Hi everybody.
I'm glad to announce the first public release of a small project of mine, DwarfMockup.
This is a tool that offers a DF-like interface to quickly design blueprints reusable in QuickFort.
(https://bitbucket.org/fredsen/dwarfmockup/raw/tip/misc/images/screenshot.png)
The features are :
- A Dwarf Fortress like interface - modes are switched with a single letter, enter to begin drawing an area, directional keys to expand, enter again to confirm
- Dig, channel, smooth, engrave orders,
- Rectangular (full or contour) or elliptic (full or contour), linear designations,
- Walls, fortifications and floors building,
- Basic items placement (doors, beds, ...),
- Stockpiles and adjust orders,
- Import .csv files from other sources,
- Multi-level designs - 15 levels, 256x256 tiles,
- Cut, copy, paste
- Quick peek at the above or below levels to align designs,
- Ghost image of the levels,
- User-configurable graphics packs (mot very user-friendly, though ! :) ) - Mayday is packaged by default,
- User-configurable fonts
Download the windows package at DFFD : http://dffd.wimbli.com/file.php?id=9654 (http://dffd.wimbli.com/file.php?id=9654)
Or browse the Ruby source on bitbucket : https://bitbucket.org/fredsen/dwarfmockup (https://bitbucket.org/fredsen/dwarfmockup)
All bug reports, suggestions, encouragements, donations (single malt whiskies are the only accepted currency) are welcome !
Edit 15.09.2014 : new version uploaded to fix the bug reported by Xeandra (thanks !)
Edit 02.02.2016 : another new version with lots of improvements : cut / copy / paste / import, lines, empty circles, walls & floors
I think my question was more likely: HOW do I change tilesets? ^^
I'm new around here and to dwarf fortress in general, and instead of playing it I've embarked myself in trying to customize a tileset to my liking XD, so was franticaly looking for something like this to see how my changes affect the graphics "in game". But I digress...
I found how you can change the tileset:
- First you create a folder (named "tiles" for example) inside the directory where you have the program.
- Then you put inside that folder the tileset you want to try, a png image.
- Third, inside dwarfmockup.conf change this lines:
# tiles_dir = .
# tiles_name = mayday # png extension automatically added
# tile_size = 16
To look like this:
tiles_dir = ./tiles
tiles_name = Spacefox # png extension automatically added
tile_size = 16
Where Spacefox is the name you used for the tileset (no need to add the .png)
Result:
(http://i.imgur.com/5CSkrL0.png)
Lines to change:
(http://i.imgur.com/6FMdX8l.png)
[EDIT] By the way, in the same config file you should change the line that says: statue = 64 for statue = 234. By default it points to the wrong tile, I guess the tiles "adresses" changed since this was made
Just thought I would let you know that your utility pinged windows defender as malware. It might be the way it reads, writes, or modifies memory objects but I wouldn't know.
https://virustotal.com/en/file/6e126556a8560f36d7883d42bb3607b24b733e321cb35f70fe3238956c2e59ea/analysis/1470023292/
Trojan:Win32/Rundas!plock
Category: Trojan
Description: This program is dangerous and executes commands from an attacker.
Recommended action: Remove this software immediately.
Items:
file:C:\Users\*\Downloads\Masterwork V1.12 (43.03)\MasterworkDwarfFortress\Utilities\Dwarf Mockup\DwarfMockup-1.2.0.exe
Get more information about this item online.