Bay 12 Games Forum

Dwarf Fortress => DF Modding => Masterwork DF => Topic started by: Meph on November 23, 2013, 05:56:00 pm

Title: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Meph on November 23, 2013, 05:56:00 pm
>>> DOWNLOAD - V.4e - WIN <<< (http://dffd.wimbli.com/file.php?id=5315)

Masterwork Dwarf Fortress V.4e

Splinterz was kind enough to have a look at the GUI and do a graphical overhaul of it. It also has a few new features now, for example the skill boost you can give the invaders can be added manually from 0-15. This means you can control the difficulty a lot better. On 0 the enemies are unlearned, on 15 all of them are legendary badasses. Your choice. The worldgen editor of the GUI can now alter single templates, so you can edit only Garden of Gaia, or only Large Islands, and so forth. Its much more useful now. The Color schemes can also be picked from a dropdown-menu, which should make it a lot easier to handle them. Opening a color scheme will automatically show a preview. Special thanks to the art director of EVE ONLINE, Borkur Eiriksson, who made that background image. He gave full permission to use it for MasterworkDF.

And because the diseases seemed a bit to overwhelming, I disabled the three that are both relatively often as well as virulent. The changelog for this update are entire 2 lines.

This update is save compatible. If you move your saves into this, you can use the new GUI, and if you update the creature_standard.txt with the one included in this download, you can update the diseases rebalance. I will do a proper rebalance and add both more diseases and more cures, once I am back modding.

Changelog:
 - Removed Influenca, Meningitis and Pneumonitis. (for now)
 - Updated the GUI to Splinterz (of Dwarf Therapist fame) version.

(http://i.imgur.com/fxrR24O.jpg)


Race Fundraiser: https://www.facebook.com/MasterworkDF (https://www.facebook.com/MasterworkDF)
It will be open till the 01.01.2014. All infos and updates will be posted on Facebook.

Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Urist McTeellox on November 24, 2013, 07:04:53 am
Meph is being super-modest with this release announcement, since there's also a bunch of bugfixes, including:
None of these are particularly major changes to gameplay, although I would love to hear any feedback people have with muskets (either if they seem overpowered or underpowered compared to pistols).

~ T
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Meph on November 24, 2013, 10:21:07 am
Quote
Meph is being super-modest clueless with this release announcement
Fixed that for you. I didnt even knew that splinterz github branch includes your fixes. I actually thought that its just the UI he worked on.

This makes this update officially NOT save-compatible. If inorganics and items have been deleted, which were present on worldgen in your older saves, it will cause either errors or crashes. So please, dont update your saves with these new raws.

I like how this has 265 downloads and 0 comments by players. :P
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: moseythepirate on November 24, 2013, 01:00:48 pm
That GUI is perdy :P
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Billy Jack on November 24, 2013, 03:16:22 pm
Less comments just after a release means it is being played more without issues.  :)

Edit:

Minor issue: 
Checking the Misc. Features - Standardization column
     You need to turn off Simple Stone in the GUI to turn on Simple Stone in the game.
     Same for Minerals, Wood, Pets


Going back to 4d with diseases off until Splinterz come up with a new version of the settings program.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: bourgeo on November 24, 2013, 05:32:08 pm
Thank you.  This looks awesome.  I've been following this mod for some time now and I'm always impressed with your work. 

This update I have run into some issues. 

When I try to run the game with any tileset, I get the following message.
Not found: data/art/curses_640x300.png

Also, when I try to open utilities Command Prompt opens and exits so quickly that I can't read what it is saying, and no utility opens.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Meph on November 25, 2013, 03:34:45 am
Well, I cant do anything atm, only netbook with me, no VB. I cant work on the GUI, neither mine nor splinterz overhaul.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Billy Jack on November 25, 2013, 03:44:24 am
No biggie.  Turning off diseases in 4d and using the unified branch from the patch thread is good enough.

Thanks and enjoy your trip.

I'd expect Splinterz to resolve the issue and put it on DFFD where we can integrate it ourselves, if necessary.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: splinterz on November 25, 2013, 05:05:36 am
Thank you.  This looks awesome.  I've been following this mod for some time now and I'm always impressed with your work. 

This update I have run into some issues. 

When I try to run the game with any tileset, I get the following message.
Not found: data/art/curses_640x300.png

Also, when I try to open utilities Command Prompt opens and exits so quickly that I can't read what it is saying, and no utility opens.
did you replace the init.txt file from the masterwork package with your own perhaps? check the init file and replace any curses_640x300.png with Phoebus_16x16.png

for the utilities: you ignore the prompt, it's just running a .bat file (i have to check what it's doing) to launch the utilities. does running the random creature generator work?
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: splinterz on November 25, 2013, 05:30:07 am
Minor issue: 
Checking the Misc. Features - Standardization column
     You need to turn off Simple Stone in the GUI to turn on Simple Stone in the game.
     Same for Minerals, Wood, Pets
I'd expect Splinterz to resolve the issue and put it on DFFD where we can integrate it ourselves, if necessary.
interesting that when i pointed out discrepancies/errors in the manual i was instructed to "stop 'complaining' and fix it myself, or it'll get removed (http://www.bay12forums.com/smf/index.php?topic=125628.msg4740068#msg4740068)", but in this case, you just expect the responsible party to do it for you and provide a solution. luckily for you i disagree with your sentiments, so:

your feedback is appreciated and you are not expected to fix these issue yourself, so thank you for reporting it in the appropriate place. as one of the people responsible for this utility, i will fix this as soon as i can.

EDIT: you can get an updated exe here. (https://github.com/splintermind/masterwork-dwarf-fortress) (Right click, 'Save link as...')
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Gamerlord on November 25, 2013, 05:34:09 am
HALLE-FUCKING-LUJAH! THE DISEASES HAVE BEEN NERFED.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Billy Jack on November 25, 2013, 11:16:38 am
Minor issue: 
Checking the Misc. Features - Standardization column
     You need to turn off Simple Stone in the GUI to turn on Simple Stone in the game.
     Same for Minerals, Wood, Pets
I'd expect Splinterz to resolve the issue and put it on DFFD where we can integrate it ourselves, if necessary.
interesting that when i pointed out discrepancies/errors in the manual i was instructed to "stop 'complaining' and fix it myself, or it'll get removed (http://www.bay12forums.com/smf/index.php?topic=125628.msg4740068#msg4740068)", but in this case, you just expect the responsible party to do it for you and provide a solution. luckily for you i disagree with your sentiments, so:

your feedback is appreciated and you are not expected to fix these issue yourself, so thank you for reporting it in the appropriate place. as one of the people responsible for this utility, i will fix this as soon as i can.

EDIT: you can get an updated exe here. (https://github.com/splintermind/masterwork-dwarf-fortress) (Right click, 'Save link as...')
lol

The proper usage of a quoted statement, "stop 'complaining' and fix it myself, or it'll get removed", is to actually quote the statement.  No where in that message did I say that and I don't see how it has anything to do with the issues with the launcher. You took it upon yourself to update the launcher, so the responsibility is yours.

Thank you for fixing the issue.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Gamerlord on November 25, 2013, 11:26:30 am
Hey, where'd all the links to stuff in the gui go?
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: splinterz on November 25, 2013, 12:19:14 pm
lol
The proper usage of a quoted statement, "stop 'complaining' and fix it myself, or it'll get removed", is to actually quote the statement.  No where in that message did I say that and I don't see how it has anything to do with the issues with the launcher. You took it upon yourself to update the launcher, so the responsibility is yours.

my grammatical issues with paraphrasing aside, it would seem i misunderstood your post. to me, it implied you were stating that it wasn't the author of the manual's responsibility to update it, but that i should have taken it upon myself instead, lest it be removed entirely. with such a grave misunderstanding of your comments, i'm sure you can see why i was compelled to reply to your expectations here.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: splinterz on November 25, 2013, 12:20:07 pm
Hey, where'd all the links to stuff in the gui go?
do you mean the url links to the forums and stuff? they should all still be there under the two links and mods+ buttons on the main menu.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Meph on November 25, 2013, 12:51:52 pm
Hey, where'd all the links to stuff in the gui go?
do you mean the url links to the forums and stuff? they should all still be there under the two links and mods+ buttons on the main menu.
There was a second report about them missing, on reddit I think. The top menu bar was blank... I asked about his NET.framework, but did not get an answer yet.

And to quote Toady: Lets retain our chill composure. :) The manual might be outdated at parts, and its my responsibility. The wiki is a lot more outdated at parts, and its your (as in: all of yours) responsibility, because I said from the start that I wont do both. Jodgap is working on a program that reads all these tables out directly from the active game raws, so updating something like this is pointless, when the medium for reading these values out will be replaced in future.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Urist McTeellox on November 25, 2013, 04:30:07 pm
Urist McTeellox admires Mephs for their chill composures...

The manual might be outdated at parts, and its my responsibility. The wiki is a lot more outdated at parts, and its your (as in: all of yours) responsibility, because I said from the start that I wont do both.

SWP (http://www.bay12forums.com/smf/index.php?topic=133174.0) will accept your rogue and irresponsible patches to the manual, which would increase the chances of Meph modestly releasing them as official changes. ;)

A github commit (with or without pull request) is preferred. Failing that, a replacement file with a note which clearly states "this is the 4e file with my changes" will give me a known reference upon which to generate a commit.

~ T
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: bourgeo on November 25, 2013, 10:41:32 pm
Thank you.  This looks awesome.  I've been following this mod for some time now and I'm always impressed with your work. 

This update I have run into some issues. 

When I try to run the game with any tileset, I get the following message.
Not found: data/art/curses_640x300.png

Also, when I try to open utilities Command Prompt opens and exits so quickly that I can't read what it is saying, and no utility opens.
did you replace the init.txt file from the masterwork package with your own perhaps? check the init file and replace any curses_640x300.png with Phoebus_16x16.png

for the utilities: you ignore the prompt, it's just running a .bat file (i have to check what it's doing) to launch the utilities. does running the random creature generator work?

Thank you for the help.  Unfortunately this advice did not work.  I searched init.txt and did not find any instances of curses_640x300.png.  I tried downloading a fresh copy and trying it.  Still no luck.  Also, some utilities still won't open.  The command prompt flashes on the screen, and with Dwarf Therapist the icon appears for a split second at the bottom of the screen before closing out.  Some of the utilities work however.  I am running Windows 7 (fully updated) as a virtual machine under Parallels Desktop for Mac, not sure if that helps or not.  Also, I tried running Masterwork as an Administrator and that did nothing. 

Let me know if I can post any additional info that could help.  Normally I don't like to bug modders, but I feel that other users are likely experiencing issues.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: HereticUK on November 27, 2013, 01:10:50 pm
Well there are some typos in the new GUI, which for a newbie player like me make things very confusing:

1) In the "WorldGen" options the tooltip for the Mineral Scarcity says "Lower number means fewer minerals", whereas in-game it says "Lower number = more minerals". I do believe, however, that this has already been reported.

2) Again in "WorldGen" options the tooltips for Evil Areas and Good Areas are mixed up. (I.e. Evil Areas = "The amount of good tiles on the map"; Good Areas = "The amount of evil tiles on the map"). I don't know if this one has been reported or not.

I will post more errors if I find any.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: splinterz on November 27, 2013, 05:09:32 pm
Well there are some typos in the new GUI, which for a newbie player like me make things very confusing:

1) In the "WorldGen" options the tooltip for the Mineral Scarcity says "Lower number means fewer minerals", whereas in-game it says "Lower number = more minerals". I do believe, however, that this has already been reported.

2) Again in "WorldGen" options the tooltips for Evil Areas and Good Areas are mixed up. (I.e. Evil Areas = "The amount of good tiles on the map"; Good Areas = "The amount of evil tiles on the map"). I don't know if this one has been reported or not.

I will post more errors if I find any.

thanks for the reports. the mineral scarcity tooltip has already been updated, and i'll have a fix for the good/evil areas in one of the next commits.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: urmane on November 27, 2013, 05:27:03 pm
The new GUI does not run on linux via wine (at least, not for me).  This is a snippet of my setup shell script that I use to:
- turn off truetype (crashes for me on linux)
- turn off fullscreen (I have a dual-screen, and want DF windowed)
- turn off harder smelting
- turn off harder farming (this is a bit of a hack, as I'm not sure what good values should be there)
- turn off harder learning
- turn off harder mining

At least I *think* that's what they do ;)  Comments appreciated.  I could also post/comment the entire script, if anybody's interested.

Spoiler (click to show/hide)
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Urist McTeellox on November 27, 2013, 07:17:38 pm
The new GUI does not run on linux via wine (at least, not for me).

I managed to get it to run under wine 1.7.7, although other recent versions may also work. I'd get error messages on start-up if I hadn't installed the .NET 4.0 framework using winetricks (dotnet40). I also have mono28, mono210, vcrun2008 and vcrun2010, but I'm not sure if any of those are required for the new settings program.

Interestingly enough, I run DF itself under wine 1.2.3, since that seems to be rock-solid stable with DF + DFHack. (Other versions don't always give me a DFHack console.)

~ T
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: ElenaRoan on November 28, 2013, 02:17:27 am
I've put it in bug reports and thought I'd better jot a quick note here. I can't get dwarves to join a guild in 3e.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: TigerHunter on December 02, 2013, 03:11:49 pm
The new GUI isn't working for me, either. I'm running .NET Framework 4 on Windows XP.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Billy Jack on December 02, 2013, 03:21:42 pm
Please supply any error messages you are receiving or describe the behavior you are seeing.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Gamerlord on December 03, 2013, 03:56:07 am
Hey, is limonite meant to be back? I can't smelt or process it.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: thistleknot on December 04, 2013, 01:28:59 am
the gui doesn't seem to save settings on reopening.

let me rephrase, the fullscreen,


dbl checking...
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Urist McTeellox on December 04, 2013, 03:20:35 am
Hey, is limonite meant to be back? I can't smelt or process it.

That's a great question. There's a bunch of minerals which are back by default (search for YESMIN in inorganic_mineral.txt). If they don't have any reactions (I haven't checked them all, but it doesn't look like they do...), then I'm guessing that these minerals could be completely removed from the raws and the settings interface.

If there's no "more minerals" or equivalent in the settings interface, then this sounds like a bug.

(Glancing at the raws makes me think it is, but confirmation would be good before I nuke these entirely from SWP (http://www.bay12forums.com/smf/index.php?topic=133174.0))

~ T
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: adanos on December 04, 2013, 04:29:50 am
are you going to prepare actual version for linux? that would be awesome. really.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Billy Jack on December 04, 2013, 11:24:04 am
Hey, is limonite meant to be back? I can't smelt or process it.

That's a great question. There's a bunch of minerals which are back by default (search for YESMIN in inorganic_mineral.txt). If they don't have any reactions (I haven't checked them all, but it doesn't look like they do...), then I'm guessing that these minerals could be completely removed from the raws and the settings interface.

If there's no "more minerals" or equivalent in the settings interface, then this sounds like a bug.

(Glancing at the raws makes me think it is, but confirmation would be good before I nuke these entirely from SWP (http://www.bay12forums.com/smf/index.php?topic=133174.0))

~ T
The new launcher leaves all of the 'Simple xxxx' settings to off by default, so there are no simple materials. You need to go check the boxes on the Misc Features tab.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Urist McTeellox on December 05, 2013, 06:44:17 am
As a short aside, I've updated studded with patches (http://www.bay12forums.com/smf/index.php?topic=133174.0) to have all the extra minerals disabled by default. They can still be switched on via the settings program. Thanks to Billy Jack and Gamerlord for the input.

~ T
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: TigerHunter on December 05, 2013, 09:17:52 am
Please supply any error messages you are receiving or describe the behavior you are seeing.
http://imgur.com/a/RcgvJ
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: splinterz on December 05, 2013, 09:58:53 am
Please supply any error messages you are receiving or describe the behavior you are seeing.
http://imgur.com/a/RcgvJ

try the most recent version first and see if that fixes things. (https://github.com/pjf/masterwork-dwarf-fortress/tree/unified)
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: thistleknot on December 06, 2013, 12:36:02 am
I thought I asked this already.

But how does changing invader skills affect the game?

Does it set a constant value for all invaders, including would be leaders?

Or does it add?  Or what?  Does it just apply to non leaders?

I recall before leaders would sometimes be lord status, but others not.  So I'm worried about this feature.  It would be nice if it was additive (to a max floor of course)
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Putnam on December 06, 2013, 01:28:18 am
I thought I asked this already.

But how does changing invader skills affect the game?

Does it set a constant value for all invaders, including would be leaders?

Or does it add?  Or what?  Does it just apply to non leaders?

I recall before leaders would sometimes be lord status, but others not.  So I'm worried about this feature.  It would be nice if it was additive (to a max floor of course)

It just adds NATURAL_SKILL, which is species-wide. I thought I already explained the exact math, which basically means a novice ambusher, with NATURAL_SKILL:10, will be level 10 ambusher assuming the same amount of experience; however, a proficient (level 5) will be a level 12 or so.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Zombiearcher on December 06, 2013, 09:56:33 am
Please supply any error messages you are receiving or describe the behavior you are seeing.
http://imgur.com/a/RcgvJ

try the most recent version first and see if that fixes things. (https://github.com/pjf/masterwork-dwarf-fortress/tree/unified)

Same problem here and that solution didn't work sadly.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: splinterz on December 06, 2013, 09:58:34 am
Please supply any error messages you are receiving or describe the behavior you are seeing.
http://imgur.com/a/RcgvJ

try the most recent version first and see if that fixes things. (https://github.com/pjf/masterwork-dwarf-fortress/tree/unified)

Same problem here and that solution didn't work sadly.
Are you running XP as well?
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Zombiearcher on December 06, 2013, 10:06:04 am
Yup, is there any other info I can add that would help?
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: splinterz on December 06, 2013, 10:17:35 am
Yup, is there any other info I can add that would help?
unfortunately i think this (http://support.microsoft.com/kb/820640) may be the culprit, so i might just have to try getting a virtual machine setup to test windows xp.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Billy Jack on December 06, 2013, 10:40:09 am
The culprit may also be that your window is stretched from top to bottom of your screen.  When I run the program, I am not able to resize the window.

Try resizing the window back to its original state. I thought that the info on last windows position/size was stored in the registry, but I was unable to locate it on my own PC.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Zombiearcher on December 06, 2013, 11:12:00 am
The culprit may also be that your window is stretched from top to bottom of your screen.  When I run the program, I am not able to resize the window.

Try resizing the window back to its original state. I thought that the info on last windows position/size was stored in the registry, but I was unable to locate it on my own PC.

Its not actually stretched on my machine.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: splinterz on December 06, 2013, 11:39:57 am
you won't be able to resize it, it's a fixed size. i'm able to (kind of) reproduce it on a test machine. on my xp machine, it seems to have a problem with the background image, but the menu at the top is ok. if i drag it slightly offscreen and then back, it forces a refresh and everything is visible again.

it also seems better with the white/blue theme, which has less transparent parts, so maybe it is related to that, i'm still not sure.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Zombiearcher on December 06, 2013, 07:56:01 pm
you won't be able to resize it, it's a fixed size. i'm able to (kind of) reproduce it on a test machine. on my xp machine, it seems to have a problem with the background image, but the menu at the top is ok. if i drag it slightly offscreen and then back, it forces a refresh and everything is visible again.

it also seems better with the white/blue theme, which has less transparent parts, so maybe it is related to that, i'm still not sure.

Well, the drag off then on screen helps, as long as I don't switch tabs the background image works. The menubar at top does not appear although I can guess from the screenshot in the description thread where things are AND it still allows me to mouseover and get info that way. A workaround I came up with is to create shortcuts for therapist and masterwork df so unless I need to change the settings it seems I'm gtg. :)
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Vherid on December 06, 2013, 08:13:38 pm
The ASCII/Default color schemes are exactly the same. You don't need both of them.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Billy Jack on December 07, 2013, 03:27:26 am
The culprit may also be that your window is stretched from top to bottom of your screen.  When I run the program, I am not able to resize the window.

Try resizing the window back to its original state. I thought that the info on last windows position/size was stored in the registry, but I was unable to locate it on my own PC.

Its not actually stretched on my machine.
Judging by your screenshot, it was stretched top to bottom.  But maybe your screen resolution is set to a level where the settings program takes up the space.

It probably is due to the background and other controls that are being used.  Every time I touch the program the whole thing flickers through.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Zombiearcher on December 07, 2013, 12:33:04 pm
The culprit may also be that your window is stretched from top to bottom of your screen.  When I run the program, I am not able to resize the window.

Try resizing the window back to its original state. I thought that the info on last windows position/size was stored in the registry, but I was unable to locate it on my own PC.

Its not actually stretched on my machine.
Judging by your screenshot, it was stretched top to bottom.  But maybe your screen resolution is set to a level where the settings program takes up the space.

It probably is due to the background and other controls that are being used.  Every time I touch the program the whole thing flickers through.

Just FYI, that was the OPs and not my screenshot. ;)
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Vherid on December 07, 2013, 02:34:48 pm
(http://puu.sh/5FbGi.png)

Pretty sure those e's aren't supposed to be there, somethings wrong with the ascii raws for tile type.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Lushang on December 07, 2013, 02:43:31 pm
Is there a spot for general bug reports/solutions?  I'm new to this mod and I had V.4d with constant crashes on Large Region generation on defaul param except I upped mineral occurance and I can't finish 1050 years, it crashes anywhere from 200, to I had one crash at 1036 last night and I'm looking for solutions.  I have a rather powerful PC as well..   Going to DL V.4e now and see how it works with a clean install. 
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Putnam on December 07, 2013, 02:52:44 pm
Is there a spot for general bug reports/solutions?  I'm new to this mod and I had V.4d with constant crashes on Large Region generation on defaul param except I upped mineral occurance and I can't finish 1050 years, it crashes anywhere from 200, to I had one crash at 1036 last night and I'm looking for solutions.  I have a rather powerful PC as well..   Going to DL V.4e now and see how it works with a clean install.

7th topic on the front page. (http://www.bay12forums.com/smf/index.php?topic=125628.0)
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: thistleknot on December 07, 2013, 11:56:43 pm
I don't think the diverse world is genn'ing properly.  Example, try upping one of the sizes (i.e. 64 vs 127) and see what happens.

I think you took my copied changes from prior version, but I noticed disrepencies between a prior version (I think b) and what I was currently looking at, so I think you should do a one over on it for next version.  I believe it gen's a world at current settings appropriately... but changing param's results in chaos.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: thistleknot on December 08, 2013, 12:53:52 am
nm... I guess I'm a newb when it comes to available embark materials.  I've tried diff combinations of embark sites (to include vanilla embarks) and am having similar issues
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Zombiearcher on December 10, 2013, 09:20:20 pm
Regarding the problem with the menu and XP machines, is there any chance we can get one without the background image? That would seem to be really a quick fix.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Meph on December 11, 2013, 03:14:33 am
I have a X machine at home as well, so I can do tests myself in a week or so...
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: splinterz on December 11, 2013, 10:51:17 am
Regarding the problem with the menu and XP machines, is there any chance we can get one without the background image? That would seem to be really a quick fix.
it's looking more like it's the whole tab control that's causing the issue. i've tried numerous tweaks and setting changes to the existing one, and it's just not drawing correctly in windows xp. the ribbon menu not showing i'm still stumped on, i can't reproduce that one.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: Meph on December 11, 2013, 11:09:45 am
I had a view reports, 2 or 3, on reddit about the streched background, even before you released your GUI with the new background. The problem existed with the my old GUI as well... but I have a XP version at home, and it displayed correctly. I never managed to replicate it.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: splinterz on December 11, 2013, 11:22:23 am
I had a view reports, 2 or 3, on reddit about the streched background, even before you released your GUI with the new background. The problem existed with the my old GUI as well... but I have a XP version at home, and it displayed correctly. I never managed to replicate it.
i'm able to duplicate it on a windows xp virtual machine i've setup here, i just need to do more testing. so far from what i've seen it's the tab control i've got in there.

the background on tabs is very finicky. you essentially can't stretch/tile or do anything with the image or it constantly tries to redraw the background image for every control you've got on the tabpage, which causes a ton of flickering. it's even worse with transparent controls. there's a few tricks that can be used to stop the flickering (forcing double buffering, static image size) that help, but it's still a pain in the ass to work with.
Title: Re: ☼UPDATE☼ - V.4e - NEW GUI, less diseases.
Post by: mahrgell on December 17, 2013, 12:05:13 pm
About the GUI:
Please bring back the LNP-Option: Disable Work on Immigrants

It is so annoying to manually do that every time :(