Roll for Armok, God of Blood
Genesis
Once more, Armok reforged the universe, bringing the destruction of a world, and the birth a new one.
After he created the new lands, he populated it with animal, plants and monsters, filled it's underground with demons, and gave birth the the gods to watch upon the world.
And finally, he created the Dwarves, the Humans, the Elves, the Goblins, ready to write a brand new history.
What history? It is up to you.
In this RtD, the world is brand new, and the civilizations just awoke. You will incarnate a member of a civilization of your choice. And as a "first of your kind" your actions will be of great effects. Even the highest positions are available to be taken.
Would you be the King of Dwarves, in search of the depth riches? Or would you prefer to be the demonic Master of the Goblin? Or would you even prefer to become the first to learn the secrets of life and death?
Who knows what will happen.
Make your decisions, and look if the die roll favorable.
Once you have a character, you will have to wait for the first turn introductory post.
After that post you will be allowed to submit an action for your character to do.
After a while the DM will make a large post to list the results of the actions of all the players.
Some action will have their result randomized using a simple system.
Random rolls results:
1 - Legendary failure
2 - Failure
3 - Partial success
4 - Success
5 - Legendary success
6 - Overshot
Exact result to the discretion of the
You can play a character of the main civilizations: Dwarves, Humans, Elves, Goblins. Kobolds and animal people are also allowed, but since they have a lesser impact and development, they are limited as long as we don't have a decent amongh of player of the 4 main civs.
All the non-noble roles are freely allowed, you can also chose professions not currently in-game, such as dancer, musician, scholar or whatever you can think of, as long as it makes sense.
The noble positions need to be earned through you actions. To be manager you need to prove the the other people that you are good at organizing. To be the King of the Dwarves, you will need to gain the approval of the Dwarves so that they recognize you to be their leader.
Demon Master of the Goblin civilization isn't available.
Name: <doesn't need to fit in-games names>
Race: <for demon, see the other sheet>
Age: <see below>
Occupation: <not a noble>
Appearence: <optional>
Personality: <optional>
Physical stats to increase:
Physical stats to decrease:
Mental stats to increase:
Mental stats to decrease:
You are allowed to roll the die to increase a stat of your character, if you want to increase more than one stat, you need to also roll the die to decrease another stat.
Increase roll
1 - Low
2 - Below average
3 - Above average
4 - High
5 - Very high
6 - So high it's an handicap
Decrease roll
1 - Very low
2 - Low
3 - Below average
4 - Average
5 - Above average
6 - (Below average)
Physical stats:
- Strength
- Agility
- Toughness
- Endurance
- Recuperation
- Diseases resistance
You can increase 1 stat for free
Mental stats:
- Analytical ability
- Ability to focus
- Willpower
- Creativity
- Intuition
- Patience
- Memory
- Linguistic ability
- Spacial sense
- Musicality
- Kinesthetic sense
- Empathy
- Social awareness
You can increase 2 stats for free
You may become a necromancer if a god of death or another necromancer learns you the secret of life and death.
You may become a vampire or a werebeast if a god is displeased and curses you.
Both are dependant on your actions and your rolls.
Megabeast aren't allowed.
You may become a night troll if you are abducted by another night troll and transformed.
You may become a demon if your demon submission is interesting enough, however you will have to stay in the Netherworld until a deity chose to help you to enter the mortal realm. Even then you will be a stray demon without civilization, you may want to dispute the leadership of Goblins with the current demon, or try to pose as a god to the Humans, or try to enter an existing organisation (any option will requiere a large number of successful rolls)
Name: <doesn't need to fit in-games names>
Demon race name: <optional>
Appearence: <be creative>
Personality: <optional>
Special ability: <be creative>
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Game status
We are the 1st of Granite of the year 1, it is spring.
(http://i.imgur.com/bSjlXWo.gif)
You are the firsts of your kind, 50 Dwarves to be precise, 25 males and 25 females. You just gained consciousness, but you are already grown up, and in you mind are already all you need to know about yourself.
You are all naked, and have no belonging, all you have is that one anvil, standing atop a large rock. The First Anvil, a gift from your creator to kickstart your civilization.
You are in the mountains, there is a water spring starting a small river close by, to the west you can see hilly woodlands. The temperature is warm.
Your Pantheon of Gods has the following:
- Onol Itreduzol, god of Jewels
- Istrath Alron, god minerals, metals and wealth
- Dur, goddess of war and fortresses
- Zas Beravuz, god of mountains
- Ral, god of luck, games and gambling
- Egom, goddess of nature and trees
Population: 50
You are all naked, and have no belonging.
You are in hilly woodlands, to west you can see the sea, a river is passing by and drops into the see, to the south the trees become more dense. The temperature is warm.
Your Pantheon of Gods has the following:
- Girus Asla, god of justice, laws and rivers
- Mirdingsol, goddess of storms
- Ahdo Begialá, goddess of poetry, song, festivals, dance, music, revelry and happiness
- Mete Othronkulur, goddess of dusk and death
- Anothkastrol, goddess of victory
- Histek, goddess of duty and order
- Utesh, god of earth and caverns
- Thomo Nahusaco, goddess of coasts and oceans
- Islas, goddess of mountains and volcanos
- Quesa Sasir, goddess of freedom
Population: 50
You are all naked, and have no belonging.
You are in a dense forest, a river is passing by, to the southwest the tree are getting sparse. The temperature is mild, the wind is a bit fresh.
The Force that is source to all life is know to you as Ametha Adithaelane.
Population: 50
You are all naked, and have no belonging.
You are in a dense forest, a tower of slade proudly stands in front of you, to the west you can see a sea, a river is passing by and drops into the see. The temperature is hot, but the shades of the trees protects from the sun.
Nunzillor: One option is to scout around your starting area, I'll make sure to set creatures on your way. Your character could start by hunting beasts before getting onto bigger game, I don't want a dead player by the first turns...
Human Civilization:
2 Humans
Dwarven Civilization:
1 Dwarf
Elven Civilization:
1 Elf
Goblin Civilization:
1 demon candidate
1 Goblin
We currently have enough players to start, while staying open for more to enter. However I don't know if I can yet allow Yourmaster to be the Demon Master (even though his username fits that role)...
What do you guys think? Should I wait to see if more people want to be submit a demon, or accept Yourmaster now and just get started?
Nidilap:
- To increase 4 physical stats, you need to decrease 3 physical stats (you only decrease 2)
- To increase 2 mental stats, you don't need to decrease any mental stats (you decrease 1)
Generally me:
- To increase 1 physical stats, you don't need to decrease any physical stats (you decrease 1)
- To increase 5 mental stats, you need to decrease 3 mental stats (you decrease 2)
- An Elf, being immortal, wouldn't feel the need to workship a death god; plus, Elves don't workship any god, but a Force
Ozarck:
- For simplicity sake, only one civilization per race are available, as a result only one Goblin civilization exists and requiere a Demon Master.
- Don't forget there will be NPC Dwarves to keep you company till new players become a Dorf
---------------------
I will accept Janbyonm'Dknom as the Master of the Goblin civilization.
Tomorrow I will post the introduction to the first turn, which will include the state of the world, the rolled stats of the characters, and the situation each civilization starts in.
The game will stay opened to any new player even after the first turn, for the time being.
Yourmaster, Janbyonm'Dknom the Demon, valid sheet
variablenonsense, Draastignatl the Goblin, valid sheet
Ozarck, Mistem CettenLogem the Dwarf, valid sheet
Nidilap, Urist McHammerer the Dwarf, valid sheet
Nunzillor, The Grinning Man the Human, valid sheet
Delekates, Delekates the Human, valid sheet
poketwo, Ambitias Rock the Human, valid sheet
Roc CURIOUSBEAST_EATER, Topok the Elf, valid sheet
Generally me, Takar Elinor the Elf, misplaced stats
Owner: Nunzillor
Strength: 1 - He is very weak
Agility: 5 - He is extremely agile
Endurance: 4 - He is very slow to tire
Recuperation: 6 - He is slow to heal
Disease resistance 3 - He is susceptible to disease
Willpower: 4 - He has a lot of willpower
Kinesthetic sense: 5 - He has an astounding kinesthetic sense
Spatial sense: 4 - He has a great feel for the surrouding space
Musiscality: 5 - He has a feel for music
Owner: Roc CURIOUSBEAST_EATER
Disease resistance: 2 - He is susceptible to disease
Recuperation: 3 - He is quick to heal
Strength: 2 - He is very weak
Analytic ability: 3 - He has a good intellect
Ability to focus: 1 - He has quite poor focus
Kinesthetic sense: 5 - He has an astounding kinesthetic sense
Willpower: 5 - He has an unbreakable will
Intuition: 2 - He has very bad intuition
Social awareness: 2 - He has a poor ability to manage or understand social relationships
Owner: Ozarck
Endurance: 5 - He is indefatigable
Recuperation: 3 - He is quick to heal
Agility: 6 - He is clumsy
Willpower: 2 - He has little willpower
Patience: 3 - He has a sum of patience
Social awareness: 2 - He has a meager ability with social relationships
Intuition: 1 - He has very bad intuition
Musicality: 1 - He has absolutely no feel for music at all
Spacial sense: 2 - he has a poor ability to manage or understand social relationships
Owner: variablenonsense
Agility: 3 - He is agile
Strength: 6 - He is extremely strong, so strong he often is undelicate with precision, breaking a lot of things unwillingly
Recuperation: 5 - He is quick to heal
Kinesthetic sense: 3 - He has a good kinesthetic sense
Intuition: 5 - He has great intuition
Ability to focus: 2 - He has poor focus
Musicality: 4 - He has an average feel for music
Owner: Delekates
Toughness: 5 - He is incredibly tough
Willpower: 5 - He has an unbreakable will
Patience: 2 - He has a shortage of patience
Owner: Nidilap
Strength: 1 - He is very weak
Toughness: 2 - He is flimsy
Endurance: 2 - He is quick to tire
Recuperation: 4 - He heals at an average speed
Disease resistance: 2 - He is quite susceptible to disease
Analytic ability: 1 - He has very bad analytical abilities
Ability to focus: 5 - He has unbreakable focus
Owner: Generally me
Disease resistance: 2 - He is susceptible to disease
Agility: 2 - He is clumsy
Stength: 6 - He is weak
Ability to focus: 6 - He has an unbreakable focus, so much he cannot stop an activity until it is finished
Willpower : 5 - He has an unbreakable will
Social awareness : 4 - He has a great feel for social relationships
Intuition : 6 - He has uncanny intuition, he often forget to rationalize his thoughts to follow his intuition solely
Musicality: 5 - He has a feel for music
Empathy : 4 - He has average empathy
Owner: poketwo
Agility: 2 - He is clumsy
Strength: 3 - He is strong
Disease resistance: 4 - He has average sensibility to disease
Memory: 3 - He has a good memory
Analytic ability: 1 - He has very bad analytical abilities
Creativity: 1 - He has poor creativity
Social awareness: 1 - He has a poor ability to manage or understand social relationships
Kinesthetic sense: 3 - he has a good kinesthetic sense
Musicality: 1 - He has absolutely no feel for music at all
Empathy: 4 - He has a very good sense of empathy
Patience: 3 - He has a shortage of patience
I'd love to join if you're still accepting characters!Name: Noah Thorp
Race: Human
Age: 20
Occupation: Animal Trainer
Appearence: Noah is fairly long for a human, and has blonde hair. He has three scars on his face and usually wears green or brown clothing.
Personality: Noah is kind and caring, but also longs for adventure. He loves all animals, and hopes to successfully tame a new species one day
Physical stats to increase:Agility, Strength, Endurance
Physical stats to decrease: Disease resistance, toughness
Mental stats to increase: Ability to focus, Intuition, Empathy, Social awareness
Mental stats to decrease:Musicality, Patience
Turn 1
The Awakening
We are the 1st of Granite of the year 1, it is spring.
(http://i.imgur.com/bSjlXWo.gif)
You are the firsts of your kind, 50 Dwarves to be precise, 25 males and 25 females. You just gained consciousness, but you are already grown up, and in you mind are already all you need to know about yourself.
You are all naked, and have no belonging, all you have is that one anvil, standing atop a large rock. The First Anvil, a gift from your creator to kickstart your civilization.
You are in the mountains, there is a water spring starting a small river close by, to the west you can see hilly woodlands. The temperature is warm.
Your Pantheon of Gods has the following:
- Onol Itreduzol, god of Jewels
- Istrath Alron, god minerals, metals and wealth
- Dur, goddess of war and fortresses
- Zas Beravuz, god of mountains
- Ral, god of luck, games and gambling
- Egom, goddess of nature and trees
You are the firsts of your kind, 50 Humans to be precise, 25 males and 25 females. You just gained consciousness, but you are already grown up, and in you mind are already all you need to know about yourself.
You are all naked, and have no belonging, all you have is that will to survive and the cunning of your king.
You are in hilly woodlands, to west you can see the sea, a river is passing by and drops into the see, to the south the trees become more dense. The temperature is warm.
Your Pantheon of Gods has the following:
- Girus Asla, god of justice, laws and rivers
- Mirdingsol, goddess of storms
- Ahdo Begialá, goddess of poetry, song, festivals, dance, music, revelry and happiness
- Mete Othronkulur, goddess of dusk and death
- Anothkastrol, goddess of victory
- Histek, goddess of duty and order
- Utesh, god of earth and caverns
- Thomo Nahusaco, goddess of coasts and oceans
- Islas, goddess of mountains and volcanos
- Quesa Sasir, goddess of freedom
You are the firsts of your kind, 50 Elves to be precise, 25 males and 25 females. You just gained consciousness, but you are already grown up, and in you mind are already all you need to know about yourself.
You are all naked, and have no belonging, all you have is your ability to summon to magic of trees, as they shall grant you all you need.
You are in a dense forest, a river is passing by, to the southwest the tree are getting sparse. The temperature is mild, the wind is a bit fresh.
The Force that is source to all life is know to you as Ametha Adithaelane.
You emerge from your tower of slade, that you built yourself to access the world above your native world. You feel quite content of being here, you are after all the only Demon to leave the Netherworld, a great achievement by itself. Well, you did have a make a pact with one of these "Gods" to pierce through... But since the pact requiered from you to bring war to the world, it is not much of a constraint, you would happily oblige. And she even gave you minions to do your will, 49 loyal, evil Goblins.
Your were aided to enter the world by the a goddess name Dur, she helped you so that "War may rage forever". But you are pretty much free from anything toward her.
You are the firsts of your kind, 49 Goblins to be precise, 24 males and 25 females. You just gained consciousness, but you are already grown up, and in you mind are already all you need to know about yourself.
You are all naked, and have no belonging, all you have is your only god, the great Janbyonm'Dknom, to lead you to domination!
You are in a dense forest, a tower of slade proudly stands in front of you, to the west you can see a sea, a river is passing by and drops into the see. The temperature is hot, but the shades of the trees protects from the sun.
What will you do?
----------------------
Rolls
Owner: Lord_lemonpie
Agility: 6 - He is incredibly agile, so agile slowing down isn't an option.
Strength: 6 - He is extremely strong, so strong he often is undelicate with precision, breaking a lot of things unwillingly
Endurance: 3 - He is slow to tire
Disease resistance: 3 - He is susceptible to disease
Toughness: 2 - He is very flimsy
Ability to focus: 2 - He has poor focus
Intuition: 2 - He has bad intuition
Empathy: 3 - He has an ability to read emotions fairly well
Social awareness: 3 - He has a good feel for social relationships
Musicality: 5 - He has a feel for music
Patience: 2 - He has very little patience
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Yourmaster: No, your character is too different from the rest to go by normal stats. I will deal with that on a turn-by-turn base.