Bay 12 Games Forum
Dwarf Fortress => DF Modding => Topic started by: zilpin on January 09, 2014, 10:24:55 am
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1) DFHack is now the primary method to workaround game bugs, even among more casual players.
2) DFHack is a core tool for dedicated players and modders.
3) DFHack has so many parts and pieces that finding them becomes difficult enough that questions often get re-asked in the mega-thread.
4) Though Github could be used instead, it is intended for questions about development of DFHack itself, not for players trying to play the game with it.
Thus a dedicated child board would benefit the community greatly.
(I promise I'll only bring this up once a year)
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I think tools and utilities subforum is enough. Hopefully we are not causing too much noise there.
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I would support this, if the Forum Lords decide it's not too redundant.
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I personally find it impossible to find useful DFHack scripts, because they are generally buried somewhere in that massive main thread...
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I personally find it impossible to find useful DFHack scripts, because they are generally buried somewhere in that massive main thread...
I agree, but it would be easily fixed by a simple thread that collects non-official scripts in one place.
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Definitely. I'm just starting to get into writing DFhack scripts and it would be very, very nice if there was some kind of tutorial, or list of variables...SOMETHING besides pulling apart existing scripts and making vague guesses about what everything does.
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These are the two pages I use; https://github.com/Putnam3145/df-structures (https://github.com/Putnam3145/df-structures) and https://github.com/peterix/dfhack/blob/master/Lua%20API.rst (https://github.com/peterix/dfhack/blob/master/Lua%20API.rst).
For the first link the df-units.xml is good place to see most of the flags and values that can be changed in gm-editor (and thus by DFHack)
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I agree, but it would be easily fixed by a simple thread that collects non-official scripts in one place.
You going to maintain such a thread? I would but I couldn't update it very often...
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I am maintaining quite a bit already. ;)
I can certainly start one, and Urist McTeellox made a script that allows other people to edit posts. He could start a thread, and anyone who wants can add scripts to it. :)
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That would be awesome! (so long as everyone used it...)
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I wrote him a PM. :)
The thread for collecting scripts, which can be edited by anyone: http://www.bay12forums.com/smf/index.php?topic=135506.0 (http://www.bay12forums.com/smf/index.php?topic=135506.0)
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I just added my announce script, looks like that thread will be VERY useful. It's really easy to add stuff, and once everyone lists there stuff there it will make it easy to find scripts.
Too bad I can't change my vote...
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I wrote him a PM. :)
The thread for collecting scripts, which can be edited by anyone: http://www.bay12forums.com/smf/index.php?topic=135506.0 (http://www.bay12forums.com/smf/index.php?topic=135506.0)
Still seems like it would be more useful for each of those to have their own thread, or each member to have their own thread for their contributions. Megathreads are where useful things die of old age within days.
I'm just saying, if Masterwork can have its own child board, why not DFHack, which is far more intricate.
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These are the two pages I use; https://github.com/Putnam3145/df-structures (https://github.com/Putnam3145/df-structures) and https://github.com/peterix/dfhack/blob/master/Lua%20API.rst (https://github.com/peterix/dfhack/blob/master/Lua%20API.rst).
For the first link the df-units.xml is good place to see most of the flags and values that can be changed in gm-editor (and thus by DFHack)
you should be using https://github.com/angavrilov/df-structures
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I wrote him a PM. :)
The thread for collecting scripts, which can be edited by anyone: http://www.bay12forums.com/smf/index.php?topic=135506.0 (http://www.bay12forums.com/smf/index.php?topic=135506.0)
Still seems like it would be more useful for each of those to have their own thread, or each member to have their own thread for their contributions. Megathreads are where useful things die of old age within days.
I'm just saying, if Masterwork can have its own child board, why not DFHack, which is far more intricate.
I agree. At some point when the board structure was discussed, I suggested one myself. The thread about custom scripts was just that: Someone said that custom scripts go missing, and my response was to that statement: Custom scripts can be collected easily in one thread.
If dfhack had its own board, people could work on more independant projects, write how-to, suggestions, manual, official dfhack, branches, all kinds of stuff. I would mostly say its good because it gives it more prominence and more people will take up coding for it. I have seen quite an increase lately, with Boltgun, Roses, IndigoFenix, all starting on their own scripts.
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I agree. At some point when the board structure was discussed, I suggested one myself. The thread about custom scripts was just that: Someone said that custom scripts go missing, and my response was to that statement: Custom scripts can be collected easily in one thread.
If dfhack had its own board, people could work on more independant projects, write how-to, suggestions, manual, official dfhack, branches, all kinds of stuff. I would mostly say its good because it gives it more prominence and more people will take up coding for it. I have seen quite an increase lately, with Boltgun, Roses, IndigoFenix, all starting on their own scripts.
Exactly.
Right now, vote shows 59% for a child board.
Not a landslide, but enough to justify asking the forum gods if they'll do it.
Who do we ask?
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Maybe you should ask the people who actually made DFHack and such if they want their own sub board before getting their thread moved. I think the current scripts collection thread works just perfectly.
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59% is nice, but its just 16 people. I would say ask Peterix, he just made a big post about dfhack and github http://www.bay12forums.com/smf/index.php?topic=91166.msg4951315#msg4951315 (http://www.bay12forums.com/smf/index.php?topic=91166.msg4951315#msg4951315)
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Good to see Peterix back in action.
This may inspire me to resume support of my long neglected terraforming plugin for DFHack (http://www.bay12forums.com/smf/index.php?topic=68416.0).
PM'ed him.
Anyone who cares, vote now, i'll close it after Peterix gives his verdict.
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I'm definitely all for this.
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Would this be a subforum of "DF Modding" or a subforum of "Utilities and 3rd Party Applications" (assuming that SMF allows you to nest forums that deep)? And if it turns out to be the latter, should Masterwork DF become a subforum of "Mod Releases"?
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Would this be a subforum of "DF Modding" or a subforum of "Utilities and 3rd Party Applications" (assuming that SMF allows you to nest forums that deep)? And if it turns out to be the latter, should Masterwork DF become a subforum of "Mod Releases"?
Yeah, SMF allows nests that deep; Einsteinian Roulette is a subforum of Roll to Dodge is a subforum of Forum Games and Roleplaying.
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should Masterwork DF become a subforum of "Mod Releases"?
Only if the sub-subforum for MasterworkDF in the Mod Releases subforum can have sub-sub-subforums of its own, for Community Forts, Suggestions, General Discussion and Bug Reports. :P
Obligatory we have to go deeper comment. ;)
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Obligatory we have to go deeper comment. ;)
You have found "Bay 12 Games Forum > Dwarf Fortress > DF Modding > Mod Releases > Masterwork DF > Community Forts > Digging Deeper > Adamantine > HFS > Eerie Pits"
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Definitely support. Don't use DFHack too much, but when I do, I find it near impossible to dig through everything else to find the right DFHack thread/post. Having it all in one place would be really nice, especially for people who probably use it much more than I do.
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I definitely support a DFHack subforum. It has become a thing so big that it has become an entity distinct of the rest, with several dedicated people working on it. The rest of the Utilities forum could be dedicated to all the other tools such as PerfectWorld or World Viewer.
And of course, it'll help finding custom scripts.
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Doing some necromancy as I am in favor of this.
Keeping track of when a new version comes out seems to be most easily doable by watching the megathread. This has the downside of being alerted to any small question that anyone ever has about dfhack.
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Doing some necromancy as I am in favor of this.
Keeping track of when a new version comes out seems to be most easily doable by watching the megathread. This has the downside of being alerted to any small question that anyone ever has about dfhack.
Yeah, sorry about my little questions waking you up in the middle of the night :)
I would also like to see a subforum for DFHack.
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Doing some necromancy as I am in favor of this.
Keeping track of when a new version comes out seems to be most easily doable by watching the megathread. This has the downside of being alerted to any small question that anyone ever has about dfhack.
Yeah, sorry about my little questions waking you up in the middle of the night :)
:P
It's just a little bit tedious to have to look every day despite there being a new release only every few weeks.
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Necroing this thread to show my support. Right now a third of the threads on any page in the utilities subforum is about dfhack, I feel it would clean up things a lot if these were moved to a separate place. And of course there's the issue of these enormous dfhack threads.
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DFHack totally needs it's own board.There is too much DFHack in the utilities one and I think DFhack is getting to Masterwork levels of bigness.Besides being the most useful thing for making my game faster.
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I also support a DFHack board, directly under "DF Modding" - but not nested any further, there's no need to make navigation more complicated. It would also be great to have a new DFHack thread for each release, pin the current one and lock the old.
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Agreed, at the moment the megathread is an impractical sprawl of comments. Something as important as DFhack should deserve its own board. It would decrease the barrier of using DFhack immensely for newbies as well.
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I also support a DFHack board, directly under "DF Modding" - but not nested any further, there's no need to make navigation more complicated. It would also be great to have a new DFHack thread for each release, pin the current one and lock the old.
Pin the new one, but people will still have questions about the old releases that fit best into the megathreads. Maybe lock it after it's been dormant for months.