Bay 12 Games Forum
Dwarf Fortress => DF General Discussion => Topic started by: vorpal+5 on June 14, 2014, 08:45:05 am
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Hi,
Sorry for this question that will probably attract some flaks, but in 6 lines, what would you say about the upcoming features of DF2014?
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The world shall come to life,
Blood will be shed, never-ending strife.
Run, climb, jump, hide,
This game will be a bumpy ride,
Mountainhome, here we come,
DF2014, the thunderdome.
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To me it seems likely that DF2014 is more than six lines of code, unless DF is secretly the penultimate entry to the IOCCC.
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That's why it has taken two years: it's just six elegant lines of perfectly efficient code.
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Your defenses are all obsolete,
dwarves have hopes and dreams to fail to meet and cause tantrum spirals now,
you're going to have to learn how to adventure all over again,
but on the bright side you can become a lord
and get villages burnt to the ground now.
Also, yak general.
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Main feature of Dwarf Fortress (living world) getting implemented for the first time.
Complete movement overhaul.
Complete combat overhaul.
Complete creature mind overhaul.
Complete adv mode dialogue overhaul.
Complete sneaking overhaul.
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Complete combat overhaul?
Didn't hear that mentioned before...
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Complete combat overhaul?
Didn't hear that mentioned before...
Reaction moments, multiple attacks at once (with penalties, unless you're a hydra), that sort of thing.
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Calling it a complete overhaul might be overselling it a bit though in my opinion. Especially considering to how much of combat still needs to be overhauled even with these changes.
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Complete combat overhaul?
Didn't hear that mentioned before...
Reaction moments, multiple attacks at once (with penalties, unless you're a hydra), that sort of thing.
You can catch enemy fists and them break them.
It was in one of the devlogs.
It's awesome.
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That's why it has taken two years: it's just six elegant lines of perfectly efficient code.
Six lines of code, each containing 250,000 characters.
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That's why it has taken two years: it's just six elegant lines of perfectly efficient code.
Six lines of code, each containing 250,000 characters.
Rest assured, the entirety of DF's source code is actually less than your average forum post in terms of how many lines there is, but each of those lines is 250k characters.
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Well I guess IOCCC entries have to be under 4096 bytes actually. (That said, somebody made a 386 emulator that was 4043 bytes so...)
Anyway I'd consider a complete overhaul more of a hitpoint to what we have now change. This is "just" general improvements and polishing (but this is turning into a tangent about semantics)
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It also added pulping, which completely changes the mechanics of undead fighting and makes blunt weapons act differently in general.
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Complete combat overhaul?
Didn't hear that mentioned before...
Reaction moments, multiple attacks at once (with penalties, unless you're a hydra), that sort of thing.
You can catch enemy fists and them break them.
It was in one of the devlogs.
It's awesome.
:O
/me begins implementing the Matrix
* Tawarochir has been assassinated by the Matrix for becoming self-aware
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It also added pulping, which completely changes the mechanics of undead fighting and makes blunt weapons act differently in general.
Would anyone be able to explain further about the "pulping" mechanic, or could someone direct me to a location where I can read about it? Is this similar to the "smashed into the body, an unrecognisable mass" thing?
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It's exactly that. Reducing a part to an unusable mass of tissue.
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It's exactly that. Reducing a part to an unusable mass of tissue.
I always preferred those combat messages from 40d/23a. I especially liked "It collapses into a lump of gore!" and "It explodes in gore!" for blunt wounds.
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The main problem with those is that they weren't anything more than glorified hit points, about as complex as Fallout.
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The main problem with those is that they weren't anything more than glorified hit points, about as complex as Fallout.
This is very true, but it was still pretty cool. Maybe the messages could be incorporated into the current system?
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They are, just more... specific. "Your stomach is torn badly" is now "tearing the muscle and tearing the stomach". "It is mangled" is... about the same thing as of next version, actually.
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They are, just more... specific. "Your stomach is torn badly" is now "tearing the muscle and tearing the stomach". "It is mangled" is... about the same thing as of next version, actually.
Sometimes I think the details can be a bit too specific. If I kick an elf in the chest I don't necessarily need to know that I bruised his fat. Maybe there could be layers of announcements where we get a surface level one like "your stomach is torn badly", and if we really want to we can look further and find out exactly what is torn.
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It's
Time
To
Activate
The
World
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Dwarves
Smooshed
By
Giant
Falling
Trees
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They are, just more... specific. "Your stomach is torn badly" is now "tearing the muscle and tearing the stomach". "It is mangled" is... about the same thing as of next version, actually.
Sometimes I think the details can be a bit too specific. If I kick an elf in the chest I don't necessarily need to know that I bruised his fat. Maybe there could be layers of announcements where we get a surface level one like "your stomach is torn badly", and if we really want to we can look further and find out exactly what is torn.
On the other hand, if his liver sails off in an arc, we really do want to know that it is in fact his liver and not just a generic blob of fat.
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Yeah, fighting is just going to get more strange until Toady does a few more overhauls. Not that I mind being able to somehow grapple an opponent's back tooth with my lower leg. :P
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It's exactly that. Reducing a part to an unusable mass of tissue.
Hmm. Wonder how dwarf medical care will handle that. Amputation? Stitches? A kiss on the booboo and a boot back to work? Could you get dwarfs crawling around with 4 lumps of pulped tissue for limbs as well as you can currently get quadriplegic dwarfs with all limbs removed? The video game cruelty potential just got higher.
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I'm wondering how far a dwarf can be pulped while still remaining alive and capable of fetching its own food and water. Perhaps we'll be able to have horrible, sloughing masses of mangled flesh crawling around the fortress looking for a nice barrel of plump helmet wine in the future.
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I'm wondering how far a dwarf can be pulped while still remaining alive and capable of fetching its own food and water. Perhaps we'll be able to have horrible, sloughing masses of mangled flesh crawling around the fortress looking for a nice barrel of plump helmet wine in the future.
Goblin sieges will be a thing of the past!
Foot Soldier: Sir, sir! The dwarves, they are not dwarves!
Commander: What do ye speak of, runt?
Foot Soldier: Sir, sir! The dwarves, they are not dwarves! Look at this artist's rendition!
Commander: What is that? A forgotten beast?
Foot Soldier: Sir, that be the foot of the dwarf!
Commander: ...O...kaay... what is that?
Foot Soldier: Sir, that be the face of the dwarf!
Commander: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaa
Pulped dwarves: more horrifying than goblins can bear to see!
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I can just imagine the science labs that are going to be set up to test how "pulped" a dwarf can be before they die. Those poor migrant cheesemakers.
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Everything but the lower body, upper body and head should be pulpable without death. Not sure about lower body.