Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Parsely on September 04, 2013, 12:41:11 am

Title: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 04, 2013, 12:41:11 am
Station Day
You are an officer in charge of the Koba-Day border station, in the Koba desert. For dozens of miles in every direction it is nothing but rolling dunes of blistering sand and for hundreds more it's naught but bare, cracked earth broken by the occasional oasis or pathetically small township. It's a demeaning duty and a dangerous one, but the Sultanate, growing fat on his throne of gold has mandated that such a posting be maintained, every day of the year for the twelve brightest hours of each.

The Koba Desert is massive, and cursed with scorching heat during the day and nights cold enough to kill anything not buried beneath four blankets and a healthy coating of dry, penetrating sand within moments of the temperature meeting it's low. The only reason that anyone survives passage is by passing through the aptly named Day Valley. The shelter from the sun and wind, as well as the radiated heat offered by the nearly straight 100 kilometre long stretch of valley has kept many a nomad alive for centuries, so it is written, and now that the mark of civilisation has befallen mankind it's feuding governments have decided that passage into one another's domains be regulated. Thus the Koba-Day Valley Station was born and plopped right in the middle of the Day Valley, cutting it almost directly in half, and your mangy arse has fallen to the responsibility of running it.

And so you find yourself, on a half-starved horse you bought from a peddler with several rotten teeth and as many fingers, in your best silken robes - which are more as rags, though better than most have - addressing the tiny unit that was so graciously granted you by His Grace the Sultan, to police this mostly flat stretch of godforsaken land. You address the troops, introducing yourself as..


Spoiler: Character Sheet (click to show/hide)
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: escaped lurker on September 04, 2013, 08:13:59 am
Name: Azdna Shey
Gender: Female
Appearance: Standing as tall as most men and with wiry muscles hiding beneath her skin of deep-bronze, not many suspect Azdna as female on the first glance. Her deeply inset pair of amber eyes is always ringed with black mascara - obviously needed in such a hostile enviroment. The smallish nose and lips might create a sense of womanly charm, were it not for the near-constant frown of the eyebrows that dissipate them from doing so. Reaching over the shoulderblades, her coalen hair is finely braided in a multitude of strands - and bound with a strip of leather, as not to impede in combat.
Background: Hailing from the streets of the sultanates capital, Azdna made her hardy living as cutpurse, take-and-run, occasional burglary - you name it. A small clash of daggers with a fellow street-urchin somehow aquired her the interest of a merchant, who after a few weeks of gauging and gaining her loyality (mostly through meals, mind her), set her up as his daughters private guard - not trusting men to do so in fear of possible tarnish. After that one was successfully and honourably married of some years later, same merchant got Azdna a place with the guards. Let's just say that her insight and somewhat underhanded methods of fighting and going about things gave rise to some sort of recognition. Not one that did her good, with things being as they are now.
Speech: Look over your men. Take a longish glance at your new home. Sigh deeply. "Let's get this over with.."

Not often that we get something medieval Arabia in here - I like it. On that note, we switched from clumsily holding unto a rusty dagger and now utilize katars for too-close-combat. Mostly because immersive flair commands us to do so.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 04, 2013, 02:06:18 pm
Not often that we get something medieval Arabia in here - I like it. On that note, we switched from clumsily holding unto a rusty dagger and now utilize katars for too-close-combat. Mostly because immersive flair commands us to do so.
What?   And yeah I'm super excited about my Arabia thing. I'm having trouble deciding if it's semi-scifi or semi-modern yet though.

I'll wait for one or two more sheets.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 04, 2013, 03:36:23 pm
Good lord.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Aseaheru on September 04, 2013, 03:37:49 pm
Making a sheet.

and here it is.

Spoiler (click to show/hide)
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: GreatWyrmGold on September 04, 2013, 06:01:22 pm
Thus the Koba-Day Valley Station was born and plopped right in the middle of the, and your mangy arse has fallen to the responsibility of running it.
Well, at least it's only the middle of The. It could be the middle of Should, Gray, or--worst of all--Not!

So. TSG. Semi-joke entry:

Spoiler: Red the Dark (click to show/hide)
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 04, 2013, 06:12:44 pm
Thus the Koba-Day Valley Station was born and plopped right in the middle of the, and your mangy arse has fallen to the responsibility of running it.
Well, at least it's only the middle of The. It could be the middle of Should, Gray, or--worst of all--Not!

So. TSG. Semi-joke entry:

Spoiler: Red the Dark (click to show/hide)
Fixed.

And if that's some kind of reference I wouldn't know it.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: GreatWyrmGold on September 04, 2013, 06:13:34 pm
No reference, just...odd.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 04, 2013, 06:42:46 pm
Ah.

So I'm leaning towards Escaped Lurker's, since it's up to me unless someone +1's and I like this character's attitude and hair. I like Asea's interesting not-a-brown-person deal though, because it gets me thinking, but otherwise the character's personality is lackluster, and his background makes no sense.

And then there's GWG's. It's.. er.. It's GWG's.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Aseaheru on September 04, 2013, 07:27:12 pm
I may go polish mine, But basically its
Spoiler (click to show/hide)
Polish time!

Polished!
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: escaped lurker on September 04, 2013, 08:31:19 pm
Possible expanses of the sultanate could add quite the nice flair - I somehow am all for that part. On the matter of flair, it being semi-modern or scifi would actually make quite a lot of sense, as arabia was on top in terms of tech for quite a long time. Nowadays, only turkey got the jump on industrialism right, but they were also heavily influenced by central europe, getting as far as austria with their conquest at some point. So basically, it would make sense, and paint a picture we have actually yet to see - outside of some sheik-gathering-metropoles that is. (Thou I hear that morocco is gaining some speed on that front, with their prince having taken to the throne a few years back. Only nation where there were only protests instead of rioting in that arabic spring a while back, so i guess its true. )
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 04, 2013, 08:39:19 pm
Possible expanses of the sultanate could add quite the nice flair - I somehow am all for that part. On the matter of flair, it being semi-modern or scifi would actually make quite a lot of sense, as arabia was on top in terms of tech for quite a long time. Nowadays, only turkey got the jump on industrialism right, but they were also heavily influenced by central europe, getting as far as austria with their conquest at some point. So basically, it would make sense, and paint a picture we have actually yet to see - outside of some sheik-gathering-metropoles that is. (Thou I hear that morocco is gaining some speed on that front, with their prince having taken to the throne a few years back. Only nation where there were only protests instead of rioting in that arabic spring a while back, so i guess its true. )
I like the idea, though as a rule none of my games are ever based on Earth when it comes to geography. The world in this game is mostly desert with some frozen islands where most fair people live just off the coast, as Aseaheru was lucky enough to guess.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: GreatWyrmGold on September 04, 2013, 08:47:59 pm
Hey, could someone come quickly and +1 something?
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Aseaheru on September 04, 2013, 08:49:02 pm
Please. We need a conclusion to that vote.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Gamerlord on September 04, 2013, 09:08:46 pm
I may go polish mine, But basically its
Spoiler (click to show/hide)
Polish time!

Polished!
+1
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 04, 2013, 09:11:50 pm
Well that's not his sheet but.. Okay? I'll start writing the turn. Votes are still open until I get it out.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 04, 2013, 09:43:49 pm
I just realised Aseaheru erased his speech. I remember one being there.. Why did you delete it?  ??? 

Ach, well since Escaped Lurker's is the only one that's actually got a finished sheet, I'm defaulting to his. Turn up as soon as I swap the sheets.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 04, 2013, 09:45:39 pm
You look over your men, casting a long, weary gaze over your new home. You let a deep sigh issue from your chest. Let's get this over with..

Most nod a solemn agreement but at least one looks a bit disappointed. You dismount your horse and one of the men walks him over to your hut and hitches him on a wooden post protruding from the wall. He falls back into the ranks as you dust the sand of travel from your robes and eye the men collected before you. They're all in average shape, and it's obvious by the way they hold themselves that they weren't given much training before being sent here, which wasn't unanticipated. None of them are armed, but at least they're all uniformed - each of them wears dyed blue robes and a green sash, wrap, or mask - that much you are thankful for.

They wait expectantly for you to sort them out. The station opens an hour from now and you need to get the men armed, and decide where they should all be positioned and what responsibilities each should be delegated. It's the first day, and you expect mostly groups of nomads and merchants with animals and perhaps the occasional cart.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
8 Green Militia

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 04, 2013, 11:46:54 pm
Four posts in a row. Wyatt I am rolling.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: escaped lurker on September 05, 2013, 01:10:51 am
Ask the men if they have any experience at all, and distribute the weapons accordingly.
Our guts also work on this, like giving the scrawniest one the lasers or whatnot.

Arrange a shift of some sorts, but we always want at least 4 men on duty at the uh.. gate, and one ranged one in the lookout.

This includes at least 1 on night-duty, mind me.

Oversee them for now.
Either we show them the ropes or no one will. Dont be too harsh on the nomads and traders thou - we dont need bad blood right from the start, do we?
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Cain12 on September 05, 2013, 01:27:28 am
Ask the men if they have any experience at all, and distribute the weapons accordingly.
Our guts also work on this, like giving the scrawniest one the lasers or whatnot.

Arrange a shift of some sorts, but we always want at least 4 men on duty at the uh.. gate, and one ranged one in the lookout.

This includes at least 1 on night-duty, mind me.

Oversee them for now.
Either we show them the ropes or no one will. Dont be too harsh on the nomads and traders thou - we dont need bad blood right from the start, do we?
1+
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 05, 2013, 02:20:16 am
Your facility is located on one side of a small unmarked dirt path, beaten by the passage of feet, hooves and wheeled carts. The path runs the entire length of the Day Valley and part of the way out either end.

You talk with the men, asking about their experiences in the Sultan's militia. They say nothing at first, but a young man with darkly toned skin, more so than the others, and the only one with a bit of scruff on his cheeks, speaks up with an earnest tone. My Captain, we're all volunteers. People who were picked up off the street of their own will. He scratches his scalp beneath his head wrap. We never received any formal training, but we are all initiated adults. We can most of us shoot and all of us fight, at least as well as our bodies allow us. We'll do our best to serve you Miss, but I'm afraid we couldn't promise any more than that.. He looks around, and the others mutter an agreement.

One of the scrawnier men raises his hand and introduces himself. Er, Assal.. Miss.. My brother and I.. He elbows the even skinnier fellow next to him and he hesitates before waving plaintively, apparently intimidated by you. We used to play at herding. I think.. The words escape him, but they return when looks you in the eye and sees what lies within them. His voice carries a determined note, one that wasn't there before. We can handle those spears. Well enough at least. You look at him carefully for a moment, then nod and gesture for them to retrieve their weapons.

By the time Assal and his brother, of the name Lola, have beat their return you've already struck up a light conversation with the remaining soldiers, who seem to have taken a bit of pride in their new work and amongst themselves determined who the four strongest are. You give Hon, Jamai, Ghorma and Plisk each a brand new scimitar, and they seem just as pleased as the brothers were and are the six of them all caught up admiring one another's weapons, complementing the other on how fine and wicked they are when you bring up to them the issue of who the guns should go to. They all of them agree that it should either go to the scruffy man (who still hasn't introduced himself) or Haru, a fellow with a hawk's eyes, not a native but still a subject of the Sultan, who they all claim hasn't spoken a word since they were all herded onto the caravan that drove them here. He remains silent as you speak about him.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Beard? - N/A
Haru - N/A

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: kaian-a-coel on September 05, 2013, 03:15:49 am
Speak to them and try to learn about their past. Were they criminals? Did they fight before? Can they handle lasguns? And get to know the motives of everyone for joining.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 05, 2013, 04:14:31 am
You ask Beard and Haru about what they did before they were recruited. Beard goes off on a tangent, saying that he was a tailor's apprentice and an amateur peddler. There really isn't much to it, and he sounds like he had a perfectly normal life up until now, though perhaps slightly more well off than the others. He decided to join the militia when it became apparent that he really wasn't very good at sewing people's robes back up, and he says that he avoided every lesson if he could help it.

Even when Beard has finished his story Haru remains silent, and he volunteers no information. You ask him if he was a criminal and his eyes flicker towards you. His gaze is dangerous and when he yanks his mask down his mouth is twisted into a scowl. He launches into a tale of his own.

I hunted with my father in the sands. We ate what we caught and sold what we couldn't. We lived on nothing but we were happy, just living on our own, together.. His eyes go down again. One day a guard caught us with a snake, the kind we had been eating for years and took us in. When the state accused us of poaching they tried to take my hands. My father begged and begged, for weeks, and in the end they relented, and decided to do something much worse instead. They took my father's rifle. We were on the streets, and he performed manual labour for three years, breaking his back every day just to keep me alive. We were always on the streets, and really nothing had changed, but for some reason this sort of work, though it was no more intense, was so much more terrible. It was demeaning, and I could tell every day that he came back to our hovel that he took no pride in it! The fire had gone from him, and he was as an empty shell.

He did as he always did. Never took any of the bread. Only the crumbs. And one day he simply died in his sleep. I buried him without marker nor ceremony, in the desert, as he would have wanted.. Haru's lip is trembling by now, and you can see angry tears welling up in his eyes. My father died the day the Sultan took his rifle! I. Am. No. Criminal. He cries, choking on the last few words.

Haru wipes his eyes and turns away, ashamed. Everyone is stunned, their mouths agape.
---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Beard? - N/A
Haru - N/A

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Gamerlord on September 05, 2013, 04:25:49 am
Give him the best gun.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: escaped lurker on September 05, 2013, 05:48:34 am
Give him the best gun.
Agreed.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: kaian-a-coel on September 05, 2013, 06:35:28 am
Give him the best gun.
Agreed.
No need to add anything I think. So laspistol to beard it is.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Cheesecake on September 05, 2013, 08:15:37 am
PTW.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 05, 2013, 01:58:49 pm
Give him the best gun.
Agreed.
No need to add anything I think. So laspistol to beard it is.
Well you could perhaps say a few words seeing as how he just poured his heart onto the ground in front of everyone. Unless you think ignoring it and just handing him his gun is the best way to handle it. Either way is viable depending on the particular way you go about it.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Aseaheru on September 05, 2013, 02:52:54 pm
Spoiler (click to show/hide)

Haru gets the rifle, Ask Beard how good he is at riding. We can be our dispatch person/chaser down of the baddies.

As for Haru, apologize for his loss and that of his father. After all, misplaced justice is worse than no justice.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 05, 2013, 02:59:57 pm
I am a tiny bit confused as why we went for Shey... And I removed the speech because it was bugging me too much.
I went with Shey because I wanted to get going. I liked your speech but you got rid of it, so I went with the only other character that was complete.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Aseaheru on September 05, 2013, 03:09:10 pm
Ah. That had a speech?
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 05, 2013, 03:31:59 pm
Ah. That had a speech?
Yeah. It wasn't much of one but it was there.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Aseaheru on September 05, 2013, 03:33:01 pm
Oh. I had read it and was confused by it and later thought that we did not need to write a speech, just how we did it.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 05, 2013, 03:41:36 pm
Oh. I had read it and was confused by it and later thought that we did not need to write a speech, just how we did it.
Ah. That's okay though. Maybe yours will make a guest appearance.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Aseaheru on September 05, 2013, 03:43:05 pm
Perhaps. Who knows, if we do really well with this outpost perhaps you will just move our focus to a new one. Or something. Heck, have him as a grunt or some sort of assistant.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 05, 2013, 03:46:21 pm
Perhaps. Who knows, if we do really well with this outpost perhaps you will just move our focus to a new one. Or something. Heck, have him as a grunt or some sort of assistant.
Yeah. Either he'll be an immigrant or show up as a recruit.

Turn up soon.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Aseaheru on September 05, 2013, 03:58:37 pm
Woo!
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 05, 2013, 04:11:41 pm
You glance at Haru, then take the Lasrifle from Assal, who retrieved it from the barracks along with the spears and had been holding it. You turn Haru around, grasping his arm and pushing the rifle into his hands. I'm sorry for what happened to your father, what they did to him was wrong. Nothing can make up for the wrongdoings done against him.. but he lives on through you, and your actions. Haru.. You place your hand on his shoulder. Show us what he taught you. He hangs his head, then takes the lasrifle, nodding.

You give Beard the laspistol and ask him if he's ever had any riding experience. Everyone laughs, and Beard grins himself. Does the Sultan eat three times a day? Of course I've ridden before! Certainly just as much if not more than this ragged lot. You show him the horse. Wow. Er, I mean.. Thanks?


---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Beard? - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Aseaheru on September 05, 2013, 04:24:27 pm
Right, lets get two shifts of three at the tower to watch out, then lets just get open. Haru and Beard keep off that watch and instead go and do jobs as they come up.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 05, 2013, 06:30:16 pm
Right, lets get two shifts of three at the tower to watch out, then lets just get open. Haru and Beard keep off that watch and instead go and do jobs as they come up.
This will require approval from at least one or two players or a counter-proposal. Your shifts are important.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Aseaheru on September 05, 2013, 07:09:44 pm
I was going to say three of three but we only have 8 dudes. As for where they should be, probably we only need one dude on the tower so the other two should just be ready to go and react to things if needed. And of course we need the remaining two people to run messages/run down people or shoot them in the face from afar.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 05, 2013, 09:23:38 pm
Come on guys I can't have just one person playing the blasted game.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Gamerlord on September 05, 2013, 09:24:20 pm
Well I don't really know what to suggest. Timeskip until things actually happen?
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 05, 2013, 10:01:52 pm
You order Haru to take the watchtower. Assal and Lola with their spears wait on the road as an official guard to greet travellers, as well as a secondary watch. Your four swordsmen serve as a processing and inspection team, and they remain on standby in the barracks. Beard (who finally reveals his name as being Kensham) is awarded temporary ownership of your horse and dubbed the scout and messenger. His education and outward personality also mark him as your unofficial second in command, at least to the men.

Day One Begins - Hours Left [1/12]

Everyone takes up their positions and you head to your office to get settled. You pull your pack from the back of the horse and throw it on the cot, removing your travelling robes and dropping them inside the wardrobe. You don your blue militia robe and wrap a golden sash that marks your status as an officer around your waist. You've only just finished unpacking when Kensham walks up to your door. He seems unconcerned. Nomads up the road. Just a few I think. Talk to Haru. He leaves and heads over to the barracks, probably to give the inspection team a heads up. You belt on your autogun holster and slip your scimitar into your belt, then walk over to the tower.

You find Haru perched atop the tower, his legs drawn up and his lasrifle shouldered. He says, without taking his eyes from the scope. There are three and they are all on foot. They all appear to be natives and they have no animals. One of them wears a sword. Kensham appears at your side and you tell him what Haru saw. He nods. Well, let's see what they want.

A short time later the nomads arrive at the checkpoint. Assal and Lola have already stopped them. They appear to be complacent, but slightly anxious. The man with the sword speaks up. I do not understand. I was just here a few weeks ago and I remember none of this. Why are we being stopped? You approach and announce the purpose of the facility. He crosses his arms. What? Well that's strange. Anyways, can we pass?

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Gamerlord on September 05, 2013, 10:03:06 pm
Eh, let them.
Title: Re: (TSG) Station Day - Inspired by Papers, Please - Day One
Post by: Parsely on September 05, 2013, 10:13:12 pm
Day One - Hours Left [1/12]
Thank you. The nomads go on their way. When they have gone, Ghorma takes you aside and mentions that you should have at least tried to find out if they were really natives. Their skin colour was correct but then everyone on the mainland has brown skin. He recommends that next time you should ask them questions that only subjects of the Sultan would know the answers to, or threaten or torture them, and if their answers aren't satisfactory, decide if you should turn them away, detain them, or take their heads. Your job is not to make friends and if people get hurt, no one will care. You tell him you'll keep that in mind.

Haru can see five nomads a few miles off. They have a single horse loaded with carpets and a chest. They all wear head wraps.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Beard? - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Gamerlord on September 05, 2013, 10:15:04 pm
Um... beat them down and interrogate them?
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: escaped lurker on September 05, 2013, 11:33:49 pm
I say we interrogate them - the kind where you do not harm them. The kind where you try to get information - just ask them where they are going, what they are doing, take a look at the wares. We obviously want our 4 scimitar-men for that job - no sense in being outnumbered. If there is a moment of suspicion, we can always decide to take harder measures.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 06, 2013, 01:39:32 am
Day One - Hours Left [2/12]
The nomads arrive and are stopped by Assel and Lola without incident. They seem curious, and then annoyed as you announce your purpose and intentions.

Are you natives? They hesitate. ..Yes.. A chorus of reluctant affirmatives. Where are you headed? This time they keep their silence. Remove your keffiyehs please. Only two of them obey, revealing dark brown skin. We would like to inspect your belongings please. One of them, clearly agitated, steps quickly towards you and Lola moves between the two of you. Who do you think you are?! You can't do this to us! He protests. Kensham arrives with the swordsmen in tow.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Gamerlord on September 06, 2013, 02:17:17 am
Tell him who we serve.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: escaped lurker on September 06, 2013, 02:17:55 am
We are an official in service of the sultan.
Either they comply with a quick search, or we will have reasons to suspect them of treason. Which will prompt a very thorough search. Their call.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on September 06, 2013, 02:27:07 pm
Tell them that the sultan, may he live forever, has commanded that his boarder be guarded and protected.
Ask if they are merchants and ask to look at there goods. Also apologize for seeming so rude.


Comeon people, we are to act with honor, not search things when not told to yet.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Cain12 on September 06, 2013, 02:50:21 pm
We are an official in service of the sultan.
Either they comply with a quick search, or we will have reasons to suspect them of treason. Which will prompt a very thorough search. Their call.
1+
Comeon people, we are to act with honor, not search things when not told to yet.
Well considering what Ghorma said we could get away with worse. I'm sure that if they aren't hiding anything they would prefer being searched to being turned away or losing their heads.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on September 06, 2013, 03:27:55 pm
Yes, but nether of those things are honorable.
And my suggestion fits in tandem with Gamerlords and lurkers
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Cain12 on September 06, 2013, 03:55:53 pm
Yes, but nether of those things are honorable.
And my suggestion fits in tandem with Gamerlords and lurkers
Guess i misread/misunderstood it then, sorry bout that.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on September 06, 2013, 04:25:57 pm
Its fine. Happens an lot
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 06, 2013, 04:26:32 pm
BOLD YER ACTIONS YEW RUDDY BASTARDS

Day One - Hours Left [2/12]
I am an officer of the Sultan's militia. You will submit to my orders or else find yourselves under suspicion of treason. Now remove your keffiyehs! The remainder of the holdouts comply, revealing that they all indeed have dark brown skin. You nod approvingly. Good. Now please allow us to check your belongings. If you have nothing to hide, then there is nothing to fear, my friends. Assel, after looking to you for the word, hands his spear to his brother and walks over to the burdened horse and opens the chest. You can see him moving things around, and everyone, including the nomads, watch him warily. He closes the chest and walks over to you, taking his spear back. It's full of normal silk.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on September 06, 2013, 04:31:12 pm
Thank him, apologize for the inconvenience and let them go through.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Urist Mc Dwarf on September 06, 2013, 05:04:35 pm
+1
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: escaped lurker on September 07, 2013, 02:47:29 am
Thank him, apologize for the inconvenience and let them go through.
Add some words about how glorious the Sultan is, and we are good. I guess.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Cheesecake on September 07, 2013, 07:22:33 am
Thank him, apologize for the inconvenience and let them go through.
+1
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 08, 2013, 09:21:57 pm
Day One - Hours Left [4/12]
His majesty the Sultan has determined that you may pass. Walk on then, and cause no trouble while you are on His lands. The merchants pull their clothes back around them and resume their journey without another word.

Haru can see two men riding horses. Their faces are hidden by head wraps. They both openly wear swords, and one carries an autorifle slung about his back. Guns are uncommon, but not illegal. Kensham as he stands with you in the shade of the tower comments that it's nearly every day that raiders pass through this valley.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: escaped lurker on September 09, 2013, 12:17:21 am
Make a thorough investigation on them.
Do tell Haru to be trigger-happy, should they try anything funny. It´s either one of our men or them, if push comes to shove. We do not want to risk the former.

While I will not advocate it, we might want to think about a shake-down. An autorifle would do us well.

We always can say that they "were asking for it" with trying something funny. Actually, if they do not seem like servants of the sultan, we really should consider it.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: kaian-a-coel on September 09, 2013, 08:12:28 am
Ask them what their business is. Be wary.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Cheesecake on September 09, 2013, 08:31:31 am
+1.

Btw, Gunin. What anime is the GIF avatar from? The one with the girl flicking her hands?
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on September 09, 2013, 02:36:16 pm
DO NOT tell Haru to be trigger happy, but do tell him to be ready. also send someone to wake up anyone sleeping, just in case. But they are to stay out of sight.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Urist Mc Dwarf on September 09, 2013, 02:37:40 pm
+1 to everything but telling Haru to be trigger happy
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Cain12 on September 09, 2013, 05:25:22 pm
Ask them what their business is. Be wary.
+1
DO NOT tell Haru to be trigger happy, but do tell him to be ready. also send someone to wake up anyone sleeping, just in case. But they are to stay out of sight.
+1 to being ready, disagreed with waking the others, they should be rested for later and between us, Haru, Kensham, and anyone else on duty we could probably handle it. Meh I guess it cant hurt to be careful so +1, still waking them all for two men seems a bit much.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on September 09, 2013, 07:04:56 pm
You can never know whats under robes. or on horses.

Also, get beard awake and ready, he may have a ride ahead of him.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 09, 2013, 10:14:56 pm
+1.

Btw, Gunin. What anime is the GIF avatar from? The one with the girl flicking her hands?
I actually don't know. I stole it from someone on some other board that I don't even frequent. If you ever find out let me know.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 09, 2013, 11:35:16 pm
Day One - Hours Left [4/12]
You ask Haru to keep an extra watchful eye out, and after a few full seconds of waiting he gives you a half-nod without looking away from his scope, as if it were an afterthought. You tell Kensham to be ready for a fight, but stop him before he runs to the barracks. Leave the men to their rest, just take the horse and be wary. He opens his mouth as if to say something, then snaps it shut as he thinks better of it, trotting off to prepare his horse.

The strangers approach at a slow walk, rearing their horses to a quiet stop a few metres away from Assal and Lola, and before the two can make their usual announcements one of the nomads speaks up. What is the meaning of this? I have never seen an outpost here before. He tries to sound casual, but you detect an edge of barely noticeable anxiety in his tone. You approach them, walking past the safety of your spearmen to address them personally, and explain the purpose of the station. There's a long pause after you finish in which everything seems to slow to a crawl. After what feels like nearly an hour of listening to nothing but the snuffling of their horses and the whistling of the breeze, the silence is finally broken.

You mean to search us then?

Another long pause.

Yes.

The tension hangs in the air like a frayed thread pulled taught, ready to snap. Your hand drifts unconsciously to the loaded and cocked autorevolver holstered at your waist, and you can hear one of the men behind you nervously adjusting the grip on his spear. You don't dare risk a glance to see if Haru is paying attention to any of this, lest the man with the autorifle exploit your distraction and shoot you down. You're struck with a sudden sobering clarity as you realise the true meaning of your position in this godforsaken place, that hairy situations such as these is the heart your job as a captain, and your next decision could be the meaning life or death for you and your men.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

In Storage
---

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 10, 2013, 01:21:56 am
At the end of each day I'll reveal to you all the traits, qualities and affiliations of each group that you allowed through the station, and depending on how well your instincts served you you'll receive mixed shipments of kit and personnel as a reward for you to organise the next morning. If there's something you really think you need then you can also send a letter of appeal to the officials in charge of your post. As a requirement however, you actually have to write a short note explaining why you really really need this thing that you think you need.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: escaped lurker on September 10, 2013, 01:52:47 am
This... is difficult indeed. We really should make a sign with Haru that tells him to shoot. Provided we come out alive of this, that is.

If we actually already thought that far ahead, I say we might as well do so.

They are showing hostility to the military and are armed. In a quite lawless zone to boot. That is asking for it. End of discussion.
No, really - they could be the end of us, and or some of our men. All even if Mr. Autorifle manages to get a few good shots in.

If not, well. Let's try diplomacy, while ready to snap out the revolver.

"It is only a small formality... - or would there be a problem with that?" Seems like an appropriate follow-up. At least to gauge their reaction.

If they show any more hostility, I say we take a shot at Mr. Autorifle.

Obviously we fall back immediatly, because his pal is on a horse. Thats a job for our two spearmen and Kensham. Well, not like we will not help, but our reach is smaller than his, and we want to regroup with the others for that purpose. Unless you guys want to rambo both of them.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on September 10, 2013, 02:18:35 pm
Agreed to all of them. And if they go and attack us and we get a rifle out of it we should get Haru to train someone with it.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 10, 2013, 08:47:36 pm
This... is difficult indeed. We really should make a sign with Haru that tells him to shoot. Provided we come out alive of this, that is.

If we actually already thought that far ahead, I say we might as well do so.

Are you asking if you could subtly signal Haru to take a shot?
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: escaped lurker on September 10, 2013, 09:42:01 pm
This... is difficult indeed. We really should make a sign with Haru that tells him to shoot. Provided we come out alive of this, that is.

If we actually already thought that far ahead, I say we might as well do so.

Are you asking if you could subtly signal Haru to take a shot?

Basically, yes.

For as I envision the Situation, it would be the best option. There is only so much risk we want to take, and these men are currently a few steps above that line.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 10, 2013, 10:04:35 pm
Well you never created a signal with him so that's not possible. Whether or not he's ready to shoot anyways is unknown to you right now.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 11, 2013, 12:18:12 am
Day One - Hours Left [4/12]
You open your mouth to say something when you see the autorifleman reaching behind his back. Haru! You warn, jerking your pistol and pulling the trigger in the direction of the nomads. Their terrified horses rear and you run to one side of them to get a clear, still firing blindly. You hear a pained exclamation and watch as one of the men - the one with the rifle - is thrown from his horse, landing hard in the sand with a grunt.

You focus now on the man still mounted, who has regained control of his horse. He wheels it hard in the direction that he came from and yells, spurring it into a gallop. You run after him, emptying your autorevolver as you go. You slow as you realise you can't keep pace and are about to run and fetch Kensham after him when a bright red lance of energy slashes through the air. He continues riding for a moment, and you're convinced that Haru missed when the rider slides limply from his saddle and crashes to the ground sending up a spray of sand. His horse keeps running, unaware or uncaring that his master had fallen. You holster your revolver, your heart still pounding hot with fear and excitement.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

In Storage
---

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: escaped lurker on September 11, 2013, 12:43:38 am
Well you never created a signal with him so that's not possible.

Well, then we know what we do straight after checking up on the bodies. Well, and thanking him for getting us out of dodge.
How about unveiling our turban? As in, pulling the shroud back in seeming annoyance. Not too suspicious, and people very seldomly pull a weapon from there. Or hide one at such a place, as I wager. Some signs with our hand behind our back could also work, but would rely on Haru having quite the peripherical vision, or him taking his focus of the targets. Not that optimal, but I am fairly open about suggestions.

Also, Let Kensham ride after the horse/ses.
They will be confiscated for now. And subsequently, I wager. Also check up on their health - maybe one of them will be better of wandering into the pot instead. We will see.

Checking the bodies and their luggage takes priority. As does "hiding" any hints as to what pertained just now.

We do not want to give a wrong impression to random passerbys. Corpses tend to do that. After that, we will try to gain insight into those two's behaviour. For whatever reason they were quite agressive against a control. Either way, confiscate their stuff. I doubt we will hear from their next of kin, and if we do it is most probably a small army of them.

Else, get the Autogun into the hand of someone who knows how to use it.
The most tech-savy also should take a quick look over it. Don't want to find out it was only faring as an accessory, with it exploding into the face of our man.

I also propose to have 4 Men at the gate at all times, Haru not included.

It seems they thought our strength inadequate. Intimidation is always better than conflict, so let's go with a bigger force.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on September 11, 2013, 03:32:00 pm
We have groups of three, with two on standby. But I agree, we need more. Check the weapons they have and if they have pistols give them to the on-watch. I also agree with the retrieval and clean-up. Also thank Haru for his quick thinking.


I wonder if there is some sort of radio device in this area we could use to communicate with Haru. We should also think about promoting him at some point, along with getting more men.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 11, 2013, 11:14:55 pm
I wonder if there is some sort of radio device in this area we could use to communicate with Haru. We should also think about promoting him at some point, along with getting more men.
There isn't, but compact radio communicators exist, so you can ask for them or wait to be awarded with one.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on September 12, 2013, 02:08:17 pm
buaha! thats what we need. but we can wait for them. in the meantime we can have someone go running arround to tell people things.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 13, 2013, 12:52:00 am
Day One - Hours Left [5/12]
You wave a thanks to Haru, and he raises his lasrifle in salute. Kensham trots up on his horse and you order him to ride out and retrieve the other man's steed. He heads off quickly in that direction. In the meantime Assal has set his spear down and checked the man you shot while his brother tends to his horse. The round struck him in the sternum without exiting, and the man moans in pain between fits of coughing. Before you can ask him anything however he falls into unconsciousness, and after Lola finishes hitching the horse the two of them remove him to the barracks so they can seize his belongings and attempt a treatment.

Kensham arrives with the other nomad thrown across the front of the saddle. Kensham dismounts and you help him pull the outlaw from the horse and lay him on the sand. Kensham laments, saying that his horse bolted and was nowhere to be seen, as you turn the man's body over to inspect his wounds. Even upon cursory examination, he is clearly dead. The marksman pattern lasrifle is extremely precise, but at the range that he was struck at the beam experienced some dissipation before striking him. The result is a large wound, placed slightly off centre of the median of his upper dorsal region, about as wide as a man's extended hand, and deep enough to place one's fist inside without having to wash it afterward. He was dead before he hit the ground.

A few minutes later Assal comes from the barracks, his hands and uniform stained with blood to report the other nomad's passing. You accept his report and order him to go cleanse himself from the well. He thanks you and takes his leave.

You retrieved a small selection of weapons from the deceased nomads: 2x Scimitar, 1x Autogun
You retrieve some goods from what was recovered of the nomads' possessions: 1x Silk, 2x Fruit Wine
You gained one healthy horse as well.

Once this is all stowed Kensham asks what should be done with the bodies.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse

In Storage
1 Autorifle
2 Scimitars
1 Silk
2 Fruit Wine

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition]
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: escaped lurker on September 13, 2013, 12:56:05 am
They might have been outlaws, but we have no need to desecrate or disrespect them in death. Give them a proper burial, if our resources allow it.
No, really. Anything else and we will risk the scorn of our men in the long run feelings of guilt. :P

Obviously strip them from anything of note or worth - unless that is too much of a taboo in your culture. Else we will leave it at their goods and weapons.

Yeah. Let's be tactfull about the matter. Sure enough, if they would have wounded or even killed someone of us, we might do otherwise. But in this case...
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on September 13, 2013, 02:22:02 pm
+1 to both.
 the graves should be out side the walls, and we should pass beard the better horse. get Haru to take a look at the rifle and see who is the best with it. As for the goods, those we should send back to whoever is our commander. Although... we can keep  one jug of wine for our troops...

Also, give Beard and Haru a scimitar each. God forbid that they will need it but just in case.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Urist Mc Dwarf on September 13, 2013, 02:32:57 pm
+1 to marksman compettion and burial
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 14, 2013, 04:31:59 am
Day One - Hours Left [6/12]
You respectfully bury the corpses in shallow graves far from the station. You'll have to report this incident to your superiors at the end of the day.

You ask Haru to take the men and see who wields the autorifle best. You retire to you quarters and watch them happily enjoying their competition from the comfort of the shaded doorway leading to your office, trying to see who can shoot birds circling overhead, or large pebbles perched on the tower. You note that the sombre tone taken by Haru after the men finished moving the dead nomads has gone by the time he returns to report the results of the 'exercise'. Here are his findings of who is the best shot based on his opinion:
1 Haru
2 Plisk
3 Kensham
4 Hon
5 Assal and Lola
6 Ghorma

He does note however that Kensham is much better with his laspistol, and at equal range is nearly a match for Haru himself using the rifle.

An hour passes without incident.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse

In Storage
1 Autorifle
2 Scimitars
1 Silk
2 Fruit Wine

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: escaped lurker on September 14, 2013, 05:10:48 am
If the hours would not put us into midday, I would use this respite to take the men for a little drill. Would not be all that good to slack off too much on the first day afterall... But since we really do not want to be the a...wesome-hat that pulls you into the greatest heat of the day to train, I say we leave it at writing reports up to the current matters. If we did not do so already.

Else, get some shade over there!
We really want the men guarding the... not-existing gate to have some shade, especially in this heat. Use some palm-leafs or whatever, but they will not be of much use if they stay out there in the sun for too long. They might be used to higher temperatures, but judging from the description - quote rags unquote - they are not really equiped in desert survival robes.

A bit of socialicing would also sound nice, but I wager we rather will get sick of each of them pretty soon, seeing as there is nothing else but us for miles. On that matter, we maybe should not allow the men to gamble for money - baad blod can be had that way. If they really want to, they can gamble about tasks outside of their guard-duties. While it might be just unneeded concern at the moment, it won't harm us either.

Oh, right. Get Plisk that rifle.

For obvious reasons. We also should switch him with Haru, when the later one's shift ends.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: GiglameshDespair on September 14, 2013, 06:29:57 am
If the hours would not put us into midday, I would use this respite to take the men for a little drill. Would not be all that good to slack off too much on the first day afterall... But since we really do not want to be the a...wesome-hat that pulls you into the greatest heat of the day to train, I say we leave it at writing reports up to the current matters. If we did not do so already.

Else, get some shade over there!
We really want the men guarding the... not-existing gate to have some shade, especially in this heat. Use some palm-leafs or whatever, but they will not be of much use if they stay out there in the sun for too long. They might be used to higher temperatures, but judging from the description - quote rags unquote - they are not really equiped in desert survival robes.

A bit of socialicing would also sound nice, but I wager we rather will get sick of each of them pretty soon, seeing as there is nothing else but us for miles. On that matter, we maybe should not allow the men to gamble for money - baad blod can be had that way. If they really want to, they can gamble about tasks outside of their guard-duties. While it might be just unneeded concern at the moment, it won't harm us either.

Oh, right. Get Plisk that rifle.

For obvious reasons. We also should switch him with Haru, when the later one's shift ends.
+1

Make sure everyone drinks plenty and regularly. Maybe use the silk to make a shelter.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on September 14, 2013, 03:24:18 pm
+1 to all but using the silk.

Well, if we switch Haru with Plisk then they should trade weapons at the same time.

And tell the Beard to choose what horse he wants to use.

I blame spelling errors on cats.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 15, 2013, 01:43:02 am
Day One - Hours Left [7/12]
You could probably make a small pavilion for the guards standing outside using the silk you recovered. You give Haru and Plisk permission to drape a blanket over themselves to avoid the heat of the day.

An hour passes without incident.
Plisk is now in the tower.
You order an increased posting on the road. Ghorma and Jemai join the watch with Assal and Lola.


---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Autorifle, Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse

In Storage
1 Autorifle
2 Scimitars
1 Silk
2 Fruit Wine

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Urist Mc Dwarf on September 15, 2013, 07:17:09 am
Consider drilling the men when it gets coolers
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: GiglameshDespair on September 15, 2013, 11:09:54 am
We need to think of things we want to request to improve our station. Obviously, some training dummys and targets would be valuable. Training weapons would also be useful.
So far we don't really have any less-than-lethal weapons, so some clubs or batons, maybe even some tasers (or electroshockers, whatever they're called in this world). would probably be valuable.

Do we have any food? We need hay for the horses so they don't starve to death.

For future plans:
Some wood or bricks to make sheds and stables, or walls for that matter, wouldn't go amiss. A better tower would be more effective and look more impressive, bringing more glory to the Sultan.

I also think we should make the pavilion of silk. We could always disassemble it later to regain the silk.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on September 17, 2013, 12:17:57 am
Turn soon. Suggestions still open.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: escaped lurker on September 17, 2013, 12:44:35 am
Including an evening-drill for our men sounds like a good idea.
We want them to be prepared for the trouble which is undoubtly going to come at some point. Some spars obviously also belong in this drill, but let us keep them safe for now. Dont want our men to kill themselves - some staffs or limbs of wood will do for now I wager.

No to using the Silk in any way. At least not for shade.
Dude, It is Silk. It is worth a small fortune. Its like getting a katana so you can cut your nails, for lack of a better comparison. Unnededly extravangt and even dangerous. (Yeah, I really lack a better comparison right now ><.)
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Cain12 on September 17, 2013, 01:54:37 am
Including an evening-drill for our men sounds like a good idea.
We want them to be prepared for the trouble which is undoubtly going to come at some point. Some spars obviously also belong in this drill, but let us keep them safe for now. Dont want our men to kill themselves - some staffs or limbs of wood will do for now I wager.

No to using the Silk in any way. At least not for shade.
Dude, It is Silk. It is worth a small fortune. Its like getting a katana so you can cut your nails, for lack of a better comparison. Unnededly extravangt and even dangerous. (Yeah, I really lack a better comparison right now ><.)
+1
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on October 22, 2013, 07:14:44 pm
This is not dead. Only sleeping.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on October 22, 2013, 08:54:56 pm
That is quite the relief. Thank you.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on October 29, 2013, 07:00:26 pm
PTW and give kensham a pistol if we have one, and he doesn't.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on November 17, 2013, 10:12:08 am
Day One - Hours Left [8/12]

An hour passes.
Plisk keeps an eye on the horizon.
Ghorma, Jemai, Assal and Lola look somewhat unproffessional huddled beneath a single horse blanket with one corner tied to the tower for shade.


---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Autorifle, Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse

In Storage
2 Scimitars
1 Silk
2 Fruit Wine

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Gamerlord on November 17, 2013, 10:17:49 am
Dunno what to do here...
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on November 17, 2013, 11:36:24 am
At the end of the day, we should all have a celebration to our new jobs, with the wine! Maybe something with the silk, too. Oh, and did we make those signals with the sniper? If not, make them.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on November 17, 2013, 11:48:05 am
What sort of drills did you have in mind Lurker?

And what should this signal be? Is there just one signal? And what does it mean?

EDIT: I suppose you could invent an ad-hoc sign language on your own over the course of a month or so if you really want to cover all the bases..

EDIT2: And this one hour thing may seem tedious, but having a measurable day will pay off in the mid to late game. It makes it easier to plan encounters so we can torture our poor characters.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on November 17, 2013, 12:02:56 pm
The signal will be us coughing in a direction so our elbow forms an arrow pointing to the one we want shot. If we cough into our hands, then that is the free-fire signal, which means shot ALL!
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on November 17, 2013, 12:48:08 pm
I can't see any reason why that could go wrong.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on November 17, 2013, 02:01:09 pm
We can just cough without raising anything so we can cough normally. And only we can signal him, and only he will know this.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on November 17, 2013, 04:07:55 pm
Day One - Hours Left [9/12]

Dusk sets in and as the temperature drops, the guards untie the horse blanket and wrap it around them to keep out the cold.
Plisk shivers loudly in his tower.


---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Autorifle, Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse

In Storage
2 Scimitars
1 Silk
2 Fruit Wine

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: GiglameshDespair on November 17, 2013, 04:18:05 pm
If we have any spare wood, make a fire near-ish the tower but not close enough things could combust if there was an accident. Keep a bucket of water handy just in case. This will provide light and heat for the three on the ground, while the horse blanket is give into Mr Tower. If they have clothes they can wear under their uniforms permit they to do so.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on November 17, 2013, 04:19:33 pm
Make a rotating guard so that it changes every, say hour or 2, and the half on break can rest in the captains hut, or the barracks with the silk drapped over a wall or 2, and horse blankets To place over them while they are near the silk wall. Or, if there is any spare wood, use it to support the silk wall so it extends past the barracks, sort of like a tent, but with the entrance being the pinned up silk and wall meeting point.( Oh, and what's the proof on the wine?)
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on November 17, 2013, 04:32:40 pm
Day One - Hours Left [9/12]

While everyone is busy constructing the fire, a pair of riders on jet black mounts wearing dark grey robes approach, nearly invisible in the near darkness. They don't carry any visible weapons, but the fact that they haven't revealed their identities and reached the post in complete silence sets everyone instantly on edge. Assal and Lola are still cradling bundles of dry grass in their arms when everyone realises they are there, and Plisk fumbles with his autorifle before shouldering it. You walk towards the two riders, revolver in hand. One of them holds up a hand and you falter, stopping in your tracks. Who are you? The man says in a clear, steady voice.

---

Spoiler (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on November 17, 2013, 04:39:13 pm
"I am the captain of this trail guard post. One of several on this trail. May I ask who you gentlemen are?"
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: GiglameshDespair on November 17, 2013, 05:54:05 pm
"I am the Captain of this guard post, here to enforce the Sultan's laws and give honour to him through our deeds. Identify yourselves."

Like above, but leaving off anything about us being new and more forceful. Not rude-forceful, but firm-forceful.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on November 17, 2013, 06:13:05 pm
I have this feeling that they are either diplomats, or spies. Maybe something else like that. It's just that they carry themselves that way to me. A clear, steady voice makes a good diplomat, or a good way for a spy to get out of a difficult situation. But lets listen for now. For what they have to say in reply.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on November 17, 2013, 06:26:29 pm
Day One - Hours Left [9/12]

You've hardly finished your challenge when he responds, loud enough to make your heart skip a beat. He retains a steady, uncompromising tone as he addresses you. Captain, you will let me pass immediately. I am an enforcer belonging to the sultan in pursuit of a pair of deliquents. In fact.. He cocks his head. Perhaps you've seen them come this way?

---

Spoiler (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: GiglameshDespair on November 17, 2013, 06:53:52 pm
"Do you have identification? We have been forced to slay a pair of brigands today already. Perhaps they are the ones you seek."

Continue asking for some kind of proof. Show him the corpses of the two bandits we killed earlier.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on November 17, 2013, 07:35:41 pm
Knew it. But yeah, let's do ^ this.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on November 17, 2013, 08:01:53 pm
Friggin ninjas.

Ask id he has a chit, and also for a description of them IF it matches the two bandits show them to him.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on November 17, 2013, 08:35:23 pm
Friggin ninjas.

Ask id he has a chit, and also for a description of them IF it matches the two bandits show them to him.
What do ya mean, ninja's? It was 2 hours ago.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on November 18, 2013, 08:00:31 pm
I got ninjaed by my computer. When i retured there where four responses since when I had last attempted t
It got me again.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on November 18, 2013, 10:21:04 pm
Hmm, maybe you should go see someone about that. I recommend a visit from Boss Bawss Fistboss :P
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on December 06, 2013, 08:46:43 pm
Day One - Hours Left [9/12]

His gaze is unwavering, made of hammered steel. You will tell me where they are. Now. He punctuates this statement by yanking the right sleeve of his robe back, revealing a dark tattoo etched on the back of his right forearm, the seal of the Sultan.

---

Spoiler (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Cheesecake on December 06, 2013, 08:56:29 pm
(You're back! Long time no see!)
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on December 06, 2013, 09:46:37 pm
Woo!

Anyways, lets ask for a description, if it matches show. If it hasnot apologize, and show him the two killed anyways, saying that these are really the only two we have seen.
Also, hope to whatever god we have that the description wont match any of the people we have let pass.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Urist Mc Dwarf on December 07, 2013, 08:27:52 am
+1
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Cain12 on December 09, 2013, 12:16:56 pm
Woo!

Anyways, lets ask for a description, if it matches show. If it hasnot apologize, and show him the two killed anyways, saying that these are really the only two we have seen.
Also, hope to whatever god we have that the description wont match any of the people we have let pass.
+1
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on December 13, 2013, 10:37:29 pm
Day One - Hours Left [9/12]

He describes the two men he seeks while carefully pulling the sleeve of his robe back down, making sure the mark on his arm is completely covered. Do you remember anyone of such a description? He hisses sibilantly. His tone dripping with a sarcastic patience so fatal that it makes your blood run cold. You fold your hands behind your back to hide their nervous twiddling whilst you rack your memory for the two suspects. You can't seem to remember anyone of said description. You glance at Kensham, and he shakes his head quickly, his eyes narrow as he watches the two riders closely, despite their identification.

His suspicion is understandable. The Sultan's seal is seldom seen except by fellow nobility, and thereby the rationale is that if someone has it inked onto their arm it has to be genuine. You're busy wondering why the Sultan's Eyes still operate on such a boneheaded practice when one of said boneheads begins talking again. Well. He remarks wanly, his voice still deadly quiet. If that's all then, I suppose we'll be on our way. He reins his horse in and prepares to ride around you.

You consider the facts. They claim to be the Sultan's enforcers, his Eyes, an organisation, while not widely known, is still lethal enough to have a reputation, especially amongst professional soldiers and courtiers. The leader showed you a tattoo, one he claimed to be in the shape of the Sultan's seal. While this would be valid as a permission of port, neither you nor any of your men have ever seen said seal before, and wouldn't know it from a common scribble. While the Sultan's Eyes are boneheads, they are also extremely fatal boneheads, as evidenced by their reputation. The only one they've ever had. If you executed a pair of commoners, or even a wealthy merchant or two, no one would give it a second thought. But if two of the Sultan's operatives were to go missing on your watch? Questions would surely be asked. There's a lot of open desert, and no one would ever find a quickly dug grave in the swirling wasteland, but a single misstep when the Communications Major comes by, and you and your entire post will find their heads on a well-used block. IF they're genuine that is.. All the information spinning around in your head is starting to make your head hurt, but you need to make a decision.

---

Spoiler (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: GiglameshDespair on December 13, 2013, 10:44:21 pm
Let them through, but record their looks and the seal. Check up on it at earliest oppotunity, and if they tricked us, send out notifications of their description and that through their words they dishonoured the Sultan.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on December 13, 2013, 10:57:21 pm
Exactly.

See if they, perhaps, will sign a chit.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on December 14, 2013, 02:53:54 pm
Exactly.

See if they, perhaps, will sign a chit.
A what?
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on December 14, 2013, 02:58:28 pm
A chit.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on December 15, 2013, 02:00:06 pm
WTF is a chit?
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on December 15, 2013, 02:19:30 pm
Think of it like a form that one signs.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on December 15, 2013, 03:58:54 pm
A contract, then?
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on December 15, 2013, 05:09:48 pm
Nah, more of bureaucratic bullshit. Not a contract, but almost.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on December 15, 2013, 07:59:37 pm
Oh, so just the everyday government contract, basically?
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on December 16, 2013, 01:58:43 pm
Yes, but you need more than one.
For instance, one for you, one for the CO, one for the dude its about and one for bathroom tissue.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on December 17, 2013, 12:22:27 am
Well, you need multiple contracts as well, one for each participant in the contract.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on December 17, 2013, 08:04:18 pm
Yes, but a chit is only from one person. Its just that everyone gets one from them.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on December 17, 2013, 10:58:52 pm
Ok
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on December 18, 2013, 04:12:32 pm
Allright.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on December 18, 2013, 07:19:00 pm
OK, understanding session is over, time for updates! :P
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on December 18, 2013, 08:04:19 pm
Yes, and lets ask what the conditions for an update are while we are at it.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on December 19, 2013, 10:40:01 pm
Oh, I believe I know. A post which progresses the story in a meaningful way. :P
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Parsely on December 20, 2013, 09:16:38 pm
I still don't have consistent internet access brothas.
Title: Re: (TSG) Station Day - Week One, Night One
Post by: Parsely on December 21, 2013, 10:39:30 pm
Week One, Night [1/5] - Hours Left [00/00]

You have him make his mark on a slip of old dry paper you found after rummaging around in your hut for a few minutes before sending him on his way. You pocket the piece of paper and pray that nothing bad comes of this.

The sun sets on this busy day, and your men relax as darkness falls at last over the windswept sands.

It is now nighttime. Use this time to talk to your men and ask any questions you might have. You can end nighttime and move on to the next day whenever you want to.

Just after the sun goes down, a rider atop a chestnut brown horse earnestly arrives. He is clad in a modest yellow robe highlighted by his silk white vest and wearing a checkered red and white headdress. He drops nimbly from his horse just outside of your hut and strides confidently to the door to greet you. You shake his light brown hand, noticing his handsome, freshly shaven features and lean build. He doesn't bother to smooth the mop of rich black hair that is revealed as you invite him inside and he removes his headdress. He flashes you a smile, clean and white, lopsided, only adding to his already roguish air. His voice has a hint of amusement in it as if he were talking to an old friend he hadn't seen in some time. Good evening Captain, my name is Silan. I am your station liaison. How was your first day? Any trouble with the merchants? I talked to a few of them on my way out here and they seemed a bit put-off. He laughs in a breathless sort of way. Typical behavior of course. These rich fools think that being clever with money makes them untouchable. He pats the short-barreled laspistol hung at his hip. At least until you point a gun in their face. Then they're falling all over themselves trying to buy their way out of a beam to the skull. You blanch mentally. He sounds just a bit too familiar with that particular subject..

The Communications Major has arrived at your Station, and will always visit it the First Night through Second Day every Week. There are five days in every week. The Comms Major is a government agent, one who takes his job seriously and will take every opportunity to ensure your station is as efficient as possible. It is his task to take requisition orders and have them delivered in a timely manner, as well as official messages to your superiors, and to know every possible detail about you and your men's past. If one of your men has a criminal past, it is your duty to inform him. Your job is to report all goings on since his last visit, however accurately is up to your discretion, and he will do his best to cross-reference the information to ensure it is as close to the truth as possible. Just like you and your men, he is young and quite new at his job. Border safety is a new institution for the Sultanate. Every week the Comms Major will also alter your procedures in accordance with the demands of headquarters, and it is your duty to conform to the procedures to the best of your abilities.

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Spoiler: Your Station (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
Chit w/ mark of claimed Sultan Eye member

Spoiler: Tips (click to show/hide)
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Travisplo on December 21, 2013, 11:03:56 pm
"Ah, yes hello. We did have a meeting with those merchants. But, I digress, there is something more important than those merchants that happened. We were recently visited by two men, claiming to be part of the Sultan's Eyes. Tell me, is this the Sultan's mark?" Describe the mark to him. "I also had one sign a chit, here is that as well." Give the chit paper. "I would like to confirm these two individuals claims. If they are who they said they are, then so be it. But if they are not, I believe that there will be hell to pay. Perhaps all outposts need an illustration of the Sultan's mark in the captains office, to confirm in situations like the one we encountered."
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: GiglameshDespair on December 22, 2013, 05:31:57 am
"Ah, yes hello. We did have a meeting with those merchants. But, I digress, there is something more important than those merchants that happened. We were recently visited by two men, claiming to be part of the Sultan's Eyes. Tell me, is this the Sultan's mark?" Describe the mark to him. "I also had one sign a chit, here is that as well." Give the chit paper. "I would like to confirm these two individuals claims. If they are who they said they are, then so be it. But if they are not, I believe that there will be hell to pay. Perhaps all outposts need an illustration of the Sultan's mark in the captains office, to confirm in situations like the one we encountered."
+1

Report the rest accurately.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: anailater on December 22, 2013, 07:07:26 am
Do not mention the quiet ones criminal past, he is a good worker and we don't want to lose him, also it would be a terribly mean thing to do.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: GiglameshDespair on December 22, 2013, 09:39:07 am
Do not mention the quiet ones criminal past, he is a good worker and we don't want to lose him, also it would be a terribly mean thing to do.

Oh yeah. Say nothing about that, of course.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: The Alchemist on December 22, 2013, 02:13:30 pm
Do not mention the quiet ones criminal past, he is a good worker and we don't want to lose him, also it would be a terribly mean thing to do.

Oh yeah. Say nothing about that, of course.
Do you mean Haru? If so then I don't think the crime would be upon him, it would be more on his father at least as far as our knowledge goes. Regardless don't mention it and we can use that as an excuse if necessary.
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on December 22, 2013, 02:19:25 pm
Well, do say that he is very valuable as a sniper. Credit where credit is due after all.

And fill him on what happened that day, including giving the loot we got from those we killed. However, ask if we can keep the weaponry and the horse.
Title: Re: (TSG) Station Day - Week One, Night One
Post by: Parsely on January 11, 2014, 12:24:39 am
Week One, Night [1/5] - Hours Left [00/00]

He shrugs helplessly. Hell if I know. That's privileged information, and I'm no noble. I can show it to my superiors and get back to you. In the meantime, we'll keep an eye out for these characters. You made the right call. You give the Major the Chit.

Anything else?

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Spoiler: Your Station (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition 1

Spoiler: Tips (click to show/hide)
Title: Re: (TSG) Station Day - Day One, Arrival
Post by: Aseaheru on January 11, 2014, 04:45:32 pm
Give him the captured goods, ask if we can keep the weaponry and the horse.