Bay 12 Games Forum

Finally... => Roll To Dodge => Forum Games and Roleplaying => Einsteinian Roulette => Topic started by: AoshimaMichio on April 10, 2015, 12:41:04 pm

Title: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: AoshimaMichio on April 10, 2015, 12:41:04 pm
Do you mind if I soil your almost pristine sub board with minimalistic, totally non-canon, non-serious and extremely ER themed RTD reliving some old events, such as IVAN berserking? Probably also short-lived, depending of people.
Sure, just make sure to indicate that it's a side story thing and not directly connected to the main game, to prevent any confusion amongst newbies.

So with blessings of pw here's a minimalistic game. NOTE: THIS GAME IS NOT THE EINSTEINIAN ROULETTE, just a side thing for fun. Anything that happens here has absolutely no effect of actual reality of ER.
Also possibly very silly game, breaking what is possible and what isn't.

You will play as your current character, with its current gear and knowledge. If your PC has less than three missions done, you can pick 10 tokens worth of gear from armory (http://einsteinianroulette.wikia.com/wiki/Armory).
If you have no character, then you can pick 19 tokens worth of crap from armory (http://einsteinianroulette.wikia.com/wiki/Armory).
For maximum fun Xan can be The Thing, and Miya can be a crippled man in a wheelchair.







Spoiler: Fight 2: Erik (click to show/hide)

Spoiler: Fight 1: Ivan (click to show/hide)
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: Radio Controlled on April 10, 2015, 12:44:38 pm
Can I play?
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: AoshimaMichio on April 10, 2015, 12:47:34 pm
Of course you can play. Everybody can play.

E: Oh, right. The Avatar. Well, make your own doors like you are used to.
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: tryrar on April 10, 2015, 12:50:22 pm
Heh, yancy currently has a Spektr, goop thrower, and an armored exo for the black ops mission, so he'd actually be one of the better choices to relive the Ivan fight :P. In
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: NAV on April 10, 2015, 12:53:17 pm
In.
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: renegadelobster on April 10, 2015, 12:53:33 pm
In
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: Nikitian on April 10, 2015, 12:53:59 pm
In!
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: Illgeo on April 10, 2015, 12:55:48 pm
Ha. In.
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: Toaster on April 10, 2015, 12:56:06 pm
Sure, why not?  I haven't gotten the battlesuit yet, so it's fair.
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: Radio Controlled on April 10, 2015, 01:04:54 pm
Of course you can play. Everybody can play.
E: Oh, right. The Avatar. Well, make your own doors like you are used to.

Aww, was hoping you'd forget that.

Anyways, use manip to create a rippling wave of force and/or suck away air to drag/suck Ivan into the hangar.

Then, start tapdancing on top of him.


Spoiler (click to show/hide)
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: Illgeo on April 10, 2015, 01:06:31 pm
I failed in tapdancing last time.
Tesla slash IVAN.
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: Shaporia on April 10, 2015, 01:14:09 pm
In!

Zayne flops his broken arm at Ivan.
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: tryrar on April 10, 2015, 01:19:44 pm
Spektr. Xray. No other words needed(ie fire the specktr in xray mode at Ivan)
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: NAV on April 10, 2015, 01:21:13 pm
Laser cannon. Pew pew pew.
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: Nikitian on April 10, 2015, 01:23:04 pm
Well, guess it's time for some ClF3 goodness! Throw a chemical grenade at Ivan.
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: Illgeo on April 10, 2015, 01:23:43 pm
((Very happy action for me))
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: Toaster on April 10, 2015, 01:24:35 pm
Take careful aim, and put a standard shard launcher shot into Ivan, center mass.
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: renegadelobster on April 10, 2015, 01:32:39 pm
MkIII buzz mode then spray namite at him
Title: Re: Reliving past: Don't poke the arch-demon.
Post by: AoshimaMichio on April 10, 2015, 01:40:50 pm
Of course you can play. Everybody can play.
E: Oh, right. The Avatar. Well, make your own doors like you are used to.

Aww, was hoping you'd forget that.

Anyways, use manip to create a rippling wave of force and/or suck away air to drag/suck Ivan into the hangar.

Then, start tapdancing on top of him.


Spoiler (click to show/hide)

Make your mind what you are trying to do. I'll hande those as separate actions.
[4]
You send wave of force and crush hallway into avatar sized. You can sneak closer to the rec room if you want to.
[5]
[IVAN str: 5+2]
As soon as you start pulling IVAN towards hangar he digs his claws into floor, leaving long clawing tracks behind. You get him at least out of rec room.
Tap dancing have to wait.

I failed in tapdancing last time.
Follow IVAN.

[6] Following him is as easy as stepping on him and letting Miya drag you both into hallway.
[2] You fail to dodge when IVAN grows tentacle from his back and grabs you feet.

In!

Zayne flops his broken arm at Ivan.

[6]
You flop it right at his mouth. He bites it off.

Spektr. Xray. No other words needed(ie fire the specktr in xray mode at Ivan)

[6] You fire with full intensity and close range. If something happens, you can't see it. Also, empty battery.

Laser cannon. Pew pew pew.

[2]
You miss him. Good thing there ain't people where you shoot it at.

Well, guess it's time for some ClF3 goodness! Throw a chemical grenade at Ivan.

[2]
You lob it into hallway and it bouncess into wrong direction. Too bad.

Take careful aim, and put a standard shard launcher shot into Ivan, center mass.

[4]
You shot IVAN into his back. The shard explodes barely damaging his carapace.
Batholomew fails to dodge explosion, mostly because IVAN is holding him, and suffers some bad lacerations in his legs.

Spray namite at him

[5]
IVAN is covered with namite and so is Bartholomew. Congrats for first team kill! And on first turn! We are breaking records here!
IVAN's back starts oozing some liquid putting most of namite out of action.



Now that pull by Miya ends IVAN stands up, partially burning. He's a blur of motion when he jumps at Maurice.
[Ivan dex 3+3]
[Maurice dex 4]
[Ivan str 4+2]
[Maurice end 5]
He gives Maurice a punch that sends him across the room and breaks two of his ribs.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Toaster on April 10, 2015, 01:44:29 pm
Clearly we need more Dakka.

Same action, still center mass, but this time let's fire the 10x shard launcher shot!
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Radio Controlled on April 10, 2015, 01:47:00 pm
Quote
Make your mind what you are trying to do. I'll hande those as separate actions.

((I was (trying to) do both at once. I did a similar thing during last mission. The wave of force was supposed to start at the end of the rec room, rolling towards the hangar. Oh well.))

Check mindpoints. If sufficient are left, use the manip to pick up Ivan and psychically float him into the hangar. Heatslice any limbs that try to dig in or resist. Once he's floated into the hangar, commence tapdancing.

If not enough points left, spray sticky goop at the end of the hall, to cut of Ivan's escape and force him into the hangar.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Shaporia on April 10, 2015, 01:48:06 pm
Wildly spray the hand laser at Ivan. If he gets close, mono machete him!
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: NAV on April 10, 2015, 01:49:35 pm
Bellyflop onto Ivan and let my Nyars spiked chestplate do its thing.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Shaporia on April 10, 2015, 01:50:28 pm
(Our coordination is amazing  :P)
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Illgeo on April 10, 2015, 01:52:05 pm
Haunt everyone.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Radio Controlled on April 10, 2015, 01:53:46 pm
(Our coordination is amazing  :P)

((Don't worry, if teamwork becomes a threat I'll just crush half the inmate section with gravity.))
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Nikitian on April 10, 2015, 01:54:32 pm
Lob the two remaining grenades into Ivan's flesh at point-blank range - and blast away from him with my MkIII, top-speed!
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: tryrar on April 10, 2015, 01:58:45 pm
Objection! Spektr runs off a genny, so unlimited ammo!

Anyways, restrict Ivan's movement with goop thrower!
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Xantalos on April 10, 2015, 02:31:25 pm
((Ooh! Can I play?))
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Toaster on April 10, 2015, 02:32:46 pm
Too bad nobody has a ClF3 canister for the chem launcher.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Radio Controlled on April 10, 2015, 02:34:18 pm
Too bad nobody has a ClF3 canister for the chem launcher.

If the tapdancing keeps failing (and brain has points left) I can create you some.

Hell, maybe that's not a bad idea, just sit in the hangar and create stuff for people to get themselves killed with.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: AoshimaMichio on April 10, 2015, 02:36:16 pm
Clearly we need more Dakka.

Same action, still center mass, but this time let's fire the 10x shard launcher shot!

[2] You waste your crystals.
[Ivan dex: 6+3]
[Lars dex: 3]
[Ivan str 4+2]
[End 6]

Ivan doesn't like being shot at. In a bat of eye he rams his spiked shoulder at you. The body slam leaves dents into your mk3 and sends you crashing at wall. Little disoriented, but otherwise fine.

Quote
Make your mind what you are trying to do. I'll hande those as separate actions.

((I was (trying to) do both at once. I did a similar thing during last mission. The wave of force was supposed to start at the end of the rec room, rolling towards the hangar. Oh well.))

Check mindpoints. If sufficient are left, use the manip to pick up Ivan and psychically float him into the hangar. Heatslice any limbs that try to dig in or resist. Once he's floated into the hangar, commence tapdancing.

If not enough points left, spray sticky goop at the end of the hall, to cut of Ivan's escape and force him into the hangar.


[4]
Mind points are fine.
[1]
Your attempt to lift Ivan goes very badly. Very badly. (I wish I could have piecewise's space magic catastrophe table). Lights on ship goes off leaving everyone in darkness. And something else is happening as well.

>Stop ruining my ship.

Wildly spray the hand laser at Ivan. If he gets close, mono machete him!

Lights are off so you can't see where Ivan is but shoot anyway.
[5] You think you hit him. Probably.

Bellyflop onto Ivan and let my Nyars spiked chestplate do its thing.

You can't see shit, but jump anyway at location where he was last time.
[1] You most definitely land on something living. Judging by the scream it isn't Ivan.

Haunt everyone.

[3] You haunt Maurice. It's very easy to do in this darkness.

Lob the two remaining grenades into Ivan's flesh at point-blank range - and blast away from him with my MkIII, top-speed!

In total darkness? You sure? And something cold is running along your spine so you opt to not.

Objection! Spektr runs off a genny, so unlimited ammo!

Anyways, restrict Ivan's movement with goop thrower!

Eh, in that case capacitors are empty.
[5]
You shoot into darkness in general direction of screams. You may have hit something.


You hear screaming. Human and inhuman. More inhuman screams than human ones.


((Ooh! Can I play?))

Of course. Xan dice is loaded.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Xantalos on April 10, 2015, 02:38:22 pm
:D
.....
Wait, gear and state right now, correct?
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Radio Controlled on April 10, 2015, 02:38:32 pm
((It seems even +4 in a skill doesn't save you in here!))

Use cameyes to find Ivan, redo action. Those taps will be danced!

Quote
Check mindpoints. If sufficient are left, use the manip to pick up Ivan and psychically float him into the hangar. Heatslice any limbs that try to dig in or resist. Once he's floated into the hangar, commence tapdancing.
If not enough points left, spray sticky goop at the end of the hall, to cut of Ivan's escape and force him into the hangar.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: NAV on April 10, 2015, 02:43:30 pm
Sorry!
Turn on loght lamps. Type in a random number into my Nyars gun and shoot at Ivan.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Toaster on April 10, 2015, 02:51:58 pm
Well then!

Suit light amps (not lamps) are go!  Shoot him again if I can see him, 10x!
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: renegadelobster on April 10, 2015, 02:56:23 pm
Use cam-eyes, then goop him!

((Also, sorry illgeo. Didn't mean to do that))
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Xantalos on April 10, 2015, 02:58:56 pm
Xan realizes moments after popping into existence that he doesn't have any gear or powers.

"Fuck."

Run away!
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Nikitian on April 10, 2015, 02:59:27 pm
Fly away. Turn my suit lamps on and remove the suit glove from my right hand. Doctoring hand.

Also, did the first grenade go off somewhere? If not, deactivate it remotely and collect.

Simus's grenades sure are handy and feature-packed!
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Dorsidwarf on April 10, 2015, 03:24:40 pm
In

Activate helmet lamps (yeah those are a thing I'm fairly sure) and kickbox the cicada demon with my acrobatic stilts.

"Oh my god why aren't you die already"
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Shaporia on April 10, 2015, 04:58:06 pm
Activate helmet lamps aswell, slice him with my monoatomic sword while making wooshing noises.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Toaster on April 10, 2015, 09:10:34 pm
It is very important to learn the difference between light AMPS and light LAMPS.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Xantalos on April 10, 2015, 09:11:45 pm
Hmm. I wonder if an amp/manip that controls light would be possible.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Nunzillor on April 10, 2015, 09:28:38 pm
In!

Hand monoatomic razor to a mummy and tell them to have at it.  Shout words of encouragement.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Xantalos on April 10, 2015, 10:05:02 pm
((Say Ashioma, could I be Xan with powers in this for fleshball hilarity?))
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Doomblade187 on April 10, 2015, 10:11:25 pm
In. Apply tesla sabre to Ivan, for nostalgia's sake.

((Denzel tried with a monosword. Han will try with a tesla sabre.))
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: AoshimaMichio on April 11, 2015, 12:34:09 am
((It seems even +4 in a skill doesn't save you in here!))

Use cameyes to find Ivan, redo action. Those taps will be danced!

Quote
Check mindpoints. If sufficient are left, use the manip to pick up Ivan and psychically float him into the hangar. Heatslice any limbs that try to dig in or resist. Once he's floated into the hangar, commence tapdancing.
If not enough points left, spray sticky goop at the end of the hall, to cut of Ivan's escape and force him into the hangar.

((I'm not using skills, just d6.))

You are in the hangar you silly. You can't see into rec room from there. Drop your big ass on the floor and crawl closer.

And mind points are low. Not spent, but low.

Sorry!
Turn on loght lamps. Type in a random number into my Nyars gun and shoot at Ivan.


You turn on your lamps. You can't see Ivan. You see impaled Thaddeus underneath you and a big mound of flesh in middle of the room. It got many mouths, all screaming, wailing and moaning.

You are having terrible flashbacks. Is it STAN again? Please do not be STAN!

Well then!

Suit light amps (not lamps) are go!  Shoot him again if I can see him, 10x!

Amps do not help you in complete darkness. Not much. Just enough to see big spiked figure in front of you.

[Ivan dex 6+3]
[Lars dex 2]
[Ivan str 6+2]
[End 3]
Then the room spins wildly as your head separates from body and goes flying.

Use cam-eyes, then goop him!

((Also, sorry illgeo. Didn't mean to do that))

You are lying on the floor. A few moments ago something fell on you and impaled your left arm and almost your left lung as well.
You can't see Ivan, but you see Dubley (who impaled you) and big mound of screaming flesh. It seems to be growing limbs.

Xan realizes moments after popping into existence that he doesn't have any gear or powers.

"Fuck."

Run away!

Why to run away? If he bites you you may get awesome reality-bending altered powers! Only problem will be to keep it under control.

Thanks to somebody's lights you can see there's new flesh horror in rec room. You got competition! Anyway, you get out of the room into hallway that is forcibly enlargened.

Fly away. Turn my suit lamps on and remove the suit glove from my right hand. Doctoring hand.

Also, did the first grenade go off somewhere? If not, deactivate it remotely and collect.

Simus's grenades sure are handy and feature-packed!

You fly out of the room dodging the new flesh horror. Glove removed. The first grenade bounced northwards toward the briefing room and apparently detonated there. Better to not go that way.

In

Activate helmet lamps (yeah those are a thing I'm fairly sure) and kickbox the cicada demon with my acrobatic stilts.

"Oh my god why aren't you die already"

You activate lamps and jump at the blur of movement.

[dex 4]
[Ivan dex 2+3]
[Ivan str 3+2]
[end 6]

You fail to hit it, but it hits you, slicing your arm off. Medical system of your suit activates and instantly pumps you full of sedatives and squirts flishknitter into your stump stopping bleeding before it even started.

Activate helmet lamps aswell, slice him with my monoatomic sword while making wooshing noises.

Ivan is bigger worry than some screaming pile of flesh, so you beeline right to him.

[dex 1]
[Ivan dex 4+3]
[Ivan str 4+2]
[end 3]

You lose hold of the sword in midswing when Ivan jams his claws through your stomach tearing your spine. This wasn't a good decision, you think.

In!

Hand monoatomic razor to a mummy and tell them to have at it.  Shout words of encouragement.

[mummy dex 1]
[Ivan dex 4+3]
[Ivan str 3+2]
[end 5]
Your mummy shows impressive lack of coordination when attacking Ivan and equally impressive tolerance for beating when Ivan tears its head off. Not that it needed it anyway, being undead and all. It is still moving.

"By divine mandate I, King Sulan'takan'litkham'ramen III, have arrived here to release you from horrors beyond your understanding, yet you fuckers create more of them! Wasn't the Eater of Cold enough!? Now you have ancient enemy of mankind in your hands: The Altered! And some other horror beyond the reality. Rise you retards! Now attack this monstrosity and die as fate requires!"

((Say Ashioma, could I be Xan with powers in this for fleshball hilarity?))
((Nay, but there ways to get the power.))

In. Apply tesla sabre to Ivan, for nostalgia's sake.

((Denzel tried with a monosword. Han will try with a tesla sabre.))

[2]
Your swing misses Ivan and electricity discarges on the floor.

[Ivan dex 3+3]
[dex 3]
[Ivan str 6+2]
[end 2]
Somehow Ivan recongizes threat you are presenting and unleashes flurry of massively overpowered blows reducing your nervous system into fine paste. You are very dead.





Red emergency lights flash on and you can see again. On middle of the room is a growing pile of screaming flesh. You can also see two fresh corpses created by Ivan.

>Ok guys, listen closely because I'm going to explain this only once. We have an anomaly in our hands, two actually. And with worst possible timing with Ivan going berserk. Somebody created flesh horror in the rec room. Somebody with an Avatar he's not supposed to have. Deal with it before I have to vent whole inmate section into space. The flesh horror, I mean. I'll deal with the culprit if he's still alive after this is done.

>Second anomaly is you guys. More than half of you are supposed to be still in stasis and rest down on the colony saving people. And you are. How do you manage to be in two places at same time is beyond me, but that's why we have science guys. In addition Nyars has disappeared. Probably related to your appearance. We'll sort that out afterwards. Assuming there's anything left to sort. We'll see.


(http://sirlancelot.pp.fi/ER/reliving/ArrangmentOfWrecRoom.png)
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: NAV on April 11, 2015, 12:43:36 am
Get off Thaddeus. Apply excessive dakka to the fleshhorror, of both the laser and gravity variety.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Xantalos on April 11, 2015, 12:52:54 am
THE FLESHBALL IS MINE!

Perform a running dive into the flesh horror and wrestle it under my control with sheer force of will!
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: renegadelobster on April 11, 2015, 12:58:43 am
Use the MkIII to boost away from the flesh horror, towards the hallway. Set the Spektr to microwave mode, and use my microwave amp to cook the flesh horror
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Beirus on April 11, 2015, 12:59:23 am
In. Take stock of the surroundings, touch Shackle under Shroud
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Radio Controlled on April 11, 2015, 02:32:35 am
Quote
You are in the hangar you silly. You can't see into rec room from there. Drop your big ass on the floor and crawl closer.

((I thought you said I had dragged Ivan out of the Rec room, and thus into the hallway?))

Switch brain for new one (for the manip!). Then crawl closer I guess. Mumble about Moses and mountains.

Quote
Somebody created flesh horror in the rec room. Somebody with an Avatar he's not supposed to have.
"Screw you Steve, that wasn't even me, my manip can't really do fleshwarping and you know it. And I always had this Avatar, you just, uh, hadn't noticed before."
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Empiricist on April 11, 2015, 02:37:06 am
In.

Charles summons The Sheep.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Dorsidwarf on April 11, 2015, 04:43:40 am
Fire mindfuck gun at Ivan while leaping past on springs to avoid counterattacks

"I SEE NO FLAWS IN THIIIIIIS"
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Nikitian on April 11, 2015, 05:15:21 am
Let Xan wrestle with the fleshhorror. If he's being killed/absorbed, lob a ClF3 grenade at the fleshhorror.
Fire in the hole!
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Execute/Dumbo.exe on April 11, 2015, 05:17:34 am
IN! Fire my gauss rifle Hollow point ammo at will! By that I mean empty the magazine into IVAN!
"AHHHH A THING."
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Shaporia on April 11, 2015, 07:46:32 am
Attempt to headbutt Ivan before I die from ye olde wounds.
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: AoshimaMichio on April 11, 2015, 08:15:30 am
Get off Thaddeus. Apply excessive dakka to the fleshhorror, of both the laser and gravity variety.

[3]
You slice small part off the flesh horror. It screams even more than usual.
[3]
Gravity distortion appears at the flesh horror. It's not horribly strong, but definitely flattens it a bit.

THE FLESHBALL IS MINE!

Perform a running dive into the flesh horror and wrestle it under my control with sheer force of will!

[5]
Oh my. Guess what?

Use the MkIII to boost away from the flesh horror, towards the hallway. Set the Spektr to microwave mode, and use my microwave amp to cook the flesh horror

[6]
The rockets on your suit realign and roar with power. Maximum thrust throws you away from Xan with acceleration that breaks number of your ribs. Your high speed travel ends when you meet a wall in hallway.

[end 1] Who did you anger?
The sudden stop crushes all your bones and your brain. You are dead.

In. Take stock of the surroundings, touch Shackle under Shroud

Xan just went into full horror mode. People are killing themselves. Nothing particularly new or exciting here.
[will 5]
Let's say you now know all known Shackle combinations and understand that you are better not do that again. The Host is far more scary than you ever knew.

Shackle beeps. The display reads: "New challenge! Eat Xan!"

Quote
You are in the hangar you silly. You can't see into rec room from there. Drop your big ass on the floor and crawl closer.

((I thought you said I had dragged Ivan out of the Rec room, and thus into the hallway?))

Switch brain for new one (for the manip!). Then crawl closer I guess. Mumble about Moses and mountains.

Quote
Somebody created flesh horror in the rec room. Somebody with an Avatar he's not supposed to have.
"Screw you Steve, that wasn't even me, my manip can't really do fleshwarping and you know it. And I always had this Avatar, you just, uh, hadn't noticed before."
((You did, but he did run back in to murder people.))

[3]
Brain switched. Lines in the display are jumping around a bit.
You crawl right next to rec room door.

>Whatever. We'll find out. You think I won't notice an Avatar suddenly appearing in hangar? While you are in fact down on the colony with a battlesuit?

In.

Charles summons The Sheep.

[6]
The sheep appears. It stares you with three eyes, remaining four looking at people here.
"See? It happened again."

Red faceless man appears. He has vertical mouth in his chest.
"That was really stupid. I'm not helping you out of this."

Another being appears. It's very thin, almost two dimensional, vaguely humanoid. It looks like what human would look like if ran over by steam roller twice.
"*gurgle*"

Fire mindfuck gun at Ivan while leaping past on springs to avoid counterattacks

"I SEE NO FLAWS IN THIIIIIIS"

[6]
You hit Ivan. he roars and starts shadow boxing and biting air.
You also hit Zayne. [will 6]

Let Xan wrestle with the fleshhorror. If he's being killed/absorbed, lob a ClF3 grenade at the fleshhorror.
Fire in the hole!

Xan is not being killed or absorbed. He's the one doing absorbing, so no lobbing grenades.

IN! Fire my gauss rifle Hollow point ammo at will! By that I mean empty the magazine into IVAN!
"AHHHH A THING."

[3]
One out of three bullets hits Ivan. It hits in a crack between its carapaces making blue liquid squirting out.

Attempt to headbutt Ivan before I die from ye olde wounds.

You are healed! No pain anywhere. Well, your legs do not move and there's still profusely bleeding hole in your stomach, but otherwise you are in fully functional shape.

[dex 4]
[Ivan dex 3+3]
[Ivan str 6+2]
[end 4]
Ivan does not appear to be where you thought he is. But neither are you. You are in ceiling, looking downwards. There's beautiful trail of red droplets slowly raising towards you. And Ivan is below you, standing on you legs. He jumps up. Did you know his claws look very pretty when covered in your blood? You rarely get such a close view those claws.



Ivan jumps from ceiling next to Xan.
[Ivan str 3+2]
[end 5+1]
He claws and bites Xan's new body, but all wounds he causes heals quickly. He is, however, making progess slowly.


(http://sirlancelot.pp.fi//ER/reliving/ArrangmentOfWrecRoom2.png)
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Execute/Dumbo.exe on April 11, 2015, 08:27:55 am
"I FIND IT ANNOYING THAT THIS GUN HAS NO AUTOMATIC SETTIIIIIIINNNNG!"
CONTINUE UNLOADING!
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: Radio Controlled on April 11, 2015, 08:30:50 am
Quote
[5]
Oh my. Guess what?
Oh wow. Are you throwing these rolls or what  :P

Quote
>Whatever. We'll find out. You think I won't notice an Avatar suddenly appearing in hangar? While you are in fact down on the colony with a battlesuit?

"Whatevs. Sorry Steve, can't talk, work to do!"

While they are close together, shoot and restrain them with sticky goop.

((For the record, that goop is strong enough to restrain a battlesuit if you use enough, and can hold down a full synthflesh person as well.))
Title: Re: Reliving past: Never mind Ivan, team killing is in!
Post by: AoshimaMichio on April 11, 2015, 08:32:41 am
Quote
[5]
Oh my. Guess what?
Oh wow. Are you throwing these rolls or what  :P

((That was fully honest random.org roll, I swear.  :)))
Title: Re: Reliving past: Xan did it again
Post by: Empiricist on April 11, 2015, 08:36:37 am
"So what are you  guys anyway? Why can you be summoned?"
Charles tosses his weapon's ClF3 magazine over to Xan, he does not detonate it though.
"Here Xan, catch!"
Title: Re: Reliving past: Xan did it again
Post by: Nunzillor on April 11, 2015, 09:10:12 am
"It is a joyous day for you, mortals, for now you shall witness firsthand the direct power of a divinely blessed king!  Also, less failure and more killing, subjects."

Raise Ivan's body to a ridiculously high temperature.  Then, give some mummies pieces of debris and the command to get vegeance for their headless brother through combat.
Title: Re: Reliving past: Xan did it again
Post by: Shaporia on April 11, 2015, 09:32:14 am
Attempt to respawn, then summon the already summoned sheep.
Title: Re: Reliving past: Xan did it again
Post by: NAV on April 11, 2015, 09:45:19 am
Keep shooting. Grav gun and laser cannon. Try to hit Stan and Ivan.
Title: Re: Reliving past: Xan did it again
Post by: Nikitian on April 11, 2015, 09:55:45 am
Turn the Enhanced Movements Mode (+Str/Dex one) on. Pop two Dex stimms.

Carefully approach Ivan and start disemboweling him with the Dissector knife (hence the bare hand) and the alien blade-star.
Title: Re: Reliving past: Xan did it again
Post by: Dorsidwarf on April 11, 2015, 10:01:39 am
Lean around the corner and mindfuck him to distract him from the more lethal guys.
Title: Re: Reliving past: Xan did it again
Post by: AoshimaMichio on April 11, 2015, 02:23:44 pm
"I FIND IT ANNOYING THAT THIS GUN HAS NO AUTOMATIC SETTIIIIIIINNNNG!"
CONTINUE UNLOADING!

I'm tempted to take this literally.

[5]
You unload another three bullets at Ivan and every single hits at exactly same spot. Ivan now have fist sized hole on his side bleeding blue hemolymph.

Quote
[5]
Oh my. Guess what?
Oh wow. Are you throwing these rolls or what  :P

Quote
>Whatever. We'll find out. You think I won't notice an Avatar suddenly appearing in hangar? While you are in fact down on the colony with a battlesuit?

"Whatevs. Sorry Steve, can't talk, work to do!"

While they are close together, shoot and restrain them with sticky goop.

((For the record, that goop is strong enough to restrain a battlesuit if you use enough, and can hold down a full synthflesh person as well.))

[6]
You empty your goo canister on Xan and Ivan fully encasing them both. Also Dubley's feets are now covered with goop.

"So what are you  guys anyway? Why can you be summoned?"
Charles tosses his weapon's ClF3 magazine over to Xan, he does not detonate it though.
"Here Xan, catch!"

"Because you cannot fix what is already broken. Can't you see?" The sheep says.
"Better question is why you are here?" says the red man.
The flat thing gurgles, wheezes and makes it's best impression of a road kill. It's gaining some thickness.

[3]
The magazine falls a little short of Xan. Not that it matters, since he's encased in sticky goop.

"It is a joyous day for you, mortals, for now you shall witness firsthand the direct power of a divinely blessed king!  Also, less failure and more killing, subjects."

Raise Ivan's body to a ridiculously high temperature.  Then, give some mummies pieces of debris and the command to get vegeance for their headless brother through combat.

[4]
You feel you are doing suprisingly well here. Ivan is positively glowing. He's smoking hot! And covered in something sticky. Mmm.
Mummies pool around  Ivan, but can't do anything because he's under layer of hardened stuff.

Attempt to respawn, then summon the already summoned sheep.

[1]
You are extremely dead and remain as such.

Keep shooting. Grav gun and laser cannon. Try to hit Stan and Ivan.

[2]
What was the number for the gravity effect again?

[3]
You burn a hole through the hardened goop.

Turn the Enhanced Movements Mode (+Str/Dex one) on. Pop two Dex stimms.

Carefully approach Ivan and start disemboweling him with the Dissector knife (hence the bare hand) and the alien blade-star.


EMM Mode on! Stims popped. Your knife doesn't have any effect on the hardened goop covering Ivan.
[will 6+1]
You banish all thoughs of cutting things from your mind so Twitchblade doesn't get used.

Lean around the corner and mindfuck him to distract him from the more lethal guys.

[5]
Direct shot at Ivan. You can hear its raging and somewhat muffled screaming.



>The doc and lab boys can handle them from here on. Now, get your collective asses into briefing room for debriefing.

((Poll for next opponent coming shortly))
Title: Re: Reliving past: Xan did it again
Post by: Radio Controlled on April 11, 2015, 02:30:37 pm
"We did it, yay team!"

To debriefing room?
Title: Re: Reliving past: Xan did it again
Post by: Nikitian on April 11, 2015, 02:43:45 pm
To debriefing room?
Title: Re: Reliving past: Xan did it again
Post by: Beirus on April 11, 2015, 02:44:07 pm
To debriefing?
Title: Re: Reliving past: Xan did it again
Post by: Nunzillor on April 11, 2015, 02:46:40 pm
To debriefing!
Title: Re: Reliving past: Xan did it again
Post by: renegadelobster on April 11, 2015, 02:51:45 pm
Respawn! And then to the briefing room!
Title: Re: Reliving past: Xan did it again
Post by: AoshimaMichio on April 11, 2015, 02:53:24 pm
((Added Avatar of War into options.))
Title: Re: Reliving past: Xan did it again
Post by: NAV on April 11, 2015, 02:53:48 pm
Dissolve the goop around my feet with the can of goop dissolver I definitely do have.
Loot Han's corpse of his tesla sabre.
Then go to briefing.
Title: Re: Reliving past: Xan did it again
Post by: Radio Controlled on April 11, 2015, 03:01:05 pm
((Added Avatar of War into options.))

((Damn, and I can't change my vote.))
Title: Re: Reliving past: Xan did it again
Post by: AoshimaMichio on April 11, 2015, 03:03:14 pm
((Added Avatar of War into options.))

((Damn, and I can't change my vote.))
Really? I think I permitted vote switching.
Title: Re: Reliving past: Xan did it again
Post by: Shaporia on April 11, 2015, 03:04:38 pm
Respawn and debrief!
Title: Re: Reliving past: Xan did it again
Post by: Radio Controlled on April 11, 2015, 03:06:49 pm
((Added Avatar of War into options.))

((Damn, and I can't change my vote.))
Really? I think I permitted vote switching.

Maybe I'm doing something wrong then, but I don't see the option for it.
Title: Re: Reliving past: Xan did it again
Post by: renegadelobster on April 11, 2015, 03:09:12 pm
I'm not seeing it either.
Title: Re: Reliving past: Xan did it again
Post by: AoshimaMichio on April 11, 2015, 03:21:27 pm
Hmm, If I remove the poll can I add it back later? Because apparently I can't edit vote switching in anymore.
Title: Re: Reliving past: Xan did it again
Post by: Xantalos on April 11, 2015, 03:22:14 pm
Secrete goop dissolver and disappear into the vents!
Title: Re: Reliving past: Xan did it again
Post by: Radio Controlled on April 11, 2015, 03:23:06 pm
Hmm, If I remove the poll can I add it back later? Because apparently I can't edit vote switching in anymore.

Don' think you can, if you remove it you'll lose ability to use the poll.

Title: Re: Reliving past: Xan did it again
Post by: AoshimaMichio on April 11, 2015, 03:33:27 pm
Hmm, If I remove the poll can I add it back later? Because apparently I can't edit vote switching in anymore.

Don' think you can, if you remove it you'll lose ability to use the poll.

I suppose I'll leave it then. I could reset votes, but... Nah.
Title: Re: Reliving past: Xan did it again
Post by: Radio Controlled on April 11, 2015, 03:38:39 pm
Probably for the best. Not like these rounds will last really long either way.

Question, would a pvp round be possible in the future? For example, something a la capture the flag with 2 teams?
Title: Re: Reliving past: Xan did it again
Post by: AoshimaMichio on April 12, 2015, 04:46:27 am
"We did it, yay team!"

To debriefing room?

You manage to stick your head into briefing room at least.

To debriefing room?

Debriefed.

To debriefing?

Depantsed.

To debriefing!

Keep those briefs on.

Respawn! And then to the briefing room!

[2]
Nope.

Dissolve the goop around my feet with the can of goop dissolver I definitely do have.
Loot Han's corpse of his tesla sabre.
Then go to briefing.


Sabre looted.

Miya's big fat ass is blocking the way so you have to long path around.

Respawn and debrief!

[3]
Zombie ho. You need to get legs from somewhere.

Secrete goop dissolver and disappear into the vents!

[3]
You sectere enough of dissolver to create small hole to squeeze through.

[5]
As you slip into ventilation system you see the doctor arriving into rec room.

Probably for the best. Not like these rounds will last really long either way.

Question, would a pvp round be possible in the future? For example, something a la capture the flag with 2 teams?

I'll put it into voting, we'll see if people want to.



>This is really interesting turn of events. Ivan going berserk was expected, but you guys popping into existance was not. Lab boys suspect some sort of time travel might be taking a place, which should be impossible, but here you are regardless. Carrying equipment you shouldn't have access to and that shouldn't even exist as far as I can tell.

>Nyars was also found. Beaten to death with his own bat and stuffed into a locker. At moment we don't know how this happened without me noticing, but I suspect we'll find it out eventually.

>Now, to the part you care most; tokens.

Yancy: Nothing to say about you. 5 tokens
Dubley: Marginally userfull while not trying to kill your teammates. 6 tokens
Maurice: That grenade wasn't terribly usefull and is a bitch to clean. 4 tokens
Miyamoto: I have mixed feeling about you. You ruined hallways and created flesh horror out of dead teammate, but you also disabled it and Ivan. Hmm, I suppose end result is what counts. 7 tokens.
Xan: Get out of the vents. Doc wants to talk.
Eddie: Dunno what you did there. 5.
Tek: You look funny. 6.
Jason: Did nothing. 5.
Charles: Also did nothing. 5.
Johnothen: Some really nice shots, too bad it didn't really do anything. 6.
Bartholomew: Died right away.
Lars: Gods bless him.
Han: Who?
Thaddeus: That's not how you use those rockets.
Zayne: There's lesson to be learned; being in melee range with an Altered is not a good idea. Also how are you even alive while missing half of the body?

>Any questions, explanations or theories?



((So next fight is against Erik. Yell IN so I can position you to cause friendly fire.

Slight rule change: You do play as your current character, but if s/he got less than three missions under belt you can pick 10 tokens worth stuff from armory.
RD can use earlier version of Miyamoto. I can't tell what equipment you had back then so please tell me. Or you can jump out of Avatar and be crippled man in wheelchair like we discussed in IRC.
Xan can be The Thing.))
Title: Re: Reliving past: Xan did it again
Post by: Xantalos on April 12, 2015, 04:50:50 am
Xan pokes a tendril with a mouth on it out of the vents.

You wished to speak with me, Doctor?
Title: Re: Reliving past: Xan did it again
Post by: Dorsidwarf on April 12, 2015, 04:51:25 am
IN

buy a crystal projector if I have enough tokens, since MINDFUCK vs erik won't do shit, him already being prime A nutso.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Empiricist on April 12, 2015, 04:56:43 am
Seeing as stats don't matter...
Purchase an Elemental Infuser and Crystaline Projector.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: AoshimaMichio on April 12, 2015, 05:04:04 am
Votes has been reset and one new option added.

Just so there won't be any misunderstandings, when next fight starts you'll be alive and healthy.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Xantalos on April 12, 2015, 05:10:28 am
IN (after whatever conversation I'd have with the Doc, I suppose)

Turn myself into ... take a central orb and make it spiderlike, then give it a crap ton of bladed limbs and good jumping abilities.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: AoshimaMichio on April 12, 2015, 05:25:35 am
Xan pokes a tendril with a mouth on it out of the vents.

You wished to speak with me, Doctor?

"Dissolve this." Doc says pointing at goop covering Ivan. "Then carry it." He walks to the rec room door and waits there.

IN

buy a crystal projector if I have enough tokens, since MINDFUCK vs erik won't do shit, him already being prime A nutso.
Projector bought. You still have another ten extra tokens.

"You might want to show that arm to doctors." Armory master says as she hands the projector to you.

Seeing as stats don't matter...
Purchase an Elemental Infuser and Crystaline Projector.
Bought. 5 tokens remaining.

IN (after whatever conversation I'd have with the Doc, I suppose)

Turn myself into ... take a central orb and make it spiderlike, then give it a crap ton of bladed limbs and good jumping abilities.


[1]
Naturally. When fight starts you'll be pile of boneless flesh.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Empiricist on April 12, 2015, 05:30:16 am
Purchase a Testament.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Xantalos on April 12, 2015, 05:31:43 am
((Not sure I'd have it any other way :P))

Dissolve the goop covering Ivan after injecting a paralytic toxin into him through it, then turn into a giant bug or something and carry him off after the Doc. Not gonna disobey him on something he's likely to kill me for.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Radio Controlled on April 12, 2015, 05:49:36 am
IN!
For now at least, let's go with crippled man in wheelchair, should be more challenging.

Remember that sick modded wheelchair we talked about in irc yesterday? Can I buy that with my tokens? Xibot included if possible.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Dorsidwarf on April 12, 2015, 05:52:02 am
Sell projector immediately with apologies, buy exoskeleton and cutting laser

(14 tokens or something?)

Go to the infirmary and ask for a robot arm.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: AoshimaMichio on April 12, 2015, 06:08:31 am
Purchase a Testament.
OK.

((Not sure I'd have it any other way :P))

Dissolve the goop covering Ivan after injecting a paralytic toxin into him through it, then turn into a giant bug or something and carry him off after the Doc. Not gonna disobey him on something he's likely to kill me for.

You slither out of the vents and try inject some toxin into Ivan [2] but fail to produce any. [1] Oh god no. Let's say you dissolve it.
[2] Bug transformation escapes from you, but you half pull and half push well cooked Ivan into infirmary back rooms after the doc. Doc picks Ivan up and throws him into a tank, fills it with some liquid and makes numerous thin tubes attack into Ivan. Then he takes something from his pockets and turns towards you.

"How did you get that under your control?"


IN!
For now at least, let's go with crippled man in wheelchair, should be more challenging.

Remember that sick modded wheelchair we talked about in irc yesterday? Can I buy that with my tokens? Xibot included if possible.


Ok. Pw said it was four tokens, right? What you'll be carrying? Obviously not the naginata at least.

Sell projector immediately with apologies, buy exoskeleton and cutting laser

(14 tokens or something?)

Go to the infirmary and ask for a robot arm.

That leaves you with two tokens.

You get syringe into arm and when you wake up you have robotic arm.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Xantalos on April 12, 2015, 06:20:24 am
Force of will. I appeared in the room as my mortal human self, and then a ball of screaming flesh was summoned into existence somehow. I wanted it, so I ran into it and took control.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: AoshimaMichio on April 12, 2015, 06:35:35 am
Force of will. I appeared in the room as my mortal human self, and then a ball of screaming flesh was summoned into existence somehow. I wanted it, so I ran into it and took control.

"Took control?" Doctor's respirator releases a puff of smoke as he pulls a scalpel from another pocket. "Interesting."
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Radio Controlled on April 12, 2015, 06:36:37 am
Quote
Ok. Pw said it was four tokens, right? What you'll be carrying? Obviously not the naginata at least.

Something like that, yes. How fast would this thing go, by the way?

I'll be taking the manip and brains, chem thrower (and dissolvant), chem ammo, pills and teleporter rifle. Install my kin amp on an extendable ramming pole on the wheelchair if that's possible (use remaining tokens for that if needed).

EDIT: maybe we can put the naginata on the side of the wheelchair, to cut of legs via driveby, like with olde-timey chariots?
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: AoshimaMichio on April 12, 2015, 07:06:49 am
Quote
Ok. Pw said it was four tokens, right? What you'll be carrying? Obviously not the naginata at least.

Something like that, yes. How fast would this thing go, by the way?

I'll be taking the manip and brains, chem thrower (and dissolvant), chem ammo, pills and teleporter rifle. Install my kin amp on an extendable ramming pole on the wheelchair if that's possible (use remaining tokens for that if needed).

EDIT: maybe we can put the naginata on the side of the wheelchair, to cut of legs via driveby, like with olde-timey chariots?


Running speed probably. Big ass wheels and flaming exhaust gives you guite speed boost. 8)

How big is that naginata anyway? I Imagine the blade part being two meters alone. Keep in mind that you'll be fighting an a hallway. Or start in one anyway.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Radio Controlled on April 12, 2015, 07:12:39 am
Quote
How big is that naginata anyway? I Imagine the blade part being two meters alone. Keep in mind that you'll be fighting an a hallway. Or start in one anyway.

Pretty dang big, yeah. Normally those things are as long or longer than the person wielding them. It's avatar-sized, and avatars are 4m+, so... Maybe let's drop the naginata idea for now.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Shaporia on April 12, 2015, 08:59:26 am
Ooh, 10 tokens? Alright,
Go get some robo-legs, then buy my hoverboard w/ remote control for 5 tokens, a gauss rifle for 2, sniper conversion for 3, get sniper installed.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: renegadelobster on April 12, 2015, 10:47:26 am
In. And take one of the random drugs from AMIABLE AMBER. For science! Wait, no. Better idea. Inject OTHER people with the random drugs from AMIABLE AMBER. Still for !!SCIENCE!! of course.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: NAV on April 12, 2015, 10:57:27 am
IN.
Sell mk3, unused spektre, unused chem thrower, 2 goop canisters.
Buy a melee battlesuit.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Nunzillor on April 12, 2015, 11:21:19 am
In!  Buy a monoatomic machete, and a tesla sabre.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Illgeo on April 12, 2015, 11:27:38 am
In. Buy previously discussed bullet time if possible.
Also, bet 4 aotokens on dying on first-turn from teamkill
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: AoshimaMichio on April 12, 2015, 12:36:24 pm
Ooh, 10 tokens? Alright,
Go get some robo-legs, then buy my hoverboard w/ remote control for 5 tokens, a gauss rifle for 2, sniper conversion for 3, get sniper installed.

Ok.

In. And take one of the random drugs from AMIABLE AMBER. For science! Wait, no. Better idea. Inject OTHER people with the random drugs from AMIABLE AMBER. Still for !!SCIENCE!! of course.

You choose Dubley as your test subject.

[2]
Nothing visible happens.

IN.
Sell mk3, unused spektre, unused chem thrower, 2 goop canisters.
Buy a melee battlesuit.


Spektr is listed as mission equipment so technically you can't sell it. But current Armory Master doesn't know that so she gives you tokens.
Battlesuit bought.

In!  Buy a monoatomic machete, and a tesla sabre.

Ok.

In. Buy previously discussed bullet time if possible.

Ok.



You stop being in Sword and start being in decorated hallway. Miyamoto appears in pimping cool wheelchair (big ass monster wheels, flaming exhaust, sick spoiler, subwoofer and robotic Xibit pushing it), but looks pale and weak. Guess spending long time in Avatar does that. Xan collapses into pile of boneless soft flesh.

One of the wall explodes in. Out of dust steps in tall four armed and black eyed marble statue.

HALLELUJAH

Eddie: [5][5] That was really loud shout.
Charles: [4][6] Your skin tingles, but it just makes you laugh.
Xan: [4][3] Your soft flesh ripples in unpleasant manner, but you are preoccupied by excruating pain. (-1 for next roll)
Miyamoto: [5][6] Pfft. Connecting to Avatar hurt more.
Zayne: [2][6] You can feel your blood vessels rupturing and your vision goes hazy. And your face feels unpleasantly soft
Thaddeus: [3][5] You start bleeding from all orifices, including eyes.
Dubley: [1][3] OHGODOHGODPLEASEMAKEITSTOP!!! [will 2] Thankfully you pass out.
Bartholomew: [5][4] Oh god that was unpleasant. At least that other guy had it worse.
Tek: [3][5] Something might have broken inside you.


(http://sirlancelot.pp.fi//ER/reliving/erik1.png)
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Radio Controlled on April 12, 2015, 12:39:21 pm
Use manip to create a big wave of force in front of Erik that forcefully shoves him through the hole and into the wasteland beyond. Make it a HARD shove, like a kilometer or more away if possible.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Illgeo on April 12, 2015, 12:42:16 pm
Electroshoot Erik, then jump behind Xan
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Shaporia on April 12, 2015, 12:45:22 pm
Ready myself for the shove, if I get shoved along with activate back rockets full throttle, as well as bottom rockets enough to hover. Fire at Erik if I have the chance, and ride the force wave. If I don't get shoved just fire a round at Erik. Unless he jumps at me then twist, fire back rockets and hope I dodge well. In Xan's general direction, don't hit him though. Twist around to use back rockets to brake.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Nunzillor on April 12, 2015, 01:19:56 pm
Mummies will carry the body of their king to Erik.  King Sulan'takan'litkham'ramen will then slice Erik with the machete in one hand, and the tesla sabre in the other.  This can only go well.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: NAV on April 12, 2015, 01:44:13 pm
Step 1: Wake up
Step 2: Kick some ass. Charge Erik and slash him with my giant melee battlesuit sword.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: renegadelobster on April 12, 2015, 01:45:41 pm
Namite him, and everything around him!

"I'm bleeding from everywhere!"
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Dorsidwarf on April 12, 2015, 01:47:18 pm
Backpedal with my running-fast stilts to avoid freindly fire, sweep cutting laser at torso height
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Shaporia on April 12, 2015, 01:52:55 pm
I bet two Asho tokens on me surviving/riding the wave!
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Radio Controlled on April 12, 2015, 01:57:52 pm
I bet a token on the players doing more damage to fellow players than Erik does to us.

(does a bet count if it's a foregone conclusion?)
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Xantalos on April 12, 2015, 01:59:42 pm
Turn myself into an organic cannon that shoots really flammable balls of acid.

Yes it was, I almost didn't expect it to work myself. But I had to.

((I'm not sure if the conversation is still going on, but I'll retroactively have it, I suppose.))
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: syvarris on April 12, 2015, 02:11:19 pm
In, if possible.

Can we buy items from the armory that are currently in the prototyping stage?  Pretty please?  If so, sell my Mk.III and use that money plus the ten I get for technically still being a newb, and buy a heavy robotic body.  Use body to rocket into Erik while punching with Kinetic amps.

If not, use my newb money to buy an electro amp.  Activate both EMM and EMM on my Mk.III.  Do a DBZ style powerup with the electro amp, then rocket into Erik punching him with lightning.

Resist the urge to correct the GM when he describes the Testament incorrectly.


((I suggest that the next fight is against the crystal monster from the anomalous planetoid.))
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: AoshimaMichio on April 12, 2015, 02:25:04 pm
I bet two Asho tokens on me surviving/riding the wave!
ASHO?! PROPER SHORTHAND FOR MY NAME IS AOSHI!

I bet a token on the players doing more damage to fellow players than Erik does to us.

(does a bet count if it's a foregone conclusion?)

A bet is a bet. Who knows, maybe everybody will roll only fives?

Yes it was, I almost didn't expect it to work myself. But I had to.

((I'm not sure if the conversation is still going on, but I'll retroactively have it, I suppose.))

Retroactively the doc cuts fist sized piece off of you and sends you away.

In, if possible.

Can we buy items from the armory that are currently in the prototyping stage?  Pretty please?  If so, sell my Mk.III and use that money plus the ten I get for technically still being a newb, and buy a heavy robotic body.  Use body to rocket into Erik while punching with Kinetic amps.

If not, use my newb money to buy an electro amp.  Activate both EMM and EMM on my Mk.III.  Do a DBZ style powerup with the electro amp, then rocket into Erik punching him with lightning.

Resist the urge to correct the GM when he describes the Testament incorrectly.


((I suggest that the next fight is against the crystal monster from the anomalous planetoid.))

Does HRB come with kin amps pre-installed? And what does it cost?
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: syvarris on April 12, 2015, 02:47:24 pm
((Yes, it come with kin amps, along with surface electrification and flight equivalent to a mobility battlesuit.  It's as strong as one too.  Makes sense that it costs the same as a battlesuit- 15 tokens.

It also has three layers of armor: standard battlesuit plate on top, over a layer of armor nearly immune to kinetic damage (but vulnerable to energy weapons), on top of a layer of armor nearly immune to energy weapons (but vulnerable to kinetics).

I designed it, BTW.))
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Radio Controlled on April 12, 2015, 02:49:09 pm
((Except 2/3rds of the armor  ;)

Also, doesn't it use a next gen exoskeleton? Why?))
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: syvarris on April 12, 2015, 04:44:59 pm
((I didn't design any of the armor.  Unless you count the exact thicknesses, which were optimized for UWM weapons.  It does make use of a next-gen exo, but PW said that HRBs are equal in strength to a BS.  Assaultsuits are twice as strong.))
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Empiricist on April 12, 2015, 06:20:03 pm
Charles infuses his crystalline projector with Flamboyant Spark and opens fire on Erik whilst backing away.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: IronyOwl on April 13, 2015, 01:49:21 am
((I hope nobody minds me crashing this party as an equal. If you'd rather everybody deal with Nappa for ten turns before Goku shows up, do let me know. :P))

In, in all of Faith's Erik-inspired glory.
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: AoshimaMichio on April 13, 2015, 02:12:18 am
((I hope nobody minds me crashing this party as an equal. If you'd rather everybody deal with Nappa for ten turns before Goku shows up, do let me know. :P))

In, in all of Faith's Erik-inspired glory.
Going berserk right off the bat?
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Xantalos on April 13, 2015, 02:16:39 am
((He's being drawn back in!
*reel reel reel reel*))
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: IronyOwl on April 13, 2015, 03:32:30 am
((I hope nobody minds me crashing this party as an equal. If you'd rather everybody deal with Nappa for ten turns before Goku shows up, do let me know. :P))

In, in all of Faith's Erik-inspired glory.
Going berserk right off the bat?
You know... I think so.

I mean, gotta fight HALLELUJAH with HALLELUJAH, right?


((He's being drawn back in!
*reel reel reel reel*))
wait no I had other things to dooooooooooo
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: Radio Controlled on April 13, 2015, 03:49:26 am
((I hope nobody minds me crashing this party as an equal. If you'd rather everybody deal with Nappa for ten turns before Goku shows up, do let me know. :P))

In, in all of Faith's Erik-inspired glory.

((What, are you afraid you'd be OP?

Oh darling, you're adorable.))
Title: Re: Reliving past: Fight 2. HALLELUJAH!
Post by: AoshimaMichio on April 13, 2015, 12:05:18 pm
Use manip to create a big wave of force in front of Erik that forcefully shoves him through the hole and into the wasteland beyond. Make it a HARD shove, like a kilometer or more away if possible.

[1]
Realization that you have to fight against synthflesh killing machine without Avatar really messes up your concentration and you enter parameters all wrong. You realize this only after hitting execute when massive blast of force shoots into every direction from Erik. Erik himself is unaffected.

[Zayne 2] Zayne is thrown through the wall. Broken ribs makes your internal bleeding even worse.
[Eddie 5] Blast throws Eddie against Dubley's battlesuit, but otherwise unhurt.
[Charles 1] Charles flies like a ragdoll through wall breaking his spine and cracking his helmet open.
[Tek 6] Mummies sacrifice themselves to protect you and they get all turned into dust.
[Bartholomew 4] You roll backwards and get number of bruises.
[Miyamoto 5] Wheelchair is great when this happens. You simply ride the force backwards.
[Dubley 2] Blast knocks your battlesuit on its back. This doesn't help you staying alive.
[Xan 3] You roll backwards and get some gashes.
[Thaddeus 5] You skid backwards a meter or two.

Electroshoot Erik, then jump behind Xan

[2]
You get up and shoot, but miss Erik and almost hit Miyamoto.

Ready myself for the shove, if I get shoved along with activate back rockets full throttle, as well as bottom rockets enough to hover. Fire at Erik if I have the chance, and ride the force wave. If I don't get shoved just fire a round at Erik. Unless he jumps at me then twist, fire back rockets and hope I dodge well. In Xan's general direction, don't hit him though. Twist around to use back rockets to brake.

Too late to dodge. You get up and shoot at him anyway. you really should shoot Miyamoto instead.

[3-1] Bullet wasted.
[end 5-1] So far internal bleeding doesn't get any worse.

Mummies will carry the body of their king to Erik.  King Sulan'takan'litkham'ramen will then slice Erik with the machete in one hand, and the tesla sabre in the other.  This can only go well.

Mummies are dust. Wanna walk on your own instead?

Step 1: Wake up
Step 2: Kick some ass. Charge Erik and slash him with my giant melee battlesuit sword.

[will 2-1] You are in deep coma now.
[end 5-1] At least you didn't die yet.

Namite him, and everything around him!

"I'm bleeding from everywhere!"

[1]
You fuck up and manage to empty whole tank of namite on yourself and lit it on fire. Your rocket pods melt and explode
[end 2]
You are dead and burning everywhere.

Backpedal with my running-fast stilts to avoid freindly fire, sweep cutting laser at torso height

Shooting while running with stilts? This calls dex roll.
[dex 6] Effin backflips!
[4]
Laser burns partially through on his upper left arm as he dodges.

[Erik dex 5+2]
[dex 3]
[Erik uncon 3+2]
[end 2]

He delivers a swift kick straight into your chest and activates kinetic amplifier in his leg. Your torso explodes into mist and your head, hands and feets fly in multiple directions.

Turn myself into an organic cannon that shoots really flammable balls of acid.

Yes it was, I almost didn't expect it to work myself. But I had to.

((I'm not sure if the conversation is still going on, but I'll retroactively have it, I suppose.))

[will 6-1]
You are now organic cannon that shoots really flammable balls of acid. On legs.

In, if possible.

Can we buy items from the armory that are currently in the prototyping stage?  Pretty please?  If so, sell my Mk.III and use that money plus the ten I get for technically still being a newb, and buy a heavy robotic body.  Use body to rocket into Erik while punching with Kinetic amps.

If not, use my newb money to buy an electro amp.  Activate both EMM and EMM on my Mk.III.  Do a DBZ style powerup with the electro amp, then rocket into Erik punching him with lightning.

Resist the urge to correct the GM when he describes the Testament incorrectly.


((I suggest that the next fight is against the crystal monster from the anomalous planetoid.))

You appear in middle war field. Hallway looks like a tank drove through it, exploded and burned people while doing so. Walls are also covered in fine red mist.

[3]
[erik dex 6+2]
[erik str 2+3]
[end 1]

Erik dodges your clumsy attack easily and grabs hold of your offending arm with three of his own. He plants his feet on your side and with mighty pull tears the arm off.

Charles infuses his crystalline projector with Flamboyant Spark and opens fire on Erik whilst backing away.

Try waking up first.

((I hope nobody minds me crashing this party as an equal. If you'd rather everybody deal with Nappa for ten turns before Goku shows up, do let me know. :P))

In, in all of Faith's Erik-inspired glory.

It has been long time since you last time saw Erik. This place really brings memories back, including his parting gift. It is time to return some of it.

You active the system and you can feel it coming up again. How long it has been? Year? Two? It comes easily, even eagerly, and you speak.

HALLELUJAH!!

[dex 6+2]
[erik dex 2+2]
[str 6+3]
[erik end 1]

Erik was too busy to dismantling something to notice you flying through air at him. Your punch comes like a round from the Sword's cannons and explodes arms from his left side. Your own fist is mangled into unrecognizable mass of white synth blood and flesh. Your metal arm bone comes through your elbow, but don't even notice.

You feel nothing, you see nothing but Erik.



And now Erik sees you.

[erik dex 3+2]
[dex 1+2]
[erik str 4+3]
[end 2]

His punch doesn't bear same unbound rage as yours, but end result isn't much different. His strike makes a hole into your stomach and sends you through wall on opposite side of the hallway.

(http://sirlancelot.pp.fi//ER/reliving/Erik2.png)


Illgeo lost his bet. Four tokens removed.
Shaporia survived to wave, but didn't ride it. I suppose you get your tokens.
Radio's bet looks like it's gonna be a winner. You are actively helping it.
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Xantalos on April 13, 2015, 12:08:06 pm
Ready! Aim! Fire! FIRE!





At Erik of course.
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: NAV on April 13, 2015, 12:16:56 pm
Stayin alive, stayin alive.
Dammit wake up and wreck Erik.
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Wolfkit on April 13, 2015, 12:26:42 pm
In.
I get some extra tokens since I'm new, right? Get a force infuser and hold in with my tentacle.

"I have no idea where I am or what is going on but this looks like fun!"

Spray lightning at Erik from my doom arms. If he attacks me try to catch the attack with my force infuser
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Dorsidwarf on April 13, 2015, 12:29:10 pm
How is he so fast? why am I the punchbag for everything ever? Why do my springboots not let me flee? Why am I complaining about not having my head mashed into gravy?
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Illgeo on April 13, 2015, 12:42:43 pm
Turn bullettime on. Attempt to braincaseshot Erik(laser)
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Shaporia on April 13, 2015, 12:59:03 pm
"Fuck it, I'm a zombie!" Fly up a short distance, steady my aim against the board at Erik, get that dynamic bonus? If I can't, just shoot.
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: renegadelobster on April 13, 2015, 02:15:54 pm
Respawn? If so, namite Erik.
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: syvarris on April 13, 2015, 02:51:27 pm
Take the laser cannon from that guy who's in a coma, and see if I can wield it without penalty one armed.  I'm as strong as a battlesuit, so hopefully yes.  If I can, try and sever Erik's legs.  If I can't, activate overdrive mode and go back to punching Erik- try to disable the legs.
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: NAV on April 13, 2015, 02:57:52 pm
Does that guy in a coma have a gun capable of damaging Erik?  If so, take it, and trt to disable one of Erik's legs.
Yes! What would you rather use?
-an extremely heavy laser cannon welded together from various pieces of scrap metal and powered by a gasoline generator
-or a fancy anomalous pistol with a number pad on it, that you don't know any combinations for
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: syvarris on April 13, 2015, 03:03:12 pm
((Laser cannon, definitely.  Massive weight isn't an issue; I'm a irrationally strong, albeit one armed, minimech.))
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Empiricist on April 13, 2015, 06:13:41 pm
((Charles is a robot.))
Repeat previous action.
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: IronyOwl on April 13, 2015, 09:05:14 pm
((Huehuehuehue, this is pretty awesome.))

I still have a kinetic amp, right? Maybe? Either way, climb the wall and use it to launch down at Erik. BURY HIM!
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Beirus on April 13, 2015, 09:41:22 pm
In for this one too. Go kill Erik with whatever Shackle combination kills him best.
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: AoshimaMichio on April 13, 2015, 11:50:04 pm
In for this one too. Go kill Erik with whatever Shackle combination kills him best.

((All Shackle combinations I know are here. (http://einsteinianroulette.wikia.com/wiki/Shackle) Pick your poison. Do you have any charges on the thing?))

Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Nunzillor on April 14, 2015, 12:05:20 am
Plant the machete in his chest.  For Q'Baja!
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Beirus on April 14, 2015, 12:22:17 am
In for this one too. Go kill Erik with whatever Shackle combination kills him best.

((All Shackle combinations I know are here. (http://einsteinianroulette.wikia.com/wiki/Shackle) Pick your poison. Do you have any charges on the thing?))
((Had one since I started, from on-ship. Also, I (or a helpful wiki gnome) should add the sticky bomb and self destruct Magarth's found. But let's go with noisy cricket))
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: AoshimaMichio on April 14, 2015, 01:44:00 am
In for this one too. Go kill Erik with whatever Shackle combination kills him best.

((All Shackle combinations I know are here. (http://einsteinianroulette.wikia.com/wiki/Shackle) Pick your poison. Do you have any charges on the thing?))
((Had one since I started, from on-ship. Also, I (or a helpful wiki gnome) should add the sticky bomb and self destruct Magarth's found. But let's go with noisy cricket))
((Someone should describe what non-armory functions does, such as noisy criket. Because I haven't read what happened in Dead Man Running.))
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Xantalos on April 14, 2015, 01:44:47 am
((Noisy cricket's a reference to Men In Black - it's basically a kinetic shot at has insane recoil.))
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Gentlefish on April 14, 2015, 02:04:18 am
In. Appear as Ryan. Panic. Use microwave amp to freeze air solid around Erik because they totally do that by stopping the molecules in their tracks.
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Beirus on April 14, 2015, 02:10:42 am
((You read M15, right? It's what I used to pulp the lower half of STAN and the everything of Magilla.))
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Gentlefish on April 14, 2015, 02:50:12 am
((You read M15, right? It's what I used to pulp the lower half of STAN and the everything of Magilla.))

((Yeh. The armory says it's used to change the vibrations of atoms so it works in the opposite direction too.))
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Beirus on April 14, 2015, 04:04:35 am
((You read M15, right? It's what I used to pulp the lower half of STAN and the everything of Magilla.))

((Yeh. The armory says it's used to change the vibrations of atoms so it works in the opposite direction too.))
Huh, thought I had quoted AoshimaMichio.  Anyway, that was directed at them, not you. Sorry for the confusion.
Title: Re: Reliving past: Fight 2. HALLELUJAH vs HALLELUJAH!
Post by: Gentlefish on April 14, 2015, 10:52:40 am
((Quite all right then. Carry on :P))
Title: Re: Reliving past: Fight 2. Oh god...
Post by: AoshimaMichio on April 14, 2015, 11:11:27 am
Ready! Aim! Fire! FIRE!





At Erik of course.


[2]
Instead of shooting flammable balls of acid you do what is equivalent of drooling. It's really disgusting.

Stayin alive, stayin alive.
Dammit wake up and wreck Erik.


[2]
You need to upgrade your luck.
[end 2-1]
And then your internal injuries makes you die. Respawn?

In.
I get some extra tokens since I'm new, right? Get a force infuser and hold in with my tentacle.

"I have no idea where I am or what is going on but this looks like fun!"

Spray lightning at Erik from my doom arms. If he attacks me try to catch the attack with my force infuser

Force infuser received.

[4]
[erik end 6]
Your lightning causes only superficial injuries on his right leg.

Turn bullettime on. Attempt to braincaseshot Erik(laser)

[will 1]
Everything goes faster than before. You'll have -2 for all movement rolls until fixed.
[2-2]
You shoot Steve Saint who's in the way. He's focused on Erik so he doesn't see you shooting.
[Steve end 6]
Thankfully his armored robot body completely absorbs the laser without hitch.

"Fuck it, I'm a zombie!" Fly up a short distance, steady my aim against the board at Erik, get that dynamic bonus? If I can't, just shoot.

Dynamic bonuses come only from battle stims.

[3-1]
Your hazy vision and the fact that your rifle is a sniper rifle you miss Erik completely. You also miss Steve Saint, Xan and Bartholomew who are behind him.

[end 6-1]

Respawn? If so, namite Erik.

[2]
You fail to respawn.

Take the laser cannon from that guy who's in a coma, and see if I can wield it without penalty one armed.  I'm as strong as a battlesuit, so hopefully yes.  If I can, try and sever Erik's legs.  If I can't, activate overdrive mode and go back to punching Erik- try to disable the legs.

Lets say you can. But first lets see if you can even get it. Erik is too close.

[dex 4]
[erik dex 3+2]
[erik uncon 3+2]
[end 2]

You don't. Erik delivers very powerfull punch with kinetic amp into your right hip, which is completely shattered. You fall on ground because standing up with one leg after such shock is damn hard.



((Huehuehuehue, this is pretty awesome.))

I still have a kinetic amp, right? Maybe? Either way, climb the wall and use it to launch down at Erik. BURY HIM!
In for this one too. Go kill Erik with whatever Shackle combination kills him best.
Plant the machete in his chest.  For Q'Baja!
In. Appear as Ryan. Panic. Use microwave amp to freeze air solid around Erik because they totally do that by stopping the molecules in their tracks.

Your actions are invalidated because this happened first:

((Charles is a robot.))
Repeat previous action.

Infusing with Flamboyant Spark? Huh.

[1]
Huh. What?
[will 2]
Oh god...

One moment. I need to redraw entire battlefield.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: AoshimaMichio on April 14, 2015, 11:58:50 am
Ok, here we go.

Tek and Miyamoto: You two suddenly find yourself inside a house, a long house sort of thing with windows and support beams studded down its length. Beds, more like large cushions, are scattered about seemingly randomly, along with wicker chairs, a large water pipe, and several young women wearing loose fitting silk plants and not much else.

There's five sets of clothing on the floor. They look much like uniforms and they are moving.


Steve Saint: You are alone inside a storeroom.


Faith, Ryan and Jason: You find yourself in a primitive hospital. All its beds are empty. Faith isn't in berserk mode anymore, and she finds this place familiar.


Bartholomew: You are on a rooftop on some building. You can see Erik down on middle of the road.


Zayne, Ronald and Xan: You are on top of a wall. On south you can see large, but primitive, city sprawling around. It seems to be on fire. Long stairs leading down to the city contains large black mass. World seems to be frozen in place, including large cloud of ice spikes on the sky. Horizon is green and sky black.

Xan remembers exactly what this place is. And what time this is.


Charles: ...


Spoiler: Map (click to show/hide)
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Shaporia on April 14, 2015, 01:20:35 pm
Engage rockets and fly up, try to dodge any ice spikes, if I have time, take a shot at Erik.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Xantalos on April 14, 2015, 02:45:19 pm
This place...will have to move quickly.

Look around for any anomalous things (besides Ice-9) in my environment. An unusual door, the green flame of Flamboyant Spark, etc. Don't touch it yet.

Oh, and go find cover.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Wolfkit on April 14, 2015, 08:08:34 pm
"This is weird. And awesome!"

Melt the ground under Erik with my amp. Also, block any incoming with my force infuser
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Nunzillor on April 14, 2015, 08:28:24 pm
((I heard about this mission...))
King Sulan'takan'litkham'ramen glanced at the women confusedly.  "What...?  Oh.  Do not be afraid, peasents.  We have come to deliver you from the great evil we have brought upon you."

Put on one of the uniforms.  If not subsequently dead or incapacitated, sprint outside and fling the machete directly into Erik's chest.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: syvarris on April 14, 2015, 09:28:29 pm
((Soon, I will be naught but an invincible flying bowling ball...))

Set rockets to buzz mode, raise my remaining kin.amp fist upwards, then rocket through the roof.  Once outside, start dive bombing Erik with swooping punches.

((Does anyone remember if the guardian bots would attack people who destroyed buildings, or only people who attacked the constructors?  Because if it's the former, I know a very simple way to kill Erik... we just have to avoid destroying buildings, and let him do it.))
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Nunzillor on April 14, 2015, 09:38:44 pm
((?  I think this is the mission where Faith assassinated a ruler, not the robot snowglobe one.))
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Xantalos on April 14, 2015, 10:26:31 pm
((Yeah, we're in the midst of Ice-9.))
Title: Re: Reliving past: Fight 2. Oh god...
Post by: syvarris on April 14, 2015, 11:28:24 pm
((Yeah, on second look that seems to be correct.  There's a horizon if nothing else, how did I miss that...

I had mostly noted random buildings, plus concentric rings.  I assumed the ice spikes were from the eternal snowstorm.))
Title: Re: Reliving past: Fight 2. Oh god...
Post by: AoshimaMichio on April 14, 2015, 11:50:05 pm
((Yeah, on second look that seems to be correct.  There's a horizon if nothing else, how did I miss that...

I had mostly noted random buildings, plus concentric rings.  I assumed the ice spikes were from the eternal snowstorm.))
((Those are the spikes that will impale everybody.))
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Xantalos on April 15, 2015, 12:08:48 am
((In light of that, edited my action.))
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Gentlefish on April 15, 2015, 01:44:00 am
Follow synth-flesh woman-thing.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Beirus on April 15, 2015, 01:57:22 am
Look out of any windows for Erik.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Radio Controlled on April 15, 2015, 02:17:03 am
look out of window, completely crush Erik with gravity.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Empiricist on April 15, 2015, 03:41:05 am
Attempt to distort the entire memory to kill Erik.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Illgeo on April 15, 2015, 05:51:43 am
((Interesting, can we meet past Faith?))
Attempt to fix perception.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: AoshimaMichio on April 15, 2015, 10:57:21 am
Engage rockets and fly up, try to dodge any ice spikes, if I have time, take a shot at Erik.

Secure the skies first, huh? Let's see.

[2]
Ice spikes are too scary, who knows when they will resume their motion and shred you into pieces. Instead you hover three meters above the wall and take aim.
[3-1+1]
You shot clips Erik's temple.

[end 6-1]

This place...will have to move quickly.

Look around for any anomalous things (besides Ice-9) in my environment. An unusual door, the green flame of Flamboyant Spark, etc. Don't touch it yet.

Oh, and go find cover.


[4]
No unsual doors at sight, but you think you see dim green flicker at top of the palace.
[6]
Those spikes were mighty unpleasant last time. If they move now you'll be in great danger. Might as well use the wall for its intented purpose. You run to the stairs with your stubby legs and roll down breaking two of them. It's not easy to be a living cannon on legs.

"This is weird. And awesome!"

Melt the ground under Erik with my amp. Also, block any incoming with my force infuser

[1]
No need to worry about incoming attacks. You are now human inferno. All thoughts of fighting are gone from your mind and replaced with infinite pain that promise quick and painfull death.

((I heard about this mission...))
King Sulan'takan'litkham'ramen glanced at the women confusedly.  "What...?  Oh.  Do not be afraid, peasents.  We have come to deliver you from the great evil we have brought upon you."

Put on one of the uniforms.  If not subsequently dead or incapacitated, sprint outside and fling the machete directly into Erik's chest.

Women do not answer or move. Looking closer it looks like they don't even breath.

[dex 6]
As you kneel down to take the cloth it suddenly moves baring countless small teeths. You jump backwards right on one of servant woman and crack your head on her breast. Damn it, weren't those supposed to be soft?

All five sets of clothing stand up. Those are not clothes, but alien parasites in disguise! Lot's of eyes and teeths ready to gnaw your skin away.

((Soon, I will be naught but an invincible flying bowling ball...))

Set rockets to buzz mode, raise my remaining kin.amp fist upwards, then rocket through the roof.  Once outside, start dive bombing Erik with swooping punches.

((Does anyone remember if the guardian bots would attack people who destroyed buildings, or only people who attacked the constructors?  Because if it's the former, I know a very simple way to kill Erik... we just have to avoid destroying buildings, and let him do it.))

Playing ballistic missile? I can see this going well.

[aux 4]
[uncon 2]
You fly through the roof without assistance of kin amp because you forgot to activate it. Once outside you correct your course towards Erik's mangled figure and hope he won't dodge.

[erik dex 2+2]
[uncon 2]
[erik str 4+3]
[str 3]
He dodges. He grabs on your remaining arm and pulls you on ground from mid air. Your flight stops abruptly into end of short ditch you carve for yourself. Your sensors scream alerts as his feet lands on your back. Repeatedly.

Follow synth-flesh woman-thing.

The synth-flesh woman-thing isn't going anywhere.

Look out of any windows for Erik.

Erik seems to be curb-stomping some robot guy in heavy armor. He might need help.

[end 5]
The Shackle suddenly shocks you. It doesn't feel strong, but it still leaves you twitching on the floor.

The Shackle beeps.
"New challenge: Kiss Erik."

look out of window, completely crush Erik with gravity.

You ignore half naked women and alien parasites and rather look for Erik. Yeah, he's there, trying to crack someone's shell. Confident of your ability despite of having 66% failure rate you attempt to crush him.

[5]
[erik end 3]
Confidence well placed. Sudden onslaught of gravity makes Erik fall down under weight of his own body. He's not dead yet, but it won't take long. You also kill Steve Saint in progress.

I'm gonna invalidate your bet if you keep being such a team killer.

Attempt to distort the entire memory to kill Erik.

[3]
Few ice spikes on the sky reorient themselves and launch down. Only one lands on him, separating his right leg from the body.

[Faith end 1] One shard lands on Faith's right arm cutting it off.
[Jason end 1] Never mind the challence. Massive piece of ice goes through your chest instantly killing you.
[Bartolomew end 4] Small ice spike size of finger strikes into your left arm. It is unpleasant and cold.

((Interesting, can we meet past Faith?))
Attempt to fix perception.

[2]
You can't figure how to make it work.

Spoiler (click to show/hide)
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Illgeo on April 15, 2015, 11:00:49 am
I meant messed up bullettime.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Xantalos on April 15, 2015, 11:04:22 am
((Of course the pants would actually be alien parasites :P))

Fire a few flaming acid gobs at Erik, then shapeshift into a more spiderlike shape - put gecko like pads on the end of the legs to enable easier wall climbing.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: AoshimaMichio on April 15, 2015, 11:10:14 am
I meant messed up bullettime.

((Post updated.))
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Illgeo on April 15, 2015, 11:17:24 am
Keep attempting.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Radio Controlled on April 15, 2015, 11:46:08 am
((Hey now, no changing the rules of the bet after betting!

Also, people shouldn't go into melee with the melee god, especially if he's the only enemy. That's asking for friendly fire. Also, sorry syv!))

Bravely run away from the possesed clothing. Or rather, bravely wheel away.

While going toward the wall to take cover from the spikes, shoot some namite at Erik.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Wolfkit on April 15, 2015, 12:24:07 pm
"AAAAUGHAHAHAHAHehehAHA BUUURRNING!"

With the last of my life run straight at Erik and attempt to liberally apply doom arm.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Shaporia on April 15, 2015, 12:32:59 pm
He's going to die of internal bleeding anyways, he doesn't need to fear the spikes. Fly higher, take the shot.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Beirus on April 15, 2015, 01:38:32 pm
((Quick, Empiricist, imagine me alive again with superpowers.))
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Gentlefish on April 15, 2015, 01:57:24 pm
Ice?! ICE!?!?! MAKE MORE ICE ONTOP OF ERIK AND AROUND ERIK
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Empiricist on April 15, 2015, 08:19:39 pm
Attempt to revive/repair the dead/wounded and imbue them with Ice-9 powers. If successful, reform own body out of the ICE-9 anomaly.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: NAV on April 15, 2015, 08:20:27 pm
I am dead and wouldn't mind ice-9 powers.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Beirus on April 15, 2015, 09:29:21 pm
I am dead and wouldn't mind ice-9 powers.
As am I.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: renegadelobster on April 15, 2015, 09:33:07 pm
Same here!
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Xantalos on April 15, 2015, 10:29:57 pm
Note to self, bitchslap Charles when meeting him.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: Nunzillor on April 15, 2015, 10:44:37 pm
"Our eldritch creatures on Q'Baja are much more straightforward than these pretenders..."

Run to the building directly to the left on the map.  If King Sulan'takan'litkham'ramen can't get around the parasites to the doorway, make a hole in the wall with the machete.
Title: Re: Reliving past: Fight 2. Oh god...
Post by: AoshimaMichio on April 16, 2015, 12:00:48 pm
((Of course the pants would actually be alien parasites :P))

Fire a few flaming acid gobs at Erik, then shapeshift into a more spiderlike shape - put gecko like pads on the end of the legs to enable easier wall climbing.

[4]
You get your shots in. Acid is slowly eating away synthflesh. By the way, the acid is flammable, but you don't ability to set it in fire.

[3]
Transformation doesn't go exactly as you hoped. Your four new legs resemble more human arms than spider legs.

Keep attempting.

[4+1] Ah, the world finally slows down, time goes even slower than normally. Your body however doesn't move any faster. Limiter Unlock would go well with this ability.

((Hey now, no changing the rules of the bet after betting!

Also, people shouldn't go into melee with the melee god, especially if he's the only enemy. That's asking for friendly fire. Also, sorry syv!))

Bravely run away from the possesed clothing. Or rather, bravely wheel away.

While going toward the wall to take cover from the spikes, shoot some namite at Erik.


[dex 5]
You wheel stairs down in very gracefull manner and get away from alien parasites in disguise.

[con 5]
Accounting for greatly increased gravity you aim far behind Erik and let namite fly. It lands right on him and sets Xan's acid ablaze.

Which wall you are going to? Because Ice-9 and ice spikes come from south and southern wall is probably only one that can protect you. For now.

"AAAAUGHAHAHAHAHehehAHA BUUURRNING!"

With the last of my life run straight at Erik and attempt to liberally apply doom arm.

[end 4]
[str 6]
[fuck-erik-up-roll 1] ...

You run to Erik and manage to withstand massive gravity long enough to touch him. Then you die.

He's going to die of internal bleeding anyways, he doesn't need to fear the spikes. Fly higher, take the shot.

You fly up where spikes are hovering, but you can't see Erik because of sudden unending storm of electric discharge at his location. Each arcing flash of lightning is different color, twisting like raging tentacles before fading out and making space for another. From up here you can see that as lighting arcs into ground it blasts stonework away and reveals green glow from beneath.

[5-1]
You shrug and shoot anyway. It doesn't hurt to try, right?

[4-1]
Sudden coughing fit strikes you and you cough up good amount of blood. You feel rather light headed...

Ice?! ICE!?!?! MAKE MORE ICE ONTOP OF ERIK AND AROUND ERIK

[5]
You create zone of almost absolute zero where Erik was before someone did something stupid with space magic arms. You dunno if it killed Erik, but certainly something gets angry. The zone of living lightning starts to move towards you.


Attempt to revive/repair the dead/wounded and imbue them with Ice-9 powers. If successful, reform own body out of the ICE-9 anomaly.

[3] ((I honestly wanted another 1. Or 6. It would have been glorious.))
Dead are rising and wounded healing. It's day of nightmares and miracles.

You find yourself facing storm of tentacled electricity. Air is burning hot. You feel strangely disconnected of this all.
(Inventory is reseted to current wiki status)

I am dead and wouldn't mind ice-9 powers.

[3] You are not dead, but you wish you were. Your entire body feels like it is burning and freezing at same time.

Right next to you is man made of void. Humidity in air is constantly condensing and turning into snow around him.
(Inventory is reseted to current wiki status)

I am dead and wouldn't mind ice-9 powers.
As am I.

[1]
"Living hurts so fucking much! Please let me stay dead!"

That massive ice spike that killed you is still stuck in your chest. You can't move before it's gone.
(Inventory is reseted to current wiki status)

Same here!

[4] It's unpleasanly warm here. Dangerous looking man is on your right, made of void and infinite coldness of deep space. Your armor appears to be ruined for flying purposes and is on fire. Blue flames.
(Inventory is reseted to current wiki status)

Note to self, bitchslap Charles when meeting him.

((You probably shouldn't...))

"Our eldritch creatures on Q'Baja are much more straightforward than these pretenders..."

Run to the building directly to the left on the map.  If King Sulan'takan'litkham'ramen can't get around the parasites to the doorway, make a hole in the wall with the machete.

[5]
Alien parasites are suprisingly slow so you can hobble away from them. That living electric rainbow storm is rather dangerous looking, as are those three men between you and it, so you figure it's best to go in opposite direction.



Ronald: [6] You open your eyes again and find yourself being alive and not on fire. You look at your arms. Left one is like sun; painfully hot and bright. Right one is like space; deadly cold and black. And your body is their battlefield.

Xan: [5] Your two broken legs are healed.

Zayne: [3] Your wounds and insides feel cold and your vision gets better. Your ribs twist painfully back together.

Bartolomew: [1] You scream in agony when something horribly cold twists your insides. It takes long, way too long, before it finally ends.

Faith: [2] Your mangled left arm repairs itself and sticking bone goes back into its correct position. You are still missing right arm and hole in your stomach hasn't disappeared anywhere.


Spoiler: Map (click to show/hide)


Radio: You are winning your bet by large margin.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Radio Controlled on April 16, 2015, 12:08:33 pm
((Do I win more tokens as the margin increases?  :P ))

Start moving west/left on map while staying near the southern wall. Check brainpoints. 
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Xantalos on April 16, 2015, 12:09:09 pm
Good enough. Go skitter around the area, avoiding any environmental or teammate hazards, looking for the Flamboyant Spark thing itself.
Or is it in Charles?
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Illgeo on April 16, 2015, 12:26:30 pm
Snipe parasites.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: renegadelobster on April 16, 2015, 12:36:32 pm
"Holy shit I'm alive aga...EXCEPT NOW I'M ON FIRE. STOP, DROP, AND ROLL! STOP, DROP, AND ROLL!!"

Stop, drop, and roll! Put out those flames!
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: NAV on April 16, 2015, 12:44:27 pm
Fly up into the sky and away from all this bullshit. Try a random number with my number gun and shoot Erik.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Wolfkit on April 16, 2015, 01:06:09 pm
"I'm alive! ...hehehaha...

Move away from the fuck up zone. Then test the properties of my arms by touching the ground with each and trying to project lightning from each

((My rolls this turn...))
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Shaporia on April 16, 2015, 02:04:17 pm
Wave to Nav and then take another shot at Erik, mantain altitude. "Sup. Welcome to the sky club."
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Beirus on April 16, 2015, 08:44:31 pm
((So I have my hive?))

Generate anti space magic bugs and send them to fuck up the storm.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Empiricist on April 16, 2015, 09:48:33 pm
Attempt to end the flamboyant spark event and return everyone to the ship. Preferably sans Erik.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: AoshimaMichio on April 17, 2015, 11:41:54 am
((Do I win more tokens as the margin increases?  :P ))

Start moving west/left on map while staying near the southern wall. Check brainpoints. 

((Maybe. Let's see how big the margin grows. Yes. See below. Try stay alive to enjoy those tokens.))

Running away from danger? That won't do.

Judging by graphs of currently installed brain, it is still in good shape.


Good enough. Go skitter around the area, avoiding any environmental or teammate hazards, looking for the Flamboyant Spark thing itself.
Or is it in Charles?


You skitter around, looking for something you shouldn't know about.

[6]
Charles? No, but throwing him into it should solve this situation. There was that green flicker at top of the palace you saw earlier. It was on high place last time as well.

Snipe parasites.

[2]
The electro-laser creates really awesome effects and sets the house on fire.

"Holy shit I'm alive aga...EXCEPT NOW I'M ON FIRE. STOP, DROP, AND ROLL! STOP, DROP, AND ROLL!!"

Stop, drop, and roll! Put out those flames!

[will 1]
The flames only grow larger and the ground where you roll is set on fire as well.

Fly up into the sky and away from all this bullshit. Try a random number with my number gun and shoot Erik.

Up into sky you fly, to amongst countless ice spikes hovering there. There's another sky surfer with you.

[3]
You tap 29 into the gun and pull the trigger. Reddish orange projectile is fired from the gun towards fuck up zone. A moment after being hit with it, the electric storm becomes slightly more sluggish.

"I'm alive! ...hehehaha...

Move away from the fuck up zone. Then test the properties of my arms by touching the ground with each and trying to project lightning from each

((My rolls this turn...))

Your left arm ignites weeds between stones instantly. Stones gain growing layer or frost where your right arm touches the ground. No lightning comes out.

[will 1]
Darkness from your right arm speads to cover half of your torso while the sun in left escapes from shoulder down to elbow. It is starting to burn you very unpleasantly.

Wave to Nav and then take another shot at Erik, mantain altitude. "Sup. Welcome to the sky club."

[2]
You miss it and make hole into ground. Green glow bursts from it and starts spreading. You note that same happens in all other holes made by arcing electricity.

((So I have my hive?))

Generate anti space magic bugs and send them to fuck up the storm.

[1]
Bugs start eating your legs and increase their number.

Attempt to end the flamboyant spark event and return everyone to the ship. Preferably sans Erik.

[1]
"STOP FUCKING AROUND IN MY MEMORIES!! THIS IS NOT HOW IT WENT!"

Rage boils inside you. You'll show these fuckers how Ice-9 went! You'll show them, and they will learn it by the hard way!





Every single ice spike on the sky shudders and then the world moves again. Unholy howling of the impossibly cold manipulator overload starts and death falls from the sky.

Xan: Massively oversized shard impales you and freezes you over completely.
Miya: Small icicle goes through your left leg.
Zayne: It wasn't good idea to fly among ice spikes on sky. One goes straight through your ribcage leaving large hole behind.
Bart: Your headless body crumbles down.
Tek: The comb drawn on your torso does not help you as it is pierced by three finger sized spikes. You can't breath.
Faith: Chunk of high speed ice jams into your right leg snapping the steel bone and mangling synthflesh around it.
Ryan: Your legs go in different direction from your upper body. You can already feel your consciouss slipping away.
Dubley: You dodge all the murderous high speed death around you burning large amount of fuel in progress.
Beirus: Fucking déjà-vu. It's happening all over again. Chunk of ice crushes you again.
Thaddeus: Small ice flakes peppers you harmlessly.
Ronald: Scalding steam explodes from your left arm. It quickly turns into snow and falls on you.

Charles: You watch icy death falling down and people dying all around you. Their screams of fear and agony makes you laugh. "I FUCKING TOLD YOU!! THAT'S HOW IT WENT DOWN!"


Another wave of cold death is coming down. And there's the growing manipulator overload.


Spoiler: Map (click to show/hide)
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: renegadelobster on April 17, 2015, 11:48:54 am
If the blue flames aren't harming me, use the Spektr, set to x-ray mode, and my cam-eyes,  and shoot Erik in his brain case

If they are, will them out, or continue rolling on the ground to put them out
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Wolfkit on April 17, 2015, 11:50:43 am
Exert my will over the energies in my arms, I will be in control
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Xantalos on April 17, 2015, 12:06:59 pm
Unfreeze myself via the energy released from my transformation into something with really strong arms.
If I succeed at this, go punch Charles straight in the robotic kidneys and throw him into the green flame thing.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: NAV on April 17, 2015, 12:20:28 pm
Try inputting The Coordinates into my number gun and shoot at Charles.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Radio Controlled on April 17, 2015, 12:21:48 pm
((I am perfectly fine, seeing as how I have no legs. Yaay!))

Create a rolling wave of force to push all the ice shards away from me and the team, over the wall or something.

Then go to the upper gate while trying to avoid any danger zones or teammates. As in, go in a WIDE circle around them. Is there any way to open the gate?


((Wasn't the gate open originally?))
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Shaporia on April 17, 2015, 12:40:41 pm
Zayne uses sheer willpower to heal himself.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: AoshimaMichio on April 17, 2015, 12:46:23 pm
Unfreeze myself via the energy released from my transformation into something with really strong arms.
If I succeed at this, go punch Charles straight in the robotic kidneys and throw him into the green flame thing.


You are frozen to death. Respawn?

Try inputting The Coordinates into my number gun and shoot at Charles.

That's team wipe level dangerous. I have to come up with something very horrible...
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Xantalos on April 17, 2015, 01:01:51 pm
Oh, you meant to death.

Respawn inside Charles' braincase.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Illgeo on April 17, 2015, 01:38:57 pm
We were on planetoid moment ago. Reject this obviously false reality.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Gentlefish on April 17, 2015, 01:46:45 pm
Cauterize my leg wounds. I can't bleed out just yet, there's MORE TO COOK! ((Note that I have a +1 med))
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Nunzillor on April 17, 2015, 07:58:35 pm
"The... comb..."

Reach out to the comb and ask for protection.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Empiricist on April 17, 2015, 08:43:24 pm
Revive/repair everyone other than Erik and grant them powers. Again.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: AoshimaMichio on April 18, 2015, 09:10:01 am
If the blue flames aren't harming me, use the Spektr, set to x-ray mode, and my cam-eyes,  and shoot Erik in his brain case

If they are, will them out, or continue rolling on the ground to put them out


Well, your suit is charred black and it is rather warm in your suit.
[will 3] You come in conclusion that the blue fire is not harming you. It still bothers you. Being on fire is rather distracting.

[6] The problem is that Erik doesn't have a body anymore and apparently his braincase is split in five different parts, each size of football. And they are floating in center of the fuck up zone.
One is on fire.
Second is coated with ice.
Third is constantly discarging electricity and feeding the storm. It seems slightly damaged.
Fouth is bending light around it.
Fifth is dripping some liquid.

So, which one you are going to shoot at?

Exert my will over the energies in my arms, I will be in control

[will 3] Sun expands half way from elbow to shoulder and darkness returns your flesh, taking only a quarter of your torso. Pain subsides, but doesn't go completely away.

Try inputting The Coordinates into my number gun and shoot at Charles.

Ok, inputting 17318.

[6]
Oh good. Pure darkness envelopes Charles. It tells you to come. To join.
[will 2]
With great joy you dive directly in. Respawn?

((I am perfectly fine, seeing as how I have no legs. Yaay!))

Create a rolling wave of force to push all the ice shards away from me and the team, over the wall or something.

Then go to the upper gate while trying to avoid any danger zones or teammates. As in, go in a WIDE circle around them. Is there any way to open the gate?


((Wasn't the gate open originally?))

((Hmm, were your legs cut off? I thought only nerves were carved off. In that case it was your left shoulder.))

[2]
You can't figure out proper parameters for this.

You roll your wheelchair near upper gate while avoiding everything, because everything is dangerous. You could try pushing the gate open.

[will 3]
That blackness is calling you so strongly that you are distracted from the gate.

Zayne uses sheer willpower to heal himself.

Dead do not have willpower. Respawn? Although it might not do any good because this situations is throughtly fucked up.

Oh, you meant to death.

Respawn inside Charles' braincase.

[6]
Charles' braincase is in very odd state. It's open and twisted in totally unhealthy directions. His brain also is spreaded out in deadly manner, yet being still alive. As such you find yourself rather dangerous position, Charles' bodyparts stiking into yours.

We were on planetoid moment ago. Reject this obviously false reality.

Life rejects you. Respawn?

Cauterize my leg wounds. I can't bleed out just yet, there's MORE TO COOK! ((Note that I have a +1 med))

Calling it a leg wound is putting it very lightly. Your body is split in two, your stomach and guts do not exist. So cauterization with microwave amp? Don't burn your lungs.

[1]
You burn your lungs and heart. Respawn?

"The... comb..."

Reach out to the comb and ask for protection.

[4]
You get protection from comb. Or something.

[End 5+1] Your breathing makes funny whistling noise.
[will 6+1] You don't notice anything odd.

Revive/repair everyone other than Erik and grant them powers. Again.

Your new body disappeared but you did not. Now there's something in your braincase distracting you.
[4-1]

Faith's broken legs fixes itself.
Tek's lungs eject the icicles and wounds close. Your prayers have been answered!
Miyamoto's shoulder is good again.




And now the second wave of icy death.

Miyamoto: Chunk of ice collides with your head. You are unconsciouss and bleeding.
Tek: Small icicles pepper the ground around you. Comb is really protecting you!
Faith: The very same leg that was just healed gets mauled again. Nothing breaks this time.
Thaddeus: Small icicles bound harmlessly against your helmet.

Piece of ice size of small car lands on Erik's fifth braincase. Four brains remaining. He has floats towards Theddeus and Ronald. Or perhaps towards the darkness.


Ground is rapidly digitalizing itself.


Spoiler: map (click to show/hide)
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Shaporia on April 18, 2015, 10:39:39 am
Double respawn, try and become two of me.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Radio Controlled on April 18, 2015, 10:53:00 am
Try and become conscious, get into wheelchair. Stem bleeding/apply pressure to wound with some rags, use my shirt if really needed. Again try to open door, if no way to open them then push open the door with manip (check brainpoints, switch in new brain if needed) and go through to the other side. 
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: renegadelobster on April 18, 2015, 11:28:07 am
His third one, the electricity one. X-ray shot from the Spektr.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Nunzillor on April 18, 2015, 12:26:09 pm
"The comb sees all!"

Heat one of Erik's brain cases to unhealthy levels.  Then, get inside the building to the north.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Gentlefish on April 18, 2015, 03:37:20 pm
Respawn! Yes!
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Wolfkit on April 18, 2015, 03:55:00 pm
Continue bringing my arms umber my control
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Xantalos on April 18, 2015, 05:37:39 pm
Leech off of Charles to empower myself.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Empiricist on April 18, 2015, 08:43:11 pm
Assimilate the distraction to empower willpower.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: AoshimaMichio on April 19, 2015, 11:10:30 am
I was just about to post the turn when BSOD happened. Let's see if I remember what happened.


Double respawn, try and become two of me.

[6]
You spawned twice and your copy wants to kill you. He cut your left leg off and you are now dying very fast.

Try and become conscious, get into wheelchair. Stem bleeding/apply pressure to wound with some rags, use my shirt if really needed. Again try to open door, if no way to open them then push open the door with manip (check brainpoints, switch in new brain if needed) and go through to the other side. 

You rolled nothing but 5's. So on other side of the gate is path formed by ice spikes leading towards the palace.

His third one, the electricity one. X-ray shot from the Spektr.

You missed.

"The comb sees all!"

Heat one of Erik's brain cases to unhealthy levels.  Then, get inside the building to the north.

Light bending braincase began to wobble. And the building contains solid blackness. You can't get in.

Respawn! Yes!

You respawned next to two Zayne's.

Continue bringing my arms umber my control

You succeeded and your left feet is now digitalized and stuck on ground.

Leech off of Charles to empower myself.

You nibbled his memories a bit.

Assimilate the distraction to empower willpower.

You lost your willpower.


Erik tried to strike Thaddeus but he dodged. Ronald couldn't dodge, but it didn't hurt him at all.

Spoiler: Map (click to show/hide)
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: renegadelobster on April 19, 2015, 11:38:44 am
Aim for the third on again. I'm gonna keep trying till I get it. Or die. Probably will die first.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Xantalos on April 19, 2015, 11:48:53 am
Nibble more! DEVOUR HIS SOUL Just assimilate him
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Shaporia on April 19, 2015, 04:51:57 pm
Attempt to become the evil Zayne, if I do, kill the other Zayne, if I don't use will power to heal myself.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Radio Controlled on April 19, 2015, 05:01:33 pm
Go to the palace. Hope that the answer to fixing this mess lies there. Think about what exactly needs to happen to fix said mess.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Wolfkit on April 19, 2015, 05:54:34 pm
Use my sun arm to burn off my digitized foot and cauterize the wound, then hop away from the digitized zone
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: AoshimaMichio on April 20, 2015, 11:03:46 am
Aim for the third on again. I'm gonna keep trying till I get it. Or die. Probably will die first.

[2]
Maybe sights of your gun are off? You just can't seem to hit it.

Nibble more! DEVOUR HIS SOUL Just assimilate him

[2]
You can't figure how to nibble him anymore. Maybe you should just use old fashioned violence and break him inside out?

Attempt to become the evil Zayne, if I do, kill the other Zayne, if I don't use will power to heal myself.

[4]
You fail to become evil Zayne. Why would you want to? He's already dying. All you want is to be the only Zayne.

[dex 3]
[Clone dex 1-1]

The evil copy fails to dodge your slash and is cut in two. You take two steps backwards and admire your work. The other one was a total failure at being you.

Go to the palace. Hope that the answer to fixing this mess lies there. Think about what exactly needs to happen to fix said mess.


The palace is... not really a palace. More like a facade seen in ancient cowboy films. On front of it is a box. It is made of black artificial muscles, gleaming chrome bones, and human flesh.

[6]
You recall Panceak reporting about something similar? Killing the box fixed everything?

Use my sun arm to burn off my digitized foot and cauterize the wound, then hop away from the digitized zone

[6]
Your sun arm burn through flesh and bone like a hot knife through butter.

[4]
You hop away from danger. Not far though, it is hard to go fast with only one leg.



Electric Erik swings his lightning tentacles again at Thaddeus [5] but he dodges and puts more distance between them.

Screaming darkness eats southern gate and walls.

Spoiler: Map (click to show/hide)
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Radio Controlled on April 20, 2015, 11:09:19 am
Quote
You recall Panceak reporting about something similar? Killing the box fixed everything?

Well then, destroy that box! Switch manip brain for the fresh one, then spray black box with namite from a good distance away. Be sure to tell team'mates' what I've found.


((Ideas yet for the pvp round, or can we propose things?))
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: AoshimaMichio on April 20, 2015, 11:18:53 am
((Ideas yet for the pvp round, or can we propose things?))

((Oh yes, I have one idea that involves moderate amount of mindfucking. PvP will remain as permanent option so feel free to post your ideas.))
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Radio Controlled on April 20, 2015, 11:26:03 am
((Ideas yet for the pvp round, or can we propose things?))

((Oh yes, I have one idea that involves moderate amount of mindfucking. PvP will remain as permanent option so feel free to post your ideas.))

((I think capture the flag might be fun, gives an objective to push the game forward. Can have 1 neutral flag, or each team their own flag, that they have to bring it to the other team's scoring area (which is also the enemy's team respawn area). Could make the 'flag' something funny as well, such as an artifact that has a random effect every x turns, or an indestructible little robot that tries to run away and prevent being carried. If only because the image of someone tying to score a point while the flag keeps kicking them in the face with tiny robot legs is hilarious.

Or a mode where 1 guy is 'it', and scores a point for every round he survives while being it. Whoever kills that person becomes 'it' himself. ))
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Xantalos on April 20, 2015, 03:37:04 pm
Eh, what the heck. Break him.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Wolfkit on April 20, 2015, 03:41:35 pm
Try to freeze something to my stump tto make an impromptu prosthetic. Keep moving towards a safer zone
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Shaporia on April 20, 2015, 04:56:58 pm
Zayne glances over at the dead him for a moment before kneeling and taking a shot at Erik.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Gentlefish on April 20, 2015, 11:19:51 pm
Scream back at the darkness. Then light it up with a small mass of superheated air.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: renegadelobster on April 20, 2015, 11:59:27 pm
"So...namite kills teammates and me. The Spektr can't hit the broad side of a barn. I think the solution here is obvious. I need to take drugs."

Take drugs from AMIABLE AMBER. Then try again for the third brain with the Spektr.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Beirus on April 21, 2015, 12:20:46 am
Respawn. Use the Shackle horizontal Shockwave at the brain storm.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Parisbre56 on April 21, 2015, 03:13:48 am
@Aoshima: Lazarus addon for Firefox and chrome. Use it.  It saves lives data. It also saves the computer from your rage. Or write the turn using dropbox if writing from phone. It's what I do.
Respawn. Use the Shackle horizontal Shockwave at the brain storm.
I think you only know that thing exists. Not its combination.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Kriellya on April 21, 2015, 03:35:16 am
@Aoshima: Lazarus addon for Firefox and chrome. Use it.  It saves lives data. It also saves the computer from your rage. Or write the turn using dropbox if writing from phone. It's what I do.
Respawn. Use the Shackle horizontal Shockwave at the brain storm.
I think you only know that thing exists. Not its combination.

((Well, conveniently this is a fan game, so Aoshima doesn't know the combo either! So up to him what happens here :P ))
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: AoshimaMichio on April 21, 2015, 04:34:51 am
@Aoshima: Lazarus addon for Firefox and chrome. Use it.  It saves lives data. It also saves the computer from your rage. Or write the turn using dropbox if writing from phone. It's what I do.
Respawn. Use the Shackle horizontal Shockwave at the brain storm.
I think you only know that thing exists. Not its combination.

((Well, conveniently this is a fan game, so Aoshima doesn't know the combo either! So up to him what happens here :P ))

((Jason did "Shackle under Shroud" thing and rolled five so I gave him knowledge of all combinations. But he died twice after that so...))
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: AoshimaMichio on April 21, 2015, 11:11:09 am
Quote
You recall Panceak reporting about something similar? Killing the box fixed everything?

Well then, destroy that box! Switch manip brain for the fresh one, then spray black box with namite from a good distance away. Be sure to tell team'mates' what I've found.


((Ideas yet for the pvp round, or can we propose things?))

Brain switched.
[3]
"Hey meatshields, yo! Imma gonna burn some bitchin' magic boxes! Pimpin' ain't easy! (https://www.youtube.com/watch?v=s_w729o0_rk)"

[1]
You swing chem thrower around so much that you surround yourself with burning namite. Cripple in ring of fire. Oh, and you unloaded whole tank of namite. It's getting hot here.

Eh, what the heck. Break him.

You feel uncomfortable amount of heat nearby.

[3]
You squeeze part of Charles's brain. You hear something breaking.

Try to freeze something to my stump tto make an impromptu prosthetic. Keep moving towards a safer zone

[4]
There's a little problem with that. You can't find anything that can be used for that purpose. Finally you try to tear stones from ground, but those tends to break down from intense temperature difference caused by your own hands.

You hobble to somewhere safer, but those are going to be scarce soon.

Zayne glances over at the dead him for a moment before kneeling and taking a shot at Erik.

[5]
Your bullet hits the electric brain case, completely shattering it. The lightning storm that is Erik stops and shrinks a little. Its electric tentacles randomly switch between orange and blue.

Scream back at the darkness. Then light it up with a small mass of superheated air.

[2]
"Eeeek!"

[4]
You warm it up best of your ability. You can feel headache waiting to jump on you.

"So...namite kills teammates and me. The Spektr can't hit the broad side of a barn. I think the solution here is obvious. I need to take drugs."

Take drugs from AMIABLE AMBER. Then try again for the third brain with the Spektr.

[5]
Everything shifts colors, making world look a bit odd. Everything moves very, very slowly.
"So this is what Renen sees..."

[3]
You shoot again, and probably hit. It is hard to tell, expecially now that all movement is slowed down.

Respawn. Use the Shackle horizontal Shockwave at the brain storm.

Respawn near northern gates.

[6]
You spend your remaining charges to shoot oversized shockwave. It breaks two of Erik's brains, leaving behind the burning one. In same time its lightning tentacles turn into fire tentacles. The shockwave breaks the house right next to you and threatens even Thaddeus who dodges it without trouble.
[1] Ronald however is too busy looking at ground and is thrown against buildings on other side of the road. [1] He accidentally burns his left leg off and freezes other one rock solid.



You hear loud breaking sound and world distorts oddly, as if your eyes were made of broken glass.

Spoiler: Map (click to show/hide)
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: renegadelobster on April 21, 2015, 11:39:51 am
"Huh. Sweet."

Welp, shoot the last brain with the Spektr. Use my super slow-mo abilities(?) to dodge anything that comes near me.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Radio Controlled on April 21, 2015, 12:17:37 pm
Quote
"Hey meatshields, yo! Imma gonna burn some bitchin' magic boxes! Pimpin' ain't easy!"
"Hot dang I'm on fire today."

Quote
You swing chem thrower around so much that you surround yourself with burning namite. Cripple in ring of fire. Oh, and you unloaded whole tank of namite. It's getting hot here.

"Hey hey hey, let's keep it metaphorical!"

Use manip to create a small shockwave around me to blow away the namite. Then load my second cannister of namite, and shoot it again dammit!
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Wolfkit on April 21, 2015, 12:36:07 pm
Remember that I have a tentacle, use it to tear chunks out of the building and then freeze an appropriate chunk to my left stump as an impromptu prosthetic. Regardless of success, move as far away as possible while using my tentacle to aid in mobility.

"Okay, this is starting to be less fun."
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Xantalos on April 21, 2015, 02:10:13 pm
Quickly, break his brain. Gotta do this quickly.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Gentlefish on April 21, 2015, 07:23:43 pm
Welp, I'm dead either way. Freeze the ErikBrain!
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Nunzillor on April 21, 2015, 11:11:41 pm
Welp, I'm dead either way. Freeze the ErikBrain!
Assist with own manip.
Title: Re: Reliving past: Fight 2. Don't play with space magic. Seriously!
Post by: Empiricist on April 22, 2015, 04:30:11 am
Do something.
Title: Re: Reliving past: Fight 3 begins.
Post by: AoshimaMichio on April 22, 2015, 10:23:52 am
"Huh. Sweet."

Welp, shoot the last brain with the Spektr. Use my super slow-mo abilities(?) to dodge anything that comes near me.

[4]
You shoot Erik's last brain with X-ray. It's pain in the ass that time moves so slow; it takes ages to confirm whether he died or not.

Quote
"Hey meatshields, yo! Imma gonna burn some bitchin' magic boxes! Pimpin' ain't easy!"
"Hot dang I'm on fire today."

Quote
You swing chem thrower around so much that you surround yourself with burning namite. Cripple in ring of fire. Oh, and you unloaded whole tank of namite. It's getting hot here.

"Hey hey hey, let's keep it metaphorical!"

Use manip to create a small shockwave around me to blow away the namite. Then load my second cannister of namite, and shoot it again dammit!

[1]
Oops, you defined direction wrong. Namite is now one with you.

Remember that I have a tentacle, use it to tear chunks out of the building and then freeze an appropriate chunk to my left stump as an impromptu prosthetic. Regardless of success, move as far away as possible while using my tentacle to aid in mobility.

"Okay, this is starting to be less fun."

[2] Your dexterous tentacle lacks required strength to tear parts off of buildings.

Quickly, break his brain. Gotta do this quickly.

[2] You need to twist yourself counter-clockwise before you can do that.

Welp, I'm dead either way. Freeze the ErikBrain!

[2] You can't seem to find enough imagination to do that.

Welp, I'm dead either way. Freeze the ErikBrain!
Assist with own manip.

[5] ErikBrain's flames are replaced with inceasing amount of ice.

Do something.

[6] You end this fight against Erik. You are not sure if you actually did it but results speak for themselves.



FIGHT 2 OVER!

Now we begin fight 3, which is team versus team "capture of flag". Pick team A or team B.
For this fight your inventory is reset back to what wiki currently shows. If your character has 0-2 missions done, you can pick 10 tokens worth of crap from inventory.

Miyamoto: +6 extra tokens for winning your bet by large margin.
Tek: +5 extra tokens in addition of newbie bonus for not dying.
Everybody else died so no extras for you.

More details tomorrow.
Title: Re: Reliving past: Fight 3
Post by: Toaster on April 22, 2015, 10:24:49 am
Team Awesome!
Title: Re: Reliving past: Fight 3
Post by: NAV on April 22, 2015, 10:40:56 am
Respawn.
Join red team
Title: Re: Reliving past: Fight 3
Post by: Radio Controlled on April 22, 2015, 10:49:40 am
Join team Bubblegum.

Quote
For this fight your inventory is reset back to what wiki currently shows. If your character has 0-2 missions done, you can pick 10 tokens worth of crap from inventory.

Ok if I still go with wheelchair Miyamoto, for fairness' sake?

Buy Blaster Pistol,  extra clip (2 tokens).
Title: Re: Reliving past: Fight 3
Post by: AoshimaMichio on April 22, 2015, 11:29:13 am
Respawn.
Join red team


No red team exist here, mate.

Ok if I still go with wheelchair Miyamoto, for fairness' sake?

Sure. I conviently wiped out your previous loadout from my records, so I'll dig it up from thread.
Title: Re: Reliving past: Fight 3
Post by: Wolfkit on April 22, 2015, 11:33:49 am
Team A, as before get a force infuser and carry it with my tentacle
Title: Re: Reliving past: Fight 3
Post by: renegadelobster on April 22, 2015, 11:43:51 am
Hmm. Team B
Title: Re: Reliving past: Fight 3
Post by: Lenglon on April 22, 2015, 11:45:18 am
Lyra slips in on the sidelines and watches, prepared to join whichever team needs her most
Title: Re: Reliving past: Fight 3
Post by: NAV on April 22, 2015, 11:58:48 am
Fine, team A.
Title: Re: Reliving past: Fight 3
Post by: Beirus on April 22, 2015, 12:15:02 pm
Team A. Buy Electro PK Amp.
Title: Re: Reliving past: Fight 3
Post by: Xantalos on April 22, 2015, 01:27:30 pm
Team ... A.

If I'm not in Charles still, bitchslap him. If I am, eat him.
Title: Re: Reliving past: Fight 3
Post by: Doomblade187 on April 22, 2015, 02:36:19 pm
Team B, for outnumberedness fun. Buy battle stims for uncon, and end, as well as ball joints.
Title: Re: Reliving past: Fight 3
Post by: Nunzillor on April 22, 2015, 07:54:27 pm
Team B, I think.  Buy single seat rocketbike, monoatomic machete, and  eighth kiloton charge.
Title: Re: Reliving past: Fight 3
Post by: Shaporia on April 22, 2015, 08:51:09 pm
Buy a magnetic field manipulator, sell all of my things to buy a 7 token brain. Team B.
Title: Re: Reliving past: Fight 3
Post by: Gentlefish on April 22, 2015, 10:44:41 pm
Join team HoneyBadger.

Also equip myself with Kinetic Infuser and Mass Manip (alongside already-installed microwave manip)
Title: Re: Reliving past: Fight 3
Post by: Execute/Dumbo.exe on April 23, 2015, 02:14:03 am
Team Bloopers for me, thanks.
Oh, also sell the laser rifle (Unused) and gauss rifle HP rounds (Also unused) to buy a jump pack.
Title: Re: Reliving past: Fight 3
Post by: Empiricist on April 23, 2015, 02:16:15 am
Team B
Title: Re: Reliving past: Fight 3 Traitors!
Post by: AoshimaMichio on April 23, 2015, 10:33:56 am
TRAITORS!

There was a mission, nice and easy one. Job was to recover two data storage devices. One contains coordinates for many important and usefull things, including location of Steve's brains. Other one contains decoder to make data actually readable.

Everything was relatively fine until it was time to leave. That's when the other team was revealed to be UWM sympatizers! They have the storage device for locations and your team has device for decoder. They want the decoder and will do everything to get it, while you absolutely must get their storage device. You know how catastrophic it would be in hands of UWM!

In order to hinder the traitors your team switched communications frequency. Traitors did the same, so you can't tell what they are planning.

Get the data storage device they are hiding in their shuttle and keep yours safe! Only when you have both in posession of your team you can leave this hellhole!


TEAM A
Brother Lars     
Ronald
Dubley
Jason
Xan
Lyra
TEAM 1
Miyamoto
Thaddeus
Han Thren
Tek
Zayne
Ryan
Johnothen Bright
Charles


The battlefield here is a canyon maze. Dark areas on map are low and bright areas are high land. Canyon walls are about 20 meters high and very hard to climb unaided.

Spoiler: Map (click to show/hide)



Team ... A.

If I'm not in Charles still, bitchslap him. If I am, eat him.


Charles is a traitor. Go strangle him.

Join team HoneyBadger.

Also equip myself with Kinetic Infuser and Mass Manip (alongside already-installed microwave manip)

Your things are amps, not manips.

Team Bloopers for me, thanks.
Oh, also sell the laser rifle (Unused) and gauss rifle HP rounds (Also unused) to buy a jump pack.

That leaves you with only gauss rifle. After this trade you still have 10 extra tokens to burning in your pockets. Are you sure you are fine with that?


Edit: The data storage device is a box twice as big as a basketball.
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Toaster on April 23, 2015, 10:41:16 am
Team A  (Everyone, please start with this so we don't derp around)


"Brothers and sisters of Steve!  We shall slay these abominable heretics for their vile sins!  Get me a fix on their position so I can rain down death from above!"


(Brother Lars loadout:

Long Range Battlesuit
LR BS cannon (LESHO but bigger, 6 shots)
PEW
Shard Launcher
Raduga
Gauss Rifle
Neuro amp)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Parisbre56 on April 23, 2015, 11:44:41 am
Can I go with team A to even the teams out?
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Radio Controlled on April 23, 2015, 11:49:03 am
Team 1

Are we allowed to use the shuttle?

((If yes, dibs on the idea team Assholes!))

Send message on general frequency so the other team is sure to hear it:

"You damn dirty traitors! Give us what we want and perhaps we may let you live!"
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Lenglon on April 23, 2015, 12:15:42 pm
Team A, Lyra

on general freq:
"mrowr?"
Title: Re: Reliving past: Fight 3 Traitors!
Post by: AoshimaMichio on April 23, 2015, 12:34:11 pm
Can I go with team A to even the teams out?
Team Absurdly overpowered? Sure, why not.
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Toaster on April 23, 2015, 12:35:57 pm
Lars just has an assload of guns.


Team A


"Meow indeed!  To battle!"

Title: Re: Reliving past: Fight 3 Traitors!
Post by: Radio Controlled on April 23, 2015, 12:41:48 pm
Team Butts.

Message for team B:
Spoiler (click to show/hide)

action:
Spoiler (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Wolfkit on April 23, 2015, 01:00:56 pm
Team A

Spoiler (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Lenglon on April 23, 2015, 01:27:35 pm
Spoiler: Team A Message (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Xantalos on April 23, 2015, 03:22:12 pm
...I'm unsure of what the hell I am.

Am I just a brain? Regular guy? Shapeshifter again? Figure out my identity!
Title: Re: Reliving past: Fight 3 Traitors!
Post by: NAV on April 23, 2015, 04:20:01 pm
Ce n'est pas un post
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Doomblade187 on April 23, 2015, 04:25:54 pm
Team 1

Spoiler: Team Message (click to show/hide)

Title: Re: Reliving past: Fight 3 Traitors!
Post by: renegadelobster on April 23, 2015, 04:32:38 pm
Team 1

Spoiler: Action, for Team 1 (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Gentlefish on April 23, 2015, 04:56:13 pm
Spoiler: message (click to show/hide)

Spoiler: action (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Parisbre56 on April 23, 2015, 05:13:12 pm
Team A

Spoiler: Team Say (click to show/hide)
Spoiler: Action (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Shaporia on April 23, 2015, 05:20:56 pm
Team 1! Zayne.

Spoiler: Team 1 Talkin'. (click to show/hide)
Spoiler: Team 1 Action. (click to show/hide)

Edit: Whoops, accidentally modified this... Eh, too lazy to change it back.
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Execute/Dumbo.exe on April 23, 2015, 05:28:10 pm
10 tokens left? Alright!
Spoiler: Team B stuff (click to show/hide)
Spoiler: Team B Actions (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Nunzillor on April 23, 2015, 08:08:10 pm
Team 1

Spoiler: Team message (click to show/hide)

Spoiler: Team action (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Beirus on April 23, 2015, 08:37:14 pm
Team A

Spoiler: Team message (click to show/hide)


Spoiler: Team action (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: syvarris on April 23, 2015, 09:35:34 pm
Can I join team A?  They have less people, I think.  Also I already read all their stuff.

Spoiler: Team A action (click to show/hide)

Spoiler: Team A message (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: NAV on April 23, 2015, 09:48:13 pm
Spoiler: Team A only (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Beirus on April 23, 2015, 09:52:17 pm
Spoiler: Team A stuff (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: AoshimaMichio on April 24, 2015, 11:12:46 am
For this fight I'll hide your rolls. Have fun. ;)

Spoiler: TEAM A (click to show/hide)
Spoiler: TEAM A Map (click to show/hide)


Spoiler: TEAM 1 (click to show/hide)
Spoiler: TEAM 1 Map (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Xantalos on April 24, 2015, 11:44:28 am
Spoiler: A (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Radio Controlled on April 24, 2015, 11:52:21 am
Team 1 message:
Spoiler (click to show/hide)

Team 1 action:
Spoiler (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Lenglon on April 24, 2015, 11:58:41 am
Lyra, Team A
Spoiler: Action (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: renegadelobster on April 24, 2015, 11:58:49 am
Team 1

Spoiler (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: AoshimaMichio on April 24, 2015, 01:25:19 pm
Team 1 message:
Spoiler (click to show/hide)

Team 1 action:
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Parisbre56 on April 24, 2015, 01:31:05 pm
Team A

Spoiler: Team Say (click to show/hide)
Spoiler: Action (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Xantalos on April 24, 2015, 01:35:25 pm
Spoiler: Team A Message (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: syvarris on April 24, 2015, 02:00:20 pm
Spoiler: Team A message (click to show/hide)

Spoiler: Team A action (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Shaporia on April 24, 2015, 02:10:27 pm
Spoiler: Team 1 Message (click to show/hide)
Spoiler: Team 1 Action (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Radio Controlled on April 24, 2015, 02:53:04 pm
Team 1 message:
Spoiler (click to show/hide)

Team 1 action:
Spoiler (click to show/hide)

Spoiler (click to show/hide)
response:
Spoiler (click to show/hide)

Updated action:
Spoiler (click to show/hide)
[/b]
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Gentlefish on April 24, 2015, 03:32:47 pm
Spoiler: message (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Wolfkit on April 24, 2015, 03:52:26 pm
Team A

Spoiler (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Nunzillor on April 24, 2015, 09:12:42 pm
Team 1

Spoiler: Team message (click to show/hide)

Spoiler: Team Action (click to show/hide)

Title: Re: Reliving past: Fight 3 Traitors!
Post by: Execute/Dumbo.exe on April 24, 2015, 09:17:22 pm
Team 1:
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Empiricist on April 24, 2015, 09:46:16 pm
Team 1
Spoiler (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: syvarris on April 24, 2015, 11:17:03 pm
((Pufferfish and "team B" people, please correct your team listing.  I thiiink you're all team 1, but if not there is now a communication error. :\))
Title: Re: Reliving past: Fight 3 Traitors!
Post by: NAV on April 25, 2015, 01:46:50 am
Spoiler: Team A message (click to show/hide)

Spoiler: Team A action (click to show/hide)

Spoiler: team A (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Beirus on April 25, 2015, 02:02:51 am
Spoiler: Team A Stuff (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Gentlefish on April 25, 2015, 03:30:26 am
((Pufferfish and "team B" people, please correct your team listing.  I thiiink you're all team 1, but if not there is now a communication error. :\))

((We're team Miya))
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Toaster on April 26, 2015, 01:25:09 am
Spoiler: Team A Message (click to show/hide)

Spoiler: Team A Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: AoshimaMichio on April 26, 2015, 05:23:42 am
Spoiler: TEAM A (click to show/hide)
Spoiler: TEAM A Map (click to show/hide)


Spoiler: TEAM 1 (click to show/hide)
Spoiler: TEAM 1 Map (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Execute/Dumbo.exe on April 26, 2015, 05:53:19 am
Spoiler: Team 1! (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Xantalos on April 26, 2015, 05:54:15 am
NOPE

Pheromone them into submission!
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Lenglon on April 26, 2015, 06:20:05 am
Spoiler: Lyra, Team A, Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Execute/Dumbo.exe on April 26, 2015, 06:23:30 am
NOPE

Pheromone them into submission!
((Xan, for the love of god, please spoiler your actions, seeing that out of context makes me all too tempted to open the Team A actions spoiler.))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Empiricist on April 26, 2015, 06:26:35 am
-snip-
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Radio Controlled on April 26, 2015, 06:58:17 am
Team 1 messages:
Spoiler (click to show/hide)

Team 1 action:
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Execute/Dumbo.exe on April 26, 2015, 07:23:08 am
Team 1 messages:
Spoiler (click to show/hide)

Team 1 action:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Radio Controlled on April 26, 2015, 07:26:16 am
Team 1:
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Execute/Dumbo.exe on April 26, 2015, 07:38:30 am
Spoiler: Team 1 Talkin' (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: AoshimaMichio on April 26, 2015, 07:47:46 am
Team 1 messages:
Spoiler (click to show/hide)

Team 1 action:
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: Team 1 (click to show/hide)
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Radio Controlled on April 26, 2015, 07:52:12 am
@gm:

Spoiler (click to show/hide)

@team1
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Parisbre56 on April 26, 2015, 08:15:28 am
Spoiler: Team A message (click to show/hide)

Spoiler: Team A action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: NAV on April 26, 2015, 12:01:09 pm
Spoiler: Message to Team A (click to show/hide)

Spoiler: Team A action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Nunzillor on April 26, 2015, 12:46:00 pm
Spoiler: Team 1 message (click to show/hide)

Spoiler: Team 1 action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: renegadelobster on April 26, 2015, 12:49:26 pm
Team 1 message

Spoiler (click to show/hide)

Team 1 action

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: syvarris on April 26, 2015, 02:04:05 pm
Spoiler: Team A message (click to show/hide)

Spoiler: Team A Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Shaporia on April 26, 2015, 03:09:19 pm
Team 1! Zayne.

Spoiler: Team 1 Talkin'. (click to show/hide)
Spoiler: Team 1 Action. (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Doomblade187 on April 26, 2015, 03:40:12 pm
Spoiler: Team 1 Action (click to show/hide)

Spoiler: Team 1 Talking (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Wolfkit on April 26, 2015, 05:47:22 pm
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Empiricist on April 26, 2015, 06:34:35 pm
Spoiler: GM (click to show/hide)

Spoiler: Team 1 (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Toaster on April 26, 2015, 09:11:25 pm
Spoiler: Team A Message (click to show/hide)

Spoiler: Team A Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: AoshimaMichio on April 27, 2015, 12:52:17 pm
Spoiler: TEAM A (click to show/hide)
Spoiler: TEAM A Map (click to show/hide)


Spoiler: TEAM 1 (click to show/hide)
Spoiler: TEAM 1 Map (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Lenglon on April 27, 2015, 01:19:24 pm
Spoiler: Lyra, Team A, Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Radio Controlled on April 27, 2015, 01:38:24 pm
Team 1:

Spoiler (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Toaster on April 27, 2015, 01:50:33 pm
Spoiler: Team A Message (click to show/hide)

Spoiler: Team A Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Xantalos on April 27, 2015, 02:00:39 pm
Spoiler: Team A Message (click to show/hide)

Spoiler: Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: NAV on April 27, 2015, 02:11:27 pm
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Beirus on April 27, 2015, 04:25:36 pm
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Execute/Dumbo.exe on April 27, 2015, 06:54:41 pm
Spoiler: Team 1 (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Nunzillor on April 27, 2015, 07:50:03 pm
Spoiler: Team 1 message (click to show/hide)

Spoiler: Team 1 action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: renegadelobster on April 27, 2015, 11:32:13 pm
Team 1 message

Spoiler (click to show/hide)

Team 1 action

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Parisbre56 on April 28, 2015, 02:33:59 am
Spoiler: Team A action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Shaporia on April 28, 2015, 05:24:37 pm
Zayne!
Spoiler: Team 1 action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Wolfkit on April 28, 2015, 06:05:28 pm
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Gentlefish on April 28, 2015, 11:47:47 pm
Spoiler: TEAM 1 (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Empiricist on April 29, 2015, 06:50:20 am
Spoiler: Team 1 (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: AoshimaMichio on April 29, 2015, 11:31:45 am
Spoiler: TEAM A (click to show/hide)
Spoiler: TEAM A Map (click to show/hide)


Spoiler: TEAM 1 (click to show/hide)
Spoiler: TEAM 1 Map (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Lenglon on April 29, 2015, 11:46:37 am
Spoiler: Lyra, Team A, Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Xantalos on April 29, 2015, 11:59:29 am
Spoiler: A Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Radio Controlled on April 29, 2015, 12:01:43 pm
Team 1:

Spoiler (click to show/hide)

Message team 1:
Spoiler (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Toaster on April 29, 2015, 12:06:51 pm
Spoiler: Team A Message (click to show/hide)

Spoiler: Team A Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Parisbre56 on April 29, 2015, 12:08:46 pm
Spoiler: Team A action (click to show/hide)

Spoiler: Team A message (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Beirus on April 29, 2015, 02:11:31 pm
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: NAV on April 29, 2015, 04:31:28 pm
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: renegadelobster on April 29, 2015, 05:30:35 pm
Team 1 message

Spoiler (click to show/hide)

Team 1 action

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Empiricist on April 29, 2015, 09:08:11 pm
Spoiler: Team 1 (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Nunzillor on April 29, 2015, 09:27:24 pm
((Ah.  I may have underestimated the strength of that bomb...))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Shaporia on April 30, 2015, 07:15:48 am
Spoiler: Team 1 Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Wolfkit on April 30, 2015, 07:47:57 am
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: Toaster on April 30, 2015, 10:53:55 am
((Ah.  I may have underestimated the strength of that bomb...))

((One should never underestimate nuclear weaponry.))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors!
Post by: AoshimaMichio on April 30, 2015, 01:16:58 pm
Spoiler: TEAM A (click to show/hide)
Spoiler: TEAM A Map (click to show/hide)


Spoiler: TEAM 1 (click to show/hide)
Spoiler: TEAM 1 Map (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Toaster on April 30, 2015, 01:23:24 pm
It's all fun and games until someone detonates a nuke.


Also, there's good eating on a rattlesnake.
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Lenglon on April 30, 2015, 01:32:28 pm
Spoiler: Lyra, Team A, Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on April 30, 2015, 01:39:41 pm
Spoiler: Lyra, Team A, Action (click to show/hide)

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Lenglon on April 30, 2015, 01:59:41 pm
Spoiler: Lyra, Team A, Action (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Wolfkit on April 30, 2015, 02:13:24 pm
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Parisbre56 on April 30, 2015, 02:24:01 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on April 30, 2015, 02:26:26 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Lenglon on April 30, 2015, 02:30:20 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on April 30, 2015, 02:34:31 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Lenglon on April 30, 2015, 02:36:13 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: NAV on April 30, 2015, 02:38:35 pm
Spoiler: Team A only (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Xantalos on April 30, 2015, 03:31:36 pm
Spoiler: Team A (click to show/hide)
Title: Re: Reliving past: Fight 3 Traitors!
Post by: Toaster on April 30, 2015, 03:37:15 pm
Spoiler: Team A Message (click to show/hide)

Spoiler: Team A Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Doomblade187 on April 30, 2015, 04:05:13 pm
Spoiler: Team 1 Message (click to show/hide)

Spoiler: Team 1 Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Gentlefish on April 30, 2015, 08:07:03 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Empiricist on April 30, 2015, 09:08:56 pm
Spoiler: GM (click to show/hide)
Spoiler: Team 1 (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Beirus on April 30, 2015, 09:25:00 pm
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Execute/Dumbo.exe on May 01, 2015, 12:21:48 am
Spoiler: Team One (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Parisbre56 on May 01, 2015, 02:58:30 am
((Even in death, I still serve!))
Spoiler: Team A action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 01, 2015, 03:23:09 am
team 1 action:
Spoiler (click to show/hide)

Team 1 message:

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Empiricist on May 01, 2015, 03:26:13 am
Spoiler: Team 1 (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Parisbre56 on May 01, 2015, 04:36:15 am
((Conspiracy theory: We are all actually on the same team, we are just getting confused into killing each other by UWM masters of subterfuge, like UEs. When we have killed enough of each other, they'll come in and take the objective for themselves.))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Shaporia on May 01, 2015, 07:01:23 am
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Toaster on May 01, 2015, 08:35:54 am
((Conspiracy theory: We are all actually on the same team, we are just getting confused into killing each other by UWM masters of subterfuge, like UEs. When we have killed enough of each other, they'll come in and take the objective for themselves.))

Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on May 01, 2015, 09:04:37 am
((Conspiracy theory: We are all actually on the same team, we are just getting confused into killing each other by UWM masters of subterfuge, like UEs. When we have killed enough of each other, they'll come in and take the objective for themselves.))


Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on May 01, 2015, 11:23:51 am
Spoiler: TEAM A (click to show/hide)

Spoiler: TEAM 1 (click to show/hide)


Spoiler: Team A only (click to show/hide)

Still no enemies in sight. By sound of it this is first come first serve.

You hack and hack and finally manage to break protection, fully connecting communications of your two teams. Your team can hear their communications and see feeds from their cameras, but so can they. Oops...

((You can't use spoilers for communication any more.))



Radio crackles: "Idiot puking everywhere... disgusting..."

Spoiler: Map (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 01, 2015, 11:38:19 am
"Ugh, I knew it, invisible ampers are hella annoying.

Peeps, help me kill Lyra first if you can. Charles, after that maybe try to convince one of them to switch sides or something, now that we have their comms.

Action (team 1)
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Parisbre56 on May 01, 2015, 12:04:15 pm
((The radio crackered. "You must fight the demons!"))
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Xantalos on May 01, 2015, 12:09:25 pm
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 01, 2015, 12:14:46 pm
((The radio crackered. "You must fight the demons!"))
Spoiler (click to show/hide)

((Is that only for your former team? It isn't labeled as such.))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Shaporia on May 01, 2015, 12:31:22 pm
(That was a very clever maneuver, I'd figured it was remote controlled, but I expected that to only be a battering ram. Anyways, since I'm out, I'm going to read the spoilered stuff if no one minds.)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on May 01, 2015, 12:46:42 pm
(That was a very clever maneuver, I'd figured it was remote controlled, but I expected that to only be a battering ram. Anyways, since I'm out, I'm going to read the spoilered stuff if no one minds.)

I certainly don't mind. Just keep your knowledge in heavens. Or in hell, wherever Zayne ended in.
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 01, 2015, 03:04:00 pm
((Hey toaster, could you describe the heavy lesho thing your battlesuit has? Where is it on the suit, and is it armored?))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Toaster on May 01, 2015, 03:06:12 pm
((It's shoulder mounted, and lightly armored.  The rest of the suit has standard armor, but it's a potential weak point.  I don't know if the armor between it and the pilot is heavy or not.))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 01, 2015, 03:29:51 pm
((It's shoulder mounted, and lightly armored.  The rest of the suit has standard armor, but it's a potential weak point.  I don't know if the armor between it and the pilot is heavy or not.))

((So, it's pretty safe to guess that it'll be banged up from the nuke exploding? As well as your other stuff being kaputt?))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Toaster on May 01, 2015, 03:35:17 pm
((I... am not sure?  I don't think I got a very direct hit.

Ao, can we get a ruling?))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Lenglon on May 01, 2015, 03:45:44 pm
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Empiricist on May 01, 2015, 09:38:33 pm
CHARISMA ROLL (With a capacity enhancement I should add)! Convince everyone to stop fighting! If that fails, convince Xan to absorb everyone!

Also, repeat the same stuff as the previous round.
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: NAV on May 02, 2015, 01:26:17 am
Haha whoops.

Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on May 02, 2015, 02:39:09 am
((I... am not sure?  I don't think I got a very direct hit.

Ao, can we get a ruling?))

It's in suprisingly good condition, shouldn't cause any trouble when shooting. Luck was on your side this time.
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Beirus on May 02, 2015, 03:12:05 am
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Toaster on May 02, 2015, 09:43:36 am
Spoiler: Team A Action! (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 02, 2015, 10:55:41 am
((I... am not sure?  I don't think I got a very direct hit.

Ao, can we get a ruling?))

It's in suprisingly good condition, shouldn't cause any trouble when shooting. Luck was on your side this time.

((Is that for all his gear, or just the built-in cannon?))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on May 02, 2015, 01:13:52 pm
((I... am not sure?  I don't think I got a very direct hit.

Ao, can we get a ruling?))

It's in suprisingly good condition, shouldn't cause any trouble when shooting. Luck was on your side this time.

((Is that for all his gear, or just the built-in cannon?))

((All his gear. Just few cameras were lost.))


Spoiler: Team A (click to show/hide)

Spoiler (click to show/hide)


"Ugh, I knew it, invisible ampers are hella annoying.

Peeps, help me kill Lyra first if you can. Charles, after that maybe try to convince one of them to switch sides or something, now that we have their comms.

Action (team 1)
Spoiler (click to show/hide)

Somehow you manage to load goop on the thrower and coat your arm stump without causing more damage to yourself. Bleeding is greatly reduced, but not stopped. It's not lethal any more, but you will leave a wet track on the ground if you move.

Now then, Lyra. You spread your sticky liquid where you think she is, but you have no idea if you caught her or not. You manage to recover the kin amp from smoking and trashed remains of the wheelchair, but refrain giving it to xibit because it took most of the damage meant for you. In other words, your xibit is destroyed.

You hear loud clang from the shuttle.



Spoiler (click to show/hide)


Spoiler: Team One (click to show/hide)

((I'm using your old action here because that seems to be what you would do))

You listen carefully and notice sudden change in sound of rockets. Combined with the fact that you can see video feed of the guy approaching you you time detonation of your trap perfectly.

Explosion sends Dubley rolling like a wet rag into air without his lower body. As he falls down his rockets correct him into upright position indicating that despite of suddenly losing half of his body he's still functional. Damn medical systems, always getting into way of murdering traitors!

Sudden electric shock makes you spasm and waste some ammo on the canyon walls, but you endure it otherwise. Damn traitors and their space magic!

And then Lars walks in with his god damned battlesuit. You are getting a little overwhelmed here.


Haha whoops.

Spoiler: Team A (click to show/hide)

Whoops indeed. And now more whoops:

You are accelerating nicely when suddenly you are sent up into sky with uncontrolled spin. You cut off rockets temporarily to prevent additional damage from those. As soon as you figure out how you are spinning you activate rockets again and correct your posture and spin.

Now hovering a meter above the ground you look down and notice you are missing your whole lower body. Expanding cloud of dust and falling rocks are hint big enough to let you know that he had trapped the canyon with something very explosive. That cunning son of a bitch!


Spoiler: Team A (click to show/hide)

Enemy spotted! Cloud of dust is settling enough to let you see a stand off between Dubley and John. Well, that's not going to happen under your watch!

You focus and generate electric potential difference between his head and toes. It makes him spasm and accidentally fire his Testament but leaves him otherwise unharmed.


Spoiler: Team A Action! (click to show/hide)

You walk after Dubley and fire through falling dust at the enemy. You miss him. Did you perhaps draw symbol Ingram incorrectly? Or did you anger the gods? Because you can't hit anything with this gun.


CHARISMA ROLL (With a capacity enhancement I should add)! Convince everyone to stop fighting! If that fails, convince Xan to absorb everyone!

Also, repeat the same stuff as the previous round.


You make small speech to convince others and make strong case about this being a set up. Miyamoto and Johnothen agree with you, but nobody else does. "Death to Heretics!" and "Fucking traitor! Don't think your petty words will save you at this point!" are answers you get from the other team.

I don't think Xan is wearing his suit, so convincing him to eat is not gonna happen. Though he might do that on his own anyway.

You hear explosion from south west and faint clang from north east.


Spoiler: Map (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 02, 2015, 01:27:14 pm
"Yeaaah, we're not keeping this up. Maybe it'd be different if I had my manip, but since it decided to combust, let's blow this joint.

Charles, you can fly right? Just take our data and fly to the other shuttle as fast as you can. Go via the north, seems easiest. Just get their data and get out of here. If you see you won't make it, then at least destroy our data.

John, Han, fighting retreat, just keep 'em busy as long as you can. Maybe shoot Dubley if you can, john, he can fly as well it seems. Han, help me engage Lyra, I heard her jump up the shuttle, she should be near there."

Action:
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Lenglon on May 02, 2015, 04:05:18 pm
((Could you please remove my position from the map?))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 02, 2015, 04:10:16 pm
((Could you please remove my position from the map?))

((Maybe that's her shock switch broadcasting?))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Lenglon on May 02, 2015, 04:13:15 pm
((Could you please remove my position from the map?))

((Maybe that's her shock switch broadcasting?))
((You'd have to route through steve to access that traitor. I have no cameras or radios for you to hack into, and getting access to the shock switches is (part of) why you want our data in the first place! if you could see that, we'd have already lost!

also, who's your guy with the organochem amp anyway? I can't seem to find him on your roster. You have someone even stealthier than me?))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Parisbre56 on May 02, 2015, 04:14:31 pm
((Could you please remove my position from the map?))

((Maybe that's her shock switch broadcasting?))
((Why would it be broadcasting? I mean, why would it be broadcasting to others beside Steve? Of that was the case, anyone could shock anyone and the fight could become very boring.))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 02, 2015, 04:20:46 pm
((Maybe the shock switches just broadcast a 'I am here' signal, but Steve is the only one who can actually access the shock function and do stuff with them. So he/teammates can keep track of peeps even when their suits malfunction or something.))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Lenglon on May 02, 2015, 04:23:00 pm
((Maybe the shock switches just broadcast a 'I am here' signal, but Steve is the only one who can actually access them and do stuff with them. So he can keep track of peeps even when their suits malfunction or something.))
((I'm still pretty darn sure that I just plain shouldn't be on the map right now. same for Xan come to think of it. I see your justification's logic, but I don't buy it.

and I'm 100% sure that the four little stars shouldn't be on the map either))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 02, 2015, 04:27:33 pm
((Maybe the shock switches just broadcast a 'I am here' signal, but Steve is the only one who can actually access them and do stuff with them. So he can keep track of peeps even when their suits malfunction or something.))
((I'm still pretty darn sure that I just plain shouldn't be on the map right now. Same for Xan come to think of it. I see your justification's logic, but I don't buy it.

and I'm 100% sure that the four little stars shouldn't be on the map either))

((It's up to aos to decide if he wants to redraw his map and remove you, but maybe you could ask pw what those things can/cannot do to help your argument. Dunno about the stars.))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Lenglon on May 02, 2015, 04:36:03 pm



((Maybe the shock switches just broadcast a 'I am here' signal, but Steve is the only one who can actually access them and do stuff with them. So he can keep track of peeps even when their suits malfunction or something.))
((I'm still pretty darn sure that I just plain shouldn't be on the map right now. Same for Xan come to think of it. I see your justification's logic, but I don't buy it.

and I'm 100% sure that the four little stars shouldn't be on the map either))

((It's up to aos to decide if he wants to redraw his map and remove you, but maybe you could ask pw what those things can/cannot do to help your argument. Dunno about the stars.))
((Yep @ GM's judgement call. I think he probably just included Lyra to make it easier for him and myself to track her location.

((I know what the stars are, and they shouldn't be on the map unless someone has a camera on them. - though GM probably is showing them for the same reason he's showing Xan and Lyra.))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Toaster on May 02, 2015, 05:04:03 pm
"Amen."

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: NAV on May 02, 2015, 05:25:38 pm
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Doomblade187 on May 02, 2015, 06:15:58 pm
((Out of deference to common sense, I will act as if I don't see Lyra on the map for the purposes of turn actions.))

Spoiler: Team 1 Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Empiricist on May 02, 2015, 06:31:02 pm
Spoiler: Team 1 (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Execute/Dumbo.exe on May 02, 2015, 07:29:47 pm
"SUCK IT YOU FLYING SON OF A
OH SHIT"
Spoiler: Team 1 (click to show/hide)

((Yo, Ao, what art program do you use for this game?))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on May 03, 2015, 01:14:54 am
((Could you please remove my position from the map?))

((Sure, you will disappear on next turn.))

((Maybe the shock switches just broadcast a 'I am here' signal, but Steve is the only one who can actually access the shock function and do stuff with them. So he/teammates can keep track of peeps even when their suits malfunction or something.))

((I think this is the case. It is possible to create program to track people through their shock implants. I asked about that from pw in IRC few days ago. Those automapping drones Flint has (from Anomalous Planetoid mission) do exactly that in order to locate teammates.))

((Yep @ GM's judgement call. I think he probably just included Lyra to make it easier for him and myself to track her location.

((I know what the stars are, and they shouldn't be on the map unless someone has a camera on them. - though GM probably is showing them for the same reason he's showing Xan and Lyra.))

((You are correct, I included those on the map just for my and yours convenience. But they all will disappear soon.))

((Yo, Ao, what art program do you use for this game?))

((I use Paint.NET for all my graphical needs.))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on May 04, 2015, 10:54:03 am
"Yeaaah, we're not keeping this up. Maybe it'd be different if I had my manip, but since it decided to combust, let's blow this joint.

Charles, you can fly right? Just take our data and fly to the other shuttle as fast as you can. Go via the north, seems easiest. Just get their data and get out of here. If you see you won't make it, then at least destroy our data.

John, Han, fighting retreat, just keep 'em busy as long as you can. Maybe shoot Dubley if you can, john, he can fly as well it seems. Han, help me engage Lyra, I heard her jump up the shuttle, she should be near there."

Action:
Spoiler (click to show/hide)

You spend 2 tanks of the goop and create nice tall speed bumb behind you. Not that it would stop a nimble cat.

Spoiler (click to show/hide)





((Maybe the shock switches just broadcast a 'I am here' signal, but Steve is the only one who can actually access them and do stuff with them. So he can keep track of peeps even when their suits malfunction or something.))
((I'm still pretty darn sure that I just plain shouldn't be on the map right now. Same for Xan come to think of it. I see your justification's logic, but I don't buy it.

and I'm 100% sure that the four little stars shouldn't be on the map either))

((It's up to aos to decide if he wants to redraw his map and remove you, but maybe you could ask pw what those things can/cannot do to help your argument. Dunno about the stars.))
((Yep @ GM's judgement call. I think he probably just included Lyra to make it easier for him and myself to track her location.

((I know what the stars are, and they shouldn't be on the map unless someone has a camera on them. - though GM probably is showing them for the same reason he's showing Xan and Lyra.))

Spoiler (click to show/hide)


Spoiler: Team 1 (click to show/hide)

"I'm creeping around right now. You just can't see me." You can't tell if anybody got distracted by that. You can only hope.

As you run towards the shuttle you notice an odd anomaly, it's like a stain on a glass window and it is moving. Oh well, better shoot it. Radiant ball of energy goes straight above it.

Ignoring it you run into the shuttle, grap the decrypter and fly into the sky. You realing your rockets into horizontal flight and kick the power on maximum. On hindsight that might not been such a good idea, because slight mistake in trajectory makes you crash directly into wall at V6. Your fuel pods go "boom" and you are no more.


((Out of deference to common sense, I will act as if I don't see Lyra on the map for the purposes of turn actions.))

Spoiler: Team 1 Action (click to show/hide)

After you spot Charles shooting at something with his fancy arm cannon you too notice this "stain" in air. You run near the "stain" and swing your machete. A moment later her invisibility wears off and you see that you managed to cut her half right by her brain case.


Spoiler: Team A (click to show/hide)

Charles is speaking rather distracting things so you turn around wildly trying to confirm that nobody is behind you. Or near you.


"SUCK IT YOU FLYING SON OF A
OH SHIT"
Spoiler: Team 1 (click to show/hide)

((Yo, Ao, what art program do you use for this game?))


Apparently your wild shooting and Charles's last speech distracted enemies enough to let you run into safety. You hide best you can, but you don't think it helps at all. Mostly because they can see your video feed.


"Amen."

Spoiler (click to show/hide)

The jerk unloads rather massive amount of piezoelectric shards at your direction while running away. Remembering how that his weapon was described to be capable harming battlesuit you are forced to take cover. Once hail of shards finally ends you notice that while your armor is still intact, he managed to destroy your integrated gauss cannon.


Spoiler: Map (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Toaster on May 04, 2015, 10:58:19 am
"DIE, HERETIC!"

Spoiler: Team A Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 04, 2015, 11:12:46 am
Team 1 action:
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Lenglon on May 04, 2015, 11:15:14 am
((Well, darn. three critfails in a row. so be it.))
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on May 04, 2015, 11:28:19 am
Team 1 action:
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: NAV on May 04, 2015, 11:52:00 am
"Stop running away!"
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Beirus on May 04, 2015, 01:16:06 pm
Spoiler: Team A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Xantalos on May 04, 2015, 02:55:36 pm
Spoiler: A (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Execute/Dumbo.exe on May 04, 2015, 05:26:21 pm
"WHY AM I CAUSING MORE PROBLEMS FOR THE OPPOSING TEAM THAN MIYA?!"
Spoiler: Team 1 (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Doomblade187 on May 04, 2015, 06:27:11 pm
Spoiler: Team 1 Message (click to show/hide)

Spoiler: Team 1 Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Execute/Dumbo.exe on May 05, 2015, 12:49:09 am
Spoiler: Team 1 Message (click to show/hide)

Spoiler: Team 1 Action (click to show/hide)
Quote
After you spot Charles shooting at something with his fancy arm cannon you too notice this "stain" in air. You run near the "stain" and swing your machete. A moment later her invisibility wears off and you see that you managed to cut her half right by her brain case.
Here you go.
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on May 05, 2015, 12:35:00 pm
"DIE, HERETIC!"

Spoiler: Team A Action (click to show/hide)

HEP is all it takes. He doesn't see you coming nor does he rise to meet your righteous fury. The beam completely evaporates and splatters his upper body accross the canyon floor.


"WHY AM I CAUSING MORE PROBLEMS FOR THE OPPOSING TEAM THAN MIYA?!"
Spoiler: Team 1 (click to show/hide)

Doing aux things in a middle of battle? You like to live dangerously.

You manage shut down your cameras so enemies will not see through your viewpoint. However, this means you disable cameras for yourself as well and leave yourself blind for a moment. And that moment costs you your life. Beam from Brother Lars' High Energy Projector evaporates you from belly button up.


"Stop running away!"
Spoiler: Team A (click to show/hide)

Turns out Lars did melt his face off first. Well, there's still two traitors left for you.


Spoiler: Team A (click to show/hide)

Only two? You can run up to 7 squares per turn.

Anyway, you stop into good spot to watch possible runners. And you see one running away at W7. You instantly unleash veritable thunderbolt upon the traitor, but he merely stumbles and the continues running north, away from your eyes. Your eyes twitch annoyingly.


Spoiler: A (click to show/hide)

Spoiler (click to show/hide)


"Wait, was that the decrypter? We need that!"

Spoiler: Team 1 Action (click to show/hide)

Lyra is quite finished, no need to worry about her anymore. The decrypter however is more important.

You run where Charles crashed and at W7 a lightning bolt hits you. Most of the electricity is grounded through your sweat giving you third degree burns on your side, but you shrug it off. Now isn't time for pain.

You reach mangled and burned mess of what used to be Charles and find the decrypter. It has taken some beating, being little bent out of shape. Hopefully it's still functional...


Team 1 action:
Spoiler (click to show/hide)

You slowly crawl towards traitors but can't reach them. Yet. Maybe they will come to you?


Spoiler: Map (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Radio Controlled on May 05, 2015, 12:44:37 pm
"Destroy the data Han! However you do it, just destroy it, there's no way left for us to win this, and you'll never outrun that battlesuit through the whole canyon.

This battle was massively against us from the start, at least try to force a draw!"


Team 1 action:

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: NAV on May 05, 2015, 12:47:58 pm
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Toaster on May 05, 2015, 12:50:33 pm
"Amen."

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Doomblade187 on May 05, 2015, 01:49:10 pm
"As you wish, General. I wish you luck in survival."

Spoiler: Team 1 Action (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: Xantalos on May 05, 2015, 06:41:42 pm
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 3 Traitors! Thinning the herd.
Post by: AoshimaMichio on May 06, 2015, 11:05:45 am
"As you wish, General. I wish you luck in survival."

Spoiler: Team 1 Action (click to show/hide)

Chares' turret sprays some bullets near you, but you don't let it distract you from the task. After flipping the device twice you find now exposed connection port and press the sabre against it. Switch power on maximum, set blade length to be a little longer than the box is and activate the sabre.

The box is made of metal as you find out, and it conducts electricity rather well. You shock yourself unconsciouss, but manage thoroughly destroy the decrypter in progress.


Spoiler (click to show/hide)

You manage to take control of the turret and make it shoot at Han, but bullets miss him.


Spoiler (click to show/hide)

Honk? Alright.

You should practice flying more often because your landing totally sucks. Though "landing" is wrong word here, "crashing" is more like how it goes. End result is broken wing, torn off wing, broken ribs, two broken ankles and concussion.

"Destroy the data Han! However you do it, just destroy it, there's no way left for us to win this, and you'll never outrun that battlesuit through the whole canyon.

This battle was massively against us from the start, at least try to force a draw!"


Team 1 action:

Spoiler (click to show/hide)

Someone else is using the turret preventing you from accessing it. A battlesuit walks from behind cliff and approaches you. Lars is here.

You can't do anything as he points a Piezoelectric shard launcher at your head and pulls trigger.


"Amen."

Spoiler (click to show/hide)

You walk into front of general Miyamoto. He was your superior, right hand of most holy Steve. A man who commanded respect in his mighty Avatar. Now you look down on him, a man without legs, without arm. Weak. Unused muscles shriveled from spending so long inside his Avatar. Pitiful.

You don't know why did he choose to betray Steve and now you never will. General or not, price of betrayal is death. You point barrel of your gun at his head and pull the trigger.

"Amen."

Fight 3: DRAW!






Next on the line is fight against Avatar of War. In other words

Miyamoto vs Everybody!

We have at least 9 people who are dissatisfied with their superiors and want to file complaints via high speed projectiles and applied space magic.
We might have one general who has developed taste for human flesh and decided to make test batch out of useless underlings.

Location: Paracelsus' Sword's hangar.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Radio Controlled on May 06, 2015, 11:42:57 am
((Good show lads, good show. Killed by my own (former) shard launcher, who'd have guessed. At least we could force a draw, despite the odds!))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 06, 2015, 11:53:22 am
Ooo, can I kill him again?
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 06, 2015, 11:57:20 am
Wow, I think we lost that by a single roll. Good game. Now to read through the other team's spoilers.
IN for the next round.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 06, 2015, 12:47:32 pm
In!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Beirus on May 06, 2015, 12:48:08 pm
Darn, knew I should made an action last round.
IN for next round.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Wolfkit on May 06, 2015, 01:42:24 pm
IN next round.

And darn, if it hadn't ended that round I might have been able to kill someone.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Radio Controlled on May 06, 2015, 01:51:50 pm
((All are furiously sending in their applications to get a piece of that Miyamoto action.))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Beirus on May 06, 2015, 02:01:22 pm
((Your Avatar's ass is so big that everybody gets a piece of it.))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 06, 2015, 02:04:59 pm
((Your Avatar's ass is so big that everybody gets a piece of it.))
Special offer: Extra token for you!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Gentlefish on May 06, 2015, 05:03:01 pm
bring it on.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 06, 2015, 05:14:42 pm
In!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Doomblade187 on May 07, 2015, 12:52:14 am
In.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Empiricist on May 07, 2015, 12:59:44 am
In.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Beirus on May 07, 2015, 01:11:34 am
((Your Avatar's ass is so big that everybody gets a piece of it.))
Special offer: Extra token for you!
((Neat. How many do I have?))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 07, 2015, 02:33:04 am
((Your Avatar's ass is so big that everybody gets a piece of it.))
Special offer: Extra token for you!
((Neat. How many do I have?))
11.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Radio Controlled on May 07, 2015, 04:16:10 am
((Aww man, Aoshi has been cockblocking 3 of my plans already! Looks like I'll have to go easy on you guys. Oh well, I'm sure it'll still be !FUN!))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 07, 2015, 04:24:06 am
((Aww man, Aoshi has been cockblocking 3 of my plans already! Looks like I'll have to go easy on you guys. Oh well, I'm sure it'll still be !FUN!))
((Awwww.
Yo, Aoshi, I'm guessing no-one gets anything from last round, but is my stuff like my gun filled?))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Radio Controlled on May 07, 2015, 04:27:30 am
((Aww man, Aoshi has been cockblocking 3 of my plans already! Looks like I'll have to go easy on you guys. Oh well, I'm sure it'll still be !FUN!))
((Awwww.
Yo, Aoshi, I'm guessing no-one gets anything from last round, but is my stuff like my gun filled?))

((It might be for the best though. I mean, my first plan was to lob 1/8th kiloton nukes at anything that looks at me funny while the nuclear fire harmlessly washes over me. I can see why that would make for a sub-optimal game  :P
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 07, 2015, 04:32:33 am
((Aww man, Aoshi has been cockblocking 3 of my plans already! Looks like I'll have to go easy on you guys. Oh well, I'm sure it'll still be !FUN!))
Don't be such a pussy. How they are gonna kill you if you take their toys away? Go nuts in hangar, I don't mind too much if you use your original plan (the non nuclear one).

((Aww man, Aoshi has been cockblocking 3 of my plans already! Looks like I'll have to go easy on you guys. Oh well, I'm sure it'll still be !FUN!))
((Awwww.
Yo, Aoshi, I'm guessing no-one gets anything from last round, but is my stuff like my gun filled?))

Yeah, inventory is resetted to what wiki says. You can drop by the armory and get more if you want to.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Radio Controlled on May 07, 2015, 04:42:53 am
((Aww man, Aoshi has been cockblocking 3 of my plans already! Looks like I'll have to go easy on you guys. Oh well, I'm sure it'll still be !FUN!))
Don't be such a pussy. How they are gonna kill you if you take their toys away? Go nuts in hangar, I don't mind too much if you use your original plan (the non nuclear one).

You can't tell me what to do, you're not even my real dad!
*storms off in a whaaambulance*
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 07, 2015, 04:52:00 am
((Aww man, Aoshi has been cockblocking 3 of my plans already! Looks like I'll have to go easy on you guys. Oh well, I'm sure it'll still be !FUN!))
((Awwww.
Yo, Aoshi, I'm guessing no-one gets anything from last round, but is my stuff like my gun filled?))

Yeah, inventory is resetted to what wiki says. You can drop by the armory and get more if you want to.
Oh yhea thanks, I'm sure that a 2 token gauss rifle and a half empty laser rifle will do great against The most expensive piece of weaponry in the game.
Oh, on that note, Sell the HP and the laser rifle for... 2 tokens, 3 if the weapons are refilled, then buy the... Actually, sell the Gauss rifle, 1 token, two if ammo is refilled, purchase the testament and...
Spoiler: Buying Stuff (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Devastator on May 07, 2015, 07:25:01 am
In!

Oh wait..  ;-)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 07, 2015, 12:24:29 pm
Miyamoto stands in middle hangar, shuffling things under his cloak. Lars, Dubley, Thaddeus, Jason, Ronald, Ryan, John, Han and Charles are standing front of him forming a half circle, but well beyond reach of Miya's massive monorazor naginata.

John runs away to armory before fight starts.

Oh yhea thanks, I'm sure that a 2 token gauss rifle and a half empty laser rifle will do great against The most expensive piece of weaponry in the game.
Oh, on that note, Sell the HP and the laser rifle for... 2 tokens, 3 if the weapons are refilled, then buy the... Actually, sell the Gauss rifle, 1 token, two if ammo is refilled, purchase the testament and...
Spoiler: Buying Stuff (click to show/hide)

You buy testament and... the thing.

In!

Oh wait..  ;-)

>Welcome back. Are you ready to blow us up again? You can find necessary nukes in armory. Oh damn, you went back to prison. Never mind then.



Keep in mind your inventory is reset to what wiki says. Here's current token count.
Tokens:
Thaddeus: 1
Jason: 11
Ronald: 10
Ryan: 12
Johnothen: 11
Han: 10
Everyone else: 0


Here's the thing: Fight effectively, be entertaining and survive (without avoiding battle). When you inevitably die you'll respawn in infirmary in a robot body and I'll give you tokens depending how effective/entertaining you were. You'll keep your stuff after death, so you can keep amassing firepower until you eventually win this fight. Perhaps we can see Avatar vs Avatar match...
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Parisbre56 on May 07, 2015, 12:44:45 pm
((I'd join, but I want to keep my tactics secret for when I actually fight Miyamoto... So I'll just enjoy the show.))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 07, 2015, 12:49:20 pm
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Beirus on May 07, 2015, 12:58:50 pm
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 07, 2015, 01:22:28 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 07, 2015, 01:34:27 pm
((Huh. Oops. Nevermind that then))

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Beirus on May 07, 2015, 01:39:56 pm
((Erm, nevermind. I'll save up.))

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 07, 2015, 01:56:46 pm
"General, why must you continue this heresy?"

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Wolfkit on May 07, 2015, 03:09:51 pm
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Xantalos on May 07, 2015, 04:44:49 pm
((I'd join, but I want to keep my tactics secret for when I actually fight Miyamoto... So I'll just enjoy the show.))
This is my logic here as well.
Also I'm too sick to form effective tactics right now.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 07, 2015, 05:15:50 pm
"Hmmm, if we are to defeat him, we must partake in inclusive actions, one of us will never get through that armour and manipulator capability, so I believe an effective strategy is in order."
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 07, 2015, 09:23:22 pm
"Yes, excellent plan John. He'll never see that coming."
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Doomblade187 on May 08, 2015, 02:02:16 am
Spoiler (click to show/hide)

((Only buying a Dex and Uncon stim for now.))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Empiricist on May 08, 2015, 02:50:15 am
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 08, 2015, 01:01:02 pm
"My my, up to no good you boys are it seems. Very well then, let's dance!"

Miyamoto is first to move. He tosses something from underneath his cloak and a moment later it explodes. Jason and Charles switfly move behind Lars and use him as a shield. Thaddeus manages to fly away from explosion.

Han jumps behind a large crate, which also happens to be where Dubley is flying to. This results a collision where Dubley's spike defence armor impales Han rather viciously! Han is now full of holes and dead.

Ronald finds another crate for himself to use as shield, but explosion caughts him by angle. Luckily it doesn't really hurt him.

Lars takes brunt of the explosion. It doesn't really harm his battlesuit at all, but his shoulder cannon gets a little bit mangled.

Ryan basically catches the explosive with his hands. Of course this is a very stupid thing to do. He dies. Flesh is weak. But don't worry, we can rebuild you better! He wakes up in infirmary as a robot.

Johnothen jumps backwards and uses his legs to protect his body, but cannot evade damage. Explosion peels suit and skin away from his right shin. That really hurts!

But Miyamoto isn't done yet! Thanks to all commodity and confusion caused by the explosion he has enough time to use manipulator to crush Lars into small ball inside his battlesuit! In same time he turns his heavy laser at Thaddeus and fires. Even on low power and high diffusion it is still very powerfull weapon, burning Thaddeus's legs and arms off. Battlesuit armor over his torso and helmet saves him from instant death.


((Huh. Oops. Nevermind that then))

Spoiler (click to show/hide)

That's about all you can do as a quadruple amputee. And probably because of your recent loss of limbs you fuck up that magnificently. Like fucked it up really good. Small ball of white hot burning hate appears in front of your face. It grows and swallows your head and burns it into ashes.

...And then it explodes. Let's see who's still alive and close enough... Hmm, for once a lucky rolls all around. Nobody else gets hurt by your incompetence.

You wake up in infirmary in a robot body. As such you naturally lost your redundant organs. I probably should take everything away from you due damage you received and caused, but at this rate you lot will be fighting Miyamoto naked so I let it be.

((Erm, nevermind. I'll save up.))

Spoiler (click to show/hide)

You feel burning inside. You definitely got acid bugs but they are probably leaking acid all over your guts.


"General, why must you continue this heresy?"

Spoiler (click to show/hide)

You wake up in infirmary as a robot. A miracle of Steve saved your life somehow! Praise Steve! There's few other robot people and more corpses keep materializing up here. Nurses and doctors are very busy.

Your battlesuit doesn't appear to be here. It's probably still in hangar.


Spoiler (click to show/hide)

You make use of a moment of break in the battle and escape into armory. You buy your thing and try to use it, but can't figure out how. Probably better stay here before running back into fight.


"Hmmm, if we are to defeat him, we must partake in inclusive actions, one of us will never get through that armour and manipulator capability, so I believe an effective strategy is in order."
Spoiler (click to show/hide)

"LOL JK DAKADAKADAKADAKADAKA"

Ignoring pain in your leg you spray crystals everywhere but Miyamoto. That was well wasted ammo.


"Yes, excellent plan John. He'll never see that coming."
Spoiler (click to show/hide)

First the laser: You crank it up to full power and shoot at his laser, but Miyamoto moves like a leaf in hurricane and saves his death cannon from destruction.

And the number gun: It shoots golden beam. Again Miyamoto's dances away from it, but the moment the beam reaches the spot where his laser was it suddenly changes direction towards his laser again. Miya saves his gun again and again beam changes direction like a homing pigeon. This time Miya can't save his weapon fast enough and beam splits into million small snakes that bite it full of holes.

((Miyamoto's heavy laser is destroyed.))


Spoiler (click to show/hide)

((Only buying a Dex and Uncon stim for now.))

Sorry. You wake up in infirmary. You are robot now.


Spoiler (click to show/hide)

Everything? Ok.

Unused Advanced Armor Package - 10 tokens.
Used MK III - 6 tokens.
Used Suppressive Fire Entity "Pawn" - 3 tokens.
Arm cannon - Armory master won't take back gifts.
Enchanced capacity - Not really pawnable...

You have now 19 tokens.



This was a great first turn. One accidental team kill, two murders, one laser based amputation turned amp assisted suicide and another one is already melting his intestines.


Hangar
    Miyamoto
    Johnothen
    Dubley
    Jason
Infirmary
    Thaddeus
    Lars
    Han
    Ryan
Armory
    Ronald
    Charles
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Beirus on May 08, 2015, 01:28:26 pm
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Doomblade187 on May 08, 2015, 01:30:24 pm
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 08, 2015, 02:11:33 pm
"...damnit. I liked my body. Welp, time to try and not die again!"

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Gentlefish on May 08, 2015, 03:04:57 pm
Do I get tokens for catching a nuke? :P

Otherwise,
Back to the action. Aim a heat-ball right where I think his soft, fleshy body is!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 08, 2015, 03:07:13 pm
"Haha suck it general! There's more where that came from!"

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 08, 2015, 03:26:26 pm
Do I get tokens for catching a nuke? :P

Otherwise,
Back to the action. Aim a heat-ball right where I think his soft, fleshy body is!

Dunno if I want to give tokens for rolling 1 for endurance.



Dubley's beam:
(http://static.tvtropes.org/pmwiki/pub/images/rsz_bqeys_9.jpg)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 08, 2015, 08:41:24 pm
"Hmmm, perhaps I should change my tactics."
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Empiricist on May 08, 2015, 11:58:05 pm
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 09, 2015, 11:49:43 am
"Hey, that was my favorite deathlaser!" Miyamoto shouts.

Spoiler (click to show/hide)

You take off your helmet and vomit a pile of swirling maggots on the floor. Burning in your stomach now extends into your throat and mouth. Fluids the maggots secrete start immediately eating away hangar floor. You do not waste any time as you grab handfull of maggots and throw them at Miya. Most of them hit and latch on him, starting to melt their way through his cloak.

Acids burned through your suit and are now melting your palm. You'll need medical assistance very soon.


Spoiler (click to show/hide)

Stims purchased and popped on your way to the hangar. You sprint through the hangar in slow motion and prepare to strike Miya. He sees you coming, but his attempt to dodge opens his cloak enough to get you an opening. You unlesh a flurry of electric slashes across his legs before. The moment you feel effects of stims wearing off you jump away from his possible retaliation.


"...damnit. I liked my body. Welp, time to try and not die again!"

Spoiler (click to show/hide)

You stop at the hangar door and locate eyes on his face. Switching spektr on microwaves you shoot his eyes and see sparks and smoke coming out. Good shot!


Do I get tokens for catching a nuke? :P

Otherwise,
Back to the action. Aim a heat-ball right where I think his soft, fleshy body is!

You run after Thaddeus and stop right next to him when he shoots Miya. Hmm, his fleshy part is probably in torso, because that is only location big enough to contain his body and required life support systems. You focus, point you finger at him, imagine him boiling alive and pull imaginary trigger. Avatar jerks and falls on its knees.


"Haha suck it general! There's more where that came from!"

Spoiler (click to show/hide)

That's a hella good question, where he does keep his manipulator? I don't know. I want to know. It was originally described as a magic calculator so it should be too small for his fat avatar fingers. I rule it is in the coffin with his fleshy parts. So you aim his naginata. It's easy because he doesn't even try to dodge.

((Naginata destroyed.))


"Hmmm, perhaps I should change my tactics."
Spoiler (click to show/hide)

"AHHAHAHAHA NO!"

Now that you have good understanding how to aim with the testament in full auto you continue shooting at him and make good number holes into his cloak. Then one of the shards comes out too large and it jams your gun. And fluid tank is getting quite light.


Spoiler (click to show/hide)

Apparently it's all over now so you can go hump his legs safely.




>Congratulations idiots, you have successfully destroyed organic control unit of Avatar of War. I sincerely hope you are ready to bring down unchained Avatar.

Avatar stands up and slaps its arm at Charles who is still humping its leg trying to crush him. He's fast enough to jump off and dodge the strike.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Doomblade187 on May 09, 2015, 12:54:45 pm
Retreat to armory, buy another dex and uncon stim. Pop them and attack should the avatar proceed this far in.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 09, 2015, 01:10:07 pm
"Ahahahaha shit. EAT GRAVITY!"

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 09, 2015, 02:42:23 pm
"Who? Wha? Aw fuck! Fuckfuckfuck! Who the hell took out Miya before disabling the Avatar?"

Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Gentlefish on May 09, 2015, 03:10:44 pm
Ryan cackles maniacally.

"Miyamoto eliminated, objective completed!"

Spoiler (click to show/hide)

Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 09, 2015, 03:30:24 pm
((Is there any reason to keep spoilering actions? Miyamoto's dead, and the Avatar's in berserker NPC mode.))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Beirus on May 09, 2015, 04:20:31 pm
Jump on or get close to Avatar, spew acid bugs all over it.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Empiricist on May 09, 2015, 06:26:42 pm
Time to use up all those tokens...
Use all the tokens to buy as many Charisma battle-stims as possible, hopefully getting a discount for buying in bulk. Take ALL OF THE STIMS. CHARISMA THE AVATAR OF WAR INTO SUBMISSION!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 09, 2015, 06:34:42 pm
"Awww, nearly outta dakka!"
Fine then, unjam the gun and attempt to empty the rest of the ammo at the AoW, when out, start running like a headless chicken back to the armoury.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 09, 2015, 09:10:33 pm
Yep, you dun fucked up now.

Also, shocker, he went for the battlesuit first.


Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 10, 2015, 11:45:18 am
((Is there any reason to keep spoilering actions? Miyamoto's dead, and the Avatar's in berserker NPC mode.))

Not really. RC isn't contributing to avatar's actions any more so spoilers are a bit on pointless side. Unless you are planning to surprise your fellow players.


Retreat to armory, buy another dex and uncon stim. Pop them and attack should the avatar proceed this far in.

Purchased. Avatar is busy with others who chose to remain close, so you refrain from popping them.


"Ahahahaha shit. EAT GRAVITY!"

Spoiler (click to show/hide)

Your laser carves long scar into wall on opposite side of hangar as avatar jumps over the beam. With the gravity shot you do same mistake as you when discovering its effect. Basically you are being too close.

You crush yourself and Charles while avatar slowly crawls out of the gravity well. You wake up in infirmary and find yourself being a full robot. And two tokens richer.


"Who? Wha? Aw fuck! Fuckfuckfuck! Who the hell took out Miya before disabling the Avatar?"

Spoiler (click to show/hide)

((It's enhanced dex and str.))

Synthflesh doesn't use generators or batteries, you know. Best you can tell is that it's armor has some minor cracks on left chest and it has two small bags under its cloak. Same type that Miya used in his opening move.


Ryan cackles maniacally.

"Miyamoto eliminated, objective completed!"

Spoiler (click to show/hide)

[1] Ahhah! Let's see how bad it is. Oh look, another [1]!

Well, you're very dead and in infirmary. And two tokens richer (and not because you rolled nothing but ones). (14 total.)

Johnothen, Jason and Thaddeus dodge your explosively cold death. Avatar doesn't exactly dodge it than ride it out. It's cloak however cracks into pieces from cold and falls of as it moves. So not exactly wasted brain points. You do feel a headache coming.


Jump on or get close to Avatar, spew acid bugs all over it.

It dodges your attack and you barely dodge its. Then burning on your guts becomes too much to handle and you pass out. Right in front of avatar...


Time to use up all those tokens...
Use all the tokens to buy as many Charisma battle-stims as possible, hopefully getting a discount for buying in bulk. Take ALL OF THE STIMS. CHARISMA THE AVATAR OF WAR INTO SUBMISSION!

Dude. You are in infirmary, killed by Dubley. And one token richer, having grand total 20. But I don't think popping 10 battle stims will do anything better than just one. It probably will just kill you from over dosage so I let you think this over first before you waste all your money trying to charm unstoppable mass of rage and hatred.


"Awww, nearly outta dakka!"
Fine then, unjam the gun and attempt to empty the rest of the ammo at the AoW, when out, start running like a headless chicken back to the armoury.

Picking piezoelectric shards out of barrel makes your fingers numb, but you manage to do it. Dubley's gravity field is hindering your shooting badly, so you stop only after wasting 3 shards. Which means you don't run anywhere.


Yep, you dun fucked up now.

Also, shocker, he went for the battlesuit first.


Spoiler (click to show/hide)

Hangar is gotten messy since last visit. There's a depression on floor and frozen statue. Your battlesuit is interestingly enough closed. Well, hopping on and shooting.

Raduga's beam gives its right thigh armor quite bright glowing line. Not exactly amputation, but a bit more destruction into same spot and then armor probably will break.



Avatar turns to Lars and jumps on him. It delivers a mighty punch on battlesuit's left shoulder, its whole weight behind the punch. The battlesuit's left arm whines as armor cracks and cables are pulled beyond breaking point. Arm remains connected but is rendered unusable. Same can be said of Lars left arm, since it was inside battlesuit's arm.


Hangar
    Johnothen
    Jason
    Thaddeus
    Lars
Infirmary
    Dubley
    Charles
    Ryan
Armory
    Ronald
    Han
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 10, 2015, 11:55:51 am
So let's see... set off my nuke, try to HEP it off me, or detonate the shard launcher's magazine in its face?
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 10, 2015, 12:39:43 pm
((Eh, oops. Extra stength works too.))

Keep dodging! If the Avatar isn't paying attention to me, shoot one of the two bags that were hidden under the cloak. Be sure to stand quite aways back in case they go boom.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 10, 2015, 01:00:25 pm
Charge in and shoot a homing shot at at those bags under its cloak.
If Thadd already destroyed those, then shoot my laser cannon at it's damaged leg.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Parisbre56 on May 10, 2015, 01:36:25 pm
So let's see... set off my nuke, try to HEP it off me, or detonate the shard launcher's magazine in its face?
I say do the Predator laugh.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Empiricist on May 11, 2015, 01:59:57 am
Purchase a kinetic shunt. Purchase two uncon battlestims.

Pop a stim, active the shunt and bait the AoW into using melee attacks. Absorb all the strikes and then use the built-up energy to counter attack.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Beirus on May 11, 2015, 02:04:40 am
Wake up and spew acid bugs on avatar. Or subconsciously direct all acid bugs, including those inside me, to get onto the avatar and use the acid to burrow through it or completely melt it.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 11, 2015, 02:22:42 am
Fine, run to the armoury, sell the smoke grenades for 1 token and the nearly empty magazine in the Testament for... 1 token, I guess? (13 now) Then buy an Exo-Skeleton (8 tokens left.), 1 PSL tank (it carries 810 shots)(4 tokens left) for the Testament, then buy another Testament.
You can rule for dual wielding with an Exo-Skeleton, right?
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Gentlefish on May 11, 2015, 06:36:51 am
Know what? Get that electro-amp installed this round hell yeah. Also do I still have the kinetic glove-thing from last game and its charging? I -did- catch a nuke with it.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 11, 2015, 12:25:30 pm
((Eh, oops. Extra stength works too.))

Keep dodging! If the Avatar isn't paying attention to me, shoot one of the two bags that were hidden under the cloak. Be sure to stand quite aways back in case they go boom.

If pays enough attention to prevent you hitting the bombs. Your short beams only hit its chest armor and harmlessly dissipate.


Charge in and shoot a homing shot at at those bags under its cloak.
If Thadd already destroyed those, then shoot my laser cannon at it's damaged leg.


He didn't so it's your turn to try get lock on. Which you fail to do since avatar uses Lars as a shield.


Purchase a kinetic shunt. Purchase two uncon battlestims.

Pop a stim, active the shunt and bait the AoW into using melee attacks. Absorb all the strikes and then use the built-up energy to counter attack.


Kinetic shunt bought and avatar succesfully aggravated. You pop the stim, activate the shunt and take avatar's kick right into stomach. Hah, you don't even feel it! It's time to return favour!

Or at least it's time to try. You forgot to activate output mode when you went for counter attack. Regardless, avatar took a step sideways to avoid it.


Wake up and spew acid bugs on avatar. Or subconsciously direct all acid bugs, including those inside me, to get onto the avatar and use the acid to burrow through it or completely melt it.

"FOR PONIES!" With fierce battlecry you wake up. You try to vomit more maggots on avatar's feets but fail to hit. Avatar however lifts its feet high and brings it down right over your head flattening you on the floor.

Welcome into group of steel and chrome. With your flesh gone so is your hive of bugs, but at least you get one token for your efforts. 12 total.


Fine, run to the armoury, sell the smoke grenades for 1 token and the nearly empty magazine in the Testament for... 1 token, I guess? (13 now) Then buy an Exo-Skeleton (8 tokens left.), 1 PSL tank (it carries 810 shots)(4 tokens left) for the Testament, then buy another Testament.
You can rule for dual wielding with an Exo-Skeleton, right?

Testament clip costs 1 token and you got that one with the gun, so it isn't really worth of anything. So you are one token short of buying another testament. Otherwise stuff bought.

Dual wielding with exoskeleton works for lighter weapons like testament.


Know what? Get that electro-amp installed this round hell yeah. Also do I still have the kinetic glove-thing from last game and its charging? I -did- catch a nuke with it.

Amp installed. As for force infuser, no, you don't have it. I reset inventory between games, I did mention about it, right?



Avatar deems Lars more important target than Charles. It takes first a step backwards, then forward again and delivers a powerfull uppercut on Lars' battlesuit. The punch hits battlesuit directly on chest with enough force to shatter few armor layers and to send battlesuit into air. Lars' exellent reflexes keep him from falling over when it finally lands again.



Hangar
    Thaddeus
    Lars
    Dubley
    Charles
Armory
    Ronald
    Han
    Johnothen
Infirmary
    Ryan
    Jason
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 11, 2015, 12:57:12 pm
PEW (regular) him back into the wall.  Won't penetrate, but it should stun him.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 11, 2015, 12:57:35 pm
Keep dodging: part deux! If the Avatar isn't paying attention to me, shoot one of the two bags that were hidden under the cloak. Be sure to stand quite aways back in case they go boom.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 11, 2015, 05:18:12 pm
"Perhaps doing the same boring thing, over and over again, doing pitiful damage at best might not be the best way to defeat this monster.
I feel I have found an epiphany."
Sell what I just got apart from the exoskeleton, getting back up to 7 tokens, and buy the crystalline projector instead, then get .
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 11, 2015, 05:39:22 pm
Same thing, prioritize hitting the bags with a homing shot if they are open and not already destroyed, otherwise try to cripple the legs with a laser.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Empiricist on May 11, 2015, 06:42:34 pm
If stims still in effect, bait and counter again. Else pop another pill and do the bait and counter.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Gentlefish on May 11, 2015, 10:37:04 pm
Go go go! I have INFINITE POWAH! Try to immobilize the suit with GALVANIC POWAH
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Dorsidwarf on May 12, 2015, 02:14:44 am
Keep dodging: part deux! If the Avatar isn't paying attention to me, shoot one of the two bags that were hidden under the cloak. Be sure to stand quite aways back in case they go boom.
Seeing as these are almost certainly more nuclear bombs, are you sure you want to do that? The hangar's big, but not that big.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 12, 2015, 07:33:07 am
Ayup. The worst that happens is I die. And then respawn, maybe with more tokens!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Radio Controlled on May 12, 2015, 07:34:26 am
Keep dodging: part deux! If the Avatar isn't paying attention to me, shoot one of the two bags that were hidden under the cloak. Be sure to stand quite aways back in case they go boom.
Seeing as these are almost certainly more nuclear bombs, are you sure you want to do that? The hangar's big, but not that big.

((I wasn't allowed to nuke you to oblivion :( ))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 12, 2015, 11:01:13 am
PEW (regular) him back into the wall.  Won't penetrate, but it should stun him.

That was probably best shot so far! PEW burns through armor on right shoulder and actually knocks Avatar down!


Keep dodging: part deux! If the Avatar isn't paying attention to me, shoot one of the two bags that were hidden under the cloak. Be sure to stand quite aways back in case they go boom.
Ayup. The worst that happens is I die. And then respawn, maybe with more tokens!

Optimist, aren't you?

Good shot for you too! Not that it is terribly difficult to not hit when avatar has fallen on its ass. Now, two kilograms of Aster-Ex exploding right under its arm doesn't do really any damage to it. Had those bombs been on right side it probably would have done some damage to exposed synthflesh.


"Perhaps doing the same boring thing, over and over again, doing pitiful damage at best might not be the best way to defeat this monster.
I feel I have found an epiphany."
Sell what I just got apart from the exoskeleton, getting back up to 7 tokens, and buy the crystalline projector instead, then get .

I feel like sentence here was cut off. Crystalline Projector bought.


Same thing, prioritize hitting the bags with a homing shot if they are open and not already destroyed, otherwise try to cripple the legs with a laser.

"Lasers hell yeah!" You shout and sweep the laser across the hangar at waist height. Charles ducks, Thaddeus does a backflip and Lars takes it like a man in battlesuit can take it. Oops, looks like your laser is out of fuel. And you have used half of your MK III's fuel reserves too.


If stims still in effect, bait and counter again. Else pop another pill and do the bait and counter.

My understanding is that stims are now one turn wonders. You pop the last stim and do your best to bait it, but have no such luck. Lars seems to rank at very high on its "murder this guy first" list.


Go go go! I have INFINITE POWAH! Try to immobilize the suit with GALVANIC POWAH

Suit? What suit? Avatar of War is 5 meters tall armored and well protected synthflesh giant. I wouldn't call it a suit.

You most effectively stop its attempts to stand up. You also most definitely feel hammers beating inside your skull. Feels like you are near your limits.




Avatar stands up.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 12, 2015, 12:05:49 pm
REFUEL! KEEP SHOOTING!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 12, 2015, 12:11:34 pm
"...why do I feel like I've died from this stuff before?..."

Keep dodging: part three! IF the Avatar isn't paying attention, get close to it and spray namite on its legs. Otherwise, focus on not dieing.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Gentlefish on May 12, 2015, 03:19:09 pm
Head hurts... Avatar hurts... Remove avatar, remove headache.

TACKLE AVATAR. (After everyone else shoots it)
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 12, 2015, 04:01:40 pm
Fire ALL the shards.  Aim for exposed points. Utilize the ten-shot burst.  Pray to Ingram.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 12, 2015, 05:02:28 pm
Huh, messed up there, whatever.
Okay, back to the hangar, and fire off a shot while it's still getting back on its' feet.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Empiricist on May 13, 2015, 04:06:53 am
Release all the stored force in a single attack on the Avatar.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 13, 2015, 02:08:17 pm
REFUEL! KEEP SHOOTING!

Laser refuelled! "Lasers hell yeah!" You shout and sweep the laser across the hangar at waist height. Ryan ducks, Thaddeus does a back-flip and Lars takes it like a man in battlesuit can take it.

Wait, didn't you do this before already? This feels really familiar... Only thing that doesn't feel familiar is Charles being cut in half.


"...why do I feel like I've died from this stuff before?..."

Keep dodging: part three! IF the Avatar isn't paying attention, get close to it and spray namite on its legs. Otherwise, focus on not dieing.

Perhaps you should shoot Dubley because he keeps shooting you and everybody else but the avatar and you have to do his job as well. Quick dash in, spaying namite on legs and dash out.

Armor from right thigh warms up too hot and it falls off. Namite is starting to burn synthflesh, but white synthblood is flows out and pushes namite off preventing further damage. Rest of the leg armor is as starting to glow under intense heat of namite.


Fire ALL the shards.  Aim for exposed points. Utilize the ten-shot burst.  Pray to Ingram.


"By will of Ingram you shall go down!" You shout as you unload whole clip of you shard launcher into Avatar's legs. First 7 shards pierce its right leg and exploding electricity completely separates it. Avatar manages to shift its weight so it doesn't fall. Remaining 23 shards goes to left leg, first denting softened armor and finally breaching through! That's second leg off!

Avatar falls down forward, as if bowing in front of your righteous might!


Huh, messed up there, whatever.
Okay, back to the hangar, and fire off a shot while it's still getting back on its' feet.

Its legs are gone! It cannot get on its feet! You shoot the avatar on its left side and watch as crystals start growing and digging their way under the armor. Few armor plates break and fall off.


Release all the stored force in a single attack on the Avatar.

Sorry, Dubley killed you. Try again later.

You got one token for some reason.


Head hurts... Avatar hurts... Remove avatar, remove headache.

TACKLE AVATAR. (After everyone else shoots it)


How do you plan to tackle something that is already on ground? And now without legs?



Avatar digs its fingers on the floor and in single pull launches itself on Lars. It strikes Lars' battlesuit on chest with its right fist and the battlesuit (and Lars inside) explodes against the wall. A massive shockwave, like from small nuclear explosion, booms through the hangar. Thaddeus, Dubley and John are knocked down but luckily remain unhurt. Ryan takes cover behind hangar door and dodges whole shockwave.

Lars wakes up in infirmary five tokens richer, but one battlesuit poorer.


I'll go on short trip tomorrow, so next update will be on monday.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Radio Controlled on May 13, 2015, 02:16:16 pm
((Hey aos, don't forget an avatar can still fully use spess magic even when berserking. Hell, according to pw, it can even use weapons the pilot wasn't familiar with. In case just punching ever becomes boring.))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 13, 2015, 02:23:40 pm
((That's what it just did, kin amp punch.))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Radio Controlled on May 13, 2015, 02:26:20 pm
((Yeah, I meant the manip, aka the one that needs more cerebral work rather than just punching.))
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 13, 2015, 02:55:41 pm
"Sorry!"

Laser the Avatar's fingers off.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 13, 2015, 03:25:21 pm
"I die for Steve.  Again."


Probably safe to consider all that gear destroyed.  Screw armor; go in there and attempt to plant distracting thoughts in its head via mind-read amp; it allows planting suggestions, so hopefully I can distract it while others finish it.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 13, 2015, 05:06:06 pm
"Ouch, that's gotta hurt."
Get up and fire a couple more shots, preferably near it's arms!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 13, 2015, 05:17:26 pm
Keep dodging: pt. 4! If the Avatar isn't paying attention, namite it's arms and torso. Try to not die.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 19, 2015, 11:33:11 am
"Sorry!"

Laser the Avatar's fingers off.

"But not really!"

You swing the laser cannon around and cut avatar's fingers in hundreds slices. In addition you also heat hangar doors (the ones leading into space) dangerously high temperatures.

>Don't vent atmosphere here or I'll vent you with it. Steve says while shocking you into submission.


"I die for Steve.  Again."


Probably safe to consider all that gear destroyed.  Screw armor; go in there and attempt to plant distracting thoughts in its head via mind-read amp; it allows planting suggestions, so hopefully I can distract it while others finish it.

Admittedly your battlesuit was wrecked badly enough, but I do let people keep their weapons at least. So you still have PEW (one cooling block), Raduga, Piezoelectric Shard Launcher (empty) and gauss rifle.

Correct me if I'm wrong, but I don't think synthflesh has any specific neural tissue for your amp to work on.


"Ouch, that's gotta hurt."
Get up and fire a couple more shots, preferably near it's arms!

Two perfect shots on its both shoulders cause crystals grow under the armor and tear it off along with chunks of synthflesh. Crystalline growth from your last shot finally tears entire left side of its chest armor off, exposing mildly damaged synthflesh underneath.


Keep dodging: pt. 4! If the Avatar isn't paying attention, namite it's arms and torso. Try to not die.

You are about to pour your hot love on the avatar when it suddenly tries to hug you. You succesfully dodge it and do not die. MK III warns that you have less than half of the fuel left.



Somehow, without fingers, Avatar grabs a tank of namite it carried around and throws it at recovering Dubley. He does rocket assisted dive behind large crate and waits for something explosively dangerous to happen.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 19, 2015, 11:36:51 am
Go to the armory and have my rocket pods topped off. After that, hover and EMM again. And again with the namite and it's arms
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 19, 2015, 12:11:13 pm
"I die for Steve.  Again."


Probably safe to consider all that gear destroyed.  Screw armor; go in there and attempt to plant distracting thoughts in its head via mind-read amp; it allows planting suggestions, so hopefully I can distract it while others finish it.

Admittedly your battlesuit was wrecked badly enough, but I do let people keep their weapons at least. So you still have PEW (one cooling block), Raduga, Piezoelectric Shard Launcher (empty) and gauss rifle.

Correct me if I'm wrong, but I don't think synthflesh has any specific neural tissue for your amp to work on.

The synthflesh, sure, but the Avatar has a literal mind of its own; there's a brain in there as part of its construction.  All avatars use copies of the same brain.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Radio Controlled on May 19, 2015, 12:13:57 pm
I think you're thinking of an arbiter there, no?
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 19, 2015, 12:26:56 pm
Maybe about the copying bit, but I'm 90% sure the Avatar has a true brain in it.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 19, 2015, 12:29:11 pm
Or maybe I'm wrong!

Quote
8.Avatars are Synthflesh organisms and a great deal more complete then other synthflesh beings. They are controlled and restrained by the pilot and their armor and systems, but the pilot and the creature are still somewhat merged. Removing the System's limiters and allowing the neural pathways to feed information both ways, rather then just from the pilot to the machine, has interesting and potentially very dangerous effects. As per it's sentience, it's hard to say exactly. We know that when the limiters are released that they can use their amps even if the pilot isn't at all skilled with them.

That said, I'd say this clearly means it has enough of a mind that the amp should be able to contact it.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Radio Controlled on May 19, 2015, 12:32:34 pm
Hmm. Being wrong when 90% certain bodes ill for your credibility! Can't have that! Have you considered http://acritch.com/credence-game ?
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 19, 2015, 12:38:48 pm
One time out of ten happens at least two times out of twenty!

Also, that's fairly interesting!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Radio Controlled on May 19, 2015, 12:40:23 pm
One time out of ten happens at least two times out of twenty!

Also, that's fairly interesting!

I aim to please! And spread knowledge of dubious use!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 19, 2015, 01:26:47 pm
Or maybe I'm wrong!

Quote
8.Avatars are Synthflesh organisms and a great deal more complete then other synthflesh beings. They are controlled and restrained by the pilot and their armor and systems, but the pilot and the creature are still somewhat merged. Removing the System's limiters and allowing the neural pathways to feed information both ways, rather then just from the pilot to the machine, has interesting and potentially very dangerous effects. As per it's sentience, it's hard to say exactly. We know that when the limiters are released that they can use their amps even if the pilot isn't at all skilled with them.

That said, I'd say this clearly means it has enough of a mind that the amp should be able to contact it.

But the amp doesn't modify the concept of mind, but rather the neural tissue the mind stems from. I believe synthflesh's sentience is pretty much spread through its whole mass instead of having central location for mind, so you would be manipulating the whole body of the Avatar. I guess we have to get word of god about this.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 19, 2015, 06:55:18 pm
"This will either be really awesome or really dumb."
Quickly throw the tank of namite back at the avatar. Aim for where John shot off its armour.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Gentlefish on May 19, 2015, 08:02:20 pm
Assist Namite in being hot. With amp.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 20, 2015, 01:09:23 am
Again! This time focus on the legs!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 20, 2015, 01:45:05 am
@Toaster:
Code: [Select]
09:37 <+AoshimaMichio> Piecewise: can neural amp plant suggestions on wild Avatar? I'm assuming it can't.
09:38 < Piecewise> You can try. But it would be a bit like trying to sculpt hot glass with your bare hands

Still wanna try?
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 20, 2015, 09:58:00 am
Yep!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 20, 2015, 11:43:06 am
"I die for Steve.  Again."


Probably safe to consider all that gear destroyed.  Screw armor; go in there and attempt to plant distracting thoughts in its head via mind-read amp; it allows planting suggestions, so hopefully I can distract it while others finish it.

You focus on the Avatar and send images of kittens, flowers, puppies and rainbows over grassy meadows. In return you get a pulse of pain like a bat into kneecaps.


Go to the armory and have my rocket pods topped off. After that, hover and EMM again. And again with the namite and it's arms

Armory master takes your last token for fuel refill.

Avatar seems to be rather distracted so you can freely cover its arms in namite. It's quickly heating its remaining armor. You spot another tank of namite strapped on it, as well as two tanks of goop. Those are not in danger to burn. Yet.


"This will either be really awesome or really dumb."
Quickly throw the tank of namite back at the avatar. Aim for where John shot off its armour.

The tank flies in nice lazy arc towards the avatar's flaming body. It lands on it's back, collides off and rolls towards Thaddeus.


Assist Namite in being hot. With amp.

You fail to focus on it. Your brain still hurts, but not so badly that you can't pull off one space miracle.


Again! This time focus on the legs!

Legs? What legs? It doesn't have legs. Lars shot them off a while ago.

As a reminder the Avatar is currently missing its legs from hip down and fingers from both hands. Armor is gone from shoulders and front left side of chest. Its arm armor is being melted by namite. It is laying face down on the floor.


The Avatar seems to shake off visions of cute kittens and slowly lifts up its body.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 20, 2015, 11:48:58 am
"That was disappointing it didn't explode."
Shoot the namite tanks with the homing shot.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 20, 2015, 11:53:35 am
"Praise Steve!"

PEW the shit out of him.  Standard shot HEP-style shot.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 21, 2015, 01:32:37 am
Alright then, focus fire on the front right side of the chest, try to crack that off, too.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 21, 2015, 10:07:14 am
"That was disappointing it didn't explode."
Shoot the namite tanks with the homing shot.

The homing snake beam riddles the namite tanks with thousands holes. The sticky liquid flows out lazily on to the floor along avatar's side.


"Praise Steve!"

PEW the shit out of him.  Standard shot HEP-style shot.

PEW requires full exoskeleton to operate and you are only a robot. Therefore I judge you'll get -1 for the roll.

Turns out that thing is too heavy even for your robot body, you can't lift if from the ground, not to mention even aiming it at right direction.


Alright then, focus fire on the front right side of the chest, try to crack that off, too.

What would have been a glancing shot turns into decent shot because Avatar manages to dodge into wrong direction. Crystal starts growing slowly between armor plates.


Avatar uses it mangled arms to walk itself towards Dubley. While doing this the leaking namite tank catches fire lighting up its left side and leaving flaming trail onto the floor. It tries to hug Dubley, but he easily dodges out of the way.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 21, 2015, 10:10:29 am
Oh, right.

Raduga him.  Sweep sweep sweep, hit those weak points.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: renegadelobster on May 21, 2015, 01:32:39 pm
Keep dodging: The reboot! Namite any parts of the Avatar that currently isn't on fire. After the tanks out, use the Spektr l.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: NAV on May 21, 2015, 02:01:39 pm
"Die already! We're starting to get bored."

Laser laser laser. Aim for the weak points.
Assist Ryan with his roundhouse kick.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Execute/Dumbo.exe on May 21, 2015, 06:38:42 pm
Okay, now it's time to start unloading on the un-armoured parts, DAKKA DAKKA DAKKA!
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Gentlefish on May 21, 2015, 09:33:06 pm
Roundhouse-kick it. Why the fuck not.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Empiricist on May 22, 2015, 12:30:53 am
Roundhouse-kick it. Why the fuck not.
Assist.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Shaporia on May 22, 2015, 07:03:34 am
Roundhouse-kick it. Why the fuck not.
Assist.
Suddenly appear out of a convenient door and assist.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Dorsidwarf on May 22, 2015, 11:28:04 am
If I'm allowed to join?
Lean in the door and shoot it with a mindfuck gun
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 22, 2015, 02:29:24 pm
Oh, right.

Raduga him.  Sweep sweep sweep, hit those weak points.

Same with Raduga, it too requires exoskeleton.

[1-1] You fiddle with the gun but apparently it doesn't shoot anything. You are certain you pulled the trigger at least. Mostly because it snapped and fell off...


Keep dodging: The reboot! Namite any parts of the Avatar that currently isn't on fire. After the tanks out, use the Spektr l.

Good, good! The Avatar is positively glowing with fire, including three FULL tanks of goop it carried until now. Incidentally, totally not your fault, the tanks melt and goop spews out hard. You dodge the sudden burst into the ceiling (hello concussion) and fall back down into expanding and hardening goop.

Avatar manages to push most of the goop aside, but its right arm ends up being trapped into rather large chunk of goop. It could probably trap a whole battlesuit.


Okay, now it's time to start unloading on the un-armoured parts, DAKKA DAKKA DAKKA!

You shoot into nice spot near already broken off part of the armor giving crystals good spot to grow and tear.

Its armor starts being rather bad shape as crystalline growth from your last shot pushes out the armor from ontire chest section.


Roundhouse-kick it. Why the fuck not.
"Die already! We're starting to get bored."

Laser laser laser. Aim for the weak points.
Assist Ryan with his roundhouse kick.
Roundhouse-kick it. Why the fuck not.
Assist.
Roundhouse-kick it. Why the fuck not.
Assist.
Suddenly appear out of a convenient door and assist.

What magnificent display of team work! Dubley and Charles both sprint near the avatar and take a position. Ryan runs towards them, jumps on their arms and gets thrown up towards to the avatar's face like a robotic cheerleader. His roundhouse kick is executed perfectly and Ryan's leg connects with the avatar's face with loud crack! Despite of great force of the kick the avatar's head barely moves. What did you expect? It's a fucking Avatar of War. On fire.

Ryan lands slightly badly, but is saved from avatar's burning counter strike by Zayne who pulls him into safety so hard that he tears some muscles from his right arm.


If I'm allowed to join?
Lean in the door and shoot it with a mindfuck gun

I hope you can aim well because there's good four guys right next to the avatar.

Nope! You shoot your allies instead of the avatar! Good job breaking it, hero! Let's see what happens.
Dubley, Ryan and Zayne shrug it off after moment of disorientation.
Charles is now poledancing with rainbow and chinese chicks.



Few seconds later Ryan starts glowing. Two microseconds later he's gone and on his place is rapidly expanding fusion reaction. Zayne, being right next to him, is evaporated a millisecond later. Then Dubley and Charles. Then Avatar takes good brunt of the searing heat. Then fucking everybody dies! Everybody who were in hangar wakes up in infirmary.


Thaddeus: You get 9 tokens.
Dubley: +5 tokens, bringing up to total 7
Ryan: +3 tokens, total 7. And headache is gone too.
Johnothen: +6 tokens, total 8. You are finally robotified.
Lars: +3, total 8.
Charles: +2, total 3. Mind is still being fucked.
Zayne: 1 token. Robot.
Eddie: ZERO! BAD ROBOT!


The explosion the Avatar caused basically tore off its unprotected arms and burned away good amount of its chest revealing mechanics and Miya's tomb inside. Armor is pretty much gone, so it is now limbless synthflesh torso, who uses Miya's manipulator by shouting at it very loudly. Wanna finish it or do we pack up and call it a day?
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: Toaster on May 22, 2015, 03:11:34 pm
Unless you want to RP Lars getting more shard launcher ammo and filling it full of crystalline dakka.
Title: Re: [FANGAME] Reliving past: Fight 4. Filing complaints ARM style
Post by: AoshimaMichio on May 25, 2015, 09:42:08 am
I take lack of posts as a hint that you are satisfied with this fight. Good. I'll end this game here, because I need the time it takes to prepare/run another game on upper boards. Also because we have convient three-way tie between UE, Crystal monster and more PvP without suggestions.

I might return to this some later date, but for now let's turn lights off here. I hope you enjoyed of this.
Title: Re: [FANGAME] Reliving past: Fight 4 done.
Post by: Dorsidwarf on May 26, 2015, 02:00:35 am
I heartily look forward to the long-distant Fight Five: Team Executor Versus The Crystal Monster Squad
Title: Re: [FANGAME] Reliving past: Fight 4 done.
Post by: Parisbre56 on May 26, 2015, 02:21:04 am
Suggestion: A fight against the original five, with them being as powerful as they were at the time of their death (except for Feyri and Faith who are still alive and should be as powerful as they were before getting nuked in Faith's case).
Title: Re: [FANGAME] Reliving past: Fight 4 done.
Post by: AoshimaMichio on May 26, 2015, 02:48:23 am
Suggestion: A fight against the original five, with them being as powerful as they were at the time of their death (except for Feyri and Faith who are still alive and should be as powerful as they were before getting nuked in Faith's case).

Everyone vs The Bastards? Sounds fun, especially if their actual players would participate. Milno in his pimped out MK III, synthflesh Feyri and Faith, space wizard Jim and arch-enemy of all doors, Ivan.
Title: Re: [FANGAME] Reliving past: Fight 4 done.
Post by: Gentlefish on May 26, 2015, 03:28:02 am
Sweet, we'd get Miya on our side.
Title: Re: [FANGAME] Reliving past: Fight 4 done.
Post by: Radio Controlled on May 26, 2015, 06:17:16 am
Sweet, we'd get Miya on our side.

You assume I'd play. And that I wouldn't nuke everybody and rule the desolate wastelands alone!
Title: Re: [FANGAME] Reliving past: Fight 4 done.
Post by: Toaster on May 26, 2015, 09:41:36 am
Scelly9 (Ivan) hasn't been on the forum in months, and I don't think this is SerCon's cup of tea, but it's an interesting idea.
Title: Re: [FANGAME] Reliving past: Fight 4 done.
Post by: Tavik Toth on May 26, 2015, 09:50:58 am
NPC'd?
Title: Re: [FANGAME] Reliving past: Fight 4 done.
Post by: AoshimaMichio on February 04, 2017, 11:32:24 am
Is anyone ready for nostalgia trip?
Title: Re: [FANGAME] Reliving past: Fight 4 done.
Post by: Lenglon on February 04, 2017, 02:30:14 pm
Sure, why not?
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: syvarris on February 04, 2017, 03:03:02 pm
Yeah, this was pretty fun.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Radio Controlled on February 04, 2017, 03:05:41 pm
Signing up as well. Any idea of what we'll be facing this time?
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Xantalos on February 04, 2017, 03:09:21 pm
Hey, I'm up for it.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: AoshimaMichio on February 04, 2017, 03:09:33 pm
No idea whatsoever, but here's results from the poll that has been up for nine months:


Old friend Urban Executor
    - 6 (30%)
Timmy
    - 2 (10%)
STAN
    - 3 (15%)
Crystal monster from Anomalous Planetoid
    - 4 (20%)
Lighteater
    - 1 (5%)
Amp specialist
    - 1 (5%)
More PvP!
    - 3 (15%)
Something else. Post your idea.
    - 0 (0%)



So we could take on UE, replay one of those missions he featured or have new mission just for him. Or do something else entirely.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: spazyak on February 04, 2017, 04:21:49 pm
May I join in with Sir Jackson? Oh, and do I still get to buy 10 tokens worth of stuff due to less than 3 missions done?
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Egan_BW on February 04, 2017, 04:44:21 pm
Hey there.
Bringing back Xael to burn some shit sounds fun. Can we go back to pre-sudden reality shift rolling? Unbalanced, but hilarious.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: piecewise on February 04, 2017, 04:55:08 pm
Sticky'd the thread because eh, why not
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Gentlefish on February 04, 2017, 04:58:05 pm
Ryan would like to come out of Spiderverse, the egomaniac.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Devastator on February 04, 2017, 04:58:47 pm
Sticky'd the thread because eh, why not

Great, now I gotta see something I have nothing but bad memories about more often. ;-p
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: piecewise on February 04, 2017, 05:04:36 pm
Sticky'd the thread because eh, why not

Great, now I gotta see something I have nothing but bad memories about more often. ;-p
BACK INTO THE HEPH PRISON TO BE FORGOTTEN FOREVER!
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Radio Controlled on February 04, 2017, 05:13:44 pm
It's funny cause it's true.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Xantalos on February 04, 2017, 06:04:19 pm
Did Leo ever actually die, apart from when the universe got deleted?
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: syvarris on February 04, 2017, 06:08:21 pm
I forget who did it, but the Lurker was cloned on or near Heph, so that would definitely have offed him.  Unless I moved him somewhere else, which I don't think I did?

...I feel like his head might have exploded at some point for no reason.  My memory's pretty iffy regarding Leo.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: spazyak on February 04, 2017, 06:46:53 pm
Spoiler: Items for Sir Jackson (click to show/hide)

Spoiler: questions (click to show/hide)

((Hey if anyone using a character with less than 3 mission gets an APC I'll use the 10 tokens I have to cover it in gauss rifles like what Draco the Alot has))
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Egan_BW on February 04, 2017, 10:17:55 pm
Leo was killed by sudden exploding head, as a Christmas present.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Devastator on February 05, 2017, 12:40:29 am
I forget who did it, but the Lurker was cloned on or near Heph, so that would definitely have offed him.  Unless I moved him somewhere else, which I don't think I did?

Exploding head.  I wouldn't have been lucky enough to die without it.

when the universe got deleted?

Goddamn it, no wonder syv told me not to read the epilogue.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: AoshimaMichio on February 05, 2017, 03:07:07 am
Sticky'd the thread because eh, why not

Oh god, it's the skeletal god of untimely death. No pressure...



Anyway, I got two options here what we could do. (EDIT: Updated poll options)

1. Let's try Mission 5 again, you know, the serial mind control one. Now that Mesk and Ivan aren't around recklessly killing civilians we might even catch the UE.
* Old rolling system, just for overshoots.
* Original manipulators without portable human brains whose mental health you would need to care about.
* Your character from whatever point of time before Mission 21 aka. Maurice's Blind Date With Lurker in The Angles. If you have link to character page from wiki version history, even better. Otherwise just shoot stats and items around in manner that feels mostly right.


2. Just reboot whole universe. I spent few minutes time thinking this before falling asleep yesterday.
* Paracelsus' Sword's sister ship few centuries before Mission 1.
* Fresh start, fresh new characters.
* Latest rolling system, but with old style field manipulators.
* Original Armory.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Egan_BW on February 05, 2017, 03:10:15 am
Either would be fine by me, though the second is quite a bit ambitious.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Lenglon on February 05, 2017, 03:54:11 am
Im fine with either, preference for option 1. Just remember the old system also had int and will instead of the combined mind stat, and that amp/manip use drains the user's mind which they slowly regen over time. a fresh user tended to not get horribly maimed on an overshot, but a drained one often did.

even in the old system there were very good reasons to limit your amp/manip use.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: Radio Controlled on February 05, 2017, 11:52:40 am
Second options sounds like a lot of work (basically a whole new game) but if you think you could manage it, that's what would get my vote.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: spazyak on February 05, 2017, 12:08:57 pm
Second options sounds like a lot of work (basically a whole new game) but if you think you could manage it, that's what would get my vote.
Same.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: syvarris on February 05, 2017, 03:25:08 pm
I'm good with either, though I lean towards the former because it'll let me start with a giant robot body.
Title: Re: [FANGAME] Reliving past: Nostalgia trip?
Post by: AoshimaMichio on February 06, 2017, 12:23:02 pm
Allright. Let's do Mission 5 again. Start throwing me your sheets.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 06, 2017, 01:05:27 pm
This should be the correct sheet. (http://einsteinianroulette.wikia.com/wiki/Xael_Smirnova?oldid=11190)
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 06, 2017, 01:29:05 pm
I tried to find Lyra as of mission 21, but since she participated in mission 20 and 22 but not in 21, I don't know if the timing's right or not.
Lyra (http://einsteinianroulette.wikia.com/wiki/Lyra_Arden?oldid=10535)
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 06, 2017, 03:11:54 pm
Here thou art, Sire Jacksons's sheet (http://einsteinianroulette.wikia.com/wiki/Sir_Jackson_II)
(I think pre mission 21 would be before he was made so not sure if I should go back to when he started or keep him as is or kit him out according to you rules on the OP)
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: TheBiggerFish on February 08, 2017, 10:24:31 am
Ohai...?
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 08, 2017, 10:44:40 am
Here thou art, Sire Jacksons's sheet (http://einsteinianroulette.wikia.com/wiki/Sir_Jackson_II)
(I think pre mission 21 would be before he was made so not sure if I should go back to when he started or keep him as is or kit him out according to you rules on the OP)


Yeah, that's a bit of problem. Hmm, reset him with three missions worth of points and tokens. That's 15 stat & skill points and 20 tokens.

But only three sheets? Did syv, RC and others already lose interest? Anyway, renovations at my house are done so I gotta pack all my stuff today and move back in tomorrow, so we will start on weekend perhaps?
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Xantalos on February 08, 2017, 11:57:52 am
Oh still interested I just forgot what it was like to create a character in games like this and also I wanna play someone else besides Xan since his story is done so I been thinking of different people.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 08, 2017, 03:16:08 pm
Apologies, forgot to post a link.  This seems to be the newest revision with the old system. (http://einsteinianroulette.wikia.com/wiki/Steve_Saint?oldid=8229)  Take note that his exoskeleton upgraded his Str and End to +0.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 08, 2017, 04:06:25 pm
Okay,making the Sir jackson sheet then.
Spoiler (click to show/hide)
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 08, 2017, 04:21:23 pm
did you know: the mobile version of the wiki doesnt handle links to past versions of pages properly. I nearly was quite upset when I followed the link i posted and saw an Id manifester. am glad i checked on a computer as well before posting my wtfYdidThisHappen?!? post.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 08, 2017, 04:58:27 pm
Could someone check if everything is at the right price it should be at or if it would even exist at that time, I am unable to see the old versions of the wiki for some reason
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 08, 2017, 04:59:39 pm
Could someone check if everything is at the right price it should be at or if it would even exist at that time, I am unable to see the old versions of the wiki for some reason
Are you on your phone?
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 08, 2017, 04:59:59 pm
Could someone check if everything is at the right price it should be at or if it would even exist at that time, I am unable to see the old versions of the wiki for some reason
Are you on your phone?
Yeah.  Unable to get on my computer currently.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 08, 2017, 05:05:39 pm
Could someone check if everything is at the right price it should be at or if it would even exist at that time, I am unable to see the old versions of the wiki for some reason
Are you on your phone?
Yeah.  Unable to get on my computer currently.
look one post up from your question.

you can request the computer version from your phone, itll just take longer to load.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 08, 2017, 05:07:13 pm
Could someone check if everything is at the right price it should be at or if it would even exist at that time, I am unable to see the old versions of the wiki for some reason
Are you on your phone?
Yeah.  Unable to get on my computer currently.
look one post up from your question.

you can request the computer version from your phone, itll just take longer to load.
Thanks.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 08, 2017, 07:12:48 pm
For easy access, here's the latest revision of the old armory. (http://einsteinianroulette.wikia.com/wiki/Armory?oldid=7713)

Currently, I'm leaning toward buying a microwave implant and an invisibility cloak.  Cameyes would also be good though, making the guy far easier to find, at only one more token than invisibility.  Plus, invisibility doesn't quite stack with my MK.III.

Ao, do we get compensatory XP or tokens for surviving less than 3 missions?  Also, can I swap Saint's 5 in intelligence back to charisma?  PW made me swap those points from cha to int to justify my tinkering.

((@Spaz You have enough tokens for a battlesuit, though it would be the only thing you could buy.  That wouldn't be a real loss, as you don't need weapons when you're a giant tank man immune to damage; just punch everything to death.  And put all your stat points into Willpower to ensure the UE doesn't Mind Control you--the battlesuit's +1 to str and dex will completely replace your natural -1 in those stats.  It isn't additive.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 08, 2017, 08:50:07 pm
This is Miya's sheet at about the end of M20. http://einsteinianroulette.wikia.com/index.php?title=Miyamoto_de_Bergerac&diff=10414&oldid=10237

I have 12 tokens at this point, though I could get about ~20-26 more from selling the two brains I had at that point (since we're using old style manips). Can I use these tokens for stuff?
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 17, 2017, 02:00:30 pm
O skeletal god of untimely death, your sticky curse won't stop me. Distractions you sent on my way have been conquered!


This should be the correct sheet. (http://einsteinianroulette.wikia.com/wiki/Xael_Smirnova?oldid=11190)

Got ya.

I tried to find Lyra as of mission 21, but since she participated in mission 20 and 22 but not in 21, I don't know if the timing's right or not.
Lyra (http://einsteinianroulette.wikia.com/wiki/Lyra_Arden?oldid=10535)

Close enough.

Oh still interested I just forgot what it was like to create a character in games like this and also I wanna play someone else besides Xan since his story is done so I been thinking of different people.

If you want you can make new three mission inmate.

Apologies, forgot to post a link.  This seems to be the newest revision with the old system. (http://einsteinianroulette.wikia.com/wiki/Steve_Saint?oldid=8229)  Take note that his exoskeleton upgraded his Str and End to +0.

Right, you had those pre reality shift sheeps while others seem to have post-shift sheeps. Eh, I'll figure out something.

Okay,making the Sir jackson sheet then.
Spoiler (click to show/hide)

We'll go with MK III boosted with Milno plate helmet and chest, Multirole weapon mk 2 and monatomic razor. That alot was truly random thing to happen, and I think it happened in anomaly space?

For easy access, here's the latest revision of the old armory. (http://einsteinianroulette.wikia.com/wiki/Armory?oldid=7713)

Currently, I'm leaning toward buying a microwave implant and an invisibility cloak.  Cameyes would also be good though, making the guy far easier to find, at only one more token than invisibility.  Plus, invisibility doesn't quite stack with my MK.III.

Ao, do we get compensatory XP or tokens for surviving less than 3 missions?  Also, can I swap Saint's 5 in intelligence back to charisma?  PW made me swap those points from cha to int to justify my tinkering.

((@Spaz You have enough tokens for a battlesuit, though it would be the only thing you could buy.  That wouldn't be a real loss, as you don't need weapons when you're a giant tank man immune to damage; just punch everything to death.  And put all your stat points into Willpower to ensure the UE doesn't Mind Control you--the battlesuit's +1 to str and dex will completely replace your natural -1 in those stats.  It isn't additive.))

Give yourself two levels and 10 tokens.

This is Miya's sheet at about the end of M20. http://einsteinianroulette.wikia.com/index.php?title=Miyamoto_de_Bergerac&diff=10414&oldid=10237

I have 12 tokens at this point, though I could get about ~20-26 more from selling the two brains I had at that point (since we're using old style manips). Can I use these tokens for stuff?

Worried you aren't OP enough? Sure. Ya got 38 tokens to dance on.




Conveniently 5 sheeps so far. Any more coming on this train wreck?
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 17, 2017, 03:13:04 pm
I think the alot did happen due to an anomaly. I remmember it fist occured when Jack vomited up next to the vr chairs
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 17, 2017, 03:34:19 pm
The sheet I posted has zero missions on it, just two tokens for the rescue mission. Should I add three missions worth of tokens and xp?
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 17, 2017, 06:03:51 pm
The sheet I posted has zero missions on it, just two tokens for the rescue mission. Should I add three missions worth of tokens and xp?

Sure thing.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 17, 2017, 06:55:16 pm
Exo +15 (from +2 to +3)
Fate +10 (from +1 to +2)
Mind +5 (from +0 to +1)

Purchase Neural Connector Psychokinetic Amplifier for 10 token
Purchase Cameyes Implant for 5 token


http://einsteinianroulette.wikia.com/wiki/Xael_Smirnova?venotify=restored (http://einsteinianroulette.wikia.com/wiki/Xael_Smirnova?venotify=restored)

Combined with my other equipment, I should easily surpass Urban Executor in capacity for terror. :P
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 17, 2017, 11:34:44 pm
Here, this sheet (http://einsteinianroulette.wikia.com/wiki/Steve_Saint?oldid=10153) is from the same time as the other players' sheets.  Let's just use that one.

Level Endurance to +1, Dexterity to +0, and Medical to +2.
Sell my MK. III for 5t, and my Sub-exoskeleton for 1t, putting me at 24t total.  Spend it on a cloak of Invisibility (5), an Organochemistry Overrider (15), and a Haber Implant (4).  Be the actual Urban Executor proxy.


((Xael can't use the neural connector, because she has -1 charisma.  You need +1 for the connector, +2 for the overrider.  That's just as well, since UEs have the overrider.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 18, 2017, 04:27:16 am
((Xael can't use the neural connector, because she has -1 charisma.  You need +1 for the connector, +2 for the overrider.  That's just as well, since UEs have the overrider.))

That's a good point.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 18, 2017, 05:00:04 am
hmmm. hey, AO? in M22, Lyra took a major hit and lost her full synthcat. As a result, she was arguably weaker at her endstate than she was at the end of M20. However, I'd have more fun running her at her endstate which had empathic gland, haber implant, and her ID manifester. ID manifesters are very strong, no question, despite hers being a defensive one, but empathic gland and haber implant both make one more vulnerable in return for giving you more information. so against a UE they could be invaluable but could also be her doom if he detects and targets her directly.

Would it be acceptable for me to use endstate Lyra instead of M21-ish Lyra? or if that's OP, endstate Lyra minus her ID?

It also has the advantage of being able to bring up her page on my phone for endstate, making it easier to write actions for her by a lot, because i can only occasionally access a computer but have my phone on me constantly.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 18, 2017, 06:08:24 am
Id Manifester is way too OP in my opinion, as fun as they are. Plus I can restore that old version you linked earlier like Egan did, so it won't be a problem.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 18, 2017, 06:14:55 am
what about endstate minus ID manifester? basically trading out synthcat for empathic + haber? I always had mixed feeling about going inorganic anyway.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 18, 2017, 11:49:59 am
Quote
Worried you aren't OP enough? Sure. Ya got 38 tokens to dance on.

If you'll allow me to quote myself:
The quest to OPness so horribly broken one has to be kicked from the game never ends!

Either way, could I get a Neural Tissue Strengthening genemod? Or is this old armory strictly (aka should we limit ourselves to things from the armory page syv linked?)

Also, since we're using the old style rolling, does that mean decompensators are a thing again?


Oh and aoshi, if you want to create a new page on the ER wiki to keep track of these cheat sheeps you can.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 18, 2017, 03:30:26 pm
what about endstate minus ID manifester? basically trading out synthcat for empathic + haber? I always had mixed feeling about going inorganic anyway.

That would make you more killable, though you'll have a bit more points in stats. Ok, let's go with that.

Quote
Worried you aren't OP enough? Sure. Ya got 38 tokens to dance on.

If you'll allow me to quote myself:
The quest to OPness so horribly broken one has to be kicked from the game never ends!

Either way, could I get a Neural Tissue Strengthening genemod? Or is this old armory strictly (aka should we limit ourselves to things from the armory page syv linked?)

Also, since we're using the old style rolling, does that mean decompensators are a thing again?


Oh and aoshi, if you want to create a new page on the ER wiki to keep track of these cheat sheeps you can.

When characters are pre M21, armory should be as well. I mean if it was in armory before that one fuck up, then you could get. Except Id Manifest, that's a little too much...
Neural Tissue Strengthening got.
Decompensators... hmm. I would rather you see accidentally crushing civilians on regular basis rather than handling things perfectly. HMRC is not known for their competence after all.

I think with 5 players this is small enough to not warrant it's own page yet. If I end up making Einsteinian Roulette: Early Days, then I probably will.



>If you are ready then get your collective asses into shuttles. We got man to hunt down and no time to waste.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 18, 2017, 03:40:53 pm
Argh. Trade the neural connector for five tentacles, then.
While we're at it, why not switch those 10 points I put in Mind over to Cha. For the tentacles, you see.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 18, 2017, 03:58:07 pm
Ready, and thanks.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 18, 2017, 07:18:08 pm
Ready
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 18, 2017, 08:23:36 pm
Ready.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: MidnightJaguar on February 19, 2017, 03:42:15 pm
take me with you.

Spoiler: Trier Cirugian (click to show/hide)
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 19, 2017, 04:35:06 pm
38 tokens to spend
-6 neural strengthening
-10 Avatar Jump pack (http://www.bay12forums.com/smf/index.php?topic=108083.msg5174175#msg5174175)
-22 Avatar invisibility/camouflage enhancements (I don't expect full stealth, just to not stand out like a sore giant robot thumb.) If this isn't an option, just buy 10token's worth of XL smoke and flashbang nades.

There's probably better things to buy, but I don't feel like asking a lot more questions if the others are ready to go.

After shopping, ready!
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 19, 2017, 05:41:13 pm
XL [...] flashbang nades.

((Do you mean tanning grenades?  I have the feeling that an Avatar-sized flashbang is closer to an incendiary grenade than a stunning grenade.  If you do buy a bunch of nades, why don'tcha spend the other 12 tokens on handcuffs and other restraints, so that we can actually keep people incapacitated?  Or perhaps enough paralysis gas that we can just blanket the whole town, taking out the watchgliders and the people?

Also, what the hell could you need a jump pack for?  Catching any passenger planes that fly overhead, so that you can use them as a club?  The area wasn't so massive or hilly that mobility is a real issue, IIRC.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 19, 2017, 05:55:51 pm
XL [...] flashbang nades.
((Do you mean tanning grenades?  I have the feeling that an Avatar-sized flashbang is closer to an incendiary grenade than a stunning grenade.  If you do buy a bunch of nades, why don'tcha spend the other 12 tokens on handcuffs and other restraints, so that we can actually keep people incapacitated?  Or perhaps enough paralysis gas that we can just blanket the whole town, taking out the watchgliders and the people?

Also, what the hell could you need a jump pack for?  Catching any passenger planes that fly overhead, so that you can use them as a club?  The area wasn't so massive or hilly that mobility is a real issue, IIRC.))

((I first had buying restraints, but then I figured gluing people to walls and such with the sticky goop gun would be funnier. The jump pack is more for cool points, it's something that I never got around to trying out in the game proper. As you may have noticed, I'm not really trying to go for the optimal solution to the mission this time around and more for what sounds fun.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 20, 2017, 07:07:42 am
take me with you.

Spoiler: Trier Cirugian (click to show/hide)

Goodie.

38 tokens to spend
-6 neural strengthening
-10 Avatar Jump pack (http://www.bay12forums.com/smf/index.php?topic=108083.msg5174175#msg5174175)
-22 Avatar invisibility/camouflage enhancements (I don't expect full stealth, just to not stand out like a sore giant robot thumb.) If this isn't an option, just buy 10token's worth of XL smoke and flashbang nades.

There's probably better things to buy, but I don't feel like asking a lot more questions if the others are ready to go.

After shopping, ready!

I suppose you could get some sort of automanipulator with 22 tokens... I don't exactly remember pricing of those. Somebody did spent some time figuring prices for various invisiblity stuff, was it Pancaek? I have to dig this up after work is over.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 20, 2017, 10:00:54 am
Just cover the avatar in tiger stripes and mud, claim it's a small hill. Maybe some potted plants?
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 20, 2017, 11:56:22 am
erm, there was a can of invis spraypaint, enough to coat a mk1 with, for like 3 tokens. 22 can probably coat an avatar.
I don't remember the specifics, but it inspired lyra's fiber-optic fur, so it predates that, and it was discussed post-catification, because I was worried at the time about possible bad effects from using it on her skin. meaning i was thinking about her unsuited. which she only was doing a lot post-catification.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 20, 2017, 02:02:13 pm
Quote
I suppose you could get some sort of automanipulator with 22 tokens... I don't exactly remember pricing of those. Somebody did spent some time figuring prices for various invisiblity stuff, was it Pancaek? I have to dig this up after work is over.
Whatever you can/are willing to give is fine by me.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 20, 2017, 02:24:12 pm
Quote
I suppose you could get some sort of automanipulator with 22 tokens... I don't exactly remember pricing of those. Somebody did spent some time figuring prices for various invisiblity stuff, was it Pancaek? I have to dig this up after work is over.
Whatever you can/are willing to give is fine by me.

Couldn't find information so you'll get that paintjob with invisiblity spray can. Try not to get it damaged. Let's see, if it takes 3 tokens to coat MKI suit, then... yeah, price goas up with drasticly increased surface area considering you have paint both avatar armor and its cloak. Still, it should be pretty good in dark.


Right. Brace onto your innocent hearts because we are starting in few minutes.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 20, 2017, 02:33:49 pm
((And since imitation is highest form of flattery...))


The shuttle slides out of the hold of the Sword and off toward a distant point of light, orbiting somewhere near the solar system's star. The entire ride there is slow deceleration, the momentum of the mothership giving all the speed they need to get to reach the tiny planet on which the Endive colonies are housed. The 1.7 gravities the deceleration pushes on them makes life uncomfortable, but not as bad as the poor bastards in the army, taking 3 g standard.

The shuttle lands some 12 hours later, on a landing pad behind a squat, brick building that looked like a cinderblock that had been dropped a few dozen times. The squadies trundle out of the ship, carrying weapons with helmets held under arms. The cops, local boys and girls with tanned faces and hard, uncomplicated personalities, stare at them with a mix of awe, dread and disdain. Everything they've heard of the HMRC is equal parts myth and ghost story, a stream of propaganda and rumor that paints them all as a some sort of elite unit of super prisoners, barely controlled attack dogs with nuclear weapons. In their minds the UWM's solution to a serial killer is to send in more serial killers and let them duke it out. The robots and mutant cats don't help that assessment much. Miyamoto gets biggest reaction from them. None of them have seen real Avatar of War in their lives before and almost certainly will never see after, and now there's one trundling in front of the crew, even if it's partially invisible one.

The police lead them to several large white vans and they pile in as the sun is just starting to set over the rolling, near featureless green hills of Endine. Miya gets his own truck to chill in while being carted towards the destination. They watch out of the barred windows in the back of the van as the sun sets and unfamiliar stars appear in the sky. The chairs in the van aren't comfortable, but they take the time to close eyes and rest a bit before before being woken by a voice from the front of the van telling that there is 5 minutes till they reach the edge of the mission area.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 20, 2017, 02:41:13 pm
Xael is pumped.
"Aw yeah! Tentacles at mission 5! That means New Game+, bitches!"

Wait giddly.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 20, 2017, 02:51:50 pm
Check weaponry and equipement, when we arrive fly up into the air and get a view of the area before going back down with the rest of the guys.
"I shalt taketh flight and keepeth gaze above, if 't be true'n good with all of thee"
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 20, 2017, 02:57:06 pm
Flex those invisible pecks baby!
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 20, 2017, 03:10:44 pm
"Go for it, I say. It'll look really funny when you run out of fuel and plummet to the ground."
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 20, 2017, 03:18:58 pm
Jackson grumbles before jaming his thumb against the front of his he,met where his mouth would be.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 20, 2017, 04:23:59 pm
"Please grant me access to your suit systems.  We're dealing with an enemy capable of mind control; therefore, we require some method of knowing when one of us is compromised.  The simplest and most effective method would be to link our cameras, so that it is clear if someone starts acting antagonistically."

Request that my allies allow access to their suit cameras/robot eyes, then use that access to set up a HUD that has everyone's views visible to everyone else, at all times.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 20, 2017, 04:33:15 pm
I fade to invisibility, and simply find a perch on the roof of a building near the center of town for my lightweight body to lie down on, and from there I just pay attention to the feelings of those around me and the input from my Haber implant, getting a feel for the normal state of the place and waiting for someone or something unusual to stand out.
I am not in my suit, and would not grant access to my suit's cams and systems to my teammates in any case.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 21, 2017, 11:38:59 am
The van rumbles to a stop and you can feel the vehicle shift slightly as the driver steps out and walks around to open the door. You step out and follow the driver a while down the road. After a half mile or so you come across a car, parked in the grass off on the side of the road. One of the van drivers motions to the man in the car and team can faintly hear him say something over a radio. The van driver takes a stick and waves it around in front of him for a moment before motioning you forward and continuing to motion till you're a dozen feet past him. He waves to the car again and then repeats his test with the stick. It severs and smolders as he waves it in front of him again. He nods to the car driver and he and the rest of the van drivers walk off into the night.

You turn around and gaze off across the vague shapes in the darkness, nothing but the warm glow of distant windows and scattered streetlights to hint that anything lies in that mire of shadow.


(http://sirlancelot.pp.fi/ER/reliving/M5map.png)
((Red circles are the laser fence pylons. You are approaching the village from north.))


Xael is pumped.
"Aw yeah! Tentacles at mission 5! That means New Game+, bitches!"

Wait giddly.

Waiting giddly.

Flex those invisible pecks baby!

You flex like armored Adonis on the photoshoot.

"Please grant me access to your suit systems.  We're dealing with an enemy capable of mind control; therefore, we require some method of knowing when one of us is compromised.  The simplest and most effective method would be to link our cameras, so that it is clear if someone starts acting antagonistically."

Request that my allies allow access to their suit cameras/robot eyes, then use that access to set up a HUD that has everyone's views visible to everyone else, at all times.

Your request seems to fall on deaf ears.

Check weaponry and equipement, when we arrive fly up into the air and get a view of the area before going back down with the rest of the guys.
"I shalt taketh flight and keepeth gaze above, if 't be true'n good with all of thee"

The weird sword spear rifle seems to be ready for more or less honorable combat as is the monoatomic razor. MKIII displays all green, so it should be ready for flight and fight. You give the suit experiment flight, rocketing up to the sky and covering your team mates in exhaust fumes. From high up the village seems peaceful. You estimate over half of the houses have lit windows, rest seem to be dark. Perhaps people have gone asleep, or perhaps they are already dead.

You descend back down after your peek.

I fade to invisibility, and simply find a perch on the roof of a building near the center of town for my lightweight body to lie down on, and from there I just pay attention to the feelings of those around me and the input from my Haber implant, getting a feel for the normal state of the place and waiting for someone or something unusual to stand out.
I am not in my suit, and would not grant access to my suit's cams and systems to my teammates in any case.

It's less invisibility and more like urban combat camo, but in the darkness it's nearly same thing. You sprint down the road to center of the village all alone, without any method communicating with your team. Building 8 seems like a decent choice to start your lookout duty. You circle behind it and find ladders leading to the rooftop.

For now the implant tells you nothing.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 21, 2017, 12:30:23 pm
Erm, Lyra's invis is well-established as an invis, not a camo pattern. I still have my wrist-comp to communicate, same as always, and what would I need a ladder for with my deathcube-lightened cat body? I just hop on up there assuming its just a one-story building. A ladder is just a tripping hazard and a way for someome to bother me, it wont help me climb anyway with my quadripedal bone structure.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 21, 2017, 12:33:45 pm
Start cam-eye scanning the city, using zoom function as necessary. Begin moving toward the north side of house 3 as silently as an enormous robot can. Give Saint cam access if he gives me access to his, but set it up so cam access can be easily, quickly and unilaterally terminated.

"Please grant me access to your suit systems.  We're dealing with an enemy capable of mind control; therefore, we require some method of knowing when one of us is compromised.  The simplest and most effective method would be to link our cameras, so that it is clear if someone starts acting antagonistically."

Request that my allies allow access to their suit cameras/robot eyes, then use that access to set up a HUD that has everyone's views visible to everyone else, at all times.

"Then again, if he compromises a person with cam access he also knows the other's positions and actions. So there should at least be a quick way to shut of cam access. Other than that, let's play ball."
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 21, 2017, 01:31:09 pm
"Scanning procedure activated~"

Use cameyes to scan for anything anomalous.  Besides ourselves. Give Saintly access to my suit camera, not my cameyes. He doesn't get the good stuff unless he pays a subscription.
Dejar Manuel the meskhand, suit it up in my red hand, and set it loose on the unsuspecting populace.
Take out a syringe of Happy-Fun-Knock-Out-'Stuff', hold it with one of my tentacles. Stand on the other four tentacles.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 21, 2017, 01:42:42 pm
Well then.  If they're gonna be idiots, they can be idiots, but Saint isn't gonna let them get him killed due to it.  Start hacking the cameras of those who refuse to share, and don't put any view up for them; can't have them know that they're getting hacked.  Leave cameyes alone, I don't want their view in the first place.

Oh, and track the cat's wristpad.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 21, 2017, 02:11:19 pm
"Huh, the catlady ran off. And she's the only other woman on the team. This can only mean one thing; girls don't like tentacles, but guys dig it. And the knight dude is a girl."
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 21, 2017, 02:15:27 pm
((Lyra will literally kill Saint over trying to track her and reveal her position to all teammates in simple self-defense if she finds out. are you sure you want that sy? Do you REALLY have a reason to try to kill her? Do you even get why your action is an attack on her?))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 21, 2017, 02:33:59 pm
"I shalt be off tp wend checketh out the nearest dark house."
Go to the nearest house with its lights off an knock on the door. Knock on the door and if I get a response say:
"Holla, i am heareth to searcheth f'r strange occurences and a villain. Prithee bid me if 't be true thee has't seen aught"
If I do not get a response then kool-aid man my way through the door.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 21, 2017, 03:47:46 pm
((@Lenglon
A: Saint doesn't believe she has much chance of finding out, and doesn't realize she'd kill him for that.
B: Saint's not sharing her location with anyone except perhaps Xael.  I left it ambiguous whether he's providing hacked views with those who share views, because I'm not sure which is better--in either case it isn't with all teammates.
C: Saint interprets Lyra's refusal to be tracked as tantamount to an attack on himself, since she's very dangerous, and not allowing her teammates to know where she is makes it far easier for the UE to kill them using her abilities.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 21, 2017, 03:56:27 pm
((know what else makes you vulnerable? with Saints stupid setup, the first teammate that gets mindfucked will give the UE every single team member's position and activities away. making everyone saint has hacked into a sitting duck.

the proper way to deal with this is compartmentalized information. that way if someone gets mindhacked it isn't going to give away everything we have.
Saint's action is the action of an enemy, and will be treated as such if discovered. ))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 21, 2017, 03:59:10 pm
((know what else makes you vulnerable? with Saints stupid setup, the first teammate that gets mindfucked will give the UE every single team member's position and activities away. making everyone saint has hacked into a sitting duck.

the proper way to deal with this is compartmentalized information. that way if someone gets mindhacked it isn't going to give away everything we have.
Saint's action is the action of an enemy, and will be treated as such if discovered. ))
((Because I find this honestly annoying, isn't this the type of thing to deal with IC and not in a meta-y way?))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 21, 2017, 04:13:10 pm
((No, because neither of them know they're even in disagreement IC.
Also, maybe you guys shouldn't take this so serious? This is RELIVING PAST, not ER. Even permadeath here has no permanent consequences. I'm playing my old character, and she's DELETED.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 21, 2017, 04:14:05 pm
((No, because neither of them know they're even in disagreement IC.
Also, maybe you guys shouldn't take this so serious? This is RELIVING PAST, not ER. Even permadeath here has no permanent consequences. I'm playing my old character, and she's DELETED.))
(Thati s what I meant but yeah, sorry))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 21, 2017, 04:23:52 pm
((No, because neither of them know they're even in disagreement IC.
Also, maybe you guys shouldn't take this so serious? This is RELIVING PAST, not ER. Even permadeath here has no permanent consequences. I'm playing my old character, and she's DELETED.))
((... fair.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 21, 2017, 04:59:08 pm
Spoiler: sigh (click to show/hide)
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 21, 2017, 05:21:51 pm
((I continue to disagree, but not going to clutter the thread with my argument. Saint asked for permission. It was denied. Him attempting to do so anyway is an attack, and will be responded to with lethal force.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 21, 2017, 05:24:16 pm
((That's fine, I'm quite aware OOC.  IC, Saint is a sociopath, and feels he has better chances with Lyra pissed off than hidden anyway.  Please don't take it personally!))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: MidnightJaguar on February 21, 2017, 11:54:07 pm
Trier will follow along after Sir Jackson, and assist in any coolaid mannig if it comes to that.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 22, 2017, 01:57:18 pm
Erm, Lyra's invis is well-established as an invis, not a camo pattern. I still have my wrist-comp to communicate, same as always, and what would I need a ladder for with my deathcube-lightened cat body? I just hop on up there assuming its just a one-story building. A ladder is just a tripping hazard and a way for someome to bother me, it wont help me climb anyway with my quadripedal bone structure.

Ah, I already forgot those wrist thingies. Anyway, you current body is that original biological kitty, right? No space magic involved? In that case I'm certain you fur is little more than really fancy screen displaying what's behind (or below) her, so true light bending invisibility it is not. Probably. And in that case your wristpad shouldn't be affected by your invisibility. Then again this is few years old stuff, so hell if I remember things right.

As for ladders, they provide more footholds, despite how light you may be. Regardless, you are on rooftop in stealth mode and I don't see any action here.


Start cam-eye scanning the city, using zoom function as necessary. Begin moving toward the north side of house 3 as silently as an enormous robot can. Give Saint cam access if he gives me access to his, but set it up so cam access can be easily, quickly and unilaterally terminated.

"Please grant me access to your suit systems.  We're dealing with an enemy capable of mind control; therefore, we require some method of knowing when one of us is compromised.  The simplest and most effective method would be to link our cameras, so that it is clear if someone starts acting antagonistically."

Request that my allies allow access to their suit cameras/robot eyes, then use that access to set up a HUD that has everyone's views visible to everyone else, at all times.

"Then again, if he compromises a person with cam access he also knows the other's positions and actions. So there should at least be a quick way to shut of cam access. Other than that, let's play ball."

Calling this place a city is a flattery it doesn't deserve. So far cameyes don't reveal much. There ain't people on the roads or backyards, windows are leaking little heat. Nothing special or unexpected.

[Sneaking Dex: 3+1] For a big mech warrior you more rather silently. No asphalt cracks under your weight nor any twigs betray your presence. You don't even knock sheds on your way to house 3.

Saint doesn't seem to be giving access to his cameras so I suppose that's a deal breaker. He's greedy camera feed hoarder who doesn't want to share.


"Scanning procedure activated~"

Use cameyes to scan for anything anomalous.  Besides ourselves. Give Saintly access to my suit camera, not my cameyes. He doesn't get the good stuff unless he pays a subscription.
Dejar Manuel the meskhand, suit it up in my red hand, and set it loose on the unsuspecting populace.
Take out a syringe of Happy-Fun-Knock-Out-'Stuff', hold it with one of my tentacles. Stand on the other four tentacles.


Access granted. Your eyes tell you exactly same thing as Miya's did; that's nothing anomalous.
Manuel spins around and then proceeds feeling your ankles.
Why it is that the only (humanoid) female in the party has a thing for tentacles?


Well then.  If they're gonna be idiots, they can be idiots, but Saint isn't gonna let them get him killed due to it.  Start hacking the cameras of those who refuse to share, and don't put any view up for them; can't have them know that they're getting hacked.  Leave cameyes alone, I don't want their view in the first place.

Oh, and track the cat's wristpad.


Xael gives you access to her suit cameras, but nobody else seems to be interested in sharing without getting anything in turn. So it's hacking time.

[Aux: 5+1] After mentally hacking everyone's communications you succesfully obtain feeds for each individual camera your teammates have, including their cameyes. While doing so you overwrite their feeds over all cameras in your own body, so you can't really see anything on your own.

As for the cat's location, if I recall right from STAN mission, you can only tell direction of other wristpads, so you get that. She seems to be in direction of the village center.


"I shalt be off tp wend checketh out the nearest dark house."
Go to the nearest house with its lights off an knock on the door. Knock on the door and if I get a response say:
"Holla, i am heareth to searcheth f'r strange occurences and a villain. Prithee bid me if 't be true thee has't seen aught"
If I do not get a response then kool-aid man my way through the door.

Closest building is number 3 where invisible giant walked off to. You boldly walk to the front door and pound your fist into door few times, rattling windows. Just as you are about to user your fist sized lockpick lights turn on and few seconds later door opens.

[Late night cha 2-1]: The old man stares your unusually armored and armed shape for a moment and then closes the door without a word. Faint click tells you it's now locked. Hmm, clearly he knows something, why he would refuse to answer otherwise?


Trier will follow along after Sir Jackson, and assist in any coolaid mannig if it comes to that.

Negotiations failed. Some form of assistance might be required.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 22, 2017, 02:06:29 pm
I'm just watching and waiting, no action necessary at this time. Just let me know if I feel anything through my empathic gland, my Haber implant, my cat ears, cat nose, cat eyes, ya know, just if I have something to pay attention too. I'm just staying there, silent, invisible, and out of the way until I have a reason to react.

and my invis has always been the same mechanic, no space magic - fiber optic fur. Light comes in one side of me and out the other. does not hide wristcomp, eyes, ya know, not-covered-in-fur areas. and since the wristcomp is basically just a high-tech-watch, it's not hard to hide against the surface of the roof. though come to think of it, for this situation, I think I'll take it off and set it down beside me, rather than wear it. I don't want to risk it giving me away, but do want to retain comms with the team.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 22, 2017, 02:26:23 pm
Knock on the door some more nd say the following:
"Shalt I recomend forth that thouest open thine doors to me and prithee me to thien knowledge lest I bring forth a duel!"
If he fails to open the door and talk, bring down the door and challenge the man to a duel. Prove chivalry is alive, but he may not be.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 22, 2017, 02:32:56 pm
Slither farther into town and inspect.
Grab Manuel with tentacle and hurl it into the distance.

Don't stray too far from Giant Metal Ass, regardless of where he goes.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Parisbre56 on February 22, 2017, 02:47:24 pm
((Heh. Lyra is like the Cheshire Cat, invisible except for her eyes and grin. I always thought Lyra was full invisible for some reason.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 22, 2017, 03:44:12 pm
((See, now here's a valid argument against camera sharing.  It requires AUX rolls messing with views, and since there's an equal chance between overshot and success in this system, and with fiddly things like that overshots are essentially failures with bonus penalties, it takes awhile to set up and bears notable risks.))

Did Saint refuse to share his view with Miyamoto because he couldn't, due to the overshot, or because you misunderstood my action and thought I didn't want to?  In the former case, as much as I hate these actions, fix the problem.  In the latter case, yes I want to share Saint's view with everyone.

In either case, attempt to MC one of the little roofvermin things on the far side of town, then start having it fly through the streets looking for anything out of place.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 23, 2017, 01:05:27 am
((See, now here's a valid argument against camera sharing.  It requires AUX rolls messing with views, and since there's an equal chance between overshot and success in this system, and with fiddly things like that overshots are essentially failures with bonus penalties, it takes awhile to set up and bears notable risks.))

Did Saint refuse to share his view with Miyamoto because he couldn't, due to the overshot, or because you misunderstood my action and thought I didn't want to?  In the former case, as much as I hate these actions, fix the problem.  In the latter case, yes I want to share Saint's view with everyone.

In either case, attempt to MC one of the little roofvermin things on the far side of town, then start having it fly through the streets looking for anything out of place.


You didn't explictly state you wanted to share your own video feeds. In that case consider everybody but you can see what your cameras see, all 15 of them. Even Lyra, via her wristpad.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 23, 2017, 12:48:56 pm
I'm just watching and waiting, no action necessary at this time. Just let me know if I feel anything through my empathic gland, my Haber implant, my cat ears, cat nose, cat eyes, ya know, just if I have something to pay attention too. I'm just staying there, silent, invisible, and out of the way until I have a reason to react.

and my invis has always been the same mechanic, no space magic - fiber optic fur. Light comes in one side of me and out the other. does not hide wristcomp, eyes, ya know, not-covered-in-fur areas. and since the wristcomp is basically just a high-tech-watch, it's not hard to hide against the surface of the roof. though come to think of it, for this situation, I think I'll take it off and set it down beside me, rather than wear it. I don't want to risk it giving me away, but do want to retain comms with the team.


I don't believe I have ever seen Haber's Implant or Emphatic Gland in action so I'm not entirely sure how pw intented them to work. We'll see.

In north you see some wanton property destruction taking place by your team mates and little later an old dude running out of the very same house. Your sixth sense tingles on multiple occasions. Something domineering.

Knock on the door some more nd say the following:
"Shalt I recomend forth that thouest open thine doors to me and prithee me to thien knowledge lest I bring forth a duel!"
If he fails to open the door and talk, bring down the door and challenge the man to a duel. Prove chivalry is alive, but he may not be.

"Go away, I'm calling police!" the man shouts.

[Knocking str 5+1+1] That simply won't do. You put your feet at the lock and quite literally walk straight through the door, doorframe and load bearing wall. Can't have duel with doors or walls in between you and your presumably honorific duel. You find the man in kitchen with a knife in one hand and a phone in another, frantically trying to call someone.

"I dare thee into a hon'rable duel! I seeth thee has't chosen thy weapon already! En garde!"

[Duel dex: 1] You hold your multirole weapon as a two handed sword and step forward with overhead swing. The blade catches something in the ceiling, bringing you completely off the balance and making you land face first on floor. You lose grip of the weapon in the progress. It seems to be stuck in ceiling.

The old man doesn't wait for your recovery and books it off as fast as his twiggy legs can carry him.


Slither farther into town and inspect.
Grab Manuel with tentacle and hurl it into the distance.

Don't stray too far from Giant Metal Ass, regardless of where he goes.


You toss Manuel somewhere in direction of house 1.

Giant Metal Ass is invisible even for you, but you have right idea in which direction he went to. You approach Trier and watch as old man sprints out of ruined door of the building #3. He got a knife and a phone in his hands and seems rather startled by appearance of you two.


((See, now here's a valid argument against camera sharing.  It requires AUX rolls messing with views, and since there's an equal chance between overshot and success in this system, and with fiddly things like that overshots are essentially failures with bonus penalties, it takes awhile to set up and bears notable risks.))

Did Saint refuse to share his view with Miyamoto because he couldn't, due to the overshot, or because you misunderstood my action and thought I didn't want to?  In the former case, as much as I hate these actions, fix the problem.  In the latter case, yes I want to share Saint's view with everyone.

In either case, attempt to MC one of the little roofvermin things on the far side of town, then start having it fly through the streets looking for anything out of place.


Like I said, it's more about you didn't respond Miya's condition. Feeds from your own cameras are streamed directly to others leaving you devoid of useable eyes because nobody is watching in your direction. You stumble blindly forward following edge of the road.

Roof vermins? Without actually seeing any, thus having very poor spatial sense? Hmm.

[Blind Exo: 2+1] You are not quite sure what you did just now or if you even succeeded on any level. Probably not, all things considered.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: MidnightJaguar on February 23, 2017, 12:55:50 pm
hang up the phone. If someone's on the line then try to mimic the old mans voice and calm whoever is on the line down.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 23, 2017, 01:15:25 pm
Quote from: Lyra to Team
UE active, several times, unknown spot.
I continue to wait, hoping to get a better feel for where the activity is coming from, and vainly hoping my team causes as little unecessary destruction and distractions as possible.

Actually, considering the chaos my team is causing, are there any chokepoints out of here? isn't it barricaded off? Any shuttles or other means of escape for the UE that might be worth guarding?
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 23, 2017, 02:09:28 pm
If I spot the old man running away from his house, quietly try to knock him out using the broad side of the inactivated naginata. Don't kill, just KO him.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 23, 2017, 03:05:13 pm
Get the weapon, and cursenthe man for his dishknor and lack of chivalry, maybe find a rock or something to toss at the back of his legs using suit exo skeleton because nothing spells fun like crippiling a man with a pebble! Then go search his house
"Thou art but a coward deserving of pain! May there be'th a up'n thine soul!"
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 23, 2017, 04:40:15 pm
((My mistake, I shouldn't have said "everyone".  Meant only people who willingly shared their views, but eh, it doesn't seem to matter.))

Okay, not actually gonna make any action here, just gonna clarify some things.  Firstly, why are Saint's rolls at +1?  Is it because we're using the old system, where it took three levels to get +1?  If so, can I redo my stats?

Secondly, why did Saint move?  He should be sitting motionless in the ship, preferably with invisibilty turned on (though I didn't say that second part, my bad).

Thirdly, why does not seeing any vermin necessarily mean Saint can't MC them?  The point of them was that they're everywhere, on all the roofs and on all the trees.  As long as you know the location of a roof, you can assume there's several vermin on it, and therefore know their approximate location.  Is that too imprecise in your interpretation?
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 23, 2017, 05:22:29 pm
"Oh, hello there! Don't mind us, just some HMRC sent on a little 'black op', so to speak. It will probably be for the best if you do not resist. I'm not going to hurt you."

Give the man a big, suffocating hug. If he persists in screaming, sedate. Block ser jak from shooting him with my body.

On radio, to everyone:
"Hey, I'd appreciate if you all stopped doing whatever you did to make this guy panic. Just gives our position away for no benefit."
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 23, 2017, 05:27:34 pm
Over radio
"I ask him prithee'd to giveth forth his knowldedge...He giveth forth unto me great disgrace and insults!""
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 23, 2017, 05:31:36 pm
On radio:
"Screw your honor, I would like to not fight an amper to his face today. Have you no subtlety at all?"
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 23, 2017, 05:38:27 pm
On radio
"I am a large sir in advanc'd armeth'r with strange armaments in a town quarden'd by fences block'd off and did surround by soldi'rs. How wast any of this suble to behin with thee twat?"
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 24, 2017, 12:15:53 am
((My mistake, I shouldn't have said "everyone".  Meant only people who willingly shared their views, but eh, it doesn't seem to matter.))

Okay, not actually gonna make any action here, just gonna clarify some things.  Firstly, why are Saint's rolls at +1?  Is it because we're using the old system, where it took three levels to get +1?  If so, can I redo my stats?

Secondly, why did Saint move?  He should be sitting motionless in the ship, preferably with invisibilty turned on (though I didn't say that second part, my bad).

Thirdly, why does not seeing any vermin necessarily mean Saint can't MC them?  The point of them was that they're everywhere, on all the roofs and on all the trees.  As long as you know the location of a roof, you can assume there's several vermin on it, and therefore know their approximate location.  Is that too imprecise in your interpretation?
1. In old system if you had 0 points at skill, you would get -1 for your roll. This could be counter acted by professions which would give +1, effectively giving no bonus. Your exotic is at skill level +2 with 0 points. -1 is countered by one skill level, which leaves you with one unaccounted skill level, which I figured to roughly turn into a roll bonus because why the hell not.
2. On what ship? And do you want to be alone here? Sure, if that's what you want, but I figured nobody would want to split up here for no reason.
3. With amps it is important to understand location of target relative to you. Your own eyes are useless, and nobody else have good enough view to roofs on other side of the village. That's why.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 24, 2017, 03:22:16 pm
hang up the phone. If someone's on the line then try to mimic the old mans voice and calm whoever is on the line down.

[Snatch phone dex 6-1] Utilizing the moment of suprise you sprint forward with motion defying your physical abilities snatching the phone from his frozen hands. You swirl behind him with a swift motion and pressing crystalline projector on his back, your dragon coat fluttering in the wind.

"Tut-tut," you say while hanging the call and unpowering phone, "that's not how you play this game. No running, no calling."


Quote from: Lyra to Team
UE active, several times, unknown spot.
I continue to wait, hoping to get a better feel for where the activity is coming from, and vainly hoping my team causes as little unecessary destruction and distractions as possible.

Actually, considering the chaos my team is causing, are there any chokepoints out of here? isn't it barricaded off? Any shuttles or other means of escape for the UE that might be worth guarding?

It's endess stream of paranormal activity here. If you had to pick direction, you would point towards... well, you have no clue which way you should point. Might as well throw a stick and see which way it falls.

[Potential escapes mind: 3] This is a tiny village caged with a laser fence. Nobody is getting in or out. Sure, one could fly, but as far as you know, the UE doesn't have any flight equipment and this village certainly doesn't have any either. So he's pretty much locked in the cage with you. Or you are locked in with him, depending how you want to view the situation.


If I spot the old man running away from his house, quietly try to knock him out using the broad side of the inactivated naginata. Don't kill, just KO him.

Trier pretty much got situation handled in very professional manner, although the man is still conscious. Wanna still knock him out?


Get the weapon, and cursenthe man for his dishknor and lack of chivalry, maybe find a rock or something to toss at the back of his legs using suit exo skeleton because nothing spells fun like crippiling a man with a pebble! Then go search his house
"Thou art but a coward deserving of pain! May there be'th a up'n thine soul!"

Old man is currently manhandled by Trier. No need to get unnecessarily violent.

The house is two floor building, not terribly large. Entire ground floor is very homely, on walls are photos of the man and other people, presumably his wife, children and grandchildren. Bedroom in upstairs has a double bed and closets contains set of clothes for man and woman. It's fairly clear the man doesn't live alone, but you can't find where the other person might be. As for anything useable, most useful thing you find is knives in kitchen.


"Oh, hello there! Don't mind us, just some HMRC sent on a little 'black op', so to speak. It will probably be for the best if you do not resist. I'm not going to hurt you."

Give the man a big, suffocating hug. If he persists in screaming, sedate. Block ser jak from shooting him with my body.

On radio, to everyone:
"Hey, I'd appreciate if you all stopped doing whatever you did to make this guy panic. Just gives our position away for no benefit."

Old man doesn't take approach of a tentacle monster very well. He screams, falls on his knees and begs you to spare him. "Shh, be quiet" you whisper as you give him tentacle hug.

[Administer medicine: 6-2] Wiht your free tentacle you stab the knock out syringe into his neck and inject medicine into his circulatory system. He's out in five seconds. You let him fall on to ground.

[Xael dodge dex: 5-1] A moment later he twitches and springs up, his arms reaching for your gauss pistol. You push yourself out of the way and observe his blank expression.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 24, 2017, 03:49:47 pm
Take the knives and go knock on the door of the next house with no lights on.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 24, 2017, 03:51:04 pm
I wait for something more concrete. I need to narrow down a general direction at least. for now I just don't want to move, don't want to be noticed.
probably making distributed minor changes to many targets. guessing increasing aggression and fear responses since we're causing terror anyway, trying to make everyone and everything attack us, maybe gathering data about us. I need to stay unnoticed.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 24, 2017, 06:06:18 pm
Use chem thrower loaded with sticky goop to stick 'm to the floor. Try to stay out of his field of view if possible.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 24, 2017, 09:43:12 pm
1. So, you decided to use a weird fusion of both old and new systems, without explaining this to anyone, despite it making significant changes to their capability?  Ah well, I suppose I care about systems and numbers more than most.  Can I redo my levelups, now that I actually know what I'm doing?

2. I failed my reading comprehension, for some reason I visualized our entry vehicle being left inside the fence.  That... actually probably helps, come to think of it.

3. Understood.

For now, stand unmoving, with my invisibility cloak active (Saint would have turned it on while still inside the van).  Only action is to try and fix one of my cameras to show a normal view, without transmitting that to anyone at all.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 26, 2017, 12:19:02 pm
Take the knives and go knock on the door of the next house with no lights on.

You grab four knives used for chopping and preparing meat, none longer than your forearm. Not really weapons grade knives, but everything is a weapon if you are brave enough.

Ignoring fight happening right outside the house you proceed to closest dark building. That would be number 5. One story building, flat rooftop, meticulously maintained front yard.


I wait for something more concrete. I need to narrow down a general direction at least. for now I just don't want to move, don't want to be noticed.
probably making distributed minor changes to many targets. guessing increasing aggression and fear responses since we're causing terror anyway, trying to make everyone and everything attack us, maybe gathering data about us. I need to stay unnoticed.

((Explanation for my decision here: Haber's Implant requires some skill in exotic weapons. However how the item is described, (The connection doesn't manifest consciously, but rather subconsciously; it grants the user a form of 6th sense, a powerful form of intuition), it doesn't make sense to roll exo because this thing cannot be used consicously, it's not a skill. That's why I'm using Intuition to roll for, as mentioned in description. I have no idea if that's how piecewise planned it, but that's what makes sense in my head.))

[Pinpointing 6th sense Intu: 1] It's Saint Steve. It has to be. He somehow got his own cameras to display on your wristpad, which is weird. In addition he got Organochemistry Overrider Amp, the same thing urban executors use. Coincidence? I think not. The target is piggybacking Saint, wait no, Saint must be already dead, it's the man himself posing as Saint! That's why he's hanging behind! How terrifyingly clever enemy! He took first strike and nobody noticed!


Use chem thrower loaded with sticky goop to stick 'm to the floor. Try to stay out of his field of view if possible.

You switch sticky goop on, flourish your coat and fire your load from high above.

[Con: 2+2] One carefully aimed squirt coats old man's legs in goop, gluing him on the spot. Old man flails around, trying futilely reach for Xael.


1. So, you decided to use a weird fusion of both old and new systems, without explaining this to anyone, despite it making significant changes to their capability?  Ah well, I suppose I care about systems and numbers more than most.  Can I redo my levelups, now that I actually know what I'm doing?

2. I failed my reading comprehension, for some reason I visualized our entry vehicle being left inside the fence.  That... actually probably helps, come to think of it.

3. Understood.

For now, stand unmoving, with my invisibility cloak active (Saint would have turned it on while still inside the van).  Only action is to try and fix one of my cameras to show a normal view, without transmitting that to anyone at all.


1. I suppose yeah. I said I would use old system, but I only have modern sheets, so a compromise had to be done. I care more about the game than the system. Go for it.

I forgot you have Haber's Implant too. Shit's happening, says your robo guts.

[Fix aux: 2+1] You get the camera on back of your head back to it's normal function and stop streaming it's feed to everyone.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 26, 2017, 01:01:52 pm
((Lyra has a +1 in intu (http://einsteinianroulette.wikia.com/wiki/Lyra_Arden#Attributes), roll should be 1+1 = 2, so complete failure, but not an epic failure.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 26, 2017, 01:14:29 pm
Walk through his yard like a jack ass to the door then knock on the door and introduce thine self in a most satisfactory method befitting a noble lord.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 26, 2017, 02:21:21 pm
((Lyra has a +1 in intu (http://einsteinianroulette.wikia.com/wiki/Lyra_Arden#Attributes), roll should be 1+1 = 2, so complete failure, but not an epic failure.))

Modern skill levels do no translante directly into roll bonuses. You have 5 points in Intu. Under old system it gives you 1/3 chance for +1.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 26, 2017, 02:27:30 pm
Last turn's action was a passive *wait for more information* action. why was intu actively rolled? will intu be rolled every single turn?

((Am resisting this most recent turn primarilly because Lyra WILL actively attempt to murder Saint, using his camera feed to guide her aim, as a result of the roll given. And Lenglon does not want to do that. however, the above objection is still valid.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 26, 2017, 02:54:13 pm
"You might wanna put a bag over his head and maybe gag him too, prevent the enemy from using him at all." Miya radios to Xael.

Use cameyes to look through the windows in the house to check if anyone else is in there.

Then sneak over to house 4 (stay to the east/right of the houses) and again check if anyone's in there.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 26, 2017, 07:56:21 pm
Saint will carefully (and slowly) walk backwards down the road, towards the town, invisibility active.  He will stop on the edge of the road that is directly south of the second brown square's westernmost corner (It isn't a house, to my understanding, so unsure what else to call it).

Once moved, he'll use the third program on his tablet, which uses MK suit system access to automatically triangulate the positions of all linked systems (in this case, the ones he hacked), and highlight the positions and distances of allies on his HUD, even through obstacles.  I assume (...and hope) that since this a completely pre-written program he made before the mission, it doesn't require an AUX roll to activate.

Oh, and here's the revised statblock:

Spoiler: Saint's Statblock (click to show/hide)
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: MidnightJaguar on February 26, 2017, 08:04:28 pm
Start cycling through my enacted eyes, seeing if there is anything lurking in the dark.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 27, 2017, 03:07:43 am
Last turn's action was a passive *wait for more information* action. why was intu actively rolled? will intu be rolled every single turn?

((Am resisting this most recent turn primarilly because Lyra WILL actively attempt to murder Saint, using his camera feed to guide her aim, as a result of the roll given. And Lenglon does not want to do that. however, the above objection is still valid.))

No, it was active "decipher more information from basically nothing" ("I need to narrow down a general direction" to quote). As far as I can tell Haber's Implant doesn't tell directly what's going on, but rather grants a gut feeling of sorts. Useless for deciphering fine details. This is previously unexplored territory, so I make up rules as we go. Also consider this: "The user can, however, become an unwitting conduit for these forces, as the implant makes them vulnerable to such things."
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Lenglon on February 27, 2017, 03:53:50 am
No, it was active "decipher more information from basically nothing" ("I need to narrow down a general direction" to quote).
((You took that quote completely out of context.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 27, 2017, 04:28:26 am
((If I understand things right, I now have a straight +4 to the roll for uncon.

I can't wait to use my manip and explode everything  :D ))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on February 28, 2017, 12:36:53 pm
Walk through his yard like a jack ass to the door then knock on the door and introduce thine self in a most satisfactory method befitting a noble lord.

You knock the door politely, shouting most self righteous introduciton you can muster. There's no reaction. Somebody peers from windows in house #1 on other side of the road.


"You might wanna put a bag over his head and maybe gag him too, prevent the enemy from using him at all." Miya radios to Xael.

Use cameyes to look through the windows in the house to check if anyone else is in there.

Then sneak over to house 4 (stay to the east/right of the houses) and again check if anyone's in there.


You are pretty sure #3 is empty. Pretty sure.

X-Ray works best for the next house. There's four people in and a dog. Two adults, and probably two preteens. Younger ones are in upstairs while adults and dog are downstairs, most likely watching TV. You can hear music inside.


Saint will carefully (and slowly) walk backwards down the road, towards the town, invisibility active.  He will stop on the edge of the road that is directly south of the second brown square's westernmost corner (It isn't a house, to my understanding, so unsure what else to call it).

Once moved, he'll use the third program on his tablet, which uses MK suit system access to automatically triangulate the positions of all linked systems (in this case, the ones he hacked), and highlight the positions and distances of allies on his HUD, even through obstacles.  I assume (...and hope) that since this a completely pre-written program he made before the mission, it doesn't require an AUX roll to activate.

Oh, and here's the revised statblock:

Spoiler: Saint's Statblock (click to show/hide)

I'm assuming you mean to stop somewhere between #7 and #2, because all brown squares are houses or sheds connected to one. I don't recall such handy program, so aux roll it is.

[Aux 1+1] Eh, hmm, how to math? Is this... What? Your thoughts runs in circles around the problem.


Start cycling through my enacted eyes, seeing if there is anything lurking in the dark.

Other than old man flailing in sticky goop and robot walking past you? Nothing much. Suprisingly large number of birds flying around considering the time.


((If I understand things right, I now have a straight +4 to the roll for uncon.

I can't wait to use my manip and explode everything  :D ))

Nah, it's only +3. Not that it really makes anything better for anyone.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on February 28, 2017, 01:31:06 pm
"House three seems clear. House four has four people in it, fittingly. Oh, and a dog. Whoever enters that house tell me what breed it is."

Proceed to silently inspect the next houses as well.

Quote
Nah, it's only +3. Not that it really makes anything better for anyone.
((Ah, so only half the city will melt in technomagical fire, gotcha.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on February 28, 2017, 02:46:50 pm
Wave and walk over and ask if they know anything about the house
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on February 28, 2017, 05:12:02 pm
"Fuck it, I need a smoke."

Smoke a bluesmoke. Think about the situation.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on February 28, 2017, 11:33:08 pm
Gah, seriously?  No, I don't mean halfway into the town, I mean well outside of it, by the second unmarked brown square!  Here's an image (http://m.imgur.com/4sSEbOi), pointing out the squares I'm referring to.  I don't believe they're houses, exactly because they don't have numbers--maybe they're storage buildings or something.

As for the program, it's on his wikia page.  Here's the link again. (http://einsteinianroulette.wikia.com/wiki/Steve_Saint?oldid=10153)  I guess I should provide links for everything I do, just to prove I'm not making shit up?  You seem to readily assume the worst otherwise.

Here's the statblock again, because it might be necessary.
Spoiler: Saint's Statblock (click to show/hide)
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: MidnightJaguar on March 01, 2017, 01:07:01 am
Knock on house fours door, calmly explain that there is a current public health risk of lice and small parasites, and for people to please check their shirts and clothing for it.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on March 01, 2017, 01:52:14 am
Gah, seriously?  No, I don't mean halfway into the town, I mean well outside of it, by the second unmarked brown square!  Here's an image (http://m.imgur.com/4sSEbOi), pointing out the squares I'm referring to.  I don't believe they're houses, exactly because they don't have numbers--maybe they're storage buildings or something.

As for the program, it's on his wikia page.  Here's the link again. (http://einsteinianroulette.wikia.com/wiki/Steve_Saint?oldid=10153)  I guess I should provide links for everything I do, just to prove I'm not making shit up?  You seem to readily assume the worst otherwise.

Here's the statblock again, because it might be necessary.
Spoiler: Saint's Statblock (click to show/hide)

Oh, those? Yeah, sheds of some kind. Besides those are not brown, they are far more green than brown. It didn't occur to me somebody wouldn't want to get deeper into the village. So yeah, consider yourself there.

This is RTD, I like to roll and see people failing catastrophically. I can't remember programs somebody made and basically never used to significant degree. They weren't on the newest version of the page and I wasn't int the mood to fish out the link you provided earlier. Sorry about that.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on March 01, 2017, 02:40:40 pm
"House three seems clear. House four has four people in it, fittingly. Oh, and a dog. Whoever enters that house tell me what breed it is."

Proceed to silently inspect the next houses as well.

Quote
Nah, it's only +3. Not that it really makes anything better for anyone.
((Ah, so only half the city will melt in technomagical fire, gotcha.))

House number five seems to hold couple of people on horizontal position. They aren't moving, and if infrared through windows tells you anything reliable, they are also cold. Same's true with #6.


Wave and walk over and ask if they know anything about the house

Ho, a speech roll!

[Cha: 1-1] "Well holla th're handsome! Prepareth thy bodies f'r thr'rough questioning, f'r mine own palmy lance thirsts f'r toucheth of human corse!"

You proceed to display manner of questioning you refer to by violent hip thrusting and vulgar gestures. For some reason they do not appear very forthcoming. Door stays firmly shut. These people must greatly distrust outsiders.

[Mind: 1] Then you black out.

"Fuck it, I need a smoke."

Smoke a bluesmoke. Think about the situation.

You take off your helmet, ignite the smoke and inhale deeply.

[Intu: 2+1+1] Well, you muse exhaling blue fumes calmly, the situation doesn't seem promising. Party is splitting and the enemy is aware of your presence. Clearly he must be aware of laser fence too, there's no way person of that calibre haven't noticed those. If anything, he got escape plan ready and is currently adjusting it to fit your capacity. For example, he could already be at edge of the fence, ready to bolt out when opportunity opens. You turn around and glance the sheds in north by laser fence where Steve Saint is standing by. With some preparation those could be nice spot to hide in. Then again there are more sheds in southern side if you recall the map, trees and a lot of empty grass fields around. If anything, he won't be sitting in middle of the village.

Yep, people are gonna die soon.


Knock on house fours door, calmly explain that there is a current public health risk of lice and small parasites, and for people to please check their shirts and clothing for it.

You knock the door politely enough to elict response. A woman opens the door.

[Cha: 3-2] "Parasite!", you scream and proceed to rip her shirt off.
[Str: 2+1] You grip her shirt before she can react and try to rip it. Unfortunately for you her shirt is stronger than your muscles, but it also feels like normal cloth. Then she starts screaming.




Sir Jackson continues his steady burglar activities by breaking door of house #1 and stepping inside.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on March 01, 2017, 03:01:47 pm
"I have two houses here with cold bodies in a standing position. Potentially compromised, but not a threat right now it seems. Gonna try to silently lock them into that house."

How many doors, windows and other exits are there on these houses? Could I try to block them with by applying a little bit of sticky goop to them, thereby preventing anyone from entering or leaving (without them barging through the doors or walls that is)?
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on March 01, 2017, 03:39:37 pm
"Hmm, we are idiots. Gotta check by the laser fences, he's obviously going to want to escape."

Put helmet back on. Walk over to the sheds near Steve and cameyes them. If I see warm bodies that aren't us, burn them, no questions asked.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on March 01, 2017, 06:22:34 pm
((I'm actually green-weak colorblind, so those squares look pretty brown to me.  Apologies, I should have considered the fact that I have issues with that shade.

Oh, and infrared doesn't work through windows.))

So, does the program that triangulates and highlights teammate locations function?  If not, aux roll to try and make it do so.  If it does, was Jackson's blacking out apparent from his camera feed?  Mind control him if so, and figure out what's wrong with him.  Else, mind control one of the rodents that's visible from here--perhaps on the nearby shed--and start flying it through the town, looking for anything out of place.

Because it might matter, Saint did not tell anyone where he moved to, did not even mention the fact that he moved, has his invisibility cloak on at all times (plus he's standing still as only a robot can), and finally, is not sharing any of his cameras.  The references to his location should be incorrect from an IC perspective.  He's also a robot, and therefore cold.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on March 01, 2017, 06:53:59 pm
Happy murder, sexy, fun fun time?
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on March 01, 2017, 10:32:39 pm
He's also a robot, and therefore cold.
BS. Anything that moves like a human body and holds freaking life support for a human brain will emit heat. Not even mentioning all the equipment you're carrying.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on March 01, 2017, 11:45:17 pm
"I have two houses here with cold bodies in a standing position. Potentially compromised, but not a threat right now it seems. Gonna try to silently lock them into that house."

How many doors, windows and other exits are there on these houses? Could I try to block them with by applying a little bit of sticky goop to them, thereby preventing anyone from entering or leaving (without them barging through the doors or walls that is)?


Did I say vertical? Oh damn, I did. I totally meant horizontal. Sorry about that.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on March 02, 2017, 07:08:00 am
"I have two houses here with cold bodies in a standing position. Potentially compromised, but not a threat right now it seems. Gonna try to silently lock them into that house."

How many doors, windows and other exits are there on these houses? Could I try to block them with by applying a little bit of sticky goop to them, thereby preventing anyone from entering or leaving (without them barging through the doors or walls that is)?

Did I say vertical? Oh damn, I did. I totally meant horizontal. Sorry about that.

((No problem, it happens, though I'd still like to know whether trying to goop-block the entrances to these houses is a viable idea, and how much goop that takes.))



Quote
Because it might matter, Saint did not tell anyone where he moved to, did not even mention the fact that he moved, has his invisibility cloak on at all times (plus he's standing still as only a robot can), and finally, is not sharing any of his cameras.

Aren't you sharing your cameras? Based on the following:
Quote
Did Saint refuse to share his view with Miyamoto because he couldn't, due to the overshot, or because you misunderstood my action and thought I didn't want to?  In the former case, as much as I hate these actions, fix the problem.  In the latter case, yes I want to share Saint's view with everyone.
Quote
((My mistake, I shouldn't have said "everyone".  Meant only people who willingly shared their views, but eh, it doesn't seem to matter.))

I thought you were? Or did you just mean you aren't sharing your cameras with Jackson (because he didn't share his)? Little confused because your current action specifies you didn't share those things with anyone (based on leading with 'anyone').
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: MidnightJaguar on March 02, 2017, 07:31:07 am
knock her out quicklly, before anyone hears
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on March 02, 2017, 03:20:25 pm
Spoiler: @Radio (click to show/hide)

He's also a robot, and therefore cold.
BS. Anything that moves like a human body and holds freaking life support for a human brain will emit heat. Not even mentioning all the equipment you're carrying.

((Sure, he isn't invisible, no more than a tree is, but he's clearly not a human.  It's also possible that a cloak of invisibility masks the user in more than the visible spectrum, though I doubt that it does.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on March 05, 2017, 12:12:44 pm
"I have two houses here with cold bodies in a standing position. Potentially compromised, but not a threat right now it seems. Gonna try to silently lock them into that house."

How many doors, windows and other exits are there on these houses? Could I try to block them with by applying a little bit of sticky goop to them, thereby preventing anyone from entering or leaving (without them barging through the doors or walls that is)?


Let's say two doors and five windows per floor per building by avarage. You can try blocking them, but unless you roll 5 it will take one sticky goop "ammo" per exit.


"Hmm, we are idiots. Gotta check by the laser fences, he's obviously going to want to escape."

Put helmet back on. Walk over to the sheds near Steve and cameyes them. If I see warm bodies that aren't us, burn them, no questions asked.

You take one more deep breath of blue smoke before putting helmet back on and strolling where Steve is standing like a statue and take a look. Infrared doesn't go through wooden walls, so you that's useless unless you go inside. X-Ray is conveniently blocked by waist high presumably metal closets and tables. If there's someone in, they would stay very low. At least nobody is standing in there. No notable radiation.


((I'm actually green-weak colorblind, so those squares look pretty brown to me.  Apologies, I should have considered the fact that I have issues with that shade.

Oh, and infrared doesn't work through windows.))

So, does the program that triangulates and highlights teammate locations function?  If not, aux roll to try and make it do so.  If it does, was Jackson's blacking out apparent from his camera feed?  Mind control him if so, and figure out what's wrong with him.  Else, mind control one of the rodents that's visible from here--perhaps on the nearby shed--and start flying it through the town, looking for anything out of place.

Because it might matter, Saint did not tell anyone where he moved to, did not even mention the fact that he moved, has his invisibility cloak on at all times (plus he's standing still as only a robot can), and finally, is not sharing any of his cameras.  The references to his location should be incorrect from an IC perspective.  He's also a robot, and therefore cold.


Blame pw, he's the one who made the map. And I was operating under assumption IR passes through glass but UV doesn't. Something to remember then.

Alright, let's say it works then. I'm not personally fan of roll avoidance when I sit on the GM seat. It takes "Roll" out of "Roll To Dodge". SO EVERYBODY CAN SEE LOCATION OF EACH OTHER, EXCEPT OF LYRA. SHE DOESN'T HAVE ANY CAMERAS.

Jackson's blackout wasn't particularly visible, though you can see him walking in, getting shot into face and walking out from backdoor at which point his cameras stop working. Possibly because of getting shot, but probably not. I wonder...

[Smart Mind: 4+1] Ah, it seems fairly obvious what's happening there. Clearly he's being controlled to act like normal, except he's quiet. A bit uncharasteristic from him. While you still have his location clearly in mind you focus and try to get hold of his mind.

[Steve Exo: 4+2]
[Jackson Mind: 1]
[Hidden roll]

You hammer into Sir Jackson's mind like a semitruck onto tricycle, breaking some already broken stuff and finding someone else in. This someone is sitting very firmly in and deftly redirecting your attempts to take control of this tricycle while still driving gracefully enough. It turns its metaphorical eyes to you and delivers a mental punch.

[Steve Mind: 4+2] You shrug it off, reinforcing barriers of disbelief in your mind. Ah, but you have Haber's Implant. Fuck you then.
[Don't get fucked up roll: 2] There we go. Another joins into zombie squad. Except you still know what's happening. A prisoner in your own body, so to speak.


Happy murder, sexy, fun fun time?

Sure.


knock her out quicklly, before anyone hears

Might be a tad too late, but whatever. More violence against civilians.

[Dex: 5-1][Str: 2+1]

You deliver feeble slap on her cheeck silencing her momentarily. But she's already getting ready to continue. Oh, and is that her husband joining in? Yes it is.



>Warning. Northwest pylon is malfunctioning. You might want to do something about it if you don't want your pay docked.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on March 05, 2017, 01:30:47 pm
Quote
Let's say two doors and five windows per floor per building by avarage. You can try blocking them, but unless you roll 5 it will take one sticky goop "ammo" per exit.

Woo boy, a steep price! Never mind then.

Quote
>Warning. Northwest pylon is malfunctioning. You might want to do something about it if you don't want your pay docked.
Sneak over to the northwest pylon and check what's happening there using cameyes. Try to get close to the pylon, but staying hidden has priority. If I see anyone escaping beyond the pylon perimeter, laser them.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on March 05, 2017, 05:12:07 pm
Flop on over to the northwest PYLON as quickly as five giant muscular tentacles can take me. Melt the fuck out of anything suspicious.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on March 05, 2017, 06:37:45 pm
Resist.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on March 07, 2017, 02:34:58 pm
Quote
Let's say two doors and five windows per floor per building by avarage. You can try blocking them, but unless you roll 5 it will take one sticky goop "ammo" per exit.

Woo boy, a steep price! Never mind then.

Quote
>Warning. Northwest pylon is malfunctioning. You might want to do something about it if you don't want your pay docked.
Sneak over to the northwest pylon and check what's happening there using cameyes. Try to get close to the pylon, but staying hidden has priority. If I see anyone escaping beyond the pylon perimeter, laser them.

Sneaky sneaky. It's a bit unfortunate, but your heavy body leaves notable tracks on tall grass. Nothing you can do about. A bit of zoom and thermal vision reveals that the pylon has number of unusual hot spots and streaks, plus trace of rapidly dispersing trails of hot air which you backtrace around house #28. There you spot Sir Jackson sporting his multirole weapon, liberally sweeping laser all over the pylon.


Flop on over to the northwest PYLON as quickly as five giant muscular tentacles can take me. Melt the fuck out of anything suspicious.

Trail of giant foot prints appearing in tall grass almost out of nowhere is probably suspicious but you figure out which fatass is causing them. But you don't spot anything else suspicious enough.

Resist.

[Mind: 5+1] You focus your will into future freedom HMRC promises and scream out your rejection of mind slavery with full strength of your artificial lungs. Those lungs are quite something, and you most certainly alert out everybody in the village. Your body and mind is yours again, accompanied by fresh, but mild headache.




The NW pylon spits out sparks and goes dark.

>Northwest pylon is broken. I know you guys aren't particularly competent at anything other than survival, but try at least.

Sir Jackson rockets onto sky and heads southeast.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: spazyak on March 07, 2017, 02:53:52 pm
Try to resist? or otherwise just enjoy the ride then...
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Radio Controlled on March 07, 2017, 03:05:38 pm
Ok, have you ever seen that avatar: the last airbender show, with the elemental benders? I wanna make Toph jealous (again (http://www.bay12forums.com/smf/index.php?topic=106279.msg4715637#msg4715637)).

What I'd like to do is use the manip to push up a some soil/ground so that it forms a 'wall' right where the old pylonbarrier used to be. Be sure to take the dirt from the 'inside' so that the wall has a little 'moat' in front of it. This wall doesn't need to be extremely high, just high enough that a normal person can't easily climb over it.


((It just wouldn't be an HMRC mission without a manip overload somewhere  :P ))

:"Someone deal with Jackson, he seems to have come down with a terrible case of brainjack."
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Parisbre56 on March 07, 2017, 03:27:57 pm
((If all you care about is completing the mission, nuking the place is a 100% viable tactic. As they say, it's the only way to be sure...))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: syvarris on March 07, 2017, 07:11:01 pm
Start heading directly towards the downed pylon.  If mindcontrol is possible while moving without being dangerous, mind control a flying critter and have it circle above the area.  Finally, order Steve to shock Jackson; if that's impossible because funny, hack his suit and shut off the rockets.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on March 07, 2017, 11:02:14 pm
:"Someone deal with Jackson, he seems to have come down with a terrible case of brainjack."
:"Yes fucking sir. I hated that guy enough when he was himself."

Melt the fuck out of jackson.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on March 07, 2017, 11:49:41 pm
:"Someone deal with Jackson, he seems to have come down with a terrible case of brainjack."
:"Yes fucking sir. I hated that guy enough when he was himself."

Channel tentacle strength to jump high in the air and grab Jackson.

You aren't close enough to jump over the couple buildings between you two even if you roll 6.
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: Egan_BW on March 07, 2017, 11:59:01 pm
((Where's your Rule of Cool? Ah, fine.))
Title: Re: [FANGAME] Reliving past: Serial Mind Control
Post by: AoshimaMichio on March 08, 2017, 12:15:04 am
Rule of Cool today is reserved for upcoming manipulator overload, the one Miya can't run away from.  :P
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: AoshimaMichio on March 08, 2017, 12:40:12 pm
Try to resist? or otherwise just enjoy the ride then...

[Mind: 3] Not quite enough to wake up. You do dream of flying on skies and slaughtering robots.


Ok, have you ever seen that avatar: the last airbender show, with the elemental benders? I wanna make Toph jealous (again (http://www.bay12forums.com/smf/index.php?topic=106279.msg4715637#msg4715637)).

What I'd like to do is use the manip to push up a some soil/ground so that it forms a 'wall' right where the old pylonbarrier used to be. Be sure to take the dirt from the 'inside' so that the wall has a little 'moat' in front of it. This wall doesn't need to be extremely high, just high enough that a normal person can't easily climb over it.


((It just wouldn't be an HMRC mission without a manip overload somewhere  :P ))

:"Someone deal with Jackson, he seems to have come down with a terrible case of brainjack."

Road to hell is paved by noble intentions. And I think Toph is not really impressed by show offs. I mean, you are manipulating area over 500 meters wide at least. A bit shorter than the stairs Stacy tried to freeze. On one side. And there's two sides. So.

Inside your metal tomb you whip out the magic calculator and type out parameters for your little fortification creations. As usual, math starts out simple but increases complexity expotentially. In no time flat you are just smashing random numbers and having date with mother of all headaches. "EXECUTE?" doesn't come up a moment too late and you happily smash "Yes" and prepare for theatrics. Except your vision flicks from Avatar's eyes back to your own as everything between your armpits and hips liquidifies and splatters over front part of your coffin with enough force to push Avatar out of balance, completely severing your connection with it. Yer fucked up.


Outwards it doesn't seem like much, small distortion of stars as Avatar stumbles a step fowards, pushed by force inside. Only one who can see this is Xael, who is turning around to kill her other teammate.

> Oh dear.

Avatar slowly straightens up.


Start heading directly towards the downed pylon.  If mindcontrol is possible while moving without being dangerous, mind control a flying critter and have it circle above the area.  Finally, order Steve to shock Jackson; if that's impossible because funny, hack his suit and shut off the rockets.

The way Steve speaks makes you wonder who exactly fucked up now. Probably someone with amp or manip because you have distinct feeling something magical happened. Different kind of magical than what you have felt until now.

[Exo: 5+2] You focus on largeish area above you, catch quite few small minds and have exactly same kind of mental wrestling you had with Jackson previously, except this time you win. And with victory comes burning sensation in your brain and a bunch of new eyes opens for you above, number of small minds with intent of circling above and watching your teammates. You instinctively hold your head despite no longer having anything valueble up there.

> Consider it done. But you have bigger problems now than Jackson or the UE.


:"Someone deal with Jackson, he seems to have come down with a terrible case of brainjack."
:"Yes fucking sir. I hated that guy enough when he was himself."

Melt the fuck out of jackson.

You are about to fry his brains when you get small spinal electric shock distrupting your focus.

> Here's free tactical suggestion. Put some distance between you and Miyamoto. His Avatar is out of control.
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: Radio Controlled on March 08, 2017, 12:55:27 pm
((While it isn't exactly unexpected, I do find it strange there wasn't even a roll involved, manip overloads are usually triggered on very low or extremely high rolls iirc. And I'd argue Miya has quite a bit more mindpoints to burn on difficult actions than Stacy did (hell, I've gotten away with things that were more strenuous) but eh, let's watch the fireworks.))

Some men just want to watch the world burn.
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: AoshimaMichio on March 08, 2017, 01:13:51 pm
((While it isn't exactly unexpected, I do find it strange there wasn't even a roll involved, manip overloads are usually triggered on very low or extremely high rolls iirc. And I'd argue Miya has quite a bit more mindpoints to burn on difficult actions (hell, I've gotten away with things that were more strenuous) but eh, let's watch the fireworks.))

Some men just want to watch the world burn.

If you look around you'll find out that neither Stacy nor Nick got rolls either, and they had specialized manips. Yours is universal, which makes everything even harder. Volume you are manipulating is roughly somewhere around 36000 m3. Much more than Stacy's frozen tunnel. I don't think you have done ever anything more strenous.
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: Egan_BW on March 08, 2017, 01:51:51 pm
:"Heads up, glorious leader is losing his shit. I'd recommend getting out. UE probably won't survive this anyway."

Make my way to the Laser Pylon on the opposite side. Destroy it using microwave amp. Keep heading in opposite direction.
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: Radio Controlled on March 08, 2017, 02:06:20 pm
((Yeah, I created a large moving forcewall for catching projectiles before, this is sort of the same but for pushing dirt instead of catching high speed metal. I can't find that specific example, but I did find this: http://www.bay12forums.com/smf/index.php?topic=108083.msg5259156#msg5259156 (look for the three or so pw posts after this to see the entire thing)
Where I made a large forcewall to shield and focus in a nuclear detonation (also made with the manip at the same time) and while strenuous, it didn't even cause a headache.

Either way, as I said, I'm content watching the world burn instead of trying to fix things for a change, so it's up to you. Do whatever you think is funniest.))
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: spazyak on March 08, 2017, 03:15:09 pm
Welp guess I'll have to wait for waiking up...ah well
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: syvarris on March 08, 2017, 07:56:13 pm
Yeah, most of those rodents don't matter--release all but one of them if they're difficult to maintain and that wouldn't provoke a roll.  Have one fly down to Saint and land on his head to act as eyes (so he doesn't have to aux roll to see properly), and then flee the area immediately.
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: MidnightJaguar on March 08, 2017, 08:53:48 pm
Run the duck away from the avatar.
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: AoshimaMichio on March 09, 2017, 03:49:13 pm
:"Heads up, glorious leader is losing his shit. I'd recommend getting out. UE probably won't survive this anyway."

Make my way to the Laser Pylon on the opposite side. Destroy it using microwave amp. Keep heading in opposite direction.

Opposite side? As in southeast where Jackson flew to? It just happens the Avatar is pretty much exactly between you and that pylon. Closest pylon which is directly away from Avatar is northwest and it's already broken. So I'm quessing you are running that way.

[Dex: 4-1]
[Avatar Dex: 6+3]
[Avatar Str: 3+3]
[End: 2-1]

You turn around and push away with your tentacles, but you before you manage to move more than a meter Avatar of War is already showing its foot into your ass. Its foot is very large and it uses extreme amount of force, which means your body is squashed flat against its legs and then launched into atmosphere like rain of red paste. Blessings on your damned soul.

Avatar voices its rage (https://www.youtube.com/watch?v=-WN7bim7VEE&feature=youtu.be&t=34s).

> All right, change of plan. Try to run away as fast and far as possible. I'll send shuttles to pick you up afterwards if you are still alive.


Welp guess I'll have to wait for waiking up...ah well

[End: 1] You could consider yourself lucky. At least you won't see death coming.


Yeah, most of those rodents don't matter--release all but one of them if they're difficult to maintain and that wouldn't provoke a roll.  Have one fly down to Saint and land on his head to act as eyes (so he doesn't have to aux roll to see properly), and then flee the area immediately.

Hmm...

[Rolling...]

Right. Being smart man you begin immediate de-assing from the area. And being smart and (partially) invisible you don't even invite ire of blood lusting Avatar. Using birds on sky and one on your head you run as fast as your robot legs lets you, which frankly doesn't feel anywhere fast enough. Considering the amount of damage unleashed Avatar can cause, you feel like a snail on highway.

Haber's Implant tells you something very murderous is happening.


Run the duck away from the avatar.

Hearing the roar it lets out you stop having catfight with the lady and instead push her aside and charge right through the house, jumping through glass window on the other side and keep sprinting west a little while before correcting course to northward.


Back in the village lights go out around center and at least one building collapses. Windows shatter under rapidly growing pressure, support beams start bending sideways, and paintings fall from walls.






As usual, this mission went downhill really fast. The only one with any real chance to get away is unconscious in area where people are dying. Wanna keep running/rolling or do we drop tungsten rocks and see what stays up?
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: Parisbre56 on March 09, 2017, 05:56:38 pm
((Does Miyamoto still have his manipulator or is he more helpless than a damsel in distress?))
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: Gentlefish on March 09, 2017, 06:40:23 pm
((Does Miyamoto still have his manipulator or is he more helpless than a damsel in distress?))

Miyamoto's dead, yo. Melted himself with the manip.
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: Parisbre56 on March 10, 2017, 04:12:27 am
((Oh, I was reading in a hurry and I thought he had just severed his connection with the avatar. Which would also be quite funny, since he'd be forced to listen to everyone dying and cursing him with no control over the situation.))
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: Dorsidwarf on March 11, 2017, 08:29:05 am
Does the Avatar  sound like this (https://youtu.be/fo45o69HaKI?t=3m48s)
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: AoshimaMichio on March 11, 2017, 09:24:19 am
Does the Avatar  sound like this (https://youtu.be/fo45o69HaKI?t=3m48s)

More like this. (https://www.youtube.com/watch?v=DKXz5-3cum4&feature=youtu.be&t=3m43s)
Title: Re: [FANGAME] Reliving past: Everybody vs Miyamoto, Take 2
Post by: AoshimaMichio on March 17, 2017, 01:03:18 pm
[Lyra End: 1]
[Jackson End: 4]

Lyra doesn't get away from gravity crush, despite of her light weight, and falls with the building she's perching on. She ends up being perforated by debris and crushed with it. Jackson on the other hand wakes up before gravity becomes unbearable and uses his rockets to get out of area of effect. He's a bit winded though. Being between Avatar and laser fence his changes to get out undetected and unharmed are rather low. True enough, as soon as he soars up to sky to avoid being sliced by lasers Avatar spots him and melts his armor in midflight. It would be nasty way to go if it didn't fry his brains equally fast.

Trier and Steve Saint manage to escape Avatar's attention while it is having murder fest in the village. Who knows what happened to the UE guy, but he certainly couldn't escape few tons tungsten rods falling down on Avatar with his presumably meager armor. Not that our survivors have really anything meaningfully better.

[Trier End: 4+1]
[Steve End: 6]

The rod of heavens comes down a little bit faster than it came for STAN. The shockwave travels on ground knocking them both out of balance. Then comes rest of the bad shit; massive air shockwave shatters Trier's bones and liquefies most of his meaty bits. Following heatwave doesn't do much, but sideways flying debris does sever his head from his body. His brain however survives mostly undamaged, which is great. Probably.
Steve Saint takes shockwaves and heat like a champ, but likewise falls victim to sideways raining rubble. His body gets trashed very badly and his brain case takes few glancing blows giving him some brain damage, but stays in revivable form. Good for him.


The Avatar however doesn't give a shit about little divine punishment.


It really sucks to live in Endive Colonies.