Wait, what? I'm getting paid? Why? I do barely anything, certainly less than the other people. And I can't even spend tokens- they just get shoved into the team fund.
This is a great idea though.
I'm not sure what you're supposed to do with the tokens, though... XDStockpile them and make it rain? :P
Well yeah, but that's minor. More bookkeeping than anything else.
I think Radio should get paid too, although he's technically the richest person in the game. He's done a lot of work on the wiki, not to mention everything he does as our leader/manager/idiot wrangler.
And I can't even spend tokens- they just get shoved into the team fund.
We discussed that while we were in IRC chatting about this, PW feels he's been appropriately compensated with ludicrous power for his contributions :P
(my words, not PW's)
Wait, what? I'm getting paid? Why? I do barely anything, certainly less than the other people. And I can't even spend tokens- they just get shoved into the team fund.You could give 'em to me! :D
This is a great idea though.
QuoteWe discussed that while we were in IRC chatting about this, PW feels he's been appropriately compensated with ludicrous power for his contributions :PCan hardly argue with that, though it'd have been nice if I could've been there when it was discussed. Still, might someone be able to show the chat logs? More out of curiosity than anything else.
(my words, not PW's)
Apr 07 19:33:02 <CaellathII> He's getting a bit overzealous since I was already helping set up Joker mission and he was trying to wrench it away from my dead hands.Nah man, just ensuring blops actually had the toys they'd need to do their mission... without completely bankrupting the fund (seriously, you guys wanted 50+ tokens worth in battle stims alone!)
One handy wiki page: Wanted pages (http://einsteinianroulette.wikia.com/wiki/Special:WantedPages). Lists all pages that do not exist but are linked to. Easy way to see what is needed.
QuoteApr 07 19:33:02 <CaellathII> He's getting a bit overzealous since I was already helping set up Joker mission and he was trying to wrench it away from my dead hands.Nah man, just ensuring blops actually had the toys they'd need to do their mission... without completely bankrupting the fund (seriously, you guys wanted 50+ tokens worth in battle stims alone!)
QuoteApr 07 19:33:02 <CaellathII> He's getting a bit overzealous since I was already helping set up Joker mission and he was trying to wrench it away from my dead hands.Nah man, just ensuring blops actually had the toys they'd need to do their mission... without completely bankrupting the fund (seriously, you guys wanted 50+ tokens worth in battle stims alone!)
Oh, but that is team fund-related and in those cases of course they have to seek you since you oversee it. And in case you haven't noticed from the tone of the post, it wasn't a big deal.
Thanks, that helps!Huh, didn't know the achivements thing existed. Are those achievements easily gamed? Can you get a bunch of them with little effort, I mean?
3 things come to mind:
1) pw, remmeber that if you have jobs, just post them on the team fund page and say how much they pay and what exactly you need. We already offer tokens for certain wiki jobs, remember?
2) I find it hilarious how we already keep track of a lot of crap like who goes on what mission, with lists and all, and pw doesn't even realize it. Maybe we should start trying to advertise such pages better?
3) we already kind of have a very easy way to track who does 'a lot' on the wiki: http://einsteinianroulette.wikia.com/wiki/Special:Leaderboard
Surprised none of you brought it up. If that could be reset (EDIT: nope, it can't apparently), we can use it to track stuff a little, though of course certain things aren't decently reflected (eg the work it takes setting up a template). Also, looking into it, I just remembered I could set up custom awards, change the names of the existing ones, etc. Heh. Much fun could be had there.
Oh, andQuoteApr 07 19:33:02 <CaellathII> He's getting a bit overzealous since I was already helping set up Joker mission and he was trying to wrench it away from my dead hands.Nah man, just ensuring blops actually had the toys they'd need to do their mission... without completely bankrupting the fund (seriously, you guys wanted 50+ tokens worth in battle stims alone!)
In other wiki news: I've enabled polls now. Gonna try to post a new one on the home page from time to time. If people have a hilarious idea for a poll, pm it to me.
I also enabled blogs. Not sure if that'll ever be used, but it might be nice to have for some people.
@Paris. Neat thing that character auto-categorization. I was thinking about it some time ago and was going to suggest it at some point of time.Sure. I'll just put it at the end.
Is it possible to make "While still alive, this character is no longer part of the game, due to player inactivity." note as part of template?
<includeonly>
{{#switch:{{{status|Unknown}}}
|Alive = [[Category:Active Character|{{PAGENAME}}]]
|Inactive = [[Category:Inactive Character|{{PAGENAME}}]]
|Dead = [[Category:Dead Character|{{PAGENAME}}]]
|Permadead = [[Category:Dead Character|{{PAGENAME}}]]
|KIA = [[Category:Dead Character|{{PAGENAME}}]]
|NPC = [[Category:NPC Character|{{PAGENAME}}]]
|[[Category:Character|{{PAGENAME}}]]
}}
</includeonly>
As you can see, it simply compares the status variable with a number of strings and puts them in the appropriate subcategory, defaulting to the parent category if it doesn't match any of the cases. Note that case (upper-case/lower-case) is important. {{#switch:{{{status|Unknown}}}
|Inactive = <b>While still alive, this character is no longer part of the game, due to player inactivity.</b>
|
}}
Huh, didn't know the achivements thing existed. Are those achievements easily gamed? Can you get a bunch of them with little effort, I mean?
That was my worry.QuoteHuh, didn't know the achivements thing existed. Are those achievements easily gamed? Can you get a bunch of them with little effort, I mean?
Only if you do stuff like intentionally making a lot of small edits, instead of going for efficiency (eg when fixing 3 spelling mistakes, doing it in 3 edits instead of 1). But as I said, I can't reset achievements, though you could use it to keep track of certain things for sure.
I think it'd be better if we thought of certain qualifications beforehand, like those jobs that now exist, for things that take a lot of work at once (eg writing a mission synopsis) and to try and track who does a lot of smaller edits (more 'maintenance work', like editing inventories). We should be careful though of not incentivising making a million small edits to get tokens. That way lies drama.
I'm not sure what people mean when they say I have a lot of tokens due to managing the team fund. I can't actually use those tokens for myself, they're for community use, and I try to get feedback before major decisions for it anyways. Maybe I could swindle a little, but then again, it's all in the open, so unless I steal it all and dare people to come after me from atop my armored mech, those aren't exactly 'mine'.
I won't complain if you think I don't deserve them, or that I've been adequately compensated already. But if I do get some, they will certainly be appreciated. I can always use them, that's for sure. The quest to OPness so horribly broken one has to be kicked from the game never ends!
In the end I'll probably just occasionally ask Sword what everyone has been doing and pay that way.
And fine, 3 tokens to you.
Why am I marked as inactive?
Just don't blow it up or you will end up owning me 11 tokens.Why am I marked as inactive?
Heyo tavik! Mind lending your APC to protect the squishy noobs on the ground mission? :P
And I responded, asking you what kind of play-style you want out of your character. Conventional, Unconventional, Auxiliary? Swords? Pimp canes? Also, probably best to provide your answer in the appropriate thread.Just don't blow it up or you will end up owning me 11 tokens.Why am I marked as inactive?
Heyo tavik! Mind lending your APC to protect the squishy noobs on the ground mission? :P
Also, stuck trying to figure out how to spread out the respec points. I did ask for help in the respec thread but it seems people missed it.
Hey people, would you mind tracking how many times someone uses an amp from this point on? Blue smoke too. And battle stim of any kind.Should there be an amp/drug use page on the ER wiki from now on? Or should a counter just be put up for each separate character page?
For science
Considering "everyone else" teams are rather far away from each other maybe Mission 20 page should be split into A and B pages? Thoughts?
Considering "everyone else" teams are rather far away from each other maybe Mission 20 page should be split into A and B pages? Thoughts?
Here's reminding people that if they're on archive binge then adding more flavor or information from the older missions to the wiki is a thing that's both useful for the wiki can nets you tokens if you're a newbie.
I'd imagine it helps with picking people for missions if you just want a short overview of what the inmate is.
{{:Flint_Westwood/SnS}}But that can be used to create a duplicate in any other page. For example, look at how the stats and skills are now at the bottom of the sandbox page as well: http://einsteinianroulette.wikia.com/wiki/Einsteinian_Roulette_Wiki:Sandbox
<div style="font-size:13px;">from the CS template.
How about this room number and password thing? Record it on every character's page or on separate one? Or don't record it?
Lars sold his MkIII, and the Raduga is inscribed. Everyone got a new MCP suit, right? He'd be wearing it.Okay then, I edited the page to reflect that.
Lars sold his MkIII, and the Raduga is inscribed. Everyone got a new MCP suit, right? He'd be wearing it.Okay then, I edited the page to reflect that.
Are your tokens right? Cause right now it shows 0.
Also, got the PEW inscribed with anything? And know how many coldplates you have for it?
I see we're organizing the teams by who is in what jeep. If I may make a suggestion, instead of "Team A, Team B" why not "Squad A, Squad B" to avoid confusing piecewise? So it would be "Team Snapdragon Squad A" for the first jeep for example.
Who would make the tastiest Armburgers?
Milno (the original)
19
STAN (quantity!)
4
Timmy (exquisitely eldritch)
7
The poll was created at 09:03 on April 8, 2015, and so far 30 people voted.
Second poll is missing option "Funny and informative".
Since it was apparently missed in Heph OOC thread, I'll ask it here:
Why no "I'm a Tinker Veteran, I don't care." and "Wait, we have a wiki? I'm still using the list on the forum." options for the first poll? :P
I think we can outright replace sheeps on M19 cheat sheep page. Dead are dead and their useable inventory is gone.
Alice
{{Sectionstart|sectionname}}
Foo
{{Sectionstart|sectionname2}}
Bar
{{Sectionend|sectionname}}
Baz
{{Sectionend|sectionname2}}
Bob
{{Linksection|sourcepage|sectionname}}
Other text
{{Linksection|sourcepage|sectionname2}}
Foo
Bar
Other text
Bar
Baz
It is probably is easier when everything is on same page, and reduces amount of necessary edits. And perhaps it permits more free formatting on Cheat Sheep pages.
Stick it in the newbie guide?
Stick it in the newbie guide?
I really think this is a right thing to do. I don't quite understand why it was placed on Stats and Skills page in the first place.
Radio, if you're reading this, can you check if you can enable the Labeled Section Transclusion (https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion) plugin? It is needed to be able to copy parts of pages to other pages. I can implement a template that does the same job, but a) it won't be as good and b) no need to reinvent the wheel.
Radio, if you're reading this, can you check if you can enable the Labeled Section Transclusion (https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion) plugin? It is needed to be able to copy parts of pages to other pages. I can implement a template that does the same job, but a) it won't be as good and b) no need to reinvent the wheel.
Is that a thing you can do in wikia? I don't think it is, at least, I can't find where I'd have to enable it.
Radio, if you're reading this, can you check if you can enable the Labeled Section Transclusion (https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion) plugin? It is needed to be able to copy parts of pages to other pages. I can implement a template that does the same job, but a) it won't be as good and b) no need to reinvent the wheel.
Is that a thing you can do in wikia? I don't think it is, at least, I can't find where I'd have to enable it.
According to this: http://community.wikia.com/wiki/Help:Extensions
You have to contact wikia's staff and tell them to enable it: http://community.wikia.com/wiki/Special:Contact
They might ask you why you want it, but I don't see why they would have a problem with enabling it. Doesn't hurt to try, at least.
Any idea why?I dunno, maybe to avoid some sort of infinite loop? Maybe templates do not transclude section tags? I have no idea. But this says they can't be used that way:
Section tags cannot themselves be transcluded in order to work on other pages. This means, for instance, that these tags cannot be embedded in a template using template parameters and parser functions. The #tag magic word does not work with section tags. #tag produces balanced tags, while the section tags uses singular tags. See task T39256.
{{#lsth:pagename|sectionX}}Which says that it's possible to transclude sections but they need to have headers (the ==Name== things) instead of <section begin=name />. So we could simple force everyone to have a single header for some of the things we want to copy (something like "all stats and skills sections must be in an ===Attributes=== header"). I haven't tried it, so don't take my word for it, but it might be possible to use it to transclude things inside templates.
These functions have an additional, optional argument to specify a section range; i.e. {{#lst:articleX|chapter1|chapter3}}, to include everything from the beginning of chapter 1 to the end of chapter 3. This allows using empty marker pairs to mark one end of the section, possibly in a template. A similar mechanism is currently used at the French Wikisource.Which says that it is possible to transclude a section if it is inside a template if you use it as part of a range. So you do something like put an empty section at the start of a page and then a second section inside the template and use it as the end of the range (or maybe you need to have another empty section at the end of the page, I dunno, again, I haven't tried it).
There was a typo in the section designator.I had it marked as start instead of begin, hadn't I? Keep confusing the two.
Just a though, since I'm in work right now and therefore can't do it myself: Armory Item template should include link back to Armory page, preferrably to the same section the item originates from (Con weapons link to Con section, Exo weapons to Exo section ect.). More than once I have found myself wanting that little helpful link.Sure. I can do that. Think it would be better to change it so that it links to the individual item using their anchors or just the category? Or I can do both by making the category in the infobox link to the appropriate section.
I switched over the character pages to the new system.
For those of you who don't know what that means, then don't worry about it. Short version is that attributes and inventory are back in the same page now, instead of being in separate pages. Just check your pages and if I screwed something up, tell me so that I can fix it.
For those of you who do know what that means, your character pages should now have three sections that will be copied via the CS template to any CS pages: "sns", "status" and "inv"
Remember to keep the information in CS sections as small and easily readable as possible, with the most important info near the top, since they are supposed to be there mostly to help piecewise and thus should be easy to read through and find important info in.
Also remember that there can be multiple sections within the same page, meaning you can do something like this:Quote==Things in my hands==
<section begin=inv />
<section end=inv />
==Things in my pants==
<section begin=inv />
<section end=inv />
I've marked the old attr and inv pages for deletion for whenever Radio has some free time. Or he could just give Aoshima or some other frequent contributor administrator permissions (http://community.wikia.com/wiki/Help:User_rights#Administrators) so that he can help.
I also marked anyone I thought was inactive as inactive. I was a bit aggressive, so if I accidentally marked someone as inactive while they weren't, say so and I (or someone else) will correct it.
Payment time. Who did I put in charge of keeping track of everyone's work again?
Payment time. Who did I put in charge of keeping track of everyone's work again?
Note that my contributions mostly involved repetitive work done on the character pages to make them work with the cheat sheet templates and only a small fraction of those was actually me adding useful things, so I don't think I should receive the same payment as sword, aoshima or nav who try their best to keep those inventories and statuses up to date for all players.
Spoilers are not needed in my opinion. Basically write what happened. A summary. If you mean for Mission Synopsis page, then maybe try to cram it into one or two short paragraphs. On actual mission page it can be more detailed, but not excessively so.Hmm... looking at the summaries as well, they seem pretty detailed already. I blame Radio Controlled. Wrangling me into this wiki stuff (Which I wouldn't mind doing as I read through the entire archive, don't think I don't enjoy this).
You might want to check that the page you're thinking of adding doesn't already exist; we've got a list of aliens here (http://einsteinianroulette.wikia.com/wiki/Races,_Governements,_Institutions_and_Organisations#Xenos), though that page is perhaps not the best place for them... :POf course I would check first. That page does have some of what I was thinking of. Just little things that show up either in missions, or VR sims, etc. I just got to Nyars, so I get all the joy of those things. :P
Since you're reading through the entire game already, could you keep an eye out for any information that isn't already on pages like the Artifact data (http://einsteinianroulette.wikia.com/wiki/Artifact_Data), Nyars boxes (http://einsteinianroulette.wikia.com/wiki/Nyars_boxes), Auxiliary tools (http://einsteinianroulette.wikia.com/wiki/Auxiliary_Tools), and NPC (http://einsteinianroulette.wikia.com/wiki/Non_Player_Characters) pages?
I blame Radio Controlled.
I am also watching this thread.You are inside the ARM Archives. The ARM logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.
I thought stim usage was tracked because of potential addiction chance and temporary malus after the bonus and such, and thus is reset after the mission? If not, feel free to change that back.I think it much like amp counter; every use is more opportunity for bad things. I'll restore it if Paris haven't done so yet.
Don't just roll back the edit, there was other stuff in there as well. I'll ask pw, so we'll know for sure.Now you are just insulting me.
Don't just roll back the edit, there was other stuff in there as well. I'll ask pw, so we'll know for sure.Now you are just insulting me.
There's no standard or method to these payments, I'm just making it up by feel, before anyone tries to guess how edits relate to tokens etc.Payment time. Who did I put in charge of keeping track of everyone's work again?
Me. Here's the data.
Between April 8th and June 30th, 1537 edits were made to the wiki:
Parisbre56 made more than 462 edits to the wiki, including a whole lot of fucking around with templates. :P Most of his edits were to character pages (54%). Per Paris' wish, I'll note that, ignoring the work on templates, the number of edits he made is closer to 200.
AoshimaMichio made 320 edits to the wiki. Most of his edits were on character pages (42%).
NAV made 214 edits to the wiki. Most of his edits were on character pages (48%).
Swordsmith04 made 202 edits to the wiki (which seems like a lot more than it feels like, but numbers do not lie!). Most of my edits were on inventories (53%).
Kriellya made 177 edits to the wiki. Most of Kri's edits were to character pages (70%).
Comrade P made 39 edits to the wiki. Caellath made 29 edits to the wiki. Radio Controlled made 23 edits to the wiki. Syvarris made 11 edits to the wiki, mostly for Heph. Nunzillor made 10 edits to the wiki.
The following users made less than 10 edits to the wiki:
Illgeo, DoctorMcTaalik, Nikitian, Dutrius, Harry Baldman, Gentlefish/Pufferfish, Toaster, Lenglon, NJW2000, Renegadelobster, Cinder/Objective, SeanMirrsen, spazyak, and Egan_BW.
Italicized names indicate users who contributed without an account but signed their names to their edits.
EDIT: Egan's name should've been italicized as well, fixed.
Wait, we can lua? WOOOO!Great. More automation is always good. Just don't fall victim to this (https://xkcd.com/1319/).
I can totally do lua. Prepare for madness! :P
(I probably won't do anything until the next missions are off, but it would be pretty useful for centralizing and automating a few things)
And another question. Any idea what the +1 next to the number of missions means in some of the PC pages?That's for failed missions, I believe. From before 10 missions stopped being significant.
Ah, that's what that means. I had been wondering while I was checking some mission counts. Think we should merge those together?And another question. Any idea what the +1 next to the number of missions means in some of the PC pages?That's for failed missions, I believe. From before 10 missions stopped being significant.
We don't yet. I was having trouble thinking of a good way to display the tags in the template myself.I think he means something like the "new character" page, but for artefacts. I think there is nothing like that.
If you have a good idea on what you'd like from the template, Paris or I can code it up.
There's some dead player's stuff in the team fund, shouldn't that go to the player market?
Aaaand that's why I don't try to do wiki stuff, because now my internet is exploding or something.
Any way to edit the title of an article?
Ah, I see, since it probably needs to involve all the links to that one particular page. I was gonna edit Xan's character page title to '"Vanessa Anagrid" (Xan)' to reflect on his new persona and to make sure it isn't as easily forgotten as the Dan Smith thing was, but if you don't wanna do it it's no trouble.
I meant actual wiki template, but page template, such as New Character page, would be nice as well. We need more of those as well. From top of my head one for mission page, maybe another for cheat sheep page.I created a this:
The Nyartifact template needs autocategorization, item name, code, and later when we have ideas what codes mean it could include autoparser to translate and suggest what the code means. Price maybe?
Redirecting is not that complicated. You just create a new page and use the redirect template in it. I can do that, if you want.
I meant actual wiki template, but page template, such as New Character page, would be nice as well. We need more of those as well. From top of my head one for mission page, maybe another for cheat sheep page.I created a this:
The Nyartifact template needs autocategorization, item name, code, and later when we have ideas what codes mean it could include autoparser to translate and suggest what the code means. Price maybe?
http://einsteinianroulette.wikia.com/wiki/New_Nyars_Artifact:_Nuclear_Dong
using this:
http://einsteinianroulette.wikia.com/wiki/Template:NewNyarsObject
which uses this:
http://einsteinianroulette.wikia.com/wiki/Module:Nyars
If I did anything wrong or if you have any idea of how to make it better, feel free to either tell me so I can fix it or to do it yourselves.
Personally I think nyartifact page names should use official name of the artifact, in this case DECEITFUL IVORY. Because while nick names seems to stick (see deathcube), they might change. But on the other hand Nuclear Dong is very descriptive...Yeah, I was thinking that having an unnoficial name for objects would be best, since it would make finding them easier. You might not remember the name "DECEITFUL IVORY", but you might remember the name "Nuclear Dong". Same as NPC redirects to Non_Player_Character, to make finding it easier. A redirect can link the Nuclear Dong to its official name.
RC asked him, and didn't get an answer either way. I would ask him myself, but he's not been on IRC and I'm greedy enough not to go out of my way to steal tokens from myself.
Can someone explain the category of 'Game' to me? It seems a little too all-encompassing (or ill-defined) to be meaningful, though I think I almost grok the idea behind it.
Furthermore, does the HMRC Pantheon belong to 'Background'? Sure, as cultural thing of the past, it is part of the background; but as a living faith of modern convicts, it feels more to the forefront of the story as player-driven thing - like, for example, Jim&Feyri's Medieval Tournament (which totally deserves a page of its own :P) or Notable Events. Maybe both 'Background' and some other category?
RC asked him, and didn't get an answer either way. I would ask him myself, but he's not been on IRC and I'm greedy enough not to go out of my way to steal tokens from myself.
So.. PW says you get 2, you think you should have gotten 5, so you give yourself five.
Alright, give them 5. I'd actually prefer to just give the other team 2 instead, but their money is probably already spent.
EDITEDIT: @Kriellya: Also, any idea about how you are planning to make the template work?
<div style="margin: auto;">{{physical}}</div>
<div style="clear:both;"></div>
<div style="float: left;">{{mental1}}</div><div style="float: right;">{{mental2}}</div>
etc.and other style markers to make sure they are in the right place. Just to remove the unnecessary information and the need for two templates that do basically the same thing.
Wait, based on that: http://www.bay12forums.com/smf/index.php?topic=135884.msg6370639#msg6370639
All stats are considered physical.
But mind is both physical and metnal. Somehow.
So we keep the stats template and put it on the top of the attributes and also keep your monstrosity for mind and the skills.
{| style="font-size: 14px; float: left; margin: 0 0 0em 0em; border: 0.5px solid limegreen; background: limegreen; padding: 1px 1px; color:green; text-align: left;" cellpadding="1" cellspacing="1" width="49.5%"Becomes this:{| style="font-size: 14px; float: {{{float|left}}}; margin: 0 0 0em 0em; border: 0.5px solid limegreen; background: limegreen; padding: 1px 1px; color:green; text-align: left;" cellpadding="1" cellspacing="1" width="49.5%"<div style="margin: auto;">
{{NStats|float=none|etc}}
</div>
I think it's time we start tallying the tinker royalties as Piecewise said. I'm up to looking through the recent purchases, and I'm currently contacting Piecewise on the matter of the more complex issues of this system like the ones brought up by RC.Quote"I'd like to get a few items please. Could I have a Monoatomic Razor, a blaster pistol, and a kilo of Aster-Ex with short range detonator please. And as many frag grenades as 1 token will buy me"Do I get a token from this?QuoteA universal chem thrower with an extra sticky goop canister (3+1 tokens) for civilians, trapping things I can't or don't want to kill and closing atmospheric breaches.And from this? Do I or Pancaek get a token? Maybe say we take turns getting a token from a chem thrower sale? And what about the purchase of the ammo?
Personally, I'd think 1-token items should only pay out a token per 2 (or 3) units sold. Aka I'd only get a token once another person buys a blistol. I'd say ammo either doesn't count, or uses the same method. As for collaborations, I'd say just let the participants figure it out on their own (I'm sure me and Pan will come to an agreement easily).I've asked him on collaborations, and no, I don't think that would cut it. Piecewise suggested very wisely an effective system that has one goal in mind: have Tinkerers design reasonably affordable designs, and no outlandish luxuries. What you suggest would effectively doom all 1-token items, with their authors consciously pushing them into 2-token category. No, for the sake of Scientific Advancement, you should get a whole token every time a blistol or its battery is purchased. That's how it works. Every tinkerer should be aspiring to achieve as much.
Maybe keep a tally of player-made items bought and pay out at the end of the mission cycle?That could work, but maybe it could be easier to add the tokens just as we wiki the relevant piece of equipment and deduct the payment. Less things to constantly keep track of, I think.
A few questions about the 'successful Tinker design' royalties you introduced not long ago (25% off each purchase, rounded up):
1)Are those retroactive? That might take a little time, but is certainly doable (at least, say, since with the Hephaestus defense ending as cut-off date). I'd think it feels more right, since it was a period when no one really profited from their work (unlike earlier when prototypes were essentially gifts from Steve to the tinkerer), but you clearly might have a different reasoning in mind, so I'd like that clarified.
2)How do collaborative designs work in this regard? The latest being what culminated in Xan's body, with no less than three or four people throwing around ideas until Paris came to you with the final one. Who'd get paid were Medi-bodies armory-available and purchased by people?
3)How do derivative designs work in that regard? I can see two sub-variants here: a)when a trooper requests a custom variation on the design right from the Armory and simply gets it (e.g. Paris buying an oversized monosword, Corsair buying half-thick Milnoplate); b)when someone takes up an earlier design and improves upon it (or just brings it up-to-date) (e.g. syvarris modifying and updating Milnoplate; me making three distinct sub-exoskeleton variants back then)
To questions 2&3 a quick answer could probably be given in the form of "he who gets admitted as design author to the Armory gets all the royalties", thus pushing off the problem into IC plane (and making it Hephaestus Head of Engineering's headache instead of yours), but then I would like to ask you for guidelines.
4)How does the OOC design authorship relate to IC design authorship? Basically, who's the official author, the player or the character, and does a following character gain any tokens on behalf of designs invented earlier by the same player? (This arose from Tinker leaving the strict confines of IC and moving to OOC IRC, I'd say :P)
(e.g. Empiricist's previous character making the Aux-turret, and Pyro's previous character making the Sibilus gauss-rocket riflt; would their current characters get any tokens from the relevant purchases nowadays?)
1) If someone wants to dig back through and find all the times someone bought something, then sure.
2) Whoever submits it gets it but they can give out money to those who they think earned it as well.
3) Royalties is an option. A form of copy right is another. Beating up people who try to take your designs is a third. I'm not sure which I'm for more.
4) We'll go with Player. I assume this will take a while to make anyone money, so having it restricted to a single life is a bit too harsh.
3) Royalties is an option. A form of copy right is another. Beating up people who try to take your designs is a third. I'm not sure which I'm for more.
3)There's going to be hell of a Fun re-reading and picking out whenever a player-designed item was bought from the Armory, and we all know that someone (me, you, or maybe that guy out there) is eventually going to accomplish that, if only from boredom/to help the cause. ;D
4) We'll go with Player. I assume this will take a while to make anyone money, so having it restricted to a single life is a bit too harsh.
If it cost 4 tokens, then yes, you do.
I just contacted him on that. It's terrible, and it's essentially against what he wanted to accomplish.QuoteIf it cost 4 tokens, then yes, you do.
Well, that kinda throws a kink in the works I'd say.
I just contacted him on that. It's terrible, and it's essentially against what he wanted to accomplish.QuoteIf it cost 4 tokens, then yes, you do.
Well, that kinda throws a kink in the works I'd say.
Got a pm, confusing as usual, currently clarifying it further.I assumed round up in relation to royalties meant that if a quarter was "X.5" or more tokens, it went up to X+1 tokens instead of staying at X. And that items where a quarter were "X.0001" or "X.4" or whatever tokens stayed at X tokens.
All in all, it appears the chief problem is with 1-token items, because .25 of 1 token rounded up is 1 token, which is gaming the system and disliked by Piecewise; it appears that the rule is in effect for more expensive items, but that is still slightly muddy.
It could be seen that way (although I'd describe that as simply 'rounding', because mathematica uses rounding that way by default), except Piecewise originally said that "we'll even round them up for you", so I'd assume it meant anything at X.Y (where Y>0) going to X+1, be Y=.4, .0001 or whatnot.Got a pm, confusing as usual, currently clarifying it further.I assumed round up in relation to royalties meant that if a quarter was "X.5" or more tokens, it went up to X+1 tokens instead of staying at X. And that items where a quarter were "X.0001" or "X.4" or whatever tokens stayed at X tokens.
All in all, it appears the chief problem is with 1-token items, because .25 of 1 token rounded up is 1 token, which is gaming the system and disliked by Piecewise; it appears that the rule is in effect for more expensive items, but that is still slightly muddy.
Maybe it's better to not round up or down at all then? Keep the decimal in the "account" and "withdraw" a non-decimal amount whenever the player can and wants to?Could be, and would be quite 'fair' in a way, but it doesn't quite do what Piecewise apparently wanted this system to do - force Tinkerers make cheaper items by design. That's what relies on the whole "round it all the way up" thing, going straight up from the lowest kinds of fractions. Even just regular rounding (if Y>=.5 then X+1, otherwise X) wouldn't achieve the desired effect.
-snip-While I see your point, there is one very big problem with that idea. And that is:Good luck finding enough people to buy your item enough times for you to get away from fractions :P
Hint: The simplest is to not round. It has the fewest side effects :P
-snip-While I see your point, there is one very big problem with that idea. And that is:Good luck finding enough people to buy your item enough times for you to get away from fractions :P
Hint: The simplest is to not round. It has the fewest side effects :P
Anyway, I think Piecewise has more or less settled on the question, but I am looking forward to the final clarified edition of this system. ;)
Wish me luck. 229 pages in this mission.
Anyway. the link to the Mission 8 page seems broken. I need that page for teh edits. When I click the link, it sends me to a blank page without even the Wikia stuff at the top. can someone confirm or deny this? All hte other pages I have visited seem fine.
If you keep it on one page, I'm ok with it.
I've long wanted to suggest creating a dedicated 'Piecewise' page about our GM, to give some insight and understanding to new players, perhaps. Of course, it'd be very fourth-wall-breaking, though, which might be rather preferable to be avoided, but still very, ah, topical and worth interest.Make sure you address the mystery as to why the shuttles all have the call sign "Thundertron."
Maybe. Dunno.
Ah, but where's the crazy rambling about gods part?
How do you decide what to purchase?
I only read the general armory entries to decide which item is best.
9
I read the pages of individual items to decide which item is best.
19
I just pick whatever seems coolest or most popular.
2
The poll was created at 17:12 on April 28, 2015, and so far 30 people voted.
What kind of writing style do you prefer for Armory entries?
Informative
13
Entertaining/funny
21
The poll was created at 17:12 on April 28, 2015, and so far 34 people voted.
Also, a one or two-token job to skim through the archives and find all instances of people buying player-designed items. Let's say one token from Mission 1 to Defense of Hephaestus and another one from post-Defense of Hephaestus to present day.
Mostly I'd agree, but RC already set a guideline with the Mission summaries tasks and their rewards, and I think those are actually more lengthy and difficult to do than just sifting through a single thread.Also, a one or two-token job to skim through the archives and find all instances of people buying player-designed items. Let's say one token from Mission 1 to Defense of Hephaestus and another one from post-Defense of Hephaestus to present day.
2 tokens to skim through ~30000 posts? That's really not enough.
Ozarck recently did a batch of mission synopsis's and summaries, and we agreed he'd get 5 tokens for it, because he told me how much work it was, and on reflection 1 token didn't seem enough. I might also change the reward for other mission summary jobs. Also, I ruled that one can claim the tokens when wanted, and that they're tied to the player, not char, to prevent people doing a lot of work and then loosing their reward due to char death.Ah, then the reward should probably be increased accordingly. And wasn't that basically decided by Piecewise? Because I do remember talking to him about it, and him making that decision about player-claimed rewards, not character-claimed. Granted, the "deposit" approach of the reward collection was discussed by us here, not declared by him.
I've noticed two things lately about the armory page.1. Mostly because there isn't much meaningful information to add. We kind of do have a policy to keep special stuff of each item on individual pages rather than clutter armory page.
1) many of the entries have no additional information on their individual pages - the information they do have is simply a copy of the main armory page info.
2) the main page is getting quite long.
I have three suggestions I'd like a little discussion on1. Some pruning is needed, I agree with that. However I think it should contain a little more than just name of each item.
1) maybe make the armory main page a true index, and remove all the redundant info, leaving that info on the individual pages.
2) create sub-pages for the various categories: conventional, uncon, exotic, aux, implants, medical, etc. (or larger categories such as weapons, armor, body, and systems.)
3) Whether keeping the armory as one page or breaking it into categories, instead of moving all the information to the individual pages, eliminate individual pages, as they contain no additional info.
there isn't much meaningful information to add. We kind of do have a policy to keep special stuff of each item on individual pages rather than clutter armory page.most people prefer to read the individual item descriptions. Frankly, I find clicking on individual item pages to be a waste of time, nine out of ten.3) Whether keeping the armory as one page or breaking it into categories, instead of moving all the information to the individual pages, eliminate individual pages, as they contain no additional info.3. What?there isn't much meaningful information to add.As the poll earlier pointed out, most of people prefer reading individual item pages rather than actual armory page.
I hardly think it would create a labyrinthine challenge for people to wade through with a map, compass, and decoder ring. It would take the various categories and give each it's own space, removing clutter from the main page and giving the subpages more elbow room to work with.2) create sub-pages for the various categories: conventional, uncon, exotic, aux, implants, medical, etc. (or larger categories such as weapons, armor, body, and systems.)2. I don't think this is a good idea. It just leaves things even more scattered, hidden behind multiple links. You kinda defeated point of this with noting existance of TOC.
Taking this in consideration I think it would be good idea to reduce amount of information on Armory page. Reduce information in armory to name, price and extremely concise information. Such as:I'm not opposed to streamlining the main page like this, but I don't see a problem with doing it the other way either.
2 - Gauss Rifle - Shoots various types of ferrous metal slugs.
Actually, I think it is fine as it currently is, since it imitates the original style of Piecewise's Armory list, and we want to preserve it."We" do? Why? Who?
2 - Gauss Rifle - Shoots various types of ferrous metal slugs.only by preserving the enjoyable traditions of ER.
15 - Megaton Charge - Take a fucking guess.Yeah, but it's one-of-a-kind, and the biggest punch of it is made through the previous repeated descriptions of our nukes, each shorter than previous and more to the point, culminating in this gem. Without them, when taken alone, it isn't quite as funny, and is just plain rude without reason. It's the magic of the 'story' the Armory list weaves that breathes brilliant radiance into this single most concise description. ;)
This is one of the best descriptions in armory, if not the best. Short, funny and very descriptive.
Brevity is the soul of wit, as they say. Stories aren't damaged by chapter breaks. And this kind of serial descriptive reduction would still flourish in a chapter-oriented style - though not in a "make the main page all one sentence descriptions" style.15 - Megaton Charge - Take a fucking guess.Yeah, but it's one-of-a-kind, and the biggest punch of it is made through the previous repeated descriptions of our nukes, each shorter than previous and more to the point, culminating in this gem. Without them, when taken alone, it isn't quite as funny, and is just plain rude without reason. It's the magic of the 'story' the Armory list weaves that breathes brilliant radiance into this single most concise description. ;)
This is one of the best descriptions in armory, if not the best. Short, funny and very descriptive.
I agree; however, while story isn't damaged by chapter breaks, it is damaged by discontinuity - if all the descriptions are shut away onto separate pages, the order and the amount of them one reads is reduced greatly, resulting in lacking impact. It's the difference between splitting the story into chapters in the same book and into short stories each in its own separate book: few would have the patience and interest to get through them all (to say nothing of doing it 'in the correct order') if they are not under the same cover; as a result, the overall story suffers.Brevity is the soul of wit, as they say. Stories aren't damaged by chapter breaks. And this kind of serial descriptive reduction would still flourish in a chapter-oriented style - though not in a "make the main page all one sentence descriptions" style.15 - Megaton Charge - Take a fucking guess.Yeah, but it's one-of-a-kind, and the biggest punch of it is made through the previous repeated descriptions of our nukes, each shorter than previous and more to the point, culminating in this gem. Without them, when taken alone, it isn't quite as funny, and is just plain rude without reason. It's the magic of the 'story' the Armory list weaves that breathes brilliant radiance into this single most concise description. ;)
This is one of the best descriptions in armory, if not the best. Short, funny and very descriptive.
You may be right. However, down to it, the list can still be made far shorter than it currently is, without much loss, isn't it? As I said, let's keep only the 'official' Armory-provisioned items there, and it'll do just fine.I agree; however, while story isn't damaged by chapter breaks, it is damaged by discontinuity - if all the descriptions are shut away onto separate pages, the order and the amount of them one reads is reduced greatly, resulting in lacking impact. It's the difference between splitting the story into chapters in the same book and into short stories each in its own separate book: few would have the patience and interest to get through them all (to say nothing of doing it 'in the correct order') if they are not under the same cover; as a result, the overall story suffers.
Brevity is the soul of wit, as they say. Stories aren't damaged by chapter breaks. And this kind of serial descriptive reduction would still flourish in a chapter-oriented style - though not in a "make the main page all one sentence descriptions" style.
What if we had a main armory page with the items having short descriptions that are funny and say what they do there, and links to seperate pages that go into more detail?I thought that was more or less what Nik was suggesting, unless I misunderstood something. Put all nonstandard armory items in a sperate page and put most special info in the armory items in their own page and just leave something like "more functions/ammo available" or "see page for details" in the armory page.
Or has that been suggested already.
Now this raises a question: What counts as non-standard?That's easy: everything except latest GM-provided Armory list and all the "approved for Armory inclusion" items. There's a reason I was 'redundant' in declaring many items already in circulation as armory-approved - exactly for this situation in the future. Just as well, of course, I am going to approve any already commonly used currently non-standard (non-obsolete) items.
Alright, I still can't get the wiki to cooperate, so I think it might be best for someone else to do the synopsis and summaries for missions 23-25. The summary I wrote for 23 should be a bit back in the OOC, if that helps.I think you mean 13, not 23.
@Swordsmith04 Are you sure you should be botting characters before confirmed necessary?The default result is getting stuck in a robobody. Keeping/reacquiring a fleshy body is something they have to request, and I'm assuming they'll have to pay tokens, since their previous bodies were damaged on the cellular scale.
I meant 13-15, my mistake.Yeah. I found your summary for mission 13 back in the OOC thread, and it is good, but mission 13 already has a summary on the wiki. So I'm not sure where I should put it.
I just finished reading mission 13. Holy shit, that might have been the most perfectly executed mission in ARM- or HMRC for that matter- history. Basically nothing went wrong.
Summary written up, thoughts?Spoiler: Summary (click to show/hide)
We add {{delete:reason}} or something simialar on the extra page.
We add {{delete:reason}} or something simialar on the extra page.
Then presumably, I delete those pages sometime in the future. Should really get around to that when I get to a real computer again...
We add {{delete:reason}} or something simialar on the extra page.
Then presumably, I delete those pages sometime in the future. Should really get around to that when I get to a real computer again...
Just one thing: Check if deleting a page also deletes its history. If it does, then it might be better to not delete them to preserve their history record. At least for inventory and status pages.
I must say, those colors hurt my eyes...Really? I love them. But it's just my personal preference. I'll make the grayscale version the default one and add a button to change to the one I like.
I must say, those colors hurt my eyes...How about now? (http://parisbre56-phpexperiment.rhcloud.com/character_creation.html)
Yeah, better now.Yeah, there were a lot of spelling mistakes. I passed it through a spell checker. I'll continue with splitting it up to a Character Creation page and Level Up page.
But Anompalous Planetoid? That one popped up into my eyes.
on my monitor, both the white and the black are a little intense. Black is a bit better though. Could just be me, too. I am a little light sensitive.I don't know, I'm going with what I like and I'm not a really artistic person. My expertise in colours extends in "black is a nice colour, green is a nice colour, so putting two nice colours together will make something nice". Plus, the black and green reminds me of my first computer monitor, a big bulky thing that could only show black and green, which is also what Steve's green voice reminds me of.
One color scheme I like is Darkling theme of the forum. I have css for it somewhere...Done.
Here (http://sirlancelot.pp.fi/ER/ERStyles.css).
Also, while doing that, I noticed that the PC template still says "Reason assigned to HMRC". I could add some sort of flag that toggles from HMRC to ARM and defaults to HMRC. Or I could change it to something more universal, like "Reason for being in the ARM" or "Reason for being on the Sword". Or drop it altogether and say it should be part of the Personal Information section. Any ideas?
And text boxes vary wildly in length.What do you mean?
I'm done with the new character page (http://parisbre56-phpexperiment.rhcloud.com/new_character.html). I tested it a bit and it looks fine. If anybody finds any problems, yell at me.I see no real problems on a cursory examination. How would you feel about switching the toggle between HMRC and ARM from a drop down to a radio button toggle?
http://einsteinianroulette.wikia.com/wiki/Artifact_Data
This page, but more updated, could serve that purpose.
I think the (HMRC) and (ARM) designations serve that purpose fine. My main concern is token payments--Removing the question mark makes it ambiguous who gets paid when it's bought.
Unrelated: Can I remove the civic defender's longcoat from the armory? It's completely inferior to the sharksuit, and people have been buying it in preference. I'd have already done it, except I designed the sharksuit, and therefore might be unknowingly biased.
I'd say you put in enough effort to deserve credit, both for the armory mention and getting tokens from a sale. You'd have to make an agreement with cael of course, but far as I see you actually did a lo of the work with working out prices and such.
I don't think the rules for being payed for player designed items are on the wiki yet. Can someone please tell me what they are or link me to them? I'm planning on putting them on the Tinker page, but if there's a better place let me know.Uh, it's 25% of the item's price, rounded up (except for 1-token items, for them it's 1 token per 2 items sold, to avoid abuse).
I didn't know we'd changed to 1-for-2. I don't really see how it prevents abuse, considering you can still sell two one token items back for two tokens. Also, 1-for-2 makes keeping track of when someone gets paid harder. What if one person buys a 1 token item, and then someone else buys it too a couple of months later? Who'll remember?Well, that is rules abuse by intention, and it gets prevented by Nyars bat. Before that, I was talking about 'honest' abuse and skewered results - or rather, that Piecewise couldn't accept that, so this was the best deal that could have been brokered (it puts the output of 1-token items to the same rate as 2-token ones - 50% return on item price).
I still think we should just give fractional tokens, which are unusable and untradable until they become full tokens--like how partial bars from melting work in DF.
My potion got swallowed up in my blobbiness when I went full DAN. I'm not sure if I have it still.
Wander into the briefing room(after I make a trip to the armory to get my exo replacement, and refills on ammo and a couple extra clips with the cash from M22 I'll be receiving any moment now :P) since we're gearing up for the Hep mission.That may or may not be worth it depending on what the Heph guys decide to give you. Also I have no idea how much you're getting paid so hard to say"wiki" when there's no real data.
It seems this is the reason:Wander into the briefing room(after I make a trip to the armory to get my exo replacement, and refills on ammo and a couple extra clips with the cash from M22 I'll be receiving any moment now :P) since we're gearing up for the Hep mission.That may or may not be worth it depending on what the Heph guys decide to give you. Also I have no idea how much you're getting paid so hard to say"wiki" when there's no real data.
Sibilus mags are 4 tokens each. How about we assume you bought 1 mag, and only used half your ammo on the digging? Does that sound alright?
Hey RC, confirm Ozarck's pay for writing mission synopsis and summary for M6 and M9B.that's 6 through 9b.
Define page. 10 posts? 25? 50?I was on 15 ppp. Forum default. hmm Either way, take the sum of pages found in missions 6 through 9b and divide by five.
Define page. 10 posts? 25? 50?I was on 15 ppp. Forum default. hmm Either way, take the sum of pages found in missions 6 through 9b and divide by five.Spoiler: maths (click to show/hide)
Also, Aoshima, feel free to verify with PW / the rest of the team, but Dester is probably the lead for M26, since he acted in that role throughout almost the entirety of M23, with the blessing of PW and support of the crew. And add Saint to the M26 roster, though we haven't met him IC yet. He's been accepted ooc.
I've been advised to repost this here, for Radio_Controlled:Thank you for the work. Make sure to post about it in the archives thread and I'll give you some tokens for it.
I've done the summary for mission 10 and posted it on the wiki (http://einsteinianroulette.wikia.com/wiki/Mission_10) (a native speaker review to hunt for grammar problems would be in order). It took me almost every free hour of four days to get it done - even the advanced search filter is nigh useless, so I had to read from from post #669 to #2024, 1356 posts in total across 90 standard forum pages from waking up from stasis to extraction, and there's still 108 pages worth of Mission 11 to be done to earn ONE token.
Nope, it's too much, it becomes obvious why you don't get many volunteers like that, and chances are that the undone summaries pile is only going to get bigger...
May I suggest that you pay instead when mission summaries are completed, at a rate of 1 token for each 1000 posts (and fractions, to make the longer missions and multiple tasks* more appetizing)? Also, while someone might not be willing to create 10 new armory pages for one token, they might do 3 or 4 for 0.1 each to complete a full token along with a summary's remainder. That should make the effort more worthwhile and increase the amount of volunteers to flesh up the wiki.
*e.g. this 1356 posts summary would be worth 1.356 tokens, paying out 1 token and accumulating the 0.356 remainder with the next summary.
Maybe for the first, but no to the second, I ain't got no time for fractions.
Also, for M10, you missed the whole part about what Faith did inside the palace (her pm's were posted in a thread later on: http://www.bay12forums.com/smf/index.php?topic=108083.msg4567195#msg4567195). Also, nobody apart from Faith ever saw theRadiatorRadiant one, the one who fell from the building was a High Guard.
Where do you prefer pictures of equipment one can buy to be?
Next to their armory entry on the armory index page itself.
0
On their own page, not in the general armory index.
14
On both the general armory index and their own page.
13
The poll was created at 14:59 on August 14, 2015, and so far 27 people voted.
How do you think mission 22 (the one with the Arbiter) should be described on page?
Minor failure.
0
Minor success.
0
Minor failure/minor success (neutral).
0
I don't know, we should ask PW/Steve what he thinks, and use that.
0
The poll was created at 12:33 on December 6, 2015, and so far 0 people voted.
Only Devestator thought that was a failure, if I remember correctly. And seeing the page's history, he was the one that marked it as a success while I was editing the page. So I don't see much point in voting for it. But if you think it's worth it, sure, do a poll. Or just ask piecewise, since it's his opinion that matters in the end. Or just remove it altogether. It's not like every mission has to be marked as success or failure.
Well, you can vote now, and we can do another vote for the Heabi space mission i the future if needed. (Though the Heabi ground missions were a complete success I'd say, so there's that.)
Check again, jobs are open for all now, not just newbs.I knew that the jobs were open to all. I think the jobs that would best be handled by senior players should be marked as such. or perhaps should have poll threads to determine what advice would be best put in a brief tutorial. That kind of thing.
Also, my walls are by far not the worst ones! :P
I actually do try to shorten them or limit myself when I can, but sometimes there's just no way to effectively communicate a message without some explanation. Maybe it's because I often have to organize things that my wallness factor is rather high? Then again, I fully expect pw to punish me whenever he gets sick of it, and I can roll with the punches most of the time, so it's all good.
Check again, jobs are open for all now, not just newbs.I knew that the jobs were open to all. I think the jobs that would best be handled by senior players should be marked as such. or perhaps should have poll threads to determine what advice would be best put in a brief tutorial. That kind of thing.
Also, my walls are by far not the worst ones! :P
I actually do try to shorten them or limit myself when I can, but sometimes there's just no way to effectively communicate a message without some explanation. Maybe it's because I often have to organize things that my wallness factor is rather high? Then again, I fully expect pw to punish me whenever he gets sick of it, and I can roll with the punches most of the time, so it's all good.
So I'm eyeing the newb guide, seeing as I am a newb that has mostly managed to absorb the important advice but still remembers what the newb guide didn't help with.
I think I could do a good job of drastically cutting down on all the prose, but since that's a rather radical proposition I figured I'd provide some advance warning.
Need some input:
- Giving tips on stat/skill distribution, yay or nay (I lean very strongly to a yay on this one but I could be convinced otherwise)
- Roleplaying a character with a Cha penalty like they're an eloquent, convincing leader, yay or nay? Ie, do we approve? Jim, frex, was a very charismatic and lovable dude who ran around with a Cha penalty, and Miya oughta have had a level or two in Cha from the get-go given how he actually managed to herd cats somewhat; so it's always seemed to me like it's a window-dressing stat and nothing more.
((There's a note on the wiki saying that probes which travel for awhile in null universes are lost. Where did that information come from? I haven't found any PW post saying that.))
20:21:50 <Swordsmith04> Piecewise, I mentioned this in my on-ship action, but in case you skipped over that: I did up the wiki gnome data for this mission cycle over in the wiki thread, so you can do gnome payments whenever.
20:23:23 <Piecewise> sword, do you have an idea how much everyone should be paid?
20:23:30 <Piecewise> I put someone in charge of that, I forget who
20:24:10 <Swordsmith04> ...You put me in charge of gathering the data, and decided yourself roughly how much it was worth last time. I included comparisons to previous pay, this time.
20:32:33 <Piecewise> Sword: Ok. So you've got the data for that set out?
20:32:47 <Swordsmith04> Right here: http://www.bay12forums.com/smf/index.php?topic=149970.msg6740974#msg6740974
20:32:52 <Piecewise> THanks
20:35:59 <Piecewise> Sword. Nav gets fucking 16 tokens
20:36:09 <Piecewise> Aoshima gets 10
20:36:23 <Piecewise> Paris gets 5
20:36:36 <Piecewise> Radio gets 3
20:36:44 <Piecewise> Nik gets 3
20:37:03 <Piecewise> Comrade gets 5, since he's helping out extra with IH
20:37:19 <Piecewise> You get 4
20:37:26 <Piecewise> Kri 2
20:37:28 <Piecewise> Sy 1
20:37:30 <Piecewise> Nun 1
20:37:33 <Piecewise> Cael 1
20:37:35 <Piecewise> Dut 1
20:37:40 <Piecewise> Spaz 1
20:37:44 <Piecewise> ozark 1
20:37:48 <Piecewise> No one else anything
20:37:56 <Swordsmith04> Gotcha. I'll start adding those now.
20:38:01 <Piecewise> Thank you sir
20:38:03 <Oz> Neat! Thank you, Evil overlord!
20:38:14 <Nav> Wow thanks!20:38:17 <Piecewise> (give yourself an extra one, under the table for your work here swordy)(This line was never here, move along citizen)
I think that origin tech should have a third separate page.Personally, I think I'd prefer that we try not to make too many redundant pages, a single backlog armory where we dump all the outdated or extremely niche or Origin stuff seems better to me. Keep things at least a little more coherent/straightforward. But if most people would like it separate, that's fine enough as well.
I'll fish it out and tidy up ASAP, when I have the time, but given what Piecewise said - should we get into frenzy and complete the Armory revamp before everyone goes off to buying stuff (maybe even advise to hold off a little), or let them do it with the old list for now, and introduce the changes afterwards?
Right now, both variants are possible, I believe. But we'd need to act soon if we decide to do so.
Second, while I endorse the idea of getting the community feedback on this, ICly, I believe, this is part of Hephaestus Head of Engineering duties. There is already a precedent for declaring equipment obsolete and replacing it, so I believe there shouldn't be any troubles on that part.I think this is something that might be better done communally, since the armory wiki page should primarily function for the players who need to look up things they wanna buy. That said, I don't think there'll be much discussion over the most obvious things.
...Hmmm. Maurice is back to the Sword and is in actual comm range with Hephaestus. RC, you wouldn't call it "meta" now to fulfil my long-neglected duties? ;)
I think it would be less confusing to have separate pages for recommended things, things that aren't recommended but you can still buy, and things that just don't fucking work anymore. Rather than grouping those last two into one page.QuoteI think that origin tech should have a third separate page.Personally, I think I'd prefer that we try not to make too many redundant pages, a single backlog armory where we dump all the outdated or extremely niche or Origin stuff seems better to me. Keep things at least a little more coherent/straightforward. But if most people would like it separate, that's fine enough as well.
Oh yeah, I can see the reasoning, I personally just prefer the former. We'll see what the others think, kay?I think it would be less confusing to have separate pages for recommended things, things that aren't recommended but you can still buy, and things that just don't fucking work anymore. Rather than grouping those last two into one page.QuoteI think that origin tech should have a third separate page.Personally, I think I'd prefer that we try not to make too many redundant pages, a single backlog armory where we dump all the outdated or extremely niche or Origin stuff seems better to me. Keep things at least a little more coherent/straightforward. But if most people would like it separate, that's fine enough as well.
QuoteI'll fish it out and tidy up ASAP, when I have the time, but given what Piecewise said - should we get into frenzy and complete the Armory revamp before everyone goes off to buying stuff (maybe even advise to hold off a little), or let them do it with the old list for now, and introduce the changes afterwards?
Right now, both variants are possible, I believe. But we'd need to act soon if we decide to do so.
I'd say we do it slow and right. The armory page as is has served us well up till now, it'll do for a little while more I think.
I think it would be less confusing to have separate pages for recommended things, things that aren't recommended but you can still buy, and things that just don't fucking work anymore. Rather than grouping those last two into one page.QuoteI think that origin tech should have a third separate page.Personally, I think I'd prefer that we try not to make too many redundant pages, a single backlog armory where we dump all the outdated or extremely niche or Origin stuff seems better to me. Keep things at least a little more coherent/straightforward. But if most people would like it separate, that's fine enough as well.
QuoteSecond, while I endorse the idea of getting the community feedback on this, ICly, I believe, this is part of Hephaestus Head of Engineering duties. There is already a precedent for declaring equipment obsolete and replacing it, so I believe there shouldn't be any troubles on that part.I think this is something that might be better done communally, since the armory wiki page should primarily function for the players who need to look up things they wanna buy. That said, I don't think there'll be much discussion over the most obvious things.
Fourth, the only thing that has stopped me so far was that the templates are tied to the armory page specifically, and I couldn't create a proper duplicate for the "Back of the Armory" page, or however we'd call it. Paris, could you help us with this?The AL template (http://einsteinianroulette.wikia.com/wiki/Template:AL) isn't tied to the current Armory page in any way. You can use it anywhere.
{{{armory|Armory}}}to{{{armory|Expanded_Armory}}}in the template code.Hand laser still isn't quite Obsolete, it has infinite battery for a whole token less than the Red Hand. :PInfinite generator yes, but it overheats in mere three seconds.
The hand laser has trouble getting through a Mk1 suit. Its barely even worth calling a weapon.One of the cool things about it though is that it is one of the few things in ER you can remake in real life by taping a laser pointer to a glove.
The hand laser has trouble getting through a Mk1 suit. Its barely even worth calling a weapon.Sounds more like a laser scalpel than a weapon... Since it's got its own generator, couldn't it also be used as a defibrillator/heart attack inducer against unarmoured persons?
But probably best moved to Aux section, as such (where, say, the Cutting Torch resides).I think things should be categorized depending on what is commonly rolled to use them. So if that thing uses Uncon, it should be Uncon.
Funny enough, I think this is the only amp ever that might be obsolete - because of the Dominator one, of course. Unless this one has its specific uses (in which case it is strictly niche), it is unfortunately outclassed.The Connector, Overrider and Dominator each have things they're good at and things they're bad at, even though they all manipulate biology. More details can be found on their specific page.
Well the problem is it doesn't commonly roll with anything. Attacking with it? Strength/dex. Using it as a tool? Handi/Aux/Med. Attacking with it in a particularly fancy way? Maybe uncon. It's difficult to classify. I'm not opposed to it being moved to aux.QuoteBut probably best moved to Aux section, as such (where, say, the Cutting Torch resides).I think things should be categorized depending on what is commonly rolled to use them. So if that thing uses Uncon, it should be Uncon.
It is subjected to armor thickness questions, therefore it is armor.Well the problem is it doesn't commonly roll with anything. Attacking with it? Strength/dex. Using it as a tool? Handi/Aux/Med. Attacking with it in a particularly fancy way? Maybe uncon. It's difficult to classify. I'm not opposed to it being moved to aux.QuoteBut probably best moved to Aux section, as such (where, say, the Cutting Torch resides).I think things should be categorized depending on what is commonly rolled to use them. So if that thing uses Uncon, it should be Uncon.
The names of items in the Armory are not displayed on mobile devices. I have no idea how to fix that...Fixed. It was a result of me experimenting with categorizing templates themselves with wikia's new system. Apparently wikia doesn't bother to display Navigation-related templates in its mobile skin. So I categorized it as Data instead.
Edit: if anyone has a moment, can I get their opinion on the Infinite Multitool? How does it compare to just getting "assorted tools" from Fred, which are free?
Wasn't it meant to be like a replacement for kinamps? I thought that would make it use Uncon for attacks. Especially if you put some fancy morphing attacks in there.It started as a sort of kinamp replacement, but it morphed into something completely different during development. The exo using version is much more similar to a kinamp, but uses exo (cause you move it and change it with your mind).
What kind of mission would you like to do next?
Something military with lots of murder
8
Something weird and alien
10
Something diplomatic and maybe violent if you mess up
4
Something completely different
1
I have no opinion
2
I'll tell you in the OOC thread.
0
The poll was created at 07:30 on January 16, 2016, and so far 25 people voted.
Say Radio, have you finalized the M24 pay yet? I don't mean to be overly pushy, I just need to know who I'm going to borrow from (unless you're generous to me for some unexplained reason).
How long do you want ER to run?
3 mission cycles/1 year is fine by me.
7
3 years or so, as it was meant before the Lurker.
0
Let's run ER forever! Or just for a lot more years.
11
I don't care if it ends right now, it's long due.
0
The poll was created at 11:15 on January 19, 2016, and so far 18 people voted.
It's still ER if it's a HMRC-descendent unit of people doing things for ever-snarky, ever-Northern-Green-speaking Steve. :PAssuming Steve makes the transfer between universes.
We have now/soon two retired characters. Me thinks PC template needs to keep eye on new status value.If I remember correctly, it's just a switch statement. You can easily add whatever values you want in it.
Actually I think I poke it to see if I can do it myself.
Wohoo, I did it. Now we possibly need separate category for retired characters. How is that done?The category is automatically created when pages are added to it.
Say wiki gnome people, I've a question for you. How much does it cost to do respec of stats? I'm asking because I'm currently trying to do so and I'm basing my prices off of Unholy's recent procedure, which put it at 1 token per 5 points moved about. Would that be alright?Mayhaps here would be a better place to ask?
Before you say ask PW, he asked me to ask you folk.
Dubley SteptimusCould people in general, when they add tokens from a tinker armory purchase, add a link to the post where the purchase was made, to make it easier to keep track of things? Like so:
edited by Navagator 2 days ago diff
Summary: Token from tinkering
Miyamoto de BergeracOr some other way to track which purchases' royalties were payed out yet and which not.
edited by Radio Controlled diff
Summary: money (almost) from sale: http://www.bay12forums.com/smf/index.php?topic=108083.msg6784059#msg6784059
Vanessa AnagridThis is the actual change (copypasting this doesn't really work well though, so better look yourself: http://einsteinianroulette.wikia.com/wiki/Vanessa_Anagrid?diff=13423&oldid=13179)
edited by A Wikia contributor 1 day ago diff
Summary: Unwieldy stat changes - represented the cell control mod by putting another enhanced +1 in - Xan
Spoiler (click to show/hide)
Is this even usable for a robot person? Does 'mind' count as a physical stat? Finally, it says you can move a +1 around, so shouldn't that mean another stat should be getting a malus? And since the only other physical stat with a bonus in is end at +1, doesn't that mean end is now at 0? And does that have an influence on the genemod limit (meaning 1 genemod wouldn't be functional anymore maybe? I have no idea).Spoiler (click to show/hide)
I have boring life.I disagree. Imagine this as your conversation starter: