Bay 12 Games Forum

Dwarf Fortress => DF Modding => Tilesets and Graphics => Topic started by: Kynsmer on November 03, 2014, 11:37:53 pm

Title: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: Kynsmer on November 03, 2014, 11:37:53 pm
(http://i.imgur.com/qb9JDqE.png)


(http://i.imgur.com/zwJ4zXe.png)

Color scheme: Pastel




A mostly ASCII tileset that aims to be pleasing to the eye with nice readable font and color scheme versatility.

Credit to Cheepicus, Vherid, AlexanderOcias, and Taffer for the tiles/color schemes I used in the creation of this set, and/or took inspiration from. Thank you!
Big thanks to HaterSkater as well for his help revising the set in v2.2!



Color Schemes + Old Screenshots
(slightly outdated)
Spoiler (click to show/hide)



(http://i.imgur.com/nSw1mmy.png) (http://dffd.wimbli.com/file.php?id=10022)

Old downloads:
Spoiler (click to show/hide)



The download .zip contains alternate color schemes and set variants.

If you're new to installing tilesets, drag and drop the "data" and "raw" folders into your clean Dwarf Fortress main directory and overwrite. That's all!
(Experiencing glitches? You most likely installed over the top of an incompatible graphical tileset. If this occurs, try a fresh dwarf fortress installation.)

"Can I use this set for ______?"
Sure! You have permission to use my set in any way. Credit is appreciated.

Title: Re: ☼Wanderlust☼ / ASCII-esque / Color Scheme Showcase [16x16] [0.40.x]
Post by: HaterSkater on November 03, 2014, 11:48:42 pm
Looks olds-cool, gonna try it
Title: Re: ☼Wanderlust☼ / ASCII-esque / Color Scheme Showcase [16x16] [0.40.x]
Post by: Kynsmer on November 04, 2014, 12:00:05 am
Looks olds-cool, gonna try it

Great to hear. Big fan of your tileset! I've been switching back and forth between this and Duerer compulsively for days.
Title: Re: ☼Wanderlust☼ / ASCII-esque / Color Scheme Showcase [16x16] [0.40.x]
Post by: Kynsmer on November 04, 2014, 12:35:39 am
Barrels are now fixed, the barrels ingame will look much better than they do in the screenshots.
Title: Re: Wanderlust / V2 / Subtly Shaded ASCII [16x16] [Compatible with all DF versions]
Post by: Kynsmer on November 06, 2014, 03:32:58 am
Updated to Version 2!

- General cleanup
- New shading added
- Made some tiles more unique
- New walls inspired by Taffer's set
- New military dwarf tile
- New default color scheme

- Completely redid the thread, new colorscheme showcase coming tomorrow.
Title: Re: Wanderlust / V2 / Subtly Shaded ASCII [16x16] [Compatible with 34.11 - 40.14+]
Post by: HaterSkater on November 06, 2014, 03:50:19 am
I like those shaded double-walls, that's good improvement :)

oh and btw, if you want to make colour showcase — make it gif, and keep other screenshots as stills. With this animated preview you have here it's hard to spot details on each frame, it's moving too fast ::)
Title: Re: Wanderlust / V2 / Subtly Shaded ASCII [16x16] [Compatible with 34.11 - 40.14+]
Post by: Kynsmer on November 06, 2014, 04:00:22 am
I like those shaded double-walls, that's good improvement :)

oh and btw, if you want to make colour showcase — make it gif, and keep other screenshots as stills. With this animated preview you have here it's hard to spot details on each frame, it's moving too fast ::)

Thanks!

And about the showcase/screenshots. I can easily make the gif delay 2x/3x longer, so that people have ample time to make out the details. I'd rather not have 6 screenshots cluttering the thread. Think that would work fine?
Title: Re: Wanderlust / V2 / Subtly Shaded ASCII [16x16] [Compatible with 34.11 - 40.14+]
Post by: HaterSkater on November 06, 2014, 04:03:18 am
I like those shaded double-walls, that's good improvement :)

oh and btw, if you want to make colour showcase — make it gif, and keep other screenshots as stills. With this animated preview you have here it's hard to spot details on each frame, it's moving too fast ::)

Thanks!

And about the showcase/screenshots. I can easily make the gif delay 2x/3x longer, so that people have ample time to make out the details. I'd rather not have 6 screenshots cluttering the thread. Think that would work fine?

Sure, sounds like a plan
Title: Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
Post by: Kynsmer on November 07, 2014, 12:37:49 am
v2.1/2.2 Update

- Improved the look of surface tiles quite a bit
- Finished final shading
- Fixed some issues with walls
- Fixed stockpile tile
- Fixed shading on "\" tile
- Another new military dwarf tile
- Added most of HaterSkater's much-appreciated revision to the set
Title: Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
Post by: HaterSkater on November 07, 2014, 02:42:45 am
Went to check sources. Here's what i found and fixed:

Several issues with misalignment, when tile drawing continues through the tile border:
— tiles 16 and 17
— tiles 219-223 (especially 221)

Leftovers and artifacts. Not sure it was intended to be like this:
— missing 4-pixel squares in tiles 176 and 177 (and also some strange artefacts in 176). If it was an attempt to make bordered tiles, then it's ok, but it wasn't obvious for me.
— tiles 219-223
— 244. There is no integral sign in DF, so you don't need to keep its upper part plain :) I added halftone here and realigned it
— tile 254 (a.k.a. block, although i'm not sure it is an issue)
— missing shadow in tile 93 (])
— shading fills in \ and / are not the same. Not fixed it, don't know which one you consider correct
— there may be more tiles with missing or incomplete shading

And now to suggestions:
— Not sure that you need special X here. Conventional one works pretty well too (added in my revision)
— ó is used for text entry too, so be careful with it :) (added in my revision)
— something wrong with Σ, it looks bolder than it should be
— Bars tile (240) logically looks like Bin, when it is near to barrel (i mean there is same three lines, just in square shape); not sure that's issue, though
— Maybe old militants were better, than new ones
— Last, but not least: I've added 'tile magic' to floor, so black background of items on engraved floor will be less distinguishable. At the same time i think walls are 'ok' as they are now

Spoiler: animated comparsion (click to show/hide)

here is my revision:

(http://i58.tinypic.com/2d0cgat.png)

Also + for adding halftone to bed tile and changing stockpile, it looks 100% better
That's nice tileset, keep it goin'  :)
Title: Re: Wanderlust / v2.2 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
Post by: Kynsmer on November 07, 2014, 04:00:20 am
Wow, thank you! That revision is godsend. Updating in just a moment.
Title: Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
Post by: Kynsmer on November 07, 2014, 04:06:11 am
The one thing I'm hesitant about is the tile-magic on the floor tiles. I think the set looks a bit better without it at the moment, will consider it though. :)
Title: Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
Post by: HaterSkater on November 07, 2014, 04:18:49 am
The one thing I'm hesitant about is the tile-magic on the floor tiles. I think the set looks a bit better without it at the moment, will consider it though. :)
Choice is yours anyway
Almost forgot to say: 'O' as pillar/tree trunk is kinda hard to catch with thick walls you have. Walls are ok, but consider changing pillar/trunk by either adding halftone to it (as in lever), or (and i think it's better) drawing new pillar on unused tile, say #255, and changing references in d_init.txt
Title: Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
Post by: Kynsmer on November 07, 2014, 04:59:57 am
Choice is yours anyway
Almost forgot to say: 'O' as pillar/tree trunk is kinda hard to catch with thick walls you have. Walls are ok, but consider changing pillar/trunk by either adding halftone to it (as in lever), or (and i think it's better) drawing new pillar on unused tile, say #255, and changing references in d_init.txt

Sounds good, I'll work on a new pillar tile and d_init reference.

And about the tile magic, I could always add it as an optional download.
Would making the black transparent make it look any better, I wonder?

Thanks again, lovely to have your assistance.
Title: Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
Post by: HaterSkater on November 07, 2014, 07:39:06 am
Choice is yours anyway
Almost forgot to say: 'O' as pillar/tree trunk is kinda hard to catch with thick walls you have. Walls are ok, but consider changing pillar/trunk by either adding halftone to it (as in lever), or (and i think it's better) drawing new pillar on unused tile, say #255, and changing references in d_init.txt

Sounds good, I'll work on a new pillar tile and d_init reference.

And about the tile magic, I could always add it as an optional download.
Would making the black transparent make it look any better, I wonder?

Thanks again, lovely to have your assistance.

"making the black transparent" in case of tile magic means that background colour (if presented) will be added to black
Here is floor from previous screenshot with black area opacity set to around 50%
(http://i62.tinypic.com/2dqukhj.png)
as you can see now it's more brown

Oh, and also, bauxite shares tile with floors. It can be changed, but if you want to stay True, then lowering opacity of black may be good choice
Title: Re: Wanderlust / v2.3 / Subtly Shaded ASCII [16x16] [~40.15]
Post by: Kynsmer on November 07, 2014, 11:31:25 am
Small update to 2.3

- New pillar/tree trunk tile
- Fixed some tiles that weren't shaded
- Improved sky tile, no more light-blue craziness
- Snow is now a bit less straining on the eyes, still a lot of progress to make here

--Coming within a day--
 
Updated screenshots and a few new color scheme showcases

--Coming in the near future--
Seperate tiles for dwarves, elves, kobolds, goblins, etc.
Masterwork version
~0.34.11 version
An optional set optimized for the Text Will Be Text plugin with multilevel rendering
More unique-looking tiles
Title: Re: Wanderlust / v2.3 / Subtly Shaded ASCII [16x16] [~40.15]
Post by: Vherid on November 07, 2014, 01:44:27 pm
You might hate me for this, but is it possible to have an unshaded version?
Title: Re: Wanderlust / v2.3 / Subtly Shaded ASCII [16x16] [~40.15]
Post by: Kynsmer on November 07, 2014, 01:53:14 pm
You might hate me for this, but is it possible to have an unshaded version?

I was actually planning on adding an unshaded version :) I'll have it up by tomorrow along with masterwork and ~0.34.11. Cheers.
Title: Re: Wanderlust / v2.3 / Subtly Shaded ASCII [16x16] [~40.15]
Post by: AdeptAdventurer on November 07, 2014, 02:08:44 pm
Absolutely love it.
Title: Re: Wanderlust / v2.4 / Subtly Shaded ASCII [16x16] [~40.15]
Post by: Kynsmer on November 08, 2014, 05:16:40 am
Update 2.4

- Fixed log tile centering
- Changed soil and clay to a new nicer tile
- Experimenting with new down/up ramps. Let me know what you think. Planned improvements on them soon
- Added DF Classic and Jade Color Schemes, screenshots/showcase coming tomorrow
- Made color schemes easier to install, with premade txt files
Title: Re: Wanderlust / v2.4 / Subtly Shaded ASCII [16x16] [~40.15]
Post by: Kynsmer on November 08, 2014, 05:57:19 am
Update 2.5

- Further improvements on the left/right/up/down ramps. I think I've got the right balance, where they don't look blurry, yet are still shaded. They look pretty nice now.
- Further improvements on snow/water
- Fixed some tiles being too dark
- Final touches on pillar/trunk, militants, $, %, #, !, (, ), left arrow, right arrow, and ☼

Update 2.5.1
- Fixed water

Update 2.5.2
- New better soil
Title: Re: Wanderlust v2.5.2 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
Post by: Kynsmer on November 08, 2014, 08:59:45 am
Masterwork and 0.34.11 versions released!

Up next is new screenshots, an alternate unshaded version, and extended tiles for dwarves/elves/goblins/etc
Title: Re: Wanderlust v2.5.2 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
Post by: Kaiji on November 09, 2014, 01:31:13 pm
extended tiles for dwarves/elves/goblins/etc

Looking forward to this! Not a fan of the smiley icon, myself.  :P
Title: Re: Wanderlust v2.5.3 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
Post by: Kynsmer on November 10, 2014, 06:20:28 pm
Update 2.5.3

- Fixed small wall shading error
- Changed opacity on water/sand/soil tiles
(I'd rather have nice-looking water, sand, and soil, than slightly better looking snow.
Perhaps I can make snow a different tile. Experimenting with this now.)
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
Post by: Kynsmer on November 11, 2014, 11:42:13 am
Update 2.6

- Few touch-ups
- New separate tiles for dwarves, goblins, elves, kobolds, and humans! (optional)
  Don't want to use them? Set "GRAPHICS" to "NO" in data/init/init.txt

At this point I can pretty much say Wanderlust is complete! Thank you all for the feedback and support.
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
Post by: Max™ on November 11, 2014, 12:03:57 pm
Dig the race tiles, nice way to get them distinct while keeping the old school looking ascii feel.
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
Post by: TurnpikeLad on November 22, 2014, 05:31:42 pm
Hey, what would I have to do to install this for 40.18?
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
Post by: Max™ on November 23, 2014, 08:43:44 am
For tileset version, the same methods as described should work: put a copy of the wanderlust.png or whatever in your art folder and change init.txt suitably.

For graphics version, again, same as above should work: put a copy of the graphics and raws folders in the respective places in your df intall, along with the appropriate pieces in art directly and the init.txt changes.
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/~40.19/Masterwork]
Post by: Kynsmer on December 01, 2014, 03:17:58 am
The 0.40.15 version of the tileset will work for all 0.40 versions, including the most recent 0.40.19.
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/~40.19/Masterwork]
Post by: rmblr on December 07, 2014, 04:28:24 am
Does this set work well with TWBT?

Specifically the separate text font and graphics font feature?  I noticed that GRAPHICSFONT is set to the vanilla curses_ font which seems to indicate no.
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/~40.19/Masterwork]
Post by: KillzEmAllGod on December 22, 2014, 12:57:07 am
Looks great though would you be able to do some diagonal walls?
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/40.24/Masterwork]
Post by: Kynsmer on February 14, 2015, 01:17:54 pm
Hello all, glad to see so many of you enjoying the tileset.

Version 2.6 still works perfectly with all 40.XX versions of DF as of 40.24. Post updated.

Looks great though would you be able to do some diagonal walls?

Perhaps, in a future update.

Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [40.24/34.11/Masterwork]
Post by: Bitoru on September 03, 2015, 09:11:21 pm
I love this stuff. Are there any plans for, say, a 10x10 version?  :D
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [40.24/34.11/Masterwork]
Post by: giann on November 24, 2015, 06:15:26 am
This tileset is gorgeous. So much so that i'd like to use it as my programming font. Would it be possible to have a ttf version of the font ?
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [40.24/34.11/Masterwork]
Post by: slapdash on November 24, 2015, 03:15:50 pm
I was just talking about wanting this font (with shadow) for my IDE...
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [42.01/34.11/Masterwork]
Post by: Kynsmer on December 03, 2015, 08:45:10 pm
I love this stuff. Are there any plans for, say, a 10x10 version?  :D

A 10x10 version would be difficult, I'd have to rework the entire set to keep it looking crisp. No plans for it at the moment.

This tileset is gorgeous. So much so that i'd like to use it as my programming font. Would it be possible to have a ttf version of the font ?

I've never worked with font editing/creation, but I'll look into it!
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [42.01/34.11/Masterwork]
Post by: DragonDePlatino on December 05, 2015, 01:37:46 pm
If you're looking to make your pixel font into a .ttf file, I've found FontStruct (http://fontstruct.com/) to be a great tool from experience. You simply spend an hour or so transcribing your glyphs into the website's format then it spits out a .TFF file.

Nice tileset, BTW. The addition of Dawnbringer was an interesting choice.
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [42.01/34.11/Masterwork]
Post by: nomad_delta on December 07, 2015, 03:02:48 am
Just wanted to chime in and say I'm really loving this tileset.  It looks beautiful with the shading but is still crisp and easy to read, and the 16x16 feels very comfortable on my 2560x1440 screen.  I'd tried some of the 10x10 sets like Taffer's and while nice, the 10x10 size just feels a bit too small and hard to read most of the time (and the 20x20 doubled version is a bit too big) so this is just right.

I'm still getting used to the ASCII (long time Phoebus user, figured I should learn the ASCII a bit better starting with the release of 0.42.1) but this is helping ease my transition a bit. :)

--nomad_delta




Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [42.01/34.11/Masterwork]
Post by: Max™ on December 07, 2015, 10:50:56 am
16x16 on a screen that big?

Sheesh, I'd be rockin the full res 36x54 sets I made with one of those.
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [42.01/34.11/Masterwork]
Post by: nomad_delta on December 07, 2015, 11:35:33 am
16x16 on a screen that big?

Sheesh, I'd be rockin the full res 36x54 sets I made with one of those.

Heh. I really like the high information density of small tiles ASCII I think, it's really helpful to see a large section of the map all at once.  I'll give your 36x54 set a spin though just to bask in the high detail glory for a bit. :D
Title: Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [42.01/34.11/Masterwork]
Post by: Max™ on December 07, 2015, 07:31:24 pm
I think they fit a native 2560x1200 or something silly like that. There are lot of them. The 18x18 sets scaled up to 36x54 and 36x36 easily, the others I mostly did 32x48, and the duerer 30x45 one.

I think this is the WanderHuge set I did:
Spoiler (click to show/hide)
Put a lot of effort into cleaning up all the pixels and making sure it was a faithful rescale since it's such a lovely set to start with.

I stole lots of ideas from it for my Curses+1 btw, because I loved the little touches like the ground tiles, the levers, the gradient, the bed shading, all of it.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Kynsmer on December 07, 2015, 08:56:51 pm
Small update (2.7): Improved beds, barrels, slashes, and military dwarves. Data/art and raws are affected.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Nullsrc on December 08, 2015, 12:12:47 pm
Hey, just shouting out to say that this tileset is really beautiful. I sometimes play DF on a 1080p monitor, and when I do, this is the tileset I use everytime. The ability to choose colors is another great bonus! If you did a 12x12 version, I would use it all the time (gotta have that high information density, y'know?)
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Kynsmer on December 09, 2015, 08:11:06 am
Hey, just shouting out to say that this tileset is really beautiful. I sometimes play DF on a 1080p monitor, and when I do, this is the tileset I use everytime. The ability to choose colors is another great bonus! If you did a 12x12 version, I would use it all the time (gotta have that high information density, y'know?)

12x12 is now in the works :)

Might actually do a 10x10 in the future as well, per Bitoru's request.

Here's an unshaded preview of what Wanderlust font looks like in 12x:

(http://i.imgur.com/4PUBtuM.png)

Pretty interesting, almost looks like a completely different set at first glance. Looking forward to seeing how this turns out.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Nullsrc on December 09, 2015, 08:53:19 am
The Wanderlust hype is real.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Kynsmer on December 09, 2015, 07:54:52 pm
It's technically 5x5 scaled up with an extra pixel on all sides for padding and drop shadow, bringing it to 12x12.
I'm thinking of making two 12x12 sets. This one, which adheres as strictly as possible to the 5x5 style, and another that allows a second layer of detail and stylizing. This second set would likely not look like Wanderlust at all and would warrant a new thread and a new name. We'll see! For now I'll finish the set you see previewed below. I really like how the font came out. (Still unshaded)

(http://i.imgur.com/UeVltQB.png)
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Nullsrc on December 09, 2015, 10:21:24 pm
The unshaded is looking very nice and definitely easy to read (then again, I sit at the command line all day, so I am pretty versed in monospace fonts). Hype intensifies.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Kynsmer on December 10, 2015, 10:30:24 am
The unshaded is looking very nice and definitely easy to read (then again, I sit at the command line all day, so I am pretty versed in monospace fonts). Hype intensifies.

Appreciated!

The first unshaded draft of the 12x12 set is finished.

Screenshots:
Spoiler (click to show/hide)

Here's the download for those that are interested. Right now there will probably be a few mistakes/misplaced pixels, bear with me.

(http://i.imgur.com/nSw1mmy.png)
 (http://dffd.bay12games.com/file.php?id=11443)
As always, either clear out your /raw/ folder or use a fresh DF install.
(If you have a past save you want to use with this set, clear out your /raw/ folder, and replace with Wanderlust's /raw/ folder. Do the same with /data/save/region/raw/, but leave the /objects/ folder if you have one.)

Some things I'd like your thoughts on:

- I'm a bit unsure of how to proceed with the dwarf tiles. With only 5x5 to work with, I couldn't make them look like the 16x dwarves in the slightest. How do you like these little poker-face dwarves I have at the moment?

- I've made grass/lush tiles 2x darker. Do you find looking at the surface layer easier on the eyes with this change? It's something I could apply to Wanderlust 16x too.

- Do you think the walls look out of place?

Thanks!
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Nullsrc on December 10, 2015, 03:43:59 pm
The screenies make it look really good. Unfortunately, I can't get a good view at it until I get home in several hours, but, from the screenshots, I can tell that I really like the darker grass. It just looks more ... dorfy. :P
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Vherid on December 10, 2015, 05:04:00 pm
Hmm, that 12x12 is pretty interesting actually.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: nomad_delta on December 10, 2015, 05:20:37 pm
Hmm, that 12x12 is pretty interesting actually.

That does look pretty neat!  Maybe for the dwarf graphics only you could break from the "doubled 5x5" and use extra pixel detail to differentiate the dwarves to avoid the "pokerface" smiley? Not sure though, doing that might look totally out of place next to the sweet pixelation of the rest of the set.

Totally love the set though, mad props.

--nomad_delta
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Nullsrc on December 10, 2015, 09:12:11 pm
Only the greatest tileset ever made, now resized to gracefully fit on my ugly monitor. I can now love it forever.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: xordae on December 11, 2015, 08:39:25 am
Yep, I've played with this for a bit and it is gorgeous. The greyed-out text in 'Jade' is just a touch too dark for playing in a room with sunlight, so I'll probably fiddle with colors.txt a bit. Otherwise it's perfect.

The 12x12 is adorable. Maybe I'll try that on my ultrabook.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Kynsmer on December 11, 2015, 08:49:19 am
Thanks for the wonderful feedback, folks.

Next step is experimenting a bit more with walls and dwarves, maybe breaking that 5x5 rule in a few places as unnoticeably as possible, and then adding some light shading. At that point I'll put an officially updated download on Page 1.

Which of these dwarves do you like most, by the way?

(http://i.imgur.com/gjtD7nn.png)

Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: CLA on December 11, 2015, 10:48:05 am
Which of these dwarves do you like most, by the way?

(http://i.imgur.com/gjtD7nn.png)

(From left) 1st and 4th. 5th would be nice for all non-administrator noble professions. 2nd and 6th look a bit too derpy, I think.

On a related note, your default color scheme looks better every time I look at it.
Together with Duerer definitely my favorite tileset currently.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Nullsrc on December 11, 2015, 08:02:16 pm
I'm liking the first and third from the left. I agree that the fifth looks like a good noble dwarf.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: meowchelle on July 01, 2016, 05:35:59 pm
i recently started playing df, but i had to sign up because i wanted to let you know that i love wanderlust so much!
it's the only set that's visually pleasing to me haha. i hope you'll continue to work on it (& wanderlust mini because i'm using it right now and i'm in lovelove)!
tysm for sharing!
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: LeUrist on July 08, 2016, 12:09:21 pm
Maaaan, I really love this tileset, but, now as the version 43.05 came out, is there any way to play it with this particular tileset regardless, even though it is not updated to 43.05 (yet? I hope for the best) ?
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [42.01]
Post by: Kynsmer on July 26, 2016, 11:43:28 pm
i recently started playing df, but i had to sign up because i wanted to let you know that i love wanderlust so much!
it's the only set that's visually pleasing to me haha. i hope you'll continue to work on it (& wanderlust mini because i'm using it right now and i'm in lovelove)!
tysm for sharing!

I'm back after a brief hiatus! I plan to finish Wanderlust Mini and make some improvements to the main set. Stay tuned :)

Maaaan, I really love this tileset, but, now as the version 43.05 came out, is there any way to play it with this particular tileset regardless, even though it is not updated to 43.05 (yet? I hope for the best) ?

The current version of the set should definitely be compatible with 43.05. If you do experience issues, install without the /raw/ folder.

Also, Masterwork Reborn players - I will be adding support to both sets.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [43.05~]
Post by: jecowa on July 29, 2016, 03:07:56 pm
Kynsmer, do you know where the "Dawnbringer" and "Jolly" color palettes come from?
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [43.05~]
Post by: Kynsmer on July 29, 2016, 03:12:37 pm
Kynsmer, do you know where the "Dawnbringer" and "Jolly" color palettes come from?

I snatched Dawnbringer from Taffer's tileset and Jolly from Jolly Bastion.
Title: Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [43.05~]
Post by: jecowa on July 29, 2016, 03:42:05 pm
Thanks. I see now that your Jolly color palette is mostly the same as Jolly Bastion's. Your black is a bit darker. When the first lines didn't match up, I had thought that they were completely different.
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: Kynsmer on August 17, 2016, 09:52:22 pm
Mini set officially released. I do plan on adding shading to it, like in the main set, in the future.
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: jecowa on August 18, 2016, 01:15:33 am
I see a few changes in the new 12x12 version:

You got rid of the stripes in tile #0. (What were those stripes for?)
Column is now solid instead of hollow.
Tree trunk now uses the "O" tile.
The curves in double walls are now curvier.
The barrel/screw pump was un-inverted.
Dead dwarfs don't have crowns anymore.
Tile #10 was changed, but I'm not entirely sure if that tile is used for anything.
The 12x12 tileset doesn't have a the fields color scheme set by default, and its sky color in the d_init is also at default.
The 12x12 version has its own dwarf graphics tiles now.

Will the improvements from the 12x12 version make their way to the 16x16 version?
The 12x12 soil tiles aren't using the percentage tile anymore (The 16x16 version includes an "inorganic_stone_soil.txt" object file to change them to the percent sign tile. (Why does the 16x16 version do this, by the way?))
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: Kynsmer on August 18, 2016, 03:29:48 am
I see a few changes in the new 12x12 version:

You got rid of the stripes in tile #0. (What were those stripes for?)
Column is now solid instead of hollow.
Tree trunk now uses the "O" tile.
The curves in double walls are now curvier.
The barrel/screw pump was un-inverted.
Dead dwarfs don't have crowns anymore.
Tile #10 was changed, but I'm not entirely sure if that tile is used for anything.
The 12x12 tileset doesn't have a the fields color scheme set by default, and its sky color in the d_init is also at default.
The 12x12 version has its own dwarf graphics tiles now.

Will the improvements from the 12x12 version make their way to the 16x16 version?
The 12x12 soil tiles aren't using the percentage tile anymore (The 16x16 version includes an "inorganic_stone_soil.txt" object file to change them to the percent sign tile. (Why does the 16x16 version do this, by the way?))

Wow, you know more about the set than I do! I work on it very occasionally and I don't keep track of many changes or even why I made certain changes. So I'm sorry to say I don't have many answers for you.

I'm guessing I made the inorganic_stone change way back, trying to get rid of some of the weird symbols occurring in soil that I didn't like the look of.

You've got me back on track though, I think I'll work on the original set some more!
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: Kynsmer on August 18, 2016, 03:53:12 am
Done
- Fixed discrepancies in the install folder setup.
- Added more colors from taffer's set to the install folders.
- Removed inorganic_stone change.

Planned
- New and improved screenshots.
- Shading on 12x Set.
- Improvements from 12x set carried over to main set and maintained.
- Unshaded alternative sets for those still interested.

Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: Geltor on October 05, 2016, 04:43:38 am
I've been using your set exclusively for the last 2 years. If I could make one request: can you release a mini-version without that almost-unnoticeable  white tint on things like commas and periods? I constantly find myself editing it out because I don't like them standing out on black backgrounds.

Also, what's the purpose of the top-left image in your set? It appears only during the game intro and I sometimes edit it out as well.
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: moisesjns on January 19, 2017, 10:01:15 am
I just wanted to say. I LOVE LOVE LOVE! your style. Seriously. It has the perfect ASC II with good EASY TO READ and non straining text.  SO thank you so much for your work in creating this it has made my game experience + 10 times better.
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: raeborga on February 02, 2017, 12:49:59 pm
Kynsmer, do you know where the "Dawnbringer" and "Jolly" color palettes come from?

Pretty late to the party but DawnBringer came from here ~2011:
http://pixeljoint.com/forum/forum_posts.asp?TID=12795 (http://pixeljoint.com/forum/forum_posts.asp?TID=12795)

Also I love this set. Very sharp.
Looking forward to more 12x12 in the future (hopefully).
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: Vitor_Goatman on April 11, 2017, 01:14:57 pm
Just a warning, the download link is broken.

Please put this link in the OP: http://dffd.bay12games.com/file.php?id=10022
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: KnightsWhoSayNi on February 26, 2018, 03:48:43 pm
I've created a TWBT (https://github.com/mifki/df-twbt) optimized edit of the shaded 16x version I've called wanderlust-text for anyone not happy with the compromises made in graphics vs text. Some of what I've done is remove the translucent background effect on the ground decorations and make them their proper characters.

(https://i.imgur.com/2p0Inas.png)

The version below highlights the differences between the original and wanderlust-text. Please do not use this version, use the version above.

(https://i.imgur.com/Ddypslx.png)

Credit and thanks to Kynsmer.
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: RickRollYou2 on March 16, 2018, 08:40:33 pm
The "details" setting for workshop jobs and the civilisation screen menus all show up as "?"--I can't get them to work! The details at least worked in the previous version, and I've never used any other tileset--is there a remedy for this? Thank you!

EDIT: The "do job now!" button also does not work :(

EDIT 2: A bunch of other keys also turn up as "?", including "view unit" in the unit screen... I've never encountered this before so I'm quite confused
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: jecowa on March 16, 2018, 09:37:54 pm
I'm guessing something is wrong with your /data/init/interface.txt file, but i dunno.
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: RickRollYou2 on March 16, 2018, 10:20:35 pm
I'm guessing something is wrong with your /data/init/interface.txt file, but i dunno.

Ah, indeed it was! Thank you so much--I must have updated from an old version of DF!
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: Vanilla Fox on August 22, 2019, 05:17:08 am
Threw together an account to make a post here- I'm running into a little issue with the set that wasn't a problem when I played DF some time ago and I couldn't figure out a fix..

I want to use the special dwarf/elf/etc tiles, but when I set Graphics:yes to enable them the O tile for tree trunks/pillars becomes invisible.
I'm using the lazynewb pack and was worried something in there was conflicting, but the same thing happens when I plug the tileset into a fresh DF download.

Edit- It seems changing the graphics_fonts in the download to read wanderlust.png instead of curses_square fixes the O without any apparent problems?
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: jecowa on February 03, 2020, 08:05:49 pm
Threw together an account to make a post here- I'm running into a little issue with the set that wasn't a problem when I played DF some time ago and I couldn't figure out a fix..

I want to use the special dwarf/elf/etc tiles, but when I set Graphics:yes to enable them the O tile for tree trunks/pillars becomes invisible.
I'm using the lazynewb pack and was worried something in there was conflicting, but the same thing happens when I plug the tileset into a fresh DF download.

Edit- It seems changing the graphics_fonts in the download to read wanderlust.png instead of curses_square fixes the O without any apparent problems?

Yes, you need to use Wanderlust as your Graphics_Font with this pack. Wanderlust makes use of a tile that is normally blank for the tree trunk.

Here's what I would do to use Wanderlust Dwarves with Curses in a Lazy New Pack:
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: Clatch on August 10, 2022, 01:41:07 pm
Not that this tileset needed any improvements, but I added the Duerer hash overlay to Wanderlust.  It came out with a pretty interesting texture effect.

Always liked this tileset, too.  So easy to read!

Spoiler (click to show/hide)
Title: Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
Post by: AllergicToMyself on November 20, 2022, 05:28:58 pm
With the loss of the DFFD database, would anyone happen to have a mirror of this lovely tileset?

Nevermind, I am dumb, found it in jecowa's github. I'd have been so bummed if I couldn't use this, it's so pleasant to look at.