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Dwarf Fortress => DF Modding => Topic started by: samanato on July 07, 2014, 11:00:12 pm

Title: New random-generated stuff (Possible spoilers)
Post by: samanato on July 07, 2014, 11:00:12 pm
I was spading about in the uncompressed save files and found all sorts of intriguing new randomly generated stuff.  These may be spoilers, so read with caution!

These randomly generated things all have a divine character to them - as in, they're connected with deities that dwarves and humans worship.  Here's what I've learned so far.

- The new metals you can see in arena mode ("multicoloured metal", "flashing sparks" &c.) are metals connected with deities.  They have the [DIVINE] tag and are associated with spheres, and have similar material properties to adamantine. Here's a sample uncompressed raw:

- There are also divine cloth material.  These appear to be just like regular cloth material-wise, and use the same CLOTH_TEMPLATE in the default material template file.

- Directly below the random-generated mats (including evil weather) lie random-generated weapons, armour, and clothing. Greaves, breastplates, gloves, and so on.

- There are new types of randomly generated creatures.  Just below the bogeymen are creatures with names like "Assistant of Alak" and "War's Behemoth".  They're generated much like forgotten beasts - either based on a random animal with extra features, or a generic shape of an inorganic material, and having severely buffed physical/mental stats.  They apparently lack syndrome attacks, however.  They have the same spheres as their associated god, have some flavour-text recalling those spheres, and in fact, have the same tile as deities themselves (Ä). A sample description:
Spoiler: God-creature (click to show/hide)

- Probably the most alarming thing of all: the randomly-generated entities.  These are what the raws call "HF Guardian Entities".  They're drawn from all creatures with a certain [HFID:number] and in fact, use the randomly-generated equipment and the divine metals! They all possess the tokens [DIVINE_MAT_CLOTH], [DIVINE_MAT_WEAPON] and [DIVINE_MAT_ARMOR], which I can gather, that these entities draw materials with the [DIVINE] tag as their choice of weapons-grade metal and clothing.  The only known thing so far of them is that they are [SITE_GUARDIAN] entities.  There's nothing known about what site they're supposed to guard; they might be a new kind of HFS, which is why I put the spoiler-tag here.

- These random entities use randomly-generated languages called GEN_DIVINE.  I haven't scienced it to see, if added words still make them work. I'd assume they do.
Title: Re: New random-generated stuff (Possible spoilers)
Post by: Roses on July 08, 2014, 07:39:00 am
Very interesting.

Any idea if the [DIVINE] tag can be specified in user created raws?

Similarly, can [DIVINE_MAT_WEAPON] etc. and [SITE_GUARDIAN] be used in user created raws?
Title: Re: New random-generated stuff (Possible spoilers)
Post by: Teneb on July 08, 2014, 10:14:52 am
We need to find where and how they appear before we can test anything. Still, quite interesting. Well done.
Title: Re: New random-generated stuff (Possible spoilers)
Post by: StephanReiken on July 08, 2014, 10:59:14 am
Another piece to add to the puzzle.

World Gen options.

Generate Divine Materials (Boolean, yes or no)
Title: Re: New random-generated stuff (Possible spoilers)
Post by: TheDorf on July 08, 2014, 11:40:01 am
Oh my god, I was already excited about the combat/movement split, jumping, climbing, new sites etc, and then you drop these randomly generated entities on us!?

All of this sounds awesome, thanks for sharing. :D
Title: Re: New random-generated stuff (Possible spoilers)
Post by: TheFlame52 on July 08, 2014, 12:23:41 pm
What if they are the new guardians of the strange underground structures?
Title: Re: New random-generated stuff (Possible spoilers)
Post by: Witty on July 08, 2014, 12:47:33 pm
I'm wondering if the sites these entities are housed in are the new "vault" sites in legends mode.

Haven't managed to track down their location sadly...
Title: Re: New random-generated stuff (Possible spoilers)
Post by: TheFlame52 on July 08, 2014, 04:32:00 pm
(http://i.imgur.com/mCefMNp.png)

Randomly-generated materials, vaults, and demon-crafted slabs are all somehow linked. The first person who sees this that makes a powerful adventurer should raid a goblin site. Take screenshots.
Title: Re: New random-generated stuff (Possible spoilers)
Post by: TheFlame52 on July 10, 2014, 08:25:48 am
What tool are you using to access the radnomy-generated raws? My tool isn't updated to v0.40 yet. Also, I have a adventurer exploring a vault now. I'll post screens of the vault's insides but they will probably be as messed up as the one above.
Title: Re: New random-generated stuff (Possible spoilers)
Post by: scamtank on July 10, 2014, 08:29:28 am
Start dredging through world.dat. It's all there in plaintext between the mishmash.
Title: Re: New random-generated stuff (Possible spoilers)
Post by: KillerClowns on July 10, 2014, 09:45:52 am
Raiding's done for ya. (http://www.bay12forums.com/smf/index.php?topic=140091.0)
Title: Re: New random-generated stuff (Possible spoilers)
Post by: samanato on July 10, 2014, 12:46:43 pm
What tool are you using to access the radnomy-generated raws? My tool isn't updated to v0.40 yet. Also, I have a adventurer exploring a vault now. I'll post screens of the vault's insides but they will probably be as messed up as the one above.

I just use a hex editor.
Title: Re: New random-generated stuff (Possible spoilers)
Post by: Urist Da Vinci on July 10, 2014, 02:32:51 pm
Title: Re: New random-generated stuff (Possible spoilers)
Post by: palu on July 10, 2014, 11:29:18 pm
Spoiler (click to show/hide)