Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Manze on November 19, 2012, 02:45:17 pm

Title: [Succession] Adventurer's Retirement home II: Now with 20% more cursed pants!
Post by: Manze on November 19, 2012, 02:45:17 pm
Since life got in Sappho's way, I'm taking over management of the Adventurer's Retirement Home. It's a fortress left occupied through DFHack in which legendary heroes can retire in peace.

Original thread (http://www.bay12forums.com/smf/index.php?topic=113768.0)


Spoiler: Graphical Tour (click to show/hide)


Game-specific rules:

The objective for each adventurer is to retire in Releasedsouls, the retirement community. The map location will be provided below. Not just anyone can be accepted into the community, however. Only the best of the best will earn a spot! To be accepted to the community, an adventurer must have:

-An item of significance to be contributed to the exhibition hall. Up to you what's considered "significant."
-A title.
-At least 3 legendary skills.
-Discovered or explored at least one "new" location. This can be as simple as discovering and clearing out an animal's lair, or as involved as cleansing an entire dark tower. Also accepted would be exploring a player-made fortress for the first time, finding and completing a labyrinth, finding an entrance to the underworld, etc.

The adventurer must then make their way to the retirement center, put their item on one of the tables in the exhibition hall, claim a room, drop most of their items there to mark it theirs, and retire. YOU MUST RETIRE ONCE YOU MEET THE REQUIREMENTS, IN ORDER TO PRESERVE SOME ADVENTURE IN THE WORLD FOR FUTURE PLAYERS.

The retirement center is STRICTLY NON-VIOLENT. This means you may NOT attack anyone there, and you also may not bring any hostiles into the retirement center such as zombies or bogeymen. If you're not strong enough to fight off the bogeymen yourself before you get there to avoid disturbing the peace, you are probably not good enough to merit retirement anyway. Henchmen are also not allowed unless they somehow also meet the requirements to retire - use your own judgement on that one.

Each turn will last one week. Turns may last a bit longer as long as updates are frequent enough, but that's mostly up to whoever is next on the turnlist.

If your adventurer dies, you may start a second one. If the second adventurer dies, you may start a fort, but please either abandon it or get it killed off when your one-week turn is up.

Rules might be tweaked in the future if necessary.



Spoiler: Maps (click to show/hide)




Turnlist:
1. Sappho - completed
2. melkorp - completed
3. Eric Blank - completed
4. Broken - completed
5. uber pye - completed
6. DrunkenCaveOgre - Skipped
7. Replica (turn forfeited)

8. Manze - Completed
9. Sprin - Turn moved
10. Bralbaard - Completed
11. Sappho - Turn moved

12. melkorp - Completed
13. Hanslanda - Completed
14. Sprin - Turn Moved
15. Saphho - Skipped

16. Vodrilus - Completed
17. MrWillsauce (http://dffd.wimbli.com/file.php?id=7149) - Completed
18. xominxac (http://dffd.wimbli.com/file.php?id=7165) - Completed - Nov 19 2012 - Nov 23 2012
19. NCommander - Turn moved
20. Sprin - Turn moved
21. Manze (http://dffd.wimbli.com/file.php?id=7200) - Completed Nov 30 2012 - Dec 6 2012
22. NCommander - Turn skipped
23. Sprin - Turn skipped
24. NAV (http://dffd.wimbli.com/file.php?id=7263) - Completed Dec 22 2012 - Dec 30 2012
25. Bataille - Skipped
26. Eric Blank (http://dffd.wimbli.com/file.php?id=7347) - Completed Jan 20 2013 - Jan 27 2013
27. Slothmann400 - Skipped
28. Objective (http://dffd.wimbli.com/file.php?id=7397) - Completed Feb 7 2013 - Feb 15 2013
29. DarkerDark (http://dffd.wimbli.com/file.php?id=7431) - Completed Feb 18 2013 - Mar 01 2013
30. Scruffy - Skipped
31. Sappho (http://dffd.wimbli.com/file.php?id=7502) - Completed Mar 14 2013 - Mar 24 2013
32. MrWillSauce - Skipped
33. Vodrilus - Skipped
34. Pie Maker - Skipped
35. Larix (http://dffd.wimbli.com/file.php?id=7641) - Completed May 6 2013 - May 8 2013
36. Scruffy - Skipped
37. Reilnur (http://dffd.wimbli.com/file.php?id=7739) - Completed
38. Spish - Current
39. HugoLuman
40. notquitehere
41. Scruffy
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: MrWillsauce on November 19, 2012, 02:57:45 pm
ptw
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: DarkerDark on November 19, 2012, 02:58:20 pm
I love following Bralbaard's adventure museum and would love to have a crack at exploring an old abandoned fort someone's left for me!

Sign me up!
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Mephansteras on November 19, 2012, 03:07:26 pm
Posting to watch the new thread.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on November 19, 2012, 04:07:10 pm
I'm ready to go, will be gone Wednesday, Thursday, Friday but should still be able to finish.

Ok, got my adventurer. Meet Nemile Cequovafoli. (Know what I just noticed? Sharktangled, crooked teeth, coincidence?)

(http://i.imgur.com/Uq5Ya.png)
(http://i.imgur.com/cXtRs.png)

She's not much for now but after her trials in the wide world  she will head to the retirement home (first elf?). How many people have actually made it back? I can't remember.

One more thing, I changed to Phobeus temporarily cause I don't want to spend extra time getting used to ASCII.

More pictures. I've been training all day, running back and forth on this massive bridge

(http://i.imgur.com/nFOTih.jpg)
(http://i.imgur.com/kKOSkh.jpg)

and then swimming in the river.

Fed up with trying to cram in all that at once (more than halfway to legendary in 4 skills), I head to the dungeons to rack up some kills. Hmm, a kobold in hand and up goes the wrestling skill.

(http://i.imgur.com/YwoByh.jpg)

Sorry if I'm spamming you guys. One last update for tonight. Killed every last kobold in the dungeon. In the meantime, my ex-partners have taken up residence in the dungeon themselves. I was running into a room of kobolds when they just stop, either waiting for me to die so they can leave (must have had a pact with the kobolds) or stupid enough to not tell where I went, so now some humans and elves live in that dungeon.

I don't plan on making double posts so I'm just going to modify my current post until someone else posts.

Join us today on Dwarf Fortress Murder Mysteries!

Our first participants were found in a random cave. Four dwarven bodies all piled an top of each other.

(http://i.imgur.com/NxeOdh.jpg)

Anyone have a clue as to where they came from?

Next up is a random dwarf in the middle of nowhere.

(http://i.imgur.com/4LH3xh.jpg)

In other news, an elite kobold swordsman was yelling profanities at me for killing his friends.

(http://i.imgur.com/8iuvqh.jpg)

Either that or telling me he killed those random people I found lying around his camp.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on November 20, 2012, 07:08:11 pm
Don't worry about spamming us if it continues with updates. Updates are awesome.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on November 20, 2012, 07:54:58 pm
Speaking of more updates. After finding that camp where everyone wasn't dead already and killing the leader, I head over to the lord in the area to finally get a quest. To the far east lies a camp where a bandit by the name of Godan Squeezeleopard must be killed.

Along the way my human companions decide to torture a lion by bashing every part in its body and then its head again and again.

(http://i.imgur.com/IVuTrh.jpg)

The nearby elephant turns the table and almost kills the humans instead. Here they are lying in pools of their own blood.

(http://i.imgur.com/qiHc4h.jpg)

As my companions lose me yet again (1600 speed), I finally get my first legendary skill. I can ambush people while running at them now. It sure pays off as bogeymen decide to attack me but since I was hiding in the first place they couldn't find me.

(http://i.imgur.com/fIg5Jh.jpg)

My iron greaves came in handy that battle because they would always aim for my legs.

As I expected, the battle was no probs. That done I think I'll explore the various forts or something. This land is something fierce though, elephants and unicorns living in harmony. Sounds like the best place for me to start my fort once I'm done here.

Oh yeah, loving the title.

(http://i.imgur.com/3GtAsh.jpg)

Nemile Sharktangles the Tear of Amber.

Wewt! Don't have to be gone for three days like I thought I was supposed to. Anyways, here's an update on my skills and attributes.

(http://i.imgur.com/4yT3Ph.jpg)
(http://i.imgur.com/8AbNah.jpg)

Also, massive river I jumped in, been swimming for about half an hour, no ramps up...

(http://i.imgur.com/8FwrDh.jpg)

At this rate the next skill that will be legendary will be swimming.

After getting out of that river I decide to check out the dungeon in the next town. Let me tell you, it felt like eternity walking through there with the FPS at a constant 10 (was watching video but didn't feel like turning it off), and life flashed before my eyes the moment I walked into this door.

(http://i.imgur.com/mbup5h.jpg)

If you can't tell whats going on here, there are two people right next to the door waiting to ambush anyone who gets through and next to them is their captain who appears to be a master bowman. Thank goodness my ambushing skill is so high.

You know, this is getting just slightly annoying... In almost every bag I open are the makings of a copper factory.

(http://i.imgur.com/Ouf7Bh.jpg)

Ugh. I think I've had enough of dungeons and sewers for one day. If you guys want to find an olm woman, here's the map and all you need to do is head a little to the right and then in between two buildings is the sewer entrance.

(http://i.imgur.com/NECAlh.jpg)
(http://i.imgur.com/5hXcoh.jpg)

Are you kidding me? I got ambushed by these? SNAIL MEN? Blobobeebus!

(http://i.imgur.com/ZTJUUh.jpg)

False alarm, it was two kobolds behind some trees. Anyways, got my three legendary skills, here they are.

(http://i.imgur.com/LtjYDh.jpg)

I'm gonna try and bring up misc user up to legendary as well, (double shields for weapons).

Here's my items. A masterful copper crossbow and quiver from the captain.

(http://i.imgur.com/unbhOh.jpg)

I have my title and I've discovered countless rivers while also getting on top of a mountain. Currently heading to retirement home.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on November 21, 2012, 04:52:47 pm
...Snail man ambush? Seriously? How on earth do they manage that? They should be extremely slow.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on November 21, 2012, 05:33:33 pm
Ooohhh... Do I want to try and kill It?

(http://i.imgur.com/NScMGh.jpg)

So tempting.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: MrWillsauce on November 21, 2012, 05:35:05 pm
Yes, but be very sneaky and careful. You might want to rustle up a huge gang of distractions soldiers before you attack it.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on November 21, 2012, 09:53:30 pm
Just came back from fixing a computer. Anyways I'm literally in the middle of nowhere and I crossed so many rivers getting here there is no way any "friends" will make it there. The closest town is almost a week away.

(http://i.imgur.com/JrXJ9h.jpg)

I'll give updates as I battle.

Noticing all the skeletons, I place them all together to find out who they were.

(http://i.imgur.com/OLRAth.jpg)
(http://i.imgur.com/RjxoQh.jpg)

Augh! It breathes !!FIRE!!

I proceed to throw the corpses at it with the grim satisfaction that the people it killed will be its demise.

Sorry guys I forgot to show you its description.

(http://i.imgur.com/IcgKwh.jpg)

I've been damaging it a bit by now.

That was anticlimactic...

(http://i.imgur.com/tUEhnh.jpg)

HAHAHAHAHAHAHAH!

(http://i.imgur.com/WpTs5h.jpg)

So your planning to kill me grandpa? Well your old age caught up with you.

Hoho, a yeti? It decided to attack me, I wonder what it tastes like?

(http://i.imgur.com/AsGNwh.jpg)

Shoot, It's actually one of the hardest opponents I've faced so far, I'm having to dodge and roll away because its almost at fast as I am.

You have fought well young Yeti. In your honor I will take your skull back with me.

Found a secluded Vale in the mountains. About twice as long as shown on this picture.

(http://i.imgur.com/uuYMwh.jpg)

I am currently traversing the world, seeing as much as possible before I head for retirement. First off is Sweethoney, the Palace of Love.

Another Yeti, not going to bother to place a picture for it. This one is named, Zunek Minesplit.

In the far north west corner of the globe lies a mystery. An ancient temple to an unknown deity, fallen to ruin. Skeletons lie about the area but their killer is nowhere to be found.

(http://i.imgur.com/XoPMGh.jpg)

Whats this? Found a fort, so far there is a dwarven baby and a fish cleaner by the name of Nish Mosuskan, a Chief Medical Dwarf by the name of Litast Windentered, an Architect by the name of erith Numberwheels, an Expedition Leader by the name of Datan Tingales, ect... Here's a picture of the actual place and one of em.

(http://i.imgur.com/0OtZ7h.jpg)
(http://i.imgur.com/h9tk6h.jpg)

Heres the second floor of the fort.

(http://i.imgur.com/NLX2Zh.jpg)

Having no access to the lower floors I head out only to be ambushed by bogeymen, the nearby dingoes decide to step in and help me trash  the bogeymen.

(http://i.imgur.com/8vhfCh.jpg)

Any requests as to what I should do before heading over and retiring?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on November 22, 2012, 01:51:26 am
Well if you meet all the requirements, you should probably head over and retire before you clear the entire land of quests. Or you could try and enter Dikelures. >.>
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on November 22, 2012, 02:39:55 pm
Yeah, I feel I've met the requirements. I'm currently drowsy and crossing a land filled with zombies...

For those looking for a quest, there is a goblin boss in the catacombs of tongueslapped? Strange name.

This is my favorite way of killing bogeymen.

(http://i.imgur.com/oxuwih.jpg)

And no I am not a vampire, nor a necromancer nor a were and not a husk either. Just plain old elf.

Yep, rip em to shreds with my teeth and then throw said parts at them.

(http://i.imgur.com/dJ40uh.jpg)

Another quest for you guys, in the town of Grizzlysquids is Orid Inkedwhispered the overlord. He is in Slowumbras the catacombs.

I head inside a cave next to an abandoned fort. Everywhere on the ground are dead kobolds, it appears this was their treasure cave. I head deeper into the depths a lone young kobold blocks the way. He was the last in this cave.

I'm at Dikelure. The ground is covered in ashes and Woah that's a lot of weapon traps.

I would hate to run that gauntlet.

(http://i.imgur.com/WGMeXh.jpg)

I feel like a nub but isn't it possible to pull levers in adventure mode? And if so how? Through I? That isn't giving me any options.
Nvm, figured it out. Use u on a lever.

I find it amusing to report my success to a ghost.

(http://i.imgur.com/rteVjh.jpg)

Oh sh*t. I am currently running for my life as a ghostly hammerdwarf is chasing me.
Ha! Disaster averted. I have two ghost recruits now lol.

Hmm, did this little beasty take your fort down?

(http://i.imgur.com/dsCoFh.jpg)

Will I survive this fight? Lets find out.

(http://i.imgur.com/aC8zHh.jpg)

Meh, flame monsters aren't all that strong.

(http://i.imgur.com/wRkzMh.jpg)

Did a stupid thing there. Tried to take his flame with my so my upper fat started melting. When I woke up it was no longer there, in the meantime I found the mayor on a lower level hiding from an ash specter. Said ash specter is dead now.

I'm taking a big risk here, and if I die I probably deserve it because I used reveal to get to the spire. Way too long to get there otherwise, I'm sorry guys.

(http://i.imgur.com/wKw5Oh.jpg)

 Now question is, should I be the first elf in hell or do I head home?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on November 23, 2012, 10:48:24 am
...If you fall in there's no way up. Just so you know. I dug straight to a hole. And you should probably head for ReleasedSouls, to be fair. Although if you could retrieve all of Dikelures' priceless artifacts for the fort that'd be great.

EDIT: Wait, you found the mayor? He was last seen locked up in a room by a chain. Where he'd spent three years with no interaction. Because, you know, he's a vampire.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Vodrilus on November 23, 2012, 11:28:08 am
Aaand posting to watch. I wonder if there are any shiny weapons left in my fort... 8)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: NAV on November 23, 2012, 04:19:52 pm
Save some adventuring for the rest of us!
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on November 23, 2012, 06:20:29 pm
Can you give me a list of a few of the artifacts so I can look out for them while I'm still here?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on November 23, 2012, 07:34:19 pm
Picture of list from old thread (http://img.photobucket.com/albums/v223/manze/DF%20Adventurer/artifacts.jpg).
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on November 23, 2012, 07:58:14 pm
I'm out. Anyways, almost at the retirement home. Should be there within the next hour.

Bloated Troll ambush.

(http://i.imgur.com/Hu5aYh.jpg)

Nothing is standing in my way now.

Woah. FPS dropped to 0 once I've entered the ReleasedSouls. I'm hoping it to go back up again or this will be the longest thing yet...

#&$^@*%(@! 0 FPS... taking me a minute to move about 10 spaces...

ngh, almost there! 20 more spaces!

Done. Will be uploading save soon.

(http://i.imgur.com/aIhuWh.jpg)
(http://i.imgur.com/KrPm3h.jpg)

Save almost up, next person get ready.

Just noticed

...If you fall in there's no way up. Just so you know. I dug straight to a hole. And you should probably head for ReleasedSouls, to be fair. Although if you could retrieve all of Dikelures' priceless artifacts for the fort that'd be great.

EDIT: Wait, you found the mayor? He was last seen locked up in a room by a chain. Where he'd spent three years with no interaction. Because, you know, he's a vampire.

Yep, hes just chilling in a massive area what appears to have been a storage area. No chains, was hurt but only yellow. Demons were in the area but I cleaned em up.

http://dffd.wimbli.com/file.php?id=7165 (http://dffd.wimbli.com/file.php?id=7165) Here's the link.

One thing I forgot to mention, I reverted back to ASCII graphics and there appeared to be zombies downstairs in the arena (used reveal because it was so slow...), a master swords dwarf necromancer was raising stuff and there were unicorns in the dining room next to a dead body.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on November 24, 2012, 09:40:32 pm
NCommander has been PMed that it's his turn.

~~~~~

Huh. Necromancers in the fort? That's... strange. Perhaps some enterprising retiree could investigate strange happenings upon his or her arrival.

Also, Xominxac, what skills did you have that were legendary, and what items did you bring to the retirement home?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on November 24, 2012, 11:43:30 pm
Pick up top says it all. Legendary ambusher, fighter (I don't really think that counts), wrestler and Misc object user. Double shields all the way to go.
As for items, a masterwork copper crossbow and rope reed quiver I got from a dungeon captain elf.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: NCommander on November 26, 2012, 05:04:21 am
Sorry for the belated response, I've had limited connectivity since I went home for the holidays. My turn clashes with my turn in the muesum, so if possible, please kick me down one spot on the turn list.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Broken on November 26, 2012, 06:24:27 am
This lives!

I am happy that someone visited the fort i made at last. Altough you did't go to the subterranean levels. I guess i hide the secret
entrance too well.

I will request a turn as well.

P.S The collection of dragon skulls i brought to the museum is not in the list.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Vodrilus on November 26, 2012, 08:04:04 am
A secret entrance? You too? Maybe I should explore your fort just for fun (off-canon and in secret, of course).
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: melkorp on November 26, 2012, 09:21:47 am
Secret entrance into Dikelures??  Agh, I gave up too easy!
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on November 26, 2012, 11:22:10 am
Okay, NCommander, I'll move you down a turn. That makes it Sprin's turn. I'll PM him.

Broken, you've been added to the list. And sorry about forgetting your collection, but I went through the old thread and didn't notice it.



Dikelures didn't have a secret entrance, unfortunately. It had a main gate, which I forgot to close, and the trap hallway, which is still open.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Broken on November 27, 2012, 04:52:56 am
The secret entrance of Sweethoney is very well hidden. I wanted to make a fwe clues but i ran out of time.

Also, there are some nice shinnies inside, but they can be hard to find (my bad - i forgot to mark the map as a lair). When i
explored it myself, i needed to check a lot of bins before i found what i wanted.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Scruffy on November 29, 2012, 09:43:00 pm
I'll take a turn if possible.
The turn list seems long though.. I hope that there will be something left to explore.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on November 30, 2012, 12:13:25 am
Yeah there's stuff left to explore, I posted a few places and may be wide apart but the're there. Also, to all future fort makers, make an easy way into your fort to explore apart from your insanely difficult way please.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on November 30, 2012, 01:58:08 pm
It's been 3 (4? whoops) days since I PMed Sprin, and I have yet to receive a response, so I'll move his turn down a couple. I assume NCommander is still in his Museum turn, so I'll move him down another spot. Which makes it my turn. Alright. I'll start tonight.

~~~~~~~~~

Scruffy, you've been added to the list. And don't worry, I'll be making another fort if (when) I fail at adventuring, so at least there'll be that to look forward to.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Bralbaard on November 30, 2012, 02:12:59 pm
Ncommander's turn for the museum was moved a couple of places down on his request as well (he is busy). With a bit of luck his turn for the museum and retirement home will coincide again :-\
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on November 30, 2012, 02:15:08 pm
You guys have no idea how much joy it brings me to see this still going. : )

In fact, stick me at the end of the list. Life is slowly calming down a bit and I may have time in the future to actually play again. If my turn is up and I haven't logged in for a week or more you can skip me rather than waiting to see if I respond to a PM.

Carry on, adventurers!
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on November 30, 2012, 02:16:33 pm
If NCommander's having that much of a problem finding free time for DF, should he not have time when his next turn comes around I'll just give him a free shot at whatever slot he wants when he gets time.

Sappho, you've been added to the list. Great to see you back.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on December 01, 2012, 01:19:40 pm
(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/SnakeDesc.png)


(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/SpawnTown.jpg)

I awoke in a strange town. Didn't look familiar, that's for sure. Been a while since I'd seen houses with walls made from solid oak. And I'm pretty sure that when I went to sleep, I'd been in the jungles around Groznyj Grad.

Kneeling down, I activated my Codec and called the Major. He'd know what to do.

(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Codec1.jpg)
(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Codec2.jpg)
(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Codec3.jpg)
(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Codec4.jpg)
(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Codec5.jpg)
(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Codec6.jpg)
(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/CodecClose.jpg)

Well, might as well follow the Major's orders.

(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Sneak.jpg)

(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/NotRussian.jpg)
Entering the nearby house, I look at the nearest person. Doesn't look like any Russian I've ever met. Feeling safer, I asked him about the surrounding area, mildly surprising him as I stepped from the shadows.

(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Area.jpg)

Huh. Doesn't sound like anywhere even close to Russia.

(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Codec7.jpg)
(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Codec8.jpg)
(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Codec9.jpg)
(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Codec10.jpg)
(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/CodecClose.jpg)

I took the Major's advice and headed off southeast.



(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/DamnedFish.jpg)

What the... Damned fish!

(http://img.photobucket.com/albums/v223/manze/SnakeVenturer/Dead.jpg)

~~~~~~~~~~~~~~

Well. That was... anticlimactic. And with all that effort put into the introduction, too. Note to self: When entering a river, make sure there are no fish in it. I'll probably do my second adventurer in the next day or two.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Eric Blank on December 01, 2012, 02:21:57 pm
Damn that's one angry sturgeon.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: TheZoomZoll on December 01, 2012, 02:26:16 pm
Guess that fish was really hungry.Well,now he has a nice,nice meal that he wont finish in a single day and a title (probably).
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on December 03, 2012, 02:46:14 pm
Expect fewer updates for my new adventurer. I've kind of lost the will to take constant pictures for updates, so they'll mostly be just important things. Although he survived his first bogeyman encounter because a pack of dingos wandered by and engaged them for him.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: MrWillsauce on December 04, 2012, 01:00:57 am
Sign me up for another turn please.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on December 06, 2012, 02:32:14 pm
Well, my second adventurer was doing decently, until I somehow managed to stumble into an area full of undead horses. That went extremely poorly. Save'll be up shortly, I didn't get a chance to make a fort.

I'll PM NCommander that it's his turn. MrWillsauce, you've been added to the list.

Save (http://dffd.wimbli.com/file.php?id=7200)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: NCommander on December 08, 2012, 10:30:38 pm
My life situation seems to stablized at the moment, so I'll see if I can play tomorrow. DL'ed the safe (and DF for Win32).
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on December 13, 2012, 08:05:19 am
NCommander, it's been five days since you posted that you DLed the save. Have you made any progress? And if so, could we get an update?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on December 17, 2012, 08:02:23 pm
Alright, we're going to skip NCommander's turn and move on. NCommander, I'll re-add you to the list wherever you want.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Vodrilus on December 18, 2012, 06:45:32 am
I feel that there's yet hope for me... Please add me to the list once again. ;)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on December 21, 2012, 08:30:28 pm
Vodrilus, you've been added.


No response from Sprin, so I'll PM the next person on the list.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: NAV on December 22, 2012, 01:20:44 am
I will start my adventure tomorrow. Goodnight, and may you dream of slaying ascii dragons.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: NAV on December 22, 2012, 09:49:54 pm
First adventure: Raji Bearddrank the human peasant spearman.
Raji was a small scrawny illiterate peasant from a small northern village. He wanted adventure.
Raji recruited two companions: a stout crossbowman, and a tall lanky spearman. He looted an iron breastplate and a bronze helmet off a  corpse, as well as a troll horn crown.
He was given a quest: to slay a nearby bandit leader. Raji and his two friends set out on their quest, then all three drowned under a bridge.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on December 30, 2012, 02:00:57 am
NAV, it's been a week since your last update. Have you made any more progress, or should we move on?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: NAV on December 30, 2012, 04:25:22 pm
Nothing really worth documenting. I found a unicorn horn horn, then died and dug a stairway to hell in fort mode.

http://dffd.wimbli.com/file.php?id=7263 (http://dffd.wimbli.com/file.php?id=7263)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on January 01, 2013, 03:31:50 pm
Alright, I'll PM Bataille to let him know it's his turn.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: hops on January 11, 2013, 01:25:06 am
...
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Vodrilus on January 11, 2013, 08:19:37 am
Is it just me, or is everybody in some kind of torpor after Christmas? :P
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: hops on January 11, 2013, 08:38:30 am
After centuries of gift-giving, Santa had begun to exact his payment by kidnapping people to work in his factory.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on January 20, 2013, 06:15:25 am
...where did all the epic go, guys? Obviously Bataille is being skipped. So Eric Blank is up, yes?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on January 20, 2013, 06:41:29 am
Oh Christ, I'd forgotten about this. Sorry, guys, that's entirely my bad. Yeah, it's Eric's turn. I just sent him a PM. I'll try not to forget about this thread again.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on January 20, 2013, 06:43:22 am
Hooray!
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Eric Blank on January 20, 2013, 01:10:33 pm
Weeeeeeeeeeeeeeee!

Downloading save now. As slowly as DFFD will let me.

I fully expect to die horribly in a pool of blood and guts.

[edit]

I am a prophet.

Spoiler (click to show/hide)

My damn iron helmet kept me going for gods know how long while I was unconscious. The goblins had a hell of a time killing me, but one of the pikemen finally drove her silver pike right through the helm and into my skull, somehow.

Also, the entire time I was distracted horribly by the sounds of our cats trying to have sex. The male is fixed, but apparently he grieves for his lost testicles. Little Tinker Bell won't shut her damn mouth, though.

So, maybe I'll build a fort? I don't think there's much hope for my surviving to reach Releasedsouls.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on January 20, 2013, 05:07:18 pm
Well remember you have two shots at adventuring, then the rest of the week to build a fort. So you can do both.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Eric Blank on January 22, 2013, 11:23:54 am
Well, my guess was about 100% correct. Second adventurer received a lash to the face before killing anything bigger than a coyote.

[edit]

Just as an update, I am currently constructing a fortress in this world. Hopefully it'll be fun for you guys to explore.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Eric Blank on January 27, 2013, 02:27:22 am
As an update; I'm still going with the fort. I should be able to upload it tomorrow sometime. It won't exactly be all that impressive, I suppose, but it's more than just a hole in the ground and offers reasonable cavern access. And adamantine, if I can get the bloody smiths to process the strands into wafers.

[edit]

I swears I'm tryin! DFFD hates my guts tonight.

Here we go! Happy hunting in the icy north where the yeti howls. (http://dffd.wimbli.com/file.php?id=7347)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on January 29, 2013, 05:44:01 am
Slothman's been informed that it's his turn.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: hops on January 31, 2013, 03:06:32 am
Is Slothman going to do something?
I suggest we should skip him.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on January 31, 2013, 09:03:45 am
Well he has three days from the time I PM him to respond to the thread, so he has until tomorrow to post here.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on February 07, 2013, 06:50:07 am
Welp. It's now been a week since I PMed him and got no response. So that'd make it your turn, Objective.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: hops on February 07, 2013, 08:01:11 am
Cool. I'll try to get something up soon tomorrow.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: hops on February 08, 2013, 03:43:18 am
My first adventurer got killed by bogeymen, the second by a hippo.

Drat.

I guess I'll make a fortress.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Pie Maker on February 08, 2013, 01:30:03 pm
This sounds like fun; could you sign me up?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on February 08, 2013, 04:27:38 pm
Alright, Pie Maker, you've been added to the list.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: hops on February 15, 2013, 08:18:03 pm
I failed horribly.

http://dffd.wimbli.com/file.php?id=7397
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Larix on February 16, 2013, 01:22:20 pm
Hmm, it seems like there hasn't been much successful adventuring going on of late. I'd like to sign up for a turn, see if there's still some adventure left in this world.

I assume cheesing a bit with weasel-wrestling is allowed if i don't use the resultant 'legendary' fighting skill to fulfill the legendariness requirement?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on February 16, 2013, 02:24:56 pm
I know I'm not in charge of the game anymore, but I would say that you can do whatever you need to ensure your survival, short of outright hacking, especially given the low success rate so far. I definitely did a lot of grinding with throwing and whatnot to get my guy to the finish. The old fogeys are getting awfully lonely in the retirement home, not to mention a bit nervous about the looks some of the dwarf staff are giving them...
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on February 17, 2013, 04:00:10 am
If I remember correctly: I had a few issues with slowness at the retierment home so I temporarily "revealed" the map to see what was causing it. There was a dwarven necromancer in the arena fighting some of the (staff?) other members, I don't know if the fps drop was from him or something else but I never found out. Based on the necro part I was talking about, I doubt those "foggys" are bored.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on February 17, 2013, 06:52:55 am
Wait, what, there's a necromancer in the retirement home? ...There's an arena? Is my hangover causing me to miss something (likely enough), or has someone been playin' with my retirement home?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Bralbaard on February 17, 2013, 08:57:11 am
The necromancer would likely be an adventurer who learned necromancy, and then was retired there, I would expect them to indeed raise anything in sight, including museum exhibits. If the necromancer is one of our adventurers it might be wise to unretire him and retire him elsewhere.

As for the FPS slowdown; it seems like player fortresses in this version of DF become buggy after being visited or reloaded to often, somehow they start attracting huge amounts of animals, vermin, and other creatures until it slows down the FPS to a crawl. The same can be seen in Sunkengem in the museum succession game. I also know several fortress succession games had to be abandoned after too many reclaims because of similar issues. I am not sure if this is the problem here, did the site have an unusual amount of animals when it was last visited?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: hops on February 17, 2013, 01:49:26 pm
I suggest building a necromancer retirement home nearby.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on February 17, 2013, 01:58:45 pm
Wait, what, there's a necromancer in the retirement home? ...There's an arena? Is my hangover causing me to miss something (likely enough), or has someone been playin' with my retirement home?

I assumed it was an arena because multiple dwarves were in a large room some z levels down that to me looks like an arena. It could be something else entirely but since they were fighting, I don't know.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on February 18, 2013, 10:20:30 am
Alright, Larix, you've been added to the list. DarkerDark's been PMed that it's his turn.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: DarkerDark on February 18, 2013, 12:57:07 pm
Alrighty... Downloading the turn now.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Larix on February 26, 2013, 11:22:40 am
It's been a while. How's the turn going?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: DarkerDark on February 27, 2013, 03:53:49 pm
Turn's done, I'll get it uploaded either today or tomorrow. I ended up partly exploring someone's fortress. I'm just working on a write up right now, recapping the events.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: DarkerDark on March 01, 2013, 07:28:25 pm
The turn has been uploaded to the DF File Depot!

http://dffd.wimbli.com/file.php?id=7431

Not much happened... except for running into...

Spoiler (click to show/hide)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Eric Blank on March 01, 2013, 11:28:57 pm
Dozens, you say? Well, this certainly isn't my doing... >.>
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Vodrilus on March 09, 2013, 02:54:55 am
Mmm... building a new fort in the same civ might also prove... fun?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on March 11, 2013, 04:51:48 pm
Ah! Hello! Okay! Scruffy's been PMed that it's his turn. Last week was really busy for me.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on March 13, 2013, 06:52:25 pm
Aaaand Scruffy skipped his turn. In the other thread. Which tells me that I should put a link to this thread in my PMs. >.>

It's Sappho's turn, and I've PMed her.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on March 14, 2013, 01:23:25 am
Yeah, scruffy is so busy he posted in the wrong thread. ;P
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on March 14, 2013, 01:44:56 am
Hey guys. I will try to do my turn over the weekend.

Also, whatever happened to writing stories about your turn? Even if you fail, the story is all of the fun for everyone who is not playing at the moment. I promise you all a story with lots of pictures, even if I die in the first ten minutes.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: hops on March 14, 2013, 04:03:06 am
I actually even made a fake (not the cheating kind) screenshot of my character, who was supposed to be a 'genius archaelogist' talking to the statue of King Cacame Awemedinate.

Needless to say she got killed pretty fast.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on March 14, 2013, 12:37:23 pm
I tried to write a story with my last adventurer, but then died really fast. I agree that stories are a lot of the fun with the characters, though.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on March 15, 2013, 08:47:04 pm
I tend to just write what I did and how I did it, not enough time to make a story out of it.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on March 17, 2013, 02:20:53 pm
Sorry guys, absolutely no time this weekend, but I will definitely do my turn soon. I finish work early on Tuesday so I'm tentatively reserving the afternoon for it.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: DarkerDark on March 20, 2013, 10:54:42 pm
The story of Agro'Malak Angerwheels, the Risks of Craziness.

Spoiler (click to show/hide)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on March 20, 2013, 10:59:17 pm
Yeah, that's kind of awesome.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on March 21, 2013, 12:23:26 am
My reaction to that.

(http://www.reactiongifs.com/wp-content/uploads/2012/08/well_done_sir.gif)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Mephansteras on March 21, 2013, 12:32:57 pm
Wow....best story so far! Well done, DarkerDark.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Eric Blank on March 21, 2013, 03:00:56 pm
Ya always gots to put us all to shame, dontcha Darkerdark? :P

Good job wiping out the vampire army I was so proud of creating. If I'd had time to enlist them all in the militia and train them you wouldn't have lasted that long, I assure you. Sad that you sent two beautiful ladies to their deaths to do it, I suppose.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Reilnur on March 22, 2013, 03:57:44 am
Well, after an epic tale like that I have to sign up.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: DarkerDark on March 22, 2013, 07:35:30 am
Ya always gots to put us all to shame, dontcha Darkerdark? :P

Good job wiping out the vampire army I was so proud of creating. If I'd had time to enlist them all in the militia and train them you wouldn't have lasted that long, I assure you. Sad that you sent two beautiful ladies to their deaths to do it, I suppose.

Oh, don't worry, I didn't completely wipe them out. Agro'Malak didn't walk away from that last showdown. So at least one vampire still stalks the halls of those old Dwarven ruins. And it turns out she's the original vampire that started all of this.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Eric Blank on March 22, 2013, 12:14:32 pm
Ah. Totally forgot about her. Not the safest woman to be around, for sure.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on March 22, 2013, 02:58:50 pm
I didn't realize this was a thing, sign me up for a turn :)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: WillowLuman on March 23, 2013, 01:44:36 am
Well damn, how could I have missed this? Sign me up, good sirs.

Incedentally, there any human towns with temples or monasteries?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on March 23, 2013, 03:23:32 am
Aw dang, I'm not gonna be able to live up to that, but I thank you, DarkerDark, for all of that awesome.

My turn will be finished probably by the end of today, absolutely by the end of tomorrow, and the file uploaded. I will try to get the story up just as quickly but I'll make sure the save file goes first so the next person can start.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: MrWillsauce on March 23, 2013, 11:45:19 am
That was superb.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Larix on March 23, 2013, 01:51:31 pm
Wow, impressive. A nice story and superb execution.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on March 23, 2013, 03:08:09 pm
As for the FPS slowdown; it seems like player fortresses in this version of DF become buggy after being visited or reloaded to often, somehow they start attracting huge amounts of animals, vermin, and other creatures until it slows down the FPS to a crawl. The same can be seen in Sunkengem in the museum succession game. I also know several fortress succession games had to be abandoned after too many reclaims because of similar issues. I am not sure if this is the problem here, did the site have an unusual amount of animals when it was last visited?
It's not animals or vermin, it's demons in the underworld

I know because I did extensive testing of abandoned sites back for the DF2012 succession world, noticing some heavy slowdown buildup when sleeping in my abandoned sites. So I used DFHack to get a bird's eye view of the place, took a peek at the unit list, and got an eyeful of this:
Spoiler (click to show/hide)
That's a very, very old screenshot so it might be different in this version (and in retrospect, I probably should've told someone about this, I figured it would be fixed by now). But perhaps you can reclaim the fortress, use DFMode to switch over to Arena Mode, and encase all the demons in obsidian to temporarily reduce the lag for future visitors. Make sure you do not unpause during arena mode or things will get very messy.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: hops on March 23, 2013, 03:51:26 pm
I would love to see an adventurer manually removing the demons.  :P
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on March 23, 2013, 05:02:40 pm
Ok yeah, so it's not demons in this version. But it's the same basic problem. What we do have a clearly visible rodent/bat man infestation under our retirement home. >:(
Spoiler (click to show/hide)
I suppose you could clear that out with an adventurer. But there are also significantly easier haxploit methods of removing them from existence that wouldn't take weeks of the player's time. Namely, the SLAYRACE and AUTODUMP commands (or just SLAYRACE MAGMA, magma solves everything). I'd assume killing all of them would at least prevent them from multiplying further, but I could be wrong.

Edit: Well, turns out I am wrong. Kill all the mooks and they still reappear in twice the numbers next time you visit the site. Releasedsouls is currently unplayable and it's only going to get exponentially worse everytime someone uses the site. Someone needs to 'bug' Toady about this because it is downright insane.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on March 23, 2013, 08:08:03 pm
Well, I can't say I have any idea what to do about that. That's probably going to be an issue.

Reilnur and HugoLuman have both been added to the list.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Warmist on March 23, 2013, 08:52:09 pm
If you find any workarounds please pm me. Been trying a lot of stuff already (wiping units and later items (had 450000 items) help for that time) but nothing helps. Seems to be related to group spawns (i.e. spawns them with their items etc...)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on March 23, 2013, 09:24:57 pm
So that's why it was so slow for me when I retired there...
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: WillowLuman on March 23, 2013, 10:57:36 pm
Thanks for listing me!

I've never been able to find cave people in adventure mode, I'd very much like to recruit one. But clearing them out could be the work of the next turn, if they were so inclined.

I wouldn't switch to Arena mode, ever. It disables saving.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on March 23, 2013, 11:20:53 pm
Good luck clearing out 7000 animal people when every tick takes 5 minutes (not an exaggeration) to load. :P
I wouldn't switch to Arena mode, ever. It disables saving.
Only if you switch from Adventurer to Arena Mode (Controlling Adventurer). Otherwise, you'll have no problems with it.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: WillowLuman on March 23, 2013, 11:23:17 pm
So, just to be clear, does using Slayrace make them duplicate? Or just obsidianizing them?

You could also try the new region-pops feature in dfhack to make sure they don't come back.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on March 24, 2013, 12:00:26 am
So, just to be clear, does using Slayrace make them duplicate? Or just obsidianizing them?
Neither of those things has anything to do with them duplicating.

I'll see if I can't get region-pops to do the trick though.
Edit: Seems the region pop and the site pop are completely separate from each other. Rodent men are listed as having 310 peeps and batmen aren't listed at all, so I doubt changing it would affect anything.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on March 24, 2013, 03:36:18 am
Yikes, I didn't realize there was such a problem! If I manage to get my second adventurer to survive to the retirement home, I hope I manage to make it to my room. Otherwise we can certainly amend the rules so you can just retire as soon as you step onto the property.

First adventurer died embarrassingly quickly yesterday. Going to play the second one right now so I don't let time get away from me again. Will write a story for each of them in penance for running over my week.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on March 24, 2013, 04:16:41 am
I actually recommend not visiting the site at all, and retiring somewhere else, at least until we (hopefully) figure out a solution. The population will skyrocket from 7500 to 15000 the next time someone visits (and then 30000 after that), making it somehow even less playable than it is now. In my case, DF just completely freezes up when booting up a retired adventurer and trying to move them a single space.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on March 24, 2013, 06:41:56 am
Well it's moot anyway, since I just died again. Uploading the save - it will take a while because my upload speed is atrocious. Will post stories soon.

EDIT: And the upload is finally complete! http://dffd.wimbli.com/file.php?id=7500

Note: I do NOT recommend starting as a human of Ivikpesor. There is NOTHING to do in that region at all. All of the quests have been long completed. Try starting further away.

Stories to come soon, possibly later today, we'll see, I need a computer break for the moment.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Pie Maker on March 24, 2013, 08:01:03 am
Here's an idea:
1.Reclaim the retirement home.
2.Kill off all the animal men in the caverns using DFHack's Slayrace command or by applying magma using the 'liquids' command.
3.Once they're all dead, fill the entire cavern(s) with obsidian spawned using DFHack's 'liquids' command.
Hopefully, this will solve the problem.
I guess you could also try moving all of the items into the cavern via autodump command before filling with obsidian, though I'm not sure if that will work.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on March 24, 2013, 06:23:29 pm
Here's an idea:
1.Reclaim the retirement home.
2.Kill off all the animal men in the caverns using DFHack's Slayrace command or by applying magma using the 'liquids' command.
3.Once they're all dead, fill the entire cavern(s) with obsidian spawned using DFHack's 'liquids' command.
Hopefully, this will solve the problem.
I guess you could also try moving all of the items into the cavern via autodump command before filling with obsidian, though I'm not sure if that will work.
...by Armok it worked! Eureka! Excuse me while I upload a purified version of Sappho's save...
http://dffd.wimbli.com/file.php?id=7502
It only took erasing the entirety of the underground and hell itself (which was also filled with a ton of demons, basic reveal just didn't show them), but the retirement home is now running smooth like it never did before.
Spoiler (click to show/hide)

I recommend players avoid sleeping on-site, as the bug is not quite fully slain and still seems to contribute massive, ever-increasing loading times to entering/leaving the site. Possibly game-breakingly so within 7 or 8 visits
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on March 24, 2013, 08:17:07 pm
Excellent job, Spish and Pie Maker! I'm extremely glad that you came up with a solution. Is that save after Sappho's turn?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on March 24, 2013, 09:13:48 pm
Aye, the fix was applied to the most recent save. You forgot to add me to the turn list, by the way >:(
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on March 24, 2013, 09:33:09 pm
And that would be because I missed your post the first time. Sorry about that. You've been added and MrWillSauce has been PMed that it's his turn.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Rumrusher on March 24, 2013, 09:37:52 pm
though with Advfort you can avoid sleep loading in creatures by just doing the clean job when drowsy.
which will cause your character to sleep like npcs(or in 40d).
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: WillowLuman on March 24, 2013, 10:57:57 pm
So, just to be clear, does using Slayrace make them duplicate? Or just obsidianizing them?
Neither of those things has anything to do with them duplicating.

I'll see if I can't get region-pops to do the trick though.
Edit: Seems the region pop and the site pop are completely separate from each other. Rodent men are listed as having 310 peeps and batmen aren't listed at all, so I doubt changing it would affect anything.

"region-pops list" only lists what's been encountered so far on the current game, which requires unpausing after reveal. You'll need "region-pops list-all" to see everything. Region populations determine what can enter the map, drawn from the number pool, added back in when they leave the map, and subtracted when they die. If you use "region-pops mult-all RODENT_MAN 0" or similar, then clear out all those currently on-site, then it should stop them from coming back at all. Demons are a problem, though, since their population is infinite and cannot be reduced to zero.

Sad that the caves were filled in beneath the hall. But for the best, I suppose.

The problem persists, you say? What the hell could possibly be causing it?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on March 24, 2013, 11:11:21 pm
^ Simple. The population is still there and the game is trying to place them despite the caverns being totally nonexistant (there is actually even a small portion of the rodent man and demon population that still appears inside the obsidian). If we can find a way to purge these duplicated phantom population imprints (at least that's what I think it is, with my very limited programming knowledge) from the data itself, then problem solved. I'm at a loss as to how to do that though.

Unpausing after revealing and then using region-pops list-all doesn't seem to make a difference.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: WillowLuman on March 24, 2013, 11:14:09 pm
Kill them with hacking, use region-pops to set the population to zero. Should work, as long as no one plays the site in fort mode. Adventure mode will depopulate caverns if it goes on for an in-game week or so. So, at least a week of adventure mode between any forts and anyone visiting the site should stop the population from restoring after the initial wipe.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on March 24, 2013, 11:21:44 pm
If you know how Region-Pops works then why don't you try it? I can't make heads or tails of this thing, and I'm fairly positive the region population has nothing to do with the problem.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: WillowLuman on March 24, 2013, 11:41:05 pm
Ask at the dfhack thread. I'm very busy, so I can't get to it myself (at least not tonight), but I can help instruct. The region population has lots to do with everything.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on March 26, 2013, 09:33:56 pm
Edit: Whoops, disregard.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: MrWillsauce on March 28, 2013, 12:44:46 pm
Sorry guys, I didn't notice the message in my inbox until just now. I don't have the time or the drive to play a turn right now. Go ahead and skip me.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: hops on March 28, 2013, 07:06:05 pm
I love how DF itself has successfully derailed this succession game.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Vodrilus on March 30, 2013, 05:22:55 am
Wait, what, it's my turn already?  :D
I'm celebrating Easter away from home, so I'll get back to my gaming 'puter on Monday evening.
But have a happy Easter! (If you follow the western calendar, that is...  :P )
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on April 01, 2013, 03:10:06 am

Second story (with pictures) to come in a bit.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Vodrilus on April 01, 2013, 05:21:08 pm
Currently downloading. Will give it a stab or two, and see if I'll actually survive long enough to become a legendary bad-ass. If I die too readily, I might even whip up a fort in some sweet spot.

And man, did Rossu teach us a lesson! 8)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Larix on April 10, 2013, 03:22:00 am
How's the turn coming along?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on April 16, 2013, 10:08:11 pm
Oy, Manze, what's goin' on?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on April 18, 2013, 12:50:41 pm
That's... a very good question. I recently bought Assassin's Creed 3 and have been playing the heck out of that.

So Vodrilus, if I may ask, are you done your turn yet?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Larix on May 01, 2013, 03:16:37 am
The last adventure report (by Sappho) is a whole month ago now. Is Vodrilus still around and responding? If not, we might just move on. That's not wholly altruistic on my part, i'd really like to get my turn before this game dies of old age.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on May 01, 2013, 04:03:05 am
I agree, move along to someone else. Also, to keep people inspired, here's the second story I promised ages ago and then was totally too busy to write it and in no way forgot about it entirely.

Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Bralbaard on May 01, 2013, 02:28:33 pm
Going through the trouble of teaching an npc how to swim only to have him freeze to death in the first river... The rng doesn't like you. Great read though!
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Eric Blank on May 01, 2013, 03:13:08 pm
I once taught one of my companions to swim, only for the other companion, who already knew how to swim, to be murdered by an emu.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on May 02, 2013, 02:10:45 pm
Alright, I'll PM Pie Maker that it's his turn. Sorry about that. I'll try to make sure to be more strict on turn limits now.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Pie Maker on May 02, 2013, 02:42:51 pm
Yeah, this is quite a busy week for me, and I'm already doing my turn in another succession game, so could you skip me?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: notquitethere on May 05, 2013, 06:04:37 pm
Sign me up for adventuring please!
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on May 05, 2013, 07:19:46 pm
Alright, Pie Maker, you'vwe been skipped and Larix has been PMed. Notquitehere, you've been added to the list.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Larix on May 06, 2013, 04:15:59 am
Yay!

I'm on it. I actually already downloaded it because it looked like it was becoming my turn, but have only taken a very half-hearted stab at playing. It's kind of difficult to get a feel for such a well-travelled world.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Larix on May 08, 2013, 08:22:43 pm
Wew. It is done. File here (http://dffd.wimbli.com/file.php?id=7641)
Story below.
Spoiler (click to show/hide)
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Rumrusher on May 09, 2013, 11:49:45 am
Well I was about to set up a wrestling tourney but it seems that there only 6 living adventurers left in the home on top of the large amount of wild named animals. I guess I should start working on an anti wildlife system before working on any arenas.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: WillowLuman on May 09, 2013, 07:06:14 pm
Wait, have only 6 people made it, or have people died after their turn?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Rumrusher on May 10, 2013, 06:54:58 am
Wait, have only 6 people made it, or have people died after their turn?
looks like the people died after their turn due to wild magical good entity attacks.
the unicorns have been murdering your residents. you might want to invest in building a wall to keep animals out... or retire forts with more crossbow armed troops.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: notquitethere on May 10, 2013, 06:56:03 am
Oh dear. I think I'm going to have to train my adventurer in unicorn resistance.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on May 10, 2013, 10:43:34 am
looks like the people died after their turn due to wild magical good entity attacks.
the unicorns have been murdering your residents. you might want to invest in building a wall to keep animals out... or retire forts with more crossbow armed troops.
Nah, 6 is pretty much all the adventurers who have ever made it to the home, it's quite lonely in there. The only people getting killed are dwarf civilians.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: xominxac on May 13, 2013, 09:35:13 am
So who's still alive then out of the adventurers who made it?
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Manze on May 13, 2013, 01:18:00 pm
I actually sent Scruffy a PM this morning that it was his turn, but I forgot to post here saying I'd done it. That;'s what lack of sleep gets me, I guess.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Scruffy on May 13, 2013, 01:32:15 pm
I will start tomorrow
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Larix on May 14, 2013, 05:30:45 am
I'd also be quite pleased if you found the time to add my glorious gizzard stone collection to the 'museum exhibits' list. Took me quite some effort to get them, including falling down a waterfall (which was only two z deep and the fall was cushioned by an alligator of all things).
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Scruffy on May 20, 2013, 05:02:38 am
Sorry you haven't heard about me in a while. My motherboard broke down and I am still waiting for a new one. (Or atleast I am pretty certain it is the motherboard's fault. GPU and RAM check out fine and the power supply works. Does not seem like it is the CPU either)
I think that I will have it fixed during this week but someone might want to take a turn during that time

Edit: I managed to borrow a laptop so I suppose that I will be able to finish my turn
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Spish on May 20, 2013, 07:21:18 pm
You're the third person this week whose computer broke. Haha.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Sappho on May 21, 2013, 12:22:39 am
It seems the retirement home is truly cursed. We might have to start issuing refunds.
Title: Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
Post by: Reilnur on May 21, 2013, 02:09:39 am
Sorry you haven't heard about me in a while. My motherboard broke down and I am still waiting for a new one. (Or atleast I am pretty certain it is the motherboard's fault. GPU and RAM check out fine and the power supply works. Does not seem like it is the CPU either)
I think that I will have it fixed during this week but someone might want to take a turn during that time

Edit: I managed to borrow a laptop so I suppose that I will be able to finish my turn

Aw, and I was all ready to start my turn, too. Except for the whole remembering-how-to-play-Dwarf-Fortress part.
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more curses!
Post by: Reilnur on June 04, 2013, 05:54:44 am
So...
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more curses!
Post by: notquitethere on June 04, 2013, 06:45:26 am
I vote we skip to Reilnur and put Scruffy back in the queue.
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more curses!
Post by: Manze on June 04, 2013, 09:36:51 am
I'd say that's a fair decision. Done and done.
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more curses!
Post by: Reilnur on June 08, 2013, 08:28:26 am
Alright, just finished up my turn. I'll start working on putting the stories to writing and I'll upload the savegame when I get home.

EDIT: Here's the savegame. (http://dffd.wimbli.com/file.php?id=7739)
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more curses!
Post by: Reilnur on June 12, 2013, 10:32:29 pm
Bumping to let people know that my turn's up and the savegame is uploaded above.

I'll use this post for my write-up when I can get it done.
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more curses!
Post by: Spish on June 12, 2013, 11:39:22 pm
Oh dear. I thought my turn was still weeks off, ha ha. Guess I'll get started soon then, here's hoping my canon adventurer is anywhere near as prosperous as my first one in this world.

Edit: Alright, adventure started. So beginneth the saga of Ted "Glowfists" Quemerac.
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more curses!
Post by: Spish on June 16, 2013, 10:11:52 pm
Well this sucks. I was very close to the end of my journey when the game decided to crash while I was saving, 55 notable kills and 5 legendary skills in. Now I can load the save, but everytime I try to save afterwards it freezes up. I'm going to guess the save is either broken because it crashed while saving, or it crashes while saving because it's broken for a different reason.

If the latter, I'm going to assume it has something to do with me pelting villians with a limitless supply of Eric's glitchy, artifact pants, since the save was working up to that point. And leaving a duplicate pair of those pants (which seem to be weighing me down as though they're still in my inventory) lying somewhere in the wilderness.

On the bright side, I took TONS of pictures. Seems there's no solution to the problem, so I'm going to have to replay my turn half-assedly and pretend all those cool things still happened.

Or just plant a fortress and come up with a story how Ted Glowfists the Hollow Foot of Worship was erased from history by a pair of cursed pants... haha. As a matter of fact I had thought about making a back-up of the save shortly before it happened (now why didn't I do that?)
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more curses!
Post by: WillowLuman on June 17, 2013, 03:24:14 am
Try creating a backup, then starving to death to see if that lets you end the game with your legacy intact.
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more curses!
Post by: Eric Blank on June 20, 2013, 12:38:47 am
Why is it always my pants that end up cursed... :P

If the save is corrupted in some fashion, starving to death to end the game might still leave the resulting file with some form of glitch. This isn't looking good.
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more cursed pants!
Post by: Spish on June 30, 2013, 05:32:36 pm
Here be the save: http://dffd.wimbli.com/file.php?id=7795
Apologies for taking so long. I needed some time for my unfathomable rage to subside, you see.

Ted "Glowfists" Quemerac: Legendary Dodger/Armor User, Legendary Fighter/Wrestler, Legendary Thrower/Archer, Eccentric Collector of Knives and Bodyparts and Proficient Punching Bag.
(http://i41.tinypic.com/b5qn45.png)
Also kind of immortal. Let's face it, I wouldn't have lasted very long otherwise... heh...

Offerings:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

And the writeup photo album soon to come, perhaps. No way I'm in the mood to do a fluffy write-up, not after the event known as The Lost Hours of Progress.
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more cursed pants!
Post by: Vid_the_Impaler on June 30, 2013, 07:00:10 pm
Hey, cool, sign me up for the next available slot please! (the week of July 21 right?)
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more cursed pants!
Post by: WillowLuman on June 30, 2013, 07:40:58 pm
For my turn, I wish to make one small alteration to the raws: replacing harps with Guitars.
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more cursed pants!
Post by: WillowLuman on July 05, 2013, 01:47:48 pm
Is it alright if I make that one small raws change?

Also, should I keep waiting for Spish to post his story?
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more cursed pants!
Post by: NAV on July 05, 2013, 02:06:11 pm
I wouldn't mind if you changed harps to guitars.
You should start your turn, Spish will post when he wants. Let's keep this moving.
Title: Re: [Succession] Adventurer's Retirement home II: Now with 20% more cursed pants!
Post by: WillowLuman on July 05, 2013, 08:21:43 pm
Alright, just needed to know about the guitar thing.