Bay 12 Games Forum
Other Projects => Curses => Topic started by: eatdembeanz on December 04, 2013, 01:33:35 am
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The way I understand it, the only way to level up non-Martial Arts combat skills is to have it taught by a LCS member with a higher skill level, or to grind it the old-fashioned, ludicrously dangerous way of handing your rookies a pistol and telling them to start putting the boot to the Conservatives.
I was thinking of making sure my stealth team could defend themselves if the midden hits the windmill, but I don't want to endanger them too much. Can I safely get my sneaky members some skill in weaponry, or should I just put them in some Kung Fu classes and hope that their agility will keep them safe?
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Army Veterans, Gang Members, and Black Belts generally have combat skills. Black Belts also tend to come with Teaching (that's what the belt means IRL--you're good enough to actually consider teaching, not that you're anywhere near perfect) so they're a good choice for combat-instructor.
If you can subvert CCS folks or other Conservative opposition, they tend to be fairly skilled too.
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You don't have to put your whole squad at risk, just one person to become good enough to start teaching. I recommend learning how to teach first, so you don't have to take university classes or whatever while worrying aboot heat.
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The best way to keep them safe is a Gymnastics class, to use Kung Fu you have to stand and fight, risky and a crime, running a way with a good Dodge is not.
If i want combat skills it get a Soldier, there common and not to hard to recruit, sure there stats and skills are variable but there so common at the army base that you can date loads of them and fish out the good ones.
(20 hippys with 2 pistol skill and a 38 each make CCS raids a joke.)
Once you have a trainer put them with all the heat free people and let them train away, in few months you have loads of people with basic combat skills.
Id get lockpicking, first aid and driveing as well, it all ways sucks when you lack one.
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20 hippys with 2 pistol skill and a 38 each make CCS raids a joke
6 Hippies with 10 heavy weapons skill and an M249 + heavy ceramic body armor each makes tanks a joke.
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1) Get some swat/heavy armor that protects the head.
2) Go to an industrial area and stand around without committing any crimes.
3) Let a worker teach your crew to dodge with bruises at worst when they fail.
4) Repeat for a week or two to max out dodge skill.
5) Train weapons while running around in bullet time.
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Agents have great combat skills. If you can seduce and are good at it, seduce an agent. Then have them teach everybody else! :)
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1) Get some swat/heavy armor that protects the head.
2) Go to an industrial area and stand around without committing any crimes.
3) Let a worker teach your crew to dodge with bruises at worst when they fail.
4) Repeat for a week or two to max out dodge skill.
5) Train weapons while running around in bullet time.
+1 this, though I don't have use armour. It's whatever factory that uses the union/non-union workers, they usually just have chains. Make sure to avoid security and such though, especially when there are conservative gun control laws.
I always preferred having better defensive skills than offensive ones. It's no good having a guy who can shoot everything if they only last one round of combat.
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Although Dodge can be amazing, eventually it will fail. This is why you should have good armor incase of that fluke hit. Although a team of badasses should work, those 3 shot military grade rifles really test your Dodge.
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I think armor should have a dodge penalty that goes away with strength. After all wearing heavy ceramic armor should make dodging a little tiresome
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1) Get some swat/heavy armor that protects the head.
2) Go to an industrial area and stand around without committing any crimes.
3) Let a worker teach your crew to dodge with bruises at worst when they fail.
4) Repeat for a week or two to max out dodge skill.
5) Train weapons while running around in bullet time.
+1 this, though I don't have use armour. It's whatever factory that uses the union/non-union workers, they usually just have chains. Make sure to avoid security and such though, especially when there are conservative gun control laws.
I always preferred having better defensive skills than offensive ones. It's no good having a guy who can shoot everything if they only last one round of combat.
+1, it's just a great idea. Plus, you won't have any security at the industrial areas until they say [High Security]. So stand near the exit and run away before the cops/deathsquads show up. Just don't hang around too long, or you might be intercepted by the police, deathsquads, or an especially active CCS on your way out.
I really can't stress enough how good the industrial areas are for training. Lots of stuff to break and steal for juice, nobody has guns even at the most permissive levels of gun control, at worse labor laws you can recruit child soldiers (who usually have good combat stats, and are surprisingly charismatic), it's just great all round!
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The main advantage of the armor is that you can just hold down the 's' key during a single fight until all your crew light up with a dodge skill++ event. No worries about someone's head being bashed in by a lucky swing. And no worries about the cops arriving since it is just one fight.
If they really suck at dodging you'll end up with bruises on the arms and legs even through heavy armor, but they'll learn quickly.
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They can train medical skills back at base, generally a great way to train.
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I'm having my founder train her sneak by repeatedly robbing apartment buildings and the Cable Building.
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I'm having my founder train her sneak by repeatedly robbing apartment buildings and the Cable Building.
Remember that soldiers live in the apartments. And take their assault rifles home with them...
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Well, to answer the original question, here's the way if you want to level RANGED combat skills:
1. Equip your character to train with the appropriate weapon.
2. Recruit a whole bunch of hippies with decent guns (.38 revolvers are good).
3. Recruit more hippies with knives (10 of them or so).
4. Provoke enemies (preferably hicks, mercenaries, or the CCS, possibly although I haven't tried firemen) to attack the safehouse where all of these are located.
5. Put the knife-wielding cannon fodder up front, and let your ranged trainees fight it out. They will be protected by the meat shields in front, but will still get to shoot and train up their marksmanship.
:P
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Are enemies more likely to attack people with melee weapons equipped? This is news to me
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No, but if you have six squad members with melee weapons equipped, the enemies will only attack your six squad members, and not the people behind your squad providing covering fire.
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Huh, I really don't engage in raid battles very often, but that seems like a very valid tactic.
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Hey guys, just saying...
if you use any weapon, and attack monsters, the ones in the labs, you can level up your combat skills very easily, they are very weak and its considered assault to attack them, but not homicide, so even if you get arreted, you will always be considered not guilty.
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You can also get a not guilty verdict for murder yanno.
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And you can definitely get a guilty for assault with a subsequent death penalty.
Still, solid advice I think