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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: TheFlame52 on June 17, 2015, 02:54:50 pm

Title: The Saga of Bastiongate (60 Years!)
Post by: TheFlame52 on June 17, 2015, 02:54:50 pm
Bastiongate is my most successful fort to date. After 30 years of running smoothly, the save was corrupted. I created this thread to detail the restoration of the fort from an old save, but after that was finished, it became a general thread for the fort.


MAP (http://mkv25.net/dfma/map-12465-bastiongate) (outdated)

SAVE (http://dffd.bay12games.com/file.php?id=11899)
Title: Re: The Reclamation of Bastiongate
Post by: TheFlame52 on June 17, 2015, 06:37:20 pm
I have not unpaused yet.

(http://i.imgur.com/6FzRvn4.png)

I used gm-editor and reveal to stick the alligator back in the 1st cavern.

(http://i.imgur.com/0N8aqAj.png)

I did the same to put the demon behind the hell wall.

(http://i.imgur.com/9TRdGS7.png)

The captive beasts were imprisoned separately in solid rock (sand, technically) to keep them from fighting.


I unpaused the game.


There are so many jobs to do, so I activated fastdwarf. Still not enough.

I then dropped them one by one onto the cage traps outside the fortress. I used gm-editor to exhaust the FBs so they would pass out on the traps. The same is done to the trained roc.

The animals are assigned to be caged. It will take a long time, but it will dramatically improve my FPS.

Right now I'm chugging along at a good 2 FPS, but things will get better. Wish me luck!
Title: Re: The Reclamation of Bastiongate
Post by: Immortal-D on June 17, 2015, 06:49:06 pm
Noice :)  Can you put up a few pictures of the Fortress proper?
Title: Re: The Reclamation of Bastiongate
Post by: TheFlame52 on June 17, 2015, 07:17:01 pm
I could upload a map, if you want.
Title: Re: The Reclamation of Bastiongate
Post by: TheFlame52 on June 18, 2015, 12:47:17 pm
Apparently, retiring and unretiring restored the wild animal populations. I am once again beset by camels, giant thrips, and giant sparrows. Anything that wanders into my cage traps in thrown in the sacrificial lava pit. Blood for the Blood God!

My dwarves are also giving birth, replacing the five missing dwarves.

Clothing production and all that goes with it is up and running again.

Production of items typically stored in barrels create lots of 'store item in barrel' jobs. For every plant grown, ten more loose plants are stored.

My work, kitchen, and stone orders were messed up, so I fixed them.

Hey, the artifacts list is miraculously restored! Cool.

I've assigned a woodcrafter not born in the fort to replace the missing hammerer.


I'm now chugging along at 5-6 FPS, making the game much more manageable!
Title: Re: The Reclamation of Bastiongate
Post by: TheFlame52 on June 18, 2015, 02:55:43 pm
CABINETS!

Most everything is fixed now. Everything but the unfixable things, like missing dwarves and such. I am still waiting for everyone to put stuff in bins and barrels, though.

But when I checked the status screen, I noticed something.

(http://i.imgur.com/6mnXMJS.png?1)

I'm not the mountainhome anymore. I have another chance. I CAN HAVE THE QUEEN.

THIS IS GREAT
Title: Re: The Ongoing Saga of Bastiongate
Post by: TheFlame52 on June 19, 2015, 10:17:57 am
I've begun collection of the demon silk webs that have shown up in hell. A pump operator was possessed, he's now making something out of forgotten beast bone. A few jabberers hatched. More things are being stored in barrels and bins. Life is good.

EDIT: He made a relatively uninteresting earring.
Title: Re: The Reclamation of Bastiongate
Post by: Loud Whispers on June 20, 2015, 11:47:53 am
I could upload a map, if you want.
dfmap archive would be invaluable, and screenshots icing on the proverbial cake
Title: Re: The Ongoing Saga of Bastiongate
Post by: TheFlame52 on June 20, 2015, 11:57:54 am
How do I export the map?

In fort news, the cave dragons and giant echidnas are multiplying. I think I'll chain up cave dragons outside my vault - the GDS I used to have died of old age.
Title: Re: The Ongoing Saga of Bastiongate
Post by: Loud Whispers on June 20, 2015, 12:34:40 pm
[esc] [export local image] then follow the instructions here (http://mkv25.net/dfma/)

In fort news, the cave dragons and giant echidnas are multiplying. I think I'll chain up cave dragons outside my vault - the GDS I used to have died of old age.
How many cave dragons are there? And are small ones limited in utility due to the low growth to age ratio? (I suppose they'd make for valuable livestock)
Title: Re: The Ongoing Saga of Bastiongate
Post by: TheFlame52 on June 20, 2015, 02:06:23 pm
I have no idea.

Map link is now in the OP.

EDIT: Do you remember how all my caged animals were freed by the retire-unretire of the fortress? They were all impregnated before being put back in their cage.

(http://i.imgur.com/VClaRLs.png?1)

SWEET JESUS
Title: Re: The Ongoing Saga of Bastiongate
Post by: NW_Kohaku on June 20, 2015, 02:26:22 pm
I wish I had a domesticated Giant Desert Scorpsplosion...
Title: Re: The Ongoing Saga of Bastiongate
Post by: milo christiansen on June 20, 2015, 02:28:06 pm
I wish I had a domesticated Giant Desert Scorpsplosion...

+1

(I did have 6 breeding domestic GCS once, but GDS would be cooler...)
Title: Re: The Ongoing Saga of Bastiongate
Post by: TheFlame52 on June 20, 2015, 03:01:25 pm
IT KEEPS HAPPENING

I wish I had a domesticated Giant Desert Scorpsplosion...
(I did have 6 breeding domestic GCS once, but GDS would be cooler...)
I've got both ;D

The caravan has arrived! I'm going to see if I can donate even more than I did last time. The crafts and old clothes still haven't been collected in bins yet, so I've enabled fastdwarf because I'm a filthy cheater.

The outpost liaison has also arrived. He used to be a member of my fort and markdwarf squad, but he left in the Deconstruction. He's wielding a Iton Letmosbubnus crossbow and an Ilral Otungfikod shield. He also has two Bastiongate meals in his backpack. He's even listed as a member of my marksdwarves again!
Title: Re: The Ongoing Saga of Bastiongate
Post by: TheFlame52 on June 20, 2015, 03:24:01 pm
Value: 1,276,590*

I think that's enough of an offering, don't you think?

EDIT: The outpost liaison has informed me that my capitol, Urgeroom, has been conquered by the goblins of The Somber Cruelty. Yet, there is no mention of any nobles dying and being succeeded. Baron Bastiongate's heir is still here in Bastiongate and he isn't the baron, so I can assume the original is alive.

Most notable among the items of the trade agreement are prepared meals - I typically export a lot of them, as I create way too much food here. I'm pretty sure I feed the entire dwarven nation with my meals.
Title: Re: The Ongoing Saga of Bastiongate
Post by: NW_Kohaku on June 20, 2015, 06:28:31 pm
Most notable among the items of the trade agreement are prepared meals - I typically export a lot of them, as I create way too much food here. I'm pretty sure I feed the entire dwarven nation with my meals.

It honestly wouldn't be difficult.  I know my kitchen has a higher GDP than the entire rest of the world when I really let loose...
Title: Re: The Ongoing Saga of Bastiongate
Post by: TheFlame52 on June 21, 2015, 06:53:33 am
Most notable among the items of the trade agreement are prepared meals - I typically export a lot of them, as I create way too much food here. I'm pretty sure I feed the entire dwarven nation with my meals.
It honestly wouldn't be difficult.  I know my kitchen has a higher GDP than the entire rest of the world when I really let loose...
I know it would be easy to exploit the valuable meals bug/feature to buy whole caravans, but I prefer to give the merchants a 1000% profit margin instead.

The caravan has left. The queen and her entourage will arrive soon. I adjusted the hard pop cap up to 220 to give her room.
Title: Re: The Ongoing Saga of Bastiongate
Post by: NW_Kohaku on June 21, 2015, 10:48:40 am
I know it would be easy to exploit the valuable meals bug/feature to buy whole caravans, but I prefer to give the merchants a 1000% profit margin instead.

I stopped doing that when I realized that I prefer selling/giving away extra crap from my fortress to hoarding FPS-breaking loads of crap, myself. :P
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: TheFlame52 on June 21, 2015, 11:13:30 am
By sheer luck, I managed to catch a breeding pair of magma crabs! I modded them to be tamable and have children. I'm going to use them as living turrets!
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: NW_Kohaku on June 21, 2015, 11:42:07 am
I think you can use them as living turrets without doing so.  They live for 60 years, and you can just use drawbridge "shutters" to open/close them, although I'm not sure what, exactly, they will choose to fire at without taming.  (Even WITH taming, since they don't have LARGE_PREDATOR, I'm not sure what they'll choose to shoot at...)
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: TheFlame52 on June 21, 2015, 11:56:18 am
Well, they shoot at my dwarves, so I assume they'll shoot at offending buzzards too.

I got an FB in hell, so I used gm-editor to stick it in the third cavern. There shouldn't be FBs in hell. It's a winged blob made of steam, but its gas causes unconsciousness, dizziness, and death by suffocation! I MUST HAVE IT
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: NW_Kohaku on June 21, 2015, 12:08:20 pm
Well, they shoot at my dwarves, so I assume they'll shoot at offending buzzards too.

Yeah, but as I understand it, tamed animals are much less likely to proactively engage in combat without a LARGE_PREDATOR token. 
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: TheFlame52 on June 21, 2015, 12:28:15 pm
Well, it's too late now, they're already trained.

I managed to trap the FB, but the bait giant sparrow killed it. Then the sparrow died from the gas. Serves it right for killing my future bioweapon.
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: Loud Whispers on June 21, 2015, 12:41:52 pm
Is there somewhere where I can read how Bastiongate began? Was there even a time before hell?
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: TheFlame52 on June 21, 2015, 01:42:37 pm
I think I'll do an abridged, vague, and nonspecific history of Bastiongate next. I'll probably only do five-year intervals and nothing will really be in order, but it should give you an idea.
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: NW_Kohaku on June 21, 2015, 01:45:56 pm
Heh, thanks to playing games on Steam like Crusader Kings 2, I've taken to just taking a ton of screenshots of anything interesting and saving them with a caption.  (Using Alt-Prnt Scrn and Ctrl-V into an image viewer, rather than F12...)

I have an image diary of the story of Steamplains, although I'm not sure why anyone would want to hear about such a boring and USUALLY safe fort.  Maybe that will change when I set up my next fort adjacent to a tower, though...
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: TheFlame52 on June 21, 2015, 02:29:35 pm
250-254
 - Bastiongate founded
 - Moat dug
 - Fort dug
 - First migrants arrive
 - Walls built
 - More migrants
 - Titan attack (252)
   - Two migrant waves slaughtered
   - Human caravan attacked, sparking war
   - Eventually defeated by marksdwarves
   - Fort saved by early walls
 - First goblin attack (253)
 - Trap ring finished (254)
255-259
 - More goblins (255)
 - Ettin attack (255)
 - Bastiongate become the Mountainhome (257)
   - Outpost liaison arrives for good
   - Queen and entourage do not arrive
260-264
 - Flying webber titan attack, disaster narrowly avoided (264)
265-269
 - Hell opened (268)
270-274
 - Adamantine harvested (271)
 - First lion tamarin man attack
 - Hell bunker constructed
 - Hell Bastion begun
275-279
 - Two dwarves fall into a chasm (275)
 - Hell Bastion finished
280-onward
 - Deconstructon (280)
 - Reconstruction (281)


GOOD ENOUGH
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: Loud Whispers on June 21, 2015, 03:42:58 pm
- Trap ring finished (254)
What's this thing?

- First lion tamarin man attack
!!!

- Hell Bastion finished
280-onward
 - Deconstructon (280)
 - Reconstruction (281)
GOOD ENOUGH
10/10 IGN
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: TheFlame52 on June 21, 2015, 03:56:34 pm
The trap ring is the ring of cage traps that goes all the way around my embark.
Animal men, and therefore lion tamarin men, are a hostile civilization in Blood for Armok.
It's only 281. Deconstruction is when I retired the fort and Reconstruction is when I unretired it.


I just had a mechanic go fey and make the fifth artifact mechanism this fort has produced. I have a lot of low-level mechanics left over from building the trap ring. Bastiongate hosts over a thousand cage traps.
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: Loud Whispers on June 21, 2015, 04:00:39 pm
What do you tend to do with all them prisoners?
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: TheFlame52 on June 21, 2015, 04:26:15 pm
Sacrifices to Armok! Or to Os Badsilt, the scary web-spitting FB in the first cavern. I lost all my prisoners in the Deconstruction, though.

Right now I'm finishing up the web trap in hell. I'm using a design similar to the one on the wiki page for web. I'mma catch me some demons!
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: TheFlame52 on June 22, 2015, 10:36:59 am
(http://i.imgur.com/8jXRFse.png)

and below

(http://i.imgur.com/4piVZr0.png)

The GCS won't shot web at the giant sparrow. I'll have to get a more hostile bait creature.

On another note, I have a giant and two giantesses. I'M GOING TO BREED GIANTS... someday.
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: Loud Whispers on June 22, 2015, 11:00:45 am
The GCS won't shot web at the giant sparrow. I'll have to get a more hostile bait creature.
Worse comes to worse you could always drop a Dwarf in there for a short while

On another note, I have a giant and two giantesses. I'M GOING TO BREED GIANTS... someday.
Giant farming... I haven't thought of that before. Could you be able to arm them in some capacity, with perhaps a little modding? Giving them a minimum of novice ambush skill, taming them and making them a part of your civilization would give you some pretty powerful Giant hunters.
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: TheFlame52 on June 22, 2015, 11:08:25 am
Giant farming... I haven't thought of that before. Could you be able to arm them in some capacity, with perhaps a little modding? Giving them a minimum of novice ambush skill, taming them and making them a part of your civilization would give you some pretty powerful Giant hunters.
I'm waiting for next version so I can port Bastiongate over and make a giant slum. A giant giant slum. A slum for giants. Yes.

Worse comes to worse you could always drop a Dwarf in there for a short while
No, other way round. The sparrow is wild and the spider is tame. Anyway, there's now a wild sparrow flying around inside the Hell Bastion.

On a similar note, I have an ambitious project in mind.

I'm going to flood hell.

While incredible in itself, that's not the end of it.

I'm going to flood hell... to grow things in it.
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: Loud Whispers on June 22, 2015, 11:11:30 am
Aussieguy grew wild strawberries and honey in Hell, it was quite the undertaking (involving boring straight through from the overworld to the underworld). It hasn't been flooded in recent game versions, and you know what that means?

Hell mushroom trees :D
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: TheFlame52 on June 22, 2015, 12:02:48 pm
Guys, guys. Guys. What if I grew trees... Guys, trees... IN HELL.

The game was frozen for a little while (probably calculating a battle in the background) and also I caught a troll! Let's see if the troll works as bait.

So that giant sparrow I released in hell tried to get loose the only way it could... Through the hell bunker. And my dwarves. My hell workers are terrified and angry. I'm sending the Hellguard, but predictably, the Hellguard is really far away. How do you make a squad stay in a burrow?
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: Loud Whispers on June 22, 2015, 01:22:03 pm
Guys, guys. Guys. What if I grew trees... Guys, trees... IN HELL.
Hell trees pls

The game was frozen for a little while (probably calculating a battle in the background) and also I caught a troll! Let's see if the troll works as bait.
So that giant sparrow I released in hell tried to get loose the only way it could... Through the hell bunker. And my dwarves. My hell workers are terrified and angry. I'm sending the Hellguard, but predictably, the Hellguard is really far away. How do you make a squad stay in a burrow?
Station orders and playing with elevations seems to be the only way
Title: Re: The Ongoing Saga of Bastiongate (now with map)
Post by: TheFlame52 on June 22, 2015, 01:35:20 pm
SPRING 282!

I've uploaded a save to DFFD, and I will do so every year from now on. The purpose is twofold: To give me a backup of my world, and to give you all a copy of my save. Check the OP.

The jabberers are hatching, as you will see if you open up my save. The troll also did not work as bait - I think I'll have to wait until I get an attack to get some effective bait.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on June 22, 2015, 07:34:09 pm
"Greetings, my queen. Welcome to Bastiongate."
"Hello, kind sir. I am quite tired after my journey here. Will you please show me to my rooms?"
"Yes, your highness. They have been ready for a long, long time."

(http://i.imgur.com/d6my0I8.png)
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on June 23, 2015, 03:08:17 am
Lorbam has one hell of a surname
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on June 23, 2015, 05:54:52 am
Yeah. However, she's never done anything in her life but become queen. I'm going to make her do things.

Fun fact: Bastiongate was a randomly generated name.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on June 23, 2015, 09:11:00 am
Wait a minute...

(http://i.imgur.com/dfSEWWz.png?1)

I've only got ONE artifact bed...

Those are the same artifact.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on June 23, 2015, 04:47:07 pm
One of my animal trainers went fey and made an artifact bow, a blind cave ogre doesn't work as spider bait either, and a flaming giant mosquito set the surface on fire. I've shut everyone inside until the fire dies down. Fat chance of a rainstorm, I'm in a desert. The wooden cages in the cage traps ring keep burning, so my mechanics are going to have a hell of a job after this.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on June 24, 2015, 05:16:46 am
I've only got ONE artifact bed...

Those are the same artifact.
What the actual hell?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on June 24, 2015, 05:57:34 am
I looked at the descriptions. They're the same artifact. The name, the decorations, all the same.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on June 24, 2015, 05:58:37 am
Try building the second one, see if you can further duplicate them
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on June 24, 2015, 09:17:32 am
Soon. Right now I'm waiting for a forest fire to burn out and the screen keeps jumping to the collapsing trees.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on June 24, 2015, 01:48:09 pm
Disable cave ins in the init, ere the cave ins annihilate your smooth experience of ASCII enjoyment
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on June 24, 2015, 04:48:51 pm
I should, and just leave them that way. But it's too late, the collapsing trees have ruined the whole damn surface. I'm going to have to build floors over the holes in the ground.

EDIT: The fire has finally burned out. I'm getting abysmal framerate for some reason. Everyone is running around outside reloading cage traps that had the cages burned and vomiting everywhere. The fire also killed most of my sheep herd, so I'm butchering the remnants. I didn't need those sheep anyway, I only use the wool to make cloth for strange moods.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on June 25, 2015, 04:26:08 pm
The queen likes piccolos and bracelets. That means really hard to fulfill mandates, all the time. Wonderful.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on June 25, 2015, 05:56:23 pm
How'd Bastiongate begin?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: NW_Kohaku on June 25, 2015, 05:57:26 pm
The queen likes piccolos and bracelets. That means really hard to fulfill mandates, all the time. Wonderful.

I don't suppose it's too late to savescum?

Well, provided dwarves actually make piccolos (I can't even remember), that one isn't too bad, since there are only a half-dozen total instruments.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on June 26, 2015, 07:59:56 am
How'd Bastiongate begin?
I lost the previous fortress to a werebeast spiral. I made a new world without werebeasts and built a very similar fortress. That fortress was Bastiongate. This was back in February, I believe.

Well, provided dwarves actually make piccolos (I can't even remember), that one isn't too bad, since there are only a half-dozen total instruments.
It still sucks. I just barely fulfilled a mandate in time.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on June 27, 2015, 03:17:09 pm
Will we get to see a detailed history?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on June 28, 2015, 10:15:09 am
Well, you can look at the save or back through my old posts, but other than that, no. Sorry, my memory isn't too good.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 04, 2015, 02:45:46 pm
Because of the recent forest fire, my trap ring was damaged. This let the traders get in from places their wagons couldn't reach the depot. For the first time, I couldn't load all my goods into the caravans because they were too heavy. Oh well, next year!

Also, I'm back.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 07, 2015, 09:44:16 am
Ah, finally something interesting! After playing the game in the background for days, a vile force of darkness has arrived. The entire force (a single squad) was captured. The haulers are bringing them in now.

The new year arrived, so there's a new save in the OP. It's a little late because I had to catch the goblins.

And the new save means I'm going legend diving! What has happened to some of our dwarves since the last time I exported legends?

EDIT: Apparently Legends is corrupted. Damn and hellfire. Also, an FB showed up in hell. What should I do with it?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on July 08, 2015, 06:03:02 am
It's outside the walls right? What's your current greatest foe?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 08, 2015, 09:41:14 am
Yeah, outside the walls. I want to move it for two reasons:
1. FBs don't belong in hell
2. I don't want the demons to kill it, get a name, and wander off
So I plonked it down in the third cavern to kill some creeping eyes. It killed 5-6 before being killed itself. I forgot to mention, it's a salt quadruped with special attack. So I'm sending one of my untitled military dwarves to go kill it. The rest were killed by some haulers. There was only one injury, a bone carver threw a creeping eye into himself and broke his hand on the ground. The speardwarf, who was not far, killed the offending creeping eye.

Something to note - Over half my fort is legendary at something. This makes them tough as nails with the personalities to match, most don't care about anything anymore and will beat the shit out of any cavern dweller stupid enough to fuck with them. My baron has a jabberer kill under his belt and the Brewmeister has killed a GCS with a single punch to the head. Many more have lesser kills.

That isn't to say my dwarves are unhappy - I haven't seen stress over 10k in decades.

As for my greatest enemy? FPS. I'm chugging along at a nice 4 right now. All other enemies have been eliminated. My military crushes all external threats with ease. Forgotten beasts are trophies to be captured, not threats to be feared. My dwarves walk unprotected through hell without fear. The only thing that could possibly threaten me is a flying webber titan - and I killed the only one.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on July 08, 2015, 12:58:23 pm
FBs belong in Hell imo, they seem right at home with the other gibbering monstrosities

I'm fine with FPS of 2-4, get ready for the long haul
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 08, 2015, 01:20:09 pm
ARMOK BE PRAISED! THE GREAT BEAST IS DEAD!

(http://i.imgur.com/IZqhItC.png)

That flashing purple A is Os Badsilt, a web-spitting alligator. He's been terrorizing my first cavern for 15+ years. He has two FBs, several goblin prisoners, and hundreds of cavern creature kills under his belt. He was brought down by a combination of live bait (giant sparrows), a hailstorm of silver bolts, and my entire marksdwarf force. Even the Hellguard. Captian Sigun was the one to get credit for the kill, but really it was the thousands of bolts that caused him to bleed out. He later named the crossbow that killed it.

FBs belong in Hell imo, they seem right at home with the other gibbering monstrosities

I'm fine with FPS of 2-4, get ready for the long haul
My FPS is a bit better now at ~7.

On another note, one of my big goals in this fort was to marry the queen to one of my dwarves. The problem is, there are no eligible unmarried males to marry her to. How should I solve this?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on July 08, 2015, 02:09:45 pm
Lock her in a room with all the bachelors of your Fort

What happens next stays in the Dining Hall
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 08, 2015, 04:38:39 pm
It doesn't work like that - A dwarf will only marry another dwarf of their preferred gender if they are within 10 years of them. All the males 42-62 are married.

Arranged marriage? (with DFhack) With who? Baron Bastiongate's heir is a woman and I want kids, so it has to be someone else.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Pirate Santa on July 08, 2015, 09:38:49 pm
Could you give some of their wives a !!Divorce!!
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 09, 2015, 08:21:58 am
1. I happen to like their wives. On top of that, I like all my dwarves.
2. They wouldn't remarry even if I did. In DF, marriage is for life.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Pirate Santa on July 09, 2015, 06:23:42 pm
2. They wouldn't remarry even if I did. In DF, marriage is for life.
Damn.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 11, 2015, 07:50:29 pm
Nothing interesting is happening. Now that Os Badsilt is gone, though, I need a new way to get rid of flying animals that get caught.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 12, 2015, 11:57:57 am
There was a bit of a mishap with accidentally pitting some flying creatures. A few dwarves almost fell down the magma pit. Luckily, they caught themselves on the walls and climbed back up. Several dwarves were scratched but none were seriously injured. Most notable was when one of my marksdwarves Sparta-kicked a buzzard down the magma pit.

Then the dwarven caravan came. There was some sort of loyalty cascade and two wagons, a merchant, and two caravan guards were killed. None of my guys were killed, but several markdwarves were wounded, and only avoided death by the quick intervention of their comrades and the melee military. And so once again I go another year without selling my goods. I am dumping the ill-gotten goods, especially because they're just food and I have trouble with too much food already.

Between the two incidents my doctors are getting some good training in.

The impish caravan has arrived, hopefully I can sell everything to them.

EDIT: Shit! The axeimp that came with the caravan just hacked a cat to pieces. At least it wasn't a dwarf and I got some warning. This time I sent the melee military out first, preventing any injuries. Three cats died, though, one of them a pet. It will not be missed.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 13, 2015, 07:52:55 am
I've had part of temple over a glowing abyss for a while, but never had the artistic or architectural knowledge to complete it. So I'm collapsing it into the abyss.

Spoiler (click to show/hide)

THIS DESTRUCTION PLEASES ARMOK!
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 13, 2015, 07:11:10 pm
(http://i.imgur.com/Titumqc.png)

hee

(http://i.imgur.com/vWIQcNU.png)

heehee

(http://i.imgur.com/tyfUBRv.png)

heeheehee

(http://i.imgur.com/oafTJom.png)

heeheeheehee

(http://i.imgur.com/MGQQk07.png)

CAPTIVE DEMONS



AND WITH THAT, FOLKS, I LEAVE YOU. SEE YOU IN AUGUST!
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on July 25, 2015, 08:56:31 pm
BUENO
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 29, 2015, 07:39:42 pm
I caught two more demons, but the remaining demons are just sitting around doing nothing now. Also, a fire-breathing dimetron appeared in the third cavern. It is killing hungry heads.

Some kid is making something out of saguaro rib wood. It looks interesting.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on July 30, 2015, 08:21:41 pm
What on earth is a Dimetron?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Immortal-D on July 30, 2015, 08:47:33 pm
What on earth is a Dimetron?
One of the early-generation Autobots from the comics, he transformed into coins and other small metals.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on July 31, 2015, 12:58:25 pm
What on earth is a Dimetron?
Some kind of dino. Use your google-fu.

Said FB managed to escape my trap, which was baited with all the giant sparrows I wanted to get rid of. It was standing on the bridge when it should have gone up. I'm now preparing a second set of bait, this time with a bunch of extra helmet snakes. Those things breed fast.

I've also caught a total of 7 one-eyed brutes (green birds with deadly sting) as well as 3 snow spirits (snow theropods). I've noticed my trap is somewhat flawed, so after this, I will be rebuilding it somewhat.

I've started taking down the north and east scaffolding for the Hell Bastion. It is a slow and tedious process. But nobody gets hurt. I'll unveil my secret project when all the scaffolding is down.

Also while all this happened a goblin siege came and was caught and an eight-legged beaver with webs showed up in the first cavern.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 01, 2015, 06:07:39 pm
Game crashed so I had to redo some stuff.

I caught and caged the fire-breathing dimetron, which was added to my trophy prison. That makes 11 prize captives!

The demon trap is almost done being remodeled.

The merchants arrived and for the first time in years I was able to offload my goods. Their profit was in the millions. I am a generous overseer.

I ran cleanowned and my dwarves are busy stockpiling all the now discarded clothes.

EDIT: One of my old schemes (training everyone as novice masons) paid off just now. An herbalist just made a second gneiss bed. The first has been a bed for my queen for years. The second... who knows? A bed for her husband? Maybe even a sacrificial slab?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 02, 2015, 06:29:04 pm
(http://i.imgur.com/eU0f8Nk.png)

(http://i.imgur.com/XXxINOp.png)

The demon trap has been refinished! It's a bit clunky, but still more efficient than the previous, which had only 50% efficiency from all the turns. Time to open the gate!

It's also a new year, which means a new save! Sorry, I slacked last year. Oh well.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 04, 2015, 12:06:21 pm
There was a huge goblin siege, half of which was killed and the other half captured. I have way too many captives now, so I'm loading them all into the Arena for a battle with my military. The historical figures will give my dwarves titles.

The trolls I am loading into a single cage which will be dumped into an abyss. The clothes are going the same way. The armor and weapons will be melted and turned into steel.


I caught several more demons, including some bestingered snow foxes. I now have 18 demons, three types. Which brings up a question.

What the shit am I going to do with all these demons?


There's also a noseless ape with bad gas in the third cavern. The gas causes dizziness, paralysis, unconsciousness, then death as either the ape finds you or you suffocate. I MUST HAVE IT
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 05, 2015, 06:47:40 am
One great question all Overseers must all one day face, is what to do with all these faceless monstrosities infecting their stockpiles with their presence. The careful Dwarf would think: I must destroy this, and throw the creature beneath the mountains to be crushed. Every other Dwarf would find some way to weaponize them.

Goblin + Demon = Winning combination
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 05, 2015, 09:22:56 am
The plains are silent. Silent but for a distant tapping. We go in twos and threes to the source. Our paths are blocked by strange gray stone. We smell strange things on the other side. Our claws and teeth barely scratch it. But scratch it we do. Because barely is still something. Our lives are endless; our numbers, infinite. Someday, we will break through. We only have to wait.



I think I'll destroy the snow demons outright. Just stick them in a one-tile pit with repeating spikes and a locked hatch on top. The one-eyed brutes I think I'll just kill and eat. I'll weaponize the pterosaur fiends, since they are the scariest. They breathe fire and are intelligent. Just one could probably wipe out a goblin siege. Actually, I can test that. I have two sides to the Arena for a reason.

I just have to wait for the demon trap to fill up so I can empty it. I don't have any pterosaur demons on tap right now.

And just now one of my animal trainers was possessed, mason's mood. He better make an artifact door, I need one of those to seal my demon trap. Or a table. I need one of those for science.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 06, 2015, 07:12:15 pm
I'm always fond of snow demons, the ones that don't breathe fire or noxious fumes. They always remind me of angry snowmen, trying to be menacing. Sure they can tear your Dwarf in two but it won't stop me from chaining them up in the carrot farms.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Gwolfski on August 07, 2015, 04:11:03 am
ptw

by the way, shouldnt this be in community games and stories? there is a little move button
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 07, 2015, 09:36:59 am
(http://i.imgur.com/YTv8hIv.png)
Here is the initial setup. The demon and goblins will be released, fight, and the military will mop up the survivor(s).

(http://i.imgur.com/MJEjoDk.png)
The battle begins…

(http://i.imgur.com/SoSyfdZ.png)
The first moves. Not looking to good for the goblins.

(http://i.imgur.com/oNJsD2W.png)
Then again, not looking good for the demon. But it still keeps caving in skulls, flopping around and  spraying fire and blood.

(http://i.imgur.com/dpgwVrJ.png)
As the smoke clears, the victors are revealed. The demon killed over half their force of 50-some. The killing blow was actually the demon being decapitated with a crossbow bolt.

(http://i.imgur.com/aCH63f6.png)
The military is released to clean up the remaining goblins.

(http://i.imgur.com/VKwYfoj.png)
They make short work of the greenskins. The arena is opened, items are dumped and melted, life goes back to normal.


ANALYSIS:
A single pterosaur demon is an incredible force of destruction, but they can still be killed.
SOLUTION:
Use more than one, possibly other species. One-eyed brutes, perhaps?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 07, 2015, 01:29:57 pm
A few things that have been happening lately.

FBs keep showing up. Right now, in the second cavern, there's a wimpy water blob with wings and poison spit. But the spit causes full-body paralysis, swelling/necrosis, and painful death by suffocation. Unfortunately, the second cavern is the one with the deadly trap, not a live one. So I can't catch it and turn it into a poison turret.

I also managed to catch a hell FB with my demon trap. That puts me at 13 prisoners. I'm going to run out of room soon!

The hell workers finally finished taking down the last of the scaffolding. I've given them a vacation before the next big hell project. Right after I let them out of the burrow, they ran off to put on new clothes and talk to their friends and lovers.

I'm running out of room in my refuse stockpile. My dwarves can't decorate things with bone fast enough. I've started dumping some of the less valuable bone.

Horror of horrors! For the first time in over 25 years, I have stressed dwarves! Even the dining hall isn't helping! I've taken all hauling jobs off the affected dwarves. Hopefully they will recover. Among them are Bastiongate's Heir and the mayor.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 07, 2015, 05:29:46 pm
Stress spiral aside, it just dawned on me - what colour are goblins actually? Are they even green?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Dunamisdeos on August 08, 2015, 05:10:12 pm
Stress spiral aside, it just dawned on me - what colour are goblins actually? Are they even green?

The almighty raws say:

ASH_GRAY
DARK_GREEN
DARK_OLIVE
EMERALD
FERN_GREEN
GRAY
GREEN
JADE
LIME
MINT_GREEN
MOSS_GREEN
OLIVE
PINE_GREEN
SEA_GREEN
SLATE_GRAY
SPRING_GREEN

So, green or gray.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 11, 2015, 11:41:43 am
Tragedy! On the new year, my outpost liaison and the wife of my missing hammerer, the militia captain, died. They were both legendary marksdwarves. I drafted three new recruits to fill their spots and replace another missing marksdwarf. I promoted Mistem to fill the captain's spot.

Sodel Cattenlek was sent to kill the water blob, earning him his fifth FB kill and a title. I don't remember the title but it was stupid.

And just now I was attacked by humans! One of my mechanics is being shot at. I hope he SHE makes it out OK.

EDIT: She got out with a bruised arm.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 11, 2015, 04:19:13 pm
(http://i.imgur.com/WxW2GYU.png)

The hell workers are off break. Work has begun on a project even bigger and more ambitious than the Hell Bastion. Also I'm adding a second story to the Hell Bunker, as part of my demon solution. I'm going to use them for target practice.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: scenegg on August 11, 2015, 06:07:14 pm
Awesome fortress man. Keep us updated and more images please!
How the hell does one move traps though? Cage stockpile or?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 11, 2015, 07:10:34 pm
Awesome fortress man. Keep us updated and more images please!
How the hell does one move traps though? Cage stockpile or?
Thanks, Bastiongate is my pride and joy. I'm not sure what you mean by "moving traps", though.


A vomit quadruped with poison vapor appeared in the third cavern. I noticed it caused swelling, rot, and numbness, so I did some further investigation (hax). It rots the muscle and causes every fiber of one's being excruciating pain, which is luckily cancelled out by the numbness. It then causes drowsiness and unconsciousness. Horrifying.

I baited and set the trap, but calamity! Both the trap's gates were left open, leaving the beast access to the fort! However, I keep two GCS in the trap at all times for a reason. The FB was webbed and trapped before it could do more than kill the bait. Prisoner #14 has been acquired! One of the GCS is infected, though, so I have ordered a replacement put in now so I don't forget.

And right on the tail of the first, a second FB has appeared in the first cavern, a noseless civet with deadly blood. Hopefully it will kill the eight-legged beaver with webs with said blood.

The hell workers are building as fast as they can, but it is a monumental task ahead. Hell seems odd without its ever-present pits.


EDIT: For this story, remember the eight-legged beaver with webs is Uralp and the civet with deadly blood is Vadia.

After Vadia finished killing the troglodytes, it went after Uralp, just as predicted. A small amount of money changed hands just over this fact. Vadia, upon sighting Uralp, charged with a roar and attacked with everything it had. As Uralp turned, the two beasts collided with a force that shook dust loose from the cavern ceiling. Uralp's webs were little hindrance to Vadia, but it seemed like the fight would be over soon regardless. Vadia seemed unable to score more than flesh wounds, while Uralp ripped into Vadia, spraying gouts of toxic blood everywhere. Vadia collapsed onto the cavern floor, but continued to harry Uralp, refusing to give up.

It seemed it would be over soon, but Vadia refused to die, continuing to flail ineffectively at Uralp. But Uralp's wounds became more and more serious, until it too fell to the sandy floor. The two beasts tore at each other's flesh, regardless of life and limb. Their struggles turned the sand and fungus into a bloody slurry as blue and yellow fur flew and blood splashed the cavern walls. They struggled across the ground, their struggles shaking the earth like thunder, until they came to the shore of the cavern lake. Uralp charged, slamming into Vadia. Vadia pitched over into the dark water, vanishing in a cloud of toxic, bloody water.

Uralp crawled back to lay where earlier it had been standing, staring at the hypnotic shale coffin. Vadia, still living, hauled itself out of the water to lie on the bloody shore, drawing great rasping breaths. It seemed the battle was over, both beasts content to lick their wounds.

But suddenly Vadia leaped forward, dragging itself with a speed that belied its broken body, ripping through leftover webs. The two beasts slammed together again, causing dwarven watchers to recoil. Inside the smooth grotto they fought, skidding over the blood-slicked stone. But finally, Uralp let out a last regretful sigh and closed its three eyes, dead. Vadia lay there by the cooling corpse of its adversary, blood pouring from a hundred wounds. Its heaving breaths came slower and slower until it, too, closed its eyes, never to open them again. The two great corpses lay side by side in death as silence returned to the caverns.


(http://i.imgur.com/FHZWKvH.png)

Then another forgotten beast was announced in the second cavern.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 12, 2015, 06:54:35 pm
Things are not going quite as smoothly as normal in Bastiongate.

Firstly, my stress problem is getting worse. I don't know where all this vengefulness is coming from. I've begun plans to completely seal Bastiongate from the outside world.

Secondly, Vadia's blood is the classic kitten rot, no other symptoms and so far only affecting the cats. I've been butchering the affected. I'll be sealing off the first cavern after I finish gathering all of Uralp's webs.

Merchants have arrived. I'll be sealing Bastiongate after they leave.

Also, one particularly stupid hell worker managed to seal herself behind a wall. I freed her and rebuilt the wall. My hell workers are half workforce, half training program, and half social experiment. They are not disposable.

EDIT:
(http://i.imgur.com/QVBXhyo.png)
OH SHIT ACCELERATE THAT SEAL PLAN
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 14, 2015, 12:17:32 pm
The merchants have left. The bridge is sealed. The lever is ready.

Monom's Diary
Dwarves have been throwing tantrums. For the first time in more than 25 years, I might add. I was forced to beat two dwarves, one of our animal trainers and a woodcrafter. They are wounded, but they must serve their Time before going to the hospital. I feel bad about it, but justice must be served. At least their sentences aren't long.

Something seems wrong with the dwarves. Nobody, not even those disturbed, can put their finger on it. All they can say is that they feel "vengeful." Perhaps a dark god has decided Bastiongate must fall?


The last dwarves come inside. The order is given.

Monom's Diary
Under direction from the Overseer, the cage traps in the entrance to the fort and top of the Eyrie replaced with bridges. They were all linked to a lever in the gatehouse. I think we're going to cut ourselves completely off from the outside world. Most welcome this, but a few, like the military, will miss the sun.


The lever is pulled. The seal is activated. Bastiongate is closed.

Monom's Diary
Bastiongate was closed today. There were no celebrations, nothing. Some of the dwarves have reported feeling better, though, like the thing making them unhappy was simply wiped away. More feel better every day. I hope this dark hour passes and we can resume life as normal.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 14, 2015, 07:03:54 pm
I unfortunately had to do some additional thought editing to break the three tantruming dwarves out of their spiral. Stupid bugged repeating vengeful thoughts. There's no possible place for them to be coming from. There is not a single hostile creature with access to my dwarves. Are rats and hamsters attacking my dwarves or something?

Also, while I was in there, I changed my queen's likes to more useful things. Maybe she can be less of a prissy bitch now. I found where likes and dislikes are stored while I was thought-diving.


Covering the pits is going well, I've got about 1/5 covered already. My hell workers are industrious. I've also finished the target practice for my Hellguard.

(http://i.imgur.com/wT0yZgM.png)
Above that pool of demon-water is a locked hatch I dump the demons through. The tile south of the demon-water is actually a drawbridge.

I went through all my snow demons in a few minutes - each one can only withstand a few bolts. I have also made the unfortunate discovery that the snow demons are sentient, which means their deaths freak out my Hellguard. The fleshy demons I will save for later. I've opened the demon trap to catch some more demons.


Unfortunately my captain of the guard is now beating the shit out of people when the queen's mandates are ignored instead of chaining them up. This is because my four chains are full. I should make some emergency cages. However, this should be the last of the ignored mandates.


FBs everywhere. Dying and killing each other. Why so many now?!
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: crazyabe on August 15, 2015, 12:26:29 am
PPPPPPPPTtWwwM i think my kkkkkkkkkkkkkkkkkkkkeeeeey bor dddddddddd iiiis  onnnnnnnn iiisititiittttttssss waaaaayyyyyyyyyy oooooouuuuuutttttttttttttttttttttttttttttttttttttttttttttttttt........................
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 15, 2015, 02:10:42 pm
(http://i.imgur.com/R1YvaPi.png)
HOLYFUCKINGSHITOHGODISTHISTHEEND

The dangers of keeping the game running in the background.
Three-eyed brutes are web-spitting rhinoceros beetles. I came back to find several of these announcements, my GCS and bait goblin dead, dwarves trying to retrieve demon-filled cages, webs everywhere, and a three-eyed brute named Makagak, "Lostpuzzled", wandering INSIDE the Hell Bastion. I cancelled all jobs, forbid buildings and cages, suspended constructions, and generally ordered everyone inside. They came and I shut the door before Makagak could get in. Now I'm waiting for it to leave.

Luckily no dwarves were harmed and I have two backup wild GCS to depend on. It was only a bad scare and a warning. I don't think I'll get any more warnings...

EDIT:
(http://i.imgur.com/gxWzuBe.png)
please go away
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 16, 2015, 11:37:19 am
Heheheh, rereading this thread and I saw that touhou remix. Temple splosion was pretty good, it being rebuilt? I think the best shrines to Armok are the ones where things go splat, although one where things fall down a bottomless pit are certainly unheard of. How'd beetlebrute get in anyhow?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 16, 2015, 11:53:24 am
Heheheh, rereading this thread and I saw that touhou remix.
Look up Djthesdotcom on youtube, his music is pretty great. He remixes video game music.

Temple splosion was pretty good, it being rebuilt? I think the best shrines to Armok are the ones where things go splat, although one where things fall down a bottomless pit are certainly unheard of.
I think I'll build temples after my secret project is done. Not-so-secret, since I mentioned it earlier in this thread.

How'd beetlebrute get in anyhow?
My demon trap is not proof against web-immune demons. However, to get in, they have to spawn on the shelf that the demon trap opens on to. This one did.

I think I'll close down my demon trap until I can get an artifact door. I've got three artifact hatches and not one door!

EDIT: Lostpuzzled gained a full title, "Lostpuzzled the Terror of Fogs", from killing random stray cats trapped outside.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 16, 2015, 01:32:13 pm
(http://i.imgur.com/UNTFRnH.png)

Rocs will live forever, and Bastiongate will live forever, so eventually I will gain expert in roc training.

The demon left, so I closed the demon trap and opened the bunker gate. Construction has resumed on my secret project.

I've also begun a little project to breed wild GCS after I realized I had a breeding pair of them.




(http://i.imgur.com/GJRAx0z.png)

WHAT
but
WHAT


HOW IS THIS POSSIBLE!?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 16, 2015, 02:28:16 pm
(http://i.imgur.com/GJRAx0z.png)

WHAT
but
WHAT


HOW IS THIS POSSIBLE!?
OH GOD WHAT
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 16, 2015, 02:42:50 pm
AND IT HAPPENED A SECOND TIME TOO
...Are you thinking what I'm thinking?
DEMON BREEDING PROGRAM

I actually let four more demons into the demon trap, which is how many cage traps I had left. My dwarves are finishing cleaning out the trap now. I also ordered the deconstruction of several cage traps that I accidentally used artifact mechanisms in. I have a lot of artifact mechanisms.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 16, 2015, 02:45:20 pm
I thought they couldn't breed?!! How is it breeding?

Oh my Lord, Bastiongate is breeding them.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 16, 2015, 03:46:39 pm
I thought they couldn't breed?!! How is it breeding?

Oh my Lord, Bastiongate is breeding them.
I suppose they could breed all along, as long as the demon in question has both genders and hangs around long enough to complete a pregnancy. The thing is, that never happens in a normal fortress. But why didn't that happen with the demons I trapped in the demon trap while I built the Hell Bastion? They were the same species...

A vile force of darkness has arrived! Yeah, good luck with that, goblins.

I also used all the snow demons as target practice.


(http://i.imgur.com/5ylxo9z.png)

May I present to you, the Ultra Roast. The crowning achievement of my cooks, it consists of nothing but four whole roast demons. It's enough food to feed my entire fortress for a year or buy a whole caravan's worth of goods.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 16, 2015, 03:53:40 pm
I can't believe no one has tried breeding demons before
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 16, 2015, 07:05:56 pm
A REVIEW OF THE DEMONS OF BASTIONGATE


FLIERS

PTEROSAUR FIEND
DESCRIPTION: SKINLESS PTEROSAUR WITH MANDIBLES
ATTACK: FIRE
ANALYSIS: ONE OF THE MOST DEADLY OF DEMONS, ITS FIRE MAKES IT DIFFICULT TO FIGHT. EVEN DWARVES WITH SHIELDS WILL BE BURNT EVENTUALLY. IT CAN SPEAK AND LEARN. TREAT WITH EXTREME CAUTION.

ONE-EYED BRUTE
DESCRIPTION: ONE-EYED OXPECKER WITH JADE FEATHERS AND ANTENNAE
ATTACK: POISON STING, UNKNOWN VENOM
ANALYSIS: MODERATELY DEADLY, ONLY REAL DANGER COMES FROM BEING A FLESHY DEMON. DOES NOT SPEAK OR LEARN, COMES IN BOTH GENDERS. SUITABLE FOR EATING, TASTES LIKE BIRD SATAN.

SLEET HAUNT
DESCRIPTION: FOX OF SNOW
ATTACK: POISON STING, UNKNOWN VENOM
ANALYSIS: LITTLE DANGER TO A TRAINED MILITARY. STILL DANGEROUS TO LONE CIVILIANS. DO NOT UNDERESTIMATE A DEMON. CAN SPEAK AND LEARN, HORRIFYING CIVILIANS UPON DEATH.

SNOW SPIRIT
DESCRIPTION: THEROPOD (HUMANOID) OF SNOW WITH ANTENNAE
ATTACK: NONE
ANALYSIS: A WEAKER SLEET HAUNT. LITTLE DANGER TO A TRAINED MILITARY. STILL DANGEROUS TO LONE CIVILIANS. DO NOT UNDERESTIMATE A DEMON. CAN SPEAK AND LEARN, HORRIFYING CIVILIANS UPON DEATH.


WALKERS

THREE-EYED BRUTE
DESCRIPTION: THREE-EYED RHINOCEROS BEETLE WITH MANDIBLES
ATTACK: WEBS
ANALYSIS: INCREDIBLY DANGEROUS, EVEN ONE IS A FORTRESS-ENDING THREAT. TREAT WITH EXTREME CAUTION, DO NOT ENGAGE UNLESS ABSOLUTELY NECESSARY. IF FORCED TO ENGAGE, USE CROSSBOWS, REPEATING SPIKES, AND LARGE NUMBERS OF GIANT CAVE SPIDERS.

~PAGE ENDS~
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 16, 2015, 07:50:37 pm
So can all demons be bred?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 17, 2015, 05:58:34 am
Yes, as long as said demon has both genders. At Bastiongate the only ones that fit that definition are one-eyed brutes.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Dumbestdorf on August 17, 2015, 06:00:45 am
Wosting to patch!
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 17, 2015, 07:46:36 am
I like how the topic is getting popular just as Bastiongate is getting boring.

With no surface, no caverns, and no demons, there's no threat. But my dwarves are getting less stressed, so there's a plus. I will open my fort when there is not one dwarf above 50k stress, and not before!

And as I type this another forgotten beast has appeared, in the first cavern of course. The last 5 or so FBs have appeared in the first cavern. This one is a feathered crab with poison vapors. It's probably going to go fight the eyeless hadrosaurid with poison dust and rotten feet. May the best beast win!
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Dumbestdorf on August 17, 2015, 07:49:13 am
And as I type this another forgotten beast has appeared, in the first cavern of course. The last 5 or so FBs have appeared in the first cavern. This one is a feathered crab with poison vapors. It's probably going to go fight the eyeless hadrosaurid with poison dust and rotten feet. May the best beast win!

See? Not that boring. Also, I wonder what will happen when you unseal the fortress.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 17, 2015, 08:04:21 am
The crab lost. The hadrosaurid has now killed two FBs, since it killed a shit blob with webs earlier.

See? Not that boring. Also, I wonder what will happen when you unseal the fortress.
My dwarves are going to charge out and refill the cage traps that have gotten stuff caught in them since the sealing. And then they're going to throw all the wild animals in the magma, because that's what I always do.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 17, 2015, 09:08:40 am
Haha, I would contend Bastiongate's getting even more interesting
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 17, 2015, 12:26:44 pm
Only because time has been dilated for you. Four years have passed since this topic was started. Almost a year has passed since Bastiongate was sealed. But way less than a quarter of this topic has been after the sealing. It's been mostly boring on my end aside from a few incidents.

Also I've been writing stories and such for you guys. How do you like those?

EDIT: I just noticed my mayor has become a legendary socialite. He's sure earned that position, plus he only mandates shields every so often.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 18, 2015, 11:06:27 am
For starters, I updated the save in the OP. I neglected that duty for too long, three years.

As for fort news,
 - A forgotten beast bone mace was made by a hell worker. It is now wielded by the captain of the guard, who gets all my artifact equipment. He also has a rutherer bone axe.
 - My second weaponsmith made an artifact adamantine sword. It sits unused for now.
 - Someone made a third gneiss bed. What am I going to do with all these beds?
 - Two dwarves died of old age, one a legendary planter, the other a legendary mechanic. They will be missed.
 - I've captured (but not caged) a mud blob with poison vapors. They cause unconsciousness and dizziness. There may be other effects, the test subject did not live long.
 - The wild GCS have begun breeding.
 - I'm running low on food to make into meals. Actually, maybe I should stop, especially without anyone to sell to. As for meals, I have food for years.
 - The siege was broken, everyone either wandered into cage traps or left. One troll walked into a weapon trap and his lower body was sent flying ten squares.
 - My dwarves are running out of clothes to decorate with one-eyed brute bone.
 - I've begun cutting gems. My gem cutters suck.
 - There are no more dwarves with stress above 200k. Things are getting better!

You know this is big news because it comes with a screenshot. For about a month, my dwarves ran out of bricks. I've been using so many stone bricks that despite three mason's workshops producing stone blocks non-stop for years, twenty dwarves building floors still managed to chew through the entire stock in about a year. Incredible.

(http://i.imgur.com/ihOg33E.png)

So I built a second row of mason's workshops, although it might be hard to tell with all that grey and black. That is my gneiss quarry, which was first used to mine that galena in that layer. Then, since I had so much of the stuff, I started making everything from gneiss. And then I smoothed the whole quarry to train engravers, because I could.

This whole update covers about a year and a half. Time passes quickly when there is nothing to fill it.

EDIT: My dwarves just ran out of gneiss again. Better mine more.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: crazyabe on August 18, 2015, 01:42:29 pm
best teach your dwarves to sing "diggy diggy hole" before sending them back to work
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 18, 2015, 02:15:51 pm
Apparently my broker had a baby and I didn't notice because I had nopause on. His name is Obok and he is the first child born in Bastiongate in 7 years.

EDIT: While dicking around on another save, I discovered that I never trapped one of the FBs that escaped in the Deconstruction! It was still there in the wall! Five years later! I hacked it into a cage trap, but I can't retrieve it until after I open the gates. Oh well.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 18, 2015, 04:55:33 pm
It's always a sign of a good Fort that an overseer actually runs out of building materiel
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 18, 2015, 05:30:41 pm
Imagine if I was digging and I ran into the FB. Way worse than a pig skeleton falling out of the wall, eh?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 18, 2015, 06:57:17 pm
Dwarf house renovations are hardcore
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 19, 2015, 04:34:22 pm
A forgotten beast appeared in the second cavern. After killing the local crundles, it got caught in the marksdwarf trap in that cavern. I sent two markdwarves: Rovod and Zefon. Both had four FB kills and I wanted them to compete for a title. Rovod won and now his name is Rovod Palacecoastal the Earthen Lute of Spurning. Zefon will have to wait for another FB.

The second cavern was opened in celebration and also to claim the beast's corpse. Many creatures are being thrown in the magma pit.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 20, 2015, 06:18:11 pm
I've (temporarily) opened up the surface to let in the merchants. Of course, everyone runs out to pick up the stray sock they left outside or whatever.

SWEET JESUS THE VOMITING

PUKE IS EVERYWHERE

IN PLACES IT LOOKS LIKE GRASS
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 20, 2015, 06:29:11 pm
Here open the goats of heaven, let forth the vomit unto bedlam
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 20, 2015, 06:40:13 pm
Here open the goats of heaven, let forth the vomit unto bedlam
the goats of heaven would be a good name for a squad

In other news, I traded away all my goods and such for some cheese and fruit. Normally I trade for iron and steel goods, but the traders couldn't bring their wagons.

A snow blob appeared in the second cavern.
Zefon will have to wait for another FB.
*dinner bell* OH, ZEFON!
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 25, 2015, 05:06:19 pm
I haven't updated in a while, I've been doing other things. Also, my turn at Doomforests just started, so there's that too.

 - A dwarf somehow got into the first cavern and was killed by the resident FB. I am sad. Every dwarf matters.
 - Zefon gave birth to a daughter. She witnessed her mother killing an FB when she was days old. Her stats and personality are amazing. Her title is Perfect Baby. I'm going to see if I can get her to become the queen consort.
 - Zefon got her kill and her name, Zefon Pastroom the Dragon of Sculptures.
 - A mason got possessed and made a granite cabinet. GIMME A FUCKING DOOR YOU STUPID SPIRITS

EDIT: The new year came around and a glassmaker named Erush Copperrhymed died of old age. He had no relatives in the fort, so I wanted to see where they were. I opened up Legends Viewer and looked up his name. I noticed he had created an artifact called Fogpointy, so I looked it up in the artifacts list. Here's were it gets interesting.

(http://i.imgur.com/a83gKsR.png)

Here's the artifact's description. If you read closely, you can see that there's a picture of Nationsbrain the adamantine toy boat.

(http://i.imgur.com/1IDn6QY.png)

But Nationsbrain was created after Fogpointy.

Dude was a fucking psychic.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Dumbestdorf on August 26, 2015, 12:38:12 am
I noticed he had created an artifact called Fogpointy, so I looked it up in the artifacts list. Here's were it gets interesting.

(http://i.imgur.com/a83gKsR.png)

Here's the artifact's description. If you read closely, you can see that there's a picture of Nationsbrain the adamantine toy boat.

(http://i.imgur.com/1IDn6QY.png)

But Nationsbrain was created after Fogpointy.

Dude was a fucking psychic.


That is... peculiar, to say the least.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 27, 2015, 11:45:13 am
Happens when first viewing an artifact (or anything with an image engraved/detailed upon it) that the image description is generated, resulting in things like a statue depicting an event that happened a hundred years after the statue was made or two items both depicting each other.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 27, 2015, 04:28:25 pm
Statue thing can't happen, but the rest is right. Fogpointy was one of ten artifact that I did not view immediately in hopes of just such a thing happening. Yet another long term plan that payed off.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 28, 2015, 05:03:16 pm
My turn at Doomforests is over, so I've returned to Bastiongate. The two forts now resemble each other a little more than they did before. Stuff that's happened in Bastiongate:

 - A forgotten beast has arrived in the second cavern. It has webs.
 - I've finished Phase One of the Secret Project, and have begun Phase Two. I don't know how to fluids, so this stage might be a little harder.
 - A dwarf got a mood. A mason's mood. He likes doors. Fucking finally.
 - The queen's demands have been a lot easier to meet since after she tripped and hit her head.

(http://i.imgur.com/0Cpj8q3.png)
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on August 30, 2015, 08:33:21 am
Secret project?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on August 30, 2015, 11:01:43 am
Secret project?
Reread the thread carefully for something that I wanted to do that no one else has ever done. Hint: It's in hell.
Don't spoil the surprise for other people.

Some news:
 - A forgotten beast has appeared in the third cavern, a coral humanoid with webs.  Webs mean I can't catch it. It is currently murdering large numbers of cavern creatures. But because it's made of coral, each creature it kills chips away at it a little bit. It will eventually die.
 - A forgotten beast also appeared in the first cavern, an eyeless viper with poisonous sting. It can inject venom with both stinger and fangs. They might even be different venoms!
 - I'm preparing to catch a different forgotten beast in the first cavern. I've only used this trap once, as the reign of Os Badsilt prevented me from using it.
 - The dwarf did indeed make a door. It went immediately to the demon trap.
 - Merchants came. I'm trading with them now.

Way back when the fort was young, I trained my clothiers by making a shitload of cloth bags. I've used those bags, they didn't just sit in the workshop for years. Even though I've been steadily making more over the years, the vast majority of bags came from that time period. Now, ~35 years later, the bags are decaying. Bag dumping is now a major occupation of my idlers. Some of the bags were even made by Besmar the legendary clothier, husband of Iton the Master Smith and only dwarf to die from stress-related circumstances. He picked a fight with a giant leopard gecko and the gecko won.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 01, 2015, 04:46:19 pm
I crashed a lot, so I actually made negative progress yesterday, because I lost some from the day before. I did end up getting the same eyeless viper in the same cavern, though.

 - I caught the dust FB in the first cavern that killed a dwarf. It will die painfully, not sure how though.
 - The webbing coral humanoid was killed by a jabberer after getting chipped to pieces by hundreds of other cavern creatures. My spearmaster, who doesn't have a title yet, was sent to kill it.
 - Anyone know how to pierce a floor from below when it's already been dug out underneath?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on September 01, 2015, 04:59:28 pm
Build an up stair I presume
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 02, 2015, 05:40:26 am
I'll try it.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 02, 2015, 04:40:10 pm
Nope doesn't work. I am preparing to drop a cave-in on the area.

So as part of the Secret Project, I had to mine out another adamantine spire. This is my last one. Once my only strand extractor finishes, I'll have 183 adamantine strands. I still have not made anything from adamantine. I just hoard it.

When I opened the gate to the third cavern, everyone rushed out to grab all the corpses and haul them to the butchers'. I have so many bones.

I stopped block production, since it started building up in the workshops.

(http://i.imgur.com/0xgIteh.png)

WELCOME TO BASTIONGATE

(http://i.imgur.com/m0CmS1z.png)

YOU MIGHT SAY THAT PERFORMANCE WAS PRETTY

SAD
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 03, 2015, 10:17:20 am
Good news and bad news.
Good news:
 - Phase Two is almost complete, I just need to get all the raw adamantine processed.
 - Dragon training went well. Now I just need to put it in the Eyrie without getting anyone killed.
 - Bastiongate is now 40 years old!
Bad news:
 - Two of my oldest members, Ilral Otungfikod the planter and Erush Agerush the elite marksdwarf have died of old age.

Ilral was one of the first migrants and he's been around so long he almost seemed a permanent feature of the fort. He had a family but his wife and infant daughter have been dead for years. His surviving daughter is the fort's metalcrafter. He was also the only leatherworker in the fort. Fuck.

Erush was one of the original members of the Connected Handles. There are only 4 left now. She never really did much of note, never killed anything important or had a family, but she was well-loved by the fort. Many mourn her passing.

Every time a dwarf dies of old age in Bastiongate, I feel like a little of the fort's spirit dies with them. These dwarves are who made Bastiongate what it is today. They are why Bastiongate did not fail a few years in, like its predecessor. They are why I can leave the game running for hours, come back, and everything will be fine. They are why I continue playing long after most would have started a new fort.

I love my dwarves.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 03, 2015, 07:20:48 pm
Quadruple post! But I swear this is worth a new post. Today is my fucking day - so many good things have happened today!

First:
(http://i.imgur.com/7Tl8OUV.png)

Two of my dwarves had their first child. Look at how small his relations list is! It's just as small and adorable as he is! And the weird thing is he wants to rule the world.

Second:
(http://i.imgur.com/VkvBBSc.png)

Do you remember I had a second roc in my world? Well, it showed up! The Eyrie will be filled with rocs!


Third, I finished processing the adamantine and collapsed the cavern roof through the floor, opening up the cavern lake to the aqueduct, completing Phase Two.

(http://i.imgur.com/arFch5j.png)

Aren't you curious what the Secret Project is? Don't you want to know what all these vague hints I've been giving you lead up to?

Spoiler (click to show/hide)

EDIT: I had to stop the water, because of two things. One, I FORGOT TO FLOOR OVER ONE OF THE FUCKING PITS, and two, flow is not what I would like it to be and I want to clear out some of the pillars in the cavern lake.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Dunamisdeos on September 05, 2015, 03:20:33 pm
I've (temporarily) opened up the surface to let in the merchants. Of course, everyone runs out to pick up the stray sock they left outside or whatever.

SWEET JESUS THE VOMITING

PUKE IS EVERYWHERE

IN PLACES IT LOOKS LIKE GRASS

If Bastiongate ever has a movie, it should be called "Picnic on the Grass".
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 05, 2015, 04:54:41 pm
If Bastiongate ever has a movie, it should be called "Picnic on the Grass".
Bastiongate would be a sweet movie.

I'm working on a song.

The founders, they worked all day long
To build the walls that keep us strong
In the halls of Bastiongaa-aate!

When the titan Migrur came to town
Our bravest hunters shot 'im down
From the walls of Bastiongaa-aate! (this one ends differently)

From depths of hell came the demon hosts
And so our cooks made 'em into roasts
In the halls of Bastiongaa-aate!

There are more verses but none as good as these.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on September 06, 2015, 06:40:21 am
How old is Sad the dragon?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 06, 2015, 08:08:21 am
At least 400. Legends Viewer is borked. Let me check the game.

EDIT: 473. Why do you ask?

Also, I haven't made any progress in the last two days because everything two days ago crashed and I didn't play at all yesterday. I plan to have everything finished by Tuesday so I can show off flooded hell and roc hatchlings to my one friend who plays DF.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on September 06, 2015, 08:23:32 am
Old dragon is big dragon :D
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 06, 2015, 08:31:30 am
Ah, I see. But the only thing Sad has over a pterosaur demon is that he has dragonfire. Pterosaur demons are bigger, tougher, scarier, fly, can learn, and still breathe fire. And I have an infinite supply of demons, but only one dragon.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on September 06, 2015, 08:36:25 am
Supply and demand man, there will only ever be one: SAD: THE DRAGONING
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 06, 2015, 09:01:23 am
Unfortunately, Sad has been hit by the same bug every tamed megabeast gets hit by - he's still hostile, but now he's trapavoid from his taming. He's chained up in the Eyrie in the same place Tungu was before I moved him to to roc breeding chamber.

Part of the reason I didn't play at all yesterday was because I lost so much. The waves were licking at the roof of hell!

EDIT:
(http://i.imgur.com/NucUMxd.png)
kill me now
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 06, 2015, 03:09:19 pm
News:
 - I've decided to mine out another level. I ran out of lead years ago and silver months ago. I've been using bronze and copper for bolts, but my supply of those is limited. I need silver!
 - I've also decided to give bone bolts a chance. Last time they just sat in the workshop and got decorated. Some stacks are now over 1000☼ in value from the massive amount of bone, tooth, and horn decorations. This time, though, they're being chewed up by my marksdwarves.
 - I've restarted Hellguard training via demon target practice. This is more about discipline and mental scarring than skill. I want them to be hardened warriors capable of staring a charging demon in the face and not blinking.
 - On a similar note, each one-eyed brute gives ~130 bones each. That equals 650 bolts. 650 bone bolts is enough to kill anything, so demon farming is 100% renewable.
 - I've extended the Hell Bunker up one more floor. It now reaches the ceiling of hell. This way I have both more space and things won't be growing on the ceiling of the Hell Bunker.
 - Water is once again lapping at the walls of the hell bunker.
 - The rocs are released in their breeding chamber once more! And gm-editor says Thudu is pregnant! Oh boy!
 - There was a fire-breathing winged nematode in the third cavern, but it was killed by a jabberer. The jabberer was killed by Spearmaster Mafol, who gained the title Mafol Rewardspears the Sewers of Raining. Lame. Anyway, both animals were butchered and eaten.
 - I'm rebuilding my well to be shinier. By which I mean it'll be made of platinum.

Speaking of forgotten beasts, things went a little south when I tried to capture that snake in the first cavern. Good thing the trap was ready, because gates were open that I thought were closed and it ended with both the beast in a cage trap and my chief medical dwarf bitten.

(http://i.imgur.com/5F7hnlP.png)

My other medic was on break, but when he came back, the Good Doctor got his leg bandaged. Afterwards he lay in bed for a while vomiting his guts out and then he was fine. That was a close one.




(http://i.imgur.com/wkS5lcu.png)

I've also been giving some thought to the long-term sustainability of the Hell Bunker. Right now it's a sink of building material, food, drink, and bolts. Fortunately Iv'e got plenty of those, so no harm done. But with a few skilled workers and some new infrastructure, I think it could become completely self-sustaining. Especially once the hell forest starts coming in.

So what would I need for a 30-man colony, 10 of which are crossbowdwarves? I'm thinking this:
 - 1 miner/mason/stonecrafter (in case of getting sealed in)
 - 1 woodcutter/carpenter
 - 1 butcher/tanner
 - 1 bone carver
 - 1 woodcrafter
 - 1 leatherworker
 - 3 planters/herbalists
 - 1 brewer
 - 1 miller
 - 1 thresher
 - 1 cook
 - 1 mechanic/architect
 - 1 doctor

That's all I've got. Am I missing anything? The colony will be wearing demon leather clothes. Food will be a mix of demon meat and plants grown in the mud. Demons will be caught in the demon trap and executed by being shot with demon bone bolts. Everything will be made of wood if it can be.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Dumbestdorf on September 06, 2015, 04:20:30 pm
The idea of a hell colony sustained by 1/ dead demons and 2/ the fact that hell was flooded and is therefore arable, well, that's rather lovely.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on September 06, 2015, 04:31:21 pm
EDIT:
(http://i.imgur.com/NucUMxd.png)
kill me now
(http://i.imgur.com/c1M5DsI.png)
Only the living know freedom from this purgatory
*EDIT
Fixed
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 06, 2015, 07:54:12 pm
EDIT:
(http://i.imgur.com/NucUMxd.png)
kill me now
The idea of a hell colony sustained by 1/ dead demons and 2/ the fact that hell was flooded and is therefore arable, well, that's rather lovely.
(http://i.imgur.com/c1M5DsI.png)
Only the living know freedom from this purgatory
fixed it for ya

Also, ouch. I'm used to 10 FPS and this is painful, I can't imagine what it must be like for you. I think all your lag comes from your constructions and blocks. It's the only thing you have more of than me. That or the undead hordes in the caverns.

EDIT:
(http://i.imgur.com/YoTCeVR.png)

My marksdwarves are trying to put the bones back in, but I don't think it's working.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 07, 2015, 10:55:00 am
Several big news things!

(http://i.imgur.com/GFeKMEm.png)

Thudu laid her eggs! We'll have baby rocs before long!

(http://i.imgur.com/NmhZqDH.png)

The Hellguard's training is going along well. They're all getting used to tragedy. They usually all run out of bolts at the same time and then all leave to get more. It usually takes two volleys to kill a one-eyed brute.

(http://i.imgur.com/PItRJgg.png)

The wild GCS breeding operation is going along well! After these ones give birth, I think I'll be able to capture them all and be fine. I don't need a hundred GCS, just enough to guarantee there won't be a shortage.

(http://i.imgur.com/CoyWgOF.png)

I managed to catch a one-eyed alligator with poisonous vapors in the third cavern. It was the smoothest capture I've had in years. Bait animal (the VCC) was already loaded from another FB, the gates opened and closed at the same time, the beast came right for the trap, the outer gate closed right while it was killing the VCC, the inner gate was opened, the beast was webbed and caught in a cage. I don't know what its vapors do, it wasn't around very long before I caught it.

But when my dwarves went in and found the bait VCC dead, man, my heart skipped a beat. Purple messages are very rare here in Bastiongate, only appearing on the new year when animals and dwarves die of old age. I'm not used to them, so when they aren't preceded by "Spring has arrived!" they give me a good scare.

And I wouldn't have it any other way.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 07, 2015, 06:04:05 pm
Spoiler (click to show/hide)

I've fucking done it! Hell is flooded! Right to the roof! Look at that shit!

OPEN THE DRAINS

Spoiler (click to show/hide)

There are literally seconds between those two pictures. There are only ~10 tiles of drain scattered around. That's how powerful water pressure is. I wish I could have gotten a screenshot of it draining... It was the most amazing thing I've ever seen.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on September 07, 2015, 06:21:28 pm
Spoiler (click to show/hide)
I've fucking done it! Hell is flooded! Right to the roof! Look at that shit!

I was but a poor tarantula fiend living in hell. I wished to eat some blooded things and rule over some puny mortals. And then the Dwarves brought the water. The flood. Deluge of blue, the tsunami of aquatic moistness; the glistening damburst of burstdamneddams. And though I could not drown, I learned what it was to suffer life as an eight-legged tuna.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 07, 2015, 07:16:43 pm
That sounds pretty metal, but I didn't drain through the wall. Only through floodgates leading into pits. In fact, I'm going to have to rig up some pumps to pump water out of areas where I couldn't drain without breaking through the wall.

EDIT:
(http://i.imgur.com/BvRfLu2.png)
SWEET JESUS

They're both male, though. Damn and hellwater.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Pirate Santa on September 08, 2015, 02:35:00 am
Are you going to keep some of the water to make a hellake?
I think it would complete the idyllic countryside you've constructed.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 08, 2015, 03:41:09 pm
Are you going to keep some of the water to make a hellake?
I think it would complete the idyllic countryside you've constructed.
I think I will. Only one, though.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on September 08, 2015, 03:41:47 pm
With some nice trees and lakeside bars
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 08, 2015, 05:25:03 pm
It's now 291! A new save is available in the OP.

One of my old millers died. His wife, a miner, died a few years ago. Their daughter is a miner, and now their son is a miller. So is his brother, actually.

My captain of the guard went secretive and made my seventh artifact mechanism. It was forbidden after being hauled to the artifact vault. I don't like it when I accidentally build several cage traps out of artifact mechanisms.

(http://i.imgur.com/lAO7qOx.png)

By the way, that vault is now being guarded by a pair of now full-grown cave dragons. It's been ten years, so the oldest hatchlings are reaching adulthood.

In a mishap that ended with two flaming GCS and a caged FB (which could have gone much worse), I'm restructuring my first cavern FB trap. No more questioning whether the gate is open or not! No more having to bait the FB away from the artifact coffin!
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on September 08, 2015, 06:19:21 pm
You should build an artifact weapon trap in your dining room or something for safekeeping, helps boost value and morale to boot
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 08, 2015, 07:50:21 pm
I've got a green glass statue of my queen in there, made years earlier. But I do have an artifact adamantine short sword, just laying around...

BTW, the Great Hall has saved the fortress from tantrum spiral at least twice.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 13, 2015, 02:52:03 pm
I haven't been playing Bastiongate lately since my turn playing Killing Spree Succession came around, but here are some things that have happened:
 - I did end up building that weapon trap in the dining hall. I used the mechanism made by my captain of the guard to build it. May it bring happiness to my dwarves!
 - Some tortoise brutes ended up on the landing outside my demon trap. Tortoise brutes can't fly, so this was a rare opportunity. Even though the trap isn't fully operational, it still had an upper chamber full of webs, so I activated the trap and opened it. Now I have five tortoise brutes sitting in my trap, waiting to be unloaded! And they have both genders, so they can breed!
 - Speaking of which, the wild GCS gave birth to the second generation. I think I can recapture them all now.
 - Thudu's third egg hatched. It's a boy. Again. I need a girl, dammit! The rocs are at basic training level now, so I'm not sure how long I can keep the breeding operation active. I hope Thudu's next clutch has a girl...
 - The hell workers are removing the pit caps. I have to save often, as it is dangerous work. The only time I ever savescum is to save my hell workers from their stupidity.
 - They have finally returned. The buzzards. I have prepared long for this moment. They come in droves, to give my dwarves vengeful thoughts. But not this time. This time they are shot to pieces by Beastslayer Rovod before they even reach the walls. I'm so glad I managed to figure out patrol routes so I could set my marksdwarves to patrol the walls.
 - I caught a forgotten beast, a dimetron with fire. Sounds familiar...

(http://i.imgur.com/qEd2ZoG.png)

...And it should. Here's the one in my prison:

(http://i.imgur.com/OXKOBjH.png)

Looks like Armok didn't throw out the mold when he made this one. I think he likes fire-breathing dinos. Just look at my pterosaur demons!


(http://i.imgur.com/Qt5OmqB.png)

Moss is growing in hell!
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 16, 2015, 02:38:06 pm
A few things have happened.

(http://i.imgur.com/O7fv3X4.png)

Firstly, my founding carpenter and mason/mechanic have married! I know them so well I didn't even need to look to see which was which. This is the second marriage in my fortress - the first being a pair of hell workers. Like I said, the hell workers are a social experiment. May this bring more marriages in the future! By the way, I had to change some options to get that announcement - and I'm glad I did, as otherwise that marriage might have slipped past me.

(http://i.imgur.com/ONYSAjc.png)

Oh hey, look, the next set of demons is a group of three-eyed brutes. I wonder where they came out at. On the demon trap landing. Of course.

THIS IS EXACTLY THE REASON I WANTED THAT ARTIFACT DOOR

(http://i.imgur.com/mubx04V.png?1)

This is a part of the aqueduct that let water into hell. See the saplings? There are some here and none in hell, despite both being muddied at the same time. I think I may have to mod some cavern trees so they can grow in hell.

Now if you'll excuse me, I have a turn at Necrothreat to play.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 17, 2015, 06:32:35 pm
(http://i.imgur.com/ud06lQE.png)

It seems that all the lovers are starting to get married. I hope more come in the future!

(http://i.imgur.com/xT1LOOc.png)

Apparently tortoise brutes come in both genders, too.

(http://i.imgur.com/C7R0zOK.png)

I accidentally ordered a lever pulled too soon and the coverings of all but two pits were collapsed. Nobody was hurt, but I was unable to get a screenshot. FPS has noticeably increased, probably because thousands of items were destroyed in seconds. Don't worry, the two largest pits still need to be uncovered. I'll be sure to screenshot those.

(http://i.imgur.com/WKPyN76.png)

Good news and bad news. The good news is that two female rocs were born. The bad news is that the oldest rocs are starting to grow up, meaning I can't tame them.

The rocs are also starting to go wild. They are captured by cage traps the very tick they do, preventing any harm from coming to the ones still tame. Interestingly, they show up as current residents in the units list. Even Tungu, although I guess he was here when I unretired the fort.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on September 20, 2015, 07:03:07 pm
Many things!

(http://i.imgur.com/kT3hkUL.png)

Thudu finally reverted. However, it's still not safe to open the chamber, as even the roc hatchlings are still hostile. I will have to wait for all four remaining rocs to go wild. Fun fact: Eggs don't have to be incubated to hatch as long as they're fertile. I now have four female roc hatchlings - the same number that I have nest boxes in the Eyrie. Awww yiss.

(http://i.imgur.com/GCFAQAV.png?1)

The fort's metalcrafter (who is also an engraver) carved a fortification allowing the pesky three-eyed brutes and the Hellguard to shoot at each other. But webs alone are only a nuisance and carapace is flimsy. The three-eyed brutes were all slain. Apparently they had become nameless historical figures, so five Hellguard are one step closer to a title.

Said metalcrafter got the brunt of the webbing and took weeks to tear herself free. She promptly went and got drunk, then went on break and tried to forget everything about bugs and demons and webs and spiders.

The webs were cleaned up by weavers and made into cloth, which was taken to the rare cloth vault. The door was unlocked, three-eyed brute chitin hauled away, cage traps reloaded, demons stockpiled, fortifications replaced, trap re-primed, and the door sealed. I don't think I'll continue catching demons until I get rid of the old ones, though.

(http://i.imgur.com/R8fjgci.png)

Seems my roc breeding did not go entirely unnoticed. I brought the world out of the Age of Myth and I brought it back in.

Mechanic Meng died of old age. He had no family in the fort, but his expertise will be missed.

(http://i.imgur.com/0zPSxXS.png)

The last blocks were removed and the covers primed to fall. Dwarves were herded inside, the gate closed, the lever pulled.

Spoiler: Collapse (click to show/hide)

I've also been repeatedly dumping the entire contents of my block stockpile (minus bins) down the nearby glowing pit. I want to get rid of all the blocks I made to cap the pits, and I'm more worried about FPS now than running out of stone later. It takes time and idlers, but I have both in excess and the FPS improvement is noticeable.

(http://i.imgur.com/cvfptwj.png)

And one last thing - the lion tamarin men have returned. They only sent two spearmen and a recruit this time. Pitiful. Into the magma they go.

...

NOW POST! LOOK AT ALL THESE DEVELOPMENTS TO COMMENT ABOUT!
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on October 01, 2015, 06:20:19 pm
Things have been slow as molasses around here. It's been 2-3 years since my last update. So, in no particular order:
 - I was hit by the eternal siege bug, but it solved itself. Now I've been hit with the eternal merchants bug.
 - A few dwarves have died of old age, including Commander Ast. Even the strongest eventually fall to the final enemy - time. He has been replaced with Macelord Stinthad. Now-commader Stinthad has been replaced with Ast's son Domas, who is now a macelord. He does his father proud, although he has yet to be proven.
 - I have finally run out of bones, so I've been butchering some of my ~800 livestock, most of which is crammed into one cage. The bones get turned into bolts and then to bone shards embedded in targets and target demons.
 - Using Dwarf Therapist, I chose the best dwarf to become a leatherworker and set him making leather shields. He's now high master.
 - On a similar note, I've also replaced the military's low-quality steel and leather shields with masterworks made by the new guy. That probably should have happened decades ago, but I never got around to it. I used DFhack to dump the old shields into the magma or melt them, since they were named and it couldn't be done otherwise.
 - I had a bunch of statues made. Specifically, one for each god. I'm going to use them in chapels, each built in a location the god would approve of. I also got a lot of the founding of the fortress, which is cool too.
 - The rocs are now chained up in the Eyrie, being trained by the animal trainers. Unfortunately, I think that's all I will ever do with them. What a shame to see something so amazing go to waste because of a bug.
 - In a mishap involving crundles and trees, Founder Momuz killed seven crundles with his woodcutting axe. Imagine what he could do with a real one!
 - I left the game open for six months and not one interesting thing happened.
 - One spring, enough GCS died to trigger the pop cap. GCSplosion Two: Electric Boogaloo.

(http://i.imgur.com/TGq6sNv.png)

Brewmeister Mebzuth created an artifact coffin named after himself, the first time I've seen this in one of my own forts.
On the item is an image of Mebzuth Windcomets the dwarf and a giant cave spider in gneiss. Mebzuth Windcomets is striking a menacing pose. The giant cave spider is cringing. This relates to the striking down of a giant cave spider in Bastiongate in the year 26#.

(http://i.imgur.com/92Mk7HY.png)

Ooh! An ettin!

(http://i.imgur.com/fJ1TCec.png)

I'll add it to my collection next to the other one!
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on October 25, 2015, 05:55:13 pm
Several years have elapsed since my last update. It is now 298.

 - I caught a bunch of GDS. I'm not sure what to do with them, but I'm not about to look a gift GDS in the mouth. Any idea what I should do with them?
 - I built a pterosaur demon-murdering device, which you might have noticed in the last save. I murdered all my pterosaur demons with it.
 - The cats have all been replaced with crundles. The cats have all been gelded, and are slowly dying out.
 - I reopened the demon trap, caught some demons, then had some problems.
 - There were too many demons in the trap, so I had to dispatch the military. More details below.
 - I added doors to the hospital beds, making them each their own little cell. This is to quarantine patients and help prevent loyalty cascades.
 - I had a dream about Bastiongate. I am stockpiling stone in the bunker so the hell workers can make slabs in case of total fort failure.
 - I replaced the prison food stockpiles with drink stockpiles. This means the prisoners can't pelt everyone with piles of prepared meals, only one heavy drink pot.
 - I modded potatoes. Potato wine is now vodka.
 - Doors! After 47 years of empty doorways leading straight out into the hallway, my dwarves can finally have sex in privacy. Not that that ever stopped them. (I'm looking at YOU, Captain Monom!)
 - Since retiring/unretiring reset my dwarves using glass in artifacts, I whipped up a batch of glass so they would again. Now I can get a little more variety in my artifacts.
 - Since my sparrows were dying out, I let them breed and now I have a new batch of war sparrows. They'll last another 10 years or so before I have to let them breed again.
 - My prepared meals have been building up over the years despite my efforts, so I sold ~15000 prepared meals to the dwarven caravan. They made out with profit in the tens of millions.


Remember how I said I had to deploy the military to fight demons? Here's how it went down:

Macelord Kib fought off three demons before being joined by Macelord Domas (Ast's son). They managed to isolate a one-eyed demon on the other side of the trap and wound it. Domas made a fine showing of himself, They finally brought it down and killed it when Spearmaster Mafol showed up. They killed the second one-eyed brute with the help of Swordsmaster Zon, who chopped its legs off. The third demon was a sleet haunt and Kib just punched its head off. A thresher had his hip broken, but lived thanks to Mafol's intervention. Zon ended up in a cage afterwards, but was released.

Afterwards, I pitted all the snow-based demons into the demon shooting chamber. There was only one problem. I didn't have enough bolts to kill them. So those demons just sat there in the chamber, staring out at my dwarves and spreading vengeful thoughs like a plague. And like a plague it was, and a good half my dwarves are infected. It's slowed down, but this is definitely the closest my fortress has been to full tantrum spiral. Eight of my dwarves are haggard, including Fikod the Witch, Founder Vucar, and Aban Bastiongate.

Some good did come out of this, though - Hellguard Goden gained a title because she killed some demons that had apparently become nameless historical figures. Good for her.

And now there's buzzards. Armok have mercy.

...

Well, those buzzards died, and the fort is mostly recovering. There is one mason, though, who I think we'll probably lose. He's at 52k stress and rising. He seemed to be recovering, but threw a tantrum, got beaten and arrested, and got thrown up that last 2k. He's only a novice mason, but he has a family and a lover. Even the most worthless dwarves have worth here in Bastiongate.

Actually, he's at 64k and climbing. The only reason he hasn't gone insane yet is because he made an artifact, which reders him incapable of going nuts. I think I'll construct some kind of room for him to cool off in. Actually, that sounds like a good idea... I'll use artifact furniture, stockpile food and drinks, and wall the door shut. He comes out happy or a corpse. Tough love.


And now some random images.


(http://i.imgur.com/brsra5s.png)

I'm pretty certain that isn't supposed to happen.


(http://i.imgur.com/lub9weS.png)

I'm the best at animal training!


(http://i.imgur.com/Sw2KsQ2.png)

I know! I'll just cut out the middleman and beat up the captain!


(http://i.imgur.com/iCtAS1K.png)

(http://i.imgur.com/9QZt09T.png)

(http://i.imgur.com/DcwZKwW.png)

I've seen mis-witnessed crimes before, but none where the only witness reported the wrong thing. The GCS got off scot-free and everyone got mad that an animal was convicted of a crime.

(http://i.imgur.com/06upE6W.png)

On a similar note, it seems intelligent pets can report crimes! Interesting!


(http://i.imgur.com/J6Fmavu.png)
Being in a desert, Bastiongate gets rain about once a decade. There have been more megabeasts caught in this fort than rainstorms. There have been more titans killed here than rainstorms. There have been more demons born here than rainstorms.

Rainstorms are rare in Bastiongate.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on October 25, 2015, 07:35:09 pm
I suppose that's why the RNG called it Bastiongate instead of Floodgate :P

Also the better question is not what to do with Giant Desert Scorpions, but rather - what can't you do with Giant Desert Scorpions.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on October 26, 2015, 02:29:28 pm
Now, see, I already have domestic GDS. I think I'm going to use them for target practice for my Hellguard, then eat them.

In other news, Aban Bastiongate became haggard, went nuts, and died of thirst. Baron Bastiongate's next heir is Hellguard Zulban. He's far more resilient, plus he has a lover, the chief medical dwarf. With luck and preventative maintenance, he'll outlive his father and I'll once again have a baron here.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on October 26, 2015, 05:13:09 pm
Have you considered making a wild scorpion pit?
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on October 26, 2015, 06:08:42 pm
I haven't designated the scorpions for pitting yet, and my arena is primed to release some human prisoners...

By the way, that's something I forgot to mention. Humans attacked. Macelord Domas probably thought it was beyond easy, since his first combat experience was against demons.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: Loud Whispers on October 26, 2015, 06:12:23 pm
To be fair this is DF. You can go around slaying uncountable hordes of demons only to be slain by the humblest of all Armok's creatures: The Kobold.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on October 26, 2015, 06:15:50 pm
True.

My three harrowed dwarves have been locked in the isolation room. The hell worker has already had his neck broken by Bitch Fikod. Armok have mercy on them.
Title: Re: The Ongoing Saga of Bastiongate (now with save)
Post by: TheFlame52 on October 29, 2015, 04:15:21 pm
It's now the year 300! Bastiongate is now 50 years old. There's a new save in the OP.

 - The harrowed hell worker was murdered by Ustuth the Upset. Alliteration. Fikod and Ustuth are slowly getting less stressed. The hell worker was replaced with a wood carver who was a lover of one of the other hell workers. Hopefully they get married.
 - I set up the arena, but I did it a bit wrong so Hammerlord Ezum and Macelord Domas killed the GDS first, then the prisoners. Domas got 6 kills and Ezum got 4. Domas's full name is now Domas Bitebasement the Tusks of Loving.
 - A cave dragon broke its back after a tree fell on it. It was butchered.
 - Food production is in full swing. We now have over 13k prepared meals.
 - Animal Trainer Morul and Weaver Kib died of old age. Both are big losses to the fort and will need to be replaced.

What should I do to celebrate my 50-year anniversary? I'm thinking both some kind of monument and a military training project. I've noticed my military dwarves are often well-suited to a job, even though they have no skill in it.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: Loud Whispers on October 29, 2015, 06:28:08 pm
Great gladiatorial games?
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on October 30, 2015, 02:32:14 pm
Great gladiatorial games?
General populace or just military?

I'm out of prisoners now, and sieges are rare and far between. The only thing I have are demons, which are a death sentence to civilians. I suppose I could catch cavern critters for my dwarves to face...

And as for an architectural monument, I'm thinking an elaborate tomb complex.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: Loud Whispers on October 30, 2015, 09:12:18 pm
Demon fights to find the Fortress champion sounds pretty Dorfy to me
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on October 31, 2015, 01:31:54 pm
There are only two members of the original fortress military left: Macelord Atis and Champion Doren. In alternate universes where I switch the game mode to arena mode and set combat level to no quarter, one or the other usually comes out on top. The sole reason Stinthad became commander after Ast instead of Atis is because Stinthad killed more shit. Atis can kill Stinthad, the fight usually lasting several hours, until Atis gets in a lucky shot and breaks a bone and caves in Stinthad's skull.

The problem with hosting a demon-killing contest is because half my military has blunt weapons. They can't do shit against demons. Their demon-killing strategy consists of holding the bastard off until someone with an edge gets there.

I think I'll start trapping cavern wildlife.



On a completely separate note, I recently had to savescum. I savescum for three reasons: because I'm experimenting (ex. arena mode shenanigans), because something terrible yet easily preventable happened while I wasn't watching (ex. I left nopause on and took the cookies out of the oven and a web-spitting FB killed the fort), or because someone dies because of a stupid bug.

Case in point: My mayor, who is still rather upset, was tantruming in the time-out corner and threw a sock at Founder Dumat. Dumat smacked it out of the air with his pick and went on his merry way. But who should he see next but Macelord Kib, the mayor's wife. She sees that the mayor and Dumat are fighting and enters combat on the mayor's side, caving in Dumat's skull. There goes a founder, victim of a stupid bug.

And that's why I had to designate the new Grand Tombs twice.



EDIT: I found something interesting about Commander Stinthad.
(http://i.imgur.com/mPe13EP.png)
During her childhood she was abducted and taken to the capitol of the goblin civilization that regularly attacks Bastiongate. She escaped and returned to her parents, where she later became a trapper, then moved to Bastiongate. Having just lost several members of the military, I drafted her.

Maybe that's why she's so eager to kill goblins...
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on November 15, 2015, 06:53:30 pm
Since all the other fortress threads have been updating, I suppose it's time to give an update on Bastiongate. Many things have happened!

(http://i.imgur.com/pofKKmi.png)

Firstly, Vucar had a son! A strong and healthy child, hopefully one of many to come.

(http://i.imgur.com/beRNPY1.png)

The new hell worker, Kadol, married his sweetheart soon after I put him in the dorm. It was a good choice! I also discovered three of my hell workers are gay - two guys love each other, and one lady loves a non-hell worker lady.

(http://i.imgur.com/1o8GhVz.png)

One of my mechanics went fey and made an artifact mechanism. I usually don't talk about artifacts, but I laughed at the name.

(http://i.imgur.com/o9JWDs2.png)

Speaking of strange moods, Edem the Perfect Child became possessed. She started working on a woodcrafting mood right when the dwarves realized they hadn't heard anything out of the Hermetic Chamber in a while. Fikod was dead. She was hit by a nasty bug: tantruming dwarves will continue to try to destroy artifact furniture until they are either interrupted or die of thirst. Ustuth was claimed by the same bug earlier.

Everyone who entered the Hermetic Chamber came out a corpse.

Speaking of which (ha), I should probably explain where the title of Witch came from. See, way back when, one of my marksdwarves died of old age at right about the same time Fikod became possessed. He crafted some trinket out of wood, I'd have to look it up. Anyway, I named him Witch because that was pretty spooky and because he was a bitch. So when Edem became possessed probably around the time Fikod died, I figured it was about time to pass the ball. Edem is now the Witch and replaced one of my dead marksdwarves. She's doing pretty well. By the way, Edem was named Perfect Child because her stats were amazing as a kid. She's the daughter of one of my Beastslayers, so I guess that's to be expected.

I'm a bit sad at Fikod's death, though. He and his wife were among the first immigrants to Bastiongate, way back in 250. I can't remember what they started out as, but Fikod ended up being a furnace operator and Stakud became the broker, because he was the only one with social skills.

(http://i.imgur.com/IKKOM4p.png)

Speaking of Stakud, she didn't last much longer. They say she died of old age, as she was over 160, but I think she died of a broken heart. They'll be together in the afterlife. Now the only living members of the first migrant wave are Brewmeister Mebzuth and his wife Nil. They're only in their 90s, so they may end up outliving even the Founders.

(http://i.imgur.com/E8pSLns.png)

Speak of the devil, and he appears. Vucar had another son.

(http://i.imgur.com/1ZH477K.png)

On another note, I noticed something... odd... in my prisoner stockpiles. Examining him reveals that said lord is my captive Avatar of Fire, who I was eventually planning to turn into a flame turret. He must have inherited the position while I wasn't looking. An examination via Legends Viewer shows neither of his parents was a noble. More investigation will have to wait for the next save.

(http://i.imgur.com/cKRJXxh.png)

I noticed a giant jaguar cub climbing down the Eyrie. I've seen it several times, though only two have actually fallen. I'm letting them breed because giant jaguars are my new bone source.

(http://i.imgur.com/4LFptjw.png)

The first second-generation baby has been born! And to the hell workers that just got married, no less! His mother dreams of raising a family, and this dream was realized. This is the dawn of a new age in Bastiongate, with the original immigrants slowly dying off and their children getting married and giving birth to the new generation. I look forward to the future.

(http://i.imgur.com/xeDCCko.png)

oh fuck

(http://i.imgur.com/T92Swqv.png)

Oh, well, that's disappointing. A single recruit and her pet camel? Pitiful. But Hammerlord Ezum killed both of them and gained a title: Ezum Glazetyphoon the Grim Twist. Not bad, actually.

(http://i.imgur.com/LOIKKJ4.png)

More marriages! Yay!

(http://i.imgur.com/sb6XwxB.png)

And rain? What is this, Christmas?

(http://i.imgur.com/v8vjbDd.png)

And a hydra! Jesus! Now all I need to complete my collection are a bronze colossus and a minotaur! By the way, this same hydra attacked me earlier in an alternate universe but my computer died.

I think I'll start trapping cavern wildlife.
Yeah, about that... I trapped a bunch, but then decided gladiator games were stupid and just murdered them all as target practice. I did save some naked mole dogs, which I didn't have yet, and some giant cave swallows, which I haven't got expert in training yet.

Instead what I'm doing is the opposite: constructive instead of destructive. I took 5 useless peasants and put them in a squad, each with a different melee weapon. When they all become legendary, I'm going to give them each a squad of dwarves, which they will train to legendary as well. Then they will be given a new squad. In this way, I will cycle through the entire fortress, training every dwarf to become a legendary warrior. I will continue the cycles when all dwarves are trained in order to keep them fresh.

This way, my dwarves will have amazing physical stats and therefore work faster and make better products. They'll also be able to kick the ass of any wayward critter that decides to pick a fight with them.

(http://i.imgur.com/TfxqdoJ.png)

Also, this happened. Farmer Dakost is a legendary butcher and tanner and all-around hardass. Spearmaster Mafol is his son, so I suppose it runs in the family.

Unrelated news:
 - The Grand Tombs were finished, smoothed, and filled. There were a few ghosts that briefly rose during the body transfer, but none caused any harm. Some tombs have statues if the dwarf was significant enough to have a statue made of them before death. I even learned a few things about my dwarves looking though those statues!
 - When I made all the weapons and armor for 5 squads, the Blue Furnaces took the best parts and now they're all wearing masterworks. If they're wearing armor at all - several of them refuse to wear certain pieces of armor. It isn't fixed by adjusting the uniforms. I think my uniforms have become a tad corrupted in 54 years.
 - I managed to breed some new jabberers just before the old ones all died of old age.
 - The only haggard dwarf left is Mayor Domas. In fact, only he and Engraver Imush have any stress at all.
 - Demon slaughtering has resumed. I've been collecting the biggest piles of meat in order to make the largest roast ever created. Right now the top four piles add up to 1647 units.
 - Some of my older silk cloth, like my titan silk, was starting to rot away. I made it all into socks.
 - The opportunity presented itself, so I now have three vomit monsters. They spit poison but I don't know what it does.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: Loud Whispers on November 15, 2015, 07:18:42 pm
RIP LESNO, ENEMY OF THE DWARVES
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on November 15, 2015, 07:57:26 pm
Oh yeah. Lesno also caused a siege that lasted over a year, so I missed one caravan.

Another thing I forgot to mention is that the impish caravan is stuck at the edge of the map and has been for years. I should see if making fire imps evaporate fixes the problem.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: Dozebôm Lolumzalìs on November 15, 2015, 09:59:05 pm
What's the "avatar of fire"?
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on November 16, 2015, 02:43:51 pm
Part of my mod. Humans have rare castes called 'avatars' which have the same size and skill as demons. There are ten kinds with various abilities. Avatars of fire are fireproof and can shoot fire. They're intended to give humans a chance against demons, which are also in my mod. Check out Blood for Armok.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on November 21, 2015, 11:50:10 am
Fact: I have a tame troglodyte.

(http://i.imgur.com/5eyIVnT.png)

Fact: Using a bit of DFhacking, I can make said troglodyte pull levers.

(http://i.imgur.com/kxtSAha.png)

Except I can't, because the trog won't pull the lever. Oh well, so much for having a non-vampire (near)immortal lever-puller.

General news:
 - Training the instructors is going well. The lowest skilled instructor is a Master Swordsdwarf.
 - I've expanded my beehives. My baroness consort has also mastered beekeeping sometime in the past few years.
 - I'm expanding the hell workers' rooms to accommodate their kids. We've got two pairs of married hell workers, one kid, and more are bound to come soon.
 - More second generation kids are being born while older dwarves die. By my rough calculations, only about a third of Bastiongate actually remembers life outside Bastiongate.
 - I just noticed that Mayor Domas has four notable kills - three giant sparrows and a cave dragon, all unnamed. I think it's because he was tantrum-prone and any animal he attacked was credited to his name when it was butchered.
 - In my deceased list there is a hungry head named Poshipeme. I don't know how it got there.
 - I believe the forgotten beasts have dried up. I haven't gotten one in ~15 years.
 - I have discovered that the venom of the sleet haunt causes one's fat to rot off. If I can get a dwarf stung without dying, it would be very interesting.

Should I accelerate the Instructor program? Is master enough or should I wait until the Sword Instructor reaches legendary?
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on November 21, 2015, 03:17:19 pm
So I said meh, the Instructor can gain skill sparring with his students. IT BEGINS!

(http://i.imgur.com/GsZvxAt.png)
(http://i.imgur.com/IyvRFnp.png)

After some tweaking because I forgot to fix the uniforms, 45 of my oldest citizens have become recruits! It's a damn good thing I have food and drink for years, because exactly jack shit is happening while these guys are training. All but 3 of these dwarves are legendary in some skill. Now almost a quarter of my population is painting the courtyard with vomit.

(http://i.imgur.com/yfWrsBc.png)
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: Pseudo on November 21, 2015, 03:55:00 pm
I noticed a giant jaguar cub climbing down the Eyrie. I've seen it several times, though only two have actually fallen. I'm letting them breed because giant jaguars are my new bone source.
That's Dwarf Fortress for you!
- ...Several of them refuse to wear certain pieces of armor. It isn't fixed by adjusting the uniforms. I think my uniforms have become a tad corrupted in 54 years.
Stupid question: I don't suppose that they have fallen to the standard questionable-if-bug-or-not whereby dwarves won't equip inner layers if they have outer layers equipped over them already?

Also: you might try training your dwarves to swim, if you haven't already. Sucks to lose a dwarf just because they dodged into water.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on November 21, 2015, 06:00:01 pm
Stupid question: I don't suppose that they have fallen to the standard questionable-if-bug-or-not whereby dwarves won't equip inner layers if they have outer layers equipped over them already?

Also: you might try training your dwarves to swim, if you haven't already. Sucks to lose a dwarf just because they dodged into water.
Looking at Dwarf Therapist, the squads in question are missing exactly one full set of gear, split between several members. Therapist tells me exactly what backpack and waterskin are missing. I've found them - on other dwarves. I think they're trying to claim one another's gear, though that doesn't explain why there's exactly one suit missing. I think what I'll do is give the two squads a break for a while, let them get into civilian clothes, etc. Then I'll reactivate them and hopefully they'll suit up properly.

Thanks for inspiring this little fix! Hopefully it works!

And as for water training, I might do that sometime later. I need something for the 100th anniversary after all!

EDIT: Balls. I told both squads to stop training, wear civilian clothes when they're off duty, and that they don't have barracks any more. That didn't work. Then I reactivated the squads and removed one dwarf. He didn't take off his armor. So now what I'm doing is putting them one by one in the captain of the guard's squad with no uniform, replace clothing. Hopefully they strip naked and I can stick them back in their squad.

EDIT2: I had to give the removed dwarves a new uniform with only one item in it, but it worked! They're stripping naked and getting new stuff. I hope it fixes the problem.

EDIT3: So I cycled through everyone, but now the missing suit of armor has chosen different hosts.
Some history is in order. Hammerer Edem, one of the founding members of the military, went missing during the Deconstruction. It was later discovered he died of old age, but his armor and weapons were never found. I believe Edem's missing armor is what's causing this little mishap.
It should also be noted that his hammer and shield are still selectable in the specific equipment menus.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on February 11, 2016, 08:45:45 pm
It's been a very long time since my last update. I haven't been playing much, but I have been upgrading as the game goes along.

(http://i.imgur.com/HFO6VMD.png)

While dicking around trying to get my dwarves to pick up weapons, I've noticed that Doren is a real noble! Looks like that old feature has returned. I can still stick him in a squad again, but he won't work as a civilian. Speaking of which, the training program is going well. Some of my first new weaponlords are showing up, among them Master Smith Iton!

(http://i.imgur.com/QDn6xV0.png)

Fuck, it's been a long time. I think humans attacked and I fought them off. Yeah.

(http://i.imgur.com/ZboTiLg.png)

Mayor Domas has gained a title! I think it's because I slaughtered some of the creatures he beat up while he was tantruming and he got credit for the kills.

(http://i.imgur.com/oV5hOjA.png)

(http://i.imgur.com/Ry79Sa6.png)

(http://i.imgur.com/3L73j5L.png)

Marriages! I've noticed they're a lot more common in 0.42, even if less actual socializing happens. There's too much Socializing and not enough talking.

And some misc news:
 - I'm breeding giant toads for bones. They're still called giant toads because this is a 0.40.24 save.
 - I killed and butchered 4 more one-eyed brutes. I now have 4 stacks of one-eyed brute meat over 400. When my cooks get back off military training I will make the mother of all roasts.
 - I'm getting far better FPS in this version, about 8-12, except when traders come - twice what I got before.
 - My stock accuracy is decaying because my bookkeeper is in military training. It's starting to become a problem. I might have to take him out to update things.
 - I'm training Founder Thikut to become a clothier - he already was one, but I never let him practice because he wasn't good and he rusted down to nothing. Now he's one of two clothiers, when once there were four. Age takes its toll on all.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on February 13, 2016, 10:22:20 am
Some things I forgot last update: I've made a bunch of shrines and a tavern, had a few visitors, and I've got a few mercenaries. I might make a mercenary company sometime. I'm also under invisible siege again, my first set of dwarves are almost done training, and one of my miners died of old age but I've got a replacement already.

I've also found a workaround for the missing weapons and armor. I've added duplicate pieces to the uniforms of those affected. But this is just a tiny patch on a much bigger hole - that Bastiongate is an ancient, bug-ridden fortress, from an older, bug-ridden version, that has gone on long past its prime.

But even if I leave Bastiongate forever, I will always remember it. I will remember the fort that not only conquered hell, it took hell captive. I will remember the fort that bred the rocs, that built the walls, that dug the tunnels, that caught the beasts, and in doing so became more than just a hole full of dwarves. Bastiongate was, and is, my most successful fortress to date, which accomplished things no one else ever has.

I'm proud of Bastiongate.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: Loud Whispers on February 13, 2016, 03:15:04 pm
When a Fort dies its engravings live on in the mind
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on February 13, 2016, 03:25:37 pm
Klurin is now my default name for kobolds because my dwarves keep engraving the journey of Klurin the raven man in 69.

But I know what you mean.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on February 14, 2016, 12:30:02 pm
I've decided to transform the Great Hall into a gigantic, luxurious tavern.

(http://i.imgur.com/io0OG8j.png)

Unfortunately, to do that I have to expand the walls so that the room is square.

(http://i.imgur.com/GdTq4LT.png)

Afterwards, I had the walls smoothed and engraved. Then I put all the tables and chairs back in a circular arrangement.

(http://i.imgur.com/ccQcol2.png)

And there we go! I've also made five peasants into tavern keepers. There are no performers because there isn't anything for them to do but tell stories. Also, the tavern keepers aren't serving anyone! I guess that's just another bug on the pile I've already got.

(http://i.imgur.com/jHXn7iz.png)

I've had visitors flooding in ever since, most notably this Avatar. It's from my mod.

(http://i.imgur.com/cq6Z3MW.png)

(http://i.imgur.com/EHjOcSW.png)

MARRIAGES!

Misc news:
 - My captive Avatar of Fire is a lord. This happened a while ago, I just forgot about it.
 - I've noticed that my pet trog is almost a citizen now. Should I stick him in the military?
 - I made a competent mechanic, legendary axedwarf my mercenary captain.
 - Only two of my dwarves have low enough disease resistance to drink themselves to death, and both are replaceable.
 - I've got a trainee metalcrafter making silver goblets until he's legendary. I'm going to melt the lower quality ones.
 - Several of my new mercenaries are actually related to my dwarves. One is even the first child of Farmer Dakost. Another seems to be the grandmother of half the fort.
 - I'm training new clothiers and weavers. I need them bad.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on February 20, 2016, 01:13:31 pm
So I had a goblin invasion. The second my dwarves saw the goblins, my visitors mutinied. They were all killed, with several wounded and no casualties, but then I had a loyalty cascade and half my dwarves died. After that little debacle I killed the game, because no way am I losing Bastiongate to a stupid bug.

AND THEN IT HAPPENED THREE MORE TIMES BEFORE I GOT IN UNDER CONTROL

What I did was trap the invaders in the trap bypass corridor, lock down the fort, then let them out. Then they all got caught in traps or left the map. Then more straggling invaders started showing up - I think they were left over from older sieges. My military fought them off. Most of the visitors left via the caverns during the lockdown, so my dwarves mopped up the two remaining visitors and there was no loyalty cascade. Several dwarves were injured, some permanently, but none killed.

Some idiot visitor climbed the Eyrie, probably to get to the Shrine of Doren, but saw my dragon and tried to fight it. He got himself roasted, which is no biggie, but...

(http://i.imgur.com/sjAQxUF.png)

HE GOT TWO OF MY ROCS ROASTED TOO! And since I had some extra chains, I decided to train and chain my hydra. I also moved the dragon behind the ramp so hopefully people won't notice him.

(http://i.imgur.com/YeGl9L4.png)

MARRIAGES!

(http://i.imgur.com/yvD8jEt.png)

Since I finished with the last of the old trainees, I've started the new batch! This one includes the Founders - they are learning to be axedwarves. I'm also replacing their old copper tools with masterwork steel ones, the better to chop off heads.

(http://i.imgur.com/b9EFAOK.png)

I've also caught another cyclops, which is nice. That's her in the bottom right. All the cyclopes in this world are female, so no breeding project. Also, I have every single one of them captive.

(http://i.imgur.com/JpfN7E7.png)

I decided to run the 'clean map mud' command in DFhack, and look at hell now! Isn't it beautiful? Where else but in Bastiongate could this have been done?

Misc news:
 - I captured the brother of one of my dwarves in the goblin attack. He will be an eternal captive, unfortunately.
 - Speaking of goblins: The Somber Cruelty is dead in all but name. They only have a handful of sites left, ~10 goblins and a few prisoners, their demon, and a couple thousand trolls. Any dwarf in my military could wipe out the entire civilization all by themselves.
 - I have taken on a human mercenary! She was a bowman, but she liked short swords and dreamed of being a legendary warrior, so I made her a swordsman. Iton made her a set of human-sized steel armor. Her training is coming along nicely, though she's a hundred years old and likely won't last much longer.
 - The tavern keepers are serving, and since I'm still running 0.42.04 that bug where everyone hold on to their mugs is still there. My metalcrafter-in-training is still pumping out silver goblets, only now some of them are masterworks.
 - Sparrows attacked my dwarves. Founder Libash was wounded and has lost the use of one hand.
 - Baroness Asmel died, and since her absent husband is only a year younger, he'll probably go soon as well. That means Heir Zuglar will probably become the baron soon. And then Bastiongate will have a real baron again! I'll probably have to build a baron's suite in hell, since Zuglar is a Hellguard.
 - My stressed dwarves are below 100k and falling. All is well.

And most importantly, the dwarven caravan showed up again. But it didn't. It's stuck just like the impish caravan. I'm afraid this is the final straw for me. I'm going to do one final thing, then conclude this saga.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: Loud Whispers on February 21, 2016, 04:26:43 pm
What a pleasant hell garden
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on February 28, 2016, 09:10:28 pm
Tomorrow I will post Atis's Story.

But first I have to change all the names back, because I wrote this for writing class and I made the names sound like they weren't randomly generated.
Title: Re: The Ongoing Saga of Bastiongate (50 year anniversary!)
Post by: TheFlame52 on February 29, 2016, 03:33:03 pm
Atis's Story

“Good match, Atis. You’ve bested me once again. Why do you even bother to spar with the rest of us? You’re leagues above all of us in skill.”

“Because, commander, you can never practice too much. Besides, you all are here to learn from me, not the other way around.”

Atis leaned on her mace, Nethluslem, slayer of hundreds. Commander Stinthad spoke again.

“For that matter, why do any of us train? We’ve proven time and again that each of us is worth dozens of ordinary soldiers, who we don’t even get to fight any more. We just get a handful of recruits and a bunch of trolls every few years.”

“For the hell of it, I guess. None of us have any useful skills aside from fighting. I haven’t picked up a chisel in 50 years. At least young Domas can carve bone."

“Young!? I’m nearly 60!”

“Well, you’re young compared to the rest of us. I’m pushing 90, and none of us are getting any younger.”

There was a chorus of agreements from the rest of the squad. Bomrek spoke.

“I’ve been thinking… The rest of the world seems to be dying, while Bastiongate merely changes. We used to get giant scorpions wild in the hills, and now they’re all gone except for the tame ones we’ve got here. And we must’ve caught no more than a dozen.

What if the same thing is happening to the goblins? There were never more than a few thousand of them, and they’ve been attacking Bastiongate almost since it was founded. And we killed every greenskin that came. What if they’re all gone, now?”

“Well, that would explain a little, but why haven’t we heard anything?” said Atis. “We get all these visitors and nobody ever brings any news.”

“Maybe we just need to ask,” said Stinthad. “Nobody in Bastiongate ever really cared about the outside – it’s so good here. Okay squad, break time, let’s go quiz a visitor.”

The dwarves clanked their way down the stairs to the Great Hall, where most of the visitors stayed. They selected one human and began questioning him. He answered all their questions, including some they didn’t ask because being glared at by ten angry, well-armed dwarves will do that to a man. Finally, they asked the big question.

“Oh, I visited their capitol a few years ago. There must be no more than a few dozen goblins left in the whole nation.”

“A FEW DOZEN?!” shouted the squad.

“Wait, wait,” said Atis. “What happened? Where did they all go?”

“Well,” said the human, “they’ve been at war with pretty much everyone over the years. Especially you all. Why, between all the Bastiongate’s soldiers, living and dead, you’ve probably killed two-thirds of them. And they haven’t been having children, either, just like everywhere else. Only Bastiongate’s dwarves have children anymore,” the human said, sadly.

“So do you know how many there are now?” said Atis, thinking.

“Probably even fewer, since they’ve attacked Bastiongate a few more times between then and now.”

“A few dozen… Any one of us could go and wipe out the whole nation!”

“Yeah, but we’d have to leave Bastiongate to do it,” said Stinthad. “It’s dangerous out there.”

“More dangerous than me?”

“Well…”

“Think about it. The goblins are nothing. The great beasts are dead or captured – why, some of us even killed them! And what else is there that could possibly kill me?”

“Well, alright. What about the demon master, though? Wait, is he even still alive?” Stinthad thought for a second. “Is he even a he?”

The human spoke up. “He’s alive as anything. I was brought before him while I was there and he scared the shit out of me. He isn’t like the demons you’ve got in your zoo, though. All I remember is he looks like a huge, scaly bear man. Around the same size as your demons.”

“I can kill him. Remember that one time when those bird demons got past the demon trap and we had to kill them?”

“I do. Those were good eating.”

“I think I’ll go,” said Atis. “I’m the only one who remembers old Edzul and the others. I still regret being in bed when the call went up. Old Commander Ast was the only one who survived. Killed them all, and alone, too. He was the only one who could beat me.”

“You know, I’d like to leave a legacy besides passing on Nethluslem and my armor. Even old Ast had a son, which is why Domas is here. But my wife and I have nothing, on account me also being a woman. You know, I think I’ll bring her along. Rimtar is the best marksdwarf we have, and I’ll need help with the runners.”

“So you’re really going, then?”

“Well, what else am I going to do?”

And that was that. The whole fort heard about it before long, since no citizens had left Bastiongate for nearly 30 years. Queen Lorbam Ringedspears proclaimed a farewell feast. A bird demon was slaughtered and roasted over a great fire and the dwarves ate and drank and sang. And so a week later Atis and Rimtar staggered out into the hot desert sun, nursing hangovers, and carrying packs full of roast demon and waterskins full of beer.

“I can’t believe we’re actually doing this,” said Atis.

“I can’t believe you talked me into this,” said Rimtar.

“I can’t believe Master Smith Iton gave you Eserstagshil. That thing is her pride and joy.”

“Yeah, me neither. It’s way better than the old crossbow I usually carry around.”

The two examined the crossbow. It was a masterpiece of masterpieces. Made from the finest dwarven steel, its string made of hill titan silk. It was encrusted with gems of all kinds, studded with gold and platinum. On the stock was a depiction of the founding of Bastiongate in 250, crafted of bird demon bone.

“My mace and armor were made by her, too. The only thing that I have that isn’t is my shield, which was made by that one leatherworker girl whose name I can’t remember.”

“The new one or the old one?”

“The old one. I’ve had this shield a long time. And your crutch, too.” Rimtar’s leg had been savaged by a cave crawler when she was younger, necessitating a crutch. Her current one was solid lead and she enjoyed using it like a club when she ran out of crossbow bolts.

There was silence for a while, before Rimtar spoke up.

“There sure are a lot of powerful women in Bastiongate. You’re the best warrior. I’m the best marksdwarf. Master Iton. The queen. Four of the seven Founders.”

“Seven of the ten Blue Furnaces are women.”

“Six of the ten Connected Handles are women, too. The Hellguard I’m not sure about, I don’t know them too well. I only see them when we pick up crossbow bolts from the forges.”

“Well, when you flip a coin ten times, it isn’t so unusual to get seven tails. And none of the Blue Furnaces carry their babies into battle, so that old stigma doesn’t matter.”

“I guess so.”

The two women left Bastiongate’s lands and began heading northeast, rounding the bay and then heading southeast, toward goblin lands. They camped on the edges of the desert, under the stars. Atis had first watch, Rimtar took second. Neither had very much need for sleep. In the morning they continued southeast toward their target. Several more days passed like this, chatting about nothing much. Both were military dwarves and did not see the other much, though Rimtar often smiled down at Atis when she was patrolling the walls. They made a wide circle around Stokedheat, an old dwarven fortress that a dragon had destroyed and then taken up residence in. Smoke still wound out amid the ruined walls where the dragon had made its lair.

A few bandits accosted the pair, but quickly fled after Rimtar put a bolt through the leader’s eye and Atis killed three more. After that, they were left alone. And finally, after eleven days of travel, they arrived that their destination: the goblin settlement of Valleyhell.

There, they found the place in ruins. The old towers had crumbled, the defensive trenches had collapsed, the basements and tunnels had fallen in. The only person they found was a dwarf wearing goblin clothing, who Atis chased down and grabbed. Rimtar caught up and the two interrogated their prisoner.

“Please! No! Don’t hurt me!” cried the dwarf.

“We won’t hurt you if you tell us where everyone else who lives here is.”

“No! I won’t tell!”

“Atis, hold on a minute. I think there’s something over here. A staircase going down.”

“No! Don’t go down there! It’s… um… very dangerous!”

“We’re going down there.”

So they went down the staircase, single file. First went the prisoner. Then went Atis, Nethluslem in one hand and the prisoner’s neck in the other. Then came Rimtar, Eserstagshil at the ready. At the bottom they found many tunnels, leading off in several directions.

“Alright, which one do we take?”

“I won’t tell!”

“Wait, only one of these tunnels is used often. I was a hunter before I was a marksdwarf, remember?”

“I remember. And I was just a clerk with no social skills. We were an odd pair.”

“Good times.” Rimtar smiled. “But come on.”

The chosen tunnel opened out into a larger room. In one corner stood a sorry-looking bunch of humans, dwarves, and a few fire imps. They held weapons, but looked clumsy and unskilled. They were being directed by a goblin wearing finer clothes, going through their drills.

Atis, already frustrated at not being able to kill anything in days, charged. But before she could cross the room, a silver bolt flew from Eserstagshil and stuck the goblin in the heart. As she fell, the soldiers-to-be broke and ran. The prisoner also escaped in the confusion, leaving the two soldiers alone in the room.
Taking the time to look around, the two noticed a meagre food stockpile, a few scrawny trolls on ropes, and a large pile of crudely-carved stone coffins, each with an inscription on the side.

“Well, that’s depressing,” said Rimtar, flatly.

“If this is an example of the rest of the goblin civ, then all we have to do is kill the demon master,” said Atis. “It looks like they’re depending on the kidnapped children for soldiers, since they ran out of goblins. All that’s holding everything together is fear. And even that won’t last long, because if nobody is having children, there aren’t any to kidnap.”

“That explains why Kel Parchkey’s brother showed up a few years back, then surrendered. But let’s visit Doomeddance first. Just to be sure.”

So the two climbed back up the stairs, onto the surface. But before they left, Atis climbed a mostly intact tower to get her bearings.

“I think I see something!”

“What do you see?!”

“I think it’s a camp! I see people moving! Green people!”

“There’s a goblin camp out there?!”

“Yes! Let’s go check it out!”

So after Atis climbed down, the two set off. They reached the camp a few hours before sunset. Rimtar sneaked up and reported back to Atis.

“Yep, definitely greenskins. About two dozen. Some of them have very good weapons, but none of them have any armor. I think they’re bandits, and very experienced ones. They had guards posted, or I would have gotten a closer look.”

“I’m gonna kill ‘em.”

“Go ahead, honey.”

So Atis charged into the camp full tilt, then smashed three goblins into paste before anyone could figure out what was happening. Rimtar climbed a tree and shot the legs of anyone who tried to run. The leader and two of his lieutenants gave Atis some trouble, but she dispatched them easily after smashing the leader’s spear arm. Rimtar was behind the tree’s trunk, getting plinked right back at, but the archers soon found themselves facing 250 pounds of enraged, armored Atis. Afterwards, Atis bashed in the skulls of the wounded.

“I haven’t had that much fun since it was just me and Vucar against that whole army back in ’76. Now what’s for dinner?”

“Some kind of meat stew, apparently.”

“I think I’d rather have some more leftover bird demon than risk eating something that could talk. There were human skulls on their trash pile. Let’s walk for a while before setting up camp.”

“Okay, but I’m taking this tent. And by that I mean you’re taking this tent. We’re not in the desert anymore, so I don’t want to get rained on.”

“Okay, honey,” sighed Atis. “But why were there experienced soldiers within sight of a goblin settlement? Wouldn’t they be driven away, or at least drafted?”

“Maybe they were deserters. And you need a bigger army than the deserters you’re rounding up if you want to have a chance.”

The next day they arrived at Doomeddance and found that abandoned too, but not as fallen down as Valleyhell had been. They also found four goblins hiding in the ruins, which Atis killed. After that they set off toward the goblin capitol of Labordemon.

Upon arrival, they immediately noticed that this wasn’t like the other settlements. There had been many towers, once, but most had fallen down. The rubble had been piled into earthworks, though only a few goblins manned them. The two climbed right over, though Atis had to carry Rimtar sometimes. They were spotted by many goblins, but neither dwarf cared much. What were they going to do? Attack them?

After several fights in which Atis emerged victorious, the goblins stayed away. As they moved towards the center, they saw more intact towers, but still with few goblins. In the very center there was a massive fort made of black stone that seemed to suck in the light. Slade, the stone of hell, which could only be worked by demons. Bastiongate’s dwarves might grow gardens in hell, but they had brought down the soil manually. Atis and Rimtar stared at the fortress, worried for the first time.

They approached the entrance carefully, back to back. Inside it was hard for them to see, even with a dwarf’s natural night vision. As they travelled though the dark fortress, they were attacked by a few terrified soldiers and several war trolls, who were too stupid to be afraid. They all met the same end – the end of a mace. The pair noticed that all the doorways were enormous, as if to accommodate some huge beast. Finally, they reached the throne room. Inside, waiting, were two figures.
The first was a massive figure. It filled the room, ten times the height of a dwarf. It stood straight, but had the head and claws of a bear. Clear scales covered its body, so that the muscles could be seen underneath. Venom dripped from long fangs, hissing as it hit the floor. The other was a dwarf with a vaguely familiar face, holding a flail. Rimtar ducked back into the doorway, readying Eserstagshil.

The demon laughed, a horrible grating sound. “Who are you to come into my house? I am Yila Beetlespasm the Spiteful Stalker! I’ll bleed you dry!”

“You know why.”

The demon opened with a swipe of one great claw. Atis dodged, then brought Nethluslem down on the offending limb. The demon shrugged off the blow like it was nothing.

“I’ll grind your bones!”

Atis charged forward inside the demon’s reach, smashing Nethluslem into its left ankle. There was a crack of bone, but the beast was unaffected.

“Flay off your skin!”

Yila went down on all fours and kicked at Atis, a blow she barely avoided. She circled around the beast’s side.

“Devour you alive!”

The demon turned, springing forward at Atis. She sidestepped its clashing jaws, but was struck by the creature’s shoulder. She flew backwards, stunned.

“Rip off your limbs!”

The demon lunged for Atis’s torso, but she rolled out of the way. It got her shield arm instead. Teeth skated on steel, then found purchase.

“Hoask hou in hakha!”

Yila lifted her up by her arm and shook. Grimacing in pain, Atis used her momentum to sing Nethluslem into the side of the beast’s head. She heard the demon’s skull crack.

“Put out your eyes with hot pokers!”

Taking advantage of the creature’s pathological need to threaten her, she slipped her arm out from between the beast’s teeth, landing awkwardly.

“Break your fingers one by one!”

The demon, standing on two legs again, swept a paw at Atis. Dodging backwards, she kicked out behind her, breaking the knee of the dwarf. She collapsed in pain, dropping her flail and screaming.

“Pull out your teeth!”

The beast dropped to all fours, trying to bite Atis again. On a whim, she dropped Nethluslem and grabbed the dwarf’s flail.

“Fill your blood with poison!”

When the beast opened its mouth to bite again, she tossed the flail down its gaping maw. The demon began to choke.

“Hgkkk gkkkk glkk!”

Standing on two legs, Yila clawed at its throat, trying to dislodge the offending object. Snatching up Nethluslem, Atis smashed her mace into the beast’s left ankle, crack, crack, crunch!

“AAAAAAAARGH!”

The roar shook the fortress. Answering bellows came from far below… bellows Atis had heard before. Coughing up the flail, Yila fell sideways, its ankle unable to support its weight.

“THROW YOU IN ACID!”

Yila hit the floor, causing dust to fall from the ceiling far above. The creature levered itself up on three legs, still roaring in pain.

“SHATTER YOUR SPINE!”

Yila charged at Atis, who had her back to the wall. Atis looked around as if confused, then ducked between Yila’s legs. The beast slammed headfirst into the wall, causing the ceiling to release another cloud of dust.

“RIP YOU IN HALF!”

Pivoting, Yila charged Atis again. This time they were facing the door. Two silver bolts flew, striking Yila in both eyes.

“SPLIT YOUR LUNGS!”

Yila had heard reports of two dwarves, not one. Yila was wondering when the other would show up. Yila had heard that the two dwarves were very loving with each other. Yila could no longer see. But Yila could smell the other dwarf in the doorway…

“KILL YOUR WIFE!”

“NO!”

Yila charged forward, toward Rimtar. But even in full plate, Atis was still faster. She had trained most of her life for this moment. She was not burdened by a wounded leg. She drew on strength she didn’t know she had. She ran ahead of Yila, putting herself between Rimtar and the threat.

And Yila smashed her out of the way with a paw, jaws closing around Rimtar.

Atis slammed into the wall. She bounced off, got up while still sliding, and charged. She slammed Nethluslem into Yila’s skull over and over, dodging its feeble blows. Finally, the demon master died, collapsing with a sigh. Atis passed out with a crash.

“Atis… Atis… Help…”

It was so faint. It couldn’t be. Atis levered herself into a sitting position. She looked around confused. She walked over to the other side of the demon’s muzzle, where an arm and a leg stuck out. Numbly, Atis lifted a jowl.

She blinked.

Rimtar blinked.

There was Eserstagshil, jammed in between the jaws, keeping them from closing. Rimtar was still seriously wounded – a fang impaled her arm, and her leg didn’t look good either. But Yila’s congealing blood had helped close the wound, and the fang prevented Rimtar from bleeding out through her arm. She needed serious medical care. And there was only one hospital good enough to provide it.

Taking a discarded goblin sword, Atis cut out the fang. She levered the jaw open, wedging it with the sword. She pulled Rimtar out, making sure not to disturb the fang. Rimtar was numb all over, an effect of Yila’s venom. Atis shed her armor, propped her mace and shield up against a wall, and pulled some clothes off a dead goblin. Then, ignoring her wounded shoulder, she hoisted Rimtar onto her back.

Atis ran for three days. She waded creeks, leapt gorges, and stopped only to drink. She forced beer down Rimtar when she was awake. Upon reaching Bastiongate, she ran the final sprint down the road, flew down the staircase, gently placed Rimtar in a hospital bed, and then passed out. She awoke only to tell Commander Stinthad where she had left her weapons and armor.

Atis awoke again, days later. She found that Stinthad had led an expedition to Labordemon to retrieve Atis’s armor and mace, as well as Eserstagshil, which had also been left. Stinthad knew the dark fortress well, as he had escaped from there as a child. They had also come back one dwarf heavy – the dwarf with the flail was the lost sister of Spearmaster Mafol. Kikrost returned to her parents a full 72 years after her kidnapping.

As for Rimtar, both her arm and leg had to be amputated. Yila’s venom had something in it that caused the flesh to rot from inside. Master Iton built a wheeled device that could be propelled by grabbing the wheels and turning them, as well as a device for cocking a crossbow one-handed. She no longer patrolled the walls, but instead sat in her chair above the gate, watching. Atis went up whenever she could to sit with her.

Without a leader, without soldiers, the goblin nation collapsed. Scavengers took over the ruins. And as the world died, Bastiongate closed its gates one final time. The dwarves inside lived on, changing, dying, but always living. And some say that even when the world fell apart that Bastiongate was still there, floating through the void. Waiting to be born again.
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: Loud Whispers on March 31, 2016, 05:37:58 pm
Your Fort has crumbled to its end
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: TheFlame52 on March 31, 2016, 07:32:25 pm
FINAL SAVE: http://dffd.bay12games.com/file.php?id=11899
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: Fleeting Frames on May 31, 2016, 01:29:43 am
Okay, this might not be the most amazing fort.

"Well, it's only 3000 or so rocs this time, we'll make do." - MAX™

"I ended the age of Myth. Then I gestured, and it rose once more." - TheFlame52

"I was invited to see soil in hell, and it's beautiful." - Fleeting Frames

Crazy-insane in scope, scale, one of the only two three-generational fonts I know of and....there may be some areas where there are inefficiencies, looking at the old map (quantum stockpile of bars, far away from any smelters or forges, is something alright), but it is far more efficient than most sprawling megafortresses I've found, which tend to make me twitch in annoyance. You might want to mention it being started in 40.24 in OP, I only learned that on the last page, though guessed it before.

I think "I hacked FB from hell to third cavern. FB's don't belong in hell." is pretty remarkable show of attitude in a tidbit, as well as "I built a temple in hell, but it wasn't pretty enough so I dropped it into chasm".

However, your determination, perservence and will to not only keep working way past the point where I'd consider it to have FPS death but keep posting updates as well is remarkable.

And I guess deadly blood polluted lake made me reconsider the dangers of FBs.

Still, farming hell beasts for shells is remarkable display of dwarven spirit.
"We extincted the pond turtles and have no armadillos, so we dug deeper."

It is interesting that caving in the pit-dumps into magma destroyed items, and that glowing pits likewise help.

How good are your animal trainers, anyway?

And oh that poor metalcrafter. Ew^iu. Having to spend weeks to tear yourself free....Horrifying to imagine.

And oh..dwarves dying of old age. I guess it beats suffering eternally from booze withdrawal (unless you have a tavern and 2 vampires so they can serve each other?) or going on a rampage to kill everything dear to them with werebeast curses...

Still mournful, and amazing....Reminding me of the Age of Fairy Tales description.

Meanwhile, artifacts named after their creators...I didn't know that could happen....Would have been pretty amazing for The Fellowship of Right and Holistic Spawns, though.

Doesn't cat>crundle run into lack of vermin hunting?

Though I'm not sure how vermin's work on food - if they make things just disappear, maybe it might beat hauling their remains.

I highly approve of renaming potato wine, enough to be tempted to pour myself a shot of vodka. Alas, better not to drink and post.


And now, some design/gameplay things:

Interesting bit about retiring/unretiring respawning animal populations. I guess it reduces my worries on overhunting, to be replaced by worries of demon packs from unrevealed hell being moved to my central staircase.

A: Any particular reason you didn't make the hell trap free corridor simply longer and installed a ramp to top with hatch rather than waiting for artifact door?

Additionally, that fortification in the side in front of the artifact door makes me think the demons would just dodge through. Brrr.

B: One thing that would be crazy to suggest in other forts, but right at home in terms of scale in Bastiongate: With the vengeful spirals and returning flying pests, have you considered having heavy high-speed minecarts enclosing your fortress into a box at least 20x20x20 tiles from where dwarves usually walk in your above-ground courtyard?

Might be pointless, though, if seeing a dead body would make them vengeful as well.

C: Have you thought about using one of those artifact mechanisms to make masterfully-designed and masterfully built well? 24x on top of artifact's own sky-high value multiplier...Mmm. (Putting one in weapon trap wouldn't be as good, I think, due those not needing building designer.)

Okay, every room you have is already royal. But still, this will make dwarves admire it :p

D: To channel out floors with dug-out wall underneath, build a ramp below it and then designate (just tested with 3x3 wall surrounding 1 floor and ramp underneath to be sure, dwarf dug underneath instead of climbing over or refusing job. )

Digging  from below with ramps is mostly used when releasing the flood from oceans/volcanoes though, I believe. (usually by making the tunnel, then covering the ramp with retracting bridge)

E: I wonder, would it be possible to catch at least non-inorganic webbers by coating the cage traps with one of your numerous bioweapons?

F: I wonder, could you deal with eternal merchants by releasing some hostile with ranged attack near them?

G: Giant Desert Scorpions. I wonder why were they removed? And they seem like they should be trivial to add back into the game, to the eye of someone who hasn't looked much at modding.

Oh and your military dwarves are probably well-suited because all the attribute training. Though interesting bit about blunt weapons.

H: Demon rulers? You can capture demons/humans in cage traps and have  them elected/inherit without them being modded, tamed, residents or citizens?

*looks at goblins having 21k members while other races have two hundred in vjek's latest worldgen*

Oh yes. Demon mayor, I want. Then again, you killed all the goblins.

I: You tried to get lever-pulled troglodyte. Curious. What do you think of overseer-triggered pressure plates using bridges/pets/hatches/constructions and so on?

J: Surrounding your embark with cages is remarkable/crazy and I don't even dare to dream what you have done with the 4 caverns beneath, but what's with those 200 traps in a tunnel in north-east on surface?
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: TheFlame52 on May 31, 2016, 02:31:24 pm
I'll try to answer all your questions.

1. Thanks for your attention/recognition!
1.5. That quantum bar stockpile was pretty close to the smelters, I don't know what you're talking about.
2. That temple wasn't even a temple, it was just the base of one.
3. I don't remember the blood-polluted lake. I did have a blood-polluted FB trap in the first cavern, though.
4. I lost an herbalist one time because he wanted shells. He had a lover, parents, and many friends. Never again.
5. At one point I had 5 legendary +5 trainers. Then two died of old age. At the finish I had three, plus one in training. My mayor, an animal trainer, has legendary social skills from talking to his critters.
6. I don't remember the metalcrafter. Can you be more specific?
7. Now see, dying of old age isn't always bad. Yes, it's sad, but new leaves can't sprout if old leaves never fall away. The dead dwarves make room for new births. I couldn't have had a second generation if the zeroth never died.
8. Artifacts named after their creators is rare, but not unknown. Doomforests has an artifact named 'Technoxan2' somethingorother.
9. I modded crundles to catch vermin when I did that.

A. I didn't know that was how hatches worked at the time, also you can't dodge through fortifications.
B. Dead bodies don't make vengeful thoughts, only horrified thoughts if it's a sentient creature. If I had been less attached to my dwarves I would have just culled the most stress-vulnerable.
C. I've already got one. Artifact mechanism, artifact bone chain, everything else platinum. It's in the hospital. As for dwarven rooms, they aren't royal, but they're better than what most dwarves get. Door, cabinet, and smooth walls for every dwarf.
D. I assume you're talking about when I released the water into hell? I'll do that next time.
E. That sounds like a recipe for disaster. Also, I only have organic webbers. Three-eyed brutes, big beetles with webs. One got in through the trap, remember?
F. The merchants are literally off the map. They're one tile away. That wouldn't work, unfortunately.
G. They weren't a giant version of something else in the game, I guess. I'd add them back if I was going to play fort mode any time soon.
H. I think you're talking about the Avatar of Fire that became a lord. They're actually humans that are as big/skilled as demons.
I. They're kinda cheating. I like dwarven levers myself.
J. It's not even that hard. I had the whole map cage trapped in four years, and that's without any wood. In the Tower Succession fortress, I managed to cage-trap a whole 3x3 embark in 6 months. As for the caverns, I mostly keep them closed. The cage traps in the northeast cover the section of map edge where all my sieges come from. That way I get as many prisoners as possible.
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: Fleeting Frames on June 02, 2016, 10:30:46 am
1.5 For me, anything farther than "there's not workshop touching it" is "far away" :p
3. Vadia, the noseless civet with deadly blood, bleed into lake in the battle with eight-legged webbing beaver Uralp
4. I'm thinking of starting the forts where animals shall  be trained with trainer +5 instead of something like mason+5. I swear, cave dragon reverting every season....
6. The metalcrafter who got trapped for weeks by webs near the hell trap by the brute attention.

Sure, got away with no injuries, just thristy, but br.....

A. I'd be surprised, but at the very least you can dodge through walls next to the single fortification - plus I recall mentions of goblins dodging into marksdwarf gallery that had only z-separation+fortifications separating it from gobbos.

C. Heh. I guess that's far easier with overlapping bedrooms. Debating doing partial overlaps with internal/external door toggling or something for each bedroom, but not sure of the benefit of even cabinets *shrug*

It'd let vampiries feast in palaces in peace, I guess?

D. Yup, when you released the water into hell.

E. Non-inorganic = organic XD I guess I was confusing.

I was thinking if perhaps FB syndromes affected an One-Eyed Brute, it could get stunned.

F. Aw. I guess firing ballista at them would get deleted instead of hitting them as well >_>

H. Yes, but the question still applies for caged human mayor :v

I. Fair enough - I like all the stories "pull the lever" has attached to it myself, even if "dedicated lever puller" goes against the spirit of "I want to have my fort's defences randomly fail" (I believe horrifyingly inaccurate, but should at least give an idea how I don't understand the distinction between "fair chance" with those and then sitting an idle dude down right on top of lever (should have something like 12 step wait to react?)).

J: Ah. In my experience, caravans randomly pick place they come from as long as they can reach, assumed sieges were same.

And okay, that's a lot faster than I thought, but one factor about it is, for instance, how it's easier, faster and trapping more to build a wall with chokepoints - thus giving this thing a certain "for the sake of itself" air.
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: TheFlame52 on June 03, 2016, 06:20:46 pm
And now, another story I wrote in writing class about Bastiongate but never posted.

The Founders Remember

   Seven dwarves sat around a table in a huge, lavish hall. These dwarves were old even by dwarven standards – their beards were long enough to trip on. They were fat and decked in finery, though the appearance was somewhat marred by dirt and stone dust.

   The table was silent until one dwarf, a carpenter by his axe and saw, spoke up.

   “Do you remember why I led this expedition out into the hostile, forsaken desert?”

   “Sure we do, Momuz,” said Limul, the miner. “It was to get away from the nobles!”

   “And then you were the expedition leader, even though you hated nobles,” said Libash, the craftsdwarf.

   “And then we founded a successful outpost, and more people showed up,” said Dumat, the other miner.

   “And then the nobles showed up here!” said Atir, the farmer.

   “Well, I don’t blame them, we’re sitting on so much silver we use it for crossbow bolts,” said Vucar, the stoneworker. She tapped the solid silver table with her knuckles.

   “Yeah, but we’re in the ass end of nowhere! They had to cross half the Red Desert to get here, through goblin lands!” said Thikut, the butcher.

   “Well, WE made the journey just fine,” said Limul.

   “And don’t forget about all the weird stuff that happens here,” said Atir.

   “Artifacts and babies and beasts and legends,” said Libash.

   “What if we didn’t choose Bastiongate? What if Bastiongate chose us?” said Vucar.

   “That’s crazy, how can a place choose?” said Dumat.

   “Well, you must admit, nobody seems to be in charge here. Some miners will just decide to dig some new bedrooms and the stoneworkers will smooth the walls and floors and I’ll make the beds and everyone will stick the beds in the rooms and hang the doors and move in but nobody ordered any bedrooms built,” said Momuz.

   “Now that I think of it, what made me choose this spot over the others? I picked this place because it was flat and dry and out of the way, but I could have chosen dozens of other spots.”

   “Shoulda picked one with iron,” said Dumat. “Maybe we wouldn’t have to import it then.”

   “Well I didn’t see you offering any bright ideas, smartass,” snapped Momuz.

   “Would you two knock it off already? It’s been fifty years!” said Atir.

   “Anyway, what about being drawn here? Why did everything start happening after we embarked?” said Vucar.

   “Hey, what if everything is being drawn here? It certainly seems to be true. Remember how Mebzuth was only going to stay a couple weeks, but we’re drinking his beer right now?” said Limul.

   “Think about it. Only Bastiongate dwarves have kids. The goblins always attack here and rarely retreat, even if they all get slaughtered. Nearly every legendary beast has attacked the fort and either gotten killed or ended it up in the zoo. Some of them even swam across the ocean to attack us. What if we’re even sucking the very life out of the world?”

   “I think if something as big as all that was happening it wouldn’t have taken us fifty years to figure it out,” scoffed Dumat.

   “Well, this has certainly given me something to think about,” said Libash, standing up creakily. “I’ll consider things while I carve some more pots. Mebzuth wanted some more, he ran out.”

   “I’d better get back to work too,” said Limul. “Come on Dumat, you lazy old trog.”

   “Shut up Limul, you’re older than I am,” said Dumat with a smile.

   “Alright, well, it’s been nice talking with everyone again,” said Atir. “We never take our breaks at the same time as much. But I need to make sure these new planters aren’t mucking everything up.”

   “Isn’t your job to muck everything up?” cracked Thikut.

   “That was weak, try harder next time.”

   “No you.”

   The dwarves dispersed, thinking on what had been said. Maybe there was a bit of truth to Limul’s theory. Maybe whatever had attracted them all here was watching them now, guiding them.

   Best not to think about it too hard.
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: Fleeting Frames on June 03, 2016, 07:01:32 pm
I must admit that is a touch creepy when given from the PoV of dwarves.

I've always felt a bit weird about the "dorfings" I see in communal forts - sometimes, it might be interesting to run a fort like you think a certain dwarf would run, but dwarves will work even without a manager or leader, and those only have 20 tiles vision too.

...Ah, but how much more freedom do they have compared to your adventure mode PC. Still, occasionally you see the controlled character break the fourth wall. Are those separatists?
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: TheFlame52 on March 12, 2018, 04:10:55 pm
Bastiongate lives!

You see, the main reason that I stopped playing was because there were so many creatures stuck on the edge of the map. Well, when I ported it to the latest version to test the raid mechanics, shit went down. Everything stuck arrived. That means I had three sieges and two caravans all arriving at once. Hundreds of wild animals arrive as well, many immediately dropping dead of old age. I am now determined to make it through this without losing a single dwarf.

In the current timeline, I closed the gates as soon as I loaded the fort. The humans and goblins and lion tamarin men and fire imps and dwarves all fought each other. The second cavern was opened so that the two visitors could leave peacefully.

Melbil inherits the title of Baron of Workbend. I have a baron of another fort, but my own baron doesn't live here. Whatever, he can have Baron Bastiongate's old room.

Still 219 dwarves? Okay.

All that was left were a few goblins wandered closer to the fortress and some humans chilling by their entrance. The gate was briefly opened, the Blue Furnaces sent out, and then the gate was closed again. The Blue Furnaces cleaned up pretty much everyone, then was sent to kill a few now-hostile visitors.

Still 219 dwarves? Yes. Any invaders or visitors? No. Good.

While we're at it, might as well try to catch some of these demons that showed up. It's like a second clown car out there. The demon trap is opened.

The gates are opened, bodies and clothes marked for dumping, and metal for melting. The caravan goods are also reclaimed. We've captured about a hundred prisoners, including a lord and a lady consort. Without legends I don't know if they're married.

Now we get down to business. What should I do now?
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: Loud Whispers on March 12, 2018, 05:28:31 pm
Update on what the fort looks like now, more detailed breakdown of the Dorfs?
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: Sethatos on March 12, 2018, 05:30:51 pm
Sweet! Are you playing 44.06 with it?
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: Yami on March 12, 2018, 06:27:33 pm
Welcome back!  It'll be great to see how the great dwarven soldier export mechanics work.

I mean, those merchants love all your other exports, I'm sure this'll go swimmingly.

~Yami.
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: TheFlame52 on March 12, 2018, 06:55:58 pm
Update on what the fort looks like now, more detailed breakdown of the Dorfs?
I'm not sure how I get the map onto DFMA. I've done it before, though. How do I do that?

I'll do a "Notable Figures" post tomorrow. It's getting late.

Sweet! Are you playing 44.06 with it?
Yes. It's good to know that my comeback is appreciated!

Welcome back!  It'll be great to see how the great dwarven soldier export mechanics work.

I mean, those merchants love all your other exports, I'm sure this'll go swimmingly.

~Yami.
In one of those lost timelines, I sent out the Blue Furnaces to raze the goblin capital. Atis, Stinthad, and Doren all got stuck off the map. I'm not risking it again, even though I really want to.
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: TheFlame52 on March 15, 2018, 02:49:13 pm
I was going to do the significant figures post, but I got distracted. I'm trying to deal with a loyalty cascade and a human siege at the same time.
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: TheFlame52 on April 06, 2018, 05:56:03 pm
Alright FUCK this. I lost 30 dwarves from the equivalent of one of my legendary military dwarves going berserk in the main hall. I'm restoring from the backup, but this time, I'm sealing the fort off and not opening it up for ANYTHING. EVER.
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: TheFlame52 on April 08, 2018, 01:56:31 pm
Some updates:
 - I sealed the gates and let my visitors leave via the caverns. The sieges killed each other and then buggered off.
 - I opened the gates for the visitors that had arrived in the meantime. One of them was Edzul Uzolfash, a dwarf that I lost during the whole retire/unretire shebang. I'm keeping him around even if I have to lock him in until he joins.
 - None of my zones are open to visitors any more. Hopefully that will keep some of the visitors away.
 - I set up a bunch of standing orders for stuff I use all the time.
 - My dwarves are melting the weapons and armor from the sieges. The garbage I just autodump-destroyed.
 - I caught a whole bunch of demons that had been stuck off map. I threw them in the demon impaler. The eight one-eyed brutes gave me over two thousand meat.
 - I'm training a new weaver. Only having a single weaver is bad.
 - I caught a ton of prisoners from the sieges. However, I couldn't just toss them in the arena with my army, because that would cause a loyalty cascade. Instead I threw about 50 prisoners in with two tortoise brutes, then had my army kill the tortoise brutes. I now have a bunch of tortoise brute meat and two shells, so I won't ever have to worry about shell moods ever again.
 - I caught a bunch of elk birds and naked mole dogs in my cavern traps, so I can finally get those two species up to expert training.
 - I war-trained my giant jaguars. In the process I achieved expert giant jaguar training. I will keep them around anyway as my valuable product animals.

Despite all that progress, I'm basically out of ideas. I need another project. I'm thinking either pre-honeymoon suites, modding blind cave ogres to be trainable, or attempting to breed giants. What are your thoughts?

EDIT: Additional updates:
 - It is now 308. Two dwarves were lost to old age. Zas Tobulgisek, legendary brewer and Onul Rithkilrud, legendary engraver. They both died happy, having accomplished their dreams. Soon the children will replace them. Life goes on.
 - Expert naked mole dog training has been achieved. All naked mole dogs have been marked for slaughter.
 - A one-eyed brute showed up out of nowhere, caged. This was while the demon trap was being emptied, so I panicked a bit. I made sure the bridge was closed, I checked combat logs, nothing. Then I checked announcements. One-eyed brute has given birth to a girl. Sure enough, there were two one-eyed brutes in a single cage. I forgot that could happen.
Title: Re: The Saga of Bastiongate (Alive once more!)
Post by: auzewasright on April 11, 2018, 12:19:50 pm
Build a tower to the max z-level made out of Aluminium, Platinum, and Electrum, or maybe wipe out the Elves?
Title: Re: The Saga of Bastiongate (Alive once more!)
Post by: TheFlame52 on April 11, 2018, 02:17:50 pm
I do have silver and platinum in large quantities, but there aren't any elves in this world. I didn't mod them out, the world just generated like that.

EDIT: Tobul and Mestthos, masons, have had their first child. Little Medtob is a second-generation dwarf, his parents being born in the first years of the fort.

EDIT2: Holy fuck.

(https://i.imgur.com/W1MR8We.png?1)

(https://i.imgur.com/b2JeSaO.png?1)

That's enough to feed the fortress for 6 months. Each serving is worth almost 5000☼.
Title: Re: The Saga of Bastiongate (Alive once more!)
Post by: auzewasright on April 11, 2018, 09:36:26 pm
 :o :o
One can only wonder just how big a modifier it gives to those who eat it.
Are there any goblins left?
Title: Re: The Saga of Bastiongate (Alive once more!)
Post by: TheFlame52 on April 12, 2018, 04:43:38 pm
Another baby was born. The dwarven caravan came. I sold about 2.6 million ☼ worth of discarded clothes, prepared meals, and drinks. The meals were most of it. That accounts for less than half the meals in the fort. After the trade, I calculate that we have enough food stockpiled right now to feed the entire fortress for ten years without any production.
Title: Re: The Saga of Bastiongate (Alive once more!)
Post by: Dunamisdeos on April 13, 2018, 12:47:23 pm
That is a ridiculous amount of trade, sir.
Title: Re: The Saga of Bastiongate (Atis's Story - The End of Bastiongate)
Post by: forgotten_idiot on April 14, 2018, 05:20:46 am
I caught a ton of prisoners from the sieges. However, I couldn't just toss them in the arena with my army, because that would cause a loyalty cascade.

Could you explain why killing your enemies would cause a loyalty cascade? I want to train a squad of gladiators for my amusement, but don't want to lose my fort this way.
Title: Re: The Saga of Bastiongate (Alive once more!)
Post by: TheFlame52 on April 14, 2018, 02:02:28 pm
1. Militia attacks enemies
2. Visitors attack civilians
3. Civilians kill visitors
4. Civilians who kill visitors are labeled enemies
5. Initiate loyalty cascade
However, I've never had this happen in any other fort. Bastiongate is from way back in 0.40, so there are lots of bugs you won't normally see.
Title: Re: The Saga of Bastiongate (Alive once more!)
Post by: Grand Sage on April 17, 2018, 05:15:19 pm
Yeah, I saw that too some versions back, would be interesting to see if that whole visitor bloodbath still happens. I mean, it makes sense i guess, but its just a mess...
Title: Re: The Saga of Bastiongate (Alive once more!)
Post by: TheFlame52 on April 22, 2018, 11:02:18 am
I have dug some new chambers coming out of my animal training room. They will be my SCIENCE rooms. I already have one experiment running - roc training. See, when I let my rocs off their chains, even the ones born in the fort, my dwarves try to kill them. Because of how I bred them without their parents killing my dwarves, they aren't tame. I'm going to try to get tame rocs. The experiment will go much like this:

1. Fill room with cage traps and a nest box
2. Place cage containing a pair of rocs in the room
3. Hook cage to lever
4. Seal room
5. Wait for rocs to detrain to well-trained
6. Release rocs
7. Let female lay eggs
8. Wait for rocs to detrain to wild and be captured
9. Wait for eggs to hatch
10. Train roc hatchlings
11. Profit?

I'm currently on step 5, so this will take a while. Detraining is slow. Hopefully all will go as planned.

Animal training news, there's quite a bit:
 - My dwarves are now expert giant cave swallow trainers. As giant sparrows are bigger and can be war trained, the giant cave swallows have been slaughtered.
 - My single jaguar died of old age. I'm going to have to raid other sites to get more so I can achieve expert jaguar trainer.
 - War training all my giant jaguars got me expert giant jaguar trainer. I'll keep them around as war animals and for valuable meat and bones. They've come in handy a few times.
 - I captured a few giant insects early in the year, so I have been training them while they live. They will all die on the new year.

Other news:
 - The training squads have been rotated. The remaining untrained dwarves fit perfectly into the squads. All this training is paying off - my dwarves are stronger, faster, and several foolish hungry heads have had dwarven fists go through their skulls.
 - I ran the demon traps a few times. Why did I run the demon traps? I have so much food it's silly and that's the only thing I get out of the traps. I'm going to stop running the traps for a while.
 - The main well has been moved to a new location just off the main stairwell. Previously it was kept isolated to protect from forgotten beasts, but those are extinct now. The hospital well is almost empty, so I've forbidden it and set it to be refilled.
 - I have passed 5000 dead units.
Title: Re: The Saga of Bastiongate (Alive once more!)
Post by: TheFlame52 on April 29, 2018, 11:25:29 am
Bastiongate is now 60 61 years old. Four dwarves and my human mercenary have been lost to age.

The roc experiment is going well. I have two roc hatchlings and I expect a third clutch before the mother goes wild and is caught in the cage traps. The father has already gone wild, but the mother is pregnant. That third clutch is what I'm looking for. I want baby rocs that have never seen their parents. If that still doesn't work, then I'll have to give up.

Other news:
 - A giant attacked the fort. It was immediately caught. it is now in the zoo.
 - I am caging most of my giant war jaguars. They are getting in the way.
 - It turns out I have over 2000 smoke weed cloth. I'm setting those fields to be fallow until I use up most of that.
 - The humans invaded twice and were killed off.
 - The fire imps invaded. It looks like every civilization but our own is now at war with us.
Title: Re: The Saga of Bastiongate (60 Years!)
Post by: Grand Sage on April 30, 2018, 04:02:53 pm
Ok, I am at a loss trying to understand your roc-taming problem. Can't you just train the children until they are domestic? according to the wiki, that should be possible.
Title: Re: The Saga of Bastiongate (60 Years!)
Post by: TheFlame52 on April 30, 2018, 04:23:16 pm
My dwarves try to kill my rocs because they think they are enemies. The trouble is getting to them before they grow up without having any adults running around.
Title: Re: The Saga of Bastiongate (60 Years!)
Post by: Sethatos on May 02, 2018, 10:52:34 am
Here's the set up with the Hydras I was talking about:

Spoiler (click to show/hide)

There are pasture and animal training zones overlapping the chains so the Hydras are both chained and pastured. The doors are all pet-locked just in case.
All of my dwarves rotate in and out of military service, but it's only active military dwarves that attack mega beasts on site, so if you can keep them from activating for military service inside your mega beast enclosure that should do the trick.
Title: Re: The Saga of Bastiongate (60 Years!)
Post by: TheFlame52 on May 03, 2018, 12:41:12 pm
Ah, so you haven't solved the loyalty problem so much as avoided it entirely. I was hoping I could have stray rocs roaming the fortress. Oh well. I'm still going to complete my experiments just in case.