Bay 12 Games Forum
Other Projects => Curses => Topic started by: MgDark on June 24, 2014, 02:24:37 pm
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Im using the horde Cyberterrorist guide in the forum, and i wonder in some public issues are conservative like "14% cares about industrial pollution". So if i infiltrate the "Oil Factory" what i have to do? At that point i have rifles and heavy armour with maxed dodge, but actually killing every conservative helps the issue?
Another question not related to the one above, if you want your sleepers to get juice and they are normal folk (like college student, music critic, etc.), should tell them to advocate liberalism?
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Any crime helps, afaik. Destroying equipment, killing relevant conservatives, and other location-specific actions tend to be the most effective.
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But just pew-pew conservatives makes the following newspaper talk bad about the LCS, so that only works if you have expert writers writing news?
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But just pew-pew conservatives makes the following newspaper talk bad about the LCS, so that only works if you have expert writers writing news?
If moderates or Liberals see you, yeah, you're likely to alienate the masses. The real trick is to destroy Conservative infrastructure, Liberate enemy supplies, mark the site for Liberation, pick locks (that really needs changed), and/or engage in combat with Conservative forces without endangering the civilians.
Site-specific stuff like safecracking attaches charges, but definitely brings the media attention.
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If there is a conservative, like a security guard, while there are liberal/moderate, they generally run of there, i alienate the masses if i fire in presence of them?
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No, you only aleniate the masses if you attack a moderate or do stuff like picking a lock in front of witnesses.
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Another noob question, if my Elite Liberal Cyberterrorists make the cops retreat, and i move, the army raids my old safehouse. After that if i move back again the army will raid me or the cops will come first?
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I believe it goes cops -> cops with snipers -> army -> army with bombers -> FBI/CIA? Haven't played in awhile.
EDIT BECAUSE I'M STUPID
You have to defeat one siege to trigger the next. A Conservative victory knocks you back down to normal cop sieges.
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CIA gets triggered when you hack them. I don't think they're involved in that escalation of force.
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You will alienate the masses if you perform any crime in front of a moderate/liberal. The one exception to this is attacking conservatives, but note that there's a chance that you'll miss and hit an innocent if you do this. It's probably better to try and avoid fighting when moderates/liberals are around, yeah (if you're about to initiate combat then you can talk to them to make them go away).
Killing people is actually very good for public opinion though. I managed to have an almost perfect game opinion-wise using just one liberal with absurdly high stealth and knives (he'd just run away if he ever met more than one enemy).
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I believe it goes cops -> cops with snipers -> army -> army with bombers -> FBI/CIA? Haven't played in awhile.
EDIT BECAUSE I'M STUPID
You have to defeat one siege to trigger the next. A Conservative victory knocks you back down to normal cop sieges.
FBI/CIA send mercs, but aren't in the general chain. The chain is more cops -> cops with snipers -> armor -> army with tanks -> army with bombers -> All of the above with Navy SEAL 6.
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But if the cops/army raids a empty safehouse, that counts as conservative victory?
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Answers:
Raids are specific to the safehouse, not the squad. This means that if you've gotten the air force to attack a safehouse, and you move the liberals generating the heat, the escalation will restart at zero from the new safehouse.
The sequence is police SWAT -> national guard -> army ->air force/SEALs. There is no higher rank. The CIA can raid you, but for reasons independent of the things that trigger police raids.
If a police raid attacks an empty safehouse, nothing happens. No it is not a conservative victory. Similarly, if the police raid an occupied safehouse, but none of the liberals on-site are wanted for any crimes and there are no crimes being committed at the safehouse in question (e.g. nobody on-site who is a hostage or was one), then surrendering to the police will cause the police to only confiscate weapons and some money, but leave you in the safehouse.
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Sorry but i had to do lots of savescumming to try to find that, but cant find to make it work. Isnt possible to:?
1) Receive Swat/Army (i dont like facing SEALs with noob rifle dudes), which unless the RNG screws me so hard, my elite squad of M4/Heavy Armour can oliberate them
2) Move them to an apartament or something sort of it (maybe selling excess loot and weapons first, repairing gear just takes too much time and risk the F-22 planes)
3) Wait in an apartment or an non-upgradeable safehouse (in r772 looks like i only have 1 starting abandoned building, and imo the crack house sucks so much)(which ofc will generate heat super-quickly) till the Army raids my now-empty safehouse.
4) Move back because heat is inmediately reduced to 0%
Most of the times, when enemy comes back, they come with planes anyways :/. Or im supposed to Recieve attacks in another safehouse?
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Oh, I see what you are asking.
Raids are idiosyncratic and depend on a RNG (it's a 1d3000 every day, which if it rolls less than or equal to the heat, it will trigger an impending raid). The raids once triggered have IIRC between six and twelve days between triggering and arrival. Your high-heat liberals will be generating heat in their new safe house, so it is even possible that they will be raided in the new safe house first. The way to avoid this is to get a police sleeper agent who will warn you when the raids are coming. One day is enough warning to move everything in the city to a new safe house, and unless you've lost one or more to the CCS, you will always have at least two: an upgradeable safe house, and the homeless shelter.
The upgradeable safe houses are one per city on the newest, multi-city, version, but (unmodded) there are four cities in the game: Seattle, New York, Los Angeles, and Washington. Moving squads between cities costs $100 and requires that you have a car. You can also move liberals between cities individually, but it's $100 per liberal instead of per squad.
EDIT: if your heat is high enough (more than about 300% I think), then the enemy will start with the bombers. You only get SWAT if you have low but positive heat (less than 50%).
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You will alienate the masses if you perform any crime in front of a moderate/liberal. The one exception to this is attacking conservatives, but note that there's a chance that you'll miss and hit an innocent if you do this. It's probably better to try and avoid fighting when moderates/liberals are around, yeah (if you're about to initiate combat then you can talk to them to make them go away).
Actually some crimes are OK to commit in front of Liberals and/or moderates. If I recall correctly, stealing loot off the ground is something Liberals don't care about (since they don't respect the idea of private property) but if you do it in front of moderates you Alienate The Masses which is bad but not quite as bad as Alienating Everybody.
It's true that if you fight Conservatives, this won't get the Liberals or moderates upset with you. But the risk is, you have a 1% chance, with every attack, of accidentally attacking someone who isn't the enemy, if there are Liberals and/or moderates there as encounters (rather than members of your squad). 1% is a very low chance, yes. But let's say you have 6 people in your squad, and you fight people again and again and again, and the people you fight are weak, and you get 1-hit kills on all of them. Pretty soon, statistically, your chance of accidentally attacking a Liberal or moderate that you encounter, when there is also at least one Conservative encounter too, starts to grow exponentially before it ends up asymptotically approaching a limit of 100%, and if you do a massive amount of fighting at the site against groups of encounters that have mixed political affiliation, the probability of attacking a non-Conservative by mistake is very close to its asymptotic limit of 100%.
And if you hit a moderate you'll Alienate The Masses and if you hit a Liberal you'll Alienate Everybody. Not good.
What this means is, you oughta have Stealth, and wear something that gives you good Stealth and also good protection from being hit... i.e., the SEAL Stealth Armor also known as the SEAL Suit. Then avoid fighting mixed groups that have any moderates or Liberals in them and only fight groups that are all-Conservative. I go further and avoid fighting anyone except 1 Conservative by themselves, because if there are multiple Conservatives, they might be able to get some damage in on me before I kill them. Of course if my safehouse gets raided, I'm unable to do this strategy of fighting 1 Conservative by themselves, since they'll always appear in groups of 6. But if the safehouse has traps, a lot of those Conservatives are already injured before I fight them, and so they are easier to kill. So make sure you have traps at your safehouses (both booby traps and tank traps). I typically go for all the safehouse upgrades except the AA Gun since it's too expensive and I never actually get the type of raid where I need it. Well OK I USUALLY don't, only sometimes. Sometimes if I've committed "Treason" (ridiculous, since I hardly think what I did was treasonous, it was just publishing some controversial documents that the public had a right to know about) they come after me with bomber planes and bomb the LCS safehouse with the printing press that published those leaked documents in the Liberal Guardian. That's hardly a proper reaction to my legitimate journalistic enterprise, but what else would I expect from the Arch-Conservative military-industrial complex? I guess my point is, it's probably best to get ALL the safehouse upgrades, even the super-expensive AA Gun, because you just might need it... although to be honest I don't recall Glenn Greenwald ever having a U.S. bomber plane kill him for publishing documents that were leaked to him, here in the real world, nor did a U.S. bomber plane kill the guy who leaked the documents, Edward Snowden, either. Then again, we are doing those drone strikes against thousands of people deemed enemies of our nation... I bet if the siege on the Branch Davidian compound in Waco, Texas happened today they'd use drones to attack it. That siege is probably the closest real-life analogue to the sieges in Liberal Crime Squad, except for the fact that the Branch Davidians weren't exactly liberals.
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The AA gun is a lot cheaper if you buy it while the gun laws are still C+; you save $165000, and get to keep it via grandfather clauses!