As for the game itself... The art direction looks nice, but I don't see anything that truly stands out yet.Isn't that what doomed Endless Space?
Isn't that what doomed Endless Space?
I'm sorta sad that they updated a lot in Endless Space, then quit, after all the large mods were put on hiatus for not wanting to change anything, as apparently the structure that enables modding can be very finnicky when it comes to changes, being in .xml.
I'm sorta sad that they updated a lot in Endless Space, then quit, after all the large mods were put on hiatus for not wanting to change anything, as apparently the structure that enables modding can be very finnicky when it comes to changes, being in .xml.Official word from Amplitude was that they put off updating Endless Space so they could focus on Legend and DotE, and that they wanted to do at least one semi-big update for Endless Space after Legend was fully released. The real question is whether or not they are going to follow through with it.
some niche games like Eador
I forget how ES worked, but if EL is more 4X than it is tactical, are you able to build a tall empire versus broad? Biggest problem I've had so far with the latest TBS-empire games (Warlock, Eador, AoWIII) is the fixed production queues. The builder style is my preferred way to go but with everything taking the same amount of turns regardless of how established your city is, it makes being efficient in this way impossible. (Well, AoWIII had a bit of production variability, and Eador was one-turn-for-everything-if-you-can-afford-it.)
Though I never did get used to ES. The AI would always manage to outbuild, outtech, and outexpand me, even on the lower difficulties. Not sure if that's because a builder strategy is dumb in ES, or if it was a legitimate problem with the AI. Anyway, I probably wouldn't fare any better in EL.
I've been thinking of getting this, but what you all have to say is giving me pause.
It seems like the only innovative mechanic is the winter creep and that is blatantly ripped off from Fall from Heaven. Not even FFH2 but the first one, the mini mod that came with Beyond the Sword, where the God of Winter kept freezing more of the landscape until you killed him (FFH2 let you *become* the god of winter ;)
Also, I hear magic is just artillery in disguise, meaning that none of the crazy redefinitions of terrain and battle mechanics I expect from magical strategy, and that even FFH2 offered years ago, are viable
*stuff*
Cultists suffer a bit against the AI because the AI isn't that good at rebuilding pacified villages. I believe the people at amplitude are working on solving some of the problems that surround them, but at the moment there aren't any good solutions that I know of.You don't need the villages to be rebuilt to convert them. You can convert all pacified villages, which includes destroyed ones.
Won't they just destroy the village again though? Even if they remake the AI to rebuild villages better, I don't think that would solve my issue of them destroying my already converted villages. Unless a destroyed village that is converted doesn't get rebuilt but still works to get resources and units and can't be destroyed again. I guess that would be cool, I'll admit I didn't try that.
Also darn, it's sad to hear that it has balance issues in multiplayer, I was hoping to play this with some people eventually. I did notice the lack of ranged units in the broken lords, I was hoping that their higher stats and Calvary and using minor faction units would be able to make up for that if I really needed it to. Tough luck that that doesn't seem to be the case...
A lot of classic fantasy 4x's were unbalanced as hell
QuoteA lot of classic fantasy 4x's were unbalanced as hell
One famous one is Masters of Orion 1 and 2.
Then again they were thought up as more single player games where multiplayer was considered optional so to speak. They were unbalanced but intentionally so.
The goal was to do as well as you could with the race available and experience the world they created. There was no sense that you would want to balance the game.
It is something much rarer now a days with the advent of multiplayer as the prime game mode (to the extent where games are starting to be multiplayer even on single player mode), but it does happen.
I got it, it isn't unbalanced so much as asymetrical. I wouldn't play it with strangers, but it looks like a really fun game with friends. E.g. sure broken lords can't heal well, but c'mon: they opt out of a basic resource! I think mods and balances will make it even richer
From what I heard, the Broken Lords can be broken in the other way as well though. As in ridicously strong later game economy if they survive the early game.
Just wanted to chime in to say I've been playing it quite a bit over the last few days and have to say it's probably my favourite non-space 4x - it's really, really good.
It's pretty much taken all the best bits from other 4x games and mixed it with some rather enjoyable RPG elements. As others have said, the different races are very, very different (and enjoyable), so it has a ton of re-playability, and being made as a pure single-player game it works well.
The only cons are that the turn based combat is a bit so-so, there's not a great deal to do with it, and I've found that the auto battle consistently makes you lose where you'd have easily won had you done it manually. The AI is admittedly quite weak, but with 4x's it's always easy to stack the game against your favour if you're in need of a challenge.
I was always a fan of endless space, but it did have it's downsides - this seems to have cleared most of those away and come out with something pretty lean and very cool.
10/10 - must buy.
turkey sale?
Been playing it on and off now since I bought it yesterday and it has promise but there is something missing. It feels... clinical. I don't know how to describe it, it just lacks something. Mechanically it works, the UI is easy to get into but lacks some depth in my opinion for a 4x. It also feels like nothing really ever happens, I have met and talked to two ai players so far and all we did was introduce ourselves. There are no "barbarians" and nothing dangerous in the world.
I don't know, I don't see myself playing this for long after I finish my first game. It's good, but it's once again, nothing special.
How does the game hold up after all these years? Is it worth playing as far as a civ style 4x fantasy game goes? Or just worth it for a fantasy 4x in general? Or are there better choices on Steam/GoG? I notice it still gets updates and DLC, which popped up on my Steam page actually. It looks like its my style of game, but I dunno how it actually holds up. Mostly worried since people say AI is kinda bad, and so since it just be fighting AI and not multiplayer...might get a bit easy is my only worry. But maybe there are mods that make the AI better.
Thanks for the info :) I actually went and ahead and bought it, but I haven't got the DLC yet. I did like Endless Space 1 and 2 a lot (and still play ES 2 quite often), and its by same company so I got a bit of an idea of type of game it is. I went ahead and watched a couple episodes of a let's play and it looks great.
Sadly without the DLC, it is kinda limiting as far as races go. I dunno what else is limiting. I kinda wish I didn't see the races that are locked but then it wouldn't entice people to buy them I guess. I'd rather wait to buy the one I want to be before playing. Its that weird race that has eyes and stuff on it. That race looks amazing. So I'm gonna wait till I get paid and go ahead and buy some of the DLC before starting. I still think it was worth the money though, I see myself getting a lot of hours of it if ES2 is anything to go by. I like how cities grow and a lot of the features sound neat. Plus it has steam workshop, which is always a nice bonus
Really though, an endless legend is just a leg.This joke has no leg to stand on!
Looks like I'm in the minority here, but I didn't like Endless Legend. Disinstalled it after 11 hours.
It's not a bad game. Far from it.
It looks very pretty but, for me, it tries to do too many things. It feels like a bunch of half-finished games put together to provide an artificial feeling of depth and complexity.
It's a 4x with quests, basic RPG elements, a rudimentary city builder and very basic tactical combat.
These single parts of the game are mediocre at best. Put together, they make a mildly entertaining 4x game.
To me, the result has been a very bland and uninspired game.
I always thought a legend was a foot.Really though, an endless legend is just a leg.This joke has no leg to stand on!
Looks like I'm in the minority here, but I didn't like Endless Legend. Disinstalled it after 11 hours.
It's not a bad game. Far from it.
It looks very pretty but, for me, it tries to do too many things. It feels like a bunch of half-finished games put together to provide an artificial feeling of depth and complexity.
It's a 4x with quests, basic RPG elements, a rudimentary city builder and very basic tactical combat.
These single parts of the game are mediocre at best. Put together, they make a mildly entertaining 4x game.
To me, the result has been a very bland and uninspired game.
Looks like I'm in the minority here, but I didn't like Endless Legend. Disinstalled it after 11 hours.
It's not a bad game. Far from it.
It looks very pretty but, for me, it tries to do too many things. It feels like a bunch of half-finished games put together to provide an artificial feeling of depth and complexity.
It's a 4x with quests, basic RPG elements, a rudimentary city builder and very basic tactical combat.
These single parts of the game are mediocre at best. Put together, they make a mildly entertaining 4x game.
To me, the result has been a very bland and uninspired game.
Did you play before or after some of the (later) DLCs?
Those were exactly my thoughts on the base game and I was amazed at how much it had changed. All the systems were there previously, but they didn't really work together.
I thought Tempest especially added a lot, but all of them combined stopped it being bland. The other thing is the different factions, I thought some were pretty rubbish, whilst others were great fun - I can imagine trying out 2-3 factions and thinking it wasn't great just because they didn't fit your playstyle.
I still wouldn't say it's the best 4x ever, but it's certainly very entertaining now in my opinion.
There's a bunch of DLC in my library, including guardians, shadows and shifters. But not tempest. I think I bought a bundle on some sale in the past.
I have a weird feeling for this game.
I realize it's very polished and quite unique in the 4x genre. Right from the description I thought "this looks like something I could play for hundreds of hours".
But then it just didn't click. I will give it another try at some point. Like you said, maybe I picked the wrong faction. I don't remember wich one. They have human (or maybe elven) archers in their units.