Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Bloodyharbinger on April 21, 2013, 07:34:43 pm

Title: Embark that has it all
Post by: Bloodyharbinger on April 21, 2013, 07:34:43 pm
So I was messing around in the advanced world gen and created a really awesome embark. I was wondering how you export the map details?

Embark info (5x5 but could be smaller)
-flux
-iron
-volcano
-small but non intrusive aquifer
-light trees
-gold and silver
-160 layers
Spoiler (click to show/hide)
Title: Re: Embark that has it all
Post by: Button on April 21, 2013, 09:22:55 pm
Is it Savage?

An embark doesn't truly have it all unless it has readily available giant, trainable_war animals.
Title: Re: Embark that has it all
Post by: Jahsg on April 21, 2013, 10:32:41 pm
Needs more trees, for ready available fuel and elf antagonism
Title: Re: Embark that has it all
Post by: Centigrade on April 21, 2013, 10:47:41 pm
Need aluminum and/or platinum, also how many adamantine spires does it have?

For reference, for an embark to, "have it all," in a vanilla game one would need (in a 5x5 embark): four adamantine spires; clay; a demonic fortress; highest value metal—aluminum and/or platinum; military grade metal—bronze reagents and/or iron→steel; multiple biomes—I believe the "best" combination for two biomes is a serene temperate swamp and terrifying ocean; reanimating weather; sand; and, you would want to be near a megabeast lair, necromancer tower, and possibly on a volcano tile.
Title: Re: Embark that has it all
Post by: Button on April 21, 2013, 11:44:51 pm
And elves nearby in a savage mountainous jungle to trade you Giant TRAINABLE_WARs.
Title: Re: Embark that has it all
Post by: Trev_lite on April 22, 2013, 12:58:21 am
to export the data copy the save game folder and abandon the site. then go to legends mode and export map information. more detailed information should be on the wiki or around the forum.

did you use a custom param set or just go really lucky?
Title: Re: Embark that has it all
Post by: Noodz on April 22, 2013, 08:17:55 am
Is it Savage?

An embark doesn't truly have it all unless it has readily available giant, trainable_war animals.

If you really REALLY want it all, then go for savage tropical moist broadleaf forest. It's a really hard biome to get, but the varied wildlife is astounding.
Title: Re: Embark that has it all
Post by: Trev_lite on April 22, 2013, 02:44:41 pm
Is it Savage?

An embark doesn't truly have it all unless it has readily available giant, trainable_war animals.

If you really REALLY want it all, then go for savage tropical moist broadleaf forest. It's a really hard biome to get, but the varied wildlife is astounding.

thats my favorite biome

if it has a river, volcano, sand, and iron+flux i say it has it all for me
Title: Re: Embark that has it all
Post by: EvilBob22 on April 22, 2013, 02:56:21 pm
The OP site does have a lot of good stuff, but I agree the giant critters would be best.  I personally never seem to have luck with savage biomes; I get thrips-men, giant peach-faced lovebird-men, mantis-men, mosquito-men, kia-men (must KILL), etc., but I rarely seem to ever get giant anythings.
Title: Re: Embark that has it all
Post by: doublestrafe on April 22, 2013, 04:11:38 pm
I really don't consider an embark to have it all unless it has:


Additional nice things:

Of course, I've never found all of this stuff together. Right now I'm playing around with a mostly flat map that's evil/mirthful without any good soils, surface magma, or aquifer, but that at least has everything for steel, sun berries, lignite, a brook, and undead yaks that keep destroying my embarking parties. So far so good.
Title: Re: Embark that has it all
Post by: Catsup on April 22, 2013, 04:21:42 pm
i dont consider an embark unless it has at least 5 neighboring towers and is at least partially in a evil biome or very close to one. An aquifier is also nice because most of my designs are dependent on it for water and i detest settling near oceans, rivers, or anywhere that isnt flat at the surface because you can only view 1 Z level at a time.

scarcity of resources does not matter, and is not considered, i wouldnt care if it was a resource-less glacier or a rich forest with alot of minerals. In my experience scarcity does not equal difficult, i can make a fortress out of steel if i had 1 single steel bar as i'd make gauntlets of it that and melt the gauntlets for 120% return, and eventually get alot more bars, switching to leggings that give 150% return when i have 2.

Caverns can also give any moderately experienced player enough wood to never need to trade or visit the surface again (for wood). Non-weapon grade metals can be "smelted" by making and melting coins for a 110% return, including candy.
Title: Re: Embark that has it all
Post by: Bloodyharbinger on April 22, 2013, 07:33:41 pm
So I should have called it an embark that has everything I could want. Though you guys made some awesome points so I went back and double checked everything. Also the world age I set was only 15 years so no towers. (not sure really how they are formed anyway)

Quote
Is it Savage?
Surrounding is Wilderness. I will miss all the crazy awesome wild life.

Quote
Needs more trees, for ready available fuel and elf antagonism
There are enough trees plus the elves can meet the magma god if needed.

Quote
Need aluminum and/or platinum, also how many adamantine spires does it have?
Found some platinum(mistaken for silver), but massive gold and silver will do for me. Also has 7 spires, one of which goes for 50 layers

Quote
to export the data copy the save game folder and abandon the site. then go to legends mode and export map information. more detailed information should be on the wiki or around the forum.

did you use a custom param set or just go really lucky?
Thanks for the info, I had found it before but couldn't seem to find it again, I will keep looking. I was just playing with the advanced world gen.

Here is a full list of everything-
Spoiler (click to show/hide)
Title: Re: Embark that has it all
Post by: Catsup on April 22, 2013, 07:38:50 pm
to get towers you need alot of civs, alot of wars, maxed secrets, alot of mortal races (mod elves and goblins to be mortal) and some luck. you also need at least a few hundred years of history, the vanilla timeline of 1050 years does it decently without crashing on world save too much.

this thread explains more detail on how to get towers:
http://www.bay12forums.com/smf/index.php?topic=124753.0
Title: Re: Embark that has it all
Post by: Trev_lite on April 22, 2013, 08:08:32 pm
when will we get the word seed?
Title: Re: Embark that has it all
Post by: doublestrafe on April 22, 2013, 11:45:36 pm
So I was messing around in the advanced world gen and created a really awesome embark. I was wondering how you export the map details?
http://dwarffortresswiki.org/index.php/DF2012:Worldgen_examples#Posting_Examples (http://dwarffortresswiki.org/index.php/DF2012:Worldgen_examples#Posting_Examples)

You'll also want to start a game in your abandoned save and hit [R]eclaim, then take a screenshot so that it shows where the embark location is. Be sure you take the screenshot when the X is showing on the screen!
Title: Re: Embark that has it all
Post by: derriesen on April 23, 2013, 08:04:25 am
I could supply you with an embark that has:

Volcano
Flux (Chalk layers)
Iron (lots!)
Bitum Coal
Gold
Garnierite
Galena
Aluminium
some form of copper
Huge amount of trees
Brook
Freezes in winter
Soil (though I dont remenber if it has sand)
All civs (Including war with goblins from one or two dwarfen civs)

If anyone wants it will give you the seed, parameter set and location.
(Is this enough to generate exactly this world?)

regards
Title: Re: Embark that has it all
Post by: Bloodyharbinger on April 23, 2013, 09:15:13 am
Sorry for the delay for anyone who wanted to try my world. Took me a bit last night to find the info on it again and then I got called away.

edit: forgot pic. it is a huge picture sorry
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Embark that has it all
Post by: takake on April 23, 2013, 01:08:24 pm
finally... after 4-5 embarks with no iron! love u all
Title: Re: Embark that has it all
Post by: KroganElite on April 23, 2013, 01:30:38 pm
finally... after 4-5 embarks with no iron! love u all

You could use the DFHack prospect tool. It gives a rough estimate of what kind of ores will be there. I consider myself a newbie still so iron ore + flux stone is a must for me.
Title: Re: Embark that has it all
Post by: salttotart on April 23, 2013, 03:05:06 pm
I could supply you with an embark that has:

Volcano
Flux (Chalk layers)
Iron (lots!)
Bitum Coal
Gold
Garnierite
Galena
Aluminium
some form of copper
Huge amount of trees
Brook
Freezes in winter
Soil (though I dont remenber if it has sand)
All civs (Including war with goblins from one or two dwarfen civs)

If anyone wants it will give you the seed, parameter set and location.
(Is this enough to generate exactly this world?)

regards

I'll take it!
Title: Re: Embark that has it all
Post by: KroganElite on April 23, 2013, 03:25:59 pm
So do I input all those things manually? Or is there a way to copy paste the file somewhere and load it in game?

Nvm, figured it out. (http://dwarffortresswiki.org/index.php/DF2012:Advanced_world_generation#Editing_the_parameters_init_file)

edit: Does anyone know what history does? What are the differences in fortress mode when there is short vs long history?

edit2: I'm not actually getting any chalk or coal on that embark. Could you specify where your fortress is located?
Title: Re: Embark that has it all
Post by: derriesen on April 23, 2013, 04:55:49 pm
Quote
I'll take it!

Here is the parameter set with the seed:
Spoiler (click to show/hide)

And here is the map with a marker around the area where you´ll find the embark:

Spoiler (click to show/hide)

Though I´m sorry to say, that I misremembered the war status with other civs... no war to any civ.
Also: No sand...

btw, this parameter set is made for getting flux+volcano+coal embarks. About every seccond generated world holds at least one embark with these conditions... varries of course from time to time...
Title: Re: Embark that has it all
Post by: KroganElite on April 23, 2013, 05:05:14 pm
Looks like I mixed up two people.

derriesen, can you please show where exactly the embark is?
Title: Re: Embark that has it all
Post by: derriesen on April 23, 2013, 05:06:48 pm
in the map i posted is a red square roughly on the right side of the world. in the midle of it is a crown (this is my abondened fort)
If you generate the world there should be a volcano instead.
Title: Re: Embark that has it all
Post by: KroganElite on April 23, 2013, 07:39:14 pm
I figured it out thanks! It really is an awesome embark!
Title: Re: Embark that has it all
Post by: Centigrade on May 02, 2013, 03:18:12 am
I am personally not all that picky.

I just want an embark that has flowing water, fire clay, sand, and perhaps some trees for initial beds. I would even be willing to forego the flowing water, downgrade to regular clay, or perhaps go without clay or trees; but, glass is a wonderful material that I love, because it frees me from having to worry about running out of stuff. Since you can potentially get some kind of sand once you've hit the cavern layer even in biomes without soil at all, by chopping down trees that grew on muddy stone floor tiles, there are a huge number of embark sites that have everything I need to be happy.
Title: Re: Embark that has it all
Post by: joeclark77 on May 02, 2013, 12:29:47 pm
It's also got to have cinnabar, cobaltite, and garnierite for colored constructions,
kaolinite for porcelain,
a river and waterfall,
neighboring goblins who have tamed cave dragons,
sand, and rock crystal in abundance,
...