How can I tell which stone is being used for a project?
Also, how can I tell how much of a resource a project takes?
For example, if I want to make a carpenter's shop and only have one stone available. Why doesn't it say "You need 3x stone to build this building" (or whatever)
Bridges and roads seem to require one stone per three spaces. Most workshops only require one stone, or in some cases stone plus other items; the still requires a barrel, for example.
may still want to be careful with obsidian and dark stone stuff, though.
quote:
Originally posted by Quiller:
<STRONG>When you only have rock, your only option is to make stuff with rock</STRONG>
What is considered rock? When digging into the mountain (at the very start of the game), I seem to get several different kinds of rocks and sometimes ore (is that different?).
I also seem to need to create piles for stone, mining, and ore. Are these three all different I guess?
Also, if I understand correctly, if I have a stone pile and an ore pile, I really don't need a mining pile...?
After you've gotten a foothold in the mountain, a mining pile is less necessary. However, it once again becomes useful in the late game with a mining pile deep inside the mountainface because it allows the haulers to daisy-chain the work of extracting the rock from deep in the mountain. Setting up your mining pile deep inside will have some of your haulers collect the new products of mining while other haulers of yours will ferry rock out of the mining pile to their respective storage locations.
The mining pile also works well as a sort of "overflow", meaning that if your stockpiles for stone, ore, and gems aren't large enough to fully contain all of the things you're extracting from the rock face, it will just be put into a mining pile instead. This, of course, assumes that your mining pile is farther away than your other stockpiles...