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Finally... => Forum Games and Roleplaying => Topic started by: ~Neri on February 19, 2015, 08:47:30 pm

Title: Exponential
Post by: ~Neri on February 19, 2015, 08:47:30 pm
Spoiler: Note from Kevak (click to show/hide)

Silent.

Prey scent.

Slither quietly towards.

Leap and burrow.

Ripping. Convulsing.

Becoming something more.

~~

You open your eyes. Huh. Eyes. Didn't have those before.

You become aware of your last self. Lodged in your abdomen, much less slithery then before. Last self and you think at each other for a moment. Thinky think. Odd sensation.

Wait. Senses? That's new. Also hunger. And sound. You hear more prey. They're quite noisy.

You wobble to your feet and look around. Flashing red lights abound. Red? Color's a new one as well. And feet. Didn't have feet before. Current you seems to remember names of things. Last Self is thinking at the air. Maybe thinking for other last selfs? You think at Last Self and confirm this is indeed what it is thinking for. It has an idea for more Last Selves but thinks food would be nice first.

There's a prey in the room. It's backed against the wall. It's making a lot of noise. Looks tasty.

Spoiler: Current Form Status: (click to show/hide)

Spoiler: Currently Aware Of: (click to show/hide)

What to do?
Title: Re: Exponential
Post by: Lyeos on February 19, 2015, 08:54:12 pm
...

Tickle prey.
For now.


Pssssh, seriousness? Never!

Quote from:
No. Examine with these fancy new senses.
But actually do this, instead.
Title: Re: Exponential
Post by: micelus on February 19, 2015, 08:55:07 pm
>Locate source of large sound
Title: Re: Exponential
Post by: WillowLuman on February 19, 2015, 08:55:54 pm
Posting to watch. Can't make many suggestions right now but I know something interesting is in store.

...

Tickle prey.
For now.


Pssssh, seriousness? Never!
No. Examine with these fancy new senses.
Title: Re: Exponential
Post by: ShadowHammer on February 19, 2015, 09:03:21 pm
No. Examine with these fancy new senses.
+1. Figure out what body part is responsible for each, if possible.
Title: Re: Exponential
Post by: evictedSaint on February 19, 2015, 09:21:16 pm
>Messily devour prey.
Title: Re: Exponential
Post by: Andres on February 19, 2015, 09:36:11 pm
No. Examine with these fancy new senses.
+1. Figure out what body part is responsible for each, if possible.
+1
Title: Re: Exponential
Post by: Remuthra on February 19, 2015, 09:38:59 pm
Attempt to determine whether prey is wearing a space suit.
Title: Re: Exponential
Post by: ~Neri on February 19, 2015, 11:21:48 pm
You focus inwards to figure out what does what. After a period of poking yourself, prodding, and covering several body parts with your hands. You determine that what Current Self knows as ears are responsible for noise hearing, the odd protrusion on your... Face? Current Self says it's face. Doesn't remember the protrusion's name. Current Self says that's scent. And your vision comes from two light sensitive orby things in your face. Current Self also doesn't remember their names but does remember how they work. Touch appears to be your entire flesh, including the area Last Self melded to. And Last Self appears to be your Thinking Sense, as well as Internal Sense. Apparently Current Self when it was prey had a number of things that did important things. Now everything sorta just does everything. Except thinking. Thinking is done by a fleshy thing in the top limb that's enclosed in.. Bone. It's also where most senses are. And.. Mouth. Mouth is there also. Mouth apparently wants to bite things. Mouth notes that Stomach is telling it to fill it. ..And thinking is also done by Last Self. Who is in your abdomen. Last Self is Melding still.

You notice the red stuff is slowly stopping leaking out near Last Self. Last Self is using Internal Sense to stop it. Says it's a waste to let it leak.

Current Self muses about something called a space suit for a minute. Prey clearly isn't wearing anything beyond a white cloth.. Thing. ..Jumpsuit? Probably jumpsuit. Last Self thinks this musing is pointless and is interested in fondling prey before eating it. Specifically in the... Armpit areas? No no no. Current Self thinks that's weird. Last self thinks maybe later? ..Current Self thinks maybe.

You approach Prey. Prey slides to the side and ends up in the corner. Prey smells quite tasty.. [13+2=15 vs 19+5=24] *Crunch* Oh dear. Mouth appears to have taken the initiative. Prey ducked your bite. The wall now has a large chunk torn out of it. Tastes like... Plaster according to Current Self. Current Self isn't sure what that is though. As you pull back and remove the plaster from your mouth, Prey tries running past you. Last Self isn't going to have none of that and swings an arm at Prey. [20 Crit. Target Bleeding and Prone] [15, no infection.] [Prey at 47/50 health, -1 per turn due to bleeding.] Last Self swings other arm at Prey as Prey falls on its side, a nasty gash having been opened by the previous hit. [Prone makes crits 1 in 5 chance. d5.. [5] Crit. Stacked Bleeding. Target Still Prone.] [4, Not infected.] [Prey at 44/50 health, -2 per turn due to bleeding.] Prey smacks into the wall, another nasty gash opened. Mouth decides to take the initiative yet again and takes a bite out of Prey. [(4)+(6)+3=13. 13 Turns until Target Turns. Target resurrects in 13 turns if it dies beforehand.] Prey lies there screaming, a chunk of its.. Shoulder missing and now in your belly. You can feel a Self growing in Prey's innards. It will think to you soon.

Last Self thinks more eating should happen but also thinks not eating is a good idea as well. Mouth and Stomach agree with the first idea. Right forearm and Left Big Toe think No.

Spoiler: Current Form: (click to show/hide)

Spoiler: Currently Aware Of: (click to show/hide)

Four turns since Awakening. What to do?
Title: Re: Exponential
Post by: Remuthra on February 19, 2015, 11:25:31 pm
Immobilize, do not eat. Most efficient that way.
Title: Re: Exponential
Post by: WillowLuman on February 19, 2015, 11:27:23 pm
Attempt to make words.
Title: Re: Exponential
Post by: Andres on February 19, 2015, 11:38:36 pm
Attempt to make words.
+1
Title: Re: Exponential
Post by: ~Neri on February 23, 2015, 02:40:40 am
((Updating this tomorrow. Realized I didn't have a layout of the facility planned. Am working on it.))
Title: Re: Exponential
Post by: blazing glory on February 23, 2015, 02:55:27 am
Hey look, Kevak's doing a thing again.

...

Spoiler (click to show/hide)

Also, my current self says ptw.
Title: Re: Exponential
Post by: hops on February 23, 2015, 03:02:06 am
Attempt to create a psychological construct to mediate between the Selves, so that things are easier to understand.
Title: Re: Exponential
Post by: Orange Wizard on February 23, 2015, 03:19:21 am
pea tea double yew
Title: Re: Exponential
Post by: ~Neri on February 23, 2015, 03:27:11 am
Hey look, Kevak's doing a thing again.

...

Spoiler (click to show/hide)

Also, my current self says ptw.
((I'll get around to the other stuff. Rl is getting in the way.))
Title: Re: Exponential
Post by: AoshimaMichio on February 23, 2015, 06:58:38 am
Make Prey silent.
Title: Re: Exponential
Post by: VoidSlayer on February 23, 2015, 10:47:39 am
Leave future self-prey alone, try and get at three prey behind darkclearwall to eat.  Three is bigger then one so more food for mouth.
Title: Re: Exponential
Post by: ~Neri on February 24, 2015, 12:10:57 am
Attempt to make words.
Current Self suggests to Mouth and Lungs and Throat that they try making sounds. Something along the lines of a groan is made. Which is a start. But Current Self had something coherent in mind. Too bad Current Self doesn't remember what the coherent thing is.

Make Prey silent.
Notprey isn't Prey.

Attempt to create a psychological construct to mediate between the Selves, so that things are easier to understand.
Last Self thinks this current mindmap is confusing. It thinks a coordinator is needed, however it also thinks there isn't enough material currently.

Potential Strain Unlocked: Weak Swarmmind Coordinator Strain. Cost: 40 Mutation, 1 Standard Controller Strain, 40 Surplus Biomass. Unknown Attacks. Unknown Control Cost. Unknown Speed. Unknown Health. Unknown Crit Chance. Unknown Natural Armor. 20 Coordination.

Leave future self-prey alone, try and get at three prey behind darkclearwall to eat.  Three is bigger then one so more food for mouth.

You hobble towards Darkcleerwall and Bash it. [4+4=8, 2/10.] It cracks heavily. The prey behind the wall are making quite a bit of noise now. One Prey appears to have broken a brownish pole off of a table, leaving the table on its back. Armed Prey waves the pole menacingly.

What to do?

Spoiler: Current Form: (click to show/hide)

Spoiler: Currently Aware Of: (click to show/hide)

Six turns since Awakening. What to do?
Title: Re: Exponential
Post by: Peradon on February 24, 2015, 12:15:59 am
Hmm. Lick the darkclearwall.

After seeing the Prey's reaction, keep pounding on it to break it. Then try to bite a non-armed Prey.
Title: Re: Exponential
Post by: WillowLuman on February 24, 2015, 12:52:37 am
Cease agressive displays. Wait and observe. Imitate their noises. Perhaps you will remember how to make words.
Title: Re: Exponential
Post by: Peradon on February 24, 2015, 01:11:52 am
Cease agressive displays. Wait and observe. Imitate their noises. Perhaps you will remember how to make words.
Actually, this is better.
+1
Title: Re: Exponential
Post by: Delioth on February 24, 2015, 01:17:36 am
Cease agressive displays. Wait and observe. Imitate their noises. Perhaps you will remember how to make words.
Actually, this is better.
+1
Yes, mess with them.
Title: Re: Exponential
Post by: Donuts on February 24, 2015, 01:32:26 am
We should totally paint ourselves red. That way, we can easily outrun prey!
Title: Re: Exponential
Post by: ~Neri on February 24, 2015, 01:51:35 am
We should totally paint ourselves red. That way, we can easily outrun prey!

((Hint: We aren't Orks.))
Title: Re: Exponential
Post by: Donuts on February 24, 2015, 02:12:01 am
We should totally paint ourselves red. That way, we can easily outrun prey!

((Hint: We aren't Orks.))
That shouldn't stop us from going fast, despite me having a good idea what we are. :P
Title: Re: Exponential
Post by: ~Neri on February 24, 2015, 02:17:58 am
((Painting ourselves red will do nothing but make us targets. There are no boni from paint outside of very specific circumstances.))
Title: Re: Exponential
Post by: Donuts on February 24, 2015, 02:18:37 am
You gotta believe, man.
Title: Re: Exponential
Post by: VoidSlayer on February 24, 2015, 02:54:17 am
Well the primary issue is we do not have any paint, and our own blood is better inside us, apparently.

If they get closer to the darkglasswall bash it open and grab one of em.

Maybe we can use one of our arms as biomass to do something?  We only really need one claw arm.  Maybe we csn make the other one better.
Title: Re: Exponential
Post by: AoshimaMichio on February 24, 2015, 02:56:47 am
...
Maybe we can use one of our arms as biomass to do something?  We only really need one claw arm.  Maybe we csn make the other one better.
I support shapeshifting.
Title: Re: Exponential
Post by: ~Neri on February 24, 2015, 03:44:36 am
((Mutation system explaination, there are four types of biomass, split into two classes. Mutation Biomass is one class. It is general data in the body that can be rewritten to something else. It is required to unlock new strains and mutations. The second type is Genetic Data. Which is much rarer and generally cobsiderably more valuable. It's what you get from succeeding in assinilating other species, or people with abnormal genomes. The second class is Generic Biomass. In a dead unit, any accumulated Mutation Biomass will decay at a 5 per turn rate, the average human has 30. Generic Biomass is made up of Requisite Biomass and Surplus Biomass. Requisite Biomass is the amount of biomass a unit needs to say functional, Surplus is any overflow over Requisite. You lose one Surplus in each unit per turn in normal circumstances, Requisite in normal circumstances will not decay. However, critical hits have a high chance of destroying biomass. Should biomass drop below the Requsite amount, the unit is dead and cannot be reanimated without certain mutations, generally it's best to consume the dead unit for biomass due to Requisite being interchangeable with Surplus. Generic biomass is used to fuel Mutations and prototype Strains and Mutations. Once a strain has a mutation unlocked, any unit created by that strain afterwards will have the ability to Mutate that mutation. Currently you have two mainline strains unlocked, two secondary strains awaiting prototyping, and one trianary strain awaiting prototyping. Secondary Strains produce their Mainline strain and mutate from their Mainline. Trianary mutate from secondary. Currently you don't have enough Generic Biomass in your active unit to prototype either secondary, although you do have enough Mutation for one, If you had another 8 biomass, you would have enough to prototype a Hosting Hunger. Although I advise getting 18 more biomass so you can make a Hosting Larva first so your hivemind doesn't fall apart due to lack of control. Hosting Hunger are offensive versions of Larva. They can leap across rooms from hosts headcrab style, burrow into a target, turn them in two turns, and leap to the next target. Last Self was subtley prompting you to nibble a bit more on Notprey since 18 biomass isn't enough to bring him below the Requisite Biomass. Humans on average have 100 Generic and 30 Mutation. You've nommed 4 from Notprey and decayed 2, putting you at 102. (I need to fix the numbers) Requisite for a Standard is 70.))
Title: Re: Exponential
Post by: VoidSlayer on February 24, 2015, 04:36:01 am
Oh then we can eat not-prey's arm.  Or hand.  Whichever will keep not-prey turning.  All part of the same body anyway.

Seeing us feed and not go after them should make the prey behind the glass calmer.
Title: Re: Exponential
Post by: ~Neri on February 24, 2015, 05:08:03 am
((Last hint since I don't think you noticed the subtle pointing out a few turns ago: Outside of very specific organs and muscles, all cells do everything. Skin absorbs air just as much as the lungs do, you need lungs to make noise, but they aren't necessary. Blood is redundant but beneficial to have for Standards. As is pretty much anything that isn't muscle or bone. You could eat some of notprey's belly and he'd be fine. Juuuust to avoid crippling a unit you'll need soon~))
Title: Re: Exponential
Post by: ~Neri on February 25, 2015, 02:42:33 am
((Spent day trying to fix computer issues on windows partition.))

((Clarification on what you peeps intend to do? Pretty sure you open on a mutation, but what kind?))
Title: Re: Exponential
Post by: Radio Controlled on February 25, 2015, 02:58:07 am
Grow organic vuvuzela. For tooting. Tooting at things.
Title: Re: Exponential
Post by: ~Neri on February 25, 2015, 03:13:16 am
((That's waaaaaay outside of your MP range and available GB. Not to mention it would be completely useless and you need to mutate to progress here~))
Title: Re: Exponential
Post by: Radio Controlled on February 25, 2015, 03:20:51 am
then grow mini-vuzela (aka protrusion from mouth to channel sound). Hilarity is all te progress we need.

Also, how can one know how much biomass a particular mutation needs?

Title: Re: Exponential
Post by: WillowLuman on February 25, 2015, 03:42:19 am
Cease agressive displays. Wait and observe. Imitate their noises. Perhaps you will remember how to make words.
Actually, this is better.
+1
Title: Re: Exponential
Post by: ~Neri on February 25, 2015, 03:44:03 am
((You'll find out when you propose a mutation.

Currently you have a budget of 30 MP and 32 GB with an expected income of 20 GB from nomming on Notprey.

Any sort of advanced sound organ is considered an Advanced Mutation and is waaaaaay outside your current planning range. The max MP you can plan for is 50 MP per mutation, if you want to increase that, you'll need to make a unit strain at some point that increases the limit (or let one evolve on its own among the feral units you're bound to make when you inevitably infect more then you have control to handle). You'll also need to find a convenient way to transfer MP between units so you can get past the 30 MP per infected human limit and make better strains then Larva Strains and slight alterations to the Standard Form.

Current strains and mutations within your projected income that are unlocked are:

Hosting Hunger (T2 Larva Strain. 20 MP 20 Biomass to prototype.) Combat Larva, specifics were previoisly stated. They're nasty and they were great roomclearers in the pregame combat tests I did.

Basic Claws (Optional Claw mutation for T1 Standard Strain, new Standards would be able to mutate Basic Claws for 20 Generic Biomass on their own as needed, they would not start with them. Prototyping is 20 MP and 20 Generic Biomass. Notprey would not have this optional mutation as he was infected prior to prototyping should you decide to prototype it.

Basic Controller Strain. (T2 Standard Form Controller Strain. Provides 20 Control, may have other traits, other traits are unknown until prototyping.) 40 MP, 40 GB. Not available until you find a way to get more MP in a single unit. Needs prototyping.

Previously stated T3 Organizer Strain. Same issue as the T2 Controller. Needs prototyping.

Production of additional Standard Larva. 10 GB per larva. It's prototyped. You could technically make 3 larva right now. Although personally I advise making one Hosted Larva and a Hosted Hunger out of it. Claws would work though as well. Standard Larva produce 2 control each when they're hosted. Hungers require 0.2 control at all times but provide a really nasty ranged attack for their host. Larva take 0.1 control when not hosted but are great for ambushes and exploring tight spaces.
Title: Re: Exponential
Post by: Radio Controlled on February 25, 2015, 03:51:29 am
The only things the mini-vuzela would need is some cartilage and some skin over it. That's it. We can groan already, so no extra lung capacity is needed.
Title: Re: Exponential
Post by: ~Neri on February 25, 2015, 04:13:12 am
((You have literally no idea how organs work right now. You lack a large sample and you lack tests. A mini vuzela is out of the question till you've infected at least a few hundred units. It would be a T5 branch of some advanced sound organ due to the massive difference from normal sounds the vocal cords make. You would be better off finding a vuzela and using it rather then mutating one. Not only would it be a waste, but it would be completely useless. This game is not running on Rule of Cool/silly. There are set mechanics due to a special thing this game will be doing at the end of the prologue and silly will not change the mechanics. Although at the end of the prologue, I will give an option for some supernatural elements to be thrown in for science and fun, the mechanics are not debatable. Said supernatural stuff has mechanics in place/can be altered from mechanics in my other games. Said supernatural things will not be immediately accessable, nor will they change the mutation system. However they will give you special options not normally available should they be voted for. However they will also give you some obstacles and difficulties that wouldn't be normally there.))
Title: Re: Exponential
Post by: hops on February 25, 2015, 04:14:34 am
Grow organic vuvuzela. For tooting. Tooting at things.
JESUS BUSKIN HECK THAT WAS WHAT I CAME INTO THE THREAD TO SUBMIT
GET OUT OF MY HEAD :P
Title: Re: Exponential
Post by: Radio Controlled on February 25, 2015, 04:56:22 am
I find it puzzling how we apparently aren't smart enough to figure out a small boney proteusion to amplify sound with, yet we can grow full separate organisms with all the horrific complexity that entails. Hell, just creating a moving limb is very complex from a biochemical/physiological standpoint, compared to a simple organ to amplify sound. Some proof: we aren't close to artificially growing new functining limbs, but something like an ear (also something made from cartilage and skin) we can do:
Spoiler (click to show/hide)

The long term goal is to become a one-man band (cimbal hands, guitar belly,...) and make our international breakthrough. Of course we can then still infect people, after all, we will need backup dancers. Ooh, and expand our musical repertoire (proposed band name: The Things). A bioconstruct that's a living synthesizer? Flying harpies that are literal harps? The possibilities are endless! 



Oh, and
Quote
((Last hint since I don't think you noticed the subtle pointing out a few turns ago: Outside of very specific organs and muscles, all cells do everything
Quote
This game is not running on Rule of Cool/silly.
these two statements are rather incompatible, all things considered.

Grow organic vuvuzela. For tooting. Tooting at things.
JESUS BUSKIN HECK THAT WAS WHAT I CAME INTO THE THREAD TO SUBMIT
GET OUT OF MY HEAD :P
I like the way you think.
Title: Re: Exponential
Post by: ~Neri on February 25, 2015, 05:28:37 am
((1. Do not argue with the GM.

((2. I could type up another long post explaining just how the cell thing works, but I'm tired. It's two in the morning. That isn't rule of cool, nor is it silly. It theoretically works. Just means the resulting creature is slower then one that specializes cells. Which is accounted for mechanic wise. I will ignore any further suicidal silly posts until a time where you aren't facing imminent death by metal pellet through prefrontal lobe. If you insist on the sillies, save them for when you aren't at risk of death. Developing an advanced sound organ will take time and a number of experiments. Unlike basic things, anything above a T3 strain has a chance of failure when prototyping. So I don't advise trying it for a while. Just find a real instrument in the mean time. I'll spawn a vuvuzela somewhere in the facility for you to find if it'll get you off the suicidal sillies idea train. Remember though, you aren't properly sapient yet. You also lack a concept of music.

((You're trying to get a very specific sound, never having heard it before and without any knowledge of how sound organs work, they aren't needed in a hivemind, why would you have data on them? Nor do you have an instinctual biomap of what would produce that sound. Compared to larva, which aren't intended to survive outside a host for long and you have an instinctual biomap of them. (Also something possible sciencewise).

((That ear was printed in a lab and grafted onto the rat. That's different from growing it out of the rat.
Title: Re: Exponential
Post by: Radio Controlled on February 25, 2015, 06:51:46 am
Hey man, I'm just fooling around, relax. If you wanna run a serious/realistic game (with the obvious exception of the protagonist's powers), no problem. I can certainly wait with shenanigans for later, or even drop them completely if you prefer that!

That said, an organism this size wouldn't really work like this, as far as I'm aware. Now, I'm no real expert by any means, but I'm doing a masters in biochem, and there are several non-trivial problems with 'Outside of very specific organs and muscles, all cells do everything'. But I'll save you the explanation, after all, that's not the point of the game, I think.

As for why a hivemind would need sound organs: sound is a very good way of transmitting information over long distances, so it could still very well use it. Unless this hivemind has psychic powers, of course, which I hope you'll agree has no basis in reality as we know it. And yes, that ear was grown artificially, but that doesn't take away from the fact that it's a much simpler thing than a working limb. I don't even really want a strict vuvuzela, an organ like this could work for amplifying sound, making communication over distance easier.

tl;dr: never mind my joke action, carry on.
Title: Re: Exponential
Post by: VoidSlayer on February 25, 2015, 12:43:14 pm
Create Hosting Hunger then Smash dark glass wall open.  Shoot a Hosting Hunger at the prey brandishing a weapon, then move in to the room.
Title: Re: Exponential
Post by: ATHATH on February 26, 2015, 04:10:40 pm
Kevak, you might want to add this game to the list of your games in your signature.
Title: Re: Exponential
Post by: ~Neri on February 26, 2015, 04:20:33 pm
((Updating later today.))

Kevak, you might want to add this game to the list of your games in your signature.
((I have like ten games. The signature is horribly out of date.))
Title: Re: Exponential
Post by: Remuthra on February 26, 2015, 04:24:13 pm
Eat notprey in full. We're the only Self, no imposters necessary.

Use biomass to grow metal pellet-resistent bony armor.
Title: Re: Exponential
Post by: ATHATH on February 26, 2015, 08:39:52 pm
((Updating later today.))

Kevak, you might want to add this game to the list of your games in your signature.
((I have like ten games. The signature is horribly out of date.))

If it's out of date, why is it still there?
Title: Re: Exponential
Post by: Delioth on February 26, 2015, 09:16:38 pm
Eat notprey in full. We're the only Self, no imposters necessary.

Use biomass to grow metal pellet-resistent bony armor.

+1
Title: Re: Exponential
Post by: ~Neri on February 26, 2015, 09:18:08 pm
((Updating later today.))

Kevak, you might want to add this game to the list of your games in your signature.
((I have like ten games. The signature is horribly out of date.))

If it's out of date, why is it still there?
((Because lazy and because sig can't hold very much. So even though I have a bunch of games, I can't fit them all in there.))

Eat notprey in full. We're the only Self, no imposters necessary.

Use biomass to grow metal pellet-resistent bony armor.

+1
((Also that's outside your planning range, you don't have a concept of metal, nor do you have the required MP for it. That's a T4 mutation, if you ate all of Notprey, you would have 60 MP with a planning range of 50 MP, as well as about 200 biomass to work with. That's enough for a T3 mutation but not a T4. It'll be on the table though for when you have a concept of metal and you have a planning range for it.))
Title: Re: Exponential
Post by: Delioth on February 26, 2015, 10:07:29 pm
Eat notprey in full. We're the only Self, no imposters necessary.

Use biomass to grow metal pellet-resistent bony armor.
[/s]
Title: Re: Exponential
Post by: Remuthra on February 26, 2015, 10:13:45 pm
Eat notprey in full. We're the only Self, no imposters necessary.

Use biomass to grow metal pellet-resistent bony armor.

+1
((Also that's outside your planning range, you don't have a concept of metal, nor do you have the required MP for it. That's a T4 mutation, if you ate all of Notprey, you would have 60 MP with a planning range of 50 MP, as well as about 200 biomass to work with. That's enough for a T3 mutation but not a T4. It'll be on the table though for when you have a concept of metal and you have a planning range for it.))
((You misunderstand me. It's bony armor which can resist metal pellets (bullets), not metal armor. Your speech on game mechanics got me to thinking that it would be more interesting and less cliched if we focused on assimilating things into one powerful body rather than doing zombie hordes or whatever.))
Title: Re: Exponential
Post by: ~Neri on February 26, 2015, 10:30:16 pm
((A Hive Avatar Strain is a possibility, and actually intended after you have around 100 or so units, however with the resources available to you currently, and the lack of a groupmind from other units, you aren't fully sapient, the only way to get T4 and onward mutations is by having multiple units. And again, you lack a concept of metal, you don't know what would be resistant to metal pellets because you don't know what metal pellets would do. You don't have a concept of it. Although, when you do gain a concept of it, it's a 70MP/GB prototyping, placing it firmly in the T4 range of defensive optional mutations. There will be plenty of time for experimenting with this kind of thing later when you aren't under threat of death.))

((Think of it like a fleet of starships. You can have a supermassive dreadnaught. But if it lacks the literal fleet of auxiliaries to mine and process fuel and ammo, it'll be completely useless and dead in space when an enemy comes around.))

((Consuming Notprey is a valid option though, I recommend making several Hosting Larva for the control, prototyping Hosting Hunger and making two, and Prototyping Basic Claws. That'll be more then enough to get you through the next few rooms.))
Title: Re: Exponential
Post by: Remuthra on February 26, 2015, 10:34:59 pm
((Then just make bone armor. It's bone, it'll be hard to simply destroy. The skull already provides the necessary work to base off of already functioning as intended; it can't be complicated.))

((If this game is really railroaded to the extent that we're not allowed to do anything unexpected, why aren't you just playing it yourself?))
Title: Re: Exponential
Post by: ~Neri on February 26, 2015, 10:50:03 pm
((Just a general bone armor works, a T2 version would be bone plating vital zones (Brain and hosted Larva) Would add a 3 Armor to a unit and would make it more difficult to critkill vital spots. The railroad is so you don't Die. There will be plenty of time to experiment After you're out of the facility. The first portion is pretty much balancing the mutation/combat system as well as fleshing out what humans can do, I did some pregame balancing, however I have noticed a number of issues. Bear with me for the first bit so the mechanics aren't horribly broken kay? As it is, undead have a huge advantage damagewise and flat healthwise but are flimsy due to how easy they can be critkilled. So a light plating works at reducing that. Light plating would be 30MP/GB. What you were asking for was bulletproof, which would be rather expensive. Low cal bullets have an AP of 5 and do considerable amounts of damage should they hit. Standard units have 2 natural armor. Adding 3 armor onto that results in no bonus from lowcal piercing damage and would make you effectively immune to most basic melee weapons.))
Title: Re: Exponential
Post by: Remuthra on February 26, 2015, 10:59:19 pm
((Do that, then. Twas my original intention in the first place, not sure why so much clarification would be necessary (GM has discretion to adapt and interpret suggestions). Irks me that this portion of the game seems to consist of a large flashing sign with the words, 'press A to spawn larva', and pressing anything else spits out an Incorrect Button Error :P.))
Title: Re: Exponential
Post by: ~Neri on February 26, 2015, 11:08:59 pm
((Sorry about the irking larva thing, *sorta wants to show off the larva cause they're awesome~*
Title: Re: Exponential
Post by: Remuthra on February 26, 2015, 11:10:20 pm
((They probably are, but it is the natural tendency of Bay 12 to avoid whatever the most obvious option is :P))
Title: Re: Exponential
Post by: ~Neri on February 26, 2015, 11:43:39 pm
((True~
Title: Re: Exponential
Post by: Insanegame27 on February 27, 2015, 01:33:31 am
Do we have enough points after the armour to spawn a larvae thing? a hunger?
Title: Re: Exponential
Post by: ~Neri on February 27, 2015, 02:27:14 am
((Writing up update soonish. I'll give you a list of the costs before I start though, erryone okay with this?:

((+96GB and +30 MP from eating Notprey.

((That brings you to 198 GB (with 70 of that being RB and 128 being SB.) As well as 60 MP.

((-30MP/GB to prototype basic bone plate armor. +3 Armor, unknown effect on movement, adds secondary roll should a crithit be made on Hosted Larva or brain/similar organ.

((-10 GB to make a Hosted Larva.

((-30 MP/GB and one Hosted Larva to prototype Hosting Hunger.

((-5 GB from the 5 turns of mutations and growth of larva.

((Leaving you at 0 MP and 133 GB, One Hosted Larva, One Hosted Hunger, and The Optionsl Basic Bone Plate mutation.
Title: Re: Exponential
Post by: VoidSlayer on February 27, 2015, 02:29:39 am
Could we make more hosting Hungers with the leftover GB?

If so +1!
Title: Re: Exponential
Post by: Insanegame27 on February 27, 2015, 03:14:35 am
Could we make more hosting Hungers with the leftover GB?

If so +1!

+1

And what do they stand for?
Title: Re: Exponential
Post by: ~Neri on February 27, 2015, 04:30:57 am
((Gonna update tomorrow. And yes, you can make an additional Hosting Hunger, 10 GB for a second larva and another 30 for the hunger.

Could we make more hosting Hungers with the leftover GB?

If so +1!

+1

And what do they stand for?
((What does which stand for?
Title: Re: Exponential
Post by: Insanegame27 on February 27, 2015, 05:05:02 am
GB and MP
Title: Re: Exponential
Post by: Remuthra on February 27, 2015, 12:25:23 pm
GB and MP
Generic Biomass and Mutation Points, I think.
Title: Re: Exponential
Post by: ~Neri on February 28, 2015, 01:12:34 am
GB and MP
Generic Biomass and Mutation Points, I think.
((Yep. GB is used for upgrading units to T2 and onwards. MP is used in conjunction with GB to unlock mutations.))

((Also apologies, feeling like shit today, not updating. I will update at some point or another, but not right now. If anyone wants clarifications on things or has questions, ask away. I may or may not be sleeping tonight.))
Title: Re: Exponential
Post by: ATHATH on March 11, 2015, 05:30:38 pm
Is this dead?
Title: Re: Exponential
Post by: ~Neri on March 11, 2015, 05:34:51 pm
((A combination of moving and working on the facility map is delaying the update. Sorry. Not dead, just delayed.))
Title: Re: Exponential
Post by: WillowLuman on March 11, 2015, 05:36:28 pm
Ninja'd
Nah, Kevak's just had some unexpected difficulties lately that involve having to move.
Title: Re: Exponential
Post by: XXXXYYYY on March 11, 2015, 05:37:37 pm
PTW
Title: Re: Exponential
Post by: ATHATH on March 18, 2015, 12:20:12 pm
Bump.
Title: Re: Exponential
Post by: ~Neri on March 18, 2015, 02:45:25 pm
((Still sorting stuff out. Prolly going to do a very quick experiment of an SG to get back in the groove before continuing this.
Title: Re: Exponential
Post by: Shadestyle on March 19, 2015, 08:48:56 pm
Posting to watch.
Title: Re: Exponential
Post by: ~Neri on May 05, 2015, 03:20:50 pm
((Can I have a consensus on what the action is?))
Title: Re: Exponential
Post by: Radio Controlled on May 05, 2015, 03:23:10 pm
((...Growing an organic vuvuz-
*slap*

Anyways, glad this might pick up again, let's see where it goes.))
Title: Re: Exponential
Post by: hops on May 05, 2015, 03:24:51 pm
Could we make more hosting Hungers with the leftover GB?

If so +1!

+1

And what do they stand for?
+1
Title: Re: Exponential
Post by: Prophet on May 05, 2015, 04:10:26 pm
Could we make more hosting Hungers with the leftover GB?

If so +1!

+1

And what do they stand for?
+1
+1?
Title: Re: Exponential
Post by: endlessblaze on May 05, 2015, 04:27:55 pm
Observe the prey. Learn prey. Know prey, then when time is right. Kill prey.
Title: Re: Exponential
Post by: Armok on May 05, 2015, 07:33:10 pm
Sweet! This is back! (nothign to realy add)
Title: Re: Exponential
Post by: ~Neri on May 05, 2015, 07:49:11 pm
((Pretty much just need a list of actions~