Bay 12 Games Forum

Other Projects => Other Games => Topic started by: burningpet on February 06, 2013, 04:55:51 pm

Title: Wayward Terran frontier - When FTL and SS13 have a party
Post by: burningpet on February 06, 2013, 04:55:51 pm
Just spotted this at reddit and it sound (and looks) to me like some kind of hybrid between SS13 and FTL, and frankly, that sounds amazing. fairly early on, but i think this could get somewhere.

http://www.youtube.com/watch?v=JqC1UEomj30&feature=youtu.be

http://www.wtfrontier.com/

(reddit comment)
"The design goal is for everyone to control a person, and you can enter/exit any player or NPC controlled ship. I really want to make cooperative gameplay with multiple people sharing a single ship one of the main aspects of the game, but not required.
Currently I have multiplayer working between ships only. I know how I am going to make the inside of ships multiplayer, but I can't put it into the game until I have worked out all the edge-scenarios."

George Hultgren (youtube comments):
"I want multiple people flying a ship together.
I want a persistent game world with player controlled structures
I want an epic plot
I want a life-long project that ends up being a bottomless pit for my ideas and is never finished because there is always something to add."
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: sluissa on February 06, 2013, 05:07:10 pm
I have a hard time respecting anything that intentionally names itself to be a crude acronym.


Of course I said the same thing about League of Legends, but it's certainly proven that it deserves at least some respect, even if I never play it anymore.

I'll just wait and see, I suppose.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Anvilfolk on February 06, 2013, 05:40:54 pm
Holy cow! This is coming closer and closer to what one of my dream games! Mine is still more about cooperatively building a full space station, but the ability to have interacting stations/ships is epic!

I could only give it a glance, but is there any way to throw money at this?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Azurestrike on February 06, 2013, 06:22:37 pm
I've already sent an e-mail to see if I can get to testing the game out as he asked by the end of the video. This sounds like an amazing game, the pixel specific detail development and such in the game is already amazing.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 06, 2013, 07:05:13 pm
YES. ALL MY MONEY!
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Neonivek on February 06, 2013, 07:07:09 pm
Another game with a hipster feature of a terrible terrible terrible name...

I am not sure how into a game where I want to keep the fact that I play it a secret I can get.

"Hey guys you wanna play WTF it is really cool!"
"You sure?... It sound stupid"
"What do you mean? There are some awsome features!"
"If it is so awsome why does it have such a bad name?"
"What do you mean it is totally funny!"
"Whatever..."
"So no one is going to play this"
"Not really no... We are going to go play Call of Craft"
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: christonian on February 06, 2013, 10:12:51 pm
looks great thanks for posting
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 06, 2013, 10:19:09 pm
I just emailed the Dev about our community and alpha testing, hopefully he can show up and we can ask questions.  :)
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Neonivek on February 06, 2013, 10:44:42 pm
You know... I am kinda wondering what the SS13 elements are really...

Since so far there is not much I can see from the pre-alpha to suggest more then one player on a single ship.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 06, 2013, 10:49:57 pm
You know... I am kinda wondering what the SS13 elements are really...

Since so far there is not much I can see from the pre-alpha to suggest more then one player on a single ship.

From what I've seen on the site, you'll be able to take over individual crew members on the ship. So it'll kinda be like SS13, but without the roleplaying elements or all the gamemodes. So... not much like SS13, really. Unless somebody makes a server that enforces RP or something like that.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Neonivek on February 06, 2013, 10:56:25 pm
So basically... nothing like SS13.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 06, 2013, 10:58:04 pm
So basically... nothing like SS13.

Well, maybe the basic mechanics of SS13 which, let's be honest here, was one of the worst parts of the game.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: splad on February 06, 2013, 11:29:33 pm
Hello everyone, at least 2 of you emailed me and I'm a huge fan of dwarf fortress so I had to come over here and post. I was surprised to learn that my little reddit post made it all the way over here, but I suppose that's how these internet things work.

I'm just a dwarf-fortress playing nerd who happens to be into programming, I'd love to answer some questions.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Azurestrike on February 06, 2013, 11:35:31 pm
Bay12 is the bloodhound of the internet when it comes to indie games that have great concepts.

That said, I must design a ship in your game system, please let me?

Wait, you ARE the dev right? Or is this some very clever bot prank?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: splad on February 06, 2013, 11:42:05 pm
Bay12 is the bloodhound of the internet when it comes to indie games that have great concepts.

That said, I must design a ship in your game system, please let me?

Wait, you ARE the dev right? Or is this some very clever bot prank?

I guess the easiest way to verify it's me would be to let all the DF people try the game, but I have a feeling that you would assume it's hilarious malware posted by a bot. So instead, email me with "[bay12=invite]" in the subject at george@wtfrontier.com and I will send you the installer. That way at least I don't have to write up a proper response to every single one of your emails and I can just copy the dropbox link.

I probably would have released this game as-is on my site, but I worry that the general populous would be turned away by the unfinished state of the game. However, this is the bay12 forums...if you can play dwarf fortress, you can play Wayward Terran Frontier.

I want feedback BTW!
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Cthulhu on February 07, 2013, 12:13:27 am
Just got it!

First impressions:  You have to install the installer.  This is an interesting choice.  Not the one I would make, necessarily, but interesting.

More first impressions incoming!

EDIT:  Okay, some very basic stuff, I'll need to give it a more concerted try tomorrow.  It's very complicated.  Having that much floorpsace to deal with is a lot at first.  I'm sure I'll get the hang of it but damn, there's a lot to think about. 
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: splad on February 07, 2013, 12:45:07 am
Just got it!

First impressions:  You have to install the installer.  This is an interesting choice.  Not the one I would make, necessarily, but interesting.

More first impressions incoming!

Yes, unintuitive I agree. The issue is that I need 2 frameworks in order to run my game: XNA and .NET. The installer that visual studio will create for you makes sure that the user gets those frameworks, so that's very nice, but it sucks at things like automatic updates. So I make people run the installer to get the prerequisites and install a small app that is basically just a launcher. Then if the launcher runs I can assume the game will run so I can just download the necessary files directly to a sub-directory of the launcher. This also allows me to push updates automatically and repair game files based on a checksum.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: thobal on February 07, 2013, 12:50:36 am
Tried emailing but it bounced twice, some kind of DNS thing
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Scelly9 on February 07, 2013, 12:55:29 am
Tried emailing but it bounced twice, some kind of DNS thing
Same here.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: thobal on February 07, 2013, 12:56:43 am
Tried emailing but it bounced twice, some kind of DNS thing
Same here.

Nice avatar, gone with the blastwave, right?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: splad on February 07, 2013, 12:57:05 am
I think my crappy hosting service is utterly unprepared for my sudden popularity...let me check the stats.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 07, 2013, 12:58:05 am
Tried emailing but it bounced twice, some kind of DNS thing

Did you enter george@wtfrontier.com instead of george@wrfrontier.com? The first one is the correct email, while the second one is a typo.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Scelly9 on February 07, 2013, 12:59:30 am
Tried emailing but it bounced twice, some kind of DNS thing
Same here.

Nice avatar, gone with the blastwave, right?
Nope, Romantically Apocalyptic.


Tried emailing but it bounced twice, some kind of DNS thing

Did you enter george@wtfrontier.com instead of george@wrfrontier.com? The first one is the correct email, while the second one is a typo.
Hehe, that's the problem.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: thobal on February 07, 2013, 01:03:30 am
Tried emailing but it bounced twice, some kind of DNS thing
Same here.

Nice avatar, gone with the blastwave, right?
Nope, Romantically Apocalyptic.
Hrm, I always thought those two were connected somehow
Quote
Tried emailing but it bounced twice, some kind of DNS thing

Did you enter george@wtfrontier.com instead of george@wrfrontier.com? The first one is the correct email, while the second one is a typo.
Hehe, that's the problem.

Herp Derp, i'll retransmit
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Devling on February 07, 2013, 01:06:19 am
Can't install things because of computer shenangians, but this sounds interesting, so waiting for information from people who can play the game.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: splad on February 07, 2013, 01:07:42 am
Tried emailing but it bounced twice, some kind of DNS thing

Did you enter george@wtfrontier.com instead of george@wrfrontier.com? The first one is the correct email, while the second one is a typo.

HAH! do bots get drunk and mis-type their own email addresses? checkmate atheists!

I fixed the original post, thanks for pointing it out.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: thobal on February 07, 2013, 01:28:39 am
EDIT: Hey there is a guide on the website!
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Azurestrike on February 07, 2013, 01:41:46 am
EDIT: Hey there is a guide on the website!

Yep, and here it is. http://www.wtfrontier.com/?page_id=93
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: jocan2003 on February 07, 2013, 03:07:34 am
That is def on my watch list!
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: thobal on February 07, 2013, 03:34:24 am
It's fun, but the AI can be extremely frustrating and need more feedback on build screen.

The AI is the worst, crappy and predictatble enough to fall for the same trick everytime, but good enough after that to drag things out for way too long
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 07, 2013, 06:15:16 am
It's fun, but the AI can be extremely frustrating and need more feedback on build screen.

The AI is the worst, crappy and predictatble enough to fall for the same trick everytime, but good enough after that to drag things out for way too long

I imagine that the AI won't be the highlight of the game, I mean it sounds like a game you play against other people. But There could be some improvement :)
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: jocan2003 on February 07, 2013, 06:52:31 am
Well it is afterall, in devlpment, we have to see the big picture here. And the big picture is frigging nice.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: The Darkling Wolf on February 07, 2013, 06:59:45 am
Posting to watch, also to spam dev for installer :P
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Toady Two on February 07, 2013, 08:07:23 am
This looks increadibly promising! Sign me up for testing! E-mail sent.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Cthulhu on February 07, 2013, 09:03:46 am
I can kinda sorta see the comparison to ss13.  In the future you'll be able to have multiple people controlling members of a ship's crew.  Once the larger-scale stuff like storylines and exploration is in, I could see greater potential for ss13-type gameplay.  Hopefully not as awful as ss13 tends to be.  Like it or not, ss13 brings out the worst in people.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: burningpet on February 07, 2013, 09:25:58 am
I can kinda sorta see the comparison to ss13.  In the future you'll be able to have multiple people controlling members of a ship's crew.  Once the larger-scale stuff like storylines and exploration is in, I could see greater potential for ss13-type gameplay.  Hopefully not as awful as ss13 tends to be.  Like it or not, ss13 brings out the worst in people.

Those were exactly my thoughts when i made the comparison, i suppose a better one would have been something else, but SS13 possibilities just jumped first.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: GlyphGryph on February 07, 2013, 10:17:02 am
I am eagerly looking forward to the ability to open exterior hatches or take hull damage and vent the ship, which will not only damage the crew but drag them towards the hole. It will be glorious, seeing your teammates *woosh* right out a hole in the hull.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Toady Two on February 07, 2013, 03:42:48 pm
I've downloaded and started it. I'm really impessed not only by the game concept but by the presentation as well.

It looks quite pretty and could easily become a mainstream smash hit like Terraria for example. I understand that you want to make this your lifelong project though.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: miauw62 on February 07, 2013, 03:55:15 pm
Where are you guys finding the installers?

E: I got it, I got it. I'll just check up on this when he releases an Alpha.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 07, 2013, 04:03:32 pm
Is there any way to edit the budget? I want to play around with the larger ships. Also, The AI definitely needs a bit of work, there like LoL beginner bots, when you hit them they run away, and you can just chase after them and kill them off. Make them actually FIGHT!
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Tyg13 on February 07, 2013, 04:33:28 pm
Curse you internet for making me so impatient. I sent the email 3 minutes ago and I'm already getting antsy waiting for the installer. I'm highly anticipating it. I saw the video posted where he's going over building ships and the various mechanics, and when I checked the thread today and saw a download link I started salivating.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: splad on February 07, 2013, 04:44:42 pm
Is there any way to edit the budget? I want to play around with the larger ships. Also, The AI definitely needs a bit of work, there like LoL beginner bots, when you hit them they run away, and you can just chase after them and kill them off. Make them actually FIGHT!

The debugging cheat code is "tacotaco"

Enter that as a ship profile name and it increases your budget. Subject to change in the next patch.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Cthulhu on February 07, 2013, 05:06:22 pm
Something I noticed is that a ship can be sheared completely in half and will still (assuming controls still work after that kind of punishment) move as a single unit.  I know we're a little premature to be discussing deformation and the like, but can we expect that kind of altering the structure of the ship or is it just not doable with the engine? 

Like, onced multiplayer crews are in, having your ship break up or being in a turret arm that's sliced off would be a very interesting situation if the severed piece was treated as a new ship entity with its own physics.

Beyond that, what about inertial shearing and deformation?  If the structure component is damaged, could I tear my ship in half turning too fast, or deform the structure around the break point?  The severing doesn't seem like it would be too tough if the engine supports reorganizing entities on the fly, but this is a little more complex.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: splad on February 07, 2013, 05:51:36 pm
Breaking off of portions of the ship is one of the things I will work on soon, however stress caused by movement probably not. Movement is not a discrete event like being shot, so it is harder to quantify now much should break and when. Also the synchronization in multiplayer would be harder.

When a ship is split in two, it should definitely treat the resulting entities as if they are both ships.

Ai is pretty stupid right now and I will probably look into improving it this weekend. It needs to be better and worse at the same time.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: The Darkling Wolf on February 07, 2013, 05:53:34 pm
I feel I must ask, how does one actually move one's ship?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: inEQUALITY on February 07, 2013, 06:02:19 pm
Email sent; I'm eager to try this out after seeing the youtube vids.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Koliup on February 07, 2013, 07:55:55 pm
This looks like it has some real potential to it. I'll be watching, and waiting for a beta, very carefully.
This game reminds me of the idea of a 2d topdown game where you make spaceships I had a while back. But this is great, too.
splad, what are you going to do with boarding pods, ship collisions, and planets?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: splad on February 07, 2013, 08:16:26 pm
The forums are now live!

http://wtfrontier.com/forums/

I should have made forums before posting a video that made so many people email me and ask questions but hey, they ignored my previous videos so who could have guessed?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 07, 2013, 09:21:34 pm
I feel I must ask, how does one actually move one's ship?

If your in the control, WASD, if your in the starter ship, right click to go to the top left corner, where you see 2 consoles, and go to the one marked by the letter N.

Anyways, anyone want to do a multiplayer game now? The instructions on how to do so are on the website, and it would be interesting to try :)
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 07, 2013, 09:25:20 pm
Anyways, anyone want to do a multiplayer game now? The instructions on how to do so are on the website, and it would be interesting to try :)

If you could get the server set up, I would gladly give it a whirl.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 07, 2013, 09:44:04 pm
I cant, but I was hoping someone who could port forward try :)
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 07, 2013, 09:45:36 pm
I cant, but I was hoping someone who could port forward try :)

Ah, port forwarding. My only one of many weakness... Some other time then, once I figure out how to forward my ports.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: GlyphGryph on February 07, 2013, 09:47:32 pm
I'd be up for a game. Let me do eet.

Someone will have to send me a link to copy of the game though. :P

I've sent the email, so hopefully soon...
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 07, 2013, 09:48:49 pm
I'd be up for a game. Let me do eet.

Godspeed, brave Glyph. By which I mean I am eagerly waiting for the IP.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Cthulhu on February 07, 2013, 10:30:42 pm
Spoiler: My current ship design (click to show/hide)

Only problem is it doesn't work.  The shields are powered fine, and all the capacitors power up, but after that reactor power drops to zero and nothing gets powered on.  Any ideas?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 07, 2013, 10:35:32 pm
From what I understand about the game (which is very little), the greyish nubs on the modules are what you need to connect for power, so you can't have a conduit ending at a random spot at a module.


I had the exact same problems until I hooked up my power-lines to those things. Hopefully that was it and not something else.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: thobal on February 07, 2013, 10:49:58 pm
I'm down for a game. I've got some weird ship in the works that sacrifices speed and armour for shields and big guns. But right now I'm having to grind in order to afford another reactor. Power draw is still too high, even with the whimpy engines
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: GlyphGryph on February 07, 2013, 11:01:02 pm
So do we both crew the same ship on multiplayer, or both have our own? I assume we crew the same ship and I won't need to design one?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Cthulhu on February 07, 2013, 11:03:03 pm
That was indeed it.

In case anyone missed it, you can type in tacotaco as your profile name to increase your funds.  You don't have to make your actual name tacotaco though, it will delete the name and let you type a new one.

I'm hosting a game right now with my now working ship.  It's fast but not very maneuverable, and its frontal armor is extremely heavy.  If you just try to bust it head on it'll probably win.

I'm not sure how hosting works yet, try 74.215.200.100 for the IP, and default port.

@GlyphGryph:  As far as I know multiplayer crews aren't implemented yet.  You'll need to bring your own ship.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: GlyphGryph on February 07, 2013, 11:07:50 pm
108.7.72.89 is the IP. Feel free to join, if it works.

Edit: Actually, nevermind. I'll try to join Cthulhu's game.

Conversation initiated, but nothing else is happening? Want to hop onto the darkmyst #bay12lb IRC? I don't know if chat is in game yet, but we can talk over pm chat.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Cthulhu on February 07, 2013, 11:10:39 pm
I closed my game to join yours!  I'm hosting now though.  Try again.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: GlyphGryph on February 07, 2013, 11:12:11 pm
I have no clue how to play. Get ye onto IRC :P
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Cthulhu on February 07, 2013, 11:12:21 pm
What IRC?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 07, 2013, 11:12:31 pm
5567 is the default port, right?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: GlyphGryph on February 07, 2013, 11:13:10 pm
Uh. Darkmyst. We'll meet up at #bay12lb and branch off from their. Can you see me?

Edit: Woah I think someone is controlling my ship/.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 07, 2013, 11:40:19 pm
Spoiler: Why won't you die? (click to show/hide)
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 07, 2013, 11:42:18 pm
Spoiler: Why won't you die? (click to show/hide)
Ship's die when the crew die.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 07, 2013, 11:44:25 pm
I know that...

Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Koliup on February 08, 2013, 12:09:28 am
I know that...

Next time try to start fires.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Scelly9 on February 08, 2013, 12:14:46 am
My laptop can't run it, apparently.

DAMMIT, THIS LOOKED SO COOL.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Leonon on February 08, 2013, 04:38:00 am
Just played quite a bit. Very fun game even this early in development. Here's my thoughts on how everything currently works.

Right now there's almost no reason to have engines. They're large and expensive and the AI will come over to you anyway. The only time I've needed to chase down something was when I blew up their engines while they were running away. They normally turn around and come back but inability to output thrust prevented this one.

That being said, ditching engines and playing a space station is still fun.

Scanners that show where enemy crew are would be very nice. Right now it's mostly guess work on where to aim to take out crew quarters and consoles.

Putting crew quarters or controls at the front of a ship (the end that tends to be nearest the enemy) is a very, very bad idea.

It might be nice to be able to thrust forward and back and strafe with thrusters instead of just using them to spin.

The parts definitely need to be organized better, probably with more category tab thingies.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: miauw62 on February 08, 2013, 06:20:54 am
Sent a mail. It's good to have something to do when you're fiddling with virtual HDs, command prompts and spaces in filenames.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Toady Two on February 08, 2013, 06:30:59 am
I have found a very minor bug:
How to recreate:
-Go to Select Ship
-Click New Profile
-Type in a name
-Hit enter (doesn't confirm your choice of name)
-Confirm with a click
Game crashes, you have to manually delete the folder with that profile name,

 I think it's feeding the new line character to the file name and it's breaking stuff.
This makes it so you can't change/modify your ship, so you're stuck with an empty ship.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 08, 2013, 07:44:15 am
Right now there's almost no reason to have engines. They're large and expensive and the AI will come over to you anyway. The only time I've needed to chase down something was when I blew up their engines while they were running away. They normally turn around and come back but inability to output thrust prevented this one.

You must have good armour and shields then, because the AI always seems to chew me up whenever I try this. I find engines very useful, especially for one-on-one. If you get close enough to an enemy ship they'll turn around and expose those juicy little engines to you. Crippling their engines is much faster (and safer) then taking them head-on. Though I suppose that without engines you'd have more room for generators, weapons and energy cells... I might have to give it a try later.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: thobal on February 08, 2013, 09:21:15 am
Right now there's almost no reason to have engines. They're large and expensive and the AI will come over to you anyway. The only time I've needed to chase down something was when I blew up their engines while they were running away. They normally turn around and come back but inability to output thrust prevented this one.

You must have good armour and shields then, because the AI always seems to chew me up whenever I try this. I find engines very useful, especially for one-on-one. If you get close enough to an enemy ship they'll turn around and expose those juicy little engines to you. Crippling their engines is much faster (and safer) then taking them head-on. Though I suppose that without engines you'd have more room for generators, weapons and energy cells... I might have to give it a try later.

The only problem with that is your got to get the thrusters too, other wise they'll keep their ass turned at you and usually once the engines are gone, there is nothing left that is good to shoot.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Koliup on February 08, 2013, 09:24:29 am
Right now there's almost no reason to have engines. They're large and expensive and the AI will come over to you anyway. The only time I've needed to chase down something was when I blew up their engines while they were running away. They normally turn around and come back but inability to output thrust prevented this one.

You must have good armour and shields then, because the AI always seems to chew me up whenever I try this. I find engines very useful, especially for one-on-one. If you get close enough to an enemy ship they'll turn around and expose those juicy little engines to you. Crippling their engines is much faster (and safer) then taking them head-on. Though I suppose that without engines you'd have more room for generators, weapons and energy cells... I might have to give it a try later.

The only problem with that is your got to get the thrusters too, other wise they'll keep their ass turned at you and usually once the engines are gone, there is nothing left that is good to shoot.
I dunno. I've had success in boring holes straight through ships, often ending up destroying the bridge.
But it's pretty time consuming.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: GlyphGryph on February 08, 2013, 09:31:01 am
Ugh, my ship keeps ending up dead in the water after a few moments of combat, even though my ship is undamaged. I wonder if it's the shields... could they be causing such a power drain that they aren't leaving any power for other ship systems? When I look in at my ship though, it's as if no power is running anywhere at all.

Edit: Nope, that's not it. Happens even without shields. So WEIRD.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 08, 2013, 09:35:44 am
Ugh, my ship keeps ending up dead in the water after a few moments of combat, even though my ship is undamaged. I wonder if it's the shields... could they be causing such a power drain that they aren't leaving any power for other ship systems? When I look in at my ship though, it's as if no power is running anywhere at all.

Edit: Nope, that's not it. Happens even without shields. So WEIRD.

Does your ship perform fine after flying around in Endless Space? And did you hook the conduits up to the grey nodes on the modules?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Keita on February 08, 2013, 09:38:42 am
Well I'm damn impressed. Time to add another forum to lurk on.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: thobal on February 08, 2013, 09:43:51 am
Ugh, my ship keeps ending up dead in the water after a few moments of combat, even though my ship is undamaged. I wonder if it's the shields... could they be causing such a power drain that they aren't leaving any power for other ship systems? When I look in at my ship though, it's as if no power is running anywhere at all.

Edit: Nope, that's not it. Happens even without shields. So WEIRD.

Does your ship perform fine after flying around in Endless Space? And did you hook the conduits up to the grey nodes on the modules?

I've found that without heat sinks everything stops working after a bit. Maybe this is the problem?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 08, 2013, 10:01:02 am
Been playing a bit and my thoughts are that finishing a ship takes WAY too long. Perhaps when all thrusters  or guns are destroyed, the ship counts as disabled and the next wave starts, because just cutting the ship in half until it explodes is boring and cuts up the action.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Haspen on February 08, 2013, 11:18:13 am
/me PTWs.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Dutchling on February 08, 2013, 11:36:47 am
This looks like a more fun version of FTL :D

PTW
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: GlyphGryph on February 08, 2013, 11:45:41 am
Ugh, my ship keeps ending up dead in the water after a few moments of combat, even though my ship is undamaged. I wonder if it's the shields... could they be causing such a power drain that they aren't leaving any power for other ship systems? When I look in at my ship though, it's as if no power is running anywhere at all.

Edit: Nope, that's not it. Happens even without shields. So WEIRD.

Does your ship perform fine after flying around in Endless Space? And did you hook the conduits up to the grey nodes on the modules?

I've found that without heat sinks everything stops working after a bit. Maybe this is the problem?

I suspect this may be the problem. I seem to be fine wandering around in endless space, but I lose it shortly after coming under fire. If I wait long enough I can occasionally get a bit of turning. Is there any way to keep track of the heat? I can try throwing in more sinks until it evens out... (spacing is problematic, I'm using the smallest ship, heh)
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 08, 2013, 12:10:44 pm
I suspect this may be the problem. I seem to be fine wandering around in endless space, but I lose it shortly after coming under fire. If I wait long enough I can occasionally get a bit of turning. Is there any way to keep track of the heat? I can try throwing in more sinks until it evens out... (spacing is problematic, I'm using the smallest ship, heh)

If you go into ship view, the power generator should have a red number above it. From what I can tell, that's the heat. Hope that helps.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Leonon on February 08, 2013, 02:43:33 pm
After some more playing and thinking about things I've come up with a few suggestions and a bug report.
Spoiler: suggestions/wish list (click to show/hide)
Spoiler: bug (click to show/hide)
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 08, 2013, 07:06:04 pm
Forums are up at http://wtfrontier.com/forums/index.php (http://wtfrontier.com/forums/index.php)
EDIT:THE ANNOUNCEMENT FOR THE FORUMS IS ON PAGE 4 BUT ILL KEEP THIS HERE ANYWAYS. I AM A HERP  ::)
Also, BEWARE THE SPHESS DESTROYER 

(http://i.imgur.com/oR5O7Dk.png)

Still a work in progress, but pretty badass so far
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Koliup on February 08, 2013, 07:51:10 pm
Forums are up at http://wtfrontier.com/forums/index.php (http://wtfrontier.com/forums/index.php)
EDIT:THE ANNOUNCEMENT FOR THE FORUMS IS ON PAGE 4 BUT ILL KEEP THIS HERE ANYWAYS. I AM A HERP  ::)
Also, BEWARE THE SPHESS DESTROYER 

(http://i.imgur.com/oR5O7Dk.png)

Still a work in progress, but pretty badass so far
That seems like the kind of ship that would keep fighting until it burned to death.
Nice job.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Devling on February 08, 2013, 08:40:58 pm
Also, BEWARE THE SPHESS DESTROYER 

BATTLE BRUVAS

AS YOU KNOW MOST OF OUR FORCES ARE IN DEEP SPEHSS
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Cthulhu on February 08, 2013, 09:42:43 pm
I just designed a kickass ship.  The big radial one, no screenshots yet.  Four big turrets on the front, and two little ones on each side but I haven't figured out how to get the AI to control them yet.  The big ones are crazy strong, the smallest ships last less than a second and a lot of the medium ships are at least disabled within ten.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 08, 2013, 09:48:27 pm
Four big turrets on the front, and two little ones on each side but I haven't figured out how to get the AI to control them yet.

Just left-click on the console that controls those turrets and one of your AI crew should man the guns.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Shooer on February 08, 2013, 09:49:42 pm
While in the inside view right click directs the captain (you) and left click leads the crew around.  Left click a console and they will take control of it.  You can even have them fly while you shoot, but they behave the same way as the ships you fight and I wouldn't recommend it.

Ninjaed
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Leonon on February 08, 2013, 11:15:52 pm
(http://i.imgur.com/0UVZHTL.png)
31257 budget used

4 large turrets, each fed by their own reactor with 2 injectors
2 groups of 4 shield generators, each group with a reactor with 3 injectors
The center reactor has 3 injectors and runs 4 shield generators in addition to 4 life support, 2 small engines, and 2 thrusters


The outside has to be mostly covered in heat sinks to run the 7 reactors. The tip and side prongs are hollow to allow them to safely absorb damage. The crew of 2 doesn't have access to the interior of the ship but can get outside through the rear airlock. There are no capacitors so there's no risk of fires.

My game crashes when trying to spawn the wave after the one with 6 of the starter ship.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: garfield751 on February 08, 2013, 11:49:44 pm
(http://i.imgur.com/sNiPfFx.png)

I have an interesting thing that seems to be a bug in my ship. The left turret burst fires as designed but the right turret doesn't. I have found that wires are a bottleneck to powering the "small" turrets which is why the capacitors are right next to it allowing the guns to burst fire.

The ship is 12,532 cost, is incomplete, and the top middle reactor has a tendency to overheat.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: miauw62 on February 09, 2013, 06:04:30 am
Alright, I don't get this game. Any tips on how do I actually do stuff?
And is there any way to make your own ship layout?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Dutchling on February 09, 2013, 08:01:56 am
Erm. How I do stuff D:
Other than going forward, that is. I figured that one out.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: miauw62 on February 09, 2013, 08:09:14 am
I'm doing quite well with the starter ship: arrow keys to move, right click fires.

My question is: Can heat sinks and normal energy be on the same circuit safely?

E: Oh, and Dutchling, it's best to get as close to enemies as possible and shoot their engines.

E2: Another question, is there currently any reason to have more than 3 crew members locked up in a small room in the middle of your ship to man the consoles?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 09, 2013, 10:12:57 am
There's a Guide on the webpage.

http://www.wtfrontier.com/?page_id=93 (http://www.wtfrontier.com/?page_id=93)
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Leonon on February 09, 2013, 10:29:12 am
I'm doing quite well with the starter ship: arrow keys to move, right click fires.

My question is: Can heat sinks and normal energy be on the same circuit safely?

E: Oh, and Dutchling, it's best to get as close to enemies as possible and shoot their engines.

E2: Another question, is there currently any reason to have more than 3 crew members locked up in a small room in the middle of your ship to man the consoles?
Yes they can. Multiple generators or multiple things that draw current on the same circuit makes how everything works less predictable but other than that it's safe too.

For now it's best to aim for weapons except against the ship with 4 cannons where you should aim dead center down the thin slit. The weapons on that one are spaced out and heavily armored but if you can get shots there you'll take out the bridge with little trouble.

I think crew can fix things and put out fires if they can get to them.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Cthulhu on February 09, 2013, 11:20:12 am
Tip:  The way reactors distribute power means that connecting two guns with their own capacitor banks to one reactor will power them lopsidedly.  If you have the space, give each gun its own reactor, or there will be issues with sustained fire and recharge times.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: miauw62 on February 09, 2013, 11:26:24 am
Hmm, alright. Would a reactor + 1 injector be enough for a small turret?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Cthulhu on February 09, 2013, 11:28:46 am
It'd probably be enough for a large turret, maybe without capacitors if you went heavy on heatsinks.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Leonon on February 09, 2013, 12:17:30 pm
You only need 3 heatsinks per injector. How many injectors are powering a turret determines rate of fire, so underpowering them will just make them fire slower. If you watch the display in the top left you'll see your weapons listed with numbers next to them, that shows how much charge they've built up. If you watch the numbers as you fire you'll notice that power is transferred at set intervals. The interval speed the maximum rate of fire for all weapons.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 09, 2013, 02:35:59 pm
I present to you, the NEW and IMPROVED SPHESS DESTROYER
(http://i.imgur.com/8pa75lb.png)
NOW WITH:
MORE GUNS!
LESS SHITTY LOOKING SHEILDS!
DECOMPRESSION PROTECTION!
MORE MEATBAGS PEOPLE!

ORDER YOURS TODAY!
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Haspen on February 09, 2013, 03:03:11 pm
Sigh... emails take ages Dx

Still, I wonder if XNA will derp on me like with Terraria...
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: magistrate101 on February 09, 2013, 06:32:04 pm
I present to you, the NEW and IMPROVED SPHESS DESTROYER
(http://i.imgur.com/8pa75lb.png)
NOW WITH:
MORE GUNS!
LESS SHITTY LOOKING SHEILDS!
DECOMPRESSION PROTECTION!
MORE MEATBAGS PEOPLE!

ORDER YOURS TODAY!

If we order the inside, can we get the outside too?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: bluejello on February 09, 2013, 09:19:51 pm
well... now to make a ship with that base that has more guns, and can shoot a sustained volley. 

I tried lots of small turrets and guns and nicknamed it the sandblaster core.  It worked, but caused me massive lag when firing at a live enemy...

I also like symmetrical ships and design mine as such.

EDIT: from some simple testing, a reactor with 4 injectors can supply 2 large turrets at the same time, add any more and the volley gets out of sync
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Shooer on February 09, 2013, 09:33:44 pm
Can't type any characters in the connect screen, so it comes out as "127001" instead of "127.0.0.1"

Either I am doing it wrong or something is broke.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: werty892 on February 09, 2013, 09:54:49 pm
3 updates this night, check out the patch notes.

http://wtfrontier.com/forums/forumdisplay.php?fid=4 (http://wtfrontier.com/forums/forumdisplay.php?fid=4)
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: splad on February 09, 2013, 09:57:39 pm
Can't type any characters in the connect screen, so it comes out as "127001" instead of "127.0.0.1"

Either I am doing it wrong or something is broke.

fixed this in 0.0.1.022
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Shooer on February 09, 2013, 10:32:16 pm
Huzza!
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: bluejello on February 09, 2013, 10:46:20 pm
now, to re-design a ship with the new modulars. 

also, quick comparison of small turret with and without the charger,  The charger is about twice as fast as without.  So, either four guns from one maxed reactor, or two, close to same fire rate

Hmm, being able to undo/redo things would be nice.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Leonon on February 10, 2013, 02:15:31 am
Chargers add 30/sec or 6/tic each. Without a charger it's 2/tic.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Koliup on February 10, 2013, 05:38:21 am
It keeps crashing after the wave of the four starter ships(freighters?). Anyone else have this problem, and if so, how did you fix it?
I got there by cheating in the funds to create a spaceship called The Titan. It's the white and yellow split center thing. Six small guns, eight tiny, all 360 degree capable. It's about as mobile as one of the Star Destroyers it is based upon.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: miauw62 on February 10, 2013, 05:41:47 am
Damn, I may have to redesign my entire ship. Not that it was terribly efficient anyway.

And cheating in funds isn't exactly cheating, seeing as funds are pretty imbalanced and there's no way to get more :P

E: Alright, what are chargers good for? Are you supposed to have one for each small gun? Because linking up two small guns to one charger isn't working. I figured it out. Silly me.

Oh, and one more thing: Why aren't crew spawning on half of my beds?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: bluejello on February 10, 2013, 10:32:03 am
koliup, try updating to the latest version (0.0.1.025), may help

Also, my current ship has 12 small guns (only able to aim forwards and a bit to the side) that all have a gun charger connected to them.  this is in the same base ship as the spesh destroyer),  It also has five engines and a lot of shield generators.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: miauw62 on February 10, 2013, 11:07:40 am
I just finished the Caedis
(http://i.imgur.com/Vz9EgjY.png)
Only the top two guns are charged, but it kicks ass. It can get trough survival mode and only take a bit of minor damage to the heatsinks, wich is quickly repaired by the crew, and a bit of damage to the engines. Wich admittedly can't be repaired. It even survives if you have the AI command it.

I have made some minor adjustments since uploading this, but nothing significant.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: thobal on February 10, 2013, 11:49:54 am

And cheating in funds isn't exactly cheating, seeing as funds are pretty imbalanced and there's no way to get more :P


YOu get more money by grinding in endless... whatever mode.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 10, 2013, 01:02:23 pm

And cheating in funds isn't exactly cheating, seeing as funds are pretty imbalanced and there's no way to get more :P


YOu get more money by grinding in endless... whatever mode.

200~400 bucks a pop though. Definitively not worth it by any stretch of the imagination.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Supercharazad on February 11, 2013, 02:30:48 pm
How does one get the NPCs to use the consoles? I've been told you can get them to fly the ship while you shoot things, but this does not seem to work.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: miauw62 on February 11, 2013, 02:40:36 pm
Just left click the console. They don't really navigate that much, tough.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: USEC_OFFICER on February 11, 2013, 03:18:15 pm
Just left click the console. They don't really navigate that much, tough.

Well, they follow the standard AI navigation program, which basically consists of flying into range of the enemy, and then standing still and unloading with everything you've got. Well, if the enemy gets too close they'll also run away, but seeing as you're only up against the AI... that'll never happen. You're better off just flying (and blasting the enemies) yourself.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Koliup on February 11, 2013, 07:24:44 pm
I've found the AI to be an unusually competent gunner, so if you focus on flying, they can shell the enemy into oblivion.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Mono124 on July 30, 2013, 12:45:40 am
N-n-n-n-necro a bit. A new update came out right as I decided to check this out. Apparently there is now multiplayer that allows multiple players on one ship. Anyone fancy a game?
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: thobal on July 30, 2013, 12:41:41 pm
I've tried updating but now that I've updated it just crashes on startup.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Mono124 on July 30, 2013, 02:08:52 pm
The website seems down, and I updated before I read your post. Whoops.

edit: Works fine for me.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Ygdrad on September 26, 2018, 09:48:32 pm
Necro time! Just discovered the game after Nookrium played it and uploaded a video of it. Streamed the game much longer than I probably should have today and had ridiculous fun.

Since a lot must've changed since the last post and I have no idea what it was like, I'll try my best to describe the game.

Steam page: https://store.steampowered.com/app/392080/Wayward_Terran_Frontier_Zero_Falls/

-If I had to pick what games it most resembles, I'd say the game is some mix of Reassembly, Starsector, a sprinkling of Heat Signature, and some vague relation to FTL. The look/design of the ship and station interiors reminds me of Heat Signature and so does the hazard of getting suddenly blown out into space if you go out the wrong airlock or the room you're currently standing in suddenly finds itself missing a chunk.

-The ship combat controls are pretty much just like Starsector and take some getting used to but work great once you're comfortable with them.

-The game has predefined ship hull sizes/shapes, but you can design the interior of the ship however you want. I've spent a load of time having fun with this as it's kind of like a design puzzle. How do I fit all the subsystems, the corridors, and route plasma conduits to power it all within this given space? What's going to happen to this ship once holes are punched into it, are there redundancies? Am I likely to lose access to some parts of the ships? Tons of things to consider if you want to push a hull to its limits.

-The game is moddable with a a bunch of extra ships in the workshop. I think most Starsector ships have been added to this game as mods.
Ships for the most part don't function on a HP system. When you get shot, there's some degree of penetration and destruction of your hull and pixels will visibly get altered and destroyed on the hull, causing pretty spectacular-looking battle damage. This destruction isn't limited to the hull you see while piloting the ship, it also carries to the inside of the ship, which leads to my next point.

-You can walk around ships/stations and have to man consoles to do things like fly a ship. You have to deal with depressurization, gaping holes in corridors that will suck you out into space, fires, ship gunfire/explosions hitting you directly. You internal ship design will really matter in battle.

-You can board ships and stations, whether or not they want you to if you manage to line up your docking port with theirs at close enough range(pretty hard against a moving target in battle). Once on ships an stations, you can use guns to dispatch enemy crewmen or alien infestations.

-Ships are free and this lets you experiment and have as much dumb fun as you want. Your base is an old terraforming station which seems to have the ability to pump out any ship blueprint as long as it's within a certain cap and your character is one of many clones created for the sole purpose of doing a sassy AI's dirty work(the sassy AI is great and I'm not just saying that because he controls my cloning chamber). Dying/losing your ship is not a big deal and the AI will even encourage you to go kill yourself on multiple occasions. The respawn mechanics seem to be integrated into the story, which is a nice little touch.


Overall I find the game pretty enjoyable. I don't know how much content is in it at the moment, but the mechanics are going to keep me entertained for a while. If you like Starsector and want some more gameplay depth/complexity, you'll love this game.

Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Android on September 28, 2018, 03:56:28 pm
I tried this today. Very early mission where you are sent to an alien infested station to get some gear. Cannot kill the aliens and die repeatedly. Seems like a common thing from the steam discussion page. Refunded
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Ygdrad on September 28, 2018, 05:48:19 pm
I tried this today. Very early mission where you are sent to an alien infested station to get some gear. Cannot kill the aliens and die repeatedly. Seems like a common thing from the steam discussion page. Refunded

That seems to be a problem with some people. I think any station will do. the thing to keep in mind is that due to current mechanics, if you end up luring a bunch of enemies to the air lock, which is the loading point, you can sort of trap yourself. I'm not sure if your starting gear is random. I had a shotgun to start with and it dealt with my first station relatively well, but I've seen Nookrium having some issues starting too. It's an early access game which is still under heavy development so things are bound to need tweaking.

Edit: devs tell me bugs were nerfed in the current dev version to deal with this issue and they'll be buffing them back up once they've resolved the issue with the stacking on the airlock.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: ThtblovesDF on September 29, 2018, 06:36:08 pm
This was amazing when you could build ships in a editor and then have em fight, now its this weird fucking thing where I can't build my own ship with my own design with all parts and I hate every part of that. Old version's still cool thou.
Title: Re: Wayward Terran frontier - When FTL and SS13 have a party
Post by: Ygdrad on September 30, 2018, 08:28:09 pm
This was amazing when you could build ships in a editor and then have em fight, now its this weird fucking thing where I can't build my own ship with my own design with all parts and I hate every part of that. Old version's still cool thou.

That's not much of a game though, more like a tech demo or testing ground. The devs are making it into a game. You can access all the parts, you just have to research them. If you're not happy with the available hulls, you can relatively easily add your own with the tools the devs made for it. Just randomly throwing ship designs at each other might have been funny, but it's not what would've kept most people playing. It would've been more of a toy than a game.