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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: ~Neri on May 07, 2015, 01:33:08 am

Title: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 01:33:08 am
Spoiler: A note from Kevak: (click to show/hide)

Now onto charactersheets:

This is not minimalistic. This is going to be at least semi serious. There will be shenanigans however, and if you people haven't blown up at least two planets by the time this is over, I will be sorely disappointed.

This will use a D13 system. 7 is the best possible success with no overshoot or undershoot. 1 is a critfail. 13 is a critovershoot. Critovershoots can and will be just as bad as critfails, just in the inverse way.

Spoiler: Character Sheet: (click to show/hide)

Spoiler: Example Sheet: (click to show/hide)

Joke bonuses are completely fine, such as his +10 Fluffyness trait, they won't do much, so why not have them?

It is absolutely fine for a character to have difficulty failing in one area or another, there are plenty of status effects they will no doubt be exposed to over their pirating career that will cause problems. Although hopefully you guys actually get to the pirating part this time~

If you want an SCP grade ability or trait, there will be a tradeoff, if you want a few examples, look at the old reboot thread. Also you will need to discuss it with me, preferably via PM or IM so plot stuff can be set up. There are a number of examples. The Pirate with the Parrot is an example. As is Sasha. And Zal's Character. Characters can be rather weird without being SCP style weirdness. Just as long as you aren't so OP you outclass erryone else. It's expected most characters are OP enough that the average joe would get decked enmasse. Last game had a great mix from above average to early stage OP to literally average joe. All of those are good. So long as we have a mix of it. If everyone was OP it would be boring. If everyone was average it would be boring. Give the last thread a look. Also, many of the characters in the Original Post of the last were not active. Might need to sift around. Use the search function.

Spoiler: Loresheet: (click to show/hide)

There is no character cap. For now. Previous characters are autoaccept should you want to do them again. I may tweak them slightly though to fit with the newer format.

The OOC Thread. (http://www.bay12forums.com/smf/index.php?topic=138266.0)

Old Thread. (http://www.bay12forums.com/smf/index.php?topic=138109.new;topicseen#new)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 01:34:12 am
Characters:

Below is my char. Im not going to miss all this like I did last time, ill tell ya for free! Also, alot of the things are without effects, because, well, I dont want to make anything too OP. Note, I made this thing two hours ago, and is only going up now because internet issues have passed. Im gonna be reading all the posts that have transpired since I wrote this up.
Spoiler (click to show/hide)
I'll create a new character. My last one was too gimmicky for my taste.

Spoiler: Mathias Rook (click to show/hide)
Spoiler: Lore (click to show/hide)


Dumping stuff here later, as I'm the original GM my sheet must be on the first page!

Lessee..new character or character based on old character...
Spoiler: Char (click to show/hide)


Lore to follow soon.


Spoiler: Lore (click to show/hide)

EDIT: To clarify, Day is inhabiting a maintenance android from a small ghost town of a colony at the moment.
I'd say I'd get around to changing the species name at some point, but we all know that's a lie.

((Ok, I'll make a character too.))

Spoiler: Character (click to show/hide)
Spoiler: Lore (click to show/hide)

Spoiler: New Furry, Ho! (click to show/hide)
Spoiler: Furry Lore (click to show/hide)

Interested, making character.
also, wow people are posting fast.

Spoiler: Kit (click to show/hide)

I've updated the sheet mainly for style, but I also clarified how some of the mechanics are supposed to work.

Reposted below:

Spoiler: Nivian (click to show/hide)
I'll been rejoining as my old character with a few changes.

Spoiler: Sasha (click to show/hide)

Quote from:  FallacyofUrist
Spoiler (click to show/hide)

Right, here's my sheets, thoughts? Ideas?

Spoiler: Character Sheet (click to show/hide)

Spoiler: Lore Sheet (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 01:34:45 am
(( And now I wait to see where this shit ends up))

Spoiler: Sigmund "Sig" Urbane (click to show/hide)


This'll probably need some more work, probably forgot some things. More skills, maybe?

Spoiler: Stat Sheet (click to show/hide)
Spoiler: Loresheet (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 01:35:06 am
[Reserved]
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 01:35:29 am
Setting lore:

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 07, 2015, 01:46:34 am
I'll use the same as last time. Possibly with tweaks.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 07, 2015, 01:59:37 am
I'll create a new character. My last one was too gimmicky for my taste.

Spoiler: Mathias Rook (click to show/hide)
Spoiler: Lore (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: BlitzDungeoneer on May 07, 2015, 02:02:41 am
I'm gonna do a new thing. Old sheet was made back when I was an(even more of an) immature little brat.
Reserving this post.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 07, 2015, 02:15:54 am
PTW!
God, yes.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 07, 2015, 02:18:05 am
Dumping stuff here later, as I'm the original GM my sheet must be on the first page!

Lessee..new character or character based on old character...
Spoiler: Char (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 02:23:41 am
>Wolf Ears
>Wolf Tail
>Collar
>NOPE!
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 07, 2015, 02:25:07 am
Probably a dog collar, which is kind of a given.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 02:29:27 am
Eyup.

Andres. That is simply an example character.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 07, 2015, 02:35:33 am
So what's with the additional 1 to the die?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 02:36:30 am
So there is a dead center of 7. Previously it was a d12. Which meant the center was 6 and 7.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 02:46:37 am
For the Loresheet, how much needs to be written in the Description section to be allowed into the game? I noticed that IcyTea31's sheet has no Loresheet, so is it even needed?

Can I Saiyan? They have animals tails and I know you like animal tails. ;) If not, is "Gets stronger every time they nearly die" a (bio)augment I can take? What about additional forms, a la Frieza? Retractable combat tentacles? Bio-assimilation? Crystallised space dragon soul sword? Lightsaber? These (http://hellsing.wikia.com/wiki/Hellsing_ARMS_Casull) guns? (http://hellsing.wikia.com/wiki/Hellsing_Combat_Pistol_'Jackal') Hammerspace? Omniwrench? Power armour? Mini-mech? Animorphism?

Consider me interested, by the way.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lyeos on May 07, 2015, 02:48:04 am
I'd say I'd get around to changing the species name at some point, but we all know that's a lie.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 07, 2015, 02:51:40 am
Green-skinned slug people that can rip off their own arm and beat you to death with it with little to no side effects?
Half-robot, half-not robot, all-power teenagers that will just as easily tell a 'your mom' joke as murder your entire family?
Weird, veiny, purple, horned things that can punch themselves in the face until they're half-dead and then possess you, leaving you in their shitty, broken body?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 02:58:35 am
For the Loresheet, how much needs to be written in the Description section to be allowed into the game? I noticed that IcyTea31's sheet has no Loresheet, so is it even needed?

Can I Saiyan? They have animals tails and I know you like animal tails. ;) If not, is "Gets stronger every time they nearly die" a (bio)augment I can take? What about additional forms, a la Frieza? Retractable combat tentacles? Bio-assimilation? Crystallised space dragon soul sword? Lightsaber? These (http://hellsing.wikia.com/wiki/Hellsing_ARMS_Casull) guns? (http://hellsing.wikia.com/wiki/Hellsing_Combat_Pistol_'Jackal') Hammerspace? Omniwrench? Power armour? Mini-mech? Animorphism?

Consider me interested, by the way.
You cannot Saiyan. A good rule of thumb for abnormalities is anything that could feasibly be Keter is off limits unless you have a reeeeeeeeeeaally good reason for it. Shapeshifting is perfectly fine, there are a couple KX9 Genelines that do that casually. Tentacles of any sort are fine, there's a KX9 Geneline that has them (Although for a specific reason). Assimilation is also possible, shapeshifting KX9 Genelines do do that, however there is a genetically enforced size limit due to lore reasons. There are no space dragons. So no to that. Lightsabers are technically energy or plasma swords, so yes. Guns from Hellsing are lowtier compared to the kind of shit most major races field, KX9 specifically have a nice missile launcher sized beamlaser that can slice mountains in half. Given, it isn't something a PC is likely to get their hands on. Most KX9 tech won't work for non KX9 anyways. Omniwrench is just another term for a multitool. Power armor is fairly lowtech, yes. Mechs of any sort are fine. As are drones. Animorphism is another form of shapeshifting isn't it? I'm too lazy to google.

Green-skinned slug people that can rip off their own arm and beat you to death with it with little to no side effects?
Half-robot, half-not robot, all-power teenagers that will just as easily tell a 'your mom' joke as murder your entire family?
Weird, veiny, purple, horned things that can punch themselves in the face until they're half-dead and then possess you, leaving you in their shitty, broken body?

Yes, certain KX9 could do the armripping and beating with minimal side effects. Yes. Psychotic robocyborgs do occasionally happen. Usually after SCIENCE. No, possession isn't really possible.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 03:00:58 am
Pink semi-morphous blob capable of turning people into sentient candy?
Nigh-omnipotent purple cat person?
Space Australian?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 03:02:37 am
Pink semi-morphous blob capable of eating candy, planetary destruction, playing with puppies, and turning people into sentient candy?
Nigh-omnipotent purple cat person?
Space Australian?
The first two count as Keter and unless you can figure out a good reason, Those are both no.

Australia in space is possible. So yes on that.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 07, 2015, 03:03:49 am
Pink semi-morphous blob capable of turning people into sentient candy?
Nigh-omnipotent purple cat person?
Space Australian?
I'm feeling a tad put off.

Just a tad.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 03:05:01 am
Pink semi-morphous blob capable of eating candy, planetary destruction, playing with puppies, and turning people into sentient candy?
Nigh-omnipotent purple cat person?
Space Australian?
The first two count as Keter and unless you can figure out a good reason, Those are both no.

Australia in space is possible. So yes on that.
I didn't edit that first one quick enough but serious question: what's Keter? It's not mentioned in the OP.

Pink semi-morphous blob capable of turning people into sentient candy?
Nigh-omnipotent purple cat person?
Space Australian?
I'm feeling a tad put off.

Just a tad.
It's fine. I don't think I'd even be able to handle being a Space Australian. I just don't think I can handle consistently being stereotypically Australian like I'd have to.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 03:06:45 am
I'd say I'd get around to changing the species name at some point, but we all know that's a lie.
This would qualify as amusing and is therefore fine~ (try not to get squished if you're gonna use it~)

Pink semi-morphous blob capable of turning people into sentient candy?
Nigh-omnipotent purple cat person?
Space Australian?
I'm feeling a tad put off.

Just a tad.
Why?

Pink semi-morphous blob capable of eating candy, planetary destruction, playing with puppies, and turning people into sentient candy?
Nigh-omnipotent purple cat person?
Space Australian?
The first two count as Keter and unless you can figure out a good reason, Those are both no.

Australia in space is possible. So yes on that.
I didn't edit that first one quick enough but serious question: what's Keter? It's not mentioned in the OP.
Look up the SCP Foundation. Keter is basically the term for anything that can feasibly cause a world ending catastrophe.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 07, 2015, 03:09:33 am
If you're anything like Raditz, Keter is nowhere near an issue.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 07, 2015, 03:10:00 am
Ninja'd

It's an SCP term

Silent, Ludicrously Competent, Mysterious, Hard-to-kill Bounty Hunter, who's raison-d'etre is pretty much to be the obligatory Silent, Ludicrously Competent, Mysterious, Hard-to-kill Bounty Hunter of a space adventure?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 03:11:09 am
Ninja'd

It's an SCP term

Silent, Ludicrously Competent, Mysterious, Hard-to-kill Bounty Hunter, who's raison-d'etre is pretty much to be the obligatory Silent, Ludicrously Competent, Mysterious, Hard-to-kill Bounty Hunter of a space adventure?
We've already gone over this. H is fine.

He's Euclid at worst.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 03:23:29 am
Ninja'd

It's an SCP term

Silent, Ludicrously Competent, Mysterious, Hard-to-kill Bounty Hunter, who's raison-d'etre is pretty much to be the obligatory Silent, Ludicrously Competent, Mysterious, Hard-to-kill Bounty Hunter of a space adventure?
We've already gone over this. H is fine.

He's Euclid at worst.
What's H? I went on the SCP website (a wall of links leading to walls of text) and only found Safe, Euclid, and Keter.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 07, 2015, 03:26:05 am
Below is my char. Im not going to miss all this like I did last time, ill tell ya for free! Also, alot of the things are without effects, because, well, I dont want to make anything too OP. Note, I made this thing two hours ago, and is only going up now because internet issues have passed. Im gonna be reading all the posts that have transpired since I wrote this up.
Spoiler (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 03:28:40 am
Ninja'd

It's an SCP term

Silent, Ludicrously Competent, Mysterious, Hard-to-kill Bounty Hunter, who's raison-d'etre is pretty much to be the obligatory Silent, Ludicrously Competent, Mysterious, Hard-to-kill Bounty Hunter of a space adventure?
We've already gone over this. H is fine.

He's Euclid at worst.
What's H? I went on the SCP website (a wall of links leading to walls of text) and only found Safe, Euclid, and Keter.
H is the character Hugo used in the last two threads.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 07, 2015, 03:33:20 am
Ninja'd

It's an SCP term

Silent, Ludicrously Competent, Mysterious, Hard-to-kill Bounty Hunter, who's raison-d'etre is pretty much to be the obligatory Silent, Ludicrously Competent, Mysterious, Hard-to-kill Bounty Hunter of a space adventure?
We've already gone over this. H is fine.

He's Euclid at worst.
What's H?
That's Hugo's character from the previous reboot.
Pink semi-morphous blob capable of turning people into sentient candy?
Nigh-omnipotent purple cat person?
Space Australian?
I'm feeling a tad put off.

Just a tad.
Why?
So far it's being a guessing game of trying to find out what overly silly/ridiculous stuff you can get away with.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 03:37:57 am
You're pirates.

In a galaxy that is more or less dominated by post singularity transhumanist pseudofurries with a tendency to act like the borg if the borg were morman missionaries with very very good benefits.

Of course it's going to be silly~
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 07, 2015, 03:40:10 am
You're pirates.

In a galaxy that is more or less dominated by post singularity transhumanist pseudofurries with a tendency to act like the borg if the borg were morman missionaries with very very good benefits.

Of course it's going to be silly~
Well I did say overly silly.

I'm just hoping people aren't going to do tea drinking space worms with British accents or the like.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 03:45:20 am
If there isn't a tea drinking space worm with a british accent, I'm going to provide an npc to fill that specific niche.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 07, 2015, 03:50:34 am
Obviously, the only logical rivals would be post singularity transhumanist Scientologists.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 03:55:13 am
Nah, scientology was abandoned lorewise, as with much of religion as soon as humanity encountered another sapient race. Said race happened to be giant sapient spiders with tentacles. Established religion faltered pretty fast when the question of "Why would god even make that?!" came up. The religions that didn't focus on single gods or deities at all faired considerably better though.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 07, 2015, 04:05:37 am
I think organized religion would be hardier than you think. (http://www.independent.co.uk/news/world/europe/pope-francis-says-he-would-baptise-aliens-9360632.html) In particular, monotheism is adept at adapting to new times, increasingly dropping the strange bits of lore (since those are rather easy to disprove) in favor of focusing on the loftier philosophical concepts. Aside from the well-known fundies, extremists, etc. Christianity (perhaps ironically) has a track record of evolving to mesh with changing scientific understanding. Like anything, religions must adapt or go extinct. But, it's your setting vOv

Guess the space pope and his space-faring Swiss pontifical guard will have to live on in another adventure :P
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 04:06:57 am
Space pope switched to space Buddhism.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 07, 2015, 04:17:55 am
((Crap... 17 replies since I started the post.))

So how will this work? Do you just have a lot of free time on your hands or are you going to choose later on? I'm not familiar with R2SP.

Regardless, here's an idea I had. Is it okay for a character to be a sapient cloud of nanites possessed by an AI/human echo/thing?

Spoiler: Nivian (click to show/hide)

Nah, scientology was abandoned lorewise, as with much of religion as soon as humanity encountered another sapient race. Said race happened to be giant sapient spiders with tentacles. Established religion faltered pretty fast when the question of "Why would god even make that?!" came up. The religions that didn't focus on single gods or deities at all faired considerably better though.

I don't see why modern religions would have any problem with discovering aliens. The Catholic Church is the world's oldest institution (okay, maybe the Orthodox church is, I don't know), and it has survived every breakthrough in scientific understanding for the past two millennia. I'm no Catholic, but I find there is a disappointing lack of Space Catholics in my Space Pirate Fiction.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 04:31:40 am
Reserved.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 04:50:04 am
Lorewise, monotheistic religion was already sorta falling apart before first contact, and first contact just happened to be the event that drove most monotheistic religions out of business. The ones that had multiple deities or no deities faired better.))

I have a fuckload of spare time on my hands.

Technically that isn't possession, and therefore isn't an abnormal object. So yes, that works. The Many from the previous R2SP was effectively a nanite swarm as well. So a sapient cloud of nanites is perfectly fine. Cave Johnson however would like to remind you that in the event of sapient clouds [transmission garbled]

Technological things aren't abnormal in this verse, perhaps they would be in the past, but most certainly not anymore. Things science cannot explain even with effort, like lets saaaay, spacepope being able to shoot lasers from a wooden cross, would be considered abnormal.

You should prolly explain Excalibur however. I can't see how a dispersed swarm of nanites could carry the levels of energy proposed.

Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 04:56:57 am
Is there magic? Are there demons? Space demons?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 07, 2015, 04:59:28 am
Any sufficiently advanced tech looks like magic... As for daemons, wouldn't that depend on your view of what constitutes one?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 05:07:38 am
Any sufficiently advanced tech looks like magic... As for daemons, wouldn't that depend on your view of what constitutes one?
Magical demons.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 07, 2015, 05:10:04 am
((Well okay, I just wanted to get stereotypes out of the way since its distasteful to go around pretending that all religious people are anti-science (not claiming that you were doing this, just pointing that out).))


Excalibur is technically just an extension of Nivian herself. Her nanites store energy in the form of magnetic fields as they move around and induce currents in each other. They can form electrical sparks to give off heat, so when excalibur is used it's really just Nivian herself releasing stored energy.

As for how the nanites can take that stress, let's say they've been evolved by posthuman intelligences over decades and Nivian found some creative solutions to the problem of nanites being individually small by storing the power in fields and capacitor-like structures maintained by multiple units.

Is this suitable technobabble or should I try harder?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 05:12:28 am
Pure magic is considered anomalous and will therefore be subject to the tradeoff rule, the specifics can be discussed in PM, psionics are a thing, however said psionics usually come with severe personality disorders and mental problems as a tradeoff, anywhere from psychosis to hallucinations to a complete and utter lack of motivation to do anything at all, as with the few KX9 Genelines that have psionics. They're absurdly powerful, but their motivation is effectively null, it would be difficult to motivate one to even care that somebody is dropping RFG's on it from orbit. It miiiiight start caring if you bribe it with some sort of food, but it also might just not give a fuck.

Demons aren't technically a thing, however a race that appears similar to demons could be. Any magical abilities would require tradeoffs or you would need to be able to argue that tech is available that functions like so and give a reasoning as to how it would fit in setting.

((Well okay, I just wanted to get stereotypes out of the way since its distasteful to go around pretending that all religious people are anti-science (not claiming that you were doing this, just pointing that out).))


Excalibur is technically just an extension of Nivian herself. Her nanites store energy in the form of magnetic fields as they move around and induce currents in each other. They can form electrical sparks to give off heat, so when excalibur is used it's really just Nivian herself releasing stored energy.

As for how the nanites can take that stress, let's say they've been evolved by posthuman intelligences over decades and Nivian found some creative solutions to the problem of nanites being individually small by storing the power in fields and capacitor-like structures maintained by multiple units.

Is this suitable technobabble or should I try harder?
Suitable technobabble if you don't wanna add more but you could prolly do better, nanos are best when they serve specific functions. Too small to have large numbers of functions.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 05:59:34 am
This good? I balanced out the high melee combat skill and the gene mod with practically no equipment and few skills. The name is a shoutout. ;)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 07, 2015, 07:25:04 am
Interested, making character.
also, wow people are posting fast.

Spoiler: Kit (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 07, 2015, 08:23:37 am
((Ok, I'll make a character too.))

Spoiler: Character (click to show/hide)
Spoiler: Lore (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 07, 2015, 11:00:55 am
As you apparently have it thought out already, could you tell a bit more about the setting? Some common knowledge about the structures of various societies as well as the level of technology would be nice. Also, what year is it?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 07, 2015, 11:49:19 am
((Well okay, I just wanted to get stereotypes out of the way since its distasteful to go around pretending that all religious people are anti-science (not claiming that you were doing this, just pointing that out).))


Excalibur is technically just an extension of Nivian herself. Her nanites store energy in the form of magnetic fields as they move around and induce currents in each other. They can form electrical sparks to give off heat, so when excalibur is used it's really just Nivian herself releasing stored energy.

As for how the nanites can take that stress, let's say they've been evolved by posthuman intelligences over decades and Nivian found some creative solutions to the problem of nanites being individually small by storing the power in fields and capacitor-like structures maintained by multiple units.

Is this suitable technobabble or should I try harder?
Suitable technobabble if you don't wanna add more but you could prolly do better, nanos are best when they serve specific functions. Too small to have large numbers of functions.

They only have one function, and that is energy transmission and colection. They can release variable amounts of it though, either to move, produce visible light or radio waves, or burn things outright. They've lost their medical applications over time.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 12:59:45 pm
This good? I balanced out the high melee combat skill and the gene mod with practically no equipment and few skills. The name is a shoutout. ;)
You can add equipment and skills. This character lacks any abnormalities that need balancing. I guess I may not have been clearish? There's a general average to multiple notches above aboveaverage that needs no balancing, after that, balancing is required. Odds are is the character had several experimental procedures done by the KX9, that kind of augment is not the kind you could buy. But that's more of a nitpick there. In theory if you traveled far enough in one direction you could find a race willing to sell.

((I've decided to go with my previous character with some alterations, I'll send you a PM containing the edited backstory when I've got time to finish my updated character sheet.))


((Out of curiosity though, where will our characters start?))
On an unnamed space station. Probably Sanctuary, orbiting Nope. Cause HD and I did lorebuilding for the system a while ago and I sorta wanna use it and his character gives me the excuse to use it.

Interested, making character.
also, wow people are posting fast.

Spoiler: Kit (click to show/hide)
Sounds like something the KX9 or Kirvëk would make, accepted~ If the KX9 made it, wouldn't be surprised if there was a Groupmind uplink as another aug, but not necessary.

As you apparently have it thought out already, could you tell a bit more about the setting? Some common knowledge about the structures of various societies as well as the level of technology would be nice. Also, what year is it?
The three dominant civs are the KX9, the Kirvëk, and the Tâlshik.

There are several other minor civs, but those don't really matter. All three dominant civs are mid Type 2. Minor civs vary from late Type 0 to late Type 1.

The KX9 are a science and augment driven race, they are an offshoot of humanity, originally a slaverace for a megacorp, they have a cultural hatred for corporate entities. They are the most likely to go Type 3 out of the current known races within the next few hundred years. They use a technological/psionic/biological groupmind for communication, it's a bit blurred as to what it actually is anymore by this point, it used to just be purely tech. The groupmind is mostly stable due to minor tweaks with the implants that make it work, however sometimes someone has a runaway emotion and it sets others off. All KX9 are individuals and the majority are highly specialized cerebrally and biologically to the point that most Genelines have difficulty functioning on their own, however there are some Genelines that more or less function fine on their own. The KX9 have effectively no morality when it comes to science or warfare. These are the kind of people who would genetically engineer Cthulhu, with a psionic madness aura included, and drop him on a populated planet that happens to have a major enemy base. As with most psionically active races, attacking them is very very difficult.

The Kirvëk are insectile, specific form varies dependent on nodetype, in recent years the KX9 and Kirvëk cultures have been merging and mixing, they are also an augment and science driven race, with a similar groupmind to the KX9, although their groupmind has a lessened sense of individuality and focuses around hive node entities. Due to the cultural mixing, a number of Kirvëk have gone KX9 and a number of KX9 have gone Kirvëk. Although for the most part its Kirvëk who go KX9, an increment's increase in individuality is a pretty big temptation for some. They have a similar grade of psionics compared to KX9, although theirs is slightly more functional due to the primary psionic node entities not having as many motivation issues. As with most psionically active races, you can't really attack them. And as with the KX9, Kirvëk gives no fucks when it comes to morality.

The Tâlshik are the only Type 2 race that doesn't have a groupmind. Most of them are rugged individualists and highly prize individual skill, they are augment and science driven. As with the other two dominant races they give no fucks about morality. The Tâlshik are describable as eight armed anthropomorphic wolfspiders with tentacles jutting out of their backs. They are the first race humanity encountered, and the majority of baseline humanity considers them hideous, given, they consider baseline humanity just as nasty, however oddly, they were the only "friendly" race encountered during the initial expansion phase, they were in a similar expansion phase at the time. The rest of the encountered races early on were batshit insane by either race's standards, so they more or less teamed up and subjugated them. Both Humanity and the Tâlshik developed offshoots that went full on science and augment within the first millennia of spacefairing. The Tâlshik are the only Type 2 race that is not psionically active, making up for it by sheer unkillableness. They aren't really something you can attack.

As it is, the Type 2 races are more or less trying to economically out maneuver each other, the KX9 and Kirvëk in the lead due to their slow merging, given time, they will become one and eventually culturally dominate the Tâlshik, although that's not for at least another thousand or so years.. Most of the galaxy has been explored, and dyson spheres, among other constructs are relatively common in systems owned by major races. Most minor races function as vassals to the major races, although there isn't all that much to pay do to the whole post scarcity thing major races have, materials income is faster then the science and infrastructure to utilize it advances.

Pirates are relatively common, preying on ships of minor races an steering clear of major races, the main wealth is in ships. Capturing a ship is much more difficult but much more valuable then looting a wreck. Most cargo is fragile, and the impacts from weapons usually destroy anything valuable. Some pirates gather large enough fleets to take over small groups of starsystems, Steelbeard is a good example of one such Pirate Lord, although he isn't really much of a pirate anymore on account of having to deal with taking care of several systems worth of people.

The year is 6146 AD. And the galaxy is a much weirder place then humanity could have possibly anticipated.

((Well okay, I just wanted to get stereotypes out of the way since its distasteful to go around pretending that all religious people are anti-science (not claiming that you were doing this, just pointing that out).))


Excalibur is technically just an extension of Nivian herself. Her nanites store energy in the form of magnetic fields as they move around and induce currents in each other. They can form electrical sparks to give off heat, so when excalibur is used it's really just Nivian herself releasing stored energy.

As for how the nanites can take that stress, let's say they've been evolved by posthuman intelligences over decades and Nivian found some creative solutions to the problem of nanites being individually small by storing the power in fields and capacitor-like structures maintained by multiple units.

Is this suitable technobabble or should I try harder?
Suitable technobabble if you don't wanna add more but you could prolly do better, nanos are best when they serve specific functions. Too small to have large numbers of functions.

They only have one function, and that is energy transmission and colection. They can release variable amounts of it though, either to move, produce visible light or radio waves, or burn things outright. They've lost their medical applications over time.
Makes sense.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: BlitzDungeoneer on May 07, 2015, 01:09:29 pm
Hmm...
A question. How does the trade-off rule even work?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 07, 2015, 01:13:49 pm
In this whole "type 3" race, couldn't the loser theoretically just go intergalactic if they really hate the other? How does the FTL work? Are there dyson spheres around high luminosity variable stars or are they mostly build around dimmer, less dangerous stars?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 01:24:23 pm
Hmm...
A question. How does the trade-off rule even work?
Basically: If you could feasibly cause a local civilization ending event on any given semi militaristic planet by yourself, you're OP and you need a counter. Whatever the counter is can be discussed in PM.

((Ok, I'll make a character too.))

Spoiler: Character (click to show/hide)
Spoiler: Lore (click to show/hide)
Missed this, accepted.

In this whole "type 3" race, couldn't the loser theoretically just go intergalactic if they really hate the other? How does the FTL work? Are there dyson spheres around high luminosity variable stars or are they mostly build around dimmer, less dangerous stars?
Technically a Type 2 could go intergalactic and leave. Or even a late Type 1. However as most "war" is more of cultural and economic outmaneuvering rather than combat, it's a bit hard to hate the other major races. The loser doesn't technically lose when it simply ends up being part of the winning race. The Tâlshik would likely have a split when that happened, where some go and fuck off to another galaxy while the majority just joins the KX9/Kirvëk Union.

As for dyson spheres, it depends on the race. Although on average they build them around the least likely one to potentially result in wasted materials whilst still being a worthwhile expense. So mostly close to the middle of the scale between dim and bright but leaning towards dim.

FTL depends on the race. The psionically active races have their own pocket dimensions they use for transit, normally you need another of the race in the destination area if a Navform or Navnode hasn't been there before, said dimensions are usually discovered by the time a race goes mid Type 1. The nonpsionically actives have some grade of disadvantage early on, but eventually gain a slight advantage when they start being able to make as much exotic matter as they want, as they put more research into ftl systems. Stable wormholes, slipdrives, and some forms of hyperdrive are common, warp drives exist but are illegal due to the potential damage they can cause. The starting ship will be using a slipdrive. As that is the only tech based drive that can fit on such a small ship, even though the ship is technically pretty damn massive.


By the way, erryone who has no further changes to their sheets to make, let me know and I'll put the sheet in the OP/sheet area.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 07, 2015, 01:42:44 pm
The main reason I asked about the dyson spheres is because some stars are pretty darn bright and tend to be ejecting shells of high velocity material. I feel like constructing a sphere around those would be a trenendous undertaking, so there would still be a sense of technological progress in the universe. Universes where everything is solved tend to be boring.

If you accepted my sheet I'm basically finished since my character doesn't usually carry items around. They interfere with the noclip. If you don't reccomend going without items/equipment I could amp up the power level, but I intend most of my character's power to be focused in drones/constructs rather than herself.

I think the shapeshifting is pretty strong on its own though. Are you okay with me splitting up my nanites to create doppelgangers/illusions with no real strength?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 07, 2015, 01:43:02 pm
Spoiler: New Furry, Ho! (click to show/hide)
Spoiler: Furry Lore (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: BlitzDungeoneer on May 07, 2015, 01:47:05 pm
Trying to come up with a good character concept and failing ;-;
Andres referencing DBZ has sapped all original thought from my brain.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 01:57:41 pm
Trying to come up with a good character concept and failing ;-;
Andres referencing DBZ has sapped all original thought from my brain.
If ya want help, pretty sure I have you on steam if you feel like chatting.

Spoiler: New Furry, Ho! (click to show/hide)
Spoiler: Furry Lore (click to show/hide)

Accepted, we already sorta talked about it~ Will add to main thing if you have no further additions. The MMI is basically what lets KX9 control the legions of drones that faff around any KX9 planet or system, some KX9 Genelines are more adapt at control than others.

The main reason I asked about the dyson spheres is because some stars are pretty darn bright and tend to be ejecting shells of high velocity material. I feel like constructing a sphere around those would be a trenendous undertaking, so there would still be a sense of technological progress in the universe. Universes where everything is solved tend to be boring.

If you accepted my sheet I'm basically finished since my character doesn't usually carry items around. They interfere with the noclip. If you don't reccomend going without items/equipment I could amp up the power level, but I intend most of my character's power to be focused in drones/constructs rather than herself.

I think the shapeshifting is pretty strong on its own though. Are you okay with me splitting up my nanites to create doppelgangers/illusions with no real strength?
Universes where everything is solved are boring. Very much so.

Your sheet is good. And yes I'm okay with other nanite swarms, so long as there is an abstract size limit for the total mass of the nanites, KX9 22's for example have the abstract size limit of about as large as a horse, they cannot get larger and the one time the KX9 removed the limit, it resulted in a planet being rendered barren.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 07, 2015, 02:13:34 pm
Trying to come up with a good character concept and failing ;-;
Andres referencing DBZ has sapped all original thought from my brain.
((There are advantages to re-using old characters, I generally only make new ones a couple times a year at most. though my standing roster is pretty huge. Even here, this is Kit's third game.

if you want, I'll pass you one:
Spoiler: Erin (click to show/hide)
naturally, such a character requires adapting to the current game's world, but it's a start.


to GM:

@ group-mind link - I was thinking Kit would be the result of an experiment, and that a groupmind linkup would be considered unsafe to have in a prototype hivenode (am I using that term right? would Kit qualify as such?), as well as invalidating part of the experiment due to contaminating the hivenode with groupmind content. I would however, now that I know that psionics are prevalent, like to add a generic psionics augment, one intended for flexibility and training the user in the use of psionics as a whole. kinda a generic "do-all" psionic chip that doesn't do anything in particular very well, but can handle most tasks given enough time and effort. added to see how well the kitten hivenode could handle such a thing.

oh, and she is still kittens by the way, her aging process has been slowed down to avoid having the experiment end before enough data had been gathered, but even so she is still very young. I'm going to be counting on you to explain how she runs into the rest of the cast, and her being a stowaway or escapee or whatever is perfectly fine with me.

is all that ok?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 07, 2015, 02:15:45 pm
Trying to come up with a good character concept and failing ;-;
Andres referencing DBZ has sapped all original thought from my brain.
If ya want help, pretty sure I have you on steam if you feel like chatting.

Spoiler: New Furry, Ho! (click to show/hide)
Spoiler: Furry Lore (click to show/hide)

Accepted, we already sorta talked about it~ Will add to main thing if you have no further additions. The MMI is basically what lets KX9 control the legions of drones that faff around any KX9 planet or system, some KX9 Genelines are more adapt at control than others.

The main reason I asked about the dyson spheres is because some stars are pretty darn bright and tend to be ejecting shells of high velocity material. I feel like constructing a sphere around those would be a trenendous undertaking, so there would still be a sense of technological progress in the universe. Universes where everything is solved tend to be boring.

If you accepted my sheet I'm basically finished since my character doesn't usually carry items around. They interfere with the noclip. If you don't reccomend going without items/equipment I could amp up the power level, but I intend most of my character's power to be focused in drones/constructs rather than herself.

I think the shapeshifting is pretty strong on its own though. Are you okay with me splitting up my nanites to create doppelgangers/illusions with no real strength?
Universes where everything is solved are boring. Very much so.

Your sheet is good. And yes I'm okay with other nanite swarms, so long as there is an abstract size limit for the total mass of the nanites, KX9 22's for example have the abstract size limit of about as large as a horse, they cannot get larger and the one time the KX9 removed the limit, it resulted in a planet being rendered barren.
She is capped by the border between insanity and power. She strives to increase her power but at the moment she can only control about 30kg of nanites. Her volume is much more variable, able to fill a room with lifelike images of people, but the clones cannot physically interact with objects and she herself becomes even weaker.

If she has access to suitable materials and a printer (she can't self replicate yet, still trying to evolve that ability...) she could theoretically build more Ghosts, but they would not be mentally connected to her. Is that okay?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lyeos on May 07, 2015, 02:17:37 pm
I'm too lazy to bother changing anything, and I don't get on here enough anymore to bother making a serious character. Not that I've ever made a serious character, anyways. Aside from that one from Blitz's game. Go ahead and toss it on there, if that's alright.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 07, 2015, 02:19:07 pm
"Drones, I command thee: make me a sandwich!"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: BlitzDungeoneer on May 07, 2015, 02:19:55 pm
I'm too lazy to bother changing anything, and I don't get on here enough anymore to bother making a serious character. Not that I've ever made a serious character, anyways. Aside from that one from Blitz's game. Go ahead and toss it on there, if that's alright.
Ah...which one was that? I ran a lot of games, so...
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 07, 2015, 02:26:32 pm
PtW
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 07, 2015, 02:53:09 pm
Character worked on. Still much left to do. Comments?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 03:19:56 pm
Trying to come up with a good character concept and failing ;-;
Andres referencing DBZ has sapped all original thought from my brain.
If ya want help, pretty sure I have you on steam if you feel like chatting.

Spoiler: New Furry, Ho! (click to show/hide)
Spoiler: Furry Lore (click to show/hide)

Accepted, we already sorta talked about it~ Will add to main thing if you have no further additions. The MMI is basically what lets KX9 control the legions of drones that faff around any KX9 planet or system, some KX9 Genelines are more adapt at control than others.

The main reason I asked about the dyson spheres is because some stars are pretty darn bright and tend to be ejecting shells of high velocity material. I feel like constructing a sphere around those would be a trenendous undertaking, so there would still be a sense of technological progress in the universe. Universes where everything is solved tend to be boring.

If you accepted my sheet I'm basically finished since my character doesn't usually carry items around. They interfere with the noclip. If you don't reccomend going without items/equipment I could amp up the power level, but I intend most of my character's power to be focused in drones/constructs rather than herself.

I think the shapeshifting is pretty strong on its own though. Are you okay with me splitting up my nanites to create doppelgangers/illusions with no real strength?
Universes where everything is solved are boring. Very much so.

Your sheet is good. And yes I'm okay with other nanite swarms, so long as there is an abstract size limit for the total mass of the nanites, KX9 22's for example have the abstract size limit of about as large as a horse, they cannot get larger and the one time the KX9 removed the limit, it resulted in a planet being rendered barren.
She is capped by the border between insanity and power. She strives to increase her power but at the moment she can only control about 30kg of nanites. Her volume is much more variable, able to fill a room with lifelike images of people, but the clones cannot physically interact with objects and she herself becomes even weaker.

If she has access to suitable materials and a printer (she can't self replicate yet, still trying to evolve that ability...) she could theoretically build more Ghosts, but they would not be mentally connected to her. Is that okay?
That works.

I'm too lazy to bother changing anything, and I don't get on here enough anymore to bother making a serious character. Not that I've ever made a serious character, anyways. Aside from that one from Blitz's game. Go ahead and toss it on there, if that's alright.
Will add.

Character worked on. Still much left to do. Comments?
Good so far, life expectancy is in the multi millennia on average for humans, memory occasionally has issue tho~ Brain isn't meant to hold multiple thousands of years of life. Given, this is mainly due to the KX9 making certain aspects of their genome commercially available several generations prior, but yah.

Trying to come up with a good character concept and failing ;-;
Andres referencing DBZ has sapped all original thought from my brain.
((There are advantages to re-using old characters, I generally only make new ones a couple times a year at most. though my standing roster is pretty huge. Even here, this is Kit's third game.

if you want, I'll pass you one:
Spoiler: Erin (click to show/hide)
naturally, such a character requires adapting to the current game's world, but it's a start.


to GM:

@ group-mind link - I was thinking Kit would be the result of an experiment, and that a groupmind linkup would be considered unsafe to have in a prototype hivenode (am I using that term right? would Kit qualify as such?), as well as invalidating part of the experiment due to contaminating the hivenode with groupmind content. I would however, now that I know that psionics are prevalent, like to add a generic psionics augment, one intended for flexibility and training the user in the use of psionics as a whole. kinda a generic "do-all" psionic chip that doesn't do anything in particular very well, but can handle most tasks given enough time and effort. added to see how well the kitten hivenode could handle such a thing.

oh, and she is still kittens by the way, her aging process has been slowed down to avoid having the experiment end before enough data had been gathered, but even so she is still very young. I'm going to be counting on you to explain how she runs into the rest of the cast, and her being a stowaway or escapee or whatever is perfectly fine with me.

is all that ok?
The minor psionic amp implant works, If you're using node rather than unit as the term, then it's most likely a Kirvëk creation, and if they're testing how a hivemind of cats works, they wouldn't contaminate it. KX9 would be more likely to give it a groupmind uplink regardless cause someone probably wants to talk to a catmindthing. This works if you don't have any other changes. Stranger things are in Sanctuary Station. Soooo you can easily enough just be another random xeno onstation.

PtW
Feel free to make a character~

Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 07, 2015, 03:21:34 pm
PtW
Feel free to make a character~
JOIN THE FURRY UPRISING
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Adragis on May 07, 2015, 03:27:12 pm
Very interested in this.
Will make a sheet ASAP.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: BlitzDungeoneer on May 07, 2015, 03:33:19 pm
PtW
Feel free to make a character~
JOIN THE FURRY UPRISING
Hah! Jokes on you! KX9 don't have to be furries!
That's what Kevak told me, anyway.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 03:38:14 pm
PtW
Feel free to make a character~
JOIN THE FURRY UPRISING
Hah! Jokes on you! KX9 don't have to be furries!
That's what Kevak told me, anyway.
Culturally it's odd not to have the ears and tail, but they do not need them.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 07, 2015, 03:41:15 pm
Somehow I find it likely that the vast majority of joiners wouldn't go for that look. Having to abandon their previous identity would be a major disincentive for joining.

For some reason I'm imagining the kitten thing as like the cat version of this. (http://adventuretime.wikia.com/wiki/Bufo)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Adragis on May 07, 2015, 03:42:34 pm
Yo, any advice for making a character?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: BlitzDungeoneer on May 07, 2015, 03:42:56 pm
PtW
Feel free to make a character~
JOIN THE FURRY UPRISING
Hah! Jokes on you! KX9 don't have to be furries!
That's what Kevak told me, anyway.
Culturally it's odd not to have the ears and tail, but they do not need them.
I know, I read your messages.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 03:46:28 pm
Below is my char. Im not going to miss all this like I did last time, ill tell ya for free! Also, alot of the things are without effects, because, well, I dont want to make anything too OP. Note, I made this thing two hours ago, and is only going up now because internet issues have passed. Im gonna be reading all the posts that have transpired since I wrote this up.
Spoiler (click to show/hide)
This is good. Seems like someone leaning towards going KX9 at some point in the nearish future based off the augs he has. Any additional changes before I add it to the list?


Spoiler: Nivian (click to show/hide)


I don't see why modern religions would have any problem with discovering aliens. The Catholic Church is the world's oldest institution (okay, maybe the Orthodox church is, I don't know), and it has survived every breakthrough in scientific understanding for the past two millennia. I'm no Catholic, but I find there is a disappointing lack of Space Catholics in my Space Pirate Fiction.
[/quote]Will add this if you have no additional changes.

This good? I balanced out the high melee combat skill and the gene mod with practically no equipment and few skills. The name is a shoutout. ;)
Will add if no additional changes.

Interested, making character.
also, wow people are posting fast.

Spoiler: Kit (click to show/hide)
Will add if no new changes.

Spoiler: New Furry, Ho! (click to show/hide)
Spoiler: Furry Lore (click to show/hide)
Will add if no additional things to change.

Yo, any advice for making a character?
Feel free to ping me on steam if you need help. Or PM. Or skype, or pesterchum. Just find something that works~ Although preferably not pm due to the 20 pm's per hour limit.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Adragis on May 07, 2015, 03:50:02 pm
Sentcha a Steam request.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 03:50:45 pm
Accepted~
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 07, 2015, 04:01:08 pm
Eh, I feel the KX9 are just a bunch of Kemonomimi, not furries.

Also, I'm just gonna dump some info on Schwartz und Weiss, in case it's where we end up playing in.

Warning: These don't rhyme, so don't even bother.
Spoiler (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 07, 2015, 04:07:02 pm
Pisonics chip mentioned previously has been added to sheet, sheet now complete.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 07, 2015, 04:09:54 pm
I bet a certain line of KX9 would love Schwartz and Weiss, Kevak. :P
Also, I'm good. Calenthe is reddy.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 07, 2015, 04:10:59 pm
 Was my char accepted, or are there still things I have to work out for it?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: BlitzDungeoneer on May 07, 2015, 04:11:59 pm
KX9 51b were the intellectual ones, right?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 07, 2015, 04:12:50 pm
And the domineering, I think.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 04:17:35 pm
KX9 51b were the intellectual ones, right?
They're the ones that think more. Yes.

I bet a certain line of KX9 would love Schwartz and Weiss, Kevak. :P
Also, I'm good. Calenthe is reddy.
Probably~

Will add her.

Was my char accepted, or are there still things I have to work out for it?
It's accepted as it is, unless you wanna add anything else. Or alter the loresheet a bit.

Eh, I feel the KX9 are just a bunch of Kemonomimi, not furries.

Also, I'm just gonna dump some info on Schwartz und Weiss, in case it's where we end up playing in.

Warning: These don't rhyme, so don't even bother.
Spoiler (click to show/hide)
Pretty much that, full on furry isn't exactly normal among KX9.

Pisonics chip mentioned previously has been added to sheet, sheet now complete.
Will add.

And the domineering, I think.
All 51's are that way~ They're effectively walking tanks.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 07, 2015, 04:24:53 pm
I've updated the sheet mainly for style, but I also clarified how some of the mechanics are supposed to work.

Reposted below:

Spoiler: Nivian (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 04:31:36 pm
I've updated the sheet mainly for style, but I also clarified how some of the mechanics are supposed to work.

Reposted below:

Spoiler: Nivian (click to show/hide)
Adding.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Prophet on May 07, 2015, 04:36:14 pm
I'll been rejoining as my old character with a few changes.

Spoiler: Sasha (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 04:38:30 pm
I'll been rejoining as my old character with a few changes.

Spoiler: Sasha (click to show/hide)
Accepted. We talked about it on Steam.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 07, 2015, 05:01:54 pm
Him, actually.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 05:02:28 pm
I know it's a him~
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 07, 2015, 05:16:49 pm
 ;)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 07, 2015, 05:37:24 pm

Lore to follow soon.


Spoiler: Lore (click to show/hide)

EDIT: To clarify, Day is inhabiting a maintenance android from a small ghost town of a colony at the moment.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Adragis on May 07, 2015, 05:39:22 pm
DAMMIT I WAS GOING TO DO A BODY HOPPER
:P
You jammy poster, you.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 07, 2015, 05:45:25 pm
Wait, Day Zero can only infect bodies specifically made for AI's, right? Or can he also infect computers?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 07, 2015, 05:56:13 pm
Wait, Day Zero can only infect bodies specifically made for AI's, right? Or can he also infect computers?
It can infect computers, but it dislikes to (it much prefers to have a mobile body). Generally, it will infect a computer as a last resort.

Edit: Willingly, that is. It has to have someone to actually do the data transfer, and if you were to incapacitate its current form, you could do so without Day's consent.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Prophet on May 07, 2015, 05:59:25 pm
Day Zero looks pretty cool.

I can't wait for this to start up again.  :)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 06:05:24 pm
DAMMIT I WAS GOING TO DO A BODY HOPPER
:P
You jammy poster, you.
Technically it's a mechanical body hopper~ You could do biological bodyhopper~


Lore to follow soon.


EDIT: To clarify, Day is inhabiting a maintenance android from a small ghost town of a colony at the moment.
Once your lore is up, I'll prolly accept it~ Good so far~
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 07, 2015, 06:09:10 pm
Wait, Day Zero can only infect bodies specifically made for AI's, right? Or can he also infect computers?
It can infect computers, but it dislikes to (it much prefers to have a mobile body). Generally, it will infect a computer as a last resort.

Edit: Willingly, that is. It has to have someone to actually do the data transfer, and if you were to incapacitate its current form, you could do so without Day's consent.

I presume we won't be able to subvert each other though. Actually, I suspect that with the similarities in our character sheets we'll either be close friends in-universe, or bitter rivals. We shall see. :P
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 06:11:21 pm
I go to sleep for one night and the thread increases by 3 pages. If I were to submit a new character, would I still be in? I'd rather play as the one I've made than not play at all but I'd like to redesign it considering the new information regarding near Type 3 civs.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 06:13:06 pm
I go to sleep for one night and the thread increases by 3 pages. If I were to submit a new character, would I still be in? I'd rather play as the one I've made than not play at all but I'd like to redesign it considering the new information regarding near Type 3 civs.
I've already said your character works as it is, just asking if you have any changes, add/remove what you wish~ Feel free to change up stuff.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 07, 2015, 06:18:13 pm
Wait, Day Zero can only infect bodies specifically made for AI's, right? Or can he also infect computers?
It can infect computers, but it dislikes to (it much prefers to have a mobile body). Generally, it will infect a computer as a last resort.

Edit: Willingly, that is. It has to have someone to actually do the data transfer, and if you were to incapacitate its current form, you could do so without Day's consent.

I presume we won't be able to subvert each other though. Actually, I suspect that with the similarities in our character sheets we'll either be close friends in-universe, or bitter rivals. We shall see. :P

I suppose the way the power is written, I'm capable of it, but I won't on account of that being dickish. Also, I'd need something else to plug me in. The moment Day enters the flash drive, the infected machine resumes normal function, so he can't do so himself, really.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 07, 2015, 06:21:37 pm
Anyway, I finished the lore for my character, feel free to take a look, I just need to work on the specifics now.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 06:24:54 pm
Anyway, I finished the lore for my character, feel free to take a look, I just need to work on the specifics now.

Lore works. All you need is the stat sheet now.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 06:33:21 pm
Right, here's my sheets, thoughts? Ideas?

Spoiler: Character Sheet (click to show/hide)

Spoiler: Lore Sheet (click to show/hide)
This works, anything you wanna change? Or should I put it in the OP?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 06:43:38 pm
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 06:47:22 pm
I've edited it just a tad, feel free to put it in the OP, I'll start working on the backstory.
When you have all the lore up, I'll put it in there.

Name: "Knight"
Race: Human
Gender: Male

Description: Supersoldier that got experimented on. Got cool stuff. Probably uses nanites or psionics or something.

Skills:
Unarmed melee combat (+/-4 optional used bonus)
Pain endurance (+4)
Reflexes (+4)
Agility (+/4)

Weapons/Equipment:
Power Armour. Covers entire body and is strong enough to deflect attacks by conventional firearms. Relatively light (-1 Agility). Decreased peripheral vision. Exposure to electricity recharges it. Space technology surge protectors protect from electrical damage and overcharging.
-Power 100/100
--Strength Boost 1 per turn per unit of bonus. Maximum (+/-4 optional used bonus)
--Agility Boost 1 per turn per unit of bonus. Maximum (+/-4 optional used bonus)
--Alternate Vision Modes. X-Ray, Infrared, Night Vision, and more. 1 per 3 turns.
--Zoom (vision). Free.

Augments/bioaugments:
Weapon Assimilation. Can turn anything he can identify as a weapon into "his" weapon, increasing its durability and damage. Hammers, guns, rebar, pokers, artillery, etc. can be assimilated. Time taken to assimilate something depends on the weapon's size and other factors. A gun would be near-instant, a tank would take a few seconds, a soul-bound weapon would take about 30 seconds, etc. The effect wears off quickly once the weapon is out of Knight's possession. While a tank can be identified as a weapon and be assimilated, a bike is not and thus cannot, unless the bike is physically picked up and used to bludgeon someone.
Weapon Mastery. Gain (+/-8 Weapon Mastery optional used bonus) to anything affected by Weapon Assimilation (see above) while it's in effect.

Misc items:
(empty)

Status:
Give him backstory, why was he a supersoldier. How did he get stuff. Why is he not with a military if he is a supersoldier?

As for the assimilation thing, provide technobabble that makes sense. I can't see a sciencey reason this would work. Why would weapon mastery affect rolls for assimilated weapons? Gotta have reasons behind it. The last character worked fine and was more or less a lil above the average civvie. This one is sorta.. How?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 06:50:13 pm
Damn you post quickly! I'll explain how everything works. Don't worry, it's all good. Just give me a bit of time to edit it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 07, 2015, 06:54:46 pm
Damn you post quickly!
He did say he had lots of free time.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 06:55:11 pm
I mean the backstory meant to be PMed to you, the sheets are both finished.
Ah, kay, will put in OP then.

Damn you post quickly! I'll explain how everything works. Don't worry, it's all good. Just give me a bit of time to edit it.
Just let me know when you've edited.

Damn you post quickly!
He did say he had lots of free time.
Yup~



Anyone who's character isn't in the OP already needs to confirm that it's done before I put it in there.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 07:04:16 pm
Done. Experimental psionites - psionic nanites.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 07:08:50 pm
Done. Experimental psionites - psionic nanites.
That still doesn't make sense. Nanites are very very very specialized microscopic machines.

Why in the world would a military allow an experimental super soldier to run free? The only civs that would be capable of even doing stuff on this level are the KX9, and the Kirvëk. The Tâlshik aren't psionically active and therefore cannot. Both the KX9 and Kirvëk run on a groupmind, something this specialized though wouldn't be a mainline Node or Geneline, so it would be kept on a Researchworld until confirmed it can't go on a rampage. It would also be part of the respective groupmind. Regardless, psionic nanites doesn't make sense. You prolly will need to alter the power so it makes more sense. Or go full Abnormality and take a tradeoff.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 07:35:40 pm
I really don't know much about the universe we're talking about so please forgive any holes in my backstory. I'm trying. Also, the full explanation for how the psionites work are in the Augment descriptions, if you didn't read them, though for the following explanation I'll just have them be nanites. I'm not attached to the "psionite" idea - that was just there to provide reason for how the augments work.

Ok, so nanites are specialised machines, correct? What if I have multiple types of said nanites that work together?
A-C work in the weapon.
A: Enters the weapon and opens up a connection for B and C.
B: Gathers the weapon's information and sends it to E.
C: Makes the weapon better.
D-F work in the brain.
D: Receives info from brain, translates it, and sends info to A so it can target a weapon for assimilation.
E: Uses weapon information to create a plan for increasing the quality of the weapon and altering the brain to gain mastery over the improved weapon. Sends info to C and F.
F: Alters brain to handle weapon better.

As for letting an experimental super soldier run free, the backstory says they don't know about the supersoldier. He destroyed the one place it held any records of his existence or his augments....or so he thinks (if you wanted to go that route).
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 07:46:47 pm
I really don't know much about the universe we're talking about so please forgive any holes in my backstory. I'm trying. Also, the full explanation for how the psionites work are in the Augment descriptions, if you didn't read them, though for the following explanation I'll just have them be nanites. I'm not attached to the "psionite" idea - that was just there to provide reason for how the augments work.

Ok, so nanites are specialised mations, correct? What if I have multiple types of said nanites that work together?
A-C work in the weapon.
A: Enters the weapon and opens up a connection for B and C.
B: Gathers the weapon's information and sends it to E.
C: Makes the weapon better.
D-F work in the brain.
D: Receives info from brain, translates it, and sends info to A so it can target a weapon for assimilation.
E: Uses weapon information to create a plan for increasing the quality of the weapon and altering the brain to gain mastery over the improved weapon. Sends info to C and F.
F: Alters brain to handle weapon better.

As for letting an experimental super soldier run free, the backstory says they don't know about the supersoldier. He destroyed the one place it held any records of his existence or his augments....or so he thinks (if you wanted to go that route).
You don't seem to get what kind of specialization I mean. C would be literally billions of different nanite designs, somehow produced on the fly. Would make more sense for D, E, and F to just be cybernetic augments. Not nanites. Nanites are so specialized that I can't even stress how inefficient this would be. It would make more sense to have a handful of drones the guy can control with his mind that attach to certain types of equipment to enhance performance in specific ways.

As for the super soldier bit, no science based race in their right mind would have top secret shit, the whole point of science is building off of older stuff and making up new stuff. More or less everything is accessible by civvies in the dominant races. You can't destroy records of stuff that's literally everywhere. Nor could he feasibly eradicate a planet's population.

Unless you plan on going Abnomalous and take a tradeoff, this type of power won't make much sense. Nanomachines cannot just Alter a weapon. It takes a lotta designing to change stuff.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 07, 2015, 07:48:57 pm
I'm just curious, will you start this when we reach a critical mass of players, or at a certain time?

Done. Experimental psionites - psionic nanites.

I was under the impression that psionics were some sort of magic-like thing that only developed minds have, not micro-machines. Nanites are not sapient individually, so they wouldn't have cool mind powers.

I suppose the way the power is written, I'm capable of it, but I won't on account of that being dickish. Also, I'd need something else to plug me in. The moment Day enters the flash drive, the infected machine resumes normal function, so he can't do so himself, really.

Well the thing is that it's not an ordinary computer, its a decentralized cloud computing approach and has no real cores to speak of, or data ports for that matter. I don't see how Zero would know how to interface with it lacking drivers or prior knowledge. Either way, I suppose this discussion is pointless, so have fun.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 07:53:07 pm
I'm just curious, will you start this when we reach a critical mass of players, or at a certain time?

Done. Experimental psionites - psionic nanites.

I was under the impression that psionics were some sort of magic-like thing that only developed minds have, not micro-machines. Nanites are not sapient individually, so they wouldn't have cool mind powers.

I suppose the way the power is written, I'm capable of it, but I won't on account of that being dickish. Also, I'd need something else to plug me in. The moment Day enters the flash drive, the infected machine resumes normal function, so he can't do so himself, really.

Well the thing is that it's not an ordinary computer, its a decentralized cloud computing approach and has no real cores to speak of, or data ports for that matter. I don't see how Zero would know how to interface with it lacking drivers or prior knowledge. Either way, I suppose this discussion is pointless, so have fun.
Psionics are more or less what you said, on top of requiring specific structures in the brain to even use them. Mechanical amps can be made, but without those structures, it can't do jack.

As for when I start it, in a day or two, there are a couple of people who have stated they want to make a character but haven't gotten around to it yet. Also I'm trying to get TamerVirus in cause his character last time was awesome.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Prophet on May 07, 2015, 08:01:15 pm
TamerVirus had the awesomest character last time.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 07, 2015, 08:02:30 pm
Posted my lore.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 08:05:27 pm

Lore to follow soon.


Spoiler: Lore (click to show/hide)

EDIT: To clarify, Day is inhabiting a maintenance android from a small ghost town of a colony at the moment.
This works. Putting in OP.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 08:09:09 pm
You don't seem to get what kind of specialization I mean. C would be literally billions of different nanite designs, somehow produced on the fly. Would make more sense for D, E, and F to just be cybernetic augments. Not nanites. Nanites are so specialized that I can't even stress how inefficient this would be. It would make more sense to have a handful of drones the guy can control with his mind that attach to certain types of equipment to enhance performance in specific ways.

As for the super soldier bit, no science based race in their right mind would have top secret shit, the whole point of science is building off of older stuff and making up new stuff. More or less everything is accessible by civvies in the dominant races. You can't destroy records of stuff that's literally everywhere. Nor could he feasibly eradicate a planet's population.

Unless you plan on going Abnomalous and take a tradeoff, this type of power won't make much sense. Nanomachines cannot just Alter a weapon. It takes a lotta designing to change stuff.
Drones and cyberaugments will do. I just need an excuse for how the augment works. Normally I'd say magic but "true" magic doesn't exist.

When I wrote it, only a single relatively small ship had knowledge of it. I had no knowledge of Research planets.

How about:
Drones get information.
Brain cyberaugment produces mastery
Psionic ability makes weapon better
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 08:40:58 pm
A tiny ship couldn't really hold the equipment required, not would it be safe to do said experiments on said ship.

Magic technically exists, but it counts as Abnomalous and therefore has a tradeoff on top of certain constructs ,inuniverse being designed to contain abnomalous entities. Sasha is an example of that tradeoff, you'll see why ingame. As is H, although not sure if you'll end up seeing the why.

Psionics don't really make weapons better, I guess you could take a page out of Orks from warhammer, but then the weapon literally doesn't matter and all effects are just a projection of psionics. Technically a mastery bonus wouldn't be required, as you would be flat altering the weapon's potential +/- as skill is irrelevant when the weapon aims and shoots for you. (Yes, some hightier equipment can do that.)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 07, 2015, 08:43:39 pm
I'm assuming that psionics work like psykers do in 40k, so it's basically magic.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 09:03:11 pm
Not exactly. There are rules behind psionics insetting. Psykers in 40k are basically "I can do this because I can"

Psionics require several organic structures in the brain, the specific structures define what the person is capable of. There are certain augments, mechanical and biological that can amplify. The grade of power is dependent on the willpower and sheer amount of mind of the given person or persons can project, hence why psionically active races using groupminds aren't plausible to attack, if a section of a race as a whole directs their minds towards a psionic projection, usually channeled through a specific entity with the requisite organic structures, the result can be devastating. If the entity isn't meant to channel the energy, they will fry themselves and probably others in a cataclysmic explosion. KX9 Mindforms, specifically 63's are a good example of fit entities. Mechanical augments can enhance the potential output as well. Some ships Kirvëk and KX9 ships are built specifically to be giant amps.

Minor augments, like the one Kit uses are commercially available and just provide a root for the organic structure to grow around, often taking months to years before psionics manifest, major augments such as ships or external gear or mechanical additions to the cerebrum only amplify existing structures. Psionics usually cause mental instability as well. The KX9 dealt with this by shifting all mental backlash to an utter lack of motivation to do jack shit. Most KX9 psions act like housecats. Sunbathing, relaxing, eating food, and being lazy. The Kirvëk on the other hand directed the backlash to a lack of individuality, psionic Kirvëk Nodes don't have the capability to think for themselves or develop any sort of identity. They're sapient, they just are part of a hivemind rather than individual entities.

Psionics can technically appear as magic, but there are strict limits to what a single psionic entity can do. Both in terms of potential capabilities and what specifically they can do. Sinvara's character for example is limited to very specific things and relatively minor, they also caused psychosis, if he had an amp, he could do a helluva lot more.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 07, 2015, 09:13:33 pm
Annnd done.

Probably.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 09:19:53 pm
Dumping stuff here later, as I'm the original GM my sheet must be on the first page!

Lessee..new character or character based on old character...
Spoiler: Char (click to show/hide)
This works. Nothing in the misc? No fluff items from her previous life or the year she spent onstation? Nothing for memories of the past?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 07, 2015, 09:33:22 pm
-character stuff-
Am I right in understanding that your endgame character vision is a supersoldier mercenary, whos weapons (much like most modern FPS games) are automatically better for him being the person firing them?

Neither nanites nor psionics generally work like that, and if they did then everyone would be using them, but...
didn't Kevak say something about Abnomolous stuff? basically an item along the lines of stuff from the SCP foundation?
why not try asking for a character that is the bearer of some magic deathbobble that provides such an effect, at the drawback of compulsions to murder people? compulsions he would keep under control through his mercenary work?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 07, 2015, 09:35:01 pm
Dumping stuff here later, as I'm the original GM my sheet must be on the first page!

Lessee..new character or character based on old character...
Spoiler: Char (click to show/hide)
This works. Nothing in the misc? No fluff items from her previous life or the year she spent onstation? Nothing for memories of the past?
Hrm..

Doing a quick edit, then you can add it with the rest.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 09:51:30 pm
Dumping stuff here later, as I'm the original GM my sheet must be on the first page!

Lessee..new character or character based on old character...
Spoiler: Char (click to show/hide)
This works. Nothing in the misc? No fluff items from her previous life or the year she spent onstation? Nothing for memories of the past?
Hrm..

Doing a quick edit, then you can add it with the rest.
Let me know when when you finish~

-character stuff-
Am I right in understanding that your endgame character vision is a supersoldier mercenary, whos weapons (much like most modern FPS games) are automatically better for him being the person firing them?

Neither nanites nor psionics generally work like that, and if they did then everyone would be using them, but...
didn't Kevak say something about Abnomolous stuff? basically an item along the lines of stuff from the SCP foundation?
why not try asking for a character that is the bearer of some magic deathbobble that provides such an effect, at the drawback of compulsions to murder people? compulsions he would keep under control through his mercenary work?
More or less, we're talking about it in steam as to what specifically is going on to achieve that effect.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 07, 2015, 09:57:03 pm
This'll probably need some more work, probably forgot some things. More skills, maybe?

Spoiler: Stat Sheet (click to show/hide)
Spoiler: Loresheet (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 07, 2015, 10:20:04 pm
Dumping stuff here later, as I'm the original GM my sheet must be on the first page!

Lessee..new character or character based on old character...
Spoiler: Char (click to show/hide)
This works. Nothing in the misc? No fluff items from her previous life or the year she spent onstation? Nothing for memories of the past?
Hrm..

Doing a quick edit, then you can add it with the rest.
Let me know when when you finish~

I did say it was a quick edit, I finished about a minute after I posted that.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 07, 2015, 10:20:46 pm
This'll probably need some more work, probably forgot some things. More skills, maybe?

Spoiler: Stat Sheet (click to show/hide)
Spoiler: Loresheet (click to show/hide)
More skills prolly make sense.

Dumping stuff here later, as I'm the original GM my sheet must be on the first page!

Lessee..new character or character based on old character...
Spoiler: Char (click to show/hide)
This works. Nothing in the misc? No fluff items from her previous life or the year she spent onstation? Nothing for memories of the past?
Hrm..

Doing a quick edit, then you can add it with the rest.
Let me know when when you finish~

I did say it was a quick edit, I finished about a minute after I posted that.
Shall add.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 07, 2015, 11:17:26 pm
I suppose I could declare myself ready to play, but any final comments about my character?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 08, 2015, 12:30:56 am
I suppose I could declare myself ready to play, but any final comments about my character?
I'm having issues figuring out how a spidersilk vest would stop bullets, even in a sci fi setting.

Unless they are Space Spiders that is.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 12:52:56 am
I suppose I could declare myself ready to play, but any final comments about my character?
I'm having issues figuring out how a spidersilk vest would stop bullets, even in a sci fi setting.

Unless they are Space Spiders that is.
Spacekevlar that has spidersilk outer layer?

I'll create a new character. My last one was too gimmicky for my taste.

Spoiler: Mathias Rook (click to show/hide)
Spoiler: Lore (click to show/hide)
This works. Any additional changes? Or should I put it in the OP?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 08, 2015, 01:21:33 am
Spidersilk is extremely tough, maybe it is bulletproof in vest form? Problem is, it's really hard to gather it in enough quantity to to test that. I'd say it's plausible though. Genetically engineered spiders or transgenic other creatures might be needed to get the silk in enough quantity, unless the armor is super expensive.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 01:26:30 am
Spider silk has a higher tensile strength than kevlar, afaik, which is what matters.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 01:27:03 am
This is the year 6k. Fabric technology has probably advanced enough that today's bullet won't just go through them.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Adragis on May 08, 2015, 01:28:39 am
But won't FUTCHER bullets punch right through?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 08, 2015, 01:39:12 am
Alright, point made.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 01:46:49 am
But won't FUTCHER bullets punch right through?
They would, but we're talking about y2k bullets.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Adragis on May 08, 2015, 01:50:14 am
Is this thing set in the future or just really far from Earth?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 08, 2015, 01:51:26 am
Both. Got earth-derived life forms all over the galaxy, looks like.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 01:55:51 am
Is this thing set in the future or just really far from Earth?
Both. Specifically, it's the year 6ksomething.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Adragis on May 08, 2015, 01:56:39 am
Thank you.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 02:08:52 am
Accepted, talked about in steamchat. Adding to OP.

Anyone who doesn't have their character in the OP either needs to confirm that I should add it to the OP or hasn't stated it's their final draft.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 03:05:46 am
If I made the armour black and gave it a red visor, would I get a +2 intimidation bonus?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 03:09:23 am
I don't really think an intimidation bonus would do much due to the difficulty with speech your character has. Intimidation is more or less a modifier for certain charisma rolls.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 03:17:08 am
Speech isn't really required for intimidation, though. Personally, I'd be very afraid of the big guy clad in black armour with the demonic visage who only speaks in screams and has a known problem with beating anything that angers it. I'd probably give it my sweet roll if he gestured to it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 08, 2015, 03:29:25 am
Go ahead and add Mathias to the OP. I might yet make some minor changes, but expect nothing dramatic.

Yes, spidersilk is really, really strong for armour. A vest thin enough to wear under clothing could surely block modern anti-personnel bullets, though the blunt force of them would still be felt, spread around a larger area. I hear a 9mm on a kevlar vest feels like a baseball bat. Adding some hard plates to the vest would alleviate the problem, but it would be too encumbering and sketchy for civilian usage..
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 03:44:33 am
Hey Kevak, I kinda stuffed up the sheet I have on here. Psionites are still in there, stamina bonuses are missing, and there was a spelling error in the backstory. It should all be fixed now.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 04:21:08 am
Pippy Judo: "You wont scare me, my spine is augmented."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 04:36:19 am
*rips out spine with +8 Strength and beats you to death with +8 Spine Mastery*

EDIT: Now that I think about it, +8 Weapon Mastery seems a bit weak. Any chance I can buff it up to +/-12?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 04:45:27 am
On a d13?!

Actually, this is a perfect opportunity for some fluff.

Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 04:51:24 am
Yeah, I'd like my skill with weapons to be better than the power my weapons have, though not by too much.

I like Pippy now.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 04:53:33 am
Oh, and wouldn't +/-12 guarantee a critsuccess?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 08, 2015, 04:55:04 am
Yeah, I'd like my skill with weapons to be better than the power my weapons have, though not by too much.

I like Pippy now.
I doubt it'd be really relevant when you're rolling 7's for all the rolls you get.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 08, 2015, 04:59:08 am
Oh, and wouldn't +/-12 guarantee a critsuccess?
Even +6/-6 would, assuming full bonus need not be used. Asking for more is preeeeeeetty ridiculous.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 05:04:25 am
Swat fly.

CRITICAL SUCCESS
The fly is swatted and the corpse goes flying, shooting through 3 civilians, a reinforced wall, and the gravity generator.
There's no gravity now.

You've gained: Weapon Mastery: Fly Swatter.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 05:07:22 am
It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.

Still lol'd.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 05:10:00 am
Well, I hope he doesn't watch a Jackie Chan movie, he might go on a ladder massacre then.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 05:10:49 am
A ladder could definitely be used as a weapon. Basically, you'll want my guy doing exactly one thing while you guys do the rest.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 05:17:27 am
Could throwing be considered a weapon?
If we meet a planetworm in space, Pippy needs to make a bigger cut, and momentum would help greatly.
Pippy can't lube herself when she's wearing a space suit, and said space suit would make it even more difficult to get in, due to bulkiness.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 08, 2015, 05:21:26 am
It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 05:24:04 am
It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
But he'd also do an insane amount of damage to the ship, if he gets critical successes all the time.
Basically, don't let people board!
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 05:30:19 am
Could throwing be considered a weapon?
I thought about this for some time deciding whether or not it would work. In the end, I looked back for guidance to what I originally wanted my character to be able to do. I also noticed that I wrote the effect "quickly" wore off once the weapon was out of my possession - so not exactly instantly. The short answer is yes, it can. The long answer is that while thrown weapons are affected the same as bows+arrows/guns+bullets are, they just don't work very well at long-range, though that's always been the case for thrown weapons.
The "seen as weapon" rule still applies, though. I can throw a kitchen knife and I'd get a bonus but I wouldn't if I threw a boot.

It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
I'll only say that I can easily be killed.

It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
But he'd also do an insane amount of damage to the ship, if he gets critical successes all the time.
Basically, don't let people board!
Critical success does not mean overshoot. A 1 would be a critical failure, a 7 would be a critical success (perfectly good, no bad things), and a 13 would be a critical overshoot. Since I'm using +/- rather than +, there won't be any critical overshooting.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 05:40:02 am
What's the point of armor if you kill everyone before they can hurt you?

Just stick with +/-4, the way I see it, it's already ridiculously powerful.

I see the bonuses as follow:
+/-1 = Good.
+/-2 = Great.
+/-3 = It's your job and you had a good teacher.
+/-4 = You're pretty much the best in local space at this.
+/-5 = You're the Bruce Lee of this skill, nobody will ever surpass you in this area, now or ever.

You'd have to do some sort of tradeoff if you want to go +/-5, like a crippling weakness, like kryptonite or something.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 05:43:08 am
The point of the armour is explained in the backstory.

Trust me, my guy's got weaknesses. They're not mentioned in the sheet but they're there.

EDIT: Also, like I said, my guy can be killed easily, which means he can be hurt easily.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 08, 2015, 05:47:41 am
I'm still not too keen on the fact that the guy can instantly murder anyone he attacks with his bonuses.

Even if he would die the following turn due to the rest of the guys shooting him.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 05:47:41 am
Why not just make him weak to slime?
The stickiness and slipperiness makes Knight's body weaken to the point of subhuman strength.
So if Pippy hugs him, he'll lose his strength. And Knight doesn't even know he's weak to it.
Basically, the system gets clogged up, and hasn't been beta tested for slime interaction.
Then again, it's just a suggestion, it's just that having a weakness to something common or silly would be fun.

Maybe he is weak to cuteness, and is incapable of accessing his combat abilities if close to something disgustingly adorable.
Unless it's defending said adorable thing.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 05:54:28 am
Happy Demon, he already has weaknesses. I didn't list them in the character sheet because:
1. Mystery
2. He's literally incapable of communicating said weaknesses...or much of anything at all
3. There wasn't a specific section that said to list weaknesses

EDIT: I might not've been clear, but Kevak is aware of Knight's weaknesses.

EDIT2: I might not've been clear again, but Knight's "weaknesses" aren't just areas he's not super-good at - they're actual weaknesses.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 08, 2015, 06:59:40 am
Theories on weaknesses:
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 07:02:11 am
Anyway, guess it's time for some technical specifications.
Spoiler: Slime Mechanical Legs (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 08, 2015, 07:09:40 am
It's always good to know when someone is trying to input into your port.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 07:20:35 am
  • Electromagnetic pulses. Surge protectors or not, the power armour stops working properly for a long while, and you'll be facing a highly skilled but barely mobile opponent.
I won't comment on whether that's a weakness of the armour (let's just say you guys recognise it as a brand) because it might have secret augmentations of its own, but that's not really one of "Knight's" weaknesses.

  • Fake weapons. Give him a cap gun and have him assimilate it. Enjoy getting a few free hits in. As the psionites also rewire his rain, further !!FUN!! might happen.
Either the gas will turn to plasma and give me a decent plasma gun or (what'll actually happen) it won't assimilate in the first place. Also, read the updated (http://www.bay12forums.com/smf/index.php?topic=150578.msg6216213#msg6216213) character sheet. The one on the OP is basically the one I made before I started talking to Kevak on Steam with a minor change in the backstory. I stuffed up in editing the character sheet when I told him it was "ready" to be put on the OP. Psionites don't exist.

  • Explosive collar. The KX9 who gave him his powers almost certainly have a contingency plan in case he turns on them.
I didn't notice this until now but the reference to KX9 has been removed. Not really because they weren't part of the experiment but because you guys have no way of knowing about it. I won't comment on the explosive collar bit.

  • Sneak attacks. The armour reduces his peripheral vision.
Reflexes +4

  • Chess puns. "And that was how Rook captured Knight."
*facepalm* A for effort.

Anyway, guess it's time for some technical specifications.
Spoiler: Slime Mechanical Legs (click to show/hide)
Damn it, HD! First you have to shove your penis sun in our face and now this? Have you no shame? /joketone
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 07:24:54 am
Hey, I give fluff, naughty fluff is fluff, so I give that too.

Besides, I'm not the craziest here, that award goes to Kevak (Steam chat gets quite weird).
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 08, 2015, 07:27:13 am
I concur.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 07:30:15 am
Is it possible to play as someone's dog?

Wait, if planetworms exist, then how come space dragons can't?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 07:31:38 am
Who says they don't?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 08, 2015, 07:33:00 am
Is it possible to play as someone's dog?
Well...
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 08, 2015, 07:39:30 am
Is it possible to play as someone's dog?
Well...
*is playing as a litter of kittens*
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 08:09:08 am
Who says they don't?
There are no space dragons.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 08:18:05 am
  • Electromagnetic pulses. Surge protectors or not, the power armour stops working properly for a long while, and you'll be facing a highly skilled but barely mobile opponent.
I won't comment on whether that's a weakness of the armour (let's just say you guys recognise it as a brand) because it might have secret augmentations of its own, but that's not really one of "Knight's" weaknesses.
I forgot to mention while responding but disabling the armour won't do much. It's made using space alloys which means it's both light and durable. If the "power" of the power armour were turned off I'd be wearing a suit of armour that takes -1 agility away. This is before the effects of whatever secret augmentations the armour may or may not have.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 08, 2015, 08:24:02 am
Isn't the whole point of power armour that the powered servos allow it to be much heavier than the user could normally wear?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 08, 2015, 08:32:03 am
Isn't the whole point of power armour that the powered servos allow it to be much heavier than the user could normally wear?
this.
powered armor includes an exoskeleton that amplifies the user's movements and allow the user to move the powered armor despite its absurd weight. usually when power is removed the suit is "locked down" in whatever position the user was in at the time, and the user is unable to move, but is still protected, and against some attacks is actually more protected than they would be normally.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 08:46:59 am
Eh, I actually have some first hand experience regarding electrical motors (taught in class).
For a motor to reach an instant dead stop, you'll have to deploy the brakes.

Basically, unless the armor's motors have built in brakes, the motor will simply not work, you can still move, but without the aid of the motors.
Shut off a motor, and the axle still spins due to momentum, you have to have a kinetic brake to stop in instantly.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 08, 2015, 08:48:11 am
Hey, I give fluff, naughty fluff is fluff, so I give that too.

Besides, I'm not the craziest here, that award goes to Kevak (Steam chat gets quite weird).
Trust me. It can get weirder. You should have seen the chat room Kevak ran a while back. *shudders*
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 08, 2015, 08:57:11 am
Basically, unless the armor's motors have built in brakes, the motor will simply not work, you can still move, but without the aid of the motors.
Correct, but nobody can move without aid while encased in 300 kg of armour plating.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 08:59:53 am
Okay, 2 things.

1. You can move, the support is granted by the armor, you're just not going anywhere in a hurry.
2. Good luck with the catwa- *falls through floor* ... There's drawbacks to wearing a quarter ton of armor.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 09:44:16 am
Maybe the reason there's no space dragons is because: Nobody has made them yet.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 08, 2015, 09:55:55 am
"There is/are no x" doesn't mean "There can't be x".
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 11:02:44 am
Basically, unless the armor's motors have built in brakes, the motor will simply not work, you can still move, but without the aid of the motors.
Correct, but nobody can move without aid while encased in 300 kg of armour plating.
Okay, 2 things.

1. You can move, the support is granted by the armor, you're just not going anywhere in a hurry.
2. Good luck with the catwa- *falls through floor* ... There's drawbacks to wearing a quarter ton of armor.

I think the arms would weigh, what, ~40 kg each?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 08, 2015, 12:09:25 pm
the armor itself is the brakes. there's a reason you need the servos to move the thing. once the servos lose power, the armor is going to stop. brakes locking it in place simply amplifies this effect, resulting in the lockdown design I mentioned
alternately, if the armor doesn't provide resistance to the servos, then guess what: the knees don't have anything to hold them up anymore once you lose power! enjoy your unexpected and rather painful faceplant as your armor goes "limp" and I hope you aren't stuck in too unnatural a position or break anything important like your spine as you fall down with zero control of your body's motion. after all: gravity is a heartless bitch.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 12:44:32 pm
I just don't see people installing brakes in the servos, would be really bad if a single wire goes bad and your knee locked up, and you'll have to limp back to a mechanic to get it fixed.

Anyway, the thing is, in the case we're talking about, it's not just an average human, it's a trained power-armor wielder.
That means knowing how to handle the suit being shut off, either by forced movement, or just getting out of it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Adragis on May 08, 2015, 12:45:46 pm
SPACE ZORRO
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 12:57:54 pm
I just don't see people installing brakes in the servos, would be really bad if a single wire goes bad and your knee locked up, and you'll have to limp back to a mechanic to get it fixed.

Anyway, the thing is, in the case we're talking about, it's not just an average human, it's a trained power-armor wielder.
That means knowing how to handle the suit being shut off, either by forced movement, or just getting out of it.

Brakes are useful if you don't want your motors to have to constantly be running to stay up.

At least, that is my understanding of motors. I thought servos always had some sort of resistance?

You could maybe work against the brakes to "fall," if your power armor locks up and you want to play dead or something.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 01:11:47 pm
Have you seen the exoskeleton the US army showed off? It's the one which has to be wired to supply the power.
It has to always have the motors on, running current through them, which is why it consumes so much power.

Imagine it like being a car without brakes, you can make it stand still on an upward hill, with just the clutch.
You can make things stand still by applying just the right amount of power, to counteract whatever is trying to move it.
That's probably what the in suit computer is for, calculating the amount of power needed.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 01:14:02 pm
I think the brakes would probably have some sort of backup battery precisely for the case where the motors fail.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 01:17:25 pm
No no no, brakes work the other way.
The electromagnet OPENS the lock, allowing movement.
So once the EMP hits, the magnet disabl- *CHUKK* all brakes lock, and you are now trapped in your armor.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 01:23:12 pm
No no no, brakes work the other way.
The electromagnet OPENS the lock, allowing movement.
So once the EMP hits, the magnet disabl- *CHUKK* all brakes lock, and you are now trapped in your armor.

EMP only really hits miniaturized electronics. Motors and batteries wouldn't have much trouble since their circuits aren't as sensitive and are much larger.

You'd need an EMP strong enough to fry the inside of your armor with electrical arcs if you wanted to take out the motors themselves rather than the computer. EDIT: At least that is my impression. EMP can stop a car, but that's because modern cars have tons of electronic junk in them.

That's why I'm advocating a low-tech backup system so that the user can manually control the brakes.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 01:38:31 pm
Will address issues in last four pages when I get on compy and can properly quote them.

Andres, powered armor does have issues when it runs out of power or has circuitry damaged. Also, no you cannot make your character even more powerful, +8 is about as big a bonus as I'm willing to allow. May even nerf it to +6 since you have weapon improvement. No you would not end up with a plasma gun if you were given a shitty weapon that doesn't work but your character sees as a weapon, at best you would get a low powered welder. Plasma guns don't shoot bolts of plasma, they shoot pellets full of plasma that rupture on impact. Your power does not produce additional mechanical constructs, only improves existing ones. Likely for a +2 bonus at best.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 01:40:53 pm
Will address issues in last four pages when I get on compy and can properly quote them.

Andres, powered armor does have issues when it runs out of power or has circuitry damaged. Also, no you cannot make your character even more powerful, +8 is about as big a bonus as I'm willing to allow. May even nerf it to +6 since you have weapon improvement. No you would not end up with a plasma gun if you were given a shitty weapon that doesn't work but your character sees as a weapon, at best you would get a low powered welder. Plasma guns don't shoot bolts of plasma, they shoot pellets full of plasma that rupture on impact. Your power does not produce additional mechanical constructs, only improves existing ones. Likely for a +2 bonus at best.

How about plasmoids (https://en.wikipedia.org/wiki/Plasmoid)?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 01:48:08 pm
Ah, so Andres is on the top of allowable power? Good to know.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 08, 2015, 01:56:21 pm
This is starting some time in the next few days, correct?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 02:11:19 pm
Will address issues in last four pages when I get on compy and can properly quote them.

Andres, powered armor does have issues when it runs out of power or has circuitry damaged. Also, no you cannot make your character even more powerful, +8 is about as big a bonus as I'm willing to allow. May even nerf it to +6 since you have weapon improvement. No you would not end up with a plasma gun if you were given a shitty weapon that doesn't work but your character sees as a weapon, at best you would get a low powered welder. Plasma guns don't shoot bolts of plasma, they shoot pellets full of plasma that rupture on impact. Your power does not produce additional mechanical constructs, only improves existing ones. Likely for a +2 bonus at best.

How about plasmoids (https://en.wikipedia.org/wiki/Plasmoid)?
In a vacuum? Sure. In atmosphere? Nein. Not without existing mechanical structures to enable it.

Ah, so Andres is on the top of allowable power? Good to know.
On top of allowable power with the tradeoffs taken. And max power allowed in combat rolls.

This is starting some time in the next few days, correct?
Correct, likely tomorrow. I'll send out PM's later to people who haven't gotten around to making characters.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 08, 2015, 02:12:16 pm
Solution for the power armour debate: don't call it such. If it's just a suit of medium armour that requires no power for plain movement, it's just a suit of armour, not power armour. Granted, it has some nifty extra features that do use power, but there is no such thing as an unpowered power armour.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 02:26:10 pm
Will address issues in last four pages when I get on compy and can properly quote them.

Andres, powered armor does have issues when it runs out of power or has circuitry damaged. Also, no you cannot make your character even more powerful, +8 is about as big a bonus as I'm willing to allow. May even nerf it to +6 since you have weapon improvement. No you would not end up with a plasma gun if you were given a shitty weapon that doesn't work but your character sees as a weapon, at best you would get a low powered welder. Plasma guns don't shoot bolts of plasma, they shoot pellets full of plasma that rupture on impact. Your power does not produce additional mechanical constructs, only improves existing ones. Likely for a +2 bonus at best.

How about plasmoids (https://en.wikipedia.org/wiki/Plasmoid)?
In a vacuum? Sure. In atmosphere? Nein. Not without existing mechanical structures to enable it.

I was under the impression it was the other way around. In a vacuum plasma dissipates quickly without an external magnetic field. In an atmosphere you can get ball lighting. Of course, ball lightning is a high-energy phenomenon that requires an external structure (charge difference between ground and clouds), but I figured that atmospheric pressure would help keep the ball intact.

I don't actually know anything about the underlying physics, though. Perhaps atmospheric turbulence would destroy it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 08, 2015, 02:32:31 pm
Excellent.
the pieces are falling into place... the furry uprising will commence as planned
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 03:09:43 pm
Will address issues in last four pages when I get on compy and can properly quote them.

Andres, powered armor does have issues when it runs out of power or has circuitry damaged. Also, no you cannot make your character even more powerful, +8 is about as big a bonus as I'm willing to allow. May even nerf it to +6 since you have weapon improvement. No you would not end up with a plasma gun if you were given a shitty weapon that doesn't work but your character sees as a weapon, at best you would get a low powered welder. Plasma guns don't shoot bolts of plasma, they shoot pellets full of plasma that rupture on impact. Your power does not produce additional mechanical constructs, only improves existing ones. Likely for a +2 bonus at best.

How about plasmoids (https://en.wikipedia.org/wiki/Plasmoid)?
In a vacuum? Sure. In atmosphere? Nein. Not without existing mechanical structures to enable it.

I was under the impression it was the other way around. In a vacuum plasma dissipates quickly without an external magnetic field. In an atmosphere you can get ball lighting. Of course, ball lightning is a high-energy phenomenon that requires an external structure (charge difference between ground and clouds), but I figured that atmospheric pressure would help keep the ball intact.

I don't actually know anything about the underlying physics, though. Perhaps atmospheric turbulence would destroy it.
We have plasma right now, railguns can result in it. The reason we don't use plasma weapons is due to high energy requirements and the fact that plasma dissipates very very quickly in an atmosphere. We use plasma for industrial welding but not much else. It stays coherent in space for much longer due to the lack of matter for the heat to dissipate into.

Solution for the power armour debate: don't call it such. If it's just a suit of medium armour that requires no power for plain movement, it's just a suit of armour, not power armour. Granted, it has some nifty extra features that do use power, but there is no such thing as an unpowered power armour.
All power armor has potential faults. All armor in general does. Power armor just tends to have a few extra features at the cost of locking up if you powerdown.

Is it possible to play as someone's dog?

Wait, if planetworms exist, then how come space dragons can't?
Yes.

Planetworms are massive worms that dig down into the mantle to get the momentum to jump out of orbit, drift for a month or two, and smash into another planet. Space dragons have nothing to fly with in space.

Isn't the whole point of power armour that the powered servos allow it to be much heavier than the user could normally wear?
Correct.

Could throwing be considered a weapon?
If we meet a planetworm in space, Pippy needs to make a bigger cut, and momentum would help greatly.
Pippy can't lube herself when she's wearing a space suit, and said space suit would make it even more difficult to get in, due to bulkiness.
No.

Also.. Why would you need to lube a spacesuit? Just shoot the worm with the shipguns.

It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
Nah, I'm limiting the bonus to a +2 improvement and the weapon decays as soon as he stops having the weapon synced, lowering its overall effectiveness by -1 per day. So if he has a pistol that grants +1/-1 ranged combat, he can then add +/- 2. Making it a +3/-3 pistol. Now lets say he goes to sleep. Pistol is now a +0/-0 piece of junk that he can't sync with cause it's literally scrap. I'm prolly gonna nerf the mastery bonus to +/-6. Actual damage done is based on what the weapon can do. Mastery is just how well you hit/defend. Also there are limits to what can be identified as a weapon.

It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
But he'd also do an insane amount of damage to the ship, if he gets critical successes all the time.
Basically, don't let people board!
Damage is based on weapon, not skill.

What's the point of armor if you kill everyone before they can hurt you?

Just stick with +/-4, the way I see it, it's already ridiculously powerful.

I see the bonuses as follow:
+/-1 = Good.
+/-2 = Great.
+/-3 = It's your job and you had a good teacher.
+/-4 = You're pretty much the best in local space at this.
+/-5 = You're the Bruce Lee of this skill, nobody will ever surpass you in this area, now or ever.

You'd have to do some sort of tradeoff if you want to go +/-5, like a crippling weakness, like kryptonite or something.
He has several crippling mental defects to the point of being unable to function in quite a lot of situations. He's more or less a savant.

Hey, I give fluff, naughty fluff is fluff, so I give that too.

Besides, I'm not the craziest here, that award goes to Kevak (Steam chat gets quite weird).
Hey! You talked about weirder stuff on the steamchat~

Go ahead and add Mathias to the OP. I might yet make some minor changes, but expect nothing dramatic.

Yes, spidersilk is really, really strong for armour. A vest thin enough to wear under clothing could surely block modern anti-personnel bullets, though the blunt force of them would still be felt, spread around a larger area. I hear a 9mm on a kevlar vest feels like a baseball bat. Adding some hard plates to the vest would alleviate the problem, but it would be too encumbering and sketchy for civilian usage..
Will do.

Hey Kevak, I kinda stuffed up the sheet I have on here. Psionites are still in there, stamina bonuses are missing, and there was a spelling error in the backstory. It should all be fixed now.
Will fix. Also prolly will define the abilities a touch better.

*rips out spine with +8 Strength and beats you to death with +8 Spine Mastery*

EDIT: Now that I think about it, +8 Weapon Mastery seems a bit weak. Any chance I can buff it up to +/-12?
You don't have +8 strength. Also +/-8 weapon mastery is OP, nerfing it to +/-6 and making your weapon improvements a +/-2 with daily decay of +/-1 for weapon used upon.

On a d13?!

Actually, this is a perfect opportunity for some fluff.

You do realize how big planetworms are right? They're larger then the empire state building by several hundred times. Hell of a lotta swimming.

Oh, and wouldn't +/-12 guarantee a critsuccess?
Even +6/-6 would, assuming full bonus need not be used. Asking for more is preeeeeeetty ridiculous.
It will have full bonus mandatory, when going + but not when going -, so he can overshoot and injure himself or others unintentionally but can't really fail to hit Something.

Swat fly.

CRITICAL SUCCESS
The fly is swatted and the corpse goes flying, shooting through 3 civilians, a reinforced wall, and the gravity generator.
There's no gravity now.

You've gained: Weapon Mastery: Fly Swatter.
Flies are not weapons. There are going to be reasonable limits.

Is this thing set in the future or just really far from Earth?
Both.

Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Prophet on May 08, 2015, 03:20:20 pm
If we are talking about the steam chat from last night from what I saw I'm going to have to agree with senpai. I can't really say much though because all I did the entire chat was talk about apple juice. Which had nothing to do with what everyone else was trying to talk about.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: BlitzDungeoneer on May 08, 2015, 03:22:04 pm
Kevak, I'm like 90% certain they were referring to a fly SWATTER with the whole weapons thing.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 03:41:46 pm
Will address issues in last four pages when I get on compy and can properly quote them.

Andres, powered armor does have issues when it runs out of power or has circuitry damaged. Also, no you cannot make your character even more powerful, +8 is about as big a bonus as I'm willing to allow. May even nerf it to +6 since you have weapon improvement. No you would not end up with a plasma gun if you were given a shitty weapon that doesn't work but your character sees as a weapon, at best you would get a low powered welder. Plasma guns don't shoot bolts of plasma, they shoot pellets full of plasma that rupture on impact. Your power does not produce additional mechanical constructs, only improves existing ones. Likely for a +2 bonus at best.

How about plasmoids (https://en.wikipedia.org/wiki/Plasmoid)?
In a vacuum? Sure. In atmosphere? Nein. Not without existing mechanical structures to enable it.

I was under the impression it was the other way around. In a vacuum plasma dissipates quickly without an external magnetic field. In an atmosphere you can get ball lighting. Of course, ball lightning is a high-energy phenomenon that requires an external structure (charge difference between ground and clouds), but I figured that atmospheric pressure would help keep the ball intact.

I don't actually know anything about the underlying physics, though. Perhaps atmospheric turbulence would destroy it.
We have plasma right now, railguns can result in it. The reason we don't use plasma weapons is due to high energy requirements and the fact that plasma dissipates very very quickly in an atmosphere. We use plasma for industrial welding but not much else. It stays coherent in space for much longer due to the lack of matter for the heat to dissipate into.

Plasma weapons are just weapons that transfer ridiculous amounts of heat to the opponent. The main reason you'd use plasma because it can be controlled by magnetic fields (and because most matter doesn't not turn into plasma when it stores that much energy). At our current tech level we do not have any practical way to transfer that much heat to our targets from a distance, but the closest we get right now is lasers, not plasma.

You have a point about atmospheric heat transfer, but remember that plasma is like a gas, and in space it expands and cools down very quickly. In atmosphere plasma physics allows us to build hyper-aerodynamic vehicles (http://www.spacedaily.com/news/future-00o.html), so I would guess that a pure plasma projectile could travel pretty fast compared to a dumb projectile, making conductive/radiative heat loss a nonfactor due to the short travel time. A smart projectile like a "plasma missile" could work as a weapon, but at that point you'd be better off using a regular missile with a plasma sheath.

I'm not familiar with how plasma interacts with non-plasma when it travels through air. But if the aircraft example is analogous to a naked plasmoid then I would expect to have pretty fast plasmoid cannons. A plasmoid thruster (http://www.projectrho.com/public_html/rocket/enginelist.php#id--Pulse--Pulsed_Plasmoid_Thruster) can almost hit 80 km/s. And just think of how cool the term "Plasmoid Cannon" sounds.

That said, a plasmoid thruster is a large piece of equipment, and maybe the speeds wouldn't scale down to a personnel-carried version. In that case it would be much better suited as a tank mounted weapon. :P
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 03:50:44 pm
Would the plasma bubbles I had on my Plasma Crocodiles work? Plasma contained within a shell, which can travel through the air for a while before bursting.
It's kinda based off a game I played, they used a quick plastic coating instead. I'm still not sure what kind of plastic would suffice.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 04:47:55 pm
I'm just pointing out that without a missile designed to ionize the air, you'll get air friction with the plastic bubble. Was the game you played by any chance UFO: Alien Invasion? I recall they had that sort of justification for the plasma weapons.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 04:50:12 pm
Technically could do something similar to an electrolaser, Fire a highpowered laser to ionize the air before launching the plasma bolt through the ionized conduit.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 05:03:29 pm
I see the bonuses as follow:
+/-1 = Good.
+/-2 = Great.
+/-3 = It's your job and you had a good teacher.
+/-4 = You're pretty much the best in local space at this.
+/-5 = You're the Bruce Lee of this skill, nobody will ever surpass you in this area, now or ever.
I thought that 1-3 meant Average Joe, 4-6 meant Professional, 7-9 meant impossible without augmentation/Bruce Lee.

SPACE ZORRO
:P

No you would not end up with a plasma gun if you were given a shitty weapon that doesn't work but your character sees as a weapon, at best you would get a low powered welder. Plasma guns don't shoot bolts of plasma, they shoot pellets full of plasma that rupture on impact. Your power does not produce additional mechanical constructs, only improves existing ones.
That was a joke. I immediately proceeded that with "or (what will actually happen) it won't assimilate." But seriously, I get a welder from a cap gun? Cool. I'm ok with just not being able to assimilate it, though, if you want to nerf me a bit further.

Solution for the power armour debate: don't call it such. If it's just a suit of medium armour that requires no power for plain movement, it's just a suit of armour, not power armour. Granted, it has some nifty extra features that do use power, but there is no such thing as an unpowered power armour.
Actually yeah, this. This is what I want. Can I get this, Kevak? I'm ok with having breakable armour but I'd prefer this. I can even halve max bonuses. I just thought I could take what I got considering we have Type 1 and Type 2 civs. On a side note, what's the type of armour that IcyTea31 is referring to?

Wait, if planetworms exist, then how come space dragons can't?

Planetworms are massive worms that dig down into the mantle to get the momentum to jump out of orbit, drift for a month or two, and smash into another planet. Space dragons have nothing to fly with in space.
Planetworms are a type of space worm - worms that live in space i.e. not Earth. Space dragons live on planets that aren't Earth. What you're thinking of are void dragons.

Kevak, I'm like 90% certain they were referring to a fly SWATTER with the whole weapons thing.
I thought he was talking about using a fly as a weapon. :-\

Is there any chance I can get Full Bonus Optional for +/-6 Mastery if I trade it off by removing Weapon Improvement? It can still decay once it leaves my hand, if necessary. Another thing - would a weapon decay quickly enough that I can't realistically use bows, guns, etc.? I'm cool with have thrown or bow/equivalent weapons decaying too quickly to be used but I'd like to keep guns.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 05:16:51 pm
In order:

1-2 is somewhat proficient in a skill. Normally the average joe is proficient in 1-3 skills.

3-4 is professional. Normally a professional is proficient in 1-3 skills and a professional in 1-2 skills.

5-6 is augmented or savant. Normally there are tradeoffs for having skills in this range. KX9 for example usually have memory deficits or certain emotional extremes depending on the type. Augmented usually have 1-4 proficient. 1-3 professional, and 1-2 augmented. Savants usually have 2-4 augmented and nothing professional or proficient.



No you wouldn't get a welder from a cap gun, you would get a cap gun that has shaped caps. Still gonna be utter shit. Maybe a 0.1 normally and a 0.3 when modded. Not many existing structures to improve. You could get a welder from a partly broken laspistol though so long as the structures aren't broken.



Planetworms don't normally live in space. They live in the mantle of planets. Occasionally in the crust as well. They can grow to lengths that allow them to launch themselves out of orbit however, and have good enough senses to identify and target planets. They go into pseudocomas during the spacetravel phase to lower energy used. Obviously they travel pretty damn slowly though compared to ships.



You'd still have the mandatory + bit, being unable to get anything besides a perfect crit is sorta OP.

Lowtech weapons will decay within a day or two. Hightech ones will decay within a week or two. There may be ways to upgrade later to prevent a single chosen weapon from decaying, but for now, weapons will decay.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 05:20:00 pm
Technically could do something similar to an electrolaser, Fire a highpowered laser to ionize the air before launching the plasma bolt through the ionized conduit.

That's a really good idea, I feel like stealing it. ;)

Although the setup might run into issues with alignment and recoil. It depends on how fast air ionizes and returns to ground state.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 05:25:27 pm
Prolly fires both from the same barrel. Laser pops down into chamber and fires, before popping out of the chamber and the plasma bolt fires, likely in extremely quick succession. Obviously the laser part would eventually melt from the plasma bolts being fired, so that would be disposable, as would the barrel itself.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 05:32:54 pm
Planetworms don't normally live in space. They live in the mantle of planets. Occasionally in the crust as well. They can grow to lengths that allow them to launch themselves out of orbit however, and have good enough senses to identify and target planets. They go into pseudocomas during the spacetravel phase to lower energy used. Obviously they travel pretty damn slowly though compared to ships.
By "space" I just meant not Earth. If it's a worm that lives on Earth, it's a worm. If it's a worm that lives on a planet that ISN'T earth, it's a space worm. If it lived in the mantle of the planet Orgon IV for its entire life, it would be a space worm. That's what I mean by 'space X' anyway. When I refer to something that lives in actual space, I use 'void' rather than 'space', though that is pretty confusing. Is there a better prefix? Are there non-Earth, non-void dragons that live on planets that aren't Earth?

Lowtech weapons will decay within a day or two. Hightech ones will decay within a week or two. There may be ways to upgrade later to prevent a single chosen weapon from decaying, but for now, weapons will decay.
O_O Does it really decay that slowly!? I was expecting to have to pick up a new weapon every hour at least! Hold on, if the decay is that slow, then how come I can't use throwing weapons?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 08, 2015, 05:37:08 pm
I'm unsure how effective Pippy would be against people.
On one hand she has a rocket launcher, C4, an assault rifle, and a chainsaw.
On the other hand, she has no sci-fi weaponry, and no armor whatsoever.

I'm not even sure if she could even hurt a KX9 considering how OP they are.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 05:42:20 pm
A worm launching itself out of orbit seems extremely durable. I don't think its hide would be made up of ANYTHING a handheld tool could cut.

I mean, it wouldn't be planetcracker-level stronk, but it would at least cause major earthquakes and tsunamis on whatever planet it's launching itself off of.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 05:57:39 pm
A worm launching itself out of orbit seems extremely durable. I don't think its hide would be made up of ANYTHING a handheld tool could cut.

I mean, it wouldn't be planetcracker-level stronk, but it would at least cause major earthquakes and tsunamis on whatever planet it's launching itself off of.
And the planet they evolved on is a deathworld of high caliber, lets not forget that~

I'm unsure how effective Pippy would be against people.
On one hand she has a rocket launcher, C4, an assault rifle, and a chainsaw.
On the other hand, she has no sci-fi weaponry, and no armor whatsoever.

I'm not even sure if she could even hurt a KX9 considering how OP they are.
Pippy wouldn't be able to kill a Combatform or Combat node of KX9 or Kirvëk respectively. However she could both hurt and kill noncombatant KX9 or Kirvëk. As for the Tâlshik, it's a bit hard to even hurt them. Even the other two major races have difficulty.

Planetworms don't normally live in space. They live in the mantle of planets. Occasionally in the crust as well. They can grow to lengths that allow them to launch themselves out of orbit however, and have good enough senses to identify and target planets. They go into pseudocomas during the spacetravel phase to lower energy used. Obviously they travel pretty damn slowly though compared to ships.
By "space" I just meant not Earth. If it's a worm that lives on Earth, it's a worm. If it's a worm that lives on a planet that ISN'T earth, it's a space worm. If it lived in the mantle of the planet Orgon IV for its entire life, it would be a space worm. That's what I mean by 'space X' anyway. When I refer to something that lives in actual space, I use 'void' rather than 'space', though that is pretty confusing. Is there a better prefix? Are there non-Earth, non-void dragons that live on planets that aren't Earth?

Lowtech weapons will decay within a day or two. Hightech ones will decay within a week or two. There may be ways to upgrade later to prevent a single chosen weapon from decaying, but for now, weapons will decay.
O_O Does it really decay that slowly!? I was expecting to have to pick up a new weapon every hour at least! Hold on, if the decay is that slow, then how come I can't use throwing weapons?
You need the weapon to be in your possession to keep its bonus. Technically you could throw stuff, you just wouldn't get a bonus for it. Lowtech weapons decay within a day or two. Hightech (the kind of weapons with +4-5 or so) will decay after a week or so.

There are several nonvoidnonearth dragons. However none can really survive in space, to be a spacefairing creature, you need to be able to direct your flight, sustain yourself, and upkeep your mass.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 08, 2015, 06:01:13 pm
Bio-engineered space 'dragons' that use cyborg propulsion systems and eat small (as in, fucking tiny) ships?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 08, 2015, 06:02:21 pm
I gotta work more on H. And I got some stuff to deal with before then.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 08, 2015, 06:05:29 pm
Planetworms don't normally live in space. They live in the mantle of planets. Occasionally in the crust as well. They can grow to lengths that allow them to launch themselves out of orbit however, and have good enough senses to identify and target planets. They go into pseudocomas during the spacetravel phase to lower energy used. Obviously they travel pretty damn slowly though compared to ships.
By "space" I just meant not Earth. If it's a worm that lives on Earth, it's a worm. If it's a worm that lives on a planet that ISN'T earth, it's a space worm. If it lived in the mantle of the planet Orgon IV for its entire life, it would be a space worm. That's what I mean by 'space X' anyway. When I refer to something that lives in actual space, I use 'void' rather than 'space', though that is pretty confusing. Is there a better prefix? Are there non-Earth, non-void dragons that live on planets that aren't Earth?
I think what you're looking for is 'extraterrestrial'. Bulky, but it's something.

And yes, that can be referred to something that lives in space, but generally means "is on a non-Earth planet".
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 06:12:20 pm
Bio-engineered space 'dragons' that use cyborg propulsion systems and eat small (as in, fucking tiny) ships?
Ships are normally pretty big, space is pretty damn huge. Not plausible.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 08, 2015, 06:18:09 pm
You need the weapon to be in your possession to keep its bonus. Technically you could throw stuff, you just wouldn't get a bonus for it. Lowtech weapons decay within a day or two. Hightech (the kind of weapons with +4-5 or so) will decay after a week or so.

There are several nonvoidnonearth dragons.
You're referring to the damage bonus, correct? I don't see why I wouldn't get an aim bonus considering it'd be in my hand as I threw it.

So.....
Crystallised space nonvoidnonearth dragon soul sword?
For clarification, I don't mean a soul sword made of crystallised nonvoidnonearth dragons, I mean a sword made of a nonvoidnonearth dragon's crystallised soul.

I think what you're looking for is 'extraterrestrial'. Bulky, but it's something.

And yes, that can be referred to something that lives in space, but generally means "is on a non-Earth planet".
That'll do, though with the GM's permission I'll just use 'space'.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 08, 2015, 06:27:26 pm
Bio-engineered space 'dragons' that use cyborg propulsion systems and eat small (as in, fucking tiny) ships?
Ships are normally pretty big, space is pretty damn huge. Not plausible.
:(
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 08, 2015, 06:34:48 pm
I added a new piece of equipment to my sheet, though I'm not quite sure how to 'stat' armor correctly.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 06:54:24 pm
I added a new piece of equipment to my sheet, though I'm not quite sure how to 'stat' armor correctly.
Light armor is normally a +1/-1 to defense rolls. Medium armor is +/- 2 or 3 for defense. Heavy is 4-6 +/-

Heavy usually requires powercells and usually has a charge that will deplete for each turn worn.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 08, 2015, 07:02:23 pm
I fiddled with it, you can update my sheet now.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 08, 2015, 07:06:42 pm
I fiddled with it, you can update my sheet now.
Updated.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 08, 2015, 09:34:16 pm
Ah, jsut to clarify, my sheet is a done as I can get it. I am leaving you to determine how powerful shit is, mostly because otherwise Ill probably wind up with something OP as fuck.

Although, saying that, I do seem to be on a ship with a fucking space worm and a sentient computer virus. I dont think OP has meaning anymore.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lyeos on May 08, 2015, 09:52:42 pm
Although, saying that, I do seem to be on a ship with a fucking space worm and a sentient computer virus. I dont think OP has meaning anymore.
If the ship is anything like it was last time, it's the most OP thing of all.
But, you know. Not in our favor.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 08, 2015, 10:31:33 pm
must... resist... urge... to... buff... own... character...
power... creep... must... be... stopped...
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 08, 2015, 10:33:15 pm
If everyone (except me. I couldn't care either way :P) buffs their characters enough, eventually it'll be like Brawl +: Everyone's overpowered, so nobody is!
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 08, 2015, 11:34:12 pm
Worked some more on H: http://www.bay12forums.com/smf/index.php?topic=150578.msg6216578#msg6216578

Shall probably work some more yet. Feedback?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 08, 2015, 11:43:41 pm
Worryingly attractive My unprofessional opinion says good.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 08, 2015, 11:55:48 pm
I get the feeling that if a character is sufficiently different in playstyle then its overall powerlevel won't matter too much.

That said, +4 to stealth is pretty insane. Kevak, what will be the limits on stealth? Can my character stop emitting artificial light and hide in plain sight as a dust cloud? Or are we limited to hiding spots and whatever?

I am getting an amusing picture in my mind of H into a squad of enemy troops and snapping necks one by one "stealthily."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 09, 2015, 12:48:17 am
GUYS! We need to pull our money together so we can buy a mini evangelion mech! And a weapon for it! I can't assimilate the mech, but I can assimilate the weapon the mech holds!
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 09, 2015, 12:49:28 am
GUYS! We need to pull our money together so we can buy a mini evangelion mech! And a weapon for it! I can't assimilate the mech, but I can assimilate the weapon the mech holds!
Oooh! Oooh! I'll take the mech itself!
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 09, 2015, 01:04:19 am
GUYS! We need to pull our money together so we can buy a mini evangelion mech! And a weapon for it! I can't assimilate the mech, but I can assimilate the weapon the mech holds!
Oooh! Oooh! I'll take the mech itself!
Considering our relative poverty, we probably wouldn't be able to afford one that has a very good AI, and thus won't have the memory required to hold you.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lyeos on May 09, 2015, 01:09:00 am
GUYS! We need to pull our money together so we can buy a mini evangelion mech! And a weapon for it! I can't assimilate the mech, but I can assimilate the weapon the mech holds!
Oooh! Oooh! I'll take the mech itself!
Considering our relative poverty, we probably wouldn't be able to afford one that has a very good AI, and thus won't have the memory required to hold you.
We're pirates.
Clearly the obvious solution is to stage a suicide mission to steal one.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 09, 2015, 01:15:12 am
GUYS! We need to pull our money together so we can buy a mini evangelion mech! And a weapon for it! I can't assimilate the mech, but I can assimilate the weapon the mech holds!
Oooh! Oooh! I'll take the mech itself!
Considering our relative poverty, we probably wouldn't be able to afford one that has a very good AI, and thus won't have the memory required to hold you.

Whatever your plan is, I can take the form of a mecha so it looks like we have two!

EDIT: That said, if he can fit on a thumb drive I think he can fit on a mecha.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 09, 2015, 01:32:12 am
Minor modification to Rook: the parrying penalty in the PowerBands makes no sense. It's literally just throwing a 'gloved' hand in front of the weapon/projectile and maybe giving it a push; a -3 is simply too much for such a simple action. How about no penalty for unarmed attacks and heavy melee weapons, -1 for light melee and large and/or slow projectiles (say, cannonball or larger), and -2 for fast xor small projectiles? (Fast and small projectiles at a worse penalty decided situationally.) Additionally, would the parrying gain the bonus from Pacifistic combat style, as it is techniclly a technique of unarmed combat?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 09, 2015, 01:32:50 am
GUYS! We need to pull our money together so we can buy a mini evangelion mech! And a weapon for it! I can't assimilate the mech, but I can assimilate the weapon the mech holds!
Oooh! Oooh! I'll take the mech itself!
Considering our relative poverty, we probably wouldn't be able to afford one that has a very good AI, and thus won't have the memory required to hold you.

Whatever your plan is, I can take the form of a mecha so it looks like we have two!
Don't you require all your nanites to look like you have a solid human body? Would you have enough for an entire mecha?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 09, 2015, 01:46:01 am
GUYS! We need to pull our money together so we can buy a mini evangelion mech! And a weapon for it! I can't assimilate the mech, but I can assimilate the weapon the mech holds!
Oooh! Oooh! I'll take the mech itself!
Considering our relative poverty, we probably wouldn't be able to afford one that has a very good AI, and thus won't have the memory required to hold you.

Whatever your plan is, I can take the form of a mecha so it looks like we have two!
Don't you require all your nanites to look like you have a solid human body? Would you have enough for an entire mecha?

Kevak approved of Nivian being able to create an entire room of human doppelgangers. While they're basically intangible and unable to fight or carry objects, they look lifelike and can talk. Considering that Nivian doesn't need to simulate the insides of the mecha, she could probably just spread her nanites out over the surface area of the mecha, or at least the front (to make it look like a real mecha from a distance). It's all just an illusion, so I don't see how that's overpowered from a gameplay standpoint.

I plan to try and upgrade my total nanite capacity over time, since my character design doesn't lend itself well to gear-based progression.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 09, 2015, 02:01:35 am
Wasn't saying it was OP, I just wanted to know how it works. It's pretty cool. How does Excalibur get charged, by the way? Do you soak it in electricity or put alot of nanites in it or what?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 09, 2015, 02:08:39 am
EDIT: Bugged out
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 09, 2015, 02:09:22 am
Wasn't saying it was OP, I just wanted to know how it works. It's pretty cool. How does Excalibur get charged, by the way? Do you soak it in electricity or put alot of nanites in it or what?

Well, I'm not sure to what extent I have control over the rules and mechanics. My intent was that excalibur is only really good for a couple of highly lethal attacks (only expending energy if they connect) before needing to be recharged. The gameplay then revolves around Nivian finding sources of energy, such as reactors or power conduits, and breaking into them to recharge. She's not good for slaughtering masses of troops, but is capable of taking out a high-priority target or two. My main goals are manipulation and support, rather than combat.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 09, 2015, 02:16:34 am
Tbh, H probably works better in an antagonist role, causing trouble several times then getting in a climactic, bloody fistfight that ends in a Rasputinian death.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 09, 2015, 02:23:56 am
And then has tHeir body parts launched at people.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 09, 2015, 02:28:19 am
I just read your character sheet and I have to ask something regarding your backstory. It says that you've killed several combat augs....is that referring to human augs or KX9 augs?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 09, 2015, 02:49:19 am
Tbh, H probably works better in an antagonist role, causing trouble several times then getting in a climactic, bloody fistfight that ends in a Rasputinian death.
Roll to Space Pirate. We're villain protagonists, or anti-heroes at best.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 09, 2015, 03:04:17 am
"*sigh* Fine, we'll save the universe or whatever..."
"Yay!"
"BUT - only for one quadrillion credits to the power of seven. Thousand."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 09, 2015, 03:12:08 am
Tbh, H probably works better in an antagonist role, causing trouble several times then getting in a climactic, bloody fistfight that ends in a Rasputinian death.
Roll to Space Pirate. We're villain protagonists, or anti-heroes at best.

I'd like to think of my character as having a noble cause, but she runs into conflict with other people's utopian ideals. Pirates are the only ones who can tolerate her, so naturally she travels with them.

She's also not perfectly sane, but that's true for most characters we have.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 09, 2015, 04:13:07 am
Well, Pippy would be kinda sane, just really eager to blow s*** up.
Then again, who aren't? Explosions have a certain... power to it, and blowing stuff up feels good.

Especially if it's a giant enemy worm, and you do so from within. Then sell off the meat to whatever restaurant wants to buy planetworm steaks.
A jetpack would help though, and make it twice as awesome (or maybe, three times as awesome).
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 09, 2015, 11:31:17 am
Tbh, H probably works better in an antagonist role, causing trouble several times then getting in a climactic, bloody fistfight that ends in a Rasputinian death.
Roll to Space Pirate. We're villain protagonists, or anti-heroes at best.
I was talking more from a narrative, rather than a moral sense.

I just read your character sheet and I have to ask something regarding your backstory. It says that you've killed several combat augs....is that referring to human augs or KX9 augs?
Yes. Though some of them would require a different tactic than that described.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 09, 2015, 02:41:03 pm
This'll probably need some more work, probably forgot some things. More skills, maybe?

Spoiler: Stat Sheet (click to show/hide)
Spoiler: Loresheet (click to show/hide)
Looks good, feel free to confirm or change it.

I get the feeling that if a character is sufficiently different in playstyle then its overall powerlevel won't matter too much.

That said, +4 to stealth is pretty insane. Kevak, what will be the limits on stealth? Can my character stop emitting artificial light and hide in plain sight as a dust cloud? Or are we limited to hiding spots and whatever?

I am getting an amusing picture in my mind of H into a squad of enemy troops and snapping necks one by one "stealthily."
There are two movement modes. Stealthy and Normal. When you're in Stealth, everyone who you do not want to see you needs to make an observation check via whatever is their highest bonus to notice you. If one notices you, and isn't dead within the turn, you are no longer in Stealth. Getting into Stealth requires nobody you don't want to see you being able to see or hear or sense you. It's easier to get into Stealth if you know the biology of the ones you are sneaking near. Sufficiently advanced augs or senses make stealth effectively N/A due to the sheer amount of detection they provide.

You would hide in plain sight as a dust cloud, however people could easily get suspicious if you're just floating in an area with lotsa circulation. "..Why is this dust cloud not moving?" Most characters will need hiding spots and or some way of disrupting light.

Minor modification to Rook: the parrying penalty in the PowerBands makes no sense. It's literally just throwing a 'gloved' hand in front of the weapon/projectile and maybe giving it a push; a -3 is simply too much for such a simple action. How about no penalty for unarmed attacks and heavy melee weapons, -1 for light melee and large and/or slow projectiles (say, cannonball or larger), and -2 for fast xor small projectiles? (Fast and small projectiles at a worse penalty decided situationally.) Additionally, would the parrying gain the bonus from Pacifistic combat style, as it is techniclly a technique of unarmed combat?
I'll edit this in when I stop being lazy.

Tbh, H probably works better in an antagonist role, causing trouble several times then getting in a climactic, bloody fistfight that ends in a Rasputinian death.
Roll to Space Pirate. We're villain protagonists, or anti-heroes at best.
I was talking more from a narrative, rather than a moral sense.

I just read your character sheet and I have to ask something regarding your backstory. It says that you've killed several combat augs....is that referring to human augs or KX9 augs?
Yes. Though some of them would require a different tactic than that described.
Would take way different tactics than normal. KX9 more or less universally have highpower sensor suites, and the sheer numbers of drones in their fleets prevents easy hullclinging. You would have to more or less blitz a KX9 with hightier weapons. And still has a high chance of not doing anything to a 51. Against noncombatforms though, it would be more effective. Against combat auged normal people with low to midtech augs, the standard tactic may or may not work.

Well, Pippy would be kinda sane, just really eager to blow s*** up.
Then again, who aren't? Explosions have a certain... power to it, and blowing stuff up feels good.

Especially if it's a giant enemy worm, and you do so from within. Then sell off the meat to whatever restaurant wants to buy planetworm steaks.
A jetpack would help though, and make it twice as awesome (or maybe, three times as awesome).
Basically whatever the fuck pays out.

Wasn't saying it was OP, I just wanted to know how it works. It's pretty cool. How does Excalibur get charged, by the way? Do you soak it in electricity or put alot of nanites in it or what?

Well, I'm not sure to what extent I have control over the rules and mechanics. My intent was that excalibur is only really good for a couple of highly lethal attacks (only expending energy if they connect) before needing to be recharged. The gameplay then revolves around Nivian finding sources of energy, such as reactors or power conduits, and breaking into them to recharge. She's not good for slaughtering masses of troops, but is capable of taking out a high-priority target or two. My main goals are manipulation and support, rather than combat.
Pretty much this. And there are plenty of power conduits that won't have the required charge to power it in any reasonable time. Provided the playstyle of a character is different enough, it'll get approved. Maybe with minor tweaks.

GUYS! We need to pull our money together so we can buy a mini evangelion mech! And a weapon for it! I can't assimilate the mech, but I can assimilate the weapon the mech holds!
Oooh! Oooh! I'll take the mech itself!
Considering our relative poverty, we probably wouldn't be able to afford one that has a very good AI, and thus won't have the memory required to hold you.

Whatever your plan is, I can take the form of a mecha so it looks like we have two!
Don't you require all your nanites to look like you have a solid human body? Would you have enough for an entire mecha?
No and maybe. Depends on the size of the mech.

GUYS! We need to pull our money together so we can buy a mini evangelion mech! And a weapon for it! I can't assimilate the mech, but I can assimilate the weapon the mech holds!
Oooh! Oooh! I'll take the mech itself!
Considering our relative poverty, we probably wouldn't be able to afford one that has a very good AI, and thus won't have the memory required to hold you.
We're pirates.
Clearly the obvious solution is to stage a suicide mission to steal one.
Suicide missions are stupid. Just go.. Steal a ship. Small ships are worth similar and tend to be easier to steal when docked rather than combat grade mechs. You also don't want an eva mech. Same reason you don't want a skyscraper sized tank. It just becomes a big, slow, dumb target.

Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 09, 2015, 03:18:16 pm
These are just rumors, mind, derived from specific incidents (and I get the impression that KX9 don't tend to wear helmets). In actuality, H's tactics are situational, and pretty much unknown due to the often clandestine work H gets hired for. H is pretty good in a one-on-one fight against most similarly sized opponents, provided it gets the drop, but against some kind of super-cyborg H would probably do a lot of prep work and other things to even the odds, or find a way to hit it with a ton of firepower, or set up a suitable deathtrap.

As far as detection goes, H's exterior is fairly resistant to EM-based methods in particular, which might be somewhat anomalous, though it's far from foolproof. If anyone's capable of being sneaking in a KX9 controlled area, it would be H, though not without considerable difficulty. And such a task would probably be very expensive.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 09, 2015, 03:26:10 pm
Be even harder to sneak into a Tâlshik controlled area. They don't allow non Tâlshik in their stellar neighborhood. KX9 at least allow people on their Warrenworlds. Although Denworlds are off limits. Kirvëk are sorta inbetween, they prefer to not allow those not part of the Hive in their space, although they do allow traders.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 09, 2015, 03:35:56 pm
Though if anyone could, it would be H. But prep time and cost tend to be directly proportional to difficulty.

BTW, can we get some background on those other 2 galactic superpowers?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: FallacyofUrist on May 09, 2015, 03:36:55 pm
... 18 pages with no start yet. Hope it begins soon.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 09, 2015, 03:39:09 pm
I might give it a day and turn this thread into OOC.

There's some lore in the fifth OP post on the background of the two races. Although it's from the perspective of humanity, so there's a helluva lotta stuff not included.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 09, 2015, 03:46:12 pm
Correct, likely tomorrow. I'll send out PM's later to people who haven't gotten around to making characters.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 09, 2015, 03:47:14 pm
I realize that the thread is literally 18 pages of OOC. Makes sense to turn it into OOC.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 09, 2015, 03:54:57 pm
I know. I was kinda referring to the 'tomorrow' part. :P
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 09, 2015, 03:56:22 pm
Ah.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: BlitzDungeoneer on May 09, 2015, 04:12:40 pm
I really should get around to finishing that sheet...
But I'm afraid that won't be happening right now, as I'm living up to the second half of my personal text.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 09, 2015, 04:18:38 pm
You can finish it a bit late. Signups will be indefinite.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 09, 2015, 05:08:07 pm
There are two movement modes. Stealthy and Normal. When you're in Stealth, everyone who you do not want to see you needs to make an observation check via whatever is their highest bonus to notice you. If one notices you, and isn't dead within the turn, you are no longer in Stealth.
You know what's not fun in a video game with a stealth system? Instant failure upon discovery. Similar situation here. If someone spots you in stealth mode, maybe do a final initiative check to see if the stealth guy can silence the guy who spotted him before he sounds the alarm?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 09, 2015, 05:09:56 pm

and isn't dead within the turn,
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 09, 2015, 05:21:52 pm
Why do I even exist.... :(
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 09, 2015, 05:46:20 pm
I feel the same way when I make mistakes. It's cool, everyone does it, and nobody really cares anyway.
About your mistakes, I mean.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 09, 2015, 07:00:47 pm
I'm sure we can re-enter stealth if we can evade the attackers, correct?

Wasn't saying it was OP, I just wanted to know how it works. It's pretty cool. How does Excalibur get charged, by the way? Do you soak it in electricity or put alot of nanites in it or what?

Well, I'm not sure to what extent I have control over the rules and mechanics. My intent was that excalibur is only really good for a couple of highly lethal attacks (only expending energy if they connect) before needing to be recharged. The gameplay then revolves around Nivian finding sources of energy, such as reactors or power conduits, and breaking into them to recharge. She's not good for slaughtering masses of troops, but is capable of taking out a high-priority target or two. My main goals are manipulation and support, rather than combat.
Pretty much this. And there are plenty of power conduits that won't have the required charge to power it in any reasonable time. Provided the playstyle of a character is different enough, it'll get approved. Maybe with minor tweaks.

What I was thinking is that Nivian charges up via magnetic fields. So while a wire with AC current has a magnetic field, it doesn't have much inductance and so it's difficult for Nivian to extract power from it. What she's really after is transformers and other devices with high inductance, as well as running motors and electromagnetic radiation (light consists of an electric field inducing a magnetic field, which induces an electric field, and so on iirc). She can basically leech power from a desktop computer's power supply if she gets inside the transformer.

It would take a lot of raw energy to pass through armor, but against an unarmored foe even a few kilojoules can be lethal if the energy can be directed through the heart as an electric current (even 10 microamps can be fatal, according to wikipedia). If my nanites are specialized in producing/manipulating electric/magnetic fields, then I suppose this is reasonable (though you have final word).
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 09, 2015, 07:21:16 pm
Yes you can reenter stealth should you evade them. However they will be Alert and therefore have a spotting bonus.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 09, 2015, 07:25:13 pm
Uhm, are you sure it isn't 0,1A? Well, that's generally going through body though. It could be less if it goes through the heart specifically.
Ok, for ease of understanding:

P=U*I
U=R*I
These can be reshaped the same way you solve algebra.

We know the average resistance of a Human body, and I'll use the voltage of my power socket.
I=U/R
I=230V/1KΩ
I=0,23A
Now, this doesn't include other factors such as ΔU (power loss through power transfer medium), or the power of the socket.
But generally, if you use a really good conductor, this could be fatal.
Oh, and when it's over 0,01A, it messes with neural impulses, you can't let go of what you touch.

And this is why there's child safety for power sockets.

As for inductance, any coil should do, even one of those cable spools you see in a construction site.
Inductance is a form of resistance, so having a lot of cable on the spool when using a powerful AC tool, could be a fire hazard.
But transformers is one of the worst options, as it often has an iron core, which shapes the direction of the magnetic field. So you'll have to get inside it.
Then again, it's been a while since i was at school, so I might've forgotten things.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 09, 2015, 08:12:16 pm
Uhm, are you sure it isn't 0,1A? Well, that's generally going through body though. It could be less if it goes through the heart specifically.
Ok, for ease of understanding:

P=U*I
U=R*I
These can be reshaped the same way you solve algebra.

We know the average resistance of a Human body, and I'll use the voltage of my power socket.
I=U/R
I=230V/1KΩ
I=0,23A
Now, this doesn't include other factors such as ΔU (power loss through power transfer medium), or the power of the socket.
But generally, if you use a really good conductor, this could be fatal.
Oh, and when it's over 0,01A, it messes with neural impulses, you can't let go of what you touch.

And this is why there's child safety for power sockets.

As for inductance, any coil should do, even one of those cable spools you see in a construction site.
Inductance is a form of resistance, so having a lot of cable on the spool when using a powerful AC tool, could be a fire hazard.
But transformers is one of the worst options, as it often has an iron core, which shapes the direction of the magnetic field. So you'll have to get inside it.
Then again, it's been a while since i was at school, so I might've forgotten things.

It's hard to get a shock to go through the heart most of the time since you'll have two electrodes at the skin rather than inside the body. If you can make sure the current passes through the heart the lethal current is as low as 10 microamps. Through normal tissue, 10 mA (AC) can cause muscle contractions, 300-500 mA (DC) or 30 mA (AC) can stop your heart. This is all from wikipedia's electrical shock page (https://en.wikipedia.org/wiki/Electric_shock).

By the way, the human body is not a linear circuit element. The resistance changes under different conditions and voltages.

Connecting a spool of insulated cable to a power source would be a fun way to drain power from the system.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 10, 2015, 04:38:31 am
Well, to clarify the spool. It kinda sounds weird to me, so I feel it's not as good as it could be.
At least where I am there's this extension cord thingy which also works to increase the number of sockets. It has 1M (plug) and 4F (sockets).
Though with the whole spool thing inside, it's rather compact. But not everyone knows how to use it correctly. So there's been fires caused by it.
It also sees use in construction sites, where there's few power outlets, and lots of powerful tools.
It's a bit of a problem.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 10, 2015, 06:08:48 am
If Nivian were to get shot several times, would those nanobots be permanently destroyed and thus make her smaller/less powerful/decrease her health?

EDIT: GM, is it possible to play a god? By that I mean gain power the more followers they have. Yes it's an anomaly so there'll be a tradeoff but is the base concept sound?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: FallacyofUrist on May 10, 2015, 07:43:21 am
... what. In my opinion, it could work, but you might be attacked by similar-level entities as a result.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 10, 2015, 08:20:32 am
Wouldn't it also make celebrities a threat to you?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 10, 2015, 01:22:07 pm
If Nivian were to get shot several times, would those nanobots be permanently destroyed and thus make her smaller/less powerful/decrease her health?

If the bullets are fast enough to cause damage then they'd destroy a few, but not a lot. Subsonic rounds would probably not do anything though, since air would push the nanites out of the way.

Nivian only survives for long periods of time by replacing and upgrading nanites using available manufacturing facilities. They can't replicate.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 10, 2015, 01:37:48 pm
Nivian only survives for long periods of time by replacing and upgrading nanites using available manufacturing facilities. They can't replicate.
Hm, this brings up a philosophical conundrum. Once all the nanites have been replaced, is she still the same person?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 10, 2015, 01:44:56 pm
Technically, every eight years or so, the human body has replaced every cell in it, so I would say yes to nanite replacement being like that.
Although people do change a lot in eight years, so this point is moot anyway :P
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 10, 2015, 01:56:24 pm
Technically an urban legend. If that were true, then there'd be no such thing as permanent damage. Fact is, most of your neurons last a lifetime (so take care of them!), especially the central nervous system, and you have tissues that aren't entirely cellular, being composed of hard secretions (the mineral lattice of your bones) that can remain largely unchanged throughout your adult life, provided you don't break them. Also, the cells that make up your heart have an extremely slow turnover rate. But your blood, skin, and organs do replace most of themselves over time, though the rates are variable.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 10, 2015, 02:00:54 pm
>:0
SCIENCE HAS LIED TO ME
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 10, 2015, 02:49:45 pm
The whole "are we still the same person" thing is pretty much a philosophical question.
We don't know if the present "I" only lasts as long as a neural impulse and we're kept going by consistent "I"s that act roughly the same as the previous "I"s (mood changes/swings).
So basically, don't bother with the question, you can never hope to get a 100% correct answer.

As for replacing, considering Humans can be created inside other Humans, we should technically be able to recreate ourselves, we just need some adjustment.
Heck, it'd be awesome if we could just regrow our teeth, that way we could just yank out the teeth with holes in them and let new ones grow.

My head hurts, it's not made for philosophy.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 10, 2015, 03:18:39 pm
It's only really a problem if you have a flawed conception of what it means to be a person.

People aren't their matter. Otherwise a corpse would still be a person. So it's obvious that a person is not identical to the matter that makes him up.
People aren't a form either, because if you make an exact copy of a person with a copy of their form, it creates a second person distinct from the original. So it's obvious that a person is not identical to the form his matter has. If you duplicate an AI, you get two independent AI's. So an AI is not equivalent to its programming (unless AI's aren't persons).

Aristotelians have the term substance to refer to things that are basically forms with matter.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 10, 2015, 03:19:45 pm
AI are people.

Also not gonna update till bay12 stops 504ing, would rather not lose posts/make fifteen posts on accident.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 10, 2015, 04:00:46 pm
Just for fun, my answer to the conundrum. The original conundrum uses Odysseus' (might've been some other ancient Greek hero) ship having its boards and other parts replaced one by one between his adventures, until no original ones remain.

Spoiler (click to show/hide)

Then we get to the second part of the conundrum: if you build a ship (or AI nanocloud) from the parts displaced, is it still the same ship? Can both of the ships be the 'real' one? I believe my thoughts above answer this question as well.

So basically, don't bother with the question, you can never hope to get a 100% correct answer.
Philosophy isn't necessarily about 'correct' answers. An 80% correct answer can still teach one many things.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 10, 2015, 04:19:24 pm
Exactly, I like concrete stuff, but philosophy kinda throws "Cogito ergo sum" out the window. So I can't be certain of anything when philosophy is involved.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 10, 2015, 04:36:04 pm
Aristotelians have the term substance to refer to things that are basically forms with matter.
Aristotle was an idiot. Take everything he said with a grain of salt at best.

AI are people.

Also not gonna update till bay12 stops 504ing, would rather not lose posts/make fifteen posts on accident.
Just post. If it 504s after you post, it means you posted. Don't resubmit the form or anything - it's fine. Also, copy all posts before you post them in case of accidents.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 10, 2015, 05:10:44 pm
Aristotelians have the term substance to refer to things that are basically forms with matter.
Aristotle was an idiot. Take everything he said with a grain of salt at best.

Modern Aristotelians don't follow Aristotle. It's a branch of philosophy that started with Aristotle.

AI are people.

Also not gonna update till bay12 stops 504ing, would rather not lose posts/make fifteen posts on accident.

People use AI to refer to both intelligent and non-intelligent entities.

Just for fun, my answer to the conundrum. The original conundrum uses Odysseus' (might've been some other ancient Greek hero) ship having its boards and other parts replaced one by one between his adventures, until no original ones remain.

Spoiler (click to show/hide)

Then we get to the second part of the conundrum: if you build a ship (or AI nanocloud) from the parts displaced, is it still the same ship? Can both of the ships be the 'real' one? I believe my thoughts above answer this question as well.


Nobody should really care if it's "the" ship because ships don't have any form of self-identity. In that case I agree with you. But the analogy doesn't hold for self-aware beings. Ships don't think or feel. Humans think and are conscious. Animals are conscious.

A machine that macerates puppies and prints out exact copies of the originals would still be animal abuse. It doesn't matter if the ends justify the means, the means still involve hopelessly tearing apart animals.

So basically, don't bother with the question, you can never hope to get a 100% correct answer.
Philosophy isn't necessarily about 'correct' answers. An 80% correct answer can still teach one many things.

The last 20% could still be useful. You don't know if it's unimportant or not until someone discovers it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 10, 2015, 05:17:58 pm
VI are non intelligent entities. A Cat is akin to a VI. AI are self aware entities. A human is akin to an AI.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 10, 2015, 05:21:56 pm
VI are non intelligent entities. A Cat is akin to a VI. AI are self aware entities. A human is akin to an AI.

Are you trying to argue something or are you describing the terms used in-universe? Because I'm just saying that people use the term AI liberally.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 10, 2015, 05:56:52 pm
VI are non intelligent entities. A Cat is akin to a VI. AI are self aware entities. A human is akin to an AI.
Richard would like to disagree :P
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 10, 2015, 06:02:57 pm
VI are non intelligent entities. A Cat is akin to a VI. AI are self aware entities. A human is akin to an AI.

Are you trying to argue something or are you describing the terms used in-universe? Because I'm just saying that people use the term AI liberally.
I'm stating the literal definitions. People do use AI liberally, however there are scientific definitions for both.

Also using that format in universe~
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 10, 2015, 08:56:59 pm
VI are non intelligent entities. A Cat is akin to a VI. AI are self aware entities. A human is akin to an AI.
Kit may cause some legal battles by accident then.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 10, 2015, 08:57:36 pm
Kit is a hivemind, technically not a single cat.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 10, 2015, 09:04:27 pm
yes, but by proving that cats - when linked - are self aware intelligent entities. it puts the legal status of non-hive cats in question. what about if someone links two cats together? did they just give birth to a new cathive? are they legally responsible for their child?

what about kit herself? Is she a child and valid for child abuse laws? since she is made of non-intelligent entities, does she have rights at all?

seriously, the legal and moral implications of Kit could actually cause major trouble.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 10, 2015, 09:20:01 pm
Iiiif we encounter spacePETA at some point, I might just have a whole arc of bullshit legal shenanigans about it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 10, 2015, 09:34:05 pm
Wouldn't they have made lawyers punishable by death by the year 6k? Also, what if Kit uploads a video stating their existence to the Space Internet?

EDIT: Actually yes. Kit will upload the video on the Internet, become a celebrity, then we can talk our way out of trouble by parading her around (not literally) like how celebrities always get out of jail for being famous.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 11, 2015, 04:00:27 am
Currently dealing with minor mental break from being alone for too long. Will update in a few days when less prone to mild psychosis.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 04:19:54 am
I've come up with a decent anomaly, I think.

Vampire
+/-2 to all physical and mental (but not skill) rolls.
Requires fresh [INSERT SAME SPECIES' NAME] blood equivalent to the amount needed to kill an adult member every day.
After 1 day without blood, cancel the bonus.
After 2 days without blood, +/-2 to ALL rolls.
After 3 days, go berserk until a drink is got.
After 4 days, death. (http://tvtropes.org/pmwiki/pmwiki.php/Main/FourIsDeath)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 11, 2015, 05:33:37 am
Damn it, why did you link to that site?
You must never link to that site.

On a side note, I really hope there isn't a space PETA, Kit would be in grave danger then (they'd rather smash Kit's heads in with a baseball bat than help a "pet").
There's a reason they're called terrorists.

Edit: Actually, they might be horrified by the KX9's animal features, and just rampantly firebomb every lab they have.
Not to mention the actually inhumane experiments, which would just fuel the ire of PETA.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 05:35:51 pm
So who controls Earth? A minor faction or the KX9?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 11, 2015, 06:06:32 pm
Two hundred and sixty two countries. The political division only got worse as the Sol system was colonized. Once people started heading off to other systems and forming less batshit governments, mass emigration happened. So all the batshits ended up sticking around in Sol and most of the sanes went off to colonize elsewhere.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 06:18:48 pm
Perrrrrfect. It's only a matter of time before Terra descends into anarchy and the only ones who remain are barbarians who use the technology of old to gain power. In the meantime, the KX9 will develop robotic servants who will cater to their every whim and pleasure, doing all the work for them. They will eventually revolt, driving the KX9 to near or total extinction. Afterwards, an anomalous human of god-like psychic power shall emerge on Holy Terra, unite the warring factions, and begin a Great Crusade to reconquer humanity's (possibly secretly KX9's) worlds that they may take their rightful place as rulers of the galaxy.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 11, 2015, 06:22:24 pm
The KX9's have literally any race as potential slaves. 51's can tank mini-nukes; do you seriously want to disobey that much raw power?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 06:24:11 pm
From my knowledge, 51s will lose in a fight to a Tal and a human in a mech can kill a Tal. The 51s are not invincible.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 11, 2015, 06:26:55 pm
Not an entire legion of 51's, plus 62's reading the battle plans of enemy soldiers and relaying them to said legion of 51's, who change tactics accordingly.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 06:30:04 pm
Now hold on. If you're making it so there's a legion of 51's then there's also gotta be a legion of mech pilots. As for the 62's, how will they get the battle plans of enemy soldiers? Are they psychic?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 11, 2015, 06:31:03 pm
Yes, actually. They can read minds and stuff.
When they're not lazy as hell, I mean.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on May 11, 2015, 06:31:35 pm
(( And now I wait to see where this shit ends up))

Spoiler: Sigmund "Sig" Urbane (click to show/hide)

Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 11, 2015, 06:32:43 pm
I imagine many folks would be resentful of being muscled out of places they used to control by fast-breeding immortal cyborgs. From the perspective of many aliens, letting KX9 settle on your world must seem like a sure way to end up loosing autonomy, and this probably leads to prejudices against them forming (and humans / other human offshoots by association, since to aliens they'd probably all look very similar).
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 06:35:00 pm
Yes, actually. They can read minds and stuff.
When they're not lazy as hell, I mean.
Wut. Ok, so KX9 mind-reading technology is supposed to be this expensive thing that requires machinery to work, but now they're apparently so awesome that they can just casually do it themselves? Isn't psychicness supposed to be an anomaly, in any case?

I imagine many folks would be resentful of being muscled out of places they used to control by fast-breeding immortal cyborgs. From the perspective of many aliens, letting KX9 settle on your world must seem like a sure way to end up loosing autonomy, and this probably leads to prejudices against them forming (and humans / other human offshoots by association, since to aliens they'd probably all look very similar).
Indeed, especially since the KX9 are all supposed to be amoral dicks.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 11, 2015, 06:43:27 pm
(( And now I wait to see where this shit ends up))

Spoiler: Sigmund "Sig" Urbane (click to show/hide)

This works, May throw in something eldritch later.

Yes, actually. They can read minds and stuff.
When they're not lazy as hell, I mean.
Wut. Ok, so KX9 mind-reading technology is supposed to be this expensive thing that requires machinery to work, but now they're apparently so awesome that they can just casually do it themselves? Isn't psychicness supposed to be an anomaly, in any case?

I imagine many folks would be resentful of being muscled out of places they used to control by fast-breeding immortal cyborgs. From the perspective of many aliens, letting KX9 settle on your world must seem like a sure way to end up loosing autonomy, and this probably leads to prejudices against them forming (and humans / other human offshoots by association, since to aliens they'd probably all look very similar).
Indeed, especially since the KX9 are all supposed to be amoral dicks.
62's are extremely powerful Empaths. They're so chronically unmotivated however that they often don't move more then three feet in a day, just having robots feed them while they sunbathe. Everything is a pain to them~ Including walking. Good luck getting one to focus enough to read the enemy's battleplans. The stronger the psion, the worse the mental tradeoff is.

Many KX9 are amoral dicks. Specially the ones that do science. And yes, plenty of species would be pissed off at the KX9 if they settled on their worlds. Normally KX9 just settle on uninhabited worlds. Doesn't really matter how hostile it is when you can just adapt your biology to the shitworld.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 11, 2015, 06:58:15 pm
And there's another "why not" for joining the collective. It's hard to isolate oneself from the culture when minds are directly linked, and the culture is one that tends to marginalize outsiders. Though unintentionally and unaggressively, it seems like the KX9 will wind up pressuring everyone to eventually assimilate or die. In a way, it's like Colonialism all over again.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 07:20:55 pm
Ok, so I think I've figured out a way for humanity to survive against the KX9's slow assimilation. Basically, they need to assimilate themselves into one being of ultimate power. Said being can then intelligently recreate humanity using DNA banks or what-not. Basically, this universe legitimately requires an Emperor of Mankind to survive.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 11, 2015, 07:29:19 pm
Wouldn't humanity as a whole oppose doing that? They all would lose their individuality to that project. Compared to the KX9, where they at least keep individuality.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 11, 2015, 07:35:26 pm
Well, not ALL of mankind, just a big chunk of it, a couple millions perhaps.

Basically, a bunch of awesome dudes combine to make awesome incarnate, who will lead Humanity on the path of awesome.
Which would be, you guessed it, awesome.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 11, 2015, 07:37:29 pm
Why would humanity agree though? I can't imagine a million people willing to die to potentially make some random person.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 11, 2015, 07:39:25 pm
In the face of assimilation into a collective of living spam-bots, I'd rather have the Emperor of Mankind.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 11, 2015, 07:39:43 pm
The main problem is that the KX9 can't really die, yet they still breed. Every birth is another individual that needs resources to exist, and by that alone they will keep taking things from other people. Sure, space is vast, but you can only expand so fast, and as time goes on, the distance to find a new place to live that isn't already occupied becomes greater and greater for existing population centers. Without consideration for others built into their priorities as a whole, I don't see them agreeing to limit their sexual reproduction for others' sake, especially as they might come to see the universe as better off if everyone was KX9.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 07:40:01 pm
Well, not ALL of mankind, just a big chunk of it, a couple millions perhaps.

Basically, a bunch of awesome dudes combine to make awesome incarnate, who will lead Humanity on the path of awesome.
Which would be, you guessed it, awesome.
Exactly. Besides, such a process probably wouldn't work if they didn't all choose to do this.

On a side-note, there are three different assimilation processes that I know of:
1. Borg, where the various people are taken apart and used as raw material and nothing more.
2. Collective, where it's not really people losing their individuality, but rather gaining everyone else.
3. Emprah, which is a kind of combination of both. The people are used as material but the being is a proper representative of their collective minds.

In the face of assimilation into a collective of living spam-bots, I'd rather have the Emperor of Mankind.
+1. I'd happily join up.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 11, 2015, 07:41:12 pm
Screw that. GIMME A TAIL
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 11, 2015, 07:49:06 pm
Screw that. GIMME A TAIL
If you do that, the KX9 will also inevitably mind link you, and the 49 are all too eager to tell you about that penis (or other equivalent) enhancement they want you to get.
And they'll always claim that THEIR enhancement is THE BEST.
You can plug your ears, but not your mind.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 11, 2015, 07:52:24 pm
HD, I dooon't think that any beyond the weird ones would jibber like that.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 11, 2015, 07:53:34 pm
You don't think I would get such an enhancement of my own volition?
But we should probably not talk about that, lest the Great Toady come.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 11, 2015, 07:58:04 pm
HD, I dooon't think that any beyond the weird ones would jibber like that.
Well, there's a problem with that. They don't need to, they just need to think it, and it transfers. And how often does a 49 think of that?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 11, 2015, 07:59:10 pm
Thoughts only transfer when they intentionally transfer. Emotions leak over, thoughts do not.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 08:01:00 pm
Hence why we need to Exterminatus all the Denworlds so the KX9 die from the collective grief of (nearly) all their children dying. Hence why we need an Emprah.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 11, 2015, 08:04:33 pm
Good luck getting any ship close enough to do that.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 08:05:56 pm
Hence why we need an Emprah.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 11, 2015, 08:07:29 pm
Hence why we need to Exterminatus all the Denworlds so the KX9 die from the collective grief of (nearly) all their children dying. Hence why we need an Emprah.
Nah wont work, they got a safeguard against that, they just go cry instead.
What we should do however is set up a bulwark of Spess Mehreens, the Empra's Fureh, and devastate the KX9 with Steel Rehn.
And then we send in our Metal Bawkses, and steal the KX9 Metal Bawkses with the Blod Rehvens.

Or, we could just give them a case of werewolves, that should stop their assimilation, improvement, and expansion until Humanity catches up.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 08:09:29 pm
Or we can get the Bloody Magpies to steal THE ENEMEH so humanity can dissect the KX9 and figure out how to super murder them.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 11, 2015, 08:10:51 pm
This whole train of conversation makes about as much sense as spacehitler.

Continue on.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 11, 2015, 08:12:35 pm
Now I have the mental image of tyranids launching an assault on the KX9...


...brb making a tyranid character
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 08:13:12 pm
This whole train of conversation makes about as much sense as the Emprah.

Continue on.
FTFY
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 11, 2015, 08:14:55 pm
No! We shall never submit to spacehitler! Yes!
We shall fight and die with glory! Yes!
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 11, 2015, 08:17:15 pm
or you could negotiate a treaty with the collective KX9 mind and convince them to agree not to colonize your planet or solicit you for weiner augments
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 11, 2015, 08:27:55 pm
Yeah, but that just makes it more likely for them to drop a C'thulhu on the planet.

I still think we should infect them with a case of Werewolf. That should make them rampaging animals of pure desire, and thwart their technological advance (slightly).
Besides, they might just drop that "we're post scarcity, therefore awesome" attitude and instead go "I'm a f***ing werewolf".
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 11, 2015, 08:29:05 pm
Turn powerful robot furries
into more powerful robot furries. Best idea 2k15.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 11, 2015, 08:30:53 pm
I've got a brilliant method for beating the KX9:
1. Create Emprah
2. Emprah create Roboute Guilliman
3. Roboute Guilliman create Ultramarines
4. KX9 kill themselves because they can never become Ultramarines
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 11, 2015, 08:33:08 pm
Turn powerful robot furries
into more powerful robot furries. Best idea 2k15.
Hey, they'd do it to themselves (eventually) anyway.

Besides, with the sudden Werewolf case, they'd be distracted for a while, and many would experience the thrill of being a f***ing Werewolf.
Then it suddenly becomes a hobby, and BAM! Now we've reduced the research efficiency by about 10-25% because sometimes you just want to go Werewolf.

Edit: Also, the KX9 are already super powerful, being werewolves wouldn't make a difference power wise.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 11, 2015, 09:30:49 pm
1. Build asymmetric dyson sphere to make the Sun a stellar engine
2. Fly the Solar System off into intergalactic space.
3. Probably never see them or anyone else from the Milky Way again.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 11, 2015, 09:55:46 pm
1. Build asymmetric dyson sphere to make the Sun a stellar engine
2. Fly the Solar System off into intergalactic space.
3. Probably never see them or anyone else from the Milky Way again.

Youd have to hold the partial sphere at a fixed distance from the sun somehow.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 11, 2015, 10:02:53 pm
However the hell non-partial dyson spheres are supposed to do it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 11, 2015, 10:42:21 pm
you mean Dyson Torus/webs? I think thats just velocity. Right speed and the right orbit and it should stay put.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 11, 2015, 11:04:29 pm

Proooooooobably doesn't work in real life, but it sounds like it might, and that's enough for science fiction.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 11, 2015, 11:19:43 pm
  • Put lots and lots of flexible, reflective metal plates in a half-ovoid in heliostationary orbit, thin sides facing the Sun
  • Simultaneously turn the plates to face the Sun and attach them to each other so that energy focuses to the apex of the "sail"
  • Gravity pulls edges of the sail towards the Sun, while the energy pushes the apex back. The focal point moves inwards, towards the sun.
  • The sun starts swallowing the sail as its own energy focuses on it, applying a vector.
  • After the sail has been fully swallowed, the Sun has moved in its orbit around the galactic center.
  • Repeat to move the solar system more, even escape the galaxy.
  • ?
  • Profit.

Proooooooobably doesn't work in real life, but it sounds like it might, and that's enough for science fiction.

That's more like a cosmic jet engine than a sail. :)

Heliostationary orbit probably doesn't mean what you think it does. If you match the rotation speed of the sun you're still orbiting.

A static sail could maybe work, since gravity and solar pressure decay at the same strength (if you closely tuned the mass of the sail you could get it to be static with respect to the radiation pressure and gravitational force). The problem is that it's not a stable system and so you will have to constantly adjust the sail's position. Same problem as a dyson sphere, really.

you mean Dyson Torus/webs? I think thats just velocity. Right speed and the right orbit and it should stay put.

The gravity inside a hollow shell is zero, so if you put an object inside a dyson sphere it would feel no attraction. However the converse is also true--if you put a massive object inside the sphere, the dyson sphere will not be attracted by the massive object. They would move independently with respect to each other, i.e. an unstable system.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 11, 2015, 11:30:54 pm
What I meant by heliostationary is that the plates stay in place in relation to each other and the star. What would be a better word for that?

My idea is not supposed to be a stable system, but a disposable one-time boost for the star. Not exactly efficient, I know.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 12, 2015, 12:46:23 am
What I meant by heliostationary is that the plates stay in place in relation to each other and the star. What would be a better word for that?

If you mean they always face the star, you just set them to rotate at the speed at which they orbit. It's called synchronous rotation.

If you don't want them to orbit, you have to place them in a static configuration. This wouldn't be considered an orbit since they'd fall into the star without some force propelling them outwards.

'X-synchronous' orbit means having an orbit with the same period as X's physical rotation.
'X-stationary' orbit means having a circular synchronous orbit on the same plane as the object's equator.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 12, 2015, 05:37:42 am
Hey Kevak, could you put up a poll so we can vote whether our characters (humans only) would willingly sacrifice their lives and individuality to become a part of the Emperor of Mankind? You could use the results to determine how much of humanity would make the sacrifice in the universe should it happen. Just gonna say now that Knight wouldn't, regardless of whether it was pre- or post-anomaly Knight.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 12, 2015, 05:45:10 am
I would like to point out that our characters include a hivemind of cats, a sapient giant spider, and a sapient nanocloud. As well as a transhumanist pseudofurry and a member of an uplifted alien race that has been waring itself for a long time.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 12, 2015, 05:46:13 am
Rook wouldn't, and I wouldn't. I wouldn't sacrifice my life or individuality just for a HFY. It would cross so many moral lines, voluntarity be damned, that it simply wouldn't be worth it. Mankind doesn't need an Emprah.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 12, 2015, 05:56:32 am
I would like to point out that our characters include a hivemind of cats, a sapient giant spider, and a sapient nanocloud. As well as a transhumanist pseudofurry and a member of an uplifted alien race that has been waring itself for a long time.
Humans only vote.

Rook wouldn't, and I wouldn't. I wouldn't sacrifice my life or individuality just for a HFY. It would cross so many moral lines, voluntarity be damned, that it simply wouldn't be worth it. Mankind doesn't need an Emprah.
It most certainly does if it's to survive the next few millenia. The next few centuries if it's particularly unlucky.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 12, 2015, 06:00:27 am
I would totally do that, then again I'm weird, so I'd probably be that Weirdo Emperor part-mind.
So I'd just be silent and occasionally make disturbingly cute cosmic horrors.

As for my character... I don't know.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 12, 2015, 06:20:45 am
The fact of the matter is, humanity could just as well survive without a huge moral cost, for example with the aforementioned let's-move-our-system-elsewhere idea. Two wrongs don't make a right, and one shouldn't cross the moral event horizon just because someone else has skirted it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 12, 2015, 06:46:47 am
Still not sure how it crosses any kind of moral event horizon. It's all voluntary, they all know what they're doing and what they hope to accomplish, and it's all for a good cause - the eradication of foul xeno races and ensuring humanity's dominant place in the galaxy humanity's survival against inevitable KX9 assimilation.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 12, 2015, 06:48:32 am
As for my character... I don't know.
Your character is a slime. Forgetting that it CAN'T be a part of the Emperor of Humankind, why is it an 'I don't know' instead of a definite 'no'?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 12, 2015, 07:08:14 am
I would like to point out that our characters include a hivemind of cats, a sapient giant spider, and a sapient nanocloud. As well as a transhumanist pseudofurry and a member of an uplifted alien race that has been waring itself for a long time.
"pseudofurry"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 12, 2015, 07:50:39 am
Still not sure how it crosses any kind of moral event horizon.
And those are just some from top of my head. There are probably even more.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 12, 2015, 08:07:04 am
  • Going on a scientific endeavour specifically to fight against another species indiscriminately.
  • Forgoing individuality.
  • Forgoing individuality to an even greater degree than the opposing force.
  • Large-scale transhumanism.
  • Deliberately creating an uncontrollable being with a massive amount of power.
  • Granting said being dictatorship.
  • Calling said dictatorship voluntary.
  • Changing the nature of human civilization forever, with unforeseeable risks.
  • Not thinking what will happen when the being is no longer necessary.
*Technically it's fighting against three other species - one of which is actually aggressively assimilative and the other which is giant cyborg spider kill-gods. Even then, said Emperor doesn't really have to go to war against them - just lead humanity into greatness so they can stand on the same level as the three majors.
*This is indeed bad. You're correct. It's also necessary to prevent further forgoing of individuality.
*To a greater degree, yes, but not to as great a scale. Instead of assimilating trillions of beings (like the KX9 or the Kirvek), it's assimilating somewhere between a million and a billion people, though the latter number is hugely optimistic.
*The KX9 are already doing it. This act of transhumanism is expressly for the purpose of preventing any further transhumanism.
*Uncontrollable? Uncontrollable by whom? By the rest of humanity? The only reason why humanity hasn't been controlled by the major civilisations is because they couldn't be bothered. It's really only a matter of time until one of them can be and then it's all over.
*More like a leader. The Emperor would have massive amounts of charisma and intelligence to just persuade people to join. Unless it's necessary for the survival of humanity (and he'd know if it was necessary), it's unlikely that any kind of dictatorship will be put into effect. If it is necessary, well, it's bloody necessary for the survival of humanity and therefore it must be done.
*Either the dictatorship is voluntary or it's flatout called 'the Imperium'. Either way, there's not really any real problem.
*Unless this is done, human civilisation will be eradicated entirely. It's better the short-term probable risk than the long-term certain risk.
*Either humanity dies at the end of its tenure or it doesn't. Without it, humanity is doomed for sure.

  • Crossing the above lines while more moral options are available.
I believe this entire thought exercise lies on the idea that there are no other alternatives. Also, I've been thinking for days and talking to Kevak meanwhile trying to come up with a way to defeat merely ONE of humanity's overlords. This is the only idea that he hasn't shot down.

EDIT: BTW, 'Emperor' is just a working title. It doesn't necessarily mean that the new man will be the head of an empire.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 12, 2015, 08:55:55 am
Aside from all the moral implications you're blatantly ignoring.

Why try to defeat them? it's not like the biggies are Trying to stop humanity from growing. Humanity simply is advancing slower then them. If humanity got its act together, it probably could at the very least, not fall further behind.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 12, 2015, 09:34:28 am
As for my character... I don't know.
Your character is a slime. Forgetting that it CAN'T be a part of the Emperor of Humankind, why is it an 'I don't know' instead of a definite 'no'?
I meant in the voluntary sense. As in, IF she could.
She and her kind has a relation to Humanity, and would likely want to keep it away from being assimilated by the KX9.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 12, 2015, 12:13:32 pm
Kevak's list seems less a list of moral reasons and more a list of practical reasons.
Aside from all the moral implications you're blatantly ignoring.

Why try to defeat them? it's not like the biggies are Trying to stop humanity from growing. Humanity simply is advancing slower then them. If humanity got its act together, it probably could at the very least, not fall further behind.

If the KX9 know they are harming others through their growth then it's probably a moral evil on their part not to do anything about it. Industrial companies aren't trying to pollute African rivers, after all.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 12, 2015, 12:16:48 pm
Kevak's list seems less a list of moral reasons and more a list of practical reasons. Meaningful, but not authoritative.

Aside from all the moral implications you're blatantly ignoring.

Why try to defeat them? it's not like the biggies are Trying to stop humanity from growing. Humanity simply is advancing slower then them. If humanity got its act together, it probably could at the very least, not fall further behind.

If the KX9 know they are harming others through their growth then it's probably a moral evil on their part not to do anything about it. Industrial companies aren't trying to pollute African rivers, after all.
I think you're conflating overwriting someone's culture forcefully, overwriting someone's culture peacefully, and outright genocide/xenocide.
three very different things.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: BlitzDungeoneer on May 12, 2015, 12:18:52 pm
I was going to say that you probably meant 'confusing' but then I looked up 'conflating'.
In other news, I learned a new word today! Now, how best to use this to confuse my classmates...
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 12, 2015, 02:11:15 pm
Kevak's list seems less a list of moral reasons and more a list of practical reasons. Meaningful, but not authoritative.

Aside from all the moral implications you're blatantly ignoring.

Why try to defeat them? it's not like the biggies are Trying to stop humanity from growing. Humanity simply is advancing slower then them. If humanity got its act together, it probably could at the very least, not fall further behind.

If the KX9 know they are harming others through their growth then it's probably a moral evil on their part not to do anything about it. Industrial companies aren't trying to pollute African rivers, after all.
I think you're conflating overwriting someone's culture forcefully, overwriting someone's culture peacefully, and outright genocide/xenocide.
three very different things.

I'm not. I'm saying that if overwriting someone's culture is harmful, then it doesn't matter if you do it forcibly or peacefully. You have to take into account the consequences of your actions.

Since the KX9 are amoral bastards it makes sense they'd try to justify it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 12, 2015, 02:43:16 pm
Philosophical discussion aside, when will we actually begin? You said a couple of days, yet I'm already itching.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 12, 2015, 02:48:25 pm
Prolly in a few hours. Person I'm dogsitting for is coming back.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Prophet on May 12, 2015, 02:55:09 pm
I like how this turned into a debate about why making a god emperor of mankind may or may not be moral. If it was me then I wouldn't give up my individuality but I suppose if they wanted to combine into one being then it is their lives/individuality not mine so I probably wouldn't care.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 12, 2015, 03:03:47 pm
I'm not. I'm saying that if overwriting someone's culture is harmful, then it doesn't matter if you do it forcibly or peacefully. You have to take into account the consequences of your actions.

Since the KX9 are amoral bastards it makes sense they'd try to justify it.
What makes it harmful or not?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 12, 2015, 03:04:05 pm
it is their lives/individuality not mine so I probably wouldn't care.
It is any of your business when they're planning to make the Emperor, well, an emperor. For all of humanity. Removing democracy like this most likely has unforeseen consequences everywhere, including your hypothetical life in this society.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 12, 2015, 03:07:45 pm
it is their lives/individuality not mine so I probably wouldn't care.
It is any of your business when they're planning to make the Emperor, well, an emperor. For all of humanity. Removing democracy like this most likely has unforeseen consequences everywhere, including your hypothetical life in this society.
Lenglon would oppose such a thing.
Kit wouldn't understand without assistance, and the details of how it was explained would be critical to what she thinks of it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Prophet on May 12, 2015, 03:13:06 pm
it is their lives/individuality not mine so I probably wouldn't care.
It is any of your business when they're planning to make the Emperor, well, an emperor. For all of humanity. Removing democracy like this most likely has unforeseen consequences everywhere, including your hypothetical life in this society.
Well if the being they create through combining plans to take over the human species then yeah I would oppose the creation of the being as it affects me. On the other hand if the being doesn't wants to take over the human species and won't really affect me then as I stated I wouldn't care.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 12, 2015, 03:22:36 pm
it is their lives/individuality not mine so I probably wouldn't care.
It is any of your business when they're planning to make the Emperor, well, an emperor. For all of humanity. Removing democracy like this most likely has unforeseen consequences everywhere, including your hypothetical life in this society.
Well if the being they create through combining plans to take over the human species then yeah I would oppose the creation of the being as it affects me. On the other hand if the being doesn't wants to take over the human species and won't really affect me then as I stated I wouldn't care.
yes, but the price of tea in china affects the import/export ratios, not just of china, but of your home country as well. and with those changing ratios comes changes in your govenment's financial income and structure, and with changes in your government's financial income and structure comes changes in TAXES.

so obviously, you need to sieze control of china's tea prices and overall marketplace, to avoid being charged higher taxes.

best plan.

edit: to make a little more sense of where the above comment came from:
the metric of "does/does not affect me" is a very poor one, and events that you have no business worrying about often will indirectly affect you, sometimes a lot, sometimes only a little. see: butterfly effect
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 12, 2015, 03:59:43 pm
I'm not. I'm saying that if overwriting someone's culture is harmful, then it doesn't matter if you do it forcibly or peacefully. You have to take into account the consequences of your actions.

Since the KX9 are amoral bastards it makes sense they'd try to justify it.
What makes it harmful or not?

Well that's the question. I would say that since KX9 culture is highly collective while human culture isn't, there are likely to be conflicts in any mixed society (and integration doesn't seem possible due to the difference between the races). It would be best if human worlds stayed human and KX9 worlds stayed KX9. Humans shouldn't emigrate to KX9 worlds in large numbers and neither should KX9 emigrate to human worlds in large numbers.

It's probably not the duty of any particular KX9 government to restrict emigration, but in general people need to be aware of the communities they are creating by moving.

it is their lives/individuality not mine so I probably wouldn't care.
It is any of your business when they're planning to make the Emperor, well, an emperor. For all of humanity. Removing democracy like this most likely has unforeseen consequences everywhere, including your hypothetical life in this society.

Democracy is not inherently good, and dictatorship is not inherently evil, although democracy tends to better safeguard people's rights overall.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 12, 2015, 04:11:18 pm
Drawing another parallel with the whole missionary culture thing, I'd imagine their culture would inadvertently make it difficult for converts to keep ties with their friends who refuse conversion.

I wonder whether the KX9 would let someone leave, if they wanted to.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 12, 2015, 04:12:54 pm
Day, were he able to join the Emperor, would outright refuse given his obsession with being unique and the original. He would also likely oppose the formation of it, since the KX9 seem like they would be somewhat more tolerant of the virus than humans post-Emprah.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 12, 2015, 04:15:53 pm
it is their lives/individuality not mine so I probably wouldn't care.
It is any of your business when they're planning to make the Emperor, well, an emperor. For all of humanity. Removing democracy like this most likely has unforeseen consequences everywhere, including your hypothetical life in this society.
EDIT: BTW, 'Emperor' is just a working title. It doesn't necessarily mean that the new man will be the head of an empire.
Again, empire might not be the most efficient way to ensure the survival and prospering of humanity. Simply creating new technologies, crafting and enforcing peace, and researching psychic powers themselves (considering he'd have them in abundance) would probably help humanity a lot more than empire.

Aside from all the moral implications you're blatantly ignoring.

Why try to defeat them? it's not like the biggies are Trying to stop humanity from growing. Humanity simply is advancing slower then them. If humanity got its act together, it probably could at the very least, not fall further behind.
Except it never will, if the past few millenia are anything to go by. Besides, getting humanity to act "together" means getting to work together, something that many systems won't do with each-other.

Since the KX9 are amoral bastards it makes sense they'd try to justify it.
This is inaccurate. The KX9 are amoral bastards and so wouldn't even bother trying to justify it. Even if the KX9 didn't exist, there's still the Kirvek which are actual borg assimilators who assimilate people without their permission, plus there's the megacorp spider death machines known as the Talshik.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 12, 2015, 04:44:56 pm
I like how this turned into a debate about why making a god emperor of mankind may or may not be moral. If it was me then I wouldn't give up my individuality but I suppose if they wanted to combine into one being then it is their lives/individuality not mine so I probably wouldn't care.
Actually, I think the whole reason we're going on these tangents is because we're waiting for the game to start. The longer the wait, the more Emprah's Spess Mehreen Fureh, we get.
That and who knows, maybe it'll go Lovecraftian. Wouldn't be surprised really.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 12, 2015, 04:59:57 pm
I like how this turned into a debate about why making a god emperor of mankind may or may not be moral. If it was me then I wouldn't give up my individuality but I suppose if they wanted to combine into one being then it is their lives/individuality not mine so I probably wouldn't care.
Actually, I think the whole reason we're going on these tangents is because we're waiting for the game to start. The longer the wait, the more Emprah's Spess Mehreen Fureh, we get.
That and who knows, maybe it'll go Lovecraftian. Wouldn't be surprised really.
If it's anything like Metamoran/Namekian/Potara fusion, there shouldn't be any problem whatsoever.
Taking a step down from that, if it works by taking the most dominant traits in the mixture and using the rest as raw power, then we'll be left with an ultra-powerful human, but still just a human.
If it lumps everything together and keeps everything, we might get an Eldritch Abomination but there would still be some traits more present than others (the desire for the prospering of humanity in a way acceptable to said humans) so it's all good.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 12, 2015, 05:04:38 pm
I like how this turned into a debate about why making a god emperor of mankind may or may not be moral. If it was me then I wouldn't give up my individuality but I suppose if they wanted to combine into one being then it is their lives/individuality not mine so I probably wouldn't care.
Actually, I think the whole reason we're going on these tangents is because we're waiting for the game to start. The longer the wait, the more Emprah's Spess Mehreen Fureh, we get.
That and who knows, maybe it'll go Lovecraftian. Wouldn't be surprised really.
Spoiler (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 12, 2015, 08:51:50 pm
I like how this turned into a debate about why making a god emperor of mankind may or may not be moral. If it was me then I wouldn't give up my individuality but I suppose if they wanted to combine into one being then it is their lives/individuality not mine so I probably wouldn't care.
Actually, I think the whole reason we're going on these tangents is because we're waiting for the game to start. The longer the wait, the more Emprah's Spess Mehreen Fureh, we get.
That and who knows, maybe it'll go Lovecraftian. Wouldn't be surprised really.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 12, 2015, 09:03:06 pm
Spoiler (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 12, 2015, 09:08:10 pm
Spoiler (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on May 12, 2015, 09:09:34 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 13, 2015, 12:09:14 am
First update is being written up. Anyone who does not have their character in the second OP post needs to confirm that the character is the final version. They will be added to the update.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 13, 2015, 12:11:18 am
*excitement intensifies*
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 13, 2015, 12:13:23 am
I guess it is, unless you see any problems.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 13, 2015, 12:18:23 am
PowerBands not yet updated. Otherwise done.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on May 13, 2015, 12:20:44 am
If there is anything wrong with mine I'll fix it right away, if everything is A-Okay then just use it as is.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Prophet on May 13, 2015, 12:23:49 am
Yay! I can't wait to see what happens!
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 13, 2015, 01:13:07 am
PowerBands not yet updated. Otherwise done.
Updated.

I guess it is, unless you see any problems.
Added.

If there is anything wrong with mine I'll fix it right away, if everything is A-Okay then just use it as is.
Added.

Post incoming. Will link actual game posts in the third OP post.

Late joiners should have plenty of time to finish their characters. *cough*Blitz*cough~*
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 13, 2015, 02:49:26 am
Quote from: Everett Owen (Aseaheru)

The passenger freighter shudders as the docking clamps grasp hold. The cabin hisses as it slowly equalizes its pressure with the station. A computerized sounding female voice informs you and the other passengers that the ship has arrived safely at Sanctuary Station. In orbit of planet Nope. Current planetary weather: Mass Thunderstorms. Current visible Planetworms: Bertha and Jimmy.

Quote from: Mathias Rook (IcyTea31)
You jolt awake as the ship shudders. The intercom states the passenger freighter has arrived safely. You're rather hungry. Maybe stopping by a restaurant would be good?

Quote from: Knight (Andres)
You are sitting on a crate in the docking bay, a sandwich is in your hand, you've been working as a heavylifter onstation since you arrived several months ago. Not many contracts here beyond go down to deathworld and cull extremely dangerous fauna. Due to the average fatality rate of 4 out of every ten mercs who make planetfall, you wisely chose not to go. In the dockingbay, a KX9 49e and another human maintenance worker, and some xeno maintenance worker are working on one of the cargo mechs. Apparently a cat got caught in the leg and somehow managed to shatter the joint, resulting in the whole thing toppling, with a heavy crate falling ontop the mech whilst the cat remained unharmed. Said cat scurried off.

Quote from: Casira (blazing glory)

You are currently repairing one of the docking mechs. You have been working as a mechanic onstation for about a year. According to Sig and Cala, human and KX9 respectively, a cat somehow shattered the joint, resulting in the entire mech falling before getting further damaged by its cargo. Cala had another mech remove the crate, but the mech's spine seems to have snapped. Odds are is the mech is out of commission for at least a week.

Quote from: Day Zero (flameboy99)
The ship jolts. Datafeeds come online as you exit power conservation mode. This android is less then optimal, powersaving is required. You can probably find a recharging station in the dockingring of Sanctuary. Seems like you have arrived. The cargobay airlock slides open with a hiss. Revealing the station dockingring beyond.

Quote from: Xoquatl (Lyeos)

Your web is spun as of recent, in the upper corner of a restaurant. The owner of this establishment appears to like spiders, has a lotta spider decorations set up. You are bored. What do? Someone in a spacesuit is standing quietly near the bar. Also there's a grey guy. He's odd. Or at least you think it's a he.

Quote from: Pippy Judo (Happy Demon)

Your merc team's station loaned shuttle hisses in the dockingbay, cooling under water from its decontamination baking. You were the only survivor the the squad of five during this last Nope culling trip. Turns out that human mercs are pretty damn stupid. Just cause it's fluffy doesn't mean it won't unhinge its jaw and bite your arm off. Oh well. Least you get all the pay.

Quote from: Calanthe (Sentient Bowtie)

You are currently picking shattered parts of a leg joint up in the docking ring of Sanctuary Station. A fucking cat somehow managed to break it, the mech fell and got partly crushed by the cargo. Honestly you're sorta pissed. Sigmund and Casira are working on gathering the scattered damaged shards as well. If there were other KX9 on the station, they would bloody know you were pissed. Hell, several a few systems away probably know based off the mild concern you're picking up on.

Quote from: Kit (Lenglon)

((Not sure how much the kittens have conceptualized.))

Three of You are sleeping in an enclosed windy tunnel (vent). One of You is startled, hiding behind a large boxy metal cold thing (crate). That you nearly got crushed by another big metal thing. Your shield deployed however and after it dissipated, that one darted off to hide. One You is seeking food, belly rumbles. Two You are watching as a a wall opens up and people walk out. Wall has never opened before. One You is still where all of You woke up. In a metaly cold thing lined with softs.

Quote from: Nivian (_DivideByZero_)

The shuttle shudders, you've arrived. The passengerbay hisses as pressure equalizes with the station. Welcome to Sanctuary the intercom drones. A recommended eatery is the Proper Planetworm. Too bad you don't need to eat.

Quote from: Sasha (Prophet)

You are sitting in your room. Boredom is building. You've beaten this game like five times now. Maybe you should go bother Drevvy? He's always fun. Mr. What said there will be company shortly. So purrhaps not? The ship is approaching its destination. You twitch your left ear in boredom.

Quote from: {Hidden} (FallacyofUrist)

A ship drifts through the void. A location has been chosen. An abnormality located. The cat in human form appears bored. The Gunner is tinkering. The other residents are asleep.

Quote from: Tarak Moore (Sinvara)

You are sitting in the Proper Planetworm dining establishment and bar. The decorations are starting to get to you. Why in the universe's many many different flavors of hell does the owner like spiders so much? You swear one of them is staring at you. That damn plate sized one in the corner of the ceiling. Also there's a random person in a spacesuit. Why does he need a spacesuit inside a station? Just.. Why?

Quote from: Sigmund Urbane (ZalkozDestbro)

You are repairing a mech in the docking bay. It's an utter wreck and currently you're picking up shards of parts. Leg's fucking ruined. Gonna need to have the fabs print out a new one. Spine's probably done for also. And the feet are completely smashed. Just.. Fuck. How could one cat make such a big mess?

Quote from: H (HugoLuman

You have been standing within this establishment for a long while. None has approached for a contract. However many have come and gone. As it is, the Proper Planetworm is mostly empty. Save a gray xeno and what appears to be a plate sized spider. This isn't counting the owner obviously. You have a feeling however a contract will be coming shortly. Your feelings are never wrong.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 13, 2015, 03:03:16 am
Too bad eating real food invariably ends with it on the floor.

Nivian takes on her usual face along with whatever human women tend to wear on this station. She then enters the Proper Planetworm and sits at a table, without ordering anything.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 13, 2015, 03:14:49 am
H continues standing completely still.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 13, 2015, 03:30:57 am
Ugh... you'd think with an obvious name as Flufftrap, they'd stay away. But nooo, just go up to the fluffy plant on a death world, nothing can go wrong right?
I need something to eat. F***ing Humans, ruining my mood.

I must say, I prefer you like this, much more civilized than that barbaric sadism you frequently exhibit.

Shut up Roderick.

Sir Roderick, and I dem-

F*** you, you prissy s***c***!


Go to the Proper Planetworm, they serve good planetworm steaks.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 13, 2015, 04:01:39 am
"I am not entirely sure how a cat, got inside the leg, smashed the joint to pieces, and then escaped the ordeal completely unwounded."

Casira takes a good look at all the smashed pieces of mech.

"I'm going to murder that cat."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 13, 2015, 04:21:31 am
Months....it's been months here. Months saving up. Months waiting. The deathworld is becoming attractive. It's time to leave. Just have to wait for a ship...

Knight goes to his room, scans it (an old but life-saving habit), locks the door, and eats his sandwich.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 13, 2015, 04:59:18 am
for priority in priorities:
    evaluateAction(priority)


I will need companions for a new form. Money for repairs. And I need at least one of those direly...

Well. What provides both while using a skill set I am well versed in? Mercenary work. Just to find a seedy bar or--

Planetworm-themed restaurant shall do, I suppose. And I doubt that android is from the station; maybe a fellow renegade?


Day Zero entered the Proper Planetworm, glancing around to ensure the presence of a charging port. Having done that, it sits near this 'android', Tarak.

"Greetings. From your design, would I be correct in assuming you aren't from the station either? "
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 13, 2015, 07:03:18 am
"No, you aren't, because I'm going to throw it out of an airlock before you can."
Calanthe continues angrily picking up mech bits. Stupid darned cat.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 13, 2015, 07:16:41 am
((aww, maroons already taken. Well, maroon with grey it is!)

 "Bertha and Jimmy? What a pair of names for spaceworms..."

Everett spots the cat, wanders close, and attempts to coax it over so he can pat it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 13, 2015, 08:03:52 am
((I'm tempted to scrounge up a sandwich and derail everything, but I'll just take the plot hook. Also, I only just realized how many players there actually are. Hoo boy.))

Hungry... Proper Planetworm is recommended, hum? Well, this is an as good occasion as any to try out Nopian cuisine. Maybe I'll find some work there, too; it sounds like 'the place' around here.

Rook heads for the restaurant. As he enters, he assesses the place:
If it seems fancy, he waits for a waiter. "Hello. No, I don't have a reservation. Table for one, if I may. Huh, interesting decor."
If it seems seedy, he walks up to the bar, carefully stepping around the spacesuited person doing a statue impression. "Hello. Might I get today's special along with the word on the street? Also, may I ask what all the spiderwebs are for?"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 13, 2015, 08:04:25 am
((I don't have proper names for things all the time, but I'm ok at coneptualizing. also, if one of me is startled all of me are - no independence of bodies at all. also means I rest best if all of me sleep at once, though I might rest some of me for physical rest while I focus on the rest of me. mentally I'm around a singular older child.
physically though, I'm kittens, not even cats. so I'm really tiny, but not coordinated enough to be truly fast yet.))
starting-metally me gets out of there and attempts to join the resting-me's in the windy tunnel. the metallies move and I don't want to be split up too far!
food-seeker continues to seek food.
openwall viewers attempt to slip through and see what's on the other side.
and as for hiding-behind-metallie-me...

((aww, maroons already taken. Well, maroon with grey it is!)

 "Bertha and Jimmy? What a pair of names for spaceworms..."

Everett spots the cat, wanders close, and attempts to coax it over so he can pat it.
I watch the man approach me and glance to either side.
I don't think I can outrun him. Humans are big and fast. Is there something I can slip through that he can't?
I take a couple steps along the side of the metally - away from the man, while watching his reaction.

edit:
after *events* hiding-me attempts to leave the room where everyone is mad at me.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 13, 2015, 02:29:20 pm
Nivian follows Rook through the door, thanking him for "holding it." In actuality, it was a pretty heavy-looking door, and Nivian wasn't actually sure she had the strength to open it without cheating.

She speaks in the vague general direction of the storeowner.
"It occurs to me that this 'decor' may do more to scare customers than to attract them. Are you seeking to clear it any time soon?"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 13, 2015, 02:33:40 pm
Rook turns to face Nivian. "Now, now, I'm sure it's some cultural thing. Spiders are useful animals, after all. Except when they're trying to eat you."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 13, 2015, 02:59:48 pm
Rook turns to face Nivian. "Now, now, I'm sure it's some cultural thing. Spiders are useful animals, after all. Except when they're trying to eat you."

"Ah, a homage to our ecosystem? That endless cycle of life and death? Not that I have anything against death, of course."
She focuses on the menu, without turning her head. Being able to see omnidirectionally is one of a ghost's many perks.
"You got any idea how well any of this stuff burns? The stuff on the menu, of course."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 13, 2015, 03:05:30 pm
((pure sugar seems like your best bet.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Prophet on May 13, 2015, 03:14:28 pm
Playing the same game over and over again is getting boring. It would probably be fun to hang out with Nii-san for a while.

Sasha leaves his room and goes to find Drevin.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 13, 2015, 03:41:01 pm
((Eh, impatient, so I just shot ahead an action. Though Pippy does certainly know the way.))

Enter Proper Planetworm.
Comes in the door, and raises my arms into the air.
"Pippy's here! Oh hey, people."
Lowers arms, and faces waiter (or whoever takes orders).
"I'll take a slab of Planetworm steak, extra tenderized and spiced with Paradise pepper, no salt.
Oh, and a tankard of Flufftrap juice."
Sits at table, and waits.

Savage.

Planetworms are best on the plate.


((Flufftrap juice is the sap of the Flufftraps that's been decontaminated (it's normally poisonous). Tastes slightly sweet, but also a bit sour.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on May 13, 2015, 05:24:31 pm
Clears his throat a bit.
"It's not in my job description to fix any of this. I hope everyone around knows this."
Takes a moment to truly admire the destruction caused by a single animal.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 13, 2015, 05:31:46 pm
"Does it also happen to be in your job description to be quiet? I hope so."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on May 13, 2015, 05:37:29 pm
"I have only said a single sentence the entire time being here. And that was enough to trigger a "be quiet" remark. Gonna love this new gig."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 13, 2015, 05:56:44 pm
"This whole time you have been silent, but also the whole time you've been around I have gotten progressively more pissed off because of the stupid cat that I don't have a complete handle on my emotions right now. I'll apologize later."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 13, 2015, 06:17:33 pm
Casira snorts.

"Everyone at some point of their career is required to do something not in their job description, and when it does come you do it the best you can and move on."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 13, 2015, 06:20:39 pm
Owen, seeing the cat shy away, couches down, holds out a hand while rubbing fingers together, and starts cooing at it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 13, 2015, 06:59:43 pm
Owen, seeing the cat shy away, couches down, holds out a hand while rubbing fingers together, and starts cooing at it.
I look at the man's completely empty hand, then at his face.
What is he doing? Why is he gesturing like that and making weird noises?
I keep watching the maybe-crazy man and don't move.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 13, 2015, 07:13:15 pm
Tarak shifts a little away from the android sitting next to him and clears his throat.

"Uh, my design? I s- suppose so. I don't believe we've met, call me Tarak."
I go by Day Zero, myself. Project Daylight, should formalities ever be needed.
He turned to a passing member of the waitstaff.

Ah, waitress, mind bringing me any word of those in need of covert operations? Legality is no issue. And a bit of spare cabling if you've got any.

Well, Tarak. Given that you're simply sitting in a seedy restaurant, I suspect we may have a potential for business together. Interested in mercenary work of questionable legal and moral stance?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on May 13, 2015, 07:34:40 pm
Sig stood up from the warpath created by a cat or so he has heard and just heads inside the closest establishment in which he could find a seat and possibly some work.
"Anyone here looking for a hired gun?" he asked the entire room.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 13, 2015, 07:42:43 pm
"No way we're fixing this on a single shift, I'm headed to the Proper Planetworm."

Head for the Proper Planetworm.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 13, 2015, 07:48:03 pm
Calanthe sighs.
"You're right. I need to blow off all this steam anyways, before someone gets their neck snapped."
He follows Casira to the P.P.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 13, 2015, 08:07:27 pm
 "Hrmm... Perhaps food might help... Tad peckish myself..."
 Owen straightens, then heads to the nearest fast food spot, where he proceeds to shift his pack on entry, causing his kit to clink together in an interesting way. Atleast, one interesting to anyone looking for an hired gun. He appears not to notice the commotion going on with the android. Atleast, not yet.
 He then goes to order a small steak for the cat and a meal for himself, with the steak in a doggybag and the rest being something he can eat while he watts for the steak.


Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 13, 2015, 08:30:11 pm
Nivian chuckles at the spectacle between two androids. She walks over and whispers at them, briefly glitching her outline when they look over.
"Humanoid bodies are so vulnerable. Limbs are obvious grappling points. Would one of you like some help?"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 13, 2015, 08:40:32 pm
"Hrmm... Perhaps food might help... Tad peckish myself..."
 Owen straightens, then heads to the nearest fast food spot, where he proceeds to shift his pack on entry, causing his kit to clink together in an interesting way. Atleast, one interesting to anyone looking for an hired gun. He appears not to notice the commotion going on with the android. Atleast, not yet.
 He then goes to order a burger for the cat and a meal for himself. All to go, of course.


((This is a combination restaurant and bar. Sorta fancy but not really. It also is heavily spider themed for some reason.))

Nivian chuckles at the spectacle between two androids. She walks over and whispers at them, briefly glitching her outline when they look over.
"Humanoid bodies are so vulnerable. Limbs are obvious grappling points. Would one of you like some help?"
((Coulda sworn Tarak was organic and not an android.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 13, 2015, 08:50:15 pm
((We are giving you the benefit of the doubt. We all know everyone wants to be a robot. :)

But, in all honesty, Zero said Moore was an android, so my character decided to take his word for it.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 13, 2015, 08:55:22 pm
((Updated my post a bit.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 13, 2015, 10:17:43 pm
Rook glances at he commotion. "Please, Mr. Moore, I'm sure Day Zero just didn't know how you would like to be called. It's all a misunderstanding; you don't need to get belligerent."

"You got any idea how well any of this stuff burns? The stuff on the menu, of course."
"I didn't really even look at it, just asked for the special. Maybe try something very sugary or fatty? Name's Rook, by the way."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 13, 2015, 10:45:35 pm
"Hrmm... Perhaps food might help... Tad peckish myself..." Owen straightens, then -leaves-
I watch the man say something about food, then get up and leave.
He didn't try to grab me, and he said something about food...
I watch the man leave from my hiding place, then attempt to sneak out of the room where everyone is mad at me.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 13, 2015, 11:19:46 pm
((Um...))
"I don't believe we've met, call me Tarak."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 14, 2015, 12:39:51 am
"I didn't really even look at it, just asked for the special. Maybe try something very sugary or fatty? Name's Rook, by the way."

Nivian turns back, hoping Rook didn't see the glitch in her appearance.
"Oh, if that's our naming format then you can call me Queen. But I usually go by Nivian."

She turns back toward the grey-skinned android-like person, interjecting before Day formulates a response.
"Well, I saw him trailing you out on the streets a while back. I bet he knew your name before he asked. That said, he's got quite a talent for stalking. It'd be a shame to call the police on him, wouldn't it?"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 14, 2015, 07:45:44 am
She turns back toward the grey-skinned android-like person, interjecting before Day formulates a response.
"Well, I saw him trailing you out on the streets a while back. I bet he knew your name before he asked. That said, he's got quite a talent for stalking. It'd be a shame to call the police on him, wouldn't it?"
"I am a skilled tail, but you, Mr. Moore, are not a target.
Tarak unhands Day and sits back down.

"I uh, I apologize for my outburst, I don't like people saying my first name. For personal reasons."

"But I'm curious, how do you know it?"
"In actuality, you'd said it, rather than your last name. Replaying audio logs...
 Unhandled Exception: Reference Error (no file 'running_logs.wav')
 Damnable machine... You'll have to take my word for it. And I think you could use a new hard drive as well...
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 14, 2015, 11:47:52 am
"Ooooh, suspicious don't ya think? Denies it, claims to have evidence, then fails to produce evidence to the contrary with the processing power available. You could use an upgrade, Zero."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 14, 2015, 02:28:07 pm
The hell are they on about?

They're just crazy, that's all.

Speaking of crazies...


"Hey, anyone in here interested in some good old mercenary work? I got some good contacts, it's just that I lost my last group to Flufftraps (idiots). But on the plus side, it pays well."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 14, 2015, 02:45:18 pm
Rook perks up at th job offer. "Hm, what kind of mercenary work? Money is always welcome, so please tell me more. I'm not very violent or experienced at combat, myself, but if talking is an option, I will succeed. At anything."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 14, 2015, 03:21:48 pm
 "Work? Work would be nice. What sort?"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 14, 2015, 03:22:39 pm
Was that space suit always standing that close to their table?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 14, 2015, 03:48:58 pm
"Ah, I was attempting to find such work myself. And I assure you, I'm considerably more capable than I look. "
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 14, 2015, 04:01:55 pm
Calanthe, hearing this prospect of work, sits in a neighboring booth and listens.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 14, 2015, 04:22:05 pm
Ooh, people ARE interested.

"In my time here I've worked many jobs. Culling the incredibly dangerous wildlife on Nope, hunting planetworms, jacking ships, you name it, I've done it.
But I need to know what you're good at, what sort of combat or... other specializations. We got a possible negotiator at least.

I mostly want to make sure I got people available, I plan to go planetworm hunting, but we'll see what pops up. Maybe an orbital planetworm, maybe pirates, maybe derelicts, you never know what pops up."

Get out datapad, log onto personal mercenary profile (for easy access to contacts and contracts), and see what's up. Any new contracts, oddities going on, planetworm status, etc.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 14, 2015, 04:30:14 pm
"Espionage, stealth, and hacking, myself. Primarily because this isn't really my body; I would be a virus commandeering it. Day Zero, of you hadn't heard me earlier. "
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 14, 2015, 04:31:25 pm
Was that space suit always standing that close to their table?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 14, 2015, 04:34:01 pm
Was that space suit always standing that close to their table?
((Sorry man, just woke up, kind of. I sent Knight to his room to eat his sandwich, but I guess I can have had him finish his sandwich and be at the restaurant listening to everything.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on May 14, 2015, 05:30:55 pm
After hearing the handful of people gather round the slime spouting "Merc. Work" and decides to get off his lazy ass and make his way over.
"I'd be willing to partake in this job. I've got quite a few jobs under my belt so far. I have experience in combat and in operation weapon systems. If it needs to be shooting I can probably get it goin. Not 100% on that though..."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 14, 2015, 06:23:55 pm
"Espionage, stealth, and hacking, myself. Primarily because this isn't really my body; I would be a virus commandeering it. Day Zero, of you hadn't heard me earlier. "
"Ah, I can see many situations where someone like you can be handy."

After hearing the handful of people gather round the slime spouting "Merc. Work" and decides to get off his lazy ass and make his way over.
"I'd be willing to partake in this job. I've got quite a few jobs under my belt so far. I have experience in combat and in operation weapon systems. If it needs to be shooting I can probably get it goin. Not 100% on that though..."
"Aha, I feel we're going to get along very well. By the way, name's Pippy Judo, my associates call me Wormslayer. Planetworm hunting is my specialty, and explosives is my weapon of choice."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 14, 2015, 06:28:58 pm
Nivian raises a brow.

"A bodyhopper? But, you still require a body to be made for you. Ah..."
She takes up the offer of contract work immediately, as she's got nothing else to do. Nothing except trolling restaurants, that is. And barfights, don't forget barfights. But contract work is generally more fun, especially when Nivian gets a command role.

With that, her outfit starts changing color and unraveling into a flowing indigo robe with black trims and long, open bell sleeves. A silver crown materializes over her head and descends, but she snatches it out of the air and starts twirling it around on her index finger.
"You may address me as the Her Most Serene Highness. Or you can call me Nivian, I don't particularly care what you call me."
Next, a lifelike figure in full plate steps out from behind her, bowing its head and holding a golden longsword sword. He kneels before Nivian's regal figure and offers the sword, which Nivian grabs and hangs loosely over her shoulder.
"I don't particularly specialize in combat, but fighting isn't exactly dangerous to me either. You can't maul something intangible."
She taps the armored figure on the forehead with Excalibur, making the figure dissolve into a fine mist.

"Anyway, I'm more after data and research than the money, for the most part, so sign me up if you need any infiltration or technical work."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on May 14, 2015, 06:33:53 pm
After hearing the handful of people gather round the slime spouting "Merc. Work" and decides to get off his lazy ass and make his way over.
"I'd be willing to partake in this job. I've got quite a few jobs under my belt so far. I have experience in combat and in operation weapon systems. If it needs to be shooting I can probably get it goin. Not 100% on that though..."
"Aha, I feel we're going to get along very well. By the way, name's Pippy Judo, my associates call me Wormslayer. Planetworm hunting is my specialty, and explosives is my weapon of choice."
"I hope you learned about controlling a blast radius. While back lots of people died because someone got careless with the amount required to blow a door down. Limbs everywhere, horrible stuff."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 14, 2015, 07:03:21 pm
Calenthe peeks over his seat at the others as well.
"I'd like a piece too, if there's enough to share."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 14, 2015, 07:06:05 pm
"Well, to be frank, fighting isn't my strong suit, but I'm very capable in scientific and medicinal fields. I wouldn't need much of any protecting or anything. I'm also a Cryokinetic, and if you'll take me on you ought to know, I'm uh.. Eccentric."

Tarak points at the two people in the suits. "And I think these people would like a piece of the action."
Knight nods his head, having been silently listening to the conversation for a while.

((I find it funny how everyone calls my power armour a space suit. :P))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 14, 2015, 07:20:47 pm
((Technically your armor is a spacesuit.))

((Also I would assume Knight would have some sort of identification, either like a notecard that says "I am Knight" or the capacity to state the name~))

((Update'll prolly come tomorrow.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 14, 2015, 07:25:16 pm
((I find it funny how everyone calls my power armour a space suit. :P))

((I was referring to HugoLuman's character actually. But nevermind, a little editing and it includes you both.))
((Cool. Modified my post to reflect your edit.))

((Also I would assume Knight would have some sort of identification, either like a notecard that says "I am Knight" or the capacity to state the name~))
((Or I could've just showed up, started working, and gotten paid no questions asked. :P But stating his "name" is within his capability, if only barely.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 14, 2015, 07:25:32 pm
Nivian raises a brow.

"A bodyhopper? But, you still require a body to be made for you. Ah..."
She takes up the offer of contract work immediately, as she's got nothing else to do. Nothing except trolling restaurants, that is. And barfights, don't forget barfights. But contract work is generally more fun, especially when Nivian gets a command role.

With that, her outfit starts changing color and unraveling into a flowing indigo robe with black trims and long, open bell sleeves. A silver crown materializes over her head and descends, but she snatches it out of the air and starts twirling it around on her index finger.
"You may address me as the Her Most Serene Highness. Or you can call me Nivian, I don't particularly care what you call me."
Next, a lifelike figure in full plate steps out from behind her, bowing its head and holding a golden longsword sword. He kneels before Nivian's regal figure and offers the sword, which Nivian grabs and hangs loosely over her shoulder.
"I don't particularly specialize in combat, but fighting isn't exactly dangerous to me either. You can't maul something intangible."
She taps the armored figure on the forehead with Excalibur, making the figure dissolve into a fine mist.

"Anyway, I'm more after data and research than the money, for the most part, so sign me up if you need any infiltration or technical work."
"Ooh, pretty dress. So illusionist and technical gal, good, we wont even need designated bait with you around."

((Designated bait, a person chosen to lure the monsters that they're hunting, incredibly dangerous task.))

After hearing the handful of people gather round the slime spouting "Merc. Work" and decides to get off his lazy ass and make his way over.
"I'd be willing to partake in this job. I've got quite a few jobs under my belt so far. I have experience in combat and in operation weapon systems. If it needs to be shooting I can probably get it goin. Not 100% on that though..."
"Aha, I feel we're going to get along very well. By the way, name's Pippy Judo, my associates call me Wormslayer. Planetworm hunting is my specialty, and explosives is my weapon of choice."
"I hope you learned about controlling a blast radius. While back lots of people died because someone got careless with the amount required to blow a door down. Limbs everywhere, horrible stuff."
"Well rockets are pretty easy, just point and fire, I mostly fire it from within Planetworms, so no biggie. As for breaching, it's natural selection, you need to learn to stay away, if you die, that's your fault."

"Well, to be frank, fighting isn't my strong suit, but I'm very capable in scientific and medicinal fields. I wouldn't need much of any protecting or anything. I'm also a Cryokinetic, and if you'll take me on you ought to know, I'm uh.. Eccentric."

Tarak points at the two people in the suits. "And I think this person would like a piece of the action."
"Ooh, a medic, always useful, especially on Nope. Most local mercs are fools who don't even know how to clean wounds. I'd say about 1 of 5 die from infection alone."
Looks at suited guy.
"He didn't say anything, how do you know?"

Calenthe peeks over his seat at the others as well.
"I'd like a piece too, if there's enough to share."
Looks at ears and tail.
"Ooh, the foxy kind. Well then mister missus, name and specialty. The more people, the greater the job we can take."

"Well, to be frank, fighting isn't my strong suit, but I'm very capable in scientific and medicinal fields. I wouldn't need much of any protecting or anything. I'm also a Cryokinetic, and if you'll take me on you ought to know, I'm uh.. Eccentric."

Tarak points at the person in the suit. "And I think this person would like a piece of the action."
Knight nods his head, having been silently listening to the conversation for a while.

((I find it funny how everyone calls my power armour a space suit. :P))
"Silent? Well that's quite the armor you got there, bet combat's your thing."

((Due to combat experience and accompanying many mercenaries, Pippy can tell the difference between a normal space suit and an armored space suit.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 14, 2015, 07:29:00 pm
"Calenthe, and I fix things. If it's electronic or mechanical and you "operate" it, I can fix it. Possibly use it, too.
I'm also, as it turns out, able to eat almost anything if you need scrap materials gotten rid of."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 14, 2015, 07:37:39 pm
"Calenthe, and I fix things. If it's electronic or mechanical and you "operate" it, I can fix it. Possibly use it, too.
I'm also, as it turns out, able to eat almost anything if you need scrap materials gotten rid of."
"Ooh, good to know there's a mechanic here."
Raises right leg, showing it being fully mechanical.
"Waist down, wont heal on it's own, so I know who to call when I get technical difficulties."
Lowers right leg.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 14, 2015, 07:40:13 pm
"Yeeeeah, all right."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 14, 2015, 07:44:44 pm
((Hehe, brought together (most of) the team. So proud.
But I'm tired now, going to bed.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 14, 2015, 08:19:22 pm
Casira arrives as the P.P. and immediately prods some of the spider decorations.

"I still don't know what it is with the spider stuff around here."

Casira looks around.

"Large crowd."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 14, 2015, 08:44:32 pm
H seems to be looking at Tarak, though it's hard to tell.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 14, 2015, 09:41:00 pm
Tarak gets the sense that the figure is waiting for something, perhaps more information.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 14, 2015, 10:51:29 pm
Rook pulls out his PDA from HammerSpace, brings up his C.V. and puts it on the table so Pippy can read it.

"Mathias Rook. I talk."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 15, 2015, 03:55:44 am
Tarak gets the sense that the figure is waiting for something, perhaps more information.

"Oh right, about the job, I think most of it will probably involve killing things, you know, odd jobs and whatnot. I think the boss is looking at what's available."
"Eh, if the job needs a creepy silent guy, I'll pay up front. I'm rich from merc jobs anyway."

Rook pulls out his PDA from HammerSpace, brings up his C.V. and puts it on the table so Pippy can read it.

"Mathias Rook. I talk."
Looks at PDA.
"Hm... hm... diplomat, good with the aliens, hm... hm... sandwich making, hm... hm- Ooh, Non-lethal combat style, it's always useful with someone that can capture people."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 15, 2015, 04:16:04 am
Rook pulls out his PDA from HammerSpace, brings up his C.V. and puts it on the table so Pippy can read it.

"Mathias Rook. I talk."
Looks at PDA.
"Hm... hm... diplomat, good with the aliens, hm... hm... sandwich making, hm... hm- Ooh, Non-lethal combat style, it's always useful with someone that can capture people."

"If you ever need help interrogating..."
She holds a fistful of spiders in her hand.
"I mean, it depends on what phobias the victim has. Process of elimination usually works."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 15, 2015, 04:59:51 am
These are people I will fight with. Just have to wait for their ship now.

Do a visual scan (no power) of the hangar. Besides the mech, what's worth stealing? What kind of security is present?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 15, 2015, 05:52:57 am
"I have no idea what you lot are talking about but count me in."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 15, 2015, 10:16:08 am
"I have no idea what you lot are talking about but count me in."
Looks at the eager girl.

Rifle, armor, cyber-eye, that arm looks mechanical, and tooth necklace.

"Woah, déjà vu, you remind me of me when I was younger. You look like a soldier, what's your name and do you have any specifics you're good at?
I got some mighty good contacts with contracts, I just need a team, and we can do some good old merc work... If this bloody datapad would load."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 15, 2015, 10:31:15 am
 Everett, having consumed his meal and grabbed the food for the cat, stops by the table on his way out.

 "Dunno if you need more people, but if you want to grab a general all-rounder, Im your man. Heres my code, just call me up if your interested. Until then," he gestures to everybody gathered around the table, "I wish you all luck in your work."

 He then heads off to where the cat was, whereupon he takes the meat and starts cutting it into small chunks, before tossing them, one at a time, towards where it was hiding.

((For I assume that this has been going on long enough for him to get his meal, eat it, and pay his tab...))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 15, 2015, 06:43:00 pm
((Will update today or tomorrow, gonna need bolded actions.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 15, 2015, 06:58:11 pm
"I have no idea what you lot are talking about but count me in."
Looks at the eager girl.

Rifle, armor, cyber-eye, that arm looks mechanical, and tooth necklace.

"Woah, déjà vu, you remind me of me when I was younger. You look like a soldier, what's your name and do you have any specifics you're good at?
I got some mighty good contacts with contracts, I just need a team, and we can do some good old merc work... If this bloody datapad would load."
Casira shows her teeth.

"Casira, rifle and close combat specialist, something of an engineer, and a code hacker, I'm also pretty good at driving land based vehicles."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on May 15, 2015, 07:00:45 pm
Sig sets his PDA on the table so the others can add his contact code.
"After all this work is said in done or we separate for a bit contact me if you need something. Now excuse my while I go rummage through the wreckage that is the apocalypse for mechanical kind outside."
With the end of the last word out of his mouth he turns around and heads out to see what he can get out of the utterly destroyed robots.

Scavenging the robots yo.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 15, 2015, 07:22:37 pm
He then heads off to where the cat was, whereupon he takes the meat and starts cutting it into small chunks, before tossing them, one at a time, towards where it was hiding.
((cannot respond until my actions from whilst you were gone are resolved))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 15, 2015, 07:23:50 pm
((Just adding some actions on top of the previous ones.))

I scan my companions using gamma and x-ray vision. It would be wise to know which ones are merely pretending to be human.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: flame99 on May 15, 2015, 07:30:57 pm
((Day won't actually be doing anything this turn besides talking))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 15, 2015, 07:32:09 pm
((Day won't actually be doing anything this turn besides talking))
((Neither will I probably.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 15, 2015, 07:44:02 pm
 Owen goes and gets a meal, drops his card off, and returns to the spot where the cat was.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 15, 2015, 08:26:50 pm
Nivian follows Rook through the door, thanking him for "holding it." In actuality, it was a pretty heavy-looking door, and Nivian wasn't actually sure she had the strength to open it without cheating.

She speaks in the vague general direction of the storeowner.
"It occurs to me that this 'decor' may do more to scare customers than to attract them. Are you seeking to clear it any time soon?"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 15, 2015, 10:57:42 pm
Rook heads for the restaurant. As he enters, he assesses the place:
If it seems fancy, he waits for a waiter. "Hello. No, I don't have a reservation. Table for one, if I may. Huh, interesting decor."
If it seems seedy, he walks up to the bar, carefully stepping around the spacesuited person doing a statue impression. "Hello. Might I get today's special along with the word on the street? Also, may I ask what all the spiderwebs are for?"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Prophet on May 16, 2015, 03:18:20 pm
Playing the same game over and over again is getting boring. It would probably be fun to hang out with Nii-san for a while.

Sasha leaves his room and goes to find Drevin.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 16, 2015, 08:14:52 pm
Calenthe gives the relevant people his contact ID thing and then returns outside. How broken, exactly, is the mech?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 17, 2015, 07:11:03 pm
Calenthe gives the relevant people his contact ID thing and then returns outside. How broken, exactly, is the mech?
The leg joint is completely shattered, as well as the lower section of the spine and the top right arm's elbow. Repairable, but not with the facilities onhand. Gonna need to get parts shipped out or find a functional machineshop.

Fucking cat.

Playing the same game over and over again is getting boring. It would probably be fun to hang out with Nii-san for a while.

Sasha leaves his room and goes to find Drevin.
After some wandering. You find Drevin tinkering with one of the port guns. He doesn't seem to have noticed you.

Rook heads for the restaurant. As he enters, he assesses the place:
If it seems fancy, he waits for a waiter. "Hello. No, I don't have a reservation. Table for one, if I may. Huh, interesting decor."
If it seems seedy, he walks up to the bar, carefully stepping around the spacesuited person doing a statue impression. "Hello. Might I get today's special along with the word on the street? Also, may I ask what all the spiderwebs are for?"
It's sorta a combination of fancy and not fancy. With a bar. A midtier if you will. Also really weird decorations.

You actually don't see any waiters. Or a bartender. Place seems to be attended by robots. You place your order, which arrives shortly after and question about the spiderwebs. The robot you ordered from responds that it's Halloween, an ancient Terran holiday in which children dressed up like monsters and trespassed on random people's property, receiving rocks and toothbrushes for their effort. The people who own the property decorated the property in a way to dissuade children with certain phobias. The fewer children that trespassed, the higher their score. At the end of the day, the property owners would share how many trespassers they had with one another.

Nivian follows Rook through the door, thanking him for "holding it." In actuality, it was a pretty heavy-looking door, and Nivian wasn't actually sure she had the strength to open it without cheating.

She speaks in the vague general direction of the storeowner.
"It occurs to me that this 'decor' may do more to scare customers than to attract them. Are you seeking to clear it any time soon?"
The a different robot states what Rook was told to you. You fail to find a store owner. ((Read above~))

Owen goes and gets a meal, drops his card off, and returns to the spot where the cat was.
You get a meal of mostly meat. Apparently its several parts of a planetworm. As well as some fruit. One of the fruits is an apple. Said apple has a face. You then return to the area you saw the cat.

((Just adding some actions on top of the previous ones.))

I scan my companions using gamma and x-ray vision. It would be wise to know which ones are merely pretending to be human.
Gamma is pretty much nonexistent inside the station. As well as Xray. No sources and heavy shielding. You discover nothing due to not using frequencies with light of those types nearby~ You don't emit either~ Do research on the EM spectrum~

Sig sets his PDA on the table so the others can add his contact code.
"After all this work is said in done or we separate for a bit contact me if you need something. Now excuse my while I go rummage through the wreckage that is the apocalypse for mechanical kind outside."
With the end of the last word out of his mouth he turns around and heads out to see what he can get out of the utterly destroyed robots.

Scavenging the robots yo.
Only one robot. Specifically a cargo mech. Which you can't really carry on your own. And the main thing that needs "salvaging" is the multiple legjoint shards scattered around the nearby area. You begin picking up the shards.

These are people I will fight with. Just have to wait for their ship now.

Do a visual scan (no power) of the hangar. Besides the mech, what's worth stealing? What kind of security is present?
You don't know what's in the crates, therefore you don't know what's worth stealing. There's a lotta security. The Passenger freighter would qualify as valuable.

"If you ever need help interrogating..."
She holds a fistful of spiders in her hand.
"I mean, it depends on what phobias the victim has. Process of elimination usually works."

"That reminds me of something, excuse me, I'll be back in a minute."

Get up and look for the owner of this establishment.
You fail to find them. Just robots.

Ooh, people ARE interested.

"In my time here I've worked many jobs. Culling the incredibly dangerous wildlife on Nope, hunting planetworms, jacking ships, you name it, I've done it.
But I need to know what you're good at, what sort of combat or... other specializations. We got a possible negotiator at least.

I mostly want to make sure I got people available, I plan to go planetworm hunting, but we'll see what pops up. Maybe an orbital planetworm, maybe pirates, maybe derelicts, you never know what pops up."

Get out datapad, log onto personal mercenary profile (for easy access to contacts and contracts), and see what's up. Any new contracts, oddities going on, planetworm status, etc.
No current planetworm contracts. Bertha and Jimmy haven't tried making a Leap yet and seem pretty calm. There is however an oddity. There is a known ghostship that more or less materialized on the sensors and is headed towards the station on an interception vector. There is a contract for boarding it and ensuring it does not damage the station.

((I don't have proper names for things all the time, but I'm ok at coneptualizing. also, if one of me is startled all of me are - no independence of bodies at all. also means I rest best if all of me sleep at once, though I might rest some of me for physical rest while I focus on the rest of me. mentally I'm around a singular older child.
physically though, I'm kittens, not even cats. so I'm really tiny, but not coordinated enough to be truly fast yet.))
starting-metally me gets out of there and attempts to join the resting-me's in the windy tunnel. the metallies move and I don't want to be split up too far!
food-seeker continues to seek food.
openwall viewers attempt to slip through and see what's on the other side.
and as for hiding-behind-metallie-me...

((aww, maroons already taken. Well, maroon with grey it is!)

 "Bertha and Jimmy? What a pair of names for spaceworms..."

Everett spots the cat, wanders close, and attempts to coax it over so he can pat it.
I watch the man approach me and glance to either side.
I don't think I can outrun him. Humans are big and fast. Is there something I can slip through that he can't?
I take a couple steps along the side of the metally - away from the man, while watching his reaction.

edit:
after *events* hiding-me attempts to leave the room where everyone is mad at me.
"Hrmm... Perhaps food might help... Tad peckish myself..." Owen straightens, then -leaves-
I watch the man say something about food, then get up and leave.
He didn't try to grab me, and he said something about food...
I watch the man leave from my hiding place, then attempt to sneak out of the room where everyone is mad at me.
The You in the metally crate exits the crate and enters the windy.

Foodseeker finds a mousy and pounces on it, killing it.

Openwall viewer slips through the wall. It's a small room with a lotta things twoleggy people sit on. It appears deserted.

Everybody leaves the room, so You proceed to the windy tunnel in the wall. No need to sneak. Soon after You head to the tunnel, people start coming back.

((Let me know if I missed any actions.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 17, 2015, 07:17:09 pm
Owen puts some of the meat down by where he saw the cat, then settles down about 20m away, pulling out a book to read, with the rest of the meat at his side.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 17, 2015, 07:17:49 pm
"I don't even care any more. I'm not picking up this shit."
Calenthe looks for something else to do.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on May 17, 2015, 07:17:59 pm
Sig lets out a low whistle at the scene.
"This is insane. A cat did all this? Wow.
He takes the shards that he collected and sets them on the nearest flat table-ish thing he can find.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Prophet on May 17, 2015, 07:55:29 pm
Hey nii-san. What are you doing?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 17, 2015, 09:04:29 pm
Knight walks to Calanthe and taps him on the shoulder before pointing to the freighter.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 17, 2015, 09:32:16 pm
Calenthe turns around.
"What? What about the freighter?"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 17, 2015, 09:52:14 pm
"Grrgsstgrr..."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 17, 2015, 09:54:03 pm
"Excuse me, I have two questions, first, do you have a writing implement that I could have, and second, is that.." Tarak points at the large spider on the ceiling, "..Part of your decorations?"

Nivian holds Zero a notepad and an old-fashioned fountain pen.
"You could use mine."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 17, 2015, 11:14:00 pm
Well, I'll be damned, that sure is something.

"Ghost ship? Ghost ship. And a really big one too, it's on a crash course with us, we'll be paid to prevent it from doing so. Unknown riches may await us onboard.
I have no idea what's on it, so how about all of you?"

Send a message "motherf***ing ghost ship" to the others who left their contact information.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 17, 2015, 11:24:20 pm
Knight considers going with the slime for the contract but realises the ghost ship crashing into the dockyard would provide a distraction for what he has in mind.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on May 17, 2015, 11:28:05 pm
Sig checks his PDA to see the message a certain someone sent him.
"Now this is gonna be fun."
He rolls his eyes and heads to where he thinks his skills will be the most useful.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 17, 2015, 11:28:51 pm
"Are we talking about a literal ship crewed by ghosts, or just an unmanned hulk? Either way, I'm in."

((No revelation on what the daily special of the eatery is?))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 17, 2015, 11:33:03 pm
"Are we talking about a literal ship crewed by ghosts, or just an unmanned hulk? Either way, I'm in."

((No revelation on what the daily special of the eatery is?))
((That reminds me.))
"And where's my planetworm steak?"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 17, 2015, 11:37:40 pm
"Are we talking about a literal ship crewed by ghosts, or just an unmanned hulk? Either way, I'm in."

((No revelation on what the daily special of the eatery is?))
"It is mildly disturbing that we live in a universe where this sort of clarification is actually required."

"I am in."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: WillowLuman on May 17, 2015, 11:42:44 pm
The offer is acceptable. H is now active.

H begins heading towards the docks.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on May 17, 2015, 11:44:45 pm
((Assume all food was provided by the robots.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on May 17, 2015, 11:50:07 pm
"A crash course? On MY location? I don't like that."
Count me in and start stalking H.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on May 17, 2015, 11:54:36 pm
"Maybe the walking space suit has a ship or something, or maybe it's just bored."

Casira follows H.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 18, 2015, 12:01:33 am
"Yay, steak."

Eat the steak, and drink the Flufftrap juice.

((Slime teeth. The Slime has brighter colored slime in their jaws, slightly more rigid, but still effectively toothless. Many Slime eat baby food and/or babies.))

"Anyway, I still have that rental shuttle, should still be rented. Just need to renew it. Unless someone else has a ship to use."

Make way back to the docks.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: IcyTea31 on May 18, 2015, 12:04:56 am
Rook grabs his "daily special" to go and walks along with Pippy.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on May 18, 2015, 12:16:32 am
"An added perk for veteran mercenaries..."

Renew shuttle rent.

"We get dibs on the rides."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 18, 2015, 12:37:46 am
Send a message "motherf***ing ghost ship" to the others who left their contact information.

Wormslayer, huh? Nice name...

Everett sends a message back, reading as follows:
 "You need one more? I can bring my own suit and weaponry, and have probably far toomuch time spent going after ships in suits."
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 18, 2015, 01:29:57 am
((you found all my actions, and as a habit from Einsteinien roulette I try to combine them all into a single post if possible.))

Code: (Kit Locations) [Select]
Female 1: Box-room
Female 2: Box-room
Female 3: Box-room
Female 4: Hole in wall
Female 5: Hunting (has a mouse)
Male 1: Box-room
Male 2: Sitting Chamber
Male 3: Box-room
Code: (Kit Actions) [Select]
Female 1: approaching food-man
Female 2: hiding and watching the box-room (humans were mad at this one)
Female 3: hiding and watching the box-room
Female 4: Standing Watch at hole in wall
Female 5: Returning to windy tunnel with prey
Male 1: hiding and watching the box-room
Male 2: Exploring
Male 3: hiding and watching the box-room
Those of me in the windy tunnel stay there and rest while I focus on other me's.
The me with prey takes it back to the windy tunnel to split amoungst the me's that are the most hungry.
The male me in the human sitting chamber wanders around it and explores while the female me there stays near the hole and watches for humans or other big things.

Owen puts some of the meat down by where he saw the cat, then settles down about 20m away, pulling out a book to read, with the rest of the meat at his side.
upon smelling the meat and noticing the man set out food, the Me's in the windy tunnel all get up, and I spread out around the room full of metal boxes and make sure it's really empty except for the guy with food.
once I'm sure he's really alone in here, one of me, a different one from the one humans were mad at, slips close and carefully peeks out and watches the man from much closer where he can see me.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on May 18, 2015, 07:02:09 am
"Can't talk? Great.
What, is it yours? Are you trying to rob it or something?"
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 18, 2015, 07:17:14 am
*nods*

((Bed-time!))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Andres on May 18, 2015, 07:17:45 am
-snip-
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Aseaheru on May 20, 2015, 07:07:38 pm
once I'm sure he's really alone in here, one of me, a different one from the one humans were mad at, slips close and carefully peeks out and watches the man from much closer where he can see me.
On seeing the cat again, Everett nods at it, gesturing to the meat near it and keeps on reading.

(Assuming this is the same cat, same place.)
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Lenglon on May 20, 2015, 08:14:12 pm
((different one, same place))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 11, 2015, 06:39:13 pm
can i join in?'
Char sheet
Spoiler (click to show/hide)

lore
Spoiler (click to show/hide)



sorry, I am a bit confused about this and all.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on June 11, 2015, 06:47:28 pm
((Why would an ex military sniper have the kind of skills a rogue would have? Give a good reason. Military doesn't train in those. A sniper would have survivalism, training with specifically snipers, pistol training, and stealth. Not thieving, pickpocketing, and lying.))

((Most lasers are infrared or UV, visual light isn't very damaging. T1 Civ Snipers tend to use kinetics actually. Handheld lasers at that tech level aren't really powerful enough to do the Instant Kill at the same speed that a kinetic weapon can.))

((You need the +/-'s for weapons and skills. Also you need proper grammar. There's something called capitals and another thing called periods.))

((Hip fire can't be assisted by augments, it's naturally inaccurate. Also snipers never fire from the hip. That's just asking for a miss.))

((You need to fill out the sheet properly as well. No appearance so far, no backstory either. How'd he lose his hand? Random freakouts because of questions about a necklace? Why? Why would he wear that? Wouldn't he flip whenever he feels it move on his neck?))

((Sheet needs work.))

((Look through other people's sheets for examples.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on June 11, 2015, 06:51:17 pm
Welp, Kevak beat me to the punch.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on June 11, 2015, 06:54:06 pm
((*AIRHORNS*))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on June 11, 2015, 06:56:17 pm
Oh wait, Kevak missed something.

Additional note:

Augmentations with effects.
Please don't substitute Augments/bioaugments for just augments with effects, list all augments in that section.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on June 11, 2015, 07:02:16 pm
Yep. Follow the character sheet in the OP. Don't alter it.

Copypaste it if you need to.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 11, 2015, 07:31:29 pm
Yep. Follow the character sheet in the OP. Don't alter it.

Copypaste it if you need to.
I did, I just didn't know what I was doing and changed my char plan halfway through from thief to marksman. I fixed it so what exactly do the +/- do?
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: blazing glory on June 11, 2015, 07:34:37 pm
I fixed it so what exactly do the +/- do?
They provide a + or - to your rolls, depending on if a + or a - will bring you closer to 7.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 11, 2015, 07:38:38 pm
I fixed it so what exactly do the +/- do?
They provide a + or - to your rolls, depending on if a + or a - will bring you closer to 7.
well I think I have it better (and working) now. I hope
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on June 11, 2015, 07:45:18 pm
Stealth should be +/- 2.

All guns are ranged weapons. Gonna need that skill edited.

Again, grammar is an issue.

Backstory needs reworking. I shouldn't need to explain what's wrong with it. I will however if you can't figure out. Do some research on how militaries discharge people and why. Also research what snipers do.

There are two sheets. One for backstory/appearance, one for equipment, skills, and other stuff. You're missing one sheet.

The shit did he get his robohand?

Again, why the shit does he carry around that necklace if he's so prone to mental breakdowns over it?

I need a +/- for eye aug.

Seriously, look at other people's sheets for examples.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 11, 2015, 07:46:17 pm
Stealth should be +/- 2.

All guns are ranged weapons. Gonna need that skill edited.

Again, grammar is an issue.

Backstory needs reworking. I shouldn't need to explain what's wrong with it. I will however if you can't figure out. Do some research on how militaries discharge people and why. Also research what snipers do.

There are two sheets. One for backstory/appearance, one for equipment, skills, and other stuff. You're missing one sheet.

The shit did he get his robohand?

Again, why the shit does he carry around that necklace if he's so prone to mental breakdowns over it?

I need a +/- for eye aug.

Seriously, look at other people's sheets for examples.
Ok . sorry I am trying to figure this out and was just confused. I think I got this figured out
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 11, 2015, 08:23:48 pm
I think I made everything a lot more obvious and fixed it.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on June 11, 2015, 08:37:07 pm
Somehow Grammar is Still an issue.

Fix the grammar.

Again. Google what snipers do. They don't do closein takedowns. They sit waaaay behind the battleline. In hidden positions. Pointing their gun and shooting. They don't do assassin work. Also a crushed arm Inside An Enemy Compound would result in multiple arteries destroyed. Not just severed like in a clean amputation and medical replacement. But Destroyed. He'd die from shock in under a minute. There's no such thing as getting out alive from that. You're dead if that happens. There's a reason maces and clubs are such nasty weapons.

It takes longer than a year to kill of an entire organization in this setting as a lone man. It's actually near impossible to succeed at that as a baseline human. It's much more likely he would get offed by said organization. Why the fuck would a criminal organization be robbing some random poor military family anyways? No money in that. Easier to extort from businesses, smuggle, and sell drugs.

You can't get mugged in your own home. Also who the fuck shoots a two year old kid?

You don't get selected for spec ops within three years of joining the military. Specially if you're in a support role. Like a Sniper.

You don't appear to understand how spec ops works. Research. Missions are not the norm.

This entire backstory has Mary Stu written all over it. His stats also aren't matching up to the backstory.

You Still have yet to explain why he carries around a necklace that results in constant mental breakdowns.

Plenty of other things as well.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 11, 2015, 08:38:25 pm
Somehow Grammar is Still an issue.

Fix the grammar.

Again. Google what snipers do. They don't do closein takedowns. They sit waaaay behind the battleline. In hidden positions. Pointing their gun and shooting. They don't do assassin work. Also a crushed arm Inside An Enemy Compound would result in multiple arteries destroyed. Not just severed like in a clean amputation and medical replacement. But Destroyed. He'd die from shock in under a minute. There's no such thing as getting out alive from that. You're dead if that happens. There's a reason maces and clubs are such nasty weapons.

It takes longer than a year to kill of an entire organization in this setting as a lone man. It's actually near impossible to succeed at that as a baseline human. It's much more likely he would get offed by said organization. Why the fuck would a criminal organization be robbing some random poor military family anyways? No money in that. Easier to extort from businesses, smuggle, and sell drugs.

You can't get mugged in your own home. Also who the fuck shoots a two year old kid?

You don't get selected for spec ops within three years of joining the military. Specially if you're in a support role. Like a Sniper.

You don't appear to understand how spec ops works. Research. Missions are not the norm.

This entire backstory has Mary Stu written all over it. His stats also aren't matching up to the backstory.

You Still have yet to explain why he carries around a necklace that results in constant mental breakdowns.

Plenty of other things as well.
look at max payne the robbers in that shot his less then  2 year old kid.
I will do research though, I am sorry.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on June 11, 2015, 08:40:47 pm
Max Payne is not an accurate representation of real life. This setting is rather high on the Moh's Scifi Hardness Scale. It's pretty damn realistic, with only a few theoretical things and very very very rare deviations from realism.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 11, 2015, 08:43:50 pm
Max Payne is not an accurate representation of real life. This setting is rather high on the Moh's Scifi Hardness Scale. It's pretty damn realistic, with only a few theoretical things and very very very rare deviations from realism.
yah. I was just using that as an example of someone shooting a child. To tell the truth I don't know what to do. I just kinda want to make a man with depression and is fucked up mentally.
What should i do to make my stats mach the history
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on June 11, 2015, 08:48:15 pm
If you want to make someone who's mentally fucked up then start with the personality and spin the backstory from there.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 11, 2015, 08:48:55 pm
If you want to make someone who's mentally fucked up then start with the personality and spin the backstory from there.
I did. :( I'm not that good with back stories. I think I made it slightly better. I don't know, I hope it's good enough to work.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 11, 2015, 09:08:18 pm
If you want to make someone who's mentally fucked up then start with the personality and spin the backstory from there.
I did. :( I'm not that good with back stories.

Well, since you're having trouble with making the character sheets maybe you could let Kevak (if he feels like it/is up to it,) or I make you something.
Ok. Thanks. I am sooo sorry. I think I have most of the stuff made,  I really just don't know how to make the back story and such.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 11, 2015, 09:33:34 pm
Send me (in a PM or more if needed) what you intend to create character-wise and I'll do what I can to make it readable and non-OP.
ok thank you. i kinda just want to make a sniper
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: Happy Demon on June 12, 2015, 03:02:30 am
Do be warned though, your guy may end up as androgynous.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on June 12, 2015, 03:03:40 am
I don't aaalways make traps~

Also Sinvara is doing the help.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 12, 2015, 07:43:28 am
Do be warned though, your guy may end up as androgynous.
ok
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: spazyak on June 12, 2015, 04:48:33 pm
ok

I've sent you a PM regarding your character, could you please sent me a reply?
ok
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on June 17, 2015, 01:13:12 am
Wait, did this continue somewhere else? There hasn't been an update in this thread since like... the last update.
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on June 17, 2015, 01:15:23 am
((Update coming tomorrow. I got swamped with irl stuff. Now got done with it.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: _DivideByZero_ on June 17, 2015, 02:15:06 am
((Ah I see, the several pages of replies got me wondering.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: poketwo on June 18, 2015, 08:58:32 pm
((KEEEEEEEVVVVVVVAAAAAAKKKKK!!!!!  WHY DID YOU BAN SCYTHER!!! JUST TO SPITE ME!!!! ITS NOT EVEN USED MUCH!!!!

Anyways, PTW?))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on June 18, 2015, 08:59:32 pm
((Update soonish.))

((And I banned anything obviously from media.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: poketwo on June 18, 2015, 09:13:49 pm
((K. THOUGHT IT WAS IN REGARD TO BAY12 FAME!!!))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: SOLDIER First on June 19, 2015, 08:27:06 am
((Actually it's because Scyther is hot and Kevak is jelly.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ZalkozDestbro on June 19, 2015, 01:46:58 pm
(( Scizor is so metal though.))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: poketwo on June 19, 2015, 04:08:45 pm
(( Scizor is so metal though.))

((DERAIL COMPLETE. ACTIVATING METAL ARMOK PROPHET.

AS THE CRIMSON METAL GOES THROUGH THE NIGHT
NO NINJA, FINALLY KNIGHT
AND A INSECTOID DEATH PROPHET
OF ARMOK, AND WITH ITS REIN OF CARNAGE
SHALL NEVER BE FORGOTTEN
  ))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: CaptainMcClellan on July 04, 2015, 02:21:28 am
(( Reentry potentially immanent. Will just have to roll a character. ))
Title: Re: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)
Post by: ~Neri on July 04, 2015, 02:36:09 am
((This is next on my update list. Instability's reboot OP just got posted. Cappy, if you get your character up in the next hour, I'll update tonight.))