a wider ditch is much easier than a higher wall, and offers the same security.
You guys keep assuming you fill a moat with liquid... psh. YOU FILL MOATS WITH ZOMBIES IDJITS!The zombies are climbing! AIIIEEEEE!
Bumber's trap suggestion has the disadvantages that you'd need to clean out the traps or having unsightly body parts lying around (as well as jammed traps). I want my dorfs to be able to manage trap reloading in safety, so I have them (both the dorfs and the traps...) inside an outer drawbridge.It should be sufficient for early game. You can use a magma moat later.
Well any traps for climbers leaves a security hole for fliers, but the enclosure isn't necessarily to prevent enemies from entering so much as to control their entry for your own advantage. If you can open inviting entry points only when its convenient for you, then it's not a disadvantage.If you want to stop fliers the only way is a roof. Stops everything, pain to build.
I MADE A VISUAL AIDEThey might be able to jump and grab. I mean they definitely can, but I don't know if they will.
-snip-
They might be able to jump and grab. I mean they definitely can, but I don't know if they will.They actually can't. If there are trees outside the perimeter, they can climb those and jump across, but jumping up z-lvls isn't possible.
Funny enough, I haven't had any starving grazers in my fortresses (I'm not counting the war trained elephants that decided entering the fortress and go down 50 levels was a good idea, since they've abandoned their assigned pasture and no job to haul them back was ever generated), despite small courtyards. Also, it takes time to dig down to the caverns, and you need to keep your grazers somewhere, so by the time I've breached the cavern I've already built a decked over courtyard, and thus don't feel a need to move them.
Just tried it in the arena. They don't even need to jump. You can hang onto the ceiling and climb right around the overhang.They might be able to jump and grab. I mean they definitely can, but I don't know if they will.They actually can't. If there are trees outside the perimeter, they can climb those and jump across, but jumping up z-lvls isn't possible.
You can hang onto ceilings? I don't think I've seen a ceiling I was able to grab hold of. Overhead branches and twigs for sure, but not a solid ceiling.Just tried it in the arena. They don't even need to jump. You can hang onto the ceiling and climb right around the overhang.They might be able to jump and grab. I mean they definitely can, but I don't know if they will.They actually can't. If there are trees outside the perimeter, they can climb those and jump across, but jumping up z-lvls isn't possible.
You can hang onto ceilings? I don't think I've seen a ceiling I was able to grab hold of. Overhead branches and twigs for sure, but not a solid ceiling.If they're made of walls, then yes.
Made of walls? Do you mean rock block specifically? I just tried with a stalactite I dug a level out of. Couldn't grip the level above from directly beneath or from any of the edges or corners. I do not see how replacing that floor with a wall would make it more vulnerable to climbers.You can hang onto ceilings? I don't think I've seen a ceiling I was able to grab hold of. Overhead branches and twigs for sure, but not a solid ceiling.If they're made of walls, then yes.
Immune to climbers:
█_
█_______
Made of walls? Do you mean rock block specifically? I just tried with a stalactite I dug a level out of. Couldn't grip the level above from directly beneath or from any of the edges or corners. I do not see how replacing that floor with a wall would make it more vulnerable to climbers.Looks like it wasn't the ceiling, but the wall. They can move diagonally up:
Hm. The point of putting the wall outward rather than one on top of the other was to have the convenience of that floor, during construction and after. Just build from the top of the lower wall instead of putting up scaffolding._╬
█
█_
But you're right, if the AI does path it then it's not secure. Replacing that upper wall with a fortification prevents climbing higher, but I can jump straight through it instead.
_
_|___
Or would your dwarves jump down to the outside where they can't get back from? _|
|
_|___
(Floor overhang should block climbers from the outside, second level of wall allows there to be a third level too high to be reached from the ground.) |
|
_|___
That is, can enemies actually climb up from the side of the second level wall to the side of the third? Or is it only that they can climb from the ground to the second?What may be an even bigger question, I think, is "what do you do for the gate?"Because I kept my moat on the inside, I made a drawbridge from the outside in. While it's closed, it's an unclimbable stretch of wall along the ground level. It opens inward only over water, so no danger from atomsmashing when it opens, but still a hazard when it closes.
If you don't want to build any scaffolding, would this work?If you don't want your dwarves jumping over just use another floor on the other side:
-snip-
What may be an even bigger question, I think, is "what do you do for the gate?"
I wonder how well something along these lines would work:I can't vouch for climbability of fortifications (I think the roofless ones are safe,) but this should work too:
_╬
█╬
██__
There is something wrong here...Why not both, in no particular order?
You fill moats with magma, not zombies.
There is something wrong here...Why not both, in no particular order?
You fill moats with magma, not zombies.
There is something wrong here...Why not both, in no particular order?
You fill moats with magma, not zombies.
Because zombies are no longer fire-immune.
Maybe magma crab zombies, though ? So the moat actually spits magma, which is even more dwarven.
There is something wrong here...Why not both, in no particular order?
You fill moats with magma, not zombies.
Because zombies are no longer fire-immune.
Maybe magma crab zombies, though ? So the moat actually spits magma, which is even more dwarven.
Thank you for giving me a reason to continue my plans with magma crabs. I previously planned on making them have constant temperature wool (so I could produce flame resistant clothing, doesn't work). I now have a reason to continue regardless, magma crab moats. I shall include complex jumping puzzles for them too.
There is something wrong here...Why not both, in no particular order?
You fill moats with magma, not zombies.
Because zombies are no longer fire-immune.
Maybe magma crab zombies, though ? So the moat actually spits magma, which is even more dwarven.
Thank you for giving me a reason to continue my plans with magma crabs. I previously planned on making them have constant temperature wool (so I could produce flame resistant clothing, doesn't work). I now have a reason to continue regardless, magma crab moats. I shall include complex jumping puzzles for them too.
Can you tame magma crabs? If so, magma crab towers are the penultimate fort defense.
Wouldn't they burn the landscape though?
There is something wrong here...Why not both, in no particular order?
You fill moats with magma, not zombies.
Because zombies are no longer fire-immune.
Maybe magma crab zombies, though ? So the moat actually spits magma, which is even more dwarven.
Thank you for giving me a reason to continue my plans with magma crabs. I previously planned on making them have constant temperature wool (so I could produce flame resistant clothing, doesn't work). I now have a reason to continue regardless, magma crab moats. I shall include complex jumping puzzles for them too.
Can you tame magma crabs? If so, magma crab towers are the penultimate fort defense.
No, but they attack everything. Or at least they did in last version. Or you can mod them to be tameable.Wouldn't they burn the landscape though?
You say that as if it's a bad thing...
You say that as if it's a bad thing...
You say that as if it's a bad thing...
Wood doesn't grow on trees, you know. You need to chop some, and it's no good if it all burns to hell.
It might be that it doesn't take that long to breach the caverns if you dedicate one miner to it, but it still means you're one miner short for the other basic stuff, like an underground farm, workshops, food/booze stockpile, quarters,...
Also, I don't make my courtyard from blocks, but from logs, and there tend to be trees around that need to be removed anyway.
How well do metal bar walls do against climbers?Very poorly. At par or worse than rough walls.