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Finally... => Forum Games and Roleplaying => Topic started by: Mesa on July 12, 2013, 12:53:27 pm

Title: You are a Skeletal Dragon [ASG] - The Fifth Reckoning is Upon Us!
Post by: Mesa on July 12, 2013, 12:53:27 pm
Spoiler: Disclaimer (click to show/hide)

"Five thousands years ago, when the world was still young and great beasts roamed the untamed landscapes, your name was the synonym of terror - no survivors of your wake were heard of - by the sword or arrow or fire, you could not simply die.
Until the days this world's bravest warriors struck you down on your path to total annihilation, and your guilty soul was locked away in your rotting corpse for five millennia. And those five millennia of imprisonment end now.

But nowadays, nobody remembers the times of your power nor your name - in fact, you yourself cannot bring back the memories of neither your name nor your great power.
But that is the least of your new worries. Your body has long rotten away, leaving measly bones behind. The world around you has changed. Your new path to destruction awaits, and there is no time to lose.
"

(http://i.imgur.com/ZiUu7XT.png)
The first feeling you get after waking up is the lack thereof - you can't feel any warmth or cold around you, nor can you feel hunger or thirst. You are a five-thousand-year-old soul trapped within a perfectly-preserved skeleton of a dragon, but you can't remember who you even were before.
You turn around, only to see a pile of small bones and rusted swords, which you presume to be your last victims. The walls and floor of this round room are weathered away and dry, held up by a dozen columns. There is only one way out in front of you, and the entrance looks ruined, as does the rest of the room.  You can't see what's on the end of this tunnel, but there is no other way out, and your wings are deadweight now.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Harry Baldman on July 12, 2013, 12:56:56 pm
Well, you know what they say - amnesia is one of the easiest ways to force self-reinvention!

From this day on, you shall be a paragon of all that is good and right. You shall protect the innocent and fight evil wherever you may find it.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 12:56:56 pm
Try to remember if we have magic. Specifically, flying magic.
If not, proceed to end of tunnel.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Chink on July 12, 2013, 01:05:26 pm
Attempt to breathe fire.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Funk on July 12, 2013, 01:07:31 pm
Attempt to breathe fire.
+1
and try to roar loudly.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Mesa on July 12, 2013, 01:13:18 pm
Try to remember if we have magic. Specifically, flying magic.
If not, proceed to end of tunnel.


As you search through the remains of your draconic memory, you realize that in the past you used to kill and destroy with the power of ice and coldness - great blizzards and avalanches are only a few of the deeds you remember creating. You cannot remember any of the magical formulas unfortunately, at least not for the time being.

Attempt to breathe fire.
+1
and try to roar loudly.

(http://i.imgur.com/AbHh5GO.png)
You desperately try to breathe fire, but to no avail - you are merely a skeleton, you can't breathe air, much less fire. You can't seem to be able to roar either, remaining silent.
As you leave the room you find yourself on a fork, with three paths to take. You can't see what's inside any of the ways, but the dim light your soul created in your skull does allow you to notice that the front way is not a measly tunnel but a full-sized room.
 
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Harry Baldman on July 12, 2013, 01:14:43 pm
Check the room. Maybe there's treasure in there.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Chink on July 12, 2013, 01:15:02 pm
Enter the middle room, and look for something that could help us remember the power of ice.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 01:22:27 pm
+1 to above suggestions
Title: Re: You are a Skeletal Dragon [ASG]
Post by: GreatWyrmGold on July 12, 2013, 01:55:52 pm
Well, you know what they say - amnesia is one of the easiest ways to force self-reinvention!
From this day on, you shall be a paragon of all that is good and right. You shall protect the innocent and fight evil wherever you may find it.

Enter the middle room, and look for something that could help us remember the power of ice.
+1
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 02:02:30 pm
Well, you know what they say - amnesia is one of the easiest ways to force self-reinvention!
From this day on, you shall be a paragon of all that is good and right. You shall protect the innocent and fight evil wherever you may find it.

- all the 1s. I know doing goodery and rescuing maidens and polishing china and stuff is your thing, GWG, but this just goes against established character.
Plus we don't have enough legit bad guys here.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: GreatWyrmGold on July 12, 2013, 02:03:48 pm
1. Established character is "Former Villain," not "Villain". We are what we make of yourself.

2. There aren't enough legit anything guys at the moment.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 02:06:43 pm
But why would we become good for no apparent raisin?
Misspelt on porpoise, by the way. Anyhow, why?
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Harry Baldman on July 12, 2013, 02:13:17 pm
Being good improves our image. If we are good and people say we are good, and we prove we are good, we get to:

If we are evil, we:

I am of the opinion that being good and productive will net us a better chance at not getting imprisoned for 5000 years again. It's all in the publicity, you see. Good people invest into other people, then get rewards back scot-free. Evil people ruin investments and profit from short-term destruction, eventually bringing death upon themselves.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 02:16:30 pm
Disregarding benefits for a second and putting ourselves in the viewpoint of our character, who is a dragon soul trapped in its body for 5000 years as a result of being murderated, likely revenge hungry, and above all a DRAGON, who are not known for being kind and generous, even less one like we were, what IC justification have we for turning good?
At all?
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Harry Baldman on July 12, 2013, 02:17:15 pm
Disregarding benefits for a second and putting ourselves in the viewpoint of our character, who is a dragon soul trapped in its body for 5000 years as a result of being murderated, likely revenge hungry, and above all a DRAGON, who are not known for being kind and generous, even less one like we were, what IC justification have we for turning good?
At all?

Because we're not stupid and can recognize when a plan doesn't work - it didn't last time, did it? We are an ancient dragon (and an undead one on top of that), after all, not some silly meatbag human that acts solely on stupid emotions. So we play up the atoner bit, get the respect of heroes, obtain moral higher ground and essentially get a much stabler, nicer place to rule over forever. It's really that simple.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Mesa on July 12, 2013, 02:19:46 pm
(http://i.imgur.com/tyFIyoM.png)
As you enter the room, you first notice its fairly large size - it is probably the main room of this place. What looks like the main entrance is collapsed, but it looks like you could possibly break it open with enough force.
What surprises you is the fact that you find bookshelves here that didn't rot thorough the past five millennia somehow. The few parchments are written in archaic languages which you think you should remember, but you don't.

In the center of this room lies a table with a painting on top, but most of it is barely comprehensible right now. You can however see an outline of a dragon fighting men. This dragon is probably you. Something is written below that, but you are having trouble reading it. You can however understand most of it:
"For futu      tions,             , Harbi       f Cold"

The author probably made this as a warning from you for future generations.

In all of this nostalgic madness, you start to remember your magical formulas you once threated the world with.


Spoiler: Spells (click to show/hide)

Also, while you realize that you are a female dragon, you still can't find your name in your memory. // You better fix that.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Chink on July 12, 2013, 02:22:44 pm
Stow the parchments somewhere safe so we can figure out how to read them later. Blow up the rubble by using Tavez in the center of it. Make sure to leave the room before it blows up.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Harry Baldman on July 12, 2013, 02:25:00 pm
Destroy the inscription on the wall. It means nothing now. Then explore the side tunnels.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: GreatWyrmGold on July 12, 2013, 06:33:55 pm
*growls at Xantalos*
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Empiricist on July 12, 2013, 06:39:25 pm
Pay any attention to noises we make when we move. Try and move as swiftly and silently as possible while performing the other actions.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 07:17:43 pm
*growls at Xantalos*
Oh what? Are you resorting to physical threats in wake of my IMPECCABLE CHARACTER LOGIC?
*flexes brain*
Title: Re: You are a Skeletal Dragon [ASG]
Post by: GreatWyrmGold on July 12, 2013, 07:25:50 pm
No, at this:
...and above all a DRAGON, who are not known for being kind and generous...
I and other metallic dragons are a bit insulted at the insinuation that all dragons are evil. We're dialing up Falkor and others, too.

Anyways.

Return to the junction and turn left. Exploration!
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 07:28:24 pm
No, at this:
...and above all a DRAGON, who are not known for being kind and generous...
I and other metallic dragons are a bit insulted at the insinuation that all dragons are evil. We're dialing up Falkor and others, too.
I was talking about fantasy dragons in general, not D&D or Planescape or whatever planar type of dragon you guys are.
Besides, I never said evil.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: GreatWyrmGold on July 12, 2013, 07:31:53 pm
No, at this:
...and above all a DRAGON, who are not known for being kind and generous...
I and other metallic dragons are a bit insulted at the insinuation that all dragons are evil. We're dialing up Falkor and others, too.
I was talking about fantasy dragons in general, not D&D or Planescape or whatever planar type of dragon you guys are.
Besides, I never said evil.
How can you talk about fantasy "in general" when there are so many counterexamples in fiction?
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 07:32:43 pm
No, at this:
...and above all a DRAGON, who are not known for being kind and generous...
I and other metallic dragons are a bit insulted at the insinuation that all dragons are evil. We're dialing up Falkor and others, too.
I was talking about fantasy dragons in general, not D&D or Planescape or whatever planar type of dragon you guys are.
Besides, I never said evil.
How can you talk about fantasy "in general" when there are so many counterexamples in fiction?
'In general' as in the most common archetype assigned to the dragon in a work of fiction, that of a villain.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: GreatWyrmGold on July 12, 2013, 07:33:16 pm
No, at this:
...and above all a DRAGON, who are not known for being kind and generous...
I and other metallic dragons are a bit insulted at the insinuation that all dragons are evil. We're dialing up Falkor and others, too.
I was talking about fantasy dragons in general, not D&D or Planescape or whatever planar type of dragon you guys are.
Besides, I never said evil.
How can you talk about fantasy "in general" when there are so many counterexamples in fiction?
'In general' as in the most common archetype assigned to the dragon in a work of fiction, that of a villain.
In the same way that the most common archtype for humans is a mook or minion.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 07:33:48 pm
No, at this:
...and above all a DRAGON, who are not known for being kind and generous...
I and other metallic dragons are a bit insulted at the insinuation that all dragons are evil. We're dialing up Falkor and others, too.
I was talking about fantasy dragons in general, not D&D or Planescape or whatever planar type of dragon you guys are.
Besides, I never said evil.
How can you talk about fantasy "in general" when there are so many counterexamples in fiction?
'In general' as in the most common archetype assigned to the dragon in a work of fiction, that of a villain.
In the same way that the most common archtype for humans is a mook or minion.
Yes.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: GreatWyrmGold on July 12, 2013, 07:36:21 pm
Do you understand that no one would seriously claim that the "standard" role of humanity in fiction is that of a mook or minion?
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 07:37:07 pm
Do you understand that no one would seriously claim that the "standard" role of humanity in fiction is that of a mook or minion?
Huh? No, but the standard role for a mook or minion in (human) fiction is a human.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Scionox on July 12, 2013, 07:39:53 pm
*Eyerolls at the discussion above*

Check out the right passageway too, if possible.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: GreatWyrmGold on July 12, 2013, 07:41:04 pm
Do you understand that no one would seriously claim that the "standard" role of humanity in fiction is that of a mook or minion?
Huh? No, but the standard role for a mook or minion in (human) fiction is a human.
...That doesn't make sense. Mook/Minion is a role, Human is not.
Even if that did make sense, it wouldn't be true due to the large number of nonhuman mooks.
Even if it did make sense and was true, it wouldn't support your argument due to having no connection to it.

Why do I even argue with people like you?
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 07:44:51 pm
Do you understand that no one would seriously claim that the "standard" role of humanity in fiction is that of a mook or minion?
Huh? No, but the standard role for a mook or minion in (human) fiction is a human.
...That doesn't make sense. Mook/Minion is a role, Human is not.
Even if that did make sense, it wouldn't be true due to the large number of nonhuman mooks.
Even if it did make sense and was true, it wouldn't support your argument due to having no connection to it.

Why do I even argue with people like you?
I don't know. Perhaps you should ask yourself.
Hell, I don't even know what I'm typing. I'm just doing something else and idly typing.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: LordBucket on July 12, 2013, 07:48:12 pm
Quote
good
evil

My vote is for Blue and Orange Morality (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlueAndOrangeMorality). Maybe we don't have any reason to be good but neither do we have any reason to be evil. What we do have, is reason to have a worldview that is completely foreign to mortals. We're thousands of years old, we're an animated skeleton, we no longer feel hot or cold and it's likely we no longer feel pain and we're probably immortal and don't have to eat or sleep. Running around breaking things and killing people is very short sighted. But I don't see much point in saving damsels and helping old ladies cross the road when they're just going to be dead in a couple eyeblinks relative to us.

Let's take a third option.

Quote
you are a female dragon, you still can't find your name in your memory.

Helchistrasza, Harbinger of cold.

Meaningful name (http://tvtropes.org/pmwiki/pmwiki.php/Main/MeaningfulName)
Name to run away from really fast (http://tvtropes.org/pmwiki/pmwiki.php/Main/NamesToRunAwayFromReallyFast)
Bilingual bonus (http://tvtropes.org/pmwiki/pmwiki.php/Main/BilingualBonus)

Quote
Destroy the inscription on the wall.

No! Destroy nothing. Whomever made it made it as a testament to our power and glory. We were so important to them that their future generations remember us that they made us a nice plaque and put our skeleton on display.

Whether they love us or hate us, clearly they view us as a creature of great importance. This is something we want to encourage. If we go around destroying monuments dedicated to us, that discourages them from building more monuments.

Break nothing. Test to see if we can speak. Explore the left and right runnels.

Title: Re: You are a Skeletal Dragon [ASG]
Post by: GreatWyrmGold on July 12, 2013, 07:49:28 pm
Can't argue with the above.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Empiricist on July 12, 2013, 07:49:37 pm
Quote
good
evil

My vote is for Blue and Orange Morality (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlueAndOrangeMorality). Maybe we don't have any reason to be good but neither do we have any reason to be evil. What we do have, is reason to have a worldview that is completely foreign to mortals. We're thousands of years old, we're an animated skeleton, we no longer feel hot or cold and it's likely we no longer feel pain and we're probably immortal and don't have to eat or sleep. Running around breaking things and killing people is very short sighted. But I don't see much point in saving damsels and helping old ladies cross the road when they're just going to be dead in a couple eyeblinks relative to us.

Let's take a third option.
+1 This is Bay12 anyway, so it won't be THAT hard to abide by blue & orange morality.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 07:49:47 pm
Quote
good
evil

My vote is for Blue and Orange Morality (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlueAndOrangeMorality). Maybe we don't have any reason to be good but neither do we have any reason to be evil. What we do have, is reason to have a worldview that is completely foreign to mortals. We're thousands of years old, we're an animated skeleton, we no longer feel hot or cold and it's likely we no longer feel pain and we're probably immortal and don't have to eat or sleep. Running around breaking things and killing people is very short sighted. But I don't see much point in saving damsels and helping old ladies cross the road when they're just going to be dead in a couple eyeblinks relative to us.

Let's take a third option.

Quote
you are a female dragon, you still can't find your name in your memory.

Helchistrasza, Harbinger of cold.

Meaningful name (http://tvtropes.org/pmwiki/pmwiki.php/Main/MeaningfulName)
Name to run away from really fast (http://tvtropes.org/pmwiki/pmwiki.php/Main/NamesToRunAwayFromReallyFast)
Bilingual bonus (http://tvtropes.org/pmwiki/pmwiki.php/Main/BilingualBonus)

Quote
Destroy the inscription on the wall.

No! Destroy nothing. Whomever made it made it as a testament to our power and glory. We were so important to them that their future generations remember us that they made us a nice plaque and put our skeleton on display.

Whether they love us or hate us, clearly they view us as a creature of great importance. This is something we want to encourage. If we go around destroying monuments dedicated to us, that discourages them from building more monuments.

Break nothing. Test to see if we can speak. Explore the left and right runnels.
Ah, thank you LB.
Note, I never suggested being evil for teh lulz, just not being good
Title: Re: You are a Skeletal Dragon [ASG]
Post by: GreatWyrmGold on July 12, 2013, 07:53:22 pm
It all depends on what exactly you mean by "Good".
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 12, 2013, 07:55:10 pm
It all depends on what exactly you mean by "Good".
Well, you know what they say - amnesia is one of the easiest ways to force self-reinvention!
From this day on, you shall be a paragon of all that is good and right. You shall protect the innocent and fight evil wherever you may find it.

Title: Re: You are a Skeletal Dragon [ASG]
Post by: Harbingerjm on July 12, 2013, 08:01:19 pm
Investigate the rest of the ruin before breaking open the entrance. Given 5000 years, we could find ourselves in the middle of a town, so best to finish up here before risking attracting attention.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Mesa on July 13, 2013, 04:56:58 am
// Are you done with your little discussion about morality and roles of humans and dragons in fiction?

(http://i.imgur.com/NkYgcd4.png)
You fetch the ancient parchments and decide to put them between the bones of your ribcage - you don't have anything else to do with it anyway.
Because you don't have any organs left, you find yourself incapable of speaking verbally. However, you remember that you can still speak via telepathy, but there is no one to speak to now.

You enter the right-hand tunnel (left-hand from your initial perspective) and to your surprise you realize that it is also a room. Not a normal room, though - rows of ornate coffins against the walls are a terrifying sight - or it would be, since you've grown fond of such sights. All the coffins are in perfect shape, if a bit weathered.

Spoiler: Spells (click to show/hide)

Spoiler: Inventory (click to show/hide)
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Xantalos on July 13, 2013, 04:59:02 am
/\|~€ Sure.

Open a coffin to investigate.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: LordBucket on July 13, 2013, 05:40:17 am
Open a coffin to investigate.

*shrug* Sure. Open coffins.

Best case we get an undead army. Worst case we get competition.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Cheesecake on July 13, 2013, 05:59:32 am
Take the bones from the coffin and attach it to our body. Freeze them in place. Attempt to make ourselves look larger and more intimidating.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Empiricist on July 13, 2013, 06:12:33 am
Attempt to move as quietly as possible. Assess our chances of becoming a Ninja Skeletal Dragon.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Gamerlord on July 13, 2013, 06:15:32 am
Take the bones from the coffin and attach it to our body. Freeze them in place. Attempt to make ourselves look larger and more intimidating.
+1
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Scionox on July 13, 2013, 06:17:58 am
Yeah, check out coffins and maybe spontaneously learn necromantic spell!
After that check out other passage way.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Mesa on July 13, 2013, 06:22:39 am
Attempt to move as quietly as possible. Assess our chances of becoming a Ninja Skeletal Dragon.

// Son, you're as big as a house (well, that's a bit of an exaggeration), but with that size you won't get far in terms of stealth or finesse.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Harbingerjm on July 13, 2013, 06:28:33 am
// Son, you're as big as a house (well, that's a bit of an exaggeration), but with that size you won't get far in terms of stealth or finesse.
It's perfect, no one will ever suspect us!

"For futu      tions,             , Harbi       f Cold"
"For future generations, Harbinger of Cold"?
Awww, they named us!
Well, we can't go turning down such a generous gift!
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Empiricist on July 13, 2013, 06:39:48 am
// Son, you're as big as a house (well, that's a bit of an exaggeration), but with that size you won't get far in terms of stealth or finesse.
I was thinking less along the lines of "sneak around" and more towards "fly above enemies at night and bodyslam them before they notice" :D
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Mesa on July 13, 2013, 06:43:14 am
// Son, you're as big as a house (well, that's a bit of an exaggeration), but with that size you won't get far in terms of stealth or finesse.
It's perfect, no one will ever suspect us!

"For futu      tions,             , Harbi       f Cold"
"For future generations, Harbinger of Cold"?
Awww, they named us!
Well, we can't go turning down such a generous gift!

They gave us a title, but we still have our proper name. (Helchistrasza, as suggested by LordBucket)

(http://i.imgur.com/jM6bHO5.png)
In the coffins you find perfect (or not) skeletons of fallen human, dwarf and elf alike, along with their armor and weapons, but nothing in particular caught your orbit.  (// Saying that nothing caught your eye would be inappropriate given our state.)

You take a few skeletons, since they don't seem to care, and dismantle them and after a bit of fiddling around you manage to make yourself pretty menacing with the following:

More spikes on your back.
An extra tail.
An ability to move your ribs. (therefore, opening and closing your ribcage)

After that, you proceed to the other room. Your new features don't seem to slow you down, at least not as much as you thought they would.

// Son, you're as big as a house (well, that's a bit of an exaggeration), but with that size you won't get far in terms of stealth or finesse.
I was thinking less along the lines of "sneak around" and more towards "fly above enemies at night and bodyslam them before they notice" :D

// If you think about flying, forget it. At least until you get something to put on those wing bones.


Spoiler: Spells (click to show/hide)

Spoiler: Inventory (click to show/hide)

// If you don't like those new bonestuffs, you can always change them. There's plenty of bone to pick from here.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Empiricist on July 13, 2013, 06:51:57 am
((Hmm... we could always try Icewalling our wings though it might not work let alone last long enough for stealthy flight...))
Detach and reattach our new second tail, try and discern the process that allows us to gain control over attached bone. Attempt to deduce a method for increasing our control range to be able to move bones that are very close to us yet aren't actually attached to us. If it succeeds, repeat the tests at the same distance except with solid objects between us and the bones.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Mesa on July 13, 2013, 06:55:43 am
((Hmm... we could always try Icewalling our wings though it might not work let alone last long enough for stealthy flight...))
Detach and reattach our new second tail, try and discern the process that allows us to gain control over attached bone. Attempt to deduce a method for increasing our control range to be able to move bones that are very close to us yet aren't actually attached to us. If it succeeds, repeat the tests at the same distance except with solid objects between us and the bones.

So basically a superficial form of necromancy?
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Harbingerjm on July 13, 2013, 06:56:09 am
"For futu      tions,             , Harbi       f Cold"
"For future generations, Harbinger of Cold"?
Awww, they named us!
Well, we can't go turning down such a generous gift!
They gave us a title, but we still have our proper name. (Helchistrasza, as suggested by LordBucket)
That was a joke. Look to the left to see why.

((Hmm... we could always try Icewalling our wings though it might not work let alone last long enough for stealthy flight...))
Detach and reattach our new second tail, try and discern the process that allows us to gain control over attached bone. Attempt to deduce a method for increasing our control range to be able to move bones that are very close to us yet aren't actually attached to us. If it succeeds, repeat the tests at the same distance except with solid objects between us and the bones.
+1

So basically a superficial form of necromancy?
Not really, just bone manipulation. Kind of like the difference between being Magneto and being Skynet.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Empiricist on July 13, 2013, 06:57:59 am
((Hmm... we could always try Icewalling our wings though it might not work let alone last long enough for stealthy flight...))
Detach and reattach our new second tail, try and discern the process that allows us to gain control over attached bone. Attempt to deduce a method for increasing our control range to be able to move bones that are very close to us yet aren't actually attached to us. If it succeeds, repeat the tests at the same distance except with solid objects between us and the bones.

So basically a superficial form of necromancy?
((Yeah, just to save us the hassle of physically attaching bones to ourselves. Also in case we want to start a marionette show that features skeletal puppets suspended by chords of spinal bone. If it works we can then step up the experimentation and usage. Or you know, if we find the right apparatus, we could create a skeletal hand-puppet that uses a system of air pumping mechanisms, thin leather and chords to simulate speech so that we'd be able to communicate via reverse ventriloquy. After all, we might have to narrate our skeletal puppet shows.))
Title: Re: You are a Skeletal Dragon [ASG]
Post by: Mesa on July 13, 2013, 07:17:11 am
Your "research" on bone manipulation proves to be fruitless, as you find yourself unable to move any object not directly conjoined with your already existing body, but then your mind gets struck with yet another spell formula! Vitaglacia, The Living Ice was a spell you once used to manipulate ice and its shape and form and creating entire armies of ice golems at the peak of your glory. Until they melted, of course.

(http://i.imgur.com/UsMd3CC.png)
A quick peek at the other hallway reveals a glorious sight - the treasury. Piles of gold and jewelry leave a bright shine thorough the entire room. You could easily buy out an entire city with that amount of wealth accumulated. If only you could find a way to move it.
You begin to wonder whether this was all your loot or a sacrifice left by the people that downed you ages ago.

// I know this thing isn't symmetrical, but whatever, it wasn't meant to be.

Spoiler: Spells (click to show/hide)
Spoiler: Inventory (click to show/hide)

// Deus ex machina of sorts.
Title: Re: You are a Skeletal Dragon [ASG]
Post by: GreatWyrmGold on July 13, 2013, 07:21:30 am
// Are you done with your little discussion about morality and roles of humans and dragons in fiction?
Actually, the humans were only brought in to disprove the validity of Xantalos's reasoning.

"For futu      tions,             , Harbi       f Cold"
"For future generations, Harbinger of Cold"?
Awww, they named us!
Well, we can't go turning down such a generous gift!
There's another word in the middle.

((Hmm... we could always try Icewalling our wings though it might not work let alone last long enough for stealthy flight...))
Detach and reattach our new second tail, try and discern the process that allows us to gain control over attached bone. Attempt to deduce a method for increasing our control range to be able to move bones that are very close to us yet aren't actually attached to us. If it succeeds, repeat the tests at the same distance except with solid objects between us and the bones.

So basically a superficial form of necromancy?
((Yeah, just to save us the hassle of physically attaching bones to ourselves. Also in case we want to start a marionette show that features skeletal puppets suspended by chords of spinal bone. If it works we can then step up the experimentation and usage. Or you know, if we find the right apparatus, we could create a skeletal hand-puppet that uses a system of air pumping mechanisms, thin leather and chords to simulate speech so that we'd be able to communicate via reverse ventriloquy. After all, we might have to narrate our skeletal puppet shows.))
You intend to use necromancy and complicated mechanisms driven by bones brought back to life to put on puppet shows? That's insane!
We don't even have an audience!

Ninja update!

Head out the front door.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Empiricist on July 13, 2013, 07:24:12 am
((GWG: Well now it'll have to be ice. Or bone-insulated ice.))
Practice using Vitaglacia. Attempt to create marionettes that can be remotely operated and a golem that induces vibrations in a voicebox-like structure to simulate speech. Use Kavush to conceal ourselves. Then, put on a marionette show using the ice constructs and narrate it via reverse-ventriloquy through the use of the speech golem.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Cheesecake on July 13, 2013, 07:58:12 am
Create Ice scouts to patrol the other areas of the dungeons and a possible exit. Also create small, minion icelings to live inside our bone structure as a sort of hive to be used as expendable meatshields. Allow them to shoot small rocks(?) of ice while we fly over enemies as extra fire support.

((My god... we're going to be the Lich King of Dragons))
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: LordBucket on July 13, 2013, 08:47:36 am
Make ice. Create ice golems to protect out treasure hoard. Then dig out the rubble sufficiently for us to make our exit.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Chink on July 13, 2013, 10:25:30 am
Make ice. Create ice golems to protect out treasure hoard. Then dig out the rubble sufficiently for us to make our exit.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GrizzlyAdamz on July 13, 2013, 11:40:08 am
Make ice. Create ice golems to protect out treasure hoard. Then dig out the rubble sufficiently for us to make our exit.
+1


In order to obey an orange-blue morality, we have to imagine it first. Which might be kind of difficult since they're inherently alien to us. We'll just wind up acting (unfettered) chaotic-neutral.
+1 to turning over a new leaf- we can decide later (continuously) if we want it to be genuine.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Gamerlord on July 13, 2013, 11:45:10 am
Blue-and-orange morality isn't that to simulate really. Just pick two virtues/flaws/concepts that are in the region of being opposed and treat them as good and evil.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 13, 2013, 11:52:52 am
That's not what blue-and-orange morality (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlueAndOrangeMorality) is. It can be a component, but it's not the whole thing.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Mithras on July 13, 2013, 02:26:05 pm
First we should find a water source as the only spell we have that makes ice (Tavez) seems dangerous to use. To whit we should probably see about that cave in. Perhaps we can turn that second tail into a grabber and use it to move the boulders

And if we can make ice, I suggest we protect our hoard by freezing it into our golems and bringing them along with us. If the sun still shines as it once did it'd be a dazzling sight.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Scionox on July 13, 2013, 02:40:32 pm
Make ice. Create ice golems to protect out treasure hoard. Then dig out the rubble sufficiently for us to make our exit.
+1
+1
Or alternatively
Cover skeletons with a a bit of ice, just enough to manipulate them.

ice Skeleton army gogogo.


First we should find a water source as the only spell we have that makes ice (Tavez) seems dangerous to use.
Aixio and Murita can make ice too from what i see, can be wrong though.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Mesa on July 13, 2013, 02:45:41 pm
Aixio and Murita can make ice too from what i see, can be wrong though.

// Correct. In fact, I'd suggest exploiting Aixio if you want to make an army of ice skeletons.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Scionox on July 13, 2013, 02:58:46 pm
Right. :)

Use Aixio on skeletons in coffins, making ice skeletons, then control them with Vitaglacia.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Mithras on July 13, 2013, 02:59:32 pm
Ah it appears I've been willfully misreading.

In that case take bones, mix with some of the treasury, Aixio the mixture and create bone/ice golems which are also a walking hoard.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 13, 2013, 03:06:02 pm
Ah it appears I've been willfully misreading.

In that case take bones, mix with some of the treasury, Aixio the mixture and create bone/ice golems which are also a walking hoard.
-1, that's a waste of good treasure. Rubble works just as well without attracting as much attention.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GrizzlyAdamz on July 13, 2013, 03:11:56 pm
I think people want to take it with us in case we can't return to our bomb shelter, (& to protect it from pssible looters (though it's somehow survived this long)).
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 13, 2013, 03:17:30 pm
I'd rather wait until we're about to leave, and have separate constructs for that.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GrizzlyAdamz on July 13, 2013, 03:26:04 pm
Is there much else to do here?
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 13, 2013, 03:50:50 pm
Have we checked all the coffins?
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GrizzlyAdamz on July 13, 2013, 04:15:25 pm
We would in the process of making the golems.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Empiricist on July 13, 2013, 04:25:08 pm
((I wonder if we could get some robes and some insulator, coat a skele-ice golem in the insulator and the cloak, equip it voice generation apparatus and then walk around the country side, pretending to be a traveling ventriloquist mage who uses dragon skeletons as puppets...))
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 13, 2013, 04:35:55 pm
That would be insane. Why would we do that?

Anyways...Adamz has a point.
Make two separate types of ice golems: Ice Skeletons, a thin layer of ice over bones for use as minions, and Ice Chests, squatter and mostly ice, for use as treasure-carriers.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Scionox on July 13, 2013, 04:40:40 pm
Make two separate types of ice golems: Ice Skeletons, a thin layer of ice over bones for use as minions, and Ice Chests, squatter and mostly ice, for use as treasure-carriers.

+`
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Empiricist on July 13, 2013, 04:41:01 pm
((Eccentric, magical ventriloquists are still probably more welcomed than undead dragons. Plus, anyone who tries to attack us would attack the golem first since they won't realize that the dragon is the actual controller. Furthermore it gives us good practice for when we start up our ice-coated skeletal marionette show as well as the ventriloquism required to narrate it.))
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Harbingerjm on July 13, 2013, 04:42:08 pm
the ventriloquism required to narrate it.
Um.
Us and what vocal chords?
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GrizzlyAdamz on July 13, 2013, 04:45:21 pm
How about instead of those ideas, we just dedicate all our time to figuring out how to restore our flesh?
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 13, 2013, 04:46:23 pm
How about instead of those ideas, we just dedicate all our time to restoring our flesh?
Sounds more viable.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Empiricist on July 13, 2013, 04:46:42 pm
((We'll have to construct a mechanism that simulates the required organs and build it into an ice golem that we control. That way we can use it for ventriloquism of puppets, as well as communicate with people through it via reverse-ventriloquism.))
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Harbingerjm on July 13, 2013, 04:53:46 pm
((We'll have to construct a mechanism that simulates the required organs and build it into an ice golem that we control. That way we can use it for ventriloquism of puppets, as well as communicate with people through it via reverse-ventriloquism.))
Why not just build it into the puppets and let them talk for themselves? Or build it into us and talk normally?
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Empiricist on July 13, 2013, 04:55:37 pm
((Good point! That would be more practical and quicker.))
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: LordBucket on July 13, 2013, 08:18:33 pm
In that case take bones, mix with some of the treasury, Aixio the
mixture and create bone/ice golems which are also a walking hoard.


No, -1 to this

1) We don't want to transport our hoard out into the sunlight and have the ice melt.
2) Great big walking piles of gold will attract attention.
3) Sooner or later we're going to want to fly. Preferably sooner. We can abandon an ice skeleton army. Taking our hoard with us will make it difficult for us to retreat if things go badly. Every single skeleton lost to combat would mean treasure lost.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Harbingerjm on July 13, 2013, 08:28:18 pm
In that case take bones, mix with some of the treasury, Aixio the
mixture and create bone/ice golems which are also a walking hoard.


No, -1 to this

1) We don't want to transport our hoard out into the sunlight and have the ice melt.
2) Great big walking piles of gold will attract attention.
3) Sooner or later we're going to want to fly. Preferably sooner. We can abandon an ice skeleton army. Taking our hoard with us will make it difficult for us to retreat if things go badly. Every single skeleton lost to combat would mean treasure lost.
You're assuming that the intent there is to take the treasure out and about instead of just having it guard itself.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: LordBucket on July 13, 2013, 10:25:40 pm
You're assuming that the intent there is to take the treasure out and about instead of just having it guard itself.

Yes, I was assuming that was the point of having a "walking" hoard. If it isn't, then putting gold in the golems makes even less sense. Gold is 20 times heavier than ice. It will slow the golems down. It also means that anyone who comes in immediately sees that there's treasure. If we keep the gold in the back, behind the golem army, they have to get through them first before they even know whether there's anything worth fighting for.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 13, 2013, 10:26:36 pm
I'm pretty sure we're leaving.

And, Bucket, do you have any better ideas for transporting treasure than walking ice chests?
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Harbingerjm on July 13, 2013, 10:30:27 pm
You're assuming that the intent there is to take the treasure out and about instead of just having it guard itself.

Yes, I was assuming that was the point of having a "walking" hoard. If it isn't, then putting gold in the golems makes even less sense. Gold is 20 times heavier than ice. It will slow the golems down. It also means that anyone who comes in immediately sees that there's treasure. If we keep the gold in the back, behind the golem army, they have to get through them first before they even know whether there's anything worth fighting for.
Ice golems main weakness is fire. People tend not to throw fireballs at valuables.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: LordBucket on July 13, 2013, 10:45:49 pm
I'm pretty sure we're leaving.

And, Bucket, do you have any better ideas for transporting treasure than walking ice chests?

Why transport it? We can come back.

Further...why transport it on our initial reconnaissance? We want to know what's out there, not announce to the world our presence. An army will be loud, visible and noticeable. An army made of gold is a loud, visible and noticeable hero and thief magnet.

Quote
Piles of gold and jewelry leave a bright shine thorough the entire room. You could
easily buy out an entire city with that amount of wealth accumulated.

Do you really think it's a good idea to march around with a heavy, slow-moving army carrying "enough gold to buy an entire city" in which every time any random hero kills a footsoldier, they get a great big pile of gold for it?



I see no benefit to this.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 13, 2013, 10:48:27 pm
1. I said "walking chests," not "Store it in our main combatants, what could go wrong?" That second idea is pretty good.

2. I got the feeling most of us wanted to head out and never return. If we're going to come back, by all means leave it here--with some guards, but here.

3. You didn't answer my actual question.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Chink on July 13, 2013, 10:54:38 pm
-1 to carrying our gold with us. We can freeze the place or fill it with living ice if we really need to defend it.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: LordBucket on July 13, 2013, 11:10:43 pm
1. I said "walking chests," not "Store it in our main combatants, what could go wrong?" That second idea is pretty good.

And if you check my post (http://www.bay12forums.com/smf/index.php?topic=128456.msg4402243#msg4402243) you'll see that I wsa replying to Mithras' post (http://www.bay12forums.com/smf/index.php?topic=128456.msg4401476#msg4401476), which incidentally... you also gave a -1 to (http://www.bay12forums.com/smf/index.php?topic=128456.msg4401495#msg4401495).

Quote
2. I got the feeling most of us wanted to head out and never return

I didn't get that impression myself. And planning to never come back before we've even seen what's ten feet beyond our front door seems kind of silly to me.

Quote
You didn't answer my actual question.

I don't have enough information to answer it. Neither do you. We have no idea how effective the Vitaglacia spell is, nor what its limitations are. How much weight can one animated ice chest reasonably carry? Is there a practical limit to the number we can create? How long do they last and how long do they take to make? If we can sit down in 24 hours and make N golem ice chests that will be strong enough to transport the entire hoard and will last forever at no additional cost to us...then no, no better way to transport the hoard comes to mind. If it will take months to make enough because they can't carry 10 times their own weight, then yes...hiring or enslaving living laborers would probably be better. Or, if there's a limit to the number we can make due to mana maintenance costs, then ice chests might not even be an option. Will the GM let us make an infinite number of golems? I assume not. How many would we need, how long would it take to make them, and how durable are they? Do they last forever? 24 hours? 1 hour per point of mana? Forever indoors, but only a few hours in sunlight? Without answers to questions like these, I can't tell you whether other methods will be better or worse.

In any case, I see no reason to move the hoard at all.

Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 13, 2013, 11:17:24 pm
1. And I was asking more generally about walking chests of ice.

2. Debatable; True.

3. Do we have access to any servants? I haven't seen any, and don't see much chance of any coming up.
The narrative mentioned armies of ice golems, so we can probably make a few walking ice chests without terrible drain on us.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Mithras on July 14, 2013, 04:48:05 am
Apologies for all the fuss, my assumption was that we would want to draw attention to ourselves. After all we have been sitting in a skeleton which has been doing nothing for 5000, it's high time for some contact with sentient beings of some sort and be entertained right? If it turns out sentient being still exist that is.

Further I assume the gold is pretty much useless to us. Now I'm not sure why dragons hoard gold but the pile right there clearly did little to stop us from being killed last time, why not use it to attract attention?

Clearly these assumptions are not held by many others, apparently we fear that we are not (yet) the most terrifying thing in the locality and therefore that we should stay hidden.

Now that's been cleared up shall we create some ice/bone golems and some ice golems as small as we can make them. So we can be inocuous as possible when we do break out and scout around. Which hopefully we'll get too soon.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Empiricist on July 14, 2013, 05:00:57 am
We could always create a humanoid golem and put it in thick insulative robes and pretend to be a traveling mage who amuses themselves by animating dragon skeletons.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Mesa on July 14, 2013, 05:01:15 am
// While Vitaglacia can be very powerful, with creation of said armies of mindless ice soldiers, keep in mind that after five thousand years of stasis our magical abilities may have rusted a bit, or a lot.
// And don't get too ahead of yourself. Given how much the world may or may not have changed, your ice skeleton army might be as terrifying as it was back in the day or we're just going to make fools of ourselves.

Oddly enough, you can't recall hoarding all this treasure here, or anywhere for that matter. You did like destruction, but money was never your thing, since there just wasn't much for you to do with it, so you never bothered.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Empiricist on July 14, 2013, 05:03:03 am
I now have an incredible urge to plate ourselves with priceless treasures to become pimpest skeletal dragon in existence.
Try and devise a contraption that will allow us to use our magic to simulate speech. If it works, practice ventriloquy and reverse-ventriloquy.
If all else fails and our golems are hard to control, I guess we'll have to stage our puppet show using hand puppets.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GrizzlyAdamz on July 14, 2013, 06:02:33 am
I'd say use Murita & Vitaglacia to give ourselves ice-flesh. Complete with our best attempt at an icy voice-box.

+1 to scouting around, (if you look closely, I was just playing devil's advocate with the chest-golems)


As for this place;
It's weird. We've got a hall of coffins, a treasure room, and a 5000-year-old skeleton of a mighty dragon (complete with plaque!).
If anything, this makes me think we're in the 'pyramid of forgotten heroes' or somesuch.
Assuming they knew we would return at 5000 years, (which would be a strangely round number if it wasn't planned), I would say make the golems anyway- just in case there are any wards put in place to reanimate them to 'Slay it again!'. There are an awful lot of them after all, and they were entombed with their gear. Sure, any wards that we wouldn't have triggered by stumbling around here are probably destroyed along with the entryway, but hey.

As for why it's abandoned, I'd say it must have been built in the boonies. If it was in a city, it would either be known & preserved, or destroyed in some war. Or it miraculously survived the apocalypse, (& judging by the state of maintenance, I'd say we're a few years/decades late).

Let's go count the skyscrapers and meet the hyper-intelligent energy-beings which inhabit them!
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 14, 2013, 08:27:58 am
We could always create a humanoid golem and put it in thick insulative robes and pretend to be a traveling mage who amuses themselves by animating dragon skeletons.
Been discussed. Many issues.

I'd say use Murita & Vitaglacia to give ourselves ice-flesh. Complete with our best attempt at an icy voice-box.
Tempting...

Quote
+1 to scouting around, (if you look closely, I was just playing devil's advocate with the chest-golems)
Wait, do you mean the soldiers with treasure in them or the golems whose only purpose was carting treasure?

Quote
As for this place;
It's weird. We've got a hall of coffins, a treasure room, and a 5000-year-old skeleton of a mighty dragon (complete with plaque!).
If anything, this makes me think we're in the 'pyramid of forgotten heroes' or somesuch.
Assuming they knew we would return at 5000 years, (which would be a strangely round number if it wasn't planned), I would say make the golems anyway- just in case there are any wards put in place to reanimate them to 'Slay it again!'. There are an awful lot of them after all, and they were entombed with their gear. Sure, any wards that we wouldn't have triggered by stumbling around here are probably destroyed along with the entryway, but hey.

As for why it's abandoned, I'd say it must have been built in the boonies. If it was in a city, it would either be known & preserved, or destroyed in some war. Or it miraculously survived the apocalypse, (& judging by the state of maintenance, I'd say we're a few years/decades late).

Let's go count the skyscrapers and meet the hyper-intelligent energy-beings which inhabit them!
I was with you until somewhere around the apocalypse.

More likely, the civilization of the surrounding area collapsed.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Mesa on July 14, 2013, 09:04:13 am
// So what is your current action? Do you break through the collapsed door or perform some form of magic? (I'm mildly impatient if you haven't noticed. Just a tiny bit.)
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 14, 2013, 09:09:07 am
Magic! Some kind of ice-skeleton hybrid.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Mesa on July 14, 2013, 09:10:10 am
Magic! Some kind of ice-skeleton hybrid.

// Including your own?
EDIT: Pardon you the pink. I'm expecting sexual jokes incoming. (or any jokes, really)
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 14, 2013, 09:10:51 am
I was thinking of the humanoid skeletons, but an ice "body" could help, too.

Experiment with that!
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Mesa on July 14, 2013, 09:22:44 am
I was thinking of the humanoid skeletons, but an ice "body" could help, too.

Experiment with that!

You use Aixio to cover one of your tails in solid ice, which when "enchanted" with Vitaglacia created a contraption that you easily managed to slice one of the pillars with in half. And it feels pretty comfortable, yet painless.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Harbingerjm on July 14, 2013, 09:35:19 am
You use Aixio to cover one of your tails in solid ice, which when "enchanted" with Vitaglacia created a contraption that you easily managed to slice one of the pillars with in half. And it feels pretty comfortable, yet painless.
So we're stuck in and underground lair, at least some of which has collapsed, and we decided to destroy one of the ceiling supports.
Well, we do have the excuse that our brain rotted thousands of years ago.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Eotyrannus on July 14, 2013, 09:49:02 am
Make a tiny ball of ice. Layer on some ice with about as much air as wool, then solid, then wool, and so on. When we feel satisfied with the size, try again, since that should have given us some practice with the finer bits of it. Make sure it isn't too large.

Send the icy ball into the outside world first, as a scout. The air inside should help insulate the inner layers, and stop it from all melting at once.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GrizzlyAdamz on July 14, 2013, 10:14:07 am
Would sending an ice-ball outside give us any sensory data?


-Operation ICE-DRAGON go! (do the same thing to the rest of us that we did to our tail.)
Quote
+1 to scouting around, (if you look closely, I was just playing devil's advocate with the chest-golems)
Wait, do you mean the soldiers with treasure in them or the golems whose only purpose was carting treasure?
If you meant for scouting around, I meant with ourselves.
If you meant devil's advocate, I meant anything involving gold-golems.


Quote
I was with you until somewhere around the apocalypse.

More likely, the civilization of the surrounding area collapsed.
This is all assuming our little temple wasn't built out in the middle of nowhere, (which I think is most likely). If the civ (and city we're housed in) collapsed, we wouldn't have had that pile of gold in here- there would have been looters galore with the slow crumble. Plus the entrance is damaged, so that doesn't rule out a !!FUN!! event.
Since it's been 5000 years, we could have missed the golden technological age of hyper-knowledge. If we're located in a city, I'd be inclined to think something nasty happened in short order, given the preserved state of our abode. So, if the two are taken together, we may have slept through both the peak of worldly civilization & it's acute fall.

As part of guessing where we could be located, I'm just postulating a scenario which explains how we could be located in a city. (Or the remains of one.)
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 14, 2013, 10:18:46 am
1. I meant the latter.

2. It was actually pretty common for monuments of various kinds to include treasure. Maybe this was a tomb for some great warrior, surrounded by his men, and including the corpse of his greatest kill and the treasure from his treasury or something.

3. 5,000 years is quite possibly not that much. It all depends on where you start from and, of course, the local environment and culture. Hyper-knowledge is possible, but I wouldn't say it's certain. And I fail to see why my guess requires us to be in a city--monuments like that are often found outside of cities.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Mesa on July 14, 2013, 10:20:05 am
Make a tiny ball of ice. Layer on some ice with about as much air as wool, then solid, then wool, and so on. When we feel satisfied with the size, try again, since that should have given us some practice with the finer bits of it. Make sure it isn't too large.

Send the icy ball into the outside world first, as a scout. The air inside should help insulate the inner layers, and stop it from all melting at once.


Your sense of scale is not the finest one, as your first creation is about the size of a human skull, but the second one is much smaller, roughly the size of a //ping-pong ball. I'm also assuming you want it to roll on the floor?

(http://i.imgur.com/5ThMWXW.png)
You put the ball aside and begin covering yourself with ice which you eventually turn into a very unusual kind of flesh. Unless you venture out into a very hot place such as a desert or a volcano, your ancient bones should be well protected.
This does also mean that you regained your ability to fly, with a thin covering of ice stretching between your wings' bones.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 14, 2013, 10:22:55 am
Cool.

Name the little balls Snowball Scouts until we come up with a better name for them. Send them outside!
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Mesa on July 14, 2013, 10:32:24 am
Cool.

Name the little balls Snowball Scouts until we come up with a better name for them. Send them outside!

You can see and feel your new creations slowly roll on the floor and through cracks in the rubble as they disapppear from your direct line of sight.
However, you can still feel their movement as if they were part of you. You can feel a slightly rough, but otherwise flat floor until...

You lose contact. You can't feel them again.
You send another one, with the same results - flat floor until a certain moment.

As you keep sending them, you draw a mental image of a semi-circular platform of sorts. You cannot get the balls to roll to the back or sides of this place, as it ends there.

And after a few minutes, you can feel a sharp, but short streak of pain, which ends, only to come back a few moments later multiple times.
You notice that they have a certain pattern, since you felt the pain the exact same amount of times you sent the Snowball Scouts. It also seems that it happened in the same intervals as you lost contact with them.

Whatever is outside is probably not a pretty view, but you have a feeling you need to check it.

Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GreatWyrmGold on July 14, 2013, 10:34:44 am
Hm. Well, one thing first...

Create a large number of Snowball Scouts and place them atop the treasure. Add more ice to hold the treasure and Scouts in place. Repeat until the treasure room is full of ice covering the treasure.

The idea is to encase the treasure in ice that we can break with a thought, by having the Snowball Scouts all move together.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: GrizzlyAdamz on July 14, 2013, 10:42:33 am
And I fail to see why my guess requires us to be in a city--monuments like that are often found outside of cities.

Like I said, was just trying to come up with a way we could be in a city. Again, I'd assume we must have been built 'in the boonies', but trying to figure out a way I could be wrong is a good practice. Along with what could be possible, but that's just derping around.

CLAW OUR WAY OUT, BE MINDFUL OF THE CLIFF.

I'd say just leave the treasure- it's survived 5000 years, and now that we can fly we'll (probably) be able to get back to it.
Title: Re: You are a Skeletal Dragon [ASG] - Deus ex magus
Post by: Mesa on July 14, 2013, 10:44:01 am
Hm. Well, one thing first...

Create a large number of Snowball Scouts and place them atop the treasure. Add more ice to hold the treasure and Scouts in place. Repeat until the treasure room is full of ice covering the treasure.

The idea is to encase the treasure in ice that we can break with a thought, by having the Snowball Scouts all move together.

You do that, which does take a fair amount of time.
Once you're finished, you can feel the place shake about for a moment, like an earthquake of sorts. Apart from smaller rocks from the ceiling though, nothing happens.

However, the rubble that was blocking the entrance has also moved away, revealing an unusual sight of the surface...

(http://i.imgur.com/CpC4tD0.png)
As you leave, you can see a bright sun shine and some clouds. Nothing truly spectacular until you reach the edge.
You find yourself high up in the sky on a floating island. Below you, about a kilometer or so, there's much water and a large archipelago of islands, complete with mountains and green forests.

It's no wonder all this treasure was here and everything was perfectly preserved. Now you also know why you felt that pain - your snowball scouts must've hit the ground below hard.

Looks like you won't need to protect your treasure, as it has protected itself for a couple thousand years.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Harbingerjm on July 14, 2013, 10:47:47 am
Look over edge to see what our not-servoskulls (note: build servoskulls) landed on.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: GreatWyrmGold on July 14, 2013, 10:48:57 am
Um...wow.

Test our flight abilities by flying around the floating mountain. Also, explore floating mountain.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Harbingerjm on July 14, 2013, 10:51:24 am
Um...wow.

Test our flight abilities by flying around the floating mountain. Also, explore floating mountain.
-1.
Let's test our flight abilities via a slightly less... all-or-nothing method, shall we?
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: GreatWyrmGold on July 14, 2013, 10:52:20 am
Like what, flying off the mountain?
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Mesa on July 14, 2013, 10:56:02 am
Look over edge to see what our not-servoskulls (note: build servoskulls) landed on.

While it is hard to tell from this height, there's a vast forest stretching directly below you.

As you stretch your ice-covered wings and begin to fly for the first time since 5000 years, you feel exceptionally light compared to what you used to.  In fact, lack of heavy flesh made it significantly easier for you to begin your flight and roost, as you make a quick flight towards the peak of the mountain.

There's nothing at the top, but you feel comfortable enough to leave this place immediately and be able to return to it, should the need (or urge) arise.

// Didn't see that one coming, did you?
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Mithras on July 14, 2013, 10:57:51 am
Ooh, either we were very clever or someone was very considerate. Identify if the floating island appears to be moving and in what direction. Then enjoy the view, taking an especial interest in the climate and if anywhere appears to be populated.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Mesa on July 14, 2013, 11:05:10 am
Ooh, either we were very clever or someone was very considerate. Identify if the floating island appears to be moving and in what direction. Then enjoy the view, taking an especial interest in the climate and if anywhere appears to be populated.

The island appears to be still, beyond the slight up-and-down hovering.
The climate is temperate, so you shouldn't melt anytime soon.

Far below you on the coast, you spot something unusual - it looks like a fairly large city, but covered in a blue-ish sphere on top. You can't see anything inside it, but you would expect a lot to be there, given that it looks large even from this place.
Which does have a gorgeous view of the entire landscape. There a few more islands, but you can't spot anything unusual on them.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: GreatWyrmGold on July 14, 2013, 11:11:27 am
Fly a bit away from the mountain and then back, to test our stamina.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Mesa on July 14, 2013, 11:13:56 am
Fly a bit away from the mountain and then back, to test our stamina.

After an extensive flying session you find out that lack of "true" flesh pretty much eliminates your need to rest, as you could fly with great speed around the island for a very long time.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: GreatWyrmGold on July 14, 2013, 11:28:33 am
Are we ready to go to the surface?
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: GrizzlyAdamz on July 14, 2013, 11:31:48 am
Wait, we're in a mountain? Looks more like a 'node' to me.


-And yes, I'd say lets go introduce ourselves. (nicely)
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Mesa on July 14, 2013, 11:33:50 am
Wait, we're in a mountain? Looks more like a 'node' to me.

I never said it's a mountain.
I said it's a floating island.

And I tend to misuse the term island.
It's a floating chunk of rock with a mausoleum built into it.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Carnwennan on July 14, 2013, 12:48:03 pm
If we can fly fine while still being made of solid ice, then surely we could make minature versions of ourselves and animate them for some support in the event we get attacked.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Mesa on July 14, 2013, 01:22:10 pm
If we can fly fine while still being made of solid ice, then surely we could make minature versions of ourselves and animate them for some support in the event we get attacked.

// Only thing is, you don't have any wing bones beyond your own. And you need those. That ice flesh needs some support, yo.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Scionox on July 14, 2013, 02:25:07 pm
Create flying version of snowball scouts, send them to scout the stuff around in detail incl. the city.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Mesa on July 14, 2013, 02:26:50 pm
Create flying version of snowball scouts, send them to scout the stuff around in detail incl. the city.

// How exactly do you want them to fly? Dude, we do have magic, but there IS stuff that's outside the realm of possibility, for us at least.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: GrizzlyAdamz on July 14, 2013, 02:41:47 pm
Create flying version of snowball scouts, send them to scout the stuff around in detail incl. the city.
Bah! Usually I'd agree, caution is a good thing. This time though I think we should just go on over and see how it goes. Friendly-like.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Mesa on July 14, 2013, 02:43:02 pm
// You're going to leave this place regardless. I doubt us just sitting here for another 5000 years would make for a good ASG.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Scionox on July 14, 2013, 02:45:08 pm

// How exactly do you want them to fly? Dude, we do have magic, but there IS stuff that's outside the realm of possibility, for us at least.

Wings made from ice or something like that i guess.
Title: Re: You are a Skeletal Dragon [ASG] - Acrophobia
Post by: Harbingerjm on July 14, 2013, 02:47:46 pm
We already have those.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Mesa on July 14, 2013, 02:51:33 pm

// How exactly do you want them to fly? Dude, we do have magic, but there IS stuff that's outside the realm of possibility, for us at least.

Wings made from ice or something like that i guess.

// As you wish.

The small-sized snowball scouts do not require supportive bones like you do, so you quickly create a few new ones. But just as you wanted to throw them and release into the wild, you notice a strange contraption flying rather nearby.

A giant, skin-covered tan //baloon with a ship-like structure at the bottom. You don't recall seeing anything of this sort before and you have no idea what it could be, but its appearance does make you think of a sort of aerial means of transportation. Could it be?
Could the humans (or any other race) tame the untamable? Could they attain the secrets of flying?


// Yup, thaat's an airship. I think I don't need to tell you that.

(http://i.imgur.com/lt6azQw.png)
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Harbingerjm on July 14, 2013, 03:07:15 pm
Be as stealthy as one of our... status can, observe the mortals.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Eotyrannus on July 14, 2013, 03:10:30 pm
Throw a scout at them, and use trial and error until you can get a good idea of what's going on. Also, attempt to get some sort of advanced sense on these scouts. They should be lasting us a good half-hour at the very least before they melt, but we're going through them like they're icecream!
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GrizzlyAdamz on July 14, 2013, 03:26:52 pm
Good thing we don't need to worry about mana.


Use our telepathy to inquire who they are and what they're doing introduce ourselves and ask them to come around the front for a discussion! (assuming doing so won't sunder their feeble human minds)
Politely!

-edit
Where precisely are they? Are they below us? Or are they at our level and heading towards the node?
If the latter, I doubt it's a coincidence.

So, possibilities (if they're heading towards us):
-Not a coincidence: They knew we would awaken now and/or had wards up.
1. They won't be friendly, but I doubt they'll be able to slay us easily, spess mehreens or not. We shouldn't fire first though.
2. A diplomatic envoy! Times have changed after all. Say hi!

-Coincidence:
1. They're grave-robbers. One hell of a coincidence, none showed up till 5 mins after we woke up. Roar at them! (can we roar?)
2. Our node is a pit-stop/field-trip spot/they're in distress/some other random occurrence.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 03:30:13 pm
Maintain an altitude above the human vessel. Utilize Kavush to conceal ourselves. Drift horizontally in the same speed and direction as the clouds.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 04:50:26 pm
You forgot another Not-A-Coincidence option: We awoke because these people were approaching.

Regardless...
Maintain an altitude above the human vessel. Utilize Kavush to conceal ourselves.
Try to think of how to improve senses of the snowball scouts.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GrizzlyAdamz on July 14, 2013, 05:47:22 pm
But but, hiding isn't the way of the freshly-do-gooder dragon amnesiac! Meta-knowledge: They're seasoned sky pilots. They won't notice a cloud that follows them? [really?.jpg]
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 05:53:39 pm
But but, hiding isn't the way of the freshly-do-gooder dragon amnesiac! Meta-knowledge: They're seasoned sky pilots. They won't notice a cloud that follows them? [really?.jpg]
((We never said anything about following them. We merely observe them for now.))
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 05:55:19 pm
A cloud that follows them is a lot less suspicious than a dragon made of ice doing the same thing...
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GrizzlyAdamz on July 14, 2013, 06:00:44 pm
A cloud that follows them is a lot less suspicious than a dragon made of ice doing the same thing...
That's debatable.
-As is the inference that it would be more effective.

But if we want to be friendly, there's no time to start like the present! Let's land on their ship and say hello! Politely & with extreme care!
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: LordBucket on July 14, 2013, 06:02:11 pm
Quote
Use our telepathy

+1

How many minds? What are they thinking? What are their emotional states?
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Chink on July 14, 2013, 06:11:30 pm
Good thing we don't need to worry about mana.


Use our telepathy to inquire who they are and what they're doing introduce ourselves and ask them to come around the front for a discussion! (assuming doing so won't sunder their feeble human minds)
Politely!

-edit
Where precisely are they? Are they below us? Or are they at our level and heading towards the node?
If the latter, I doubt it's a coincidence.

So, possibilities (if they're heading towards us):
-Not a coincidence: They knew we would awaken now and/or had wards up.
1. They won't be friendly, but I doubt they'll be able to slay us easily, spess mehreens or not. We shouldn't fire first though.
2. A diplomatic envoy! Times have changed after all. Say hi!

-Coincidence:
1. They're grave-robbers. One hell of a coincidence, none showed up till 5 mins after we woke up. Roar at them! (can we roar?)
2. Our node is a pit-stop/field-trip spot/they're in distress/some other random occurrence.
+1
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 06:14:34 pm
A cloud that follows them is a lot less suspicious than a dragon made of ice doing the same thing...
That's debatable.
-As is the inference that it would be more effective.
Clouds are something you see every day. If they're not paying much attention to every cloud, they probably won't think more of us staying in roughly the same position to them as they do of mundane clouds doing basically the same thing. Dragons made of ice? I'd imagine this would be the first time for any of them, not to mention that it's an immediate threat.

Quote
But if we want to be friendly, there's no time to start like the present! Let's land on their ship and say hello! Politely & with extreme care!
I'd rather scout them out first...at least a quick glance.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GrizzlyAdamz on July 14, 2013, 06:24:11 pm
They're sky-mariners, boyanced upon the air currents; paying attention to the clouds is what they do.
-Couple that with the fact we're made of magic ice (http://image.made-in-china.com/2f0j00BeIaEPmtgNou/High-Transparent-Ice-Cube.jpg), and I'd say if we keep pretty high above them we'll be harder to see without our mist.

And darn, I was hoping you'd argue about the relative suspiciousness of stalker-clouds vs stalker-dragons.




Mmmm, I'm partial to either landing on their ship or using mind-telepathy to listen to their brainwaves. We can use telepathy (to speak) if they're directly approaching our node. What kinda range do we have on our telepathy?
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 06:25:20 pm
((We're made out of bones, we're just coated in ice. Anyway, we won't be moving, we'll just maintain a holding pattern so the "cloud" won't move.))
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GrizzlyAdamz on July 14, 2013, 06:29:35 pm
Huh, I thought it was more like
Spoiler: this. (click to show/hide)


How do we get away from the island without moving?
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 06:31:21 pm
((We flew off and then sorta just kept a holding pattern.))
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 06:31:42 pm
They're sky-mariners, boyanced upon the air currents; paying attention to the clouds is what they do.
They'd pay attention to a dragon, regardless of if it's made of ice or no.

Quote
-Couple that with the fact we're made of magic ice (http://image.made-in-china.com/2f0j00BeIaEPmtgNou/High-Transparent-Ice-Cube.jpg), and I'd say if we keep pretty high above them we'll be harder to see without our mist.
Aheheh. Ignoring how very little ice is like that, we've got bones in the middle. And have you never heard of camoflage?

Quote
And darn, I was hoping you'd argue about the relative suspiciousness of stalker-clouds vs stalker-dragons.
Well, it's not that I think stalker clouds are inconspicuous, it's that they're pretty mundane compared to dragons.

Besides, clouds move all the time. They're not mountains. We might be a little out of the ordinary, but if we don't do anything stupidly obvious or obviously stupid it'll work better than being a dragon, made of ice, with bones in the middle which may or may not be visible.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 06:38:11 pm
((We don't have to use stealth, we're pursuing the option right now, if it doesn't work, we could always use other options. For starters, we could create a flying humanoid golem, make it fly down to the humans and then use telepathic-ventriloquy to introduce ourselves.))
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GrizzlyAdamz on July 14, 2013, 06:44:32 pm
Assuming they spot us- meanwhile, they will spot the cloud, and it won't take them long (http://immediately) to notice it's not normal. Staying as bones & ice diminishes our profile. Magic ice is magic! Cam-of-lag-e? What is that, some sort of french vid'ya maker?
-Playing the stalker-cloud would be no less obvious to them than snake's box routine.



OKAY, guys, howabout we don't even bother with them unless they're coming straight at us?
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 06:48:30 pm
((As I have stated, we shall not follow them. Additionally stealth is preferred, not mandatory. Even if they spot the odd cloud, we can send out a golem representative and communicate via telepathic ventriloquy so that they don't get frightened by the sight of an ice encrusted skeletal dragon.))
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 07:06:25 pm
Assuming they spot us- meanwhile, they will spot the cloud, and it won't take them long (http://immediately) to notice it's not normal. Staying as bones & ice diminishes our profile. Magic ice is magic! Cam-of-lag-e? What is that, some sort of french vid'ya maker?
-Playing the stalker-cloud would be no less obvious to them than snake's box routine.
1. Ice isn't air. It's visible. Even if not, bones are still visible.
2. Dragons are always a call for immediate attention, especially strange ones, especially undead-looking ones. Clouds are not nearly so alarming, unless we do something stupidly obvious or obviously stupid.
3. Sorry if this sounds patronizing or something, but: Clouds look like clouds. Therefore, a cloud-colored cloud would be harder to spot against a cloud than

Quote
OKAY, guys, howabout we don't even bother with them unless they're coming straight at us?
Um...they are.

((As I have stated, we shall not follow them. Additionally stealth is preferred, not mandatory. Even if they spot the odd cloud, we can send out a golem representative and communicate via telepathic ventriloquy so that they don't get frightened by the sight of an ice encrusted skeletal dragon.))
Works better than showing them a big icy skeletal dragon.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Cheesecake on July 14, 2013, 07:12:05 pm
Why don't we just go straight up to them? They can't hurt us. If they fire on us we could just leave, or destroy them and warn the town nearby that their airship was taken over by pirates and we avenged them, sadly having to destroy the ship as collateral damage. If they want compensation, we have gold. (Just don't tell them where from)
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 07:13:25 pm
((My reason for stealth is because I want to summon a flying golem and communicate to the humans via telepathic-ventriloquy, I'm not sure about the motivation of the other people though.))
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 07:15:45 pm
Why don't we just go straight up to them? They can't hurt us. If they fire on us we could just leave, or destroy them and warn the town nearby that their airship was taken over by pirates and we avenged them, sadly having to destroy the ship as collateral damage. If they want compensation, we have gold. (Just don't tell them where from)
I'd like to get an idea of what they are and why they might be here before attacking them.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: LordBucket on July 14, 2013, 07:33:08 pm
Quote
Ice isn't air. It's visible. Even if not, bones are still visible.

As an aeriel hunter, it's probable that we have much, much better vision than ground creatures. We can probably simply be far enough away that the blue/white tones of ice and bone blend in with the blue sky.

Plus, it's a zeppelin. There's a massive balloon above the passenger compartment. Big blind spot.

Quote
They can't hurt us.

We don't know that. We don't yet know what sort of world we're in. For example, it's possible that hundreds or thousands of years of technological growth may have happened since we were entombed. That might be a steampunk airship with cannons.

Quote
Why don't we just go straight up to them?

Skeletal dragon flying straight up to your delicate balloon comes across as an aggressive action. I'd be ok with sitting at the entry way and waiting for them to either come to us or fly by...but I still say telepathic observation.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 07:57:09 pm
Quote
Ice isn't air. It's visible. Even if not, bones are still visible.
As an aeriel hunter, it's probable that we have much, much better vision than ground creatures. We can probably simply be far enough away that the blue/white tones of ice and bone blend in with the blue sky.
Plus, it's a zeppelin. There's a massive balloon above the passenger compartment. Big blind spot.
Replace "blue/white," "ice and bones," and "blue sky" with "gray," "fog," and "gray clouds," and both of those apply just as well for becoming a cloud.

Quote
Quote
They can't hurt us.
We don't know that. We don't yet know what sort of world we're in. For example, it's possible that hundreds or thousands of years of technological growth may have happened since we were entombed. That might be a steampunk airship with cannons.
Which is why we shouldn't show them something like a dragon, which would be worth shooting at first and asking questions never. Weird cloud? Not much point shooting at, if it's worth worrying about at all.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: LordBucket on July 14, 2013, 08:07:14 pm
You miss the point: why be close enough that we need to worry about cloud or no cloud at all?

Use telepathy
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 08:09:03 pm
On the other hand, why bother not being a cloud if being a cloud is better?
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GrizzlyAdamz on July 14, 2013, 08:13:02 pm
Hmm, which makes me want to ask something else: what color are our bones?
Also, jeez, what's the state of the clouds 'round here? Open sky or what?

Cannon? Why would they hurt us?! We're friendly! Surely if we just get a hold of their captain, we can explain our situation and have a good chat.

@gwg
We aren't a sky mariner, we don't pay attention to how clouds behave, therefore we don't know how we should behave to stay hidden. Merely by following them we could be doing something obvious and stupid.

Nope, he didn't say they were coming at us, he said they were flying 'rather nearby'. The map isn't exactly clear on z-level either.

If I were an aerial marine, I'd shoot the cloud first and ask questions later. Clouds have no bus'nuss behaving loik that one there.

On the other hand, why bother not being a cloud if being a cloud is better?
Snide counter-comment That's ooc food right there.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 08:16:18 pm
Cannon? Why would they hurt us?! We're friendly! Surely if we just get a hold of their captain, we can explain our situation and have a good chat.
If I were an aerial marine, I'd shoot the cloud first and ask questions later. Clouds have no bus'nuss behaving loik that one there.
((I'm pretty sure an ice encrusted skeletal dragon that has been modified with extra bones would be immediately seen as far more threatening than a cloud.))
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GrizzlyAdamz on July 14, 2013, 08:18:59 pm
[fearful]Not to an aerial marine.[/fearful]

(Assuming we're spotted, & there is contention as to which is easier to spot *cough*cloud*cough*)
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 08:21:05 pm
((A cloud is easier to spot but just as easy to dismiss. A two-tailed ice-encrusted skeletal dragon that is close to the size of a house isn't exactly inconspicuous. Additionally, if they attack the cloud, we can just stop our spell and fly away while they shoot at the cloud that is left behind.))
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 08:25:15 pm
@gwg
We aren't a sky mariner, we don't pay attention to how clouds behave, therefore we don't know how we should behave to stay hidden. Merely by following them we could be doing something obvious and stupid.
We could watch clouds, go with them. If we were trying, it would be neither obviously stupid nor stupidly obvious.

Quote
Nope, he didn't say they were coming at us, he said they were flying 'rather nearby'. The map isn't exactly clear on z-level either.
They sure seem to be coming near...although that lack of z-level is annoying...still, it wouldn't be that large if they were a mile away, now would it?

Quote
If I were an aerial marine, I'd shoot the cloud first and ask questions later. Clouds have no bus'nuss behaving loik that one there.
Remind me never to hire you as an aerial marine.
"Why did you waste the gunpowder and cannonball/ballista bolt/whatever?"
"That cloud is following us!"
"You idiot, it's the wind! Don't fire unless you have some reason to believe that it is dangerous and able to be affected by our weapons!"
Because seriously, what kind of cloud would be affected by weapons?
On the other hand, if we were an icy skeletal dragon, we'd be an obvious and immediate threat, and hence worth firing on immediately. Not to mention, obviously affectable by weapons...

Quote
On the other hand, why bother not being a cloud if being a cloud is better?
Snide counter-comment That's ooc food right there.
How so?

[fearful]Not to an aerial marine.[/fearful]

(Assuming we're spotted, & there is contention as to which is easier to spot *cough*cloud*cough*)
Not true.
"Hey, look, a shiny thing!" (Ice is shiny when clean. And kinda shiny when dirty.) "Oh, look, it is a dragon-shaped shiny thing with a skeleton in the middle! I bet it's some kind of threat!"
Vs:
"Hey, look, that cloud isn't exactly like the rest of the clouds. Must be turbulence or something. Certainly not worth wasting the gunners' time about."
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 08:29:28 pm
On second thought, we could just construct a swarm of ice constructs to disassemble ourselves and rearrange the bones into a winged humanoid figure that is filled with bones and reinforced by magical ice. Then we could just introduce ourselves as a necromancer.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GrizzlyAdamz on July 14, 2013, 08:41:13 pm
These guys live up there; if we don't behave exactly like a cloud should, they'll be able to pick us out as strange.
Let's go for the extreme case- if it's an open sky, our bones are bleached-white (or somehow blue) and our ice is pure-transparent, a house-sized dragon at medium/long range is going to be a lot more difficult to spot than an apartment-complex cloud that's following your ship. It'll also be easier to stay in their blind spot, (assuming the balloon is a blindspot).



I reiterate not worrying about them unless they're coming at us.


Spoiler: GWG discussion (click to show/hide)


Btw, dwarves exist, so dwarven skymarines is almost undeniably a thing.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 08:58:20 pm
Fly back to the starting area. Make our ice-coating disassemble us and reassemble us in a normal-sized humanoid form with wings. Try and have as much bone in us as possible. Coat ourselves with ice. Try and use magic to make the ice as flesh-like as possible. Create a chest and store the excess bone.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 09:01:56 pm
These guys live up there; if we don't behave exactly like a cloud should, they'll be able to pick us out as strange.
These guys have brains; if we show up as an ice-covered dragon skeletons, they'll know we're strange and dangerous immediately, without the time taken to observe our movements for a while or for that matter pick us out from the surrounding cloud.

Quote
Let's go for the extreme case- if it's an open sky, our bones are bleached-white (or somehow blue) and our ice is pure-transparent, a house-sized dragon at medium/long range is going to be a lot more difficult to spot than an apartment-complex cloud that's following your ship. It'll also be easier to stay in their blind spot, (assuming the balloon is a blindspot).
It'd like to note that that's the extreme best case for you. Of course it'll be better.
I'm assuming that there are clouds in the sky, because there are almost always clouds in the sky. If we stay next to or perhaps partly in a cloud, we'd be completely invisible. Even if not, a cloud isn't an immediate cause for worry, even if it's not acting exactly like a cloud. And we do have margin for error--these sky-sailors know they're just human, and anyways are going to be scanning the sky for anything of note, not staring at individual clouds and trying to see if this random cloud is moving a bit differently than clouds normally do.
And how would a cloud-cloaked dragon be easier to hide in the blind spot than a non-cloud-cloaked dragon? I'm not sure we could significantly increase our apparent size if we tried.

Quote
I reiterate not worrying about them unless they're coming at us.
They're coming within spitting distance of our house. Traffic like this is worth investigating.

Quote
Quote
We could watch clouds, go with them. If we were trying, it would be neither obviously stupid nor stupidly obvious.
We won't be able to read them like they can, we aren't a mariner. We dont' have the qualifications yo.
On the other hand, as I noted above, they're not going to know to look at Cloud X for any minor abnormalities...they're going to be looking for threats. Like dragons. What is it that we would be doing that attracts immediate and obvious attention?

Quote
Quote
They sure seem to be coming near...although that lack of z-level is annoying...still, it wouldn't be that large if they were a mile away, now would it?
Unless they're a mile-long...
Oh come on now.

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Quote
Remind me never to hire you as an aerial marine.
"Why did you waste the gunpowder and cannonball/ballista bolt/whatever?"
"That cloud is following us!"
"You idiot, it's the wind! Don't fire unless you have some reason to believe that it is dangerous and able to be affected by our weapons!"
Because seriously, what kind of cloud would be affected by weapons?
On the other hand, if we were an icy skeletal dragon, we'd be an obvious and immediate threat, and hence worth firing on immediately. Not to mention, obviously affectable by weapons...
I delight in this conversation.
More like
"Why did you waste the gunpowder and cannonball/ballista bolt/whatever?"
"That cloud is following us!"
"Holy shite it is! BY GOD SHOOT IT SOME MORE!"
Because seriously, what kind of cloud would be affected by weapons?
Strange cluuds.
1. Oh, come on. That would require there to be a sentry that's watching a specific cloud for no particular reason, and a captain who believes and trusts in this sentry's honesty and sanity enough to believe in a flying cloud.
2. Most strange clouds are still clouds. Clouds are made of water vapor/droplets and other little things floating in the air, and won't be affected by shooting them. This is true of all clouds--normal clouds, storm clouds, demon-possessed clouds, clouds of poison gas, clouds of smoke, clouds of nitrogen caused by warming liquid nitrogen, etc.
3. A dragon is likely to be noticed and fired at immediately, because it is a freaking dragon.

Quote
Quote
How so?
Being a cloud usually isn't better than the alternative, which makes the quote exotic. Does OOC stuff have to involve macerated ass or something?
What?
Looking like a cloud is less conspicuous than looking like a dragon, you haven't explained how this is OOC (or untrue).

Quote
Quote
Not true.
"Hey, look, a shiny thing!" (Ice is shiny when clean. And kinda shiny when dirty.) "Oh, look, it is a dragon-shaped shiny thing with a skeleton in the middle! I bet it's some kind of threat!"
Vs:
"Hey, look, that cloud isn't exactly like the rest of the clouds. Must be turbulence or something. Certainly not worth wasting the gunners' time about."
You obviously haven't met a sky mehreen. I am an expert on these things.
That's because they don't exist. You're as much an expert on sky "mehreens" as I am on, say, stars orbiting Jupiter.
I'm assuming these "sky mehreens" will be able to identify a dragon, which is made of a combination of bone and ice that is either shiny or opaque, as a threat as well as "quite unusual" immediately, and that they do not deal with clouds that look like they could be acting a bit unusual by shooting at them the moment they're seen. Because I'm assuming that they have typical human/oid senses, sanity, and sentience.

Quote
Btw, dwarves exist, so dwarven skymarines is almost undeniably a thing.
...So many problems with that statement.

Fly back to the starting area. Create a swarm of golems. Make the golems disassemble us and reassemble us in a normal-sized humanoid form with wings. Try and have as much bone in us as possible. Coat ourselves with ice. Create a chest and store the excess bone.
-1, aside from being time-consuming enough that we could lose them, it also sounds dangerous.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 09:04:49 pm
((Edited my post. Rather than the time-consuming golem creation process, we just manipulate the ice on our bones to do that instead. It's quicker, easier and will allow us to be less conspicuous and slightly less terrifying.))
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 09:11:10 pm
1. That doesn't solve the issue of breaking us down and building us back up into a humanoid form being potentially dangerous.
2. We'd be a dragon-sized dragonman with a dragon-shaped head. Made of ice and bones. How is that less scary?
3. Why are you using parentheses?
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: LordBucket on July 14, 2013, 09:31:20 pm
I'm not even sure what we're arguing about at this point. Some people want to hide in a cloud. Some want to hide in the blind spot. Some want to telepathically surveil the crew of the airship.

So...

Fly above the airship and hide in a cloud in its blind spot and telepathically surveil the crew.

Everyone happy?
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 09:40:04 pm
1. That doesn't solve the issue of breaking us down and building us back up into a humanoid form being potentially dangerous.
2. We'd be a dragon-sized dragonman with a dragon-shaped head. Made of ice and bones. How is that less scary?
3. Why are you using parentheses?
1. It shouldn't be that dangerous since we could progressively rearrange bones piee by piece, ensuring that for each step in the process, our body can still function.
2. We can have our skull in our chest and use a human skull as a head and see through that. We could always wear an ice mask in front of it as well.
3. Just a habit from ER.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 09:51:23 pm
I'm not even sure what we're arguing about at this point. Some people want to hide in a cloud. Some want to hide in the blind spot. Some want to telepathically surveil the crew of the airship.

So...

Fly above the airship and hide in a cloud in its blind spot and telepathically surveil the crew.

Everyone happy?
That sounds good to me.
(For the record, the only thing I was actively opposing was not concealing ourself in a cloud. Well, and silly plans like:)

1. That doesn't solve the issue of breaking us down and building us back up into a humanoid form being potentially dangerous.
2. We'd be a dragon-sized dragonman with a dragon-shaped head. Made of ice and bones. How is that less scary?
3. Why are you using parentheses?
1. It shouldn't be that dangerous since we could progressively rearrange bones piee by piece, ensuring that for each step in the process, our body can still function.
2. We can have our skull in our chest and use a human skull as a head and see through that. We could always wear an ice mask in front of it as well.
3. Just a habit from ER.
1. I still don't think that the danger is worth it when we're on a time crunch.
2. Oh, yes, giant man made of ice with no obvious draconic attributes, unless they can see the draconic skull in our chest and the rest of the bones too. Much less scary.
3. It's good for OOC talk, but there really isn't such here.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 09:52:37 pm
We can always cover it up with armor, bones and ice.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 10:01:09 pm
It still strikes me that that would be rather scary.

Especially since your plan for not looking like an ice-covered skeleton involves more ice and bone.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 10:03:28 pm
Yeah but at least we'd be able to wear clothes and armor to conceal us. Plus we could always ensure that our ice mask has a smiley face on it.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 10:22:16 pm
We don't have any clothes, extremely antique armor wouldn't be much better than ice as far as looking-human goes, and are you serious with that smiley-face thing?
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 10:33:17 pm
Yeah, it'll make us look so ridiculous people won't be as terrified.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 10:35:20 pm
...

When our alternative is that, it's probably better to be honest.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 10:40:11 pm
I thought our alternative consisted of humanoid golems and telepathic ventriloquy...
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GreatWyrmGold on July 14, 2013, 10:45:28 pm
Considering that the golems are made of bone and ice? We'd need darn good disguises. And we'd need to learn that reverse-ventriloquism fast. And we'd need to have an excuse for being made of bone and ice, and for that dragon thing following them (over the course of days and weeks, the cloud disguise wouldn't work; too many days with too few clouds, barring extreme luck).
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 14, 2013, 10:47:36 pm
We could pretend to be a mage and blame the safety hazards of !!SCIENCE!!
(I'm pretty much acting as the voice of insanity for this thread, after all, this IS Bay12, so every thread needs one. Plus I like the idea of a ventriloquist puppeteer skeletal dragon :P)
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Mesa on July 15, 2013, 02:35:51 am
// I'm going to sleep for 8 or so hours and you already spawn a 3-page-long discussion. Stay classy, Bay12. I wish I could participate, but timezones and my phone refuse to work together with me. In any case...
Also, by popular demand (or lack thereof) - OOC thread (http://www.bay12forums.com/smf/index.php?topic=128552.0).

The airship is below us, but it seems that they've spotted either us, or our node, as they slowly begin to ascend and turn to face the node side to side.
Before you begin to do anything, you heard a loud blast and a white-hot sphere flying in your direction from the side of the ship part of the airship, but not directly at you. It's nothing of the sorts you've seen before, and it becomes even stranger as the sphere suddenly explodes violently into a thousand smaller shreds that bombard the side of the island, breaking it out of the equilibrium slightly, but still retaining its balance.
 
Things seem to be get even rougher as you see a few people jumping out of the airship and suddenly beginning to fly. Fires and smoke are coming out of the strange, iron packs on their backs and they're flying in your direction, holding iron sticks with wood beneath.

The world has changed indeed. The new technologies astonish you as a group of three such flying people (of a race you can't recognize, but they're definitely not dwarven since they're fairly tall and don't have beards, but for all you know they might as well be new-age dwarves) closes in on your node.
(http://i.imgur.com/v8xMoZF.png)
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 15, 2013, 02:51:35 am
Telepathically communicate with them and ask them to stop shooting at our house. Seek employment from them as well. Tell them that we're willing to work for those kickass wood metal things that fire stuff as payment.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Xantalos on July 15, 2013, 02:55:05 am
Telepathically communicate with them and ask them to stop shooting at our house. Seek employment from them as well.
Employment? Screw that; we be dragon. Employ them.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Mesa on July 15, 2013, 03:06:40 am
As you try to telepathically speak to one of them, he freaks out and drops his item and starts to fly with no control until he finally crashes into the mountain and in all likelihood dies. His mind was too puny to withstand the possibility of telepathy and went insane.
The other two seem to ignore that fact, at least for the time being as they surround you. (to the best of their abilities) With their contraptions pointed at you, you notice their pointy ear and skin tone - they are elves. The last race you would expect to gain such technology.
One of them starts to talk, with a medium-high voice and distinct accent. You did know Elven fairly well, back in the day, but it has changed drastically since then. You still manage to understand the elf, if not without trouble.

"What are oyu, monsteure?"
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 15, 2013, 03:09:49 am
Use magic to draw in the air the following text in mist or ice:
"A wandering traveler of ages long past, seeking employment from whomever is willing to heed me. I'll be quite happy to be paid in those marvelous contraptions of yours, you know, the ones that you are all pointing at me. They seem really interesting and I, unfortunately, haven't really caught up with the times."
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Mesa on July 15, 2013, 03:24:13 am
This one responded to the telepathy a bit more lightly, but still with a bit of concern. You can see his hands shake slightly.
"The vouice...The ice...Are...Are oyu THE Harbingre of Cold? It is...IT'S IMPOSSIBEUL!" - he screams as he begins to fly back to the airship, leaving the last elf alone with you. You both stare at the airship as the elf quickly looks at you and says with a bold tone:

"So...I guess you want that?" - he says and points at his contraption.

// Elves. Everytime.
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 15, 2013, 03:29:27 am
Use magic to draw in the air the following text in mist or ice:
"Yes, I'll be willing to work or pay for it, after all I own that flying tomb and admittedly, I don't care too much for the gold held within. As your companion has said, I was once known as the Harbinger of Cold. Though I don't intend to do, well, whatever I did when I was referred to as thus, I mean, after all, I got killed because of it so I don't plan to repeat that any time soon. I'd rather pursue other career options, such as something in the construction industry. Or frozen confectionery, I've got a feeling that could become quite popular. Or ventriloquy. Especially ventriloquy since I can't talk normally due to my lack of vocal chords."
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Harbingerjm on July 15, 2013, 03:33:44 am
"The vouice...The ice...Are...Are oyu THE Harbingre of Cold? It is...IT'S IMPOSSIBEUL!"
No one expects the Harbinger.

"Speaking of which, would you be interested in a career in the minion industry? The hours aren't great, but the pay will be good once I catch up on the current economy, there's lots of room for career advancement, and you'll get plenty of respect from the populace. I hope."
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Empiricist on July 15, 2013, 03:39:11 am
"I mean after all, I'll need people to help out if I want to start selling frozen confectionery. Plus I can't speak, so having a spokesperson would be helpful."
Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: Mesa on July 15, 2013, 03:47:47 am
"That thing - it's a musket. Nasty stuff. And as for your other problems, well, I cannot help you, but since you do look like a dragon...Maybe you want to visit the Goldenvale City." - he says and points at the city you saw earlier. - "The Golden King resides there. Maybe you two get along better than we do. Since you're a dragon and he's a dragon-" - he briefly pauses and stares at you. His skin suddenly went pale.
"OH MY LORD, YOU'RE A DRAGON!" - he panics and fires a shot directly at you. A small metallic bolt has stuck deep within your ice body, which didn't hurt, but you won't get it out again.

"Oh...I am sorry. I have been awake for twenty hours. Regardless, you will need a permission to enter the Goldenvale City first. Dwarves are rebelling and we can't just let anybody in and out of the cities. You may be a dwarf collaborator after all." - he pulls out a scarf from his light-brown uniform and begins to clean his musket. - "You should also talk to our commander, Talalam. She may assign you a recruit or two. Things aren't exactly exciting around here. Until you showed up."

In the meantime, two elves are flying out of the airship and heading your way.

"Also, I think I should have introduced myself. I'm Prioris Tannus, the Aerotrooper of 17th Airborne Elven Battalion. And this is our gunship, "Cacame" named after the great mythological elven king."

(http://i.imgur.com/D8ttZs3.png)
// Shamelessly referencing Dwarf Fortress since 2011.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 15, 2013, 07:52:06 am
Cacame Apebalded was a dwarven king. Who happened to be an elf.
Elves don't even have kings, just princesses (who are sometimes male) and druids.

Anyways.
Inquire about the legal status of the ownership of my tomb. Specifically, if it and its contents belong to me or someone else.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 15, 2013, 09:42:37 am
Cacame Apebalded was a dwarven king. Who happened to be an elf.
Elves don't even have kings, just princesses (who are sometimes male) and druids.

Anyways.
Inquire about the legal status of the ownership of my tomb. Specifically, if it and its contents belong to me or someone else.

// This is my universe. In my universe, Cacame was an elven king. And elves have kings. Because my elves are (in)different.


"Why do you think I know that? I'm an aerotrooper, not an official of any sort. I don't know if anybody even holds the right to this place, much less I care. If you really want to know, talk to the officials in the city." - Prioris ends and grabs a bottle he had attached to his belt and takes a sip of his drink.

Then two elves land on the node. One of them is the soldier that left a moment ago, and the other is a female with particularly ornate uniform, presumably the commander. Her voice is deep and cold.
"What is happening here? And what is this abomination?"


Title: Re: You are a Skeletal Dragon [ASG] - Brave New World
Post by: GrizzlyAdamz on July 15, 2013, 09:52:32 am
+1 to inquiring about legal status, and why they're here.
Also, introduce ourselves and ask them to politely refrain from calling us an abomination.
--I'd also like to enter it into the record that our telepathic voice sounds like james earl jones.

-1 to seeking employment with some lowly sky marine. We have dignity by god!


Spoiler: burp (click to show/hide)
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Eotyrannus on July 15, 2013, 10:21:16 am
"Greetings, elves. I am Helchistrasza, owner of this tomb. I have recently woken up from my sleep, if you can call 'dying and getting cases of skeletalism and amnesia' sleeping. I am inquisitive about the world's current state, and according to Tannus (if we remember how to address an elf properly, do that instead), the best course of action would be for me to head to Goldenvale City. If you are heading there, I would wish to accompany you, and if not, I would appreciate some directions."
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 15, 2013, 10:26:32 am
"Greetings, elves. I am Helchistrasza, owner of this tomb. I have recently woken up from my sleep, if you can call 'dying and getting cases of skeletalism and amnesia' sleeping. I am inquisitive about the world's current state, and according to Tannus (if we remember how to address an elf properly, do that instead), the best course of action would be for me to head to Goldenvale City. If you are heading there, I would wish to accompany you, and if not, I would appreciate some directions."

We know where it is, we can see it. We also don't need company- what we do need is to know why they're here and if we'll have problems from them concerning our treasure.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Eotyrannus on July 15, 2013, 10:29:55 am
"Greetings, elves. I am Helchistrasza, owner of this tomb. I have recently woken up from my sleep, if you can call 'dying and getting cases of skeletalism and amnesia' sleeping. I am inquisitive about the world's current state, and according to Tannus (if we remember how to address an elf properly, do that instead), the best course of action would be for me to head to Goldenvale City. If you are heading there, I would wish to accompany you, and if not, I would appreciate some directions."

We know where it is, we can see it. We also don't need company- what we do need is to know why they're here and if we'll have problems from them concerning our treasure.
Oh. Okay then.
"Greetings, elves. I am Helchistrasza, owner of this tomb. I have recently woken up from my sleep, if you can call 'dying and getting cases of skeletalism and amnesia' sleeping. I am inquisitive about the world's current state, and so I am planning to head to Goldenvale City. Do you know how I would be able to acquire permission to enter the city?"
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 15, 2013, 10:51:43 am
Bah, screw permission! Unless we waltz up to the door guards and ask them- that would be humorous.

How about: "My name, lady elf, is Helchistrasza, and I would like to inquire as to why you're firing on doing whatever it is you're doing to my home."

They're being rather rude, so I don't see why we should be more polite than is absolutely required to be civilized.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Eotyrannus on July 15, 2013, 11:00:37 am
Bah, screw permission! Unless we waltz up to the door guards and ask them- that would be humorous.

How about: "My name, lady elf, is Helchistrasza, and I would like to inquire as to why you're firing on doing whatever it is you're doing to my home."

They're being rather rude, so I don't see why we should be more polite than is absolutely required to be civilized.
Because watching them get fussed about how we're staying completely calm at their ranting, if they do so, will be far funnier.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Carnwennan on July 15, 2013, 02:05:17 pm
Her voice is deep and cold.
deep and cold.
Cold.

Use ice-mastery powers make the commander insult the other elf.

Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Chink on July 15, 2013, 02:13:52 pm
"Greetings, elves. I am Helchistrasza, owner of this tomb. I have recently woken up from my sleep, if you can call 'dying and getting cases of skeletalism and amnesia' sleeping. I am inquisitive about the world's current state, and so I am planning to head to Goldenvale City. Do you know how I would be able to acquire permission to enter the city?"
+1
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 15, 2013, 03:10:31 pm

"Greetings, elves. I am Helchistrasza, owner of this tomb. I have recently woken up from my sleep, if you can call 'dying and getting cases of skeletalism and amnesia' sleeping. I am inquisitive about the world's current state, and so I am planning to head to Goldenvale City. Do you know how I would be able to acquire permission to enter the city?"

"Owner of this tomb, huh? To my knowledge this is not anybody's property, unless you have claimed this in the name of the dwarven rebellion.[/i]" - she says with a large dose of cynicism and pulls out a scroll of light brown parchment.
"So you claim yourself to be the Harbinger of Cold? For me you are just an odd-looking beast, but maybe one of the mages in the city or even the king might see some use for you. And as for the entry permission-[/i]" - she paused and looked in your direction, but not at you.

"DWARVES! THEY'RE HERE! RETURN TO THE AIRSHIP
[/color]" - she shouted and retreated to the airship, and so did her comrades. You're left alone on this island, again. One of the elves quickly told you to follow them.

You look backwards and notice an entire armada of airships not unlike Cacame heading your way, except that instead of brown and leathery, they're stone-gray and shiny, presumably made out of metal.
Your current plans have to be postponed, for battle is inevitable right now. This tiny island is not going to last for long, either, in all likelihood.

You have to think fast, or else you'll find yourself in a crossfire, which would be less than ideal.


Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Empiricist on July 15, 2013, 03:22:51 pm
Fly with the elves, but fly off from them at a certain angle so that we remain out of the line of fire.
Send out massive text that the dwarves can see: "Please refrain from damaging my tomb, it's filled with treasures and if it gets shot down, it'll be rather difficult to extract them out."
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 15, 2013, 03:24:55 pm
Cacame Apebalded was a dwarven king. Who happened to be an elf.
// This is my universe. In my universe, Cacame was an elven king.
Not much of a reference then, now is it?

Her voice is deep and cold.
deep and cold.
Cold.
Use ice-mastery powers make the commander insult the other elf.
Ow. My head hurts.
Well, it has been hurting for the past few hours, but you know what I mean.

Anyways.

Protect the Hoard! Encase all the treasure in one giant hunk of ice and carve, "Property of Helchistrasza" on it.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Empiricist on July 15, 2013, 03:25:30 pm
Cacame Apebalded was a dwarven king. Who happened to be an elf.
// This is my universe. In my universe, Cacame was an elven king.
Not much of a reference then, now is it?

Her voice is deep and cold.
deep and cold.
Cold.
Use ice-mastery powers make the commander insult the other elf.
Ow. My head hurts.
Well, it has been hurting for the past few hours, but you know what I mean.

Anyways.

Protect the Hoard! Encase all the treasure in one giant hunk of ice and carve, "Property of Helchistrasza" on it.
+1 But do so while flying away from the line of fire of both sides. Carve it remotely by controlling the ice to carve itself.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Chink on July 15, 2013, 04:11:25 pm
Spoiler: Above Post. (click to show/hide)
+1
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 15, 2013, 04:51:19 pm
Well, I think we're supposed to pick a side here.

Honestly, that elf lady was rude. The elves will come to rue this day. Depending on how things go at least.

Question: how big of an icy boom can we make with Tavez/a combination of powers? Could we feasibly scare them off?
What about adding some ice to the node to protect it? Perhaps Aixio & Kavush?

Personally, I'd -1 to worrying about our hoard, but the dwarves may not be in the 'receiving company' mood atm. I'd rather protect the island than the treasure.



-edit
btw, please include the spells with every post sir Dark.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 15, 2013, 04:56:43 pm
Well, I think we're supposed to pick a side here.
Why?
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Chink on July 15, 2013, 05:01:38 pm
Well, I think we're supposed to pick a side here.
Why?
That would get us out of the crossfire...  but only by the virtue of being on one side, instead of the middle. It would probably be safer to run, but, if we have to pick a side, it looks like the dwarves are a better choice, given the way we were treated by the elves.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 15, 2013, 06:55:59 pm
The fact that they showed up, we've already met the elves, one of us was seeking employment and one of the elves told us to follow them. So, given the obvious choices of following them or hanging around trying to pick up as much of our hoard as possible, trying to get in bed with the dwarves is also probably a hidden choice. So, we're supposed to pick a side here. Reminds me of Skyrim's opening...
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 15, 2013, 06:58:43 pm
Why do we need to pick a side? Covering the island in a protective layer of ice and holing up in there seems like an option.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Harbingerjm on July 15, 2013, 07:28:01 pm
Protect the Hoard! Encase all the treasure in one giant hunk of ice and carve, "Property of Helchistrasza" on it.
+1 But do so while flying away from the line of fire of both sides. Carve it remotely by controlling the ice to carve itself.
+1

Why do we need to pick a side? Covering the island in a protective layer of ice and holing up in there seems like an option.
A bad option, given the fact that the stability of the island is... less than perfect.

That said, I'm all for not getting involved. We shall be neutral in our employment and business strategies, like switzerland, if switzerland was known for selling ice cream instead of mercenaries and clocks.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 15, 2013, 07:32:07 pm
My point is, we don't need to pick sides.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Xantalos on July 15, 2013, 07:32:17 pm
Hmm. But if we get the dwarves on our side we could get more treasure.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 15, 2013, 07:33:08 pm
We have way more treasure than we need. What we need is information, and we won't get any useful amount of that if we ally ourselves with one side before learning anything.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 15, 2013, 08:37:29 pm
Well, since the elves have a dragon-king, why not the dwarven rebels? hehe, I see an appealing narrative in there.


Still, I think we should either: super-mega-ice-boom-3, or see about reinforcing our island- ablative, if possible.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: LordBucket on July 15, 2013, 09:34:14 pm
+1 to not picking side. We don't know enough about local politics yet.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 15, 2013, 10:05:52 pm
+1 to not picking side. We don't know enough about local politics yet.

Besides that elves are rude.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 15, 2013, 10:07:12 pm
Yes, because being rude is such an obvious indicator of being morally wrong.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Harbingerjm on July 15, 2013, 10:09:30 pm
+1 to not picking side. We don't know enough about local politics yet.

Besides that elves are rude.
And of course politeness to skeletal dragons is a well-known trait of dwarves.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 15, 2013, 11:31:47 pm
You fellows must be elf lovers. I most certainly am not saying we should become the dwarve's friends solely because the elves were rude to us. I most certainly am saying it's a point against the elves. There's other reasons to lean towards the dwarfs though.


I reiterate: ice-boom3 &/or an ablative coating for our node.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 15, 2013, 11:33:33 pm
I'm suggesting we wait until we know a little more. Hence, +1 to the ice plating.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: wer6 on July 15, 2013, 11:41:09 pm
I'm suggesting we wait until we know a little more. Hence, +1 to the ice plating.

+!

Also PTW
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 16, 2013, 01:21:51 am
As you begin to coat the eastern side of your island with solid ice, you realize that the big cloud next to your island was not an island - it was merely a disguise created by the airships themselves, of which there are ten. The last bits of "clouds" are sucked into the chimney on top of the airships.

You manage to cover the most vital parts of the islandside, but you doubt it will last for long - if the mere elves have a technology capable of raining hell upon their adversaries, then the dwarves must have something close to or even more lethal. You wait, in between the two sides, reinforcing your island and waking for the events to unfold.

(http://i.imgur.com/XVet1gO.png)
// There aren't even any RNG gods to save you. Unless...
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Cheesecake on July 16, 2013, 01:32:04 am
Well, I say to hell with being nice! We're a skeletal dragon plated in ice, we've died and came back more badass, I say we ice these petty mortal bitches.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Xantalos on July 16, 2013, 01:34:54 am
Well, I say to hell with being nice! We're a skeletal dragon plated in ice, we've died and came back more badass, I say we ice these petty mortal bitches.
Finally someone who understands the pride aspect of being a goddamn dragon!
Unfortunately I'll have to veto this. Just for now; I have a nasty feeling that the 10 or so airships they have will kick our ass.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Cheesecake on July 16, 2013, 02:05:14 am
What happens if they kick our ass (or tailbone, since we have no flesh and muscles)? We've already died. Technically, we're still dead.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Xantalos on July 16, 2013, 02:07:11 am
What happens if they kick our ass (or tailbone, since we have no flesh and muscles)? We've already died. Technically, we're still dead.
Having our vessel destroyed is a bad thing, no?
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 16, 2013, 02:15:24 am
What happens if they kick our ass (or tailbone, since we have no flesh and muscles)? We've already died. Technically, we're still dead.

// Worst case scenario - you're gonna lose all form of mobility, being left merely as a skull on a bottom of the ocean. And I can already tell you that fitting dragon bones are not easy to come by.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Empiricist on July 16, 2013, 02:24:14 am
Fly out of the line of fire, try to contact as many dwarves as possible via telepathy, and hope that mindrape can be diluted.
"Uh, can you please explain to me what's going on or at least fight away from my tomb? It's filled with gold and though I don't care much for such trinkets, it would be a shame if it sinks into the ocean...."

((Either this works and diplomacy ensues or it fails and the airships 'mysteriously' crash.))
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Cheesecake on July 16, 2013, 02:25:17 am
Could we still control another kind of body as long as an original part of our skeleton is attached to it? My idea is to place a small piece of bone (probably our finger or something) into a mortal sized skeleton from the lair. Then we control that through telepathy or something to act as our emissary.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: 10ebbor10 on July 16, 2013, 05:17:33 am
How large are these airships? Would be nice to be capable of investigating the danger.

Can we try to act like an actual fossil. Maybe end up in a museum, if we're carefull.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 16, 2013, 05:24:19 am
How large are these airships? Would be nice to be capable of investigating the danger.

Can we try to act like an actual fossil. Maybe end up in a museum, if we're carefull.

// We're about half the size of the gondola part. Go figure.
// And at this point I doubt anybody would recognize you as a fossil. Best case scenario you'd end up to be studied by wizards.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Empiricist on July 16, 2013, 05:29:51 am
Use our ice control on some of the ice coating our tomb. Try and make it violently sublimate, detonate or explosively vibrate. Ensure than nothing is near the blast. Also, try to telepathically contact all the nearby dwarves simultaneously, try to allow them to telepathically contact each other as well with us as the mediator.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: 10ebbor10 on July 16, 2013, 06:27:37 am
How large are these airships? Would be nice to be capable of investigating the danger.

Can we try to act like an actual fossil. Maybe end up in a museum, if we're carefull.

// We're about half the size of the gondola part. Go figure.
Well, how about we try to use our icebreath + mist thing. Rapidly cooling the air around the airships will cause the air to contract, increasing the density, and greatly increasing the upward lift generated by their zepellins. They'll shoot up rapidly, enter the warm, lighter air above, and then drop again. If, the air beneath has warmed again by that point, they might crash. Otherwise, they'll be seriously shaken, or colliding.


Unless they fly on magic, which what exactly I was aiming at.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 07:00:38 am
I'd like to make it clear to both sides that they do not want to attack us, but I'm not quite sure how. We've already demonstrated the "We're a big scary dragon" thing, so we'd need some demonstration to show more...but we can't do that without picking sides (which I don't want to do) or destroying part of the landscape (the only available part being our house).

Ideas?
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Empiricist on July 16, 2013, 07:02:42 am
Rapid vibration of ice to cause violent, explosive sublimation to propel massive ice shards like a cannon.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: 10ebbor10 on July 16, 2013, 07:16:18 am
Ideas?
My plan, as detailed above? Wouldn't do to much harm if we limited it.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Harbingerjm on July 16, 2013, 07:18:52 am
Ideas?
My plan, as detailed above? Wouldn't do to much harm if we limited it.
They might well treat it as a direct attack, either because they don't wait to see how effective it is or because they interpret it's lack of effect as a lack of ability on our part, and that would rapidly lead to Bad Thing.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 07:20:00 am
Pretty much. I can't think of any way to do that without antagonizing one or both sides. The ice-cannon idea is a little better in that regard, but we wouldn't have any way of demonstrating how effective it is.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 16, 2013, 08:11:34 am
Well darn, it seems our ice-wall wasn't very effective. Which implies our ice-boom3 wouldn't be either.

We don't want to pick sides? Imminent destruction about to force our hand?

Plan: forget about the treasure, get the hell out of there.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 08:12:39 am
We haven't even seen proof that there is a risk of "imminent destruction".
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 16, 2013, 08:14:26 am
Elves are on one side of our island, dwarven armada is on the other. They don't like each other.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 08:16:03 am
It's called "go around". Besides, as you noted earlier, we don't know how far below the island they are.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 16, 2013, 08:21:48 am
The last airship turned out to be pretty close.
The elves will use our house as cover-and for some reason they were firing on it even before there were any dwarves. Just the dwarves trying to shoot the elves will likely leave scars or worse. If that other cloud's also more elves, and they're all here for our house, (why were they trying to shoot it down before?), that'll be even more doom.


btw, -1 to taking action against the dwarves. I blame the elves for any actions the dwarves have to take.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 08:30:22 am
The dwarves would be better-off flying around the rock than firing through it, and I doubt that the elves would waste time or ammunition on our house now that there are dwarves (and they know a skeletal-ice-dragon is in there). Besides, was that even a weapon? I don't think we found out exactly what it does.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 16, 2013, 08:39:50 am
They don't have perfect accuracy, so in chasing & taking potshots at the elves they'd likely hit our house as well. And with that many ships, it might not be long before we've sustained a lot of shots.
Plus, for all we know, it really would be easier to shoot through the node- if it's rather unbalanced, it could fall down with a single volley.

If they're all here for our house anyway, we could see two things: they're more careful about shooting it (they want to preserve it), or they'll berserk (they were going to shoot down the node anyway). If the former, I still wouldn't trust things not to get out of hand. The latter also explains away the thing they shot at us as just a bomb, but you are correct in questioning that.

I don't think the elf lady gives two shits we're here.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Haspen on July 16, 2013, 08:45:19 am
PTWing.

/me lurks :3
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 08:48:47 am
They don't have perfect accuracy, so in chasing & taking potshots at the elves they'd likely hit our house as well. And with that many ships, it might not be long before we've sustained a lot of shots.
I'm having trouble imagining a way for them to be on the same side of the node and in danger of hitting us on accident, but maybe that's because I'm assuming that the ships will have distances more comparable to RL air combat than to RL atlatl combat.

Quote
Plus, for all we know, it really would be easier to shoot through the node- if it's rather unbalanced, it could fall down with a single volley.
If nothing else, they'd be firing blind. And, you know, angering the dragon.

Quote
If they're all here for our house anyway,
Why do you assume this? Where is the evidence?

Quote
I don't think the elf lady gives two shits we're here.
All the worse for the elves. Dragons are not to be trifled with. We can't taste them or ketchup, but the elves are still crunchy.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 16, 2013, 09:10:30 am
More like RL ship combat. They have canons & muskets, not browning 50s. The elf ship won't be on the same side, they'd be near-tangent. Therein lies the danger. You take shots at a guy peeking out of cover with a musket, at range, and you expect the cover to come out of it unscathed?

The fact that they're all here is rather convenient, and the elven ship shooting at our house and sending a party to board it is also strange. They must have had some interest in the node, because discovering us was a discovery. They weren't here for us.

They aren't too plussed by us being a dragon- we've heard of a dragon-king, and the reactions indicate we're not too common. Their technology may have made them cocky, and steampunk's instilled in me a tendency to assume everyone's nationalistic. Aka not estimating opponent's capabilities fairly.
"Sir, it looks like there's a...dragon on the rock."
"Destroy it too, the vermin's probably in-league with the elves."
That kind of thing.

Do we really want to stay and have our hand forced like that?
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 16, 2013, 10:43:36 am
Much to your surprise, the elven airship flies back in the direction of the Goldenvale City, leaving only you, your node and the dwarven a(i)rmada in the air.
One of the airships closes in on you, and a dwarf leaves from the bottom, utilizing the same flying backpack as the elves, but he leaves much smoke behind.

(http://i.imgur.com/v1b5rUo.png)
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 11:12:40 am
More like RL ship combat. They have canons & muskets, not browning 50s.
I'm guessing that anyone with airships is going to have decent ranges on their weaponry. Especially given that what we've seen of their weaponry isn't exactly primitive. Rifled barrels aren't that important to range.

Quote
The elf ship won't be on the same side, they'd be near-tangent. Therein lies the danger. You take shots at a guy peeking out of cover with a musket, at range, and you expect the cover to come out of it unscathed?
The problem here is that I don't agree with your assumption.

Quote
The fact that they're all here is rather convenient, and the elven ship shooting at our house and sending a party to board it is also strange. They must have had some interest in the node, because discovering us was a discovery. They weren't here for us.
That doesn't mean they'd care. For all we know, the elves were interested in seeing if this node was worth mining and the dwarves just wanted to kill the elves.

Quote
They aren't too plussed by us being a dragon- we've heard of a dragon-king, and the reactions indicate we're not too common. Their technology may have made them cocky, and steampunk's instilled in me a tendency to assume everyone's nationalistic. Aka not estimating opponent's capabilities fairly.
"Sir, it looks like there's a...dragon on the rock."
"Destroy it too, the vermin's probably in-league with the elves."
That kind of thing.
We're clearly not a normal dragon, however. In any case, it would take quite a stupid dwarf to decide to antagonize a dragon for no real reason.

Quote
Do we really want to stay and have our hand forced like that?
As opposed to what, flying away and forcing our hand in a different direction, more strongly and certainly?

Anyways:

Climb over to his side of the rick and greet him.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Eotyrannus on July 16, 2013, 11:17:24 am
If we feel under severe threat, sink the island ourselves. We don't need to breath, and if they take the island down, odds are that they're not going to be watching out for the valuable bits.

We don't want to needlessly antagonize anyone. In response to the dwarfs, if they attack us, sink the island and leave ASAP. However, don't attempt to become best buds.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: 10ebbor10 on July 16, 2013, 11:19:43 am
Well, considering the strengths and weaknesses of airships, they'll either try to focus on accuracy*, in order to destroy the enemies gondolae, or just focus on more dakka, shredding the entire enemy balloon and everything around it.


*Though airships aren't the most mobile, which might result in problems with sniping. Same reason why they're seldomly used for bombardement, as it's easy to get lost, and hard to stay right above the target.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 11:21:26 am
Accuracy would help with range, specifically the smaller-target bit. The gravity-drop would still need to be accounted for, but it could do so with excellent precision.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: 10ebbor10 on July 16, 2013, 11:26:06 am
Point is, it's hard to be accurate if you can't even maintain a similar speed/ location. Airships suffer terribly from being blown all over the place. Untill you get to the information age, it's practically impossible to reach the same amount of accuracy with airborne artillery as with artillery found on land. Smaller weapons wouldn't be that problematic, but truly long range attacks will be seldom.

Especially considering airships do very great against damage, but tend to suffer over time. (Flotation gas leaks slowely, but it still leaks.)
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 16, 2013, 12:18:01 pm
Hmm, nifty. Land on our porch and wait for the envoy there. Perhaps he'll be more civilized?

Spoiler (click to show/hide)
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 12:56:16 pm
More like RL ship combat. They have canons & muskets, not browning 50s.
I'm guessing that anyone with airships is going to have decent ranges on their weaponry. Especially given that what we've seen of their weaponry isn't exactly primitive. Rifled barrels aren't that important to range.
Beg yer pardon? It makes a huge difference- that +bullet profile & what kind of powder they use. According to the wiki (https://en.wikipedia.org/wiki/Musket), the difference between a rifled-musket (a rifle) and a musket was a factor of 5. And these things go hand in hand- he had a musket on him. They're not going to be sporting modern artillery pieces if the guy's armed with a musket. It's a good thing airships are nice, fat, slow-moving targets; they can fight eachother with cannon and muskets.
I'm not as much of an expert on firearms as I'd like to be.

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Fair enough, my assumption was wrong after all.
I'll try to identify and point out your assumptions more quickly in the future.

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They aren't too plussed by us being a dragon- we've heard of a dragon-king, and the reactions indicate we're not too common. Their technology may have made them cocky, and steampunk's instilled in me a tendency to assume everyone's nationalistic. Aka not estimating opponent's capabilities fairly.
"Sir, it looks like there's a...dragon on the rock."
"Destroy it too, the vermin's probably in-league with the elves."
That kind of thing.
We're clearly not a normal dragon, however. In any case, it would take quite a stupid dwarf to decide to antagonize a dragon for no real reason.
Or a headstrong dwarf that has an armada at his back. I don't think they'd be able to tell the difference between a normal dragon and an abnormal dragon, nor would they necessarily care.
I cannot think of any reason to antagonize a dragon in this situation. If there was a gain? Perhaps. For no particular reason? No.
In any case, we are made of ice and bone, tell me how that is not obviously abnormal. And abnormal means unknown, which means they wouldn't know what we could do, which means they wouldn't antagonize us without good reason. Which they lack.

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Do we really want to stay and have our hand forced like that?
As opposed to what, flying away and forcing our hand in a different direction, more strongly and certainly?
What direction? If we had stayed and they had all started fighting, we would have been fired upon. Our more belligerent members would have cried for attack!, and they would have been justified. It'd be rather significantly harder to be friends or neutral with the dwarves after that, and we would have gained nothing for it.
Precisely. Hence why I wanted to stay.
...What did you want to do?
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: 10ebbor10 on July 16, 2013, 12:59:31 pm
Anyway, we should probably introduce ourselves.

"Dr. Livingstone, I presume*"

*Yes, I assuming this is simply an archeological exploration. Why else would you disturb ancient sites? It's the right timeperiod too.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 16, 2013, 01:11:03 pm
Hah, interesting idea there ebbor. Archaeology eh? What has become of our legacy. Let's let him get to the platform at least- those smoke-packs must not be too smooth.

Spoiler (click to show/hide)
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 01:19:12 pm
In this case, abnormal means unknown. Happy?
Dragons made of ice and bone are highly unlikely to even be in their legends, seeing as they are highly unlikely to have existed. Regardless, the "bone" bit indicates undeath, which should be an indicator that this dragon is an even worse idea to annoy than most, because it's either something like a dracolich (close enough to the truth) or in thrall to a powerful necromancer (...not impossible...)
My idea was pretty much the same as your, except for the assumption that the dwarves would fire on us.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 16, 2013, 01:41:18 pm
Oh hey problem with mining & archaeology: they're a bit too armed/too large of a fleet.

Legends tend to embellish the details, & they won't be ascribing any more weight to our appearance than they would if we were bright pink. Well maybe not, but as the only dragon they've seen they won't go 'now wait a minute, none of our tall-tales mention one of them was literally made of ice.', (which may not even be true, thanks to embellishments and the fact we were a terrifying ice dragon. Which, literally translated....)
If they're of the mind that 'who cares about the dragon, we have shit to do', our appearance won't dissuade them.

What idea?! You asked for plans, I suggested flying away!
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 01:49:16 pm
I think he was talking about the elves.
If their legends are that vague on what we are, they probably haven't seen many dragons in the past century, if any in the past millenium. Also important: If we are a legend to them, attacking us would be about as smart as punching, say, Thor.
If they are of the 'who cares about the dragon, we have stuff to do' attitude, they're still likely to think "Let's be willing to spend an extra minute on this simple task so we don't risk the wrath of such a being anyways."
I was asking for plans of how to make it clear that we were not to be trifled with, not plans of how to abandon everything we have for no particular reason.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Zanzetkuken The Great on July 16, 2013, 02:01:41 pm
>Lure dwarves inside.
>Use scouts to kill them all.
>Dump most of the bodies. (need to keep a couple, to prove we aren't collaborating with the revolution.
>Use free airships to tow around the island.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Eotyrannus on July 16, 2013, 02:09:51 pm
There is one problem with being so awesome that the dwarfs are afraid to attack.

THEY'RE MILITARY DWARFS. If there's one thing they are, it's too dumb to flee.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 02:22:34 pm
There is one problem with being so awesome that the dwarfs are afraid to attack.

THEY'RE MILITARY DWARFS. If there's one thing they are, it's too dumb to flee.
*smack*
Not everything is 110+% DF!
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Eotyrannus on July 16, 2013, 02:25:27 pm
There is one problem with being so awesome that the dwarfs are afraid to attack.

THEY'RE MILITARY DWARFS. If there's one thing they are, it's too dumb to flee.
*smack*
Not everything is 110+% DF!
Every source of fiction I know of has dwarfs that simply won't back down against horrible doomy things, especially when they've got good weaponry.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 02:27:34 pm
"Too dumb to flee" indicates a very DF feeling.
And actually, many dwarves do flee. It's just that they usually don't have far to flee. Often, when dwarves are attacked, they're like rats in a corner; it comes with their choice of abode.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 16, 2013, 03:02:54 pm
As you both land back on the node, the dwarf looks at you in silence for a good while before finally getting a few words out of his black-bearded mouth with a low voice:

"By the Mountain King...Who...Who are you? You can't be the Harbinger, can you?"

In the meantime, the rest of the airships seem to just fly by and head towards Goldenvale.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 03:08:37 pm
"I am...he."
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Empiricist on July 16, 2013, 03:14:57 pm
"Yes, I was once known as the 'Harbinger of Cold', though that was far in the past.
...would you happen to know anything about current laws and regulations regarding the establishment of a business? I'm considering making and selling frozen confectionery."
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Carnwennan on July 16, 2013, 03:24:08 pm
"Yes, I was once known as the 'Harbinger of Cold', though that was far in the past.
...would you happen to know anything about current laws and regulations regarding the establishment of a business? I'm considering making and selling frozen confectionery."

Yes.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 16, 2013, 03:25:28 pm
"Oh my Lord, she is here! SHE IS HERE! THE HARBINGER OF COLD IS UPON US AGAIN!" - he shouted, and he could have probably been heard even by the now-absent elves.

// No BBCode because I'm on my phone atm. Sorry!
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Empiricist on July 16, 2013, 03:32:08 pm
"Hey! I'm not 'upon' anyone, I'm just trying to get a job, establish a company and then renovate a few fortresses so that I can sell confectionery from them. What's so bad about that? Anyway, since that name is still well-known, do you think I should put that on my resume? Also, who legally owns my tomb? Am I allowed to rent it out to people?"
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 03:43:31 pm
"For that matter...tell me all the lore of myself that has survived the ages."
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Eotyrannus on July 16, 2013, 03:49:02 pm
Yush, do what those two said.

"I would also like to know why there is, apparently, some sort of rebellion going on."
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: LordBucket on July 16, 2013, 07:26:11 pm
"Oh my Lord, she is here! SHE IS HERE! THE HARBINGER OF COLD IS UPON US AGAIN!"

Comfort the poor silly dwarf with motherliness. Clearly he's having a bad day and needs a hug.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Harbingerjm on July 16, 2013, 07:27:35 pm
"Oh my Lord, she is here! SHE IS HERE! THE HARBINGER OF COLD IS UPON US AGAIN!"

Comfort the poor silly dwarf with motherliness. Clearly he's having a bad day and needs a hug.
Don't be silly.
What he needs is a frozen confectionary! Free of charge for our first guinea pigcustomer!
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 07:28:51 pm
Question: Do we have a recipe for those?
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: LordBucket on July 16, 2013, 07:39:40 pm
What he needs is a frozen confectionary

Hmm. If we can modify a spell to blast ice cream instead of ice, that could be awesome.

"Harbinger Haagen-Dazs, now available in raspberry, blueberry, chocolate and squick!"
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 16, 2013, 07:45:56 pm
I think he was talking about the elves.
If their legends are that vague on what we are, they probably haven't seen many dragons in the past century, if any in the past millenium. Also important: If we are a legend to them, attacking us would be about as smart as punching, say, Thor.
If they are of the 'who cares about the dragon, we have stuff to do' attitude, they're still likely to think "Let's be willing to spend an extra minute on this simple task so we don't risk the wrath of such a being anyways."
I was asking for plans of how to make it clear that we were not to be trifled with, not plans of how to abandon everything we have for no particular reason.
Yar, but the elves were still well-armed. Didn't strike me as an archaeology crew, (though they could be a martial society for all we know, (though in that case, why would they waste time on silliness like archaeology when there's wars to be fought?)).
One might not be so scared if one were to meet thor, and he were only 6' tall and wielding a normal hammer.
Nah, we're imagining different possible dwarves.
The reason was to stay neutral (& (alive)). I'm of the 'easy come easy go' attitude towards our worldly 'possessions', (they may not legally belong to us).


Anywho,
"For that matter...tell me all the lore of myself that has survived the ages."
Yush, do what those two said.

"I would also like to know why there is, apparently, some sort of rebellion going on."
"Oh my Lord, she is here! SHE IS HERE! THE HARBINGER OF COLD IS UPON US AGAIN!"

Comfort the poor silly dwarf with motherliness. Clearly he's having a bad day and needs a hug.

+1 to all of these. What's with all the hubbub whenever someone mentions our name? It's as if dramatic thunder is going on.
-Or perhaps dwarves/elves are old enough to remember the last time we were upon them?
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 16, 2013, 07:56:49 pm
Yar, but the elves were still well-armed. Didn't strike me as an archaeology crew, (though they could be a martial society for all we know, (though in that case, why would they waste time on silliness like archaeology when there's wars to be fought?)).
I'm guessing that those weapons they had were for protection and/or dealing with whatever things they found in those ancient tombs. And as for why: Ancient artifacts and the like, of course!

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One might not be so scared if one were to meet thor, and he were only 6' tall and wielding a normal hammer.
Not seeing the relevance. We're hardly unintimidating, and they haven't had evidence that we're anything less than their legends.

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Nah, we're imagining different possible dwarves.
I'm imagining dwarves who take 5 seconds to think before acting and avoid taking stupid risks.
So yes.

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The reason was to stay neutral (& (alive)). I'm of the 'easy come easy go' attitude towards our worldly 'possessions', (they may not legally belong to us).
I prefer sticking around until we have reason to flee.
Again, I suspect that the main difference in our viewpoint is the likeliness we thought we would have to flee.

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-Or perhaps dwarves/elves are old enough to remember the last time we were upon them?
Usually not, no. Unless we find wizards or vampires or something.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Xantalos on July 16, 2013, 10:57:52 pm
Grizzly: I suspect we were the Big Bad for the world before we died, hence why we're feared.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Zanzetkuken The Great on July 16, 2013, 11:06:44 pm
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Nah, we're imagining different possible dwarves.
I'm imagining dwarves who take 5 seconds to think before acting and avoid taking stupid risks.
So yes.

Considering the dwarf didn't shoot at the dragon at random like the elf did, they might be more rational.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: LordBucket on July 17, 2013, 01:07:19 am
Considering the dwarf didn't shoot at the dragon at random like the elf did, they might be more rational.

On the other hand, while the elf that fired did so as a careless fear reaction to a flying skeletal dragon....the dwarf saw a flying skeletal dragon hanging out near the tomb of the legendary Harbinger of Frost...and decided that the thing to do was to use a jetpack to leave the warm cozy safety of his 10 airship armada to fly solo up that skeletal dragon hanging out near the tomb of the legendary Harbinger of Frost...to ask if it was the legendary Harbinger of Frost...and then panicked only after she politely said yes.

So, braver, maybe. More rational? I'm not so sure.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Harbingerjm on July 17, 2013, 01:10:35 am
the dwarf saw a flying skeletal dragon hanging out near the tomb of the legendary Harbinger of Frost...and decided that the thing to do was to use a jetpack to leave the warm cozy safety of his 10 airship armada to fly solo up that skeletal dragon hanging out near the tomb of the legendary Harbinger of Frost...to ask if it was the legendary Harbinger of Frost...and then panicked only after she politely said yes and asked about the market for frozen confectionaries.

So, braver, maybe. More rational? I'm not so sure.
FTFY.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 17, 2013, 06:59:19 am
Considering the dwarf didn't shoot at the dragon at random like the elf did, they might be more rational.

On the other hand, while the elf that fired did so as a careless fear reaction to a flying skeletal dragon....the dwarf saw a flying skeletal dragon hanging out near the tomb of the legendary Harbinger of Frost...and decided that the thing to do was to use a jetpack to leave the warm cozy safety of his 10 airship armada to fly solo up that skeletal dragon hanging out near the tomb of the legendary Harbinger of Frost...to ask if it was the legendary Harbinger of Frost...and then panicked only after she politely said yes.

So, braver, maybe. More rational? I'm not so sure.

// That's probably more of a failure in my narrative more than anything else, but I'm not against justifying that with lack of rational thinking among the people of this world.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: NRDL on July 17, 2013, 08:17:32 am
PTW
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 17, 2013, 08:20:58 am
Considering the dwarf didn't shoot at the dragon at random like the elf did, they might be more rational.
On the other hand, while the elf that fired did so as a careless fear reaction to a flying skeletal dragon....the dwarf saw a flying skeletal dragon hanging out near the tomb of the legendary Harbinger of Frost...and decided that the thing to do was to use a jetpack to leave the warm cozy safety of his 10 airship armada to fly solo up that skeletal dragon hanging out near the tomb of the legendary Harbinger of Frost...to ask if it was the legendary Harbinger of Frost...and then panicked only after she politely said yes.

So, braver, maybe. More rational? I'm not so sure.
Less violent, certainly. Which proves that they are not DF-like dwarves, which proves that they would neither inflict wanton destruction for no reason nor attack a dragon because it's there.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 17, 2013, 09:05:53 am
Yar, but the elves were still well-armed. Didn't strike me as an archaeology crew, (though they could be a martial society for all we know, (though in that case, why would they waste time on silliness like archaeology when there's wars to be fought?)).
I'm guessing that those weapons they had were for protection and/or dealing with whatever things they found in those ancient tombs. And as for why: Ancient artifacts and the like, of course!
Yarr, fair enough.
-Btw, it's official: Elves are Nazis. We should go find Hellboy.

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One might not be so scared if one were to meet thor, and he were only 6' tall and wielding a normal hammer.
Not seeing the relevance. We're hardly unintimidating, and they haven't had evidence that we're anything less than their legends.
Well, usually you'd expect thor to be 10' tall, clad in shimmering god armor and wielding a hammer of pure lightning. Since we're just...How tall are we anyway? Since we're only that tall instead of the size of a large castle and not currently murderating everything, I'd say that's evidence against our (possible) legends right there.


On the dwarf thing: I think we're reading too much into their races based upon single individuals.

Also: we must have been quite the big bad to elicit those kinds of reactions after 5000 years. I think their great-great granpapies were exaggerating their war adventurer stories.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 17, 2013, 01:27:25 pm
Hellboy hardly seems practical.

10 feet tall, with a hammer made of lightning? What kind of legends have you been reading?

Says the guy saying all elves are Nazis based on a few not liking the undead dragon? On a more practical note, we can easily see what dwarves are not like by viewing the behavior of the fleet.

Yeah. I can't wait to hear what we supposedly did.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: 10ebbor10 on July 17, 2013, 01:44:32 pm
We're a dragon, and magic exist. Change size spells probably do too. Also for the murderating everything thing, maybe we're executing a secret ploy.
Never underestimate the ability for the mind to reaffirm itself, especially with 5000 years worth of culture backing everything up.

Now, for the only serious suggestion.

"Oh my Lord, she is here! SHE IS HERE! THE HARBINGER OF COLD IS UPON US AGAIN!" - he shouted, and he could have probably been heard even by the now-absent elves.

// No BBCode because I'm on my phone atm. Sorry!
"Now then, mountaindweller. I have destroyed thousands, brought down entire civilizations, and defeated death himself, yet here you are to brave me alone, without even the help of your mechanical monstrosities. Such courage impresses me .

Now tell me why you're here, and I might happen unto someone else. "


*We were death 5000 years. Our language must be horribly outdated.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 17, 2013, 02:07:02 pm
Hellboy hardly seems practical.

10 feet tall, with a hammer made of lightning? What kind of legends have you been reading?

Says the guy saying all elves are Nazis based on a few not liking the undead dragon? On a more practical note, we can easily see what dwarves are not like by viewing the behavior of the fleet.

Yeah. I can't wait to hear what we supposedly did.

2-The awesome kind, the kind that get passed down for 5000 years.

3-Hey, I said races mister.

@ebbor
Are you suggesting the average dwarven sky-marine will be carrying on that internal conversation about size-changing spells & secret ploys to uphold the principles of his tall-tales? Actually, that seems plausible on second thought.
I don't think I understand the second part.

-1 to implying we're evil.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Empiricist on July 17, 2013, 03:38:26 pm
"Now then, mountaindweller. I have destroyed thousands, brought down entire civilizations, and defeated death himself, yet here you are to brave me alone, without even the help of your mechanical monstrosities. Such courage impresses me .

Now tell me why you're here, and I might happen unto someone else. "

-1 to anything evil or aggressive

How about:
"Hey! I'm not 'upon' anyone. I'm just trying to get a job, establish a company and then renovate a few fortresses so that I can sell confectionery from them. What's so bad about that? Anyway, since that name is still well-known, do you think I should put that on my resume? Also, who legally owns my tomb? Am I allowed to rent it out to people?
And yes, mountaindweller. I have destroyed thousands, brought down entire civilizations, massacred countless armies, brought eternal ruinous winter and defeated death himself. But you know, you can't stay in the same job forever. I mean, sure I was infamous, feared and all that but the hours were horrible and there wasn't any opportunities for promotion. Anyway, why's that so much of a big deal? Here you are to brave me alone, without even the help of your mechanical monstrosities. I mean, if I was that bad you wouldn't have approached me, right?"
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: 10ebbor10 on July 17, 2013, 04:00:35 pm
Going from full evil to quite nice won't work. I mean, we're so culturally entrenched in their histories, and I doubt they understand us decently, that they'll just treat us as an impostor, or a mad ghost.

On a side note, since we're dealing with -1's anyway.

-1 to any and all anachronistical things
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Harbingerjm on July 18, 2013, 01:37:42 am
Going from full evil to quite nice won't work. I mean, we're so culturally entrenched in their histories, and I doubt they understand us decently, that they'll just treat us as an impostor, or a mad ghost.

On a side note, since we're dealing with -1's anyway.

-1 to any and all anachronistical things
They have jetpacks. Functional jetpacks that work for more than 8 seconds and barely ever flip out and kill the user when he's not being accidentally mindraped by a skeletal abomination. What makes you think flavoured ice is anacronistic?
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: 10ebbor10 on July 18, 2013, 02:17:24 am
We were frozen for 5000 years. What makes you think we know about any of these new ideas. Hell, if the history is at all similar, we're older than writing, or the majority of civilizations. We've probably been deified or something.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: NRDL on July 18, 2013, 02:23:33 am
Calm down the dwarf, explain that we mean no harm and that whatever past crimes we have committed, we would be glad to atone for them.

Then, after they trust us, we stab them in the back. 
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Empiricist on July 18, 2013, 02:30:00 am
We were frozen for 5000 years. What makes you think we know about any of these new ideas. Hell, if the history is at all similar, we're older than writing, or the majority of civilizations. We've probably been deified or something.
Yeah, but we might have just thought up the idea of frozen-confectionery. We haven't done anything that indicated that we knew about the existence of ice-cream we merely indicated that we had an idea that involved making frozen foods.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Harbingerjm on July 18, 2013, 02:43:35 am
We were frozen for 5000 years. What makes you think we know about any of these new ideas. Hell, if the history is at all similar, we're older than writing, or the majority of civilizations. We've probably been deified or something.
1) Frozen confectionaries have been around for thousands of years IRL.
2) When we were around, they had swords and arrows. They had writing, in more than one language, and sufficient trade that those written languages spread. They had paintings.
3) I forget what I was going to say here. Possible edit later.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: 10ebbor10 on July 18, 2013, 03:29:20 am
1) We have been around for 3000 years more.
2) Which would indicate an unusually slow progression of technology. Probably a few incidents, that knocked them back to the beginnings.

Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Empiricist on July 18, 2013, 03:42:59 am
The existence of frozen confectioneries is not a problem since we are intending to invent them. Hence we are assuming that they do not exist and that we will develop the first ones. Therefore, whether or not we could have known about them has no relevance.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Harbingerjm on July 18, 2013, 03:45:06 am
1) We have been around for 3000 years more.
We also have the ability to make ice out of thin air. That would drastically increase the chances of it being used for things like deliciousness.

2) Which would indicate an unusually slow progression of technology. Probably a few incidents, that knocked them back to the beginnings.
How do you know?

The existence of frozen confectioneries is not a problem since we are intending to invent them. Hence we are assuming that they do not exist and that we will develop the first ones. Therefore, whether or not we could have known about them has no relevance.
A valid point.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: 10ebbor10 on July 18, 2013, 04:29:05 am
The existence of frozen confectioneries is not a problem since we are intending to invent them. Hence we are assuming that they do not exist and that we will develop the first ones. Therefore, whether or not we could have known about them has no relevance.
It's hard to speak about things when you don't even know what it is. Also, you can't intent to invent something.

1) We have been around for 3000 years more.
We also have the ability to make ice out of thin air. That would drastically increase the chances of it being used for things like deliciousness.
Not really. Supply of ice isn't the problem. I mean, glaciers and stuff exist, and storing ice to cool food is a fairly common practice. Also, winter. In fact, the ability to freeze things at will would actually decrease the chance of developing frozen confectionaries, as it tremendously decreases the need for them. (Don't need refreshments to keep you cool when you can just decrease temperature.)

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2) Which would indicate an unusually slow progression of technology. Probably a few incidents, that knocked them back to the beginnings.
How do you know?
Whoops, miscalculation.


Anyway, the current course of actions will likely result in them thinking of us as an imposter, or just plain mad.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Empiricist on July 18, 2013, 04:31:58 am
We are, at least as far as we know, inventing frozen confectioneries. We obviously haven't heard of it yet since we'll be the ones who are the first to create it.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Harbingerjm on July 18, 2013, 04:43:43 am
1) We have been around for 3000 years more.
We also have the ability to make ice out of thin air. That would drastically increase the chances of it being used for things like deliciousness.
Not really. Supply of ice isn't the problem. I mean, glaciers and stuff exist, and storing ice to cool food is a fairly common practice. Also, winter. In fact, the ability to freeze things at will would actually decrease the chance of developing frozen confectionaries, as it tremendously decreases the need for them. (Don't need refreshments to keep you cool when you can just decrease temperature.)
You're making a number of fairly large assumptions there, not to mention that you ignored the fact I specifically said we have the ability to make it out of thin air.

Anyway, the current course of actions will likely result in them thinking of us as an imposter, or just plain mad.
To the first: Yes, you're right, they likely often encounter ice covered animated dragon skeletons claiming to be the legendary Harbinger of Cold right outside the tomb of said legendary dragon right when it's scheduled to be freed from imprisonment in its own corpse. Probably happens all the time.
To the second: Heavens forbid the dragon killed by heroes and bound into 5000 years of boredom might have spent some of that time thinking about legitimate ways to make money with its skillset.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 18, 2013, 07:54:20 am
We were frozen for 5000 years. What makes you think we know about any of these new ideas. Hell, if the history is at all similar, we're older than writing, or the majority of civilizations. We've probably been deified or something.
Demonized, more likely...

Anyways, this dwarf at least seems to be buying it. And, let's face it, we do have a pretty good body of evidence on our side--literally, in fact.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 19, 2013, 11:37:45 am
I'm not too fond of the confectionaries path. I just want to A: Ask what our name means to him. B: Ask what the deal is with the rebellion & C: Calm the dwarf. Possibly with a shooshpap.
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 19, 2013, 12:39:04 pm
"F-frozen confect-WHAT? Oh." - he suddenly went from scared to excited, to say the least. - "Oh, you mean the snowmilk? I like snowmilk."
"And about the current situation...Well, the elves are rebelling again-" - in this moment you stop him and tell him that elves told you that dwarves are the one to break up here. His only response was mad laughter.
"ELVES TOLD YOU? HAHAHA, don't be stupid. They're ELVES and they LIED to you! And what, they probably also told you that Golden King is their king? OF COURSE NOT! The Golden King, or rather, The Mountain King was and still is the very king of dwarves, but those pesky elves attacked the Goldenvale and now he's kept captive. See that giant blue shield around the city?" - he says and points at Goldenvale in the distance - "It was made to prevent us from rolling in with bombs and to keep the king inside. Anything that passes through this is rendered dead and useless."
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 19, 2013, 12:40:37 pm
"Dead and useless, or just dead?"
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 19, 2013, 12:41:35 pm
"Dead and useless, or just dead?"

"Dead for the living things, and useless for stuffs like bombs. So you better not touch it."
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GreatWyrmGold on July 19, 2013, 12:43:47 pm
"How much have you tested its effect on magical things?"
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 19, 2013, 12:45:56 pm
"How long have the elves & dwarves been fighting?"
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 19, 2013, 12:53:51 pm
"How long have the elves & dwarves been fighting?"

"I don't know. I just know that it started when we put embargo on wood trade with them. And then they put a booze trade embargo on them. And then uprisings happened in elven and dwarven cities almost at the same time, so I guess it explains why they told you that we're the one to start it all.
And about magic, I don't care about magic. Elves still believe in it, but for us, dwarves, "magic" is just specific type of science. They of course refuse to use the technology we've been trying to gift them to their fullest, so you can see that they use those old airships and muskets. Elves..." - he pauses and grabs a bottle of beer from his belt and takes a good sip.
"Want some?"
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Chink on July 19, 2013, 01:05:08 pm
"I can't exactly drink anything right now, but thank you. I have to ask, though, when did dwarves and elves first ally? I don't remember dwarves and elves working together well in my time."
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: GrizzlyAdamz on July 19, 2013, 01:15:54 pm
blargh, darn dwarf didn't answer the question. Did they start fighting a month ago or 10 years?


+1 to chink
Title: Re: You are a Skeletal Dragon [ASG] - Elven Musketeers
Post by: Mesa on July 19, 2013, 01:56:46 pm
blargh, darn dwarf didn't answer the question. Did they start fighting a month ago or 10 years?

"Gah, some three years or so. Or maybe four? I'm not the one to count this."
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: NRDL on July 19, 2013, 08:31:42 pm
"Does the shield around the city penetrate the ground?  Or can you dig underneath it?"
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: GrizzlyAdamz on July 19, 2013, 08:47:45 pm
I doubt the dwarf will know- it's an elven defense mechanism. If there were an obvious weakness & they knew about it, they'd have exploited it by now.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: 10ebbor10 on July 20, 2013, 01:58:28 am
So, the shields just stop bombs. Well, a decent sized rock, or cube of ice should do.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: GrizzlyAdamz on July 20, 2013, 02:32:18 am
Oh jeez, talk about dumb bombs, that'd be such a horrible return on investment, destruction-wise.

-Hmm, though it begs the question; what does the shield do to prevent detonation? Depends on their bombs- if they've got some kinda rudimentary electronic triggering system, a simple emp would work on that but not affect a more mechanical trigger. And to frustrate something that renders large moving parts immobile, just drop something like nitro instead. Being a bomber crewman would be hazardous as hell, but it'd get the job done. If not nitro, what about napalm/nervegas? Does the shield just turn everything to stone? Hehe, the naming committee would have a field-day if that was the case.


---Heeeeh, went to do research on explosive firing pins, then I remembered what I was about to search for. Might as well type "Hello NSA! Keep tabs on me!"
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: 10ebbor10 on July 20, 2013, 02:52:00 am
It's magical. Probably it just puts the entire thing in statis, preventing anything from happening within.

Also explains why it kills.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Harbingerjm on July 20, 2013, 03:47:12 am
Does the shield just turn everything to stone? Hehe, the naming committee would have a field-day if that was the case.
First, the elves put up a shield that turned everything that was dropped on them to stone.
Then, they all died from head trauma.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: GreatWyrmGold on July 20, 2013, 06:28:38 am
Does the shield just turn everything to stone? Hehe, the naming committee would have a field-day if that was the case.
First, the elves put up a shield that turned everything that was dropped on them to stone.
Then, they all died from head trauma.
They wouldn't hit anything vital on those elves.

Dropping ice boulders sounds pretty good. Infinite ammo, so no loss; plus, even if the actual impact does nothing, once the ice melts there's going to be a fair bit of flooding.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Harbingerjm on July 20, 2013, 06:31:00 am
And if the ice doesn't melt, they're going to run out of space quite quickly.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: GrizzlyAdamz on July 20, 2013, 10:18:10 am
I'd rather we wait and watch as far as the elfvdwarf battle goes.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: kaian-a-coel on July 20, 2013, 10:23:24 am
"I'd rather not get involved before knowing more. For now, I am very interested in acquiring knowledge of the years that followed my demise."
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: GrizzlyAdamz on July 20, 2013, 11:13:22 am
+1 to chink & kaian- get as much expo out of this dwarf as possible.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: blademan9999 on July 25, 2013, 03:12:15 am
Is this still active?
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Mesa on July 25, 2013, 04:21:12 am
"I'm no good at history, but if you're really that curious, talk to Urdibs. He's on my airship. Also-" - his talk was interrupted by a sharp and loud explosion sound in the distance. As you look in the direction of Goldenvale, you notice a huge cloud of fire and smoke and several dwarven airships and one elven airship locked into a battle in extreme favor of the dwarven armada. You can see multiple elves jumping out of the ship and flying towards the city. Your new friend replies - "That escalated quickly. Now for the hard part - how are we supposed to get those bastards out of that city?!"

(http://i.imgur.com/gEhnlMa.png)
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: 10ebbor10 on July 25, 2013, 04:27:45 am
Simple, I assume you're familiar with the fall of the Mountainhome GildedTrees. It fortifications were considered undestructable, it's militaries legendary. I covered it in a glacier, never to be seen of heard again.

Now their shield blocks everything it considers harmful. We just block them in, cover the shield in Ice, so to speak. No air, no light, no escape. They will surrender within a month, or starve.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Xantalos on July 25, 2013, 04:33:14 am
Simple, I assume you're familiar with the fall of the Mountainhome GildedTrees. It fortifications were considered undestructable, it's militaries legendary. I covered it in a glacier, never to be seen of heard again.

Now their shield blocks everything it considers harmful. We just block them in, cover the shield in Ice, so to speak. No air, no light, no escape. They will surrender within a month, or starve.
Siege warfare activate!
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: NRDL on July 25, 2013, 05:01:33 am
Simple, I assume you're familiar with the fall of the Mountainhome GildedTrees. It fortifications were considered undestructable, it's militaries legendary. I covered it in a glacier, never to be seen of heard again.

Now their shield blocks everything it considers harmful. We just block them in, cover the shield in Ice, so to speak. No air, no light, no escape. They will surrender within a month, or starve.
Siege warfare activate!

+1 to icing them in. 
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Empiricist on July 25, 2013, 05:49:07 am
+1 to icing them in.
Progressively replace the ice with any alcohol or fruit juice that can be obtained, hence eventually turning it into a giant promotional dome of frozen confectionery.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: kaian-a-coel on July 25, 2013, 05:53:57 am
I advocate once again for getting to know each race better before proposing that.
Although I am leaning toward the dwarves as of now, as they didnt attack us on sight or reacted as badly as the elves.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Harbingerjm on July 25, 2013, 06:02:35 am
I -1 to warfare, we are a peaceful purveyor of frozen goods, killing customers is bad for business and we still have little idea of the situation.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: LordBucket on July 25, 2013, 06:11:30 am
I -1 to warfare, we are a peaceful purveyor of frozen goods, killing customers is bad for business and we still have little idea of the situation.

Agreed. -1 to getting involved. This isn't our problem. Remain neutral. Guard our hoard, wait for them to leave.

Once the battle is over and there aren't half a dozen airships worth of dwarves who might want to steal our gold, then we can head to town, get more information and decide what we want to do.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Eotyrannus on July 25, 2013, 09:30:53 am
Avoid slaughter. Tell him we haven't had a reason to dislike either side, but we'll attack if it's for.self-defence.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: GrizzlyAdamz on July 25, 2013, 11:29:37 am
I don't think they'd like icing them in anyway- the dwarves like the king just as much as the elves.

Ask him what his airships are doing to the side of our home.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Mesa on July 25, 2013, 12:17:16 pm
"You live here? Well, sorry man, but everyone thought you were long ago dead. If they even knew that this place was more than just a...Wait a moment, what's inside?" - he paused and ran straight into the building. If there's one thing that dwarves share throughout the years it would be their greed - if he discovers your hoard his reaction will be obvious.

You were right. You can feel the millions of frozen snowball scouts moving, fire going off and of course - the maniacal dwarven laughter. From all that chaos, you can also hear "GOLD! GOOLD, GOLD EVERYWHERE!".
Then he runs out, still laughing like a berserker he is, with a musket throwing wild fire everywhere, including your general direction, not unlike the one your dragon kin used to breathe. You swiftly fly up to avoid melting in this heat.

You realize that dwarves are now closer to dragons than ever - they can fly, they can breathe fire, they are full of greed.
(http://i.imgur.com/Puou24c.png)
// Dwarves with jetpacks and flamethrowers - The DarkDXZ Story
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Chink on July 25, 2013, 12:24:00 pm
Attempt to calm the dwarf down.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: GreatWyrmGold on July 25, 2013, 12:54:26 pm
Attempt to calm the dwarf down.
If this fails, freeze the dwarf. Ice freezes fire, dwarf! And if it doesn't, the melting ice should impair the equipment.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: GrizzlyAdamz on July 25, 2013, 01:19:56 pm
Ha! Agreed, try to freeze the flamethrower gout.

-Also, "You dwarves certainly have become more...dragon-like. You still need some work though."
"Now, you were saying? This place was more than just a...what?"

I think we need some proper flesh- though, actually, I bet our bones are fire-proof.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Lenglon on July 25, 2013, 01:33:58 pm
freeze him in his tracks, right now. try to avoid killing or fully imprisoning him, but he's in for a bad day.

"You were saying?"
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Eotyrannus on July 25, 2013, 01:51:44 pm
Flick chunks of ice at him until he stops. Glare in an annoyed fashion until he ceases raving about our perfectly average hoard. "I am sorry to disappoint you, but that gold is my own property. It's for trading and hoarding purposes only."
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: LordBucket on July 25, 2013, 05:53:14 pm
he paused and ran straight into the building.

if he discovers your hoard his reaction will be obvious.

You were right.

"GOLD! GOOLD, GOLD EVERYWHERE!".

...wait. How did he get past the ice golems we made?

Also, the gold is buried in ice on the other side of a wall. To get to it he'd have to run halfway through the entire tomb and around the corner without us stopping him.

How did he do this?

Quote
"GOLD! GOOLD, GOLD EVERYWHERE!".
Then he runs out

So we just stood there while the dwarf we were deliberately not getting involved in combat in order to protect our hoard from...ran right past us and halfway through the tomb and back...and we did nothing?

Umm...no?
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: GrizzlyAdamz on July 25, 2013, 07:26:32 pm
He had to show the dwarves were crazy too- things were stacked against the elves.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Mesa on July 26, 2013, 05:04:10 am
He had to show the dwarves were crazy too- things were stacked against the elves.

You still have to keep in my mind I'm a beginner GM, though.
But yeah, my point was to show that it's not only the elves who are the savages here.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: NRDL on July 26, 2013, 05:08:38 am
Let's just kill everybody then. 
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Harbingerjm on July 26, 2013, 06:00:23 am
Let's just kill everybody then.
I think you need to re-examine your business strategy.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: NRDL on July 26, 2013, 06:09:20 am
Here's my business strategy:

1. Sell ice cream to both sides.

2. Enchant ice cream so that it rips members of both races apart from the inside.

3. ?

4. Profit
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Harbingerjm on July 26, 2013, 09:08:45 am
That's no way to run a sustainable business.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: GrizzlyAdamz on July 26, 2013, 11:17:28 am
5. Sell ice cream to icy chest-bursters.
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Mesa on July 30, 2013, 08:45:38 am
// Selling stuff that you yourself make to people that you yourself make. Good business plan, me thinks.
// Don't be mad at me for saying this, but I don't think I can (or want) to continue Extinction - I'm still experimenting with various kinds of forum games right now, and evolution games are not exactly my style. :\
Title: Re: You are a Skeletal Dragon [ASG] - The Dwarven Sky Armada and Elven Rebellion
Post by: Mesa on August 05, 2013, 09:08:35 am
//THIS GAME IS NOT DEAD~![/color]
//I may ditch any other suggestion game, but I am NOT leaving this one! NOT YET!

You quickly react to the fiery threat and freeze the mad dwarf, enough to stop him from ravaging your lair while still keeping him alive. You had to leave him unconscious, so he will stay that way for a while.
In the meantime, a you notice a human-sized light blue orb leave the Goldenvale and fly into the air, ignoring any and all fire, cannonballs and magic the dwarven airships seemed to throw at it. When it's getting close to you, you can see an elf with ornate clothing inside, carrying a white scroll. Much whiter than the normal parchment scrolls that were made before your first demise. But that's not your biggest concern right now, as you can hear a telepathic voice in your head. This elf must be a mage, since he can speak telepathically, and it's not something that a puny peasant could do. Not with such finesse, anyway.

"The Golden King of Dwarves, Jlez the Great Golden Wyrm (//Read: Jay-lez) is willing to meet with the Harbinger of Cold, Helchistrasza, in the Dragon Palace of Goldenvale City."
Jlez...You don't recognize the name itself, but you do know that it means "Blood" in Southern Draconic. And given his title, the Great Golden Wyrm, it must mean that he is a dragon. Times did change. Back when the name Helchistrasza was a synonym of terror, dragons were mere predators, hunters, beasts. And now they control entire kingdoms.
Regardless, you agree to meet him. The elf, still under his safe magical shield, expanded the scroll, and various symbols written on it started to shine with light-blue light. Shortly after, all you could see was a bright, white flash, and after that, you were no longer on your remote flying island, but in a big throne room, with tall columns, red and yellow carpets, tapestries, and a fair few elven soldiers, armed with muskets and similar ordnance.

But inarguably the most important person in this room was the enormous, golden-skinned dragon - The Golden King of Dwarven, Jlez. Lying upon a (relatively) small pile of treasures, he looked way taller than you, and given that his scales were flashing like golden coins, he must've been long in the tooth. He looks at you and smiles a little, leaning his six-horned head on the five-clawed hand.
"Well, well, well...So the Harbinger is back again. Welcome, Helchistrasza."

(http://i.imgur.com/5MKNYNw.png)

// My writing is still horrible.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: wer6 on August 05, 2013, 09:31:30 am
ask him what he wants of us, and sell him delicious snowcones
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 01:11:33 pm
It's alive!

Huh, well, be sure to be polite, but prideful. He is our host and we his guest, but tensions are high and face is involved so...
(hehe, this is all going to be a telepathic conversation, isn't it?)

"Heh, I'm a bit worse for the wear, but  indeed it is I. My thanks for meeting with me, Jlez."
Look around at the throne room.
"This certainly is a nice hall you have here. May I sit?"

If yes, use (shoot, have to hunt for them...) Murita to craft a suitable chair to rest upon. (dragon ergonomics in-mind)

"So, what would my gracious host like to speak to me about?"




btw, what do you mean by
Quote
and given that his scales were flashing like golden coins, he must've been long in the tooth.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: Mesa on August 05, 2013, 03:44:30 pm
btw, what do you mean by
Quote
and given that his scales were flashing like golden coins, he must've been long in the tooth.
// He's old. Older dragons have shinier scales than the young ones.
// A LONG, BUT IMPORTANT MONOLOGUE BELOW!

"Go ahead. Make yourself at home. You probably are in a need of one, anyway." - he said with his slow and low, draconic telepathical voice.
"I understand that there are many things that may concern you at the moment, but they are of secondary importance right now. You see, I am in this elven city, but not of my free will - the elves have trapped me here and I cannot escape. They still treat me like the king I am, but I'm unable to leave this city. No one can, apart from the few gates which don't have magical barriers in them and the mages that can teleport in and out of here.
You see, this land was once a unified kingdom of elves, dwarves and humans. That was, until you came, the Harbinger. You've driven the humans to the brink of extinction. You  probably don't remember how you died, do you? The last remaining humans have signed a pact with the demons - they killed you with ease, but that also let them enter the mortal realm every millenium. And I don't think I need to tell you that dragon souls come back to life every five thousand years - hence you are here with me.
But when you died, something has changed - the humans, the elves, the dwarves - they were no longer threatened by dragons, or at least not the ones of your savage kind. They could flourish. They discovered new technologies which you can see today - firearms, explosives, airships, firepacks. They're all the inventions made after your demise. But the demons...The demons kept coming every thousandth anniversary of the ritual. They ravaged through the land, leaving but death and despair in their fiery wake. Today, after their last attack, there are no humans - just elves, dwarves and the lowly kobolds. All the technology used today is a legacy of those days. And while the elves and dwarves try to keep it simple to prevent it from being lost to the ages again, they are improving it at a steady rate.

Anyway, you are here for two reasons - you see, I am an old dragon - I've seen the previous demonic ravage. I rule over the Dwarven Kingdom, but I have no heir to which I could give the throne to, even if my power was weakened in the recent years. The dragons need to live on. And I need you, Helchistrasza. I will not leave my legacy to those weakly anthropoids. I need a dragon, a dragon that can live forever. And you are the perfect, if the only, heir.

The second reason - today is the 5000th anniversary of the first ritual, which means that demons will strike today. Many cities and fortresses will fall. Even the Goldenvale. This magical barrier is strong, but not even it will protect us from the sheer hordes of demons. And you have great strength, Helchistrasza. I need you to fend off the demons. The dwarves have constructed a special chamber deep below this city, which not even the demons can get break through. But only a very few of us will fit in there, and even less will survive for long enough to get to it before the demons." - he paused and took a deep breath. It's clearly causing him much trouble.

"So, Helchistrasza, the Harbinger of Cold. I hereby ask you - are you willing to help me, the Great Golden Wyrm Jlez, the Golden King of Dwarves, to be fight the demonic hordes and become my heir to the dwarven throne and redempt your sins from long gone past?"
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: 10ebbor10 on August 05, 2013, 03:53:39 pm
[Apply logic:
Humans opened gates for demons, in exchange for our death
We're no longer dead, so, the agreement is no longer valid. If we survive this day, the gate should close.]
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 03:56:02 pm
I can't write out anything atm, but a word of caution: don't trust this one. He is old & wily, not a savage beast but a king of mortals more than 1000 years old. It sounds suspiciously like we're being thrown to the wolves so he can escape to the chamber. Telepathic speech is convenient in avoiding accidental reactions from the elves, (to lies), and it doesn't take much to fake breathing difficulties.

Also, humans killed us with ease last time, when we were at our height. Why would we stand a chance now?
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: Mesa on August 05, 2013, 04:01:43 pm
// At some point this is going to be made into a video game, I can see that. At least this one's universe makes more sense than most of my usual ideas.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 05:07:43 pm
Mk, so, instead of being rude:

Depressed sigh
"I'm sorry to disapoint you Jlez, but I can't fend off anything right now. I reawakened only moments before your elves found me, and I'm still slowly recovering my powers.

Further, "If I was so easily swept aside when the humans first made that pact, why do you think I'd be able to do anything this time?"

(Save that tidbit for after we get a little more information out of him.)
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: Mesa on August 05, 2013, 05:22:17 pm
"You are not bound by flesh anymore. You're a skeleton of ice, and you can easily regenerate yourself, I reckon. Besides, you are a magical dragon after all, and magic is not as common as it used to. - he said and looked through the large window on the side, at the airships hovering over the barrier.
"Foolish dwarves, they should not be here. But they don't know. Not yet. My poor dwarves... - he finished and shed a small, crystal-clear tear from his deep green eye.


// Yay for phone GMing.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 05:45:43 pm
"Why me? Sure, I am a dragon, or was, but you're ignoring my infamy. Why trust your kingdom of beloved mortals to a dragon you've only just met, and whose name brings terror to your subjects? Just how long are you planning to sleep down there?"
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GreatWyrmGold on August 05, 2013, 07:59:57 pm
I suspect the answer is
five thousand years
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 08:35:36 pm
Why not just go die in a hole then? Or better yet, we just vacated some prime real estate.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GreatWyrmGold on August 05, 2013, 08:42:54 pm
Okay, let me explain my idea.

The Wyrm thinks he is going to die. When he does, he doesn't want his kingdom to be leaderless.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 08:52:19 pm
So he's going to give it to the harbinger of cold? Because we have such a good reputation. If he really loves his subjects, (shedding a tear eh?), why not promote one of them?
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GreatWyrmGold on August 05, 2013, 08:57:02 pm
He seems to want to promote a dragon to the throne. Past that, who knows?
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 09:01:30 pm
Argh, didn't edit fast enough.
cut/pasted:

I suspect a trick- I think he might be a manipulative sob that's playing on our 'draconic pride', ('Oh, not a dirty anthropoid, (which I adore), only a dragon can lead'), to get something out of us. If he's some kinda seer like at oblivion's start, yeah I could see his trust being placed in us like this, but not otherwise.

Who in their right mind would put their trust in an immortal convict over (for an example befitting the king's situation) a trusted, honorable general they've known for literally their entire life?

(pointing out again, he contradicts himself by loving his anthropoids but not trusting them to lead)
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GreatWyrmGold on August 05, 2013, 09:05:27 pm
What would he be manipulating us to do, though?
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 09:07:27 pm
His proffered reason is to 'fend off the demons', which is probably a suicide mission so that he can actually get to his bunker. But I'm not ruling out ulterior motives, we just got here.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GreatWyrmGold on August 05, 2013, 09:10:46 pm
Why would he then appoint us as his heir? For that matter, why is he retreating to the bunker?
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 09:13:37 pm
1. To entice us not to look the gift horse in the mouth. Dangle the carrot in front of us, so to speak.
-We aren't his heir if we're dead, or if he's alive, for that matter.
2. It seems this is something of a big, civilization-ending event. And he lived through the last one so, methinks he has experience.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GreatWyrmGold on August 05, 2013, 09:17:17 pm
1. Possibly.

2. And a thousand years more to gather strength since. He's lived through this once, hasn't he? Can't he do it again?
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 09:21:50 pm
He might be in the process of doing just that- living through it again. For all we know it's like some old testament shit, where the earth erupts and demon-spawn blot out the sun for 100 days.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GreatWyrmGold on August 05, 2013, 09:22:47 pm
Why would that make him flee this time if he lived through the last?
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 09:24:04 pm
If he lived through the last one by hiding in a similar fashion. Round two, and he's had time to prepare a luxury bunker.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GreatWyrmGold on August 05, 2013, 09:28:50 pm
I suppose there's no way to prove it either way, except a feeling that he wouldn't, likely caused in part by him boasting about having lived through the previous one.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 05, 2013, 09:46:55 pm
Pfft, who would be around to correct him? It was a millenium ago- he could claim he cleaved swathes of the vile things from the skies for 50 days and 50 nights before even breaking a sweat, and for all we knew he did.

Question: what kind of mortality rate would it take to undo all technological advances? 60%? 80%? 90+?

Meanwhile, some facts:

He's 'trapped' in this city.
The demons will be able to break in. From the sounds of it, quickly, if not many would be able to get to that chamber in time.
That means demon power > jlez power
For some reason, I'm actually inclined to believe he's trapped here.


As for his sickness, all we have as evidence is:
His word
'Respiratory distress'
'Old' appearance

As for his age & death, all we have as evidence is:
His word
'Respiratory distress'
---We don't know how long dragons normally live, aside from his behavior & his inferences.



Theories:
He's trapped here, and for this reason he can't get to his bunker. Therefore, he needs to wait until the barrier falls before making his escape, and it's for this reason he's hoping we'll hang around and be heroic.

Alternative:
He's not actually trapped, but claims to be since it keeps him near the bunker and absolves him of other responsibilities. Strange that he's not actually in his bunker though.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: NRDL on August 06, 2013, 02:04:25 am
Helping him seems like the best idea.  Even if he's using us, there IS still apparently a demonic horde about to kill everything, so might as well milk him for all the resources he's got. 

Agree, but ask the golden dragon for information on the city, all its resources and inhabitants, as well as what he knows of the strength of the demons.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 06, 2013, 02:43:05 am
Well, a baseline for the strength of demons: how would you go about getting out of this city? Want to try the death-barrier? How about fighting your way out, if you had to?
The demons are going to tear through the barrier and defenders before many can get to the bunker.
"and even less will survive for long enough to get to it before the demons."
I'd wager it's billions of ground creatures, if many cities will fall just today- explains why our node was in the shape it was, (pristine).

As for inhabitants, resources, information...I don't think that'll matter for much longer; the demons are showing up today. Prossibly before we're done with our conversation, if experience in pop-culture media tells me anything.

I'd like more info on the demons- how long they'll be around, exactly what their little visit entails. If he's not going to be around, what to do once they've retreated, (tips; who to look for, any artifacts put in place to be activated after these mass extinction events, etc).


I have my doubts about how much help we can actually give.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: NRDL on August 06, 2013, 02:46:08 am
Unless demons are extremely vulnerable to ice, or something. 
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: Empiricist on August 06, 2013, 02:52:18 am
Or willing to purchase frozen confectionery from us.
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: Harbingerjm on August 06, 2013, 03:05:40 am
"And lo, the Legions of Hell did Invade Once More, as they would every Thousand Years. And lo, the Creature they were originally made Pacts with to stop did Return after 5000 Years of Slumber. And Verily did the Great Beast look upon the Legions of Hell and Command them to "chill out and buy some frozen confectionaries, guys, it'll deal with your temper problems no worries!" And the Demon Legions did Purchase the Frozen Confectionaries of the Great Beast for Very Reasonable Prices, and Consume them Rapidly, lest they should Melt and be Less Frozen.
And it was good."
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: Empiricist on August 06, 2013, 03:10:56 am
"And lo, the Legions of Hell did Invade Once More, as they would every Thousand Years. And lo, the Creature they were originally made Pacts with to stop did Return after 5000 Years of Slumber. And Verily did the Great Beast look upon the Legions of Hell and Command them to "chill out and buy some frozen confectionaries, guys, it'll deal with your temper problems no worries!" And the Demon Legions did Purchase the Frozen Confectionaries of the Great Beast for Very Reasonable Prices, and Consume them Rapidly, lest they should Melt and be Less Frozen.
And it was good."
That is the most epic thing I've heard all day XD. WE SHALL FIGHT THE LEGIONS OF HELL USING CAPITALISM!
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: GrizzlyAdamz on August 06, 2013, 03:26:40 am
Ha, that would be ironic. (Weak to ice)

Which reminds me: did we actually manage to freeze Urist McGOOOLD's napalm stream? What's that, it'd need to be around -160 to do that? I don't care!
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: Empiricist on August 06, 2013, 03:28:35 am
Which reminds me: did we actually manage to freeze Urist McGOOOLD's napalm stream? What's that, it'd need to be around -160 to do that? I don't care!
Hmm... I wonder whether or not demons are immune to fire, if they are, we can sell them frozen napalm-based confectionery...
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: Cheesecake on August 06, 2013, 05:40:08 am
Okay, so my theory of why the Gold Dragon might be tricking us (if this discussion isn't done yet) is that he is a demon in disguise, and if we're alive that would null their deal with demons, cutting them off from this world. So he's sending us to fight hordes of demons to die and fulfill the deal. Which would kinda explain the airships that appeared right after we woke up, because maybe he wanted his "poor dwarves" to find our treasure and kill us as a byproduct. (I think. I haven't been catching up for a while)
Title: Re: You are a Skeletal Dragon [ASG] - All Hail the Golden King!
Post by: Mesa on August 06, 2013, 06:38:23 am
// Come on guys, there is only so much space in my sig. Should I rename this game to "DarkDXZ's Sigthread"? :P In any case...

Question: what kind of mortality rate would it take to undo all technological advances? 60%? 80%? 90+?

// Somewhere on the order of 75%. If you put things into perspective, definitely that demonic attack will be enough, given that we're 5000 years into the future and still dealing with 19th century technology. (and magic, but still)


Ha, that would be ironic. (Weak to ice)

Which reminds me: did we actually manage to freeze Urist McGOOOLD's napalm stream? What's that, it'd need to be around -160 to do that? I don't care!

// You didn't freeze it, but it didn't manage to reach you, either.

"It depends. The demons will only stay for one night, but those that do not manage to leave by that time will be trapped here until their next time the gates open. Unless..." - he gasped - "Unless the gates will not open. The humans did not know that dragons can resurrect themselves. They expected you to be dead for the eternity, but you are here, alive, if fleshless. Maybe there still is hope-" - his words were interrupted by a sudden explosion sound and earth shaking, columns falling and the elven guards dying. He quickly stood up and now you could see Jlez in all of his golden-scaled glory and his enormous, shiny wings. He looked again through the shattering window, only to see the sky turning crimson and black silhouettes flying in the clouds.
"They are here! The demons have come once more to raze the land and kill us all!" - he roared and flew high up, barely touching the ceiling.
"The demonic gates to the banished realms will start to appear all over the land soon. I cannot fight them on my own anymore, Helchistrasza. I need your protection on the way to the underground chamber." - he said, this time exclusively to you, via his telepathic powers.

There is not much time left, and this place is crumbling apart at an alarming rate. You can see airships exploding in a cloud of fire in the distance, and the magical barrier is gone. A giant tower, which used to be the highest building in the city crashed directly onto the palace, blocking the main entrace to the throne room. The only way out is through the shattered windows. Until the ceiling collapses, that is.

(http://i.imgur.com/uZXbWb7.png)
Title: Re: You are a Skeletal Dragon [ASG] - The Fifth Reckoning is Upon Us!
Post by: NRDL on August 06, 2013, 06:45:09 am
Go out and survey the area. 
Title: Re: You are a Skeletal Dragon [ASG] - The Fifth Reckoning is Upon Us!
Post by: Cheesecake on August 06, 2013, 06:48:14 am
Protect the golden dragon on his way to the chamber. Make icy mist all around the battlefield along the way.
Title: Re: You are a Skeletal Dragon [ASG] - The Fifth Reckoning is Upon Us!
Post by: Zanzetkuken The Great on August 06, 2013, 09:33:31 am
Protect the golden dragon on his way to the chamber. Make icy mist all around the battlefield along the way.

Support
Title: Re: You are a Skeletal Dragon [ASG] - The Fifth Reckoning is Upon Us!
Post by: GrizzlyAdamz on August 06, 2013, 11:40:42 am
Damnit, they always show up in the middle of conversation. Gah. They should institute a day of silence or something.

Those red ones are dead elves right?

Sure, let's hug his coat tails. Not much to do otherwise.
Title: Re: You are a Skeletal Dragon [ASG] - The Fifth Reckoning is Upon Us!
Post by: Mesa on August 06, 2013, 03:31:05 pm
Alright, guys.
No, I am NOT, by ANY MEANS, dropping this game! Not permanently.

I just don't think I have the SG-related multitasking capabilities to be able to run two games at once, especially if they take place in the same universe.
So, this game will be put on a hiatus, interchangeably with the Prison (http://www.bay12forums.com/smf/index.php?topic=129590.0) game. (so expect me to jump back and forth between the two)

I know it's not a very feasible moment to stop this game, but think about it - how many times did the episode end on a cliffhanger? Think of it that way, and that it's the last episode of the season, as strangely as it may sound.
So until the next time, I'll see you in the very dwarfy suggestion-based Prison Architect!
Title: Re: You are a Skeletal Dragon [ASG] - The Fifth Reckoning is Upon Us!
Post by: blademan9999 on October 31, 2013, 11:01:19 am
Postin to watch