Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: WoobMonkey on November 15, 2013, 01:46:34 am

Title: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 01:46:34 am
Losing is fun, or so they say.  What could possibly make for even more fun?

Howabout if we all lose, simultaneously?

I have prepared a special challenge, for any and all would-be overseers:

Edangzak Utharsanad Gedor, the Simultaneous Challenge Embark!

The Story:

     By Armok (glory to) and Nish (praise be), we leave home.  This sacred land to see, northwest from the Hall we marched.  Questing for a new demense, honour to the makers.  Rain and sun, a thicket of sunberries lay before us.  Thikut turns to us and says:

     "Ooooohhhh... My fellow foundlings, have you ever seen this shade of violet before, in both plants and trees?"

     Then it sorta all goes to shit.

The Setup:

     It is only the 2nd year of existence, and already the industrious dwarfs are ready to go out and explore the world outside, far from the Mountainhomes.  As an innocent and naive civilization, they sent only 7 dwarfs, laden on a single wagon, bearing only the sacred Anvil (representing the very Forge of Armok himself [glory to]), in which all dwarfs were crafted, and a single copper pick, the symbol of industry everywhere.

     Ah, the foolishness of the freshly-spawned.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     This is a different sort of multiplayer thread: instead of taking successive turns, we all use the exact same embark (linked below), and play until our inevitable, miserable failure.  Then we post our reports - how long did you last?  What finally killed you? 

     To at least allow for some survivability, vampires and werebeasts were not included in the world generation.  It should still be enough of a challenge to make this interesting.

Da Roolz: 

1.  This is a vanilla 0.34.11 game.  So please, keep it fair, and keep it unmodified in the raws.
2.  There is no savefile to pass, therefore there is no time limit per turn.  At least semi-regular reports/updates will help to keep the thread alive, however.
3.  No savescumming.  You are on your honour.
4.  This thread is declared over on either New Year's Day; the day all players have lost and submitted a report; or the thread is left untouched for more than 5 consecutive days (please, no double-posts, or bumps.  Awesomeness or death, is the name of the game, here)
5.  Why are you still reading this, when you should be grabbing the save, replying with 'in,' and STRIKING THE MUTHALOVIN' EARTH, ALREADY!?

Outlast everyone else!  Mine the deepest shaft!  Build the tallest tower!  GO, by the Adamantine Beard of Armok!

For those who are intimidated by the embark, not interested in playing, made of vomit, or otherwise unable to play - this game will especially need you, as the scoring panel.  I'm not gonna be the one to do it - perhaps we'll do a poll later on.  One may not be able to win Dwarf Fortress; this thread, however...???

Spoiler: biomes and map (click to show/hide)

Spoiler: The name says it all (click to show/hide)



Link to region folder (.rar format): http://dffd.wimbli.com/file.php?id=8135 (http://dffd.wimbli.com/file.php?id=8135)
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 01:51:25 am
{Reserved for scoring, updates, etc.}

Game is now OPEN!  Anyone is still welcome to join: simply download the file above, play, and have your screens/reports ready in time for the next round of judging -

Sunday, November 24th


Players:

1. WoobMonkey <Crumbled; 2 votes>
2. FireCrazy <Crumbled; 1 vote>
3. Grimmash
4. 4maskwolf <Crumbled; scoring pending>
5. DarkArtemisFowl
6. Timeless Bob
7. Jerky <Crumbled; scoring pending>
8. Monitor Lisard <Crumbled; scoring pending>

Judges:

1. puutuulion
2. WanderingKid

Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: FireCrazy on November 15, 2013, 02:38:54 am
Count me in. By the way, we can use texture packs, yes? Since you used phoebus.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 07:20:35 am
Texture packs are absolutely fine, as they don't change any of the game's mechanics.  Phoebus, Mayday, Ironhand, Ascii - whatever you prefer.

Consider yourself counted!
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 15, 2013, 09:00:04 am
Signing up, unless i retract after looking at the save :).
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: 4maskwolf on November 15, 2013, 09:31:06 am
Signing up.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 15, 2013, 09:39:53 am
I just told my wife I was going to take a break from DF until my turn on the Saltmine succession.   :'(

I would like to sign up for judgehood.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 10:55:00 am
Grimmash, 4maskwolf - your names have been added to the victim players list.

I just told my wife I was going to take a break from DF until my turn on the Saltmine succession.   :'(

I would like to sign up for judgehood.

Awesome.  You are now the Chief Judgement Dwarf.  I leave it to you, or your appointee, to decide what criteria we'll be rated on, what point values they'll have, and how well each of us does in acheiving them. 

There are 4 players, thus far - do you guys think that's enough to proceed, or ought we to wait for a few more?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 15, 2013, 01:30:54 pm
Here are the categories I propose:


Here is my scoring proposal:

-Lowest overall score wins.
-All categories will be ranked (1 pt = 1st place, 2 pts = 2nd place)
-On quantitative ties, both teams will get the average score.  For example:

Yellow team: 50 undead, Red team: 35 undead, Blue team: 35 unead
Result: Yellow: 1 pt, Blue: 2.5 pts, Red: 2.5 pts

-Judges will all come up with their own ranking for the subjective categories, and then the ranking will be decided based on their total score.  My vote will be the tiebreaker  For example:

Chief Judge: Yellow team 1, Red team 3, Blue team 2
Judge 2: Yellow team 1, Red team 3, Blue team 2
Judge 3: Yellow team 2, Red team 1, Blue team 3
Result: Yellow: 1 pt, Blue: 2 pts, Red: 3 pts (Blue/Red tie broken by Chief vote.)

*Overall score ties will be decided by total fortress wealth
**Gore, miasma, and unspeakable decorations are all bonuses.  Very high marks for actual danger posed to diners.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: DarkArtemisFowl on November 15, 2013, 01:41:14 pm
Signing up
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 01:42:32 pm
DarkArtemisFowl, welcome to the meatgrinder!

Sounds good, puutuulion.  Any particular way you'd like it formatted?

Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: DarkArtemisFowl on November 15, 2013, 01:44:43 pm
Umm, not really. Dorf me as Zekariah, that's about it. Ready to go.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 01:47:08 pm
Umm, not really. Dorf me as Zekariah, that's about it. Ready to go.

Oh, you want a dorf in MY fort?  Some kinda spy, hmmmm?  :P

To all: I propose we make the official start this Sunday, with initial write-ups due one week after.  Any objections?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: DarkArtemisFowl on November 15, 2013, 01:51:17 pm
Yeah that sounds good to me :D
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 15, 2013, 02:00:42 pm
For the most part, screenshots of all the relevant info will be sufficient.  On the meeting halls/battle reports, you can choose what you'd like to emphasize (for example, if your hall themes well with the rest of architecture and/or history of your fort, you should show that information too.)
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 02:11:43 pm
Template, for easy judging:


{fortress date}

Spoiler: state of the fortress (click to show/hide)


Spoiler: military achievements (click to show/hide)

Spoiler: danger and threats (click to show/hide)

Spoiler: miscellaneous (click to show/hide)

     Also, what do you think of the idea of a bonus/malus for naming dorfs after judges, and keeping them alive?  Just an idea.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 15, 2013, 02:29:15 pm
I don't want to encourage ultra-conservative play; what if we dorf all the judges and say if you lose all of the judges, you must abandon?

We definitely need at least 3 judges, if that's the case.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 02:41:35 pm
It's up to you.  I wish to totally divorce myself from any and all fortress judgement - it just struck me as possibly a neat idea, that's all.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 15, 2013, 02:43:56 pm
Let's get some other judges before throwing more rules in.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Timeless Bob on November 15, 2013, 06:03:23 pm
I'll take a go at this.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 06:16:40 pm
Welcome to joyous hell, Timeless Bob.  May your reanimated dwarfs enjoy the sunberries.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: 4maskwolf on November 15, 2013, 06:53:39 pm
I noticed that the file is already up on DFFD.  Aren't we waiting for more judges and rules finalizations, or should we just go ahead?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 07:07:43 pm
The file is already there, for the sake of everyone who is interested having access immediately.  Grimmath, for example, expressed a wish to see the save before commiting to a playthrough.

Personally, I'm ambivalent on this one.  It's not like it's a race or anything, on the one hand; on the other, without having hammered out the scoring system, you may be putting yourself at a disadvantage as far as fort design goes.  We should probably wait for a few more judges before posting anything, at least.

What say you, puutuulion?

Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Timeless Bob on November 15, 2013, 07:29:57 pm
Personally, I think that everyone should be a judge, Players and those others.  Like French ballet competitions, everyone would know that the judges were biased towards their beau, and that's OK, because all of their votes on the various scores even things out.  It's just part of the competition to invalidate or otherwise sway the other judges' opinions, so that in the end, it's the performance of the entire team, both on the stage and with politics in back room deals, that nets them a win.  !!FUN!! often happens to winners as well as losers, and everyone enjoys reading about the ensuing "scandals" for the next year until a new competition is scheduled.

I don't know about you, but that sounds pretty darn dwarfy to me.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 07:35:05 pm
Poll added, with veto power offered to puutuulion in case of a tie or contentious result.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Jerky on November 15, 2013, 07:38:58 pm
This looks stupidly hard. Count me in.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 07:43:01 pm
Counted.  May the first corpses to rise in your fort not be bearded.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 15, 2013, 08:27:02 pm
I say game on.  Players can vote.  Everyone clear with the scoring?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 08:45:57 pm
4 out of 8 confirmed participants have voted, each for a differing option.  Democracy probably won't work among a bunch of anarchic drunk midgets, anyways.

puutuulion, as Chief Judgey Guy, your word is law (under punishment of cotton-candy hammering) - the evil has come!

STRIKE THE EARTH!  HURRY!

I will be updating now.  To be clear: everyone posts screenshots, writeups, savefiles, whatever by Sunday, November 24th for the first round of evaluation.

You will be judged on <smudged>, as well as your <redacted>, and your ability to <ketchup stain><page is burned away>.

Basically, just survive, and make the best damned fort you can under extremely challenging circumstances.  It's all just for !!FUN!!, anyways.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: 4maskwolf on November 15, 2013, 08:47:21 pm
Okay.  I won't post anything for a while, probably, I'm currently working on mirehole and soon will take over chamberdrums.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Jerky on November 15, 2013, 09:09:46 pm
Immediately upon unpausing:
Spoiler (click to show/hide)
I'm doomed.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: FireCrazy on November 15, 2013, 09:19:37 pm
Starting now.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 15, 2013, 09:22:02 pm
Immediately upon unpausing:
Spoiler (click to show/hide)
I'm doomed.

Well, on the bright side, scoring shouldn't be too much of an issue for us!

This will be more fun that I thought!
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: FireCrazy on November 15, 2013, 09:42:54 pm
So far, no deaths. Dug out a shelter. Hit an aquifer. Experiencing food shortages. Things are going to get much much worse I'm expecting.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Jerky on November 15, 2013, 10:39:42 pm
Good news! You won't have to wait until next Sunday for an update.

My initial plan was to have my miner carve out a quick shelter while the rest of the dwarves gathered some plants. But as I said, my expedition was immediately welcomed by a flock of giant zombie sparrows:
Spoiler (click to show/hide)
Okay, maybe I could still salvage this. We just needed a distraction to get everyone to safety. I picked out the most doomed-looking dwarf and had him run away from the rest of the group.
Spoiler (click to show/hide)
Unfortunately, the zombies killed him even quicker than I expected, and my dwarves scattered everywhere. Things were looking pretty grim, but my miner was by this point far enough underground that I thought those hell-spawned birds might not follow him. Even if I lost everyone else, I've played solo forts before and I could probably get by with just this one. As soon as I got my hands on some stone, I could build a door to keep the undead out, then wait for the right moment to go plant gathering...
Spoiler (click to show/hide)
You can guess how things went from here.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Only Cerol the expedition leader managed to keep a level head. She crept up on one of the monsters as it chewed on the remains of my militia commander and punched it in the back of the head again and again. Finally, the rotten corpse collapsed under her assault.
Spoiler (click to show/hide)

It was a meaningless victory. There were still six more sparrow corpses left. Nearby, the miner emerged from the side of the hill, wet and dejected. They locked eyes, and without a word, both knew what the other was thinking. This world was never meant for dwarves.
Spoiler (click to show/hide)

Welp, that's that. Do I get any points for a kill list one name long?
Spoiler (click to show/hide)
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 15, 2013, 11:02:50 pm
How about this:

At the end, all participating players vote for the best fortress, and you cannot vote for your own.  Plurality wins, and we can give each other awards for interesting achievements if so desired.

I find the writing and sharing of descriptions is often the best part of DF, so I really could care less about trying to win an arbitrary points system.

I could see many scenarios where a player dying gloriously or gruesomely could be the best fort, if the death involved the failure of a particularly dwarfy idea.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WanderingKid on November 16, 2013, 02:29:28 pm
Howdy folks.  Woob poked me to drop by. :)

This looks amusing.  As I'm finally getting my personal concerns in order, I'm able to get back into being Dwarfy... which means I'll be banging away at FurnaceClans again once I get Pinnacle purchased.  So, since I've already got my own dwarf project, I'll volunteer for being a judge, if you'll have me.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: 4maskwolf on November 16, 2013, 02:32:06 pm
Okay, I took a look at the embark again and this doesn't work.  At all.  In all likelyhood, there will be no way to get stone, which means no way to make a forge, which means no way to cut down trees, and to get any of these things requires a trade depot, which requires three logs, which means no door, and no door plus evil biome is death.  Damn it.  I'm screwed.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WanderingKid on November 16, 2013, 02:36:46 pm
Okay, I took a look at the embark again and this doesn't work.  At all.  In all likelyhood, there will be no way to get stone, which means no way to make a forge, which means no way to cut down trees, and to get any of these things requires a trade depot, which requires three logs, which means no door, and no door plus evil biome is death.  Damn it.  I'm screwed.

Fast and easy for trees: You have 3 logs in the wagon.  1 for a carp shop, another for a training axe.  You now have trees.

Avoiding the immediate undead assault is another issue.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: 4maskwolf on November 16, 2013, 02:42:24 pm
Derp de derp.  Forgot about that.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: 4maskwolf on November 16, 2013, 03:41:26 pm
We have arrived.
This is an area entirely unsuited to dwarven habitation.  There are rumors of undead stalking the hillsides, but we will endure.  Several of us get to work picking plants, the others build us a small bunker to hide us from the undead.
We dig out a storage area for the wood we must gather.  Unfortunately, there is an aquifer directly beneath us.  This will be problematic.
Well that sucks.  Our carpenter was injured and is now throwing tantrums.
And then the livestock got torn apart.  Fabulous.  I hate this place.  On top of all this, all of our dwarfs go hungry because the undead are keeping us inside.
They are all dead.  All but me.  And the carpenter, but he is too injured to work and will likely die of starvation soon anyways.
I hate this place.   
I am the only one left.  The carpenter went beserk.  I cannot leave, they will kill me on the way out.  I must try to survive.  Alone.

At this point, the last surviving dwarf was killed by a heron corpse.  Literally right after I wrote that. I'd post pictures, but nothing spectacular happened.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 16, 2013, 04:12:22 pm
Howdy folks.  Woob poked me to drop by. :)

This looks amusing.  As I'm finally getting my personal concerns in order, I'm able to get back into being Dwarfy... which means I'll be banging away at FurnaceClans again once I get Pinnacle purchased.  So, since I've already got my own dwarf project, I'll volunteer for being a judge, if you'll have me.

Thanks for poppin' in!  Of course we'd be glad to have you - the more impartial judges there are, laughing at our failures, the less likely the results are to be biased.  Plus, if ya wanna plug FurnaceClans, or any of your minecart/machinery tutorials here on Bay12, I'm sure those who may be having difficulty with this challenge would appreciate it.

Now, on to my Mid-Year report:






5th Hematite.  Things have finally settled down enough for us to grab a couple plants and brew them.  We also butcher our draft animals: they're far more useful in our bellies than in our hidey-hole.

Spoiler: desperate measures (click to show/hide)

puutuulion dug out a big space, and we dug out a small ramp to the surface when the coast was clear; just long enough to chop some trees.  Unfortunately, we weren't quite quick enough getting back in to save our pair of brave recruits from a Louse Woman Corpse:

Spoiler: battle notes (click to show/hide)

Since then, we've managed to gather a few more logs, enough to build a screw pump, a meager dining room, and a door.  Now to take on the aquifer!

Spoiler: "Fortress" tour (click to show/hide)

End Update 1
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WanderingKid on November 16, 2013, 06:17:43 pm
WK's Juding rules (for this competition):

I disagree with puutuulion a bit, so I propose the following:

Mountainhome (WITH king for 1 year): Win.
2+ at MountainHome:
First Tiebreaker: # of starting 7 still alive (barring death by natural causes)
Second Tiebreaker: Value of fort 1 year after king's arrival

Otherwise:
1) Highest sustained population at peak of fortress.

2) Value of goods left behind for adventurers

3) Difficulty increments will provide multiplier:
a) Trapping and usage of FBs for defenses and/or production
b) HFS involvement
(Values undetermined and left to whatever floats through my ugly brain at the time)

4) Stories.  I want fun stories to read.  Make me interested in your fort.  Keep them short though, I don't want to read ameteur novels, either.

5) Cool factor.  This is... vague.  Death by awesome is just as cool as making a throne to Armok.

That... yeah, well, I dunno.  A starting point anyway.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: ShadowHammer on November 16, 2013, 08:37:37 pm
Hmm... Sounds exciting. I would like to sign up. However, I don't have winrar, so could you post a zipped version as well?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 16, 2013, 08:47:44 pm
Hmm... Sounds exciting. I would like to sign up. However, I don't have winrar, so could you post a zipped version as well?

No problem. 

http://dffd.wimbli.com/file.php?id=8139 (http://dffd.wimbli.com/file.php?id=8139)
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: ShadowHammer on November 16, 2013, 09:35:28 pm
Hmm... Sounds exciting. I would like to sign up. However, I don't have winrar, so could you post a zipped version as well?

No problem. 

http://dffd.wimbli.com/file.php?id=8139 (http://dffd.wimbli.com/file.php?id=8139)
Thanks.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Timeless Bob on November 17, 2013, 02:01:32 am
Dead in under four days from a swarm of fifteen undead peach-faced lovebird-woman/man corpses.  Our miner tried to mine out a little area in the first layer but he was the second to die.  Nice embark, dude.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 17, 2013, 02:23:45 am
A suggestion to the judges: if you guys are cool with it, I think it fair to allow anyone who wants another go at this to have one.  Perhaps dock 'em points for scumming - or, if they choose to try a reclaim with just a pick and anvil, give 'em some extra points for having adamantine balls.

Bob - thanks.  I really, really like to start with dwarfs all a-scramble.  Keeps them from getting too used to being lazy.

If you'd like, I can post the worldgen to DFFD - it's made in PerfectWorldDF, so there are too many characters to just spoiler it here.

Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: FireCrazy on November 17, 2013, 03:37:35 am
Strike the Earth!
Spoiler (click to show/hide)

Temporary Shelter
Spoiler (click to show/hide)

Flying creatures spotted!
Spoiler (click to show/hide)

Hitting an Aquifer
Spoiler (click to show/hide)

Breaching Attempts
Spoiler (click to show/hide)

The miner in trouble
Spoiler (click to show/hide)

Our carpenter a corpse
Spoiler (click to show/hide)

Zombies in the fortress!
Spoiler (click to show/hide)

The desperate fight
Spoiler (click to show/hide)

The Expedition leader joins in
Spoiler (click to show/hide)

The Rotten Skin Attack
Spoiler (click to show/hide)

The absolute chaos
Spoiler (click to show/hide)

The strangler
Spoiler (click to show/hide)

The meeting attender
Spoiler (click to show/hide)

The last dwarf
Spoiler (click to show/hide)

The Skin's revenge
Spoiler (click to show/hide)

The Absolute fail
Spoiler (click to show/hide)

Can I have another go?

Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 17, 2013, 04:35:02 am




The meeting attender
Spoiler (click to show/hide)


'Hey - I just fought off an animated corpse, without weapons.  I need a second to cry, okay?  Hugs?'  -Urist McEmoWrestler.

Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WanderingKid on November 17, 2013, 05:05:50 am
As this is a challenge, I personally see no reason for this not to be anyone's best attempt out of four hundred tries or so.  Just entertain us with your failures. :)
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: FireCrazy on November 17, 2013, 07:24:40 am
Well, Im down to two dwarves within the first minute. Bunch of flying undead attacked my dwarves before i started digging a shelter.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 17, 2013, 08:49:01 am
I didn't expect it to be quite this bad; with reports like this, I think I would have time to play after all =P
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Monitor Lisard on November 17, 2013, 09:04:26 am
This unreasonably bloody mess is certainly entertaining. Can I give a try?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: FireCrazy on November 17, 2013, 09:12:33 am
Okay, I am on my 4th try, and I am finding this very hard. I am trying to breach the aquifer using the double slit method, but I am unable to get wood due to 2 reasons: My woodcutter was killed by some snailmen, and right now there are about 10 flying wren corpses guarding my entrance. No booze, but we have water (Aquifer), and our meat from the yak is slowly dwindling. Currently, I have 2 wrestlers sparring, a Expedition leader who does all the carpentry/mason work, A farmer, and a miner. CARAVAN & MIGRANTS YOU BETTER COME QUICKLY.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 17, 2013, 11:32:45 am
This unreasonably bloody mess is certainly entertaining. Can I give a try?

Your name has been added to the victim's list.  Welcome to the challenge!
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 17, 2013, 11:39:06 am
I'm not voting yet because I got sidetracked by trying to learn MDF yesterday, and I have errands and stuff to do first today.  I'll probably get started tonight or this week.

I also think if we stick with the embark, let people try as many times as they want.  The only thing to consider is marking people down for reclaims as opposed to making it of a fresh start.  That way people can used whichever strategy.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 17, 2013, 03:53:53 pm
My yaks keep getting killed before I can get them inside.  That means no food :(.

I'm going to just keep restarting and trying to dig into different ares to see if there is a gap in this aquifer somewhere.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 17, 2013, 07:06:03 pm
Has anyone managed to get enough wood to actually try and use the double slit aquifer method?

I ask for two reasons:  First, I lose about 1-2 dwarves per wood log.  That's not going to cut it.  I need to be able to build walls dammit.  Second, I am apparently incompetent at making the double slit method work.  I'm going to practice it on an embark with a one z level aquifer, just to see if I can actually do it.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: FireCrazy on November 17, 2013, 07:11:38 pm
Has anyone managed to get enough wood to actually try and use the double slit aquifer method?

I ask for two reasons:  First, I lose about 1-2 dwarves per wood log.  That's not going to cut it.  I need to be able to build walls dammit.  Second, I am apparently incompetent at making the double slit method work.  I'm going to practice it on an embark with a one z level aquifer, just to see if I can actually do it.
.

Having the exact same problem.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 17, 2013, 07:26:32 pm
Yes, I've had some success (see my mid-summer report, above).  Had to turtle up through the first few waves of undead (flyers, all), but then got lucky and had a Pangolin Corpse spawn on the far SE corner of the map.  Quickly sent my logger out (with ALL other duties disabled), along with a plant gatherer, and watched them carefully.

Any time the Pangolin looked like it was even thinking of coming toward my little dugout bolt-hole, I'd reactivate the burrow.

Of course, I didn't watch quite carefully enough, in the end: managed to get enough logs to get started (barely, I hope, if I disassemble stuff as I go), but at the cost of two dwarfs.

It's quite do-able: you just have to focus on priorities, and be patient.  Your dwarves will bitch and moan; let 'em.  Wait until a clearing opens, and capitalize.

Also, remember that if something dies on the Joyous Wilds part of the map, it'll stay dead.  Just don't allow any corpses on the Terrifying part, ever; choose your time and place for battle carefully, when it's necessary.

Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 18, 2013, 12:00:30 am
Notable attempts so far:

5 killed on spawn.

4 killed on spawn.

Slit started, all dwarves lost to attrition while getting wood.

Slit not started due to putting butcher under the undead portion of the map.  All killed by yak skin.

On the plus side, I did successfully use the double slit method on another map.  I think some of the write ups of that technique are... off.  But I managed to make it work.

Side note:  There is no break in the aquifer layer.  i think this embark should go in the "Single Pick Hall of Fame" for sheer hideousness of the start.  I didn't even count the number of tries where flying undead spawned within days and took out most of the dwarves. The furthest I've gotten is holing up, with varying degrees of death by undead in various attempts to get wood.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: FireCrazy on November 18, 2013, 03:33:28 am
 Anyway, seems that im going to - MIGRANTS! YES!!!! WELCOM- Wait.. Oh NO NONON ONONONON NOOOOOOOOOOOOOOOOOOOOOOOOOOOO
(Migrants get slaughtered by the flying undead)

Only 3 children survived the slaughter.
So erm, that doesn't change my situation but more mouths to feed.
I really need more than just a pick and anvil to survive on this seriously harsh embark.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Timeless Bob on November 18, 2013, 04:44:42 am
When an embark relies this heavily on luck to get started, there really isn't much point to scoring it using judges.  I suggest the title be changed excluding the request for judges until at least three games have survived at least a year.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 18, 2013, 05:35:16 am
I have one dwarf left.  Luckily, through the madness of a MASSIVE tantrum spiral... but I get ahead of myself.


Spoiler: aquifer project is go! (click to show/hide)

Spoiler: wha' happened? (click to show/hide)

Spoiler: state of the fortress (click to show/hide)

Spoiler: status of the dwarfs (click to show/hide)

Spoiler: stocks and justice (click to show/hide)

It's gonna be a long winter.

Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 18, 2013, 10:12:10 am
I've been taking a stab at this; I didn't realize the initial embark was also a minimalist start (replace the copper pick with a copper nugget and you have a true minimum embark.)  I believe this embark would be greatly served by adding ~20 wood to the embark inventory (due to the requirement of double-slitting.)  This would take out the luck factor of getting flying undead before you get enough wood to make it through the aquifer, and give the forts at least enough time to last until they starve/tantrum to death.

In any case, I can consistently get my dwarves holed up initially.  I use the caravan wood to get a training axe and a floor hatch, assign two non-miner cutters, and everyone else stockpiles wood.  I use a J-tunnel to keep undead out and dwarves in (i believe it's building destroyer-proof if you forbid the hatch.)  Side view:

ww>
¢#X
< ,<

The ww is two squares of the wagon.

The hatch is adjacent to a 5x5 room built under where the wagon starts (top view:)

#######
# , , , , , #
# , , , , , #
# , , , , , #
# , , , , , #
###¢###

This works every time, unless flying undead spawn on embark, in which case everyone but the miner gets immediately chased off to their demise.  Once I have the yaks, anvil, and wood inside, I burrow all the dwarves in and build+forbid the hatch.  At this point, I assess the situation and begin woodcutting either at the embark spot or in the northwest corner of the map (nothing seems to spawn up there.)  My first harvested wood become a second training axe, and my second becomes a second hatch (if I tunneled to an alternate location.)  It's also important to make sure you dig enough area for wood stockpiles (the wood needs to be in a hauler's hands as soon as it is cut; you likely have very little time before some undead camps out next to your down stairs and you seal-in the long haul.)  I pause the game every time a tree gets cut down and check the undead list.  New spawns = immediate burrowing.  Building a few beds, a chair, and a table will help stave off the inevitable tantrums, as does creating a hallway with a trench into the aquifer designated as a water source.

Right now my most common problem is undead yak skin/hair.  The undead butchering thing seems inconsistent; my last embark I was able to butcher, cook, and tan the first yak with no undead involvement, but on the second yak the skin immediately turned and started wreaking havoc.  Anyone have any advice on this?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 18, 2013, 11:01:56 am
A few points:

1 Definitely NO to adding anything to the embark.  Heck, I nearly didn't include an anvil, as it makes trading not technically necessary, thus greatly lowering the difficulty of the challenge.

As to tips on embarking:

BEFORE UNPAUSING:

Set a very small (2 or 3x3) zone as a meeting area.  You need your dwarfs to not even consider wandering anywhere.  Create only 2 jobs: deconstructing the wagon, and digging.  I go for a single down-stair/up-stair, to a tiny room (it's in the upper centre of the main floor in my pictures above), into a 5x5 room.

It's very important to also set orders before setting anything in motion.  <o>rders --> <r>efuse --> set skins, hair, and corpses to dump by turning off gathering of those sorts.  Also, set the <F>orbid orders - forbid everything in this sub-menu.  When the time comes, you can reclaim things as you need them.

Of course, also set at least one beard as a miner, and one as a carpenter.

DOUBLE-TAP SPACEBAR.

Only let the game run a few ticks, then check the units screen for hostiles.  They will be present on the map; what matters is what and where.  In my embark, there were 4 Giant Sparrow Person Corpses from the north-centre of the map, just a few seconds away.  This is why you want the first meeting area designated; otherwise, your draft animals are likely to to wander off and alert the mobs.

'The issue's not whether you're paranoid, Lenny, I mean look at this shit, the issue is whether you're paranoid enough.' <"Max," Strange Days (1995; film)>

Keep a close eye on the baddies, but an even closer eye on your dwarfs.  As soon as your miner has dug out a few squares of your bolt-hole (you don't need the whole room; waiting is suicide), designate a new meeting area inside.  While still paused, set a 3-tile stockpile for wood and a 1-tile pile for furniture.  That will bring 3 logs, an anvil, and 4 dwarfs inside.  Your animals will path to the new zone as well, along with the other dwarf.

This is a critical moment.  Not all of your dudes may be quick enough; relax, they're all skill-less and expendable.  More are guaranteed to come, if you can keep at least one of these guys alive until the end of summer, at the latest.

What is important is that one of your animals makes it in.  With this much aquifer to battle, you'll need the meat.

As soon as your dwarfs are in (or the undead get too close, whichever is first), use one of your logs to build a wall across the entrance.  In my take at this, this was the 2nd of Granite; I had to abandon 4maskwolf to the undead, as he had for some reason decided to wander AWAY from the stairs when I switched up meeting areas; oh well.

By the time you're all huddled in (expand the meeting area to fill the room to keep whatever beast in place), your miner should be digging down, looking for the aquifer.  Once it's been hit, channel a tile or two into it, dig out beside that, and set that to your designated drinking area.  Now your beards won't die of thirst.

You now have 2 logs and an aquifer to deal with.  Everything from here assumes 'and set someone the proper job' as a given.

Personally, I built a butcher shop (making sure that it was firmly OFF the spooky part of the map; more on this later), dug a little 'just in case' drop pit, and killed the yaks (both bulls anyways, iirc.  When I have a female, my habit is to hang on to it until either it, or my dwarfs, are famished).

So, that's food and water taken care of.  I deconstruct the butcher's, leaving us with 2 logs again.  If I'd been thinking, I'd have kept the skin and hair accessible, to make a leather seedbag and some thread - but more on that in a bit.

While that's happening, I had my miner digging out the place where I planned to pierce the aquifer. 

I think it was about the 10th of Granite or so, by this point. 

Then, before I forget, I build a carpenter's shop, make an axe, then deconstruct the shop.  We now have 1 log, an axe, and a wooden wall which can be deconstructed later in necessary.

That's when I dug out the longish escape tunnel, in the bottom left of the main hall.  Then I sent my miner off to dig the big part of the room, and gain a little experience swinging his pick, while we waited for a chance to strike the surface.  I think, in my game, that was about a month and a half of sitting on our thumbs, until a non-flyer spawned (Giant Weasel Corpse) in the SE corner of the map.  Once the last batch of flyers was off the map, I deconstructed the wall, designated a few trees (making sure my plant gatherers and lumberdorf both had wood hauling turned OFF) and a few shrubs for harvest.

From there, the rest is DF as normal, but with impatient and angry dwarfs.

Quote
Right now my most common problem is undead yak skin/hair.  The undead butchering thing seems inconsistent; my last embark I was able to butcher, cook, and tan the first yak with no undead involvement, but on the second yak the skin immediately turned and started wreaking havoc.  Anyone have any advice on this?

Make sure that any killing and/or butchering you do or have done to you is on the Joyous Wilds part of the map.  Then stuff will stay dead.  If you butcher, or even stockpile, any skin, corpses, or hair under/on/over the Terrifying parts, they will reanimate and give you a really bad headache.

You can tell which biome is which; the FUN one is brown and covered in dead trees.

Main point of advice: persevere.  You'll be surprised just how much you can accomplish, with nearly no resources.  I got lucky with the second migration wave: one of them was a hunter, who came with steel bolts.  I naturally took him off hunting (just as with fisherdorfs, can't afford to traipse off outside), but those bolts were the only trade item I had when the caravan arrived.  Well, some of the caravan; no freakin' way I'm gonna open up a 3-tile-wide entryway without some sort of bridging mechanism or airlock.

Hope that helps a bit - this embark is a heckofalot of Joyous FUN!
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Monitor Lisard on November 18, 2013, 12:49:37 pm
So, I'm finally doing it.

1 iron anvil - check!
1 copper pick - check!
7 crazy alcoholic midgets ready to die for the glory - check!

LET'S GET READY TO RRRUMBLE!!!

Ok, here we go: the starting seven had arrived. Assigned them to a burrow.

(http://i1185.photobucket.com/albums/z344/Georgethegunner/DFfun1-1.jpg) (http://s1185.photobucket.com/user/Georgethegunner/media/DFfun1-1.jpg.html)

A bunch of undead tamarin lion people immediately appeared near the borders of the fortress.

(http://i1185.photobucket.com/albums/z344/Georgethegunner/DFfun2-1.jpg) (http://s1185.photobucket.com/user/Georgethegunner/media/DFfun3-1.jpg.html)

Well, f**k them! I'm digging a hole right hear the wagon. While the miner was working, peasants were attacked. One of them was killed, but i managed to save the rest. The dwarves constructed a hatch cover, so the retreat was ready.

I drafted everyone in the newly-assembled militia. GO GO CHARCOAL DIAMONDS!

(http://i1185.photobucket.com/albums/z344/Georgethegunner/DFfun5-1.jpg) (http://s1185.photobucket.com/user/Georgethegunner/media/DFfun5-1.jpg.html)

Oh, what is it? A big lizard? Come here, scaly buddy... EWWW IT A CORPSE  :(

(http://i1185.photobucket.com/albums/z344/Georgethegunner/DFfun6-1.jpg) (http://s1185.photobucket.com/user/Georgethegunner/media/DFfun6-1.jpg.html)

Ok, it's been smooth for a while... Got a training axe constructed and one of the yaks butchered. The recruits killed the last tamarin lion man and the corpse of the fallen peasant. What, what's that? A dead yak? Our militia will deal with it in a minute! Wait... It's killing everyone! NOOO!

(http://i1185.photobucket.com/albums/z344/Georgethegunner/DFfun7-1.jpg) (http://s1185.photobucket.com/user/Georgethegunner/media/DFfun7-1.jpg.html)

That's it.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 19, 2013, 12:03:17 pm
I've gotten the first wave of migrants in safely (complete luck - the half dozen armadillo man/woman corpses just happened to be on the wrong side of the map at the time they came.)  The two yaks are fully cooked, made leather armor from the two hides and thread from all the hair and I've got bone helms and gauntlets for up to 5 wrestlers (only 3 drafted so far; most of my migrants were children.)  All the remaining bone turned into bone crafts, which I've got neatly stockpiled just inside the forbidden hatch next to the depot.  Depot is 1 z-level below the surface, at the end of a 3-wide tunnel that ramps up near the map edge.  The wagons have only one way in and one way out, and if they lure anything nasty to them it can only hit my dwarves if they were right in the middle of transporting good to/from the depot.  I've also got some farms ready for planting if the first caravan brings any of the relevant seeds/plants.

I've also got the double-slit down to the bottom aquifer layer, which is about half sealed now.  I managed to get enough wood clearing out the space near the wagon ramp and the embark spot (I had a narrow window where the armadillo corpses left before the giant sparrow corpses showed up.)

Unfortunately I won't have time to play any further.  The caravan would have showed up any day, and I can imagine that as my most likely chance of death (I really need some seeds and/or seeding plants.)  Failing access to the caravan (i.e. sighted by rampaging sparrows or if they don't have seeds/plants for some reason,) my next plan would have been to finish the aquifer breach and make stone blocks, then make a mad-dash attempt to create a sealed outdoor area for some surface farming.  This would almost certainly cause some sort of undead steamrolling, but is really the only option I'd have left without access to a food/beverage trade.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 19, 2013, 12:18:12 pm
There's a better option than surface farming.  Dash down to the caverns, instead, and get some spores going.  Cavern nasties tend to be less deadly than surface corpses; if you have enough food to wait a litte bit, you don't even have to gather from the caverns - just dig out a bunch of the sand layer, and wait for stuff to sporulate.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 19, 2013, 09:56:35 pm
Ok.  I have tried the double slit method for three nights, and once I get past the first layer of the aquifer, digging any of the topmost or bottommost wall spots north or south of the slit doesn't work.  They just fill with water to 3/4 and never go back down to 1.  Even using the . to one-step and start the wall leads to the wall being unable to complete.  Any advice?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WanderingKid on November 19, 2013, 10:42:47 pm
Don't overdig. Do only one wall slot at a time or the pump can't keep up.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 20, 2013, 12:06:10 am
That's what I have been doing.

Here is the setup:



First Aquifer Layer z=0
-WWWW-
WXXXXW
W.%%.W
-WWWW-
Second Layer z=-1
-1--1-
-X--X-
-X--X-
-1--1-
Third Layer z=-2
------
-X--X-
-X--X-
------


If I dig out a single "1" shown in that second layer, with the pump going, it immediately rises to water level 4-5, and I cannot get the wall built there.  It works on the east and west sides, sometimes on the south, but never on the north.  I've tried this at least 4-5 times tonight, in different places on the map.  Doing the first layer seems to pump/drain fine, but the second layer just doesn't work.

Am I missing something?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 20, 2013, 01:22:31 am
Are you trying to pull water up through a staircase?  Make sure you've channeled out the tile from which the pump is pulling water.

Otherwise, I dunno.  works fine for me.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WanderingKid on November 20, 2013, 04:41:56 am
Grim,

Stick the save in Wimbli.  Something is horribly weird there.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: FireCrazy on November 20, 2013, 06:15:34 am
A bigger map would have been nice... I usually play on 8x8/6x6 size embarks.. Anyway, im on my 6th try and going fairly okay.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 20, 2013, 06:23:59 am
WanderingKid:  Here is the save.

http://dffd.wimbli.com/file.php?id=8150 (http://dffd.wimbli.com/file.php?id=8150)

I'm hoping I'm just doing something horribly wrong :).
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 20, 2013, 07:35:29 am
Grimmash:

I am at work and can't pull up the save file, but I believe there are not three aquifer layers.  If the level below you is not acting as a drain (i.e. if it's solid rock instead of aquifer,) you won't be able to outrun the water flow from that northern tile until a wall is built to help.  Don't dig out those spots first.  Dig 1 & 2 in the diagram below together, then wall them in order:

Second Layer z=-1
--1---
-X2-X-
-X--X-
------

Then wall them in reverse order:
--W---
-XW-X-
-X--X-
------

Then you can proceed with the other spots.  Do all of these one at a time, except for digging 3 and 4 which should both get dug before you start 3:
-1W35-
2XW4X6
-X--X-
------
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 20, 2013, 07:43:12 am
If you need more help, here is the full build pattern (do 1-8, then a-g, all in order.  Every dig is one at a time except for 1+2, 5+6, b+c, and e+f)

Note that spot "a" actually replaces one of your stairs.


-3157-
4X26a8
gXf-Xd
-hebc-
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 20, 2013, 11:00:17 pm
Still no luck with the dig order posted above, even fastdwarfing it with DF hack.  I can designate teh wall in square one, but the dwarves refuse to start construction.  I'll flip my pump location to see if that works.  I'll continue to take stabs at this, but my turn came up for an MDF game, so I'm going to try and learn kobolds for a bit.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 20, 2013, 11:04:23 pm
You will get cancellation spam.  Lots of it.

Just watch the pump-1 dig level; be ready for a lot of hitting q-s, over and over again.  If a dorf even touches the wall-to-be for a second, it counts towards finishing the construction. 

But yeah, they're gonna cancel.  And cancel again.  Especially when you have to dig out 2 tiles at once, to get into the corners.

Persevere, and you'll be rewarded with nice, solid rock.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 24, 2013, 07:34:32 pm
Sorry for the double-post, but I'm bumping this so the judges will see it.

We're nearing the end of Sunday; what's your verdict, puutuulion and WanderingKid?

Are there any players left, who are either still going strong, or looking to try again?  If this thread is dead, no problem - we should still follow through with declaring the undead the official winners of this one! XD
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WanderingKid on November 25, 2013, 04:38:59 am
Hadn't realized there was a time limit on this one, I wasn't paying enough attention.  I'll try to go through the posts tomorrow unless someone pipes in with trying to continue.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 25, 2013, 02:30:37 pm
I don't know if anyone's still active; I got pretty far and even got a metal industry going, but I kept getting tantrums/insanity and was getting huge migrant waves wiped out by undead, generating even more undead.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 25, 2013, 02:40:20 pm
Well, as I see it, we can all start anew, and go for another week;

OR

we can wait for reports from those who haven't yet (lookin' at you, FireCrazy! :P);

OR

we can call this one a loss, and I'll start up a new challenge thread;

OR

we can use the brilliant idea(s) offered up by the poster below me.  Yeah, you.

Personally, I like the idea of doing a round of judging on what's been submitted, then everyone who hates their lives can giv'r another go!
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 25, 2013, 07:36:06 pm
I still have my save, just have not had time or the desire to try and click through cancellation spam.  SPent three nights on it already.

If you want to try a round two, I am game, but I won't be able to do much for a week at least.  I already have one save to handle over the holiday weekend.  And by handle I mean ignore, as I have no computer coming with me that can play DF in a reasonable way.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: 4maskwolf on November 25, 2013, 07:46:01 pm
I think we should vary it and use different mode etc. that make it harder. Like spawn of holistic.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: FireCrazy on November 26, 2013, 10:06:58 am
Meh, I given up if you want to know. (Never done a aquifer or evil biome before by the way)
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 26, 2013, 10:13:09 am
Okay, then - pending first round results, we'll start over come Sunday.  Who's game?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WanderingKid on November 26, 2013, 12:27:21 pm
My personal winner for Round 1 is Woobmonkey, based on:

A) Screenshots are always good
B) Made me laugh while reading his latest fortress attempt
C) I can't vote for puutuulion, who seems to have gotten the farthest.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 26, 2013, 12:50:11 pm
I'm giving my vote to FireCrazy - I really like having lots of screenies to chuckle over.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: puutuulion on November 26, 2013, 06:29:13 pm
I feel like Woob did the best job, but FireCrazy's is the most representative of what happens to 99% of people who would attempt this embark.

I give WoobMonkey the vote for breaching the aquifer and for cultivating such an extremely macabre party culture.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 26, 2013, 06:47:26 pm
What?  Doesn't everyone like to throw children's parties in the midst of steaming clouds of rotted corpse miasma?  Sheesh, where's your Goth cred?  XD
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: MDFification on November 26, 2013, 09:05:29 pm
Might I suggest that for the next iteration of this game, you have players submit seasonal reports of recorded wealth and population?
Seems like a pretty good way to keep score. Also, sweet graphs could be made. The last man standing/the man with the coolest fort still wins, of course, but it'd be interesting, neh?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 26, 2013, 11:01:50 pm
I'm not on the official scoring team, but if you'd like to be, MDFification, you're more than welcome to join in.

Or, perhaps, you'd prefer to take a shot at this embark, and show us how it's done?

Personally, I like the current loose, vague system: the embark is punishing enough as is, without making extra demands on players.  If anyone goes to the extra trouble of writing up extra-detailed reports, there's no reason not to weight their contributions a little more heavily - if that's your sort of thing.

Shall I add you to the players' list, the judges list, or both?
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: MDFification on November 27, 2013, 08:39:30 am
I'm not on the official scoring team, but if you'd like to be, MDFification, you're more than welcome to join in.

Or, perhaps, you'd prefer to take a shot at this embark, and show us how it's done?

Personally, I like the current loose, vague system: the embark is punishing enough as is, without making extra demands on players.  If anyone goes to the extra trouble of writing up extra-detailed reports, there's no reason not to weight their contributions a little more heavily - if that's your sort of thing.

Shall I add you to the players' list, the judges list, or both?

Maybe next round. I just have an obsession with graphs.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 27, 2013, 10:29:41 am
I'm down for another round, maybe sans aquifer covering the entire map?  It may be a personal issue, but watching literally hours of cancellation spam has me leery of trying to do that competitively.  I have no issue with adding a mod per previous sugesstion.  But if you go for Spawn of Holistic, be careful which build you take.  They have been modding fast and furious over there, so I make sure you don't puck a mod with rampaging scythods that spew necrotizing syndrome on the whole map or something.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 27, 2013, 10:50:35 am
Sorry, Grimmash, but the aquifer stays.  Without it, the difficulty of obtaining wood becomes a non-issue; that would destroy the challenge.  I don't understand how you can, on the one hand, argue to make it easier by removing the battle with the aquifer, and at the same time argue to mod in creatures to up the difficulty.

Though I understand the frustration of cancellation spam, there are other ways to bust an aquifer.  Maybe you can figure out a way to safely plug it?  I know I would give my vote to you, hands down, if you managed to brave the surface long enough to make that method work.

This challenge is meant to illustrate the difficulty available in non-modded, vanilla DF.  Taking out aquifers is modding.  Adding new creatures is modding.

If you'd like to set your own challenge with these changes, mind you, I'd be sure to sign up for a spot in the competition.  But it won't be happening in this one. 

And, to be clear: there is no shame in not wanting to take another round with this embark as is.  It's incredibly difficult, frustrating, and infuriating - in fact, we're all sort of mad for doing it in the first place.  But hey, losing is FUN, right?

If you'd rather not give it another go, your voice on the judging panel is still quite welcome.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 27, 2013, 07:44:47 pm
I'll hang around :).  Not sure which side I'll be on yet, but I will most likely give a new map another go just for the sake of trying.

Complete aside to playing the next round:

As for the Aquifer v. mod challenge, that's simply what kind of challenge I find interesting.  Watching cancellation spam for an entire evening (or multiple evenings) with so many other problems on the embark just frustrates me too much.  From my attempts (which may have been flawed, but after the number of tries I gave and all the advice, I am inclined to think not), it's a problem that will only have a brute force (spend time) solution, whereas creatures, vanilla or modded, are a gameplay and base design challenge.  That way I get to spend time doing something interesting as opposed to hitting 'q', 's', 'esc', 'space' over and over until the RNG works in my favor.  That sort of challenge does not strike me as a challenge so much as an artificial barrier to solving the other challenges on the map.  I might be inclined to reconsider that if the aquifer was only blocking weapons grade minerals or adamantine or flux, but in the case of the original map it is a challenge I will pass up for now.

Opinions of what makes a challenge fun differ.  Obviously your game, your decision :).
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 27, 2013, 07:55:32 pm
I think you may be falling into a bit of hyperbole, here.  It took me no more than 1/2 hr, IRL-time, to get through all layers of the aquifer.  It's a matter of managing resources, including dwarf labour - do I use precious wood to make blocks, to speed the process?  Do I sacrifice some of my farming and brewing, to get more carpenters on the job? 

It's questions like these that make it interesting, to me.

I'm glad you'll be sticking around, one way or another!  And, hey, please do set up your game in the way you describe - it sounds like a neat challenge of its own, one I'd be happy to lose at.

Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 27, 2013, 08:32:51 pm
I will swear before dwarf and man that I spent three entire evenings trying to get that wall built, with wood blocks :).  If anything, I am curious to try on another map to see if it wasn't something that happened along all the save transfers.

I may start a game at some point, but in the meantime I have more than enough other succession games that I am part of.  I'll you fine folks manage the games, I'll take my turns and bitch and moan about other people's maps for now :).
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: 4maskwolf on November 27, 2013, 08:34:20 pm
Alright, shameless plug for something I set up, but I set up a version of this that uses mods to add to the challenge rather than aquifers.  Same rules, not intended to compete with this one, rather to supplement it.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 27, 2013, 08:44:19 pm
Sweet.  I'll be on my merry way to the sign-ups!
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Grimmash on November 27, 2013, 09:58:27 pm
I second Woob's statement.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 28, 2013, 04:26:21 am
Okay, all - we will be starting another round this Sunday.  Please, if you haven't done so already, submit your vote for the winner - based on whatever criteria you prefer.

For anyone who'd like to, you're more than welcome to abandon the embark and reclaim, provided:

You've tried, and failed, to use the embark as-is (there's no way to prove/disprove this claim; you're on your honour);
You give full disclosure on any extra items, skills, etc. you bring along;
You're prepared to lose some cred for making it easier on yourself - so you'd better be extra awesome!

Who's in for a retry?  Posts will be due up Sunday, December 8th.

Let's go!
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: FireCrazy on November 28, 2013, 06:01:15 am
Thanks for the vote :D you can expect more of those. And yes, i'll be retrying this.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Brewster on November 28, 2013, 10:09:47 am
ascii all screwed up due to OPs tileset - passed playing
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on November 28, 2013, 10:28:01 am
ascii all screwed up due to OPs tileset - passed playing

If you use the LNP, swapping back to the original ASCII is as simple as hitting the button that says 'update savegames.'

Oh well, cya.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: vanatteveldt on December 04, 2013, 02:11:50 pm
Found the thread a bit late but picked up the save nonetheless. The RAR didn't work for some reason, the folder was not recognized by df, but the zip worked fine.

Got 5 dwarfs (of which one quite miserable) and 1 pack animal safely underground, now need to think of a way to go forward. If I understand the embark I can safely butcher animals in the 'blue' zone, so I should be okay with food for a short while.

I think I will try to cave-in through the aquifer and go down to the caves for food.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on December 04, 2013, 02:17:43 pm
Welcome to the thread, vanatteveldt!

May your misery be the gateway to glory!
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: vanatteveldt on December 04, 2013, 02:32:03 pm
Well it turned out safety was relative. I messed up with burrows and got my woodcutter killed, and then sent up another guy with the last axe to pry a log from the undeads' cold hands, but I messed up and got him killed. And then I forgot to lock to door and let a zombie into the shelter, so I figured "that's the end".... until the yak bull "gores the left lower arm in the left lower arm [where else???] with his left horn, shattering the bone". So, I'm sort of safe again, minus one dwarf and an axe.... I need to be on the ball a bit better or this will end sooner than hoped...


Shoot. Uzol's corpse decided to camp on my stairs, so I can't get any more wood and that also cancels my plan of making a new front door a bit further from the bad guys... so, the only thing left to do is dig down. The aquifer seems to be at least two deep (the tile under the stairs in the upper aquifer was immediately wet), and there are only two soil levels above it, so that will be a challenge...

You have struck hematite! Bless the miners! We need to set up shop in the rock layer asap, get some furniture so we can get happy faces, and the dig on down to the cavern. The first challenge is over, it is mid-summer, I have four dwarves left, 40? food, and 1 ghost. This is still doable.

http://www.bay12forums.com/smf/index.php?topic=129994.msg4620472#msg4620472

First migrant wave came along, just when some nice undead birds were flapping about. 1 fisherdwarf made it... actually, after I though everyone was dead and I locked the door again, it turned out he was happily fishing in the middle of the terrifying zone. I'm sure I should have left him there instead of ordering him in, some dwarfs just don't deserve to live. Oh well, at least he's not a cheese maker :-)

BTW, interesting map below the aquifer, if I can get it alive it might actually work out. The good thing is that I can actually fight the undead as long as I do it in the blue zone...

Darnit, I'm giving up. I accidentally left the game running while going afk, and it is unsalvagable :-(. I will retry I think and try to keep focussed, this embark is not very forgiving...

Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: vanatteveldt on December 06, 2013, 01:47:47 pm

Thikud "showerbolted" Mesiralath was a visionary, and his vision was of a great underground metropolis, a mountainhome in the truest sense of the word. He had heard tales of a magnificent cave, with endless supplies of power and bountiful iron and silver, and had decided to built his vision of a mountainhome in that location. A true visionary, he was not easily held back by small details such as lack of supplies or worrying reports of zombies roaming the ground above his cave. Zombies aren't problems, zombies are *challenges*, and so they set off to Edangzak Utharsanad Gedor, Earlyterrors the first Morning of Evil.

Riding through the joyful wilds of the Mire of Glossomething, Thikud wondered what all the dark tales were on about. He ordered the wagon, which he had brought with him to carry back the riches he was sure to amass, to be placed atop the location of the new mountainhome. He surveyed the land, serene expanses of grassland and trees to the south and west. To the North, uhm, wormy tendrils? Staring eyeballs? Well, at least they seemed to be stuck in the ground. As Thikut made a mental note to stay on the green side of the line, he saw something else fluttering about. Birds, it seemed, but they didn't look entirely right to him. In fact, they looked quite horrible, with patches of wing missing and tendrils and blooded organs sticking out of gaping holes in the skin.

"Strike the earth!", he commanded, "and hurry up a bit!". While Uzol, the appointed miner, took the one pick out of the wagon, Reg started disassembling the wagon. Ordering the other dwarfs to keep themselves and the pack animals close by, Thikud ordered Uzol to dig out a small shelter right where they stood, and had their meagre supplies carried inside: one pick, an anvil, three logs from the wagon, and two yaks. More than enough to start an empire, Thikud decided, and ordered the wall to the outside world be boarded up using one of the logs. They were all safe, and their limited supplies would be enough to dig down to the promised cave and set up shop there.

On digging down, Uzol quickly found out that there was an aquifer beneath the second soil layer. By inspecting the ground under a staircase dug into the aquifer on the instant that the staircase was dug, Uzol determined that the aquifer was at least two layers deep, but hopefully not more. Although he only started his mining carreer a day before, Uzol had hear tales of breaching aquifers using only a pick, and told Thikud that he needed to train in the soil layer for a full season to build up enough experience for this feat.

Thikud, realizing that the temporary shelter would be their home for the time being, ordered a carpenters shop to be built with the second log, and the last log to be made into a door. He decided to make a long tunnel from the access point, which was too close to the tendrils to his taste, all the way to the southwest corner, and build the door there, and have new quarters dug behind the installed door. The carpenter was deconstructed, and the log was moved to the new quarters, alongside the anvil, yaks, and dwarfs. After everyone was safe, the wooden wall was deconstructed so the dwarves had two logs again. Uzod, meanwhile, had dug out some water points in the aquifer to quench the dwarves' thirst until the caverns could be reached. While Uzod was building up his mining prowess, the two yaks were slaughtered, and the proceeds were spun and tanned and the leather and bones were crafted into some rudimentary armor and trade goods, by constructing and deconstructing workshops as needed using the two logs. Finally, the carpenter was rebuilt, and a training axe was made to be able to chop the trees in the cavern.

After emplying a technique called 'chicken running', Uzod was able to drain the first aquifer layer into the second, and he discovered to his delight that below that layer there was hematite. After digging out the first aquifer layer in the cave-in room, a 3x3 patch of soil was caved-in from the second (dry) soil layer into the second aquifer layer, and Uzod was able to dig down, searching for the caverns.

The map below, dwarn after the fact by engravers enjoying the peace and prosperity of their new home, still shows the initial shelter in the top right corner, the tunnel leading west and south, and the venerable access door with after it the spacious but empty rooms created by Uzod's practice digging. The black hole on the left is the access to the caverns.

(http://i301.photobucket.com/albums/nn59/vanatteveldt/S1_zpscb60ab10.png) (http://s301.photobucket.com/user/vanatteveldt/media/S1_zpscb60ab10.png.html)

As soon as he god news of the discovery, Thikud donned the rudimentary armor and training axe, and headed down into the cavern. He liked what he saw: a spacious cavern ground with few entrances, and a magma tube ending one layer below the cavern. On the way down, Uzod discovered hematite and cassetirite, and the cavern itself contained Galena, an ore of silver with lead contaminations. He ordered a first defensive barrier of trenches to be dug by Uzod, while ordering the other dwarfs to collect the mushrooms and shrubs on the cavern floor. He set up a still and a craftsdwarfs workshop for pots, and soon water was drunk no more in Gedor.

Meanwhile, a brave bunch of immigrants arrived at the southeastern side of the map. Hoping for more hands to work, Thikud instead saw mainly small mouths to feed: 5 children and two adults. However, one adult was a master farmer, which came in very handy now that it was time to setup the first farms. So, the immigrants were directed to a meeting area just outside the door, and after making sure no zombies were following, the door was opened to the first set of new citizens. Welcome to Utharsanad Gedor, the first Morning of Evil, the future mountainhome.

The drawing above shows the state of the fortress, or outpost really, in early autumn of the first year. The plump helmet farm is full of plants, and the pig tail and cave wheat farms are starting to get along as well. The seed stockpiles also contain dimple cup and sweet pod seeds. Left of the still is the food stockpile, containing rum, beer, ale, wine and some yak meat. Silk has been harvested and bags have been sown, allowing for milling and (later) processing quarry bushes. The top shows the magma pool, and right below it the entrance staircase and the stoneworks.

(http://i301.photobucket.com/albums/nn59/vanatteveldt/cave_zpsa3814540.png) (http://s301.photobucket.com/user/vanatteveldt/media/cave_zpsa3814540.png.html)

Below the cavern level, a proper dining hall has been dug as well as a magma smithy, which has been used already to make the first weapons and armor for the militia.

(http://i301.photobucket.com/albums/nn59/vanatteveldt/dining_zps2409e622.png) (http://s301.photobucket.com/user/vanatteveldt/media/dining_zps2409e622.png.html)
Below this level, the stairs in the dining hall lead to the bedrooms, still not enough to house all 16 dwarves, but very colourful and more comfortable than sleeping in the dirt. The dwarves aren't happy, but they are all content, and everyone is safe for the moment. Thikud and Reg started training with the new weapons, and although they still have to get comfortable with their new role, they will surely make Gedor a safer place soon enough.

(http://i301.photobucket.com/albums/nn59/vanatteveldt/bedrooms_zpscc6aae0e.png) (http://s301.photobucket.com/user/vanatteveldt/media/bedrooms_zpscc6aae0e.png.html)

Immediate plans: seal of more cavern space to get more wood so everyone can have a room; set up an airlock and trading area before the cavern comes; and turn the outpost into a thriving fortress.
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on December 13, 2013, 10:14:09 pm
Well done!  You, good dorf, have done more to survive than most, thus far.

You get a **yak tallow biscuit**!
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: 4maskwolf on December 13, 2013, 10:21:08 pm
I'm going to post something later, assuming I can get Necrochambers to DIE!!!!
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: Maolagin on December 17, 2013, 08:00:49 pm
Sorry for the slightly necro-ish post, but even though I ran across this challenge a bit late I really wanted to give it a try.



Well, Thikut reasoned that this here embark may be swarming with horrible undead giant sparrows now, but with all this fluff and feather wood in the vicinity some less-fatal wildlife should be wandering along any time now. So the dwarves struck the earth, walled themselves in, and made rudimentary preparations while they waited for the nightmares to stop. And stop they did, although this land sure did seem to spawn rather a lot of flying zombies. Once Thikut's dwarven senses told him that naught walked the surface but a docile giant grasshopper or some such, the dwarves tore down the entrance wall, and ran out to chop and gather wood and plants. They even had the sense to do these things in small increments and only very close to the entrance ramp, but as none of them knew anything about woodcutting, herbalism, or carpentry, things proceeded rather slowly. Before long, a zombie giant owl was spotted coming from the east, and everyone hustled underground. Yield: two logs, one of which was used to replace the wall with a door to speed up the whole matter of getting in and out.

A second excursion a couple of months later yielded a little more wood and, prize of prizes, a prickle berry. Mouths watered at the prickle berry wine they would soon enjoy. Thanks to a hatch and an unsuccessful experiment with caving in trees, there was even a reasonably safe sunlit tile in which to plant the seed.

Even though the miner Kel was rapidly mastering the swing of the pick, she reported that she could not dig through the waterlogged layers of silt and sand on her own. Thikut dared not open a large skylight, and he knew that even the most conservative pump-based methods would require a good deal more wood. And who knows, maybe he hoped to find a sun berry.

The third foray onto the surface did not end well:
Spoiler (click to show/hide)

Only three dwarves remained alive (and thankfully the battle took place in a serene setting, so their comrades at least stayed dead). The other yak had also managed to get itself killed aboveground, so the stocks of yak stew suddenly looked rather pitiful. Kel determined that they would not perish in this shallow hole like vermin, and decided she'd just have to make do with her single pick after all.

Spoiler (click to show/hide)

Kel being a bit clumsy, and thus destined to never be the speediest of miners, it took a while, but just as hunger was starting to set in, autumn brought a flurry of activity! Within the space of a month, Kel collapsed a plug of silt into the aquifer, her pick tasted rock and the earthen tunnels tasted cavern spores, and the population abruptly quintupled with the arrival of over a dozen migrants. Conveniently they arrived close to the recently dug traders' entrance, and they were ushered inside without incident. At first Thikut panicked a bit as the many children demolished their remaining food supplies, but Mebzuth the elderly Master Jeweler calmed his nerves.

The dwarven traders would be coming soon, Mebzuth reminded them, and a lovely marble depot was constructed. Meanwhile, Mebzuth built himself a workshop near the depot and had every raw gem, and their handful of rough bone and stone crafts, brought there. By the time the merchants arrived, several crude crowns and earrings gleamed with expertly-worked gems. The merchant Athel was more than happy to trade them for all the food they had brought, and a few other useful supplies.

Spoiler (click to show/hide)

The peril of their situation was made clear once again a few weeks later when Athel fell to a Giant Parrot zombie while trying to leave. Thikut made a note to retrieve the dropped trade goods at some point and sell them again.

The winter was spent carving out chambers from good stone, polishing up the dining hall to take everyone's mind off of the recent carnage, cooking and brewing. Kel found a magma pool and made preparations to dig into it below the second cavern, although her plan required that someone find the spare time to learn the curious art of dwarven mechanisms. Brewing plump helmets fast enough to keep up with the childrens' thirst proved challenging.

Spoiler (click to show/hide)

That spring, the Mountainhome sent far more help than Thikut could have anticipated. Nearly seventy migrants! Many children, but also a fair number of able-bodied adults, although none with especially useful skills. (Yes, they did arrive with a High Master Cheesemaker, though.) "They must be insane!" was the collective exclamation when the dwarves realized that the migrants were standing on the far eastern edge of the terrifying mire, but the Overseer picked out for them a route skirting well south of the wheeling and cavorting flock of murderous undead Giant Lorikeet. Miraculously, they picked their way across the cursed land unscathed.

Soon after, elvish traders appeared. Although Reg (the other surviving founder, the broker, bookkeeper, manager, and now Kel's suitor) wanted to lock them outside, Thikut contemplated the tremendous amount of wood they had brought, coveting a night in a bed of his own. In the end, this overcame traditional dwarven distaste for tree-huggers, and the elves were sold the same bejeweled crafts that the dwarven merchants had failed to leave with the previous fall.

With so many idle hands, loose stone and wood was soon corralled into sensible stockpiles, magma and ore flowed to furnace and forge, and raucous parties echoed in the crowded marble halls. To Thikut's dismay, the dwarves elected Mebzuth as their mayor, and as his first act Mebzuth appropriated an artifact bone coffer to deck out his otherwise spare throne-room. As his second act he recognized the severely cramped sleeping quarters by banning export of beds.

Thikut, being a dabbler in many trades but skilled in none, mostly withdrew to his room to plot the taming of the surface and the caverns. Kel and Reg married that summer, and Reg moved his managerial duties into their home office. Kel is very busy training new miners. She's heard in passing that Mebzuth really likes fabled Adamantite, and with a mix of excitement and concern she anticipates that someday soon he will send her to find some.

Time elapsed: 1.5 years
Population: 45 adults, 46 children, 2 zombie dwarves
Casualties: 7 citizens, 2 merchants, 2 undead wildlife, no elves (yet)
Wealth: 119K created wealth, 3 low-value artifacts
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: WoobMonkey on December 17, 2013, 08:56:07 pm
Well done indeed, Maolagain!

I hope our judges poke their heads in sometime soon...
Title: Re: Edangzak Utharsanad Gedor [Players and Judges Needed!]
Post by: vanatteveldt on December 19, 2013, 12:24:26 pm
Short update - will post w/pictures when I have some more time.

Played until the second dwarven caravan. Things are going fairly well. Population is now around 80. Messed up getting a migrant wave in and let some undead through as well, which cost me one of the founding seven and caused quite a bit of grief. 

Most of the first cavern is now sealed off, and a mist generator is installed. Getting enough wood remains problematic, but the extra cavern space should help. Two FB's came along, the first was a snow monster that was bitten to dead by my hammerdwarf (who forgot to bring his hammer?), the second is a webbing monster that I am planning to capture to get a silk factory - but I've never done that so I will probably screw up. Second caravan brought a lot of animals, so we now have grazers, pigs, egg-layers, and cats roaming about.

Also got an artifact lead war hammer, that should at least be somewhat useful. One kid got a mood and demanded yarn cloth, which I didn't have, so he was walled off and died a lonely death.

The remains of an elven caravan are lying on the surface. I should think about reclaiming the surface soon, but my military is not even close to being up to speed yet...