(http://i.imgur.com/qb9JDqE.png)
(http://i.imgur.com/zwJ4zXe.png)
Color scheme: Pastel
A mostly ASCII tileset that aims to be pleasing to the eye with nice readable font and color scheme versatility.
Credit to Cheepicus, Vherid, AlexanderOcias, and Taffer for the tiles/color schemes I used in the creation of this set, and/or took inspiration from. Thank you!
Big thanks to HaterSkater as well for his help revising the set in v2.2!
Color Schemes + Old Screenshots(slightly outdated)
These are the color schemes I think work best with the set. If you'd like to see more, check out Vherid/Colors7 (http://www.bay12forums.com/smf/index.php?topic=89856.0).
(http://i.imgur.com/whgKFv3.gif)
(http://i.imgur.com/MYBkW0U.gif)
(http://i.imgur.com/20Az4fv.gif)
(http://i.imgur.com/s7tYVwj.gif)
(http://i.imgur.com/w0mOLgu.gif)
(http://i.imgur.com/yFDmjF3.gif)
(http://i.imgur.com/nSw1mmy.png) (http://dffd.wimbli.com/file.php?id=10022)
Old downloads:
(http://i.imgur.com/G3GD5v7.png) (http://dffd.wimbli.com/file.php?id=10043)
(http://i.imgur.com/MXJRPRn.png) (http://dffd.wimbli.com/file.php?id=10042)
The download .zip contains alternate color schemes and set variants.
If you're new to installing tilesets, drag and drop the "data" and "raw" folders into your clean Dwarf Fortress main directory and overwrite. That's all!
(Experiencing glitches? You most likely installed over the top of an incompatible graphical tileset. If this occurs, try a fresh dwarf fortress installation.)
"Can I use this set for ______?"
Sure! You have permission to use my set in any way. Credit is appreciated.
Went to check sources. Here's what i found and fixed:
Several issues with misalignment, when tile drawing continues through the tile border:
— tiles 16 and 17
— tiles 219-223 (especially 221)
Leftovers and artifacts. Not sure it was intended to be like this:
— missing 4-pixel squares in tiles 176 and 177 (and also some strange artefacts in 176). If it was an attempt to make bordered tiles, then it's ok, but it wasn't obvious for me.
— tiles 219-223
— 244. There is no integral sign in DF, so you don't need to keep its upper part plain :) I added halftone here and realigned it
— tile 254 (a.k.a. block, although i'm not sure it is an issue)
— missing shadow in tile 93 (])
— shading fills in \ and / are not the same. Not fixed it, don't know which one you consider correct
— there may be more tiles with missing or incomplete shading
And now to suggestions:
— Not sure that you need special X here. Conventional one works pretty well too (added in my revision)
— ó is used for text entry too, so be careful with it :) (added in my revision)
— something wrong with Σ, it looks bolder than it should be
— Bars tile (240) logically looks like Bin, when it is near to barrel (i mean there is same three lines, just in square shape); not sure that's issue, though
— Maybe old militants were better, than new ones
— Last, but not least: I've added 'tile magic' to floor, so black background of items on engraved floor will be less distinguishable. At the same time i think walls are 'ok' as they are now
Points of interest: hatch fills, floor, bin, activated lever, Depot tiles
(http://i59.tinypic.com/50pfrq.gif)
here is my revision:
(http://i58.tinypic.com/2d0cgat.png)
Also + for adding halftone to bed tile and changing stockpile, it looks 100% better
That's nice tileset, keep it goin' :)
I think they fit a native 2560x1200 or something silly like that. There are lot of them. The 18x18 sets scaled up to 36x54 and 36x36 easily, the others I mostly did 32x48, and the duerer 30x45 one.
I think this is the WanderHuge set I did:
(http://i.imgur.com/H6LQu3y.png)
Put a lot of effort into cleaning up all the pixels and making sure it was a faithful rescale since it's such a lovely set to start with.
I stole lots of ideas from it for my Curses+1 btw, because I loved the little touches like the ground tiles, the levers, the gradient, the bed shading, all of it.
The unshaded is looking very nice and definitely easy to read (then again, I sit at the command line all day, so I am pretty versed in monospace fonts). Hype intensifies.
Appreciated!
The first unshaded draft of the 12x12 set is finished.
Screenshots: (http://i.imgur.com/cqDaXLc.png)
(http://i.imgur.com/kT0Hn2J.png)
(http://i.imgur.com/PJwmzoL.png)
Here's the download for those that are interested. Right now there will probably be a few mistakes/misplaced pixels, bear with me.
(http://i.imgur.com/nSw1mmy.png)
(http://dffd.bay12games.com/file.php?id=11443)
As always, either clear out your /raw/ folder or use a fresh DF install.
(If you have a past save you want to use with this set, clear out your /raw/ folder, and replace with Wanderlust's /raw/ folder. Do the same with /data/save/region/raw/, but leave the /objects/ folder if you have one.)
Some things I'd like your thoughts on:
- I'm a bit unsure of how to proceed with the dwarf tiles. With only 5x5 to work with, I couldn't make them look like the 16x dwarves in the slightest. How do you like these little poker-face dwarves I have at the moment?
- I've made grass/lush tiles 2x darker. Do you find looking at the surface layer easier on the eyes with this change? It's something I could apply to Wanderlust 16x too.
- Do you think the walls look out of place?
Thanks!
Not that this tileset needed any improvements, but I added the Duerer hash overlay to Wanderlust. It came out with a pretty interesting texture effect.
Always liked this tileset, too. So easy to read!
(https://i.imgur.com/o9Voj1X.png)
(https://i.imgur.com/vOCFNuO.png)