OOC Thread (http://www.bay12forums.com/smf/index.php?topic=144378.0)
Cupla Baeta, Osirio DuSirc, Ari Cole, Ava, and a changeling under the name Ithraeheste Fr'Aviir - These are our, for lack of a better word, heroes. The five of them had come to Aretrian to seek gold, and glory; though this job wouldn't satisfy the second item, the first would be easily found with a job from the City Guard; to exterminate a particularly annoying band of kobolds in the Undercroft of the city. However, the whims of the vast city are not always kind, and the kobolds managed to find the adventurers unaware, knocking them unconscious. Ava is the first to wake, though the others are soon to follow, with aid from Ava's surprisingly painful methods of waking fallen allies.
Taking a look around, the five are in a cage, though it would seem the kobolds neglected to lock it. Also, they've neglected to confiscate your equipment (They aren't the brightest). Outside the cage is what appears to be a largely natural cavern, widened somewhat with tools. A dim blue light comes from a number of glowing mosses, fungi, and lichens. Cutting through the soothing blue light is a shocking red one stemming from a pool of lava set in the ground about ten feet from the cage. Around it stand six kobolds, chanting in Draconic.
The kobolds are chanting the following:
"Arise Blood-Mother, and save us from our hovels; lead us to your palace in the Depths, to your domain; take us from this purgatory! Hear us and accept our offering!"
Neither of you are familiar with the chant, nor the Blood-Mother. The Depths, though, probably refer to what the populace of Aretrian know as the Caverns, which lie beneath the Undercroft.
This aside, to the south there stands two shrines. Culpa alone recognizes the deity they're dedicated to; Tarulk, the Blood-Mother, and one of the goddesses of the kobolds. The shrines are bloodstained, and a mangled corpse of unknown species lies upon it.
(http://i.imgur.com/Jkv4Ywf.png)
* = Lava pit
k = kobold
O = Cage (And, by extension, the players)
☼ = Shrine of Tarulk
The bard cast Ghost Sound, emanating from just above the pool. A disembodied voice begins to ring out in Draconic.
"Hey, uh, you guys. Jump in. I'll catch ya. It's, like, a test of faith or something. I dunno."
Unsurprisingly, this does not work.
It's about the time the voice stops that one of the kobolds happens to look back and see the party awake. They ready their weapons!
Culpa - 20
Osirio - 17
"Ithy" - 15
Kobolds - 11
Ari Cole - 10
Ava - 5
(http://i.imgur.com/Jkv4Ywf.png)
* = Lava pit
k = kobold
O = Cage (And, by extension, the players)
☼ = Shrine of Tarulk
Osirio steps out of the cage, and makes a swing at the nearest kobold. The 'bold attempt to dodge, escaping the worst of the blow, but a stray spike skewers the temple, and the creature falls, dead. The remaining kobolds begin murmuring amongst themselves.
It's hard to tell what they're saying, since they're quiet, but they seem to be saying something about the death of the cult leader; probably the 'bold Osirio just pummeled. Then, one shouts above the rest, calling for vengeance.
Culpa - 20
Osirio - 17
>"Ithy" - 15
Kobolds - 11
Ari Cole - 10
Ava - 5
(http://i.imgur.com/yfenXJh.png)
* = Lava
k = Kobold
O = Cage
0 = Osirio
Culpa recovers from his daze induced by Ava's kick, and makes an attack at one of the 'bolds, though misses badly. Ithy corners her chosen prey, but it manages to narrowly avoid her stab nonetheless. She knows that it won't be so lucky next time. He does get lucky in that his spear catches the changeling in the arm, dealing a non-threatening (Though painful) wound [2 DAMAGE].
The kobolds to the west of the lava pool take a few steps back, and fire their slings. Two of the stones go sailing off, one managing to bury it in the fungus to the south, and though the third hits Culpa, it plinks off his armour, doing little more than scuffing it. In a moment of panic, the kobold west of Osirio makes a desperate stab. Getting lucky, he punches through the armour, gouging through a large bit of flesh [5 DAMAGE].
Ari runs out, and makes the most of the fact that said kobold is now off balance. He swings his morningstar over his head, bringing it down squarely on the 'bold's forehead. The blow is extremely powerful, shattering its skull in a small explosion of gore.
Ava swings her maul, shattering the cage.
Culpa - 20
>"Ithy" - 15
Osirio - 13
Kobolds - 11
Ari Cole - 10
Ava - 5
(http://i.imgur.com/FwDtDu8.png)
With a swift lunge and a thrust, Ithy skewers the cowering 'bold. She draws her rapier swiftly upwards, making a large gash in the flesh of the dying kobold. Gore and viscera splatter about the cavern. As the blue light of the fungus filters through the blood, it makes a strange magenta, adding another hypnotic pattern of light to the place.
Meanwhile, Osirio closes his eyes for a moment. With the sense of second sight learned by all who take up the title of Hexblade, he sees the whirling strings of fate within the cave; a splendid mosaic of the luck of the kobolds, the party, a rat running down the wall - even the strange fungi, all in a hectic, chaotic whirlwind of brilliant blues and reds. This ethereal world would cause any average person to go insane, but due to their curse of unluck, a Hexblade must learn to make sense of it. Though they cannot predict anything about the cacophonic winds of fortune, they can return from viewing it with their mind intact. And, for those who study deeply into the skill, impose some level of order onto it. With but a thought, the cursed purple winds about Osirio coalesce, and with the precision and speed of a master, he sculpts it into a form like a hound, which snaps forward greedily and quickly. Though it first charges for the corpse at Ithy's feet, it soon realizes that the target is dead, and turns quickly to instead attack one of the living 'bolds. It bites the creature, and for a moment the cultist's mind detects the hound, and tries to shake it off. Though it comes close to destroying the manifestation, it holds on tightly, before finally contaminating the winds about it. Mission completed, the hound returns to Osirio, for even when passed onto another, he is never entirely free of the curse.
All this occurs in the blink of an eye, which, to any outside observer, it would appear is simply what Osirio just performed. He opens his eyes quickly, and strides forward with confidence, despite the aura of bad luck around him, and the growing crimson sheen on his armour. He delivers a swift stab towards one of the kobolds, killing it mercifully fast.
In a mixture of grief and rage, another kobold makes a desperate attack. Skirting around the party's defensive strikes, the 'bold attempts to tackle Osirio. In a panic, the swings of both the Hexblade and Bard miss, allowing the kobold to tackle him. The Hexblade stumbles back, and teeters terrifyingly close to the edge, while in a plane unseen the hound snaps ineffectually at his legs, but Osirio remains standing nonetheless, throwing the kobold off of him.
The remaining kobold makes a less desperate move; simply stepping forward and thrusting with his spear. Despite his curse, the 'bold does strike true. It pierces painfully through the Hexblade's armour, though the strength behind it is lacking [3 DAMAGE].
Culpa - 20
"Ithy" - 15
Osirio - 13
Kobolds - 11
>Ari Cole - 10
Ava - 5
(http://i.imgur.com/iqX5S6p.png)
Ari makes another overhand swing at the 'bold, and due to the fact that it's still recovering from the tackle, the morningstar connects. However, the creature does manage to dodge it to an extent, painfully caving in it's arm, rather than killing the pitiful thing. Ava, meanwhile, gives a small prayer to Kostchtchie, invoking His powers. With a simple swing of her maul, the cursed kobold's body explodes in a beautiful shower of viscera, leaving no chunk larger than an inch.
Culpa chants a short invocation as well, though his to Hextor. Though the god is one of pain and destruction, he manages to channel the raw power into healing; not Hextor's favourite thing for his followers to do, but even if He is watching, He'd be too preoccupied with basking in the fine mist that the westernmost ex-kobold has become [4 HP RESTORED].
Culpa - 20
>"Ithy" - 15
Osirio - 13
Kobolds - 11
Ari Cole - 10
Ava - 5
(http://i.imgur.com/uXNsiqO.png)
Ithy's turn is next
With a grin, Ithy creeps up behind the remaining kobold. She quickly spins her rapier, and attempts to slam the hilt down on the 'bold. However, the blow is clumsy, and it manages to get away.
Culpa - 20
"Ithy" - 15
>Osirio - 13
Kobolds - 11
Ari Cole - 10
Ava - 5
(http://i.imgur.com/BaP3hpP.png)
Osirio's turn is next
The kobold looks fearful for a moment, before eventually complying. He drops his spear on the ground, and looks fearfully up at the Hexblade.
The kobold, clearly scared, begins to speak. "W-wait! Don't hurt Turu! Turu can lead you to Sunlands-- er, Surface, human call it, yes? Only don't hurt Turu!"
Ari translates exactly as Osirio says, or as exactly as Draconic will allow. The precise wording, however, has not been lost in translation. Evidently frightened, the kobold begins to speak.
"Yes, King Osirio! Turu swears loyalty to you beyond all , and spite King Taraka as Turu's lord!"
Your next demand he takes less willingly. Seemingly reluctantly, he speaks to you after a few seconds.
"The ones who took you...Gual. Ruu. Kol. Then there was...No. That was all. Who we pray to? It is our Lady, Tarulk, denizen of the Darklands. She sworn to lead to Her palace there, if we give to Her the lives of Sunlanders."
Ava also invokes a healing spell, causing another stab of pain, this one more intense. A fierce spike of cold seems to pierce through the Hexblade, before fading off somewhat and numbing the pain. His wounds knit together further, with the strength of the spell greatly magnified by Kostchtchie's sudden favor, due to the slaughter here [9 HP RESTORED].
Ithy begins to search around the room. Most have little of use; each with a small sling, an equally undersized half-spear, and some badly rotten pieces of leather used as make-shift armour. However, each wears a red robe, which might sell for a decent amount. Not too faded, nor waterlogged, with decent material. The evident leader carries a pouch of dried herbs, likely hallucinogenic. Selling them to an addict could be lucrative. In addition, you manage to find three coins in it.
Translations are made, questions are asked, mnemonic devices are designed, and aubergines are pondered.
"Only four in patrol that caught humans. Is six in cult. Was. Many more in Caves. But they let yous go if I tells the--"
The 'bold is cut short by a swing of Ava's maul, who then comments that it was getting annoying.
Culpa, after a moment of thought, recalls something about Tarulk in an old book he found in his master's libraries - On Monstrous Religions. The kobolds were remarked for having countless deities, but some were common between tribes, such as Kurtulmak. Tarulk was one such deity. She resides in the Darklands, which the civilized races call the Depths. She's only found in the tribes beneath Aretrian, and has yet to be observed outside of the city. She demands constant sacrifice, liking the civilized races best. She mandates that all who dwell in the sun must be killed, or given to the Darklands. She's thought to be the wife of Kurtulmak, but no evidence has been found.
Finally, with that all done, Ithy scouts ahead at Osirio's "request".
Outside the room, the fungi isn't nearly as thick, casting sinister shadows, but allowing some vague sight. Perhaps it's cultivated there? Regardless, the path forks shortly out of the room. To the west, the path seems to have caved in. The east goes a short distance before terminating in a door. Listening at it, you can make out that somebody's talking there, but you can't determine any words.
"Psh! *Ais si shal Osirio sai shai boli saes, si myr shi mesaelaesol." Osirio muttered, in Elf speech.
*If they want Osirio to be nice to them, they should be surrendering
"... It seems we have different ideas of what constitutes a ranged weapon."
Ithy moves up and listens at the door (Take 10, +3).
You hear what seems to be a single voice, giving an apparent sermon. However, you can't make out any distinct words. It does seem to be Draconic, though.
Ari opens the door, giving it a small slam to unstick it, revealing seven kobolds bowing before an eighth, evidently in a religious ceremony. Around the center of the room is a dais, upon which stands the eighth. Another shrine to Tarulk sits in the room, and to the south, there's tunnel leading out Culpa fires his sling, aiming for the evident leader, burying the bullet into its temple, and it falls to the ground, dead. Osirio nocks an arrow, letting it loose at the leader too, though the arrow goes amiss.
Ari 20
Culpa 19
Osirio 15
>"Ithy" 13
Kobolds Surprise round
Ava 5
(http://i.imgur.com/AeRiIOx.png)
Spot check on the remaining kobolds.
They are indeed kobolds, and there wouldn't be too much spectacular that you can see. No hidden 'bolds, no hidden weapons, no apparent traps...
Charge and crush the nearest kobold!
((If I charge, I'll need everyone else to charge as well in their move after the surprise round. Or I'll get mobbed. ))
The nearest kobold is charged and promptly crushed, with yet another explosion of blood. One makes a stab at you while you run past, though doesn't come anywhere near you.
Start mumbling a chant to Inspire Courage and then charge and crush the next nearest kobold!
Start mumbling a chant to Inspire Courage and then charge and crush the next nearest kobold!
You mumble the story of Finneaus the Rat-Slayer. It's a rousing epic about Finneaus's exploits in rats and the slaying thereof. You leave out the last few stanzas which detail his gruesome death at the hand of a rat swarm. Not great for morale, that.
The chant begun, you run to Ava's aid, though you don't quite make it.
"Well this is going well already." Culpa mumbled to himself as he ran forward roughly 30 feet "You have no chance! You should flee!" and with that he cast his remaining miracle of the day.
Move towards the Kobold six spaces and cast Bane (DC: 14 Will Negates) (-1 Attack rolls. -1 Penalty to Saving throws vs fear)
You approach the 'bolds, and attempt to intimidate them, weaving a bit of divine magic into your words. The targeted bold doesn't resist the spell, and finds himself shaken up.
"Hsst! *Ei syral car tal cor ei shaes..." Osirio swore, letting his bow drop to the ground.
"I am the one coming upon your left, My Ava!" He said, hoping she wouldn't backhand him into oblivion. The woman was no battlerager, but she didn't know how to fight as part of a team yet.
Action: Drop my bow and draw my Gusiarme along with my move action, as I move forward to hit Ava's target, or whichever I can. Stay at her side, though, and AoO anyone I can.
Attack: +3 to-hit, 2d4+3 damage
*A thousand rats can kill even a bear...
You drop your bow, and draw your guisarme instead. You don't come close enough to hit any kobolds, but you're threatening a large area, and you stand a decent chance of killing anything that draws near.
Ari 20
Culpa 19
Osirio 15
>"Ithy" 13
Kobolds - 10
Ava 5
(http://i.imgur.com/uNjn3FM.png)
Move 1 square North, 3 squares East, 1 square South-East, 3 squares East (40 feet total).
"Plans! So useful!"
Ithy moves into position.
The kobolds begin to act; One skirts around the party member's reach and slips through the door to the south, closing it behind him. It seems to be made much better than the previous one. It's still not terribly sturdy looking, but the wood is only mildly rotten, and a few bands of dull, rusted iron reinforce it. You hear a thud behind it that can only be the barricading of the door. Another runs to the backside of Ava, skewering the flanked giant, though the hastened attack doesn't hit with much force [1 DAMAGE]. The one across from Ava tries to take advantage of her momentary wince, but his spear tip finds only stone.
Another runs around the 'bolds attacking Ava, and instead goes for Ari Cole. Osirio thrusts his guisarme, but the kobold anticipates it, and dodges easily. However, Ari manages to duck out of danger as well, as the stab sails over his head. Another makes a similar move, though targeting Ithy instead, and finds more success, though it's still only a small gash [1 DAMAGE]
For lack of a better target, the final 'bold joins the attack on Ava, though the only effect is slightly scuffing a few scales.
Crush, crush, crush the kobold, violently into mush!
Come and die, rat dragons. My hammer hungers! Ava snarled, the fine red mist of kobold contrasted against the blue stone of her armour.
The rat-dragon's pitiful attempts at a slaughter are over. Now it's time to begin the real one.
Ava hefts her maul over her head, and with a blood-thirsty grin, taunts the cowering beast. The beast, however, comes to his senses, and not an instant too soon. A large portion of the tail is sheared off, but the kobold itself comes off fine.
"Mumble mumble plans? Mumble!"
Move North, North-East, East East, smack kobold in face! Keep chanting!
Unfortunately, you can't go there because a kobold is already there. You content yourself with pulping him instead. His death is far less impressive than the others, though no less brutal. He survives the initial bludgeoning, if barely, but a quick kick to the head dispatches the creature.
Ari 20
>Culpa 19
Osirio 15
"Ithy" 13
Kobolds - 10
Ava 5
(http://i.imgur.com/9MXYaqk.png)
Sling at the northernmost kobold.
You try to fire a sling bullet at a kobold, but you release at the wrong time, and it sails to the north instead.
Action: Move forward and poke the Kobold to the North of Ava, or South if it is dead.
You step a few feet to the east, and using the momentum, thrust the polearm deep into the 'bold north of Ava. The blow strikes deep, skewering it's heart. In a moment of fury, you drag it up, carving more still of the 'bold. Finally, you yank the guisarme back, allowing the mutilated corpse to rest.
Ari 20
Culpa 19
Osirio 15
>"Ithy" 13
Kobolds - 10
Ava 5
(http://i.imgur.com/949vUP3.png)
"Ithy" turns to face the Kobold that had attacked her, her smile displaying far too many teeth.
["Hello, little dragonling. So nice to visit me. Time now for dying, dragonling."
Attack.
"Ithy" turns to face the Kobold that had attacked her, her smile displaying far too many teeth.
["Hello, little dragonling. So nice to visit me. Time now for dying, dragonling."
Attack.
The 'bolds suitably intimidated, you exchange a short series of jabs and dodges. Ithy doesn't manage to land a blow, but with a swift duck and a quick thrust, striking painfully, though thankfully not terribly deeply. [2 DAMAGE]
The kobolds shout to each other.
"Do we stop fight?"
"No! Fight! Fight for Tolor!"
Tolor? You've never heard of that one.
The one east of Ava steps a few feet northwest, flanking her once again. A quick strike from the north one hits true [1 DAMAGE]. The other, however, plinks off a scale.
From behind the door, you hear a ringing of a gong; no doubt an alarm being raised.
Crush! Maim! Kill!
Ava does, indeed, crush, maim, and kill. Massively. The northern 'bold's skull is crushed and reduced to a fine dust, falling upon the other destroyed corpse. The southern one seems very scared.
>Ari 20
Culpa 19
Osirio 15
"Ithy" 13
Kobolds - 10
Ava 5
(http://i.imgur.com/EfJpOSK.png)
Keep Chanting and move to the kobold next to Ava and do Morningstar at his face!
Chanting under your breath, you approach, mace in hand. As you draw near, you raise it above your head, and begin picking up speed. Then, at the critical moment when the 'bold will be introduced to your mace...
You trip.
Your foot catches a bit of fungi, and stumble a bit. You don't fall over, but the 'bold is now very aware of you, and very not dead.
Another sling to the Kobold if you please.
You see considerably more luck than your ankle-biting companion. The sling bullet flies true, killing the 'bold threatening Ithy.
Ari 20
Culpa 19
>Osirio 15
"Ithy" 13
Kobolds - 10
Ava 5
(http://i.imgur.com/MxMtBQV.png)
Osirio swept his guisarme down, trying to catch the kobold on the hooked edge and bring him to the floor.
Action: Move to flank the Kobold to the South, and try to trip him!
Attack Check: +3 vs Touch AC
Trip Check: +6 vs STR/DEX
With a swift motion, you hook the 'bolds leg, and yank it fluidly out from under him. With hardly a thought, you swing the guisarme back around and hold the blade at the kobold's throat. He begins speaking, likely bargaining for his life.
"Wait! Please! Spare! Spare Illathi!"
"I do agree-this Rat Dragon has earned not the cruelty...or, the mercy."
Action: Snicker-snack!
With a quick slash, the kobold is dead.
A quick search of the bodies reveals a similar haul to last time; each 'bold is wearing some red robes, leather armor, and holding a half spear. However, the one that was executed has a surprisingly well cut tourmaline tucked in his pocket. Beneath it is a small note, written in Common for some unknown reason.
We need the blood of a Sunlander to summon Alathoth. I've sent a group of penniless adventurers down there to exterminate you. If they succeed, then it was deserved. Should you manage to capture them, have them thrown into the lava by a group of six, chanting the Call. Do not fail me.
-GR
Culpa knows who Alathoth is; he's a demon said to have ravaged the world in ages long since past. However, he's supposed to have been chained by the gods long ago.
The party, finished investigating the writing, heads on through the door. Oddly, the corridor is studded with torches; perhaps something other than kobolds live down here?
Eventually, the corridor leads to a large, high room. The work here is of much higher quality than the previous caverns, seeming to have been carved out by something more skilled. Two doorways lead out, barring the one you came from. One contains a rope ladder, leading up to what you suspect is the surface. The other leads deeper into the depths of the caverns; you have a feeling of foreboding about it. Should you continue through it, you suspect you'll face many uphill battles.
Initially, the room seems empty save for you four. However, as the party reaches the middle, you notice small crevices in the corners of the room, and in each one, a kobold hunched over with a crossbow. Almost synchronized in their movements, they fire a volley of bolts, aimed at Ava's larger frame. One hits the ground and breaks, another flies just over her shoulder, and the final two punch through the armor [4 DAMAGE].
From a small, shadowed hole in the ceiling, a lizardfolk drops down, brandishing a long sword.
I wonder if anybody will notice this?
Culpa: 22
Lizardfolk: 19
"Ithy": 15
Osirio: 15
Ava: 14
Kobolds: 14
Ari: 4
(http://i.imgur.com/yGxJXQp.png)
l = Lizardfolk
| = 5 ft. ledge
"I suggest you flee my friend, we have killed many of your allies today. Can we not leave the bloodshed at that?" Culpa said more for his own benefit than the Lizardman and the Kobolds.
+2 Attack, 1d8+1 damage
The Lizardfolk begins rasping in Common, though with a heavy Draconic accent.
"You are the Sacrifices of Tolor, and the slayer of our slave-priests. Such crimes are not to be forgiven."
At the savage's threat, you send your flail hurtling towards him, and it hits with a satisfying crack. [8 DAMAGE]
He isn't down yet, though, and in a rage he swings wildly at Culpa, though he doesn't manage to land a hit.
Culpa: 22
Lizardfolk: 19
>"Ithy": 15
>Osirio: 15
Ava: 14
Kobolds: 14
Ari: 4
(http://i.imgur.com/yGxJXQp.png)
"Ithy" moves 1 square South-West, 2 Squares South, and takes cover below the ledge, Hiding in Plain Sight.
Slipping away in the chaos, you hide yourself in the shade of the room left by the weakly flickering torches. The kobolds are fooled; to their black-and-white vision, you're just another crag on the rough walls. The lizardfolk's eyes are sharper, however. He seems to notice you flee despite his melee with Culpa, though he can't do much to stop it at the moment.
*changing*
Action: Melee strike the Lizardman, if dead, hit the bottom left Kobold.
Curse the bottom left Kobold.
---
Attack: +3 to-hit, 1d8+2 damage
Hex: Will save Dc 15, or suffer -2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour
The lizardfolk is preoccupied with Culpa; you see your chance. With a swift motion, the guisarme blade whistles through the air, carving deep into the beast's torso, shattering scales and bones. He fights fitfully, convulsing, still trying to raise his blade it would seem, but soon gives up his efforts and embraces death, though not before a few curses are muttered.
Ava yanked the bolts out of her chest, red spraying forth. The bloody missiles clattered to the floor. She snarled, deep and gutteral, like a wolf before it leaps.
If the lizardman is still up, splatter it across the nearby wall.
If it's dead, Blood Wind the bottom right kobold. Take a step if I have to to get in range.
You give an invocation to Kostchtchie, but the projected swing of your maul merely glances off of the nearby wall. It destroys a decent chunk of the ledge, but the fleshy 'bold inside is untouched, if scared.
Speaking of which, the creatures have meanwhile prepared another volley. However, not all of them fire. The bottom right one leaps from his small hiding place, making for the exit. He shouts in Draconic that the Slave Master is dead, and runs for the exit to the surface. The top right one hesitates for a moment, seemingly weighing its options. The top left pulls a previously camouflaged cord; small vents flick open in the floor, releasing the gas you remember from your entrance, though not flowing nearly as fast. It wafts slowly upwards; for now, it isn't enough to affect you, but it soon will begin to.
The fourth and final kobold simply takes a shot at Culpa, though proves to be a bad shot, hitting the ground. Actually, judging from the angle, you think he was the one that hit it last time too.
Ari will move three squares south east and one south. Try to get a flask of oil over the kobold and Hide! Next round try to light it. But first CLW Ithy if it requests it.
A flask of oil flies over it; you throw it a little high, but it instead hits the ceiling and coats the 'bold instead. Lighting it will involve a little hopping, but shouldn't be a problem. The top left clearly notices you; the bottom left is too busy being shocked by the sudden rain of oil, and the top right is still pondering what to do with his leader dead.
>Culpa: 22
"Ithy": 15
Osirio: 15
Ava: 14
Kobolds: 14
Ari: 4
(http://i.imgur.com/LpwdPL3.png)
Osirio, Culpa, and Ithy run for the ladder, and the latter two clamber up it, breaking free to the surface. The two of you see how the 'bolds got you before; diagonal holes in the sides of it rendered them effectively invisible. A pull cord releases a burst of the gas; it came suddenly enough that none of you could get a gasp of air.
Climbing to meet the sun, you emerge into a small alleyway between a couple tall buildings. The kobold you saw before is dashing through the streets, shielding his eyes from the sun. A small panic has erupted; people are scattering from him, and somebody's calling for the city guards.
Osirio stands guard should any of them try something, going on full defense. To your mild surprise, Ava doesn't run for the ladder; rather, she charges to kill the 'bolds.
Ava was uanble to contain her bloodlust quite so much as to miss the target on the way, however. She glanced around quickly, searching for the exit.
She held her breath so as to not inhale the coward's gas and charged the bottom left kobold. He, at least, would not be escaping.
You draw a deep breath, and charge the bottom left 'bold. The ledge provides him some cover, but you manage to awkwardly swing you maul in the small hole, killing him.
The kobolds have readied their crossbows once more; the top left can't see Ava, and so fires at Osirio. Presumably. You can't really tell, because the bolt doesn't even clear the ledge. You get the feeling he's never actually used a crossbow before today. Actually, you aren't totally convinced any of them have. The top right has slightly more luck, instead clearing the hole and hitting a wall in the general direction of Ava.
The gas has risen to become a threat. Before it can, however, Ari and Osirio manage to draw a quick gasp, following Ava's example.
Osirio: 15
Ava: 14
Kobolds: 14
>Ari: 4
(http://i.imgur.com/8KM7Cig.png)
Ari is initially a bit dazed, but soon shakes out of it when he hears another thud of a bolt. At once, he begins fleeing for the ladder, pushing past Osirio and soon breaking to the surface.
Ava withdrew her hammer from the cubbyhole. She hadn't swung it so much as thrust it like a spear, crushing the kobold against the wall. Now for the sword... She slung her small shield over her back and pulled out the mighty tower shield, using it for total cover as she moved to the swors and picked it up, still holding her breath.
Osirio waits for you to make your way up the ladder, still holding his breath. You take out your tower shield, and march forward under its protection. Soon, you're at the lizardman's corpse, and you pick up the sword. It seems like it was once fairly ornate, with what might have once been a jewel in the hilt and the remnants of an etching on the blade, but it's since fallen prey to rust and damage. However, it still holds a shard edge.
The top right 'bold has finally made up his mind, it would seem; abandoning his ally, he runs deeper into the caverns. The top left, being amazingly brave and loyal for a kobold, continues raining bolts on the party, landing a solid hit on Osirio, despite his defenses [6 DAMAGE].
Ithy sheaths her rapier, draws her sap and sprints for the Kobold (40ft movespeed go!).
You chase the kobold down successfully, and with a movement faster than the eye can follow, you bring the sap down on his head. Hard. He instantly falls unconscious, and frankly, from the sound of that crack, you suspect you might have done a bit of lethal damage as well.
Culpa is caught off guard when his companion rushes off into the crowd "We should wait here for the captain!!" after a second or two he also rushes after the kobold having a bad feeling about this. He knew he likely couldn't keep up, but that wouldn't stop him from trying.
Though you aren't so fast as to keep up with Ithy, you do manage to stay in the general area, and see her beat the 'bold senseless.
The crowd is still a but unnerved, but with the 'bold dealt with, many begin moving on about their day.
Osirio: 15
Ava: 14
Kobolds: 14
>Ari: 4
(http://i.imgur.com/z9j1AnB.png)
"Why run out into the streets, rather than back into the deeps?"
"Taraka is no king of mine; he is scum, and a slavemaster besides. I have plotted escape for countless days. If you should choose to let me live, I intend to head west, and try to find one of King Garu's heirs; I know at least two escaped Taraka.
"It claims it was not trying to report to our hirer, but to find and serve a kobold that opposes the one we slew."
"As you think wisest, captain."
"I think I'll go somewhere else. This establishment... is sub-par." Culpa tosses two silver onto the table "For my drink."
So saying he leaves with the other two but immediately parts ways to find a tavern more suitable for his liking. Specifically: Somewhere with very few orcs and as cheap as possible.
Find tavern. Rent room. Sleep. Pray for spells. Meet up with the party in the morning.
The cheapest place around turns out to be the Furless Rat. It only costs 2 copper a night (You don't bother with a meal, since you've already eaten), and you quickly fall asleep, hardly even noticing the filthy sheets.
The rest of the party rests as well. In the morning, the party is informed that a courier left a letter for them last night.
Dear Intrepid Adventurers,
It has come to our attention that you've recently dealt with a kobold infestation. However, there is more to this than you likely know. We should like to call you forth and discuss with you the ramifications and meaning of what you've undoubtedly stumbled across during your period in the caverns. Come promptly at midnight to the space between 463 and 464 Thalin Street.
Expectantly,
Ulthra, Lord of Aretrian
Thalin Street. That's one of the streets in one of the wealthier districts. But, what's more surprising is the use of the term Lord of Aretrian. You see, nobody has been entirely sure who, exactly, rules Aretrian. Laws and new policies are announced by the City Guard, rather than any other body, and nobody is known to have direct contact with any government official. A number of theories have popped up; that a number of Lords rule Aretrian from the shadows, that the City Guard have no actual authority and instead claim the existence of a higher body, or that the gods themselves give their will to the City Guard. It would seem the first theory is correct, if this Ulthra is to be believed.
Note read, Osirio and Ava head off for the Opera House of Aretrian; one of the largest in the city. But, first, the two of you stop by a tailor to get Ava some less ragged clothing. A considerable amount of time is spent taking measurements, stitching cloth, and sewing clasps, before finally, Ava emerges, now wearing a fine blue dress instead of her previous gnollskin garments.
That done, the pair head for the Opera House at last, paying to see the show. It's a breathtaking piece, each swell more tremendous than the last before building into a triumphant crescendo, and ending the final movement with a sweet refrain from the strings section. The whole affair lasts quite a long time, and by the time you emerge, you're almost blinded by the sunlight.
Do any of the other members of the party do anything while Ava and Osirio are off? And if not, what do you do while waiting 'till midnight? Do you even intend to attend the meeting, for that matter?
The shadows in the alley shifted slightly, then hissed out a response.
"So, what did you do with the real Revi?"
He asks in his own accented Elven, trying to make out her form in the shadows. She was so different then the person he had once known...but then again, Osirio had changed in that time as well, had he not? Maybe she recognized as little of him, as he did of her.
"You should have varned me. I don't understand vhy my hair had needed cutting, anyvay. I cut my own hair and never vorried before."
Ava had always cut her own fringe when it got too long, letting the rest grow for the most part. So when the woman had swung some scissors towards her face, Ava had got... defensive.
Osirio brightens up at the thought. He runs his hand through Ava's hair fondly, if a bit absently-mindedly. He withdraws quickly after a long moment, as if he did something wrong.
"I forgot you have much to learn.
In the any case, I suppose it's time for vows. Don't worry-the priest is a complete fraud, so we will not be legally bound in any sense...I've even got us a bridal suite! Osirio will sleep on the comforter."
He took her by the hand so they would make a good showing when they emerged. He paused a moment.
"Oh yes. I should ask-how real do you want the kiss to be? I am well obliged to give you what ever you want, my Snow-Wife." He says, smiling wryly.
Ithy moves into the nearest room and beats the servant over the head with her sap.
Osirio added a bit of salt to the casserole and stirred it a bit.
"...Hmm, needs nutmeg...do you have nutmeg?" He asked the unconscious chef.
No response.
Action: Help beat any servants if needed-otherwise, tie them up with their own belts/clothes, rifle their pockets for keys and useful notes, and stick them in closets.
Ithy, moving almost silently, creeps into several of the servants' "rooms". Osirio aids her in doing so, though not before sampling the casserole. Seven servants in all, counting the chef, now unconscious, bound and gagged.
”Urg…” whispers Ari to whoever can hear, ”Someone’s sharpening knives in there, I do believe. The only explanation is cannibals… I think we need to be more violent.”
Hide (+5) by the door in such a manner that I can ambush any fecker what comes through. Ready a Morningstar to the groin attack. Listen (+6) again.
Ari slinks into the shadows, trying and largely succeeding at hiding himself. Listening, he thinks he hears...ticking? The metal-on-metal sound has grown louder as well. He grabs his morningstar, preparing to attack at a moment's notice. Ari's preparation very quickly proves to be worthwhile, as the silence is quickly shattered by the door being forcefully opened. Through it steps a humanoid figure in strange, bronze armor, brandishing a heavy looking hammer with relative ease, with a shield in the other hand. He certainly looks quite imposing and dangerous.
Operating more on instinct and reflex, Ari drives his morningstar into its groin region. The weapon pierces the bronze armor (Which proves to be thinner than it first appeared), revealing a glimpse of cogs and chains; some sort of construct, then? [3 DAMAGE]
Regardless, the thing raises its hammer, hitting the floorboards with a loud crash and only barely missing Ari.
>Culpa: 16
Osirio: 12
Clockwork Guardian: 7
Ari: 7
Ithy: 6
Ava: 2
(http://i.imgur.com/XLpiWMb.png)

= Chef (Unconscious)
Gray square = Counter
Gray square w/ black circle = Stove
C = Clockwork Guardian
"Why would things go right? I hate machines." Culpa ran towards the Machine, taking a que from Osirio's actions, and attempted to smash the creature with his flail.
Up 2, Right 3. Light Flail: +2 to Hit. 1d8+1 damage.
Culpa runs to the machine, and attempts to bash the abomination to scrap metal. Though his effort is valiant, the shield of the thing deflects the blow.
Operating more on instinct and reflex, Ari drives his morningstar into its groin region.
"Your usual tactics are ineffective, Gnome..." Osirio comments, dryly.
He moves to help at a quick pace, his hand blazing with dark purple curselight...a machine has a thousand moving parts, after all, and only one needs to fail...
Osirio's flail spins round and round in a steel cage as he looks for a weakspot, holding in a pattern intended for his own defense. Analyzing his enemy, how it moves, what he can remember about these things...
Action: Go Help Ari!
Curse that machine, then move in and strike it with my flail while fighting defensively.
Attack: -1 to-hit, 1d8+2 damage, +2 AC (AC now 18)
Hex: Will save Dc 15, or suffer -2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour
Also, analyze it with Arcane Knowledge, if possible (+5)
Osirio's curse strikes true; the luck-hound wreaks havoc within the machinery, as the simple mind of the construct fails to do much of anything to fend it off, save provide token resistance. He proceeds to try and study the thing, fighting primarily for defense as he does so. Unsurprisingly, this doesn't yield much of a result as far as hitting the thing goes, but he does recognize it; Clockwork Guardians are usually used by some of the wealthier and more paranoid members of society as guards.
They're slow, and not very bright, but their hammer strike is devastatingly powerful. In addition, the bronze plating that makes up their "skin" is deceptively sturdy, as it's usually treated with a number of wards and abjurations. However, they are known to be fairly vulnerable to magic.
And on the note of having a devastatingly powerful hammer strike, it would appear the automaton has chosen now to show it off. Swinging at Osirio, the hammer connects with a painful crack, and a newly dented shield. Osirio's vision blurs for a moment, and he's sent reeling. Just barely, though, he manages to cling on to consciousness. [7 DAMAGE]
Culpa: 16
Osirio: 12
Clockwork Guardian: 7
>Ari: 7
Ithy: 6
Ava: 2
(http://i.imgur.com/8gYEAPW.png)
Ava begins the assault, stepping forward into the light after muttering her spell; with a brutal strike to the air, the nearest knight (Renais, apparently) reels with a bit of pain as the phantom hammer hits him; however, it would appear that his half-plate intercepted the worst of the blow, and he's left largely unharmed [12+3, miss]
Ithy begins skulking ahead of Arias and his entourage, preparing to intercept them if they flee.
Ari begins harrying the already surprised knight, kicking him in the shin and generally making a nuisance of himself.
Osirio steps forward, guisarme in hand, and thrusts viciously at Renais. [16+3+2, 6 DAMAGE] It punches through the thick armor of the knight, skewering him handily. Culpa, almost at the same time, steps forward and swings his flail. With a painful crack, the spiked ball comes down hard on Renais [20! (4+1)*2 DAMAGE] However, the knight, though now in pain, hardly misses a beat, swinging his greatsword at the cleric. [12+6, miss] Just by a hair, Culpa avoids the blade, and with a small eruption of sparks, the heavy weapon hits the cave floor.
Meanwhile, the other two knights mobilize, one moving to aid with the attack on Culpa, the other moving towards Osirio. The first strikes true, hitting the priest, and though his armor takes the brunt of it [1+1+2], he's still wounded by the blade. The second also hits [13+6], though still not in a massively wounding way [1+2+2 DAMAGE].
Ari, tired of merely harrying the opponent, goes for a more direct approach, swinging his morningstar into the knight's groin [20! 3*2 DAMAGE], to great effect. The knight doubles over in pain.
While this happens, Arias, in a somewhat panic stricken state, blows out his lantern, plunging the area into darkness. Though the echoes of the cave make it hard to pinpoint where, exactly, he's off to, he is very much off, sprinting at a breakneck pace.
Ithy, skulking in the now-more-complete darkness, raises her rapier to the fleeing noble in the darkness, located by her keen sense of hearing, and politely asking just where he thinks he's going.
Ithy: 19
Knights: 19
Ari: 9
Arias: 8
>Osirio: 5
Culpa: 5
Ava: 4
(http://i.imgur.com/T1x8GAa.png)
= = Bridge
| = Chasm Edge
. = Dimly lit
k = Knight 1 (Renais)
k = Knight 2
k = Knight 3
Pff. Osirio wondered if the fool had bothered with Elven guards. He wasn't nearly as blind as the others with his own low-light vision. Silently, he stepped back, his guisarme swished to a nearby guards feet, while he swirled the streams of chaos magic toward him.
Action: 5ft step left, and attempt to curse, and then trip the blue knight with my guisarme.
Hex: Will save Dc 15, or suffer -2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour
Attack: +3 vs Touch AC
Strength Check: +2 (remember to count the penalty if my curse hits, and to AoO him if he stands up)
Osirio attempts to curse the knight, [WILL: 4] which takes hold easily. He then swipes with his guisarme, aiming to trip the knight, [3] though it notices this attempt and sidesteps. Appears that they have some form of low light or darkvision as well, or at least that one does.
Unable to see Culpa figured it might be better to simply wait this one out.
Total Defense: +4 Dodge Bonus to AC
Culpa, being rendered effectively blind, stays alert and on defense.
Ava attempted to peer through the dark with her low-light vision. There, a shadowy figure, not the right shape for one of her allies.
Charge and Crush Renais!
[11+3] Ava moves to take out Renais, but his armor proves to be too thick; she hits him on a heavily plated part, and the blow merely glances off with little more than a clang.
Ithy still holds Arias at rapier-point.
>Ithy: 19
Knights: 19
Ari: 9
Arias: 8
Osirio: 5
Culpa: 5
Ava: 4
(http://i.imgur.com/T1x8GAa.png)
= = Bridge
| = Chasm Edge
. = Dimly lit
k = Knight 1 (Renais)
k = Knight 2
k = Knight 3
Osirio DuSirc
HP: 8/13
AC: 16
Wielding: Guisarme [+3 to-hit, 2d4+3 damage]
Other Notes: N/A
Laugh of the Avalanche
HP: 11/11
AC: 16
Wielding: Maul ("Prayer Aid") [+3 to-hit, 2d8+3 damage]
Other Notes: N/A
Culpa Baeta
HP: 3/7
AC: 19
Wielding: Flail [+2 to-hit, 1d8+1]
Other Notes: N/A
Changeling(Ithraeheste Fr'Aviir)
HP: 8/8
AC: 12
Wielding: Rapier [+0 to-hit, 1d6 damage]
Other Notes: N/A
Ari Cole
HP: 7/7
AC: 14
Wielding: Morning Star [+1 to-hit, 1d6 damage]
Other Notes: N/A
The opponents can be done quickly as well; however, I'd like to ask what other information you'd like to have on these?
EDIT: Weapon damage added.
Ithy hisses a threat to the shocked Arias. Fearing the point pressed against his stomach, he quickly fumbles for a short sword; he clearly intended to use it, but an increase in pressure inclines him to instead drop it. He shouts a command for the guards to do the same. With a touch of skepticism, the three of them put down their longswords.
"Fine, fine, you caught me. So what? Are you taking me to your devil-leaders? Gonna toss me into the pit over there? Or are you just a common Drow brigand? Renais. Put. Your fucking sword. Down."
"Yessir. Right away sir."
Osirio DuSirc
HP: 8/13
AC: 16
Wielding: Guisarme [+3 to-hit, 2d4+3 damage]
Other Notes: N/A
Laugh of the Avalanche
HP: 11/11
AC: 16
Wielding: Maul ("Prayer Aid") [+3 to-hit, 2d8+3 damage]
Other Notes: N/A
Culpa Baeta
HP: 3/7
AC: 19
Wielding: Flail [+2 to-hit, 1d8+1]
Other Notes: N/A
Changeling(Ithraeheste Fr'Aviir)
HP: 8/8
AC: 12
Wielding: Rapier [+0 to-hit, 1d6 damage]
Other Notes: N/A
Ari Cole
HP: 7/7
AC: 14
Wielding: Morning Star [+1 to-hit, 1d6 damage]
Other Notes: N/A
Arias
Uninjured
Unarmed
Other Notes: None
Holding: Lantern (dark)
Knight 1 [Renais]
Severely Injured
Unarmed
Other Notes: Darkvision/Low Light Vision?
Holding: N/A
Knight 2
Uninjured
Unarmed
Other Notes: None
Holding: N/A
Knight 3
Uninjured
Unarmed
Other Notes: None
Holding: N/A
The priest, finally certain that he wouldn't be killed the second he lit the torch, grabbed the tindersticks and lit them. Upon igniting the torch [which he carried in his weapon hand keeping his shield at his side] he looked around the room trying to memorize it just in case he must extinguish the torch again.
"The gods themselves stopped this demon. What evidence do you have against our employers?"
Knowledge Check: Religion
Do I know anything about all this?
The party, tired from the journey through the caverns, sets off for their beds, glad to have a chance to rest.
Despite the...unusual materials of the bed (Are those lichen fiber sheets?), it's surprisingly comfortable. That night, however, you're plagued by various nightmares.
You find yourself fleeing down the streets of Aretrian, vacant of everyone and everything, save a massive, nameless beast of roiling chaos, thundering down the roads and alleys behind you, charging through buildings as easily as the emptied streets. You get only a handful of glimpses of it; the body is a roiling mass, with no defined form, propelled at great speeds by pseudopods slamming against the ground. And-- on top of it. Do you see a black-and-red mask?
You have little time to ponder the question, as a second of the beasts crashes through the tower in front of you. The alleys all seem to knit together, trapping you between them, but in the rubble you spot a gleaming bit of metal. The ancient, jeweled long sword lies there. You rush for it, and grab it just as one of beasts bears down upon you. You swing it just before you're crushed, and from the place where the blade meets tumorous flesh, a point of light appears, expanding until it consumes your vision. You're utterly blinded by the once-minuscule spark, and wracked with incredible pain for a few agonizing seconds before you wake. You feel strangely out of breath.
You find yourself lost, in a desert without name nor border. Your vision wavers, and you feel as though you'll die of thirst any moment. Far in the distance, brilliantly lit by the bright desert sun, you see a river. Charging ahead, you try to reach it, but as your foot meets the bank a vast sandstorm begins without warning. You're forced back by the wind, and the sand begins to strip away your skin. No, not sand, you realize; the sheer heat of the sun has turned it to glass. Somewhere in the distance, you see a red-robed figure. As the sand storm of glass painfully tears at your flesh, exposing bones and organs to the vicious onslaught, you mercifully wake. You feel mildly sunburnt in various patches, and your mouth is like cotton.
You find yourself treading water to keep afloat in a vast arctic sea. You're freezing cold, and exhausted. It won't be long before your limbs give out and you drown. At the very edge of perception, a large chunk of ice bobs. You swim towards it, your numb arms proving ineffective at propelling yourself through the water. But, with sustained effort of your protesting body, you manage to make it. Achingly forcing yourself up, the wind begins to howl. You knew that you've saved yourself from a death by water, but as the gale steals more and more heat from your sodden form, you know that you won't even survive to the night. The pain from the cold becomes unbearable, and you find yourself giving in unconsciousness. As your vision becomes tinged with black, you think you see a blue-on-cyan mask, somewhere beneath the icy blue water. As your consciousness fades in the dream, it returns in reality. As you wake, you feel yourself shiver despite the warmth of the blankets.
You find yourself in a sparring hall, lined with weapons and armor. The sidelines are filled with training dummies, who seem to be watching as intently as any rookie warriors would. Across the room stands your opponent; a larger dummy, wielding a large axe, with a strangely familiar gray mask with an etching of a sword. You reach for a weapon, and grab a flail; your own, you think. How did that get here? You don't have long to wonder, as in a mere second the dummy detaches from its pole, running on legs of hay towards you, axe raised over head. You dodge by just an inch, and slam your flail into it, but it doesn't even seem to notice. You call upon Hextor for assistance, but nothing happens. The dummy turns. With a sickening whistle, it sends the axe into you.
But it doesn't simply kill you; the axe thuds painfully into your arm. With impossible dexterity, it kicks you squarely in the groin before following up with another hack at your now-prone body. Every nerve fires with pain, as flesh is torn, bones are broken, and limbs are hacked off, but no matter how much blood you lose you never die or pass out. Finally, mercifully, when you're reduced to little more than a torso filled with shattered ribs digging at your flesh even as the dummy rears back to swing and a skull that's almost entirely crumpled, your eyes, now useless for the blood covering them, roll back in your head. You awake, with a terrible pain along your arm from some unseen wound. It passes quickly.
Your dreams, actually, are relatively untroubled. But you catch snatches of something white throughout your normal dreams, never anything more than a quick glimpse. You're plagued by the sense you're being watched, which persists until you wake.
Despite your troubled dreams, you feel infinitely more experienced upon waking. [3000 EXPERIENCED GAINED!]
Should any ask Arias about this, he would say it's an effect of the spores the mushroom men emit. They use it as a sort of hive mind, but others who breathe it in can sometimes glean useful knowledge. This isn't nearly as effective after the first exposure to it, though.
"The Lords of Aretrian wore masks. There was a mask in my dream too, I think. Hmm."
"There was no mask apparent in my dreams. Perhaps the dreams themselves were the mask."
Ithy frowns, and her skin writhes with shades of grey for a moment.
"What."
"Ah, well. It's always the door that's the problem. And if we lower it, the whole place will be alerted-whoevers left in here." Osirio says, shrugging. "I will climb up, and then lower the rope ladder I've been helpfully stowing in my pack, to a safe height. We should all be able to ascend more or less in peace then."
"Someone help me get this armor off." He orders.
Action: Remove my armor (30 seconds to take it off if others help), and climb the wall until successful. If success, lower my rope ladder down and get everyone inside. Put my armor back on if i'm not swallowed whole by something at the point.
+2 Modifer
[7+2][13+2][2+2][17+2][16+2] It takes you a while, with the first attempt being punctuated by a painful fall (though thankfully not enough to do anything beyond bruise). The second, however, sees you to the top of the slab. You lower the rope ladder down, after anchoring it on a protruding rock in the ceiling near you. Wouldn't exactly lift a giant, but it should be enough to get the party up. Hopefully, you add mentally, glancing at Ava's massive armor and hammer.
Ithy studies the door. Take 20 Search (+3), Take 10 Decipher Script (+3), and Undercommon is on Changeling's language list.
[12+3]You know the meanings of most of the runes on the door; some of the more esoteric ones escape you, but they're probably names, words unique to regional dialects, or just meaningless adornments. "Narasul" does indeed mean home of Naras in this sense. The remaining runes brag of victories against giant beasts and horrid abomination, save for a few marking it as under the rule of Queen Laariun. Your search doesn't reveal any hidden things, but you do notice that "Naras-" seems to have once been something else, the previous name having been struck out and a new name added. Looks like Naras isn't the original owner.
Your search, however, is cut short by an ear-piercing screech from the inside of the fort. Three dusky shapes, like massive bats, burst out of the opening. A closer examination would reveal they're night hunter bats. Either way, they don't seem to have taken kindly to Osirio's intrusion!
Getting in their assault before anyone else can react, two of the bats first rush Osirio, making eerie screeching sounds all the while. [Bat 1 tail 3+1, bat 1 bite 13-1][Bat 2 tail 4+1, bat 2 bite 18-1[DAMAGE 3]] Despite being unarmored, Osirio manages to duck and weave his way through the bats' onslaught of fangs and spined tails without a scratch, right up until one manages to sink their teeth into his flesh.
The third and fourth initially head for the unfortunate hexblade as well, but they notice the rest of the party at the door, gracefully correct course, and seem intent on warding them away from the door. Likely unfortunately for one of the bats, this currently means Ava. [Bat 3 tail 5+1, bat 3 bite 3-1] Perhaps predictably, the bat can't find any purchase on her flesh, instead only meeting scales. The other seems intent on harrowing Arias, who'd come close to the door, being the one with the lit lantern.
Culpa: 19
Osirio: 13
Bats: 12
Knights: 9
"Ithy": 7
Ava: 7
Ari: 4
(http://i.imgur.com/1YDsbzf.png)
+ = Bronze door
+ = Bronze door w/ Osirio
b = Night hunter bat
b w/ dark gray background = Night hunter bat (~10 ft. up)
Taking a step forward Culpa swings wildly at the Night Hunter bat. "Do you need help captain?"
5-foot step Up-right. Attack Night Hunter bat to the north.
Taking a step forward Culpa swings wildly at the Night Hunter bat. "Do you need help captain?"
5-foot step Up-right. Attack Night Hunter bat to the north.
[15+5][DAMAGE: 4+1] You make a viciously accurate swing, well beyond the abilities you had formerly. It astonishes even you. Judging from the crack, you think you might have broken something in the bat, or at least fractured it. Unfortunately, it keeps flying. You could use a bit of new equipment, you feel.
Taking a step forward Culpa swings wildly at the Night Hunter bat. "Do you need help captain?"
"Give me a little bowshot when get the chance, Mr. Culpa." Osirio said spinning around, shield up, his flail not being used for attack but to ward off the bats swarming attacks. Deftly dancing around on the thin slab to avoid the bat bites-he felt like he was back in one of his fathers early training sessions, asking him when he would ever really need to practice fighting on top of a high, narrow beam...
"Thanks, Dad." He mutters.
Action: Total defense, AC +4 (AC now 17)
32/35 HP
Osirio focuses purely on not being hit, not bothering to attack in the slightest.
The bats suddenly seem a lot fiercer. It looks like they weren't entirely all there during the start of their onslaught, likely in a panicked state, since it seems like they're just trying to defend their home. But now they're serious, and panicked scrabbling has given way to skillful blows aimed to maximize injuries. [BAT 1: Tail 10+6, bite 2+4, claw 13+4 [DAMAGE: 1+4], claw 12+4][BAT 2: Tail 6+6, bite 12+4, claw 8+4, 5+4] The two bats on Osirio seem to fade into blurs of claws and spines and fangs, but through what some might suspect to be a minor miracle, he manages to deflect or dodge all the attacks coming for him. The third bat, gunning for Culpa, [BAT 3: Tail 1+6, bite 3+4, claw 2+4, bite 20! [3+4, no crit][DAMAGE: 2+4]] is hindered badly by a now very clearly broken leg. However, shrieking in pain, it manages to lurch forwards and land a painful blow, raking one if its claws across his face. The fourth, meanwhile, continues to chew on Arias, and rather successfully. The noble appears to have passed out, though the bat doesn't consider this and continues ripping at him. Fortunately, he's still breathing, but he'll certainly be down for a while. Also fortunately, the lantern stayed lit during the fall.
Renais, seeing his master so greviously injured, charges the bat! [RENAIS: Greatsword 13+5+2[DAMAGE: 4+4+3]] The blade digs deeply into the bat's body, with a spurt of blood. The bat releases yet another bloodcurdling shriek, clearly in pain. One might think it's begging for death. The second knight stalks forwards, glad to oblige. [KNIGHT 2: Greatsword 19! [17+5, CRITICAL HIT x2!][DAMAGE: (3+5*2]] With a tremendous blow, the greatsword meets bat-flesh. A sickening ripping sound comes from the wounded beast as the steel cuts it almost in half. It makes an attempt to scream once more, but it can't get air through its throats, instead giving a low moan as if falls, dead. You're suddenly very, very glad he's on your side. The third hurries to Arias's fallen form, and stands over it. He takes a readied stance, prepared to slice anything that so much as glances at his master.
Culpa: 19
Osirio: 13
Bats: 12
Knights: 9
>"Ithy": 7
Ava: 7
Ari: 4
(http://i.imgur.com/OnPhEqe.png)
Ithy 5-foot-steps East, and Attacks the Bat to the South (+3 to hit, +2d6 damage).
[Rapier 14+3+2 [DAMAGE: 6+5] Creeping up unknown to the bat, you lunge with the rapier, thrusting it in front of you. It lands solidly in a fleshy path to several of the bat's organs. The thing shrieks in pain, but manages to keep moving, if painfully.
Ava smiled her cold smile. At last. She ignored the creature's scrabbling at her armour and swung with more force than precisely necessary, both hands holding the hammer - she'd slung her shield to help Osirio get his armour off.
Obliterate the bat that dares attack Ava!
+5 to hit, 2d8+6 damage
Ava stalks forward, maul in hand. She decides that the bat hasn't suffered enough for attacking her, and so goes about exacting further pain. [Maul 16+5 [4+6+6]] In typical fashion, the hammer blow comes down on the bat, and when it comes back up, there is no bat. Just a fine dark red slurry.
Ari initially tries to make for the bat that was after Culpa, but soon notices that it's no longer anything resembling a bat. As such, the new nearest target is too high up for him to get to.
Culpa: 19
Osirio: 13
Bats: 12
Knights: 9
"Ithy": 7
Ava: 7
>Ari: 4
(http://i.imgur.com/TkcH5xO.png)
"Huurumph."
Wand of Cure Light Wounds at our horribly wounded prisoner-guide.
"Shall we come up there and join you cap'n? Although, you know, I'm being a bit rather terribly important down here, distracting the great bats, aye."
[3 DAMAGE HEALED] With a zap from the wand, several of Arias's wounds knit together. The man begins to stir in his unconsciousness, and manages to open his eyes after a few seconds. He's still badly wounded, though, and won't be doing much any time soon.
>Culpa: 19
Osirio: 13
Bats: 12
Knights: 9
"Ithy": 7
Ava: 7
Ari: 4
"I just never had the funds to purchase a ranged weapon myself. I di-... Oh right." Culpa hoped the shadows of the cave hid his embarrassed blush as he slid a small, nearly forgotten, piece of leather off his belt and placed a stone inside it.
Swap out Flail for my Sling. If I still have the chance: Launch a Sling Stone at northern bat.
Sling: +5 to hit. 1d4+1
The drow aren't carrying too much. Each has a simple, shoddily made weapon of some sort; you count a shortsword, mace, and a frankly impressively large collection of daggers between the three of them. Each also has a hand crossbow, and ten bolts for them. Their armor is simple hide; nothing too impressive, nor defensive. They're still wearable, if reeking of decay and with a few holes in them. There's also a number of various bits of jewelery and some coins; the metals and gems would likely be cheaper down here, but on the surface, it'd be worth about 1200 gold all told. In the pocket of one, there's a note in Undercommon.
The four of you are to scout ahead of the main force, go to Vortrasul, and search the area for any threats. Failure will not be tolerated. Upon completion, report back to the main reclamation group.
-Gen. Tarados IV, 15689-23
[17+6] Should the letter be translated for Ari, he'd know that the number after the name is a timekeeping system common to wholly underground civilizations. The current date would be 16821-31; far after the date stated here. One wonders just how long Naras was holding onto these, and how they're so fresh. And, what happened to this reclamation group.
((Also, what a water weird is, if you other folks didn't know. :P
(http://4.bp.blogspot.com/-tWcxq1NsD5I/VFOF3L4LJiI/AAAAAAAALNk/a1GHJuqBbDo/s1600/Monster-Manual-Water-Weird.jpg)
))
"...Hmm, I guess this is actually some sort of portal to the Plane of Water..." Osirio muses, weighing if they should lower Ari down with a rope to make sure.
"...While we could something amusing here, there is little for us to gain-though I've heard elementally charged water is a powerful ingredient in certain potions, this one is clearly with the guard dogs. We should move on-and be wary of the water from now on. Who knows what else came through? At least it isn't attacking us directly."
Action: To the library!
With their preparations finished, the party sets forth into the Library. At first, all seems normal enough. A number of books, a hearth long cold, a few chairs, and scattered around, a few smoking pipes. But then, the thing in the room rears its head. You might have expected more bats, or insects, or an insane mage, but instead the danger comes from the books themselves! They fling themselves from their shelves and twist as they hit the grown. Eight long, arachnoid legs emerge from within the pages, and scuttle about. Soon, they seem to resolve themselves into three distinct swarms.
>Culpa: 18
Osirio: 15
Ari: 12
Ava: 12
Ithy: 4
Book Swarms: 4
Culpa steps forth, and swings at the book swarm! [14+6, 6+2] The flail lands with a resounding hit, scattering and destroying a several of the books. Only a small handful move, while the rest twitch gently before seeming to curl up. A few have flipped, giving you a disturbing view of a large maw in the center of the book.
[???+7] Osirio considers the books, but comes up with little. He's heard mention of living books, but never seen any, or heard details. Well, hitting them can't be *that* bad, can it? You suppose you'll find out. [8+5, miss] Or not, seeing as they scuttle away from the descending flail.
[???+4] Ari actually knows a decent amount about these constructs; even made a simpler version while studying magic. They're commonly made specifically to guard libraries of magi. They aren't particularly dangerous, but in large numbers, as present here, they can kill. They'll relentlessly attack anyone unless the creator or someone designated by the creator commands it otherwise. But there's something else; the marks on the binding of the book mean...Something. [???+1] You've seen the mark before, but you can't remember where, or what it means. Fire resistance, maybe? But you could be wrong.
Regardless, he continues his chant, and moves to a defensive position behind Ava.
Ava then ceases to support Ari's defensive position and runs for a book swarm. Well, good idea while it lasted. She and her boar both go for one of them down the hall; [16+6, 7+5+3] the boar is left simply rooting at the now inanimate books, as the maul managed to crush all of them.
Slinking through the shadows, Ithy [8, miss] attempts to skewer some of the remaining books, but instead meets only stone.
The two remaining book swarms both encircle Culpa and Osirio, swarming over them and biting across their skin! Thankfully, they don't seem to be doing a lot of biting. [1 DAMAGE (CULPA), 2 DAMAGE (OSIRIO)]
>Culpa: 18
Osirio: 15
Ari: 12
Ava: 12
Ithy: 4
Book Swarms: 4
(http://i.imgur.com/KWF466u.png)
# = Bookcase
Orange background = Book swarm on tile
b = Book swarm
b = Inanimate book swarm
(http://i.imgur.com/TRXQnpC.png)
Action: Found it. So, to the stores! Literally the only way left to go!
...A man bowed his head, and slowly sank to his knees. He stood alone, in this primaevel blackness, in which light has never touched nor given form to the beings which haunt it with such fury. A crown sat upon his head, corroded and damaged with naught but shards left of the crown jewel, as the wearer sat equally decrepit. Chittering in the void, foul creatures reached out to consume the interloper, to show him his error in ever entering this abyss, and yet each grasping hand, or tentacle, or other malformed Thing found itself repelled. Soon, the fallen king spoke aloud. A simple plea, for nothing in particular and yet all. For his life, his freedom, his soul. And in the void a shape formed.
A being, of a blacker black; a truer black, took shape. Its form bent the mind and soul and drove all normal men who should gaze upon it to death. And it spoke.
"I shall not consume you, or enslave you. I shall not steal away your soul, no...I have something much different planned. Your name..."
The king, knowing better than to face his tormentor, spoke the word, though it was snatched away by the whirling blackness. And the Thing reached out, snatched away the word and with it the very idea and essence of it. In its place, a new name. A new mask. Gold and silver woven together, stark against the evershifting void.
"You shall be the Firstborn. Rise, my child. Take your throne as your siblings soon shall. Rise, Ulthras, and let this be your rebirth."
((Aretrian shall continue, very soon. For the time being take this bit of cryptic exposition. Interestingly enough if you all payed very close attention, you could probably figure out most of the major story elements at this point.))