Bay 12 Games Forum
Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: Art on July 31, 2014, 06:42:04 pm
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Seriously, this Goblin Chief just won't die. Are enemies just that much tougher in the new version?
http://www.imagebam.com/image/18548e342285753
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Seriously, WHAT THE HELL?! This may be a new bug. Maybe you just sliced him so quickly, he couldn't die by bleeding before you sliced him again. Try moving away from him, he will pass-away, if he don't die by bleeding. If he don't, just remove his clothes (No homo) and do some limb-party with his arms and legs! (Assuming you're using cutting weapons).
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I originally incapacitated him with an arrow(gave in to pain). Then I went to town on him with a dagger on every part. Kicked him in the head, while unconscious, many times.
In version .34. one or two kicks to head would put an end to unconscious enemies. This makes sense. I think it needs to be re-examined for v.4
PS - This game is for crazy people.
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In version .34. one or two kicks to head would put an end to unconscious enemies. This makes sense. I think it needs to be re-examined for v.4
maybe more like 9 or 10... in real life unless you are a legendary kicker or wearing a heavy metal boot or something it's going to take quite a few kicks to KILL someone outright.
did you go for the throat? (neck doesn't count) biting out the throat has never failed me in 40.x and before
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I think people are much hardier due to Toady putting pack 40d style pulpings and they're not registering correctly or overstating the damage. I cleave someones neck asunder and their still kicking and don't even bleed out. In the past version that would have been fatal. Also, smashing someone in the head seems a lot less fatal even at higher combat levels. I'm not sure if this is intentional or not.
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Yes, it's very embarrassing when you go for a mercy kill on an agonizing creature and because the game works oddly your strong guy with its good weapon is forced to stab/slash/crush repeatedly more than a dozen of time on usually lethal location in order to kill.
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Probably not enough VASCULAR in the brain or skull's bone (animal ought to die when skull fractured N times).
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Just cut his head off.
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I tried..buff dagger.
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Just cut his head off.
That's nearly impossible to do in this version unless you spend a dozen turns hacking at his neck. And even then you might just cleave it asunder this time and he may not even bleed out.
In fact, I don't even think I've seen anyone bleed out this version...
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The Chief finally bled out... after I started shooting arrows at him again. Major artery in the heart.
Maybe he just had really high toughness?
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It seems everything is just less lethal in general. At least in adventure mode. Have you seen undead. They're a hell of a lot tougher too.
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I have no idea what you guys are talking about. It may have something to do with my SUPERHUMAN STRENGTH but as a human vampire i was making zombies' heads explode with one or two punches at VERY low skill level in striking. Even as a kobold im nearly always getting one attack decapitations ever since i picked up an iron sword. (it did however take about 30 hits when i was using a silver sword though)
hell, when i WASNT punching the head my fists made LIMBS fly off the zombies in one or two hits.
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For me, I can usually make people bleed out by removing limbs if I have a sword or axe.
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If anything then combat has gotten more lethal due to the pulping, not less - due to big and strong things utterly smashing you to bits being an actual reality now.
This goblin was a bizarre occurrence though, are you sure it was a normal goblin and not a weirdo vampire of sorts?
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I suspect it may have had something to do with your weapon of choice being a dagger.
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Well I am a primary bow user. I plugged him full of holes first.
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I guess bows ain't what they used to be. I can attest that my targets aren't nearly so invincible when i'm using a sword. or my fists.
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Maybe you should have tried choking him?
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Or slicing his abdomen open. Or slashing his hands and feet off with the dagger...
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The damage system is rather odd right now.
I tried to kill things by cutting the upper body with a candy long sword adn the *eventually* bleed out.
Though my fists are much deadlier, two or three punches to the upper body and it collapses.
Then again cutting off the head works fine if the enemy is small enough.
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Why would you use slash damage on the upper body? that's literally the only thing you CAN'T cut off.
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Well, he's pale already, so he's getting there. My advice is slicing the throat... it's a guaranteed kill on everything I believe.
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Maybe you should have tried choking him?
Tried that... for a while :(
Or slicing his abdomen open. Or slashing his hands and feet off with the dagger...
Tried that. As you can see, his guts are out.
Well, he's pale already, so he's getting there. My advice is slicing the throat... it's a guaranteed kill on everything I believe.
This might be the answer. I did not realize you could specifically target the throat(not neck).
Is there variability in NPC toughness?
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I think people are much hardier due to Toady putting pack 40d style pulpings and they're not registering correctly or overstating the damage. I cleave someones neck asunder and their still kicking and don't even bleed out. In the past version that would have been fatal. Also, smashing someone in the head seems a lot less fatal even at higher combat levels. I'm not sure if this is intentional or not.
The "neck" is a new part, and I think it still has a few kinks to it. In previous versions, you had the throat, which currently is not appropriately related to the neck.
Though onto the main topic, if you kept auto attacking him, your character should've eventually pulped his head, I'm assuming your trying to do what you'd do in .34, and keep using aimed attacks to try to kill him. That still works in .40 just fine, but everybody is a bit more durable (in fact silver weapons are completely fucking useless now as a cutting weapon, used to be able to get by with silver in .34).
If you have a unconscious enemy, and can't sever him, just hold down a direction to auto-attack him until his sprite is a corpse.
So, yeah, while people aren't as fragile, the pulping thing lets everybody EVENTUALLY kill anybody else if they're persistent enough.
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Maybe you should have tried choking him?
Tried that... for a while :(
Or slicing his abdomen open. Or slashing his hands and feet off with the dagger...
Tried that. As you can see, his guts are out.
Well, he's pale already, so he's getting there. My advice is slicing the throat... it's a guaranteed kill on everything I believe.
This might be the answer. I did not realize you could specifically target the throat(not neck).
Is there variability in NPC toughness?
target guts>bite>wrestle>shake>drop guts from mouth>pick up>strangle with own intestines
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If there's one thing I noticed is that a "neck" slice will always(or often) succumb your foes instantly while they give in to pain.
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Seems odd. I've seen opponents bleed out. Haven't had that issue with combat. Now, getting companions to rearrange their inventories is something that just won't happen for some reason in 40.04 or 40.05 for me.
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If there's one thing I noticed is that a "neck" slice will always(or often) succumb your foes instantly while they give in to pain.
Did not work. Kept severing tendons and arteries but he just kept living.
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Strangling incapacitated things is usually the best way to kill them, although this is a bit problematic for larger things.
Fortunately cutting their throats with a big, slashy thing usually results in cutting a major artery so that they die a horribly bloody death.
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The "neck" is a new part, and I think it still has a few kinks to it.
For example amulets are worn on the head, not the neck.
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Made an axedwarf.
Had this impression:
http://axesareblunt.ytmnd.com
But it was a copper axe and it might indeed be blunt :).