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Other Projects => Other Games => Play With Your Buddies => Topic started by: tompliss on July 29, 2014, 07:56:52 am

Title: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on July 29, 2014, 07:56:52 am
Here is the new thread, let's set this game up !


Game name: Bay12GamesRound408 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound408)
Map: Uthar Mabdug (http://www.bay12forums.com/smf/index.php?topic=141429.msg5557548#msg5557548)
Mods: Worthy Heroes v1.23 (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2358)
Era: Late Era
Disciples: No
Time allowance: 28h
Special site frequency: 45 (default+10)
Random event frequency: Common
Score graphs: no (only by spy/spells)
Hall of Fame: 15
Artifact forging limit : limited
Thrones: 5 points needed out of 9 lvl1 thrones.
Renaming: allowed
Reasearch speed : easy

__________

List of Players (6 out of 7 available slots) :
TomPliss - (he-)Man
Antur - Agartha
lijacote - Utgård
Mindmaker - Ulm
HopFlash - Arcoscephale
Delta Foxtrot - C'tis
USEC_OFFICER - T'ien Ch'i

__________



Spoiler: How does PBEM work? (click to show/hide)

Useful links:
Dom4 forums on Desura (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum)
Link to Edi's Dom4 Database (http://www.llamaserver.net/edi/dom4/dom4_db/dom4_db_403.zip)
An archived snapshot of the Dom3 wiki (http://web.archive.org/web/20130118162532/http://dom3.servegame.com/wiki/Main_Page): Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date.

Llama Server (http://llamaserver.net/): the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/createDom4Game.cgi) (Yes, it's not really a browser, but you can browse the maps and mods here)

Text taken from the 4.06 thread, where TomPliss stole it from Delta Foxtrot who stole it from  E. Albright who stole it from Akhier the Dragon hearted who stole it from ScriptWolf who stole if from Il Palazzo ( with his say so ), and scantly updated for Dom4 by the latest OP E. Albright.


__________

Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on July 29, 2014, 07:58:40 am
Signing up.
Might play Man.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 29, 2014, 08:08:44 am
[...]
List of Players (7 max ?) :
TomPliss - (he-)Man
[...]
Might play Man.
...  ???
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Antur on July 29, 2014, 08:12:29 am
That was fast organization! In as Agartha.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 29, 2014, 08:15:50 am
That was fast organization! In as Agartha.
well... I'm at work, after all .... :(
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on July 29, 2014, 08:33:43 am
[...]
List of Players (7 max ?) :
TomPliss - (he-)Man
[...]
Might play Man.
...  ???
Didn't see that.
Let me think of something else.

Edit:
Are "bad dominion" nations excluded again?
If not and the map has a decent number of water provinces R'yleh.
Otherwise if the map has a decent number of water provinces Atlantis.
Otherwise Marignon.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on July 29, 2014, 09:39:27 am
I'd like to take Utgård.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 29, 2014, 10:31:21 am
Are "bad dominion" nations excluded again?
If not and the map has a decent number of water provinces R'yleh.
Otherwise if the map has a decent number of water provinces Atlantis.
Otherwise Marignon.
I wouldn't exclude them directly, but I would advice agaisnt them : In a small game, everyone is your neighbour. So you'll have a hard time convincing someone to ally you against someone who attacks you, as they will loose pop from your dominion as well...

Once a good number of players have confirmed/subscribed, we'll vote for a map, and you can confirm which nation(s) you would go for, then. I would like you to limit your options to 2 nations, as there aren't really that many LA nations (comparing to the other eras)...

PS: by the way, if I'm not the only "bad dominion", I would love to test Lemuria in MP, but if I choose this nation, you'll take Man back, and I'll be the only "bad guy" again... :/
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Culise on July 29, 2014, 10:41:06 am
I'm interested, but don't have a country quite decided upon yet.  Would there be any particular objection to an additional person? 
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 29, 2014, 11:16:43 am
You're our 7th player if the 2 other who said they were interested still are, so I don't think there will be objections. However, you may just have taken the last place :D
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: USEC_OFFICER on July 29, 2014, 11:23:39 am
Posting to watch. I'd offer to join/help with substitutes/whatever, but the thought of playing another game of Dominions right now makes me weep and gnash my teeth, so... Best of luck to everybody. Also 4.09 must be Early Era. Just so that we're all clear.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: HopFlash on July 29, 2014, 12:16:25 pm
I will look tonight into what I take.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on July 29, 2014, 12:50:33 pm
Couldn't decide, so I just randomed.
LA Ulm it is. Time to figure out how they work.

Are "bad dominion" nations excluded again?
If not and the map has a decent number of water provinces R'yleh.
Otherwise if the map has a decent number of water provinces Atlantis.
Otherwise Marignon.

I wouldn't exclude them directly, but I would advice agaisnt them : In a small game, everyone is your neighbour. So you'll have a hard time convincing someone to ally you against someone who attacks you, as they will loose pop from your dominion as well...
Well, being underwater makes defence a lot easier.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Culise on July 29, 2014, 12:52:58 pm
Sea squids have a problem turtling in the LA Dreamlands domain, though - unlike Ermor and Lemuria, they need gold rather than gems for their troop and especially mage recruitment, but Dreamlands is going to undercut their own population base unless they expand.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: moghopper on July 29, 2014, 01:40:16 pm
I want in. Is there room?
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: moghopper on July 29, 2014, 01:49:01 pm
I want in. Is there room?

I wanna try Gath.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 29, 2014, 02:04:48 pm
I'd say we may want to limit our player list, right now...

Byt the way, as the map may determine who play what, and whether we get a 8th player...
What do you guys want ?
I'd like a non-random wrap-around both direction map.
Fantomia (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1478) (62+19) is pretty, and would be good for 7 players, if someone wants an aquatic nation.
Peliwyr (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/peliwyr-12718-wraparound) (127+18) may be a bit big, but Biddyn (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/biddyn-849-wraparound) (84+9) and Atha Avin (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/atha-avin-929-wraparound) (81+10)  should be nice for 7-8 players.
The Scroll (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/the-scroll-101-land-4-sea) (101+4) is a strange one but could fit for 8 players if nobody wants a sea nation
Hexlands (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/hexlands-928-wraparound) (92+8) could deserve a vote, too ?

Opinions ?
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: moghopper on July 29, 2014, 02:17:05 pm
I'll just join a different game then. No biggie
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on July 29, 2014, 03:26:58 pm
I'd prefer a random (pre-generated of course) wraparound, but Peliwyr is pretty nice.
Hexland looks pretty decent as well, although it allows to make superfortresses every 2 provinces, since each province has a lot of connections.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 29, 2014, 03:30:37 pm
I'd prefer a random (pre-generated of course) wraparound
Don't they lack some features ?
I don't remember exactly, but they don't have mountain/river pases right ?
Also, they tend to have some weird links with caves and mountains...

(and those listed previously are pretty :D )
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on July 29, 2014, 03:31:48 pm
Moghopper can have my spot if you guys have any issues with the following:

-I want at least until monday to play with a few nations and builds.
-Site frequency 45 or more (so +10 of the default LA value, would be standard value for EA).
-Saildist-1 if we get any sailing nations (speaking as a guy who plays sailors, that shit is broken).
-no more than 7 players (all my non blitz/disciple games have been +8, I'd really like to give smaller one a try).

I'll provide some map opinions once I look them over (and assuming you don't boot me from the game :P).

Not sure on my nation yet (hence the until monday requirement), but I'm hovering between Mictlan, Gath, T'ien Ch'i, Atlantis, Midgård and Patala. A large number I know, the undecided may feel free to claim their own of the bunch until I manage to whittle it down myself.

Modwise:
Very strong YES for Worthy Heroes.
Probable NO to any others.
But feel free to suggest any and I'll provide my opinion on a mod to mod basis.

And I'd strongly suggest not to pick a popkill dominion. You'll get rushed. You'll be pissed because everyone rushed you and the rest of us will be pissed because we had to divert resources to rush a horrible nation.

EDIT:
From the other thread.
I would love a small LA game. With Ragha banned.

What's wrong with Ragha? I'm not even interested in it so doesn't really matter to me, but why ban it? I've glanced at its roster and it doesn't seem that broken.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 29, 2014, 03:39:22 pm
Well, they're a "bit" OP.
I think some of their nationnal pretenders' cost have been slashed a bit, but they still have their own titans except better, at a 50 cost. And many great summons that are good too.
To sum up, they've got great things all around, more than supposedly "good" nations for the era...


Also, I'm not really against anything you say (I always find the sailing distance a bit big, and the nations that have access to it in LA really don't need a buff).
I don't know whether everybody would love the 45 site freq (I know I'd love it, but that because I love the sites :D )
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: USEC_OFFICER on July 29, 2014, 03:55:09 pm
Well, they're a "bit" OP.

Which isn't too surprising, considering that they're the sweet sweet love child between Abysia and Caelum. So you've got good infantry/cavalry, flying assholes units, access to all magic paths except earth/nature, nice crosspaths, high air/fire magic, and tons of national summons. Including the Pairika, which are a steal at 15 Death Gems. The only problem with Ragha is that they need a lot of gold to get everything up and running, but once they do they should be quite powerful.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: HopFlash on July 29, 2014, 04:02:38 pm
Byt the way, as the map may determine who play what, and whether we get a 8th player...
What do you guys want ?
...
Opinions ?
I think I have the same taste like you...so I'm fine with your suggestions if I don't say something different ;)

Edit: And I chose Arcoscephale if nothing speaks against it
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on July 29, 2014, 04:56:09 pm
I'd prefer a random (pre-generated of course) wraparound
Don't they lack some features ?
I don't remember exactly, but they don't have mountain/river pases right ?
Also, they tend to have some weird links with caves and mountains...
Mountain passes exist, although the are rare.
Which is good since many predefined maps have provinces which are completely inacessible for cold nations, while random maps usually just have it as a shortcut.
River passes exist as well.

Also caves.
So many pre-defined maps lack caves.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on July 29, 2014, 05:18:49 pm
I'm fine with a random map as long as it's good.
A decent selection of terrain types, enough "highways" of plain terrain to make MM2+ worth a damn and enough good starting locations. We probably want someone to make pre-set start locations to avoid bad starts and restarts due to bad starts.

I don't know how to do it but I can probably try to learn (must be simple, right?) if no one else wants to bother.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on July 29, 2014, 05:26:21 pm
enough "highways" of plain terrain to make MM2+ worth a damn
One of my main gripes with premade maps.
Their mosaic-approach to terrain types makes MM2+ useless.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 29, 2014, 05:27:53 pm
If we're going for a random one, I'll tweak it with nostart tags to make sure every possibel starting province has 4-6 land neighbours (with at least one forest/mountain and one non forest-mountain).
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on July 29, 2014, 06:07:15 pm
If we're going for a random one, I'll tweak it with nostart tags to make sure every possibel starting province has 4-6 land neighbours (with at least one forest/mountain and one non forest-mountain).
Or you could just place them manually to make sure the spacing is right.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on July 29, 2014, 07:54:48 pm
I'm very seriously contemplating C'tis, but it's going to take more or less rest of the week for me to figure out whether I'll love or hate their reanimation shtick and whether or not I can make it work if I do love it.

And yes I'm aware C'tis wasn't in that ridiculously long list of potentials I posted earlier.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Culise on July 29, 2014, 08:29:47 pm
If you have decided to go with C'tis, I'll probably go with tradition and play T'ien Ch'i. 

As for a map, random is fine with me.  I tend to prefer more provinces per player by default (12-15 by a minimum, but I'm probably one of the handful of people who played Oeridia regularly, so...), but it's very much not a demand because I'm well aware I'm an outlier in that respect.  As for your requests, I was actually thinking of asking for a higher magic count fairly close to this since it's outside of my usual parameters, but I didn't want to seem pushy.  I don't especially play with mods outside of CBM in Dominions 3, but Worthy Heroes was included in that particular mod, so I have no objection to it.  I don't really see the point in reducing sail distance since those countries typically aren't overly powerful to start with (Midgard can get half-decent, but alas, poor Marignon), but I won't exactly push on the matter if it's preferred.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on July 29, 2014, 11:10:19 pm
Are we going to use easy research? Vanilla values heavily favour bless rushes. Easy research should balance it out a bit. Then there's Very Easy research but I'd rather get a few games down with Easy research before trying out that.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 30, 2014, 01:04:18 am
Are we going to use easy research? Vanilla values heavily favour bless rushes. Easy research should balance it out a bit.
The thing is, Easy research really changes the game (from what I gather from SP and reading the forums). So we'll have to make sure everybody wants it.
I know I'd like to play a MP game with it, and this may be the one.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: DarkerDark on July 30, 2014, 02:17:05 am
I'd love to join one of these Bay12 Dominions games, but I think I'm still too much of a noob. I still have to get acquainted with the different nations (So far I'm only familiar with the Middle Age), yet the AI doesn't really provide much of a challenge at all since it doesn't use any of the fancy magic strategies the game has to offer.

If you guys decide to start a MA game, let me know!
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 30, 2014, 02:46:03 am
If you guys decide to start a MA game, let me know!
There are some "noob-only" game, sometime, even if I don't knwo whether the next one will be soon...
After all, there are 4 games running, if we count this one.
And the next one may not be a noob-only (as there are nearly half the players of the last noob-only one registering). And it may not be MA either (4.07 was, so 4.09 should be EA, if we continue in the usual order)...
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: HopFlash on July 30, 2014, 11:45:04 am
I've never tried different settings like easy research etc. because normally I think the game is balanced with default settings...but if we play with some special settings it's fine...I only need a little bit time to tune my pretender and tactic.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 30, 2014, 11:47:23 am
Well, it seems that we're going to wait until monday/tuesday anyway ;)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on July 30, 2014, 01:12:08 pm
I've never tried different settings like easy research etc. because normally I think the game is balanced with default settings...

Balanced for what? 1v1 duel? 8 player free-for-all? 16 player free-for-all? 2v2v2v2 disciple game? 3v3v3v3v3v3 disciple? 6v6 disciple? 10 provinces per player? 15? 20+?

What I mean to say is, there's a lot of ways to play dominions and the default settings can't hope to work with them all equally well. And that's assuming Illwinter guys are good at balancing multiplayer in the first place. When it comes to multiplayer, Dominions isn't Starcraft. I'm sure we can all agree on that.

I don't know if Easy research is better or worse for the game. I've never played with it. I'd like to get an opportunity to give it a shot. As I earlier mentioned, I strongly believe that the current pace with normal research favours early bless builds a bit too much since the magic to counter them takes longer to research than it takes for a bless guy to rush his first target or two. Anything that pushes that a bit in the other direction (like easy research) is a good thing in my book until proven otherwise.

--

Anyway, I came here to post about throne stuff. I'm fairly lax about what types and how many we have except for few things.
I'd prefer if we avoided lvl3 thrones. Either they just don't work (super dom spread) or are a bit too good for a fun game all around (awe and crazy gem thrones).
Likewise I would strongly advise for 50% or less throne points to win. Any more and you're effectively fighting for total map control. Might as well ditch the thrones as a victory condition at that point.

But beyond that, level 1's, level 2's, one per player, half a dozen per player. It's all good. A few good-to-know bits however:
Most (all?) thrones that give mage recruits are lvl 2. Some of these mages are simply superb (metal adepts) while everyone is good for diversity for a lot of nations. If we go with lvl 1 thrones the effect of an individual throne will be lessened as none of them really expand magic paths available to a player. I see this as a taste thing. I don't really have a strong opinion either way, but it's something we should be aware of.
Then there's the matter absolute throne numbers. The more thrones we have, the bigger handicap we are putting on nations that lack
A) recruitable H3's
B) summonable H3's
C) mobile pretenders
Since I'm playing a nation with both A and B (and I'll be damned if I know my pretender build at this point), it doesn't concern me as much. But in general I would advocate for less thrones due to fairness. I wouldn't call any of the H3 nations exactly bad, so this is not a critical buff that they're losing.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on July 30, 2014, 01:22:24 pm
I'd like to see less thrones, and mostly at the first (mainly) and second (rarely) level. Manual placement for the win. So, yes, I'm in agreement with DF. In everything.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on July 30, 2014, 02:08:52 pm
Not a bit fan of faster research.
Mot of the time means that you keep getting spells your can't properly use yet (lack of mages for communions, lack of gems, lack of boosters) and devalues national troops (since mid and lategame is ruled by those).

I'm impartial to throne distribution, but I'd like to keep the Ascension points needed to win rather high.
Too litte and it's too easy to make a rush for victory before the midgame has even properly begun. Also it makes it too easy to end up with "too much" points, which just leads to a lot of finger pointing and ganging up instead of proper diplomacy.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Culise on July 30, 2014, 02:24:38 pm
I'm really not sure if I really want to go for Easy research; it tends to shift the game back to Dominion 3's massed mage-hammers and, as Mindmaker notes, devalues national troops.  I don't so much mind getting spells you can't properly use yet, though; those aren't nearly as bad as the spells you can readily fire left and right, right off the bat.  I also like higher ascension points, though I don't mind weighing them mostly to the first and second levels. 

I think, given the myriad concerns I'm having with the game set-up, both that I've voiced and those that I'm trying not to cause a player-kicking level of issue by arguing about, that it'll be easier and better for everyone if I withdraw my request to join.  I feel bad about doing it two times in a row, but that does also free up a slot for Moghopper. 
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on July 30, 2014, 02:48:16 pm
I feel bad about doing it two times in a row, but that does also free up a slot for Moghopper.
There is nothing wrong with withdrawing. The game hasn't even started yet! This is like the last thing you should feel guilt over.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: E. Albright on July 30, 2014, 07:48:34 pm
I'd prefer if we avoided lvl3 thrones. Either they just don't work (super dom spread) or are a bit too good for a fun game all around (awe and crazy gem thrones).

Actually, as of the last patch the multi-point domspread on thrones does work, which pushes the Throne of the Pancreator more into your second category. When you can capture a throne province at 6 hostile candles and have it at 1 friendly candle the next turn (to say nothing of what happens after that), it's more than a little destabilizing.

(Real-life example from round 4.04.)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: moghopper on July 30, 2014, 08:42:57 pm
I didn't notice I was in the game :P
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on July 31, 2014, 02:25:29 am
I would strongly advise for 50% or less throne points to win. Any more and you're effectively fighting for total map control.
I don't think it's that much in that way, in a "small" game.
Little example with the 4.03 game (6 players) :
There were 7 thrones level 1 and 4 points needed (half rounded up). I played Oceania, and won, while clearly being behind most of other nations in military power until 5 turns before the end of the game,  and being at war with the most powerful nation.
Admittedly, I wouldn't have won with the current game version (because you now need to HOLD the thrones for one turn, as the throne claiming happens after battles, but I only lost 1 throne during the claiming turn, so with a 42% throne points needed, I would have won (or somebody else would have won, earlier in the game).
In a 12 players game, 60% throne points needed clearly means that the winning player would have won (90% of the time) a military victory a few years later, but in a 7 players game, I think that 50% of the throne points would be "easily" rushable by a triple-bless Mictlan or some early game power like that.

I think a 7 players 9 thrones (all level 1), 5 points needed could be a good thing, for a game that would force players to scout their neighbours (so you don't treat a throne-less nation the same way you treat a 3 throne one).


Oh, and about general throne number :
I think that 1.5 throne per player is a higher limit, not to give a big advantage to H3 capable nations.
And I also think that level 2 thrones are a bad idea (or that they should be in really limited number), as it quickly lower the number of thrones needed.
I read reports of a "blitz" (low throne number for a fast game) in the dom4mods game where I played (and was eliminated quickly), and the winner surprised most of the other players and said that he won because he was lucky enough to spawn near the 2 level 2 thrones of the game.


And about fast research :
We're used to normal research speed, and fast research will change the balance of the game, but I don't think it's wrong.
It can open possibilities to some nations (and of course reduce the possibilities of others).
I'd like to try it in a "pseudo-serious" game like the ones we have here.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on July 31, 2014, 03:12:41 am
Sounds pretty good. I'm fine with 5/9 required to win.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Puzzlemaker on July 31, 2014, 07:29:18 am
Sorry to hijack this thread, but I need a sub for 4.07 starting Aug 2 (Technically the night of Aug 1).  Anyone interested?
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on July 31, 2014, 01:58:49 pm
LA Agartha doesn't really need caves like the earlier Agarthas, but they get a minor boost from cave provinces so it would be nice to have some for them. Gath on the other hand gets killer sacred summons from wastelands only so you definitely want to make sure there's a few of those. Can't think of other nation/terrain synergies with our roster.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: moghopper on July 31, 2014, 05:23:14 pm
LA Agartha doesn't really need caves like the earlier Agarthas, but they get a minor boost from cave provinces so it would be nice to have some for them. Gath on the other hand gets killer sacred summons from wastelands only so you definitely want to make sure there's a few of those. Can't think of other nation/terrain synergies with our roster.

Fossil Giants just want to be loved :'(
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on August 02, 2014, 05:05:11 pm
Well I'm done playtesting the basics of LA Ulm.
Going to figure out all the specific stuff as we go.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 02, 2014, 05:37:52 pm
Delta, do you confirm you play C'tis ?

We would have nations set for everybody, then, and could make sure the map/settings take those in account.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on August 02, 2014, 05:58:52 pm
Delta, do you confirm you play C'tis ?

Absolutely. Slithering Egyptian necromancers it is!

edit:

C'tis gets waste-only recruits. With Gath that makes at least two nations that would get a bit iffy if our map lacked a few proper wastelands.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 02, 2014, 06:06:28 pm
Yeap, that's what I was thinking about. We obviously need caves for Agartha, too.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on August 04, 2014, 01:10:31 pm
What's our ETA on the map?
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 04, 2014, 01:28:39 pm
I'm kinda waiting for a message of lijacote tellign whether he's back ^^"

By the way, is everybody OK with a random map (tweaked a bit) ?
(full-wrap-around, nostart on provinces with 3 or less neighbours, and at least 2 neighbours each)
I may be trying to customize one a bit more, by the way, but its ETA depends on many things, including my motivation... :/
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on August 04, 2014, 01:31:24 pm
I don't see any harm in putting the game up already and letting the rest of us gawk at the chosen map.

I do believe we already discussed having the random map. You, me and Mindmaker were ok with it and everyone else seems to be the silent majority that nods along. That's how I gathered it. At least no one can really say no to it until we've actually seen the map.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 04, 2014, 02:24:00 pm
Ok, so there is this one :
(http://puu.sh/aEEXa/7bcdbfe16e.jpg)
There are 109 land provinces (and 2 sea provinces), including 15 caves and 6 waste (red-dotted).
(it's wrap-around, of course, even if I removed it to be able not to count any province twice...)
I'm currently tweaking the neighbour links, as some provinces are quite weird, for now...


Otherwise, there is a custom map I'm doing, in DF-ASCII style (as I can't draw), based on a random map (as I have no imagination), that may or may not come today (as I have no motivation).
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on August 04, 2014, 02:29:06 pm
One thing I just remembered. While counting possible starting locations, make sure to consider that river borders in a cap circle can be problematic to take early on. I don't see many provinces having this problem but it's certainly something you want to keep in mind.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 04, 2014, 02:46:04 pm
Yeah, when I use the "at least 4 neighbouring provinces", I don't count sea province, river border, nor mountain passes.
Well, except for caves when the mountain-pass neighbour can be conquered by a 2 province move.

Anyway, with how the random map generator works, there aren't many provinces that get the nostart tag, and they're nearly exclusively those which are stranded between mountains and rivers...
Here is the map : https://www.dropbox.com/s/2hbcow4i5va48jx/random_fourth.zip
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on August 04, 2014, 03:03:35 pm
I'll be gone for the rest of the week starting wednesday.
Sorry it's so sudden, but this came pretty much out of the blue.

Guess you need another player.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on August 04, 2014, 03:06:42 pm
Or we could just wait. I'm fine either way. Six would probably be a bit too spacey for this map, I feel.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on August 04, 2014, 03:32:58 pm
Well if you can wait:
Looks alright, maybe a bit too much caves, but I rather like those. Some more water provinces would be nice as well, even if we don't have underwater nations.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 04, 2014, 03:37:23 pm
It's hard to have more than 5 water provinces without them being all a big sea :/
And about the caves, I wanted Agartha to have multiple swap points possible, and without it just being a single cave province by mountain range...
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Antur on August 04, 2014, 03:44:34 pm
As far as i can tell from quick singleplayer test LA Agartha does not really need caves that much so feel free to remove few.
Map looks nice, not sure if lakes are better than seas.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 04, 2014, 03:47:30 pm
smallish map (111 provinces) so a sea quickly take a whole dimension and tranform the map in a not-wrap-around in one dimension... :/
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on August 04, 2014, 03:55:56 pm
Unlike earlier Agarthas, LA doesn't have any cave summons or recruits which (or so I understand) are key to earlier Agarthas' power.
What LA Agartha does get is income and resource bonus. That makes caves somewhat desirable for Agartha, in addition the innate darkness of the caves helps Agarthan darkvision-50 troops defend them better (and invade in the first place). Unless half the thrones suddenly spawn in caves, I wouldn't be too worried. It's not like LA Agartha is exactly a powerhouse of a nation.

While I would certainly like a few small lakes for aesthetics if nothing else, it's not a big deal for me either way. With Atlantis or Jomon we'd probably want more sea provinces, but our current roster has very little UW recruits or even the natural ability to assault beneath the waves.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: HopFlash on August 04, 2014, 04:16:53 pm
I stay with this:
Byt the way, as the map may determine who play what, and whether we get a 8th player...
What do you guys want ?
...
Opinions ?
I think I have the same taste like you...so I'm fine with your suggestions if I don't say something different ;)
if not otherwise mentioned.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Amuys on August 04, 2014, 06:47:28 pm
I love LA Agartha. Even though your crossbowmen are kind of bad at aiming, you can make more of them than anyone else. Plus if you do find the cheap crossbows like Hoburgs or the Ring Mail indie guy, it's even better. Your Ktonian Alchemists can cast flaming arrows as well. All Ktonian Reanimators can skelespam, and the Servant of the Oracles have good randoms. Iron Corpses are surprisingly good if your enemy doesn't have very good priests since they can be summoned en masse (if you have a E6D6 that casts Hall of the Dead you get 50!) and do not take debuffs from destruction or iron bane since their protection is innate. They also benefit greatly from Iron Marionettes and Rigor Mortis if your Tomb Oracles use them. The flaming corpses and horses can make huge dents in any infantry blobs that don't have good fire protection. Shard Wights can also tear even well equipped SCs to bits with their curse glaives. Penumbrals, Umbrals, and Sepulchrals can do heavy lifting if necessary. Blindfighters/Lords are meh.
One thing that makes me sad is you can't make anymore Mercury elementals save for a special item and that your guys can't go underwater easily anymore.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on August 04, 2014, 07:47:22 pm
I had actually been eyeing Agartha before this thread got made. Was at work when the other guy claimed it. Biggest doubt I have about them is a bit too ubiquitous MM1. Bitch about maps all you like, I like my mobile mage batteries. I know that's something you can work around, but MM2+ is a luxury feature I really like having.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Amuys on August 04, 2014, 09:17:41 pm
Eh, mobility in general slowed down in Dom4. Generally though, it shouldn't be too much a problem for them since undead usually have MM3 and your mages generally have MM2. Very old mages tend to universally have MM1 though.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 05, 2014, 02:00:52 am
Ok guys, about the maps :
I tried generating a "better" one yesterday, but after one hour of tweaking the parameters, I couldn't get something really nice (with at least 5 waste that are not close together, at least 2 seas, at least 4 caves/cave-networks without all mountains being caves,...).

As Mindmaker will not be able to play just now, I'll spend some more time on my map, and will show you a preview of it in a dozen hour (as I may need more than an evening on it).
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on August 05, 2014, 03:03:45 am
I love LA Agartha. Even though your crossbowmen are kind of bad at aiming, you can make more of them than anyone else.
I don't think you can have more than LA Ulm, unless I'm missing something obvious.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 05, 2014, 03:23:11 am
Reanimators provide 10 resources each (and caves are resource-rich by default, I think), and they're cheap enough to be used as some of your research mage, os you can have dozens of those.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on August 05, 2014, 06:55:54 am
I'll have to try them out myself sometime.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 09, 2014, 07:37:27 am
Ok guys ...
I give you Uthar Mabdug :
Spoiler: image (click to show/hide)
Download link (https://www.dropbox.com/s/14ru3vvddso36vq/Uthar_Mabdug.zip) (updated the file, should be OK)

I've tested it a bit with many nations to checked the start points (I put some no-start), and the rest, and it seems ok.
If somebody wants to check anything about the map, please do :)

If it fits for everybody, we'll just wait for Mindmaker to coem back and start the game :)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on August 09, 2014, 07:50:18 am
I should be able to give some feedback later tonight.

edit:
I downloaded it and at first it couldn't find the .tga file. So I went to my map folder and changed the .pdn to .tga. Then I got an error about not being able to open the map image.
Either you need to reupload a file with .map and .tga files or there's something else entirely funking up the files.

Further edit:
Quote from: jk
Just a heads up. Version 4.10 of Dominions will be released in a few days if all goes well.
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/update-410-imminent

I would prefer if we waited until the patch comes out before starting this game, though I won't mind if everyone else wants to rush this a bit.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on August 09, 2014, 11:49:49 am
I took the liberty of converting the file to .tga, and here (https://www.mediafire.com/?5mz6xokum1mdxs2) is a "fixed" .rar.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 09, 2014, 01:22:15 pm
Ok, power went out just after reading you message, Delta Foxtrot, and came back just now...

I updated the zip file, as it contained the paint.net image file instead of the dominion-readable one.

About waiting for the new patch, I'm not against that, as we already have to wait a bit for Mindmaker, and as not everybody may have his rpetender ready. If the patch adds new nations, I think we should stay away from them (Ragha is not the best balance example), and I don't think it changes anything for the pretenders nor any of the main mecanics of the nations we reserved, so don't hesitate to plan what you'll do with the current version and create your pretender as soon as the patch is out ;)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on August 09, 2014, 02:04:51 pm
Utgård with N9F9B9D9S9W9E9 and O3G3P3. I went with Drain 3 and Misfortune 3 to pay for it, but eh, I have Fortune Tellers.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: moghopper on August 09, 2014, 07:11:40 pm
I have to step out of this game. Is that OK?
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 09, 2014, 07:24:37 pm
Well, the game is not launched yet, so of course ;)

It also means that if one player want to join, it is possible !
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: USEC_OFFICER on August 10, 2014, 03:45:19 pm
...

I'm looking at Bogarus right now. Wish me luck.

EDIT: Never mind. I can't play due to that map. It's not that bad, but looking at it for too long hurts my eyes. And that's the last thing to worry about while playing Dominions. Best of luck, everyone else.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 01:57:20 am
Ok guys, mindmaker is back and llamaserver is updated, which means we canfinally launch the game.
I'll set it up in a nine hours (when I'm home), as I need to upload my map.

Please make sure you have your pretender ready (the patch should not have changed anything for our races so this should be ok).

We're currently 6 players and the limit for this game is set at 7 players, so if a last player want to join, don't hesitate to say it :)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on August 12, 2014, 03:11:51 am
I won't be able to send my pretender in for the next 8-9 hours, but after that I'll email my ready (!!!) pretender, the Witch-King of Utgård. And Delta Foxtrot, you will be pleasantly surprised... :P Or disappointed.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 03:15:45 am
Well, nobody can send their pretender in the 9 hours ,as the game will not be set up on llamaserver :p
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on August 12, 2014, 03:57:33 am
Just in case you set it up from wherever you are!
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 04:38:19 am
... That's called work :/
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on August 12, 2014, 04:56:44 am
Posting isn't that far from setting up a game either!

Also, yes, the map hurts the eyes -- zooming in helps a lot. I suppose those more sensitive among us could just apply some filter or another to make it easier to look at, since I don't think that invalidates the turn.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 05:12:44 am
I don't know what I could do about the eye-hurting thing.
The may has high contrast and brightness, but lowering either will result in something less readable, I think...
Moreover, for people who play with province names always on (like me), they're not really readable on the plain background (more than half the provinces), as most of it is white on yellow... :/

I should try to change something about this, but I don't really know what to do.


Lunch break game creating : http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound408
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: USEC_OFFICER on August 12, 2014, 09:40:56 am
Also, yes, the map hurts the eyes -- zooming in helps a lot. I suppose those more sensitive among us could just apply some filter or another to make it easier to look at, since I don't think that invalidates the turn.

Zooming in doesn't help enough for me. And sometimes you need to zoom out and take in everything in a glance too.

I guess I'll try fiddling with the map to make it less agony inducing, but don't hold your breath. And definitely don't reserve me a spot, I still don't know which nation I'm playing.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 09:48:49 am
Well, I created the game with 7 players max, so there is a spot for anyone to take, you included :)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on August 12, 2014, 10:06:10 am
So I think I've pinpointed two problems. Well, maybe an interplay of two elements that forms one problem. The bright red borders and the bright, lightly backgrounded letters. I took the liberty of fiddling with the image (nothing major), and at least my eyes feel less strained.

Here's (http://i.imgur.com/032Sr1d.jpg) a preview on Imgur. If it works for you, I can upload it on Mediafire or something. The .tga is a bit too large for Imgur, I'm afraid. :P

PS. There's a little red left. Bleh!
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 10:18:50 am
hum nice. I think it may need a bit more brightness, as most dom4 units benefit from having a background a bit brighter : example in peliwyr : (http://puu.sh/aPphM/29f0bd33d6.jpg)

And yeah, the red borders.... They were here because it help the map editor putting the provinces borders and neighbours correctly. I should turn them to something half transparent, I think...
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on August 12, 2014, 10:32:13 am
Creamy, grayish, whiteish semi-transparent borders is good, yes. I assume you can just edit the border layer? I lowered brightness by 40 units in Paint.net, so perhaps slightly higher brightness than that would be good? I also found that a Glow (from Effects -> Photo) at -100 brightness, radius 10 and contrast 14 looks good.

I assume we're using the same program, since the original upload was a .pdn :p
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 11:04:42 am
applying your filter and changing the borders to a transparent light grey gives me this :
(http://puu.sh/aPs41/c647ae0fde.png)

Thoughts ?
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on August 12, 2014, 11:19:52 am
My eyes aren't hurting yet. :P Could be different in-game.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 11:36:02 am
It's still bright, but less hurtful, I guess...
But diminishing brightness more means you get a really dark image, and then it's not really nice to watch it for dozens of minutes either...
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: USEC_OFFICER on August 12, 2014, 11:57:04 am
Here's (http://i.imgur.com/032Sr1d.jpg) a preview on Imgur. If it works for you, I can upload it on Mediafire or something. The .tga is a bit too large for Imgur, I'm afraid. :P

That is much, much better. Thank you very much.

applying your filter and changing the borders to a transparent light grey gives me this :
(http://puu.sh/aPs41/c647ae0fde.png)

Thoughts ?

Eh... It's better but not as good as lijacote's version.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 12:14:33 pm
is something like that beter ?
(http://puu.sh/aPwBv/190f0db404.png)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: USEC_OFFICER on August 12, 2014, 12:14:59 pm
Oh yeah, definitely.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 12:40:32 pm
OK, I'll upload the TGA file in an hour. Don't hesitate to send your pretender for the game, USEC_OFFICER : http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound408
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: USEC_OFFICER on August 12, 2014, 01:00:26 pm
Eh, I'm still thinking and fiddling with stuff. I definitely don't have a finalized pretender at all.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 02:03:54 pm
I updated the zip on my dropbox : https://www.dropbox.com/s/14ru3vvddso36vq/Uthar_Mabdug.zip
It includes the adjusted TGA, for less eye-hurting games :)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on August 12, 2014, 02:36:56 pm
Hooray!

And now the Supreme Entity of C'tis has been uploaded.
Hooray Hooray!!
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on August 12, 2014, 03:33:16 pm
After 3 revisions my pretender has been submitted as well.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 12, 2014, 03:40:57 pm
Then we've 3 pretenders left before we can start the game :)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Antur on August 12, 2014, 03:44:49 pm
Only two now!
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: HopFlash on August 12, 2014, 04:09:52 pm
Arcoscephale is in too...I'm excited to see if my strategy is effective like in the singleplayer tests ;)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: USEC_OFFICER on August 12, 2014, 06:53:06 pm
I wasn't as much of a fan of Bogarus as I'd thought I'd be, so I looked into T'ien Ch'i instead. So... Don't be surprised when you see T'ien Ch'i pop up instead of Bogarus  Or at least don't be when I finally think up a good name.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on August 12, 2014, 07:08:47 pm
TC should be fun. Good troops, reasonably good mage corps (maybe top quarter, definitely top half of the age). And I like their pretender selection too. God knows I've fought enough Bogarus to last me a while :P

I also like that we're getting seven players for this, was worried six would be a bit too spacey.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: USEC_OFFICER on August 12, 2014, 07:15:02 pm
Yeah, I guess I know what you mean. I like T'ien Ch'i because their troop selection is more... effective overall than Bogarus's. Or at least for the critical early expansion part of the game, which I trouble doing with Bogarus. With T'ien Ch'i? It's not as rough... once you recruit another expansion army. The starting pikemen are rather squishy and don't last very long.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 13, 2014, 12:14:40 am
It seems weird, gameplay-wise, that MA T'ien Ch'i has crossbows and not LA T'ien Ch'i, though, even if it can make sense lore-wise. That seems a bad point for em :(

Anyway, looks like you sent your pretender, and we didn't received the first turn, so I requested a mass resend. It should be good now ;)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on August 13, 2014, 04:22:51 am
The game apparently requires a new version of Worthy Heroes it appears (123 instead of 121).
I can't find it anywhere, could somebody lik it? The thread only has the old version linked.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Antur on August 13, 2014, 04:24:36 am
Had the same problem earlier, found it linked at desura forum
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2358&st=0&#entry22124951 (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2358&st=0&#entry22124951)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: HopFlash on August 13, 2014, 04:25:05 am
The game apparently requires a new version of Worthy Heroes it appears (123 instead of 121).
I can't find it anywhere, could somebody lik it? The thread only has the old version linked.
there is a link on http://www.llamaserver.net/admin.cgi?game=Bay12GamesRound408
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Mindmaker on August 13, 2014, 04:25:56 am
Thanks.

Found a link to the thread on the last page of the old thread as well. My bad.

The game apparently requires a new version of Worthy Heroes it appears (123 instead of 121).
I can't find it anywhere, could somebody lik it? The thread only has the old version linked.
there is a link on http://www.llamaserver.net/admin.cgi?game=Bay12GamesRound408
Oh right, forgot about that feature.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 13, 2014, 04:44:43 am
Welp, I knew I forgot to do something this morning ...
I updated the link in the OP, in case anyone needs it ^^"
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on August 13, 2014, 04:59:19 am
Who or what are the gods of these nations, and what are their titles? Well, let me tell you!
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 13, 2014, 05:03:13 am
Ugh, forgot to change his name to Merlin :(
Well, at least, now people know what to expect :p
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: lijacote on August 13, 2014, 05:06:20 am
I thought it was literally referring to a rainbow, I had no idea that you would actually name your pretender so explicitly :p You should have held your peace!

This must be a ruse. You actually have a supercombatant with like... combat paths.
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: tompliss on August 13, 2014, 05:19:35 am
Nope.
I created some pretenders to test what I could do, and name them according to what they are, so I could select them more easily.
It stayed that way.

(And sadly, I get less gem income with my last tests with Rainbow than in other non-multi-magic-path games... :( )
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: HopFlash on August 13, 2014, 05:24:08 am
ok...looks like it will be a Live vs Undead frontier...good that I have some preparation for killing the dead ;)
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Amuys on August 13, 2014, 11:27:11 am
Just remember, kill Ulm first or they will bury you under iron blizzards, vampires, and horrors with their 10 million mages researching  :P
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 13, 2014, 11:57:35 am
I think Ulm is more on the Life side and me too...so he wouldn't be my first target...and perhaps we greek-likes can compete in research with them...we will see...I hope I can "Clear the Way" through the undead...that is my bigger fear in this game.

And my pretender name is a little mistake too (testname) but doesn't reveal a tactic :)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on August 13, 2014, 12:17:10 pm
Well, I would expect your pretender to become the Savior of the Universe :-°
Title: Re: Dominions 4 Round 4.08: Small committee game setting up
Post by: Delta Foxtrot on August 13, 2014, 03:33:00 pm

The carnivores all actually died between MA and LA because climate change. They can still pop up as indies but they all died/left native C'tis lands.

And Ulm is possibly (build dependant) very much in the unlife side of things with its vampires and massive blood economy. Well I guess blood economy is technically in the life side of things, you can't sacrifice dead virgins after all. But that's just one option for them. Beats me what build Mindmaker went with. The rest of us? We're all jolly responsible users of death magic. C'tis in particular. Everyone has such a dreary view of death magic because of that damn Ermor. They should all die. Oh wait
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Antur on August 13, 2014, 03:47:33 pm
We're just using zombies as cheap labor. Statues had too high maintenance costs.

Not a very good first turn for me, income crippling events already.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 13, 2014, 04:48:05 pm
I can see why TC got E magic and Agartha took high D, but why on earth would Utgård take high D on a pretender (or maybe titles are merely misleading)? What are you up to hmm?

And is it just me or do Man's titles indicate a luck build? Fiendish.

Some chassis guesses
Spoiler: Arcoscephale (click to show/hide)
Spoiler: Man (click to show/hide)
Spoiler: Ulm (click to show/hide)
Spoiler: T'ien Ch'i (click to show/hide)
Spoiler: Agartha (click to show/hide)
Spoiler: Utgård (click to show/hide)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on August 13, 2014, 05:05:22 pm
And is it just me or do Man's titles indicate a luck build? Fiendish.
Do they ?
the Vessel of Might => I think this is a standard one (and I don't know what it could refer to, otherwise)
Lord of Bricks => order for castles = bricks, or Earth magic ?
the Enemy of Both Sides => don't really know. Death magic ?
Prince of the Harvest => Growth scale or Nature magic ?

Anyway, Arco seems to be full on astral magic, yeah.
Ulm is half straightforward (God of Order), half not really.
Agartha seems to go Death + Earth (armorer) ?
C'tis is obviously into death (August Master, while Feeder on Impurity is either B or D ?)
And Utgard has obvious death magic too, yeah. The "the One Always at the Shoulder" seems a bit astral to me, but I've not seen it before...
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 13, 2014, 05:13:50 pm
My turmoil gods have had Enemy of Both Sides occasionally (but it could be from something else), bricks could be productivity and harvest is definitely growth. Turmoil is sometimes paired with luck and prod+growth could be used to compensate the loss of income from turmoil.

What can I say, I like to speculate.

Agartha has some ED national summons that scale with caster skill. So something like D9E1 can net him a lot of shard wights (undead sacreds). Having a pretender pump those out isn't the dumbest thing to do. On the downside it does very little to Agartha's diversity.

I've seen Utgård's Shoulder title a few times but I can't remember what it's connected to.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 13, 2014, 05:25:24 pm
you both are not so wrong with my Arco ... but it's a little more than that (or a little different).

for the independent regions it will go easy...but perhaps I'm not prepared enough for all those undead beings that will wander around in this ascii-art :)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 13, 2014, 05:30:37 pm
Ulm did nothing wrong.
I guarantee to only use IB in self defense.
It even got nefed in the most recent patch.

Edit:
Surrounded by strong indies. Well that sucks.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 13, 2014, 05:35:29 pm
you both are not so wrong with my Arco ... but it's a little more than that (or a little different).

for the independent regions it will go easy...but perhaps I'm not prepared enough for all those undead beings that will wander around in this ascii-art :)

Solar Rays. Evocation-2. S2. Range 35+. AOE 1. Fatigue 20. Precision 100. Damage 12+. AP. Affects undead only. Literally every one of your mystics can spam that spell after Light of the North Star. I wouldn't worry about undead as Arcoscephale.

If you start getting hit by undead thugs, every one of your priestesses can cast "Maggots". Does 50 AN poison damage against a single undead. Costs a nature gem to cast. Range 20, precision 100.

edit:
I don't have too strong indies. But with lizards they're challenging enough. Bah.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on August 14, 2014, 03:10:35 am
I guarantee to only use IB in self defense.
Irritable bowels? I just woke up and this is all so confusing.

Also YES! I have the best start! If best start is anything like 402! But I have hoburgs! I know, I know, I don't have vaetti, but I have these little pudgy fools. Now to see if their province will ever amount to anything in terms of resources. Also yay, I have mercenaries!

I'm sort of wishing we had a mod to replace the unit/fort graphics with ASCII, I think that would be really cool. I'm totally feeling this fortress of the Witch-King, by the mountains, by the lake, by the forbidding river and the haunted swamp, by the hoburg town... with DF-style generated names for places. Oh, man. That would be so cool. And independent monsters like the eldritch horrors added into DF recently (by my reckoning anyway). I guess it's time to reinstall DF.
Spoiler: The Contract (click to show/hide)
PS. The thrones in this round are like so. Five of these claimed and you win the game!
PPS.
The carnivores all actually died between MA and LA because climate change. They can still pop up as indies but they all died/left native C'tis lands.
I'm a denialist. Change is a part of Uthar Mabdug, it has always changed! Anthropogenic utharmabdugian climate change is a hoax! OPEN YOUR EYES, SHEEPLE! Those researchers... well, they're WIZARDS!
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on August 14, 2014, 03:31:21 am
Hum, I like those thrones (gems for the gem god !)

And ascii graphics ... hum ...
Given the importance of shields and armor differences, I don't think that could work using the same conventions as DF...
Moreover, there are many humans nations...
What I mean is that units are more differentiated by their sub-equipment (and skills) that by their race and weapon general type :(
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on August 14, 2014, 03:35:02 am
I suppose. But it would be cool, even if there are some scenarios where you might want to look at an "accurate" preview / scout report on the map. Of course, naturally, you would also have to change the battlefields.
Spoiler: The Embrace (click to show/hide)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 15, 2014, 05:26:07 pm
Is that everyone with a prophet now? Took our sweet time with C'tis and Agartha. What ever might we be planning, dun dun dunnnn.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 16, 2014, 04:40:15 pm
hmm...first approach on a bigger indie region...I hope my tactic will work well ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 16, 2014, 05:37:35 pm
Well it didn't take long until I found another nation, or rather until it found me.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on August 16, 2014, 05:40:18 pm
Pshaw. You obviously aren't T'ien Ch'i, with our magic nation attracting equipment. We found one last turn, and met another one this turn. And that's not even counting the third nation's dominion pushing against our borders.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 16, 2014, 08:25:52 pm
Well hello there, Utgård, Ulm, unidentified black candles.

Also whoever is spreading cold scales into my lands, please stop. Thanks. My lizards are frail and sensitive beings.

BTW, Arco, there's also a pretty spiffy anti-undead spell at thaumaturgy-6 called wither bones. Range 25, aoe +6, damage +16,  AN. It's a D3 spell but by midgame skele hordes you ought to have enough D random sibyls communioned up.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 17, 2014, 02:03:49 am
BTW, Arco, there's also a pretty spiffy anti-undead spell at thaumaturgy-6 called wither bones. Range 25, aoe +6, damage +16,  AN. It's a D3 spell but by midgame skele hordes you ought to have enough D random sibyls communioned up.
sure...we can clean the world of this unholy undeads but undead means fewer living people who work in the mines and fields...
the battles we could win but the world could be dead when we conquer it.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 17, 2014, 06:38:57 am
Now now, don't mistake Ermor/Lemuria for REAL death magic. We don't depopulate the world to raise more corpses. We merely augment our living legions with the naturally dead.

Raise dead responsibly, raise dead with class.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on August 17, 2014, 10:04:47 am
Apologies for being so slow with my turn -- my morning was more hectic than I thought it would be.
Spoiler (click to show/hide)
Wow, DF, how spiteful. You suicided Durand the Great the Cruel. I'll... love you to death for it. If death means life. And loving means filling your dragon carcass with black powder and blowing it to bits. And life is a swarm of black rotflies.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 17, 2014, 01:33:20 pm
What happened?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 17, 2014, 02:35:11 pm
His contract was... up *evil laughter*

I used your script the first few battles, it did ok but not great. I decided to improvise. Turns out that didn't work so good.
@Mindmaker:
I half accidentally suicided a merc group that I snatched from Utgård.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 17, 2014, 03:06:36 pm
looks like here are perfect fitting magical sites around in my dominion.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 17, 2014, 05:21:21 pm
And I'm really happy that I went with cold instead of heat.
More on that later.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on August 17, 2014, 05:35:53 pm
Frozen rivers, eh ?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 17, 2014, 06:08:19 pm
Nope, something more fun.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 17, 2014, 06:09:43 pm
It's a great day to be cold blooded.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on August 17, 2014, 06:16:23 pm
Hey, Tompliss, I did send you a PM, right? That wasn't just my imagination, was it?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 17, 2014, 06:22:51 pm
Hey, Tompliss, I did send you a PM, right? That wasn't just my imagination, was it?

My Messages->Messages->Sent Messages has a history of all the messages sent.
By default it's not on, but you can turn it on by checking a checkbox below the text field when writing a PM. I checked it once during 401 and it's been on ever since. Pretty handy.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on August 17, 2014, 06:33:11 pm
And it there. But I still haven't received a response, despite him being on and submitting his turn. And we really should talk things out too.

/me impotently shakes his fist in anger.
 
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 17, 2014, 06:36:35 pm
No no, no need to answer yet. It's good to let these things stir awhile, tompliss. Haste is a sin.

What's the worst USEC could do, pre-emptively attack in a fit of paranoia?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on August 17, 2014, 06:46:16 pm
/me would totally do that. Just so we're clear.

Okay, maybe not. But still, I will if I have to.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 17, 2014, 07:03:55 pm
Arena is coming...could be exciting

! MORTAL COMBAT !
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 18, 2014, 08:52:59 am
I move south. C'tis.
I move north. C'tis.
Come on, leave some indies to me as well.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on August 18, 2014, 08:58:25 am
I've sent three Niefel jarls to the arena. It is futile to participate. Don't even think of it.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 18, 2014, 09:00:20 am
Why three?
Only one can compete.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on August 18, 2014, 09:13:20 am
Redundancy is safety. Anyway, should have sent five. The mystic won anyway. Won some dirty boots. Didn't want them anyway.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 18, 2014, 10:29:29 am
I move south. C'tis.
I move north. C'tis.
Come on, leave some indies to me as well.

There's still plenty left :P
At the risk of sounding smug, I'm a bit disappointed in my expansion. My pre-game runs did somewhat better. Lizards aren't good but you can do ok if you get the right indies and skilfully/luckily hit with some javelin volleys.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 19, 2014, 03:24:54 am
hmm...why weren't there Arena Battle Match Reports?
do I miss something?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on August 19, 2014, 03:41:02 am
Only one participant, so victory by default.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 19, 2014, 03:48:49 am
Only one participant, so victory by default.
oh...really?
that's sad.
This variant I never thought :)

you all were afraid to lose someone? that's a little bit astonishing...I though you Dead-Walking-People aren't afraid of the dead?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 19, 2014, 04:50:39 am
The rewards aren't that great and there's no penalty for not showing up. In fact, I believe that the current champion MUST return next time around so you'd better not give him anything important to do. Would be a shame if someone killed him next time.

I didn't have any spare scouts or indy commanders to spare to send to the arena. Presumably same is true for the others.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 19, 2014, 05:04:33 am
Pretty much, yeah.
Ulms earlygame is a clusterfuck and I need all the commanders that I can get.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 19, 2014, 05:08:54 am
getting a nice amount of experience is an additional reward I think.

but his hero bonus in combination with his new shoes is a little bit unfitting for his normal work.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on August 19, 2014, 08:21:28 am
Only one participant, so victory by default.
oh...really?
that's sad.
This variant I never thought :)

you all were afraid to lose someone? that's a little bit astonishing...I though you Dead-Walking-People aren't afraid of the dead?
Not enough undead yet. Not any at all, in fact!
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on August 19, 2014, 06:30:54 pm
...

I'm neighbours with five different nations. That's everyone except for Acro.

...

Hi, everyone who is not HopFlash. I'll be your friendly neighbour T'ien Ch'i for the game. Please don't crush me, I'll bake you all cookies.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 19, 2014, 06:33:48 pm
Based on scouting and diplo so far, you're not the only nation in that situation.

I must say this level of crowdedness is turning to be interesting. Very different from the usual 12 players/ 2-4 neighbours fare. Better or worse? I guess we'll see.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Antur on August 20, 2014, 04:55:44 pm
Well that's it for places to expand. It's pretty claustrophobic and my i feel armed panic attack coming.

Also Agartha is not barbaric enough to build great wall on our border.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on August 20, 2014, 04:57:31 pm
What a coincidence, I'm out of places to expand too! We should be buddies or something.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 20, 2014, 05:16:51 pm
you both could attack each other to have some fun and something to conquer if you are bored ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on August 20, 2014, 06:28:06 pm
you both could attack each other to have some fun and something to conquer if you are bored ;)

Sure. Sounds like a grea- Hey... Wait a minute. You just want us to fight each other so that you can swoop in and be the victory, don't you? I see through your evil plans, HopFlash. You can't pull on on old T'ien Ch'i. :P

Also Agartha is not barbaric enough to build great wall on our border.

Sorry if you feel threatened. It's not supposed to be aimed at you or anything. I just needed to plop down a fortress ASAP and that was the best province at the time.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 21, 2014, 03:12:11 am
Looks like lamaserver is broken again, he didn't confirm a single turn that I sent in last night.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 21, 2014, 05:03:45 am
I still urge everyone to send in their turn in time. When it gets back online and crosses the deadline it processes every turn that's been send to it, including the ones that don't show up yet. People have staled in the past because they've not send their turns on account of the server being down.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 21, 2014, 04:11:03 pm
A wild Info appears!
Quote from: llamabeast
Hi all, I am on holiday this week in Cornwall, a part of England where there is virtually no phone reception at all. I've just driven to a relatively big town to check emails and it seems that the llamaserver is down (as always happens when I go away!). My best guess is that one of my housemates accidentally unplugged it (I haven't completed the transfer to a hosted server yet).
I've texted my most reliable housemate to ask him to turn it back on, so hopefully service will be resumed this evening when he gets back from work. If not it will be Saturday, when I get back to Cambridge.

Many apologies to everyone for this! Also if someone could please repost this to Desura that would be much appreciated.
source (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2381)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 24, 2014, 04:20:46 pm
it's running again
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 27, 2014, 03:34:32 pm
C'tis has a surplus of F gems. Will trade for D.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 28, 2014, 07:08:40 am
Doubleposting because ho!

I'd like to request an extension. I've sent my turn but llamaserver is not receiving it and reading the official forums it seems others are in the same boat.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 28, 2014, 11:15:40 am
Preparing a war takes time, eh?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 28, 2014, 01:50:50 pm
I'd like to request an extension. I've sent my turn but llamaserver is not receiving it and reading the official forums it seems others are in the same boat.
my turn needed over 6 hours for affirmation.

and the official message:
Quote
28th August, 2pm UK time: Due to a problem with the commercial email provider, the LlamaServer's not been able to receive any emails for the last few hours. I believe that this problem should gradually resolve over the next 24 hours or so. Thanks for your continued patience!
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 28, 2014, 01:52:15 pm
Preparing a war takes time, eh?
does he need it?
related to my scouts it looks like C'tis has the most land with some gap.
I'm not sure if war would be the best thing to do.

Edit: erm...don't know why I had not put the both post together in one :-\
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 28, 2014, 04:25:42 pm
related to my scouts it looks like C'tis has the most land with some gap.
I'm not sure if war would be the best thing to do.
It really isn't.
Once indies run out, you don't want to be too small to be an easy target and not so big that people take an interest in you.
And if you do by accident end up too big, you usually want to lay low for a while and enjoy the advantages until somebody else makes the first move.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on August 28, 2014, 04:30:32 pm
related to my scouts it looks like C'tis has the most land with some gap.
I'm not sure if war would be the best thing to do.
It really isn't.
Once indies run out, you don't want to be too small to be an easy target and not so big that people take an interest in you.
And if you do by accident end up too big, you usually want to lay low for a while and enjoy the advantages until somebody else makes the first move.
That gives your army a whole new context. Why, I'm hoping it's Arco you'll be gunning for! ONLY GIANTS HERE!
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on August 28, 2014, 04:33:59 pm
Utgar's giants is having a hard time trying to appear small :p
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 28, 2014, 04:38:27 pm
Preparing a war takes time, eh?

Hopefully less so than it takes to set up a vampire factory.
I only fear I may be too late.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 28, 2014, 04:43:58 pm
Not sure what you're worried about, this is my first time trying a blood economy after all and I have no clue how to tell if I'm doing well.
I'd be more worried about the guy with the massive province advantage and enough of a gold advantage to hire 4/5 mercenaries.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 28, 2014, 04:47:05 pm
related to my scouts it looks like C'tis has the most land with some gap.
I'm not sure if war would be the best thing to do.
It really isn't.
Once indies run out, you don't want to be too small to be an easy target and not so big that people take an interest in you.
And if you do by accident end up too big, you usually want to lay low for a while and enjoy the advantages until somebody else makes the first move.
That gives your army a whole new context. Why, I'm hoping it's Arco you'll be gunning for! ONLY GIANTS HERE!
nah...if size matters I want to throw my elephants in ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on August 28, 2014, 04:48:28 pm
Oh. Hehe. It's Antur that has the massive army by me and Arco. Oops. I must have confused your MA Agartha for you here, now, Mindmaker.
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 28, 2014, 05:05:10 pm
Oh. Hehe. It's Antur that has the massive army by me and Arco. Oops. I must have confused your MA Agartha for you here, now, Mindmaker.
Spoiler (click to show/hide)
right I'm not sure too what these ~200 "men" want at that border...

but my scouts and mapmakers have detected some land exchange elsewhere. I wonder if someone want to declare war openly? ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Antur on August 28, 2014, 05:06:57 pm
Oh. Hehe. It's Antur that has the massive army by me and Arco. Oops. I must have confused your MA Agartha for you here, now, Mindmaker.
Spoiler (click to show/hide)
We are all properly dead down here in Agartha, no silly blood drinkers allowed.

Also i sure hope someone is fighting already.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 28, 2014, 05:09:23 pm
I'd be more worried about the guy with the massive province advantage and enough of a gold advantage to hire 4/5 mercenaries.

Everyone can hire four mercs if they save up long enough. And not to worry, they'll be dead or outbid in no time I'm sure.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on August 29, 2014, 05:00:44 pm
Well, I'm screwed.
Before I dissapear, I'd like to remind you that C'tis is blobbing out of control and you better deal with that sooner than later.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on August 29, 2014, 06:01:17 pm
It is nice to have a successful first war for once. And no pileups! I should probably knock wood before I jinx myself thoroughly, I hear black forest has excellent lumber.

I'm growing, certainly. But to say "blobbing"? Why I'd never. Based on my scouting, there's about four big guys. Three less so. Everyone has a potential to grow at the expense of one neighbour or another.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on August 30, 2014, 12:44:26 pm
A bit pooped out because of extra work, and I'll be gone from home, so I won't be able to send in any turns for the next 26~~ hours.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Ragnoff on August 31, 2014, 09:22:41 am
Sub needed for TC in 4.07 if anyone is interested. I am another player in the game (Ulm)

Holds important territory and has good research, turtled much of the game. Not a dominate power but should be something there to play with. Sitting on the only lvl 3 throne, so important even if it would be hard to win.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on August 31, 2014, 02:13:13 pm
ok...all three enemy scouts in my home province are dead now...anyone else who wants lost one or want to see what army I have stationed there? ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Antur on September 01, 2014, 01:06:09 pm
So what spell causes nightmare attacks ? Because i'm not sure which way i should sent my punitive expedition.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 01, 2014, 01:19:07 pm
I'm not sure if it's the correct spell, but the spell description for Vengeance of the Dead seems to fit. It's S3D1 at Thaumaturgy-4. Range 5 provinces.

At least some spells can happen as events too, meaning it's possible nobody is responsible. I don't know if VotD is one of those though. Or indeed that the spell is VotD in the first place.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on September 01, 2014, 01:52:50 pm
So what spell causes nightmare attacks ? Because i'm not sure which way i should sent my punitive expedition.

Since the situation seems to be that Antur suffered a random attack against a single commander with no armies clashing or obvious aggressor, I think it's safe to assume that the attack was due to a random event. Gems are expensive, and wasting them harassing a nation you have no intention of invading immediately strikes me as rather silly.

Then again, if someone has just moved a massive army onto your borders without word or explanation, I'd start worrying.

I'm not sure if it's the correct spell, but the spell description for Vengeance of the Dead seems to fit. It's S3D1 at Thaumaturgy-4. Range 5 provinces.

Which is, ironically enough, a spell that all of Agartha's neighbours can cast. Acro just has to give a Death Sibyl a Crystal Coin, while Utgard's Nornas just need the Astral random. Man and Ulm both need to empower mages to cast the spell and throw some Astral boosters on them. And T'ien Ch'i can cast it too... After they hit Const 6, to forge the Starshine Skullcap and Crystal Coin they need to give to a Astral random Ancestor mage.

...

When I said that all of Agartha's neighbours can cast the spell, I did not mean easily or cheaply. Just that it's possible though highly unlikely.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Antur on September 01, 2014, 02:01:50 pm
Yeah, seem bit costly for randomly cursing my folks with no armies around. Maybe i would get some more information if it wasn't resisted. Or it's time to start getting paranoid thought about glamoured hordes on the other side of the border.

Was just rather weird seeing an remote attack without any accompanying event.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on September 01, 2014, 03:06:00 pm
Well...
At least my turns are short.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 01, 2014, 04:15:23 pm
Well...
At least my turns are short.
but you blinded a DRAGON :)

Then again, if someone has just moved a massive army onto your borders without word or explanation, I'd start worrying.
well then I should be worried...there are ~300 enemy units at my border, Agartha. Do you have a good explanation?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on September 01, 2014, 04:43:26 pm
Well, I'm just getting started.
I'm taking that thing down with me.

Also how do you know?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 01, 2014, 04:51:46 pm
Well...
At least my turns are short.
but you blinded a DRAGON :)

Which made him effectively useless as a raider. It's not a huge loss at this stage, but I'd be lying if I claimed I'm not bummed by it. At least he can still cast rituals and forge stuff. That's assuming I get anything worthwhile before he's eaten by god damn HORRORS though.

I reckon HopFlash has been religiously recruiting scouts and seeding the world with them.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 01, 2014, 05:31:49 pm
Also how do you know?
I reckon HopFlash has been religiously recruiting scouts and seeding the world with them.
no...not so many...but he was at the right time and location to see this fight.

but I'm making a little colored map every turn to see how big everyone is...looks interesting (as a movie) but not very accurate...I think Eyes of God could be useful but global rituals are often focus of enemy aggression :/
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on September 01, 2014, 05:34:07 pm
Not Eyes of God from my experience.
Unless you call burning your eyes out and claming it for himself agression.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Elfeater on September 01, 2014, 10:47:28 pm
Just picked this game up, am not very good at it
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on September 02, 2014, 04:30:57 am
Just picked this game up, am not very good at it
Come to #dominions on Gamesurge's network*, there's a lot of very scary (and sometimes annoying) veterans there, and sometimes they play quick games just to test something out or to spend some quality time. A good way to get into how other, more experienced people play the game, since the single player experience is rather limited.

Also check out the Other Games thread here on Dominions (http://www.bay12forums.com/smf/index.php?topic=127417.0). There's also a lot of guides on Desura's Dominions 4 forums, and some videos by MarcusAurelius or MAurelius (not sure of the exact spelling) on YouTube that are pretty helpful if you're totally new. I guess they're entertaining as well.

It's lovely that the game is still attracting new players! Lovely indeed.

*If you're not very handy with IRC clients, you can use Mibbit's service (https://www.mibbit.com/) to connect to Gamesurge.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on September 04, 2014, 03:27:49 am
So you're not even going to engage my army, but continue kiting them until they all desert?
You're a boring man.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on September 04, 2014, 06:30:01 am
So you're not even going to engage my army, but continue kiting them until they all desert?
You're a boring man.
You should ask your neighbours for money.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 04, 2014, 07:35:19 am
So you're not even going to engage my army, but continue kiting them until they all desert?
You're a boring man.

As much as I would like to, pitting my 14 enc guys at your 0 enc guys doesn't seem like a bright idea for some reason. Your fault really, should've gone with heat scales :P
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Antur on September 04, 2014, 05:38:28 pm
Well. I tried. Shadowblast hurts.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on September 04, 2014, 06:17:26 pm
Indeed. For those of you who didn't have scouts in the area, the Witch-King managed to kill almost half of Agartha's army by himself. Or 120 units out of 284. That's pretty damn insane.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 04, 2014, 08:28:50 pm
AOE 6 that scales up with caster skill. Cast by a D9. A thing of beauty, if I say so myself.

But hey, at least your upkeep must've lightened up :P
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 05, 2014, 01:21:36 am
Really an amazing fight of the Witch-King himself. Very impressive...but that means I have a war at my borders...alarming.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on September 05, 2014, 10:51:34 am
You can't imagine how smug the Witch-King is looking right now. He didn't get more than one star for the trouble, though.

Also, I will have trouble playing in the weekend. I might be able to send in turns, but there is no guarantee.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 05, 2014, 08:12:55 pm
Alas, poor Agartha. Seems like you're carrion for the vultures. And looks like War Elephants are on the move again, interesting times, interesting indeed.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 06, 2014, 02:08:07 am
Alas, poor Agartha. Seems like you're carrion for the vultures. And looks like War Elephants are on the move again, interesting times, interesting indeed.
hmm...I'm not sure...but if my War Elephants are moving to Agartha's land they will be too late because Utgard and T'ien Ch'i will have split his land already.
I'm only securing my borders...not that their army think they can move straight through my land too.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on September 06, 2014, 09:07:23 am
Sorry Agartha. But we all know that the price of failure is death. Not invading would be a stupid idea. I need every scrap of land I can get my hands on if I want to survive. I'm sure that you understand.

Also, in a related note, T'ien Ch'i is in desperate need of Earth Gems. We've got plenty of Death, Astral and Water gems to give in return. Or our smiths can forge something for you instead. So shoot me a PM if you want to trade and we'll work something out.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 06, 2014, 09:58:19 am
And Ulm has gone AI. Can't blame him, he's fairly dead at this point. At least you managed to mostly maim my dragon before going out (or did you kill it? I should probably check my turn soon).
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 06, 2014, 10:19:25 am
I need every scrap of land I can get my hands on if I want to survive.
And I thought I need to say this :)

I'm curious who will make the next death step in this world constellation.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Mindmaker on September 06, 2014, 05:16:28 pm
Eh, If I had put that money I spent on those 3 forts, that got torn down a turn before they were finished, into labs and a bigger standing army I might have stood a fighting chance.
It's just that most bay12 games seem to be pretty pacifist even for a short time after indies run out and I counted on that to fortify my position.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 07, 2014, 12:48:43 am
Eh, If I had put that money I spent on those 3 forts, that got torn down a turn before they were finished, into labs and a bigger standing army I might have stood a fighting chance.
It's just that most bay12 games seem to be pretty pacifist even for a short time after indies run out and I counted on that to fortify my position.

Oh, that was damn lucky of me then. Care to disclose their locations? I had no idea I was stomping forts, certainly that many at least. It is true that I attacked you before I had all the tech and mages I wanted. Didn't want to give you too much time to get entrenched. Good on me, then.

I agree with you on your point about Bay12 meta and I've seen it discussed negatively in a few post-game briefs. Hence I was expecting this game to change that meta so I took a dragon to have something beefy for early defence, turns out I was wrong :P
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 07, 2014, 10:25:47 am
Spam for righteousness!

Also, I will have trouble playing in the weekend. I might be able to send in turns, but there is no guarantee.

I do hope this won't be our first stale of the game.

edit:
oh dear

So I assume we'll be rolling back? Standard instructions apply. Don't download the new turn, delete your old 2h's and we'll be back on track soon enough.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on September 07, 2014, 01:02:16 pm
ROLLING BACK ! :(

Sorry lija, didn't see you couldn't play there, as you wrote somewhere ._."



So it's simple, only Lijacote makes a turn with the rollback. Nobody else sends a turn.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on September 07, 2014, 03:26:14 pm
The turn is in. Sorry. I did tell you. :P
Now to go and complain at 407.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Elfeater on September 07, 2014, 10:22:48 pm
Hmmm, I have been playing as Ulm and the Fire inquisitors a bit, and having a relatively fun time, cant say I have been smashing the AI though, holding them off and expanding in some cases yes.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 08, 2014, 06:51:43 am
Hmmm, I have been playing as Ulm and the Fire inquisitors a bit, and having a relatively fun time, cant say I have been smashing the AI though, holding them off and expanding in some cases yes.

Do note that some nations appear in all three of the eras and can change quite a bit. Just saying 'Ulm' alone for example tells us little. EA Ulm has burly dual wielding Conan expies with earth/nature shamans and stealthy armies. MA Ulm has super heavy infantry that can take most hits without a scratch, and they have earth smiths who let them recruit a ton of those super heavy infantries. LA Ulm has secret society mages with primarily astral magic, less super heavy (but still decently heavy) infantry, super heavy undead infantry and frigging vampires.

Marignon is, especially for a newbie, a lot more similar between MA and LA. Sure there's blood and sailing and things, but core roster is fairly similar.

I don't know how well skill against AI translates to MP. The few times I've played long enough to fight AI's I've been beaten somewhat consistently. Tactics used against AI v tactics used in PVP tend to differ some. Not that I'm excellent at MP either.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Elfeater on September 08, 2014, 10:05:25 pm
Hmmm, I have been playing as Ulm and the Fire inquisitors a bit, and having a relatively fun time, cant say I have been smashing the AI though, holding them off and expanding in some cases yes.

Do note that some nations appear in all three of the eras and can change quite a bit. Just saying 'Ulm' alone for example tells us little. EA Ulm has burly dual wielding Conan expies with earth/nature shamans and stealthy armies. MA Ulm has super heavy infantry that can take most hits without a scratch, and they have earth smiths who let them recruit a ton of those super heavy infantries. LA Ulm has secret society mages with primarily astral magic, less super heavy (but still decently heavy) infantry, super heavy undead infantry and frigging vampires.

Marignon is, especially for a newbie, a lot more similar between MA and LA. Sure there's blood and sailing and things, but core roster is fairly similar.

I don't know how well skill against AI translates to MP. The few times I've played long enough to fight AI's I've been beaten somewhat consistently. Tactics used against AI v tactics used in PVP tend to differ some. Not that I'm excellent at MP either.
I have been playing MA Ulm to some effect, the issue I am having is a pretty ugly three front war with fish people, giants, and viking like people.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 09, 2014, 03:08:46 am
hmm...I'm not sure what happend but a building is not build that I wanted and I have way fewer Treasury at my turn start as Total income - Upkeep (and no special events happend).

Perhaps I miss something but it looks suspicous.
I try to investigate further tonight.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on September 09, 2014, 03:34:18 am
Your mail provider should have kept the 2h file you sent, and if you haven't totally deleted it, the trn file from the previous turn too. Put then in a savedgame folder to verify that you sent the correct turn ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 09, 2014, 03:40:30 am
Your mail provider should have kept the 2h file you sent, and if you haven't totally deleted it, the trn file from the previous turn too. Put then in a savedgame folder to verify that you sent the correct turn ;)
yes...I saved all trn and 2h files...but with this I can only verify the lab building...but that with my Treasury looks weird. I miss ~400g.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 09, 2014, 07:16:07 am
Do note that "total income - upkeep" isn't entirely truthful. IIRC turn resolution sequence goes something like this: first unrest increases, then you get gold based on your unrest penalties (so more unrest less income), then your patrolling reduces unrest. Meaning you may have zero unrest when you end the turn and zero unrest when you open the next one, but you still had some unrest that reduced your income. It's somewhat obtuse.

But if that happened in your case, I'm still quite sceptical about it being a whole 400g which might indicate that there's something else going on. No idea what, though.


edit:
Have you looked at the new .trn file while it was accompanied by a pre-rollback .2h file?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 09, 2014, 11:40:25 am
Lab building:
ok...in the 2h file for Turn 26 I order to build a lab in a region.
in Turn 27 the person who should build the lab is standing in a neighbour region.

Income:
in Turn 27...
Total Income - Upkeep - Treasury = 345g
Unrest with patrolling down in 2 regions with 10 brigands killed in total.
in Turn 26...
Total Income - Upkeep - Treasury = 190g
No patrolling kills happened.

If I compare the unrest in all my regions between the two turns there is only a marginal difference.
So...perhaps there is something wrong going on with the rollback or there is some other "coincidence" that I don't understand.

But if noone else has problems then it's ok and we play along.
Perhaps I have saved the wrong 2h and trn files with the rollback...I can't reconstruct any mistakes.
I wanted to mention it if someone else sees problems with the turn then we would have a bigger problem...but it doesn't seem like that.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: E. Albright on September 09, 2014, 12:36:12 pm
I don't know how well skill against AI translates to MP. The few times I've played long enough to fight AI's I've been beaten somewhat consistently. Tactics used against AI v tactics used in PVP tend to differ some. Not that I'm excellent at MP either.

It depends on how hard your AI is. If you're facing overwhelming AI, you're forced to be creative. It won't teach you involved things like adaptive scripting, but it can be helpful for teaching you economy and squeezing every last drop out of your resources.

It also can be useful for making you much better at expansion, which really makes a difference in MP. It additionally can help give you a better idea of all the tricks in your toolkit, though it's easy to miss this by just figuring out what works and doing it over and over again.

The bottom line is that beating the AI mostly just requires you to be able to analyze how the combat AI works so you can exploit it. MP is more about being flexible, and working the human side of things, both in terms of diplomacy and subterfuge. Although the skills that help against the AI will still help here.

As long as you're adaptable, don't let it go to your head, and don't calcify the bad tactical habits that the AI will let you get away with, I'd say it's better to be good against (non-pushover) AI than to be a total neophyte going into MP games.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 09, 2014, 03:04:09 pm
As long as you're adaptable, don't let it go to your head, and don't calcify the bad tactical habits that the AI will let you get away with, I'd say it's better to be good against (non-pushover) AI than to be a total neophyte going into MP games.

I'd agree that you want your first one or two games to be newbie games. Me joining 401 (mixed level game) within a few weeks of getting dom4 wasn't the best decision for the match itself, I think. Not with so many fairly experienced and skilled players in it. I was barely a speed bump once Agartha mobilized. Albeit a delicious, gem filled speed bump I hope.

Edit:

The general rule with rollbacks is to make sure you don't play new turns with old 2h's, I don't know the technical bit of it but I assume that's where the issues are if there are any.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 10, 2014, 12:41:33 am
ok...found my problem with the Treasury and it's a little bit embarrassing.

I have missed a region where auto recruitment was on and the change in the turns was from different resource amounts it seems.
Sorry to upset the apple cart.


now for the important things...
I'm killing 3-4 scouts every turn in my regions (and several turns ago I should have so many scouts? ;) ).

And there are 4 (four!!!) big armies from different nations near together at the borders...will this be a mega-clash or only smashing of the little ones?
If someone wants to negotiate something I have an open ear ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on September 10, 2014, 03:59:00 am
Well, you do have your armies at your borders, so that's not helping :p

And wars for your neighbours' provinces do that, too.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 10, 2014, 06:48:17 am
I wouldn't fret too much about scouts though. At least for me the basic assumption is that A) everyone has scouts everywhere or B) everyone at least tries to get scouts everywhere. Whether or not you're nominally at war, uneasy peace or jolly good friends with someone has little bearing on that. Knowledge is power after all.

Personally I'd draw the line on spies, assassins and other such sneaky gits that could actually do some harm.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 10, 2014, 09:13:44 am
Well, you do have your armies at your borders, so that's not helping :p

And wars for your neighbours' provinces do that, too.
but I talked in public about it...and everyone "knows" my intention ;)

perhaps my nation scrying saves me some money with these scouts but I'm very excited who will first marchs over the borders and will be the aggressor...I could place some bets...but I don't want to force something ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on September 10, 2014, 09:16:44 am
I bet you 2000 gold I get attacked before I attack you.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 10, 2014, 09:29:38 am
I bet you 2000 gold I get attacked before I attack you.
that bet suprised me a little but if you think that then we could/can/have to talk about things or not? ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 11, 2014, 02:55:52 pm
I don't know why our game was postponed 36 hours, but I'm not going to complain. Saves me the trouble of asking a postponement. I'm dead tired and I'd rather save my turn for tomorrow.

And that's not all! I'm also quite busy this friday to monday. I may get my turns in at roughly the current pace but then I might not. So I'd like to request that tompliss either changes hosting to ~50h for the weekend or is just very diligent with postponing until monday in case I happen to have any outlying turns during the next few days.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on September 11, 2014, 03:00:42 pm
I prefer to postpone a day or two more than change the interval that "early".
Oh yeah, and I postponed because I wasn't sure I could play tonight ^^"
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 11, 2014, 03:16:05 pm
Oh we could change it right back to 28h after monday. But either is fine, as long as there's some extra hours on the clock.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 14, 2014, 09:31:02 am
Curse your vanquished being, Smiling Chaos of Ulm!

It's been a few turns and I've preached five white candles in already and STILL I suffer cold-3 in your lands.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on September 18, 2014, 10:22:22 pm
I was literally about to send in my turn, only to realize that I was 10 minutes too late. Goddamn it. Can I ask for a rollback? I got shit I need to forge and mages to set to research, damn it.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on September 19, 2014, 04:56:58 am
I just rollbacked, as nobody sent their turn yet.

Remember guys, only USEC sends his turn for the rollback, then I process it again.
It is advised not to look at/download the turn you received before :)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on September 19, 2014, 06:54:08 am
Thanks a lot! My turn has been sent to the server, so you can process it again. Thanks for doing the rollback, I appreciate it.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on September 19, 2014, 07:06:12 am
Turn is processing now, and we should proceed as normally as soon as we get the new turn email :)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on September 19, 2014, 07:49:55 am
C'tis has come for Utgård. I implore all gods to realize the threat this situation poses. Utgård will not be able to beat the invading forces with the situation still in Agartha. Victory will be in C'tissian hands.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Antur on September 19, 2014, 09:55:51 am
C'tis has come for Utgård. I implore all gods to realize the threat this situation poses. Utgård will not be able to beat the invading forces with the situation still in Agartha. Victory will be in C'tissian hands.
I'm not entirely sure how i'm still on the map.

Also i thought lifeless beings can't get diseased.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on September 19, 2014, 12:45:19 pm
Your pretender wasn't of the small and squishy kind... so I will have to find something other than shadow blasts to get rid of you :p Maybe a couple of skrattir with something armor-negating!
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 19, 2014, 01:00:48 pm
C'tis has come for Utgård. I implore all gods to realize the threat this situation poses. Utgård will not be able to beat the invading forces with the situation still in Agartha. Victory will be in C'tissian hands.

Meanwhile in Agartha...

I'm just doing what you're doing elsewhere, surely there's nothing wrong with that. Tsk tsk. Besides, soon enough you'll deploy some counters assuming my lizards don't just die in the permafrost you call home.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on September 20, 2014, 02:33:48 pm
Do not think I will not make you pay, Flash. You forget that while I am not capable of beating C'tis, I am more than capable of beating you. Prepare to suffer for those elephants.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on September 20, 2014, 02:35:14 pm
Do not think I will not make you pay, Flash. You forget that while I am not capable of beating Utgård, I am more than capable of beating you. Prepare to suffer for those elephants.

I'd hope that you aren't capable of beating Utgård. You are playing as them, after all. :P
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on September 20, 2014, 02:38:51 pm
Damn! Well, a Freudian slip. I consider myself the most supreme, like my father. Just like my father, a lover of my mother.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on September 21, 2014, 07:41:14 am
My nation and my plays are a conflux of failures. I will bring one of you down with me.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on September 21, 2014, 09:15:06 am
Err... Got to put a 24h extensions on this one, sry guys ^^"
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 21, 2014, 11:00:51 am
I move to a new place and will have internet there at the 25. if all works fine.

Till this time I have internet at work (but no Dominions installable) and at the old place so I should make my turns and diplomacy well but I can't guarantee it I think.
It would be nice if you could watch a little closer if I can send my turn in on time. (turn 38 is easy for me ;) )
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on September 21, 2014, 11:32:54 am
ok, I'm already changing the hosting interval to 50 hours, then ^^'
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 24, 2014, 06:07:03 pm
I'm back in normal time and internet ;)
My new provider was faster than I thought.



For all remote watchers...

There are wars going on!
C'tis and Arcoscephale trying to take advantage of Utgård failure at taking the last fort of Agartha.
T'ien Ch'i and Man are hammering their heads against each other with reasons I don't know.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 24, 2014, 06:36:47 pm
Utgård attacked with all his scouts, managed to even snag one province. I guess we can expect a last hurrah type of charge any turn now.

Where'd you get dust priests, Man? I'm guessing an event since I haven't seen any Dust Warriors.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on September 24, 2014, 06:39:06 pm
I've seen plenty of Dust Warriors, actually. They... didn't last for very long, Solar Rays will do that to undead. Definitely worth the 75 gems worth summoning them, I'm sure. :P
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 24, 2014, 06:55:07 pm
I have not witnessed this. Sounds like some of my Scouting Supervisors deserve a Raise.

Said he with a skull staff in hand.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 26, 2014, 03:15:22 pm
I hate these Nether Darts and fleeing elephants.

but if my Eyes of Gods give me correct informations then C'tis is flying very high :)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on September 29, 2014, 02:45:56 pm
ah...looks like that C'tis is attacking Man too.

Here in this thread is so much silents I'm afraid of what is coming.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: ThtblovesDF on September 29, 2014, 03:20:35 pm
More banter please, reading threads is my prep phase for a real mp game : )
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on September 29, 2014, 04:38:49 pm
No one wants to spoil their hand :P

I guess I can confirm as much though. C'tis is indeed assisting Arcoscephale against Utgård and T'ien Ch'i against Man. Nothing major though, just a few Sauromancer-retirees walking their dogs tomb chariots.
Utgård simply left himself way too open to attack. He had everything up north against Agartha, how could I resist taking a plunge at his south? Not that it's a done deal, there's several dozen she-witches prowling the countryside for my poor elderly lizard wizards. It's his home turf and he outnumbers my mages. Arco has already faced the nether dart batteries at Utgård's disposal. Of course I would be lying, very, very much lying, if I claimed I didn't have a plan or two up my sleeve.

Man, well, oh Man oh Man. Nothing personal, but trading got us nowhere and since TC was already rummaging through your lawn, I thought I might as well join the party. At least you're going down fighting, nice to see armies and mages running about.

And somehow Agarthan player is still submitting turns. I guess some folks just want  to see the world burn. Burnt by others as the case may be, but still.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: E. Albright on September 29, 2014, 11:19:01 pm
More banter please, reading threads is my prep phase for a real mp game : )

Um. Well. If you're blessed with patience, I'd direct you to this monstrosity (http://www.bay12forums.com/smf/index.php?topic=137631.msg5683829#msg5683829), which will give you a ton of involved MP chattering, albeit not so much banter per se, and also a pile of somewhat-dull logistical yammering. If you've the strength of will to wade through the sea of chaff, there's some ripe grains of wisdom to be gleaned from that veritable ocean of prose...
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on October 07, 2014, 07:48:27 am
And we're down to five submitting human players. I'd be interested to hear Antur's thoughts on the game and his performance in it.
At least tell me how your early expansion went? We were pretty far apart so by the time I scouted you out a lot of the indies were taken, all I can tell is that you seemed to have expanded pretty badly. Did your neighbours rush all your borders real quick or did you face some tough/unlucky indie fights early?

What was the gameplan? Based on the pretender I'd assume you were looking to power through the early game with E blessed sacreds and transition to mass national summons in the midgame.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on October 07, 2014, 08:11:39 am
Man, Tompliss, buddy, pal, how the heck did you get so many generic commanders into the Hall of Fame? I know that one of them was your prophet, but that doesn't explain the other two. I was pumping out expansion parties as fast as I could and I still couldn't get more than 2 of my guys into the thing.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on October 07, 2014, 08:40:17 am
Honestly ? I have no idea.
I'll take a look today at them, but it shocked me too, when I saw that a few days ago.
I mean, I usually put them with the "stay behind troops" order like I do with most nations ^^"
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on October 07, 2014, 09:28:07 am
I... Yeah, I have no idea either. They've got no kills, but tons of exp and I have no idea where all of that's from. Besides stomping my PD, I suppose. :P
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Antur on October 07, 2014, 09:29:28 am
And we're down to five submitting human players. I'd be interested to hear Antur's thoughts on the game and his performance in it.
At least tell me how your early expansion went? We were pretty far apart so by the time I scouted you out a lot of the indies were taken, all I can tell is that you seemed to have expanded pretty badly. Did your neighbours rush all your borders real quick or did you face some tough/unlucky indie fights early?

What was the gameplan? Based on the pretender I'd assume you were looking to power through the early game with E blessed sacreds and transition to mass national summons in the midgame.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 07, 2014, 03:30:04 pm
I need to say that my anti-Nether-Darts-tactic doesn't work as well as I hoped.

This spell is "overpowered" for my taste but perhaps I hadn't recognize a good method against it.
I tried Magic Duels and Antimagic but each dart made 20-40 Dmg and only few units can withstand that for a while.

But now without a front line I hope to get to these spammers faster ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on October 07, 2014, 03:59:31 pm
Well it is an evocation-7 spell, so some power is expected.
Loose formations and unit placement helps, as does MR boosting. Were you fighting in magic dominion? Did the nether casters have high S skill or penetration boosters? Were there simply a ton of nether casters?

It absolutely is a powerful spell for any nation with cheap SD mages, but I wouldn't go so far as to say it's OP.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 07, 2014, 04:27:17 pm
Well it is an evocation-7 spell, so some power is expected.
Loose formations and unit placement helps, as does MR boosting. Were you fighting in magic dominion? Did the nether casters have high S skill or penetration boosters? Were there simply a ton of nether casters?

It absolutely is a powerful spell for any nation with cheap SD mages, but I wouldn't go so far as to say it's OP.
sure...it's Evo 7 but it does cost nearly nothing...no gems and only 20 fatigue.

And yes...MR boosting (Antimagic spell) collided with a ton of nether casters. Utgard has cheap ones :/ And I "lost".

Loose formations and unit placement doesn't help much because if you have some hundred troops on the battlefield these darts are spread nicely over your troops...and if only 1/3 of the 15 darts (of one shot) hit your lines they drop away.

You by yourself have seen the power of the witch-king with his shadow blast...it decimates whole squads but it costs a gem and need high skills.
But 24 low cost casters spam Nether darts decimating the lines faster and more wide spreading. And if you get near (after fighting the defence line) the darts are very accurate with their mass.

Sure...Dominions 4 has some "very interesting" tactics but this one looks like to simple to reach with nothing working against it.

But perhaps only my frustation pops up in my postings...and I had posted too much details of my nation tactics I think ;)
Or it points to a "wrong" one...who knows.

I'm excited what other things I will learn in this game.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on October 07, 2014, 05:51:50 pm
24 mages, 24 fort turns, that's a lot of resources even if we're talking dirt cheap mages. I would expect some results if I fielded a force that great.

24 Seithkonas cost a bit over 2000 gold, more if some of those were his cap Nornas. How expensive was your force? How expensive were your mages? No need to answer if you think it reveals too much. The point is that 24 mages worth over 2k are a significant force on the battlefield if they have half decent combat paths, which SD is.

High research beats low research, lots of mages beat few mages*. Assuming comparable resources, Arco has access to lots of big AOE damage spells between evoc 1-7. Mix in Destruction from alt to ignore the enemy's protection stat.
Unboosted Nether Darts hits 5 squares worth of troops, that is entirely in line with the other high research evocation spells.


* = turn-1 killspells not withstanding
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on October 07, 2014, 07:41:52 pm
snippety snip
I've thrown everything I have at you. Literally everything I have. I was hoping I'd get your pretender -- that would make my defeat worth it. Without your meddling, who knows what could have happened! You killed my god! Ruin unto death to you, Arcoscephale, Flash the Great Enchantress, ruin unto death!

:P
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 08, 2014, 02:07:03 pm
snippety snip
I've thrown everything I have at you. Literally everything I have. I was hoping I'd get your pretender -- that would make my defeat worth it. Without your meddling, who knows what could have happened! You killed my god! Ruin unto death to you, Arcoscephale, Flash the Great Enchantress, ruin unto death!

:P
there was some time you had the chance to fight side by side with me but you wanted more ambiguous future relationship...then I had no real chance other than to take a part from the cake.

but I for my part learned several things by fighting you...but thinking objectively this game will end relative soon.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on October 08, 2014, 03:02:26 pm
snippety snip
I've thrown everything I have at you. Literally everything I have. I was hoping I'd get your pretender -- that would make my defeat worth it. Without your meddling, who knows what could have happened! You killed my god! Ruin unto death to you, Arcoscephale, Flash the Great Enchantress, ruin unto death!

:P
there was some time you had the chance to fight side by side with me but you wanted more ambiguous future relationship...then I had no real chance other than to take a part from the cake.

but I for my part learned several things by fighting you...but thinking objectively this game will end relative soon.
You could have attacked the player with the strongest position! You vulture, you cake-eater! That is why I will make you pay.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 08, 2014, 03:07:44 pm
snippety snip
I've thrown everything I have at you. Literally everything I have. I was hoping I'd get your pretender -- that would make my defeat worth it. Without your meddling, who knows what could have happened! You killed my god! Ruin unto death to you, Arcoscephale, Flash the Great Enchantress, ruin unto death!

:P
there was some time you had the chance to fight side by side with me but you wanted more ambiguous future relationship...then I had no real chance other than to take a part from the cake.

but I for my part learned several things by fighting you...but thinking objectively this game will end relative soon.
You could have attacked the player with the strongest position! You vulture, you cake-eater! That is why I will make you pay.
sure...you are right...and it is your good right to let me pay :)
Honestly I would have done the same as you.
But if I would have attacked him I would be dead now I'm sure...so I had "no" choice.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on October 08, 2014, 06:25:09 pm
snippety snip
I've thrown everything I have at you. Literally everything I have. I was hoping I'd get your pretender -- that would make my defeat worth it. Without your meddling, who knows what could have happened! You killed my god! Ruin unto death to you, Arcoscephale, Flash the Great Enchantress, ruin unto death!

:P
there was some time you had the chance to fight side by side with me but you wanted more ambiguous future relationship...then I had no real chance other than to take a part from the cake.

but I for my part learned several things by fighting you...but thinking objectively this game will end relative soon.
You could have attacked the player with the strongest position! You vulture, you cake-eater! That is why I will make you pay.
sure...you are right...and it is your good right to let me pay :)
Honestly I would have done the same as you.
But if I would have attacked him I would be dead now I'm sure...so I had "no" choice.
Oh, don't worry :P I don't blame you for what you did, not personally anyway. It's just a light-hearted game! But you'll still pay.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 09, 2014, 10:24:01 am
Oh, don't worry :P I don't blame you for what you did, not personally anyway. It's just a light-hearted game! But you'll still pay.
sounds fair...now you only need to stay (or come) to the right province ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on October 09, 2014, 04:32:39 pm
Oh, don't worry :P I don't blame you for what you did, not personally anyway. It's just a light-hearted game! But you'll still pay.
sounds fair...now you only need to stay (or come) to the right province ;)
Like the one with the many elephants? Hohohoo! :P I'll get military access from Man & TC and then flank you.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on October 11, 2014, 07:28:23 am
Uh, I staled. I though I had mroe time, but given my position, I don't think that will be a game-changer.
Utgard staled too :/

... Let's keep it going ?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on October 11, 2014, 07:54:55 am
While I'm fully aware of my bias in saying this, you're both more or less dead. I say we keep going.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on October 11, 2014, 12:15:41 pm
That was implicit, yeah :/
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 12, 2014, 02:45:52 am
do we still need?
Hosting interval: 54 hours
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: tompliss on October 12, 2014, 03:48:49 am
... am not sure I understand your message ... you want to reduce the interval ?
48h ? 30h ?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 12, 2014, 09:18:18 am
... am not sure I understand your message ... you want to reduce the interval ?
48h ? 30h ?
yes..perhaps back to our "normal" interval...it feels like many wait long to send their turn in and sometimes forget it too ;)

sure when C'tis say he can't handle his big empire in 30h then we can stay at 54h. But otherwise I would prefer a little bit faster so I don't forget what I wanted to do entirely ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on October 12, 2014, 09:55:51 am
With a lategame here and nationgen game starting early next week, I might be able to handle two turns a day, every day, but that would skirt dangerously close to being work and not fun.

Hence I would prefer if we stayed at the current 54h.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 12, 2014, 01:54:40 pm
With a lategame here and nationgen game starting early next week, I might be able to handle two turns a day, every day, but that would skirt dangerously close to being work and not fun.

Hence I would prefer if we stayed at the current 54h.
ok...then...because we want FUN (not only the DF way, right? ;) )
I'm fine with it...I only wanted to check out if we can go faster.

On the other side I don't think that this game will last soooo very long till now or what do you think TC?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on October 12, 2014, 03:15:39 pm
I've gone AI. I'm sorry that I seem to have staled twice over the weekend, but I did let you know I was gone :p
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 15, 2014, 12:17:32 pm
Congratulation C'tis you won with the Thrones!

That was foreseeable ;)

Another game that teaches me a lot...thank you all for it!

If some outsider is interested in the graphs:

Spoiler: Provinces (click to show/hide)
Spoiler: Forts (click to show/hide)
Spoiler: Income (click to show/hide)
Spoiler: Gem Income (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Dominion (click to show/hide)
Spoiler: Army Size (click to show/hide)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on October 15, 2014, 04:01:39 pm
Congratulation C'tis you won with the Thrones!
That was foreseeable ;)
I knew that would happen without graphs :p Damn you, fools, all y'all! You fell for his rusery, his mischievous roguish charms. His eyes are up there! Why, if the Witch-King were here...
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on October 15, 2014, 04:05:16 pm
At what point did you get Eyes of God, HopFlash?

I'll write more after I finish with some other stuff, but I'll leave that question here to start with.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 15, 2014, 05:22:44 pm
sure...and I wrote Man and TC a pm to talk and plan something but they never wrote back and without both I would have never a chance to do any harm. I had enough to do with the Witch-King followers ;)
This death magic artillery was really devastating :-\

At what point did you get Eyes of God, HopFlash?
good question...I need to search in the old files and I lost my Home-directory some days ago (not my mails where I have all llama-mails) so it would be a little work to search for it.

Why?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on October 15, 2014, 05:27:15 pm
I was just wondering if you used that knowledge to try and stir something against me after seeing the lead I had. It sounds like you tried to arrange something but people, for whatever reason, didn't agree to join your cause.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 15, 2014, 05:34:48 pm
I was just wondering if you used that knowledge to try and stir something against me after seeing the lead I had. It sounds like you tried to arrange something but people, for whatever reason, didn't agree to join your cause.
I tried around Round 28 (without Eyes of God) to arrange something against you :)
With my handfull spies and with manual drawing a map I saw that you had significant more land then we others...but all (I too) were afraid to start a war because it was a relative good way to die first :)
And I had a (relative) nice arrangement with you where our border is. Utgard doesn't want any official borders and not long after that the ball starts to roll ;)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: lijacote on October 15, 2014, 05:50:56 pm
I believe I rejected NAPs, not borders. I might be misremembering.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on October 15, 2014, 05:53:04 pm
I was never offered any NAPs :(
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 15, 2014, 06:04:06 pm
I believe I rejected NAPs, not borders. I might be misremembering.
right :)
and a border without a NAP is a little bit wacky.

I was never offered any NAPs :(
no but a border with a clear "no big armies near it"...that is something like a NAP ;) ah...and your overwhelming power was an argument too :D
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Delta Foxtrot on October 16, 2014, 04:06:31 pm
C'tis postgame writeup.

As the graphs show, I was leading in forts and provinces for the entire game, and after the early parts I had the income lead as well. You could say I grabbed the advantage on turn-2 and never let you guys catch up to me. Dragon helped me expand earlier and faster. I also used him a few times to take provinces several moves away from borders/expansion armies, so I was able to claim way more land than my neighbours. That's a real big benefit to any flying expander.

I didn't want to lose my edge so I pressed for a quick war with Ulm. It took me four turns to go from "expansion finished" to "war with Ulm", longer than I would have liked but I considered it necessary for me to be somewhat ready. Even so, I was counting on him being less prepared than I was, which luckily ended up being the case. He had four vampire counts IIRC, which caused quite a few losses after he went AI but I had the manpower to spare. Ulm gave me two forts but almost no gems beyond his cap income, but I found some decent sites post-war which were nice. (including an enchantment 20% bonus site, more on that later).

After Ulm I wanted to quickly take out the biggest threat to my supremacy, which I viewed to be Utgård>TC>Man>Arco. I tried to secure peace with the last three, which seemed to have worked. I even got TC into allying with me, which made things a lot easier. The original plan was for us two to attack Utgård in the wake of Agartha-incident, but that was changed at some point. I figured that if us two were to attack Utgård, Utgård could appeal for a C'tis & TC vs. The World fight, which I didn't want to face.

So TC and I agreed to first rush Man out of the picture, followed by Utgård. Arco was small enough to not be a consideration at this point. You all know how that went, Man didn't really have a chance when the top-2 players crushed him like a grape. Utgård could have had a fighting chance against me, but I was lucky enough to start my attack after his disastrous attack on Agartha's capital. He had almost nothing to protect his long southern holdings, which I took full advantage of. I just rolled through his provinces and forts all the way up to the capital. The fact that Arco joined in on the fun didn't actually hurt my advance. I lost some scouts in the area so I'm not entirely sure just how much of Utgård's resources Arco managed to attract to itself, giving me easier time. Help was certainly appreciated.

After Utgård went down, I had five thrones within reach. I took them all at the same time and claimed victory. I never claimed any thrones in the game to try and appear as less threatening (did I ever fool anyone?). I had three easily taken thrones at that point, while the fourth was within reach of my major army in Utgård. The fifth was interesting, it was an underwater throne which actually took a lot of planning. I had some 30 shadow troops as chaff (ethereal, amphibious, pretty decent line holder stats, got from a site) and I had empowered one of my mages with 50W gems and had him forge water rings for many turns, enabling me to take half a dozen sauromancers and a lizard king beneath the waves.

Diplowise, I tried to keep talks up with all my neighbours to make myself less likely to be targeted, seemed to have worked. I generally aimed to get demilitarized borders (no significant troop placements in border provinces). It avoids the pitfalls of NAPs, while being a decent indicator of aggression. It won't do anything against sneakier attacks, but that's why you scout and think. At least it gives you a turn of preparation if someone moves a big army next to your border. People seemed to be pretty happy when I offered demilitarized deals.

For most of the game I traded 3E-3D with TC, he had trouble getting enough E and I could always use more D. I also purchased a hammer and flying boots which came useful when I started moving liches around. The extensive trade made it natural to also discuss various plots and schemes while we were at it.

I did try and arrange something with Man, but the trades never really worked out, he was also weaker than TC and had a rainbow pretender, which meant that his lands presumably (and indeed did) had good gemsites for little resistance.

Arco and I agreed to a peaceful border early and that never really changed, I didn't expect him to have much effect on Utgård but I was pleasantly proven wrong. He probably took the edge off of Utgård, making my conquest even easier.

I chatted with Utgård a lot on IRC, but it didn't amount to much in-game. I don't think we ever traded, and he was my second war target. We both agreed that vampires are scary and thus I got to attack Ulm without fearing Utgård's backstabbing. He was free to concentrate on Agartha knowing that I was busy with Ulm. Win-win.

Me and Ulm had a cordial relationship early, but two factors conspired against him. He had the biggest border with me, meaning he was the biggest threat to me and also the easiest one to attack. Second, he had cold scales, cold throne and ability to summon vampires. Those combined could make it extremely painful to invade Ulm at a later date. Based on my success I'd say I was correct on those accounts. It was pretty easy to conquer Ulm in peace, Utgård had no love of letting vampire counts fly freely and Man was happy to vulture Ulm's eastern holdings. I can't remember if I had anything particularly noteworthy with TC going on this early.

I did expect to face a lot more resistance when the Eyes of God went up, as I imagined I had the lead on other players and was worried Arco would use that to stir a C'tis vs. The World fight. Didn't you guys think I was that big of a threat or what?

While I could have used that enchantment sites to get more tomb kings to get more undead, I decided to get liches with it. Immortal D4 casters (26D a piece) seemed like too fun thing to pass up. I had managed to get seven or eight of them when the game ended. I had placed them in my border regions and was prepared to use them and my ridiculous income (25D + TC trade) to throw nasty D spells at invading armies. They never got tested, but I'm sure they could have been annoying to deal with if nothing else, considering my wide and strong dominion. I also summoned three wraith lords (D3, immortal thug/SC's, 40D a pop) before I had the research for liches. Overall I had a ton of immortal D mages running around in my lands. I could have probably used those gems more offensively, but I've never used immortals, I wanted to give them a shot.
I was also summoning couatls (I had two, I could summon one every four-ish turns by the time we ended). Flying S3N3, helped me get anti-magic and howl in any battle I desired. Could have been useful against TC's mageblobs.

Some stuff related to the graphs:
See how I had the most forts? Almost all of those forts kept pumping Sauromancers (StR), and yet I had, relatively speaking, not that great research for much of the game. STR on your main mage really kills your research speed. With LA C'tis you pretty much need to make a choice between research (reborn) or battle mage (sauromancer). I decided to take the research hit and be sure to have a ton of great mages in all my forts should push come to shove.

My army graph? That was mostly me having enough tomb kings to summon just below 50 tomb chariots every turn. It added up. I only had ten reanimators with amulets of the dead, I could have had a LOT more of tomb chariot summoners if I went that route. It might have actually been smarter use of my D gems. With way more tomb kings, I could have easily been creating several hundred tomb chariots PER TURN by the time I won. That could have been fun, they were pretty good in the battles I had access to them.

My pretender build was:
F4 Dragon,
Dom9,
O3P0H3G0M2M2
I could have gone with a W4 dragon (N4 would have been bad tactically) for diversity, but I reckoned that fire dragon with heat was more thematic and the F4 could be useful when forging a booster. Which it did, it let me get to flame spirits much faster without detouring through const-6, letting me get started with just const-4. It was pretty convenient.

I had old mages and no growth, which wasn't that bad actually. It was probably my sauromancer's big D magic, but I only got a few afflictions and all but one were limps, which is bugger all for mages. One mage did get mute in the final winter (halved magic paths). Maybe I just got lucky with the afflictions, but LA C'tis doesn't seem like it NEEDS growth, like some people seem to say about any nation with oldage mages.
Magic-2 was a mistake on my part though. As I said I went with sauromancers, which meant I only had half as many mages even taking advantage of the increased RP. Granted there's still the MR bonus when using shadow blast and whatnot, but I tend to view magic mainly as an RP scale. I could have saved points here and go for something else.

Idea was to use the dragon aggressively to jump and deny provinces from my neighbours, and then follow up with my slower expansion parties. It worked splendidly. MM3 flying helps you claim provinces that you might otherwise need to concede to faster expanders from other nations. One major reason I took a dragon was also that I was afraid people would act a bit more aggressively this time around. I wanted to have some very early muscle to fend off any would-be attackers. But it seems people weren't in a hurry to start any wars, not that it made my dragon useless. I certainly attribute some part of my victory to people's general lack of aggression here. Now I could be wrong, but it certainly sounds reasonable that more aggression => more provinces => more gem&gold income => ?? => profit.

Things could have been different in a graphs-on game. I'm guessing I managed to get bigger than people intended or anticipated.

That's some thoughts on the matter. I might return with some more if I forgot anything. I'd like to hear from the rest of you too. What sort of gameplan did you have? How did it work out? Any observations, thoughts etc. regarding the game?
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: HopFlash on October 16, 2014, 05:17:19 pm
I did expect to face a lot more resistance when the Eyes of God went up, as I imagined I had the lead on other players and was worried Arco would use that to stir a C'tis vs. The World fight. Didn't you guys think I was that big of a threat or what?
As I said...I saw it without Eyes of God with only my few scouts that you was the biggest and most powerfull guy...therefore I was happy to have that save border with you.

(I made a scout map like that every turn and had a little animation made over time but it's lost in my home-dir-deletion-accident last week)

And I talked with my neighbours about you but at this time I don't wanted to be the aggressor because my starting expansion was miserable and I was the smallest one as you mentioned too.

TC was concentrated on Man. Man was afraid that I had my army (with pretender) near his border.
But Utgard was a little suspicious in PMs and dangerous with his shadow-artillery and I thought that he will roll over me after attacking Agartha but then he lost nearly his entirely army and C'tis ask me for war :)

To get some pieces of the cake (I aspected that Utgard has no chance against C'tis) I went for war. But unlucky me Utgard focussed on me what was logical afterwards ;)


My "big plan" was elephant herds but I havn't managed to get enough gold early on because of bad land conquering. My astral-focused pretender was not effective enough either.
I had a Great Enchantress with F1A1W1E2A4D1N1B1.
I wanted to find sites, make research and pump up some nice astral magic.
But most of this was not effective for start expansion and later not powerful enough to make a real impact (only Eyes of God was nice).
Generally I loved the Healer aspect of my Priestess (healing afflications after battles) and that I never had starving troops.


I think the only chance to battle you, C'tis, was that Man, TC and me alliance but both of them never answered my PM at that time (which came relative late perhaps too late...it was after Utgards "defeat") and now as I heared that TC was in something like an alliance with you ... the picture begins to form ;)
It was a "perfect" play of you I think (tactical and diplomacy).

For my part I made "bad" diplomacy and a bad starting tactic to have a real impact on that game...but as usual many things learned for the next game :)
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: Darkwind3 on October 17, 2014, 05:23:36 pm
I had old mages and no growth, which wasn't that bad actually. It was probably my sauromancer's big D magic, but I only got a few afflictions and all but one were limps, which is bugger all for mages. One mage did get mute in the final winter (halved magic paths). Maybe I just got lucky with the afflictions, but LA C'tis doesn't seem like it NEEDS growth, like some people seem to say about any nation with oldage mages.
I haven't participated in this game, but I can answer this (well, the implied question). Nature magic increases the lifespan/old age threshold of most mages (Earth magic increases the lifespan of lifeless mages, Death the lifespan of undead mages, and Blood the lifespan of demons), and Fire decreases the lifespan for mages covered by Nature magic, but Death magic also has an influence, as you've noted. It reduces the number of afflictions picked up from old age dramatically. Even D1 has a fairly large effect, but D3 mages almost never get old age afflictions - as you've seen.
Title: Re: Dominions 4 Round 4.08: Small committee game !
Post by: USEC_OFFICER on October 17, 2014, 07:39:07 pm
As LA TC, I can confirm that Nature magic does increase a mage's lifespan. My N-random Ancestor Smiths lose all of their old age penalties, turning them into surprisingly good fighters. If I knew the first thing about thugging I'd give them some gear and let them raid.

Anyway, my gameplan was very simple: Survive as long as possible. And I think I did that pretty well, though I did spend most of my time sitting around and letting other people conquer each other.

Really, the most interesting thing I did all game was talk with everyone else. And even then that wasn't very interesting. The only person I regularly talked to was Delta Foxtrot, which was one of the major reasons why I allied with C'tis. Which is not to say that I didn't hear from other people, but nobody was as friendly as Delta or wanted to trade/chat. Really, the main reason that C'tis won is because nobody really talked to each other. Or at least not enough to organize an alliance and defeat C'tis.

Or at least that's my two cents. I did hear a fair bit from Agartha and Utgård, actually. But Agartha was... Agartha and didn't amount to anything before they got blasted by Utgård. And for Utgård... I probably should have talked to Utgård more, honestly. An Utgård/Man/TC alliance would have eventually toppled C'tis, though organizing it was obviously beyond me. Just not aggressive or social enough, I guess.