Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: tryrar on October 12, 2014, 09:14:03 pm

Title: East Kajikstan Design Bureau, 1925
Post by: tryrar on October 12, 2014, 09:14:03 pm
it is 1920, and the long. bloody civil war in Kajikstan has finally come to an end, resulting in the Atrallian Peninsula being slit in half with East And West Kajikstan. You are an Army colonel who led your troops to victory in the last battle of the are, allowing the rebels of the east to finally declare independence from the corrupt regime of the west. However, our armies are depleted, and our industry has been hammered into the ground by the war. The new Prime Minister has decided to grant you the post of Chief Minister of Appropriations in recognition of our deeds, putting us in charge of rebuilding our military and industry. It is urgent we do so, for those of West Kajikstan aren't happy with our independence, and there are others who'd love to conquer a weakened nation such as ours...


Spoiler: People You Command (click to show/hide)

Spoiler: Current Military (click to show/hide)

Rules:

I'm going to invoke the Rule of Three here, for my sanity. You can only make three design proposals, and three production/other proposals. You can also only vote for three design and three production/other proposals. Note though, that depending on the complexity of whatever is proposed, not all such proposals may be completed in a year.

When making a proposal, use this format:
Code: [Select]
1(for a design) or A(for production):Proposal text

# of designers(more increase success, but can reduce number of proposals competed. Default is 10)

Any proposals not using this format will be hit with meteors and ignored!

Spoiler: Sample Proposal (click to show/hide)

Any Proposal that does not get made that year will automatically be reproposed the beginning of the next year: It will be removed after two years or if nobody votes on it the following year.v Such Proposals will be marked with a *
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 12, 2014, 09:27:21 pm
1)Unnamed Light machine gun:
A simple Gas-Operated machine gun with a top mounted Pan magazine holding 60 rounds of rifle ammo.

Number of engineers: 10?
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 12, 2014, 09:40:18 pm
Caliber of the weapon would be helpful. In general, I like details, otherwise when I roll for stuff you might get silly things like a "light" machine gun with a calbier bigger than ship cannons :P
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 13, 2014, 12:02:06 pm
Ok then i will add more details, i was hopeing that some one was going to post the obligatory new rifle so both guns could use the same ammo.

1)Unnamed Light machine gun:
A simple Gas-Operated machine gun with a top mounted Pan magazine holding 60 rounds of rifle ammo.
Weight < 15kg fully loaded
Length 1200mm
Ammo see 2

2) A new round of 8mm x 70mm, it should be a spitzer type bullet with a full metal jacket.
Bullet weight, 300gr.
Velocity above 650 m/s.

Edit, do owe have any trucks or other large engined motor vehicles?
 
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 13, 2014, 12:15:41 pm
Ok then i will add more details, i was hopeing that some one was going to post the obligatory new rifle so both guns could use the same ammo.

1)Unnamed Light machine gun:
A simple Gas-Operated machine gun with a top mounted Pan magazine holding 60 rounds of rifle ammo.
Weight < 15kg fully loaded
Length 1200mm
Ammo see 2

2) A new round of 8mm x 70mm, it should be a spitzer type bullet with a full metal jacket.
Bullet weight, 300gr.
Velocity above 650 m/s
+1, looks good to me.

Edit, do owe have any trucks or other large engined motor vehicles?
If we do, I'm thinking we could make some heavy trucks into mobile platforms for the arty.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 12:27:06 pm
Oh, that's a good question. I'll say since this is 1920s equivilant, no due to nobody thinking of using trucks to move stuff for the army in any large scale(still mostly horse or man-drawn), and the trucks available aren't really up to the task anyways.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 13, 2014, 12:44:57 pm
Does that mean we can't try to develop trucks that are efficient and don't suck?
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 13, 2014, 12:49:27 pm
I was thinking building them in to armored cars like these Spanish civil war era ones
 link (http://www.retronaut.com/2013/08/tiznaos-improvised-armoured-cars-of-the-spanish-civil-war/)

Really there just a large car or a truck with some sheet steel over outside.

Well as it's 1920 and we have no armored vehicles we have some catching up to do.


What engines do we have? any air plane one's ?




Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 13, 2014, 12:50:49 pm
Does that mean we can't try to develop trucks that are efficient and don't suck?
No that means that we need a truck.
Give me 10 minutes and i'll have us a 1920's truck.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 13, 2014, 12:54:15 pm
Oh, "trucks available", right. I thought he was saying that we weren't allowed to use this era's vehicles to mount artillery but he just meant the ones we have at the moment.

I can get behind this armored car idea, imagine having armored wolf packs with mounted machine guns in this day and age-
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Khaiel on October 13, 2014, 12:55:38 pm
Please don't do the Spanish Civil War armoured cars. Those were made in the rush mainly by the Republicans because most of the army sided with the rebels and there weren't enough military vehicles. Let's just say that military designs and strategies of both sides of that war sucked (which is the reason why the war took 3 years, despite the rebels having quite a better army and support from Italy and Germany)
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 12:56:28 pm
We have no airplane engineers, but that doesn't mean we can't do airplanes. You won't get much more than crude biplanes without training an engineer though, and you'll need to explicitly build an airstrip first.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 13, 2014, 01:05:42 pm
A: 200m Concrete Airstrip w/Small Support Hangar
    - Manpower: Default
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 01:07:35 pm
umm, sure you're not missing a zero there gun? 20 meters is rather...short for an airstrip
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 13, 2014, 01:09:44 pm
Yeah I fixed it straightaway. :P

ATM it's only meant for light aircraft, shouldn't need to be too wide since I doubt we'll be fielding heavy bombers anytime soon (though that would be a definite plus).
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 01:14:29 pm
Yeah you'd need a trained aircraft engineer for any success at that :P

Which brings up a point: For engineer training, you either build facilities to recruit and train engineers, or they gain enough practical hands-on experience working on projects. For example, say there is a project to build the first aircraft, a small biplane. It's successful, and an engineer gains enough experience to become an aircraft engineer. Any future projects involving flight and things of that nature get  a better chance to succeed, and you can design more complicated projects like bombers, high altitude fighters, and things like that.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 13, 2014, 01:32:21 pm
As we have no trucks lets leave armored cars for a while, later we can build them properly, but for now truck first.

3) General use engine
-------
Engine 4200cc, two-stroke
Layout straight-6
Cooling, Water
-------
4) Light Truck

Engine: General use engine
4-speed manual gearbox
Wheelbase:  2.7 meters
Width :1.6 meters
Payload: 1000- 1600kg
Curb weight: 100kg
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 13, 2014, 01:38:18 pm
Spoiler: Proposals (click to show/hide)
I say we do the first three and save the truck for next turn.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 01:41:36 pm
Funk, I'm pretty sure a 4200cc engine can put out around 130hp. I've never heard of a 1920's engine with that kind of power :P
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 13, 2014, 01:58:50 pm
We're going to build one. :v
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 13, 2014, 02:02:18 pm
Yes, a racing Bentley in the late 20's could get 130 hp out of 4400 cc but this is a truck, so low end power and reliability are the name of game.

I was thinking that it's put out about 55-60 hp, it's not going to be a high compression engine or get to high rpm or have four valves per cylinder and dual ignition.
More a long the lines of a Austin Twenty (http://en.wikipedia.org/wiki/Austin_Twenty) with some more displacement
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 02:04:42 pm
I dont think we should make new rounds, ideally we should have everything useing the same ammo as the existing rifles...

Thus:
Spoiler: Proposal 1.1 (click to show/hide)
Spoiler: Counterproposial 2.1 (click to show/hide)
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Urist Mc Dwarf on October 13, 2014, 02:14:09 pm

Spoiler: Proposals (click to show/hide)
Lets reduce the strain on industry.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 13, 2014, 02:18:43 pm
Hollow point rounds are probably banned.

My idea was to get some practice in on the machine gun then build a new gas-operated rifle by just cutting down the specs of the machine gun.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 02:35:39 pm
Yes, a racing Bentley in the late 20's could get 130 hp out of 4400 cc but this is a truck, so low end power and reliability are the name of game.

I was thinking that it's put out about 55-60 hp, it's not going to be a high compression engine or get to high rpm or have four valves per cylinder and dual ignition.
More a long the lines of a Austin Twenty (http://en.wikipedia.org/wiki/Austin_Twenty) with some more displacement

Ah, thanks for the clarification. I'm used to today's high compression engines so...
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 02:38:07 pm
Hollow point rounds are probably banned.
in 1920? In a backwater country? Hell, they arent even banned these days in half the first world nations.

Quote
My idea was to get some practice in on the machine gun then build a new gas-operated rifle by just cutting down the specs of the machine gun.
That is a good idea, and I support that idea, I just dont think we should have it in a totally new cartridge.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 02:41:05 pm
Just so we are clear, the current bolt-action rifle uses 7.62x54mm cartridges, same as a Mosin-Nagant
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 02:42:55 pm
Good to know then.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 02:44:03 pm
Just imagine it to be a Mosin-Nagant in all but name, if it helps :P
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 02:47:44 pm
Allrighty.

So. We all ready to vote?
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 02:48:40 pm
Yes, it appears no other proposal is coming, so now we just need votes so I can run the turn
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 03:01:35 pm
Spoiler: Votes (click to show/hide)
(The numbers where the votes, wherent they? if so, thats not the best way of doing these, names works better generally...)
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 13, 2014, 03:02:24 pm
Im ready
1) Light Infantry Machine Gun (Funk, )
1.1) Machine Gun with rifle ammo (AseaHeru, )
2) 8x70mm Round (Funk )
2.1) hollowpoint rifle round (AseaHeru, )
3) General-Use Engine (AseaHeru, Funk )
4) Light Truck ( )
A: 200m Concrete Airstrip w/Small Support Hangar (AseaHeru, Funk )
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 03:03:02 pm
Then vote.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 13, 2014, 03:54:59 pm
Spoiler: Votes (click to show/hide)
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 13, 2014, 03:58:58 pm
Voted see last post.

Anyone else think that we should electrify the hulls of all our tanks?
Any one torching it and the ground would get a powerfull shock.
It's been done before, Simms' Motor War Car had such a system on it.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 04:04:41 pm
Might be interesting should we build a tank for city fighting, but that would have alot of issues...
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 13, 2014, 04:16:47 pm
Fewer than you'd think, the wheels/tracks keep the hull insulated, the crew inside this are of far greater electric resistance than steel and so safe.
Short steel chain can be lowered to earth the hull after use, just like a fuel tanker.

Tryrar , Whats our train network like? any unused rolling stock?
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 04:19:53 pm
Hell, whats the nation like? Hills, mountains, rivers, cities, desert, what?
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 05:47:48 pm
Mountain range at the north end of the penninsula with the rest of the country consisting of  hilly terrain interspersed with fertile valleys(think Greece or Italy). Also, the rail network was pretty well trashed in the civil war, so current industry is going towards rebuilding it and other industry destroyed by the fighting.

Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 05:49:44 pm
So we need man portable things, with maneuverability also being key...
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 05:58:52 pm
Year 1920

1)You set your engineers to building a light machine gun using current stocks of rifle ammo. This actually goes pretty well, the engineers running into no problems with the gas recoil mechanism or the feed. Tests show that it will perform as expected, and the army is pretty excited to add this to their arsenal. (Light machine gun: Normal Success)

2)The hollowpoint doesn't go as smoothly, as your engineers run into a problem of the bullet sometimes fragmenting upon firing peppering the target with less lethal fragments instead of a whole bullet.(Hollowpoint Minor Success: Flaw:fragile)

3)The engine goes a bit better. test show this engine is perfect for several different applications with little modification, including trucks and airplane engines, though the low compression gains only about 60hp. (General purpose engine:Normal Success)

A)The laborers work like heroes, building not only several small hangers, but building the runway out to 250m, well above the required 200m.(Runway+support buildings:Critical Success)

Spoiler: People You Command (click to show/hide)
Spoiler: Current Military (click to show/hide)
Spoiler: Designs of 1920 (click to show/hide)
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 06:20:45 pm
Spoiler: Proposal One (click to show/hide)
Spoiler: Proposal Two (click to show/hide)
Spoiler: Proposal Three (click to show/hide)
Spoiler: Proposal Alpha (click to show/hide)
Spoiler: Proposal Beta (click to show/hide)
Spoiler: Proposal Gamma (click to show/hide)
We can propose three designs and three constructions, right?
Plus, there has been no editing going on here...
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 07:17:34 pm
Correct

Also, remember you actually have to set up production lines for anything you want built!
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 07:26:59 pm
Yah, theres that too...

Compounds and all thats in them count as one thing, right?
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 07:29:18 pm
One more thing, the current test range is equipped to handle artillery out to that range. The only thing you'd need to build would be something like a bomb range for testing high explosives and air-dropped bombs

Also, we already have a currently idling factory on site about the size of one of your proposed additions, unless you want to expand?(I'll rule you can do expansion+setting up a production line, though you'll need more laborers than normal)
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 13, 2014, 07:36:30 pm
Does our AT need to be that heavy? If we can make man-portable AT that should be sufficient for 1920s armor, I think.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 13, 2014, 09:07:19 pm
Well, its also light arty. And this should future proof us for a long while.

As for the factory, its a new place. The better not to get all our production killed with one bomb with.

Im just gonna edit it again... inquire as to production costs on existing designs.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 10:47:42 pm
well, the light mg would be about .5 pp, the hollowpoint(as is) would be something along the lines of .001(maybe .01 if I need to balance), and the engine standalone would be around 1-2 pp. Put it into a truck and I'll call it 5pp depending on balance needs. So, by my math, you don't need to edit again to get all you have proposed produced, you even have 100pp free
Title: Re: East Kajikstan, Year 1920(SG)
Post by: alamoes on October 13, 2014, 11:02:20 pm
Well, something I know better than that newfangled modern stuff.  I assume the arty is direct fire? 
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 13, 2014, 11:35:11 pm
Pretty much yeah, not going to hit anything more than 2km with any accuracy
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 14, 2014, 07:35:50 am
I'm not sure that we need another machine gun right now.

4) High power engine
-------
Based on the General use engine with these changes.

Two more cylinders added on to raise the displacement to 5600cc.

The lone twin barrel carburetter is removed and replaced with 4 single barrel carburetters mounted on the sides.
With the use of higher octane fuel the engines compression can be raised safely.
Lighted pistons to be installed
The pistons, crank shaft and connecting rods should all be balanced to much lower tolerances, this should let use raise the engine speed.

Engine 5600cc, two-stroke
Layout straight-8
Cooling, Water
-------
Title: Re: East Kajikstan, Year 1920(SG)
Post by: evilcherry on October 14, 2014, 07:42:47 am
Don't see the point of a more powerful engine, and if we need an aviation engine a radial one would be much more practical.

4.C1 Instead, improve on the general use engine to be more practical. If possible let it accept poorer grade of fuels.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 14, 2014, 08:43:21 am
Were useing a pretty low grade of fuel as it is.
Given that we get 60bhp out of 4200cc, it's not a highly stressed engine at all.
Even the crappiest of the American V8 manged to get 1 horsepower per 2.6 cubic inchs, were getting 1 per 4.5 cu in.

Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 14, 2014, 09:18:51 am
We might want diesel engines or making sure our gas engines can use booze as fuel.

Alcohol (98% pure) is actually a better fuel than gas.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 14, 2014, 09:32:29 am
I'm all for useing ethanol as fuel, but it has a few problems, mainly water retention.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 14, 2014, 10:00:46 am
Not ethanol, straight booze. As in, high proof vodka, wood alcohol, etc.

Oh, more reasons for the gun I proposed:

We can use it in tanks.
If made light enough (800KG is fine) it can be used in armored cars.
Can be used on ships.
If light enough can be used in aircraft.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 14, 2014, 10:39:24 am
We already have a light machine gun to use on our vehicles, why do we need another? If anything we'd want a heavier one like a 12.7mm for taking out aircraft.

*actually reads proposal* Oh wait, it's lighter. So you're trying to make an assault rifle? But it's also called an SMG, so maybe you want to make a submachine gun? But you also said SMG stands for Squad Machine Gun, and squad machine guns are LMGs.

I'm confused.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 14, 2014, 10:41:35 am
Im trying to make a cross between a assault rifle and a LMG, like the SAW.
I forgot the acronym for the SAW tho, so that.

Also, I was talking about the AT gun. I really need to be more clear about things...  :-\
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 14, 2014, 10:43:17 am
The LMG fills that role though. That's what an LMG is.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 14, 2014, 10:48:07 am
Its still a bit heavy for one person though, hence the proposal focusing on making it lighter. I guess I am making it an assault rifle...
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 14, 2014, 10:50:24 am
Maybe. Is it really that heavy though? If one guy can move it that's excellent but two would work just fine. I think mostly it just needs to have a convenient bipod and conveniently stored ammo. We should invent removable box magazines.

E: Yeah 33 pounds loaded isn't so bad.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 14, 2014, 10:57:33 am
Alcohol is ethanol.
Wood alcohol or methanol has its own problems, it burns with out a visible flame and it's corrosive to aluminium as well as absorbing water like ethanol.

Power wise, one liter of ethanol contain 21.1 MJ, a liter of methanol 15.8 MJ, a liter of gasoline approximately 32.6 MJ and Diesel 35.86 MJ/L.

The amount of air need to burn them is ( stoichiometric ratio)
Methanol 6.42:1, Ethanol 9 : 1,  Petrol 14.7 : 1, Diesel 14.5 : 1
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 14, 2014, 11:04:15 am
So methanol is the most efficient? Which one is the cheapest and easiest to manufacture and store?
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 14, 2014, 11:29:06 am
For ultimate power yes, but you need to made, store and carry twice the fuel of a petrol engine before you can even start to think about making that power. 

Diesel is easy to store and the safest, but engines will be heavier and will only run on diesel.

Non diesel fueled engines can use any of the bellow with a few minor changes to the fuel jetting

Petrol the next easist to store and safer than ethanol as no one will drink it.
But we'll need a oil supply to make any.

Ethanol is harder to store as it will absorb water from the air, and people will drink it.

Methanol is the same as Ethanol only it's poisonous, the antidote is ethanol or a shot of strong vodka.

I recommend that we use a mix of petrol, ethanol and methanol based on availability, with the aim to reserve petrol for the air force

Our currant machine gun is what 12kg with a loaded 60 round drum?
Thats not beyond one man to carry.

If we need a SMG then lets just re chamber it the LMG for 7.62x25mm,
Cut 200mm from the barrel, replace the bipod with a forgrip and call it done.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 14, 2014, 11:43:08 am
Ayerp. SMG is prolly a good idea but I'd like to focus on vehicles for now since we're not trenchwarfaring or urban fighting and our land is pretty wide open. Assault rifles would be better and again, via funk's method would be p easy to make.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 14, 2014, 02:03:52 pm
Well, shove that proposal in as 1.1, then lets think about what we need for vehicles besides an engine. We have a gun being proposed, along with what might be an engine suitable for a tank, but no diesel engines...

I think someone should propose a diesel engine, since those can be fueled on oil, plus they explode less...
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 14, 2014, 03:12:58 pm
Diesel might be the best choice for combat vehicles if that's the case, I can only assume that we have access to the resources required to produce that kind of fuel. We definitely want to do our best to power everything with the same kind of fuel.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 14, 2014, 03:28:06 pm
Diesels can run on veg oil... We have farms, we can fuel them.
Plus, distilling oil gives more diesel than gas, atleast normally.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 14, 2014, 04:01:52 pm
Did we ever chose a fuel for the General use engine?
Lets try a Diesel version with a few more cylinders and a bigger displacement.

So truck, anit tank gun and a tank engine?
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 14, 2014, 04:17:07 pm
Yah, they chose gas.
I dunno, anyone got something else to suggest? If not, Im gonna collate things into a votes spoiler for us...
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 14, 2014, 04:39:11 pm
Nothin' for now. Gopher it.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 14, 2014, 08:26:37 pm
Spoiler: Proposal One (click to show/hide)
Spoiler: Proposal Two (click to show/hide)
Spoiler: Proposal Three (click to show/hide)
Spoiler: Proposal 4 (click to show/hide)
Spoiler: Proposal Alpha (click to show/hide)
Spoiler: Proposal Beta (click to show/hide)
Spoiler: Proposal Gamma (click to show/hide)

Spoiler: Votes (click to show/hide)
Title: Re: East Kajikstan, Year 1920(SG)
Post by: alamoes on October 15, 2014, 02:39:09 pm
Spoiler (click to show/hide)
Title: Re: East Kajikstan, Year 1920(SG)
Post by: 10ebbor10 on October 15, 2014, 03:03:05 pm
Spoiler: Proposal 5 (click to show/hide)

Spoiler: Proposal 6 (click to show/hide)

Spoiler: Proposal 7 (click to show/hide)

Spoiler: Proposal Delta (click to show/hide)

Spoiler: Proposal Eta (click to show/hide)

Spoiler: Proposal Zeta (click to show/hide)
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 15, 2014, 03:05:16 pm
Spoiler: Votes (click to show/hide)

E: Suddenly: EBBORSPLOSION
Title: Re: East Kajikstan, Year 1920(SG)
Post by: 10ebbor10 on October 15, 2014, 03:06:38 pm
For the note, I vote for all my proposals.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 15, 2014, 03:08:16 pm
For the note, I vote for all my proposals.
Toss 'em in there.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 15, 2014, 03:41:49 pm
Alright, I'll give it a couple more hours for votes/proposals. I.E. final votes in now!
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 15, 2014, 03:43:24 pm
I would vote for them if I wasent already voteing...

Hell, I would have proposed an airship if I dident feel the need to propose the truck...

Hey, Tryrar, howabout all the things that where proposed that where not voted in are listed in the next round by default?
Title: Re: East Kajikstan, Year 1920(SG)
Post by: 10ebbor10 on October 15, 2014, 03:45:59 pm

Spoiler: Votes (click to show/hide)
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 15, 2014, 03:48:58 pm
I would vote for them if I wasent already voteing...

Hell, I would have proposed an airship if I dident feel the need to propose the truck...

Hey, Tryrar, howabout all the things that where proposed that where not voted in are listed in the next round by default?

I would, but I like keeping the proposal list from growing like Kudzu :P. If an airship is important enough, you can re-propose it.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 15, 2014, 03:50:56 pm
We could always say that if it dosent get voted in in two years (Or if noone votes for it one year) it gets removed...
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 15, 2014, 03:53:25 pm
That's....actually a reasonable compromise. Ok, I'll implement it.

Edit:Also, when you have the vote tally, make sure the proposals say what they are for for my reference. Just so I don't have to hunt through the thread...
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 15, 2014, 04:59:14 pm
DP for TURN!


As the year rolls on, reports come that the leadership of West Kajikstan has stabilized their control of the region, and is beginning re-armament. There are rumors of troop recruitment, and of a massive shipbuilding program. The worst of it is the first of the new 2500t light destroyer class that has rolled off the drydock, with 3 more to follow next year. This class carries heavier and more guns(4 130mm guns to our 2 100mms of our frigates, as well as twice as many 20mms(12 to 6) and 14.5 heavy machine guns(16-8)), which has our admiralty rather alarmed, and requesting we build something to maintain parity lest the brethren of the West get any ideas of trying to recapture the territory they lost. In response to this, the military has begun recruitment campaigns, bringing the total number of infantry forces up to 35,000.

Meanwhile, current production ramps up of the light machine gun designed last year(henceforth designated the LMG1-M1920), as well as a supply of the GP engines. 200 of each are built this year.

As well, The design of a general utility truck using the engine goes better than expected. Our engineers have managed to produce a truck able to carry many loads, with the flexibility to haul our artillery pieces around. (GPT-1 Critical Success: Choose 2 traits)

The same can be said for improving our artillery. The LA-1-AT is completed with no problems, and against a mock bunker performs pretty well(no armor yet to test against, so bunkers for now :P), as well as a decent high explosive against infantry. During the course of this, an engineer studied the flight paths of the shells, and the construction of the gun, and has gained enough experience to become a Ballistics Engineer. (LA-1AT Critical Success)

The last design of 1921, a higher performance engine, is completed without any major problem. It is tested in a variety of applications, and is recommended for production. (High performance engine:Normal Success)

Meanwhile the new Engineering And Labor Facility is built, allowing training of new engineers and laborers. Included is a small workshop for modifications and production of prototypes producing about 20pp(Normal Success).

However, the expanded industrial facilities only get 3/4 built this year. Both factory lines are finished, but the warehouse space in only half built. (800pp, but can only safely store half that)(Minor Success)


Spoiler: People You Command (click to show/hide)
Spoiler: Current Military (click to show/hide)
Spoiler: Designs of 1920 (click to show/hide)
Spoiler: Designes of 1921 (click to show/hide)
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Aseaheru on October 15, 2014, 05:40:45 pm
I would suggest putting the cost of the design next to the design.


(The following are from last year)

Spoiler: Proposal One (click to show/hide)
Spoiler: Proposal Two (click to show/hide)
Spoiler: Proposal Three (click to show/hide)
Spoiler: Proposal Four (click to show/hide)
Spoiler: Proposal Five (click to show/hide)
Spoiler: Proposal Alpha (click to show/hide)
Spoiler: Proposal Beta (click to show/hide)
Spoiler: Proposal Gamma (click to show/hide)
(New ones)
Spoiler: Proposal Six (click to show/hide)
Spoiler: Proposal Delta (click to show/hide)
Who wants to design a shipship, and who dosent think that a reliable, modular truck is best for use at the back of the lines?

Also, Glloyd, what engines for the airship and how big of a hangar/chem facility?
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 15, 2014, 05:45:14 pm
Done :P
Title: Re: East Kajikstan, Year 1920(SG)
Post by: 10ebbor10 on October 15, 2014, 06:00:06 pm
Glloyd?

Anyway, I don't think we need a ship ship.

Be unconventional, deploy submarines.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 15, 2014, 06:03:05 pm
I say we make torpedo planes to handle the naval threat, and maybe turn a barge into a floating carrier.

OR EVEN BETTER. Airship carrier! :D
Title: Re: East Kajikstan, Year 1920(SG)
Post by: tryrar on October 15, 2014, 06:03:54 pm
Well, you'd need to design better torpedos in any case, because the current ones are pretty short-ranged and somewhat unreliable
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Parsely on October 15, 2014, 06:11:50 pm
Mhm. We'd need long-range ones that we can drop far from their AAA bubble.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: Funk on October 15, 2014, 06:19:21 pm
Let work on a submersible commerce raider.

If it a SMG your after 10ebbor10, then i did post a plan to make a 7.62x25 copy of our LGM.
While keeping the 60 round pan mags will save on tooling costs and make for a better weapon,  a smaller magazine is a good idea.
Title: Re: East Kajikstan, Year 1920(SG)
Post by: 10ebbor10 on October 15, 2014, 06:35:26 pm
I never proposed an smg actually.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 15, 2014, 07:51:50 pm
Squad Machine gun, I proposed that.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 16, 2014, 01:19:37 pm
So, we all ready for votes?
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Funk on October 16, 2014, 02:02:38 pm
Im ready.

Do we have any rules/guides for ship building
Title: Re: East Kajikstan Design Bureau, 1922
Post by: tryrar on October 16, 2014, 02:14:20 pm
Not really. You can design the component seperately, or do it all together, but how you go about it is up to you. Be advised though blatantly unrealistic designs with fail hilariously (no 100t boats carrying a 500mm gun in a fully traversable turret :P)
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Parsely on October 16, 2014, 02:49:09 pm
What's the verdict on flying aircraft carriers? Mostly just curious. Mostly..
Title: Re: East Kajikstan Design Bureau, 1922
Post by: tryrar on October 16, 2014, 03:39:25 pm
Eh, if you can work out the problems with it (mainly you can't launch heavy craft from them, unless you want a dirigible the size of Texas, which would come with it's own problems. Also, landing a craft on it is a problem needing solving) I'll try to incorporate it :P
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Parsely on October 16, 2014, 04:11:43 pm
That's okay, I don't think anyone would want to try something crazy like that anyways.

landing a craft on it is a problem needing solving
Well, if it's basically a floating runway (which is what I was picturing) then you just slow down and land. Since we're using prop craft and not jets the deck could actually be relatively short compared to modern supercarriers and still be pretty safe.

A more realistic air carrier could just be a dirigible with the aircraft prepared on hooks, and it could drop them when it got close to the target. Then when the aircraft were done they could just fly back to the airfield with the fuel they saved (as opposed to having some kind of awkward and dangerous in-flight recovery system).
Title: Re: East Kajikstan Design Bureau, 1922
Post by: 10ebbor10 on October 16, 2014, 04:20:00 pm
You can't have the runway on top. The design would be top heavy, and you can't vent hydrogen with the planes engines running.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Parsely on October 16, 2014, 04:35:18 pm
You can't have the runway on top. The design would be top heavy

and you can't vent hydrogen with the planes engines running.
What if you had vessels on either side and the runway carried between them?

I'm entirely not sure how airships work, what do you mean?
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 16, 2014, 04:38:37 pm
Big balloon, things hanging off below.

We can do the flying trapeze style, but thats kinda tricky to do.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: tryrar on October 16, 2014, 04:55:47 pm
I will say first thing's first, you will need a basic airship and planes first before you go trying to figure out how to put them together in a coherent fashion :P
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 16, 2014, 05:09:43 pm
or aircraft and a ship for a aircraft carrier.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: alamoes on October 16, 2014, 09:42:52 pm
I care more about strategy than such stupid wonder weapons.  How are we going to win this war?  Through superior fire power?  Through superior training?  Through superior tactics?  We going to cut them off, go through them, or hold them back?  Do we want a genocide of mass proportions, or do we want a series of little wars?  Ultimately it'll come to one big, climactic war, but gotta keep ourselves focused on the big picture. 
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 16, 2014, 09:52:56 pm
What war?

Anyways, I think the plan should be a mixture of guerrilla warfare and slow retreat, hurting as we go.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Parsely on October 16, 2014, 10:03:27 pm
I was only speculating, I didn't write any proposals, and I wasn't pushing for a flying aircraft carrier. I even acknowledged that I think the idea is absurd and unrealistic.. Alamoes confirmed for no fun. :v

Anyways, I think the plan should be a mixture of guerrilla warfare and slow retreat, hurting as we go.
You're a big fan of the guerrilla thing huh? Maybe we need a marksman's rifle!
Title: Re: East Kajikstan Design Bureau, 1922
Post by: alamoes on October 16, 2014, 10:09:16 pm
What war?

Anyways, I think the plan should be a mixture of guerrilla warfare and slow retreat, hurting as we go.

I assumed there would be a war at the end of this, but ok.  Then why are we talking about giant airships?  Also I disagree.  I'd rather not give up any land if possible, but certainly not any production.  If We're going to give up land, we'll need to employ scorched earth tactics, unless said land is already useless.  But yeah for this to work, we'll need to be faster than the enemy.  We can also hold him off by using delays.  The counter attack will be our friend.  Something that would be excellent for this purpose of ambush warfare would be the close range SMG.  Something not so useful would be big heavy artillery. 

I don't like this because it is a war of attrition.  Has the same limitations of the Vietnam and Korean war.  I know you were speculating, I'm simply changing the subject.   
Title: Re: East Kajikstan Design Bureau, 1922
Post by: 10ebbor10 on October 17, 2014, 01:36:30 am
You can't have the runway on top. The design would be top heavy

and you can't vent hydrogen with the planes engines running.
What if you had vessels on either side and the runway carried between them?
That is going to be hell for planes to land on. Much turbulence, steel girders above (to keep the airships from smashing into each other) Airships to the left and right, and a small runway in the middle. Also, runways are heavy.

Quote
I'm entirely not sure how airships work, what do you mean?
In order for an airship to go down (which it might need to do for various reasons) it has to vent it's lifting gas, most likely hydrogen gas. It's not a good thing to have a running engine or any other sort of fire near the area where said gas is vented.

Also, airships leak gas constantly on their own, so that might also be a problem.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Parsely on October 17, 2014, 02:02:26 am
That is going to be hell for planes to land on. Much turbulence, steel girders above (to keep the airships from smashing into each other) Airships to the left and right, and a small runway in the middle.

Also, runways are heavy.
If the runway functions as that upper girder, you don't have to worry about smashing directly into the vessels on the left and right, but one aircraft messing up and sliding off the side into the balloon would crash the entire thing.

Airships are pretty efficient at lifting weight. The frames are generally built with steel which is pretty heavy. A runway has a lot more surface area than girders with holes in them but would likely be built from wood or some similar material.

In order for an airship to go down (which it might need to do for various reasons) it has to vent it's lifting gas, most likely hydrogen gas. It's not a good thing to have a running engine or any other sort of fire near the area where said gas is vented.

Also, airships leak gas constantly on their own, so that might also be a problem.
I don't think a running engine would be much of a danger if it's located inside an airframe. Accidental fires because of the oils and fuels needed for the parasite aircraft would probably be a bigger risk than an engine somehow touching off the mothership's vented lifting gasses.

Insignificant amounts if we're talking about a fire.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: evilcherry on October 17, 2014, 02:54:36 am
That is going to be hell for planes to land on. Much turbulence, steel girders above (to keep the airships from smashing into each other) Airships to the left and right, and a small runway in the middle.

Also, runways are heavy.
If the runway functions as that upper girder, you don't have to worry about smashing directly into the vessels on the left and right, but one aircraft messing up and sliding off the side into the balloon would crash the entire thing.

Airships are pretty efficient at lifting weight. The frames are generally built with steel which is pretty heavy. A runway has a lot more surface area than girders with holes in them but would likely be built from wood or some similar material.

In order for an airship to go down (which it might need to do for various reasons) it has to vent it's lifting gas, most likely hydrogen gas. It's not a good thing to have a running engine or any other sort of fire near the area where said gas is vented.

Also, airships leak gas constantly on their own, so that might also be a problem.
I don't think a running engine would be much of a danger if it's located inside an airframe. Accidental fires because of the oils and fuels needed for the parasite aircraft would probably be a bigger risk than an engine somehow touching off the mothership's vented lifting gasses.

Insignificant amounts if we're talking about a fire.
If you want a girder on top as the runway you will need something heavier on the bottom or the airship will flip itself in the air.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Parsely on October 17, 2014, 04:50:26 am
I wish I had a printer so I could scan some drawings for you guys.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: tryrar on October 17, 2014, 03:21:12 pm
Hmm, it would really be nice to get some proposals and/or votes right about now *hint hint*
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 17, 2014, 03:24:39 pm
Right, Im gonna say that the proposals are in, vote time.


The following are from last year, this is the last year they will be automatically here.

Spoiler: Proposal One (click to show/hide)
Some naughty person dident tell me this was done.

Spoiler: Proposal Three (click to show/hide)
Spoiler: Proposal Four (click to show/hide)
Spoiler: Proposal Five (click to show/hide)
Spoiler: Proposal Alpha (click to show/hide)
Spoiler: Proposal Beta (click to show/hide)
Spoiler: Proposal Gamma (click to show/hide)
This years Proposals.
Spoiler: Proposal Six (click to show/hide)
Spoiler: Proposal Delta (click to show/hide)

Spoiler: Votes (click to show/hide)

As a added note, the AT gun we just made could be used in airships and others.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: tryrar on October 17, 2014, 03:37:16 pm
There's something off with your numbering. Number 2 was one of the designs completed last year(the model 1921 High performance Engine)
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 17, 2014, 03:47:39 pm
Really?

Right, who saw that two days ago and dident say anything?
Title: Re: East Kajikstan Design Bureau, 1922
Post by: tryrar on October 17, 2014, 03:49:18 pm
Well, I'll say I just scanned them and didn't pay attention :P

Also, don't forget there are two traits for the truck to choose!
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Funk on October 18, 2014, 05:00:45 pm
Ok For the truck lets have Cheap, Reliable.

We need to defend our coast, so here's the Battleship class of 1923
See destroyer class of 1923
Title: Re: East Kajikstan Design Bureau, 1922
Post by: tryrar on October 18, 2014, 05:53:43 pm
I will remind you our current shipyard can only handle ships up to 5000t displacement, about 1/3 of the proposed battleship. Might wanna adjust to something like a destroyer :P
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 18, 2014, 06:00:32 pm
Spoiler: GPT-1 Votes (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Funk on October 18, 2014, 06:22:46 pm
I will remind you our current shipyard can only handle ships up to 5000t displacement, about 1/3 of the proposed battleship. Might wanna adjust to something like a destroyer :P
Ok smaller now, much smaller.
We need to defend our coast, so here's the destroyer  class of 1923.
i used the USS Texas (1892) (http://en.wikipedia.org/wiki/USS_Texas_%281892%29) as a starting point.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 18, 2014, 07:04:04 pm
That ship is about 30 years out of date...

We can just buy war-surplus ships from somewhere.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Funk on October 19, 2014, 09:07:27 am
Ok so lets buy a few surplus ships then.
We need an airplane or two, lets start simple with a biplane, 2 LMG-1-M1920 and a Model 1921 High Performance Engine


Proposal  Epsilon
Purchase a number of war-surplus ships

Proposal six
Hark light fighter
a simple biplane with 2 LMG-1-M1920s firing forward.
It should use a single Model 1921 High Performance Engine to drive a pusher propeller

Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 19, 2014, 09:49:55 am
Next year perhaps?
Title: Re: East Kajikstan Design Bureau, 1922
Post by: tryrar on October 20, 2014, 07:53:49 pm
bump
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 20, 2014, 09:28:49 pm
comeon people, vote for shit!
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Parsely on October 20, 2014, 09:51:58 pm
I wish you'd just put all the proposals in one spoiler with their votes. Too much clicking.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Funk on October 21, 2014, 07:26:26 am
Ok big vote spoiler thing done.

Spoiler: Proposals (click to show/hide)
Spoiler: Votes (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 21, 2014, 04:55:55 pm
Combo bump and pointing out we need to vote on truck.
Spoiler: Proposals (click to show/hide)
Spoiler: Votes (click to show/hide)
Spoiler: Truck votes (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Parsely on October 21, 2014, 05:07:02 pm
Spoiler: Proposals/Votes (click to show/hide)
Spoiler: Truck Votes (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1922
Post by: tryrar on October 22, 2014, 08:39:48 am
Bumping one more time before running the turn. Come on guys, we need votes!
Title: Re: East Kajikstan Design Bureau, 1922
Post by: alamoes on October 22, 2014, 10:15:28 am
Oh, we never voted?  Wow.  I feel dumb.  :P


Spoiler (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1922
Post by: Aseaheru on October 22, 2014, 10:41:00 am
You can only vote for three numbers and three Greek letters...
Title: Re: East Kajikstan Design Bureau, 1923
Post by: tryrar on October 22, 2014, 12:16:20 pm
In case of more votes than allowed, I use a double-sided random number generation technique(ie ,a coin). This is in case it doesn't get corrected before the turn.


As spring of 1922 advances, reports in the west grow increasingly more concerning. Troop movements indicate intense drilling for new recruits, and there are reports that West Kajikstan has imported a couple examples of armor from Banglo to their immediate west over the High Jelt Sea. As well, three more ships of the new heavy frigate clas that analysts have dubbed the "Highland" class are completed, giving total tonnage of the new West Kajikstan Navy of around 10k tons.

In response to this, a diplomatic mission to Ashland to our East, to acquire ships, is undertaken. Ashland purportedly supports fights against tyranny, and sent us some discrete aid during the fighting. They also have a well equipped, if small navy. Eventually, in return for several trade concessions, the Ashlanders agree to part with an older light cruiser of the 5000t range(basically this (http://en.wikipedia.org/wiki/Town-class_cruiser_%281910%29)) they were in the process of decommissioning. They even provide a supply of ammunition and licenses to produce more if we so choose.

On the armor front, while we currently have nothing to really match the Banglo armor that the westerners are preparing to build(basically, an AU FT-17), our engineers assure the generals that the high-velocity cannon prototype can penetrate the relatively thin armor of those tanks at any range-indeed, tests show it can penetrate 60mm set at a 15 from vertical at around 2 kilometers. which is more than enough to take care of any corrent and future armor the engineers can conceive.

Meanwhile, after a fierce debate by our engineers, work on an airship begins. This 150m long craft is completed without incident; it consists of a large hydrogen gas envelope with a simple enclosed gondola suspended below it, perfect for long scout patrols. Our engineers have even added two swivel mounted LMG-1's for self defense. Given the nickname Prometheus, it is immediately requisitioned by the Navy for naval scout patrol duty.

As for the shaped charges, it is a simple matter, so simple just 2 engineers are actually needed to develop shaped charge rounds for all our current artillery, including the (as yet) produced LA1-AT.

Finally, work on the Hark light fighter is completed, but there is a problem: During testing it was shown that vigorous acrobatics, such as when a pilot is dogfighting, the engine is prone to starving itself of fuel and cutting out. After three near crashes, the problem is traced to the carburetor. Designs for an improved carb are drawn up, but no progress is made before the year is up.

On the building side of things, a on-site chemical plant is completed, producing enough hydrogen for 3 Prometheus-class airships a year(reducing the cost to just around 50 for the gondola and envelope components), as well as a small lab for improving explosives and torpedos, as well as rockets. As well, the work on the new factory complex started last year is completed without any incident. Lastly, the first crop of new engineers and laborers complete their crash training.

Spoiler: People You Command (click to show/hide)
Spoiler: Current Military (click to show/hide)
Spoiler: Designs of 1920 (click to show/hide)
Spoiler: Designs of 1921 (click to show/hide)
Spoiler: Designs of 1922 (click to show/hide)

Title: Re: East Kajikstan Design Bureau, 1922
Post by: tryrar on October 22, 2014, 12:23:22 pm
Spoiler: Proposals (click to show/hide)


I would like to remind people that nothing gets built unless you specifically order it built! Also, multiple production proposals can be combined into one single proposal(subject to GM veto of course) to save space, and so you don't have to decide between what to build. Just remember to keep track of costs!

Also, contracting out work to private industry IS an option. In this case, whatever is contracted out to be built would have X number built each year automatically, with X being dependent on the size of the factory that takes up the contract.
Title: Re: East Kajikstan Design Bureau, 1922
Post by: 10ebbor10 on October 22, 2014, 12:25:13 pm
Can we get production costs for our newest designs?
Title: Re: East Kajikstan Design Bureau, 1922
Post by: tryrar on October 22, 2014, 12:26:31 pm
Whoops :P And I thought I had gotten everything before posting

Edit: Fixed. As for the shaped charge ammo, there are a couple large Government-leased ammunition plants craking out all the spare ammo for the military, so it is assumed(as long as something doesn't happen to them at least >:D) that they produce enough ammo to stock all our weapons. However, whenever a new ammo type or size is introduced, it will take a few months delay to introduce in sufficient numbers to make any impact, so keep that in mind when designing things(if you want to make a large stock of a certain ammo type quickly, all ammo is .01pp for manual building).

Finally, note that I have clarified what guns our artillerymen are using, just for reference.
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 22, 2014, 12:56:37 pm
Spoiler: Proposal Beta (click to show/hide)
Spoiler: Proposal Two (click to show/hide)
Spoiler: Proposal Three (click to show/hide)
That should work, right?
-edit-
Spoiler: proposal Gamma (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1923
Post by: tryrar on October 22, 2014, 12:59:38 pm
Remember to note how many engineers you are putting on it; depending on the difficulty I assign the default of 5 Novice engineers might actually incur penalties!
Title: Re: East Kajikstan Design Bureau, 1923
Post by: 10ebbor10 on October 22, 2014, 02:36:49 pm

Spoiler: Torpedo (click to show/hide)



Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 22, 2014, 02:50:12 pm
Carbine is the ballistic engie and 9 normals, Carburetor is 5 and tank is 15...
Title: Re: East Kajikstan Design Bureau, 1923
Post by: tryrar on October 22, 2014, 11:28:46 pm
So I don't have to keep referring to wikipedia, I'm going to put the cruiser in a spoiler as reference:

Spoiler: Townsend Class Cruiser (click to show/hide)

Our ballistics engineer notes that the 40mm LA1 is actually a superior weapon to the heavier 47mm, with a much higher muzzle velocity; though it does carry a lighter HE shell. Nevertheless, He recommends replacing it with the LA1 as it can theoretically hit targets flying at a higher altitude. As well, the 100mm guns on our destroyers are virtually identical the 102mm in ballistic performance, so replacing the 102mm guns as well would simplify logistics.

Also, Aseaheru, you're almost asking for the impossible with your tank design. 60mm of sloped armor with 20mm schurzen, 60mm all around the turret, AND for 10 tons? Your specification is basically a sloped Panzer 4 for less than half the weight, and will most likely result in a VERY flawed design.
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 23, 2014, 06:28:17 am
Ah, am I?


Nope, no weird things there.
Title: Re: East Kajikstan Design Bureau, 1923
Post by: tryrar on October 23, 2014, 10:04:23 am
Heh, much more reasonable
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 23, 2014, 10:22:32 am
Heres an idea, could we set t up that our factories always make the same things each year until we change their output? Because currently we are sorta limited in what we can have built...
Title: Re: East Kajikstan Design Bureau, 1923
Post by: tryrar on October 23, 2014, 10:32:30 am
Yeah, sure. Next production order approved is repeated until changed :P

Remember you can also contract out work as well
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Funk on October 23, 2014, 10:35:32 am
Ok lets have a simpler tank
Lighting class tank see later up date for the improved model.

Now going for Petrol Electric system is an odd choice but it has it's advantages:
Our top speed is not limited by the engines but by the stored power.
Electric motors do not need a transmission, so training is simpler.
The engines are run at a constent speed, improving fuel economy.
It's the first ever stealth tank.

Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 23, 2014, 10:40:27 am
Yes, one that will die in seconds and cant kill anything with armor.

Hell, it probably wouldn't be that good for supporting infantry...

Now, if we removed that armored turret with a cannon... Its the land battleship! (Once we add armor, and come up with batteries that last long enough)
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Funk on October 23, 2014, 11:23:35 am
20mm is good armour for a 1920's tank, the Renault FT had 22mm, the T-26, 15mm.
Sure in time it'll need thicker armour but for now 20mm fine.

But your right it's not able to fight armor, so i'll change it to have a LA1-AT cannon in the turret.

Spoiler: Lighting class tank (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 23, 2014, 11:31:31 am
Just another quick question, where are those two MG turrets going to be located? One on each side, forward of the turret, behind it, on top of the turret?
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Funk on October 23, 2014, 11:37:04 am
One on each side of the hull so they can cover a 180 degree arc.
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 23, 2014, 12:17:01 pm
Allright.

We might want to get both, particularly of yours is really fast.
And we could always come up with bolt on spaced armor, use yours to support infantry...
Title: Re: East Kajikstan Design Bureau, 1923
Post by: tryrar on October 23, 2014, 12:42:27 pm
Ok, more reference time for my benefit(And yours!):

Spoiler: LA1-AT (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 23, 2014, 01:03:06 pm
Hollee shit, thats rather good...
Title: Re: East Kajikstan Design Bureau, 1923
Post by: tryrar on October 23, 2014, 01:21:27 pm
That was the gun that gained us a ballistics engineer after all. He kinda created a better Bofors :P
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Funk on October 23, 2014, 04:13:05 pm
Ok heres the tank all proposaled up
Proposal Seven
Spoiler: Lighting class tank (click to show/hide)

A pair of  cheat sheet to post war tanks (http://en.wikipedia.org/wiki/Comparison_of_World_War_I_tanks) and
early World War II tanks (http://en.wikipedia.org/wiki/Comparison_of_early_World_War_II_tanks)
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 23, 2014, 04:29:46 pm
Theres nothing like aggressive futureproofing.

Hell, thats where I got the gun from. That was the main British tank gun for WW2, aswell as their main AT gun.
Title: Re: East Kajikstan Design Bureau, 1923
Post by: tryrar on October 23, 2014, 04:35:18 pm
Well, the problem with aggressively future-proofing is you force our enemies to aggressively modernize to compete :P. Also, Funk, I get the distinct feeling your tank's heavily based of the t-28, or is that just me playing too much world of tanks? :D

Edit: Alright, I'll give it another hour or so then we'll get to votes.
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 23, 2014, 04:45:28 pm
There are a bunch of other tanks that have two or three turrets, if I remember correctly from War Thunder the T-28 had more like 5 turrets, most with cannon...
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Funk on October 23, 2014, 04:51:49 pm
You've played way to much world of tanks, it was based off ww1 machine gun tanks
Then Aseaheru raised the idea of haveing a cannon.
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 23, 2014, 04:55:40 pm
Im thinking of the T-25, and the T-28. Gaah...
Title: Re: East Kajikstan Design Bureau, 1923
Post by: 10ebbor10 on October 24, 2014, 01:44:11 am
Pretty sure you're thinking about the T-35.
Title: Re: East Kajikstan Design Bureau, 1923
Post by: tryrar on October 24, 2014, 03:07:36 am
Alright, time to get your votes in!

Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)

Spoiler: Votes (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 24, 2014, 11:21:36 am
Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)

Spoiler: Votes (click to show/hide)

Yay, votes.
Also, shall we do the lightning tank (im calling it the LT-1) this year, and next do the MT-1?
Title: Re: East Kajikstan Design Bureau, 1923
Post by: 10ebbor10 on October 24, 2014, 12:36:33 pm
We kind of need to remember to contract out the production of our truck. It's not a complicated vehicle, and has sufficient civilian useage that it should be cheaper to let them do it than just do it ourselves.


Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)

Spoiler: Votes (click to show/hide)

Yay, votes.
Also, shall we do the lightning tank (im calling it the LT-1) this year, and next do the MT-1?
[/quote]
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 24, 2014, 03:05:28 pm
Thats a good idea.

Also, I really want to get that carbine made, so I dont have to resubmit the design.
Plus, I dont really feel like suggesting new things last year...

/shamelessbribe
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Funk on October 24, 2014, 04:30:31 pm
Spoiler: Votes (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1923
Post by: tryrar on October 25, 2014, 10:22:27 am
Alright, bumping for a bit more votes, then will run the turn at around noon my time
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Happerry on October 25, 2014, 11:31:28 am
Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
Spoiler: Votes (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1923
Post by: 10ebbor10 on October 25, 2014, 11:34:09 am
You removed Funk's votes.
Title: Re: East Kajikstan Design Bureau, 1923
Post by: Aseaheru on October 25, 2014, 11:56:41 am
ALL THE VOTES IN ONE SPOT.

Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
Spoiler: Votes (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 25, 2014, 12:59:58 pm
Spring of 1923 dawns with unusually cold weather, with frosts and snow well into March. However, it doesn't seem to affect the plantings very much, so analysts simply note it as a curiosity and move on.

Meanwhile, factory production kicks into high gear, with the first of the GPT trucks rolling off the assembly lines, as well as the first batch of AT guns and more LMGs for the Army. As well, the second Prometheus airship takes shape, and is soon put into use as an aerial scout by the Navy, with two more to follow by the end of the year. At the same time, a proper hanger to house our airships is constructed; this huge hanger is able to store 3 Prometheus class airships(or any class  up to 200ft long). As well, the Townsend cruiser we acquired from Ashland arrives, and our engineers spend two weeks refurbishing it. They remove the 47mm is place of our superior 40mms, and the virtually identical 102mms with our 100mms for logistical simplification. This ship is redubbed the Parrish, and is send out to sea as the flagship for our new navy.

As summer rolls along, construction on another factory complex begins, though again by the end of the year warehouse space remains incomplete, though the factory buildings themselves are operational. Meanwhile, our shipyard is put into use building a new ship in the Parrish class, which is completed and begins shakedown cruises at the end of the year.

On the design front, our team headed by the ballistics engineer completes the carbine without any difficulty. This 7.62mm carbine has similar ballistic properties to our bolt action rifles, and comes with a 20 round clip. In tests, soldiers love the increased rate of fire with litlle loss in accuracy.

At the same time, at a small dock hastily temporarily requisitioned by the government, work begins on a coastal defense submarine. This goes very well, with the only hitch being the lack of a 50mm torpedo design. One engineer hits upon the idea of using the 18 inch torpedoes from our cruisers(with only a slight modification needed), and even manages to find space to cram in the requisite tubes for only a 50t increase is tonnage, gaining enough experience to be a Naval Engineer in the process. Our navy dubs this the Timberwolf class sub.

As for our first tank, the LT-1, everything appears to go swimmingly until the drive-train is tested. It proves to be finicky and in need of near constant maintenance to work properly, prone to breakdowns, as well as being slower and less maneuverable than comparable systems. Other than that though, our engineers proclaim that this tank could take on any other tank in the world, especially with the lethal LA1 as it's main armament.

Some good news comes during the fall. The brother of the head of one of the largest automobile companies in the nation happens to be a corporal in the Logistics Corp, and his unit was one of the first to receive the new trucks. He was so impressed with it he sent a telegram to his brother, who came to the government with a surprising offer: In exchange for a license to build a civilian version, they will take over production of all GP Trucks, cranking out around 7500 a year on a new line to be completed in the spring. The government is more than happy to accept this offer, as this make producing enough trucks for the Army a simple task.

Some less good news is the increased aggression shown by West Kajikstan forces. During its shakedown cruise, our new cruiser is harassed by what appears to be a new, wooden mono-wing fighter, showcasing speed and a surprising maneuverability for a wood fighter. Protests to the West produce only shrugs and statements that "pilots will be pilots", and this combined with aggressive troop exercises near the border and 4 more frigates being completed leads analysts to believe war isn't far off now.


Spoiler: People You Command (click to show/hide)
Spoiler: Current Military (click to show/hide)
Spoiler: Designs of 1920 (click to show/hide)
Spoiler: Designs of 1921 (click to show/hide)
Spoiler: Designs of 1922 (click to show/hide)
Spoiler: Designs of 1923 (click to show/hide)


Spoiler: Parrish Class Cruiser (click to show/hide)
Spoiler: LA1-AT (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 25, 2014, 01:02:25 pm
Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)

Edit: A slight note I should make. Remember that our shipyard can only produce a number of ships totaling 5000t, so keep that in mind when doing proposals. I was forced to requisition a temporary facility with a malus for the sub, but that didn't matter in the end because the dice just seem to love you guys. Also, the destroyed dockside facilities don't hurt production too much, but it does give the same malus that temporary facilities do to designs(which is enough to wipe out the bonus of a naval engineer for reference.)

To give a bigger idea on what this means on bonuses, a specialized engineer gives a bonus the same as a Senior engineer in relation to a project matching his specialization, so...
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Aseaheru on October 25, 2014, 01:25:46 pm
Spoiler: Proposial Beta (click to show/hide)

On the subject of the tank, I suggest we get the armor and the rangefinder.
I also propose that we dont suggest new designs outrght this year, and instead work on what we have allready made or suggested. The torpedos arent really needed right now either...
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 25, 2014, 01:46:10 pm
Speaking of drydocks, I was going to say if you specialize a drydock for something(say submarines), you can produce twice the tonnage of something. So say that 10k dock is for subs, you can produce about 36 Timberwolf subs instead of 18 at a normal drydock: The tradeoff is that the drydock can ONLY produce subs, and it increases the difficulty of building by one step. Same for other ships: A Shipdock can produce ships over 1k ton, and a boatdock can handle ships 1k ton and under.
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Aseaheru on October 25, 2014, 01:49:51 pm
I dont think we need 72 subs in two years time, does anyone else? I do think we need more ships tho, so getting an unspecialized dock at this time would probably be better.

Can we go and refit the current one later to be for subs?
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 25, 2014, 01:53:34 pm
I dont think we need 72 subs in two years time, does anyone else? I do think we need more ships tho, so getting an unspecialized dock at this time would probably be better.

Can we go and refit the current one later to be for subs?

At half cost of building a new specialized one even
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Aseaheru on October 25, 2014, 01:57:50 pm
Well, I know what we are doing next year.
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 25, 2014, 02:03:30 pm
Updated with info on our starting destroyers. Also, our torpedo boats use 6 inch torpedoes (though as previously stated they are old, short legged, and unreliable)
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 26, 2014, 11:33:10 am
bump
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Aseaheru on October 26, 2014, 11:50:58 am
Comeon people, I cant be the only person playing this.
Title: Re: East Kajikstan Design Bureau, 1924
Post by: FritzPL on October 26, 2014, 12:33:39 pm
The problem here is that you gents are jumping from one idea to another like a grasshopper. I'd say focus on one area/doctrine, instead of trying to be a jack of all trades, master of none. Projects using light calibers, high speed and good firerate are working out well - perhaps with the exception of the Hawk light-fighter. (please ignore that I completely contradict this statement with Proposal 2)


Spoiler: Proposal 1 (click to show/hide)
Spoiler: Proposal 2 (click to show/hide)
Spoiler: Ad Proposal 2 (click to show/hide)
Spoiler: Proposal 3 (click to show/hide)
Spoiler: Proposial Beta (click to show/hide)


Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
Spoiler: Votes (click to show/hide)

Also, tryar, if we're not taking too much of your time already, could you link updates both in the first post and all further updates? Reading the prototype results helps when coming up with those proposals.

I am so shit at organizing this... someone take the wheel
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 26, 2014, 12:50:41 pm
Don't forget to state the number of engineers Fritz. the default of 5 might not cut it for those projects....
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Aseaheru on October 26, 2014, 01:20:43 pm
Fritz, we already have proposals 1-3 from last year...
Title: Re: East Kajikstan Design Bureau, 1924
Post by: FritzPL on October 26, 2014, 01:23:42 pm
Ugh, I forgot... This is what happens when you try to jump into a game with a bright idea, but you end up realizing you're as out of date as a Victorian courtesan in a modern night club.
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Funk on October 26, 2014, 02:31:44 pm
Proposal seven
Working refining the LT-1's drive train, it will be a really good tank if we can get it fixed.
Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
Gamma) Production of things
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 26, 2014, 02:53:53 pm
For bookkeeping and list reduction purposes, I'm going to rule you can roll fixing the flaws of multiple things into one proposal, but you'll need 10 engineers per project. For example, fixing the hollowpoint ammo(which STILL hasn't been produced), the tank, and the Hawk would be 30 engineers for one project.
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Aseaheru on October 26, 2014, 03:22:06 pm
Well, that means that the fixing of a hawk (proposial 1) will fix the tank? Awesome.
Also, we could have fixed the ammo? I thought it was just flawed till the end. Infact, I was gonna propose a new ammo next year for it...
Title: Re: East Kajikstan Design Bureau, 1924
Post by: 10ebbor10 on October 26, 2014, 03:25:18 pm
Only if we add 20 engineers on that project.
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 26, 2014, 03:25:54 pm
Any flaw can be fixed if you dedicate the time to it. :P

Edit: Also, 2 regular engineers is equal to 5 novice, and specialized engineers count as regular when not doing a project related to their specialty. Senior engineers count as 10 novice, and since you can use the ballistic engineer for the ammo, you'd really only need 20 engineers+ballistics for the whole thing.
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Aseaheru on October 26, 2014, 03:30:45 pm
Right, howabout we vote now on what we want to do, then assign people to them?
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 26, 2014, 03:37:06 pm
right, since it doesn't look like we'll get anymore proposals(unless 10ebbor wants to chime in) we'll move to the voting.

Spoiler: Design Proposals (click to show/hide)

Spoiler: Production Proposals (click to show/hide)

Spoiler: votes (click to show/hide)

Since we only have 3 production proposals, no point in voting for those(unless you really want to)
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Aseaheru on October 26, 2014, 03:56:40 pm
Spoiler: Design Proposals (click to show/hide)

Spoiler: Production Proposals (click to show/hide)

Spoiler: votes (click to show/hide)

Spoiler: Tank votes. (click to show/hide)

We probably want to have the ballistics and naval guys on the torps (if we do it), so...
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Funk on October 26, 2014, 04:25:26 pm
Spoiler: Design Proposals (click to show/hide)

Spoiler: Production Proposals (click to show/hide)

Spoiler: votes (click to show/hide)

Spoiler: Tank votes. (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Aseaheru on October 26, 2014, 04:59:07 pm
Not going to vote on the tank thing?
Title: Re: East Kajikstan Design Bureau, 1924
Post by: FritzPL on October 27, 2014, 02:55:56 am
Spoiler: Design Proposals (click to show/hide)

Spoiler: Production Proposals (click to show/hide)

Spoiler: votes (click to show/hide)

Spoiler: Tank votes. (click to show/hide)

Isn't Proposal 7 the same as 1? As in, fixing multiple things?
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Aseaheru on October 27, 2014, 07:34:58 am
Yah, I think it is.

Oh, a note. I dont think we need to include the truck in #4, we took modular truck beds for them, we should be able to just make the gun and slap it on the truck if we feel like.
We  certainly dont need 14 people for four guns strapped together with an aiming position, and besides, how is the dabm thing rotating? Hand cranked? Electric motors?
Title: Re: East Kajikstan Design Bureau, 1924
Post by: FritzPL on October 27, 2014, 09:39:45 am
Hand cranked, I would imagine. I assigned that many people to it as I thought that using too few of them would do more harm than putting more into the project. Besides, what's the harm? It's not like they would be used for anything else, anyway. Of course, if there are more occupying projects at hand, agreed - 14 is a bit excessive. But if not, they might as well do it.
Title: Re: East Kajikstan Design Bureau, 1924
Post by: Aseaheru on October 27, 2014, 01:23:24 pm
Main port still stands, we dont need to mod a truck for it.

Just do what we did for the arty piece.
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 27, 2014, 02:03:10 pm
As spring dawns, the engineering school completes the training of the first 5 regular engineers, who are immediately put to work leading a team dedicated to fixing flaws in previous designs. First off, they manage to hammer out the maintenance issues with the LT-1. While the tank isn't quite as fast or maneuverable to comparable tanks, it has plenty of torque and traction, allowing it to cross soft terrain with ease, and its advanced rangefinder and fast-turning turret make destroying fast-moving tanks at range a breeze. The first 10 tanks are immediately put into production.

Next, the team tackles the troublesome carburetor of the Hawk fighter. The again succeed in fixing the problems with a new carburetor and fuel pump, which together creates the HPE Mod-A(with about 5 more hp). More rigorous testing shows the haw to be a very nimble, if somewhat slow fighter. 20 Hawks as well as the next three Prometheus Zepplins are given to the Army to form the core of an Air Corp.

Finally, they redesign the hollowpoint rounds to function properly, with little issue. These are finally sent to the ammunition plants to be mass-produced.

Next, the ballistics engineer and 5 novice engineers work on a truck-mounted mobile AA. Using the GPT as a base, they slightly widen and lengthen the wheelbase, install a HPE engine, mount a 360 degree swivel, and attach 4 14.5mm naval machine guns. This vechicle, dubbed "Flyswatter" can keep up with the logistics train, and with the more powerful HPE engine can even potentially carry armoring on the cab or an axillary tank and electric generator for a powered traverse.

Finally, our Naval Engineer takes a small team and goes to work developing better torpedoes. After a few weeks, he comes up with 6in. wet heater torpedoes that are longer-ranged and more reliable than our current 6in. torpedoes, and comparable to the 18in. torpedoes we received from Ashland.

At the shipyard, work begins on another Parish cruiser, and the dockside facilities destroyed in the civil war are cleared and rebuilt. As well, a new, larger shipyard is started, with work completed just as fall arrives. As well, more AT guns, the first batch of carbines, and more machine guns are delivered to the army, as well as spare HPE engines.

This is well timed, as when fall wanes, our scouts report a sudden massing of the armies of the West at the Yondol River, which marks the boundary of our countries. Our troops move to respond, and late November the invasion begins with a passive push at Magmoll Bridge. A division of 50 Banlgo-derived tanks(dubbed by our analysts as Razorback) force a crossing, followed by 20,000 infantry. Our defenses are well prepared though, as our AT guns completely rip the tanks to shreds, and LMG nests and pre-positioned artillery all along the approach to the bridge open fire, forcing the infantry brigade back. They are forced further back as our new tanks roll onto the scene, the two machine gun turrets opening fire and drving the enemy deep into their own teritory. Our 50,000 strong division, backed by the mobile logistics train set up by the generals, take the fight to the West, pushing hard and fast and completely taking over the river. A counterattack by another division of tanks is repelled by the lethal, accurate fire of the LT-1s before they can even get within effective range of their short-barrels 37mm cannons; we don't even loose a single tank nor are they even damaged. By the end, we control the border, and are preparing to push to the capital of the West.

On the naval front, our airships spot and track the 15-strong frigate fleet approaching our main harbor. Our fleet of 3 cruisers, 5 destroyers, and 10 various torpedo boats, as well as our sub, head out to intercept. It is a fierce and bloody battle; while we have ships that out-mass the smaller frigates, they have more combined tonnage. We loose all our destroyers, one of our cruisers is crippled, and we loose half our torpedo boats, but in the end we drive them off. What really saved the batle, though was the captain of the Timberwolf. A brilliant and able commander, he used the fact that the enemy frigates had no underwater detection equipment to his advantage, pulling off one bold surprise attack after another with his sub. He sunk two frigates alone, disabed three more to the point that our fleet was able to capture them as prizes of war, and generally wreaked havoc throughout the enemy formation. Overall, the entire enemy fleet is reduced to 4 frigates in battle-ready condition, and three more that were able to limp home for repairs.

A final battle happens on New Years between our Air Corp and a small raid of enemy fighters. The "Zephyr" fighters turn out to be faster than our Hawks and can outclimb them, but our Hawks can turn faster than them, a fact that the pilots put to good use. In fact, they manage to give more than they receive, shooting down 12 Zephyrs for 5 Hawks lost, though next time the enemy will be ready for our Hawks....
Title: Re: East Kajikstan Design Bureau, 1925
Post by: tryrar on October 27, 2014, 02:27:27 pm
Spoiler: People You Command (click to show/hide)
Spoiler: Current Military (click to show/hide)

Spoiler: Designs of 1920 (click to show/hide)
Spoiler: Designs of 1921 (click to show/hide)
Spoiler: Designs of 1922 (click to show/hide)
Spoiler: Designs of 1923 (click to show/hide)
Spoiler: Designs of 1924 (click to show/hide)


Spoiler: Parrish Class Cruiser (click to show/hide)
Spoiler: Triton Class Frigate (click to show/hide)
Spoiler: LA1-AT (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1924
Post by: tryrar on October 27, 2014, 02:30:41 pm
Spoiler: Design Proposals (click to show/hide)

Spoiler: AA truck (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 27, 2014, 06:29:39 pm
What will it take to repair that ship?
Title: Re: East Kajikstan Design Bureau, 1925
Post by: tryrar on October 27, 2014, 06:40:24 pm
Bringing it into drydock. Engineers estimate 3 months for repairs, during which the dock will be unavailable depending on its size(affects how many ships can be built). However, if you want, you can take advantage of this to do modifications to the ship however you want, and the difficulty for doing so is cut in half.
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 27, 2014, 07:57:09 pm
Such as fitting more torpedo tubes or sonar?

Also, how will construction of ships in that dock be affected? Will we only be able to build 3/4 of the tonnage?
Title: Re: East Kajikstan Design Bureau, 1925
Post by: tryrar on October 27, 2014, 08:03:33 pm
Basically yeah(I take it you're going to specialize the dock then? Otherwise the medium dock would get its build tonnage cut in half). And yeah, you can make any modification you have a design for, and can design and modify as one action on any ship in drydock(within reason. No turning a 500t boat into a 15000t battleship!)
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 27, 2014, 08:19:51 pm
No specialization, Im simply basing off of the assumption that we could build the specified tonnage in 12months, so if we had a 5000T drydock and spent 3 months fixing a 5000T ship we could only build 3750T in it.
Title: Re: East Kajikstan Design Bureau, 1925
Post by: tryrar on October 28, 2014, 07:27:48 am
Hmm, makes more sense than what I was thinking. *Shrug*

((If you guys didn't notice, I'm rather flying by the seat of my pants for this game, though it works so far :P)
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 28, 2014, 12:13:01 pm
Allright, gonna shove in a proposal for what to make this year, who wants to design a sonar system or a better patrol boat?

Spoiler: Proposal Alpha (click to show/hide)
Spoiler: Proposal Beta (click to show/hide)
Can we build factories that do the same sort of thing as a specialized drydock, but for a category of thing? Say, a factory for making tanks or one for guns, that produces more than a non-specialized one?
Title: Re: East Kajikstan Design Bureau, 1925
Post by: tryrar on October 28, 2014, 12:38:29 pm
Yes, actually(I forgot to mention that part when explaining the drydocks). Same cost increases as the drydocks, and of course can only build that one specific thing. You can retool a drydock or factory for a different ship class or item, but production is cut in half as there is a 6 month lead time for changing toolings and the like.
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Funk on October 28, 2014, 03:01:49 pm
Ok people, so what do we need?

Gasmasks?
Armour?
Some kind of auto cannon for fighter/ AA use?
Bigger artillery?
Some navel guns?
Aseaheru's new tank?
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 28, 2014, 03:02:59 pm
Probably the tank, sonar (we used subs on them, they are gonna try to get subs on us) and air cover, or new ships, since they have far better ones...
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Funk on October 28, 2014, 04:33:54 pm
Tank wise, I'm not sure that we need another battle tank right now, the lighting probably as good as we can get past the gm for now.

Still theres always some thing that a tank can do, inbuilt heavy mortar? flame thrower?
AA mount? troop transporter?
Tanks for ref
Spoiler: Lighting class tank (click to show/hide)

And your tank
Spoiler: Proposal Three (click to show/hide)

A pair of  cheat sheet to post war tanks (http://en.wikipedia.org/wiki/Comparison_of_World_War_I_tanks) and
early World War II tanks (http://en.wikipedia.org/wiki/Comparison_of_early_World_War_II_tanks)
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 28, 2014, 04:41:59 pm
An APC would be interesting, but I think we should come up with an autocannon first because reasons... As for arty, we have arty. Taking a LT-1 and replacing the central turret with a 75mm mortar or  getting a tank with a 105mm howitzer might be interesting...

Oh! We should take the Tritons and replace some of the guns with ours!
Title: Re: East Kajikstan Design Bureau, 1925
Post by: tryrar on October 28, 2014, 04:55:46 pm
Speaking or artillery, 5000 indirect fire pieces is a little low for an army our size, I should probably give build pp for them.

Ok, the 75mm light mortar is 4pp, the 105mm howitzer is 6.5pp.
Title: Re: East Kajikstan Design Bureau, 1925
Post by: 10ebbor10 on October 28, 2014, 04:56:47 pm
I think we need a new fighter, and a torpedo bomber for naval attack.
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Funk on October 28, 2014, 05:01:27 pm
We can probably fit really big Mortar (200mm+) inside a tank, but it's probably going to have to be a breech loader.
Range will probably be it's short fall, but that will encourage the crews to get closer.

I'll look in to autocannons.
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 28, 2014, 05:27:54 pm
If we can get a monowing fighter armed with cannons...
Title: Re: East Kajikstan Design Bureau, 1925
Post by: tryrar on October 29, 2014, 10:45:10 am
bump. It would be nice to have things to vote on right now
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Funk on October 29, 2014, 12:11:36 pm
Ok heres our new 25 mm auto-cannon.

Am interceptor to go with it.
Spoiler: Falcon Interceptor (click to show/hide)

Anyone got anything to add before there proposaled?
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 29, 2014, 12:25:06 pm
Hang on, Ill make one for a depth charge system SONAR...

Spoiler: UWDVS (click to show/hide)

I also propose that the autocannon be designed by 9 novices and the ballistics dude, 5 normals and 5 novices for the Falcon, etc. etc.

Ill get votes and all ready for the next post.
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Funk on October 29, 2014, 12:28:28 pm
Edit:This can be next years gun.

The Mjölnir heavy revolver mortar.
Spoiler (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 29, 2014, 02:42:10 pm

Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
Spoiler: AA truck perks (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Funk on October 29, 2014, 03:42:51 pm
Spoiler: Design Proposals (click to show/hide)
Spoiler: Production Proposals (click to show/hide)
Spoiler: AA truck perks (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 29, 2014, 03:46:16 pm
Oh, Tryrar, is there the possibility to take the Flyswatter and mount it on an airship or a ship? Afterall, the truck it is based on IS modular...
Title: Re: East Kajikstan Design Bureau, 1925
Post by: tryrar on October 29, 2014, 04:11:10 pm
Yes, but unless you take Modular Weaponry it will always be just 4 14.5mm guns(with Modular weaponry you can handle up to one 40mm, or two 20-25mm(if it gets designed properly))
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 29, 2014, 04:23:05 pm
Yah, but in an electronically traversed mount, with big mags and advanced AA sights?  I think that thats fine.

Although, I think Im gonna take off my vote for big mags, I like the idea of two cannons in something like that...
Spoiler: AA Truck Perks (click to show/hide)
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Funk on October 29, 2014, 08:18:05 pm
I'm changeing my vote as well.
Spoiler: AA Truck Perks (click to show/hide)

Title: Re: East Kajikstan Design Bureau, 1925
Post by: tryrar on October 30, 2014, 09:35:35 pm
*Tryrar starts the turn, sees the first project to require d12s(the autocannon), rolls a 48, quits the game in disgust at how much the dice gods love you guys*


Seriously, this bullshit, combined with you two being the only people consistently posting, has really sapped my will to continue. In all seriousness, I've consistently seen the dice roll in your favor even after changing the difficulty scale twice. What in the name of hell are you sacrificing to the RNG?!

In any case, if someone wants to pick up the pieces, I'll give a general guideline on how this is run, and a short summary of where the plot was heading
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 30, 2014, 09:58:47 pm
I havent been sacrificing anything...

As for why we are the only two, someones sacrificing something.
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Happerry on October 30, 2014, 11:40:13 pm
In any case, if someone wants to pick up the pieces, I'll give a general guideline on how this is run, and a short summary of where the plot was heading
I'd like some general guidelines for how to run these kinds of games. It seems more complicated then just a 1d100 roll...

And these games look really fun.
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Funk on October 31, 2014, 08:59:20 am
 :(

I'd like some general guidelines for how to run these kinds of games. It seems more complicated then just a 1d100 roll...

And these games look really fun.

The first rule is that they get silly, your players will find all sorts of crazy weapons, pigeon controlled missiles, air planes with engines at both ends, submarines with navel cannons and thats before they start makeing stuff up.
So don't take it too seriously, hell i'd play it a bit silly against them.

The second rule is to set up how people will vote and put forwards proposals, just some base rules about measurements.

Third your players are armchair generals and will have ideas about how to run the wars, When awar starts ask them what there army's  are going to do.
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 31, 2014, 10:05:27 am
Subs with naval cannons isint crazy.

Hell, Germany is building subs today with autocannons.
Title: Re: East Kajikstan Design Bureau, 1925
Post by: 10ebbor10 on October 31, 2014, 10:20:31 am
Neither are planes with a push-pull engine.

http://en.m.wikipedia.org/wiki/Dornier_Do_335#Specifications_.28Do_335_A-0.29 :'(
Title: Re: East Kajikstan Design Bureau, 1925
Post by: tryrar on October 31, 2014, 12:13:55 pm
Well, anyways I'll give this a day for the final thoughts then lock
Title: Re: East Kajikstan Design Bureau, 1925
Post by: Aseaheru on October 31, 2014, 12:23:38 pm
Allright, bit of a pity its going the way of the dodo tho...

Can you PM me the may you run this? I think I am going to try my hand at one of these...