A New Genesis
You’re a god. Questions like how you got here or what here is don’t really make sense. Although you are omnipotent, you have perhaps the most difficult time understanding your origin of all existing life forms. But you don’t know that yet, because there aren’t any others yet. You should work on that. And making something for them to live on. Actually, for being a god with nothing else existent to give you commands, you suddenly realize you have a lot on your plate, or you will as soon as you invent plates… You know what, this inner monologue could go on a long time, but so long as you’re in an empty void it will continue to reference things which don’t exist, and that’s no fun for anyone. So go make something!
I want 5 players to go through all the steps of building a world and populating it, through whatever means they desire. At the end, when all have agreed that they have essentially finished their world, I want people to vote on their favorite. Then I might run an RtD set on that world, depending on whether or not the world lends itself to that at all. I’m no good at actually illustrating anything, though if I can come up with a way to supplement with art, I will.
--I am out of the country from the 21st to the 29th, so this game will start on the 30th. Take between now and then to write amazing character sheets, because it’s not going to be first come first serve. Also, amazing can be serious or whimsical, or anything in between. Just appeal in some way.--
[b]Deity’s Name[/b]: Just a name
[b]Deity’s Character[/b]: Describe what your deity is like. This includes personality, preferences towards things like dancing, whatever you like.
[b]Incarnation[/b]: How does your deity usually choose to appear to themselves and others.
[b]Goals[/b]: What do you/your deity hope to accomplish?
[b]First Actions[/b]: What it says
Actions are either Divine or Physical/Magical. Divine actions take place without respect to the location of your incarnation and can change essentially anything. Physical/Magical actions are performed by your incarnation, using its abilities without access to divine power. How many actions you can perform, and of which kind, depends on what stage of creation you are in, as detailed in the next section.
Rolls are the usual:
1: Epic Fail
2: Just a Fail
3: Not Quite Right
4: Pretty much dead on
5: Just right +
6: You went too far
You can sacrifice a divine action to automatically roll a 5 on a Physical/Magical action.
--I will determine what “stage” you are in by assessing the state of your world and what you are doing in it. It’s not necessarily going to all happen in order, or it might. These are fairly qualitative.-- Stage I - In the Beginning (For all of this stage you have 2 Divine actions.)
- Part i - The World and The Cosmos - Make a world and the universe it exists in. (ex. Earth without flora and fauna, orbiting the sun, or a disc riding on four elephants on a tortoise)
- Part ii - Metaphysics and Magic - (optional) Create any cool magic systems or other metaphysical considerations (anywhere from “people direct energy through crystals for magic” to “every time you step on a crack you break your mother’s back”
- Part iii - A Pantheon - (optional) Make more deities. Probably lesser than yourself, but not necessarily. Note - Having some of these can help you accomplish basic goals without having to micromanage them, but they are rolled for. If you try to make a god that will take care of all the marine life, there’s a chance you’ll not have to deal with making a bunch of fish. There’s also a chance you’ll be locked in a constant struggle to prevent your new friend from realizing his goal of making the ocean become a giant blob that eats everything.
Stage II - Populating the World -Will be explicated in detail later. Involves making life.
Stage III - Emerging Civilization and the Age of Myths -Will be explicated in detail later. Involves choosing races to organize and dominate the world.
Stage IV - Growth of Civilization and the Age of Legends -Will be explicated in detail later. Involves shaping the growth and progress of the civilization, setting the stage for any future narratives.
Stage V – Polishing -Will be explicated in detail later. Involves bringing your civilization to the present, whenever that may be.
Deity Name: Ikun
Deity Character: Ikun is harsh, but Ikun is fair. Only the strong survive, as far as Ikun sees, and it's creations will follow that law. The strong are blessed, the weak are forgotten. Weakness is not found solely in those who lose, however. Weakness is also cowardice, weakness is only attacking those less than you, in fear of retribution. Weakness is obstructing progress to protect oneself. Strength is a strong will and a strong mind, not just a strong body.
Ikun is less as a personality and more of a spirit, empowering those that prove themselves worthy by defeating the previous host. As such, how it acts varies from host to host. As of now, it haslatched onto the wandering spirit of a dead warlord, giving him a second chance to shape the world.
Incarnation: Ikun manifests itself in forms as brutal and harsh as it is. Likely, it chooses a form likely to inspire fear in those it manifests in front of, in order to discover the truely brave, favoring shock and awe forms like dragons. However, it does not hesitate to take a less awe-inspiring form in order to prove a point.
Goals:
Create something powerful enough to defeat him and take his place. Once he has been defeated and consumed, his minds presence is only as a guiding voice inside Ikun itself.
First Actions:
1. Create a world with intentionally limited resources, where survival of the fittest is evident in every square inch. The biomes vary from volcanic to grasslands to ocean. Place 3 main continents on it, with multiple island chains.
2. Create simple life on each continent of varied types, producers, consumers and everything else to establish a simple food chain.
Edited for conciseness
I'd like to say that I was thoroughly impressed by all of the character sheets. When it came time to choose, I found myself struggling to figure out which stories I could possibly not see lived out. If I had the capability to run every single one of those ideas at the same time, I would. If one of the accepted players decides to drop out for any reason, I may try and get one of the worlds which was not selected involved.
Accepted players in alphabetical order, plus a brief reason for choosing:
BFEL - Giant puzzle, enough said
Fluoman - Want to know what knowing everything would look like/want to break out some classic epistemological arguments while writing turns
Harry Baldman - Creation/destruction duality being constantly and explicitly played out appeals to me, just read a great trilogy which explored that theme a little
Poweder Miner - Transition metal organisms sounds entirely impractical, and fun to think about, and loyalty should make for an interesting theme
WhitiusOpus - He is openly malignant towards his creations, which should be interesting, and his first turn also had a very technical approach, which will be fun to write (I might even find excuses to do some research on how cooling a planet could go wrong!)
Password (BFEL)
(4)Forge a enormous twisting mass of corridors and dead ends in the shape of a cube.
(3)Animate cube to constantly shift the positions of all corridors and such within it, both in space and time.
In the beginning there was Password, and only Password. He immediately began to wonder how he came to be, what the nothingness before him was like, and how it was possible for him to decide on where to put something, since there was nothing to reference but himself. As entertaining as occupying himself with insoluble philosophical riddles was, questions of causality, the possibility of reality without subjective observer, and the relativity of space could only hold his attention for so long. He wanted a puzzle that he could feel, one that was manifest in front of him in all its confusing glory. But now a true philosophical puzzle arose. Is it possible for Password to create a puzzle even Password can't solve. In his puzzle solving glory, Password recognized that he could not simply create a physical puzzle which was beyond him. He needed a puzzle which would create itself. So began his journey of divine creation...
To contrast with these philosophical conundrums, Password decided to create the most physical puzzle possible, a maze. Not just any maze though, a maze which rearranged itself, though only spatially . The problem of causality, earlier pondered, resurfaced. Password was indeed able to make a maze, but it had to rearrange itself according to the laws of causality, that is the characteristics of the preceding state determined the outcome of the rearrangement. Because Password designed the algorithm, and the original state of the maze, in its entirety, he found he knew precisely how the maze would rearrange. His first attempt would certainly confuse any other intelligence, provided others existed, but left Password himself unbaffled.
Contains a maze which is constantly rearranging itself according to an algorithm only understood by Password
Perun (Fluoman)
(5)Action one: Divine: create a universe that is like our reality unless noted through the Biggest Bang.
This Universe is split in two:
Space is the realm of everything that is strictly physical: it is a cube that does not expand, and when you cross the border on one side, you go out the other with the same speed vector (intensity, direction etc).
Outspace is the realm of everything that is not strictly physical: this is where the mathematical concept of Triangle lives, for example. It does not have a shape stricto sensu since it is not physical.
Since every Space thing has at least one Outspace Anchor (Every human is linked to Human-ness, every Triangle is linked to Triangle-ness, every artifact is linked to Divinity etc) and every Outspace thing is the common properties of one or more Space Avatar(s) (Triangle-ness is in every triangle, no matter how misshapen), travel and contact between Space and Outspace is relatively easy.
FTL travel and information-sharing is impossible through "normal" means. Time travel is impossible through "normal" means. Magic exists and is composed of seven elements: temperature, time, length, mass, light, substance and electricity (according to the International System of Units). Magic tends to try to follow the conservation of energy: the scale goes from dabbling mages (at least 1 exp, more than 0% of energy spent going towards the desired effect) to legendary+5 mages (max exp, 100% of energy spent going towards the desired effect).
(2)Mundane: Perun's incarnation will use Its unlimited lifespan, relativity and light-speed travel to look for and find a desirable planet.
In the beginning there was Perun, and only Perun. It quickly realized It knew everything. But It couldn't decide what that meant, given that It was was all there was. This called into question what knowledge meant. It wasn't even sure how knowledge arose, since It had never encountered anything which It needed to learn about. But It was sure of one thing, knowledge was to be prized, and therefor the nature of knowledge must be known. With this understanding, Perun set off to create something which It could know, and which also itself would be driven to know. Knowledge must be propagated, and there must be objects of that knowledge So began It's journey of divine creation...
But where to put these objects of knowledge? In Space of course, Perun knew. But then Space would need to be, and currently it wasn't. But what of the Knowledge-objects themselves? After all, Perun might know a triangle in Space, but encountering every triangle in Space wouldn't let a being know what made a triangle a triangle. So It created Outspace to hold all of the Anchors, and Space to hold their Avatars, their manifestations. Magic was created as a consequence of the interactions of these realms, and the fact that Space is merely a phenomenal world. This was all brought about through the Biggest Bang, which brought Space immediately into a cube shape. Imperfections in the distribution of matter, typical of the phenomenal world, led the coalescence of stars and planets, which organized themselves into solar systems. However, after an eternity of searching Perun could find no suitable planet. It had been distracted by the metaphysics of creation, and paid too little attention to the physics of it all. There was too much regularity in the inhomogeneities of the matter, and every single star turned out to exist in a binary system. These systems led to irregular orbits which consumed planets, rather than leaving them suitable for any task whatsoever.
A Spacial universe much like our own, though every star system is binary
Outspace, which consists of Anchors of all characteristics (See: Platonic Forms)
DINGIR (Harry Baldman)
(5)Creation: create EN, the Conciliatory Aspect of Lordship, using a piece of my divine essence. He shall be my aide and provide regulation of my acts.
(1)Destruction: attempt to rip EN in half to create the Twin Angels of Creation and Destruction, who will each try to sway me.
In the beginning there was DINGIR, and only DINGIR. But DINGIR was of two parts, creation and destruction. Even with all his divine abilities, reconciliation of two such diametrically opposed forces was not possible. Not desiring to alienate either part of his dual-natured self, DINGIR vacillated between the two. While trying to work out his first steps, DINGIR consulted both of his aspects. He determined he must create, but also destroy. This would be best, achieved, he saw, by trying to build something beautiful, destroy it, and then build again. This capricious cycle of creation and destruction would surely be be the fullest expression of his antagonistic desires. So began his journey of divine creation...
DINGIR decided first to create something to help him in this task. Taking a portion of his constantly swirling body mass, he shaped EN, the Conciliatory Aspect of Lordship. EN was designed to help moderate the ever-changing behavior of DINGIR. In typical fashion, however, DINGIR sought to tear EN in two. However, as EN was created of DINGIR's flesh, EN was able to absorb DINGIR as the primal god assaulted his new creation. The result was a moderator of terrible power, who would work always to oppose DINGIR's actions.
EN, The Concilliatory Aspect of Lordship. It will roll a d6 action after every turn. EN will always roll to improve the action of the lower roll and negate the effect of the higher roll (i.e. if DINGIR rolls a 5 for creation and a 3 for destruction, EN will attempt to destroy something).
FIDeM (Powder Minder)
(6)Produce several moderate sized enclosed steel spaces.
(1)Place the contents for a metallic ecosystem inside-- cells are here made of transition metals and not organic compound.
In the beginning there was FIDeM, and only FIDeM. He valued loyalty above all else. But loyalty to what? There was only him. What could he be loyal to? And who could be loyal to him? He needed something else in the universe. On further introspection he found more questions. Why did he value loyalty? How did he already know what loyalty and betrayal were? Hopefully creation could help answer these questions. He could enforce loyalty while at the same time exploring how other beings understood it. So began his journey of divine creation...
FIDeM decided he would have to carefully control his creations, at least before they knew what loyalty was. So he started making steel enclosures. He got a little carried away, and actually managed to interlock most of the enclosures, leaving only one free from the others. Deciding to lay the foundations for his eventual lifeforms in the very metal he worked with, he attempted to create a landscape of different metals. However, he miscounted his protons, resulting in the production of entirely inert noble gases, not at all suited to any type of cells.
5 Interlocking steel enclosures, one free steel enclosure, all filled with noble gases
Alkroth (WhitiusOpus)
(3)Create a ball of molten lava, roughly 2x the size of earth.
(1)Begin cooling the superheated magma, creating great swathes of land and huge fissures in the planet. Name it Kranos.
In the beginning there was Alkroth, and only Alkroth. But Alkroth demanded suffering. He needed something to suffer. HE was suffering for the lack of suffering. And he was the only being not meant to suffer. Well, he was the only being at all for the moment. And that was the central problem. He needed beings that he could make despair. So began his journey of divine creation...
Before there could be beings, they needed a place to be. The Defiler decided to make a world whose origins were as fiery and tumultuous as its history would soon become. He created a giant ball of magma, but one which was hollow to half its radius. He accidentally heated this further, leading to the buildup of pockets of plasma along the magma surface.
Kranos - A hollow sphere of magma with pockets of plasma on its surface.
((Holy crap what is up with those secondary rolls? XD they're all so tiny. Like how this is shaping up!))
Password set to work livening up the place, setting up doors locked with all manner of key, from physical to magical to electronic number locks, all with vague hints and subtle clues as to what lie beyond, and what is required for egress.
That finished he sets "chests" ranging from actual chests to quantum layered stones to lines of mathematical code all locked in similarly intricate manners filled with all manner of rewards, from items of mundane utility to complex ideas to supernatural abilities tied to the opener all throughout the realm. After all, if any life he creates is to be what he desires, it must master the art of puzzles not just for merriment, but for its very survival.
((Oh, also just for fun, a hastily shopped together image of Password: (http://i1101.photobucket.com/albums/g425/jonasfree/minotaur_zpsfda05f98.png) (http://s1101.photobucket.com/user/jonasfree/media/minotaur_zpsfda05f98.png.html)
((These rolls are insane...))
Password (BFEL)
(6)Password set to work livening up the place, setting up doors locked with all manner of key, from physical to magical to electronic number locks, all with vague hints and subtle clues as to what lie beyond, and what is required for egress.
(6)That finished he sets "chests" ranging from actual chests to quantum layered stones to lines of mathematical code all locked in similarly intricate manners filled with all manner of rewards, from items of mundane utility to complex ideas to supernatural abilities tied to the opener all throughout the realm. After all, if any life he creates is to be what he desires, it must master the art of puzzles not just for merriment, but for its very survival.
Password saw that his maze was without physical challenges. Merely negotiating a maze, no matter how complex, could not be the ultimate puzzle. To remedy this, he decided to create doors and chests. However, he got carried away. The huge variety of mechanisms Password imagined were realized, but as many as a quarter of the chests and doors were flat out impossible to open, or else had hints that were so unrelated to the way to unlock them that even Password could not see a relation, looking back on his newest creations.
Contains a maze which is constantly rearranging itself according to an algorithm only understood by Password
Doors and chests with a huge variety of different types of locks, though a quarter cannot be opened, and are highly misleading
Perun (Fluoman)
(6)Divine: Change a large number of binary star systems into single stars + planets. Not all planets (or even star systems) are supposed to be inhabitable, but the short term objective is that statistically, I'll get at least some correct planets. Also, it would be great to keep some of the most exotic star systems, since I'd like to foster the sense of wonder of my creatures.
(4)Once this is done, choose a planet.
Far from disappointed with the star systems It created, Perun realized that these would instill a sense of wonder in Its creations. However, It needed a place suitable for life. So Perun reshaped many of these stars directly. Its still new understanding of stars and planets led to some errors, however. A number of odd systems were created. Giant portions of the universe were destroyed by immense black holes. Nonetheless, a number of habitable systems did arise Its efforts. One had, only through Perun's manipulations, a higher abundance of third row elements than second row, leading to an atmosphere with high concentrations of hydrogen sulfide. Another possible planet had complete cover of water. A final planet had partial cover of water, and the usual abundances of elements.
A Spacial universe much like our own, with a higher frequency of binary stars, black holes, and other extraordinary features
Outspace, which consists of Anchors of all characteristics (See: Platonic Forms)
DINGIR (Harry Baldman)
(4)Creation: from the infinite mind of DINGIR manifest the world - an infinitely long, indestructible, hollow, rapidly rotating cylinder about a 100 km in diameter.
(6)Destruction: with the mighty hands of DINGIR denature and tear the delicate thread of time - within the world of DINGIR, the past, present and future shall thus be linked chaotically.
EN – (4) Reconstruct time
DINGIR called forth from his mind a tube world, rotating on its axis rapidly, and without limits to its length. Disgusted with the success of his creation, DINGIR tore at the very fabric of time. His dark arms rent time, fracturing the progression of past into future. Time jumped backwards and forwards, traveled in the wrong direction, and sometimes even jumped sideways. For a few brief moments, though they might have been long, images of future, past, and alternative possibilities jumped in front of DINGIR. He saw himself tearing EN into two, then twenty, then putting him together. He saw the creation of the world, the destruction of it. He saw it spin on the wrong axis, reverse its rotation. Different life forms jumped in and out of existence, and DINGIR alternately tortured them and showered them with gifts. At one point he even thought he saw a great twisting maze. Then suddenly EN consumed his vision. Frantic to repair time itself, EN gathered the stray strands of time, and quickly tied them together. Far from a perfect fix, EN at least fixed the worst of the errors. Time would still occasionally jump forwards or backwards, but only in controlled bursts, and at least it no longer went sideways.
EN, The Concilliatory Aspect of Lordship. It will roll a d6 action after every turn. EN will always roll to improve the action of the lower roll and negate the effect of the higher roll (i.e. if DINGIR rolls a 5 for creation and a 3 for destruction, EN will attempt to destroy something).
A rotating tube world, 100 km in diameter, infinitely long and indestructible
At the end of every turn, a d6 is rolled to determine the progression of time.
1 – Jump back 2 turns
2 – Jump back 1 turn
3 or 4 – Retain normal time progression
5 – Jump forward a turn
6 – Jump forward 2 turns
FIDeM (Powder Minder)
(1)Create four gods slightly inferior to FIDeM in power, to be loyal and to provide a concept of loyalty as well as serving other functions, the vice rulers of the impending pantheon: the feminine VITA goddess of Life, masculine Amor god of love, masculine LEGeM god of Justice, and feminine Quo goddess of Time. Set it so VITA and Amor develop romantic attraction and so LEGeM and Quo develop romantic attraction. ...FIDeM is also a marriage god, to some extent, after all.
(3)Try again to create a metallic ecosystem, with the help of VITA if possible.
FIDeM decided he needed a pantheon beneath him to help in creation, and to act as his creations. However, all he managed to call forth from the void of space was a blob of water, a beating heart, a balance, and an hourglass. These four objects orbited his head, annoyingly obstructing his vision from time to time. Though perhaps they weren’t entirely inanimate. The water seemed to have a thing for the heart. That seemed right somehow. But the hourglass got jealous, and they all got in a fight. Or at least so it seemed. Hearts can beat angrily. Right?
Putting the strange quartet out of his mind, he attempted again to create metals. While transition metals appeared, they were limited to 1st row d-block elements. ((Tell me if you either want me to tone down the theory on metal complexes, or if you want advice about it. ))
5 Interlocking steel enclosures, one free steel enclosure, all filled with noble gases and HSAB paired transition metals
A blob of water, a beating heart, a balance, and an hourglass orbiting FIDeM’s head
Alkroth (WhitiusOpus)
(1)created a gigantic burning sphere, an incarnation of his hate. This creation shall be known as Darstron, the Light Giver.
(3)He then creates a hundred worlds, exact copies of Kranos. He created the void, within which these planets resided, as they circled Darstron. The void shall be used to cool the planets, fulfilling his expectations of his original design.
Blinded by his hate, Alkroth lost control of his creative ability and accidentally called forth a massive sphere of ice. The energy radiating from the plasma on Kranos quickly melted a portion of the sphere facing Kranos, resulting in a bowl made of ice, holding a massive sea. It didn’t give off even the faintest glow, so Alkroth decided to reconsider his naming.
He copied Kranos, and this ice sphere, a dozen times and scattered them through space.
12 Kranos - A hollow sphere of magma with pockets of plasma on its surface. It is orbited by a sphere which consists of a bowl of ice with a massive sea.
((EDIT: Made chemistry more accessible))
Creation: with the mighty lips of DINGIR, blow the timestream into a coherent shape like so much molten glass - it shall be tied to the tube world, in a way. It shall run through it, from past to future - these shall be the two longitudinal directions of the tube world (henceforth to be called the Manifold), pastward and futureward. Confusing yet? Well, brace yourself for the spoiler that provides a detailed explanation of how time will work!
So the Manifold will have time correspond to space. This is a complicated thing to comprehend for a being not blessed with the infinite knowledge and ability of DINGIR, so here is a simplified explanation:
The name of the Manifold stems from the way it is separated into Instances. An Instance is, in essence, the whole world at a single point of time - though the tube it is in happens to be infinite in both directions, the world itself is finite, if infinitely repeating. A single Instance is 1000 km in length (and it takes up the entire internal volume of the tube in that length). Neighboring each Instance is the same Instance 50 years* in the past (found pastward) and the same Instance 50 years in the future (found futureward).
The First Instance found at the beginning of time has only the bare surface of the Manifold stretching backward from it, though it can host more Instances if sufficiently manipulated or if fifty years pass in the First Instance. Should life manage to begin to proliferate in Non-Instanced Space, time will essentially stretch backwards forever as well.
Passing between Instances is not restricted, and alterations to the Instances essentially function according to the multiverse interpretation of time travel - changes create new timelines, and the Instance Crosser is not affected in any way by these changes, even if they do happen in the past. Non-Crossers, though, are not quite so lucky. Fortunately, nothing changes from their perspective until they decide to travel backward, so any changes they can perceive will be exclusively of their own making.
Naturally, DINGIR and EN exist outside of time, since they happen to not be inside their home Instance, similarly to an Instance Crosser.
If there are any questions, Reality itself may feel free to ask them.
* - a time period equivalent to said number of Earth years - Manifold years do not currently exist, after all.
Destruction: about 5 billion kilometers before the First Instance, punch a hole in the Manifold and shove EN headfirst into it, or, if that's too many actions, simply punch a hole in the Manifold in the specified location with EN's head. Hope he gets stuck.
Password (BFEL)
(6)he blew it out, he blew his thoughts, his hopes of a sentience out into the world he had made, letting this breath reach all the corners and into every nook and cranny, in search of a vessel to carry this power of thought.
Password realized that his power slipping away from him was actually in line with his goals. What could be more puzzling than chests and doors which could never be solved? But there was still nothing other than Password to do any of the solving. He needed something sentient to run about in his maze. He let his power slip again, running wildly through the maze, attempting to create sentience. It whipped around the maze, tearing open doors and chests. In the doors it could not find a suitable vessel, but a large number of chests became animate, filled with Passwords great breath.
Contains a maze which is constantly rearranging itself according to an algorithm only understood by Password
Doors and chests with a huge variety of different types of locks, though a quarter cannot be opened, and are highly misleading.
Isolated groups of chests are animate.
Perun (Fluoman)
(4)On the three telluric planets closest to Merre, every 100 million years, It shall embed blocks of tungsten (as pure as possible, large enough to be visible with a Middle Age (but not Arabic Golden Age) telescope).
(1)These blocks follow simple rules: on each planet, the first group of blocks contains 2 blocks, the second contains 3, the third 5 etc (prime numbers). Every group of blocks is separated from other groups by enough space that it's not possible to see one group of blocks as the sum of other groups.
Perun chose Merre to serve as the future site of Its creations. That decision made, It wanted to leave more objects of wonder in nearby space for Its creations to find. It chose to set up a magical construct whereby tungsten was embedded every 100 million years on to each of the three closest three planets which had the ground to support such a project. However, Its design based off of prime numbers absolutely fell apart. Instead, these blocks appeared in accordance with the Fibonacci sequence, forming a single group which grew over time rather than individual groups which were distinguishable.
A Spacial universe much like our own, with a higher frequency of binary stars, black holes, and other extraordinary features
Outspace, which consists of Anchors of all characteristics (See: Platonic Forms)
Merre is a planet entirely covered by water.
Chunks of tungsten will appear on 3 nearby planets according to the Fibonacci sequence, the next number appearing every 100 million years.
DINGIR (Harry Baldman)
(2) Creation: with the mighty lips of DINGIR, blow the timestream into a coherent shape like so much molten glass - it shall be tied to the tube world, in a way. It shall run through it, from past to future - these shall be the two longitudinal directions of the tube world (henceforth to be called the Manifold), pastward and futureward. Confusing yet? Well, brace yourself for the spoiler that provides a detailed explanation of how time will work!
(6) Destruction: about 5 billion kilometers before the First Instance, punch a hole in the Manifold and shove EN headfirst into it, or, if that's too many actions, simply punch a hole in the Manifold in the specified location with EN's head. Hope he gets stuck.
(4-1) EN attempts to escape
(4) Time?
DINGIR tried to create a new temporal system, which would be linked to the geometry of Manifold. His power flickered before him, not changing anything about the universe around him. In his rage, DINGIR thrust EN into the Manifold, far back in space compared to a point that DINIGIR arbitrarily chose. EN struggled to free himself, but could not do so.
Time continued its usual forward motion.
EN, The Concilliatory Aspect of Lordship. It will roll a d6 action after every turn. EN will always roll to improve the action of the lower roll and negate the effect of the higher roll (i.e. if DINGIR rolls a 5 for creation and a 3 for destruction, EN will attempt to destroy something). EN is currently stuck, and will roll d6 - 1 to escape, must get 4 or 5.
A rotating tube world, 100 km in diameter, infinitely long and indestructible
At the end of every turn, a d6 is rolled to determine the progression of time.
1 – Jump back 2 turns
2 – Jump back 1 turn
3 or 4 – Retain normal time progression
5 – Jump forward a turn
6 – Jump forward 2 turns
FIDeM (Powder Minder)
(2)Insert order into the four, they must cease fighting immediately!
(3)Give them more soul, more form.
FIDeM became quite frustrated with the behavior of his odd satellites. He tried to order them to a greater degree. His nudging only set them in an elliptical orbit about his head as opposed to a circular one. Seems order isn't what these things were made for. In fact, they now seem to actively deny any form of ordering. They accepted a little bit more form, however. They are now all very vocal, and the water is capable of taking on more human forms, currently adopting the shape of a tall woman.
"Coming through! Give me some space! I don't want to pollute myself with your nasty blood!"
"Well excuse me. It just so happens that I'm incredibly important for life!"
"And you think I'm not!? That blood your pumping, without a body to sustain by the way, wouldn't exist without water like me."
"Why are you so afraid to get blood in you then, if its just water?"
"It's not just water you dump chunk of muscle!"
"Settle down now, I'm sure we can settle this civilly..."
"IT'S FIVE YEARS SINCE CREATION"
...
"Thank you for your valuable input."
5 Interlocking steel enclosures, one free steel enclosure, all filled with noble gases and 1st row transition metals
A blob of water which shapes itself, a beating heart, a balance, and an hourglass orbiting FIDeM’s head. All are vocal.
Alkroth (WhitiusOpus)
(3)In a rage at his failure, Alkroth blindly slams his planets together - combining the Ice moons with the Worlds, rapidly cooling them. He also attempts to recreate the central Sun, Darstron, around which all will revolve
(2)He therefore created the Sindren
Furious at his repeated failures to create suitable planets, he smashed his creations together. The average temperature of the resultant world was low enough that it was now solid rock, except where the plasma had been. The plasma spots did cool, but only enough to become magma seas, red pockmarks on the grey-black surface of the Worlds. Additionally, the speed of the cooling resulted in the cracking of the surface, resulting in fissures which stretched all the way to the inner hollow. Deciding this planet would be habitable, and accordingly summoned a reasonable Sun into existence for it to orbit.
He then attempted to populate this planet. All of his creations quickly starved, finding nothing to eat on the barren planet.
12 Kranos - A hollow sphere of rock with pockets of magma on its surface. It orbits a star similar to the Sun.
Password (BFEL)
(4) Give the now-animate chests purpose in the Grand Riddle. Let them contain within a swirling mass of life energies, that when they open spews forth new creations with randomized attributes and traits.
Looking upon these animate chests, Password came to the understanding that perhaps the greatest puzzle was how to go about the creation of the greatest puzzle. Turning his own failures and overzealous actions seamlessly into integral parts of the great maze required innovation of the god like nothing else could. In this spirit, Password made it so that these chests would release new and exciting creations into the world whenever they opened. These creations would be assembled from a myriad of different characteristics, with no describable pattern to their creation.
Contains a maze which is constantly rearranging itself according to an algorithm only understood by Password
Doors and chests with a huge variety of different types of locks, though a quarter cannot be opened, and are highly misleading.
Isolated groups of chests are animate. When they open creations with randomized attributes and abilities are created using this great tool by Fniff (http://piratepad.net/NmK4swYrq6)
Perun (Fluoman)
(4) Make the Anchors for the magic system's elements (temperature, time, length, mass, light, substance and electricity) sentient
Perun found Itself in need of company, but not the mortal kind It had been working to find a suitable home for. Instead It desired immortal manifestations of the attributes of the universe itself. It called forth temperature, time, length, light, substance, and electricity into sentient forms. Assembled before It appeared a circle of seven beings. A collection of balls smashed into each other while bouncing around in some defined region. Next to this was a space around which light visibly bent, and objects moved towards. It was flanked by an area experiencing frequent electric storms. Fourth in the circle was a shifting mass with no defining characteristics other than being there. Adjacent to it floated a simple line, bending and twirling in space but never extending. Sixth was a point of brightness, shifting in hue, intensity, and to precise observers polarization. Completing the circle was a hourglass.
A Spacial universe much like our own, with a higher frequency of binary stars, black holes, and other extraordinary features
Outspace, which consists of Anchors of all characteristics (See: Platonic Forms)
Merre is a planet entirely covered by water.
Chunks of tungsten will appear on 3 nearby planets according to the Fibonacci sequence, the next number appearing every 100 million years.
Sentient incarnations of temperature, time, length, mass, light, substance, and electricity
DINGIR (Harry Baldman)
(6) Creation: Establish the framework of time as per the previous attempt!
(2)Destruction: Rip off EN's arms and cast them into the void! Do the same with his legs if I have time.
(1 - 1) EN attempts to escape
(1) Time?
DINGIR again attempted his previous scheme with time, and this time was met with success. Sections of the tube, known as Instances and 1000 km long, were bordered by a replica of themselves either 50 years in the future or past, depending on whether the viewer was looking pastward or futureward. Crossing between the instances would not affect the crosser, although all others would be shifted into an alternate universe. DINGIR was immediately enraged by this creation and tore off EN’s pinky finger, to no great effect. Equally futile, however, were EN’s attempts to escape his prison.
Time progressed rather maladroitly at this point, moving the tube 2 instances off of its original position, in the pastward direction. However, as nothing besides EN inhabited the manifold, this was not influential in any way.
((So far this is looking like it could turn into a great game. :) Especially if one of the goals was to liberate EN or something.))
EN, The Concilliatory Aspect of Lordship. It will roll a d6 action after every turn. EN will always roll to improve the action of the lower roll and negate the effect of the higher roll (i.e. if DINGIR rolls a 5 for creation and a 3 for destruction, EN will attempt to destroy something). EN is currently stuck, and will roll d6 - 1 to escape, must get 4 or 5.
A rotating tube world, 100 km in diameter, infinitely long and indestructible. Sections of the tube, known as Instances and 1000 km long, were bordered by a replica of themselves either 50 years in the future or past, depending on whether the viewer was looking pastward or futureward. Crossing between the instances would not affect the crosser, although all others would be shifted into an alternate universe.
At the end of every turn, a d6 is rolled to determine the progression of time.
1 – Jump back 2 instances
2 – Jump back 1 instance
3 or 4 – Retain normal time progression
5 – Jump forward 1 instance
6 – Jump forward 2 instances
FIDeM (Powder Minder)
(6) Give LEGeM some more power to make peace and order.
(1) Give Quo... some more ability to analyze a situation.
FIDeM was becoming increasingly irate, but saw an ally in LEGeM, so he imbued the balances with power to encourage order. This placed LEGeM well above the others in power. The demigod of order immediately froze the others in space, and away from each other, so he could decide how best to deal with them. Giving one proto-god so much power over the others seemed risky, but FIDeM needed to get them under control and didn’t want to have to do it all himself. The only other thing to fix was that annoying hourglass. His attempts to imbue it with better analytic abilities simply turned it into an hourglass with analytic precision however.
"IT'S 7.463758 YEARS SINCE CREATION! THAT’S 7 YEARS, 169 DAYS, 6 HOURS, 31 MINUTES, 12 SECONDS, 288 MILLISECONDS."
…
"THAT TOOK ME 10 MILLISECONDS TO CALCULATE AND 30 SECONDS TO RECITE. IT’S 7.463759 YEARS SINCE CREATION"
…
"GIVEN CALCULATION AND REPORTING TIME, I CAN ONLY GIVE 5 SIGNIFICANT FIGURES AFTER A DECIMAL FOR A REPORT ON TIME IN YEARS. IS THIS ACCEPTABLE?"
5 Interlocking steel enclosures, one free steel enclosure, all filled with noble gases and 1st row transition metals
A blob of water which shapes itself, a beating heart, a balance, and an hourglass orbiting FIDeM’s head. All are vocal. The hourglass is analytical, and the balance is quite powerful compared to the others.
Alkroth (WhitiusOpus)
(1) To support these creatures, and imbue them with a hope of life which he may later crush, Alkroth creates Haflan, a tuberous, thick plant root that grows within the great chasms and fissures formed by the rapid cooling of the planet.
Even the tuberous plants Alkroth attempted to create could not find a way to sustain themselves.
12 Kranos - A hollow sphere of rock with pockets of magma on its surface. It orbits a star similar to the Sun.
Password (BFEL)
(3) Password waits and lets the chests generate creations for a thousand years. Always observing the creations for skill in navigating the maze and solving the myriad puzzles, Password takes the ten most skilled ones and seeds their kind all across the Maze as budding civilizations.
d10 for number he actually found (6) ((Each race is rolled d6 for number of aspects followed by that number of d355 to determine the different aspects))
(3, 181, 123, 332) --> Hair, Peace, meandering
(3, 69, 233, 315) --> rotting, educated, dinosaur
(4, 184, 60, 67, 269) --> Game, quiet, sleep, prisoner
(2, 204, 122) --> Pigeon, Euphoria
(4, 148, 79, 186, 205) -->Naked , unreliable, servant, boar
(4, 310, 323, 277, 296) --> Lucky, Religious, Lovecraftian, Harvest
Password waited patiently for his chests to generate new forms of life. He found at the end of his waiting a variety of forms, ranging from twisted conglomerations of mismatched pieces to a few coherent beings. Password realized that the random generation of living beings was perhaps less than ideal, having come to this epiphany after witnessing a number of creations which tried to combine robotic and marine aspects to ill effect. In fact, he could not find ten beings which he thought would thrive to any appreciable degree. In the end he settled on six races.
The first was a race that presented as a giant lump of hair. These creatures roamed around the maze peacefully, their hair filtering out nutrients from the air. They moved freely amongst other beings, ignoring others and being similarly ignored.
The second was a race of decaying giant lizards. They appeared quite fierce, but were ultimately only interested in the arcane aspects of the world around them, seeking knowledge.
The third was a strange “race”. It consisted of sentient balls of energy which enjoyed locking other beings into dreams, where they must complete some form of game to escape. These mischievous beings moved silently, coming upon their victims suddenly and without warning.
The fourth was a race of large anthropomorphized pigeons that sought a hedonistic lifestyle of food, drink, and other pleasures. This caused them to be fairly lazy, but also surprisingly motivated to seek out things which would fulfill their desires.
The fifth was a race of subservient anthropomorphized boars. They did the bidding of other sentients, and were adopted quickly by the pigeons. They often neglected their tasks, but nonetheless made passable servants with proper oversight.
The final race consisted of generally solitary slime beasts which attack other beings to harvest their skeletons, which give shape to the beasts. The entire race meets occasionally to sacrifice their skeletons to Password, believing they will be granted luck in their endeavours through the maze by their sacrifice, despite the fact that they lose their form in the process.
Contains a maze which is constantly rearranging itself according to an algorithm only understood by Password
Doors and chests with a huge variety of different types of locks, though a quarter cannot be opened, and are highly misleading.
Isolated groups of chests are animate. When they open creations with randomized attributes and abilities are created using this great tool by Fniff (http://piratepad.net/NmK4swYrq6)
The first was a race that presented as a giant lump of hair. These creatures roamed around the maze peacefully, their hair filtering out nutrients from the air. They moved freely amongst other beings, ignoring others and being similarly ignored.
The second was a race of decaying giant lizards. They appeared quite fierce, but were ultimately only interested in the arcane aspects of the world around them, seeking knowledge.
The third was a strange “race”. It consisted of sentient balls of energy which enjoyed locking other beings into dreams, where they must complete some form of game to escape. These mischievous beings moved silently, coming upon their victims suddenly and without warning.
The fourth was a race of large anthropomorphized pigeons that sought a hedonistic lifestyle of food, drink, and other pleasures. This caused them to be fairly lazy, but also surprisingly motivated to seek out things which would fulfill their desires.
The fifth was a race of subservient anthropomorphized boars. They did the bidding of other sentients, and were adopted quickly by the pigeons. They often neglected their tasks, but nonetheless made passable servants with proper oversight.
The final race consisted of generally solitary slime beasts which attack other beings to harvest their skeletons, which give shape to the beasts. The entire race meets occasionally to sacrifice their skeletons to Password, believing they will be granted luck in their endeavours through the maze by their sacrifice, despite the fact that they lose their form in the process.
Perun (Fluoman)
(3) Create life?
1d7 -> (7) electricity acts (4)
Perun enjoyed the company that It had created for Itself but desired to create life. It cast unto Merre a number of rudimentary life forms, consisting mostly of plankton and bacteria thriving off of the energy of the sun, or the methane vents deep within the ocean. The electric region of space solemnly left the circle and expanded itself around Merre. It heated the lower atmosphere substantially, scorching some of the plankton but also laying way for greater diversity in the future.
A Spacial universe much like our own, with a higher frequency of binary stars, black holes, and other extraordinary features
Outspace, which consists of Anchors of all characteristics (See: Platonic Forms)
Merre is a planet entirely covered by water.
Chunks of tungsten will appear on 3 nearby planets according to the Fibonacci sequence, the next number appearing every 100 million years.
Sentient incarnations of temperature, time, length, mass, light, substance, and electricity, 1 will act each turn
Plankton and methanobacteria
DINGIR (Harry Baldman)
(2) Creation: Through the limitless genius of DINGIR, take EN's severed pinky finger and use it as a seedling for life in the Manifold.
(5)Destruction: With a piercing holler only DINGIR himself could make, plunge hand into EN and tear out his heart to take the fight out of him!
(2) Time?
DINGIR cast EN’s finger onto the Manifold in hopes of the first forms of life appearing from it. However, it appears it was not potent enough to generate any life. In his frustration, DINGIR let loose a terrible howl and tore EN’s heart out, preventing the rogue demigod from attempting to escape any further.
Time continued fumbling along backwards, but again to no great effect since the Manifold contains no denizens.
EN, The Concilliatory Aspect of Lordship. It is without a heart (and a pinky).
A rotating tube world, 100 km in diameter, infinitely long and indestructible. Sections of the tube, known as Instances and 1000 km long, were bordered by a replica of themselves either 50 years in the future or past, depending on whether the viewer was looking pastward or futureward. Crossing between the instances would not affect the crosser, although all others would be shifted into an alternate universe.
At the end of every turn, a d6 is rolled to determine the progression of time.
1 – Jump back 2 instances
2 – Jump back 1 instance
3 or 4 – Retain normal time progression
5 – Jump forward 1 instance
6 – Jump forward 2 instances
FIDeM (Powder Minder)
(5) Help LEGeM along with a decision as to how to stop them from fighting-- inform him that keeping them permanently frozen, or ending them, would be unacceptable, though.
(3) Give Quo the ability to actually -be sentient I swear-.
(6) LEGeM tries to calm other protogods
FIDeM sought counsel with LEGeM, to encourage him to use his powers to prevent fighting in a constructive way. He encouraged LEGeM to try to form positive relationships between the other gods by getting them to interact meaningfully with each other and empathize with each other. While LEGeM worked to figure out how to manage this, FIDeM went to Quo. He imbued Quo with a higher degree of sentience. Still not creating a fully cooperative god, Quo began bounding around the universe creating small temporal abnormalities.
LEGeM took the other two gods and, for a short eternity, essentially acted as a relationship counselor. Hoping to get a professional relationship out of them, LEGeM actually managed to form a romantic attraction between them as well.
All four protogods were now more or less at the beck and call of FIDeM, and would micromanage aspects of the universe at his request. If left unattended, however, they could get involved in any number of odd behaviors, especially Quo.
5 Interlocking steel enclosures, one free steel enclosure, all filled with noble gases and 1st row transition metals
A blob of water which shapes itself, a beating heart, a balance, and an hourglass orbiting FIDeM’s head. All are vocal. The balance is quite powerful compared to the others. All will obey FIDeM to a fair degree, and telling them what to do can cause them to pursue an action for multiple turns (i.e. tell VITA to pursue the creation of some lifeform until she succeeds.)). All except LEGeM are rolling with a -1 penalty because they are rather weak.
Alkroth (WhitiusOpus)
(2) Make a wormhole to the other god'(s) dimension(s). Plurality depending on success rate.
Alkroth was tired of experiencing repeated frustration regarding his attempts to create life. Hoping to be able to interact with other deities instead of focusing on this fairly repetitive task, he attempted to rip open a wormhole. All he managed to create was a super nova, which unfortunately destroyed one of the Kranos.
11 Kranos - A hollow sphere of rock with pockets of magma on its surface. It orbits a star similar to the Sun.
I apologize for the delay. I made the mistake of not working on the turn until all actions were posted, and BFEL’s was a mess. I think I came up with something reasonable.
Also, I’m amending my original vision for this game. Having stages with different actions possible seems like far too much structure. I think continuing with this same action scheme will work well. Also, remember that you all have 2 actions. If you choose to use both on one task I’ll take the higher roll. This will help people like WhitiusOpus that have experienced repeated problems on a single task.
Password (BFEL)
(1) Password attempts to subtly guide the attentions of the races toward the "reward chests" and encourage them to solve the riddles to obtain their secrets.
Password was delighted with his success with the races. He looked upon them and saw participants in the greatest puzzle ever created. Now he just needed them to participate in the puzzle, and seek out those chests which were locked away so intricately. He cast down upon them thoughts of the importance of those chests, urging them to seek them out. The images he cast down were not received by the pigeons or their pig servants, who were too caught up in the designing of their own society. Nor were they heeded by the hair creatures, who had little interest in the chests, or seemingly anything for that matter. The zombie lizards were also unaffected by Passwords attentions, due only to the fact that they already explored very actively every aspect of the maze. They needed no coaxing.
Passwords images were fervently received by the highly religious slime beasts. They quickly incorporated this revelation into their spiritual practices. But not at all in the way Password had anticipated. They took the divine importance of these chests to mean that they must be protected from those that might try to defile them by opening them. The power contained in those sacred boxes was more than any mortal should hold, and they would keep them safe until the coming of their god, who would use the contents of the chests to kill all other beings and grant their forms permanently to the slimes.
The dreams of course caught the attention of the strange dream beings. They thought the idea was grand, but most importantly they saw a chance to cause mischief. They decided to roam the twisting and ever-changing corridors near the chests, pranking those that sought the riches within. This made a fearsome trap if a slime wandered by, catching the sleeping would be thief and consuming them as they struggled to escape the strange dream brought on by the playful spirits.
Meanwhile, the pigeon and boar civilization restructured itself to some degree. In response to the fact that the boars seemed to be unreliable when left alone the pigeons decided to bind a boar to a pigeon for life, such that the pigeon can always oversee the boar and also never be without their servant.
Suddenly there was a strange tearing sound. All of the mortals assumed this was just some new alteration in the maze, but Password could feel Alkroth’s angry presence looking down upon his creations.
Contains a maze which is constantly rearranging itself according to an algorithm only understood by Password
Doors and chests with a huge variety of different types of locks, though a quarter cannot be opened, and are highly misleading.
Isolated groups of chests are animate. When they open creations with randomized attributes and abilities are created using this great tool by Fniff (http://piratepad.net/NmK4swYrq6)
The first was a race that presented as a giant lump of hair. These creatures roamed around the maze peacefully, their hair filtering out nutrients from the air. They moved freely amongst other beings, ignoring others and being similarly ignored.
The second was a race of decaying giant lizards. They appeared quite fierce, but were ultimately only interested in the arcane aspects of the world around them, seeking knowledge.
The third was a strange “race”. It consisted of sentient balls of energy which enjoyed locking other beings into dreams, where they must complete some form of game to escape. These mischievous beings moved silently, coming upon their victims suddenly and without warning. They have developed the habit of ensnaring those who show an interest in the chests.
The fourth was a race of large anthropomorphized pigeons that sought a hedonistic lifestyle of food, drink, and other pleasures. This caused them to be fairly lazy, but also surprisingly motivated to seek out things which would fulfill their desires.
The fifth was a race of subservient anthropomorphized boars. They did the bidding of other sentients, and were adopted quickly by the pigeons. They often neglected their tasks, but nonetheless made passable servants with proper oversight. This led to the adoption of the tradition of binding boars to pigeons for life.
The final race consisted of generally solitary slime beasts which attack other beings to harvest their skeletons, which give shape to the beasts. The entire race meets occasionally to sacrifice their skeletons to Password, believing they will be granted luck in their endeavors through the maze by their sacrifice, despite the fact that they lose their form in the process. They protect ferociously the chests within the great puzzle, which have taken on a religious significance that demands that they be preserved for the future coming of Password.
Perun (Fluoman)
(3)Observe the things, and if they have an obvious requirement for continued existence, make it so that they have it.
(3) -> Length acts (6)
Perun worked to sustain the vents at the bottom of the sea, and watched for other ways to help Its newest creation. There was nothing immediately threatening them, and so It worked to keep the environment healthy, and not change much else. The heated climate at the surface, combined with the new compounds created by the electrical storms, led to colonial algae developing as a filmy layer in many points. As the heat from the electrical storm dissipated, however, the temperature on the surface cooled below the optimum temperature for these new algal films.
The line writhing through space perceived this new problem and stretched its form, one point at the edge of the star of the solar system and the other connected to Merre. This line adjusted its length, pulling the orbit of Merre ever so slightly inwards. This decreased radius heated the surface and provided slightly more solar energy for the algae to harvest. However, this additional heat was more than the length had calculated, not understanding the concept of length contributing to an equation to the second order. The algal films were forced to migrate beneath the surface to survive. This decreased the light reaching them, leading to smaller colonies. However, it also helped contribute to the possibility of deep ocean life.
A Spacial universe much like our own, with a higher frequency of binary stars, black holes, and other extraordinary features
Outspace, which consists of Anchors of all characteristics (See: Platonic Forms)
Merre is a planet entirely covered by water.
Chunks of tungsten will appear on 3 nearby planets according to the Fibonacci sequence, the next number appearing every 100 million years.
Sentient incarnations of temperature, time, length, mass, light, substance, and electricity, 1 will act each turn
Plankton and methanobacteria, some of which are developing into multicelled algal films, residing a fair distance below the surface of the water.
DINGIR (Harry Baldman)
(1)Creation: through the boundless invention of DINGIR, place the still-beating, immortal heart of EN inside the Manifold as far from EN's flesh as possible, so that its divine light and heat may bathe the Manifold in light and heat along its entire length.
(6)Destruction: with a fell laugh only possible through the awe-inspiring throat of DINGIR, tear out EN's long bones and break them open so that their entire marrow spills on the surface on the Manifold, inadvertently providing the indestructible matter of the Manifold that shall replicate itself infinitely toward the future by virtue of the Manifold's construction.
(3) Time?
DINGIR cast the heart of EN into the Manifold in the hopes that it would generate life-giving light to the tube-world. But EN’s heart was as stubborn as EN himself, confirming the strange suspicion that the heart held an individual’s convictions. It refused to emit light, and instead simply sat there, waiting patiently to be eventually reclaimed.
Furious, DINGIR reached out his strange green arms and reached into EN’s flesh, tearing out the bones in his arms and legs, and shattered them within the Manifold. The marrow poured out and expanded, extending the Manifold but also at times reaching into the Manifold, filling portions of its radius with a spongy yet indestructible structure, small tunnels leading through the Instances consumed by the marrow greedy for more space.
Time moved forward in a normal way, but spacetime suddenly developed an anomaly. A point in it suddenly began to fray, before letting go with a terrible crack. DINGIR felt Alkroth regard his world with a kind of glee at EN’s suffering.
EN, The Concilliatory Aspect of Lordship. It is without a heart, a pinky, or bones in his arms and legs. His heart is far away from him in the Manifold, in the futureward direction.
A rotating tube world, 100 km in diameter, infinitely long and indestructible. Sections of the tube, known as Instances and 1000 km long, were bordered by a replica of themselves either 50 years in the future or past, depending on whether the viewer was looking pastward or futureward. Crossing between the instances would not affect the crosser, although all others would be shifted into an alternate universe. This extends infinitely into the future through EN’s expanding marrow. However, this indestructible material has nearly filled some regions of the Manifold, making passage very difficult.
At the end of every turn, a d6 is rolled to determine the progression of time.
1 – Jump back 2 instances
2 – Jump back 1 instance
3 or 4 – Retain normal time progression
5 – Jump forward 1 instance
6 – Jump forward 2 instances
FIDeM (Powder Minder)
(4, 4)With Vita's help, attempt to create metallic life again, x2.
(2) Vita: Help with metallic life forms
FIDeM was struck with inspiration and began organizing the metals. He began shaping gently heated metals into rough forms, which would represent the earliest creatures. Titanium formed the surfaces of the first cells, protecting them from their environments. In some cells this surface is dotted with Vanadium oxides which catalyze the production of sulfuric acid, allowing them to ward off other cells. These cells also have chromium alloyed with their titanium to help resist this acid. In all the cells manganese found use as a charge carrier and oxidation/reduction component of the cells cycles. Iron, Copper, and Nickel all also play important roles inside of cells, in the transport of other metals or the small amounts of oxygen necessary to produce metal oxides. In some cells these metals also make up the surface, but these cells are much less resistant to the environment. They have the advantage of being able to incorporate a larger variety of metals in their structure, making their growth easier. Cobalt and Scandium are present in the environment, but FIDeM did not employ them in the creation of the first cells. All of these cells require voltage differences in their environment to harvest power, none of them having the means of generating power from solar or nuclear power, or any other form, yet.
Looking at this variety of metal organisms, Vita was confused. She tried giving water, only to watch them overoxidize, killing their cell cycles. She tried more oxygen than the environment previously held to much the same effect. She was unsure of how to treat these strange metal animals, and would need further direction from FIDeM if she was to help them thrive.
Before any further progress could be made there was a tearing sound which shrieked through the universe, bringing the gods to alert. They could feel a gash in the very fabric of their universe, and could feel the universe of Alkroth sitting on the other side.
5 Interlocking steel enclosures, one free steel enclosure, all filled with noble gases and 1st row transition metals
A blob of water which shapes itself, a beating heart, a balance, and an hourglass orbiting FIDeM’s head. All are vocal. The balance is quite powerful compared to the others. All will obey FIDeM to a fair degree, and telling them what to do can cause them to pursue an action for multiple turns (i.e. tell VITA to pursue the creation of some lifeform until she succeeds.)). All except LEGeM are rolling with a -1 penalty because they are rather weak.
There are a variety of cells in the environment. All of them employ copper, nickel, iron, and manganese in essential functions. Those that do not use these easily corroded metals for their cell membrane use titanium, sometimes alloyed with chromium. Of these, some use vanadium oxides to generate acids in their immediate environment, repelling other cells. All of these cells rely on environmental voltage differenced for their power.
Alkroth (WhitiusOpus)
(5,2) Make a wormhole to the other god'(s) dimension(s). Plurality depending on success rate. X2
Infuriated, Alkroth threw himself repeatedly at the very fabric of space time. If he could not create beings to suffer under him here, he would make beings in other dimensions suffer. His muscled form tore and clawed at the universe around him. To an outsider he would have appeared to be a strange hulking bear, lashing wildly at an opponent unseen. But to Alkroth he could feel space and time itself beginning to give. A crack appeared, strange energies seeping through from unknown worlds. Then another, and then a third.
Alkroth sunk his claws into these metaphysical gashes one by one and strained against them. His muscles bulged and for an eternal second it was unclear if he would succed, when suddenly the fabric tore and frayed, and he was looking on a giant and shifting cube, with strange races, where hulking boars did the bidding of delicate pigeons. Such a backwards place, the powerful serving the weak, Alkroth felt his anger rise and was on the verge of going down and sowing suffering and destruction, when he remembered the other two cracks.
He took these too and tore at them, leaving jagged openings into other universes. In one he saw a pantheon of four demigods under a supreme god, some kind of golem, bickering behind the supreme god’s back. Alkroth knew he could create dissent here. In the final portal he caught a glimpse of some kind of tube with a god stuck in it. The god was missing its heart, and for whatever reason its pinky. Alkroth was unfamiliar with this form of torture, but knew he would enjoy this new world.
Testing these new portals out, Alkroth found he could project himself through the portals, but could not move his essence from his own universe. There was no action he could imagine that he could not execute, short of actually moving himself to these new universes. This also prevented gods from travelling through the portals to gain access to new universes. However, all gods had access to Alkroth’s many Kranoses
11 Kranos - A hollow sphere of rock with pockets of magma on its surface. It orbits a star similar to the Sun.
There exist portals into the universes of FIDeM, Password, and DINGIR. Gods cannot travel through these portals, only manifest their power through them, meaning DINGIR cannot access FIDeM, but can access Alkroth.
Password (BFEL)
(1, 5)Password guides the slimes away from their folly, entrapping them in a separate maze that can only be exited when they have realized the true purpose of the chests, and the purpose of their lives.
Password was vexed by the misunderstanding of his slimes. They were certainly his most fervent followers, but they were so easily confused in their religious practices. He decided the simplest answer to this was a puzzle which, having been solved by a slime, would demonstrate their willingness to open the chests, and would release them into the greater maze. He established a section of the maze with a static interaction with the other regions; it could only be exited through a single great chest. He sequestered the slimes in this region, beginning the Great Exile. One of the first defining moments in their religious history, the slimes experienced this event as a disapproval of Password for their actions. There was uproar, and many of their old religious interpreters were rejected by society as having been responsible for the chasm that had apparently formed between them and the rest of their god’s creations. Individuals began searching out new meaning, and experimenting with different religious expressions and goals. A variety of cults were established, each defining their relationship with Password in different ways.
One of these cults did claim that transcendence was achieved through the access of the chests. They idolized the Chests (emphasis their own) as the Gifts of Password. The initiates who managed to search out the limited chests in their enclosure were granted access to the Great Chest, which gave them access to the rest of the maze.
This isolation had the unfortunate side effect of making the slimes soft, in two important ways. Without access to bones, and with the rejection of their tradition sacrificial religion, the slimes no longer had any emphasis on absorbing structures of others, which gave them their strength. Also an effect of this is that they didn’t know how to fight. They grew up in isolation of others, and had no sense for the military applications of the weapons and armor they found within the chests. They saw them as purely symbolic of Password’s approval.
Fortuitously the pigeon and boar society did develop some adventurers. Their society increased in complexity, with the individualized relationships between pigeons and boars being mirrored in the specialization of individuals. These adventurers competed with each other for the glory of killing fearsome monsters and for the finding of rare objects in chests.
Contains a maze which is constantly rearranging itself according to an algorithm only understood by Password
Doors and chests with a huge variety of different types of locks, though a quarter cannot be opened, and are highly misleading.
Isolated groups of chests are animate. When they open creations with randomized attributes and abilities are created using this great tool by Fniff (http://piratepad.net/NmK4swYrq6)
The first was a race that presented as a giant lump of hair. These creatures roamed around the maze peacefully, their hair filtering out nutrients from the air. They moved freely amongst other beings, ignoring others and being similarly ignored.
The second was a race of decaying giant lizards. They appeared quite fierce, but were ultimately only interested in the arcane aspects of the world around them, seeking knowledge.
The third was a strange “race”. It consisted of sentient balls of energy which enjoyed locking other beings into dreams, where they must complete some form of game to escape. These mischievous beings moved silently, coming upon their victims suddenly and without warning. They have developed the habit of ensnaring those who show an interest in the chests.
The fourth was a race of large anthropomorphized pigeons that sought a hedonistic lifestyle of food, drink, and other pleasures. This caused them to be fairly lazy, but also surprisingly motivated to seek out things which would fulfill their desires.
The fifth was a race of subservient anthropomorphized boars. They did the bidding of other sentients, and were adopted quickly by the pigeons. They often neglected their tasks, but nonetheless made passable servants with proper oversight. This led to the adoption of the tradition of binding boars to pigeons for life.
The final race consisted of generally solitary slime beasts which attack other beings to harvest their skeletons, which give shape to the beasts. The entire race meets occasionally to sacrifice their skeletons to Password, believing they will be granted luck in their endeavors through the maze by their sacrifice, despite the fact that they lose their form in the process. They have been sequestered until they develop the sense that they should seek out the chests, and do so by entering the Great Chest, which gives them access to the rest of the maze. There is a cult amongst them which has incorporated this into their religious practice, but the majority have not.
Perun (Fluoman)
Perun is on leave from godly duties until further notice.
A Spacial universe much like our own, with a higher frequency of binary stars, black holes, and other extraordinary features
Outspace, which consists of Anchors of all characteristics (See: Platonic Forms)
Merre is a planet entirely covered by water.
Chunks of tungsten will appear on 3 nearby planets according to the Fibonacci sequence, the next number appearing every 100 million years.
Sentient incarnations of temperature, time, length, mass, light, substance, and electricity, 1 will act each turn
Plankton and methanobacteria, some of which are developing into multicelled algal films, residing a fair distance below the surface of the water.
DINGIR (Harry Baldman)
(5) Creation: through the infinite speed of DINGIR, check if life has naturally evolved somewhere along the infinitely replicating future. Endow the EN-marrow with the EN-curse of cyclical self-transfiguration if it has not, wherein parts of the EN-marrow are to slowly and randomly transmute into other particles, only to eventually become EN-marrow again.
(2) Destruction: through the unimaginable power of DINGIR, engulf EN's heart in divine flame and set it to roast to a crisp in the space of twenty million thousands (or twenty billion) of years! This should serve as adequate punishment until DINGIR, in his limitless vindictiveness, can think of some other slight to avenge. And it should also provide light and heat! And maybe reverse the uncontrolled growth of EN-marrow!
(5) Time?
DINGIR found some small mosses growing off of the medium, though they looked rather sickly from the lack of nutrients available along the Manifold. They dotted an Instance some distance in front of the First Instance, and from their first appearance they did multiply in future instances, but at some point whatever substrate which was maintaining them must have run out, because looking at far future Instances DINGIR found only an empty tube.
DINGIR imbued the marrow which had both formed and clogged the tube with the property of changing into other matter for a time before reverting to its original form. This resulted in an immediate blossoming of the mosses, finally finding in some places the appropriate substrates. However, a new problem emerged from this. Looking futureward DINGIR now saw that the mosses were occasional calcified by the marrow, becoming strange rough structures on the Manifold’s surface, and even further futureward these structures adopted a new form as the marrow changed again, but these structures were not living since they were changed into roughly homogenous materials. It appeared the balance was roughly in favor of the moss form, which did persist futureward, but the fact that it was constantly interconverting between marrow and other materials certainly hampered its development.
It turned out the heart was not a terribly good fuel for flame, and as DINGIR attempted to set it ablaze, only a small fire was generated. The fire did persist, and would take an incredible length of time to consume its fuel, but it was not substantial enough to provide much benefit to the Manifold. It fizzled and sizzled but did not blaze or ignite well.
Time lurched forward a small amount, bringing DINGIR’s focus to a high point in the moss’ life, before any remarrowification has taken place.
EN, The Concilliatory Aspect of Lordship. It is without a heart, a pinky, or bones in his arms and legs. His heart is far away from him in the Manifold, in the futureward direction.
A rotating tube world, 100 km in diameter, infinitely long and indestructible. Sections of the tube, known as Instances and 1000 km long, were bordered by a replica of themselves either 50 years in the future or past, depending on whether the viewer was looking pastward or futureward. Crossing between the instances would not affect the crosser, although all others would be shifted into an alternate universe.
This extends infinitely into the future through EN’s expanding marrow. However, this indestructible material has nearly filled some regions of the Manifold, making passage very difficult. The material does undergo a cyclic process whereby it temporarily takes on new forms before reverting back to the marrow.
This has served as the substrate for the growth of a moss species, though it is also calcified into marrow periodically.
At the end of every turn, a d6 is rolled to determine the progression of time.
1 – Jump back 2 instances
2 – Jump back 1 instance
3 or 4 – Retain normal time progression
5 – Jump forward 1 instance
6 – Jump forward 2 instances
FIDeM (Powder Minder)
(4) Create a sphere of protection around the enclosures, that protects them from influence beyond that of FIDeM and his pantheon.
(6) Close the rift, attempt to get Quo to help.
(1) Vita: Help produce life
FIDeM leapt into action to help preserve his precious new lifeforms. He hastily threw up a metaphysical shield which diverted the actions of deities other than him and his pantheon. It appeared invisible an undetectable to his lesser deities, and they passed through it without awareness. However, he could sense a barrier across which the very rules of reality suddenly altered, quenching the power of other gods. He was unsure, however, how this shield would relate to the creations of other gods.
Looking for a more permanent solution, FIDeM directed Quo to temporally close those new portals, hoping a reversal of the flow of time would close them. Quo gladly participated in the disruption of the continuum of time, reversing local time as strongly as he could. The result did not close the rift, which appeared to exist outside of time itself, but did appear to make it more or less impossible to enter. After all, anything that crossed into his universe should immediately reverse that process and exit, and that suited FIDeM just fine. He would just have to keep his own creations as separate as possible from the anomalies, which Quo made rather large.
Vita continued to help with the production of metallic life, but was still without a good understanding of the aspects involved in maintaining such life. She introduced chlorine gas, hoping to randomly choose a compound and experience some good results. Reduction reactions ensued and life was set back, but eventually the chlorine became dilute enough for life to continue.
5 Interlocking steel enclosures, one free steel enclosure, all filled with noble gases and 1st row transition metals
A blob of water which shapes itself, a beating heart, a balance, and an hourglass orbiting FIDeM’s head. All are vocal. The balance is quite powerful compared to the others. All will obey FIDeM to a fair degree, and telling them what to do can cause them to pursue an action for multiple turns (i.e. tell VITA to pursue the creation of some lifeform until she succeeds.)). All except LEGeM are rolling with a -1 penalty because they are rather weak.
There are a variety of cells in the environment. All of them employ copper, nickel, iron, and manganese in essential functions. Those that do not use these easily corroded metals for their cell membrane use titanium, sometimes alloyed with chromium. Of these, some use vanadium oxides to generate acids in their immediate environment, repelling other cells. All of these cells rely on environmental voltage differenced for their power.
There is a metaphysical shield preventing the actions of other gods within the metal biomes, and a temporal reversal trying to prevent anything from entering the universe through the rift.
Alkroth (WhitiusOpus)
(2)Create an expanding web of rubber like materials to insulate the metallic cells from each other. This web will span the entirety of FiDEM's universe.
(1) Bring forth the twisted hell-spawn from the warp, equipped with ultra-acidic based blood (think Alien) and superheated plasma weaponry. Use these to wage war on the metalloids.
FIDeM’s metaphysical shield is erected immediately before Kranos can gather himself to act, resulting in his energy fizzling out rather than manifesting any form of expanding rubber goo. As the shield was finishing itself he managed to get a couple of splotches of goo to form near the biomes, but some of the leaking chlorine gas reacted with this rubber and it hardened and fell off.
Similarly, his attempt to create life on the other side of the warp was met with a swift action from FIDeM, and Quo. He saw his fearsome creatures taking shape, ready to descend on the unsuspecting metallic cells, when suddenly they started to disassemble, literally reversing his creative act, as Quo began to turn back time itself in that region.
11 Kranos - A hollow sphere of rock with pockets of magma on its surface. It orbits a star similar to the Sun.
There exist portals into the universes of FIDeM, Password, and DINGIR. Gods cannot travel through these portals, only manifest their power through them, meaning DINGIR cannot access FIDeM, but can access Alkroth.
First, I apologize WhitiusOpus, but the dice simply do not favor you.
Second, as I did with BFEL's turn, if anyone posts only a single action I will assume that you mean for me to roll twice for it.