First 3 dwarves:
(http://img547.imageshack.us/img547/6562/dwarves1.jpg) (http://imageshack.us/photo/my-images/547/dwarves1.jpg/)
Last 3 dwarves:
(http://img833.imageshack.us/img833/5259/dwarves2.jpg) (http://imageshack.us/photo/my-images/833/dwarves2.jpg/)
Assuming my computer doesn't crash while sleeping or anything, those will be the dwarves to pick from. Let me know which you think is the best fit.
Fort name: Sakrithletmos Issuniton (Blazedcobalt the Everlasting Halls)
Group name: Eradek (The Infinite Sides)
Aerie Logemaval (Carpenter)
(http://img542.imageshack.us/img542/3273/dwarfaerie.jpg) (http://imageshack.us/photo/my-images/542/dwarfaerie.jpg/)
JoeClark Obokagsel (Woodcutter)
(http://img823.imageshack.us/img823/7604/dwarfjoeclark.jpg) (http://imageshack.us/photo/my-images/823/dwarfjoeclark.jpg/)
Chaosgear Onulbel (Stonecrafter)
(http://img19.imageshack.us/img19/5607/dwarfchaosgear.jpg) (http://imageshack.us/photo/my-images/19/dwarfchaosgear.jpg/)
MrsWillsauce Zonbubnus (Cook)
(http://img844.imageshack.us/img844/5378/dwarfmrswillsauce.jpg) (http://imageshack.us/photo/my-images/844/dwarfmrswillsauce.jpg/)
Sirus Istbaroltar (Planter)
(http://img805.imageshack.us/img805/3066/dwarfsirus.jpg) (http://imageshack.us/photo/my-images/805/dwarfsirus.jpg/)
Torrasque Alathugosh (Diagnoser)
(http://img717.imageshack.us/img717/1779/dwarftorrasque.jpg) (http://imageshack.us/photo/my-images/717/dwarftorrasque.jpg/)
Viro Nishakgos (Expedition Leader)
(http://img818.imageshack.us/img818/600/dwarfviro.jpg) (http://imageshack.us/photo/my-images/818/dwarfviro.jpg/)
(http://img69.imageshack.us/img69/4792/embarka.jpg) (http://imageshack.us/photo/my-images/69/embarka.jpg/)
This is our embark. Aquifer-happy, but the lower left should be dry. At least the presence of a hill means that we can all get safely inside, with a spare Z-level in the worst case scenario.
The volcano's top level (highest point lava rises into) is Zlevel 105. We are standing on Zlevel 107. The water level is Zlevel 106. Unpausing will not be fun.
The top level of the hill is at Zlevel 113. Since its a lake, not ocean, fresh water is plentiful on this map.
There are currently some tigerfish and milkfish on the map. The lowest map level is Zlevel -7. Zlevel 45 is where the obsidian lining of the volcano tube begins. So there are about 70 levels with potential caverns. Maximum map level is Zlevel 158, so thanks to nearby mountains (outside our embark), we have 45-51 Zlevels of open space above us to work with (world setting was default +15 Zlevels). Definitely need to build some kind of tower later on.
I've begun the journal, and will retitle this thread (if that works) later. I don't want to make anyone lose track of it that has a named dwarf already :)
Hematite 27
One of the wandering giraffes managed to anger one of our turkey hens. I knew that turkeys weren't exactly bright, but when you're outweighed 50 to 1, a fight isn't the best idea.
(http://img832.imageshack.us/img832/9873/turkeyvgiraffe.jpg) (http://imageshack.us/photo/my-images/832/turkeyvgiraffe.jpg/)
In other news, when excavating a few small rooms for use as additional masonry facilities, we found the edge of a platinum vein, as well as two low value clusters of gems.
Construction of a depot has begun as well, we have a more than full season to finish it. Chaosgear has been told to stop mining, so that he can focus on crafting. We need some valuables to trade when the caravan arrives, after all. Further excavation of the stairwell has revealed some wet stone, so I must have lucked out, placing it just far enough from the water to reach all the way down. I'm glad I didn't have to dig multiple shafts.
Malachite 16
Summer is halfway through. I've dug a well room next to the stairwell, but only one of the two wellshafts that I dug struck water immediately. I took advantage of the dry spot to dig down a bit further to test for water, and found a fairly dry area. Once the bottom half of the shaft is floored over, I'll connect the two shafts so that the aquifer can fill both of them, and we'll have access to water for drinking and cleaning. I'm drawing up plans for our hospital and barracks now. Until more dwarves arrive, though, progress will be slow.
Malachite 23
Migrants! Well, two of them. Iden "Cheedows" Zatthudnokim, an apprentice stonecrafter, and Onol Ziriloddom, a fisherdwarf and apprentice weaver. Cheedows has been handed Chaosgear's old copper pick and told to get to work, while Onol has been given access to the masonry stations. I was hoping for at least a couple more migrants, but the mountainhome must be hesitant to commit more dwarves still. We shall show them!
Sandstone 23
Mid-autumn now, but there hasn't been much to report the past few months. However, another wave of 4 migrants arrived:
Cog "Coalwalker" Kakdalcatten, a fisherdwarf
Bembul Lolokothsin, a farmer with basic skills in tanning, bee keeping, and shearing
Nish Likotzoluth, a hunter and mechanic
Reg "ILBane" Shigoskeskal, a speardwarf
Our hospital rooms have been dug out. Once the furniture is assembled, we will have a proper medical area. Further areas have been dug out to set up temporary workshops. A small series of 10'x10' (2x2 squares) rooms have been dug out to serve as a mausoleum for any brave dwarves who fall. Two mudstone coffins occupy a pair of these rooms. Hopefully it is a long time until they are needed.
Coalwalker has had his fishing rod revoked, and turned into a full-time mason/engraver. Bembul will serve as our butcher, and once she finishes setting up a workshop, she will put our heavily wounded turkey hen out of her misery. The water buffallo and camel that we were given as pack animals will meet similar fates. Bembul will also be responsible for leatherworking, and get a couple suits of leather armor crafted with the skins I brought with me.
ILBane has been drafted into the militia, but until a proper barracks is set up, will help out with mining (the spare pick has been finished). And Nish will be allowed to hunt until winter, and then focus on his mechanic knowledge plus dabbling as an armorsmith.
Coalwalker (engraver) and ILBane (weaponsmith/speardwarf) are on my list for dorfing in future migrant waves. Onol Ziriloddom is free for anyone who wants to be a fisherdwarf.
Further signups are open.
Yes, mechanics can have moods. I've seen it multiple times :P But then, I always have a mechanic team in my forts.
Cheedows:
(http://img252.imageshack.us/img252/8351/dwarfcheedows.jpg) (http://imageshack.us/photo/my-images/252/dwarfcheedows.jpg/)
Coalwalker:
(http://img41.imageshack.us/img41/3381/dwarfcoalwalker.jpg) (http://imageshack.us/photo/my-images/41/dwarfcoalwalker.jpg/)
ILBane:
(http://img407.imageshack.us/img407/9826/dwarfilbane.jpg) (http://imageshack.us/photo/my-images/407/dwarfilbane.jpg/)
Our hunter brought a steel crossbow with him, and 37 silver bolts. I guess he hates were-creatures.
Timber 22
Just finished conducting a meeting with our outpost liason. I have requested a few leather skins for use as armor, lye, gypsum, some copper ore, a few spare seeds, some mail shirts (in case they bring something appropriate), cats, dogs, chickens, cows, bulls, llamas, booze, some cave fish, olivine, rutile, bauxite, orthoclase, cinnabar, cobaltite, microcline, marble, lots of thread, and lots of clay.
The caravan is still unloading, and all of us are working to get the stone crafted goods to the depot as well. Not much else to report on yet.
Moonstone 18
Well, I was particularly lazy (drink, sleep, eat, and then kept wanting to stockpile goods or conduct meeting, not trade), and never got around to trading. So I had so ILBane handle it for me. He's almost as good as I am now. We got some thread, lots of booze, another copper pick, a copper warhammer, a lot of fish, a bin full of leather, and some random other meats.
Obsidian 1
Winter is two thirds over with. Everyone has been focused on their specific jobs again, now that the initial frenzy over our first caravan is past. And our miner struck an underground cavern. There's not much to see yet, but I've attached sketches of the parts we've been able to see. It looks like the best way to proceed is continue the stairway directly down, and then wall it back off to prevent trogs and other underground creatures from finding their way in. To that end, I've designated a small room to be dug near the bottom levels of the stairway, to be used to store stone blocks. That way, construction should proceed rapidly after the breach.
Z93:(http://img27.imageshack.us/img27/3972/cavern93.jpg) (http://imageshack.us/photo/my-images/27/cavern93.jpg/)
Z94:(http://img703.imageshack.us/img703/5070/cavern94.jpg) (http://imageshack.us/photo/my-images/703/cavern94.jpg/)
Z95:(http://img145.imageshack.us/img145/9349/cavern95.jpg) (http://imageshack.us/photo/my-images/145/cavern95.jpg/)
Z96:(http://img854.imageshack.us/img854/7186/cavern96.jpg) (http://imageshack.us/photo/my-images/854/cavern96.jpg/)
Felsite 2, year 102
When I sent the message saying we had room for more migrants, I was hoping for 5-10. Thirty-three just arrived! In the interest of brevity, I will only list those who have note-worthy skills, and summarize the rest.
Aban Asennakuth is a great siege engineer, and he has impressive social skills as well.
Erib Rakustsokan is a great animal caretaker, and she has strong social skills as well.
Morul Bomreklir is a great bowyer, and he has impressive social skills as well.
Onol Kilrudosust is a great building designer, and she has impressive social skills as well.
Aban Ablelnish is a great tracker and talented macedwarf.
Zan Eribnicat is a great tracker and adept hammerdwarf.
4 children arrived with the migrant wave, and 23 other dwarves.
All of them have had non-noteworthy occupations cleared. They will be added to bulk labor for the short term. Some will be drafted into the military. And I may have specific tasks for some of them.
Togre - an apprentice hunter/marksdwarf he has been told not to hunt for the moment (goblin invasions are stepping up). A member of the archery militia squad as well. Working as a mason in the General Labor Force.
(http://img803.imageshack.us/img803/5353/dwarftogre.jpg) (http://imageshack.us/photo/my-images/803/dwarftogre.jpg/)
Spaghetti - a talented macedwarf, and member of the militia. When not training, works as an engraver.
(http://img15.imageshack.us/img15/4412/dwarfspaghetti.jpg) (http://imageshack.us/photo/my-images/15/dwarfspaghetti.jpg/)
BoredVirulence - an adept hammerdwarf, and member of the militia. Working as a mason in the General Labor Force.
(http://img820.imageshack.us/img820/4417/dwarfboredv.jpg) (http://imageshack.us/photo/my-images/820/dwarfboredv.jpg/)
Limestone 28
Things have been getting quite hectic. The human traders came and went, leaving a great variety of items. Nothing of significant consequence, just random supplies. However I did trade for a large sum of leather. While roaming creatures are reasonably common, I don't foresee being able to build a sustainable leather industry without farming, so acquiring a stockpile of leather now is advantageous. The caravan later this fall should have plenty more, if they listened to my requests. When the humans showed up, so did a handful of goblin babysnatchers. One was caught in a cage trap, and the rest were spotted and chased off. I am worried though, as many of our kids frequently idle outside with the animals, which is still insecure. None have been taken so far, though.
We are up to 69 dwarves, and our miners, carpenters, and masons are frantically trying to provide sufficient bedrooms. The 16 bed dormitory is almost always occupied now, as well as the 8 bed hospital. The hospital is nearly finished. It is missing a traction bench, and soap. Soap production is always a stretch to set up, but the ashery was just finished, and once its done, it should be fairly little time before we have our first soap production.
Our miners primary current project is the excavation of lava tubes, with our engravers training by smoothing the entire tube. Significant delay has been added to the project due to a multitude of veins the long tunnel has pierced. Instead of marking them and coming back later, I elected to dig most of them out in their entirety. The resulting limonite should supply our smiths with tons of iron for production, and when the lava flows through, magma workshops can be set up to minimize our need for coal.
I've been continuing to help the miners with these excavations, but my duties as expedition leader continue to take up more and more of my time. I've encouraged other dwarves to step up and help out, and many have done some. JoeClark has been particularly vital in helping organize the militia. Training in the barracks is underway. Once our magma forges are operational, I will be issuing an order to conscript 10 dwarves with no prior skill (our current squad of 10 all have some fighting skill already) to form up another melee squad. I'm definitely worried about escalating goblin interest. It won't be long until they make a strike on our citizens.
Sandstone 26
42 bedrooms have been completed. 14 more are excavated and waiting on doors and beds. Five masonry shops have been working full steam creating mudstone and granite blocks for construction use. Rubble remains strewn everywhere through the fortress. With many dwarves sitting idle, I've designated a pile outside for the rubble, and marked a few rooms to be cleared of stones. I've assigned the labor for producing 2 iron axes - until the magma forges are running, we're going to need tons of wood for charcoal in addition to our wood usage for beds, and bins.
Besides our 2 legendary crafters (both the result of moods), our highest skilled dwarves are:
Torrasque, the high master miner
Viro (myself), the master miner
Tobul, the great spinner
Spaghetti, the great tracker
Onol, the great building designer
MrsWillsauce, the great miner
Morul, the great bowyer
Logem, the great pump operator
Erib, the great animal caretaker
Dumed, the great tracker
BoredVirulence, the great tracker
Aerie, the great carpenter
Aban, the great siege engineer.
Ground level
(http://img594.imageshack.us/img594/1466/z107.jpg) (http://imageshack.us/photo/my-images/594/z107.jpg/)
Timber 14
The dwarven caravan arrived a few days ago, they are en route to the depot (as are our trade goods). Trading with the humans left our trade goods quite low. I've begun investigating better optimization of our crafting for those goods, as well as addition of more crafters and workshops. Unfortunately, I'll have to be very picky with this year's acquisitions. Booze is in decent supply, but remains the #1 priority for now.
Additionally, when laying out plans for our magma tube, I've stumbled into a major hurdle: lack of magma-safe rocks. So far, only Rhyolite, Mudstone, and Granite have been encountered, which will mean having to make the floodgate out of iron. Additional charcoal has been queued for creation.
Timber 24
Acquired all of the caravan's alcohol, a copper mail shirt, copper bottle axe, all their cheaper leather skins, plenty of random stones and wood, some copper bolts for our hunters, some chickens, and another dog. There was plenty more that would have been nice to be able to afford, but those purchases can wait.
Winter is almost upon us, and it is time to move the depot into a more secure location, and begin the training of a second militia squad. It will take quite some time for them to be effective, so need to start early.
Obsidian 2
The first child of the fort was born. The child, Momuz Oddomzursul, was born to Bembul Lolokothsin (mother) and Nish Likotzoluth (father).
Mom:
(http://img442.imageshack.us/img442/4848/newmom.jpg) (http://imageshack.us/photo/my-images/442/newmom.jpg/)
Baby:
(http://img543.imageshack.us/img543/7301/newbaby.jpg) (http://imageshack.us/photo/my-images/543/newbaby.jpg/)
A baby shower is planned for next week.
Obsidian 8
Atir Zalismafol has been taken by a fey mood. That is the third one so far. However, he has no crafting skills, so I can't even begin to guess what he'll craft for his legacy. He is making a beeline for one of the craftdwarf workshops, so we shall soon see!
Obsidian 20
Atir completed a palm trumpet named Tathar Locun:
(http://img9.imageshack.us/img9/4937/artifactlothar.jpg) (http://imageshack.us/photo/my-images/9/artifactlothar.jpg/)
Our other resident artifacts:
(http://img855.imageshack.us/img855/1104/artifactedok.jpg) (http://imageshack.us/photo/my-images/855/artifactedok.jpg/)
(http://img594.imageshack.us/img594/451/artifacttunurisul.jpg) (http://imageshack.us/photo/my-images/594/artifacttunurisul.jpg/)