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Other Projects => Other Games => Play With Your Buddies => Topic started by: Akhier the Dragon hearted on December 27, 2012, 03:31:31 am

Title: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos
Post by: Akhier the Dragon hearted on December 27, 2012, 03:31:31 am
Game Finished

GAME NAME: Bay12GamesRound11
ERA: Early Age
MOD: Conceptual Balance Mod 1.94 (http://forum.shrapnelgames.com/showpost.php?p=810939)
MAP: Land of Ethereal Squirrels (https://www.dropbox.com/s/c19rw5yiyoozfao/etherealsquirrelsfix.zip)
Time Allowance: 48 hours
GRAPHS: Off
HALL OF FAME: 15
RENAME: On

PLAYERS:
Akhier the Dragon hearted - T'ien Ch'i
ThtbLovesDF - Pangaea
Kebooo - Niefelheim
Bluerobin - R'lyeh
Waterplouf - Ermor
gman8181 - Lanka
Karlito - Sauromatia
Endymion - Agartha <-- Winner!


YouTube playlist for my viewpoint of the game (http://www.youtube.com/playlist?list=PLbGD7QQtiRBk1_481OZWxjBXZQ8ymknUN)


Previous rounds: 1 (http://www.bay12forums.com/smf/index.php?topic=44348.msg849721#msg849721), 2 (http://www.bay12forums.com/smf/index.php?topic=46012.msg908706#msg908706), 3 (http://www.bay12forums.com/smf/index.php?topic=60235.msg1357467#msg1357467), 4 (http://www.bay12forums.com/smf/index.php?topic=63361.0), 5 (http://www.bay12forums.com/smf/index.php?topic=65222.0), 6 (http://www.bay12forums.com/smf/index.php?topic=72919.msg1797235#msg1797235), 7&7.5 (http://www.bay12forums.com/smf/index.php?topic=103575.0), 8 (http://www.bay12forums.com/smf/index.php?topic=112126.0), 9 (http://www.bay12forums.com/smf/index.php?topic=115427.0),10 (http://www.bay12forums.com/smf/index.php?topic=118516.0)

Spoiler: How does MP work? (click to show/hide)

Useful links:
The wiki (http://dom3.servegame.com/wiki/Main_Page), with loads of useful information, including strategy guides. Keep in mind that as a unit/spell/item reference might not be compatibile with modded game data.
Dom3 on Shrapnel Forums (http://forum.shrapnelgames.com/forumdisplay.php?f=138)

Llama Server (http://www.llamaserver.net/), which is the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/mapModBrowser.cgi)

Shamelessly stolen fromv ScriptWolf who stole if from Palazzo :P ( with his say so* )

*referring to the orignator known as Palazzo in reference to the original theft by the one known as ScriptWolf, The OP does not claim any legality to his theft until approval is or is not given in the future.
Title: Re: Dom3 Round 11: Looking for players
Post by: ThtblovesDF on December 27, 2012, 03:46:14 am
I vote for CBM (for mod).

I have very little playing expierence in EA, but its more fun to die to dwarfy humies then to AI afterall.

For race, I'm unsure... I'll let others make there grabs first and just play whatever.


Pangaea : )
Title: Re: Dom3 Round 11: Looking for players
Post by: Akhier the Dragon hearted on December 27, 2012, 03:53:45 am
Welcome to the game Thtb! I hope its as fun for you as I hope it will be for me.
Title: Re: Dom3 Round 11: Looking for players
Post by: Kebooo on December 27, 2012, 06:17:44 pm
I'm interested, assuming I can find a way to download the game again. I ordered it from Gamersfront 2 1/2 years ago and I don't see how to download it from them anymore. I've long since lost the install file. I still have the CD-key though.
Title: Re: Dom3 Round 11: Looking for players
Post by: Akhier the Dragon hearted on December 27, 2012, 06:24:38 pm
   Here is hoping you can get it working for you. If you want I can add you to the list now or instead if you want to wait till you know you can play then I will wait till your sure you can play to add you.
Title: Re: Dom3 Round 11: Looking for players
Post by: Puzzlemaker on December 27, 2012, 07:28:43 pm
So I was interested in trying this game, but it says it's been discontinued on their main site?  What gives with that?

Edit:  Ah wait I found it.

http://www.illwinter.com/dom3/index.html

You have to go there
Title: Re: Dom3 Round 11: Looking for players
Post by: Kebooo on December 27, 2012, 07:31:05 pm
   Here is hoping you can get it working for you. If you want I can add you to the list now or instead if you want to wait till you know you can play then I will wait till your sure you can play to add you.

I got it, so I'm in, no preferences as of yet.
Title: Re: Dom3 Round 11: Looking for players
Post by: Akhier the Dragon hearted on December 27, 2012, 07:39:10 pm
   Cool, its always nice when something like that works out. With this we are half way to the minimum number of players though we don't have any suggestions for a map yet.
Title: Re: Dom3 Round 11: Looking for players
Post by: Bluerobin on December 28, 2012, 01:27:06 pm
Ok, sure why not, I'll hop in here. I'm going to vote for CBM as well. I'll take R'lyeh, Abysia, or Marverni.
Title: Re: Dom3 Round 11: Looking for players
Post by: Akhier the Dragon hearted on December 28, 2012, 01:36:17 pm
   Interesting nation choices Bluerobim. I added you to the list though I must point out to everyone, we still don't have a map. It would be nice to know as maps can help determine how many players we should wait for, are we on a small map and need fewer, or are we going big and want to wait for a good number?
Title: Re: Dom3 Round 11: Looking for players
Post by: Bluerobin on December 28, 2012, 01:53:36 pm
I like Elmokki's maps. The Realm of Rampaging Roaches is good (78+10, good for 6-7 players, one underwater, link (http://koti.kapsi.fi/~elmokki/dom3/maps/rampagingroaches.zip)) and Streamlands is pretty interesting (93+10, good for 7-8 players, one underwater, link (http://koti.kapsi.fi/~elmokki/dom3/maps/streamlands.zip)). We could go with one of the default ones too, though. I'd say it might be good to keep it to 6-8 players, just because it starts getting hard to manage more players once turns get long.

Edit: Oh, there the Land of Pareto Efficiency as well, good for 5 players, one of which is underwater, (link (http://koti.kapsi.fi/~elmokki/dom3/maps/paretoeffiency.zip)) if we end up with fewer than 6.

Edit2: I think I'm going to pick Marverni. I really like EA R'lyeh, but I want to try out the druids.

EditTheLast: Oh, and one more map: Small Divide. This one's 65+13 but not a wraparound like the other ones. link (http://koti.kapsi.fi/~elmokki/dom3/maps/smalldivide.zip)
Title: Re: Dom3 Round 11: Looking for players
Post by: ThtblovesDF on December 28, 2012, 07:06:30 pm
As for maps, I hate looping maps - fine with anything else.

I'm not very good at EA, as said, but pangaea has really strong default units, so I'll be fine for a while, right?
Title: Re: Dom3 Round 11: Looking for players
Post by: Akhier the Dragon hearted on December 29, 2012, 12:53:20 am
   I don't really have a preference on the wrapping maps though the small ones are really trippy sometimes. Its mostly a wash of likes and dislikes overall with them because of strategy and such. I like the equal footing that they give with no one being in the "center" but they can be confusing to figure out and are I have a suspicion that they are harder to make balanced. I will check the maps Bluerobin suggested that are not wraparound and see what I like.
Title: Re: Dom3 Round 11: Looking for players
Post by: Waterplouf on December 29, 2012, 07:26:09 am
I think I am interested to join as EA ermor, even though I kind of slow down playing videogames and I am still into the dom3 round 9. As for the map I always wanted to try streamlands, so add my vote to this one and I don't mind which mod we play.

P.S: how much time are you planning the hosting interval ? 24h might be a little tight for me, but I don't want to slow down the whole game.
Title: Re: Dom3 Round 11: Looking for players
Post by: Akhier the Dragon hearted on December 29, 2012, 07:34:17 am
   Welcome to the game Waterplouf. I was planning on 48 hour intervals right from the start as I know at the least I am new to multiplayer and a few others probably are as well though I would hope that the first few rounds go relatively quick. Also if you ever need more time just post here and I will try to make sure to give you an extension. Oh and if we end up playing on waterstream (which seems likely as its the only map with a vote, will check it out later) then we will probably wait for 7 players.
Title: Re: Dom3 Round 11: Looking for players
Post by: Waterplouf on December 29, 2012, 07:45:23 am
thanks for your kind welcome Akhier  :D. 48h is perfect for me. At least for the 2-3 games I have been in, the first turns were always pretty quick.
Title: Re: Dom3 Round 11: Looking for players
Post by: Akhier the Dragon hearted on December 29, 2012, 07:48:41 am
   Your welcome! I had noticed the first turns seemed to go quickly but you never know when it comes to things like this. Life happens after all.
Title: Re: Dom3 Round 11: Looking for players
Post by: gman8181 on December 29, 2012, 01:32:09 pm
I'd like to play if a spots open.  I like Ermor all ages as well as Marignon but if those are taken I'll just play whomever.  Oh and I'd also prefer vanilla if that's alright.

Edit:  By the way I've never played a multiplayer Dom game before soo yeah.
Title: Re: Dom3 Round 11: Looking for players
Post by: Akhier the Dragon hearted on December 29, 2012, 04:34:47 pm
   Welcome, with you we will be up to 6 players though the current map with the most votes (only 1 but it still has the most) has a minimum of 7 so almost there. As for you nation choice, someone already has Ermor so I put you down for Marignom. Don't worry about it being your first time in multiplayer, its mine as well. Also to everyone, with that vote for vanilla we are tied on vanilla and CBM. If you have any preference between the 2 now would be a good time to state them.
Title: Re: Dom3 Round 11: Looking for players
Post by: Bluerobin on December 29, 2012, 04:39:40 pm
I think I already voted CBM, but just in case, that's my vote. Also, I think I'm going to change to R'lyeh. I just can't resist the freespawn.
Title: Re: Dom3 Round 11: Looking for players
Post by: gman8181 on December 29, 2012, 04:44:20 pm
What age are we playing in?  Oh and how would you like us to send turns?
Title: Re: Dom3 Round 11: Looking for players
Post by: Waterplouf on December 29, 2012, 04:54:43 pm
I think I already voted CBM, but just in case, that's my vote. Also, I think I'm going to change to R'lyeh. I just can't resist the freespawn.
I hope your not as good as il palazzo with r'lyeh, otherwise we are going to be in trouble  :P .

I think I am going to finally vote for CBM, because afterall, it's supposed to be more balanced than the original game no ?

What age are we playing in?  Oh and how would you like us to send turns?

We will be playing EA ( early age ).
Title: Re: Dom3 Round 11: Looking for players
Post by: Bluerobin on December 29, 2012, 04:57:48 pm
Yeah, we're in EA. EA R'lyeh is very different from MA and LA. No insanity, no illithids, no void summons, just some big friendly fish. :D

As for CBM, the main two reasons I like it are for the nation balancing and the unique gem generators. It makes it so that all of the nations are on a bit more level of a playing field and the unique gem gens removes a ton of micromanagement, which is especially useful as the game goes on. It's also introduced some new end game spells so that there are more strategies than just tartarians and wish.
Title: Re: Dom3 Round 11: Looking for players
Post by: gman8181 on December 29, 2012, 05:06:14 pm
Alright I normally play vanilla but cbm sounds fine, I'll just assume the latest version is the one I need to download unless otherwise specified.

If we are going early age I guess I'll try Lanka (thats the one with demon monkeys right?)
Just because I'm pretty sure Marignon is only ma and la.
Title: Re: Dom3 Round 11: Looking for players
Post by: Akhier the Dragon hearted on December 29, 2012, 05:10:35 pm
   Okay Bluerobin, I changed your reservation to R'lyeh. As for the mod stuff, the only reason I voted for vanilla over CBM is because it is my first time playing multiplayer. I am actually considering breaking the tie against me now, especially with what was just mentioned. Micromanagement is one of those slow poisons in this game that slowly builds up till it kills off everyone's fun in the end game and relieving any of the worthless bits of it so you can keep the fun bits of it fun is always welcome. With Gman being fine with it I think  I will actually change my vote to it.

Edit:Oh and yeah looks like Marignon doesn't exist in EA so I will changes your reservation to Lanka Gman, yes it is the demon monkeys
Title: Re: Dom3 Round 11: Looking for players
Post by: gman8181 on December 29, 2012, 05:19:56 pm
Not sure if it's been mentioned yet or if it is already included in cbm but would anyone else be up for us also using the worthy heroes mod?
Title: Re: Dom3 Round 11: Looking for players
Post by: Bluerobin on December 29, 2012, 05:21:10 pm
Yup, it's already in CBM.
Title: Re: Dom3 Round 11: Looking for players
Post by: gman8181 on December 29, 2012, 05:26:43 pm
Nice.  Also this might seem like a silly question but does anyone know if cbm still has the feature that you can't gift of reason undead.  Before when I tried cbm a long time ago, that was one my few problems with it, due to my affinity for certain undead super combatants.
Title: Re: Dom3 Round 11: Looking for players
Post by: Bluerobin on December 29, 2012, 05:30:08 pm
You can't use Gift of Reason on undead, but they added another spell called Restore Soul that does the same thing but only to undead. It costs more gems than the CBM Gift of Reason (which now costs 6) but the same as vanilla Gift of Reason (20).

Also, feel free to ask as many questions as you want.
Title: Re: Dom3 Round 11: Looking for players
Post by: gman8181 on December 29, 2012, 05:39:49 pm
Thanks.  It's nice to be starting up my first multiplayer dominions game on a forum with nice helpful people.

One of the reasons I've been hesitant to get involved with the multiplayer in the past was because I heard the people could get a bit vicious in some communities.
Title: Re: Dom3 Round 11: Looking for players
Post by: Kebooo on December 29, 2012, 06:35:01 pm
I'd like to try out Niefelheim if no one has claimed them yet.
Title: Re: Dom3 Round 11: Looking for players
Post by: Akhier the Dragon hearted on December 29, 2012, 06:42:30 pm
No one has so you are now down for Niefelheim. Have fun with the giants!
Title: Re: Dom3 Round 11: Looking for players
Post by: Karlito on December 29, 2012, 11:42:29 pm
Seeing as I think I'll be knocked out of round 9 pretty soon, I think I'll throw my hat into the ring, assuming a seventh player doesn't screw up your map selection. Tentatively down for Agartha Sauromatia.
Title: Re: Dom3 Round 11: Looking for players
Post by: Akhier the Dragon hearted on December 29, 2012, 11:48:40 pm
   Ironically it is quite the opposite. At the moment the only map with any votes is Streamlands which is a 7-8 player map so with you we have enough to start. I think that as of this post I am declaring there is 24 hours till I stop accepting players. It would be interesting to get another but not necessary and I would like a reasonably small game as there are a number of newer players so the fewer nations to keep track of the better.

Edit: after the 24 hours I will post all the setting agreed upon and give you all a chance to make last minute changes to them and I will have the game setup so you can start submitting you pretenders. Once a decent amount of time has passed and all pretenders are in I will post that the game is starting and change the OP to show this.

Edit: Bluerobin, what version of streamlands is it you linked, there are a few in the llama map browser and I will need to know which you linked to if we want to use it and not one of the other random streamland maps. Also to everyone, I have linked the latest CBM version in the OP and as soon as I figure the steamlands thing out I will be linking that as well there.
Title: Re: Dom3 Round 11: 24 hours or 1 more player till I stop accepting players
Post by: Bluerobin on December 30, 2012, 12:37:30 am
The one I linked is the original with no modifications. What you'll probably want to use is one of the various fixed versions with six fixed starts. They fix one bad province connection and give the six of you fixed starting places that are pretty even, then will randomly throw me in some water somewhere. Here's the one I'd recommend: http://forum.shrapnelgames.com/showpost.php?p=801732 It's called "Streamlands_six_corrected" with starts in 9, 18, 43, 50, 74, and 80. If you want me to have a fixed start point for fairness I can do that quickly (but you'll have to upload to llamaserver), just let me know.

Edit: Also, sorry to whoever didn't like wraparound maps, it looks like this one's wraparound. At least they tend to be more fair because no one has a wall to hide against and no one starts in the middle.
Title: Re: Dom3 Round 11: 24 hours or 1 more player till I stop accepting players
Post by: Akhier the Dragon hearted on December 30, 2012, 12:43:55 am
   From the looks of it you being somewhere randomly in the water will be fine so the six corrected one will work for what we want. I had actually not noticed that it was wraparound until I just opened it up. I PMed them asking what they wanted to do about it. If I don't get anything I will assume everything is fine. Wrapping can be annoying but as you say, it does make things even.

Edit: and the map is now linked in the OP
Title: Re: Dom3 Round 11: 24 hours or 1 more player till I stop accepting players
Post by: Bluerobin on December 30, 2012, 01:00:23 am
Oh, also for fairness sake, if anyone's looking up EA R'lyeh to see what it can do, make sure to note that CBM makes most of the units amphibious. I think it takes away a little of the magic power from a couple mages as well, but that's probably less important for you to know.

I'm not as trapped as you think I am! Mwahaha! ...right.

In case anyone wants to check on how things have changed without digging through the .dm file, have the mod browser: http://dom3-mod-inspector.googlecode.com/svn/branches/i-s-u/index.html?selectmods=1  Just check the CBM 1.94 box and hit load, then you have everything in the game ready to look at. Once it's loaded if you click the tiny little "advanced" box at the left and the "mod cmds" box next to it, it'll tell you if something's modded by showing you the changes that were made in a green text box. Example in the spoiler:
Spoiler (click to show/hide)

It's worth looking over the forging .pdf that comes with the CBM files too, if you have particular forging goals in mind.
Title: Re: Dom3 Round 11: 24 hours or 1 more player till I stop accepting players
Post by: Akhier the Dragon hearted on December 30, 2012, 01:21:52 am
   Bluerobin, I tried doing a little single player test game and it told me it could not find a valid starting province.

Edit: Also I just thought of something if, if there are fixed starts and only 6 of them should I just stop accepting players?
Title: Re: Dom3 Round 11: 24 hours or 1 more player till I stop accepting players
Post by: Karlito on December 30, 2012, 02:44:02 am
Oh, also for fairness sake, if anyone's looking up EA R'lyeh to see what it can do, make sure to note that CBM makes most of the units amphibious.

Oh, that makes sense. I was wondering what you were going to do with those hordes of aquatic polypal spawn.

Bluerobin, I tried doing a little single player test game and it told me it could not find a valid starting province.
Right, we'll probably have to upload our own version of the map. The way a fixed starts map is created is by giving all but six provinces the "no start" flag. Even the water provinces have that flag in this version, so it won't find a valid starting location for R'lyeh. It's an easy enough fix, though.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Akhier the Dragon hearted on December 30, 2012, 04:54:25 am
   Oh thats fine then. I was a bit worried seeing as I don't really know much about the maps and what not...
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: ThtblovesDF on December 30, 2012, 05:51:25 am
I don't I ever managed to actually defeat a water-bound nation without thesis (or whatisitcalled?) blessing, even in singleplayer - and from playing Ryl'eh a lot, I certainly know they are very able to dispell that at will and drown everything O_o - Submarine Mintotaurus squad time?
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Akhier the Dragon hearted on December 30, 2012, 05:55:12 am
   I actually accidentally made my first few SCs because of water provinces. I would end up summoning something like one of the kings of earth and equip him then send him to stomp the dang things.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Bluerobin on December 30, 2012, 09:35:53 am
Sorry guys it was late and I went to bed. It looks like you figured things out though.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Karlito on December 30, 2012, 02:39:52 pm
I don't I ever managed to actually defeat a water-bound nation without thesis (or whatisitcalled?) blessing, even in singleplayer - and from playing Ryl'eh a lot, I certainly know they are very able to dispell that at will and drown everything O_o - Submarine Mintotaurus squad time?

Thetis' blessing is a bit expensive. It's usually better to have a commander carry around an item like a barrel of air that lets troops enter the water, or summon amphibious units. Keep in mind that it will be almost as hard for R'lyeh to gain territory above water as it is below water. They don't have easy access to cavalry or archers and the like, that land-based nations will use to expand early on.

EDIT: I modified streamlands for seven players. The underwater province with 4 underwater neighbours is now a capital site. Streamlands for Seven (http://www.mediafire.com/?7ovyjs5965uhy1v).
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Akhier the Dragon hearted on December 30, 2012, 04:11:54 pm
Seems good, will link it in the OP.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: gman8181 on December 30, 2012, 06:02:16 pm
When can I expect this to start up, just because I'm pretty busy lately and I want to make sure to set some time aside for it so I don't hold anyone up?
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Akhier the Dragon hearted on December 30, 2012, 06:21:28 pm
   I plan to post the settings and such soon so you guys can argue any of them. I will also be setting up the game so you can all start submitting you pretenders. Sometime later tomorrow after I get home if all pretenders are in I will start the game and post here that I did so. While I would like to have the first few turns go fast if your busy, remember you have 48 hours so don't feel rushed.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Bluerobin on December 30, 2012, 06:23:51 pm
My only settings change opinions are to make the Hall of Fame bigger (15 spots) and the allow renaming. The Hall of Fame thing is just for fun, mostly, but the renaming is pretty much a necessity.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Akhier the Dragon hearted on December 30, 2012, 06:27:47 pm
I default to putting renaming on. I will also increase the hall of fame.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: gman8181 on December 30, 2012, 07:00:36 pm
Oh and not sure if anyone suggested it but should we turn of the charts?  Seems a little more fair and realistic to me.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Akhier the Dragon hearted on December 30, 2012, 07:05:41 pm
   I don't think you can but if it is and option then my vote is for keeping them on. Its a strategy game and they are a part of the strategy.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Karlito on December 30, 2012, 07:43:40 pm
Turning them off is certainly something to consider (and it is an option). There's a lot of information you can get from looking at those charts, even after only the first few turns. We'd have to rely a lot more on the word of other players for intel, which could be interesting.

I'm still probably in favor of leaving them on, though.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Bluerobin on December 30, 2012, 07:48:53 pm
I've never played without them, but turning them off might actually be really interesting. The only thing is that everyone can see the stats from the current turn on the server website once the game starts, so we won't be completely blind.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Endymion on December 30, 2012, 09:21:23 pm
If this is still open for me to jump into then count me in. As Agatha.

Edit: Or, ya know, Agartha, if you want me to spell my nation's name right.

Oh, and btw my opinion is no charts. Too much free scouting within them. Keeping them off makes intrigue and scouting more important.
Title: Re: Dom3 Round 11: 24 hours provisonally till player acceting stops
Post by: Akhier the Dragon hearted on December 30, 2012, 09:45:48 pm
   If someone can find a good land start to add we can fit you. Out of my hands on it but if we don't manage to fit you in I will keep you in mind and if we need to replace someone later or what not I will send a PM your way.

Also this post signifies the closing of accepting new players.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Karlito on December 30, 2012, 10:06:55 pm
The only thing is that everyone can see the stats from the current turn on the server website once the game starts, so we won't be completely blind.

I believe those will be blank if the charts are turned off.

With an 8th player, can I suggest we switch to Land of Ethereal Squirrels? It's basically equivalent to Streamlands, but slightly larger. There's a version with 7 fixed land starts up on the map browser as well.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Akhier the Dragon hearted on December 30, 2012, 10:54:26 pm
MAP: Streamlands though Land of Ethereal Squirrels was suggest
   with the squirrel map we would be able to easily fit Endymion, if we stick with Streamlands the
   map would be changed further as a 7th land slot would need to be found
AGE: Early
TIME ALLOWANCE: 48h
SCORE GRAPHS: Off
HALL of FAME: 15
RENAMING: On
MOD: CBM 1.94

Everything else is default so if you want something changed and its not listed here speak up. Also I would like a somewhat quick response on the map issue and speaking of map, Karlito which version of the squirrel map and will we need to add in a water start and upload the map ourselves.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Karlito on December 31, 2012, 12:52:07 am
I couldn't find a download for the 7 starts version of Squirrels, so I made my own (http://www.mediafire.com/?zpbq84w29gp9jrq). It has fixed starts for 7 land nations and 1 water nation. I balanced them out as best I could, though I don't have too much experience with that sort of thing. I also added a connection between the two large oceans (through the river), so an underwater nation is actually viable (the central lake is still landlocked).

Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Bluerobin on December 31, 2012, 12:56:38 am
It's a wraparound map, so the water provinces on the edges are all connected already. I'll take a quick look at the fixed starts though.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Akhier the Dragon hearted on December 31, 2012, 12:57:33 am
   I am fine with it if Bluerobin thinks its good. I want atleast another person to chime in on it though before I make a final decision.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Bluerobin on December 31, 2012, 01:00:16 am
Oh. Duh. I just got what you meant by connecting the two oceans. Still looking at the rest of it, just wanted to let you know that.

Edit: Haha this is hard. I like the positions you picked, but I'm trying to get it balanced so that everyone has 5 bordering land provinces. So far all that's succeeded in doing is putting almost everyone on a coast. Easy access for me, probably not entirely fair for you. I think I'm going to try giving everyone 4 neighbors and see if that helps.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Karlito on December 31, 2012, 01:57:21 am
Yeah, I was actually trying to keep capitals off the coast for the most part. I'm sure I didn't pick the absolute best set of provinces, so if you've got better ones, feel free to make corrections.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Bluerobin on December 31, 2012, 02:11:15 am
Alright, I think I've figured out a set where everyone has 4 neighbors of similar value, isn't too close to each other, and only two of them are on the coast. There's a lot of coastline though, so if we put everyone inland you start crowding each other. I picked 21, 30, 41, 62, 70, 78, and 103 for the land starts and maybe 6 for my sea start. I'd appreciate it if someone else could look at it quickly though, just to make sure I didn't royally mess something up.

Map link: here (https://dl.dropbox.com/u/9498357/LoES.zip)

Edit: Also, bed time for me, it's after 2am and I need to be up in less than 6 hours. Feel free to move on with whatever if you feel like we need to get started while I'm asleep.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Waterplouf on December 31, 2012, 05:22:47 am
I am totally fine with changing the map, especially if it let another player come in.
I am going to try your map bluerobin and let you know if I see anything that is not right.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: ThtblovesDF on December 31, 2012, 08:22:26 am
Hall of fame - 15
Charts - on, but we could just like, not be staring at them, i guess? I might be to casual and rp'y for this - doing things like going for forests, cause dang it, they should be owned by me : P

Here is what I suggest:

First 5 Turns - no intentional player on player action
First 10 Turns - player on player action is bad manner
Afterwards - go nuts - but permanently taking out a player is so very mean, I wouldn't mind playing a serf-nation to my victor (and eventually, whoever frees me? Depends how the wars went down)

Looking forward to it.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Bluerobin on December 31, 2012, 10:55:24 am
I'm up for a first year of peace, if only because we have so many players new to multiplayer. As for not permanently finishing people off, speaking from experience, once you know you've lost you lose a LOT of motivation to keep submitting turns. It's worth keeping in mind as a diplomatic tool though, because I know it can be fun for some people.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Kebooo on December 31, 2012, 11:09:48 am
If we allow people to stay, is there any effective way to observe battles once someone is "eliminated" (down to one province)? Some kind of honor system where we're allowed to spy? I only ask because I've played a few multiplayer games here a year or more ago, but I still feel almost clueless regarding what good armies and thugs/SCs consist of. I feel like I should go spend hundreds of hours testing and experimenting but I just don't have the time to dedicate to it. I'd rather watch and learn from other humans. Is this a crazy idea? If someone didn't want to stick around they could just be eliminated. I've always liked sticking it out until the very bitter end.
Title: Re: Dom3 Round 11: Full - No longer accepting players
Post by: Bluerobin on December 31, 2012, 11:15:55 am
The only time I've seen it work pretty well/done at all was when I ended up essentially protecting/working with Korbac's C'tis in Round 8. He was still active and had an army/research/spies/everything else, but he was small enough that he was mostly left alone. It was nice because we had access to everything the other one had, but you have to be careful not to accidentally attack each other.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Akhier the Dragon hearted on December 31, 2012, 01:44:28 pm
   I like the year of peace idea. Anyway the game is now up so you can all start submitting your Pretenders. I turned off automatic start so once all of them are in the game won't automatically start. I will post here and PM you all when the starts. Also as of the moment graphs are off as more people wanted them off then on but this can be changes. As of right now I have Thtb wanting them on. While Endymion, Karlito, Bluerobin, and Gman all want them off. I kinda of want them on but not enough to cast it as an actual vote. Anyway, the following is what the game is currently setup as:

GAME NAME: Bay12GamesRound11
ERA: Early Age
MOD: Conceptual Balance Mod 1.94 (http://forum.shrapnelgames.com/showpost.php?p=810939)
MAP: Land of Ethereal Squirrels (https://dl.dropbox.com/u/9498357/LoES.zip)
Time Allowance: 48 hours
GRAPHS: Off (May change depending)
HALL OF FAME: 15
RENAME: On

PLAYERS:
Akhier the Dragon hearted - T'ien Ch'i
ThtbLovesDF - Pangaea
Kebooo - Niefelheim
Bluerobin - R'lyeh
Waterplouf - Ermor
gman8181 - Lanka
Karlito - Sauromatia
Endymion - Agartha
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Waterplouf on December 31, 2012, 02:05:37 pm
I've sent my pretender.  :)
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: gman8181 on December 31, 2012, 02:12:27 pm
Alright I think I've sent my pretender.  Do we get a notification email back once they get it?

The one year of peace sounds good, only problem I can think of is if one nation gets boxed in because all the other nations grabbed all the land nearby.  Still, that idea has got my support.

Edit:  NVM just got an email from them.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: ThtblovesDF on December 31, 2012, 02:20:31 pm
Off with graphs then, I'll be sending my pretender soon~
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Karlito on December 31, 2012, 02:43:06 pm
First 5 Turns - no intentional player on player action
First 10 Turns - player on player action is bad manner

I don't particularly like this restriction. It runs counter to quite a few bless strategies, and feels pretty arbitrary. Plus, what does "bad manners" even mean?
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Bluerobin on December 31, 2012, 02:46:55 pm
I think the idea is just that losing before we do 10 turns is really disappointing after more than a week of organizing and setup. I could go either way because I seriously doubt it's going to affect me.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Karlito on December 31, 2012, 02:49:04 pm
I suppose I'd just like a well defined rule. Right not I'm reading it as "Don't attack anyone in the first five turns, after that is ok".
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Akhier the Dragon hearted on December 31, 2012, 02:49:27 pm
   Okay, I have mine sent in as well. With that we are half way to having all pretenders submitted (Edit there are now only 2 left to be submitted). As for getting stuck in by players remember, the peace is a suggestion. We would frown at untoward violence against others but if they obviously trapped you in on purpose it would be justified. Also if they do that and leave their borders undefended they clearly where inviting you to take a jaunt through their land to find more neutral provinces. I would look at the first year less as a peace and more of a cold war just waiting to go hot.

NotAEditForNinjaResponding: Because there are a number of new players who probably don't even really know how to properly pull off a bless strategy we are considering not attacking other players directly. Now if you do take a bless strategy then you could consider using it to surround the enemy or possibly make a giant land grab and just end up with so many provinces you can finish the game early. Its no fun being new and being knocked out early but if everyone is taken out in short order at least we can start another game.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Endymion on December 31, 2012, 02:58:48 pm
Don't worry, don't worry, I won't be using my first-turn-kill strategy. ;p

Anywho, My pretender is in. This... will be interesting. I'm sorta stealing a build I used to use for LA Agartha and trying to make it work for EA Agartha. One last thing to check: what are the gentlemanly rules as to mercs? Are we ignoring them, ignoring them for a year, using them with no restrictions, using them without being a douche I.E. giving them bad items before contracts run out?
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Bluerobin on December 31, 2012, 03:01:43 pm
Oh I hadn't even thought about restrictions on mercs. I'd say free reign, adding more rules might get more complicated than it's worth.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: gman8181 on December 31, 2012, 03:02:02 pm
Using them without restrictions sounds fine with me.  If a person is willing to waste gems filling up a merc's inventory with junk items, then that's their prerogative.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Karlito on December 31, 2012, 03:05:15 pm
Doing something like slapping a slave collar on a merc mage to make them useless seems borderline exploity to me, but I can't really see any great advantage in doing it.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Akhier the Dragon hearted on December 31, 2012, 03:10:00 pm
   Mercs are free to use and abuse as well you can. Unlike instagibbing a new player because they don't really know how to deal with you is one thing, using Mercs to romp around the map is another. Also all but one pretender has been submitted. We might actually be able to start the game todayish.

EditForNinjas: If you really want to slave collar a merc to make them useless its your resources to do so. Its a strategy for sure and would make people waste some of their gold until everyone that would want the merc knows about it. So basically you put people down about as much money as paid but not the gems you spent. The biggest hit would be if someone need a merc for magical diversity and if you are depending on mercs your doing it wrong I fear.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Kebooo on December 31, 2012, 03:41:44 pm
I won't be able to submit my pretender until this evening (at work right now), but it'll be in.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Akhier the Dragon hearted on December 31, 2012, 03:44:36 pm
   Thats fine, I wasn't actually expecting to get most of them submitted so fast. Plus what would the point of you submitting it now, its not like we could start the game, your at work and couldn't do your first turn anyway.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Bluerobin on December 31, 2012, 04:30:00 pm
I'm going to be tied up with New Year celebrations and work until about this time tomorrow, I just already had my pretender ready to go.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Akhier the Dragon hearted on December 31, 2012, 04:59:37 pm
   Yeah I figured as much for most of us. I plan to just start it up and then extend it a day or so instantly.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Karlito on December 31, 2012, 05:11:58 pm
I'm playing a test game on the map, and I've found a few missing province connections. There should be one between 19 and 23 and one between 20 and 25. I think it's probably worth it to restart the game at this point to play on a fixed map, agree?

EDIT: Found another between 1 and 114
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: gman8181 on December 31, 2012, 05:14:11 pm
If it's not too much work for our host, than yes I agree.  I'm flexible though.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Karlito on December 31, 2012, 05:44:32 pm
Here (https://www.dropbox.com/s/19yxz7eblc85bck/landofetherealsquirrels-7%2B1.map) is a corrected .map file with those three connections added, if we decide to use it.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Waterplouf on December 31, 2012, 06:05:48 pm
Happy new year from switzerland guys ! ( it's ~00:00 here  :P )
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: ThtblovesDF on December 31, 2012, 07:49:50 pm
Happy New Year from Germany
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Akhier the Dragon hearted on December 31, 2012, 08:04:25 pm
   I will change the map though to note, the llama server already has a map with the .map name so we will need the .map to be differently named. I think just adding "fix" after the 7+1 will work. Karlito, could you put up a link with a correct name so I can have a good link in the OP? I think just a full download of the .tga and .map so there isn't any confusion would work best.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Karlito on December 31, 2012, 08:11:08 pm
Like this? (https://www.dropbox.com/s/c19rw5yiyoozfao/etherealsquirrelsfix.zip)
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Akhier the Dragon hearted on December 31, 2012, 08:15:10 pm
Like this? (https://www.dropbox.com/s/c19rw5yiyoozfao/etherealsquirrelsfix.zip)
   Yes, exactly. Anyone who already DLed the map you will need to redownload it with that link or the one in the OP as I just changed it.

Edit: Okay the game is started I will send everyone a message about needing to dl the fixed map
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: ThtblovesDF on December 31, 2012, 08:43:40 pm
First Turn submitted, looks like we start with some merchs already on sale... and really, not much else. I guess someone could go for a turn 1 cap, but thats insane.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Karlito on December 31, 2012, 08:44:16 pm
Wow, those are some names guys. I can even pronounce a few a of them ;)

And dang, am I the only one who doesn't have a dominion of at least 8??
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Waterplouf on December 31, 2012, 09:19:47 pm
Here, turn submitted  :D
How will trading work btw ? I hope trade agreements are "sacred" ?
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: ThtblovesDF on January 01, 2013, 05:26:49 am
They are sacred.
- Diplomacy is done over forum pms and then in the end you say something like
"I will give you 10 fire gems for 10 nature gems"
and then both sides go "M'kay" and then you go to "Messages" on the right, send Gems, select the player, select the amount hit okay.

Turn ends

The other player gets the gems you send him and - hopefully - you do the same.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: ThtblovesDF on January 01, 2013, 05:28:09 am
Wow, those are some names guys. I can even pronounce a few a of them ;)

And dang, am I the only one who doesn't have a dominion of at least 8??

Wait, how can you know peoples dominion?
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Karlito on January 01, 2013, 05:30:20 am
It's roughly indicated by the number of titles your god gets. More titles = more dominion. No score graphs, so I'm going to pry every last nugget of information from that pretenders of the world screen that I can.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: ThtblovesDF on January 01, 2013, 10:20:11 am
I was thinking thats just from magic paths O_o
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: gman8181 on January 01, 2013, 11:03:55 am
Ahh, I went to do my turn and it said my game version was too old.  Then I went to the shrapnel games website to update my game and it said page not found!  Help?!?! :'(
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Waterplouf on January 01, 2013, 11:13:42 am
http://www.illwinter.com/dom3/index.html here you can go to Updates.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: gman8181 on January 01, 2013, 11:25:20 am
Thanks!
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Waterplouf on January 01, 2013, 11:48:01 am
Thanks!
You're welcome  ;)

Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: ThtblovesDF on January 01, 2013, 06:23:36 pm
Turn 2! Looks like Niefelheim started with a awake god, right? Since he is hanging out in the hall of fame? It also tells you what I did in turn one, mhmm~

Here is me praying that I am not next to niefel if he actually goes for a bless rush - maybe some heat scales would have been good, but that seems to try-hard.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: gman8181 on January 01, 2013, 06:30:35 pm
Just think positive and be nice, I'm sure the giants will be friendly  ;)  On another note; at first I thought I started in the middle of the map but then I realized it's a wraparound and there is no middle.  Thank God me?
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Kebooo on January 01, 2013, 07:35:14 pm
Don't worry, I have no idea what I'm doing.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: gman8181 on January 01, 2013, 07:45:36 pm
Don't worry, I have no idea what I'm doing.

I'll give you a hint, research construction and use giant commanders with rings of regeneration and area of effect weapons.  Alternatively use a nature bless if you have one.
Title: Re: Dom3 Round 11: Full - Players Should Now Be Submitting Pretenders
Post by: Karlito on January 02, 2013, 01:07:20 am
Yeah, having the right bless on those giants can make them pretty horrifying. Luckily, the fact that he has a supercombatant pretender precludes a strong bless rush.

Also, I wrote a bit of fluff! I haven't done that since like round 7.
Spoiler: The Beginning (click to show/hide)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 02, 2013, 10:30:05 am
Oooh pretty.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 02, 2013, 12:44:10 pm
The creatures of Pangeea feel the guidance of there gods dominion pushing them forward to new borders.

Sadly, the scouts straight out lied to me "30 units, archers and some Pegasus riders" - more like 29 Pegasus riders and 1 archer.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 02, 2013, 01:46:26 pm
Huh, wow. I just checked where the starting locations are, and some of the other nations feel really close. I suppose that's a consequence of the wrap-around map.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 02, 2013, 01:47:14 pm
Capitals should all be relatively uniformly 4-6 provinces away from each other. Unless I messed something up. There are two that look really close because there's an uncrossable river in between, though.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 02, 2013, 01:56:11 pm
Actually provinces 41 and 62 are have two provinces between them. I guess that'll just make the game interesting :).

And even so, it means I can only plan to reliably expand 2-3 provinces in every other direction. Pretty sure I felt this cramped on the last wrap-around map too. Fortunately, every other player should feel the same way.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 02, 2013, 01:57:03 pm
Arg. Sorry whoever ended up there, hope you like your neighbor.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 02, 2013, 02:13:53 pm
Oh and 41 and 21 only have 3 provinces between them. What fun!

Don't worry too much about it. At this point we should just play ball.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on January 02, 2013, 02:38:57 pm
resolved. :-X
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 02, 2013, 03:00:06 pm
huh...
Karlito I might have sent you an email instead of a personal message. And I maybe also tried to send you a personal message after that, and unfortunately sent 10 copy of this message ( or the message wasn't sent at all ).

Sorry for the brainfart...

What, you've managed to have a need for diplomacy already? I must have sent my scout out the wrong way (or the right one) since all I've seen are the dominion of... well half of you, granted. Meh, regardless, I refuse to begin diplomacy until I have confirmation as to someone's location... not just guessing based on scales. I'll get into character then. Into our awesome, glorious godly character. And probably start creating a lot of fluff on that matter. But, since I'm still 'all alone' on this map... I shall use this moment to complain about my hit of being screwed over. Fluttershy has been too much of a doormat to my prophet... and now Angel Bunny is unequally obese. Certainly not the one and only HoF buff that Agartha wants.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on January 02, 2013, 03:14:37 pm
huh...
Karlito I might have sent you an email instead of a personal message. And I maybe also tried to send you a personal message after that, and unfortunately sent 10 copy of this message ( or the message wasn't sent at all ).

Sorry for the brainfart...

What, you've managed to have a need for diplomacy already? I must have sent my scout out the wrong way (or the right one) since all I've seen are the dominion of... well half of you, granted. Meh, regardless, I refuse to begin diplomacy until I have confirmation as to someone's location... not just guessing based on scales. I'll get into character then. Into our awesome, glorious godly character. And probably start creating a lot of fluff on that matter. But, since I'm still 'all alone' on this map... I shall use this moment to complain about my hit of being screwed over. Fluttershy has been too much of a doormat to my prophet... and now Angel Bunny is unequally obese. Certainly not the one and only HoF buff that Agartha wants.
Prevention is better than cure ( do we even say that in english ? ). I particularly like the diplomacy aspect in those kind of game and I like to take advantage of it ASAP.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 02, 2013, 04:04:55 pm
The creatures of Pangeea feel the guidance of there gods dominion pushing them forward to new borders.

Sadly, the scouts straight out lied to me "30 units, archers and some Pegasus riders" - more like 29 Pegasus riders and 1 archer.

If you want more a more accurate idea of enemy forces try and send in a single commander with orders to retreat.  That way you can see exactly what units are present with minimal risk.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 02, 2013, 04:27:49 pm
Thanks gman, that actually seems like a good idea : ) - I would be more angry if my own troops would have died, but as it is, a few human mercs died horribly in a rain of arrows and painful charges.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 02, 2013, 06:05:07 pm
   Ah, so thats what happened to make the one set of mercs mysteriously disappear. Also I noticed something I forgot to rename the one mage I sent out with the first wave and he ended up in the hall of fame. I guess he gets to keep his name, oh well.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 02, 2013, 06:13:38 pm
Woo my first expansion wasn't a horrible failure!

Edit: Also, sorry for apparently holding up the turn.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 02, 2013, 06:55:05 pm
Grah! Messed up on scripting my units, that battle could have gone better. ::)

Also nbd Bluerobin, everyone's got stuff that gets in the way.  That's why we have two days to take our turn.

Edit: Yeah Akhier, I figure these guys probably won't stay in the hall of fame anyway if thugs and SC's get started, so I'm saving my best name ideas for later. :P
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 02, 2013, 06:58:07 pm
Heh, I managed to kill off my mercs as well.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 02, 2013, 09:24:20 pm
Rawr, and I managed to not check province connections before starting my expansion. Blasted mountains.


Prevention is better than cure ( do we even say that in english ? ). I particularly like the diplomacy aspect in those kind of game and I like to take advantage of it ASAP.

An ounce of prevention is worth a pound of cure would be the saying. Anyways, my point is that I don't have any diplomacy to do. I don't know who any of my neighbors are yet, excepting the little bit of guessing I've been able to do based on a couple candles/scales. So that leaves the only real diplomacy that I could be doing would be trade agreements.... which I don't intend on needing yet.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 03, 2013, 03:28:37 am
KillingoffdirtyMercshigh 5


Is it bad that I don't have a lategame plan? I'll just see how it goes, carrion woods at one point if i can get the paths, but other then that I have no idea... no good items with nature paths either, except for the godly regeneration - angry minotaur commander army? Whats the best magic school if you desire to surive for a while?


PS: Do summon'd units cost upkeep?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 03, 2013, 03:35:03 am
   I hear vowing fealty everlasting to the wonderful and almighty T'ien Ch'i is a wonderful and fun filled option. All joking aside though I don't have much of a plan either.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 03, 2013, 05:09:59 am
I had a grand and glorious plan. I've already abandoned it, because it isn't worth researching Thau-4 just for a single spell.

Throwing large rocks at everything is a viable plan though, right?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 03, 2013, 01:38:55 pm
Thau-4 isn't exactly late game.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 03, 2013, 01:55:34 pm
If you're thinking of Gift of Reason, then by the time you research whatever you need to summon the units, Thau-4 will only take 2-3 turns or so. Also, I'd recommend Thau-2 at least at some point just for the site searching spells unless you've got really good site searching units.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 03, 2013, 04:14:20 pm
KillingoffdirtyMercshigh 5


Is it bad that I don't have a lategame plan? I'll just see how it goes, carrion woods at one point if i can get the paths, but other then that I have no idea... no good items with nature paths either, except for the godly regeneration - angry minotaur commander army? Whats the best magic school if you desire to surive for a while?


PS: Do summon'd units cost upkeep?

It depends on the summoned unit but generally no.  Trolls cost upkeep.  Most demons and undead don't.
Upkeep in general I believe is calculated as 1/15 of the cost of recruiting the unit.  Sacred units are 1/30 and prophets have no upkeep.

Generally I think it's good to have a strong early game plan, a decent mid game plan and at least a vague late game plan.
This is the first multiplayer game for a couple of people here though, me included, so its probably less of a big deal.

The best magic school is often relative to the nation you play as well as the current situation you face.  Astral, blood, death and a sprinkling of nature are my personal favorites but that doesn't make them better.  I just happen to like their spells and summons.
Granted I usually play vanilla dominions so maybe my views will change for CBM.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 03, 2013, 04:26:57 pm
As for which schools are useful, this might help: http://dom3.servegame.com/wiki/Key_spell . Also, Maerlande over on the Dom3mods forums has the beginning of a pretty awesome guide started that's worth a read for everyone: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1114 . It probably would have been better for me to link that before we started, but I forgot, so sorry.

For you, with my relatively limited knowledge of Nature magic, you might want to focus on Enchantment and Alteration for battlefield buff spells. Also, keep in mind that you'll probably have a fair number of Pans with Earth-2 who can make Boots of Earth easily and use Summon Earthpower to get up to Earth-4 for some pretty serious Earth spells.

If anyone has a list of "game changing spells worth shooting for" other than the one I linked I'd be really interested in it as well.

Edit: Oh and as for summoned unit upkeep, I think you can check on an individual basis based on whether they have a gold cost associated with them in the various databases (the wiki (http://dom3.servegame.com/wiki/Main_Page) or the mod inspector (http://dom3-mod-inspector.googlecode.com/svn/branches/i-s-u/index.html?selectmods=1)). I'm pretty sure none of your manikins or maenads have upkeep associated.

Finally, this guide(link (http://dom3.servegame.com/wiki/Age_of_Revelry/Horstjens%27_guide)) has a more undead-based strategy that suggests Conjuration could be good, especially if you took death scales, and Thaumaturgy could be good for mid/late game army-busting and charm spells.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 03, 2013, 04:53:42 pm
If anyone has a list of "game changing spells worth shooting for" other than the one I linked I'd be really interested in it as well.

I typed out a post with like 15 that I liked, but then my stupid netbook crashed. Anyway, the moral was that basically all spells are useful in some situations, except for the lower level conjurations- it's almost always going to pay off to save your gems for later summons. The tricky part is prioritizing your research.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 03, 2013, 04:57:43 pm
Yeah, I mean I know how to use air and some water spells to make people pretty miserable, but that's because I've played Caelum for about 75% of my games. I'd like to have a cheat sheet to get at least part of the way there without having to put in dozens of games worth of experience. Really, if the wiki just had a "how to use this spell effectively" section for each spell it would be great. Oh well, I'll just play around with some new things each game and eventually I'll stop playing Dominions 3 and none of it will matter.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 03, 2013, 05:02:12 pm
There's a lot that could be added to the wiki, actually. Notes on play for spells would be good, as well as stats for all the various weapons and armours. The trouble is, someone would actually have to add all that information in.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 03, 2013, 05:12:18 pm
Stats for weapons and armor can be found in the mod inspector and you'll probably want to use that instead of other sources because it pulls numbers directly from the mod, but I agree with you that the wiki would be a much more user-friendly version of that, especially if it came with a similar "is this thing useful in my situation?" section. The problem is that people who know the stuff often don't need a reference and the people who don't can't add it because they don't know it. Like all wikis I guess.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on January 03, 2013, 05:45:22 pm
Thanks for the Maerlande's guide bluerobin, it is very interesting even though unfinished.
As I read through the Thread I wonder if I am not the worst at this game here, because a lot of you seems to know quite a lot about dominion 3  :P . I actually never achieved end game, so I have 0 experience with it. Maybe I should play more solo game, but I kind of get bored when I play against the IA.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 03, 2013, 06:44:48 pm
Single player is a poor teacher for multiplayer anyway. The AI nations don't act anything like players.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 03, 2013, 06:48:55 pm
I've only played 3 or 4 multiplayer games and only one really went to endgame, so I wouldn't worry too much. Most of what I know is just theoretical.  :P
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 03, 2013, 06:52:00 pm
I am slightly confused, why is there a victory point province? With the crown and all? How many vp to "win"?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 03, 2013, 07:02:42 pm
Many maps have victory point provinces set, but they won't actually do anything because we didn't enable a victory point victory condition. Actually, that's a small lie, because they do have one effect in our game: if you control them they spread your dominion (though at a rate far less than your temples. I forget the exact numbers involved).
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 03, 2013, 07:18:24 pm
According to what I found, provinces with a victory point spread dominion for the owning player as though they were a temple, but calculated as though the owning player had a maximum dominion of 5. Also found during my quick search: starting dominion is the only thing that affects how quickly your temples spread dominion. The manual claims that your current max dominion is what the equations use for calculations, but they actually use your starting dominion. Just an interesting tidbit. Oh one last thing, some maps have special magic sites or more magic sites on victory point provinces. I don't think that's the case for ours though.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 03, 2013, 07:23:19 pm
   And just to verify, except for the dominion thing VP's mean nothing in our game. Also for those worried about endgame from what I have seen at least half of us are new to this multiplayer thing and wouldn't know and endgame if it bit us. My closest encounter with endgame was a single singleplayer game that I managed to not get bored with the AI and even then it wasn't so much an endgame as a call of the winds with 20 or so air mages until i stumbled into a win.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 04, 2013, 04:10:47 am
Thanks for all the info guys~

I give it two rounds and I'll most likly make contact with someone, somewhere. Also glad to see my first Commander in the hall of fame, lets see how long he stays.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Knave on January 04, 2013, 10:57:43 am
Hello Round eleveners!

Just thought I'd pop in and see if anyone was looking to pick up a nation in Round 10, we may have a couple of players dropping out. I know having more than one game on the fly can be a bit of a commitment, but I reckon there might be a few of you who have a Dom3 itch they want to scratch :)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 04, 2013, 12:55:19 pm
   If I wasn't admining this round I would take you up on that offer. As it is I think I will keep to one game at a time.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 04, 2013, 02:33:28 pm
Sorry for holding up the round, I missed the mail!

No contacts with other belives or gods yet as the beasts of Pangaea continue to expand the true pretenders domain. Slowly.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 04, 2013, 03:17:24 pm
   No problem, just remember this and try to be more careful. Your taking on not only this game but now your a part of round 10 and while we have just started they have been going for a while so try to do your nation justice both there and here.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 06, 2013, 04:43:54 am
Aha, a new turn... hope'd we would get a few more done on the weekend.

Mind if I take that territory there, Karlito?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 06, 2013, 11:16:11 am
Hey man, let's use pms for diplomacy.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 06, 2013, 06:31:25 pm
So is there anyway to re-do a turn you already mailed in?

Alright, some corrections have been made to ensure love and friendship
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 06, 2013, 06:34:04 pm
Yeah, just send in another .2h file. A most useful feature.

EDIT: Wow, seven battle reports this turn!
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 07, 2013, 05:06:28 am
   Hmm, that was an interesting turn. I think I might have suicides another bunch of merc on some wishful thinking but I figure it will either work or you guys can't have them so whatever.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 07, 2013, 06:09:00 am
Only Ry'leh and we are good to go

Already ran headfirst into a bad spot, fun fun~
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 07, 2013, 01:19:16 pm
Yeah, sorry guys. I'm on a pretty rigid work schedule so I'll be turning in turns between 6pm and 11pm EST most days, just so you know.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 07, 2013, 01:38:34 pm
That's fine. It'll give me plenty of time to fret and redo my orders.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 07, 2013, 07:19:46 pm
I got over the fretting of my order a few turns ago. Right around the time I convinced myself to branch off an army composed entirely of units in various stages of affliction, disease, blindness(well, not varying stages of blindness, they were all either blind or not), limps, etc. and sent them out to go reduce my maintenance costs. Said army of suicidal cripples have since won two victories and taken only two losses. So there is little point in fretting over my orders now that when my orders fail they do so in gloriously favorable ways.

Sadly the cripple-fighting has been the only interesting stuff for me to watch so far. My scouts haven't managed to catch any of the other action going on.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 07, 2013, 08:42:03 pm
I got over the fretting of my order a few turns ago. Right around the time I convinced myself to branch off an army composed entirely of units in various stages of affliction, disease, blindness(well, not varying stages of blindness, they were all either blind or not), limps, etc. and sent them out to go reduce my maintenance costs. Said army of suicidal cripples have since won two victories and taken only two losses. So there is little point in fretting over my orders now that when my orders fail they do so in gloriously favorable ways.

Sadly the cripple-fighting has been the only interesting stuff for me to watch so far. My scouts haven't managed to catch any of the other action going on.

Haha, yeah I always send the crippled in as the front line for any enemy.  If nothing else they serve as arrow catchers because in Dominions,
There is no retirement.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 07, 2013, 08:50:34 pm
There is if your a combat mage, its called research.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 07, 2013, 08:53:34 pm
There is if your a combat mage, its called research.

True, I guess that would be the exception to the rule assuming the mage wasn't feeble minded.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 07, 2013, 08:54:10 pm
Until they get feeble minded. Then they're off to the front lines with an "attack closest" order.

Gah, ninja.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 07, 2013, 08:55:24 pm
Until they get feeble minded. Then they're off to the front lines with an "attack closest" order.

Gah, ninja.

Great minds think alike ;)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 07, 2013, 08:56:32 pm
But feeble minds just rush ahead
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 07, 2013, 09:32:47 pm
Death match! Woo!
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 07, 2013, 09:55:08 pm
Sadly the cripple-fighting has been the only interesting stuff for me to watch so far. My scouts haven't managed to catch any of the other action going on.

I wish I even had some scouts. Don't start with one, can't spare a turn at the capital to recruit one, and the unfortunate thing about the early age is the scarcity of provinces where they can be recruited. Luckily, my own armies are entertaining enough to watch.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 07, 2013, 10:19:03 pm
I have to say, even though it means I can get attacked from a lot of places and dominion can be tough to maintain, having so many neighbors for all of my provinces is nice at times. I can see a third of the map without spies!
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 07, 2013, 11:11:25 pm
   Lots of diplo this turn. I sent out some messages and it seems most that I have gotten messages from haven't done their turn yet so just to let you all know I sent my responses and some messages of my own. Hopefully it all works out as I don't particularly want to break the year one peace treaty but I will respond if need be.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 08, 2013, 03:26:57 am
The Nation of Pangaea weeps at its first loss, there smartes Pans had put there head together and came up with a battle plan - they observed how the enemy fights and tried to counter it.

I knew that he has his big hitters in the middle, archers in the back. So I simply tried to flank with my minos, top and bottom, clog up the hydras with pd & naked ladys - and as bonus, get some slingers firing at the hydras, since I for some reason thought that would help.

Here is the setup:

Spoiler (click to show/hide)

It starts off alright, the bottom troop of minos decided that the hydras are the rear-most unit. But some nice, satyrs leak throu and keep the archers semi busy... and look at that, the top troop is doing as it was told, ready to flank next turn! (Marked with circle)

Spoiler (click to show/hide)


Guess what happend?

Spoiler (click to show/hide)


Moral has hit a all time low for the young nation, but they shall not be violated without a price.

Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 08, 2013, 03:28:04 am
Wrong thread much or someone has the ultimate rush strat.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 08, 2013, 11:11:07 am
Welp, ThtblovesDF isn't in the other games, so it has to be the right thread. Also I can vouch that Pangaea and Sauromatia are close enough that this could have happened.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 08, 2013, 11:41:08 am
   I thought Thtb was in round 10 as a replacement, actual I know it as the thread is pinned right next to this one. It looks like through that after an edit from Thtb that he lost a battle though I am still confused as the original post was apocolypticey in sound.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 08, 2013, 12:01:51 pm
Just for the record, I didn't start this one. Thtb sent me a pm calling for peace between us, and then ordered his troops into my territory on the same turn (and had a bunch of harpies suicide on my province defense as well).
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on January 08, 2013, 12:13:52 pm
Just for the record, I didn't start this one. Thtb sent me a pm calling for peace between us, and then ordered his troops into my territory on the same turn (and had a bunch of harpies suicide on my province defense as well).
Harpies suicide, because being a harpie can be terribly nerve-wracking sometimes  :P.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 08, 2013, 05:42:57 pm
So is that arena helmet any good?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 08, 2013, 05:46:39 pm
(http://content.screencast.com/users/bluerobin427/folders/Jing/media/53bfc728-07db-4f83-81ba-452bcedb4db8/2013-01-08_1745.png)

It's pretty nice, yeah. The main problem (in my opinion) is that it forces the winner to fight again with each arena tournament.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 08, 2013, 05:49:24 pm
I guess as long as you don't put in anyone important its not a big deal.  Quickness is nice.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 08, 2013, 06:16:05 pm
It's definitely better than anything else that can go in the helmet slot.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 08, 2013, 06:35:03 pm
I dunno, I like Horror Helmets. Also the booster ones, but they're really mostly useful as magic boosters.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 08, 2013, 06:39:06 pm
He wasn't a prophet, just a regular Rakshara. Though I do agree, for a certain sort of thug a horror helmet might be better, but the 4 extra attacks shouldn't be snorted at.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 08, 2013, 06:39:53 pm
It is a good combat helmet but "best" is really situational in my eyes.

Edit: I don't think I said it was a prophet?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 08, 2013, 06:41:08 pm
I guess as long as you don't put in anyone important its not a big deal.  Quickness is nice.

Anyone important you care about dying, that is. Personally I found the timing of that arena quite useful, Angel Bunny was only supposed to be a year 1 prophet.  The obese rabbit had outlived its usefulness. So the winner of the tournament appears to be the only one who showed up intent on winning. But the rest of us all achieved our goals there.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 08, 2013, 06:42:14 pm
I assumed since I hadn't looked at the turn yet. Turns out there were surprisingly few prophets sent.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 08, 2013, 06:48:18 pm
It is a good combat helmet but "best" is really situational in my eyes.

While that's true with other equipment, the trouble with helmets is the relative scarcity of options. There's a booster for astral, air, death and fire that you might equip on a mage, but for thugs and supercombatants it basically comes down to a choice between the spirit helmet and the horror helmet, and the added fear will win out most of the time. The Wraith Crown can be useful as well, but the etherealness isn't as good by the stage of the game where you'll be forging it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 08, 2013, 07:04:36 pm
It is a good combat helmet but "best" is really situational in my eyes.

While that's true with other equipment, the trouble with helmets is the relative scarcity of options. There's a booster for astral, air, death and fire that you might equip on a mage, but for thugs and supercombatants it basically comes down to a choice between the spirit helmet and the horror helmet, and the added fear will win out most of the time. The Wraith Crown can be useful as well, but the etherealness isn't as good by the stage of the game where you'll be forging it.

Yeah true, the options for a good standard SC can be a bit limited.  Still for thugs I've seen a lot more possibilities simply because it's less about pure combat efficiency and more about what's lying around that will also work well enough on your enemies.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 09, 2013, 03:44:02 am
My home pc broke (disc read error) - I'm sending turns from my work pc, they will still get done - I'll have to see about the weekend.


Also, it was more like "I will move my army into the one territory that is neutral so I don't lose a turn" and you going "Well, I'm moving into the same, even thou i have the option to enter others that are also neutral and have more room to expand", forcing my hand.


**edit: Ah, another nation humping my border, may all 4 of you have fun in the brawl for the spoils of war.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on January 09, 2013, 11:45:24 am
Well, this turn is pretty much my doom...
First, some ancient power awaken in one of my region ( this can only be bad... ), wipe out the entire population and change them into an army of 110 independant manikins and mandragoras.
Second, me and niefelheim decide to conquer the same independants unfortunately, which result pretty much in a slaughter of my only army. I must be really bad, because I have no good damn idea how I could have won this battle. More troops ? My Principe pretty much fail all their attacks against niefel giants, and when they hit they do around 15-20 ( when it's not 5 or 7 ) which is not enough to kill a giant. So yeah, I should had at least 3x more units than him. More mage ? at this stage the best spell I can throw into battle is Flare, which is not that bad. Unfortunately, since giants are giants, it only did damage to 1 giant at a time, and the best it ever did was 16. I had the only mage who could throw the spell anyway, since I don't have very much 3F mages. If you have any advices of what I could have done, please help me on this one.
I do realise that I am not very good anyway at domi3 and surely did a lot of mistake, but well I am a bit bitter about this encounter now  :P .
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 09, 2013, 12:16:00 pm
Giants can be one of the hardest things to deal with, especially with a strong bless. Prison of Fire (thau 4) might be a good spell to push for. Supplement your army with some levied gladiators the next time you do have to fight Niefelheim.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 09, 2013, 05:12:41 pm
Try and shoot for some evocation.  Humans in early age have trouble standing up to some of the other races in direct combat.  On top of that Ermor's soldiers are good at blocking but lack a strong offensive punch.  You make up for this by having good defense skills, good EA armor and strong mages.  The magic firepower makes up for offensive deficiencies by a long shot after you've invested some good research.

Also you might want to try and nab some death sites.  ;)

Edit: By the way sorry if it takes me a bit longer to submit my turn today but I want to get a response message from one of my new neighbors before I end the turn in order to maintain healthy peaceful relations. :D
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 09, 2013, 09:42:04 pm
Woohoo I have someone to attack!
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 09, 2013, 09:48:46 pm
Woohoo I have someone to attack!

You mean defend from, right? Afterall, who was the first to lose a province in this war of ours?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 09, 2013, 09:55:26 pm
Hehe most ridiculous declaration of war ever. I like.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 09, 2013, 09:56:55 pm
Did you forget to buy some PD, Bluerobin?

(Also, curse you critical hit!)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 09, 2013, 10:00:27 pm
Not so much forgot as didn't realize Agartha was amphibious.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 09, 2013, 10:06:01 pm
Arghghghlll. This fine figure of a woman
Spoiler (click to show/hide)
was killed in one hit, by one of these guys:
Spoiler (click to show/hide)

I don't even want to think about how many sixes he had to roll to achieve that. The more I think about it, the more my head hurts.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 09, 2013, 10:09:31 pm
Second picture doesn't show up for me.  How much regen did umm "wonder woman" have?  Just got my turn in an email but too tired to make intelligent decisions... It'll probably have to wait until tomorrow.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 09, 2013, 10:12:33 pm
Completely amphibious in CBM, excluding a few summons. I think in vanilla we're only poor amphib. It is amazingly useful to have amphibious scouts, since water provinces let you see so much of the map.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 10, 2013, 03:27:44 am
I read the thread before i loaded the new turn. Looks like I did good? Lets check...

**Good lord, those ladys (how much are they, 20 gold?) are so power gamed blessed they can stand up to 100 gold worth of units or more... So thats what it feels like to win a battle and yet lose a war - Ouch ouch.,..


@gman

Spoiler (click to show/hide)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 10, 2013, 03:39:17 am
**Good lord, those ladys (how much are they, 20 gold?)
No, they're 50 each. :/ And the one in charge is about 3x that.

I hope you don't mind the advice, but you might have better luck with centaurs rather than minotaurs, if there's going to be a next battle. The shield will help against arrows, and they're a little better protected. And I know Pangaea has cheap temples, but I see at least 600 gold that probably could have been better spent on soldiers. (Though I suppose it's a bit late for that now)
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 10, 2013, 06:08:54 am
Appriciated - bit of a reality check, compared to ai/bot games, where all that works just fine.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 10, 2013, 02:32:35 pm
Oh, I just found this wiki page on troop placement/scripting that could be useful to people: http://dom3.servegame.com/wiki/Placement
Title: Re: Dom3 Round 11: Game in Progress
Post by: Knave on January 10, 2013, 02:46:28 pm
A dryad + 20 Centaurs/Centaur Warriors is a great way to mess with/raid your neighbour's provinces, This early on I imagine most provinces don't have very ridiculous PD and the Dryad's +25 stealth will make them pretty hard to detect.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 10, 2013, 03:51:06 pm
Oh I tried that, in lesser scale. He had 10++ pd in every province - as I said, its a bit loopsided.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 10, 2013, 11:36:23 pm
A thought about delaying this write-up a few turns, but I decided I don't really care what it reveals about my current tactical position.

Spoiler: Turn 13 (click to show/hide)
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 11, 2013, 07:45:59 am
Well you have only about 10 shots per archer, or so, right? ... right? I might not be try-hard enough to stand a big chance, but I try to stay in the game for a while, if only to observe and poke...
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 11, 2013, 09:31:31 am
A thought about delaying this write-up a few turns, but I decided I don't really care what it reveals about my current tactical position.

Spoiler: Turn 13 (click to show/hide)

Haha that is a rediculous number of naked women.  Good writing though.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Neonivek on January 11, 2013, 01:16:56 pm
Well you have only about 10 shots per archer, or so, right? ... right? I might not be try-hard enough to stand a big chance, but I try to stay in the game for a while, if only to observe and poke...

Archers tend to suffer greatly in Dominions sometimes even to uselessness due to how easy it is to outright disable them for the entire battle. As well since disabling all archers is the same way you disable fliers, which you need to deal with to protect mages, it tends to happen organically anyway.

It isn't hard to kill that many archers if you planned ahead.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on January 12, 2013, 06:46:58 am
My main computer is currently HS at the moment, so all I have is a crappy little laptop. The problem is I don't have dominion 3 on it and I don't see how to download it. I am going to send a PM to Kebooo as it seems he had the same problem as me when we began the game and got it fixed.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on January 12, 2013, 03:20:17 pm
Ok everything's fine now, thanks.  :P
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 13, 2013, 12:33:39 am
This is the first time I've ever considered Inkpot End to be a useful site. It amuses me.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 13, 2013, 04:22:32 am
Because dead gems or because its not in your province?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 13, 2013, 05:12:02 am
Because R'yleh's army is sitting on it at the moment, hopefully basking in its lovely disease-spreading nature.

(No death gems, Inkpot End is just disease to units in the province and a little bit of unrest generation.)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 13, 2013, 09:11:42 am
Haha, joke's on you! I'm disease immune!

Except not really. Not at all.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 14, 2013, 06:00:11 am
So the giants are at war, too? Or still murdering indiys?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on January 14, 2013, 08:45:04 am
So the giants are at war, too? Or still murdering indiys?
Well it's more of a cold war really... at least for now.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 14, 2013, 04:32:26 pm
hehe cold. I get it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 14, 2013, 04:40:53 pm
Just trying to get conversation going, lads  ~
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 14, 2013, 04:53:21 pm
Yeah to be honest I don't really have much to talk about just yet.  I'm on pretty peaceful terms with my neighbors (I hope) and I still have a lot of work to do consolidating my territory but that's about it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on January 14, 2013, 05:03:17 pm
hehe cold. I get it.
good. Because it wasn't intended  :P .
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 14, 2013, 05:24:55 pm
Oh god, new round just came in, stuff happend, so many animals died this round...

Lets just say Greenwoods will have a quickly growing population of pelt-dealers.

**I hope Karlito makes another writeup, it'll be fun to read.

(Also i messed up my troop setup, but whatever)

Spoiler (click to show/hide)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 14, 2013, 05:27:40 pm
Dat mindblast.  :o

Haven't found myself at a complete loss for tactics in a while.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 14, 2013, 06:21:25 pm
I think magic resistance helps with mind blasts.  So astral mages if you have any to cast antimagic.  Other than that, overwhelming magic artillery covered by large amounts of blockers is usually my answer to problems.

Edit:  For the record Akhier, that battle wasn't intentional on my part.  Sorry about the casualties and hopefully we can stay peaceful.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 14, 2013, 07:44:21 pm
Not just mindblast, mind control too! I got me some lizard ladies! (too bad they're mostly useless for me)

But yeah, my army that fought the lizard ladies almost lost, just so you know. Mind blasters tend to be powerful, but they're pretty expensive and you can counter them pretty easily just by massing something and running at them face first.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 14, 2013, 09:07:53 pm
Heh I was just thinking about before when one of my friends who plays chess a lot asked me why I hardly ever play it.  I said something about how I didn't like having to think so far ahead for all my moves and learning all the strategies to be good at the game.  Then I was playing this and I realized to be good at this game I have to think ahead for all my moves and know a lot of the strategies.  I still don't want to play chess though.  Maybe it's because there aren't any graphics, but who really knows...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 14, 2013, 09:57:07 pm
But yeah, my army that fought the lizard ladies almost lost, just so you know. Mind blasters tend to be powerful, but they're pretty expensive and you can counter them pretty easily just by massing something and running at them face first.

It's almost as hard for me to mass lizard riders or cataphracts, you know, especially with my farmland being seized by monsters.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 14, 2013, 09:59:54 pm
I'm sure I don't know anything at all about that.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 15, 2013, 02:16:07 am
I just imagine a moose knocking on Dwarfy MCPeasents door "Tax please"


Who would you say has the strongest PD of our players? I feel like the harpys I have ... are a mixed bag, consistently losing vs archers...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 15, 2013, 01:26:02 pm
Harpies are a decent deterrent against certain types of thugs, namely, those that have to charge themselves up with spells first. They've ended several of Jomon's attempts at raiding me in Round 9. The archers and horsey archers that I have will get rid of barbarian hordes no problem, but they have trouble with anything else.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 15, 2013, 02:50:46 pm
I think mine are pretty crap, but I buy them anyway. Oh well, maybe they'll find a spy or two. Typically heavily armored nations or ones with giants get reasonable PD, while the rest are a bit of a mixed bag.

As an aside, Caelum's PD is completely worthless except for extreme edge cases. They get light flying melee troops and archers, both of which could have their purpose (melee troops could be good for the same things harpies are, and Caelum's archers are quite good especially for their cost), but the mixture of the two means that half of your PD charges in then the other half fills them full of arrows. Woo instant rout!
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 15, 2013, 07:14:08 pm
At least you don't get tiny little monkeys with sticks and rocks for your pd.  I have to actually defend my territory with armies :(
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 15, 2013, 08:15:39 pm
I was actually going to say that monkey PD is preferable because you can at least buff them and have them not kill your own units, but it didn't end up making it in to my first post. Also, just so you know, Sticks and Stones is a pretty nice ranged weapon because it benefits (to both range and damage) from the strength of the unit using it, which makes it really easy to buff. Plus monkeys are cheap and you get a lot of them!
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 15, 2013, 08:23:40 pm
They aren't useful on their own.  I guess they could be good with a couple buffs thrown down on them but if I was going to start plopping down mages on each of my provinces just to buff province defense little monkeys, I might as well just put down one of my recruitable priest mage on each province and set them to constantly reanimate longdead.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 15, 2013, 08:55:28 pm
   Yes but the long dead don't insta respawn, thats the one thing that even if my nation has horrible PD makes me like it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 15, 2013, 08:59:27 pm
Yeah but assuming you use an intelligent number of priests, you'll probably have enough anyway and if there are extra you can throw them on a commander and ship em out for conquest which is something that makes them quite a bit more valuable than pd imo.

That said I do think pd has its uses, I just don't normally use a lot of it for certain nations like lanka.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 15, 2013, 09:06:01 pm
   Well yeah, some nations PD couldn't fight its way out of a wet paper bag but still a little is always needed if anything because the first few points are so cheap for what you get.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 16, 2013, 02:54:52 pm
New turn -

I wonder why none wants to hire black bone's Pirates anymore, but I know he regrets his short, previous employment.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 16, 2013, 04:17:22 pm
Spoiler (click to show/hide)

Say, are there any items that grant fear that aren't the horror helmet or a two handed weapon?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Il Palazzo on January 16, 2013, 04:23:56 pm
Say, are there any items that grant fear that aren't the horror helmet or a two handed weapon?
Gift of Kurgi and Black Book of Secrets.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 16, 2013, 04:51:23 pm
Oh nice, I missed the Black Book of Secrets. I'm playing a game called "How much fear can one Witch King have?" I think the answers is a hypothetical D5 Witch King(1/160 chance) wielding The Sceptre of Dark Regency, Lantern Shield, Horror Helmet, Robe of the Magi, the Gift of Kurgi, and the Black Book of Secrets, who would have Fear +55, which I believe is a morale check against 21 (97% chance of success against a normal unit) that has an area of effect of 61 squares (183 tightly packed units).

I'm pretty sure he'd also be killed by the Slave to Unreason in about 6 months.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 16, 2013, 04:52:20 pm
Everything on this list, apparently:
(http://content.screencast.com/users/bluerobin427/folders/Jing/media/ab89f63b-b0f0-4c60-883b-5e708ff1b198/2013-01-16_1651.png)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 16, 2013, 04:55:45 pm
Huh, I wish I knew I could filter like that 20 minutes ago. I think my answer is still correct, though I suppose I'd give him The Aegis instead of a lantern shield if I actually was going to put that together, because what the hell.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 18, 2013, 03:44:54 am
Luck 3 in all provinces.

40% more negative events then positiv ones so far, fml.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Neonivek on January 18, 2013, 12:52:11 pm
Luck 3 in all provinces.

40% more negative events then positiv ones so far, fml.

Honestly I've always wondered if there was a strategy where you attempted to make your domain as terrible as possible and spread it.

Yet I can only think of ONE faction that could even attempt this... and they only can attempt it because they need dominion bonuses the least (or rather... they don't need it at all)

If Dominions 3 ever gets really cheap, and it wont, I am totally buying this and one for my friend(s).
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 18, 2013, 01:00:22 pm
That's actually at the core of pretender design for me most of the time. I typically play nations that like cold, so being able to push cold onto an enemy that likes heat gives me a nice advantage. Normally I don't completely tank my scales, though, since (like you mentioned) LA Ermor's really the only one that can get away with that. Heat/Cold, Misfortune (mitigate with fortune tellers), and Drain (mitigate with researchers unaffected by Drain) are the ones normally used.

Also, now that the game's on Desura it's only $30 and is much more likely to go on sale, so keep an eye out.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 18, 2013, 01:02:17 pm
It's a decent tactic with LA Ermor, LA R'lyeh, or MA C'tis, since they already have terrible dominion effects, or a nation with an extreme temperature tolerance, since your enemies will be hurt by it more than you, though I think the only nations with 3 on either side of the temperature scale are Nifelheim and Abysia.

Gee, I hope my plan works.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Neonivek on January 18, 2013, 01:21:13 pm
Honestly I almost wish that there was a "Nethertime" or something a "time that does not exist" where All the factions exist at once.

Yet I don't think that works given that many factions are... the same faction... and some alter themselves.

Actually is there any outright race, not necessarily faction, that is available in one age but not at the late age? Since the "Time that isn't" would be unnecessarily if nothing was essentially eliminated.

I swear there is, but from what I notice... even people who have played this game for years don't use all the races. Heck even the Wiki itself doesn't list strategies for all the Late game factions mostly because they are much weaker.

(Actually on the same subject... is the reason there are three times... because there are three games? so if there was ever a 4th, there would be a 4th time period?)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 18, 2013, 01:30:55 pm
Answer to the first question: there are multiplayer games out there that have been played as an "All Ages" game with all 30+ nations. It works, but it's very difficult to organize. There are mods out there that open up all nations for play simultaneously with no issues other than balance.

Answer to the second question: There are many nations that only exist in one or two ages (Marignon is the one I think of off the top of my head, only present in MA and LA, although I think Tir na n'Og/Eriu are only present in EA and MA) and some that actually split or combine from age to age (Pythium splits off of Ermor and Sauromatia in MA, although both of the parent nations also still exist).

The three ages thing isn't because of the fact that there are 3 dominions games as far as I know. Dominions 2 was entirely one age as far as I know except for Ermor which had two flavors, but many of the Dom 3 nations are very significantly different from their Dom 2 versions. There's probably a more interesting story here about how things have evolved, but I didn't realize the series existed until I found Dom 3, so I haven't been around for it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 18, 2013, 01:40:27 pm
Single Age Mod (http://forum.shrapnelgames.com/showthread.php?t=34265)

Sauromatia doesn't really exist in the later ages (though you might argue that Pythium succeeds them to some extent). Marverni is early age only, Machaka is middle age only, Oceania doesn't exist in the Late Age. Lanka, Helheim, and Formoria don't really exist in the Middle Age, but they're thematically linked to nations that do. There isn't a Man in the Early age and there isn't an Eriu in the Late age, but both are based in the same source material.

I don't believe earlier Dominions titles divided nations into separate ages at all, though there was some kind of theme system.

(curses! ninja'd)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 18, 2013, 01:42:03 pm
Hey we managed to have mostly different post content, although I think you did a better job.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Neonivek on January 18, 2013, 01:46:28 pm
Quote
there are multiplayer games out there that have been played as an "All Ages" game with all 30+ nations. It works, but it's very difficult to organize.

Why exactly? Is it because the game is set to only have a specific number of each kind of race? Like Water races for example.

Personally if I ever programmed a "All age" as an official part of the game, I'd set certain limits. Especially so you don't get three different versions of the same faction with slight alterations.

Quote
Sauromatia doesn't really exist in the later ages (though you might argue that Pythium succeeds them to some extent). Marverni is early age only, Machaka is middle age only, Oceania doesn't exist in the Late Age. Lanka, Helheim, and Formoria don't really exist in the Middle Age, but they're thematically linked to nations that do. There isn't a Man in the Early age and there isn't an Eriu in the Late age, but both are based in the same source materia

Well... some of these things still have the races available. Just as part of a different faction.

If I ever made a "Time that isn't" I'd try to make sure all the major races are available but not necessarily all factions.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 18, 2013, 01:53:18 pm
Oh, Dominions 3 is very flexible for modding for the most part, so there's no technical issues with All Ages mods as far as I know. The way the All Ages mods work is that you can use any of the nations as they exist in a given age so, for example, EA Caelum and MA Caelum are completely separate and can both be played with no issues. The issues come into setting up the games, since you often want to try and balance it as well as you can. Also, most of the time All Ages games exist to try and have massive multiplayer games with as many players as possible, which adds obvious problems in the logistics/organization areas. Most of the time these games just say "screw it, adapt your strategies to this very unique situation" and have a slightly higher dropout rate than normal because of the sheer number of players. It's a unique experience, though, so it's worth having these types of games periodically.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 18, 2013, 03:05:06 pm
I'd be up for a all ages round, thou maybe people that know what they are doing should not take there strongest nation, maybe...?

Alternativly, I would enjoy a start with 9 provinces round.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 18, 2013, 04:05:24 pm
Quote
Sauromatia doesn't really exist in the later ages (though you might argue that Pythium succeeds them to some extent). Marverni is early age only, Machaka is middle age only, Oceania doesn't exist in the Late Age. Lanka, Helheim, and Formoria don't really exist in the Middle Age, but they're thematically linked to nations that do. There isn't a Man in the Early age and there isn't an Eriu in the Late age, but both are based in the same source materia
Well... some of these things still have the races available. Just as part of a different faction.

Well, I wasn't sure of the exact definitions you were assigning to the constraints in your question, so I just tried to give as many relevant examples as possible.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 20, 2013, 08:06:28 am
If a nation gets kicked out of the game, say capital taken, but still has troops in a province far away, do they stay and become neutral?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Il Palazzo on January 20, 2013, 08:40:07 am
If a nation gets kicked out of the game, say capital taken, but still has troops in a province far away, do they stay and become neutral?
They stay for a turn and then dissolve. This includes PD.
Also, to "kick out" a nation you need to either take away all of its provinces, or reduce its pretender's dominion to 0. Taking the capital doesn't do anything special apart from losing the ability to safely Call God should s/he/it be killed.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 20, 2013, 11:48:54 am
Who's capital do you think you're going to be taking?
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 21, 2013, 04:12:09 am
Someone my own : I

~stares at fishy armys~


***btw, I sure hope the rest of you enjoy there unblocked, endless expansion vs worthless indys.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 21, 2013, 01:37:07 pm
***btw, I sure hope the rest of you enjoy there unblocked, endless expansion vs worthless indys.

They've been taking too long at it to be honest. I seriously am thinking about having an army or two of mine break off from my current war to snatch up a few of the dozen or so indie provinces I am still seeing unclaimed.

But anyways, there are good things about fighting non-indies. Namely the part where occasionally get an entire fortress for free!
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 21, 2013, 01:42:13 pm
I'm so confused right now. Hopefully I'll get a chance to look at the game soon, my weekend sucked for computer access.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 22, 2013, 03:43:38 am
Or that new fancy actually well used/trained/blessed/ordered Army will roll over and take it ;I

I mean lets not kid ourselfs Karlito, you know your shit, maybe your nation even has a advantage against pangaea, either way I'm going down sooner or later. I'm playing for "later and with a fight".
(Btw, who wants to bet my new prophet will die the turn after he was made?)
Then someone not locked down in a war comes over and eats us both, on that subject, how is T'ien Ch'i, Lanka and Agartha doing?

I'm sharing what i know, since I like talking and seeing the [NEW] next to this topic - and to update anyone not in the loop;

Akhier the Dragon hearted - T'ien Ch'i          - Expanding like a boss?
ThtbLovesDF - Pangaea                            - Fighting with unarmored troops vs poison archers
Kebooo - Niefelheim                                  - Beating up Emror, vets beating on new guys, a common theme.
Bluerobin - R'lyeh                                      - Snuggling up on my Capital, Fighting Argartha?
Waterplouf - Ermor                                    - Trying to hold back some of the strongest single recuitable units with the cheapest, undead? Maybe?
gman8181 - Lanka                                     -  ??? A Mystery ???
Karlito - Sauromatia                                   - Fighting Endless Summon Animal Spam with actual troops
Endymion - Agartha                                   - Fighting the Squids under water, no idea who is winning.


I would still bet on Ry'leh in a Ry'eh vs Argartha showdown, at least midgame...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 22, 2013, 12:29:33 pm
R'lyeh is all up in your business too then? That's a relief, I thought you were working together against me. I guess the all surface dwellers look the same to our fishy friends.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 22, 2013, 12:30:21 pm
Heh.  To be honest my soldiers are quite powerful but a pain in the butt to mass recruit due to high resources and high gold (along with my subpar starting location may I add).  This has left me with a bit of a troop shortage for taking many of the provinces I would like.  That said, almost all of my provinces are defended with actual commanders and troops not just province defense and the few mobile armies that I do have stomping around take very few if any losses.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 22, 2013, 01:35:16 pm
We are to deep into this to bail out, or Karlito?

And isn't that a massive waste of upkeep/units, gman? Your PD isn't bad, if i recall...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 22, 2013, 01:36:57 pm
R'lyeh is all up in your business too then? That's a relief, I thought you were working together against me. I guess the all surface dwellers look the same to our fishy friends.
Om nom landwalkers.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 22, 2013, 02:27:41 pm
I absolutely despite Lanka's province defense, and most of the units I have on guard duty are upkeep free undead backed by a small number of elite sacreds.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 22, 2013, 02:50:24 pm
R'lyeh is all up in your business too then? That's a relief, I thought you were working together against me. I guess the all surface dwellers look the same to our fishy friends.
Om nom landwalkers.

I'm trying to teach him that the pale ones arn't as tasty. Or at least that giant rocks are problematic.

Thus far of the 8 Earth elementals(Size 5-- a nice national summon Agartha gets at Conj3) I've brought to the war he has killed 1, knocked one down to size 4 and diseased it(How do you disease a rock?), and blinded another one(which has no effect anyways).

Oh, and gman-- I think the real question is why do you need to have your provinces defended at all? A couple of points of pd take care of annoying scouts trying to backstab you and any real army showing up will give you a turn notice when they reach your borders... so as long as you have a defense force capable of getting there in one turn you have defense. Not to mention the implied defense of 'if you attack me I'll rally together and counter-attack'.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 22, 2013, 02:53:49 pm
Maybe your earth elemental had a lot of iron in it and its rusting?
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 22, 2013, 03:05:49 pm
The main reason is that I'm a blood nation and that I almost always have bad luck with independents attacking my provinces, killing my slaves and sometimes even getting my mages.  I just don't feel like having to deal with that, so I usually have province defense so that independent attacks don't matter.  I don't like my pd though, so instead I've opted to build up armies of undead backed by a couple sacreds in each of my provinces.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Neonivek on January 22, 2013, 06:03:10 pm
R'lyeh is all up in your business too then? That's a relief, I thought you were working together against me. I guess the all surface dwellers look the same to our fishy friends.
Om nom landwalkers.

Honestly the Water Races always looked so amazing to me, and the vast majority of their troops tend to be both water and land, that I wonder if it is even possible to reasonably fight them until the mid-late game.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 24, 2013, 03:46:20 am
Trapped as they are, the wild things of Pangaea continue there fight - and the invading forces shall find nothing but burned and pillaged villages!
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 24, 2013, 04:08:34 am
Trapped as they are, the wild things of Pangaea continue to run like cowards and postpone a decisive engagement.

Which, I don't know, maybe that's what you should be doing, but it doesn't mean I have to like you for it.  :P
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 24, 2013, 06:13:11 am
I would complain that you two are having all the interesting action go on in the one region I don't have any scouting in; however, I think my war is even less convenient for third parties to watch. I guess I should think about throwing up a cute lil AAR after the next decisive engagement.

So I can't really offer specific advice given my complete lack of knowledge about the war (other than the fact that there is a war going on), but in general running like cowards and postponing is a proper strategy if you are actually doing something with the time-- like researching some important spell or conjuring some enemy-specific army out of your gems or bribing some other player with your gems to join the war.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 24, 2013, 09:34:31 am
Well everyturn i get more freespawn naked ladys... I mean, the continued orgys in the name of mother nature are paying there tribute to my armys. Yeah. To bad all my money goes out for upkeep (how? I dunno, i don't have any "real" units).

Catch me if you can, Karlito

(I have no idea how turn order works, so yeah, you might actually catch and destroy me this turn, maybe not. I have no idea.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Knave on January 24, 2013, 09:47:08 am
Here's the turn resolution page:

http://dom3.servegame.com/wiki/Turn_resolution (http://dom3.servegame.com/wiki/Turn_resolution)

Important stuff to know for advanced sneaky strats :)
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 24, 2013, 11:56:34 am
Thanks Knave - now what nation goes first, if all other things are equal? The faster one? ~crosses fingers~
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 24, 2013, 12:04:50 pm
The relevant thing to realize is that all movement is calculated and finished before battles are calculated. This means that an army can never catch another army by chasing it. They have to guess where their enemy will be moving next turn. The one exception to this is when two armies move toward each other (though even then I believe they occasionally will move past each other without fighting). I believe I could stop your army with an assassin or teleporting mage, but I don't have access to either.

This is the one part of the game that I really don't enjoy, but at least the rules are fairly easy to understand.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 24, 2013, 03:17:44 pm
You could also likely force and engagement by shoving your army down his throat and taking his capital. Assuming, of course, you're ready to deal with the obvious response of him cutting off all retreat paths before fighting you there.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 24, 2013, 03:57:51 pm
Or you could use flyers with a higher map move than the enemy.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 24, 2013, 04:11:43 pm
Hey Akhier (Tien'chi), I think one of your provinces had a magic site that horror marks units.  One of my scouts was moving through and got one but I'm not exactly sure where it came from.

Woops sorry about the double post, I was tired and didn't even notice when I did it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 25, 2013, 06:58:15 am
I found 0 nature magic sites so far, so thats fun.

There are normally no magic sites that need rank 4 or higher to find or? (The wiki seems down :I)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 25, 2013, 01:24:13 pm
I've lucked out in that regard-- my nature gem income is up to 3 now. Admittedly this is in part due to a LOT of searching(Conj 4 national spell of Agartha-- searches E, W, F, D all for 8 earth gems.), and my other results have been mediocre at best.

There are sites that require rank 4 in a given magic type to find; however, they are generally exceedingly rare. According to http://www.desura.com/games/dominions-3-the-awakening/forum/thread/site-searching-strategies (http://www.desura.com/games/dominions-3-the-awakening/forum/thread/site-searching-strategies) there are a total of 17 level 4 sites. And since they are all 'rare' (which lowers their generation odds incredibly) we'd be lucky if there are 2 on the entire map.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 25, 2013, 01:35:52 pm
One thing to keep in mind is how terrain types affect site searches. Forests are more likely to contain nature sites, mountains are more likely to contain earth sites. Any non-farmland province with a terrain is more likely to contain magic sites in general. Knowing where to focus your initial search efforts can pay off in the long run. Of course, if there aren't actually any nature sites to being with then it's not much help. I guess your only course of action is to invade the Agarthans. ;)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on January 26, 2013, 07:01:17 pm
   Darn it, I sent a turn in and the game did its thing and hosted and what not but then when I opened my turn it said stale turn so I rolled it back. Use the turn file that is newest as that should be right.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 26, 2013, 07:45:55 pm
Seems to have worked out - using the latest turn i received and all is "in order."

This is like in the movies... there is a big thing that wants to eat you, you surive it - because something else eats it. Then that bigger thing stares at you. Hey there Argartha, snuggly allied with Sauromatia I assume? At least the fish are busy fighting each other for the moment...


*edit* I'm not going to come after - or near - you Karlito, even if you hate me for it, I wouldn't mind getting comfy on my side of the stalemate for a few turns longer... maybe I'll magically catch up?


*edit2* Argarta is to the North, Northeast, west and South of my provinces - on land and underwater. Oversized much?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 26, 2013, 08:03:02 pm
Seems to have worked out - using the latest turn i received and all is "in order."

This is like in the movies... there is a big thing that wants to eat you, you surive it - because something else eats it. Then that bigger thing stares at you. Hey there Argartha, snuggly allied with Sauromatia I assume? At least the fish are busy fighting each other for the moment...


*edit* I'm not going to come after - or near - you Karlito, even if you hate me for it, I wouldn't mind getting comfy on my side of the stalemate for a few turns longer... maybe I'll magically catch up?


*edit2* Argarta is to the North, west and South of my empire. Oversized much?

Yeah, that would be one of the "problems" of water provinces-- they're bigger than land provinces and as such amazing for movement and whatnot. I think that as of this turn I am the first nation to officially share a border with every other player in the game. Unless R'yleh had taken that honor a few turns back when he had taken my lake.

Anyways, there was quite the battle in the ocean that turn. I'll grab some screenshots and type up a post on it tonight or tomorrow so you can all enjoy, since I don't think anyone had scouts down there.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 26, 2013, 08:29:17 pm
*edit* I'm not going to come after - or near - you Karlito, even if you hate me for it, I wouldn't mind getting comfy on my side of the stalemate for a few turns longer... maybe I'll magically catch up?

Was that you with the four monster boars? Geez 195 unrest in my capital...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 26, 2013, 08:35:29 pm
I told you misfortune/order was inferior to fortune/turmoil. I mean 4 random bad events, that is just some horribly bad luck there Karlito, brought on by your misfortune scales.

Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 26, 2013, 08:39:09 pm
Yes, clearly. What else could it be?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 26, 2013, 09:41:16 pm
Well, turns out I don't actually know how to play this game. Also, at this rate Endymion you'll have won the game in the next 10-15 turns.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 26, 2013, 09:43:09 pm
Must be a wandering herd of boars, yes yes...

And yeah, I fully gave myself to gurrilla/terrorist warefare. If you patrol with your über-army, it'll be gone anyway... - but for that you have to walk it back to your Capital~
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 27, 2013, 09:53:51 am
So wait guys I'm a bit confused.  Are we just resubmitting the last turn (20 I believe) instead of the current one?
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 27, 2013, 10:13:19 am
Use the last email you got, should look like this:
Spoiler (click to show/hide)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 27, 2013, 06:53:13 pm
Alright, here goes nothing. The battle of turn 21: (Warning, many images and whatnot within)

Spoiler (click to show/hide)

Alright, hopefully that all went well. Tis my first time presenting LP-ish stuff for people, even if it is only likely the seven of you reading. Have mercy. Oh, and may I encourage discussion as to tactics and strategy here? I'm no expert myself, but I'd volunteer the question as to whether the lobo guard army should have been on hold and attack instead of attack. However, all discussion of placement and orders seems short of the important subject here: How do you deal with Earth Elementals. Their mindlessness made them immune to R'lyeh's artillery, and they are otherwise basically elephants without most of the downsides elephants have.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 27, 2013, 07:09:52 pm
More mage artillery is my answer to most difficult enemies.  That said, I don't know the paths R'lyeh has besides astral and water not to mention spell options are much more limited when fighting under water.  Maybe mixed "crushing pressure" and "encase in ice" along with whatever mind control abilities the aboleth's were using?  Also, I've never played an astral nation before where I didn't use communions.  It's one of the main reasons why I initially wanted to play as Ermor before realizing it was already taken.  So yeah, mass enslave is definitely an option long term or if you rushed it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 27, 2013, 08:04:05 pm
Opposition/Unraveling is a good counter to earth elementals, that R'lyeh is well suited to employ, though overcoming the 18 magic resistance of a full sized elemental might prove difficult. With a spell focus, power of the spheres, and light of the northern star cast on the field, every single mind lord will have at least an 11% chance of beating a 18MR check and then they can cast opposition probably 6 or 7 times (though scripting them to do so is another matter). With four communion slaves and an eye of the void that chance goes up to 24%. Obviously requires an investment in equipment and mages beforehand, but once one has that it'll be hard for any magical being to be effectively employed against them.

For the rest of us without Astral powerhouses, blasting with evocations (as mentioned above), or massed archers with flaming arrows should prove effective against earth elementals.

Of course, both of these tactics require you to have trample-proof or sufficiently expendable troops to hold the line while the back rank blasts away at the threat. If you can't manage that, targeting the mages leading the elementals is an acceptable alternative.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 28, 2013, 02:18:34 am
If one has the gems, some sea serpant and kraken spam might help, both are pertty low on conj. research and hit hard enough to shrink those elementals.

Argartha basically couldn't lose, since one side used magic gems and the other side basically nearly didn't - same reason why I won my little counter-attack, a few turns back.

**Edit - only waiting for karlito now, next turn, yaaaaaay
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 28, 2013, 10:37:05 am
Well, the problem is that most of the counters rely on you knowing far enough ahead of time to research them or to have a broad enough knowledgebase to have it researched. I got neither of those, plus my mages are not only useful in combat, but actually necessary to lead most of my troops, so my research has suffered a bit. We'll see if I can rally at all.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 28, 2013, 03:16:46 pm
Good Lord Karlito...

Animal Awe + Fear Spam
+Archers out the bazu
+Blessed holy units everywhere


You keep focus-coutering me that hard, I'll just have to keep running : I
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 28, 2013, 03:26:11 pm
Did you notice the Rat Tail causes fear when it strikes too? :D It was going really great until I shot my own units full of poison arrows. Witch King 2.0 will have to include some poison resistance.

Just so everyone knows, that message about the gold doesn't necessarily mean Ermor is cheating. I've done a bit of poking around, and it seems like it could be caused by a few things. Were you doing anything funny with recruitment queues last turn Ermor?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on January 28, 2013, 03:32:14 pm
Did you notice the Rat Tail causes fear when it strikes too? :D It was going really great until I shot my own units full of poison arrows. Witch King 2.0 will have to include some poison resistance.

Just so everyone knows, that message about the gold doesn't necessarily mean Ermor is cheating. I've done a bit of poking around, and it seems like it could be caused by a few things. Were you doing anything funny with recruitment queues last turn Ermor?
What message about gold are you talking about ?
Actually I am recruiting a lot of cheap units ( gladiators ), with a bunch of principe each turns. I had to reset the recruitement queues several times if it what you're asking, because I always tried to recruit the max principes/gladiators.
P.S: I've just seen the message... well it's rather strange because it's not like I actually have more gold or income ( the only province with a "large" income that I have is 430 and is my capital, is it normal ? ). And just to clear out things, no I haven't cheated  :P .
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 28, 2013, 03:36:12 pm
(http://i.imgur.com/bPZPfW2.png)

I guess if you have guys "stored" in the unit queue from a turn and then cancel their recruitment (refunding your gold) this message can get triggered.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 28, 2013, 03:53:35 pm
So... what exactly did CBM do with sanguine dousing rods?  I was planning on switching out my Raksharaja blood hunters for more economic monkey blood hunters equipped with dousing rods but well, I guess that's going to be a problem.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 28, 2013, 03:59:52 pm
Yeah... they're unique and pushed up to either Con6 or Con8. Sorry!
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 28, 2013, 04:15:29 pm
Why cruel CBM makers why?!?  Why take something not even remotely overpowered, yet essential for many different nations with intended B1 hunters and make it unique?  Having one of them isn't even remotely useful and by the time your research is that high, who would bother?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on January 28, 2013, 04:20:39 pm
Well, to be fair they dropped the cost of a lot of the blood spells too, so you typically need fewer slaves.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Knave on January 28, 2013, 04:37:34 pm
Why cruel CBM makers why?!?  Why take something not even remotely overpowered, yet essential for many different nations with intended B1 hunters and make it unique?  Having one of them isn't even remotely useful and by the time your research is that high, who would bother?

I think it's to cut down on the micromanagement of the game, that and dwarven hammers. You can't remove items from the game. The only thing you can do is change what research level they are discovered at, so by putting them at lvl 8, they are basically removing them from game play. So they no longer become a necessity for every single nation, because no one has them.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 28, 2013, 05:23:12 pm
Yeah, it's the same reason they got rid of the the gem-spawning items: to cut down on the number of independent commanders you need to have running around supplementing your gem income.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 28, 2013, 05:28:58 pm
I see the point you're all making although oddly enough the micromanagement in vanilla dominions never really bothered me that much.  Using gem spawners to increase your income isn't that much more micro intensive than playing any normal blood nation is to me and I almost always play either blood or death nations, so I guess I'm used to it.  I suppose when it all comes down to it, it's really just a matter of personal preference.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 28, 2013, 06:46:56 pm
I like it, it keeps one away form the forced - rush up this path, its better then everything else, ever, cause infity gems.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on January 28, 2013, 07:14:45 pm
Infinity gems won't do you any good if you don't have any decent spells researched to use them on.  All the paths are important in both vanilla and cbm, it just comes down to when the best time to research them is based off the current situation you face.  I usually research evocation first because it's so good for both offense and defense; construction is something I customarily aim for either after evocation or after conjuration depending on circumstances.

Don't get me wrong, it's nice to get the gems makers as soon as possible because the sooner you get it, the more gems you'll make but still; if your researching construction just for the gems without a plan on what to use them for and I'm researching evocation and planning to use battle mages on you in a couple turns to turn the battle in my favor despite our even troop numbers, I'll probably win soon enough that the gems wont matter.

This is all just my opinion of course.  I don't really have multiplayer experience, so almost everything I said now is just how I feel like things would theoretically play out.  Beating the AI, hasn't really given me too much practical knowledge on the subject considering the AI doesn't have any actual plans whatsoever.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on January 31, 2013, 02:02:02 am
So, I figured I would throw out some information for discussion since I realized that I had already telegraphed it to you all if any of you cared to research every possible detail.

My pretender is an Ancient Olm with W9E4N4. The blessing I divulged publicly when I sent my first prophet to the arena. (Ya know, I was kinda hoping to get a replacement by now, but I think the odds of me getting my ideal prophet is something like 5% per turn) The chassis was divulged when I posted that battle report-- a few Olm Spawn were present in the battle, although they were mostly there for the experience.

Those Olm Spawn are the nice thing about my pretender. I get ~4 a turn so long as I keep my pretender in a high dominion area. For the most part they just serve as rather nice size 3 sacred infantry. They have most of the buffs of Agarthan troops (amphib, dark vision, good MR, some natural protection) as well as poison immunity for some reason. However, what really makes them shine is that when they have Gift of Reason cast on them they turn into commanders with 120 troop leadership, 2 holy magic, 1 Earth, and 3 chances (at 50%,50%, and 10%) of getting EWFD magic. Which means with some luck I can get path combinations EA Agartha doesn't normally get: WF(Rune smashers), FD(Lantern shields), and WD(Erm... wendigos? Okay, I don't really have any present desire for that path combination). Oh, and it is worth mentioning that when a unit receives Gift of Reason they keep their experience, so I can rotate experienced Olm Spawn back to be GoRed-- which mostly just helps with research, but can also lead to me trying to claim some minor part of the Hall of Fame away from Niefel(Who has something like a third of the spots at the moment). 

To be honest this pretender build is more intended for LA Agartha, but I will still be getting a decent boon to my commander 'recruitment' through Olm spawn, since my non-cap commanders arn't the best, and hopefully I'll be able to field lantern shields far earlier than I could normally.

So, some of the above was just disclosure in the interest of being newbie friendly: hidden magic paths are annoying to find out without knowing where to look. Other than that, what do you all think? Also, anyone else care to discuss pretender stuff? I've already scouted that Pangaea is running a mother of monsters (as if EA Pangaea needed more freespawn chaff), Ermor is running ye olde forge lord, and I'm rather certain R'lyeh is using an imprisoned pretender given my lack of seeing any with my scouts.

EDIT: Oh, while I'm here there are 2 questions that have been bothering me. First off: When does Hall of Fame updates happen: If I Gift Of Reason an Olm Spawn who has too much experience will I miss out on being able to rename it? Secondly: Do old age afflictions process at the start of the late winter turn or after it?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on January 31, 2013, 02:44:54 am
I'm reasonably sure that old age afflictions happen coming into the late winter turn, that is to say, at the end of the mid winter turn.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on January 31, 2013, 03:41:11 am
That might be because this is my first real mp game, so... I don't really know what I'm doing, but I am doing better at staying alive then I expected.

My long term goal was pretty limited  - stare at what others do and maybe have gigantic mandeea orgys.

**If you are the last to enter your turn, might as well do the next one, too...
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 01, 2013, 04:35:28 am
Go back to your Capital Karlito, there is totally troops there that will totally attaaaaaack you! Also stop razing my temples, pretty please?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on February 01, 2013, 10:38:03 am
Hey guys, I don't have access to a PC with Dominions 3 until Sunday night (EST), is it possible to delay the deadline submission of the turn at all?
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 01, 2013, 11:51:08 am
We somehow never get more then a turn or two in over the weekend anyway, might be possible.

You could also have a one-turn sub, giving him/her good instructions, if thats a thing?
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 06, 2013, 10:19:24 am
So anyone still alive?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 06, 2013, 10:35:18 am
Just waiting on me at the moment. Family is visiting this week and I did not manage to get enough time to do my turn.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 06, 2013, 03:48:28 pm
Dom3 is on Steam, for greenlighting, I'm getting all classy gamers I know to vote, join in:

steamcommunity.com/sharedfiles/filedetails/?id=123485567
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on February 07, 2013, 10:04:16 pm
I can't help but wonder just how much upkeep Tien Chi's army of 200 tritons + few dozen shamblers and kappas must be costing him.

I also can't help but wonder if he plans to do anything with them.

Oh, and will you stop killing my scouts? Those monkeys arn't cheap you know.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 07, 2013, 10:29:51 pm
   Oh the scouts are yours. I thought the you know, monkeys, where sending the monkeys. As for my massive build up of defensive units along my coastal borders. It is entirely in response to your build up of units in that area of my empire though you have reduced the numbers there of late. Honestly if you want to talk about stacks of units the giant death stack with 110 units is making me wonder what your doing. Honestly when the description of it says its mainly stone hurlers, earth elementals and a few other assorted units you have to wonder. Yes I have some chaff in case I ever need defense against you its is in the end chaff. I mean really the only reason I am using triton things is the fact that they have a resource cost of ~1 so I could pump them out quickly.

Edit: Also I don't know who you have on scouting duty but I just went to check and I have quite a bit less the 200 tritons just sitting there. (I had to check causes they where easy to recruit but 200 just seemed high.)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 07, 2013, 10:37:29 pm
Yeah, there can be quite a lot of error in scouting reports.

I'm starting to get the feeling that I'll win the next few big battles but still end up losing the war. :/
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on February 07, 2013, 11:21:47 pm
Oh yes, that army. You might have guessed that that is the army that had plowed through R'lyeh. One of my scouts had spotted that province as being defended by crystal amazons, and I just couldn't resist such an opportunity. So that army went there more or less to secure useful independent resources no one else was grabbing. The map is finally starting to run out of independent provinces it seems. 38 and 13 seem to be the last two. 13 has a ancient presence commanding ~90 manikins and mandragoras-- it is probably going to be left alone for awhile given its surroundings.

Oh, on the topic of the crystal amazons. Does anyone here have experience scripting their pegasus riders? They're sacred fliers, but they also have short bows-- so would a hold and attack rear make them jump on top of their rear targets and use their lances or would they be stupid and jump into midrange and try shooting with their bows? I honestly don't think I'll use them, but it would be nice to understand their scripting in case I ever do have a need for them. If none of you know then don't bother, I'll run tests in singleplayer at some point as I already have with so many other things. (Most recently, I can confirm that combat training at an academy of war gives +4 XP per turn to the commander AND all his troops.(On top of the +1 XP they get normally.))

Anyways yeah, I know scouting reports can be way off. This month's report says 120 in 82 and 110 in 79. But yeah, from previous reports I get the feeling you have roughly 150 or so. What I really wonder about are the reports I'm getting about Pangaea's giant hordes. (Which are indeed now to the north, south, east, and west of various bits of my land. Woo wraparound maps!)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 07, 2013, 11:29:46 pm
   Meh, I wish. If I had that much I would have just rushed through your ocean provinces. I mean really you don't have that many units there. Even with just chaff having 150 of that chaff is very overwhelming to what you currently have there.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on February 07, 2013, 11:55:38 pm
I do have some decent units sitting in the underwater fort at the bottom of that ocean. Also, some quantity of pd that you're likely unable to scout. However, my primary defense of my oceans happens to be the giant death army on your northern border.

In general I'm not a fan of the stationary garrison sort of defense. Instead I like to keep armies I can quickly mobilize for a counterattack. When R'yleh met me he quickly steamrolled 2 of my provinces because I basically had nothing to defend. And then I steamrolled those two and two more of his in response. Could have probably continued on and eliminated him, but you had just bought a first little group of shamblers and I needed some way to defend from them. Which that army is doing right now despite being nowhere near that ocean.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 08, 2013, 12:03:06 am
   Ironically my build up of shamblers was in response to you steamrolling R'yleh. You only have 2 places I want and they should be relatively easy to figure out which 2. Basicly I have my little bit of land and I am sitting there.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 08, 2013, 04:51:19 am
Oh god that one mino lord - runs up (gets shot a few times), moral fail, runs away, berserks, runs back up, eating like 8 arrows on the way, punches one unit in the face (even causing a affliction) and finally dies.


It seems that niefelheim ist crubstomping emror pretty hard, but at what cost?

Spoiler (click to show/hide)


I PRESENT, THE TOTALLY AND PERFECTLY ACCURATE MAP OF EVERYTHING, EVER (totally not made up for the most part)

(http://i.imgur.com/COUta9q.jpg)

You may pay me in nature or astral gems, for this information, yes yes...



I don't know when it turned, but it might really just have been the monster-boars, Karlito. I also learned a thing about scripting units, so we'll see... just hold still in a province or name one to fight in?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on February 08, 2013, 07:28:14 am
wow nice map ! Even though it's not 100% accurate  :P
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on February 08, 2013, 08:03:01 am
That big ? is Agartha. I also think my territories are over represented. Agartha is to my east AND my west (on land).
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 08, 2013, 10:02:33 am
Hmm looks like I've been slacking on expansion.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 08, 2013, 10:47:49 am
   I dislike the map for it is a moral drain on my people. Clearly I must outlaw the truth so as to boost their spirits.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 08, 2013, 10:55:04 am
Unrelated to the map, but I just realized that the commander I sent into the arena a while back now has 23 strength, 23 attack, 24 defense, precision 15 and 205 leadership. 8)
I was thinking of making him a thug, but then again he's stuck with a cursed knife of the damned he picked up off some independent commander.

Edit:  Hey just a question for you guys.  I know that healers can't remove afflictions from undead but can they remove them from demons?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 08, 2013, 01:38:33 pm
Quote
The Healer ability cannot be used to heal afflictions on undead, demons, lifeless, or units suffering from old age.

From the wiki.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 08, 2013, 02:33:26 pm
   There are 2 things that can remove the afflictions from those type of things. One is a world spell and the other an artifact. Basically for anything falling under those categories you are not going to be removing afflictions barring a good bit of preparation.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on February 08, 2013, 02:46:48 pm
I like that map. It makes me look a lot less threatening.

Oh, and gman, I caught that battle against the vampires this turn. (And the 3 prior battles of that army.) That fight is exactly how you take care of afflictions-- You simply have all the afflicted units of yours die. All while your commander does freaking awesome things while looking backwards. Alternatively you could try to go for Gift of Health or the chalice. But personally I prefer to use the sacrificial crippled brigade method.

When you're in the unit management screen if you select a unit and then hit 'w' it'll select all units of that type that have afflictions, so you can easily grab them all and move them into a new group. (Similarly 'e' will grab all the units of that type with 2 or more experience stars. Double-clicking will grab all the units of that type. )
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 08, 2013, 02:58:04 pm
Thanks for the replies.  Yeah don't care too much about my rank and file demon soldiers, I just have a couple crippled commanders I wouldn't mind healing.  Gift of health is a possibility.  My pretender could cast it once he wakes up (whenever that'll be) but I still need to research up to it which makes it pretty much late game only.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 09, 2013, 06:51:52 am
Don't i have total dips on all that nature stuff, right? Pangaea, yes?
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 09, 2013, 11:10:03 am
You certainly have an easier time casting it.  Still, might be a waste of gems for you.  Almost all of your units have recuperation, so only your maenads and some other stuff would get anything out of it.  I on the other hand have mostly demon units who need either that or the chalice to heal.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 10, 2013, 04:21:01 am
Open trade post: I'll take nature gems and exchange them 1 to 1 for whatever gem you want.


In other news, my luck dom still fails me and I got more negative events when lucky ones so far :I
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 10, 2013, 11:46:56 am
   Some things to consider with luck is that if you don't have something to make you have more events in your dom then likely if someone else has chosen a high luck with high turmoil dom and its in some of your land then your more likely to get events there and those events will be bad luck events more likely then not. Next time you get a slew of bad events check where they are happening and see if its actually in your dominion or not because a priest and a temple would go a long way to help push any enemy influence out. You don't even need to spread the dominion if its just one province, just set the temple there and preach a bit.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 10, 2013, 12:50:51 pm
I see, now if only I could figure out the mystery why sometimes mages don't cast there spells like given (like "Swarm of Spiders" for MA Machaka) - they have gems, they have the paths, they have the order, they have the time...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 10, 2013, 12:59:19 pm
I file it under "All of the AIs hate you" yes even your own AIs
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 10, 2013, 06:08:04 pm
I see, now if only I could figure out the mystery why sometimes mages don't cast there spells like given (like "Swarm of Spiders" for MA Machaka) - they have gems, they have the paths, they have the order, they have the time...

In my experience, that sort of thing is usually caused by a mistake on the player's part in calculating gems/paths/fatigue, rather than the AI simply being a derp. The mechanics are complicated, so it's easy to make such an error.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on February 10, 2013, 06:09:24 pm
If you're casting Swarm of Spiders on the first turn of combat and there's a hostile unit within 50 squares, you have the paths, and the gem I really have no idea why it wouldn't cast. It DOES have a pretty high fatigue cost, so that may have been your issue?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 10, 2013, 06:12:12 pm
Yeah, a N2D1 mage would need to use 2 nature gems to be able to cast that spell (mages won't cast spells that cost 100+ fatigue).
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on February 10, 2013, 06:13:20 pm
Oh, see I didn't know that. I thought they wouldn't cast it if the fatigue would kill them, but I don't have a whole lot of experience with 100+ fatigue, mostly just the 50 from Thunder Strikes. :P
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 10, 2013, 06:19:24 pm
The rules are both complex and poorly documented. It was only recently at the end of Round 9 when I started casting a bunch of battlefield buffs that I got a handle on it myself.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 10, 2013, 06:26:56 pm
   I don't actually have any real experience with the stuff. In my games against the AI my strategy tended towards throw chaff at AI till someone loses. Seeing as the AI also uses basically the same tactic I tended to win if I managed to grab land quick enough. I hope to expand my ability to use magic on the battlefield in this game.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 10, 2013, 06:33:07 pm
Yeah, I've played around a lot with both early age and middle age Ermor in single player.  I don't think it has made me a great player but it has given me a sense of appreciation for the strength of magic in combat especially with the rather frustrating but effective communions.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on February 10, 2013, 07:02:56 pm
Oh communions. I dread the turn when I'll have to field one of those. Which seems like might happen much sooner than would be usual for EA Agartha this game-- I've captured a province that provides astral 1 recruits AND I received a crystal matrix (Misc that makes holder a communion master) through a random event. Of course I'd likely screw up something or other and horribly murder my communion slaves to death trying to cast some high level spell that the slaves have 0 paths in. *cough* Darkness *cough*

Alternatively I could maybe get a reverse combat communion going. Thug up a bunch of those cheap mages, have them communion slave and then have the master cast a bunch of self-buffs before sending the lot of them into combat.

The best strategy, however, is probably to not even think about touching the subject with a 10 foot pole.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 10, 2013, 07:16:41 pm
   I understand the communion thing in theory but I would not want to chance it till a bit of SP testing myself. Plus my nation doesn't have cheap astral ages so its not like I have a chance to use it this game.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 10, 2013, 07:17:52 pm
Haha, yeah it took me a quite a while to realize that the first trick to effective communions is having a huge slave to master ratio.  In my single player games I would normally give each master about 8 communion slaves (which also raises the magic levels by 3) just so the slaves wouldn't die when I started casting really high level spells.  Sadly for me Lanka isn't exactly an astral powerhouse, so the closest available option would be sabbath communions and I think I would rather lose the game than go that route.

As far as darkness... well I don't need to worry about casting that so much considering I have a summon that autocasts it in battle.  Unfortunately those guys are very expensive and they even require upkeep, which I find odd for a blood summon.  Chances are I'll only summon like 3 tops.  Utterdark might also be a rather risky option if you're okay with everyone hating your guts.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 11, 2013, 04:14:17 am
Thanks guys,

so if a spell costs more then 100 fatigue, it'll cost 2 gems (or just double?) - does the cost increase to 3 gems for a 1 gem spell at a certain point?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on February 11, 2013, 05:06:58 am
So, a spell's gem cost (as in the spell description's gem cost) is 1 gem per 100 fatigue. So a 100 or 150 fatigue spell needs 1 gem, a 200 fatigue spell needs 2, a 400 fatigue spell needs 4, etc. etc.

Fatigue, however, is reduced for mages that have more than the necessary paths. I /think/ the formula for this is fatigue cost * (1 / (N+1)) where N is the number of levels above the spell's requirement. So if you're one level above the fatigue cost is halved, 2 levels above its cut to a third, etc. etc. There is also some funky formula I don't know for when the opposite is true-- when a mage is 'casting' a spell they don't have the required path for it costs them some additional level of fatigue. This can only happen with communions, and is one of the many reasons communions are incredibly dangerous.

One gem can be used to increase a mage's paths for the purpose of meeting a spells requirements (So a 3F mage could burn a gem to cast a 4F spell), and more gems can be used for the sake of lowering fatigue cost. (AI supposedly attempts to lower fatigue cost to <= 50. So the AI will use 2 gems on a 100 fatigue spell if the mage has exactly the required level for it in order to reduce the cost to 50. But if the mage is over-leveled for the spell it'll already cost 50 or less so the game will only use the 1 gem that is the cost. I think. If even half of my understand if this is half right. )

Oh, and a final important note: a mage can only use a number of gems up to his level in the relevant path on a single spell.

Erm, all of the above was stuff I've been able to gather from checking around stuff online. Often from locations that are already second or third-hand accounts. I can't say I know anything about the AI's willingness to cast high fatigue spells when reducing the cost isn't an option. Nor do I know what happens. Would casting a 300 fatigue spell at full fatigue cost just flat out kill the caster? I'm guessing a dive through the shrapnel forums or the SA forums could probably come up with some posts on the subject, but I'm not in the mood for that tonight. I might look into it in a day or two. If I can work up the nerve to face the horrible corrupted land of the Shrapnel forums, or the equally daunting prospect of the goons. I invite any of you to dive in and report your findings as well. Alternatively we could start recording our own independent research on the subject.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 11, 2013, 09:48:15 am
Sure, I'm doing some testing


Unit                        Order     
Sorcerer N2D1F1   - Swarm of Spiders - 1 gem in inventory (Spell cost: 1) - 0Gems used = Didn't cast.
Sorcerer N3D1F1   - Swarm of Spiders - 2 gems in inventory (Spell cost: 1) - 2 Gems used = Fatigue 35
Sorcerer N2D1F1E1  Swarm of Spiders - 2 gems in inventory (Spell cost: 1) - 2 Gems used = Fatigue 52
Sorcerer N1D1F1  Swarm of Spiders - 10 gems in inventory   (Spell cost: 1) - 1 Gem used = Fatigue 102   - didn't cast Swarm of Spiders (which needs N2D1 - instead used "Swarm" which is N1 and costs 100 fatigue) - casts it again when under 100 fati.
Black Soc F2 E3 D1 N1 - Curse of Stones -5 gems in inv (Spell cost: 3)  - 3 gems used ? Fatigue 200   - Curse of Stones has a fatigue cost of 300- the Caster only had 200 after using the normal cost of gems (3) - max limit of 200 fatigue on one cast?
Pretender N4D4 - Swarm of Spiders - 30 gems in inv - ((http://Spell cost 1))- 2 Gem used = Fatigue cost/cast 23 [107 Fatigue after 5 casts] - continued to cast at 23 cost whenever he could. - ended the fight with 9 gems total left, so 21 used. Maybe he changes casting to use more gems/cost less over 50 fatigue?


I can at least somewhat get them to do what I want, but after the first cast, all bets are off.

Edit:

Mage F4 - Will 'o'wisp (costs 1, fatigue 100-) - he used 3 out of 10 gems and suffered 24 fatigue damage - if they can waste gems, they will...
Mage F4  - Summon Fire Elemental - cost  1 - Fatigue 100 3 gems used and 34 fatigue damage       
Mage F4  - Summon Fire Elemental - cost  1 - Fatigue 100 4 gems used and 28 fatigue damage

So with this I can confirm - he will pay more gems if above 50 fatigue or so and try his best to stay under 100. - AI choose to pay 3 gems (instead of possible 4) while under 50 fatigue, but then used 4 while above it, for the same spell.


Various other notes:

Spoiler (click to show/hide)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 11, 2013, 10:38:06 am
So there's something else, which is that there is a limit to the number of gems a Mage can use during battle. The limit is their level in a particular path (A N2 mage can only use 2 nature gems during a battle). This can be raised with items or booster spells cast during the battle.

You did discover one important fact:
if they can waste gems, they will...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 11, 2013, 02:16:00 pm
   Hello Agartha! Your birds where tasty and about as useful as I think you knew they would be though the spy desert was nice. Any particular reason for attacking me at this moment? Just so everyone knows maybe you can explain why what is probably the most powerful nation decided to attack one of the people who hasn't done anything to you or others? Maybe you can also explain why if you do manage to conquer me you won't basically be able to steam roll the rest of the world because of the gained wealth of gems and resources?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Waterplouf on February 11, 2013, 04:04:41 pm
well, I think there isn't really anything I can do at this stage. I have 2 provinces left with the capital being under siege and no more troops. The game was still very fun and I really enjoyed it  :P. I think I am going to turn AI, as I am pretty sure I have no chance to turn the game back in my favor.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 11, 2013, 04:20:48 pm
Hate to see you go, I don't even think we had any interaction with one another in this game.

On another note, I know deep down inside I should probably get into a war with someone to expand my territory but I really don't feel like being the aggressor.  I'm pretty confident in the forces I've built up but I'd just feel kind of guilty being the first to attack even though I know it's not really personal.  I guess for the time being I'll just keep blood hunting and building up my armies.  Can never get enough demons right?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on February 11, 2013, 04:23:01 pm
Agartha's got some nice tasty land, especially for blood hunting!

(disclaimer: lands may or may not actually be especially good for blood hunting.)
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 11, 2013, 06:19:36 pm
Really sorry to see you go, Waterplouf!



- I also find it imensly entertaining that a army of starved-moose just took a castle-province, heck yes.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 11, 2013, 06:53:01 pm
Okay I'm almost positive at this point that one of the provinces I built a castle on has a disease causing magic site hidden in it.  This is agitating because now I probably need to evacuate all my non demon units from the area and I might even end up removing the castle.  I'm currently undecided for if I want to use it as a demon summoning province or just get rid of the castle altogether and leave the place well enough alone.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on February 11, 2013, 08:43:36 pm
   Hello Agartha! Your birds where tasty and about as useful as I think you knew they would be though the spy desert was nice. Any particular reason for attacking me at this moment? Just so everyone knows maybe you can explain why what is probably the most powerful nation decided to attack one of the people who hasn't done anything to you or others? Maybe you can also explain why if you do manage to conquer me you won't basically be able to steam roll the rest of the world because of the gained wealth of gems and resources?

Well, did you really expect you could forge non aggression pacts with everyone and just carry on expanding so large worry free? You give me too much, however, in calling me the most powerful nation. I might know how to position and move my power around, but I think you, Lanka, Niefelheim, and Pangaea are all potentially rivaling or surpassing me for power. Especially since you and Lanka have expanded and developed unopposed, Niefelheim is about to take Ermor's capital, and Pangaea is on the cusp of conquering Sauromatia. Your bleak 'steamroll the world' prospect stands alone here; no one has questioned if Niefelhiem will be steamrolling the world now. Or if Pangaea will be in position to.

If there is really so much wealth, gems, and resources to be gained in your lands than we all have plenty to fear in letting you sit passively accumulating them and waiting for the moment when you steamroll the world with it all.

------

Waterpoulf: Good game, even though I didn't really have any relations with you other than sending a handful of scouts to watch battles. Ya did good though, inflicted respectable damage.

------

Gman: A disease-causing site should be detectable via either blood 2 or death 2 searching.... with the possible exception of a death 4 site if the province is mountainous. And you really should go about discovering it because they give good gem income. (The only purely bad disease site is inkpot end. Which is unique and I happen to be the one stuck with it. I've kept the province garrisoned with the horde of militia that I got with a high priest awhile back. About half of them have died thus far and the other half are in various stages of dying.)
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 11, 2013, 09:10:35 pm
Yeah, I just sent in a commander with two levels in blood and death.  Hopefully he'll find it but either way I'm almost sure there is something death related in there.  I have a growth 3 dominion and it's death 3 even with 2-4 candles.  I figured it was a fluke until I realized 5 of my newly recruited sacred monkeys were diseased.  In about 22 turns they'll be dead so I better ship them off into combat soon. :)

Me? One of the strongest nations?  Haha, it may look like I got lucky with territory until you take into account that half of it is wasteland with petty populations.  Not so great for a blood nation like myself.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 11, 2013, 09:23:44 pm
   Of course you say that. Yes some of us might have the raw power but then again some of us don't have a clue on how to leverage it. You though, and you said it yourself, know how to use you power.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 11, 2013, 09:40:20 pm
Pangaea is on the cusp of conquering Sauromatia.

Part of me wants to object to that, but I guess it is true.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 12, 2013, 02:22:16 am
Assuming I "win" my war, I'll still only be king of a utter wasteland, after my terror/raid/monsterboar/pillage gurilla war - population numbers are low, unrest tends to hang solid around 500 for several provinces. No idea whats going on in his Capital either, yet.

And then comes the time where everyone builds awesome, magical SCs and therelike, which conflicts with me "I have no idea what I'm doing, but i have naked ladies" policy. I am proud that I won(?) that war by being a true hippy and just not fight, but I didn't expect it to work.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 12, 2013, 02:31:06 am
   Hey at least you have the naked ladies. I am basically in the same boat but all I have to look forward to is sword fights. I think if I ever remember to research construction I might be able to do something with an SC but it would probably fail and be a waste of gems.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on February 12, 2013, 02:34:33 am
I've got fish with tentacles and giant screaming barnacles.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 12, 2013, 02:36:44 am
No idea whats going on in his Capital either, yet.

Come and find out, why don't cha?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 12, 2013, 03:15:20 am
I've got fish with tentacles and giant screaming barnacles.
So he is in heaven, I am in hell, and your in japan?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on February 12, 2013, 10:24:48 am
My favorite part of that statement is the idea that Japan is a separate plane of existence orthogonal from Heaven and Hell.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 14, 2013, 03:59:27 am
Kebooo and Akhier, play your turns :I
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on February 14, 2013, 11:02:29 am
That's strange, I could have sworn I did. I think I actually clicked the e-mail and then forgot about it, assuming I had already played my turn. I'll have it done in 7-8 hours, after I get home.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 14, 2013, 12:44:52 pm
   Oh, hey I am still not done... I noticed Kebooo wasn't done yet and was probably going to fire off a message later tonight but I completely missed that I had not sent mine.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 15, 2013, 04:32:35 am
New Turn, all like one would expect, niefel is eating emrors remains, I'm stuck with a massive army in a castle to fight and a bunch of provinces that are now worth 5 or less total income, Argartha is being fishy (god, I wish i had some scouts at the ti-chi / Argartha fights) and I continue to wait for my own renforcements to arrive.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 15, 2013, 01:26:34 pm
   Huh, I apparently did not get my turn in before my net went out last night. Oh well not much I could have done to stop what happened as is and not spending the money is probably better for me. Oh and I will probably be dieing soon but meh.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 15, 2013, 01:36:34 pm
Hey Thb! Hurry up and knock me out of the game already. I can't quit while I still control my Capital.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 15, 2013, 01:49:22 pm
Rushing for the enemys Capital is what lost you our war, but yes, it'll be done in the next turns.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on February 15, 2013, 07:49:02 pm
Huh. Do all sites use their level 3/4 icon when you're besieging a castle? I was under the impression that fort had been built upon a certain Fire 2 site, but I'm seeing the icon for fire 3/4.

Also: Pangaea, how dare you offer to pay Obscuro more than his minimum required amount! :p I was wondering if anyone was ever going to buy out those mages from me. And why the heck did Neifelhiem decide to buy out our game's mascot mercenary Black Bone and his loyal 2 followers? Are you planning some amazing tactically brilliant cross-ocean attack consisting of 3 men, or are you just going to kill him to clear the merc slot for someone new? Or are you just trying to drive me mad with my paranoid I have over every visible move?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on February 16, 2013, 10:46:20 am
For 25 gold, or however much he cost, I figured throwing him into the front line of the battle was worth it. So he will be sacrificed somewhere hopefully.

Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 16, 2013, 12:58:55 pm
I payed him in naked ladies!
Title: Re: Dom3 Round 11: Game in Progress
Post by: soyweiser on February 17, 2013, 03:57:37 am
Huh. Do all sites use their level 3/4 icon when you're besieging a castle? I was under the impression that fort had been built upon a certain Fire 2 site, but I'm seeing the icon for fire 3/4.

As far as I know you see the normal icons when besieging. Using the f1 button you can click on the site icons to show how many gems they produce and other bonuses they get. You can do this while besieging a fort.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 17, 2013, 04:10:24 am
I did not even know different levels of site had different icons.
Title: Re: Dom3 Round 11: Game in Progress
Post by: soyweiser on February 17, 2013, 05:36:08 am
There is this image around somewhere with all the various levels. But I have misplaced it. Look at the shrapnel forums. (And do send me a pm if you find it. I think it should be added to the wiki somewhere).
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 17, 2013, 06:29:02 pm
I don't think my last turn was submitted properly.  Oh well, I guess I'm a little behind schedule now.  By the way anyone know what the highest level of experience a unit can get to is?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 17, 2013, 06:35:51 pm
If I had to guess, I'd say it's probably a soft cap. I've had SCs get up to 4 stars before. Couldn't find anything in the manual or on the wiki about the specific mechanics though.
Title: Re: Dom3 Round 11: Game in Progress
Post by: soyweiser on February 17, 2013, 07:20:22 pm
http://dom3.servegame.com/wiki/User:Lch/Sunray%27s_FAQ#What_are_the_levels_of_experience_.28grey_star_shields.29_for_units_.3F :D
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 17, 2013, 07:28:10 pm
Thanks!
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 18, 2013, 04:26:44 am
I'm taking Nature gems, trading em 1 to 1 for Earth or others  (demands/offers pm'd please)

________________
Oh dear god, the battle of Dubro:

Pangaea vs Sauromatias PD, easy right?

Except I accidently didn't change my orders and had half my army on guard-commander... who decided to spam nothing but protection (I'm no good at this) all fight.

(http://i.imgur.com/n0ckdtf.jpg)

The Horse Archers shot the hell out of me, till they run out of arrows, charge and kill the Pan. My Commander. AND everyone else... except 4 furious, wounded, one-armed little Maenad
Spoiler (click to show/hide)
They slaughter the archers in close combat.

The PD-Commander charges and lances one in the face.

3 little maenads proceed to hunt and chase the remaining troops off the field for 7 turns, unaware they they technically already lost.

Spoiler (click to show/hide)

_____

I also watched that argartha - Ti fight near the Capital, may have gone quite different without the break-out-troops assaulting the siege force...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on February 18, 2013, 07:05:14 pm
I don't think my last turn was submitted properly.  Oh well, I guess I'm a little behind schedule now.  By the way anyone know what the highest level of experience a unit can get to is?

The highest experience level is 5. Level 1 is at 15 XP, level 2 at 50, level 3 at 100, level 4 at 200.... can't say I know where level 5 is at.

Units that gain experience do so 1 per turn, 1 per battle, 3 for being on the winning side of a battle, and 1 for successful melee attack. (Or something like that.) The "Acadamy of War" site gives 4 experience to the commander AND his troops each turn they enter it.

In addition to the various bonuses experience gives people (attack, defense, precision, morale), Level 3 gives a point of strength.

There might be more stuff to be had, but that is all I know off-hand.

Edit: Woops, didn't see that soy had already linked more information than this. Nevermind then.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 19, 2013, 04:13:00 am
Ah, big battle in Sauromatias Capital next, would be embaracing if I lose it...

And afterwards Pangaea ends up in a bit of a strange place - i have borders with everyone but lanka and I'm the only remaining "new guy" if Emror dies - at the same time, I don't play as one would normally expect - and somehow managed to actually beat a far more expierenced player (sure, at the cost of province unrest, population and therelike). My goal is still the same - to stay in the game, watch everything (harpys, i love you), learn and try various things - but then again, we all are in a crucial phase of the game, with wars breaking out and standing on the balance - staying perfectly neutral is not a option for all of us - on what side will you put your weight?

I'm really enjoying myself ~
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 21, 2013, 08:40:30 am
Hope you can get your turn in Akhier , would suck if we had another stale : I
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 21, 2013, 10:42:07 am
Yeah, its going to get in later today. I would have had it done last night but homework first.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 22, 2013, 03:31:21 am
So this happend...

Spoiler (click to show/hide)


After my priests missed about 89 banishments (how, what, why), I lost. Its to depressing to look at in detail right now, but lets just say that every longdead got 5 or more kills.

Alright, so he burned a massive amount of gems on all his guys to create longdead everywhere, while the archer blob violated everything. Nothing new, thats why I used Howl and flying units. Except the flying units didn't attack the rearmost and the howl-wolfs all came from the front for some reason and the centaurs set to Fire Archers shot the undead for some reason.


To distract myself from my shity turn, i made you all a suprisingly accurate map;

(http://i.imgur.com/qbBTTJb.jpg)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 22, 2013, 11:15:42 am
I'm not too sure what you're talking about actually. Banishment was just as effective as it always was, and most of the human troops that I did lose were archers shot to pieces by your centaurs. In addition to my valuable archers, I lost many of my mages (who charged to the front line for whatever reason), while your only losses were two Pans and some freespawn. Most of your valuable troops escaped unharmed.

Of course, I still have 40 highly experienced, sacred lizard riders, so maybe my game isn't completely over yet.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 22, 2013, 03:58:59 pm
Well if you stay in your castle it won't help you much, right? Sure, its really annoying me, but eventually I'll snap and just send the next horde of monster boars (is there still unrest?)

How is the rest of the world doing?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on February 22, 2013, 04:04:38 pm
Ermor was finally finished off completely and now it's time that I danced with Agartha. This moment has been a long time coming, as I watched them seemingly have provinces surrounding my entire empire. I started to wonder if they had conquered half the world for a while there.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on February 22, 2013, 04:27:13 pm
Tien Chi's capital has now fallen. A triple-earthquake took care of half his mages, and afterwards it was just a slow process of 4 units fighting each other under the gate while hundreds more behind them experienced blade wind.

My involved mages have taken the hall of fame by storm.

So once again I begin one of those annoying turns where I have to actually decide what to do with these armies. This is, more or less, the furthest I had planned out the invasion of Tien Chi. The earthquakes were an improvisation, Scootaloo's army in the south had to retreat to deal with other things, and I certainly did not expect that annoying hold-out in the north that was created by 3 units. However, other than all that I'd say things went according to plan.

Now I just have a to-do list of a dozen or so things I have to deal with.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 23, 2013, 02:46:32 am
   Does the todo list include being killed by me? I plan to take my cap back asap and might not stop there. The earthquake was killer though, it probably would have went differently if not for that.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on February 23, 2013, 04:20:51 am
Addressing your northern forces is indeed in the list, and has the benefit of being one of the things that doesn't require me to spend gems moving my armies around. Addressing the lake and your southern forces are also on the list, but a tad bit more of an issue. I must say those shamblers have been vastly more effective than I thought they would be, although that likely can be attributed to their complete lack of opposition.

And yes, I certainly agree that the earthquakes were incredibly important in that battle-- as 20 gems of combat spells should be. I'm still questioning the decision to throw them on round 2 instead of round 1. Round 2 gave you an extra turn of buffing for your mages, I haven't yet checked how many of them cast vital life-saving buffs during the second round instead of the first. (All your surviving mages did cast some sort of life-saving buff though.). I could have cast them on round 1 of combat, but then I wouldn't have had summon earthpower, which would have meant a higher fatigue cost and less reinvigoration. (Because heaven forbid my mages not have 6 reinvig and 5(or 6 for that one guy) earth magic.) I also could have quad-casted it, but I was a tad worried about that potentially killing too much of my own stuff.

Anyways, that is likely to be the only time I cast Earthquake all game-- or at least the only time for a good long while. It /might/ make a reappearance later on if I start fielding darkness. (Since darkness lowers defense, which is what earthquake tests against) But it just isn't likely to be a useful spell against Lanka, Niefelheim, or R'yleh. And in almost any case, there are a lot of other things I can be doing with my earth gems.

Glad to see you still have a fighting spirit in you though.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 23, 2013, 10:30:26 am
   Meh, less I do something drastic I am dead. You took out my cap and you have a death stack I can't beat in my territory that I need cap units to beat. Also I mostly gem searched around my cap so you basically halved my gem income by taking the area up there.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 23, 2013, 05:08:12 pm
Never give up, it looked far worse in my war until I turned it around (somehow)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 23, 2013, 05:36:47 pm
   I am not giving up that easily. I have a stack of units going through some of Agartha's badly defended territories right now. Also if any of you where planning to hit Agartha right now is probably a decent time to start doing that because I think I might be a bit of a distraction and if anything I am probably going to be able to hold the one death stack in my area for a bit if Agartha wants to finish me.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 23, 2013, 08:56:06 pm
Hmm, Lanka capital recruited demons need to eat... but they're demons.  If a unit starves if just gets diseased right?  Demons don't suffer from disease.  So basically even though they need to eat, they don't actually need to eat?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on February 24, 2013, 12:15:43 am
If they're starving they'll have reduced morale. I'm not sure if they'll be immune to afflictions.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 24, 2013, 07:37:36 pm
Hmm, well at least they won't die.  Alright another question for you guys.  I noticed that there are units called shadows but besides LA Ermor's soul gate spell, I haven't noticed any way to summon them.  Is there a different spell for them that I'm missing?
Title: Re: Dom3 Round 11: Game in Progress
Post by: soyweiser on February 25, 2013, 11:33:59 am
Hmm, well at least they won't die.  Alright another question for you guys.  I noticed that there are units called shadows but besides LA Ermor's soul gate spell, I haven't noticed any way to summon them.  Is there a different spell for them that I'm missing?

http://dom3.servegame.com/wiki/Special:WhatLinksHere/Shadow

I don't think this links derived stats, so if a unit can summon them it will not show up here. But spells should be linked from the whatlinkshere page.
Title: Re: Dom3 Round 11: Game in Progress
Post by: soyweiser on February 25, 2013, 11:39:48 am
Hmm, Lanka capital recruited demons need to eat... but they're demons.  If a unit starves if just gets diseased right?  Demons don't suffer from disease.  So basically even though they need to eat, they don't actually need to eat?

They do not need to eat. But they will reduce supplies so other units starve quicker. And there are some bugs with demons/undead and the disease affliction. But I think they only occur when BoT is up, or they are decaying on the battlefield. So ... don't worry about it. (Just forget about using markata).
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on February 25, 2013, 12:41:48 pm
Hmm, well at least they won't die.  Alright another question for you guys.  I noticed that there are units called shadows but besides LA Ermor's soul gate spell, I haven't noticed any way to summon them.  Is there a different spell for them that I'm missing?

http://dom3.servegame.com/wiki/Special:WhatLinksHere/Shadow

I don't think this links derived stats, so if a unit can summon them it will not show up here. But spells should be linked from the whatlinkshere page.
In addition to that, normally the mod inspector (http://dom3-mod-inspector.googlecode.com/svn/branches/i-s-u/index.html?selectmods=1) will say how a unit can be summoned if it can be summoned by a spell or unit, and there are no notes on the Shadow unit entry. Looks like it's just Soul Gate.
Title: Re: Dom3 Round 11: Game in Progress
Post by: soyweiser on February 26, 2013, 03:45:02 am
I think in CBM and AwesomeMods there are a few pretenders and heroes that summon them.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on February 27, 2013, 06:16:45 am
T'ien Ch'i and Sauromatia come on, I wanna see whats going on  : )

Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 28, 2013, 08:40:59 pm
So, what exactly happened?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 28, 2013, 08:47:35 pm
  Well I know what happened to me was college deciding that free time was for the weak and I kinda stealth extended the time a few times though my schedule should be steadier in the coming weeks.. I don't know if I can get my turn out tonight and if I don't it will be in on Saturday. As for Sauromatia I kind of looked at it and breathed a slight sigh of relief that I wasn't the only one.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on February 28, 2013, 08:49:17 pm
Ah, well I can hardly blame you for that.  Life calls and all that good stuff.  I was just curious why no new turns were happening.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on February 28, 2013, 08:51:15 pm
   I should have posted though. If I had posted then I would not have been leaving people hanging on whats happening.

NinjaEdit: I just noticed but this is an example of power corrupting. The power of admining has corrupted me it seems.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 01, 2013, 04:10:14 am
I can already tell you sauromatias turn: sitting in the capital, murdering another half-dozen of dryads with his silly-ly-high effectiveness
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on March 02, 2013, 09:53:41 am
Sorry about the hold up. It was "spring" break this last week, and the hotel that was supposed to have wifi access, in fact, did not.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on March 02, 2013, 10:47:42 pm
   Okay I have my turn in now. Karlito I have just extended the turn till sometime on Wednesday. Do you need more then that or should that be fine for you to get your turn in?
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 03, 2013, 07:20:15 am
Perfectly fine weekend, could have converted some heretics :I

He was online today, so there is hope : )


Guess he will have a stale, he however only has 1 province and leaving it would spell his doom. Sure, he should have the option, but I doubt much will change. 4-5 days should be enough
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on March 05, 2013, 02:42:24 am
Crap, we're still on this turn? I though I sent it in days ago. I am very sorry for the hold up.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 05, 2013, 03:56:17 am
Hey only took us a week : )

Gratz on taking back that province, it was actually the least defended one! Good scouting : )


I also see that niefel .... landed in the middle of nowhere? Intresting. There are also nearly over 1500 enemy units (from all nations) directly at my borders, so I'm just kinda hoping there is no funny stuff going on, yes?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on March 05, 2013, 02:35:24 pm
Well, Troll woods has typically been a launching point for attacks into Silbermark. When R'lyeh held that land he chose to attack Silbermark rather than run into my forces to the north or east, or stand still and suffer the disease of inkpot end.

Talking about R'lyeh, glad to see he is still in this game. Well, I mean, figuratively glad. In no way am I happy of losing a highly productive farmland, even if it didn't have any useful sites on it. Nor am I happy about have another army to worry about again.

I had 9 battle reports that turn. Several were of the "2pd versus GIANT DEATH ARMY" variety, but 5 of them actually were real fights. And too many of those were too close for my taste.

Uhg. I have so much to do, so much to think over.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on March 05, 2013, 03:11:33 pm
Holding Troll Woods was seriously obnoxious. Silbermark was really the only direction I could go at the time, as you mentioned, and I couldn't sit in place because of Inkpot End.

Also, the fishies say hi again. I don't know if they'll do more than say hi, but they got bored underwater.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on March 07, 2013, 05:57:02 pm
Sorry about the slightly late turn. I'm in now. Had a busy couple of days due to birthday & stuff.

(Is it bad that my primary online resource I used for figuring out what to do this turn was http://mlp.wikia.com/wiki/List_of_ponies ? I mean, I have a theme in my commander names that I must stick to, but when suddenly you're deploying a dozen mages for the first time and you have to name each and every one of them....)
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 08, 2013, 05:21:20 pm
0 Turns since my Global is up and already attacked, calm down there guys : P
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 09, 2013, 12:37:56 pm
Nothing personal Niefel, sorry but I need more land.
Edit:  And aren't I somewhat generous by notifying you of my attack in advance?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on March 09, 2013, 03:38:31 pm
Nothing personal Niefel, sorry but I need more land.
Edit:  And aren't I somewhat generous by notifying you of my attack in advance?

Generous for HIM. Generous for ME would have been announcing it 5 turns ago before he sent his army after me.

You're welcome very much for the two giant armies of his I've had to blow up already. Now would you PLEASE get to pillaging him while I attend to other issues, like the 3 other armies I'm fighting. I grant you his fort at Kepess (1) and all his lands adjacent to it. The lands north of it, Ermor's former lands, including the capital Ermor, I declare up for grabs and will recognize whoever takes them. I declare claim to Feldan Forest (94), Neotha (95), and Thing Wood (96). The capital city of Niefelheim itself is up for grabs, whoever takes it I'll recognize.

Also, my offer for anyone to loot southern Tien Chi and take all that deliciously undefended land still stands. Go have fun, I've already taken what I want from him. And heck, I'll extend similar rights to anyone who wants to grab R'yleh.

In other news, I'm thinking about expanding my crafting services. As in sales. I have many powerful paths and a decent set of path combinations. I also have construction 6 and will have construction 8 available soon. So send me any inquiries and we can talk about prices. Obviously I will be reserving a few select unique items for my own personal use; however, there will be plenty I'll be willing to sell.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on March 09, 2013, 03:48:08 pm
So... wait. Which nations AREN'T you calling inferior in that post? I guess Pangaea and Lanka?
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 09, 2013, 04:00:48 pm
Yes I will admit that worked out quite a bit to my advantage.  You kill a huge chunk of his armies while I get a couple extra turns to build up mine.  I'm not sure which land you're specifying right now because I don't have my game open but I'm sure we can work it out.

Bluerobin I suppose when you're already at war with a nation, you don't have much to lose by insulting them?

Edit: as a side note I've been watching a lot of the battles going on and it's quite nice seeing how people like to set up their armies.  It does make me feel a bit lazy wih my one giant squad approach.  Still the first army sent in is mostly composed of units from a random event so I don't care much what happens there.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on March 09, 2013, 07:38:29 pm
Yeah I'm screwed. I think I will throw my forces against Lanka just for the hell of it. Especially since Agartha trashed me.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 09, 2013, 09:22:19 pm
Well, I'm just a collection of fluffy animal with a angry lizard core somewhere in it ~
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on March 09, 2013, 11:27:12 pm
There's a chewy chocolate center in my capital. You just have to get to it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on March 10, 2013, 03:44:04 am
Yes I will admit that worked out quite a bit to my advantage.  You kill a huge chunk of his armies while I get a couple extra turns to build up mine.  I'm not sure which land you're specifying right now because I don't have my game open but I'm sure we can work it out.

Bluerobin I suppose when you're already at war with a nation, you don't have much to lose by insulting them?

Edit: as a side note I've been watching a lot of the battles going on and it's quite nice seeing how people like to set up their armies.  It does make me feel a bit lazy wih my one giant squad approach.  Still the first army sent in is mostly composed of units from a random event so I don't care much what happens there.

Come on guys, we're supposed to be warring gods. What is a proper war of ascension without a little smacktalk every now and then?

But yeah, Bluerobin more or less got the jist of it-- I'm in rather serious wars with 3 of you, I'm perfectly neutral(If you don't count trade relations), but realistic, with regards to sauromachia. So basically the people I really care about diplomatically would be Lanka and Pangaea. To that end I make every effort to ensure that attacking me isn't their wisest course of action.

I was oddly low on battles this turn for once. (woo, my gem income didn't fluctuate horribly for once. -2 from R'yleh, +2 from Niefelheim.) However, if you're talking interesting tactics then I have a good one for you. Bruce Mane, an Oracle of Subterranean Water, took a small army of troops through the paths of the deep into the surrounded fort in the bay of Ethereal sharks. 15 newly enlisted Naiad Warriors, supported by a small contingent of Olm Spawn and a half dozen earth elementals have to hold the fort against 160 enemies, mostly Shamblers and Kappas.

The earth elementals were able to cut the occational path through the shamblers, but were torn apart quickly. The olm spawn and Naiads; however, hold the gate flawlessly. The powerful awe (+3) of the Naiads, along with their armor and defense, keep them well protected from the basic independent shamblers. The Olm Spawn fare extremely well also, having a powerful blessing on them. Weapons of sharpness and schools of sharks are the primary support spells from Bruce Mane.

I lost 1 Naiad (of 15) and 4 Olm Spawn (of 19), plus all 8 Earth Elementals. The army almost all got enough melee combat in to be 1 star experience now.

So that is my battle tactics. The actual location of the forces I deploy and whatnot certainly could use refinement. For instance, I think maybe the earth elementals should have been in the far back on hold and attack this time. Actually, they should have been in a different army where they could be more effective, but I was a tad low on available troops to defend that fort-- what I mustered was all that was available that turn. However, the key to my tactics is that the units that were available were very good quality troops. These Naiads are my newest experiment I've taken up.... had too many water gems piling up. With that awe and their good magic resistance, they prove to be quite nice against low quality infantry. They arn't nearly as good against Neifelheim.... nor are they particularly well defended from the giant rocks a lot of my units like to teamkill with. And that fatigue was really racking up by the end.

Uhg, my armies are in dire need for a few turns of reorganization. Like they're mostly just ad-hoc whatever-I-had-available creations. Ugly, after how much attrition some of them have gone through.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 10, 2013, 06:02:22 am
Now I'm confused...


Last turn I invested into (about [alot] of gold worth of) Mercs - so I have some non-animal troops.

They didn't show this turn - AND they are removed from the list of mercs and there is a utter lack of fight that killed them.

I got my money back, but this was a big part of my tactics, so I'm a bit bummed out right now....


On the good news:

My Chocolate Center now also offers swine ~
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on March 10, 2013, 08:07:01 am
Last turn I invested into (about [alot] of gold worth of) Mercs - so I have some non-animal troops.
They didn't show this turn - AND they are removed from the list of mercs and there is a utter lack of fight that killed them.
I got my money back, but this was a big part of my tactics, so I'm a bit bummed out right now....
You didn't have them ordered to the province I captured, did you? That's about the only thing I can think of.

Also: still in the game. This is a bit surprising.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 10, 2013, 10:11:40 am
Animal units get a reduction to siegeing castles which is quite annoying for nations like Pangea and Lanka.  I find that mercenaries are a good quick solution and undead and demons (or cross breeding) work nicely long term.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on March 10, 2013, 12:02:07 pm
   At least I figured out how to kill earth elementals. Get a swarm of hard hitting units who can be trampled so the earth elementals use their turn to get surround by said units then watch as they shrink at an astonishing rate and not even get another turn.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Il Palazzo on March 10, 2013, 02:29:08 pm
Animal units get a reduction to siegeing castles which is quite annoying for nations like Pangea and Lanka.
This is not true, even though the manual says so.
Only hawks and shikigami(Tien Chi's hawk familiars) get a malus, but they also get a bonus for flying.
http://forum.shrapnelgames.com/showpost.php?p=685786&postcount=30
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 10, 2013, 02:36:28 pm
Wow all this time and I've been going out of my way to not use animals for sieges...  Thanks a lot for that information, it might actually change up my plans considerably.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 10, 2013, 04:05:32 pm
Hey, I was suprised to surive, too : )

On a totally unreleated sidenote: Still buying up any nature gems, offers pm'd or here, don't care. I can pay in astral, 2 astral for 1 nature.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 11, 2013, 07:27:14 pm
Normally I hate those little monkeys but since I got them for free in an event anyway, I decided I would try and mix them in with high morale demons.  Should be rather interesting to see if that noticeably improves their combat effectiveness so that they don't flee at the first sign of enemy resistance.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 12, 2013, 09:03:06 am
I just imagine ti-chi and agartha dueling it out infront of a complex chess-board with more monsters then pawns (they both still need to send there turn in and both are close to winning/losing a big war)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on March 12, 2013, 10:28:47 am
   Ah, I see my turn is not in. I will try to get it in sometime today. As for the battle I have lost it basically and my hope is that all the other people taking advantage of Agartha will cause them to turn aside so I can take back my lands. I personally want my capital back so I can actually make some national mages again. My biggest problem this game is the lack of air mages. I have a good chance to hire one from my cap and its not like I stopped hiring the mages with the possibility of double air but in all the game I have only gotten something like 1 which is quite annoying.

Edit: Looks like I won't be getting my turn in tonight, will try for tomorrow.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 13, 2013, 12:00:01 pm
Roger that, maybe make it a double turn if you can : )


My bad events to good events amount is still pretty silly, seeing how every province i own has luck 3.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on March 14, 2013, 12:32:49 am
Ah, now R'yleh's attack makes perfect sense. He attacked me in order to claim land so that he could steal Dagan from me.

Mayor Mare has now taken the top of the Hall of Fame, racking up 158 kills thus-far. Because nothing says fame and power like blade-spam. I will reveal to you all that she has heroic precision... the +2 bonus from that on top of the +2 bonus from her experience has given her a total precision stat of 11. Yeah.... there is a reason I rely on a spell that shoots 40 projectiles.... my entire nation lacks depth perception.

On the subject of blades of wind spam, it turns out that in the army clash I just had with R'yleh my glorious mages decided that Polypal Spawn are not worthy targets of blade-spam, even when it is hundreds of them tightly clumped up. And I really need to manage my troop layouts better. I lost all those earth elementals horribly inefficiently to shamblers and now a turn later I'm fighting Polypal Spawn and I don't have a single one with the army.

So, who wants bet on who gets raided by the admiral first?
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 14, 2013, 04:01:32 am
I tend to get lucky with those events, seeing how I also have a "metric shitton" of costal provinces.
I noticed you had some amazone archers charging into melee in that fight, too?

And my peaceful ways just cost Sauromatia at least 30 units without even a single fight, go pacifists!


I shall also admit that I have harpys, like, fucking everywhere. Got a good overview, mostly to ensure I don't get a nasty suprise in my peaceloving forests. Seems niefel is getting steam rolled by lanka, much like emror did by niefel, but niefels efforts, with Ry'leh, gave ti-chi a fighting chance. Ry'leh seems to be coming back a bit, even if he did just lose one big army. However Argarthas big army keeps rolling over any big fight - but still takes some loses.

In other news, I just noticed that sleepers have 25 banner bonus, holy hell. If I ever have magic gems to spare again, I'm making a dozen.


Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 14, 2013, 07:42:12 pm
Is the admiral global changed much from vanilla dominions?  If not, then I can't help but question the purpose of casting it other than annoying other players.  (Who cast it anyway?)

Also, I've only been fighting Niefel for a few turns so calling it a steam roll might be a slight exaggeration.  Additionally his castle walls aren't breaking down yet so it looks like I have to bring in the reserves which is a bit of a set back.  The undead castle crusher army isn't quite as ready as I would have hoped either, so demons and monkeys may have to suffice.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on March 14, 2013, 08:00:59 pm
I cast it to annoy other players. lol

I also had no idea what it did. I thought maybe I would have control over some kind of armada. I'm on my way to destruction after my failed invasion of Agartha, so I figured I might as well start spending all these gems I have sitting around. I feel it would be wrong of me to give them to another player, unless they want to come attack Lanka for me...
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 14, 2013, 08:26:21 pm
It's a rather useless (in my opinion) global.  Basically one coastal province is chosen every turn and attacked by a group of long dead and if the commander of this army is killed, the global is dispelled.  It's pretty easy to end this and almost all of my provinces are protected enough to defend against it.

Also, who are you hoping will attack me?  Tienchi has their plate full as it is.  Agartha obviously isn't going to attack me.  Ryleh is also pretty busy.  No one else shares a border with me besides you.  Even if you did kill me off, you would still have Agartha to deal with.  Not to mention I'm a blood economy and have done very little site searching which means barely any gem income should someone take my land.  Oh and I get to summon armies on any border that has a lab and a couple mages (and almost every province of mine has a mage capable of summoning demons in it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on March 14, 2013, 10:34:08 pm
The armada attacked tien'chi and the commander died, so I guess the global is dispelled. It was a waste, and went against someone I didn't want it to. But at least I got to see it in action.

I'm not really hoping anyone in particular attacks you. I've given up hope of remaining a force in the game. My mistake was going after Agartha instead of preparing to face you, but I saw Agartha was the inevitable winner of the game if they weren't checked so it was do or die. Die it is.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 15, 2013, 03:43:22 am
Well, never give up, I was down to 3 provinces, too at one point, with a vastly better army next to my capital - thankfully, a lot if possible.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on March 15, 2013, 03:52:19 am
   Oh so thats what attacked my one coastal province. I was wondering how Agartha managed to get that far though I didn't look at the combat besides to check that I didn't lose it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 15, 2013, 02:46:32 pm
Your mistake was probably not being diplomatically active enough.  I had to attack someone eventually and out of all the players near me, you were the one I talked to the least which made you the one I was most inclined to invade.  Agartha has sent me several messages throughout this game as had tienchi.  Tienchi would actually have been an easier target than you as well.  Right now I could easily take a bunch of his provinces if I wanted to.  The reason I haven't is because he has at least attempted to be actively diplomatic with me.

Still, nothing personal and regardless of the war's outcome I look forward to playing another game with you in the future.  Possibly under more peaceful circumstances.

Edit:  Hey look at how well you did that last turn too!  Killed off two of my armies.  I wasn't really expecting them to survive on your castles for long but you caused a lot more casualties then I was anticipating.  Cold auras will be duly noted for the future.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on March 17, 2013, 10:52:27 pm
Yeah, I admit I have been absent from the diplomatic world. The EFS game + real life obligations haven't left me with much time to think much about it. I think I invaded Ermor just because we accidentally attacked the same province at the same time. That was my diplomatic dialogue lol.

Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 18, 2013, 03:33:46 am
Meh, same thing happend with Sauromatia and me, except he had 2-3 provinces to go to and I informed him that I would be going for the only indy province in range. He thought i was playing chicken/hardball...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on March 18, 2013, 01:00:48 pm
Well, I was already planning to attack you a few turns after that, so I didn't really see how I could go wrong. ;)
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 18, 2013, 02:49:05 pm
Akhier the Dragon hearted, ich wünschte du wärst hier ~
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on March 18, 2013, 02:55:15 pm
I can't tell if there's something horribly wrong with the grammar of that sentence or if I'm out of practice (irony of your related forum text tag thing is appreciated). On a related note, I didn't think I'd submitted my turn, but turns out I did! I wonder when that happened.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on March 18, 2013, 04:49:16 pm
   Probably around the time I submitted mine but didn't, sorry for the game hold up, when I get home will turn in turn.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 19, 2013, 04:54:11 am
Well check it if you want, bluerobin, I'd be curious.

I liked how Karlitos 3-4 Lamatash didn't even bother attacking my units (maybe they don't like undead mercs?)

Looks like our Giants pretender god is still going strong, even while he basically has one of every affliction - especially having lost both eyes, I don't see how or why he is still around... a deaf-mute-blind to lead the Giants, how every fitting... and they have scumed to the lure of blood magic, which really isn't my deal, if only for the massive micromanagment you need to do it well (respect to lanka). Regardless of there leader, that massive army of casters loaded with gems will mess with anything in its way, I'll assume.


I see a large 3 way battle in the next 2-3 turns. Kinda eyeing at ti-chi on my border there, the once proud chinese-ish people are now all looking rather fishy.


My harpys watched the magic gems burn and unload from a safe distance after the merc-test assault was killed. No good creatures of the forest where lost and all was fine, the tactics known and ready to be crushed. The next day should bring a glorious success...
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 19, 2013, 07:04:20 am
Yeah deploying that many mages in combat can't be good for his research :P

Edit: Yeah blood nations are a bit of extra work but I don't mind playing them as long as they don't need to blood sacrifice.  That I can't handle.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on March 19, 2013, 10:09:22 pm
I stopped worrying about research when it looked like I was about to be vaporized. Let us see what a million mage army can do...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on March 19, 2013, 10:14:14 pm
If your facing Agartha then Earthquake says no
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on March 20, 2013, 02:50:13 am
He has giant mages. Thus many hit points, decent defense, and I think some protection. Earthquake wouldn't work on them.

Oh, and on the topic of spells that don't work on most non-human targets.... Featherweight, the mage you've been casting seeking arrows at.... yeah, those things do like 9 damage and he has 22 hit points. You can actually see it in the battle from this turn-- he started the battle with 13 hit points. However, battle or not those hit points come back at the end of the turn... so the monthly slings and arrows of outrageous fortune he has been weathering have only inflicted a couple of minor inflictions upon him.

And R'yleh, I think it is, had the idea of trying to hit my super-mages with vengeance of the dead. Luckily for me, when the first wave of spells hit, my highest killcount commander was (and still is) the one who wears rainbow armor and thus has 21 magic resist. I have, of course, been handing out more items to help them in that regard.

I do, of course, applaud the idea... I've recognized that my oracles are indeed the lifeblood of my nation, and have been stepping up my protection of them. Still, I almost lost Bruce Mane in a battle last turn, and R'yleh wasn't that far off from maybe killing two others as well.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 20, 2013, 03:46:07 am
Well while we are spilling the beans, I should put up Enchantet forest next Turn, so I'll be the Lord of chaff (if only I had a idea what to put behind it) - my final plan is to be king of chaff by adding carrion woods to that. And there is my final plan~


On another note, I think I would play Oceania in our next game, if its MA. They have much the same access (+water) as pangaea, so I know some of the spells already - and being underwater (and mostly only underwater) should suit my pacifist/trader playstyle better, since I should be able to repell and ruin the day of anyone assaulting me there, while still droping the monsterboars like no tommorow. I've heard that they are just bad, but can do ok vs other water nations, which would be my main worry. Fishy fishy, I also love the idea of a invading army meeting a army of mega-krakens that then follow them onto the shore, squid squid. The downside is since there is always at least one ry'leh player, it would get ugly, quickly.... not a big fan of that :I Might even try a bless start, seeing as I skiped that utterly and completly this time, for such silly things like luck scales (the scales, they do nothing for my bad events)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on March 20, 2013, 08:04:07 am
@Agartha
   I knew I was not killing your mages. I was mostly casting that because I had nothing better to do with that guy. What else could I do with the guy? I have one air Mage with more then one level of air and at my height had two. My early game was archer spam and I rushed the one air spell but ended up using it on maybe three Indy provinces. You killed one of them and now because you have my Capitol I don't even have the chance to try to make more. It was not my end game strategy but you basically killed me before I was able to leave my early game because of my bad luck hiring mages. I only needed maybe two more and I would have been better off.

@ThtblovesDF
   If I host another Dom3 game after this I will probably do a MA game and work my way through the ages because if I just did another EA I would be too tempted to play the same thing.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 20, 2013, 02:48:45 pm
I'd like to play MA Ermor before anyone else calls it.

Oh yeah and I was considering Arcane Corruption for my late game strategy until I realized I messed up on my Pretender's Paths.  (Not enough Astral :()  Right now I'm looking at Gift of Health.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on March 20, 2013, 02:50:56 pm
Y'know, I've done nations I don't know at all for too many games in a row now. If the next game is MA I'm gonna hop on my comfy Caelum couch again.

Also, I'll probably be more diplomatic next game too... this one's been hard so far.

As a final note, Soul Slay works wonders.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on March 20, 2013, 07:22:51 pm
Come on already Thb. Enough with these probbing mercenaries, hit me already!
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 21, 2013, 03:26:12 am
If you don't peacefully roll over and die of old age, maybe I will!


Lets have a look around (having scouts everywhere is a nice distraction) - looks like Ti-Chis massive Shambler army was beaten by ladys with awe - but the provinces next to it only have 1-2 shamblers each, so its more likly that the massive shambler army is trapped in the castle, sieged by the ladys. Its about  a 2 shambler to 1 aweful lady ratio - no renforcements to be seen coming in for the shamblers thou...


Ry'leh has been sitting its rather large army near the burning point of niefel for a while now, I may have missed a large battle since I lost sight of both niefels and lankas main army - however niefelheim is still in niefels control, so... what happend, guys?

Other then that, I noticed that vine men => Magic Creatures 0> magic leadership, which I only have on my pans, which really need to do other things then walk around in the forest.  F'k.


Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on March 22, 2013, 06:46:38 pm
I'd also be willing to throw my hat into an MA game. But I'd want to play something... different. I don't know what. I'd probably just elect to have someone choose a non-blood non-earth nation for me.

I think I put vastly too much thought and pondering into this turn. Const 8 finished for me, which shouldn't be too much of a secret anyway (Weapon of Sharpness perhaps being one of the best spells that people never set as a research goal.). So I tried to puzzle together how I'm going to go about making all of the really cool stuff I can now make. However, given the high costs, the high path requirements, and the limited availability of forge bonuses..... it is certainly a non-trivial problem. I finally settled down with agreeing with myself that even though the big picture is convoluted and difficult, the first step in the puzzle is obvious: This turn I'm crafting the dwarven hammer and a few select "unique trinkets"

@gman: Don't worry, late game strategies are supposed to be forgotten and abandoned. I certainly know I've given up on my original end-game strat... or at least flung any hope of casting it back to year 5 at the minimum. And the plan that replaced that one.... also on hold and delayed horribly.

So, would anyone be interested in purchasing some guy's head? Or perhaps a pocket knight?
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 23, 2013, 05:15:19 am
Well I had the funny idea that I'd try out Abysia scorpion men (since they are holy) with fire 9

You know, pincer, stinger, enchanted sword, plague bow and gaze of fear on one guy, all with extra fire damage, all with high attack. Results where mixed, while certainly useful, its no main-stay-tactic.


**More testing - holy, infernal seed actually WORKS.
***sometimes.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 23, 2013, 03:51:25 pm
I sure hate to be that guy, but its Ti'chis turn once again ~

So infernal seed seems to have no effect vs indys, which is a real shame... I imagine hitting a province with it and simply leaving it, so when a other army runs in it - ugly horror suprise.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 23, 2013, 04:02:18 pm
I think that spell is broken anyway.  Not sure to what extent though.

Ugh I really hope I don't need to mobilize my capital mages for war.  I really want more research.
Title: Re: Dom3 Round 11: Game in Progress
Post by: puntocom on March 23, 2013, 06:14:41 pm
Hello from round 10!

Guys, are you interested in a new game?
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 23, 2013, 07:58:08 pm
Yeah there where some talks, it might be a MA game.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on March 24, 2013, 03:26:27 pm
And once again the elite warriors of Sauromatia throw back the Pangean hordes. Though besieged on all fronts, the tribes continue to hold their capital at all costs. All have pledged not to allow the beasts to threaten the city while even a single man, woman, or child among them lives.

(http://i.imgur.com/y4IZXpd.png)

I mean, damn.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on March 24, 2013, 03:27:19 pm
CURSE YOU NIEFEL!!!  I specifically summoned hundreds of undead in that province under the assumption that you would attack it and I could wipe out the last of your forces in one dramatic battle.  So much for that. :P

One another note, my new thugs work beautifully.  Now if only I had enough magic items to outfit more than three of them.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on March 24, 2013, 06:00:35 pm
Dang Karlito. That was on the open field? I'm impressed... and curious. Feel free to write a longer report if you'd like.

I somehow managed to miss all the interesting battles. Well, no matter, I'm going to be in an interesting one of my own soon.
Title: Re: Dom3 Round 11: Game in Progress
Post by: MentalFather on March 24, 2013, 06:23:03 pm
Hello from round 10!

Guys, are you interested in a new game?

I would join too. I would prefer a LA (since round 11 is EA and round 10 is MA).
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on March 24, 2013, 06:30:24 pm
Dang Karlito. That was on the open field? I'm impressed... and curious. Feel free to write a longer report if you'd like.

I've invested pretty heavily in the PD of my last province, so my numbers were actually larger than those shown, and Pangaea continues to send armies that are 90% nearly-useless-maenads up against my sacred lizard cavalry.

I haven't even watched the whole battle because the computer I'm using is kind of slow, but when I do I'll post some more details.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on March 25, 2013, 04:09:20 am
Welp, time to download my turn and have a look, right? What could have goooonnneee wwrrooonnggg?

** Starts normal, powering up on my end, undead being summoned and death gems burned on his end.

***Made the mistake to hit "n" for next turn, cause it was boring. Nearly melted my pc.

Aha, so here is my mistake. My pans would cast Strenght of Gaia and then a bunch of other spells.
What they did do is cast strenght of Gaia - and then pass out right away. When they wake up, they choose to ignore ALL orders and proceed to self-buff and cast low cost spells, ignoring all there gems and posibilities.

(Meanwhile, somewhere at the flank of the map, a single archer kills 3 wolfs in melee and causes a wolf-rout).


******I checked, strenght of Gaia is actually only 20 fatigue, wtf... 'It seems that giving them some blood slaves made them think they had blood magic skill - one blood burst (Which did nothing) - and they where left out cold for the rest of the fight. Must be all that heavy armor, right?

I had some Lamias in there, they did suprisingly well. Honestly, it was lost utterly and only because all pans passed out from STrenght of Gaia and then ignored there scripting. My stupid mistake.

(Oh and most of the suriving sauromantian troops have 1-4 afflictions).

The earth 9 god casting Flying stones kills like 20-30 mandea a turn, its rather ugly. My own pans casting poorly placed earth melds (Sometimes not even hitting a single enemy) do there own part.
Cockatrice only have percision 8. Today I learned what exactlly that means. Ouch.

The % of army lost caused a rout before any of the good troops (or earth elementals) made it to the front line.
The frustrating part is that most pans litterally only got 2 spells off in 10-15 rounds of combat and then where laying there, passed out, to be killed. Seriously, strenght of Gaia was the end of me. Never again : I
As the fight ended, 6 of the sleepys where laying there. 1 of them made it out.

My prophet actually would have gotten away, but decided not to (??!?) and stoped right at the end of the map, then took a good 2-3 rounds of being beaten while surrounded utterly to go down. He even cut a path to the exit free and didn't use it. - I assume he got hit by a arrow near the end and went berserk, so there was little I Could do. This is fairly frusting, not only because the pans could have easily won this if they had cast there spells and used there gems, but also because I lost two shields to Sauromatia.

But, lessons learned, right? I'm still doing fairly good for my first mp game and I have plenty of renforcements around.





Title: Re: Dom3 Round 11: Game in Progress
Post by: Calahan on March 29, 2013, 08:43:59 am
@ ALL

Apologies for the sudden intrusion everyone. But thought I'd bring the following to your attention.

http://www.gamersgate.co.uk/DD-DOM3A/dominions-3-the-awakening (http://www.gamersgate.co.uk/DD-DOM3A/dominions-3-the-awakening)

If anyone lurking here has ever thought about buying Dominions 3 but were put off by the price, or you know someone who fits that description, then for a limited time (~18 more hours at time of posting) you can buy it on Gamersgate for 75% off (in the UK I'm seeing the buy price at £4.75).

There might never be a lower price for this epic game.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on March 29, 2013, 08:51:10 am
Huh. Cool, thanks. I might actually just buy a copy to have to give to someone later.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on April 01, 2013, 04:01:51 pm
I was excited for the new turn, but then I realized the only reason it processed was because someone stopped extending it for TC and Sauromatia. Oh well I guess, new turn!
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on April 01, 2013, 05:06:20 pm
   Correction, my extension did not go through. I was delaying and really my stale turn is my own fault but I feel bad for Sauromatia.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 01, 2013, 05:32:24 pm
Wow, guess I'm competing with Pangea for most amount of dead chaff in a single battle.  Probably not going to summon those things again any time soon.  Looks like it's all Dakinis and longdead chaff from this point onward and most of my researchers are now being drafted to the war front.

Edit:  I sacrificed magic scales for drain scales so I could do a nature bless on my awesome sacreds... which I can't use well against the giants because of those cold auras... on the bright side, if I win this war the rest should be much easier.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on April 01, 2013, 05:35:25 pm
I feel bad for Sauromatia.

Do you feel bad because I effectively lost over 15 turns ago? You really shouldn't be delaying the game for a week just on account of me.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 02, 2013, 03:46:47 am
The idea here is "You keep pangaea busy", which is fairly nice for all others, but I'm not a very aggressiv nation anyway.
On that note, I'm aggressivly taking the indy province near Niefel Ograthon (9), please stay away to avoid coloteral damage.

Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on April 02, 2013, 11:17:22 am
   I feel bad because I can't ever remember what anyone but mine and The person who is currently chomping my nearly dead corpse is doing. That and my in ability to keep who is which nation straight (which is why I always try to refer to people as their nation) means I am actually sorry for you and not just pitying you.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 02, 2013, 12:45:38 pm
I'm not really chomping you at the moment. I'm sorta just letting you lie there and rot while I attend to other matters. I mean, given the 20+ pd you put in every region and the idea that you probably searched your homeland first... killing you simply isn't that desirable at the moment.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on April 02, 2013, 09:46:43 pm
Welp. It's that time of game again apparently. I don't think I actually understand Dominions 3 past the early game. Oh well.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 03, 2013, 09:43:47 am
Same here, but building SC thingies is rather high end.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on April 03, 2013, 09:51:25 am
Yeah I'm ok with early game and I'm ok with late game SC/big magic, but the in between where you need to use armies and magic together well is my worst part. It turns out that the nations I do well with can mostly skip that stage.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 03, 2013, 10:58:23 am
I also suffer from the "BUuuuuttttt maaagggeess belong in the capital/lab and never anywhere else" syndrom, tbh. Maybe i should play the greeks next time around, since they are the super researchers...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on April 03, 2013, 12:31:06 pm
This was fun, but I'm going to switch to AI now.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 04, 2013, 04:03:17 am
Alright, sorry to see you leave.

I wonder what the AI will do.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 04, 2013, 11:20:49 am
Also sorry to see you go.

Attack indiscriminately?

Edit:  Die apparently.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 06, 2013, 06:11:51 pm
Guess the Dom kill finally rolled around, too.  GG
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 07, 2013, 08:32:55 pm
So, is there going to be another Dominions round coming up?  I could go for MA Ermor or LA Ulm.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 08, 2013, 02:30:35 am
I was thinking about LA Ulm and vampire spawm, but only had a mild intrest in that anyway. While Ry'leh is a ton of void-dream, fun, I'd assume we have someone with a deep desire for those, too. Should try LA pangaea in singleplayer, just to see how that turns out...

Or Jormon, maybe? They have the highest preceision recuitable commander, if I checked correctly, with 14 - and a multi-hero with 15 accuracy, so those guys should hit every now and then - wonder how that works with a Bow of War?
They also have a ton of special summons, but I know to little about magic to judge what they are good for - there default mages are also extremly limited and there resouce costs are high... I would fear a early rush crushing me before I can explore them, but also would love to work for the highest bidder with a army of assassins with silly bows - there is some lovly flavor to a (well armed) human standing up to the somewhat extreme commanders we can see in LA.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 08, 2013, 02:29:21 pm
Ryleh is mildly annoying to both the enemy nations and to the player himself/herself.  If anyone plays as LA Ryleh or Ermor, there is a decent chance I will attack you just to negate the annoying dominion (regardless of how much I may actually like you).

Ulm is sort of fun.  I don't generally use the vampire counts but I do like vampire lords a lot.  There's also those nice stealthy guys for causing unrest along with forge bonuses and easy access to send horror.  Blood economies are extra work though.

Pangea is good too but I feel like a large part of the play style is using stealth armies, which I never got the hang of.  Still carrion beasts are pretty sweet.

Not too sure about Jomon in all honesty.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Darkwind3 on April 09, 2013, 05:52:44 am
Hello round 11! Sorry for interrupting, but round 10 is in a bit of a bind. I'm the current admin in Round 10, and we're down a player right now. MA C'tis is currently involved in a fairly large war, and up until now it's been basically a stalemate. You'll be in a corner position (bordering only two nations, one of which is an ally), and your dominion will help fight off Ermor (sure, his longdead won't suffer from disease, but those old mages will!). You've also got several allies (including me :D ) in the war. It's turn 60, so if you want to get a feel for what the late-game might look like, this could be a good way to do it.

PM me if you're interested or just want to take a look - I'd be glad to help either way.
Title: Re: Dom3 Round 11: Game in Progress
Post by: MentalFather on April 09, 2013, 07:08:22 am
So, is there going to be another Dominions round coming up?  I could go for MA Ermor or LA Ulm.


Nice to see that. I'm from round 10, and I would want to try LA Atlantis.
I think other round 10 players would want to play.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 09, 2013, 11:29:02 am
Turns out two eyes of aiming just make you blind...

Jormon Ninjas have 20 precision with one of them thou, with a piercer or so they would make competent assassins against anything human, but the overall troop cost is way out of line to deal with anything on LA level.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 09, 2013, 04:31:01 pm
Hello round 11! Sorry for interrupting, but round 10 is in a bit of a bind. I'm the current admin in Round 10, and we're down a player right now. MA C'tis is currently involved in a fairly large war, and up until now it's been basically a stalemate. You'll be in a corner position (bordering only two nations, one of which is an ally), and your dominion will help fight off Ermor (sure, his longdead won't suffer from disease, but those old mages will!). You've also got several allies (including me :D ) in the war. It's turn 60, so if you want to get a feel for what the late-game might look like, this could be a good way to do it.

PM me if you're interested or just want to take a look - I'd be glad to help either way.

Don't particularly want to but if you can't find anyone else, I'll do it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on April 10, 2013, 07:26:25 pm
I'm going to miss my turn, but there's not much I can do with it anyway, so no worries.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 10, 2013, 10:36:39 pm
Oh look, another dire portent. And Pangaea puts a third enchantment on the board with Gift of Health. I was wondering who was going to cast that first. I had considered it myself, and I think Lanka had as well, but of course Pangaea is the natural shoe-in when it comes to nature spells.

In other news, I think I'm overthinking the whole SC/thug kitting thing. I just have so many lovable options, and I don't know what to choose.  :'( How do I balance all of these resists, protection, defense, encumbrance, reinvig.... gha. It is going to drive me insane. And the worst part is knowing that if I screw up someone will be picking up a lot of awesome loot. Awesome loot that does not include pants, because no one in dominions wears pants.

Hmm.... maybe I should wait for a slightly better chassis. Can you rename uniques? Like the royalty? I mean, I'd give them names that are still royal... they'd just be downgraded to princesses. I sorta have a name scheme going, in case anyone hasn't figured it out. (Oh, and is there anything special preventing the water queens from going on land or do I just need an amulet of the fish or whatever it was?)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on April 10, 2013, 10:49:10 pm
Yeah, you can rename unique summons. I think two of the water Queens need an amulet of the fish, and one is naturally amphibious.

I've found it's really best to tailor your SC/thugs toward specific threats, rather trying to make them dominate everything. Defence definitely is the last thing you should be worrying about, as it's usefulness is diminished against multiple opponents.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 11, 2013, 03:59:00 am
Guess its time for me to get slowly started on that, too...

Sauromatia is still holding out, somehow, without units in it. Ah well.

And sorry for all the scouts that died, but my lands a decently patrol'd
Title: Re: Dom3 Round 11: Game in Progress
Post by: Duuvian on April 11, 2013, 10:34:39 pm
I thought I made a post saying I'd like to be a player in round 12, as Bogarus (Late age only nation), but it doesn't seem to be here. Also I'd like to use the CBM mod for the game.

EDIT: Ah, I posted it in round 10 thread.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on April 12, 2013, 02:38:43 am
   Since there has been interest in atleast starting the next round I started it. You can find the thread for round 12 here (http://www.bay12forums.com/smf/index.php?topic=124958). I will still be actively admining this round so don't worry, I won't be disappearing.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 12, 2013, 11:46:27 pm
Blasted fire elemental. So lets make sure I understand this right-- a fire elemental left without leadership will just sit there? Or what?

I'm trying to figure out if I friendly fired my own mage or not. Well, not initially my own mage, charmed him I think. There was a newly summoned fire elemental adjacent to him that did nothing for several rounds, the mage meanwhile did nothing due to being unconcious. Eventually one of Silver Spoon's lightning arrows hit the mage (though given my accuracy she could have been aiming for anything) and killed him.

The Great and Powerful TRIXIE! did successfully charm 1 Demon of Heavenly Fires though. I contemplated setting it to guard commander until I noticed the heat aura.

TGaP Trixie is going to be a fun little thug. She has a rune smasher (which I made like 15 turns ago and have had 0 use for since nothing I use targets MR.), the crown of overmight (Which allows casting of charm), an eye of the void (which, since agarthans only have 1 eye, makes her blind-- but that doesn't matter for charm), and then a lantern shield and a robe of shadows. So she is casting charm 1.5 times a round (because of bless quickness) at +4 penetration. I could possibly boost the magic pen further.... I think I could get +8 by giving another eye (Can I do that to 1-eyed creatures?) and by duel-wielding rune smashers. (or does their penetration bonus not stack for 2 of the same item? I know some things stack, some don't for duplicates.)

I have another SC building at the moment. I'll post screenshots after their first battle.

Oh, and I guess the secret is out now that I hit Tien Chi with this little trap: I at some point finally got around to getting enchantment magic up to 5, giving me a cute little national summon, Avatar of Darkness. It is an immobile (map-wise, in battle the things actually do move some.) commander that causes battles to be in darkness. So I'm basically plopping the things down in all my important labs. To brag: I sent a tiny task force to a bit of Tien Chi's coast that I knew from earlier had a lab. Summoned a darkness dude immediately, he counterattacked immediately with an army that would have wiped out my forces if not for the darkness.

I really wish there were spells that created labs. Heck, a really powerful spell that put a lab in every region in the world would be nice.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on April 12, 2013, 11:53:45 pm
   What is the exact effect of darkness anyway? Oh and are you actually trying to eat me now or where you just bragging? I don't particularly want to go with my one option but I might have to. As for wanting labs magically, I can understand that. The province you took had a lab in it because at the time I wanted to put some gear on my commander so ended up having to make it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on April 13, 2013, 12:25:23 am
So she is casting charm 1.5 times a round (because of bless quickness)

That doesn't sound right to me. Since when has it been possible for a unit to cast more than one spell per turn?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on April 13, 2013, 12:28:59 am
If Endy means from water bless it doesn't:
Quote
The major bless for water is quickness which gives your sacreds an extra attack with each weapon and gives them a 50% boost to their action points. Note that this does not allow mages to cast two spells a turn and the extra attack still generates fatigue as normal.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 13, 2013, 12:39:40 am
I'm trying to be efficient about eating you, but I can understand how it might seem a tad douche-tastic. There are a lot of things pulling on my resources at the moment and I am honestly concerned about just how much damage you're going to inflict upon me. Unlike Lanka and Pangaea my armies do not thrive on losing 200 troops for every province I take-- ruthless efficiency is sorta required. If I were to charge your lands head-first without playing my little tricks I'd take so much damage from the attempt that the invasion would never be worthwhile.


Oh, and the exact effect of darkness: Units get their attack and defense cut in half and precision cut 75%. Undead units are immune, and some units have various degrees of darkvision to mitigate the effect. If I could manage to get darkness working when attacking, which I more or less can't, it would be quite useful to pair with earthquake, which checks against defense. As is, however, the thing is primarily just a massive buff in melee.


Also: Quickness doesn't allow mages to cast multiple spells per turn, but it does allow spells from items to be cast twice a turn. I just checked the battle and TGaP Trixie was indeed double-casting every other turn.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on April 13, 2013, 01:02:26 am
   Ah that would explain it then. Also I understand though it seems I have fallen into my MtG tactics. IE I end up dieing last because I make myself so hard to kill while not actually being an active thread.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 13, 2013, 06:07:29 am
The indy province i took only had a population of 100.

What the hell?
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 13, 2013, 09:05:53 am
The indy province i took only had a population of 100.

What the hell?

Death Scales?  Maybe numerous events occurred in there that killed the population?

If Endy means from water bless it doesn't:
Quote
The major bless for water is quickness which gives your sacreds an extra attack with each weapon and gives them a 50% boost to their action points. Note that this does not allow mages to cast two spells a turn and the extra attack still generates fatigue as normal.

My understanding of things is that the quickness spell does not allow for casting more than one spell per turn unless it's an item spell.  So if you had an item that casts fireball and boots of quickness, that fireball spell could be used twice per turn.  I think water blessing quickness works differently from spell quickness but not sure how.

Edit:  Oh just realized Endy already said the same thing about quickness.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 13, 2013, 10:43:24 am
Yeah thats a intresting point, so could I slap boots of quickness, a "unit casts spell quickness" a bless (viva holy shourd) on a fella and have him blow 3 fireballs a turn?


*Oh and does that affect ranged weapons, too? I know a quick'd fella with a sword will strike twice on a good day, but he won't shot twice, or?
**I'll go and test it.

*** Alright, works. Item-Spells work, however it seems that one of the quickenss thingys does not stack, so if you have

bless-quickness
spell-quicken-self
item-quickness

only two are in effect at most or it scales poorly -> its like 100 + 50 % + 25% + 12.5% faster

But thunderbow had two shot phases, bane fire was used twice in a row (item spell), but the bow of war didn't shot twice, even with the same items..
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on April 17, 2013, 07:55:15 pm
   Well that turn went bad for me though the fact that the one battle had the other side with a casualty of -1 for their commanders was amusing. Stupid charm
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on April 17, 2013, 08:13:03 pm
Come you Lanka devils, how long do you plan to stare at us?
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 17, 2013, 08:33:39 pm
*Shrug*  Your giants are tough so I need a lot of units.  More turns means more units and more research.  What's the rush?

Edit:  By the way are you the same Kebooo from Quarter to Three forums?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on April 17, 2013, 08:45:20 pm
Yes, that's me. I haven't even posted on there for more than two years. Wow, time flies. Did we play in any Dominions games together on there? Don't tell me you've conquered me before.

And more time means more giants and more research for them. I just want to see some death, but I'm far too cowardly to walk into your province rather you walk into mine.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 17, 2013, 09:15:27 pm
No, I was just snooping around on that forum at an earlier time when I first started thinking about playing a Dominions multiplayer.  This is my first one though.

Yep, more giants and research for you.  More undead/demons and research for me.  I guess either way our battles will look a little more interesting than before at least.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 17, 2013, 11:52:40 pm
   Well that turn went bad for me though the fact that the one battle had the other side with a casualty of -1 for their commanders was amusing. Stupid charm

I stole a Telestic Animate. It couldn't have routed and would have just died anyways, and the only thing I can really do with it is have it preach.

So, I see that Aegis kills do count for the wielder of the Aegis. Thus, Silver Spoon (best pony, btw) has gained instant Hall of Fame rating and gained.... obesity. And with it 3 points of encumbrance. *sigh*

Also, I wouldn't say that turn went entirely badly for you. You did successfully take smallsea.... again. I'm starting to think about casting that spell that gives me sea creature PD support just for you.

Also-- holy crap, how many awesome mage-recruitment sites are on your side of the world?
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 18, 2013, 02:57:05 am
Mah prophet has 570 hp, omgosh

I'm very happy with gift of health, my average spam now has double hp, so even while the mandaea is still a pin-cushin begging for arrows, it can take up to 3 now, but I'm even more delighted to find that even the vine-men are at double hp now, a solid 34, this should keep the issues i saw before in check (namly, a wall of battle-spawned-soulless that kills my things faster then they can advance). I have reached the delightful state where I don't have to quit when I lose a few dozen units for every enemy.

Title: Re: Dom3 Round 11: Game in Progress
Post by: Il Palazzo on April 18, 2013, 03:51:48 am
But thunderbow had two shot phases, bane fire was used twice in a row (item spell), but the bow of war didn't shot twice, even with the same items..
It might be that, unlike thunderbow, it's shooting in quick succession(basically 2x the arrow count). Use two units with and without quickness, standing somewhat apart on the battlefield, and ascertain the arrow ratio.
I can't currently test it, so perhaps you could, and tell us the results.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on April 20, 2013, 03:01:01 pm
Time to make as much of a mess as I can!

(spoiler: It's probably not that much.)
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 20, 2013, 08:08:35 pm
*Whistles*  Damn.  The storm demons should have been in the back but the undead managed to push them to the front ::).  Eh, whatever.  I lost a battle but I did a lot of damage and I'm certainly not out, although losing that many commanders sure did hurt.

Ryleh, you might be the reason the orders got so screwy with the blood slaves although I'm not sure.  Congrats I guess.  Nope, actually I don't think it had a substantial effect.

Edit:  Oh my monkeys did cast hellbind heart.  I didn't see that.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on April 20, 2013, 08:52:14 pm
Well, I'm happy to have won such an epic battle, though I had home court advantage which made my thugs tough to fight. Looks like Pangea is ready to attack me too though, so in victory I am still going to be cannibalized from all directions.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 20, 2013, 08:55:00 pm
Well that was certainly a battle in The Greater Wild. I would say those two battle spells should have combined to the obvious result-- blood hail. Or at least blood sleet. An interesting battle overall.

As for you Bluerobin: Interesting move. I will admit I did not expect it. I don't even really know what to do about it. Huh.

Well, I'm happy to have won such an epic battle, though I had home court advantage which made my thugs tough to fight. Looks like Pangea is ready to attack me too though, so in victory I am still going to be cannibalized from all directions.

Indeed, I'm guessing that is Bluerobin's plan. To attack you from the south.

Edit: Oh, and I noticed something that I think falls into the 'obscure knowledge' category. Hall of Fame bonuses are calculated after healing in the turn resolution. Silver Spoon, who became phat from the HoF last turn and got 20 extra max hp.... but didn't have them for the battles done this turn. Now she has those from the healing phase, but her maxhp went up another 4 from HoF, so she is still not spending her turns at her max.

Oh, and this was an old age turn guys, check your mages. I've got 3 new diseased sages and 1 new diseased oracle. 
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 20, 2013, 09:33:56 pm
Well, I'm happy to have won such an epic battle, though I had home court advantage which made my thugs tough to fight. Looks like Pangea is ready to attack me too though, so in victory I am still going to be cannibalized from all directions.

It was a well won battle.  Regardless of the loses, it was fun to watch.  Giants are pretty crazy tough so it's always interesting trying to think of strategies to beat them.  I think the storm demons were a nice addition to the army but there weren't enough of them.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 21, 2013, 03:45:52 am
Well I think one thing that definitely could have benefited your side gman would be targettable bait in a few categories. For instance, the majority of your chaff was cold resistant, so all the cold bolts were being targeted towards your mages. Similar for demons, because of the bells of cleansing. (The storm demons acted as bait a few times for those, but I don't think that was the intent.) So you need some fat (I.E. more HP than your mages) targets that are as vulnerable to crap as your mages (I.E. not cold resistant + demons) are positioned in front of them and grouped. It'd be nice if some experts could weigh in on how spell targeting is done for such things.

Lets see what else..... obviously, gman, you need to find some means of getting a water mage on the field for winter ward. Erm... both of you could possibly benefit from some attack rear cavalry or such on the flanks. In gman's case, just posting a grouping of units on the top and bottom right-most corners set to attack closest might help? You have the number advantage and thus want a better concave.... even despite the frost aura. Neither of you were using flanking spells..... hmm... contact me if you maybe want to invest in some lantern shield.... admittedly they most screw with AI then exploiting flanks, but still, a summon-at-borders spell is a summon-at-borders spell.

I like gman's attempt to use lightning, due to its armor negation and such. Not that I have any experience in blood, but Rush of Strength seems like the spell to cast-- 4 extra strength would greatly help. Life for a life spam looks nice as well if you have blood 8, but its more of one of those things you don't want to cast early since it takes time for the good targets to get in front.

As for the decisions that led to battle... I more or less agree with the decision to attack. Maybe I would have thought about trying to pull an attack with a minimal number of commanders to lead the swarm... but I think it is important to attack before the numbers became large enough on both sides for the battle line to become flat. As I said, you want the concave. Regardless, the numbers were large enough to make pd a non-factor. Inversely, I agree with kepoo's decision to not attack (assuming he didn't), as the territory in question is a stretch of low non-military value and, given your 4 fort(2 cap) situation, defense and some time to refortify seems more important than conquering. Then again a part of me disagrees since I think the giant races in general favor mid-game wars over late-game wars, and thus should be aggressive at them moment (as I am-- aggressive starting the instant expansion ended, first with r'yleh for the water (a useful asset for maneuverability) and then TC (for the gems and the 'safe' positioning (neighbors of my TC holdings = Lanka = my neighbor anyways though other holdings. Hell, my TC holdings allow me a more aggressive attack path against Lanka(Wait a tick... my auto-correct just had me capitalize Lanka?) then my natural holdings, thus attacking TC didn't add vulnerabilities, and even meant that an attack on my native land was 'defended' by a threat on Lanka's near-capital region)).... so I think neifle's decision to defend was alright for now, but a resolution to the build up was definitely in the neifle's favor in the long run. Given a few more turns of build up I think eventually niefel should have attacked.... but dominion was important here as well, cold scales matter. So preaching in the mean time, and throwing up a temple probably helps, but ultimately I think r'yleh's dom holds that land (and, for that fact, r'yleh should have held that entire northern mountain pass since turn 9(I know r'yleh attacked that area once an hardly failed, I caught a Lanka vs. independents battle where the independents was literally 2 units.)), and since I think r'ylehs dom is cold (which it should be, r'yleh is supposed to go either heat3 or cold3 and given the list of opponents cold3 is preferable (arguably a toss up, since neifel likes cold, but Agartha being amphib and cold blooded outweighs that.).

Meanwhile, the diplomatic side of this whole game has sorta become an issue of Lanka+Pangaea+Agartha vs. R'yleh+Neifel+TC, and I think this is certainly a layout that does not favor neifel.... Keboo-- you should have done a lot of diplomacy during the turns when it was obvious you were going to kill Ermor. The obvious bit of this is Pangaea-- a nation that was occupied with a war that was going to end and leave him powerful and seeking a new goal. However, less obvious, is what I consider the important question: If you take <potential gains>/<risks>, who scores the highest? Lanka had that thin attack path-- a 3 province long, 1 province thin, corridor leading to you-- lot to gain, little to risk. Agartha, meanwhile, had a lot to risk, but was close to your capital. Pangaea was arguably 1 to 1, much at risk, but roughly the same to grab. So admittedly Agartha wins the 'who looks like they're going to win' category, but Lanka's lack of wars plus their desirable border situation should have raised alarms and led you to seeking diplomatic security. Similarly, Pangaea's soon-to-end war, large swaths of land, and even border situations should have warranted attention.

As for Lanka's situation diplomatically, the war makes sense after the earlier Niefel->Agartha attack happened. Being nearly entirely surrounded by Agartha makes an attack against Niefel an incredibly secure prospect, as it 'defends' against Agartha. Also, as noted above, the vulnerable bit of Lanka is that single path through the bit between mountains and ocean-- they don't have much they need to defend. Peace, meanwhile, is one of those options that was viable to a point: gaining land is important. Arguably there was the alternative of assaulting TC's southern lands, but it was more of a risk due to that border being closer to Lanka's capital, as well as leading to more vulnerable regions (2 instead of 1).

So, I more or less agree with the battle. As for the result.... I see it as a push. Pangaea has joined in and that leads to some complicated issues. I'd say it is definitely Keboo's time to jump to the diplomacy board-- there is a lot on the table here, things that could keep him relevant and whatnot. Lanka doesn't have such luxury, he is pretty much trapped in his diplomatic stance, and, for that fact, his tactical stance, given the nature of the border.

[Disclaimer: I am quite drunk. The above probably reflects said level of drunkenness. That aside, this is still only my 3rd game, so my thoughts should be suspect even if I were sober.]
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 21, 2013, 08:02:46 am
Well, I officially decleared war on Niefel, it is silly, yes, but it wouldn't seem fair to just stab him in the back right now. Intresingly enough, ry'leh happens to stumble into my backyard at the same time, so I have some sand in my gears there. I assume the fish are leaving the sea to escape argartha, yes?

Overall I'd like to see myself as fairly neutral, as it allows me to stay in my first dom3 game for a fair bit longer then I'd have expected.

Lanka (gman) does not seem to have any reason to worry, I can see that your entire land is filled with 100 - 140 unit stacks and if niefel does not surrender its north castles to me, instead choosing to fight, it'll be a easy fight on your end. Even failing that, Argartha is right next to niefelheim and while I see no army, I'm sure he could contest it.

I'm no good at big battles, but I don't need to fight them either, being sneaky and fairly well researched, I can just drop the monsterboar/plague/locus hammer on someone to ruin there day/income, but I try not to.

Quite excited for my first SC to get into action, as you know its a wild ettin, which seems like a nice thing to put weapons on. As a prophet and member of the "gift of health" club, he gets a nice amount of tankyness. Considering trample boots on him, but he mostly there to keep a enemy sc busy.


*Plus, even with snacks-to-go items, my armys start starving the moment they leave my growthdom/capital. So enjoy starved mandaeas, woot woot!

**Yeah they are all just drinking wine. A lot of wine. A lot of naked, drunk ladys and tentacle... I mean, vine, men. Yeah I know where this is going, beware the army of orgy!
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 21, 2013, 11:00:45 am
I had about 50-60 ghouls including the monkey kind with like 20+ hp that were intended to absorb frost attacks.  Cleansing bells and banishments I was less concerned about because of my numerical superiority.  I figured my storm demons and mages would be my primary damage dealers while the undead blocked.  The storm demons worked out but the commanders all passed out too early to do serious damage.  Rush of strength would have been a good idea.

Doesn't matter a whole lot.  As Thtb said, I have plenty more units.  In future fights people can expect a lot more storm devils too.  I'm undecided right now if I want to start working towards super combatants or better evocation for my mages.

As an aside, losing that battle didn't crush me but it did deny me of my expansion.  I think it's pretty safe to say I won't be a primary power in the late game now.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 22, 2013, 02:47:39 am
So right, I should maybe get some casters ready to actually cast all those billion spells i researched on my billion of units (god would I love to see the graphs right now). Actually, I'd dare say that lanka is close to my unit count, with the undead (As I've learned in the war vs sauromatia) coming out ontop vs mandaea, at least if they lack the gift of health buff... yes, longdead will kick there ass.

Another intrestind mod would be adding a extra layer of resources to the game. Metal, Food, "Training", Magic Stuff and therelike... and then allowing you to go to unit level detail, equipt a unit (like say mandaea with a lucky charm and two daggers, as well as a dualwield skill) and producing a few of those, with a added cost of 2x metal for daggers, some training for the skill and magic stuff for the luck-item. While rather sweet, it'd maybe make it to complex and to much of a min-max game.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 22, 2013, 12:19:06 pm
Lanka and Ti'chi await...

While I do have intel on nearly every province that is relevant, TI'chi is a bit of a black hole, with that high pd murdering harpys and scouts... and he still holds considerable lands, so how are you doing Akhier?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on April 22, 2013, 12:42:13 pm
   Except for having over 30 PD (low end) in all provinces I am being slowly eaten by Agartha. Key word is slowly but it seems more like I am being left somewhat alone till the people being more aggressive to Agartha are cowed. Then again in a lot of different games I tend to end up second place because its more annoying to kill me and I am not good at killing others so others die first.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on April 22, 2013, 07:45:01 pm
There are now only two kingdoms I haven't been at war with, one of which no longer exists. So how long before Tien'chi finds a way in to these cold wintery lands?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on April 22, 2013, 08:10:23 pm
I declare war on you Kebooo! Forsooth I shall rally my troops to war against you nation...


Just as soon as I stop dieing...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 22, 2013, 09:13:42 pm
Hey guys, remember when I threw away my prophet in the arena on turn 8?

Well, A proclamation from Agartha!

I have elemental royalty! Erm, right, and I've made the King of Deeper Earth into my prophet. And I've renamed him Shining Armor.

Hmm... lets see the other news..... site searching fail, site searching fail, etc. etc..... oh, I did find a couple sites..... Hmm.  Oh, here is a fun one guys: Troll woods (ya know, the forest with inkpot end that both R'yleh and Niefelheim has experience with) has had a priest preaching and warning people about the end of the world. Can't say I blame him.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 23, 2013, 05:53:06 am
I had the same event, maybe the end really is near?


Storystuff;

Spoiler (click to show/hide)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on April 24, 2013, 07:55:37 pm
Wow, the "estimates" around me combine to something like 3000 Pangeans. Of course that may be an over estimation, but scary nonetheless. Let this be our final, valiant stand against all these vile invaders. That Theon thug with 400 or so HP is kind of scary.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 24, 2013, 10:42:55 pm
Rawr. R'yleh's desperation attack of confusion is actually being a tad bit more effective than I thought it was. He just demolished 30 of my elite troops because I sent in the wrong flavor of elite troops. (I.E. I sent in the anti-chaff troops, not the mindless killdozer troops)

And meanwhile a single province of TC continues to hold on. I'm thinking that perhaps waves composed of hundreds of wolves is not the proper solution.

Also, I spent over 30 gems site-searching last turn. Found a grand total of 0 sites. *sigh*
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 25, 2013, 08:30:48 am
Truth to be told, I'm going full on russia here... I have more army behind those armys, but I can't move all or they'll just starve... rather low on commanders as it is :/

They will certainly be intresting battles, yet I find myself wondering why you would fully abandon your south front to meet me? Maybe I will simply remain where I am, pile up a army of starving people and then move in after lanka has catched up to you?

Either way, the time of grand battles and backstabbing will begin. The queen marches.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on April 25, 2013, 09:16:01 am
I have to abandon one front or another to be effective in mounting any kind of defense given my adversaries massive armies. The last time I split my armies I suffered a devastating defeat to Agartha that has led to my slow demise. I should have attacked you rather than him, way back in the day, and not been so lazy with my diplomacy.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 25, 2013, 03:05:20 pm
Truth to be told, I'm going full on russia here... I have more army behind those armys, but I can't move all or they'll just starve... rather low on commanders as it is :/

They will certainly be intresting battles, yet I find myself wondering why you would fully abandon your south front to meet me? Maybe I will simply remain where I am, pile up a army of starving people and then move in after lanka has catched up to you?

Either way, the time of grand battles and backstabbing will begin. The queen marches.

I'd prefer to research and reorganize more before I continue with any fighting.  Still, if you need me at any point, I'll come in and help you.  It's recently occurred to me that I've been slacking with my blood economy.  I need a lot more blood hunters if I want to build up any real substantial armies.  Otherwise I'm just stuck with undead, which while good, definitely benefit from something else helping them out.  Speaking of undead, I'm rather proud to say that I now have two armies of roughly the same size that fought Niefel (minus storm devils) ready for combat.  I'd prefer to keep them for defense purposes while I research and prepare a better blood economy but for whatever purpose necessary, they will be waiting.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on April 25, 2013, 03:38:35 pm
Doesn't anyone have any pity for poor ol' me? "If, by some miraculous chance, Kebooo valiantly fights off another devil-doer, I will make sure to snuff him out forever." -evilman8181

My prospects couldn't be any more depressing. No allies, only enemies, and the end of my kingdom nears. Of course I will fight to the last bacteria under my command, enacting whatever small pittance of vengeance I can.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 25, 2013, 04:13:29 pm
I really only plan to join in if you push back too deep into Pangea's territory. Him and I have had really strong relations this far into the game and I can't afford to lose him as an ally. If you just kick him out of your land, I probably won't do anything about it. As long as there are still improvements to be made on the homefront, which there certainly are in my case, I'm content to sit around fixing things up.

Yeah, I always find games like this rather depressing when you're losing. Regarding allies... there's only one winner in the end and personally I'm paranoid as hell that I'm going to be the next one attacked. Dominions doesn't really encourage nice play for the most part.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 25, 2013, 04:14:51 pm
I'm mostly here because you killed ermror, otherwise I would actually have stayed out of the war : )

You know the terms for a cease fire, yes yes~
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 25, 2013, 06:01:51 pm

Regarding allies... there's only one winner in the end and personally I'm paranoid as hell that I'm going to be the next one attacked. Dominions doesn't really encourage nice play for the most part.

Indeed. This perhaps is why Keboo is in three of the most one-sided yet half-hearted wars. Everyone is just a tad bit distracted on getting ready for the end game melee. Heck, I don't even really think true alliances can really be existing anymore at this point. There is just the whole mutual benefit thing going on.

Still though gman, I don't see how you could be worried about being attacked. You don't even share a border with Pangaea IIRC.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 26, 2013, 01:10:16 am
It is strange that gman would fight the big fight and then ... leave.

Yet I'm oldly looking forward to a nice epic battle where my losses will go as high as the giants will go in the hall of fame (Gotta catch up with those people in round 10?).

On another note, wouldn't it be intresting if the population slowly adapts to be the one of your starting race? So giants get giant-virgin-bloodslaves and ryl'eh gets little virgin spawn : )?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on April 26, 2013, 06:12:20 pm
600-700 Pangeans down, a trillion left to go. And probably multiplying faster than I can kill.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 26, 2013, 10:56:19 pm
So Thtb if you don't mind me asking, why put the thugs/supercombatants in the back of your army where they can't do anything?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Stworca on April 27, 2013, 12:04:26 am
So Thtb if you don't mind me asking, why put the thugs/supercombatants in the back of your army where they can't do anything?

To counter those inevitable armies of fliers set to "Attack Rear"  :o

..ohwait
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 27, 2013, 02:44:57 am
I should not come here before I actually look at my turn...

So a few things learned; Units don't care if you have 1 thug in the front (doing nothing), if there are 600 mandaeas placed behind him, they will swarm around him like the red tide.
Relief doesn't counter winter grip in anyway, nor did it feel like going off (yay...)
Do not make your pretender god going "Eh, I'll just boost him up somehow midgame"

Other then that, still much to learn  - don't forget, still my first mp game.

Also, I didn't know lanka/gman would make a deal with niefel, huh...


And turn 51 comes in, look who joins the global spell list~ No big battles this time around, lost a province, took two, war goals archived, now to secure them by words or fights - niefel will most likly not be able to resist the temptation of attacking my pretender?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 27, 2013, 01:55:24 pm
There was a battle in Mud Woods. And it was awesome. Rhaux went from nothing to 2nd place on the hall of fame with 245 kills (and 10 experience).

The jist of that battle, was that my side was Rhaux (king of magma), Silver Spoon (with the aegis), and a small contingent of 20 more troops and 2 commanders for other support (casting divine bless, casting fire fend on each other, and guarding the rear while Rhaux sleeps.) Because Rhaux was present the battle was under heat from hell, which gives fatigue to the battlefield. On turn 1 he cast firestorm, which does fire damage to the entire battlefield.

Then for 10 turns or so Silver Spoon and the Aegis turned the entire front line to statues while the field as a whole burned down to cinders.

Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on April 27, 2013, 09:55:07 pm
Yaaaay I'm mildly annoying!
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 27, 2013, 10:24:34 pm
Yaaaay I'm mildly annoying!

You're invoking the blasted benny hill theme.

---
New Turn Edit:

So.... could one of your two post the casualty summary from that battle. You know the one.... the one that caused llama server to take 13 minutes to proc the turn. The glorious battle that contained more slime than Nickelodeon during the 90s. Aka, the battle where Pangaea lost a centaur because vine bows only have 24 ammo and the guy ran into melee afterwards.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 28, 2013, 03:33:32 am
As you wish, I'm commenting as we go.

Look at the lineup here, its silly in many ways... I can tell that on my end, most units are starved and that niefel is seriously upgraded in items from the last fight I was in
Spoiler (click to show/hide)

I start out with a relief and a million small buff spells like moss body and legion of steel.


Slime spells, my prists all casting "quick roots" all day, everyday.
Fireballs from the ice giants, ineffective mandaea hords (they would die to a fireball even without barkskin making it suck in deep).

Btw, I finished my current level of alteration, as the battle started, so the creeping doom was not scripted.
So the battlefield looks like this, I'm not sure and giants died besides being poly-morphed.

Niefels mages finally passed out, joining my pans. However, I do have relief on my side, so that at least helps the pans out a little.
Spoiler (click to show/hide)

Full break through of the cockatrice on the right side, as they finally got into battle. Actually doing some damage and got some flanking done!

Meanwhile, my pretender actually has a set of mandaea and used soul vortex, intentionally, to like, cure fatigue with there worthless bodies. She still passed out.

Cockatrice all retreat? Anyway, Bure, a Niefel-Thug - is holding the flank on the top (which i called right before?).

__

Average fatigue is getting very high for niefel frontline troops (50+ on average), so the first hits are getting in. Some of the thugs are fully passed out, as well as those who always destroy the imps (I did a massive blood hunt while holding ground). Some thugs are also slowly dieing to the cockatrice poison, really just needs one hit there to get started on the downwards path.

Lots of anti-deamon stuff thrown at me, what are you trying to imply?

Lamia in snake form pass out right away, its a bit sad, but whatever.

To be clear on the sandness here: Whole melee combat rounds pass for me, where only 1-2 giants take a hit.

__________

Epic wonder, mandaeas finally move past the locked up giants, towards the mages! Before they where all sort os stuck, not using the wide open bottom side.

___

Souless Warriors have taken on holding the top - including GIANT ZOMBIES, oh boy! They are meeting such stuff things like, Blood slaves that followed the ranged guys that are out of arrows and starved mandaeas. Thank god for the sleepers and there banners, otherwise they would not have lasted.

____

Seriously, where... where did the ethernal, soulless, zombie giants come from? Ah well, he is keeping the lion of Cherton, who has joined the fight himself now.
Spoiler (click to show/hide)

___

The average pangaea dude is out of ammo and is now charging, but many shared a cycle of firing-passout-fire and so there are still some shots now and then.

Cherton has a SHIELD OF PASSED OUT HOES, I mean mandaeas.
Also, he got hit by poison, which is the one thing doing damage, even with his 75% poison reduction.

Sometimes polymorph hits my own troops. Its a upgrade.
________


At this point, most of the Jarls have been (slowly) overrun by pangea and the skorti and other casters, as well as longdead, have taken there place. Cherton is about to pass out.

Cherton is doing the battle of (poison resistance + regeneration) vs poison and losing maybe 1-2 hp a turn.

_________

The ranged centaurs are moving in and actually starting to do damage on various flanks.

Mandaeas are trying to flee. Mixed results, since some want to and a lot don't want to, so the pure amount pushing forward actually keeps them in the fight. Sadly against giants there is only "die" or "not be wounded yet", so the berserkers are very low.

Cherton died 2 turns after passing out, after his aura killed the passed out mandaeas. I think?
Spoiler (click to show/hide)


Fleeing mandaeas are feeding my pretender :3

What killed cherton was the spell "mossbody", actually, it might have done most of the damage by turning my mandaeas into walking poison bombs. Delightful.
Creeping Doom, Giants ants have made it to the frontline. They walked some 30 or so turns to use there poison vs immune undead.
Blood slaves are actually attacking the giants with there ammo-less-commanders.

The thugs hold the top, standing like rocks in the flood of spam, but slowly losing health. Pans start casting regeneration a whole lot (god, why?).
Thugs on the top die or retreat (easily crushing a dozen mandaeas on there way out. Trample boots might have won the game there, btw.

Niefel retreats before any commanders of value are lost, many thugs still perfectly intact.

_____
Spoiler (click to show/hide)

Good news is that supply usage went from 700 out of 400 to - 241 out of 700

A priest picked up that lyncantrop amulett. He better be badass!
Now I'm mostly recollecing the retreated and with cherton down, no more grip of winter! Yeah not really, others cast that... he actually lasted very long, being crippled beyond any use...

Only 1 thug or so died, rest retreated.


Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 28, 2013, 10:35:47 am
Haha more slime than Nickelodeon, good one.

Edit:  *Sigh* I'm tired of the diplomacy in this game.  I think I made the opposite mistake of Kebooo and went for too much diplomacy instead of too little.  Thinking I'm going to cut it out and just play the game from here on out.  It's not like I'm likely to win anyway.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on April 28, 2013, 11:37:57 am
   Its not a matter of having too much diplomacy, its a matter of not taking advantage of the position it gave you and backstabbing at the right moment.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on April 28, 2013, 01:12:45 pm
Well fought, that was quite the epic battle. I'm actually surprised Cher'ton has lingered on as long as he had, as some kind of cripple, and managed to be useful. Cher'ton and Ratatosk are deeply lamented by all in giant culture. Let their names and glories live on through the ages. Bure hopes to surpass their legends, when the Pangean hordes come in for the killing blow.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 28, 2013, 01:37:48 pm
Diplomacy, like many things, needs at least 2 willing partners. It doesn't work if you litterally say "no" to everything I offer and have no will to give in at any point :/
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on April 28, 2013, 03:46:07 pm
I need to be caressed a little first, with sweet nothings whispered into my ear. I can acquiesce to the right kind of offers.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on April 29, 2013, 05:39:35 pm
Well crap it looks like I'm delaying the turn processing. I'm not going to be able to do this turn but it's my last anyway. Thanks for the fun game everyone.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 29, 2013, 07:24:06 pm
Sad to see you go.  No doubt many more players will soon follow considering this game is coming to a close.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Bluerobin on April 29, 2013, 07:39:26 pm
Well, I stuck it out until I ran out of fish. :P
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 30, 2013, 01:15:34 am
Spoiler (click to show/hide)

---

In other news: Yay, battle arena time! I take it that the former champion has fallen since being crowned back on turn 9-- and I certainly expect the competition this time round to be more fierce than a kappa with leg-breaking aspirations.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 30, 2013, 01:18:23 am
Glad to have had you, Bluerobin.

I also just really don't know about niefel, refusing several offers before and now that a battle was lost I get offers like "give me all my shit back and I'll let you run"

___

Aha, something I honestly kinda expected, but still find myself sad about - welcome to your path to world domination Endymion, may it be littered with regrets. I'm gonna give it a good shot, but I have my doubts if I can hold my own against your well prepared backstab : )
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on April 30, 2013, 07:01:47 am
I only made that offer out of good will toward gman's ardent efforts at convincing me to make peace. I have long ago accepted my chances as gone in the game and therefore all that was really left to me was some form of revenge. Besides, three provinces surrounding my fort was hardly asking for too much considering you're just going to lose it all to Agartha now.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on April 30, 2013, 07:07:07 am
Hey shush you :/

I only need to hold one special province for one more turn, then I'd feel better... so hey, stack of 180 elite earth thingies, gtfo, ok?

Also, I feel like someone should show some pictures of the fight Endymion hints at in his last post;

Spoiler (click to show/hide)

Basically I didn't have any gems for my pan-army leftover, seeing how the last fight lasted ages and I had to use them for some empowering.
Agartha mostly "lost" (big " ") because the earth elementals where all behind the stone throwers (which really can't be that easy to get in such numbers?), so they came into the fight a bit late. The cockatrice mob that rushed in at the start (Since unscripped after the last fight) actually did a great job at distrubing the formation a bit.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on April 30, 2013, 05:24:19 pm
Just thought I'd throw this out there but I've actually had a very enjoyable game with you guys and I definitely learned a lot.  Hopefully there will be another early age game some time soon so I can actually play Lanka right from the start instead of figuring most of it out half way through the game :P.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on April 30, 2013, 11:39:40 pm
I was under some major limitations when it came to deploying my troops for that battle. First off, I really did fill the flying ship-- it has a size limit on the troops you can bring on it, and I indeed hit it. Secondly, since all the troops had to be under one commander, I only had the 5 squad groups to set up orders to. The 'logic' behind my deployment was that I wanted the boulder throwers to go in first, fire off their 5 boulders, and then be backed up by the naiad warriors in order to hold the front line while the mages did stuff, and have the earth elementals come in last to do mop-up duty and pierce the remnants of the line. Tien Chi taught me awhile back that Earth Elementals do not tend to survive rushing into a wave of troops large enough that they are still heavily surrounded when the enemy's turn comes around-- so sending them in first would have been a waste. What I did not expect, and what I am still questioning the value of, is the fact that the earth elementals actually hugged the back of the line in such a way that it stopped my boulder throwers from being able to retreat-- many of them were routing but trapped for several rounds.

I guess if I had to script it all again I'd move most of my forces down a bit and then put the earth elementals top-mid with an attack rear command so that they'd participate but not by surrounded and destroyed in the center.

That cockatrace mob actually did more than just break up the line-- it ate a whole slew of boulders and it caused some friendly fire damage. My queen of lakes actually took 30 damage during that round from stray boulders hitting her-- nearly half her health. (which she, being the queen of lakes, instantly regened, but still it represented the most danger she was in for the entire battle)

I did of course expect that my side would rout. That was the whole reason behind the beach landing in what I now understand is the least populated province in the game-- I needed to give my army a place to retreat to or everything would have died from the rout.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 01, 2013, 02:49:56 pm
Well, that was the first time I've ever entered an arena match. For some reason I didn't think I'd lose the commander for participating in it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 01, 2013, 02:55:22 pm
And so finally the original arena champion has been vanquished.  His outrageous number of acquired afflictions are almost comparable to that of Niefel's god :P.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 01, 2013, 04:25:06 pm
Oh god what :D

Earth Elemental vs Pan - Pan Casts invrunability at some point, making the earth elemental not do anything to it. So for 50 turns the elemental PUSHES the pan around (0 dmg). Benny hill theme.mp3


I can't do my turn right now, but I look forward to endymons reaction.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 01, 2013, 06:38:41 pm
Well in the end the pan routed, which is a kill in assassination scenarios, so whatev. And I don't think it was 50 turns. Seemed more like 20-ish before the morale checks won it for the EE.

---

Hmm, I seem to have had 16 random events this turn. Boar boar locusts boar locusts boar..... Oh, and smallsea revolted. Ya know, I don't think that province has ever been held by a single nation for more than 4 turns in the past 30 or so.

I blame Karlito's misfortune scales.

---

Princess Mi Amore Cadenza has won the arena and gained a spiffy new hat. Woo! I'm a tad disapointed that Tien Chi decided not to have a little fun and throw his pretender in for S&Gs.

---

It is likely now obvious that my forces in Gwelledun spent last turn waiting for something. While they waited they patrolled. Thus the province is now completely free from brigands and such-- unrest is down to 0 and the population is down to 70. My troops there outnumber the civilians.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on May 01, 2013, 07:17:37 pm
I blame Karlito's misfortune scales.
Those still hanging around?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 01, 2013, 07:27:55 pm
   No its probably mine. I have 3 in luck and that gets turned around for enemy nations. Oh and the land which was mine is just wallowing in my domain.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 01, 2013, 08:12:08 pm
Its just a cheesy reference to when I blamed the first hit of monster boars you took on your scales.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 02, 2013, 02:27:12 am
For lack of astral nations (and income), I think that Endymions massive gem income will carry it out for him, since with every turn it becomes more unlikly that we can dismiss it and his advantage grows - might even be able to drive him off the land, but the massive income and the lock down on the watery domain will be the end of us - I will of course stay to fight it out.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 02, 2013, 02:44:49 pm
Okay, so apparently the stupid AI decided to let my monkey mages use up the blood slaves assigned to my Dakini.  Thus the Dakini was unable to cast mists of deception for BOTH BATTLES (SERIOUSLY?) making for many more casualties than were most likely necessary.

Oh and curse you and your solar brilliance!  Totally wasn't expecting that to be honest.

By the way, your King of Earth got lucky :P.  Not sure why my undead didn't block him in.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 02, 2013, 03:13:14 pm
Philomena (The True Firebird) has overtaken Rhaux's single-battle kill record and instantly gained spot 5 on the Hall of Fame by simply being present for one of Lanka's offensives. (She, like many uniques, gets a battlefield enchantment spell for showing up. Hers does damage to undead and demons, and also can cause blindness. Also, I think it overrides darkness, which makes it slightly odd that I'm using it, but whatev.)

Shining Armor, meanwhile, manages to grab 15th on the Hall of Fame despite being scripted horribly wrong and nearly dying. He was supposed to run into melee and use his lesser earthquake attack to clear out 8 squares of enemies per attack. Instead he casted constantly and almost got killed due to fatigue. Luckily, his reinvig kicked in during his slow, crippled retreat, and once his fatigue was low again his regen overtook the damage he was taking. (If you undead did block him in, which they did once, he would have attacked to rout, which would have meant his lesser earthquake killing 8 squares of your undead)

Meanwhile, in sauromachia we find out that indeed the worst enemy of a Draconian is a giant boulder. See... this is why I like to field my boulder throwers as a homogenous army.

Thtb: Lack of astral nations? Hmmm.... I see what you mean. Alright, who did it guys? Will the person who slew all the astral nations please step forward?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 02, 2013, 04:17:10 pm
So apparently I still live...   Go PD I guess?
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 02, 2013, 06:37:33 pm
Is it just me or has the time in between turns actually grown shorter as the game's gone on instead of getting longer?

Endymion:  Yeah yeah, you must be so proud of yourself for killing off the astral users :P.  Hopefully we blood nations can still keep things interesting for you though ;).
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 03, 2013, 08:50:13 am
I'm being ripped apart with beautyful percision, armys just large enough to beat mine and not nearly enough resources to keep them all at bay, aha... where to make my stand? Every Gem I ever traded seems to come back as angry elemental assault.

The site search spell agartha gets => pure op
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 03, 2013, 09:01:18 am
I warned everyone! At least, I think I did. In my mind I did and that's enough for me. "Tell them, tell them to band against Agartha before it's too late, show your sincerity by starting a war with Agartha". But no, everyone wanted to slit giant throats instead.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 03, 2013, 09:43:42 am
   Agartha, you disappoint me! Why, Why am I still alive? Up until now you have been rolling over my provinces and now, I am finally down to one province and you have failed to take it twice now? What happened to the steamroller that rofl stomped my capital?
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 03, 2013, 09:49:44 am
It's hanging out around my capital and my other relevant province, but mostly shoting fireballs (372 units have been hit, 50 perished) x3
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 03, 2013, 01:39:44 pm
I'm being ripped apart with beautyful percision, armys just large enough to beat mine and not nearly enough resources to keep them all at bay, aha... where to make my stand? Every Gem I ever traded seems to come back as angry elemental assault.

The site search spell agartha gets => pure op

Okay, first thing-- Agartha does nothing with precision. Our mages have 7 precision.

Secondly, the site search spell... Its good but its not purely OP. First off, it maintains the 2 gems per searched path ratio (it being 8 for 4), secondly it requires a turn my 'good' oracles (4E, which only 55% of them have-- and is important for something else), thirdly Agarthan anywhere mages are so weak they'd only be able to cast death and earth site searching normally, and finally it has a cost purely in earth gems, which for EA Agartha in general are much, much more valuable than death, water, and fire gems.

The really OP thing EA Agartha has is paths through the deep. It requires those 4E oracles to cast but for 5 earth gems it can warp an army (everything under the oracle) to another friendly lab. Scootaloo, for instance, around turn 24 or so in the game, picked up an army in my fort near Lanka.... used paths to get to L'iss, bottom of Tien Chi. Her army moved a bit, raiding 2 provinces before I saw that Niefelheim was going to attack me-- so she then used paths to move the entire army back home to deal with that. More often I use the spell to reinforce armies-- my production is essentially always only 1 turn away from being at whatever front-line I need it at.... I just have to build a lot of labs, use a handful of gems, and use my precious 4E Oracles.

   Agartha, you disappoint me! Why, Why am I still alive? Up until now you have been rolling over my provinces and now, I am finally down to one province and you have failed to take it twice now? What happened to the steamroller that rofl stomped my capital?

The steamroller that rofl stomped your capital was not composed of wolves. If you really want to know what happened to it.... it retreated north to respond to R'yleh and possibly pressure Niefel. Then it went about killing R'yleh. Then it launched the mentioned surprize attack on Pangaean forces. It might be worth mentioning that before it hit you it had started out being 2 separate expansion forces before coming together to respond to R'ylehs first attack with me, then break off and capture the area north of your old border. While it has been reinforced heavily, it is still has many of the same commanders (and the commanders that did the reinforcing, of course). It even happens to have 4 boulder throwers that have reached 4 stars in rank-- likely individual troops that have survived ever since back when we were all expanding.

Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 03, 2013, 02:41:19 pm
Yeah, Agartha's got this one in the bag.  All of my attempts to successfully pull off mists of deception by using hellpower have failed for one reason or another and to be honest I'm just tired of it now.  Regardless I'll continue on with the fight until the end and hopefully do better in round 12.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 05, 2013, 10:26:24 am
Nice, I like my new 83 income, several hundred below my upkeep.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 05, 2013, 01:14:08 pm
Yeah.... Monster boars are so annoying to deal with, so I decided not to and just inflict everyone with equal levels of super-low-income.

So yeah, I opened the seal. Utterdark + 3 awesome commanders + 30 umbrals. And everyone has minimal income now and non-darkvision units suck. Pangaea's remaining Pans have something like 3 precision-- it is hilarious to watch them try to cast spells long range.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 05, 2013, 01:28:07 pm
I'll take darkness over solar brilliance any day.

Edit:  I am rather interested to see these new commanders.  Does the global spawn umbrals constantly or is it a one time thing?
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 05, 2013, 09:14:33 pm
Sorry to double post but...

Links to newly created rounds for all interested.

Dominions Round 13 (http://www.bay12forums.com/smf/index.php?topic=125655.0)

Dominions Round 14 (http://www.bay12forums.com/smf/index.php?topic=125670.0)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 06, 2013, 03:39:04 am
The only ongoing effect of open the seal is the standard effects of Utterdark: Darkness everywhere, 10% income, random shade attacks. The 30 umbrals and the three uniques are just a one-time thing I gain when I first cast it. Oh, and don't worry Lanka-- you'll see one of the uniques soon.

Anyone paying attention to the List of Important Giants (Aka, the Hall of Fame), you'll notice that Diamond Tiara rocketing up to 789 kills (from a previous count of around 200 I think?). That is what happens when you cast earthquake in darkness against a horde of maenads. (Reminder: Earthquake uses an attack roll against defense. Darkness cuts defense in half, so the two spells LOVE each other. Destruction spam (to lower armor) would also synergize well when deploying these spells against armored troops. ) Anyways, that nuke quickly resulted in routing Pangaea's massive Zemike army, and I had moved another force to make it a rout-kill by taking his only remaining adjacent province.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 06, 2013, 07:13:35 am
Which is why I set out for a break out attack, but i guess you got to do your stuff first : )
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 07, 2013, 07:58:42 am
Well I'm getting curb stomped by my former ally, I have about 5 turns left in me.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 07, 2013, 08:18:07 am
I may have even less than that. I'm just waiting for my "main" army, which is probably equivalent to Agartha's backwater patrol, to be destroyed, then I'll go AI. Maybe they can do better with 0 income and deserting troops.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 07, 2013, 08:27:48 am
So pangaeas capital stood its ground, but that attack was pityful agartha, I can still win if I outnumber you 30 to 1.

Whats annoying is that a commander of mine died. He had a item. Its gone forever, none gets its.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 07, 2013, 09:22:59 am
   Well this is interesting. I now have no commanders and a single province. Said province is not able to hire commanders because I don't have a lab and a temple there.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Shadowgandor on May 07, 2013, 12:43:10 pm
   Well this is interesting. I now have no commanders and a single province. Said province is not able to hire commanders because I don't have a lab and a temple there.

If they are available, maybe you could hire a mercenary and have him build something.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 07, 2013, 01:09:50 pm
Darkness slaped everyones (?) income down to like 0.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 07, 2013, 08:04:04 pm
Yep, income is down the gutter.  I'm all blood now and actually throwing my upkeep costing commanders and units at Agartha just for kicks.  Can't get enough blood.  Really just not even close to enough blood to do what I need to do...  It's all going into summons at this point.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Darkwind3 on May 08, 2013, 08:18:15 pm
Sorry to interrupt you folks (and for those of you who remember this from my post in Round 12), but in case anyone here who isn't currently in Round 10 is interested, one of our major players, MA Pangaea, just left without notice. Pan is certainly either #1 or #2 (depending on what measure you use). You'll have both Mother Oak and Enchanted Forest up, the largest army in the world (because maenads), the third-greatest income and second-greatest gem income, the largest number of provinces, and no wars, so you have a diplomatic blank slate. You have elemental royalty at your beck and call and by far the greatest research. This is a powerful position to get some experience with the late game (it's turn 70), or some experience with blood magic, since you have recruitable blood mages (though capital-only, so they are limited).

I usually don't try to sell a position like this (and I've posted here searching for subs, so you've probably seen my schtick before), but this is a genuinely great position. I'd sure as hell prefer Pan's position to mine :P My only cautionary note is that this is a vanilla game, so it is a somewhat different experience from CBM. Just PM me if you're interested or simply want to take a look. I'm happy to oblige.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 09, 2013, 07:13:35 am
So new round. Fireball burns off 1 000 mandaea (okay 971 hit, 767 killed)

On the good news - the shadow seers think I will win and have come to my aid, big moral boost.


Now if gman would cast that spell we all send him gems for, agartha would actually suffer from his own global in a meaningful way >.>... but hey there goes his capital, to rainbow dash itself...
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 09, 2013, 09:54:34 am
I is dead now
Title: Re: Dom3 Round 11: Game in Progress
Post by: Stworca on May 09, 2013, 09:59:43 am
You'll have your revenge on Agartha in R14.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 09, 2013, 10:41:51 am
I is dead now

:'(
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 09, 2013, 01:55:43 pm
I is dead now

All the black candles.... All those blasted black candles that have haunted me.... finally gone!

So new round. Fireball burns off 1 000 mandaea (okay 971 hit, 767 killed)

On the good news - the shadow seers think I will win and have come to my aid, big moral boost.


Now if gman would cast that spell we all send him gems for, agartha would actually suffer from his own global in a meaningful way >.>... but hey there goes his capital, to rainbow dash itself...

Yeah, flames from the sky is a tad awesome.... once I've dropped your gift of health that was allowing your units to tank it.... and once I manage to actually pierce your blasted forest dome. Still though, even with killing 700 of your units I'm still not denting your walls. I'm needing to deploy the heavy siege equipment-- something agartha should never need to do, since Agarthans ARE siege equipment. (P.S. All hail Fannon, who I didn't think about naming before he cast the spell and instantly took 1st in the hall of fame with 913 kills, 8 experience. He got lightning reflexes.... yay? )

Oh, and Rainbow Dash is sadly mismatched for Lanka. Ya know, the fear +9, awe +0, and soul vortex bits of her kit don't really work against undead hordes. Also, she doesn't really do much to walls. I'm bringing in another form of siege equipment for that-- over 50 of my mage-priests are marching towards Lanka.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 09, 2013, 02:42:19 pm
Hopefully just one more turn until the pitiful remnants of my forces are finally obliterated. Long live Cher'ton!
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 09, 2013, 02:49:28 pm
Fifty mages to take my capital?  Do you expend that much mage power on all your battles or should I feel flattered?

You'll have your revenge on Agartha in R14.

Better yet, he'll have an opportunity to beat Endymion in round 12.

Personally, I'm just going to appreciate all the stuff I've learned from playing this round and be thankful that I'm playing a nation I'm actually good with in round 12 and 14.

Hope this particular round ends soon.  Lanka was a fun test ride but I can't wait for it to be over by this point.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Stworca on May 09, 2013, 03:14:34 pm
Hope this particular round ends soon.  Lanka was a fun test ride but I can't wait for it to be over by this point.

We've all been there. Wishing that we won't have to play Lanka again, that is.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 09, 2013, 03:20:33 pm
Hope this particular round ends soon.  Lanka was a fun test ride but I can't wait for it to be over by this point.

We've all been there. Wishing that we won't have to play Lanka again, that is.

Haha, now you've got me curious.  I know why I don't like Lanka but why do you and most others dislike Lanka?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Stworca on May 09, 2013, 03:31:15 pm
I deeply dislike nations that - until mid-end game - have to rely on units with a crippling, easily countered tag. Demons, in this example. Spell Breaker + EOTV and everyone is packing.

Just like Agartha falls apart against shatter (unless they.. play with their nationals?) . Ulm against Rust Mist (leaving you with MR9 and no armor).. et cetera.
Lanka just happens to be countered universally, and unlike Ermor, you cannot flood the enemies.

Naturally there must be some amazing Lanka plays, but i just don't see it.
Especially with CBM, which just fucked everyone who used to depend on Blood Rods, Hammers or Clams. (justified, no doubt, but crippling, no less)

Edit : At least you aren't playing Yomi, though.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 09, 2013, 04:42:57 pm
Ah, yeah I suppose that makes sense although Lanka does have non demon bandar troops which are rather good.  I have a few reasons to dislike them but it's mostly all personal taste.  First would be their lack of astral mages and I almost always play nations with access to astral magic and easy communions.  I also dislike Lanka's lack of good easily recruitable combat mages.  The Capital only mages are nice but hard to mass, the blood summons are great but again hard to mass and the regular monkey mages aren't too great with options limited to battle blood magic and nature magic neither of which are very effective in my opinion.

I do like Ulm very much and it's one of the few nations I play well as.  I agree about the vulnerability to rust mist and really just spells in general but I think at least that nation makes up for it by having good options for early through late game.  Early game, just strong national troops backed by some minor evocation.  Middle game, larger armies backed by large supporting mage groups and cheap (often immortal) thugs thrown in.  Late game, decent access to both death summons like tartarians as well as blood/astral magic spells which are my absolute favorite plus giant armies backed by equally large communions throwing out the big late game battle spells.

With Lanka, I really just don't know what to aim for and I always stretch myself too thin.  Can't rely just on blood magic because its too easy to counter alone, not enough good combat mages, decent thugs but hard to mass and not great past mid game, etc.

Edit:  Never tried Yomi, not even in single player.  Really don't feel any urge to either.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 09, 2013, 06:32:03 pm
Yeah Agartha, take THAT. You and your little militia and a couple of mages can't hold back this titanic, deadly army of whatever trash I could scrounge together. If you will sue for peace, the reparations I demand won't be too much.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 09, 2013, 06:37:10 pm
Yeah Agartha, take THAT. You and your little militia and a couple of mages can't hold back this titanic, deadly army of whatever trash I could scrounge together. If you will sue for peace, the reparations I demand won't be too much.

That's right Agartha!  Your forces are no match for the combined force of Niefel, Pangea and Lanka!  Take your outrageous number of mages and supercombatants off my lawn and I might not let loose the vampire hordes upon your sadly pathetic armies.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 09, 2013, 09:30:49 pm
   So I made some videos of my game in this round and now that I am dead I have started uploading them. If any of you are interested here is the first.
Part 1 (http://www.youtube.com/watch?v=8pcuv_t9DGE)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 10, 2013, 05:12:03 pm
   Double post just to tell people that from now on if no one has posted I will just be editing the last post I made with updates.
   Also video 2 is up and it has my first 2 turns: Part 2 (http://www.youtube.com/watch?v=dFT0Pmrt2F8)
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 10, 2013, 09:41:40 pm
So we travel into the mind of our former enemy. Not that I actually ever fought you, even while having borders all game.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 10, 2013, 10:44:57 pm
Interesting, just watched the videos.  Some random stuff for you:

The reason it changed to a human pretender chassis when you clicked on the dragon is because they have two forms.  They start in human form and revert to the second dragon form after taking damage.  They can also use their Change Form command on the map if you want them to.

Magic scales are great if you have mages with low research and you want to boost that.  I normally go with magic 3 scales but I decided to take drain this particular round in order to try out a nature bless.

Luck scales with turmoil I would generally consider subpar to order and misfortune unless you're playing a nation that won't be doing a lot of recruitment (LA Ermor for example or probably Lanka in retrospect).  Tienchi should be doing a lot of recruitment to take advantage of their mages (you're playing a human nation in early age so lots of mages is extra important) and it also helps prevent the upkeep costs getting too close to your income.

If you're not going to use a SC or rainbow pretender, you probably would have been better off going for a dormant pretender, simply because it's only one year in game for a decent amount of extra points which translates into a good amount of extra magic on the pretender.  Extra magic on a non SC pretender is much more important late game for crafting, rituals and site searching than the extra research or an extra battle field mage would be early on in the game.  Especially when you're capable of recruiting decent mages in your fortresses.  With a rainbow pretender you could go awake to get a strong head start on site searching within the first year.  Even still, I'd probably go dormant.

Evocation probably would have been one of the better early research goals.  It lets all those nice mages of yours cast all sorts of fun spells.  Especially with all the magic diversity on those mages, you could keep everyone guessing with what spells you cast.  Site searching spells are fun too but I normally wait to research those until I actually have a decent number of provinces to site search.  (Granted I did terrible with my site searching this game because I thought I could just rely on just blood... not my brightest idea)

Strong taxes first turn was a good idea, I did the same.

Yeah anyway I guess that's all my input.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 10, 2013, 10:58:55 pm
   A good bit of that I learned as the game went on but thank you for all that I hadn't. This was my first multiplayer game and it seemed to be decent for that. As for the luck thing I was balancing gains from luck against the income loss.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 11, 2013, 08:44:11 am
I'm pretty sure luck based events are capped at 5 events a turn for better or worse.  That would make luck a much less efficient method of income generation as you gain more provinces; the effects of luck are limited but the positive/negative effects of order/turmoil are not.

Besides the occasional boosts of money from events don't help much if your upkeep is too high.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Stworca on May 11, 2013, 08:57:38 am
The thing about random events is, that some of them have extra requirements. Dom of e specific level, buildings, terrain, scales, pretender, nation.
Did you know that many (10+) positive random events require Order 1?
Did you know that there isn't a single negative event requiring Order?
Finally..

Did you know, that the worst random event of all, requires.. Growth 1? (Ancient Presence)

@ Above. Events are for gems, not money. Granted, there are amazing +gold events (3000!), but it's mostly gems, mages, forts and items that luck is about.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 11, 2013, 10:24:09 am
   It was only in the very end was I low on money and that was because first I had a couple hundred shamblers sitting around and the because I was dumping all my money into PD because it was all that was doing half decently against Agartha as I did not know what summons or what have you that I needed to counter what was killing me. Early and mid game I only kept running out of money because I don't think I had yet kicked the habit of putting 10 or 20 PD in every single province.

Also Part 3 is up (http://www.youtube.com/watch?v=lagXpv6nxng)
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 11, 2013, 11:02:27 am
It is very interesting to see how other people's games went.  My main PC has been broken for some time now but after my new one comes in and I'm not using my crappy laptop any more, I might decide to create an LP myself.  It'll probably arrive in time for when round 14 starts up.

I hope you make videos for round 12 as well.  I'm curious what kind of lessons you learned from the previous round that translate into the way you play a new game.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 11, 2013, 11:21:11 am
   I am not making videos for round 12 because I wanted to play it. Part of the reason I always ended up being last to submit my turn is that I couldn't fit in time to record. The last few turns I was in went so fast partly because I gave up on recording my last couple turns because they where all the same thing.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 11, 2013, 03:16:10 pm
Sorry for being way late, I had a lot of stuff going on and haven't been home for a while.

But hey, Pangaea is on the rise - it may be silly to share, but whatever - last turn the league of shadows has decided that I will win and send me a nice Astral Mage (w00t!) and this round, some random gems, no bad events and enough money to even buy a pan!
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 11, 2013, 04:07:57 pm
Hahahaha!  Did anyone else see the siege on my capital?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 11, 2013, 05:52:20 pm
Did I just manage to kill Shining Armor from his route, without actually doing any damage to him?
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 11, 2013, 06:48:53 pm
Did I just manage to kill Shining Armor from his route, without actually doing any damage to him?

Did it say he was killed in the battle report?  Actually it probably wouldn't if he died after retreating.

I did manage to kill Rainbow Dash though!  Cost me every single one of my commanders except for my pretender but it was totally worth it.

You're next Queen of the Sea!  My vampire army grows stronger with every turn that you fail to capture my capital!  MWAHAHA!

Edit:  Here's the battle report from the capital assault:

Friendly Combatants
commanders 14, killed 2 (all but one due to rooting actually)
regular units 4, killed 4
undead beings 286, killed 166

Enemy Combatants
commanders 38, killed 15
regular units 28, killed 14
magic beings 5, killed 5
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 11, 2013, 07:57:50 pm
It says he's dead in the hall of fame, so I assume he died while retreating. I also got some of his items. I guess he did take some damage, he was just regenerating it all. Seems like he was bogged down by skeleton summons and was eventually routed.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 11, 2013, 10:00:43 pm
Keboo--- it wasn't the rout that killed him, it was the attacker auto-death. (Attackers auto-rout after a certain number of turns. They auto-die after another amount.) And I don't think you damaged him, but I think he took some damage from his own lesser earthquake attack. Regardless, he had around 700 HP... I figured that would be enough to allow me to ignore a resistance or two. I was wrong, that damn numbness locked him, stopped him from reaching mages, stopped him from retreating in time to dodge the auto-death.

As for Rainbow Dash's death... yeah, I was lazy and didn't give him shock resistance, so you ended up spiking his fatigue before killing him. I had planned to use him as a phoenix pyre bomb, but that spell stops working after all those shock spells spiked the fatigue over 100.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 11, 2013, 10:35:11 pm
So he auto routed, and before he could escape, the numbness held him long enough and he auto died? I think that's the first time I've seen it happen so it's all news to me. I saw I won the battle, then I started watching and was so confused to see him there against my rag tag mages and something was going to happen that caused him to lose.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 11, 2013, 11:01:08 pm
snip

I get what you mean about being lazy.  Should have set my mages further to the front so they were actually in range to cast orb lightning instead of waiting for your units to get closer.  If I had, my mages might not have routed before the battle end.  It's just a bit hard to actually care at this point in the game.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 12, 2013, 11:46:48 am
Okay Part 4 (http://www.youtube.com/watch?v=AohsylVUifE) is up now.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 12, 2013, 02:05:03 pm
I got a good laugh out of the bits involving diplomacy.  Very funny to see how other people talked to you compared to how they talked to me.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 12, 2013, 02:10:43 pm
   Yes I thought the diplo would be one of the more interesting things for people to see. Its actually one of the things that takes me the longest to do in the editing step but I think its worth it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 12, 2013, 03:22:16 pm
I'm amused by my two line diplomacy showing up there next to these large missives.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 12, 2013, 03:45:58 pm
I don't recall ever trying very hard at RPing the diplomacy and I'm sure my efforts only declined as the game progressed further on.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 13, 2013, 03:56:14 am
Oh god.... he was slightly worried about my 4 'good' units in smallsea. The remnants of my cripple army.(Constructed from all my afflicted units a couple turns prior.) They couldn't have taken on anything at that point. And yet, ballsy asshole I was, I immediately try to buy off the sea province. (I would have been willing to pay up to 10 gems after some haggling.)

Oh, and Niefelheim claimed 100? I guess that counts as a bit of an excuse as to why I ended up with it, given the niefel-ermor war. Still, it was a crystal amazon province-- they're some of the best indie archers in EA and they have decent mages and mage-priests. And, not that anyone would have known this until taking it-- 100 had a library! Libraries allow you to recruit sages, which are awesome for research. Seriously, that province was a MAJOR asset after I took it.

And oh god my horrible, horrible RP attempts. I was trying to go with a sort of half-hivemind/royalty thing. Ya know, being an Ancient Olm commanding a realm of ancient ones, pale ones, and olm spawn... my children. I think I sorta overdid it, it didn't really work out, and then one turn I was stoned and needed intel so I just went into ruthlessly straightforward diplomacy, dropping all pretense of RPing at all.


Anywho, I look forward to your musings later on. Ya know, when I show up again. Also, once the game is called for good I intend to release a giant zip file with all my turns and 2hs in it for the curious, as well as a short write-up or so on bits and pieces of it. Oh, and as for the 'called for good' idea-- Does anyone want to discuss terms? Personally I was thinking about proposing Civ5 military victory rules: when only one person holds their own capital they win. Which at this pace would be 3 or 4 turns for me to grab Lanka & Pangaea. But really I'm open to whatever, so long as I get to actually have the big Pangaea battle that will happen when I break down that fort.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 13, 2013, 07:45:21 am
Yeah, I didn't anticipate getting into all out war with Ermor so early, though I was the one that pushed it. I didn't have the units to spare to take 100, but also didn't want to say so and let someone else have it.

I'm fine with ending the game at any point. I just have rag tag forces left that don't really do anything interesting. I have no income and no active research. So I'm just going through the motions at this point. You might lose Niefelheim back to me, though.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 13, 2013, 11:24:53 am
Doesn't matter much to me either way.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 13, 2013, 01:12:34 pm
   Far as I am concerned the winner is whoever is unanimously decided the winner between everyone who is still in the game. If this means someone has to kill everyone else so be it. But of course it could be over right now if everyone is willing to agree on who won.

Oh and Part 5 (http://www.youtube.com/watch?v=dSMUSR9eTX0) is up
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 13, 2013, 01:16:43 pm
I'm sure we all unanimously decided Endymion won this game a while ago. But I think he deserves some glory in crushing us with all his armies and SCs. I have no real reason to continue other than to let him get to have his fun if he wants it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 13, 2013, 03:09:09 pm
I really played terribly this game.  Looking forward to not playing Lanka anymore.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 13, 2013, 07:12:32 pm
If ya'll are ready to call it, I've no right to hold you to soullessly doing the motions. The only thing I really desire to see at the moment is the battle that has been set up in Pangaea.

I mostly tried to spend the bits of my offensive and whatnot trying out SCs, since I didn't have any real experience with them. I've learned some things, I think. I've also learned to fully appreciate just how devastating of a spell utterdark is. Seriously, it is taking all my gem income at this point to make upkeep. I actually only needed to start alchemizing a turn ago, since I had ramped up taxes super high the turns prior to me casting it and then coasted for awhile on the stockpiled gold.... also, I got one of those 3000 gold events. In return the spell basically killed Niefelhiem and disabled Pangaea. Lanka, on the other hand, became my biggest concern, as utterdark doesn't effect blood hunting or undead/demon stuff. Thus my hasty attack with whatever I had nearby. Another interesting thing-- once I started to realize just how much repair Pangaea was putting into its walls, I thought about recruiting more Agarthans from nearby to help out. Only problem is that at the moment most provinces are producing roughly 2 resources-- so even with the gold I can't recruit much of anything.

Utterdark does indeed fall into the category of "spells that FUBAR the world for the sake of winning". Dang this game is depressing sometimes.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on May 13, 2013, 07:54:15 pm
Opening of the Seal was cast in Round 8, I believe. Everyone who was still around immediately pooled a bunch of pearls together to dispel it almost immediately, for the reasons above.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 13, 2013, 08:10:33 pm
There is a lack of astral nations around to cast dispel.  I was planning to cast Astral Corruption just for kicks but unfortunately I've been unable to gather the appropriate number of slaves.  Too busy summoning stuff.

Anyway as I said, it doesn't matter much to me one way or the other.  I'm sick of playing Lanka now but on the other hand I'm curious what it'll take for you to take my capital.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 13, 2013, 08:23:55 pm
Yeah, Utterdark has pretty much transformed my turns into moving my two stacks of units around and occasionally casting summons. I could go for blood slaves but I need my mages to be able to win any kind of minor encounter. Not being able to recruit any giants has really turned my forces into rubbish and each turn I have new deserters. Despite this slow and pitiful death, I think I like it. I like seeing apocalyptic end times.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 14, 2013, 05:43:29 pm
Part 6 (http://www.youtube.com/watch?v=vZil5nFflUM) is up now
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 14, 2013, 07:37:15 pm
Those demons were actually recruitables not summons (the summons are similar but with more hp and a different weapon).  The explosion effect was from your crossbow not an ability/effect from my units.  Yeah to be honest by that point in the game I had a couple stacks of those guys and at those casualty rates, I could probably have taken you pretty easily with a rush considering your general lack of battle magic (seriously, human nations with good mages should really be researching some sort of battle magic like evocation!).  I'm not very inclined to rush people though so playing a rush nation wasn't such a hot idea.  Then when I finally did attack someone, I went for another rush nation which was rather poor logic as well (mostly diplomatic reasons).

I'm a sucker for diplomacy and I honestly tried a little too hard to remain peaceful with everyone which put me at a disadvantage later.  My only good bit of diplomacy involved a little bit of backhanded message sending to try and get everyone to keep fighting each other instead of me.  Endy seemed to have done the same thing to me (but a better job of it :P) by convincing me to help him fight Niefel.
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 15, 2013, 09:47:20 am
Phew, managed to push the turn in just in time.

Agartha has taken my Capital this turn, but I'm pangaea, so i can perform mild amounts of shenaigans, which do absolutly nothing if you don't have any income at all ANYWAY :/ or if you have a lockdown on all gems, Aarrgggg!

But lord of the wild/hunt is being a boss guy, thou : )
Did you lose those items?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 15, 2013, 04:40:17 pm
Part 7 (http://www.youtube.com/watch?v=AzayCWZyksY) is up now
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 15, 2013, 07:43:57 pm
Silver spoon has 8 afflictions. She entered that battle with 3, and didn't actually fight, just sat in poison clouds behind Cadence. Rhaux died from stream of life.

Shining armor has been re-summoned, and is still a prophet? Anyone know how that works? Like, had one of you summoned him would he still be my prophet? Will I get the opportunity to prophet someone new in a few turns once he has been 'dead' for 6 turns?

Lanka's rock of a god is annoyingly sturdy. Still, this time I got him down to 56 hit points before the auto-rout. Another 10 rounds of combat would have done it. Or at least, it /looks/ like I got it to 56 hit points. The reality might be different:


Oh, and here is a fun one-- I can officially state for certain that this game is replay bugged. I.E. What we are seeing in replays is not necessarily what is happening in the actual battles. From a short chat with the IRC crowd it sounds like the theory is that the random number seed the server is using got desynced from the seed we have, and as such we're seeing battles in one way they could unfold, but not necessarily the one that did happen according to the game. For instance, in the 'actual' battle, Cadence got charmed, and thus she is dead and Pangaean in the Hall of Fame (welcome back to the hall of fame I guess?). In the battle I see that never happened. Oh, and supposedly this bug sticks around-- Heck, it has probably been around for half the game from the sounds of it, all our battles just slightly off.

I guess I should be proud that killing her was possible? Actually, not really, I had already nearly done it twice on accident. Boulder throwers are the solution to anything-- about 5 or 6 would kill her in a single turn.

And yes, Thtb, your hunter managed to hit a well equipped mage and kill him with all his mildly useful gear.

Blarg, well, I've seen what I wanted to see. Or at least a potential version of what I wanted to see, while also marking that another way it could have gone down was also in my favor. Sure, I didn't take Lankas cap because monoliths are damnedably tedious-- but really that is just a question of me kitting up someone specifically for that task and heading them over there, along with scripting them right that the vampires don't screw things and whatever I want to reach melee range actually reaches melee range. So I'll just throw it out formally:

You three ready to call it?
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 15, 2013, 08:11:00 pm
I've actually found these last few turns of you trying to kill my monolith rather amusing :P.  According to my battle report, the Monolith had 65 hp left after the battle, so close enough I guess.

I wouldn't mind playing out a few more turns but I'm willing to call the game should everyone else be willing.  Believe it or not I've actually started to recover from the whole Utterdark situation somewhat.  I've started summoning more upkeep free commanders to replace all those rather singular use monkey mages that are disappearing (horrible battle magic, only good for reanimation).  The Agarthan attack on my capital took out a lot of my good commanders but they were bound to abandon soon anyway due to upkeep so not a total loss.  As long as there are labs lying around in my territory my recruitment wont really be that inhibited either and I've learned a rather valuable lesson that most undead are really only useful as a chaff shield (so I should stop using them without some decent ranged support).

Overall, I think I've really just been the least affected by this whole darkness scenario.  If it wasn't for my complete failure at utilizing magic to sway battles in my favor earlier, I'd probably be reaping more benefits from this global than Agartha even.

Edit:  Oh and I pretty sure that if we summoned the prophet, it would still maintain its priestly magic but I don't know for sure.

What I've always wondered is what happens if a mage casts a global and then is enslaved/charmed by another nation?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 15, 2013, 08:21:07 pm
I had a grand total of one action this turn. I selected my final stack of units then chose "storm castle".
Title: Re: Dom3 Round 11: Game in Progress
Post by: ThtblovesDF on May 16, 2013, 07:50:43 am
If you want to end it, former ally, I wouldn't mind calling it, but I'm still having some fun, whenever I get to play, its a very nice "United struggle vs the big bad" feeling, while my other game is just sadness of two lost turns making it unwinnable and again, I can only slow down the beat down :/
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 16, 2013, 04:06:45 pm
   Big Bad is a nice descrition in this case as Agartha did plummet the world into darkness. Oh and Part 8 (http://www.youtube.com/watch?v=AlQTcV548GA) is out now. It looks to have a little bit of diplo in it for those interested though I don't remember exactly how much, I just know its there because one of the preview thumbnails had it in it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 17, 2013, 08:43:38 am
I'm not sure if I'm amused or depressed by the slow emptying of my provinces by random shade attacks that my PD can't hit.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 18, 2013, 01:23:29 am
   Part 9 (https://www.youtube.com/watch?v=LCQNp73o17Q) is up. Also a question. As it is I am not paying too much attention to this round as I am out of it. Do you want me to turn off the time limit on turn submission, just up it a bit, or maybe even shorten it? Of course I do watch the thread somewhat so I can postpone hosting at request still but if you want it make sure you get it in as early as possible so I have the time to notice it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 18, 2013, 08:50:04 am
I'm fine with the turn length as is, not sure about anyone else.

I still think it's funny that you thought the monkey scouts were mine despite the clear message, "Agartha attacking (province name)" at the top of the screen for each battle.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 18, 2013, 11:49:18 am
   I saw a monkey so my brain shutdown and just kept repeating "Oh its a monkey, the monkeys sent it" over and over. Its one of those things where if you expect something and you see what you expected you don't dig deeper because why would you bother?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 18, 2013, 07:09:41 pm
Part 10 (http://www.youtube.com/watch?v=90JSu-68OfY) is up now
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 18, 2013, 08:33:43 pm
Not sure if you are aware of this but you can set mages to cast ritual spells every month by using shift m.  Its pretty useful for site searching spells.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 18, 2013, 08:38:27 pm
   I knew you could but did not know if it worked correctly with search spells. Does it automatically stop once it has searched every possible place?
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 18, 2013, 08:52:17 pm
I believe so.  I know it works its way up the province list starting from lower province numbers and going up to the higher ones.  Even if it didn't automatically stop, you could just pull up the nation summary (f1) and check to see how far along the search is going.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on May 18, 2013, 08:53:53 pm
It does, in fact, automatically stop. They won't search a province that's already been searched.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 18, 2013, 09:02:18 pm
Well that makes my life a few thousand times easier with gem searching then.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 19, 2013, 09:24:25 pm
Part 11 is up (http://www.youtube.com/watch?v=rHTcDG4Ou5U)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 20, 2013, 03:35:12 pm
Part 12 is up (http://www.youtube.com/watch?v=xQeah8QaVSY)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on May 20, 2013, 05:42:49 pm
For reference: Scootaloo's army(the one marauding through your southern lands) that disappeared had used Agartha's OP spell, paths through the deep, in order to move back to my lands as I had seen Niefelheim's army about to move on me. Also, garrisoned (I.E. those troops in the top) will fight in battles so long as there is a commander present, and the PD commander counts. Although they stay inside a fort.

There is actually a whole lot of me using that spell in this war-- any time you see my army pause for a turn or dilly dally attacking unimportant provinces instead of important ones it tends to be them waiting for reinforcements to come in. That is why you see my army attack above Tien Chi on turn 30 and then attack the capital for good on 31-- there were troops warping in during that turn to reinforce the assault. (Also, IIRC, I was hung up for 1 turn to reach a research goal that I deployed during the assault)

As I think I've already mentioned a dozen times before-- the most powerful asset of Agartha is using paths through the deep to cut supply-lines and reinforce my army. A great illustration of this is the fact that during this video you can basically see all the troops I owned-- there was nothing but mages back home researching. And since you had a lot of your resources tied up in both the amphib army and in province defense-- if all else was equal I was bringing more stuff to the fight.

Also, I think you skipped over one of the more interesting battles, or maybe it was on turn 27.... but there was one battle coming in where you deployed fire arrows, but the archers were on fire archers so you didn't get to see much of what they would have done to my giants aside from maybe a round or two of fire. The battle was a bit of a beating, but it had a tiny glimmer of hope that could have saved you if you had noticed it-- Had you preserved one of your F3 guys from that fire site in your capital and recruited a ton of archers set to fire largest with fire arrows it could have done massive damage. The spells I laid down in the capital assault were almost more about killing the 60+ flaming arrow archers that I feared than the reality of what it did kill.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 20, 2013, 06:55:22 pm
Is Pangea / Thbt still playing?  Hate to suggest it but maybe set him to AI?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 21, 2013, 04:06:40 pm
Part 13 is up (http://www.youtube.com/watch?v=iV-G_uEMns0)

Also I will shoot a PM off at Thbt and see what comes of it.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 21, 2013, 04:15:09 pm
Shift click on a unit at the recruitment screen to buy 10 of them.  Might save you some time in the future.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 21, 2013, 04:17:35 pm
   My god, you are a savior. I wish I had known that a while ago. I definitely need to record another round at some point just so I can add all this stuff I have learned after the fact.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 21, 2013, 04:31:58 pm
If you do make another video, you should include more of the battles that occur later on in the game.  Especially the major ones like the one that happened at your capital.

That stuff is incredibly educational for everyone.  It gives a huge opportunity to learn what works against what nations, what weaknesses each nation has and what could have been done by a player that wasn't done.

My biggest mistake was probably not using enough evocation and storm devils.  My second biggest mistake was poor use of the spell hellpower (don't use it without bodyguards around your mage or it'll be eaten by horrors before it can cast).  Oh and my third was forgetting that if one mage carries blood slaves into battle, any blood mage can use them (that really screwed with my scripting).
Title: Re: Dom3 Round 11: Game in Progress
Post by: Akhier the Dragon hearted on May 23, 2013, 09:42:25 pm
The final part, Part 15, is up now (http://www.youtube.com/watch?v=24pja8WgvPE)
Title: Re: Dom3 Round 11: Game in Progress
Post by: Darkwind3 on May 27, 2013, 09:04:15 am
Apologies for bothering you all so close to the end of your round, but Round 10 is in need of some subs. I'll let myself take care of the details:
For those of you not in Round 10 (which is everyone but Karlito) - Round 10 needs two subs. I'll make this short; round 10 is an MA game, currently in turn 75, so squarely in the late game. It's a vanilla game, so no Zmeys or whatever.

Ermor has an S9 bless (for those shadow vestals) and is currently under attack from three different nations on two different sides of its empire (though some sort of clever diplomacy might be possible I guess). Your army is about three times larger than that of any human players. To be honest, Ermor is in decline, though it might be possible to pull it around. I'm really only asking because Ermor has a lot of tools that need a human player to be used properly.

Eriu has an E9N6 bless. They're currently only at war with one human player (and R'lyeh, who is about to go AI). I don't really know much about Eriu's capabilities. To be honest, Eriu's player basically coasted by on Thunderstrike spam and the occasional Sidhe Lord thug. I don't know what they have researched or what they can do, or their gem situation. you have one big army (that I can see) with your pretender, plus probably a crapload of Sidhe Lords scattered to the wind. Your position is probably not bad, but I don't know.

We also need someone to set R'lyeh to AI, since I'd rather not do it myself (due to the cheaty nature of looking at someone else's turn as another player), which will only take a moment.

Feel free to post in the thread (http://www.bay12forums.com/smf/index.php?topic=118516.0) or PM me if you want to take a look at either nation and decide whether they're for you or generously donate 60 seconds of your time to turn R'lyeh AI.

Also, it looks like this game has been afflicted with the dreaded Battle Replay Bug. Illwinter has fixed (http://jaffa.illwinter.com/dom3/dom3progress.html) at least one cause of the bug (the entry for the 20th).
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 29, 2013, 11:16:16 am
I had a dream that everyone but me forgot about this game, allowing me to comeback and win. I had hordes of an elite, zombie giant clan that rallied to my cause. Except instead of the game, it was more like real life. Ah, dreams...
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on May 29, 2013, 06:08:57 pm
Sounds better than most of my dreams.

I'm mildly surprised Endy has yet to kill us off yet.  I don't even think Pangea is playing anymore.  Maybe take that Elemental Queen to my capital and kill my pretender already so I feel like I can finally surrender.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on May 29, 2013, 06:18:15 pm
He's had a couple stales. My rag tag band of low level summons is now invading former T'ien Chi territory. I'm going AI one way or another once round 14 begins.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on June 03, 2013, 09:09:00 pm
Alright, I killed an elemental queen even though my mages once more refused to follow scripting (Decay instead of orb lighting? :'()

Still lost my pretender though and I'm ready to call it quits.

What about you Kebooo?
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on June 03, 2013, 09:14:22 pm
Orb lighting has a pretty low range, so it's likely that they had no valid targets to cast on.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on June 03, 2013, 09:31:13 pm
I expected as much in the beginning of the battle but it was a supercombatant outfitted for melee combat so I figured after a few rounds of fighting it would get nice and close to my mages so they could cast orb lightning.

It did get close to my mages... very close... but no orb lightning.  I set 3 guys for orb lightning and 2 guys for the thunder spell.  I didn't see anyone cast that either.

Anyway I do recall Endy saying there was a problem with the battle replays, so maybe I'm not actually seeing things the way they happened.

Either way, I'm glad to say I continued the fight to the end of my nation.  I think it's time to go AI.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Karlito on June 03, 2013, 09:58:48 pm
Well, if there's any problem with the battle script, they'll throw away the entire thing. I'd probably have to see the actual replay to understand what the problem was, but mages do follow the orders you give them as long as they're possible.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Endymion on June 03, 2013, 10:17:33 pm
My guess is you're talking about Cadence. She has Barrier, which gives her 100% resistance to shock(And Fire, and she comes with frost and poison, so with that shield she has all 4)-- so Orb lightning would have been less effective than Decay. Not saying decay would have been effective. Over 1000 years to spare on her. And 25 MR.

I was more or less just throwing her around seeing just how much abuse she could take. With that massive regen, invulnerability to all the elements, and a huge MR.... well, she did decent. She is 5 stars now.

I guess I'll resummon her again. It ain't like I'm low on water gems.

--

As for your capital, I finally hit it with something designed to the situation. I preached up so it is in my dom so those vampires would be dead even if I lost. Then the Queen of Clouds was outfit with Mage Bane along with a bunch of other nice gear to get the kill. The lowered hit points due to dom was also useful. (Btw, when Agartha is slinging queens of elemental air around, it probably means they've got more resources than they know what to do with.)

--

As for Keboo, I'm not sure he has any forces left. More importantly, however, he appears by my count to only have 7 candles left. I'm sending the relevant cure towards him at the moment.

Pangaea has 4 provinces left, which will only take a few more turns to clean up. Curiously, there is something in Dupros causing a battle every turn-- at the end of the turn, after upkeep even, I get attacked there by a handful of maenads with no leader that immediately rout.

----

Here is a fun stat for you: My gem income is currently 21 Fire, 31 Air, 49 Water, 38 Earth, 32 Astral, 48 Death, and 31 nature. Not counting the odd extra gem or two from items and commanders that produce them, and the odd random event.

I have 4 Naiads summoned at the moment that spend every turn turning 10 water gems into 15 Naiad warriors each. You might have seen them around. Ya know, the light infantry with Awe... and more importantly no upkeep. If there is a better way to spend a basically unending supply of water gems, I don't know it. Anyways, If Shining Armor ever gets his freaking mute affliction cured I was going to have him warp and army of 280 of them plus a handful of siege golems wherever I needed them.
Title: Re: Dom3 Round 11: Game in Progress
Post by: Kebooo on June 03, 2013, 10:37:10 pm
I set my guys to be AI this turn. I have several commanders and maybe 20-30 troops in total left. Barely enough to beat PD. So no point in sticking around. It was a good game and I learned a thing or two. And I'll always have Shining Armor's ignoble death to celebrate.
Title: Re: Dom3 Round 11: Game in Progress
Post by: gman8181 on June 04, 2013, 08:36:00 am
Ah shock resistance.  I must admit I didn't check for that mostly because for some reason you hadn't used it much on your units so far.  The mass luck was a nice touch on the capital attacking army.  I was considering spamming the call horror spell but I just don't care very much anymore and it probably wouldn't have helped much.

Uh those regenerating things that cost water gems and need a water / earth Mage probably would have been good against my undead hordes immune to awe.  Clay men I think.
Title: Re: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos
Post by: Akhier the Dragon hearted on June 06, 2013, 10:56:59 pm
   The game is over and Agartha has won. For those interested you can watch my view point on the game. The playlist of all my videos from this round are here. (http://www.youtube.com/playlist?list=PLbGD7QQtiRBk1_481OZWxjBXZQ8ymknUN)
Title: Re: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos
Post by: Neonivek on June 07, 2013, 12:40:49 am
   The game is over and Agartha has won. For those interested you can watch my view point on the game. The playlist of all my videos from this round are here. (http://www.youtube.com/playlist?list=PLbGD7QQtiRBk1_481OZWxjBXZQ8ymknUN)

I want to kill you! but you probably get better.

Hmmm maybe I am being WAAAAY too harsh... I mean waaaay too harsh.

You just hit a few of my letsplay pet peeves that I WAAAY overreact to. I think I may have Letsplay rabies.

I feel especially bad since you actually responded to pretty much my every post.

I hate you guys! always making me want to buy dominions 3, but it is too expensive!
Title: Re: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos
Post by: ThtblovesDF on June 07, 2013, 08:40:38 am
Sup - could we view the stats and remiss about how I screwed everything up by helping agartha and then getting sucked away into rl?
Title: Re: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos
Post by: Neonivek on June 07, 2013, 02:27:03 pm
Sup - could we view the stats and remiss about how I screwed everything up by helping agartha and then getting sucked away into rl?

Agartha wins a LOT so there is no guilt in losing to them.

Once they get going it is very difficult to stop them. As well from what I can see, they got onto land rather early.

(Dang missed a good sale... 9 dollars was perfect! heck the sale was even better from what I heard NOOO!!!)
Title: Re: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos
Post by: Endymion on June 07, 2013, 08:15:15 pm
Alright, anyone who wants to see how I did it, I'm providing a link to a zip of all my turn and 2h files. You'll have to take off the number at the front of the file to get dom3 to actually recognize them, so it is a bit of a pain.

https://docs.google.com/a/trioptimum.com/file/d/0BzfRcH6EfcN9d1pMUHNWVjR5ZW8/edit?usp=sharing (https://docs.google.com/a/trioptimum.com/file/d/0BzfRcH6EfcN9d1pMUHNWVjR5ZW8/edit?usp=sharing)
Title: Re: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos
Post by: gman8181 on June 08, 2013, 07:40:23 pm
Endy, I am curious which part of the game was the hardest for you.  I'm sure it was pretty easy at the end with all those resources but was there anything earlier on that gave you a hard time or made you concerned?  What were you most worried about getting in the way of victory?
Title: Re: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos
Post by: Endymion on June 09, 2013, 05:02:44 am
Hmm. Well, the opening went more or less as planned-- a bless combined with Agarthan sacreds made initial expansion go smoothly. Once the wars started I was heavily relying on using Agartha's awesome spell (paths through the deep) to keep all my forces on the front.

There was one thing that worried me, and probably could have killed me if it had been executed better. I had terrible defense-- all my troops were always at the front. So when I was attacked by Niefelheim I had to recall an army from TC to deal with it. Similarly when R'yleh attacked me later on it threw me off guard and required a similar response. Also this can be seen in my inability to deal with TC's attack on my water provinces-- my defense was crap across the board. Had all three of them attacked in sync it would have done massive damage to me and ruined me completely-- but as is their attacks were separate, by the time R'yleh did his offensive I had already dealt with Niefelheim's and I was able to move that army to deal with them.

So yeah, the 'hardest' part was really anytime I was forced to adapt to my opponents moves in the midgame. When I was on offense I had everything set up and ready, but I was really not ready to deal with any opposition.