Bay 12 Games Forum

Other Projects => Curses => Topic started by: Ihlosi on May 18, 2013, 11:44:38 am

Title: Thug horde early game strategy.
Post by: Ihlosi on May 18, 2013, 11:44:38 am
I found a strategy that allows to get several hundred points of juice for the Founder in no time.

At the start of the game, go to the projects and recruit six gang members/highschool dropouts/etc (no crack heads, as they have bad stats, and no hippies). Put them in a squad, arm them with knives, put them in a base away from the founder. Then visit various locations in the industrial and university district and stab conservatives to death.

Due to the trickle-up economics of juice, this will give your founder completely safe juice. Change hideouts with the thug squad and buy business fronts with the profits from sold loot. Eventually, just get the knife squad killed. This will prevent any racketeering charges. Then recruit your actual followers.
Title: Re: Thug horde early game strategy.
Post by: Leafsnail on May 18, 2013, 05:40:30 pm
Does having a squadwipe hurt the public's perception of the LCS/ the issues, or could using disposable thugs to constantly perform attacks be a viable strategy?
Title: Re: Thug horde early game strategy.
Post by: Ihlosi on May 19, 2013, 04:44:54 am
Does having a squadwipe hurt the public's perception of the LCS/ the issues, or could using disposable thugs to constantly perform attacks be a viable strategy?

There are few issues with using this strategy later on:

1. Juice only "trickles up" the chain of command if the superior has less juice than the subordinate. A leader with 500 juice already will gain no juice from a freshly recruited thug horde.
2. Liberals other than the LCS leader need to get up to 50 juice before they can recruit at all (normal recruits, not love slaves), and to 100 juice so they can have three recruits. I.e. the thug horde works best for the LCS leader, but not so well for any other Liberals.
3. Later on, as the population becomes more liberal, it becomes increasingly hard to avoid accidentially hitting moderates/liberals when attacking conservatives.

Later on, having "non-expendable" attack squads is probably a better idea. They gain more juice themselves and are able to constantly supply their superiors with "trickle-up" juice.

The strategy is almost an exploit. There should be repercussions for a Liberal if his subordinates/love slaves are killed (loss of juice), and police should try to capture the wounded Liberals if a squad gets completely disabled (members are alive, but unable to fight). This would lead to possible racketeering charges for the superior.
Title: Re: Thug horde early game strategy.
Post by: Neonivek on May 19, 2013, 04:50:55 am
Quote
The strategy is almost an exploit. There should be repercussions for a Liberal if his subordinates/love slaves are killed (loss of juice)

It tends not to due to the tongue in cheek hypocritical nature of LCS.
Title: Re: Thug horde early game strategy.
Post by: tenmillimaster on May 19, 2013, 06:07:40 am
Quote
police should try to capture the wounded Liberals if a squad gets completely disabled (members are alive, but unable to fight). This would lead to possible racketeering charges for the superior.

This. I like this.
Title: Re: Thug horde early game strategy.
Post by: KA101 on May 19, 2013, 12:52:22 pm
Huh.  A quick wiki (http://lcs.wikidot.com/juice) check indicates that getting a subordinate killed in a car crash or executing them oneself costs Juice (under "Taking Responsibility") but combat casualties don't cost.  This seems like a something that ought to be generalized.

(Specifically, -10 Juice,  though I'll argue that it ought to have a floor of 0 here to allow for someone taking so many casualties that xe can't convince people to fight for xem.)
Title: Re: Thug horde early game strategy.
Post by: Jonathan S. Fox on May 20, 2013, 07:03:14 pm
...police should try to capture the wounded Liberals if a squad gets completely disabled (members are alive, but unable to fight). This would lead to possible racketeering charges for the superior.

That's already in the game, actually; I regularly get my founder subdued and arrested when I try to punch cops in test runs. It's possible that being armed makes this significantly less likely to occur.
Title: Re: Thug horde early game strategy.
Post by: BoxOfAids on May 20, 2013, 07:12:00 pm
It's possible that being armed makes this significantly less likely to occur.

I guess it's also much more common to have like 1 guy still standing and 3 in zombie mode, so they won't just arrest you since someone's still up, then 3/4 of their shots are going to hit someone wounded/on the verge of death. In any case, I find that it's very rare that an actual on-site squad gets arrested.
Title: Re: Thug horde early game strategy.
Post by: Cheedows on May 20, 2013, 09:49:37 pm
Works even better with National LCS, because different cities give a whole new meaning.  Does juice still trickle if they're in other cities?