Thy toils, whilom thralls, cease, desist
Most high'st throne, it empty is
By ma, I swear, 'tis no tale
The lord's done kicked the pail
O gods, thy master's gone!
– Darkwing
This round's prepared for six players with little or no experience playing the multiplayer side of Dominions – no danger of being stomped to the ground by otherworldly terrors with years of soul-slaying experience here! Unless you neglect to read the spoilered infodump.
Biddyn, a beautiful, picturesque map (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/biddyn-849-wraparound) by the most talented Pymous will be the divine battleground.
List of players, and their Early Age nations.
1. USEC_OFFICER - Ur
2. AshSaber the playa - Marverni
3. HopFlash - Berytos
4. tompliss - Oceania
5. Shadowlord - Abysia
6. GP Trixie - Mictlan
Ur's Overplentiful Waters – Goddess of Order, the Most High, Goddess of the Winds.
Marverni's ClothingDamage – the Vessel of Might, Bull of the Storms, Prince of Courage, Holder of the Windbag.
Berytos's The sin – Councillor of Gods, the Evil Prince.
Oceania's Aphros – God of the Ocean Underneath, God of the Soil, the Fortifier.
Abysia's Shadowlord – Prince of Light, God of this World, Commander of Truth.
Mictlan's The Great and Bloodthirsty Trixie – the Leech, the Leaflord, Great Defender, the Teacher of Philosophy.
Even if we might be nominally full and going, don't let that stop you from expressing your interest (if there is any!) – it's not unheard of that some people will get burned out with the game or something else, and potential substitute players are always welcome.
Name on Llamaserver: B12GamesRound403
Era: Early
Map: Biddyn
Players: Six
Hall of Fame Entries: 15 (up from 10)
Special Site frequency: 50 (up from 45)
Score graphs: Off
Renaming: On
(Story events aren't available on Llamaserver right now, I think, but I think we might be better off going without them for the moment)
Mods: Worthy Heroes
Victory by thrones
Seven thrones available, four points required for a victory. All level one thrones, and custom placed.
Diplomacy:
Both public and private diplomacy are available. For intrigue, plotting and backstabbing, we recommend the private option. For awesome roleplaying, visible alignment and letting the audience enjoy your game, we recommend public diplomacy. The more interesting/entertaining stuff on the thread, the better. The admin will give you points for roleplaying.
You may invent whatever context for the roleplaying as you wish, but the game starts from the council chambers.
Only purely material trades (gold for gems, gems for gems, items for gems etc) are binding, while alliances, NAPs (using whatever definition), and others are not.
Additional notes regarding your play:
If you want to go AI, ask for permission first. We'll try to find you a substitute player before letting the AI wreak havoc on the game. If you're not going to get your turn done in time, send me a PM or post on the thread, and I'll try to sort out an extension for you.
Once this has been passed, I'll edit the first post to reflect our state.
Useful links:
Dom4 forums on Desura (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum)
A downloadable archive of the Dom4 database (http://www.llamaserver.net/edi/dom4/dom4_db/dom4_db_403.zip)
A browser-based Dom4 database inspector (very useful!) (http://dom4editor.googlecode.com/svn/trunk/inspector/index.html)
An archived snapshot of the Dom3 wiki (http://web.archive.org/web/20130118162532/http://dom3.servegame.com/wiki/Main_Page): While some of the information is outdated, much of it is still useful and relevant.
Llamaserver (http://llamaserver.net/): The automatic hosting server for our game.
Llamaserver's map and mod browser (http://www.llamaserver.net/createDom4Game.cgi)
A list of several free and functional IRC clients for Windows (http://www.makeuseof.com/tag/top-7-free-irc-clients-windows-7/): Sometimes we chat about Dominions on #Dominions on irc.gamesurge.net. I'd like to see you there!
Dom3:
1 (http://www.bay12forums.com/smf/index.php?topic=44348.msg849721#msg849721), 2 (http://www.bay12forums.com/smf/index.php?topic=46012.msg908706#msg908706), 3 (http://www.bay12forums.com/smf/index.php?topic=60235.msg1357467#msg1357467), 4 (http://www.bay12forums.com/smf/index.php?topic=63361.0), 5 (http://www.bay12forums.com/smf/index.php?topic=65222.0), 6 (http://www.bay12forums.com/smf/index.php?topic=72919.msg1797235#msg1797235), 7&7.5 (http://www.bay12forums.com/smf/index.php?topic=103575.0), 8 (http://www.bay12forums.com/smf/index.php?topic=112126.0), 9 (http://www.bay12forums.com/smf/index.php?topic=115427.0), 10 (http://www.bay12forums.com/smf/index.php?topic=118516.0), 11 (http://www.bay12forums.com/smf/index.php?topic=120941.0), 12 (http://www.bay12forums.com/smf/index.php?topic=124958.0), 13 (http://www.bay12forums.com/smf/index.php?topic=125655.0), 14 (http://www.bay12forums.com/smf/index.php?topic=125670.0), 15 (http://www.bay12forums.com/smf/index.php?topic=128797.0)
Dom4:
1 (http://www.bay12forums.com/smf/index.php?topic=133320.msg4768287#msg4768287), 2 (http://www.bay12forums.com/smf/index.php?topic=134792.0)
Dominions 4 is an indy turn-based fantasy war game of epic proportions. Dominions: Priests, Prophets and Pretenders was released in 2002, followed by Dominions II: The Ascension Wars, and Dominions 3: The Awakening in 2006. Gameplay has not fundamentally changed since the first entry, but each new version has noticeably refined the GUI, added greater depth and complexity, markedly improved the game's modability, and generally made the gaming experience significantly better.
The player assumes the role of a pretender god, rising from slumber to take up the recently vacated throne of the Pantokrator (or All-Ruler). This invariably involves climbing there over the dead bodies of other wannabe gods and their countless followers.
The nations of the world each support one of the pretenders as their One and True God that shall no doubt lead them to glory everlasting. They are highly varied and defy the typical fantasy cliches. Instead they had been designed after some of the many myths and fables from the history of mankind. Shambling Atlanteans, undead legions of Ermor, frozen giants of Niefelheim, bloodthirsty demons of Lanka, steelclad armies of Ulm, Sauromatian amazons and their hydras, flying hosts of Caelum - over 60 nations to choose from.
The beings claiming the godly mantle are diverse themselves. Crooked crones and divine giants, sages and mages, liches and vampires, dragons and krakens. Apart from the physical form, the players can design their gods' magical powers, the blessings that they can bestow upon the chosen few, and the qualities that believing in them inspires in the common folk. Would you have your god bring good fortune and bountiful crops to the faithful, but be magically weak? Or would you rather make your god into a killing machine able to take on armies, but inspiring little awe? The pretender design system is excellent, and together with the multitude of nation choices is able to accommodate a wide range of strategies.
The game sports a very robust magic system, with literally hundreds of spells, ranging from in-battle lightning bolts to world altering doom bringers. Only in Dominions can you flaunt your divine destiny by hanging a second sun in the sky, draping the world in perpetual storms, or sending devils to incite enemy soldiers against their commanders.
Every unit in the sometimes hundreds-strong armies has got individual, and evolving stats, including age, battle wounds and experience. They can starve and fall victim to disease. They can be cursed and hunted by trans-dimensional horrors. Lots of things can happen to each individual unit, most of them unpleasant.
From the strategic map, commanders, mages, heroes, priests, magical beasts and pretender gods can be equipped with magical items and sent to do battle in person, assassinate or seduce enemy commanders, spy and instigate unrest, enchant armies in battle or wreak havoc among enemy ranks. Or, they can be kept at home and work on improving magical knowledge, build fortifications, summon magic beings, raise undead, forge items imbued with arcane forces, scour provinces in the search of blood slaves, preach god's glory, patrol provinces for troublemakers, search for magic sites hidden in the wild, and more.
The turns happen simultaneously, so the battles are resolved automatically, according to the preselected orders for troop formations and commanders. Here's a youtube video of a large-ish battle to pique your interest. Courtesy of Lorak.
Should you desire to know more about the game, go and visit the website (http://www.illwinter.com/dom4/index.html) (or go to the publisher's page here (http://www.desura.com/games/dominions-4-thrones-of-ascensions)). You'll notice that the price tag is not pintsized (though it's much lower than Dominions 3 was), but as many of us can attest, the game is well worth it.
- First of all, you need to download any non-standard map and mod we're using (links will be provided if we decide to use one), and put the files into the map and mod folders of your dom4 installation respectively.
- Then go to the options menu and enable the mod.
- Next use the pretender creation tool in the game tools menu to create a pretender and send the file(to be found in your /dominions4/savedgames/newlords; named <your_nation_era_number.2h>, where number is most likely "0" if it's the only pretender you've created so far for this nation.) to "pretenders [at ] llamaserver [dot ] net" with the game name as the subject.
Game name will most likely be "Bay12GamesRound403 [it isn't]".
You'll be receiving .trn files from llama server, which you should put into a {dom4dir}/savedgames/{whatevernameyouwant}/
After finishing your moves, a new .2h file will appear in that folder, which you should send to the same address from which you've received your .trn file.
Regarding the rules of conduct:
- No exploits please. Examples of exploits are siegeing a fort infinitely with a string of scouts; sending other players crap items to fill their magic item pool and make them waste gems; anything else you can think of that doesn't feel like it was meant to be a feature. If not sure, ask.
- Trade agreements are sacred. Once you decided to exchange some gems/items/gold, you MUST fulfill your side of the agreement.
- No constrains on diplomacy. You can attack anyone you want, with or without warning. It would be, however, in good taste not to rush another player at the very begining of the game. We're all trying to have a good time playing this.
- Use forum PMs for diplomacy. The in-game messaging system is seriously flawed(unacceptably slow, and parts of messages tend to dissapear)
- If you want to boast/moan about your progress(or lack thereof) in game, feel free to use this thread to post your screenshots, stories and whatnot.
- It's bad etiquette to repeatedly stale/go AI without consulting other players. If you lose interest or ability to play, do try to get in touch with us. Usually a sub can be arranged and it's better than AI/inattentive player.
This text stolen (and freshly modified) from Delta Foxtrot who stole it from E. Albright who stole it from Akhier the Dragon hearted who stole it from ScriptWolf who stole if from Il Palazzo :P ( with his say so ), and scantly updated for Dom4 by the latest OP lijacote.
GAME
2 magic items will now accelerate aging
A map could appear twice in load maps, fixed
AI forge improvements
Added a few names for Marverni females
Aging remade so magic items can protect from magic aging effects
Alt+home = select prophet
Banfire bow no longer armor piercing
Battle music did not stop when pressing 'q' during zoom in.
Battle orders weren't ignored during manifestation
Better era sorting in View Pretenders screen
Blood feast affliction wasn't permanent.
Boots of the Messenger reinvigoration 2 -> 3
Bunch of maps didn't support wrapping properly
Button to change province name color in map editor
Can click on flags on network screen, right click gives info
Celestial Chastisment didn't enslave
Choose item from magic item treasury screen when sending message
Dark skies had -1 penalty in non dominion too, fixed
Dementia could not be healed, fixed
Description fixed for Oceania and more
Disabling animated background removes nebulas too
Don't get an arena prize you already have
Draw size fix for retinue
Ethereal didn't help vs maggots spell
Fire and death bless arrows now requires a hit to take effect
Fix scrollbar when choosing nation to play
Fixed bug in random numbers
Fixed darkvision for water queens.
Fixed heightfield clipping bug (visible on the lower planes)
Fixed starting age for Golem and some other constructs
Flags and timer shown during network play
Forest Troll Tribe summons 15 trolls and cheaper
Gave a lot of maps black province names
Green highlight on allies when choosing receiver for message
Grey out all spells that cannot be cast due to terrain requirements.
HP capped at 10000.
Hidden in snow can now be cast in border mountains too
Hill Giant got 'grab and swallow' attack
Ice weapons are not affected by fire bless
Improve event message for curses
Improved detection of dead prophets
Improved information for targets of Wrath of God and some other powerful spells
Improved victory screen
Improved weapon info
It was possible to start underwater with overwater nation on Talis map.
Item levels were incorrectly added regarding random event magic boost.
Items in forge that are too high level are shown, but greyed out
Krakens got recuperation.
Lifeless weren't immune to Bloodletting
Made two magic raising sites unique
Make sure old arena prizes don't get put in the lab
Many stat fixes
Many typos fixed
Map fixes (wrong terrains and incorrect connections)
Message when God is recalled
More restricitive showing of the map raid symbol.
Need not eat canceled gluttony and supply bonuses, fixed
Never create provinces with no exits
New look for elf shot
New pretenders: Maharishi, Raksharani and the Celestial Carp
New province names
New tips
New weapon effect: Lesser swallow (can only be used on human size or smaller)
No seperate messages for items found after battle
Population cap to prevent overflow
Press 'i' for province info and history
Press 9 to show province names on map in map editor
Pretenders and some unique monsters knows more spells when independent
Print actual worth of thrones from when game was started
Print heal effect in site info.
Red numbers for Vortex of Unlife too
Robe of Caelium the Druid resistances 5 -> 10
Sanitize filenames before saving maps
Scale Walls ability for some assassins
Sea Trolls and Sea Dragon got darkvision
Sea province size didn't work for Bunch of random maps.
Seasonal mages
Shift+click to reverse AI difficulty selection
Shift+tab to go backwards in graphs
Shrinked affliction was not properly permanent
Speed up particle effects too when fast forwarding
Sprites from summon sprites shoots instead of doing a flying charge
Starting client with --ipadr cleared old connections.
Story events
Support for fancy 4K resolutions
Swallowed units are killed hard at end of battle.
T'ien Chi also gets indep commander at PD 20.
T'ien Chi will no longer get land troops in underwater PD.
The Iron and Silver throne spreads 2 dominion
The hero Sialuk got his proper name now
Thrones are now sorted by dominion spread
Transformation ritual could result in a shapeshifter eagle
Umbral summons corrected
Vafur flames improved
Very easy research setting
Victims of random event assassins didn't disregard orders
Volume setting no affects 'new turn ready' sound too
Whip of command commands more but gives morale penalty
Wraith Lord commander for ghost riders is back
MAC
Changed OSX priority for finding data directory
Mac version no longer default to multiple cpus for AI processing
MODDING
#defector should work now
#iceprot always had 2 as value
Commands #onlygeosrc, #onlygeodest, #likesterr, #hatesterr didn't work
Different maxages for shape changer forms now only prints a warning
New commands: #deathpower and #deathrec
possible to combine e.g. #nodemon and #noundead
OTHER
AI AI improved item distribution
AI AI improved research item creation
AI AI improved thug creation
The celestial carp pretender is oriental, so peoples like T'ien Ch'i and Jomon can play him. The raksharani is a death/nature/blood raksha pretender available to bad monkeys like Lanka, while the maharishi (thanks tompliss, I totally forgot about him) is available to all monkeys. Very interesting, all of them, I think. Not sure which one is scarier of the first two.
So with the patch here, we can start the game without issue. I'll draft the final game settings and approve them with you, and then you can begin sending your pretenders. I'd like for the game start either today (on the ninth) or tomorrow, at the latest on Friday, so I hope you're not too confused about what you're picking! If there's any help you need, I'm sure there's a lot of advice available here, so don't be afraid to post! If it's top secret, I'm available for private consultation. I am shit, though, so there's that.
Foot over foot, step after step. An age was nearing its end at the top of the stairs. Many moons and summers and winters had this pressure over the world dictated its happenings, its caprice a final law over all. All save for one (http://i.imgur.com/gFc7QQD.jpg).
Aeons past, during the ascension wars, the aspiring god had offended a particularly quarrelsome, jealous and powerful witch in taking over her estates and magical property. In her dying throes, as the Master gripped her very soul, she crowed: "Who is John Galt?"
Thus was his fate sealed, the curse unfailing. The sorrow washed absolutely over the totality of Biddyn, from the deepest pond to the highest knoll. All the birds sweetly wailed, the sun brightly burned.
To day, then, with scarce moments after the passing of the Master, the powers that be are called from their slumber, their servitude, their imprisonment, to attend the council (which had been left alone for as long as the Pantokrator reigned). One by one, they arrive at the ethereal chambers. Enter Darkwing, the blessed putto of the late Lord. He waggles his beautous form, dropping angel particles on the valued guests, and welcomes the Six.
With haste, come, powers ye
A void in th'world, it calls for rule supreme
To thrones of power which with to bless
Thine rears were made to fit! To digress.
His tone more somber:
The walls, they know, the walls, they see
Out of the six of thee
One
The game's now up at Llamaserver (http://www.llamaserver.net/gameinfo.cgi?game=B12GamesRound403) (praise be!), and its name is B12GamesRound403. I first created one with the correct, traditional naming convention, but I screwed up the settings and I couldn't recreate with the identical name. Mea culpa (I am the worst admin).
As a reprise of the instructions in the first post, here's how you send your pretender in. Game on!
- First of all, you need to download any non-standard map and mod we're using (links will be provided if we decide to use one), and put the files into the map and mod folders of your dom4 installation respectively.
- Then go to the options menu and enable the mod.
- Next use the pretender creation tool in the game tools menu to create a pretender and send the file(to be found in your /dominions4/savedgames/newlords; named <your_nation_era_number.2h>, where number is most likely "0" if it's the only pretender you've created so far for this nation.) to "pretenders [at ] llamaserver [dot ] net" with the game name as the subject.
Game name will most likely be "Bay12GamesRound403" [[it's not]].
It was quiet for some time in the corner of the council chamber near the fountain of blood as it looks like the woman meditated while some other entities have their disputes.
But now you feel that there is something wrong going on...
Suddenly the young woman opens her eyes in panic and you see boiling blood all around her. She screams and some stench of burnt skin fills the air. After a too painful long time the young woman collapses motionless.
The council chamber's doors open and two heavy armored guards escort another younger woman to the fountain and exchange the bodies. Nobody of the three seemed disturbed by the situation but mindful observers can see and feel the fear in their walk.
After the new woman kneed in the now normal temperated blood she says with her strong but dainty voice:
"You sad big guy with your shirtless boar-worshipping country bumpkins think that you can reach and take our land without punishment? Your rediculous little land with two fortress and some woods think that you are tall for some war? Funny but think what I have done to my immediate creature and what I will do with every of your commanders. But your blood I will squeeze out of your huge titan body bit by bit and for a long time."
The woman closes her eyes for a long moment and continues:
"Aphros of Oceania, I thought we could come to some friendly agreement and I told you some sensible information and that is your gratitude for that? Not only that you failed to take one of the two attacked provinces you think that this war could not go for long because you want so? I'm not even sure if you fishy things are worth of anger or big attention. Perhaps we will feed you to the lower animals after I ascend the throne."
Silence. The woman looks tensed around the chamber over the silhouettes.
[Edit]
(https://dl.dropboxusercontent.com/u/17094484/HallOfFame_17.png)
Marveni says:
Pah! If a giant can accomplish the same as a normal man, then Giant Men not nearly as good as Sacred Bacon! Abandon your shirts and you shall live!
What's with the region of still-independent undeath anyways?
Map
(http://i.imgur.com/HhCnP9u.jpg)
PAY NO ATTENTION TO THE BLACK BOXES THEY DO NOTHING
Marveni would like to know if the land of the cuddly ferocious jaguars are alright. :(
Also I vaguely recall spoiler tags being able to say something else besides "spoiler". Can someone enlighten me on how to do it here, if it's possible?
By writing: [spoiler=moo], for example.
P.S. Either those cavemen are a lot weaker than I thought they would be, or your jaguar warriors are a lot stronger than I'm expecting them to be!
(http://i.imgur.com/bgKzphn.png)
Moral of the story: Paranoia makes you die faster.
(http://i.imgur.com/JjFLMu7.png)
Brothers, Sisters, Siblings!
With the war against the vile Abysians we need strong leadership! For too long have tribe fought tribe, city fought city, lizard against fish against enkidu! In these troubled times a nation divided against itself cannot stand! The Elders of all the tribes and all of the city have gathered here today in the First City, to affirm the principles of Overplentiful Waters! The hereby declare the formation of Fikilpad Umma-se-dab Taka-sahdar Alugal-ak-aba, or the Communistic City-state Union under Plentiful Waters! Lizard, fish and enkidu shall all walk together hand-in-hand against the enemies of our united peoples!
The sickle forms half of the symbol of CCUPW, for we are dedicated to the teachings of fertility, prosperity and freedom espoused by our loving and wonderful god. All property is your property, Sibling! Private property is a yoke laid by the enemies of our peoples! By casting off our yoke and enjoying our old lifestyles, the lifestyles of our ancestors, CCUPW will be more bountiful than ever! Under the wise guidance of our sacred priests and their helpers all property, food and livestock shall be distributed fairly, so that all may enjoy peace and prosperity!
The hatchet forms half of the symbol of CCUPW, for we are committed to defending our cities and our lands from the hated enemies no matter what the cost! But we cannot stand idly by while other peoples of the world are oppressed and trodden upon! The armies of CCUPW have already liberated a slave camp erected by the vile Abysians. If we are not vigilant then we too shall suffer the same fate, attacked from all sides! The hardships shall be many, but our way is just and the end is clear! A life of peace, happiness and fertility for all!
Let our enemies tremble at our coming! Under Overplentiful Waters we are united, and we will not falter! CCUPW will spread across the land, and with it happiness! Together we cannot fall! Forward Siblings!
Soviet Ur and several crude jokes. One of which involves a passing knowledge of Mesopotamian religion. And all of it works more or less thematically too. God I love EA Ur.
Of course, naturally, it's the third one who is sending the ridiculously large army to kill me, but in this case, they struck first* and got their initial force completely slaughtered, causing me to overestimate the squishiness of their troops and send my armies on that border in to what appeared to be an undefended province, only to have them almost completely wiped out...
Actually you only killed around 8~ troops. The rest fled and ended up scattered around my lands. Also, mages are awesome. Really awesome.
P.S. I'm a little stunned that anyone has a 230-unit army just sitting around. We're probably going to get crushed, since my armies tend to be around 200 units smaller (due to an inability to get enough gold, even with turning fire gems into gold, to hire many troops per turn, and because my 60-gold-each salamanders run away IN EVERY SINGLE BATTLE).
Not having to fight 3 nations really helps to concentrate your forces. Also not having to recruit 60 gold units helps too.
I tried putting a slave collar on an animal trainer in an attempt to rectify the problem, but it didn't seem to change anything (I don't think I understand morale at all). (Oh, and the army-setting-up screen makes it look like salamanders have higher morale under my regular warlord guys than under animal trainers, but I guess it just isn't showing the +3. This is part of the reason I'm confused, though.)
Morale is done by squad and for commander. So putting the slave collar on your animal trainers does nothing for your Salamander's morale. However, mixing in a few high-morale units with your Salamanders would, since they'd bump the average morale of the squad. It does work, I've done it with Elephants before.
(http://i.imgur.com/JjFLMu7.png)
I regret to inform you that the "slave camp" you liberated was a detainment camp for capitalist terrorists, and that Abysia is already a socialist* paradise*.
* Where we mean that we have outlawed wage-slavery and usury, and generate gold from gems and trade.
* If your paradise is very, very hot.
[ooc]
I want to throw "All animals are equal, but some animals are more equal than others" in there too, but that would be counterproductive. :V
[/ooc]
(http://i.imgur.com/JjFLMu7.png)
Then your people shall be overjoyed at seeing the glory of CCUPW, for they shall no longer at the mercy of Abyisan goons, thugs and carpetbaggers, and instead enjoy the freedom offered by our true communist paradise.
The young woman with the bloody skin opens her eyes and speaks again in her silver tone:
"Some time ago (Early Fall year 2 - Turn 18) a crazy messenger came from Marverni lands and cried some crazy words. After that these annoying attacks of half naked men started. At the same time two Demonbred tried to kill The King of the City Ba'al Hammon as he claimed the Throne of the Second Age but failed completly. This news of amazing supremacy was apperently spread into the land because Wanda and some more adventures joined our forces."
She looks a little bit painful as you all see some more blood flowing out of the fountain and a little bit flickering air around it.
"In the Early Spring of year 3 (Turn 24) the naked men crushed against our home walls and sieged our fortress. That was not nice but understandable."
She breathes a little grievously and clings to the fountains rim.
"Because of the siege we decided that these fishly terrorists who crosses our land some time ago are not worth the effort to fight against for now. Our concentration apply to Marverni!"
She sighes relieved and says while you see her bleeding nails:
"Now (Turn 26) many of half naked men, some animals and several archers who besieged our home are smashed to the ground. Primary losts on our side are Longdeads which were already dead and so no big lost."
(https://dl.dropboxusercontent.com/u/17094484/FreeFortAgainBattle_26.png)
Now she looks evaluating to the big naked woman in the other corner of the council chamber and speaks:
"Your troops are walking at our border and are sieging the living torches. I'm not sure what your next intension is but try to avoid our land. If so we can have a peaceful part of the world again."
She smiles.
On a piece of paper pinned to a wall:
BERYTOS HAS THREE DEFACTO THRONES
Underneath it in scribbly handwriting
WHAT IS DEFACTO
===
The Chiefs of Marveni quivered with rage at the sight of the skeletons. How dare they defile the dead for their own purposes and gains!
They vowed to destroy all those who consort with the necromantic forces and utterly ignored the swarms of burning demon imps behind the lines of undead.
Masters of situational awareness, they are not.
===
De-facto because I liberated one of them; it's currently unguarded.
WHAT IS DEFACTO
De-facto because I liberated one of them; it's currently unguarded.
and I want to add something too...I need my prophet or high priest (not my standard recruitable ones) for claiming and therefore I have defacto two...the others are too far away to be there and secure the others at the same time...I don't want to wash away this possible victory condition I only want to mention that conquering a throne location is not equal to claiming.
I really cry about my immobile pretender!
but...hmm...it's only a piece of paper *ruptures it of the wall and throws it into a nearby bin*
(http://i.imgur.com/IkG1SEP.png)
Soviet Ur needs to say only one thing: Bring it.
(http://i.imgur.com/P6PcyMf.png)
Greetings Siblings!
The rhetoric of Abysia has been proved to be the bluster it is! Despite their false claims of obsoleteness of the mighty Ur war force, they have not even attacked out lands! Nor did they assault the retreating divisions of the CCUPW, which remains unbowed and undefeated despite the propaganda of the vile lavamen!
(http://i.imgur.com/Mh5nm7z.png)
Instead they launch great balls of flame at our encampments, and send devils and demons to assault our troops! But the united peoples of CCUPW shall not falter! Their so-called assassins have already been rooted out and subjected to military law! And this period of false peace has only seen the great forces of Ur strengthen twofold! Our mighty army shall march once again, and when they do the great fortresses of Abysia shall tremble and split open at our very presence!