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Other Projects => Other Games => Play With Your Buddies => Topic started by: tompliss on May 29, 2014, 02:43:16 am

Title: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on May 29, 2014, 02:43:16 am
Here is the new thread, let's set this game up !

Game name: Bay12GamesRound406 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound406)
Map: Cradle of Dominion (With Sailors) (https://drive.google.com/file/d/0Byr7Mo6tvwe5WUw2Y0Y3UUVSUTQ/edit?usp=sharing)
Mods: Worthy Heroes v1.21 (http://llamaserver.net/burnsaber/dom4mods/), Sailor Site Mod (https://drive.google.com/file/d/0Byr7Mo6tvwe5LWYwZk01RzA5ZzQ/edit?usp=sharing)
Era: Early Era
Disciples: No
Time allowance: TBD
Special site frequency: 50
Random event frequency: Common
Score graphs: no
Hall of Fame: 15
Artifact forging limit : limited
Thrones: 12 lvl1, 4 lvl2, 13 points needed
Renaming: allowed

__________

List of Players (13) :
TomPliss - Niefelheim
HopFlash - Pangaea
Mindmaker - Abysia
Shadowlord - Machaka
moghopper - Mictlan
lijacote - R'lyeh
Antur - Arcoscephale
Biowraith - Helheim
AlStar - Fomoria
LongDongSilver - Yomi
Il Palazzo - Kailasa
Ragnoff - Ulm
RexMundi - Berytos
Spoiler: Pretenders (click to show/hide)
__________



Spoiler: How does PBEM work? (click to show/hide)

Useful links:
Dom4 forums on Desura (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum)
Link to Edi's Dom4 Database (http://www.llamaserver.net/edi/dom4/dom4_db/dom4_db_403.zip)
An archived snapshot of the Dom3 wiki (http://web.archive.org/web/20130118162532/http://dom3.servegame.com/wiki/Main_Page): Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date.

Llama Server (http://llamaserver.net/): the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/createDom4Game.cgi) (Yes, it's not really a browser, but you can browse the maps and mods here)

Text stolen from Delta Foxtrot who stole it from  E. Albright who stole it from Akhier the Dragon hearted who stole it from ScriptWolf who stole if from Il Palazzo :P ( with his say so ), and scantly updated for Dom4 by the latest OP E. Albright.


__________

Ok guys, all beginners/intermediate are welcome, and all the players from 4.03 are expected to come back here for a revenge on me :D
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on May 29, 2014, 02:49:22 am
I'm in...if we choose Early Era then I tend to Ermor atm, but it's a little bit similar to Berytos so I should change my mind :)

my settings suggestions:
Renaming: on
Hall of Fame: 15
Mods: only Worthy Heroes
Special sites: standard
random events: standard

for all other things I open
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 29, 2014, 03:19:14 am
About my prefered settings :

Map: I would prefer a non-random map, even if the specific map should depend on the nations chosen.
Mods: I would say Worthy heroes (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1759) is a must (as it rebalances every nations, so that they can all benefit from heroes), and I'm clearly not against the Expanded underwater pretender (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/expanded-underwater-pretender-mod) that gives the (poor) amphibian tag to some pretender so the UW nations have more choice, especially in the non-water-magic field.
Era: Early Era was fun, let's go with it again ?
Disciples: No
Time allowance: 30 hours as before ?
Special site frequency: 40 ? just for the sake of having just a bit more than deault :D
Random event frequency: common (to get some nice things going)
Score graphs: I don't mind those on, but I don't care that much..
Hall of Fame: 15 as default ? was good that way before ...
Artifact forging limit y/n?: limited ? not that it changed many things in the previous games ! :D
Thrones: I would say I proved 1 per nation is the minimum here, with 2/3 needed to win ?
Renaming: yes, let's allow some fun names ! c:


and as far as nations go, I would tend to go for Niefelheim...
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on May 29, 2014, 03:50:30 am
Map: agree...no random map
Mods: UW nations are suspect for me so I don't know if this mod is good
Thrones: some more as in our last game...if I had known things like now our game has been ended in turn 20 or so...it was too easy to get all thrones. [Edit] I mean victory conditions for thrones.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 29, 2014, 04:01:34 am
Mods: UW nations are suspect for me so I don't know if this mod is good
Well, the bad side of underwater nation is their pretender selection (http://puu.sh/95XqM/d4f906416f.jpg) : 14 for EA Oceania (the largest EA pool), of which 3 are purely aquatic, and the dragon only has its human form as amphibian...
The mod let some UW nations use some of the innately amphibian pretenders, and share some of the "nationnal" pretender between the nations, when they're not that specific.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Mindmaker on May 29, 2014, 05:12:56 am
I'd be interested, but I'll have to think about what to play.
I like random, but please make it at least some sort of wraparound map if it has to be a predefined map.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on May 29, 2014, 05:37:45 am
I'm interested, but haven't decided who to play this time yet either.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Mindmaker on May 29, 2014, 06:56:29 am
Probably Abysia or Agartha. Haven't played either of them yet.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: moghopper on May 29, 2014, 08:03:44 am
Count me in.


If it's EA: Marverni

If it's MA: Pythium
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on May 29, 2014, 08:51:47 am
I'll go with Machaka.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 29, 2014, 09:39:10 am
I'd like to join as R'lyeh! Any age is fine. If water nations aren't wished for, I'm fine with Sauromatia or Pangaea or whatever, really. Hell, T'ien Ch'i is a really interesting nation...

I'd also note that 40 is lower than what the game has for site frequency in EA (sources claim 45 is the default for EA, with 5 less for each successive age). As for the other settings, I'm fine with most anything as long as graphs aren't on :P We can probably figure out what would be best once we have a full game (do we even have an idea on how many people we want?)

Something (http://larzm42.github.io/dom4inspector/) that I brought up in my own starting post for 403. It's a great resource for checking out... well, pretty much everything in the game. Units, spells, items, magic sites and sorting by path, school, booster, resource/gold cost et cetera. Definitely worth a look if you want to take a glance at what you'd like to play.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Mindmaker on May 29, 2014, 09:42:27 am
Are you sure you want to play EA R'lyeh? Most people agree that they are terrible.
MA and LA are a different matter.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 29, 2014, 09:44:45 am
I know of the pain involved. Not sure which one of EA or LA is harder on the soul. Endless, useless, gold-hungry hordes are a pretty strong contender for the title of worst thing ever.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 29, 2014, 09:48:42 am
Well, It's commonly admitted that EA Marveni is pretty weak as well, and we still have players for it...

PS : 50 for sites is good then, was basing it on LA ._.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Antur on May 29, 2014, 10:03:01 am
I'd like to join as EA Arcoscephale (or whatever to correct spelling is). I'll try to get some strategy before playing this time.

And 4.05 province connections made me bit wary of random maps.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: moghopper on May 29, 2014, 10:09:35 am
Well, It's commonly admitted that EA Marveni is pretty weak as well, and we still have players for it...

PS : 50 for sites is good then, was basing it on LA ._.

People just don't know how to use Marverni right. It's all about superior numbers. Say I was fighting 20 Hinnom Giants. Normally the will destry an army of about 50-60 dudes, but I can easily send 150+. Add to this the fact that my base unit has javelins, and others can go berserk, those giants ain't coming back.

As for late game... If I get there, you will see just what Marverni can do.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 29, 2014, 10:24:35 am
So, we've got 8 players for now, and I just PMed the 2 other players from 4.03.
With 8-10 players, we would need a nice map ...

If we agree on a non-random wrap-around map, I would suggest Peliwyr (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/peliwyr-12718-wraparound) (the 4.02 map).
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: moghopper on May 29, 2014, 10:28:16 am
sure
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: USEC_OFFICER on May 29, 2014, 10:35:55 am
I'm here, I'm here! Don't start without me!

So, what's the era we're (tentatively) playing in?
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 29, 2014, 10:36:32 am
Up to now, everyone agrees on Early Era, it seems.


[EDIT] I added the nation list to the player list in the first post ;)
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: USEC_OFFICER on May 29, 2014, 10:38:58 am
Alright. I'm going to need some time to experiment then. I'll let you know what nation I'm playing ASAP though.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: moghopper on May 29, 2014, 10:47:18 am
Word of Wisdom: Try Mictlan

They have good troops and Jaguar warriors mulch most enemies, add a good bless and kill kill kill.

Another good choice: Atlantis/Pelagia

EA R'lyeh blows IMHO. You could dominate the seas pretty easy.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 29, 2014, 10:48:53 am
Peliwyr's a sweet map. I can't recommend it enough as I'm really enjoying how 402 has turned out in it.

I'm... also about to ask something. I'd like to play a custom pretender. It's mostly because the demilich is a god damned ugly mess of a thing and the Thronebound Lich (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/demilich-replacement-mod) is infinitely more inspiring and in line with the new balance of Dominions 4. I mean, just compare the two sprites. Augh! That said, it's a pretty fierce immobile rainbow with access to cheap high death, not to mention the gemgen. If people don't want to let the polyps have their sweet friend, that's ok. Thought I'd ask before trying to crack the game and replace the sprite :p

On Moghopper's note: I'd advice against playing two water nations on Peliwyr. I can cede R'lyeh if someone else wants to play a water nation, though.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: moghopper on May 29, 2014, 10:52:10 am
I think I'll switch to Mictlan, if that's okay. I play Marverni alot, and want to try something different.

Edit: Pretender is ready as well.

ALL PRAISE PROSTATE CANCER!
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Mindmaker on May 29, 2014, 11:10:13 am
I'll pick Abysia out of the two.
Now I'll just have to think about pretender design.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 29, 2014, 11:43:07 am
I feel like the Thronebound lich is too powerful.
When you compare it to the master lich, it has
 + higher dominion
 + lower cost
 + lower path cost
 + bit higher precision
 + higher elemental resist
 + Invulnerability (and 30, higher than Virtue or the Vamp queen)
 + 5 gems per turn
 - Immobility
 - lower leadersheep
 - lower protection

So yeah, I know being immobile is a big downside, but 5 gems per turn from the begining of the game, combined to the low base cost and high dominion means that you get 78 bonus points if you brign your dominion power to 6 (and you should at least take that, with high dominion spreading nations around)...
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 29, 2014, 12:28:49 pm
Five gems isn't that much, considering how useful a rainbow is in finding sites (which the throned lich is very, very bad at), if that's what you have them do. Rainbows in general are thought to be rather lackluster, and precisely because of their prohibitive cost in dominion and inefficiency in turn usage - not to say that the pretender isn't powerful - but this is veering into a balance discussion, and I don't want to force the issue. If the mod is refused, then it is refused. I'll try and find something as functional and flavorful, but it could prove difficult. The polypal queen is pretty sweet, but I'll have to think a moment on what I could do with her.

edit: ha HA! I have found my pretender.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Biowraith on May 29, 2014, 02:20:22 pm
Ok guys, all beginners/intermediate are welcome
Is there still room for another beginner, or is the game at capacity?
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 29, 2014, 02:28:33 pm
Well, I think we can welcome another player or three :D
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on May 29, 2014, 02:39:03 pm
Will we have a "noob game" again?
Now that we all are way more experience than before ;)
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 29, 2014, 02:40:22 pm
Well, round 4.05 already is.
this is is pretty much a noob-game too, even if there are a few players that are more intermediate...
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Biowraith on May 29, 2014, 02:47:07 pm
Cool.  I'd like to join as Helheim if that's ok.

(I'm not married to that choice though, will happily change if someone else really wants it or game doesn't end up EA).
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on May 29, 2014, 04:00:47 pm
The glamour should make things interesting.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on May 29, 2014, 06:05:47 pm
ok...I tested something...I take Pangaea and hope I won't regret it to take something different :)
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: AlStar on May 29, 2014, 09:27:56 pm
So I picked this up literally two days ago, having not played any Dom game since... 2? I think? And even then it was just a couple games vs the AI.

So, if you're not averse to someone who doesn't know their ass from their elbows, I'd be happy to join in!
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: LongDongSilver on May 29, 2014, 09:42:07 pm
If there's still room I'd like to reserve Atlantis.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: USEC_OFFICER on May 29, 2014, 09:48:35 pm
Eh, you know what? Nothing is really yanking my crank in the early era right now. I think I'm just going to drop out and watch you guys play. I'll definitely join 4.07 though.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 30, 2014, 01:51:40 am
OK guys, I modified the player list.

we're at 10 players, now (in 2 days), so I think I'll keep this a bit open until sunday, then we should fix our nations and decide the settings.
don't hesitate to name anything until then, about those, as only Early Era is decided, for now ;)

AlStar, most of us are noobs in the game, having played only 1 or 2 multiplayer Dominions games (included the 4.03 round that just finished and was quite short), so don't worry about making mistakes : we'll all do some ! :D
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Il Palazzo on May 30, 2014, 04:28:25 am
Can Palazzo join?
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 30, 2014, 04:45:59 am
He can.
Is he noob enough to play with us ?

We would now be 11 players.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Il Palazzo on May 30, 2014, 05:11:17 am
He might not be. Is that a hugebiglarge problem?
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 30, 2014, 05:30:23 am
Well, getting "pub-stomped" is not fun...

And playing against noobs opponents may not be real fun either. It's your choice anyway, and I guess you could play a "bad nation", if you wanted to.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Ragnoff on May 30, 2014, 06:12:16 am
Hello, I saw this thread yesterday and registered hoping to sign up!  I just got Dom4, although I played Dom3 a bit several years ago and played in a half dozen games then.

I would LOVE to play in the game, and would like EA Ulm (I think that is still open, I don't remember seeing it requested).

Anyways it is nice to meet everyone and if there is room hope to join you all in some pretender fun!
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 30, 2014, 06:20:02 am
Welcome !

I added you to the player list.

We're at 12 now, and it may be the limit if we want to stay on Peliwyr (with just a bit more than 10 provinces per player).
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Il Palazzo on May 30, 2014, 06:47:57 am
Don't worry guys, I play much more casually these days.
Since Ulm has been sneakily snatched away while I wasn't looking, I'll take Kailasa.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: AlStar on May 30, 2014, 06:58:01 am
AlStar, most of us are noobs in the game, having played only 1 or 2 multiplayer Dominions games (included the 4.03 round that just finished and was quite short), so don't worry about making mistakes : we'll all do some ! :D

Great - I'll take Fomoria, since 1) it looks like it's currently free, and 2) it's what I'm currently playing on my test game vs the AI, so I kind of have an idea what I'm getting into.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Ashsaber on May 30, 2014, 12:39:54 pm
Since you're at the map limit for people, feel free to take me off of the...waiting on list? Sounds about right.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 30, 2014, 12:41:56 pm
We could change the map. It'd also allow for more than one water nation, potentially -- but too many more nations and the game can get pretty bloaty. Perhaps another round should be put up? :P
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: USEC_OFFICER on May 30, 2014, 12:50:19 pm
...

I'm going to say no to another another round. Especially if it's not EA.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 30, 2014, 01:16:47 pm
If we get a lot more people, we could put up another round for those left out -- unless we want to go for a huge game, is what I meant to say. Huge games can get pretty taxing, especially if you're still learning (aren't all of us :P) and more people is always more potential for stalers and all kinds of unfortunate stuff.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 30, 2014, 01:30:45 pm
I don't mind games being smaller : I really liked being a neighbour to everyone in the last round :D
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on May 30, 2014, 02:44:25 pm
Peliwyr seems pretty nice to me, although I still don't understand why I can sometimes cross rivers/lakes and sometimes can't and the line is always blue whether I can or can't... except on maps where I always can, where it's orange...
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: moghopper on May 30, 2014, 02:45:51 pm
We could Cradle of Dominions (Multiplayer)

Very roomy
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 30, 2014, 02:53:04 pm
Peliwyr seems pretty nice to me, although I still don't understand why I can sometimes cross rivers/lakes and sometimes can't and the line is always blue whether I can or can't... except on maps where I always can, where it's orange...

There's three kinds of connections between provinces. The normal kind where you can cross any time, the blue kind where you can only cross if you can navigate the river (if it's cold scales on both sides, if you're amphibious/aquatic, or if you have flying). Then there's the mountain pass connection, where you can only cross if you have flying, cold resistance 5, or if both provinces have heat scales. I think that might have been brown, but I'm not sure.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 30, 2014, 02:54:43 pm
Indeed, there would be enough provinces everyone, and I like its "every starting position has at least 4 neighbouring provinces" rule. And Ashsaber would be very welcome in this one.
On the other hand, it's not wraparound.

Oh, and I don't like its "port" concept that much.
I mean, it decrease the meaning of sailing nations... I think it would even be better with fixed sailing commanders recruitables instead (and that would limit transport of elephants across the seas).
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 30, 2014, 03:05:01 pm
better with fixed sailing commanders recruitables instead (and that would limit transport of elephants across the seas).

That's a very cool idea. A bit like hiring a captain.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on May 30, 2014, 03:08:42 pm
wow...12 players...perhaps I should take a more aggressive pretender (RPG-based) :)
That will be a nice competition ;)

@tompliss
can you change my choice from Ermor to Pangaea in the OP? Not that someone trains for it and hasn't read every posting.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on May 30, 2014, 03:28:38 pm
Did you say "takes elephants across the sea?"

Heheheheheh.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 30, 2014, 03:32:41 pm
Why did I wrote that "out loud" ?

Anyway, if the captain modification is easily done, I may do it myself (after all, I have the week-end to do it ^^' ).


HopFlash : modified it ;)
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Ragnoff on May 30, 2014, 03:57:57 pm
I will take EA Ulm (I thought that was in my first post but I see a question mark next to my name...)

Ragnoff
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on May 30, 2014, 03:58:33 pm
do we some global RPG-Theme again? ;)
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 30, 2014, 04:08:10 pm
You're welcome to, but as you've seen in the last round, I don't do that much ... Mainly because I post from work so it's not the best place to think about what I write ...
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 30, 2014, 04:38:35 pm
I'm cool with roleplaying. If others don't want to, that's fine, but I for one like writing some (short and shitty :D) texts every now and then. The more the merrier with this!
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on May 30, 2014, 08:49:18 pm
It was in your post, I assume tompliss just missed it.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on May 31, 2014, 02:52:47 pm
no more votes for game settings?
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on May 31, 2014, 03:07:00 pm
I think I'd prefer the random event frequency to be what it normally is, rather than common. It seems plenty often to me.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 31, 2014, 03:41:52 pm
I think I'd prefer the random event frequency to be what it normally is, rather than common. It seems plenty often to me.

Random events are common by default in MP, it's what you had in 4.03 as well.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on May 31, 2014, 03:45:48 pm
Ah, alright.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 31, 2014, 05:00:05 pm
Guys, question :

Would you like to play on a "Cradle of Dominion" map, podified so the Port provinces let you recruit Sailing commanders (and maybe have less Port provinces) ?
I may even add some rapping, but that would take more time.


PS: if someone has experience in mapping, I wouldn't mind some help for the wrapping part.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 31, 2014, 05:13:07 pm
I'm good with it. More water provinces so two water nations can actually expand a moment before going at each other like rabid dogs :P It's a pretty map, and last I played it it felt functional, even though it tends to suffer from movement being slow (like most older maps that are ported over to Dom4). I don't know if it can be made to wrap, but I'm fine with non-wrap (even though it leads to some issues).
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 31, 2014, 05:43:19 pm
About it being made to wrap, I think I could make the links on my own in an little hour (including learning how to do it prolperly).
the problem is that graphically, it would need much more. Especially because the province types on the different borders are totally different (forest and mountains facing the sea).
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on May 31, 2014, 05:45:28 pm
what is so bad about not wraping?
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on May 31, 2014, 05:50:18 pm
Some people don't like being in a corner of the map.

In Cradle, it's not that important, as the provinces are bigger in the corners (and a bit at the borders, too), so that they have more links with each-other, to compensate their lack of neighbours in a direction.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on May 31, 2014, 06:11:17 pm
ah...I don't think that this small differences will make a real difference.

For me we can go for the standard version of this map. It looks big enough and nice enough...I don't need a completly balanced map if you ask me. There are so much different factors than the map. But this is just me so if someone need modifications then its ok too I think.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: LongDongSilver on May 31, 2014, 08:18:08 pm
Oh, I didn't even realize there was another water nation. I think It would be a good idea if I switch to a land nation then. I don't know if having two water nations would work well in a multiplayer game, it feels like that would mess up the games dynamics a bit.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on May 31, 2014, 08:59:05 pm
Oh, I didn't even realize there was another water nation. I think It would be a good idea if I switch to a land nation then. I don't know if having two water nations would work well in a multiplayer game, it feels like that would mess up the games dynamics a bit.

I'm fine with going for a land nation, too -- but if you would leave R'lyeh her seas, that's fine too! I've been itching to play a water nation, especially one that was a little bit gimpy. Either way is fine with me.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: E. Albright on May 31, 2014, 10:44:54 pm
Then there's the mountain pass connection, where you can only cross if you have flying, cold resistance 5, or if both provinces have heat scales. I think that might have been brown, but I'm not sure.

This is actually only half-right. The conditions for traversing mountain-pass borders (i.e., the red/brown ones) is either heat 1+ on both sides, flight, or mountain survival.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on June 01, 2014, 01:07:24 am
Oh, I didn't even realize there was another water nation. I think It would be a good idea if I switch to a land nation then. I don't know if having two water nations would work well in a multiplayer game, it feels like that would mess up the games dynamics a bit.

I'm fine with going for a land nation, too -- but if you would leave R'lyeh her seas, that's fine too! I've been itching to play a water nation, especially one that was a little bit gimpy. Either way is fine with me.
The map is large enough for two water nation or not?
With my experiences of the last game it would not too bad if they have some challenge under water. Because it's relative hard to get them down as a land nation I think.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: LongDongSilver on June 01, 2014, 01:35:16 am
I'll switch to playing the Yomi then. I don't think two water nations would work out well in a multiplayer game. Water nations already seem kind of gimpy and if we have two it feels like they would be forced to expend a significant amount of resources fighting each other over the oceans, putting the winner far behind where he would have been with only one water player, due to the wasted resources, while the loser would probably be the first eliminated, since I think the conflict would likely happen VERY early on.

In addition, there would be no possibility for 3rd parties to join in due to the whole, "having to breath" thing they have going on, making the war entirely based on skill. Which I lack. So I'd rather not do that.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 01, 2014, 02:26:38 am
On the contrary :
The whole water-breath thing is available via multiple items, ut traditionnal units are considered as "poor amphibians", then, having maluses in many stats, and most of the weapons types have no further maluses (piercing, I think).

Thing is, there are already 22 sea provinces, and they're all near one another. It's way too much for a single nation, but it's enough for 2 nations to fight for (especially as, I think, you should have to conquer land provinces to be at the same province number as the land nations).


Anyway, you should confirm whether we have 1 or 2 sea nation soon, as it would need some map modification.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on June 01, 2014, 03:09:49 am
On the contrary :
The whole water-breath thing is available via multiple items, ut traditionnal units are considered as "poor amphibians", then, having maluses in many stats, and most of the weapons types have no further maluses (piercing, I think).

Thing is, there are already 22 sea provinces, and they're all near one another. It's way too much for a single nation, but it's enough for 2 nations to fight for (especially as, I think, you should have to conquer land provinces to be at the same province number as the land nations).
that's nearly what I wanted to say :)

if one underwater nation has 22 sea provinces it needs a huge amount of "breathing"-things to have enough firepower only to think about conquering the sea as a land nation. Or am I totally wrong?

I had only conquered the mini sea from tompliss in the other game because he hadn't secure it and I had some undeads. But if he had put 25 PD and some recruits I had to wait way longer for mercenaries, artifacts or a wonder ;)

[Edit] But you shouldn't be forced to an underwater nation you don't want :)
I will find a way to handle this water thing if needed ;)
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 01, 2014, 03:22:19 am
Yeap.
Basically, it feels like a land nation have to spend 2 to 3 times the gold/ress to invade a sea province from a sea nation.
And it's quite normal, as the other way around is (to a lesser extend) true.

That's why I don't think having a single water nation for Cradle is a really good thing (especially with 2 sea provinces).
I had a hard tiem getting from a sea to another in Biddyn, because the sea provinces were separated, and Hopflash could get me out of a sea province for long because it was not connected to a sea province with a fort.

In Cradle, all the sea provinces are near one another.
We need at least 2 sea nations, to reduce the number of sea province to a meager 10, or to change map
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: LongDongSilver on June 01, 2014, 04:10:09 am
On the contrary :
The whole water-breath thing is available via multiple items, ut traditionnal units are considered as "poor amphibians", then, having maluses in many stats, and most of the weapons types have no further maluses (piercing, I think).

Thing is, there are already 22 sea provinces, and they're all near one another. It's way too much for a single nation, but it's enough for 2 nations to fight for (especially as, I think, you should have to conquer land provinces to be at the same province number as the land nations).


Anyway, you should confirm whether we have 1 or 2 sea nation soon, as it would need some map modification.

There are 199 land tiles, so between 11 land factions it seems like they ought to average about 18 provinces each. And 3 of the 22 water provinces aren't actually connected to the rest of the sea, so there would actually only be 19 provinces available for underwater factions, which seems like it ought to be right in-line with what land factions will get, so it doesn't seem like it would be a problem.

Also, I checked what units Ryleh can recruit in a test game. They are really really gimpy. The large majority of their units cant leave the water, leaving them only their basic infantry and their tramplers for troops, but the only commanders that are able to lead the tramplers on land are their lowest level mages, and potentially their pretender. And mage-wise they can only bring up their lowest level mages, who lose path levels out of the water, so for combat magic they're stuck with only level 1's with a level 2 in water, and they can't summon any land creatures because they all can only be cast on land.

So the advantage is there, but it seems really limited, and frankly Ryleh seems like it desperately needs it to stay relevant.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 01, 2014, 04:43:17 am
Alright, I'm modding in the Ports and testing the map, then.

I've updated the player list with you and Yomi, and I let it open for 12 hours.

After that, I'll launch create the server on llama, and we'll just have to send the pretenders :)
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on June 01, 2014, 07:19:15 am
Then there's the mountain pass connection, where you can only cross if you have flying, cold resistance 5, or if both provinces have heat scales. I think that might have been brown, but I'm not sure.

This is actually only half-right. The conditions for traversing mountain-pass borders (i.e., the red/brown ones) is either heat 1+ on both sides, flight, or mountain survival.
Ah, yes. My bad. This is on page 70 of the manual. (http://www.illwinter.com/dom4/manual_dom4.pdf)
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 01, 2014, 12:13:56 pm
So, I've created the Map and mod necessary to have the sailor commanders up and working.
Map (https://drive.google.com/file/d/0Byr7Mo6tvwe5WUw2Y0Y3UUVSUTQ/edit?usp=sharing)
Mod (https://drive.google.com/file/d/0Byr7Mo6tvwe5LWYwZk01RzA5ZzQ/edit?usp=sharing)

You guys will need to download both, and put the map file in (for windows users) %appdata%\Dominions4\maps\ and extract the content of the mod archive in %appdata%\Dominions4\mods\

You can test it by creating a game, and using the "Cradle of Dominion (With Sailors)" map that should be near the top of the list of the maps : The sailor commanders cost 40g 40 ressources (boats don't appear out of nothing), and they can lead 40 units (up to size 2, human sized).
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on June 01, 2014, 12:19:16 pm
So they're biased against giants, eh?
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 01, 2014, 12:21:59 pm
Well, they're not giant sailors.
And they're biased agaisnt mage-focused and pretender-based armies, as non-sailing comanders can't sail with a sailing commander.

So, I may create the game on llamaserver tonight.
let's check the parameters (with 12 players) :

Map: Cradle of Dominion (modified with sailors)
Mods: Worthy heroes (to add/balance the heroes of all the nations)
Era: Early Era
Disciples: No
Time allowance: 28 hours
Special site frequency: 50 (instead of default 45)
Random event frequency: common
Score graphs: no
Hall of Fame: 15
Artifact forging limit y/n?: Limited
Thrones: 12 lvl1, 4 lvl2, 13 points needed (more than half the thrones, even with all the lvl2).
Renaming: yes
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on June 01, 2014, 03:14:13 pm
Sailing is a potent thing, so I'm not sure I like them that cheap. If the point is to 1:1 replace the old ports, they should be way more precious. When I was talking with Ohlmann about just this thing on #dominions, we thought it'd be better if it was expensive and StR.  Expensive because it represents getting a ship, or a fleet even, and StR because embarkation and all that. This sort of raised value also means that they're more important to keep alive, and that there's less of them making it possible to sail from anywhere to anywhere within range. The port provinces are, after all, not everywhere, but 40g/40r sailors would be.

Sailing is really, really powerful, and the nations that have it are very privileged in having it. It shouldn't be so easy to get an expanding/raiding army each out there mauling the seven seas each turn.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 01, 2014, 03:27:02 pm
I like them at 40 ress and not StR : In my tests, they took 2 to 4 turns to recruit because those are normal provinces, with low ressources. But it also means that, if you build a fort there, it will gather the nearby ressources, and they'll be recruitable in a single turn, simulating how easier it is to get a boat/fleet together when there are many people doing it.

Maybe I should get the gold price up to 70-100.
But as the sailor commander means that your national commanders don't get to lead their army far away, it may be enough of a disadvantage...
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on June 01, 2014, 03:36:54 pm
hmm...both sides have their points...I can't descide what I like better :/

I second the game parameters.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on June 01, 2014, 03:42:48 pm
I'm failing to understand why a mage would not be able to get on a boat.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: USEC_OFFICER on June 01, 2014, 03:47:14 pm
I'm failing to understand why a mage would not be able to get on a boat.

Because the sailing ability only works for the commander and any troops he leads (that are within the sailing size, etc. etc.). Other commanders, scouts and mages thus cannot hitch a ride, unless they too have the sailing ability.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Antur on June 01, 2014, 03:53:27 pm
Maybe add #deserter to the sailors ? So they're more one shot thing. Would prevent moving bigger armies with them though.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 01, 2014, 05:51:07 pm
The game is up and ready to welcome your pretenders ! (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound406)

I also updated the sailor mod with a gold cost at 120 (because, well, simple commanders were already at 40 gold, and those are skilled at sailing, so...).
The download link should stay the same, but you will need to download the mod (and the map) to play :
Map (https://drive.google.com/file/d/0Byr7Mo6tvwe5WUw2Y0Y3UUVSUTQ/edit?usp=sharing)
Mod (https://drive.google.com/file/d/0Byr7Mo6tvwe5LWYwZk01RzA5ZzQ/edit?usp=sharing)

The game should ask for a password, and it's the usual one in games organized here : what race is DF about ? (and no, the answer isn't decapitated elves).
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on June 01, 2014, 05:56:51 pm
Gonna try and be the first one.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 01, 2014, 06:01:10 pm
feel free to shout at me if when it doesn't work : I should not be doing this at 1 AM...
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Ragnoff on June 01, 2014, 06:04:04 pm
My first game here, so I don't know the password and the hint does not help (just got back into Dom 4)

:(  Confused Ulmish Commander
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: lijacote on June 01, 2014, 06:22:04 pm
You don't need a password to send in your pretender. It's for changing stuff like settings and giving more time for the players to send in their turns. I like the idea of sending the password to everyone in the game (I think we're all trustworthy here, right?)

Here's instructions  (http://forum.shrapnelgames.com/showpost.php?p=529316&postcount=2)for joining a game on Llamaserver.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: AlStar on June 01, 2014, 06:42:57 pm
Ok, looks like my pretender has been accepted. Fomoria is ready to stand toe-to-toe with the lot of you fake gods.

Good luck all!
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: moghopper on June 01, 2014, 07:04:40 pm
I'm stepping out on this one.

I just don't like mods all that much.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 02, 2014, 02:05:06 am
I just don't like mods all that much.
oh ?

I always felt like Worthy Heroes was nearly necessary to balance a bit the nations, especially with Common random Events :
EA Abysia doesn't have vanilla heroes, for example, and the mod adds some, inspired by the same myths that inspired the nation. This mod comes all the way from Dominion 2 and is used in most of the multiplayer games in the official forum.

And well, the other one comes from the fact that before, elephants could cross the sea as if there was a road....
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on June 02, 2014, 02:20:38 am
Maybe they're unreasonably shallow seas, and the elephants use their trunks as snorkels!  ;D
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Il Palazzo on June 02, 2014, 02:23:35 am
Say, is that worthy heroes 1.1 or 1.21 we should be using? Is there a reason for having the older version, and if yes, can I has a link to it?
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Shadowlord on June 02, 2014, 02:30:12 am
Nah, it's 1.21.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 02, 2014, 02:50:53 am
Is there a reason for having the older version
It was the one on llamaserver an it was 1 AM... :-°
I'll change that tonight (as it doesn't matter as far as pretenders go).
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: RexMundi on June 02, 2014, 03:23:22 am
is it too late to join?
EDIt: being informed i can join. can someone tell me how long i have to though, i need to sleep soon, so can make a god in 8 hours or so?
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 02, 2014, 03:51:08 am
can someone tell me how long i have to though, i need to sleep soon, so can make a god in 8 hours or so?
You can goto sleep :)
I'm at work and won't submit my god for at least 12 hours (or 36, if I miss my submit window tonight).
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Mindmaker on June 02, 2014, 03:59:59 am
Well non-wraparound means that some of the players will be fucked from the start.
I just hope I'm not one of them. Happened to me as Yomi in another game, sandwiched between 3 other players.

Anyway, submitting pretender. Even though I don't know if it's a good one.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 02, 2014, 04:05:08 am
I don't think spawning in a corner means you loose.
When you have only 2-3 neighbours, you can attack fewer players, but you can get attacked from fewer players.
Less risk, less reward, to put it simply.
Also, you have less provinces to defend, so you can put your armies where they are really needed, and you can even cut a few provinces from the other without conquering them at first, keeping the expansion opportunity for later times.

In your Yomi game, you were killing Ulm (before doing a mistake), even with only 2 neighbours at first...
On the other hand, where I am, I have 5 neighbours. It would only be real luck not to be attacked by any of those 5 players.
(edited. yomi = jomon in my head ... :/ )
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: HopFlash on June 02, 2014, 04:12:15 am
I can make and send my pretender tonight at the earliest (in 12 hours I think), so you would have some time too ;)
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Mindmaker on June 02, 2014, 04:14:37 am
Oh I'm not complaining about starting corners, those are great.
I'm talking about the poor souls that don't start there.

Also Yomi, not Jomon.
That was an EA game on the very same map.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 02, 2014, 04:26:55 am
Oh I'm not complaining about starting corners, those are great.
I'm talking about the poor souls that don't start there.
Well, those can have more allies, and I like Cradle specifically because it has many rivers and mountains (that act as natural borders), and the islands thingy divide the map in two already.
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: Antur on June 02, 2014, 04:29:55 am
Hmm. Just realized i sent my pretender without turning on the mods. Do i need to resend it with them or it's fine ?
Title: Re: Dominions 4 Round 4.06: Setting up, join here !
Post by: tompliss on June 02, 2014, 04:33:09 am
They don't modify anything about the pretender, so you should be fine.
Title: Re: Dominions 4 Round 4.06: submitting pretenders, it's now or never !
Post by: RexMundi on June 02, 2014, 12:27:44 pm
sent in pretender as Berytos, at least, i think i sent him in right..
Title: Re: Dominions 4 Round 4.06: submitting pretenders, it's now or never !
Post by: tompliss on June 02, 2014, 01:47:42 pm
Well, the server has a pretender for Berytos, so I think you did it correctly.

You can check the game status there: http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound406

The server takes a dozen minutes or two to update, but you'll be able to see that nearly everybody sent his pretender (Hopflash is expected to send his in the next hours).

When the game is running, it looks like this : http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound404 (this is another game from here, currently active).
You can see near the top of the windows when the turn is due (the deadline for sending the Email with your turn), and at the bottom, the current date and time (because both are in GMT, and you don't want to send your turn an hour or two late :D ). you can also check who sent his turn, and whether the server received yours (even if it sends you a confirmation Email).

EDIT : updated for the last Worthy Heroes version in llamaserver. It's availalble here : http://llamaserver.net/burnsaber/dom4mods/ (link named Worthy_Heroes_v121.zip ).
And moghopper joined us, so we're only waiting for HopFlash now, and we'll start the game ! :D
Title: Re: Dominions 4 Round 4.06: submitting pretenders, it's now or never !
Post by: HopFlash on June 02, 2014, 04:33:09 pm
ok...ready to go I think ;)
Title: Re: Dominions 4 Round 4.06: submitting pretenders, it's now or never !
Post by: tompliss on June 02, 2014, 04:42:02 pm
OK, game should be launched in a few minutes, and you all will receive your first Email :D

hwo to play :
Quote from: first post
You'll be receiving .trn files from llama server, which you should put into a {dom4dir}/savedgames/{whatevernameyouwant}/
After finishing your moves, a new .2h file will appear in that folder, which you should send to the same address from which you've received your .trn file.
( {dom4dir} = %appdata%\dominion4\ in windows ;)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 02, 2014, 04:59:49 pm
Here some global infos for the game watcher:
Spoiler: Pretenders (click to show/hide)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 02, 2014, 05:04:48 pm
Little thing about the pretender, especially for the new players here :
Their titles are randomly attributed by the game, but some of them are related to the pretender magic, or the "scales" (the bonus in gold, production, growth, magic, etc...).
For example, Abysia's pretender Goethia is "Lady of Air", so you can expect her to have some air magic. It means its blessed units will have enhanced precision (so the sacred fire mage's fireballs will hits more often :( ).
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 02, 2014, 05:15:28 pm
... Master of Horses?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 02, 2014, 05:29:08 pm
Well, there are titles that can't really be explained...
Pangaea: Lady Discordia, [...] The Awesome
This one, on the other hand, is the one I had in the previous game. The one I won. so I'll be looking at you...
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 02, 2014, 05:44:27 pm
Pangaea: Lady Discordia, [...] The Awesome
This one, on the other hand, is the one I had in the previous game. The one I won. so I'll be looking at you...
ok...then it's Game Over right? :P

"The Awesome" feels good but I think this game will last a way longer than the other. Way more unpredictable things. :)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: moghopper on June 02, 2014, 06:05:45 pm
Pangaea: Lady Discordia, [...] The Awesome
This one, on the other hand, is the one I had in the previous game. The one I won. so I'll be looking at you...
ok...then it's Game Over right? :P

"The Awesome" feels good but I think this game will last a way longer than the other. Way more unpredictable things. :)

You should fear Prostate Cancer,not Lady discordia.

Can SHE make you pee blood?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Biowraith on June 02, 2014, 06:06:36 pm
Based on the leaflets that they kept handing out at my work over the last month or two, we should all be at war with Prostate Cancer.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 02, 2014, 06:35:00 pm
Il Palazzo, did you go for B9N9 again per chance? :P
Yomi: Dwayne Dibbley, Emperor of Ashes, Master of Gluttony, Emperor of the Oni, Emperor of Fever
That's the best titles I've seen. Maybe. Strangefather got some pretty cool ones, but I like those too. You better be spectacular in whatever you do, Emperor, win or lose!
Title: Re: Dominions 4 Round 4.06: submitting pretenders, it's now or never !
Post by: E. Albright on June 02, 2014, 06:53:06 pm
( {dom4dir} = %appdata%\dominion4\ in windows ;)

If typing that's too much work, you can also get there by clicking "Open User Data Directory" under Dom4's Game Tools menu.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 02, 2014, 07:00:08 pm
I just type %appdata% in Run/Search. Easypeasy!
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Il Palazzo on June 03, 2014, 02:48:54 am
Il Palazzo, did you go for B9N9 again per chance? :P
Oooh, nooo. Plan 9 from outer space is much more convoluted and absurd!
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 03, 2014, 02:54:03 am
I made shortcuts to the games' save folders (and put them in my Download folder), personally - to make it quicker to get the .trn files where they go.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 03, 2014, 03:32:43 am
My download folder is my savegame folder c:
But this (http://puu.sh/9cZYP/dbfc2a5ae2.png) may be the reason ...
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: LongDongSilver on June 03, 2014, 03:47:23 am
Yomi: Dwayne Dibbley, Emperor of Ashes, Master of Gluttony, Emperor of the Oni, Emperor of Fever
That's the best titles I've seen. Maybe. Strangefather got some pretty cool ones, but I like those too. You better be spectacular in whatever you do, Emperor, win or lose!

(http://i28.photobucket.com/albums/c201/DrAculaPHD/HisHighnessDwayneDibbleycopy_zps0217c9a3.jpg)

Dwayne Dibbley is the one true emperor after all....
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 03, 2014, 05:55:53 am
I'll admit, I am saddened - went to bed with just 3 more players still needing to put in their turns... wake up to 2 players still needing their turns.

Come on people, it's turn 1. How much is there to do?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 03, 2014, 06:36:25 am
I'll admit, I am saddened - went to bed with just 3 more players still needing to put in their turns... wake up to 2 players still needing their turns.

Come on people, it's turn 1. How much is there to do?
think about different timezones and people who need to work, have families and so on.
And Dom4 in combination with steam is not everywhere playable :)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 03, 2014, 06:44:05 am
I'll admit, I am saddened - went to bed with just 3 more players still needing to put in their turns... wake up to 2 players still needing their turns.

Come on people, it's turn 1. How much is there to do?
think about different timezones and people who need to work, have families and so on.
And Dom4 in combination with steam is not everywhere playable :)

I know, I know - I was just hoping I'd have a turn to play before I have to go to work.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 03, 2014, 07:07:51 am
I'll admit, I am saddened - went to bed with just 3 more players still needing to put in their turns... wake up to 2 players still needing their turns.

Come on people, it's turn 1. How much is there to do?
think about different timezones and people who need to work, have families and so on.
And Dom4 in combination with steam is not everywhere playable :)
I know, I know - I was just hoping I'd have a turn to play before I have to go to work.
yes...I know what you mean ;)
and sometimes I hope I don't get a mail at work with a new turn and I have to wait until I come home :)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 03, 2014, 08:55:17 am
And think about those of us who use a slow mail account.
I waited for 40 minutes to get my mail after llamaserver received the first submitted turn... :/
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 03, 2014, 08:58:17 am
And think about those of us who use a slow mail account.
I waited for 40 minutes to get my mail after llamaserver received the first submitted turn... :/
ok...it could happen...but which mailer needs so long in our days?
ok...greylisting eventually...but that should only be with the first mail.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: LongDongSilver on June 03, 2014, 09:52:16 am
Also, it looks like llamaserver didn't send out the email until about 2:30pm in my timezone (it's quarter till 8am here for reference), so the most likely thing seems to me that the last person didn't get the email with his turn for a while and so didn't play his actual turn afterwards. They'll prolly have it in by ~2pm, it seems likely that they're playing at the same time each day. If it's not in by then, then we may have a problem.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Biowraith on June 03, 2014, 02:34:45 pm
I hadn't realised those kinds of issues existed with the emailed turns (I should check my privilege, I know).  I guess that clears up my confusion in the other game I'm playing where quite often the last person to submit a turn wasn't among the first to submit the next one.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 03, 2014, 04:09:31 pm
sorry late, posted my turn now i'm awake again. hope i wasn't last  :-[
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 03, 2014, 04:10:33 pm
Well, we're waiting for Abysia/mindmaker anyway :D
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 03, 2014, 04:13:08 pm
this'll be so awesome, playing with other real people!
hope i'm not crushed early
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 03, 2014, 04:24:00 pm
this'll be so awesome, playing with other real people!
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Ragnoff on June 03, 2014, 05:06:17 pm
I thought we were on 24 hour hosting, or was there an extra day due to the last minute player switches.

Ragnoff

(SUPER eager to play with the little electronic toy soldiers again ...)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 03, 2014, 05:07:24 pm
First turn get extra day :)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 03, 2014, 05:56:57 pm
I really hope you don't mind me submitting my turn tomorrow, because I'm in no state to submit turns right now.
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 03, 2014, 06:44:16 pm
I really hope you don't mind me submitting my turn tomorrow, because I'm in no state to submit turns right now.
Spoiler (click to show/hide)
HIRE ALL THE MERCS!
um..
recruit nothing but the weakest troop!

But yeah, i don't mind
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 03, 2014, 06:49:01 pm
The first few turns don't take too long, so it'd be nice if we could minimize any delays.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 04, 2014, 05:15:02 pm
Hey, newb question - can your capital province hold magic sites? (Basically, is it worth wasting a turn searching?)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 04, 2014, 05:17:22 pm
They won't start with any extra sites, no, but random events can spawn them. They'll be discovered automatically in that case (unless something has changed).
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 04, 2014, 05:53:20 pm
Hmm, running into a classic newb dilemma:

30 Barbarians, 30 Lizard Warriors, 30 Woodsman Blowpipes/Woodsmen, or 90 Soulless/Longdead Horsemen?

I've got next to no idea how dangerous these things are, relative to one another. Ah well *crosses fingers* let's hope I picked correctly.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 04, 2014, 05:59:29 pm
From my experience Woodsmen (unless they've got Dark Vines) < Lizards < Barbarians < Undead.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: USEC_OFFICER on June 04, 2014, 06:09:12 pm
I'd switch barbarians and lizard warriors around personally. They're both lightly armoured warriors that focus on high melee damage, but lizard warriors have 2 attacks to the barbarians's 1, which means that they are much more likely to hit and mess your shit up. Additionally they're accompanied by shamans which like to buff them and curse your own units.

Again, personal preference. They're both pretty close in terms of scariness, and which nation you're playing will definitely factor into who are the worse indies to fight.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: moghopper on June 04, 2014, 06:28:52 pm
I just hurl jaguars at things and hope for the best.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 04, 2014, 06:32:21 pm
Well I may underestimate lizards because they use pitchforks and barbarians twohanders, but you may be right.
The curse can be a serious threat, so I wouldn't send any important commanders into that battle.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: USEC_OFFICER on June 04, 2014, 06:40:23 pm
Actually the lizard's tridents only do 3 less damage than the barbarians's greatswords/mauls. But they also have a bite attack on top of that. And remember that each dodged attack reduces a unit's Defence for a turn, for the lizards are much more likely to hit and inflict damage.

But again, it's not a significantly large difference. Or at least not large enough to trump the RNG and personal experience. Especially when you consider that barbarians are much more common than lizards, so you're more likely to find out just how painful they are.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 04, 2014, 06:46:40 pm
hm, so, i conquored something, but.. wasteland XD still little income for me
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 04, 2014, 06:54:34 pm
hm, so, i conquored something, but.. wasteland XD still little income for me
as Berytos this wasteland is not so bad (ok...a little early to be useful).
You can only summon the 2 blood-magic Berytos special units in wastelands.
So if you manage to get enough bloodslaves and high enough blood-research you can summon nice fighters there.

but yes...in the first rounds a wasteland is not so great :/
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 04, 2014, 07:19:29 pm
Ah, bad things. Bad things will happen in the future. They will happen within a year.

In other news, finally I get to expand. Bloody UW independents, monstrous stacks of terror.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Ragnoff on June 04, 2014, 09:19:40 pm
I just want to say I might have seen a candle, I cant say where, or how many, and the scout was drunk so maybe it was not a candle, but moonlight on the water.

However it was a candle I must sadly inform the holder of said candle that please for your own safety, you might want to go the other way. All we could feed the Army's was beans and because of this it is *quite* dangerous to have an open candle anywhere near them at the moment.

(Seriously, I expected to see that maybe there was some other got on the map, but we land power should get around 19 territories each so I did not expect to see a candle for another turn or two)

I have played dom3 in multiplayer half a dozen times, maybe a couple more, 3 or 4 years ago and have not touched dominion until I saw dominion for was out a week or so ago, so I am likely misremembering, but I candle on turn 3? In a map with 19-ish provinces per land player, yikes!
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: USEC_OFFICER on June 04, 2014, 09:23:55 pm
Yeah. Dominions can be screwy like that. 19 provinces per nation is only an approximate value after all. Some folks get tons of room to expand and some folks get unluckily wedged between other players. Truly, the RNG is the real Pantokrator in the game.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 04, 2014, 09:28:14 pm
i saw candles across some water, so.. at least some time before sailing for me
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Ashsaber on June 04, 2014, 09:29:36 pm
The RNG is what you chase after in the win message. ._.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: USEC_OFFICER on June 04, 2014, 09:47:49 pm
Obviously. Only after defeating the RNG can you call yourself the greatest god of all.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 04, 2014, 11:22:23 pm
About the 19 provinces  per nation thing :
The starting provinces where attributed by random. And there are two "continents". So the density on one continent may not be the same as on the other ....
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 05, 2014, 03:31:36 am
I warned you about that map bros.
There are a lot of provinces per player, but the default starting positions can be pretty close to each other.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 05, 2014, 04:09:01 am
Well, I haven't seen anybody yet.

But given how I am surrounded by mountains (well, I'm Niefelheim...), it's quite normal.
On the other hand, if anybody sees a cold province near him, it could be me :D
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 05, 2014, 05:20:01 am
I warned you about that map bros.
There are a lot of provinces per player, but the default starting positions can be pretty close to each other.
you can live beside an other player and have plenty of free land in the other directions.
if this player is no warmonger I would like to have an ally early...but tastes are different ;)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 05, 2014, 06:13:09 am
I just post-poned the deadline by 6 hours (even if it should more than enough for my turn to be sent).

Also increased the Hosting interval to 28 hours.

By the way, did you guys receive the turn file late, this time ? I got it this morning but the turn aws supposedly processed 11 hours earlier (based on the previous 24 hours hosting interval)... :/
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 05, 2014, 06:14:37 am
I warned you about that map bros.
There are a lot of provinces per player, but the default starting positions can be pretty close to each other.
you can live beside an other player and have plenty of free land in the other directions.
if this player is no warmonger I would like to have an ally early...but tastes are different ;)
Having Caelum 3 Provinces away from your capital is not fun.
Thank god nobody picked them this game.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 05, 2014, 08:36:28 am
By the way, did you guys receive the turn file late, this time ? I got it this morning but the turn aws supposedly processed 11 hours earlier (based on the previous 24 hours hosting interval)... :/
I received it 04.06.2014 21:28 (German time) = 19:28 llamaserver GMT
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 05, 2014, 08:39:23 am
OK. I receive it 1 hour before the 12 hour left reminder (that was exactly on time)...
Looks like I may have to change my receiving mailbox :/

EDIT: for those currently waiting for me, I should be able to send my 2H file in 2,5 - 3 hours.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 05, 2014, 02:05:24 pm
So, time for me to join the 'has a prophet' club
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Antur on June 05, 2014, 02:15:09 pm
Kaliasa got a hero on turn 2 ? Nice. (And King Kong preacher is hilarious image)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 05, 2014, 02:38:48 pm
Well, he's clearly not king kong. Have you seen how little he is ?
Looks like a dwarf to me !
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: moghopper on June 05, 2014, 03:33:26 pm
Do apes get prostate cancer? If not I may be in trouble...
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 05, 2014, 03:53:23 pm
I warned you about that map bros.
A neutral party could have taken some time to place custom starting positions. Right now, I think I've started two provinces away from at least two players (uh oh...)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 05, 2014, 03:53:43 pm
We'll just field Fish Speaker (http://dune.wikia.com/wiki/Fish_Speaker) armies and then you'll really be in trouble.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 05, 2014, 05:32:25 pm
Hmm, that was unexpected - lost a battle against the militia/light infantry/archers.

I did win against the barbarians, though, so it's not a total loss.

Losing a battle this early certainly isn't a good thing, hopefully I can bounce back.

Edit: Fear me, Lord of Top of the Page!

Antur, you've got a PM.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Ragnoff on June 05, 2014, 07:49:39 pm
I don't want specifically broadcast my bonehead move, but I am certian I just made a mistake that could seriously hurt me later on.....

The joyes of relearning the interface, and what to double check each turn.

Ragnoff
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 05, 2014, 08:51:06 pm
I don't want specifically broadcast my bonehead move, but I am certian I just made a mistake that could seriously hurt me later on.....

The joyes of relearning the interface, and what to double check each turn.

Ragnoff

Since we're waiting for Abysia (again), you can always change your turn and re-upload - at least if it's something that hasn't been going wrong over multiple turns, anyway.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 05, 2014, 10:45:19 pm
It definitely doesn't mind if you re-submit. Even more than once.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 05, 2014, 11:35:38 pm
jsut remember, doesn't it take the last submited if the turn rolls over? meaning, if you fuck up twice, and are in the middle of 3 when the last person submits, doens't it take submit 2?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 06, 2014, 01:20:16 am
I don't want specifically broadcast my bonehead move, but I am certian I just made a mistake that could seriously hurt me later on.....

The joyes of relearning the interface, and what to double check each turn.

Ragnoff

Since we're waiting for Abysia (again), you can always change your turn and re-upload - at least if it's something that hasn't been going wrong over multiple turns, anyway.
What are timezones?
It's only been 12 hours as well and one of the rare evenings where I was out with friends.

I'm not complaining about when I take a double turn and have nothing happening for 20 hours either.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 06, 2014, 01:27:43 am
i'm in pst, and as soon as i see the email i do my turn (minus that one night where i decided to sleep first as it was like 3am or something)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 06, 2014, 01:39:40 am
I see no problem with waiting a while, especially since when I take my turn immediately upon receiving it I almost always think of smarter things to do later anyways (and in 404, discussions with teammates are shaping my strategy and tactics too).
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 06, 2014, 01:52:10 am
Guys, the Hosting interval is at one turn a day.

We can't have it quicker, as many of us work/study during day, and as we're in different parts of the world.
In fact, I may be one of the limiting factors here, living in europe and being able to access Dom4 only between 8PM and 11PM, local time.


@AlStar : You may want to recruit some mercenaries. I'm currently employing a group of 30 swordmens, and they simply go through the independent provinces as if barbarians aren't even there. They can really boost your early game (and help your future wars), depending on what your nation needs to get running.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 06, 2014, 01:54:53 am
I don't mind waiting, either. In fact, I'm counting on this game proceeding slowly enough :P I'm in the very late game in two games already, and it takes an aeon to do a turn in them. 401 maybe less so, because Albright is such a damned powerhouse.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 06, 2014, 05:46:13 am
Maybe it's a bit late to ask, but how does the sailing mechanic work?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 06, 2014, 05:49:35 am
What are timezones?
It's only been 12 hours as well and one of the rare evenings where I was out with friends.

I'm not complaining about when I take a double turn and have nothing happening for 20 hours either.
Sorry, didn't mean to sound snippy. To be fair, I would've called out whoever was the last nation to upload, you just happened to be the guy who held up turn 1 because of cheap shots.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 06, 2014, 05:59:10 am
Maybe it's a bit late to ask, but how does the sailing mechanic work?
Some commanders have "sailing". They, and the troops the command, can move across a (hostile or friendly) sea province to reach a land province.
The modded-in sailing commanders can command 40 units (in 2 squads), and they can only sail with units of size 2 of less (human-sized, no cavalry, no giant).
Berytos (RexMundi) also has sailing commanders, who are more cost-effective, and some of those even are mages/priests.
And Fomoria has a special cased sailor, his Fomorian King, that can sail but only by himself (ruled out as him swimming across oceans, as he is as big as you can get).
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 06, 2014, 06:02:53 am
I mainly meant the mod. So you can only recruit them at a harbour?
Isn't that going to seriously hamper most expansions? I assume that was the intention?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 06, 2014, 06:09:43 am
It was the intention.

This type of extension mainly is Berytos' specialty.
It is as if you had sites where you could recruit Abysia's salamanders for 1.5 their normal cost.

They're basically here so that it doesn't prevent nations on the north continent from interacting with nations on the south continent.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 06, 2014, 06:11:27 am
The connections of Myrgor Island (16) are inconsistent. To one of the sides, you have a river connection. None to the other. It will also mean that troops can't march across, which is... disagreeable.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 06, 2014, 07:07:26 am
I'll look at that this evening, but it seems weird (also, PM).
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 06, 2014, 07:21:06 am
That looks pretty weird.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Ragnoff on June 06, 2014, 08:39:47 am
Thanks for the advice everyone, I knew about resubmitting turns. I do not think anyone was trying to call out Mindmaker as much as point out that there was still a turn on submitted so I can attempt to correct for the mistake.

Unfortunately I made a mistake on turn 3, which is why looking at turn 4 let me realize I had made a turn 3 mistake. So – little too late to resubmit!

My correctly understands sailing led to cross only one see province? Somehow I did not know that, but that makes it far less powerful and more in line with what what I would expect for its cost. Remember, provinces on connected by a continuous chain to some kind of Fort do not provide income. Thus using sailors to grade across the channel or the sea is fine, attempting to conquer land means you have to use sailing commanders to take the land and then hold it – without mages – for long enough to put up a fort on that side. Establishing a beachhead long enough to turn it into a fortress was difficult in the real world and I am had there is some difficulty doing that in this world. Of course, once you have flying/teleported mages all bets are off!

About the island being unconnected – I think that is a problem and should be fixed, but should be fixed mid-game? Should there be a warning of a certain number of turns? Players in that area may have done initial expansion and strategies based on that island being unconnected, or it may be a non-issue. However, without asking those players to self identify and give up strategic information it would be difficult to decide. I could see something like, "the sea seem to be lowering and by (some specific turn off in the future) it is expected that this connection would be available." That would give people time to readjust the strategy if the changes can happen 3, or perhaps 6, or more turns off.  I think the ability to cut provinces off and thus their income is new to dominion for, and this map was made for dominion 3. So the ports in dominion 3 provided all the necessary connection between continents needed.




Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 06, 2014, 08:50:15 am
Talked about the map with lijacote in PM (currently at work, without Dom4, so needed details), an yeah I messed up the link here. I don't think this is fixable mid-game, as it is not possible to change the map on llamaserver.

About sailors, they're also useful while staying on the same continent : sea provinces are bigger than land ones, so you cen generally jump one or sometimes even two land provinces and land in another province. Also, it may help crossing rivers (especially near the sea), and around the lakes.

And yes, if you're not Berytos, you need to build a fort in the province you go to, to get income from it.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: LongDongSilver on June 06, 2014, 10:52:35 am
Think I know why the island is so screwed up. The map originally had artificial connections between provinces designated as "ports." I believe tompliss removed all of these artificial connections when he made the map. The island and the provinces on each continent next to it were all designated as "ports" so the connections between them got removed as well I think.

Unfortunately I don't think there's any way to edit the map once we've already started the game. Oh well, it'll make the game more interesting with the sailor commanders.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Delta Foxtrot on June 06, 2014, 12:50:30 pm
A good thing to keep in mind while sailing is that you can't retreat after a lost battle if you sail into hostile territory isolated from your lands. It's an easy thing to overlook while setting up movement commands.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 06, 2014, 01:29:01 pm
@LongDongSilver yeap ... :/

And I just lost a bunch of mercenaries to a independent province where the enemy count bumped from 30 to 55 before the combat... :c
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Antur on June 06, 2014, 01:36:09 pm
Spoiler (click to show/hide)
Yeaah that throne will wait a bit.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: LongDongSilver on June 06, 2014, 04:32:34 pm
Spoiler (click to show/hide)
Yeaah that throne will wait a bit.

Jeez, isn't a great mother an actual pretender?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: USEC_OFFICER on June 06, 2014, 04:33:20 pm
Yep. So if you see one in a province you know that you're going to be fucked if you try to invade it. It's science fact.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: LongDongSilver on June 06, 2014, 05:14:53 pm
Pretty sure I saw it on bill nye once so it's really just a fact.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 07, 2014, 01:39:12 am
OOC: Any temples surrounding the R'lyehian capitol will be considered acts of war! Friendliness will be repaid.

Also yay successful scripting in battle. First time I managed to gauge how close I should place my pixelmens to achieve optimal carnage when it came their turn to move. Water battles are so damned fierce.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: moghopper on June 07, 2014, 09:36:20 am
This is going pretty fast.

Also, seems like I have a lot of space around me. How many people started really close to an enemy cap?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 07, 2014, 10:36:07 am
I haven't met anyone or seen any other candles yet.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Ragnoff on June 07, 2014, 10:36:33 am
Want to switch places? LOL
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 07, 2014, 10:56:26 am
I can see a black candle !
(on the other side of the ocean)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 07, 2014, 11:06:02 am
Heck with a black candle - I've got eyes on an enemy citadel.

(And wish I didn't, to be honest.)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Biowraith on June 07, 2014, 11:40:02 am
I saw Emperor Dwayne Dibbley last turn, replete with candles.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 07, 2014, 05:15:58 pm
I spy a watery nation from my port..
In other news, is it ok to talk openly about things like random events/heroes?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 07, 2014, 05:24:46 pm
It is Ok to talk about anything you want.
For example, the fact that Il Palazzo (Kailasa) got a hero on turn 2 and made him his prophet. I still can't believe that. It may provide some nice starting boost ^^
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 07, 2014, 05:37:53 pm
ahh. well, i just got a hero, some big giant who is a great warrior/mage. but.. he eats 80 people a turn.. Also, abbysia is on my boarder, and they seem less defended there, but, war..? do i want to go agressive, when there is so much land to my west?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: LongDongSilver on June 07, 2014, 05:53:06 pm
ahh. well, i just got a hero, some big giant who is a great warrior/mage. but.. he eats 80 people a turn.. Also, abbysia is on my boarder, and they seem less defended there, but, war..? do i want to go agressive, when there is so much land to my west?

My inner bastard is really hoping you're just saying this to play mindgames with abyssia. If so kudos.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 07, 2014, 05:58:34 pm
If you really want war with a strong earlygame nation, then go ahead.
My sacreds can use the experience.

Although war is never a smart choice as long as neutrals exist.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 07, 2014, 05:59:54 pm
Although war is never a smart choice as long as neutrals exist.
agreed. Anyway, not trying to threaten, much  :P

I'm unleashing him on barbarians now to 'test him out' i guess, with a small detachment to aid
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 07, 2014, 06:03:25 pm
Wars at the very begining usually are a bad idea :
There is approximately 20 provinces per nation.
If you spend soem ressoruces in a war, you'll face more opposition than agaisnt independents (so you'll be a bit slower), and you don't be able to siege and breach the enemy castle that early (if you manage to "win" the war). This means your enemy will defend his provinces, maybe attack you too, and take back some provinces.

Meanwhile, the other nations around you will still expand normally, and will even get some provinces that would have been yours if you didn't go to war.

Oh and you got the King of the City, that early ? That's a nice one. He's a little weird to play (the 80 popkill and the 8 unrest increase per month means you may not want him in your capital), but he seems really powerful. HopFlash (Pangaea in our game) had him in our last game, so you may want to ask him how he used him.
Little thing to note : He's good at expanding your dominion and nice at blood-hunting (getting blood slaves to sacrifice, while increasing unrest in a province). You may want him to lead your armies, and he's be useful at claming throens, too, as only him, your prophet, and your pretender will be able to do that. Also, if you make him your prophet (possible 6 months after your current one dies), he'll give you access to Holy4 spells, including a massive moral booster (fanatism), which is quite good for big battles. but either way, don't sacrifice your current prophet now just for that : having your prophet and him means you get 3 smiters, qhich are really good against independents.

PS (wow 4 posts during my writing) : Don't send him alone. He's a good army booster, but in no way is he as good as a dragon.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 07, 2014, 08:56:42 pm
good i gave him some guys then, but.. i think i'll go change my orders real fast, heh.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 08, 2014, 01:04:56 am
Sometimes wars are a good idea. Early on, people are very very vulnerable because of only having one fort - sieging that one fort will eliminate all gold income and a lot of important recruitment. If you manage to park something big and nasty (like a dragon or an army) on someone's fort early enough, they're dead. There's no coming back.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 08, 2014, 04:00:04 am
good i gave him some guys then, but.. i think i'll go change my orders real fast, heh.
yeah...the King of the City is great. Popkill and unrest doesn't matter so much because if he bloodhunts (he was not so good in it as my blood fountain but still good) he does these things neverless.
I gave him some bodyguards (colossi warriors) and placed him a little bit back at the side. Orders "Divine Blessing" ("Fire shield", "Flare"). So he was not the first attacker but came from the side to smash things :)
He can take relative much damage and if you have some more magic you can cast some nice things before attack. A little later with some artifacts he is really a monster in battles.
And he is a very great commander. Many squads (5) and morale bonus (+3). And he can lead 325 normal, 15 undead and 40 magic).
In my game his heroic ability was "Unequaled Obesity" (more size, strength and HP).
With his abilities I think he is a clear front warrior and you don't want to fight against him :)

As Berytos with only Priest 2 you should stay with a seperate prophet. This large map we play has a little different playstyle with thrones as 4.03 but it's a pain to have too few throne claimers :/
And not to forget he is great as blood sacrifier too.

"Fanatism" is nice but Berytos has usually no bit morale problem (exception elephants).

This (https://dl.dropboxusercontent.com/u/17094484/403_Baal%20Hammon.png) was him at the end of our game. His weapon was loot from a fight...I had not time and resources to give him a better equipment. And horror mark and cursed was Marvenis work :/
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 08, 2014, 04:26:01 am
Quote
I'm afraid the llamaserver is down today - something went wrong yesterday evening and I am away for the weekend. Hopefully I can fix it tonight.
looks like the server is down and don't get my 2h-file I send.
Perhaps we should think about an extension or how does it work?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 08, 2014, 04:30:35 am
How will it be extended if it's not running to receive the extension command? :V
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 08, 2014, 04:33:59 am
llama knows that there are problems, and said he's tried to fix the server.
the postpone command apprently didn't work right now, but I'll try again tonight, as there is some time left.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Delta Foxtrot on June 08, 2014, 04:40:21 am
If it's like last time, the server will receive all the mails you send it. It will apply them all once it comes online. So you should be able to just play your turns and send the 2h file without any issues. It of course won't register receiving it for a while since for the time being it's offline so don't stay up expecting for a confirmation email.

Same is true for any admin commands used. If tompliss tries to postpone it by 24h (and it of course won't show up since the server is offline), and a bit later tries to do it again with another 24h postponement to be safe, then when the server does come online it applies both 2x24h postponements and the turn timer will be sitting at 48 hours extra.

The worst thing any of you could do is to not send your 2h file due to the current issues. A few people in some other games did just that the last time this happened and of course promptly staled once the server came online and processed the turn.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Il Palazzo on June 08, 2014, 05:01:13 am
Yeah, not to worry, proceed as usual. As long as your turns are in the mailbox, the server will process them when it's back online.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 08, 2014, 02:49:28 pm
Are they still down? I've send my turn in twice and still got no reply whatsoever.
Wouldn't want to miss my turn because of a false assumption.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 08, 2014, 02:56:06 pm
Are they still down? I've send my turn in twice and still got no reply whatsoever.
Wouldn't want to miss my turn because of a false assumption.

Quote
Last updated at 23:52 GMT on Saturday June 7th
Current time: 19:58 GMT

Looks like.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 08, 2014, 04:32:58 pm
Hum, server is still down...
Time to go to sleep (in europe), so the deadline will come around.
Last time I saw something like that, it didn't process the turn, and we got it back to normal without any fuss.
Anyway, if there is something wrong hapenning, we'll do a rollback, quite obviously. So don't be too happy if a good event happens to your provinces, as it may not stay :-°
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 08, 2014, 04:39:56 pm
That's... the opposite of what Delta Foxtrot just said.  ???

Edit: Just received confirmation of turn emails.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 08, 2014, 05:21:51 pm
Woo! It's back up!

(Checks game)

CURSE YOU Arcoscephale! CURSE YOOOUUUU....

edit: plus, you've never replied to my private message.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 09, 2014, 01:59:27 am
Mictlan (moghopper) stalled, with the Llamaserver bug.

Wait, I'm saying shit o_O
Mictlan stalled the turn before the bug ... :(

Well, in fact we're just waiting for Arco to send his 2h file.

Meh.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Antur on June 09, 2014, 03:41:40 am
Huh. I sent it once already... Sorry for that
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 09, 2014, 03:56:37 am
Huh. I sent it once already... Sorry for that
I hereby grant you... clemency! Let it not be said that the Strangefather, Turner of the Floods, is not merciful.
You'll beg for mercy when I tear down your temples and drag you screaming to the ocean...
In other news, bad things are going to happen way sooner than I expected. It wasn't my choice.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 09, 2014, 04:20:21 am
"It's not my choice, my commanders are attacking you against my will, I promise !" c:
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 09, 2014, 04:22:12 am
They ran into my spears, what can I say... :P
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Il Palazzo on June 09, 2014, 04:45:37 am
Damn you Black Bone. When I decided to hire you, I was under the impression that the word "pirate" stands for something more than just militia in fancy clothing.

They ran into my spears, what can I say... :P
I take it our dear Fomorians were not content to stay out of raping and pillaging of the assorted seafood?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 09, 2014, 04:52:25 am
Far be it from me to lay blame at the feet of the innocent, accursed, ugly Fomorians! Why, I haven't even met them. Let us hope I never will!
I'll still kill them if they enter the sea.
No, the guilty party is less malformed and stinky, but all the more nefarious for it.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Il Palazzo on June 09, 2014, 05:04:17 am
It can't be us then. Our markata are plenty stinky!
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 09, 2014, 05:09:02 am
It's in game-beginings like that that I miss my 3 province flying Scouts ... :/
I want a nation with Caelum's scouts, Oceania's amphibian spiky centaurs, Niefelheim's frosty giants, and T'ien C'hi's know-it-all mages ! :D
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 09, 2014, 05:09:14 am
Damn you Black Bone. When I decided to hire you, I was under the impression that the word "pirate" stands for something more than just militia in fancy clothing.
Shall it never happen to you again. (http://www.indiedb.com/games/dominions-3-the-awakening/forum/thread/calahans-complete-list-of-mercenaries-mercs-mercenarys)
You then can look up the exact units in inspector.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 09, 2014, 05:13:15 am
Is it really a Dom4 list ?
Because each time I found a merc list, it was for Dom3, and there are many new mercenary groups in Dom4 ... :/
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 09, 2014, 05:24:38 am
I'm not sure, but I think one for Dominions 4 does exist. I'm not at home for another two days so I can't check.
Even so, most mercenaries are in the olds lists.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 09, 2014, 06:04:02 am
Nothing quite like a battle you expected would just be against archers, militia, and heavy infantry wake you up when you also see a priest, 2 wizards and a sorcerer.

And yet no magic items dropped. Cheap bastards.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Antur on June 10, 2014, 01:34:17 pm
Uh. What just happened with Mictlan ?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 10, 2014, 01:36:19 pm
He didn't have any candle. Nobody worshipped him.
That's a thing that can happen when you build a pretender with a low dominion score and when there are enemy prophets/pretenders near (as those spread dominion without even preaching).
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Antur on June 10, 2014, 01:38:01 pm
I mean why so fast ? Should we start cowering from some dominion eating monster fish nation thing ?

Also is every nation but me getting these heroes ?  Berytian melqarts dancing near the border, Giant Ape Jesus and i think i spotted another one this turn..
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 10, 2014, 01:39:45 pm
Mictlan's dominion doesn't spread au naturel. It must be spread by blood sacrifice. It is possible that they got squished by very strong hostile dominion, but that seems very early -- someone's also just gained a free capitol province. You should be wary of the person making such gains... very alarming, so soon into the game.

PS. Berytos, I will destroy that temple, one way or another. I will bring it to ruin.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: E. Albright on June 10, 2014, 01:51:49 pm
That's the other thing, if EA/LA Mictlan's pretender is sleeping or imprisoned, they need to set someone on blood sac duty very early. They really can't afford to wait - and they REALLY need a high dominion score under those circumstances so they're not just wasting slaves. If they do wait, they're very vulnerable to random chance or hostile action knocking out what little dominion they start with. I'm wanting to say the change limiting dominion loss/change bad events to turn 10+ was the current patch and not the forthcoming one, but even if they have that grace period, all it takes is a neighbor who prophetized a scout stumbling onto their capital early in the game...
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 10, 2014, 01:53:56 pm
PS. Berytos, I will destroy that temple, one way or another. I will bring it to ruin.
ho shit  :o

EDIT: in the name of peace, and to not need to move more troops then i have to, i have sent a lowly mage to have the temple deconstructed, in hopes of keeping the Provence and the peace
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Delta Foxtrot on June 10, 2014, 02:56:27 pm
Now I'm interested in the pretender build for Mictlan :o
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: E. Albright on June 10, 2014, 02:56:57 pm
Alas, of the three construction types, Temples are the only one that cannot be demolished - they must be razed by invaders capturing the province...
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 10, 2014, 03:14:14 pm
Alas, of the three construction types, Temples are the only one that cannot be demolished - they must be razed by invaders capturing the province...
Oh.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: moghopper on June 10, 2014, 03:35:30 pm
I can't believe I forgot to set up a blood sacrificing priest. Well, enjoy the free capitol, whoever finds it first.

Also, for the curious, my pretender:
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 10, 2014, 03:51:40 pm
Well, the strength boost from Blood and the quickness fro mwater would have greatly improved the damage of your sacred, but yeah ... Mictlan stays Mictlan ...
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: LongDongSilver on June 10, 2014, 05:35:00 pm
Well, on the bright side, prostate cancer has been cured
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: moghopper on June 10, 2014, 05:41:10 pm
Well, on the bright side, prostate cancer has been cured

For now
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 10, 2014, 08:44:04 pm
Man, is anyone else having a hell of a time finding sites? I don't know if I'm just unlucky, but my current (non-capital) gem income is just 1 astral pearl and 1 nature gem. Now, admittedly, most of those searches are only by level 1s, but I thought I read somewhere that searching with a level 1 mage would turn up most of the common sites.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: USEC_OFFICER on June 10, 2014, 08:46:13 pm
That's true, but you have to remember that most provinces only have 2~3 sites divided among several different schools of magic. And you're only going to find half of them with a level 1 site searcher. So finding them can be a bit of a pain, yeah.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 10, 2014, 09:32:53 pm
who's bluish and yellow, with the air mages? they have like, two easy thrones, and that army, i bet it flies too x.x
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 11, 2014, 02:03:05 am
Alas, of the three construction types, Temples are the only one that cannot be demolished - they must be razed by invaders capturing the province...
Oh.
We might be willing to let this go. We should be able to get pockets of dominion elsewhere, on thrones -- you can elect not to build a swarm of temples on the provinces bordering the throne to the Southeast, and we can elect not to raid your temple (albeit hopefully with more success... did you get PD from an event?)

Any further temples in R'lyeh's cap circles will not be met by pathetic slave raids. They will be met with cunning.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 11, 2014, 02:22:59 am
Throne south for safety for now of the province. seems a perfect trade to me. and, term noob here.. pd?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 11, 2014, 02:29:55 am
Province defence, the +- value at the top, the one that adds units to defend your province. I think you had like 50 there :P
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 11, 2014, 03:11:27 am
Province defence, the +- value at the top, the one that adds units to defend your province. I think you had like 50 there :P
Oooh, yes, somehow was thinking pop death or something. Actually, yes, i did. I got 10 form an event. the rest i put there, for.. reasons >.>
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 11, 2014, 03:13:17 am
Province defence, the +- value at the top, the one that adds units to defend your province. I think you had like 50 there :P
Oooh, yes, somehow was thinking pop death or something. Actually, yes, i did. I got 10 form an event. the rest i put there, for.. reasons >.>
wow...40 PD is a loooot of gold I think.
Are you sure that this gold is not better invested in something else?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 11, 2014, 03:15:42 am
Clearly the investment paid off, he repulsed my slave raiders with ease :P
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 11, 2014, 03:20:01 am
Little thing, RexMundi :
Adding 1 point of PD costs as much as the new total of PD.
1 => 1 gold
5 => 15 (total) gold
10 => 55 (total) gold
15 => 120 (total) gold
20 => 210 (total) gold
30 => 465 (total) gold
50 => 1275 (total) gold
As you can see, the cost increases quickly. And 1 point going from 30 to 31 doesn't add more than a point from 20 to 21.
I don't think I ever increased Point Defence higher than 25, other than for extreme case (special units in the province recruitment, such as minotaurs or elephants, castle ready to get sieged with mages providing nice buffs, or last expected turn for the game).

I understand that you expected to get invaded, but you lost 1k gold going from 20 to 50, when you could have kept that gold to build a castle, here (after putting from normal troops to securize the province), or somewhere else.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 11, 2014, 03:22:12 am
I might have been exaggerating when I said 50 :P
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 11, 2014, 03:24:21 am
Clearly the investment paid off, he repulsed my slave raiders with ease :P
but could have an army now which could take your province or not? it is 820 gold for 0->40
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 11, 2014, 03:30:04 am
Am i at 50? I had like 37 i thought, the last 10 form event.
Hm, either way, yeah, expensive fast, and i try to follow the same rules there.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 11, 2014, 03:38:57 am
(Somehow, I thought it was you who said 50pd ... ^^")

But well, yeah. 27+ 10 free is good (and lucky you got the 10pd in a useful province).
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 11, 2014, 04:37:54 am
On the plus side, PD regenerates if it wins the battle, so if you did buy 50 PD and it never lost, you'd only have to buy it once...

But it would never be as well-scripted or balanced as an army you could make yourself.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 11, 2014, 04:52:10 am
On the plus side, PD regenerates if it wins the battle, so if you did buy 50 PD and it never lost, you'd only have to buy it once...

But it would never be as well-scripted or balanced as an army you could make yourself.
predictable and static! But yes the "regeneration power" can be great. And it doesn't count to the upkeep cost.
but 50 PD is way to expensive in this play stage. so I'm happy that it was only 27+10 :)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 11, 2014, 07:59:43 am
If it helps you're not the first one to had this happen to him moghopper.
Spoiler: This kills the tiger (click to show/hide)
(not me, just a popular picture in certain Dominions communities)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: LongDongSilver on June 11, 2014, 04:45:57 pm
Hi, I'm just going to put this out here because I'm a bit cheesed off; Ragnoff has blatantly lied to me in diplomacy, so any deals with him ought to be considered somewhat suspect by others from here on out.

Edit: I'm also going to keep playing out of a feeling of obligation, but the diplomacy with him has really killed my enthusiasm for this game. Once 406 and 407 are over I think I'm just done. Turns out talking to someone with a holier than thou attitude at all times really sucks the fun out of this.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Biowraith on June 11, 2014, 05:05:02 pm
I'd been taking it as given that I shouldn't trust anything anyone says in diplomacy, and expect/prepare to be stabbed in the back at the first opportunity.  But I'm pretty new to multiplayer - is there normally a code of honour with regards diplomacy in these games?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Delta Foxtrot on June 11, 2014, 05:11:40 pm
I'd been taking it as given that I shouldn't trust anything anyone says in diplomacy, and expect/prepare to be stabbed in the back at the first opportunity.  But I'm pretty new to multiplayer - is there normally a code of honour with regards diplomacy in these games?

Not as such, no.

What's stated in the OP, goes. In most (all?) B12 games it's "trades are binding, anything else goes". Now certainly some people are going to get more hissy than others when met with dishonesty and treachery, but as far as rules or universal honour codes go, there is none. People here don't seem quite as cut throat as some other places, but you'll still get stinged if you take everything here at face value.

The way I see it? Expect treachery and be pleasantly surprised at times.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Il Palazzo on June 11, 2014, 05:22:23 pm
Posturing, lying and betrayal always seemed to me like an integral part of the game. The best part, perhaps.
One needs to keep in mind that Dominions is a Highlander-style game - in the end there can be only one, so there can never be lasting peace, only temporary marriages of necessity and prolonged ceasfires, during which all sides secretly sharpen their knives.
But more importantly, don't take anything personally. Imagine you're talking to Conan the Shwarzeneggarian, or King Kong, or whomever is at the other end of the diplomatic channel. The worst they can do to you is foil your dastardly plan of killing them.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Biowraith on June 11, 2014, 05:23:16 pm
Mkay, thanks for clarifying for me.

Also: person I was diplomacying at earlier: I'm totally not planning treachery!  Honest!
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Ragnoff on June 11, 2014, 06:41:19 pm
I did *NOT* to my knowledge lie, although I did spend the last two turns trying hard to either misdirect or get an acknowledgement and/or concession.

It is true the tenor of our exchanges became somewhat acrimonious, but  Yomi took a province that I was expecting to have based on our agreement (we even commisserated about my first attempt at the province in question being beaten back by the indies, immediately after he took the province). When I complained I was told to "chill brah" as he had not *specifically* promised not to take the province in question even though he was suppose to head in a different direction.  Lesson learned, but the agreement was obviously not worth the paper it was printed on. From my perspective, the treaty we discussed was violated by LongDongSilver within 2 turns of when it was made.

As I was boxed in anyways I planned on attacking if the province was not returned and/or amends were not made. When neither happened I assumed that I would be attacked within a few turns, and saw no reason to patiently wait for the knife. Every turn I would grow comparitively weaker, I did not have the position needed to turtle, which would have been a viable option if I had a few more provinces.  I had actually warned LongDongSilver about this possibility (that I could be forced into early war) in my first exchange of messages and was told that my words were extortion.

Everything I stated for the last few messages about what my troops HAD done and COULD be doing was, in fact, true... including that I had summoned mercs to the wrong province (grrr, stupid interface or silly me for not double checking).  My troops were ALSO in position to attack if it became necessary.  I am in a corner, where ELSE besides a border do you expect my troops to be?  When LongDongSilver read the message last night trying to avert war and refused to respond, I presumed I had my answer.  Even so I sent the message that we were now at war and attacked. (Concurrently, of course!  I am not foolish enough to sit for turns after that declaration given what had already happened.)

Note: LongDongSilver was also moving troops to our border the turn before the first battle concurrent with my summoning mercs, I admit to chosing to attack before they got there.
 
LogDongSilver, I am sorry you chose upon losing back to back battles to make this public, that you saw nothing wrong with your actions, that you still insist I was lying (to which I take great offence) and that now I am "Holier than thou" because we have different communication styles.

Find subs for me and you will not have to deal with me in 406 OR 407 and I will avoid all games you joined first.  If you want, find a sub for Yomi and you can take Ulm in 406, I don't think it matters yet in 407. The Dominions community is too small for me to want players to leave in a huff.

Ragnoff

(This is my communication style, and the type of PMs I sent, this is the first time I have been called "Holier than Thou" though.  Perhaps in the future I should try to develope a persona/way of talking for each pretender that is obviously staged.)  :P
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 11, 2014, 06:51:01 pm
Being Yomi is suffering, better get used to it. Very hard to play and your chances are slim even as an experienced players.

In my last game I had nice relations with Fomoria and Caelum, talking to them about how I was worried about T'ien C'hi growing to strong. Both of them agreed that it was in everybodys best interest if I checked his movements. Fomoria even offered assistance when things went sour.
Long story short, Caelum backstabbed me while I fought T'ien C'hi and Fomoria took some of my cut off, undefended lands to "salvage the situation" 5 turns after saying he'd help me with Caelum.

Made me stop feeling bad about breaking agreements.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 11, 2014, 09:18:35 pm
in other news. thrones. i remember they're powerfulish magic sites, yes?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 11, 2014, 10:06:34 pm
(This is my communication style, and the type of PMs I sent, this is the first time I have been called "Holier than Thou" though.  Perhaps in the future I should try to develope a persona/way of talking for each pretender that is obviously staged.)  :P

In 403, I played a mostly-insane (but not completely!) pretender whose justification for any given action changed every time a justification was given. :P
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 12, 2014, 12:43:15 am
Personally, I've played (so far!) without honour. In all my games on Bay 12, I have been acting on expediency -- if I speak the truth to you, it is because I believe (ideally) you knowing it benefits me somehow, if not the both of us. Conversely, I might lie to you if I thought it would benefit me in some way as to outweigh the lie being caught. The question I would suggest to ask in any dealing: what does it benefit the other?

Besides expediency and Machiavellian self-interest, I've also tried to play with some roleplaying weight. My characters try to be themselves, they try to represent -- in 401, I am (or was) a demon from the underworld, sent to claim the world for death. Would you strike a deal with something like that? I know my neighbours did so only reluctantly, out of necessity. In 402, I play a group of people acting as though they represented the will of the people, as though they were the revolutionary posse they claim they are. In truth, they are power-hungry old men, who have now found immortality and more. They lie through their teeth if they think it can get them anything. Sure, there are a few true souls left in there, and so they might have a say sometimes. But who is Strangefather? Hah! Perhaps he is trustworthy.

I do worry. When I'm not sure that the other person is aware of the game I play, I do feel guilty. If the other person thinks that my actions are representative of me as a real, fleshy person, and I then act as if I was a lying vampire... well. It does hurt. So here is my warning: I'm playing a game.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 12, 2014, 02:01:37 am
Apparently, the other players have stated it enough, but I'll add my post too :
The highlander metaphor is really great. We're playing entities that want to become gods, and there can be only one.
Of course there will be some, "Holier than thou" feeling, as most of the entities think they are holier than the others.

Most of my messages, public or privates, to the other players (at least for the diplomacy part of them) are a bit pretentious. If I may quote one of the messages I received recently from one of my neighbours, he was "not impressed by [my] needless cocksure posturing".


PS: take your time guys, I won't be home to send my turn for a good 12 hours. so don't hesitate to send messages, and try to work out an arrangement. Early wars are what make nations loose.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Il Palazzo on June 12, 2014, 02:18:55 am
in other news. thrones. i remember they're powerfulish magic sites, yes?
Go to the "statistics" menu(where the Hall of Fame is), and click on the "Thrones of ascension". You can click on each of the thrones to see exactly what additional effects, apart from providing victory points, they have. Some change your default scales, some add extra bless effects, some allow recruitment of special units, some give you gem income. All spread dominion, some better than others.
Most thrones must be claimed to get any effects from them, but a few can provide some basic effects even unclaimed.
They're fun to have.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 12, 2014, 02:27:33 am
Usually, the throne that affect your scales also passively (claimed or not) affect the neighbouring provinces. In the 4.02 round I had the Throne of winter in my empire (it gives water gems and increase the Cold scale by one). Its province and the neighbouring ones were colder than most provinces, even when I had not claimed it. And once I claimed it, it triggered events that added magic sites in its provinces a some of the neighbouring ones, some of them providing water gems and most of them increasing (even further) the cold scale.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 12, 2014, 03:33:09 am
As some of you know in 4.03 I nearly made all diplomacy in roleplaying my pretender. That evil blood fountain spirit was not the loveliest thing on the planet but straight forward I think. The spirit has made some insults and such. But e.g. I wrote tompliss (my enemy) in OOC fashion that it's only a role I play and has nothing to do with my or his person.
Normally I think that it is no need to mention that but I wanted to play safe here ;)

This roleplaying was a little bit exhausting because english is not my native language and I wanted to stay in my role. And I was unsure if this "work" was worth it. There was "only" some roleplaying going on so the interacting in the council chamber was a little limited (and tompliss had won to fast ;) ).

In this game here I'm communicating as a player and hadn't roleplayed till now. So no insults and such but I'm normally too trustworth as a player for a game like Dominions. But there is normally no treaty that cannot be canceled. So if I make an alliance or non-aggression-pact I can end it too but normally in a fair way but as life is that doesn't need to be and nothing is totally sure.

If I think about it I really should jump into the role of Lady Discordia to make a better game style diplomacy and such ;)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 12, 2014, 03:43:53 am
Hopflash, hope I never meet Lady Discordia.
Seriously, her name sounds like a My-Little-Pony vilain, so I will have a hard time taking her seriously c:

And there is something special about Dominions : Even when I don't plan to RP, I always use some RP (especially since I browse wikipedia about myths on my nation and pretender to find a good name for it), as it add something (not always positive) to the arguments in diplomacy, when it mentions elephant-sized wolves (in 4.06) or eternal winter and legions of minotaurs (4.03).
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 12, 2014, 04:01:32 am
Hopflash, hope I never meet Lady Discordia.
Seriously, her name sounds like a My-Little-Pony vilain, so I will have a hard time taking her seriously c:
hmm...she is a nice one I think...ok...I wouldn't provoke her...but she is a little contrast to this bloody spirit.

And if you browse through wikipedia perhaps you can find a Lady Discordia which can have temples and prophets and such ;)
Perhaps she is inspired from "the real one"...who knows :o
But we havn't met so perhaps the events in this world change her personality till we have contact...we will see 8)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 12, 2014, 04:03:02 am
in other news. thrones. i remember they're powerfulish magic sites, yes?
Go to the "statistics" menu(where the Hall of Fame is), and click on the "Thrones of ascension". You can click on each of the thrones to see exactly what additional effects, apart from providing victory points, they have. Some change your default scales, some add extra bless effects, some allow recruitment of special units, some give you gem income. All spread dominion, some better than others.
Most thrones must be claimed to get any effects from them, but a few can provide some basic effects even unclaimed.
They're fun to have.
The provinces also have a much higher chance to contain magic sites.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 12, 2014, 04:03:23 am
My-Little-Pony vilain
I curse the name, the one behind it all (http://youtu.be/YlK-9n_0TXs)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 12, 2014, 04:05:30 am
My-Little-Pony vilain
I curse the name, the one behind it all (http://youtu.be/YlK-9n_0TXs)
now it's in my head. clicked the link, didn't even switch tot he tab or let the song start, knew it was this already
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 12, 2014, 04:12:46 am
It's been a while since I listened to these. So good, though (http://www.youtube.com/watch?v=8LHhR6XpwiQ&list=PL7F7422ABEC4A4BF8&feature=share&index=51). I hear the fourth season was better than the third... heh.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 12, 2014, 02:27:01 pm
No offense Antur. I didn't know you were heading that way.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Antur on June 12, 2014, 02:32:56 pm
No worries, my fault for sending the wind riders from two provinces away.

Also i hope i won't find more castles buried in my backyard because it's getting cramped as it is.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 12, 2014, 02:54:31 pm
Not planning to build one on that province, but I need it to supply another one.

I have conclusive proof that Goethia is the only true god and fit to become Pantokrator.
Flaming Jesus has died for our sins, so our dead may revive as Smoulderghosts to purge the world and reform it in her image.
See for yourself:
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 13, 2014, 06:32:23 pm
Damn, seems all independents i can reach are dead. So, hmm.. air people, fire people, water people, or ulm accross the water.
Air people are threatening, being air. water people i don't much wanna mess with due to keeping peace, same with fire people. Ulm i jsut do know, and unknowns are bad.

hmm..
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 13, 2014, 06:48:11 pm
After spending the gold and turns to build a fortress, I'm honestly torn if I feel more pleased or annoyed that my searching for a magic site turned up a new one *poof* just like that.

Rex: you should totally attack those air people... and I don't just say that because I share a border with them. (Ok, maybe it is... maybe.)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 13, 2014, 07:35:21 pm
Looks like nobody liked by biblical reference  :'(

In other news my basic scout is a crazy assassin. I should use him more.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Ragnoff on June 13, 2014, 07:54:56 pm
Well, we us ULM would love to share the knowledge of Iron with the people from across the sea, but we always share the pointy end first!  We have been sharing that with numerous people and tribes, all have prostrated themselves for the knowledge....

Oddly, none have ever stood back up.


Now you Know us, be not afraid.

Ragnoff, scribe of Knosith the Ice Lord
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 14, 2014, 08:21:04 pm
Just curious - how much did it cost to steal Dante's mercenary contract? Does it automatically update the price based on the fact that he lost all his troops? Because pay ~100 gold for just a commander would be a real rip-off.

Also, it looks like I've got more neighbors! Joy! (Joy may not actually be real.) Let it be known that I'm perfectly willing to leave you alone as long as I've still got indies around to deal with.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: LongDongSilver on June 14, 2014, 09:04:16 pm
So, for the 4.07 game we need a sub for Caelum because of an unexpected drop by usec officer. Is anyone that's not already in that game interested in subbing?

The game is only on turn seven so it's early enough that he probably hasn't done anything other than just expand against indies and build troops so the game's pretty close to a blank slate for whatever you want to do with it.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 14, 2014, 10:32:46 pm
He was in 4.04 too, for that matter.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Il Palazzo on June 15, 2014, 04:03:28 pm
That's one dodgy throne of winter!
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 15, 2014, 04:38:44 pm
That's one dodgy throne of winter!
Was just coming to post about that - what kind of "winter" throne makes it warmer?
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 15, 2014, 04:39:36 pm
An ill winter.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 15, 2014, 04:46:11 pm
ugh ...

Well, looks like Niefelheim will once again have to conquer this throne of winter to teach him how to bring winter to the world ...


PS: it's a bug, and it's corrected in the next patch... ETA : soon
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 15, 2014, 05:10:08 pm
I'm not complaining.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 15, 2014, 05:25:52 pm
If it keeps up, it'll stop everyone from crossing rivers without amphibious (or poor amphibious) units.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Il Palazzo on June 16, 2014, 01:29:32 am
I believe the worldwide effect is temporary. After a few turns it stops, and local influences take over.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: E. Albright on June 16, 2014, 01:43:44 am
If I'm not mistaken, the "bug" is that there's no fixed limit on when the effect fades, so if you're (un)lucky it could be gone very quickly or last for years. The patch is going to cap the throne effects at something like 6 turns.

(Although that might just be the event-spawning thrones (Beasts, Gaia, etc.), not the scale throne effects. Those actually may already be capped.)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 16, 2014, 01:46:52 am
The bug isn't that the throne of cold made the world hotter? :V
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 16, 2014, 02:17:14 am
There are two bugs :
Scale affecting thrones sometimes do the wrong thing (winter bringing heat), and some throne-based event happen every turn and don't stop (but those are rare).
I just hope this won't combine the two bugs (but I haven't seen any report of that in the official forum).
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 16, 2014, 03:10:56 pm
I'm thinking abou sending in my 4th revised turn.
I'm really no good with magic.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 16, 2014, 08:48:53 pm
*cough* LongDongSilver - Yomi *cough* Playyourturn *cough*

(yes, yes, I'm a dick, but come on man, you've posted on the 4.07 thread, so you're obviously around!)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 16, 2014, 11:00:00 pm
Just was told to me, surprise camping trip for 4 days. I leave tomorrow morning (it's 9pm now) and get back on the 21st.
So, i'll either need to drop, find a sub, or ask really really nicely for a break from game, which is last choice as i don't wanna make you  nice people wait.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 17, 2014, 03:23:13 am
If Yomi (LongDongSilver) doesn't get their turn in Real Soon Now, it looks like they're going to stale.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 17, 2014, 03:53:23 am
Yeap, extending the dealine a bit
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Il Palazzo on June 17, 2014, 04:05:34 am
Just was told to me, surprise camping trip for 4 days. I leave tomorrow morning (it's 9pm now) and get back on the 21st.
So, i'll either need to drop, find a sub, or ask really really nicely for a break from game, which is last choice as i don't wanna make you  nice people wait.
I don't mind a break. It's not a long one anyway.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 17, 2014, 04:13:52 am
I don't really mind either.

I don't expect LDS to send his turn right now (it's 4AM where he lives), so it will only be a 4 days-long turn. And no sub will take your place for 4 days.

We can wait (and plot against you) :)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 17, 2014, 04:34:22 am
only if you're all sure..
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 17, 2014, 05:14:17 am
I don't mind either.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Antur on June 17, 2014, 05:15:32 am
Sure, no problem.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: HopFlash on June 17, 2014, 07:00:13 am
have fun on your trip :)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 17, 2014, 10:28:58 am
Go ahead, I'm busy anyway.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: LongDongSilver on June 17, 2014, 10:40:30 am
Sent in my turn, sorry about that.

I haven't been waiting to make sure I get the confirmation email back, so when my turn didn't go through, I didn't notice the lack of a confirmation email, which led to me not resending my turn. I think I'll need to start waiting for that email.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 17, 2014, 11:12:59 am
I usually check the website 10 minutes after sending my turn ;)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Antur on June 17, 2014, 11:28:11 am
The "Winter" continues. Also something about alteration rituals but who would use that anyway. ( Except Mother Oak i suppose)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 17, 2014, 11:32:26 am
You will never guess what throne I'm claiming this turn.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 17, 2014, 11:42:41 am
Hot winter throne ?
If so, it may re-trigger the events correctly, with some luck (or at least locally).
And it's a nice throne for you, with its water gem income ...


And here is hoping the patch (supposed to be coming this week) includes the hot winter throne bug. It's hot, today, in Niefelheim ... :c
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 17, 2014, 11:45:53 am
Anyone else sending their pretender to the arena? They did wake up just previously. So there. Go for it.
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: tompliss on June 17, 2014, 11:52:34 am
Ah, the arena.
Killing he other players' champions is a better reward than getting the loot. But it's risky :/
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: lijacote on June 17, 2014, 11:59:05 am
The loot is fantastic. It can potentially turn a recruited commander into a thug, depending on the type - I am aggrieved that this happened at this juncture! I remember my first game, where the arena happened on the second or third turn. I was playing Agartha, and I had a troglodyte commander enter the arena, and nobody else bothered. My troglodyte, therefore, won by default and got a trident for it. +6 defence from the trident and some additional defence from experience points made the troglodyte nigh-untouchable by independents. The trident also gives Quickness (and Luck), which made the trampling troglodyte lord a great murderer of everything. It expanded happily alone, and even managed to wage some battles for me, against real players.

Oh, but imagine the champion I will have after this one! A great destroyer of worlds, death!
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 17, 2014, 03:33:13 pm
I'll just send a worthless one, in hope that I can kill something several times as valuable.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: RexMundi on June 17, 2014, 03:33:31 pm
About to leave for camping as said on last page. See you all in a few days
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Shadowlord on June 17, 2014, 05:48:39 pm
Have fun! </late>
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: AlStar on June 17, 2014, 06:11:17 pm
Makes me wish I'd forged an extra set of armor or weapons or something. Just don't know if it's worth sending anything if I can't send in a good thug.
Title: Re: Dominions 4 Round 4.06: Game started ! :D
Post by: Mindmaker on June 17, 2014, 07:26:25 pm
Makes me wish I'd forged an extra set of armor or weapons or something. Just don't know if it's worth sending anything if I can't send in a good thug.
Do you have anthing that has a remote chance off killing anything, that you can expend?
Then you should give it a shot.

I sent a unit that can take massive advantage of unit AI that decides to buff themself for a couple of turns (which the AI does often in the arena).
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: Il Palazzo on June 18, 2014, 03:21:37 am
Tompliss, don't forget to extend the deadline for RexMundi.
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: tompliss on June 18, 2014, 03:39:58 am
Game postponed : "The game will now host at 07:40 GMT on Monday June 23rd."
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: RexMundi on June 21, 2014, 06:04:48 pm
I'm home, thanks guys so much!
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: AlStar on June 21, 2014, 10:29:10 pm
I'm home, thanks guys so much!
Great!
PLAY YOUR TURN.
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: RexMundi on June 21, 2014, 10:45:46 pm
I'm home, thanks guys so much!
Great!
PLAY YOUR TURN.
been unpacking and things and doing now, sorry  :-[
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: AlStar on June 21, 2014, 11:22:10 pm
Wow - I actually won the arena. I mean, I certainly hoped that would be the case, but I didn't really think that a random druid with some air gems would manage to pull it off.

Let's hear it for air elementals and lightning bolts! Woo!
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: lijacote on June 22, 2014, 08:08:37 am
How could my slave mage not win? I... I even scripted him...
sob
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: Mindmaker on June 22, 2014, 02:07:08 pm
Well mine didn't fare too badly, making it to the final round as a generic unit.

Apparently hidden units give up on hiding the turn they enter the arena, that's good to know:
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: Antur on June 22, 2014, 02:19:18 pm
I'm more surprised how single assassin killed 7 war elephants with support.
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: Mindmaker on June 22, 2014, 02:23:12 pm
The power of spending 5 turns assassinating all commanders in a province.
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: Shadowlord on June 22, 2014, 02:24:05 pm
... didn't he die in the arena? You'd think it would be hard to capture a province when you're dead.
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: Delta Foxtrot on June 22, 2014, 02:44:05 pm
Might have something to do with the turn resolution sequence. You could check in the manual to verify, but I guess he unhid himself, "attacked" the province he was in and then participated in the arena combat.
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: Mindmaker on June 22, 2014, 03:28:15 pm
That's what he did, yeah.
Title: Re: Dominions 4 Round 4.06: Game paused ?
Post by: Shadowlord on June 22, 2014, 03:31:14 pm
12 hours until hosting, Yomi outstanding (as was I, but I submitted when it emailed me to tell me).
Title: Re: Dominions 4 Round 4.06: We're back on !
Post by: LongDongSilver on June 23, 2014, 02:10:47 am
Due to some sudden real life circumstances, I'm not going to have computer access and limited internet access for at least a week, possibly up to a month. As such, I'm not going to be able play dominions\access the forums for quite a while and you'll all have to find a sub if possible. I just dont think delaying the game for another week is a viable option. Sorry for delaying the game farther, but this came up very suddenly.
Title: Re: Dominions 4 Round 4.06: And we're stopped again :(
Post by: tompliss on June 23, 2014, 03:30:09 am
Uh :c

Well, that's not fun. I'll try to find a sub.
Title: Re: Dominions 4 Round 4.06: And we're stopped again :(
Post by: Toady Two on June 23, 2014, 01:59:58 pm
I could sub for Yomi.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: tompliss on June 23, 2014, 02:47:55 pm
And you're in ! :D
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Toady Two on June 23, 2014, 03:06:35 pm
Ugh. I was hoping to at least experiment a bit with Dai-Oni builds but the the capital is under siege...

EDIT: Why even look for a sub for a nation that is going to be exterminated in a few turns...
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: lijacote on June 23, 2014, 03:15:20 pm
Sheer sadism. Maybe.

Edit: No, I'm actually sorry if the position is worse than I imagined it would be >_>
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: HopFlash on June 24, 2014, 02:40:02 am
Ugh. I was hoping to at least experiment a bit with Dai-Oni builds but the the capital is under siege...

EDIT: Why even look for a sub for a nation that is going to be exterminated in a few turns...
hmm...he will last some time but you're right...it doesn't look good.

Some pages (page 19ff) ago you can read why it is like that I think.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Toady Two on June 24, 2014, 04:26:50 am
Some pages (page 19ff) ago you can read why it is like that I think.

Could you give me a tl;dr on the situation.

I understand that Yomi insulted / betrayed Ulm somehow and then got his ass handed to him.

In that case, Ulm please stop killing me as I'm not the guy that insulted you. I was tricked into subbing this game hoping I could try out some of the stuff Yomi has. I agree to pay you tribute and fight your enemies if you let me keep my capital and surrounding provinces.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: lijacote on June 24, 2014, 04:30:58 am
Some pages (page 19ff) ago you can read why it is like that I think.
I was tricked into subbing this game
Hey! I resent that. I made no promises about any dai-oni!
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Shadowlord on June 24, 2014, 06:09:33 am
Unfortunately, if I remember correctly, he's in a corner, and you're in the way. (Except I've seen him, and he's in the middle of the map, so that can't be right)
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: HopFlash on June 24, 2014, 06:41:52 am
my point of view...
he provoked with territory expansion and making no friendly diplomacy about it (e.g. don't want to talk about borders so early) so more enemies than friends...now going to have fewer territory.
And if I see the positions of land owning right then his land could be divided already to other dominions.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Il Palazzo on June 24, 2014, 07:59:57 am
Guys, the correct solution to a player abandoning a losing game, as I understand is the case here, is to set him to AI, not to look for subs. Tompliss might've not been aware of the situation in Yomi, but some of you were, and should've spoken against substitution.

Now we've got Toady Two being handed a nation he can't play, and Ragnoff being asked to give up his hard won victories - which is hardly fair on him.


The only sensible thing to do now, is to let the man set the nation to AI, and apologise for the inconvenience.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: lijacote on June 24, 2014, 08:02:04 am
Absolutely, if the situation is as dire as it seems to be, by all means: go AI. If you're feeling feisty, you could script whatever is left to prepare for a storm or... well. Up to you.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Toady Two on June 24, 2014, 08:22:53 am
I can go ai if you guys want but the tompliss said that you were waiting for the original Yomi player to come back. It is safe to assume he will be defeated before he comes back.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: tompliss on June 24, 2014, 08:46:52 am
Well, he posted the same message in both 4.06 and 4.07, telling we could use a sub, and I didn't think he would be in such a bad position. I asked for a sub for him as he was pretty much gone and I am the admin of this game (but clearly not one of his neighbours)...
Sorry about that, Toady Two.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Shadowlord on June 24, 2014, 12:18:34 pm
Personally, I wasn't aware of how his war was going.

Well, you can always give it your best shot, see how long you can hold off Ulm (though if you only have one fort and they're sieging it, I suspect the answer is 'not long').
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Ragnoff on June 24, 2014, 02:37:23 pm
I saw the request to sub but could not answer right away as i was headed outthe doo.  I also was tryign to avaoid a public discussion of our war - which may have just encouraged another person to attack me (one of the reasons I did not want to discuss this on the open forum so much) as they now knew I was engaged.  I do admit the prior Yomi's public anouncesment may have already confirmed that.

I was trying to deside while I was out that day whether suggesting the player be putt on AI would be a honest suggestion or would be seen as self serving as it may allow me to wrap this battle up more quickly. By the time I got back to the computer the sub had already been found and the choice became moot.  Now my choices seem equally problematic.  No way i can put forward a recommendation that could not be influenced by my position.  I would not be opposed to the nation set to AI.  As the sub was intended as a stand in - possibly long stand in but stand in none the less, I cannot see how it would be good for me to let Yomi rebuild and then have teh original player return.

Ulm
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Toady Two on June 24, 2014, 02:54:19 pm
I'm going AI. There is no use in denying you your spoils and I trust the AI can manage waiting to be stormed.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Ragnoff on June 24, 2014, 04:05:21 pm
Ok, thanks for being willing to step in and I am sorry again that I was not quick enough on the ball to discuss this and just ste it to AI when he left.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: tompliss on June 26, 2014, 02:10:38 am
As noted in the other game threads, there is currently a bug with the game patch (the slow to recruit units aren't slow to recruit), and llamaserver has a problem with its email, so we won't be able to play for a few hours/days. As such, deadline is postponed, and I will see that we don't miss it ;)
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Il Palazzo on June 26, 2014, 03:18:27 am
The server is back online, but the bug is still there.

The question is, do we wait for the fix, or do we continue? Should we go with the latter, we'd need to make sure we leave commander recruitment queues empty for a turn every time we hire a slow-to-recruit commander.

I'd be fine with doing that, but if some of you can't be bothered/don't trust others to be diligent enough to remember the rule, then a pause of unknown length is indeed in order.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: tompliss on June 26, 2014, 03:27:13 am
As we usually make only 1 turn a day and as most of us play in more than 1 game, I think we could forget to wait a turn in a frotress, when recruiting (I know I could)...
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: HopFlash on June 26, 2014, 04:26:55 am
I would say that we wait a little until the patch is coming.

I hope it won't last ages till bugfix.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: lijacote on June 26, 2014, 04:52:13 am
Already fixed.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Antur on June 26, 2014, 05:16:53 am
Alright, will be sending my turn now then.

Hmm. Sent the turn, no response from the server yet..
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: AlStar on June 26, 2014, 06:06:22 am
Hmm. Sent the turn, no response from the server yet..
That makes you lucky - the server's been spamming me with "Hey, I see you sent me a new turn file" messages all day. I'm up to 21 of them.  :P
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Ragnoff on June 26, 2014, 03:26:32 pm
The Slow to Recuit bug still exists in another form, if you "auto Repeat" then the first mage is normal StR, and after that you would get one every turn.  Just tested with the 4.07b patch.  If we want to continue we would be depending one EVERYONE turning off autorecruit for commandeers as it is an easy thing to miss once you get multiple forts.

If you do not use the auto recruit there is no problem. You woudl nto have to remember if you recruited the mage last turn like you would at first.

What shoud we do?

Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: tompliss on June 26, 2014, 03:56:11 pm
Well, this should not affect the current turn, right ?
Then we'll see about this tomorrow, as the dev said they will be patching it asap :)
if necessary, i'll postpone the turn process a bit ^^
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: RexMundi on June 27, 2014, 01:45:54 am
are we waiting, or, are we submiting next turn?
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: tompliss on June 27, 2014, 01:49:14 am
you can submit ;)
Quick hosting is off for the moment, so the turn will only be processed when we hit the deadline. It should let us see what the devs do, until then (a big dozen hours, primarily so I can get off work :) )


@Rex if you got the 12 hours warning before my post, it's normal. I wrote the post at the same time I added the extension ;)
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: RexMundi on June 27, 2014, 01:54:27 am
i got a 12 hour warning email though?and worry, if i don't submit now, i'll sleep through
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Ragnoff on June 27, 2014, 07:37:18 am
The 4.07c version is out, which is supposed to fix the StR bug. it is not yet on GamersGate so i cannot yet test it!  Should be soon though, the b version showed up later the same day.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: tompliss on June 27, 2014, 08:43:32 am
I'll check whether it is on steam in a few hours, when I get home.
And as Llamaserver usually is quick to patch, we should be able to process the turn soon.
RexMundi's turn is the only one left, but I think I'll manualy process the turn in 5-6 hours ;)
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: RexMundi on June 27, 2014, 04:41:03 pm
Hm, fun things to learn in first dominions multiplayer game.
flying people are tough.
either the game hates you or someone is throwing hurricanes at my capitol
and finally, i'd forgot, when assassinated the last commander, the forces auto flee next combat
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Antur on June 27, 2014, 04:48:18 pm
The three above events are in absolutely no way connected to your forces breaching Arcoscephale borders.
-Sincerely, Arbiter PR Division.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: RexMundi on June 27, 2014, 05:07:53 pm
I'm sure of it, heh
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Ragnoff on June 28, 2014, 09:58:52 am
Note:  The StR bug has MOSTLY been fixed, but if you leave a StR on auto recruit from last turn, you will still get one every turn. If you clear that for one turn, then any NEW auto recruit that is StR will function normally.  THe suggestion in the bug fix thread is that this is not something another patch will/can fix right away, so this is an EXPLOIT!!!!!!!

Everyone should go uncheck ALL auto recruit for one turn, this clears any chance that you will be exploiting (i.e. cheating).
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: HopFlash on June 28, 2014, 10:59:32 am
good that I never autorecruit commander units.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Antur on June 28, 2014, 02:10:34 pm
Was the time to submit turn changed to something shorter than before ? Nevermind.

Also i hate having city by the coast and sailing enemy.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: RexMundi on June 28, 2014, 04:44:05 pm

Also i hate having city by the coast and sailing enemy.
>.>
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: lijacote on June 29, 2014, 08:33:36 am
In memoriam, glorious double emperor.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Il Palazzo on June 29, 2014, 02:47:12 pm
Truly, it's Christmas every day in Kailasa. Must be the proximity to the North Pole and the army of Santa Clauses camping nearby.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: lijacote on July 01, 2014, 03:56:55 am
Don't even think it, Fomoria! I will kill everything that you send down here, you hear me? All the precious kings! All of them, killed to death, killed beyond death! I will reanimate their salt-scourged bones and make them dance a jig in Kailasa! In for a penny, in for a pound! See the best Dancing Kings, young and sweet, only seventeen ooh yeah. Dancing kings, feel the beat from the tambourine. They can dance, they can jive, having the time of their life. See those kings, watch that scene, dig in the Dancing Kings (http://youtu.be/xFrGuyw1V8s).
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: AlStar on July 01, 2014, 06:45:47 am
I've got enough problems on land that I'm willing to concede the sea to your bunch of mind-melting fish.

The lake is mine, though.  :P
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: lijacote on July 01, 2014, 06:48:48 am
Freshwater, right? Keep your poisonous well!
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Il Palazzo on July 01, 2014, 02:44:42 pm
Is there a way to get those throne-specific mages of spring and winter, or are they forever lost to the capriciousness of RNG placing the thrones under water?
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: tompliss on July 01, 2014, 02:51:28 pm
Forever lost ! :D
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Il Palazzo on July 01, 2014, 02:53:21 pm
I'm bamboozled by your halcyon effusion!
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: tompliss on July 01, 2014, 05:14:03 pm
[EDIT] from what I read, llamaserver is having a problem reading mails, currently. We don't know when it will be solved, but the deadlines are postponed for approx. 24 hours. I'll be there tomorrow so I can postpone it again if it isn't back on tracks yet :)

EDIT 2 : it even has problems getting the admins order to postpone. Last time it did that, it also didn't process the turns, so it may be OK anyway. otherwise, we'll have to rollback. if you receive a your turn soon, it may be best not to play it ;)
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Shadowlord on July 01, 2014, 05:57:53 pm
Given the description of the way the llamaserver works (http://forum.shrapnelgames.com/showpost.php?p=529320&postcount=6), I wonder if this could be the reason:

http://arstechnica.com/security/2014/06/millions-of-dymanic-dns-users-suffer-after-microsoft-seizes-no-ip-domains/

(... ars just seems to assume that the statement by no-ip is true, though.)

Buried in comments: "The evidence is that some of the TLDs that were seized are only available to paying customers, hence one can only conclude that the botnet operators were paying."
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: E. Albright on July 01, 2014, 06:12:22 pm
Is there a way to get those throne-specific mages of spring and winter, or are they forever lost to the capriciousness of RNG placing the thrones under water?

You need to fight a combat at the throne and cast Dessication 100 times at W9. I'm pretty sure that's what they said would do it. Tell ya what, try that out and if it doesn't work I'll try to find out exactly who I mean by "they" before agreeing with Tompliss.

(In all seriousness, it would be nice if they gave triton or merman mages when they get stuck underwater, as the RNG really seems to be fond of doing that...)
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Shadowlord on July 02, 2014, 12:22:45 am
Llamaserver appears to be operating again.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: Il Palazzo on July 02, 2014, 12:54:27 am
Berytos! You lazy git, do yer turn. Server hiccups are no excuse for slacking.
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: RexMundi on July 02, 2014, 01:43:05 am
Berytos! You lazy git, do yer turn. Server hiccups are no excuse for slacking.
been busy today, and said yesterday i'd do it in the morning, 100% my bad on this, doing turn now!
Title: Re: Dominions 4 Round 4.06: Sub sub sub ?
Post by: tompliss on July 02, 2014, 02:06:16 am
Well, everything went better than expected : no staling, and apparently no problem whatsoever with the llamaserver mailing bug :)

Let's carry on !
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: AlStar on July 02, 2014, 06:07:34 am
Is there any reason why hundreds of archers would totally miss a giant square of burning ones? I thought that dudes who don't use shields would be easy pickings for arrows.

I'm honestly baffled why all my archers seemed to insist on shooting at the ground all around the enemies.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Shadowlord on July 02, 2014, 06:56:57 am
There are some spells that reduce precision, but I none that I can recall are fire spells. A major air bless gives an air shield, but according to the manual, that gives protection from missile attacks, it doesn't make them less accurate.

It may just have been incredibly bad luck. There are some air spells (A3 Mist and A4 Storm) which reduce precision by half, and Storm also gives an additional 50% chance for missiles to be lost entirely (and doubles the fatigue cost of fire spells if it generates a rainstorm), but those aren't things that I would expect Abysia to have generally. They'd have to go to quite some effort to acquire A3 casters (there are A2 casters at magic sites, and then they'd need a booster to get to A3, and that is nigh-impossible for Abysia without specifically designing a pretender to do it (because air is not bootstrappable at all)). Wasting 45 air gems per A2 indie mage to get them to A3 would probably be impractical too (or wasting 45+60 to empower one to A4 and then make boosters from there for the rest).
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: HopFlash on July 02, 2014, 11:02:26 am
A message was put on the desk of Upperna's defence commander.

Greetings Helheim guests.
I'm sorry, that my troops are noobs and went unhidden into your territory...I don't know what they thought but your troops haven't managed to push them back so I think they try to capture this fortress as planned a year ago as we wanted to take Yomi's land.

Sorry for your trouble.

Lady Discordia
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Mindmaker on July 02, 2014, 11:23:17 am
Is there any reason why hundreds of archers would totally miss a giant square of burning ones? I thought that dudes who don't use shields would be easy pickings for arrows.

I'm honestly baffled why all my archers seemed to insist on shooting at the ground all around the enemies.
More like 50.
10 precision is just completely average (crossbows and longbows can have 11-12) on units and even if they hit, 18 Protection is pretty good defense against basic arrows.

Were you really expecting to beat me with half of your army, which had most of it's dangerous units removed?
Or did you actually hope I wouldn't move on that square?
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Shadowlord on July 02, 2014, 12:50:58 pm
Is there any reason why hundreds of archers would totally miss a giant square of burning ones? I thought that dudes who don't use shields would be easy pickings for arrows.

I'm honestly baffled why all my archers seemed to insist on shooting at the ground all around the enemies.
More like 50.
10 precision is just completely average (crossbows and longbows can have 11-12) on units and even if they hit, 18 Protection is pretty good defense against basic arrows.

Were you really expecting to beat me with half of your army, which had most of it's dangerous units removed?
Or did you actually hope I wouldn't move on that square?

I see my mistake was assuming that he was being truthful about having hundreds of archers and all of the arrows miraculously missing.  :P
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: AlStar on July 02, 2014, 05:22:08 pm
48 archers, 16 slingers, 10 woodsman, 13 fir bolg slingers. I didn't see a single projectile hit. Edit: And by 'hit', I mean, I didn't see them go anywhere near your troops, not that they hit and did no damage.

So no, not hundreds, but enough that I'd expect to see some damage.

As to your question: assumed you weren't going to move there :p
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Mindmaker on July 02, 2014, 06:30:28 pm
A couple of them did hit, but none of those are very good ranged units and I do have a lot of protection, so they might not even have done any damage in some cases.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Il Palazzo on July 02, 2014, 11:29:17 pm
Do note that the battle replay is not exactly exact science. Oftentimes it shows stuff happening that disagrees with the battle summary, and/or can show a slightly different battle on repeated replays.
I've noticed this happen especially often in 4.01 when fighting large undead armies, so the number of combatants might be a factor.
Anyway, I wouldn't put it beyond the thing to show missiles land wildly off target, when in actuality the effective calculation was that of a hit and failure to breach armour. Which is the most likely result of shooting arrows and stones at Abysians, shields or no shields.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Mindmaker on July 03, 2014, 05:16:30 am
Isn't there some hotkey that shows you the the to-hit and damage rolls?
You could always check with that.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Il Palazzo on July 03, 2014, 05:23:16 am
"3"
But it doen't matter. The rolls displayed always represent what's shown on the battlefield. The point being, what's shown isn't necessarily what actually happened.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: AlStar on July 03, 2014, 05:31:07 am
Well, not a big deal anyway - this time around I did see the arrows and rocks bouncing off.

You know, I was debating with myself for hours while at work if I should go with air elementals or lightning bolts. The loss of 4 wizards because they were above 100 fatigue and the completely underwhelming performance of the elementals shows I really should've just gone with the bolts, after all. Ah well, live and learn.

I'll figure out how to deal with those burning ones eventually.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: lijacote on July 03, 2014, 05:46:48 am
The neighbours of Abysia should share map information and see the sheer size of this behemoth forming in their backyard. Is it sane to wage war between Arcoscephale and Berytos, truly?
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Shadowlord on July 03, 2014, 06:21:25 am
Where are you mentlegen, anyhow?
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Antur on July 03, 2014, 06:43:25 am
The neighbours of Abysia should share map information and see the sheer size of this behemoth forming in their backyard. Is it sane to wage war between Arcoscephale and Berytos, truly?
Alternatives are mostly even worse.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: tompliss on July 03, 2014, 07:05:45 am
Let's all fight against Abysia ! :D
* hasn't met Abysia, formoria, Arco or Berytos *


PS: As a good friend of mine would say, Abysia is a poopy head.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Antur on July 03, 2014, 07:20:45 am
Have some free of charge information:
Spoiler (click to show/hide)
The bigger darker purple is Fomoria, other one is Berytos The red is Abysia. The greenish is Arco.
The gray is the free nation of Thronetopia and it's endless legion of vinemen.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Shadowlord on July 03, 2014, 07:36:06 am
It looks like Fomoria and Abysia have just about the same amount of provinces (around 18), Arco has ~14, and Berytos only has 7.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: tompliss on July 03, 2014, 07:37:58 am
It is weird of you sharing that information, even if the other ones are expected to have scouted that much anyway :
You've got province number advantage, don't you ?

Well, at least I can judge the size of the southern empires, and it appears that our respective positions have granted us approximately the same amount of terrain.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Antur on July 03, 2014, 07:45:31 am
It's not that precious information and prone to be change,besides it's mostly new to people on the other continent.

And it's not really province advantage when 50% of them are wasteland
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: Mindmaker on July 03, 2014, 08:02:14 am
Please, my Burning Ones don't even have a good bless (maybe I should have gotten one, but it's always argueable with cap only sacreds). So I'm not that much of a threat (yet).
Still need some more research for that.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: tompliss on July 03, 2014, 08:02:59 am
Wastelands have nice magic sites, even if they don't provide as much income as usual provinces.
Title: Re: Dominions 4 Round 4.06: Even the llamaserver likes us !
Post by: RexMundi on July 03, 2014, 12:46:20 pm
and Berytos only has 7.
I had more, but then some foolish leader (totally not me) started a war tot he south i now kinda regret..
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: tompliss on July 03, 2014, 01:06:39 pm
You didn't conquer any provinces on the other side of the sea, with your sailor commanders ? :(
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: HopFlash on July 03, 2014, 01:16:08 pm
Coasts and wastelands should be perfect for Berytos.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Mindmaker on July 03, 2014, 01:17:10 pm
He claimed he would, but instead he attacked Arco.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: RexMundi on July 03, 2014, 01:38:44 pm
I saw few troops one way, and an unknown. I gambled on the more known numbers, and am loosing. might have to set up a peace accord soon.
As said, first multiplayer game, already doing betting in 4.7
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: tompliss on July 03, 2014, 01:49:34 pm
You should have seen an neighbour that could come back at you one way, and someone that would have to spend much more ressoruces than you on the other way ;)
(even if you lack sailing scouts, there are always ways to try something :) )
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: moghopper on July 03, 2014, 01:58:01 pm
Anyone snag my old capital yet?
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: lijacote on July 03, 2014, 03:32:24 pm
I would if I could. I'd snatch it all up and make it mine. Rub my stuff on it. Make it smell like fish.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Mindmaker on July 04, 2014, 09:04:12 am
Sorry for the delay, I thought I had submitted my turn.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: AlStar on July 04, 2014, 12:51:58 pm
I wish I could figure out the rhyme or reason behind multi-province movement. Sometimes my move 2 units can move 2 provinces, sometimes only 1. Sometimes only if I end in one of my own provinces.

And that's not even getting into weird instances where I'll tell a group of commanders to all go somewhere, and only some of them will be able to do it. In my 4.07 game, I had a bunch of move 2 units that could make the move, but my move 3 pretender wouldn't make the same trip.

I wish it'd at least tell you why the move fails.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: tompliss on July 04, 2014, 01:25:59 pm
It's because the terrain types have different movement costs :
Plains/Farm: 1
Forest: 2
Waste: 2
Mountain: 3
Swamp: 3
Cave: 3
Each "survival" a creature can have will reduce the the cost to 1, and you need the whole army (commander + units) to be able to make a move (be it thanks to Map move 3 or thanks to Forest survival, when crossing a forest) to make a movement.

Moreover, you can only move through multiple provinces in your territory, but you can cross 1 of your plains to end in an enemy mountain.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: HopFlash on July 04, 2014, 04:07:15 pm
and not to forget...

flying units ignore the terrain-type.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: tompliss on July 04, 2014, 04:13:44 pm
Caelum For The Win ! :D
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: USEC_OFFICER on July 04, 2014, 04:35:55 pm
And Ragha too I suppose. And anyone else who can recruit or summon flying units and commanders. But still... CAW CAW
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Shadowlord on July 04, 2014, 04:48:22 pm
And most importantly, EA Abysia's demonbred.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: HopFlash on July 04, 2014, 05:31:38 pm
hmm...I never get the mail for turn 29 and only realized this because of some diplomacy that a new turn is in...perhaps others have the same problem?
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: tompliss on July 04, 2014, 05:37:20 pm
Didn't get the mail either (but I've already got the turn mail with a 12 hours delay due to my mail provider)...
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Mindmaker on July 04, 2014, 06:39:49 pm
And most importantly, EA Abysia's demonbred.
Waste of a capital turn.
Unless I want to build the ultimate assassin once I have high construction available for whatever reason.

Edit:
Later on at least when you want to recruit many cap-only commanders. Just saw how damn cheap he was.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: tompliss on July 05, 2014, 06:34:21 am
Well, it looks likes someone wants everybody to ally against him ...

For those who haven't seen the turn yet, Arco has cast the "Warth of God" global spell. It means you get events like this one :
(http://puu.sh/9XHZd/220c4a0371.jpg)
They are more powerful where arco's dominion is more powerful (and I got this event without Arco's dominion on my lands).
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: AlStar on July 05, 2014, 07:00:20 am
I think it's self defense - his armies melt before Fomoria's might. Serves him right for starting a two-front war.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Antur on July 05, 2014, 07:09:21 am
Wait, that works outside my dominion too ? Huh. Thought that's just defensive spell. These descriptions are not very specific. Also makes it bit useless if it strikes someone i never even seen.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: lijacote on July 05, 2014, 07:10:29 am
Worse than that, it might invite even more enemies eager to kill you :p
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: tompliss on July 05, 2014, 07:12:20 am
Pretty much, yeah.
If I were your neighbour and wasn't at war with you, it would help me decide which side join ... :)
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Antur on July 05, 2014, 07:12:53 am
Worse than that, it might invite even more enemies eager to kill you :p
Pff. I'm fighting every neighbor aside from you anyway already.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: lijacote on July 05, 2014, 07:14:07 am
Fear not. The fish could not invade if they wanted to. Certain principles govern reality...
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Shadowlord on July 05, 2014, 07:47:25 am
One hopes that lightning cannot strike underwater fish.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: tompliss on July 05, 2014, 07:59:25 am
Well, water provinces are immune against soem global spells. The Global storm that reduce income everywhere by a big amount (I think 75%) doesn't affect unerwater provinces, so R'lyeh wouldn't really be affected either. Good thing I don't think he can cast it :p
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Il Palazzo on July 05, 2014, 08:00:57 am
Fear not. The fish could not invade if they wanted to. Certain principles govern reality...
What about those lobo guards, loitering about in great numbers, eh?
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: lijacote on July 05, 2014, 08:04:14 am
*silence intensifies*
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Antur on July 05, 2014, 01:58:03 pm
Does Academy of War site even work, i sent my elderly hero there for three turns but not even one star shown up...
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Il Palazzo on July 05, 2014, 02:01:38 pm
It only adds +2 exp per turn, on top of the regular +1/turn. You need 20(iirc) exp for the first star.

edit: oops, sorry. Mod inspector shows it's actually +4exp/turn.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Antur on July 05, 2014, 02:15:31 pm
It only adds +2 exp per turn, on top of the regular +1/turn. You need 20(iirc) exp for the first star.

edit: oops, sorry. Mod inspector shows it's actually +4exp/turn.
Thank you! Still seems bit of a waste of time.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Il Palazzo on July 05, 2014, 02:22:13 pm
It adds experience to the commander and all of his units. I'd say it's occasionally worthwile.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Antur on July 05, 2014, 02:31:34 pm
Ooh. Thought it's commander only. That's more useful.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: lijacote on July 05, 2014, 02:33:46 pm
Especially if you have units with high stats to begin with. Defence 14? That's good. Defence 16? Awesome.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Il Palazzo on July 05, 2014, 02:43:00 pm
In one of the earlier games I found a troll pit, bought 80, had them trained in AoW, and gave the commander the Gate Stone. They rocked the world.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: RexMundi on July 05, 2014, 10:28:08 pm
Hey, um. it's my turn last, and i sent in my 2h file, but seems it was never recived, and sending it agian jsut now claim's wrong turn..
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Ragnoff on July 06, 2014, 12:05:29 am
You never got the new turn, request llamaserver resend you your turn. go to http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound406 and click the request turn resend at the bottom.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Shadowlord on July 06, 2014, 04:48:49 am
Hey, um. it's my turn last, and i sent in my 2h file, but seems it was never recived, and sending it agian jsut now claim's wrong turn..

Oh, so that's why we've all been waiting for you.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Mindmaker on July 06, 2014, 04:44:01 pm
Well it was nice to see that Falling Fires are quite effective in combat.

And Wrath of God is really starting to piss me off, I have a good number of mages wounded.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Il Palazzo on July 06, 2014, 04:56:55 pm
Uh, oh! Winter is coming. And the seas are boiling.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Shadowlord on July 06, 2014, 05:02:40 pm
"Four troops were wounded and one unit was killed."

That must've been some terrifying lightning - at least two of my troops who have never seen combat developed battle fright. (I'm not sure where the other two wounded are, or the dead unit, since they weren't commanders, and the two I found just happened to be in a stack of units I examined in my capital)
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Antur on July 06, 2014, 05:08:52 pm
I really hope all these random thunders in distant lands killed at least one berytian or fomorian commander. Because i feel like they specifically hit somewhere far away.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: RexMundi on July 06, 2014, 05:21:45 pm
I really hope all these random thunders in distant lands killed at least one berytian or fomorian commander. Because i feel like they specifically hit somewhere far away.
i think i lost a mage :<
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: AlStar on July 06, 2014, 08:54:15 pm
Hmm, while he did a fine job of zapping burning ones, right up to the end, I'm going to have to be brutally honest: Fomorian King; when the army melts, GET THE HELL OUT. Your 480 gold, 2-turns-to-recruit ass is not worth the 5 or 10 burning ones you killed by going out in a blaze of glory.

Edit: well, looking at the stats, I suppose if he actually killed 10 (honestly not sure - 27 died that battle, though) then he at least killed more gold's worth of troops than he cost, but it's the 2-turn thing that really kills me.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: lijacote on July 07, 2014, 03:02:23 am
Yeah. It's no good losing two cap turns to kill some units, even if they're really good sacreds. Boss units (yes, I am now changing EVERYTHING) are best leveraged by making their relatively strength even higher, making them untouchable by the commoners! Why, proper scripting and equipment will see these boss units (embrace the lexical change, it is so sweet) killing many, many, many times over their gold/gem costs in units. I don't mean to brag, but Jotunheim's three werewolf skratti killed... how much was it, 3.5k gold in troops. Yes. They had three items on them, a frost brand, a shroud (to give them our W9N9 bless) and a vine shield. Asphodel's black centaurs had very little they could do against them, especially after they cast Liquid Body / Skeletal Body. And they had ethereal from the S1 vaetti hags I had lurking around. But yeah, leverage!
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Il Palazzo on July 07, 2014, 03:32:46 am
Speaking of liquid body and skeletal body - what do they actually do? Mod inspector shows LB as giving all three weapon resistances, and an extra "liquid body" effect. And SB gives only piercing resistance?
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: tompliss on July 07, 2014, 04:00:25 am
I would guide you to this thread, on the official forum : http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/liquid-body
TL,DR : Liquid body halves the damage the unit takes (after armor), from normal (non magical) weapons. It means it also reduce by half the chance of getting an affliction. But it also reduce by 4 its strength, making it a bit less powerful. It's good on units that will stay in the battle after taking a (reduced) hit or two, and even better on creatures that will regen the HP loos from the hits.
skeletal body it a "weak" version of this : it only affects the Piercing weapons (arrow/bolts/spears), but doesn't reduce the Strength of the unit. It is really good when facing an army with lots of archers, as it simply halves the damage they will do (and reduce furthermore the chance that your units will route from this damage).
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: lijacote on July 07, 2014, 04:18:17 am
Lances are piercing damage, too! Harharhar.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Mindmaker on July 08, 2014, 03:52:07 pm
Things are starting to get interesting on our southern continent.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: lijacote on July 08, 2014, 04:45:42 pm
The Strangefather has decreed that a dry place must be secured for Him. Incidentally, Fomoria's dry place is right next to a wet place. Two wet places, actually. So there's that. The breeze from eastwards Abysia is very nice and warm, too. Good for the old arthritis.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: AlStar on July 08, 2014, 05:48:02 pm
The Strangefather has decreed that a dry place must be secured for Him. Incidentally, Fomoria's dry place is right next to a wet place. Two wet places, actually. So there's that. The breeze from eastwards Abysia is very nice and warm, too. Good for the old arthritis.

Shame you didn't end up fighting Formorian troops, then. Can't say I'm sad to see the Abysian invaders getting crushed, even if it's under your flippers rather than by the might of my lightning bolts and sacred spears.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Shadowlord on July 08, 2014, 05:58:03 pm
Those lightning bolts are starting to get irritating - it actually hit someone important-ish this turn.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: AlStar on July 08, 2014, 06:00:20 pm
Those lightning bolts are starting to get irritating - it actually hit someone important-ish this turn.
The big lightning bolts are from Arco - I just deal with the small, battlefield-sized ones.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Mindmaker on July 08, 2014, 06:00:38 pm
Those lightning bolts are starting to get irritating - it actually hit someone important-ish this turn.
Pretender?
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Shadowlord on July 08, 2014, 06:30:16 pm
Spah.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Mindmaker on July 08, 2014, 06:36:36 pm
The Strangefather has decreed that a dry place must be secured for Him. Incidentally, Fomoria's dry place is right next to a wet place. Two wet places, actually. So there's that. The breeze from eastwards Abysia is very nice and warm, too. Good for the old arthritis.
Shame you didn't end up fighting Formorian troops, then. Can't say I'm sad to see the Abysian invaders getting crushed, even if it's under your flippers rather than by the might of my lightning bolts and sacred spears.
Oh you are still going to get your fair share of ass-kicking down the line, I'm far from done.
I have accomplished what I set out to.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: Il Palazzo on July 09, 2014, 04:38:58 am
Help! I'm not being attacked! I don't know what to do!
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: lijacote on July 09, 2014, 04:42:38 am
Help! I'm not being attacked! I don't know what to do!
Kill thy neighbour.
Title: Re: Dominions 4 Round 4.06: Comparing "empire" size ...
Post by: tompliss on July 09, 2014, 04:44:14 am
Little precision : kill the neighbour that attacks you, not me !
I'm just a dummy, don't you know ? c:
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Il Palazzo on July 09, 2014, 04:51:35 am
But nobody wants to! I've been trying to make my neighbours attack me for sooo long now. Leaving all my beaches undefended to lure in the fish, sending masterfully crafted provocative correspondence to the snowmen, burning down the castle on the way to Hellheim...
All to no avail. :(
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: lijacote on July 09, 2014, 04:57:17 am
But nobody wants to! I've been trying to make my neighbours attack me for sooo long now. Leaving all my beaches undefended to lure in the fish, sending masterfully crafted provocative correspondence to the snowmen, burning down the castle on the way to Hellheim...
All to no avail. :(
What, you've been provoking us! We had no idea! How... offensive! Prepare to be invaded!
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: tompliss on July 09, 2014, 05:12:57 am
Well, you make me laugh more than anything.
Really, I think I woke up my parents the time I read the wraparound yo momma joke c:
(And as none of the other nations don't seem to have too many thrones, I spend my time getting some research power and scouting capability)
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Ragnoff on July 09, 2014, 12:29:17 pm
I would certainly contribute to a multiplayer attempt to dispell that Wrath Spell, it has gotten very annoying.  Someone with a good S mage needs to take lead though.
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: tompliss on July 09, 2014, 01:19:59 pm
I like how there are dispel proposals, now that there is only 33% chances of dispeling the Warth of God global :)


PS: It's the first time I got what could be interpreted as a declaration of war that made me that sad, Il Palazzo... :(
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: lijacote on July 09, 2014, 01:28:59 pm
Dispel is targeted and weighs gems against gems AFAIK.

I've got some good astral casters.
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: tompliss on July 09, 2014, 01:34:33 pm
Dispel is targeted ?
Wow, the manual really is unclear about globals and dispel, then, as I read the page about it twice and didn't understand it that way ...
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Shadowlord on July 09, 2014, 01:41:33 pm
Speaking of the world being at war, Lady Discordia of Pangaea has been struck down - In her folly, she charged our brave holy warriors, and was clubbed to death (along with her army). Proceeds from the sale of her magic equipment will go to the Benefit Fund for Orphaned Monkeys.

... Anyone want to buy a Thorn Spear?
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Il Palazzo on July 09, 2014, 02:00:13 pm
Proceeds from the sale of her magic equipment will go to the Benefit Fund for Orphaned Monkeys.
That's us! We're getting lots of orphaned markata ever since the weather went to dogs.
Send us all the proceeds. All of them.
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: tompliss on July 09, 2014, 02:01:06 pm
since the weather went to dogs.
And you haven't even seen what the winter will be like c:
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Il Palazzo on July 09, 2014, 02:14:55 pm
since the weather went to dogs.
And you haven't even seen what the winter will be like c:
You only say that. We've been waiting for a proper winter for years, and you never deliver. :'(
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Antur on July 09, 2014, 03:45:43 pm
That's because Winter gave up after they moved the throne underwater and turned it into heater.

Also my arbitrary smiting cannot be stopped, muahahaha! (It totally can be stopped, and i wouldn't mind if someone besides me wasted astral gems on useless globals)
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: tompliss on July 09, 2014, 04:27:51 pm
I'm happy because the most powerful astral nation in our game, R'lyeh, doesn't have (or haven't shown) the magic power to cast the Wrath of God to dispel yours (as it would only be a 30 gems difference, when accounting for the extra level power) c:
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: HopFlash on July 09, 2014, 06:34:48 pm
it was a painfull fight I think.

My generally light troops smashed against your armors and defences and had no chances.

I don't think that this was a good experiment to take Pangaea :)

I think I learned something but not really how to play Pangaea right and what I should have done better.

Scouting (flighing) and temple spawn was easy (200g/temple) but only palisades, light protected troops, relative expensive troops and overexpensive mercenaries were my death I think.

I will defend my dominion till the end so don't expect the AI coming out but I think I don't get my turn done in time.
It would be nice if I can get 12 hours more.

Speaking of the world being at war, Lady Discordia of Pangaea has been struck down - In her folly, she charged our brave holy warriors, and was clubbed to death (along with her army). Proceeds from the sale of her magic equipment will go to the Benefit Fund for Orphaned Monkeys.

... Anyone want to buy a Thorn Spear?
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Biowraith on July 10, 2014, 12:51:32 am
I get the impression you maybe underestimated the size/composition of my armies (presumably due to glamour) when you attacked me?  When I counterattacked I was really expecting to find that was just a light advance force and you'd have some nasty surprises waiting for me (or that you'd teamed up with Machaka and I was going to be hit on two fronts).
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: lijacote on July 10, 2014, 02:48:13 am
I'm happy because the most powerful astral nation in our game, R'lyeh, doesn't have (or haven't shown) the magic power to cast the Wrath of God to dispel yours (as it would only be a 30 gems difference, when accounting for the extra level power) c:
I've only been losing 1 non-commander unit per turn. I've a suspicion that it doesn't really reach underwater that easily. Now that I'm on dry land, though... well. I'm still very much not covering a very large surface area. Arbitrary hate will surely not target us.

I wouldn't mind being paid the astral gems to dispel it, though, presuming a small provision for my troubles.
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: tompliss on July 10, 2014, 02:59:53 am
Yeah, because it's not like you were the nation with the best income to handle it.
Oh wait, you just spent your astral pearls to cast your scrying spell so you knew who to attack more surely ...

By the way, does anyone have a nice Fire mage ?
I am willing to offer my little share of fire gems to burn someone's eyes...
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: lijacote on July 10, 2014, 04:13:48 am
Why would I spend my own pearls on something that is a headache for others :p If you want it dispelled, kill Arco or pay me.
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: tompliss on July 10, 2014, 04:17:08 am
Meh.

Oddly enough, it doesn't seem to target (or hurt) the giants :)
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: HopFlash on July 10, 2014, 07:00:34 am
I get the impression you maybe underestimated the size/composition of my armies (presumably due to glamour) when you attacked me?
a bit but not totally.
But I underestimated the value of very high protection/defence (+glamour) against my low protection troops.
And I thought that my surprise backyard attacks would provide better results.

When I counterattacked I was really expecting to find that was just a light advance force and you'd have some nasty surprises waiting for me (or that you'd teamed up with Machaka and I was going to be hit on two fronts).
I hoped a little for teaming up with machaka but he calculated the winning chances right I think ;)
so my armies were splitted up but you're right too I had to few in the backhand (and a blocking river was bad too).

I should have waited until someone else attack me instead. But I was in a conquering rush (Yomi land before).

Perhaps next time! :)
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Mindmaker on July 10, 2014, 08:29:13 am
So are we getting rid of Wrath of God?
If you can't come to an understanding I'll deal with it my way.
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Il Palazzo on July 10, 2014, 08:30:55 am
Yes! Deal with it your way! It's a cheaper way than the alternative.
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Mindmaker on July 10, 2014, 08:37:34 am
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: lijacote on July 10, 2014, 08:42:12 am
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Mindmaker on July 10, 2014, 08:45:27 am
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Shadowlord on July 10, 2014, 08:47:01 am
It's on page 99 (and 100) of the manual.

Spoiler (click to show/hide)

Re-casting it with your pretender would just make everyone want to kill you instead. ;D
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: tompliss on July 10, 2014, 08:56:29 am
Anyway, with Arco being the one who casted the Wrath of God, it was a pretender already.
His neighbours (so you included) can easily gauge how much extra level in astral magic the spell has (with the bless effect in battles), and as it is already quite expensive, there may not be that much extra gems in it.

you would need luck anyway, but you can assure that it you get it for yourself by spending enough gems. Enough being something you have to guess :)
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Mindmaker on July 10, 2014, 09:23:34 am
Re-casting it with your pretender would just make everyone want to kill you instead. ;D
Well I'm glad that casting it won't change anything then.

Anyway, with Arco being the one who casted the Wrath of God, it was a pretender already.
His neighbours (so you included) can easily gauge how much extra level in astral magic the spell has (with the bless effect in battles), and as it is already quite expensive, there may not be that much extra gems in it.

you would need luck anyway, but you can assure that it you get it for yourself by spending enough gems. Enough being something you have to guess :)
Eh, I only have two extra gems, so maybe it's not the best idea.
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Shadowlord on July 10, 2014, 10:05:11 am
You're not at war with the entire world!
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: tompliss on July 10, 2014, 10:22:48 am
yet :D
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Mindmaker on July 10, 2014, 11:04:08 am
The southern continent is my entire world.
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: tompliss on July 10, 2014, 11:13:41 am
Then your sky is falling, right ?
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: AlStar on July 10, 2014, 06:21:37 pm
So, Abysia, have I finally managed to kill enough demonbreds for you to stop throwing them at me? (Sending them against someone else would be good.)
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Mindmaker on July 11, 2014, 01:06:23 am
Always hoping to get through to one of the juicy mages. But considering how cheap they are, it's not much of a loss.
Consider yourself safe (until I get some construction).
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: RexMundi on July 11, 2014, 04:11:22 am
with the capitol gone, and the only other fort under siege with one mage inside.. Surrender comes from me
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: Il Palazzo on July 11, 2014, 04:48:13 am
with the capitol gone, and the only other fort under siege with one mage inside.. Surrender comes from me
Seems like your kingdom is not of this world, RexMundi. Thanks for playing!

===========

Plan 9 From Outer Space, Katidata, the King of the Jungle, and Rama, the Divine King walk into a bar.
 Plan 9 asks:
-"How's our markata poet Pooflinger Shitsmear faring at inciting the giants to attack us?"
-"Looks like nothing will come out of it. It appears we will have to abandon our peaceful ways and invade them ourselves." says Rama
-"Wow, if only they could hear our conversation, they'd surely do the only sensible thing and attack us preemptivelly" booms Katidata
Rama agrees:
-"I know! It's good they can't know what we're talking about."
-"We're so lucky they're oblivious to our plans!" chimes in Plan 9.

All three turn and stare intensely past the faltering fourth wall.
Title: Re: Dominions 4 Round 4.06: The world is at war... apparently... c:
Post by: tompliss on July 11, 2014, 04:54:27 am
But I love peace, it reminds me of the stasis of the Great Winter... :(
(and nobody has many thrones yet, so there is no reason to attack anybody :D )


PS: seriously though, I will be able, in a few turns, to have 70HP giant assassins who can go anywhere. I could take contracts from you first, if you want c:
Title: Re: Dominions 4 Round 4.06: Now with every continent at war ? :c
Post by: Il Palazzo on July 11, 2014, 05:39:22 am
Bring it on! It's not like you've got any other targets anyway.



@RexMundi: by the way, don't forget to actually set yourself to AI if you intend on surrendering.
Title: Re: Dominions 4 Round 4.06: Now with every continent at war ? :c
Post by: Antur on July 12, 2014, 05:11:16 am
Sorry for delays. Didn't have much time yesterday.
Title: Re: Dominions 4 Round 4.06: Now with every continent at war ? :c
Post by: Shadowlord on July 12, 2014, 05:14:31 am
Not a problem. It even gave me time to change my orders again, at the last minute (literally 15 minutes ago).
Title: Re: Dominions 4 Round 4.06: Now with every continent at war ? :c
Post by: tompliss on July 12, 2014, 05:31:11 am
Well, you sent your turn without stalling, so it's all good :)

By the way, Am I the only one who still ahven't received his turn (resent it myself from the game page) ?
Will make a mass resend, if not ^^"

Just received mine :)
Title: Re: Dominions 4 Round 4.06: Now with every continent at war ? :c
Post by: Shadowlord on July 12, 2014, 05:34:11 am
Mine arrived without any problems.  :)
Title: Re: Dominions 4 Round 4.06: Now with every continent at war ? :c
Post by: Il Palazzo on July 12, 2014, 06:16:02 am
Fuckin' trees, man. They're like, all natural and shit.
Title: Re: Dominions 4 Round 4.06: Now with every continent at war ? :c
Post by: tompliss on July 12, 2014, 06:43:01 am
They're mine ! :'(
Title: Re: Dominions 4 Round 4.06: Now with every continent at war ? :c
Post by: lijacote on July 12, 2014, 07:01:07 am
Fuckin' trees, man. They're like, all natural and shit.
I know the source of your nature gems. It's Mictlan's blood emeralds. Mined by labour that barely reaches up to one's knees... reprehensible, immoral! Unjust! Blasphemous! Dirty! Criminal!
#ilpalazzo2014
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Il Palazzo on July 12, 2014, 11:56:19 am
The thread title allows me to harbour a glimmer of hope that the thread owner is finally considering an absolutely unexpected invasion of the monkeysphere.
Sigh.
A markata can only hope.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: tompliss on July 12, 2014, 12:03:33 pm
The thread owner thinks that there is no need to invade a neighbour when the consequences are more likely to be sad for the whole world than the contrary, not to mention that the "possible" advantage would be small.
A cold war should not be warmed up.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Il Palazzo on July 12, 2014, 12:06:59 pm
:(
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: tompliss on July 12, 2014, 12:13:28 pm
What I can propose you is a duel, in 4-6 months. We each choose a province or two we are willing to give the other if he wins. Or gems, or gold. (I am willing to bet the Owleye's retreat, in the north of our territory)
(Yes I know that you have the first in the Hall of Fame. In fact, I witnessed him getting this province all by himself)
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Mindmaker on July 12, 2014, 12:16:00 pm
Why do you just wage war like normal people?
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: tompliss on July 12, 2014, 12:16:33 pm
Because we are gods, not normal people :)
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Il Palazzo on July 12, 2014, 12:20:41 pm
What I can propose you is a duel, in 4-6 months. We each choose a province or two we are willing to give the other if he wins. Or gems, or gold. (I am willing to bet the Owleye's retreat, in the north of our territory)
(Yes I know that you have the first in the Hall of Fame. In fact, I witnessed him getting this province all by himself)
What, who? Abhapsistsha... Ahbasta... Abista...(whatever the name is)? He only killed half a score of militia. I would never send him to a real fight. No sir.
Besides, I feel it's hardly fair to challenge somebody half your size to a duel. Shows that you're a tree. Zero people skills, really.

Why do you just wage war like normal people?
It says in Divine King's description that he's a gentle being averse to violence. It also says he's decided that violence is ok, but it strikes me as a rather schisophrenic declaration, so I chose to disregard it.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Mindmaker on July 12, 2014, 12:21:30 pm
Because we are gods, not normal people :)
Right now you are merely pretenders.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Il Palazzo on July 12, 2014, 12:23:47 pm
Because we are gods, not normal people :)
Right now you are merely pretenders.
No, you!
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: tompliss on July 12, 2014, 12:27:02 pm
Besides, I feel it's hardly fair to challenge somebody half your size to a duel. Shows that you're a tree. Zero people skills, really.
Well, that's why you have a gorilla :)
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: HopFlash on July 12, 2014, 01:34:30 pm
Because we are gods, not normal people :)
that's perfect! (beside that my potential goddess is dead and won't be the only one)
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Shadowlord on July 12, 2014, 01:39:10 pm
Much like in Stargate SG-1, a dead false god does not necessarily have to remain dead.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: HopFlash on July 12, 2014, 01:44:06 pm
Much like in Stargate SG-1, a dead false god does not necessarily have to remain dead.
If I have a stable piece of land where my priest could do their work...then perhaps...but it's only a matter of time when my enemies manage to vanish me. But till that I will pierce them with my little remaining needles :P
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Shadowlord on July 12, 2014, 02:21:09 pm
By the by, I'm quite amused you decided to charge your entire army into the province with the deadly-disease-spawning building, which you must have known was there, since it was one of your provinces. How long are you planning to stay there? :P
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Il Palazzo on July 12, 2014, 02:40:29 pm
By the by, I'm quite amused you decided to charge your entire army into the province with the deadly-disease-spawning building, which you must have known was there, since it was one of your provinces. How long are you planning to stay there? :P
Aren't all pangean units recuperating?
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Shadowlord on July 12, 2014, 03:38:25 pm
Does that really help against disease?
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Il Palazzo on July 12, 2014, 03:43:38 pm
I guess? It heals afflictions, and disease is an affliction.
This of course brings about the question of whether they can ever die of old age.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Mindmaker on July 12, 2014, 04:50:25 pm
I guess? It heals afflictions, and disease is an affliction.
This of course brings about the question of whether they can ever die of old age.
I think I've read that you can't recuperate old age.
Only the afflictions that come with it.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Shadowlord on July 12, 2014, 05:11:11 pm
When I looked it up before, I found this:
"Recuperation: This unit can heal its battle afflictions over time, unless it has the Old Age icon."

From that I guessed that it wouldn't heal diseases because it says "battle afflictions," and diseases aren't caused by battle in my experience, and would remove afflictions slower than disease adds them (because it says "over time" and disease appears to add them very rapidly).

I would not be too surprised if I was mistaken, however.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: HopFlash on July 12, 2014, 07:39:43 pm
hmm...I thought it will be healed...but no recupeable commander was every there to try it...I would need to look at the little people if it works or not...

and to answer your question...I don't think that I will stay long :)
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Il Palazzo on July 13, 2014, 02:56:06 am
diseases aren't caused by battle in my experience
My experience strongly disagrees.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: tompliss on July 14, 2014, 02:06:18 am
I prefered my war cold .... :(
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: lijacote on July 14, 2014, 02:10:37 am
You must tell your conspirators everything. I'm not one of them, though. Did the dispel work?
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: tompliss on July 14, 2014, 02:13:54 am
Well, the Mother Oak doesn't exist anymore , so there is that.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: lijacote on July 14, 2014, 02:18:05 am
The world is saved, then. From the global that didn't kill everyone. Oh well.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Antur on July 14, 2014, 02:47:57 am
I see my water gems came back to me. They sprouted tentacles but that's expected when they sit around fishes too long.

Also i realized i'm at the point where i'm supposed to have something serious for stuff like that. Not that i have.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Il Palazzo on July 14, 2014, 03:02:29 am
It was the Summer of the fourth year of the Ascension Wars, and the Divine King was half-consciously jumping channels on his 30" Yomisonic astral portal, when suddenly, the screen went white with static. "Damn R'lyeh and their mindlords jamming my signal again!" thought Rama, as he attempted some vigorous perucussive maintenance.
Then, amidst the static, a vision began to clarify. It was a human male robed in splendor, wearing a wide brimmed headgear and what foreign merchants call "a suit". He turned to the King and spoke in strange dialect, not too dissimilar from Soutern markata vernacular.
He said:
-"It is I, George of the Bushland. Listen carefully for I shan't repeat myself.
I hear yer the president of this here country. My agents tell me there are deamons in the base... I mean, there are weapons of mass destruction being stockpiled in the North. We've seen pictures of ice tubes that could conceivably, perhaps, surely, be construed to look not completely unlike those we hypothethically think may have been or could be some time in the unspecified future used to gather a critical mass of bloodslaves. You must kill the deamons! ...I mean, you must prevent the construction of Illwinter!"
-"Oh, magnificent George, but we are a land of peace and non-violence. We abhor war and invasions. We follow the Plan 9 From Outer space, and his teachings of full disclosure and campaigns of information!"
-"It is o.k. my child. Turns out wars are doubleplusfine if you make them in order to spread freedoom and your particular version of governmental system..." he momentarily paused to dodge a passing shoe-like object with his lightning reflexes "...backed by superior firepower. Besides, you know full well that there is a terrorist attack in the pipeline, aimed at removing your Tree from the landscape. Just do nothing to prevent it, and you can blame whomever you want for it.
I must go now, my people need me and my precious bodily fluids. I cannot deny them my essence any longer. Farewell!"
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: tompliss on July 14, 2014, 04:13:24 am
You little capitalist meanies, the empire of the great frozen giant will freeze you to death ! The empire will strike back !
... another day !
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: lijacote on July 14, 2014, 05:14:44 am
I see my water gems came back to me. They sprouted tentacles but that's expected when they sit around fishes too long.

Also i realized i'm at the point where i'm supposed to have something serious for stuff like that. Not that i have.
The Father wishes you no harm. We are merely fulfilling our duty, here, and our battle was an accident.
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: tompliss on July 14, 2014, 05:00:26 pm
Sidn't have the time to play my turn this evening, and this is not one that will take only 15 minutes to plan...
I postponed myself, and I think I'll be able to send my turn 1 hour before the deadline. Sorry guys ^^'
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: AlStar on July 15, 2014, 02:38:31 pm
Hey, no fair walking across the river!  :P

You were supposed to be forced into battle with me, attacking Arco, or taking on the Great Independent Province of the Vinemen.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Mindmaker on July 15, 2014, 04:40:44 pm
My upkeep is killing me.
A couple of turns from now we are going to have our showdown Fomoria.

Quote
The Wrath of God has wounded 66 heretics and killed 10.
It's good to be God.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: tompliss on July 15, 2014, 04:45:03 pm
You're lucky. My neighbour is killing me :/
I even wonder why he's only siegeing 2 of my forts simultaneously...
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Mindmaker on July 15, 2014, 04:46:07 pm
I thought Niefelheim was supposed to be doing good.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: USEC_OFFICER on July 15, 2014, 04:49:59 pm
It's Dominions. Everyone is doing great except for you until you win. :P
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Mindmaker on July 15, 2014, 04:56:01 pm
Eh, I wish I had some intel on what's happening outside of my continent.
Might cast Eyes of God myself if I survive my continent.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: tompliss on July 15, 2014, 05:01:55 pm
Don't worry about the other continent. It will soon be only big empire, soon.
but the rebels will strike back !
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: lijacote on July 15, 2014, 06:22:54 pm
World map is ten gems. Graphs are 5 gems per player.

I see all.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Shadowlord on July 15, 2014, 06:24:44 pm
Except only one person can have that spell up at a time, and there's a nice fire spell that can blind whoever has it up.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Mindmaker on July 15, 2014, 06:47:15 pm
World map is ten gems. Graphs are 5 gems per player.

I see all.
I demand provision for not burning your eyes out.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Shadowlord on July 15, 2014, 06:53:31 pm
I probably shouldn't have mentioned that!
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Mindmaker on July 15, 2014, 07:01:50 pm
Oh, I had that spell researched for quite a while now, but I saw no benefit in using those firegems to take it away from him.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: AlStar on July 15, 2014, 09:49:39 pm
My upkeep is killing me.
A couple of turns from now we are going to have our showdown Fomoria.
Why is it that everyone and their mother, brother, and dog is challenging me? Seriously, as far as I can tell, I'm not doing that well.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Mindmaker on July 16, 2014, 01:56:13 am
Your armies are pretty strong.
Also the map is very unbalanced as far as province incomes go and you have all those nice forest provinces (which don't reduce income like mountains and wastelands do).
It feels like I have half the income I should have.
Title: Re: Dominions 4 Round 4.06: Fantasy Politics : ON ! :I
Post by: Il Palazzo on July 16, 2014, 02:25:10 am
You're lucky. My neighbour is killing me :/
I even wonder why he's only siegeing 2 of my forts simultaneously...
Rimward Rise is the only fort that isn't practically empty, so I'd rather go for the low hanging fruit first.

Seriously, tompliss, I've been signalling, rather openly too, my intent for well over a year now. Somehow I've managed to achieve total surprise nonetheless.
Title: Re: Dominions 4 Round 4.06: I love to hijack the thread's title :)
Post by: tompliss on July 16, 2014, 04:01:35 am
I offered you things and you threw them out of the window ! :(
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Il Palazzo on July 16, 2014, 01:57:53 pm
I wish I understood what's going on in the South. It seems like an ungodly mess of a free-for-all from where I'm standing. Who's fighting whom?
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: AlStar on July 16, 2014, 05:38:46 pm
I wish I understood what's going on in the South. It seems like an ungodly mess of a free-for-all from where I'm standing. Who's fighting whom?
We of the South have done away with your quaint concepts of diplomacy, and instead communicate by force of arms.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Mindmaker on July 16, 2014, 05:42:20 pm
Peace was never an option.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: lijacote on July 16, 2014, 05:54:40 pm
The Father acts according to reason, according to the contract, in the interest of the wet. Only Fomoria needs to burn, burn to ash!
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Antur on July 16, 2014, 06:01:46 pm
We were always at war with Eastasia Fomoria. And these other people too. It's all one big happy family down there.

No more underwater ulmish scouts coming to visit lately makes me sad. Maybe it's time to get these mind hunts going..
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Mindmaker on July 16, 2014, 06:16:46 pm
Well, I advise you to hold back until we have dealt with the common enemy at least.
Don't think I'm not seeing those unused armies at each of your fortresses. Trying to make me do the dirty work.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: AlStar on July 16, 2014, 07:54:11 pm
Wow, R'lyeh. I don't know how high you must've cranked the defense on that province, but it certainly put up more of a fight than expected.

edit:
Your armies are pretty strong.
Also the map is very unbalanced as far as province incomes go and you have all those nice forest provinces (which don't reduce income like mountains and wastelands do).
It feels like I have half the income I should have.
Meant to answer this before - you're not missing much: all of the forest provinces are tiny. I'm barely earning 100 gold from the lot.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Shadowlord on July 16, 2014, 08:14:28 pm
I've got a province with 47 defense. It's totally unimportant, too. (Thanks, random events!)
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: lijacote on July 17, 2014, 02:57:14 am
Wow, R'lyeh. I don't know how high you must've cranked the defense on that province, but it certainly put up more of a fight than expected.
I figured that against sea trolls shark tribe triton PD is a very good investment. They did kill a good, healthy amount of them -- and got a hydromancer to boot! Shame about the sea king escaping.

It's also a pretty important province. From there, I can relatively easily launch attacks against any neighbouring provinces and then retreat safely.

Not to mention that a fort is about to be finished there...
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Mindmaker on July 17, 2014, 05:58:49 pm
I expected Firestorm to be more impressive.
Oh well, it did it's job.

I really should let more mages to air their heads on the battlefield.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: AlStar on July 17, 2014, 06:27:30 pm
I expected Firestorm to be more impressive.
Oh well, it did it's job.

I really should let more mages to air their heads on the battlefield.

Well, I don't think it's exaggerating to say that it won you the battle (or at least, did it with far, far less casualties) so I think it was impressive enough.

Shame your mages got it in their heads to start casting banishment - my bane lord pretty much singlehandedly beat back the entire front he was on.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: tompliss on July 19, 2014, 06:15:31 am
Am having a problem with a possible bug. Postponed the game a bit, waiting for an answer in official forums.


Well, all is well :)
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: AlStar on July 21, 2014, 05:50:38 pm
Delivery for Abysia! Three heartseeking arrows!

Oh, you didn't order them? No refunds, I'm afraid.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Mindmaker on July 21, 2014, 06:04:28 pm
Not overly impressed, since a lot of mages are travelling together you won't be hitting high value targets much.

I'm more upset that a certain someone won't talk to me.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: AlStar on July 21, 2014, 06:14:38 pm
Well, any damage to your casters is preferable to the damage I've been doing in our face-to-face confrontations (ie: none at all.)

If I manage to take out someone important, all the better.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Antur on July 22, 2014, 02:39:28 am
In defense of my not-really-sudden and inevitable betrayal of all that's Abysian i dumped 100+ astral gems into trying to take my lighting back and i got annoyed it didn't work. I also felt i'm falling behind in army power with about every nation so better get it over now.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: tompliss on July 22, 2014, 02:50:12 am
I also felt i'm falling behind in army power with about every nation so better get it over now.
Well, I can tell you you're not the worst, here.
(Capital captured, God killed, Prophet fleeing)
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Il Palazzo on July 22, 2014, 07:42:44 am
Arglebargle, almost lost this one. If only you had protected all your fortresses like this, tompliss...
By the way, where did you get all those fire drakes from? An event? All I ever get is some gnomes and lamias.


And ugh. Fucking, planting trees is so hard in this day and age.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: tompliss on July 22, 2014, 07:45:05 am
Well, you had a harsh battle because that's where I put almost all my units :D
And the drakes come from the "oh, a peasant found some drakes who like him" event, yeah. I guess putting points in luck can help :)

By the way, I'm really curious about how many nature gems you spent on those Mother Aok spells, but I'd rather have you not tell me as long as I'm not totally dead :p
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Il Palazzo on July 22, 2014, 07:56:57 am
I can tell you the last one was minimum casting. I figured I don't really need it all that much, but I'd better lock one of the global slots, so that whomever decides to cast one not already in play, they'd have to contend with a random choice from the bunch, maybe even dispelling one of their own in the process. Alas, didn't work so well. I'm not sure if lijacote managed to string a Dispell before casting Maelstrom, or if I was just so blessed by Providence's uglier sister.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: tompliss on July 22, 2014, 08:30:31 am
I can tell you the last one was minimum casting.
No, you can't !
Because now, I'm gonna have to build a lab in a province and cast dispel, just to make you waste some more nature gems :(

Oh wel,, it's doesn't matter if it isn't there anymore, does it ? :/
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: lijacote on July 22, 2014, 11:09:48 am
I'm not sure if lijacote managed to string a Dispell before casting Maelstrom, or if I was just so blessed by Providence's uglier sister.
Dispel somehow managed to happen before Maelstrom, even though the caster is apparently later in ID -- perhaps there's an exception there, or it's random? But yes, dispel happened.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Il Palazzo on July 22, 2014, 11:12:17 am
It's just a tree, lijacote. What has it ever done to you that you hate it so?
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: lijacote on July 22, 2014, 11:27:01 am
I see the graphs. I know what Kailasa does. I see what they have. Oh, I see.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: tompliss on July 22, 2014, 12:36:25 pm
and thanks to this sight, even inhabitants of R'lyeh get mad :D


Oh, and I just saw, watching the battle at my fortress : The Light of the Northern Star spell increases the astral magic of all mages. ALL MAGES. you enhanced the fatigue spell my lucky astral mages cast, reducing the number of troops that wer eable to reach the entrance at a time :D
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Il Palazzo on July 22, 2014, 03:13:05 pm
Oh, and I just saw, watching the battle at my fortress : The Light of the Northern Star spell increases the astral magic of all mages. ALL MAGES. you enhanced the fatigue spell my lucky astral mages cast, reducing the number of troops that wer eable to reach the entrance at a time :D
Well, that wouldn't have mattered much, had my communion worked right(I think one Yogi too many got bonked on the head with a tower-shot boulder). All those paralysis spells were supposed to be enslave mind.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: tompliss on July 22, 2014, 03:40:33 pm
Well, you still got one of the Niefel giants, even if I had 15 out there before you bashed them to death while they were paralized :/
If I were you, I would GoR him to lead an army, and do so with each nation you conquer : get one of their best units to lead an army, and form an alliance of all the nations :D
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Mindmaker on July 24, 2014, 03:28:31 am
Somebody once told me that if fire stops being effective, you just aren't using enough of it.
Not even rain can stop me. Nice try though.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: AlStar on July 24, 2014, 07:10:38 am
Huh, didn't expect my mage to win that one - let's hear it for calling up hordes of the undead without a script.

Edit: Ouch, certainly didn't come out ahead on that one. If only my wolves had managed to maul your casters, it might've all worked out... but they didn't, and it didn't, and then I lost a giant, which sucks.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Il Palazzo on July 25, 2014, 02:57:45 am
I'd like to thank tompliss for staying around to the bitter end. I would have probably set myself to AI long before now, were I in your shoes.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: lijacote on July 25, 2014, 03:04:25 am
Capitulate, Fomoria! It is the end for the south if you continue resisting! Just let it ha--- Arcoscephale is growing. Rapidly. Also Kailasa! If you don't give me army bases in the south, then Kailasa will win!

:P
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: HopFlash on July 25, 2014, 04:20:33 am
I'm curious...what's going on in the east?
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: tompliss on July 25, 2014, 04:45:44 am
I'd like to thank tompliss for staying around to the bitter end. I would have probably set myself to AI long before now, were I in your shoes.
Well, that's because you don't know what I have left.
You'll understand, when your whole empire freezes.

By the way, other nations : Kailasa has an empire. A real one. A big one. The one that will destroy you if you don't destroy it in the next years.
I can say one thing : I will be able to kill anyone, anywhere. Except I won't, if you make sure Kailasa get crushed.

Kailasa : I'll see you in hell. and I'll make sure it has frozen when you're there :)
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: AlStar on July 25, 2014, 05:55:03 am
Capitulate, Fomoria! It is the end for the south if you continue resisting! Just let it ha--- Arcoscephale is growing. Rapidly. Also Kailasa! If you don't give me army bases in the south, then Kailasa will win!

:P

Yes, and I had two armies heading for Arcoscephale territory before you obliterated one of them. Feel free to - you know - attack him, and not me.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Antur on July 25, 2014, 08:14:47 am
I made a grave mistake few turns ago but i hope i'll be able to get something out of it. Anyone wants blood slaves for earth/nature gems ?

Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: tompliss on July 25, 2014, 08:25:16 am
Hum, that was unexpected.
I thought I would still be playing, as long as I had dominion. Well, that's for not getting to my emergency province not quick enough :/
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Il Palazzo on July 25, 2014, 09:01:19 am
Well, what was you big plan then? If it's not a secret, that is.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: tompliss on July 25, 2014, 09:09:31 am
Well, I was relocating in a province all the way accross teh wolrd. Note that I already had my prophet (with ~32 AP due to quickness as heroic bonus), soem scouts and wolf-form skrattis going there. Had a lot of items crafted (battle stuff, as well as water- and stealth- and assassination- enabling items) to be able to raid some provinces from you (and others), and assassinate some nice commanders.
I had a few magic-paths and gems left, as well as constr-6 to forge what was missing to gather what I needed for my mission : raid anyone who didn't attack you.


clearly disappointed that having my prophet alive and a godo dozen provinces with 5+ candles left wasn't enough to stay in the game, though.


@Ragnoff : good thing you told me, I didn't see that ^^"
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Ragnoff on July 25, 2014, 10:20:26 am
Please, remember to send in your final turn,silly, but llamaserver needs it for some reason.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Mindmaker on July 25, 2014, 11:51:42 am
You are welcome to try.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Shadowlord on July 25, 2014, 04:12:44 pm
I'm curious...what's going on in the east?

If you mean the northeast, Ulm launched an invasion of my lands a couple turns ago, and owing to the fact that he had far more territory, far more income, far more research, and far more troops, he's been blitzing through all my un-forted provinces. I ordered my military to fall back from two forts because I lacked the troops to defend everything. I ordered spies to blow up the forts and labs in both locations, but they only blew up the labs, and once the enemy armies arrived, the command to blow up the forts disappeared for some inexplicable reason... It's not like I didn't still control the forts. ??? (One of them has fallen now)

I also had a mage cast Twiceborn before the fort he was in got stormed. The wight mage he respawned as was lacking a head... Well, he can still reinforce the walls!
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Ragnoff on July 25, 2014, 04:48:57 pm
I also think the advantage was I knew when and how I wanted to launch the invasion, although you have managed several thing that have and will hurt.  While I am sure I forshadowed it a bit, many of the things I was able to roll out you had not seen me do before and would have been hard to counter in advance. 

I dont know why the forts did not go, I would have thought that would work and would have been a major coup to keep me from taking. Does anyone know how that works?
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Delta Foxtrot on July 25, 2014, 05:23:12 pm
I guess fort destruction takes place late in the turn resolution sequence, specifically some time after all movement. Anyone wishing to confirm this could open their manual and look for the turn resolution bit. It's pretty detailed.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Ragnoff on July 25, 2014, 08:13:31 pm
Yes, building construction or demolishing happens later in the turn and then normal movement and battles.  The manual does not specify what the requirements are for being allowed to build or demolish items, and particularly does not directly address the idea of sieges. However, the fact that you cannot build a lab in a besieged fort suggests that the province is not considered owned by the person with the fort, but rather by the besieger (this is verified in that a besieged province can count as a line of continuous provinces to allow income to be collected from beyond besieged fortress.

The final evidence in this is there is actually a step, near the very end of the turn sequence, called reclaim province. In this step, if a fort is in a province and does not own that province, but is no longer besieged, the fort will "take ownership" of the province.

So basically, in order to destroy a fortress or a laboratory, one would have to give the order the turn before they are attacked. Once one has been besieged the defender is no longer considered to be the owner of the province and thus cannot impact buildings in the province.

Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Shadowlord on July 26, 2014, 01:59:38 am
The turn before the turn before, I think, for the forts. I issued the orders to demolish both labs and forts the turn before your troops arrived at the forts' provinces, and the forts stayed. The labs were demolished, however. Possibly because they're actually inside the forts.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Antur on July 26, 2014, 09:42:45 am
Aw, i wanted to at least see how good Dark Skies is. Abysians have darkvision anyway so it's not like it's that bad for you.

Also where the you get all these cool units.. Adventurers,Ethereal knights, that arena fire spirit is normal conjuration thing i suppose ?
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: AlStar on July 26, 2014, 09:52:45 am
Man, we got burninated. I claim second place, because I actually managed to kill a wisp before getting killed.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Shadowlord on July 26, 2014, 09:57:13 am
So I just killed Ulm's pretender by predicting where he was going to move this turn, and arranging to have an army standing there when he arrived (along with some mages who could cast damage spells right through his protection, but it looks like that wasn't even needed).

Spoiler: pictures (click to show/hide)

The water elementals were all from water bottles that I acquired from his dead scouts and such, too.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: tompliss on July 26, 2014, 10:24:12 am
So I just killed Ulm's pretender [...] [Bane Lord's pictures
You know that's not a pretender, right ?
that's a bane, lord, just another conjuration commander anyone (with access to death magic) can get...
With nice items and good experience, but only a classic Super Combatant :D
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on July 26, 2014, 11:08:28 am
A pretender pretender, surely.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Mindmaker on July 26, 2014, 11:47:32 am
Aw, i wanted to at least see how good Dark Skies is. Abysians have darkvision anyway so it's not like it's that bad for you.

Also where the you get all these cool units.. Adventurers,Ethereal knights, that arena fire spirit is normal conjuration thing i suppose ?
I'm more worried about -1 morale per enemy candle, despite my prophet giving crazy +6 morale.
Etheral Knight was an event and was mostly a gaudy troop transporter, since I didn't have the construction to make him into a thug.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on July 26, 2014, 12:08:47 pm
The ironic thing is he had only taken about 6 point total damage from the troops, then the elementals frm ny own living water bottles hit him for a ton of damage and POOF! 

I am still learning to kit out these guys, he was very effective as a raider, not so much as an SC.

Ragnoff
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on July 26, 2014, 12:19:47 pm
The armor was a bad choice :
Ethereal (missed by 75% for non-magic attacks) with 10 protection and 25 def skill.
It means that he will dodge most strikes, but those that will hit him will hit him at nearly full power.
Title: Re: Dominions 4 Round 4.06: War in every continent ! :D
Post by: Biowraith on July 26, 2014, 12:21:47 pm
Also where the you get all these cool units.. Adventurers
I got him from an event, just showed up one day.  Wasn't very good though.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Shadowlord on July 26, 2014, 01:34:10 pm
Apparently I wasn't paying enough (any) attention to the Bane Lord's name. :P

Looking at old turn files, apparently not only did I mistake him for being Ulm's pretender, I thought that he came from Toemuck Fen 3 turns ago, but that was a completely different Bane Lord (who I also mistook for being Ulm's pretender at the time). :o
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on July 26, 2014, 01:53:45 pm
I have something interesting to share after this turn rolls over. (Come on, you KNOW you whant to see another turn today, only 3 players left!)   
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on July 26, 2014, 01:56:21 pm
Well, at least you made him loose 55+ gems killing him (counting a 2 gem discount on each item)...
Ok, that may not be a really good news :)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on July 26, 2014, 11:18:18 pm
Ok, the interesting thing is you DID see my pretender on a raid, with one of the Bane Lords in fact, and although it took several more turns to manifest, you did almost kill him!  HE cam back with VERY low hp as he was in one of your high candle provinces, and even when back in my candles, the disease meant not only did his HP not go back to normal, but he was losing 10% of the HP he should have had in my dominion per turn, nearly did not save him in time.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on July 27, 2014, 02:02:09 am
Ugh, diseased pretenders...
I got a disease, as a combat affliction, in 4.05, where I was expanding in the early game with a Virtue. And Of course, I had no mean of curing it, so she simply died because she took a bad blow, one year before ... :/
This doesn't make me like expanders.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Delta Foxtrot on July 27, 2014, 04:29:35 am
IIRC, the chances of getting afflicted (and thus diseased) go up if you get hit by a large chunk of your legal HP max (so be extra careful when attacking into negative dominion). Virtue has a very low HP pool for a pretender, especially if compared to more traditional expanders like dragons. So while she's likely not to get damaged due to her awe and invulnerability, if she does get hit you'll be singing "bye bye pretender" in no time.

By contrast a dragon can be hit by most things and due to its ridiculous HP pool it's unlikely to be diseased. Though of course any time you get hit there's a miniscule chance of getting diseased, even gods should be considered expendable in that regard.

Regarding virtue in particular. While you can successfully expand with her, in terms of raw expansion efficiency you can't really beat dragons. With virtue you trade off some early efficiency for the fact that midgame onwards you can gear her up and have her cast some of the best buff spells thanks to AS paths. Dragons don't really have the same kind of longevity in usefulness. So (and this is very much a personal opinion) I'd describe virtue as a second rate expander and thus having a bad experience with her shouldn't really reflect your view on "proper" expanders.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Shadowlord on July 27, 2014, 07:23:51 am
Or he/she may have caught that disease because I deployed spies with Bane Venom Charms when you invaded.  ;)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on July 27, 2014, 08:48:14 am
Possible, but I don't believe I ever had the Titan pretender I was using in the fortress sieges where you were deploying the Bane venom charm (which is proved to be a real POA by the way, well played). It's possible that you are carrying it with a Scout or something that happened to be in the province He Raided and stayed hidden. My pretender was not primarily an expander, in fact he was not awake. But many of the titans when you gear them up can be acceptable Raiders or super combatants when you don't have something else to do with them at the time, which I didn't.

In the meantime, we are gearing up towards a climactic battle, which I can't wait to see! (Oh may the turns to go by quickly).

Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on July 27, 2014, 11:59:16 am
This game is turning into micromanagement hell.
I hope those Wind Riders die in a literal fire.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Antur on July 27, 2014, 01:25:10 pm
This game is turning into micromanagement hell.
I hope those Wind Riders die in a literal fire.
Being annoying distraction is our national sport.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on July 28, 2014, 05:53:22 pm
I'm sure he's got a dozen more armies just like it, but it feels good to finally win against R'lyeh in a stand-up battle.
(http://cloud-4.steampowered.com/ugc/28463803915683689/BDC7BFC9B4523E2F9DF01CBACFA0369ECE512C16/)
My only regret is that my troops decided to go after the many water-bottled elementals instead of the fleeing slave mages. We easily could have killed twice as many if my air elementals had taken after them sooner.

Spoils go to the victor, and I'm now the proud owner of 3 bottles of living water, a water bracelet, and an amulet of the fish.

edit: Although not a perfect measure, since I used a fair number of summoned troops, gold costs for the fight were 2699 gold for R'lyeh and 945 gold for myself.

edit^2: By the way, if you don't mind me asking - did you actually expect to win that battle? Before this turn came up, I gave myself 75/25 odds of getting to my castle, only to find you'd slithered off into the sea.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Antur on July 29, 2014, 03:53:12 am
Well it's not like i expected another outcome but i'm confused why my army from the fort didn't take part in that battle. Movement rules are confusing.

In completely unrelated news (alright, related since i need my dominions fix) , do we have enough willing people to make another round ?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on July 29, 2014, 04:20:29 am
In completely unrelated news (alright, related since i need my dominions fix) , do we have enough willing people to make another round ?
I woud thin so, especially if you don't mind a smaller scale one :
4.05 stopped a while ago, 2 players lost in 4.07 (went AI less than a week ago), I lost in 4.06, and it looks like other players would soon join me in hell,...

Don't hesitate to set up the 4.08 thread ;)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Delta Foxtrot on July 29, 2014, 04:24:45 am
Here's the relevant bits from the manual regarding the order of movement commands:

Spoiler (click to show/hide)

Did you order your guys in your fort to 'Break Siege'? Based on my understanding of the manual that should have combined your forces for a battle.

I might be up for a small (5-7) LA game.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on July 29, 2014, 04:50:44 am
I would love a small LA game. With Ragha banned.


PS: putting an option on Man :D
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on July 29, 2014, 06:10:23 am
I'd be totally up for another game, since both 401 and 402 are over.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: HopFlash on July 29, 2014, 06:20:17 am
nice...then I will see if I can be better with fewer experiments in 4.08 :)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Shadowlord on July 29, 2014, 07:10:58 am
Alas, my Hyena Clan Witch Doctors apparently decided to completely ignore their script and not bother to cast Control Undead, or Terror, or Leeching Darkness. I think that probably cost me the battle. Especially the lack of Control Undead spam.

Still, killing 302 enemy troops in my last real battle isn't a bad way to go. (I have a few provinces left, but I doubt that will last long, since I only have a token force running around there)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on July 29, 2014, 07:39:17 am
I wouldn't mind a new game.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on July 29, 2014, 07:57:49 am
Alright, I was bored. So I set up the new thread : 4.08 game ! (http://www.bay12forums.com/smf/index.php?topic=141429.0)

Players apparently want a "small" game (5-7 players ?), so you should hurry if you want to be in ;)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on July 29, 2014, 07:58:05 am
That last battle hurt.
I just hope it hurt you more than it did me.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Antur on July 29, 2014, 08:14:00 am
Wish my ponies understood that rearmost means rearmost not front line infantry. I forgot to move them to the front so i suppose it's bit of my fault really. I believed rain would shut down firestorm due to fatigue but it seems it was not enough.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on July 29, 2014, 08:18:24 am
I think units set to attack rearmort/archer/large/whatever-is-not-closest don't go there if they can't go there using a (nearly) straight line.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Antur on July 29, 2014, 08:20:43 am
I assumed fliers don't have that reservation. Might be good idea to drop them on the flanks then i guess ?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: E. Albright on July 29, 2014, 08:28:26 am
I can't remember the precise details off the top of my head, but units attacking the rear have to pass a morale check or suchlike for every unit they come close to while moving to the rear - if they don't succeed, they'll veer over and attack them instead. That's the most common cause of "Attack Rear" appearing to be ignored.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on July 29, 2014, 08:32:53 am
I believed rain would shut down firestorm due to fatigue but it seems it was not enough.
Going over the fatigue caps doesn't prevent you from casting spells.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on July 29, 2014, 10:24:58 am
In fact, they might have it a bit. When playing Caelum in 4.05, I've seen fyers set to attack rear not flying to the rear-most units...
Also, some little things :
Units will set their movement the moment they can. This means units set to "hold & attack rear" will move using the means they have the first time they try to move (so gift of flight won't make them fly, at least not if the caster is lower then them in the unit list and/or he doesn't cast in the first turn), and they will target the units that were at the rear during thir first turn.
I've seen light cavalry used as decoy that way : put at the rearmost of th battlefield and set to guard a commander at the front, to be targetted by "(hold and) attack rear" enemies.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on July 30, 2014, 02:11:54 pm
Just making sure:
This is your capital, right? The nations that don't have obvious capital names confuse me.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Puzzlemaker on July 30, 2014, 02:20:06 pm
Hey, for 4.07 I need a sub for the week of Aug 2-9 (or longer, depending).  I don't know if its polite to post that here, but I figured I would.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 01, 2014, 10:55:42 am
I just noticed that both this game and 4.07 were delayed until after the weekend.

While I do not begrudge a needed delay, would it be possible for someone to post on the thread when one happens, particularly one longer than a couple hours? I expected to need to be available for a couples important turns today between the 2 games and it would have been nice to know when making plans these games were not running over the weekend and thus I would have a bit more free time.

Thanks
Ragnoff
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on August 01, 2014, 11:10:33 am
Yeah ...
I delayed both as lijacote isn't here for the weekend, and as I was at work, didn't take the time to post about it. :/
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 04, 2014, 03:05:17 pm
When does the game continue?
Because I'll be gone for the rest this week starting the day after tomorrow.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on August 04, 2014, 03:19:54 pm
lijacote is supposed to come back anytime now ... ^^'
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 04, 2014, 03:26:42 pm
Tonight! Only 3~~ hours until I can do my turns I think.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on August 04, 2014, 10:05:57 pm
Tonight! Only 3~~ hours until I can do my turns I think.
*cough*
(Unless those ~'s are possible numbers, in which case we should be ready to wait up to 399 hours...)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on August 05, 2014, 01:50:24 am
Looks like someone fell asleep... :/
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 05, 2014, 05:14:33 am
Slight exhaustion had something to do with it!
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 05, 2014, 06:13:38 am
I'm not sure if it's worth fighting at this point.
Something is really wrong about this game (I blame the premade map), since I barely had over a 1000 income (currently down to 581, with upkeep higher than that) even with 20+ provinces, due them being either mountains, wastes or both. This isn't even remotely enough to maintain an army as expensive as the Abyssian one.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Shadowlord on August 05, 2014, 10:29:35 am
I had a similarly low income, but I was trapped in a corner by the non-wraparound map (and larger neighbors who didn't have the same problem).
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Antur on August 05, 2014, 10:55:06 am
Yeah if i didn't get Berytian capital my income would be horrible too. It's like there's one good province out of ten useless in the whole eastern part of this continent.

And goddamn if seduction is not trying to be hard to use. And that in addition to my oreiads being too dumb to use gem spells when seducing fails.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Shadowlord on August 05, 2014, 11:10:04 am
I (Machaka) expect to have lost my last fort/province next turn. I have only a token force left in it (10 or so sacred troops, 5 or 6 mages), the walls just fell, and there are 100+ (Ulmish) siegers outside. So I'm sending my entire treasury to Helheim since he's fighting Ulm (it's not like I'll have to pay upkeep if my troops all die, and upkeep comes after normal and magical combat phases).

I have to say, it is nice that I can still send things while under siege (to other players, and to/from labs, not that I have any others anymore), and that they get sent before siegers have a chance to charge in and kill everyone.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 05, 2014, 11:49:55 am
We tried to shoot the birds carrying the stuff to Helheim!  How do pigeons loaded with gems and pounds of gold move so fast.....
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Delta Foxtrot on August 05, 2014, 01:38:29 pm
Yeah if i didn't get Berytian capital my income would be horrible too. It's like there's one good province out of ten useless in the whole eastern part of this continent.

And goddamn if seduction is not trying to be hard to use. And that in addition to my oreiads being too dumb to use gem spells when seducing fails.

Good rule of thumb I've heard regarding seduction is to consider it an assassination that has a small chance of succeeding automatically. Ie. always make sure your assassin can kill whatever it tries to seduce assassinate. Anything less and you'll be crying tears. Tears of STR cap only mages in this case apparently.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 05, 2014, 04:20:03 pm
Well, like I said, I'll be gone for 6 days now.
Sub me if you want.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 11, 2014, 07:34:28 am
I think our missing layer was scheduled to return soon, so hopefully the game can get going again soon!
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Antur on August 11, 2014, 07:47:49 am
Hah. Thanks for the reminder, i need to submit my turn!

Hmm. Hope update won't cause any trouble.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on August 11, 2014, 08:52:40 am
I would advise players not to cast the spell "transformation" for a few turns. It can cause crashes often.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 11, 2014, 10:02:50 am
Good point about the update, not sure when llamaserver will update, and we will have some 4.07 turns submitted and some 4.10! wonder if we will all have to resubmit.... My turn is submitted before the patch, but we may now have 2 submitted after.

Not sure the answer here, do we need to turn OFF quickhost until we figure it out?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Antur on August 11, 2014, 10:15:48 am
Might be good idea, i sent my turn ~2h ago and still got no confirmation.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 11, 2014, 10:21:57 am
Ok, I am told that sending a turn with an older version is not a problem for the server, but sending a version with a newer turn can be a problem.  Thus, those who have previously submitted turns are fine (you can resubmit, but it wont change anything, turn will be processed using 4.10 versions of your commands)., If you are just using 4.10 your turn will not be accepted unless llamaserver is updated, which usually happens within a day or so. As the turn is not scheduled to process until Wed, we should be fine.  Quickhost wont happen until the server sees/recognizes a valid turn from those still to submit.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on August 11, 2014, 10:23:25 am
Ok, I'll turn quickhost back on, then (this evening).
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 12, 2014, 07:21:08 am
The turn has rolled!  We are going again! - HOWEVER it seems that the turns were not sent so everyone need to go to Llamaserver and request a resend of the turns.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Antur on August 12, 2014, 08:51:54 am
I'll never see these Dark Skies.

Spoiler: Ew (click to show/hide)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 12, 2014, 09:14:09 am
Mind telling me where you got those madmen from?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Antur on August 12, 2014, 09:31:32 am
Ryleh foreign exchange Imprint souls description lied to me. Thought you get dominion boost from it not raving lunatics.

Also getting prophet diseased is no fun.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 13, 2014, 01:50:35 pm
(http://i.imgur.com/y2DLYsW.jpg)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on August 13, 2014, 07:40:10 pm
Hey, just a heads-up:

I'm going to be away from a computer from Friday - Sunday. There's a chance I'll be able to play Sunday night, but I'm not certain exactly when I'll be getting home. So I'd like to request that whatever turn ends up showing up on Friday or Saturday gets its time limit extended to Monday.

Thanks.

PS - I'm really starting to hate bottles of living water.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on August 14, 2014, 11:24:54 pm
Hey, I'd love some kind of confirmation that the next turn will be delayed till Monday...
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 15, 2014, 02:58:56 am
Hey, I'd love some kind of confirmation that the next turn will be delayed till Monday...
Don't worry, it'll be taken care of. I've PMd tompliss and will take over admin duties.
Unless somebody else wants to volunteer.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 15, 2014, 03:33:14 am
Being privvy to all sorts of secrets, I'll postpone the turn immediately as a precaution.
(I'm not comfortable with being the head administrator, but I'm fine with continuing as a postpone-monkey (not that I've been very good at it))
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 15, 2014, 03:45:23 am
Silly, it's the next turn that needs to be postponed.
I've got the admin password, and I'm likely to be around for the forseeable future, so I'll be taking care of it all.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 15, 2014, 03:54:13 am
Next turn? Well shit. Anyway, feel free to change it (the password) if you want to USURP ALL THE POWER!
I am miserable. I wish I had dyslexia to defend myself with.
Quote from: The kings of Fomoria
PS - I'm really starting to hate bottles of living water.
Bottled water is pretty horrible. There's no supervision, so no surprise it just up and starts murdering PD. I just hope there aren't any worse things lurking in those Naive(TM) bottles.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on August 15, 2014, 05:31:56 am
Hey, I'd love some kind of confirmation that the next turn will be delayed till Monday...
Don't worry, it'll be taken care of. I've PMd tompliss and will take over admin duties.
Unless somebody else wants to volunteer.
Great, thanks - There's a lot going on in my empire these days, and missing a turn could quite easily be a major blow.

Off till Sunday/Monday, see ya'll then!
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 16, 2014, 10:05:04 pm
So we are waiting for Mindmaker for this turn then for AlStar for next one, correct? I looks like AlStar has turned in the current turn.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 17, 2014, 02:21:57 am
Yeah. Looks like lijacote's eagerness enabled Mindmaker's procrastination.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 17, 2014, 03:36:05 am
Hello, my name is lijacote, and I am an enabler.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 17, 2014, 04:23:54 am
Judging from my outbox I did stubmit the turn, but since I didn't recieve a confirmation or error mail it must have gotten lost in the most recent llamaserver hiccups.
Resending it and taking a double turn. I'm sorry for the inconvenience.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 18, 2014, 02:21:32 pm
I need to request a 24 Hour extension.  I don't expect to need the whole thing, but if things continue the whay they have been tonight I may!

Thanks and sorry.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 18, 2014, 02:23:21 pm
Postponed! I did it! I did 24h! And I did it at the right time!

I hope you resolve whatever business you've gotten yourself into, Ragnoff. But after that, kill Kailasa.
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Shadowlord on August 18, 2014, 03:08:16 pm
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on August 18, 2014, 11:41:32 pm
Since it suddenly seems rather relevant, how do you check the maximum age of your commanders/troops?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on August 19, 2014, 01:20:24 am
If they're already "old age", you can see it by clicking on the icon. If they aren't yet, you can see the current and old age when (right?) clicking on one of the stats on the right column. I don't remember whether it's under fatigue or leadership, but it's around there.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 19, 2014, 03:14:04 am
Oh poo! This recent development makes me angry. It makes me wanna fling feces at unsuspecting passers-by.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on August 19, 2014, 03:17:54 am
By the way, if your spiritual monkeys get old age, you may not have to worry. Most of the ones that are actually interesting can reincarnate, and will do so if you do not use them in battle too much (site-searching and researching is good for them)...

If you worry about your battle units, well then... It's only a compensation to want they did to pacifist giants !
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 19, 2014, 03:28:33 am
Your radical pacifism threatened me!
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 19, 2014, 04:38:11 am
So is anyone in a position to kill Helheim, or are we going to pool astral pearls to get rid of Burden of Time?
My highest path is S5 in this regard.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 19, 2014, 06:19:56 am
dispelling may be a good idea, it could take a while to find an kill the BoT caster
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 19, 2014, 06:51:14 am
I dun wanna pool no gems.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 19, 2014, 07:27:35 am
The aboleths are very sorry to see all the slaves friendly little human and ape things get old. Very sad.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Shadowlord on August 19, 2014, 08:06:53 am
Hahaha.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Biowraith on August 19, 2014, 02:03:33 pm
So is anyone in a position to kill Helheim, or are we going to pool astral pearls to get rid of Burden of Time?
Helheim's in the process of being killed, just wanted to leave the world something to remember us by.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on August 20, 2014, 12:06:51 am
Strangefather!

Your great armies have once again have been soundly defeated; leave my shores and bother me no more!

(Seriously, you lost 960 gold in mages and commanders, plus one of your Sea Kings - dropping 50-odd gems worth of stuff while you were at it. What's it take to convince you there are better targets?)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 20, 2014, 01:00:37 am
I should ask the same. I have given you the terms of peace long ago with no response.

I'm also not convinced this is not fruitful. This is a war of attrition. Each wave corrodes the cliff's feet, until at last its face falls. But I am prepared to give your terms again. Check your PMs.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 21, 2014, 03:12:42 am
Looks like lamaserver is broken again, he didn't confirm a single turn that I sent in last night.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 24, 2014, 05:58:42 pm
Time to necro this thread.

Nice battle, but that stray stone at the end of it? What are the odds?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 25, 2014, 04:23:37 am
Nothing ever happens in Kailasa :( And there's so much fun going on abroad! What to do, what to do?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 25, 2014, 09:54:10 am
I now teach Monday nights and was not able to finish my turn this morning.

Could I please have a 6 hour extension so i can work on it tonight after I teach?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 25, 2014, 09:55:28 am
Done.

What do you teach by the way?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on August 25, 2014, 10:12:47 am
Military Strategy. To generals. In space (it's always better in space).
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 25, 2014, 10:28:56 am
Public Speaking and Organizational Communication at the local college as an Adjunct Professor.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 26, 2014, 02:28:18 am
Heavy cavalry OP, pls nerf.
I didn't expect much out of this thug (I just used a free hero chasis and random items I had plundered from enemies), but getting instagibbed hurts.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on August 26, 2014, 08:50:41 pm
Man - crafting even just a single pair of winged boots is so bloody useful to rearrange commanders. I should've done this a dozen turns ago.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 27, 2014, 04:52:09 am
I bring you freedoom, Ulmishmen and Ulmishmen with breasts! Embrace it! I also bring freedoom to Helheim. You shouldn't have killed and plundered your own populace. You are evil, all of you.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 27, 2014, 10:17:51 am
I will not likely finish the turn tonight, to much going on.  I need a 24 hour extension please.  I am sorry to request this bu could we change to a 24 hours timer?

Normally classes starting up don' cause a s many problems but with issues both with the new learning software and in my main business things are chaotic.

Ragnoff
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 27, 2014, 10:41:49 am
I think we've managed to keep it at 28h per turn remarkably long anyway. I'm setting hosting interval to 48h(that's what you meant, I presume).

Do try and get your turns in earlier than that, though. It's often the case where some people treat the longer interval as an excuse to procrastinate, which drags the games out without any good reason.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 29, 2014, 08:07:53 am
Fuck you Ark. You weren't supposed to give disease to my sacred units. I want to file a complaint; the product is faulty. Who made this shit?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 29, 2014, 08:41:16 am
That's why I stick with the Fang. It doesn't kill my sacreds.
Uh...
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 29, 2014, 08:42:25 am
People are crafting artifacts now?
Boy, I've really fallen behind in research.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 29, 2014, 08:44:11 am
Kailasa is swimming in artifacts. Them and Ulm are incredibly far ahead of us all. Us all.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 29, 2014, 08:49:47 am
Looks like the north has figured it all out.
Down south things are getting less complicated, but it will take some time until we have resolved everything.
At least I can finally research again.
I just hope the game isn't over until either of us there can participate in the rest of the game.

I don't think the sailing mod did a lot, other than splitting up the continents.
Apparently you can use it to raid coastal provinces, but I've yet to try it.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 29, 2014, 08:50:50 am
I don't think the sailing mod did a lot, other than splitting up the continents.
Apparently you can use it to raid coastal provinces, but I've yet to try it.
Yeah. I don't think it was a good function, considering mages can't sail regardless.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 29, 2014, 08:55:40 am
I don't think the sailing mod did a lot, other than splitting up the continents.
Apparently you can use it to raid coastal provinces, but I've yet to try it.
Yeah. I don't think it was a good function, considering mages can't sail regardless.
And then there's all those nations with size 3+ units that can't fit on the ships for some reason.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 29, 2014, 07:06:53 pm
Another version of the map just has "land" connections between the ports, and while I like the flavor of the sailing better, it did just segment the map. Not every port connects to every other port, and from a game play perspective it works a bit better.

Ragnoff
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 30, 2014, 12:43:53 pm
A bit pooped out because of extra work, and I'll be gone from home, so I won't be able to send in any turns for the next 26~~ hours.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 30, 2014, 01:39:14 pm
According to llamaserver you have submitted the current turn, we are just waiting on Arcp, then the new turn will have the 48 hour timer.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on August 30, 2014, 01:40:40 pm
I'll just refer to my poop now.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on August 30, 2014, 04:06:36 pm
Why does everybody get insta-sieges except me?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 30, 2014, 04:22:46 pm
And the battles were extraordinary.  Mighty forces met and fought, beings from the deepest hells, sacred of the monkey gods, smiths and shaman, enslaved beings from foreign lands, dead that were not allowed to rest and even the plants and animals warred - backed by the very forces of nature themselves.  Giant being to tiny spirits.

447 beings fought, 435 died, and that was only one of the battles this month.....

Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 30, 2014, 06:02:02 pm
Well fought, Ragnoff! And here I was feeling all cocksure.

I died a little inside when I looked at what targets your supercombatants chose compared to mine.
You: Kill the guy with the artifacts! Kill the mages!
Me: Kill those locusts! Wolves, kill the wolves! And the fairies, now go for the fairies!

Back to the drawing board! :D
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 30, 2014, 07:19:45 pm
Well the guy your assassin killed likely caused the battle to be as even as it was, imagine if 1/2 of everything that died came back as undead for me (so they would not flee) and if darkness hit so that they were as good at attack and defense as your sacreds after the darkvison...  I still think I wold have lost a lot to fleeing, but maybe not ALL my non SC mages...


I wonder how many artifacts ended up trampled and destroyed in that battle. 

Some of my best and brightest smiths, shaman and other mages died as they tried to flee, although i won that certainly hurt my combat capacity.

Would you mind if I posted the battle report after the next turn?  I think people would be interested to see how much is no longer in the game and I don't think it would give too much away at that point.....
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on August 30, 2014, 07:27:50 pm
Sure, knock yourself out.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 30, 2014, 07:33:38 pm
Was a very interesting, we both certainly rolled the dice on that one. I was SOOOOO scared to open that turn.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on August 31, 2014, 09:22:20 am
Sub needed for TC in 4.07 if anyone is interested. I am another player in the game (Ulm)

Holds important territory and has good research, turtled much of the game. Not a dominate power but should be something there to play with. Sitting on the only lvl 3 throne, so important even if it would be hard to win.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 01, 2014, 12:50:35 pm
Arglebargle. This turn suddenly is ten and half gazillion times more demanding than the ones I got used to, so I'm giving myself extra few hours to cope.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on September 03, 2014, 06:23:17 am
I really hope nobody noticed that I forgot to craft Jars of Fire until now.
That would be embarassing.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on September 03, 2014, 07:02:52 am
I really hope nobody noticed that I forgot to craft Jars of Fire until now.
That would be embarassing.

Well, you were obviously too busy using those gems to buff up your mages in battle. There's no time to create items that give you free gems every battle!
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on September 03, 2014, 01:22:15 pm
I'm not even talking about that battle.
I just needed to restlessly destroy those giants, without losing to much on my front.

Mainly talking about all the battlefield enchantments I'm using every fight.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 05, 2014, 07:01:25 am
Do try and get your turns in earlier than that, though. It's often the case where some people treat the longer interval as an excuse to procrastinate, which drags the games out without any good reason.
I'm eating those words! I'm eating them with Marmite to kill the hypocritical taste, but it won't go. Oh, it won't go.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 09, 2014, 08:43:17 am
Alright, I think that was the most intense battle I've ever seen. The rollercoaster of hope and despair almost gave me a heart attack several times in the span of a few minutes.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on September 09, 2014, 08:48:42 am
You should upload it on YouTube ;P
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on September 09, 2014, 08:51:24 am
Now i am afraid to even look
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on September 09, 2014, 09:00:06 am
My fear was justified. 

I haven't watched the battle, just looked at the results,  but that may have been the decisive victory.  I thought I have far more magical firepower there than you did.  If that force could not win, I doubt I can stop you.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 09, 2014, 09:03:14 am
You should upload it on YouTube ;P
No can do. Not with my consumptive laptop.
Best I could possibly manage is some screenshots.

Maybe Ragnoff will fancy making a double feature with the earlier battle.


@Ragnoff: frankly, I was thinking the same thing - that if I lose this one, I won't be able to stop you.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on September 09, 2014, 09:15:22 am
Whoever wins, we lose.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on September 09, 2014, 09:33:52 am
I still out produce you, so I am not throwing in the towel yet, but the amount I lost there for Not nearly enough hurts badly.

In our former battle even though you lost you took out a bunch of my best mages, In this battle I don't think I took out anything you cannot instantly replace.  That is why I think the balance of power just shifted.  I lost several SCs, the pretender god, and many of my remaining top smiths and shaman.

I see the difference was army wide spells/buffs. I was relying too much on attempts to eliminate your casters, and some of the mages that provided my own army wide buffs in the previous battle died.  Your troops are so much better than anything i can get that having those buffs and not having the counters was more than i could overcome.

I do think scripting choices hurt me. played again with the same forces i don't know that I could have won, but maybe I could have killed enough to make my position better.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 09, 2014, 10:02:53 am
It was a close one, though. Very little extra muscle on your side would most likely shift the outcome to me losing everything I've thrown there.
A flier, like in the previous battle, to land in the rear and slaughter the mages. A nature mage casting relief and regen to prevent your water elemental hordes from getting whittled down by all the fatigue and damage from fire, cold and lightning. One more flames from the sky would conceivably remove enough forces to cripple my battle plan(siddha started the battle half-dead after the one volley).


Oh, and nice snipers you've got there. Picking out nearly all the tartarians in the first couple of rounds or so, no matter where they stood.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on September 09, 2014, 03:38:08 pm
After what feels like a year of sieging, the last bastion is finally going down.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Antur on September 09, 2014, 04:01:59 pm
After what feels like a year of sieging, the last bastion is finally going down.
My engineers will blot out the sun!by building roofs

So yeah, still have no idea what how to make effective armies as Arco. It's depressing only semi-working idea i had was just massing of pegasi riders.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: E. Albright on September 09, 2014, 04:11:54 pm
I've never played them competitively, but my understanding is that across the eras, an "effective" army for Arco is one that neither dies nor routs for long enough for the huge glob of mages hiding behind them to do all the real work.

(Okay, I exaggerate. A little.)
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Delta Foxtrot on September 09, 2014, 04:13:04 pm
All the horror stories I've heard of Arco include a wall of cardaces and row after row of unholy Mystic communions raining death over everything.

There's actually a fairly new EA Arco guide up in the desura forum, won't probably help you too much at this point I figure it might be an interesting read regardless:
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/ea-arcoscephale-unleash-the-kraken-or-will-the-kraken-be-unleashed-on-you
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on September 09, 2014, 04:20:46 pm
Yeah, mages rule.
I don't remember yours doing all that much in any battle.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 10, 2014, 12:26:37 pm
My laptop has just decided to end its life. It will take a few days to find a replacement. If somebody (cough*lijacote*cough) could put the game in stasis until I'm back, that would be excellent indeed.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on September 11, 2014, 06:14:08 am
I've given it a bit of a postponing.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 15, 2014, 02:16:04 pm
Should be all good by tomorrow.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 17, 2014, 12:11:22 pm
Ready when you are.

Assuming people are still interested in continuing.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on September 18, 2014, 04:50:15 am
Ulm's turn is the one missing. So Ragnoff.

Personally, I'm good with continuing. Would be nice to see at least the end to the battles on the different continents, even if we didn't play it to the technical end -- the lack of land connection might be problematic.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on September 18, 2014, 06:01:54 am
Oh shoot, sorry, I remember seeing we were going to have a delay and did not follow up.  I will get a turn posted in the next day
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 20, 2014, 05:06:43 pm
What's up Ragnoff? Such extreme procrastination suggest not as much low interest in the game, as a revulsion. Let us know if you'd rather quit playing.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on September 20, 2014, 07:25:14 pm
No, I am sorry, I just had a world of problems over the last week and some and this turn is major after the but kicking. It seemed like every time I tried to sit and go through everything I had another problem.  I was able to turn in a couple turns for other games but they were 5 minute turns.

I THINK all the major problems & deadlines are past and I am working on the turn now. i don't think I will have anything else come up for some time.

I apologize to all for the delay of the game.
Ragnoff
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on September 21, 2014, 05:09:02 am
Major clash soon, Alstar.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 21, 2014, 05:51:41 am
Aww crap. Now I don't know if my wraith lord forgot to cast teleport with his boots of the planes(I'm pretty sure I made sure he did. Checked like three times), or if there is some weird new mechanic regarding casting spells from items where they happen after the regular movement.
Has anyone seen anything unusual in this regard?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: E. Albright on September 21, 2014, 08:53:28 am
You weren't trying to teleport from a beseiged fort, were you? Using item spells at forts you're beseiging is bugged in the current version and does nothing.

Quote from: changelog
2014-08-29 14:18:25 +0200
Could not use magic item rituals while sieging
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 21, 2014, 09:22:00 am
You weren't trying to teleport from a beseiged fort, were you? Using item spells at forts you're beseiging is bugged in the current version and does nothing.

Quote from: changelog
2014-08-29 14:18:25 +0200
Could not use magic item rituals while sieging
Oh. That explains it. :/
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 23, 2014, 02:42:48 am
Oi, guys. Here's the thing. I'm feeling pretty burned out, and the prospect of managing a huge slugfest with Ulm is making me queasy something fierce, especially since RL has been somewhat turbulent as of late. I talked to Ragnoff and he seems to be feeling more or less the same.

It's a nasty thing to ask after such a long wait, but would it be o.k. with you all if the two of us went AI? This ought to allow the rest of you to continue playing relatively unobstructed, as the continents are not directly connected.

Would that be an acceptable move? I'm pretty sure me and Ragnoff could muster up a bit of grimdark determination to drag along for a while longer, if that's what you deem necessary.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on September 23, 2014, 04:19:43 am
Oh, I just want to have that clash in our southern continent and after that it's fate is decided as well. If I lose I won't be able to muster any resistance.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Ragnoff on September 23, 2014, 08:38:03 am
Can we get an extension while others give there opinion? I would need about 14 hours regardless to finish this turn...
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 23, 2014, 09:39:18 am
Sure. Looks like lijacote has already sneaked in some hours.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Biowraith on September 24, 2014, 12:35:40 am
I should probably go AI too, I'm down to 2 provinces with Ulm on one side and Kailasa on the other.  I probably won't be making a glorious resurgence from there.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 24, 2014, 05:31:21 am
Can we get the rest of the people here to comment on whether they're o.k. with the north going AI or not?
I suppose in the absence of objections that's what'll happen.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Antur on September 24, 2014, 06:02:34 am
I'm effectively dead, didn't go AI just to watch Fomoria and Abysia duke it out so i'm completely fine with it.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on September 24, 2014, 07:01:01 am
Yeah, that sounds okay - I'd be fine with us just getting the one last major battle fought, then call the game.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 24, 2014, 04:34:05 pm
O.k., I went AI. Cheers.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on September 25, 2014, 04:46:51 am
So - 15 or 30? Given that I've yet to win a stand-up fight against your main army, I certainly wouldn't mind if you gave me the advantage, but I'm willing to be generous and give you the choice of battlefield.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on September 25, 2014, 03:14:43 pm
I planned to go for 15.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on September 25, 2014, 03:30:32 pm
I planned to go for 15.

And... done. Only had a single pair of winged boots to turn one of my Formian druids into a (very) makeshift SC, using all the knickknacks I'd picked up, forged, or otherwise obtained. But hey - who knows, maybe he'll be the MVP of the battle. (He will probably die as soon as he attacks)

Whatever the outcome, I'll probably throw the turn up on dropbox for anyone who was interested to watch the battle, see what I was up to, give criticism, etc.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Delta Foxtrot on September 25, 2014, 04:53:40 pm
Uploaded turns are always nice to check out.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on September 26, 2014, 07:48:59 am
My army will be just classic Abyssia, don't expect too much.
No hidden tricks, not tactics, just fire.

Edit:
Well, despite my horrible positioning, there wasn't much I could have done to turn it around.
Well played.

So do wo declare the game for finished, or is anybody still playing?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on September 26, 2014, 06:07:26 pm
My army will be just classic Abyssia, don't expect too much.
No hidden tricks, not tactics, just fire.

Edit:
Well, despite my horrible positioning, there wasn't much I could have done to turn it around.
Well played.

So do wo declare the game for finished, or is anybody still playing?

Yep, good fight. The mistformed fire protected water elementals pretty much carved through your army almost by themselves - my unmarked were actually mostly in the way, as far as actually killing your guys went. That's a combo I'm going to have to remember for the future.

I think we've lost pretty much the entire north, so I think we may as well call it.

As promised, my turn file: HERE (https://www.dropbox.com/s/ttaohrzym0b19rd/early_fomoria.trn?dl=0)

I'll see if I can come up with an AAR soonish.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Delta Foxtrot on September 26, 2014, 08:05:35 pm
I would love to hear a Fomorian post-mortem on the game. I haven't played them in MP yet but they're one of my favourite nations in EA. Based on the battle and looking over the map I'm guessing you didn't recruit many (any?) nemedians. Do you think they're no good or did you simply go with a build that's not suited for them. You'd probably want to take some production at the expense of a bless if you're going to get the nemedian troops, and you seemed to have shelled out for a decent bless. And what about Fomorian Kings, do you think you got enough mileage out of them to justify the fact that you could have had twice as many sorceresses?

Also your cap seemed to have a ton of Fomorian Druids on research duty with quills. I would imagine that Fir Bolg would be far more cost-effective, but I guess they were part researchers, part garrison in case the squid decided to land near there. I know I'd rather pick Fomorians any day of the week over Fir Bolg when it comes to battle casting.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: AlStar on September 26, 2014, 08:52:00 pm
Based on the battle and looking over the map I'm guessing you didn't recruit many (any?) nemedians. Do you think they're no good or did you simply go with a build that's not suited for them. You'd probably want to take some production at the expense of a bless if you're going to get the nemedian troops, and you seemed to have shelled out for a decent bless. And what about Fomorian Kings, do you think you got enough mileage out of them to justify the fact that you could have had twice as many sorceresses?
That's actually something that I would've liked to do more of - make more nemedians - the warriors, at least. Mostly because they play very well with unmarked, filling up empty space in the square while markedly increasing the overall offense/defense of that square over just a regular fir bolg (which I also didn't make enough of). Instead I was using mostly undead chaff - which works, but isn't great.

9N4E, 1Prod, 1 Cold, 2 Luck, 1 Magic. I could perhaps have gone with 1 less luck and 1 more production to help produce my cap-only troops; since even though I started in a forest next to two other forests, for a respectable 203 resources, that's still only enough to build 7 unmarked a turn, without anything left over for nemedians, and only a single fir bolg.

So, Kings pro: big bags of HPs, can go underwater, sacred, an extra 1 air (over the nemedians) then +1AWD and 10% AWD. The fact that the nemedians' extra +1 and 10% are both AWDN spreads them out a little too thin, I found. I was mostly looking for big air power to fuel thunder strikes, living clouds, fog warriors, phantasmal armies, and I was more likely to get that with the kings. In the end, it really came down to the HPs/sacred status, since I needed mages that wouldn't melt under Abysian firestorms, and the Kings could regenerate without any extra equipment.

Quote
Also your cap seemed to have a ton of Fomorian Druids on research duty with quills. I would imagine that Fir Bolg would be far more cost-effective, but I guess they were part researchers, part garrison in case the squid decided to land near there. I know I'd rather pick Fomorians any day of the week over Fir Bolg when it comes to battle casting.
It's actually close, since the druids are sacred. And yeah, I'd rather have the druids as backup battlemages any day over the Fir Bolg. Only exception - it's worth picking them up until you get an earth random, so he can search for more sites - didn't want to waste my pretender's time looking for earth gem income.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 27, 2014, 02:49:25 am
O.K.I'm going to kill the game in a few hours then. If somebody wants to fight one last battle, give me a shout.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Shadowlord on September 27, 2014, 11:37:31 pm
Did someone win or did you all get tired of fighting? Were there too many thrones needed to win, or...?
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Mindmaker on September 28, 2014, 02:55:23 am
Sailor mod disconnetced the landmasses from each other, which shut down a lot of player interaction.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: tompliss on September 28, 2014, 04:00:32 am
Welp,
I though it would have increased the possiblities (letting you attack where you want instead of in pre-selected provinces), but in fact it prevented cheap scouting (as you would need to put waterbreathing on your scout, and making him spend turns in the ocean), so it prevented most of the interactions. :/
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on September 28, 2014, 06:44:36 am
Not to mention getting flying or waterbreathing on all of your mages as well, since there's no way to wage an effective war without them. Unless you go for a mass of thugs, I suppose.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: Il Palazzo on September 28, 2014, 07:54:12 am
Actually, I had a pretty good setup for invading the South. A SC Rudra was to cloud trapeze into an astral window-scouted province next to(or if unfortified, in) a throne province. The next turn a Wizard Tower would appear(I could cast one every turn), while the Rudra built a lab. This would allow an army of guhyakas to gate itself there together with whatever support I felt like teleporting. The army can then storm the throne-fort next door, or fight off the invaders, while the Rudra goes for the next throne in line.

I actually started doing just that with Ragnoff's Ulm, but he turned out to be much better prepared than I thought he'd be, so the invasion stalled after capturing one throne. If not for the bug preventing item casting during sieges, I'd be capturing another one this final turn(the one in ex-Machaka) with the same strategy.
Title: Re: Dominions 4 Round 4.06: The dead are watching ...
Post by: lijacote on September 28, 2014, 08:20:18 am
I'll post the graphs later on, but
Spoiler (click to show/hide)