Moghoppers are an amphibious vermin. They are found in any savage area near pools during summer, and can be fished and cleaned for food. Moghoppers can also be captured alive and have mog juice extracted from them.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.Sometimes I forget just what this forum is about - Dwarf Fortress :P
So I may be facepalming here.
Moghoppers are amphibious. Do you catch them from the kennel/butcher as "catch a live land animal" or from a fishery as "capture a live fish"? I've been doing catch land, but I just realized they may only be in water.
Has anyone actually caught a moghopper? I have yet to even see one anywhere.
On the plus side, I found that embarking without cats triples the vermin catching output. And that lungfish aren't tameable. And guppies left in an animal trap will die.
What a long strange trip it's been.
Ok, more vermin news.
Capture a live fish is doing nothing. I've designated several fishing zones. I've put jobs in multiple fisheries. I've got dwarfs with fishing enabled. They pick up the traps from the stockpile. Then stand there. And do nothing until they are dehydrated. They don't even move off of the spot they picked the trap up at. I'm starting to think moghoppers are a myth. There are toads in the ponds to be captured.
In other vermin news, I've captured a creepy crawler. Which the wiki claims is butcherable. How on earth would you butcher a vermin? I can't designate it to butcher in the z->animal menu. I've tried with both not tame and tame crawlers. I don't even know how I could kill the crawler and leave a corpse. Falls do nothing. I've killed dwarfs by throwing vermin at them. But the vermin were fine.
(http://oi46.tinypic.com/20ts8jd.jpg)
About 4 or 5 forts later and still no juice. The raws say their frequency is 10. Which I'm guessing means 10% of the time there's moghoppers.Just a note here, but the [FREQUENCY:X] token is per biome, not per embark. So if you embark in a savage area and there aren't any moghoppers then you will want to find a completely different savage biome to embark in, not just put a fort down right next to your old one in the same biome.
I vaguely remember somebody catching moghoppers while training a legendary animal dissector.
As I recall they gave up and eventually just modded all vermin to be processable into mog juice, which makes your cause seem a little more gloomy...
I had a strange mood like this once, only it was for the perfect siege engineer to help build an embark-wide wall of ballistae around the fort... one who liked ballista parts, ballista arrowheads, and blood thorn wood, to get maximum benefit from making ammo and ballista parts. I only wanted masterwork ammo and masterwork siege engines, and a ridiculous quantity of both. After executing ~400 immigrants waiting for one with the right preferences, I eventually gave up. Good luck, anyway.I can just imagine a dorf at a desk in front of your fort, interviewing each dorf migrant before sending the undesirables to their deaths just because they didn't quite love ballista parts enough.
It is pitch black. You are likely to be eaten by a grue.SLAVERING FANGS!!
I had a strange mood like this once, only it was for the perfect siege engineer to help build an embark-wide wall of ballistae around the fort... one who liked ballista parts, ballista arrowheads, and blood thorn wood, to get maximum benefit from making ammo and ballista parts. I only wanted masterwork ammo and masterwork siege engines, and a ridiculous quantity of both. After executing ~400 immigrants waiting for one with the right preferences, I eventually gave up. Good luck, anyway.
Capture a live fish is doing nothing. I've designated several fishing zones. I've put jobs in multiple fisheries. I've got dwarfs with fishing enabled. They pick up the traps from the stockpile. Then stand there. And do nothing until they are dehydrated. They don't even move off of the spot they picked the trap up at. I'm starting to think moghoppers are a myth. There are toads in the ponds to be captured.
1) Have you guys built and filled an aquarium before trying to "Capture Live Fish?" It may be that they will not start the labor until there's someplace to put the little guys once you catch them.
2) Have you tried just building traps around the ponds? I haven't messed with vermin very much, but whenever I want a cave spider, I just build a couple cages in an area where there are lots of spider webs and bait them with meat. I usually get one pretty fast. (I don't think I've ever caught amphibians this way, but I've never been trying to)
Capture a live fish is doing nothing. I've designated several fishing zones. I've put jobs in multiple fisheries. I've got dwarfs with fishing enabled. They pick up the traps from the stockpile. Then stand there. And do nothing until they are dehydrated. They don't even move off of the spot they picked the trap up at.After a bit of experimentation, this seems to be caused by there being no fish in the fishing zone. I designated a bunch of fishing zones in one map and had this happen. A message sometimes pops up saying "There is nothing to catch in the ___ swamps." If you check all your fishing zones and they all say Fishing (0), then your fishers will just stand around holding traps like idiots.
After a bit of experimentation, this seems to be caused by there being no fish in the fishing zone. I designated a bunch of fishing zones in one map and had this happen. A message sometimes pops up saying "There is nothing to catch in the ___ swamps." If you check all your fishing zones and they all say Fishing (0), then your fishers will just stand around holding traps like idiots.
Try starting an adventurer and searching carefully in the proper regions during the summer. That seems like a faster way of checking for mog hoppers.That gives me an idea. Could somebody go out as an adventurer, collect a TON of live vermin using his boundless
Demon rats have the [EVIL] tag, which IIRC, means they can't be tamed.Try starting an adventurer and searching carefully in the proper regions during the summer. That seems like a faster way of checking for mog hoppers.tame demon rats (I don't actually know if they can be tamed)
I still suspect the season tags.I've been doing a little research on this. Chipmunks also have the [NO_WINTER] tag, but I have tons of them in my current fort. So unless its an issue with the [NO_SPRING] and [NO_AUTUMN] tags in particular, I don't think this is the issue.
Can you trap flies or acorn flies with animal traps?No. Flies, and things like that have the [VERMIN_NOTRAP] tag.
Grr. Is there ANY way to get rid of them? Like. At all?magma.
Grr. Is there ANY way to get rid of them? Like. At all?You could just delete them from the raws. Then they'd never exist.
Grr. Is there ANY way to get rid of them? Like. At all?
Demon rats have the [EVIL] tag, which IIRC, means they can't be tamed.
After trial and error, I'm going to blame this on moghoppers' [FREQUENCY:10] tag.
I genned a world where almost no other vermin existed, but still no moghoppers until I upped the freq. to 100, like that of proper vermin IE rats/hamsters.
Oh, and the best way to catch them is to place masterwork traps by murky pools and bait them with meat or fish. You'll want to turn off the autopause in announcements if you do that, though.
After trial and error, I'm going to blame this on moghoppers' [FREQUENCY:10] tag.So you didn't mess with their season tags at all?
I genned a world where almost no other vermin existed, but still no moghoppers until I upped the freq. to 100, like that of proper vermin IE rats/hamsters.
So you didn't mess with their season tags at all?
Also, do you have to regen a new world? Or does just changing the frequency tag in your existing save's raws do it?
Oh mog juice, you sassy bitch. I never did make any. It's still on my things to do before I die list. Along with war jabbered army.
I did learn a lot about animal trapping. The piece missing is a way to automatically empty animal traps. Writing a script for that is also on my to do list.
IRL frog juice is a drink in some south american countries.that is cool as fuck