Creature_equipment: wagon: add [INTELLIGENT][EQUIPS]These are cursed lands where no wagon may tread, ROCK BOULDERS EVERYWHERE
body_default: wagon: right front wheel, left front wheel: replace [STANCE] with [GRASP]
entity_default: mountain: CREATURE:EQUIPMENT_WAGONSpoiler (click to show/hide)
It isn't possible to be a werewagon :-\
(http://s2.postimg.org/vfqw5ztcp/wagon4.png)
Edit: Actually it sort of is. Haven't seen this before, here's an actual wagon as the player character:Spoiler (click to show/hide)
But if you try to move...Spoiler (click to show/hide)
Can you cage a wagon before it scuttles?
Can you cage a wagon before it scuttles?
Using a DFHack script that allows me to attempt to cage any creature, wagons auto-scuttle when you try to have them caged. However, I have been able to cage ghosts with the script.
i chuckled.This
I personally admire the consistence there. The game actually has a first-person message about being scuttled, just in case you should happen to be playing as a wagon. Comprehensive.
how come wagons can be memorialized but not caravan guards?
So there is no way to produce an adventure mode wagon, able to be pushed or whatever in adventure mode?Ha ha ha.
Serious question met with scornful reply. [sarcasm]Nice one. [/sarcasm]
...but having gone that far, I would say the default assumption is there is no way to prevent the scuttling.The sponge now has a natural predator: THE WAGONMANCER
Creatures that are already under the effect of a transformation are immune to further transformations, so wagonmancers can at least be defeated by active werebeasts....but having gone that far, I would say the default assumption is there is no way to prevent the scuttling.The sponge now has a natural predator: THE WAGONMANCER
You are already dead.
Now I want to see if there is any way to use the were-curse mechanism to transform dwarves into Fish Dissectors every full moon.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!Now I want to see if there is any way to use the were-curse mechanism to transform dwarves into Fish Dissectors every full moon.
Serious question met with scornful reply. [sarcasm]Nice one. [/sarcasm]
Well actually he was being sort of helpful... in a slightly deranged way. You can take my half-baked wagon stuff below and make an adventurer, then start zapping things into wagons and see what sticks. I personally feel like I've pursued this line of research enough for now after the wagon zombies.Spoiler: interaction_wagonmancer (click to show/hide)Spoiler: sample creature addition. need to edit targeting (click to show/hide)
...but having gone that far, I would say the default assumption is there is no way to prevent the scuttling.
...
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?
Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?
Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?
Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism
Yes, the Greek root "-mancy" originally meant for divination, but the English language has hijacked the root and all associated words to describe any form of specialized magic, a use found within this very game as Necromancers act to use the dead, not divine information from them. For that matter, the last time I heard the Greek use of "-mancy" was in the book Neuromancer, and that was made decades ago. Additionally, the insistence of the use of Greek definitions shows a poor grasp of the English language, where (for example) the words Necromancy, Pyromancy, and etcetera have been redefined to reflect their popular usage.
Also, wagonurgy sounds moronic.
/also an autist
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?
Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism
Yes, the Greek root "-mancy" originally meant for divination, but the English language has hijacked the root and all associated words to describe any form of specialized magic, a use found within this very game as Necromancers act to use the dead, not divine information from them. For that matter, the last time I heard the Greek use of "-mancy" was in the book Neuromancer, and that was made decades ago. Additionally, the insistence of the use of Greek definitions shows a poor grasp of the English language, where (for example) the words Necromancy, Pyromancy, and etcetera have been redefined to reflect their popular usage.
Also, wagonurgy sounds moronic.
/also an autist
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?
Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism
Yes, the Greek root "-mancy" originally meant for divination, but the English language has hijacked the root and all associated words to describe any form of specialized magic, a use found within this very game as Necromancers act to use the dead, not divine information from them. For that matter, the last time I heard the Greek use of "-mancy" was in the book Neuromancer, and that was made decades ago. Additionally, the insistence of the use of Greek definitions shows a poor grasp of the English language, where (for example) the words Necromancy, Pyromancy, and etcetera have been redefined to reflect their popular usage.
Also, wagonurgy sounds moronic.
/also an autist
Insisting that people actually use shit correctly is not "a poor grasp of the English language", it's asking them to actually think for a fucking second about the words they're using. English is my native language if you're doubtful.
I'd prefer to call it "Wagoncraft", anyway. Anglish FTW.
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?
Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism
Yes, the Greek root "-mancy" originally meant for divination, but the English language has hijacked the root and all associated words to describe any form of specialized magic, a use found within this very game as Necromancers act to use the dead, not divine information from them. For that matter, the last time I heard the Greek use of "-mancy" was in the book Neuromancer, and that was made decades ago. Additionally, the insistence of the use of Greek definitions shows a poor grasp of the English language, where (for example) the words Necromancy, Pyromancy, and etcetera have been redefined to reflect their popular usage.
Also, wagonurgy sounds moronic.
/also an autist
Insisting that people actually use shit correctly is not "a poor grasp of the English language", it's asking them to actually think for a fucking second about the words they're using. English is my native language if you're doubtful.
I'd prefer to call it "Wagoncraft", anyway. Anglish FTW.
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?[deleted text]
Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism
Also, wagonurgy sounds moronic.
/also an autist
Enough wagon of the tongues, back on track before someone gets injured.
Enough wagon of the tongues, back on track before someone gets injured.
Wagons already have stance parts, the wheels.I'm talking about Limbs. They need the [LIMB] tag, and the Stance parts need to be connected. They technically don't roll, the wheels aren't circular, they may as well be feet.
Wagons already have stance parts, the wheels.I'm talking about Limbs. They need the [LIMB] tag, and the Stance parts need to be connected. They technically don't roll, the wheels aren't circular, they may as well be feet.
These puns make me feel like we should put on trail and given the ox.Enough wagon of the tongues, back on track before someone gets injured.
You axle, that pun made me wheel about in shock. I need a hub.
I appear to have cursed myself. I just started a new embark and guess what? The cart exploded and spilled parts everywhere...
This thread makes me want to spontaneously deconstruct and spill my contents everywhere.
Edit: I appear to have cursed myself. I just started a new embark and guess what? The cart exploded and spilled parts everywhere...
I appear to have cursed myself. I just started a new embark and guess what? The cart exploded and spilled parts everywhere...
It has begun... Cartmageddon.
The end times are upon us, when all wagons shall be scuttled and Dwarven Civilization shall descend into anarchy! Wagnarok is upon us!You sound like some old doomsayer who has no teeth.
It has begun... Cartmageddon.
[pedantic post about the etymology of the name Armageddon]
It has begun... Cartmageddon.
[pedantic post about the etymology of the name Armageddon]
Etymology tells us where words come from, not what they mean. And it's a portmanteau word anyway, like Wagnarök.
If we stuck to etymologies, 'apocalyptic' could be a synonym for 'revealing'.
It has begun... Cartmageddon.
[pedantic post about the etymology of the name Armageddon]
Etymology tells us where words come from, not what they mean. And it's a portmanteau word anyway, like Wagnarök.
If we stuck to etymologies, 'apocalyptic' could be a synonym for 'revealing'.
World War Wagon? (I prefer the neologism "W^3") ;)
Clearly, our top dwarven scientists are hard at work creating a new breed of SUPER WAGON that can survive being scuttled by enemy wagonmancers! These new super wagon troopers will be able to carry TWICE the cargo, be 1/3 the size, and NEVER scuttle!
Let's see what those wood hating elves do THEN!
So, unless you want to be mocked and ridiculed like the wikipedia editors for being unable to take a joke, and unable to cope with creative word creation, I would strongly suggest you get off the pedantry wagon before it is too late, and just have fun like everyone else.
It has begun... Cartmageddon.
[pedantic post about the etymology of the name Armageddon]
Etymology tells us where words come from, not what they mean. And it's a portmanteau word anyway, like Wagnarök.
If we stuck to etymologies, 'apocalyptic' could be a synonym for 'revealing'.
Why is my username in that post? I never said that..
That the original meaning behind an abstract symbol for that meaning can be lost is not a new pheomenon.
[...]
The abstract unit, the word "armageddon", has lost this ancestry in the conciousnesses of most people, making it what Baudrillard refers to as a "second order simulacra". Or, "a symbol that stands for itself, and has lost its original meaning."
So much so in fact, that if you used "armageddon" in line with that original chain of meaning, it would sew only confusion in modern readers who were not of the above qualificatons.
Can we just all agree that the english language evolves over time with the meaning of words changing even within a generation, and get back on track? Interesting though it is discussing the origin of words, it's getting old fast.Yes, let's get on with it.
The world has passed into The Wagon Age.
The world has passed into The Wagon Age.
"The Age of Wagon was a time when the Titan Wagon was the only great power in the world."
"The Age of Wagon Tales was a time when wagons were few and far between, and some even doubted their existence."
you made me ralise that cheesemakers become a usefull member of dwarfkindNow I want to see if there is any way to use the were-curse mechanism to transform dwarves into Fish Dissectors every full moon.
Note sur if it have been mentioned in this thread, but...
Wagons are multi-tiles, right?
And Wagon are creatures.
Well, a form of creature.
They move, do thing, and can be destroyed.
So we DO have a form of multi-tiles creatures, with all requested criterias, except for a few bugs (wich could be misunderstanding of the system)?
It's so obvious... Maybe no-one ever realized that the multi-tiles creatures code was ALREADY implemented?
Maybe they aren't that far after all... I'm relatively new on these forums, so... Does Toady knows it? With Multi-tiles trees and all that.
Spoiler (click to show/hide)
Do the wagon-people scuttle due to not having any beasts to pull them?
Possibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.Could you get wagons to pull wagons, creating wagon trains?
permanent ultimate escort/follow missionPossibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.Could you get wagons to pull wagons, creating wagon trains?
Now this has me intrigued.Possibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.Could you get wagons to pull wagons, creating wagon trains?
Speaking about the English language, and flaming wagon entities ...Don't DERAIL THIS !SCIENCE! THREAD
Has anyone played Oregon Trail 2? Now that was a good game right there.
Good for powergamers. You think World Of Warcraft has options? Oregon Trail 2 had way more!
I still got the game CD for ... goes and finds the cd ... Windows and Macintosh.
Man, I wish I had a Windows or Macintosh machine right now.
And I searched Youtube for a good OE2 video, but there is nothing that does it justice :(
Now this has me intrigued.Possibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.Could you get wagons to pull wagons, creating wagon trains?
Steps to take:
1. Remove WAGON_PULLER from other creatures
2. Make wagons the only WAGON_PULLERs
3. Wait for caravan
Maybe you'll get a fractal tree?
Perhaps sentient wagons could exist as loops of wagons all pulling each other so that none of them are scuttled.
This is going to end up with wild wagons and someone modding them in as tamable creatures isn't it. At which point we will have swarms of wagons instead of bears or badgers.And since wagons can carry so much, they steal A LOT!
....I'm just imagining this giant anaconda made of wooden death massacring everything on the map then stealing my crap now.
Speaking about the English language, and flaming wagon entities ...
Has anyone played Oregon Trail 2? Now that was a good game right there.
Good for powergamers. You think World Of Warcraft has options? Oregon Trail 2 had way more!
I still got the game CD for ... goes and finds the cd ... Windows and Macintosh.
Man, I wish I had a Windows or Macintosh machine right now.
And I searched Youtube for a good OE2 video, but there is nothing that does it justice :(
Now this has me intrigued.Possibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.Could you get wagons to pull wagons, creating wagon trains?
Steps to take:
1. Remove WAGON_PULLER from other creatures
2. Make wagons the only WAGON_PULLERs
3. Wait for caravan
Maybe you'll get a fractal tree?
Perhaps sentient wagons could exist as loops of wagons all pulling each other so that none of them are scuttled.
This is the mac equivalent of DosBox in terms of retro gaming. It even supports network function.
This is the mac equivalent of DosBox in terms of retro gaming. It even supports network function.
Really? I thought DosBox was the mac equivalent of DosBox. Or better yet, just use Boxer.
Sir, you have de-railed a thread about WAGONS?!
Sir, I STARTED the thread about wagons! Bow to me!The wagon bandwagon continues.
This is the mac equivalent of DosBox in terms of retro gaming. It even supports network function.
Really? I thought DosBox was the mac equivalent of DosBox. Or better yet, just use Boxer.
(http://i.imgur.com/QSVAoNx.jpg)I would not what to mes with someone who steals oxen by lifting them up and walking away.
That it can be confused with "dosbox, on a mac!" Is just one of those lovely little ambiguities that makes the english language fun for everyone.This is the mac equivalent of DosBox in terms of retro gaming. It even supports network function.
Really? I thought DosBox was the mac equivalent of DosBox. Or better yet, just use Boxer.
This is going to end up with wild wagons and someone modding them in as tamable creatures isn't it. At which point we will have swarms of wagons instead of bears or badgers.Actually, I already tried doing that. Ended up with a bunch of 1-tile big wagons, little red wagons, and war wagons wandering the location.
....I'm just imagining this giant anaconda made of wooden death massacring everything on the map then stealing my crap now.
I always thought wagons scuttled partially because there was no trade depot. Their pathing is all about finding the trade depot, or the edge of the map.
Perhaps making wagons their own pullers with a trade depot on the map would work?
Oh and posting to watch science.
Does that mean it is theoretically possible to make vehicles with complex shapes (tanks and the like) by making a wagon pulling "tread" creature? Does killing one of the animals pulling the wagon scuttle it? both?
So there is no way to produce an adventure mode wagon, able to be pushed or whatever in adventure mode? (Am I reading this correctly?) I've been trying to find info on self-moving wagons (or comparible hacks) to be turned into Discworld's "Luggage". Also, an adventure mode wagon sounds pretty much like a mount except for the cosmetics.
I'd appreciate any help, if I'm reading this wrong.
Better yet, give dwarves wagons that produce endless amounts of lava, like an aquifer, but for extreme !!pain!!.
I guess we should post some eulogy music (http://www.youtube.com/watch?v=fx5IqTZ2UkA).
There is one problem that would have to be addressed: is it possible to replace normal wagon-pulling creatures, with, say, dragons or fire imps?
Cos Fun is significantly less likely to happen if it scuttles on the side of the map because the oxen have been killed by lava.
Linked this thread to this one.
http://www.bay12forums.com/smf/index.php?topic=124312.0
Soooo Dwagon? :o
I think for you to have a play-able wagon one must first make a wagon animal then we could try to make it into a civilization. I think if this is accomplished then anything could be made into a living thing.You can, but it always ends in scuttling:
Creature_equipment: wagon: add [INTELLIGENT][EQUIPS]
body_default: wagon: right front wheel, left front wheel: replace [STANCE] with [GRASP]
entity_default: mountain: CREATURE:EQUIPMENT_WAGONSpoiler (click to show/hide)
So, if the problem of moving can be solved, could we then implement code from minecarts to allow Dorfs to ride the wagons? Those silly goblins can have their Olm War mounts. I envision something much greater. Much more epic. Something...Dwarfish.
I can see great sentient, Armored Wagons ridden by Dorfs wielding crossbows and spears traveling in formation.
And behind them, Giant Wagons mounting ballista pulled by Tame Wagons.
And at the front of the legion, are the dreaded Shocktropper Wagons; terrible beasts that are brutally raised in the classic Dorf childcare pits full of upright spear traps and wild dogs to be merciless killing machines.
Sounds like Elf talk to me. If it cannot be weaponized, my Dorfs have no use for it.
Sounds like Elf talk to me. If it cannot be weaponized, my Dorfs have no use for it.
By that logic, Dorfs have no need for their beards. Go tell one to shave. I dare you.
Sounds like Elf talk to me. If it cannot be weaponized, my Dorfs have no use for it.
By that logic, Dorfs have no need for their beards. Go tell one to shave. I dare you.
Envision. Pah!
I have a dream.
-snip-
Can finally, fiiiiinally, be free
Sounds like Elf talk to me. If it cannot be weaponized, my Dorfs have no use for it.
Just found out how much fun one can have with violent ghosts when reclaiming a fort. Am now imagining how much worse it would be to have ghostly wagons trundling around running dwarves over.I believe I have found myself another sig. Do you mind?
As it stands currently, wouldn't ghost wagons just be scuttled shortly after appearing? That leaves me with other questions as well.
Like, is the wood from ghost wagons different from regular wagons?
If scuttled ghost wagons come back as ghosts themselves (ghost ghosts?), would that not cause a ghost wood and ghost wagonsplosion?
And then, of course, is the wood from ghost ghost wagons any different from ghost wagons? (and so on)
This is very amusing guys. Do you think we'll end up with living wagons made from ghost wagon wood? Or will ghost wagon wood not block anything, leading to beds that dwarves fall through?
This is very amusing guys. Do you think we'll end up with living wagons made from ghost wagon wood? Or will ghost wagon wood not block anything, leading to beds that dwarves fall through?The concept of a wagon being made from ghost wagon wood is an interesting one, if not a bit morbid. An incorporeal Frankenstein's monster-wagon?
I want to see a dramatic story of a group of seven dwarves sent to reclaim a fort only to find a desolate waste haunted by the ghosts of long-passed wagons.I think that a mod would be required for the wagon to come back as a ghost. I've killed a couple without making a slab and never got ghost-wagons.
Just found out how much fun one can have with violent ghosts when reclaiming a fort. Am now imagining how much worse it would be to have ghostly wagons trundling around running dwarves over.I believe I have found myself another sig. Do you mind?
I really hope to see all of the wagon's trade goods and the merchants fall off the wagon one day.Wagon cancels haul goods to depot: job item misplaced or lost
I think that all we need to do is add [FLIER] and laugh as it scuttles in mid-air after losing the creatures pulling it, or, alternatively, drags the animals along with it.
Funnily enough, the thread about a dead wagon just can't rest in peace :P
Funnily enough, the thread about a dead wagon just can't rest in peace :P
What do you expect? We're all vampirenecromancerswagonurgimancers.
By choice.
Interestingly, one of my stone carvers came up with this little gem:
(http://i.imgur.com/FjkDpKM.png)
Never forget.
Funnily enough, the thread about a dead wagon just can't rest in peace :P
"Complete protonic reversal?"
Hmm............
I seem to recall a self-destructing fire mage invader once being mentioned on the forum. (With pictures!) Essentially the result of adding fireball casting as a learnable secret, the wizard initiated a massive fireball attack when cornered, and exploded himself spectacularly in a 10x10 ball of smoke.
Failing that-- what happens when you duplicate "iron" in the material raws.
What the hell happened here?
As I trundle through the valley of the shadow of scuttling
I take a look at my load and realize there's nothin' left
Cause I've been rolling and wheeling so long,
That even my wainwright thinks that my axel is gone
But I ain't never crossed a wagon that didn't deserve it
Me be treated like a plank you know that's unheard of
You better watch how you're talking and where you're driving
Or you and your dwarves might be lined in dolomite-sarcophagi
I really hate to scuttle but I gotta lob
As they croak, I see myself in the bridge malfunction, fool
I'm the kinda W the little saplings wanna be like
On my wheels in the night selling goods in the trade depot
As I trundle through the valley of the shadow of scuttlingTupac alive and make album without scuttling in wagonland ;-;
I take a look at my load and realize there's nothin' left
Cause I've been rolling and wheeling so long,
That even my wainwright thinks that my axel is gone
But I ain't never crossed a wagon that didn't deserve it
Me be treated like a plank you know that's unheard of
You better watch how you're talking and where you're driving
Or you and your dwarves might be lined in dolomite-sarcophagi
I really hate to scuttle but I gotta lob
As they croak, I see myself in the bridge malfunction, fool
I'm the kinda W the little saplings wanna be like
On my wheels in the night unloading goods in the trade depot
As I trundle through the valley of the shadow of scuttling
I take a look at my load and realize there's nothin' left
Cause I've been rolling and wheeling so long,
That even my wainwright thinks that my axel is gone
But I ain't never crossed a wagon that didn't deserve it
Me be treated like a plank you know that's unheard of
You better watch how you're talking and where you're driving
Or you and your dwarves might be lined in dolomite-sarcophagi
I really hate to scuttle but I gotta lob
As they croak, I see myself in the bridge malfunction, fool
I'm the kinda W the little saplings wanna be like
On my wheels in the night unloading goods in the trade depot
So, how do we go about having conversations with wagons in the new version?
I once had a wagon get stuck against a ditch outside my fort where it hanged around for a few months before EXPLODING! It was pretty cool. Got free stuff.Well, normally people destroy the wagon after awhile anyway, so "free stuff" isn't abnormal.
So, how do we go about having conversations with wagons in the new version?
As I trundle through the valley of the shadow of scuttling
I take a look at my load and realize there's nothin' left
Cause I've been rolling and wheeling so long,
That even my wainwright thinks that my axel is gone
But I ain't never crossed a wagon that didn't deserve it
Me be treated like a plank you know that's unheard of
You better watch how you're talking and where you're driving
Or you and your dwarves might be lined in dolomite-sarcophagi
I really hate to scuttle but I gotta lob
As they croak, I see myself in the bridge malfunction, fool
I'm the kinda W the little saplings wanna be like
On my wheels in the night unloading goods in the trade depot
I've heard that [NO_THOUGHT] causes anything, regardless of [CAN_SPEAK]s presence, to be completely silent.So, how do we go about having conversations with wagons in the new version?
Has anyone tried giving wagons [CAN_SPEAK]? It might actually work.
Someone should give wagons a language. Would that be possible?They would need a civilization first.
amazing stuff
Much better than the original song. Now I want to hear it on the radio !Spoiler (click to show/hide)
Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
[...](http://i.imgur.com/v06N8.gif)
You get a 3x3 wagon dragged by two 1x1 wagon creatures. They are made of wood, have a body and 4 wheels. Thats it.
There's something devastatingly sad about that image.Why? It's family bonding.
There's something devastatingly sad about that image.Why? It's family bondage.
Who in God's name necroed this thread? Dammit, people, learn to just let scuttled wagons lie. Christ.
Who in God's name necroed this thread? Dammit, people, learn to just let scuttled wagons lie. Christ.
I imagine various "unit select" sound effects from various RTSes with siege units playing when talking to a wagon.
In my naivety I thought this topic was dead. Little did I know that that which is dead can never die, but rises stronger than before.It was inevitable.
Ia! Ia! Wagonthulhu fhtagn!What is the Wagon equivalent of 'Hastur! Hastur! Hastur!'?
(http://i.imgur.com/FGv4pAP.png)Ia! Ia! Wagonthulhu fhtagn!What is the Wagon equivalent of 'Hastur! Hastur! Hastur!'?
Did they ever find all the... Parts?Half an ear and the spleen, I think.
the quote is that is not dead which can eternal lie, which is certainly true for forum threads.
I think we had a fairly heated debate on the proper terminology here a while back.
Can't remember what was decided. Wagonmancer?
Nonono, undead wagons.You're both close. In the most general sense, the terminology is as follows;
Technically, -mancy means divination.
Do they? I don't think I've ever seen one on fire. Do they scuttle into component parts, or just burn away to nothing?
I captures 5 necromancers, will they raise Wagon?