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Other Projects => Other Games => Play With Your Buddies => Topic started by: RexMundi on December 22, 2014, 11:00:36 am

Title: Dominions 4 game #13 Sub found
Post by: RexMundi on December 22, 2014, 11:00:36 am
Hi guys! I know dominions games are pretty big (so it seems) here, and i wanna get into another bay 12 game. I've played only 2 games online here, and I lost one early, and the other i had to leave due to work. With nothing big in the way for the next month or more, for me or my brother, we talked of a new dominions game. Basically, I'm thinking one that's more 'noob' friendly.

I've played 2 games online, my brother none. i'm not gunna place a restriction on joining based on 'noobishness' though.

Worthy heroes is planned currently, as I like it, open to discussion though.

Map is not known yet, however I prefer 4 way wrap, and i know my brother likes only 2 way if any. I know premade maps are often more balanced, but i was kinda hoping we could random some maps and agree on one.

Nations of the early era picked

ArcoscephaleVava-Grey
Berytosakirilus
FomoriaRexMundi
LankaHellheart
MachakaIl Palazzo
MarverniAlStar
NiefelheimElfeater
R'lyehtompliss
SauromatiaEnigmaticHat
T'ien Ch'iHatman


Map:https://drive.google.com/file/d/0B9Oxy02hfabrcU9UVV9iMzdFMzg/view?usp=sharing
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: EnigmaticHat on December 22, 2014, 12:35:29 pm
I'll join.  Bought the game yesterday, pretty sure I qualify as a noob.

Random seems like more fun than the premades to be honest.  Worthy heroes looks flavorful and largely irrelevant, so no problems there.  I'd say 2 or 4 way wrap, no preference.

Edit: Actually I'm going to cast my vote for 4 way wrap if that's possible.  I'm playing a 2 way wrap random map right now, and I'm bordering 4/5 AI nations, 2 of which border no one else except me.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: lijacote on December 22, 2014, 12:57:07 pm
I wish you luck!
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Hatman on December 22, 2014, 05:10:04 pm
Would love to join, if you can work w/ someone at GMT +12:00. No prior multiplayer experience.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: RexMundi on December 22, 2014, 05:13:47 pm
Oh, forgot, as this is kinda important. We'd use llamaserver (if it's still up?) to host play by email, so any time's good
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Delta Foxtrot on December 22, 2014, 06:13:45 pm
Llamaserver is still up 'n running just fine.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Hatman on December 22, 2014, 07:12:45 pm
I suppose I'm in then. Does anyone have a particular era in mind at this stage?
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: EnigmaticHat on December 22, 2014, 07:15:29 pm
I like Early Era/don't know how to play anything else.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Delta Foxtrot on December 22, 2014, 07:23:27 pm
I suppose LA indies are a bit tougher to expand against, what with all the crossbows and heavy cavalry everywhere, so you might want to go with either EA or MA for a newbie game.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: RexMundi on December 22, 2014, 07:35:33 pm
I'm thinking early myself, for those reasons on indies, plus lots of fun nations to learn
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Hatman on December 22, 2014, 07:43:04 pm
My preference, personally, is middle age, but if I am outvoted I am happy to try EA.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: RexMundi on December 22, 2014, 07:53:28 pm
officially, i abstain, normally i roll a die for my games XD
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Hellheart on December 23, 2014, 01:12:05 am
I'll cast my vote for EA or LA, as both 11 and 12 are in MA (although 12's troops/commanders are all EA, it has MA's pop numbers and site chance so it plays more like MA). If it's EA, I'll play a nation other than Ulm because I actually feel super comfortable with Ulm despite my limited experience.

I'm in regardless.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: AlStar on December 23, 2014, 07:42:29 am
Does hosting two of the three games currently playing disqualify me as being too experienced?  :P

Seriously though, I'd be happy to join if you'll have me. Your call though, and I totally understand if you want to keep it just to people with only a couple of games under their belt.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: RexMundi on December 23, 2014, 10:07:02 am
I've got no restrictions on it really, but i'll listen if others want you out.
some experinced people to help answer questions durring play can help too. (plus help me admin maybe)
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Elfeater on December 23, 2014, 12:10:27 pm
Im pretty noobish here, playing one MP game which I am losing.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: RexMundi on December 23, 2014, 12:17:40 pm
Cool, people! so i'm thinking later today i'll gen some maps and post images here for people to vote on?
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Elfeater on December 23, 2014, 12:27:14 pm
Sure! Is it possible not to have round about maps though? Or make some round about and some flat?
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: RexMundi on December 23, 2014, 01:25:21 pm
the generator i use lets me fiddle with a lot, north south wrap, east west wrap, are both options. THe biggest thing is, well, hm..
(http://i.imgur.com/NE3oLqd.png)
That's the generator, so call out some setting you wanna try seeing a map for and i'll test them.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Elfeater on December 23, 2014, 01:27:21 pm
I personally don't like a lot of sea provinces, but that's just me.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: RexMundi on December 23, 2014, 01:29:46 pm
sea i'd say depends if someone wants them for their nation, if nobody is a underwater, let's just lower them a bunch imo
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: USEC_OFFICER on December 23, 2014, 01:30:44 pm
I'd say that before you guys generate a map, you should pick your nations first. Because the Zotzs and Agatharians want caves, Himmon and Bertyos want wastes, and so on and so on. So it'd be best to pick your nations first, and then tweak the map generation settings dependent on what nations were picked.

Also, posting to watch. I'm 95% certain that I'm no longer a beginner, but if you need warm bodies I'm here. Only if you really want more people though.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Elfeater on December 23, 2014, 01:35:46 pm
If it is EA ill take Nieflheim
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: RexMundi on December 23, 2014, 01:39:04 pm
good call on the nations first. so, i'll add a poll for era, early or middle
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: Delta Foxtrot on December 23, 2014, 02:23:47 pm
Nation picks and player number both. Good map for four is different than a good map for eight. In addition to the nation specifics USEC_OFFICER mentioned.
You want roughly 15 (ingame random gen makes maps at 10/player, 15/player and 20/player) provinces per player, though it can vary based on what kind of game you want.
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: Hatman on December 23, 2014, 05:20:00 pm
If we are picking nations, I would like to play T'ien Chi. If somebody else wants TC I can try Arcoscephale.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: EnigmaticHat on December 23, 2014, 05:40:28 pm
If it is EA ill take Nieflheim

Screw you.  Guess who only knows how to play one faction :P

Well, I guess I'll try something new: Sauromatia.

Title: Re: Dominions 4 game #13 Poll on Era time
Post by: Hellheart on December 23, 2014, 05:56:09 pm
Okay, going to be EA based on the polls.

I'll take either Caelum or Agartha. I'll have to do some run-throughs with each to make that decision.

Title: Re: Dominions 4 game #13 Poll on Era time
Post by: AlStar on December 23, 2014, 08:11:33 pm
I'll give Marvenrni a try - never played as them before.
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: RexMundi on December 23, 2014, 10:06:47 pm
OK, so. Seems early. I'll update the op later with nations.
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: akirilus on December 24, 2014, 12:24:04 am
I'd like to jump in if it's not too late for that.  I am currently in the round 12 game, but beyond that my MP experience consists of one friendly skirmish.  I am fine with whatever era you guys chose.
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: tompliss on December 24, 2014, 02:50:20 am
Hum ...
I wouldn't mind playing, and I'm clearly a noob, even after playing some of the Bay12 games...

I'll play one of the water nations, but I don't know which one yet (just not Pelagia) Oceania ! :D
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: Hellheart on December 24, 2014, 06:45:27 am
Completely changing my choices. It'll be either Lanka or Tir. If I can't get an expansion strategy on Lanka that I'm comfortable with, I'll roll with Tir.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Hellheart on December 24, 2014, 08:17:51 pm
the generator i use lets me fiddle with a lot, north south wrap, east west wrap, are both options. THe biggest thing is, well, hm..
(http://i.imgur.com/NE3oLqd.png)
That's the generator, so call out some setting you wanna try seeing a map for and i'll test them.
That's an older version, at least compared to the one I have. I would suggest getting the newest, because at the very least it gives you an "impassible mountains" checkbox that you can untick. I despise impassible mountains because it creates chokepoint-heavy random maps that are very slow (every adjoining province to an impassible mountain pass is going to be Border Mountains, so most armies will move across those at 1 province per turn).

If there's a way to disable Small and Large province tags during generation, that would also be a really good idea. An almost necessary balancing step after any random map is generated is to mark any province with less than 3 or 4 connections so players can't start there, though, so you can just untick some or all of those marks at that point as well.
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: RexMundi on December 24, 2014, 08:34:45 pm
ooh, will look for a newer version, didn't think of that. And sorry bout the lsit of nations, still havne't found much time, busy day
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: Hatman on December 25, 2014, 12:09:45 am
Personally, I would like a rather high province-to-player ratio. This has nothing at all with signing on to play squishy humans in the era of assorted giant thugs, and thus having much to gain from forestalling interplayer wars for 20 turns or so, I assure you.
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: Delta Foxtrot on December 25, 2014, 06:35:00 am
I won't entirely refute that, but it's good to keep in mind that the more indies there are, the easier it will be for nations that can easily crush indies (oh like say... all the high bless sacreds, giants included, that are fairly common in EA). Player wars will start a few turns later, but the early blooming nations will be even bigger.

On the flipside those few turns might be enough to research your early key research to fight back big blesses.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: E. Albright on December 25, 2014, 02:29:02 pm
I would suggest getting the newest, because at the very least it gives you an "impassible mountains" checkbox that you can untick. I despise impassible mountains because it creates chokepoint-heavy random maps that are very slow (every adjoining province to an impassible mountain pass is going to be Border Mountains, so most armies will move across those at 1 province per turn).

Just as a point of clarification, unless you mean the adjacent provinces are non-border Mountain (and IIRC they're not), this is not accurate. Border Mountain provinces have Mountainesque resources coupled with unmodified movement - the mountains in the province are on its borders, so movement through the province is unobstructed.
Title: Re: Dominions 4 game #13 Early Planning. Thinking more new to multiplayer.
Post by: Hellheart on December 25, 2014, 06:33:46 pm
I would suggest getting the newest, because at the very least it gives you an "impassible mountains" checkbox that you can untick. I despise impassible mountains because it creates chokepoint-heavy random maps that are very slow (every adjoining province to an impassible mountain pass is going to be Border Mountains, so most armies will move across those at 1 province per turn).

Just as a point of clarification, unless you mean the adjacent provinces are non-border Mountain (and IIRC they're not), this is not accurate. Border Mountain provinces have Mountainesque resources coupled with unmodified movement - the mountains in the province are on its borders, so movement through the province is unobstructed.
Really? Had no idea about this, honestly. Then again, outside of my first game with Yomi the only EA nation I've ever played is Ulm, so there's no way I could have noticed with the nationwide Mountain Survival.
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: RexMundi on December 25, 2014, 07:39:32 pm
ok, i'ma start compiling nations on the op.
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: Hellheart on December 25, 2014, 08:29:02 pm
I'm on there twice! It'll be Lanka or Tir. I'd like to try Caelum eventually maybe but I wouldn't be comfortable with that playstyle right now. EA Agartha is just way too hard to survive with even after the recent Agartha buffs.
Title: Re: Dominions 4 game #13 Poll on Era time
Post by: RexMundi on December 26, 2014, 08:52:49 am
fixed. Also, you guys ready for some map gens? I'll downlaod the new one, and fiddle out a few maps to vote on, but first changing the poll for a day to world wrap
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: apiks on December 26, 2014, 09:09:00 am
I am thinking of buying the game since it's on sale on Steam right now. Are there enough spots left for an extra person?
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: RexMundi on December 26, 2014, 09:24:38 am
yeah, you'd be player 10 i think? unless i lost count.. Either way, yeah, room for you, there are still nations left. might need to cap it soon, if someone better with hosting can weigh in on a good limit?
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: E. Albright on December 26, 2014, 09:38:17 am
It... depends. B12 games tend to cap around 12, and the higher you go the more stales/dropouts you'll tend to have, but ultimately it comes down to the players. Well, and the higher the map size the more of a slog the endgame can be. But 10 isn't bad, and I'd not start getting nervous until you cleared 12 (and even that's still feasible).
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: RexMundi on December 26, 2014, 09:47:25 am
ok, was thinking 12ish would be good, as they'd make ten down (unless i missed someone) and leaves room for a day to pick map before start in case others want in
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: akirilus on December 26, 2014, 12:21:58 pm
Btw, apologies for dragging my feet with nation selection, as I literally have no idea how most of them play.  I will get my choice in by tonight or Saturday at the latest, though.
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: RexMundi on December 26, 2014, 12:32:31 pm
No worries! i'm being slow too >.>
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: Hatman on December 27, 2014, 11:33:02 pm
If the two of you know whether you are playing land or sea nations, that lets you start generating maps at least. From the poll so far, it looks like we'll be playing on an infinitely small toroid.
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: RexMundi on December 27, 2014, 11:39:48 pm
i'll poke my brother for a vote next i see him (in the morning at latest) and then start genning. i know i'ma do land nation so there's that, maybe i'll random myself one
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: dennislp3 on December 28, 2014, 01:03:45 am
I would love to join as well!
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: akirilus on December 28, 2014, 01:23:59 am
I think I am going to try out Berytos, and see where it goes.
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: tompliss on December 28, 2014, 03:54:52 am
By the way, I think I'll go with another sea nation, not Oceania. Not really decided yet, but sea nation anyway :)

R'Lyeh or Atlantis. Still undecided :/
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: apiks on December 28, 2014, 02:24:16 pm
I am withdrawing due to not being able to use a PC for the next 8 days.
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: AlStar on December 28, 2014, 02:33:46 pm
I am withdrawing due to not being able to use a PC for the next 8 days.

Given the current speed this one's starting at, that might not be as much of an issue as you'd think.  :P
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: apiks on December 28, 2014, 02:45:29 pm
I am withdrawing due to not being able to use a PC for the next 8 days.

Given the current speed this one's starting at, that might not be as much of an issue as you'd think.  :P

Well if it hasn't started by then, I'll join. I thought I'd just mention it since I'm not going to be able to check on bay12 or will refrain from doing so.  :P
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: tompliss on December 30, 2014, 04:53:53 am
I'll play R'Lyeh, after all :)
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: tompliss on December 31, 2014, 06:31:26 pm
So, maps ?
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: dennislp3 on December 31, 2014, 06:54:48 pm
I would like to play as Lanka if I can
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: RexMundi on December 31, 2014, 07:09:28 pm
Sorry all! things have been suddenly busy irl for me. I promise, tomorrow after the new years, which is big for my family, maps posted, and moving on with this!
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: RexMundi on January 02, 2015, 01:46:33 pm
So, genned 3 maps, 2 with both wrap, one without any wrap.
all 3 have passable mountains.

If you guys don't like these, you're welcome to gen and suggest your own, or ask me to gen more.
Spoiler (click to show/hide)
map three has less water and no wrap, seems a little screwy for tom is they go water. so may regen that one
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: AlStar on January 02, 2015, 01:55:23 pm
#2 seems fairly interesting - how many provinces are you generating with?
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: RexMundi on January 02, 2015, 01:59:24 pm
Oh! a good thing to have said. i kinda jsut flipped the setting to waht seemed ok at the moment for random. the maps are, um.. around 2000x2000 with 240 provences in all of them
one and two have both wrap, 3 has no wrap
Title: Re: Dominions 4 game #13 Poll world wrapping for genned map
Post by: AlStar on January 02, 2015, 02:05:36 pm
Oh! a good thing to have said. i kinda jsut flipped the setting to waht seemed ok at the moment for random. the maps are, um.. around 2000x2000 with 240 provences in all of them
one and two have both wrap, 3 has no wrap

What's our final player count? On the OP I'm counting 10 players. If that's true, then 240 will make for a very open map. Typically, I've seen between 12-15 provinces per player as the number that's usually used.

edit: having an open map isn't necessarily a bad thing, but it will tend to make for a slower game, with more turns before players start fighting each other.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: RexMundi on January 02, 2015, 02:22:21 pm
i, derped then, somehow i thought 20 per person, oops
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 02, 2015, 03:56:11 pm
Well, at least defaulting to Tir means I can play a more straightforward game. Really wasn't sure if I could pull off Lanka long-term. There's a lot of things that I'd have to carefully balance in order to stay alive.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: dennislp3 on January 02, 2015, 04:13:54 pm
I will probably get pwned as Lanka lol...thats ok...I like map 1 btw
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hatman on January 02, 2015, 04:46:42 pm
I like map 1, personally, but it seems like it would be really good for our UW player if they start in the central lake and really very bad if they start in the two province wraparound lake, so my vote is for 2, in the hopes that when they are choosing who to attack they will remember my unprecedented magnanimity.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Delta Foxtrot on January 02, 2015, 04:51:10 pm
It's possible to set certain provinces as starts or nostarts, so you needn't worry about that.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hatman on January 02, 2015, 04:56:13 pm
Sorry, I haven't looked at the mapmaking side of things. I guess I vote 1 then.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 02, 2015, 05:27:09 pm
I think we're waiting for RexMundi to gen other maps with fewer maps, right ?
If not, a map like the number 2 seems funnier.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: RexMundi on January 02, 2015, 05:48:21 pm
i can gen mroe maps, sure, jsut throw out some ideas for settings.
on the start position editing.. idk how to do that >.>
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Delta Foxtrot on January 02, 2015, 05:59:10 pm
http://www.illwinter.com/dom4/manual_mapedit.pdf

Alternatively just open the map with the in-game map editor (Game Tools -> Map Editor) and set the provinces you wish as no start.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 02, 2015, 06:17:36 pm
Am currently generating maps, and I know how to edit them to prevent the starting positions with 1 neighbor. I'll post some images in a few minutes ;)
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 02, 2015, 06:25:40 pm
I will probably get pwned as Lanka lol...thats ok...I like map 1 btw

It was throwing me for a loop because I refuse to play Lanka with anything less than a double-Major double-Minor bless and that ends up being a massive hit to income. That's something that Lanka can actually handle, but people will war with you over that dominion alone, so it ain't pretty if you're unable to keep the dom spread under control.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 02, 2015, 06:28:59 pm
Or you can just link to the map file and one of us with more experience can take a look at it and edit it accordingly. Since I have some experience with maps, just to get things rolling I've generated several myself. I tinkered a little with the settings but they're generally default since we have a nation that wants Wastes (Berytos) and one that wants Swamps (Ur). I've made some adjustments to get more long bands of plains than normal, but it's not excessive.

At least we'll get more choices, anyway. Tompliss knows how to edit starting positions and he understands firsthand the issues with bands of terrible terrain and Small Province tags, so that helps too.

(All maps wrap both ways, if that wasn't clear)

Spoiler (click to show/hide)
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 02, 2015, 06:30:15 pm
Then we'll use one of yours, edited by myself if you want :)

Between those, I vote for n°3 : In the 2 others, the ocean is continuous, and it usually means that land nations can too easily feel like they're cornered.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hatman on January 02, 2015, 07:52:25 pm
The sandbar in 3 connects the two oceans - there is no land province between them. But I also vote 3.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 02, 2015, 10:37:17 pm
Yeah, that's just a little graphical noise added by the game. I could change 119 into a land province, but that just gives an amazing chokepoint for a player. I'd have to make two or preferably even 3 land provinces, but to be honest I don't think that's necessary. Interestingly enough, that sandbar DOES prevent those two water provinces from having a connection, which is kind of neat.

EDIT: Actually, it's really obvious that I should just connect the land provinces on the ends of the sandbar. There will still be a chokepoint of sorts, but it'll probably be a major point of contention and will solve a lot of problems with vertical movement on this map. Also, it's practically a given that one of those provinces will be under the control of R'lyeh because it's the easiest way to hop to the other side.

Under the assumption that it's probably going to be Map 3, I've gone ahead and started doing the edits. There's a cluster of 4 farms; 2 of them will be turned into Plains instead. All Large and Small province tags have been removed. The remaining Impassible connections have been changed to Mountain Pass or removed entirely; Normal connections and Mountain Pass connections were changed to reflect what the map actually looks like. The ugly long connections when provinces barely touch have been removed. And any provinces with 3 or fewer normal land connections are flagged as no-start. Places that should actually be Mountains (instead of Border Mountains, which is what the random map gen flags everything involving mountains) were flagged as such. Anything I'm missing?
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 04, 2015, 12:44:00 am
Apologies for the delay, I didn't realize that white pixels marked provinces so obviously painting over the farms completely ruined all the connections, and I didn't figure it out until I was halfway through re-doing all the neighbors. On the plus side, that let me catch 3 Small Province tags and 1 Large Province tag that I had previously missed.

I'm done with my edits and the map is here (https://drive.google.com/file/d/0B9Oxy02hfabrcU9UVV9iMzdFMzg/view?usp=sharing)

If anybody looks at it and catches anything odd, let me know. The OP should start Pretender submission with this map because you can always switch maps before you start it (assuming the map file doesn't get corrupted enroute), so if I need to edit anything in it should be an easy switch.

Ran it 6 times as R'lyeh with 9 random land nations and turn 1 Eyes of Debug. There were usually one or two pairs of caps that were two provinces away from each other but in all but one situation the other side was wide open. The water nation always starts on the eastern body of water and the three water provinces there with only two water connections were set to "No Start."
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 04, 2015, 06:38:36 am
... seems cool ? :p
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: RexMundi on January 04, 2015, 10:53:01 am
shall i edit the poll?
Idk, i jsut got up and am not sure what to do next
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 04, 2015, 12:04:36 pm
Nobody's said anything against the map in...three days I think. Unless you have an objection I'd say just roll with it.

OUTDATED Directions for how to start a new game and NOT OUTDATED Directions for how to admin it using Llamaserver are here (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1890)

To create a Dominions 4 game, just go to llamaserver.net and click the "Create a Dominions 4 game" link and follow the directions.

As far as settings go, I usually see the following (anything not listed below is left at the default):
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hatman on January 04, 2015, 09:59:59 pm
I would say more than 50% of the ascension points should be needed to win - at 50% or lower, we would run a small risk of two players claiming their final throne on the same turn.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: RexMundi on January 05, 2015, 04:07:08 pm
ok, so, went to make the game, and yeah, we need to pick throne settings. that standard hellheart posted good?
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 05, 2015, 04:11:25 pm
I'd say somewhere between 15 and 17 thrones, 9-11 needed to win.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hatman on January 05, 2015, 05:05:48 pm
sounds fine to me at least.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 05, 2015, 05:33:26 pm
The map is not that big, so we may end up with thrones neighbouring capital provinces if we have 15+ thrones. I'd vote for something like 12 lvl1 thrones, 7 points needed.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 05, 2015, 06:41:48 pm
I was thinking of suggesting 13-15 but wasn't sure how that would play out. That plains region in the middle is friggin' huge and you have to figure that at least two thrones probably end up in the water. But yeah, in terms of capitols that may be too much.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 06, 2015, 02:06:00 am
It's normal to be concerned about thrones being in the water, but for the same king of reasons, you should be concerned about thrones in swamps or caves or neighbouring capitals of the other nations :
Yes, as the only water nation, I would have an advantage when it comes to taking and holding those. But any nation, with a barrel of air and/or a few summons can (try to) conquer those provinces, but a disadvantage that can also be found on land ;)
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 06, 2015, 03:12:13 pm
You're playing R'lyeh. You will own every underwater throne from now until the end of the world :p
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 07, 2015, 07:45:26 pm
If you have trouble making the game, let us know. Alstar is an experienced host.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hatman on January 08, 2015, 04:37:47 pm
Going to be away from my computer for a few days, in case something should happen. Very sorry.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: RexMundi on January 08, 2015, 09:53:25 pm
i'm sorry guys. to be honest, i've been worried  about the game, and that worry, social anxiety, and i avoid the thread. not to mention it stopped emailing me new posts somehow.
I'd like a poke, or jab, something to help me get this going, i don't wanna let you guys down
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 09, 2015, 06:50:56 pm
You're not letting us down if you let somebody else take over. At one point I was the sole Blood Bowl administrator for the Arstechnica servers, and then a combination of depression and other factors meant I totally avoided the threads for nearly two months. It sucked, and I felt like I let everybody down. I will still do a lot of the legwork for future Blood Bowl games, but Alstar makes the threads because I can rely on him to keep things running (by changing the titles and keeping things going) if I end up pulling another disappearing act.

You got the game together, and as far as we can tell you're the sole contact for your brother. So it's not like you're abandoning everything. It's just a matter of ensuring that the game goes smoothly.

Since Alstar isn't actually in this game, maybe Tompliss could run it. I also could, although I'll definitely be sharing the login/pass with somebody else to avoid the issues I mentioned above.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hatman on January 12, 2015, 01:39:00 am
I am no longer away from my computer. I am frankly grateful that a game for new players is even being offered, if that is any encouragement.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: AlStar on January 12, 2015, 06:53:33 pm
Since Alstar isn't actually in this game, maybe Tompliss could run it. I also could, although I'll definitely be sharing the login/pass with somebody else to avoid the issues I mentioned above.
Yes I am, but I'm busy beating my head against getting a mod-file desura game up and running before I tackle this. (I'm not-so-secretly hoping the OP will manage to do it himself first.)
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: akirilus on January 13, 2015, 04:51:12 pm
Yeah - the mod file Desura game piqued my interest, but with already being involved in one draft game and still being essentially a Dom4 newb (the draft game is my first real MP experience), I decided to stick to some "normal" games for the time being.  Although, I must admit, it was kinda fun to be able to mix and match mages and troops.  Even if I had no practical notion of what I was doing (only theories).  I think I would have made a couple picks differently in the Round 12 game (with the benefit of hindsight), but it's been good overall.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: RexMundi on January 13, 2015, 09:40:45 pm
so, went with 15 thrones, 10 to win. random events are common as couldn't recall which was usual.
http://www.llamaserver.net/gameinfo.cgi?game=Bay12Dom413
Game is up for pretender submitting, sorry i've been so slow on this.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hatman on January 14, 2015, 07:55:42 pm
Will not be able to host a first turn until next monday at GMT+12. A thousand and one apologies to all of you.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Elfeater on January 14, 2015, 08:42:57 pm
Where is the link to the map we are using?
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: RexMundi on January 14, 2015, 11:00:44 pm
in this thread, i though i linked it for the llammaserver.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Delta Foxtrot on January 14, 2015, 11:07:43 pm
For ease of use it's generally good to add confirmed game settings, map, mods and llamaserver gamepage links to the opening post as they become known.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: RexMundi on January 14, 2015, 11:50:46 pm
Sorry, will fix that asap
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 15, 2015, 02:05:07 am
Only 3 pretender submitted, so far ? :(


Also, please link the specific post, not the page, for the map link (you can get the link to a post by clicking on the blue "Re: title" at its top) : for those who don't have the same paging as you, it would lead to something weird otherwise ;)
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Elfeater on January 15, 2015, 08:11:56 am
Okay, I will get my pretender sent in after school.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 15, 2015, 11:09:17 pm
It'll take awhile for people to realize this game was actually made and submit pretenders.

It would definitely help if you updated the OP with all the links and changed the title to something like "Submit Pretenders!" so people know that they have to actually do something.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 17, 2015, 11:10:36 pm
Bump. Submit your Pretenders!
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hatman on January 18, 2015, 02:13:48 am
I am back.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: akirilus on January 21, 2015, 10:16:46 pm
Oh hey - the game became reanimated :) .  I will submit a pretender tonight.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 21, 2015, 11:44:05 pm
I'll admit to waiting to see if Lanka notices this. Totally want to play as Lanka instead :P
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 22, 2015, 06:21:48 am
Guys, we have 6 nations out of ~10 players... let's try to begin this before the end of the week ?
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Vava-Grey on January 23, 2015, 04:31:44 am
  Guys, I am a newbie in online Dominions, but I would like to join your game. Is that possible or you already have all the participants?
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 23, 2015, 04:57:11 am
Very very likely that one or more previous participants will not be submitting, so I'd vote to let you go ahead and submit.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Vava-Grey on January 23, 2015, 06:23:00 am
  Thank you, Hellheart, I'll gladly use this opportunity. But one more thing. I would like to play for the Arcoscephale, but maybe it's being chosen already by someone. Which nations are free for now?
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Delta Foxtrot on January 23, 2015, 11:05:15 am
Chosen nations should be in the opening post. I believe Arco is still up for grabs.

edit:
note that this is an early age game, in case you were thinking about playing MA or LA Arco.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 23, 2015, 09:52:32 pm
Grabbing Lanka to make sure it doesn't start without me.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Vava-Grey on January 24, 2015, 04:09:12 am
  Now I see, thanks, Delta Foxtrot, I am submitting my pretender then.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: AlStar on January 26, 2015, 09:16:30 pm
I'm not 100% on how many players we were supposed to have, but we're currently up to 8, and given that the game's been waiting on pretenders for weeks now, I vote that we just start with what we've got.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 27, 2015, 12:23:43 am
I second this motion.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 27, 2015, 02:09:08 am
I think we should let a last 24 hours, changing the thread title and PMing the players who haven't sent their pretender, in case someone has his prepared but forgot to send it.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Hellheart on January 27, 2015, 02:19:08 am
I would agree if we could get the thread title to change. But if you sent the PM's, that might do it.

Just not to whoever wanted to play Lanka XD
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 27, 2015, 02:52:51 am
PMs sent to dennislp3 (in case he plays something else) and RexMundi ;)
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: dennislp3 on January 27, 2015, 10:42:33 am
Nah go ahead without me...thanks though
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 27, 2015, 10:52:57 am
So RexMundi is the only one left, and the llamaserver admin, so we can (maybe) count on a game starting soon :D
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Vava-Grey on January 29, 2015, 09:12:15 am
  Yeah, I am eager to play as soon as possible too. Maybe 8 players is too little for that map, but it has it's own charm. I hope we'll start soon.
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: tompliss on January 29, 2015, 10:05:59 am
Nah, don't worry, RexMundi messaged me that they would send their pretenders, and we will be able to begin directly afterwards, with 10 nations :)
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: RexMundi on January 30, 2015, 06:50:21 pm
brother is home, we'll submit ours after dinner. game will start soon!
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: Elfeater on January 30, 2015, 06:55:50 pm
Can I get a link to the map please?
Title: Re: Dominions 4 game #13 # test genned maps, see page 5 or op
Post by: RexMundi on January 30, 2015, 06:57:58 pm
https://drive.google.com/file/d/0B9Oxy02hfabrcU9UVV9iMzdFMzg/view?usp=sharing (https://drive.google.com/file/d/0B9Oxy02hfabrcU9UVV9iMzdFMzg/view?usp=sharing) this one is it

EDIT: trying to find how to relink the map on llama, cna't find it, tom, any insight?
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: tompliss on January 31, 2015, 03:17:13 am
I don't know how to change the map link.
But You could putthe link in the "message of the day", to make sure it's over there :)
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: RexMundi on January 31, 2015, 03:53:45 am
on llama server? didn't see that was possible, shall i look agian?
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: tompliss on January 31, 2015, 04:07:26 am
http://www.llamaserver.net/gameinfo.cgi?game=Bay12Dom413
click on "Game settings and admin options"
click on "Change message on game page"
write the message (and don't forget the password).
I don't remember whether it appears above or below the player list, but it will appear in the game-page, at the adress I linked in this post.
Even after the game is started, you can edit the "message of the day", which will display something directly in the game-page (as logn as you don't edit it, so longer than just a day).
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Hatman on January 31, 2015, 04:50:10 am
See you lot soon, I suppose!
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: RexMundi on February 01, 2015, 03:08:36 pm
Brother says he's out, after poking him multiple times in the last day. so, i'ma make my pretender soon here.
Start soon after, thus, today?
Also what kinda turns were we going for, went 48 hour standard (unless we all submit)
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Vava-Grey on February 01, 2015, 04:54:58 pm
  I am even OK with 24 hours per turn, so everything more than this would be good too.
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: RexMundi on February 01, 2015, 05:33:08 pm
shall i make a new poll real fast?
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: tompliss on February 01, 2015, 05:39:24 pm
Do'nt put it at 24h exactly, but soemthing like 28-30 hours, to have a little margin. In early game, it's usually like that, with 48h after a few dozen turns. all the other Bay12 games were like that, so I don't think a poll is necessary ;)
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: RexMundi on February 01, 2015, 05:51:51 pm
Mk, sounds good
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Il Palazzo on February 01, 2015, 06:17:59 pm
Oy, mind if I jump in? I'm no newbie, but it's been ages since I played. And besides, you need some semi-competent cannon fodder to slow down tompliss' inexorable advance, don't you?
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: tompliss on February 02, 2015, 03:15:03 am
I wouldn't mind.
We're waiting for RexMundi and his brother to send their pretenders, and I don't remember reading about their nations (though the OP says Ur may be taken). Also, there aren't many water provinces and I'm playing R'lyeh, and if you want to play Agartha, I should warn you : there are only 2 caves.
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Il Palazzo on February 02, 2015, 07:10:57 am
Eh, I was thinking of taking Pelagia, but it'd be so cramped in that pond...

What's the word on these Xibalba guys? Well balanced, OP, shite?
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Delta Foxtrot on February 02, 2015, 07:22:25 am
I've heard EA Xibalba to be some shades of OP, due the ease at which they can spam a ton of stealthy MM3 fliers. Sure they die after a few rounds of fighting but apparently lot of the fights involving EA Xib don't go that far on account of sun blotting amount of blood crazed batmen.

I'll note that this is only hearsay as I don't play enough EA to have gotten any first hand EA Xib experience myself.
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Il Palazzo on February 02, 2015, 08:03:48 am
Eh, screw it. I'll take Machaka.

I'm sending my pretender now. If the OP/rest of you turn out not wanting me joining after all, just remove me from the llamaserver-level menu.
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: RexMundi on February 03, 2015, 03:21:35 am
I'm fine with you joining. Making my pretender now before starting it soon, can't pick a nation though. someone shout out a not picked nation, i'll try them.
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Delta Foxtrot on February 03, 2015, 04:05:36 am
Fomoria is a fun one, easy to KISS too. Just spam Fir Bolg spears to expand, Fomorian Druids research and spam air evocations.
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: RexMundi on February 04, 2015, 12:57:37 am
Objections to starting the game in the next 24 hours?
I'm sure you all want less waiting.
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Hellheart on February 04, 2015, 05:13:53 am
++
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Vava-Grey on February 04, 2015, 02:33:01 pm
  It would be wonderful to start!
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: tompliss on February 05, 2015, 04:13:48 am
Objections to starting the game in the next 24 hours?
Nobody objected :-°
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Il Palazzo on February 05, 2015, 12:35:16 pm
Mind if I ask what's up with this game taking so long to start, anyhow? I myself haven't been on board waiting all that long, but others sure have.

Now I'm not that much of a telepath but, reading through the thread, it looks to me that the OP wanted to play together with his brother, then the brother bailed out and now the OP is not that very much into it either.

How's my quick psychoanalysis? If accurate, perhaps it'd be better simply not to play, and hand over the reins of admining to somebody else? How's that RexMundi?

Or is that just some random RL crap interfering with otherwise high-spirited will to crush your enemies, see them driven before you and hear the lamentations of their women?
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: RexMundi on February 05, 2015, 04:11:08 pm
Ok, went to start annnd.. derm me forgot to submit my pretended :o
Lemmie do that then start it!
EDIT: sent in, gunna give the llama a bit to see it's in, and then we can begin. Sorry for the wait. I'll be honest with you guys, i spent too long trying to get my brother to play after he's said 3 days ago he changed his mind. that, and irl is more accurate, had a dipressive streak, but bakc on my meds!

Llama jsut got my god, starting!

EDIT again" seems i can't find where i saved the password, is there any way to retrieve it? trying to go through hoops to fix my messup so we don't have to remake
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Il Palazzo on February 05, 2015, 08:25:28 pm
EDIT again" seems i can't find where i saved the password, is there any way to retrieve it?
None that I know of. Restarting might be necessary. Although it's going to be a bit of extra hassle and time to set up another game and wait for pretenders. Also, we'd need to email llama and ask to remove the old game from the server.
So maybe give it a few more hours of password-searching in your head?

had a dipressive streak, but bakc on my meds!
Hang in there, mate!
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: RexMundi on February 05, 2015, 08:49:30 pm
Am hanging in, and i'll keep thinking for a touch more. in the mean time, i'll let one other weigh in on the new game thing.
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Delta Foxtrot on February 06, 2015, 12:23:44 am
Did you lose the password to your god or the game?

You don't really need a password for gods in the game, it's mostly a direct-connect thing. Might want to just not use it in the future.
If it's the game admin password that you forgot, you can ask llamaserver to check/reset it. I had that once (turns out llamaserver doesn't like spaces in the password) and he fixed it right up. You can find the email address at the end of any mail you've received from llamaserver (presumably the "pretender received" mail).
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: RexMundi on February 06, 2015, 12:30:41 am
I'll try asking him. shooting them a mail now
EDIT: got the pass, starting game!
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Hatman on February 06, 2015, 04:59:22 am
I may require an extension for the first turn, as I will next be at my main computer on late saturday evening or sunday morning. That being said, if leaving me out is what is needed for the game to build some momentum I will understand.
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: RexMundi on February 06, 2015, 05:00:30 am
i'm ok with that. would setting the first turn at 48 hours be enough?
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Hellheart on February 06, 2015, 10:30:25 am
Akrilius actually can't take his until Sunday, so if Llamabeast unlocks things this evening then 48 hours is perfect.
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: RexMundi on February 06, 2015, 04:30:26 pm
ok, starting the game now then.
EDIT: anyone get turn one? or did i mess this up too?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Delta Foxtrot on February 07, 2015, 03:00:58 am
I believe here's your problem:
Quote
Pretenders so far: 10
Max pretenders: 16
and
Quote
Game will start as soon as all pretenders are in.

Have you gone to the game admin options and clicked "Start game now"? That ought to do it.

edit:
There's some hearsay that llamaserver is not hosting/generating turns at the moment, so if it hangs up despite doing what I wrote above, don't fret. I don't have any games that should be hosting right about now so I can't confirm or deny that. If there is an issue it'll probably be fixed in a timely manner.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hatman on February 07, 2015, 05:55:16 am
I'm back, and have not recieved a turn.
Title: Re: Dominions 4 game #13 Map is linked, last pretenders filtering in. Soon!
Post by: Il Palazzo on February 07, 2015, 02:00:17 pm
ok, starting the game now then.
EDIT: anyone get turn one? or did i mess this up too?
Have you tried turning off the PC and turning it on again redoing the 'start game now' thing?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on February 07, 2015, 10:51:12 pm
Anyone got a turn one?
I've tried starting every so often, 4-5 times now
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hellheart on February 08, 2015, 12:35:24 am
No. Hmmm, maybe it's an issue with Llamaserver again? But that's odd, because I mean it usually STARTS. I think he can start it for you though.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on February 09, 2015, 03:04:34 am
Ok, emailed him, and seems i messed up on submiting the map, something got corupted, and that's why it won't start. we're fixing it thoguh!
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on February 09, 2015, 04:43:18 am
Yeap, received the first 4.13 turn ;)
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on February 12, 2015, 02:42:55 am
Staled, don't really give a shit, just keep playing.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on February 12, 2015, 08:53:46 am
And what's with Elfeater?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on February 12, 2015, 04:21:46 pm
guys need more window for turns? I don't mind
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Elfeater on February 12, 2015, 05:29:00 pm
That was my bad, I think the reminder was sent out while I was at schoo.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on February 12, 2015, 05:32:47 pm
Rollback?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Elfeater on February 12, 2015, 05:33:39 pm
Being behind one turn isnt a big deal to me. Sorry bout that
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hatman on February 13, 2015, 12:24:44 am
Could we have an updated list of who is playing who, please? My scouting has already revealed one of my neighbours, and the nation in question is not even mentioned in the list in the OP.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on February 13, 2015, 01:24:07 am
guys need more window for turns? I don't mind
If the others don't mind, I'm in favor of this.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on February 13, 2015, 01:25:11 am
OK, so, i guess name off who you are if you like, I'm formia.
as for turn going to change it to later unless someone complains.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on February 13, 2015, 01:30:54 am
I think only
Machaka - Il Palazzo
is missing, right ?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on February 13, 2015, 02:32:33 am
Yes! It is I. Have I been found?


As for the turn limit - experience shows that the best limit for early games is 30-36 h. This way there are no issues with deadline drift - everybody can safely expect to be able to do their turns at their preferred, same time of day, with a few hours leeway.

A bit of advice to those new to dom4 PBEM - if you end up being the last one to submit the turn, and you're not somehow pressed for time, consider waiting a couple minutes for llamaserver to process the new turn and submit the next one as well. This can speed up the early game significantly.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hatman on February 13, 2015, 03:17:15 am
To be a little more blunt - to whoever is playing arcoscephale, I can see you. Harming my men or entering my cap circle will be ground for bloody and terrible retribution, otherwise have a good time and try not to get eaten by one of the giant nations, love and/or hate depending on your actions, T'ien Chi.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on February 13, 2015, 03:32:37 am
Arco be Vava-Grey, as a few seconds of looking through the thread reveals :P
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: akirilus on February 13, 2015, 11:41:12 am
Btw, I also second extending the time limit to 36 hrs/turn.  On a related note, I am going to be away this weekend from Sat afternoon until late Monday night, and from past week's experience I won't be able to submit any turns during that time (my work laptop refuses to start Dom4).  I'll make another post about that with an explicit timeframe once I look up my itinerary - I should be able to submit turn 5 if turn 4 finishes processing by tomorrow morning.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: akirilus on February 14, 2015, 01:16:16 pm
I submitted the turn for Berytos.  I will now be out of town until very late Monday night to brush up on my chromosomal karyotyping skills, so i might need an extension on the next turn, depending on when submissions happen.  Just wanted to give everyone a heads up - in practice I hope the delay will be minimal.  Cheers guys - be back in two days.

P.S.  I should have the ability to check the forum a couple of times - just won't have the ability to actually play a turn.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Vava-Grey on February 15, 2015, 04:04:04 am
  Now I can see yu too, Hartman. Anyway, if I'll deside to wage war on you I'll inform you via personal mesages, don't wory.  ;D
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on February 16, 2015, 06:42:25 am
ELFEATER I see you to the east.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: akirilus on February 16, 2015, 12:49:44 pm
Just a heads up - I need a 24 hour extension for the upcoming turn.  No way I am going to get it submitted until tomorrow morning (can't use Dominions on my work laptop).
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on February 16, 2015, 03:55:38 pm
Extending
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on February 17, 2015, 10:28:41 pm
So, as said i spy elfeater.
Rather then fight yet i left you the cracklands tile. The throne boardering it is claimed as mine however and i will push if it's touched.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: akirilus on February 17, 2015, 10:34:28 pm
I am back in town, so resuming normal turn submissions - thank you for the extension.  Also - I see purple, need to look up who it is.  But we come in peace! :)
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Elfeater on February 18, 2015, 07:34:36 am
Of course, sure Rex.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on February 22, 2015, 08:20:55 pm
Somebody poke Sauromatia, or he's going to stall again.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on February 22, 2015, 08:21:49 pm
I know I know I know, life got difficult, real sorry.  :(
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on February 24, 2015, 03:10:56 pm
A new patch has been released.
The sever will accept current turn files without updating your game. The next turn will require an update.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on February 24, 2015, 04:09:17 pm
auto patched, so hopefully it'll accept my turn still.
And wow, patch out of the blue, i didn't see it coming. didn't really look, but still didn't see it.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hatman on February 26, 2015, 04:37:01 pm
I've hosted a turn, but will likely require an extension for the next one, if that is acceptable.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on February 26, 2015, 04:43:39 pm
mhmm! i'm ok with it
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: akirilus on March 02, 2015, 02:55:47 am
To Arcocephale:

Hi, my recent attack against your two provinces was in response to the attempt to seize the throne adjacent to my capital with your pretender.  I thought that was a very aggressive move that also extended your border directly into my buffer zone, so to counteract it I launched a limited campaign aimed at re-establishing a more amenable boundary.  I am very willing to discuss a peace settlement, as I have no interest in persecuting a full scale war against you - only in maintaining a buffer around my cap.  I will not attack you further unless you send armies against me.

If you desire a full-scale war, then bring it on.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 02, 2015, 06:33:50 am
Hohoho, the Berytian barbarians haven't invented the concept of an address yet, so they're plastering their missives all around the world in the hope that the intended recipient reads it. Hohoho, truly Machaka did good to clean the Collosi gene pool when we expelled those troublemakers.
[the above message was plastered on walls and trees all around the world]
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 05, 2015, 07:10:15 pm
I see a few truns still out, including mine which i won't be able to turn in until 2-3 hours after the deadline.
If anyone objects, let me know, otherwise i'ma extend another 8 hours, jsut because it's a nice round number and hopefully people will be in by then?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 06, 2015, 01:30:12 am
double post jsut so it gets bumped in emails. missing a few turns still, and it hosts in about 4 hours. in tow hours, i'll check the thread again and the llama and see who we're missing
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hellheart on March 06, 2015, 03:12:57 am
I'll submit in time, just delaying awhile as I generally tend to do.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 06, 2015, 05:07:43 am
fucking.. turn rolled over as i was submitting.. well, i'll take it, and be more atentive to times
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on March 06, 2015, 05:27:33 am
By the way, you really should upadte the nation list in the opening post ;)
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 06, 2015, 05:34:55 am
ok, sicne missed submitting turn jsut now, i'ma go sleep, it's 2am. In the morning, i'll submit this turn, and update that.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 06, 2015, 07:25:44 am
Uh, so this throne of night message looks different than I remembered. Surely, it must be exaggerating a bit, right? It's not going to be all night, all the time, everywhere? I'd hate to inadvertently have made Lanka even stronger.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on March 06, 2015, 08:46:29 am
As with most thrones event, I think it lasts only "a bit".
This may be a random number of months, if it works correctly (and I haven't read any report about it).
By the way, R'lyeh says thank you for the power boost (if there is indeed a months long night) :D
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 06, 2015, 08:48:08 am
Well, you at least need it. Stuck in your little lake.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on March 06, 2015, 08:51:01 am
"stuck" ?
I just haven't chosen yet who will suffer ;)


(and my initial second fort was destroyed while in construction by some barbarian shark tritons or something -_- )
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 06, 2015, 08:52:37 am
I'll let you know that Sauromatia and Marverni are illegally occupying your other pond.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 07, 2015, 02:04:59 am
So, updated op as asked with nations, wasn't totally sure who the ones there were and going to go do my turn now, if they wanna weigh in.
Ahh, the period of build up while you wait for the first wars. Or i wait till summer, fucking mountain passes being frozen over blocking indies..
EDIT: i spy another throne easily graspable for formia, however it's between the warning states to the west. hm..
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 07, 2015, 06:27:32 am
There's currently no warring to the west of Fomoria. I advise beheading your unreliable scouts.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 07, 2015, 07:39:53 am
Hm, or get some anyway. why do i listen to the boarder rabble..
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on March 08, 2015, 09:43:56 pm
I'll let you know that Sauromatia and Marverni are illegally occupying your other pond.
Lalalalala I can't hear you over the cries of all the Tritons I'm oppressing.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on March 11, 2015, 03:09:15 pm
So, I have learned this sage sauromatia advice:

Don't use hydras.

I've used them twice, and both times they've ripped a huge chunk out of my own force, while inflicting essentially 0 enemy casualties.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Elfeater on March 11, 2015, 03:27:53 pm
So, I have learned this sage sauromatia advice:

Don't use hydras.

I've used them twice, and both times they've ripped a huge chunk out of my own force, while inflicting essentially 0 enemy casualties.
That is their job no?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on March 11, 2015, 03:42:16 pm
Someone should have told me, so I could fire them.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Elfeater on March 11, 2015, 03:43:30 pm
Maybe put them at the front of the force, then set all your units at the back, and have them wait and then move up.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on March 11, 2015, 03:51:24 pm
That was the plan.

I put the hydra at the far left flank, in the front, and then my put my forces in the back center.

So of course, since the hydra is undisciplined, it cuts straight towards the 7 elite soldiers Bertyos put in front of the PD blob.  The 60 militia mercs (which, admittedly, were cheap as dirt) then surround it, and get seriously fucking poisoned.  They all rout, which apparently means as mercs they die.  The hydra is still around and my heavy infantry move in too.  Its poison bypasses their armor, they run, and then even though the enemy infantry has mostly routed, my archers rout because of army casualties taken.

So yeah, fuck hydras.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Delta Foxtrot on March 11, 2015, 05:32:29 pm
And you get to pay 250g per hydra for the privilege :P

Not the best or most efficient unit in the game, no.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on March 11, 2015, 05:41:56 pm
I probably sound angry, but I'm laughing inside.

I'm great at identifying problems in my combat programming after the fact.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 11, 2015, 06:08:26 pm
Use hydras with mass undead spam from your Witch Kings. Until you can do that, maybe it's better to hoard the buggers and keep them away from the front lines.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on March 11, 2015, 07:20:22 pm
And maybe it's even better not to hoard the buggers at all ;)

Yeah seriously, you need poison resistant troops to add to them (as they're quite "easy" to counter if alone). Until you can get those, there is no use recruiting hydras.
And once you can get poison-resistant troops, most nations can get something that counter hydras so efficiently you're basically throwing your gold down the drain.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 11, 2015, 07:26:57 pm
And maybe it's even better not to hoard the buggers at all ;)
Remember there's now a 1/month limit on their recruitment. You need to start hoarding them well in advance of any major hydra-based operation. That they cost so much in upkeep certainly doesn't help, though.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hellheart on March 12, 2015, 05:14:09 am
Can I have a 12h extension?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 12, 2015, 05:40:45 am
Can I have a 12h extension?
Done
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: AlStar on March 12, 2015, 07:24:35 pm
Hey, I'm not going to be around 'till Sunday night - I've sent in this turn, but if you could make sure I don't stale on the next, it would be appreciated.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 12, 2015, 07:46:43 pm
Mks. I'll get my turn in for tonight, and after the hosting, i'll postpone it till sometime monday
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 13, 2015, 08:09:35 am
Lol, RexMundi. What does it take to make you list the players properly in the OP?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 13, 2015, 03:45:01 pm
Uh.. big hinderance is i got to update it with less time then i thought, last time. I'll look into it today!
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 16, 2015, 05:22:08 pm
I spy with my little eye... fish out of water! Silly fish, go home.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 16, 2015, 05:25:50 pm
ok, i can't figure out who's the last people. like. i know, bad host.. >.<
Can those people let me know who they are? please?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 16, 2015, 05:38:06 pm
ArcoscephaleVava-Grey
Berytosakirilus
FomoriaRexMundi
LankaHellheart
MachakaIl Palazzo
MarverniAlStar
NiefelheimElfeater
R'lyehtompliss
SauromatiaEnigmaticHat
T'ien Ch'iHatman

quote, copy&paste
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 16, 2015, 06:32:36 pm
Thanks, adding to the op. I'm sorry i'm so incompetent..
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 16, 2015, 06:47:04 pm
Don't sweat it. Some of us have more time on our hands than others.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hellheart on March 24, 2015, 03:34:35 am
I need a 12h delay.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 24, 2015, 04:01:48 am
setting up for ya.
So, how's the game for everyone else so far?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on March 24, 2015, 04:28:58 am
Wet ! :D
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hellheart on March 24, 2015, 11:15:52 am
Well, I'm currently being attacked by 3 nations. I've been neglecting Diplomacy because I started this game at a terrible time (already in 5 other games, 2 of which were in the endgame and another that was very micromanagement-heavy), which contributed heavily to that result.

Mind you, only one of those games has ended since, but I've got a better handle on the micromanagement game (which is good because my last .2h was 550 kb in size, so you can imagine how many orders I have to give/check each turn...) and I got knocked out of one of the other games early. So it's still a lot less hectic now.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Delta Foxtrot on March 24, 2015, 01:08:21 pm
Well, I'm currently being attacked by 3 nations. I've been neglecting Diplomacy because I started this game at a terrible time (already in 5 other games, 2 of which were in the endgame and another that was very micromanagement-heavy), which contributed heavily to that result.

That kind of experience is precisely the reason why I'm limiting myself to two games at once at the moment. Sure I could probably handle one more game without turning my life upside down, but currently I can play and have fun. Add just a little more mandatory dominions to my schedule and it all would turn into work.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hellheart on March 24, 2015, 03:48:47 pm
I'm most frustrated when there isn't a game that piques my interest, actually, which is why I was in 6 to begin with. As long as I have one Lanka game where I'm doing well, I'll definitely have more than enough to keep me busy!

But yeah, in the future I'll probably limit myself to about 4 games. 2 feels like it's not enough for me because a lot of players just won't talk even if you work hard on diplomacy.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hatman on March 24, 2015, 09:22:23 pm
I have met 6 other players. It was one a turn for a while, and I had to change expansion direction a lot. Fortunately, I'm not really falling behind on provinces yet.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 25, 2015, 06:06:53 am
I'm doing alright. Can't complain, really. The RNG put me in a nice spot, and my neighbours have been remarkably mellow so far.

In other news, the throne of night just won't give up.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on March 29, 2015, 04:45:37 am
If our gracious admin is around, perhaps he'd consider postponing the deadline a bit for the sake of Lanka? They're in a middle of being invaded, so a stalled turn could hurt them a lot.
Nevermind, he managed, apparently.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hellheart on March 29, 2015, 08:51:55 am
(( I was struggling to get my other turns in and this one was relatively simple so it came mostly as an afterthought. ))
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on March 29, 2015, 01:54:21 pm
setting up for ya.
So, how's the game for everyone else so far?

I haven't lost any territory, but I didn't have that much to begin with and my expansion options are all looking pretty painful.  Surviving for a while is looking likely, winning is not.  My underwater holdings are pretty much lost.  If I'd understood how UW expansion works I would have played it very differently.

First of all, as it turns out I could have been supplementing my mermen with Longdeads from pretty much turn 3, which I didn't even try to do.  I also didn't understand this, but most of the underwater recruits are largely identical which means the main way to expand with them is to massively outnumber the opponents.  Took me too long to realize that, so I lost an UW fight.

EA R'yleh is on everyone's "worst factions ever" list, so I naively assumed that meant they weren't a threat.  As it turns out, the main reason for this is that they can't easily bring their most effective tricks above water, which makes claiming thrones unlikely.  They are actually quite good at fighting below water, way better than the indy recruits.  They've got 25 gold tramplers.

I was also outmaneuvered by the R'yleh.  I realized they were trying to build an underwater palisade to get their aquatic mages.  So I decided to attack right when the palisade went up.  Unfortunately THEY attacked the turn the palisade went up, and I didn't fix my combat programming for this possibility.  Looking back, I should have started mass producing troops in all of my provinces the moment they appeared.  I should have swarmed them with 200 tritons with clusters of trample immune sharks on my frontline.

Honestly though?  That's like 2000 gold as an iffy bet to hold 4 provinces that are probably income neutral at that point.  I should never have even tried with R'yleh in the game.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on March 29, 2015, 02:34:50 pm
About UW fights :

Usually Shark tribe tritons are very good because of their multi-attack berserk.
But agaisnt tramplers, they're crap. when you get kielld in one hit, you can't berserk ;)
That's where the Shark Cavalry is good. but they're really expensive.

You could have beaten me with more Shark Cavalry, and a few Shark Tritons set to attack rear, I think.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on March 29, 2015, 03:57:24 pm
About UW fights :

Usually Shark tribe tritons are very good because of their multi-attack berserk.
But agaisnt tramplers, they're crap. when you get kielld in one hit, you can't berserk ;)
That's where the Shark Cavalry is good. but they're really expensive.

You could have beaten me with more Shark Cavalry, and a few Shark Tritons set to attack rear, I think.

The problem is that both those things come from the same province, which I had spitting out units for as long as I owned it.

Also no combat programming in that province (or old combat programming more accurately) because fuck my life.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 31, 2015, 02:40:53 am
does unnotify and renotify help? just noticed i'm not getting emails of this thread >.<
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Delta Foxtrot on March 31, 2015, 07:13:51 am
does unnotify and renotify help? just noticed i'm not getting emails of this thread >.<

Maybe. Do you get email notifications from other threads just fine? If not you might have typo'd your email address.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on March 31, 2015, 07:21:11 am
used to, now i am again, refreshing it worked
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hatman on April 01, 2015, 05:57:13 am
My recent scout battle with lanka, or the replay thereof, seems bugged. His side never showed up on the actual field in the replay (I won in a rout before actually getting a turn), both listed combatants are alive, and his was a modded hero, which strikes me as further cause for concern given the already unusual circumstances.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on April 01, 2015, 06:01:36 am
My recent scout battle with lanka, or the replay thereof, seems bugged. His side never showed up on the actual field in the replay (I won in a rout before actually getting a turn), both listed combatants are alive, and his was a modded hero, which strikes me as further cause for concern given the already unusual circumstances.
Were you attacking? Are you sure he didn't simply escape before you had a chance to act?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Delta Foxtrot on April 01, 2015, 06:15:46 am
Sounds like the guy was on retreat orders. And revealed scouts count as attackers so he was defending. The very first thing he'd do on the battle is to bravely run away. So you'd have to pause the battle as soon as it starts to have a chance at spotting the guy and the default graphical backgrounds are pretty messy if you're trying to find one specific guy somewhere (press 'w' to see better).
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on April 01, 2015, 08:38:16 am
And the retreat would be quick if the defender fly, as the movement is not displayed...
so yeah, maybe not a bug.

Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hatman on April 01, 2015, 06:42:32 pm
I tried pausing the battle at startup. But you are probably right. And yes, I was attacking.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hellheart on April 01, 2015, 11:18:30 pm
I've seen him flee before, in a real battle, so I'm not sure what happened there. I forgot that I set him to Retreat though, so that pissed me off. He would've eaten your Scout.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on April 02, 2015, 01:53:30 am
Delayed so can post turn in the morning. Also will install dominions on lappy in morning >.<
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hatman on April 02, 2015, 02:19:42 am
A single point of PD would also have eaten my scout.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hellheart on April 02, 2015, 05:20:09 am
Yeah, but I assumed I didn't need PD that turn because the Hero was there.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on April 02, 2015, 07:09:14 am
You always need a single point of PD, even if you plan on letting enemies conquer the province :D
I mean, the only reason causing me not to point a PD point in a province is if it prevents me from recruiting a new mage :)
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Delta Foxtrot on April 02, 2015, 08:43:32 am
Might as well get into the habit of getting PD1 as soon as you take a province. Your plans rarely rely on that 1 gold. Otherwise you end up occasionally forgetting it and people will take advantage of that. I guess the only situation where you wouldn't want PD1 is if you fully expect enemy to take a province next turn and you don't care to know what force composition & script they used.

Personally I'm a fan of knowing stuff so I always get PD1.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hellheart on April 02, 2015, 07:48:41 pm
I normally do that, but out of my 4 games this is the one I spend the least time in.

I mean, I'm being attacked by THREE people, at least two of which had been planning to attack me since more than 7 or 8 turns before my own attack (which is why I took the offensive move to begin with). I'm not going to give up by any means, but I'm not going to spend much time dwelling on a game where my loss has been predetermined.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hatman on April 02, 2015, 11:34:45 pm
I had merely been part of a defensive alliance proposed by others. Also, I'm complaining that my free fortress from an event drains resources from a province in my cap circle.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Delta Foxtrot on April 03, 2015, 07:58:49 am
If it's any consolation, Hatman, EA T'ien Ch'i doesn't have resource intensive cap only sacreds. The only consequence (unless you went heavy sloth) is that you get less regular troops from your cap. But that's offset by the fact that you get regular troops from an additional free fort, and then there's the extra mage recruitment. Definitely a win-win for you I'd say.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hatman on April 03, 2015, 05:53:04 pm
It was more a deliberately entitled joke, that even when I get a free fortress for doing nothing I find an excuse to complain. And sloth isn't my favourite source of points, though it has far and away the best description of any scale.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Hellheart on April 03, 2015, 06:10:05 pm
You parked a large force on our border for a significant length of time, and when they finally moved away there was no fort. The only reasonable assumption I can make is that you were setting up for an invasion, since large armies on the border tends to make a player nervous and/or aggressive.

And Niefelheim had already taken several of my territories; I was fine with the one next to his cap since I had no idea that it was Cap-adjacent when I took it, but he took 3 additional provinces and only stopped at my temples because it would've been a full declaration of war. I was anything but surprised that he came back to take more from me.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on April 04, 2015, 11:06:10 pm
need time since being dragged into holiday things with family. delaying 24 hours
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on April 09, 2015, 10:54:38 pm
-screeching- WAR! Fomaria should have headed the warnings better!
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: AlStar on April 10, 2015, 12:49:09 am
-screeching- WAR! Fomaria should have headed the warnings better!
While hundreds of troops suddenly lining up on your borders don't always mean war, it's probably a safe bet to assume that it'll mean war.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on April 10, 2015, 12:57:18 am
yeah, kinda shoulda thought aboutt hat more. Curse my assuming peace in games like this, my father and brother have softened me
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on April 10, 2015, 03:17:24 am
I for one think that arena "tournament" was hilarious.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on April 10, 2015, 04:50:38 am
And here I was wondering where all those boars come from. Turns out there's an ever-growing breeding facility popping out 20 a turn. That's a boar-splosion in the making!
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on April 10, 2015, 07:28:03 am
I really like neighbouring Marveni's cap.
I can see how he has the biggest army I can see (80% of the map), but it's all different types of boars :D
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on April 10, 2015, 08:06:03 am
I find EA Machaka hilarious. Nearly all their troops are barely more than glorified militia, while their national militia is like regular militia made of stoners. Which makes me want to pull my hair each time they replace genuinely strong PD in provinces I build a fort in.

Feels like driving in a cardboard tank, hoping nobody risks a closer look.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on April 10, 2015, 10:34:04 am
"This province is heaviliy fortified" => "There are 30 tribesmen, half of them smaller than you sword."
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Margrave on April 10, 2015, 02:37:33 pm
Hello! I'm just going to rudely butt into your game thread and advertise that game Dominions 4 - Round 11B needs a sub for Jotunheim!

We're well entrenched in the late game at this point (TURN 82!) with several contenders for the top slot. The game is 9/18, level 1 thrones only for victory. Jotunheim is in a good position, enjoying several in game years of peace between its neighbors with some strong resources at it's disposal for people interested in playing the late game and trying out strategies they might not try otherwise.

Jotunheim currently only has two thrones in its possession but the opportunity to expand if the more aggressive player is interested in seizing them. Shoot me a PM if you're interested in taking over and I will happily explain anything that needs explaining. Thanks for reading!
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on April 16, 2015, 06:00:09 am
Lol, how did I ever manage to win anything!
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on April 16, 2015, 10:39:55 am
Lol, how did I ever manage to win anything!
You know you had me worried for a moment, there ?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on April 16, 2015, 11:52:24 am
I can't tell how much of that statement was sarcasm or not but what happened was he did a questionable thug attack.

...on a related note, anyone want a few thug items?  I'll trade you for death gems.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on April 16, 2015, 11:53:29 am
I would have succeeded if it were not for those pesky pd cavalry fellas!
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on April 16, 2015, 03:12:41 pm
I know.

I watched those replays and was like "damn I've got a lot of lances".
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on April 17, 2015, 10:55:21 pm
Well, let's see the turn. do i even need to look? If i'm still alive, i think it's AI time, and thus cede all my gems to the victor
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: Il Palazzo on April 21, 2015, 04:29:54 pm
That special moment when you buy a 1000gp worth of chaff for garrisoning duties in expectation of a siege, and you forget to take the commander off patrolling.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: EnigmaticHat on April 21, 2015, 10:58:12 pm
And I just lost my pretender because of an accidental order and a 50% chance.  Yay.

Edit: On the bright side, he was terribly designed and, as his name suggests, his main contribution was scales.
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: tompliss on April 23, 2015, 01:13:42 pm
Guys,

I won't have access to my computer for a long time, so I'm looking for a sub (who will play until the end of the game, preferably).
I'll message a few guys over on the Desura forum if nobody is interested here.

RexMundi => could you change the thread titale to inclue "looking for a EA R'lyeh sub", please ?
Title: Re: Dominions 4 game #13 Game started! first turns going out.
Post by: RexMundi on April 23, 2015, 04:02:30 pm
Just got the message, doing now. thinking also postpone until, yes?
Title: Re: Dominions 4 game #13 looking for a EA R'lyeh sub!
Post by: tompliss on April 23, 2015, 04:17:54 pm
Well, I can still play the next 2-3 days, so no need to postpone right now, at least for me ;)
Title: Re: Dominions 4 game #13 looking for a EA R'lyeh sub!
Post by: Il Palazzo on April 23, 2015, 07:09:03 pm
I've just took over admin duties from RexMundi. I'm reasonably often online, so I should be able to keep an eye on turn submission and postpone if needed be.
I have no control over the thread, though. So title changes and the like still need to go through Rex.
Title: Re: Dominions 4 game #13 looking for a EA R'lyeh sub!
Post by: RexMundi on April 23, 2015, 09:09:24 pm
And i'll still check by, and can be roused any time via email. best of luck to all!
EDIT: by email i mean message on fourms
Title: Re: Dominions 4 game #13 looking for a EA R'lyeh sub!
Post by: Shadowlord on April 24, 2015, 08:16:32 pm
I'm willing to take over EA R'lyeh for you, tompliss.

(Full disclosure: I've never played them before, but I am aware that they're considered very weak in EA and can't get their best commanders and troops onto land normally.)
Title: Re: Dominions 4 game #13 looking for a EA R'lyeh sub!
Post by: Il Palazzo on April 25, 2015, 11:46:16 am
@Shadowlord, you should have received an email with the turn by now. I'm postponing the turn by 24h so that you have enough time to get yourself acquainted with the situation. Let me know if you need more.

akirilus (Berytos) appears to have quietly vamoosed. I sent him a message requesting setting himself to AI. If he doesn't respond, I might ask somebody to run his turn and do it for him.
Title: Re: Dominions 4 game #13 looking for a EA R'lyeh sub!
Post by: Shadowlord on April 25, 2015, 11:52:02 am
Llamaserver does say that tompliss has already submitted for this turn. I'll look it over (later, because I'm about to leave), though, if everyone hasn't submitted their turns by the time I have time to.
Title: Re: Dominions 4 game #13 looking for a EA R'lyeh sub!
Post by: EnigmaticHat on April 25, 2015, 12:33:46 pm
@Shadowlord, you should have received an email with the turn by now. I'm postponing the turn by 24h so that you have enough time to get yourself acquainted with the situation. Let me know if you need more.

akirilus (Berytos) appears to have quietly vamoosed. I sent him a message requesting setting himself to AI. If he doesn't respond, I might ask somebody to run his turn and do it for him.

Eh... does the AI remember conflicts that happened when the player was still human?

Because me and him fought once but we're cool now.

Although on the other hand I imagine subbing after all that might be a bit BS.  I'm just imagining a scenario where the AI builds 2,000 Bertyos militia in a single turn with all that staling gold and then attacks me.
Title: Re: Dominions 4 game #13 looking for a EA R'lyeh sub!
Post by: Shadowlord on April 25, 2015, 12:59:03 pm
There may be more people willing to sub in, since 4x11 just ended recently. I know some of the others were in multiple games already, though. I see a couple in here even.

(posted from my phone)
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on April 26, 2015, 04:24:00 pm
Ooops! It's time to collapse!
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on April 26, 2015, 05:22:07 pm
You should never have come to Sauromatia.  In our swamp the dead walk, and the moss is red with our enemies' blood.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on April 26, 2015, 05:45:15 pm
I definitely shouldn't have put my bazillion archers on 'fire archers' orders behind an impassable line of troops on 'hold' just to be slaughtered by your gazillion of archers with better range.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on April 26, 2015, 05:59:28 pm
Yeah.

I also liked the part where one of your elephants stomped on an unconscious shaman.
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on April 26, 2015, 09:41:03 pm
Those banes were quite the surprise, but not as much now that I know that you have them. Thanks for all the stuff!
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on April 26, 2015, 10:04:54 pm
Wait... is someone else using banes, or did Il Palazzo try the same trick twice?
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on April 27, 2015, 06:54:07 am
I made the banes to fight the Marverni boars (hence the amulet of the giants). I knew they'd be of little use after the initial surprise, seeing how easy it is for Marverni to string a bunch of cheap anti-udead spells. Still, I thought they'd manage at least twice before going obsolete.
Their visit to Sauromatia was just an ad hoc idea.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on April 30, 2015, 01:04:24 pm
God dammit Il Palazzo, why do you give my enemies time?

...

On an unrelated note, anyone want to trade me a water bracelet?  I've got nature gems, and a smaller number of air gems.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on April 30, 2015, 01:08:25 pm
I haven't seen the turn yet, so I don't know what I had done. But then again, I generally don't know what I'm doing.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on April 30, 2015, 01:11:05 pm
I was sieging Arco's capital for a while now but I was too busy to reinforce it.

So they pulled out... well, what is the one thing that every Arco guide agrees that the nation needs?
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on April 30, 2015, 01:16:51 pm
I was sieging Arco's capital for a while now but I was too busy to reinforce it.

So they pulled out... well, what is the one thing that every Arco guide agrees that the nation needs?

Dragons? I've never read an Arco guide.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on April 30, 2015, 01:38:37 pm
Awake pretender.  So yup.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on April 30, 2015, 02:38:40 pm
I'm, uh, gonna give us both a few hours extra to submit the turns. 'Cause I won't be able to make it on time.

edit:(groan; I keep forgetting to do stuff)
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 01, 2015, 01:53:01 am
That has to be my least favorite throne, Il Palazzo.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hellheart on May 02, 2015, 05:03:55 am
Can I have a 12h delay? I may not need it, but it depends on when I wake up this afternoon and I have no idea when that'll actually be since I'm sick >_<
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 02, 2015, 05:59:30 am
Can I have a 12h delay? I may not need it, but it depends on when I wake up this afternoon and I have no idea when that'll actually be since I'm sick >_<
Done.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 03, 2015, 01:35:19 pm
Say, where did the necromancer come from, anyway?
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on May 03, 2015, 02:01:39 pm
I've been wondering about that for a while.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 05, 2015, 07:56:40 am
Sorry, I had to postpone. I see Lanka is absent as well, so it's probably for the better anyway.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on May 06, 2015, 11:01:15 pm
Could I have 12h extension please?
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 07, 2015, 01:07:33 am
You could!
Title: Re: Dominions 4 game #13 Sub found
Post by: Hellheart on May 07, 2015, 12:39:37 pm
I'm actually moving today, so I really need something along the lines of a 48h extension. I thought I could fit the turn in, but even if I can it'd be hurried and totally unfocused.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 07, 2015, 09:26:35 pm
Alright, it's done. Let's have a short break.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on May 08, 2015, 04:21:49 pm
*elevator music*
Title: Re: Dominions 4 game #13 Sub found
Post by: Delta Foxtrot on May 10, 2015, 08:02:25 pm
Sub request for EA Pan in round 414. Turn 38+. Four nations remaining (+ Atlantis AI). N9Ex Niefel & Fomoria in the middle, fighting against Pan (north) and Ulm (south). Fun for the whole family!

PM me for details if interested.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on May 10, 2015, 09:27:54 pm
Side note to the above, I would personally rank Pan a close second for winning the game.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 11, 2015, 08:26:25 pm
Well, I gotta say - nice comeback Arco!

And Berytos AI seems to be messing around. Interesting times.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on May 12, 2015, 04:04:36 am
Berytos attacked lanka after going AI. I have no problem with this.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 12, 2015, 04:16:51 am
Oops. I teleported an important Mind Lord onto land without an Amulet of the Fish. There was... no warning.  :o

(The one that had cast the Eyes of God)
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on May 12, 2015, 04:32:27 am
Berytos attacked lanka after going AI. I have no problem with this.

They also attacked my fort which was under siege by arco, with a force that would have been utterly powerless against both the attackers and the defenders.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 12, 2015, 06:17:08 am
Eh. Should have stayed inside.  :'(
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on May 12, 2015, 06:18:53 am
Speaking of utterly powerless forces, I now have a limbless monkey squadron. I bought some atavi troops to snipe some lankan provinces, and it mostly worked, but their PD commanders can hit rather hard with their swords and cause a lot of limbloss rolls. So my melee monkeys have no arms, or limps, or both, and a healthy collection of chest wounds, excepting one who has only "battle fright", which his cohorts probably don't consider a real affliction at this point.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 12, 2015, 12:42:27 pm
Battle fright is, I think, essentially PTSD.
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on May 14, 2015, 06:59:34 am
You didn't need those 5 Mind Lords, right?
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 14, 2015, 08:56:15 am
Eat my shorts.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 17, 2015, 04:00:40 pm
Adding 6 hours because Palazzo procrastinated too much and now might not make it on time.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 18, 2015, 06:58:04 am
We're five minutes to deadline and both Lanka and Niefelheim are about to stall. I'm adding another 6h. I see Lanka stalled 2 of the last 3 turns.

I'd like to hear from you guys - is the current hosting period too short? Do we need to look for a sub?

Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 18, 2015, 12:07:37 pm
Looks like they still haven't been able to submit, and it's an hour from the deadline again.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on May 20, 2015, 02:34:34 am
I know we've had a lot of delay the past couple days, but I need a 12h one.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 20, 2015, 03:15:54 am
I'm wondering if something happened to Hellheart (Lanka). He hasn't been logged in on the forums since the 7th, and he's MIA in #14 as well.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 20, 2015, 06:34:56 am
Well, that's a bummer. Lanka was a major player (is it still?). Perhaps we should consider a longer pause until we hear from Hellheart, and/or seek a replacement?
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 20, 2015, 09:38:45 pm
Still no word from Lanka.

If that's alright with you all, I'm going to put the game on hold until Monday. If he's not back by then, we'll get a sub.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 20, 2015, 09:47:28 pm
Sounds good to me.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hellheart on May 21, 2015, 07:12:59 am
I'm still around, but I've had a hell of a time finding stress-free time to play since my job transfer did not go nearly as smoothly as I anticipated. I might take advantage of that delay - although hopefully not all the way until Monday - but I'll submit my turn.

I'm not a major player in the sense of possibly winning, but I'm still big enough to cause a bunch of trouble for the people that put me there in the first place :p
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 21, 2015, 08:52:24 am
I'm glad to hear you didn't get killed by (or lose everything in) a tornado or floods, at least.
Title: Re: Dominions 4 game #13 Sub found
Post by: Elfeater on May 21, 2015, 08:02:29 pm
Sorry was dealing with school finals and this just slipped my mind, my apologies.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 25, 2015, 07:45:25 am
Did I ever mention how horrible I am at this game? I've got a PhD in horribleness.

In other news, Hellheart stalled anyway. What do we do about it? Do we leave it as it is, or look for a replacement, or force AI? Is there enough left to sub for anyway? Does anybody care?
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on May 25, 2015, 08:19:28 am
As the person at war with hellheart, a substitute might be able to improve the situation and stabilise/grow by assimilating AI Berytos, who are attacking Lanka now because the AI is mysterious and inscrutable in its' ways. I'd be willing to leave them in peace if they did so. The difficulty in offering Hellheart the same deal is that the previous attempt at a peace talk devolved into mutual threats of grand revenge.
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on May 25, 2015, 04:18:20 pm
Did I ever mention how horrible I am at this game? I've got a PhD in horribleness.
And yet I'm still unable to crush any fortress which you don't basically just hand over to me. Very annoying.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 25, 2015, 04:28:30 pm
Did I ever mention how horrible I am at this game? I've got a PhD in horribleness.

We'll just call you Dr. Horrible.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 25, 2015, 04:38:32 pm
Very annoying.
That's all I'm relegated to being in my old age. An annoyance. A grumpy, crusty geezer spitting vitriol from the battlements and acting senile every now and then.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 25, 2015, 04:41:29 pm
I thought the flaming banefire arrows were a nice touch.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on May 27, 2015, 01:08:21 am
Can I have a rollback?  I'm asking like, 7 minutes after the deadline.

Edit: I'm going to sleep, don't look at your turns.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on May 27, 2015, 03:13:35 am
I should have checked this thread before looking at my turn. How badly have I ruined things?
Title: Re: Dominions 4 game #13 Sub found
Post by: Delta Foxtrot on May 27, 2015, 03:24:05 am
I should have checked this thread before looking at my turn. How badly have I ruined things?

Assuming a rollback is instituted, you might see some discrepancies with your current turn and the future "real" current turn (slight variations in battle outcome, different events, etc.). Try not to get too hung up about losing good events or gaining bad events and such. Also, by 'slight variation' I mean you can get totally crushed in some battle you didn't before.

Basically all the random elements will get scrambled.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 27, 2015, 03:31:15 am
The game has been rolled back to the previous turn.

Instructions:
If you had already downloaded and run the turn file for T49, you MUST delete both .trn and .2h files in your saves directory before proceeding with the new turn. Otherwise unspeakable doom horrors will happen and eat you in your sleep.
Only those who have stalled (Sauromatia, Niefelheim) need to submit their turns. I'll force hosting as soon as I see them in.

It goes without saying that you should not use the information glimpsed in the discarded turn 49 to make adjustments in or inform your orders in turn 48.

I should have checked this thread before looking at my turn. How badly have I ruined things?
It's probably going to be alright. Just make sure to clear your 413 saved games directory before redoing the turn with the new file (once you get it).

Can I have a rollback?  I'm asking like, 7 minutes after the deadline.

Edit: I'm going to sleep, don't look at your turns.
Please, make sure it doesn't happen again.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on May 27, 2015, 04:06:25 am
Uh, I had, once I recieved turn 48 again, also immediately run/reuploaded that without checking the thread, because learning anything from my mistakes is apparently beyond me, so is there a way to get Llamaserver to ignore the turn 48 I reuploaded in favour of the previous one I would have defaulted to? I'm so sorry.
EDIT: I know the military orders and such are identical, as are the summonings and mage recruitments, but I haven't double checked troop recruitment, or scout movement, if that helps?
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 27, 2015, 04:21:41 am
You can always resend your old save. It should be in your sent folder of whatever mailbox you're using.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on May 27, 2015, 04:33:29 am
Done! I am sorry for causing so much drama. I will endeavour to make smarter choices in future.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on May 27, 2015, 10:00:48 am
Thanks for the rollback.

I should have checked this thread before looking at my turn. How badly have I ruined things?

Uh, I don't think it terribly matters, except that you might learn things that you didn't otherwise know.  I'm not sure myself though, this is the first time this has happened in a game I'm playing.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on May 27, 2015, 11:39:39 am
New turn 49 should be out in a few minutes. Remember to delete the contents of your 413 saves folder first.
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on May 29, 2015, 06:57:57 pm
Hmm, the battle summary and the battle replay for the battle at Machaka totally do not line up. Not that I'm complaining - I won the summary (and thus the one that actually counts) I'd love to know _how_ I won it, though, since I lost it pretty badly in the replay - maybe a lucky scorpion charm that took out your mages?

Edit: Hmm, Kunal also. Did Dom4 update recently?

Edit^2: By the way, Machaka has some of the worst terrain surrounding it I've ever seen. Mountains? Yes. Wastes? Yes. Mountain Wastes? Sure, why the hell not. Makes it rather difficult to move anything around there more than 1 space a turn.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on May 29, 2015, 11:34:36 pm
I'm really beginning to dislike blood vengeance. I think that I lose far more troops to it than to actual attacks. Doesn't help when witless mages go offscript and call forth fire elementals in the back ranks, either. Still, I'm two units short of my goal of killing every Lankan Demon-Ape ever to tread on T'ien Ch'i soil, which is a good place to be, even if the diplomatic arrangement it was relevant to fell through.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 30, 2015, 10:48:49 am
I don't see anything for Dom4 in my completed downloads in Steam.

Well, so far, my attempts to remotely kill Marverni's mother boars have resulted in a couple feebleminded mind lords and a feebleminded aboleth - but VoTD turns out to work, mwah-ha-ha.

P.S. If anyone wants to trade gems, I'm looking for pearls.
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on May 30, 2015, 11:06:22 am
Wondered who was casting that. You should've kept quiet - I just assumed it was Machaka.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on May 30, 2015, 12:37:26 pm
Machaka doesn't even have the paths IIRC. I thought it was obvious.   :P
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on May 31, 2015, 01:53:03 am
Ah, sweet liberation.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on June 02, 2015, 02:15:37 pm
We're now four hours from deadline and Lanka, Machaka, and Niefelheim have not submitted yet. I don't know how close y'all are planning to try to cut it, but... Perhaps a precautionary extension is in order?
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on June 08, 2015, 07:10:22 pm
Your attempts to kill Dreamwild managed to get her into the hall of Fame  :P

Thanks for the Leviathans, Shamblers and Bane Lord!   ;D
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on June 08, 2015, 08:31:20 pm
Note to self: Attempting to trample squishy astral mages does not work anywhere near as well when not playing Agartha.
Title: Re: Dominions 4 game #13 Sub found
Post by: Darkwind3 on June 10, 2015, 06:30:16 pm
Hello! I'm here to recruit for a cross-forum Disciples game (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/cross-forum-disciple-game) Maerlande (an admin on Dom4mods) is starting on Desura. There may possibly be several games, so two Bay 12 teams is a possibility (though I doubt there are enough players here for it). I've been looking into making a team for Bay 12 but I've had only a few tentative sign ups, so I'm posting in this thread (and others) for players who might be interested. I'd prefer experienced players, but by all means sign up even if you're not a veteran; I doubt there are enough Dominions vets on Bay 12 with time to make even one team. We also don't have a captain yet, but that's definitely a position for experienced players only (and I have a plan for that anyways, though if anyone with enough experience and interest comes along I would gladly declare them captain).
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on June 13, 2015, 09:21:03 pm
I've spoken with Hellheart and convinced him that if he's unable to play his turns (which, given his last 5 stales, he is not) he should go AI. He has agreed, so hopefully we can now move forward faster now.
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on June 15, 2015, 02:22:26 am
  Great news, that game may be good if there was no unmotivated players.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on June 15, 2015, 02:41:10 am
Wow, I think Arco just gave me a classic dominions multiplayer experience.  I'm not even mad.  Ouch.
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on June 15, 2015, 05:03:49 am
Wow, I think Arco just gave me a classic dominions multiplayer experience.  I'm not even mad.  Ouch.
  http://rghost.ru/7GF6wxSzp.view
  Well, that trick was kinda common place, because RoS is very overpower spell, known by everyone. But I am glad everything went smoothly.
Don't blame yourself, EnigmaticHat, defending side always has an advantage in pulling that kind of moves.
  I don't expect our conflict to end fast and easy for both sides.
Title: Re: Dominions 4 game #13 Sub found
Post by: Elfeater on June 15, 2015, 02:36:01 pm
Does anyone have a video of that fight?
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on June 15, 2015, 02:41:56 pm
Spoiler (click to show/hide)
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on June 15, 2015, 03:31:21 pm
He cast summon earthpower and the rain of stones, which killed pretty much everything and put my army over the retreat threshold.  You can probably imagine it yourself.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on June 16, 2015, 08:05:30 pm
Sniff. I needed that stalker to enact my revenge. :'(
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on June 16, 2015, 08:36:36 pm
Sniff. I needed that stalker to enact my revenge. :'(
Then he probably should've stayed far, far away from my well-patrolled fortresses.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on June 16, 2015, 09:06:48 pm
Well, it's been a while since I could tell which of those are and which aren't patrolled.
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on June 16, 2015, 09:44:03 pm
Well, it's been a while since I could tell which of those are and which aren't patrolled.
No, no - you misunderstand, that was a statement - they're all well-patrolled fortresses. That's what happens when there are (well, used to be) 13-odd spies running around, causing havoc.
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on June 19, 2015, 04:35:05 am
  Guys, I'd like to exchange in 1 on 1 ratio my death gems (nearly useless for Arcoscefale)  in amount of 15 on the astral pearls. Please, respond.
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on June 21, 2015, 10:42:20 pm
Note to self: my boars are sacred. It behooves me to find someone to bless them, especially when I'm trying to storm a castle.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on June 22, 2015, 02:16:39 am
If we're thinking of the same castle, it doesn't help that nearly everyone there was a hardened veteran, and that you don't care much for actually feeding your masses of swine. On the plus side, free diseased bacon!
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on June 22, 2015, 03:33:29 am
Your habit of never blessing them had me wondering if you didn't even have a bless at all - but I wasn't going to say anything in case you did and had just not noticed they were sacred.

P.S. Having no hands really makes it near-impossible to use boosters. Want to boost death skill? Got 7 astral*? No? Too bad!

* I might, actually. I don't really want to make a ring of sorcery, though.
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on June 22, 2015, 07:13:26 am
Even if I didn't have a bless, I've got enough thrones that give bonuses that it'd still be worthwhile to bless them.

The main problem is that my nation has basically shit-all for priests. Do you know how many level 1 priests it takes to bless 100+ boars (who, of course, are naturally spread out, since they're undisciplined)?

So I've got to use my mage priests - specifically the ones who get an astral level - to communion up so they can bless everyone. It's been causing a bit (understatement) of a manpower problem.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on June 22, 2015, 07:24:39 am
You're probably about to get enough thrones to win anyways, right? (I haven't counted them recently because I've mostly lost the ability to project force outside the one lake, and even that is iffy at best)
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on June 22, 2015, 08:16:48 am
I'm still standing, yeah, yeah, yeah!
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on June 23, 2015, 11:25:27 pm
Now see - empty castles? That's where it's at! More of that, please.

Edit: I also find it darkly humorous that AI Lanka has gone wild and appears to actually be doing rather well for itself.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on June 24, 2015, 05:07:59 am
I had everyone charge out so they could die at the same time as the force coming from another province. I mean so they could support the force coming from another province. Theoretically they were supposed to retreat back inside, but apparently the few survivors were smart enough to know they wouldn't be able to get out if they did.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on June 24, 2015, 10:20:16 am
Now see - empty castles? That's where it's at! More of that, please.

Edit: I also find it darkly humorous that AI Lanka has gone wild and appears to actually be doing rather well for itself.
AI Bertyos managed to carve out a little empire for itself too.  More than actual Bertyos had before Aki went AFK.

My theory is that everyone in this game is so busy they have no time to dedicate to hurting AI players when everyone has an actual player they want to hurt.
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on June 25, 2015, 04:14:05 am
  Nah, I think that AI is doing nice job because they actually spent resources human players have accumulated. And attacking mad AI is much less attractive than the real player who can surprise you with really unpleasant strategy, so killing human players is top-priority.

  Also my proposition still in power. I have 13 death gems and would like to have pearls instead of them. Maybe R'lyeh will cooperate? Anyone?
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on June 25, 2015, 10:06:09 am
Sorry, I don't need death gems more than pearls right now, and unless you were planning to breathe fire all over Marverni's piggies, I really don't see any benefit to giving away the pearls I'm using for mind hunting and such.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on June 26, 2015, 01:20:04 pm
I don't think his dragon is going to be breathing fire on anyone in anytime soon...
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on June 26, 2015, 07:44:39 pm
Looks like I won't be turning this one around.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on June 26, 2015, 08:13:42 pm
My scouts are all dead~.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on June 28, 2015, 09:42:08 pm
I am very angry at the fifty turn auto-route rule!
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on June 28, 2015, 11:19:04 pm
I offered peace Vava-grey.

That's two armies that have marched into Sauromatia and will never march out unless my necromancers tell them to.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on June 29, 2015, 11:43:27 am
Fellas, as much as I'd love to remain an active thorn in Marverni pig-faced empire for a bit more, I have to quit playing. RL calls rather urgently. I'll set myself to AI and send the admin password to AlStar.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on June 29, 2015, 04:19:47 pm
No problem, I think we're winding down here anyway.  My sources say they can't think of a plan to counter Maverni; something about a really distracting squealing sound.
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on June 30, 2015, 04:48:25 am
I offered peace Vava-grey.

  Actually a good idea. Now we can both take care of the a lot AI players around. I agree on the truce.

  But I am not gonna leave that Palisad you are besieging to you. But obviously I'll retraeat from your capital circle. EnigmaticHat, deal?
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on June 30, 2015, 04:50:51 am
Oh, and later I will take 141 land, because otherwise I won't be able to go home.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on June 30, 2015, 11:40:50 am
I offered peace Vava-grey.

  Actually a good idea. Now we can both take care of the a lot AI players around. I agree on the truce.

  But I am not gonna leave that Palisad you are besieging to you. But obviously I'll retraeat from your capital circle. EnigmaticHat, deal?
No, I OFFERED peace.  If you want my palisade you'll have to fight for it.

Edit: By which I mean to say, I'm not really seeing how that offer helps me at all.  It seems like it mainly benefits you.
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on June 30, 2015, 12:33:02 pm
 We-e-ell then. Let's fight for that Palisad. I am not planning to leave it to you, only if you'll force me.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on June 30, 2015, 12:36:43 pm
Alright, let's do this :)
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on June 30, 2015, 02:22:56 pm
Marverni was sieging our capital.

We accidentally intentionally their entire underwater army.

Spoiler (click to show/hide)

Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on June 30, 2015, 03:26:01 pm
'We've won a great battle against the might of the USA' - said an Afghan fighter after blowing up a humvee. ;)
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on June 30, 2015, 08:22:04 pm
Marverni was sieging our capital.

We accidentally intentionally their entire underwater army.

Spoiler (click to show/hide)
I feel like you're missing a really interesting verb there.
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on July 01, 2015, 01:42:42 pm
  If only it was me who was besieging him. I'd kill all that mindeating army with a single Golem. Dreams sure may be sweet, but I only may think about how to defend myself from Lanka, Niefelheim and EnigmaticHat in reality.

  Despite that one battle, this game belongs to Marvenni, it seems.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on July 01, 2015, 03:12:20 pm
Asp turtles are size 6 tramplers, golem is size 5. #justsaying
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on July 01, 2015, 03:34:26 pm
Just use the 50 turn auto-route rule so they can never attack, that's what i'm doing :P

Course at this point he has flying boots so I've got be a little tricksey moving my Enaries around.  Only takes like, 4 of them to kill a golem though.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on July 01, 2015, 06:04:54 pm
  If only it was me who was besieging him. I'd kill all that mindeating army with a single Golem. Dreams sure may be sweet, but I only may think about how to defend myself from Lanka, Niefelheim and EnigmaticHat in reality.

  Despite that one battle, this game belongs to Marvenni, it seems.
I routed an entire army with one golem, then lost him by hitting turn 50 before the last boar could limp off the field. Hence my earlier anger.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on July 01, 2015, 06:31:59 pm
Yeah, the golems would only work as a defensive mechanism.
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on July 04, 2015, 02:53:37 pm
EnigmaticHat, may be you'll leave that Palisad to me? Because there are huge Marvrnni's army going for Machaka's Throne and then after your Throne. And then those druids will win after claiming that 2 Thrones.

  Rather than trying to kill my Golem in defensive positon you better protect your own Throne. Well, that is like, my opinion, though. So maybe it's better to just give up and say that Alstar won the game. But personally I'd like to fight until my last Golem will fall apart and until my last Mage Engeneer who able cast RoS will die.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on July 04, 2015, 02:56:26 pm
Yeah. I took mine back from him because I feel the same way.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on July 04, 2015, 11:54:40 pm
EnigmaticHat, may be you'll leave that Palisad to me? Because there are huge Marvrnni's army going for Machaka's Throne and then after your Throne. And then those druids will win after claiming that 2 Thrones.

  Rather than trying to kill my Golem in defensive positon you better protect your own Throne. Well, that is like, my opinion, though. So maybe it's better to just give up and say that Alstar won the game. But personally I'd like to fight until my last Golem will fall apart and until my last Mage Engeneer who able cast RoS will die.
You know, in Sauromatia, there's a fortress.  And in that fortress, there's a room with nice carpeted floors and comfortable chairs.  There's a fireplace.  And over that fireplace, are five wooden boards for mounting heads.  There are three clay heads and one scaled one.

There's still one more empty spot.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on July 05, 2015, 12:15:25 am
You know, in Sauromatia, there's a fortress.  And in that fortress, there's a room with nice carpeted floors and comfortable chairs.  There's a fireplace.  And over that fireplace, are five wooden boards for mounting heads.  There are three clay heads and one scaled one.

There's still one more empty spot.

You count the number of thrones Marverni owns lately?
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on July 05, 2015, 12:46:47 am
You guys want to offer cooperation, you can do it when you aren't holding my land.  Shadowlord may not know this but both of you are my historic enemies.  I've expected to lose since Machaka attacked.  All three of us losing is not a good threat.

Also, Vava-grey.  That peace offer was a one time thing, made when you were stronger, I was weaker, and you weren't holding my historic lands.  You want peace, make me a serious offer.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on July 05, 2015, 12:57:22 am
Il Palazzo went AI, so good luck getting peace from him. :P
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on July 05, 2015, 01:21:44 am
I don't think you read my post particularly closely :P
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on July 05, 2015, 01:30:53 am
Perhaps. Or it's because I didn't think T'ien Ch'i was anywhere near you and knew you had fought Machaka in the past. :P
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on July 05, 2015, 01:35:13 am
Edit: Blerg, we don't need to argue.  We just need to WAR

Except not really because there's no practical way or reason for us to fight.  So I guess we'll just WAR separately.
Title: Re: Dominions 4 game #13 Sub found
Post by: Il Palazzo on July 05, 2015, 03:48:01 am
Ah, the petty squabbles of small-time warlords, while the world crumbles under hooves and squeaks.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on July 05, 2015, 04:50:14 am
I was near everyone. I met 6 nations by turn 20 if my memory hasn't failed me. I like to think that with more room to build in relative peace I'd have stood a chance of turning Marverni into shredded pork, but the troops I built to fight Lanka weren't easy to transfer, given they were small and numerous types, and pigs aren't as flammable as ogre demons.
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on July 06, 2015, 03:27:24 am
  I am defeated this turn as well (lost 2 Golems and my cap is under the siege). Sorry, guys, going AI now. But Marvenni is unstopable now. They need to claim 2 more Thrones and one of them already in their possesion.
  It was very unlucky game for me and design of my Pretender was kinda failure, especially regarding the Scales.

  I am going to send my items and gems to someone who will give a fight to Marvenni, but that is... no one. Maybe Sauromatia may hold on it's Throne, but I am in war with EnigmaticHat so I don't want to be nice. It seems I have to leave everything to R'lyeh, cause Tien Chi seems broken.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on July 06, 2015, 03:41:10 am
I am in war with EnigmaticHat so I don't want to be nice.
No hard feelings, I'm the one who attacked you :)

I think you did pretty well coming back from the brink, and your dragon made a lot of sense for Arco.  I think you had like, what, 2 provinces for half a year?  And you took most of your stuff back.  No comment on the scales but your pretender can't have been worse than mine.

The sad thing is, the main reason I attacked you was process of elimination.  I tried fighting Bertyos and that didn't work, I tried going into the pond and didn't work.  I had a non-aggression agreement with Tien Chi (or at least an understanding, which Hatman did hold up even when I was weak).  Machaka was more powerful than me and bordered me in two places which I assume is why I was too tempting to pass up.  Our little one province border that sprung up out of nowhere was the only way I had to conquer some land.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on July 06, 2015, 05:37:34 am
If I were you, I'd send your items to Sauromatia anyways. I can hold my throne (and might not be able to do anything effective with your items, unless you've got some useful misc items).

Edit: Well, I can hold it for a while, anyways. Marverni still has almost the entire map and all its resources, along with infinite boarspam to throw at us, after all. The only thing holding him back from my throne is that he has to burn gems making water-breathing stuff (or undead), and presumably there are less prickly thrones above water. (I say while he takes my poorly defended provinces)
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on July 06, 2015, 06:04:53 am
I am in war with EnigmaticHat so I don't want to be nice.
No hard feelings, I'm the one who attacked you :)

I think you did pretty well coming back from the brink, and your dragon made a lot of sense for Arco.  I think you had like, what, 2 provinces for half a year?  And you took most of your stuff back.  No comment on the scales but your pretender can't have been worse than mine.



  Yeah, you got me pretty bad there. I was involved in 2 wars before your forces came, so I was kinda devastated and not prepared to counter skeletspam. But honestly my economics and gem-income were beyond bad, that was a result of my lukewarm expansion and Scales, making no sense. So the main reason of my weak prowess was a shitty economics and research.
  I was able to somehow repel you but it costed me the whole my collection of gems and monies. I became utterly broke. No way I were able to recover, especially considering that the war was in stalemate at best.

  Well, somehow a nice game. The only minus of it was that it was too slow  ;D.

If I were you, I'd send your items to Sauromatia anyways.
... unless you've got some useful misc items


  Really, it doesn't matter much. I can't see a way to defend a lot of Thrones, some of which belongs to AI from Marvenni. Think about that just as a sign of free will.

  I am sending the banch of Owl Quills to you. 3 Unical Artifacts (Crown of Ivy King, Fenrir's Pelt and Tome of the Plans) and some busters on Nature and earth, nothing special. And some enchanted swords. I was quite poor to be honest. Plus some gems I got. No more than 30 in total.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on July 06, 2015, 04:00:49 pm
Alright, thanks.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on July 11, 2015, 12:54:55 pm
Sauromatia is running out of time (not that it'll change much!).
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on July 11, 2015, 01:39:09 pm
Welp, I think I did OK for myself in that fight, all things considered.  I've heard that you get a turn to take back the thrones, but judging by that message this game started before that patch.

So, postmortem.  I could say I did a lot of really dumb stuff in the early-mid game, or that my pretender made no sense, and that would all be true.  But you know what, I have no regrets.  I killed SCs, I fought off an actual army controlled by an actual human player, I got to cast a spell that costs 75 gems (twice!).  I had fun, and its not like I was going to win :D  If I had to say, the worst thing that I did was put my soothesayers in unnecessary suicide communions.  I didn't realize there was a fatigue penalty when the communion slave doesn't have one of the spell's paths, so I killed a bunch of lab rats for no reason.  If I hadn't done that I might have actually reached nether bolts by the time the game ended.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on July 11, 2015, 02:14:59 pm
The patch changed it so that you can take them away the same turn that they're claimed and it will deny victory. Prior to it, someone could claim the thrones they needed to win, lose one that same turn to attacking troops, and still win the game because it checked throne ownership and decided victory at the beginning of the turn (which happened in 406). Now it does it at the end, I believe.

So you don't really get a turn to take them back so much as have the chance to take them back if you realize they're going to be claimed and manage to counterattack and retake them the same turn they're claimed.
Title: Re: Dominions 4 game #13 Sub found
Post by: AlStar on July 11, 2015, 03:00:36 pm
Which would have been difficult, since I won with 11/10 thrones.

Good game everyone! Here's the final score graphs, for anyone who left early (or is just curious):

Spoiler: Final Province Graph (click to show/hide)
Spoiler: Final Forts Graph (click to show/hide)
Spoiler: Final Income Graph (click to show/hide)
Spoiler: Final Gem Income Graph (click to show/hide)
Spoiler: Final Research Graph (click to show/hide)
Spoiler: Final Dominion Graph (click to show/hide)
Spoiler: Final Army Size Graph (click to show/hide)

Overall, I'm very happy with - as Il Palazzo called it - my boarpocalypse. The only real snag was defeating castles, since (as was shown to me repeatedly), a handful of large creatures can basically stand in the doorway all day long, while arrows and spells rained down on my poor boars until they routed. We also faced massive starvation (boars eat a lot, especially if you've got 100-200 of them in any one place!), but luckily, any major battle (read: one that had my mages in it) casted bless (+1 morale, then another +1 from my Throne of Zeal) and, if it was a big enough battle (8+ communion slaves) fanaticism (which is either another +1 or +2), so even the starving boars were pretty good about not running unless things were really going poorly.

But yeah, I got to play around with some big globals, summoned up most of the elemental royalty, started forging all kinds of artifacts, and got to crush things under thousands of hooves.

Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on July 11, 2015, 08:01:33 pm
If retrospectives are order of the day, here's mine:
What I did well: Paths on my god. My bless eliminated the archery weakness of my sacred troops while letting them fight forever, made my mages accurate and theoretically able to survive a rain of stones or acid storm. I could also forge staves of elemental mastery, which are handy on every big mage TC gets.
I did a reasonable job of diplomacy for most of the game, letting me concentrate power on individual opponents. I had fairly well equipped thugs.

What I did poorly: I was very cautious with my prophet, and using him more aggresively could have done a lot. I expanded slowly, and didn't aggressively push into enemy territory when given the chance. I severely underestimated my chariots, and better use of them could have seen me grow much faster. I attacked Marverni before researching beast mastery, when doing otherwise may have won me the game. I overestimated nether darts and flaming arrows, and underestimated the 50 turn route rule. I never developed a proper counter to blood vengeance.
Title: Re: Dominions 4 game #13 Sub found
Post by: Shadowlord on July 11, 2015, 08:55:24 pm
I've never fought anyone using BV that I recall, but are there even any counters for it other than trampling (or regenerating, theoretically)?
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on July 11, 2015, 11:33:54 pm
The Antimagic spell, and other sources of MR. But antimagic sticks out as requiring one clam's worth of pearls I could have easily had, but never actually used. So I lost good evokers to Lanka, in an entirely avoidable manner! Things got a bit better when I started passing around skullcaps and rainbow armour, but I could have saved myself a lot of pain.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on July 11, 2015, 11:39:28 pm
I've never fought anyone using BV that I recall, but are there even any counters for it other than trampling (or regenerating, theoretically)?

You can also "counter" it by doing the damage with something more expendable than the sacred its attacking.  So in most cases, anything that isn't a mage.
Title: Re: Dominions 4 game #13 Sub found
Post by: Hatman on July 11, 2015, 11:42:12 pm
That's what I had glaives and archers for, but they seemed to always resist or survive it, where mages with 6 more MR just keeled over.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on July 11, 2015, 11:54:43 pm
That's because mages put out more damage.  BV is 1:1 IRRC; if the target defends itself, no BV.  If you only did 3 damage to the target, you only take 3 damage in return.

Since evokers pour out damage against a bunch of different targets, its basically suicide to use them against BV sacreds.  That and you probably lost a few archers and didn't care because they don't cost 100+ a pop.
Title: Re: Dominions 4 game #13 Sub found
Post by: Vava-Grey on July 20, 2015, 10:05:12 am
  I'd like to congratulate AlStar for the victory, it was impressive. Your play made me want to play Marvenni myself other time. It's a pity that I haven't been able to face you directly. But EnigmaticHat have taugh me few things too. Especially about usefulness of Hidden Underneath spell and abot Flint Swords, lol. Also thanks Hatman for prolonged cooperation.

GG, guys.
Title: Re: Dominions 4 game #13 Sub found
Post by: EnigmaticHat on July 20, 2015, 01:02:58 pm
You taught me how annoying golems are.

I thought of so many anti-SC strategies and only 2 of them worked because, well, its a fricken golem.  No mind affecting spells, no fatigue (took me way too long to realize that), basically immune to troops, the only resist-or-die effect I had was Opposition which has like twenty range and I needed a communion to cast.