Bastiongate is my most successful fort to date. After 30 years of running smoothly, the save was corrupted. I created this thread to detail the restoration of the fort from an old save, but after that was finished, it became a general thread for the fort.
250-254
- Bastiongate founded
- Moat dug
- Fort dug
- First migrants arrive
- Walls built
- More migrants
- Titan attack (252)
- Two migrant waves slaughtered
- Human caravan attacked, sparking war
- Eventually defeated by marksdwarves
- Fort saved by early walls
- First goblin attack (253)
- Trap ring finished (254)
255-259
- More goblins (255)
- Ettin attack (255)
- Bastiongate become the Mountainhome (257)
- Outpost liaison arrives for good
- Queen and entourage do not arrive
260-264
- Flying webber titan attack, disaster narrowly avoided (264)
- A second titan attacks and is slain (264)
- World passes into the Age of Legends
265-269
- Hell opened (268)
270-274
- Adamantine harvested (271)
- First lion tamarin man attack
- Hell bunker constructed
- Hell Bastion begun
275-279
- Two dwarves fall into a chasm (275)
- Hell Bastion finished
280-onward
- Deconstructon (280)
- Reconstruction (281)
- Demon trap completed (281)
- Queen arrives, outpost liaison returns (282)
- First demon captured (283)
- Secret project begins (285)
- Fort sealed (286)
- Hell flooded (290)
MAP (http://mkv25.net/dfma/map-12465-bastiongate) (outdated)
SAVE (http://dffd.bay12games.com/file.php?id=11899)
I've had part of temple over a glowing abyss for a while, but never had the artistic or architectural knowledge to complete it. So I'm collapsing it into the abyss.
(http://i.imgur.com/f2E8izN.png)
(http://i.imgur.com/P9Nshdl.png)
(http://i.imgur.com/NxtvBpc.png)
(http://i.imgur.com/T3rLQNi.png)
(http://i.imgur.com/geYvRZk.png)
(http://i.imgur.com/Y8xXA9Z.png)
(http://i.imgur.com/hp8HwkT.png)
THIS DESTRUCTION PLEASES ARMOK!
Quadruple post! But I swear this is worth a new post. Today is my fucking day - so many good things have happened today!
First:
(http://i.imgur.com/7Tl8OUV.png)
Two of my dwarves had their first child. Look at how small his relations list is! It's just as small and adorable as he is! And the weird thing is he wants to rule the world.
Second:
(http://i.imgur.com/VkvBBSc.png)
Do you remember I had a second roc in my world? Well, it showed up! The Eyrie will be filled with rocs!
Third, I finished processing the adamantine and collapsed the cavern roof through the floor, opening up the cavern lake to the aqueduct, completing Phase Two.
(http://i.imgur.com/arFch5j.png)
Aren't you curious what the Secret Project is? Don't you want to know what all these vague hints I've been giving you lead up to?
(http://i.imgur.com/NZ1cAbP.png)
Well, I'll tell you.
(http://i.imgur.com/U3JNY3h.png)
I'm going to flood hell.
Also, my FPS is abysmal now.
EDIT: I had to stop the water, because of two things. One, I FORGOT TO FLOOR OVER ONE OF THE FUCKING PITS, and two, flow is not what I would like it to be and I want to clear out some of the pillars in the cavern lake.
(http://i.imgur.com/iyCdoB0.png?1)
I've fucking done it! Hell is flooded! Right to the roof! Look at that shit!
OPEN THE DRAINS
(http://i.imgur.com/jy67BZq.png)
There are literally seconds between those two pictures. There are only ~10 tiles of drain scattered around. That's how powerful water pressure is. I wish I could have gotten a screenshot of it draining... It was the most amazing thing I've ever seen.
Many things!
(http://i.imgur.com/kT3hkUL.png)
Thudu finally reverted. However, it's still not safe to open the chamber, as even the roc hatchlings are still hostile. I will have to wait for all four remaining rocs to go wild. Fun fact: Eggs don't have to be incubated to hatch as long as they're fertile. I now have four female roc hatchlings - the same number that I have nest boxes in the Eyrie. Awww yiss.
(http://i.imgur.com/GCFAQAV.png?1)
The fort's metalcrafter (who is also an engraver) carved a fortification allowing the pesky three-eyed brutes and the Hellguard to shoot at each other. But webs alone are only a nuisance and carapace is flimsy. The three-eyed brutes were all slain. Apparently they had become nameless historical figures, so five Hellguard are one step closer to a title.
Said metalcrafter got the brunt of the webbing and took weeks to tear herself free. She promptly went and got drunk, then went on break and tried to forget everything about bugs and demons and webs and spiders.
The webs were cleaned up by weavers and made into cloth, which was taken to the rare cloth vault. The door was unlocked, three-eyed brute chitin hauled away, cage traps reloaded, demons stockpiled, fortifications replaced, trap re-primed, and the door sealed. I don't think I'll continue catching demons until I get rid of the old ones, though.
(http://i.imgur.com/R8fjgci.png)
Seems my roc breeding did not go entirely unnoticed. I brought the world out of the Age of Myth and I brought it back in.
Mechanic Meng died of old age. He had no family in the fort, but his expertise will be missed.
(http://i.imgur.com/0zPSxXS.png)
The last blocks were removed and the covers primed to fall. Dwarves were herded inside, the gate closed, the lever pulled.
(http://i.imgur.com/1XS60Xp.png?1)
(http://i.imgur.com/RmV2WKL.png?1)
(http://i.imgur.com/8viq8Aq.png?1)
(http://i.imgur.com/8fygkEA.png?1)
(http://i.imgur.com/c3MgfMw.png?1)
(http://i.imgur.com/lM47iEE.png?1)
(http://i.imgur.com/y7IDhgX.png?1)
I've also been repeatedly dumping the entire contents of my block stockpile (minus bins) down the nearby glowing pit. I want to get rid of all the blocks I made to cap the pits, and I'm more worried about FPS now than running out of stone later. It takes time and idlers, but I have both in excess and the FPS improvement is noticeable.
(http://i.imgur.com/cvfptwj.png)
And one last thing - the lion tamarin men have returned. They only sent two spearmen and a recruit this time. Pitiful. Into the magma they go.
...
NOW POST! LOOK AT ALL THESE DEVELOPMENTS TO COMMENT ABOUT!
Here's the set up with the Hydras I was talking about:
(https://i.imgur.com/36qJWUX.jpg)
There are pasture and animal training zones overlapping the chains so the Hydras are both chained and pastured. The doors are all pet-locked just in case.
All of my dwarves rotate in and out of military service, but it's only active military dwarves that attack mega beasts on site, so if you can keep them from activating for military service inside your mega beast enclosure that should do the trick.