I think we need to get creatures to a point where they actively attack again before we can start choosing the next King of Beasts.
TREES.+1 for trees
They will lure you into a false sense of security with the fact falling from short distances no longer can cripple you, and then BAM.
You fall because your agility wasn't high enough, and your neck is pulped.
We've seen trout and sponges be great threats in the past, and I wonder what the greatest non-tree threat in 2014 may be.
The trees accidentally your post.
It explodes in gore.
It was inevitable.
The UNDEAD. They do not have the feelings, so they can use the new combat system to the full extent.
Undead trees.
I've heard terrifying news about hydras able to rip apart multiple enemies at once.
It was inevitable.Undead trees.
It is terrifying.
We must use any means at our disposal to stop it.It was inevitable.Undead trees.
It is terrifying.
Elephants? Unlikely, but possible.I've heard terrifying news about hydras able to rip apart multiple enemies at once.
The thing is, having hydras turn out to be total murder machines isn't at all unexpected, even from the perspective of an outsider to the DF community. The novelty of the King of Beasts is usually that it's an been a series of extremely improbable menaces with each new KoB being more ludicrous than the next. elephants in real life are huge, but not hyper-aggressive like they were in 40d, nobody expected a common fish to be a brutal aquatic killer, and after having a completely sessile aquatic organism being the most dangerous enemy a dwarf could face in the previous version, I'm not sure anything in .40 will top that.
They may look all peacef'l, but they be out ta get us dwarves.
I ne'er saw one 'til I be a man, leavin' the dwarven tunnels fer good, but I know they be Evil.
Haven't ye ever thought aboot how suspicious it be tha trees can always be found in such large groups?
And why else would me patron, Thor, strike down so many each year with his mighty lightnin' if they weren't Evil?
Back in the homelands, they always be encroachin' on our territory.Quote from: Dwarf 1Captain, roots are breaching our perimeter in Tunnels F, Q, and V.Quote from: Dwarf 2If I don't make it, tell my wife I love her.Quote from: HaleyThat's ridiculous. Why would anyone be scared of a tree?Think about it, lass.
Just one tree has Colossal size, natural armor, damage reduction, hundreds o' hit points, and enough limbs ta make a dozen or more attacks per round.Quote from: RoyDurkon, trees can't MOVE.Can't they move, lad? Or is it just tha they move so slow, we cannae see them sneakin' up on us?Quote from: RoySo now trees are some kind of stealthy assassin??Gods, yes, man. It's like yer people always are sayin':
"If a tree kills alone in the forest, does it make a sound?"
Let's face it: DF(7+7) / DFIWI didn't give us a doomanimal. It gave us conversation instead. I'm a little angry.
...You could, I suppose, argue that it also gave us doomtrees. I don't care one way or the other.
*spits*
Let's face it: DF(7+7) / DFIWI didn't give us a doomanimal. It gave us conversation instead. I'm a little angry.
...You could, I suppose, argue that it also gave us doomtrees. I don't care one way or the other.
*spits*
...inevitably terrifying...Why must you do this? WHY?
...inevitably terrifying...Why must you do this? WHY?
...inevitably terrifying...Why must you do this? WHY?
It is sad but not unexpected
Anything big ebough with blunt attacks, the new gore/pulp system makes oneshotting possible even if you didn't get hit in the head. I've seen bronze colossus pulping dwarf upper body throuhg iron armor in one hit.
Actually I've even seen heads pulping from grab.
What is with all the 'It was inevitable.''s? I MUST KNOW THE STORY BEHIND THIS.
What is with all the 'It was inevitable.''s? I MUST KNOW THE STORY BEHIND THIS.
I don't care if the OP specified "non-tree." Trees are such an overwhelmingly present menace that it would be unpatriotic to even consider any other alternatives for a superlative.
I hedge bets on badgers reclaiming the throne. From what I heard, berserk creatures aren't affected by the "weeping cowards syndrome" plaguing the game now.Actually, badgers weren't a problem for me when I encountered them. They ran right into my untrained dogs and the dogs tore them to shreds (it was six dogs against two badgers).
I hedge bets on badgers reclaiming the throne. From what I heard, berserk creatures aren't affected by the "weeping cowards syndrome" plaguing the game now.Actually, badgers weren't a problem for me when I encountered them. They ran right into my untrained dogs and the dogs tore them to shreds (it was six dogs against two badgers).
-science snip-Ah, but trees ARE animals. I have justification, too:
-science snip-Ah, but trees ARE animals. I have justification, too:
http://www.bay12forums.com/smf/index.php?topic=140292.msg5461013#msg5461013
That's my post on page two describing exactly how they prey on creatures, despite being immobile.
Every bit of their conscious actions happen within the tree, which includes the roots and the leaves.
Of course, trees lose their leaves during winter. Despite being a great dwarven biologist, not even I can find how they blind creatures without any leaves - my best guess is that the bark itself contains some eyes that only activate during the winter.
At least in DF2012, dragons didn't have wings.-science snip-Ah, but trees ARE animals. I have justification, too:
http://www.bay12forums.com/smf/index.php?topic=140292.msg5461013#msg5461013
That's my post on page two describing exactly how they prey on creatures, despite being immobile.
Every bit of their conscious actions happen within the tree, which includes the roots and the leaves.
Of course, trees lose their leaves during winter. Despite being a great dwarven biologist, not even I can find how they blind creatures without any leaves - my best guess is that the bark itself contains some eyes that only activate during the winter.
Ah yes, I've read that. Still, we cannot leave out the other contenders, can we?
Now, I wonder who would win in fort mode, a dragon or a tree?
Unfortunately, arena tests never led to birds crashing into trees, no matter how I tried. Dragonfire worked wonders at turning treetops into ashes, but the dragon (especially with its immense size and weight) might crash into trees with horrendous force. In that case, the dragon might lose the fight! (Except that dragons don't seem to fly too much and can't get scared into doing so, they have NOFEAR. They also have NOEXERT so they won't drop from tiredness. Maybe they might fall asleep?)
Also, with temp set to dragonfire, eventually you get messages about "something collapsed on the surface", meaning the tree either turns to ash or its roots do and it falls through the ground! Very cool.
At least in DF2012, dragons didn't have wings.
In most cases, the doomanimal/king of beasts is something unexpected. You'd expect a dragon, being a megabeast and a fire-breathing lizard, to be dangerous.-science snip-Ah, but trees ARE animals. I have justification, too:
http://www.bay12forums.com/smf/index.php?topic=140292.msg5461013#msg5461013
That's my post on page two describing exactly how they prey on creatures, despite being immobile.
Every bit of their conscious actions happen within the tree, which includes the roots and the leaves.
Of course, trees lose their leaves during winter. Despite being a great dwarven biologist, not even I can find how they blind creatures without any leaves - my best guess is that the bark itself contains some eyes that only activate during the winter.
Ah yes, I've read that. Still, we cannot leave out the other contenders, can we?
Now, I wonder who would win in fort mode, a dragon or a tree?
Unfortunately, arena tests never led to birds crashing into trees, no matter how I tried. Dragonfire worked wonders at turning treetops into ashes, but the dragon (especially with its immense size and weight) might crash into trees with horrendous force. In that case, the dragon might lose the fight! (Except that dragons don't seem to fly too much and can't get scared into doing so, they have NOFEAR. They also have NOEXERT so they won't drop from tiredness. Maybe they might fall asleep?)
Also, with temp set to dragonfire, eventually you get messages about "something collapsed on the surface", meaning the tree either turns to ash or its roots do and it falls through the ground! Very cool.
At least in DF2012, dragons didn't have wings.
I'm still putting my vote in for zombie gigantic tortoise. It kicked the ever living crap out of everything I threw at it. It ate axes and spat out dwarf pieces. I did not expect it to be as dangerous as it was. It was a true beast.>zombie
Sorry to double-post, but it just occurred to me: Orangutans.
I ran into one the other day in adventure mode and I thought I was going crazy when I saw it move. It looks exactly like a tree. It lives only in forests.
No, make different castes for each type of orangutan tree, then delete all other critters.Sorry to double-post, but it just occurred to me: Orangutans.
I ran into one the other day in adventure mode and I thought I was going crazy when I saw it move. It looks exactly like a tree. It lives only in forests.
That sounds Hilarious- mod them so that Orangutans are called Trees, pass the save to a friend, watch them get attacked by a 'tree'. Hehehe.
Sorry to double-post, but it just occurred to me: Orangutans.
I ran into one the other day in adventure mode and I thought I was going crazy when I saw it move. It looks exactly like a tree. It lives only in forests.
That sounds Hilarious- mod them so that Orangutans are called Trees, pass the save to a friend, watch them get attacked by a 'tree'. Hehehe.
So, this? (http://en.wikipedia.org/wiki/Ent)Yes, ssomething like this :D
A zombie hydra sounds rather terrifying if you ask me.
What is with all the 'It was inevitable.''s? I MUST KNOW THE STORY BEHIND THIS.
You've not really played DF2014, have you?
I've found that it was actually easier to learn adventure mode.What is with all the 'It was inevitable.''s? I MUST KNOW THE STORY BEHIND THIS.
You've not really played DF2014, have you?
I've played Fortress Mode, but Adventure Mode is like overcoming the Learning Cliff only to find a Wall at the top garrisoned by Legendary Marksgoblins. It is terrifying.
I'd say that dirt is the doomanimal.Really? There's not much to it other than hitting people with heavy, sharp objects, while your companions take the brunt of the blows.I've found that it was actually easier to learn adventure mode.What is with all the 'It was inevitable.''s? I MUST KNOW THE STORY BEHIND THIS.
You've not really played DF2014, have you?
I've played Fortress Mode, but Adventure Mode is like overcoming the Learning Cliff only to find a Wall at the top garrisoned by Legendary Marksgoblins. It is terrifying.
Nooooope. Got it right here.
http://www.bay12forums.com/smf/index.php?topic=141173.msg5531376#msg5531376Spoiler (click to show/hide)
So.. The weremommoths are the newest king of beasts now? o.o
Nope, it's unicorns again.
So delicious, so tasty, worth so much that you absolutely have to hunt them. It might seem like fairyfloss and rainbows outside, just a nice little walk amongst the clover.....
Then BAM!
Gored and trampled to death and everyone else is running and screaming.
They start out pretty big, move pretty fast, have warhammers attached to their feet and carving knives to their heads. And they're so delicious and precious, you HAVE to try and kill them.
Greed, avarice and gluttony are the real killers here. Plus the bloody unicorns.
Try it and see. Especially in a fort, they're only so good in arena. That's if you can catch them/kill them after the initial attack. There's as much chance of starving to death for the hunter as there is of total outside wipe.
TREES.I just saw a thread on reddit about trees spawning in midair and plummeting onto your fort. The consensus was that somehow, elves were behind it.
They will lure you into a false sense of security with the fact falling from short distances no longer can cripple you, and then BAM.
You fall because your agility wasn't high enough, and your neck is pulped.
Inevitability.
Inevitability.
"Do you hear that, Mister Anderson? That is the sound of Inevitability."