Game Finished
GAME NAME: Bay12GamesRound11
ERA: Early Age
MOD: Conceptual Balance Mod 1.94 (http://forum.shrapnelgames.com/showpost.php?p=810939)
MAP: Land of Ethereal Squirrels (https://www.dropbox.com/s/c19rw5yiyoozfao/etherealsquirrelsfix.zip)
Time Allowance: 48 hours
GRAPHS: Off
HALL OF FAME: 15
RENAME: On
PLAYERS:
Akhier the Dragon hearted - T'ien Ch'i
ThtbLovesDF - Pangaea
Kebooo - Niefelheim
Bluerobin - R'lyeh
Waterplouf - Ermor
gman8181 - Lanka
Karlito - Sauromatia
Endymion - Agartha <-- Winner!
YouTube playlist for my viewpoint of the game (http://www.youtube.com/playlist?list=PLbGD7QQtiRBk1_481OZWxjBXZQ8ymknUN)
Previous rounds: 1 (http://www.bay12forums.com/smf/index.php?topic=44348.msg849721#msg849721), 2 (http://www.bay12forums.com/smf/index.php?topic=46012.msg908706#msg908706), 3 (http://www.bay12forums.com/smf/index.php?topic=60235.msg1357467#msg1357467), 4 (http://www.bay12forums.com/smf/index.php?topic=63361.0), 5 (http://www.bay12forums.com/smf/index.php?topic=65222.0), 6 (http://www.bay12forums.com/smf/index.php?topic=72919.msg1797235#msg1797235), 7&7.5 (http://www.bay12forums.com/smf/index.php?topic=103575.0), 8 (http://www.bay12forums.com/smf/index.php?topic=112126.0), 9 (http://www.bay12forums.com/smf/index.php?topic=115427.0),10 (http://www.bay12forums.com/smf/index.php?topic=118516.0)
Dominions 3 is a turn-based fantasy war game of epic proportions.
The player assumes the role of a pretender god, rising from slumber to take up the recently vacated throne of the Pantokrator(or All-Ruler). This invariably involves climbing there over the dead bodies of other wannabe gods and their countless followers.
The nations of the world each support one of the pretenders as their One and True God that shall no doubt lead them to glory everlasting. They are highly varied and defy the typical fantasy cliches. Instead they had been designed after some of the many myths and fables from the history of mankind.
Shambling Atlanteans, undead legions of Ermor, frozen giants of Niefelheim, bloodthirsty demons of Lanka, steelclad armies of Ulm, Sauromatian amazons and their hydras, flying hosts of Caelum - over 60 nations (http://dom3.servegame.com/wiki/Nation_guide) to choose from.
The beings claiming the godly mantle are diverse themselves. Crooked crones and divine giants, sages and mages, liches and vampires, dragons and krakens. Apart from the physical form, the players can design their gods' magical powers, the blessings that they can bestow upon the chosen few, and the qualities that believing in them inspires in the common folk.
Would you have your god bring good fortune and bountiful crops to the faithful, but be magically weak? Or would you rather make your god into a killing machine able to take on armies, but inspiring little awe?
The pretender design system is excellent, and together with the multitude of nation choices is able to accomodate a wide range of strategies.
The game sports a very robust magic system, with literally hundreds of spells, ranging from in-battle lightning bolts to world altering doom bringers.
Only in Dominons can you flaunt your divine destiny by hanging a second sun in the sky, draping the world in perpetual storms, or sending devils to incite enemy soldiers against their commanders.
Every unit in the sometimes hundreds-strong armies has got individual, and evolving stats, including age, battle wounds and experience. They can starve and fall victim to disease. They can be cursed and hunted by trans-dimensional horrors. Lots of things can happen to each individual unit, most of them unpleasant.
From the strategic map, commanders, mages, heroes, priests, magical beasts and pretender gods can be equipped with magical items and sent to do battle in person, assasinate or seduce enemy commanders, spy and instigate unrest, enchant armies in battle or wreak havoc among enemy ranks. Or, they can be kept at home and work on improving magical knowledge, build fortifications, summon magic beings, raise undead, forge items imbued with arcane forces, scour provinces in the search of blood slaves, preach god's glory, patrol provinces for troublemakers, search for magic sites hidden in the wild, and more.
The turns happen simultainously, so the battles are resolved automatically, according to the preselected orders for troop formations and commanders.
Here (http://www.youtube.com/watch?v=1M-njmZd2b4)'s a youtube video of a large-ish battle to pique your interest. Courtesy of Lorak.
Should you desire to know more about the game, go and visit the website (http://www.dominions3.com/). You'll notice that the price tag is seriously hefty, but as many of us can attest, the game is well worth it.
First of all, you need to download the map and the mod(links will be provided after we decide on which one to use), and put the files into the map and mod folders of your dom3 installation respectively.
Then go to the options menu and enable the mod.
Next use the pretender creation tool in the game tools menu to create a pretender and send the file(to be found in your /dominions3/savedgames/newlords; named <your_nation_era_number.2h>, where number is most likely "0" if it's the only pretender you've created so far for this nation.) to "pretenders [at ] llamaserver [dot ] net" with the game name as the subject.
Game name will most likely be "Bay12GamesRound11".
You'll be recieiving .trn files from llama server, which you shoud put into a {dom3dir}/savedgames/{whatevernameyouwant}/
After finishing your moves, a new .2h file will appear in that folder, which you should send to the same address from which you've recieved your .trn file.
Regarding the rules of conduct:
- no exploits please. Examples of exploits are siegeing a fort infinitely with a string of scouts; sending other players crap items to fill their magic item pool and make them waste gems; anything else you can think of that doesn't feel like it was meant to be a feature. If not sure, ask.
- trade agreements are sacred. Once you decided to exchange some gems/items/gold, you MUST fulfill your side of the agreement.
- no constrains on diplomacy. You can attack anyone you want, with or without warning. It would be, however, in good taste not to rush another player at the very begining of the game. We're all trying to have a good time playing this.
- use forum PMs for diplomacy. The in-game messaging system is seriously flawed(unacceptably slow, and parts of messages tend to dissapear)
- if you want to boast/moan about your progress(or lack thereof) in game, feel free to use this thread to post your screenshots, stories and whatnot.
Useful links:
The wiki (http://dom3.servegame.com/wiki/Main_Page), with loads of useful information, including strategy guides. Keep in mind that as a unit/spell/item reference might not be compatibile with modded game data.
Dom3 on Shrapnel Forums (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
Llama Server (http://www.llamaserver.net/), which is the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/mapModBrowser.cgi)
Shamelessly stolen fromv ScriptWolf who stole if from Palazzo :P ( with his say so* )
*referring to the orignator known as Palazzo in reference to the original theft by the one known as ScriptWolf, The OP does not claim any legality to his theft until approval is or is not given in the future.
Oh, also for fairness sake, if anyone's looking up EA R'lyeh to see what it can do, make sure to note that CBM makes most of the units amphibious. I think it takes away a little of the magic power from a couple mages as well, but that's probably less important for you to know.
I'm not as trapped as you think I am! Mwahaha! ...right.
In case anyone wants to check on how things have changed without digging through the .dm file, have the mod browser: http://dom3-mod-inspector.googlecode.com/svn/branches/i-s-u/index.html?selectmods=1 Just check the CBM 1.94 box and hit load, then you have everything in the game ready to look at. Once it's loaded if you click the tiny little "advanced" box at the left and the "mod cmds" box next to it, it'll tell you if something's modded by showing you the changes that were made in a green text box. Example in the spoiler:
(http://content.screencast.com/users/bluerobin427/folders/Jing/media/c6f1b8f9-0996-4cbc-af04-fd05bd113b62/2012-12-30_0058.png)
Here's the Amulet of the Fish showing that it no longer requires a secondary path in air to be forged, just 1 level in water at construction level 4.
It's worth looking over the forging .pdf that comes with the CBM files too, if you have particular forging goals in mind.
Yeah, having the right bless on those giants can make them pretty horrifying. Luckily, the fact that he has a supercombatant pretender precludes a strong bless rush.
Also, I wrote a bit of fluff! I haven't done that since like round 7.
The Snake Charmer didn't just do snakes; all kinds of small reptiles and even lowly worms hung off his tattered rags. It seemed like every last creature that could crawl or slither out from the deep swamps clung to or followed the man. However, most of the Sauromatian chiefs only noticed the large black serpent that sat coiled around his neck and shoulders, and so he came to be known as the Snake Charmer.
Of course the chiefs didn't have long to study the man, he spent only one night with each tribe, often moving on toward the next before the sun had risen. Often they would shout at the prophet, spit and curse his ancestors, but the old man would simply continue to speak in a soft and dangerous voice, and one by one, petty chief and tribal queen alike, they would give in.
There were a few who resisted more directly. One prominent Warrior Queen set her dogs on the Snake Charmer when he came calling. She was found dead the next morning, with two small puncture wounds on the back of her neck. Another called for her raiders to shoot him down. None returned from the chase, and in the morning the Queen was woken by a group of hungry Androphags. Word of this traveled faster than the Snake Charmer's old legs, and so by the time he reached Hippolyta, sorceress queen of the largest Amazon tribe in the land, she was already kneeling.
And so it was, that by the words of a Soothsayer, the entire nation of Sauromatia was gathered at the edge of the Pythium swamps when the Witch Kings emerged from the misty depths to deliver their new god's commands.
The Nation of Pangaea weeps at its first loss, there smartes Pans had put there head together and came up with a battle plan - they observed how the enemy fights and tried to counter it.
I knew that he has his big hitters in the middle, archers in the back. So I simply tried to flank with my minos, top and bottom, clog up the hydras with pd & naked ladys - and as bonus, get some slingers firing at the hydras, since I for some reason thought that would help.
Here is the setup:
(http://i.imgur.com/gdzXK.jpg)
It starts off alright, the bottom troop of minos decided that the hydras are the rear-most unit. But some nice, satyrs leak throu and keep the archers semi busy... and look at that, the top troop is doing as it was told, ready to flank next turn! (Marked with circle)
(http://i.imgur.com/lQqz7.jpg)
Guess what happend?
The Archers shot them once, everyone died of poison and then they got beaten in melee by the archers.
(http://i.imgur.com/ZfCdd.jpg)
Moral has hit a all time low for the young nation, but they shall not be violated without a price.
Arghghghlll. This fine figure of a woman
(http://i.imgur.com/VYCwV.png)
was killed in one hit, by one of these guys:
(http://i.imgur.com/YiL9R.png)
I don't even want to think about how many sixes he had to roll to achieve that. The more I think about it, the more my head hurts.
I read the thread before i loaded the new turn. Looks like I did good? Lets check...
**Good lord, those ladys (how much are they, 20 gold?) are so power gamed blessed they can stand up to 100 gold worth of units or more... So thats what it feels like to win a battle and yet lose a war - Ouch ouch.,..
@gman
(http://i.imgur.com/HvnTG.jpg)
A thought about delaying this write-up a few turns, but I decided I don't really care what it reveals about my current tactical position.
(http://i.imgur.com/rUEz8.jpg)
Thesaurus allowed himself a small smile as the undulating victory cry echoed from his men. The beastmen had not broken easily this time. Though they lacked any understanding of tactics and were often armed with nothing more than a crude wooden spear, they fought with animal savagery. His fellow chieftain, Scylurus, was less reserved, riding out in front of the line to drive his spear through the chest of an already dying goatman. "Forward!" he cried in triumph, "Forward to their hellish forest!"
The Androphag archers, being queer as they were, were paying him little heed. For them, the end of a battle marked the beginning of a feast, and a few groups had already set about skinning centaurs or setting up fires. The smile faded from Thesaurus's lips as he surveyed the remaining troops. The last of his own tribe's warriors had been killed or scattered in this last battle and now only the accursed maneaters remained to him. "And one other," he reminded himself, and trotted over to Scylurus. "Since you are so eager to go," he told the younger chief, "ride out ahead of us, and see if you can't find more of them to hunt. Do this and I'll grant you the pelt of that white horse-man."
"A worthy gift, warchief," the other man replied with a grin, "Look for me again in one week." And then, kicking his horse into an unsustainable gallop, he rode off to the south.
Not four days had passed when Scylurus rode back into the camp, atop a ragged and struggling horse. Thesaurus was about to call him out for riding his mount too hard, when he saw the fear in the younger man's eyes. "Back," Scylurus gasped, "we must ride back!"
(http://i.imgur.com/YOxpC.png)
(http://i.imgur.com/ha3j2.png)
Oh god, new round just came in, stuff happend, so many animals died this round...
Lets just say Greenwoods will have a quickly growing population of pelt-dealers.
**I hope Karlito makes another writeup, it'll be fun to read.
(Also i messed up my troop setup, but whatever)
After the First Battles it became clear that Pangaeas new allies would only ever go so far from there home, there woods, there lands... they didn't understand the need to conquer, to spread the message... the white minotaur and his fellow commanders where struggling - should they push onward, push there luck... or remain and establish there borders, let there allies return to there natural ways?
The current plan just wasn't working - 3 of there kind for every archer of the dammed poison spitting sauromatians... At least the raiding partys where performing well, but the lizard-things, blessed with unholy power, where lurking at the south and there was little to stop them - yet...
The White Ones hoofs sink into the dirt, uneasy - but the choice was made, the harpys send. Soon his men would enact the plan - may pangaeas forest ever grow.
(http://i.imgur.com/Ond1E.png)
I think his prices need a little work.
Say, are there any items that grant fear that aren't the horror helmet or a two handed weapon?
Use the last email you got, should look like this:
turns@llamaserver.net
New turn file: Bay12GamesRound11, Pangaea turn 21
Hello! Please find the attached turn file - Pangaea turn 21 for the game Bay12GamesRound11.
The next 2h file is due in by 23:57 GMT on Monday January 28th.
Alright, here goes nothing. The battle of turn 21: (Warning, many images and whatnot within)
In the great blue the Agarthan army continues its counter-thrust against the forces of R'lyeh.
(http://i.imgur.com/0IEz4R7.jpg)
The forces of Agartha line up behind their mighty earth elementals, with many elite Pale Ones behind them before. They are led by the oracles Fancy Pants and Mayor Mare, with support from earth readers Featherweight and Colgate.
(http://i.imgur.com/Soaf1fL.jpg)
Across the field from battle an array of R'lyeh's troops are prepared to fight for the great blue. Throngs of lobo guards stand at the front while behind them an array of mind lords, aboleths, and a few other assorted elite troops prepare to assault Agartha's forces through many means.
(http://i.imgur.com/3N6KZSR.jpg)
Fancy pants invokes divine glory upon the field of battle while the front lines of both armies close in. Waves of powerful unyielding earth close in towards the charging masses of lobo guards. However, already many of the wet ones of agartha and stationary, paralyzed by the mental assault of R'lyeh. A hand full of Agarthans are even being struck down by their brothers as the Mind lords create traitors amongst the ranks.
(http://i.imgur.com/mKOCVAI.jpg)
The waves crash as the earth elementals wade through the lobo guards. While many lobo guards fall, a few earth elementals do get struck down by the overwhelming numbers. The sea lions charging in also prove quite powerful and deal some damage to the earth.
(http://i.imgur.com/FHE8rqs.jpg)
However, the power of the earth and of Agartha eventually breaks the front lines. The fighting hasn't been clean, however. The traitors created by the mind lords have caused some casualties, and still many of the troops are paralyzed.
(http://i.imgur.com/mVMJx0h.jpg)
R'lyeh's back ranks maintain their composure in the face of Agarthan might too long, and only think to turn to run after the forces have closed in. ((This is one of the things that definitely went wrong with the battle for R'lyeh-- they're commanders didn't rout quickly enough. Also, positioning had the mind lords in the front, which might be questionable, and scripting I think had them on some variant of fire (So that they would use mind control-- but mind control only has 5 ammo. Those front two mind lords actually advanced to attack.) I actually don't know how to script mind lords myself. Would stay behind troops ever let them use their ranged attack, or will they only cast spells then? Perhaps fire,fire,fire,fire,fire cast spells might be what to go with?))
(http://i.imgur.com/2sgcNSL.png)
((So, that is the total. Note that these numbers arn't actually as good for me as they look. Around 5 or 6 earth elementals survived in a weaker state. What good is a size 2 earth elemental? Also, many of those normal casualties of mine were good troops. My chaff (the wet ones that spent the whole match paralyzed) survived, although they routed when they finally did wake up. That said, R'lyeh took some horrible casualties there, losing most of their army and a lot of expensive commanders.))
Alright, hopefully that all went well. Tis my first time presenting LP-ish stuff for people, even if it is only likely the seven of you reading. Have mercy. Oh, and may I encourage discussion as to tactics and strategy here? I'm no expert myself, but I'd volunteer the question as to whether the lobo guard army should have been on hold and attack instead of attack. However, all discussion of placement and orders seems short of the important subject here: How do you deal with Earth Elementals. Their mindlessness made them immune to R'lyeh's artillery, and they are otherwise basically elephants without most of the downsides elephants have.
Oh god that one mino lord - runs up (gets shot a few times), moral fail, runs away, berserks, runs back up, eating like 8 arrows on the way, punches one unit in the face (even causing a affliction) and finally dies.
It seems that niefelheim ist crubstomping emror pretty hard, but at what cost?
(http://i.imgur.com/exzl2vE.jpg)
I PRESENT, THE TOTALLY AND PERFECTLY ACCURATE MAP OF EVERYTHING, EVER (totally not made up for the most part)
(http://i.imgur.com/COUta9q.jpg)
You may pay me in nature or astral gems, for this information, yes yes...
I don't know when it turned, but it might really just have been the monster-boars, Karlito. I also learned a thing about scripting units, so we'll see... just hold still in a province or name one to fight in?
Sure, I'm doing some testing
Unit Order
Sorcerer N2D1F1 - Swarm of Spiders - 1 gem in inventory (Spell cost: 1) - 0Gems used = Didn't cast.
Sorcerer N3D1F1 - Swarm of Spiders - 2 gems in inventory (Spell cost: 1) - 2 Gems used = Fatigue 35
Sorcerer N2D1F1E1 Swarm of Spiders - 2 gems in inventory (Spell cost: 1) - 2 Gems used = Fatigue 52
Sorcerer N1D1F1 Swarm of Spiders - 10 gems in inventory (Spell cost: 1) - 1 Gem used = Fatigue 102 - didn't cast Swarm of Spiders (which needs N2D1 - instead used "Swarm" which is N1 and costs 100 fatigue) - casts it again when under 100 fati.
Black Soc F2 E3 D1 N1 - Curse of Stones -5 gems in inv (Spell cost: 3) - 3 gems used ? Fatigue 200 - Curse of Stones has a fatigue cost of 300- the Caster only had 200 after using the normal cost of gems (3) - max limit of 200 fatigue on one cast?
Pretender N4D4 - Swarm of Spiders - 30 gems in inv - ((http://Spell cost 1))- 2 Gem used = Fatigue cost/cast 23 [107 Fatigue after 5 casts] - continued to cast at 23 cost whenever he could. - ended the fight with 9 gems total left, so 21 used. Maybe he changes casting to use more gems/cost less over 50 fatigue?
I can at least somewhat get them to do what I want, but after the first cast, all bets are off.
Edit:
Mage F4 - Will 'o'wisp (costs 1, fatigue 100-) - he used 3 out of 10 gems and suffered 24 fatigue damage - if they can waste gems, they will...
Mage F4 - Summon Fire Elemental - cost 1 - Fatigue 100 3 gems used and 34 fatigue damage
Mage F4 - Summon Fire Elemental - cost 1 - Fatigue 100 4 gems used and 28 fatigue damage
So with this I can confirm - he will pay more gems if above 50 fatigue or so and try his best to stay under 100. - AI choose to pay 3 gems (instead of possible 4) while under 50 fatigue, but then used 4 while above it, for the same spell.
Various other notes:
The Spiders from Summon-Swarm are pretty worthless against normal chaff - there poison does no real damage(5-10 points of fatigue dmg), there bite is 1 dmg. You get 70, but 70 only manged to kill 2 basic barbarian soldiers - seeing how you need to nearly always use 2 gems to get them cast'd
Master of the Games is a beast in any kind of fair combat - except vs fire elementals which ruin his day
125 is the max defence value you can buy
Units set to patrol will defend the province attacked and NOT hide in the castle.
Argartha is really hard to fight, when it gets enouch resources to get a army up
I'm taking Nature gems, trading em 1 to 1 for Earth or others (demands/offers pm'd please)
________________
Oh dear god, the battle of Dubro:
Pangaea vs Sauromatias PD, easy right?
Except I accidently didn't change my orders and had half my army on guard-commander... who decided to spam nothing but protection (I'm no good at this) all fight.
(http://i.imgur.com/n0ckdtf.jpg)
The Horse Archers shot the hell out of me, till they run out of arrows, charge and kill the Pan. My Commander. AND everyone else... except 4 furious, wounded, one-armed little Maenad
(http://i.imgur.com/FvNWPcM.jpg)
They slaughter the archers in close combat.
The PD-Commander charges and lances one in the face.
3 little maenads proceed to hunt and chase the remaining troops off the field for 7 turns, unaware they they technically already lost.
(http://i.imgur.com/IDkL5ge.jpg)
_____
I also watched that argartha - Ti fight near the Capital, may have gone quite different without the break-out-troops assaulting the siege force...
So this happend...
(http://i.imgur.com/07r4O6V.jpg)
After my priests missed about 89 banishments (how, what, why), I lost. Its to depressing to look at in detail right now, but lets just say that every longdead got 5 or more kills.
Alright, so he burned a massive amount of gems on all his guys to create longdead everywhere, while the archer blob violated everything. Nothing new, thats why I used Howl and flying units. Except the flying units didn't attack the rearmost and the howl-wolfs all came from the front for some reason and the centaurs set to Fire Archers shot the undead for some reason.
To distract myself from my shity turn, i made you all a suprisingly accurate map;
(http://i.imgur.com/qbBTTJb.jpg)
I had the same event, maybe the end really is near?
Storystuff;
The winds of the Forest have become heavy with whispers and rumors... the Queen was going to leave the Citadel, her home in the forest. Not many have seen her, but all have seen the beasts that she sends into the world, beasts that grew more vile and grotesque as the war continues, until the land itself started to raise in her service. Now the queen marches, her court of Lamias and Cockatrice close at all times, Pans gather the mandaeas and the satyrs leave there feasts to taste from the endless bags of wine her army carries. And as the Dryads song guides them, they wonder... what could make the Queen herself leave her home? What was found? A enemy who can not be beaten with the wild force of nature alone? Or something else? She has breed her beasts for many winters, now they are free and woe upon those who meet them.
As you wish, I'm commenting as we go.
Look at the lineup here, its silly in many ways... I can tell that on my end, most units are starved and that niefel is seriously upgraded in items from the last fight I was in where I lost my fail-setup-thugs.
(http://i.imgur.com/I0QzTSp.jpg)
I start out with a relief and a million small buff spells like moss body and legion of steel.
Slime spells, my prists all casting "quick roots" all day, everyday.
Fireballs from the ice giants, ineffective mandaea hords (they would die to a fireball even without barkskin making it suck in deep).
Btw, I finished my current level of alteration, as the battle started, so the creeping doom was not scripted.
So the battlefield looks like this, I'm not sure and giants died besides being poly-morphed.
Niefels mages finally passed out, joining my pans. However, I do have relief on my side, so that at least helps the pans out a little.
Quickroot spam 4no raison(http://i.imgur.com/RQsGC1W.jpg)
Full break through of the cockatrice on the right side, as they finally got into battle. Actually doing some damage and got some flanking done!
Meanwhile, my pretender actually has a set of mandaea and used soul vortex, intentionally, to like, cure fatigue with there worthless bodies. She still passed out.
Cockatrice all retreat? Anyway, Bure, a Niefel-Thug - is holding the flank on the top (which i called right before?).
__
Average fatigue is getting very high for niefel frontline troops (50+ on average), so the first hits are getting in. Some of the thugs are fully passed out, as well as those who always destroy the imps (I did a massive blood hunt while holding ground). Some thugs are also slowly dieing to the cockatrice poison, really just needs one hit there to get started on the downwards path.
Lots of anti-deamon stuff thrown at me, what are you trying to imply?
Lamia in snake form pass out right away, its a bit sad, but whatever.
To be clear on the sandness here: Whole melee combat rounds pass for me, where only 1-2 giants take a hit.
__________
Epic wonder, mandaeas finally move past the locked up giants, towards the mages! Before they where all sort os stuck, not using the wide open bottom side.
___
Souless Warriors have taken on holding the top - including GIANT ZOMBIES, oh boy! They are meeting such stuff things like, Blood slaves that followed the ranged guys that are out of arrows and starved mandaeas. Thank god for the sleepers and there banners, otherwise they would not have lasted.
____
Seriously, where... where did the ethernal, soulless, zombie giants come from? Ah well, he is keeping the lion of Cherton, who has joined the fight himself now.
(http://i.imgur.com/N9w6E4P.jpg)
___
The average pangaea dude is out of ammo and is now charging, but many shared a cycle of firing-passout-fire and so there are still some shots now and then.
Cherton has a SHIELD OF PASSED OUT HOES, I mean mandaeas.
Also, he got hit by poison, which is the one thing doing damage, even with his 75% poison reduction.
Sometimes polymorph hits my own troops. Its a upgrade.
________
At this point, most of the Jarls have been (slowly) overrun by pangea and the skorti and other casters, as well as longdead, have taken there place. Cherton is about to pass out.
Cherton is doing the battle of (poison resistance + regeneration) vs poison and losing maybe 1-2 hp a turn.
_________
The ranged centaurs are moving in and actually starting to do damage on various flanks.
Mandaeas are trying to flee. Mixed results, since some want to and a lot don't want to, so the pure amount pushing forward actually keeps them in the fight. Sadly against giants there is only "die" or "not be wounded yet", so the berserkers are very low.
Cherton died 2 turns after passing out, after his aura killed the passed out mandaeas. I think?
(http://i.imgur.com/LvzQbJP.jpg)
Fleeing mandaeas are feeding my pretender :3
What killed cherton was the spell "mossbody", actually, it might have done most of the damage by turning my mandaeas into walking poison bombs. Delightful.
Creeping Doom, Giants ants have made it to the frontline. They walked some 30 or so turns to use there poison vs immune undead.
Blood slaves are actually attacking the giants with there ammo-less-commanders.
The thugs hold the top, standing like rocks in the flood of spam, but slowly losing health. Pans start casting regeneration a whole lot (god, why?).
Thugs on the top die or retreat (easily crushing a dozen mandaeas on there way out. Trample boots might have won the game there, btw.
Niefel retreats before any commanders of value are lost, many thugs still perfectly intact.
_____
(http://i.imgur.com/H9bdn00.png)
Good news is that supply usage went from 700 out of 400 to - 241 out of 700
A priest picked up that lyncantrop amulett. He better be badass!
Now I'm mostly recollecing the retreated and with cherton down, no more grip of winter! Yeah not really, others cast that... he actually lasted very long, being crippled beyond any use...
Only 1 thug or so died, rest retreated.
The prior few days had been full of odd surprises in the camp. Three of the mighty mages commanding the forces had gone missing. A sudden freezing chill had swept the camp as well, killing a few and leaving many in conditions far from perfect health. So while some didn't notice the ground getting damp and soggy, and some pretended that nothing was wrong, many waited on edge wondering what challenge wound soon be upon them.
The Pangaeas a short distance away in Gwelledun already knew. They had already seen what was heading towards Zemike when it had brilliantly breached the surface of the nearby sea and flown over them. But they had their own worries to deal with, as an army had marched out of the sea at the same time towards them to take Gwelledun.
Eventually the scouts of Zemike could see the shape on the horizon. The legendary flying ship, flying once more, but only barely. For the ancient ones had perverted the purpose of the once majestic ship-- not only by launching it from underwater but also by weighing it down to its limits with stones. Unweildy with all its weight of Earth, it could hardly stay airborne and barely cleared the tops of trees. Shuddering as it came back down towards the earth in Zemike, it all but crashed into the ground with a mighty squish; the ground having become quagmire as it had drawn nearer. Hastily, the commander of this ship disembarked-- the Queen of the Lake, whose power over the element of water had caused the land to allow such a crude landing. She was accompanied by 3 score naiad warriors, 4 score ancient boulder throwers, and several tons of pure elemental rock. Finally, three Ancient Oracles, equally bad fliers, swooped in to join her.
The reason for the camp's bad fortune was now obvious, and a battle was about to begin.
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In other news: Yay, battle arena time! I take it that the former champion has fallen since being crowned back on turn 9-- and I certainly expect the competition this time round to be more fierce than a kappa with leg-breaking aspirations.
Hey shush you :/
I only need to hold one special province for one more turn, then I'd feel better... so hey, stack of 180 elite earth thingies, gtfo, ok?
Also, I feel like someone should show some pictures of the fight Endymion hints at in his last post;
(http://i.imgur.com/NBBwmh8.jpg)
(http://i.imgur.com/g9ZPNdD.jpg)
Basically I didn't have any gems for my pan-army leftover, seeing how the last fight lasted ages and I had to use them for some empowering.
Agartha mostly "lost" (big " ") because the earth elementals where all behind the stone throwers (which really can't be that easy to get in such numbers?), so they came into the fight a bit late. The cockatrice mob that rushed in at the start (Since unscripped after the last fight) actually did a great job at distrubing the formation a bit.