Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Funk on May 30, 2015, 10:59:20 am

Title: Death to the false emperor, IT'S ALIVE!! (40k)
Post by: Funk on May 30, 2015, 10:59:20 am
In the nightmare future of the fortieth millennia, There is NO time for peace, NO respite, NO forgiveness, There is only War!

This is that tail of one among the unnumbered billions of man, one that would forge there own fate by there own hand.
You are a:
1) Man.
2) Woman.

A healthy child, your early life was spent on:

A) A brutal jungle death world.
B) In the vast mega hive on an industrial world.
C) A peace full farm world.
D) A backwards medieval world.

By life changes and growing to adult hood you found your self:

A) In the vast legions of Imperial Guard,fighting with your lasgun in hand.
B) A battle brother of the Adeptus Astartes, a Space Marine, nobley fighting with a bolter in hand.
C) In the Officio Assassinorum, doing thing that never happen in laces you never where, you where an Assassin and killer supreme.
D) A member of the Adepta Sororitas, a Sisters of Battle, fist of the church and defender of the faith.
E) Differing from our men, you were stronger, tougher faster than them and time did not age you.

You left the service of the false emperor and joined the dark gods because:

A) Lust from money and power.
B) Revenge, some one some where wronged you and you want revenge.
C) Loss of a loved, you lost son one close to you.
D) A betrayal.

Your name is:

Title: Re: Death to the false emperor, a warhammer40k SG
Post by: Cheesecake on May 30, 2015, 05:31:57 pm
Woman.
Farm World. Because we always pick death world. Let's do something else.
Adepta Sororitas. Chaos Sister of Battle has never been done before.
Loss of our beloved Canoness. The only one who truly cared for us in the void of the future.

Our name is Maria Dominica, and we will let the galaxy burn.
Title: Re: Death to the false emperor, a warhammer40k SG
Post by: Andres on May 30, 2015, 05:58:38 pm
Woman.
Farm World. Because we always pick death world. Let's do something else.
Adepta Sororitas. Chaos Sister of Battle has never been done before. A battle brother sister of the Adeptus Astartes, a Space Marine, nobley fighting with a bolter in hand.
Loss of our beloved Canoness chapter master. The only one who truly cared for us in the void of the future.

Our name is Maria Dominica, and we will let the galaxy burn.
Fixed. You know what's happened even less than a Chaos Sister of Battle? A Chaos Female Space Marine!
Title: Re: Death to the false emperor, a warhammer40k SG
Post by: Funk on May 31, 2015, 11:36:45 pm
Any one care to be the tie beaker?
On our origin.
-------------
Your in the dormitory when the news reaches you.
He did it the inquisitor, Gunthrop Delveechio has just killed the only one who truly cared for you, in this dark and violet world.

Why did he kill your commander? you don't know maybe it was to do with the wording of the emperor prayer, or the blue drapes in the guest room,or branding the imperial eagle on your recruits cheats.
Who can know the inquisitors are law unto themselves.

You sit there stunned, as it dawns on you, the emperor doesn't care how many you kill, the worlds you save is his name, it doesn't matter, not to him, not to the imperium.
But there are other in the darkness that would welcome you.
Ones that would reward you well for your service.

A slow breath fill your lungs, that can come later now you want revenge.
With a cold sweat on your hands you open your locker and take out your most treasured item.

1)An ancient sliver charm, shaped like a small hammer. 
2)A engraved bolt revolver
3)A fine plasteel sabre that has been passed down the family line for eons.

You head to the
A) Armoury, to arm your self.
B) Mess hall,  you must raise the others to help you.
C) Landing pad and the inquisitor's ship.
D) Guest room and the inquisitor.

------------------
Spoiler: Maria Dominica (click to show/hide)
Title: Re: Death to the false emperor, a warhammer40k SG
Post by: Funk on June 03, 2015, 11:02:02 am
bump?
is any one interested in this?
Title: Re: Death to the false emperor, a warhammer40k SG
Post by: StrawBarrel on June 05, 2015, 01:38:41 pm
Origin:
Woman.
Farm World. Because we always pick death world. Let's do something else.
Adepta Sororitas. Chaos Sister of Battle has never been done before.
Loss of our beloved Canoness. The only one who truly cared for us in the void of the future.

Our name is Maria Dominica, and we will let the galaxy burn.
Suggestions:
1)An ancient sliver charm, shaped like a small hammer.
A) Armoury, to arm your self.
Title: Re: Death to the false emperor, a warhammer40k SG
Post by: Funk on June 06, 2015, 01:45:04 am
Suggestions:
1)An ancient sliver charm, shaped like a small hammer.
A) Armoury, to arm your self.
----------------
A sister of battle it is then.
Removing the charm from it hiding place, you take a moment to hold it in your hand.
It's a simple thing, a stylised hammer a little bigger than you thumb and engraved with a flowing knotwork patten.

Fixing the leather thing around your neck you head off to wards the armory...

The armory's stone walls are damp and scorched from many years of training.
 
Not so long ago you wouldn't of dreamed of entering the armoury with out an order, but now with what you plan to do a whipping is the least of your worries. 

Opening your locker you pull out your armour, a massive suit armour, built from the finest plasteel and ceramite that the adepta sororitas can offer.

You dress quickly from your legs up, locking the plates in place as the strength-enhancing motive fibre bundles awaken.
It's plates are a deep glossy purple with crimson trim that shines like wet blood.

As you pick up your helmet, the auto injectors spring in to life, being to monitor your blood for poisons.
Clipping it to your belt, you take up your bolter, the holy weapon justice.
With a satisfying clunk you chamber the first round and make ready.

You do the same with your pistol and slide it home into it's holster beside your dagger.

Armed and armoured you feel ready to punish this inquisitor, but how?

A) Mess hall, you must raise the others to help you.
B) Landing pad and the inquisitor's ship.
C) Guest room and the inquisitor.


Spoiler: Maria Dominica (click to show/hide)


Title: Re: Death to the false emperor, Locked and Load (warhammer40k SG)
Post by: Urist Mc Dwarf on June 06, 2015, 06:18:49 am
Landing pad
Title: Re: Death to the false emperor, Locked and Load (warhammer40k SG)
Post by: StrawBarrel on June 06, 2015, 08:46:16 pm
B) Landing pad and the inquisitor's ship.
Title: Re: Death to the false emperor, Locked and Load (warhammer40k SG)
Post by: 3man75 on June 06, 2015, 09:20:28 pm
B) Landing pad and the inquisitor's ship.

The inquisitor can find a new ride. We are going to the dark side!
Title: Re: Death to the false emperor, Locked and Load (warhammer40k SG)
Post by: Funk on June 08, 2015, 05:27:43 am
------------
The landing pad, revenge can come later, now you need to fly.

Walking quickly you head straight to the inquisitor's ship.
To say it's a small ship would be an over statement, it's a microscopic ship, barely more than 30 meter from end to end.
With out stopping you march around the ship, trying to giving the impersonation that your guarding it.
In reality you want to examine the ship closer.

From the outside, there are no visible defences and no guards,clearly arrogance has blinded him.

Entering the rear hatch, your muscles tense, as the smell of machine oil greets you.

Heading down the walkway, the plasteel walkway clangs under your armoured boots as you head to the command deck.

The command deck is empty, save for a single lady.
She's sprawled out over the padded leather of the navigators chair, idly flicking her way thru a cheap novel as music echoes from a pair of head phones.

As the door closes behind with aloud clang, you she turns to face you.
A red bandanna covers the top of her head, there's a gold eye embroidered in the centre.

The third eye! she's a Navigator, a warp pilot!
"Don't even think about.
Sit down" your voice is stein as you raise your bolter to your shoulder.

Her black rubber void suit creaks as she sits back in the chair, bolt up right.

"Now don't move, wouldn't want my trigger finger to get itchy, would we?"
With your free hand you unbuckle her belt and pull the holster away from her.

"Ok now get this ship out of here mutant." you command her.

She lowers her half respirator, so it dangles down around her neck, a mouth full of needle like teeth greets you.   

"Do you know who i am?
I Am Navigator Hermine Crotwell, you can't do this to me.
Besides that's not my job and i'm not doing it so---"

"Do it now because this ship is leaving with or with out you." you rack the bolt and level your gun at her face.

She blinks, and in typical mutant fashion her eye eyelids slide horizontally.

Slowly she stands up right and starts  the take off procedure.

The ship wobbles side to side as it ascends, piecing up to the void.

A) The hive world Ioumia IX
B) Home to the peaceful farm world of Jasmagua II
C) The dense and deadly jungles of Stapus V
D) A near by Space hulk
E) Take a random Warp jump

Spoiler: Maria Dominica (click to show/hide)

Spoiler: Hermine Crotwell (click to show/hide)
Title: Re: Death to the false emperor, Traitors now embarking.(warhammer40k SG)
Post by: Cheesecake on June 08, 2015, 07:13:54 am
Random warp jump. Give ourselves fully to Chaos.
Title: Re: Death to the false emperor, Traitors now embarking.(warhammer40k SG)
Post by: conein on June 08, 2015, 09:04:33 am
Let's head to Jasmagua II, maybe we can recruit people or something.
Title: Re: Death to the false emperor, Traitors now embarking.(warhammer40k SG)
Post by: StrawBarrel on June 08, 2015, 10:01:26 am
E) Take a random Warp jump
Title: Re: Death to the false emperor, Traitors now embarking.(warhammer40k SG)
Post by: 3man75 on June 10, 2015, 12:11:54 pm
Random warp jump. Give ourselves fully to Chaos.

E.
Title: Re: Death to the false emperor, Traitors now embarking.(warhammer40k SG)
Post by: Funk on June 10, 2015, 08:30:30 pm
E) Take a random Warp jump
============

"Now let the warp take us!" you shout activating the warp drive.

Slowly a whinnying sound starts, growing louder as the entire ship starts to shake.
 
Reality ollapses as the ever changing currants of the immaterium take you.
Time turns to toffee, as your pushed at random across time and space.
Colours without names shine from outside, casting shadows of things that should never be.

Fully inside the warp, you take a deep breath in relief your safe, at least from the lap dogs of the false emperor.

Time passes as you travel, how much time and what way you can't tell, but time moves.
Finally you feel that you should return to real space.

Looking out side you can see a large blue green planet, with a large gray bloch covering the northan land mass.

You turn on the radio to check what signals you can find.

The first is a faint signal, "♪♫Ere we go 'Ere we go..♫♪" but the sound of singing green skins is clear.

The second one at first seems like random static but then you notice the patrons, the gaps it's Lingua-technis the bionic language of the adeptus mechanicus.

More some tuneing and you find an odd station.

"Destroy the temples! Slay the priests! Show these fools that they worship a rotting corpse! Give yourselves the dark gods and be immortal" Its a man's voice, gravely and filled with rage.

An hour later and you have the source of each signal pined down.

The orks are some where far to the east, five maybe ten light years way.

The adeptus mechanicus are much closer, broad from the planet.

The traitors signal is comeing from one of the moons of the planet.

You head to
A) orks
B) planet
C) traitor beacon
Title: Re: Death to the false emperor, Traitors now embarking.(warhammer40k SG)
Post by: Cheesecake on June 10, 2015, 08:39:38 pm
Traitor beacon. We must band with brothers and sisters against the corpse god.
Title: Re: Death to the false emperor, Traitors now embarking.(warhammer40k SG)
Post by: 3man75 on June 10, 2015, 09:10:36 pm
Traitor beacon. We must band with brothers and sisters against the corpse god.

C. It's time to put this power armor to some damn good use. Make sure to bring the girl also as our "comrade" as join up with the legions of chaos.
Title: Re: Death to the false emperor, Traitors now embarking.(warhammer40k SG)
Post by: Funk on June 11, 2015, 01:49:23 pm
Traitor beacon. We must band with brothers and sisters against the corpse god.

C. It's time to put this power armor to some damn good use. Make sure to bring the girl also as our "comrade" as join up with the legions of chaos.
-----------

The ship lands with a clatter, pushing a cloud of gray dust.

"Reading are comeing tru now, gravity's down 250 from Terra stranded.
Atmosphere reads null." Hermine calls out the reading as the sensors bleep and click wildly.

"A dead moon.
Well get ready then, we are going out there, let us band with brothers and sisters against the corpse god!" you command her, riseing from your chair.

-----------
The dust sticks to you're amour, colouring both of you gray as you march.
Then you sport it, from a far it looks like a simple mound of rocks, but as you get closer you can make out a door way and a solar panel.

"That's where the signal is coming from, now you first Hermine." with a genital push you send her on.

The inside of the hut is bare and empty with just a jury rigged transmitter in the centre of the room.

You suddenly feel the muzzle of gun pushing in to your back.
"Drop your weapon intruder!" a deep gravely voice tells you.
You drop your bolter and slowly turn around to face him.
A towering figure, he stands head ans shoulders above you in dust covered power armour.
 
"Now what do we have here, a sister of battle and her servant all on there own.
Well your clearly not puppets of the false emperor, they word of sent more men, so why are you here?" he asks you.

"I am Maria Dominica  and this is Hermine Crotwell.
We are here because have been betrayed, lie too and mistreated.
For years I followed the lies of the corpse god, spilling my blood for those that where to bind to see,
Trusting in faith for salvation from the darkness.

And what did it get me? all those i've cared have been slain by traitors and my sacrifices count for nothing.
So I'm here to join with you, just think of what we can do together." you tell him.

"So you too serve the real gods, good.
You may call me Kastor, now you have ship, so lets get off this worthless rock and talk later...

--------------

With a hiss the air lock pressurizes, and you enter your ship.

Kastor removes his helmet, his face is twisted half is a pale sunless white and the other half is brunt, blacked and shifted downwards.

"Melter burns,the traitor Daryl, he did this and left me for dead on that blasted rock." he spits on the floor
as he speaks.

"Hermine get our guest food we have much to plan...


Title: Re: Death to the false emperor, You hear the voices too!(warhammer40k SG)
Post by: 3man75 on June 11, 2015, 04:53:26 pm
Lets chat with him.

"So tell me why did you join the Dark side Kastor? An where do we stand when it comes to fighting the Imperium right now?"
Title: Re: Death to the false emperor, Traitors now embarking.(warhammer40k SG)
Post by: Dorsidwarf on June 11, 2015, 05:00:16 pm

"That's where the signal is coming from, now you first Hermine." with a genital push you send her on.

*snerk*
Title: Re: Death to the false emperor, You hear the voices too!(warhammer40k SG)
Post by: StrawBarrel on June 11, 2015, 09:33:40 pm
Lets chat with him.

"So tell me why did you join the Dark side Kastor? An where do we stand when it comes to fighting the Imperium right now?"
+1
Title: Re: Death to the false emperor, You hear the voices too!(warhammer40k SG)
Post by: Funk on June 12, 2015, 07:59:03 am
"So tell me why did you join the Dark side Kastor? An where do we stand when it comes to fighting the Imperium right now?"

"Why did i side with Horus?
Revenge, For age we battled to free mankind from the shackles of darkness,
and it was done what happened? We where cast aside throw out in the garbage."
His voice is full of sorrow and bitterness as he speaks.

"Ok let focus on the now, how do we stand when it comes to fighting the Imperium?

"Daryl took it all, i have nothing left just Skullblaster."
He pats his bolter, with a hint of affection.
"What do you have? a single navigator and a stolen ship.
We need followers and lucky for us i know where we might find some.
For the past six month i've been trying to spread the word to Strarth II.

Cultist of the hidden faith have started to gather in the darkness, together we could lead them to glory for the gods.

The other path open to us, is to head away from imperial control, out in to the void and sell our guns to the highest bidder."

You sit back and consider the options.
A: Raise a band of Cultists.
B: Become a Mercenary.

Title: Re: Death to the false emperor, You hear the voices too!(warhammer40k SG)
Post by: StrawBarrel on June 12, 2015, 09:27:56 am
B: Become a Mercenary.
Title: Re: Death to the false emperor, You hear the voices too!(warhammer40k SG)
Post by: 3man75 on June 12, 2015, 06:52:00 pm
A. Lets create our own cult devoted to chaos undivided (Or failing that khorne). From there we'll create our own unit of chaos space marines.
Title: Re: Death to the false emperor, You hear the voices too!(warhammer40k SG)
Post by: Funk on June 14, 2015, 09:18:15 pm
Ok it a tie, so i say cultists.
-----------

Strarth II

The landing is uneventfull and you soon find your self on the cold wind blown plains of Strarth II.

Creating a cult is easily there are many downtrodden that wish for change, and you have brought change.
By preaching in the darkest corners you have gathered a small following of a dozen followers from among the lowest of the low.

When it comes to weapons and supplys, the semi agricultural nature of Strarth II helps you, and many of your followers bring hunting weapons.

Spoiler: Cult (click to show/hide)


Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: 3man75 on June 14, 2015, 10:01:23 pm
More recruitment?
Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: conein on June 15, 2015, 04:52:43 am
Wait how is a shotgun a hunting weapon? Well anyways, +1 to recruiting more.
Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: Funk on June 15, 2015, 03:02:17 pm
More recruitment
----------------
You set up a base in an old warehouse, with a crude chapel to the gods  and space to store supplys.
The dark gods favourer you, and followers come as the word of your cult spreads rapidly.

Live on Strarth II is different to any you have known before, backwards with access to technology greatly restricted.
Ruled by a network of feudal lords that keep the peasants oppressed

By the end of the week you have eight more followers.

Then they arrive from deep in the forests comes a trio of ogryns carrying giant two handed chainsaws.
Ogryns, men grown to lumbering giants by eons on high gravity worlds.

--------
"...And we shall no more pay the corpse gods tithes! We shall--" you shout leading your followers in worship.
   
"--click-- Krastor to base. Count 20. Local troops. En-route to your location. Requesting permission to engage. Over.---"
Your communicator buzz's as Krastor alerts you.

You drop the dagger mid ceremony and rush to the window.
Peeking through the wooden shutter you can see them approaching, at least two dozen men in shining chainmail.

Well what do we do now?

Spoiler: Cult (click to show/hide)

-------
Added stats to people.

Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: conein on June 15, 2015, 03:22:01 pm
They are 24 we are 26.
Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: spazyak on June 15, 2015, 03:42:09 pm
They are 24 we are 26.
Yah. I think that having some of the cultists and the chaos space marin go and attampt to flank and go around the men so that they can be sandwiched and ripped to peaces is a good ideal. Then the best course of action would be for the ogryn to attack in the front, supported by the cultists. I think the navigator might be able to help channel the warp to bring forth a daemon via a sacrifice or to bring devastation to the battle field. After that is done, loot the battle field and better equip the cultist and ourselves.
Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: Funk on June 17, 2015, 09:50:54 am
They are 24 we are 26.
Yah. I think that having some of the cultists and the chaos space marin go and attampt to flank and go around the men so that they can be sandwiched and ripped to peaces is a good ideal. Then the best course of action would be for the ogryn to attack in the front, supported by the cultists. I think the navigator might be able to help channel the warp to bring forth a daemon via a sacrifice or to bring devastation to the battle field. After that is done, loot the battle field and better equip the cultist and ourselves.

--------------
"Kastor hold fire till i give the order" You rack your bolter and ready your self.

"Hermine finish the ceremony, bring forth a daemon fro the warp, strike them with sorcery!" you shove her laspistol in to her hands.
Standing at the top of the stage, you look down at the assembled cultists and start to give a speech.
"Look! here they come, the lap dogs of the false emperor! lets us rise up and crush them.
Blood for the blood god!" you call out trying to inspire them.

Shotgun hammers click back and chainsaws rev as your cultists arms them self for battle.

"Kastor open fire now" you command.
The distinctive hammerlike bang-whoosh-bang of long range bolter fire echos outside as you approach the door.

"SKULLS FOR THE SKULL THRONE!" you yell pulling open the door.

The court yard is a mess, mangled men and torn limbs are scattered about.
Spilling out into the court, your forces meet the attackers to the roar of shots.

The law men fire back, there guns leaving dirty blue clouds with every shot.

"Have at thee traitor!" a clean shaven hand shouts, discharging his pistol at your face.

His bullet glances from your cemanite helmet, and you return the favour, leaving a clean bolt sized hole in the place of his face.

"Blud fur du blud god!" you hear the ogryn's charge, cutting men in half with wild swings.

Sandwiched between the ogryns charge and Kastor deadly fire, the guards are quicky despatched...
---------

"So what do we do about them?" Hermine points at a wounded prisoner as blood drip from her gloved hand.

Spoiler: Cult (click to show/hide)

-------
Added stats to people.


Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: spazyak on June 17, 2015, 09:54:23 am
use the prisoner to gain gifts from khorne and arm the best cultists in the chain mail and give a couple cultists muskets
Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: 3man75 on June 17, 2015, 05:39:17 pm
use the prisoner to gain gifts from khorne and arm the best cultists in the chain mail and give a couple cultists muskets

A Count Dracula style ceramony. Where large pointed sticks are raised up and we impale dead bodies on them..as well as the living ones to khorne to gain favor.

Also the rest of this...
use the prisoner to gain gifts from khorne and arm the best cultists in the chain mail and give a couple cultists muskets

+1
Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: spazyak on June 17, 2015, 05:45:58 pm
use the prisoner to gain gifts from khorne and arm the best cultists in the chain mail and give a couple cultists muskets

A Count Dracula style ceramony. Where large pointed sticks are raised up and we impale dead bodies on them..as well as the living ones to khorne to gain favor.

Also the rest of this...
use the prisoner to gain gifts from khorne and arm the best cultists in the chain mail and give a couple cultists muskets

+1
8) excellent
Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: StrawBarrel on June 17, 2015, 07:22:43 pm
use the prisoner to gain gifts from khorne and arm the best cultists in the chain mail and give a couple cultists muskets

A Count Dracula style ceramony. Where large pointed sticks are raised up and we impale dead bodies on them..as well as the living ones to khorne to gain favor.

Also the rest of this...
use the prisoner to gain gifts from khorne and arm the best cultists in the chain mail and give a couple cultists muskets

+1
8) excellent
+1
Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: spazyak on June 17, 2015, 07:25:49 pm
I also suspect that we will need to get more cultists and point out what we did as a sign that, yes, we can make this world a better place. That we will take down the established government and replace it with something in which all are equal and able to improve. Part lie, part Truth.
Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: 3man75 on June 17, 2015, 08:12:32 pm
I also suspect that we will need to get more cultists and point out what we did as a sign that, yes, we can make this world a better place. That we will take down the established government and replace it with something in which all are equal and able to improve. Part lie, part Truth.

We'll do the recruiting later and of course distribute our claims that it was a sign for our god(s). As for taking down the goverment..well not yet. We need to know how many people its going to take to bring down the palace/place of Governance before anything.

Also, I think Chaos undivided should be our "faction" if anything because I think it makes us well rounded and prevents any god from disliking us. Or their followers for disliking us should we need allies in the future.
Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: spazyak on June 17, 2015, 08:20:43 pm
I also suspect that we will need to get more cultists and point out what we did as a sign that, yes, we can make this world a better place. That we will take down the established government and replace it with something in which all are equal and able to improve. Part lie, part Truth.

We'll do the recruiting later and of course distribute our claims that it was a sign for our god(s). As for taking down the goverment..well not yet. We need to know how many people its going to take to bring down the palace/place of Governance before anything.

Also, I think Chaos undivided should be our "faction" if anything because I think it makes us well rounded and prevents any god from disliking us. Or their followers for disliking us should we need allies in the future.
nO i mean we tell people that we will eventually bring down the government for helping them. Come on, do you really think that is what chaos is about- helping people for reasons that could be considered good. BAH!
Title: Re: Death to the false emperor, Spreading the word (warhammer40k SG)
Post by: Funk on June 18, 2015, 02:01:42 pm
use the prisoner to gain gifts from khorne and arm the best cultists in the chain mail and give a couple cultists muskets

A Count Dracula style ceramony. Where large pointed sticks are raised up and we impale dead bodies on them..as well as the living ones to khorne to gain favor.

Also the rest of this...
use the prisoner to gain gifts from khorne and arm the best cultists in the chain mail and give a couple cultists muskets
+1
8) excellent
+1
----------

"More blood for the blood god.
Hermine ready some stakes, we have gifts for the skull lord...

Slowly the cultist drags the wounded men out from the warehouse,with end of the syakes tailing behind them in the dirt.

"Blood for the blood god!" the cultists chant, blood drips like rain from the impaled bodys them raised high for all to see.
Screams of pain fill the air as the still living sacrifice slide down the sharpened stakes.

Suddenly you can feel a presence, the eyes of the god are apon you.
You blink and it appears, a heavy band of interlinked brass and iron plates, studded with spikes and marked with the runes of khone.

It weighs heavy in you hands yet it feel familiar, and your neck feels so boring and plain...

"I see the gods have favoured you.
We have to leave, before any more come." Kastor looks around as he speaks.

"There's a baron by the name Ezekiel Crotwell, he has long been engaged in armed conflict with his neighbours, As long as the imperial tithes are filled the planetary governor is unwilling to intervene.

This "war" can give us cover, if we take up his banner then we become just another mercenary band.
The second thing is as he's at war his lands are undefended and open to us.

The third option is to head to the city's and towns to the south, there last harvest was been bad and we could raise hundreds with the promise of change. "

1) Join evil lord
2) Turn to bandity
3) Raise a mob of beggars
4) -Your idea here-



Spoiler: Cult (click to show/hide)

-------
Added stats to people.

Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: spazyak on June 18, 2015, 02:20:29 pm
I say 1. gain power and respect. offer warriors a place of loot, glory, and money. We could then go and "Free these poor, desolate, hungry peasants from the town that's harvest just failed.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 18, 2015, 02:53:54 pm
I say 1. gain power and respect. offer warriors a place of loot, glory, and money. We could then go and "Free these poor, desolate, hungry peasants from the town that's harvest just failed.

+1

We'll be the Lu Bu of this Dong Zhou. Then kill him if he isn't a worshiper of chaos.

As an army trait executioner would be ideal. We'll have dead corpses mounted on stakes large enough to be called "human farms". Then we'll send word to their commanders through a prisoner that we release. This will not only gain us more favor from the dark ones but also cause intense fear amongst the enemy ranks.

In time, We shall be known as "Bloody Mary" and our troops shall be known as "The Wrathful Executioners".

Ask Kastor if the Baron is aligned. It could be useful.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: spazyak on June 18, 2015, 02:59:49 pm
I say 1. gain power and respect. offer warriors a place of loot, glory, and money. We could then go and "Free these poor, desolate, hungry peasants from the town that's harvest just failed.

+1

We'll be the Lu Bu of this Dong Zhou. Then kill him if he isn't a worshiper of chaos.

As an army trait executioner would be ideal. We'll have dead corpses mounted on stakes large enough to be called "human farms". Then we'll send word to their commanders through a prisoner that we release. This will not only gain us more favor from the dark ones but also cause intense fear amongst the enemy ranks.

In time, We shall be known as "Bloody Mary" and our troops shall be known as "The Wrathful Executioners".

Ask Kastor if the Baron is aligned. It could be useful.
I like this. i like this a lot.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 18, 2015, 03:43:49 pm
Spazyak you and me are going to be good freinds lol.

Also, I think this calls for me to find some character portraits!
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: spazyak on June 18, 2015, 07:19:06 pm
Spazyak you and me are going to be good freinds lol.

Also, I think this calls for me to find some character portraits!
Ya! This is going to be fun. We are like a dual personality disorder in the chaos sister's head, and we agree!
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 19, 2015, 02:22:32 pm
By the way what do the following stats

M WS BS  S  T W  I  A Ld Int Cl WP
6   4   4   4  3  1  3  1  7  7    7   7

Is the max 10? An again what does each of these letters mean?
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: spazyak on June 19, 2015, 02:24:31 pm
By the way what do the following stats

M WS BS  S  T W  I  A Ld Int Cl WP
6   4   4   4  3  1  3  1  7  7    7   7

Is the max 10? An again what does each of these letters mean?
w is wounds.
T is toughness ( Has to do with armor),
s is strength (has to do with melee),
I is initiative (who goes first),
 Bs is for gun skills, ws is for mlee weapon skills.
 ld is leadership,
 as for the rest. I don't know.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 19, 2015, 02:32:02 pm
What does leadership do?
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: Funk on June 19, 2015, 03:38:47 pm
Spazyak you and me are going to be good freinds lol.

Also, I think this calls for me to find some character portraits!
some character portraits would be great.
By the way what do the following stats

M WS BS  S  T W  I  A Ld Int Cl WP
6   4   4   4  3  1  3  1  7  7    7   7

Is the max 10? An again what does each of these letters mean?
For this game there little more than note keeping for your ability's.
But mostly there so any one can use the characters in a game of 40k if they want to.
The max is 10 unless noted otherwise.

I'll add to spazyak' post to fill in the blanks.

M is move, how fast you can run, no upper limit.
WS is for melee weapon skills.
BS is ranged weapon skills.
S is strength, how hard can you hit some one.
T is toughness, how hard are you to hurt.
W is wounds, no upper limit.
I is initiative (who goes first),
A is attacks, no upper limit.
Ld is leadership, commanding others, tactics and following orders.
--------
Removed in later warhammer rule books but there here now.
--------
Int is for technical tests, fixing stuff, using complex weapons.
Cl is cool, how controlled you are under attack.
Wp is Willpower, mental resistance.

Fp, fear points how scary you are.
PsiP, psychic points your mental energy banks, used by pskers, no upper limit.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 19, 2015, 04:31:53 pm
Portrait of Maria

Spoiler (click to show/hide)

Portrait of Kastor

Spoiler (click to show/hide)

And portrait of Hermine

Spoiler (click to show/hide)

These all need a bit of cropping maybe and I don't exactly know how to do that...

EDIT: In time we should recruit an elite crack troop of women called "Sisters of Maria". This is how they'll look http://www.deviantart.com/art/Adepta-Sororitas-436624034
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: spazyak on June 19, 2015, 05:02:20 pm
bad ass.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: Funk on June 19, 2015, 06:26:54 pm
Dam there good, i'll do the croping and resizeing.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 19, 2015, 07:57:40 pm
Dam there good, i'll do the croping and resizeing.

Do you think we can have an update tomorrow? I'm dying of anticipation!

((Shadow of Mordor line))
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: spazyak on June 19, 2015, 08:04:48 pm
So what shall we exactly do? we want our little dark sister to get more trained soldiers, right?
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 19, 2015, 09:24:08 pm
So what shall we exactly do? we want our little dark sister to get more trained soldiers, right?

Well the pilot can't be that person simply because..well she could turn on us.

We'll need to forcefully convert women into chaos so that we can create that group. For now, we join the baron as a mercenary captain. We'll join the fighting and win fights for him in exchange for gold/money. Secretly, we'll recruit people in the battlefields. When we get strong enough we'll simply kill him and raise our prop ourself up as a noble. So long as we have money to throw at the governor we'll be fine and we'll fight off the other feudal lords too.

If it happens to be that the baron is a member of chaos then we'll join him in his quest for conquest. Then leave once the planet is completely taken over.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: Funk on June 22, 2015, 05:34:36 pm
Do you think we can have an update tomorrow? I'm dying of anticipation!
((Shadow of Mordor line))
Sorry so long to up date, i've had some virus problems foe the past day or so.
-----

You head north to the lands of Baron Crotwell, you walk along endless winding dirt roads, passing farmstead after farmstead.

The wide open farms remind you of your youth on Jasmagua II, its almost like your home.
Almost, but the backwardness is shocking, fields are ploughed not by tractor but with oxen, and you haven't seen even a single ground car.

As you march you take step to transom in to a mercenary band, a banner is made and the cultist are drilled twice daily.

Your banner is a red impeded man on a black background, with "The Wrathful Executioners" below in red text.

"So Kastor, this baron, does he follow the gods?" you ask Kastor as you march
They did not, and there's little chance that he knows the true nature of things.
Still the time changes all things.." a smile flashes over his twisted face.

-----
After a week of marching you arrive at Barron Crotwell's castle.
It's little more than a squat square of stone blocks with conner towers flanking the walls.

"Halt! Who goes there?" a guardsman shouts from the top of the wall.

"I Am Bloody Mary Commasnder of The Wrathful Executioners.
We have come to offer our guns to Barron Crotwell." you reply.

For what seems like an age you await as musket armed guardsmen look on from the walls until the guard reappears.

"His excellency Barron Crotwell the third, informs me that he wishes to meet with you." he shouts.

Chains rattle and a small iron door opens, a single guard open the door.
He's dressed in a black doublet and breastplate with a pair of iron tassets hanging from it.

"Just you, my lady." the guard looks at Kastor.
Even stooping, he tower over the guard, filling the doorway with his massive shoulders.
"Come now, one body guard can't be that much to ask for?" your voice is stern yet pleading. 

With a sigh he relents and ushers you inside.

You both follow across a courtyard and into the main keep.

Baron Crotwell face has a hardness about it, from the iron gray temples to the crooked nose and ruged jaw.

"So your the leader of this host outside my walls.
Well what am i to do about you?
Your one of emperors marines but you bare no rank, no signs of any higher allegiance.
What kind of man are you?" the baron scratches his chin as he speaks.

"One that fights for money, nothing more.
Now you have terms to discuss with Mary."

A look of shock quickly crosses the barons face as Kastor point to you.

"well them we had best get started...

--------------
Day light fades as you hammer out the terms of employment.
The Barron agrees to house and feed your band, in return you will share any loot and help him defend his lands.

Spoiler: Taxs (click to show/hide)
Spoiler: Raid (click to show/hide)
(You've still got to chose what to do with the chaos collar you got.)



-------
Added stats to people.

Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: spazyak on June 22, 2015, 05:47:52 pm
Gather some more soldiers and go and slaughter the Barron' enemies, wear chaos collar and charge into battle. Attempt to flank the group while the ogryn pile drive into the main forces with a couple shot gunners assisting them.
Plan: bloody marry and 4 cultists with muskets and chain mail Armour go right, while Kastor goes left with four cultists in chain mail with muskets. Hermine uses her psyker abilities and attempts to sacrifice a prisoner to bring in a lesser daemon.4 of the cultists wear chain mail and use shot guns, supporting the ogryns.  6 of the cultists stay back and provide covering fire for the ogryn and the cultists charging into the group.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 22, 2015, 07:24:07 pm
Gather some more soldiers and go and slaughter the Barron' enemies, wear chaos collar and charge into battle. Attempt to flank the group while the ogryn pile drive into the main forces with a couple shot gunners assisting them.
Plan: bloody marry and 4 cultists with muskets and chain mail Armour go right, while Kastor goes left with four cultists in chain mail with muskets. Hermine uses her psyker abilities and attempts to sacrifice a prisoner to bring in a lesser daemon.4 of the cultists wear chain mail and use shot guns, supporting the ogryns.  6 of the cultists stay back and provide covering fire for the ogryn and the cultists charging into the group.

Lets do this!

+1

Also, Why does it say that we have prisoners? Aren't those guys part of the execution not long ago?

Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: Funk on June 22, 2015, 07:30:27 pm
Also, Why does it say that we have prisoners? Aren't those guys part of the execution not long ago?
because i forgot to change that.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: spazyak on June 22, 2015, 07:56:45 pm
Am I showing how much i play warhammer 40k and strategy games? If so I may need to take a step back.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 22, 2015, 09:21:23 pm
Am I showing how much i play warhammer 40k and strategy games? If so I may need to take a step back.

Nah, Lets just kill this raider party and then put stakes through their butts. We'll tell one survivor to tell whatever lord not to return..or bloody Mary will start getting serious.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: spazyak on June 22, 2015, 09:23:00 pm
Am I showing how much i play warhammer 40k and strategy games? If so I may need to take a step back.

Nah, Lets just kill this raider party and then put stakes through their butts. We'll tell one survivor to tell whatever lord not to return..or bloody Mary will start getting serious.
Ooh OOH ooh lets drink a cup of blood to for the effect.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 22, 2015, 09:28:26 pm
Am I showing how much i play warhammer 40k and strategy games? If so I may need to take a step back.

Nah, Lets just kill this raider party and then put stakes through their butts. We'll tell one survivor to tell whatever lord not to return..or bloody Mary will start getting serious.
Ooh OOH ooh lets drink a cup of blood to for the effect.

After which a nice speech.

"Gentleman If its one things you can expect from bloody mary, your boss, it's that I don't fail to impress Chaos. Stick with me and you will all have favors handed down by the Dark ones themselves."
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: spazyak on June 22, 2015, 09:34:31 pm
I can only see this going good...for us of course!
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 22, 2015, 09:59:09 pm
Once our name grows we can recruit more followers and show them the way of chaos. We should do well to please our Lord Baron though..
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: StrawBarrel on June 23, 2015, 02:26:01 pm
Gather some more soldiers and go and slaughter the Barron' enemies, wear chaos collar and charge into battle. Attempt to flank the group while the ogryn pile drive into the main forces with a couple shot gunners assisting them.
Plan: bloody marry and 4 cultists with muskets and chain mail Armour go right, while Kastor goes left with four cultists in chain mail with muskets. Hermine uses her psyker abilities and attempts to sacrifice a prisoner to bring in a lesser daemon.4 of the cultists wear chain mail and use shot guns, supporting the ogryns.  6 of the cultists stay back and provide covering fire for the ogryn and the cultists charging into the group.
+1
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: 3man75 on June 23, 2015, 03:03:52 pm
By the way I read that if we gain too much power from Khorne we become a rage filled monster unable to think. Is that true?

How is it that the space marines under Abbason aren't like that?
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: Funk on June 24, 2015, 08:12:53 pm
Gather some more soldiers and go and slaughter the Barron' enemies, wear chaos collar and charge into battle. Attempt to flank the group while the ogryn pile drive into the main forces with a couple shot gunners assisting them.
Plan: bloody marry and 4 cultists with muskets and chain mail Armour go right, while Kastor goes left with four cultists in chain mail with muskets. Hermine uses her psyker abilities and attempts to sacrifice a prisoner to bring in a lesser daemon.4 of the cultists wear chain mail and use shot guns, supporting the ogryns.  6 of the cultists stay back and provide covering fire for the ogryn and the cultists charging into the group.

I Just can't do it referring to your self in the third person.

----------------
"By the way I read that if we gain too much power from Khorne we become a rage filled monster unable to think. Is that true?

How is it that the space marines under Abandon aren't like that?"
you ask Kastor as you march north.

"The blood god cares only that you fight, he wants you to put your strength and against others nothing more.

Not every one that follows the blood god is blinded by rage, there just the more memorable ones.

As for the mad ones? Well we ever totally sane to start with? Would any sane man try to conquer it all?
I've seen it, the deep void, the endless blackness beyond the stars.

There are things out there, echoing in the ruins of creation, we aren't there inheritors, no we are nothing but blind scavengers picking at the bones giants.
Sanity is just a madnesses that blinds one from reality. "
Kastor laughs at some unexplained joke...


In the morning light you can make out the camp of Klingberg's men.


You smile to your self it's time, you take it out, a heavy band of spike brass and iron plates.

The spiked collar fits sung around your neck as if it was made just for you, you can here faint mocking laughter in the distance as is tightens, locking shut.

You feel safer with the studded circlet of brass and iron griping tight to your neck.


The warband splits up, flanking your pray as you proceed, Kastor head to the left with a quartet of cultists as you head to right.

Hermine follows bring up the rear with half a dozen cultists.

Squatting low behind a tree truck you ready your bolter, waiting for the moment to open fire.

You don't so much hear or see it but feel it deep inside your core, the boundaries separating real space  from the warp blink.

From a moment things can cross over and bargain stuck with being of malign energy and power.

There a howl, long and wild, it's the hunting cry of some savage beast.

You open fire, spray bolts in to the encampment in a whirlwind explosions.

The crack of muskets echo as you fumble for fresh magazine.
In a flash a massive canine beast diveing in to the emcampment, claws of iron flash spilling blood as the beast howls.
 
You advance into the encampment, methodically fire as musket balls and crossbow bolt bounce from your armour.

The cultist are less durable and while chain mail stops some attacks the shear weight of fire is telling as cultist fall left and right.

With a steady thump-whizz-bang, you pour bolter fire at every target, tearing men limb from limb as bolts explode internally. 

Your bolter click empty a second time and you stop for a monument, the enemy scream as panic and flight grip them to the core.
-----------

You stand before a small forest of impaled men and woman, there naked bodys dripping blood.
"Ladys and Gentlema,n If its one things you can expect from Me, it's that I don't fail to impress Chaos. Stick with me and you will all have favours handed down by the Dark ones themselves."
You raise a cup blood to your mouth and drink deep.

"Death to the false emperor!" you shout, your face awash with blood.
"Death to the false emperor!" they respond...

-----------
"Tell your lord what happen here, and warn him not to return..or I will start getting serious...

You take a another mouthful of warm fresh blood and shoo him away.
-----------
You awaken at dawn with a strange blade in your hands.

It's almost normal longsword, indeed it is from the hilt down, it just that the hilt is ribbed with bone and the pommel is shaped like a human heart and slowly purses.

Holding it in your hand you feel better, some how healthier than you where before.

-----------
After the march Barron Crotwell keep is a welcome site.
The Barron is away and you spend the next few days resting healing your wounds.
 
You start to some notice changes, Hermines fingers have started to sprout long razor sharp claws.
Kastor seems to be filled with an greater strength than he had before.

Tasks
--------------



Spoiler: Kidnapping (click to show/hide)


-----------

Title: Re: Death to the false emperor, Battle in the forest (warhammer40k SG)
Post by: 3man75 on June 24, 2015, 08:29:37 pm
We need to split off.

1. Hermine and Kastor will go to where the kidnaped girl is and maker her disapear. They are to kill everyone present. The body of the girl will be burned.

Hermine and Kastor are to take everyone but 3 soldiers with them. They will all have masks and be known as "Bandits" until they return successfully from their mission.

2. We, on the other hand will go find this sword. We'll bring those 3 guys I mentioned earlier and raid the house of the man who owns it at night. We too, will be dressed as bandits with masks covering our faces. We shall return with the sword and possibly more bodies will fall to us if anyone gets in our way.

3. By the way, we should ask the Baron when we see him again to ask for permission to go on a raid for military supplies against one of his strongest enemies. Explain that our men need gear and the best way to get some in these times is that of our enemy. "Simply put my Lord, we both win."

Plus secretly, we can start to weaken them psychologically.

EDIT: By the way, did a beast appear and help us kill those soldiers or was that just us?
Title: Re: Death to the false emperor, Battle in the forest (warhammer40k SG)
Post by: spazyak on June 24, 2015, 09:11:49 pm
We need to split off.

1. Hermine and Kastor will go to where the kidnaped girl is and maker her disapear. They are to kill everyone present. The body of the girl will be burned.

Hermine and Kastor are to take everyone but 3 soldiers with them. They will all have masks and be known as "Bandits" until they return successfully from their mission.

2. We, on the other hand will go find this sword. We'll bring those 3 guys I mentioned earlier and raid the house of the man who owns it at night. We too, will be dressed as bandits with masks covering our faces. We shall return with the sword and possibly more bodies will fall to us if anyone gets in our way.

3. By the way, we should ask the Baron when we see him again for permision to go on a raid for military supplies. Explain that our men need gear and the best way to get some in these times is that of our enemy. "Simply put my Lord, we both win."

EDIT: By the way, did a beast appear and help us kill those soldiers or was that just us?
+1 to this
Title: Re: Death to the false emperor, Battle in the forest (warhammer40k SG)
Post by: Funk on June 25, 2015, 11:49:31 am
EDIT: By the way, did a beast appear and help us kill those soldiers or was that just us?
No summoned something that ran round killing stuff.
Title: Re: Death to the false emperor, Battle in the forest (warhammer40k SG)
Post by: 3man75 on June 25, 2015, 03:30:02 pm
EDIT: By the way, did a beast appear and help us kill those soldiers or was that just us?
No summoned something that ran round killing stuff.

Okay. By the way I don't want to be mean but could you check your grammer a little bit?

It's hard to know whats going on to sometimes and it feels like your jumping around a bit and skipping words.
Title: Re: Death to the false emperor, Offering and gifts (warhammer40k SG)
Post by: Funk on June 26, 2015, 07:28:47 pm

We need to split off.

1. Hermine and Kastor will go to where the kidnaped girl is and maker her disapear. They are to kill everyone present. The body of the girl will be burned.

Hermine and Kastor are to take everyone but 3 soldiers with them. They will all have masks and be known as "Bandits" until they return successfully from their mission.
"You want me to go on a secret mission to kill this girl and burn her.
That i can do by my self, and you want me to take more men.
Why? More men mean more mouths and that means more talk.
If i go with Hermine and two other men we can move faster and make less noise."

"Kastor my way or your way, I don't care which, Just do it."
----------------
3. By the way, we should ask the Baron when we see him again for permision to go on a raid for military supplies. Explain that our men need gear and the best way to get some in these times is that of our enemy. "Simply put my Lord, we both win."
"We both win? No i don't think we do, not this time.
After the beating you gave Klingberg, he will have withdrawn his men, go back to his forts.
In them he'll be safe until he can raise men to replace the ones he lost.
No, his supplies will be too well guarded, and besides we have plenty of weapons left from your last battle.
But there is one way we could harm him, we go for his troop.
Peasant are fickle, a few coins can quickly change there minds, especially if the alternative is a ride on one of Bloody Marry's stakes." Barron Crotwell argues against any hasty attack. 

"Put like that your right barron, i will have some men ready to raise new recruits forthwith."

----------------
2. We, on the other hand will go find this sword. We'll bring those 3 guys I mentioned earlier and raid the house of the man who owns it at night. We too, will be dressed as bandits with masks covering our faces. We shall return with the sword and possibly more bodies will fall to us if anyone gets in our way.
It's dark when you get ready, pulling on a dirt brown cloak in disguise.
Slinging the bag containing your power armour over your shoulder, you leave the barons keep...

----------------
Ok thats this update done, i was a bit confused as to how you where both going to steal supplys and robbing the collector.

So the supply raid is on hold for now and you'll just get more troops, maybe the start of the Sisters of Maria?

The next update is you robbing the collector, any ideas other than masks?

 -----------
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)




Title: Re: Death to the false emperor, Battle in the forest (warhammer40k SG)
Post by: spazyak on June 26, 2015, 07:31:58 pm
We could disguise ourself.
Title: Re: Death to the false emperor, Battle in the forest (warhammer40k SG)
Post by: 3man75 on June 26, 2015, 10:03:46 pm
Okay.

Lets revise it this.

1. Kastor and Hermine plus 1 foot soldier go to assasinate the girl and burn her body. They'll wear black hoods and dye their faces black with dirt and mud (it'll help conciele them). Kill the girl and her captors. Burn the entire house/place that she was held in to keep evidence gathering to the bear minimum. Tell them that brining match sticks our a incindary grenade would be good. Or if they can't burn the entire place then just the girls corpse.

Tell them to make sure they are not followed and to have escape routes planned beforehand.


2. As for us, we'll take 4 guys with a similar load out. We'll color our faces with dirt as well as get our black and brown hoods on. No armor just our weapons.

When we get their at night have an escape route secured with 2 guys. one will stay outside and pretend to be a drunk homeless guy who will watch out for patrols and such. If he see's anything he'll clap his hands and start singing "what do you do with a drunken sailor" song. The other guy will help us enter shop/collectors house and take the sword. If were spotted kill him and GTFO. We'll rendevous at the planned escape route with the other 2 guys. We'll go with horses and leave them all of them with the two guys.

When we go to infiltrate the house we should leave our armor and bolter rifle in our barracks. Bring our sword, collar, and Bolt pistol. The other guys helping us infiltrate should have a knife (the watcher) and the other guy should have a sword also. That way we can keep noise making to a minimum. The two guys will keep our musket rifles at the escape route in case we need fire power their. Hopefully we don't.

If we are chased we should mount and go quickly as well as shoot any chasers. Again, lets make this SUBTLE!

With the Baron..

"Right right. After i'm done with my current plate i'll go talk with his villagers about employment oppertunities. Although i have to ask. Would you care if they said no and I put them to the stakes?

Also, any chance you can buy my company of mercenaries as actual soldiers for your forces one day? I think "Captain Bloody Mary" just has a nice ring to it."

EDIT: As for the sisters of maria..IDK maybe we can do the Barons recruit/collect taxes mission AND recruit in Klingbergs villages at the same time? We could leave Hermine to do the Barons tax collecting stuff while us and Kragor steal peasansts with money. An if anyone refuses we get Bloody Mary on their asses and tell them that their Lord is hiding in a fort. Then we ask the remainers which side of the border they want to be on. Hooray for stealing citizens!
Title: Re: Death to the false emperor, Battle in the forest (warhammer40k SG)
Post by: Funk on June 29, 2015, 09:15:13 pm
It takes you a week of travelling on cart worn tracks until you reach the city of Uirstbury.

After a day of searching you finally find the right collector.

With your face blacked and dark clothes, your barely visible in the dark shadows of the night.
A quick wave and your men take up there positions.

The front door looks to be formidable, a mass of thick oak planes banded with iron studs and barred from the inside.

Formidable, yes but all to avoidable, the fools have left a window unbarred on the floor above.

It's a small window, maybe one foot by three, and made dozens of small glass pieces.
The hole will be just big enough for you.

After a quick hand up, your hanging on by your finger tips, fighting for grip on the ruff stone work.
Slowly you pry away at soft lead holding the glass in place.
Without a sound, you pull the last glass shard from the window.

Turning sideways you fit your shoulders in the gap, with a wiggle and shimmy,you slowly pulling your self inside thu the gap.

With a free hand you break your fall as you enter a dark room.
A desk, two bookcases and padded chair, this must by a sturdy.

With a gentle click you ready your bolt pistol.
Softy you slide you body weight from foot to foot as you head down the hallway.

The door to the ground floor opens with a creek, and you make you way across  a room filled with ancient antique furniture.
Slideing back the door bolts, you let the cultist in.

Follow me, Up stairs, you gesture as he enter the shop.
Slowly you creep up the stairs, takeing care not let the creek.
Finally you reach the last room, a crack and the ruby red flash of a laser bolt scorches your eyes as the cultist staggers back.

You blink trying to clear the laser blasts after image from your eye.
The scorched remains of his chest smoulder on the floor, filling the room with the stick of burning flesh. as he fall down dead.

A small old man with white hair, darts from his bed, colliding with you, sending the both of you tumbling into a heap on the floor.

Younger, faster and stronger you soon grapple your way on top of him.
A quick thrust of steel and it's over, he lies dead in a pool of blood.

You find a wire stretched over the door way, and at the other end is a battered las pistol.
Stuffing it in to your belt, you start looking for the Sword.

You can feel the sword calling out it wants to be found, as you turning the room upside down.
Pulling the dirty bed sheets aside you see it, a grey metal box marked with runes of stasis.


As you turn to look closer at the box, the sound of "♪♫♩Hoo-ray and up she rises, Hoo-ray and up she rises..♩♪♫" fills the air, Time for you to leave...

You push the door open to face half a dozen men with lanterns and swords at the ready.
"There! Seize them!" shout a beard man as he points at you.
 
Hob nailed boots clatter on the cobbles as you race away from the house, back towards the stables.
There a dozen yards behind you when you round the final corner.
Running still you vault swiftly in to the saddle and spur your horse on in a single movment.

Coat blowing as you ride, you leap the toll point and ride on in to the night.
---------------

"Right right. After we're done with our current plate, and the otheres get back. i'll go talk with his villagers about employment oppertunities. Although i have to ask, Would you care if they said no and I put them to the stakes?

Also, any chance you can buy my company of mercenaries as actual soldiers for your forces one day? I think "Captain Bloody Mary" just has a nice ring to it, don't you think?" you ask the Barron


"If there Klingberg's serfs then i don't give a dam.
A Captain? you? well you raise some proper troops in number and we'll see about it." he smiles and raise his glass to you.

--------------------------
Title: Re: Death to the false emperor, Braking and Entering. (warhammer40k SG)
Post by: 3man75 on June 30, 2015, 03:30:25 pm
Lets go get to our check point and rally our guys up for a possible brawl. While we still have our own sword lets use it and our demonic powers to thoroughly thrash these guys and toss them in a ditch.

Or if we can loose them in the gallop that'd be good to...
 
Think about how many cultist we have left.
Title: Re: Death to the false emperor, Braking and Entering. (warhammer40k SG)
Post by: Funk on July 01, 2015, 04:18:30 pm
Lets go get to our check point and rally our guys up for a possible brawl. While we still have our own sword lets use it and our demonic powers to thoroughly thrash these guys and toss them in a ditch.

Or if we can loose them in the gallop that'd be good to...
 

By the time you reach the meeting point, it's clear that you haven't been followed at least by any means you can detect.

Think about how many cultist we have left.

Having arrived last you quickly count, every one in.
Then it hits you just how few cultist you have left, it's just 11 men and women,even counting the ones back at base and the ones away.

Keep the swords sealed for now,  you head back to the Barron's castle.

-------------
"It is done, she, her house and a pair of servants are no more." Kastor takes a swig of wine.
"At least Hermine's getting better at using her gifts, Now let us speak of it no more, we have other concerns."

"Troops i know, i've all ready spoken to Crotwell, an he'll fund our recruitment.
Messengers have been sent out to the local villages.
Along with that we can use any means to impress Klingberg's serfs..." Kastor smiles as you lay out the plan.

--------------------
Barron Klingberg's land.

".. What do you mean you've paid?
Let me put it to you in simple terms,
If you pay me now then Crotwell will protect you, from the problems and 'accidents'.
Do you understand? how much simple can it be?"  You tell the village elder.

"No, sow cunt!" the old man spits in your face.

A Sow? I'm I? Well what does that make you? Oh Yes just a old and fat boar.
Sir Kastor, please prepare this pig for slaughter." You smile as Kastor approaches.

He struggles briefly as Kastor hog ties him to a pole.
Unceremoniously the traitor marine dumps on the spit roast holder.

"Now you there, lanky with spots, yes you." you point to a peasanst at the back of the crowd
You'er a bright man, so you can tell me who your taxes go to, can't you?" he's picking his nose with a gormless look on face.

"... uh .. mu you?  Bloody Mary? " he stutters.

" Thats right, i take your taxes to Crotwell, that way you dont have any 'accidents'.
Hermine out guest her must be parched open up some red for him and me." you smile and answer him like he's a small child.

There's a muffled cry as Hermine fills the glasses from the bound elder.
"To the right choice." you toast the peasants as your meal slowly cooks over the fire.
-------------
Tales of your brutality and cannibalistic tastes soon spread, twisting them selves and growing more extreme with retelling.   

The fear is a good motivator, villages fall by the dozen and your forces swell to the hundreds.

From among the normal cultist you pick out 60 of the best ladys, there's will form elite crack troop of women, the Sisters of Maria.
But that's later, right now they need training.

And you need consider you next move

-------------------
Lets hear you idea for the Sisters of Maria training?
But remember that you only have 60, so full on Training from Hell (http://tvtropes.org/pmwiki/pmwiki.php/Main/TrainingFromHell) will reduce there numbers.

Your forces
Spoiler: The Sisters of Maria (click to show/hide)


(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)





Title: Re: Death to the false emperor, Braking and Entering. (warhammer40k SG)
Post by: spazyak on July 01, 2015, 04:52:41 pm
I am thinking we do the wolves of fenris method and send them out with nothing into the wilderness except for some leather scraps and a  bottleof blood too survive and that those that survive will under go gun and cqc training
Title: Re: Death to the false emperor, Braking and Entering. (warhammer40k SG)
Post by: 3man75 on July 01, 2015, 05:03:13 pm
Did we lose our Ogyrs?

Also..

Sisters of Maria we'll need them adorned them with chain male and a white that is worn on the upper part of the body. That way there legs can run free of obstruction. They will all wear white clay masks depicting smiling women.

They shall all carry swords of steel and semi-automatic pistols. (We'll buy the pistols by asking our lord Baron to help fund our equipment costs for these girls).

Said weapons shall be blessed by the blood as would fit the blood god Khorne.

Training for the first month. Super Conditoining with stamina and reflexes followed by low basic sword and medium gun use.

Second month. Lowering the time required for (low conditioning) conditioning and focusing more on sword use (Basicly Super training for sword use). Repeat until each sister is at least half as above powerful as that of the average of Klinbergs men. Then medium time to Gun use.

Third month. Medium conditiong followed by close combat with ( Heavy focus on pistols basically) pistols. Each sister will run a course where they must run and shoot targets near them in order. 6 targets of hay men till be up and they must all complete the course in 30 seconds. Followed by advanced sword use (Low focus).

They start their training at 5:30 in the morning and end at 4:40. Followed by a 1 hour of personal training and then 1 hour of free time. After that they go through 2 hours of indoctrination of chaos where we will trick them into drinking blood of our enemies and chant for Khornes tainting.

Regulars:

Chainmail with face paint depicting creatures of power like bears, lions, and dragons in red the color of blood.

Their training for the three months will be high conditionig for general body building, followed by medium use of Guns (muskets but really preferably automatic or semi-automatic rifles), and then low focus for dagger use/hand to hand combat.

They shall wear nothing overly special as they will probally be their to blend in with the Barons troops for the most part.

Finally, as awesome as double wielding a sword would be lets give it to Kastor since he has no sword. He'll be our Infantry commanding officer.

Newly appointed Lt. Hermine will head our Logistics and Psyker networks. Once were done with that we'll get her own crew of psykers.

We of course will lead our new Sisterhood and all the other operations. We should speak to the Baron about a merging our troops into his and making us the Captain.

All troops except officers will go to Indoctrination that will be led by Hermine. She is to use whatever means to turn them. Those unfit will be put up a stake and the others will drink their blood.

One last thing, Funk that link is broken.

I am thinking we do the wolves of fenris method and send them out with nothing into the wilderness except for some leather scraps and a  bottleof blood too survive and that those that survive will under go gun and cqc training

Ninja'd.

Can we compromise and do this after training? I think it would be a good "Graduation Exam".
Title: Re: Death to the false emperor, Braking and Entering. (warhammer40k SG)
Post by: Funk on July 01, 2015, 06:53:24 pm
Fixed the link, and your troop count.

Title: Re: Death to the false emperor, Braking and Entering. (warhammer40k SG)
Post by: ~Neri on July 02, 2015, 06:22:31 am
The grammar of this is making my internal grammar nazi scream in agony. I'll indulge it for a moment and give a couple small corrections.

There is a difference between "There" and "Their"

'There' is used like this: "There once was a cat."

'Their' is used like this: "Their legs are bleeding"



Commas are lifesavers.

"Lets eat, grandma!"

"Lets eat grandma!"


If it sounds like there should be a pause, put a comma or a period. Always put periods at the end of sentences.



'Themselves' is one word. 'Them selves' means something completely different and is grammatically incorrect.

Quote
".. What do you mean you've paid?
Let me put it to you in simple terms,
If you pay me now then Crotwell will protect you, from the problems and 'accidents'.
Do you understand? how much simple can it be?"  You tell the village elder.

To fix the major errors in this is quite simple:

".. What do you mean you've paid? (This is perfectly fine. This part is grammatically correct.

Let me put it to you in simple terms, (This is technically correct, however a : instead of a comma goes better in context.

If you pay me now then Crotwell will protect you, from the problems and 'accidents'. (This sentence is sorta jarring but not too bad. A better format would be: "If you pay me now, Crotwell will protect you from any 'accidents' that may occur.." (With this format, it sounds a tad more threatening, as well as being grammatically correct. If a sentence feels like it's gone on too long, it probably has.)

Do you understand? how much simple can it be?"  You tell the village elder. (This has two sentences that could be one. Like this: "Do you understand how much simple this could be?"  You tell the village elder. (Can technically works in some contexts but technically doesn't in this specific context. Also try reading the original sentence out loud and compare it to the tweaked one. The second one flows better.)



Bad grammar nazi. Be quiet. That's enough.

Anywho, hopefully that sorta helped~

And question about Hermine. Did I miss character development somewhere? She went from Spoiled Inquisitor's Pet Navigator to Chaos Sorcerer with no prompting or reason. She got held at gunpoint, dragged partway across the galaxy, and hasn't really had any motivation to join Chaos whatsoever. She has no motive. Unless Khorne is literally raping her mind, it doesn't make sense. She went from being an Inquisitor's pet mutant to getting dragged around with violent, brutish chaos cultists. Doesn't make sense for her to just go along with it. Specially due to the training licensed Psy's get in the imperium. They are very well aware of the dangers of chaos. They are also very well aware of what the warp can do to them. With the current character development, it's an odd shift that doesn't quite make sense to me.
Title: Re: Death to the false emperor, Braking and Entering. (warhammer40k SG)
Post by: spazyak on July 02, 2015, 11:29:45 am
I think I want the second, I am quite hungry for some aged meat.
Title: Re: Death to the false emperor, Braking and Entering. (warhammer40k SG)
Post by: spazyak on July 02, 2015, 11:30:39 am
Did we lose our Ogyrs?

Also..

Sisters of Maria we'll need them adorned them with chain male and a white that is worn on the upper part of the body. That way there legs can run free of obstruction. They will all wear white clay masks depicting smiling women.

They shall all carry swords of steel and semi-automatic pistols. (We'll buy the pistols by asking our lord Baron to help fund our equipment costs for these girls).

Said weapons shall be blessed by the blood as would fit the blood god Khorne.

Training for the first month. Super Conditoining with stamina and reflexes followed by low basic sword and medium gun use.

Second month. Lowering the time required for (low conditioning) conditioning and focusing more on sword use (Basicly Super training for sword use). Repeat until each sister is at least half as above powerful as that of the average of Klinbergs men. Then medium time to Gun use.

Third month. Medium conditiong followed by close combat with ( Heavy focus on pistols basically) pistols. Each sister will run a course where they must run and shoot targets near them in order. 6 targets of hay men till be up and they must all complete the course in 30 seconds. Followed by advanced sword use (Low focus).

They start their training at 5:30 in the morning and end at 4:40. Followed by a 1 hour of personal training and then 1 hour of free time. After that they go through 2 hours of indoctrination of chaos where we will trick them into drinking blood of our enemies and chant for Khornes tainting.

Regulars:

Chainmail with face paint depicting creatures of power like bears, lions, and dragons in red the color of blood.

Their training for the three months will be high conditionig for general body building, followed by medium use of Guns (muskets but really preferably automatic or semi-automatic rifles), and then low focus for dagger use/hand to hand combat.

They shall wear nothing overly special as they will probally be their to blend in with the Barons troops for the most part.

Finally, as awesome as double wielding a sword would be lets give it to Kastor since he has no sword. He'll be our Infantry commanding officer.

Newly appointed Lt. Hermine will head our Logistics and Psyker networks. Once were done with that we'll get her own crew of psykers.

We of course will lead our new Sisterhood and all the other operations. We should speak to the Baron about a merging our troops into his and making us the Captain.

All troops except officers will go to Indoctrination that will be led by Hermine. She is to use whatever means to turn them. Those unfit will be put up a stake and the others will drink their blood.

One last thing, Funk that link is broken.

I am thinking we do the wolves of fenris method and send them out with nothing into the wilderness except for some leather scraps and a  bottleof blood too survive and that those that survive will under go gun and cqc training

Ninja'd.

Can we compromise and do this after training? I think it would be a good "Graduation Exam".
Agreed. I think this will do good.
Title: Re: Death to the false emperor, Braking and Entering. (warhammer40k SG)
Post by: 3man75 on July 02, 2015, 02:07:11 pm
-Snip-
And question about Hermine. Did I miss character development somewhere? She went from Spoiled Inquisitor's Pet Navigator to Chaos Sorcerer with no prompting or reason. She got held at gunpoint, dragged partway across the galaxy, and hasn't really had any motivation to join Chaos whatsoever. She has no motive. Unless Khorne is literally raping her mind, it doesn't make sense. She went from being an Inquisitor's pet mutant to getting dragged around with violent, brutish chaos cultists. Doesn't make sense for her to just go along with it. Specially due to the training licensed Psy's get in the imperium. They are very well aware of the dangers of chaos. They are also very well aware of what the warp can do to them. With the current character development, it's an odd shift that doesn't quite make sense to me.

This. I think Khorne and involved with the PTSD were feeding her with our battles/executions has brainwashed her. That said, we should keep a close eye on the mutant...

Also, Funks games all have big grammar issues. Checkout the Cyborg one (which btw congratulations it seems to have run on for a long time) has many such issues.

-another snip-

Agreed. I think this will do good.

3man75 regime followed by Spazyak's graduation test. Should take a while but hey who can turn down grizzled super chaos troops hmm?
Title: Re: Death to the false emperor, Braking and Entering. (warhammer40k SG)
Post by: Funk on July 02, 2015, 02:33:37 pm
I'm the first to admit, some of the games grammar is just plan horrible.
My spelling is even worse but they don't make grammar checkers.
Not that it'll stop me from add a link to my cyborg game here (http://www.bay12forums.com/smf/index.php?topic=124983.1230).

-Snip-
And question about Hermine. Did I miss character development somewhere? She went from Spoiled Inquisitor's Pet Navigator to Chaos Sorcerer with no prompting or reason. She got held at gunpoint, dragged partway across the galaxy, and hasn't really had any motivation to join Chaos whatsoever. She has no motive. Unless Khorne is literally raping her mind, it doesn't make sense. She went from being an Inquisitor's pet mutant to getting dragged around with violent, brutish chaos cultists. Doesn't make sense for her to just go along with it. Specially due to the training licensed Psy's get in the imperium. They are very well aware of the dangers of chaos. They are also very well aware of what the warp can do to them. With the current character development, it's an odd shift that doesn't quite make sense to me.

This. I think Khorne and involved with the PTSD were feeding her with our battles/executions has brainwashed her. That said, we should keep a close eye on the mutant...
Guess i'll have to do a few character segments on her.
Title: Re: Death to the false emperor, Braking and Entering. (warhammer40k SG)
Post by: 3man75 on July 02, 2015, 03:27:59 pm
I'm the first to admit, some of the games grammar is just plan horrible.
My spelling is even worse but they don't make grammar checkers.
Not that it'll stop me from add a link to my cyborg game here (http://www.bay12forums.com/smf/index.php?topic=124983.1230).

-Snip-
And question about Hermine. Did I miss character development somewhere? She went from Spoiled Inquisitor's Pet Navigator to Chaos Sorcerer with no prompting or reason. She got held at gunpoint, dragged partway across the galaxy, and hasn't really had any motivation to join Chaos whatsoever. She has no motive. Unless Khorne is literally raping her mind, it doesn't make sense. She went from being an Inquisitor's pet mutant to getting dragged around with violent, brutish chaos cultists. Doesn't make sense for her to just go along with it. Specially due to the training licensed Psy's get in the imperium. They are very well aware of the dangers of chaos. They are also very well aware of what the warp can do to them. With the current character development, it's an odd shift that doesn't quite make sense to me.

This. I think Khorne and involved with the PTSD were feeding her with our battles/executions has brainwashed her. That said, we should keep a close eye on the mutant...
Guess i'll have to do a few character segments on her.

Damn 2 years...My games are LUCKY to reach a week lol.
Title: Re: Death to the false emperor, Training time. (warhammer40k SG)
Post by: Funk on July 11, 2015, 03:03:41 pm
They shall all carry swords of steel and semi-automatic pistols. (We'll buy the pistols by asking our lord Baron to help fund our equipment costs for these girls).

"You come at a bad time to ask for money, your man Kastor just passed me a list of thing you'll need.
Have you seen the cost's he racking up all ready?

And now you want even more money!
60 autopistols, there 3 Gold eagles each!" the baron exclaims.

"Do you know what this is?" Kastor holds out a clenched fist
"This is the only true currency, the ultimate power, violence.
True wealth flows from the barrel of a gun, the blade of sword, the crunching of broken bones not from books of number and shiny coins but this.
As a wise man once said, Bellum se ipsum alet." Kastor leaves, the shell sitting in front of the baron.

"Well i see what i can do..."

---------------
Training
---------------

You split up the troops, with the hand picked Sisters of Maria training on there own.

"It will be hard, some of you may perish but those that survive there training will be my sisters." you announce to the gathered ladys.
Three months of hard training follow.
A steady patten of route marches and combat skills, hardening there body's as there skills grow.
Daily "counter-indoctrination" sessions help them over years of oppression as the truth slowly enterers there minds.

By the middle of the second month, the stakes of combat training have risen with bouts regularly spilling blood.

At the end of the third month there finished training and it's time for the Graduation Exam.

The final test is wilderness survive, the recruits have to make there way back to the barons keep, across a hundred miles of wilderness with nothing not even clothes.

Over the next few days the equipments arrives, with you note no autopistols, in there place you find Stub Pistols, a hundred and twenty of them.

At midnight you Assemble the surviving recruits in the court yard, ready to swear an oath.
 
"Today we swear before the four gods, an oath of union, a pact of  loyalty and equality."
You open your wrist with a dagger and hold it over a large bass bowl.
In turn each of the Sister opens her wrist and add her share to bowl.

"Let us be one blood with each other! For the blood god Sisters!" with the sworn oath, you drink a cup full of the blood.
 
The bowl slowly emptys as each sister swears the oath.

Finally they stand before you, the Sisters of Maria.

Spoiler: Sisters of Maria (click to show/hide)

There an impressive site, each is dressed in a chain mail shirt, crossed with a pair of white leather bandoliers.
Long sword and pistols sit in reach of there white gloved hands as white cloaks trail down to white knee high boots.

The frozen smiles from there masks add a sinister air to there presence.
 
--------
Finally, as awesome as double wielding a sword would be lets give it to Kastor since he has no sword. He'll be our Infantry commanding officer.
"You want me to have it? the Sword of Yanf-arnork?
Well this is certainly an honour, but we don't deal in honour do we?
I own you something for it, name it and it's yours." Kastor states as he takes the sword.
--------

"Well Captain, you've troops better be ready.
I've just gotten a report from my spies, Klingberg's men are marching to attack us.
Now they are still a few days way but he has both more men and guns than us.
I fear he plans to besiege us." Crotwell sounds worried as he speaks.

Your forces
Spoiler: The Sisters of Maria (click to show/hide)


(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

Title: Re: Death to the false emperor, Training time. (warhammer40k SG)
Post by: spazyak on July 11, 2015, 03:20:51 pm
Perhaps we hid the sisters in the woods around the fortress and have our men at the walls and the ogryn at the gates. those men will be lead by Kastor. Support shall be given by our psyker, but if she refuses we can slice a finger.
Title: Re: Death to the false emperor, Training time. (warhammer40k SG)
Post by: 3man75 on July 11, 2015, 04:52:56 pm
We'll personally lead the sisters by hiding in the forrests. Kastor and Hermine will lead the other 400 alongside with w.e Troops Baron Crotwell has. Once midnight comes we'll sneak into the main camp and kill Klienberg and set fire to the main camp. While the enemy has a beat on us Kastor will sally forth with a 100 man charge into the enemy when their not looking. We'll fight our way to Kastor and then withdraw as they cover us when we go inside. The enemy will most likely be too tired and disorganized to follow and we'll have safely retreated inside.

The next day we'll cheer the death of Lord Klienberg. If need be we'll do it again every night by sneaking out in the darkness.

Send Crotwell with a small scout team to figure out the enemies numbers and types. Seems weird he would ride out against us when he's lost so much already.

"I assure my lord that victory will be ours. I'll lead my crack troops in an ambush position and attack at night. The rest of my men will stay within the walls to protect your person until the first fires of Klienbergs main camp are seen. Then Kastor will lead a 100 man charge to help us withdraw back into the walls. Without their Lord, the troops will start to desert en masse. Captain Bloody Mary's name will grow again today."

Awesome picture by the way. I loved everything but the hair and I wish the smile was more sinister or Joker like instead of just red lipstick. But hey that takes work and i'm just glad to see this back.

EDIT: Why is it that the other cultists didn't get any training? They should have at least conditioned into something usable..oh well. Meat grinder in case they go for the gold to quickly.
Title: Re: Death to the false emperor, Training time. (warhammer40k SG)
Post by: Funk on July 15, 2015, 01:41:21 pm
Why is it that the other cultists didn't get any training? They should have at least conditioned into something usable..oh well. Meat grinder in case they go for the gold to quickly.
In game you where busy training the sisters, in RL i just forgot to add it.
 ------------
Send Crotwell with a small scout team to figure out the enemies numbers and types. Seems weird he would ride out against us when he's lost so much already.

"I assure my lord that victory will be ours. I'll lead my crack troops in an ambush position and attack at night. The rest of my men will stay within the walls to protect your person until the first fires of Klienbergs main camp are seen. Then Kastor will lead a 100 man charge to help us withdraw back into the walls. Without their Lord, the troops will start to desert en masse. Captain Bloody Mary's name will grow again today."
-------------

"Weird that he attacks us now? Why he's lost the rents from a few fickle peasants and he wants it back.
Now this reverse sortie of yours, it's a good idea, but i want you to wait until i give the signal.
If you just kill Klienberg then one of his captains will take charge of the siege and send for his younger brother.
No, we need to remove his ability to fight, let his men tire at the walls then go for the body, destroy his camp and stores, smash his siege engines, scatter the men.
Leave nothing to be passed on.
That Mary my dear is how we will brake the siege and Klienberg together in one move."
Crotwell explains as his squire helps him with his armour.
------------

The castle is filled with activity, the sound of metal hammering on metal fills the air as an iron hoarding is slowly assembled atop the wall.

The court yard is busy, full of peasants being in food and supply's.

You find Kastor managing the cultists as he ready the defences.

"Well this is almost the least defended fort, i have ever seen.
Guess how many shell he has for that?"

Kastor points at the centre tower, where a dozen men are busy winching up a battered auto cannon into place.

"Nineteen, just nineteen and that the only proper ordnance piece here.
He's got a dozen Heavy Subbers and no more than three thousand rounds in total.
Still it's always fun to have a challenge."
Kastor smiles as you part ways.

-------------
As evening falls you leave the walls and head to the forest.
Without a fire or light you make camp, hidden from view.

It's early morning when the first of Klienberg's men arrive.
80 men on horseback each dressed in silver plate.
Following them on foot is a column of men some 500 strong.

They spread out, surrounding the keep beyond musket shot and then they wait.

An hour later the main body of Klienberg forces arive.

It's a long and tight column of men, some two thousand strong at the least.

At the front of the column is Klienberg himself.
Sat on white horse in a suit of green carapace armour, he's a tempting target.

A camp it quickly assembled and work starts on the siege works.
With the vast numbers at his command the work is rapid, and quickly a line of circumvallation is built.

It's little more than a earthen rampart topped with a wooden fence but it's there.
Half a dozen heavy muzzle cannons are dragged in to place behind it as the daylight fades.

You awake at dawn to the sound hammering in the camp below.
After breakfast you sturdy the forces below, consider where to attack and wait.

Any last minute changes?

Spoiler: Klienberg's forces (click to show/hide)
Spoiler: Crotwell's forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, Training time. (warhammer40k SG)
Post by: spazyak on July 15, 2015, 01:49:03 pm
Perhaps we take the bulls in the town lead them around the camp. We will then lead them down the path behind the camp, towards the camp, with torches on their horns to serve as a distraction with a couple of our cultist shouting and making noise. Some of the cultists on the walls will stay back with one ogryn,  so that as our men get tired more refreshed and ready troupes can join in and push them back.  We are using the Zulu chest, horns, loin tactic.


Edit: Oh and 4 of the heavy stubbers will be right inside the gates on either side  of the gate so that if the enemy gets in we can cut them down, the rest will provide covering fire The rest of their men will support our forces.
Title: Re: Death to the false emperor, Training time. (warhammer40k SG)
Post by: Funk on July 15, 2015, 03:00:11 pm
Do you mean The Zulu "bull horn" formation (https://en.wikipedia.org/wiki/Shaka#The_.22bull_horn.22_formation) or some king of flaming running off the bulls.
Title: Re: Death to the false emperor, Training time. (warhammer40k SG)
Post by: spazyak on July 15, 2015, 03:00:35 pm
Do you mean The Zulu "bull horn" formation (https://en.wikipedia.org/wiki/Shaka#The_.22bull_horn.22_formation) or some king of flaming running off the bulls.
yah, misspelled Zulu.
Title: Re: Death to the false emperor, Training time. (warhammer40k SG)
Post by: 3man75 on July 16, 2015, 03:27:38 pm
Perhaps we take the bulls in the town lead them around the camp. We will then lead them down the path behind the camp, towards the camp, with torches on their horns to serve as a distraction with a couple of our cultist shouting and making noise. Some of the cultists on the walls will stay back with one ogryn,  so that as our men get tired more refreshed and ready troupes can join in and push them back.  We are using the Zulu chest, horns, loin tactic.


Edit: Oh and 4 of the heavy stubbers will be right inside the gates on either side  of the gate so that if the enemy gets in we can cut them down, the rest will provide covering fire The rest of their men will support our forces.

+1

"Sisters today we will embark upon our greatest conquest. This world will know that numbers alone are no match for us. It is your right and DUTY to make a name for yourself. Failure will not be tolerated..now lets get BLOODY!" Exclaim the duty part and the bloody part.
Title: Re: Death to the false emperor, Training time. (warhammer40k SG)
Post by: Funk on July 18, 2015, 11:47:36 pm
You awaken to cannon fire echoing in the distance.
Dirty gray clouds of smoke bellow from Klienberg's guns, he has begone the bombardment.
Iron balls skid and skip of the walls as they slowly hammer the walls apart.

Over breakfast you set out the plan and send a party off Klienberg the need supplys.

You waste away the morning removing the impreal iconography from you armour, leaving it a dark glossy purple with a bright red trim.

As the afternoon drags on Klienberg's men launch an assault.

A hand full of wheeled mantlets trundle forward to shield the men attacking the castle.
as the wall guns open fire smashing the shields, a thousand men rush forwards at the walls carrying long ladders.

Muskets fire ripples from the walls, reaping a score of men.

A dozen ladders reach the walls and a battered forlorn hope reachs the top of the wall.
Enraged with over half there number dead the remains of the forlorn hope hacks away at the defenders in a frenzy of blades and bullets.

A head taller than any man and a horned helmet, Kastor is unmistakeable.

In one hand he holds a length of spiked chain with a whip like monition he lashes out at the men,
You can all most hear the chain shrieking in pain as it strikes, cutting men in half with ease.

Every blow tears thru men as if flesh and steel where jelly.
 
At the top of the lader, Kastor garbs two of the attackers, lifting one in each hand, he hurls them from the wall.

Reaching down he pull the last man from the ladder and beat him against the wall like a rug.

With losses rising and the ladders destroyed, a horn calls for a retreat...

---------
Darkness falls and your ready to attack.
A pair of dull red orbs shine from the wall that the sign.

You turn to the sisters and clear your throat.

"Sisters night we embark upon our greatest conquest.
We all know the price for failure.
So if we have to fall let it be with a fire in our hearts and blood in our belly's.
In this world we know that numbers alone are nothing.
 
It is your right to make a name for yourself.
Tonight we shall write our fates with there blood as ink!
Our blades shall be our pens!
There flesh the parchment!
Our glory will won with steel!
And we shall have our immorality! Won with FIRE, IRON and BLOOD!

Now sisters lets get BLOODY!"

On cue the distraction starts, a whoosh of flame and jangle bells thay start to move.

Eight hundred bull ox's covered in bells and each with a ball of burning petroleum wax on there horns.

Bells rattle as the oxs are forced with shock batons into a stamped.

A wall of flames, enraged muscle and horns they turn the camp in to chaos.

Tents are set ablaze, men trampled and gored as the beasts run wild.

With the camp unguarded and ablaze, the sister hit the camp.
Gunshots echo as swords flash in flames, cutting down men left and right.

You behead a wound man and head for the:

A) Main Command Tent
B) Ammo Store
C) Food Store
D) Clerk Tent
E) Siege Weapon Emplacments


Spoiler: Crotwell's forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)



Title: Re: Death to the false emperor, Training time. (warhammer40k SG)
Post by: spazyak on July 19, 2015, 06:11:59 am
siege weapon emplacement, let's see what we can salvage.
Title: Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
Post by: 3man75 on July 19, 2015, 11:22:47 am
Food Store.

If we can burn this down then Klienbergs men will start to lose hope in a few days because of no food. Following that the Siege weapons because we do need to salvage the best and destroy the rest (Or as much of the rest as possible).
Title: Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
Post by: spazyak on July 19, 2015, 11:49:12 am
Food Store.

If we can burn this down then Klienbergs men will start to lose hope in a few days because of no food. Following that the Siege weapons because we do need to salvage the best and destroy the rest (Or as much of the rest as possible).
+1 then we surround their Klienberg's men and we wait, we will throw in the wounded and we will pummel their forces with cannons till we run out of ammo, but then we will wait. We shall let them starve and die as their wounded and dead rot beside them!
Title: Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
Post by: 3man75 on July 19, 2015, 12:31:42 pm
Food Store.

If we can burn this down then Klienbergs men will start to lose hope in a few days because of no food. Following that the Siege weapons because we do need to salvage the best and destroy the rest (Or as much of the rest as possible).
+1 then we surround their Klienberg's men and we wait, we will throw in the wounded and we will pummel their forces with cannons till we run out of ammo, but then we will wait. We shall let them starve and die as their wounded and dead rot beside them!

Good add on. Lets do this!
Title: Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
Post by: Funk on July 22, 2015, 09:18:57 pm



Food Store.

If we can burn this down then Klienbergs men will start to lose hope in a few days because of no food. Following that the Siege weapons because we do need to salvage the best and destroy the rest (Or as much of the rest as possible).
+1 then we surround their Klienberg's men and we wait, we will throw in the wounded and we will pummel their forces with cannons till we run out of ammo, but then we will wait. We shall let them starve and die as their wounded and dead rot beside them!

Good add on. Lets do this!

Attacking there food stores? you did just send a stampede of cattle at them, and it not they can't just get more food anway.
Do keep in mind that his forces heavily out number yours,  surrounding them may be difficult..

Getting to food store 6 +1 to burning it
burning it 6 +2
reinforcements 1 +3 average 100 by Kastor

reinforcements attack 3
counter attack 6

---------------
In the chaos you move swiftly heading towards the camps food stores, if you can destroy it then Klienberg's men will be forced to go with out food.

You slashing left and right at the panicked men, you reach the food store.
Well at lest what you think is the food store.

With your sword in hand you run around smashing ale casks, slashing open sack of grain and freeing live stock.

Useing the burning remains of a tent pole you set fire to the store tents.

As the tent starts to burn, you can hear the shouts change from panic in to orders.
Klienberg's men are rallying getting ready to counter attack and push us out.

That means it's time for you and the sisters to leave.
You send up a green flare from your pistol, the sign that your coming in.

A horn blows on the castle walls and the first gate opens.
A band of the Wrathful Executioners spills out, guarding gateway.

Under torch light from the walls you can see Kaster waving you in.

With the camp burning behind you you he to wards him and the open gate.
A few hectic minutes pass as the sisters regroup with you, inside the gate.

Minutes later your standing before Crotwell with Klienberg's severed head in your hands.

"So he dead?" Crotwell asks you
"His is his head isn't it? He dead." you pull it from a blood stained bag.
"God i could kiss you, Finally he's gone after all this time he gone."

As dawn slowly rises of the broken camp below the walls you wonder which of chaos god last night has pleased the most.

----------------
(You unaligned so pick one of the four gods

Khorne, the god of War, Strength, Blood, and Martial Honour.

Tzeentch, The god of Manipulation, Scheming and Sorcery.

Nurgle, the god of Decay, Acceptance and Destruction.

Slaanesh,  the god of Decadence, Aesthetics and Self Indulgence.
---------------
Title: Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
Post by: 3man75 on July 22, 2015, 09:52:39 pm
Wait we killed Lord Klienberg? What's left of his army and the brother that may or may not come now?


Lets go with Tzeentch. His sorcerory powers will allow us a brand new weapon that will beat automations any time of the day. Or preferably to become Choas Undivided and lead a combined coaliton of the Dark ones against the Empire.

Things to do though:

1 a. If armies are gone, begin setting out for a counter attack. "My lord, if you love me so much give me the right to strike back at his familly. I'll go to their capital and siege it and bring back his entire familly alive for you. They will doubtlessly accept whatever your conditions for peace.

In return, I want my Sisters who helped us win this day to have Semi-Automatic pistols not these sluggers. The Wrathful Executioners are not a one-shot army outfit. Worry not your investment will make you the most feared military leader in these lands. An if you cannot pay me here then perhaps our enemies capital may have the gold waiting for me in plunder."

1 b. If their army is still alive and outside. "My lord let us watch them wittle away together.". Hold the walls and await what happens to the besieging army but if they leave ask for permision to pursue and kill them in night raids to harras them.

2. Take over Klienbergs capital and loot his treasury to buy better weapons for our Sisters of Blood. Oh and automatic rifles for the rest of our guys.

3. Grow our army by promising good fortune to new recruits and by killing several tax collectors in Klienbergs city via the poles.

Title: Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
Post by: Funk on July 22, 2015, 10:01:14 pm
You didn't kill Lord Klienberg but some body did.
Chaos Undivided mean that i'll roll to see which one you get.

Title: Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
Post by: spazyak on July 22, 2015, 10:03:56 pm
Wait we killed Lord Klienberg? What's left of his army and the brother that may or may not come now?


Lets go with Tzeentch. His sorcerory powers will allow us a brand new weapon that will beat automations any time of the day. Or preferably to become Choas Undivided and lead a combined coaliton of the Dark ones against the Empire.

Things to do though:

1 a. If armies are gone, begin setting out for a counter attack. "My lord, if you love me so much give me the right to strike back at his familly. I'll go to their capital and siege it and bring back his entire familly alive for you. They will doubtlessly accept whatever your conditions for peace.

In return, I want my Sisters who helped us win this day to have Semi-Automatic pistols not these sluggers. The Wrathful Executioners are not a one-shot army outfit. Worry not your investment will make you the most feared military leader in these lands. An if you cannot pay me here then perhaps our enemies capital may have the gold waiting for me in plunder."

1 b. If their army is still alive and outside. "My lord let us watch them wittle away together.". Hold the walls and await what happens to the besieging army but if they leave ask for permision to pursue and kill them in night raids to harras them.

2. Take over Klienbergs capital and loot his treasury to buy better weapons for our Sisters of Blood. Oh and automatic rifles for the rest of our guys.

3. Grow our army by promising good fortune to new recruits and by killing several tax collectors in Klienbergs city via the poles.
agreed
Title: Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
Post by: 3man75 on July 22, 2015, 10:08:47 pm
You didn't kill Lord Klienberg but some body did.
Chaos Undivided mean that i'll roll to see which one you get.

In that case Tween. Simply because magic and I'd love to be able to trow a giant fireball of chaos over city defenses and into klienbergs capital.

EDIT: Also since we are of Tzeenth's way of chaos now, I think we should start plotting.

Taking power in this planet.

1. Corrupting the Baron to become a very powerful lord that draws others to his banner (who we also corrupt) and then launch a revolution to kick out the Imperium. Thus winning our first planet and moving on to the next one before the Imps/Marines come to beat our heads in.

2. Use magic powers to seduce the Baron into falling madly in love with Hermine who will in turn give us the directional control to do what we want. Eventually, world domination via expansion and kicking out the Governor Milatant.

3. Kill the Baron and take his lands as well as Klienbergs land in a coup de tat. I would suggest gathering more forces and even convinving army captains as well as gate guards to join in on our coup via sorceroy/manipulation. We'll become the new Generallismo and lead a war against the Governor Milatant.

4. Join the Governor Milatants forces and start a coup in the Imperial power structure byusing our magic to impersonate the Governor and killing the real one. Thus, giving us ample time and oppertunity to grow our forces and open up a portal to warp.

Just some ideas for later.

Title: Re: Death to the false emperor, Running of the bulls (warhammer40k SG)
Post by: Funk on July 23, 2015, 02:49:41 pm
As the sun rise in your room you the breath of the gods against your skin, filling you with power.

For a moment you can feel the energy of the universe flowing in to you, twisting and swelling inside you.

You focus hard trying to command it, bend it to your will, and force it out from your hand.
With a  purple flash a fist sized bolt strikes your chair, smashing into matchsticks.

The gods have lessoned to your dedication, you have been give the gift of magic!

The next hour is spent in a burst of wild experimentation, ultimately it proves to be fruitless.
Maybe it's you being much less powerfull than you thought, or you simply lack the knowledge.
But all you have achieved is the smell of sulphur and the destruction of the rooms furnishings with an array of coloured bolts and beams.
--------

You eat your breakfast looking out over the walls at the ruined camp below.

Torn tents flutter in the wind as disgruntled and aimless looking men wander around.

You see dozens of men quietly slip away into the tree line, at this rate there will be only a hand full left come night fall...

-------------
"My lord, if you love me so much give me the right to strike back at his familly.
 I'll go to their capital and siege it and bring back his entire familly alive for you.
They will doubtlessly accept whatever your conditions for peace.

In return, I want my Sisters who helped us win this day to have Semi-Automatic pistols not these sluggers. The Wrathful Executioners are not a one-shot army outfit. Worry not your investment will make you the most feared military leader in these lands. An if you cannot pay me here then perhaps our enemies capital may have the gold waiting for me in plunder."

Corwell blushes as you mention the words love.

"I feel that i must beg your pardon but i was too familiar last night, it was unbecoming of me as a gentleman.
Now these guns, i want you to have them, i want my men to have them, but the treasury is strained to much as it is."

-----------
"You want me to Woo Corwell in to a romance?
Do you really think it will work? him fall for me?
with my "unique" appearance?"  Hermine's eyes widen at the idea.

"Love conquerors all, Hermine it conquerors all.
Even sideway eyes lids, fang teeth and three eyes.
Beside he does fancy you, he just doesn't know it yet." you tell her, resting the urge to grin.
-----------
From Klienbergs camp you manage to seize two working cannons and a few bags powder.

Spoiler: The Sisters of Maria (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on July 23, 2015, 03:07:24 pm
With Hermine

"Just speak with him for now. I'll help you as you go along."

------

Siege

Gather our men and head out to face the enemy head on during the day. Smash into them via gunfire and await them to rally a formation in front of us, then hit them with all of our cannons to throw there lines in disarray. From there on, a full frontal charge to push the enemy back but do not pursue them.

After these short events pull back into the castle using a flare like last time to siginal the gate being opened. After today whatever is left of this army will finally shrink back.

Attackers: Us and Kastor

Cannon/Gate duty: Hermine along with Crotwells soldiers

Make sure our flag is out and about so they know what's coming.
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: spazyak on July 23, 2015, 05:36:17 pm
With Hermine

"Just speak with him for now. I'll help you as you go along."

------

Siege

Gather our men and head out to face the enemy head on during the day. Smash into them via gunfire and await them to rally a formation in front of us, then hit them with all of our cannons to throw there lines in disarray. From there on, a full frontal charge to push the enemy back but do not pursue them.

After these short events pull back into the castle using a flare like last time to siginal the gate being opened. After today whatever is left of this army will finally shrink back.

Attackers: Us and Kastor

Cannon/Gate duty: Hermine along with Crotwells soldiers

Make sure our flag is out and about so they know what's coming.
we could have a group of men in the back to stop the people from fleeing!
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on July 23, 2015, 05:52:47 pm
We could get a Calvary unit for maneuver purposes but that would leave them open from attack in the woods where these soldiers run away. (We don't know if this is just a scheme).

By the way this should be a day light attack and make sure NOT to use our collar or magic weapons. Too many people can see and that will just bring the Inquisition looking for a rogue psyker.

Bolter and sword will do.
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: spazyak on July 23, 2015, 06:02:00 pm
We could get a Calvary unit for maneuver purposes but that would leave them open from attack in the woods where these soldiers run away. (We don't know if this is just a scheme).

By the way this should be a day light attack and make sure NOT to use our collar or magic weapons. Too many people can see and that will just bring the Inquisition looking for a rogue psyker.

Bolter and sword will do.
agreed.
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: Funk on July 25, 2015, 01:29:18 pm
"Hermine just speak with him for now.
I'll here i'll help you as you go along.
but you have to make the first move."
You try to reassure her.
-----------


Siege

Gather our men and head out to face the enemy head on during the day. Smash into them via gunfire and await them to rally a formation in front of us, then hit them with all of our cannons to throw there lines in disarray. From there on, a full frontal charge to push the enemy back but do not pursue them.

After these short events pull back into the castle using a flare like last time to siginal the gate being opened. After today whatever is left of this army will finally shrink back.

Attackers: Us and Kastor

Cannon/Gate duty: Hermine along with Crotwells soldiers

Make sure our flag is out and about so they know what's coming.
We could get a Calvary unit for maneuver purposes but that would leave them open from attack in the woods where these soldiers run away. (We don't know if this is just a scheme).

By the way this should be a day light attack and make sure NOT to use our collar or magic weapons. Too many people can see and that will just bring the Inquisition looking for a rogue psyker.

Bolter and sword will do.
----------

"So that's your plan for our counter attack.
Wish some of us where mounted, then we could see where there going.
If wishes where horses."
Kastor points at a wagon leaving the camp below.

"There's one other thing Kastor, this is a day light attack there's going to be lot of people watching
and i don't want any one asking questions about us having magic weapons.
So lets keep it simple, bolters and normal swords will have to do this time."
---------

The inside your room has been clean but still smells of sulphur.

You unclip the sword from you're belt, the heart shaped pommel still slowly pulses almost like it alive as you hang it on the wall.

Next is the collar, a heavy band of spike brass and iron plates worn tight around your neck.

Searching your fingers trace there way around it looking the buckle.
Nothing, you shake your head, it had a buckle when you put it on.
You check again and still find nothing.
Holding up a mirror, you pull your hair out of the way and look close hoping to find a catch or some way to remove it.

Nothing, just an endless band of spiked brass and iron locked tight around your neck.
----------
Your still wearing the collar when the time comes for the counter attack.

Your banner is raised over the walls to beating of drum and call horns.
A pair of cannons roar there fire smashes into the camp.
The dukes men amass on the wall standing ready to cover your retreat if need be.

Under cover from the men on the wall the Wrathful Executioners gather on the plan below.

Front and centre is your banner an impeded man in red on a black background with "The Wrathful Executioners" below in red text.

Behind that are the Sisters of Maria with a column of the executioners to each side.

Your next to the banner standing beside Kastor.
With a bugle call every one starts to advance on the remains of the camp.

The remaining men are over whelmed by the sight and sound of you advance
they drop there weapons and scatter running for the hills, abandoning there camp to you.

To your surprise the camp does not contain the wealth of arms and armour you had hoped.
Instead there only a trio iron cannons left.

You have allso gained a dozen prisoners. 
Spoiler: The Sisters of Maria (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on July 25, 2015, 02:14:56 pm
Dukes men cover the walls? I thought we fought for a low ranked baron...

During the day, A brief set of torture segments led by our Sisters with the cultist on looking/cheering them on. See which of our sisters has the best torturing skills and promote her to be our "Chief Interogator" ((She'll also have a name and be relevant)) and then tell her to pick one lucky soldier to be let go off and return to his countries capital. He is to inform his liege and fellow citizens that Bloody Mary is coming to get serious.

"You lot just broke our rules and will pay dearly. My promise is coming to hurt you far worse than today or any other day."



Since Khorne will no longer give us gifts we will set them all on fire using our magic at night when we tie them poles that same day after torturing them. Simple but it should net us a gift if we chant our new Lords name.

Tell [b]Baron[/b] Crotwell that were going to siege Klienbergs capital and set every village belonging to Klienberg on fire all the way up to the capital. We'll also "recruit" messengers to send to the capital with women and children to warn them that Bloody Mary is getting near, you know to set the stage of fear. Once were on the outskirts we and what's rest of the sisters of maria will blend in with the immigrants via black robes and enter the city at night.

Kastor will be left behind and Hermine will pretend to be Bloody Mary as she demands the surrender of the Klienberg family. The Siege will start by us setting a fire in the food storage zones and then opening the gates from the inside to let the rest of the army in. Kastor and Hermine will lead their forces inside and wreck destruction inside when they get in. Of course, no one will be allowed to leave and all shall be killed until we get Klienbergs familly to come with us back to the Baron.

Finally, if it looks like Klienbergs wife or kids are female courtiers they should be given to Hermine so she can begin understanding Courtly ways. If her teachers refuse we'll force them to watch us kill more of there people...and small shocks to their body via a deliciously evil magical touch. The males or those unable to have courtly polotics will be given to Crotwell as "presents that need no pretty bow ties".

I await to see one last resistance from Klienbergs brother..wherever he is. But a night assault will take care of him.

((Funk please try to read what you are writing it's hard to follow. An it sucks that only me and Spazyak are the only ones commentating because it is this bad.))
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: spazyak on July 25, 2015, 04:28:15 pm
Dukes men cover the walls? I thought we fought for a low ranked baron...

During the day, A brief set of torture segments led by our Sisters with the cultist on looking/cheering them on. See which of our sisters has the best torturing skills and promote her to be our "Chief Interogator" ((She'll also have a name and be relevant)) and then tell her to pick one lucky soldier to be let go off and return to his countries capital. He is to inform his liege and fellow citizens that Bloody Mary is coming to get serious.

"You lot just broke our rules and will pay dearly. My promise is coming to hurt you far worse than today or any other day."



Since Khorne will no longer give us gifts we will set them all on fire using our magic at night when we tie them poles that same day after torturing them. Simple but it should net us a gift if we chant our new Lords name.

Tell [b]Baron[/b] Crotwell that were going to siege Klienbergs capital and set every village belonging to Klienberg on fire all the way up to the capital. We'll also "recruit" messengers to send to the capital with women and children to warn them that Bloody Mary is getting near, you know to set the stage of fear. Once were on the outskirts we and what's rest of the sisters of maria will blend in with the immigrants via black robes and enter the city at night.

Kastor will be left behind and Hermine will pretend to be Bloody Mary as she demands the surrender of the Klienberg family. The Siege will start by us setting a fire in the food storage zones and then opening the gates from the inside to let the rest of the army in. Kastor and Hermine will lead their forces inside and wreck destruction inside when they get in. Of course, no one will be allowed to leave and all shall be killed until we get Klienbergs familly to come with us back to the Baron.

Finally, if it looks like Klienbergs wife or kids are female courtiers they should be given to Hermine so she can begin understanding Courtly ways. If her teachers refuse we'll force them to watch us kill more of there people...and small shocks to their body via a deliciously evil magical touch. The males or those unable to have courtly polotics will be given to Crotwell as "presents that need no pretty bow ties".

I await to see one last resistance from Klienbergs brother..wherever he is. But a night assault will take care of him.

((Funk please try to read what you are writing it's hard to follow. An it sucks that only me and Spazyak are the only ones commentating because it is this bad.))
+1
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: Funk on July 29, 2015, 07:57:09 pm
Since Khorne will no longer give us gifts we will set them all on fire using our magic at night when we tie them poles that same day after torturing them. Simple but it should net us a gift if we chant our new Lords name.
Your still unaligned, so you can get gifts from any of the gods.


-------------
Tell Baron Crotwell that were going to siege Klienbergs capital and set every village belonging to Klienberg on fire all the way up to the capital.

"What man can rule ash?
Go and take his city as you promised.
I'll have supplys sent to support you with the siege.
But remember we need fields and work shops to tax, not ash and ruins..." 

BaronCrotwell is less than impressed by your enthusiasm for a scorched earth attack.

-------------
With a dozen loaded wagons you head towards Klienberg, the capital city of Klienberg's lands.

Dragging the gun carts along slows you down and forces you to say on the roads.

On day five you stop for rest day and it's time to have some entertainment.
For entertainment you host a simple contest, a game to see who can make a prisoner suffer the most.

A multitude of knifes, needles, chains and red hot pokers are used in inventive and painfull ways.
Finally after a long day of screams and torture the contest is over.

And surprisingly its a draw, both Alica and Lashunda are on equal points.

"Well This is unexpected, it's a draw.
As your equal you'll both interrogators together.
Now lets dispose of these broken toys" you announce to gathered cultists.

You turn to the eleven prisoners bound to wooden posts.
A whoosh sound echoes as you blast them with Psychic bolts.
Purple flames envelop them as the wood starts to crackle.

"Now we have some lighting, it's time that we sent a message.
Bering out the prisoner!"

Dirty and shirtless he's a wrenched sight as he dragged out in chains behind Kastor.

He try to stand up but Kastor forces him down.
"Kneel! You kneel before you better scum! "he shouts as he slaps him across the face.

"Do you see what has happened here? (He nods in fear)
They broke the rules, as did you.

Now I am ready to be merciful but you have to do something for me.
You have to go and tell the people of Klienberg.
Tell them what happed to you and Lord Klienberg , tell them what happened here.
Because this is but a shadow of what i will do, it will be much, much worse for them.
Go and tell them that if they renounce the Klienbergs and cast open the gates for me.
Then i will have mercy for them. " you speak slowly as you address him.

With a click of your fingers he is sprinted away, to spread the message.
-----------
The walls of Klienberg are low and squat, built from large square blocks.

Heading into Klienberg, you pass dozens of peasants setting out a great ring of razor wire around the walls.

Inside the city you soon find your self renting a small room above a taven.

Now all you can do is wait for "Bloody Mary" to arrive.
------------------

Inside the walls

Spoiler: The Sisters of Maria (click to show/hide)


(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)

Outside the walls

(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)





Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on July 31, 2015, 01:46:02 pm
((Sorry I was in my dads house and couldn't respond.))

Send out 1 sister to each gate of the city, 2 for the main plaza, 1 for the mansion/keep where the famlly should be staying at, 1 (to be sent at night to the barracks), 1 to the cities granary, and finally the rest to look for some thugs to recruit. All sisters are to have their masks OFF to make them look less suspicious. Furthermore, there should be 4 'safehouses' that we will help designate.

The first will be the command safehouse where we and the interrogators will stay with 5 other sisters. In total 8 (I count the interrogators as 2 separate people here). We'll try and recruit some gangs of thugs at night by paying them with whatever gold we have or by showing them the way of chaos. Don't go overboard or risk anything this is mostly to test our leadership. This is mostly just a task to kill time without lying around.

Second safe house will be for the spies that are being sent out to Granary, Cities mansion/keep/w.e building is said to house the Klienbergs, and the Barracks. This safehouse is where the 'extra' information will be stored in order to help us occupy the city. They have one runner who will report to the third safehouse to inform them at a certain point.


Third safehouse will be for the spies spying on City gates and other places being spied. They'll house our spies looking for main points of information and will need to send a courier to the other safehouses once all information is ready. The send 1 runner to the first safehouse/command safehouse once every night or when they feel that have something important to pass down along with whatever the other safehouse has to report.

Fourth safehouse will house our main force of sisters who are holed up in a few locations in walking distance of each other. Basically they lie low until we order them to amass at night on one of the gates for our assault. We'll send out a runner to them on where to meet us and when once we feel its time to start our plan. As to where we should meet..that's to be determined later.

So with this we have a LCS way of keeping several cells of Sisters around the city, small amount of recruiting the down-trodden/angry gangsters/thugs, and were collecting information so that we can accomplish the task of opening the gates when our army comes here. An most importantly we try our best TO NOT GET CAUGHT. Only the command staff and one runner should know where we are. No one else knows in case they get caught so that we can sleep easy without worry of an angry mob coming for us or the others.

Should something screw up badly we do the following:
Spoiler (click to show/hide)
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: Funk on August 03, 2015, 02:38:11 pm
Right so, scout out the city and send out spys.
Set up safe houses.
Try to recruit some thugs

-----------
From your room at the Smart Penguin tavern, you quickly organize the sisters.
You set up safe houses and assign each safe house with a task.
Some with are to spy on the city's workings others to find out more about the city's defences and defenders.

You explore Klienberg and soon you have a working map of the city.
Spoiler: Map (click to show/hide)
(All Credit to daves mapper (http://davesmapper.com/) for the map.)

Time pass as you recruit more men at the cost of a healthy down payment.

In total you have managed to hire 55 mercenaries.
They are not particularly well armed as most of them have crossbows and simple hand weapons.

What worries you is the hundreds gathering in the main square, all ready to join the new lord of   Klienberg and fight against you.
News of your atrocity's have reached Klienberg and Klienberg has used it, drumming up much support among the people.

It take two days for "Bloody Mary" to arrive.
From your room above the tavern you can see out over the walls.
The arrival of The Wrathful Executioners is a sight to behold, hundreds marching side by side with  banners held high.

On black stallion "Bloody Mary" advances closer to the walls to give her demands.

"People of Klienberg you have one chance to surrender and one chance only!
Just open the gates!
And you will be unharmed, your house will untouched.
Just open the gates. 

I swear that any man that leaves the walls and surrenders to us will be unharmed.

But for those that don't, I have only one warning.
We know nothing but Violence. We know nothing but Killing.
Nothing but slaughtering!"

While Hermine looks like you with your armour on she doesn't sound like you.
Indeed you can hear the guardsmen insult her back with jibes about her mother smelling of elderberry's.

---------------
From your window you almost have a front row seat at the siege.
Kastor plan is simple and clear he wants to surround the city and slowly force it's defenders to retreat inwards.
A slow death in stages, street by street and inch by inch he'll take city.

As soon a the men stop they start to dig, first come single man firing pits but soon a network of earthworks is dug surrounding the walls.

Day and night men labour under his watch, building deep dug outs and miles of snaking trenches.

At the centre of the earthworks men are starting work on the central strong point.

---------------
The third day of the siege, The Red lion brewery.

There's a gentle splash as you relax, this is one more batch of beer poisoned.

Then you feel a hand on your shoulder the world "Your coming with me poisoner." in your ear.
You turn to see the nightwatch man standing over you.
Behind him stands Lashunda unnoticed in the shadows.

"Can you give me a moment? For my dignity please" you ask him.
"No. Now stand up slowly traitor."
Good that means Lashunda can slit your throat.

In once move she grabs him from behind and thrusts her blade deep in to his neck.
 
Blood drips from Lashunda's red leather gloves as she lowers him to the floor.

"A little discretion is one thing, letting him get that close when i have my trousers down is another.
What where you thinking?"
A cannon roars in the distance, it time for the attack.

"We haven't time now...

---------------
The fighting out side grows louder as you get closer to the gate house.
Flames from the other food stores reach up licking  at the heaves with fiery tongues.

In a dirty alleyway you regroup with your sister and slip on the white smiling mask.

------------------

Inside the walls

Spoiler: The Sisters of Maria (click to show/hide)


(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
Spoiler: Mercenaries (click to show/hide)

Outside the walls

(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)





 
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on August 03, 2015, 02:52:05 pm
Tell the Mercs to get on the roof tops near the gate house and fire at anyone getting close. Lead our sisters perosonally into the gate house. Kill anyone with everything we can muster against them. Use magic, sword, gun, and if need be summon that wolf thing. Tell Lashunda and Alice to make a Beeline for the gates control to raise them for Kastor. Then have someone shoot up a flair to have Kastor know the gate is open.

We'll hold the gate and then march through and kill anyone as we ravage the entire city. Once we've surrounded the keep announce victory but do not take the keep..let's starve them out and make them here the howls of pain as we force the garrison through our stakes once more.

((Also Question: Isn't slaanesh more about causing pain then magic? I thought Tzeenth would be the more magiciany Dark god. Either way I'd like more magic and cool Slaanesh blessings.))
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: spazyak on August 03, 2015, 03:00:12 pm
Tell the Mercs to get on the roof tops near the gate house and fire at anyone getting close. Lead our sisters perosonally into the gate house. Kill anyone with everything we can muster against them. Use magic, sword, gun, and if need be summon that wolf thing. Tell Lashunda and Alice to make a Beeline for the gates control to raise them for Kastor. Then have someone shoot up a flair to have Kastor know the gate is open.

We'll hold the gate and then march through and kill anyone as we ravage the entire city. Once we've surrounded the keep announce victory but do not take the keep..let's starve them out and make them here the howls of pain as we force the garrison through our stakes once more.

((Also Question: Isn't slaanesh more about causing pain then magic? I thought Tzeenth would be the more magiciany Dark god. Either way I'd like more magic and cool Slaanesh blessings.))
perhaps we can try and have a small group infiltrate into the group and meet up with them that way we can seperate the guards and cause as much chaos as possible
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on August 03, 2015, 03:44:59 pm
((perhaps we can try and have a small group infiltrate into the group and meet up with them that way we can seperate the guards and cause as much chaos as possible.))


What group infiltrate what now? Sorry I couldn't understand and also Hi Spazyak :)
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: spazyak on August 03, 2015, 03:47:06 pm
((perhaps we can try and have a small group infiltrate into the group and meet up with them that way we can seperate the guards and cause as much chaos as possible.))


What group infiltrate what now? Sorry I couldn't understand and also Hi Spazyak :)
hey, sorry I'm a bit lost, what's going on?
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on August 03, 2015, 04:04:23 pm
We have bravely led to sisters of mercy to infiltrate (Stealthiliy I might add) into the Capital of Klienberg which is named after Lord Klienberg. Who's brother may have just taken the throne from what I read of Funks update. Once inside we ordered the sisters to spy out the enemy and waited for our army to come and siege the city with Hermine leading as a pretend bloody mary. She's currently wearing our armor to that effect.

Three days have passed and WW1 looking trenches surround the city and we have burned the granary in the city while also poisoning the beer (Alcohol isn't evil enough I guess without poison). We are now near the gate at an alley with our sisters and some mercs with crossbows which we hired.

My plan is to send the Sisters of Mary and ourselves to take the City gate and open it for the army to beeline within the city. Specifically we take and hold the gate while our Chief torturers open it so our army can come inside. All the while the Mercenary crossbows hold out against whatever troops try to dislodge us by plucking them with bolts or getting stabbed to buy us time.

Oh and the city refused to surrender to us and i'm thinking of putting up pikes around the Cities keep (where the familly is held). After the army comes in and wrecks the garrison we secure the city and tell the Klienbergs to come out or we start executing people via stakes and pikes up their bums. Like old times ya know? That said, it'd be better if he accepted he's been checkmated and allow him to come out and surrender rather than sending troops to assualt that keep. Saves troops and makes a good detail for more stories of Bloody Mary.

Oh and people now know bloody Mary as a vicious and cannibalistic army leader. Sort of like Lu Bu..
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: spazyak on August 03, 2015, 04:13:43 pm
We have bravely led to sisters of mercy to infiltrate (Stealthiliy I might add) into the Capital of Klienberg which is named after Lord Klienberg. Who's brother may have just taken the throne from what I read of Funks update. Once inside we ordered the sisters to spy out the enemy and waited for our army to come and siege the city with Hermine leading as a pretend bloody mary. She's currently wearing our armor to that effect.

Three days have passed and WW1 looking trenches surround the city and we have burned the granary in the city while also poisoning the beer (Alcohol isn't evil enough I guess without poison). We are now near the gate at an alley with our sisters and some mercs with crossbows which we hired.

My plan is to send the Sisters of Mary and ourselves to take the City gate and open it for the army to beeline within the city. Specifically we take and hold the gate while our Chief torturers open it so our army can come inside. All the while the Mercenary crossbows hold out against whatever troops try to dislodge us by plucking them with bolts or getting stabbed to buy us time.

Oh and the city refused to surrender to us and i'm thinking of putting up pikes around the Cities keep (where the familly is held). After the army comes in and wrecks the garrison we secure the city and tell the Klienbergs to come out or we start executing people via stakes and pikes up their bums. Like old times ya know? That said, it'd be better if he accepted he's been checkmated and allow him to come out and surrender rather than sending troops to assualt that keep. Saves troops and makes a good detail for more stories of Bloody Mary.

Oh and people now know bloody Mary as a vicious and cannibalistic army leader. Sort of like Lu Bu..
why not send a small force into the city through the sewers  to distract guards and make taking the gates a lot more easy.
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on August 03, 2015, 04:23:55 pm
I would think that the fires of granary are keeping them busy and the entire city is surrounded. Enemy response will be nonexistent unless the gate guards can call for help or signal fire for help. Which if they did I think we'd still have the advantage of time in taking the gate and again the crossbow mercs would buy us time.

A small force would most likely be killed off and we can't exactly trow away our Elite troops like that. Basically a big risk for a reward I think will already be achieved by consolidating forces at the gate.
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: spazyak on August 03, 2015, 04:24:59 pm
I would think that the fires of granary are keeping them busy and the entire city is surrounded. Enemy response will be nonexistent unless the gate guards can call for help or signal fire for help. Which if they did I think we'd still have the advantage of time in taking the gate and again the crossbow mercs would buy us time.

A small force would most likely be killed off and we can't exactly trow away our Elite troops like that. Basically a big risk for a reward I think will already be achieved by consolidating forces at the gate.
good point
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on August 03, 2015, 06:19:44 pm
So Spaz after we take this city and end the war how should we progress?

I mean we have Hermine setting her sights on seducing Crotwell over to the Darkside but then what? We'll need to do something more to takeover the planet. Can Hermine and ourselves open up a webway for Daemons?
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: spazyak on August 03, 2015, 06:50:44 pm
So Spaz after we take this city and end the war how should we progress?

I mean we have Hermine setting her sights on seducing Crotwell over to the Darkside but then what? We'll need to do something more to takeover the planet. Can Hermine and ourselves open up a webway for Daemons?
perhaps we should try to get access to records of psycers and imperium higher ups working in the cities and try to take them out or other wise, but yah, demons would help
t
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: Funk on August 03, 2015, 07:07:06 pm
why not send a small force into the city through the sewers  to distract guards and make taking the gates a lot more easy.

Other than getting covered in crap what is there for you to do in the sewers?
What can you possibly do in the sewers to distract any of the guards?   
You could spend hours crawling around in a river of crap and hope that you get some where.
There are dozens of fire breaking out all around the city.
Outside the walls is the the army of a cannibalistic blood drinking loony and there trying to get in.
And you want to go and play in the sewers?

Im not saying the going in the sewer is always a bad thing, indeed it's a good way to escape from many places.


We have bravely led to sisters of mercy to infiltrate (Stealthiliy I might add) into the Capital of Klienberg which is named after Lord Klienberg. Who's brother may have just taken the throne from what I read of Funks update.

Yep you killed his older brother so he became the lord Klienberg and hence the lord of Klienberg.
And right now the plan is for you and your elite troops to attack the east gate while the rest of your troops make a feint attack on the west gate.   
Once you open the gate your evil space marine can come in with lords of your troops
So Spaz after we take this city and end the war how should we progress?

I mean we have Hermine setting her sights on seducing Crotwell over to the Darkside but then what? We'll need to do something more to takeover the planet. Can Hermine and ourselves open up a webway for Daemons?
.
You could try to build portal to the warp, it be expensive if you tried to keep it open for any length of time 
Summoning a demon would be easier as you'd only need to open a hole momentary then it' use the sacrifices body.
The third way to get a deamon is to have them possess someone...
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on August 03, 2015, 07:26:53 pm
Expensive in what way? Bodies? Material?

What I want is to open up a permanent portal so that we can have unlimited allies to take over the world (an the sector later).

EDIT: Also when do you usually update?
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: Funk on August 03, 2015, 07:43:40 pm
Expensive in what way? Bodies? Material?

What I want is to open up a permanent portal so that we can have unlimited allies to take over the world (an the sector later).

EDIT: Also when do you usually update?
Bodies, Materials Lives it'll be expensive in all of them.
You can't tear a hole in the fabric of reality with out a heavy cost.

As you when i usually update see forum room stats (http://www.bay12forums.com/smf/index.php?action=profile;area=statistics;u=15385)
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on August 03, 2015, 08:06:07 pm
Okay lets keep 100 guards (stripped down) and kill whatever portion of the guards are left in the city when its over. We'll use the last for a ceramony in a warehouse or the church to summon a demon for each guard. Said demons will be left behind to "keep order" when we leave.

It'll be our first taste of demon summoning.

EDIT: Just so were clear this is basically us providing hosts for possession. The demons must swear to fight for us when we need call upon them later.
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: spazyak on August 03, 2015, 08:06:54 pm
Okay lets keep 100 guards (stripped down) and kill whatever portion of the guards are left in the city when its over. We'll use the last for a ceramony in a warehouse or the church to summon a demon for each guard. Said demons will be left behind to "keep order" when we leave.

It'll be our first taste of demon summoning.
:) me likey!
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: 3man75 on August 08, 2015, 04:53:03 pm
((Feed us updates for the blood gods rage makes us dry))
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: Funk on August 08, 2015, 05:56:53 pm
"Crossbow men take to the roofs, and cover us from above."
With a nod they start to climb up to the roofs.

You head over to Lashunda and Alice, there red leather uniforms makes them stand out from the white clothed mass of the other sisters.
"Lashunda, Alice, i need you to get those gates open, when we get inside you head strait for the controls."
 
Surrounded by ghostly masked figures you cross the open moon light courtyard.

The door to the gatehouse is a thick lump of iron studded and blacked oak, a formidable barrier.
Formidable to a normal attack maybe but you have the power of magic.

With a ball of purple flame you destroy the door leaving behind nothing but ash.

In an instant you rush inside, past the blinding smoke and into the guard room.

The guardsman inside is stunned by your magic and stand there in shock.

"FOR THE BLOOD GOD!" you shout as you slash out.
A the last moment he jumps back and you blade only manages to slice of two fingers.
With a 'schwing' sound he draws his sword and stands ready to fence you.
You blast his leg with a blast of purple flame, reducing his foot to a blackened stump.

His Flesh sizzles as your sisters pile in behind you, a moving swarm of blades and pistols.
Suddenly you like some one punched you in the gut, you wobble on your feet as dots dance briefly in front of your eyes.
You most have overdone it the magic, spent to much energy.
Gun shots echo down the stone hallway as the alarm bell starts to ring.


Feeling light headed wobble as you head to the firing slot, while you can't see anything in the darkness, Kastor should be out there waiting for you.
You fire an infra-red flare to signal him that you have started your attack.

The alarm bell ends as suddenly it began, and then iron chains clatter and the drawbridge opens with a loud slam.

Your head starts to throb painfully as the first of kastors men enters the gate house.

With the wall breeched, your forces swarm in running throu the streets, driving back all resistance as the city fall street by street.

Now you have decide which of the chaos god to dedicate you capture to and start looking for someone to teach Hermine the ins and out of count life.

(You can align your self with a god at an time in doing so you get a free gift.)

Spoiler: The Sisters of Maria (click to show/hide)


(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
Spoiler: Mercenaries (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, The Fall of Klienberg (warhammer40k SG)
Post by: 3man75 on August 08, 2015, 06:21:32 pm
I'm not sure but did we take the city or are we still in the process? If so wait for our headace to stop and order our troops to massacre all resistance as bruattally as they see fit. Have 5 Sisters stay with us and order the rest to fight on with Kastor and Hermine to take the city.Those sisters are for protection and once we feel better we'll head out to the Town Square for the "party" ((See execution bit below)).

Definetly dedicate to Slaanesh since Khorne would fry us if we beseech him for power. Lore wise He hates mages/magic and thinks it so cowardly he would go out of his way to destroy any. Slaanesh is more welcoming plus I think he'll give us a brand new demon weapon.

As for hermine..Lets take the enemy nobles and the Klienberg familly captive first before anything. Once taken captive we'll force them to teach Hermine how to mingle with nobles.


Oh and 100 soldiers bodies to give to a demon for possesion. Said 100 are to be given to Slaanesh type demons who we can haggle to give us more magical power or something as a bonus to what Slaanesh gives us.


 An then sacrifice the religious community outright with stakes like usual to follow up with our reputation. Also make it known that this execution could have been avoided had they simply surrendered one family who would have never been harmed.  Besides who better than the followers of whatever religion is here/the God Emperors followers?

"Imagine it people of Klienberg so many of your fellows who would never be in this situation but are because of your bravado. Because the Klienberg family is so precious. They will still be free as well as there noble friends but now your neighbors will pay a price for resistance. When you sleep your days under the rule of your new lord remember that it was all your fault an these poor souls will forever blame you and curse you and your pathetic families."

Title: Re: Death to the false emperor, The Fall of Klienberg (warhammer40k SG)
Post by: Funk on August 11, 2015, 12:57:43 am
And in this up date we see why chaos is so limited in modern rule books.
You and Hermine both had the same chances.
With a few lucky rolls Hermine's turned in to the god dam terminator and you get a penis.
Well that chaos.

I'm not sure but did we take the city or are we still in the process? If so wait for our headace to stop and order our troops to massacre all resistance as bruattally as they see fit.
You've taken most of the city but some parts are still holding out.
------
 
"Go, punish them for there insolence, Fill the gutters with blood! Tear them apart and feast on there fear!"
You command the sisters to brutally massacre any resistance.

You wait awhile as slowly your headache fades and you get back to normal.

An then sacrifice the religious community outright with stakes like usual to follow up with our reputation. Also make it known that this execution could have been avoided had they simply surrendered one family who would have never been harmed.  Besides who better than the followers of whatever religion is here/the God Emperors followers?

Feeling better you head out with your body guard to join the "party"

The steps of the grand church are foreboding with the moon shining down from the tall spire above.
Inside you find that kastor has all ready started.

A dozen priests are being held at gun point as he rants at them. 

"Maggots! That's what you are Maggots!
Venerating a rotting corpse for a god!
A corpse!"  Kastor shouts as he flogs the bishop with a length of barbed wire.

The elderly man collapses his back covered blood.
"Why? Why do you do this?
Your one of the Astartes his noble guardians!" the old man exclaim as kastor continues to beat him.

Kastor stops for a moment as he pick the priest up, raising him up to eye level.
"You ask me why? Im doing this because i was there! He was and is a man, Nothing but a man.
You fools sicken me with what you do here.
You deny not only the real powers, that is just ignorance.
What you do is worse you corrupt his creed and follow the words of liars and fools.

But i will have mercy, you have only to kneel and swear you souls to chaos.
Recant the False Emperor and acknowledge Ezekyle Abaddon as the one true Heir to Horus Lupercal." Kastor keep his eyes fixed on the bishops as he speaks.

"Never!" the bishop spits in Kastors face.

Tossing the bishop to the ground, he swiftly executes the old man with single shot.

He turn to the nun kneeling on the floor.
"Now do you recant the false emperor?"

"I see you've started with out me, don't worry i like my food tenderized a little first..."
You both take your time as you sacrifice the religious community to Slaanesh.
---------------
You have almost finished with the last of the priests when you feel hand of chaos start to change you.

A sudden throbbing starts down between your legs.
Lifting up your skirt you are shocked to find a large erect equine penis!
"Slaanesh be praised!" you shout.
Your deeds have be rewarded now your a hermaphrodite.

For a moment your saddened, your beloved and sadly departed Canoness would of loved your new gift.
Still she wouldn't want you to become celibate, you both had enough of that at monastery.
No she'd want you to go and share your new gift with others.

You turn to the others just in time to see your sister start change.
You watch as her face starts sink way under her skin.
Inside a minute it's all gone eyes, nose even her lips, these only a featureless face of smooth skin left behind.

Kastor is changed as well his flesh starts to shift as his left arm bursts apart.
Torn skin litters the floor as a mass of black mucus covered tentacles hang from his elbow.
Black and worm they wiggle as he picks up his knife.
---------------
Early the next morning.

The Grand Keep stands in the centre of Klienberg, a square stone fortress all most unconquerable with it iron gates and thick walls.

Fortuity while stone is deaf uncaring for the cries of men and women, Felton Klienberg is human.

"Imagine it people of Klienberg so many of your fellows who would never be in this situation but are because of your bravado.
 Because the Klienberg family is so precious.
They will still be free as well as there noble friends but now your neighbours will pay a price for resistance.
When you sleep your days under the rule of your new lord remember that it was all your fault an these poor souls will forever blame you and curse you and your pathetic families."

With those words you light the tinder.
The flames rise quickly up the cross, consuming Eugenius Oberdick as he try to free him self from the nails.

It takes impalement of the Parkhouse sisters to finally brake Felton Klienberg.
But he does not surrender to you, instead he takes his own life as his wife takes her own beside him.

With the surrender of the keep the city is completely in your hands.
---------------

After the unpleasantness is over you do your best to help Hermine mingleing with high society.

"To mingle you have to fit in, and that means you have to dress the part.
And don't panic abut it, i'm going to be with you every step of the way."
You have much of a clue abut fitting in but fortunately one Lady Insognia is almost dieing to help you.

"Colour! that's what you need! Here try theses on " Insognia thrusts a pair of spandex pants covered in rainbow bands of sequins at Hermine.
"Hum now a small waists are in this summer, so you need a corset.
ooh and frills are in as well, which do you like better black to contrast the pants or blue, blue is the colour to be in these year.
Maybe some gold?
I know lets have both!"
She passes Hermine a large ugly sapphire studded gold waist clincher.

"Do they have anything with pockets?" Hermine asks.
"Pockets? Herminekins pockets are labours.
And that gun is simply hideous, you must have it chromed and set with gems at once."

In the mirror it's like watching a train wreck in slow motion it just keeps getting uglier.
Then its your turn for Insognia to give you some help with fashion.

"Well Maria what shall we do about you.
I know you'll already got some colour with your hair, lets just fill it out!"

"Can we get rid of that Collar, Spike Goth is so last decade.
No? Well maybe we can work with it, add a bit more flair bring out of bad girl look.
Men always want what bad girl really and ones they can't have a especially."

Your much firmer with Insognia than Hermine was, still you have to fight to avoid having rind stone power armour.
You still end up in knee-high lace-up boots, a frilly short leather dress and purple fish net body stocking.

---------------
Oh and 100 soldiers bodies to give to a demon for possesion. Said 100 are to be given to Slaanesh type demons who we can haggle to give us more magical power or something as a bonus to what Slaanesh gives us.[/b]
----------
Midnight, the grand church.

The grand church has been despoiled, a pentagram of entails lies at the foot of the alter.

The faceless sisters gather in the sacrifices, a hundred men chained leg to leg. 

Slowly the chanting starts, you bargaining for a pact, offering up both the sacrifices body's and souls.

With blood to grease the gateways behind to the stars, you feel reality tear as things pass in from the void beyond.

The body's of the sacrifices warp and twist and there remoulded like clay.
Claws sprout in the place of hands, eyes expand and there hair fades to white.

Suddenly there a shout of pain from Hermine as she collapses.

Lumps of skin fall from her body as metal like flesh erupts from below.

You can see her muscles turn to pistons as her organs reform, her body coursing with bionics.
With a new skin of steel she stand, her flesh surpassed with daemonic steel.

--------------------

Spoiler: The Sisters of Maria (click to show/hide)
Spoiler: Daemon guards (click to show/hide)

Spoiler: Mercenaries (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, Loot and pillage! (warhammer40k SG)
Post by: spazyak on August 11, 2015, 01:09:32 am
chaos...what weird fucked upness that you are!
Title: Re: Death to the false emperor, Loot and pillage! (warhammer40k SG)
Post by: Funk on August 11, 2015, 01:41:41 am
Now i wonder what your going to do next.
Title: Re: Death to the false emperor, Loot and pillage! (warhammer40k SG)
Post by: 3man75 on August 11, 2015, 07:09:26 pm
Okay obviously our idea to have Hermine become a noble to represent us is up in..chaos smoke?

Lets take back our Power Armor and Gun from Hermine. Her new form is probally going to do just fine in our next campaign.

Also instead of whatever this fashion designer gave us..lets just burn it and her for fun. Then buy a black longcoat for all of us with large black hats to cover our faces. We'll need to be even more careful now (Not as much us as Hermine and Kastor as they look pretty out of the ordinary.) when we go on to create our own fortress.

Plan.

1. Send a messege by hand to Baron Crotwell to come to his new city with the words at the end "Recently vacated by a highly stressed Noble familly that commited Suacide in the plain open. More information when you get here.." as well as confirmation that "Besides the guard population most citizens are alive and able to pay taxes to you. I pray they know bravado will not be appreciated under my watch." and finally asking him to take the city from our hands as well as a possible bonus in gold.

2. Find a large hill complex to create a fortress of three walls within themselves.

3. Send out spies to know what people think of us as well as any large merchant caravans we can intercept in lands that don't belong to our lord. We don't need to take them out just know the location of a few and where they go to.

4. Never help Slaanesh again.

5. Cut of penis with our sword. Because fuck that's just not useful.

6. While we wait make sure people can see us in our black long coat and power armor while proudly saying if anyone wishes to rid her or assasinate her now would be the time. Whoever challenges us gets killed for Khorne and if a mob gets involved then so will our Sisters who will be nearby. Time to show Grandeus and Power.
Title: Re: Death to the false emperor, Loot and pillage! (warhammer40k SG)
Post by: spazyak on August 11, 2015, 07:37:15 pm
Okay obviously our idea to have Hermine become a noble to represent us is up in..chaos smoke?

Lets take back our Power Armor and Gun from Hermine. Her new form is probally going to do just fine in our next campaign.

Also instead of whatever this fashion designer gave us..lets just burn it and her for fun. Then buy a black longcoat for all of us with large black hats to cover our faces. We'll need to be even more careful now (Not as much us as Hermine and Kastor as they look pretty out of the ordinary.) when we go on to create our own fortress.

Plan.

1. Send a messege by hand to Baron Crotwell to come to his new city with the words at the end "Recently vacated by a highly stressed Noble familly that commited Suacide in the plain open. More information when you get here.." as well as confirmation that "Besides the guard population most citizens are alive and able to pay taxes to you. I pray they know bravado will not be appreciated under my watch." and finally asking him to take the city from our hands as well as a possible bonus in gold.

2. Find a large hill complex to create a fortress of three walls within themselves.

3. Send out spies to know what people think of us as well as any large merchant caravans we can intercept in lands that don't belong to our lord. We don't need to take them out just know the location of a few and where they go to.

4. Never help Slaanesh again.

5. Cut of penis with our sword. Because fuck that's just not useful.

6. While we wait make sure people can see us in our black long coat and power armor while proudly saying if anyone wishes to rid her or assasinate her now would be the time. Whoever challenges us gets killed for Khorne and if a mob gets involved then so will our Sisters who will be nearby. Time to show Grandeus and Power.
Hmmm I like that, perhaps slaanesh can still be of use to u, the promise of peace and enjoyment for people if they assist us in our work. Now I say the fortress should have a central tower that can look out over the rest of the fort. That way we can have our men posted up there to better defend it.
Title: Re: Death to the false emperor, Loot and pillage! (warhammer40k SG)
Post by: 3man75 on August 11, 2015, 07:48:50 pm
Okay obviously our idea to have Hermine become a noble to represent us is up in..chaos smoke?

Lets take back our Power Armor and Gun from Hermine. Her new form is probally going to do just fine in our next campaign.

Also instead of whatever this fashion designer gave us..lets just burn it and her for fun. Then buy a black longcoat for all of us with large black hats to cover our faces. We'll need to be even more careful now (Not as much us as Hermine and Kastor as they look pretty out of the ordinary.) when we go on to create our own fortress.

Plan.

1. Send a messege by hand to Baron Crotwell to come to his new city with the words at the end "Recently vacated by a highly stressed Noble familly that commited Suacide in the plain open. More information when you get here.." as well as confirmation that "Besides the guard population most citizens are alive and able to pay taxes to you. I pray they know bravado will not be appreciated under my watch." and finally asking him to take the city from our hands as well as a possible bonus in gold.

2. Find a large hill complex to create a fortress of three walls within themselves.

3. Send out spies to know what people think of us as well as any large merchant caravans we can intercept in lands that don't belong to our lord. We don't need to take them out just know the location of a few and where they go to.

4. Never help Slaanesh again. Actually ASK what we want from Slaanesh before commiting the deeds. Wait a few second for confirmation if need be but if not just do it. I'll give him/her/it  ONE more chance. Then We go to Tweeth if it fails.

5. Cut of penis with our sword. Because fuck that's just not useful. Pleasure our Sisters one by one in the church before we do 6. They'll like us more I think.

6. While we wait make sure people can see us in our black long coat and power armor while proudly saying if anyone wishes to rid her or assasinate her now would be the time. Whoever challenges us gets killed for Khorne and if a mob gets involved then so will our Sisters who will be nearby. Time to show Grandeus and Power.
Hmmm I like that, perhaps slaanesh can still be of use to us, the promise of peace and enjoyment for people if they assist us in our work. Now I say the fortress should have a central tower that can look out over the rest of the fort. That way we can have our men posted up there to better defend it.

Made some changes and I'd like to ask Kastor to count our Cultist accurately when were doing our thing. Hermine can come with us and we can help her fit into her new life.
Title: Re: Death to the false emperor, Loot and pillage! (warhammer40k SG)
Post by: Funk on August 12, 2015, 07:48:26 pm
With the demons safely inside the crypts below the grand church you consider your next move.

Baron Crotwell will want to take control of Klienberg from you as soon as he can.
You sit down and start to draft a letter to him.

"...Recently vacated by a highly stressed Noble family that committed Suicide in the plain open.
More information when you get here.
Besides the guards the population are alive and will.
The citizens coffers eagerly await your tax collectors.
While i pray they know that any bravado will not be appreciated under my watch, we are undermanned and unable to both hold the city and collect your dues.

Yours faithfully Maria Dominica.
"
You lean back on the chair, with the litter sent all you have to do is wait for his reply and a possible bonus in gold.

You twirl a length of your purple tipped hair round your finger as you think.
Theirs still thing you have to do, there's the matter of your enemy's by now your bound to be unpopular with someone in the city and that means assassins.
Then there the matter of you own fortress, and rewarding your troops.

Your troops have worked hard need to relax, so you decide to have a party in the church.

You turn to your wardrobe and it hits you, there no way your going to be seen dead in a fishnet body stocking Ever.
You toss it in to fire along with the boots and dress.

Gland to be rid of the ugly clothes, you head out in to the streets.

Still you do need something other than just your power armour to wear, it attracts to much attention.

It's a fight in the tailors but after an hour you finally knock some sense in to them.
 
Another hour and you have a new black leather coat.
 
It a simple patten, knee-length with a dozen sliver buttons holding the double-breasted front shut, it covers your armour nicely.
You place an order for another 600 more coats because where your going every one is going to need one.

A practical hat is easier, you just head strait past the hats on sale and tell them what to want.
While you have to insist and pay more, anything is better than what's on offer.
Shakos trimmed neon pink fur, chrome pickelhaubes with sky blue horse hair plumes and other monsters of wearable sculpture.
 
The rest of the day is uneventful as you quickly arrange food and beer for the party.
----------------
Tables are stocked with food and drink as you hold a roll call before the celebrations start.

Added by your new equipment, you indulge in a long night of debauched intermate pleasures with man and woman alike.
----------------

2. Find a large hill complex to create a fortress of three walls within themselves.

Hmmm I like that, perhaps slaanesh can still be of use to us, the promise of peace and enjoyment for people if they assist us in our work. Now I say the fortress should have a central tower that can look out over the rest of the fort. That way we can have our men posted up there to better defend it.

The idea of building your own fortress appeals to you, it'd give you some where safe worship the ruinous powers of chaos.
 
You find Kastor looking over the accounts and raise the idea with him.

"Design a fortress?
Well of course i can do that, but who's this fort going to be for? Just us and our troops?
Or are you planing on recruiting many more troops?

Well lets say a garrison of 20 and 5000 as a maximum inside.
Now the walls..."
Candles burn long into the night as you plan the fortress with Kastor.

When the new day dawns all that left to do is scout a suitable site.

The fort is to be located in:
Desert
Frozen Tunda
Central Plains
Coastal Islands
Swamp
Jungle Mountains

--------------------
Right so you want a fort with three walls one inside each other, and it to have a central tower to look out.

Spoiler: The Sisters of Maria (click to show/hide)
Spoiler: Daemon guards (click to show/hide)
Spoiler: Mercenaries (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, Loot and pillage! (warhammer40k SG)
Post by: spazyak on August 12, 2015, 07:59:59 pm
Jungle mountains, mountains for good defense, jungle diseases for good Nurgle defense!
Title: Re: Death to the false emperor, Loot and pillage! (warhammer40k SG)
Post by: 3man75 on August 12, 2015, 08:40:51 pm
Also add that the lower middle and middle part of the walls need to have a way for our soldiers to shoot out of them. Think of a displacable brick that can be removed from the back to shoot outwards.

Also having a small tunnel from within the last wall to the outside far way would be nice also in case we needed to evacuate.

The first wall is the lowest and is mostly there to be patrolled and be the first line of defense. The second part of the walls will hold our Barrackes/Armory for the regulars. The third will be for our Sisters, Kastor, and Hermine. Also having a small tunnel from within the last wall to the outside far way would be nice also in case we needed to evacuate.

Also add that the lower middle and middle part of the walls need to have a way for our soldiers to shoot out of them. Think of a displayable brick that can be removed from the back to shoot outwards. An that said walls should have barbwire facing an incoming enemy should they try to climb over the wall.

Demon guards will stay in Klienberg and act as our spies within the city. They'll send a courier every month to inform us of the going on's in the cities street once we release control to Crotwell. From here on out we create more spies and more corpses. Spies will help tip us off when the Inquisition or the Guard gets involved as well as help striking at our enemies.

EDIT: +1 to the following.
Jungle mountains, mountains for good defense, jungle diseases for good Nurgle defense!
Title: Re: Death to the false emperor, Loot and pillage! (warhammer40k SG)
Post by: Funk on August 18, 2015, 08:29:57 pm
Jungle mountains, mountains for good defense, jungle diseases for good Nurgle defense!
You quickly settle on the mountainous jungles to the west.
They should provide the best defence, with it oppressive humidity and disease carrying insects making both men and equipment decay.
 
The orders are give to start striping cannons and other usefull items from the walls of Klienberg.

------------
It's three days later when Barron Crotwell arrives.
You do your best to arrange a suitable entrance for him.

The populace lines the streets under dozens of banners, throwing flowers as he makes his way to the keep.
Both the Wrathful Executioners and the Sisters of Maria stand assembled ready for inspection in the court yard.

He makes a short speech about how he has come to free them from the injustices of the Klienbergs.

After a quick and ceremonial changing of the guard you head inside the keep.

The throne room is mostly empty as you await Barron Crotwell next order.
 
"You've done it, finally i'm free of him.
Now i'm the lord of Klienberg and no one can stop me.

I must thank you Maria, truly i'd never of gotten so far without you.
Thats' why it pain me so to do this, sadly politics have made it untenable for me to retain your services.
Now i know ending this early is in breech of our contract, so i hope this will make you the difference your owed." Crotwell sounds sadden by the end of you contract.

A large iron bound chest is placed in front of you.

"There's twenty thousand in gold, the late Lord of Klienberg was something of a miser.
Consider this as payment for your services rendered.
Now while i can't retain your services, i do have plans for you in the future..." 

---------------
It takes the best part of a week to get every thing in place, but atlast your ready to start work on your fortress.

Deep in the jungles you start work, cutting trees and digging foundations.
Added by the vast strength of Kastor and Hermine in her new robotic form the fort quicky takes form over the next few months.

A trio of wooden walls each taller than the last surround the tall centre keep.
From the top of the tall centre tower you look out at walls below.
There's three walls in a ring around the tower, the first wall is the lowest and smallest as it is solely for defence.
The second is thicker as it contains the barracks and the bulk of the stores.

Finally you come to the third wall, taller and thicker than the ones before it as it is the last line of defence bar the tower.
It contains your Sisters living quarters along with the remaining supplys.

All it needs now is a name...

--------------

The news is good, your spies report that a slave caravan is headed to Zuideik, it will skirt around your jungle in a weeks time.

Rumours of witch hunter in Barron Crotwell southen villages have reached your ears.
Aparenty thay have court a necromancer anf a pair witchs.
While there is not a threat now, left unchecked it could become a problem.
--------------

Spoiler: Unnamed Fort (click to show/hide)

Spoiler: The Sisters of Maria (click to show/hide)
Spoiler: Daemon guards (click to show/hide)
Spoiler: Mercenaries (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)




Title: Re: Death to the false emperor, The Citadel of Chaos! (warhammer40k SG)
Post by: spazyak on August 18, 2015, 08:39:11 pm
Perhaps now we could go and raid the slavers. tell the slave that they are free and that they can get a new life of wealth and happiness if they join us.
Title: Re: Death to the false emperor, The Citadel of Chaos! (warhammer40k SG)
Post by: 3man75 on August 19, 2015, 02:44:52 pm
Perhaps now we could go and raid the slavers. tell the slave that they are free and that they can get a new life of wealth and happiness if they join us.

+1

Lets name the fortress (Cannoness name) Have. ((Think like Maria's Haven but instead of Maria lets use our Cannoness name. Which I forgot unfortunately.))

Following on Spazyak suggestion lets send out a spy (normal looking cultist) to track down the witch hunter. It'll be good to know what were up against before we kill them. As for Lord Crotwells necromancer/witches lets leave them alone for now. Later on we can use them as fresh meat if the Inquisition comes for us.
Title: Re: Death to the false emperor, The Citadel of Chaos! (warhammer40k SG)
Post by: Dorsidwarf on August 19, 2015, 02:53:46 pm
I still can't get over the fact that we previously took someone captive with a well timed "genital thrust" in this SG.
Title: Re: Death to the false emperor, The Citadel of Chaos! (warhammer40k SG)
Post by: Funk on August 20, 2015, 02:26:33 pm
Lets name the fortress (Cannoness name) Have. ((Think like Maria's Haven but instead of Maria lets use our Cannoness name. Which I forgot unfortunately.))
I don't think that i did ever get round to giving her a name, so she was Cannoness Jeni van Heppel
-----------
The main hall is packed with your followers as you feast to celebrate finishing the fortress.

"If you don't mind me asking, well every ones been thinking it, what are we going to call the fortress?"
Lashunda asks you.

"Jeni's Haven, that's what we're calling the castle." you state.

"A woman's name? was she pretty?" Kastor booms
"Was she some one important to you?" Hermine asks

"Jeni was more than pretty, she was a goddess, with her ivory skin and long raven black hair that was soft as silk and a legs that when all the way down.
She was more than just important to me, she was the only one that ever truly cared about me, she was my lover.
We where so happy together leaning forbidden knowledge by day and sleeping in each others arms by night.
We wanted for nothing more, just each other.
Then he came Inquisitor Gunthrop Delveechio, and he took her from me for ever.
He tore out my heart that day and left me in darkness with nothing but emptiness and hate.
One day i will tear out his heart and eat it in revenge for that day." Anger and sadness swells inside you at the bitter memory.

"I care about you to Maria, your my friend you know that." Hermine puts her hand on your shoulder and you smile back.

"It is a worthy thing, let us name the fortress in her memory.
A Toast! To the memory of Jeni van Heppel!
May the followers of the corpse god know her beauty even in death!"  Kastor fills your glass as he announces the toast.
-----------
Following on Spazyak suggestion lets send out a spy (normal looking cultist) to track down the witch hunter. It'll be good to know  As for Lord Crotwells  lets leave them alone for now. Later on we can use them as fresh meat if the Inquisition comes for us.

After an hour of dining the last of the food is cleared away and you retire to your room, you have to inform your spy's of there new orders.

The message is encoded and short, thay are to track down the witch hunter and report back about them.
You need to know what your up against before it's to late.
As for the witches / necromancer you decide to them alone for now, maybe they can keep the heat off you.

-----------
Perhaps now we could go and raid the slavers. tell the slave that they are free and that they can get a new life of wealth and happiness if they join us.
The slavers are a pressing concern, you can let people just walk past your jungle unchecked.

You gather your sisters, a hundred of the Wrathful Executioners and set off to deal with them.

The jungle is hot, unpleasant and dangerous you have to make frequent stops to remove the leaches from your boots.

Finally as the daylight fades you exit the deep jungle and at last stand in the open savannah.

A vast long snaking line head in to view.
It well over a hundred men woman and children all chain together in one long line.

Behind them you can see a trio of elephant like lizards.
The massive scaly beasts tower over the slaves there easily 6 meters tall.
Rideing on the Lizaphants are dozens of armed men, the slavers.

Two dozen men on horse back drive the men on like beasts, whipping anyone falls behind.
Carried at the end of the slave train is a large wooden sled.

You don't hear any call but as the sun sets the riders stop and the slaves huddle around for shelter.
Heading back to the others you plan your attack.
-----------
Title: Re: Death to the false emperor, The Citadel of Chaos! (warhammer40k SG)
Post by: spazyak on August 20, 2015, 03:38:04 pm
Blockade the path with fallen trees and set up an ambush and have men shoot the lizard riders first before attacking the rest of the men in the back and charging them, releasing the slave and telling them to go in the direction of our fort
Title: Re: Death to the false emperor, The Citadel of Chaos! (warhammer40k SG)
Post by: 3man75 on August 20, 2015, 04:10:41 pm
Blockade the path with fallen trees and set up an ambush and have men shoot the lizard riders first before attacking the rest of the men in the back and charging them, releasing the slave and telling them to go in the direction of our fort

We'll personally aim to kill the slave trade leader.
Title: Re: Death to the false emperor, The Citadel of Chaos! (warhammer40k SG)
Post by: Funk on August 24, 2015, 10:23:46 pm
Sorry about the delay, windows problems, nasty defag your registry, roll back the setting and start swearing bugs.

Blockade the path with fallen trees and set up an ambush and have men shoot the lizard riders first before attacking the rest of the men in the back and charging them, releasing the slave and telling them to go in the direction of our fort

We'll personally aim to kill the slave trade leader.
As they have stopped for the night you have time to get ready.
Heading a few miles down the track you take the time to set up some cover.
In short order you have much of the path blockaded with fallen trees and rocks.

As day light dawns you lie under the cameo netting waiting for the slave traders to arrive.

Slowly the great lizard bests lumber in to view, steady getting closer.
You breath in slowly steadying your heart beat as you wait until you see the whites of there eyes.

Your bolter barks as you signal for the attack to start.
Shells smash into the huge lizaphant's head, showering it's riders with razor sharp shards of broken bone.

A deadly fusillade of fire ripples from the rocks as the panicking slaves dive in to the dirt.
Men fall left and right as a lizaphant roars in pain as it's mahout dead.
The best shakes in anger scattering it's remaining riders as it bolts towards the open planes.

A few wild musket balls wizz over head as you chamber a fresh magazine in you bolter.

You send a quick burst in to near by rider as the last of the slavers turn and run, abandoning there prisoners.

In a few minutes you started cutting the shackles from the slaves.
Ten minutes after that and there on there way to Jeni's Haven with the wounded and a few guides.

The questions now are what do you do with your prisoners? which god will you dedicate the victory to? Any orders about what to do with the prisoners?

Spoiler: Current party (click to show/hide)




Spoiler: Mercenaries (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: 3man75 on August 25, 2015, 03:21:04 pm
To Tzeenth of course!

We shall turn them into Insectoids who will live in the Jungles of this place and become to the dominant species. We'll leave it to his warp powers and the power of this victory to determine what kind of nasty bugs they will become.

When we get to the Fortress arrange a full rally.

"Comrades the very dispicable person known as BLOODY MARY HAS RETURNED!

An oh oh look at the prisoners of the society of the outside. Their called slaves. A word used for those forced to work and do dergatory things in the name of landlords, Government, and a corpse. From this day forth ye olde slaves will become something great and powerful. You shall have that revenge upon your old captives for the humiliation they forced you upon as well as the depression of living like pack animals.

You only need do one thing. One very reasonable and dare I label it easy thing. Swear your loyalty upon Lord Tzeenth of Chaos and to the conquest of this foul world which harbors nothing for us but pain, suffering, and slavery."

After the rituals and transformations we should begin looking into reports on the witch hunter..and a town to burn. Once we know about them and their abilities a bit we should attract them to us by fires and corpses. They will of course not know the name of "Bloody Mary" until we meet them face to face an not before. At which point we'll hack them to bits and send the head back to the Governor of this world with a note: "An so it begins. Cry havok and let slip the dogs of war. I am ready to show the dogs ye send to hell. Your loving sinners.
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: Funk on August 31, 2015, 01:20:13 am
As the offering finishes changes start to happen.
Your hair start grow quickly, in seconds you have a massive lion like mane of hair.
Deep brown and purple, the thick hair flows down to your knees.
While the length and size of you new rapunzel like hair is impressive it does stop you from wearing your helmet. 

A ball of glowing light appears in front of Kaster, tumbling out from the ball is a suit of armour.
Shaped like a suit of plate armour it looks made from some alien material that's only partly metallic and seems to some how be "alive".
As he dons the armour, it shifts and changes to better fit him.

There's a painful shout form Hermine as she grabs her sides.
Skin tears as a pair mechanical fists erupts from her metal skin.
Spider like the four mechanical new arms hang down by her sides.

---------
The return journey to Jeni's Haven is no nicer, the jungle is still makes travel unpleasant.

After a warm bath to wash away the worst of the jungle, you check your war gear and find that the ammo counter is jammed.
You unload your back packs shell reserve and manually count out your remaining rounds, in total you have 34 combat shells left.
Half an hour later you'll cleaned and reassembled the entirety of the ammo system.
34 shells, that's barely enough to fill one magazine, clearly you need to find some other ranged weapon soon.
---------

Next morning to gather every one for a speech.

"Comrades, I see that there are many new faces here today.
Your where the prisoners of the society of the outside , their slaves.
A word used for those forced to work and do dergatory things in the name of landlords, of government, and the corpse god.

Is that what you wish for? To take your fate and suffer like beasts on leash?
Why when you could become something great and powerful.
You could have your revenge upon your old captives!
For the humiliation they forced upon you
For the depression of living like pack animals.
From this day forth ye olde slaves could be masters of the world!

 
You only need do one thing. One very reasonable and dare I label it easy thing.
Swear your loyalty upon Lord Tzeenth of Chaos and the changer of ways!
Then this foul world which harbours nothing for us but pain, suffering, and slavery, We will put it to the sword and show out worth with steel."

"Traitor! Heretic Bitch!"
Around a dozen of the slaves rush forwards yelling.

Hermine steps forwards flexing her six arms with steel talons and teeth glinting under the spotlights.
She caches the first man in chest, in a clear demonstration of why no one should tangle with someone as well equipped in the talon as her, she tear open her opponent's belly, causing a loop of intestine to slide out of the wound.

With her inhuman strength she choke slams a trio of attackers in the stone floor with a bone crushing thump.

With blood dripping from her fingers the reaming attackers back away from her straight in to your waiting followers.
Surrounded and outnumbered there cut-down on the spot.

You lick your lips as you look at the fallen so fresh... so tasty...
"that was unpleasant, Well there's no helping some people.
Tell the chef we have some a little more succulent and tasty for tonight's roast."
------------

You dine on the roast and retire to your sturdy afterwards.
 
"You wanted to speaks with me?" Hermine asks you.

"Yes earlier , that wasn't like you Hermine, you've changed and i mean really changed.
What's with you getting your hands dirty like that."

"I like being with you, it's the way to look at me
No that came out wrong... What i mean is -sigh- my entire life i've be hated, despised as mutant, told that im going to be punished for eternity, that i live on the sufferance of others.
That all your good for is piloting the ship.

But you and Kastor, you treat me like, well a person.
With you've gotten to do so much more than just flying the bloody ship from a to b... "
You sit and listen as Hermine confides her grievances with you.

--------------
Reports of the witch hunters movements link them to the burning of more witches.
Apparently they have raised a considerable following among some of the more remote villages.
They follow some new radical branch of the imperial creed, based around hard work, simple living and self flagellation.
There few useful detail about the head witch hunter:
Around 6 feet tall and of medium build, Always seen in a bird like mask.
None of it's usefull your simply just going to have to meet them your self.
------------

The village lies in the valley bellow, it's inhabitants unaware of the fate awaiting them.
"Comrades I feel that it's time for that the very despicable person known as BLOODY MARY TO RETURN!
ATTACK!"
-----------
3man75 thanks for the speech having something to work with really helps my writing.
You have a free set of power armour as Kaster has the new chaos armour.
The more i use the random tables the more i know why it was removed, Hermine's now bullet proof as well as getting four more attacks.

=====

Spoiler: The Sisters of Maria (click to show/hide)

Spoiler: Mercenaries (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: 3man75 on August 31, 2015, 07:23:12 am
Your welcome.

Plan of action: Walk in like a bad ass as the head of our troops.

Send the Deamon Guards we have to go first and draw out the enemy. They are under strict orders to set fire to as much of this village as possible and kill as many inhabitants as possible.

Once the enemy counter attacks we see what their made of as well as find this masked leader. Clearly they are taking a page from the Sisters fashion book  :D. At which point if we can we'll order Hermine to take most of our troops and take out enemy armed forces. We'll lead a small contingent with Kastor to square of against their leader and kill them in honorable singles combat.

Hopefully then Khorne will hand us a new badass piece of armor also. Also screw ranged weaponry, who needs it when were Captain Bloody Mary greatest swords user in the galaxy!

Plus our collar can just call forth a wolf from the eye of terror to help maul our opponent.
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: spazyak on August 31, 2015, 02:24:52 pm
Your welcome.

Plan of action: Walk in like a bad ass as the head of our troops.

Send the Deamon Guards we have to go first and draw out the enemy. They are under strict orders to set fire to as much of this village as possible and kill as many inhabitants as possible.

Once the enemy counter attacks we see what their made of as well as find this masked leader. Clearly they are taking a page from the Sisters fashion book  :D. At which point if we can we'll order Hermine to take most of our troops and take out enemy armed forces. We'll lead a small contingent with Kastor to square of against their leader and kill them in honorable singles combat.

Hopefully then Khorne will hand us a new badass piece of armor also. Also screw ranged weaponry, who needs it when were Captain Bloody Mary greatest swords user in the galaxy!

Plus our collar can just call forth a wolf from the eye of terror to help maul our opponent.
perhaps we can keep with the surround, batter, destroy, and burn strategy. weaken and burn with the demons, first, then pummel with any cannons we have left over, then pour in and Shepard everyone to the center where we can slaughter them
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: 3man75 on August 31, 2015, 04:19:34 pm
For the record i'm fine with spazyak's suggestion. A little strategy..then hacking people to bits.
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: spazyak on August 31, 2015, 05:49:10 pm
For the record i'm fine with spazyak's suggestion. A little strategy..then hacking people to bits.
if only we could capture their leader and corrupt him/her to our cause
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: 3man75 on August 31, 2015, 07:33:13 pm
To be honest.

I would have sent him/her to the Imperial Palace with a note saying it was us. I think we are in a position to start a strong chaos incursion on this planet that can elude the PDF and inquisitors at the same time. Plus no one knows where we are.

Heck we could literally say "Hey we killed your friend in the name of chaos and were going to kick out or kill anyone associated with the corpse Emperor. Join, die, or leave. I don't care which you choose but do it soon.".
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: spazyak on August 31, 2015, 07:41:41 pm
To be honest.

I would have sent him/her to the Imperial Palace with a note saying it was us. I think we are in a position to start a strong chaos incursion on this planet that can elude the PDF and inquisitors at the same time. Plus no one knows where we are.

Heck we could literally say "Hey we killed your friend in the name of chaos and were going to kick out or kill anyone associated with the corpse Emperor. Join, die, or leave. I don't care which you choose but do it soon.".
sure that works
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: Funk on August 31, 2015, 08:33:29 pm
---Magic edit time-----
The Deamon Guards are magically teleported from the under crypts below the grand church of Klienberg.
Suddenly they appear still chained together on the hill beside you.
Suddenly a pair for your cannons appear on limbers beside you.
---End of magic edit time-----
 
"An so it begins. Cry havoc and let slip the fiends of Slaanesh."
You can't really give the demon twisted remains of the priests any orders, there much to far gone for that.

Unleashed the twisted demons driven things rush down the hills in to the village.

With village surround you fire a cannon salvo at the local militia, scattering there ranks before the demons.

Screams terror and wild shouts of ecstasy echo across the valley as you slowly walk in to the village taking the smells, sights and sounds of the demon attack.


In side the village you loot what valuables and supplies you can, gather up as many of the villagers as you put the buildings to the torch .
With smoke from the burning village boiling in to the sky, your sure that this witch hunter will arrive soon.

You wait for them inside the village, committing countless shameless and perverted acts of cannibalism, murder and foul acts of sexual debasement.

It takes until night fall  for the witch hunter to arrive.
There arrival is a sight to be hold, a large blazer in the shape of a imperial double-headed eagle is carried aloft.
It does help you the blazer, there no way to can miss them, not that there even trying to hide.
There's a vast mob of peasants, armed with little more than farm tools it there numbers you fear, there must be at least a thousand of them.
Well at least you know what took them so long.

You sneer at the witch hunters routine, with all the masks and black coats they are clearly taking a page from the Sisters fashion book, the copy cats you had that look first.

"Ok you all know the plan, we surround them and cut off the head from the inside.
Hermine your in charge of blocking them in the village, leave the east open for there exit.
Kastor, Alica, Lashunda and the rest of you with me.
When we go for the kill the witch hunter is mine and mine alone."
With the final words spoken you slide in the burnt rouble and wait.

With out any thought of a trap the witch hunters enter the main square and rush to wards the few of the remaining victims.

The bait has been taken and you give the signal, a time delayed bolt flare fly's up in to the sky signalling to all.

All of a sudden the cannons open fire peppering the peasants with grape shot.
Muskets open fire sending out  wave of lead.

In the chaos you jump out from your hiding place near the village centrer.

The witch hunters stand a head of you desperately trying to keep the mob in order.

"The Witch Queen! Burn her!" the bird masked figure of the witch hunter shouts.
They fire muzzle loaded pistol to no effect and draw there blade. 

"I don't need no gun, i got this - you curl your tongue as you lick down the blood covered blade of your sword- now lets see what you taste like?"
You lower your blade at the witch hunter.
=============
Ok as you've got the idea to try and capture them for corruption
i'll ask if you still want to kill or now wish to capture them.
Any idea of how to corrupt him/her are welcome.
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: spazyak on August 31, 2015, 09:09:33 pm
Torture and lower his mental guards then offer him pleasure and a chance for freedom through joining us, then take it away when he tries to go for it, slowly wih hold all attention and leave him chained in a dark pit with not interaction, food being slide through a small grate. Then prod and tempt his mind and mold it to our cause through psychic means till it is perfect for us. Then finally let him join us when he is at his most broken state and fully accepts our cause and give him a great feast and pleasurable night.
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: 3man75 on September 02, 2015, 02:10:27 pm
Torture and lower his mental guards then offer him pleasure and a chance for freedom through joining us, then take it away when he tries to go for it, slowly wih hold all attention and leave him chained in a dark pit with not interaction, food being slide through a small grate. Then prod and tempt his mind and mold it to our cause through psychic means till it is perfect for us. Then finally let him join us when he is at his most broken state and fully accepts our cause and give him a great feast and pleasurable night.

Nah. Let's just slowly  frustrate him.

First call him out to attack us and parry all of his attacks. Make sure make his sword fly way off at some points and nail him with a punch to the face/mask. Call out mistakes constantly even when he seems to be doing fine. Make fun of him and call him weaker than the Daemons you use to kill.

The above will make him super insecure and cause him to rout. When he tries fleeing we'll catch him and drag him back forcibly for..modifications. Or we can impale his head at the city centre and use his body for food. It is a long way back ya know?
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: spazyak on September 02, 2015, 04:02:14 pm
Torture and lower his mental guards then offer him pleasure and a chance for freedom through joining us, then take it away when he tries to go for it, slowly wih hold all attention and leave him chained in a dark pit with not interaction, food being slide through a small grate. Then prod and tempt his mind and mold it to our cause through psychic means till it is perfect for us. Then finally let him join us when he is at his most broken state and fully accepts our cause and give him a great feast and pleasurable night.

Nah. Let's just slowly  frustrate him.

First call him out to attack us and parry all of his attacks. Make sure make his sword fly way off at some points and nail him with a punch to the face/mask. Call out mistakes constantly even when he seems to be doing fine. Make fun of him and call him weaker than the Daemons you use to kill.

The above will make him super insecure and cause him to rout. When he tries fleeing we'll catch him and drag him back forcibly for..modifications. Or we can impale his head at the city centre and use his body for food. It is a long way back ya know?
But why when we can turn him and get him to see the truth of our words and make him a mighty ally?
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: 3man75 on September 02, 2015, 04:09:43 pm
To be honest I just like the current cast of leaders. More characters will just clutter the updates and in reality we all ready have a chaos space marine, Dr. Octupus (Hermine), and two Lt's that will torture the shit out of people. We don't need more imo. On top of that the Sisters of Mary are a leading contigent of our massive cult base on the planet which means we can roll over any defensive lines that they set up.

Remembering this is a feudal world it dosen't really have alot of value to the Imperium except (Don't let Chaos or Orks infect it). Once we've take over we should take our crusade to Space and invade other worlds with actual value such as a fortress world, hive worlds, or a forge world. That last one being my real interest because Dark Machine Priests are badass.

Oh and by the way when/if we get off I say bring all of the sisters of mary and special troops.
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: spazyak on September 02, 2015, 06:01:18 pm
To be honest I just like the current cast of leaders. More characters will just clutter the updates and in reality we all ready have a chaos space marine, Dr. Octupus (Hermine), and two Lt's that will torture the shit out of people. We don't need more imo. On top of that the Sisters of Mary are a leading contigent of our massive cult base on the planet which means we can roll over any defensive lines that they set up.

Remembering this is a feudal world it dosen't really have alot of value to the Imperium except (Don't let Chaos or Orks infect it). Once we've take over we should take our crusade to Space and invade other worlds with actual value such as a fortress world, hive worlds, or a forge world. That last one being my real interest because Dark Machine Priests are badass.

Oh and by the way when/if we get off I say bring all of the sisters of mary and special troops.
yah good point
Title: Re: Death to the false emperor, Death of the Lizaphants! (warhammer40k SG)
Post by: Funk on September 03, 2015, 09:44:56 am
----------
There fast there sword, a slash skid off your armour and you thrust forcing them back.

You duck under a wild swing and counter with a jab from your left hand, stumbling them.

"Your weak just like your corpse god!" you shout at them.
They bend over backward in an attempt to dodge your next blow, letting your blade slice off the tip of there nose.

"Witch wore!" they shout back at you as they feebly swing there at you sword.

You momentarily grab there arm and head but them.
"You fight like a child!" you call out as they stager back

Enraged they use both hands to smash there sword into your chest, knocking the wind out of you.
You try to stand but with a clang there sword smashes down on your power armour knocking you back to the floor.
You roll over on to your back, waiting until they strike again.
Obligingly they take a big lazy swing towards you neck.
You roll sideways as there blade digs in to cobbles behind you.
A quick lung and you catch there right wrist and snap it.

"Stupid girl" you knock them down with a back hand across the face.
They spit blood as you stand over them.
"Are really to trying to fight me?
Because i've had rougher sex than this.
Come on fight me! you maggot of copse empire!" you goad them on.

They draw a dagger as they stager to there feet.

A quick slash open up your cheek with a shallow wound.
"Come on! show me your war face" you savagely slam your fist time and time again in to there ribs.

Then it happens there blade darts forwards towards your face and you blink before it tears into you eye.
Only it doesn't, when you open your eyes you find your self standing a dozen feet away from where you where.

You waste no time in attacking with a haymaker, it smashes a hand full of teeth from there jaw.
Stunned by the blow you take advantage and drop them with a final blow.

Picking up your sword again you stand over the unconscious witch hunter and look around.
The mob is in disarray with men fleeing from the guns of Hermine.

A topless men with pitchfork try's to spear you from behind but you severe the man with a sword blow.
Drawing your bolt pistol, you catch sight of Kastor as he impales a man on his helmet spikes.
His head crowed with human gore, he lashes out with the Chain of Yanf-arnork, striking men dead with every blow.

In to the darkness the mob starts fades away, disappearing in to the nearby woods and fields.
World will soon spread of this night and of the she demon called Bloody Mary.

You can feel the it as it come to you, a gift from god, a suit of armour blank and feature less.
It feels soft like putty like in your hand as if you could mould it, form it in to the shape you wish.

You can still feel the energy of chaos as if it's waiting for you to send it on to your followers, all you need to do is chose who gets it.

-------------
Well what do you want the armour to look like?
Which of your troops do you want to reward?
And there been some debate on what you going to do to the witch hunter, so is it Kill, Enslave, Recruit or Use them as a Messenger?
Title: Re: Death to the false emperor, Witch hunters get stitches! (warhammer40k SG)
Post by: 3man75 on September 03, 2015, 02:48:38 pm
Tie up the witch hunter on a pole and douse her gasoline or other flamables. Keep a burning piece of wood with us and have our sisters present. When she comes back from consiousness we'll say the line: "That's right wake up and know that you lost. Your punishment will be our delight.

Come back to me one day stronger and then maybe I can take you seriously."

The Sisters of Mary will surround us and the Witch Hunter chanting our name in praise as well as that of the Dark ones. We will burn the Hunter and prepare our new armor. Then we will go to the Castle of the most powerful Lord around us and speak with him. We shall thorughly corrupt him and his people. We will go with the Sisters of Mary and have Kastor and Hermine return to the fort. They are to start aiming for Imperial Guard outposts and destroying them for loot and equipment. Our revolution is at hand and the people will know fear like never before.

Bloody Mary will never be forgotten in this entire system and this planet will belong to Chaos.




Our armor will be rusted dark blue. A helmet with the figure of a Daemon Prince. It's color is black as the abyss and will be the last terribe image seen by the Imperials.

The Sisters of Mary will be rewarded with the same type of armor. They will all wear special hoods that will be akin to the grim reapers. Under the hoods will be their featureless masks printed on Daemonic helmets. The main color will be Black with a darker crimson red color on their pauldrons.

Below is an image of what the sisters of mary will look like but of course eviler and with a different color.
Spoiler (click to show/hide)



Title: Re: Death to the false emperor, Witch hunters get stitches! (warhammer40k SG)
Post by: Funk on September 05, 2015, 03:39:16 pm
Tie up the witch hunter on a pole and douse her gasoline or other flamables. Keep a burning piece of wood with us and have our sisters present. When she comes back from consiousness we'll say the line: "That's right wake up and know that you lost. Your punishment will be our delight.

Come back to me one day stronger and then maybe I can take you seriously."

The Sisters of Mary will surround us and the Witch Hunter chanting our name in praise as well as that of the Dark ones. We will burn the Hunter and prepare our new armor. Then we will go to the Castle of the most powerful Lord around us and speak with him. We shall thorughly corrupt him and his people. We will go with the Sisters of Mary and have Kastor and Hermine return to the fort. They are to start aiming for Imperial Guard outposts and destroying them for loot and equipment. Our revolution is at hand and the people will know fear like never before.

Bloody Mary will never be forgotten in this entire system and this planet will belong to Chaos.

Our armor will be rusted dark blue. A helmet with the figure of a Daemon Prince. It's color is black as the abyss and will be the last terribe image seen by the Imperials.

The Sisters of Mary will be rewarded with the same type of armor. They will all wear special hoods that will be akin to the grim reapers. Under the hoods will be their featureless masks printed on Daemonic helmets. The main color will be Black with a darker crimson red color on their pauldrons.

Below is an image of what the sisters of mary will look like but of course eviler and with a different color.
Spoiler (click to show/hide)
Never link me to deviant art again, i've spend far to long looking at all the awesome 40k art and the armour you could have.
and i get sad that my art isn't half as a good.

You consider how to shape the armour
You could have a nice copy of you departed cannoness's armour  (http://cyel.deviantart.com/art/Cannoness-Aemilia-Goldenwing-81439440) but that wouldn't give the right message.
Maybe a nice suit of plate armour in blood red and trimmed with silver?  (http://laurentemonet.deviantart.com/art/Sister-of-Chaos-375625879) 
of gold trim? (http://backmanarts.deviantart.com/art/Sister-of-Pain-467375301)
Or you could go for something more elegant with out spikes and skulls? (http://www.deviantart.com/art/Inquisitor-Aurelia-Snegova-322249614)
or would that look best in black with gold trim? (http://www.deviantart.com/art/Jules-Commission-508814371)
maybe even a Giger-esque liveing suit? (http://oevrlord.deviantart.com/art/Renegade-180888127)
You consider the many deigns as you and Kastor lash the witch hunter to a pole.
Hermine darts past you, arms dripping with blood she chases down a few straggling peasants.
She seems to fighting better than before more aggressive, stronger too but you can't really be sure of that.

"Well at lest she's getting the hang of it -Uhk-" Kastor stops dead clutching his chest  as his armour starts to pulsate and bubble.
Dozens of bone like spikes rise up across his arms as his shoulders pads form in to a pair of skulls.
"Well That was an interesting experience."
His armours seems to be thicker now and more in tune with him.

Armour, your sister deserve some armour
You try to shape the energy onto them, reforming it around them.

For a moment suit of hooded suit's of plate armour in a amazing shade of crimson red flicker around them.
Then it all goes wrong,you blink and bones shatter as feet are crushed by the energy, they as reform insistently in to hard cloven hooves.

You panic for a moment and the energy goes wild.
Powerless you see it take both weapon and welder, shifting them together in a fusion of women and technology.
Arms are twisted as gun barrels tear there way out of there flesh.

You stand the witch hunter up on funeral pyre and douse her gasoline.
Your followers gather as you light a torch.

"Wake up and know that you lost.
That's right you lost.
Ow don't take it so badly, your punishment will be our delight.
It simple really, when you think about it, We're the hunters and your the prey.
And pray gets eaten, your going to make a delightfull roast, Such is the price of failure.

Come back to me stronger in your next life then maybe I can take you seriously."
The Sisters surround you chanting you name in praise as you hail the Dark ones with fire.

By the flames of the funeral pyre you fashion your armour, dark blue and spoted with rust you armour is topped with a helmet that's as black as the abyss and shaped like snarling daemon.

"Sister, bothers it is time.
Our revolution is at hand!
The people will know fear like never before.
It's time for us to rise, this planet will belong to Chaos!
By fire steel we shall be become immortal!
We shall never be forgotten! For chaos!"
--------
The Sisters of Mary, Kastor and Hermine return to the fort to plan your next move, a wave of attacks on planetary guard outposts.

Now you stand before the Castle of Lord Hjermstad, the most powerfull lord on the entire planet.
All you have to do is corrupt him and his people..

You temp him with the promises of:
Khorne, temp him with power and visions of a massive army destroying all in his way.
Slaanesh, temp him with pleasure beyond his wildest dreams.
Nurgle, temp him with the power to endure, to cheat inevitability of death and live on.
Tzeentch, temp him with change he could be the ruler of this planet.

===========

Spoiler: The Sisters of Maria (click to show/hide)
Spoiler: Mercenaries (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, Burning the witch hunter! (warhammer40k SG)
Post by: spazyak on September 05, 2015, 03:43:03 pm
second to last choice, looks bad ass!
Title: Re: Death to the false emperor, Burning the witch hunter! (warhammer40k SG)
Post by: 3man75 on September 05, 2015, 04:04:26 pm
The one armor that's black with gold trim looked badass. Maybe we can give our Sisters that armor. I say we try and corrupt him with option 3 Nurgle.

A man as strong as he almost rules the planet and will need something that transcends control. Which is life.

Lets just ask to gain an audience with him. Have our mask on and introduce ourselves at the Castle. Have our sisters close behind in case he tries to detain us or something happens.
Title: Re: Death to the false emperor, Burning the witch hunter! (warhammer40k SG)
Post by: Funk on September 07, 2015, 03:18:49 pm
To a man so strong as that he almost rules the planet, there is still the most primal fear the creeping march of time and decay.
It transcends his control to escape this there are only the gifts of grandfather nurgle....

When you reach the town with your sisters you take a short detour to the armours quarter.
Your sister will have there armour even if it is only mundane steel plate.
There armour is forge from midnight black steel and trimmed gold

The helmets are featureless save for a crown of spikes in praise of three gods Mo'rcck, Phraz-Etar, Ans'l
It gets expensive fast when you order 53 custom fitted suits of plate armour, still what else are you going to spend the money on?

Gaining an audience with Lord Haakinson take an hour, but finally he agrees to an audience the masked pilgrims.

He's an old man and despite all his wealth and power, his strength has faded with the years, body decayed by the passage of time .
That make it easy for you, he fears the end.
Slowly you strip away the lies and reveal the gifts grandfather nurgle to him.
By the end of the week both him and his house hold knights have joined you in worship of the dark gods.

Lord Haakinson's body soon becomes host to the gifts of nurgle as a group of small nurglings infest the recesses of his clothes and armour.

Soon he is ready to claim Strarth II in his own name, he places his knights at you command and set you at the head of his armys.

Returning to Jeni's Haven with the knights,you check over the spoils of war with Kastor and Hermine.

"What loot did we get? come i'll show you, you not going to like this.."
A dozen crates of grease covered guns fill the store room.
Kastor picks one up to show you, it a large gun, with a slab-sided curved magazine.

"To call is patten venerable would be an understatement, it's an old relic from dark age of technology.
An elegantly simple nine pound amalgamation of forged steel and wood, it doesn't break, jam, or overheat. It will shoot whether it's covered in mud or filled with sand. It's so easy even a child could use it, and they do.
If there's a design this good that doesn't kill people, i've never seen it."

You return to the war room to plan your next move..
There are four main targets:
==================
Spoiler: The Prisons (click to show/hide)


Spoiler: The Space Port (click to show/hide)
==================

Spoiler: Knights (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)
Spoiler: The Sisters of Maria (click to show/hide)
Spoiler: Mercenaries (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, The march to war! (warhammer40k SG)
Post by: spazyak on September 07, 2015, 03:46:19 pm
prisons first, we will need men
Title: Re: Death to the false emperor, The march to war! (warhammer40k SG)
Post by: 3man75 on September 07, 2015, 04:18:22 pm
prisons first, we will need men

Tell Prince Harkisnson and his Knights to lead his fathers army with our blessings as well as give them the 2000 autoguns. Their mission will be the mines.

Everyone else should take out the Astropath place to delay the Imperial army ASAP and call in fellow forces of chaos to the planet. Who knows maybe one of the Knight captains of Abbadons despoilers is looking to pillage and recruit us into the fold. I'd be down for that ;).

Only after they are blinded and their communications broken can we fight the Planetary Guards at their base and take out that space port. In fairness we can always just hitch a ride when our fellows of chaos come but our own ship would be nice.
Title: Re: Death to the false emperor, The march to war! (warhammer40k SG)
Post by: Funk on September 11, 2015, 11:16:34 pm
prisons first, we will need men

Tell Prince Harkisnson and his Knights to lead his fathers army with our blessings as well as give them the 2000 autoguns. Their mission will be the mines.

Everyone else should take out the Astropath place to delay the Imperial army ASAP and call in fellow forces of chaos to the planet. Who knows maybe one of the Knight captains of Abbadons despoilers is looking to pillage and recruit us into the fold. I'd be down for that ;).

Only after they are blinded and their communications broken can we fight the Planetary Guards at their base and take out that space port. In fairness we can always just hitch a ride when our fellows of chaos come but our own ship would be nice.
"...That will be Prince Cleon Harkisnson's job, he can take the salt mines and free the prisoners.
Then we can regroup and use the prisoners to spear head our attack on the planetary guard.
While he's doing that the rest of us will silence the Astropaths.
Now that every one know what there doing tomorrow lets get ready."

Other than the minor difficulty of teaching prince harkisnson how the radio works, every one is soon ready.
-----------
The Astropaths quarters are a little way outside the main settlement of Uirstbury.
You wait with your men in the woods outside of the Astropaths quarters hiding until prince harkisnson starts his attack.

You strike suddenly, rushing the buildings, there's scattered resistance from the watchmen, heavily outnumbered and there primitive pistols are no match for the deadly weapons fused in to your sisters.

The Palace is grand with murals of imperial victory on the walls and ornate gold fittings everywhere.

You head strait to the broadcasting chamber, there's a faint buzzing in the air as you enter the room.
A dozen telepath's are sat in a circle hooked up to a vast and complex machine in centre of the room.

You jump on top of the machine.
"Silence you mind dogs!
I Bloody Mary have some thing to say to you!" you shout.
As the word fruitlessly echo you draw your sword and decapitate the nearest telepath.

"Silence you mind dogs!
I Bloody Mary have some thing to say to you!" you shout a little louder as you cleave the next one from gullet to groin, spilling his internal organs in a gory pool on the ground.

That finally get there attention.
"I AM BLOODY MARY!
FROM NOW ON I AM YOUR GOD!
YOU WILL LIVE AND AND DIE AS I COMMAND IT!
NOW KNEEL BEFORE YOU GOD!"

One of them defiantly remains on his feet.
"I SAID KNEEL! DOG!" you shoot him with you pistol, the bolt tears his body apart with pieces flying in all directions.
The others get on the knees insistently.
"That's better, you all get to live for a little longer still.
Now you need to send a message for me Or well you've head of my appetites..."
--------------
You leave a small force behind to occupy the Astropath's palace.
Prince Harkisnson meets you half way to the mines, his army has been swelled by the freed prisoners.

As you great him there's a sonic bomb as a pair of large fighter planes roar over head.
With a howling siren the fighter planes dive, strafing his assembled forces with a hail of super heated plasma fire.

For the next few minutes the planes roar over head, pelting you from time to time with short bursts of plasma fire.
After the planes leave Prince Harkisnson's scouts arrive to inform you that "The planetary guard are unaware, mostly still in bed."
There stupidity angers so much that your Interrogators get some new "friends" to play with.

You get a short message from the Astropath's palace, there has been no word back from the chaos forces but there are some mercenarys near by:
Spoiler:  Saharduin Mercenarys (click to show/hide)

----------------
Spoiler: The Space Port (click to show/hide)

(The Saharduin are a race of shark-like aliens)
Title: Re: Death to the false emperor, Now with 100% more tin foil hats! (warhammer40k SG)
Post by: Funk on September 13, 2015, 11:56:12 am
bump
Title: Re: Death to the false emperor, Now with 100% more tin foil hats! (warhammer40k SG)
Post by: 3man75 on September 13, 2015, 12:08:44 pm
Oops. Sorry Didn't see this Funk.

Lets call the non-Orky mercenaries to go the space sport and commit an atrocity while we destroy the PDF base in an all out assualt. With those Knighs leading the way of course because their expendable. Keep that last bit to your self.

Oh an tell the Astronomicans to keep trying to call in forces of Chaos.
Title: Re: Death to the false emperor, Allies from the warp! (warhammer40k SG)
Post by: Funk on September 16, 2015, 12:30:40 pm
Oops. Sorry Didn't see this Funk.

Lets call the non-Orky mercenaries to go the space sport and commit an atrocity while we destroy the PDF base in an all out assualt. With those Knighs leading the way of course because their expendable. Keep that last bit to your self.

Oh an tell the Astronomicans to keep trying to call in forces of Chaos.

You inform the Saharduin Mercenary's that they should attack the space port while you destroy the Planetary guard.

The main base of the Planetary guard is a hive of activity, thousands of men are gathering on the parade fields.
You look down on the parade fields and by the grace of dark gods, there still issuing war gear to the assembled guardsmen.

You waste not one minute, Prince Haakinson and his knights are soon charging down on to the fields as your combined forces attack.

The attack is savage and bloody as you rush in to close combat.
With Hermine beside you charge in, hewing men down left and right with your sword.
Hermine is a monster in close combat with her superhuman strength and razor shape claws nothing can stand in her way.
Not men, not steel or fire, nothing can stand before her as she rips men apart like wet paper.

Your nearing the generals tent when the crack of a super sonic transport echos.
Up in the sky above there's a Thunderhawk, from the sky it descends like a burning bird iron.

Twisted mockery of what it once was, it lands with a whine that sounds almost animistic.

The doors open with a snort of steam and a trio of warriors fill the door way.
In heavy suits of blacked armour the warriors stand a full head taller than normal men.
"Death to the false emperor!" the warriors roar in unison as they charge in to the fray.

To have the emperors holy warriors turn against then is a heavy blow to the moral of the loyalists, many flee at the sight of them.

Revitalized your forces redouble the attack, mowing down the loyalists with the endless wild autogun fire.

As the battle dies down you fine your self facing one of these new warriors.
At just over seven feet tall he tower over you.

"Bloody Mary i presume? I am Ragnar."
He removes his helmet to reveal a strange twisted face, half wolf and half man it an unsettling and beastial visage.
You intend to say something grand about him answering you call to the dark gods.

"Ragnar! Ragnar the Fuzzy is that you?"
You hear Kastor's gravly voice boom out across the battle field.
A full pelt he runs up to new comer and lifts him in to the air.

"Kastor? You live but how? Comander Daryl said your fight was vaperized."
Ragnar sound genuinely shocked.

"Daryl where is he? Daryl! Come here! Come face me like a man!"
Kastor calls out to the traitor.
His challenge echoes unanswered across the battlefield.

"He's not here, he's still on Clabotis II with the slave harem."

"He's with my harem!
The bastard not only try to kill me but he sleeps with my concubines!"
Kastor spits with every word as if he trying to clearway a bad taste.
--------------
With the guard's dead plied high on the field and the survivors shatters the the planet is yours.
Aleast for now..

You should choose a god to dedicate your victory to.
--------------
Spoiler: chaos space marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Knights Joined cultists
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)
Spoiler: The Sisters of Maria (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, Allies from the warp! (warhammer40k SG)
Post by: 3man75 on September 16, 2015, 02:20:44 pm
To KHORNE!! The Blood God will be pleased and have our Sisters blessed with his might!


Also lets talk to Kastor about getting his revenge. But to stick with us until then. Promise him "Were almost done here and the Mercs i sent to the spaceport will have a ship we can take to this planet. Once there we'll play a game with your old friend. You'll get your harem back to and more.."

With the Leader Ragnar: "Hail mighty one! How is it that you know of me when I haven't sent this planet to the warp just yet? I had hoped it

Title: Re: Death to the false emperor, Allies from the warp! (warhammer40k SG)
Post by: spazyak on September 16, 2015, 04:31:40 pm
To KHORNE!! The Blood God will be pleased and have our Sisters blessed with his might!


Also lets talk to Kastor about getting his revenge. But to stick with us until then. Promise him "Were almost done here and the Mercs i sent to the spaceport will have a ship we can take to this planet. Once there we'll play a game with your old friend. You'll get your harem back to and more.."

With the Leader Ragnar: "Hail mighty one! How is it that you know of me when I haven't sent this planet to the warp just yet? I had hoped it
\yes to Khorne!
Title: Re: Death to the false emperor, Up in to the void once more! (warhammer40k SG)
Post by: Funk on September 19, 2015, 02:10:51 pm

With the Leader Ragnar: "Hail mighty one! How is it that you know of me when I haven't sent this planet to the warp just yet?" I had hoped it
"No but you called for us, made them scream your name out a cross the warp

Also lets talk to Kastor about getting his revenge. But to stick with us until then. Promise him "We are almost done here, The Mercs i sent to the spaceport will have a ship so, we can take it to this planet.
Once there we'll play a game with your old friend.
We'lll get your harem back to and more, besides i want to see what adeptus astartes taste like .."

"I'll wait for now But when the time comes Daryl mine.. all mine."
-------------
To KHORNE!! The Blood God will be pleased and have our Sisters blessed with his might!

With the planet in your hands, you dedicate your victory to KHORNE!!

To the blood god it would be a waste of time to build temples in his name.
Instead you stack the offering of skulls in his rune.

Blessing of Blood god come thick and fast.

You feel your armour shift, growing harder and thicker around you
Rows of brass spikes sprout the dark blue of your armour.

You turn as the attention of KHORNE leaves Hermine.
She's changed, around her neck is a thick band of brass plates covered in in iron spikes.
In her hand is a sword with a strange blade, it's different shaped like a snake, it some how moves of it's own accorded coiling around her arm.

The sisters change slowly as KHORNE blesses them with his might.
They become pale, deathly so as there temperatures drop to cold deathly chill.
Large fangs slide out from there jaws and masses of long deep red fur sprouts across there body's covering them completely.

You can feel them change magically like there blocked out shielded some how. 
You look back towards Hermine and feel the same shield around her.
-------------
Work on the space ship is faster than you had hoped.
The thousands of slaves labouring away under the watch of your troops must of sped up the work.
Weeks pass as the space ship nears completion.
Havering finished the hull, you have to decide how to outfit the ship and where your headed to.

Your destination will ultimately be what limits your maximum crew size.

Your Destination is :

A) The hive world Ioumia IX
B) Home to the peaceful farm world of Jasmagua II
C) The dense and deadly jungles of Stapus V
D) A near by Space hulk
E) Take a random Warp jump
F) Near by Orks
G) Your former Monastery on Strichi III
H) Clabotis II and Kastor's revenge
J) Some where else?

----------------------
===========
--------------
Spoiler: chaos space marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Knights Joined cultists
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)
Spoiler: The Sisters of Maria (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

Title: Re: Death to the false emperor, Up in to the void once more! (warhammer40k SG)
Post by: 3man75 on September 19, 2015, 05:18:36 pm
H.

Lets have a meeting in our Ships Embassy with Ragnar and Kastor as well as the rest of our Leadership.

Topics will be:

Membership into the Black Legion as a Warlord. We'll have direct command of an army and navy as well as the standard support given to us by Abbadon the Despoiler. In return we give our pledge to help him and our brothers within the massive warband any help where we can.

Kastor takes back Clotorous III from Darius and becomes its ruler again.

We ask that Ragnar and his men come along with us to Clotorous III to help take down Darius the traitor. Since he's the leader I assume we can get him to help us jail up Darius.

In secret we tell Kastor to not trust Ragnar overly much since we don't know the polotics of the sitaution and Darius may have friends to help him resist. One of which could be Ragnar if he thinks supporting Darious would help keep things stable for Abbadons armies. However, assure him that we will help him get Darious and his concubines back no matter the costs. "In fact, It's been a long time since I've had space marines for breakfast."


As for the ship..

First we are going to need those slave pens (First floor) that can only accessed or left via one security checkpoint that leads into the ships crew quarters (second floor). The Crew Quarters will lead into a training area that will go up to a emergency pod escape hangar. Another set of elevators should lead into the "Dining Hall" where large tables of fine wood lay in the middle for seating like a normal cafeteria. This Dining hall will also house our trophies and plaques of our achievements around the room for the crew to see as they eat.

*Security Checkpoints will be monitored by at least 2 Sisters of Mary and any number of Normal Cultist.
*Training Area will be under 24/7 watch by Alicia and Laushanda (Co-Captains of the Sisters of Mary) who will dictate training for the troops.
*When a Leadership meeting is called Alicia and Laushanda can delegate their tasks to other sisters while they attend the meeting.
*Dining hall is to be mandatory for all unless a meeting is being held. At which Top Leadership must be on the Fourth floor.


More elevators will lead into our Pleasure Palaces of Jeni(Third floor) which will serve as a special slave pen for our troops to have slaneshi type fun. Slaves can be admited at any time the lower pens decide they wish to serve chaos's warmachine 'In a new way'. Basically, a nice brother for our Sisters to enjoy themselves in..and us. This room is only for the Leadership and the Sisters of Bloody Mary. The sisters being treated as officers and ultra powerful warriors who must be respected at all times.

Another one way elevator in the middle of the Pleasure Palaces will lead into the (Fourth floor) Palace of Blood. This'll be divided into 2 large places.

The next floor is admitted only for the specialist who runs it's equipment, Generals, Sisters of Mary, and Any Guest from Chaos Undivided.

The first will hold our Grand Bedrooms (fourth floor) that will have everything from command and control, busts of Jenna, bedroom with a shower, and anything else we may need. This first half will also contain similar rooms that are connected to ours (a bit smaller since it won't have the command and control comms we have) for Hermine and Kastor. As well as an small upscale barracks for the Astronomicans/Engineers/Ship Drivers.

The other side will be the control room where we plot and a smaller yet large meeting room. Depending on the occasion it could be a normal meeting or a sort of Embassy where Guests are shown to discuss business. Slaves from the Pleasure Palaces can be accompanied to this half when a Guest is deemed viable for entertainment.

I think a good idea will be to impress Ragnar with our new slaves and troops via training demonstrations.

Oh and maybe friendly duel between us and Ragnar to test his power. Will do it by Sword Combat of course :D
Title: Re: Death to the false emperor, Up in to the void once more! (warhammer40k SG)
Post by: helmacon on September 21, 2015, 05:17:32 pm
H.

Lets have a meeting in our Ships Embassy with Ragnar and Kastor as well as the rest of our Leadership.

Topics will be:

Membership into the Black Legion as a Warlord. We'll have direct command of an army and navy as well as the standard support given to us by Abbadon the Despoiler. In return we give our pledge to help him and our brothers within the massive warband any help where we can.

Kastor takes back Clotorous III from Darius and becomes its ruler again.

We ask that Ragnar and his men come along with us to Clotorous III to help take down Darius the traitor. Since he's the leader I assume we can get him to help us jail up Darius.

In secret we tell Kastor to not trust Ragnar overly much since we don't know the polotics of the sitaution and Darius may have friends to help him resist. One of which could be Ragnar if he thinks supporting Darious would help keep things stable for Abbadons armies. However, assure him that we will help him get Darious and his concubines back no matter the costs. "In fact, It's been a long time since I've had space marines for breakfast."


As for the ship..

First we are going to need those slave pens (First floor) that can only accessed or left via one security checkpoint that leads into the ships crew quarters (second floor). The Crew Quarters will lead into a training area that will go up to a emergency pod escape hangar. Another set of elevators should lead into the "Dining Hall" where large tables of fine wood lay in the middle for seating like a normal cafeteria. This Dining hall will also house our trophies and plaques of our achievements around the room for the crew to see as they eat.

*Security Checkpoints will be monitored by at least 2 Sisters of Mary and any number of Normal Cultist.
*Training Area will be under 24/7 watch by Alicia and Laushanda (Co-Captains of the Sisters of Mary) who will dictate training for the troops.
*When a Leadership meeting is called Alicia and Laushanda can delegate their tasks to other sisters while they attend the meeting.
*Dining hall is to be mandatory for all unless a meeting is being held. At which Top Leadership must be on the Fourth floor.


More elevators will lead into our Pleasure Palaces of Jeni(Third floor) which will serve as a special slave pen for our troops to have slaneshi type fun. Slaves can be admited at any time the lower pens decide they wish to serve chaos's warmachine 'In a new way'. Basically, a nice brother for our Sisters to enjoy themselves in..and us. This room is only for the Leadership and the Sisters of Bloody Mary. The sisters being treated as officers and ultra powerful warriors who must be respected at all times.

Another one way elevator in the middle of the Pleasure Palaces will lead into the (Fourth floor) Palace of Blood. This'll be divided into 2 large places.

The next floor is admitted only for the specialist who runs it's equipment, Generals, Sisters of Mary, and Any Guest from Chaos Undivided.

The first will hold our Grand Bedrooms (fourth floor) that will have everything from command and control, busts of Jenna, bedroom with a shower, and anything else we may need. This first half will also contain similar rooms that are connected to ours (a bit smaller since it won't have the command and control comms we have) for Hermine and Kastor. As well as an small upscale barracks for the Astronomicans/Engineers/Ship Drivers.

The other side will be the control room where we plot and a smaller yet large meeting room. Depending on the occasion it could be a normal meeting or a sort of Embassy where Guests are shown to discuss business. Slaves from the Pleasure Palaces can be accompanied to this half when a Guest is deemed viable for entertainment.

I think a good idea will be to impress Ragnar with our new slaves and troops via training demonstrations.

Oh and maybe friendly duel between us and Ragnar to test his power. Will do it by Sword Combat of course :D
+1 except for the pleasure palace and palace of blood, and the extra ornate bedrooms. We can always add them later, but for now lets get the basics and get off world before the imperium shows up. Also, is Ragnar aligned to Khorne?

Quote
Membership into the Black Legion as a Warlord. We'll have direct command of an army and navy as well as the standard support given to us by Abbadon the Despoiler. In return we give our pledge to help him and our brothers within the massive warband any help where we can.
-1 to this though. Maintain our independence for now.
Title: Re: Death to the false emperor, Up in to the void once more! (warhammer40k SG)
Post by: spazyak on September 21, 2015, 05:27:35 pm
Perhaps pick up some psykers to help and be used to ward the ship or afflict the minds of our enemies
Title: Re: Death to the false emperor, Up in to the void once more! (warhammer40k SG)
Post by: 3man75 on September 21, 2015, 06:55:14 pm
Kastor I think is part of Abbadons Black Legion which is Chaos Undivided. Meaning they worship all four gods evenly with Abbdon himself not trusting them very much despite having like all four circles. I think he's the only one that has that particualr trait in the universe.

Since Ragnar is a 'leader' i'm guessing he's also part of the Black Legion an is also Chaos Undivided. Our army is currently C.Undivided but with no nurgle blessing and an emphasis on Khorne with Slaanesh coming in as second.


Monastary to Chaos undivided is also needed also now that I think about it.

EDIT: Also

"In heavy suits of blacked armour the warriors stand a full head taller than normal men.
"Death to the false emperor!" the warriors roar in unison as they charge in to the fray."

I imagine "Blacked armour" is Black legion armor. I could be wrong since there are other warbands with black as their go to color however. Funk can elaborate later through story.
Title: Re: Death to the false emperor, Up in to the void once more! (warhammer40k SG)
Post by: Funk on September 22, 2015, 12:05:27 am
+1 except for the pleasure palace and palace of blood, and the extra ornate bedrooms. We can always add them later, but for now lets get the basics and get off world before the imperium shows up. Also, is Ragnar aligned to Khorne?
Ragnar is not aligned to Khorne.

Kastor takes back Clotorous III from Darius and becomes its ruler again.

We ask that Ragnar and his men come along with us to Clotorous III to help take down Darius the traitor. Since he's the leader I assume we can get him to help us jail up Darius.

With the Embassy is still unfurnished you resort to the main hall of Lord Haakinson castle.
Ragnar and his men line the table inter mixed with your forces.

"I called you all here for a meeting.
First do help you're selfless to a drink befor we start.

Right as you know i intended to go to Clotorous III.
As your all well aware Kastor has some unfinished business with Comander Daryl." you announce

There a round of applause and shouts of approval.

"Well i take it your willing to help then." you state to more shouts of approval.

"Good will make coarse for Clotorous III at once.
Moveing on Ragnar you have ties to the Black Legion?" you ask him.
"Aye" he replys 
"Good then i wish to explore the possibility of us joining the Black Legion?" you ask

"Well the Despoiler always wants to gain more followers, indeed such is his willingness that he will let anyone join him.
There is No reason why you and your sisters can not be among them.
But i must warn you that if you pledge your allegiance to him he will demand three things from you.

First when you march under his banner you must set aside your own goals of revenge, march and fight beside the champions of any god.
Second when you march under his banner you pay him a tithe from the spoils.
Third don't ignore his calls.

Being no longer the master of your own is a big change to make, please take your time  and think on it before you pledge your allegiance..."

----------------
As the week ends you order all work stopped, it's taking too long and you have get off world before the imperium shows up.

While the slave pens and crew quarters are finished, the Pleasure Palace is a mess of half finished rooms and furnishings.

The grand bedrooms you had envisioned are barley started with the floors bare and work men still working on the mahogany panelled walls.

For some unknown reason your room is filled with a 12 foot tall solid silver statue of you and Jeni sexually intertwined with each other.
You don't dislike the statue but it does block the door to your ensuite bathroom.

"I see they haven't finished your room as well, at lest you got a nice statue in yours, mine came gold sow, it fire jets of champagne from it's teats.
It was meant to be part of a fountain down in the brothel, i wouldn't mine so much but they haven't even piped it in."
Kastor exclaims.

"Kastor that not what i called you about, i know this is rude but how much to you really trust Ragnar?" you ask him
"He is third on the list of people i trust.
I don't think that he'll actually try me or anything but he'll wont help Daryl ether." he sounds sure.
"Good, It's been a long time since I've had space marines for breakfast.
Now lets kill him and get your concubines back."

"Our concubines Maria, they'll love to meet some one with such unique equipment as you.
I just hope you can keep up with them.." he smiles slightly at the idea.

----------------

The ship is quickly stocked and soon you are under way to Clotorous III

-------------
To do while you travel

I think a good idea will be to impress Ragnar with our new slaves and troops via training demonstrations.

Oh and maybe friendly duel between us and Ragnar to test his power. Will do it by Sword Combat of course :D

----------------------
--------------
Spoiler: chaos space marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Knights Joined cultists
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)
Spoiler: The Sisters of Maria (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)


----------------------

Title: Re: Death to the false emperor, The path to Clotorous III (warhammer40k SG)
Post by: 3man75 on September 22, 2015, 09:18:17 am
Lets do this like some Uruk-Hai/Orks would.

Grand melee tournament in the training room. Participation is mandatory.

We'll have 3 separate divisions. The first being one for our normal troops to take part in and show what kind of grunts they are in front of everyone.

Second will be the Special Divisions fought between the Sisters of Maria, Shark men (They have caraspace armor and bolters), and of course Ragnars Black Legionaires.

Third will be the Champpions of Chaos Grand Tournament. That'll be us, the Sisters of Maria's leaders, Kastor, Hermine, and of course Ragnar.

Prince Harkinson is free to choose which Division he wants to join up with.

Also whisper to Kastor that were not joining the Black Legion until we get the Grand Inquisitor. An tell Kastor to 'leak' that information to Ragnar when he gets a chance. I don't much mind the conditions for spoils or anything else by Abbadon.
Title: Re: Death to the false emperor, The path to Clotorous III (warhammer40k SG)
Post by: helmacon on September 22, 2015, 11:44:56 am
Quote
Quote
Membership into the Black Legion as a Warlord. We'll have direct command of an army and navy as well as the standard support given to us by Abbadon the Despoiler. In return we give our pledge to help him and our brothers within the massive warband any help where we can.
Quote
-1 to this though. Maintain our independence for now.
this^
Title: Re: Death to the false emperor, The path to Clotorous III (warhammer40k SG)
Post by: 3man75 on September 22, 2015, 06:37:36 pm
Quote
Quote
Membership into the Black Legion as a Warlord. We'll have direct command of an army and navy as well as the standard support given to us by Abbadon the Despoiler. In return we give our pledge to help him and our brothers within the massive warband any help where we can.
Quote
-1 to this though. Maintain our independence for now.
this^

Fine how about I take out that last part and just do the melee as we traverse space. Also notice it's a melee so no guns/projectiles.
Title: Re: Death to the false emperor, The path to Clotorous III (warhammer40k SG)
Post by: helmacon on September 22, 2015, 06:48:01 pm
It didn't really have any relation to your post... I have no problem with a tournament as long as we don't join the black legion.
Title: Re: Death to the false emperor, Accidents will happen (warhammer40k SG)
Post by: Funk on September 25, 2015, 11:35:03 am
Lets do this like some Uruk-Hai/Orks would.

Grand melee tournament in the training room. Participation is mandatory.

We'll have 3 separate divisions. The first being one for our normal troops to take part in and show what kind of grunts they are in front of everyone.

Second will be the Special Divisions fought between the Sisters of Maria, Shark men (They have caraspace armor and bolters), and of course Ragnars Black Legionaires.

Third will be the Champpions of Chaos Grand Tournament. That'll be us, the Sisters of Maria's leaders, Kastor, Hermine, and of course Ragnar.

Prince Harkinson is free to choose which Division he wants to join up with.

Also whisper to Kastor that were not joining the Black Legion until we get the Grand Inquisitor. An tell Kastor to 'leak' that information to Ragnar when he gets a chance. I don't much mind the conditions for spoils or anything else by Abbadon.

Your planing to have tournament and rig it so that you win, sneaky.

To pass the time as you travel across the void, you decide to hold a Grand melee tournament.
With three divisions each with there there own ladders your time is most spent organizing behind the scenes.

You do how ever find the time to watch Hermine's first fight.
Ragnar strikes first with his sword the blade scraping a sower sparks from Hermine's metal body

Hermine strikes back with hers, smashing Ragnar to the floor with a powerfull blow
Ragnar try's to sweep Hermine's feet out from under her but she jumps back

With one hand Hermine picks Ragnar off the floor and tosses him across the arena, he hits the wall with a nasty thud.
Hermine rushes towards Ragnar as he stands back up, knocking his blade aside she slams a headbutt in to his helmet.

By now it is clear that while Ragnar is faster than Hermine, she is a better fighter, much, much stronger than him and able to weld six swords at the same time.

She holds Ragnar up in a single hand choke as she smashes the side of his head with a savage punch.
With a noise reminiscent of a gong, his head snaps to an odd angle and his legs go limp.

The crowd go silent as Kastor pushes Hermine aside, crouching down by the fallen Ragnar he removes his helmet and inspects the injury.

All of Ragnar's men stare at you for a tense moment until Kastor calls two of them over to him and Ragnar is carried away.

----------------
After the crowds disperses you talk with Kastor about the fight and Ragnars condition.

"Kastor how bad is it? what happened to him?" you ask
"She broke his spine in no less than three places, if he was human he'd be dead.
He may as well be, right now the only thing keeping him alive his Sus-an Membrane.
Maybe in a month or so when his spine heals we can see about reviveing him." he reply's
"How's Hermine takeing it?" you ask

"She know that theses things happen and it was an accident, and luckily for us ragnars men do as well." he reply's
----------------
Clotorous III

You slide out from the warp in to the skys above Clotorous III.
A short shuttle flight takes you down and soon your outside the base.
"So do we just kick the door down and storm the place or should we try being quiet?" Hermine asks you.
===========

--------------

Spoiler: chaos space marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)
Spoiler: The Sisters of Maria (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

----------------------
Title: Re: Death to the false emperor, Accident will happen (warhammer40k SG)
Post by: spazyak on September 25, 2015, 02:27:56 pm
I say that once ragnor is up, we train him. He will use speed and brutality to over whelm his foes in hit and run attacks.
Title: Re: Death to the false emperor, Accident will happen (warhammer40k SG)
Post by: helmacon on September 25, 2015, 03:06:28 pm
We should start thinking about training more sisters of maria, we only have 39 left.

I say we should try to trick Daryl out into an ambush, that way we can earn a blessing from Tzeentch.
Title: Re: Death to the false emperor, Accident will happen (warhammer40k SG)
Post by: 3man75 on September 25, 2015, 03:48:32 pm
"Of course we'll be quite Hermine. So quite that people from the other side of the planet won't hear us as we destroy everything from here to wherever Darious is. Can someone get the location of him by the way".

Get location of Darious and then fight our way to him. Preferably with all of our strength.

Also +1 to getting more Sisters.
Title: Re: Death to the false emperor, Accident will happen (warhammer40k SG)
Post by: Funk on September 25, 2015, 04:48:56 pm
We should start thinking about training more sisters of maria, we only have 39 left.
Any ideas about where from your going to recruit or how your going to recruit?
It's not like there a long queue of people willing to join the gang of faceless, clove hoofed, fur covered, blood drinking vamipires.
Title: Re: Death to the false emperor, Accident will happen (warhammer40k SG)
Post by: helmacon on September 25, 2015, 05:20:31 pm
We should start thinking about training more sisters of maria, we only have 39 left.
Any ideas about where from your going to recruit or how your going to recruit?
It's not like there a long queue of people willing to join the gang of faceless, clove hoofed, fur covered, blood drinking vamipires.
Well, we are on the lookout for such lunatics now!
Title: Re: Death to the false emperor, Accident will happen (warhammer40k SG)
Post by: spazyak on September 25, 2015, 06:02:08 pm
yah we need more cultists and let's just elevate some of our current ones up with intense training and such.
Title: Re: Death to the false emperor, Accident will happen (warhammer40k SG)
Post by: 3man75 on September 25, 2015, 06:08:47 pm
Clostorous III sounds like a large plant with crazy cultists as is too.
Title: Re: Death to the false emperor, Accident will happen (warhammer40k SG)
Post by: Funk on September 29, 2015, 02:34:35 am
Get location of Darious and then fight our way to him. Preferably with all of our strength.
Also +1 to getting more Sisters.

"Of course we'll be quite Hermine. So quite that people from the other side of the planet won't hear us as we destroy everything from here to wherever Darious is. Can someone get the location of him by the way".

----------
You grin as you show Hermine the basting charges.

"He should be down at the command centre on level 2."  Mortenux states

"Should, when has ever been where he should be?" Kastor says as he opens the door.

The door opens with a clunk and you enter a dusty loading bay.
There are hundreds of crates sacked in rows and all around is idle and dusty machinery.

"See the lazy arse can't even sell stolen cargo!
Come on the elevator this way."

You slide down the elevator cables all the way to level 1.

Exiting the shaft you find Kastor holding his gun to a woman's head, she's wearing only a silk vale and a pair of leather assless chaps.

"Sally don't make a sound just tell me where is Daryl?" his voice is just a whisper.
"Lord Kastor? your alive!" She throw her arms around him and plant a kiss on his sunburnt cheek.
"He's drunk in his room as always, are you gone do what i think ?" she asks.
"Yes, now you get the other girls and clear out of here.
Things are gone a get messy in here."

You head deeper inside base moving thru dimly light hallways.

A marine with large red beard exits the door ahead of you.
"Drop the gun Magnuson! " Kastor shouts at the marine.
He doesn't drop it but turns fireing from the hip.
A hail of bolts rains down on the party, one skids off your breastplate exploding in the wall behind you.
Hermine pushes you down as she catches the full weight of fire, bolts glance off her metal hide, exploding left and right.

There's the dull thump on an internal explosion and Hermine collapses holding one of her arms.
The limb is badly damaged, her machine flesh is ripped apart and strange liquids pour from the wound.

Magnuson empty gun clatter to the floor as you leap toward him.
His blade slams down invectively on your armour, you counter smash across the face with your pommel and knocking him to the floor.

He lashes out once more but you jump clear of his blade.

With both hands you bring your blade down, carving an arc from his temple down through the jaw and deep into the shoulder.
Hot blood sprays from the wounds splatting you in crimson.

"So Daryl's lacky is gone, good the bastard stole my socks" Mortenux states as he lifts Hermine to her feet.

You walk down the steps to level 2 and new foot steps echo is unison down the hallway, clanging on the metal floor.
"There shouldn't be anyone down here" Mortenux states.
"And i shouldn't be alive, who ever it is lets show them how we treat uninvited guests." Kastor replies raising his bolter.

The command room is large and empty save for one man.

Daryl he's shaven head and waiting for you by the opposite door.

"So Mortenux you've betrayed me leading our enemy's here..

"Daryl! Prepare to die traitor!" Kastor Roars as he draws his blade pushing past you.

Kastor walks towards Daryl slowly eyes fixed on him.
"Kastor you've come back to life only to die here as well.
War robots! Engage Kill Progarm 1!" Daryl shouts as he leaves.

Motors wine as from the sides two of cloaked men step forwards arms lowered.
The clatter of auto guns echo as they open fire.

Kastor crouches as he brakes in to a sprint, ignoring the bullets whizzing past him.
Cloaks gone to can see there skeletal iron forms as they move slowly towards you.
"Crush! Kill! Destroy!" the electronic voice's echo.   
"War robots! Six o'clock!" Mortenux roars as the hail of bullets continues.

Your bolt pistol spits fire with a deafening roar to no effect.
Right now you wish you had some armour piecing rounds for your boltpistol.
One of the robots advances towards you, swinging it arm around in a deadly arc.

Hermine slashes out with her sword, the blade stretching to slice at the robot from across the room.
Maybe to can stop it with magic, you recall reading about powerfull battle spell used by the ancient warriors of arcadedea

You step back as you coil the energy up in your hands forming it in to a ball, stepping forwards you throw.
"Hadouken!!" you shout as the ball of purple lighting hit's the first robot burning it's electronic brain to ash.

Smoke rises from the broken robots as you look at the broken men of iron before you.

"Are these the men of iron? i thought they where a children's tale" Lashunda asks

"No, these where just a shadow of those monsters, nothing like  them at all." the marine Titaneus answers as he kick the head of a fallen robot.

Smiling Kastor returns holding Daryl severed head.
"Miss Dominica breakfast is served in third room on the left.
Now i going to find out why he betrayed me."

You return to Kastor cutting Daryl's head open as you share breakfast with him...

------------
The rest of your short stay on Clostorous III is spent recruiting more followers for the sisters of maria.

After a week you have raised 125 new sisters to induct.
(any one got any ideas for the inducting rituals?)

----------------
--------------

Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)
Spoiler: The Sisters of Maria (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

----------------------
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: 3man75 on September 29, 2015, 09:39:06 am
125 new sisters? Well that was easier than expected.

Okay I say training from hell time. That means it's time to give them basic training by showing them how to use bolters, heavy bolters, caraspace/power armor, and most of all sword training. All Senior Sisters of battle are mandated to help in helping the juniors out but primarily with conditioning and tactical knowledge.

First 2 months - Conditioning and Battle Tactics. As well as stories of what happens to those who don't learn what they need to..(aka punishment for not being up to our high standards)

Next 2 months - Execution of Battle Tactics and use of Armor in Combat Drills.

The last 2 months - Will be Close Combat Training with Swords and Daggers. I think for now on all sisters are obliged to have a dagger on their person at all times as a symbol to our Sisterhood as well as for personal protection.

Ask Kastor what he can do about a scout/spy to Stricii II? If I remember it's our old monastery world and I intend to go back to kidnap/indoctrinate Sisters and kill any who can't be taken alive. I want a trained spy team to infiltrate and know the defences of the Monastary as well as an update if their schedule has changed. Once done we'll know where they go to sleep, when, and then we can gas them with knockout gas (Ask Kastor if he can buy/give us some to knock out 1000 people). Any who escape the gas need to be either killed or captured by force.

Not only will we get New Sisters with strong training but we'll take over the Monastary world also. An on top of that we can use the Imperial Network to find the Inquisitor who killed our old Cannoness.

By the way, Funk our Fortress is gone now man. ((Their may be a new one on Stricii II though ;)))
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: Funk on September 29, 2015, 10:51:54 am
125 new sisters? Well that was easier than expected.
you got lucky and actually got two lots of new troops but half of them where orks so i fudged it.
Okay I say training from hell time. That means it's time to give them basic training by showing them how to use bolters, heavy bolters, caraspace/power armor, and most of all sword training. All Senior Sisters of battle are mandated to help in helping the juniors out but primarily with conditioning and tactical knowledge.
You have a shortage of bolters, a major shortage of power armour with just three suits and no heavy bolters at all.
The rest of the training is fine but i was more after some kind of strange blood/sex/ drugs/generally bizarre stuff filled inducting ritual/ hazeing.
Mainly as training montages are really dull in text form.

I think for now on all sisters are obliged to have a dagger on their person at all times as a symbol to our Sisterhood as well as for personal protection.
Right fancy daggers all round
I still have to roll to see what the gods have made for your last battle, Tzeentch wasn't it?
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: 3man75 on September 29, 2015, 12:17:26 pm
I haven't nomitnated one but sure Tzeenth.

I guess during the first two months we can have ritual sacrifices of blood to Khorne our patron God for War and Violence.
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: helmacon on September 29, 2015, 01:41:15 pm
How about during the training any sisters that wash out are killed and drained of blood (which is collected in a pool), and at the end of the training the graduates must pass through the blood of their failures (just walk through the blood pool) possibly naked at the time. Nice, creepy ritual, and possibly a blessing from Khorne for the new recruits.

btw, I re-read what i just wrote, and i might possibly be more fucked up than I realized.
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: 3man75 on September 30, 2015, 12:50:00 am
How about during the training any sisters that wash out are killed and drained of blood (which is collected in a pool), and at the end of the training the graduates must pass through the blood of their failures (just walk through the blood pool) possibly naked at the time. Nice, creepy ritual, and possibly a blessing from Khorne for the new recruits.

btw, I re-read what i just wrote, and i might possibly be more fucked up than I realized.

Lets do it. Also we should practice our magic in private. Such as making a large blast blow through thick walls and such.
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: spazyak on September 30, 2015, 01:13:56 pm
125 new sisters? Well that was easier than expected.

Okay I say training from hell time. That means it's time to give them basic training by showing them how to use bolters, heavy bolters, caraspace/power armor, and most of all sword training. All Senior Sisters of battle are mandated to help in helping the juniors out but primarily with conditioning and tactical knowledge.

First 2 months - Conditioning and Battle Tactics. As well as stories of what happens to those who don't learn what they need to..(aka punishment for not being up to our high standards)

Next 2 months - Execution of Battle Tactics and use of Armor in Combat Drills.

The last 2 months - Will be Close Combat Training with Swords and Daggers. I think for now on all sisters are obliged to have a dagger on their person at all times as a symbol to our Sisterhood as well as for personal protection.

Ask Kastor what he can do about a scout/spy to Stricii II? If I remember it's our old monastery world and I intend to go back to kidnap/indoctrinate Sisters and kill any who can't be taken alive. I want a trained spy team to infiltrate and know the defences of the Monastary as well as an update if their schedule has changed. Once done we'll know where they go to sleep, when, and then we can gas them with knockout gas (Ask Kastor if he can buy/give us some to knock out 1000 people). Any who escape the gas need to be either killed or captured by force.

Not only will we get New Sisters with strong training but we'll take over the Monastary world also. An on top of that we can use the Imperial Network to find the Inquisitor who killed our old Cannoness.

By the way, Funk our Fortress is gone now man. ((Their may be a new one on Stricii II though ;)))
I'll think of some sort of a final exam. muwahaha
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: 3man75 on September 30, 2015, 08:35:33 pm
125 new sisters? Well that was easier than expected.

Okay I say training from hell time. That means it's time to give them basic training by showing them how to use bolters, heavy bolters, caraspace/power armor, and most of all sword training. All Senior Sisters of battle are mandated to help in helping the juniors out but primarily with conditioning and tactical knowledge.

First 2 months - Conditioning and Battle Tactics. As well as stories of what happens to those who don't learn what they need to..(aka punishment for not being up to our high standards)

Next 2 months - Execution of Battle Tactics and use of Armor in Combat Drills.

The last 2 months - Will be Close Combat Training with Swords and Daggers. I think for now on all sisters are obliged to have a dagger on their person at all times as a symbol to our Sisterhood as well as for personal protection.

Ask Kastor what he can do about a scout/spy to Stricii II? If I remember it's our old monastery world and I intend to go back to kidnap/indoctrinate Sisters and kill any who can't be taken alive. I want a trained spy team to infiltrate and know the defences of the Monastary as well as an update if their schedule has changed. Once done we'll know where they go to sleep, when, and then we can gas them with knockout gas (Ask Kastor if he can buy/give us some to knock out 1000 people). Any who escape the gas need to be either killed or captured by force.

Not only will we get New Sisters with strong training but we'll take over the Monastary world also. An on top of that we can use the Imperial Network to find the Inquisitor who killed our old Cannoness.

By the way, Funk our Fortress is gone now man. ((Their may be a new one on Stricii II though ;)))
I'll think of some sort of a final exam. muwahaha

*Watches vigilantly with popcorn* I'll wait for it. :)
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: spazyak on October 03, 2015, 09:44:06 pm
Hmm so the iron men or what ever they are are on this planet? perhaps capture a cuple and build one giant robot of death, then set it out in an enclosed forest with our cultists unarmed; Those that survive pass, those that destroy it are put into a higher ranking above the rest of the women and get even more training from us personally.
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: 3man75 on October 03, 2015, 10:02:26 pm
Hmm so the iron men or what ever they are are on this planet? perhaps capture a cuple and build one giant robot of death, then set it out in an enclosed forest with our cultists unarmed; Those that survive pass, those that destroy it are put into a higher ranking above the rest of the women and get even more training from us personally.

+1 creative. Is funk around?
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: helmacon on October 03, 2015, 10:16:25 pm
Hmm so the iron men or what ever they are are on this planet? perhaps capture a cuple and build one giant robot of death, then set it out in an enclosed forest with our cultists unarmed; Those that survive pass, those that destroy it are put into a higher ranking above the rest of the women and get even more training from us personally.
really? cause we were only able to destroy them using magic, and that's something very few people have at their disposal. I think the robot would just slaughter anyone we sent against it.

ps. weren't the men of iron the giant AI's that almost wiped out the human race pre-emperor? I'm not quite sure though.
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: Funk on October 04, 2015, 06:51:44 am
ps. weren't the men of iron the giant AI's that almost wiped out the human race pre-emperor? I'm not quite sure though.
The men of iron where robots with fully sentient AI and they rebelled and got destroyed.
And yes that was just lifted straight out of dune.

What you faced was like most robots in 40k, not fully sentient and just blindly follow it's programming.
If you want to build robots then you can if you find some one with the skills.

(Here's the rogue trader era white dwarf with the rules in if your interested, White Dwarf 104 (https://www.scribd.com/doc/221368614/White-Dwarf-104-UK-August-1988)
Yes the rules have you programming them and there own damage chart.)
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: spazyak on October 04, 2015, 11:34:09 am
Hmm so the iron men or what ever they are are on this planet? perhaps capture a cuple and build one giant robot of death, then set it out in an enclosed forest with our cultists unarmed; Those that survive pass, those that destroy it are put into a higher ranking above the rest of the women and get even more training from us personally.
really? cause we were only able to destroy them using magic, and that's something very few people have at their disposal. I think the robot would just slaughter anyone we sent against it.

ps. weren't the men of iron the giant AI's that almost wiped out the human race pre-emperor? I'm not quite sure though.
well we will each give them a mark of tezeek (did I spell that right, I'm really tired) And give them their weapons. We will have the robot's power supply hooked up to a cut off switch, they will also pass if they survive for long enough, let's say an hour.
Title: Re: Death to the false emperor, Crush! Kill! Destroy! (warhammer40k SG)
Post by: 3man75 on October 04, 2015, 01:01:12 pm
Hmm so the iron men or what ever they are are on this planet? perhaps capture a cuple and build one giant robot of death, then set it out in an enclosed forest with our cultists unarmed; Those that survive pass, those that destroy it are put into a higher ranking above the rest of the women and get even more training from us personally.
really? cause we were only able to destroy them using magic, and that's something very few people have at their disposal. I think the robot would just slaughter anyone we sent against it.

ps. weren't the men of iron the giant AI's that almost wiped out the human race pre-emperor? I'm not quite sure though.
well we will each give them a mark of ((tzeenth)) (did I spell that right, I'm really tired) And give them their weapons. We will have the robot's power supply hooked up to a cut off switch, they will also pass if they survive for long enough, let's say an hour.

I think thats how you spell it.
Title: Re: Death to the false emperor, Old Friends (warhammer40k SG)
Post by: Funk on October 07, 2015, 10:32:11 pm
I'll think of some sort of a final exam. muwahaha
Lets have that after you kidnap/indoctrinate some Sisters of battle from your old monastery.
That way i can save on paper work and give you one new unit.
-----------
Also we should practice our magic in private. Such as making a large blast blow through thick walls and such.

You spend hours every day in the empty unused part of the ship, channelling the energy of the warp, drawing them thou you moulding it.

It takes day of practice, as you tear apart spare hull plates in your quest to learn the hidden secrets of magic.
The mystery are somehow less clear, as is all you knew before was a lie to conceal the truth and it's hideousness.

You start the training of your new sisters, a brutal mix of heavy weight excises and conditioning mixed in with tactical schooling.
The elder sister are hard on the new recruits making them pay of every frailer in blood as they pay the cost from the vain.

Kastour helps you as he serves as drill master instructing the in the use of weapons.
He grow greatly in strength over the first few days as a new found power fill him.
Then his appearance changes as well and it's for the worse, it shifts in to a eldritch visage indescribable and terrifying it, beyond mortal completion.

After a week you reach Stricii III, your old monastery world.

You look out the window at the green blue orb bellow, it hasn't changed a bit
"Takeing little moment of contemplation? let me guess, It's been so long since you where last here yet it's barely changed?

A few years ago i visited Feecomia XI, hadn't seen it for twelve thousand years or more.
It was the same time had totally pasted it by, nothing had changed in twelve thousand years it as still just a jungle filled with men locked in an endless war.
No one was in charge, No emperor no kings or sun god.
Just man with the axe in one hand and a flaming torch in the other.

That's how man was meant to be, you break the skin of civilization and you find the beast roaring and red-handed."
Kastour all most breaks in to a monologue.

"Sounds nice, Now how the gas coming along?" you interject

"We have 100 litres of tranquillizer gas, more than enough to fill the main hall of monastery." He answers
"Good..
-------------
Your plan to enlighten your old fellow sister of battle is simple but to do it you need to take them alive.
For that you have four 25 litre tanks of tranquillizer gas to drag up in to place.
You land silently in the open fields near the monastery, your party is small more like a scouting run than an attack.
You make your way up the rocks and along the narrow cliff side path to the back of cloister.
The air conditioning intakes are just as you remember them for your novice days.

With the gas plugged in to the air conditioning unit you crawl around to the front door.
Hermine pulls the heavy polished oak doors open as you enter the monastery.

You breath slowy thru your helmet as you enter the main hall
There are a dozen sister of battle slumped out cold on the benches, you don't recognise any of them.

Suddenly there a loud cry of pain from afar
"That's coming from the lower stores!
Hermine, Kastor with me, the rest of you get them to the shuttle." you tell the others as you rush past.
You quickly make you e way to the store room as a shouts of pain grow louder. 
 
You push open the door to the store room.
Insider the room are dozens of you old battle sisters chained naked to the walls.
A hand full of whip welding women are busy flogging them.

"Repent! You heretics whores!  Purity come from pain! You suffer so that he may atone you!" the lead interrogator booms from the centre of the hall.
Hermine's blade flashes from the door way, crossing distance instantly and slicing the woman head from her shoulders.
The room falls silent and you hear head echo as it hits the floor.

"Sister Dominica? Is that you Maria?
It is you, Jeni was right, you've come back for us." Rachele breaks the silence.
Your old battle sisters are in a dreadful state, bloody, battered and malnourished you have to carry them up to the shuttle.

As you lower the last of your sister in to her seat, you hear bells in the village below ring out the alarm.

Your troops are still busy emptying the monastery's armoury, if you leave now you'll have leave some weapons behind.
If you stay and empty the armoury then you'll have to fight of the local militia.

A)Stay and loot
B)Flee and go with out the loot.
------------

[/quote]
----------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)
Spoiler: The Sisters of Maria (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

----------------------
Title: Re: Death to the false emperor, Old Friends (warhammer40k SG)
Post by: 3man75 on October 08, 2015, 10:27:22 am
A) We need that loot. Whether we leave or not it will mean that the Imperium and the inquisition will know that we were here. We should at leave them a message of what is to come in the near future. Besides some militia's shoudn't be too hard when we can just blast them away with magic before sending off our Sisters of Mary for their first "Live Exercise routine".

Make sure our sisters being "liberated" are continuously tranquilized. We'll have them all chained to a wall with on chain around their ankles. When thet wake up we'll be present with the rest of the sisters of Mary. The sisters will be on their knees behind us. Only official sisters may be present with commanders acting as guests.

Ragnar, the Chaos marines, and the rest will be barred from this ritua, which will be in our throne room. When they awaje we'll give the following speech "As you awake I am sure you are afraid and tense. Be still and trust me for I pledge to never harm my sisters who were loyal to our beloved cannoness Jeni Von Haven."

See what they say and continue.

"Tell me what has transpired since my departure because it seems we have lost the favor of the idiotic masses of the Imperium. The very fact that we fought so hard so many times against all challengers should have made us immune from such whipping by that...women. Who was she by the way?"

Find out why our sisters were being whipped by..not us.

"You know this should be a lesson to all of us. The corpse emperor's cult are rabid, mongrel, and plebians. As warriors who fight for the memory of Jeni Von Haven we should take vengeance upon them for degrading you so much. Join me sisters and we can rebuild under the name of the Sisters of Bloody Mary. You would all be treated as the princesses that you deserve to be fron the sacrifices and pain you've endured. All you have to do is fall upon your knees and recognize me as your undisputed Leader and as Jeni's heir. Love me and fight with me as you did before. Love and fight with the new sister's I have behind me who wish to please the true Gods of the Universe. As time goes on we shall be the greatest force of chaos. We shall be undivided and binded to the memory of Jeni Von Haven. Our battles and teachings the new gospel."

When they submit indictrinate them. Any who fail to do so will be tranqued again. We'll forcibly indoctrinate them as personal love slaves later on if need be. The reat of the sister's will become a Saint automatically who's authority is second only to us and the commanders. The saints will so have more command authority then the other 2 Veteran sisters. Once all that is done we can go back to Kastors world where we can train until ready. Hold daily rituals of worship by a Statue of Jeni.

New religion just like that of the Black Templars. Only chaotic with us as pope.
Title: Re: Death to the false emperor, Old Friends (warhammer40k SG)
Post by: helmacon on October 08, 2015, 11:28:26 pm
Don't chain them. Show them trust to start with, but do make sure they are disarmed and we have tranquilizers ready.
Title: Re: Death to the false emperor, Old Friends (warhammer40k SG)
Post by: Funk on October 09, 2015, 06:39:45 am
Training has gets more complex every time it look, we have a baptism in pool of blood, fancy daggers, escaping killer robots and now there's a dose BDSM to the ritual.

Title: Re: Death to the false emperor, Old Friends (warhammer40k SG)
Post by: 3man75 on October 09, 2015, 10:37:16 am
Training has gets(Gotten) more complex every time I look at it, we have a baptism in (a) pool of blood, fancy daggers, escaping killer robots and now there's a dose BDSM to the ritual.

BDSM. I thought it was more of a your chained to the wall "therefore you need to take our fight for freedom through us".
Title: Re: Death to the false emperor, Old Friends (warhammer40k SG)
Post by: Funk on October 09, 2015, 02:12:04 pm
A) We need that loot. Whether we leave or not it will mean that the Imperium and the inquisition will know that we were here. We should at leave them a message of what is to come in the near future. Besides some militia's shoudn't be too hard when we can just blast them away with magic before sending off our Sisters of Mary for their first "Live Exercise routine".
--------

A mist hangs in the air as the bell rings out the alarm.
"Hermine, Alica, Lashunda your with me we have to greet our guests.
Mortenux, Kastor you and the Saharduin secure the perimeter.
The rest of you double time now, we need those weapons."
Unsheathing your blade you head in to the mist with Hermine beside you.

While Stricii III hasn't been your home for months now you still know the monastery grounds better than the local militia.

You meet them at the edge of the monastery grounds in the forest garden, a small squadron a strong dozen with las gun slowly making there way up towards the monastery.

Leaping from the undergrowth you ambush them with Hermine by your side and your sword in hand.

Crimson las bolts flash against Hermine's metal body useless against her like the wind against a mountain.

You hit the militia first, hewing away man arm at the shoulder with your sword.
Hermine hit like a whirlwind swing wildly as she attacks with her sword in one hand, las pistol in another and her long razor sharp claws in the remainder.

One hand rips a man kneecap free from his leg, as the another tears a man face apart ripping his eyes from there sockets.
A las pistol shot burns the flesh away from a woman's head, exposing charred bone and muscle underneath.

You kick a bayonet trust aside and ram your sword in the man chest, driving it deep in to her chest and showering the both of you in a fountain of blood from his punched heart.

Hermine throws a pair of men your over head as you hear the "ping" of grenade priming.

A ball of fire and jagged metal erupts from under Hermine, knocking you both to the ground.
As you stand up, you can feel a large chunk of hot metal lodged in side your right shoulder.

Hermine is unfazed by the blast despite her top being blown way by the blast.
Standing in just her multi coloured sequin pants, she roars insults at the militia men as they back away from her.

With the militia in temporary retreat, you head back up the hill to the monastery.

When you reach the shuttle it's full of cargo, so your forced to set on top of a cargo crate for the ride.
-------------

Your new recruits are still tranquillized when you gather them all in the throne room.
Kneeling with the Sisters of Maria behind you, you wait for the new recruits to awaken.

"As you awake I am sure you are afraid and tense. Be still and trust me, your safe now it's me battle sister Maria Dominica.
I pledge to never harm any of my sisters who are loyal to the vision of our beloved Cannoness Jeni van Heppel."
You wait for a moment to see what there reaction is.

There's a few shout of hearsay from the back of the room, but the freed sisters and most of captured one are quick to distance them selves from them.
With the shouters now tightly boned with chains and shackles you continue your speech.

"Tell me what has transpired since my departure? because it seems we have lost the favour of the idiotic masses of the Imperium. "
You ask.

"After you left the inquisitor, he judged us all to heretical, the harlots of sin he called us, so we where to be sisters repentant.
The fool thought that pain and degradation would make us cast aside the beloved Canoness van Heppel for the corpse god."

"Surely it didn't work?, we fought so hard, so many times against all the challengers" you ask therem

"No as if she anyone ever make us forget Jeni van Heppel.
It was unbearably bull thou, she had nothing next to the hand of Jeni van Heppel, such little passion with the whip..." she smiles

"Who was she any way? that woman H decapitated." you ask her.
"Oh she was the mistress of our repentance, limp handed cow" she spits on the floor.

"This should be a lesson to all of us.
The corpse emperor's cult is nothing more than a mass of rabid, mongrel plebeians.
As warriors who fight for them selves in the memory of Jeni van Heppel.
We should take vengeance upon them for degrading you so much.
Join with me sisters and we can rebuild under the name of the Sisters of Bloody Mary.
You would all be treated as the princesses of darkness that you desire, come with me and we can have what we deserve.
Let not the sacrifices, the pain and the loss we have all you've endured be in vain.
All you have to do is fall upon your knees and recognize me as your undisputed Leader and as Jeni's heir.
Love me and fight with me as we did before, love and fight with our new sister's beside us.
And Together we shall please the true Gods of the Universe, Undivided and bound to the memory of Jeni van Heppel.
Our battles and teachings will be new gospel for the galaxy." You finish your speech to around of applause. 

-------------
After a few days rest it's time for them to join the Sisters of Maria.

"Now we are all gathered here for the end of your training.
This is the final test, a mere taste of van Heppel's painfull nourishment.
We shall all taste both the pain of the lash and pleasure of lust together as we become one sister hood, an unbreakable pact of equals, each bound to the sister hood for eternity."
In red robes you toss the ceremonial daggers into the blood filled pool of failure and start the ritual.
As commander your the last one to take there turn in the ritual.

You unrobe and stand naked before them, your sisters to be.
With out hesitating you step on the path of burning coals.

The whips start to sting, cutting your exposed flesh as you approach the pool.

"Suffering must be embraced for pain is live and live is pain" the sister chant Jeni's words of wisdom.

You dive in to the pool of blood.
"Failure is to be past through, not avoided or feared but over come." more words of Jeni's wisdom.

Under the surface of the pool your blind as you fish around for the dagger

Gasping for breath you rise to the surface, and bite your tongue in pain as a single tail whip draws blood across you're chest.
"Only with the fire agony can strength be born."
A hail of whip blows rains down on you as you catch you breath
Diveing down you search once more for the dagger.
You fingers find the winged skull cross guard of your dagger and you clutch the gold handle, wrapping you hand around miniature statue of jeni's body.

Covered in blood and bleeding from the whipping, you climb from the pool you dagger in hand.
"Come sisters, all have tasted the pain of the lash, now it's time for our pleasures of lust."

You feel a tongue slide up your leg as you embrace each other...
------------

Right so now you have your sisters, there split in to two groups, the Elder Sisters a.k.a the faceless furry vampires and the   
The Harlots of Sin a.k.a your new recruits.
Now you can choose the new squads chaos alignment.

Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

----------------------
Title: Re: Death to the false emperor, The Harlots of Sin (warhammer40k SG)
Post by: 3man75 on October 09, 2015, 02:58:30 pm
We should return to the warp world of Clabotis II and plan a coup at the Hive world of Ioumia XI.

We shall send and receive spies to know whats going on in Ioumia XI while we see whats going on.

Spoiler:  Short term plans (click to show/hide)

((All under us of course.))

For now on we shall sabotage and destroy the war effort of the Imperium in whatever assets refuse to comply to our marching order. Those assets that decide to co-exist and follow with our visions shall be left in place like a virus cell inside the body. Once enough worlds in a sector are under are control and the rest are destroyed by a over-eager Inquisitor deciding to exterminatus everything then we will strike.

Spoiler:  Master Plan (click to show/hide)


Speech that will be given in secret to all of our forces when we announce our plans and again when we begin the greatest coup/revolution in the galaxy.

It shall both be a bloody war that will mark the Imperiums GREATEST defeat at the hands of Intrigue and Battle as well as the end of it's control of a system that WILL be devoured by the void. So much pain, tears, blood, and bodies will be around us at the end. All at the centre of it all will be us in the middle standing and roaring our battle cry of victory with our sisters behind us roaring along like Lions at their Pride. An the end of Gunthrop the Inquisitive life before our feet.


So much that even Khorne will acknowledge the battles we will have. So much pain that Slaanesh will recognize us the greatest bringer of pain and emotion. So much Intrigue that Tzeenth that he will acknowledge as the single greatest architect of change using chaos as it's blue-print. So many bodies will decay that Father nurgle will forver look to us as his most favored dauther. So much power that all of chaos will acknowledge us as the greatest force of CHAOS UNDIVIDED!

Let us begin our plotting of our first world..Iomia XI.
Title: Re: Death to the false emperor, The Harlots of Sin (warhammer40k SG)
Post by: helmacon on October 10, 2015, 07:14:51 pm
nay to the joining of the black legion. Nay i say. Nay, boo.
Title: Re: Death to the false emperor, The Harlots of Sin (warhammer40k SG)
Post by: Funk on October 10, 2015, 08:32:27 pm
Right so you still haven't decided on a chaos alignment for your new squad :(
And your plan is to take over the hive world of Ioumia IX, and subvert it to your control for more troops.
Then after gaining a few more worlds in the systems stage an up rising to draw Imperial in a war.
Title: Re: Death to the false emperor, The Harlots of Sin (warhammer40k SG)
Post by: 3man75 on October 10, 2015, 08:51:06 pm
Right so you still haven't decided on a chaos alignment for your new squad :(
And your plan is to take over the hive world of Ioumia IX, and subvert it to your control for more troops.
Then after gaining a few more worlds in the systems stage an up rising to draw Imperial in a war.

1. Tzeenth. They shall be spies/sorcerors of our new combined army.
2. Pretty much. I'm hoping to subvert it by using their own PDF and I.G Regiments against them to acheive victory. Then taking them with us for fodler cannon. Sort of like how I see Prince Harkinsons 12,000 men. Only more gear.
3. Getting the Imperium and the Inquisitor to come to us. Basically.

Also you should take out the Fortress of Jeni since we left that world already. Plus i'm sure Demons are running around tearing up whatevers left of that world as its either exterminatus or sucked into the realm of chaos.

EDIT: For 2 I would also like to add that more gear and not being primitive caveman is also a thing. Plus i'm sure they know how to handle a lasgun just as good as any other I.G Trooper that is sent during the great war.

That said helmacon we haven't fought space marines yet and it'd be good to have a counter when they show at said invasion. I'm thinking some very powerful chapters will be sending companies after us. Personally, I'd like to see the Black Templars and Blood Ravens coming to assist the massive I.G Reconquista.

Imagine Abbadons warband (Forgot their name) fighitng those heavy marines while our sisters fight off the I.G time and time again because they simply don't have a chance without their greatest warriors being busy fighting their turn-coat brothers.
Title: Re: Death to the false emperor, The Harlots of Sin (warhammer40k SG)
Post by: helmacon on October 10, 2015, 09:37:45 pm
Quote
1. Tzeentch. They shall be spies/sorcerers of our new combined army.
2. Pretty much. I'm hoping to subvert it by using their own PDF and I.G Regiments against them to achieve victory. Then taking them with us for cannon fodder. Sort of like how I see Prince Harkinsons 12,000 men. Only more gear.
3. Getting the Imperium and the Inquisitor to come to us. Basically.

Also you should take out the Fortress of Jeni since we left that world already. Plus i'm sure Demons are running around tearing up whatevers left of that world as its either exterminatus or sucked into the realm of chaos.
+1
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: Funk on October 13, 2015, 04:22:10 pm
EDIT: For 2 I would also like to add that more gear and not being primitive caveman is also a thing.
 Plus i'm sure they know how to handle a lasgun just as good as any other I.G Trooper that is sent during the great war.
Lasguns are the AK47 of 40k every one can use them, well every one with the brainpower.

Lord Haakinson Forces are a bunch of renaissance era troops with AK47s.

How do you get so dam luckily! so lucky you get the best chaos attributes, not once but twice in row!
You get the chaos lord upgrade.
It gives you two rolls on the followers table! and a chance of get every thing, armour, magic, massive stat boots and demon weapons, along with up to six more rolls on the attribute table!
-----------
As you rejoice one of the many eyes of Tzeenth turns to you and your sisters.
You feel a new strength enter you, fulling up your muscles with power and might.
With the new strength you lift Elisabeth up on the couch with you, as she throws her arms around you there a sudden hiss and burst of smoke from the couch.

Then another as the leather couch is set ablaze by the molten metal falling from her wounds.
Her blood has changed in to molten metal!

As you recover from the shock of the fire, Rachele comes over to you, she and all the Harlots of Sin have been changed as well.

She taller much taller, you notice as she slide her legs past you, exceptionally long legs you note as she warps them Elisabeth waist pull you all in closer together....
---------
It's a day later when you meet Hermine, she's changed as well, a long hooked break of steel stands in the place of her jaw, a few blue feathers are sticking out from the wire hair.

Your ship slides in to the warp and you begin the voyage to Ioumia IX
For four and a half days you travel in warp beyond the rules of normal space and time.
As you travel the ships sensors behave strangely showing ships that appear and vanish randomly.

Finally you exit the warp as the arcane drives puncher a hole back to reality.

On the bridge Kastor is busy checking and rechecking the clock while Hermine steers the ship in to holding patten at the edge of the system.
"Well you've done it Hermine, do you want to tell Maria? or should I?" Kastor asks her.

"Tell me what? what's the problem that's Ioumia IX right?" you ask.

"There's no problem we are in the right place it's just a little temporal distortion" Hermine squirm a little in her seat.

"Temporal distortion? What do you mean?" you ask, more agitated now.
"What Hermine's trying to say is that in short we've gone back in time, Now is 8 days before we left Stricii III." Kastor explaes
"See not a problem.
Now try not to think about it or your head will explode." Hermine smiles with mischief in her eyes.
------

You find Hermine as she struggles her way in to her Void suit, it's thick rubber doing it best to cover her Mechanoid from.
"Your coming down with us?" you ask
"Well i'll mad if have to say here much longer, can you pass be those robes?
Tell me do i look like a tech priest now?" she asks you.
The red robes cover her arms and body with the hood pulled down over her head, she all most completely concealed.


As the shuttle doors open you feel the acidic polluted air bite in to your lungs.
Doning your respirator you step out of the shuttle on the plasteel landing platfom.

To wage the comeing war will be hideously expensive, to take the entire system and hold it ever for a day will be a greater endeavour than any before it.

You will need manpower in the tens thousands, vast amounts of supply's, arms and other resources.

Here on the hive world of Ioumia IX  you are going to start.
If the populace is going hungry..then you will feed them inreturn for favors.

If the a Generals of the SDF feels under appreciated.. you will offer him a new contract in a new army.

If a Governor wants to have more control then you will offer him an ((Mini)) Empire.

Whatever is needed to happen you will make it so, Ioumia IX will falls into your grasp.
-----------

You send out The Harlots of Sin to build your spy network, soon you will have eye and ears ever where.

You find your self with both money and free time, as you explorer the markets your eye falls upon:

A)The weapon crafter quarter, you've always fancied your own custom weapon and now you have the funds to commission  one or more.

B)The mechanics work shop, your bored of walking every where and want some transport.

C)Other
------------

Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

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Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: helmacon on October 13, 2015, 05:11:24 pm
Quote
Multi Coloured Sequin Pants
Sapphire Studded Gold Waist Clincher
I thought she lost those when she stood over an explosion?
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: Funk on October 13, 2015, 05:32:30 pm
I thought she lost those when she stood over an explosion?
Your right she lost her top in the explosion.
I've just edited her sheet.
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: 3man75 on October 14, 2015, 12:03:13 pm
New Weapon: Chaos Claws.

Dark Gold Claws (Sort of like the Shredders from Ninja turtles) that can rip through Power Armor and be infused further with the power of Chaos. Our first man-made weapon for chaos.

EDIT: ((Also Funk can you please look after you grammer a bit more? It seems worse than usual :( No offense.))
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: spazyak on October 14, 2015, 02:00:42 pm
back so what's going on?
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: 3man75 on October 14, 2015, 02:15:02 pm
back so what's going on?

Brand new unit known as Harlots of Sin. Their a infiltration group that is going to try and turn the populace of worlds (and their SDF's hopefully) to rebel against the Imperium and join our forces. Were now trying to start our own mini empire that will breakway from the imperium and break any invasion/exterminatus that attempts to take us back into the void. Then we'll have our Empire sucked into the Chaos of the void so that we can rule without need to fear any more Imperial reconquista (I imagine this'll take awhile since were taking multiple worlds with us). Oh and they are blessed with Tzeenth so expect powerful magic.

They also happen to have a chaos lord/awesome upgrades. Their may be some time traveling going on but I can't tell. Funk's wording of temporal-ish stuff isn't readable to me :(.

Finally were being asked whether we want to use our new money/time to get a new weapons or a transport vehicle of some kind. I kinda like the idea of being a machine of walking death though so I want claws now to be added to our new Armor. That way we'll have our Sword/Claws slicing and shredding things at the same time. Were basically a Meele person now and I want to continue to be so.
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: Funk on October 14, 2015, 03:45:32 pm
back so what's going on?

Their may be some time traveling going on but I can't tell. Funk's wording of temporal-ish stuff isn't readable to me :(.

[/quote]
Yes there has been some time travel, you have travelled back in time by a total of 12 days so it's 8 days before you left the monastery world.

And you want some kind of claw like weapon melee.
Do you want to buy anyone else a custom weapon?
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: spazyak on October 14, 2015, 04:56:33 pm
hmm claws sound fun! Rend our foes to pieces!
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: 3man75 on October 14, 2015, 06:07:01 pm
hmm claws sound fun! Rend our foes to pieces!

Miss with the sword? No problem claws come right after!
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: spazyak on October 15, 2015, 01:44:58 pm
hmm claws sound fun! Rend our foes to pieces!

Miss with the sword? No problem claws come right after!
exactly!Maybe get claws for our boots, been reading wolfblade, I think claws on the boots would be good if we need to do something like overcome our foe while our weapons are locked.
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: 3man75 on October 15, 2015, 01:53:21 pm
hmm claws sound fun! Rend our foes to pieces!

Miss with the sword? No problem claws come right after!
exactly!Maybe get claws for our boots, been reading wolfblade, I think claws on the boots would be good if we need to do something like overcome our foe while our weapons are locked.

Better use of claws. Instead of putting them on our arms like the shredder have them on our Boots to jump on peoples faces or kick them.
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: spazyak on October 15, 2015, 01:55:21 pm
hmm claws sound fun! Rend our foes to pieces!

Miss with the sword? No problem claws come right after!
exactly!Maybe get claws for our boots, been reading wolfblade, I think claws on the boots would be good if we need to do something like overcome our foe while our weapons are locked.

Better use of claws. Instead of putting them on our arms like the shredder have them on our Boots to jump on peoples faces or kick them.
mhm
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: 3man75 on October 15, 2015, 02:52:20 pm
Funk - We demand spiky/Shredder like boots!
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: spazyak on October 15, 2015, 03:03:37 pm
Funk - We demand spiky/Shredder like boots!
Hey now, we best be careful, the dark lords can be fickle and quick to anger :P
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: 3man75 on October 15, 2015, 03:16:36 pm
Actually what if we created a forcefield out of this item. Therefore las gun fire will be distorted around us and force Iggies to fight us hand to hand. Could be pretty cool.
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: Funk on October 15, 2015, 03:50:25 pm
Don't forget that you have a Displacer shield, that can teleport you out of way of danger.
Title: Re: Death to the false emperor, Ioumia IX (warhammer40k SG)
Post by: 3man75 on October 15, 2015, 05:50:08 pm
Don't forget that you have a Displacer shield, that can teleport you out of way of danger.

Actually I sort of did. Feet and shin spikes like the chaos armor.
Title: Re: Death to the false emperor, Assassins Attack! (warhammer40k SG)
Post by: Funk on October 16, 2015, 08:12:08 pm
hmm claws sound fun! Rend our foes to pieces!

Miss with the sword? No problem claws come right after!
exactly!Maybe get claws for our boots, been reading wolfblade, I think claws on the boots would be good if we need to do something like overcome our foe while our weapons are locked.

Better use of claws. Instead of putting them on our arms like the shredder have them on our Boots to jump on peoples faces or kick them.

You stand in the work shop for an hour, just admiring the multitude of strange and wonderful weapons.
Every thing you can think of is here, from quad barrelled auto pistols and overcharged "Hotshot" las gun to the exquisite combination of power sword and plasma pistol.
All of it's here for one reason and one reason only, to show that this is the workshop of a true master craftsman...

It costs you a week of the masters time but finally your weapon is ready.

Your weapon is a pair of boots, just some tall armoured boots that reach up to your knees.
It's not the spikes on the shins or skull engraved on tow caps that are the interesting parts, it the claws.

The claws there the weapon, four long chain blades, three for your toes and one for you heel.

You run your fingers down the blades feeling every inch of the cutting adamantium chains.
With you inspection finished you turn to the craftsman.

"You've done some amazing work here, now there just one final thing..." you smile at him as you wave over his shoulder to Mortenux.
The crafts man looks stunned as Mortenux drags him with you in to the work shop.

"What's wrong? Tell me! I can fix it!" the crafts man stutters.
Mortenux stands there towering over the crafts man as he pins him to the wall with a muscle bound arm.
You hold the boots in hands admiring them in the light.

"You see these aren't weapons not yet anyway.
Right now there like children so innocent and pure, theses Virgin blades.
Well we can't have that can we now?" you grin as you look at him.

"What do you mean? Take them! Go! Please just let me live!" the crafts man pleads with you.

Your gin widens as you stoke the forge, it's flames building higher.

"Oh but your masterpiece it's so nearly perfect but you haven't finished yet.
I told you to give them your all, to pour your heart and soul in to your work and well frankly you haven't have you?
That why we're here, for your blood, sweat and tears." you tell him.

His face turns white as sheet.
"No you can't mean that! No! Not me!" he cries desperately.

You thrust your dagger in to his belly, then you plunge your arm in the wound, reaching up deep inside him.
It's still softly beating as you pull it free from the bony cage.
Your hand is slick with blood as you hold his heart out in front of his face.

His eye roll back as you cast his heart in to the hungry flames along with the boots.
"Sanguinis cædis ac mens, non omnes immutabimur.
 I sanguineum Maria pro imperio vobis quod in hoc lamina.." you start to chant the spell.
------------
When you remove the boots from the forge the ashen remains of the craftsman crumbles away.
With a click the boots latch shut and you stand up in them.
In them you stand taller, raised up on a pair of steel feet.
The engines start unfuelled and a steady mechanical growl starts reverberate from deep inside the boots.
-----------

You meet with your spy's to hear there reports on matters.

"...In general every one seems to be well fed, I mean the foods some kind of disgusting algae paste but it's there."

"Thank you Kayleigh, So that's out for now.
Jenell the Governor you sent him my message?" You ask.

"Oh he got it all right, the old man is more that willing to help us with our plan of "progressive changes".
The only problem is that he wants some thing from us first." Jenell explains.

"Wants what? life eternal? a new jacuzzi? his rivals killing?" you ask.

"Have you ever heard of the "Spyrer" hunt?" Jenell asks you.
"Yes i have, once id of said they where just a myth but i know better that now.
Please do tell the other about the Spyrers." you tell her.

"Right, the Spyrers are nothing more than simply the sons and daughters of the Noble
Houses sent down in to the hive.
Down in the hive to test themselves, to prove themselves tough and resourceful.
To show this they have some kind of task, survive unaided for a set time, kill a designated number of ganger's, that kind of thing.
The Governor favourite grand child has gone missing on such a quest, the entire group is long past when they where meant to return.
So he wants us to go and get them back." she rapidly explains.
"I think we can manage that.
What about the Generals? Hana how did the meeting with that PDF commander go?" You ask her as you refill your glass.

Before she can answer Stephanie's head explodes, showing you with gore.

As you wipe the blood from your eyes, you can see Romelia's face rearrange in to an unknown man's.
A trio syn skin covered attackers dive in through the window as assassins swam the building.

---------
Yes got a 1, you not only failed to convince the generals but got assassins sent after you.

The Spyrers are basically evil batman crossed with the predator and mixed up in a big bowl of affluenza.
Because in 40k even sorority high jinks are grimdark.

Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

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Title: Re: Death to the false emperor, Assassins Attack! (warhammer40k SG)
Post by: 3man75 on October 16, 2015, 09:59:30 pm
Well Stephanie did a really bad job. Dammit.

"You three think this amuses me one bit?" In a calm manner. Kill them quickly and search the area for more. We can't let them get back to their masters.

Lets send Kastor and Mortineux down tp get the kids.

Sisters of Maria and Hermine will go pay a visit to the pdf general's base. Were going to infiltrate it and then kill him in his office. Make it look like a suicide though. It shoud be enough to get any lower commanders to either let sleeping dogs lie or fall in line with us. No one sends assassins against us and lives. No one.

EDIT: Harlots of Sin will get us a way into the Generals meeting while their convening. We'll take them all out personally along with 3 Sisters of Marias who will be with us. We'll bring one back for indoctrination so whoever it is can help us gain control of the PDF.

Elsewhere, Hermine, Kastor, and the rest of the Sisters of Maria will go down to find the granddauther of the Governor. She is to be taken back to our hide out or our throne room (preferred) to also be indoctrinated. She shall worship Slaaneshi like most of our followers do and help us gain control of the nobility and bring us fresh news of the workings of high society here. Not only will she be a useful mole she can also be forcefully insatlled as the Governess should something happen with the Governor.

It goes without saying that the Governor should be informed of when we get find her. An should not be told about the indoctrination bit. This girl will be a trump card for us later.

Title: Re: Death to the false emperor, Ouch! (warhammer40k SG)
Post by: Funk on October 18, 2015, 11:16:14 pm
---------
"You think this amuses me one bit?" you state calmly as you draw your sword.

She steps from the shadows, a moving shadow of inky blackness.
Her every inch is covered in tight body suit of shining black syn skin.
A long plat of red hair cascades down her back as she saunters towards you.

Suddenly she leaps flying at you boot first, but you step aside at the last moment.

You swing back at her and she ducks under the blade, her back bending like rubber.

A sweep at her legs with your claw boots and there's a blinding bright flash as a
conversion shield transforms your blow in to light.

She strikes back with feeble jab, you swing again with your sword and she leap way jumping backwards.

She lands feet first on the table with a pair of pistols at the ready.
The assassin opens fire with both hands, spraying you with bolter shells.
You feel one as it punchers in to your flesh.
It detonates knocking you to the floor as the blast wave rips away chunks of flesh leaving a large, weeping wound.

To a normal woman this would be the end, a mortal wound.
But youe not normal, you can feel your sword, it's holding you, reinforce you with it's power.

With blood pouring from the wound you rise, now it's your turn.

With a swift kick to her head your foot claws cut her face open and rip an eyeball from it's socket.

She rolls away as you clutch your wounds in pain, your losing blood fast and cant take much more damage.

She draws a pair of single edged power swords, and turns to face you.

She slashes at you with but slap her blade aside.
With your free hand you grab her left arm and useing your unearthly strength pull it apart.
With a loud snap, the bones are shattered and the limb is left hanging limply as it dribbles blood.

As you pull your swords back for a final blow on the downed assassin, she kicks you hard in the groin.
It's a low blow, straight to your testicles, the pain makes every man in the room wince a little.

You knock her to the floor with a powerfull punch and kick her in the face with your claws.
The other side of her face is cut open and an ear is torn clean away.

You kick at her again and again, driveing your claws in to her sides and punching dozens of holes in her lungs.

Stomping on her right hand repeatedly, you pulverize her fingers and crushing the wrist under your steel boots.

Suddenly there's a blinding flash as the white-hot laser of a las gun hits you head.
Your flesh sears with pain as you collapse...
------------

You awake to a painfull light shineing in your eyes, you blink as you look around to find your own room.
In pain you stagger in to the bath room and look in it's mirror.

Your in a mess, most of your faces is red with burns and patches of your hair are gone.
But it's the eye, it stares blankly back at you, milky white and useless.
It's lose make the blood in your urine trivial by comparison. 
Still you can't stay in your room and mope over losing an eye, Jeni would want you to get some payback.
-------------

Elsewhere, Hermine, Kastor, and the rest of the Sisters of Maria will go down to find the granddauther of the Governor. She is to be taken back to our hide out or our throne room (preferred) to also be indoctrinated. She shall worship Slaaneshi like most of our followers do and help us gain control of the nobility and bring us fresh news of the workings of high society here. Not only will she be a useful mole she can also be forcefully insatlled as the Governess should something happen with the Governor.

It goes without saying that the Governor should be informed of when we get find her. An should not be told about the indoctrination bit. This girl will be a trump card for us later.

---------------
With Hermine, Kastor, and the rest of the Sisters of Maria tracking down the governors missing granddaughter you have time to count the casualty's.

Out of the 20 at the meeting only 5 have returned alive.

As you await news the hunter's, you consider what to do with her.

Ideally she'll join you in worship of the dark god, then return to high society and report back on it's movements.
And when the time come she'll join and slot in to place as the new planetary governess if needs be.
----

Its two days latter when Hermine and Kastor return with governor granddaughter.

Miss Yuliya van der Tarasova, arrives still in her fitted suit of power armour, is red and back plates look battered and worn.

Her indoctrination to Slaanesh has so far meet with less that stellar results, but now it your turn to show her the joys of Slaanesh's embrace.

"Yuliya, you don't mind if i call you Yuliya do you?
Don't be afraid, as he told you im quite special." You try to sound welcoming and seductive as you lie on the master bed.

"Your the? um a..." she stumbles for the right words
"Yes. now don't scared, it's sending you a message.
Just relax baby, come a little closer..." you try to put her at ease but Yuliya just paces around the room.

"Come on over you just lie back and let me work, i won't bite.. unless you really want me too.."
She's still ignoring you but at lest she has stopped pacing about.

How about we both get up nice and close the we-" you start to speak but she cuts you off.
"I don't want to. Not with you, Not with him, Not with her.
None of it The sex, the drugs, the food I want none of it." she sound angry at you for wasting her time.

"SO you tell me then what is it you want? we can be extremely accommodating." you ask as you slip in to a bath robe.

"I want to go back to the hive, i like it down there, the smells, the sights and sound.
It's was fun, the hunts the screams, i want it back.
I was the monster they prayed for safety from.
And i enjoyed it." There's a of look happy memory's in her eyes as she speaks.

"But your-" you start to say grandfather when she cuts you off.
 
"He didn't give a dam about me for the first 18 years and he doesn't care now.

I was never good in school, I never had many friends.
I was the ugly ducking, ignored all my life.
Down there i was know i was feared." she's half ranting and half gloating.

"Prove it.
Frederica bring up the prisoner for my lunch will you?" you ask her bluntly as you order lunch.
"Your eat people?" she's a little stunned.
"Yes and why not? It's just the circle of life, you can hardly start hunting men, women and children for sport.
Why don't you try some? just a little bit to see if you like it..
--------------

You had a lot of bad luck in the that fight lot of 1's when you wound them.

Now is Yuliya alone and really good or does she have a team?
Any changes to your plans?

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Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

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Title: Re: Death to the false emperor, Ouch!! (warhammer40k SG)
Post by: 3man75 on October 19, 2015, 03:00:15 pm
((You had a lot of bad luck in the that fight lot of 1's when you wound them.

Now is Yuliya alone and really good or does she have a team?
Any changes to your plans?))

Yulia is what now? Anyways if she wants to be a monster..lets turn her into a demon. Show her the way of Khorne and have a bout with her. See if we can buy up some criminals to help keep things interesting as we play at swords.

-----------

Tell everyone to keep a note of what the PDF is doing and send spies to find out more about the base we need to infiltrate. In  time I think Yulia would be great in helping us clean house their..if she understands the powers Chaos can bring.
Title: Re: Death to the false emperor, Ouch!! (warhammer40k SG)
Post by: Funk on October 19, 2015, 04:22:12 pm
((You had a lot of bad luck in the that fight lot of 1's when you wound them.

Now is Yuliya alone and really good or does she have a team?
Any changes to your plans?))

Yulia is what now? Anyways if she wants to be a monster..lets turn her into a demon. Show her the way of Khorne and have a bout with her. See if we can buy up some criminals to help keep things interesting as we play at swords.

-----------

Tell everyone to keep a note of what the PDF is doing and send spies to find out more about the base we need to infiltrate. In  time I think Yulia would be great in helping us clean house their..if she understands the powers Chaos can bring.

Yuliya the Governors granddaughter and evil batman / the predator.
I was asking if she was alone or if you wanted her to bring a team  but if your going the daemon possessed route then it's just her.
Title: Re: Death to the false emperor, Ouch!! (warhammer40k SG)
Post by: spazyak on October 19, 2015, 08:35:21 pm
Ok, maybe we need to take our best and most loyal and make them a personal guard that will be with us every second of our lives. They will get some of our  best equipment. We will have to put extra work into keeping their loyalty and moral.
Title: Re: Death to the false emperor, Ouch!! (warhammer40k SG)
Post by: 3man75 on October 19, 2015, 09:42:27 pm
I volunteer the sisters of maria for that job since they've been with us since day one really.

I meant turning her into a worshiper of Khrone by dueling her with swords in a arena then letting criminals in with Las guns to "Hunt us down". She'll find her Blood fix that way and we can turn her into something trully monster like..criminals in these places are a dime an army so they won't be missed.
Title: Re: Death to the false emperor, Ouch!! (warhammer40k SG)
Post by: helmacon on October 20, 2015, 12:21:01 am
yea, Khorne indoctrination seems to be the way to go. Cut out our bad eye and dedicate it to Khorne. Maybe we can get a new one.
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: Funk on October 26, 2015, 03:51:35 pm

Yulia is what now? Anyways if she wants to be a monster..lets turn her into a demon.

You wanted a monster and monster you get.
Again you go and get lucky where it counts, Yulia possessed by a juggernaut of khorne.
In the realm of chaos you add your power to the demon and take half.
So Yulia now really powerfull, and that before the rest of the rules kick in.
You see there's no weak rewards like getting free power weapons or scouting in the realm of chaos rules.
Instead you can recover from almost any "death" by just forceing your body back to life.
Even if you then you may just come back as a demon powered zombie!

----------------------

To help show Yulia the ways of Khorne you decided to have a few sparring with her.

As the first bout start you find your self to be faster than Yulia and you keep your distance staying way from her twin power fists and scoreing a technical victory with a dozen quick jabs.

The second round is a hard fought with, Yulia rushing in close to deliver a battering with her power fists as she pins you in to a conner.

"Your enjoying this aren't you, How about we make the next round a little more interesting?" you ask her.
Yulia nods with approval 

"Good, some yore old "friends" have come along to pay us a visit." you point to the entrance door.

The door slides opens and a dozen hive gangsters are promptly eject in the combat pit.

The crack of a las fire starts the third and final round of your duel.

You start moveing from cover to cover making your way forwards as Yulia follows you.
Yulia charges in first with her power firsts striking out left and right.
You ram your sword in to a muscle bound man's guts as Yulia throws a jump suited woman over your head.

The short battle is over all most as soon as soon as it started.

Yulia towers over the broken gangers, the powered arms and hulking shoulders of her armour dripping with blood.

Silently she rips the woman's head from her shoulders and lifts it to the sky.
"For the Skullthrone!" she bellows holding the bloody trophy aloft.
------------

Yulia is what now? Anyways if she wants to be a monster..lets turn her into a demon.

Profane runes are carved in to the floor as Yulia ritually prepares her her body for the demon

Eight prisoner hang from the celling, placeed around the runic circle.
With axe in hand you offer them to the blood god, showering Yulia with blood as the runes are filled.
A blood offering to Khorne, payment for one of his chosen, the tax to breach reality and summon one of his servents fourth for the the warp.
Reality tears as for the briefest of moments the unreal becomes real and the chosen servant appears before you in a blink of an eye.
Red skinned it's as tall as man but slender and wirely despite it massive shoulders.
It's head is elongated with a pair of twisting bronze horns.
The air smells of blood and hot iron as it turns toward Yulia.

It leans over her trying to force it's way in side her body.
Nothing happens for a moment as the demon looks her in the eyes.

Suddenly the dark tongue of chaos flows form Yulia's lips as she starts to barters with demon.
With the deal struck the demon enters her, her flesh shakes and quivers as it gets comfortable in it new home...
------------

Tell everyone to keep a note of what the PDF is doing and send spies to find out more about the base we need to infiltrate. In  time I think Yulia would be great in helping us clean house their..if she understands the powers Chaos can bring.


It's late at night when you arrive outside the PDF base
Night that's and odd concept in the hive city, there's no real day or night inside the walls just an over reaching gloom.
With a mix of stolen ID cards and calculated violence you get inside the PDF base.

"Well how are you feeling Yulia? Up for a little fun?
The troopers in the barracks next store are looking a little lonely, can you fix that? Permanently." Yulia smiles as she flicks her power fists on.

The steady buzzing of the power fields is broken by a scream as she enters the room.
With a click as the barracks door locks shut, silencing the screams of the guards trapped in with her.

"Mortenux you're squadron has perimeter.
This won't take long..." With echoing clunks the marines ready there bolter's for action.

The General barely has time to speak before Hermine has locked her metal arm around his neck.
"So your General Nebogatoff, I was disappointed that your turned down my offer.
But that's not why im here.
This, you see this? that's why i'm here.
You cost me an eye and for that you owe me.
It'd the most ancient law, Oculum Pro Oculo.
Now hold still this will hurt."

Hermine tightens her grip as you move in closer.
He cries out in pain as you dig your thumb into the his eye socket.

You grit your teeth as you pull you own damaged eye out.
"Here you have mine.
There now where even, That means it time for you to die."
You squish your damaged eye in to the empty socket.

His eye widen as you remove his bolt pistol from it holster.
You force the bolt pistol's barrel in to his mouth, and with a bang his head explodes in volcano of brains and blood.

You bend over backwards as you place the dead Generals eye in youre own empty socket.

"Now it's time for General Nebogatoff to choose his successor..."

Editing the records is a simple task you just put your favoured candidate at the top of the list.
Lieutenant General Lelyushenko is the governors man through and through, that makes him your man.
When you leave the office, Yuliya is busy nailing a string of severed to the door way by there hair. 

--------------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

----------------------
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: spazyak on October 26, 2015, 04:00:22 pm
Hmm ok, how are our supplies looking? Now as for the assassins and such, maybe we do a quick raid against the guys that have been pestering us.  take Yulia out for a spin so to speak.  First we will scout out any near by enemy camps. Give Yulia a small squad of our cultists and use our harlots of sin's abilities to rush in over whelm them while a squad of  elder sisters provide covering fire. Our chaos marines and kastor can work around and attack from the side while the ogryns and hermine set up a position we can fall back to. Now, the rest of the forces will work their way around covering the other squads and generally causing chaos and destruction to defenses. We can assist yulia's squad with our own by attacking from another direction and aiming for vital defenses.
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: Funk on October 26, 2015, 04:28:17 pm
Hmm ok, how are our supplies looking?

Your doing fine for supplies, lots of bolter ammo and spare parts, easily enough to fight a major battle or three before it becomes a problem. 

Now as for the assassins and such, maybe we do a quick raid against the guys that have been pestering us.
So you want to hunt down the assassins, it's a good idea but you have no idea where to start looking, or what the shape changing assassins now look like.

You can try but it's unlikely that you'll find them (edit) first.
Even if you do find them you haven't improved since your last fight.
Indeed you've gotten worse as your missing eye has effected your aim.

Remember that the big plan is to get a few worlds to rebel together.
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: spazyak on October 26, 2015, 04:32:09 pm
Hmm ok, how are our supplies looking?

Your doing fine for supplies, lots of bolter ammo and spare parts, easily enough to fight a major battle or three before it becomes a problem. 

Now as for the assassins and such, maybe we do a quick raid against the guys that have been pestering us.
So you want to hunt down the assassins, it's a good idea but you have no idea where to start looking, or what the shape changing assassins now look like.

You can try but it's unlikely that you'll find them (edit) first.
Even if you do find them you haven't improved since your last fight.
Indeed you've gotten worse as your missing eye has effected your aim.

Remember that the big plan is to get a few worlds to rebel together.
hmmm....Well we can try to draw out any local rulers that would've sent them by capturing a town and starting a hostage crisis of sorts. From there we can go with different tactics-paying people off, torture, killing hostages. It'll be even better if we capture the family of a high up noble.
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: 3man75 on October 27, 2015, 08:05:54 pm
Hmm ok, how are our supplies looking?

Your doing fine for supplies, lots of bolter ammo and spare parts, easily enough to fight a major battle or three before it becomes a problem. 

Now as for the assassins and such, maybe we do a quick raid against the guys that have been pestering us.
So you want to hunt down the assassins, it's a good idea but you have no idea where to start looking, or what the shape changing assassins now look like.

You can try but it's unlikely that you'll find them (edit) first.
Even if you do find them you haven't improved since your last fight.
Indeed you've gotten worse as your missing eye has effected your aim.

Remember that the big plan is to get a few worlds to rebel together.
hmmm....Well we can try to draw out any local rulers that would've sent them by capturing a town and starting a hostage crisis of sorts. From there we can go with different tactics-paying people off, torture, killing hostages. It'll be even better if we capture the family of a high up noble.

Hostage crisis?

Take over the local police station along with some Gangers. We'll debut Yulia with a mask
Spoiler (click to show/hide)
. She'll pretend to be the leader of the Gangers and announce that she's taken over the underground and that she now wants a 50,000,000,000 thrones delivered in the next 2 days or she'll execute the Cheif Arbite and all of the Arbites.

The money demanded will be excessive on purpose and it will force whoever sent the assassins to deploy them again. This time we'll capture them and retreat under ground again.

Plan:
Spoiler (click to show/hide)
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: helmacon on October 27, 2015, 08:18:42 pm
At some point we should look to acquiring a quantity of power armor for the sisters of maria. Then we would have some real elite troops.
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: spazyak on October 28, 2015, 02:08:09 pm
At some point we should look to acquiring a quantity of power armor for the sisters of maria. Then we would have some real elite troops.
mhm or we could scavange something, if only we could some how capture some orks.
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: 3man75 on October 30, 2015, 02:44:55 pm
We'd have to find either a forge city/temple and convince the Adeptus to aid us (at the point of a gun or by blessings) or going to a chemically infected forgeworld.
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: spazyak on October 30, 2015, 02:47:54 pm
Hmm I've read about how some orks will work as mercanaries, if we get enough ork mercenaries we can convince them that the armor our current people have is really really good. We can even paint it red so it will be fasta! I think we can get enough little bits and stuff to satisfy their need for gits and bits.
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: 3man75 on October 30, 2015, 04:18:27 pm
Hmm I've read about how some orks will work as mercanaries, if we get enough ork mercenaries we can convince them that the armor our current people have is really really good. We can even paint it red so it will be fasta! I think we can get enough little bits and stuff to satisfy their need for gits and bits.

How loyal is a mercenary? How loyal is an ORK mercenary? I think we  should keep it completely meta-human. It could get weird having a part of our armies that doesn't care about chaos and just loots everything. I mean it'd be nice to pay them off to harass the Imperium a bit but not much more.
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: spazyak on October 30, 2015, 04:23:14 pm
Hmm I've read about how some orks will work as mercanaries, if we get enough ork mercenaries we can convince them that the armor our current people have is really really good. We can even paint it red so it will be fasta! I think we can get enough little bits and stuff to satisfy their need for gits and bits.

How loyal is a mercenary? How loyal is an ORK mercenary? I think we  should keep it completely meta-human. It could get weird having a part of our armies that doesn't care about chaos and just loots everything. I mean it'd be nice to pay them off to harass the Imperium a bit but not much more.
eh we'd just need them for their gestalt field
Title: Re: Death to the false emperor, Chaos orks are totaly a thing, (warhammer40k SG)
Post by: Funk on October 30, 2015, 05:35:16 pm
Hmm I've read about how some orks will work as mercanaries, if we get enough ork mercenaries we can convince them that the armor our current people have is really really good. We can even paint it red so it will be fasta! I think we can get enough little bits and stuff to satisfy their need for gits and bits.

How loyal is a mercenary? How loyal is an ORK mercenary? I think we  should keep it completely meta-human. It could get weird having a part of our armies that doesn't care about chaos and just loots everything. I mean it'd be nice to pay them off to harass the Imperium a bit but not much more.
eh we'd just need them for their gestalt field
I'll let you know now that in my game and this game the ork gestalt field just improves things.

So ork gun sight might be carp but they work because ork's say that do, but you can't give an ork a stick and have it suddenly shoot bullets no matter how much you try to convince the ork.

And did you know that there lore for both Chaos and Genestealer Ork mercenarys?
If you want you can send some one out to try and hire some.

Title: Re: Death to the false emperor, Chaos orks are totaly a thing, (warhammer40k SG)
Post by: spazyak on October 30, 2015, 05:36:48 pm
Hmm I've read about how some orks will work as mercanaries, if we get enough ork mercenaries we can convince them that the armor our current people have is really really good. We can even paint it red so it will be fasta! I think we can get enough little bits and stuff to satisfy their need for gits and bits.

How loyal is a mercenary? How loyal is an ORK mercenary? I think we  should keep it completely meta-human. It could get weird having a part of our armies that doesn't care about chaos and just loots everything. I mean it'd be nice to pay them off to harass the Imperium a bit but not much more.
eh we'd just need them for their gestalt field
I'll let you know now that in my game and this game the ork gestalt field just improves things.

So ork gun sight might be carp but they work because ork's say that do, but you can't give an ork a stick and have it suddenly shoot bullets no matter how much you try to convince the ork.

And did you know that there lore for both Chaos and Genestealer Ork mercenarys?
If you want you can send some one out to try and hire some.
Ok...I didn't expect it to be too crazy I expected it to work with in reason which is what I was thinking about
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: 3man75 on October 30, 2015, 05:48:35 pm
Ya like Trooper armor being painted purple to make them invisible an some such. Jeez the Orks are just that type of race you wish had more brainz. They'd kick the carp out of anyone, even the Tyranids what with their ingenious designs and ridiculous numbers/morale.
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: spazyak on October 30, 2015, 05:55:50 pm
Ya like Trooper armor being painted purple to make them invisible an some such. Jeez the Orks are just that type of race you wish had more brainz. They'd kick the carp out of anyone, even the Tyranids what with their ingenious designs and ridiculous numbers/morale.
Mhm...
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: Funk on October 30, 2015, 06:01:09 pm
Ya like Trooper armor being painted purple to make them invisible an some such.
That's the someone else's problem field in action, who's going to be looking bright purple ork?
Title: Re: Death to the false emperor, Pacts and Payback (warhammer40k SG)
Post by: helmacon on October 30, 2015, 06:20:25 pm
I thought orks were like a fungus, and the reason they were so hard to beat is cause once they are on a world they just kept growing until the world gets destroyed. Which would make it a very bad idea to bring orks to any world we want to control.
Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: Funk on October 31, 2015, 09:58:25 pm

Hostage crisis?

Take over the local police station along with some Gangers.
We'll debut Yulia with a mask
Spoiler (click to show/hide)
. Skull mask
She'll pretend to be the leader of the Gangers and announce that she's taken over the underground and that she now wants a 50,000,000,000 thrones delivered in the next 2 days or she'll execute the Cheif Arbite and all of the Arbites.

The money demanded will be excessive on purpose and it will force whoever sent the assassins to deploy them again. This time we'll capture them and retreat under ground again.

Plan:
Spoiler (click to show/hide)

I thought orks were like a fungus, and the reason they were so hard to beat is cause once they are on a world they just kept growing until the world gets destroyed. Which would make it a very bad idea to bring orks to any world we want to control.

You briefly consider the idea of ork mercanaries.

You recall a rumours about about the green skins, about how the most militant and war like of the orks love order, they enjoy wearing uniforms and following military discipline.
Undoubtedly a paradoxical rebellion in the face orkish "culture's" love of anarchistic freedom and a simple hierarchy.
 And some, the most extreme rebels Follow not twin ork gods of Gork and Mork but Khone.
Even ignoring the Khoneate orks there always some orkish outcasts ready for hire.
A band of disgruntled Mek boys, the ork "engineers"  that would help solve any equipment problems, you could just have anything you need made.

------------------------


You finish planing and return to the now, the tunnel is almost finished and you have to get ready.

Weapons come first, you don't want your powers to be revealed before the traps is sprung.
You take a heavy bolter and a crate of ammo from the armoury.
It takes you five minutes to sort the long 17.5mm Wolf paten bolts in to belts for the heavy bolter.
You toss four belts over your shoulder, tie another two around your wast.

Armed you meet the rest of the "Skull plague" in the ships main hall.

Hermine is busy trying to match colours as she takes the elbow length gloves from one the gangs
You look at the captured ganger's as you consider what to wear.

There an odd mix from the ones in synth cloth boiler suits to the muscle bound men in studded leather straps, all are trying stand out from each other.

You take a pistol belt from one women and for the task at a brown trench coat from a bald man.
With the addition of white skull on the back our ready.
--------

In the tunnel the sounds of the gunfight above are muffled but you can still hear the clatter of autogun fire and the constant thumping of riot shotguns.
You can feel the explosives as they echo thru you, shakeing dust from the tunnel roof.

You charge out of the dust cloud and rush into the command centre.
Unopposed you run down the corridors kicking in doors and storming ever room in turn.
As sarina exits the last room it becomes clear, the Chief Arbiter is not in the command centre.

The Harlots of Sin catch the Arbites off guard and in short and brutal attack take control of the base.

"Sisters We have full control of the training block, the command centre and the armoury." Rachele reports in over the radio.
"Good work every one.
Rachele Any casualty's to report?" You ask her back.
"7 so far, there withdrawing back by the tunnel as we speak." She answers.

You take a quick tour of the base.
In the training block, there a squad of trainee arbites, now under armed guard as your prisoners.
As Yulia get busily makeing the video of your stupidly high demands you head to armoury.

The armoury door has already been forced open, it's thick steel door bent in half.
Inside the broken door are racks of shotguns and rows carapace armour are ready for the takeing.
-------------------
--------------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

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Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: 3man75 on November 01, 2015, 03:18:02 pm
To the Prisoners: "So lets make this simple. Where is your chief?"

Bad answer = "I don't think you understand what happens when we don't find the right people for a hostage situation. We improvise on poor trainees. Now where is the Chief."

Bad answer = Take one of them and just use them for the video. Make sure to taunt the Chief Arbits and planetary enforcement while we stake our claim as the most powerful gang in the hives. Shoot two and then clean out the armory completely. Then blow the rest of the place up.

If we don't have a VIP then they won't take us seriously. Might as well try again later. If we CAN get the chief arbite then we go with the original plan. Make sure Yulia takes center stage as the 'leader' of the skull plague.
Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: spazyak on November 01, 2015, 03:22:12 pm
To the Prisoners: "So lets make this simple. Where is your chief?"

Bad answer = "I don't think you understand what happens when we don't find the right people for a hostage situation. We improvise on poor trainees. Now where is the Chief."

Bad answer = Take one of them and just use them for the video. Make sure to taunt the Chief Arbits and planetary enforcement while we stake our claim as the most powerful gang in the hives. Shoot two and then clean out the armory completely. Then blow the rest of the place up.

If we don't have a VIP then they won't take us seriously. Might as well try again later. If we CAN get the chief arbite then we go with the original plan. Make sure Yulia takes center stage as the 'leader' of the skull plague.
hey we can still kill them for a sacrifice and take their stuff.
Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: 3man75 on November 01, 2015, 03:23:01 pm
To the Prisoners: "So lets make this simple. Where is your chief?"

Bad answer = "I don't think you understand what happens when we don't find the right people for a hostage situation. We improvise on poor trainees. Now where is the Chief."

Bad answer = Take one of them and just use them for the video. Make sure to taunt the Chief Arbits and planetary enforcement while we stake our claim as the most powerful gang in the hives. Shoot two and then clean out the armory completely. Then blow the rest of the place up.

If we don't have a VIP then they won't take us seriously. Might as well try again later. If we CAN get the chief arbite then we go with the original plan. Make sure Yulia takes center stage as the 'leader' of the skull plague.
hey we can still kill them for a sacrifice and take their stuff.

It'll be nice to do that in a video that we give the siege force. It'll be a nice goose chase for the Imperium.
Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: spazyak on November 01, 2015, 03:39:05 pm
To the Prisoners: "So lets make this simple. Where is your chief?"

Bad answer = "I don't think you understand what happens when we don't find the right people for a hostage situation. We improvise on poor trainees. Now where is the Chief."

Bad answer = Take one of them and just use them for the video. Make sure to taunt the Chief Arbits and planetary enforcement while we stake our claim as the most powerful gang in the hives. Shoot two and then clean out the armory completely. Then blow the rest of the place up.

If we don't have a VIP then they won't take us seriously. Might as well try again later. If we CAN get the chief arbite then we go with the original plan. Make sure Yulia takes center stage as the 'leader' of the skull plague.
hey we can still kill them for a sacrifice and take their stuff.

It'll be nice to do that in a video that we give the siege force. It'll be a nice goose chase for the Imperium.
ehhh...I mean do we want that? They see a large force of cultist they can go to stop us...I don't know if we are ready, I think we are but I kinda want to get some better equipment first.
Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: 3man75 on November 01, 2015, 03:51:53 pm
Possibly. Then again nothing short of a trained assassin has given us any real trouble.

Perhaps we can summon some nurglings to say hello when they try to come in via SWAT assualts. While all that's going on we should move the equipment and armory stuff into the tunnels as we make our escape. Leave no trainee or non cultist alive.

We have to remember that without the arbites chaos will reign in the streets as gangers will have all the incentive to strike out more openly now that the arbites have no real power/station. Heck the chief is the only one left and he/she is a noted coward at this point.

After this charade we should probably have a meeting with the three most powerful noble families and force chaos worship unto them. In exchange we help them conquer the rioters and gangers an they in turn become the new law enforcement leaders of the planet. Allowing us to recruit more openly. Simple right?
Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: spazyak on November 01, 2015, 04:10:16 pm
Possibly. Then again nothing short of a trained assassin has given us any real trouble.

Perhaps we can summon some nurglings to say hello when they try to come in via SWAT assualts. While all that's going on we should move the equipment and armory stuff into the tunnels as we make our escape. Leave no trainee or non cultist alive.

We have to remember that without the arbites chaos will reign in the streets as gangers will have all the incentive to strike out more openly now that the arbites have no real power/station. Heck the chief is the only one left and he/she is a noted coward at this point.

After this charade we should probably have a meeting with the three most powerful noble families and force chaos worship unto them. In exchange we help them conquer the rioters and gangers an they in turn become the new law enforcement leaders of the planet. Allowing us to recruit more openly. Simple right?
yah. So we should be fine unless they send astartes . mhm let's go ahead
Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: helmacon on November 02, 2015, 12:01:03 am
Quote
The armory door has already been forced open, it's thick steel door bent in half.
Inside the broken door are racks of shotguns and rows carapace armor are ready for the taking.
Distribute the carapace armor and weapons to our forces. Many of them are still using chain-mail I think.
Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: Funk on November 02, 2015, 08:38:27 am
Quote
The armory door has already been forced open, it's thick steel door bent in half.
Inside the broken door are racks of shotguns and rows carapace armor are ready for the taking.
Distribute the carapace armor and weapons to our forces. Many of them are still using chain-mail I think.
You mean The Wrathful Executioners? the ones that attacked the walls out side the base as you came in by the tunnels?

Possibly. Then again nothing short of a trained assassin has given us any real trouble.

Perhaps we can summon some nurglings to say hello when they try to come in via SWAT assualts. While all that's going on we should move the equipment and armory stuff into the tunnels as we make our escape. Leave no trainee or non cultist alive.

We have to remember that without the arbites chaos will reign in the streets as gangers will have all the incentive to strike out more openly now that the arbites have no real power/station. Heck the chief is the only one left and he/she is a noted coward at this point.
Most of the arbites are out on the streets and the army is likely to be called in before things get too far out of hand.
So dont get your hopes up to much.

After this charade we should probably have a meeting with the three most powerful noble families and force chaos worship unto them. In exchange we help them conquer the rioters and gangers an they in turn become the new law enforcement leaders of the planet. Allowing us to recruit more openly. Simple right?
Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: 3man75 on November 02, 2015, 10:21:04 am
Quote
The armory door has already been forced open, it's thick steel door bent in half.
Inside the broken door are racks of shotguns and rows carapace armor are ready for the taking.
Distribute the carapace armor and weapons to our forces. Many of them are still using chain-mail I think.
You mean The Wrathful Executioners? the ones that attacked the walls out side the base as you came in by the tunnels?

Possibly. Then again nothing short of a trained assassin has given us any real trouble.

Perhaps we can summon some nurglings to say hello when they try to come in via SWAT assualts. While all that's going on we should move the equipment and armory stuff into the tunnels as we make our escape. Leave no trainee or non cultist alive.

We have to remember that without the arbites chaos will reign in the streets as gangers will have all the incentive to strike out more openly now that the arbites have no real power/station. Heck the chief is the only one left and he/she is a noted coward at this point.
Most of the arbites are out on the streets and the army is likely to be called in before things get too far out of hand.
So dont get your hopes up to much.

After this charade we should probably have a meeting with the three most powerful noble families and force chaos worship unto them. In exchange we help them conquer the rioters and gangers an they in turn become the new law enforcement leaders of the planet. Allowing us to recruit more openly. Simple right?

I meant move things ourselves. The W. Executioners need to hold and then withdraw once we get out.

Like I said before just use the trainees in a ritual to summon a few daemons and then let them lose on the city.
Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: helmacon on November 02, 2015, 10:36:57 am
- 1 to the demons. Right now they don't know we are chaos, lets keep it that way.
Title: Re: Death to the false emperor, Storming the Bastille!! (warhammer40k SG)
Post by: 3man75 on November 02, 2015, 10:46:13 am
They should still be killed in a grotesque ganger styled sort of way.
Title: Re: Death to the false emperor, Revenge!! (warhammer40k SG)
Post by: Funk on November 08, 2015, 06:17:28 pm
I meant move things ourselves. The W. Executioners need to hold and then withdraw once we get out.

Like I said before just use the trainees in a ritual to summon a few daemons and then let them lose on the city.
- 1 to the demons. Right now they don't know we are chaos, lets keep it that way.
To the Prisoners: "So lets make this simple. Where is your chief?"

Bad answer = "I don't think you understand what happens when we don't find the right people for a hostage situation. We improvise on poor trainees. Now where is the Chief."

Bad answer = Take one of them and just use them for the video. Make sure to taunt the Chief Arbits and planetary enforcement while we stake our claim as the most powerful gang in the hives. Shoot two and then clean out the armory completely. Then blow the rest of the place up.

If we don't have a VIP then they won't take us seriously. Might as well try again later. If we CAN get the chief arbite then we go with the original plan. Make sure Yulia takes center stage as the 'leader' of the skull plague.

They should still be killed in a grotesque ganger styled sort of way.

You give the order and the armoury starts to quickly empty into the tunnels.
From outside the walls, you can hear a renewed ferocity to the fighting.

You turn back to the captive trainees.
"Now what do we do about you? It's not like we can just let you go is it?
Eeny, meeny, miny, moe,
Catch a mutant by the toe.
Eeny, meeny, miny, moe.
I choose you.

You look tasty so i'll save you for lunch.
As for the rest of you, well my friends have some questions and they can be quite creative so you'll best have the right answers.."
You smile as you tell the captives there fate.

Yulia steps forwards to the first trainee.
"You! Where is the Chief Arbite?" she asks him.
The man remains silent.

"What's the matter ? Cat got you tongue?"
Yulia slaps the arbitrate with a backhand from her power fist, shattering the man's eye socket and letting the eye hang free.
"Now speak!" Y shouts at the man.

"I don't know!" the man cry's out, holding the dangling eye in hand.

Your "lunch" screams in pain as you bite off a finger.

"Hermine, i don't think they understand, Show them what happens when people don't cooperate with us."

"Lets make this simple. Where is your chief?" Hermine asks the woman.
"Go f**k your self! You Hieratic C**ts!" the woman spits in Hermine face.

Hermine picks the woman up and slam her into the ground, she bounces with the crunch of breaking bone.
A powerful kick sends the woman skidding across the floor.

"You!" Hermine points at the next trainee.

"The Governor! He's gone to see the Governor!" he shouts, as Hermine steps closer.

"Good boy, that wasn't that hard was it?
As a reward we'll kill you last so i'd start makeing the most of it if i was you."
You tell the Arbite of this reward as you draw your sword to begin the slaughter.
---------------

You leave the base on fire as you head back down the tunnel.
Wishing for a little privacy, you let the Harlots of Sin go on ahead.
It's then that you spot her, the assassin that took your eye.

She stands up above you on the pipes running across the tunnel.

Slowly you finish relieving your self and reach for the heavy bolter.
You raise the sights over her shiny black chest and open fire.
Your bolts explode kicking up a cloud of dust.
From the dust cloud a hail of laz bolt flash, one scorches your shoulder pad.
 
You duck back behind a pipe and flip your bolter's selector down to automatic mode.

She jumps down from the pipe lands and lands with a roll.

Your ready for her, you open fire with your bolter, hitting her time and time again as her force field keeps jumping her from place to place.

She fires a wild shot as you keep pounding her with bolter shells.

Suddenly there a explosion of blue sparks and her shield fails.
With a mighty bang her arm is blasted from her body and blood sprays the severed shoulder.
Even with her arm gone she still keeps advancing towards you.

Her refusal to die is impressive but it's not going to stop you from revenge.

The next bolt explodes inside her, disgorging a river of partially cooked organs out onto the ground.
You decapitate her for good measure and satisfied that she's dead, you scan the shadow for more assassins before returning to the others.

Back aboard you're ship, the last of the loot is being stored in the armoury.

You can feel the eyes of chaos god looking over you, you seek a reward from:

K)Khorne, RIP AND TEAR!!!
T)Tzeentch, more magic!
S)Slaanesh, lets get faster!
N)Nurgle, lets get tough!

With effective if temporary loss of law enforcement you feel that Ioumia IX is well with in your control.
But your plan call for more than just Ioumia IX, you need another planet to join in the up rising.

1) You peaceful homeworld, the farm planet of Jasmagua II
2) The dense and deadly jungles of Stapus V
3) Primative planet of Feecomia XI

Revenge 
--------------
--------------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

----------------------


Title: Re: Death to the false emperor, Revenge!! (warhammer40k SG)
Post by: spazyak on November 08, 2015, 07:28:30 pm
I think maybe one or two things from nurgle just to increase our toughness.
Title: Re: Death to the false emperor, Revenge!! (warhammer40k SG)
Post by: 3man75 on November 09, 2015, 12:41:22 pm
Our peaceful homeworld of course. Once we've captured that we can use it to monoploize our power over food throughout the system.

Basically complete control over our home world by getting that Governor FIRMLY on our side. Whether that mean kidnapping or being nice is irrelevant. We'll need her to strong arm the rest of the system to joining us or face a lack of food going to their worlds. Which will likely cause said worlds to riot and fall to chaos anyways.

Btw Funk how many worlds are in the system?
Title: Re: Death to the false emperor, Revenge!! (warhammer40k SG)
Post by: Funk on November 09, 2015, 02:25:09 pm
----Snip---
Btw Funk how many worlds are in the system?
There not all in the same solar system but there in the same sub sector.
The sub sector has a 50 light year radius and is centred on the hive would (Ioumia IX)
The numbers show the order of the planet out from the sun, so the earth would be Earth 3 out of 13.

While most of the worlds are unsettled, 4 have important populations/trade link.

The Important Worlds in the sector are:

1) The hive would Ioumia IX,the governor has give his world to join you.
2) Your peaceful homeworld, the farm planet of Jasmagua II.
3) The little populated planet of Strichi III, home to your old Monastery.
4) Stapus V, full of deadly jungles and gem mines.

The Medieval of Nordlingen has already fallen to chaos and will undoubtedly add you.
Title: Re: Death to the false emperor, Revenge!! (warhammer40k SG)
Post by: 3man75 on November 09, 2015, 05:41:00 pm
So in essence we have 1/2 of the subsector? (If i'm right)

Which means after we take Jasmagua we can easilly choke the life out of Stapus V via causing food shortages. From there we call upon all of the Governors to join us on our ship for a Council meeting where they will pledge allegiance to us and we can finally become Empress of the Sub-System. An then of course turn the place into the grandest battleground yet. That last part is the most fun  :D

I also think we should kinda end this SG here at that point though. It's kinda dead here with just me Spaz and Helmacon. Sorry if that comes off a downer debby but it's best to end thing on a high note.
Title: Re: Death to the false emperor, Sector control complete! (warhammer40k SG)
Post by: Funk on November 13, 2015, 11:20:59 am
Home, that where you have to go, With it under your control you can monopolize control over food and so spread your power throughout the system.

As you enter the warp to home, Nurgle bestows his gifts on you.

The power of the plague god god fills you with a strange pestilent vitality as you start to grow until you have a huge corpulent figure.
Your body is now grossly obese, almost a minor version Nurgle own bloated form.

Your tongue charges a leach mouth sprouts from the tip as it grows longer and thicker until, when fully extended it trails down around your feet snaping.

------------
The journey to Jasmagua II is a hellish nightmare, a wild warp storm batters the ship, forcing it across the reefs and jagged fragments of
false reality cut the hull.

The tears in the hull are vast and the cold void pours choking three thousand of Lord Haakinson forces.
Other then your losses the trip is uneventfull.

To complete control over your home world you need to get Governess Frederica Kletschka FIRMLY on your side.

The bad new is that Kletschka is firmly not on your side, she's hosting rally's for witch hunting and recruitment drives from the imperial guard.

It would be wrong to say that Kletschka wouldn't be missed, But that's what you intend to make her, missing...
-------------

The Sun shines through the leaves above as you sit in the tree.
For the last two hours you have been sat in the tree waiting for the Governess's transport.

The whine of a motor in the distance signals you in to your positions.

"Rachele, Sally hit the lead car on my mark. Hermine, Kastor
Hermine, Kastor remember we have to close the door." you remind every one of the plan as the transport grows closer.

"NOW FIRE!!!" You shout as the last one, a large armoured transport full of body guards passes under you.
Rachele and Sally open fire with there Heavy bolters, the large explosive shells tear the lead car apart as you drop from the tree.

Hermine rushes out from a cloud of leaves as she rise from the ditch, chargeing forwards she grabs the transport
Locking her hand around the axle she throw it on to it's side like it's nothing.

You open fire on the body guards, shooting at them as they try to crawl out the wreck.
With her power fists buzzing Yuliya start to tear her way in to the armoured transport, pulling the plasteel plates apart.

You see Kastor at the head of the convoy, cutting his way thru the last of the body guards with the Chain of Yanf-arnork.

You leap in the fray beside him, cleaving a man in half from gullet to groin.
A bladed kick to the next man's chest cuts deeply staving in his ribs before splitting organs apart in a spray of blood.

In the bloody melee you spot the Governess cowering behind her men.
A Psychic bolt punishes her not only for her cowardice but for her witch hunting.

First Kletschka's chest is burnt open, the magic flames burst from her mouth as she try to scream then her head swells and her eye bugle before her skull shatters like an eggshell.

With the Governess gone you can quickly clear the last of her guards from the burning wrecks.
---------

After the death of Governess Frederica Kletschka, it's a simple matter to whisper in her successors ear and make him more malleable to your plans.

Your plans, drawing your enemy in to a costly bloody war was the plan and now you have set the stage.

It will take for the imperial force to arrive, time you need.
There time if you wish to build a fortress or a dark monument to the gods.
Time to build a grand army in, time to army therm, train them.

You order that your army is to be:
A) Endless legions of slave solders under the command or fight or die.
B) Hoards of wild cultists.
C) A well ordered and equipped force.
D) A small elite force with the best equipment.

The bigger your army the less workers you will have left to build weapons and war machines for you.
You order the workers to build:
A) "Giant to shake earth with there iron wrath!" You will build a hand full of massive war machines
B) Build war machines of the normal types.
C) "Quantity has a quality of it own." You will build hordes of crappy war machines

--------------
--------------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Saharduin (click to show/hide)
Spoiler: Lord Haakinson (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

----------------------

Title: Re: Death to the false emperor, Sector control complete! (warhammer40k SG)
Post by: 3man75 on November 13, 2015, 11:58:03 am
C and B

Time to even things out and fight hard. The Regulars will garrison the worlds we've taken while our personal forces will lie in wait on the ship. We'll stay on Jasmagua II and open up a portal to the realm of Khorne himself.
Title: Re: Death to the false emperor, Sector control complete! (warhammer40k SG)
Post by: Funk on November 13, 2015, 12:19:07 pm
That's C) A well ordered and equipped force and B) Build war machines of the normal types.?
i miss typed the list.
Title: Re: Death to the false emperor, Sector control complete! (warhammer40k SG)
Post by: spazyak on November 13, 2015, 03:03:55 pm
I say we also build some defenses on strategic points and be prepared for what is to come next.
Title: Re: Death to the false emperor, Sector control complete! (warhammer40k SG)
Post by: 3man75 on November 13, 2015, 04:06:55 pm
That's C) A well ordered and equipped force and B) Build war machines of the normal types.?
i miss typed the list.

Yes.

I say we also build some defenses on strategic points and be prepared for what is to come next.

Bunker Fortresses are notoriously difficult to take. Especially when theirs Space lasers keeping orbital ships from hitting them and atmospheric interceptors/AA catching bombers.
Title: Re: Death to the false emperor, Sector control complete! (warhammer40k SG)
Post by: spazyak on November 13, 2015, 08:22:14 pm
That's C) A well ordered and equipped force and B) Build war machines of the normal types.?
i miss typed the list.

Yes.

I say we also build some defenses on strategic points and be prepared for what is to come next.

Bunker Fortresses are notoriously difficult to take. Especially when theirs Space lasers keeping orbital ships from hitting them and atmospheric interceptors/AA catching bombers.
hmm bunker forts with a a series of underground tunnels with hidden entrances to allow for better ambushes; and if they get invaded we will have charges set up to collapse certain sections.
Title: Re: Death to the false emperor, Sector control complete! (warhammer40k SG)
Post by: Funk on November 26, 2015, 11:16:17 pm
That's C) A well ordered and equipped force and B) Build war machines of the normal types.?
i miss typed the list.

Yes.

I say we also build some defenses on strategic points and be prepared for what is to come next.

Bunker Fortresses are notoriously difficult to take. Especially when theirs Space lasers keeping orbital ships from hitting them and atmospheric interceptors/AA catching bombers.
hmm bunker forts with a a series of underground tunnels with hidden entrances to allow for better ambushes; and if they get invaded we will have charges set up to collapse certain sections.

Work soon start on a net work forts linked together by underground tunnels.
The years pass slowly as the eight pointed star of chaos rises on Ioumia IX, your nine bunkers riseing to sky.
Each of the bunkers is a massive fortress of plasteel and ceramite, built to house thousands against the worse the Imperium can throw at it.

Outfitted with a mix of super-heavy defence lasers, macro cannons and orbital missile battery's there ready to fight off any armada.
Under the cover of void shields, the heavy mining equipment from Stapus V is put work digging in to the rock of Ioumia IX.

A warren of deep tunnels criss-cross from bunker to bunker, there dark maze like depths conceal endless traps and hidden routes.

The weapon forges of X work night and day to equip your army, as there trained them in to disciplined fighting force.
Your army is well equipped with suits of heavy carapace armour and las weapons, they should be equal to any of the Imperium regular forces.

After 3 long years of controlling Ioumia IX for you governor Leutke van der Tarasova passes away in his sleep and the governorship is passed on to his granddaughter Yuliya van der Tarasova.

Another two years pass until finally the imperial tithe is due...

---------
Your loungeing the Throne room, idly enjoying a company of young man on your throne when
Yuliya enters the room followed by a grey haired man.

"You've come to demand why we haven't got the emperor ready haven't you?
Mary tell this bothersome little man why were not paying, he irritates me to much."Yuliya

You let your throne carry you up to the clerk general.
His eye open wide as the wiggling mass of naked contortionists carry's you up to him.

You look him in the eye and slide out your long leach tipped tongue.
"This system is mine now, it belongs to me!
I am Bloody Mary and Ioumia IX belongings to me and the dark gods!.
Now you can knee before me or return to your master like the dog you are.
Go back to your masters dog, be gone."
 
The man scurry's away as Kastor stand up knocking his chess game to the floor
"The die is cast.
We will make a stand and bait the trap with spikes." his voice fills the hall as long standing plans start to become reality.
The next few weeks are marked by nothing as you wait scanning the heavens for any sign of attack.
For a month things are quiet, too quiet...

Slowly far out beyond your guns range a fleet of war ships exits the warp, perhaps they hoped to hide there approach.

But what use is such stealth against one that eye can gaze in to the warp?
Your orbital cannons are ready for them, and you shells hammer home, punching the plasma drives of the lead ship crippling it.
A missile hit the second ship, blasting it in half with an atomic fire ball.

After your ambush the first battle starts, a slow at almost glacial duel as the warships work there way slowly down to the planets surface.

With your forces concentrated the imperial forces have an easy time landing on the other side of the planet.
Slowly they march towards your fortress, some 350,000 men with thousands of tanks and guns.

Standing out in the open against your artillery there first attack is repulsed with heavy losses.

The Fortress is soon surrounded by imperial forces as they start to dig in for a siege.
Striking from the hidden tunnels you extract a heavy toll as the days turn in to months.

Time passes slowly as the months tick by until the next attack...

-------------

The roar of bolter fire shocks you awake.
You leap from your bed, drawing your pistol as you rush towards the main void shield generator and sounds of fighting.

As you enter the generator room, a space marine in blue and red armour jumps down from the walkway above.

Faster than you he strikes, driving his sword hilt deep in to your chest.
Blood drips from the wound as you kick him, your claws slicing his leg away from his hip.
Looking up at the catwalk you can see a dozen marines crowding a control box.

Shouting Hermine rushs on to the catwalk, like a human bull she chargers at the massed marines knocking them to the ground.
Bolter shell glance off her mechanical body has she grabs the fallen marines and hurls one by one them down in to the generator shaft.

A thud echoes from the shaft bore the control box explodes filling the room with smoke and broken metal.

When your ears stop ringing it dawns on to that was the main control box for you void shields, now there stuck on stopping your guns from fireing.

The second attack is larger and longer, a rolling artillery barrage covers the advance and without your heavy guns, there massed ranks over whelm the fortress walls.

The fighting moves in to the tunnels, in that dark maize of false ends and hidden doors, the Harlots of Sin are waiting.

In a week of bloody tunnel fighting your slowly pushed back deeper and deeper in side your fortress.

It's sixteen days since you least looked at the surface when Rachele rushes over to you
"He's here! Him! Maria! The inquisitor!
Here listen to this." Rachele thrust the receiver at you


"I repeat this is Inquisitor Gunthrop Delveechio, I am personally taking command of this campaign.
All unit are ordered to hold there positions until informed other wise."

It's him! you have no doubt.

Now all you have to do is decide how your going to get to him.
--------------------

A) Teleporter
Your fortunate and have a "working" teleporter, it could send a small strike team of no more than a dozen straight up to the inquisitor's ship.

B) Thunderhawk
Ragnar's Thunderhawk is both small and fast enough to reach the inquisitors ship.
You could take a force of up to 30 with you.
--------------------

Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

----------------------
Title: Re: Death to the false emperor, The Final Assault (warhammer40k SG)
Post by: spazyak on November 27, 2015, 12:22:25 am
teleporter
let's take yuliya, kastor, us,hermine, and 2 space marines.
the ground force will try and clear us a path and damage their force.
Title: Re: Death to the false emperor, The Final Assault (warhammer40k SG)
Post by: 3man75 on November 27, 2015, 06:57:39 pm
teleporter
let's take yuliya, kastor, us,hermine, and 2 space marines.
the ground force will try and clear us a path and damage their force.

+1 Bring our best equipment.

While on the ship stay as stealthy as possible to catch in the inquisitor off guard. The way things are going were going to forcefully convert..nah just kill him. Teleport in and kill everyone whilst we have Hermine take control of the controls. Then accidentally crashland somewhere within the fortress.

Also send a request of aid to Abbadon the Despoiler. We'll join his legions if he helps us hold these planets and promise to take on whatever missions he sees fit. Even the Suacidal kinds.

The Inquisitor dies no matter what..
Title: Re: Death to the false emperor, The Final Assault (warhammer40k SG)
Post by: spazyak on December 03, 2015, 03:18:08 pm
teleporter
let's take yuliya, kastor, us,hermine, and 2 space marines.
the ground force will try and clear us a path and damage their force.

+1 Bring our best equipment.

While on the ship stay as stealthy as possible to catch in the inquisitor off guard. The way things are going were going to forcefully convert..nah just kill him. Teleport in and kill everyone whilst we have Hermine take control of the controls. Then accidentally crashland somewhere within the fortress.

Also send a request of aid to Abbadon the Despoiler. We'll join his legions if he helps us hold these planets and promise to take on whatever missions he sees fit. Even the Suacidal kinds.

The Inquisitor dies no matter what..

We should target the reactor if anything. So fight our way to the reactor by going through by routs and the unused space in the ship. Once there we throw multiple krak and frag grenades into it before we go towards the bridge and from there to secure a ship to flee to safety.


also poke
Title: Re: Death to the false emperor, The Final Assault (warhammer40k SG)
Post by: Funk on December 03, 2015, 03:49:40 pm
also poke
Close's DF and restarts the up date.
Title: Re: Death to the false emperor, The Final Assault (warhammer40k SG)
Post by: 3man75 on December 08, 2015, 12:25:00 am
also poke
Close's DF and restarts the up date.

What?
Title: Re: Death to the false emperor, Beyond Mortality (warhammer40k SG)
Post by: Funk on December 08, 2015, 02:19:42 pm
teleporter
let's take yuliya, kastor, us,hermine, and 2 space marines.
the ground force will try and clear us a path and damage their force.

+1 Bring our best equipment.

While on the ship stay as stealthy as possible to catch in the inquisitor off guard. The way things are going were going to forcefully convert..nah just kill him. Teleport in and kill everyone whilst we have Hermine take control of the controls. Then accidentally crashland somewhere within the fortress.

Also send a request of aid to Abbadon the Despoiler. We'll join his legions if he helps us hold these planets and promise to take on whatever missions he sees fit. Even the Suacidal kinds.

The Inquisitor dies no matter what..

------------

Before you head to the Teleporter, you visit the astropath's chambers.
There sat in the centre of the room slowly rocking back and forth.

He takes a bow as you enter the smoky room.

"Mistress Mary, I have a message for you."

"Well lets hear it, and remember if you lie i'll eat your tongue."
The astropath nods and the incense smoke starts to thickens and coils it self to a form.

Now stareing out from the smoke is a horned face.

"You call for my master, you a woman yet a man, a lover yet a fighter.
Well "Bloody Mary" or should that be Maria Dominica, you have long petitioned my master so tell me.
Why shroud he come to add you and your fallen sisters?"
What do you offer him? come closer, the mind massager need no know, just you i and my master..."
You start to whisper in the demons ear...

------------

The teleporter chamber is a vast carven of arcane machines that buzz with power as a maze of twisted pipe cable glows with a shifting light.

Yuliya stands at the centre on a raised platform under a dome of wires.

"What's the matter with you, K you look nervous." Hermine asks her voice muffled by face covering respirator.

"I don't like teleporters, never have there just too dangerous to risk.

I've seen them fail, men, women and animals, they where all fused in to one "creature", a bag of mismatched tissue and twisted limbs.
Lucius was still in there, as he spent the next 3 days going mad as the medics tried to cut the the rest of gamma squadron from him.
I guess he was one of the lucky ones, at least he wasn't eaten by demons or possessed."

"You want to stay here and get blown to pieces?" you ask him as the walls quake a little.
He shakes his head as you enter the teleporter platform and the count down starts.
The humming grows louder as air starts to wobble, time starts to gets slippery and your hair floats as the gravity fades.

--------------------

With a flash of pain you materialize, back in reality.
Your ears ring and spots flicker across your eyes as your numb limbs tingle.

Then as the ozone fades and it hits you, the old smell it's the unmistakable reek of a space craft, a mix state of sweat, old farts and worse.

You stick close to each other as you head towards the grand cabins, keeping out of sight in disused crawl spaces and pipes.

As you wade thru waste high pool of sticky human filth, you hear voices.
A patrol!
You lower your self in to the pool of human detritus as they approach.

Slowly the guards men walk past your hideing place, until till suddenly a boot slides off your helmet.
The guards man land on top of you with a splash.
You pounce on him wrestling his head down under the slime.

Hermine erupts from the filth, a monster of livening metal, she leaps at the patrol.
With iron talons and monstrous strength she tears in to the guardsmen

You smash the guard man skull down in the floor and finally rise in time you see, Ragnar throw his dagger in the leaders patrol throat.

With the patrol dealt with you issue some orders before you all split up.

"Hermine, you and Ragnar take the marines and get  control of the ship.
Kastor you get to the transport deck we may need another way out.
Yuliya give us a distraction.
I'll deal with this Inquisitor.."
----------

You pull the iron bars of the vent cover apart and slip down in to the hallway.
The Inquisitor's cabin doors have a pair of ornate inquisition rosette's on them, nice of them to make finding him easily.

You push open the door to find Inquisitor Gunthrop Delveechio sat at his desk ans awaiting for you.

"I know you, you where the bed warmer of that traitorous bitch Jeni van Herpes." Gunthrop's barely even looks up from his paper work.

"Van Heppel! Get up!" you roar at him as you draw your sword.

"Oh so i was right!
And now, you've come here to tell me you want vengeance for her?" Gunthrop voice is calm as put his pen down.

"You killed Jeni and that day you ripped out my heart!
Now there is only the darkness left behind.
I will rip yours out and offer it to my gods!". You fight to keep your rage under control

You summon up your magic, letting chaos fill you with it's black power.
Gunthrop backs away, stumbling on his chair.
"I can see the fear in your eyes, you know the powers i command,
You've have heard them whisper in the night, offering this power to you.
But you where to weak, blinded by the dogma of corpse."

"You mock the Emperor of Mankind!
Taste my steel chaos whore!" finally he draws his sword.

Griped with rage you swing wildly at him smashing aside his guard and forcing him in to the conner.
You run him through, driving your blade deep in to his chest.

As you pull your swords from his chest, his weapon darts out, slicing at your hand.
Pain grips you as your thumb and swords fall to the ground.

He spits out a mouth full of blood and kicks your swords across the room.

As he advances you lash out with a burst psychic energy that arcs from your hand, like rippling thunder.
Energy courses around his head making it swelling and bubble until with a bang it explodes, tearing apart his skull and spattering the room with flying chunks of meat.

As you stand over Inquisitor Gunthrop headless body, you can feel the eyes of chaos god turn to you.
The gods are decided what shall be your fate, your services to chaos are weighted in the balance against eternal spawndom.

Suddenly the great hands of chaos lifts you up as the last treads holding you down to the mortal plane fade away.

You start grow taller and more imposing as your body swells, a pair of twisting horns sprout form your head.
Your damaged eye is resorted as they start blaze with power as you embrace demon hood.
As the power of demon hood power fills, you start to feel your self getting pulled away in to the warp.

By the force of your will you push back against the force, trying to dig your fingers in reality.
If your going to remain in reality you have to find body to inhabit, some kind vessel for your new demon self.

---------------------------------------

Doing this up date has reminded me why i stopped actually rolling for Hermine's fights, she just a monster in close combat, anything she hit gets no save so it automatically dead
I mean i edited Maria's fight so she didn't just kill the Inquisitor with one spell straight off.
-------------


Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Lord Haakinson Forces (click to show/hide)

(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

----------------------
Title: Re: Death to the false emperor, Beyond Mortality (warhammer40k SG)
Post by: 3man75 on December 08, 2015, 05:18:12 pm
Our army of executioners look to still have quite a few troops left. We can just use one of their bodies or if not enough time demand that one of guards on the ship be taken to  you for possession.

EDIT: Wait is this the end or will we continue?
Title: Re: Death to the false emperor, Beyond Mortality (warhammer40k SG)
Post by: spazyak on December 08, 2015, 07:33:29 pm
Our army of executioners look to still have quite a few troops left. We can just use one of their bodies or if not enough time demand that one of guards on the ship be taken to  you for possession.

EDIT: Wait is this the end or will we continue?
+1
Title: Re: Death to the false emperor, Beyond Mortality (warhammer40k SG)
Post by: Funk on December 09, 2015, 01:12:11 am
Our army of executioners look to still have quite a few troops left. We can just use one of their bodies or if not enough time demand that one of guards on the ship be taken to  you for possession.

EDIT: Wait is this the end or will we continue?

I considered having this be the end but i'm more than willing to continue if you are.

Title: Re: Death to the false emperor, Beyond Mortality (warhammer40k SG)
Post by: 3man75 on December 09, 2015, 05:12:00 pm
Sure i'm in.
Title: Re: Death to the false emperor, Beyond Mortality (warhammer40k SG)
Post by: spazyak on December 09, 2015, 05:19:46 pm
me ttoo
Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: Funk on December 16, 2015, 12:03:55 am
Our army of executioners look to still have quite a few troops left. We can just use one of their bodies or if not enough time demand that one of guards on the ship be taken to you for possession.


Have Hermine take control of the controls. Then accidentally crashland somewhere within the fortress.
(Some how to got nothing but 6's and 5's this turn.)
--------

You leave the bloody remains of the Inquisitor behind and head towards the command deck.

No one even try's to stop you and you soon find your self with the others on the bridge.

Ragnar stands at the centrer the bridge, overlooking the blood spattering remains of the captains guards.

"So the god have chosen you to be an eternal champion for them, Glory to chaos!"
Ragnar shouts as you enter the bridge.

The others raise there hands in salute praising you and your dark masters.

You turn to Hermine, she's sat cross-legged in the captains chair, enjoying her command over the terrified remains of the crew.

"Hermine can you fly from here?" you ask her
She nods and sits upright in the chair.
"Good, we have to wake up our unwelcome visitors.
Ramming Speed! Dead Ahead!"

You are all pushed back as Hermine fires the engines setting your deadly course.
There's a crunch as she smashes the controls, locking the ship on course.
The deck slowly starts to vibrate under your feet as the engine rumble in to life.

You run to the shuttles, pushing past ship's men and forcing open doors until you bust in to the shuttle bay.
Kastor slides out from under a large star hawk bomber, surprising the service crew.
The pilot is swiftly removed from the controls and you clamber aboard.

You can hear the guards getting closer as they chase after Yuliya.
Las bolts flash as Yuliya dashes across the hanger on to the star hawk.

The engines roar in to life as you blast out of the hanger and hurtle through the void back to the planet.

Its easy for you to land well ahead of Inquisitors ship and start bunkering down for the impact.
And what an impact it is, over a kilometre of steel and adamantium plate, comes crashing down from the void.
The impact kicks up a great cloud of ash and dust that covers the sky, bringing with it a sunless frozen night.
Inperail forces die in there thousands, freezing in the cold or disappearing in the darkness.

In the dark night you take on a new moral body, letting one of your army host your demonic essence.
It's a more stable but less powerful residence as you find the new body limiting your powers.

From your base you watch as a chaos vessel arrives and the system is slowly picked apart, world by world.
Until finally a chaos shuttle lands, an important visitor to see you, now how to handle the meeting...
--------------------

As a demon prince your due 2 new spells so i'll let you choose the types.
A) Battle
B) Demonic
C) Elemental
D) Illusionist
E) Necromantic
Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: spazyak on December 16, 2015, 12:36:59 am
1. battle
2. necromantic
Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: 3man75 on December 17, 2015, 03:26:18 pm
1. battle
2. necromantic

+1
Title: Re: Death to the false emperor, Debits and Choices (warhammer40k SG)
Post by: Funk on December 19, 2015, 12:58:06 pm
1. battle
2. necromantic

Spells
1, battle magic roll 47 flight
You can fly, but you can't carry much.

2 necromantic magic roll 37 hand of death
Any hit automatically wounds.
-------------------

You gather a small greeting part and head to the shuttle.
Boarding the shuttle to find ten men in black spiked terminator armour.
The leader removed his tusked helmet as he turns to face you.

"Bloody Mary, we meet at least,  i am Lord Sathunacus.
I have kept my side of our bargain and i can see that you have keep yours. 
Good now there's the small matter of you debits." his voice is high pitched and winy.

"Debits!? What Debits?" you ask.

"Pulling your force from the fire was not without it's cost, so you owe me for the time, equipment, slave and loss of men this detour has cost me.
I'll take my settlement from the spoils of this system and then on your behalf i will pass the despoiler's share on to him.
Now that's the crass detail dealt with, you said that you where willing to under take my commands?"

You nod for him to continue.

"Good, i have a few tasks that need attending to my self but there is one thing you can help me with.

It has come to my knowledge that the brass hulk of Arsagorthc of Vast has once more returned from Empyrean.
My seer believes that the hulk contains an important artefact, some kind ancient machine.
Find the hulk and recover this machine for me.
Rest assured that you will be paid well for your trouble.

If you feel up for it there a more delicate task.."

His servant passes you a sheet of human vellum.
-------------------------
Wanted Tissue Samples
Reward on Delivery.
Due to expanded interest in physical characteristics and mutability of the Corporaptor Hominii or Genestealer
The laboratory's of Fabius Bile have issued a standing bounty, for the recovery of :

Organs, Biomorphs and Ovipositor seed of Corporaptor Hominii or Genestealer.

Live specimens and Hybrids, both human and non human are of special interest to the laboratory and as such a higher reward will be paid.

Equipment and assistance will provided.
--------------------------
You pocket the parchment and consider your choices...

--------------------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Cultists Forces (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: spazyak on December 19, 2015, 07:25:54 pm
I'm thinking a small strike squad.
Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: Funk on December 20, 2015, 09:07:31 pm
A small strike squad for what?
Nid hunting or the hulk?
Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: spazyak on December 20, 2015, 09:28:42 pm
A small strike squad for what?
Nid hunting or the hulk?
hulk, kastor and his crew plus some of our harlots of sin.
for nids we may have to just send a force of 20-30 heavily armed harlots of sin
Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: Funk on December 20, 2015, 10:00:57 pm
I'll give it a day or so for any one to vote the i;ll coin flip if i have to.
Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: 3man75 on December 20, 2015, 11:00:54 pm
A small strike squad for what?
Nid hunting or the hulk?
hulk, kastor and his crew plus some of our harlots of sin.
for nids we may have to just send a force of 20-30 heavily armed harlots of sin

+1 Were comin for ya Nids!
Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: Funk on January 03, 2016, 03:43:51 am
A small strike squad for what?
Nid hunting or the hulk?
hulk, kastor and his crew plus some of our harlots of sin.
for nids we may have to just send a force of 20-30 heavily armed harlots of sin

+1 Were comin for ya Nids!

You pull out the human parchment as you enter a small laboratory.
Murkily glass tubes cover the walls, as there contents pulsates and gargles.
A short robbed man turns to face, a mass of tubeing descends from his mouth and in to his robes.

He nods as see the parchment and he waves you deep inside the laboratory.
You follow him down a tiled hallway, ignoring the blood spattering the tiles.
He opens a metal door to an operating theatre.

A woman lie shacked to a steel table as the surgeon digs around inside her chest.

"If it's drugs you'll have to come back later, I'm busy right now so take a seat or come back later." the surgeon mummers thru her mask.
The surgeon points to a leather couch with there bloody scalpel.
You sit and watch as the surgeon continues her work.
When the operation is finished the woman is then promptly thrown out of theatre in to the hallway.

The surgeon removes her surgical mask and you finally get a good look at her.
While you can't quite place it her high cheek bones and shoulder length blonde curls give her an eerie air of similarity to Fabius Bile.

"Sorry about, i can't get the staff these days.
Tell me what is it you need?" she asks as she throws her bloody scrubs down on the operating table.

"Greetings, we've come about this bounty.." you start.

"Oh So Your the one that Sathunacus was on about, well it's nice to met you Mary, not really the best of names is it, all hail the Demon Princess Bloody Mary.
Still it better than Eve VI-VII." She pronounces the numerals

"Yes it is, The bounty can you help?" you get a little bit more insistent as you wave the parchment in her face.

"Of course i'll help you that's the Primogenitor seal.
 I'll get my equipment and we can get started.
Igor! Bring me my ship trunk." Eve shouts down the hallway...

----------} Later on your ship {----------
It takes you a few hour to get everything ready but finality your ready to head your separate ways.
K will take your ship and the bulk of your forces in search for the  Brass Hulk of Arsagorthc of Vast.
While you take a small force of the harlots of sin to capture the Tyranids.

You wait as Igor, Eve's mute servant loads a multitude of specimen jars, stasis field cages and a range of strange and complex restraints on to the Storm Eagle shuttle.

As you watch Eve don a tight corset of black vinyl with steel studs and blue silk piping.
Your suspicion of her being some kind of grown replica get stronger, as you can't help but notice that she no belly button and complete lack of body hair.

"Typical, Emperor children there all like that, dressing for fun and game when there work to be done.
Well you take care of her while i'm off after a ship that may or may not even exist, without her you don't get played for the bug hunt."
Kastor comments as Eve slings a bandoleer of shotgun cartages over her hips.

---------

When the shuttle doors open, you are greeted by dark blue sky and a gray dry desert, below the whirling clouds.
In the distance you can see a small village of sheet metal shacks around the foot of a stepped ziggurat.

For minute you think that you must be in the wrong place, there no Tyranids here.
But then you feel it, a voice the back of mind, ...everything it normal, they belong... relax we are just like you So one is trying to cloud your mind and blind you.

You look again at the guard on the ziggurat,  closer this time, you see it  as he walks  the outline of a clawed hand hidden under in her shirt.


A)Let's Purge the Mutant once more sisters!
B) Let stay the night in town
Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: spazyak on January 03, 2016, 12:10:38 pm
Let's not kill him, he seems of use to us
Title: Re: Death to the false emperor, The Blessing of Sorcery (warhammer40k SG)
Post by: piratejoe on February 04, 2016, 10:27:17 pm
Outside the walls is the army of a cannibalistic blood drinking loony and there trying to get in.
And you want to go and play in the sewers?
Mind if i nick this as sig text? also PTW
Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: Funk on February 05, 2016, 12:44:31 pm
Outside the walls is the army of a cannibalistic blood drinking loony and there trying to get in.
And you want to go and play in the sewers?
Mind if i nick this as sig text? also PTW
No feel free to use it.
And now i've been prodded i should get on and actually do an up date
Title: Re: Death to the false emperor, Eternal Champion (warhammer40k SG)
Post by: Funk on February 07, 2016, 10:53:20 pm
Let's not kill him, he seems of use to us

Keeping out of view in the fading light, you climb up the stepped ziggurat.
Now you're closer you can get a good look at the guard's woman.
She's an unimpressive specimen, scrawny with only a battered las gun slung over her shoulder.
You see her enter the top of the ziggurat.

Come to me my children, come it is time The voice in the back of your mind changes calling out to you.

Looking down at the village below you can see that more villager's are starting to make there way to the ziggurat.
You wait letting them head inside before you follow at a distance.

The inside of the Z is a maze of passages, the walls are covered with engravings of claws and a repeated motifs of multi armed and breasted woman.

As you make your way down the passages after the guard you soon start to find blots of a smooth dark resin sticking to the walls.

Soon you can hear voices, chanting as you approach the source of the irritating voice in your head. you turn a conner and find your self on a balcony, over looking the villagers below.
There most be well over a hundred of them, all gathered around a tall bald man in robes.

"Him, he'll be a good specimen so try not to damage him." Eve points at the bald man.

You turn to the assembled party as you ask your self how your going to capture him unharmed?

---------------
I should tell you all here in case there any one new to this game im actually rolling out the smaller battles useing first edition warhammer 40k rules.
So yes the stat's are important when it comes to fighting, and yes there will be fudgeing of dies.
Note  that you (Maria Dominica) currently don't have your full party, instep you have ,
20 harlots of sin, Yuliya and Hermine because the party's short of close combat skills, and Eve with her Igor who are in charge of you getting paid.
----------------


--------------------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Cultists Forces (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)


[/quote]
Title: Re: Death to the false emperor, Necromancy Update! (warhammer40k SG)
Post by: spazyak on February 07, 2016, 10:59:48 pm
approach the man and ask for information as to what this place is
(kinda forgot all that is happening right now)
Title: Re: Death to the false emperor, Talking the the insects (warhammer40k SG)
Post by: Funk on February 09, 2016, 06:55:43 pm
approach the man and ask for information as to what this place is
(kinda forgot all that is happening right now)

Plot wise right now your escorting a Mad scientist (Eve) because she what's some samples of the genestealer hybrids.
So you have sneaked in to there temple pyramid thing and your going to interrupt them.
By the power of the GM editing you now shock batons to help you in capturing them.

-----------------
"Hermine you wach my back im going down there to talk to him."
Hermine nod in response as she opens her holster.
"Talk? about what?.." Eve asks with a confused look on her face
"Important stuff, here you hold this and start shooting if it all goes horribly wrong."
You drop your heavy bolter in to her arms silencing her questions.

You vault over the balcony's wall and land with a thud on the stone floor below.

The villagers don't speak or raise the alarm instead they move as one stepping back away from you.

"Look children visitors." the psychic voice calls out.
The bald man moves to the front of the crowd, facing you with his big blue eyes.

"Well Sir, Just Who the hell are you interupting the worship of holy emperor blessed be his name? and what do you want?" he asks you as he stares at you with unblinking eyes.

You remove your helmet and flick your hair back before you meet his eyes.

A) "Ecclesiastical Inquisition!  Officer Dominica, Purity inspection. All of you against the wall..."
B) "What do i want? well that's a good question you see because what i want is what her, the one with the really big gun I want what she wants, Don't you?.."
C) " I want to help you bug man, yes i know what you are.
I can take you all out here, to new land for your children to settle..."
D) "Bug man fail to recognize your betters, I am Boody Mary, Undisputed Princess of dark gods!
You live only on my sufferance so listen closely..
E) "Thank you, now i can do this." (attack him)


(You need a new title some thing suitable impressive for a demon prince)
--------------------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Cultists Forces (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

Title: Re: Death to the false emperor, Talking the the insects (warhammer40k SG)
Post by: spazyak on February 09, 2016, 07:30:59 pm
Oh boy, hmmm a is tempting but so is e.
Hmmm I think A will work better.
Title: Re: Death to the false emperor, No one expects the Ecclesiastical Inquisition!
Post by: Funk on February 18, 2016, 12:48:49 am
Oh boy, hmmm a is tempting but so is e.
Hmmm I think A will work better.
No one expects the Ecclesiastical Inquisition!
----------------
"Ecclesiastical Inquisition!  Officer Dominica, Purity inspection. All of you against the wall."
You bark at him flashing the Rosette of the deceased Inquisitor Gunthrop.
"Wh whu what?" he stutters.

"I Canoness Preceptor Inquisitor Maria Dominica, by the powers invested in me i hear by bring this Court to session.
You stand before this court accused of heresy and witchcraft how do you plead?"

"Heresy! What Heresy! I must protest this is most irregular." he complains

"Speak only to answer the question or you will be punished for
Contempt of court!
You must  be punished for the sin!"

"I want a lawyer! I have the right to one." he cries out.

"This is an Ecclesiastical court, the church is the law here.
Now i must beat the false pride and arrogance from you.
I won't hurt you too much."

On cue a leather whip falls on the stone floor from above.

As raise back the whip to strike, you hear a distant sound, the scuttling claws of stone.

His screams echo's as the whip cut in to his back.
You coil the whip in your hands and lean back.

"Adept Crotwell, take him to the brig, he need time to think on his crime."
The words have barely left your mouth when the balcony erupts with a swarm of moving chitin and claws.
The liveing tide swamps the Harlots of Sin as balcony is filled with wild an bloody melee.

The villagers still stand blocking the exits almost as if there frozen place.
------------

Remember that you can just fly up to the balcony but you can't carry anyone else.
As both you a Hermine are massively strong and can easily throw the valuable and squishy prisoner around like a soft ball.
Just fight your way past a hundred or so villagers
(You need a new title some thing suitable impressive for a demon prince)

--------------------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Cultists Forces (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/28/23/fa/2823fa1954dfcb8439bbbdaa522dd245.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)


[/quote]
Title: Re: Death to the false emperor, No one expects the Ecclesiastical Inquisition! (40k)
Post by: spazyak on February 18, 2016, 06:52:56 am
Tell the villagere to move, if they don't open fire
Title: Re: Death to the false emperor, And the mob just beats you to death. (40k)
Post by: Funk on February 27, 2016, 08:05:15 am
Tell the villagere to move, if they don't open fire

"Move aside or fire!" You roar as you level your pistol at the villagers.
They remain sanding there, bolt up right and blank faced.

You open fire, blasting a villager's head with your bolt pistol.
The villager's stand there with blank eyes as the body falls, with blood pumping from the torn remains of a neck.

"See the grandfathers power!
Come to me! Come my children" The bald man to call villagers.

The villagers rush towards you mouths frothing and eyes wide with rage.
"F**k it , Hermine don't let them take him."
You draw your sword just as the chargeing mob reaches you.
They hit you like a tidal wave, mindlessly throwing them selves at you.
You fight back with all your might and magic, men are ripped and torn like cloth.
But it's no use your soon over whelmed, there one on your back with hands wildly clawing at your face, another trying to crush your throat as a boot smashes in to your knee.
You blast the death winds of magic at the one on your back snuffing out his life.
A sword slash cuts frees your throat and fire ball buys you space to stand.

You spit blood from a punctured lung as Hermine struggles to keep the living tide away.
She claws out throats, splits skulls and smashes the life man and woman alike with her metal body.
But even she can not over the come the mindless horde, instead she endues an unyielding killer of steel and machinery.

To endues is more than your feeble body can manage, under the relentless assault your flash tears, your bones brake and you body dies.

You remain in the broken shell of your body, gathering your energy as the battle rages around you.

Gun fire echo and chain swords roar in the tunnels above you as force your energy back in to your body.
Blood start to pump again as your hear beats once more and your body is heal by your demonic powers, regenerating the torn flesh and broken bones.
A boot stamps in your gut, rudely disturbing your regeneration.

Ignoring the pain from your shattered hip, you staned up in shock to find the battle over.

"There you are! just having a little nap where you?
Come on we have to get baldy out here before any more turn up..." Rachele jokes with you as she carrys the now bleeding bald man over her shoulder.

You look around at the room covered is in spattered gore and blast fragments, all that remains of the villagers.

In the upper tunnels you find Eve as she bandages a wound on Sephe's head.

"Great i can hardly wait to pick his brain, what is in side that head of yours?" She grins at the idea of a dissection.

As you head back to the ship it dawns you that hermine is missing, she's not among the fallen and there's no sign that she's been taken prisoner..

-----------

On returning the ship of Lord Sathunacus you insist that he reward you with

A) A trio of dreadnoughts chassis.
B) A suitable supply of vehicles. 
C) A suitable supply of weapons.
D) something else.

--------------------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Cultists Forces (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
[/spoiler](https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, No one expects the Ecclesiastical Inquisition! (40k)
Post by: spazyak on February 27, 2016, 09:08:30 am
Hmmm, the dreadnaughts sound nice.
Title: Re: Death to the false emperor, Dreadnought time! (40k)
Post by: Funk on February 29, 2016, 05:22:03 pm
Hmmm, the dreadnaughts sound nice.
You insist on the dreadnoughts and he just hands them over without argument or question.

As you lay eyes on them it becomes clear why Sathunacus let you have the suits, there in a dreadfull state.
With armour is caked in rust, joints and axles are broken, jammed or even just plan missing.
All the weapons have been taken for salvage.
But the pilot's sarcophagus, the irreplaceable core of a dreadnoughts there all intact.

Restoring them to operation is fortuity a simple case of replacing the missing parts and repairing the armour.

Eve agrees to preform the irreversible surgery of installing the pilot but you'll need to 'prepare them' first.

Now all you have to do is decide on the pilots and what to arm them with.

-----------------------
If any one feels like it the using actual rules to build a custom dreadnought there HERE (https://imgur.com/a/kfotH) ignore control systems everyone just gets wired in.

Title: Re: Death to the false emperor, No one expects the Ecclesiastical Inquisition! (40k)
Post by: spazyak on February 29, 2016, 06:31:23 pm
Obviously three of the slace marines should be used
Title: Re: Death to the false emperor, No one expects the Ecclesiastical Inquisition! (40k)
Post by: Funk on August 18, 2016, 01:06:26 pm
Obviously three of the space marines should be used

I was going to leave this but i haven't really felt my last 40k game, i couldn't get the voice for any one,  im just not as inspired to write it.
A pity as i had the idea of a cross over using the villains out of this for the end boss.

Anyway here the late update.

-----------
As you wait of Kastor to return from his quest, you pass the time over seeing the work Sathunacus's weapon smiths and armours as they restore the dreadnoughts to working order.

When your ship finally returns it bears fresh scars of battle.
Kastor meets you with a downbeat look on his face.

"I Must explain our failing, we where on route when he betrayed us."
He holds up the severed head of your navigator.
"He dropped us out of the warp early, early and in to the waiting guns of an ambush.
There where two imperial Frigates waiting for us.
We where in luck that day, the gods smiled on us and I managed to lose there pursuit in asteroid belt." Kastor explains.

"How's the ship? And the crew?" you ask.
"The ship's trashed, it'll still work, just the lower deck has been blown apart, the slave pens, most of crew quarters, there all blow to hell.
The engines are leaking hard radiation, the hull leaks so much that it can't be pressurized.
It needs to get major repairs or we'll soon be left stranded in the void.
And now that our Harem bodys are lost in void, i have to go find some women for tonight.." He sighs as he mentions his lost.

As Kastor leaves you give Eve a tap on the shoulder and point out the marines to her...

You awake to the sound of a woman's scream and sound of some one slamming on the door.

You throw open the door to find Eve, her face is a mask of terror as she clings to your leg.
Kastor towers over her, his melted face twisted in rage as he stairs at her.
You laugh at it, the idea that you would shield her? what mercy can there be left in black soul of a demon princess?
"YOU DID IT! YOU!!" Kastor roars as he seizes her by the neck with his vast hand.
"YOU WILL PAY FOR THIS!!" He lift her up in a choke hold and with a stream of incondensable shouting smashes her down on to his horned helmet.
He slam her in to the spikes, repeatedly spattering gore about until nothing but a shredded corpse remains.

Now that you've been unpleasantly disturbed you decide you next move.

There are two way we can get the ship fixed, ether we must trade something of value
to the dark mechanicus.
Or we must take a new ship by force of arms.
The good new is we have been called, the signs have set the path..

A) "As you've ruined the ship we need a replacement, let go and take one."

B) "There has been a call, summoning to add in another's struggle against the false emperor, they have treasure an offering to the gods and to us.."

C) " An imperial inquisitor has recently uncovered and destroyed a chaos coven, but we have the chance to even the score and take the covens artifacts in payment."

-----------------------------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Cultists Forces (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, Necromancy update! (40k)
Post by: spazyak on August 18, 2016, 02:16:12 pm
I say we need to fix everything up first
Title: Re: Death to the false emperor, Necromancy update! (40k)
Post by: Funk on August 18, 2016, 03:40:27 pm
I say we need to fix everything up first
Your crews going to fix up the ship as best they can but the ship need new parts and skilled labour to fix the engines.
Title: Re: Death to the false emperor, Necromancy update! (40k)
Post by: spazyak on August 18, 2016, 04:41:31 pm
Guess we may have to help that other group
Title: Re: Death to the false emperor, From the warp they came! (40k)
Post by: Funk on August 20, 2016, 02:57:43 pm
I must not be so lazy for the next up date, when i go to dig up the warp travel generator i used last time, couldn't find it, try getting a new copy, try re downloading it, no luck the links are now to a spam site.
looks for another link, 40k rpg tools? fantasy flight games form rooms? reddit? nope but it's in a torrent file.

Guess we may have to help that other group
------------

As soon as you revel your plan you are under way, slowly limping across the void.
The work crews labour around the clock to fix the ships perforated hull.
After a week enough of the hull is sealed for you to attempt warp travel.

Warp travel, once the mere idea of warp travel would was deeply unnerving, casting your fate to the gods.
Now you must be the one to guide the ship along it's ever shifting tides.

It's not going to be an easy task, Hermine was not just trained, but to be born a navigator, one of an ancient blood going back in to the the dark age of technology.
But why should you be afraid?, you've been reborn in to the warps by the dark power, you are it demon child.

The Ancient engines grind and shudder, sparks fly as anoint them with a blood offering.
With out a sound it comes, like a rolling storm cloud the ship falls out of "reality".

Other call it the realm of madness, the Empyrean, the Aether, what ever call it', it's the place where reality is meaning less, the laws of physics a plaything.
You hear the primal screams of one driven mad by the sight, a lesser mind broken by the strain of why?.
You don't care to ask why, this home, no this is your second womb, it was here you where born again.

Finding a swift current you set the course and in a week your back to "reality", out side the warp it's nine months later and your on the other side of galaxy.

You look down from your ships bridge at:

1) A War torn human agri-world, hiding a place sacred to the ruinous powers.
2) A Vast Forge World boiling with tension under suffice and home to one with ideas of progress and science.
3) A Holy Shrine World rotting in the light of the false emperor, will you enlighten them?
4) some thing else?

-----------------------------
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Cultists Forces (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
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Title: Re: Death to the false emperor, From the warp they came! (40k)
Post by: spazyak on August 20, 2016, 03:16:17 pm
Forge world, fix up the ship
Title: Re: Death to the false emperor, From the warp they came! (40k)
Post by: Funk on August 27, 2016, 10:53:07 pm
Sorry it's late but the good new is ship's stats should be done next turn.
-----------
You look down at the forge world below, the sky clouded with smoke from a billion chimneys.

You take the shuttle down with our companions.
The air stinks of dust and chemicals as you make your way to house of Umagar Tech.

You can smell the sent of chaos guiding you to a woman in red vinyl robes, clearly some kind of Tech-priest.
"Cecila Kosters, you may call me Maria Dominica, we need to talk." you tell her, interpreting her mid stride.
"Do i know you ?" she asks from behind a bulky respirator.
"No you don't but we have bird in common, and you need my help." her eye's light up

"um, Oh yes you best come with me, so we can talk in private..."
She leads you up the elevator in to a small meting room, shutting the door behind she start again.
"It actually you, Bloody Mary! the man eater of the Strarth worlds!"
"Yes you've heard of me, what of it!?! why was i called? Tell me i do not suffer fools."
"I need your help, what do you know of the artificial mind or "Abominable Intelligence"? "

"Only that once such things walked among us, before the dark age of technology, monsters of steel and silicon.
I have seen imitations of them once.
There forbidden by the false emperor, a danger to all mankind but you plan on recreating them don't you?"

"Yes, your here to assist with my undertaking right?"

"You see it that my ship is repaired and i'll see what i can do."
"I'll despatch a work gang at once but i need some help with gathering some lets say "human resources"..."

The work on your ship starts at once, as it is towed in the orbital dockyard.
You find your self down on the plant, deep inside the industrial workings, with Yuliya you gather the requested resources.
-----

Finally the day comes and you enter the massive titan hanger, the door echo's as you look across the vast and empty room.
You see it standing in the centre of the hanger, a pyramid of smoky black crystal as tall as a hab unit.
On each of the four sides you can see the runes the dark gods.
Around it in chains is some of the dozens men and women you have brought to Cecila's laboratory.

"That is how i will give them live, we for call it, to come out from the Aether.
The elder say that the "soul", some kind of psychic self can remain after death, stuck in the Aether.
We will drag it out, cage it in the engines of the new men of steel.
Now let-" a bolter shot cut her off
"Security stop then, you three get the sacrifices in place now! There's no time to lose. " Cecila shouts as she starts throwing switches.

Strange and ancient machines start to move as relics make the air hum with power.
As warp spills froth, swelling in a giant cyclone of energy above the pyramid, a trio of Servitors start to throw the sacrifices in to the top of the pyramid.

A ram starts to strike the door behind you as the fighting grows ever closer as cyclone crackles with thunder, smashing at the pyramid.
You see the last of the Servitor fall down, dropping the finale victim on the hanger floor, it's body reduced to a mass of mutations.

"Someone! Any one! Complete the retail now before the gellar field falls!" Cecila shouts as the smell of burning electronics start to fill the room.
-------------
Do you climb up pyramid and make the final offering?
Send some one else?
------------

Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Cultists Forces (click to show/hide)
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[/quote]
Title: Re: Death to the false emperor, Power of the Pyramid! (40k)
Post by: spazyak on August 27, 2016, 10:57:59 pm
Let's send one of the elder sisters. Let their sacrifce be recorded on the side of the ship.
Title: Re: Death to the false emperor, Power of the Pyramid! (40k)
Post by: Funk on August 29, 2016, 05:39:50 pm
Let's send one of the elder sisters. Let their sacrifce be recorded on the side of the ship.

"You lot finish this ritual, add the final sacrifice!
Yuliya, Kastor hold the doorway." you shout.
Yuliya's power first crackle in to life as Kastor ready his bolter, Skullblaster with clunk from the slide, he lifts it to his shoulder.

From safety of the walkway you watch the elder sisters approach the pyramid, each falling at it's foot as frothing warp twists there body's and shatters there minds.
All that's left is a gibbering twisted heap, the remains thirteen women, each over come by the power of chaos in body and mind.

The door breaks way an the growl of bolter fire fills the vast hanger echoing like like thunder.

With a shudder the machinery stops and the smoky haze of the warp drifts way like fog on the wind
A metal clang echoes from inside the  pyramid growing louder and faster as some thing makes it's way out of it sorcerers techno-womb.

"Look! It's moving. It's a live.  IT'S A LIVE!" Cecila shouts.

Climbing From out the smoking pyramid you can see:

A) A single figure, a shining skeleton of plasteel with the warp heavy around it like a cloak.
B) A half dozen metal body moveing, each driven on by a metal mind.

------------

Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Cultists Forces (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)

[/quote]
[/quote]
Title: Re: Death to the false emperor, IT'S ALIVE!! (40k)
Post by: spazyak on August 29, 2016, 05:54:16 pm
We need one big figure that can be heavy hitting
Title: Re: Death to the false emperor, IT'S ALIVE!! (40k)
Post by: Funk on September 01, 2016, 09:01:03 am
We need one big figure that can be heavy hitting

One nasty terminator comeing up.
----------

There's a terrible smell of burning rubber as from out of smokeing pyramid it comes, no he comes.
A single skeleton of shining plasteel, as tall as a man with burning red electric eyes.

Cecila leaps down from the control room and rushes across the hanger floor to embrace her "child".

Kastor walks backwards in to hanger, hold guard up as a shield with the slimy tentacle mass of his left arm.

"Cecila! is there another way out of here? " he shouts pumping bolter round after round in door way.
"Hover car! Bay 3! Loading crane!" she replays, point into the distance.

Dozens of armed guards spill out on to walk way as the remains of your honour guard cross the vast and empty hanger.
Las bolts rain down, flashing off Yuliya's force field as you take to the air, gently flying up to the crane.

You rain down a storm of Psychic Bolts, smashing the guards as every one makes there way up the winding stairs.
Cecila drags a pair of bleeding guardsmen along behind her.
A long burst from Estoia's heavy bolter covers your departure and your away.

----------
 You arrive back on your ship to find that it has just be fitted with:
A) A long range Laser Battery
B) Extra Armour Plating and Reinforced Interior Bulkheads
C) Augmented Retro-thrusters making the ship more manoeuvrable

You might want to come up with a name for the robot.

Spoiler: Ship (click to show/hide)
Spoiler:  Robot (click to show/hide)
Spoiler: Chaos Space Marines (click to show/hide)
Spoiler: Cultists Forces (click to show/hide)
(https://s-media-cache-ak0.pinimg.com/736x/b9/ed/99/b9ed99073f23bb49b0289bb75354c840.jpg)
(https://s-media-cache-ak0.pinimg.com/736x/92/b6/74/92b674c5360d1ae6079adddd6b614887.jpg)
Title: Re: Death to the false emperor, IT'S ALIVE!! (40k)
Post by: spazyak on September 01, 2016, 02:18:05 pm
A, long range lasers