Meph is being super-Fixed that for you. I didnt even knew that splinterz github branch includes your fixes. I actually thought that its just the UI he worked on.modestclueless with this release announcement
Thank you. This looks awesome. I've been following this mod for some time now and I'm always impressed with your work.did you replace the init.txt file from the masterwork package with your own perhaps? check the init file and replace any curses_640x300.png with Phoebus_16x16.png
This update I have run into some issues.
When I try to run the game with any tileset, I get the following message.
Not found: data/art/curses_640x300.png
Also, when I try to open utilities Command Prompt opens and exits so quickly that I can't read what it is saying, and no utility opens.
Minor issue:
Checking the Misc. Features - Standardization column
You need to turn off Simple Stone in the GUI to turn on Simple Stone in the game.
Same for Minerals, Wood, Pets
I'd expect Splinterz to resolve the issue and put it on DFFD where we can integrate it ourselves, if necessary.interesting that when i pointed out discrepancies/errors in the manual i was instructed to "stop 'complaining' and fix it myself, or it'll get removed (http://www.bay12forums.com/smf/index.php?topic=125628.msg4740068#msg4740068)", but in this case, you just expect the responsible party to do it for you and provide a solution. luckily for you i disagree with your sentiments, so:
lolMinor issue:
Checking the Misc. Features - Standardization column
You need to turn off Simple Stone in the GUI to turn on Simple Stone in the game.
Same for Minerals, Wood, PetsI'd expect Splinterz to resolve the issue and put it on DFFD where we can integrate it ourselves, if necessary.interesting that when i pointed out discrepancies/errors in the manual i was instructed to "stop 'complaining' and fix it myself, or it'll get removed (http://www.bay12forums.com/smf/index.php?topic=125628.msg4740068#msg4740068)", but in this case, you just expect the responsible party to do it for you and provide a solution. luckily for you i disagree with your sentiments, so:
your feedback is appreciated and you are not expected to fix these issue yourself, so thank you for reporting it in the appropriate place. as one of the people responsible for this utility, i will fix this as soon as i can.
EDIT: you can get an updated exe here. (https://github.com/splintermind/masterwork-dwarf-fortress) (Right click, 'Save link as...')
lol
The proper usage of a quoted statement, "stop 'complaining' and fix it myself, or it'll get removed", is to actually quote the statement. No where in that message did I say that and I don't see how it has anything to do with the issues with the launcher. You took it upon yourself to update the launcher, so the responsibility is yours.
Hey, where'd all the links to stuff in the gui go?do you mean the url links to the forums and stuff? they should all still be there under the two links and mods+ buttons on the main menu.
There was a second report about them missing, on reddit I think. The top menu bar was blank... I asked about his NET.framework, but did not get an answer yet.Hey, where'd all the links to stuff in the gui go?do you mean the url links to the forums and stuff? they should all still be there under the two links and mods+ buttons on the main menu.
The manual might be outdated at parts, and its my responsibility. The wiki is a lot more outdated at parts, and its your (as in: all of yours) responsibility, because I said from the start that I wont do both.
Thank you. This looks awesome. I've been following this mod for some time now and I'm always impressed with your work.did you replace the init.txt file from the masterwork package with your own perhaps? check the init file and replace any curses_640x300.png with Phoebus_16x16.png
This update I have run into some issues.
When I try to run the game with any tileset, I get the following message.
Not found: data/art/curses_640x300.png
Also, when I try to open utilities Command Prompt opens and exits so quickly that I can't read what it is saying, and no utility opens.
for the utilities: you ignore the prompt, it's just running a .bat file (i have to check what it's doing) to launch the utilities. does running the random creature generator work?
Well there are some typos in the new GUI, which for a newbie player like me make things very confusing:
1) In the "WorldGen" options the tooltip for the Mineral Scarcity says "Lower number means fewer minerals", whereas in-game it says "Lower number = more minerals". I do believe, however, that this has already been reported.
2) Again in "WorldGen" options the tooltips for Evil Areas and Good Areas are mixed up. (I.e. Evil Areas = "The amount of good tiles on the map"; Good Areas = "The amount of evil tiles on the map"). I don't know if this one has been reported or not.
I will post more errors if I find any.
The new GUI does not run on linux via wine (at least, not for me).
Hey, is limonite meant to be back? I can't smelt or process it.
The new launcher leaves all of the 'Simple xxxx' settings to off by default, so there are no simple materials. You need to go check the boxes on the Misc Features tab.Hey, is limonite meant to be back? I can't smelt or process it.
That's a great question. There's a bunch of minerals which are back by default (search for YESMIN in inorganic_mineral.txt). If they don't have any reactions (I haven't checked them all, but it doesn't look like they do...), then I'm guessing that these minerals could be completely removed from the raws and the settings interface.
If there's no "more minerals" or equivalent in the settings interface, then this sounds like a bug.
(Glancing at the raws makes me think it is, but confirmation would be good before I nuke these entirely from SWP (http://www.bay12forums.com/smf/index.php?topic=133174.0))
~ T
Please supply any error messages you are receiving or describe the behavior you are seeing.http://imgur.com/a/RcgvJ
Please supply any error messages you are receiving or describe the behavior you are seeing.http://imgur.com/a/RcgvJ
I thought I asked this already.
But how does changing invader skills affect the game?
Does it set a constant value for all invaders, including would be leaders?
Or does it add? Or what? Does it just apply to non leaders?
I recall before leaders would sometimes be lord status, but others not. So I'm worried about this feature. It would be nice if it was additive (to a max floor of course)
Please supply any error messages you are receiving or describe the behavior you are seeing.http://imgur.com/a/RcgvJ
try the most recent version first and see if that fixes things. (https://github.com/pjf/masterwork-dwarf-fortress/tree/unified)
Are you running XP as well?Please supply any error messages you are receiving or describe the behavior you are seeing.http://imgur.com/a/RcgvJ
try the most recent version first and see if that fixes things. (https://github.com/pjf/masterwork-dwarf-fortress/tree/unified)
Same problem here and that solution didn't work sadly.
Yup, is there any other info I can add that would help?unfortunately i think this (http://support.microsoft.com/kb/820640) may be the culprit, so i might just have to try getting a virtual machine setup to test windows xp.
The culprit may also be that your window is stretched from top to bottom of your screen. When I run the program, I am not able to resize the window.
Try resizing the window back to its original state. I thought that the info on last windows position/size was stored in the registry, but I was unable to locate it on my own PC.
you won't be able to resize it, it's a fixed size. i'm able to (kind of) reproduce it on a test machine. on my xp machine, it seems to have a problem with the background image, but the menu at the top is ok. if i drag it slightly offscreen and then back, it forces a refresh and everything is visible again.
it also seems better with the white/blue theme, which has less transparent parts, so maybe it is related to that, i'm still not sure.
Judging by your screenshot, it was stretched top to bottom. But maybe your screen resolution is set to a level where the settings program takes up the space.The culprit may also be that your window is stretched from top to bottom of your screen. When I run the program, I am not able to resize the window.
Try resizing the window back to its original state. I thought that the info on last windows position/size was stored in the registry, but I was unable to locate it on my own PC.
Its not actually stretched on my machine.
Judging by your screenshot, it was stretched top to bottom. But maybe your screen resolution is set to a level where the settings program takes up the space.The culprit may also be that your window is stretched from top to bottom of your screen. When I run the program, I am not able to resize the window.
Try resizing the window back to its original state. I thought that the info on last windows position/size was stored in the registry, but I was unable to locate it on my own PC.
Its not actually stretched on my machine.
It probably is due to the background and other controls that are being used. Every time I touch the program the whole thing flickers through.
Is there a spot for general bug reports/solutions? I'm new to this mod and I had V.4d with constant crashes on Large Region generation on defaul param except I upped mineral occurance and I can't finish 1050 years, it crashes anywhere from 200, to I had one crash at 1036 last night and I'm looking for solutions. I have a rather powerful PC as well.. Going to DL V.4e now and see how it works with a clean install.
Regarding the problem with the menu and XP machines, is there any chance we can get one without the background image? That would seem to be really a quick fix.it's looking more like it's the whole tab control that's causing the issue. i've tried numerous tweaks and setting changes to the existing one, and it's just not drawing correctly in windows xp. the ribbon menu not showing i'm still stumped on, i can't reproduce that one.
I had a view reports, 2 or 3, on reddit about the streched background, even before you released your GUI with the new background. The problem existed with the my old GUI as well... but I have a XP version at home, and it displayed correctly. I never managed to replicate it.i'm able to duplicate it on a windows xp virtual machine i've setup here, i just need to do more testing. so far from what i've seen it's the tab control i've got in there.