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Dwarf Fortress => DF General Discussion => Topic started by: SynthOrange on August 19, 2006, 03:17:00 am

Title: Aqueduct bugs, channels and lava
Post by: SynthOrange on August 19, 2006, 03:17:00 am
:D

[ August 19, 2006: Message edited by: SynthOrange ]

Title: Re: Aqueduct bugs, channels and lava
Post by: LordNagash on August 19, 2006, 03:23:00 am
I wonder what would have happened if you had opened the floodgates, and the water and lava met...
Title: Re: Aqueduct bugs, channels and lava
Post by: SynthOrange on August 19, 2006, 03:25:00 am
They should have met, but both fluids just went spewing into the chasm rather than meeting.

It's still running, and the chasm bottom has started turning red.   :eek:

Title: Re: Aqueduct bugs, channels and lava
Post by: Bobberroo on August 19, 2006, 03:28:00 am
Thanks to you, I now have another, better way of killing off unwanted immigrants.
Title: Re: Aqueduct bugs, channels and lava
Post by: LordNagash on August 19, 2006, 03:35:00 am
A lava moat would be awesome, although more "Evil villain"-ish than dwarvish
Title: Re: Aqueduct bugs, channels and lava
Post by: SynthOrange on August 19, 2006, 03:38:00 am
Heh, I was thinking of how some folks would flood the outside world with water.

Now imagine doing that with Lava. Mwahahahaaa!

Title: Re: Aqueduct bugs, channels and lava
Post by: Toady One on August 19, 2006, 04:09:00 am
This aqueduct problem seems to be a relatively new feature, since I've gotten outside lava floors to work prior to the first release.  I'll try to handle that soon, since it's fun, and it's disappointing after all the work you have to do to set it up.  Hello to penny arcade, or perhaps they are all here already...
Title: Re: Aqueduct bugs, channels and lava
Post by: SynthOrange on August 19, 2006, 04:18:00 am
Yup, been playing this for a week after spotting it on the PA forums, and thanks for a great new twist on Roguelikes.

Curse you for stealing all my spare waking hours though! *shakes fist menacingly!*

Title: Re: Aqueduct bugs, channels and lava
Post by: TrevorGood on August 19, 2006, 04:32:00 am
Indeed, glad to be here! You've created an amazing game Toady, awesome work.

Also, nice Synth, I didn't even think of trying to channel Lava.

Title: Re: Aqueduct bugs, channels and lava
Post by: SynthOrange on August 19, 2006, 04:35:00 am
It was an accident!
Title: Re: Aqueduct bugs, channels and lava
Post by: Griz on August 19, 2006, 01:23:00 pm
does lava go through floodgates?

if that works, you'd have an infinite source of obsidian.

Title: Re: Aqueduct bugs, channels and lava
Post by: Toady One on August 19, 2006, 03:31:00 pm
I'm not sure if channel lava leaves it behind...  it's hard to remember.

It turns out a save fuzzpilz sent earlier has an aqueduct system set up already (and it doesn't work there either), so this should be fast to test and fix now.  I've also got bridge paralysis on a few saves and should get that soon.

Title: Re: Aqueduct bugs, channels and lava
Post by: Toady One on August 19, 2006, 07:43:00 pm
I've got flows mostly fixed now.  There's some issues with aqueducts going over water filling with water, and doors randomly killing/restarting lava flows (it looked like Life for a while), but you'd get to do most of what you want to do at this point.

One bridge problem was caused by rocks being selected that aren't accessible from the bridge.  This is an interface issue.  One of the other ones I'm not sure about, might be related.