(any old world's okay, just experimenting)
I'll deploy two unmodded, fresh Dwarf Fortress installations over the course of today from each computer (one at home, one at 'work'), and generate the two seeds on each.
The seeds haven't been decided, but they'll involve one 0-reject and one 100+ reject.
[ January 18, 2008: Message edited by: Lazy_Perfectionist ]
I'm running Vista, DF v.33g.
The world should have a noticeable buggy place. On the leftmost edge, the edge of the second mountain range from below (it's a 3-long row of mountain tiles along the edge), there is a cave, right on the lowest mountain tile. The cave is special in that its entrance has 2-levels-high walls, making it impossible to safely get in, or get out at all.
Do you expect the Holy Grail to be hidden somewhere in there? :p
quote:
Originally posted by Sean Mirrsen:
<STRONG>Try this for a 0-reject: 486581926I'm running Vista, DF v.33g.
The world should have a noticeable buggy place. On the leftmost edge, the edge of the second mountain range from below (it's a 3-long row of mountain tiles along the edge), there is a cave, right on the lowest mountain tile. The cave is special in that its entrance has 2-levels-high walls, making it impossible to safely get in, or get out at all.</STRONG>
Would you mind telling me the game's name for that world, maybe export a map?
On my XP machine, I get a zero reject "Gethroth", "The Past Domain". It'll be a few hours until I can test it on vista.
A small thumbnail links to entire map, which is almost a megabyte in size. If I reduced color depth, or used lossy compression, it would be smaller. But anyways, dialup beware. I forgot to use the clean install, I'll do further world gens..
(http://xs123.xs.to/xs123/08035/world_map-region2-1050-0105.png.xs.jpg)
I have two hypothesis for the differences I've seen. Multi-reject worlds will show the problem more significantly, or mods are a lot more difficult to remove than you'd expect. I've noticed that even removing the raw prehistoria files and generating a new world left dinosaur trappings behind. I had to remove them elsewhere to get a fully fresh start.
Anyways, I see a cave, no problems.
[ January 18, 2008: Message edited by: Lazy_Perfectionist ]
The other seed I want to try is 845927328, which generated a glacial volcano I wanted to recreate at another location, and couldn't. I assumed it was due to the OS difference, since I'd removed the mods. But now I'll test if the mod really was removed by a). installing the same mod for my XP DF, and b). genning the world on my vista laptop for DF in a fresh from zip Dwarf Fortress.
[ January 18, 2008: Message edited by: Lazy_Perfectionist ]
Edit: Tried it on the extra-specially-clean (like, extracted the install archive into a new folder) version. The cave's still there, and its entrance is still 2 levels deep. A series of bruises on my adventurer are proof to that. :)
[ January 18, 2008: Message edited by: Sean Mirrsen ]
quote:
Originally posted by Sean Mirrsen:
<STRONG>A-yup, the world is identical. Gethroth, the Past Domain, the yellow mountain range in the corner, all is as it should be. But a normal cave, you say? Hmm. I'll have to re-re-try that with an "extra specially clean" install of DF...Edit: Tried it on the extra-specially-clean (like, extracted the install archive into a new folder) version. The cave's still there, and its entrance is still 2 levels deep. A series of bruises on my adventurer are proof to that. :)
[ January 18, 2008: Message edited by: Sean Mirrsen ]</STRONG>
I see nothing strange.. while the entrance is two z-levels deep, there is the standard series of slopes for easy access in and out. Why you have something different? I don't know. If you got the same results embarking, it would be interesting.
I generated the world from that seed in XP and Vista, no noticable difference.
[ January 18, 2008: Message edited by: Lazy_Perfectionist ]
Uh, I see no way for it to have the standart access slopes, since a slope implies a connection from a level to a z-1 level, not a z-2 level. Do you have some sort of "stair" appearing there, like another ring of slopes outside? Take a screenshot and post it, I am very curious myself.
[ January 18, 2008: Message edited by: Sean Mirrsen ]
(http://dwarf.lendemaindeveille.com/images/1/10/Jackpot.png)