Bay 12 Games Forum

Other Projects => Other Games => Play With Your Buddies => Topic started by: lijacote on April 03, 2014, 07:48:30 pm

Title: Dominions 4 Round 4.03: Victory and death! FINISHED!
Post by: lijacote on April 03, 2014, 07:48:30 pm
This round's prepared for six players with little or no experience playing the multiplayer side of Dominions – no danger of being stomped to the ground by otherworldly terrors with years of soul-slaying experience here! Unless you neglect to read the spoilered infodump.
Biddyn, a beautiful, picturesque map (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/biddyn-849-wraparound) by the most talented Pymous will be the divine battleground.

List of players, and their Early Age nations.
1. USEC_OFFICER - Ur
2. AshSaber the playa - Marverni
3. HopFlash - Berytos
4. tompliss - Oceania
5. Shadowlord - Abysia
6. GP Trixie - Mictlan
Even if we might be nominally full and going, don't let that stop you from expressing your interest (if there is any!) – it's not unheard of that some people will get burned out with the game or something else, and potential substitute players are always welcome.

Useful links:
Dom4 forums on Desura (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum)
A downloadable archive of the Dom4 database (http://www.llamaserver.net/edi/dom4/dom4_db/dom4_db_403.zip)
A browser-based Dom4 database inspector (very useful!) (http://dom4editor.googlecode.com/svn/trunk/inspector/index.html)
An archived snapshot of the Dom3 wiki (http://web.archive.org/web/20130118162532/http://dom3.servegame.com/wiki/Main_Page): While some of the information is outdated, much of it is still useful and relevant.
Llamaserver (http://llamaserver.net/): The automatic hosting server for our game.
Llamaserver's map and mod browser  (http://www.llamaserver.net/createDom4Game.cgi)
A list of several free and functional IRC clients for Windows (http://www.makeuseof.com/tag/top-7-free-irc-clients-windows-7/): Sometimes we chat about Dominions on #Dominions on irc.gamesurge.net. I'd like to see you there!


This text stolen (and freshly modified) from Delta Foxtrot who stole it from E. Albright who stole it from Akhier the Dragon hearted who stole it from ScriptWolf who stole if from Il Palazzo :P ( with his say so ), and scantly updated for Dom4 by the latest OP lijacote.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: E. Albright on April 03, 2014, 08:35:37 pm
Ya forgot to add a link to Round 4.02.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: lijacote on April 03, 2014, 08:37:57 pm
We don't recognise the legitimacy of that r-- I'll add it.  :-[
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: USEC_OFFICER on April 03, 2014, 09:11:17 pm
Yes, yes, yes, yes, yes!

...

I really want to play more MP Doms. Anyways, what age are we picking? I'll suggest EA, since 4.01 was MA and 4.02 was LA.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: Ashsaber on April 03, 2014, 09:39:42 pm
I (tenatively?) would like to play.

Not sure on how my scheduling will work out, though. ::)
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: HopFlash on April 04, 2014, 03:02:54 am
I want to play this round. Would be my first MP-Dom4 Game (only marginal Dom3-MP experience).

I'm very open for option choices (but Hall of Fame would be nice) and would be going for a random land nation. If random is not possible I have to think about it a little :)
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: E. Albright on April 04, 2014, 03:33:36 am
I'm pretty sure that since you need to prep and submit a pretender, the only way you can do random with Llamaserver is by moving the randomization to the client side. Forex, set up a SP game with "random land" and then pick whatever that gives you for your MP nation. That method even lets you exclude nations you really don't want from the randomizing by setting them as AIs to remove them from the running...
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: tompliss on April 04, 2014, 04:10:58 am
Can I play this one ?

My first MP Dominion is 4.02, and I'm down to 2 sieged provinces. that'll prove my " little or no experience playing the multiplayer side of Dominions" :p
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: HopFlash on April 04, 2014, 04:50:11 am
I'm pretty sure that since you need to prep and submit a pretender, the only way you can do random with Llamaserver is by moving the randomization to the client side. Forex, set up a SP game with "random land" and then pick whatever that gives you for your MP nation. That method even lets you exclude nations you really don't want from the randomizing by setting them as AIs to remove them from the running...
hmm...right...pretender and submitting...ok sounds reasonable.

then I wait to see what era it will be for local randomization ;)
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: Mindmaker on April 04, 2014, 04:54:42 am
I'd be interested.
I've yet to finish a game and get a proper grip on magic, items and thugging, but I know the other bits (in theory at least).

PBEM? And when will it start? As soon as we're full?
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: Delta Foxtrot on April 04, 2014, 05:40:15 am
ETA on the 4.05 patch is supposedly "in a week or so". Alas it won't have the Caelum stuff in yet, for all you birdophiles.
Source, by dev himself (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/dominions-update-on-its-way)

@Mindmaker:
PBEM = Play By EMail. You receive and send turns via your email.

I'd recommend you guys to start the game +2 days after you're full. It's good to get a little time to test out some pretender builds. That's just my opinion though and I'm not even in this match. Do what you will.
Here's a good nation/pretender building guide for dom3, it more or less works for dom4 too:
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1114
Some of you might like giving it a read if you're into guides.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: lijacote on April 04, 2014, 06:54:56 am
Quote from: USEC_OFFICER
I'll suggest EA, since 4.01 was MA and 4.02 was LA.
An astonishing 100% vote for EA so far!
Quote from: AshSaber
Not sure on how my scheduling will work out, though. ::)
The early game will have a 24h timer, I'd say, so if you can manage to play something like half an hour every day, you'll be perfectly fine. The later the game gets, the longer the timer tends to get. Extensions to the timer are also possible when you can't meet it. However! If you're expecting to be frequently unavailable for lengthy periods of time, then that could be problematic.
Quote from: tompliss
Can I play this one ?
I was hoping you'd play here!  :D
Quote from: MindMaker
And when will it start? As soon as we're full?
At the soonest a couple of days after we're full. If the patch is bound to arrive in a week or so, then we might want to wait for that.

We could discuss the settings of the game. I'd suggest the following:
An extended hall of fame (the most experienced and murderous units that enter the HoF get a heroic ability, like increased strength or being stupid)
Slightly increased frequency of magic sites, since magic is fun
Renaming allowed, since names are an important part of the fun and immersion
Five throne sites, with a ratio of 3/5 points claimed for victory (we could allow for level 2 thrones, or 3 if we're mad)

Questions of some import are if we want a score graph or any mods in the game. If any of you are looking at playing Vanarus, for example, I don't think it has any heroes in the vanilla version of the game, but Burnsaber's Worthy Heroes (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1759) adds a bunch of Finnish mythological heroes to its roster. Naturally any other setting in the game is also up for your input!

I'm delighted that this got this close to full this quickly. We're now at 5/6.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: USEC_OFFICER on April 04, 2014, 08:17:14 am
ETA on the 4.05 patch is supposedly "in a week or so". Alas it won't have the Caelum stuff in yet, for all you birdophiles.
Source, by dev himself (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/dominions-update-on-its-way)

Damn it... Thankfully I'm not going to play Caelum in this game, Love me my Ur but I was looking forward to the Caelum update. I am a major birdophile, after all.

We could discuss the settings of the game. I'd suggest the following:
An extended hall of fame (the most experienced and murderous units that enter the HoF get a heroic ability, like increased strength or being stupid)
Slightly increased frequency of magic sites, since magic is fun
Renaming allowed, since names are an important part of the fun and immersion
Five throne sites, with a ratio of 3/5 points claimed for victory (we could allow for level 2 thrones, or 3 if we're mad)

All of these sound pretty good, though I might bump up the number of throne sites, just so that the game doesn't accidently end early. Also, renaming is pretty much required in any MP game, so I don't know why it's an option. It should be on by default.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: tompliss on April 04, 2014, 08:38:11 am
So I'm in ! :D

As others, I'm all for the worthy Heroes mod, and would agree on the "more thrones than players" thing, but am agaisnt the lvl2 throne, as it would mean really more than the others, with low throne points needed (nearly a requiered throne :s ).

And I'm also for the "few days testing" thing, as I'll have to test a few races before choosing which one I'll play.

By the way, lijacote, you don't play in this one ? You're not in your player list :/
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: lijacote on April 04, 2014, 08:46:00 am
Oh, no, I won't be playing. I've got my hands full with the first two rounds. They're getting rather heavy! This is mostly for the sake of servicing players who have either been eliminated or have otherwise shown interest in a new round being put up. Admin duties for me.

Would we want more thrones than players, or one per player? I'm rather fond of the idea of having each player have a throne for themselves.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: USEC_OFFICER on April 04, 2014, 08:55:28 am
Would we want more thrones than players, or one per player? I'm rather fond of the idea of having each player have a throne for themselves.

Slightly more thrones per player is probably the best idea. One-throne per player makes sense until you realize that the throne/player distribution and diplomacy could throw that straight out of the window. So slightly more thrones per player is probably best, or at least I think so.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: lijacote on April 04, 2014, 08:58:12 am
I've been manually placing the throne and player starting positions, so there shouldn't be a gigantic problem there. Of course, I'll have to be frank and confess that it's probably not perfect :p
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: USEC_OFFICER on April 04, 2014, 09:00:50 am
I've been manually placing the throne and player starting positions, so there shouldn't be a gigantic problem there. Of course, I'll have to be frank and confess that it's probably not perfect :p

Oh, alright. Awesome. I rather like this map too. Should be interesting to play in.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: Shadowlord on April 04, 2014, 09:54:30 am
I'd like to join. I haven't played any MP, and have chiefly played the middle era in SP (though I'm sure I could find someone to play in the early era).

What are these mods of which you speak?

Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: Mindmaker on April 04, 2014, 10:30:47 am
@Mindmaker:
PBEM = Play By EMail. You receive and send turns via your email.
I know what it means, I just inquired if we would be using it.
Didn't read the OP carefully enough.

As for settings:
I'd go for standard rules, but I'd like to know what age we'll be playing in advance, so I can read up on nations and the like.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: lijacote on April 04, 2014, 11:10:45 am
I'd like to join. I haven't played any MP, and have chiefly played the middle era in SP (though I'm sure I could find someone to play in the early era).
The perfect sixth, then, and advocate for the middle era!
Quote
What are these mods of which you speak?
There's a rather lively community of people creating new nations, pretenders (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1907), maps (though these aren't mods per se) and all sorts of cool adjustments for the game. For example, there's a collection of Warhammer "races" for the game, if that's your thing. Dwarfs! You can find these on either Dom4mods (http://z7.invisionfree.com/Dom3mods/index.php?showforum=21) or Desura (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/board/palace-of-dreams-modding). I'm sure there are other places, too.

I'm adding a poll for the era.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: Delta Foxtrot on April 04, 2014, 01:12:50 pm
Renaming allowed, since names are an important part of the fun and immersion

Nothing spells immersion like having your army obliterated by a pair of mages called "Chocolate Fudge" and "Cherry Coke" :P

Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: Shadowlord on April 04, 2014, 01:25:43 pm
If we end up going with the middle era, I'd like to play Ulm.

I'm trying Early era Arcoscephale, but my income and resources seem to be crap in every province but my home province, whether I build forts/castles or not, so they don't seem very good. (Unless it's the map or era or something)
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: E. Albright on April 04, 2014, 01:41:34 pm
ETA on the 4.05 patch is supposedly "in a week or so". Alas it won't have the Caelum stuff in yet, for all you birdophiles.
Source, by dev himself (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/dominions-update-on-its-way)

Damn it... Thankfully I'm not going to play Caelum in this game, Love me my Ur but I was looking forward to the Caelum update. I am a major birdophile, after all.

Yes, well, per the other dev, it'll probably still be here fairly soon, just slightly less soon:

Quote from: KO
I think I will finish the Caelum stuff during the easter break.
It might turn into a flier mod with caelum fixes + one or two new flier nations.
I have the concepts clear, so it is mainly the spritemaking and the descriptions that need s to be done on the new nations.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: lijacote on April 04, 2014, 01:43:26 pm
More flying nations! Perhaps your birdophilia will be sated in some novel form.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: USEC_OFFICER on April 04, 2014, 01:46:00 pm
More flying nations! Perhaps your birdophilia will be sated in some novel form.

I'm hoping so too. And if not... EA and MA Caelum still exists. Not LA Caelum though, they're kinda terrible.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: Shadowlord on April 04, 2014, 02:01:25 pm
I thought MA Caelum was terrible too? I rolled them up like a carpet in SP while playing Ulm.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: USEC_OFFICER on April 04, 2014, 02:06:47 pm
I thought MA Caelum was terrible too? I rolled them up like a carpet in SP while playing Ulm.

That's cause you're playing SP. The AI is pretty terrible, and has trouble playing with nations that aren't straightforward. And the Caelums aren't straightforward. They're also kinda bad, but that's another story. Still, out of all the Caelums, MA is the strongest. They get recruit-everywhere A3W2 + 100% AWSD mages, which is pretty damn awesome honestly, even if they are slow to recruit. Also guaranteed A2 mages, which is something LA Caelum lacks and is part of the reason that they're the weakest of the Caelums.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: Delta Foxtrot on April 04, 2014, 02:13:34 pm
If we end up going with the middle era, I'd like to play Ulm.

I'm trying Early era Arcoscephale, but my income and resources seem to be crap in every province but my home province, whether I build forts/castles or not, so they don't seem very good. (Unless it's the map or era or something)

MA Ulm mages generate extra resources for the province they're in. I'm not sure if they have any other resource boosts that no other nation has access to.
Production/sloth scale affects how many resources you get from provinces under your dominion.
Terrain affects your resources. Mountains get a lot, wastelands, farms and possibly swamps get a lot less.
Forts draw resources from their surrounding provinces, if you have a fort and build another one right next to it loses some of the resources it had previously.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: Mindmaker on April 04, 2014, 02:27:55 pm
Dibs on EA Yomi and MA Marignon.
Title: Re: Dominions 4 Round 4.03: Setting up (for fresh faces)
Post by: HopFlash on April 04, 2014, 03:57:31 pm
We could discuss the settings of the game. I'd suggest the following:
An extended hall of fame (the most experienced and murderous units that enter the HoF get a heroic ability, like increased strength or being stupid)
Slightly increased frequency of magic sites, since magic is fun
Renaming allowed, since names are an important part of the fun and immersion
Five throne sites, with a ratio of 3/5 points claimed for victory (we could allow for level 2 thrones, or 3 if we're mad)
sounds good to me...together with the other throne suggestions.

Questions of some import are if we want a score graph or any mods in the game. If any of you are looking at playing Vanarus, for example, I don't think it has any heroes in the vanilla version of the game, but Burnsaber's Worthy Heroes (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1759) adds a bunch of Finnish mythological heroes to its roster. Naturally any other setting in the game is also up for your input!
I like the score graph and isn't it that the server express it anyway?

if you ask me I would prefer the vanilla version. I'm good with some light mods but I feel more comfortable with vanilla.
Title: Re: Dominions 4 Round 4.03: Choosing era
Post by: Delta Foxtrot on April 04, 2014, 04:08:22 pm
Llamaserver only shows the graphs if the game creater chooses to enable it.

Worthy Heroes is pretty light as far as mods go. It adds and modifies some heroes and that's it. It doesn't change anything major like CBMs of old or the underwater "fix" mod that's floating around somewhere.
Title: Re: Dominions 4 Round 4.03: Choosing era
Post by: lijacote on April 04, 2014, 04:14:10 pm
Even if we've now reached a 4/2 vote (perhaps non-players voted), we've got some time before the game's expected to start. Should we lock on early era and let you fine folks start strategising and tacticising and buildifying your gods, or what do you think?

(also thanks to Delta Foxtrot for answering so many things, what would I do without you)
Title: Re: Dominions 4 Round 4.03: Choosing era
Post by: tompliss on April 04, 2014, 04:18:02 pm
I know I voted for early :p

I'm all for locking the era, so we can choose a nation and get a embryon of strategy running !
Title: Re: Dominions 4 Round 4.03: Choosing era
Post by: USEC_OFFICER on April 04, 2014, 04:19:05 pm
I also voted Early, for obvious reasons. Ur.
Title: Re: Dominions 4 Round 4.03: Choosing era
Post by: lijacote on April 04, 2014, 04:24:21 pm
It's done, then! Early it is. Get to ovulating, and let me/us know when you've got a nation decided! MindMaker's already taken Yomi, and USEC_OFFICER's seemingly picking Ur.
Title: Re: Dominions 4 Round 4.03: Choosing era
Post by: USEC_OFFICER on April 04, 2014, 04:26:03 pm
I claim Ur, if it isn't obvious.
Title: Re: Dominions 4 Round 4.03: Choosing era
Post by: E. Albright on April 04, 2014, 04:56:19 pm
Llamaserver only shows the graphs if the game creater chooses to enable it.

Did they fix this then? That's good to know. I was really annoyed that we opted for that, but did not get it, in Round 4.01, as I was really looking forward to the whole fog-of-war-with-scrys-and-spies thing.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: Delta Foxtrot on April 04, 2014, 05:04:57 pm
Yeah, llama fixed it. It was fixed by the time we started 402. Too bad we didn't know it at the time and opted to go with visible graphs (though I'm sure I'm the one most miffed about it currently :P) since "why bother, it's broken already".
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: Ashsaber on April 04, 2014, 10:05:10 pm
I'm off of tentative status and on player status. :D

I call Marveni, land of the fleshy humans and lack of upper body clothing.

(is there anything else I should get besides the map?)
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: USEC_OFFICER on April 04, 2014, 10:29:46 pm
I call Marveni, land of the fleshy humans and lack of upper body clothing.

Also, boars. Lots and lots of boars.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: tompliss on April 05, 2014, 01:28:51 am
I may try Abysia

[EDIT] or not.
I really don't like the "fire & blood" centered magic... And the fact that their flying commander can't command their flying troops ._.

[EDIT 2] Yeap, going for Kailasa, after all. Monkeys will show you what evolution means ! :D


[EDIT] changing again ! :D
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: HopFlash on April 05, 2014, 08:09:15 am
I think I will go with BERYTOS.

The Coast of Biddyn will be populated by people of the Phoenix Empire.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: Mindmaker on April 05, 2014, 10:23:31 am
So what are the experience levels of the people I'm playing with?

Edit: Mainly asking because I'm already planning out my general armies, spells, items and asking for advice. I wouldn't want to ruin the game for people that joined just for fun without prior knowledge. That said I have little practical experience myself.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: tompliss on April 05, 2014, 11:10:41 am
Not much experience myself either.
Will try a few games with a few pretenders to see what fits, but other than that ...

Am currently playing (and loosing hard) my for MP game, so ...
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: HopFlash on April 05, 2014, 12:45:42 pm
I have some SP experience but nearly zero MP.
It would be nice to see some diplomacy (perhaps combined with some RP) in this game because the AI is a little straightforward and not very creative with armies etc.

If I have time I think I will try some short test-games to create a usefull pretender.

I mainly play for fun but I will do everything to be no fat fish lying on the shore to be gathered by some demonish (or other being) fishermen.

I have very little to complain about training questions here or somewhere else but no abusing with giving away sensible ambush infos or something like that to the public.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: Ashsaber on April 05, 2014, 12:52:01 pm
Played a little single player.

Greatly value doing things for thematic amusement than actual practicality.
(Aka will probably be dying the fastest. :D)



Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: Mindmaker on April 05, 2014, 01:02:40 pm
Well this game will be my introduction to thugging, item crafting and magic beyond throwing fireballs (I'll be throwing fireballs too though).
If it turns out to be too strong, feel free to gang up on me  :D

Anyway currently running a testgame to see if it works.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: lijacote on April 05, 2014, 01:09:36 pm
It would be nice to see some diplomacy (perhaps combined with some RP)
The more you do this, the better the game will be for all of us! Please do do diplomacy here, please do roleplay  :D

I guess we could try out something novel here, namely public diplomacy - we could ban all private communication and force transparency in dealings. How would people feel about that? I like backroom dealings a lot, but public diplomacy would be interesting, too. Trying to deal in private matters in public, like in a royal court... oh, how intriguing.
Quote
I mainly play for fun but I will do everything to be no fat fish lying on the shore to be gathered by some demonish (or other being) fishermen.
I think this is a good attitude. By all means, try out thematic and flavorful and fun/interesting stuff, but don't overly compromise the nominal objective of the game for just that. I think it's especially important not to be too easy, because it's not only your loss that's on the table here, you're also making it much harder for other people to defeat the person that's gaining territory, gems and income out of you.
Quote
I have very little to complain about training questions here or somewhere else but no abusing with giving away sensible ambush infos or something like that to the public.
I'm not sure what you're saying here. If we go with Machiavellian diplomacy, and private communications, I think it's entirely par for the course for intelligence to be traded, especially if someone like Mindmaker is actually getting away with the game. Of course, that's just my opinion  :)
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: HopFlash on April 05, 2014, 02:03:46 pm
Quote
I have very little to complain about training questions here or somewhere else but no abusing with giving away sensible ambush infos or something like that to the public.
I'm not sure what you're saying here. If we go with Machiavellian diplomacy, and private communications, I think it's entirely par for the course for intelligence to be traded, especially if someone like Mindmaker is actually getting away with the game. Of course, that's just my opinion  :)
hmm...I thought on private informations that are shouted out...but your right...it's part of the game/live/diplomacy/press...so all is good :)

Public diplomacy would be an interesting option...I could go with it.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: Mindmaker on April 05, 2014, 02:06:23 pm
I think it might be the best option for a beginner game, that way we can also give advice to the newer people.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: HopFlash on April 05, 2014, 02:16:58 pm
I think it might be the best option for a beginner game, that way we can also give advice to the newer people.
the "only" thing is that it will take off any (diplomatic) surprises and other human reactions that can flesh out a game. because if "Big Brother" (=in this case the public) is watching you then you won't do all things you would in private.

but for fun and learning it's totally fine I think.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: Ashsaber on April 05, 2014, 03:10:09 pm
I'm all for shady deals and potential backstabbiness, if only because that gives the opportunity to go

NOOOOOOOOOOOOOOOOOOOOOOO

once in a while.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: Mindmaker on April 05, 2014, 04:46:00 pm
Well in my most recent testgame I learned to thug, after some difficulties in the beginning (item had a hidden berserk property and has been fuckung up my buffs).
The AI (mighty) has been kicking the asses of my expansion armies though.

Can't wait to see how it fares against real people.

Edit: I won't be able to access my computer from 12th until the 20th. I guess that means I'll have to withdraw from this game.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: lijacote on April 05, 2014, 05:35:34 pm
Well, that's unfortunate. Would you like to be moved to the substitute player list?
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: Mindmaker on April 05, 2014, 05:37:03 pm
That would be best to decide once I'm back.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: lijacote on April 05, 2014, 05:38:59 pm
That's unfortunate. Did you consider letting someone else play for that period? I totally understand if you'd rather not let someone else play during those formative turns.
Title: Re: Dominions 4 Round 4.03: Building gods and people
Post by: Mindmaker on April 05, 2014, 07:16:47 pm
Well I wouldn't want to bother anyone.
Just let somebody else play, it's not a big deal.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: Shadowlord on April 05, 2014, 10:20:02 pm
I've really only played middle-era Ermor and Ulm in singleplayer, and no multiplayer so far, so that's all the experience I have. Well, I tried the nation with the Rakshasha first, but I only played it for 30 minutes before deciding to try something different instead because the apes were fragile as glass and I didn't really want to have anything to do with blood magic when I hadn't figured out the other kinds of magic yet.

I'm going to try Yomi in SP now, I think. (I still haven't figured out which nation to play. I tried Arcoscephale but didn't really like them.)

I think the problem I'm having with picking a nation is that I've been spoiled by playing middle-era Ulm where I can get 18 protection on basic troops for 10 gold and 26 resources, or 21 protection for 10 gold and 36 resources, and both the priests and smiths (mages) are reasonably priced. I can't find anything even remotely comparable in the early era. I keep looking at the manual and stuff is all inferior and cheaper, or inferior and overpriced. Apparently half the Yomi units are summons, though, so hmm. It looks like I'd need air, earth, water, nature... death... Hmm.

Edit: I think I should try someone else. I don't think this would work very well.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: E. Albright on April 06, 2014, 01:38:10 am
Try Abysia, maybe? Troop-wise, they're about as MA Ulmy as you'll get from an EA nation, though their infantry is of course more significantly expensive than Ulm's.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: HopFlash on April 06, 2014, 01:40:46 am
EA are generally more light troops as magic is more important. LA is the opposite.

When I remember right Abysia is taken already in this game or is it no problem to take it twice?
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: tompliss on April 06, 2014, 02:06:23 am
It isn't taken anymore ;)
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: Shadowlord on April 06, 2014, 02:48:13 am
I think I will take Abysia, actually:

I just spent four or so hours trying them in SP, and they seem pretty good. Salamanders are remarkably effective, too. I did run into a couple problems of course, such as non-abysian regional militias catching on fire in battles. Changing the start positions of the units appeared to help a little.

Edit: Were we going to use any mods? Apparently I'll have to recreate my pretender either way, since I made it with a password and the llamaserver faq (http://forum.shrapnelgames.com/showthread.php?t=35160) says not to do that.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: tompliss on April 06, 2014, 04:12:09 am
I think I may be changing nation again.

Thinking about Oceania. I think I'll wait for the patch to confirm, as if I read correctly it will add some pretenders...
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: Mindmaker on April 06, 2014, 05:07:32 am
If you want to try Yomi, I could tell you how I wanted to play Shadowlord.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: USEC_OFFICER on April 06, 2014, 09:32:28 am
I think I will take Abysia, actually:

I just spent four or so hours trying them in SP, and they seem pretty good. Salamanders are remarkably effective, too. I did run into a couple problems of course, such as non-abysian regional militias catching on fire in battles. Changing the start positions of the units appeared to help a little.

Abysia's pretty good. Their heavy infantry is pretty awesome, and they have strong fire magic to rip the battlefield to shreds. You have to watch out for things with fire resistance though.

Thinking about Oceania. I think I'll wait for the patch to confirm, as if I read correctly it will add some pretenders...

I probably wouldn't play Oceania on this map. The two are ocean areas on this map are not connected and are only 4 provinces large. And on land Oceania is pretty much a poor-man's Pangaea. Some more pretenders is definitely not going to help them that much either.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: lijacote on April 06, 2014, 05:24:59 pm
I'd like to put to you what my plan for now is.

We have a couple of things to wait for. Primarily the patch, secondarily we might want a sixth player. I'd propose that we allow until the patch for a sixth player to show up, and if nobody comes, I'll change the map to something more friendly towards five players. We might even allow for a sea nation to have a bit more real estate, if we pick something with more than a puddle. It would be a tragedy, though, because I was really looking forward to this game happening on Biddyn. Maybe I should play myself here...

We've also not locked down what we think about mods. I'm still advocating for Worthy Heroes, as maestro Burnsaber is a genius. Looking at the current roster, and picking some bits out of it, we'd get the following new and adjusted (some of them remain unchanged) heroes (possibly) in the game:
Spoiler: A list of heroes (click to show/hide)
I'm going to arbitrate against using mods if there's no voice regarding this.

I'd also like to reach an agreement regarding diplomacy. In the initial post, one of the spoilered infodumps contained this guideline (for Machiavellian diplomacy):
Quote
  • Trade agreements are sacred. Once you decided to exchange some gems/items/gold, you MUST fulfill your side of the agreement.
  • No constrains on diplomacy. You can attack anyone you want, with or without warning. It would be, however, in good taste not to rush another player at the very beginning of the game. We're all trying to have a good time playing this.
  • Use forum PMs for diplomacy. The in-game messaging system is seriously flawed(unacceptably slow, and parts of messages tend to disappear)

So outside of trading gold, gems or items, there is nothing binding. I think this is interesting because it builds the game on trust and distrust, and it rewards opportunism and political acumen. You may agree to a non-aggression pact (or NAP), and then break it when the time is right... or not. Do we want intrigue like that, or do we want something more secure? There is an interesting element even in binding diplomacy, in that it might be harder to get people to agree with you. I'm going to go ahead and arbitrate that Machiavellian diplomacy is what we're going for, unless there's a voice for binding agreements.

I'd also like to return to what we discussed about public or private diplomacy. Personally, I'd like to see both types of interaction (even if private messages are going to be invisible to me), because it'd allow for both shenanigans and entertaining roleplay/drama here. If we like, we can agree on some type of contrivance for the setting of public diplomacy, like a council chamber. So, in effect, you'd preferably announce and discuss any public matters that are in your interests to handle in that way, and keep private the matters that you don't want others to see.

I'd like to have these rules set before we start the game, so in effect we probably have a few days to twiddle our thumbs.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: Ashsaber on April 06, 2014, 06:50:39 pm
Ooh heroes.

I'm against mods under the belief that since we're (I'm) green players it would be in our interest to play with no extra bells and whistles, if only so we can be more like
"Oh sweet, bells and whistles" when some mods are present
instead of
"Aw there's no bells and whistles" when those mods aren't present.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: Shadowlord on April 06, 2014, 07:34:04 pm
Aren't there already heroes in this game? I haven't said anything one way or another about mods because I don't know anything about them since I haven't used any or even looked for any.

I also didn't think there was any diplomacy in the game. I saw computer players declaring war on me, but I never did find any diplomacy page anywhere, so I just played SP as if I was at war with everyone else, and as far as I could tell the AI was doing the same aside from sending war declarations after we had already been fighting for a year*. vOv

* Not that I was counting or anything.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: USEC_OFFICER on April 06, 2014, 07:35:37 pm
Worthy Heros adds more heros to the game, and makes the existing ones more useful. Plus not all nations have heros in the game, so it balances that out as well.

Diplomacy is mostly out of game stuff. But you can trade gems, gold and items ingame, so it's very useful.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: tompliss on April 06, 2014, 11:25:23 pm
I'm all for the Worthy Heroes mod (the fact that Oceania doesn't have heroes otherwise may be playing a big role in that), and I agreee with the 3 rules stated, too.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: Shadowlord on April 07, 2014, 06:10:00 am
Well that sounds good then.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: HopFlash on April 07, 2014, 08:34:05 am
I'm good with the most options mentioned in this thread but I wish to point out one setting that I choosed in my head :)

- only mod: Worthy Heros
- public diplomacy in this thread (but with the two points from the actual guideline)
1. Trade agreements are sacred. Once you decided to exchange some gems/items/gold, you MUST fulfill your side of the agreement.
2. No constrains on diplomacy. You can attack anyone you want, with or without warning. It would be, however, in good taste not to rush another player at the very beginning of the game. We're all trying to have a good time playing this.
- perhaps some RP situation for diplomacy. the transcendent part of our gods sitting in this council chamber and making treaties etc. The physical parts are taking action in the "real" world...for god-likes is should be usual to concentrate on both planes at once.
- waiting 2-3 days after the patch so that everyone can adjust pretenders and try a little bit playing.

As I said...I would go with other settings too but usually I should have an preferred opinion of my own I think.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: tompliss on April 07, 2014, 10:27:16 am
About that, (period determined) non-aggression pacts as parts of trade agreement ?
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: HopFlash on April 07, 2014, 11:32:06 am
About that, (period determined) non-aggression pacts as parts of trade agreement ?
you mean that non-aggression pacts are sacred too?

if so...how long is there cool down time? if I want to break it how long do I have to wait until I can attack you again?
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: lijacote on April 07, 2014, 11:36:22 am
Well, that's up for us to decide. Typically, in the framework of the rules that have been presented, NAPs aren't binding, and they have no set definition (which is a part of the problem with them, they often lead to bad blood when there's no agreement). I've seen them used in the sense that you agree to a NAP, and the players agree on a turn limit on breaking the NAP. For example, you could agree to a NAP-3, and agree that that means that you agree not to attack each other, and if any party wants to break that pact, they have to wait for three turns after breaking it before attacking.

In Machiavellian diplomacy, you can give someone gems/items in order to secure their loyalty/friendship, but that doesn't bind them in any way to be your friend or ally. That's different from "hey want to trade 20 gems for a dwarven hammer?" – I think this is because there's no function mechanically to trade items, it's just giving and hoping for the best. Personally, I do think that NAPs and other non-material trades should be breakable and not-binding. That's a major part of the tension and the draw of the game (for me).

Regarding public diplomacy, and what you wrote, HopFlash: would you say no to private dealings in addition to the council business? I'm totally into writing Darkwind into a sort of neutral cherubic character to comment (in verse) on the game, by the way.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: HopFlash on April 07, 2014, 11:51:52 am
Regarding public diplomacy, and what you wrote, HopFlash: would you say no to private dealings in addition to the council business? I'm totally into writing Darkwind into a sort of neutral cherubic character to comment (in verse) on the game, by the way.
hmm...then the council would only be a RP platform...I think the most deals would be still in private.
I'm not sure about it...all are relative new and exciting options for me ;)

Long time ago I played Space Empires 4 with several RL friends and there were several extraordinary public relation people (not professional) on work in our game forum. There were RL espionage and intrigue going on but beside these public forum diplomacy (primary propaganda and provocations ;) ) there were private messaging/talking all time.
So much is possible but I think you can't force a game to be like this ;)

I think if we want some more storytelling the no private is better. If we want ambushes and intrigues then we should go with private messages.

Curious what the others want to play :)
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: GP Trixie on April 07, 2014, 12:15:58 pm
Hey, I would be interested to be the 6th player of this game. I already posted in the round 4 disscusion, but 2 games should be manageable anyway. I never did a MP game before so I don't have really any opinion on the rules.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: lijacote on April 07, 2014, 12:17:48 pm
Welcome! I'm sure it won't become too hard to play two games, especially since they're different in size. I'd expect this one to end a lot faster than the disciple game.
Title: Re: Dominions 4 Round 4.03: Looking for a player!
Post by: HopFlash on April 07, 2014, 12:36:44 pm
Welcome! I'm sure it won't become too hard to play two games, especially since they're different in size. I'd expect this one to end a lot faster than the disciple game.
perhaps not if we have public diplomacy going on...where we all life in peace until our pretenders die of old age ;)
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: tompliss on April 07, 2014, 01:22:48 pm
if so...how long is there cool down time? if I want to break it how long do I have to wait until I can attack you again?
The best way is to give you an example.
In the 4.02 round, I was on an island and proposed a trade with the nation on the other side of the "ocean" (2 provinces in the shortest route) : He would provide me the air items that let me bring 50 units in the sea, in exchange for a big pack of gold and a non-agression pact for a full year. The NAP part was because if I did this move alone (or with the help of another nation), it could have easily been interpreted as the promises of an invasion.

Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: HopFlash on April 07, 2014, 02:02:25 pm
ok...no global NAP (or other treaty) cool down timer...all details to the diplomancy parties then
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: Shadowlord on April 07, 2014, 05:50:29 pm
Is this patch that we are apparently waiting for coming out Real Soon Now, or Real Soon Now in Valve Time, or does anyone even have any idea? (Is there a reason we're waiting for it?)
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: lijacote on April 07, 2014, 05:51:59 pm
It's supposed to be coming this week. That's what one of the two developers said. We're waiting because it will have one or two new nations, and some nations will have new pretenders. It's also somewhat of a pain to patch a game midway through, when there's a chance for mismatched .2h files and other shenanigans.
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: Shadowlord on April 07, 2014, 05:54:54 pm
Ah. That makes sense.
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: lijacote on April 07, 2014, 05:59:43 pm
Scratch that. Actually, the new nations are scheduled to happen later. My bad.

Quote from: Kristoffer.Osterman
I think I will finish the Caelum stuff during the easter break.
It might turn into a flier mod with caelum fixes + one or two new flier nations.
I have the concepts clear, so it is mainly the spritemaking and the descriptions that need s to be done on the new nations.

From last week, we've got another post from the same Kristoffer: (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/dominions-update-on-its-way)
Quote
Version 4.05 is just receiving some final
testing then it will be released. If nothing unforeseen happens it
should be available in a week or so.

The new version will have the changes from the progress page (there are quite a lot of them) minus the caelum related stuff. The Caelum update is not finished yet and I thought it was better to put that in the next update than to wait any longer. The biggest new feature is the story event mode that enables random events that requires more interaction than usual and/or has really powerful effects. It's still a beta feature, so don't enable it in serious multiplayer games.
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: lijacote on April 09, 2014, 02:39:54 am
Spoiler: Patch notes (click to show/hide)
The celestial carp pretender is oriental, so peoples like T'ien Ch'i and Jomon can play him. The raksharani is a death/nature/blood raksha pretender available to bad monkeys like Lanka, while the maharishi (thanks tompliss, I totally forgot about him) is available to all monkeys. Very interesting, all of them, I think. Not sure which one is scarier of the first two.

So with the patch here, we can start the game without issue. I'll draft the final game settings and approve them with you, and then you can begin sending your pretenders. I'd like for the game start either today (on the ninth) or tomorrow, at the latest on Friday, so I hope you're not too confused about what you're picking! If there's any help you need, I'm sure there's a lot of advice available here, so don't be afraid to post! If it's top secret, I'm available for private consultation. I am shit, though, so there's that.
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: tompliss on April 09, 2014, 02:44:19 am
Both Maharishi and Raksharani are for monkeys ?

so Trixie can choose his nation, I'll say that I'll go for Oceania or Pangea, with greater chances of Oceania. Will need some final pretender testing this evening for the final decision :D
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: lijacote on April 09, 2014, 03:07:19 am
Era: Early
Map: Biddyn
Players: Six
Hall of Fame Entries: 15 (up from 10)
Special Site frequency: 50 (up from 45)
Score graphs: Off
Renaming: On
(Story events aren't available on Llamaserver right now, I think, but I think we might be better off going without them for the moment)

Mods: Worthy Heroes (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1759)

Victory by thrones
Seven thrones available, four points required for a victory. All level one thrones, and custom placed.

Diplomacy:

Both public and private diplomacy are available. For intrigue, plotting and backstabbing, we recommend the private option. For awesome roleplaying, visible alignment and letting the audience enjoy your game, we recommend public diplomacy. The more interesting/entertaining stuff on the thread, the better. The admin will give you points for roleplaying.

You may invent whatever context for the roleplaying as you wish, but the game starts from the council chambers.

Only purely material trades (gold for gems, gems for gems, items for gems etc) are binding, while alliances, NAPs (using whatever definition), and others are not.

Additional notes regarding your play:

If you want to go AI, ask for permission first. We'll try to find you a substitute player before letting the AI wreak havoc on the game. If you're not going to get your turn done in time, send me a PM or post on the thread, and I'll try to sort out an extension for you.

Once this has been passed, I'll edit the first post to reflect our state.
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: tompliss on April 09, 2014, 03:27:59 am
Is the "Score graphs: Off" option only for the Llamaserver part, or is it also for the in-game graphs ?

As for the other options, I think they are OK. 3 thrones for victory may be a little bit low, but still OK.
(I mean, I could go for Pangea with a dragon pretender, pump minotaurs and stealthy centaurs, go grab 2 thrones with the Dragon and minotaurs and catch a third one with the centaurs and a prophet. And I'm sure other nations could do that too :p )

I would go for 4 out  of 6, or even 4 out of 7 (an extra throne so we can have a nation with a lead even in the beginning :D ).

EDIT : you can use this link ( http://www.bay12forums.com/smf/index.php?topic=137585.msg5166425#msg5166425 ) in the first message for the pool ;)
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: HopFlash on April 09, 2014, 03:29:08 am
I agree with this!

I will test my pretender after work with the new patch (I think there will be no suprises).

Were do we have to send the pretender? No password using?
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: lijacote on April 09, 2014, 03:41:14 am
The score graph should be for both. 4/7 does sound good, I think it'd be better.

No need for a password, seeing as how it's e-mail -based. Once the game is up on Llamaserver, you can send your pretender there. It'll be in your save folder in Application Data -> dom4 -> saved games -> lords or something like that. You can use the map install guide to get to the folder (should be in the first post).
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: GP Trixie on April 09, 2014, 11:42:29 am
I think I will go with Mictlan. The settings are fine for me.
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: lijacote on April 09, 2014, 11:43:51 am
That's cool, GP Trixie. I'll add it to the first post.

edit: lol this is not LA
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: Shadowlord on April 09, 2014, 03:39:10 pm
This looks good to me.
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: tompliss on April 09, 2014, 03:58:34 pm
I confirm Oceania, and I have my pretender ready.

We have to wait for the game to be created before submitting the pretenders, right ?
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: lijacote on April 09, 2014, 04:00:55 pm
Yeah. I'll try and create the game now, but there's no promise that it's going to work today. Apparently Llamaserver ran into some trouble with the update (as I thought!)

I'll let you know what happens.

Edit: Well, I don't think we'll be starting in a hurry, now. Llamaserver's run into some trouble regarding some nasty crashing bug in 4.05, which means that we'll be waiting a while longer. If this doesn't resolve in the very near future, I can consider hosting the game myself. If it doesn't also start crashing :P

Quote from: Llamabeast
Unfortunately the new version of Dominions 4 (v4.05) appears to have a serious crash bug. I've passed the information on to Illwinter. The LlamaServer is unavoidably paused until they release a fixed version - sorry everyone!

I've got some good news, too, though: the new map with the changed throne and Oceania situation is now done. If you want custom names for provinces, you can send them to me and I'll work them in. I've got some pseudohistorical capitol names for most of you, but that might be something you want to personalise regardless. There's also a good number of extra magic sites, so be sure to search with your mages!
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: HopFlash on April 09, 2014, 06:48:27 pm
OK, I have my pretender ready for rumble.

It's name is "The Sin"...at the moment you can't know what this mean but I hope it will change when the time is right.
We will see us in the council chamber...I hope there is plenty of room.

(Do we need to reload the map from somewhere?)
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: tompliss on April 09, 2014, 11:21:21 pm
What he was talking about the map is the Starting and throne positions, so no extra-downloading ;)
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: HopFlash on April 10, 2014, 02:27:41 am
What he was talking about the map is the Starting and throne positions, so no extra-downloading ;)
ok...that "new map" sounds like a new map version (perhaps after patch or such) :)

then I hope my Dom4 is configured correct and I have made only little mistakes on pretender creation because of short of sleep.
Title: Re: Dominions 4 Round 4.03: Building gods and people and rules
Post by: Delta Foxtrot on April 10, 2014, 07:35:52 am
Regarding llamaserver:

Quote from: llamabeast
Johan has given me a quick fix which hopefully will overcome the crash bug. However I'm unlikely to have time to implement it until Saturday, so that's the current ETA. Sorry to keep you waiting.
Source (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/dominions-405-bugs/page/2#966821)
Title: B12GamesRound403
Post by: lijacote on April 12, 2014, 05:01:59 pm
Foot over foot, step after step. An age was nearing its end at the top of the stairs. Many moons and summers and winters had this pressure over the world dictated its happenings, its caprice a final law over all. All save for one (http://i.imgur.com/gFc7QQD.jpg).

Aeons past, during the ascension wars, the aspiring god had offended a particularly quarrelsome, jealous and powerful witch in taking over her estates and magical property. In her dying throes, as the Master gripped her very soul, she crowed: "Who is John Galt?"

Thus was his fate sealed, the curse unfailing. The sorrow washed absolutely over the totality of Biddyn, from the deepest pond to the highest knoll. All the birds sweetly wailed, the sun brightly burned.

To day, then, with scarce moments after the passing of the Master, the powers that be are called from their slumber, their servitude, their imprisonment, to attend the council (which had been left alone for as long as the Pantokrator reigned).  One by one, they arrive at the ethereal chambers. Enter Darkwing, the blessed putto of the late Lord. He waggles his beautous form, dropping angel particles on the valued guests, and welcomes the Six.
Spoiler: The welcoming (click to show/hide)

The game's now up at Llamaserver (http://www.llamaserver.net/gameinfo.cgi?game=B12GamesRound403) (praise be!), and its name is B12GamesRound403. I first created one with the correct, traditional naming convention, but I screwed up the settings and I couldn't recreate with the identical name. Mea culpa (I am the worst admin).

As a reprise of the instructions in the first post, here's how you send your pretender in. Game on!
Spoiler: How does PBEM work? (click to show/hide)
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: Shadowlord on April 12, 2014, 05:11:15 pm
Wouldn't we need to install the "Biddyn with starts and thrones" map into the maps folder? I haven't seen a download link for it. (I have Biddyn, of course, but since you've modified and renamed it...)
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: lijacote on April 12, 2014, 05:16:27 pm
/facepalm I'm an idiot
Can you tell this is my first time hosting? :p

Yeah, that might be problematic, but I think you can get away with (I'm sorry for the trouble!) renaming a copy of the Biddyn .tga file as Bay12_403, as that's what the .map uses. I don't think you should need to download the .map file, since that information should be in the .trn file. Right?

Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: Shadowlord on April 12, 2014, 05:26:10 pm
I just realized that "llamaserver" requires attaching turn files to emails and downloading new turns from emails... D:
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: lijacote on April 12, 2014, 05:45:56 pm
You get used to the contrivance, eventually. Just don't make the same mistake I keep making and send your .2h files to Toady One :D
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: HopFlash on April 12, 2014, 06:21:43 pm
Pretender is up.

I try to collect all RP-Parts from this thread into one document. I use different colors who wrote the text.
Perhaps I can make a PDF where we and others can reread our story then. I saw such a compact story version in some Pen&Paper game in a newsgroup ones...no idea if it is useful here but I want to try.
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: Delta Foxtrot on April 12, 2014, 07:07:11 pm
It would be a nice read if you can manage it.
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: lijacote on April 12, 2014, 07:48:27 pm
Yeah, definitely! I'd also appreciate if after the game people could share their private messages and stuff, so we could really build a great story for others to read. That'd be really great, so consider saving your messages!

In other news, I discovered I'm a triple idiot. The good thing is that now none of you have to do anything to rename any of the map files, since I figured out that you can make it point to a .tga file that is not identically named. Bad thing is that I still won't be able to rename it to Bay 12. Maybe contacting Llamabeast could help with that. I'll definitely have to ask that he delete the superfluous map I made.
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: tompliss on April 13, 2014, 05:28:14 am
So, do we download the map from the mediafire link on the laamaserver page ?
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: lijacote on April 13, 2014, 06:28:05 am
There shouldn't be a need to, but if your game gives you a map missing error, it's there.
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: tompliss on April 13, 2014, 07:12:59 am
Still waiting for pretenders from USEC_OFFICER (Ur) and AshSaber (Marverni), then we can begin ! :D
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: Ashsaber on April 13, 2014, 10:19:56 am
Sent my guy.

I do need to go find the mod now don't I. :(
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: lijacote on April 13, 2014, 10:26:18 am
It's right here. (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1759)
Title: Re: Dominions 4 Round 4.03: Sending in pretenders!
Post by: Delta Foxtrot on April 13, 2014, 12:25:49 pm
It shouldn't matter with Worthy Heroes since it doesn't change anything important anywhere, but you usually want to download and enable all the mods the game is going to use before making the pretender. Some big mods that change a lot of core things around can and will screw things up if you don't enable them beforehand. That's mainly for stuff like the CBM of old though. Nothing that's out for dom4 yet (or at least out and in common use)
Title: Re: Dominions 4 Round 4.03: First turn!
Post by: lijacote on April 13, 2014, 07:08:54 pm
Everyone should now have received their first turn file. So exciting! The game's currently at a 24 hour hosting interval. It'll send you a reminder e-mail if you're twelve hours from the deadline, but I'll extend it if you're about to stale (or miss your turn).
Title: Re: Dominions 4 Round 4.03: First turn!
Post by: tompliss on April 14, 2014, 01:43:15 am
Can anybody post the list of the pretenders' names and titles ?
I wont be home for 12 hours, and I always enjoy guessing the scales and blessings they can be designed with :D
Title: Re: Dominions 4 Round 4.03: First turn!
Post by: HopFlash on April 14, 2014, 03:10:26 am
The doors of the council chamber opens and some well armored soldiers carrying a huge fountain theatralic into. It looks like if a young red woman sitting in it...and yes...it's a very young woman but she is not really red.
The soldiers put down the fountain where it has to be in the chamber and leave through the door.
The woman stands up from her kneeing position and blood flows down her legs. As she begins to speak blood begins to gush out of the fountain but it doesn't irritate her.
The voice of the woman is thin but strong enough so that all can clearly hear what she say:
"Welcome The Sin, Councilor of Gods, the Evil Prince who will become the only true God of Biddyn!"
She knees down again and some rivulet of blood flowing down her skin and she looks around what other ones are present.

PS: I hope it fits the scene.
Title: Re: Dominions 4 Round 4.03: First turn!
Post by: tompliss on April 14, 2014, 02:06:42 pm
(AshSaber) Marverni's ClothingDamage : the Vessel of Might, Bull of the Storms, Prince of Courage, Holder of the Windbag.
(GP Trixie) Mictlan's The Great and Bloodthirsty Trixie : the Leech, the Leaflord, Great Defender, the Teacher of Philosophy.
(Shadowlord) Abysia's Shadowlord : Prince of Light, God of his World,Commander of truth.
(USEC_OFFICER) Ur's Overplentiful Waters : Goddess of Order, the Most High, Goddess of the Winds.
(HopFlash) Berytos's The sin : Councilor of Gods, the Evil Prince.
(TomPliss) Oceania's Aphros : God of the Ocean Underneath, God of the Soil, the Fortifier.

Thones availables : Second Age, Stability, Law, Night, Beasts, Thorns, Pestilence.

I am disappointed there will be no Throne of Winter, with all those hot nations :[
But I already love "Shadowlord : Prince of Light" :]
Title: Re: Dominions 4 Round 4.03: Second turn
Post by: lijacote on April 14, 2014, 03:14:42 pm
Second turn, indies are revealed. Any gasps of shock and awe?

Also, thanks tompliss for posting the pretender titles. Very well done!
Title: Re: Dominions 4 Round 4.03: Second turn
Post by: tompliss on April 14, 2014, 03:14:45 pm
....and everybody (else) has a prophet ! ._.
Title: Re: Dominions 4 Round 4.03: Second turn
Post by: USEC_OFFICER on April 14, 2014, 04:21:09 pm
Of course. They're very useful for early expansion and dominion spreading after all. Plus Ur has recruitable H3 commanders, so I honestly don't care too much about who my prophet is.
Title: Re: Dominions 4 Round 4.03: Second turn
Post by: tompliss on April 14, 2014, 04:36:49 pm
Well, getting one of your H3 as a prophet get him to h4, and the good spells only available that way :-°
Title: Re: Dominions 4 Round 4.03: Second turn
Post by: Delta Foxtrot on April 14, 2014, 04:39:05 pm
But the smite/sermon of courage is useful while expanding. And you can always suicide your prophet later.
Title: Re: Dominions 4 Round 4.03: Second turn
Post by: USEC_OFFICER on April 14, 2014, 04:46:58 pm
But the smite/sermon of courage is useful while expanding. And you can always suicide your prophet later.

Pretty much this. The extra firepower from smite is incredibly useful and helps keep your first expansion party together for longer.
Title: Re: Dominions 4 Round 4.03: Second turn
Post by: lijacote on April 14, 2014, 04:48:16 pm
Each Smite is worth one possible rout! I've had lots of difficult indie fights won by a miraculous (huh, huh, how can you deal with that pun) smites panicking the enemy on the first or second turns.

PS. I hope everyone is happy with their start and distance to the nearest throne(s).
Title: Re: Dominions 4 Round 4.03: Second turn
Post by: Shadowlord on April 14, 2014, 05:06:55 pm
There's one right next to me, and someone else's domain right next to that. Fortunately, I am
(https://dl.dropboxusercontent.com/u/26452959/ShadowlordBay12Dom403.png)

(I wonder what "God of this World" and "Commander of Truth" come from)
Title: Re: Dominions 4 Round 4.03: Second turn
Post by: HopFlash on April 14, 2014, 05:24:38 pm
I love to bless my holy troops :)

hmm...and these mercenaries will serve me well I think
Title: Re: Dominions 4 Round 4.03: Second turn
Post by: Delta Foxtrot on April 14, 2014, 05:26:44 pm
God of This World and Commander of Truth sound like high dominion titles. I'm just guessing though.
Title: Re: Dominions 4 Round 4.03: Second turn
Post by: Ashsaber on April 14, 2014, 07:00:55 pm
I find it saddening how the instant I take over a province it immediately floods and costs me gold.  :(
Title: Re: Dominions 4 Round 4.03: Third turn
Post by: tompliss on April 15, 2014, 01:42:21 am
hmm...and these mercenaries will serve me well I think
FFS, I always forget them... oh well, we'll say there were no amphibians, so that won't be a problem... :/

Anyway, slow begining, for me, I think... :(


[EDIT] By the way, could we put the turn timer to 28 hours instead of 24 ?
It's mostly because if I play early an evening and can't be home that early the next, I may miss a turn. I don't think that will happen, but it gives a little margin, even if staying on the "at least 1 turn per day" rythm :)
PS : I'll play my turn in 5 hours, guys.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 15, 2014, 12:47:18 pm
Sure thing. 28h it is.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 15, 2014, 01:31:40 pm
hmm...ok...not much RP here is...but no problem.

Some adventures of us have plundered the lair of a hideous troll. Their leader has been hanged and all unlawfully acquired goods have been confiscated. (+1073 Gold, Enchanted Pike gained)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on April 15, 2014, 01:50:00 pm
hmm...ok...not much RP here is...but no problem.

Hard to RP when there's nothing to RP about, sorry.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 15, 2014, 01:53:32 pm
Why, now's the perfect time to introduce your pretender (if you so desire), since soon there'll be more diplomacy than preparation. Were you friends with the previous master of the universe, were you his enemy? Do you claim inheritance through blood relation? You've been challenged by Darkwing to prove yourself worthy of being the pantokrator, and then there's that terrifying fountain with the red lady. What would a god like that do to gain power?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 15, 2014, 01:55:41 pm
A band of lava-borns guarding a Throne have been converted to our faith and cause. Within the month, a temple shall be erected, and the Throne claimed in the name of our God. Thus I, Barbiel of Abysia, have commanded.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 15, 2014, 01:56:33 pm
hmm...ok...not much RP here is...but no problem.

Hard to RP when there's nothing to RP about, sorry.
I though I had done a little RP as my god entered a little theatralic the council chamber...but perhaps we want something different? I don't know...it's not a must have...only a nice to have ;)

And I think Iijacote's ideas sound potential :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 15, 2014, 01:57:49 pm
By all means, RP is completely free! You don't have to deal with the council chamber at all if you don't want to. If you'd rather write a story about how your commanders deal with the now-independent provinces in Your name, that's ok too!
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on April 15, 2014, 02:06:35 pm
Blah, I guess. I just don't want to give too much away, you know? I might work on some RP stuff eventually...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 15, 2014, 02:21:24 pm
I only give away some fear...sure you can think there is critical tactical information revealed in this chamber but can you really be sure if this ethereal chamber visualize all as it truely is?
perhaps it is the best way to imaging wild and horrible visions in your enemies heads.

PS: I surely don't want to push someone to (this or other) RP...I hope noone gets this feeling...if so I'm sorry and point it to this foreign language called english :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on April 15, 2014, 09:07:28 pm
About the only things worthy of note for Marveni that happened on turns 2~3:

The fearless shirtless men of Marveni conquered the puny green-shirted men of the wilds!

They were promptly placed under holy law and deemed too puny for pure, shirtless combat.

Said green shirted men responded by flooding a local river. The people that caused the flood all drowned and the Government of Marveni paid dearly to enshrine the river as a weapon of justice.

It has hence been renamed the "Holy River of Shirtlessness."
There's no river in a province, so I guess it's more of a brook.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 16, 2014, 02:50:03 am
Ah, those side-cults of the rivers... aren't they cute ?

Nevertheless, I hope your women are as womanly as your men are manly, because you wouldn't like them to follow any siren in the ocean, would you ?
I mean, they're as shirtless as your warriors, but not for the same reason...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 16, 2014, 03:58:54 am
The young woman with the bloody skin smilies and speaks with her clear gentle voice:
"You all know that it will make no difference, right? Sooner or later your physical forms will be revealed but by now I will go with your blurring silhouettes.
We have to announce that Podargos the Berytian Prophet has claimed The Throne of Pestilence in the name of me. It won't be the last and I don't call for the
deads it will produce. You know it's for a greater good...me."

After some short break she continues:
"It seems that our dominion spreads over the land and has attracted the well known King of the City Ba'al Hammon who will fight for our cause and
gets the land from these poorly hands of independent forces that rise around us all. Be excited to see temples rising all over Biddyn which will
spread our Melqarts lessons for a better life."

The intensity of the fountains blood flow rises and sprays a bit of blood smell into the room.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on April 16, 2014, 10:09:03 pm
Apparently llamaserver thought my turn 5 file was turn 6. (Hence stale turn 6)

Lesson learned: Never double-send turns to llamas. They will anger and it will be very saddening.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 17, 2014, 12:39:30 am
hmm..something wrong is going on with Llamaserver.

I send my turn 6 one time and received 2 turn-sending-mails while I'm sleeping. Send Turn 7 comes in and then I got 3 "Problem - 2h for wrong turn number".

I will take a look into Turn 7 if it is alright.

Edit: Ok, turn seems fine and the info in the llamaserver-mails seems to relate all to my email. Strange.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 17, 2014, 12:59:15 am
I can't even access the Llamaserver.

Also, I'm sorry that I didn't notice the incoming stale before now. I've failed you :'(
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 17, 2014, 01:44:52 am
not your fault :
(http://puu.sh/8c1f9.png)
Note that I sent (twice) my 2H before getting the reminder at the bottom of this picture, and didn't sent anything afterwards ...

llamaserver bugged, and we should (try to) rollback to turn 5-6.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 17, 2014, 02:07:49 am
Well, that's a very unfortunate set of emails. I gather it staled you, too? I'm a bit reluctant to rollback to turn six if it was just one stale, but if we got multiple and it was because of server issues, I see no problem with a rollback. Well, besides the usual potential doom for the game :p

EDIT: Right, half the players staled. We'll definitely rollback. I'll be sending you an email with some instructions on what to do (which I'll also paste here), and then you'll get the rollback.
Quote
Hey, friends! As the Llamaserver ran into some trouble, we're rolling back to turn six to get the turns from tompliss, GP Trixie and AshSaber. I'd like confirmation from each of these players when they've sent in their turns, so we can get on with forcing the game to resolve the turn.

_NOBODY ELSE_ is to send in their turn file, as Llamaserver already has them. They'll be processed without any input needed.

IMPORTANT (read all of it!):
As a safety precaution, I'd like everyone to delete both the .2h and .trn files before sending anything to the Llamaserver (the three stalers should obviously download the turn 6 .trn file after). That means all of you have to redo your seventh turns.

This way we can avoid the game becoming unplayable on us.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 17, 2014, 04:24:07 am
The last turn I sent to the llamaserver was the 5th. I will be able to send the 6th this evening, in 9 hours.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 17, 2014, 05:45:58 am
Huh, that's weird. For me it was saying turn 6 and 7. Also, I sent my turn 6 in about 20 minutes before getting the turn 7 .trn, and sent in my turn 7 .2h less than an hour later (after which I went to bed, so I never saw any of the error emails  :D).
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 17, 2014, 06:10:45 am
That's morbidly curious. Was the seventh turn you got normal?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 17, 2014, 06:18:57 am
http://www.llamaserver.net/gameinfo.cgi?game=B12GamesRound403
It says:
Quote
Apologies for the odd llamaserver behaviour over the last day. It was the result of a double whammy of a power cut at home (killing the llamaserver) and major faults at HostGator (killing the web server). All should be back to normal now.
Turn number 6
Also, waiting for turn file for everyone. I just requested a resend and took a turn from what it sent (which looks identical to the turn 6 I had before).

and yeah, the 7th turn looked normal, but it must have crashed after sending it and rolled back (and then I guess forgot about the 2h files it had received for turn 6).
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 17, 2014, 06:20:48 am
I really wish you hadn't done that. Only the three players that failed to send in their sixth turns should have done so now. I sent you an email about this, and posted about it here too.

I hope nobody else does the same thing.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 17, 2014, 06:22:47 am
The server page said it had no 2h files...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 17, 2014, 06:25:21 am
You should have more trust in your admin. :(
OBEY ME!

Quote
Note that once the game is rolled back, it will appear that the game is waiting for 2h files from all players. However, the 2h files from last time the turn was played will in fact be there, and will be used if the game hosts without them being overwritten. This can be useful; often, a game is rehosted in order for only one or two players to retake their turns, while everyone else is expected to make no changes. The game admin can therefore wait till just those players have submitted, and then force hosting. None of the other players will stale (assuming they actually submitted a 2h file last time the turn was played).
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Delta Foxtrot on April 17, 2014, 06:26:17 am
Llamaserver has the old turn files archived and will use them in the absence of a re-sent turn if doing a rollback.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 17, 2014, 06:41:32 am
Ah. Well, I thought of better things to do than what I did the last time anyways. :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Delta Foxtrot on April 17, 2014, 06:51:41 am
Ah. Well, I thought of better things to do than what I did the last time anyways. :)

That's kind of the point why people shouldn't re-send a turn unless they staled. You effectively had twice as much time to think of the best possible way to do your turn. In addition you may have some foreknowledge about what is going to happen in the game next turn so you may have moved in anticipation of whatever that is. Either way you had a clear out-of-game advantage against your enemies.

There's probably no major advantage you managed to get since it's so early in the game though, but it's definitely against the protocol. Seeing how this is a newbie game I'd just let this one slide and assume everyone knows better next time.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 17, 2014, 07:05:37 am
That all makes sense, although for the record, since it's so early, I've only met independents, and I didn't really learn anything (and hadn't attacked anything) in my previous submission. The changes were basically due to having actually gotten some sleep and seeing that where I had told my guys to go wasn't the best plan (just from looking at what I could see on turn 6).
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 17, 2014, 08:55:36 am
I've only met independents
And my scouts are quite happy about the low number of patrols in your provinces :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 17, 2014, 11:04:25 am
I've only met independents
And my scouts are quite happy about the low number of patrols in your provinces :)
you have more than one scout atm?
I had to much better things to do than recruiting scouts ;)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 17, 2014, 11:11:52 am
About recruiting better things than scouts...
There is a air item that let submarine creatures come on ground, right ?
Because I would love to throw a shark mounter platoon at my enemies :D
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 17, 2014, 11:13:53 am
There's a level 4 construction item that requires 1A(ir)1W(ater) to craft that you can give to your commanders, but aquatic troops (i.e. non-commanders) can never get on land.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: GP Trixie on April 17, 2014, 11:30:28 am
Ok I just resent my turn and everything seems fine.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 17, 2014, 11:38:13 am
Just tompliss, now, then, and we can move on to the real turn 7.

As a reminder, you have to redo the seventh turn entirely: if you've already done it, you must delete your .2h and .trn files, get the new seventh turn .trn file, and do a whole new .2h file.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 17, 2014, 01:18:26 pm
Turn sent, and llamaserver has it. You can run the turn ;)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 17, 2014, 01:20:18 pm
Here it comes...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 17, 2014, 01:25:15 pm
thank you llamaserver for this buggy day...now I have a Skull Mentor more in the sack :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 17, 2014, 05:51:02 pm
Merpeople sighted! Hello merpeople!
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 18, 2014, 01:44:49 am
Hello, Lavapeople. Let me guess, you're here to take a bath ?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 18, 2014, 02:32:43 am
The young woman speaks again:
"We are excited that we found the fortress of ClothingDamage from Marverni but we are surprised where you would draw the border. We have expansion plans you know?"
She looks expectant at the silhouette.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 18, 2014, 10:04:18 am
Hello, Lavapeople. Let me guess, you're here to take a bath ?

Nah, we have volcanos for that. We aren't interested in your watery waterways.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on April 18, 2014, 12:29:47 pm
We'll stay on our side of the river; we may be shirtless but our pants require washing from soft, non-salty water.  :D

EDIT to avoid double posting

Currently my luck has given me:
1 flood
1 ritual sacrifice in the woods
1 riot
and 1 idiot reading from a cursed book.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 19, 2014, 04:00:40 am
We aren't interested in your watery waterways.
If you change your mind, we have a Kelp Fortress waiting for you. It features an AquaSplash, a duck fishing stand, and many other attractions ;)


On a more general note, I would like to exchange a dozen blood slave for air gems (or maybe an item provided it isn't made from water/nature). Make your offers.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 19, 2014, 04:33:34 am
If you change your mind, we have a Kelp Fortress waiting for you. It features an AquaSplash, a duck fishing stand, and many other attractions ;)
Awesomesauce.

On a more general note, I would like to exchange a dozen blood slave for air gems (or maybe an item provided it isn't made from water/nature). Make your offers.
I have 6 air gems and would be willing to offer them in trade. (If that's not acceptable, perhaps you would be interested in some other kinds of gems?)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on April 19, 2014, 10:01:38 am
...

'sup everyone. Nice to meet you all. Overplentiful Waters is a bit busy right now with the birth of one of her daughters, but I'll lay out the refreshments.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 19, 2014, 10:58:51 am
Don't worry about refreshments, I have plentiful of them, and Abysia doesn't like them...
Anyway, that's a nice reunion we have, here.


@Shadowlord : 6 for 12 seems a bit low... How many would you want ?
(And I'm not really interested in other gems : I have more than enough of the ones I use, with the nice sites I found :p )
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 19, 2014, 12:06:37 pm
The young woman announces:
"Ba'al Hammon the King of the City has claimed The Throne of Night in our name."
After a short break:
"We are not sure who claims which regions but if noone tells us otherwise we see all unclaimed adjacent regions as conquerable. If you lose people we will be sorry but we don't want to resurrect or compensate them."
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 19, 2014, 04:51:02 pm
@tompliss:

Unfortunately we are going to have to terminate negotiations, as you have invaded a province which has a large number of our followers in it, and this is something that we view with alarm.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 19, 2014, 04:52:03 pm
Perhaps Shadowlord's forces should secure the province and then have the local government organise a referendum about joining his domain... :p
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 19, 2014, 05:03:09 pm
We are thinking the same thought. ;D
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 19, 2014, 05:10:05 pm
Don't you worry about that, there aren't many followers here. Proof : it's too cold for them.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on April 19, 2014, 08:08:26 pm
ran into a little issue where Dominions would refuse to open unless Windows Live! Central was open also.

Hmm...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on April 19, 2014, 08:39:50 pm
How attached to Ermithia(49) and Redbud Grove (56) are you, The Sin? We'd like them if at all possible.

Also, Qennan (31) is in our capital circle, Shadowlord. Just so that you don't accidently march into it, of course.

((I swear that I'll do some RP when Overplentiful Waters awakens. I swear.))
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 19, 2014, 08:45:50 pm
ran into a little issue where Dominions would refuse to open unless Windows Live! Central was open also.

Hmm...

That's weird...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 20, 2014, 01:28:53 pm
I can assure you, Abysia, this attack won't go unpunished.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 20, 2014, 03:17:53 pm
Fortunately for you, we are merciful: your troops will be permitted to flee back to the oceans with their lives.

I suggest that we should be more concerned with The Sin, who has already seized two of the Thrones. We should determine where they are. Thus far, my scouts have spotted only Mictlan, Ur, and of course you.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 20, 2014, 03:19:18 pm
How attached to Ermithia(49) and Redbud Grove (56) are you, The Sin? We'd like them if at all possible.
The young woman awakes from her trance and looks at the asking silhouette.
"Ermithia and Redbud Grove can be yours...we are way more interested in the wastelands in the north and hope that The Great and Bloodthristy Trixie is not going farther to the west because it would be a pitty to take the land back from the jaguar warriors hands." She looks at the other silhouette and hopes that it isn't too late to communicate it.
"Our scouts have seen a titan towering over an army. Interesting that those big guy thinks that he can hide in there fortress." She smiles and closes her eyes again to dive into the spirits world.

I suggest that we should be more concerned with The Sin, who has already seized two of the Thrones. We should determine where they are. Thus far, my scouts have spotted only Mictlan, Ur, and of course you.

She looks at the third silhouette.
"If you spotted Mictlan and Ur then it isn't far for your scout but be carefull we don't like those guys and stomp them to the ground if we find them.
And those two Thrones were way easier to take than two more are available. For two more we need to go into war or through way heavier independent forces as before. But good that you realized it."
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 20, 2014, 05:22:22 pm
I suggest that we should be more concerned with The Sin, who has already seized two of the Thrones. We should determine where they are. Thus far, my scouts have spotted only Mictlan, Ur, and of course you.
In the mermen's songs, Marveni's capital is called Laketown :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on April 20, 2014, 07:46:51 pm
And in Marvenian songs, Marveni's capital is surrounded by people with enough attachment to their shirts to organize riots.

And a very stubborn group of raptor-riding women.  >:(
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 21, 2014, 11:28:05 am
So this is how Abysian let troops alive. That interesting.
Aphros is here to make sure your so-called prophet will join the rest of your troops in the frozen hell next time you dare attack one of our beaches.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 21, 2014, 12:03:14 pm
Hmm. Apparently the assassin that was still in that province was too blind to spot the Siren you moved in prior to that battle. While I could order him to continue to assassinate every commander to step into that province, I think it would be more sensible to suggest a halt to this conflict before it escalates any further.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 21, 2014, 12:06:47 pm
Sirens are stealthy ;)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 21, 2014, 12:25:54 pm
I suggest that we set aside our differences and work together. Fighting each other is just weakening us when everyone else is expanding.

(And if you insist on war, I have enough assassins to cut off the head of every army you send onto land within my sight, but that wouldn't really benefit either of us, would it? They could be doing more important things, and you don't need to lose those commanders.)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 21, 2014, 01:17:23 pm
So you offer a truce when you loose a battle ? That's a weird way to handle conflicts, isn't it ?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 21, 2014, 09:57:14 pm
I was going to offer it whether I won or lost. I take it you're not interested?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 21, 2014, 11:21:48 pm
Oh, I am interested. I just don't know whether I should trust you about that.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 21, 2014, 11:38:40 pm
My assassins have been ordered to leave your Siren alone (and to leave the province).
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 22, 2014, 01:54:51 am
Well, I'll have to make sure of that :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on April 22, 2014, 09:41:23 pm
Meanwhile in Marveni...

"By ClothingDamage, we have done it!"

"Done what?"

"We have sacred bacon!"

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 23, 2014, 02:35:19 am
... Sacred Bacon ?
(By the way, you forgot to capitalize Bacon. You deserve capital punishment)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on April 23, 2014, 11:22:01 am
I would have, but it's not Prime Sacred Bacon. Just sacred bacon.

It's like...y'know, bacon that's not cooked to perfection, but...blessed.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 23, 2014, 02:11:04 pm
It seems 4-8 salamander raiding parties are not fully reliable. Some of the time, they go through an entire army like a hot knife through butter. Some of the time, half die and they flee. Some of the time, they all die. Hmm. Maybe 8 with a slave collar? Of course, that won't help in the case where the defenders get lucky and slaughter them all.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 23, 2014, 03:05:15 pm
Well, they're high offense/low defence creatures, right ?
So it all come to who attacks first.


[EDIT]
I am not reading about any war (anymore)... WTF ?

[EDIT for turn 15]
Hello Berytos. Seems like I forgot about you when I was trying to guess where were the starting positions... :D
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on April 26, 2014, 06:13:18 pm
To: Berytos

The Sacred Smoked Bacon has spoken.

We will now liberate your villages of their heinous shirts and other forms of non-armoric upper body wear.

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 26, 2014, 11:23:59 pm
Oceania, we sincerely regret the bloodshed that our militiamen got up to once they found your 41-Ichtysatyr army attempting to sneak through our territory. Truly, you have our sincere condolences for the loss of your 25 Ichtysatyrs. Alas, we have let yet to invent weapons which only stun, rather than kill, or any kind of 'military alliance' allowing safe passage. If only our troops could comprehend such an idea, perhaps it could have been avoided.

Dear Marverni, good luck and best wishes in your quest to liberate Berytos of their shirts! We would join you, especially since Berytos just popped up and grabbed a throne-containing province right next to us, but our God has noted that we should absolutely try to minimize the amount of bloodshed, and of course, the best way to do that may be to do nothing at all, since then nobody will have to kill anyone! What do you think? Sensible, no? Our philosophers appear to think so, but our demon advisers disagree most strenuously. Of course, they aren't in charge, and the word on the street is that our God doesn't much like them!
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 27, 2014, 01:21:12 am
Oceania, we sincerely regret the bloodshed that our militiamen got up to once they found your 41-Ichtysatyr army attempting to sneak through our territory.
Well, so much for trying to get the other sea through the shortest path.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 27, 2014, 03:37:23 pm
It was quiet for some time in the corner of the council chamber near the fountain of blood as it looks like the woman meditated while some other entities have their disputes.
But now you feel that there is something wrong going on...
Suddenly the young woman opens her eyes in panic and you see boiling blood all around her. She screams and some stench of burnt skin fills the air. After a too painful long time the young woman collapses motionless.
The council chamber's doors open and two heavy armored guards escort another younger woman to the fountain and exchange the bodies. Nobody of the three seemed disturbed by the situation but mindful observers can see and feel the fear in their walk.

After the new woman kneed in the now normal temperated blood she says with her strong but dainty voice:
"You sad big guy with your shirtless boar-worshipping country bumpkins think that you can reach and take our land without punishment? Your rediculous little land with two fortress and some woods think that you are tall for some war? Funny but think what I have done to my immediate creature and what I will do with every of your commanders. But your blood I will squeeze out of your huge titan body bit by bit and for a long time."
The woman closes her eyes for a long moment and continues:
"Aphros of Oceania, I thought we could come to some friendly agreement and I told you some sensible information and that is your gratitude for that? Not only that you failed to take one of the two attacked provinces you think that this war could not go for long because you want so? I'm not even sure if you fishy things are worth of anger or big attention. Perhaps we will feed you to the lower animals after I ascend the throne."

Silence. The woman looks tensed around the chamber over the silhouettes.

[Edit]
Spoiler: Turn 17 Hall of Fame (click to show/hide)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 27, 2014, 03:57:40 pm
You can pour as much blood from your slaves as you want in an ocean, it will always stay blue.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 27, 2014, 04:01:22 pm
"I don't think that I take my valuable slaves...have you ever dropped blood out of a titan or other pretender for ages into an ocean? What do you think are this fountains blood coming from? It would not be the first water to blood conversion I think."
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on April 27, 2014, 04:29:55 pm
The wonderful and completely bare form of Overplentiful Waters slowly materializes into view. The only thing she is wearing is her crown of divine authority, made of gold and covered in precious gems. Her wings are thrust out back, her body shifting slightly every so often as she revels in her nakedness.

"Ladies, ladies, please no fighting." She pauses for a second, "No fighting in the chambers. We have armies for these kinds of things, you know."
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on April 27, 2014, 04:59:56 pm
Marveni says:

Pah! If a giant can accomplish the same as a normal man, then Giant Men not nearly as good as Sacred Bacon! Abandon your shirts and you shall live!

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 27, 2014, 05:07:22 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)



ok...this round there is relative much going on in my report.
I try to post something about it later and hope I will get my turn fast and good enough...but not today...sleeping time now :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 27, 2014, 09:10:34 pm
Word has reached us about a failed assassination attempt made on one Ba'al Hammon of Berytos, and a failed assault on the province he was in, carried out by underequipped and undertrained human militiamen backed by two warlock apprentices. We would like to make it perfectly clear that these were the actions of a rogue faction of demon-worshippers, and were not officially sanctioned. Rest assured that we have sent investigators to hunt down the surviving perpetrators, along with a significantly stronger army to root them out should they seek to hole up somewhere.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 28, 2014, 03:48:46 am
It seems that it's time to change the "message of the day" of the server. Diplomacy didn't prevail...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on April 28, 2014, 04:25:26 am
Diplomacy never ends, the nature of diplomacy changes! From words to swords, from summits to bolts of lightning.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on April 28, 2014, 05:02:22 am
I admit it's only a one-letter change :p
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on April 28, 2014, 04:50:40 pm
ok...I decided to give away more story information later...to prevent a little bit of war information spreaded out of my writing fingers ;)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on April 28, 2014, 05:24:19 pm
On a note posted on a door outside a Marveni school building:

New Classes Available!
Masonry 101: How to dismantle large rocks without failure
Anti-Heresy 300: The difference between Real Gods and Pretenders
Shields 102A: Blocking that Pesky Knife

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 28, 2014, 09:28:12 pm
(Assassins can't see local defense commanders to assassinate them? :()
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on April 28, 2014, 09:31:50 pm
(Assassins can't see local defense commanders to assassinate them? :()

Nope. Only commanders that are part of the local garrison. Which includes indie provinces, for future reference. I've managed to conquer my fair share of provinces with only a couple assassins. Once you've gotten rid of all the commanders, the regular units will instantly run when you attack. It can be quite amusing to watch, actually.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 28, 2014, 09:43:33 pm
I took provinces that way early on, but I just tried to do it on someone's supposedly poorly defended province last turn (assassination, with a priest attacking from another province) when the province had only a "single officer and a few loyal henchmen" or somesuch, and the result was the assassin found no commander and the priest got killed.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on April 28, 2014, 09:44:46 pm
Ah. Like I said before, PD doesn't count. That's an entirely separate thing and is not vulnerable to assassinations (as we have just learned).
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on April 29, 2014, 10:11:39 pm
Map
Spoiler (click to show/hide)

Marveni would like to know if the land of the cuddly ferocious jaguars are alright. :(

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on April 29, 2014, 10:47:12 pm
Spoiler: moo (click to show/hide)

P.S. Either those cavemen are a lot weaker than I thought they would be, or your jaguar warriors are a lot stronger than I'm expecting them to be!
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 01, 2014, 12:56:05 am
Attn. land of the jaguar people:
We are very disturbed by your failure to adequately secure... everything, and have found it necessary to take measures to rectify the situation as rapidly as possible. Attempting to stop us would be inadvisable. Time is of the essence.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 01, 2014, 02:00:09 am
By the way, I woner why there are 2 uncalimed thrones.
I mean, one is underwater, so it's normal for now. but the other ?!?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Delta Foxtrot on May 01, 2014, 05:49:49 am
Maybe people have better things to do with their pretender/prophet turns. Or it's an awful throne. Or you took lvl3 thrones and it has horrible guardians. It's only turn 21 after all.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 01, 2014, 06:31:31 am
The thrones all are level 1, and the 2 left are Law (Order+1) and Stability (MR+1). I must admit Stability doesn't really matter for nations not fighting (especially in the early game, with very few mages with the power to make MR matter).

I haven't scouted enough to know one thing : it may be in the territory of one of the nations with already 2 thrones. there are 4 required to win. If I had 2 thrones claimed and a third in my territory, I would build acasstle for it but not claim it, to be able to get a forth one and claim both in the same turn...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Delta Foxtrot on May 01, 2014, 07:21:00 am
That's certainly a possibility. From the few throne games I've lurked, many people seem to be oblivious to the throne situation and then get bitch because they lose "suddenly". So everyone should keep an eye on that throne situation and plan accordingly. Don't let these things sneak up on you.

And since order-3 is a very common scale, it's possible that Law throne offers no benefits to whoever has it in their lands.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 01, 2014, 10:56:19 am
I think this is what is happening right now, though it doesn't help that my 'scouts' are unable to see the names of the thrones in each province or to determine precisely which province certain thrones are in (I have noted in other games that they are often not in the province they appear to be in), since they are not visible in the list of buildings to a stealthed unit.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Delta Foxtrot on May 01, 2014, 11:54:26 am
There was a way to figure that out since the thrones were listed in order of province their province number. I seem to recall they fixed it in 4.04 or 4.05 patch.

A player in 402 has published a map two or three times over the course of the game that shows everyone's realms, forts and thrones. There's some obvious room for error but it's been nice and has made sure everyone's up to date about how everyone is seemingly doing. That was largely the effort of only one player though, you'd have to figure something like that yourselves and get it done if you're interested.

Whether or not you edit a fancy map with nice colours (ours looked really nice, thanks Culise if you're reading this), you can always share intel about thrones with others. It can be public, it can be hidden. The game being what it is means you can't trust everyone telling, or everyone not lying but it's certainly an option.

To determine visually which province has a throne, you can consider that all thrones are positioned the same way. I can't remember if they're in the upper left or upper right corner of the province but they should all be similarly positioned. This can help you if you find some thrones if they seem to be in the wrong provinces.
To clarify: in the map file every province is a small white dot that's invisible to the naked eye. All clutter on the map; forts, armies, flags, thrones etc are positioned in relation to that dot.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 01, 2014, 12:29:27 pm
Useful! Thanks!
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 01, 2014, 12:41:31 pm
To determine visually which province has a throne, you can consider that all thrones are positioned the same way. I can't remember if they're in the upper left or upper right corner of the province but they should all be similarly positioned. This can help you if you find some thrones if they seem to be in the wrong provinces.
I see what you mean :
(http://puu.sh/8uZtI.jpg)
After all, there isn't any underwater throne...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 01, 2014, 12:42:18 pm
THIS CHANGES EVERYTHING!
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 01, 2014, 12:54:23 pm
Yeap : Itchitaurs will be marching on every coast.

lijacote, as you manually placed and as we should be able to say where they are from the map (without owning the province), could you say in which provinces they are ?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 01, 2014, 01:02:09 pm
If you haven't seen the province, its name shows up as ??? anyways, but since the thrones all appear to be just above and to the left of the dot representing the province (and the flag, if there is one), that makes it much easier to tell where they are. That one is in the land province (The Gift? It's ??? to me.), etc.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on May 01, 2014, 01:46:14 pm

Moral of the story: Paranoia makes you die faster.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 01, 2014, 02:04:46 pm
oh, misfortune +3 ?
I hope you had a little "Luck" before that or you'll want to send priests there :/
Even before sending patrollers to get the unrest down, I'd say.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 02, 2014, 05:54:03 pm
Sorry, not enough time for some roleplaying...therefore only a little bit OOC.

Ok...Marveni had declare war on me and is still fighting (last round a suprising battle against his titan...not that he got a scratch but without him the victory should have been mine)
Oceania trampled through my land to reach the other sea. Now (after his army jumped into the pond like a frog) we have something like a NAP.
Ur scouts were seen from time to time but this round his naked lady attacked some land...I hope it is only within our deal? The assassination attempt last time was not against your lady it was intended against the army that was there before you.
Abysia has descided to conquer some land of mine without talking. Are we at war now too?
Mictlan seems sieged by Abysia but is the only friendly one at current time.

Ok...if I consider right...there is some Biddyn world war going on...that will be funny I think :)

btw. I have several events for misfortune +3 so I think not only the rng hates me...I think about who could use magic on my land? ;)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on May 02, 2014, 06:30:52 pm
Purple is the bestest color. We all want a piece.  :P
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 02, 2014, 06:34:22 pm
Purple is the bestest color. We all want a piece.  :P
I take that as a "yes".
Let us see how much nice color you can get.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on May 02, 2014, 06:40:26 pm
Yeap : Itchitaurs will be marching on every coast.

lijacote, as you manually placed and as we should be able to say where they are from the map (without owning the province), could you say in which provinces they are ?

Hope everyone had a nice May Day!

Let's see. I should have the list here somewhere. Yeah, I think this is it for the thrones that I placed manually. I can only count six, so there's one rogue throne that I can't name or place for you, lurking out there in the wilderness. For that I am sorry (told you I was a bad admin).

#73 Passing Time
#57 Boulderwomb
#39 The Gift
#18 Promise of Peace
#93 Zhukov's Stone
#85 Ponds of Fenestration
#?? ???

I'd also like to have a screenshot or an update on how the map is divided between you. It's been many turns since I last had a hunch of what was going on! I'll also apologize for not playing Darkwing more :P Maybe I'll get something done once I know what's going on.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 02, 2014, 09:13:28 pm
Ok...if I consider right...there is some Biddyn world war going on...that will be funny I think :)

btw. I have several events for misfortune +3 so I think not only the rng hates me...I think about who could use magic on my land? ;)
Yep, looks like a world war to me.

The rng must be trying to balance out the result of giving you a hero so early. :P

IC:
Our priests were attacked without provocation by Mictlan when they entered their lands to preach to our followers, which is of course why we have invaded their lands. Either that or because we needed the gold.

As for you, what's this about an invasion? We haven't heard back from the army we sent to find those demon-worshipping terrorists...
(OOC: and if you manage to kill them, your surviving commanders will likely discover the slave collars which said army's commanders are wearing ;D)

Lastly, Ur has attacked us without provocation! This is unacceptable. OUR WORDS ARE BACKED BY FLYING ASSASSINS.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 03, 2014, 03:55:48 am
I'd also like to have a screenshot or an update on how the map is divided between you. It's been many turns since I last had a hunch of what was going on! I'll also apologize for not playing Darkwing more :P Maybe I'll get something done once I know what's going on.
(http://puu.sh/8xbgq.jpg)
Berytos have 2 thrones, so his second might be the northest one, in this map.

I didn't put the nations layers as it would reveal my scouts' position : they aren't everywhere yet... c:
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 03, 2014, 05:02:02 am
Berytos have 2 thrones, so his second might be the northest one, in this map.
yes...you're right...that is my "home" one...but it's The Throne of Pestilence...no good choice to get I noticed.

As for you, what's this about an invasion? We haven't heard back from the army we sent to find those demon-worshipping terrorists...
(OOC: and if you manage to kill them, your surviving commanders will likely discover the slave collars which said army's commanders are wearing ;D)
yeah yeah...so seperatists or terrorists or searching parties...that are all your people or demons or what so ever in my land...so don't expect me to sit and do nothing about your armies and lands.
If I can get this collars I think I should put them on you personally after crushing your fellows to ashes ;)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 03, 2014, 01:40:28 pm
New turn : a nation sieging a fort is sieged at its capital. Isn't this beautiful ?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 04, 2014, 03:29:45 pm
ok...I learned several things in this mp-game.
(it's a little strategic spoilering against myself but it's a noob game to learn things and I want not forget to mention it)

1) Immobile Pretenders are unlucky in (easy) throne games. If I had a mobile one I think I could have won already (three throne capturer are suprising enough in this "small" map).
2) Immobile Pretenders can't break siege :(
3) Only one fortress means (nearly) no income when sieged. I was not aware of it. I don't know if it was different in Dom3 or not but I never ran into this problem in SP.
4) Elephants can be really bad (boars too but Elephants are bigger). It's primary their speed and trample anything.
5) Blood magic is difficult if you do blood hunt in your home province and need money (the resulting unrest is bad).

I think thats enough for now.

I'm excited how next turn results will be :)
There were some nice battles this and the last round...I'm sorry that I don't roleplay anymore but I'm a little ill therefore power and concentration (using a foreign language in RP understandable) is a little lost...but perhaps soon again ;)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Delta Foxtrot on May 04, 2014, 04:33:53 pm
A province has to be able to track an uninterrupted route back to a friendly unsieged fort in order to get gold. It's probably one of those things that got changed in the dom3->dom4 conversion. As a result you really want that second fort up ASAP.

Elephants (and indeed most any animals) have two clear weak points: low morale and low MR. They're not really recommended units for midgame onwards due to the ease at which they can be countered, but trampling can certainly cause casualties if it surprises you.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 04, 2014, 10:01:07 pm
Things are looking grim! Perhaps I shouldn't have tried to wage war on three other empires at once. Of course, naturally, it's the third one who is sending the ridiculously large army to kill me, but in this case, they struck first* and got their initial force completely slaughtered, causing me to overestimate the squishiness of their troops and send my armies on that border in to what appeared to be an undefended province, only to have them almost completely wiped out...

* Or maybe they were trying to sneak an army through my territory to attack someone else. Naaaah...

P.S. I'm a little stunned that anyone has a 230-unit army just sitting around. We're probably going to get crushed, since my armies tend to be around 200 units smaller (due to an inability to get enough gold, even with turning fire gems into gold, to hire many troops per turn, and because my 60-gold-each salamanders run away IN EVERY SINGLE BATTLE).
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 05, 2014, 01:56:37 am
They're animals, they've got low morale, even with an animal trainer to bring them in battle ;)
Usually, with the +3 from the animal trainer, they're still at the level of militia, in term of morale... And that's not high.
Even worse: they've got no "protection", so they get really hurt each time they get hit, which means they get in the range of HP where they have to make a morale check nearly each turn...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 05, 2014, 02:07:21 am
I tried putting a slave collar on an animal trainer in an attempt to rectify the problem, but it didn't seem to change anything (I don't think I understand morale at all). (Oh, and the army-setting-up screen makes it look like salamanders have higher morale under my regular warlord guys than under animal trainers, but I guess it just isn't showing the +3. This is part of the reason I'm confused, though.)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 05, 2014, 03:51:18 am
The slave collar is only for the commander morale or not?

if you hover over the morale value at the army then you see what modifies it.
In Dom4 you get penalized if you have more squads than the commander can handle. And commanders have different squad morale bonus.

And I have to say that in our little battle your salamander were relative devestating with their burning body.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 05, 2014, 04:58:23 am
Yeah, their deadliness is why I kept using them despite the cost (and despite their tendency to flee halfway through every battle).
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 05, 2014, 05:26:38 am
Your other troops are fire resistant, right ?
So, ideally, you can have a line of heavy troops then a line of salamanders.
So they're protected, and they still can spit some fire to their enemies.

With your magic paths, you won't have many buffs to enhance them, but I think berserking them could be fun : they won't flee anymore, so they'll deal much more damage, even if they'll die.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 05, 2014, 10:16:22 am
(http://i.imgur.com/JjFLMu7.png)

Brothers, Sisters, Siblings!

With the war against the vile Abysians we need strong leadership! For too long have tribe fought tribe, city fought city, lizard against fish against enkidu! In these troubled times a nation divided against itself cannot stand! The Elders of all the tribes and all of the city have gathered here today in the First City, to affirm the principles of Overplentiful Waters! The hereby declare the formation of Fikilpad Umma-se-dab Taka-sahdar Alugal-ak-aba, or the Communistic City-state Union under Plentiful Waters! Lizard, fish and enkidu shall all walk together hand-in-hand against the enemies of our united peoples!

The sickle forms half of the symbol of CCUPW, for we are dedicated to the teachings of fertility, prosperity and freedom espoused by our loving and wonderful god. All property is your property, Sibling! Private property is a yoke laid by the enemies of our peoples! By casting off our yoke and enjoying our old lifestyles, the lifestyles of our ancestors, CCUPW will be more bountiful than ever! Under the wise guidance of our sacred priests and their helpers all property, food and livestock shall be distributed fairly, so that all may enjoy peace and prosperity!

The hatchet forms half of the symbol of CCUPW, for we are committed to defending our cities and our lands from the hated enemies no matter what the cost! But we cannot stand idly by while other peoples of the world are oppressed and trodden upon! The armies of CCUPW have already liberated a slave camp erected by the vile Abysians. If we are not vigilant then we too shall suffer the same fate, attacked from all sides! The hardships shall be many, but our way is just and the end is clear! A life of peace, happiness and fertility for all!

Let our enemies tremble at our coming! Under Overplentiful Waters we are united, and we will not falter! CCUPW will spread across the land, and with it happiness! Together we cannot fall! Forward Siblings!



Spoiler: tl;dr (click to show/hide)



Spoiler: OOC Stuff (click to show/hide)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 05, 2014, 10:40:05 am
(I don't think I understand morale at all).
I think that the manual can help really good to understand morale (it has helped me ;) ):
http://www.illwinter.com/dom4/manual_dom4.pdf
page 92f
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 05, 2014, 02:39:47 pm
(http://i.imgur.com/JjFLMu7.png)

I regret to inform you that the "slave camp" you liberated was a detainment camp for capitalist terrorists, and that Abysia is already a socialist* paradise*.

* Where we mean that we have outlawed wage-slavery and usury, and generate gold from gems and trade.
* If your paradise is very, very hot.
[ooc]
I want to throw "All animals are equal, but some animals are more equal than others" in there too, but that would be counterproductive. :V
[/ooc]
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 05, 2014, 02:54:36 pm
(http://i.imgur.com/JjFLMu7.png)

Then your people shall be overjoyed at seeing the glory of CCUPW, for they shall no longer at the mercy of Abyisan goons, thugs and carpetbaggers, and instead enjoy the freedom offered by our true communist paradise.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 05, 2014, 03:47:06 pm
The young woman with the bloody skin opens her eyes and speaks again in her silver tone:
"Some time ago (Early Fall year 2 - Turn 18) a crazy messenger came from Marverni lands and cried some crazy words. After that these annoying attacks of half naked men started. At the same time two Demonbred tried to kill The King of the City Ba'al Hammon as he claimed the Throne of the Second Age but failed completly. This news of amazing supremacy was apperently spread into the land because Wanda and some more adventures joined our forces."

She looks a little bit painful as you all see some more blood flowing out of the fountain and a little bit flickering air around it.

"In the Early Spring of year 3 (Turn 24) the naked men crushed against our home walls and sieged our fortress. That was not nice but understandable."

She breathes a little grievously and clings to the fountains rim.

"Because of the siege we decided that these fishly terrorists who crosses our land some time ago are not worth the effort to fight against for now. Our concentration apply to Marverni!"

She sighes relieved and says while you see her bleeding nails:

"Now (Turn 26) many of half naked men, some animals and several archers who besieged our home are smashed to the ground. Primary losts on our side are Longdeads which were already dead and so no big lost."


Now she looks evaluating to the big naked woman in the other corner of the council chamber and speaks:

"Your troops are walking at our border and are sieging the living torches. I'm not sure what your next intension is but try to avoid our land. If so we can have a peaceful part of the world again."

She smiles.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 05, 2014, 05:01:57 pm
The Titan nods affirmatively, causing all of her... bits to shake slightly, "Of course. And it is an offer that I extend to our friends in Mictlan as well. Peace is good for all."
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 06, 2014, 01:23:14 pm
A large sphere of water, silent and immobile from the begining of the council finally appears to have waves at its surface. The giant visage of an old bearded man takes shape and you can hear his voice :

The Sin, you and your Berytian navigators' nation will want to get away from the blue sea and the province named "The promise of peace" (18). It shall keep its name only without your presence here.
You don't want to see what my troops and myself are capable of, when we don't simply wander through your so-called empire.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 06, 2014, 03:00:34 pm
The girl looks grimly at the bearded man and the fountain spits some blood into the air:
"Really? You want to invade my land again? It's really annoying you know? But don't expect something like peace again. There are several other ways to go from one pond to another but if you stinky fishes can't breath long enough on land to go longer ways then you should really stay in your ponds. If you invade my provinces without my permission then this will be a war till the end."
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 06, 2014, 03:18:56 pm
Summer will be short for you, my dear.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 06, 2014, 03:52:29 pm
Oh? Winter is coming? I BEG TO DIFFER!
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on May 07, 2014, 08:19:03 am
On a piece of paper pinned to a wall:

BERYTOS HAS THREE DEFACTO THRONES

Underneath it in scribbly handwriting

WHAT IS DEFACTO

===
The Chiefs of Marveni quivered with rage at the sight of the skeletons. How dare they defile the dead for their own purposes and gains!
They vowed to destroy all those who consort with the necromantic forces and utterly ignored the swarms of burning demon imps behind the lines of undead.
Masters of situational awareness, they are not.
===

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 07, 2014, 08:29:34 am
WHAT IS DEFACTO
Spoiler (click to show/hide)
and I want to add something too...I need my prophet or high priest (not my standard recruitable ones) for claiming and therefore I have defacto two...the others are too far away to be there and secure the others at the same time...I don't want to wash away this possible victory condition I only want to mention that conquering a throne location is not equal to claiming.

Spoiler (click to show/hide)

but...hmm...it's only a piece of paper *ruptures it of the wall and throws it into a nearby bin*
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 07, 2014, 08:42:33 am
No teleport for your pretender ?

Well, at least I'll know where It is, when I'll cast spells to kill It :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 07, 2014, 09:11:19 am
Immobile Pretenders are as tough as heck. It's possible for entire armies to attack them and not manage to kill them, especially since their wads of HP get boosted since they are in their own dominion. So unless you have something up your sleeve, most remote attack spells won't cut it.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 07, 2014, 09:16:48 am
No teleport for your pretender ?

Well, at least I'll know where It is, when I'll cast spells to kill It :)
oh...no problem...come to our doors...you know what happened to the last one who was here right?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 07, 2014, 09:40:55 am
Don't worry, you'll understand next turn.


Oh, by they way, I would like to sell/exchange Nature gems (for other gems preferably, even if I wouldn't mind items I can't forge myself).
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 07, 2014, 09:45:01 am
Oh, by they way, I would like to sell/exchange Nature gems (for other gems preferably, even if I wouldn't mind items I can't forge myself).

What would you like for those Nature gems? Anything in mind?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 07, 2014, 10:15:11 am
air/death/earth/astral gems, blood slaves, magic boosters, maybe a few items (would have to wait to come back home for more specifics, but naturally not water/nature ones), plain gold (15g per gems at low numbers, up to 1000g for 100gems), maybe a province or two, depending on where they are (and the number of gem requested).


PS : Berytians will starve to death c:
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on May 07, 2014, 04:06:56 pm
The gentle putto descends from on high, to once again address the godlings in his sing-song style:

Beyond the gate lies treasure of fate
A prize to make the neighbors shake
From envy and fear to sightless rage
But where, oh where, would you range?

Out sextant and compass, five paces forward
Or two yards northward...

The putto gently floats to himself, now silenced. A sweet scent emanates from him, and his lips look blued.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 08, 2014, 01:37:57 am
... Is it normal that I didn't understand ?

Oh, by the way, Berytos, you have H3 priests. You just need Blood Magic 6 (and 99 blood slaves) to summon them. They may even be nice (giant) thugs and blood harvesters.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on May 09, 2014, 04:55:38 pm
Aww. My big guy died. :(
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 09, 2014, 05:00:05 pm
Well, that's what wars are about...

About wars ... You enjoy your winter, Berytos ? c:
Cold wars are the funniest !
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 10, 2014, 03:35:56 am
(I answer later more (RP) specific ;) )

99 bloodslaves are not so easy to get without unrest...and as you said you kill my population...but thats only this fort.
And if you think about my special summonable "priests" then I say that there is this little thing about wastelands that is needed for this spell [Edit: I mixed up spell description]. And all my wastelands are near dangerous borders you know? ;)

Aww. My big guy died. :(
yes...on a spectacular way btw.
Your titan calls a lightning and hits my blessed infantary who dies but has blood venegance. This 31 damage hit was too much for your 18 HP titan (so low because of enemy dominion). It was a suprise for me too.

About wars ... You enjoy your winter, Berytos ? c:
Cold wars are the funniest !
btw. you know that these actions results in your destruction right?
I think I should change on some undead rising in the near future :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 10, 2014, 03:54:03 am
99 bloodslaves are not so easy to get without unrest...and as you said you kill my population...but thats only this fort.
Well, loosing half the population of your capital in addition to getting a -20% income should decrease the number of mages you'll recruit.

btw. you know that these actions results in your destruction right?
Oh, don't you worry about me :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 10, 2014, 04:44:04 am
Let me just say that I'm surprised that my capital still stands, but more surprised that barbarians came out of nowhere and took a throne away from me. :o

Also, if you actually want to get 99 blood slaves for something, how close are you to it? Because I have a bunch and could be persuaded to help.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 10, 2014, 08:25:38 am
99 bloodslaves are not so easy to get without unrest...and as you said you kill my population...but thats only this fort.
Well, loosing half the population of your capital in addition to getting a -20% income should decrease the number of mages you'll recruit.
hmm...there is much unrest because of blood slaves...so it's not that bad...but you're right...it's not good and therefore you will be crushed to the ground.

Also, if you actually want to get 99 blood slaves for something, how close are you to it? Because I have a bunch and could be persuaded to help.
hmm...that could be a nice trade...what do you want for them?
(I can need nearly an unlimited amount of them because there are several nice spells to cast with this valuable focus ;) )
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 10, 2014, 02:42:29 pm
Well, since the enemies appear to be charging us, I just gave all the blood slaves to our casters, but one of our provinces has a building that generates 3 per turn and 2 unrest. Another province, which Ur took several turns ago, has a similar or the same building (to the west of my capital, which has two enemy armies sitting next to it).

By the way, is there a spell which causes huge independent armies to attack provinces? This is the second turn in a row that I've lost a province to an absurdly large independent army, and it's not like I have a lot of provinces to lose at this point, so if it's just the RNG you would think it would pick someone else to attack.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 10, 2014, 02:44:51 pm
By the way, is there a spell which causes huge independent armies to attack provinces? This is the second turn in a row that I've lost a province to an absurdly large independent army, and it's not like I have a lot of provinces to lose at this point, so if it's just the RNG you would think it would pick someone else to attack.

Yes, but they're high up on the tech tree and thus none of us can cast them now. Also none of them summon barbarians or troglodytes to attack. In other words, the RNG is just screwing with you.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 10, 2014, 02:47:56 pm
It's not like there are any independent provinces around for them to come from. :V
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 10, 2014, 02:48:56 pm
It's not like there are any independent provinces around for them to come from. :V

In other words, the RNG is just screwing with you.

The above still applies, sorry.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 10, 2014, 02:54:28 pm
Clearly it's some kind of terrorist plot. Notice that the first province the barbarian terrorists took contained a throne!
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on May 10, 2014, 03:17:28 pm
I have to apologize for not noticing the stale. I try to keep an eye, but... but.

Should we perhaps go for longer turns, now that the game's gotten to turn 31, or are you people ok with the 28h we've got currently?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 10, 2014, 03:22:03 pm
I'm more than OK with it :)
1 turn a day is good, it keeps the game in my daily routine, so I won't forget about it but still have time to plan and discuss with my enemies :)


PS: still have nature gems to sell c:
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 10, 2014, 03:24:53 pm
PS: still have nature gems to sell c:

15 gold for each, right? And you'd trade them for other gems too?
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Delta Foxtrot on May 10, 2014, 03:31:55 pm
By the way, is there a spell which causes huge independent armies to attack provinces? This is the second turn in a row that I've lost a province to an absurdly large independent army, and it's not like I have a lot of provinces to lose at this point, so if it's just the RNG you would think it would pick someone else to attack.

Those provinces wouldn't happen to have high misfortune, would they? Alternatively, I believe there's a bug in the current version which causes some thrones (life? growth?) to spam a ton of indep attacks on some provinces. They are nature themed though, so if you're getting stomped by barbarians or somesuch it's not the bug's fault.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 10, 2014, 04:27:46 pm
Nope, no misfortune. No luck either, though.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on May 10, 2014, 06:54:58 pm
While we're speaking of misfortunes...

It appears that everything in shirtless country seem oddly prone to suddenly and violently burning to the ground.

-From the Marvenian Times-
Two amazonian mages were found outside the charred remains of their lab after their experiment on the growth of plants when exposed to special water went awry. According to the interns that survived, the potted plant being experimented upon was given the special water, whereupon it immediately burst into flames that engulfed the entire lab.

The researchers were found to have been wearing fireproof shirts. The local constable have accused said shirts of starting the fire, and they are currently in jail, awaiting trial.

The researchers themselves are currently lodging at a local temple.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 12, 2014, 10:43:57 pm
Shit. Can I get a... 12h extension? I just realized that I won't be able to get the turn in on time tomorrow. Sorry about that...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 14, 2014, 05:03:34 pm
Am I the only one really worried about Berytos ?
I mean, he has the alrgest empire, with 2 thrones in it and a third in an undefended surrounded province near his capital.
Moreover, there is Mictlan's throne just at his border, and the old Abysian one is curently hold by independants, near his borders too.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 14, 2014, 05:32:23 pm
Am I the only one really worried about Berytos ?
I mean, he has the alrgest empire, with 2 thrones in it and a third in an undefended surrounded province near his capital.
Moreover, there is Mictlan's throne just at his border, and the old Abysian one is curently hold by independants, near his borders too.
You have no spies in Ur lands? I'm not sure if this land isn't larger and is growing larger as more is taken from Abysia.

But right...you're plotting against me because you attacked me twice and are near thrones yourself.
I have not enough high priests (only my hero) and my prophet has died of disease...and if I remember right...YOU had released cold winter hazard on my home land, right?

(we can do these "discussions" in RP-mode too if you want ;) )
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 14, 2014, 05:37:33 pm
Tompliss: I thought they were going to win a while ago but I had overestimated how many thrones they had taken. Plus, it's still necessary to actually claim them all (I think you can only use your prophet or your pretender?).



In good news, I, and Abysia in general, are still alive, contrary to our earlier expectations. At one point there were two armies threatening the capital simultaneously, one from Ur and one from Mictlan, but the one from Ur "strategically redeployed," and then we crushed the one from Mictlan. We can only say that faith manages.

In more dire news, the Flame Cult has declared that a thorough investigation has revealed that shamans from Ur are behind the recent earthquakes which have destroyed two temples and killed over a thousand Abysians. The Flame Cult would like to ask everyone to take a moment to remember those innocent civilians, and priests.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 14, 2014, 05:52:33 pm
Tompliss: I thought they were going to win a while ago but I had overestimated how many thrones they had taken. Plus, it's still necessary to actually claim them all (I think you can only use your prophet or your pretender?).
and Level 3 priest but these are no standard (in my world) ;)

In good news, I, and Abysia in general, are still alive, contrary to our earlier expectations. At one point there were two armies threatening the capital simultaneously, one from Ur and one from Mictlan, but the one from Ur "strategically redeployed," and then we crushed the one from Mictlan. We can only say that faith manages.
I'm not sure what Ur is doing but there are very much troops in their north fortresses.



The young woman opens her eyes again after a long meditiation and speaks in her soft but somewhat strong voice:
"It looks like the naked men can't withstand our power and will surrender soon. We stand at their doorstep as they were at our some time ago but we don't think they can do something against it."
She looks to the old man:
"You know that you're next right? We can't take enough thrones right now to show you all our right to rule so we will show you how empires will be smashed to the ground if they are arrogant, aggressive and weak with reasons. If someone wants a fish pot then we can serve you some in the next months and years...there are several swimming in the dirty ponds. You know we are good sailors and have expert fishermen as loyal residents right?"
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 14, 2014, 08:36:40 pm
I'm not sure what Ur is doing but there are very much troops in their north fortresses.

Researching fire resistance, mostly. Nothing too sneaky about that.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 15, 2014, 12:14:25 am
I'm not sure what Ur is doing but there are very much troops in their north fortresses.

Researching fire resistance, mostly. Nothing too sneaky about that.
good choice with all these relative hot races.

but you should build up better scouts. from time to time they are caught in my land and I have to kill them.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 15, 2014, 03:31:58 am
(My previous post was totally OOC because it was already past midnight and I wanted reaction from people living acress the world during the night :p )

Berytos, I'm not plotting against you (for now), just stating the obvious : you have access to the most thrones.
You may not be able to recruit high priests, but you can summon them, and get a new prophet 6 months after the previous one died (which will be soon, I expect, if my winter caused his disease).
And there are teleportation spells for your pretender, too, so even without summons, you could claim 3 thrones in a single turn. You have one and need a total of 4, so I will try and make sure that thrones provinces are defended, even if not by myself.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 15, 2014, 03:39:47 am
Berytos, I'm not plotting against you (for now), just stating the obvious : you have access to the most thrones.
You may not be able to recruit high priests, but you can summon them, and get a new prophet 6 months after the previous one died (which will be soon, I expect, if my winter caused his disease).
And there are teleportation spells for your pretender, too, so even without summons, you could claim 3 thrones in a single turn. You have one and need a total of 4, so I will try and make sure that thrones provinces are defended, even if not by myself.
perhaps your analysis is right but if I'm so far in research and such then I think other are too and they have the thrones at or in their borders too.

But it's ok...plotting, warning, scaring and all the other stuff is part of the game (and I love it ;) ).

(My previous post was totally OOC because it was already past midnight and I wanted reaction from people living acress the world during the night :p )
That's totally cool for me...better posting OOC than nothing. Such things spicing up the multiplayer games :)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 15, 2014, 08:03:23 am
but you should build up better scouts. from time to time they are caught in my land and I have to kill them.

Scouts are scouts are scouts. Not worth the time and gems summoning better ones when the generic guys work just as well. The scout's life is a dangerous one. Who cares if you snipe a couple? I can always recruit more.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 15, 2014, 08:32:27 am
I don't find any scout recruitable in normal provinces...
Is it because it's Early Age or because I'm unlucky ? (I have many in the Late-Age 4.05 noob game :/ )
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 15, 2014, 08:40:46 am
Yeah, early age tends to lack the number of scouts that the latter ages do, don't ask me why. So unless you're a nation with special scout recruitment or willing to drop gold on a fort to recruit them, you're out of luck.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 15, 2014, 08:54:08 am
Abysia, fortunately, has no lack of flying scouts.

Unfortunately, they're far too valuable to actually use for scouting, most of the time.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 15, 2014, 09:11:53 am
Unfortunately, they're far too valuable to actually use for scouting, most of the time.
Yeap, saw that the first year... Killed a nice 300+ gold Slow to recruit Capricorn ... :/
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: E. Albright on May 15, 2014, 11:03:44 am
Jumping in here, 401 needs a sub for R'lyeh. They're in a very lategame state, albeit not the best strategic position - they're strong, but very beset by two enemies, with half their forts (including their capital) besieged. OTOH, as stated, they're strong. They might be on the verge of folding, or they might be on the verge of breaking the offensive that's got them cornered, but letting them stale or go AI right now would at a minimum make life unfairly easier for two of the other four nations left. If anyone here wants to take a crack at it, this is a decent chance to play with some late-game action without having to deal with too much micromanagement in return.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 15, 2014, 11:18:08 am
I'm going to suggest Frumple for reasons.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Ashsaber on May 15, 2014, 04:02:23 pm
Marveni's current status:

Very dead. So much dead.

But spamming as much horror marks as we can.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 15, 2014, 09:22:37 pm
Ur's mega-army is on the move again at long last.

(https://dl.dropboxusercontent.com/u/26452959/Morpheus-Come-At-Me-Bro.gif)
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 16, 2014, 11:00:47 am
(http://i.imgur.com/IkG1SEP.png)

Soviet Ur needs to say only one thing: Bring it.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on May 18, 2014, 12:47:02 pm
Ah, a stale! I have failed you.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 19, 2014, 09:36:39 am
...

Shit, I just staled, didn't I? Goddamn it. Can we rollback so that I can submit my turn? I'm so sorry, I completely forgot about the game.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on May 19, 2014, 09:58:10 am
Unless we have a majority voicing their positive willingness to do-over, I'll rule against it. Rollbacks are dangerous, and should be used sparingly. If it's a critical turn with important battles and moves, I'm sure many will agree to your wishes, even if they oppose you in the game. Besides which, I can't even connect to the server at this moment.

I think I'll up the turn timer (when I can), seeing as how I'm now too busy to check on the game often enough. I think 32h is a nice, round number. I think it is also necessary to promote one of you to vice-admin duties. Any volunteer backed by one other player will get the post. The position entails postponing the game as necessary, if I am not around to notice the necessity. Also prestige
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 19, 2014, 10:07:48 am
I don't mind a rollback.
I also don't mind being vice-admin, as I check the llamaserver every hour anyway ... :I
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 19, 2014, 03:25:06 pm
Sent in turn file today at 12:31 PM (It is 4:21 now).
Received confirmation at 12:57.
Received another email saying that llamaserver had received another 2h at 1:14.
And again at 1:32.
And again at 1:51.
And again at 2:11.
And again at 2:30.
And again at 2:51.
And again at 3:15.
And again at 3:38.
SUCH SPAM

Llamaserver seems to be having a bit of a problem. I only sent the one email.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 19, 2014, 03:34:22 pm
Same here :/
Don't worry, if there is a real problem, we can rollback anyway ...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 20, 2014, 01:43:28 am
if it is important then I have nothing against a rollback. But it looks like now is a little late?

a vice-admin would be nice I think...tompliss is my ingame-enemy but I see nothing against his work as admin.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on May 20, 2014, 09:49:16 am
tompliss will get the power to push back time, then.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 21, 2014, 03:27:40 pm
The young woman looks up to the old water dripping man:
"You talked about that cold war you love right? How does this hot war from above feels the last weeks? You know that you are the reason why these naked men suffer so long in their fortress right? Go back in your pond and wait till we come down there and make fish sticks out of you."
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Shadowlord on May 22, 2014, 04:59:03 pm
News from Abysia:

We have uncovered evidence of systematic genocide being perpetrated by Ur against our followers, and potentially against others as well. This cannot be tolerated by any civilized nation! Fortunately, we are no longer at the mercy of Ur's army, which had been sieging our capital for half a year or so! We have driven it off, and only two of our brave soldiers perished during the entire ordeal. We have now demonstrated just how obsolete conventional Urrian tactics have become. This is only the first step, however. From here we must march all the way to their capital, and end their regime once and for all!

We must also not forget their allies to our north, who have taken advantage of the situation by acquiring as much land from us as possible while we were focused on the more immediate threat to our existence.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: Delta Foxtrot on May 22, 2014, 08:00:55 pm
Round 4.02 is looking for a substitute to play LA Caelum. It's turn 74, so very late game. It could be a good chance to get a sneak peek at lategame stuff. The nation is probably not contending for victory, but you'd be playing your part in lategame kingmaking. There's some big armies roaming about. Come, see, experience! Right now it's a 2v3 brawl with all the remaining nations. Pretty hectic, the War To End All Wars etc..
If you're interested, here's the thread:
http://www.bay12forums.com/smf/index.php?topic=134792.msg5303299
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 26, 2014, 03:07:09 am
The young woman opens her eyes again and looks lascivious:
"The naked ones are no more. ClothingDamage the God of Marverni is vanquised from this world now. That is the punishment for attacking us unprovoked. Now the fish sticks will be next. It will be not an amusement to dive into these dirty ponds but I think there are several ways to put you down."

[Edit] Sorry, that I had to put you out of the game but you attacked first...some nice fights were between us and I have learned many things.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 26, 2014, 04:01:29 am
But ... Marveni was nice, and at least, he wasn't such a menace to the "world order" as it was ... :(
I'll avenge you, ClothingDamage !

Oh wait, my next attacks were supposed to be sneaky...
Nevermind what I said ! :D
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 26, 2014, 06:52:16 am
Sneaky? it seems that you're not very capable to sneak. But suprise me. You're first pond is mine now. The rest will follow...you gave me some nice underwater troops with your cold war. I hope you're prepared to see some men that you killed with your spells.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 26, 2014, 11:10:33 am
(http://i.imgur.com/P6PcyMf.png)

Greetings Siblings!

The rhetoric of Abysia has been proved to be the bluster it is! Despite their false claims of obsoleteness of the mighty Ur war force, they have not even attacked out lands! Nor did they assault the retreating divisions of the CCUPW, which remains unbowed and undefeated despite the propaganda of the vile lavamen!

(http://i.imgur.com/Mh5nm7z.png)

Instead they launch great balls of flame at our encampments, and send devils and demons to assault our troops! But the united peoples of CCUPW shall not falter! Their so-called assassins have already been rooted out and subjected to military law! And this period of false peace has only seen the great forces of Ur strengthen twofold! Our mighty army shall march once again, and when they do the great fortresses of Abysia shall tremble and split open at our very presence!
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: lijacote on May 26, 2014, 12:17:47 pm
The first to pass, a winner
From such great heights hither
Purple and red, regally coloured
Blood and bone, splattered
All over the finishing line

The mournful cherub strums his instrument.
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 27, 2014, 02:48:32 pm
"Impressive your sneaking abilities, fish stick! You walk like a herd elephants into the throne region and you attack Ur at the other coast. Very brave I have to say. Very brave! But you know that your little sea horses will be smashed and transformed into tasty meals for our formidable harbor restaurants right?"
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: tompliss on May 27, 2014, 02:56:10 pm
Well, amphibious minotaurs, centaurs and trolls aren't meant to be sneaky...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: USEC_OFFICER on May 28, 2014, 11:21:52 am
...

Okay, that's bullshit. Not that Oceania managed to pull that off, but that Berytos managed to take over the Ponds of Fenstraction, wresting control of the throne from Oceania, but they ascended anyways. You know what I'm trying to say? The check for throne victory should be conducted at the end of the turn, so that people have a chance to fight for them one last time to try stop the god from ascending.

EDIT: Pay no attention to the score graphs. They're widely out of whack. Definitely...
Title: Re: Dominions 4 Round 4.03: In Progress
Post by: HopFlash on May 28, 2014, 11:44:05 am
Gratulation fish stick! :)

I was not aware of your winning position so it's my fault too that you win. But sadly Usec is right...the winning calculation is very bad!

Next time I have learned from my faults (and there were several)...thank you all for this great game I hope we can start a new one soon.

I will take some time soon to compose the rpg parts into one pdf for complete reading.

Title: The end of songs
Post by: lijacote on May 28, 2014, 12:37:16 pm
Dawn's first light was searing the dark of night now, lances of the sun making known what was only feared. The thrones were conquered. There lay an engorged cherub in the council chamber, his belly swollen with the meat of a fallen god, his lips now seemingly permanently blued with strange spice. Darkwing twitched, and arose as the morning touched his curl-framed visage:

Well met, perfidy! They weep
Intent sunken in waters deep
Tripped foemen with best plans laid
Coralline victor, thine laurels wait

And the vanquished, what for them?
Cast in a pit, covered in phlegm
Or would you mercy show?
My Lord, you alone know!

With you at the helm, such bliss will be had
If the world was was to sup, would you taste bad?

The sound of the bell
What hunger, so fell!
My lord, come near
You have nothing to fear
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: Shadowlord on May 28, 2014, 12:39:07 pm
Congratulations tompliss!

On being unable to stop the ascension by taking provinces back:
It's by design, I think. According to the manual, claiming thrones happens in step 8, long before anything that could possibly stop the claimers. Magic rituals and magic battles are steps 9 and 10, horrors are step 17, assassination is step 18, movement to non-friendly provinces and battle there doesn't happen until 22 and 23, etc. (Page 77)
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: HopFlash on May 28, 2014, 01:00:47 pm
On being unable to stop the ascension by taking provinces back:
It's by design, I think. According to the manual, claiming thrones happens in step 8, long before anything that could possibly stop the claimers. Magic rituals and magic battles are steps 9 and 10, horrors are step 17, assassination is step 18, movement to non-friendly provinces and battle there doesn't happen until 22 and 23, etc. (Page 77)
right but then I don't want to see that I win the fight :)
and when I look at the Thrones statistic then he has 3 thrones and not 4 ;)

But it doesn't matter...I count it as a visualisation bug because its a relative new feature. Now I know it and will use it next time :P
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: USEC_OFFICER on May 28, 2014, 01:16:05 pm
But it doesn't matter...I count it as a visualisation bug because its a relative new feature. Now I know it and will use it next time :P

Yeah, pretty much. Like I said, the check for Throne Victory (not claiming them) should be near the end of the turn. That way people have the chance to react to stuff like this and fight some awesome battles to stop them.

Blah, whatever. Good game everyone. And I had totally tied HopFlash for first place up until now.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: tompliss on May 28, 2014, 01:18:32 pm
I was not aware of your winning position so it's my fault too that you win.
It's nearly everyone's fault :
Only Abysia offered any resistance in his throne province, and that's only because one of his armies happened to be there on the way to reinforce his frontline...
I don't understand why you guys didn't build Fortress on the throne provinces ^^'

Anyway, the winning calculation is weird, yeah...
And the graphs offer quite nice informations (even if most of it was expected) :
Berytos stopped researching magic ? Was it only to get more power in the war, with the evocation-oriented mages ?
Ur was way ahead in gem producing (and I think I helped, selling you the gems for your enchantment)... How come you have those provinces with 4 or 5 sites ?

And as you can see in the graphs, I was really far behind, in term of income, and at war with the first one... So basically, this move was my last hope to do something meaningful...
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: Shadowlord on May 28, 2014, 01:33:59 pm
I was not aware of your winning position so it's my fault too that you win.
It's nearly everyone's fault :
Only Abysia offered any resistance in his throne province, and that's only because one of his armies happened to be there on the way to reinforce his frontline...
I don't understand why you guys didn't build Fortress on the throne provinces ^^'

Actually that army had just left the front line, because I had the sudden urge to move it into the throne province and claim it again. Of course, if I had moved my entire army (Ur's was two turns away when I sent them out) they might have fared better when you attacked, but who knows. Those tramplers were pretty deadly.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: tompliss on May 28, 2014, 01:39:29 pm
Those tramplers were pretty deadly.
With that cost and the fact that sea provinces provide less income than ground provinces, they better be ! c:
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: USEC_OFFICER on May 28, 2014, 01:43:35 pm
I don't understand why you guys didn't build Fortress on the throne provinces ^^'

Because I was at war with Abysia and didn't have the cash to do so. Plus you've seen my army size graph. I had almost as many soldiers as Berytos, but they were all giants and thus took up more upkeep than his armies. And I needed the money for temples and mages too. That 1000 gold payment for those nature gems pretty shut down all of my recruitment that turn.

How come you have those provinces with 4 or 5 sites ?

Partly luck, partly because I had site searchers for every magic path except for Blood and Fire. So I found most of the sites in my provinces.

Those tramplers were pretty deadly.

Only if you're a piddly little lavaman. Ur's great and manly soldiers fear no tramplers. :P Seriously though, tramplers are insanely dangerous. They always do at least 1 damage when they push someone out of their square or something like that.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: Shadowlord on May 28, 2014, 01:50:48 pm
I don't understand why you guys didn't build Fortress on the throne provinces ^^'

For me, it was lack of gold, from losing so many high-income provinces, and upkeep from trying to maintain an army large enough (and enough mages) to stand a chance against one of Ur's doomstacks + mages (if it came to battle). The first time he took a crack at my capital, I assassinated enough of his leaders over several turns that his army became unable to break down my castle walls, and he fell back to the west to regroup, although he probably could have just waited until my troops ran out of food and were forced to charge out or starve.

Oh, USEC_OFFICER: You know you could have just bypassed my capital and taken all my other provinces, right? With as many troops as you had, I doubt I could have really stopped you.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: USEC_OFFICER on May 28, 2014, 01:55:19 pm
I am nothing if not a conservative player. Leaving your army behind to attack my own provinces didn't strike as a wise thing to do. And maintaining the siege while being picked off by assassins didn't strike me as the best idea either. Especially since I couldn't patrol there for some freaking reason. Oh well, too late now I guess. I'll remember that for next time.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: tompliss on May 28, 2014, 02:00:26 pm
Because I was at war with Abysia and didn't have the cash to do so.
You didn't use your gems to conjure troops ?
I guess most of the Nature conjurations (with your gem-gen enchant giving you high income) are fire-vulnerable, but there should be some good ones, right ?

Oh, USEC_OFFICER: You know you could have just bypassed my capital and taken all my other provinces, right?
Siege cut the income roads, I think.
So sieging your second-and-last fort would have been a bold (splitting armies) but smart move.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: USEC_OFFICER on May 28, 2014, 02:02:36 pm
You didn't use your gems to conjure troops ?
I guess most of the Nature conjurations (with your gem-gen enchant giving you high income) are fire-vulnerable, but there should be some good ones, right ?

I was thinking about that, but honestly I've always been weary on spending gems on conjuring troops. Plus most of that income went to forging equipment for my mages, to help with fatigue and stuff.

...

Like I said, I'm a rather conservative player.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: lijacote on May 28, 2014, 02:13:47 pm
Does someone have a complete map of the game, now that it's finished? It'd be interesting to see how it ended up looking like. Any feedback regarding the map or my (admittedly terrible :p) administration is also welcome. Aaaand more OOC congratulations are in order, too. I didn't expect Oceania to take the game. Was the map favorable, or what was it that netted you the win?
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: tompliss on May 28, 2014, 02:43:30 pm
Turn file with the lost combat log : https://drive.google.com/file/d/0Byr7Mo6tvwe5bm5uTTNpMlU1a2s/edit?usp=sharing

The map and the throne positions were favorable :
The 2 main seas in the map were really separated, so I had everybody as a neighboor, but I played "gently" so I wasn't at war with anyone for long (except with Berytos for the last half of the game). This let me (with only 2 or 3 scouts) keep good intel of what was happening.
The throne positions were really favorable : 4 thrones (the required number) on coasts, even if there were none directly in the sea. You'll see that I finished only with the 4 coastal thrones, without bothering the inland ones.

The fact that I used big conjuring spells (2 sea troll courts, for 25+ troops in a single turn) and the fact that I could recruit my minotaurs with only 5 ressources/unit in forts bordering the thrones let me make a "sneaky" attack, without gathing hundred of troops near a throne province for many turns.

but I don't think I'll play EA Oceania again, especially without any other Sea nation : the sacred centaurs were my only really armored troops, the mages aren't really good at ranged support, the minotaurs really have no armor so they can't stand a change against ranged assault, the high cost mage is not sacred so they quickly inrease my upkeep, ...

Quote from: poll
I WON!!!    - 2
... ???
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: USEC_OFFICER on May 28, 2014, 02:49:27 pm
...

So when's Round 4.06 going to be posted? I'm eager and ready to go!
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: tompliss on May 28, 2014, 02:54:21 pm
I wouldn't mind a round 4.06 :D
Trying another nation, staying with a rather small player number, ...
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: USEC_OFFICER on May 28, 2014, 02:55:25 pm
Early Era again, or a different age this/next time?
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: tompliss on May 28, 2014, 03:05:42 pm
Well, the two other starting rounds are the two other eras, so I wouldn't mind keeping EA, but there are so many nations I don't know, I can accept the other eras without any prob.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: HopFlash on May 28, 2014, 03:06:28 pm
I was not aware of your winning position so it's my fault too that you win.
It's nearly everyone's fault :
Only Abysia offered any resistance in his throne province, and that's only because one of his armies happened to be there on the way to reinforce his frontline...
I don't understand why you guys didn't build Fortress on the throne provinces ^^'
not enough money is the easy answer...the relative early attack of Marveni and then the trampling of the fishes needed troops. then I saw my dominion going down and I build temple. And mercenaries costed money too but were very helpful.
So I only build one fortress.

And the graphs offer quite nice informations (even if most of it was expected) :
Berytos stopped researching magic ? Was it only to get more power in the war, with the evocation-oriented mages ?
I needed my mages to free the Marveni siege of my capital (what shutted down my income for some rounds :( ). The mages had to conjure items and fighters. And when my fountain (my only real blood slaves catcher) was busy and some mages casts spells (Fire from Afar or Reanimation) my research suffers.

Every time I saw the thrones nearby for a win I was angry that I had an immobile pretender (without teleport magic, only blood and fire). My prophet was shoot down by luck and my then promoted Hawk died by mistake a little later. Several times it was not a problem to get the regions with the four thrones but to claim it because I had only my hero who I need in the battles too.

My next plans were next blood magic level for Melqar (for the thrones) and underwater breathing stuff :)

What was not perfect for me was the far away wastelands to summon my special blood units. And after I had the coastal wastelands there were fishes anywhere ;)
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: HopFlash on May 28, 2014, 03:08:56 pm
Early Era again, or a different age this/next time?
I'm in too.

same conditions as last time form my side...means: I go with all eras and maps I think (ok...I hate underwater now ;) )

If I look around I think Early Era would be best too.

But I had to search for some other race and perhaps a more friendly pretender :)
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: lijacote on May 28, 2014, 03:11:16 pm
I can put up a 4.06 as soon as you like, though I'd probably recruit a vice admin right from the start if I'm not playing myself (which I am considering doing, mind you).

Interesting how Oceania's dominion wasn't too far from extinction by the end. Berytos is looking really strong, I would have expected them to win with this line-up, though I guess it's a toss-up when it's not a duel and Oceania's playing dirty :P My favourite bit about that turn might be Ba'al Hammon tanking so much damage and then surviving anyway - his blood levels mean he can just eat a couple of hundred peasants and then be hale and healthy in no time. Very cool, or frightening if you consider his UNEQUALED OBESITY.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: HopFlash on May 28, 2014, 03:18:42 pm
Interesting how Oceania's dominion wasn't too far from extinction by the end. Berytos is looking really strong, I would have expected them to win with this line-up, though I guess it's a toss-up when it's not a duel and Oceania's playing dirty :P My favourite bit about that turn might be Ba'al Hammon tanking so much damage and then surviving anyway - his blood levels mean he can just eat a couple of hundred peasants and then be hale and healthy in no time. Very cool, or frightening if you consider his UNEQUALED OBESITY.
I was really frighten as I saw him tanking :)
It was more then nice that I got him so early. It was my greatest unit by far I think. He was a pain for the people where he walked but this price was fine.

But my best troop weapon was my holy troops with this blood vengeance. They were big enough to be not trampled so easily, can tank some damage and if not the throw back the damage to their enemies. (that was the suprise thing against Marveni's Titan)
BUT they can't sail with my commanders (max Size 2 allowed) otherwise I had enough troops to went north over the little sea to get the fish throne back ;/ so the way was way too long around it.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: tompliss on May 28, 2014, 03:33:08 pm
About the 4.06 preparation :

I would really like to have you in the game, Lijacote.
I would prefer a non-random map, as those tend to have weird paths between provinces (there are some in the current 4.05 one... that make me happy to play Caelum).
And of course, I wouldn't mind being vice-admin, if you need me, Lijacote, as I think the other ones would agreee to have you both as player and admin ;)
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: Shadowlord on May 28, 2014, 03:53:09 pm
Did anyone else get any heroes? I know Berytos got Ba'al Hammon very early (I tried and failed to assassinate him when he took a throne near my southeast border early on), but none ever showed up for me. Oddly, when I tried Abysia in SP a hero showed up on my second or third turn, so I'm wondering what's up with that.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: USEC_OFFICER on May 28, 2014, 03:59:58 pm
Getting heros is pretty much all down to luck. So your Luck/Misfortune scale will influence whether you get a hero or not, but if I remember correctly it's still going to be something low like 1~5% a turn.

Personally I didn't get any heros, but I know that Oceania did. I saw their giant turtle girl in the battle against Beytos. Otherwise... no clue.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: tompliss on May 28, 2014, 04:05:47 pm
Yeap, I got my Turtle hero, I think during the last year.
She didn't really change anything, though : even with the Holy4 spells, I lost the only battle she was in; and the little research boost was too late to change anything. She may have prevented a bad event (25% chance in her province), but I guess I won't know about that ^^'
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: lijacote on May 28, 2014, 04:06:38 pm
There'll be a message if a disaster has been averted. The turtle also spread your dominion, which wasn't too bad in your situation :p
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: tompliss on May 28, 2014, 04:11:17 pm
Oh, yeah, right.
OK, the turtle may have saved my game by keeping my candles lit :D
Were you guys (especially Ur and Berytos) preaching near the coasts ?
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: USEC_OFFICER on May 28, 2014, 04:13:15 pm
No, not all. The only preaching I did was near Abysia, to get my Gift of Health up and working.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: Shadowlord on May 28, 2014, 04:34:16 pm
I didn't do any preaching, but I built my pretender with 7 dominion.
Title: Re: Dominions 4 Round 4.03: Victory and death!
Post by: HopFlash on May 28, 2014, 05:39:07 pm
Did anyone else get any heroes? I know Berytos got Ba'al Hammon very early (I tried and failed to assassinate him when he took a throne near my southeast border early on), but none ever showed up for me.
and I got two bunches of adventures from events but no further real hero. but these heros had nature mages with affliction healing...that was nice.

Were you guys (especially Ur and Berytos) preaching near the coasts ?
no time for preaching :)
only thrones and temple.

I didn't do any preaching, but I built my pretender with 7 dominion.
me too...learned the hard way in singleplayer with too low pretender dominion
Title: Re: Dominions 4 Round 4.03: Victory and death! FINISHED!
Post by: tompliss on May 29, 2014, 02:59:12 am
I just created the 4.06 thread (http://www.bay12forums.com/smf/index.php?topic=138950.0) ;)