10 on October 21, 2012, 03:27:15 am
So is the OP updated, or not. The tools and such appear to be updated, but the wounded haven't changed.
Spoiler: Orders (click to show/hide)
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: anailater on October 21, 2012, 03:31:42 am
What should I do as he dosen't want to roleplay?

1 Man Mine Stone
5 Men Collect Grass with knives
6 Men Build as many houses as possible
2 Men hunt
1 Man Be the Lumberjack
3 Woman Make gardening tools
1 Woman Get some eggs
1 Woman supervise Children
5 Children go swimming (practice swimming)
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: TopHat on October 21, 2012, 03:32:53 am
Are the women still tangled?
Spoiler: tribe status (click to show/hide)

Spoiler: orders (click to show/hide)
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: LordSlowpoke on October 21, 2012, 05:45:02 am
ALRIGHT LADIES LET'S CONTINUE

>Three women: tend wounded

>Two women, three men: Craft weaponry from bone

>Maya: Prepare housing blueprints (wood + grass assembly)

>Children: gather fruit, hunt for vermin

After the children are asleep, Maya shall deliver a speech to the populace, reminding them that they needn't feel empathy for the urchins captured from the enemy, seeking two part-time advisors (essentially, people coming up to Maya at the end of the day and giving him ideas as what to do next/where he fucked up today) and someone that would become a full-time hunter, with all the dangers and rewards that provides. Also note in a rather angry manner that he is aware that our conditions are ridiculous but there's only this much that can be done without them urchins cooperating, so if they could do anything about that, we could get going with building some permanent housing about which he's been thinking all day, and that he's even got some ideas as to where put it so it works best for everyone. Essentially, be the demagogue the island deserves!
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: GreatWyrmGold on October 21, 2012, 07:11:50 am
Caerwyn: I'm sorry to hear that.

10ebbor10: You don't heal overnight. Since I don't seem to have mentioned this, the system I invented last night is that people heal one health per day, +1 if they don't work (children pretty much always get this bonus), +1 if someone's there to help. The exception is in cases of negative hit points, where the person is unconscious and near death and such, which requires a roll to improve.

anailater: I'd at least like Gunagua's reaction to learning about the other people.

TopHat: No, why, did I miss that? It was late, sorry...

LordSlowpoke: Ignoring that you don't need blueprints (I'm assuming Maya is trying to get out of a hard day's work again), what are you making the blueprints on and with?
Also, what kind of weapons?
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: LordSlowpoke on October 21, 2012, 07:41:16 am
Blueprints of superior housing. Superior housing being a bunkhouse with two or more floors. Weaponry? Spears, or crossbows, whatever'll work. Probably spears.
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: 10ebbor10 on October 21, 2012, 07:50:18 am
I meant that the additionall wounded of the second turn weren't added. Or was that just fluff?
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: GreatWyrmGold on October 21, 2012, 07:52:09 am
I meant that the additionall wounded of the second turn weren't added. Or was that just fluff?
That was likely a mistake, which I am fixing.
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: anailater on October 21, 2012, 07:56:41 am
Meanwhile, An Island king sits on a rock...........
Gunagua Was worried, his scout had reported that he had met two men who were not of this tribe, this meant they were not alone, and that meant their were forces planning to kill him and his tribe, he would not let this pass, for at the end of this all only One shall rule ths island, and his name is Gunagua!
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: GreatWyrmGold on October 21, 2012, 07:59:33 am
Very interesting.
I take it the First Contact didn't go well?
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: GreatWyrmGold on October 21, 2012, 11:41:50 am
I...Uh...Can't role-play. At all. Sorry, but it just feels too...Tacky and cheesy for my taste.

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Five men will use the four chunks of Basalt to fashion a spear and pick out of the Good materials, and another Spear and Adze out of the normal quality ones.
three men will work on constructing simple, yet hopefully wind-resistant hovels out of wood, leaves, and dry grasses.
two men will head to the mines, both using a Pick if possible, or not.
Two men will gather additional, loose wood/lumber, preferably to make sturdy staffs, and sticks that can be fletched to make arrow shafts.
Two more men will focus on the small farms, and help to plant tubers/transplanted berry bushes/etc there.
The final injured man will rest, and recuperate.

Five women will additionally focus on gathering eggs and plenty of thick, wild grasses to help make the huts.
Two women will watch over the children, and try to help teach them to stay safe and gather fruit/etc. They won't actually GATHER fruit, but they'll practice it and team-work.
One woman will fletch small sticks into arrow-shafts.
One woman will gather water for everybody.
One woman will tend the injured man.

All of the (hopefully) obedient children will follow what the women training them are doing, and/or hunt for cool things nearby.


Also, curse you, TopHat! Oh, who am I kidding, gold's useless.
So is the OP updated, or not. The tools and such appear to be updated, but the wounded haven't changed.
Spoiler: Orders (click to show/hide)
What should I do as he dosen't want to roleplay?

1 Man Mine Stone
5 Men Collect Grass with knives
6 Men Build as many houses as possible
2 Men hunt
1 Man Be the Lumberjack
3 Woman Make gardening tools
1 Woman Get some eggs
1 Woman supervise Children
5 Children go swimming (practice swimming)
Are the women still tangled?
Spoiler: tribe status (click to show/hide)

Spoiler: orders (click to show/hide)
ALRIGHT LADIES LET'S CONTINUE

>Three women: tend wounded

>Two women, three men: Craft weaponry from bone

>Maya: Prepare housing blueprints (wood + grass assembly)

>Children: gather fruit, hunt for vermin

After the children are asleep, Maya shall deliver a speech to the populace, reminding them that they needn't feel empathy for the urchins captured from the enemy, seeking two part-time advisors (essentially, people coming up to Maya at the end of the day and giving him ideas as what to do next/where he fucked up today) and someone that would become a full-time hunter, with all the dangers and rewards that provides. Also note in a rather angry manner that he is aware that our conditions are ridiculous but there's only this much that can be done without them urchins cooperating, so if they could do anything about that, we could get going with building some permanent housing about which he's been thinking all day, and that he's even got some ideas as to where put it so it works best for everyone. Essentially, be the demagogue the island deserves!

Now we just need...um...hey, we have everyone!
Title: Re: You Are Islanders--Day Two, First Contact!
Post by: anailater on October 21, 2012, 04:29:38 pm
Very interesting.
I take it the First Contact didn't go well?
Oooooh I'll never tell. ;)
Title: Re: You Are Islanders--Day Three
Post by: GreatWyrmGold on October 21, 2012, 04:39:20 pm
Real life and lunch got in the way of an expedient update, as did some other stuff. Sorry about that.

-----

A massive storm is brewing. Before noon, the rain begins. All rolls for fishing are at -1, but the forests are coming alive with plants greedily drinking the water and animals trying not to drown, giving rolls for hunting, gathering, and so forth +1.
I...Uh...Can't role-play. At all. Sorry, but it just feels too...Tacky and cheesy for my taste.

# of people = Green.
Men = Teal.
Women = Pink.
Children = Yellow.

Five men will use the four chunks of Basalt to fashion a spear and pick out of the Good materials, and another Spear and Adze out of the normal quality ones.
three men will work on constructing simple, yet hopefully wind-resistant hovels out of wood, leaves, and dry grasses.
two men will head to the mines, both using a Pick if possible, or not.
Two men will gather additional, loose wood/lumber, preferably to make sturdy staffs, and sticks that can be fletched to make arrow shafts.
Two more men will focus on the small farms, and help to plant tubers/transplanted berry bushes/etc there.
The final injured man will rest, and recuperate.

Five women will additionally focus on gathering eggs and plenty of thick, wild grasses to help make the huts.
Two women will watch over the children, and try to help teach them to stay safe and gather fruit/etc. They won't actually GATHER fruit, but they'll practice it and team-work.
One woman will fletch small sticks into arrow-shafts.
One woman will gather water for everybody.
One woman will tend the injured man.

All of the (hopefully) obedient children will follow what the women training them are doing, and/or hunt for cool things nearby.


Also, curse you, TopHat! Oh, who am I kidding, gold's useless.
Gold is potentially useful as a trade good; the coins could be turned into jewelry or used as a measure of credit.
On topic...
Kamehameha sends off his men to construct and make stuff.
The crafters work together. They make a pick, an adze, and eight crude spearpoints, and finally broke a spearpoint and a stick while trying to fit them onto each other. (Wow, they rolled badly...) After this embarrassment, they head to walk on the shore some, and rescue an unconscious child!
The men set up a simple hut.
Meanwhile, the miners mined three units of good basalt and one of normal basalt.
The wood-gatherers gather two units of wood, enough to replace the wood damaged by the crafters.
Two men work on the farm, and they say that if they work on it again tomorrow it'll be done.
Two women fight off the chickens and snag eight eggs. The other three in that group gather 31 units of grasses and reeds.
The woman carves 22 wooden arrows.
Water is gathered.
The children listen. Between them and some help from the women, they bring in seven units of food. Sadly, one of the women and a child get poisoned!
The people are content. They have food and such. One man, a fisher before the wreck, suggests making a canoe for when the seas are calmer. A woman suggests making containers fork the food.
Kamehameha and four others enjoy a dry night, while the others find what shelter they can.

-----

So is the OP updated, or not. The tools and such appear to be updated, but the wounded haven't changed.
Spoiler: Orders (click to show/hide)
Wait, radioactive?
Robert spreads his orders as well.
The egg-gatherer smashes the eggs in her pursuit of yummy omelettes, or however they prepare eggs in Polynesia.
Another pries shellfish off. Interestingly, the glow increases each time the prier touches a shellfish. Enough to feed four plus craft a similar amount of tools was gathered, but the flesh was so disgusting that it was tossed to the dogs.
One other woman gathers clay. She only manages to get one unit of low-quality clay, rather silty.
The women gathering food do well. They end up gathering 46 fruit, once the amount eaten by the sow is accounted for. They spot an igulv following them, and drive it off...hopefully successfully...
Two other women gather 23 units of grasses and reeds. They are then attacked by an igulv. (Perfect time to test detailed the combat system! Previously, I was just deciding who lived and what got killed based on what was  rolled.) The igulv badly mauled one woman after poucing at her, but the women return worse and  within a few blows kill it. The one woman was mauled got by the pounce and further bites (-10 Health) but will live.
The woodcutter and -gatherers do pretty well, despite their clumsiness today. They found half a dozen birds' eggs and 16 units of wood. They also ran into an angry green tortoise which was easily as tall as any of them at the shell's highest point. They ran, abandoning four units of wood. No one believes their tale, of course; even they start to doubt themselves by the end of the day.
The fish-gatherer gathers only a single unit of fish; it was a slow day.
The crafters craft. They make a pick, an adze, a good pick, and a strangely twitching wooden spear,
The people again bring up the topic of shelter, all the more important due to the inclement weather.

-----

What should I do as he dosen't want to roleplay?

1 Man Mine Stone
5 Men Collect Grass with knives
6 Men Build as many houses as possible
2 Men hunt
1 Man Be the Lumberjack
3 Woman Make gardening tools
1 Woman Get some eggs
1 Woman supervise Children
5 Children go swimming (practice swimming)
Gunagua tries to act as though nothing important happened.
He sends out a man to mine some stone, forgetting both the lack of a known source of high-quality stone and of a pick. That man instead gathers some pebbles.
Five collect 42 units of grasses and reeds.
The man with an adze brings in seven units of food and an infection.
The builders take the wood from the woodcutter as fast as he cuts it, but can't fill their time. One comes up with an idea: Bone huts! A leaky but serviceable hut of hundreds or thousands of bird bones is made.
Two hunters hunt. They catch a pair of large, ground-dwelling parrots. Ooh, red!
((IRL, red feathers were often used to make feather capes and such for Polynesian chiefs. Catch a few more of these guys and you'll be able to do that for Gunagua.))
A woman gets the 13 eggs.
The children enjoy themselves. One gets swept away with the tide, but another catches a strange, lizard-like thing. It's bigger than a normal iguana and both shorter and much thinner than an igulv, and has only a pair of forelegs, no hind legs at all. Its hindquarters made it look almost like an eel. The creature is termed a peleguana.
There's a bit if worry about the other group, but they have two huts, so they don't complain overmuch. The peleguana has captured their attention. It scares the chickens, even though it can't move out of the pool the children dug for it in the sand.

-----

Are the women still tangled?
Spoiler: tribe status (click to show/hide)

Spoiler: orders (click to show/hide)
Heiruphus knew he had to keep being a strong, present figure to stay in power. He helped one of the healthy men hunt. The two of them did pretty well, hauling in two tortoises.  They both also avoided injury.
A hut is built.
The man with the sharpened knife makes three good iguana bone knives.
Another makes a pile of kindling, while failing to make a spear.
The woodcutter cuts down 13 units of wood.
The miner fails to get useful rock; his pick is too crude. However, he does injure his leg.
The gatherers gather 18 units of fruit and a crushed mess.
The farm is started.
That night, Heiruphus shivered in the rain, having let the children sleep in the one hut. It'll be a long storm...

-----

ALRIGHT LADIES LET'S CONTINUE

>Three women: tend wounded

>Two women, three men: Craft weaponry from bone

>Maya: Prepare housing blueprints (wood + grass assembly)

>Children: gather fruit, hunt for vermin

After the children are asleep, Maya shall deliver a speech to the populace, reminding them that they needn't feel empathy for the urchins captured from the enemy, seeking two part-time advisors (essentially, people coming up to Maya at the end of the day and giving him ideas as what to do next/where he fucked up today) and someone that would become a full-time hunter, with all the dangers and rewards that provides. Also note in a rather angry manner that he is aware that our conditions are ridiculous but there's only this much that can be done without them urchins cooperating, so if they could do anything about that, we could get going with building some permanent housing about which he's been thinking all day, and that he's even got some ideas as to where put it so it works best for everyone. Essentially, be the demagogue the island deserves!
Maya delivered his orders and sat down, doodling in the sand.
Ignoring worries of food, he ordered several spears made from bone. Two are average, one is good, one is crude. One man wasted his bones.
Out of the children, fifteen grasped the severity of the situation. They gather enough fruit and eggs for a couple days, but one gets mauled by an igulv and another gets hit by a fruit. Guess which one survived? On the bright side, one child found a large canoe, washed up by the storm.
That night, Maya shows the tribe his water-ruined diagram. Angered, he redraws it on a waxy tablet in the canoe. The others agree that it could work...

-----

A few notes. About twice a week, there's a chance for an event to strike the whole region. This time, it was a big storm.
A note about tool quality: Crude gives a -1, good gives a +1, and occasionally you'll find or make a magical item.
Any questions?
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: TopHat on October 21, 2012, 05:17:15 pm
Tribe status will be updated once OP is.

Leader: Heiruphus
Landing Site: Unnamed, surrounded by makatea and a rich forest, near an islet with an obsidian mine
Spoiler: tribe status (click to show/hide)
Spoiler: actions (click to show/hide)

EDIT: EDITED.
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: anailater on October 21, 2012, 05:22:53 pm
((So i only have 4 kids now?))
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: Caerwyn on October 21, 2012, 05:48:09 pm
Bah, forget the color-coding, I'm getting lazy. I like the updates though; - Lots of info, and long, too...Must take a while to write 'em up. Don't worry about rushing, take plenty of breaks and stuff.

3 Men build More Hut(s).
3 Men Hunt for Food. Using the Bow and whatever Spears are available.
3 Men will take an Adze's and gather plenty of Wood.
2 Men will continue to Mine. (Use both Pick's.)
2 Men will Train with any extra Spears, throwing them and stabbing.
1 Man will make Spear(s).
1 Man will make crude practice "Swords" out out of wood.

5 Women will gather MORE GRASSES.
2 Women will watch the children.
1 Woman will get Water.
1 Woman will tend to the Sick Woman/Child
1 Sick Woman will Rest.

4 Children will search for interesting and useful things.
1 Sick Child will Rest.


Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: GreatWyrmGold on October 21, 2012, 05:49:43 pm
((So i only have 4 kids now?))
Yup, one got washed out to sea.

Oh, and ebbor: What were you making picks out of? I just noticed, you have no stone.
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: anailater on October 21, 2012, 06:37:34 pm
10 Men with knives go hunting (MORE MEAT FOR THE MEAT GOD, MORE BONES FOR THE BONE HOUSE!)
4 Men more grass collecting
1 Man make some beds/bandadges
4 Woman make boats
1 Woman + 4 Children Mourn Lost child
1 King Hold funeral
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: GreatWyrmGold on October 21, 2012, 07:11:45 pm
That reminds me, do any of you want to claim titles or name your groups*, landing sites, mines, or whatever?
*Or at least give the group a definition, like tribe or clan or whatever
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: anailater on October 21, 2012, 07:17:29 pm
I Shall be the King of the Crimson Colony from Darkhood Forest!
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: 10ebbor10 on October 22, 2012, 12:25:24 am
((So i only have 4 kids now?))
Yup, one got washed out to sea.

Oh, and ebbor: What were you making picks out of? I just noticed, you have no stone.
I was planning to make it out of the stone the men were send out to gather, but they have a tendency to come back with bird nests instead.
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: GreatWyrmGold on October 22, 2012, 06:33:54 am
((So i only have 4 kids now?))
Yup, one got washed out to sea.

Oh, and ebbor: What were you making picks out of? I just noticed, you have no stone.
I was planning to make it out of the stone the men were send out to gather, but they have a tendency to come back with bird nests instead.
Yeah, boulders aren't that easy to find. Thankfully, you can make adzes out of shell. Not picks, though.
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: 10ebbor10 on October 22, 2012, 10:16:49 am
((So i only have 4 kids now?))
Yup, one got washed out to sea.

Oh, and ebbor: What were you making picks out of? I just noticed, you have no stone.
I was planning to make it out of the stone the men were send out to gather, but they have a tendency to come back with bird nests instead.
Yeah, boulders aren't that easy to find. Thankfully, you can make adzes out of shell. Not picks, though.
So I guess those picks weren't made then, and they just spent the rest of their time making spear. (Also, finding semilarge rocks shouldn't be that difficult. I mean, it's just a stone.)
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: 10ebbor10 on October 22, 2012, 10:37:02 am
Spoiler (click to show/hide)

((How much light does that shell prier give. Having a flashlight is rather usefull.))
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: GreatWyrmGold on October 22, 2012, 05:18:23 pm
((So i only have 4 kids now?))
Yup, one got washed out to sea.

Oh, and ebbor: What were you making picks out of? I just noticed, you have no stone.
I was planning to make it out of the stone the men were send out to gather, but they have a tendency to come back with bird nests instead.
Yeah, boulders aren't that easy to find. Thankfully, you can make adzes out of shell. Not picks, though.
So I guess those picks weren't made then, and they just spent the rest of their time making spear. (Also, finding semilarge rocks shouldn't be that difficult. I mean, it's just a stone.)
I'll take this into consideration.
And the prier gives off only dim light. Once it pried off the shellfish, it glowed just brightly enough to be seen in daylight but faded fast. It might be about as useful as a candle in its brighter moments.

-----

Tribe status will be updated once OP is.

Leader: Heiruphus
Landing Site: Unnamed, surrounded by makatea and a rich forest, near an islet with an obsidian mine
Spoiler: tribe status (click to show/hide)
Spoiler: actions (click to show/hide)
Bah, forget the color-coding, I'm getting lazy. I like the updates though; - Lots of info, and long, too...Must take a while to write 'em up. Don't worry about rushing, take plenty of breaks and stuff.

3 Men build More Hut(s).
3 Men Hunt for Food. Using the Bow and whatever Spears are available.
3 Men will take an Adze's and gather plenty of Wood.
2 Men will continue to Mine. (Use both Pick's.)
2 Men will Train with any extra Spears, throwing them and stabbing.
1 Man will make Spear(s).
1 Man will make crude practice "Swords" out out of wood.

5 Women will gather MORE GRASSES.
2 Women will watch the children.
1 Woman will get Water.
1 Woman will tend to the Sick Woman/Child
1 Sick Woman will Rest.

4 Children will search for interesting and useful things.
1 Sick Child will Rest.

10 Men with knives go hunting (MORE MEAT FOR THE MEAT GOD, MORE BONES FOR THE BONE HOUSE!)
4 Men more grass collecting
1 Man make some beds/bandadges
4 Woman make boats
1 Woman + 4 Children Mourn Lost child
1 King Hold funeral
Spoiler (click to show/hide)

((How much light does that shell prier give. Having a flashlight is rather usefull.))
We need LordSlowpokč's action.

-----

While we wait, I'll do something I've meant to do for two turns: Note important things in the tribes status in the OP!
anailater, you have two major problems. One, your broken-legged people will only get worse if forced to work, a fact I would have thought would be obvious. Also, you seem to be having a food shortage. It's not enough to worry about, short-term, but give it another couple days and it could.
TopHat, ebbor: You have enough food for tomorrow, unless you're trying to build up a surplus.
Slowpoke: Don't expect much from child labor. Before you know it, they could be running away...
ebbor: Congrats on getting both magic items so far.
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: TopHat on October 22, 2012, 05:24:24 pm
Actions are edited. Yay for food surplus!
EDIT- magic items?
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: GreatWyrmGold on October 22, 2012, 05:40:48 pm
Actions are edited. Yay for food surplus!
EDIT- magic items?
How else would shell priers glow and spears twitch?
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: Caerwyn on October 22, 2012, 08:00:45 pm
I didn't hear about any magic items.

What? Does that mean I can train Shamans and Druids?

If so,

FUCK YES

If not...Well....Bleh
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: GreatWyrmGold on October 22, 2012, 08:13:23 pm
Probably not, but with "luck" you might be able to get some sort of magic item.
Good tools probably help.
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: GreatWyrmGold on October 22, 2012, 09:07:18 pm
No Slowpoke, so no update until tomorrow evening.
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: LordSlowpoke on October 23, 2012, 09:20:59 am
I could have sworn I posted actions here... that, or I messed up the threads again. I'll check later, but for now:

One man: Grab 1x good bone spear and head off to the Hunt

One man: collect wood

Two women: tend wounded

Two women: craft adzes

One woman: start fire

Three men: begin construction of LARGE HUT

Children: collect 15 units fruit, then do whatever
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: 10ebbor10 on October 23, 2012, 10:07:05 am
I changed some actions
Title: Re: You Are Islanders--Day Four, Lost Children and an Igulv Den
Post by: GreatWyrmGold on October 23, 2012, 11:26:13 pm
Tribe status will be updated once OP is.

Leader: Heiruphus
Landing Site: Unnamed, surrounded by makatea and a rich forest, near an islet with an obsidian mine
Spoiler: tribe status (click to show/hide)
Spoiler: actions (click to show/hide)
EDIT: EDITED.
Herriaphus gives his men orders. With luck, they would all be housed soon.
The woodcutter does well, cutting enough wood for both huts plus another 5 units.
The grass-gatherer does acceptably, gathering ten units of grasses and reeds.
The loom is of a rather good quality.
The spear-maker fails in two ways: He uses a stone knife, as bone is not sharp enough to cut stone, and he makes a good spear, not a crude one.
The fruit-gatherers gather 29 units of fruit, a live tortoise, and a large dead tortoise.
The children have fun. They lose the obsidian knife, but find an old cloak of white feathers. Once dipped in the surf, it was good as new!
The forest slowly retakes the half-completed farm. Meanwhile, the only thing the citizens find more interesting than the feather cape is that they almost have enough room to sleep!

-----

Bah, forget the color-coding, I'm getting lazy. I like the updates though; - Lots of info, and long, too...Must take a while to write 'em up. Don't worry about rushing, take plenty of breaks and stuff.

3 Men build More Hut(s).
3 Men Hunt for Food. Using the Bow and whatever Spears are available.
3 Men will take an Adze's and gather plenty of Wood.
2 Men will continue to Mine. (Use both Pick's.)
2 Men will Train with any extra Spears, throwing them and stabbing.
1 Man will make Spear(s).
1 Man will make crude practice "Swords" out out of wood.

5 Women will gather MORE GRASSES.
2 Women will watch the children.
1 Woman will get Water.
1 Woman will tend to the Sick Woman/Child
1 Sick Woman will Rest.

4 Children will search for interesting and useful things.
1 Sick Child will Rest.

Yeah, without distractions and real-life thingies this would probably take at least 45 minutes. So much dice-rolling...
It's fun, though. I never quite expect what you'll do or how it'll end until it happens. Especially Slowpoke.
Back on topic.
Kamehameha gives orders, preparing for a war with the western tribe.
Two men take adzes and cut wood, while a third tags along and gathers additional wood. They get twelve wood, mostly courtesy of the man with the crude adze. The other adzeman accidentally cuts his leg with the sharper blade.
The miners strike a lode of metal! They dig up two units of native copper as well as one unit of basalt and three of good basalt.
The hunters do quite well. The one with the bow catches an igulv and a tortoise, while the second bags a wild pig and a green parrot. The third doesn't do well, getting nothing but injuries (whereas the bowman avoided all harm), but he redeems himself by catching a live iguana! The hunters used 10 arrows.
The crafters do okay. One, assigned to make spears, was aided by the two told to spar with their nonexistent spears. Between the three f them, they wasted two units of wood and made a simple wooden spear.
The gatherers gathered a dead tortoise and no fewer than 58 units of grass and reeds.
Kamehameha himself is inspired. He sketches in the sand an image of a weapon halfway between spear and axe. He then tries to make one, but it turns out quite crude.
The children, encouraged by their elders, find a good net and a heavily damaged small canoe. However, two children get completely lost.
With two fewer children and a hut, as well as a new canoe, the people have much to consider.

-----

10 Men with knives go hunting (MORE MEAT FOR THE MEAT GOD, MORE BONES FOR THE BONE HOUSE!)
4 Men more grass collecting
1 Man make some beds/bandadges
4 Woman make boats
1 Woman + 4 Children Mourn Lost child
1 King Hold funeral
Might I congratulate both the first time someone's actions have expressed care about the ocean and the first funeral? For that, you get a free positive event...what irony the dice have.
King Gunagua gives his orders.
The women carve an average canoe about a third of the way done and a small canoe about a quarter of the way done.
The hunters fight a bit over the knives, then get to work. The hunters are a bit clumsy, but find a rich patch of forest to hunt. They bag two three ground pigeons with orange feathers,  a tortoise, a wild pig, five brown finches, three iguanas, and a piglet. However, six got injured, two quite badly so.
The grass-collecting men collect only six units of grasses and reeds, and one manages to get injured--you're not sure how. On the bright side, they find something else--a canoe, small and crude.
The infected man, worried about his red and swollen wound, says he needs a loom to make a hammock.
The funeral is solemn and sad, but everyone is glad you honored the dead.
The people go to bed, calm and collected. And still hungry.

-----

Spoiler (click to show/hide)

((How much light does that shell prier give. Having a flashlight is rather usefull.))
IT'S NOT RADIOACTIVE.
Robert sends his men off, glad to have enough tools for everyone to optimize their work.
The egg-gatherer grabs all eighth eggs. The hens are spooked.
The shell-gatherer performs acceptably, gathering three units of shells.
The clay-gatherer gathers 9 units of clay.
 The fruit gatherers gather 23 units of fruit.
The grass-gatherers both fail to get useable grasses or reeds.
The woodcutters cut an impressive 20 units of wood.
Creating a shell prier requires  a knife made of stone, but the seven put up two huts. Not bad.
The fish-gatherer accidentally frees the fish, but manages to catch one with a child's help.
The searchers find three units of basalt and a cave inhabited by several angry igulves about a mile southeast of the mine. Two were injured.
The children make a crude knife from pilfered flints and get it confiscated before they can hurt each other with it.
There have been worse days. More interesting days, but typically interesting hasn't been good.

-----

I could have sworn I posted actions here... that, or I messed up the threads again. I'll check later, but for now:

One man: Grab 1x good bone spear and head off to the Hunt

One man: collect wood

Two women: tend wounded

Two women: craft adzes

One woman: start fire

Three men: begin construction of LARGE HUT

Children: collect 15 units fruit, then do whatever

Maya gives his orders. He decides to turn over a new leaf and work, "helping" build the large hut.
The hunter does not return. A search party returns with a horribly wounded man, unconscious, and a stabbed igulv. The body looks trampled.
The woodcutter cuts six units of wood and an attacking igulv. He gets injured.
The women do their best to make adzes, but give up for lack of tools. They need a stone knife.
Hut construction starts well. It's estimated that the whole thing will require 10 man-days, and it's costing 20 grasses/reeds and 12 wood; however, it will house 15, albeit crowdedly.
The children gather he requested 15 units of fruit, then play. They get a lot done:
--They help the hut-constructers, adding about two man/days of work to the project.
--They impede the efforts if the woodcutter but make up for it.
--They catch rats, two units of them.
--A few get injured by angry rats.
--The adze goes missing, likely due to the childrens' "help."
--They try to help the hunter but get hurt.
--On the way back, these children bring another child.
--They make a crude net and a crude shell knife.
--They find a heavily worn loom.
--Several (five) go missing. These include the little girl with the igulves and her older brother, seven years old.
Well, then. Interesting day.

-----

All of these people are thinking of other settlements. By now, everyone has sečn plumes of smoke rise from three or four locations. They know they are not alone.
Some want to find these other settlements, others want to hide. Some want to conquer the others, others to trade with them for valuable supplies. There is no consensus, but that's where you come in.

-----

Expect the OP to be updated and important notes to be made in your status...sometime tomorrow.
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: TopHat on October 24, 2012, 02:54:20 am
Spoiler: tribe status (click to show/hide)


Spoiler: actions (click to show/hide)
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: 10ebbor10 on October 24, 2012, 06:52:20 am
((No fruit gatherers were send out this day.

Also, how did I get the previous shellprier then?))
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: GreatWyrmGold on October 24, 2012, 06:56:25 am
You, uh...I must have missed that.
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: anailater on October 24, 2012, 09:22:50 am
Send half uninjured hunting
1 uninjured wood collecting
1 injured grass collecting
rest of uninjured make loom(s)
Injured rest
Children look after uninjured
1 child collect eggs.
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: LordSlowpoke on October 24, 2012, 09:36:27 am
GODDAMN IGUIVS

WHAT ARE THEY ANYWAY

BETTER RESEARCH THAT, POLYNESIAN STYLE

>Three men: grab all the spears, use the best ones in close combat, the less quality ones in ranged, kill every iguiv found and return them to base

>One man: design palisade, proceed to tend wounded

>All remaining islanders: build that palisade, dommot
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: Caerwyn on October 24, 2012, 10:03:44 am


Three Men will build Huts, as many as possible, out of wood and reeds.
Three Men will Hunt for food, using the bow and any extra spears!
Two Men will immediately take a spear, and go searching for the missing children! Bring them back!
Two Men will continue to mine!
Two Men will continue to...Chop wood!
Two Men will try and craft two of those weapons Kamehameha envisioned out of the Copper!
One Injured Man will stay back, and try to tutor the kids on proper hunting.

Two Women will dig a large pit, to hold extra water in!
Two Women will continue to work on the farm.
Three Women will gather fruits and berries.
One Woman will gather Water.
One Woman will smoke Meat.
One Woman will repair the Canoe.

Three Children will stick close to the Man, and try to learn how to safely hunt!
Title: Re: You Are Islanders--Day Three, Monsoon!
Post by: GreatWyrmGold on October 24, 2012, 07:41:13 pm
Boy, this is a lot...I give up. Hours for updates and another long time to update the OP...Tell y'all what, I'll reduce complexity and restart.