It looks very good! Well done :D
It's always lovely to see a new, nicely presented tileset here on the graphics subforum. The font doesn't quite align with my tastes, but that's an easy customization with the TWBT plugin. I'm a big fan of smiley dwarf tiles, though, and yours are just great.Thank you. I'm glad you like the faces, I've seen a few people not really liking them, I'll make an alternative for the faces eventually though.
Overall: charming, clean, and surprisingly unique! Nice work :) I'll definitely give this a go.
Do you guys like these? Is there anything I should change? These will be alternates, so the original faces will stay as default.The soldiers are perfect, maybe for the civilians a bit shading on the beards'd be good to make them more dwarfy, and not like 'little grey man'. But overall very good, a bit derp, but cute. :)
Do you guys like these? Is there anything I should change? These will be alternates, so the original faces will stay as default.
Any chance of whipping up some comparable tiles for the "main races" of DF, or are you keeping this strictly a tileset? (Humans, elves, goblins, kobolds)
I recommend to give the beards a transparency (if you are planning on applying shading). Now and again farmers will go negative (when sleeping on brown beds or standing over another creature). Without a beard transparency they might look a little out of place.
| Default | | Military | | Royal | | Undead | |
| Dwarf | ||||
| Human | ||||
| Elf | ||||
| Goblin | ||||
| Kobold |
I've updated the tileset! The new dwarf tiles are in, and I've decided to make them the default. The old faces are now alternatives. I also did a few tiny tweaks with other tiles.
And now, a preview of what I'm working on next:
(http://i.imgur.com/vwv9VFX.png) (http://i.imgur.com/g5babyc.png)
Default | Military | Royal | Undead Dwarf Human Elf Goblin Kobold
I am always an admirer. So far the Gobbos are my favorite :D
May I offer a suggestion?Spoiler (click to show/hide)
Keep up the most excellent work! You certainly have an eye for this.
Hi CowThing!
I really like the walls in Tergel. But there is one thing that puts me off. When they are engraved, all the magenta/transparent bits become bright grey and the walls look ugly like that. I've been trying various Tile Magic methods to get the walls to look the same when engraved except for some very light dithering within the actual wall texture but I haven't been successful at all.
Is there any way to achieve this?
Hi CowThing!
I really like the walls in Tergel. But there is one thing that puts me off. When they are engraved, all the magenta/transparent bits become bright grey and the walls look ugly like that. I've been trying various Tile Magic methods to get the walls to look the same when engraved except for some very light dithering within the actual wall texture but I haven't been successful at all.
Is there any way to achieve this?
You might want to look how it's done in grim fortress (that recent version with ironhand-style walls, so you may take old ironhand too). About a month ago i examined it in photoshop and was a bit surprised about it. Wall tiles, you have described, are based there on a good combination of grey background and transparency
Grim Fortress's engravings are what I'm trying to replicate, but that only works because the wall tiles in GF occupy all the pixels in the 12x12 space.
In Tergel, wall tiles don't occupy all the pixels in the 12x12 space, so the transparent bits end up showing the engraving color, which is what I'm trying to avoid, and am unable to do.
Hi CowThing!I did notice this as well with engraved walls. I'll look into it, but I don't know if I can really modify it to look good, I don't what to add black around the walls because that would look strange with the colors I use.
I really like the walls in Tergel. But there is one thing that puts me off. When they are engraved, all the magenta/transparent bits become bright grey and the walls look ugly like that. I've been trying various Tile Magic methods to get the walls to look the same when engraved except for some very light dithering within the actual wall texture but I haven't been successful at all.
Is there any way to achieve this?
Looking good.Thank you! I hope to have this update out this week or next week.
Okay wow. I'm all for vanilla ASCII aesthetics but this looks very gentle. I'll give it a try! :)I hope you like it! I've tried to keep it gentle on the eyes, and easy to read.
But the update is out now!Nice, thank you, changes like these make this my favorite ASCII tileset!
• Added TWBT support!
[FONT:16x16_Tergel_Text.png]
[FULLFONT:16x16_Tergel_Text.png]
[GRAPHICS:YES]
[PRINT_MODE:TWBT]
But the update is out now!Nice, thank you, changes like these make this my favorite ASCII tileset!
• Added TWBT support!
I suggest to edit tile 248 in the Text tileset, it's used by the Extended item viewscreen (http://www.bay12forums.com/smf/index.php?topic=147707.0) dfhack script to display material temperature.
And the bundled init.txt is not configured properly for twbt mode, you need to modify:Code: [Select][FONT:16x16_Tergel_Text.png]
[FULLFONT:16x16_Tergel_Text.png]
[GRAPHICS:YES]
[PRINT_MODE:TWBT]
Would you consider doing a 32x version?
Are there any changes to the tileset, which is all that I'm using, or just changes to the raws?
Download link seems to be broken