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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Kolnukbyne on July 16, 2013, 01:22:56 am

Title: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on July 16, 2013, 01:22:56 am
So here I was testing out my newly constructed bridge. I have the lever pulled to lower the bridge right as a human caravan is leaving the fort. A wagon is partially crushed and destroyed. I use this to my advantage and nab all of the crap it dropped, including precious wagon wood.

Later while testing another bridge one of my threshers is accidentally crushed. As I go to engrave a memorial slab for him I notice this...
(http://oi39.tinypic.com/f3gy6a.jpg)

He was a hero to his people.
Title: Re: Here lies Wagon: may he rest in peace
Post by: 0cu on July 16, 2013, 02:28:47 am
i chuckled.
Title: Re: Here lies Wagon: may he rest in peace
Post by: InfinityOrNone on July 16, 2013, 02:41:23 am
Friends, family, we stand here today to mourn the loss of the dearly departed, our friend Wagon, cut down before his time. He was a good Wagon, and he carried our stuff with all the grace and dignity Armok saw fit to give any of us. He is survived by his wife, Trading Depot, and his son, Magma Forge. My his soul rest within the arms of Armok for all eternity.
Title: Re: Here lies Wagon: may he rest in peace
Post by: kingubu on July 16, 2013, 02:47:28 am
Spoiler (click to show/hide)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 16, 2013, 03:46:02 am
He came.
He saw.
He (was) planked.
Title: Re: Here lies Wagon: may he rest in peace
Post by: wierd on July 16, 2013, 03:53:02 am
More like..

He came,
He saw,
He crumbled!

Title: Re: Here lies Wagon: may he rest in peace
Post by: Kumis on July 16, 2013, 06:15:14 am
I once had a wagon get stuck against a ditch outside my fort where it hanged around for a few months before EXPLODING! It was pretty cool. Got free stuff.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 16, 2013, 06:23:58 am
From memory wagons are counted as creatures but I'm surprised it showed up on engraving. I remember a thread about someone making a wagon civilization for embarking which was pretty amusing.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 16, 2013, 06:35:25 am
Creature_equipment: wagon: add [INTELLIGENT][EQUIPS]
body_default: wagon: right front wheel, left front wheel: replace [STANCE] with [GRASP]
entity_default: mountain: CREATURE:EQUIPMENT_WAGON


Spoiler (click to show/hide)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Loud Whispers on July 16, 2013, 06:50:41 am
Creature_equipment: wagon: add [INTELLIGENT][EQUIPS]
body_default: wagon: right front wheel, left front wheel: replace [STANCE] with [GRASP]
entity_default: mountain: CREATURE:EQUIPMENT_WAGON


Spoiler (click to show/hide)
These are cursed lands where no wagon may tread, ROCK BOULDERS EVERYWHERE
Title: Re: Here lies Wagon: may he rest in peace
Post by: TomIrony on July 16, 2013, 07:30:43 am
Gave me a good laugh this morning, kudos!
Title: Re: Here lies Wagon: may he rest in peace
Post by: MattStriker on July 16, 2013, 07:54:22 am
I wonder if it could rise as a ghost?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 16, 2013, 08:28:57 am
It isn't possible to be a werewagon :-\

(http://s2.postimg.org/vfqw5ztcp/wagon4.png)

Edit: Actually it sort of is. Haven't seen this before, here's an actual wagon as the player character:
Spoiler (click to show/hide)

But if you try to move...
Spoiler (click to show/hide)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Hommit on July 16, 2013, 08:51:15 am
It isn't possible to be a werewagon :-\

(http://s2.postimg.org/vfqw5ztcp/wagon4.png)

Edit: Actually it sort of is. Haven't seen this before, here's an actual wagon as the player character:
Spoiler (click to show/hide)

But if you try to move...
Spoiler (click to show/hide)

you have me rofling  :P
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 16, 2013, 09:14:33 am
Well, I then modded necromantic resurrection so that it can resurrect wagons, and removed the tag that they only leave logs.

(http://s18.postimg.org/g0v6b4me1/wagon8.png)

Wagon zombies only occupy one square and shamble around happily, but if you turn them back into actual wagons, they too scuttle. I even gave wagons themselves immobility, a giant sponge's body and a zombie's tags to test it further, to no avail.

So: If you ever get a wagon ghost, it'll probably resemble a regular ghost... either that or immediately scuttle and give you some wagon ghost wood (and then come back to haunt you again, repeating the process).

Sadly, I don't think Wagon Fortress is entirely playable yet. But it is fun to note that the wagons can ride to the embark site in another wagon without scuttling just fine.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 16, 2013, 09:24:21 am
This thread is why I love dwarf fortress. We start at engravings of wagons and end up using necromancy to raise them from the dead, and were-wagons.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Mustard Elemental on July 16, 2013, 10:23:11 am
Can you cage a wagon before it scuttles?
Title: Re: Here lies Wagon: may he rest in peace
Post by: skyte100 on July 16, 2013, 12:45:51 pm
We can all learn something from Wagon. He was the greatest of all.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Urist Da Vinci on July 16, 2013, 08:10:05 pm
Can you cage a wagon before it scuttles?

Using a DFHack script that allows me to attempt to cage any creature, wagons auto-scuttle when you try to have them caged. However, I have been able to cage ghosts with the script.
Title: Re: Here lies Wagon: may he rest in peace
Post by: skyte100 on July 16, 2013, 08:13:28 pm
So no tame wagons this update?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Loud Whispers on July 16, 2013, 08:13:59 pm
Can you cage a wagon before it scuttles?

Using a DFHack script that allows me to attempt to cage any creature, wagons auto-scuttle when you try to have them caged. However, I have been able to cage ghosts with the script.

Can you do this with cage traps?
Because then DF's finally managed to achieve creating the ghostbusters universe.
Title: Re: Here lies Wagon: may he rest in peace
Post by: MattStriker on July 16, 2013, 08:22:06 pm
So what's the equivalent of crossing the streams?
Title: Re: Here lies Wagon: may he rest in peace
Post by: wierd on July 16, 2013, 08:28:44 pm
"Complete protonic reversal?"

Hmm............

I seem to recall a self-destructing fire mage invader once being mentioned on the forum. (With pictures!) Essentially the result of adding fireball casting as a learnable secret, the wizard initiated a massive fireball attack when cornered, and exploded himself spectacularly in a 10x10 ball of smoke.

Failing that-- what happens when you duplicate "iron" in the material raws.
Title: Re: Here lies Wagon: may he rest in peace
Post by: ZzarkLinux on July 16, 2013, 08:33:53 pm
i chuckled.
This
Title: Re: Here lies Wagon: may he rest in peace
Post by: Pakkanen on July 17, 2013, 01:52:36 am
While we wait for a FB composed of a chestnut wagon (beware its transportation capabilities) I have this to say:

Best.
Thread.
Ever.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Yazman on July 17, 2013, 02:04:58 am
Why do they keep scuttling? I see wagons moving around freely all the time when traders come to my depot.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Larix on July 17, 2013, 02:15:27 am
They're pulled by draft animals, they don't move under their own power. Wagons encountered in adventure mode are likewise always deconstructed, while the merchants and animals will typically be alive and enjoy their new duds (every caravan member gets fresh clothes upon being loaded as village population in adventure mode. Especially the animals).

I must say, the entire wagon embark party falling apart upon unpausing and the were-wagon collapsing with the message 'you have been scuttled' is priceless.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 17, 2013, 08:10:38 am
I personally admire the consistence there. The game actually has a first-person message about being scuttled, just in case you should happen to be playing as a wagon. Comprehensive.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Virodhi on July 17, 2013, 04:08:54 pm
I personally admire the consistence there. The game actually has a first-person message about being scuttled, just in case you should happen to be playing as a wagon. Comprehensive.

Toady knows his people (though I'm sure he sometimes wishes he didn't).
Title: Re: Here lies Wagon: may he rest in peace
Post by: Urist MacNoob on July 17, 2013, 04:13:00 pm
Godspeed, you magnificent bastard. May whatever comes next find you favorably. May it's roads be smooth and it's storms few.
Title: Re: Here lies Wagon: may he rest in peace
Post by: PDF urist master on July 17, 2013, 04:13:38 pm
how come wagons can be memorialized but not caravan guards?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Shadow Creator on July 17, 2013, 04:20:53 pm
how come wagons can be memorialized but not caravan guards?

This is both a hilarious and legitimate question. Caravan Guards are obviously hired mercenaries not fit for memorial halls while wagons are the lifeblood of trade between the great nations.
Title: Re: Here lies Wagon: may he rest in peace
Post by: ZzarkLinux on July 17, 2013, 07:10:17 pm
I guess we should post some eulogy music (http://www.youtube.com/watch?v=fx5IqTZ2UkA).
Title: Re: Here lies Wagon: may he rest in peace
Post by: Timeless Bob on July 18, 2013, 08:46:59 pm
So there is no way to produce an adventure mode wagon, able to be pushed or whatever in adventure mode?  (Am I reading this correctly?)  I've been trying to find info on self-moving wagons (or comparible hacks) to be turned into Discworld's "Luggage".  Also, an adventure mode wagon sounds pretty much like a mount except for the cosmetics.

I'd appreciate any help, if I'm reading this wrong.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Loud Whispers on July 18, 2013, 10:09:47 pm
So there is no way to produce an adventure mode wagon, able to be pushed or whatever in adventure mode?
Ha ha ha.
Oh god wow.

Yes, it is possible. Create a UFO flying disc, with a projectile natural syndrome attack that transforms anything that's not a UFO into a wagon.

Go to adventure mode, and science. GLORIOUS science.

Is it a crime against nature to transform creatures into wagons?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on July 20, 2013, 02:55:46 am
(http://oi42.tinypic.com/5wge90.jpg)

I finally got around to memorialising Wagon. Once my fort perishes I'll have to check the legends for him, as he is clearly a historical figure now.

He was also, apparently, really darn old. Dwarven Maintenance, man dwarf.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 20, 2013, 03:01:04 am
DAMN. That is one old wagon.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Timeless Bob on July 20, 2013, 05:11:46 am
Serious question met with scornful reply.  [sarcasm]Nice one. [/sarcasm]
Title: Re: Here lies Wagon: may he rest in peace
Post by: Loud Whispers on July 20, 2013, 05:34:41 am
200 year old wagon tank, just add oxen.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 20, 2013, 04:14:13 pm
Serious question met with scornful reply.  [sarcasm]Nice one. [/sarcasm]

Well actually he was being sort of helpful... in a slightly deranged way. You can take my half-baked wagon stuff below and make an adventurer, then start zapping things into wagons and see what sticks. I personally feel like I've pursued this line of research enough for now after the wagon zombies.




...but having gone that far, I would say the default assumption is there is no way to prevent the scuttling.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Loud Whispers on July 20, 2013, 04:57:35 pm
...but having gone that far, I would say the default assumption is there is no way to prevent the scuttling.
The sponge now has a natural predator: THE WAGONMANCER
Title: Re: Here lies Wagon: may he rest in peace
Post by: Sergarr on July 20, 2013, 06:53:29 pm
Only in DF: Wagonmancers!
Title: Re: Here lies Wagon: may he rest in peace
Post by: codyorr on July 20, 2013, 09:37:37 pm
Note to self: Crush wagons and slaves dwarves with bridges.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Urist Da Vinci on July 20, 2013, 10:30:21 pm
...but having gone that far, I would say the default assumption is there is no way to prevent the scuttling.
The sponge now has a natural predator: THE WAGONMANCER
Creatures that are already under the effect of a transformation are immune to further transformations, so wagonmancers can at least be defeated by active werebeasts.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 21, 2013, 04:58:38 am
THIS. THREAD.
Title: Re: Here lies Wagon: may he rest in peace
Post by: h.scorpio on July 21, 2013, 06:21:38 am
Dwarf and man turned into wagons.

Perished wagons raised by necromantic powers.

WHAT HAS SCIENCE DONE? (http://www.youtube.com/embed/6ziKnyvBZks)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Trollhammaren on July 21, 2013, 09:40:04 am
"You killed my men. I am different from them. I learned the art of the Dwarven Axe from Captain Ironblood himself. Your wagon zombies are no more. You are unarmed and helpless. This ends here."

The Axe Lord has transformed into a wagon!

Quote from: The Wagonmancer
You are already dead.

Urist McHero, legendary axedwarf, has been scuttled.
Title: Re: Here lies Wagon: may he rest in peace
Post by: wierd on July 21, 2013, 10:02:27 am
Now I want to see if there is any way to use the were-curse mechanism to transform dwarves into humans every full moon.

Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 21, 2013, 10:46:23 am
Now I want to see if there is any way to use the were-curse mechanism to transform dwarves into Fish Dissectors every full moon.


Title: Re: Here lies Wagon: may he rest in peace
Post by: Gamerlord on July 21, 2013, 10:52:09 am
Now I want to see if there is any way to use the were-curse mechanism to transform dwarves into Fish Dissectors every full moon.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Title: Re: Here lies Wagon: may he rest in peace
Post by: Rainbow_Lizard on July 21, 2013, 01:14:28 pm
I recommend changing the wagon's body to give it legs if you want him to not be scuttled. If you want it to make sense, call the legs Axles.
Title: Re: Here lies Wagon: may he rest in peace
Post by: mastahcheese on July 21, 2013, 06:18:44 pm
"The Wagon stands up."
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 21, 2013, 07:03:51 pm
Wagons already have stance parts, the wheels.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Chagen46 on July 21, 2013, 11:16:33 pm
Serious question met with scornful reply.  [sarcasm]Nice one. [/sarcasm]

Well actually he was being sort of helpful... in a slightly deranged way. You can take my half-baked wagon stuff below and make an adventurer, then start zapping things into wagons and see what sticks. I personally feel like I've pursued this line of research enough for now after the wagon zombies.




...but having gone that far, I would say the default assumption is there is no way to prevent the scuttling.

You realize that a wagonmancer would be someone who divines the future by means of wagons, right?

Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism
Title: Re: Here lies Wagon: may he rest in peace
Post by: Urist Da Vinci on July 21, 2013, 11:46:58 pm
...

You realize that a wagonmancer would be someone who divines the future by means of wagons, right?

Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism

http://tvtropes.org/pmwiki/pmwiki.php/Analysis/Whatevermancy
Title: Re: Here lies Wagon: may he rest in peace
Post by: InfinityOrNone on July 22, 2013, 12:05:46 am
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?

Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism

Yes, the Greek root "-mancy" originally meant for divination, but the English language has  hijacked the root and all associated words to describe any form of specialized magic, a use found within this very game as Necromancers act to use the dead, not divine information from them. For that matter, the last time I heard the Greek use of "-mancy" was in the book Neuromancer, and that was made decades ago. Additionally, the insistence of the use of Greek definitions shows a poor grasp of the English language, where (for example) the words Necromancy, Pyromancy, and etcetera have been redefined to reflect their popular usage.

Also, wagonurgy sounds moronic.

/also an autist
Title: Re: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on July 22, 2013, 12:25:48 am
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?

Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism

Yes, the Greek root "-mancy" originally meant for divination, but the English language has  hijacked the root and all associated words to describe any form of specialized magic, a use found within this very game as Necromancers act to use the dead, not divine information from them. For that matter, the last time I heard the Greek use of "-mancy" was in the book Neuromancer, and that was made decades ago. Additionally, the insistence of the use of Greek definitions shows a poor grasp of the English language, where (for example) the words Necromancy, Pyromancy, and etcetera have been redefined to reflect their popular usage.

Also, wagonurgy sounds moronic.

/also an autist

And really, who wants to go around calling themselves a Necro-Wainwright?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Chagen46 on July 22, 2013, 01:08:34 am
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?

Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism

Yes, the Greek root "-mancy" originally meant for divination, but the English language has  hijacked the root and all associated words to describe any form of specialized magic, a use found within this very game as Necromancers act to use the dead, not divine information from them. For that matter, the last time I heard the Greek use of "-mancy" was in the book Neuromancer, and that was made decades ago. Additionally, the insistence of the use of Greek definitions shows a poor grasp of the English language, where (for example) the words Necromancy, Pyromancy, and etcetera have been redefined to reflect their popular usage.

Also, wagonurgy sounds moronic.

/also an autist

Insisting that people actually use shit correctly is not "a poor grasp of the English language", it's asking them to actually think for a fucking second about the words they're using. English is my native language if you're doubtful.

I'd prefer to call it "Wagoncraft", anyway. Anglish FTW.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 22, 2013, 01:50:56 am
It seems like you've given my name choice more thought than I did to the entire set of raws. Construe it as a mishmash of "wagon" and "necromancer" as the set has both the wagon ability and the important ability to raise wagon zombies. I'll happily forgo discussing whether that should be a "necrourge" as English is not my first language (and probably would anyway, sorry). :P

That said I should think that you are completely correct on the point of course.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Yazman on July 22, 2013, 03:00:56 am
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?

Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism

Yes, the Greek root "-mancy" originally meant for divination, but the English language has  hijacked the root and all associated words to describe any form of specialized magic, a use found within this very game as Necromancers act to use the dead, not divine information from them. For that matter, the last time I heard the Greek use of "-mancy" was in the book Neuromancer, and that was made decades ago. Additionally, the insistence of the use of Greek definitions shows a poor grasp of the English language, where (for example) the words Necromancy, Pyromancy, and etcetera have been redefined to reflect their popular usage.

Also, wagonurgy sounds moronic.

/also an autist

Insisting that people actually use shit correctly is not "a poor grasp of the English language", it's asking them to actually think for a fucking second about the words they're using. English is my native language if you're doubtful.

I'd prefer to call it "Wagoncraft", anyway. Anglish FTW.

Except as InfiniteOrNone explained, you're not insisting that people use things correctly, you are insisting that people ignore common usage in modern english. In 2013, both usages are correct. What you gave is called the etymology of the -mancy suffix. Yes, it can refer to divination, but in common usage it does not. Words can have multiple meanings in different contexts, and anybody who is a reader of fiction, player of computer or tabletop games, or a cinema lover knows that "-mancy" does not refer to divination as per its etymology but specialised forms of magic. In fact, Dwarf Fortress itself uses this meaning of the term 'necromancy'.
Title: Re: Here lies Wagon: may he rest in peace
Post by: InfinityOrNone on July 22, 2013, 03:04:55 am
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?

Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism

Yes, the Greek root "-mancy" originally meant for divination, but the English language has  hijacked the root and all associated words to describe any form of specialized magic, a use found within this very game as Necromancers act to use the dead, not divine information from them. For that matter, the last time I heard the Greek use of "-mancy" was in the book Neuromancer, and that was made decades ago. Additionally, the insistence of the use of Greek definitions shows a poor grasp of the English language, where (for example) the words Necromancy, Pyromancy, and etcetera have been redefined to reflect their popular usage.

Also, wagonurgy sounds moronic.

/also an autist

Insisting that people actually use shit correctly is not "a poor grasp of the English language", it's asking them to actually think for a fucking second about the words they're using. English is my native language if you're doubtful.

I'd prefer to call it "Wagoncraft", anyway. Anglish FTW.

It's a poor grasp of the English language because you're clinging to outmoded definitions as if they were the absolute. Despite the root in Greek, the word (and I'm going to use this for all examples out of simplicity's sake), "necromancer," has become divorced from its point of origin in the same way the word, "philosopher," has.

English, as a language, has no governing body unlike languages such as German or French, so all words are defined by popular usage and public opinion. Again, as evidenced by the use of the word, "necromancer," in game to refer to one who raises the dead as minions, along with enough usage in popular media with the same definition (as opposed to the original Greek definition), we may conclude that the word, "necromancer," is popularly defined as, "a magic user who harnesses the dead."

Just as the word, "philosopher," no longer refers to anyone who calls themselves a, "lover of knowledge," but instead has become the domain of those interested in the nonphysical realms of thought such as ethics and logic, the word, "necromancer," has had its meaning displaced from, "one who divines information by communing with the dead," to instead apply to any magic user who interact with the dead in ways different from making them.

Note: Typed at the same time as Yazman, but still posting. Thanks man!
Title: Re: Here lies Wagon: may he rest in peace
Post by: mastahcheese on July 22, 2013, 03:09:37 am
I understand everyone's viewpoints on the correct usages of the words and their old and new meanings, and support everyones' rights to opinions, but I'd like to suggest the subject be dropped before tensions rise any higher.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 22, 2013, 03:39:02 am
Enough wagon of the tongues, back on track before someone gets injured.
Title: Re: Here lies Wagon: may he rest in peace
Post by: MonkeyHead on July 22, 2013, 03:55:44 am
I humbly propose the alternative term "Wagonbender". Now everyone can shut the fuck up and get back to the crazy.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Hamiltonz on July 22, 2013, 04:34:45 am
You realize that a wagonmancer would be someone who divines the future by means of wagons, right?

Sorry, just tired of this "whatever-mancy" stuff when "-mancy" means "divination".
/autism
[deleted text]

Also, wagonurgy sounds moronic.

/also an autist

Not to mention vaguely sexual.  Obligatory-funny/related-comic -> http://www.penny-arcade.com/comic/2012/03/28 (http://www.penny-arcade.com/comic/2012/03/28)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Yazman on July 22, 2013, 09:36:29 am
Enough wagon of the tongues, back on track before someone gets injured.

Holy Armok, that was glorious!
Title: Re: Here lies Wagon: may he rest in peace
Post by: EBannion on July 22, 2013, 09:39:00 am
Enough wagon of the tongues, back on track before someone gets injured.

You axle, that pun made me wheel about in shock. I need a hub.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Shadow Creator on July 22, 2013, 10:40:44 am
A thread started regarding honoring the dearly departed Wagon. A hard working individual that was cut down, after centuries of work, by a simple bridge malfunction. Somehow we started off with reverance before shortly delving into science, philosophy, and even language itself. Even after YEARS this forum never ceases to amaze or get old, even to a lurker like me.

Bravo
Title: Re: Here lies Wagon: may he rest in peace
Post by: Rainbow_Lizard on July 22, 2013, 10:54:47 am
Wagons already have stance parts, the wheels.
I'm talking about Limbs. They need the [LIMB] tag, and the Stance parts need to be connected. They technically don't roll, the wheels aren't circular, they may as well be feet.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 22, 2013, 11:15:31 am
Wagons already have stance parts, the wheels.
I'm talking about Limbs. They need the [LIMB] tag, and the Stance parts need to be connected. They technically don't roll, the wheels aren't circular, they may as well be feet.

Okay, I was trying to not write a list earlier but let's stop this nonsense.

Spoiler (click to show/hide)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Bumber on July 22, 2013, 12:46:30 pm
Enough wagon of the tongues, back on track before someone gets injured.

You axle, that pun made me wheel about in shock. I need a hub.
These puns make me feel like we should put on trail and given the ox.

Bumber McWagonwood, Carpenter, has died of dysentery.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Snateraar on July 22, 2013, 01:18:34 pm
This thread makes me want to spontaneously deconstruct and spill my contents everywhere.

Edit: I appear to have cursed myself. I just started a new embark and guess what? The cart exploded and spilled parts everywhere...
Title: Re: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on July 22, 2013, 10:16:41 pm
I appear to have cursed myself. I just started a new embark and guess what? The cart exploded and spilled parts everywhere...

It has begun... Cartmageddon.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Drazinononda on July 23, 2013, 12:57:30 am
This thread makes me want to spontaneously deconstruct and spill my contents everywhere.

Edit: I appear to have cursed myself. I just started a new embark and guess what? The cart exploded and spilled parts everywhere...

I once embarked at the edge of a mountain range and brought nothing but a ton of iron ore and bituminous coal. My idea was to break down the wagon, use the wood to make some charcoal, kick off some working furnaces from there and I'd be all set.

Unfortunately for me the very center of the map was a steep ridge with a one tile wide peak, so I didn't even get a wagon. And I don't mean it auto-scuttled, I mean I started with a pile of rocks, seven dwarves and a dozen dogs at the very top of a rocky point.

I appear to have cursed myself. I just started a new embark and guess what? The cart exploded and spilled parts everywhere...

It has begun... Cartmageddon.

[pedantic post about the etymology of the name Armageddon]
Title: Re: Here lies Wagon: may he rest in peace
Post by: InfinityOrNone on July 23, 2013, 02:23:12 am
The end times are upon us, when all wagons shall be scuttled and Dwarven Civilization shall descend into anarchy! Wagnarok is upon us!
Title: Re: Here lies Wagon: may he rest in peace
Post by: mastahcheese on July 23, 2013, 02:29:17 am
The end times are upon us, when all wagons shall be scuttled and Dwarven Civilization shall descend into anarchy! Wagnarok is upon us!
You sound like some old doomsayer who has no teeth.
Title: Re: Here lies Wagon: may he rest in peace
Post by: InfinityOrNone on July 23, 2013, 02:31:14 am
Sounds better with a German accent.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Larix on July 23, 2013, 02:46:20 am
It has begun... Cartmageddon.

[pedantic post about the etymology of the name Armageddon]

Etymology tells us where words come from, not what they mean. And it's a portmanteau word anyway, like Wagnarök.

If we stuck to etymologies, 'apocalyptic' could be a synonym for 'revealing'.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Drazinononda on July 23, 2013, 11:35:10 am
It has begun... Cartmageddon.

[pedantic post about the etymology of the name Armageddon]

Etymology tells us where words come from, not what they mean. And it's a portmanteau word anyway, like Wagnarök.

If we stuck to etymologies, 'apocalyptic' could be a synonym for 'revealing'.

"Where they come from" and "what they mean" are two very, very closely related things. For example: What does the word "da" mean? Well, first you must answer another question, is the person speaking that word from Russia or from Scotland? And while not quite the same here -- the two meanings of 'da' were developed independently, not sequentially -- when asking what words like "sarcophagus" and "necromancy" mean, one must first determine the cultural or linguistic context of the usage. Heck, even contemporaries will use the same words differently, when speaking (ostensibly) the same language. Ask a Brit what a "fag" or a "republican" is and you'll get very different answers than if you ask an American.

In addition to all that, a portmanteau combines parts of two words to generate a third word that shares their meaning. A modern portmanteau of "cart" and "Armageddon" is fairly nonsensical, since the city of Megiddo is no longer inhabited, or indeed, standing. It would make sense if applied to the ancient, living city of Megiddo, since that city was on a trade route -- but then we descend into the irony of applying ancient meanings to modern words, which is the reverse of the original dispute in the first place.
Title: Re: Here lies Wagon: may he rest in peace
Post by: wierd on July 23, 2013, 12:17:35 pm
Seriously, are we arguing about words again?

etymology is useful, dont get me wrong-- and if you know better, you should do your part to retain heritage in language-- But language isnt about stasis of meaning. language is about conveying intentions and concepts, which is exactly why portmanteaus and malapropisms get created.

What you are arguing is that "Wagnarok" is a malapropism, as well as a portmanteau. And you would be right-- but that is PURPOSEFUL, and-- if the word is novel enough in meaning and intent, it will stick around. Like "Catsplosion".  Once it starts sticking around, it becomes its own fixture in the language, and cant be whisked away by the pedantry broom, no matter how hard you try.

That's why "Armageddon" is synonymous with "The end of the world", and not "Burning trash fires" at the landfill in the megiddo valley.

Likewise, "Catsplosion" does not normally deal with "Exploding cats"-- it deals with an "Explosion OF cats". (And sometimes, an explosion of exploding cats!)

I realize that some people have intrinsic needs for extreme amounts of order inside their heads, and need for definitions of words to remain constant and rigid to avoid having cogitative dissonance. The problem that their insistence upon that though, is that they stifle the creativity of others, and make themselves into targets for insults when they try to enforce those strictures that only THEY need, as though "everyone" needed them.

Remember, For most people, language is a flexible and malleable substance that is MEANT to be twisted to create humor, and new intent. 

Take for instance, XKCD's "Malamantaeu" comic. Seen here (http://xkcd.com/739/)

This comic panel was created in response to Wikipedia's pedantry in explicitly calling every portmanteau a portmanteau, and ever malapropism a malapropism, and pointing out how the editorial staff of the site seemed to have a fetishistic fixation on doing so-- and was making fun of it.

In response to the comic, several enterprising individuals created a wikipedia entry for Malamanteau.

The implosion of infighting and super-pedantry at wikipedia was breath-taking. (http://thewikipedian.net/2010/05/18/much-ado-about-malamanteau/)

So, unless you want to be mocked and ridiculed like the wikipedia editors for being unable to take a joke, and unable to cope with creative word creation, I would strongly suggest you get off the pedantry wagon before it is too late, and just have fun like everyone else.

:D

Title: Re: Here lies Wagon: may he rest in peace
Post by: laularukyrumo on July 23, 2013, 12:49:05 pm
Amen.
Title: Re: Here lies Wagon: may he rest in peace
Post by: wierd on July 23, 2013, 01:10:29 pm
World War Wagon? (I prefer the neologism "W^3") ;)


Clearly, our top dwarven scientists are hard at work creating a new breed of SUPER WAGON that can survive being scuttled by enemy wagonmancers! These new super wagon troopers will be able to carry TWICE the cargo, be 1/3 the size, and NEVER scuttle!

Let's see what those wood hating elves do THEN!
Title: Re: Here lies Wagon: may he rest in peace
Post by: Snateraar on July 23, 2013, 01:11:57 pm
It has begun... Cartmageddon.

[pedantic post about the etymology of the name Armageddon]

Etymology tells us where words come from, not what they mean. And it's a portmanteau word anyway, like Wagnarök.

If we stuck to etymologies, 'apocalyptic' could be a synonym for 'revealing'.

Why is my username in that post? I never said that..
Title: Re: Here lies Wagon: may he rest in peace
Post by: wierd on July 23, 2013, 01:16:59 pm
Behold! It has BEGUN! The pedantry Wagon has scuttled the thread, and spilled off by one quotation errors everywhere!

Title: Re: Here lies Wagon: may he rest in peace
Post by: Bandreus on July 23, 2013, 02:25:36 pm
World War Wagon? (I prefer the neologism "W^3") ;)


Clearly, our top dwarven scientists are hard at work creating a new breed of SUPER WAGON that can survive being scuttled by enemy wagonmancers! These new super wagon troopers will be able to carry TWICE the cargo, be 1/3 the size, and NEVER scuttle!

Let's see what those wood hating elves do THEN!

And signed. Hope you don't mind  ;)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Drazinononda on July 23, 2013, 06:59:43 pm
So, unless you want to be mocked and ridiculed like the wikipedia editors for being unable to take a joke, and unable to cope with creative word creation, I would strongly suggest you get off the pedantry wagon before it is too late, and just have fun like everyone else.

Aaaand what if I have fun on the pedantry wagon? If you look closely, you'll notice my mention of the etymology of Armageddon is a joke, if a bit of a dry one.

However, I'm also a linguist in my spare time, and I have (in my own opinion) an excellent grasp of the use of words, both correctly and incorrectly, and both intentionally and unintentionally. I'm not the kind of guy that, upon hearing the use of a malapropism, feels compelled to correct the offending individual -- generally context is enough to make the correction internally, so I still know what they're talking about, and that's good enough for me. There are cases where the malapropism and the intended word are both contextually relevant, and in those cases it becomes necessary to ask for clarification, but in general a flexible and creative use of language is fine with me. So I can handle things like "cartmageddon" without having an aneurysm or whatever it is that pedants do for a hobby.

I do however, as a student of language, take topical offense at the implication that the origins of a word or phrase are irrelevant to the meaning. Even slang which bears little or no resemblance in meaning to the dictionary definition of the words used can be traced in an etymological fashion to determine how it gained the slang meaning.
Title: Re: Here lies Wagon: may he rest in peace
Post by: wierd on July 23, 2013, 07:46:30 pm
That the original meaning behind an abstract symbol for that meaning can be lost is not a new pheomenon.

Take for instance, the thesis of the famous book "simulation and simulacra".

"Armageddon" is a prime example, since originally, it meant, quite literally "mound/mountain of Megiddo", but the "fires and perdition" connotations of the word come from the rather infamous landfill outside the city, and the raging fires it often hosted. The scene it presented was one of wasted desolation and decay. This is theorized as being one of the reasons why it was used figuratively in the book of revelations to describe the blasted deslation of the final war it describes.

This original chain of meaning is nearly completely forgotten by everyone except ancient historians, biblical scholars, general polymaths (like myself), and linguists. The abstract unit, the word "armageddon", has lost this ancestry in the conciousnesses of most people,  making it what Baudrillard refers to as a "second order simulacra".  Or, "a symbol that stands for itself, and has lost its original meaning."

So much so in fact, that if you used "armageddon" in line with that original chain of meaning, it would sew only confusion in modern readers who were not of the above qualificatons.

If you can stomach philosophy drier than the cinnamon challenge (http://m.youtube.com/watch?v=mNQEcTGkAgM), I would recommend the above book for you. It sounds like you could use it. :D
Title: Re: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on July 23, 2013, 10:53:39 pm
It has begun... Cartmageddon.

[pedantic post about the etymology of the name Armageddon]

Etymology tells us where words come from, not what they mean. And it's a portmanteau word anyway, like Wagnarök.

If we stuck to etymologies, 'apocalyptic' could be a synonym for 'revealing'.

Why is my username in that post? I never said that..

I... I don't know, that was me.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 24, 2013, 12:18:14 am
The wagon shudders and begins to move!
Title: Re: Here lies Wagon: may he rest in peace
Post by: Drazinononda on July 24, 2013, 01:00:13 am
That the original meaning behind an abstract symbol for that meaning can be lost is not a new pheomenon.

[...]

The abstract unit, the word "armageddon", has lost this ancestry in the conciousnesses of most people,  making it what Baudrillard refers to as a "second order simulacra".  Or, "a symbol that stands for itself, and has lost its original meaning."

So much so in fact, that if you used "armageddon" in line with that original chain of meaning, it would sew only confusion in modern readers who were not of the above qualificatons.

You've touched on the next point I was going to make, having foreseen that the conversation would lead to it:

words are not real things.
People forget this, but a word is a collection of sounds (often represented by a set of written characters, in the world of man) that acts as a label for an intangible concept stored in a brain. Some are more culturally consistent than others; most Americans will picture the current president when they hear "the President," whereas most Americans will picture a generic monarch when they hear "the King." And some are more rigidly defined than others; it's a lot simpler and more widely known exactly what "seventeen" is than exactly what "impressive" is. But none of those words is an actual thing in and of itself. You can't go for a walk and find a necromancy lying on the ground; you could, theoretically, find a cent lying on the ground; but it might be a penny, or a few flecks of gold or a handful of sand. And those examples are of nouns, which should be the most tangibly definable, if anything is. Smirking, jesting, and denouncing are words that don't even refer to an object of any sort themselves. They are just symbols which refer to gestures which refer to attitudes which refer to stimuli.

The entirety of language, which encompasses every intelligent thought, is nothing but ideas and daydreams. There isn't a single concrete factor to it. It's constantly shifting, not as quickly on the whole as the mind of an individual does, but it is certainly never static. Which leads to a second point,

"correct" English is complete nonsense.
Even disregarding that English is the child born from an orgy of other languages, English itself has changed so much since its emergence as a distinct language that any attempt at an etymological "correctness" in the usage of English would render it completely non-understandable to anyone living, with the possible exception of a handful of language scholars of various sorts. Most Americans even have trouble following many Colonial era or early US documents because the use of the English language, even in things such as syntax and paragraphical structure, has changed so much in the past 2.5 centuries. Going back even further, there are "translations" of works such as Chaucer's Canterbury Tales and Gawain and the Green Knight because the English that they were written in looks like gibberish to modern-day English-speakers. Even spell-checking doesn't help much; so many of the words are either no longer in use or no longer in the same usage that the meaning entire sentences is lost on the layman trying to read them.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 24, 2013, 01:14:51 am
Can we just all agree that the english language evolves over time with the meaning of words changing even within a generation, and get back on track? Interesting though it is discussing the origin of words, it's getting old fast.
Title: Re: Here lies Wagon: may he rest in peace
Post by: mastahcheese on July 24, 2013, 01:16:33 am
Can we just all agree that the english language evolves over time with the meaning of words changing even within a generation, and get back on track? Interesting though it is discussing the origin of words, it's getting old fast.
Yes, let's get on with it.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 24, 2013, 07:42:15 am
I'm suddenly curious: How would one go about making Wagons a valid type of Titan/forgotten beast? An "Emerald wagon with 8 wheels that undulates rhythmically. Beware it's venomous splinters!" message popping up would be hilarious. Not to mention what it would do to the history of the world, especially if you made them with good survivability like how dragons frequently survive a long time.
Title: Re: Here lies Wagon: may he rest in peace
Post by: _LoneWolf_ on July 24, 2013, 09:53:53 am
The world has passed into The Wagon Age.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 24, 2013, 10:06:11 am
The world has passed into The Wagon Age.

"The Age of Wagon was a time when the Titan Wagon was the only great power in the world."
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 24, 2013, 11:09:41 am
The world has passed into The Wagon Age.

"The Age of Wagon was a time when the Titan Wagon was the only great power in the world."

"The Age of Wagon Tales was a time when wagons were few and far between, and some even doubted their existence."

The Age of Three Wagons was a time when the WagonMancer, the Scuttled Wagon and the Wagon Wheel were the only great powers in the world.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 24, 2013, 11:19:35 am
Well, actually I believe you could make some titans/FBs be wagons. You just need to, I think, edit the binary since it contains the strings for said (e.g. "quadruped") and then edit the corresponding RCP in body_rcp. On linux the first part is as easy as firing up your command line and 's/quadruped/wagon    /g'-ing /libs/Dwarf_Fortress (see below).

Unfortunately you can't make them actual wagons, unless you want ALL forgotten beasts and titans to be wagons, because they share tokens.

But hey, since we're doing stuff I figured I'd try it out. Here's how to do the first part:

Spoiler: creature names list (click to show/hide)
Spoiler: script (click to show/hide)

Result:

(http://s22.postimg.org/w8r1rksg1/fb1.png)
(http://s22.postimg.org/71g5rbpc1/fb2.png)
(http://s22.postimg.org/he71r588x/fb3.png)
(http://s8.postimg.org/b0ls3ll6t/fb4.png)
(http://s8.postimg.org/crjk0lh8l/fb5.png)

I'm not sure if they are all actual wagons. For bodies I just made:
Spoiler (click to show/hide)
which made DF cry a lot about missing body parts in the errorlog but did not stop it from generating random creatures.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Drazinononda on July 24, 2013, 12:22:24 pm
I tried to imagine each of those. The easiest, I think, is the one that lopes quickly.
Title: Re: Here lies Wagon: may he rest in peace
Post by: KingBacon on July 24, 2013, 01:29:15 pm
Would a FB wagon also just fall apart as soon as it appears on map?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Mohreb el Yasim on July 24, 2013, 01:59:34 pm
Now I want to see if there is any way to use the were-curse mechanism to transform dwarves into Fish Dissectors every full moon.
you made me ralise that cheesemakers become a usefull member of dwarfkind
  :[ 
i am getting old
  :[ 
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 25, 2013, 08:10:27 am
I'm just happy someone made a 3 eyed wagon with horns and deadly blood.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Swonnrr on July 30, 2013, 11:46:30 am
Note sur if it have been mentioned in this thread, but...
Wagons are multi-tiles, right?
And Wagon are creatures.
Well, a form of creature.
They move, do thing, and can be destroyed.
So we DO have a form of multi-tiles creatures, with all requested criterias, except for a few bugs (wich could be misunderstanding of the system)?

It's so obvious... Maybe no-one ever realized that the multi-tiles creatures code was ALREADY implemented?
Maybe they aren't that far after all... I'm relatively new on these forums, so... Does Toady knows it? With Multi-tiles trees and all that.
Title: Re: Here lies Wagon: may he rest in peace
Post by: AutomataKittay on July 30, 2013, 11:56:28 am
Note sur if it have been mentioned in this thread, but...
Wagons are multi-tiles, right?
And Wagon are creatures.
Well, a form of creature.
They move, do thing, and can be destroyed.
So we DO have a form of multi-tiles creatures, with all requested criterias, except for a few bugs (wich could be misunderstanding of the system)?

It's so obvious... Maybe no-one ever realized that the multi-tiles creatures code was ALREADY implemented?
Maybe they aren't that far after all... I'm relatively new on these forums, so... Does Toady knows it? With Multi-tiles trees and all that.

Wagon's pretty much a special exception among creatures, I'm pretty sure Toady have outright said it. So multi-tiled creature code is implemented, but only in case of wagons and hard-coded for it. It's been the case since the 2D day ( I believe! ).

In either case, properly working multi-tile creatures will come in play, eventually, who know how many versions in future :D
Title: Re: Here lies Wagon: may he rest in peace
Post by: Loud Whispers on July 30, 2013, 12:25:44 pm
Spoiler (click to show/hide)

I have seen the future. It carries onwards, relentless in its pursuit for victory. It is stronger than any ocean, faster than the colds of night and the warmth of day, it travels across every 3-tile wide surface in an unstoppable movement. On four wheels the spokes turn, they come closer every day. Trade goods from every corner of the world on every surface above and below, they trundle onwards, they have seen you, they know where you are and they will find you. The bodies of the wagons from before time, once in sight transmute the most potent of feelings, the feeling of pure wagon.
And then you are a wagon, and you join the future.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Ruhn on July 30, 2013, 02:16:49 pm
Do the wagon-people scuttle due to not having any beasts to pull them?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 30, 2013, 02:28:31 pm
Do the wagon-people scuttle due to not having any beasts to pull them?

Possibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.

I am also not sure how playable any mode would be as a wagon if you must be pulled around by pack animals without moving the whole time.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Loud Whispers on July 30, 2013, 05:08:21 pm
Possibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.
Could you get wagons to pull wagons, creating wagon trains?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Crashmaster on July 30, 2013, 05:14:46 pm
Possibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.
Could you get wagons to pull wagons, creating wagon trains?
permanent ultimate escort/follow mission
Title: Re: Here lies Wagon: may he rest in peace
Post by: ZzarkLinux on July 30, 2013, 08:16:54 pm
Speaking about the English language, and flaming wagon entities ...

Has anyone played Oregon Trail 2? Now that was a good game right there.
Good for powergamers. You think World Of Warcraft has options? Oregon Trail 2 had way more!

I still got the game CD for ... goes and finds the cd ... Windows and Macintosh.
Man, I wish I had a Windows or Macintosh machine right now.

And I searched Youtube for a good OE2 video, but there is nothing that does it justice  :(
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 31, 2013, 01:19:47 am
Possibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.
Could you get wagons to pull wagons, creating wagon trains?
Now this has me intrigued.
Steps to take:
1. Remove WAGON_PULLER from other creatures
2. Make wagons the only WAGON_PULLERs
3. Wait for caravan
Maybe you'll get a fractal tree?

Perhaps sentient wagons could exist as loops of wagons all pulling each other so that none of them are scuttled.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Hostialan on July 31, 2013, 01:32:17 am
Speaking about the English language, and flaming wagon entities ...

Has anyone played Oregon Trail 2? Now that was a good game right there.
Good for powergamers. You think World Of Warcraft has options? Oregon Trail 2 had way more!

I still got the game CD for ... goes and finds the cd ... Windows and Macintosh.
Man, I wish I had a Windows or Macintosh machine right now.

And I searched Youtube for a good OE2 video, but there is nothing that does it justice  :(
Don't DERAIL THIS !SCIENCE! THREAD
(http://i1.kym-cdn.com/photos/images/newsfeed/000/248/692/907.gif)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on July 31, 2013, 01:59:48 am
Possibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.
Could you get wagons to pull wagons, creating wagon trains?
Now this has me intrigued.
Steps to take:
1. Remove WAGON_PULLER from other creatures
2. Make wagons the only WAGON_PULLERs
3. Wait for caravan
Maybe you'll get a fractal tree?

Perhaps sentient wagons could exist as loops of wagons all pulling each other so that none of them are scuttled.

Oh god... would it simply crash the game on the arrival of the first caravan or would it create an endless wagon loop? If you destroy one wagon would that then cause all of the wagons behind it to instantly scuttle? The possibilities are endless.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Halfling on July 31, 2013, 02:10:16 am
Yes, and think of the trade goods. If it were to work like that, you could also create more limited wagon herds by leaving in two other types of wagon pulling creature (making it approximately 56% chance of any given wagon being connected to another wagon).

I can try it out myself later when I have the chance to play DF, but anyone with a mature fort about to receive a caravan can try it right away.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on July 31, 2013, 06:37:38 am
This is going to end up with wild wagons and someone modding them in as tamable creatures isn't it. At which point we will have swarms of wagons instead of bears or badgers.

....I'm just imagining this giant anaconda made of wooden death massacring everything on the map then stealing my crap now.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Urist McDwarfFortress on July 31, 2013, 02:30:41 pm
This is going to end up with wild wagons and someone modding them in as tamable creatures isn't it. At which point we will have swarms of wagons instead of bears or badgers.

....I'm just imagining this giant anaconda made of wooden death massacring everything on the map then stealing my crap now.
And since wagons can carry so much, they steal A LOT!

"A wagon has stolen the entire contents of your sock stockpile!"
Title: Re: Here lies Wagon: may he rest in peace
Post by: wierd on July 31, 2013, 02:49:51 pm
Speaking about the English language, and flaming wagon entities ...

Has anyone played Oregon Trail 2? Now that was a good game right there.
Good for powergamers. You think World Of Warcraft has options? Oregon Trail 2 had way more!

I still got the game CD for ... goes and finds the cd ... Windows and Macintosh.
Man, I wish I had a Windows or Macintosh machine right now.

And I searched Youtube for a good OE2 video, but there is nothing that does it justice  :(

Funfact:  if you don't mind pirating a quadra rom, you can use Basilisk II and the completely free MacOS7.5 discs from apple's FTP to emulate an old classic mac on just about any platform.

MacOS7.5(.5) (http://lowendmac.com/macos.shtml)
Basilisk II homepage (http://basilisk.cebix.net/)

You are on your own for the mac quadra ROM though. I won't put piratical links on here.

This is the mac equivalent of DosBox in terms of retro gaming. It even supports network function.


Title: Re: Here lies Wagon: may he rest in peace
Post by: Crashmaster on July 31, 2013, 02:56:54 pm
Possibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.
Could you get wagons to pull wagons, creating wagon trains?
Now this has me intrigued.
Steps to take:
1. Remove WAGON_PULLER from other creatures
2. Make wagons the only WAGON_PULLERs
3. Wait for caravan
Maybe you'll get a fractal tree?

Perhaps sentient wagons could exist as loops of wagons all pulling each other so that none of them are scuttled.

Ouroboros (http://en.wikipedia.org/wiki/Ouroboros#Greece)
 Wagon-god of trade, constantly importing himself to prove the eternal perfection of supply and demand.
Title: Re: Here lies Wagon: may he rest in peace
Post by: wierd on July 31, 2013, 03:00:59 pm
If its length is great enough, then it could actually move in a net direction.

You fools have created gestalt organisms!
Title: Re: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on July 31, 2013, 07:14:16 pm
This is the mac equivalent of DosBox in terms of retro gaming. It even supports network function.

Really? I thought DosBox was the mac equivalent of DosBox. Or better yet, just use Boxer.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on July 31, 2013, 07:36:27 pm
This is the mac equivalent of DosBox in terms of retro gaming. It even supports network function.

Really? I thought DosBox was the mac equivalent of DosBox. Or better yet, just use Boxer.

Sir, you have de-railed a thread about WAGONS?!

Sir, I STARTED the thread about wagons! Bow to me!
Title: Re: Here lies Wagon: may he rest in peace
Post by: Loud Whispers on July 31, 2013, 07:40:39 pm
Sir, I STARTED the thread about wagons! Bow to me!
The wagon bandwagon continues.
Title: Re: Here lies Wagon: may he rest in peace
Post by: wierd on July 31, 2013, 07:50:14 pm
This is the mac equivalent of DosBox in terms of retro gaming. It even supports network function.

Really? I thought DosBox was the mac equivalent of DosBox. Or better yet, just use Boxer.

Isn't English wonderful?

"The mac equivalent of dosbox", as in "like dosbox does for dos, Basillisk II with OS7.5.5 does for classic mac"--like dosbox, it runs basically everywhere. Unlike dosbox, it runs mac software and not dos software.

So, "the mac equivalent of dosbox" is a correct description. That it can be confused with "dosbox, on a mac!" Is just one of those lovely little ambiguities that makes the english language fun for everyone. If you want "dosbox on a mac!", just use dosbox! It has a native port. If you want to run classic mac 68k based software, then you should look at basilisk.  Its like dosbox, except for mac software. It emulates a full 68k based mac clone, including the network card, and scsi interface.



Title: Re: Here lies Wagon: may he rest in peace
Post by: ZzarkLinux on July 31, 2013, 11:45:27 pm
Well, I tried to run the Oregon Trail 2 cd through Linux - Wine, but it gets stuck in the installer.
We've had DOSBOX at work, but I've never tried it on Linux.

Oh well, at least I was able to roll on in here and trade a few wagon tongues. So I'm happy.

(http://i.imgur.com/QSVAoNx.jpg)
Title: Re: Here lies Wagon: may he rest in peace
Post by: kopout on August 01, 2013, 02:29:04 pm
(http://i.imgur.com/QSVAoNx.jpg)
I would not what to mes with someone who steals oxen by lifting them up and walking away.

... come to think of it that guy must be HUGE.

This is the mac equivalent of DosBox in terms of retro gaming. It even supports network function.

Really? I thought DosBox was the mac equivalent of DosBox. Or better yet, just use Boxer.
That it can be confused with "dosbox, on a mac!" Is just one of those lovely little ambiguities that makes the english language fun for everyone.

given the amount of linguistics based lunacy in this thread I think it's safe to say FUN is better then fun in this case.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Spacespinner on August 02, 2013, 11:20:03 am
Obviously he was a tall dwarf.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Itnetlolor on August 02, 2013, 12:02:31 pm
This is going to end up with wild wagons and someone modding them in as tamable creatures isn't it. At which point we will have swarms of wagons instead of bears or badgers.

....I'm just imagining this giant anaconda made of wooden death massacring everything on the map then stealing my crap now.
Actually, I already tried doing that. Ended up with a bunch of 1-tile big wagons, little red wagons, and war wagons wandering the location.

You'd be surprised at how heavy wagon leather is; yet their bones are astoundingly light; The meat, not as nutritious as I expected either. Then again, I experimented with an earlier version of DF doing so.

Title: Re: Here lies Wagon: may he rest in peace
Post by: Monk321654 on August 02, 2013, 06:24:37 pm
That face on the battering ram.

Oh sweet Lady Luck.
Cannot un-see.
Title: Re: Here lies Wagon: may he rest in peace
Post by: wierd on August 02, 2013, 07:14:00 pm
Not a ram. That's the wagon tongue!

But, if that little figurehead was too scary, stay away from PiranhaMoose! (http://3.bp.blogspot.com/-Y0anplAHRug/ThHZKVMoA-I/AAAAAAAAABI/AtZaiKRA7xU/s640/wondermark.bmp)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Greiger on August 03, 2013, 10:14:39 am
I always thought wagons scuttled partially because there was no trade depot.  Their pathing is all about finding the trade depot, or the edge of the map.

Perhaps making wagons their own pullers with a trade depot on the map would work?


Oh and posting to watch science.
Title: Re: Here lies Wagon: may he rest in peace
Post by: AutomataKittay on August 03, 2013, 10:19:55 am
I always thought wagons scuttled partially because there was no trade depot.  Their pathing is all about finding the trade depot, or the edge of the map.

Perhaps making wagons their own pullers with a trade depot on the map would work?


Oh and posting to watch science.

Nah, wagon scuttle happily if their haulers are killed, even with open access to depot and map edge over half of the map. I figure it's hard-coded to either never move, or only move when hauled by animals.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on November 15, 2013, 11:46:23 am
Oh boy. Has anyone generated a dragonfire-breathing wagon FB yet?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Meph on November 15, 2013, 01:28:08 pm
More importantly: Does anyone have working raws for the Wagonmancer himself?

Oh and btw, if you make wagons pull and pack animals, you have a 3x3 equipment-wagon that is being pulled by 2 1-tile wagon creatures.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Baffler on November 15, 2013, 04:31:26 pm
Does that mean it is theoretically possible to make vehicles with complex shapes (tanks and the like) by making a wagon pulling "tread" creature? Does killing one of the animals pulling the wagon scuttle it? both?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Lolfail0009 on November 16, 2013, 03:14:10 am
WHY DID I NOT KNOW OF THIS THREAD??!
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dorsidwarf on November 17, 2013, 08:32:05 am
Does that mean it is theoretically possible to make vehicles with complex shapes (tanks and the like) by making a wagon pulling "tread" creature? Does killing one of the animals pulling the wagon scuttle it? both?

TEST EEET
Title: Re: Here lies Wagon: may he rest in peace
Post by: Ianflow on November 23, 2013, 02:15:35 pm
So there is no way to produce an adventure mode wagon, able to be pushed or whatever in adventure mode?  (Am I reading this correctly?)  I've been trying to find info on self-moving wagons (or comparible hacks) to be turned into Discworld's "Luggage".  Also, an adventure mode wagon sounds pretty much like a mount except for the cosmetics.

I'd appreciate any help, if I'm reading this wrong.

Just reading through, and found this awesome post.
I recently started reading Discworld, as a series, and The Luggage in game would be fun....
May as well make randomly appearing and disappearing shops like the one Two Flower got The Luggage from!
DiscFortress The Mod
Title: Re: Here lies Wagon: may he rest in peace
Post by: Meph on November 23, 2013, 06:53:28 pm
Ehm... yeah, I gave wagons interactions to shoot at nearby enemies.. I called them battle-wagons. That was just a test. You could theoretically give different civs access to different versions, for example all elves arrive with wagons that shoot arrows using interactions, while gnomes ride a steampunk-flamethrower wagon (which would kill itself and everyone on the surface, hurrah)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on November 23, 2013, 07:27:35 pm
Better yet, give dwarves wagons that produce endless amounts of lava, like a mobile aquifer.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on November 23, 2013, 07:37:32 pm
Better yet, give dwarves wagons that produce endless amounts of lava, like an aquifer, but for extreme !!pain!!.

A Mobile... Magma... Aquiffer.

Maguiffer?

"Onol, are ye sure this is a good idea?"
"Of course, Urist! I'd like to see some pesky kobold try to take anything from our new wagon!"
"But how do we get things out of it?"
"Don't you worry about that, there's not much chance of us making it to our destination."
Title: Re: Here lies Wagon: may he rest in peace
Post by: Meph on November 24, 2013, 05:53:48 am
oh, thats simple. "slayrace wagon magma" is the command for that. should work with dfhack r3 or r4, in vanilla and any modded game.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on November 24, 2013, 09:24:22 am
There is one problem that would have to be addressed: is it possible to replace normal wagon-pulling creatures, with, say, dragons or fire imps?

Cos Fun is significantly less likely to happen if it scuttles on the side of the map because the oxen have been killed by lava.
Title: Re: Here lies Wagon: may he rest in peace
Post by: doomyoshi on November 24, 2013, 10:39:44 pm
I guess we should post some eulogy music (http://www.youtube.com/watch?v=fx5IqTZ2UkA).

http://www.youtube.com/watch?v=vfVl03hJGqA (http://www.youtube.com/watch?v=vfVl03hJGqA)
Title: Re: Here lies Wagon: may he rest in peace
Post by: doomyoshi on November 25, 2013, 01:15:09 pm
Has anyone noticed that Toady rides in on a wagon in the intro video? Its almost like a creation-myth;

In the beginning was a bay;
and Toady the wagon rider rode in and BWAM: DF
Title: Re: Here lies Wagon: may he rest in peace
Post by: Ianflow on November 25, 2013, 07:10:52 pm
There is one problem that would have to be addressed: is it possible to replace normal wagon-pulling creatures, with, say, dragons or fire imps?

Cos Fun is significantly less likely to happen if it scuttles on the side of the map because the oxen have been killed by lava.

I believe it has been done.
Unless you edit the raws of other wagon-pulling creatures, you have a low probability of getting a dragon/fire imp
Title: Re: Here lies Wagon: may he rest in peace
Post by: Meph on November 26, 2013, 06:59:12 am
The wagon pullers can be anything. My drow usually have giant spiders, and the kobolds arrive with wagons pulled by giant jack rats.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Enemy post on November 26, 2013, 05:43:32 pm
Linked this thread to this one.
http://www.bay12forums.com/smf/index.php?topic=124312.0
Title: Re: Here lies Wagon: may he rest in peace
Post by: Naryar on November 27, 2013, 08:01:25 am
Best thread ever.

Pretty damn sure I engraved a slab to a wagon in my fort. Or was it a yak ? I don't remember.

*goes to check*

Nah, it was a yak. Too bad.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on November 27, 2013, 02:19:21 pm
Linked this thread to this one.
http://www.bay12forums.com/smf/index.php?topic=124312.0

Yes. Yes you did. I thank you, good sir, as do all in said thread.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Yazman on December 23, 2013, 02:35:55 am
Goblins recently killed three wagons, so I engraved memorial slabs to all three!
Title: Re: Here lies Wagon: may he rest in peace
Post by: BlackFlyme on December 23, 2013, 03:19:28 am
Oh hey, this thread got necro'd again.

The part that confuses me about wagons and their memorials isn't that they somehow have (unknown) parents, or that there is the possibility of them having names. Not even the fact that a single wagon could see service for hundreds of years bothers me.

No, what really gets me is that, somehow, these unthinking, lifeless wooden planks on wheels can worship gods.

I once had a wagon that was apparently extremely devout to a god of fire. Ironically, it was one of the wagons that spontaneously combusted while crossing my volcano bridge. (http://www.bay12forums.com/smf/index.php?topic=15096.msg4624736#msg4624736)

E: I found an old screenshot of a wagon memorial. From a different fortress, though.

Spoiler (click to show/hide)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on December 23, 2013, 10:00:04 am
That's really weird. Wagons worshiping gods means that Toady must have purposefully given them the necessary code for that :o, which seems strange even for DF.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on December 23, 2013, 04:51:32 pm
Ah, DF. The only place where Dwarves can go to places of worship, hand in....wheel with wagons in blessed harmony, neither exploiting the other for un-mutual gain in an expression of love and togetherness. Ah, wondrous DF!
Title: Re: Here lies Wagon: may he rest in peace
Post by: gtaguy on December 23, 2013, 05:59:50 pm
We need Wagon megabeasts. Were-wagons too.

I want to have a wagon that vomits paralyzing syndrome at all who attempt to enter my fortress uninvited.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on December 23, 2013, 06:10:09 pm
Soooo Dwagon?  :o
Title: Re: Here lies Wagon: may he rest in peace
Post by: gtaguy on December 23, 2013, 09:24:23 pm
Soooo Dwagon?  :o

Yep, I also find this thread acceptable to necro as I just had this bug when a goblin decided to attack a wagon. Now I can engrave the wagon a memorial slab.
Title: Re: Here lies Wagon: may he rest in peace
Post by: 4maskwolf on December 29, 2013, 08:45:38 pm
I think that any creature, if made a civilization creature, can have gods.  Come to think of it, various castes have gods.

LONG LIVE KING WAGON!  ALL HAIL HIS AXLENESS!  LONG LIVE QUEEN WAGON!  ALL HAIL HER SQUARE WHEELS!
Title: Re: Here lies Wagon: may he rest in peace
Post by: Ruhn on December 30, 2013, 09:19:51 am
If a wagon survives an epic fight, perhaps it would be possible for it to become the monarch... If this ever happens for anyone I WANT THAT SAVE.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on December 30, 2013, 10:23:02 am
I think everyone wants the save for that. If only to see the message "King Wagon has scuttled.".
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on December 30, 2013, 06:13:17 pm
Wow....I REALLY want that save now  :o
Title: Re: Here lies Wagon: may he rest in peace
Post by: mek42 on January 02, 2014, 09:09:14 pm
I skipped to the end when I hit the -mancy vs. -urgy smouldering, so forgive me if someone has had this idea already.  Could you arm a wagon with crossbows, put the ammo storage adjacent to the wagon and have it shoot without scuttling?  Assign the wagon location as the only fighting position, perhaps?

Could you surround the wagon with siege engines and ammo stocks?

Snatcher! Protect the ... ah, never mind, snatcher just eviscerated by ballista bolt, children can keep playing in the outside.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on January 03, 2014, 07:26:02 am
I'd imagine that you'd have to add several tags to the wagon, but I'm pretty sure a wagon can't have a weapon tag, so you'd have to add a separate attack which wouldn't use up ammo.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Rendking on January 04, 2014, 01:23:21 pm
I think for you to have a play-able wagon one must first make a wagon animal then we could try to make it into a civilization. I think if this is accomplished then anything could be made into a living thing. 
Title: Re: Here lies Wagon: may he rest in peace
Post by: Bumber on January 04, 2014, 05:11:09 pm
I think for you to have a play-able wagon one must first make a wagon animal then we could try to make it into a civilization. I think if this is accomplished then anything could be made into a living thing.
You can, but it always ends in scuttling:
Creature_equipment: wagon: add [INTELLIGENT][EQUIPS]
body_default: wagon: right front wheel, left front wheel: replace [STANCE] with [GRASP]
entity_default: mountain: CREATURE:EQUIPMENT_WAGON


Spoiler (click to show/hide)

Can't really avoid that and still be a 'wagon'.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on January 04, 2014, 05:29:14 pm
"Your settlement has crumbled to its end"

OR

"Your settlement has scuttled to its end"

I know which I'd prefer  :P
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on January 04, 2014, 06:51:54 pm
If I remember correctly, that message can be modified quite easily; it's either under data or under a separate folder in the objects folder. I believe it's the former.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Rendking on January 04, 2014, 07:03:14 pm
if bronze metal statutes can come to life and kill you then we can make carts come to life without scuttling and live a " normal and peaceful life*"

* average wagon life may very.
Title: Re: Here lies Wagon: may he rest in peace
Post by: AWellTrainedFerret on January 19, 2014, 11:07:17 pm
So, if the problem of moving can be solved, could we then implement code from minecarts to allow Dorfs to ride the wagons? Those silly goblins can have their Olm war mounts. I envision something much greater. Much more epic. Something...Dwarfish.
I can see great sentient, Armored Wagons ridden by Dorfs wielding crossbows and spears traveling in formation.
And behind them, Giant Wagons mounting ballista pulled by Tame Wagons.
And at the front of the legion, are the dreaded Shocktropper Wagons; terrible beasts that are brutally raised in the classic Dorf childcare pits full of upright spear traps and wild dogs to be merciless killing machines.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on January 19, 2014, 11:24:28 pm
So, if the problem of moving can be solved, could we then implement code from minecarts to allow Dorfs to ride the wagons? Those silly goblins can have their Olm War mounts. I envision something much greater. Much more epic. Something...Dwarfish.
I can see great sentient, Armored Wagons ridden by Dorfs wielding crossbows and spears traveling in formation.
And behind them, Giant Wagons mounting ballista pulled by Tame Wagons.
And at the front of the legion, are the dreaded Shocktropper Wagons; terrible beasts that are brutally raised in the classic Dorf childcare pits full of upright spear traps and wild dogs to be merciless killing machines.

Envision. Pah!

I have a dream.
A dream in which little white wagons,
And little brown wagons,
Can link mahogany and larch wheels,
In a Wagonhood of peace.
I have a dream, y'all,
That these here wagons,
Sufferin' under slavery,
Dragged by pack animals to
The far corners of the world,
Can finally, fiiiiinally, be free
Title: Re: Here lies Wagon: may he rest in peace
Post by: AWellTrainedFerret on January 20, 2014, 12:13:07 am
Sounds like Elf talk to me. If it cannot be weaponized, my Dorfs have no use for it.
Title: Re: Here lies Wagon: may he rest in peace
Post by: 4maskwolf on January 20, 2014, 12:34:57 am
I am now going to make a dwarven wagonmancer caste who can turn all non-dwarves into wagons.

Don't keep pets.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on January 20, 2014, 12:51:57 am
Sounds like Elf talk to me. If it cannot be weaponized, my Dorfs have no use for it.

By that logic, Dorfs have no need for their beards. Go tell one to shave. I dare you.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Lolfail0009 on January 20, 2014, 12:54:50 am
Sounds like Elf talk to me. If it cannot be weaponized, my Dorfs have no use for it.

By that logic, Dorfs have no need for their beards. Go tell one to shave. I dare you.

A dwarf's beard is a mighty SHIELD!
And what do we do with shields..?


SHIELDBASHSHIELDBASHSHIELDBASHSHIELDBASH
Title: Re: Here lies Wagon: may he rest in peace
Post by: BlackFlyme on January 20, 2014, 01:00:17 am
Sounds like Elf talk to me. If it cannot be weaponized, my Dorfs have no use for it.

By that logic, Dorfs have no need for their beards. Go tell one to shave. I dare you.

Heresy. Beards can easily be weaponized.

You have clearly never set one on fire.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on January 20, 2014, 12:39:56 pm
Envision. Pah!
I have a dream.
-snip-
Can finally, fiiiiinally, be free
Sounds like Elf talk to me. If it cannot be weaponized, my Dorfs have no use for it.

Like I pointed out earlier, Stray Wagons can easily be weaponized for extreme dorfness. You have to use DFhack, but you already need it for modifying the wagon code, so just duplicate the code for aquifers, change the liquid produced to magma, rename that snip of code magma_aquifer and then add that code onto wagons.

Or just set up a breeding room and a retracting bridge to drop wagons from several Z-levels and watch them crash onto your invaders.
Title: Re: Here lies Wagon: may he rest in peace
Post by: CHR1SZ on January 20, 2014, 01:50:28 pm
Just found out how much fun one can have with violent ghosts when reclaiming a fort. Am now imagining how much worse it would be to have ghostly wagons trundling around running dwarves over.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on January 20, 2014, 04:05:36 pm
Just found out how much fun one can have with violent ghosts when reclaiming a fort. Am now imagining how much worse it would be to have ghostly wagons trundling around running dwarves over.
I believe I have found myself another sig. Do you mind?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on January 20, 2014, 10:27:53 pm
I want to see a dramatic story of a group of seven dwarves sent to reclaim a fort only to find a desolate waste haunted by the ghosts of long-passed wagons.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Twysted_Tide on January 22, 2014, 07:10:25 pm
As it stands currently, wouldn't ghost wagons just be scuttled shortly after appearing? That leaves me with other questions as well.
Like, is the wood from ghost wagons different from regular wagons?
If scuttled ghost wagons come back as ghosts themselves (ghost ghosts?), would that not cause a ghost wood and ghost wagonsplosion?
And then, of course, is the wood from ghost ghost wagons any different from ghost wagons? (and so on)
Title: Re: Here lies Wagon: may he rest in peace
Post by: AWellTrainedFerret on January 22, 2014, 10:08:51 pm
As it stands currently, wouldn't ghost wagons just be scuttled shortly after appearing? That leaves me with other questions as well.
Like, is the wood from ghost wagons different from regular wagons?
If scuttled ghost wagons come back as ghosts themselves (ghost ghosts?), would that not cause a ghost wood and ghost wagonsplosion?
And then, of course, is the wood from ghost ghost wagons any different from ghost wagons? (and so on)

SCIENCE must be done. digging out and flooding an underground tree farm could be a thing of the past.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on January 22, 2014, 11:11:48 pm
In the future of Dwarf Fortress all fortresses will be built from the ethereal essence of scuttled wagons.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on January 22, 2014, 11:52:32 pm
This is very amusing guys. Do you think we'll end up with living wagons made from ghost wagon wood? Or will ghost wagon wood not block anything, leading to beds that dwarves fall through?
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on January 22, 2014, 11:57:25 pm
This is very amusing guys. Do you think we'll end up with living wagons made from ghost wagon wood? Or will ghost wagon wood not block anything, leading to beds that dwarves fall through?

Urist McDwarf cancels sleep: Bed made of ghost-wagon wood
Title: Re: Here lies Wagon: may he rest in peace
Post by: Twysted_Tide on January 23, 2014, 03:31:26 am
This is very amusing guys. Do you think we'll end up with living wagons made from ghost wagon wood? Or will ghost wagon wood not block anything, leading to beds that dwarves fall through?
The concept of a wagon being made from ghost wagon wood is an interesting one, if not a bit morbid. An incorporeal Frankenstein's monster-wagon?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on January 23, 2014, 12:10:55 pm
I really hope to see all of the wagon's trade goods and the merchants fall off the wagon one day.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Ruhn on January 23, 2014, 12:17:23 pm
I want to see a dramatic story of a group of seven dwarves sent to reclaim a fort only to find a desolate waste haunted by the ghosts of long-passed wagons.
I think that a mod would be required for the wagon to come back as a ghost.  I've killed a couple without making a slab and never got ghost-wagons.
Getting ghost wagon wood sounds cool, just like that ghost spider silk I was reading about...
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on January 23, 2014, 12:41:35 pm
Could you link to that thread? I'm interested in finding out more about these ghost spiders.
Title: Re: Here lies Wagon: may he rest in peace
Post by: CHR1SZ on March 02, 2014, 07:11:28 am
Just found out how much fun one can have with violent ghosts when reclaiming a fort. Am now imagining how much worse it would be to have ghostly wagons trundling around running dwarves over.
I believe I have found myself another sig. Do you mind?

Of course not, thanks  ;)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Henny on March 02, 2014, 11:10:11 am
If a wagon civilization one day becomes reality, they should obviously be called Volkswagen.

I really hope to see all of the wagon's trade goods and the merchants fall off the wagon one day.
Wagon cancels haul goods to depot: job item misplaced or lost
Title: Re: Here lies Wagon: may he rest in peace
Post by: DrKillPatient on March 02, 2014, 03:05:02 pm
Hm, it's occurred to me that wagonizing a creature is essentially a guaranteed one-frame instant death spell. Considering that even the worst syndromes usually take a few frames to kill, this could be useful in the future.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on March 02, 2014, 03:36:09 pm
Did you read the bit about the Wagonmancers/urgies/whatever you want to call them, as long as we avoid having another etymology debate? We've already weaponized it.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on March 02, 2014, 03:41:17 pm
Hm. We seem to have done nearly everything to poor old wagon. Perhaps we can make it fly? Is that possible to mod in? Perhaps make the pulling animals Giant Sparrows or something? Or mod in pegasus?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on March 02, 2014, 03:50:19 pm
I think that all we need to do is add [FLIER] and laugh as it scuttles in mid-air after losing the creatures pulling it, or, alternatively, drags the animals along with it.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Lolfail0009 on March 04, 2014, 02:41:25 am
I think that all we need to do is add [FLIER] and laugh as it scuttles in mid-air after losing the creatures pulling it, or, alternatively, drags the animals along with it.

So the animals fall and break their knees, with nothing stopping their heads being caved in by a (wagon wood)? Brilliant.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Lolfail0009 on March 04, 2014, 07:34:28 am
Funnily enough, the thread about a dead wagon just can't rest in peace  :P

What do you expect? We're all vampire necromancers wagonurgimancers.
By choice.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on March 04, 2014, 11:55:21 am
Funnily enough, the thread about a dead wagon just can't rest in peace  :P

What do you expect? We're all vampire necromancers wagonurgimancers.
By choice.

Saying Bay12ers is so much shorter than going into specifics like that.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Propman on March 13, 2014, 03:08:14 am
Interestingly, one of my stone carvers came up with this little gem:

(http://i.imgur.com/FjkDpKM.png)

Never forget.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on March 15, 2014, 08:41:30 am
That name..."Wagon come home..."
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on March 15, 2014, 09:38:44 am
A Wagon Dirge

I hear your wheels upon the earth,
Around, around and gone.
I see the ruts you left in turf,
Around, around and gone.

Your proudest pose and wooden gait,
Your noble passage through
My land and Dwarven mine-
Your oaken heart was true.

About you grew the wildling trees,
The hills arose before your frame
In sights that Wagon never sees-
Oh the shock, oh the pain!

The streams you crossed,
The loads you bore,
The battles fought,
The endless war.

Your burden was our merchant’s goods,
You slaving life your curse,
But oh your death, it was
Deserving of a verse.

No more do I see you there,
Wagon good, wagon fair,
So rest in peace where you are,
Beneath the sky and light of star.

The wind I hope shall bring my voice,
To where you trundle on,
“Come back! Come back!
I was in the wrong!”

I hear your wheels upon the earth,
Around, around and gone.
I see the ruts you left in turf,
Around, - around, - and gone.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Larix on March 15, 2014, 02:44:07 pm
Interestingly, one of my stone carvers came up with this little gem:

(http://i.imgur.com/FjkDpKM.png)

Never forget.

Never forget , the brave wagon who valiantly laid down its life for us.

Wagons can be memorialised because not only are they simulated as creatures currently, as part of the merchant caravan they're also historical persons, complete with worshipped deities and a name. Unfortunately, wagons have no language in spite of having a tongue, so their names are all a plain nothing - while a dwarf would be (using quotes to make it visible) "Urist McCatten" the dwarf, all wagons are "" the wagon, which leads to the sentence "Is falling." The subject of the sentence is the given name of the wagon, but that name consists of absolutely nothing, not even a blank space. Things would be different if wagons could kill other units, giving them titles.

They had the same problem with the Spawns of Holistic in Syrupleaf, which apparently had no proper language either, leading to invisible-named historical spawns. And if a dwarf was depicted in art killing a non-legendary spawn, it would invariably read "<Dwarf> is striking down."
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dampe on June 11, 2014, 05:08:07 pm
Oh, my God.
I just finished reading through this thread, and I can say that it is simply an absolute clusterfuck.
I know, I know, it's the Bay 12 Forums, but this somehow goes beyond most of the shit we usually post.
If this is not in the Hall of Legends, it should be.
Thus, I have prepared a short eulogy in memory of Wagon.

Brothers, sisters, join me, as we honor the memory of our dearest friend, Wagon.
He (she?) was built with wheels of strong, sturdy wagon wood, (Where the hell does wagon wood actually come from? Is there such thing as a wagon tree?) and a heart of gold. Well, Wagon did not, as far as we know, have any internal organs at the time of his scuttling, but it's the sentiment that counts. We have not gathered here to mourn Wagon's death at the hands of Urist Sockeater, who, upon discovering Wagon sleeping with his wife, took an axe to Wagon, and scuttled him with a single blow. Nay, we have come to celebrate Wagon's life, and the contributions of his people to ours. Before we ever strike the earth, before we ever accept the cold embrace of soil and stone that Armok, in his unending gratuity, has granted to us, we must first embark on our journey, always traveling upon the sturdy shoulders of a wagon. Perhaps the oldest here among us remember an age when wagons and dwarves lived in equity, although that time has long since passed us by, as we dwarves did the undoable: we broke the unbridled spirits of the wagon. We made them our big, wooden bitch. Hauling booze and provisions across untamed wastes, the wagons have served us well. Although I spake of the conducive-ness of wagons as a whole, let me end my brief memorial of Wagon's life and untimely death by speaking about Wagon. Wagon was a dick.
May Armok have mercy on his soul.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on June 11, 2014, 06:28:25 pm
Funnily enough, the thread about a dead wagon just can't rest in peace  :P

Yeaaaa
Title: Re: Here lies Wagon: may he rest in peace
Post by: FallenAngel on June 11, 2014, 07:43:47 pm
THIS. JUST THIS.
I want to see a wagon that lays iron chairs that hatch into MORE WAGONS.
Why?
For Fun, and probably some fire-related Science.
Title: Re: Here lies Wagon: may he rest in peace
Post by: StupidElves on June 11, 2014, 09:29:43 pm
"Complete protonic reversal?"

Hmm............

I seem to recall a self-destructing fire mage invader once being mentioned on the forum. (With pictures!) Essentially the result of adding fireball casting as a learnable secret, the wizard initiated a massive fireball attack when cornered, and exploded himself spectacularly in a 10x10 ball of smoke.

Failing that-- what happens when you duplicate "iron" in the material raws.

I would very much like the raws for fireballs being a learnable secret. That just sounds like !!Fun!!.
Title: Re: Here lies Wagon: may he rest in peace
Post by: 20firebird on July 18, 2014, 12:22:31 am
What the hell happened here?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Magnumcannon on July 19, 2014, 10:13:26 pm
What the hell happened here?

Wagon, a good man, has crumbled to his death. May he rest in peace at the Wagon paradise.
Title: Re: Here lies Wagon: may he rest in peace
Post by: 4maskwolf on July 19, 2014, 10:14:49 pm
Someone needs to do an adaptation of the song Gangsta's paradise for poor Wagon.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Kolnukbyne on July 20, 2014, 01:04:30 am
As I trundle through the valley of the shadow of scuttling
I take a look at my load and realize there's nothin' left
Cause I've been rolling and wheeling so long,
That even my wainwright thinks that my axel is gone
But I ain't never crossed a wagon that didn't deserve it
Me be treated like a plank you know that's unheard of
You better watch how you're talking and where you're driving
Or you and your dwarves might be lined in dolomite-sarcophagi
I really hate to scuttle but I gotta lob
As they croak, I see myself in the bridge malfunction, fool
I'm the kinda W the little saplings wanna be like
On my wheels in the night unloading goods in the trade depot
Title: Re: Here lies Wagon: may he rest in peace
Post by: Magnumcannon on July 20, 2014, 01:08:55 am
As I trundle through the valley of the shadow of scuttling
I take a look at my load and realize there's nothin' left
Cause I've been rolling and wheeling so long,
That even my wainwright thinks that my axel is gone
But I ain't never crossed a wagon that didn't deserve it
Me be treated like a plank you know that's unheard of
You better watch how you're talking and where you're driving
Or you and your dwarves might be lined in dolomite-sarcophagi
I really hate to scuttle but I gotta lob
As they croak, I see myself in the bridge malfunction, fool
I'm the kinda W the little saplings wanna be like
On my wheels in the night selling goods in the trade depot


I cried
Title: Re: Here lies Wagon: may he rest in peace
Post by: Loud Whispers on July 20, 2014, 01:19:03 am
As I trundle through the valley of the shadow of scuttling
I take a look at my load and realize there's nothin' left
Cause I've been rolling and wheeling so long,
That even my wainwright thinks that my axel is gone
But I ain't never crossed a wagon that didn't deserve it
Me be treated like a plank you know that's unheard of
You better watch how you're talking and where you're driving
Or you and your dwarves might be lined in dolomite-sarcophagi
I really hate to scuttle but I gotta lob
As they croak, I see myself in the bridge malfunction, fool
I'm the kinda W the little saplings wanna be like
On my wheels in the night unloading goods in the trade depot

Tupac alive and make album without scuttling in wagonland ;-;
Title: Re: Here lies Wagon: may he rest in peace
Post by: Lolfail0009 on July 20, 2014, 03:59:16 am
As I trundle through the valley of the shadow of scuttling
I take a look at my load and realize there's nothin' left
Cause I've been rolling and wheeling so long,
That even my wainwright thinks that my axel is gone
But I ain't never crossed a wagon that didn't deserve it
Me be treated like a plank you know that's unheard of
You better watch how you're talking and where you're driving
Or you and your dwarves might be lined in dolomite-sarcophagi
I really hate to scuttle but I gotta lob
As they croak, I see myself in the bridge malfunction, fool
I'm the kinda W the little saplings wanna be like
On my wheels in the night unloading goods in the trade depot


We've been spending most our lives
Livin' in a wagon's paradise
Carting 'round merchant's supplies
Livin' in a wagon's paradise~
Title: Re: Here lies Wagon: may he rest in peace
Post by: MonkeyHead on July 20, 2014, 04:23:56 am
So, how do we go about having conversations with wagons in the new version?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Henny on July 20, 2014, 08:37:48 am
I imagine various "unit select" sound effects from various RTSes with siege units playing when talking to a wagon.
Title: Re: Here lies Wagon: may he rest in peace
Post by: cyberTripping on July 20, 2014, 09:07:06 am
So, how do we go about having conversations with wagons in the new version?

The wagon spits at you.
The spinning +steel mace+ strikes you in the head, and the injured part explodes in gore!
You have been struck down.
Wagon McMurderer: It was inevitable.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Iamblichos on July 20, 2014, 09:19:07 am
I don't know why, but the word "scuttle" is pretty much guaranteed to make me crack up, even in writing.

This thread endangered my health with laughter.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Magnumcannon on July 20, 2014, 01:04:13 pm
Someone needs to mod a Wagon cult into this game.
Title: Re: Here lies Wagon: may he rest in peace
Post by: RealFear on July 20, 2014, 01:25:18 pm
I once had a wagon get stuck against a ditch outside my fort where it hanged around for a few months before EXPLODING! It was pretty cool. Got free stuff.
Well, normally people destroy the wagon after awhile anyway, so "free stuff" isn't abnormal.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Baccar Wozat on July 20, 2014, 11:18:31 pm
[LEE_MARVIN_APPROVED]
Title: Re: Here lies Wagon: may he rest in peace
Post by: IndigoFenix on July 21, 2014, 05:35:16 am
So, how do we go about having conversations with wagons in the new version?

Has anyone tried giving wagons [CAN_SPEAK]?  It might actually work.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on July 23, 2014, 06:30:12 pm
...

This thread just got more melancholy and more amusing at the same time.

*Tips hat*

You're weird people. Weird, but good. I think.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Karkov on July 23, 2014, 06:47:07 pm
As I trundle through the valley of the shadow of scuttling
I take a look at my load and realize there's nothin' left
Cause I've been rolling and wheeling so long,
That even my wainwright thinks that my axel is gone
But I ain't never crossed a wagon that didn't deserve it
Me be treated like a plank you know that's unheard of
You better watch how you're talking and where you're driving
Or you and your dwarves might be lined in dolomite-sarcophagi
I really hate to scuttle but I gotta lob
As they croak, I see myself in the bridge malfunction, fool
I'm the kinda W the little saplings wanna be like
On my wheels in the night unloading goods in the trade depot


I know it's a couple of days late, but I just read that as if Weird Al sang it, instead of Gangsta's Paradise.
Title: Re: Here lies Wagon: may he rest in peace
Post by: King Kravoka on October 31, 2014, 01:19:43 am
So, how do we go about having conversations with wagons in the new version?

Has anyone tried giving wagons [CAN_SPEAK]?  It might actually work.
I've heard that [NO_THOUGHT] causes anything, regardless of [CAN_SPEAK]s presence, to be completely silent.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Cptn Kaladin Anrizlokum on October 31, 2014, 01:33:45 am
Someone should give wagons a language. Would that be possible?
Title: Re: Here lies Wagon: may he rest in peace
Post by: King Kravoka on October 31, 2014, 02:10:42 am
Someone should give wagons a language. Would that be possible?
They would need a civilization first.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Max™ on October 31, 2014, 02:25:11 am
Oh no, we've got some wagonmancers... wagonurges... wagonicians... wagonorcerers?

...wagonturgists perhaps?
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on October 31, 2014, 09:19:51 am
A land of Free Wagons, harshly enslaved by the Dwarves to be Menial Beasts, their minds active and thinking, always aware, but with no mouth to scream their endless, torturous anguish...

Yep, sounds like Dwarf Fortress.
Title: Re: Here lies Wagon: may he rest in peace
Post by: dwarf_reform on November 06, 2014, 06:15:20 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Once upon a midnight dreary, while I pondered, weak and weary,
Over many cold and crude volume concerning wagon lore—
    While I struggled, novice reader, suddenly there came a cracking,
As of something violently attacking, bashing at my fortress door.
“’Tis some invader,” I grumbled, “raving at my gabbro door—
            One to ten, and nothing more.”

    Ah, drunkenly I was freezing in the month of Moonstone;
And each separate dying purring maggot wrought its remains upon the floor.
    Eagerly I wished the morrow;—vainly I had sought the brewer
    To fill my barren wagon-wood barrel—sorrow for the empty artifact Limbnorth—
Would the jewel-encrusted and spiked barrel whom the gods named Limbnorth—
            Stay useless, empty, for evermore?

    And the silken, earthy, ambrosial extract of each plump helmet
Thrilled me—filled me with fantastic mood modifiers never felt before;
    So that now, to still the tingling in my beard, I stood repeating
    “’Tis perhaps the brewer seeking passage through my gabbro door—
Not undead, or beasts, or small green fiends, beyond the gabbro door;—
            This it is and nothing more.”

    Presently my soul grew stronger; hesitating then no longer,
“Dwarf,” said I, “or Invader, truly your forgiveness I implore;
    But the fact is I was knapping, and with such rage you came attacking,
    And the vigor which you came ransacking, barbarian-bashing my chamber door,
That I scarce was sure you were sane”—here I opened wide the door;—
            Darkness there and nothing more.

    Deep into that darkness peering, long I stood there wondering, fearing,
Doubting, though beard tingling, sensing danger like never before;
    But the silence was unbroken, and the stillness gave no token,
    And the only word there spoken was the whiskered word, “Limbnorth?”
This I whispered, and an echo from the empty cask murmured back the word, “Limbnorth..!”—
            Just water for tonight, and nothing more..

    Back into the fortress turning, all my sobriety within me burning,
Soon again I heard a mammoth slamming, louder than before.
    “Surely,” said I, “surely that is something at my !!gabbro door!!;
      Let me see, then, what gentle dwarf there is, and this mystery explore—
Let my beard be still a moment and this visitor implored;—
            ’Give me booze and nothing more!”

    Open here I flung the gabbro, when, with many a splinter and spatter,
In there burst a shattered bloody Wagon of the embark-day of yore;
    Not the least opportunity made it; steel axe would not have stopped or stayed it;
    But, with the strength of beastly titan, with extreme and excess speed collided—
Pinching my body in half just below my central core—
            Now half a dwarf, and nothing more.

    And the Wagon, halfway-living, still is pinning, still is sitting
Holding firm my rotted torso just beside my gabbro door;
    And its planks have all the seeming of a =Wagon=, whole and completed,
    And no dwarf would ever recover the missing artifact barrel Limbnorth;
And my soul from out that chamber haunts those that threaten my Lord,
            Praise the Wagon—forevermore!
Title: Re: Here lies Wagon: may he rest in peace
Post by: cyberTripping on November 06, 2014, 06:22:53 pm
That.... That was glorious. May the RNG smile upon you in your future forts. You deserve it.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Meph on November 06, 2014, 07:26:39 pm
amazing stuff

Maybe you'd appreciate this: https://www.youtube.com/watch?v=JQyGWZWqKT8 (https://www.youtube.com/watch?v=JQyGWZWqKT8)
Title: Re: Here lies Wagon: may he rest in peace
Post by: ZzarkLinux on November 06, 2014, 11:35:06 pm
Spoiler (click to show/hide)
Much better than the original song. Now I want to hear it on the radio !
Title: Re: Here lies Wagon: may he rest in peace
Post by: Meneth on November 07, 2014, 04:30:50 am
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Originals are:
Title: Re: Here lies Wagon: may he rest in peace
Post by: Weremammoth on November 07, 2014, 09:17:07 am
That was a masterfully designed limerick.  It menaces with spikes of wit and humor.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Henny on November 07, 2014, 09:50:37 am
[...]
(http://i.imgur.com/v06N8.gif)
Title: Re: Here lies Wagon: may he rest in peace
Post by: Naryar on November 07, 2014, 10:50:11 am
Ah, yes, this thread. It never fails to amaze me.

I must say, what happens if you remove all [WAGON_PULLER] tags from all the standardcreatures and put it on wagons themselves ?

I hope it actually creates a fractal Great Old One made out of wagons.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Meph on November 07, 2014, 11:14:59 am
You get a 3x3 wagon dragged by two 1x1 wagon creatures. They are made of wood, have a body and 4 wheels. Thats it.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Naryar on November 07, 2014, 12:07:21 pm
You get a 3x3 wagon dragged by two 1x1 wagon creatures. They are made of wood, have a body and 4 wheels. Thats it.

Aww.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Max™ on November 07, 2014, 12:17:58 pm
I know, such cute little wagonlets, bounding across the fields to be scuttled by a shallow incline.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on November 07, 2014, 06:30:41 pm
There's something devastatingly sad about that image.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Sirbug on November 07, 2014, 06:38:59 pm
There's something devastatingly sad about that image.
Why? It's family bonding.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Skullsploder on November 07, 2014, 11:32:42 pm
There's something devastatingly sad about that image.
Why? It's family bondage.

FTFY
Title: Re: Here lies Wagon: may he rest in peace
Post by: Loud Whispers on November 08, 2014, 06:50:22 pm
Only the wagonest will survive.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Naryar on January 10, 2015, 10:05:42 pm
I'm just going to post that here:

http://www.bay12forums.com/smf/index.php?topic=116045.msg5942604#msg5942604
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dampe on January 11, 2015, 02:41:38 pm
Who in God's name necroed this thread? Dammit, people, learn to just let scuttled wagons lie. Christ.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on January 11, 2015, 04:48:49 pm
Who in God's name necroed this thread? Dammit, people, learn to just let scuttled wagons lie. Christ.

You just contributed to it!


And now look what you made me do! I've contributed to it too!
Title: Re: Here lies Wagon: may he rest in peace
Post by: Quartz_Mace on January 11, 2015, 04:49:50 pm
Ah, and so the great Wagon is remembered! Let us never forget!
Title: Re: Here lies Wagon: may he rest in peace
Post by: Naryar on January 11, 2015, 05:52:49 pm
Who in God's name necroed this thread? Dammit, people, learn to just let scuttled wagons lie. Christ.

It was on topic, nor was it hammering a scuttled wagon.

Or is it beating a dead draft horse ? I don't even know
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dampe on January 12, 2015, 06:51:31 pm
Wagon lives on in our hearts and minds, but I do not want him living on in my "updated topics" feed.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Proudnerd on October 16, 2015, 03:49:02 pm
I imagine various "unit select" sound effects from various RTSes with siege units playing when talking to a wagon.


Even the dwarven demo squad from wc3?


Also everyone needs to ses this topic it is just too amazing.
Title: Re: Here lies Wagon: may he rest in peace
Post by: miauw62 on October 16, 2015, 04:08:22 pm
I'm all out of witty comments about necros, sorry.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on October 17, 2015, 10:06:19 am
In my naivety I thought this topic was dead. Little did I know that that which is dead can never die, but rises stronger than before.
Title: Re: Here lies Wagon: may he rest in peace
Post by: miauw62 on October 17, 2015, 10:09:20 am
the quote is that is not dead which can eternal lie, which is certainly true for forum threads.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Max™ on October 17, 2015, 10:10:57 am
Ia! Ia! Wagonthulhu fhtagn!
Title: Re: Here lies Wagon: may he rest in peace
Post by: omega_dwarf on October 17, 2015, 10:17:14 am
Nah, actually, what Th4DwArfY1 said is a quote too: http://gameofthrones.wikia.com/wiki/Drowned_God#Practices

Unless you were just supplying an additional quote.
Title: Re: Here lies Wagon: may he rest in peace
Post by: miauw62 on October 17, 2015, 11:59:27 am
oh, i see. i didnt realize it was from got
Title: Re: Here lies Wagon: may he rest in peace
Post by: Rince Wind on October 17, 2015, 02:21:46 pm
In my naivety I thought this topic was dead. Little did I know that that which is dead can never die, but rises stronger than before.
It was inevitable.

May your pack animals always find their way.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TheBiggerFish on October 17, 2015, 02:34:44 pm
What the heck, I'll PTW while it's not necro-ing.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Immortal-D on October 18, 2015, 09:29:06 am
Ia! Ia! Wagonthulhu fhtagn!
What is the Wagon equivalent of 'Hastur! Hastur! Hastur!'?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Max™ on October 19, 2015, 03:29:54 pm
Ia! Ia! Wagonthulhu fhtagn!
What is the Wagon equivalent of 'Hastur! Hastur! Hastur!'?
(http://i.imgur.com/FGv4pAP.png)

(http://i.imgur.com/YEbULLp.png)

(http://i.imgur.com/kBGQm6b.png)
Title: Re: Here lies Wagon: may he rest in peace
Post by: TheBiggerFish on October 19, 2015, 03:32:18 pm
...Remind me not to construct a craftsdwarf shop on the site of any old Wagon temples.  I don't want to know what will happen.
Can't be worse than Mr. Hong's fish and chips shop though.
Title: Re: Here lies Wagon: may he rest in peace
Post by: miauw62 on October 19, 2015, 04:09:22 pm
Did they ever find all the... Parts?
Title: Re: Here lies Wagon: may he rest in peace
Post by: TheBiggerFish on October 19, 2015, 04:15:46 pm
Did they ever find all the... Parts?
Half an ear and the spleen, I think.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Babylon on May 13, 2016, 04:45:25 am
the quote is that is not dead which can eternal lie, which is certainly true for forum threads.

You are quoting Lovecraft, he was quoting game of thrones.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on May 13, 2016, 06:29:59 am
Indeed I was. And with that Necro, we'll soon find out how Babylon fell :P
Title: Re: Here lies Wagon: may he rest in peace
Post by: TheBiggerFish on May 13, 2016, 09:42:54 am
Uh-oh.  It returns.

NECROWAGON.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on May 13, 2016, 12:46:26 pm
I think we had a fairly heated debate on the proper terminology here a while back.

Can't remember what was decided. Wagonmancer?
Title: Re: Here lies Wagon: may he rest in peace
Post by: TheBiggerFish on May 13, 2016, 01:20:38 pm
Nonono, undead wagons.
Title: Re: Here lies Wagon: may he rest in peace
Post by: nimbus25 on May 13, 2016, 03:15:16 pm
Oh my god, reading this was the best 20 minutes I have ever used in my life. Praise the almighty Wagon!
Title: Re: Here lies Wagon: may he rest in peace
Post by: Immortal-D on May 13, 2016, 05:54:29 pm
I think we had a fairly heated debate on the proper terminology here a while back.

Can't remember what was decided. Wagonmancer?
Nonono, undead wagons.
You're both close.  In the most general sense, the terminology is as follows;

Mancer = Magic user
Mancy = the actual action, or sphere/school of magic
Necro = Rot, death, or undead
Wagon = Wagon

So Wagonmancer would be someone perfoms Wagonmancy, the art of Wagon-based magic.  Think of like Pyromancer & Pyromancy, being the user & school of fire magic, respectively.  Now, if you are talking about magic based on zombie wagons, it would be Necro-Wagonmancer / Necro-Wagonmancy.  That would mean specifically undead-based wagon magic.  Not to be confused with Wagon-Necromancer, which would be a sentient Wagon that practices Necromancy (it is terrifying).
Title: Re: Here lies Wagon: may he rest in peace
Post by: TheBiggerFish on May 13, 2016, 05:57:52 pm
Yeah, but necrowagon like Necrobacon..
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dwarf4Explosives on May 14, 2016, 01:42:27 pm
I still prefer Wagneromancy.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dozebôm Lolumzalìs on May 14, 2016, 03:28:45 pm
Technically, -mancy means divination.
Title: Re: Here lies Wagon: may he rest in peace
Post by: nimbus25 on May 14, 2016, 03:57:00 pm
Technically, -mancy means divination.

Don't start
Title: Re: Here lies Wagon: may he rest in peace
Post by: omada on May 14, 2016, 06:55:12 pm
Babylon gestures!

necrowagon post's corpse shudders and begins to move!

it scuttles.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TheBiggerFish on May 14, 2016, 10:32:58 pm
Indeed.

May this thread never truly scuttle but instead haunt the forums for all time.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Findulidas on May 15, 2016, 08:35:39 am
Its funny that despite being the only creature that uses 3x3 size ingame, its actually by dwarf fortress standards about half as small as a kobold due it its small body size.

Its therefore correct to call it a happy little wagon of love.
Title: Re: Here lies Wagon: may he rest in peace
Post by: EBannion on June 01, 2016, 06:37:31 pm
Rosebud was the WAGON
Title: Re: Here lies Wagon: may he rest in peace
Post by: Gwolfski on June 02, 2016, 04:34:48 am
Fun fact: Wagons burn well.
Title: Re: Here lies Wagon: may he rest in peace
Post by: TD1 on June 02, 2016, 08:43:22 am
Do they? I don't think I've ever seen one on fire. Do they scuttle into component parts, or just burn away to nothing?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Sanctume on June 02, 2016, 08:46:17 am
I captures 5 necromancers, will they raise Wagon?
Title: Re: Here lies Wagon: may he rest in peace
Post by: Gwolfski on June 02, 2016, 12:34:22 pm
Do they? I don't think I've ever seen one on fire. Do they scuttle into component parts, or just burn away to nothing?

The answer is lost to crashes.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Dunamisdeos on June 03, 2016, 07:45:19 pm
I captures 5 necromancers, will they raise Wagon?

I bet they will if you remove the tag that turns it into wood upon death. Undead wagon attack would be kind of awesome.
Title: Re: Here lies Wagon: may he rest in peace
Post by: Naryar on July 26, 2016, 02:46:49 am
is it time to unscuttle this thread ?