Bay 12 Games Forum

Other Projects => Other Games => Play With Your Buddies => Topic started by: ScriptWolf on November 01, 2012, 04:08:07 am

Title: Dom3 Round 10
Post by: ScriptWolf on November 01, 2012, 04:08:07 am
Hey guys so while there is already another Dominions game going on i thought i would start up another game, seeing as though those who missed out now cant play.

ERA: Middle Age
MOD: None - Icecream gameplay
MAP: Cradle of Dominions
Server link: http://www.llamaserver.net/gameinfo.cgi?game=Bay12DominionsRound10 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12DominionsRound10)
Server name ( Important for sending files!): Bay12DominionsRound10

OTHER:
Time Allowence: 48 hours
Renaming: Yes
 
Players ( full ) - nation:
Scriptwolf - Marignon
Shadowgandor - Abysia
Karlito - Pythium
a1s - Ulm
Burnt Pies - Caelum
puntocom - Ermor
MentalFather - Eriu
Boksi - C'tis
Ghazkull - R'lyeh
Knave - Pangaea
Darkwind3 - T'ien Ch'i


Previous rounds: 1 (http://www.bay12forums.com/smf/index.php?topic=44348.msg849721#msg849721), 2 (http://www.bay12forums.com/smf/index.php?topic=46012.msg908706#msg908706), 3 (http://www.bay12forums.com/smf/index.php?topic=60235.msg1357467#msg1357467), 4 (http://www.bay12forums.com/smf/index.php?topic=63361.0), 5 (http://www.bay12forums.com/smf/index.php?topic=65222.0), 6 (http://www.bay12forums.com/smf/index.php?topic=72919.msg1797235#msg1797235), 7&7.5 (http://www.bay12forums.com/smf/index.php?topic=103575.0), 8 (http://www.bay12forums.com/smf/index.php?topic=112126.0), 9 (http://www.bay12forums.com/smf/index.php?topic=115427.0)

Spoiler: How does MP work? (click to show/hide)

Useful links:
The wiki (http://dom3.servegame.com/wiki/Main_Page), with loads of useful information, including strategy guides. Keep in mind that as a unit/spell/item reference might not be compatibile with modded game data.
Dom3 on Shrapnel Forums (http://forum.shrapnelgames.com/forumdisplay.php?f=138)

Llama Server (http://www.llamaserver.net/), which is the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/mapModBrowser.cgi)

Shamelessly stolen from Palazzo :P ( with his say so )
Title: Re: Dom3 Round 10 Interest check
Post by: Il Palazzo on November 01, 2012, 05:33:28 am
Il Palazzo approves of the initiative, but won't be participating.
Title: Re: Dom3 Round 10 Interest check
Post by: Karlito on November 01, 2012, 05:33:54 am
Well, I'm always interested in more Dominions, but seeing as I've been in the last 3 games, I'll hang back from this one unless you're wanting for players.
Title: Re: Dom3 Round 10 Interest check
Post by: Shadowgandor on November 01, 2012, 06:00:30 am
I'd like to join, as long as the turn times are 48+ hours. Else I won't be able to make it :(
Title: Re: Dom3 Round 10 Interest check
Post by: ScriptWolf on November 01, 2012, 06:01:48 am
karlito always more the better if you want to join :)

Nice to have you on board shadow, we can have it set at 48+ hours no problem.
Title: Re: Dom3 Round 10 Interest check
Post by: ScriptWolf on November 01, 2012, 07:12:26 am
shadow and karlito if your interested could you PM me your chosen nation please.

also what mods do you want on here or modless ? also what map?
Title: Re: Dom3 Round 10 Interest check
Post by: a1s on November 01, 2012, 09:26:18 am
Whatever happened to the Untigen game we wanted to have?
Title: Re: Dom3 Round 10 Interest check
Post by: ScriptWolf on November 01, 2012, 09:51:58 am
untigen ? sorry im really new to this and really wanted to sink my teeth into some dom3 multiplayer
Title: Re: Dom3 Round 10 Interest check
Post by: a1s on November 01, 2012, 11:10:23 am
Oh ok. Well count me in. We were talking about the other thing (basically dominions with randomly (but somewhat intelligently) generated nations) for over a month, so I'm sure it's not happening soon.
Title: Re: Dom3 Round 10 Interest check
Post by: ScriptWolf on November 01, 2012, 11:17:25 am
right o, well this would be my first multiplayer game so would rather do it with normal nations if you did not mind ? and you have been added
Title: Re: Dom3 Round 10 Calling all players
Post by: Karlito on November 01, 2012, 12:06:25 pm
shadow and karlito if your interested could you PM me your chosen nation please.

also what mods do you want on here or modless ? also what map?

Well, my nation choice depends on the answer to the the mod question. For this I'd recommend vanilla Dominions or maybe Conceptual Balance, since it doesn't fundamentally change the base game.
Title: Re: Dom3 Round 10 Calling all players
Post by: ScriptWolf on November 01, 2012, 12:43:27 pm
i think we will go vanilla this time
Title: Re: Dom3 Round 10 Calling all players
Post by: Burnt Pies on November 01, 2012, 01:16:12 pm
I'll sign up for this. It'll be my first multiplayer game of Dom3, too.
Title: Re: Dom3 Round 10 Calling all players
Post by: Karlito on November 01, 2012, 01:17:09 pm
Put me down tentatively for Pythium.
Title: Re: Dom3 Round 10 Calling all players
Post by: puntocom on November 01, 2012, 01:24:26 pm
I'm in  :D!

Thinking nation.
Title: Re: Dom3 Round 10 Calling all players
Post by: ScriptWolf on November 01, 2012, 01:43:59 pm
Right OP updated and karlito tentatively that nation how come ? :P

and guys need to chose your nations !

also map ideas on what map we are having ? something big of course
Title: Re: Dom3 Round 10 Calling all players
Post by: Karlito on November 01, 2012, 01:46:35 pm
I've got what I hope is a decent pretender design drawn up, though I'm still trying to come up with a decent commander naming theme for the nation. It's a country run by a bunch of senile old men, there's got to be some good material in there, right?
Title: Re: Dom3 Round 10 Calling all players
Post by: ScriptWolf on November 01, 2012, 01:49:24 pm
haha fair enough, i have my pretender drawn up as well, im currently SP with it :D death by fiery justice!
Title: Re: Dom3 Round 10 Calling all players
Post by: puntocom on November 01, 2012, 01:55:19 pm
I take Ermor.
Title: Re: Dom3 Round 10 Calling all players
Post by: MentalFather on November 01, 2012, 02:06:27 pm
Hi.

I would want to play too.

Eriu is mine. :)
Title: Re: Dom3 Round 10 Calling all players
Post by: ScriptWolf on November 01, 2012, 02:24:11 pm
update for new editions :) still need a map guys
Title: Re: Dom3 Round 10 Calling all players
Post by: Boksi on November 01, 2012, 02:36:47 pm
Oh what the hell, I'll join too. I'll go over everything and see what I want to pick.

EDIT: Tentaively picking C'tis. Not sure, but it's the first one I can think of.
Title: Re: Dom3 Round 10 Calling all players
Post by: Ghazkull on November 01, 2012, 02:48:14 pm
am i too late or is there still a place?
Title: Re: Dom3 Round 10 Calling all players
Post by: ScriptWolf on November 01, 2012, 03:03:03 pm
nope that will be the last 2 people then now so ghaz and boksi are the last guys. Allowing for 3 more guys to make a bakers dozen :P

We now need a big map to play with suggestions ?

a1s, ghaz you need to pick a nation
Title: Re: Dom3 Round 10 Calling all players
Post by: ndkid on November 01, 2012, 03:27:30 pm
I'm interested... I'll edit this post when I get home to make sure I still have my copy of Dom3 handy.
Title: Re: Dom3 Round 10 Calling all players
Post by: Karlito on November 01, 2012, 03:44:38 pm
The choice of map will depend at least a little on whether or not someone wants to play an underwater nation. We're up to 10 players now, so we should probably aim for something in the range of 120-200 usable provinces. Urraparrand is already included in the game and would work nicely. Cradle of Dominions could also work, though it's probably right on the line of being too large for our current numbers
Title: Re: Dom3 Round 10 Calling all players
Post by: ScriptWolf on November 01, 2012, 03:46:04 pm
i was hoping to get 12 players in total so what map would you suggest for if we hit max ?
Title: Re: Dom3 Round 10 Calling all players
Post by: Karlito on November 01, 2012, 03:52:59 pm
12-15 usable provinces/player is probably "normal sized". Anything larger than that can work, but it'll drag out the length of the game (which may or may not be desirable). Wrap-arounds are nice in that no player ends up in the middle, but not an absolute requirement. The map browser you linked in the first post has a bunch, so once we've got a finalized player and water-nation count we can start to pick out likely candidates.

EDIT: I do like Elmokki's maps. They read easy and many of them wrap-around. Realm of Roaring Rhinos might be about the right size:
Spoiler (click to show/hide)
Title: Re: Dom3 Round 10 Calling all players
Post by: ScriptWolf on November 01, 2012, 03:57:53 pm
yup sounds good, so just waiting for kid to get home now and make sure he has dom3 haha
Title: Re: Dom3 Round 10 Calling all players
Post by: Ghazkull on November 01, 2012, 04:18:50 pm
uhm i'm not exactly sure what to take...i am not really experienced with the game so...R'lyeh or C'tis?
Title: Re: Dom3 Round 10 Calling all players
Post by: Il Palazzo on November 01, 2012, 04:21:53 pm
uhm i'm not exactly sure what to take...i am not really experienced with the game so...R'lyeh or C'tis?
Take Machaka. Be the Spiderman.
Title: Re: Dom3 Round 10 Calling all players
Post by: ScriptWolf on November 01, 2012, 04:22:52 pm
never mind i though ghaz but machaka :P which did you want ghaz this decides your fate!
Title: Re: Dom3 Round 10 Calling all players
Post by: Boksi on November 01, 2012, 04:41:19 pm
uhm i'm not exactly sure what to take...i am not really experienced with the game so...R'lyeh or C'tis?
Well, I kinda want to take C'tis. Maybe you should take Ashdod? E9/N6 blessed giants will carve up most anything. It's a powerful nation that's hard to go wrong with.
Title: Re: Dom3 Round 10 Calling all players
Post by: Ghazkull on November 01, 2012, 04:45:11 pm
The Spiderpeople are not really doing it for me...although interesting. Besides from the guide i glean that its horrible amounts of micromanagment...and Jewish Giants, i think i am not allowed to play those XP

i think i'll stick with R'lyeh. Hordes of Maddened idiots ftw!
Title: Re: Dom3 Round 10 Calling all players
Post by: Karlito on November 01, 2012, 04:52:01 pm
i think i'll stick with R'lyeh. Hordes of Maddened idiots ftw!

That's Late Age R'lyeh. Middle age R'lyeh is less insane.
Title: Re: Dom3 Round 10 Calling all players
Post by: Burnt Pies on November 01, 2012, 05:01:35 pm
I'll go for Caelum, please.
Title: Re: Dom3 Round 10 Calling all players
Post by: ScriptWolf on November 01, 2012, 05:35:35 pm
Done and done, Still waiting on a1s)

Tomorrow ( maybe while at work :P ) I shall sort out the map and update the OP and start the server and give the link out
Title: Re: Dom3 Round 10 3 Slots left! Oh my
Post by: a1s on November 01, 2012, 05:46:55 pm
I'll take Ulm. Haven't played that in a while.
Title: Re: Dom3 Round 10 3 Slots left! Oh my
Post by: ScriptWolf on November 01, 2012, 05:52:10 pm
All righty then. Now everyone has picked a race I'm off to bed, I will take on 3 more players if none else comes forward by when I start work tomorrow I will close and start to pick maps with you lot and set up the game.

Also before I go do people want a normal lengthed game or marathon and something which will go on for a while ?
Title: Re: Dom3 Round 10 3 Slots left! Oh my
Post by: Boksi on November 01, 2012, 05:53:38 pm
I'll take Ulm. Haven't played that in a while.
You're seriously going to pick MA Ulm in a vanilla game? Well, it's your choice.
Title: Re: Dom3 Round 10 3 Slots left! Oh my
Post by: a1s on November 01, 2012, 08:27:08 pm
I'll take Ulm. Haven't played that in a while.
You're seriously going to pick MA Ulm in a vanilla game? Well, it's your choice.
I shall look forward to forging an artifact out of your gems the most.
Title: Re: Dom3 Round 10 3 Slots left! Oh my
Post by: Knave on November 01, 2012, 08:45:55 pm
So after playing CoE3 on and off the last 6 months I decided to go ahead and purchase this on a (slightly drunken) whim. Should someone with very little experience join your game? Sounds like it could be fun :)

I'll take Ulm. Haven't played that in a while.
You're seriously going to pick MA Ulm in a vanilla game? Well, it's your choice.

Is Ulm a weak nation to choose in the middle ages? They sound pretty cool.
Title: Re: Dom3 Round 10 3 Slots left! Oh my
Post by: Karlito on November 01, 2012, 09:08:09 pm
It seems like this is sort of a newbie game, or rather, the majority of the people playing haven't been in the previous Bay 12 rounds, so you probably won't be overmatched. Anyway, the more the merrier!

Middle Age Ulm is pretty weak in vanilla Dominions. Their national troops are strong but not overly so when you compare them to some of the other human kingdoms. Man, Pythium, Ermor, Arcoscephale and T'ien Ch'i all have roughly equivalent heavy infantries and three of those of have cavalries that can basically match Ulm's as well.

Where Ulm really falls short is the lack of powerful mages, and the lower magic resistance of their troops (though the drain scales will help with that, inside their own Dominion). Sure, the Smiths have a forge bonus and the paths necessary to equip a few thugs, but they won't be able to bring to bear the powerful battlefield buffs and destructive magic that most other nations can wield.
Title: Re: Dom3 Round 10 3 Slots left! Oh my
Post by: ScriptWolf on November 02, 2012, 04:45:00 am
Knave alot of people here are quite ow to this so you have been added, pick your nation!

Also people do you want a normal length game or something lasting a bit longer ?

2 open slots left which will close in 3:15 hours.
Title: Re: Dom3 Round 10 Shop still open 2 Slots
Post by: Shadowgandor on November 02, 2012, 04:58:13 am
How would you make it a longer game? Lowering income and resources?
Title: Re: Dom3 Round 10 Shop still open 2 Slots
Post by: Stworca on November 02, 2012, 05:08:34 am
Increasing the prices of ye-olde magic research.
Title: Re: Dom3 Round 10 Shop still open 2 Slots
Post by: ScriptWolf on November 02, 2012, 05:08:42 am
How would you make it a longer game? Lowering income and resources?

Bigger, map slower research, maybe lower income/resources, upto you guys really
Title: Re: Dom3 Round 10 Shop still open 2 Slots
Post by: ScriptWolf on November 02, 2012, 05:35:41 am
Also for maps im thinking glory of the gods multiplayer ? we can pick maps now im going to close so we now have 11 nations fighting for godship!

going on karlitos suggestion relm of roaring rhinos it is

nope cradle of dominions

also Nkid and Knave still need to pick a nation

server up http://www.llamaserver.net/gameinfo.cgi?game=Bay12DominionsRound10 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12DominionsRound10)

PM's have been sentith
Ignour the PM it was not what i thought it was.

Anyway send your Pretenders in now!
Title: Re: Dom3 Round 10
Post by: Shadowgandor on November 02, 2012, 06:06:26 am
I'll be able to send in a pretender in about 7 hours :)
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 06:07:53 am
I'll be able to send in a pretender in about 7 hours :)

same for me im at work right now haha
Title: Re: Dom3 Round 10 3 Slots left! Oh my
Post by: a1s on November 02, 2012, 06:22:04 am
Also people do you want a normal length game or something lasting a bit longer ?
I'd prefer a shorter game- I have exams in January.  ;D
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 06:24:06 am
i have left all the settings on standard so no need to worry :)
Title: Re: Dom3 Round 10
Post by: Knave on November 02, 2012, 08:05:19 am
I did a quick browse through the races last night.
Pangaea seems like an alright choice.

Will attempt to craft a pretender now!
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 08:30:18 am
Added, waiting in NDkid.

Also people you may send in your pretenders ! hope the map is ok and we only have one aquatic nation right ?
Title: Re: Dom3 Round 10
Post by: a1s on November 02, 2012, 08:45:44 am
Added, waiting in NDkid.

Also people you may send in your pretenders ! hope the map is ok and we only have one aquatic nation right ?
We what? We need either 2 or none.

I'm willing to bite the bullet and be Atlantis if Ndkid doesn't want to be aquatic.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 08:59:32 am
I'm not sure if we have 2 or one :p I have not had chance to check all nations and what they are rightnow :P ( at work )
Title: Re: Dom3 Round 10
Post by: a1s on November 02, 2012, 09:06:14 am
The aquatic nations are:
Atlantis
Oceania
R'lyeh

we have 1.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 09:19:21 am
ahh shit i would like to say no aquatic nations then but ehhh damn it >< how come we cant just have one ?
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 02, 2012, 09:59:44 am
uhm little problem here...i can't seem to find my savedgames folder XP...where is that damn thing?
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 10:02:04 am
have you made a pretender yet ?
Title: Re: Dom3 Round 10
Post by: Boksi on November 02, 2012, 10:06:01 am
Spoiler (click to show/hide)
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 02, 2012, 10:11:12 am
yeah i have made one. and when i load a singleplayer game and want to laod a pretender he appears...but i can't find the folder Oo
Title: Re: Dom3 Round 10
Post by: a1s on November 02, 2012, 10:12:14 am
uhm little problem here...i can't seem to find my savedgames folder XP...where is that damn thing?
have you checked C:\Users\[user]\AppData\Local\VirtualStore\Program Files (x86)\dominions3\savedgame
Title: Re: Dom3 Round 10
Post by: a1s on November 02, 2012, 10:15:10 am
ahh shit i would like to say no aquatic nations then but ehhh damn it >< how come we cant just have one ?
Balance issues. That being said, being the only aquatic nation isn't a guaranteed win (this game has a pretty high skill cap).
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 02, 2012, 10:16:28 am
thanks found it...

and well...with me being the only aquatic...i can't complain :D we need no damn atlantans, the darn bastards get enslaved anyhow...
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 10:17:33 am
ehhh we will wing it and play with one aquatic nation, i suppose ghaz will be the target of most of my remote attacks ;)

i want to try and get rids turn sorted for tonight
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 02, 2012, 10:22:23 am
i am not sure but i think i sent my pretender off, some terribly mutated Outer Space Thingy that calls itself Director of the World...maybe i should rename him to Lynard Church.
Title: Re: Dom3 Round 10
Post by: Il Palazzo on November 02, 2012, 10:25:58 am
i am not sure but i think i sent my pretender off.
You can find most information you'll ever need to know about the status of the game on its page on llama server - link in the OP.
(and yes, your pretender is there)
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 02, 2012, 12:05:36 pm
I only just now realized that Bay12 is organizing Dominions games. I guess I shouldn't be surprised.

It doesn't look like the game's started yet. Any space for me?

e: after using my knowledge of basic addition, I have determined that there are twelve players signed up and that the maximum number of players for the map appears to be twelve as well. Well, better luck next time, it seems.
Title: Re: Dom3 Round 10
Post by: Karlito on November 02, 2012, 12:10:59 pm
Yes, I think there is.
Title: Re: Dom3 Round 10
Post by: Burnt Pies on November 02, 2012, 12:30:47 pm
Pretender sent in.
Spoiler (click to show/hide)
Title: Re: Dom3 Round 10
Post by: Karlito on November 02, 2012, 12:36:06 pm
e: after using my knowledge of basic addition, I have determined that there are twelve players signed up and that the maximum number of players for the map appears to be twelve as well. Well, better luck next time, it seems.

There are only 11 players signed up.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 02, 2012, 12:38:26 pm
Indeed there are. It appears my powers of math have failed me!

Yeah, that was dumb of me. Well, hopefully there is space for me then? I don't have access to Dominions right now, but I can cook up something later today if there is. It's been quite a while since I've played though, so I can't say I'll be terribly good at the game.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 12:48:33 pm
yer darkwind there's still spaces pick your nation and how long till your dominions is ready ?> don't be to long
Title: Re: Dom3 Round 10
Post by: a1s on November 02, 2012, 01:09:39 pm
the maximum number of players for the map appears to be twelve as well.
Where are you getting that? My copy says for 8-10 players. But yes, welcome aboard.
Title: Re: Dom3 Round 10
Post by: Il Palazzo on November 02, 2012, 01:15:36 pm
the maximum number of players for the map appears to be twelve as well.
Where are you getting that? My copy says for 8-10 players. But yes, welcome aboard.
http://www.llamaserver.net/gameinfo.cgi?game=Bay12DominionsRound10

Most of the time, the player number in the map description is just a suggestion.
Title: Re: Dom3 Round 10
Post by: Karlito on November 02, 2012, 01:19:00 pm
Yeah, with 12 players on Cradle some of us might start uncomfortably close to others, but hopefully it will still work, especially since your start location will be guaranteed to have four neighbors.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 01:23:58 pm
currently waiting on 5 players - im not sure in ndkid is coming back though
Title: Re: Dom3 Round 10
Post by: a1s on November 02, 2012, 01:25:30 pm
I'm fairly sure that's something ScriptWolf set up (perhaps be default?), not something intrinsic to the map.
update:Oddly enough, no. the default is actually 8 players. And Llama let's you play CoD with as many as 24 players. This one's deliberate.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 01:28:42 pm
i set up what ?
Title: Re: Dom3 Round 10
Post by: a1s on November 02, 2012, 01:30:43 pm
12 players (on a 10 player map.)
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 01:36:33 pm
ahh i can change map if its to small ?
Title: Re: Dom3 Round 10
Post by: a1s on November 02, 2012, 01:48:24 pm
Nah. I like smaller maps. Just note how this map is meant for a smaller amount of players, and see if you like it this way (it's actually more than the 15 provinces-per-player small random maps).
Title: Re: Dom3 Round 10
Post by: Karlito on November 02, 2012, 01:49:24 pm
If there's a problem with that map, it's not that it's too small, just that the way starting locations are set up might not be optimal. I made a test game and marked all the capital provinces with a dot. This is just one potential game set-up obviously, but it illustrates some problems we could have with our game. Some people are too close, and some portions of the map are pretty empty.
Spoiler (click to show/hide)

Really the only way to fix this problem is to edit in fixed start locations, which is pretty easy, or find another map with fixed start locations. Or we could ignore it, since it's not a terribly significant issue.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 01:52:14 pm
may i suggest glory of the gods multiplayer then? somewhat larger and allowing for more peoples

alright i had a look see and changed the map to glory of the gods (multiplayer) is this ok ?
Title: Re: Dom3 Round 10
Post by: Karlito on November 02, 2012, 01:54:10 pm
Maybe you could set up a poll and we could vote on the map? I'll look around and see if we can find some good candidates.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 01:56:25 pm
Maybe you could set up a poll and we could vote on the map? I'll look around and see if we can find some good candidates.

alright then poll it is :), if you just post a list i will poll it
Title: Re: Dom3 Round 10
Post by: Karlito on November 02, 2012, 02:19:27 pm
Sure thing! Picking good candidates will depend a lot on whether the last two players choose land or water nations. I'll assume at least one chooses a land nation, since there are few maps that will work well with 3 water starts.

Cradle of Dominions -- Roughly 18 provinces/player
Spoiler (click to show/hide)

Glory of the Gods (multiplayer) -- Roughly 22 provinces/player
Spoiler (click to show/hide)

Orania -- Roughly 23 provinces/player, Wraparound
Spoiler (click to show/hide)

Urraparrand -- 15 provinces/player, Wraparound
Spoiler (click to show/hide)

Greek Stain -- Roughly 17 provinces/player
Spoiler (click to show/hide)

Realm of Roaring Rhinos -- Roughly 15 provinces/player, Wraparound
Spoiler (click to show/hide)

There are many other maps that could work, of course, but these are the ones I liked best.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 02:43:18 pm
yeah i like those as well, well i suppose we will have to wait for everyone to send in and the last few to chose nations

also im not looking forward to nations with blood magic i looked at the spells and was like fuck me.....
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 05:21:45 pm
Shameless bump.

People still need to sort there crap out don't forget!

( how long should i wait for the others? )
Title: Re: Dom3 Round 10
Post by: Karlito on November 02, 2012, 05:29:29 pm
You really need to bump a thread after three hours? I say give it a day or two. This is a slow paced game, remember?
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 05:33:27 pm
You really need to bump a thread after three hours? I say give it a day or two. This is a slow paced game, remember?

but we have not even started yet >,<
Title: Re: Dom3 Round 10
Post by: Shadowgandor on November 02, 2012, 06:31:14 pm
Haha, calm down. Different timezones and whatnot. I think there were about 8 days between round 9 being discussed and round 9 starting :P
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 06:35:20 pm
Yeah I know I just had everything planned out in my head and us starting today :P so a few more days it is. We are waiting for 3 pretenders and 2 people need to decide on a nation before we pick a map, I'm still thinking glory of the gods multiplayer will be the best map
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 02, 2012, 06:39:27 pm
I think I'll go with T'ien Ch'i. I could submit a pretender today if you'd like, but I'd prefer to have a little time for some testing. I would probably settle on a pretender tomorrow, and certainly by the end of the weekend.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 02, 2012, 06:43:13 pm
Yeah that's fine for you to test out pretenders before you submit :)
Title: Re: Dom3 Round 10
Post by: Shadowgandor on November 02, 2012, 06:47:29 pm
Well, most people designed their pretenders around vanilla, so lets keep it with that :)
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 02, 2012, 06:53:09 pm
Yeah, while I personally prefer CBM, I think everyone's decisions so far have been for a vanilla game. If it were CBM people would probably want to change pretenders, or even change nations; you might as well just start a new game in that case. The map being used usually isn't as important as the mods, and CBM radically alters gameplay (in the late game, at least, which I hope everyone planned on getting to).
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 03, 2012, 05:38:16 am
Fair enough normal it is
Title: Re: Dom3 Round 10
Post by: EuchreJack on November 03, 2012, 07:31:27 am
I'm glad to see my surface foes are overextending themselves!   :P

But in all seriousness, I'd glad to see another Dominions 3 game starting up, but my schedule won't permit me to join.  Good luck to all!
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 03, 2012, 07:05:21 pm
Come on get the stuff going 3 people missing..NDkid choose your damn Nation...
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 03, 2012, 08:34:26 pm
My pretender is in. T'ien Ch'i shall rise under the mighty wisdom of our god, Three Gorges Dam!

(Imagine there's a picture here. I forgot to take one. Would I lie about the name of my pretender, though? :) )
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 04, 2012, 04:42:20 am
Ok so someone else joined in with Oceania who's this ?

Lets try and start the game today

Map : glory of the gods (multiplayer) still ok ? or are there some objections ?
Title: Re: Dom3 Round 10
Post by: Karlito on November 04, 2012, 10:56:09 am
Personally, I'd prefer Urraparrand, but either is fine.
Title: Re: Dom3 Round 10
Post by: a1s on November 04, 2012, 11:31:51 am
I don't really care anymore, can we start?
Title: Re: Dom3 Round 10
Post by: ndkid on November 04, 2012, 12:44:15 pm
It looks like I'm going to be gone for a week unexpectedly, so I must bow out this time; maybe round 11!
Title: Re: Dom3 Round 10
Post by: Karlito on November 04, 2012, 12:47:29 pm
Wait, then who is Oceania?
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 04, 2012, 01:24:07 pm
Must be a random person ? Anyway I'm deleting them and then I am starting the game
Title: Re: Dom3 Round 10
Post by: Knave on November 04, 2012, 03:04:26 pm
All hail, Tay'Gro! God of....     ಠ_ಠ

(http://i.imgur.com/rXq3I.png)

Awwww yeah, *cues Barry White music*
Title: Re: Dom3 Round 10
Post by: Boksi on November 04, 2012, 03:21:57 pm
Aw man, looks like I'm miles away from any swamps. There go my hopes of spamming "Summon Animals" in a swamp for 100% poison resistant blockers. I'll just have to focus on other spells then.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 04, 2012, 03:35:24 pm
I can't play yet waaaa :P also we must make sure R'lyeh does not get to strong ! All remote attacks on R'lyeh
Title: Re: Dom3 Round 10
Post by: Karlito on November 04, 2012, 03:35:57 pm
My capital is a forest, mountain, swamp, and farmland, which somehow results in good income and mediocre resources. I'm not going to try and figure out how that works out.
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 04, 2012, 03:52:09 pm
wait noo! im playing this in multiplayer for the first time i have this game since barely a week! give me a break Oo
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 04, 2012, 04:03:30 pm
But you have the sea to your self >,<
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 04, 2012, 04:18:29 pm
uhm i cant play the save  :o

i start the game open the save and i see the map and as soon as i use the arrowkeys to move all my command interfaces vanish and my units...:/
Title: Re: Dom3 Round 10
Post by: Karlito on November 04, 2012, 04:19:56 pm
Do you have a valid game key? That sounds similar to a thing that happens when the game is activated with a pirated key.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 04, 2012, 04:23:32 pm
My capital is a forest. Every (land) province I border is also at least partially a forest. I'm also close to some mountains (or border mountains maybe). Looks like this is going to be a very resource-rich start.
My capital is a forest, mountain, swamp, and farmland, which somehow results in good income and mediocre resources. I'm not going to try and figure out how that works out.
I'll keep Pythium's position in mind.  :P
Title: Re: Dom3 Round 10
Post by: Karlito on November 04, 2012, 04:28:19 pm
I'll keep Pythium's position in mind.  :P

Ditto, though there's at least two provinces that fit your description. :)
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 04, 2012, 04:35:15 pm
*coughs nervously* uhh...so anyway to fix that?
Title: Re: Dom3 Round 10
Post by: Karlito on November 04, 2012, 04:43:23 pm
Buy the game? Or maybe one of the other round 9 players would let you use their key if you ask nicely.
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 04, 2012, 04:58:43 pm
Ignore that i took care of the problem... :-[

EDIT: Turns Sent, goddamn i have a crappy starting place...
Title: Re: Dom3 Round 10
Post by: a1s on November 04, 2012, 06:22:05 pm
Buy the game? Or maybe one of the other round 9 players would let you use their key if you ask nicely.
This won't work (just for reference), allegedly if you use the same key on 2 different computers, the game will refuse to process one of them saying it had a "key violation". This apparently comes up a lot in lan parties.
Title: Re: Dom3 Round 10
Post by: Karlito on November 04, 2012, 07:36:52 pm
This won't work (just for reference), allegedly if you use the same key on 2 different computers, the game will refuse to process one of them saying it had a "key violation". This apparently comes up a lot in lan parties.

It doesn't work if two different computers playing the same game, have the same key, but I guess the point is kind of irrelevant.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 05, 2012, 03:08:29 am
I will be sending in my file Soon :D knowing my luck I got a ass of a starting place
Title: Re: Dom3 Round 10
Post by: MentalFather on November 05, 2012, 08:01:09 pm
So we are waiting for you to send the first turn? :S
Are you the same ScriptWolf that posted every hour saying us to send our pretenders? *ahem*  *ahem*


 :D
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 06, 2012, 01:31:41 am
Hey ! Drinking and work don't mix ! I will have mine in by the time I finish work today at 5pm, it sucks being so tired you go to bed at 7pm >,<

Also we're still waiting on a1s as well so I'm not all bad :P
Title: Re: Dom3 Round 10
Post by: a1s on November 06, 2012, 09:29:48 am
Also we're still waiting on a1s as well so I'm not all bad :P
That's wierd- I sent in my turn last night. I guess I'll resend it now.

edit: Doesn't seem to work.
Title: Re: Dom3 Round 10
Post by: Il Palazzo on November 06, 2012, 10:25:13 am
Also we're still waiting on a1s as well so I'm not all bad :P
That's wierd- I sent in my turn last night. I guess I'll resend it now.

edit: Doesn't seem to work.
The server is currently out-of-order, and the games are not being updated/processed. Usually it doesn't take more than a couple of days for llamabeast to fix it up.
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 06, 2012, 11:13:45 am
Hmm, so I'm thinking of doing an After/During Action Replay for this game. Would some of you be willing to send me pretender files and turn files periodically? I'll delay by 10 or 15 turns so that it wouldn't let other people cheat. I'd do nation summaries and pretender analysis initially with overall game recaps every 5 turns or so. It probably won't be super involved, but it'll give nonplayers something to look at.
Title: Re: Dom3 Round 10
Post by: Karlito on November 06, 2012, 11:18:15 am
Yeah, I'd be happy to. It's not like there's any work involved in forwarding an email.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 06, 2012, 11:24:37 am
@bluerobin

Sounds realyl good will certinally spice up the thread, i look forward to it :D.

also is the server still down then ? and is there anyway to check its progress ?
Title: Re: Dom3 Round 10
Post by: Karlito on November 06, 2012, 11:27:30 am
It'll come back up when it comes back up. I haven't seen anything from llamabeast yet, but expect to give it a day or two.
Title: Re: Dom3 Round 10
Post by: Il Palazzo on November 06, 2012, 11:30:50 am
also is the server still down then ? and is there anyway to check its progress ?
Go to the game page and look for the "last updated at/on" line near the bottom.
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 06, 2012, 11:34:42 am
Thanks guys! I think I can get info about pretenders if you want to send me pretender files at some point. It'd be really nice to have consistent viewpoints (if people send me something try to send me turns at least every 5 turns or so) but something is better than nothing!

As for figuring out if the server's working, try just checking your game's page on the llamaserver site (http://www.llamaserver.net/gameinfo.cgi?game=Bay12DominionsRound10) and seeing if a1s's turn (Ulm) is counted as submitted (also the other things karlito and Il Palazzo said while I was typing this up). It's not the best way, but it should work. The game should just go when the kinks are worked out. I tried searching for a server status thread and couldn't find one, just this thread started by other people when it froze up (http://forum.shrapnelgames.com/showthread.php?t=49285). Maybe check that thread periodically to see if he posts?
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 06, 2012, 12:08:23 pm
I'm fine with sending along some files as well. I'd even be willing to explain some of the choices I made, both while building the nation and during the game, for your writeup. I can't say I've made any really crazy decisions so far, but who knows how the game will play out?
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 06, 2012, 12:13:42 pm
Cool. One disclaimer, I guess. I'm not an expert. I know my way around things and I can give good summaries, but it won't be the end-all-be-all of strategies. I guess you can think of it as an educated layman's summary for laypeople rather than an expert analysis. I'm going to start with a general nation description post with some summaries of popular strategies so I can get started while I have motivation without requiring input from other people.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 06, 2012, 12:31:44 pm
Perhaps you should start a separate thread for this mini-AAR once it gets going and people start sending turns in? There may be people who would be interested in reading an AAR (or DAR, I guess) of a multiplayer Dom3 match, but aren't necessarily interested in reading through the thread and the players' crosstalk to get to it. At the very least, it might be useful to have links in the first post of the thread for easy access.
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 06, 2012, 12:38:24 pm
Yeah, I guess that'd be a good question to ask. Should I start another thread? Or should I just keep it here since these game threads tend to be relatively inactive, then just give Scriptwolf some links to put in the OP as I go?

Edit: I'll probably just make a table of contents post in this thread and ask Scriptwolf to put a link to that in the OP.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 06, 2012, 01:24:59 pm
apparently im using to old of a version help ? i got mine directly off gamersfront
Title: Re: Dom3 Round 10
Post by: Knave on November 06, 2012, 01:34:17 pm
Have you updated to 3.27?

http://www.shrapnelgames.com/Illwinter/DOM3/DOM3_page.html (http://www.shrapnelgames.com/Illwinter/DOM3/DOM3_page.html)
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 06, 2012, 01:48:29 pm
you know what that might just might be a good idea :P

sent in my turn - also update for down time i put another 24 hours on
Title: Re: Dom3 Round 10
Post by: a1s on November 06, 2012, 04:58:23 pm
Llama is back online. And thinking you're in the clear because someone else hasn't submitted isn't a good strategy- what if they're thinking the same thing. (Also, if that's your concern- turns can be resubmitted if you change your mind about something)
Title: Re: Dom3 Round 10
Post by: Karlito on November 06, 2012, 04:59:38 pm
Partially back online. The webserver still doesn't seem to be operating, but I did get a confirmation email for one of my turns.
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 06, 2012, 07:45:30 pm
Oh, the only reason I suggested checking to see if your turn had been submitted a1s is because I knew you'd submitted it twice and in the past the llamaserver has always accepted emails that were sent while it was down, so when it came up your turn should have autoupdated as submitted. In general you're definitely correct.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 06, 2012, 07:48:58 pm
Looks like the first turn is in, and turn 2 is out.

I'm sorry for your losses, Caelum and R'lyeh. Sending your starting army out into the breach without knowing what they were fighting, as it seems you did, turned out poorly. But hey! At least you're not paying upkeep on them. Also holy crap r'lyeh did you go dom 10 or something wow that is a lot of dominion. Turn 2 graphs tell you a lot; this is the first time I've really looked, but there is a lot to learn about everyone there. I don't doubt an astute observer could piece together my gameplan already  :P
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 07, 2012, 03:03:47 am
i started out in a really good position :D.

also holy shit my units are expensive :/ i can barely afford 3 guys >,<
Title: Re: Dom3 Round 10
Post by: Boksi on November 07, 2012, 06:26:04 am
You might want to extend the turn a bit, apparently there's less than 12 hours until it hosts. I mean, I can get my turn in before that, but I'm not sure everybody can.

Also, dammit my army totally failed to patrol away any unrest despite being set to patrol.

@Darkwind: I can't see anything about your gameplan from your scales beyond "Have a dormant/imprisoned pretender and really good scales". Hope you know how to use those units well, they're not as simple as "Recruit sacred giants, go smash".

@ScriptWolf: Resources-wise, right? I can't see them being gold-intensive, they're humans. Hope you took production rather than sloth!
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 07, 2012, 06:40:56 am
*Bangs head of desk violently*

fucking can do this time inerval buisness for shit fucked the whole thing up >,<, palazzo can you help me please ?


Fixed im having a moment

Also how do i gen more resources ? it not gold im short on but all my units are resource heavy

i think i took 1 point in production
Title: Re: Dom3 Round 10
Post by: Boksi on November 07, 2012, 07:16:01 am
*Bangs head of desk violently*

fucking can do this time inerval buisness for shit fucked the whole thing up >,<, palazzo can you help me please ?


Fixed im having a moment

Also how do i gen more resources ? it not gold im short on but all my units are resource heavy

i think i took 1 point in production
Take provinces surrounding your fort. Each fort pulls some resources from adjacent provinces. The amount depends on the type of the fort - a fort with 20 administration rating will pull 20% of all adjacent provinces' resources, a fort with 50 administration will pull 50%, 0 administration 0% etc. Administration also increases the income of a province it's placed in. So a fort with 50 administration in a province earning 200 gold per turn? That's a 50% increase, or 100 gold. Of course, a fort with such a high administration value will cost a lot and take a long time to build.
Title: Re: Dom3 Round 10
Post by: Shadowgandor on November 07, 2012, 07:38:34 am
Gold can be increased by increasing tax, building a castle (thus raising ''admin'') and increasing population. I don't recall any spells increasing this but I could be wrong.

Resources can be increased by building a castle (not sure) and by casting the spell Riches from Beneath (http://dom3.servegame.com/wiki/Riches_from_Beneath).


Also, BlueRobin, that is a great idea! I'll send my Pretender file to you :)


Ninja Edit: Boksi is right :)
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 07, 2012, 07:58:12 am
Damn Darkwind figured it out pretty fast. I am down to my pretender and four lumpy units, the surrounding seas are too damn well guarded and the land too, is that normal? I have on average between 50 and 70 enemy units in the surrounding provinces
Title: Re: Dom3 Round 10
Post by: a1s on November 07, 2012, 08:32:16 am
Well thank the us for small miracles. :P

Anyway, I'd like to jump on the bandwagon, and send turns to Bluerobin. Although I would like to ask him not to post his first report until turn 10, so as not to reveal where everyone is (how about focusing more abstractly on the nations involved?)
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 07, 2012, 09:04:48 am
muahaha, next turn one of my things on the graph is going to skyyy rocket
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 07, 2012, 10:39:11 am
Yup, I had planned to delay at least 10 turns. I have nation summaries for Marignon, Abysia, and Pythium done and I'll work on the rest of them today. They're turning out a bit longer than I expected, but basically all I'm doing in one/two sentence summaries of each unit with some basic strategies on how to tie them together and ideas for how to play the nations/what to look for when playing against them. Adding pretender info will be the next step and turn summaries won't happen until turn 10-15.
Title: Re: Dom3 Round 10
Post by: Alkhemia on November 07, 2012, 11:07:03 am
Yup, I had planned to delay at least 10 turns. I have nation summaries for Marignon, Abysia, and Pythium done and I'll work on the rest of them today. They're turning out a bit longer than I expected, but basically all I'm doing in one/two sentence summaries of each unit with some basic strategies on how to tie them together and ideas for how to play the nations/what to look for when playing against them. Adding pretender info will be the next step and turn summaries won't happen until turn 10-15.

Oh that sounds cool I definitely want to read that
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 07, 2012, 11:17:53 am
is there anyway to take the password off a pretender ? i set mine i really dont know why and i dont want to give my password for my preternder because its the pass i use for a few things :P
Title: Re: Dom3 Round 10
Post by: Karlito on November 07, 2012, 11:26:30 am
Aside from restarting the game? No. Don't disappear on us.
Title: Re: Dom3 Round 10
Post by: Shadowgandor on November 07, 2012, 11:27:35 am
is there anyway to take the password off a pretender ? i set mine i really dont know why and i dont want to give my password for my preternder because its the pass i use for a few things :P

Just create a carbon copy of your pretender and send that to Blue. Atleast he'll be able to see what kind of pretender you have :)
Title: Re: Dom3 Round 10
Post by: Karlito on November 07, 2012, 11:55:58 am
Bluerobin is probably using catgod (http://www.omskivar.org/evil/dom3/catgod.html) to read the pretender files, since otherwise he'd have to play a test game for up to three years to get the pretender info, so it doesn't matter if there's a password on the file.
Title: Re: Dom3 Round 10
Post by: Burnt Pies on November 07, 2012, 12:11:04 pm
I got unlucky on Indie territories next to my capital; they're all at least 40 strong, good mix of light and heavy infantries... (Aside from one with 30 Barbarians...)

Add to that how rubbish Caelum's infantry are and you have a recipe for disaster.

Still, all that upkeep I save will allow for Mammoths, and if there's one thing Mammoths are good at, it's walking all over indies.
Title: Re: Dom3 Round 10
Post by: Karlito on November 07, 2012, 01:14:36 pm
So, I was rereading Boksi's message about the C'tis dominions effects, and thinking about how I could possibly fight that, when it dawned on me -- I have units with swamp survival. I played a test game up to like year 5 with Pythium without paying for a single Hydra; it's like that part of the recruitment screen only became visible now.

Boy do I feel silly.
Title: Re: Dom3 Round 10
Post by: a1s on November 07, 2012, 01:38:56 pm
So, I was rereading Boksi's message about the C'tis dominions effects, and thinking about how I could possibly fight that, when it dawned on me -- I have units with swamp survival. I played a test game up to like year 5 with Pythium without paying for a single Hydra; it's like that part of the recruitment screen only became visible now.
Pythians and the C'tis are basically frienemies in the lore (BTW, I find it very weird that while extensive world history exists, it's not used anywhere whatsoever- all the games happen on unrelated maps, with each nation starting from a single, randomly placed province). The government is vary of the C'tis, as they are behind the Ermorian Death Cult (or at least have inspired it), while the Intelligentsia (mages and such) finds the C'tis fascinating (as evidenced by LA Pythia).
Title: Re: Dom3 Round 10
Post by: puntocom on November 07, 2012, 02:35:25 pm
Hey Bluerobin, I can send my files too if you are interested. What do you need, pretender and all the turns?
Title: Re: Dom3 Round 10
Post by: Boksi on November 07, 2012, 02:43:16 pm
So, I was rereading Boksi's message about the C'tis dominions effects, and thinking about how I could possibly fight that, when it dawned on me -- I have units with swamp survival. I played a test game up to like year 5 with Pythium without paying for a single Hydra; it's like that part of the recruitment screen only became visible now.
Pythians and the C'tis are basically frienemies in the lore (BTW, I find it very weird that while extensive world history exists, it's not used anywhere whatsoever- all the games happen on unrelated maps, with each nation starting from a single, randomly placed province). The government is vary of the C'tis, as they are behind the Ermorian Death Cult (or at least have inspired it), while the Intelligentsia (mages and such) finds the C'tis fascinating (as evidenced by LA Pythia).
It's all Rome's Ermor's fault, though. They conquered Egypt C'tis and stole the secrets of death magic from its Sauromancers. Then they tried to resurrect Jesus the Prophet but instead let Death lose like the fools they were. It was such a shocking event that the Sauromancers stopped studying death and started branching into other paths of magic. Like water and nature.

The serpent cult is definitely from C'tis, it came with Sauromancers who were invited to help battle Ermor, but it's changed a good bit after the Sauromancers left Pythium.
Title: Re: Dom3 Round 10
Post by: Karlito on November 07, 2012, 02:57:48 pm
(BTW, I find it very weird that while extensive world history exists, it's not used anywhere whatsoever- all the games happen on unrelated maps, with each nation starting from a single, randomly placed province)

I figure that most of the history bits must happen during the reign of the previous Pantokrator, and then when he decides to leave for whatever reason, the cataclysmic stuff happens: a meteor falls into the sea and destroys Atlantis, Ermorian mages freak out and try to resurrect their prophet, the forests of Ulm get cursed and turn evil, etc. The game starts after a few years of chaos where all the provinces in the world have broken away from their previous empires and become independent. Nations that aren't being played simply didn't have anyone powerful enough to claim the throne of heaven that they could rally around.
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 07, 2012, 03:12:18 pm
Hey Bluerobin, I can send my files too if you are interested. What do you need, pretender and all the turns?
Pretender would be good and as many turns as you want to send. I'm still not sure how many of these I'll actually look through, but I plan on doing summaries every 5 turns or so.

Edit: Holy hell people, was it really necessary to make such a big game? Writeups for 11 nations take foreeeeeeever. Getting there, though.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 07, 2012, 06:48:16 pm
Hey Bluerobin, I can send my files too if you are interested. What do you need, pretender and all the turns?
Pretender would be good and as many turns as you want to send. I'm still not sure how many of these I'll actually look through, but I plan on doing summaries every 5 turns or so.

Edit: Holy hell people, was it really necessary to make such a big game? Writeups for 11 nations take foreeeeeeever. Getting there, though.
Well, we could take some of the pressure off you and write up something ourselves. It would certainly be interesting to have player perspectives as well as yours and see where differences lie. Just be glad you're not doing this for a full 20-player game, or even one of the ridiculous 60-player all era games (though getting the players for one of those would probably be just as much of a pain). :D
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 07, 2012, 07:14:48 pm
Haha good point. Also, you brought up another good point in the PM you just sent me. I didn't give you guys an email to send things to. Feel free to send things to Bluerobin427 at gmail.
Title: Re: Dom3 Round 10
Post by: Shadowgandor on November 08, 2012, 09:17:10 am
I think it's still on 24h turns. Could it be set to 48h?
Title: Re: Dom3 Round 10
Post by: a1s on November 08, 2012, 10:18:16 am
I think it's still on 24h turns. Could it be set to 48h?
can we please not? If there's a legitimate reason, we should grant extensions, but making 1 turn a day isn't hard (we can make it 48h once we get to the midgame, when half the people get eliminated, and the rest will need to maange complex empires of larger size).
Title: Re: Dom3 Round 10
Post by: Karlito on November 08, 2012, 10:23:14 am
It is set to 48 hour turns.
Title: Re: Dom3 Round 10
Post by: a1s on November 08, 2012, 10:30:44 am
Well can we set it back? I'm sure other people will agree we should 24h it at least until the second year. (how about a poll?)
Title: Re: Dom3 Round 10
Post by: Shadowgandor on November 08, 2012, 10:49:26 am
It's not about the amount of time I'm busy doing turns, it's wether I'm at all capable of doing the turns or not. I won't be able to play at all between tonight and saturday late afternoon and this is happens multiple times a week.
Title: Re: Dom3 Round 10
Post by: a1s on November 08, 2012, 11:01:05 am
It's not about the amount of time I'm busy doing turns, it's wether I'm at all capable of doing the turns or not. I won't be able to play at all between tonight and saturday late afternoon and this is happens multiple times a week.
You don't have 15 minutes at lunchtime (or before bed?) I think you might have joined the wrong game (or, sigh, I have)
Title: Re: Dom3 Round 10
Post by: Knave on November 08, 2012, 11:15:55 am
I probably COULD do 24hr turns, (at least for the first little bit, while they're fairly short) but it sounds like there are some who need the 48hr turn cycle which is what we originally agreed on. I'm fine with the slower pace as it's my first game, so it gives me time to consider my moves.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 08, 2012, 12:19:55 pm
i think ( correct me if im wrong ) even if its on 48 hours once we all put our turns in then it forces the next turn anyway. soo i dont really think its to bad and it allows for a bit of breathing space for some guys.
Title: Re: Dom3 Round 10
Post by: Shadowgandor on November 08, 2012, 12:54:24 pm
It's not about the amount of time I'm busy doing turns, it's wether I'm at all capable of doing the turns or not. I won't be able to play at all between tonight and saturday late afternoon and this is happens multiple times a week.
You don't have 15 minutes at lunchtime (or before bed?) I think you might have joined the wrong game (or, sigh, I have)
During lunch, I'm not near my computer. I already spend 8 hours a day in a room without windows. I prefer spending my lunchtime outside or at least in the break room. If it was a reliable option, I'd have taken it.
Title: Re: Dom3 Round 10
Post by: EuchreJack on November 08, 2012, 03:13:55 pm
It's not about the amount of time I'm busy doing turns, it's wether I'm at all capable of doing the turns or not. I won't be able to play at all between tonight and saturday late afternoon and this is happens multiple times a week.
You don't have 15 minutes at lunchtime (or before bed?) I think you might have joined the wrong game (or, sigh, I have)
After the first in-game year, I've never had a turn that took me less than an hour to do.

Plus, 24-hour turns really don't give enough time for diplomacy between nations, something essential from day one.
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 08, 2012, 03:23:20 pm
I think the past three Bay12 dominions games have started with 24hr turns for the first year or so just to get the game started then dropped down to 48 or 72 hour hosting times once turns got longer. It looks like this one started with a 48 hour hosting time, though.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 08, 2012, 07:55:55 pm
I'm fine with 24 or 48 hour turns for now, though obviously I'll want longer turns as the game goes on. My major problem is that I temporarily lost my sanity and decided to sign up for two games basically simultaneously (one isn't on this forum), which means that in a couple months I'll likely be spending more time than I'd like on Dominions (assuming all goes well in both games, of course). Right now, though, turns don't take very long, for me at least.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 09, 2012, 03:12:05 am
Blue i will send in my pretender and turn in on number five, also everyone can see my horrible horrible loss of army this new turn T.T
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 09, 2012, 11:25:36 am
Hahaha oh wow I lost because my archers tore my own army apart and caused a rout. I killed as many of my men as the independents did; I should have realized allowing my unarmored troops to get between my archers and the enemy was a bad idea. Well, that's terrible. At least all that's left in the province now is archers.

Looks like Karlito's Pythium took a beating, from his army size graph. Send out a second expansion party a bit too early?
Title: Re: Dom3 Round 10
Post by: Karlito on November 09, 2012, 11:36:13 am
That was the first expansion party, actually, the second one is doing fine. My infantry broke after their knights charged, so I lost quite a few of my dudes as they routed.
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 09, 2012, 03:27:22 pm
Alright, it's gonna be a little while before I get the rest of these out, so here are the nation summaries so far.

Alrighty, here we go! Nation summaries for the Bay12 Round 10 Dominions 3 game. Let's start things out with some good old-fashion copy and paste:

Code: [Select]
ERA: Middle Age
MOD: None - Icecream gameplay
MAP: Cradle of Dominions

Scriptwolf - Marignon
Shadowgandor - Abysia
Karlito - Pythium
a1s - Ulm
Burnt Pies - Caelum
puntocom - Ermor
MentalFather - Eriu
Boksi - C'tis
Ghazkull - R'lyeh
Knave - Pangaea
Darkwind3 - T'ien Ch'i

The two major things to note at this point are the first two lines there: Middle Age and no mods. I'm used to CBM-modded Dom3, but at least this way I'll be able to reference the wiki directly. Non-CBM (or pre-CBM1.6) allows for things like gem-generator items and Dwarven Hammers and makes end-game strategy rely largely on Wish, Tartarians, aaaaand that's probably it. Mega communions plus some other big spells and little tricks probably work too, but we'll see if we get that far.

These nation summaries are decent, but they don't explore all possibilities. Mostly I focus on the primary way to use each unit or strategy, but there are obviously other possibilities. For instance, I mention Caelum's Spire Horn Seraphs as researchers and lightning bolters after Summon Storm Power, but they're also great archery support if you give them Bows of War and Aim or Wind Guide. Even so, these ended up surprisingly long, so... sorry I guess.

We'll start with the game host Scriptwolf and the nation Marignon.
Spoiler: Marignon (click to show/hide)

Next up, Shadowgandor and Abysia!
Spoiler: Abysia! (click to show/hide)

Time for Karlito's Pythium.
Spoiler: Pythium (click to show/hide)

a1s's Ulm:
Spoiler: Ulm (click to show/hide)
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 09, 2012, 03:28:08 pm
woohoo I hit the 40,000 character per post limit for the first time! Here's Caelum and Ermor:


Caelum! Burnt Pies!
Spoiler: Caelum (click to show/hide)

And the last nation for this first part: puntocom's Ermor.
Spoiler: Ermor (click to show/hide)
Title: Re: Dom3 Round 10
Post by: Karlito on November 09, 2012, 04:02:15 pm
Nicely done. I'm feeling slightly less competitive this round, which probably means I'll get stomped by C'tis before year 3, but it does mean that I'll send over my pretender build soon.
Title: Re: Dom3 Round 10
Post by: Boksi on November 09, 2012, 05:01:14 pm
It's a pretty decent writeup there. I have a few things of my own to add:

Marignon wants a pretender with water/nature. Why? To summon naiads! Who can then forge clams! While you could get a rainbow mage to do that, I'd reccommend the Lady of Love. Maybe a dormant Lady of Love, W4N6, 6 dominion, Order 3/Prod 3/Misf 2/Magic 1. Your knights would get a nice bonus, you could do away with regen items on angel thugs and you have a potential SC chassi with decent awe. Alternatively, dropping N to 4 and 5 dominion would be enough to get 2 in another path. Death would be a good, albeit not very thematic addition: You can summon Kokythiads and Lamia Queens. Alternatively, earth makes it easier to get proper earth access instead of relying on empowering or 10% randoms, and is a good SC path.

Soul Contracts are much better than summoning devils - at least for Abysia. This is because Abysia benefits much more from researching Construction early - lightless lanterns and boots of youth are both great items, and there's plenty of other useful items too.

I have no comment on Pythium except that I love communions.

Ulm is pretty crappy, despite being strong and tough and master smiths their armor is actually more cumbersome than most and their infantry tires out too quick(7 to 9 encumbrance!). With their low defense(10 base and -5 in penalties) they need that protection, but fatigue makes protection less effective because of critical hits. Not to mention that their mages have crap for path access(F1E2 and a 10% chance of FAES). Normally I love units with tower shields but Ulmish tower shield units are only good as arrow catchers. Why? Let's go into details: An attack is a contest between an attacker's attack + a random number versus the defender's defense + a random number. Pretty simple. When a shield enters the mix, it works like this: If the attack+DRN(Dominions Random Number) is higher than the defender's defense+DRN without the shield's parry modifier, it is a hit but the shield's protection is added to the unit's protection(and if the attaqck exceeds the defense even with the shield's parry, the shield doesn't protect the troop). Of course, that's just for the melee. Arrows work differently - I don't remember exactly, but I think it's simply a DRN vs the shield's parry value. So a tower shield is great and a buckler is crappy vs arrows. Anyway, to continue, shield protection is also vulnerable to critical hits, and your shielded troops have even higher encumbrance than your unshielded ones, and given that they've got enormous defense penalties from their armor nearly all hits will be shield hits or even ignore the shield completely, those shields aren't very useful in a melee. The difference between 20 and 30 protection isn't great enough to justify the added encumbrance. They're still good vs arrows, though. Basically, take infantry wielding twohanders instead - they've got less encumbrance and are more likely to kill things in one strike - I reccommend black plate infantry with flails(2 attacks) or pikes(repel). Tower shields are solely archer bait. Ulm's troops aren't too terrible - but combined with their terrible mages and crappy MR they make for a weak nation.

And I don't have much to say about Ermor and Caelum.
Title: Re: Dom3 Round 10
Post by: Karlito on November 09, 2012, 05:09:38 pm
Arrows work differently - I don't remember exactly, but I think it's simply a DRN vs the shield's parry value.

The manual claims it's DRN + (Size points in the square, i.e. 6 for the center of a squad) vs. DRN + 2 + 2*parry -(Fatigue/20)

So not only does fatigue make the units more vulnerable to criticals, but also increases the chance that arrows will hit in the first place.
Title: Re: Dom3 Round 10
Post by: Burnt Pies on November 10, 2012, 06:43:37 am
eesh, just had a Famine and a Plague in one turn. At least I've finally managed to conquer a province. Things are looking bad for my early expansion; 5 Mammoths isn't bad, but one of them's already limping, and I'm unlikely to be able to recruit more than one per turn for a while.
Title: Re: Dom3 Round 10
Post by: MentalFather on November 10, 2012, 01:09:13 pm
I don't mind if turns are 24 or 48 hours, but my experience about this tells me that people wait until the last second to upload their turn.
And if two persons haven't send the turn they think "Well, i'm not the only: there is another guy". And it makes me sad :/

48 hours are ok but please send your turns when you can, and let it to the last second if you really have other things to do.

Title: Re: Dom3 Round 10
Post by: Ghazkull on November 11, 2012, 09:03:33 am
Jeez, missed turn 4. Couldn't we just put the damn limit up to 48 hours? Giving us time to actually realize taht the next turn is up?
Title: Re: Dom3 Round 10
Post by: a1s on November 11, 2012, 09:20:33 am
Jeez, missed turn 4. Couldn't we just put the damn limit up to 48 hours? Giving us time to actually realize taht the next turn is up?
Not only is it 48 hours, it has always been that way (despite my protests). I guess we do need it to be 48.
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 11, 2012, 02:05:58 pm
wait it is 48 hours? Oo, why do i always recieve a 24 hour limit then ...or is there some kind of timezone shenanigans working? Or the third possibility am i just to stupid to do my turns correctly?
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 11, 2012, 02:08:18 pm
wait it is 48 hours? Oo, why do i always recieve a 24 hour limit then ...or is there some kind of timezone shenanigans working? Or the third possibility am i just to stupid to do my turns correctly?
Strange. Maybe there's something up with Llamaserver (or your email)? I received turn 4 Friday, and it was due today, 48 hours later. Did you get it Saturday? If so, then something weird is happening.
Title: Re: Dom3 Round 10
Post by: Knave on November 11, 2012, 02:17:03 pm
Yeah it should be e-mailing you every time a new turn file comes in. I received mine on the Friday as well.

If you click on the llama server link in the op post, you can also see who's sent in their turns, when the next one is due and request a resend if you haven't gotten it.

Perhaps one of us can post here in the thread as well for added visibility.

Next one is due 7:51 AM GMT Nov 13th.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 12, 2012, 02:31:45 pm
Damn I wish we did not need the 48 hour turn limit seems a bit exsessive - I'm look at you right now burnt lies ;p
Title: Re: Dom3 Round 10
Post by: a1s on November 12, 2012, 06:59:21 pm
Heads up: the new turn (#6) is available, if you didn't get one request it to be resent.
Title: Re: Dom3 Round 10
Post by: Burnt Pies on November 12, 2012, 06:59:34 pm
In my defence, I spent the last 24 hours vomiting and sleeping. It was quite distracting.


Also, Hello Ermor!
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 13, 2012, 02:46:40 am
Ahh not good, get well soon man.

Title: Re: Dom3 Round 10
Post by: Knave on November 13, 2012, 08:47:06 am
Will be able to post my turn later tonight.

I think I've done OK. Definitely not the greatest starting location, but I think I'm making it work. I also spotted my first neighbour ;)
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 13, 2012, 06:39:47 pm
Oh great i royally fucked up XP

My Pretender is dead
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 13, 2012, 06:46:52 pm
Oh great i royally fucked up XP

My Pretender is dead

You can summon him back you know :p
Title: Re: Dom3 Round 10
Post by: a1s on November 13, 2012, 07:31:59 pm
Oh great i royally fucked up XP

My Pretender is dead

You can summon him back you know :p
It's a pain in the patoot though. Not only do you need 50 man-months of priest work (higher levels of priest are proportionately better), you also lose 1 magic thingy in each path your pretender has (so if it was rainbow this will really suck, and if for some reason the pretender wasn't magical you're in luck), luckily losing (or gaining) magic paths doesn't affect your bless. Oh, and your pretender may or may not heal it's afflictions through resurrection. This is why immortals are the best.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 14, 2012, 02:57:13 am
Luckly I built my pretender as a SC research beast, he's very helpfull in capturing the first provinces, I love the air prison spell thing :P can't remember it's name
Title: Re: Dom3 Round 10
Post by: MentalFather on November 14, 2012, 01:11:22 pm
5 hours left...

Why so late? :(
Title: Re: Dom3 Round 10
Post by: Karlito on November 14, 2012, 01:37:55 pm
Oh wow, I hadn't sent in my turn yet? I finished my orders two days ago.
Title: Re: Dom3 Round 10
Post by: a1s on November 14, 2012, 04:17:11 pm
heads up: new turn.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 15, 2012, 05:16:29 am
muahah i have amazing research right now. i have a surprising amount completed allready, my SC pretender only becomes MOR powerful!
Title: Re: Dom3 Round 10
Post by: MentalFather on November 15, 2012, 10:19:31 am
I'm not sure about it. Is research so important early game? I mean you have only 4 provinces.   : P

I will have to delay my turn a bit, since i'm having tons of things to do.
I will send it on Friday.

Have a nice day.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 15, 2012, 10:54:10 am
hey ! dont judge me :P i had a major setback after losing my main army... my units are mat expensive. anyway i can have my god beatdown indys now
Title: Re: Dom3 Round 10
Post by: Knave on November 16, 2012, 02:54:59 pm
Heads up folks, new turn is up!

Due: Sunday 18:00 GMT

Also to note: Ermor now has 16 provinces!  :o
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 16, 2012, 03:03:40 pm

Also to note: Ermor now has 16 provinces!  :o

what the fuck ?! O.o
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 16, 2012, 07:03:13 pm
That's pretty ballsy, I've got to say. I imagine Ermor's banking on being able to get an unassailable advantage before anyone else is ready, because that sort of expansion tends to start dogpile wars of containment.

Wonderful T'ien Ch'i, on the other hand, is ensuring a nice, steady pace that is perfect, truly a demonstration of our glorious superiority. :P
Title: Re: Dom3 Round 10
Post by: Boksi on November 16, 2012, 08:07:50 pm
Yeah, Ermor hasn't done any research yet. Clearly banking on being able to get an unstoppable undead horde out early. Good thing I have recruit-anywhere death mages and can easily spam dust to dust and wither bones. Well, once I research it.
Title: Re: Dom3 Round 10
Post by: Burnt Pies on November 17, 2012, 06:52:04 am
Just lost my entire army after a Barbarian invasion took out the province they retreated to. I have 3 provinces, and every single surrounding province has 50+ units in them. Due to that stupid luck with plague+famine in the same turn, my income is 116. I can't even recruit a Mammoth every turn.

Almost ready to call this one, I now dread opening Dominions just to see how the game's screwed me today.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 17, 2012, 11:38:52 am
Just lost my entire army after a Barbarian invasion took out the province they retreated to. I have 3 provinces, and every single surrounding province has 50+ units in them. Due to that stupid luck with plague+famine in the same turn, my income is 116. I can't even recruit a Mammoth every turn.

Almost ready to call this one, I now dread opening Dominions just to see how the game's screwed me today.
What Misfortune and Death scales did you take? Have you considered ignoring the Mammoths (and, since your income is so low, your commanders as well for a while) and attacking provinces not adjacent to your own? Caelum's ability to fly gives them pretty good maneuverability; Mammoths are amazing for expansion, but when you can't use them (like, say, every surrounding province having 50+ troops and having not even enough income to recruit just one per turn), don't. Caelum's infantry are bad, but not so terrible that you can't even take a weakly-defended province, which doesn't even have to be next to one of your own, or even close to it (mapmove 3 and flying is a wonderful thing). Though, whether you have provinces nearby lightly defended enough to fall to Caelum's infantry, in the numbers you can produce with that income in 2-3 turns, is good question.
Title: Re: Dom3 Round 10
Post by: Burnt Pies on November 17, 2012, 12:04:36 pm
Every single nearby province has at the very least 30 indies sat in it, and there's no way I can build up a force of Caelians powerful enough to beat that with my current income. Mammoths provide better survivability and a few of them will roll over any indy force, though, making them much better value for money.

My Misfortune and Death are fairly high, I know, but I've played through the expansion phase several times in SP, and never had the constant barrage of bad luck, loss of income and general fuck-yous the game's hurled at me so far.

Gonna keep playing, though. Just needed to bitch about it.
Title: Re: Dom3 Round 10
Post by: Boksi on November 17, 2012, 03:06:19 pm
Haha, oh wow. It looks like Abysia got that random event where some dude preaches the word of another pretender god because I got two candles in his territory. At least now I know where he is.
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 17, 2012, 03:10:16 pm
hah i recovered...somewhat...
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 18, 2012, 08:16:22 am
Big new turn, and I'm finally back on track after a crushing defeat thank fuck for my pretender SC
Title: Re: Dom3 Round 10
Post by: Knave on November 19, 2012, 08:27:23 am
Woah, check out the big Dominions 3 news!

From the Illwinter Website:
Quote
19th November 2012 - Dominions 3 no longer sold by Shrapnel Games
Dominions 3 is no longer sold by Shrapnel Games, so it is difficult to buy right now. However we intend to sell Dominions 3 on Desura as soon as possible, hopefully December 1st.

Looks like they finally got tired of Shrapnel's pricing policies. I imagine CoE3 sold well enough on Desura to make them think twice about continuing to sell it with Shrapnel. I suspect the price point will be in the 25 to 30 dollar range, but who knows!
Title: Re: Dom3 Round 10
Post by: EuchreJack on November 19, 2012, 06:33:48 pm
Woah, check out the big Dominions 3 news!

From the Illwinter Website:
Quote
19th November 2012 - Dominions 3 no longer sold by Shrapnel Games
Dominions 3 is no longer sold by Shrapnel Games, so it is difficult to buy right now. However we intend to sell Dominions 3 on Desura as soon as possible, hopefully December 1st.

Looks like they finally got tired of Shrapnel's pricing policies. I imagine CoE3 sold well enough on Desura to make them think twice about continuing to sell it with Shrapnel. I suspect the price point will be in the 25 to 30 dollar range, but who knows!

Does make one wonder about their current forums, which are Shrapnel.  While the Shrapnel Dominions 3 forums aren't terribly conductive to the free exchange of ideas, there is a treasure trove of info on Dominions 3 that Shrapnel will delete if Illwinter and Shrapnel part company.
Title: Re: Dom3 Round 10
Post by: Shadowgandor on November 20, 2012, 03:53:54 am
I'd like to request a 12 hour extension. I won't be able to make it otherwise :(

Edit: Nope. Missed my turn. Ah well!
Title: Re: Dom3 Round 10
Post by: Karlito on November 20, 2012, 02:20:29 pm
Wow, this is a fairly ridiculous distribution of provinces.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 21, 2012, 07:50:42 pm
I seriously have half a dozen Celestial Masters with air randoms. It's ridiculous. I have a grand total of one celestial master who didn't get an air random, and he's got Nature instead. How useful! (It's not, since he's only got N1 and I can recruit mages with N2 out of the box, and a chance of N3.) Well, at least I won't be lacking for air gems.

Say, whatever happened to BlueRobin's AAR idea? I realize it's a lot of work, but he stopped halfway through the nation summaries. I've been on the edge of my seat waiting for that summary of T'ien Ch'i!  :D
Title: Re: Dom3 Round 10
Post by: MentalFather on November 21, 2012, 08:33:23 pm
Only R'lyeh left to send the turn.

Maybe he is going to miss it...  Dammit  :o
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 21, 2012, 09:08:02 pm
Yeah sorry I went AWOL, I've been totally and unexpectedly swamped at work. I'm still planning on finishing the nation summaries (current plan is to have them done by the end of the weekend) and get started on pretenders and turns. The good thing about them is that I don't have to do them for everyone, just the people who sent me stuff, so they shouldn't take as long. Plus I'll already have the nation summaries to reference.

Edit: It looks like you guys got to turn 10, so would you be ok with me starting turn summaries as long as I stay 10 turns behind?
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 22, 2012, 04:33:20 am
Thanks mate i think you can start the turn summaries now.
Title: Re: Dom3 Round 10
Post by: Karlito on November 22, 2012, 12:19:48 pm
Oh no! It's late winter!
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 22, 2012, 01:45:34 pm
YOU get a disease, and YOU get a disease! Diseases for everyone!
Title: Re: Dom3 Round 10
Post by: Boksi on November 23, 2012, 12:24:30 am
It sure is great having powerful recruit-anywhere mages without old age!
Title: Re: Dom3 Round 10
Post by: Karlito on November 23, 2012, 01:07:47 am
I can't imagine your slimy ectotherms enjoy winter any more than my old men, but I guess C'tis has a favourable climate (does anyone besides 3 province Caelum have cold scales?)
Title: Re: Dom3 Round 10
Post by: Ghazkull on November 23, 2012, 01:27:36 pm
Fhtaghn to the Kingdom of Eriu,

we would like to greet you, hope for good relationships between our two Kingdoms and respect our claim on the Sea and its surrounding Coastal Regions.


with great fhgarn,

Great Floglran Sksun'dis

Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 26, 2012, 04:21:21 am
Sorry about my late postings recently, not had much time to my self >,<
Title: Re: Dom3 Round 10
Post by: Darkwind3 on November 26, 2012, 01:23:03 pm
It looks like you still haven't sent in your turn, ScriptWolf. You've got about an hour left.

(Though, with only an hour left, you probably won't see this until the turn hosts without you regardless. :()
Title: Re: Dom3 Round 10
Post by: Karlito on November 26, 2012, 01:27:15 pm
It's alright for you to give yourself an extension, in the future.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 26, 2012, 04:41:27 pm
Fuck nuggets >,< tomorrow tomorrow I can send in a turn I have missed 2 now >,<
Title: Re: Dom3 Round 10
Post by: gp1628 on November 27, 2012, 01:38:18 pm
Games should carefully patch.
Dominions 3 patch version 3.28 is released. Since there is presently no publisher for the game, you need to go directly to www.Illwinter.com to get the patch. Soon hopefully the game, and patches, will be available on Desura GamersGate and Steam.

Illwinters other game Conquest of Elysium 3 also has released a patch recently.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 28, 2012, 08:48:01 am
did you say steam?! is Dom3 confirmed for steam?!

also danm it my army is pathetic >,<
Title: Re: Dom3 Round 10
Post by: a1s on November 28, 2012, 09:04:15 am
He said "hopefully". But Illwinter already has another game on steam, so this is very likely.

And if you think you have problems, you should see my sorry affairs.
Title: Re: Dom3 Round 10
Post by: Burnt Pies on November 28, 2012, 09:59:57 am
Guys, it could always be worse.

You could be Caelum.
Title: Re: Dom3 Round 10
Post by: Karlito on November 28, 2012, 11:56:38 am
Well, I didn't have any Dominions turns to do today, so I played around with some sprite editing. Is the joke here as obvious to everyone else as it is to me?

Spoiler (click to show/hide)
Title: Re: Dom3 Round 10
Post by: a1s on November 28, 2012, 01:39:26 pm
is that a vuvuzela?
Title: Re: Dom3 Round 10
Post by: a1s on November 29, 2012, 04:42:22 pm
So I was forced to update dominions and now it doesn't work.  :-\
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 29, 2012, 06:06:07 pm
Duck how come you were forced? And has the server not been updated?
Title: Re: Dom3 Round 10
Post by: Karlito on November 29, 2012, 09:56:08 pm
Does anyone know how I could have picked up a point of cold scale in my Capital? It's been firmly under my (meagre) dominion since the start of the game.
Title: Re: Dom3 Round 10
Post by: Korbac on November 29, 2012, 10:01:21 pm
"Your God has caught a nasty theological cold. In addition to requiring a few days in bed he has given his cold to the rest of the province."
Title: Re: Dom3 Round 10
Post by: Bluerobin on November 29, 2012, 11:01:30 pm
If it's winter it gets colder? Same goes for summer and heat.
Title: Re: Dom3 Round 10
Post by: a1s on November 30, 2012, 12:48:08 am
Duck how come you were forced? And has the server not been updated?
It's the opposite. The server has been updated and the game told me my version was too out of date to play the turn.
Wait... has this not happened to anyone else?
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 30, 2012, 06:33:35 am
canna create config file ? :(
Title: Re: Dom3 Round 10
Post by: Knave on November 30, 2012, 08:12:03 am
I haven't played the new turn yet, but my understanding is that the server has  been updated to 3.28 and everyone should update to 3.28. I think I saw on the Dom 3 forum that 3.28 can read 3.27 games, but 3.27 can't read 3.28, so I think an update will be necessary.
Title: Re: Dom3 Round 10
Post by: a1s on November 30, 2012, 08:50:44 am
canna create config file ? :(
yup.
Title: Re: Dom3 Round 10
Post by: Karlito on November 30, 2012, 09:13:46 am
I patched approximately 2 turns ago and haven;t had any problems.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on November 30, 2012, 11:55:20 am
canna create config file ? :(
yup.

thats what im getting as well :(
Title: Re: Dom3 Round 10
Post by: Knave on December 01, 2012, 12:58:57 am
Less than 12 hours left and we're missing about half the turns. Perhaps we should put in an extension until we can get everyone patched up proper?
Title: Re: Dom3 Round 10
Post by: a1s on December 01, 2012, 04:26:03 am
So apparently placing your save in Program Files (/dominions/ etc...) and running the game as an administrator helps.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on December 01, 2012, 08:12:50 am
postponed for 24 hours
Title: Re: Dom3 Round 10
Post by: Karlito on December 01, 2012, 11:05:25 am
Here's a forum thread with some advice (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1163). For the record, I do not have Dominions installed in program files, and didn't encounter any errors.
Title: Re: Dom3 Round 10
Post by: Burnt Pies on December 02, 2012, 12:45:37 pm
Caelum's most heartfelt apologies, Pythium. In hindsight, knowing our borders are so close together, perhaps we should have informed each other of our plans for the provinces between us and come to a sensible agreement?

In this spirit, I must inform you that we march on Ivenmoor Keep.
Title: Re: Dom3 Round 10
Post by: Karlito on December 02, 2012, 02:00:22 pm
Inform me and everyone else, apparently. I trust you won't object if we take any actual negotiations to pms?

Also, I suspect Hydra morale is broken and only takes into account the 6 hitpoints that the first form has for purposes of route checks. I suppose I'll have to find someone to cast touch of madness on them or something...
Title: Re: Dom3 Round 10
Post by: Ghazkull on December 04, 2012, 09:07:38 am
Oh hello Ulm! great so east i cant expand anymore :/
Title: Re: Dom3 Round 10
Post by: Karlito on December 06, 2012, 10:17:18 am
So, a few of you are pretty regularly missing the deadline. What gives?
Title: Re: Dom3 Round 10
Post by: Knave on December 06, 2012, 10:27:25 am
Scriptwolf and Shadowgandor have missed the last 2 turns and 4 each now. :(
Title: Re: Dom3 Round 10
Post by: a1s on December 06, 2012, 10:32:37 am
So, a few of you are pretty regularly missing the deadline. What gives?
Maybe they don't want to play? There's no shame in it, guys, just tell us.
Title: Re: Dom3 Round 10
Post by: Shadowgandor on December 06, 2012, 11:16:13 am
I am getting a bit burned on Dominions 3. Thanks to my work schedule, I barely have any free time left and when I do, I prefer to spend it on stuff other than Dominions 3. The turns I've missed aren't terribly important, I was going to save gold so that I can spend it on forts anyway, but I can understand if it's annoying to have to wait for two days. I apologise, but I didn't knew it was going to get this busy at work :/
Title: Re: Dom3 Round 10
Post by: ScriptWolf on December 06, 2012, 11:20:40 am
same for me im still loving the doms 3 game and really wanting to play, right now at work im the only guy on the IT help desk so im rather burned at the end of the day. But i will submit my turn tonight it shalt be the first thing i do when i get home!

EDIT: Fuck its been 2 turns i have missed O.o, sorry my days have been merging into one big day recently
Title: Re: Dom3 Round 10
Post by: Knave on December 06, 2012, 01:24:37 pm
I don't mind waiting the full 48 hours, as I'm fairly busy these days myself, I just want to make sure that all the nations are getting a fair shake! Just let us know if you need to drop out, yeah?
Title: Re: Dom3 Round 10
Post by: Karlito on December 06, 2012, 01:38:59 pm
It's all good as long as you guys think the current turn pacing is all good. I mentioned this before, but granting temporary extensions to anyone who's having a particularly busy day is fine; you just need to ask. Of course, we need an active game admin to make that work well.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on December 06, 2012, 04:34:12 pm
ohhh fuck whos the douche with the green flag :P knave back off out my land :P you wont like me if im angry !
Title: Re: Dom3 Round 10
Post by: a1s on December 06, 2012, 04:38:06 pm
Of course, we need an active game admin to make that work well.
Not a problem- we just need a co-admin. I can volunteer, if no one else wants to.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on December 06, 2012, 05:30:36 pm
yeah a1s i will give you the pass :) to co admin
Title: Re: Dom3 Round 10
Post by: Darkwind3 on December 07, 2012, 02:29:37 pm
Has anyone else noticed that Ermor stopped expanding recently, only to start up again? Interestingly, Abysia has been losing provinces at exactly the rate Ermor has been gaining them. For that matter, Ermor looks like it lost an entire army the turn it began expanding. It appears the game's first war has started! (Of course, considering I'm just looking at the graphs, I could very easily be wrong.)
Title: Re: Dom3 Round 10
Post by: Shadowgandor on December 07, 2012, 04:17:48 pm
No you're right. During my inactivity, I was assaulted by Ermor. First few provinces were on the house but now you gonna pay Ermor! ;)
Title: Re: Dom3 Round 10
Post by: ScriptWolf on December 08, 2012, 03:21:23 pm
Just narrowly dodged a bloody war with knave

I'm very pleased and saddened I had 10 level 4 in fire grand mages stationed to attack :P
Title: Re: Dom3 Round 10
Post by: ScriptWolf on December 10, 2012, 12:31:29 pm
Fuck fuck fuck well I'm fucking fucked. I have 2 possible 3 nations enclosing in around me and I have hardly any territory and my units are horribly expensive >,< shit well seems like I'm about to be dragged kicking and screaming into a bloody war soon
Title: Re: Dom3 Round 10
Post by: Ghazkull on December 10, 2012, 03:55:40 pm
Seems like Ermor is gonna crush us all to pulp
Title: Re: Dom3 Round 10
Post by: ScriptWolf on December 10, 2012, 04:21:08 pm
I suggest we make a fellowship of nations against ermor
Title: Re: Dom3 Round 10
Post by: Karlito on December 10, 2012, 04:25:08 pm
Fortunately, they are sort of in the middle, so most of us should have a route to them eventually.
Title: Re: Dom3 Round 10
Post by: puntocom on December 11, 2012, 03:32:17 pm
I love all this hate.  :D
Title: Re: Dom3 Round 10
Post by: Knave on December 15, 2012, 08:03:45 pm
Hey dudes,

Not sure if I'm going to have a spare moment to process a turn tonight, if I could get a 6 hour extension, that'd be swell. If not though I'll try to quickly shoot off a turn!
Title: Re: Dom3 Round 10
Post by: a1s on December 15, 2012, 08:22:09 pm
done.
Title: Re: Dom3 Round 10
Post by: Burnt Pies on December 18, 2012, 10:44:09 am
5 hours 'til host and 6 people haven't sent in turns yet.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on December 18, 2012, 11:40:27 am
Postponed y 12 hours. i was going to send in my turn tonight anyway after work :P
Title: Re: Dom3 Round 10
Post by: Knave on December 19, 2012, 01:45:16 pm
Based on the huge drop of Ermor's army, looks like there was quite the battle last turn. Anyone care to share any details?  :P
Title: Re: Dom3 Round 10
Post by: Shadowgandor on December 19, 2012, 02:22:08 pm
Lets just say Ermor bit off a bit more then he could chew ;)
Title: Re: Dom3 Round 10
Post by: puntocom on December 19, 2012, 03:56:10 pm
Lets just say Ermor bit off a bit more then he could chew ;)

Are you sure? See again my army statics and yours...
Title: Re: Dom3 Round 10
Post by: Karlito on December 19, 2012, 04:13:53 pm
Most of his losses were in various longdead and other chaff, so I don't think it's a cause for celebration.
Title: Re: Dom3 Round 10
Post by: Shadowgandor on December 19, 2012, 06:03:32 pm
Lets just say Ermor bit off a bit more then he could chew ;)

Are you sure? See again my army statics and yours...

Barely any difference at all!
Title: Re: Dom3 Round 10
Post by: MentalFather on December 20, 2012, 07:08:34 am
But Abysia's troops are more expensive than Ermor's.
If you lose the same amount of troops than him, then you are somehow losing.
Title: Re: Dom3 Round 10
Post by: Shadowgandor on December 20, 2012, 07:25:17 am
Guys, I know I'm losing. If having 4 provinces versus 35 and being outnumbered about 30:1 wouldn't make an alarm ring then I don't know what would :P He just lost a part of his army due to my PD and another part due to an unsuccessful by me on one of his stacks. I have no way to win this one and I know it, doesn't mean I can't enjoy victories ;D
Title: Re: Dom3 Round 10
Post by: gp1628 on December 20, 2012, 01:40:59 pm
Dominions 3 is now on Desura for $30
A new DEMO is available for Linux and Windows and Mac OSX. The new demo is caught up on all of the patched changes to the game.
Also for those who have the Dom3 game already, Illwinter has added the 300 page manual to their page as a free PDF download.
http://www.illwinter.com/

The demo limits research to level 4, and limits the playable classes. But it does now give a correct impression of the play and the system requirements.
The demo DOES allow for multiplay with friends.
The server www.Dom3Minions.com has more info and open games for DEMO play.
Title: Re: Dom3 Round 10
Post by: puntocom on December 20, 2012, 06:05:15 pm
I request a 6 hours extension, please.
Title: Re: Dom3 Round 10
Post by: MentalFather on December 20, 2012, 06:56:48 pm
Since the turns are longer now, I think we should perma-extend the turns at least 24 hours.

I think it would be a nice idea (8 hours to the end of the turn and 6 persons didn't send it).  :)
Title: Re: Dom3 Round 10
Post by: Boksi on December 20, 2012, 07:15:26 pm
Normally I would have sent in my turn already but I don't feel well enough to do so right now.
Title: Re: Dom3 Round 10
Post by: Knave on December 22, 2012, 12:57:33 pm
Hello my fellow pretenders!

Just wanted to wish y'all some happy holidays and ask if how everyone's schedule is over the next week. It's a bit of a hectic time what with family visits and Christmas parties. Should we add some extra time onto the next turn or two to compensate for this? Or is everyone okay with the current 48 hrs?
Title: Re: Dom3 Round 10
Post by: Burnt Pies on December 22, 2012, 04:15:26 pm
I'll be fine up until the 27th-29th, at which point I won't have access to a PC with Dominions.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on December 22, 2012, 06:29:11 pm
I'll be gone for most of the 24th through 26th. I could probably fire off a turn on the 26th, though, but it'll be later on in the day.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on December 23, 2012, 11:12:00 pm
Unfortunate to double-post, but I wish to announce that I am willing to trade for Nature gems! I am willing offer Water, Earth, Death, or Astral gems, and am looking for a small supply - at least 5 gems, but preferably 10 or so. Not a terribly large deal, but one advantageous to both nations, presumably. I will note that, due to Christmas-related travel :), I will not be able to perform the trade this turn, but will be able to next turn.

(I am of course also willing to offer gold from the great nation of T'ien Ch'i's coffers, but I doubt anyone would be willing to take me up on that offer; gems for gold is usually not a good trade for the one getting gold.)
Title: Re: Dom3 Round 10
Post by: a1s on December 24, 2012, 04:22:51 am
I have already sent in this turn, however I might not have internet until the 2nd of January. I should, but I might not. So if you don't hear from me- please postpone the next turn until the 3rd.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on December 24, 2012, 03:59:04 pm
Postponed by 100 hours for Christmas holidays
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on December 25, 2012, 05:16:10 am
Thanks for pointing out the Desura sale, I owned the guys a official payment anyway (but 60 $ is a bit to much) - if you need another player, drop me a message and i'll gladly join in the next round.


(On a sidenote, how are you guys letting ermor surive anyway? Ermor = auto-aggro from all players that know the game... or... right guys?)
Title: Re: Dom3 Round 10
Post by: Il Palazzo on December 25, 2012, 06:50:14 am
(On a sidenote, how are you guys letting ermor surive anyway? Ermor = auto-aggro from all players that know the game... or... right guys?)
That's what players-who-know-the-game-a-little think about LA Ermor.
Title: Re: Dom3 Round 10
Post by: a1s on December 25, 2012, 10:00:37 am
I have internet again. and can make turns. Yay.

(I am of course also willing to offer gold from the great nation of T'ien Ch'i's coffers, but I doubt anyone would be willing to take me up on that offer; gems for gold is usually not a good trade for the one getting gold.)
Really? Well I'd love to offer anyone any gem* for 75 gold a pop (price may change on some other turn). Also exchange any 3 gems for any 2, why not? Offers by PM.
______________________________
Ulm does not endorse slavery, so that's only gems and pearls.
Title: Re: Dom3 Round 10
Post by: Karlito on December 25, 2012, 09:46:04 pm
(On a sidenote, how are you guys letting ermor surive anyway? Ermor = auto-aggro from all players that know the game... or... right guys?)
That's what players-who-know-the-game-a-little think about LA Ermor.

Plus this game is MA, not LA. Ermor probably is due for an attack-from-multiple-sides, but that's more a function of his size and central location than the fact of being Ermor.
Title: Re: Dom3 Round 10
Post by: Akhier the Dragon hearted on December 25, 2012, 11:16:44 pm
   i find from my perusal of the various Dom3 threads here that even if a side needs some auto aggro they tend not to get it. Thought that could just be the surface impression which is completely wrong because all the nice and juicy skullduggery happens out of thread view.
Title: Re: Dom3 Round 10
Post by: Kebooo on December 26, 2012, 09:21:55 am
Is there another round starting up anytime soon? I haven't played this since that ill-fated game where I had packs of hydras and refused to die to whoever it was that was trying to snuff me out, until The Great Devil himself came to finish the job. I still don't fully understand good strategies in the game though. I feel like one could get a doctorate on the amount of variables in this game.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on December 26, 2012, 11:09:09 am
I would be up for a new game...

Mostly I play Ryl'eh, if I can get my hands on them, oh fishy overlords, alternative choices are:

EA: Yomi, Van & Helheim, Lankah
MA: Pangea, Arco, Agartha (beware, if they ever get to late game), C'tis
LA: Whatever, they are all nuts :D

Title: Re: Dom3 Round 10
Post by: Akhier the Dragon hearted on December 26, 2012, 11:03:25 pm
   Though this is somewhat derailing this thread I too would want to join a game. I don't really know anything that well besides EA T'ien Ch'i. Any other age I will play something not taken with equal competence. Though of course if we play EA then shotgun T'ien Ch'i.

Edit: Also if no one minded I would probably record my turns as I go and then after the game was done release them over a few days as YouTube is severely lacking in Dom3 lets plays.
Title: Re: Dom3 Round 10
Post by: Karlito on December 26, 2012, 11:04:32 pm
If you guys want to try and have another game, you can just start a new thread and see what the interest is like.
Title: Re: Dom3 Round 10
Post by: Akhier the Dragon hearted on December 26, 2012, 11:16:10 pm
   I think the thing is that we all have seen you guys playing the game and we want to play with you guys. Also we probably need someone that knows what they are doing to admin the game.

   Scratch that, its an excuse. I recognize you for what you are past self, you will not hold me back from playing Dom3 with opponents that can actually be worthy of being called such. I will set up round 11 thread and post in both current round threads once I got it posted. Because I started it though unless most people want to play a different age we are going early and I am taking T'ien Ch'i.
Title: Re: Dom3 Round 10
Post by: Akhier the Dragon hearted on December 27, 2012, 03:34:10 am
   Okay the thread for round 11 is up and here is a link to the first post where I layout whats going on (http://www.bay12forums.com/smf/index.php?topic=120941.msg3905019#msg3905019). Anyone who is up for a game is welcome to come on over, though I am looking for 6 to 8 players I am only really strongly enforcing the first number.
Title: Re: Dom3 Round 10
Post by: gman8181 on December 29, 2012, 01:26:19 pm
Grah I've been too busy lately with holiday stuff, I didn't even notice this thread!  I guess its too late now but any time there's an opening for a game I'd love to hop in.  I prefer Ermor any age but I also like Marignon.
Title: Re: Dom3 Round 10
Post by: Knave on December 29, 2012, 01:30:34 pm
Grah I've been too busy lately with holiday stuff, I didn't even notice this thread!  I guess its too late now but any time there's an opening for a game I'd love to hop in.  I prefer Ermor any age but I also like Marignon.

Check out this thread here: http://www.bay12forums.com/smf/index.php?topic=120941.0 (http://www.bay12forums.com/smf/index.php?topic=120941.0) they're looking for more players!

In other news, The new turn is up people! Due on Monday!
Title: Re: Dom3 Round 10
Post by: ScriptWolf on December 30, 2012, 06:21:08 am
Guys I might need to miss a few turns I'm hospital ill >,<
Title: Re: Dom3 Round 10
Post by: Burnt Pies on December 30, 2012, 10:11:18 am
I'm fine with a hiatus, rather than you missing any turns.

Hope whatever you have goes away quickly!
Title: Re: Dom3 Round 10
Post by: Darkwind3 on December 30, 2012, 11:36:35 pm
Eight hours left (or at least it looks like that from here), and more nations haven't sent in turns than have, not to mention ScriptWolf said he was ill. a1s, our other admin, apparently hasn't been seen since the 27th. Well, I guess a lot of stales are coming. :(
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 01, 2013, 08:13:51 pm
Twelve hours until the next turn, and three (soon to be four when I finally send mine in) players have sent files. Both of our illustrious admins are still missing. I guess a1s isn't too surprising, since his nation is Ulm, which is currently in a (very much losing) war against Eriu. With Scriptwolf in the hospital, we have two admins missing and no one left to postpone the turns for our admins, and everyone else who hasn't sent in turns. :(

At any rate, I suggest to a1s and Scriptwolf that we get a third player, someone who's doing well (and thus invested in making sure the game go smoothly), both in the game and physically I guess. I, of course nominate myself. I promise I won't abuse my awesome powers if I get them! ;)
Title: Re: Dom3 Round 10
Post by: Knave on January 01, 2013, 09:21:54 pm
Twelve hours until the next turn, and three (soon to be four when I finally send mine in) players have sent files. Both of our illustrious admins are still missing. I guess a1s isn't too surprising, since his nation is Ulm, which is currently in a (very much losing) war against Eriu. With Scriptwolf in the hospital, we have two admins missing and no one left to postpone the turns for our admins, and everyone else who hasn't sent in turns. :(

At any rate, I suggest to a1s and Scriptwolf that we get a third player, someone who's doing well (and thus invested in making sure the game go smoothly), both in the game and physically I guess. I, of course nominate myself. I promise I won't abuse my awesome powers if I get them! ;)

Yes, having an active admin would probably help avoid a lot of the missed turns. I imagine it's a symptom of the holidays as well. We should probably also ask if any players need to be replaced? Though I suppose that's moot if we don't have an admin.
Title: Re: Dom3 Round 10
Post by: Ghazkull on January 02, 2013, 11:37:39 am
UHm, well i want to pull out, im forgettign more than half of the turns and yeah you could as well put somebody else in my place...
Title: Re: Dom3 Round 10
Post by: Shadowgandor on January 02, 2013, 12:44:27 pm
I'm stopping as well. My game was pretty much over as well.
Title: Re: Dom3 Round 10
Post by: Karlito on January 02, 2013, 01:24:29 pm
If you feel like the game is over for you, consider setting your nation to AI before you leave.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 03, 2013, 05:35:11 pm
I asked Llamabeast (the guy who runs the Llamaserver) to postpone the game a bit, considering we currently don't appear to have any admins, and he kindly did. He also provided me with the admin password (though currently I won't use it, since I feel I'd be stepping on Scriptwolf and a1s's toes a bit if I did). Hopefully Scriptwolf will get well soon!

Also, I wouldn't really suggest setting yourself to AI if you're not at war. The AI declares war basically arbitrarily, and while it will probably not attack someone at random if it's about to die, if you're at peace there's a good chance the AI will just pick a neighbor at random to go to war with. Not to mention the AI is worse than even the worst of human players at this game, and we're just now getting to the point where battle magic to deal with the AI's chaff hordes is readily accessible. Setting yourself to AI basically means free provinces for the people around you.

Of course, finding a sub for a player even in the best situation is hard, too. Personally, when I think I can't win I just try to do as much as I can to wreck whoever wrecked me. It's very satisfying to know the guy who took your capital wishes they hadn't! :D if your last fort isn't about to fall, chances are you can turn your game around and, if not win, at least put in a strong showing. I know some of you guys are new to MP dominions, so I'd be willing to give you some advice if you think you need it, though you might want to try another source, like the IRC channel (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=25) or Dom3 wiki (http://dom3.servegame.com/wiki/Main_Page), considering I'm one of your rivals for godhood.
Title: Re: Dom3 Round 10
Post by: Karlito on January 04, 2013, 02:41:32 am
Thanks for doing that Darkwind. Hopefully we'll get a few stragglers submitting turns this weekend. Maybe you could use the password to send out a reminder message?

The game is basically over for Shadowgandor(Abysia), since the war with Ermor is going pretty poorly, so I understand that'd he'd want out. I'm not too sure what R'lyeh's problem is, except I think he didn't start in the larger ocean, which I guess has made things kind of difficult. Also, holy crap, there are still 75 independent provinces left! Definitely hope for all you smaller nations out there.
Title: Re: Dom3 Round 10
Post by: Ghazkull on January 04, 2013, 10:34:53 am
Well, the problem is that i miss most of the turns either through being utterly forgetful or due to not being in the mood, turning the game into a chore. Besides i feel i either should play this game with full commitment or leave it be. Anyhow, uh how can i turn myself into AI?
Title: Re: Dom3 Round 10
Post by: Knave on January 04, 2013, 11:02:13 am
Thanks Darkwind for reaching out and getting the Admin PW. I have no qualms with you taking over as Admin, as you seem to be doing fairly well and will most likely be one of the last powers standing. :)

Well, the problem is that i miss most of the turns either through being utterly forgetful or due to not being in the mood, turning the game into a chore. Besides i feel i either should play this game with full commitment or leave it be. Anyhow, uh how can i turn myself into AI?

I believe you can do it under options when you're running your turn, set nation to AI or somesuch. If you sent that in, I think it would switch it automatically. There might be an admin option as well.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 04, 2013, 01:09:41 pm
I'm around to play, what races/Nations are ready to be guided to there final grave and whats going on?
Title: Re: Dom3 Round 10
Post by: Karlito on January 04, 2013, 01:24:04 pm
Probably just MA R'lyeh at this point (maybe Marignon too? I don't know how long Scriptwolf will be in the hospital). I don't really know any details about the situation of either nation, except that they don't have very many provinces and have missed quite a few turns (and so are behind in commander recruitment and such).
Title: Re: Dom3 Round 10
Post by: Knave on January 04, 2013, 01:39:13 pm
Probably just MA R'lyeh at this point (maybe Marignon too? I don't know how long Scriptwolf will be in the hospital). I don't really know any details about the situation of either nation, except that they don't have very many provinces and have missed quite a few turns (and so are behind in commander recruitment and such).

Well Script is posting in other games talking about how much fun he is having playing Warframe, so if he's not back to his admin duties soon...

They both have low income/research(Though they may have quite a bit saved up from the recent missed turns?). Marignon has 12 provinces while R'lyeh has 8, 4 of which have forts.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 04, 2013, 01:45:34 pm
hey today has been really the first time i have gotten onto my computer, i have been really quite sick for the past week but i can put in a turn today ( i did previously say that i was hospital ill )
Title: Re: Dom3 Round 10
Post by: Karlito on January 04, 2013, 01:47:10 pm
Glad to hear you've recovered! Hospitals suck.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 04, 2013, 01:51:42 pm
yeah i know :/ i have had needles stuck into me and needing to take pills its really horrible >,< my turn is in by the way, and would you mind co-admin with me karlito ? im still sort of not well.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 04, 2013, 01:53:18 pm
I love Ry'leh anyway, so how does this work? My mail - if needed - would be spezialist_tom@yahoo.de
Title: Re: Dom3 Round 10
Post by: Knave on January 04, 2013, 01:55:22 pm
Aye, glad to hear you're back amongst the living! (And I understand the Warframe fun, it's had my attention the last week or two :P)

I think Darkwind has volunteered his services for Co-Admin while others are not available.

edit: I think the Admin has to change the nation's e-mail address, and then you can request the turn be resent... I think?
Title: Re: Dom3 Round 10
Post by: Karlito on January 04, 2013, 02:04:59 pm
While I'm happy to offer advice and such, I'm already co-admining round 9. Darkwind should step up to help run the game.

And yeah, I believe that's the procedure.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 04, 2013, 02:20:14 pm
Well, I guess as my first act as co-admin, I'll bring Thtb into the fold. Welcome to the game! :) You ought to be receiving r'lyeh's turn in the mail, and from there nothing really changes from getting your first turn of any game, except this time you start halfway through the game. You might want to have some chats with your neighbors about what's happening, since there might be some diplomacy happening you would miss just looking at the turn.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 04, 2013, 02:29:21 pm
The situation can be saved to a degree, but I will never understand why one would research blood magic so intensely without having a single path on anything for it - and basically nothing else. My inner Squid cries out.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 04, 2013, 03:04:41 pm
Well, blood magic is the easiest to break into, I guess. All you need is a dozen indy commanders and some spare time, something indy commanders have in spades.

As a nation with no native blood access, though? In the early game? One that starts underwater (where blood slaves can't be gathered without exploiting the game engine)? That's a funky strategy. I guess no one would ever expect R'lyeh to start breaking out the blood magic before turn 40 or so (enough time to gather some blood slaves and empower), though.
Title: Re: Dom3 Round 10
Post by: Karlito on January 04, 2013, 03:11:41 pm
I'd think that using the keyboard shortcut (or however it is that it works) to allow for underwater bloodhunting would violate our "no exploits" rule, but I suppose that's for everyone to decide.
Title: Re: Dom3 Round 10
Post by: Knave on January 04, 2013, 04:50:41 pm
I'd think that using the keyboard shortcut (or however it is that it works) to allow for underwater bloodhunting would violate our "no exploits" rule, but I suppose that's for everyone to decide.

The blood of virgin fish people only angers the blood demons!
Title: Re: Dom3 Round 10
Post by: puntocom on January 05, 2013, 10:44:19 pm
Sorry for the delay, I will send the turn tomorrow.
Title: Re: Dom3 Round 10
Post by: MentalFather on January 07, 2013, 08:09:11 am
My lovely goddess isn't here yet...
When do imprisoned gods wake up?

Also it seems everybody is silent now.
How is everybody doing?
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 07, 2013, 10:51:45 am
I got into the playground, but the playground is full of 38 year old bullys with heroin issues, while I'm a tolder that knows blood magic.
Title: Re: Dom3 Round 10
Post by: Karlito on January 07, 2013, 12:00:58 pm
My lovely goddess isn't here yet...
When do imprisoned gods wake up?

Approximately the three year mark. Most likely it will be somewhere between 6 and 8 turns.
Title: Re: Dom3 Round 10
Post by: Boksi on January 08, 2013, 01:53:12 am
My apologies, but I'm unsure whether I can get my turn done before the deadline today. It's a bit of a bother how I'm suddenly spending entire days busy with nary a break so soon after being on vacation, but such is life I suppose.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 08, 2013, 06:07:13 am
I've postponed the turn 24 hours for you, and everyone else who hasn't submitted a turn yet, which is quite a few people actually.
Title: Re: Dom3 Round 10
Post by: Knave on January 09, 2013, 11:18:28 am
I don't suppose saying ScriptWolf three times will cause him to appear and do his turn? I was hoping we'd have 2 turns in a row without any stalls...
Title: Re: Dom3 Round 10
Post by: Boksi on January 09, 2013, 11:21:57 am
Only one way to find out!

ScriptWolf ScriptWolf ScriptWolf!
Title: Re: Dom3 Round 10
Post by: MentalFather on January 09, 2013, 11:58:08 am
Stale number 11, so he isn't here.
Maybe we should get a sub for him...
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 10, 2013, 03:26:28 am
Turn done, not much going on yet, simply grouping forces and trying to do the first site-searches...
Title: Re: Dom3 Round 10
Post by: a1s on January 10, 2013, 06:53:39 pm
I'd like to remind everyone of how I'm stupid enough to sell gems for gold (while supplies last).
Title: Re: Dom3 Round 10
Post by: Karlito on January 10, 2013, 07:16:02 pm
You'll have to remind me of your rates as well.
Title: Re: Dom3 Round 10
Post by: MentalFather on January 11, 2013, 09:42:35 am
I'm sad to say this, but we should search someone to take Marignon.
Marignon did too much stales. If he does 1 turn and stales 5, playing has no sense.

Discuss about it. Ok, maybe he can't send the turns. But if he can't send turns, why is he playing? I mean... he isn't really "playing" (staling isn't playing).  :(
Title: Re: Dom3 Round 10
Post by: Knave on January 11, 2013, 09:56:21 am
I'm sad to say this, but we should search someone to take Marignon.
Marignon did too much stales. If he does 1 turn and stales 5, playing has no sense.

Discuss about it. Ok, maybe he can't send the turns. But if he can't send turns, why is he playing? I mean... he isn't really "playing" (staling isn't playing).  :(

Fully agree, this is my first MP game, but 11 stalls in 30 turns seems ridiculous, no?
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 11, 2013, 11:55:52 am
sending it in now, work is crazy

infact it might be better to find someone to replace me, i have to much going on a work right sorry guys.

also guys remember i have also been really ill for about 2 weeks during christmas
Title: Re: Dom3 Round 10
Post by: Karlito on January 11, 2013, 11:58:33 am
Yeah man, if work is crazy enough that you can only send in every third turn, it's time to stop playing.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 11, 2013, 12:02:29 pm
although, I should be able to just rush on and do a turn so i will see if i dont pick up anymore and stale 5 more turns feel free to replace me, i will carry on for now and try alot harder to turn in


In my defense though i did spend nearly 2 weeks being ill not touching the computer at all because i was to busy being sick and dieing :P
Title: Re: Dom3 Round 10
Post by: Knave on January 11, 2013, 01:01:15 pm
although, I should be able to just rush on and do a turn so i will see if i dont pick up anymore and stale 5 more turns feel free to replace me, i will carry on for now and try alot harder to turn in


In my defense though i did spend nearly 2 weeks being ill not touching the computer at all because i was to busy being sick and dieing :P

If you want to continue playing and turning in turns that's great, because replacing players is a hassle! :)
We just want to make sure all nations are competitive and you're playing because you're having fun and not out of obligation.
Title: Re: Dom3 Round 10
Post by: Karlito on January 11, 2013, 01:03:25 pm
Yeah, it's fine if you want to keep playing, but then you have to actually start submitting your turns. If you think you can make that commitment, great! But otherwise, it's probably time to look for a replacement.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 11, 2013, 01:13:48 pm
I'm no I'm very much having fun :) and I still very much want to play I currently have a very large Mage army getting me more territory ;).
Title: Re: Dom3 Round 10
Post by: Knave on January 11, 2013, 03:45:38 pm
Oooh my, after witnessing a Ermor vs. Caelum beat down, I realize I'm going to need a lot more priests. >.<
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 11, 2013, 03:52:18 pm
for once im the first to send in his turn haha
Title: Re: Dom3 Round 10
Post by: Burnt Pies on January 11, 2013, 04:23:59 pm
I had enough gold for either mammoth spam or priests/mages. I wasn't expecting a war, so the Mammoths were more tempting due to their habit of stamping all over Indies. Oh well.

And yeah, priest spam might help vs the Longdead Horseman swarms.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 12, 2013, 12:07:04 pm
I'm once again in need of gems - Earth gems, this time (it seems offering to trade them away was rather premature). I can still trade Water, Death and Astral gems, as well as small numbers of Fire gems.

I'm also willing to forge items in any path except for Death or Blood. Just the required gems for anything requiring up to 2 levels in the magic path, and a 20% markup for anything requiring above that (if I can forge it), so e.g. a Bane Venom Charm would be 10 Death gems, a Heart Finder Sword would be 18 Blood Slaves, and the Black Book of Secrets would be 10 Death gems and 10 blood slaves. I may be willing to accept other gem types than whatever is necessary for the forged item. Offers (both for gem and item trades) by PM.

Also, why would you need anything but infinite Maenad swarms, Knave? Sure, Ermor has more troops than you do, but they're chaff all the same, and Mass Protection + Weapons of Sharpness + Strength of Giants is not bad at all. :D Not to mention you can use stealth armies, which MA Ermor can't do, and that's not even getting into why you would want more priests when you don't appear to be at war with Ermor.
Title: Re: Dom3 Round 10
Post by: Knave on January 12, 2013, 05:46:04 pm

Also, why would you need anything but infinite Maenad swarms, Knave? Sure, Ermor has more troops than you do, but they're chaff all the same, and Mass Protection + Weapons of Sharpness + Strength of Giants is not bad at all. :D Not to mention you can use stealth armies, which MA Ermor can't do, and that's not even getting into why you would want more priests when you don't appear to be at war with Ermor.

Yet... :D

Better to have em and not need em, that need em and not have em! Plus we're not that far away from each other, though Ermor has to get through Caelum to get to me.

Stealthy Holy commanders are pretty great to have, and a hoard of naked ladies IS WAY more intimidating hilarious than 3 million skeleton cavalry. I suppose I should double down my research effort; I don't think I can compete with the likes of C'Tis and T'ien Ch'i in terms of research output though.
Title: Re: Dom3 Round 10
Post by: MentalFather on January 13, 2013, 06:21:35 am
Why is everybody talking about Ermor?  :o
Title: Re: Dom3 Round 10
Post by: a1s on January 14, 2013, 02:33:59 pm
You'll have to remind me of your rates as well.
I'd love to offer anyone any gem* for 75 50 gold a pop (price may change on some other turn). Also exchange any 3 gems for any 2, why not? Offers by PM.
______________________________
*Ulm does not endorse slavery, so that's only gems and pearls.
Title: Re: Dom3 Round 10
Post by: gman8181 on January 14, 2013, 03:37:32 pm
Anyone with death gems can used shades led by spectral mages if they want stealthy armies.  If you've been dabbling in blood, even better, you can get vampire/fiend of darkness stealth armies led by vampire lords.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 16, 2013, 11:52:42 am
Man, that guy inspiring unrest is annoying... now I wonder who has spys that isntall unrest and is currently hanging out with a huge army next to my capital/borders, mhmm...

Might be a certain religious fanatic group, yes?

-Ryl'eh btw.

If I would be more land-bound, i guess i wouldn't even have had the chance to take over and play the old squids...
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 16, 2013, 01:20:40 pm
knave cut that shit out with the scouts :P
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 16, 2013, 01:21:15 pm
Man, that guy inspiring unrest is annoying... now I wonder who has spys that isntall unrest and is currently hanging out with a huge army next to my capital/borders, mhmm...

Might be a certain religious fanatic group, yes?

-Ryl'eh btw.

If I would be more land-bound, i guess i wouldn't even have had the chance to take over and play the old squids...

ALSO YOU KNOW NOTHING ! LIES LIESSSSSSSS ALL IS FINE


also i really do want to join another game i can feel im going to lose all my shit is way to expensive :/.

anyway i have lost my job so at least i can play more now hehe...... and sort my empire out.


also Ryl'eh im doing nothing wrong as far as i know i have not attacked you out ;) - if i attacked you you would be fooked

also knave your pushing your luck with all that territory your grabbing

also i finally got over my paranoia and installed thunderbird for emails so i will get them a lot easier now
Title: Re: Dom3 Round 10
Post by: Knave on January 16, 2013, 02:01:09 pm
knave cut that shit out with the scouts :P


also knave your pushing your luck with all that territory your grabbing

Pushing my luck? It was empty and neutral, plus the forest creatures of Pangaea are a peaceful folk (barring a few suicidal scouts that didn't know how to stay hidden. Never send a human to do a harpy's job!). Tay'Gro wants nothing more than to coexist peacefully with the other nations and rule over the world as the one true God :P
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 16, 2013, 02:07:41 pm
knave cut that shit out with the scouts :P


also knave your pushing your luck with all that territory your grabbing

Pushing my luck? It was empty and neutral, plus the forest creatures of Pangaea are a peaceful folk (barring a few suicidal scouts that didn't know how to stay hidden. Never send a human to do a harpy's job!). Tay'Gro wants nothing more than to coexist peacefully with the other nations and rule over the world as the one true God :P

you can keep that out my bloody territory as well ! :P

time to up my defense to 200 on my 2 bordering tiles to you :P
Title: Re: Dom3 Round 10
Post by: Knave on January 16, 2013, 02:35:49 pm
200 PD per province, eh? Sounds.... expensive. I could think of a few things that I would rather spend my money on.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 16, 2013, 02:44:16 pm
200 PD per province, eh? Sounds.... expensive. I could think of a few things that I would rather spend my money on.

you see stale rounds have a lot of use ;) and i also have a huge army backing that as well
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 19, 2013, 09:11:10 am
Hey fair wind thanks, I recently had to format my hard drive :/ I will have it all sorted soon and back up and running. Just take this turn without me >,<
Title: Re: Dom3 Round 10
Post by: MentalFather on January 19, 2013, 09:44:40 am
Scriptwolf, your life is an adventure!

I think you literally can't send 2 turns in a row.
If you install dominions fast you can still send the turn.

 ;)


EDIT: Well it seems the admin changed the "Next turn due" for you. Send it as soon as possible.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 19, 2013, 10:04:37 am
I'm willing to wait a little longer for the next turn, though I don't speak for everyone else. Maybe the new Message of the Day will help ScriptWolf get everything up and running faster ;D

More seriously, I don't want to rush you, ScriptWolf, but I don't want to hold the game back a bit if everyone is chomping at the bit to get their next turn. If you really don't think you can get everything running in the next day or so to send in your turn, I'll forcehost the turn.

Or, you can forcehost it yourself! It's not like I changed the admin password. You can give yourself an extra hour (or two, or ten) whenever you want!
Title: Re: Dom3 Round 10
Post by: MentalFather on January 19, 2013, 03:00:00 pm
2 hours for the new turn, and I'm starting to think we shouldn't delay the turn more...
I think the last 33 turns were exactly 48 hours turns. We have never finished the turn before the 'New turn due'... :(
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 19, 2013, 03:13:01 pm
I'm sorry i don't stall on purpose like muahahah i know i can play but i will make everyone wait :p.


and well mental i do have a lot to do :P not really adventure just busy and shit happen :P

i will install tomorrow im not at home tonight. and then sort it all out.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 20, 2013, 08:05:37 am
Whoevers spy that is (~cough, scriptwolf, cough~) is being pretty ineffective - causes about 7 points of unrest and the income from that province isn't remotly high enough for a tax reduction by 10-20% to be more then your upkeep.
Title: Re: Dom3 Round 10
Post by: MentalFather on January 20, 2013, 01:08:58 pm
So does Marignon have spies?
Well, then I think he has one in my lands. In a province with too many mountains to have more than 20 income. So 2 gold less because of the spy. Effective, it seems.  ;)




I'm almost sure he forgot them and they are in random provinces.
Title: Re: Dom3 Round 10
Post by: Karlito on January 20, 2013, 04:36:04 pm
Pangaea also has unrest causing stealthy units.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 21, 2013, 04:10:35 am
Each sneak does 5 points of unrest, me thinks, so... who the hell goes installing unrest in a randrom province of the weakest nation, if I didn't even see the green guys yet? Either Marignon, The elfs or Ulm.
Title: Re: Dom3 Round 10
Post by: a1s on January 21, 2013, 07:55:28 am
who the hell goes installing unrest in a randrom province of the weakest nation?
Huh? No one's instilling unrest in my lands.  :P
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 21, 2013, 09:21:05 am
Cause unrest ? I don't have time for that !

Must build a bigger army !
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 22, 2013, 01:33:09 pm
Turns out I'm a idiot and there are randrom events bandits (a plenty).

Sorry?
Title: Re: Dom3 Round 10
Post by: Knave on January 23, 2013, 10:03:12 am
So I see a lot of shifting province counts. Anyone wanna share their tales of war and glory(or defeat)?
Title: Re: Dom3 Round 10
Post by: a1s on January 23, 2013, 11:43:15 am
So I see a lot of shifting province counts. Anyone wanna share their tales of war and glory(or defeat)?
I shall be dead soon (Ulm) and might type up an AAR.
Title: Re: Dom3 Round 10
Post by: puntocom on January 23, 2013, 06:24:52 pm
Wow, how ScriptWolf is always staling, we hace accepted it like something normal, and even MentalFather is now not complaining  :).
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 23, 2013, 07:08:28 pm
Bah I have good reasons about it :/ it really is frustrating for me not putting a turn in. I finally have Dom3 back on my machine now after the format though I'm really tempted to sit out I hate ruining the game for you guys.

I will be alot more active seeing as though my busy phase has now dropped off
Title: Re: Dom3 Round 10
Post by: a1s on January 23, 2013, 11:32:57 pm
You know, I'm finding this myth that gems are supposedly better than money wholly unsubstantiated. ::)
Title: Re: Dom3 Round 10
Post by: Karlito on January 23, 2013, 11:47:37 pm
Well, most nations do need both, though I expect the exchange rate can vary.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 24, 2013, 09:29:36 am
shit....

i cant find my dom3 back up anywhere and i have lost the emails any way I can get my code and download back ? :/
Title: Re: Dom3 Round 10
Post by: Knave on January 24, 2013, 09:44:45 am
shit....

i cant find my dom3 back up anywhere and i have lost the emails any way I can get my code and download back ? :/

If it was just the game download I could probably assist, but if you're missing your serial key as well you'll probably have to contact Shrapnel or the game download service (forget the name) they use and see if they can resend.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 24, 2013, 09:49:11 am
yeah i contacted them today, hopefully i get a email back quickly then i can start not stalling turns :P


also are some people AI ? seems to be 4 of us so farm not put in turns :P
Title: Re: Dom3 Round 10
Post by: Knave on January 24, 2013, 09:55:47 am
The only nation that has gone AI so far is Abysia.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 24, 2013, 10:00:14 am
ahh ok thats good, i extended the time then to allow for me to fix my stuff and get my game back :P and for the other 2 to post turns
Title: Re: Dom3 Round 10
Post by: MentalFather on January 24, 2013, 02:59:38 pm
2 hours left. Come on Scriptwolf!  ;)
Title: Re: Dom3 Round 10
Post by: Knave on January 24, 2013, 05:32:47 pm
Every time a turn comes in I expect my lands to be ablaze with demonic hellfire and my armies destroyed by a cunning player who exposed all sorts of weaknesses in my army.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 24, 2013, 05:45:46 pm
2 hours left. Come on Scriptwolf!  ;)

I did put im had to contact shrapnel to get my game back :/ still waiting on their reply :(
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 27, 2013, 03:19:55 pm
Three Gorges Dam is finally awake! It took long enough. :D I think mine might be the last pretender to wake up by quite a bit. Unless anyone else still waiting?

Well, Three Gorges Dam has its work cut out for it. Plenty to do!

I assume by this point it's obvious, from the name, my scales, and Three Gorges Dam's imprisonment, what sort of pretender I went with. It seems to have served well so far, but we'll see how this works in the future.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 28, 2013, 04:44:55 am
Well I'm a bit fucked I might have to AI :/

Talked to shrapnel and they refuse to help me due to not being the publisher anymore.... Not sure what to do really ( going to sea is not a option )
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 28, 2013, 06:15:59 am
I'm not really sure what to say, other than that this sounds like a very annoying situation (especially when the game you've lost was $60). If you have spare cash and like Illwinter, you could buy the game (again) on Desura, it's only $30 now. If you really can't figure out some way to get this to work, you could try to find a sub for your position rather than going AI.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 28, 2013, 06:32:49 am
Urh not to sound like a ass but i really don't want to buy it again it was very expensive. I did manage to pry my keys from shrapnel though... I just need the game.. I might just pirate the game and use my keys seems like the only option though I really don't want to do not. Not cause I don't like pirating, just alot of stuff like that is full of malware.

Wish illwinter had contact email so I could contact them about my plight
Title: Re: Dom3 Round 10
Post by: Knave on January 28, 2013, 08:03:53 am
Do you use the windows version?

EDIT: PM'd you.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 28, 2013, 08:11:31 am
Do you use the windows version?

EDIT: PM'd you.

Yeah windows haha and thanks mate :) I shall back this up this time !

I'm not at home tonight but tomorrow I will have it all sorted.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 28, 2013, 03:26:15 pm
Urh not to sound like a ass but i really don't want to buy it again it was very expensive. I did manage to pry my keys from shrapnel though... I just need the game.. I might just pirate the game and use my keys seems like the only option though I really don't want to do not. Not cause I don't like pirating, just alot of stuff like that is full of malware.

Wish illwinter had contact email so I could contact them about my plight
I felt like an ass suggesting you re-buy a game you already bought :-\ Good to see you're beginning to get your stuff back together though. Hopefully you can end this streak of stales!
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 28, 2013, 11:12:56 pm
God yes ! It's annoying having so many stales going to have some stiff competition.


Anyway I will have my game up and running tomorrow when I'm back at home :)


And no need to feel like a ass silly it was a viable suggestion :) and one I was close to doing till Knave saved me.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 29, 2013, 02:56:19 pm
guys how do i go about getting my pretender back ? :P
Title: Re: Dom3 Round 10
Post by: Boksi on January 29, 2013, 03:04:57 pm
guys how do i go about getting my pretender back ? :P
Get your priests to 'Call God'. More priests calling mean he gets back quicker, and holier priests are better than lower-level ones.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 29, 2013, 03:23:31 pm
guys how do i go about getting my pretender back ? :P
Get your priests to 'Call God'. More priests calling mean he gets back quicker, and holier priests are better than lower-level ones.

sorry i thought i needed my pretender file, but it seems not. my stale streak has been broken huzah
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 29, 2013, 03:54:43 pm
Huzah!
Welcome back
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 29, 2013, 05:02:32 pm
R'lyeh im going to rape you into oblivion ! you killed a lot of well trained mages >,>
Title: Re: Dom3 Round 10
Post by: puntocom on January 29, 2013, 05:18:57 pm
Epic turn is epic.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 29, 2013, 05:46:30 pm
Well, it turns out I'm not as good at T'ien Ch'i as I thought I was. :D This will be an interesting situation. Fortunately, Flaming Arrows spam isn't all T'ien has to offer. And now that that ridiculous army is gone I've got plenty of gold to spend on mages!
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 30, 2013, 05:35:35 am
You don't leave me much choice - and my strange blood magic focus, doesn't leave me much choice either. Anyway, if you depart, I won't follow, if you stay, you'll slowly get killed off... and even as weak as I may be, 40 crippeld dudes (like all of them have a affliction, wtf did you even do...) won't conquer ryleh. Reasonable choice would be to leave, before I have to mindhunt (i'm sure i get that researched sometime) everything into dust :I


**I just checked the graphs... we are pretty much the weakest nations in the game, I'm sure this will help us both... yeah...
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 30, 2013, 06:06:18 am
Fine I will leave but the other Indy tile is mine and you can attack me in my own bloody territory.

Also I have about 10 more level 4-5 fire mages back home and they are all grand masters that's why the inflictions they tend to be quite old.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on January 30, 2013, 07:12:02 am
Fair enough, I'll keep my assassins back.
Title: Re: Dom3 Round 10
Post by: Knave on January 30, 2013, 10:46:39 am
You two play nice, or I'll have to send in the Pan peacekeepers ;D
Title: Re: Dom3 Round 10
Post by: ScriptWolf on January 30, 2013, 03:02:53 pm
NEVER.

also you keep spys away from me knave ! i have found several traversing into my territory im not happy
Title: Re: Dom3 Round 10
Post by: Darkwind3 on January 30, 2013, 09:00:21 pm
Because I know I won't have time to complete the turn (not unless I skimp on more important things), I've graciously granted myself a 48 hour extension. And all of you too, I guess.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on February 03, 2013, 02:38:56 pm
what the hell knave ? We had a deal! >,> just to let you know that little stunt has upped my defense over the 100s, now
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on February 03, 2013, 02:39:23 pm
Scriptwolf, why did I totally expect that? Betrayal!

*edit* Oh Karma - script betrays ryleh, gets betrayed himself. Fun fun~
Title: Re: Dom3 Round 10
Post by: ScriptWolf on February 03, 2013, 02:41:59 pm
nooo ! i moved out of that fortress and did not defeat it ! nd left that fortress standing ! i moved my units in long before we started negotiations. and now i have moved them out leaving your province intact!
Title: Re: Dom3 Round 10
Post by: Knave on February 03, 2013, 02:54:58 pm
what the hell knave ? We had a deal! >,> just to let you know that little stunt has upped my defense over the 100s, now

That Dryad was merely a Pangaea ambassador! Bearing gifts of friendship obviously...
Met with a wall of arrow and halberds *sniff* not very neighbourly  :'(
Title: Re: Dom3 Round 10
Post by: ScriptWolf on February 03, 2013, 04:01:29 pm
what the hell knave ? We had a deal! >,> just to let you know that little stunt has upped my defense over the 100s, now

That Dryad was merely a Pangaea ambassador! Bearing gifts of friendship obviously...
Met with a wall of arrow and halberds *sniff* not very neighbourly  :'(

bah that dryad also had a platoon of centaurs ! not happy >,>
Title: Re: Dom3 Round 10
Post by: Boksi on February 06, 2013, 05:32:34 pm
I know I've been staling a bit lately, but this time I can't get my turn done in time because of factors outside of my control rather than laziness. It'd be nice to get a 24 hour extension.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on February 06, 2013, 05:43:58 pm
I know I've been staling a bit lately, but this time I can't get my turn done in time because of factors outside of my control rather than laziness. It'd be nice to get a 24 hour extension.
No problem! Done.

You've been staling? As far as I can see, you've submitted all your turns. Though, I guess they might have been very quick or just empty, since the game doesn't sever what you actually do in the turn so much as whether it exists.
Title: Re: Dom3 Round 10
Post by: puntocom on February 09, 2013, 04:05:46 pm
Hello,

could we have a 24h extension?

Thanks.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on February 09, 2013, 04:43:13 pm
Hello,

could we have a 24h extension?

Thanks.
Done.
Title: Re: Dom3 Round 10
Post by: a1s on February 10, 2013, 06:24:48 pm
would people mind if I went AI?
Title: Re: Dom3 Round 10
Post by: Knave on February 10, 2013, 08:02:38 pm
would people mind if I went AI?

While it's always sad to see a player go, consider Ulm no longer has any unsieged provinces, I think it'd be more than understandable! GG a1s!
Title: Re: Dom3 Round 10
Post by: Darkwind3 on February 12, 2013, 07:13:46 pm
I am bad at managing my time, so have another 24 hours to send in your turn. Sorry, folks, for this blatant abuse of admin power! :D

e: especially since just about everyone's sent in their turns already for once!
Title: Re: Dom3 Round 10
Post by: Knave on February 15, 2013, 01:36:24 pm
Looks like I'm going to be the one asking for an extension this turn! Won't get home from work in time to send the turn off. Could I have a few extra hours please?
Title: Re: Dom3 Round 10
Post by: MentalFather on February 16, 2013, 12:44:46 am
I'm really sorry, but i would need at least an extension of 12 hours.
Since turns now are longer maybe we should do them more than 48 hours.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on February 16, 2013, 08:52:51 am
I'm really sorry, but i would need at least an extension of 12 hours.
Since turns now are longer maybe we should do them more than 48 hours.
I happen to agree, so I've taken the liberty of extending the hosting interval to 60 hours. Hopefully that's long enough to continue giving people some time but not excessively long.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on February 17, 2013, 11:15:46 am
sorry i have been a little busy past few days, uni open day and had to do some overtime at work but nothing to big.
Title: Re: Dom3 Round 10
Post by: MentalFather on February 17, 2013, 12:57:18 pm
I love all this hate.   :)
Title: Re: Dom3 Round 10
Post by: Darkwind3 on February 17, 2013, 04:18:46 pm
I love all this hate.   :)
You and me both, friend. :D
Title: Re: Dom3 Round 10
Post by: ScriptWolf on February 17, 2013, 05:20:31 pm
Hate I'm confused
Title: Re: Dom3 Round 10
Post by: Burnt Pies on February 18, 2013, 03:36:17 am
Suddenly, Pythium! Hundreds of them!
Title: Re: Dom3 Round 10
Post by: MentalFather on February 18, 2013, 09:15:58 am
I love all this hate.   :)
You and me both, friend. :D

I love the way you control people and lead them to attack whoever you want.
You are great at diplomacy.  :)
Title: Re: Dom3 Round 10
Post by: Darkwind3 on February 18, 2013, 04:23:40 pm
Well that's not really fair, is it? It's not like I can mind control people. (That's R'lyeh's thing.) If I could, believe me, you'd have been under siege from every direction the moment you attacked me. It's possible people noted that it's turn 45 and you still only have 3 forts, and nearly all of your gem income gains appear to have been from stealing my land and Mother Oak. :P Besides, diplomacy isn't everything. There are still quite a few major powers left. There are quite a few nations I'm sure are happily clamming their way to stardom, I'm sure, and judging by what I can see of Pythium's attack on Caelum they've been putting their mighty gem income to good use. (Jesus so many Harbingers.) Not to mention whatever Pangaea is doing!

Really, I think right now those two are the dominant powers. They've had plenty of space and time to put their plans into motion. If they go to war I imagine the winner of the game will be whichever one of them comes out on top, simply because those of us to the east are too busy embroiled in squabbling to do something about it.

On that note, I have to say I feel sorry for you, Burnt Pies. Dead last in province, fort, army size, and income, and third-to-last in gem income (what have you been doing, Scriptwolf?! :o I feel really bad for Thtb right now as well), with one of the major powers barreling down on you. Ouch.
Title: Re: Dom3 Round 10
Post by: Boksi on February 18, 2013, 04:31:16 pm
Meanwhile I'm just stuck in a corner trying to kill Ermor. Well, re-kill mostly, what with all the longdead horsemen and all. Honestly, I've been making too many mistakes this game.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on February 18, 2013, 04:45:35 pm
I have the comfort off... this special challange, its like late-joining a game, no research basically, strange provinces that are not site searched... but i'm Ryleh, I have the potential to mindhunt (eventually), which is worth quite something.
Title: Re: Dom3 Round 10
Post by: Karlito on February 18, 2013, 06:09:19 pm
There are quite a few nations I'm sure are happily clamming their way to stardom, I'm sure, and judging by what I can see of Pythium's attack on Caelum they've been putting their mighty gem income to good use. (Jesus so many Harbingers.) Not to mention whatever Pangaea is doing!

Really, I think right now those two are the dominant powers. They've had plenty of space and time to put their plans into motion. If they go to war I imagine the winner of the game will be whichever one of them comes out on top, simply because those of us to the east are too busy embroiled in squabbling to do something about it.

Heh, well maybe. The research gap between me and three ahead of me is pretty worrying (not taking any magic scales was a dumb idea), and while being able to do nothing but fight independents for the whole game has allowed me to expand nicely, I haven't had much opportunity to battle-test my troops. Plus, round 11 has taught me a healthy appreciation for Pangaea; at least I'm equipped to deal with undead.
Title: Re: Dom3 Round 10
Post by: Knave on February 19, 2013, 11:57:48 am
If only I knew what I was doing!  :-\
Title: Re: Dom3 Round 10
Post by: Karlito on February 19, 2013, 07:22:50 pm
Well, I guess as long as I have some guys left on the field at the end of the battle it counts as a win.
Title: Re: Dom3 Round 10
Post by: Burnt Pies on February 19, 2013, 07:45:50 pm
Well, that went a lot better than expected. Wrathful skies seems to be a pretty awesome spell.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on February 19, 2013, 07:57:57 pm
I was not expecting MentalFather to attack my gargoyle with his pretender. Nor for his pretender to die, and with it the Mother Oak. That went better than my clashes with Ermor! :D

On the positive side, Swift, Terrible Vengeance is now in the hall of fame. Somehow.

By the sounds of it though Eriu and I are not the only ones who've had an eventful turn.
Title: Re: Dom3 Round 10
Post by: MentalFather on February 21, 2013, 03:25:30 pm
Yes dammit! I think i'm too much stupid and unlucky guy in the world... :(

And... Wasn't cold resistance supposed to protect from the cold damage of Frost brand?
My fatty girl... :(


Title: Re: Dom3 Round 10
Post by: Darkwind3 on February 21, 2013, 04:09:18 pm
Yes dammit! I think i'm too much stupid and unlucky guy in the world... :(

And... Wasn't cold resistance supposed to protect from the cold damage of Frost brand?
My fatty girl... :(
The frost brand itself is just a sword. I'm pretty sure that cold resistance protected from the area-of-effect damage the Frost Brand causes, but the sword can still stab dudes mighty fine. Likewise, fire resistance doesn't grant immunity to a fire brand - the sword that's on fire won't light you on fire but it is still sharp and pointy. If you want to protect yourself from swords, I suggest not getting hit. ;)

Don't feel too bad, though. I lost a gargoyle to Ermor and didn't even win the battle! Pain in the butt, that. Gargoyles aren't cheap, you know, especially with the number of items I throw on them 9which I should really tone down).
Title: Re: Dom3 Round 10
Post by: ScriptWolf on February 22, 2013, 05:27:04 am
who ever took out my whole army with one unit that was not nice
Title: Re: Dom3 Round 10
Post by: Knave on February 22, 2013, 08:26:15 am
Sorry about the delay! Thought I had a little longer than anticipated. Anyways, Pan turn now sent!

And thanks for the extension!
Title: Re: Dom3 Round 10
Post by: puntocom on February 22, 2013, 12:14:09 pm
Sorry about the delay, I thought that I had sent the turn  ::).
Title: Re: Dom3 Round 10
Post by: Burnt Pies on February 23, 2013, 01:23:21 am
That would've gone a lot better if any of the mages who'd been scripted to cast Wrathful skies had actually cast Wrathful skies.

There go my capital and my pretender.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on February 24, 2013, 07:35:03 pm
After our brief foray into 60-hour turns, I think it would be best to change it to 72 hours, since 2.5 days seems to be harder to remember than a whole number (and possibly doesn't give people enough time to work). Hopefully this way everyone will be able to get their turns on time. :)
Title: Re: Dom3 Round 10
Post by: Knave on February 25, 2013, 07:56:17 am
After our brief foray into 60-hour turns, I think it would be best to change it to 72 hours, since 2.5 days seems to be harder to remember than a whole number (and possibly doesn't give people enough time to work). Hopefully this way everyone will be able to get their turns on time. :)

I'm definitely okay with more time as I seem to need it! Good news is we haven't seemed to have any stalls in a number of turns, so that's something :)
Title: Re: Dom3 Round 10
Post by: Knave on February 25, 2013, 04:30:13 pm
Apologies for the double post, but I find myself in need of Earth gems.

Perferable 5 to 10.

I have everything (including blood slaves for you more nefarious types) but Astral and Nature Gem to offer. Please let me know if we can make a trade.  I might also be able to craft you something in return!
Title: Re: Dom3 Round 10
Post by: ScriptWolf on February 26, 2013, 06:00:52 pm
I could use fire and I think I have some earth

Also must turtle more enemies on all sides!!
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on February 27, 2013, 06:17:09 am
And it looks like the expected attack on me finally happend (and somehow failed). Yay :I
Title: Re: Dom3 Round 10
Post by: Darkwind3 on February 28, 2013, 05:13:06 pm
Eriu, Marignon and Pythium have all not yet sent in their turns. Since this is one-third of the players, I've postponed the turn about 12 hours (or rather, postponed it slightly more than that a couple hours ago). Are people just forgetting to send in the turn file or are there serious problems with finishing the turns in the time given? Karlito hasn't popped up in a little while and staled last turn, so I'm wondering what's happened to him.

Also, please note that admins are human beings too and will not always be able to magically save you from staling if you don't speak up. Or even if you do speak up, but do it only an hour from the deadline. If something comes up, ask for an extension. It's no big deal! Everybody has to get that paper to their boss by tomorrow, or study for the big test, or have a Nethack marathon over the weekend rather than anything productive.
Title: Re: Dom3 Round 10
Post by: MentalFather on March 01, 2013, 05:02:41 pm
Sad end for that heroic gargoyle... Numbness to death...
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 01, 2013, 05:24:11 pm
Sad end for that heroic gargoyle... Numbness to death...
Spoilers! :P (I haven't even opened my turn yet, though I will soon after hearing something like that!)

To be honest, I've been having a lot of trouble with overestimating my thugs (as I'm sure you know). I do my turn, think "screw it he's survived crap before he'll be fine), and send yet another thug to a predictable death against forces I knew were capable of killing him and merely poorly scripted before (or unlucky, that poor Great Mother ;)). I can only hope this turn wasn't an unmitigated disaster for me. Truly, this is a sad day. However, Swift, Terrible Vengeance's comrades shall take up his cause!
Title: Re: Dom3 Round 10
Post by: Knave on March 01, 2013, 05:36:03 pm
Battle report please :D
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 01, 2013, 05:58:43 pm
Battle report please :D
It's not actually interesting. I attack a province with just the thug, he has 11 commanders there, they spam Numbness (which paralyzes him) and kill him slowly.

What's impressive is that Eriu's PD managed to fend off one of my attacks entirely by itself, somehow. Very frustrating, too. To be honest, Eriu would probably be winning the war if Mentalfather had spent his gold on forts and sidhe instead of PD.
Title: Re: Dom3 Round 10
Post by: MentalFather on March 01, 2013, 06:03:40 pm
I have gold enough for Sidhe and PD, don't worry.
2 mages and some army for only 31 defenses is great.
Maybe bad troop management for you. :P
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 01, 2013, 06:39:07 pm
I have gold enough for Sidhe and PD, don't worry.
2 mages and some army for only 31 defenses is great.
Maybe bad troop management for you. :P
More like bad mage management. :P But yes, my lack of troops compared to your, what, 25 PD? certainly didn't help. If I had known that you would splurge for that much PD I certainly would have scripted differently.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 03, 2013, 08:26:40 pm
Karlito's been staling for the last few turns, so I've postponed the turn for the moment (Scriptwolf and Knave also have yet to send in their turns as well, though there is some time left so those two might send it in soon). If he doesn't pop back in soon, we might have to consider finding a sub. Hopefully you can all live with having to wait a day or so longer to get to the next turn :D Turn 50 here we come! The late game is fast approaching, and I think we'll have a winner before turn 70. (I hope we will, because the micromanagement by that point would be horrendous.)
Title: Re: Dom3 Round 10
Post by: Knave on March 04, 2013, 08:01:03 am
Karlito's been staling for the last few turns, so I've postponed the turn for the moment (Scriptwolf and Knave also have yet to send in their turns as well, though there is some time left so those two might send it in soon). If he doesn't pop back in soon, we might have to consider finding a sub. Hopefully you can all live with having to wait a day or so longer to get to the next turn :D Turn 50 here we come! The late game is fast approaching, and I think we'll have a winner before turn 70. (I hope we will, because the micromanagement by that point would be horrendous.)

To be fair, I sent it in, but the server was down so it didn't read my turn :P

And it looks like his turn is in now, so it's just ScriptWolf again. C'mon Marignon!
Title: Re: Dom3 Round 10
Post by: Karlito on March 04, 2013, 09:46:43 am
Beware, I live!

Spotty internet access and poor planning led me to miss those two turns, but I'm definitely back on it. I'm glad my turn processed, I submitted it like four times over the course of the day yesterday.
Title: Re: Dom3 Round 10
Post by: ScriptWolf on March 05, 2013, 01:04:30 pm
sorry was a little busy but that's the first time in a while :P. anyway back on track now.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on March 06, 2013, 07:02:53 am
Oh lord, Lodur the king of trolls decided that he really, really hates Ry'leh : O
Title: Re: Dom3 Round 10
Post by: Ghazkull on March 06, 2013, 09:11:17 am
somehow i feel terribly bad for playing R'lyeh so damnably noobish. On the other hand reading your desperate posts is fun...
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on March 06, 2013, 09:18:43 am
If you want em back, just let me know : )

I adore Ry'leh and wouldn't let them stale for anything, but this ship has left its squidy-tentacly-port a while ago : P
Title: Re: Dom3 Round 10
Post by: MentalFather on March 07, 2013, 04:39:49 am
I would need a little extension to do the turn.
12 hours would be okay.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 07, 2013, 06:18:35 am
I would need a little extension to do the turn.
12 hours would be okay.
No problem!

By the way, five other people (so, not including Eriu) also haven't sent in their turns. If you're playing Caelum, Ermor, Marignon, Pangaea or Pythium, you might want to send your turn. :)
Title: Re: Dom3 Round 10
Post by: Knave on March 07, 2013, 08:15:27 am
I would need a little extension to do the turn.
12 hours would be okay.
No problem!

By the way, five other people (so, not including Eriu) also haven't sent in their turns. If you're playing Caelum, Ermor, Marignon, Pangaea or Pythium, you might want to send your turn. :)

Yeah lost track of time with SimCity last night (whoops!) and was going to send it this morning, but the extra time helps. Many thanks!
Title: Re: Dom3 Round 10
Post by: Karlito on March 07, 2013, 09:39:41 am
Wait, I did do my turn. Did I forget to send it in?
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 10, 2013, 06:51:34 pm
 :-[

Well, I meant to postpone the turn an hour ago, since half the game hadn't sent in their turns. I also did my turn and meant to send it in, so I guess we know what intentions get you. :( Oh well, hopefully nothing apocalyptic happened.

Pan, Marignon and Pythium all also staled. Do we need to increase the turn timer? I've noticed a lot of people sending in their turns at the last moment.

e: As it turns out, I actually did email the turn in. Well, I made the email, at least. I forgot to actually send it!
Title: Re: Dom3 Round 10
Post by: Karlito on March 10, 2013, 08:45:43 pm
What? No I did-

I forgot to actually email it in again, didn't I? :(
Title: Re: Dom3 Round 10
Post by: Knave on March 10, 2013, 11:53:03 pm
72 hrs should be enough for me, I just keep losing track of time. I'm going to blame the time change >.>
Title: Re: Dom3 Round 10
Post by: MentalFather on March 14, 2013, 08:48:15 am
Marignon set himself as "Computer controlled".
8 players left.

You guys are very quiet these days.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on March 14, 2013, 08:49:42 am
Well there is like, a week between turns.

Not much going on here, just all mindhunts failing and nearly watching erius pretender die to a random barbarian swarm.

I already have void eyes and magic amuletts to buff penetration, not much else I can do without astral caps.
Title: Re: Dom3 Round 10
Post by: Knave on March 14, 2013, 09:08:55 am
Honestly, I'm glad Marignon decided to go AI. He should have done that sooner or allowed us to find a replacement for him, but at least this way, the nation won't just sit there while it gets picked to death on all sides.

Missing turn 51 set me back a bit, but hopefully things are picking up.

Anyone have any death gems they're willing to trade?
Title: Re: Dom3 Round 10
Post by: MentalFather on March 14, 2013, 10:50:55 am

Not much going on here, just all mindhunts failing and nearly watching erius pretender die to a random barbarian swarm.

I already have void eyes and magic amuletts to buff penetration, not much else I can do without astral caps.

That barbarian horde didn't even touch my pretender. You are the only one who lose pretenders to independents :)

I still think you play random.

And you are wasting too much gems trying to mindhunt. Don't you have any useful spell to cast?





About Marignon I'm agree. At least now he defends himself.
I had the same problem with Ulm: he started to be a menace when he became AI.



What is the problem with Karlito? I really thought he was going to win this game... His stales are starting to make me doubt.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 14, 2013, 11:07:00 am
I think he's just forgetting to send in his turns. :( That's always a pain in the ass, when you do the turn and then forget to send it in. At least he has less riding on each individual turn than I do! His armies probably won't be obliterated if he stales a couple times. I, meanwhile, am lucky I didn't lose a fort (another fort past the ones I already have, rather). Karlito's definitely in a strong position, and will continue to be in a strong position unless he pulls a Scriptwolf and chainstales for a year.

And you forget, MentalFather, T'ien Ch'i can also mind Hunt! It's a pain in the ass to set up for sure, but two gems per turn per mindhunt is a drop in the bucket of the infinite resources of Glorious Motherland T'ien Ch'i :P .
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on March 14, 2013, 11:17:00 am
My pretender is absolutly fine, your intel is rather lacking.
Title: Re: Dom3 Round 10
Post by: MentalFather on March 14, 2013, 12:27:29 pm

And you forget, MentalFather, T'ien Ch'i can also mind Hunt! It's a pain in the ass to set up for sure, but two gems per turn per mindhunt is a drop in the bucket of the infinite resources of Glorious Motherland T'ien Ch'i :P .

Oh my. Are you two guys  mind-snipping me? T.T
Dammit :(


Cthulhu's little brother was dead last turn, but it seems he is back to life. Dammit!


I really hate micromanagement... Too much commanders and too much spellcasters :(
Dominions becomes a micromanagement monster after 40-50 turns.
Title: Re: Dom3 Round 10
Post by: puntocom on March 14, 2013, 12:51:33 pm
I really like C'tis commander names  :).

PD: Guys, what do you think about starting a new game?
Title: Re: Dom3 Round 10
Post by: ScriptWolf on March 14, 2013, 01:39:43 pm
yeah i opted out i was going to die rather quickly and had no chance of getting back ( i hate physical resistant units >,> ) so im AI now good luck to the rest of the guys !
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on March 14, 2013, 05:58:16 pm
So either I lost my pretender and got him back in the span of 2 turns... or maybe I used Magic : )?
Title: Re: Dom3 Round 10
Post by: MentalFather on March 14, 2013, 06:27:22 pm
So either I lost my pretender and got him back in the span of 2 turns... or maybe I used Magic : )?

?

I mean i saw him dead in the hall of the fame last turn.

And yes, you can revive a god in 2 turn with some priests (i did it).
Title: Re: Dom3 Round 10
Post by: Karlito on March 14, 2013, 07:48:05 pm
I'm not really sure why I'm having so much trouble getting my turns in for this game. I was going to get it done yesterday afternoon, but I ended up sleeping 13 hours and missing the deadline :/. I guess I need to step up my efforts.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on March 15, 2013, 03:52:05 am
You still have time to get the turn for round 11 in and kick my ass : )


@Mentalfather; I used Teleport to get him back home after he retreated from the fight, he didn't die (and I can't see him in the hall of fame?).
Title: Re: Dom3 Round 10
Post by: MentalFather on March 15, 2013, 09:06:29 am
This is the Hall of Fame of the turn 52.

(http://www.freeimagehosting.net/newuploads/3pzwq.png) (http://www.freeimagehosting.net/3pzwq)








EDIT: I would join to other game, since I'm only in this.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on March 15, 2013, 09:48:51 am
I downloaded the turn file again, too.

He is there, just fine, in my capital ~

So I would assume he died previously before I started to play ry'leh (explaining the †) and then slipped off because other things got more xp then him.
Title: Re: Dom3 Round 10
Post by: Knave on March 15, 2013, 10:33:46 am
Oh great i royally fucked up XP

My Pretender is dead

Yeah, now that you mention it, I think Ghaz accidently got him killed a while back.
Title: Re: Dom3 Round 10
Post by: MentalFather on March 15, 2013, 04:10:17 pm
Oh great i royally fucked up XP

My Pretender is dead

Yeah, now that you mention it, I think Ghaz accidently got him killed a while back.


Oh, nice to know it!
Everything is okay now : )

Title: Re: Dom3 Round 10
Post by: Karlito on March 16, 2013, 06:14:26 pm
Ah dang. Any chance of a last-minute 6 hour extension?
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 16, 2013, 06:29:25 pm
Ah dang. Any chance of a last-minute 6 hour extension?
Well, it's a last-10-minute 6 hour extension, but you've got it. Try to notify me earlier though, maybe? ;)
Title: Re: Dom3 Round 10
Post by: MentalFather on March 16, 2013, 06:33:06 pm
I have sent it. I delayed a bit, but i'm in (and in the time).
It seems Karlito has problems again.
And what is about Caelum?

It seems Pythium and Caelum are fighting, but both are staling. : P
Title: Re: Dom3 Round 10
Post by: Karlito on March 16, 2013, 08:53:51 pm
I actually got my turn in! (And hopefully every one from now on).
Title: Re: Dom3 Round 10
Post by: Burnt Pies on March 16, 2013, 09:27:43 pm
Illness and hopelessness are kinda conspiring against me, I rarely even feel like booting up Dominions to see how bad it's got.
Title: Re: Dom3 Round 10
Post by: Endymion on March 17, 2013, 10:57:51 pm
This is the Hall of Fame of the turn 52.

(http://www.freeimagehosting.net/newuploads/3pzwq.png) (http://www.freeimagehosting.net/3pzwq)

EDIT: I would join to other game, since I'm only in this.

Hmm... A little bit of competition from the round 11 game. We're only on turn 37, but our top Hall of Famer is 158 kills and 76 experience. Which would put her I think 5th on your chart. I'm certain in our next 15 turns we'll be able to overtake your game's puny hall of fame.

Edit: whoa botched formatting. My bad.
Title: Re: Dom3 Round 10
Post by: MentalFather on March 19, 2013, 03:26:01 pm
This is the Hall of Fame of the turn 52.

(http://www.freeimagehosting.net/newuploads/3pzwq.png) (http://www.freeimagehosting.net/3pzwq)

Hmm... A little bit of competition from the round 11 game. We're only on turn 37, but our top Hall of Famer is 158 kills and 76 experience. Which would put her I think 5th on your chart. I'm certain in our next 15 turns we'll be able to overtake your game's puny hall of fame.







EDIT: I would join to other game, since I'm only in this.

Ok.
Title: Re: Dom3 Round 10
Post by: Boksi on March 19, 2013, 04:21:23 pm
Ah frig, looks like I can't get my turn in today. Mind giving me an extension?
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 19, 2013, 04:51:45 pm
Ah frig, looks like I can't get my turn in today. Mind giving me an extension?
I was just about to extend the turn for myself! :P No problem.
Title: Re: Dom3 Round 10
Post by: Knave on March 20, 2013, 05:54:40 pm
Ah frig, looks like I can't get my turn in today. Mind giving me an extension?
I was just about to extend the turn for myself! :P No problem.

I also appreciate the extension as well! My body has been a bit fever-stricken the past few days.
Turn has been sent in anyways!
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 23, 2013, 06:15:38 pm
Half of the people still in the game haven't yet sent in their turns, so I've postponed the turn a bit. Hopefully everyone will be able to make the new deadline! Come on guys, you're at war. (Maybe that's why everyone's so hesitant to do their turn?)

In other news, I've been thinking about starting another round after this one ends, using the Nationgen mod from Dom3mods. It's been used in multiplayer before, multiple times, so it can definitely work. I know I've heard others talking about doing it on around here before, so hopefully there will be some interest.

e: Caelum, C'tis, Ermor and Eriu hadn't sent in their turns. Already Eriu and Ermor have! I guess you guys just forgot to send in your turns?
Title: Re: Dom3 Round 10
Post by: Boksi on March 23, 2013, 06:52:28 pm
Ah? Eh? Wha? Whu? Turn? Oh yeah, Dominions! Shoulda done it today! Whoops. I'll done it today. Wait, no that's impossible, it's eight minutes till tomorrow. I should get some sleep, maybe? Or maybe I'll go on an axe-murdering spree? Hmm, I think that's kinda not a good idea. Think I'll go to sleep after all.
Title: Re: Dom3 Round 10
Post by: Knave on March 24, 2013, 12:36:58 am
Ah? Eh? Wha? Whu? Turn? Oh yeah, Dominions! Shoulda done it today! Whoops. I'll done it today. Wait, no that's impossible, it's eight minutes till tomorrow. I should get some sleep, maybe? Or maybe I'll go on an axe-murdering spree? Hmm, I think that's kinda not a good idea. Think I'll go to sleep after all.

 :o

... I'm sort of glad C'tis is on the other side of the map from Pan :P
Title: Re: Dom3 Round 10
Post by: Karlito on March 30, 2013, 05:27:10 pm
Anyone have a use for bloodslaves? I know there aren't too many nations that use them in MA, but I thought I'd ask. I've gotten quite a few through events, and I'm not able to use them for anything.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 30, 2013, 06:20:58 pm
Anyone have a use for bloodslaves? I know there aren't too many nations that use them in MA, but I thought I'd ask. I've gotten quite a few through events, and I'm not able to use them for anything.
I'd be willing to take them. :D A kickstart to a fledgling industry would be welcomed. Perhaps we can discuss this over PMs?
Title: Re: Dom3 Round 10
Post by: Darkwind3 on March 31, 2013, 01:03:22 pm
Though I hate to double-post, I've noticed that Burnt Pies/Caelum has staled for the last three turns. I've sent Burnt Pies a PM but she hasn't responded. Given Caelum's condition, I doubt any subs will come along. Should I have Caelum set to AI? An AI player is better than nothing at all (though admittedly only barely).
Title: Re: Dom3 Round 10
Post by: Knave on April 01, 2013, 03:31:04 pm
Though I hate to double-post, I've noticed that Burnt Pies/Caelum has staled for the last three turns. I've sent Burnt Pies a PM but she hasn't responded. Given Caelum's condition, I doubt any subs will come along. Should I have Caelum set to AI? An AI player is better than nothing at all (though admittedly only barely).

I guess given the circumstances, switching to AI would be the best bet. Too bad that he's gone MIA, but it sounds like playing got to be a bit of a chore with the number of losses he was being handed. :(
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on April 02, 2013, 03:04:34 am
I got a stale? I did send in my turn on Sunday :/
Title: Re: Dom3 Round 10
Post by: Knave on April 02, 2013, 08:40:06 am
Could I ask for a small, 12 hour extension? I'll try to get to a dominion-filled computer in time otherwise!
Title: Re: Dom3 Round 10
Post by: Darkwind3 on April 02, 2013, 09:33:12 am
I got a stale? I did send in my turn on Sunday :/
I've had turns get lost somewhere on occasion. It's a pain in the ass. As far as I know, if the Llamaserver sends you a confirmation e-mail it got your turn, so if you don't get a confirmation something went wrong.
Could I ask for a small, 12 hour extension? I'll try to get to a dominion-filled computer in time otherwise!
No problem!
Title: Re: Dom3 Round 10
Post by: MentalFather on April 03, 2013, 07:01:16 am
Row row.

( Great unit names, Darkwind :)  )
Title: Re: Dom3 Round 10
Post by: Calahan on April 03, 2013, 05:04:28 pm
Given Caelum's condition, I doubt any subs will come along. Should I have Caelum set to AI? An AI player is better than nothing at all (though admittedly only barely).
Hi everyone. Just a quick post to say that Darkwind asked me to turn Caelum AI. So just confirming that I have now done that.

Best of luck with the rest of the game.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on April 07, 2013, 11:23:02 am
I hate communions so much.

So I have a giant communion, with the master all ready to cast Army of Gold. I give him 3 gems, the cost of Army of Gold. I script him to cast Summon Earthpower first turn (he's got a Communion Matrix), Army of Gold second turn. He's the last mage to cast, so all the other mages will boost him up to cast Army of Gold. Impossible to screw up, right?

He uses a gem on Summon Earthpower! Then he summons a bunch of earth elementals instead of anything useful and I lose the damn battle. He should have been E5 already, but he thinks he isn't.

Well, there goes 100 units.
Title: Re: Dom3 Round 10
Post by: Knave on April 07, 2013, 12:13:37 pm
I hate communions so much.

So I have a giant communion, with the master all ready to cast Army of Gold. I give him 3 gems, the cost of Army of Gold. I script him to cast Summon Earthpower first turn (he's got a Communion Matrix), Army of Gold second turn. He's the last mage to cast, so all the other mages will boost him up to cast Army of Gold. Impossible to screw up, right?

He uses a gem on Summon Earthpower! Then he summons a bunch of earth elementals instead of anything useful and I lose the damn battle. He should have been E5 already, but he thinks he isn't.

Well, there goes 100 units.

Ouch, I'm rather scared of even trying a communion necause of all the horror stories I've heard. Maybe that'll be my goal for our NEXT round. And maybe a new version of the nation gen mod will come out.
Title: Re: Dom3 Round 10
Post by: Karlito on April 07, 2013, 02:08:16 pm
What unit did you use to try to cast Army of Gold? Was it a Celestial Master? (More importantly, what were its base magic paths?)
Title: Re: Dom3 Round 10
Post by: Darkwind3 on April 09, 2013, 05:44:14 am
Well, C'tis has been staling the last few turns, and Boksi has asked me to find a sub for him, so I'll postpone the turn a bit while I start that. Apologies to everyone hoping to look at their new turn soon! Hopefully a sub will turn up soon enough.

What unit did you use to try to cast Army of Gold? Was it a Celestial Master? (More importantly, what were its base magic paths?)
It was an imperial Geomancer, the E1S1 mage. He had ~20 slaves though, so it shouldn't have been a problem.
Title: Re: Dom3 Round 10
Post by: Karlito on April 09, 2013, 01:35:22 pm
Oh huh. I wondered why I hadn't gotten the magic item I bought from the sauromancers.

But in fact, Darkwind, it does matter that he was only E1. The path bonus from communions isn't calculated until the end of the turn (or maybe the beginning of the next one), so your Geomancer didn't have the E2 he needed to cast Summon Earthpower, which is why he used a gem. You should have given him either an additional earth gem, or used a E2 Imperial Alchemist.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on April 09, 2013, 08:22:36 pm
But in fact, Darkwind, it does matter that he was only E1. The path bonus from communions isn't calculated until the end of the turn (or maybe the beginning of the next one), so your Geomancer didn't have the E2 he needed to cast Summon Earthpower, which is why he used a gem. You should have given him either an additional earth gem, or used a E2 Imperial Alchemist.
I'm pretty sure that's not true, but I'm not in a position to test it right now. Regardless, I'm pretty much certain the gem was popped for fatigue reduction purposes, rather than to increase the geomancer's effective level. (Why the fatigue needed to be reduced from 0.5 to 0.25 is a matter best left to the AI.)

Also, gman8181 will be taking over C'tis for Boksi! Thank you again for doing this on such short notice. The game wouldn't be the same with an AI at the helm of C'tis, and I hope you don't find the sudden barrage of diplomatic wheeling and dealing from your numerous two neighbors overwhelming, or the many, many (many...) options available in the late-game.
Title: Re: Dom3 Round 10
Post by: gman8181 on April 09, 2013, 09:06:45 pm
Thanks for the warm welcome.  First few turns should be fun while I try and adjust to what's going on.
Title: Re: Dom3 Round 10
Post by: Duuvian on April 09, 2013, 09:21:24 pm
I'm interested in the next round, preferably playing as LA Bogarus.
Title: Re: Dom3 Round 10
Post by: Endymion on April 10, 2013, 12:15:02 am
I'm pretty sure that's not true, but I'm not in a position to test it right now. Regardless, I'm pretty much certain the gem was popped for fatigue reduction purposes, rather than to increase the geomancer's effective level. (Why the fatigue needed to be reduced from 0.5 to 0.25 is a matter best left to the AI.)

I think the AI's consideration about fatigue is very odd in communions. Mayhaps the caster was worried about the "massive" fatigue cost non-earth communion slaves were paying (before the division across many slaves, that is. What would that cost be anyways-- 60 or 80? Either way, there were slaves paying >50 before the cost got divided by number of slaves.) ?
Title: Re: Dom3 Round 10
Post by: MentalFather on April 10, 2013, 05:56:17 am
Just a question: Why didn't we search a sub for Caelum too?
Title: Re: Dom3 Round 10
Post by: Karlito on April 10, 2013, 10:46:02 am
Because they only have two land provinces left?
Title: Re: Dom3 Round 10
Post by: puntocom on April 10, 2013, 10:48:17 am
Because they only have two land provinces left?

Yes, now after the stales...
Title: Re: Dom3 Round 10
Post by: Karlito on April 10, 2013, 10:53:17 am
I wrecked Caelum's army and took it's Capital before the stales started. It could have been set to AI earlier, but really, no human player would have wanted to take over that position.
Title: Re: Dom3 Round 10
Post by: gman8181 on April 10, 2013, 06:32:08 pm
Does anyone have access to blood magic (and preferably those blood stone things) who is willing to trade?
Title: Re: Dom3 Round 10
Post by: Boksi on April 10, 2013, 06:52:27 pm
Does anyone have access to blood magic (and preferably those blood stone things) who is willing to trade?
At this point, it's probably easier for you to just wish for blood slaves if you really want to set up a blood economy. And you shouldn't need to, just wish for gems instead of spending all that effort getting a single type of gems. You have a horde of clambitches and a bunch of hammers, after all, and enough boosters for at least one wish caster. It's too late in the game to really diversify, you should probably just focus on the paths you have(which are pretty powerful on their own).
Title: Re: Dom3 Round 10
Post by: gman8181 on April 10, 2013, 07:13:08 pm
I'm primarily interested in the earth booster and other forging items.  I can get the boots pretty easily but I kind of want the blood stones too.  Anyway, blood magic is one of those things that is sort of useful even if you just dabble.

Thanks for the advice though.  No big deal if I don't get it, just figured it would be a bonus.
Title: Re: Dom3 Round 10
Post by: Karlito on April 10, 2013, 07:32:19 pm
Anyway, blood magic is one of those things that is sort of useful even if you just dabble.

Huh, is this a common perception? I'd make the exact opposite claim: separate research, requires dedicated commanders (often mages) for gathering, drains your precious gold, etc. Maybe I've just played nations that solely rely on blood magic a few too many times.
Title: Re: Dom3 Round 10
Post by: gman8181 on April 10, 2013, 07:44:08 pm
I'll clarify my view.  It's good to dabble because it opens up nice forging options in construction which you would be researching anyway.  Later on when you're done with researching other stuff, you might already have a basic blood economy for forging purposes so it's easier to get into the actual blood magic itself.

Edit:  Gold loses a lot of its usefulness as the game progresses anyway.  Undead (especially tartarians), demons, golems and plenty of other fun summons don't require any upkeep.  Get a good clam or blood economy going and you can easily surpass whatever forces would be possible with regular units.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on April 11, 2013, 03:32:52 am
I'm selling ry'lehs hide a bit more expensive then marigion might have hoped for.
Title: Re: Dom3 Round 10
Post by: Akhier the Dragon hearted on April 12, 2013, 02:40:26 am
   Since there has been interest in atleast starting the next round I started it. You can find the thread for round 12 here (http://www.bay12forums.com/smf/index.php?topic=124958). Both this round and 11 seem to have reached the slow end game and enough people have been asking me to be let into the next round that I figured it was time.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on April 18, 2013, 03:40:21 pm
Postponing the turn 6 hours for myself, for finals-related reasons. Sorry to everyone wishing to get their turn six (well, probably fewer) hours earlier!
Title: Re: Dom3 Round 10
Post by: MentalFather on April 19, 2013, 05:48:15 am
Only r'lyeh is sending the turns on time. It seems we aren't enjoying too much our sloooow paced game.   : P

Also we aren't as active as forty turns ago (no conversations in the forum).
Are Pythium and Pangea still in peace with everyone?

East kingdoms are still involved in "the big war", with no clues about who will rise.
Someone said 60 turns ago he was going to do an AAR. Ignoring some players staled to new records, I think we had interesting battles and alliances this game. Is the idea of AAR still alive?
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on April 19, 2013, 07:06:02 am
Ha, I wake up at night with a cold sweat "OH GOD DID I SET OBSCURO TO SIDE SEARCH" (I did) and yeah, I'm German, so I get my shit done on time, it's not like i have a choice in the mather.
Title: Re: Dom3 Round 10
Post by: Karlito on April 19, 2013, 09:04:22 am
Only r'lyeh is sending the turns on time.

What are you talking about? There's still twelve hours left to send in the turn.
Title: Re: Dom3 Round 10
Post by: MentalFather on April 19, 2013, 11:01:13 am
Only r'lyeh is sending the turns on time.

What are you talking about? There's still twelve hours left to send in the turn.

But we have 3 days to send the turns, and we all wait until 3 last hours.
That is what I'm talking about.
Title: Re: Dom3 Round 10
Post by: gman8181 on April 19, 2013, 02:49:03 pm
I submit my turn as late as possible so I don't need to resubmit the file every time I decide to make a change (which is quite often).  If I noticed that I was continuously the last person submitting my turn then I would start sending it in earlier so as not to keep people waiting.  That doesn't appear to generally be the case though.
Title: Re: Dom3 Round 10
Post by: Knave on April 19, 2013, 03:46:18 pm
Yeah, I generally take a look at the turn, do some initial moves then add stuff over the next few days before sending it in.

And I don't think being at war with AI nations counts, so I'm still everyone's best friend, right? Right!?
Title: Re: Dom3 Round 10
Post by: Darkwind3 on April 20, 2013, 01:35:23 pm
Only r'lyeh is sending the turns on time. It seems we aren't enjoying too much our sloooow paced game.   : P

Also we aren't as active as forty turns ago (no conversations in the forum).
Are Pythium and Pangea still in peace with everyone?

East kingdoms are still involved in "the big war", with no clues about who will rise.
Someone said 60 turns ago he was going to do an AAR. Ignoring some players staled to new records, I think we had interesting battles and alliances this game. Is the idea of AAR still alive?
Well, I've been trying to send in my turns earlier. I just haven't had time recently; I ought to now though. Besides, you're one to talk, sending your turns in later than almost everyone else :P

There's just not much to talk about - the state of the eastern continent is still perpetual war, and Pan and Pythium are both basically at peace (war with AI isn't real war). If there were any major breakthroughs, we might have something to talk about, but I don't think anyone has managed to do anything big yet (sans Ermor's march through C'tis between Boksi leaving and gman picking it up - thanks again for that!). It's all just trying to annoy each other to death for now.

Looks like Pythium staled. Did you forget to send the email/your email ate it? Both have happened to me before.
Title: Re: Dom3 Round 10
Post by: MentalFather on April 20, 2013, 04:38:16 pm
Well, I've been trying to send in my turns earlier. I just haven't had time recently; I ought to now though. Besides, you're one to talk, sending your turns in later than almost everyone else :P


>.<

Don't misunderstand me, I wasn't pretending to blame anyone, I just noticed everybody is waiting for the last moment.
And I do it often, sometimes to think strategies until the last moment, other times because I'm stupid and remember the turn 5 minutes before the end of the turn.


Edit: Also, does anyone noticed that barbarians are attacking very often this game?
Every turn I have at least an attack.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on April 20, 2013, 07:26:12 pm
Sorry for misunderstanding you, then! It is strange, but the round was meant to be slow from the start, so I guess it's working. I can't say I haven't been glad for the slow speed at times (and likewise hoping everyone gets their turn in fast at others). I usually just put in my turn as soon as it's done, so I know I at least have something when the turn hosts, but I usually make a couple adjustments afterwards.

As for barbarian attacks, well, don't take misfortune 3 then :P You've got a giant empire and terrible luck scales. The only thing keeping you from disintegrating entirely is Order 3. Misfortune doesn't just make more bad events happen, it also unlucks more. You're getting a lot of barbarian attacks because Misfortune 3 unlocks multiple independent attack events. Not only do you roll more unlucky events but more of those unlucky events will be indy attacks.
Title: Re: Dom3 Round 10
Post by: Karlito on April 20, 2013, 07:45:14 pm
Looks like Pythium staled. Did you forget to send the email/your email ate it? Both have happened to me before.
I'm a bad person who forgot to send in the email. Or rather, I was distracted with other things and then "ding" new turn came in.

Eriu took Misfortune 3? Dang, that's pretty ballsy.
Title: Re: Dom3 Round 10
Post by: Knave on April 23, 2013, 07:50:06 am
Awwww poop, I could've sworn the turn was due today not yesterday. Ah well... I'll have to save my plans for this turn
Title: Re: Dom3 Round 10
Post by: MentalFather on April 25, 2013, 01:46:26 pm
Turn in.

Awesome way to use a prophet, Darkwind (not sarcasm, she was pretty annoying).

I hope someone finishes this game massing tartarian, or wish, or whatever (it's getting a bit boring).
Title: Re: Dom3 Round 10
Post by: Darkwind3 on April 25, 2013, 05:56:02 pm
Turn in.

Awesome way to use a prophet, Darkwind (not sarcasm, she was pretty annoying).

I hope someone finishes this game massing tartarian, or wish, or whatever (it's getting a bit boring).
Better yet, with her dead, I can actually prophetize someone worth propheting! :D That'll be nice.

Your (thunder strike x1)(retreat) Tuatha are going to be a pain in the ass until I kill them, I'm sure.

Honestly, this game has been dragging on. That's what happens with gemgens, though. If this were CBM the game would probably already be decided.

e: for once, I'm actually the last person to send in their turn! I probably will be next turn as well, unfortunately.
Title: Re: Dom3 Round 10
Post by: gman8181 on April 25, 2013, 06:34:02 pm
I wouldn't mind some gen generators in my round 11 game right now :P.  Site searching has been subpar and I really need more gems.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on April 28, 2013, 04:04:39 pm
Rip DO THE IMPOSSIBLE :( He did not do the impossible.

Just going to keep those barbarians there, MentalFather? I guess you've got enough sorceresses. I've noticed your research is shooting up recently.

What's up with the east, anyways? You guys are spending your turns turtling and doing boring things like attacking AIs. Live a little! Do something interesting like, say, attacking a player. Ermor or Eriu would be nice places to start :D
Title: Re: Dom3 Round 10
Post by: MentalFather on April 29, 2013, 06:31:13 am
Rip DO THE IMPOSSIBLE :( He did not do the impossible.

Just going to keep those barbarians there, MentalFather? I guess you've got enough sorceresses. I've noticed your research is shooting up recently.

What's up with the east, anyways? You guys are spending your turns turtling and doing boring things like attacking AIs. Live a little! Do something interesting like, say, attacking a player. Ermor or Eriu would be nice places to start :D

I said it days ago, but I must repeat it (since you didn't answer): are your golem's names referring to Tengen toppa gurren lagann? If they are you are the man. :)


Also your golem had a beautiful sword. ;)

And about the map I should say it's not really fair that I was at war with 4 nations this game (being a nation in the center of the map is hard) and Pithium or Pangaea are still at relative peace. Dammit! :(


Title: Re: Dom3 Round 10
Post by: Knave on April 29, 2013, 09:35:00 am
I think Pythium and I are just waiting each other out while we SUMMON ALL THE THINGS!
Title: Re: Dom3 Round 10
Post by: Darkwind3 on April 29, 2013, 10:31:51 am
I said it days ago, but I must repeat it (since you didn't answer): are your golem's names referring to Tengen toppa gurren lagann? If they are you are the man. :)


Also your golem had a beautiful sword. ;)
Yeah, my golems are referencing TTGL. Sorry for not answering earlier. It's basically the only anime I have ever watched, but also apparently one of the best.

And that sword wasn't that great. It was clearly of no help against your Tuatha! Honestly, I probably should've just forged a Runesmasher (or better yet, a clam). It's definitely better than just a brand, though.
Title: Re: Dom3 Round 10
Post by: MentalFather on April 29, 2013, 11:31:31 am
I said it days ago, but I must repeat it (since you didn't answer): are your golem's names referring to Tengen toppa gurren lagann? If they are you are the man. :)


Also your golem had a beautiful sword. ;)
Yeah, my golems are referencing TTGL. Sorry for not answering earlier. It's basically the only anime I have ever watched, but also apparently one of the best.

And that sword wasn't that great. It was clearly of no help against your Tuatha! Honestly, I probably should've just forged a Runesmasher (or better yet, a clam). It's definitely better than just a brand, though.

ROW ROW FIGHT THE POWER      http://www.youtube.com/watch?v=oAlztMvvNkk


Title: Re: Dom3 Round 10
Post by: Karlito on April 29, 2013, 03:49:27 pm
I think Pythium and I are just waiting each other out while we SUMMON ALL THE THINGS!

I am definitely summoning many things.
Title: Re: Dom3 Round 10
Post by: Knave on May 01, 2013, 10:44:05 am
Any chance of a short (6 hr?) extension? Working late today means I probably won't have time to finish my turn up!

Cheers!
Title: Re: Dom3 Round 10
Post by: Darkwind3 on May 01, 2013, 11:23:14 am
Any chance of a short (6 hr?) extension? Working late today means I probably won't have time to finish my turn up!

Cheers!
Done! I was thinking about giving myself one, since I had halfway-finished the turn but apparently forgot to save my progress. I had even moved all my scouts! And holy crap I have a lot of scouts.
Title: Re: Dom3 Round 10
Post by: Karlito on May 04, 2013, 11:34:38 pm
Buh, someone beat me to both Earth Kings. Tossing 50 gems down the drain feels like a punch to the gut.

EDIT: Ah, the challenges of getting Mages to stay on script.
Title: Re: Dom3 Round 10
Post by: gman8181 on May 05, 2013, 09:15:43 pm
For the convenience of anyone wishing to join a new round.

Dominions Round 13 (http://www.bay12forums.com/smf/index.php?topic=125655.0)

Dominions Round 14 (http://www.bay12forums.com/smf/index.php?topic=125670.0)
Title: Re: Dom3 Round 10
Post by: Darkwind3 on May 07, 2013, 12:44:53 pm
Knave staled this last turn and the turn before, as well (sorry about that Knave!). I've PMed Knave but he hasn't responded. Mentalfather also staled, but I would assume it was simply accidental, considering he (like seemingly everyone else, including me :-[ ) tends to submit turns with not much time to go. Knave isn't any wars (that I know of), so I don't know why he would bail, if he did.

In other news, it looks like we have a new entrant into the trenches! I was wondering why C'tis and I seemed to be facing a little less opposition. And I think I've finally managed to get the hang of communions, as well (ignoring a few mistakes).
Title: Re: Dom3 Round 10
Post by: MentalFather on May 07, 2013, 05:19:15 pm
Stales happen, it's okay.

Also turns are getting a bit boring, don't you think so?
A few hours until the new turn: 70th.

If we assume 2 days per turn (most of them were 3 days long) we have been playing for 140 days --> More than 1/3 year!
Actually, Scriptwolf started the round 1st November. Months and months and months. :)
Title: Re: Dom3 Round 10
Post by: Darkwind3 on May 08, 2013, 08:06:47 pm
Well, it looks like Knave bailed on us. I'll be searching for a sub; hopefully, considering his position, finding one won't be trouble.

Pythium and R'lyeh also staled this turn - Thtb, Karlito, you guys alright? Just another accident?

Stales happen, it's okay.

Also turns are getting a bit boring, don't you think so?
A few hours until the new turn: 70th.

If we assume 2 days per turn (most of them were 3 days long) we have been playing for 140 days --> More than 1/3 year!
Actually, Scriptwolf started the round 1st November. Months and months and months. :)

This game has gone on pretty long, but I think the longest-running is still Mistletoe (http://www.llamaserver.net/gameinfo.cgi?game=Mistletoe), which is on turn three hundred and twenty-six. Terrifying thought. But yes, I am glad to see that this game appears to be finally drawing to a close.
Title: Re: Dom3 Round 10
Post by: Karlito on May 08, 2013, 08:11:39 pm
Yeah, I'm fine, though I got distracted with other things. I just started up a war with Ermor too; pretty silly of me to Stale.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on May 10, 2013, 03:40:48 pm
Just postponed the game 24 hours to continue the search for a sub. I may try branching out to other forums to try to find a sub. Hopefully no one has a problem with that; Pan is a pretty major nation.
Title: Re: Dom3 Round 10
Post by: Karlito on May 10, 2013, 03:42:29 pm
I for one would really hate it if Pan had to go AI.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on May 12, 2013, 03:26:45 pm
It's been nearly a week and no subs have turned up. I could certainly continue postponing the game, but I doubt anyone is going to show up. What should we do about Pan? Setting him to AI would have a major impact on the game, but so would letting Pan stale into irrelevance. I don't think Pangaea disappearing is enough to end the game, at least not by itself, but it would be a major change in the flow of the game.

Honestly, I don't think there are any good options here. The good option was "get a sub", and it looks like that's not possible.

e: kind of a late edit, since Karlito (e2: and gman!) already posted, but I suppose I haven't tried Desura yet. given the amount of new blood there, there's a chance someone might want to try subbing.
Title: Re: Dom3 Round 10
Post by: Karlito on May 12, 2013, 03:29:13 pm
AI is better than letting him keep sending in stale turns.
Title: Re: Dom3 Round 10
Post by: gman8181 on May 12, 2013, 03:30:42 pm
I'm okay with setting Pan to AI but then again, I don't share a border with that nation so my opinion might be slightly irrelevant.
Title: Re: Dom3 Round 10
Post by: Stworca on May 12, 2013, 05:30:26 pm
Trust me when i say, that setting Pan to AI will change nothing. The nation is a giant on glass legs. ONE glass leg, even. Not likely to fall in 10 turns, but not likely to grow either.

Perhaps it's the staled turns + AI moves that ruined it to what it is now. Perhaps the previous pretender.
While it can be salvaged by some of the vets, it'd be no easy task.

(as in: i was interested in joining, until i viewed it)
Title: Re: Dom3 Round 10
Post by: Karlito on May 13, 2013, 08:52:21 am
Hmm, Pangaea has its turn in. I take that to mean a sub was found?
Title: Re: Dom3 Round 10
Post by: Stworca on May 13, 2013, 08:55:36 am
I was asked to turn it to AI, as it used my e-mail.
Title: Re: Dom3 Round 10
Post by: Karlito on May 13, 2013, 08:57:33 am
:'(
Title: Re: Dom3 Round 10
Post by: Stworca on May 13, 2013, 09:02:22 am
It's for the best. There was a terribly low amount of site searching done for the 70 turns, half of the kingdom in black candles, and at least 3 major armies were all diseased and without morale. The amount of useful chaff would fit turn 30, not 70.

Despair not, for that player would get stomped.
Title: Re: Dom3 Round 10
Post by: Karlito on May 13, 2013, 09:49:54 pm
So, I hired Ferrus a few turns ago and gave him a Dwarven Hammer so he could start making me stuff. I forgot to rehire him at some point, and AI Abysia snatched him up. They then sent him alone (well, he had 5 clockwork horrors with him), against an Ermorian province with like 30pd. I should really be more careful about my investments...

Honestly, I guess I should just send Cardinal Biggles to wipe them off the map, since in all likelyhood his details have  already been scouted by Ermor.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on May 16, 2013, 09:31:18 am
MentalFather and Thtb staled! :( Well, I don't think either of you missed anything important (unless you planned on teleporting half a dozen Tuatha into the fort I took).

In other news, it looks like Round 11 is already just about over. Meanwhile, this game shows no signs of stopping, much to the chagrin of all involved, I fear.
Title: Re: Dom3 Round 10
Post by: Karlito on May 20, 2013, 10:31:47 pm
Nah, this is awesome. I don't get to play around with late game tactics enough, and Pan's hordes of naked ladies are going to provide an excellent testing bed.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on May 25, 2013, 08:37:31 am
Hey, MentalFather, puntocom, what's up? Both of you staled last turn and were about to stale this turn too. Since the two of you now appear to be 40% of our remaining players (I'll be setting R'lyeh to AI soon), I extended the turn twelve hours (the first time in a while I've bothered, probably due to the 3-day turnover), figuring that maybe you guys were just taking your sweet time about it. Still no turn. I'll extend another twelve hours, but seriously, what's happening?
Title: Re: Dom3 Round 10
Post by: MentalFather on May 25, 2013, 06:48:34 pm
Hi, I'm sorry for that and for the delay answering.

It's Final exam time, and I'm busy with that.
Since I have already lost (Tien'chi communions are too powerful for me :S) I wouldn't mind about becoming AI or just surrender.

It was a funny game anyways. :)
Title: Re: Dom3 Round 10
Post by: Darkwind3 on May 25, 2013, 07:33:36 pm
Hi, I'm sorry for that and for the delay answering.

It's Final exam time, and I'm busy with that.
Since I have already lost (Tien'chi communions are too powerful for me :S) I wouldn't mind about becoming AI or just surrender.

It was a funny game anyways. :)
No problem! My apologies if I seemed a bit short-tempered, but I've seen games ruined by major players dropping out without even an "I have IRL stuff going on got to leave sorry bye!" For what it's worth, good luck on your exams. Mine are already over, so I've got that burden off my shoulders :D

As to my communions, from my perspective, every time one of my armies has fought any significant force of yours, I've collapsed utterly. (Admittedly, the last one might have gone better for me had I not shot myself in the foot with Rain of Stones). I've built probably over a dozen thugs over the course of the game (impressive when each thug costs 50-60 gems to outfit, I would think), of which three survive. Things have been going more smoothly for me now that I have big endgame spells, but I still can't deal with an army of cheap thugs, or so the trend has been anyways, and can only mitigate Thunderstrike spam.

If you want to sub out, would you mind continuing to play until I find one? I can extend the turns if you need more time, for studying or whatever else*; I'd just prefer not to see you stale into oblivion if a sub takes a few days to show up.

It has been fun - you've certainly been a worthy opponent!

*I'll take this last opportunity to say that if you guys need some extra time for a turn, just ask. I won't bite, I swear.
Title: Re: Dom3 Round 10
Post by: Karlito on May 25, 2013, 11:59:07 pm
I must have destroyed seven or eight hundred Pangaean units this turn, and the divot in the army graph is disappointingly small. I suppose I just need to repeat that procedure every turn for the next fifteen turns...
Title: Re: Dom3 Round 10
Post by: Darkwind3 on May 28, 2013, 06:13:52 pm
Postponing the turn 36 hours in the search for subs.
Title: Re: Dom3 Round 10
Post by: puntocom on May 29, 2013, 12:13:03 pm
Hey,

sorry for the stales, I had some RL issues. I will start again with the turns.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on June 08, 2013, 11:22:09 am
Sorry for the stale, folks! That one was entirely my fault. I didn't bother checking when the turn was due and let it slip. I even got a notification before the turn was set to host but I ignored it. As admin I should probably be a bit better about getting in my turns :P

R'lyeh has been doing surprisingly well for itself, for being AI and at war with everyone surrounding it. Pangaea too.
Title: Re: Dom3 Round 10
Post by: MentalFather on June 11, 2013, 03:34:03 am
The turn is here!

There is something you will enjoy, Darkwind :P
Tooth and nail!
Title: Re: Dom3 Round 10
Post by: Darkwind3 on June 21, 2013, 12:16:13 pm
I'm far from dom3 for the weekend, so I'm postponing the turn 24 hours. I just don't have the time to give this turn the attention it deserves.

Looks like C'tis decided to throw out Arcane Nexus, and Pythium is playing with Wishes. That's ballsy of both of you. We'll see how long that lasts :D
Title: Re: Dom3 Round 10
Post by: gman8181 on June 21, 2013, 12:41:44 pm
My nation is peace loving and super friendly!  I've only ever acted in self defense.  It just so happens I need more resources for my self defense :)).
Title: Re: Dom3 Round 10
Post by: Karlito on June 21, 2013, 03:46:05 pm
I kind of stopped being in it to win it once Pangaea went AI and fighting got a bit tedious. It's not often that I get to use end game spells though, so it seemed like a good opportunity.
Title: Re: Dom3 Round 10
Post by: gman8181 on June 24, 2013, 10:28:05 am
Alright I just made a new gmail account.  How would I go about getting my turns sent there instead of my old email?
Title: Re: Dom3 Round 10
Post by: Darkwind3 on June 24, 2013, 06:41:26 pm
One of the Llamaserver's admin powers is to change the email an address is sent to. For that, however, the admin would need to know your new email account (so they can switch it over). In this case, the admin is me, so just PM me the new email and I'll set that as the new email for C'tis.
Title: Re: Dom3 Round 10
Post by: gman8181 on June 25, 2013, 11:38:47 am
Almost forgot to mention but I'm going on a 3 day camping trip starting tomorrow, so I might be needing a turn extension if possible.

I'm back.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on July 03, 2013, 01:49:42 pm
Ermor has staled three times now. I've attempted to contact Puntocom, but haven't received a reply. I'll try a little longer, but I'm going to start searching for subs soon.

Karlito has also staled twice now. Anything up?
Title: Re: Dom3 Round 10
Post by: Karlito on July 03, 2013, 08:59:51 pm
Twice really? I guess I haven't been thinking about the game too much. At this point I'd honestly be fine calling the game in favor of T'ien Chi, unless the rest of you want to band together to try and take him out (I have low confidence in this plan's success).
Title: Re: Dom3 Round 10
Post by: gman8181 on July 03, 2013, 09:07:18 pm
*Shrug*  I'm actually doing quite nice, churning out a supercombatant every couple turns.

That said, I'm only playing because you guys needed a sub.  I don't really have my heart in this game as I haven't been playing from the start.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on July 03, 2013, 09:34:06 pm
Twice really? I guess I haven't been thinking about the game too much. At this point I'd honestly be fine calling the game in favor of T'ien Chi, unless the rest of you want to band together to try and take him out (I have low confidence in this plan's success).
Me? Really? I've been thinking about asking everyone if they want to call in favor of you or gman! I would probably be in a decent position if I hadn't feebleminded my S6 Oracle forty turns ago (I actually don't know how long it's been, but quite a while). As it is, I have no access to Wish. My main advantage is versatile communions and so much fucking money (I seriously have a bank of 7000 gold right now). Money only buys chaff at this point, and you have versatile communions as well as a pretender who can actually wish, while gman has high death, which means GoRed Tartarians - and apparently also Wish, since he's got a Seraph camped on Ermor's capital. I've been spamming clams, but I assume you guys have been doing that too - gman is definitely in a position for that, and I imagine you've connived your way into W3N1 as well, Karlito.

Eriu and I have been trading blows for quite a while now and I despair of ever defeating him (I imagine Mentalfather feels likewise). If it weren't for that, maybe I'd be in that sort of winning position. Like you guys have said, my heart's not really in the game any more either.

Honestly, I was wrong to let Pan go AI rather than searching harder for subs. They've been doing quite well for themselves so far, though maybe just because no one's mustered up the will to really go on the offensive yet due to perpetual war.
Title: Re: Dom3 Round 10
Post by: Neonivek on July 03, 2013, 09:44:00 pm
I have no say, my knowledge of the current battlefield is zero.
Title: Re: Dom3 Round 10
Post by: Karlito on July 04, 2013, 01:26:08 am
I imagine you've connived your way into W3N1 as well, Karlito.

Pbbbbt! Nope. I've spent too much time playing CBM to actually consider that when it mattered. I suppose I could wish myself enough nature gems to empower the right Arch Theurg now, but it really wasn't a good option before. Honestly, my only weapon right now is a dude who can cast Master Enslave with like +8 penetration. All my supercombatants have bit the dust, and I haven't bothered to replace them (I wasted like 230 gems on a porrly geared Seraph. Man, did that sting.)

I guess this game has been boring me for a while. You know, the only player I've actually fought was Caelum, and that lasted like 5 turns. It's been independents and AIs the whole rest of the time.
Title: Re: Dom3 Round 10
Post by: MentalFather on July 04, 2013, 09:13:37 am
The East lands were more funny, since we got perpetual war since turn 30 approx.

I was fighting Ulm because he attacked me with no reason, and then Ermor asked me for help (he was being attacked by Caelum, Abysia, C'tis and Tien'chi). I accepted, since he was a powerful ally.
When Caelum got defeated by Ermor and retreated, she said Tien'chi was the boss of the coalition (in other words, of course). So the big menace was Tien'chi leading everybody to the big nation: Ermor.


So the next turn I sent 15 Sidhe lords to Tien'chi, to 5 different provinces. Every attack was a success (I think he wasn't expecting that).
Nex turn I continued attacking with my raiders, and a few turns later Puntocom said me to attack 2 provinces, so the retreaters of a big war against Tien'chi couldn't survive.

And that was a really great strategy: We take down Tien'chi's army a lot.


But then I had a big big problem I didn't expect. I was attacking Ulm at the same moment with my main army (10 tuathas and 25 sacred units with glamour [I don't remenber their name, but they are Sidhe guys]), but even if Ulm became AI, I couldn't siege Ulm's 800 defense castles with my 30 people army. So I sieged Ulm's 3 castles, this way the IA couldn't annoy me conquering provinces.

And then, with all my problems with Ulm and my attack with Tien'chi, Ryleh and Marignon started attacking me (at that moment I thought they were allied with Tien'chi, but now I'm still not sure about that, maybe they just attacked me). So I was fighting with 4 guys. A Sidhe lord full equiped stomped Marignon, so he wasn't a problem.
But everybody was Mental attacking my sidhes and thuatas, and I started to recruit Sorceresses from an independent province Tien'chi gave me. I build Astral caps, so I had A3 mages, and send them to protect every province I had sidhes.

A lot of mages were feebleminded (I think some of them were ryleh's) and I don't remember the message, but at that moment I knew Tien'chi's god was feebleminded by me. I don't remember if the message was "An enemy mage called [ Name of god] has been diseaded for life" or something like that. But I was sure Tien'chi was without a useful god.

But then Tien'chi started with the Gargoyles... At that moment I couldn't deal with supercombatants with 80 hp with my 15 hp sidhe lords.

He sieged me with 2 gargoyles and a Golem, I think. I was so stupid to think a Frost ring in my pretender was going to protect my pretender from every damage of a Frost brand (it could sound logic, but it doesn't protect) and I lost my pretender and my Mother oak enchantment.


I researched and started to build Axes of Hate to deal with the supercombatants.


I knocked down some golems, some others knocked me.




At this moment I'm fighting Tien'chi with tooth and nail, countering his Communions and slaying every chinese that goes into my lands. But it's not working so good.


I think Tien'chi can't conquer me at the moment, and if C'tis attacks him, Tien'chi can fall down.




Ermor stopped talking to me since a lot of time ago, and I'm almost sure he is sending the turns empty. He didn't even defend himself from Tien'chi's forces since 20 turns ago.
Now Tien'chi controls almost every Ermor province, but he is still beatable.


I can't win, since Eriu isn't a late game Nation, so I don't mind if win finish it.
Also the game is a bit funny, not so boring. I don't have my heart in it (10-15 turns ago I would have said "YES!" to finish the game, but now I'm fine), but this game still has something to offer me. I learned a lot of things this game: countering astral attacks, countering communions, building thugs, and a lot of things. Also I learned that my perfectly scripted mages to cast Storm, Rain, and Storm power (this way Sidhe lords with 2 Air can cast Thunder strike too) don't cast Storm, don't cast Rain, and cast whatever they want. Stupid AI of mages...  : (

What are your thoughts about this game? Onlie Karlito, Darkwind and me are veterans of the game... I would want to have here Puntocom, C'tis guy, Scriptwolf and Ryleh first guy, to say what did the game teached to them, but they staled without end. :(



Anyways, good game guys. :)
Title: Re: Dom3 Round 10
Post by: gman8181 on July 04, 2013, 01:21:27 pm
Hey I don't think I staled once since I started playing Ctis!

Honestly it wasn't too much of a learning experience for me.  I'm used to equipping generalized supercombatants from my single player games and I also use communions a lot in single player.  The things I really don't have much experience with are creating specially equipped thugs and SC's for special situations.  Actually thugs in general, I don't have too much experience with.  I normally skip that phase and go straight for the big stuff.

Since starting this game, I think Ermor has been my only opponent and they've been staling a lot so I'm don't feel too proud about beating them back.
Title: Re: Dom3 Round 10
Post by: MentalFather on July 04, 2013, 02:31:09 pm
Hey I don't think I staled once since I started playing Ctis!

Honestly it wasn't too much of a learning experience for me.  I'm used to equipping generalized supercombatants from my single player games and I also use communions a lot in single player.  The things I really don't have much experience with are creating specially equipped thugs and SC's for special situations.  Actually thugs in general, I don't have too much experience with.  I normally skip that phase and go straight for the big stuff.

Since starting this game, I think Ermor has been my only opponent and they've been staling a lot so I'm don't feel too proud about beating them back.

When I said "the C'tis guy" I was refering to the C'tis player we had before you :P
Title: Re: Dom3 Round 10
Post by: Darkwind3 on July 05, 2013, 06:54:44 pm
There doesn't seem to be much enthusiasm for the game among the remaining players. No one has called for the game to end, but do you guys think that would be a good idea? I think it would end without a winner, though, if we do - no one is in a terribly dominant position. I feel like it's become more of a slog, and I would be alright with the game ending here - victory for anyone feels quite far off, and all I have to look forward to is fort spam and continuing to trade blows with Eriu. I imagine the outlook for everyone else is rather similar.

Given the number and size of the AIs (including Ermor provisionally in the AI category), I feel like any victory would be kind of tainted by both the significant resources of the AIs who could have posed a great threat, and the sheer drudgery of fighting through them.
---
Mentalfather's done a retrospective, so I may as well. I've definitely learned a lot from this game. My mistake against Ermor was resting on my laurels - Fire Arrows/Wind Guide archers are badass but they will only get you so far, and Ermor crushed me by bringing mages to a battle where I wasn't expecting that sort of opposition. Puntocom basically brought me kicking and screaming to the midgame.

I also learned a lot about thugs, too. Golems are pretty damn great thanks to Teleport/Returning, though it eats up your astral income quite fast. Because this was a Vanilla game, though, I got away with it. In CBM I expect I'd rely significantly more on Gargoyles. Otherwise, MA T'ien Ch'i doesn't have much access to thugs (and no access to SCs in Vanilla, though CBM would change this I think thanks to Ettins/Wendigos). Honestly, solo raiders are all about force estimation - you go where your enemy won't be. Two or three thugs properly geared ought to take out basically any amount of PD, but with only one you have to be careful. (Also, don't bring along units. Losing because of imps or whatever dying in droves and auto-routing has been the bane of several of my thugs.)

I can actually get literally every path in the game in my communions right now, but I don't feel nearly as versatile as that sounds. Mostly, it's because that gives me nothing to counter Thunderstrike spam past killing the Tuatha first. I can mitigate it with resistance and fatigue spells, but with 30 casters that still chews up any army that's not thousands of units large. In a nutshell, that's why I've been at war with Mentalfather for so long - I can't actually stop him from destroying any army I bring to bear against his main taskforce.

I don't think either of us gained anything from this war that was worth its cost. Honestly, we'd probably be better off declaring peace, but I'm not even sure whether that's possible by this point.

In conclusion: what T'ien Ch'i gains in MA probably isn't worth what you lose from EA.

And then, with all my problems with Ulm and my attack with Tien'chi, Ryleh and Marignon started attacking me (at that moment I thought they were allied with Tien'chi, but now I'm still not sure about that, maybe they just attacked me). So I was fighting with 4 guys. A Sidhe lord full equiped stomped Marignon, so he wasn't a problem.
I can't say I organized the initial war against Ermor (Boksi was the one who approached me about it), but I definitely encouraged Marignon and R'lyeh to attack you. That was probably an entire in-game year before they actually bothered, though.  It worked out rather poorly for them, it would seem.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on July 07, 2013, 09:48:24 am
I imagine everyone wants to continue, then? I ask because this is relevant to Ermor's fate - I meant to turn them AI, but it turns out Ermor actually has shitloads (this is the technical term) of gems, easily enough to turn the tide of the war. If the game is going to continue then I'll start searching for a sub as fast as I can, because turning Ermor AI would be an absurd waste.
Title: Re: Dom3 Round 10
Post by: gman8181 on July 07, 2013, 09:52:15 am
Like I said before, I don't care much either way.  I'm simply playing because you all needed a sub but I don't mind this continuing if you guys want it to.
Title: Re: Dom3 Round 10
Post by: MentalFather on July 08, 2013, 03:31:17 pm
I don't mind. I just wanted to play 1 or two more, since you have a big army and I wanted to do a final battle or something.

But AI are invading me, and I can't hold my lands anymore. Pangaea and Ryleh are attacking me everywhere with a few troops, and sometimes the attacks are successful.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on July 09, 2013, 06:18:04 pm
Many thanks to Gallarcher from dom3mods for taking over Ermor for us! It's definitely an unusual position, so I'm glad you were willing to take a shot at it.
Title: Re: Dom3 Round 10
Post by: Gallarcher on July 09, 2013, 06:47:36 pm
Thanks for inviting me. I'll fight the good fight as long as I can.
Title: Re: Dom3 Round 10
Post by: gman8181 on July 09, 2013, 10:16:13 pm
I won't have access to a computer for the next two days, so if it looks like I might miss a turn, that's why.
Title: Re: Dom3 Round 10
Post by: MentalFather on July 13, 2013, 03:03:20 pm
I can't believe I won that fight...
I REALLY hate Gifts from Heaven... and you are so lucky with that spell too. :(

Anyways this game is a bit boring. You have my vote for finishing the game.
Title: Re: Dom3 Round 10
Post by: ThtblovesDF on July 14, 2013, 08:31:42 am
long good recap

You did feeblemind ryl'ehs god and a lot of the mages, I was trying to avoid the areas where I could spy a sorcees shown by astral-spying, but the side are of course glamours and hiding very well...
Title: Re: Dom3 Round 10
Post by: Darkwind3 on July 15, 2013, 07:53:18 pm
Given that no one seems particularly interested in continuing this game and Karlito has continued staling, I'm thinking of shutting it down. However, Gallarcher recently subbed in and I'd hate to have you go to all this work for nothing without giving you some say. What do you think, Gallarcher? Obviously, if we end now, you won't have had much time to stage a comeback, but hopefully you won't have invested too much time in the position regardless.

Apparently I charmed a Sidhe lord at some point in that clusterfuck of a battle? I don't even know. I'm glad I finally managed to inflict some losses on you, even if a lot of it was just an F5 set to Flame Storm x5. Of course, given Ermor suddenly grew a spine (thanks for subbing in Gallarcher! :D ) I don't think you're out of the war quite yet, Mentalfather, though that may not even be a good thing anymore.
Title: Re: Dom3 Round 10
Post by: Gallarcher on July 16, 2013, 02:21:37 pm
I'm happy I managed to sucker punch a few c'tis supercombatants but really it's only a matter of time before he throws something designed to kill me and that will be that. I'm happy with ending it if you guys aren't having fun. I'd like to thank you all again for inviting me. It's been pretty cool to see lategame stuff. I don't usually play middle era.
Title: Re: Dom3 Round 10
Post by: Darkwind3 on July 16, 2013, 08:46:17 pm
No one is interested in continuing, so I think this game is officially over. Perhaps we should declare Pangaea's AI honorary winner, given what havoc it's managed to wreak?  :D

Thanks to Thtblovesdf, gman8181, and Gallarcher for all subbing in! All of you came into difficult positions and I'm glad you helped out. And thanks to Mentalfather for fighting me to a standstill for sixty turns ;) We must have been at war for about 90% of the game's life, and you certainly never made it easy for me.