Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Sanure on July 07, 2015, 09:37:18 pm

Title: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on July 07, 2015, 09:37:18 pm
This is the OOC for the -~Rise of the Alterverse~- game that is GMed by Me, though it used to include two others :(. This will be a game about shipping whenever possible and plot mixed in to give it a good roundabout. More details will be worked out later, but for now, Go ahead and sign up. A player limit may be implemented if too many people join up.



Spoiler: new Character Sheet (click to show/hide)


Spoiler: Stats explanation (click to show/hide)

Spoiler: Alchemy and Crafting (click to show/hide)

Spoiler: Affinity (click to show/hide)

Spoiler: Spells and Techniques (click to show/hide)

Spoiler: Combat (click to show/hide)


Spoiler: TN list (click to show/hide)


Tools that I will be using:
 Dice roller for basic rolling (https://www.wizards.com/dnd/dice/dice.htm)
Myself for maps.
Master Sheet for Character Stats (https://docs.google.com/spreadsheets/d/1imlLpQpatwRco5N6DFXrraDkeui4Us-zmqp9npx0kyM/edit?usp=sharing) - needs updating after new character sheets are made.


IC Here (http://www.bay12forums.com/smf/index.php?topic=151979.new#new)
TvTropes Here (http://tvtropes.org/pmwiki/pmwiki.php/RolePlay/RiseOfTheAlterverse)

GM List:
Sanure

Lore Keepers:
Sanure

Current Plot Runners:
Sanure -
PrivateNomad - World Slayer
Akroma - Rise of the Monsters
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 07, 2015, 09:38:01 pm
-Side Quest Board-
1. Red hood- Hyoma's Diviners have been going getting killed at possible untapped Amberite deposits. He is seeking people to investigate the so called "Red Hood" who appears to be killing them with magic.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 07, 2015, 09:38:26 pm
-Character List-
1.Durah (http://www.bay12forums.com/smf/index.php?topic=151817.msg6525275#msg6525275) - KJ
2.Melinda Pendragon (http://www.bay12forums.com/smf/index.php?topic=151817.msg6360834#msg6360834) - Akroma
3.Tori (http://www.bay12forums.com/smf/index.php?topic=151817.msg6569400#msg6569400) - Twinwolf - needs updating?
4.Derek (http://www.bay12forums.com/smf/index.php?topic=151817.msg6361481#msg6361481) - Pencil_Art - needs updating?
5.Sora (http://www.bay12forums.com/smf/index.php?topic=151817.msg6534227#msg6534227)- PrivateNomad
6.Victoria Van der ven (http://www.bay12forums.com/smf/index.php?topic=151817.msg6367777#msg6367777)- Poltifar - needs updating?
7.Lilly Kholin (http://www.bay12forums.com/smf/index.php?topic=151817.msg6529203#msg6529203)- Kansa
8.Wiwian Wance (http://www.bay12forums.com/smf/index.php?topic=151817.msg6363353#msg6363353)- USECOfficer - needs updating?
9.Lilian Briggs (http://www.bay12forums.com/smf/index.php?topic=151817.msg6376774#msg6376774)- Adragis029
10.Kasai Wakana Yukimura (http://www.bay12forums.com/smf/index.php?topic=151817.msg6403432#msg6403432) Happy Demon

-GM characters and NPCs-
Sen, Lorekeeper (http://www.bay12forums.com/smf/index.php?topic=151817.msg6359416#msg6359416) - Sanure, NPC
Kiki, Street fighter (http://www.bay12forums.com/smf/index.php?topic=151817.msg6568486#msg6568486) - sanure, Character
-Wait List-
1.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 07, 2015, 09:44:36 pm
Reserved. Question: do all characters have 2 forms (normal and magic)?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 07, 2015, 09:44:45 pm
FUCK FUCK FUCK FUCK FUCK FUCKING
GOD
DAMN
IT
WILL YOU GUYS EVER STOP CREATING RPS I CANNOT FUCKING HELP TO JOIN SON OF A BITCH
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 07, 2015, 09:45:48 pm
-does the dance of the happy-

I still have my domain over all things cosmic?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 07, 2015, 09:49:59 pm
Spoiler: Spell Breaker (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 07, 2015, 09:51:35 pm
-does the dance of the happy-

I still have my domain over all things cosmic?
Elf, Sanure and I will be handling all base lore... but we aren't leaving out player-made lore. That can be a thing, just nothing that shakes the earth.

Reserved. Question: do all characters have 2 forms (normal and magic)?
That is the case, yes.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 07, 2015, 09:53:12 pm
So they go into the magic form whenever they use magic?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 07, 2015, 09:54:30 pm
I think it was more "you have magic powers, and also the ability to turn into a different person (basically), who also has powers but not necessarily the same as yourself".
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 07, 2015, 09:58:58 pm
Aww shit, there's two of them now. Is this an alternate reality of the main game or a completely new setting?

This is an Alterverse that has a different outcome of the Layar War. I won't spoil much yet :P

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 07, 2015, 09:59:33 pm
All new characters, right?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 07, 2015, 10:01:53 pm
 Interested. Anything one who has not played the previous ones should know?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 07, 2015, 10:06:13 pm
If you wish, though no Kaiser like entities. If you plan on doing a Science based character ,they need to be attempts at Frankenstein style monsters or be Psuedo-magical entities. That or Nanoha or Yuki Yuna Technomagic. Technology in this AU has not gotten to the point that V3 has and Magic is still mostly a Secret Force.

@Kevak, Expect shipping, and lots of it. Also, Expect lots of implied stuff.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Pencil_Art on July 07, 2015, 10:08:11 pm
*Squints

I might join this before it hits 10,000 pages.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 07, 2015, 10:11:36 pm
Based on the gender thing in the character sheet, should I assume that not everybody is explicitly a girl?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 07, 2015, 10:12:26 pm
yes

although crossdressers are probably a thing
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 07, 2015, 10:13:38 pm
Sooo I could in theory do a humanoid version one of those weird wasps that have like six genders? and quadrihelix DNA?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 07, 2015, 10:18:40 pm
Can said humanoid pass as a human? I imagine we'll be stuffed in a school, so it'll need to be human enough to pass inspection.



Bah, technomagic is just normal magic rebranded, do not want

monster girls?

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 07, 2015, 10:20:12 pm
Well.. It might try laying eggs in random people's abdomens.

/me doesn't actually intend to make a wasp person by the way.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 07, 2015, 10:20:43 pm
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 07, 2015, 10:21:39 pm
Can said humanoid pass as a human? I imagine we'll be stuffed in a school, so it'll need to be human enough to pass inspection.



Bah, technomagic is just normal magic rebranded, do not want

monster girls?
Obviously.

Well.. It might try laying eggs in random people's abdomens.

/me doesn't actually intend to make a wasp person by the way.

They're going to be a trap aren't they?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 07, 2015, 10:30:31 pm
Can said humanoid pass as a human? I imagine we'll be stuffed in a school, so it'll need to be human enough to pass inspection.



Bah, technomagic is just normal magic rebranded, do not want

monster girls?
Obviously.

Well.. It might try laying eggs in random people's abdomens.

/me doesn't actually intend to make a wasp person by the way.

They're going to be a trap aren't they?
Hey! Half my characters on the forum are liches, necromancers, or death gods!

Also I have a handful of females.

Not thaaaaat many traps~

It probably will be. Although I'm also thinking a female pseudowerewolf.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 07, 2015, 10:31:02 pm
Monster girls are fine. Also, There will probably not be any school, because I can't run school style RPs worth shit >.> *Secretly looks at Madoka Magi RP he ran a year ago*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 07, 2015, 10:48:00 pm
I'm gonna make fucking Sokka and Ammy again you goddamn watch
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 07, 2015, 10:52:30 pm
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 07, 2015, 10:55:01 pm
oh thank the fucking lord, school rps make me want to discreetly plant explosives around area 15

and monster girls are, well, monster girls
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 07, 2015, 11:16:11 pm
@KJ,, Is it purely Mechanical or is it Frankenstein type with biological parts?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 07, 2015, 11:17:24 pm
@KJ,, Is it purely Mechanical or is it Frankenstein type with biological parts?
Purely mechanical. Also, I'd compare him more to robocop than Frank's monster.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 07, 2015, 11:23:18 pm
Hrrmm.... Science isn't that far advanced yet to make fully robotic people yet lore wise. If it was an android it would be fine, but fully Robotic characters aren't viable in game yet.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 07, 2015, 11:30:09 pm
It IS magic. Also, an android is a robot styled after male likeness.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 07, 2015, 11:45:55 pm
RESERVERESERVERESERVE
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 07, 2015, 11:46:41 pm
RESERVERESERVERESERVE
<3<3<3
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 12:03:15 am
RESERVERESERVERESERVE
<3<3<3
+1
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 12:03:53 am
It IS magic. Also, an android is a robot styled after male likeness.

Meh, I'm still hyped over facing Android 18 on Xenoverse so I'll give you that :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Andres on July 08, 2015, 12:04:24 am
Is there a version of this but with more combat? RotMG and RotMG2 were really boring to read because there was never any combat.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 08, 2015, 12:06:21 am
v3 is basically combat focused. Go try that~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 12:06:40 am
v3 is only ever combat...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Andres on July 08, 2015, 12:11:45 am
ARE YOU FREAKING SERIOUS!? DAMN IT! ALL THAT TIME NOT PLAYING, WASTED!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 08, 2015, 12:12:59 am
Very serious :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 12:15:05 am
... I reserved Yuri before this even started.

Also, if the Layar war didn't end the same, does that nean we didn't have time for the homonculus shit and I get to bkoody murder again?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 12:37:38 am
Spoilers Rag. Also, It's fine if you keep yuri. Up to you.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 12:39:12 am
Well I need to know so I.can do her magic girl thing.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 08, 2015, 12:40:52 am
Not sure if we should allow Demons Run or not?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 12:42:54 am
Not sure if we should allow Demons Run or not?

Well either she's in yuri and thus still in a canx or otherwise busy. If second, I already discussed her new magic form with Elf.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 08, 2015, 12:44:16 am
I think it'd be best to leave it to the latter, no offense :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 12:46:22 am
I think it'd be best to leave it to the latter, no offense :P

Don't see how she was op back when she was bloodslaughter, but okay
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 08, 2015, 12:48:48 am
Less of OP, and more of having someone like her in a PC's body is never a good thing.

I'm certainly not going to stop you from having her. Should've made it clear it was more of a suggestion. I'm bad at specifying stuff  :-\
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 12:49:16 am
Yeah, This is the Alterverse. You can change it up however you like Rag :3
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 12:52:00 am
Question is, which is more fun, railgunning your own blood ir railgunning swords made out of your soul.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 01:20:28 am
Up to you Rag. Both sound equally fun.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 01:21:18 am
I think I will hold off and see if we need more physical attackers or glass cannons.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 02:37:13 am
I'm probably going to have to not make any plots for this myself, but I will be on hand to help with plot making, for the reason that I'm likely going to be running two RPs of my own, Apex Academy (http://www.bay12forums.com/smf/index.php?topic=151752.0) (which I'm definitely not shilling >.>) and possibly an FSN RP.

Also, bleh, not a fan of too much combat. Ship ship SHIP
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 02:43:13 am
Hence the [Now with less Combat.] thing :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 08, 2015, 05:48:52 am
ARE YOU FREAKING SERIOUS!? DAMN IT! ALL THAT TIME NOT PLAYING, WASTED!

i fucking kek'd



Any chance I could get away with a W40K rule 63 techpriest, except now the Machine God is an actual god? The /tg/ in me demands it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 08, 2015, 07:35:12 am
So, no robots, but a character that can control anything made of metal with her mind- possibly even turn parts of her body to metal- is alright?

Also, the system confuses me. Do the alternate forms share stats? Are bonuses like +1 for every 10 points? What are all those -'s and +'s on the stats from?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 08, 2015, 08:15:39 am
Smurf.
Never use that word again.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 08, 2015, 08:24:52 am
top kek

would kek again

kek/10

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 08, 2015, 08:28:42 am
*RABID ANIMAL NOISES*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 08, 2015, 08:29:45 am
*RABID ANIMAL NOISES*

And you wonder why everyone wants to shoot you. Quality kek.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 08:36:34 am
I guess I'm now contractually obligied to join this game, great going guys. What kind of classes/roles do we have filled already?

EDIT: And how the heck does combat/anything work? You've got a bunch of stats but they don't seem to do anything right now. Seriously, it's just numbers right now. I have no idea how I'm supposed to figure anything out.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 08, 2015, 08:45:03 am
Most of the combat mechanics have been ignored for now, this is apparently another shipping game.

Although ignoring the combat bugs made v2 slow down (not to mention the arguements), so it might be a mistake in the long run.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 08:58:38 am
I'm just worried that when we'll eventually get into combat and find out that half of the characters are completely useless and the other half are OP because some stats are way more awesome than others, which is no fun for everyone. Just look at v2's 'Speed is the stat that shall rule them all' for what I mean.

Plus if you look at Sen and Projeck's sheets there's some negative numbers being thrown around and I can't see any info on them at all. And there's also rounding to consider, such as if we're always rounding up or down or what?

((I apologize if I sound angry or anything, but why include these numbers if you're not going to explain them properly? It's just baffling to me.))
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 08, 2015, 09:01:39 am
Yeah, to be fair, if you're going to neglect combat, might as well make it all freeform.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 10:03:24 am
I'm just worried that when we'll eventually get into combat and find out that half of the characters are completely useless and the other half are OP because some stats are way more awesome than others, which is no fun for everyone. Just look at v2's 'Speed is the stat that shall rule them all' for what I mean.

Plus if you look at Sen and Projeck's sheets there's some negative numbers being thrown around and I can't see any info on them at all. And there's also rounding to consider, such as if we're always rounding up or down or what?

((I apologize if I sound angry or anything, but why include these numbers if you're not going to explain them properly? It's just baffling to me.))
I said literally this exact same thing to San last night.

ARE YOU FREAKING SERIOUS!? DAMN IT! ALL THAT TIME NOT PLAYING, WASTED!

i fucking kek'd



Any chance I could get away with a W40K rule 63 techpriest, except now the Machine God is an actual god? The /tg/ in me demands it.
This brings up another question: Deities and how do they work? Can we arbitrarily make them up?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 11:48:18 am
I'm just worried that when we'll eventually get into combat and find out that half of the characters are completely useless and the other half are OP because some stats are way more awesome than others, which is no fun for everyone. Just look at v2's 'Speed is the stat that shall rule them all' for what I mean.

Plus if you look at Sen and Projeck's sheets there's some negative numbers being thrown around and I can't see any info on them at all. And there's also rounding to consider, such as if we're always rounding up or down or what?

((I apologize if I sound angry or anything, but why include these numbers if you're not going to explain them properly? It's just baffling to me.))
I said literally this exact same thing to San last night.

ARE YOU FREAKING SERIOUS!? DAMN IT! ALL THAT TIME NOT PLAYING, WASTED!

i fucking kek'd



Any chance I could get away with a W40K rule 63 techpriest, except now the Machine God is an actual god? The /tg/ in me demands it.
This brings up another question: Deities and how do they work? Can we arbitrarily make them up?

If I recall correctly, 'gods' come into existence because they're worshiped, either because volcanos need a reason to explode or because some badass did some things and got a cult. As for making them up out of whole cloth, I'm not sure, though you could always either say they were ridiculously obscure or their worship was in a very small area that isn't fully explored yet, since we don't have any artifacts of them.

Or just abuse the fact this is an alternate reality and have a roman god named greg, that works too I guess.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 11:51:04 am
I was actually thinking of a wolf/moon/hunt God.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 08, 2015, 11:52:32 am
>w>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 11:53:04 am
I was actually thinking of a wolf/moon/hunt God.

Could still be called greg! Never really said anything that disallows that.

Also those... exist. They are a thing. O.o
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 11:53:50 am
Greg is a name for a war God.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 11:54:51 am
Greg is a name for a war God.

Nah, that's Jim.

Jim the knight.

But you're right, the hunter should be Sam.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 11:56:57 am
Not if the hunter is also a moon and wolf God.

I already have a name in mind.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 11:59:40 am
Not if the hunter is also a moon and wolf God.

I already have a name in mind.

... Is it also a name that makes no sense out of a contemporary setting?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 08, 2015, 12:00:56 pm
Well, the Hunter named Sam was also dead a bunch of times, and possessed.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 12:04:13 pm
Not if the hunter is also a moon and wolf God.

I already have a name in mind.

... Is it also a name that makes no sense out of a contemporary setting?
Define contemporary setting?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 12:04:51 pm
Not if the hunter is also a moon and wolf God.

I already have a name in mind.

... Is it also a name that makes no sense out of a contemporary setting?
Define contemporary setting?

... you know

names like Kevin. Or Jeff. Or Kyle.

Shit like that.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 12:11:15 pm
Not if the hunter is also a moon and wolf God.

I already have a name in mind.

... Is it also a name that makes no sense out of a contemporary setting?
Define contemporary setting?

... you know

names like Kevin. Or Jeff. Or Kyle.

Shit like that.
It's Lune.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 12:11:42 pm
Not if the hunter is also a moon and wolf God.

I already have a name in mind.

... Is it also a name that makes no sense out of a contemporary setting?
Define contemporary setting?

... you know

names like Kevin. Or Jeff. Or Kyle.

Shit like that.
It's Lune.

... But that's a name that makes sense.

How dare you :p

Well.

Except it's obviously latin and why not just use Selene.

Or Diana. You know, gods that exist and already have the sphere you're looking for in a region that it'd be used.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 08, 2015, 12:18:28 pm
question, regarding stats, what do they range from, and what do you hope to achieve with a roll, regarding average TN? Perspective please.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 08, 2015, 12:19:34 pm
why akroma ;-;
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 12:20:39 pm
Not if the hunter is also a moon and wolf God.

I already have a name in mind.

... Is it also a name that makes no sense out of a contemporary setting?
Define contemporary setting?

... you know

names like Kevin. Or Jeff. Or Kyle.

Shit like that.
It's Lune.

... But that's a name that makes sense.

How dare you :p

Well.

Except it's obviously latin and why not just use Selene.

Or Diana. You know, gods that exist and already have the sphere you're looking for in a region that it'd be used.
Because premade gods are boring. And this deity is one I have had for a while but haven't given him enough screentime.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 12:23:19 pm
Not if the hunter is also a moon and wolf God.

I already have a name in mind.

... Is it also a name that makes no sense out of a contemporary setting?
Define contemporary setting?

... you know

names like Kevin. Or Jeff. Or Kyle.

Shit like that.
It's Lune.

... But that's a name that makes sense.

How dare you :p

Well.

Except it's obviously latin and why not just use Selene.

Or Diana. You know, gods that exist and already have the sphere you're looking for in a region that it'd be used.
Because premade gods are boring. And this deity is one I have had for a while but haven't given him enough screentime.
I mean I'll leave actual decisions up to the GMs, we've had crazier shit, but I don't agree about existing gods at all.

Fuck

so much lore

such interactions with other gods.

much turning people into deer when they get pissed off or peeked on bathing.

Wow.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 12:25:42 pm
I see it as a fuckload of minor deities and a few majors.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 12:27:04 pm
Personally disagree with spawning a new god unless there is a seriously good reason for it, because as rag says there's tons of pre-existing gods for it. Literally the only god that was co-opted was Isis, and that was...a very special case.

However, as this is a triumvirate, Sanure and Projeck will need to provide their opinions for it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 08, 2015, 12:31:14 pm
dear god can you stop acting like it's the end of the world just because I am asking about rule clarification? The initial post is very short on explaining. The character sheets right after, Sen and Aisley, are only making it more confusing, with numbers having no obvious correlations to one another, especialy between form changes. I can't be the only one who wonders where they come from.


but more importantly, this "Oh no, it's Akroma, run, she will ruin any game she touches!" stuff has been going to far. By now it's bordering bullying, and I find it very hurtful. At the very least Kyle tried to apologize, because appearantly he has noticed that I didn't react as if it was a harmless quib. Stop that.

I just want to enjoy a game in peace, and since PN indicated that the fingerlings game would be combat heavy, this seems a good place to look for a combat-light game. So let me be SB. Afraid I will argue stuff to death? Don't start posting sad-faces the moment I look at a game. That's hurtful, and likely to result in a negative reaction.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 12:32:46 pm
My reasoning is existing deities don't fit the niche required. Similar spheres but personality nowhere near close to what is required.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 08, 2015, 12:36:20 pm
I was joking, actually. It wasn't really appropriate. I'm sorry.
To be quite honest I wasn't nearly involved enough in ROTMG to notice anything that happened with you. I'm not going to perpetuate anything, either. I hope you're still able to enjoy this game, if you stay.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 12:37:04 pm
Firstly, this is the wrong thread for Fingerlings-related nonsense. Whatever grievances you have with players there are to be kept there.

To make things clear, yes, I agree with Kevak, smurf and Akroma's sentiment that the rule system needs to be clarified. To make things clear, I wasn't involved with the rule system at all, just lore and shit as I was actually busy working on two RPs, so I don't understand it either.

My reasoning is existing deities don't fit the niche required. Similar spheres but personality nowhere near close to what is required.
As I said, take it up with Sanure and Projeck. I disagree, but it's up to them.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 08, 2015, 12:40:56 pm
I asked for a bit of clarification earlier as well.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 12:42:43 pm
I'd clarify for you but I've got no clue what half this shit means. ;-;
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 08, 2015, 12:43:55 pm
I think it's probably not important anyway, if it is combat low, might as well do a d10 check, and then have endless debates that last till 2am about wether or not certain characters should get a +1 to the action in question:P


that being said, not just the stats and form changes need clarification, but also classes. Is there a list of classes, or do we technicaly just make them up?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 12:49:46 pm
... Okay so read through the lore thing...

Wow you wrote Shys'm wrong in two different ways xD

Not sure how Void was fully spelled, but it was Shys'm Caes for everyone's favorite psychopathic overdiety
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 08, 2015, 12:52:08 pm
funny btw how the core of the lore is about the big-shot overgods. One would hope that those are not too heavily involved with anything, I mean, if you just ate breakfast with the creator of everything, it takes a bit of sense of wonder if your quest lets you witness something miracular.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 12:55:47 pm
funny btw how the core of the lore is about the big-shot overgods. One would hope that those are not too heavily involved with anything, I mean, if you just ate breakfast with the creator of everything, it takes a bit of sense of wonder if your quest lets you witness something miracular.

Yeah, generally they don't do shit.

Caes occasionally does, but that's mostly just the piece of her that has her consciousness in it.

She herself is actually currently... Well, shattered In a million pieces.

Also, miraculous. The word you were looking for is miraculous.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 08, 2015, 12:57:49 pm
the finnish have a word for that, I believe it was called pilkunnussija :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 01:15:16 pm
funny btw how the core of the lore is about the big-shot overgods. One would hope that those are not too heavily involved with anything, I mean, if you just ate breakfast with the creator of everything, it takes a bit of sense of wonder if your quest lets you witness something miracular.

Yeah, generally they don't do shit.

Caes occasionally does, but that's mostly just the piece of her that has her consciousness in it.

She herself is actually currently... Well, shattered In a million pieces.

Also, miraculous. The word you were looking for is miraculous.
Hence why minor deities make sense.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 01:18:02 pm
To be fair in this setting 'minor dieties' includes every god from all if myth, since they're not True Gods.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 08, 2015, 01:18:29 pm
Okay, regarding the clarification of the stats stuff, From what I understand from talking to Sanure about making my sheet last night, you first choose a class and the three most important stats it has, then you choose one stat that's most important to it, in the case of my sheet this was Con, Str, and Agi, with Strength being the most important. The most important stat gets +1 every level besides the 5 total points to the three most important stats. The other three stats you take a total of five points from.
 For your HP, SP, and AP you roll 1d8, 1d6, and 1d10, respectively. Then, you add half your stat points from Con, Str, and Wis to your HP, AP, and SP, respectively, rounding up if you have .5 or over. Of course, this is all based off of my sheet so I don't know if it's the same for everyone.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 01:19:59 pm
Wut?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 08, 2015, 01:23:32 pm
Wut?
Whu
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 01:24:00 pm
Whn
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 01:56:24 pm
I think that a better explanation is needed here. As well as more info about combat and junk like that. And how multiple forms work. Maybe crafting too. Lots of things, in other words.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 08, 2015, 01:58:19 pm
We'll construct those patchwork bridges out of corpses and discarded twigs when we come to them.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 08, 2015, 02:05:21 pm
I...think I understand, though Sanures and Projecks charsheets dont nessearily add up then, especialy Sens, who appearantly casts spells with strength, not wisdom. I will give my try at a charsheet though
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 02:12:49 pm
Okay, regarding the clarification of the stats stuff, From what I understand from talking to Sanure about making my sheet last night, you first choose a class and the three most important stats it has, then you choose one stat that's most important to it, in the case of my sheet this was Con, Str, and Agi, with Strength being the most important. The most important stat gets +1 every level besides the 5 total points to the three most important stats. The other three stats you take a total of five points from.

Hold on, hold on. Let's back up here. So each class has three stats that are most important to it, right? And three that aren't? And the three unimportant stats give five points to the important ones at the start of the game? When you can reorganize points as you want so it doesn't make a difference in the slightest? Am I understanding this correctly?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 08, 2015, 02:14:41 pm
I suppose that's correct.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 08, 2015, 02:17:57 pm
why easy if you can do it complicated?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 02:24:24 pm
Yeah, that's the only explanation I can think of right now. Of course a mechanic could exist that somehow works off of the stats affected but, well, we have no way of knowing that now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 08, 2015, 02:50:52 pm
There are no list of classes. Just put down a desired "class" name and then GMs will help figure out what you want and tell you what to roll for your HP, AP, and SP stats.

As for the additions you see, that's part of your "class perk." No, this isn't predetermined, but it technically falls under it. You have +5 total stat points that you can put on any of your most important stats. But on the downside, you also have -5 you can put on your non-important stats. These can be distributed as you like on the respective stats.

As for the additions to HP, AP, and SP.
You get a bonus to your HP for 10% of your CON stat, rounded up if it has .5 or above in the decimal place.
You get a bonus to your AP for 10% of your STR stat, again rounded.
You get a bonus to your SP for 10% of your WIS stat, again rounded.

Anything I didn't touch on? And please do try to keep it to 1 questions at a time per person. Makes it easier for me.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 02:55:18 pm
As for the additions you see, that's part of your "class perk." No, this isn't predetermined, but it technically falls under it. You have +5 total stat points that you can put on any of your most important stats. But on the downside, you also have -5 you can put on your non-important stats. These can be distributed as you like on the respective stats.

What's the point of this? You can distribute your stats as you want at the beginning of the game so... You can just put extra points into the unimportant stats that'll carry over to the important stats, making it entirely pointless from a mechanical standpoint.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 08, 2015, 02:56:32 pm
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 08, 2015, 03:01:28 pm
What's the point of this? You can distribute your stats as you want at the beginning of the game so... You can just put extra points into the unimportant stats that'll carry over to the important stats, making it entirely pointless from a mechanical standpoint.
It was Sanure's idea, so I am unsure?
I believe they're used in some situations, but not in others. I could be wrong on this, and I wish you could get skype calls in a log like you do the SMS because of this :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 03:02:03 pm
It was Sanure's idea, so I am unsure?
Well shit.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 08, 2015, 03:04:56 pm
Skyflame
HP: 1d8 - 11 + 2(CON bonus)
AP: 1d6 - 10 + 2(STR bonus)
SP: 1d10 - 9 + 2 (WIS bonus)
Confused how this happened?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 08, 2015, 03:07:17 pm
Is it just me or does Melinda look like she just had some good drugs?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 03:07:52 pm
I wouldn't know, since the images aren't loading for me.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 08, 2015, 03:08:13 pm
KJ said those were the stat in question, halved.




also, why would these be chosen at random? That's stupid, what if you get only like 1 health? you need 10 statpoints to increase that. I think we should be able to choose what the numbers are, rolling on something like health seems ust silly. No matter how tanky you build, if you roll just 1 HP, all for naught
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 08, 2015, 03:10:17 pm
Okay, regarding the clarification of the stats stuff, From what I understand from talking to Sanure about making my sheet last night, you first choose a class and the three most important stats it has, then you choose one stat that's most important to it, in the case of my sheet this was Con, Str, and Agi, with Strength being the most important. The most important stat gets +1 every level besides the 5 total points to the three most important stats. The other three stats you take a total of five points from.
For your HP, SP, and AP you roll 1d8, 1d6, and 1d10, respectively. Then, you add half your stat points from Con, Str, and Wis to your HP, AP, and SP, respectively, rounding up if you have .5 or over. Of course, this is all based off of my sheet so I don't know if it's the same for everyone.

If I roll dice and then add half my stat, my values should be even higher. But yeah, stuff is confusing as shit.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 08, 2015, 03:10:58 pm
I mean, to be fair in games where you roll for stats most GMs have it so that the first level's points are always the full allotment. And if someone only gets 1 HP that's the way the cookie crumbles.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 08, 2015, 03:16:33 pm
Well the GMs were going to take care of that, to make sure nothing like 1 HP happens on something like a tank. Also you'd only need 5 constitution at least to raise it by 1 point, as a note, since it rounds up.

Also, yes, we are aware of the "stupidity" of this. Kevak made that clear already. And as I've said: I will talk to Sanure (and Elf, but mainly the former) about this. For now, just make character sheets and put nothing for the HP, AP, and SP. If you already have something there, keep it momentarily.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 08, 2015, 03:20:43 pm
I...think I understand, though Sanures and Projecks charsheets dont nessearily add up then, especialy Sens, who appearantly casts spells with strength, not wisdom. I will give my try at a charsheet though
Also I will note:
SP is different from v3. It is Spell Points in this case, not skill points. It deals with Wisdom.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 08, 2015, 03:22:29 pm
technicaly, nope. you get bonuses at 5, 15, 25, 35. Besides the first bonus, every further bonus needs 10 points. Not that it matters, since combat is too unimportant to be minmaxy about, I just don't want to be low on any of the 3, as my stats clearly indicate.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 08, 2015, 03:29:10 pm
Akroma, cut the crap. You know what I fucking meant. I'm not looking for technicalities.

Also not every character needs to be a 1d6, 1d8, and 1d10
This is why the GMs are going to help with classes.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 04:17:52 pm
Okay, regarding the clarification of the stats stuff, From what I understand from talking to Sanure about making my sheet last night, you first choose a class and the three most important stats it has, then you choose one stat that's most important to it, in the case of my sheet this was Con, Str, and Agi, with Strength being the most important. The most important stat gets +1 every level besides the 5 total points to the three most important stats. The other three stats you take a total of five points from.
 For your HP, SP, and AP you roll 1d8, 1d6, and 1d10, respectively. Then, you add half your stat points from Con, Str, and Wis to your HP, AP, and SP, respectively, rounding up if you have .5 or over. Of course, this is all based off of my sheet so I don't know if it's the same for everyone.

this, except a few things, as well as I am updating the OP as I type this. Also have a splitting headache.

Anyways, The class you pick is completely named by you, the players. OP will be updated shortly with more rules.

The Bonus to from your Stats is Always +10% of the relevant stat. So if you have 10, it will be 1. If you have 20, it will be 2.

this keeps the modifiers relevant as you level up.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 04:22:50 pm
I didn't actually read through the system, so I suppose this is partially my fault.

However, I believe it's....quite obtuse and very much random. I'd prefer a system similar to scap's old system, altered slightly to account for physical-based characters. If everyone else is fine with it, then eh, I'll live with it, but there seems to be an awfully ridiculous amount of maths involved here.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 08, 2015, 04:28:14 pm
Akroma, cut the crap. You know what I fucking meant. I'm not looking for technicalities.

Also not every character needs to be a 1d6, 1d8, and 1d10
This is why the GMs are going to help with classes.
Projeck, please take a break. I really don't think Akroma was trying to be mean.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 04:35:40 pm
Okay, So before Any Arguments get started, Akroma, PM me on Steam and I'll help you with your sheet.

Nobody, and I mean Nobody is to start any arguments. Understood? We are to remain civil and to remain peaceful. :)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 04:36:40 pm
Does this mean that the OP will be updated with combat rules soon?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 04:36:51 pm
Okay, So before Any Arguments get started, Akroma, PM me on Steam and I'll help you with your sheet.

Nobody, and I mean Nobody is to start any arguments. Understood? We are to remain civil and to remain peaceful. :)
fuck you
nobody likes being civil
god
what did you think this was
bay12? :P

No but seriously. Zero Tolerance on arguments. I think three whole games and at least one spinoff's worth of arguments have soured most of us to them.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 04:45:16 pm
OP Has been updated. I will be adding more rules as soon as my headache is gone. Combat rules soon-ish...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 04:47:51 pm
What about second/magical forms and switching between them? How does that work?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 04:54:41 pm
You just switch when you want to. But don't do it around non-magicals.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 04:57:03 pm
And they have separate HP totals and everything else? So there's no point in not having multiple forms since you can just change forms as needed?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 04:57:55 pm
Well, If your in combat it takes a turn, but yeah.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 04:58:30 pm
Also what if the magical form has less hp/sp/ap then the normal form?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 04:59:08 pm
And wasn't the whole point of a dual form to have one that wasn't magical and therefore suited to combat to begin with? We still have to deal with muggles. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 05:00:08 pm
However, if you hit 0 HP in one form, you won't be able to change forms.

@Kevak, It acts as normal. Your magical form is completely different than your Normal Form.

@Elf, And the point has been made by elf :3
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 05:00:55 pm
Why would you ever change into a magic form if the magic form is inferior due to randoms?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 05:01:10 pm
Also what if the magical form has less hp/sp/ap then the normal form?

Sanure has already said that the two forms have separate HP/AP/SP totals. So... Just a tiny touch OP.

And wasn't the whole point of a dual form to have one that wasn't magical and therefore suited to combat to begin with? We still have to deal with muggles. :P

Not really. The entire point of having two forms is obviously to make the most ridiculously overpowered character possible. :u
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 05:02:32 pm
Can't we replace the random calculations with a fixed formula? Mainly because that would actually scale better with levels.

Two forms is obviously to make the most ridiculously overpowered character possible. :u
heretic
everyone knows you only need one form to be overpowered
minmaxing
not munchkin enough
burn
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 05:04:28 pm
Also what if the magical form has less hp/sp/ap then the normal form?

Sanure has already said that the two forms have separate HP/AP/SP totals. So... Just a tiny touch OP.

And wasn't the whole point of a dual form to have one that wasn't magical and therefore suited to combat to begin with? We still have to deal with muggles. :P

Not really. The entire point of having two forms is obviously to make the most ridiculously overpowered character possible. :u
Exactly. If they have different. Then you will always use the superior one. There would be absolutely no point in ever using the inferior one.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 08, 2015, 05:05:55 pm
Not getting lynched by an angry mob yelling burn the witch.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 05:06:45 pm
And if the normie form is superior?

Why would you ever use the magic form?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 08, 2015, 05:09:05 pm
Getting into magical places without getting killed by wizards who don't want normies to know about them. Like 4chan.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 05:10:31 pm
Just vomit fire at the wall and prove you're not normal. Nothing stops magic use in normal form.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 05:10:39 pm
Hmm...

@Kevak, as I said, the two forms are completely different. You do not have any of the abilties your Magical Form has in normal form, nor do you have normal powers in Magical form.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 05:12:14 pm
...

I have to ask, can we have 3 forms if we really wanted to?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 08, 2015, 05:14:04 pm
With the character I am thinking, it would make sense for there to be technically four or so forms with a linear progression of stat/health behavior rather than randomized. The more to the left it is, certain stats are higher and certain are lower, the more to the right, the opposite.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 05:15:21 pm
....
You know, I'm starting to wonder when this stopped being about Magical Girls and started being about gorram shapeshifters. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 08, 2015, 05:16:05 pm
Hm. Going to get most the non-statted bits of the sheet up first, and figure out stats after that.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 05:23:09 pm
Normal Form and Magical Form Only. Keep it simple guys.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 08, 2015, 05:49:26 pm
Spoiler: Expytime, lel (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 08, 2015, 05:53:29 pm
Does each form have it's own stats, or is it shared? I'm thinking the latter, just want to check.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 08, 2015, 05:54:22 pm
Wait, are we staying with random rolls to determine HP/AP/SP or are we going with a fixed calculation?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 08, 2015, 06:01:46 pm
Hey I just had a better idea than what I was thinking. Fae exist in this universe, right? Specifically, Changelings?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 08, 2015, 07:08:45 pm
Okay, I tried making a character but this system confuses the utter shit out of me. Medic?!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 08, 2015, 07:11:08 pm
You and me both. You and me both...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 08, 2015, 07:43:20 pm
Wait, are we staying with random rolls to determine HP/AP/SP or are we going with a fixed calculation?

I'm still deciding on that. If I do fixed, then You'll start with the Max the Dice can give you. If still random, then the lowest you can go is half the die. not sure which yet.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 08, 2015, 07:43:34 pm
What I have so far on my app. Stats and such once the system is clarified.

Spoiler: Application (click to show/hide)

Spoiler: Backstory (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Pencil_Art on July 08, 2015, 08:03:47 pm
Spoiler (click to show/hide)

More stuff to be added in a weeks time.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 09, 2015, 03:41:17 am
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 09, 2015, 03:44:18 am
Please tell me Kushiel looks at LEAST a little like Ghost Rider. Penance Stare much? :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 09, 2015, 03:46:42 am
Please tell me Kushiel looks at LEAST a little like Ghost Rider. Penance Stare much? :P
Might be a spell eventually, but that's a mod thing :P

But no.

her head is not a skull.

And it is not on fire.

I don't think.

At least for right now she just gets glowing glyphs on her hands and other shit.

Maaaybe it'll get more metal as she gets more powerful.

Wings and shit

full Glyph release like Asariel did the one time, with the gigantic symbol behind her, whatever.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 09, 2015, 03:47:30 am
WHY ISN'T IT ON FIRE
MAKE IT ON FIRE
DAMN YOU
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 09, 2015, 03:48:59 am
WHY ISN'T IT ON FIRE
MAKE IT ON FIRE
DAMN YOU

LATER.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 09, 2015, 04:08:32 am
...PTWing for now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 09, 2015, 04:14:38 am
A police woman for an angel. How original.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 09, 2015, 04:19:10 am
This is my suggested fix for the HP/SP/AP problem. It's just a crappy fix that I'm putting out there to see if anyone can improve it.

The totals should be determined by this: (10% x Relevant Stat) x 2, with the inability to go under 1 in any of the totals. That way, the points still go up with level up, remain relevant with the stats and you will never get a low total if you invest in the stat you're meant to go with to begin with, and you lose the pesky issue of getting a random HP/SP/AP total.

If anyone can improve on this, please do, I just kludged this together as a quick fix.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 09, 2015, 04:39:54 am
With a con of 20, A person would have (10%*20)*2 or 2*2=4. Elf-sama :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 09, 2015, 04:47:33 am
If anyone can improve on this, please do
:|
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 09, 2015, 05:06:45 am
A police woman for an angel. How original.

Not really a... police woman.

More like a jailer/torturer, far as I can tell from source.

Also, this from the guy who uses the same name for like three quarters of his characters :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 09, 2015, 05:12:51 am
With a con of 20, A person would have (10%*20)*2 or 2*2=4. Elf-sama :P
Alright, then (50%*Relevant Stat)x3? :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 09, 2015, 05:22:47 am
but yeah in-universe i sort of see Kushiel as basically being similar to the Counter-Force.

When shit goes super fucked, they proceed to show up, eliminate the fuckedness with extreme prejudice, and then disappear.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 09, 2015, 05:27:07 am
With a con of 20, A person would have (10%*20)*2 or 2*2=4. Elf-sama :P
Alright, then (50%*Relevant Stat)x3? :P

This might work. Just have to do some testing.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 09, 2015, 06:45:06 am
A police woman for an angel. How original.

Not really a... police woman.

More like a jailer/torturer, far as I can tell from source.

Also, this from the guy who uses the same name for like three quarters of his characters :P
Name=/=Character
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 09, 2015, 06:46:35 am
Still, you're in no position to criticize people's naming, Gary Stu :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 09, 2015, 07:04:58 am
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 09, 2015, 12:10:17 pm
A police woman for an angel. How original.

Not really a... police woman.

More like a jailer/torturer, far as I can tell from source.

Also, this from the guy who uses the same name for like three quarters of his characters :P
Name=/=Character
... Hi, I'm the one that's not judging your character by superficial details right now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 09, 2015, 12:11:59 pm
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 09, 2015, 01:27:56 pm
What's a Gary Stu? Is it something cannibals make?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 09, 2015, 01:28:58 pm
It's the male version of Mary Sue according to the trope page.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 09, 2015, 01:29:59 pm
Hm, doesn't sound like any of my characters.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 09, 2015, 01:33:16 pm
Hm, doesn't sound like any of my characters.
Of course it doesn't to you, you're inherently biased towards them on account of them being your characters.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on July 09, 2015, 01:45:51 pm
I'll probably make a character for this.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 09, 2015, 01:52:16 pm
Hm, doesn't sound like any of my characters.
Of course it doesn't to you, you're inherently biased towards them on account of them being your characters.
Then what's the point in saying that my characters are marysues if I'm not going to believe you?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 09, 2015, 01:53:35 pm
well, in this setting everyone is a bit sue-ish. However for a change, KJs character seems not to be a self-insert, which reduces the sueishness by a lot
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 09, 2015, 01:54:46 pm
Hm, doesn't sound like any of my characters.
Of course it doesn't to you, you're inherently biased towards them on account of them being your characters.
Then what's the point in saying that my characters are marysues if I'm not going to believe you?
No idea, ask smurf.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 09, 2015, 02:10:19 pm
k
what're the rules on the living dead
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 09, 2015, 02:11:42 pm
And I need to discuss deities with the GM's.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 09, 2015, 02:11:57 pm
don't die again because the dragon balls only work once on earth so you're fucked if you re-die
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 09, 2015, 02:13:48 pm
I am going to make the most stereotypical bishounen vampire ever if so permitted
Bear in mind this almost definitely means I'll make something completely different
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 09, 2015, 02:14:06 pm
k
what're the rules on the living dead
I don't think there are any special rules aside from what you make up for them. Like Zombies needing to be debrained.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 09, 2015, 02:30:48 pm
And I need to discuss deities with the GM's.
I'm right here.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 09, 2015, 02:48:10 pm
Steam protect works easier.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 09, 2015, 03:45:28 pm
First off, Knock it off with all the Mary sue crap. Who even cares if a character is named after a player?.

Next, I'm making a change to the character sheets. Premise is: You now get the full total on the HD for first level then after that it's a roll. If you have 1d8 for HP, you start with 8+CON Modifer. This should make things more interesting. You also cannot go lower than 1d8 on a vital. That means that for a specific skill you can either get 1d8, 1d10, or 1d12.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 09, 2015, 03:47:09 pm
Next, I'm making a change to the character sheets. Premise is: You now get the full total on the HD for first level then after that it's a roll. If you have 1d8 for HP, you start with 8+CON Modifer. This should make things more interesting. You also cannot go lower than 1d8 on a vital. That means that for a specific skill you can either get 1d8, 1d10, or 1d12.
May I ask why a roll for health calculation is even necessary?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 09, 2015, 03:53:31 pm
So I based the system itself off of how DnD's Armor and Health system worked. This allowed for a more uniform damage range between the three different damage stats without ending up with a single Damage Master Race, like how v3 Had Magic Master race before the SP inclusion. At level one expect to see at max of 6 damage from level 1 enemies, and a player may deal Their Damage Stat modifier in damage in the form of Xd6, X being the Stat doing the damage. So Sen would deal 2d6 damage (Melee or Magic) to the enemy before damage reduction.

If an AP or SP ability is used, it increases the damage by 1d6 per AP or SP spent. More on that after I Fogg my room and remove all these insectile pests...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 09, 2015, 03:54:50 pm
So I based the system itself off of how DnD's Armor and Health system worked. This allowed for a more uniform damage range between the three different damage stats without ending up with a single Damage Master Race, like how v3 Had Magic Master race before the SP inclusion. At level one expect to see at max of 6 damage from level 1 enemies, and a player may deal Their Damage Stat modifier in damage in the form of Xd6, X being the Stat doing the damage. So Sen would deal 2d6 damage (Melee or Magic) to the enemy before damage reduction.
And this couldn't be done with a fixed Mana/Ability Point/Health calculation why?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 09, 2015, 03:56:22 pm
I agree that a fixed health allotment would be a good idea. Maybe something like 10+1/2MIS?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 09, 2015, 05:05:10 pm
So my main problem with determining Vitals and shit like that was how to prevent v2's min-maxing, as well as make damage uniform for each type of Stat based damage unlike in v3.

When I decided to use DnD as a base, It was because the system worked ((so long as you played Vanilla D&D and not homebrew :P)) well enough that players at level 1 had equal chances of beating an enemy up to 3 levels higher. (When I finally do post combat rules, you'll see why.) So, Sen at level 1 has 10 HP, An Armor class (more on that when combat rules are posted) of 5, and a STR and/or WIS modifer of 2 for a total of 3d6 Melee or Magical damage.

Spoiler: Example combat Text (click to show/hide)

((Note: I will be making maps for when Combat does happen, as that livens up the combat and makes it visually pleasing. Just don't expect anything fancy.))

So, if I had done an arbitrary flat rate, at level 5 sen would have around 90-100 HP, which makes combat go really slow with the Stat system I have. Combat, if any happens is meant to be fast, and as such a HD roll for HP gain seemed to be the fairest.  Granted, an obvious flaw with Character creation rolls was shown, so I decided to do the Full Die max as the Starting Health, then each level up added 1dX HP or a flat rate of half the HD.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 09, 2015, 05:16:11 pm
This means that at Level 5 Sen would have either between 15 HP with poor rolls or 60 HP with best rolls or 35 HP if taken of a Flat Rate.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 09, 2015, 05:18:27 pm
I still don't like the concept that we may have dead levels (or as good as dead) because our stats are determined by a random roll, but if everyone else is fine with it, I suppose I can't argue against it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 09, 2015, 05:18:49 pm
need to talk vitals and backstory with someone, if that's cool.

I still don't like the concept that we may have dead levels (or as good as dead) because our stats are determined by a random roll, but if everyone else is fine with it, I suppose I can't argue against it.

If she's going full DND it should probably be xdy+con, so that shouldn't be too mcuh of a problem, it does give you a good amount of buffer.

Oh, and the con is retroactive, so if you raise your con mod it gives you [level] extra mhp
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 09, 2015, 05:19:07 pm
So... Combat rules when?

I still don't like the concept that we may have dead levels (or as good as dead) because our stats are determined by a random roll, but if everyone else is fine with it, I suppose I can't argue against it.

Personally I don't like the dead levels either. Something less random would be appreciated from me.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 09, 2015, 05:34:48 pm
I dislike dead levels due to random rolls.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 09, 2015, 05:35:40 pm
I dislike dead levels due to random rolls.

I point back to my post earlier

She says she's basing it on DND.

Meaning your CON is your main determinant of HP.

The roll is just a sort of bonus.

If you have high con, you'll have high health, and so on.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 09, 2015, 05:42:25 pm
Stats aren't what's rolled, only Vitals. Each level nets you 5 points to spend on your stats. So you can increase your total Con or STR, or what have you each level.

@Rag, this pretty much. Con is still a big influence to your HP.

Also, I should mention, that I never included CON in my example for Sen at level 5, as I did not change any of her stats to show this.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 09, 2015, 06:18:21 pm
@Rag, this pretty much. Con is still a big influence to your HP.

No...? Not really? Unless I missed something in the thread, the con bonus is only worth a tenth of the total stat. So unless you dump 30~40 points into CON, it's not going to have a major impact verses the 1d8~1d12 roll for HP. A couple extra points at most, especially since we only get 70 points to throw into stats at the start.

If you have high con, you'll have high health, and so on.

Only if you dump a ton of points into constitution, which is highly unlikely give how few points we get in the beginning. You need to dump 10 points to get an extra point of HP, which is a seventh of the number of points we get.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 09, 2015, 06:31:26 pm
Then how about, HP is half your Con + a d6 roll?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 09, 2015, 06:33:48 pm
That... should work better. It depends a lot on how combat works, obviously, but anything bigger than a tenth would be nice. Even a quarter would work.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 09, 2015, 06:34:17 pm

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 09, 2015, 08:53:54 pm
Combat rules tomorrow as well as a list of known debuffs and Buffs.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 09, 2015, 08:55:23 pm
Considering that I'm probably going to be playing a buffing character... That's pretty great. Also fucking finally on those combat rules.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 09, 2015, 09:11:55 pm
hey, how come she can play tech and i can't >.<

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 09, 2015, 09:20:58 pm
Who?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 09, 2015, 09:21:36 pm
Considering that I'm probably going to be playing a buffing character... That's pretty great. Also fucking finally on those combat rules.
Fun, I have a debuffer.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 09, 2015, 09:27:53 pm
Oh, USEC's character was an alien bio-soldier, but she removed the sheet. All is well.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 09, 2015, 09:30:00 pm
All is well.

Except for the fact that I still have no clue on what kind of character I want to make. I'll take whatever ideas you guys can throw out. Even the stupid ones.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 09, 2015, 09:31:37 pm
Alien Bio soldier would fit pretty well, because it has the theme of Frankenmonster.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 09, 2015, 09:32:38 pm
I'll take whatever ideas you guys can throw out. Even the stupid ones.
A witch that made a deal with a demon for power, except unlike normal it was the demon that didn't think it through and the witch got her powers and the demon just got stuck with her. Witch is normal form and demon is magic form.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 09, 2015, 09:34:39 pm
Spoiler: Vira Nali: (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 09, 2015, 09:36:44 pm
Nobody ever commented on whether the soul of the literal Japanese sun goddess being in a magic hair ribbon was stupid so I'm keeping it like that. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 09, 2015, 09:38:14 pm
I wasn't sure if the background I wrote was consistent with lore, but nobody has said it wasn't, so I assume it is.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 09, 2015, 09:39:32 pm
Alien Bio soldier would fit pretty well, because it has the theme of Frankenmonster.

Not the way that I was going to do Wiwian, trust me.

A witch that made a deal with a demon for power, except unlike normal it was the demon that didn't think it through and the witch got her powers and the demon just got stuck with her. Witch is normal form and demon is magic form.

That's... Not a stupid idea, honestly. I could work with something like that, though that won't stop me from stealing drawing inspiration from other ideas and sources. Gotta keep my options open, after all.

Nobody ever commented on whether the soul of the literal Japanese sun goddess being in a magic hair ribbon was stupid so I'm keeping it like that. :P

Probably because it does sound like some shit that the gods would get up to in their spare time. Definitely not the stupidiest thing to happen in mythology.

I wasn't sure if the background I wrote was consistent with lore, but nobody has said it wasn't, so I assume it is.

This is a version of RotMG. Nobody ever keeps track of lore, trust me on this.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 09, 2015, 09:45:05 pm
I will be keeping track of Lore. Don't want any kind of Fuster Clucking going on.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 09, 2015, 09:46:23 pm
As will I.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 09, 2015, 09:48:23 pm
"Hey. Psst. Lune."
"Whaaat Ammy?"
"I'm gonna shove myself in this ribbon and put it in the middle of Creation."
"...Why?"
"For fun."
"Okay. You do that."
"eeeheeheeheee..."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 09, 2015, 09:48:37 pm
Wait, can I get away with a zerg/tyranid sorta thing?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 09, 2015, 09:48:49 pm
Usec could always do something with the Layar. I mean, they did have those power ranger knock offs.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 09, 2015, 09:52:09 pm
I will be keeping track of Lore. Don't want any kind of Fuster Clucking going on.

As will I.

It's going to happen whether you'll want it or not. Trust me, guys. If I could make a meaningful character concept out of this I definitely would.

Wait, can I get away with a zerg/tyranid sorta thing?

From what Sanure has said...? Definitely. Go for it; I'll be looking forward to shipping seeing what kind of monster you make.

Usec could always do something with the Layar. I mean, they did have those power ranger knock offs.

I know jackshit about the Layar though, and Sanure implied that here'd be some kind of shocking twist involving them, so... Eh.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 09, 2015, 09:53:15 pm
Make it up, that's what I do.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 09, 2015, 09:54:27 pm
Make a character whose magical form is a Layar ghost.

All the fun.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 09, 2015, 09:54:42 pm
added in backstory and vitals and stuff.

Note that Kushiel doesn't actually RULE anything, she's basically something like a combination of observer and... maybe ambassador. Also, she beats up demons that try to break out of hell and cause too much trouble. that sort of thing.

Wait, can I get away with a zerg/tyranid sorta thing?

We had 682-chan there for a little while back when we used GURPS.

You'll be fine, probably.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 09, 2015, 10:03:59 pm
What if. Ebola-chan?

"Hey. Psst. Lune."
"Whaaat Ammy?"
"I'm gonna shove myself in this ribbon and put it in the middle of Creation."
"...Why?"
"For fun."
"Okay. You do that."
"eeeheeheeheee..."
Pretty much would be his reaction~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 09, 2015, 10:05:46 pm
"What did I do to deserve such a childish counterpart?"
"I was here first, dummy."
*LOUD SIGH*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 09, 2015, 10:11:03 pm
Lune wouldn't do the first sentence. He's rather eccentric himself. Just he isn't inane~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 09, 2015, 10:16:01 pm
"What did I do to deserve such an attractive inane counterpart?"
"I was here first, dummy."
*LOUD SIGH*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 09, 2015, 10:18:03 pm
He would more be along the lines of
Quote
*facepalms*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 09, 2015, 10:20:45 pm
*LOUD SIGH, facepalm*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 10, 2015, 10:55:56 am
updated Melinda with Sanures rulings. is it can be gaem tiem now plz?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 10, 2015, 11:13:05 am
Danmit, I have to fix my stuff too. Continue if we can and I'll get to it after the seven hundredth family event I'm going to this summer.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 10, 2015, 12:59:52 pm
I never got an answer on if the magic form has separate stats from normal form...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 10, 2015, 01:00:29 pm
I never got an answer on if the magic form has separate stats from normal form...
I believe you did and the answer was yes.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 10, 2015, 01:32:28 pm
Edited sheet with stats. Hopefully it's not dreadfully underpowered.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 10, 2015, 02:07:28 pm
we already need a list fo charsheets in the OP
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 10, 2015, 02:21:59 pm
Oh yeah, I got my sheet done around right.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 10, 2015, 03:14:50 pm
I awaken and have started fighting bugs. Already working on grabbing all character sheets I can. Who still needs help on sheets other than SB, cause I am about to PM him.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 10, 2015, 03:16:50 pm
I need to work out what my class does and if we're still rolling for vitals I need those to.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 10, 2015, 03:20:38 pm
you now auto-roll the max, during creation, choosing between a d12, d8 and d10 avaiable
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 10, 2015, 03:21:55 pm
Still deciding on the new character I plan to do for this, since I'm retiring Maria to being the adviser to the Northsdale Magi or something. Probably best, given they lived in her house for god knows how long and she's the most senior now. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 10, 2015, 03:23:10 pm
you now auto-roll the max, during creation, choosing between a d12, d8 and d10 avaiable
So you assign one of those rolls to each vital, right?

Also, quick question, is AP basically MP but for physical skills, or something else?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 10, 2015, 03:23:30 pm
inb4 in the alterverse Maria is dead, the layar won
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 10, 2015, 03:24:10 pm
inb4 in the alterverse Maria is dead, the layar won
no i have a better plan
Maria WAS the damn layar mastermind
it was her all along
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 10, 2015, 03:24:58 pm
...Again, have not been in RotMG 1 or 2. What's the layar?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 10, 2015, 03:25:46 pm
aliens
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 10, 2015, 03:25:49 pm
...Again, have not been in RotMG 1 or 2. What's the layar?
The alien invaders who blew up people's houses and ended up making three people live at Maria's house. They also tried to invade the earth and failed.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 10, 2015, 03:37:08 pm
@Twin, your perk will do as written on tin, your able to change shape into various animals or people, though the form you were in is the one the stats are based on. and you may have a metallic tint to your normal color while shape-shifted.

For general Perk Twin, do you have anything specific for it?

@SB, You still need stats for Amaterasu unless you plan on defaulting Sokka to normal human (which is 10 in each stat.) if you do, His HD are all 1d8.

Also, For class, do you deal with summoning as a whole or just a focus on weapons?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 10, 2015, 03:38:59 pm
I said I'll do that when I'm on my computer! It's much more difficult on a phone for me.
And... Ehh... Weapons.
So eventually I can have *pulls twelve-foot great sword out of nowhere* as a legitimate action. :P

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 10, 2015, 03:41:02 pm
@Twin, your perk will do as written on tin, your able to change shape into various animals or people, though the form you were in is the one the stats are based on. and you may have a metallic tint to your normal color while shape-shifted.

For general Perk Twin, do you have anything specific for it?
For clarification, that means that my character can basically turn entirely into metal, and change the shape of that metal, right?

And I didn't have any ideas for general perk. Open to suggestions.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 10, 2015, 04:34:59 pm
Correct. I would actually change the name to Metallic Changeling just to further state that but that's just me. :P

Hmm, as for a perk... How about "Hardened: +1 STR on level up" ?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 10, 2015, 04:35:24 pm
That works. Also, the changeling in that sense didn't mean shapeshifter; it meant the kind where a Fae child is swapped with a human one at birth.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 10, 2015, 04:40:30 pm
That kind of perk would be part of the class perk. If you did want to do that, you'd want to make it every 2 levels. It's a level one perk, after all.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 10, 2015, 04:44:04 pm
True there Projeck.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 10, 2015, 04:44:33 pm
That also works.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 10, 2015, 04:52:58 pm
I may have to contribute another minor god to the lore. That cool with you, Sanure-sempai?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 10, 2015, 04:56:36 pm
I'm fine with it so long as it fits :3

Added a rudimentary Character list to the OP. check the third Post.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 10, 2015, 05:58:59 pm
Will finish later.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 10, 2015, 09:16:49 pm
Combat rules are finally up! And, uh... They have a few problems, Sanure.

A. What do you roll to hit and what modifiers do you add to it? I can't see anything about it in the OP.
B. How do you determine Armour Class? I know that each point has a 50% chance to reduce damage by 1 (which seems weirdly arbitrary), but I don't know how to calculate it.
C. 1d6 + (mod)d6 + anything else is... A ton of damage, when you compare it to 1d8~12 + CON mod HP. After a couple of levels the problem isn't as bad, but in the early game everyone is in severe danger of being one-shotted. Attacks really need to be scaled back by quite a bit, or else combat is going to be incredibly random with so many dice being thrown around.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 10, 2015, 10:03:32 pm
A. Yeah I realized I left something off...
B. 5+Con Mod+Any armor you have.
C. It's not as bad as you might think. So lets take Sen for example. She has 3d6 die of Melee damage. At best she can roll 18 for her damage. Now we have a general enemy, let's take the golem with a DR of 15. Typically a Golem will have a lot of health as well as armor, even for level 1.  Anyways, Since AC has to be both the Magic resistance and Physical Defense item. The other thing I can think of to make it slightly better would be separate it into AC and RC (resistance class)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 10, 2015, 10:13:11 pm
A. Okay. Then what will that be?
B. That's... Barely anything. An extra point to the modifier of a damage stat gives you +1d6 damage. The same increase to CON gives you half a point of physical damage resistance. That's pretty crap and severely weakens tank builds. The bonus from CON needs to be a lot bigger.
C. Golems aren't the typical enemy though, since 15 AC is obviously quite a lot for any creature to have at level 1. The average player will have 6~8 AC, which is enough to negate 1d6 of damage on average. That still leaves 2d6 or more damage to wreck havok on their HP.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 10, 2015, 10:17:51 pm
If you want a tank build you can take a starting perk that doubles your AC calculation, so instead of 5+Con you take 10+Con and each level up you get 2 AC instead of 1.

!Updated OP with more rules in the combat section!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 10, 2015, 10:24:22 pm
That's still pretty lackluster though, and is still plagued with too much randomness. I don't see any real reason why we need to roll for each point of damage resistance when it can just be a flat damage reduction. To simplify things for everyone.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 10, 2015, 10:38:12 pm
Can we get the game started while we iron out the combat rules please?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 10, 2015, 10:46:51 pm
Soon Kj.

@USec, I may boost the DR up to 10 to start with. A flat rate though can prevent a lot of attacks.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 10, 2015, 10:48:27 pm
I may even do flat rate. I'll decide by tomorrow.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 10, 2015, 10:50:41 pm
@USec, I may boost the DR up to 10 to start with. A flat rate though can prevent a lot of attacks.

That's the point though, to make it reliable and stop people from being dicked over by a string of bad rolls..

Also, ICly, where is the game being set? Just so that I can factor it into my backstory if needed. Right now I've narrowed my character ideas down to: Praise the Sun! Praise the Ancestors! Asshole Counter-Caster, Spoopy Skeleton, Witchlady and Wiwian. Just have to actually pick and decide on one long enough to make a sheet now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 10, 2015, 10:52:52 pm
It will either take place in the US in either Florida or the North West states, or it will take place in an undisclosed location. I haven't really decided yet or checked with the other GMs for ideas. Actually, I'mma ask them.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 10, 2015, 11:22:56 pm
I vote Oregon.

It's sufficiently strange.

And there's a giant mushroom.

As for the damage stuff. Give it a flat rate of damage reduction.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 11, 2015, 12:00:36 am
I'd prefer somewhere suitably westerly to where someone from California could feasibly be visiting there.
THE ULTIMATE PUN: SO(uth) CA(lifornia) = SOKKA
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 11, 2015, 12:11:11 am
I say Florida.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 12:12:37 am
I say Sheffield.
that's America right guize
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 12:59:37 am
I say Sheffield.
that's America right guize
yis
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 11, 2015, 01:19:49 am
you muricans and your muricanisms
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 01:21:25 am
but i am no murican
i am french ofc
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 01:22:16 am
but of course
i am from zimbabwe
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 01:32:16 am
lies
we all know you're from 'stralia
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 01:33:39 am
lies
we all know you're from 'stralia
lies
everyone knows i'm from north korea
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 11, 2015, 01:34:44 am
nah man
yer from those there Philippines, i think
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 01:35:29 am
silence welshman
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 11, 2015, 01:35:40 am
I thought he was Mexican.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 01:35:51 am
nah m8
i'm from those there pitcairns
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 11, 2015, 01:37:10 am
silence welshman
'scuse me but i be a Polish person
you brit
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 01:37:51 am
little do you guys know
i was from gibraltar all along
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 11, 2015, 01:38:50 am
little do you guys know
i was from gibraltar all along
nah man
yer from [REDACTED]
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 01:39:16 am
little do you guys know
i was from gibraltar all along
lies
you were from YER MUM
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 01:40:14 am
what if I told you
I'm from YOUR mum
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 01:41:43 am
what if I told you
I'm from YOUR mum
....
Brother? Is it really you? :o
*tentacle hugs* So we were BOTH spawned from the same breeding pits in the fiery depths of the Special Hell!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 01:44:31 am
Sort of.
I was captured by humans though. All my tentacles were surgically removed.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 01:47:08 am
excellent
we shall conquer this world and drive it to insanity
with the screaming of a thousand dead tongues
and the lamentation of a thousand innocents
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 11, 2015, 01:49:56 am
At which point does it start raining bleeding kittens?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 11, 2015, 01:50:03 am
excellent
we shall conquer this world and drive it to insanity
with the screaming of a thousand dead tongues
and the lamentation of a thousand innocents
How will you do that without a spine, I wonder?
Fucking tentacle monsters, thinkin they can do anything when they are so very, very spineless.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 01:51:22 am
I never had a spine.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 01:52:12 am
At which point does it start raining bleeding kittens?
Next Tuesday. Britain only.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 11, 2015, 01:52:52 am
I never had a spine.
My point precisely.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 11, 2015, 01:52:59 am
Any chance you could.. Shift the weather patterns a lil?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 01:53:45 am
Nah, we're outsourcing as is. We could shift the drop over to the east coast of the US.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 01:53:58 am
I never had a spine.
My point precisely.
ewwww
you disgusting humans and your spines
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 11, 2015, 01:54:55 am
I never had a spine.
My point precisely.
ewwww
you disgusting humans and your spines
ewwww
you disgusting tentacle monsters and your horribly malformed spineless bodies
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 01:56:36 am
humans are weird
they only have four limbs and spines
and consciences
silly humans
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 11, 2015, 01:58:11 am
humans are weird
they only have four limbs and spines
and consciences
silly humans
and yet you still target Japanese schoolgirls ridiculously often
silly tentacle monsters
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 02:00:13 am
ewwwww no
unlike those guys
we have class
we kill our slaves instead of playing with them first
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 11, 2015, 02:07:10 am
That is putting a foot just over the line but not touching the ground there, Elf.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 02:09:09 am
That is putting a foot just over the line but not touching the ground there, Elf.
the pot calling the kettle black
:P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 02:10:34 am
just you wait til later in this RP
bad things gon' go down son
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 11, 2015, 02:12:20 am
the pot calling the kettle black
:P
Is it not true? I distinctly remember it being true, your accurate point not... notwithstanding.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 02:13:41 am
Murder isn't as bad as....very thorough tentacle hugs. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 02:14:54 am
Depends.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 11, 2015, 02:17:59 am
If you're a giant eldritch tentacle demon, generally any hug is fatal because you have, you know, tentacles that are entirely muscle.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 11, 2015, 03:06:55 am
well this thread has devolved very fast <3
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 11, 2015, 03:12:27 am
Told you to just make the IC thread.d
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 11, 2015, 03:26:52 am
control your urges to hump things kj, these things take time

on that note, got those last few hiccups in the combat resolved?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 11, 2015, 04:07:35 am
I agree that damage reduction is pretty low. Assuming equally strong combatants, you will die in 2 hits, on average.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 11, 2015, 04:39:27 am
aliens

(http://recaption.com/uploads/284374f558f572ff33.jpg)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 11, 2015, 06:42:51 am
It will either take place in the US in either Florida or the North West states, or it will take place in an undisclosed location. I haven't really decided yet or checked with the other GMs for ideas. Actually, I'mma ask them.

Can it take place in the northwest states? Florida is... Florida after all, and knowing how you folks RP having this game take place in Florida would be somewhat jarring. Having it in Oregon or Washington or even goddamn Vancouver Canada, heck yeah would be closer to the way you all usually do things.

...

In other words, I vote for the Northwest.

on that note, got those last few hiccups in the combat resolved?

Last I checked? Not one bit. We still have a ways to go before combat is fixed.

I agree that damage reduction is pretty low. Assuming equally strong combatants, you will die in 2 hits, on average.

Would reducing damage to 1d8 + Mod + Level and make the bonus damage from charging/whatever to +1~2 help things a bit? Damage reduction would have to be CON Mod with no modifiers, or maybe double CON Mod with the various points rolling smaller dice, but I think that it'll scale better than what we have now. Fragile characters would still be liable for one-shotting at level 1 admittedly, but unless they have no CON Mod they're going to have 9 HP and a point of damage reduction at worse. However a level would quickly fix that problem and most enemies are going to have low attack modifiers in the beginning, so it's not much of a problem. Obviously at higher levels people start becoming high blobs of HP which isn't great either, but would probably be solved by all of the overpowered equipment that everyone will undoubtedly get. Or by reducing the dice use to calculate HP/AP/SP by one size each, so they'd be 1d6, 1d8 and 1d10 instead.[/theorycraft]
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 11, 2015, 08:18:55 am
I know it's not in the North West or Florida, but I vote New York City.

Barring that, Florida.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 09:11:17 am
Finished Emilia's sheet, barring a few, erm, modifications.

Also, character slots?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 11, 2015, 09:12:16 am
Hopefully there's only one character, at least for now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 11, 2015, 09:38:50 am
I vote Northwest. Preferably Oregon.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 11, 2015, 09:46:23 am
this better not be because of that fucking oregon trail song, I swear to based god
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 11, 2015, 09:55:53 am
this better not be because of that fucking oregon trail song, I swear to based god
or the game
but to be serious, he live(d? s?) there, IIRC. Apparently it's a pretty spooky place in parts.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 11, 2015, 10:13:30 am
There's a song?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 11, 2015, 10:19:46 am
Might have been Oregon. I'm no murican, my memory of the states is patchwork at best.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 11, 2015, 11:45:58 am
What's wrong with Florida? It's never really cold there, and there aren't any bears.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 11, 2015, 12:55:54 pm
Dude, do oregon.

We can roleplay our characters being like "OH NOES THE CLOUDS HAVE BLOCKED OFF THE SUN AND IT WILL BE GONE FOR A WHOLE YEar oh wait that's just called living in oregon lol get better curses nub"

Also omsi is the shit and we can steal old airplanes from McMinville.

and go get lost in the desert over in the east side.

And honestly you can find any terrain you really NEED somewhere in oregon.

I vote we start it in Woodburn

And then blow it up.

Three times.

Then salt the ground.

And blow it up again.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 11, 2015, 01:04:20 pm
Nope, Tropical environment or bust.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 11, 2015, 01:37:39 pm
How about the lovely city of Houston
We have the pleasure of a warmer climate, a rather large city, and don't have to fear it getting destroyed and ruining the economy 10 fold :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 11, 2015, 01:40:12 pm
WESTERN STATE OR RIOT
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 01:40:52 pm
How about the lovely city of Houston
We have the pleasure of a warmer climate, a rather large city, and don't have to fear it getting destroyed and ruining the economy 10 fold :P
You're the (co-)GM. You decide. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 11, 2015, 01:41:19 pm
...What's wrong with Florida or New York? Unless New York also got destroyed in this time line...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 11, 2015, 01:43:53 pm
It's all in the pitching, Elf. All in the pitching.

Also, no, New York was not destroyed. That was during the timeskip in v3, which timeline-wise, this is before that timeskip.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 11, 2015, 01:49:06 pm
I always figured Elf was more into catching.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 11, 2015, 02:05:23 pm
How about the lovely city of Houston
We have the pleasure of a warmer climate, a rather large city, and don't have to fear it getting destroyed and ruining the economy 10 fold :P

WE CAN'T FIGHT EVIL IF WE'RE DROWNED IN A FLOOD, PROJECK.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 02:06:17 pm
How about the lovely city of Houston
We have the pleasure of a warmer climate, a rather large city, and don't have to fear it getting destroyed and ruining the economy 10 fold :P
WE CAN'T FIGHT EVIL IF WE'RE DROWNED IN A FLOOD, PROJECK.
pussies.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 11, 2015, 02:07:31 pm
How about the lovely city of Houston
We have the pleasure of a warmer climate, a rather large city, and don't have to fear it getting destroyed and ruining the economy 10 fold :P
WE CAN'T FIGHT EVIL IF WE'RE DROWNED IN A FLOOD, PROJECK.
pussies.
learn to fly
problem solved
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 02:08:35 pm
naw m8
breath water
problem solved
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 11, 2015, 02:11:39 pm
naw m8
breath water
problem solved

BREATHING IN WATER IS CALLED DROWNING YO
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 02:11:58 pm
not if you can live through it
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 11, 2015, 02:12:23 pm
naw m8
breath water
problem solved

BREATHING IN WATER IS CALLED DROWNING YO
so what you're saying is fish drown all the time?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 11, 2015, 02:15:41 pm
naw m8
breath water
problem solved

BREATHING IN WATER IS CALLED DROWNING YO
so what you're saying is fish drown all the time?
No.

Fish don't have lungs.

They respire, they don't breathe. Air only moves in one direction.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 11, 2015, 02:18:10 pm
naw m8
breath water
problem solved

BREATHING IN WATER IS CALLED DROWNING YO
so what you're saying is fish drown all the time?
No.

Fish don't have lungs.

They respire, they don't breathe. Air only moves in one direction.
yes yes very interesting
you do of course realise that was a joke
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 11, 2015, 03:54:54 pm

Boy, long ass day. We served a 500 man graduation party today, so many drunk teens oh god were they hungry. This is the first time we legit ran out of all the main food and all the reserve food and hadc to emergency cook almost everything we had prepared for tomorrow to get them fed. Thankfully I am free tomorrow and dont have to care at all that those working tomorrow have nothing prepared and also wont get any fresh food delivered to make up for it, muhahahaha, they are so fucked.

I actually agree with Projeck, why not lovely Texas?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 11, 2015, 04:12:23 pm

Boy, long ass day. We served a 500 man graduation party today, so many drunk teens oh god were they hungry. This is the first time we legit ran out of all the main food and all the reserve food and hadc to emergency cook almost everything we had prepared for tomorrow to get them fed. Thankfully I am free tomorrow and dont have to care at all that those working tomorrow have nothing prepared and also wont get any fresh food delivered to make up for it, muhahahaha, they are so fucked.

I actually agree with Projeck, why not lovely Texas?

... I'm tempted to reiterate the flooding joke.

But actually having the entire city suddenly underwater would be an... interesting opening for the game.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 11, 2015, 04:18:51 pm
Lincoln City, Oregon. It has literally massive sand dunes, tidepools, is a metropolis, and gets flooded often enough that a good two thirds of the buildings are built on stilts.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on July 11, 2015, 04:21:34 pm
I quite like the idea of New York
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 11, 2015, 04:22:58 pm
I mostly suggested it because I know the place. Or at least Manhattan. We could expand it to New York State if we need varied areas.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 04:26:38 pm
Fuck it, set it in Cardiff or something? :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 11, 2015, 04:27:37 pm
kansa giv charsheet
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 11, 2015, 04:33:28 pm
When choosing a location, think of the logistics. New York expensive as hell to live in. The cheap stuff is literal closets and you get charged the same as you would for a three bedroom apartment for one. Not to mention  terrainwise it's pretty limited.

Oregon on the other hand is extremely varied, has deserts, metropolitan, urban, forests, woods, the only Mushroom Biome on the planet, shrubland, mountains, snowy areas, rolling hills, beaches, lotsa lakes, rivers, extensive cave systems, plains, and so on. Not to mention I know the state.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 11, 2015, 04:33:47 pm
set it ON THE MOOOOOOOOOON.

When choosing a location, think of the logistics. New York expensive as hell to live in. The cheap stuff is literal closets and you get charged the same as you would for a three bedroom apartment for one. Not to mention  terrainwise it's pretty limited.

Oregon on the other hand is extremely varied, has deserts, metropolitan, urban, forests, woods, the only Mushroom Biome on the planet, shrubland, mountains, snowy areas, rolling hills, beaches, lotsa lakes, rivers, extensive cave systems, plains, and so on. Not to mention I know the state.

Not to mention Mt Saint Helens, so if we ever need a doomsday effect it could just detonate or something.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 11, 2015, 04:34:05 pm
nah m8.
Mitakihara City.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 11, 2015, 04:35:16 pm
I wonder if we will once again have this standard nondescript mansion with endless amount of rooms, or a castle, or a submarine, or a fallout shelter or a treehouse or whatnot.


Bases matter
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on July 11, 2015, 04:35:38 pm
I don't have my laptop at the moment :p, I'll finish it up tomorrow when I get back home.

I wouldn't mind Cardiff, doesn't exactly have the widest range of terrain though :p
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 11, 2015, 04:46:31 pm
I vote infinite treehouse.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 11, 2015, 06:12:22 pm
sanure add poll plz
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 11, 2015, 06:15:08 pm
I vote we find our own damn base inside the game
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 11, 2015, 07:24:05 pm
Not entirely stable emotion wise. Uncle died last night in his sleep and they found him around noon today. I'm.... probably going to take tomorrow off.

I may post the IC later tonight but I don't know...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 11, 2015, 07:47:29 pm
Not entirely stable emotion wise. Uncle died last night in his sleep and they found him around noon today. I'm.... probably going to take tomorrow off.

I may post the IC later tonight but I don't know...

Damn. Heavy. Take whatever time you need, San. We'll wait.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 11, 2015, 08:32:47 pm
/me hugs!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 11, 2015, 09:15:51 pm
Not entirely stable emotion wise. Uncle died last night in his sleep and they found him around noon today. I'm.... probably going to take tomorrow off.

Well... Shit. That's terrible.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 11, 2015, 09:21:24 pm
Okay decided that I'm going to post the IC tomorrow. Those that have not signed up or posted a sheet by then will be in after the intro plot, and anyone else who joins after that will be put into the wait-list. If we have free slots (so long as we don't have 12 people in game, not including the GMs) I will let people from the waitlist in to fill the openings until full.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 11, 2015, 09:23:39 pm
Not entirely stable emotion wise. Uncle died last night in his sleep and they found him around noon today. I'm.... probably going to take tomorrow off.

Well... Shit. That's terrible.

Well, it's not like we hadn't expected him to pass away, it's just that it was so sudden... His son had already made plans and had prepared for this day, so the impact was a bit lessened... I don't know though *shrugs* I'm still kinda upset over his passing.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 11, 2015, 09:25:51 pm
Okay decided that I'm going to post the IC tomorrow. Those that have not signed up or posted a sheet by then will be in after the intro plot, and anyone else who joins after that will be put into the wait-list. If we have free slots (so long as we don't have 12 people in game, not including the GMs) I will let people from the waitlist in to fill the openings until full.

Have I signed up? Because the only reason that I haven't posted a sheet yet is because of work. Two full-day shifts in a row is not fun, nor conductive to making character sheets.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 11, 2015, 09:44:37 pm
You have signed up. You specified that you were mulling over ideas.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 11, 2015, 10:37:37 pm
Wait, me too? It's hard to make a unique character when you don't know the setting.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 11, 2015, 10:46:05 pm
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Poltifar on July 12, 2015, 01:19:19 am
Akroma made me join, so I join.

Spoiler: Victoria Van der Ven (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 12, 2015, 01:37:40 am
A wild oldfig appears!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 12, 2015, 02:04:11 am
Wait, weapons have LEVELS now?

That is a perfect mechanic for the sword. o.o Well, I assume it will upgrade anyway as with any other class-specific weapon.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 12, 2015, 02:21:11 am
Not entirely stable emotion wise. Uncle died last night in his sleep and they found him around noon today. I'm.... probably going to take tomorrow off.

I may post the IC later tonight but I don't know...
/me offers tentacle hugs.
It'll be fine, me and Projeck can hold the fort while you're gone.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 12, 2015, 04:10:09 am
Hey, any GM, is the masquerade gone in this world? This kinda majorly effects my character construction, because I don't know exactly how human I need to be.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 12, 2015, 04:11:30 am
Masquerade is still effective. Mundanes don't know about magic.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 12, 2015, 04:15:01 am
AWW FUCK, HALF THE COOL SHIT DOWN THE DRAIN IN AN INSTANT

that just ain't kosher
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 12, 2015, 04:16:30 am
Rip
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 12, 2015, 04:18:54 am
>no tech
>masquerade still up

\o/ screw it, old school tank time
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on July 12, 2015, 05:39:55 am
I'm sorry to hear that Sanure.

Just in case I don't get in home in time for the IC thread I'm signing up, I'll have the Sheet posted as soon as I can.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 12, 2015, 12:10:17 pm

There's my basic sheet. I need Sanure to do the numbers and other stuff. Also, I need perk suggestions.
After work, I'll help people with numbers and stuff.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 12, 2015, 12:21:59 pm
well, since this is clearly an elder titan ripoff, how about a natural order aura for a perk?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 12, 2015, 03:07:07 pm
well there goes my char
Rethinkinnnnnnngggg
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on July 12, 2015, 03:24:20 pm
Here is my character, I hope everything is ok.

Spoiler (click to show/hide)



Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 12, 2015, 03:36:26 pm
dragon trio assemble!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 12, 2015, 03:37:44 pm
Dragon trio?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 12, 2015, 03:38:39 pm
Skyflame the fire dragon, Gleamscale the ice dragon (though wyverns are not real dragons), and now this one. This is so obviously going to be a shipping triangle
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 12, 2015, 03:40:38 pm
Ah, you're probably right. We all know that Elf jumps on ships at the slightest provocation after all.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 12, 2015, 03:43:09 pm
My character might be able to use that transformation ability to turn into a metal dragon at some point. Shipping square?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 12, 2015, 03:44:03 pm
imma make a dragon slayer just to spite y'all
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 12, 2015, 03:44:55 pm
 Kiyoshi's sword obviously has a dragon in the crossbar, guys. SHIPPING PENTAGON
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 12, 2015, 03:45:06 pm
Ah, you're probably right. We all know that Elf jumps on ships at the slightest provocation after all.
No. Not yet.

imma make a dragon slayer just to spite y'all
NOW I'll jump on the shipping bandwagon.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 12, 2015, 03:45:24 pm
fake dragons dont count!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 12, 2015, 03:48:00 pm
"Actually, if you must know, I am technically made of dragon bone - space dragon bone.
Watch the show.
Scrub."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 12, 2015, 05:36:37 pm
I think I'm done with my character. (http://www.bay12forums.com/smf/index.php?topic=151817.msg6363353#msg6363353) Or at least mostly done, since the appearance and junk could use some sprucing up. Still, there's enough there to work with, though it's missing some exact details because I'm confused about how many perks we get and how armour works.

Also I was originally going to go with asshole counter-caster, but eventually decided that another kind of dick was required for this game.  :P

Let me know if what's there is good or not.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 12, 2015, 06:21:46 pm
nevermind
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 12, 2015, 06:46:10 pm
Think I'm done. (http://www.bay12forums.com/smf/index.php?topic=151817.msg6359401#msg6359401) If I dun fucked up, please tell me what to fix
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 12, 2015, 11:37:51 pm
http://hydra-media.cursecdn.com/dota2.gamepedia.com/3/32/Anti_level_04.mp3
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 13, 2015, 12:02:04 am
you scared the shit outta me with that akroma i was not expecting a sound clip
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 13, 2015, 12:25:56 am
you scared the shit outta me with that akroma i was not expecting a sound clip

It's a .mp3 file.

The fuck were you expecting?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 13, 2015, 12:28:19 am
See
here's the thing
I didn't SEE the fact that it was an mp3 file
when I clicked the link
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 13, 2015, 12:55:05 am
Just watched The Kingsmen. Really hope they make a sequel.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 13, 2015, 12:56:33 am
-character sheet snip-
Ghostly Samurai: +1 Spirit per level up.
-snip-
This is your class perk, to answer your question.

Also, I find it hilarious that a Samurai has a Scandinavian name, for some reason.

Think I'm done. (http://www.bay12forums.com/smf/index.php?topic=151817.msg6359401#msg6359401) If I dun fucked up, please tell me what to fix
Looks good for the most part. I assume the passive is only when in magic form?
Other than that, I believe the passive should be the perk, instead. Of course, I'll get Elf and Sanure's opinions. Mainly for the sake of balance.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 13, 2015, 12:56:53 am
See
here's the thing
I didn't SEE the fact that it was an mp3 file
when I clicked the link

It's.

It's in the link.

Did you not read the link ahead of time?

This is the internet, why did you not expect someone to randomly throw you someone'sdecapitatedcorpsewithaholethroughtheirstomach.jpg when you weren't looking for it?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 01:06:48 am
@Smurf, Yeah, I agree with Projeck that that passive should be your perk.

@Everyone else: Who is still needing help with their sheet?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 13, 2015, 02:24:34 am
I don't think so.

So, when are you going to post the IC?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 13, 2015, 02:41:09 am
*slowly raises hand*
I never got that PM... :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 13, 2015, 02:56:04 am
@Smurf, Yeah, I agree with Projeck that that passive should be your perk.
Thirded.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 13, 2015, 04:10:03 am
nuu, my +10% con buff is ded
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 04:19:45 am
*slowly raises hand*
I never got that PM... :P

Yeah, I decided not to send a PM. Let me take a look at your sheet right quick *puts on intimidating glasses*

@KJ, sometime around the evening today. Yesterday was just full of me being depressed so I didn't hardly do anything.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 04:25:26 am
@SB, your HD are 1d10 HP, 1d12 SP, and 1d8 AP. You take full dice roll first level, so HP is 10+2, SP is 12+3, and AP is 8+2.

As for Perks:

Class Perk- Weapon summoner: +1 WIS each Level UP. Grants the ability to summon Weapons. Only one weapon may be present at a time.
General Perk- Battle Cry: +5 Morale Recovery each turn while in battle.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 13, 2015, 07:28:15 am
@Smurf, Yeah, I agree with Projeck that that passive should be your perk.

@Everyone else: Who is still needing help with their sheet?

I need vitals still (I forgot to add the suggested perks, I'll do that now).
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 13, 2015, 08:05:31 am
This is your class perk, to answer your question.

Also, I find it hilarious that a Samurai has a Scandinavian name, for some reason.

Okay, I think I get it now. It's just that a couple of people have their class perk do more than a bonus to stats, which confused me. Also, that's the entire point. Mission accomplished.

EDIT: I still have no idea what regular Sven's perk should be, nor what values armour should get, but at least everything else should be good.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 13, 2015, 10:36:53 am
IC thread soon?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 13, 2015, 12:10:32 pm
@SB, your HD are 1d10 HP, 1d12 SP, and 1d8 AP. You take full dice roll first level, so HP is 10+2, SP is 12+3, and AP is 8+2.

As for Perks:

Class Perk- Weapon summoner: +1 WIS each Level UP. Grants the ability to summon Weapons. Only one weapon may be present at a time.
General Perk- Battle Cry: +5 Morale Recovery each turn while in battle.

What if it's a weapon that normally exists in pairs, like hookswords, or certain types of smallsword?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 13, 2015, 12:41:19 pm
Are secret magical societies still allowed? Because I just had an idea for Nick's backstory that would involve it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 13, 2015, 02:11:24 pm
Sanure, I need help too
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 02:16:18 pm
@Rag, if the weapon comes in a pair, they both appear.

@KJ, There can be, but needs approval by the GMs so send us a PM when you have time.

@Private Nomad, let me just find your sheet right quick.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 13, 2015, 02:16:49 pm
@Smurf, Yeah, I agree with Projeck that that passive should be your perk.

@Everyone else: Who is still needing help with their sheet?

I need vitals still (I forgot to add the suggested perks, I'll do that now).
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 13, 2015, 02:17:52 pm
Sanure, I need help too
Judging from your desired class, I would advise that SP and AP are your higher ones, with 1d12 SP and 1d10 AP, and go glass-cannon-ish with 1d8 HP.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 02:20:03 pm
I need vitals still (I forgot to add the suggested perks, I'll do that now).

Okay,  Let me take a look at your sheet as well.

@PrivateNomad, I second what elf says. Also, have you thought about what to do for a general perk?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 02:22:57 pm
@Twinwolf, HD for Petra is 1d10HP, 1d10AP, and 1d8SP. For emily it's 1d10HP, 1d8 AP, and 1d12SP
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 13, 2015, 02:25:15 pm
Alright, I'll edit those in. It's automatically max for level one, right?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 13, 2015, 02:27:37 pm
@Twinwolf, HD for Petra is 1d10HP, 1d10AP, and 1d8SP. For emily it's 1d10HP, 1d8 AP, and 1d12SP
That's short by 2, San. If you add anyone else's up, it should equal 30.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 02:28:52 pm
Hmm, good point Projeck, Petra has 1d10 for SP as well.

@Twin, yes max for level 1.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 13, 2015, 02:30:25 pm
Sanure, I need help too
Judging from your desired class, I would advise that SP and AP are your higher ones, with 1d12 SP and 1d10 AP, and go glass-cannon-ish with 1d8 HP.
I need vitals still (I forgot to add the suggested perks, I'll do that now).

Okay,  Let me take a look at your sheet as well.

@PrivateNomad, I second what elf says. Also, have you thought about what to do for a general perk?

General Perk is Natural Order Aura, which reduces the AC of nearby enemies. Don't know how much. I need numbers for everything else pls.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 02:32:56 pm
Erp... Yeah, my bad. I meant to type something entirely different XD Anyways...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 13, 2015, 03:05:35 pm
Still need help for my class perk tho
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 13, 2015, 04:22:21 pm
Is there a spot still open? Because if so, I guess I'll sign up.
Gimme until tomorrow to write up a sheet if there is.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 13, 2015, 04:23:39 pm
Still need help for my class perk tho
Perhaps it reduces AC by 1 or 2? I'm not too sure how AC is calculated in this game.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 07:00:43 pm
Okay, I just finished updating the third post to be a complete list. It is possible I missed people.

@USEC, What do you want your Class to be called?

EDIT: And we somehow passed the Limit. Anyone else that joins is on the waitlist. I will proceed to making the IC right now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 13, 2015, 08:26:51 pm
@USEC, What do you want your Class to be called?

...

It's on the sheet already, right below background, if you haven't seen it already. It should be pretty obvious.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 08:43:54 pm
I... meant your Class Perk... Which is your class...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 13, 2015, 08:49:53 pm
...

But we don't get class perks? Unless you're referring to the +1 Spirit bit which is also clearly marked on the sheet.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 08:55:50 pm
Eh, I'mma go ahead and say you is good USEC :P Also, Slight delay on IC. Kinda had to bury my cat a while ago :/
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 13, 2015, 09:06:42 pm
Except for the fact that I still don't have a general perk for Sven, nor any idea how much AC armour should ad-

...

Well shit. This has been a pretty terrible week for you so far, hasn't it?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 09:32:01 pm
the worst. I can't wait for it to end.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 13, 2015, 11:56:37 pm
Is there a spot still open? Because if so, I guess I'll sign up.
Gimme until tomorrow to write up a sheet if there is.
Regarding this, does that mean I will be put on the waitlist?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 13, 2015, 11:59:00 pm
I may throw you straight in. give me like an hour to ponder.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 14, 2015, 12:15:14 am
Damn it!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 14, 2015, 01:10:39 am
Same goes to you Adragis. I may end up putting you in as well.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 14, 2015, 01:13:03 am
Same goes to you Adragis. I may end up putting you in as well.
*puppy dog eyes*
pleaaaaase
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 14, 2015, 01:21:48 am
Hmm, I might agree to it if they post a sheet. Blitz as well. That's a yes if you don't know.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 14, 2015, 01:26:49 am
I will post a sheet as soon as I have access to my laptop, which... Might take a while.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 14, 2015, 01:49:18 am
I have the ideas
It's just background I need to work with
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 14, 2015, 01:56:11 am
I have the ideas
It's just background I need to work with

... I am good at backgrounds if you want to skype or something.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 14, 2015, 02:01:32 am
I have the ideas
It's just background I need to work with

... I am good at backgrounds if you want to skype or something.
Thanks for the offer, should be able to later. Like, in six hours later.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 14, 2015, 02:03:22 am
I have the ideas
It's just background I need to work with

... I am good at backgrounds if you want to skype or something.
Thanks for the offer, should be able to later. Like, in six hours later.
So in the morning for a while before I have to go to work, maybe XD oh well!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 14, 2015, 02:07:39 am
get ye some rest
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 14, 2015, 02:29:01 am
And Map for the very start of the intro is finished. When Andragis and Blitz posts sheets, I will start the intro.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 14, 2015, 06:03:37 am
Spoiler: Gareth Dempsey (click to show/hide)
And there you have it, my sheet.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 14, 2015, 09:22:10 am
Watch this space for sheet.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 14, 2015, 09:45:34 am
From this Saturday to next Saturday, I may be unavailable for RP as I will be taking a work experience course in Germany, so if this doesn't start by then, I may not be able to jump back in until next weekend.

Just a heads up.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 14, 2015, 09:48:00 am
I call dibs on his characters when he inevitably stays there
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 14, 2015, 09:48:50 am
I call dibs on his characters when he inevitably stays there
*shoots*
Anyone else?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 14, 2015, 09:49:16 am
I call dibs on his characters when he inevitably stays there
*shoots*
Anyone else?
I call dibs on your characters.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 14, 2015, 09:50:10 am
I call dibs on his clothes
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 14, 2015, 09:51:05 am
......
*kills token loli Emilia in a tear-jerkingly overly dramatic death involving a slow death by lung shot*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 14, 2015, 10:35:33 am
......
*kills token loli Emilia in a tear-jerkingly overly dramatic death involving a slow death by lung shot*
nu
how could u
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 14, 2015, 10:38:08 am
bet she gives a huge speech even with the lung
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 14, 2015, 10:42:33 am
bet she gives a huge speech even with the lung
ohohohohohhoohoh
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 14, 2015, 01:07:20 pm
gib IC thread?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 14, 2015, 01:35:36 pm
gib IC thread?
nu
adragis needs to into sheet
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 14, 2015, 04:14:27 pm
Patience please :P I'm also very busy until late tonight so at least 3-4 hours before IC. Maybe 6. Dunno, depends on how busy I get.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 15, 2015, 01:09:19 am
guess you got super busy
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 15, 2015, 01:45:12 am
Twas more the shoddy internet I had.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 15, 2015, 07:12:29 am
well, gib now?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 15, 2015, 07:14:23 am
patience, akroma
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 15, 2015, 01:11:47 pm
So turns out I have a horrid phobia of funeral homes.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 15, 2015, 01:20:12 pm
Not fun.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 15, 2015, 01:24:32 pm
those places are depressing
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 15, 2015, 01:31:17 pm
Yeah...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 15, 2015, 08:36:10 pm
No matter what, at 6:00 AM, I will be posting the IC. No more Delays. Will happen :3
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 15, 2015, 08:57:37 pm
In b4 Sanure is struck down by god
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 15, 2015, 10:05:03 pm
In that case:
Contingency plan if me posting it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 15, 2015, 10:53:58 pm
Yeah, I'll probably just have to get stuck on the waitlist.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 16, 2015, 12:37:10 am
NOT TODAY SUCKERS
Spoiler: Character Application (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 01:20:07 am
In that case:
Contingency plan if me posting it.
suddenly ninjas assassinate projeck
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 16, 2015, 01:28:19 am
They failed, and instead used a trap on my mother, breaking her foot.

Yes, this just happened a few hours ago.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 01:29:04 am
They failed, and instead used a trap on my mother, breaking her foot.

Yes, this just happened a few hours ago.
sad

but suddenly Projeck is drowned in a flood of lolis
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 02:07:11 am
*Both elf and Projeck find the lolis suddenly erupt into rainbows and disappear*

the fuck was that?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 16, 2015, 02:08:48 am
I take it my character's been accepted?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 02:09:12 am
*Both elf and Projeck find the lolis suddenly erupt into rainbows and disappear*

the fuck was that?
sanure's a loli murderer
get him
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 02:10:03 am
*Nods to Adragis*

*Punts elf into the puddle of rainbows*

I don't kill lolis. Lolis are Sacred.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 02:10:25 am
loli murderer
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 16, 2015, 02:12:49 am
Molly Lurderer.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 02:32:30 am
*punts elf again*

I didn't kill them.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 16, 2015, 02:53:07 am
*looks at his own axe, then wickedly grins*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 02:57:55 am
*punts elf again*

I didn't kill them.
I think liquefaction counts as murder.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 03:02:10 am
*Points a finger at Projeck, sighs, and punts Elf again.*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 03:03:10 am
*eats Sanure's foot*
PUNT ME NOW
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 03:09:30 am
*Punts elf with a stub*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 16, 2015, 03:27:55 am
just out of curiosity, how long until 6 am in your timezone?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 03:37:59 am
1.5 Hours
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 03:46:07 am
*Punts elf with a stub*
*eats his leg next*

1.5 hours until RotMG: AV.
The hype is REAL
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 03:50:02 am
*Puts on a prosthetic leg then tosses a loli at Elf*

Told you I didn't kill them.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 04:27:43 am
Welp, Probably about time I start writing up the Intro to the IC. 30 Minutes till show time!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 16, 2015, 05:00:21 am
hype even though sleep should be a priority.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 05:01:55 am
hype even though sleep should be a priority.
mortals
who needs sleezzzzzzzzzz
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 05:06:28 am
eyy b0ss

it's been 30 minutes
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 05:08:59 am
BA BAAAAAAM

IC Here (http://www.bay12forums.com/smf/index.php?topic=151979.new#new)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 05:14:25 am
Also note the [The Night Before] I put on the second post? HueHueHue
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 05:15:17 am
*waggles eyebrows*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 05:30:03 am
Smurf reporting for duty!

Okay, question time:

1. How is the masquerade still a thing if the Five fought off the Layar?
2. How badass advanced is Layar spacefaring?
3. What's stopping me from stealing a mining spaceship and playing magic space engineers?
4. Since the Layar use a combine of magic and tech, how is this explained to the general public?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 05:30:59 am
1. i dunno magic
2. IIRC The Layar stole that from other civilizations, so I'd assume pretty primitive.
3. Not knowing how to use the damn thing, for one. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 05:35:18 am
But... IT'S IN SPACE

SCREW HUMANITY, I WANNA DO SPACE THINGS
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 05:38:03 am
Magic is still hidden.

The Layar are an Alien Race and thus not Magic in nature.

What Elf said about theft.

I am a stopping force *evil dinosaur face*

when did I say the Layar use Techno-magic? They mostly use Tech. That they stole.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 05:45:38 am
Oh, I thought space magic was a thing in RotMG. Humans are Special rules the roost.

But how is magic still hidden? The Layar would've had their asses kicked badly if they were scared enough to send an envoy as a sign of 'sorry, please don't murder us', and that sort of thing on a planetwide scale is pretty noticeable. Not to mention the Layar would talk about magic in anything to do with their treaties with Earth.

Also, Layar tech want
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 05:46:49 am
No one witnessed the Northsdale Five use magic to beat the Layar. those that did were in on the Magic, and thus made sure not to let it go public Knowledge.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 05:49:03 am
But the Layar would bloody know, since they scattered like chickens in a hen house. Are the Five making sure they don't blab, under duress?

In that case, how is the defeat of the Layar explained to the public? Did the Layar apparently go 'ah fuck it, it's 5pm' and call it a day?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 05:51:19 am
Pretty much. Maria is a scary lady.

Typical Media minipulation.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 05:55:56 am
I don't think media manipulation can explain the otherwise seemingly invincible aliens running away for no good reason. Besides, unless the Layar are dirt stupid, they would have been ready for at least a decade of fruitless slog, unless something absolutely terrifying beat their asses in. Interplanetary wars are long and bloody, unless you use WMDs and/or clean off the surface with OGMs or the like.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 05:58:59 am
Most of them ARE dirt stupid anyway. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 05:59:21 am
I don't think media manipulation can explain the otherwise seemingly invincible aliens running away for no good reason. Besides, unless the Layar are dirt stupid, they would have been ready for at least a decade of fruitless slog, unless something absolutely terrifying beat their asses in. Interplanetary wars are long and bloody, unless you use WMDs and/or clean off the surface with OGMs or the like.

Pretty much. Maria is a scary lady.

Typical Media minipulation.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 16, 2015, 06:00:38 am
I am sure the military was fighting the layar also. Someone could have just claimed a secret military operation was successful and the layar had to give up.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 06:03:46 am
Okay, so Maria is powerful enough to blackmail an entire race, she practically runs the planet now. rip terrus, you had a good run

I am sure the military was fighting the layar also. Someone could have just claimed a secret military operation was successful and the layar had to give up.

They had spaceships. Unless humanity has a stockpile of space-capable bombers available, they're pretty much untouchable.

Not to mention they were 'generous' enough to give humanity the secrets of space travel.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 06:06:54 am
Not to mention they were 'generous' enough to give humanity the secrets of space travel.

Which they stole.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 06:09:25 am
It doesn't matter that they stole it, why would they give away the secrets that could potentially let humanity come and invade their worlds, short of being blackmailed into doing it?



How fast is humanities' space travel? I don't think there would be anything more than a few hundred specialists in each colony, unless the Layar are master spacefarers and colony builders.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 06:13:56 am
It doesn't matter that they stole it, why would they give away the secrets that could potentially let humanity come and invade their worlds, short of being blackmailed into doing it?



How fast is humanities' space travel? I don't think there would be anything more than a few hundred specialists in each colony, unless the Layar are master spacefarers and colony builders.

Because.

It took Earth 4 years to build 3 Major Colonies. I'll let you ponder that :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 06:22:19 am
*flails in outrage*

Considering it took us 8 years to get a man on the moon, this should've taken us decades. Since we just stole Layar tech, all timing goes out the window. Since a character ON A MOON TWO BILLION MILES AWAY FROM EARTH can get dragged back to a plot in a day, it's either lightspeed or faster.

Wait, if they could build colonies that fast, why the hell did they invade Earth?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 06:25:59 am
...
It took Earth 4 years to build 3 Major Colonies. I'll let you ponder that :P

It took Earth 4 years
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 06:28:25 am
WE CAN'T EVEN BUILD A SINGLE MAJOR COLONY ON EARTH IN 4 YEARS, *FLAILS*

Three major colonies in four years is insanely fast, considering we not only had to understand Layar tech, we also had to fund and gather resources for the spacecraft and the structures, train colonists, and actually fly out there and build the colony. These things take time.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 16, 2015, 06:30:57 am
its a magic game, not a space game, so eh, who cares
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 06:32:24 am
IT'S A SPACE GAME

YOU GAVE US COLONIES

IN SPACE

SPACE GAME
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 06:35:48 am
No, I hinted at three Space Colonies in the Sol system that you may start at. You will end up on Earth. No way around that.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 06:37:01 am
space gaaaaaam-

ugh, fine. If you're just going to take us back to boring old Earth anyway, why give us the choice? That's just cruel.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 16, 2015, 06:38:20 am
the colonies are probably entirely scientists and maaaaaaybe their families anyway. Why would you be there ?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 06:39:56 am
Mission accomplished then :P

Sarcasm aside, I did it so that I have available plot points. Also, What Akroma said.


Anyways, For a Full locational idea of what is available Location wise: Earth, Layar, Europa, Titan, and Mars.

you can use those 5 Locations for Plots. More Planets may be discovered If Smurf doesn't make me restrict everyone to earth.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 06:41:48 am
Since you're threatening me with being stuck on Earth, I now only have one question:

Will we get a spaceship?

the colonies are probably entirely scientists and maaaaaaybe their families anyway. Why would you be there ?

WHY GIVE US THE CHOICE THEN ASSADGDAFH'KDAJH;OAHAOE;
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 06:44:23 am
Since you're threatening me with being stuck on Earth, I now only have one question:

Will we get a spaceship?

the colonies are probably entirely scientists and maaaaaaybe their families anyway. Why would you be there ?

WHY GIVE US THE CHOICE THEN ASSADGDAFH'KDAJH;OAHAOE;

No. Maybe. Depends. I want to see how you would do on one first.

Because I'm in a good mood and feel like beinga dick? Sarcasm*

No, actually I did it because then some magical children can be Spacers and totally have delicious RP.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 06:47:25 am
Wouldn't a Spacer kid actually just be a kid from Earth who went to space for at most 4 years?

At worst, he'd just have to readjust back to their old lifestyles, if they don't just beeline back up to space before someone notices they're gone.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 06:49:47 am
Eh, yeah, you got me there lol.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 16, 2015, 08:24:29 am
San. Play Auora 4X. You'll get an idea of how hard space is.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 16, 2015, 09:26:22 am
San. Play Auora 4X. You'll get an idea of how hard space is.
Correction: You'll get an idea of how hard space is when you can't blackmail an entire race to reveal to you all their (stolen) secrets.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 16, 2015, 09:35:08 am
Anything besides the IC on this page that I need to note.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 16, 2015, 12:23:37 pm
I don't see why you guys care about realism in a game with space Lizards and Magical Girls.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 12:26:16 pm
I don't see why you guys care about realism in a game with space Lizards and Magical Girls.
but sphess and meguca don't go together that well tho
unless sailor moon
but still
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 16, 2015, 12:28:02 pm
From what I can tell, any problems with realism in this game can be answered with "Because Magic" or "Because Aliens".
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 16, 2015, 12:31:29 pm
I do not like the idea in the poll. My character is mine own.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 16, 2015, 12:33:17 pm
I do not like the idea in the poll. My character is mine own.
This.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 16, 2015, 12:33:35 pm
I do not like the idea in the poll. My character is mine own.
This. :P
Also this, I suppose.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 16, 2015, 12:34:03 pm
Maybe it should be explained in more detail?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 16, 2015, 12:34:22 pm
Even if it does get done, I won't participate. My damn character.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 16, 2015, 12:39:16 pm
I think it sounds like fun.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 16, 2015, 12:47:15 pm
I don't see why you guys care about realism in a game with space Lizards and Magical Girls.
because they just strangled someone who doesn't need to breathe
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 16, 2015, 12:52:06 pm
They obviously cut off blood flow to the brain.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 16, 2015, 12:53:05 pm
She doesn't need that either.
There's no oxygen in it, so why would it matter?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 16, 2015, 02:04:57 pm
... I'm tempted to have the Angel supposed to show up and go layar busting and realize they sent their meatdoll in years too late to actually do anything.

Because for some reason I see Kushiel being kinda a goob.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 06:23:10 pm
Because you guys are terrible people adamant about having no tech builds IN THE SPACE GAME, I'll probably just stick with the spellbreaker guy.

You guys are no fun.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 16, 2015, 06:28:22 pm
Since the poll seems to be largely in favor for that secret system thing, could someone explain what it is?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 06:46:58 pm
Basically, you or someone else gets to decide a secret that your character has, and you tell this secret to the GM. I'm personally up for it, because it makes the RP more flexible and less full of whiny munchkins. Plus it's good practice in general, since it forces you into a less comfortable situation.

On a side note, though, the phrase "the RP will be delicious" earns the CotW award!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 16, 2015, 06:56:22 pm
Oh, don't get me wrong, normally I'd be all for this 'secret' system.
But this is the one time I'm trying to go for a reasonably normal, well-adjusted character barring maybe a few quirks, and having other people add secrets of some sort to his past is not very conductive to that.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 16, 2015, 06:58:14 pm
I'm relatively open to it... if it's something that would make sense for my character. If it's something out of nowhere with not even the slightest reason for being there, don't want.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 06:59:57 pm
Well-adjusted characters are boring, though XD

I'm relatively open to it... if it's something that would make sense for my character. If it's something out of nowhere with not even the slightest reason for being there, don't want.

But this is the gist of it. If it's fucking stupid, you're free to contest it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 16, 2015, 07:02:26 pm
Hence 'barring a few quirks'. A few rather large quirks.
And they aren't to me, basically all of my previous characters have a Dark and Troubled Past of some sort. Playing somebody who is for the most part normal will be a somewhat new experience.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 07:28:48 pm
It doesn't have to be a dark, broody secret, but whatever it is, you're free to contest it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 07:59:24 pm
Secrets are just things that make RP more interesting. IF you do not want your character to have a secret, then If any gets sent to me, Elf, or Projeck, then we will just veto them. It's an opt in feature. You can use it if you want.

EDIT: Also, If we think a Secret does not fit a character or it's something that will ultimately screw with a character, we will veto it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 16, 2015, 08:03:08 pm
You know, I'm fairly certain we're all aware that the rolls are just a formality, you could have started us in space prison or whatever if you wanted.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 08:45:53 pm
It's more me testing the system. Making sure rolls can beat some Target numbers and such.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Pencil_Art on July 16, 2015, 09:32:07 pm
Wait what. IC thread?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 16, 2015, 09:33:57 pm
Link in the OP now, I think.
GET YOUR FREE KNOCKOUTS HERE, GET KNOCKED THE FUCK OUT FREE RIGHT HERE ONLY TODAY
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Pencil_Art on July 16, 2015, 09:34:27 pm
Who's in?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 16, 2015, 09:35:37 pm
IIRC, everyone who's listed in the 'Characters' section.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 09:40:32 pm
For intenet and purpose, everyone has been knocked out and kidnapped.

Also, we have three people with Lily as their names. Lilly, Lily, and Lillian.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 16, 2015, 09:49:44 pm
This reminds me of the three Erics from the Wayside School books.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 16, 2015, 10:35:36 pm
Yeah, I think I'll keep John, since we're earthbound anyway. Feel free to knock him out and drag him across the void to space prison.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 16, 2015, 11:01:55 pm
For intent and purpose, he already is knocked out and in space prison.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 16, 2015, 11:57:59 pm
You still haven't answered how they managed to suffocate Lily.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 17, 2015, 12:13:54 am
Are there not ways to knock someone unconscious in this universe besides restricting oxygen? I was under the impression that there was.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 17, 2015, 12:19:24 am
Are there not ways to knock someone unconscious in this universe besides restricting oxygen? I was under the impression that there was.
I know, it's been edited now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 17, 2015, 02:56:14 am
can we please wake up soon, so we can actually rp?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 17, 2015, 02:58:27 am
Plenty of RP will be here soon-ish.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 03:19:24 am
Waiting on one little things before I start. Mostly on my end. Mostly my map.... Damn tokens...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Pencil_Art on July 17, 2015, 05:05:45 am
Actually finished now. Apart from perks.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 17, 2015, 07:50:15 am
open the staaasis poooods
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 17, 2015, 10:41:55 am
Akroma have some patience please. Every game needs an intro.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Pencil_Art on July 17, 2015, 04:49:25 pm
Too true. Here we go, anyway.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 05:02:50 pm
Sorry for the delay, I meant to have the first round of combat up around 8 hours ago, but I had to help move trash and old furniture out of my Mamaw's house. Turn will be soon, I have to place 20 Character tokens on the map I made first.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Pencil_Art on July 17, 2015, 05:03:41 pm
Well at least there's a map.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 17, 2015, 05:14:20 pm
XD

now with less combat. Of course, no RP can happen at the start, because the map for the combat wasnt done. :P Irony much?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 05:19:35 pm
Akroma, play nice and I'll let you out of your Cryo pod so you can burn some reptilian war hounds? Sound good? *Is trying to make a joke.*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 17, 2015, 05:20:26 pm
Are they actually hounds?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 17, 2015, 05:21:00 pm
I was playing nice, I even added an XD
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 05:23:59 pm
I know :P

@Kevak, they look like this:

(http://fc05.deviantart.net/fs42/i/2009/156/6/f/KumpeeSigha__Croc_Lion__Male_by_Gandharvasstudio.jpg)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Pencil_Art on July 17, 2015, 05:24:34 pm
I'm going to be staring at you through the confines of time and space to see how the placing of tokens is going. :)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 05:26:30 pm
Oh, That's done, I'm literally typing out the turn now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 17, 2015, 05:28:52 pm
That lizard is adorable. Can I keep one as a pet?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 05:33:07 pm
Spirit TN of 17 >.>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 17, 2015, 05:35:42 pm
TN?

Also how does movement work?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 17, 2015, 05:37:11 pm
TN = Target number, IIRC.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 17, 2015, 05:39:28 pm
So how hard would that be? What would I need to roll?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 05:42:22 pm
Correct.

[Agility/2] is how many tiles you can move. Some of my maps will end up being large (Like the Cryo Lab) So You need a good movement to get around. You can also skip attacking to move an additional [Agility/2]

@Kevak, Roll Spirit Mod d6, hope to roll 17 or higher. Well, I will have to roll, but you get the idea. For Kira, She won't be able to since Spirit Mod of 1. ALso, Spirit is pretty much Charisma but handles a lot more things.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 17, 2015, 05:43:47 pm
So basically physically impossible. Since I'd have 1 d6.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 05:44:29 pm
Basically.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 17, 2015, 05:45:38 pm
What if I punch it in the snout to establish dominance?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 17, 2015, 05:47:26 pm
the map is so big, assuming timezones and all for posts, this will take a week or longer to finish the battle

perhaps faster movement would be wiser
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 05:48:16 pm
Nah, Shouldn't take too long. Like I said, I tailored the system for quick combat. Check the HP out.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 17, 2015, 05:50:55 pm
What if I punch it in the snout to establish dominance?
My character does run on afflictions afterall.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 17, 2015, 05:52:16 pm
kevak, why do all of your characters have such fucked up prospects for relationships in games about relationships
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 05:54:59 pm
What if I punch it in the snout to establish dominance?
My character does run on afflictions afterall.

I will say that if the creature is low on HP, I will lower it's TN by it's lost HP. This only works on non-sentient monsters and Animals. Also, Some animals and Monsters cannot be tamed, and do not make this a habit as I will make the creature suddenly die randomly if it does. Also, any tamed creatures will be NPC and controlled by the GM during combat.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 17, 2015, 05:57:14 pm
Sure. I just want a lizard~

It's like having half a dragon!

kevak, why do all of your characters have such fucked up prospects for relationships in games about relationships
Vira is actually pretty stable. Most of them are decently stable actually. Just picky.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 06:01:58 pm
... I feel that Vira would be in bad trouble if they said that while the three Dragons of the group were next to them...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 17, 2015, 06:04:39 pm
Because she would~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 07:32:27 pm
Anyone wanna make me a list of Buffs and Debuffs? I'm doing a slight augment of the Combat system and don't have time for it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 17, 2015, 07:34:11 pm
Why do we need a list? Either make them up as you go or just find a GURPS list and go from there.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 17, 2015, 07:41:21 pm
Because my character is built around debuffs and another character is built around buffs.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 17, 2015, 07:45:12 pm
Why not make up your own set?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 17, 2015, 07:48:27 pm
Because Said set will also be used by the GMs and anyone that runs plots.

Also, Gurps can kiss my ass with it's complicated nature.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 17, 2015, 07:50:04 pm
just make them up as you go. ez.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 17, 2015, 11:19:19 pm
wow look at my hammy combat dialogue and semi-unneccesary transformation
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 18, 2015, 02:52:36 am
I'm tempted to change how Dodging and Accuracy work by switching the system to Dragon ages' 3d6 system... Gonna have to see how the current system goes.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 18, 2015, 03:03:01 am
And I have my proof already. So, Lightning plus Lily equals 9 damage of freindly fire due to how maps work. So not only did Lily get hit, but due to her low armor, she also got quickly reduced to 2 HP. I am now switching both Dodging and Armor to 3d6 System to prevent two hit kills. I may change damage as well. I'm going to post turn as is so I don't hold up getting to RP.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 18, 2015, 03:06:38 am
rip in kill lily
u were ded
now u r ded again
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 18, 2015, 03:11:06 am
No one is going to die. Though I did just lose the turn thanks to my computer acting like a bitch... Fucking god Google XD
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Pencil_Art on July 18, 2015, 03:13:22 am
Nice.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 18, 2015, 03:22:06 am
Wait, can people die in serious combat?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 18, 2015, 03:25:11 am
dodging seems fine, it's just damage block that is pitifully weak




anyway, there is only 2 status effects that I will likelyn give enemies:




Burning: Enemy takes 2 points of damage every round, and deal only half damage. Has a 50% chance to extinguish at the end of every round (except the first one obviously)


Staggered: A unit that is staggered only rolls half the normal dice for his next action.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 18, 2015, 03:35:37 am
It does honestly. Let me Double starting armor to 10 and do some simulated rolls. Also, Because I lost the turn, I'mma just post damage that was dealt and junk and post the turn.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 18, 2015, 06:18:24 am
So, doubled the AC base to 10, now I need to either lower damage, or raise HP,
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 18, 2015, 06:20:23 am
Why not have armor also give a health buff?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 18, 2015, 09:10:34 am
whew, plot outline written and PMd to the GMs. Not quite as ambitious as the void plot, but yet open ended enough to b extended at will.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 18, 2015, 03:00:30 pm
Why don't we just... not have friendly fire?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 18, 2015, 05:54:39 pm
@Smurf: And have a v2 situation again where we had enemeies that just coudn't be killed? No.

@Akroma: I'll take a look here soon. I overslept if you couldn't tell :P

@KJ: Because the system I'm using is based off of DnD and Dragon Age.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 18, 2015, 06:15:22 pm
Updated OP with Bleed Debuff, and added a new section called Known Enchantments. Under that list has been added the enchantment Coldsnap.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Pencil_Art on July 19, 2015, 03:31:45 am
Cryotubes, short out. Now!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 19, 2015, 03:59:20 am
so, who is missing their actions? Because oh god please get on with it
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 19, 2015, 06:26:16 am
Kevak and Blitz me thinks.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 19, 2015, 07:09:08 am
Thought I posted.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 19, 2015, 09:29:11 am
Turns Up

I fixed damage being so high. Armor is now 10+CONMod+Equpiment Bonus.

Now I need to fix accuracy :/
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 19, 2015, 11:08:57 am
Meanwhile, token loliEmilia is still dedunconscious.

Don't worry, onii-chan Gareth will save her.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 20, 2015, 04:22:46 pm
Sorry about not posting a turn or being active, I was letting a fever run it's course. Better now and will be posting a turn soon.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 20, 2015, 04:31:11 pm
Fevers are evil.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 20, 2015, 09:00:32 pm
That was spending 8 AP. Both of you deserved it :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 20, 2015, 09:02:17 pm
This is obviously a mystery game set in space. Trying to examine a clue, here  :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 20, 2015, 09:05:57 pm
Or, It could be stolen tech from earth integrated into a Layar computer and not actually a clue :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 20, 2015, 09:08:30 pm
Why would the layar steal human shit when layar shit is better

Also, that convinence really pisses me off. We've got plenty of ways out, other than a stupidly placed USB port which shouldn't be there.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 20, 2015, 09:10:17 pm
I think it was sass.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 20, 2015, 09:17:29 pm
Nah mate, its a clue.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 20, 2015, 09:21:24 pm
@SB, It was sass.

@Smurf, The Console has nothing to do with the door. The only two people even doing anything remotely related to the door was Sabrina and Petra.

Layar would steal earth tech due to usability. Layar probably never seen portable storage devices before. USB master Race.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 20, 2015, 09:27:31 pm
I know, I was just stirring shit up. This amuses me.

Although they should have something better than USBs.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 20, 2015, 09:33:37 pm
Lulz then. also drama this early is stupid :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 20, 2015, 09:39:46 pm
Drama is always good, quarter of the reason I'm here.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 20, 2015, 09:43:08 pm
Drama this early is never good.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 20, 2015, 09:57:35 pm
And now I'm going to sleep. If anything happens while I'm asleep, assume Petra follows the group.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 20, 2015, 10:11:16 pm
Okay, so everyone has 10 base armor

John roll 2d6 for damage, so unless he rolls 5 and 6 or 6 and 6, he will never do any kind of physical damage at all... Smurf, do you want to re-stat your character so he can do damage or do you want it to stand?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 20, 2015, 10:15:31 pm
Where does the 2d6 come from? I don't get this system at all.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 20, 2015, 10:18:25 pm
Your base attack damage is 1d6. you then add your relevant attack stat Mod (STR for Melee, DEX for Range, or WIS for Magic) as an additional Xd6. So you charged her (a melee attack) for a total damage of 2d6 since 1d6 + 1d6 for STRMod 1
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 20, 2015, 10:24:14 pm
Then even if I put 30 into strength, the most I can do is 18. Armor is way, way too strong right now. How the hell did Sen manage to do 15 damage?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 20, 2015, 10:29:57 pm
No smurf at 30 strength you would have 4d6 total and at max roll you would do 24 damage if you don't use AP to boost it, speaking of which:

Sen did 3d6 of damage + spending 8 AP for 4 additional d6. for a grand total of up too 42 damage minus Armor. She did 28 with her roll, so she wasted most of her roll since SP and AP regen at an incredibly low rate. Sen has no AP to use next upcoming combat unless she actively rests for a couple of hours. So yeah, Armor is not too strong, combat has shown it isn't. You just do shit amounts of damage :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 20, 2015, 10:33:14 pm
Ah well, he is a tank after all, although I wish armor came in sets of 1d6 too. At least he has his taunt ability.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 20, 2015, 10:36:35 pm
Again, since I am basing some of this off of the Dragon Age system and D&D systems, Armor is flat rate. I may end up fully committing the system to Dragon Age's system, but that would do away with natural armor all together >.> You would need gear for that and it seems kind of boring.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 20, 2015, 10:38:22 pm
Gear is fun, but it takes way too much effort.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 20, 2015, 10:43:18 pm
Oh, there's drama in this game now? I should probably get off my lazy ass and pay more attention to everything now. Make that spacd character I said I was going to do. Because space.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 20, 2015, 10:59:02 pm
No smurf at 30 strength you would have 4d6 total and at max roll you would do 24 damage if you don't use AP to boost it, speaking of which:

Sen did 3d6 of damage + spending 8 AP for 4 additional d6. for a grand total of up too 42 damage minus Armor. She did 28 with her roll, so she wasted most of her roll since SP and AP regen at an incredibly low rate. Sen has no AP to use next upcoming combat unless she actively rests for a couple of hours. So yeah, Armor is not too strong, combat has shown it isn't. You just do shit amounts of damage :P
I swear you said we get one AP and SP per turn.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 20, 2015, 11:00:18 pm
At first we did. Then I had to change it after testing out AP and SP a bit more.  It's now Either one SP or AP every two turns.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 21, 2015, 01:50:34 am
To be fair to the people rushing into the fight, we were promised RP not fighting. Sooner we can get the boring fight over with the sooner we can actually RP.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 21, 2015, 01:54:15 am
I blame smurf for trying to start a fight during what was supposed to be RP>.>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Pencil_Art on July 21, 2015, 02:03:23 am
Could I have the damaged runes on the battle skin of Derek's alt form repair themselves over multiple level-ups, granting abilities such as Cloaking?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 21, 2015, 02:04:59 am
*dances around in a circle*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 21, 2015, 02:06:06 am
Well, let's be frank, the flaw in the probably 200 pound at minimum lizard man charging is the fact that he's charging with two hundred pounds carrying his momentum.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 21, 2015, 02:07:59 am
Sure, But whenever you want him to gain an ability, consult us GMs first okay?

@everyone, Who is and who isn't participating in this fight right away?

*Smacks Smurf really hard with a debuff hammer +10*

@KJ, He's 300 pounds of articulated muscle and beef.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 21, 2015, 02:08:39 am
I would participate in the fight if my character wasn't about to die.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 21, 2015, 02:09:38 am
Lilian's not charging into the fight, she's hanging back in case he gets close to our self-important support people.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 21, 2015, 02:11:50 am
Sure, But whenever you want him to gain an ability, consult us GMs first okay?

@everyone, Who is and who isn't participating in this fight right away?

*Smacks Smurf really hard with a debuff hammer +10*

@KJ, He's 300 pounds of articulated muscle and beef.
That's even worse for him then! You never charge when you're bigger than your opponents because the smart ones will trip you.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 21, 2015, 02:15:51 am
Dude, if a heavy person charges you're probably going to get pummeled if you don't get out of the way. I guess you could tackle him, but then he'd be free to beat on you.

Smack me with debuffs all you want, you're just increasing the shittiness of my posting.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 21, 2015, 02:17:23 am
That's why you trip them.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 21, 2015, 02:48:44 am
Have you ever played rugby or similar? It isn't that easy, because they can just use their momentum to regain their stride. Tripping only works against things that are top-heavy.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 21, 2015, 02:58:26 am
No... well, yes but in those situations I was the two hundred pound meat wall.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 21, 2015, 03:03:14 am
Is this even relevant? He's charging with a large Claymore that could probably easily cleave a person in twain.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 21, 2015, 03:04:44 am
Yes, because there's a 300 pound lizard man thing charging at us with a claymore.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 21, 2015, 06:27:55 am
why would advanced alien species use the medieval time weapons of humanity
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 21, 2015, 06:29:12 am
because shitty writing they're dirt stupid
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 21, 2015, 06:35:52 am
why would advanced alien species use the medieval time weapons of humanity
because its actually made from some indestructible material and its impossible to make said material into anything as small and complex as a gun
or something, i dunno
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 21, 2015, 07:07:54 am
Or, you could just buy a machine gun off the terrans and shoot them up

that tends to work

only reason you'd need a melee weapon in the future is to deal with lepton shields, lasers just don't cut it, although they aren't as effective against more mundane weapons
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 21, 2015, 07:09:55 am
Or, you could just buy a machine gun off the terrans and shoot them up

that tends to work
it tends to work considerably less when your opponents have shielding of some sort, as magikuhl beings/aliens with shielding technology tend to
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 21, 2015, 07:16:04 am
Let's just say that his sword is special, and getting hit by it is a bad idea.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 21, 2015, 07:19:12 am
Wait what happened and what fight are people charging into?

This is why I shouldn't sleep  :P Be back once I catch up.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 21, 2015, 07:21:13 am
Boss battle don't worry, only a few people will die *le joking*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 21, 2015, 09:16:19 am
I'm done with space character. (http://www.bay12forums.com/smf/index.php?topic=151817.msg6363353#msg6363353) Well, mostly. I'm sure that there's a ton of ways to improve it, but... I can't think of any right now. Is it acceptable?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 21, 2015, 10:47:26 am
I saw your sheet and all I could think of was Washu from Tenchi Muyo....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 21, 2015, 11:02:05 am
The steroid buffs sound unhealthy.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 21, 2015, 11:18:30 am
So, err.....can I know where my character is or....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 21, 2015, 12:45:48 pm
At this point, I'm not sure if it's smarter to fight or run. Is there any way to confirm that the only way forward is through that guy?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 21, 2015, 12:46:57 pm
Who the hell cares which is 'smarter'? What matters is which is more 'in-character', not which option is the most optimised for success.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 21, 2015, 12:48:15 pm
At this point, I'm not sure if it's smarter to fight or run. Is there any way to confirm that the only way forward is through that guy?
steam chatlog from Sanure

Quote
xX|<::§FaZe§::>|Xx PrivateNomad: is fighting the dude the only way out?
Sanure, Lord of the Black Winter: yep
xX|<::§FaZe§::>|Xx PrivateNomad: k
Not trying to metagame, but if there were any other exits, I assume we would have noticed them.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 21, 2015, 12:49:35 pm
Who the hell cares which is 'smarter'? What matters is which is more 'in-character', not which option is the most optimised for success.
In this case, it would be in-character for Emily to want to go without fighting if it's an option, which is why I asked.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 21, 2015, 12:52:30 pm
what?


that is...so lame.




I can't believe the approach to escape in a non-fight centric game is to fight two battles with a corridor between them
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 21, 2015, 12:53:27 pm
And I don't know why on earth Lilian is staying back.
CHARGE.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 21, 2015, 12:55:00 pm
what?


that is...so lame.




I can't believe the approach to escape in a non-fight centric game is to fight two battles with a corridor between them
It's so we can reach our fight quota for the next few weeks, at least.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 21, 2015, 12:55:42 pm
And also because we were all kidnapped.
gotta fight bro
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 21, 2015, 05:17:29 pm
oh hey, a master sheet for stats, very good


though why does skyflame have no bonuses, she got that rifle with the bayonet and body armor
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 21, 2015, 05:45:18 pm
So who all is fighting and who all isn't?

@Akroma, I could have sworn I placed the modifiers next to both Melinda and Skyflame :/
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 21, 2015, 05:47:33 pm
By the way, how do magic/abilities work in this game? Was that ever clearly explained? From what I can tell, you say what you want to do within the scope of the character's powers, and how much MP/AP you're using to do it, but is that right? Or did I miss some explanation at some point?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 21, 2015, 05:56:31 pm
I tried to keep it as free form as possible when doing spells and abilities. you can either describe it with a paragraph of description and I'll assign it a cost (If you don't) and define what it will achieve, or you can just say what you want out of it and I'll give you the affect and cost. Usually it adds more damage or additional d6 worth of damage. or it can cause status effects if that is in your abilities range.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 21, 2015, 09:17:18 pm
I saw your sheet and all I could think of was Washu from Tenchi Muyo....

Does this mean that it's accepted or not?

The steroid buffs sound unhealthy.

Extremely. Side effects include but are not limited to: blindness, impotency, hair loss and death.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 21, 2015, 10:03:58 pm
Vira would probably punch your character if she tried buffing. Vira likes not having severe physiological issues.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 21, 2015, 10:06:45 pm
Well, assuming that she ever learned about the side effects. Wiwian doesn't even know what they are, just that the steroids are pretty great.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 21, 2015, 10:10:55 pm
Vira is aware of what steroids do. As would most civilized people.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 21, 2015, 10:11:59 pm
Would they not affect Nick since he's a robot?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 21, 2015, 10:32:04 pm
Facepalm.jpg
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 21, 2015, 10:42:12 pm
Also actually. Would they even affect werewolves? Completely different biologies.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 21, 2015, 11:13:17 pm
That applies to most of the characters.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 21, 2015, 11:59:10 pm
Steroids works on most mammals, although the dosage needs to be adjusted. Not sure how it works on everything else.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 22, 2015, 12:00:52 am
I think that, maybe, if you have a bloodstream with liquid suitably similar to our own plasma, and your body does not have an equivalent liver organ / your equivalent liver organ is not strong enough to no sell the chemical, it should work.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 22, 2015, 12:42:12 am
Ehh, nah, SB, this is obviously a combat-heavy serious and scientific mystery game set in space.

After a bit of research, I found that steroids boosts testosterone production, which is found in nearly all vertebrates. If it has hormones, steroids is going to give it the business.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 22, 2015, 12:44:33 am
Definitely not immediately tho.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 22, 2015, 12:48:11 am
Oh, no, you feel the rush pretty much immediately, during which you'll have a shit ton of energy.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 22, 2015, 12:48:38 am
And then you have issues.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 22, 2015, 12:51:51 am
Depending on the dosage. A dosed 6 week course has little to no side effects in the long term. Over a period of several months, though? You basically age many times faster than normal. Think of it as a type of biological overclocker.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 22, 2015, 04:00:55 am
sigh, and nothing happened while I slept. Can we please finish the combat already?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 22, 2015, 04:04:27 am
patience my child
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 22, 2015, 05:04:44 am
It would go much faster if people would answer this question:
So who all is fighting and who all isn't?

Granted a few of you did. I thank you. The rest of you though....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 22, 2015, 05:05:23 am
Sorta fighting.
Probably gonna rush next turn.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 22, 2015, 05:06:02 am
I'll fight when I've got my heals. Too weak atm.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on July 22, 2015, 05:10:36 am
Not fighting at this moment
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 22, 2015, 05:16:43 am
I know you three :P I need like 3 more people actually to even start everything proper.

Also, I'll be taking a trip down south today so I may not post until I get to my motel room. Depends.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 22, 2015, 05:29:50 am
Speaking of which, almost certainly not going to be around any of next week.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 22, 2015, 08:03:20 am
If Wiwian is accepted (and you still haven't said anything about that, Sanure) then she'll definitely be fighting.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 22, 2015, 08:06:17 am
Petra/Emily is fighting.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 22, 2015, 08:12:07 am
If Wiwian is accepted (and you still haven't said anything about that, Sanure) then she'll definitely be fighting.
it's basically lilian with a lisp
Also you nicked my acid spit idea
dammit
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 22, 2015, 08:32:07 am
That would assume that I had actually read your sheet first. Great minds think alike and all of that jazz.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 22, 2015, 09:40:01 am
Gareth is fighting, yeah.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 23, 2015, 07:20:30 am
I guess anyone who hasnt said so so far is not fighting
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 23, 2015, 07:24:26 am
Vira already made a combat action.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 23, 2015, 07:25:09 am
I know, just bumping in hope that Sanure will soon move things along :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 23, 2015, 07:10:38 pm
Just got back from a D&D convention that I had my way paid for. Twas fun.

Turn after I rest a bit.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 23, 2015, 07:11:52 pm
If Wiwian is accepted (and you still haven't said anything about that, Sanure) then she'll definitely be fighting.

Goddamn it Sanure, all I want is a simple yes or no. Answer me already. ;~;
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 23, 2015, 08:43:46 pm
I haven't said no yet have I? :P

Yes, you're good. Now go ask Project and elf :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 23, 2015, 08:44:47 pm
So... Am I good, Projeck and Elf?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 23, 2015, 08:57:40 pm
Looks good.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 23, 2015, 09:40:27 pm
I've been mulling over how combat works. If I understand correctly, there's a charge ability that allows an extra combat d6 roll at a cost of an enemy extra d6, right?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 12:33:35 am
I believe so. Let me make sure though.

There Is indeed.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 24, 2015, 12:40:57 am
Whaddya mean, make sure? You're in charge of this ruleset :P

Sweet, so John's armor buff is more powerful than I realised. No backsies.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 24, 2015, 12:46:10 am
So... Am I good, Projeck and Elf?
is gud
nao go ship them
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 24, 2015, 12:49:39 am
elf, this isn't a shipping game, it's a space detective game
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 24, 2015, 12:51:48 am
i'm in this game
it's a shipping game by default
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 24, 2015, 12:53:15 am
I dunno, elf, I have to say you're kinda losing your touch.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 24, 2015, 12:55:01 am
awww, sempai is worried about me :D

Nah, just burned out from exams and then being lazy because vacation and shit.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 24, 2015, 01:01:50 am
se-n-pa-i

fuck me, learn to spell already
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 24, 2015, 01:02:48 am
nah m8
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 24, 2015, 01:04:39 am
fucking weebs, i tell ya

Regardless, you're not really fulfilling the role of the god of shipping these days.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 24, 2015, 01:06:21 am
And I thought you didn't like that.

Well, it doesn't really help that I can't physically fulfill it due to being busy being out here as well as burnout. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 24, 2015, 01:13:18 am
dammit, bait was too obvious

i'm in this game
it's a shipping game by default

but this statement is wrong now lel
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 24, 2015, 01:14:16 am
sanure and projeck are gming this game
therefore statement is still right
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 01:25:05 am
It's true m8
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 24, 2015, 11:07:25 am
sanure senpai plz gib game
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 24, 2015, 11:08:41 am
delicious rp
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 24, 2015, 02:31:52 pm
since this game has dual, no, triple GMs, can we perhaps make sure all stats of villains, their abilities, and the general gist of how combat should go is shared among them (heck, 4 GMs during player run plots), so any of the GMs can do a turn? I mean, it's not combat that was so harsh on the old rotmg, it's that combat with just one GM puts the game in pause mode for aaaaages. I think we should do away with this, and remove the one weakness that makes combat boring - that it always takes weeks.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Poltifar on July 24, 2015, 04:13:09 pm
How about we just fast-forward through the layar ship escape, since Sanure is incredibly, unbelievably slow? Personally I don't give half a crap about this layar combat and want to get to actual RP.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 24, 2015, 04:27:57 pm
If one of you can grab Projeck, he can do some. I would offer, but internet is limited until tomorrow when I get back to England.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 06:51:14 pm
It's funny, but the stats were disclosed already XD I was busy and away from my computer, can't be helped. I'll post a turn either here in a bit or I'll teach both Elf and Projeck how to do the turns. They are the co-GMs after all :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 24, 2015, 06:52:03 pm
since this game has dual, no, triple GMs, can we perhaps make sure all stats of villains, their abilities, and the general gist of how combat should go is shared among them (heck, 4 GMs during player run plots), so any of the GMs can do a turn? I mean, it's not combat that was so harsh on the old rotmg, it's that combat with just one GM puts the game in pause mode for aaaaages. I think we should do away with this, and remove the one weakness that makes combat boring - that it always takes weeks.
Combat is only slow for now as we work out the kinks in the system, and all of us learn how it functions fully.
I say after a couple fights we should have it down.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 06:55:39 pm
Also, before I post any turn, I'm revising some of the rules. I'm moving the system's rolls over to a 3d6 system with your Modifers being a lot more useful. This will potentially give you more HP/Lower your damage/lower your armor. Not sure yet, have to see about a few rules.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 24, 2015, 06:57:28 pm
gib rp pls ;-;
i secretly want this Marked Man to be, like, the vegeta of the group
or for us to have a vegeta of the group
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 07:00:12 pm
You may see more of Kren as the game goes on >.> Or not. depending on how things go.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 07:42:00 pm
@Kevak, Here is your pet's Stats (before I end up changing the system :P):

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 24, 2015, 07:45:33 pm
Me and the Gods of Random Numbers have an interesting relationship. I either get absolutely awesomely amazing rolls or I get absolutely horrifically awful rolls.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 24, 2015, 07:54:23 pm
Sanure, you procrastinating lump of half-cooked potato, give us a bloody combat update!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 07:55:41 pm
Yeah, I'm still going to rectify that :P Joking aside, Pet has first move after Kren. Fucker rolled an 18....

Smurf, no.

Spoiler: lulz (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 24, 2015, 08:03:46 pm
(http://i0.kym-cdn.com/photos/images/original/000/240/098/4ff.jpg)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 08:05:27 pm
That was a sad episode.... Deduction on PN, 3 points.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 24, 2015, 08:10:20 pm
what are you talking about, that episode was hilarious
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 08:15:02 pm
Deduction, 10 points >:(


Projeck, is Aisly joining the fight?

Anyone I miss on who is fighting and who is not?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 24, 2015, 08:15:56 pm
I found the episode simultaneously amusing and sad.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 24, 2015, 08:38:16 pm
You may see more of Kren as the game goes on >.> Or not. depending on how things go.
DON'T KILL VEGETA, GUISE
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 24, 2015, 08:39:12 pm
You may see more of Kren as the game goes on >.> Or not. depending on how things go.
DON'T KILL VEGETA, GUISE
fucking shank him
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 24, 2015, 08:39:46 pm
Bleeeeeed~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 24, 2015, 08:41:27 pm
IF YOU ACTUALLY KILL HIM HE CAN'T COME BACK STRONGER, HOTTER, AND WITH A MUSTACHE
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 08:47:08 pm
That Mustache was wierd....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 24, 2015, 08:53:34 pm
What's this? Someone actually using the OOC thread? Blasphemy!
twin can vouch for me on the former))
All to well... seriously, the entire game and everything about it was spur of the moment, plot holes are to be expected.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 09:04:19 pm
Okay, Rule changes are somewhat finished. before I add the next part I'm going to test it out.

Fair Warning, Combat is going to be altered later. Everyone will have Base 20 HP, Damage will be 1d4's but otherwise the same, and there will be no natural Armor. If you want Armor, get a shield or some body armor.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 24, 2015, 09:08:11 pm
so
you're saying
if we fight an enormous demon, for example, that is several stories tall
it has no natural armor whatsoever
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 09:12:46 pm
Correct. Though it may have immense Armor equipped or extremely high amounts of HP
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 24, 2015, 09:13:38 pm
I don't like that 20 hp base system. Unless it's like, 20+current system's hp.

A Glass Cannon build should not have similar hitpoints to a Tank.

Also natural armor should be a thing. If something has a fuckload of scales or really thick fur or is made of metal, it should be natural armor.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 24, 2015, 09:14:12 pm
no i mean like
not a DEMON WARRIOR LORD
a literal demon
it has no natural armor whatsoever. from having, due to relative size, several-inch-thick skin.
okay.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 09:28:56 pm
As long as it makes sense, It will have armor, be it scales, thick skin, etc.

20 HP with no armor vs a max roll for 1d4 +STRd4+ Weapon 1d4 means you dead if they roll max.

Twin, Kren moved before Emily cast it, Do you want to change action or apply the move as a debuff?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 24, 2015, 09:29:33 pm
Will edit the action.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 24, 2015, 09:37:34 pm
You know Sanure, I'll never understand your obession of including (Mod)dX damage to attacks. It's just baffling to me. Are you allergic to a flat damage bonus or something?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 09:46:50 pm
Because Kren has 18 Armor and damage is weak... Joking aside,

If we had flat damage and falt armor, none of you mooks would deal a bit of damage. You all would have died, and I would be face palming...

Also,, time to add Washu to the Stat sheet~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 24, 2015, 09:48:35 pm
Watashi wa wakafloka
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 24, 2015, 09:49:25 pm
If we had flat damage and falt armor, none of you mooks would deal a bit of damage. You all would have died, and I would be face palming...

Only if you balance it incorrectly. On second thought, that is definitely what would have happened. Carry on.

Watashi wa wakafloka

...

What?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 24, 2015, 09:50:44 pm
Washu reminded me of the phrase(?) watashi wa.
I don't even remotely remember your character's name but I remember double-u's and a's and it turned into wakafloka? I'm sorry.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 24, 2015, 09:54:09 pm
...

You better be sorry. Her name is Washti Woldfofel, so that's some pretty big leaps in logic there.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 24, 2015, 09:58:19 pm
Well, I can see the first thing. No so much the last name.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 09:59:18 pm
She is Washu and I demand that she meet a Japanese boy with a wooden lightsaber >.>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 10:00:16 pm
USEC, How much AP did you spend on Gravity Pin? You get a bonus the more you use.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 24, 2015, 10:02:45 pm
Wawashti Wa World Falafel?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 10:03:48 pm
Bad SB. Deduction, 3 points.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 10:06:44 pm
KREN gets first Blood. Vira gets Second Blood.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 24, 2015, 10:10:47 pm
And Vira Marked him~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 24, 2015, 10:11:04 pm
Do you spend AP or SP on boosting yourself? or is it on a case by case basis?

Also, Sanure, Gurren Lagan
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 24, 2015, 10:35:13 pm
AP if using a physical skill, or SP if using a Magical Skill. Ranged uses AP for Convienience.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 24, 2015, 11:11:32 pm
I am on the way to the airport.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 24, 2015, 11:19:02 pm
would you like a medal
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 24, 2015, 11:24:04 pm
This is the first time I've been on a plane in years and I've only got my sister with me.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 24, 2015, 11:25:44 pm
would you like another medal
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 24, 2015, 11:26:15 pm
Yes.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 24, 2015, 11:32:10 pm
too bad, you only get frequent flier points
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 25, 2015, 12:01:36 am
And You Don't Fly Frequently.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 25, 2015, 12:35:53 am
der
smurf
you have the loli healing you
hope ur happy

also
you people are monsters
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 25, 2015, 12:41:37 am
Why yes, Vira is technically a werewolf.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 25, 2015, 12:42:23 am
no, no
frequent flier points
you cruel people
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 25, 2015, 01:38:29 am
Why yes, Vira is technically a werewolf.
hah
that's only technical
Lilian's just a monster
better for angst that way

Also I will be gone for all of next week so that sucks
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 01:40:26 am
I shall Make sure Lillian does not die or gets killed. Also, she will be auto-piloted.

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 25, 2015, 01:42:57 am
*comes back to find Lilian with her own harem*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 01:44:18 am
*All according to plan*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 25, 2015, 01:45:39 am
*comes back to find Lilian with her own harem*
Boring.
Lilian will be married to every single male here when you get back, obviously.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 25, 2015, 01:46:39 am
She is Washu and I demand that she meet a Japanese boy with a wooden lightsaber >.>
Will an Irish boy with an iron lance do? :P
*comes back to find Lilian became Alucard*

FTFY
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 25, 2015, 01:46:58 am
*comes back to find Lilian with her own harem*
Boring.
Lilian will be married to every single male here when you get back, obviously.
free food
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 25, 2015, 04:34:05 am
Okay, Rule changes are somewhat finished. before I add the next part I'm going to test it out.

Fair Warning, Combat is going to be altered later. Everyone will have Base 20 HP, Damage will be 1d4's but otherwise the same, and there will be no natural Armor. If you want Armor, get a shield or some body armor.


excuse me, but I do insist that Skyflames perk gives her natural armor
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 25, 2015, 04:48:29 am
that's perk armor, silly
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 05:06:24 am
Wording might have been bad. but yeah, what smurf said.

IF you have AC from a perk, then that AC is still there.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 25, 2015, 05:08:18 am
Lilian's reverse powers are the best powers.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 05:10:16 am
Akroma, Would that Roar be classified as a debuff of morale or 1d4 sound damage?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 25, 2015, 05:11:59 am
check charsheet for newly added list fo known manouvers. I suggest every player should have one, for easy access
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 05:18:05 am
I'm going to approve that roar. Because AoE are the best~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 25, 2015, 05:24:11 am
...everyone, huh.
Attacking your allies isn't good for making friends, y'know.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 25, 2015, 05:24:55 am
can we eat Melinda
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 25, 2015, 05:25:57 am
eh, a dragon mowes down the battlefield like corn
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 05:29:52 am
No, you may not eat Melinda. I may have to reward her for this~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 25, 2015, 05:30:47 am
...reward her for attacking her own teammates, eh?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 25, 2015, 05:32:23 am
Mate, John is the teamkill king. Sure, he'll tank the fuck out of any mage, but the team is gonna take some damage in the process.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 25, 2015, 05:37:45 am
eh, she is just making sure that Kren is hit. He has dodged everything so far, might as well make it something he can not dodge.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 25, 2015, 05:40:26 am
pls don't AOE the tank, otherwise the glass cannons will get eaten

and we don't want that, do we
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 25, 2015, 05:41:40 am
i dunno, maybe we do
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 25, 2015, 05:44:53 am
eh, a dragon mowes down the battlefield like corn
so you're freely admitting to being OP and unbalanced
k
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 25, 2015, 05:46:16 am
why pretend balance, a battle between a dragon and a salamander is inheritly asymmetric
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on July 25, 2015, 05:47:10 am
*derogatory comment, disregard*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 05:48:26 am
She spent 4 AP on a AoE that deals no damage, but causes a 1 time debuff. How is that OP?

Also, AHAHAHAHAHAHA You guys got rekt by that Roar. Everyone but like 4 people got staggered.

@Adragis, Steam now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 25, 2015, 05:49:06 am
or we can skip combat because we're going to win it anyways
hah
hah
right?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 25, 2015, 05:49:20 am
why pretend balance, a battle between a dragon and a salamander is inheritly asymmetric
funny thing, really, but draconic heritage =/= being an actual dragon
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 25, 2015, 05:50:30 am
hmm, true, it should be a bit less expensive. Though what I am really after is the dishearthened debuff. Later into combat, when Skyflames str mod becomes really really high, entire armies will have no choice but flee
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 05:51:30 am
Eh, I prefer the current cost if not 2 or 3 AP higher because you also just staggered your entire team minus three people.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 05:55:20 am
Akroma, get on steam, I have a very very important question for you :3
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 06:09:59 am
Okay, issues have been resolved, carry on with your implied bragging and cock measuring.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 25, 2015, 06:13:54 am
I honestly just want to party. I fear that the fact that I listened to the same song for almost ten minutes straight has something to do with it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 06:46:05 am
I just need N1ckl3's action and Emily's and I can post the turn. Which is hilarious XD Someone rolled a triple 1 on their roll. Any takers to who it was?

EDIT: And washu's
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 25, 2015, 06:47:24 am
Gareth, obviously.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 06:49:31 am
No, Gareth did fine. Didn't hit, but did fine.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Poltifar on July 25, 2015, 08:39:17 pm
or we can skip combat because we're going to win it anyways
hah
hah
right?

right! (...?)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 25, 2015, 08:40:11 pm
no mercy for stooges
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 25, 2015, 09:20:56 pm
NO MERCY!!!! *proceeds to obliterate everyone by pulling a Freiza Transformation and causing Melinda to go super saiyan when everyone is slain*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 26, 2015, 04:11:14 am
so, still no turn?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 05:09:27 am
No... was just... little preoccupied acting as a therapist for a friend. Turn soon-ish...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 05:19:37 am
Nope.... Two people rolled trip 1... Someone will roll Trip 6. Statistically it has to happen.... I hope....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 26, 2015, 05:24:08 am
Are you fucking serious?

That's a stupid system if a healing spell can backfire and hurt you. Seriously, it's as bad as that one Fire Emblem game where healing staves can MISS.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 05:32:11 am
The only reason it hurt in the first place is because of the Trip 1s and even then it was 1 damage.

Also, and this is me making a joke, but I tooooootallly ripped off the game you are referring too >.>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 26, 2015, 05:37:20 am
That's the point. It's a healing spell.

Nowhere, in any video game, tabletop game or otherwise, short of being used against zombies or certain enemy types, do healing spells EVER have a chance of doing ANY damage.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 05:40:15 am
Hence Why i said Mis-cast~ But yeah, Blame Melinda for that roar and causing people to fail. Also, Heal Johnathan this turn. This may be the best time to heal as Kren is focused on Melinda.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 26, 2015, 05:42:31 am
is that so ?



Quote
Johnathan used taunt! Again! [11-5 vs 5] Kren fell for the taunt again! [-1 SP]


I believe Johnathan maaay have dicked himself over taunting again.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 26, 2015, 05:43:19 am
A miscast shouldn't even affect a healing spell, because otherwise those are pointless. Seriously, we might as well just pack first-aid kits, at least those can't get miscast, whereas healers can apparently kill people via cherry-tapping.

This system is seriously, seriously flawed, and I'm pretty pissed off the entire thing wasn't run past myself or Projeck before it was used. And if it was run past Projeck, then I'm pretty angry it wasn't run past me.

....fine, I'll let it slide, for now, but this is still ridiculous.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 05:57:53 am
Ironing out system is going to become my motto for a while. Elf, I had planned on not having to worry about combat unless necessary. however I still needed to test it. Intro makes for a good point for testing and pretty much after this fight there is no more combat until a plot brings it up.

@Akroma: Also note how He shrugged the first time off the next turn? He will end up doing it again thanks to his physical ability.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 06:16:10 am
Well, it's more his class. Immunity to certain spirit effects. Also, Berserkers are mad attackers~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 07:55:21 am
dumb system continues to be dumb

even v3 was better than this mess, and it was v3

You'd be better off building your own GURPS module, using the default DnD systems alongside a fairly casual homebrew campaign, or switching from a roll-based system to a class and level/gear-based system (think elder scrolls, MMOs, etc.)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 26, 2015, 08:10:59 am
speaking of dumb system... Why didn't my attack get boosted? I did say that I was spending all six of my AP on it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 08:38:48 am
Smurf, I would remind you that insulting another person's system, be it Akroma's or mine, is not okay

@KJ, AP and SP boost the attack, not the accuracy. As I said though: Ironing out the system is still a thing~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 08:40:09 am
although this system is about as flawed as 6 kilograms of wet sausage

I'm leaving this here for posterity.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 08:49:08 am
Smurf, I would remind you that insulting another person's system, be it Akroma's or mine, is not okay

pretty sure that makes you a hypocrite
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 09:11:54 am
No, being a Hypocrite would mean me not acknowledging my system sucks as well. It does, Hence me trying to iron it out.

Try again for 200?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 09:16:30 am
Literally, My system is almost as confusing as Gurps, and let's face it, that shit is complex.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 26, 2015, 10:20:29 am
Literally, My system is almost as confusing as Gurps, and let's face it, that shit is complex.
Hence why we should probably, you know, simplify it. Or change it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 10:27:58 am
I was going to go with simplifying it anyways. make the system a bit smaller~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 26, 2015, 04:23:08 pm
... I sorta lost track here did anything ever happen to get me out of being a posicle?

I can't exactly do it myself <.<
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 26, 2015, 04:27:23 pm
Pcs were kidnapped by the layar, and are stuck in combat since then
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 04:31:26 pm
[Now with less Combat.]
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on July 26, 2015, 04:33:19 pm
You should be out of the ice now however.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 04:36:48 pm
lies
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Poltifar on July 26, 2015, 05:30:39 pm
[Now with less Combat.]
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 05:31:15 pm
still lies
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Poltifar on July 26, 2015, 06:16:00 pm
Consider throwing out the whole system and instead using something super simple, like Fudge.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 06:17:19 pm
Or no system
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 26, 2015, 06:23:58 pm
Or no system
As in freeform?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 06:24:36 pm
No system and less combat, less here being NONE
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Poltifar on July 26, 2015, 06:48:01 pm
No system and less combat, less here being NONE

Or just freeform combat. In case of disagreement, flip a coin.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on July 26, 2015, 06:51:13 pm
Please no freeform combat.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 26, 2015, 07:15:59 pm
Free-form is fine but I think people would be fine with just d20 plus bonuses.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 07:32:15 pm
Please no freeform combat.
FREEFORM
(:P)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on July 26, 2015, 07:46:12 pm
FREEFORM
(:P)

Never :p
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 08:06:53 pm
No freeform. The majority of us can't be trusted with it.

So, who's up for stealing the spaceship we're on and going for a joyride? We can keep the cast isolated so they can ship freely and we'll actually have a reason to stick together, plus we can have wacky space adventures along the way.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 08:09:35 pm
Well with freeform, battles are actually based on actual capabilities, not who can get the highest on a d6 roll!

And you mean full plot derailment? No thanks.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 08:11:16 pm
Yeah, but we cant be trusted with defining our capabilities. Most characters are gods, and the few that aren't are useless expy potatoes.

SB, these aren't just space adventures, these are wacky space adventures. You know you want to.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 26, 2015, 08:13:02 pm
My character is a police robot...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 08:13:09 pm
This guy. See him? He can punch faster than you can blink. No joke. They... they aren't strongarm punches, per say, but they're damn fast.
And the issue is he has a glass jaw. Full stop. One hit straight in the kisser and he's down.

EASY PEASY, DON'T FUCKING FUDGE WHAT YOUR CHARACTER CAN DO SQUEEZY
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 08:16:14 pm
My character is a police robot...

nice masquerade you got there, shame its useless

This guy. See him? He can punch faster than you can blink. No joke. They... they aren't strongarm punches, per say, but they're damn fast.
And the issue is he has a glass jaw. Full stop. One hit straight in the kisser and he's down.

EASY PEASY, DON'T FUCKING FUDGE WHAT YOUR CHARACTER CAN DO SQUEEZY

Sigging that last bit.

But seriously, look at EHS, or NDA, for that matter. Fudging up the wazoo.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 26, 2015, 08:17:45 pm
Petra can just control metal. Emily on the other hand, can control forces in contact with her at will, and within a small radius with some effort. There are a lot of things you can do with force. Just ask Accelerator from A Certain Magical Index.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 08:20:21 pm
So, she applies an acceleration on an incoming mass, right? Well I got news for you, because momentum will not give a shit. P=mv, bitches.

Not to mention the reactional force, which would do who knows what.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 08:22:25 pm
But seriously, look at EHS, or NDA, for that matter. Fudging up the wazoo.
There is a very delicate balance between true fudging and not bringing something up until it is relevant, and everyone (myself included, I'm no saint) decimated that balance by piling on the latter side. But I don't think there was any actual fudging going on.

Also that's
that's false?
If you provide an acceleration equal to or greater than an object's momentum, it stops? Or changes direction? Where did you get your information*
*do not answer this question
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 26, 2015, 08:22:46 pm
It's magic, so of course it won't 100% follow the laws of physics. That's why it's magic.

And I don't know physics, I just saw a really cool power and wanted a character to use it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 08:27:26 pm
But seriously, look at EHS, or NDA, for that matter. Fudging up the wazoo.
There is a very delicate balance between true fudging and not bringing something up until it is relevant, and everyone (myself included, I'm no saint) decimated that balance by piling on the latter side. But I don't think there was any actual fudging going on.

Also that's
that's false?
If you provide an acceleration equal to or greater than an object's momentum, it stops? Or changes direction? Where did you get your information*
*do not answer this question

SB, go do high school physics and then come back and read that statement and know how disappointed I am with you right now.

It's magic, so of course it won't 100% follow the laws of physics. That's why it's magic.

And I don't know physics, I just saw a really cool power and wanted a character to use it.
magic is dumb
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 08:33:25 pm
If you take 2+2 and make it exponentially more complicated it's still 2+2
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 08:39:07 pm
Says the high school student. SB, if it was always that easy, I wouldn't spend 40 hours at uni a week.

Regardless, I will explain. Force is dependant on acceleration and mass, whereas momentum depends on velocity and mass. Acceleration is velocity over time. Therefore, a force  takes time to negate momentum.

For example, imagine a car braking. As the brake is pressed, it applies a negative acceleration on the car. However, due to the car's momentum, the car takes some time to stop completely.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 08:47:12 pm
so, uh, sir, can you, uh, """high school physics""" explain punching a drill?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 08:50:23 pm
We talking power tool drill here, or? You need to explain shit, I'm too stupid to visualise.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 08:52:41 pm
https://en.wikipedia.org/wiki/Gurren_Lagann
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 08:55:43 pm
Never watched it, kek
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 26, 2015, 09:00:35 pm
Yeah, but we cant be trusted with defining our capabilities. Most characters are gods, and the few that aren't are useless expy potatoes.

SB, these aren't just space adventures, these are wacky space adventures. You know you want to.
My character worships a god.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 09:01:45 pm
Also, since I missed it before, total plot derailment is no.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 09:03:31 pm
Because they're not totally making it up as they go along, oh no
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 09:06:07 pm
We haven't even gotten past the first boss. There isn't anything to make up.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 09:12:20 pm
Then how is it derailing if we steal the ship and have wacky space adventures? We're simply altering the future plotline a bit.

But in all seriousness, I'm not really sure how Sanure intends to keep the group together once we get off the ship. Half the cast wants to kill the other half of the cast, and it's been 10 minutes tops in game, not to mention the cast would probably attempt to go home as soon as nothing was trying to kill them.

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 09:12:50 pm
wait what
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 26, 2015, 09:14:22 pm
Vira would probably trek back to oregon, eating whatever the fuck happens to cross her path along the way.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 09:19:52 pm
wait what

Probably not so much as kill, but there's certainly some hate and distrust. If we were all trapped on a spaceship taking the long route home, though, we'd have to get acquainted. Cue shipping and the occasional crisis to stir things up.



Crap, now I want to make that game. You never saw this idea, it's mine and plagiarizing is r00d.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Poltifar on July 26, 2015, 09:38:12 pm
Ditching current plot for space adventures sounds like a hilariously fun idea.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 09:41:40 pm
I was going to do something meaningful for the IC, but I like how the OOC is developing from my absence and I'm still on my high of being flirted with by an a girl that was almot my type....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 09:44:03 pm
don't steal my idea, i called diiiiibs

also, explain the flirtings
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 26, 2015, 09:44:32 pm
i'm scared to know what sanure's type is
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 26, 2015, 09:45:20 pm
wait what

Probably not so much as kill, but there's certainly some hate and distrust. If we were all trapped on a spaceship taking the long route home, though, we'd have to get acquainted. Cue shipping and the occasional crisis to stir things up.



Crap, now I want to make that game. You never saw this idea, it's mine and plagiarizing is r00d.
If you make it, link please.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 26, 2015, 09:46:31 pm
I was going to do something meaningful for the IC, but I like how the OOC is developing from my absence and I'm still on my high of being flirted with by an a girl that was almot my type....
Is that like being almost your type?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 09:50:56 pm
My type are two fold:
1. Tall athletic girls with blond or black hair with an average bust. Personality is a must
2 Short tan girls with black or brunette hair with a small bust. Personality is a must.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 09:53:27 pm
the fact that you actually care about their physical appearance to that degree means that personality means nothing to you
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 26, 2015, 09:54:47 pm
To be fair, that's a pretty wide set.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 10:01:03 pm
@Smurf, Jokes on you then because you assumed my type is sexual in nature. I'm Asexual XD Last thing I give a shit about is Sex or gender.
I have a type for guys too. But that is irrelevant.


@KJ, Yeah, I'm kinda of a predictable person. If you fall anywhere between my types, I pretty much will like you.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 10:06:25 pm
Not really, but that kinda isn't the point. If we're talking a long term thing here, you're looking for someone you have a connection with. Not to mention the majority of us are beggars, not choosers.

To be fair, I have my type too, but it comes second.

@Smurf, Jokes on you then because you assumed my type is sexual in nature. I'm Asexual XD Last thing I give a shit about is Sex or gender.
I have a type for guys too. But that is irrelevant

???

Then if you're not sexually attracted to them, why does bust size matter? That's borderline weird, regardless of orientation.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 26, 2015, 10:08:16 pm
Then if you're not sexually attracted to them, why does bust size matter? That's borderline weird, regardless of orientation.
-ed to them, why does bust size matter? That's borderline weird, regardless of orie-
-tter? That's borderline weird, rega-
That's borderline weird
>BORDERLINE WEIRD

you forget what sanure is
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 10:09:12 pm
I.... Have a slight fear of large busts..... I don't know why.... It's totally wierd....

@PN, Smurf, How adorable you think I'm borderline wierd :3
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 26, 2015, 10:10:54 pm
sanure

The border -> ----------------------

normal people
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 10:12:30 pm
to be fair, we're all on the DF forums playing a game about magical girls

all aboard the fucking weirdo train
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 26, 2015, 10:13:19 pm
let's be honest, how many of us actually play dwarf fortress consistently
i play it some
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 10:14:33 pm
i just built a 300 z-level tower on top of a waterfall

out of steel and gold

i fucking love that game
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 26, 2015, 10:15:26 pm
I would be playing it more if my computer decided to stop being upset.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 10:16:33 pm
I read to many web comics to be consistent with Dwarf Fortress...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 26, 2015, 10:17:31 pm
let's be honest, how many of us actually play dwarf fortress consistently
i play it some

How does that matter in the grand scheme of things? You're still getting aboard the weirdo train whether you like it or not.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 10:18:25 pm
choo choo motherfuckers
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 26, 2015, 10:22:03 pm
let's be honest, how many of us actually play dwarf fortress consistently
i play it some

How does that matter in the grand scheme of things? You're still getting aboard the weirdo train whether you like it or not.
(http://i.imgur.com/PrcSvSl.png)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 26, 2015, 10:24:30 pm
Uh.... PN.... USEC quoted you..... Not me....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 26, 2015, 10:25:12 pm
Uh.... PN.... USEC quoted you..... Not me....
IT APPLIES TO ALL OF US

hurr hurr i use ellipses when addressing someone in an online forum because i am edgy

jk make turn
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 10:26:08 pm
sb

"We don't talk about that border" -> ----------------------

Furries

The second border -> ----------------------

sanure

The border -> ----------------------

normal people
fixed
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 26, 2015, 10:42:45 pm
sb ,Furries

"We don't talk about that border" -> ----------------------



The second border -> ----------------------

sanure

The border -> ----------------------

normal people
fixed
fixed
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 26, 2015, 10:44:09 pm
sb ,Furries

"We don't talk about that border" -> ----------------------

hetalia

The second border -> ----------------------

sanure

The border -> ----------------------

normal people
fixed
fixed
filled the gap
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 04:35:17 am
sigh, can't we just hurry this along and get to the RP already? I mean smurf has a point, I really wonder how sanure intends to keep us all together. In the last thread, all PCs were there on their own free will, after Marias call.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 04:43:10 am
Short of fitting Vira with an explosive collar which happens to be both deity and magic proof, there's not much of a way to keep her near wherever the ship touches down.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 07:31:43 am
Well, that just means that anyone not willing to stay with a group will just fade into obscurity. In other words, you guys are the only reasons that your characters wouldn't continue being a part of the game and it's your own bloody fault if you've made a loner type who wouldn't stick around you razor tipped buffoons.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 27, 2015, 07:32:53 am
Well, you COULD go apart, but you lose out on RP and we're leaving it up to you to get your way back to plots you want to deal with.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 07:33:44 am
sanure and I already discussed a possible reason on steam. Now of course, more regular turns would be the best reason :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 07:34:18 am
It's not a loner type thing, it's common sense.

From Vira's perspective:

She was kidnapped by lizardmen.

There happened to be a few other random fuckers who got kidnapped with her.

She doesn't know them and she actively dislikes one of them.

There is literally no reason for her to stick around. No group attachment. Not a bit.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 27, 2015, 07:38:15 am
please tell reason

It's not a loner type thing, it's common sense.

From Vira's perspective:

She was kidnapped by lizardmen.

There happened to be a few other random fuckers who got kidnapped with her.

She doesn't know them and she actively dislikes one of them.

There is literally no reason for her to stick around. No group attachment. Not a bit.

okay, go run off and be alone the entire game, we've got no reason to follow
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 07:38:46 am
It's not a loner type thing, it's common sense.

From Vira's perspective:

She was kidnapped by lizardmen.

There happened to be a few other random fuckers who got kidnapped with her.

She doesn't know them and she actively dislikes one of them.

There is literally no reason for her to stick around. No group attachment. Not a bit.
Well, why is that the problem of anyone else?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 07:40:00 am
Unless we all get stuck on the ship while it flies back to earth for like.. Two straight months, there won't be any time to form any relationships or reason to stick around.

It's not a loner type thing, it's common sense.

From Vira's perspective:

She was kidnapped by lizardmen.

There happened to be a few other random fuckers who got kidnapped with her.

She doesn't know them and she actively dislikes one of them.

There is literally no reason for her to stick around. No group attachment. Not a bit.
Well, why is that the problem of anyone else?
..Because everybody is in the exact same situation, just some have a larger scope of do not like due to interactions?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 27, 2015, 07:40:57 am
Alright, well, then she's stuck away from everyone. Again, your call.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 07:42:32 am
Alright, well, then she's stuck away from everyone. Again, your call.
Basically this. If you can't make up some reason, not even something like, 'she gets lonely sometimes so she follows someone home' then that is your own damn fault. Anyone who plays RPGs will tell you that.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 07:44:05 am
Err, not really Elf. If you were in the same situation, and you then made landfall on earth immediately afterwards. You would have absolutely no reason to stick around. It's out of character for any sane person to stick around after that. Most would want to go home after the traumatizing experience of being kidnapped by lizardpeople. Most would want to go home immediately.

Alright, well, then she's stuck away from everyone. Again, your call.
Basically this. If you can't make up some reason, not even something like, 'she gets lonely sometimes so she follows someone home' then that is your own damn fault. Anyone who plays RPGs will tell you that.
Read above. Ain't my damn fault that my character is behaving in a sane and rational manner and isn't holding the Idiot Ball.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 07:46:09 am
You know what, fuck it. Do what you want, but don't be surprised with what happens.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 07:46:23 am
well, except she has no money or ID on her after being kidnapped, and the escape pod might land in a country where nobody speaks english. Not so easy to get home like that, might as well stick with people you know you can at least speak with.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 07:47:09 am
well, except she has no money or ID on her after being kidnapped, and the escape pod might land in a country where nobody speaks english. Not so easy to get home like that, might as well stick with people you know you can at least speak with.
She's a werewolf. Also fist is a universal currency.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 27, 2015, 07:47:13 am
This is basically the reason I had Emilia share a city with Gareth, at least. Most of the protagonists in older RotMG lived near each other, most of these guys live on the other side of the globe from each other.

Err, not really Elf. If you were in the same situation, and you then made landfall on earth immediately afterwards. You would have absolutely no reason to stick around. It's out of character for any sane person to stick around after that. Most would want to go home after the traumatizing experience of being kidnapped by lizardpeople. Most would want to go home immediately.
If you're taking issue with the plot, that would be Sanure's area as I had no input in this plot whatsoever. If you're taking issue with how people are being kept together, well, I maintain my response.

Also, Akroma raises a good point.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 27, 2015, 07:48:46 am
Petra/Emily have no home to go back to, they just wander around and take some odd jobs for money. If they think that it'll be more interesting to tag along with someone, they'll do it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 07:50:37 am
It is the GM's responsibility to provide a reasonable way for characters to stick in a plot centric zone. It is not the players job to provide an overarching plotreason. Nor is it the players job to make their character hold the idiot ball because the GM decided to not provide a plot reason.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 07:53:12 am
Except the GM is. It's you who is the one who won't have their character stick around. If you'd like, I'd be more than willing to try and work with you to at least keep a small group together for the purposes of not having you be all alone, But you'll have to be willing to actually try.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 27, 2015, 07:54:41 am
Alright, take it up with Sanure then. If you don't stick around or do, it's your choice, and thus it's up to you whether or not you want to RP, regardless of plot reason or not.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 07:58:58 am
I already discussed a reason for everyone to stick around with Sanure, but that still needs some working out in detail, and will come up when we return to earth. Until then, if you want to complain, complain about how annoyingly slow this si flowing despite having 3 GMs, damn them
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 07:59:31 am
My character would have no reason to stick around. Nor would your character. Nor would any other character. Why Would Anyone Sane Just Sit Around In An Alien Spaceship. Seriously. It's Not RP at that point, it's Pass The Idiot Ball. It is reasonable and rational and Normal for a person to decide to go home after being kidnapped by Anyone. Much Less Lizard People. I would Like to rp, but I'm not going to break character because the GMs are having a hard time with their plot. Nor would I expect anyone else to break character for that. I cannot think of a good reason for any of the characters to sit around beyond "Loot The Ship" and there is only so much wreckage to loot, specially cause the local government would notice the ship landing.

Like, if a GM makes a reason that makes sense, then it works. But until then, the only one to blame for having everyone scatter is the one who made the plot.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 27, 2015, 08:00:25 am
I'd move it myself but I haven't got the info on Kren. Or a computer to write up turns with. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 08:02:34 am
I already discussed a reason for everyone to stick around with Sanure, but that still needs some working out in detail, and will come up when we return to earth. Until then, if you want to complain, complain about how annoyingly slow this si flowing despite having 3 GMs, damn them
I, also, am working through making a plot. In the meantime, I'm actually done with this conversation. Kevak can do whatever.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 08:07:24 am
eh, my character has plenty of things that she'd want to get away from. But really, it's too early for you to complain about your character having no reason to stick around. Because so far, only like 2 minutes have passed in-game. Please be patient enough for Sanure to actually present you the reason we have in mind, and then you can still call it stupid and retire your character to live a normal, non-magical-girl life. Until then, she is stuck on the spaceship, and right now has little other options.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 01:28:53 pm
Sometimes I just like to sit back and look at how the OOC does. Gives me so many ideas~

But yeah. An Idea has formed and no one can stop me~ My method for keeping you all bound together will be glorious~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 01:33:46 pm
Don't tell me you're going the Dead Money way, with everyone literally bound together until death/completion of the goal...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 01:34:47 pm
gib turn
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 01:35:44 pm
@SB:No, SB, no bomb collars.

@Akroma: Loading - please wait.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 01:46:59 pm
It doesn't have to be bomb collars to be "bound until death". :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 01:47:47 pm
I hope it's something that won't disrupt people's characters.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 01:49:09 pm
forced marriages everywhere
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 01:50:50 pm
Also, I'll be adding stunts to the game after this fight. The way that stunts work is as follows:

1. During the time that I am rolling for your Hit success, I will look at your three dice.
2. When you roll a double on any of the die, you get stunt points equal to the number on the stunt die. The stunt die is a different color than the other two die. (I roll physical dice by the way.)
3. Next turn, when you go to attack, you can spend any number of stunt points on any stunt from a list to be posted in OP when it's finished. These can range from a second attack (or third if you can already double attack), increased accuracy, automatic crit, or sudden healing surges. This is not a full list but does entail some of what will be on their. Also, you can pick and use as many stunts as you want, so long as they aren't the same, and you have the points to spend.
4. There will be stunts for each type of attack. This means there will be melee stunts, ranged stunts, and Magic stunts.
5. Lastly, I will list next to your stats how many stunt points you have if you have any. All stunt points go away at the end of the turn if you have not used them, or have any left.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 01:51:34 pm
forced marriages everywhere
Roll for spouse...

Man, now I wish I went with pitching my club plot.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 01:51:53 pm
I hope it's something that won't disrupt people's characters.
Do you
honestly
think
that Sanure is going to do something like that? Or that anyone will?

Also: Can I use stunt points to make the enemy fall in love with me
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 01:53:39 pm
... No
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 01:53:59 pm
but..but drama!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 01:54:03 pm
then there is NO POINT and you must abolish the system posthaste
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 01:55:24 pm
its a chance for RP, considering the GM in question doesnt just turn the villain into a full 180°
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 01:55:49 pm
I SWEAR TO GOD. (<Is not about the spouse thing)

@Akroma, It might just damn happen.... Fucking trip 6....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 01:57:07 pm
dragons need no dice, as a result, the dice just surrender to them and give them what they want
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 01:57:36 pm
;3
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 02:00:25 pm
So guess who just ended combat by dealing 56 total damage... minus armor being 40...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 02:01:43 pm
better have been me
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 02:02:33 pm
Kren???
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 02:05:06 pm
*smacks SB* no. Kren did not beat kren.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 02:09:04 pm
Did Kren beat someone else?????
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 02:11:12 pm
No. Kren lost via broken spine...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 02:14:51 pm
huuuuugs

death by dragon bosom
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 27, 2015, 02:16:50 pm
Hey, if you had to choose one way to go I can think of worse ones.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 02:18:43 pm
Melinda is now officialy a T+ cup size. That is, deadly cup, for you non-chemists
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 02:22:06 pm
I...
...
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, and S weren't good enough? Not to mention the AA, BB, etc. sizes? How is she still alive?! :P

Also, USEC: Don't pick Maja for death by dragon bosom because you will die of dehydration instead.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 02:25:13 pm
T+, the correct name for the chemical warning symbol with the skull, which means "very poisonous"
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 02:25:29 pm
So yeah... Combat has ended.... RP anyone?

*Smacks SB* Dammit SB, quit bringing up the sexy Dragon girl when this game already has three!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 02:27:01 pm
I DON'T TAKE CHEMISTRY YET :P

No you see it's funny because Maja has a flat chest, Sanure
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 02:37:16 pm
man, sanure gave me 2 plot perks for that. And here I thought those would be rare and hard to gain
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 02:38:12 pm
One was techically a legend perk and only earned via getting a legend. Fucking Trip 6... I TOLD YOU IT WAS STATISTICALLY GOING TO HAPPEN SOON.... *Throws a tantrum*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 02:39:07 pm
Also: Thoughts on random stupid murder of only source of information?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 02:40:33 pm
chances are less than 0.5%
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 02:40:55 pm
Also: Thoughts on random stupid murder of only source of information?
Fuck da' popo

Also, does this mean we all are getting perks if we participated in the plot?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 02:41:20 pm
Why is policebot allowed on the streets if she's unaware of how laws work?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 02:42:52 pm
Also:
If in space you are the law, which is also not how laws work, why would you bother sentencing him if you're gonna kill him? Just kill him; you are the law, after all, nobody can dispute you at all, that's how it works!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 02:43:28 pm
But you aren't the law cause you'd be outside of police jurisdiction.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 02:44:12 pm
I am aware.
which is also not how laws work,
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 02:45:14 pm
I think we might have been far enough from earth that no law would apply anymore.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 02:46:00 pm
@KJ, not a perk plot per say, but you all do get a Level up for free as a 'beating Kren in the engine room without using a gimmick like destroying the engine' reward.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 02:46:30 pm
I think we might have been far enough from earth that no law would apply anymore.
What Akroma said.

@KJ, not a perk plot per say, but you all do get a Level up for free as a 'beating Kren in the engine room without using a gimmick like destroying the engine' reward.
... We were in the engine room?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 02:46:50 pm
Also aliens... don't follow human laws. You're right. They have their own law system, but also that's out the window because if kidnapping innocents is perfectly acceptable to them, then they sure as hell aren't gonna give a shit that some guy tried to murder said kidnappees.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 02:47:02 pm
There were engines to punch?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 02:47:47 pm
.... Did nobody look at the location part of the Stats spoiler?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 02:48:17 pm
nop
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 02:49:01 pm
*cri*

-Engine room of the Red Fleet Capital Ship- is what it said
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 02:51:19 pm
Nobody looked~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 27, 2015, 02:52:35 pm
I did, but I didn't think it would be smart to blow up a room on a spaceship while we were in it. Most characters like oxygen.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 02:53:13 pm
Nah, you all would have had time to escape~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 02:54:35 pm
I wouldn't have been able to do anything anyways.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 03:02:58 pm
ahh, breaking the enemies leaders spine, then forcing the second in command to bring you pizza. Those are the moments man, those are the moments
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 27, 2015, 03:05:02 pm
Lets take Krem with us. Then we have a giant lizard who owes us one.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 03:06:38 pm
I think we owe him a wheelchair though
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 03:07:11 pm
Vira currently has designated him as food. He's gonna need to be not unconscious to change that designation.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 03:12:08 pm
excuse me, but Skyflame has taken that prey. Are you going to challenge the alpha?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 03:12:53 pm
Lets take Krem with us. Then we have a giant lizard who owes us one.
*sexy giant lizard
Vira currently has designated him as food. He's gonna need to be not unconscious to change that designation.
Sokka will fight you on that. Let the man wake up, answer your questions, and eventually betray the group. THEN you eat him.
Also, don't... Don't do that.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 03:14:00 pm
Sky'll need to get the food first. Also Vira Is an alpha. So Sky would have the same issue of challenging an alpha.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 03:14:52 pm
Or we could not eat the source of info for once
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 03:15:16 pm
stand not between a dragon and its prey, dog!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 03:18:17 pm
Don't stand between a wolf and its food. Lizard.

Or we could not eat the source of info for once
Do we normally eat the info source?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 03:18:56 pm
Do we normally eat the info source?
Obviously not, but my point stands. You... you don't eat valuable assets? What the heck
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 03:19:33 pm
Lol. I love where this is going.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 03:19:38 pm
But.. But.. Fooooood!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on July 27, 2015, 03:20:30 pm
Lizard.
(http://i.imgur.com/qu3cdMQ.gif)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 03:20:39 pm
Is there anyone Nick needs to carry out?"
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 03:21:09 pm
No matter what kind of abnormal creature you are, wholly sane or not, you don't eat the valuable asset that most people want to keep alive
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 03:22:03 pm
Not sure. And No. No eating the cripple.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 27, 2015, 03:23:24 pm
Don't stand between a wolf and its food. Lizard.

Or we could not eat the source of info for once
Do we normally eat the info source?


I (https://www.youtube.com/watch?v=eUPtm1Svxh8)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 03:24:46 pm
Obviously not, but my point stands. You... you don't eat valuable assets? What the heck
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 03:25:06 pm
No matter what kind of abnormal creature you are, wholly sane or not, you don't eat the valuable asset that most people want to keep alive
"He doesn't need his arms."

"Or legs."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 03:26:50 pm
"Okay.
You don't know if he's edible. He's an alien.
You need arms to, maybe, do things? Like use a wheelchair?
Go eat some poor dude off the streets, for gosh sake. What's wrong with you?"
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 27, 2015, 03:27:37 pm
*Smacks Vira on the nose with a newspaper* Bad girl. No eating the prisoner's limbs.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 03:51:37 pm
oh shit sanure tell me we can keep kren as a teammate
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 04:01:45 pm
"He doesn't neeeeed his limbs!"
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 04:04:38 pm
You guys are aware you're probably on the wrong level?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 04:06:01 pm
"He doesn't neeeeed his limbs!"
*throws doggy bone*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 04:06:27 pm
"Flesh is better then bone."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 04:12:37 pm
*holds up bag of beggin strips?*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 04:14:57 pm
"I prefer real flesh."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 04:17:25 pm
*baby back ribs??*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 04:24:54 pm
"Maybe."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 04:43:14 pm
*an entire roast lamb!?*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 27, 2015, 04:49:11 pm
...I leave for 6 hours, and when I come back, not only do I find an extra 3-4 pages to read, but also that either the combat system works completely differently to how I thought it did OR Sanure changed it when I wasn't paying attention.
THANKS GUYS
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 04:51:07 pm
You're welcome, Jaden
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 27, 2015, 04:53:10 pm
You're welcome, Jaden
Shut up, Seto
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 04:54:18 pm
Heh heh heh... Your words do nothing, thanks to my spell card: Literally Who Gives a Shit
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 04:54:33 pm
*an entire roast lamb!?*
"Somewhat tempting. I mean, I have a Whole Lizard"
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 04:55:42 pm
*enough roast lambs to be the equivelant of the entire lizard +1 lamb*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 27, 2015, 04:57:20 pm
Heh heh heh... Your words do nothing, thanks to my spell card: Literally Who Gives a Shit
*burns everything he loves*
Well, you did say you didn't give a shit.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 04:58:22 pm
Heh... h-heh heh... your words... THEY DO NOTHING
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 04:59:34 pm
"Lamb will never be equivalent to lizard. They taste completely different. Probably."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 05:00:55 pm
I mean enough lambs to be the meat equivalent. As in, there is exactly the same amount of lamb meat as lizard meat, with an extra lamb thrown in.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 05:01:20 pm
"Lamb will never be equivalent to lizard. They taste completely different. Probably."
You take that shit back right now, lamb is fucking amazing you heathen.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 27, 2015, 05:02:14 pm
Heh... h-heh heh... your words... THEY DO NOTHING
Who needs words? I'm just burning your stuff.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 05:08:48 pm
"Lamb will never be equivalent to lizard. They taste completely different. Probably."
You take that shit back right now, lamb is fucking amazing you heathen.
"Lamb is amazing, just it probably has a different flavor then lizard. I never said lamb was bad."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 05:09:50 pm
Lizard will never be on par with lamb. I know, I've eaten Aligator.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 05:10:03 pm
Heh... h-heh heh... your words... THEY DO NOTHING
Who needs words? I'm just burning your stuff.
n o t h i n g
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 05:13:40 pm
Lizard will never be on par with lamb. I know, I've eaten Aligator.
"But have you eaten alien Space Lizard?"
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 27, 2015, 05:15:51 pm
Yes. It was horrible..
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 27, 2015, 05:24:29 pm
"You clearly didn't season the meat right."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 27, 2015, 05:26:12 pm
Heh... h-heh heh... your words... THEY DO NOTHING
Who needs words? I'm just burning your stuff.
n o t h i n g
And your insistence that property destruction means nothing also means zilch.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 27, 2015, 08:40:19 pm
I'm interested to join.
Spoiler (click to show/hide)
Is this character okay?

Edit: Added the Vitals, Class level advancement, and Perk.
Edit 2: Added some extra details.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 27, 2015, 09:11:43 pm
no your character is not okay
moeverloads are never okay
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 28, 2015, 02:20:10 am
Quote
Power: Fluffy Fur - Defensive, the fur can be warm (protects from cold), waterproof, or even both.

ey b0ss

you're

you're probably going to die
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 28, 2015, 03:04:19 am
I didn't want to say anything, but yeah.
That power is kinda, well, useless.
Unless you'll eventually develop it into literally drowning your opponents in fur.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 28, 2015, 03:06:22 am
Or getting the local loli to spam heals on you because FLUFFY
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 28, 2015, 03:29:43 am
Hey, local loli is my pocket!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 28, 2015, 03:31:11 am
And I now have the mental image of people carrying around a mini-Emilia in their breast pocket that's literally doing nothing but spamming heals on them.

YOU ARE GREAT DOCTORLOLI
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 28, 2015, 03:50:38 am
LOLI IS WISHMAKING FAIRY

MAKE WISH
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 28, 2015, 04:09:50 am
Damn it, I knew I should've made her a genie.

GENIE LOLI
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 28, 2015, 04:43:20 am
XD
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 28, 2015, 04:54:55 am
This is a space game, now confirmed by Sanure actively keeping us in orbit. If another fight starts, we're going to be collectively pissed off.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 28, 2015, 05:22:30 am
No, just the Ship's AI wondering why the hell she was kidnapped while she was sleeping. Also, John confirmed for Ship fetish :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 28, 2015, 05:39:13 am
Hey, she's not supposed to be a front line fighter. I'm well aware of how restricted her area of use is.
Unless she somehow manages to make it sentient fluff (wraps around enemies and distract them with fluffiness), she's not going to be of any help in combat.
Magical girls don't all have to be useful combatants.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 28, 2015, 05:45:43 am
I dunno, depending on her skillset, she could be a much needed physical tank.

On that note, Sanure, how goes fixing combat?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 28, 2015, 05:52:20 am
I dunno, depending on her skillset, she could be a much needed physical tank.

On that note, Sanure, how goes fixing combat?
Eh... she's more of a utility character. Then again, maybe she'll become useful later on, or be the first to die.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 28, 2015, 05:55:17 am
Working on it still. Having to sort out accuracy as well as right up some stunts for you guys to use.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 28, 2015, 06:00:12 am
we have too many utility, more power players plox
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 28, 2015, 06:12:46 am
we have too many utility, more power players plox
There seems to be a reasonable number of combat capable characters.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 28, 2015, 06:14:50 am
We have too much DPS (glass cannons), as opposed to buffers/debuffers, healers, and tanks. We are pretty low on utility, I guess, but no-one has really made a useful one.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 28, 2015, 06:16:28 am
we have too many utility, more power players plox

You seem to contradict yourself Smurf :P


@Happy Demon, I'll approve your character, You still need Elf and Projeck's approval first and then you'll be added to the waitlist.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 28, 2015, 06:16:53 am
Really, our only healers are Emilia and Adrastia.


Character approved.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 28, 2015, 06:17:39 am
I meant we don't have useful utility, like straight crafters. Plenty of useless ones that are just here for the shipping.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 28, 2015, 06:21:54 am
Healers aren't useful utility? :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 28, 2015, 06:23:27 am
Healers aren't utility, they're healers. Utility is mixmaxing stats for primarily out-of-battle stuff, like being a master blacksmith in an MMORPG. Shitty combat, but gear production is on point.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 28, 2015, 06:28:20 am
Hey, Sen's a healer as well... She uses Holy magic after all... just... it's not her specialty.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 28, 2015, 06:33:46 am
Yes, but since she's mainly DPS her healing is weaker. Or at least it should be.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 28, 2015, 08:13:11 am
Okay, 2 approvals, 1 to go.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 28, 2015, 08:14:36 am
*scatters breadcrumbs* heeeere, projeck, that's a nice projeck
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 28, 2015, 11:19:13 am
People assume movies are realistic. They aren't. The biggest risk of decompression is vital electronics getting jolted and disabling lifesupport for astronauts. Normal decompression is just a slow gradual leak. Enough to jog wires but not enough to harm someone living. The only way to have an explosive decompression is for the entire ship to split in half.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 28, 2015, 11:24:35 am
That's what you're assuming. And you're arguing with the one who calls the shots.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 28, 2015, 11:26:19 am
People assume movies are realistic. They aren't. The biggest risk of decompression is vital electronics getting jolted and disabling lifesupport for astronauts. Normal decompression is just a slow gradual leak. Enough to jog wires but not enough to harm someone living. The only way to have an explosive decompression is for the entire ship to split in half.
Why are we assuming reality is being followed exactly in a magical girl game?*

*Not that anyone except Emilia, Adrastia and Gareth really fits that description here >_>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 28, 2015, 11:26:40 am
Just leaving this here. (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleZero)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on July 28, 2015, 11:39:37 am
We have too much DPS (glass cannons), as opposed to buffers/debuffers, healers, and tanks. We are pretty low on utility, I guess, but no-one has really made a useful one.

Wiwian is pretty damn tanky, if you haven't noticed. Though she lacks any method of getting people to attack her. And I haven't been able to keep up with the game so far. *shakes fist*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 28, 2015, 11:46:37 am
People assume movies are realistic. They aren't. The biggest risk of decompression is vital electronics getting jolted and disabling lifesupport for astronauts. Normal decompression is just a slow gradual leak. Enough to jog wires but not enough to harm someone living. The only way to have an explosive decompression is for the entire ship to split in half.
Airplane crash investigations prove otherwise.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 28, 2015, 11:49:42 am
Generally those are the plane splitting in half.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 28, 2015, 12:20:38 pm
Generally those are the plane splitting in half.
And that split originates from a small tear.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 28, 2015, 12:23:56 pm
Nope. Mythbusters tested that. A bullethole will do jack shit to a plane.

The biggest problem is structural warping that doesn't get fixed.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 28, 2015, 12:52:29 pm
We have too much DPS (glass cannons), as opposed to buffers/debuffers, healers, and tanks. We are pretty low on utility, I guess, but no-one has really made a useful one.
Aisly is a healer.
Adrastia buffs people's damage and accuracy. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 28, 2015, 12:52:58 pm
Vira is a debuffer.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 28, 2015, 01:39:33 pm
When possible, I'm going to make a character that has powers that revolve around extreme amounts of patriotism.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 28, 2015, 01:41:45 pm
Murica?

Or are you thinking bolivia? Or britland?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 28, 2015, 01:46:55 pm
'MURICA!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on July 28, 2015, 02:46:59 pm
I'm going to be going away for two weeks starting tomorrow, I should have internet so I'll be able to post but if I take too long and my action is required feel free to skip me.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 28, 2015, 05:05:33 pm
We have too much DPS (glass cannons), as opposed to buffers/debuffers, healers, and tanks. We are pretty low on utility, I guess, but no-one has really made a useful one.
Aisly is a healer.
Adrastia buffs people's damage and accuracy. :P
Hey, is my character okay?
I'm interested to join.
Spoiler (click to show/hide)
Is this character okay?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 28, 2015, 07:04:57 pm
I'm interested to join.
Spoiler (click to show/hide)
Is this character okay?
Accepted.
Alright, so 1d10 is your die for HP, SP is a 1d12, and AP is a 1d8. Your starting HP is 10, SP is 12, and AP is 8.
You'll get +1 Wisdom every level up.
As for perk ideas... Something like "+1 WIS to any related rolls" probably. Feel free to name it whatever.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 28, 2015, 07:39:08 pm
So... Just to be sure...
HP = 1d10 - 10 + 1
SP = 1d12 - 12 + 2
AP = 1d8 - 8
Is that correct?

As for the perk.
Fluffy Warmth: +1 WIS on rolls related to warmth and fur, especially to ward against or combat cold.
Is this okay?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 28, 2015, 07:41:24 pm
Seems fine.

Though it'd be a +3 in SP since you have 30 WIS.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 29, 2015, 12:07:50 am
I just found out my mom's boyfriend is a weeaboo. I'm done, gg smurf no re
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 12:45:57 am
murder him
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 29, 2015, 12:48:26 am
Please, he's just a weeboo, easily manageable. Better yet, he actually watched good shows, unlike the majority of you ingrates.

MA-KU-ROS
 
No, the only things I kill on detection are furries.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 12:52:31 am
*sweats profusely*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 29, 2015, 12:56:21 am
Nah, your scaly. You fine.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 12:58:15 am
actually, *points to landfill* according to all this art saying the contrary,
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 29, 2015, 01:15:24 am
I HAVE NO IDEA WHAT'S GOING ON.

Also yes d20+mods (probably with bigger mods than we have now... actually fuck it, let's just do full DND if we're running it based on DND, since that's at least a reasonable rolling system.)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 29, 2015, 01:18:36 am
We escaping, there was a cock fight because of smoking.

Also, character idea:  a spider based character that carries around a briefecase made of spiders that turns into their outfir and gives them their spider powers. Nearby spiders need to resist joining the spider suit unless to large to fit. If to large they must resist helping spider person.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 29, 2015, 01:20:28 am
We escaping, there was a cock fight because of smoking.

Also, character idea:  a spider based character that carries around a briefecase made of spiders that turns into their outfir and gives them their spider powers. Nearby spiders need to resist joining the spider suit unless to large to fit. If to large they must resist helping spider person.

... That is the most nope fucking power I have ever fucking heard of.

I love it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 01:23:25 am
thats it im fucking burning the thread
nice job kj
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 29, 2015, 01:25:37 am
I may just make that as a second power and introduce them in their powered form. And not tell anyone what the suit is made of.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 01:26:46 am
thats it im fucking burning the thread twice
nice job kj
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 29, 2015, 02:14:29 am
Nope,Nope,Nope,Nope,Nope,Nope,Nope,Nope,Nope,Nope,Nope,Nope.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 29, 2015, 02:25:41 am
Hey sanure, can we just run full DnD already? Framework is already there.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 02:32:59 am
also, what are your thoughts on kren's sexuality kren waking up right now at this current moment in the present?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 29, 2015, 02:52:52 am
@smurf, because I'm becoming more fond of the Dragon Age system due to it's simplicity. And stunts >.>

@SB, Not likely. Not yet at least.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 29, 2015, 02:57:30 am
Gear system? Down for that, gotta find recipes and craft dem legendaries.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 03:06:29 am
@SB, Not likely. Not yet at least.
ill find sokka a stick to poke him with then
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on July 29, 2015, 03:09:29 am
*nopeman shows up*

*Turns out Kushiel has arachnophobia*

*Tsunami of black holy hellfire*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 29, 2015, 06:47:08 am

Hey I am back from work wha-

We escaping, there was a cock fight because of smoking.

Also, character idea:  a spider based character that carries around a briefecase made of spiders that turns into their outfir and gives them their spider powers. Nearby spiders need to resist joining the spider suit unless to large to fit. If to large they must resist helping spider person.


(http://replygif.net/i/471.gif)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 06:48:33 am
akroma wait dont leave me here with him
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 29, 2015, 06:49:11 am
akroma wait dont leave me here with him
fuck you you're staying here in the pit with us you heretic
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 06:55:56 am
I DONT WANT TO FUCK THE SPIDERS WITH YOU GUYS
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 29, 2015, 06:57:44 am
I DONT WANT TO FUCK THE SPIDERS WITH YOU GUYS
ew what?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 29, 2015, 06:58:02 am
wait, has the discussion actually shifted to fucking spiders?




the arachnea episode is not even out yet!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 29, 2015, 06:59:25 am
I DONT WANT TO FUCK THE SPIDERS WITH YOU GUYS
.....
Smurf, your furry detection, has it tripped yet?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 07:10:45 am
*clenches fist* After all these years, my disguise has fallen...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 29, 2015, 07:23:58 am
To be fair, I already knew. I'm just trying to work out the general area in which you live, because that will make it all so much easier.

the arachnea episode is not even out yet!

aww yeah, you know what's up you do
o/

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 07:27:22 am
Definitely not, uh, the house next door, no.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 29, 2015, 07:28:22 am
To be fair, I already knew. I'm just trying to work out the general area in which you live, because that will make it all so much easier.
Quote from: SB's Profile
Panau Islands, ???
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 29, 2015, 07:29:16 am
\o

it's no longer "I'm afraid there is a monster under my bed" but "Man, I wish there was a monster in my bed". Truely, we live in times were mankind has achieved a glorious state of mind.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 29, 2015, 07:32:17 am
And yet you guys are scared of a spider suit. Spiders are fine creatures and simply want the respect they deserve.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 29, 2015, 07:33:56 am
that's something entirely different
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 29, 2015, 07:34:16 am
And yet you guys are scared of a spider suit. Spiders are fine creatures and simply want the respect they deserve.

a suit of LIVING, TWITCHING SPIDERS

NOPE, ORBITAL BOMBARDMENT IS THE ONLY SOLUTION

To be fair, I already knew. I'm just trying to work out the general area in which you live, because that will make it all so much easier.
Quote from: SB's Profile
Panau Islands, ???

panau doesn't exist

but if it did, it would be covered in half an inch of molten tungsten right now
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 29, 2015, 07:36:06 am
They aren't twitching. Spiders can't livestream you know.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 29, 2015, 07:36:19 am
Why do you think I quoted it? :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 29, 2015, 07:40:20 am
They aren't twitching. Spiders can't livestream you know.

bad jokes are SB's thing

Why do you think I quoted it? :P

sooo i don't hunt him down?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 29, 2015, 07:41:17 am
Yes.

Because I'm killing him first. Get your own prey.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 07:41:44 am
bad jokes are SB's thing
I take offense to that. Comedy is a realm for all to enjoy, assclown.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 29, 2015, 07:42:40 am
Yes.

Because I'm killing him first. Get your own prey.
Nobody is killing anybody, and I'll kill anyone who says otherwise.
Any questions?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 29, 2015, 07:43:03 am
Including yourself?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 29, 2015, 07:45:53 am
bad jokes are SB's thing
I take offense to that. Comedy is a realm for all to enjoy, assclown.

Go choke on a half-eaten bone, you dog-humping degenerate.

Yes.

Because I'm killing him first. Get your own prey.

fine by me, works out in the end
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 29, 2015, 07:46:23 am
gud
you can have his head, i'm taking his spine
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 07:48:05 am
Go choke on a half-eaten bone, you dog-humping degenerate.
EXCUSE you! There's a whole realm of animals you're excluding from this!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 29, 2015, 07:49:13 am
Go choke on a half-eaten bone, you animal-raping degenerate.
EXCUSE you! There's a whole realm of animals you're excluding from this!

FTFY
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 07:53:12 am
Now that's just not funny.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 29, 2015, 07:53:47 am
\o/
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 07:55:41 am

-o-
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on July 29, 2015, 08:54:25 am
Smurf, that's enough.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 29, 2015, 08:55:30 am
okey doke
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 29, 2015, 10:35:26 am
felt relevant (http://9gag.com/gag/a6LO18e)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 29, 2015, 12:49:25 pm
So how long does it usually take before people end up on the wait list? I just hope I don't get forgotten.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 29, 2015, 02:11:52 pm
Depends on the Gm who posted the OP. You're number one on waitlist, I just haven't updated it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 29, 2015, 02:17:08 pm
PSST
SANURE
QUESTION IC FOR SEPIA
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 30, 2015, 04:47:00 am
New Poll is up. Vote and decide where the main base shall be.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 30, 2015, 06:06:19 am
Ah, I think I'll just drop out. You cool with that? Great.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 30, 2015, 06:20:55 am
Can I get a reason?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 30, 2015, 06:22:33 am
Can I get a reason?
IIRC Blitz is dropping out of this and Forumites to do his own game.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 06:23:16 am
*DRAMATIC GASP*
WHAT GAME
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 30, 2015, 06:30:15 am
does it involve geese

if not, i have a few suggestions
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 06:31:02 am
that's like asking if it involves five-foot spiders
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 30, 2015, 06:33:10 am
Can I get a reason?
IIRC Blitz is dropping out of this and Forumites to do his own game.
Basically this.
does it involve geese

if not, i have a few suggestions
Depends. Do giant mutant monsters that may or may not vaguely resemble geese count?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on July 30, 2015, 06:34:36 am
With a healthy dosing of cheese, it should be sufficient.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 30, 2015, 08:13:07 am
Link here when it's up, please.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on July 30, 2015, 08:20:25 am
Link here when it's up, please.
Sure, whatever.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 30, 2015, 10:41:50 am
Shapeshifting and healing result in lots of waste heat, and require lots of fuel. She has an excuse to eat so much.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 10:44:24 am
Also because werewolves eat people and people are a lot of meat to eat so deers can substitute
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 30, 2015, 10:46:13 am
Werewolves eat Everything.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 10:46:53 am
Because everything are good substitutes for people when you can't eat people, which werewolves eat
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 30, 2015, 10:48:01 am
[insert simpsons clip about the algae shark]
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 30, 2015, 10:51:59 am
Werewolves only eat people when they happen to be the most convenient food source. They don't really care what they eat so long as it's meat.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 10:53:12 am
People are meat. You're contradicting yourself, Kevak.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 30, 2015, 10:54:36 am
since pretty much every decently tasty woodlands creature has more keen senses AND runs faster than any human, I am pretty sure humans are always the most convenient choice, right after just going to the store
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 30, 2015, 10:55:25 am
People are meat that can fight back. Not always convenient to eat them.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 10:57:10 am
Humans are infinitely easier to approach then wild animals who will smell the blood on your clothing, while humans are fooled by a damn trenchcoat.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 30, 2015, 10:57:48 am
if I had the choice between facing a jogger, and a deer kicking out in deaththrows, I'd wager a jogger puts up much less of a fight :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 30, 2015, 11:00:30 am
Humans with guns are not convenient. Random hikers are convenient.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 30, 2015, 11:01:23 am
yeah, but those are still the minority
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 11:01:51 am
But random hikers are humans, and you said Vira only eats convenient humans. Looking out in the woods on the off chance you find an isolated hiker in the area isn't convenient.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 30, 2015, 11:02:50 am
vira confirmed for actually a villain?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 11:04:20 am
You ever know why joggers are always finding bodies in the woods in crime shows?
The joggers can outrun Vira.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 30, 2015, 11:06:51 am
maybe vira should jog more often, get in shape? her description sais nothing about her weight.






...




now I kinda want a chubby werewolf who is totaly chubby because she keeps eating every random animal she sees, rather than maybe a salad to be a thing. And when you tell her she could lose weight if she stopped eating animals all the time, she'd get mad and call you a racist who doesnt know anything about nature.




...


oh god please do
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 30, 2015, 11:11:25 am
Nah, if Vira gets offed, I might do that as a joke character. But no reason to waste a perfectly good character.

Vira is in shape, and actually a bit underweight. She doesn't eat enough.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 30, 2015, 11:13:16 am
a character is wasted if she isn't thin? Gosh, put a trigger warning on that, you patriarch!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 30, 2015, 11:15:41 am
Eh, from what I've heard, it's harder to get fat on a meat diet. You'd need to eat the fat of your prey, and that doesn't taste good.
Not to mention, hunting takes energy, so hunters would be in better shape than farmers.

From what I've heard, agriculture was adopted to support a bigger population, as humans got way too numerous for nature to handle.
Humans are so bad ass they had to fix nature to give enough food to support the growing population.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 11:16:13 am
screw you i like fat on my steak
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on July 30, 2015, 11:21:42 am
screw you i like fat on my steak
I like tender meat, fat feels too slimy for me.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 30, 2015, 11:27:20 am
I'm totally going to make a red Mage character. But she shall have a gimmick. She will constantly try to inflict status effects to her own teammates, but in return they all will be healed for SP and AP when they get inflicted with one~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 11:28:55 am
what status effects are we talking here
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 30, 2015, 11:29:08 am
I'm totally going to make a red Mage character. But she shall have a gimmick. She will constantly try to inflict status effects to her own teammates, but in return they all will be healed for SP and AP when they get inflicted with one~
That's the kind of character who 'accidentally' gets shot in the back with a grenade. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 30, 2015, 11:38:16 am
And? She would be your best healer, since she can heal both your HP, and your AP and SP.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 11:38:30 am
what status effects are we talking here
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 30, 2015, 11:39:49 am
And? She would be your best healer, since she can heal both your HP, and your AP and SP.
Not really the best if she gives you status effects. Including poisoning. Or that one effect that makes everyone misfire heals, apparently. >_>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 30, 2015, 11:52:32 am
Her best status infliction will be called Nettled~ and the character who is under it's effect will be very angry.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 11:54:27 am
Getting debuffed by this mage https://youtu.be/BSJTGla19o4?t=229
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 30, 2015, 12:03:23 pm
Her best status infliction will be called Nettled~ and the character who is under it's effect will be very angry.
But can she charn allies on accident?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 30, 2015, 12:06:20 pm
Thank fuck we actually HAVE a way of healing status effects, at least.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 30, 2015, 12:21:03 pm
True, lol.

And yes, One of her other signature spells will be charm.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on July 30, 2015, 12:22:26 pm
And it works on girls too.

Because even the girls want her.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 30, 2015, 12:22:59 pm
A charm spell that hits an enemy and a random ally.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on July 30, 2015, 12:36:41 pm
This has to happen now...

Okay, Forgot to mention the rewards for the Intro. Everyone gets a level up due to beating Kren.
You also get 25XP for making it off the ship before it exploded.

Group rewards are as follow:
1. Layar Escape Shuttle, with AI named Sepia
2. Enough materials to build a small base with.
3. 16 Selvin data Terminals (equivalent to a tablet, but loaded with some unique features that will be discovered later.))
4. Weapon components for those that do crafting.
5. Each person gets about $300 to spend on furniture or items for your room in the base when it's built. I'll eventually get around to making a list of items and bonuses they give.


NOTE FOR EVERYONE

I'm going to be reworking the system here in a few minutes. Do not apply your level up just yet as I'm going to be working on changing the entire system over to the Dragon Age system of dice rolls and attributes.

Projeck, Elf, expect both a pm regarding the new system, as well as a section on the GM planning doc.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 12:40:52 pm
*spends the 300 on video game consoles and forgets the furniture*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 30, 2015, 12:43:02 pm
300 bucks is hardly enough to buy a pile of gold big enough to sleep on
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on July 30, 2015, 12:43:24 pm
Vira would probably want something on the surface. Prolly a lot of blankets also.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 12:45:00 pm
300 bucks is hardly enough to buy a pile of gold big enough to sleep on
300 in golden dollars.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 30, 2015, 12:45:14 pm
that is also, hardly enough to even get a proper couch
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 12:47:40 pm
spread them out thin, akroma
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on July 30, 2015, 12:49:54 pm
I will let people have my 300 if they will room with Nick.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 12:53:27 pm
>w>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 30, 2015, 12:55:02 pm
Emilia will likely use hers to go home.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on July 30, 2015, 12:57:39 pm
what, now even the GMPCs refuse to stay?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on July 30, 2015, 12:59:05 pm
what, now even the GMPCs refuse to stay?
She'll probably stay in contact, but basically there's no reason unless you want her to spend most of the first half of the game crying or something. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on July 30, 2015, 01:05:13 pm
*dramatic anime scene with character turning and unrealistic teardrops*
All my friends are dead...!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 04:35:16 am
This has to happen now...

Okay, Forgot to mention the rewards for the Intro. Everyone gets a level up due to beating Kren.
You also get 25XP for making it off the ship before it exploded.

Group rewards are as follow:
1. Layar Escape Shuttle, with AI named Sepia
2. Enough materials to build a small base with.
3. 16 Selvin data Terminals (equivalent to a tablet, but loaded with some unique features that will be discovered later.))
4. Weapon components for those that do crafting.
5. Each person gets about $300 to spend on furniture or items for your room in the base when it's built. I'll eventually get around to making a list of items and bonuses they give.


NOTE FOR EVERYONE

I'm going to be reworking the system here in a few minutes. Do not apply your level up just yet as I'm going to be working on changing the entire system over to the Dragon Age system of dice rolls and attributes.

Projeck, Elf, expect both a pm regarding the new system, as well as a section on the GM planning doc.

*checks watch*

eyy b0ss



"This game is all magic, no science hurr durr"

a few weeks later, discussion on thermonuclear power

k
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 01, 2015, 04:45:29 am
Methinks that at this point, the AI should just be assumed to not have a fucking clue what's going on with her systems and is talking out of her ass despite the fact.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 05:46:45 am
the discourse
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 05:52:49 am
*dances around in a circle*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 01, 2015, 06:25:24 am
Guys, why do you always have to overthink things? The whole fucking shuttle is alien tech. christ, did it not occur to either of you (smurf and Kevak :P) that maybe the ship was not built to human's logic but an alien race's logic? *rolls eyes jokingly*

Besides the obvious, but seriously that is like the least important detail right now. The AI is alien. The shuttle is alien. Aliens in this do not care about your logic. Can we agree on this or do you not realize a game is not reality? ((This is rhetorical question and meant as a joke.))


As for the mechanics change, I got busy and completely forgot to write it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 06:41:41 am
You say joke, but I enjoy the scientific discourse. Not to mention you should have used the word engineering instead of logic. Logic is a way of thinking. Engineering is how their tech is put together.

Plus watching you try to counter actual science with something other than magic amuses me. If you want me to stop, give me something else to do.

Also, we've only got one set of universal rules, so you can't just change things willy nilly.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 06:51:48 am
continued discourse
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 07:05:09 am
mback
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 01, 2015, 07:27:18 am
o/ welcome back Adragis, Lilian totally died a horrible death involving a Volcano, piranha, and a hula girl. Not sure how it happened.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 07:28:31 am
DAMMIT LILO WE SAID NOT TO PLAY NEAR THE VOLCANO AND NOW LOOK WHAT HAPPENED
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 01, 2015, 07:30:27 am
3 points to furrydorf.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 01, 2015, 07:38:27 am
Oh mu gurd, you can be a bard in Dwarf Fortress now and make your own traveling troupe~ Oh fun~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 07:39:35 am
not yet, but soon

soon

that being said, I'm probably just going to dump magma on them the moment they touch the front gate
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 07:41:50 am
silence smurf
the solution is to use bards as a way to attract elves
their appreciation of fine arts is a weakness
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 07:43:10 am
3 points to furrydorf.
hiss
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 07:45:51 am
silence smurf
the solution is to use bards as a way to attract elves
their appreciation of fine arts is a weakness

Ooh, then I can trick them into bringing all the warbeasts i need

more giant tigers for the military, more giant snakes for my funpit
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 07:46:37 am
milk for the khorne flakes
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 07:56:19 am
more of a slaanesh man myself
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 07:56:49 am
eh
tzeentch is da bess
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 07:57:41 am
nah, scrub, lrn2debuff

also, we all know the tyranids are gonna win
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 01, 2015, 07:57:58 am
Heretics. The God-Emprah is the only God.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 07:58:54 am
Heretics. The God-Emprah is the only God.
You're all scrubs.

Everyone knows the Squats are-*shot*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 08:00:56 am
you best be joking
orks are da best, erryone knows dat
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 08:01:56 am
*sweats*
S-SLY COOPER? YES? NO?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 08:02:20 am
Also, I can't wait for when Emilia's dad yells at everyone for kidnapping his daughter. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 01, 2015, 08:03:15 am
you best be joking
orks are da best, erryone knows dat
They are awesome, I admit. They can do basically anything if enough of them think it's possible.

So make several trillion of them believe the Emperor is alive, and ready for the best fight they've ever had.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 08:04:43 am
you best be joking
orks are da best, erryone knows dat

nah, ork'z'll get eaten by the tyranids, since they're basically infinite

unless the necrons all wake up in time and rape the tyranids back OR the tau become gods because technology
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 08:07:13 am
Also, I can't wait for when Emilia's dad yells at everyone for kidnapping his daughter. :P
can't wait for someone to bitch emilia's dad out and complain about fucking aliens and stupid parents
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 08:08:16 am
can't wait for him to go papa wolf because fucking weirdos running off with his daughter yo
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 08:09:05 am
Also, I can't wait for when Emilia's dad yells at everyone for kidnapping his daughter. :P
can't wait for someone to bitch emilia's dad out and complain about fucking aliens and stupid parents
because normal humans can do so much when their daughter is kidnapped in the middle of the night by alien extremists, amirite?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 08:10:12 am
cue emilia's dad being a mage
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 08:11:20 am
queue calling the military and starting the second human-layar war
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 08:29:41 am
cue john acting kind for once
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 08:32:30 am
he does act kind...to the pockets

if you aren't a pocket though, go drown yourself in a bucket of your own tears, john cares not for those without buffs or heals
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 08:38:08 am
>john lacks buffs/heals
k
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 08:39:44 am
he at least has pocket loli

all those who threaten her will find themselves in a gutter
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 08:40:27 am
>loli
k
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 08:41:37 am
elf's character is a loli healer

healers can pocket

pocket loli
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 08:46:13 am
>loli
k
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 08:50:24 am
at least i'm not trying to get in with a lizard

no, seriously, call kenny loggins, you're in the danger zone

[]hr

holy fuck i just realised how done i am, time to go to sleep
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 08:52:02 am
fuck you lizards are hot
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 08:52:43 am
fuck you, it's a fucking lizard

i mean, the booty is prime

but it's a fucking lizard
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 08:53:53 am
lizards are hot as long as they're lizard people and not like a fucking actual gecko or something
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 08:56:07 am
fucking furries, i tell ya

i mean, monster girls/guys would be fine

but furries
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 08:57:33 am
>monster girls
a lamia is literally a snake with a female torso don't tell me that's not furry
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 08:58:59 am
THAT AIN'T FURRY

YOU CALL A MONSTER GIRL A FURRY AGAIN AND I'LL SHOVE A STICK SO FAR UP YOUR ASS YOU'LL BE COUGHING UP BARK FOR THE NEXT MONTH
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 09:00:24 am
lamia does not equal furry
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 09:01:52 am
lamia does not equal furry
well of course it doesnt
its scaly, not furry
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 09:02:16 am
that too
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 09:02:32 am
sorry, scaley
god
terminologies with you people...
also: tengu? furry
that thing that's like a sex butler? furry
the cow one? furry
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 09:04:11 am
Monstergirls are not furry, you anthropomorphic fetishist, and the legion of fa/tg/uys would back me up on this. If there's one thing more likely to get you ballbusted than bringing up furries, it's trying to argue about the difference/lack thereof between the two.

To put it simply, were Rule 34 and a Dungeons and Dragons Monster Manual to have hardcore ball-busting sex, monstergirls would be the product of their sweaty lust, and both parents would look upon their child with pride.

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 09:10:07 am
k
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 09:11:12 am
damn straight

now back to your hole before i sic the inquisition on you
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 09:12:17 am
...no
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 09:15:40 am
HERESY
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 09:18:10 am
k
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 09:21:26 am
fucking furries daring to sully my monster girls.




they are such weirdo, compared to us true connoiseurs of fine art.  8) 8)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 09:22:41 am
nooow, akroma, you listen here,,
furry art is... well, it's better than mg art,* for sure
*though sturgeon's law definitely applies
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 09:25:39 am
eh, but in the end all you get is a mouth full of fur.


Anyway Sanure, base-building time plox?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 09:27:51 am
>w>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 09:31:51 am
also, with their animal-like heads, furries are so much closer to animals than humans, they are entirely kiss-incompatible. In fact, it's sort of a strech to even claim they have lips.


Meanwhile, monster girls have perfectly compatible faces, and that's what counts!

unless they are slime girls. In that case, you will need a lot of figuring out to do.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 09:32:53 am
excuse u
most mammals do have lips and furries are mostly most mammals
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 09:35:40 am
but not actually properly prehensile lips. Or cheeks, for that matter. Or anything to produce sounds that are distinguished enough to emulate human speech. Face it, if you had a furry-waifu, you'd have to rely on sign language.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 01, 2015, 09:36:50 am
People and their logic :P

Base Building sometime or another. I'm getting ready to go hang out with a friend.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 09:37:27 am
stop kinkshaming me
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 09:37:48 am
my fetish > your fetish
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 09:39:46 am
all fetishes > loli
fixed that for you :)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 09:41:13 am
don't try and move the fetish dissing to elf just yet, I am not done dissing you.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 09:44:07 am
;-;
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 09:44:33 am
slime mg is best mg
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 01, 2015, 09:45:39 am
Still willing to give people my share of the base building cash if they room up with Nick.

Centaur is best girl
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 09:46:26 am
>implying butler mg/lava golem mg not best mg
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 09:47:31 am
lamia a cute! a cute!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 09:51:11 am
If we're being serious
Drider MGs are cute
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 01, 2015, 09:54:04 am
God I love you people.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 09:55:13 am
less love more base
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 10:06:09 am
less love more kinkshaking akroma for having kinkshaming as a kink
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 10:07:19 am
who the hell even sais kinkshaming, whatever happened to the good old fursecution?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 10:09:53 am
im not that deep, oh my god
i dont even let anyone know about it normally but i fucked up real bad guys
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 01, 2015, 10:17:57 am
I think it is safe to say that the AI has no fucking clue how tech works and is talking out of their ass.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 10:22:31 am
or maybe, perhaps, possibly, the ai is correct and you aren't because the ai is familiar with this universe and how it works while you are not
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 01, 2015, 10:23:35 am
or maybe, perhaps, possibly, the ai is correct and you aren't because the ai is familiar with this universe and how it works while you are not
What? Don't be silly. Kevak is never wrong about anything and that's why he has to educate the ignorant GM's.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 10:25:01 am
neither are you and smurf
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 01, 2015, 10:29:48 am
Damn it, I missed the Monster Girls section. Damn you timezones!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 10:38:28 am
dont worry, my plot will have many of them. Eventually.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 01, 2015, 10:40:01 am
My thoughts are as follows: AI is a child. Definitely not a Singularity grade mind. It's the kind of AI a race stepping into the field of AI would make. A human level AI. No smarter then your average Joe. Clearly it doesn't understand tech, and if it were smarter, it would have the capacity to admit such. But as it is, it's a child in an adult's body. Specifically a manchild.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 10:41:48 am
kevak did you... miss the post i made earlier
it's entirely possible that sepia does know what she's talking about and you don't because sepia is actually the artificial intelligence who is controlled by the person that knows everything about the universe and, therefore, would be correct about the universe, aka sanure
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 01, 2015, 10:44:34 am
We still only have one universal set of laws. This is set in reality and then has magic sprinkled in. The addition of magic does not change how thermodynamics or any other universal laws work. Just allows localized manipulation. If the AI had justified her power source with "magic" then nobody would complain.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 10:46:35 am
let me explain this to you another time
this
is not
our universe

the thermodynamics you are talking about are based in our universe
everything is not the same in every single universe
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 01, 2015, 10:50:58 am
Let me explain how deviations in the laws of reality work. Slight deviations are tolerable but extremely uncomfortable. Large deviations prevent things from properly forming and are deadly. Changing the laws of thermodynamics sufficiently to make the AI's shit power source a better option then a functional fusion reactor would most likely prevent stars from forming.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 01, 2015, 10:53:55 am
Obviously not in this world. Any other stupid arguments?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 10:56:15 am
"the space travel engines in my magical girl freeform rpg dont have a realistic enough power source"




now if that aint a first world problem
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 01, 2015, 10:57:29 am
I would be totes fine if it were justified with magic. However it is not. It's justified with an attempt at science that does not work.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 01, 2015, 11:23:23 am
Let me explain how deviations in the laws of reality work. Slight deviations are tolerable but extremely uncomfortable. Large deviations prevent things from properly forming and are deadly. Changing the laws of thermodynamics sufficiently to make the AI's shit power source a better option then a functional fusion reactor would most likely prevent stars from forming.
Actually, nuclear power sources are a bad idea in any realistic settings.
You'd have to replace the shielding all the time, and it's even worse for fusion reactors.

Either you need to suspend disbelief, or change the plating around the reactor every few weeks.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 01, 2015, 11:35:32 am
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 01, 2015, 12:50:21 pm
Why is this a thing?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 12:51:16 pm
shhhhh. No tears now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 01, 2015, 12:54:14 pm
Because magic girls need to keep up on magic girl fashion and stuff.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 01, 2015, 01:10:18 pm
It's always important to look the part of a magical girl.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 01:12:42 pm
For some reason that reminds me of the Halloween spellbook from TF2, y'know, the magazine one.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 01, 2015, 02:04:13 pm

30 Points to house KJhasthebestpictures
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 02:07:00 pm
base plz
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 02:10:00 pm
gib base or riot
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on August 01, 2015, 02:15:21 pm
Base would be cool
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 01, 2015, 02:18:12 pm
Base pls. I want roommate
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 02:23:03 pm
meanwhile, nobody rooms with loli because loli :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 02:24:13 pm
ew, loli
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 02:25:17 pm
ew, loli
silence, furry-lover
your kind are worse than lolis
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 02:26:51 pm
me =/= furry-lover
i dont love what ive become, elf
also ew, loli
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 01, 2015, 02:28:02 pm
Screw it, Sen will room with Loli, because Big sister Little sister.

Also, Here's some riot picks, Have fun while I work on the tiles for the Base *Tosses out Riot picks to everyone*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 02:29:32 pm
Screw it, Sen will room with Loli, because Big sister Little sister.

Also, Here's some riot picks, Have fun while I work on the tiles for the Base *Tosses out Riot picks to everyone*
you ninjaed me as I was saying Lilian would
dammit
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 02:29:54 pm
BASE TITLE: FATHER BASE
ANY OTHER DESIGNATION IS COMPLETELY UNACCEPTABLE AND YOU SHOULD BE ASHAMED
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 02:30:31 pm
BASE NAME:
METAL GEAR
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 02:31:04 pm
BASE TITLE: FATHER BASE
Actually Metal Gear is an acceptable alternative my mistake
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 02:31:46 pm
Base Title will be neither of those and will now be Loli Appreciation Clinic.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 02:32:58 pm
i have never been so disgusted
not even with myself
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 02:34:02 pm
i have never been so disgusted
not even with myself
Now you know how I felt about the Sugar Daddy incident.

Just
As
Planned
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 01, 2015, 02:34:52 pm
Nohr. Gotta name it after the best country ya know.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 02:35:50 pm
Nohr. Gotta name it after the best country ya know.
Yes.
And then Emilia must become it's Princess because Elise is prettiest princess.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 02:37:04 pm
Now you know how I felt about the Sugar Daddy incident.

Just
As
Planned
*generic anime choke-noise of surprise*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 01, 2015, 02:38:12 pm
Base should be called Base.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 02:45:28 pm
ew
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on August 01, 2015, 03:22:43 pm
... Base should be Definately Awesome and Terrific Autonomous Secure Shack
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 03:23:50 pm
... Base should be Definately Awesome and Terrific Autonomous Secure Shack
damn it rag
i was drinking something
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 03:26:40 pm
That reminds me of System Shock for some reason.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 01, 2015, 03:35:55 pm
Base names? Well I'm not in now, but I'll try.

Safe Shack
Love Shack
Den of Evil
The Cave
Cave of Beasties
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 03:37:00 pm
The MemeCave
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 01, 2015, 03:37:23 pm
Den.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on August 01, 2015, 03:39:18 pm
... Those aren't acronyms at all, get your head in the game!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 03:39:59 pm
The MemeDen
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on August 01, 2015, 03:41:00 pm
The MemeDen

Also not an acronym
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 03:43:06 pm
New phone who dis
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 03:43:46 pm
Everlasting Deadly Graceful Explosive Long Orbital Rescue Den.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 01, 2015, 03:45:30 pm
Everlasting Deadly Graceful Explosive Long Orbital Rescue Den.
EDGELORD.

I support this name.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 03:46:05 pm
The only problem is that acronyms, said completely, are usually nonsensical. As is this.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 03:49:54 pm
Everlasting Deadly Graceful Explosive Long Orbital Rescue Den.
EDGELORD.

I support this name.
I AM NOT A BASE
COULD A BASE DO THIS
*smashes through floor*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 01, 2015, 04:38:41 pm
The problem with acronyms is that it either is a short acronym, or a very long name.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 04:44:55 pm
A CRAZY-RIPE ORANGE NUKING YOUR MILITARY?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 01, 2015, 04:53:32 pm
ACRONYM
ftfy.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 04:56:33 pm
(http://i395.photobucket.com/albums/pp39/darthramza/Foghorn-Leghorn-Thats-a-joke-son-You-missed-it-Flew-right-by-ya.jpg)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 01, 2015, 04:56:40 pm
Personally, I'm fond of We Are Friends, Friends Love Each Other. Or Waffle
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 01, 2015, 04:57:49 pm
No, I got the joke. I was clarifying for those that missed it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 04:58:51 pm
Still relevant to anyone who somehow didn't know she was spelling acronym. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 05:02:07 pm
Still relevant to anyone who somehow didn't know he was spelling acronym. :P
FTFY
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 05:03:00 pm
Still relevant to anyone who somehow didn't know she was spelling acronym. :P
FTFY
MHFTFY
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 05:03:35 pm
GE T RIGGETY WIGGETY REKT BLITZ
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 01, 2015, 05:04:29 pm
MH?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 05:04:54 pm
May have.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 05:05:26 pm
GE T RIGGETY WIGGETY REKT BLITZ
notice the mh
notice how it stands for 'may have'
also adragis admitted to being a guy in the above user in a nutshell thread ages ago
GET REKT, N00B
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 05:06:05 pm
but what if that was a lie
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 01, 2015, 05:06:24 pm
Also, Forumites RPG. Adragis is in it. As a guy.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 05:06:29 pm
Gender isn't that clear though, and that was one thread. It took people bothering to read my profile to realise I was a guy, about four years after I joined the forums. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 05:07:00 pm
COUNTER REK: Drains all of your opponent's Life Points.
*life point lowering sound*
I am confuzz.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 05:07:31 pm
Also, Forumites RPG. Adragis is in it. As a guy.
what if that's just my brother's physical description
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 05:08:27 pm
A true egde-gician never reveals their secrets.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 05:09:28 pm
Also, Forumites RPG. Adragis is in it. As a guy.
what if that's just my brother's physical description
but what if you sent me a picture of yourself before
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 05:10:11 pm
Also, Forumites RPG. Adragis is in it. As a guy.
what if that's just my brother's physical description
gud jok
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 05:10:24 pm
UNDERAGED SEXTING??? thats even worse than being furry trash you sinlords
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 05:11:51 pm
UNDERAGED SEXTING??? thats even worse than being furry trash you sinlords
sometimes i wonder if you're intentionally being as unfunny as possible
but that would imply some cleverness on your part
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 05:12:42 pm
that picture makes me look like I have an afro your argument is invalid
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 05:13:21 pm
that picture makes me look like I have an afro your argument is invalid
adragis for best hair confirmed
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 05:14:35 pm
that picture makes me look like I have an afro your argument is invalid
i dont think you know what an afro is, adragis
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 05:16:33 pm
sometimes i wonder if you're intentionally being as unfunny as possible
but that would imply some cleverness on your part
oh come on of course im not unfunny on purpose that's not even bad comedy
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 05:19:59 pm
the point is that the photo is so bad it makes my true gender indiscernible
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 01, 2015, 05:20:55 pm
And then there's the chance you were crossdressing while taking the picture...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 05:21:54 pm
the point is that the photo is so bad it makes my true gender indiscernible
its funny how that statement isnt true in any way, shape or form
And then there's the chance you were crossdressing while taking the picture...
doubtful at best
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 05:24:23 pm
*continues to have nobody know what i look like*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 01, 2015, 05:25:37 pm
*continues to have nobody know what i look like*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 01, 2015, 05:26:27 pm
*continues to have nobody know what i look like*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 05:28:21 pm
*continues to have 2-3 people knowing what i look like(on bay12)*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 01, 2015, 05:29:38 pm
And then there's the chance you were crossdressing while taking the picture...
nah

There are several people who've heard my voice. Pretty male-sounding. For a woman.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 05:30:12 pm
I C A L L E D I T
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 05:31:20 pm
I C A L L E D I T
can you, like, not into sarcasm or something
is your innate lie detector broken
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 01, 2015, 05:35:30 pm
Hm... any estimate until new characters pop in?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 05:36:09 pm
Hm... any estimate until new characters pop in?
at the rate this game is moving?
3 years, give or take a month
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 05:38:18 pm
sarcasm =/= lies, silly xenoling
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 01, 2015, 05:38:57 pm
Hm... any estimate until new characters pop in?
at the rate this game is moving?
3 years, give or take a month
Well, that probably just means it'll take even longer.
I think I can invent a light saber in that time, chop my leg off, invent regeneration, grow my leg back and do it another 3 times before that happens.

Better get going I guess.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 01, 2015, 05:41:56 pm
sarcasm =/= lies, silly xenoling
no, but paper-thin disguise = lies
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 01, 2015, 10:15:10 pm
So while I was gone it seems like everyone was talking about monstergirls Onis and dragongirls the best and possible base names. Has anything important actually happened since everyone escaped from the ship? I gotta bring Wiwian back into the game somehow. Or maybe make something else. Because I absolutely love making new characters.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 10:16:32 pm
>implying the butler / lava golem mg aren't best mg
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 10:22:33 pm
So while I was gone it seems like everyone was talking about monstergirls Onis and dragongirls the best and possible base names. Has anything important actually happened since everyone escaped from the ship? I gotta bring Wiwian back into the game somehow. Or maybe make something else. Because I absolutely love making new characters.

dragongirls confirmed best, lamias reported as second place The base is in Wyoming, for god knows what reason. The main plot and a plausible a reason to stick around has yet to be divulged but it involves a Layar extremist group trying to harness magic by processing magic stones only found on Earth. Some preposterous horseshit if you ask me, but playing with the cards I was dealt with, here
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 10:23:46 pm
>calls gm's plot horseshit
>expects nothing to happen
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 10:27:46 pm
Hyperbole, but since we're firmly ignoring logic in this game, it's better to leave it slide.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 01, 2015, 10:28:03 pm
>implying the butler / lava golem mg aren't best mg

I'm sorry, but it's hard to hear anything while in a headlock from your muscular monstergirl waifu. I can't shitpost that hard, never mind.

Also none of you have ever seen Canada on a map before, have you? Toronto is one of the largest cities we have. A meteor landing a kilometer away from its cities limits would draw sightseers and the military in like flies. Except for KJ. Getting Timmies for everyone is pretty sweet.

dragongirls confirmed best, lamias reported as second place The base is in Wyoming, for god knows what reason. The main plot and a plausible a reason to stick around has yet to be divulged but it involves a Layar extremist group trying to harness magic by processing magic stones only found on Earth. Some preposterous horseshit if you ask me, but playing with the cards I was dealt with, here

I can get behind that. In other words, not much of all has changed.

Also, Wyoming? Seriously? What the heck made everyone pick Wyoming?

EDIT: Also: Amberite. Just... What?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 01, 2015, 10:30:39 pm
Nobody picked wyoming. Pretty sure everyone wanted stuff to the west of the rockies. Like washington. Or oregon.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 10:30:45 pm
The butler one would gladly headlock me if I asked and the lava golem does a weird pseudo headlock on your genitals as part of its shtick.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 10:31:01 pm
Also none of you have ever seen Canada on a map before, have you? Toronto is one of the largest cities we have. A meteor landing a kilometer away from its cities limits would draw sightseers and the military in like flies. Except for KJ. Getting Timmies for everyone is pretty sweet.

Since we're firmly ignoring logic in this game, it's better to leave it slide.

I can get behind that. In other words, not much of all has changed.

Also, Wyoming? Seriously? What the heck made everyone pick Wyoming?

And Wyoming? easier self insertion I dunno, we're just here now. Never mind the lack of supplies or transport... or anything else, for that matter.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 01, 2015, 10:34:43 pm
The butler one would gladly headlock me if I asked and the lava golem does a weird pseudo headlock on your genitals as part of its shtick.

With his legs? Let's drop this line of inquiry before it gets us all banned.

-snip-

I feel like I should start repeating the MST3K mantra whenever I open the IC thread now... Or read anything about Amberite, for obvious reasons.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 01, 2015, 10:35:53 pm
silly people.




the base name is obviously "the lair"
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 01, 2015, 10:49:41 pm

Also, I will probably make a new character for this as I've been... Inspired by what I've read here.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 01, 2015, 10:56:33 pm
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 10:57:08 pm
>plays the game
>continuously insults the GM on how he runs his game set in his own universe
>ok
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 01, 2015, 11:02:48 pm
We only insult and belittle Sanure because of how much we care about the game. If we didn't then we'd just stop posting completely, you know?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 01, 2015, 11:08:19 pm
It would be better than insulting and belittling him at all...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 01, 2015, 11:09:14 pm
I feel like I should start repeating the MST3K mantra whenever I open the IC thread now... Or read anything about Amberite, for obvious reasons.

*cries internally*


It would be better than insulting and belittling him at all...

I would expect nothing less from you all if I left any plotholes in my own games.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 01, 2015, 11:11:09 pm
/me joins Smurf in crying internally.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 02, 2015, 01:57:18 am
>plays the game
>continuously insults the GM on how he runs his game set in his own universe
>ok
>except the universe is technically scapheap's
>get counterrekt
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 02, 2015, 04:30:01 am
We only insult and belittle Sanure because of how much we care about the game. If we didn't then we'd just stop posting completely, you know?

Actually, USEC, PN wasn't belittling me. To quote him:

WHY THE FUCK WOULD LAYARS ATTACK US AGAIN AFTER WE BEAT THEIR GOD DAMN ASSES. NOW WE HAVE THEIR OWN TECHNOLOGY, SO WE CAN BEAT THEIR ASSES EVEN HARDER

Only you did. I'd prefer if you would keep the insults to PMs, but I guess that won't happen. Criticism is allowed. If you were wondering why Deuterium was being used a coolant, I refer you to the fact that ALIEN TECH. If that isn't good enough for you then I quote MST3K: If your wondering how it works then repeat to yourself 'It's just a game I should relax'



@PN, Because It's not the entire Layar race attacking us, but a rogue faction. The Layar themselves do not want to attack us because they did get their asses handed to them. The Red fleet, however, want to gather Amberite, a fossilized form of ancient mana. In real life, it's a substance thats made from guncotton, barium nitrate, and paraffin, but this isn't real life, but a game, so the real life version is less likely.

@Smurf, Because if you were attacking the planet who would you kidnap? The weak mundane people who you could wipe out by flat out attacking now, or the magical kids with the most power and who were a threat the first time you attacked?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 05:01:18 am
-snip-

Don't try and explain the alien tech with science and then complain when we tell you your science is stupid.

You know that deuterium stuff is complete horseshit, but if you literally cannot admit one of your characters was wrong for once, it's fine, MST3K. Don't keep ramming "it's alien tech, alien tech ignores logic" down my throat, though, because the system described by Sepia is, well...

Quote from: USEC
Sanure, how the heck are you even able to use a computer? Because that section on how the ship is powered is just so pants-on-head retarded I wonder how you're able to function properly. Why are you splitting water to get hydrogen? Why are you using Deuterium as a coolant? It's just hydrogen with an extra neutron! What's so special about that? Just... Gah! So stupid.

@Smurf, Because if you were attacking the planet who would you kidnap? The weak mundane people who you could wipe out by flat out attacking now, or the magical kids with the most power and who were a threat the first time you attacked?

What about the entirety of the magical community that wasn't abducted, then? Not only are these kids completely unrelated to the Northsdale Five, the kids with the actual firepower, the majority of the abductees wouldn't pose much of a threat.

Considering amberite needs to be mined, and the normals don't know what it is, the Layar would be better off just buying it bulk on the downlow.

Also, amberite is fucking dumb, but that goes without saying. Guncotton, barium nitrate, and paraffin makes tonite, not amberite.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 02, 2015, 05:16:11 am
I smell Wikipedia again... weird. But here have a counter one, Tonite (Explosive) (https://en.wikipedia.org/wiki/Tonite_(explosive))

Here have an collins dictionary definition of Amberite (http://www.collinsdictionary.com/dictionary/english/amberite) - This being real Life Amberite.


Here is the type of reactor that Sepia has: See second post~ (https://www.physicsforums.com/threads/how-does-deuterium-interacts-with-neutrons.227857/) if you don't want to read it, Look up CANDU Reactor (https://www.google.com/search?q=CANDU+Reactor&oq=CANDU+Reactor&aqs=chrome..69i57.4429j0j7&sourceid=chrome&es_sm=122&ie=UTF-8)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 02, 2015, 05:22:56 am
>implying the butler / lava golem mg aren't best mg

I'm sorry, but it's hard to hear anything while in a headlock from your muscular monstergirl waifu. I can't shitpost that hard, never mind.

Also none of you have ever seen Canada on a map before, have you? Toronto is one of the largest cities we have. A meteor landing a kilometer away from its cities limits would draw sightseers and the military in like flies. Except for KJ. Getting Timmies for everyone is pretty sweet.

dragongirls confirmed best, lamias reported as second place The base is in Wyoming, for god knows what reason. The main plot and a plausible a reason to stick around has yet to be divulged but it involves a Layar extremist group trying to harness magic by processing magic stones only found on Earth. Some preposterous horseshit if you ask me, but playing with the cards I was dealt with, here

I can get behind that. In other words, not much of all has changed.

Also, Wyoming? Seriously? What the heck made everyone pick Wyoming?

EDIT: Also: Amberite. Just... What?
Eh, I looked it up, Wyoming is the state with the lowest population (<600 000, even DC, a much smaller area, has more people), it's also near the center, and kinda big.
In other words, less likely for us to be detected. As it rates 50th place in population and 49th place for population density.

Edit: Correction, it had the 52nd highest population in 2010, it's 50th in 2014. Then again, Puerto Rico and DC weren't included in the 2014 ranking.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 05:27:59 am
So it uses an outdated nuclear reactor from the 20th century? Besides the point that the deuterium is a moderator, not a coolant, it's also inefficent as hell and only works on the large scale, unlike the shuttle.

Some questions then:

1. Why does it need to recharge
2. Why not use that deuterium for fusion instead
3. how is it creating deuterium without an ongoing fusion reaction onboard
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 02, 2015, 05:31:25 am
Oh yeah, Happy Demon, go ahead and enter the game. there's only one person on waitlist anyways (which is you :P)

1. The deuterium is it's fuel. It recharges it because it eventually runs out of fuel.
2. Because turning the Deuterium into Tritium is a lot more fuel efficient. in a reactor.
3. Electrolysis can be used to get deuterium by breaking down any water into base elements and keeping the heavy water that's made. Doesn't need fusion to do so.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 02, 2015, 05:38:21 am
I'll be gone for an hour. I have a car to fix.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 05:40:31 am
1. The deuterium is it's fuel. It recharges it because it eventually runs out of fuel.
2. Because turning the deuterium into Tritium is a lot more fuel efficient. in a reactor.
3. Electrolysis can be used to get deuterium by breaking down any water into base elements and keeping the heavy water that's made. Doesn't need fusion to do so.

1. deuterium isn't the fuel, it is the moderator, which controls the speeds of neutrons in order to help initiate the nuclear fuel

2. fusion works best with a deuterium-deuterium reaction, short of carrying around a miniature star

3. electrolysis breaks the bonds between atoms using energy as a catalyst, to do that with water would require at least a fusion engine

to do that without fusion, you'd need to distill thousands of litres of water to extract the tiny amount of deuterium floating within.

I'll be gone for an hour. I have a car to fix.

coward  :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 02, 2015, 05:47:25 am
Well, about every 3 600th water molecule is heavy water, this makes deuterium refinement inefficient except at large scale.
And if that's why it recharges, then that's gotta be a REALLY fast refinery, as it takes a factory a long time at constant production to generate enough for nukes.
So for a shuttle to do the same...

Basically, tip for the future: Deuterium is the fuel, water is the coolant.
As for it's interaction, unless the neutron acts as a pseudo-proton, I don't see it conducting heat any better than the other hydrogen atom.
Then again, if it can use the neutron as a pseudo-proton it could arguably just transfer electrons, which is what the heat is, moving electrons.

The first shell wants 2 ions, but hydrogen only has 1 proton, making it only take 1 electron. Alteration upon the neutron could maybe cause it to act as a pseudo-proton.
This would create a greater positive pull, getting the 2nd electron, though it's still a pseudo-proton, so if it becomes a neutron again, it loses an electron.
But it may not be the same electron it took, which creates a randomness that distributes the heat.
Gravity would make all hydrogen that holds onto the high intensity (hot) electron to go upwards, due to expansion making it less dense.
Just but a radiator array on top, and hook the piping to it.
So by bulls*** alien science, deuterium could be used as coolant.

Ah, ninja-ed, but I'll post anyway.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 05:49:36 am
But that would generate nowhere near enough energy to power the deuterium refinery alone, let alone fully electric thrusters capable of leaving orbit.

Not to mention a neutron is in reality the combination of an electron and a proton, meaning it has neutral charge. No pseudo-protons.

In fact, what you described would consume energy, not generate it. This is just an overly complex steam engine.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 02, 2015, 05:52:37 am
Well, I might've missed the explanation in the IC thread, so I only tried thinking of a way to make deuterium coolant work.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 02, 2015, 05:54:25 am
Oh yeah, Happy Demon, go ahead and enter the game. there's only one person on waitlist anyways (which is you :P)

...
Well, where should I pop up?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 05:55:55 am
Deuterium would make a terrible coolant, it'd more likely just revert to hydrogen and create beta particles, which would then probably explode.

It works as a nuclear moderator due to it's density, just enough to slow the beta particle triggers down in order to make nuclear reactions more efficient by increasing the chance of a fission event.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 02, 2015, 05:59:03 am
Deuterium would make a terrible coolant, it'd more likely just revert to hydrogen and create beta particles, which would then probably explode.

It works as a nuclear moderator due to it's density, just enough to slow the beta particle triggers down in order to make nuclear reactions more efficient by increasing the chance of a fission event.
As this is basically irrelevant, unless this actually has anything to do with the gameplay, we're just not going to care about the deuterium shit.

I can, with my rather rudimentary knowledge of how a reactor works, see what you're talking about, but this is honestly just clogging up the OOC with pointless arguments which won't actually change anything about the lore of magical girls, magic or the game system.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 06:02:59 am
This is the OOC, it's designed for clogging up with useless arguments so that we don't fill the IC with useless arguments. We have to do it somewhere.

Besides, it's not like we're using this thread for anything else, are we?

Although we need a new game system, amberite is still the definition of potato, and everyone is pretty damn confused on what's happening in game right now, so if you want me to bring new topics to the table, that can be arranged.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 02, 2015, 06:06:59 am
I concur on the new game system, and will invoke Rule of Cool (Amberite is an awesome name) and Artistic License for amberite. I know what it is IRL, so in this world the RL compound is likely called something else with the same properties, whereas this name was appropriated for amberite.

And to be honest, I don't know what's going on in the game either, except that Emilia is still trying to contact her dad, kj's character thinks Vira's a cosplayer and Sokka's a furry pervert weird person.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Empiricist on August 02, 2015, 06:10:21 am
Okay, as much as I would like this farce to go on, I may as well end it.

From what I understand, Sanure's reactor isn't a single reactor. It's a fission reactor that feeds a deuterium-tritium fusion reactor. Specifically, it is a Heavy Water Reactor (http://www-pub.iaea.org/MTCD/publications/PDF/TRS407_scr/D407_scr1.pdf) that uses deuterium oxide as a coolant and moderator. As it is used as a moderator, it is bombarded by neutrons which results in some of the deuterium becoming tritium (http://fas.org/irp/threat/mctl98-2/p2sec05.pdf). The deuterium and tritium is then extracted from the water via electrolysis and then used as fuel for a fusion reactor.

Would it work? Probably, from a hypothetical standpoint. The fusion reactor wouldn't need to be too large either if Lockheed Martin is to believed (http://www.lockheedmartin.com.au/us/products/compact-fusion.html).

I don't see why they can't just remove the fission reactor and just pack in more deuterium and tritium as fuel so that they wouldn't run out in the first place, and I have no idea how the hell they deal with replacing the fission reactor's fuel rods and doing away with the waste. Or I suppose they could use a more efficient fission reactor (http://www.transatomicpower.com/wp-content/uploads/2015/04/transatomic-white-paper.pdf). But hey, even with all that advanced technology and magic, they got their backsides handed to them by a poorly coordinated defense force consisting of teenagers, so such an odd design is par for course.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 02, 2015, 06:13:29 am
God damn it, Emp. I just ended said farce and now you started it again.

Excuse me while I resist the urge to choke you. :|
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 02, 2015, 06:15:31 am
I am currently writing up the new system, so no need to worry about that. Amberite is the key item of the plot I plan on running sometime into the future, and everyone should be roleplaying right now. So new topics that pertain to the game might be necessary.



ELF! EMP IS NOW MY HERO WHO UNDERSTANDS MY SYSTEM!!!!! For the record, That is the science part of it. I still have Artistic License on the system on Sepia's systems, but that is the gist of it.

@Emp, It's because Sepai (the shuttle) is smaller than a normal Layar ship, they couldn't fit the necessary giant fuel cells into the shuttle. The waste is recycled as long as possible until it becomes a non-harmful by-product.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 06:17:21 am
I don't care it shares a name with a real world compound, but I do care that it's absolutely fucking stupid.

I mean, just read over that section of the IC. /me cries at the memory

But yeah, the game is feeling really rushed at this point. I mean, some sort of briefing or even the slightest of reasons not to immediately return home would be nice, but no, all I got was an AI having a hissy fit and a "Welcome to Wyoming".

Okay, as much as I would like this farce to go on, I may as well end it.

From what I understand, Sanure's reactor isn't a single reactor. It's a fission reactor that feeds a deuterium-tritium fusion reactor. Specifically, it is a Heavy Water Reactor (http://www-pub.iaea.org/MTCD/publications/PDF/TRS407_scr/D407_scr1.pdf) that uses deuterium oxide as a coolant and moderator. As it is used as a moderator, it is bombarded by neutrons which results in some of the deuterium becoming tritium (http://fas.org/irp/threat/mctl98-2/p2sec05.pdf). The deuterium and tritium is then extracted from the water via electrolysis and then used as fuel for a fusion reactor.

Would it work? Probably, from a hypothetical standpoint. The fusion reactor wouldn't need to be too large either if Lockheed Martin is to believed (http://www.lockheedmartin.com.au/us/products/compact-fusion.html).

I don't see why they can't just remove the fission reactor and just pack in more deuterium and tritium as fuel so that they wouldn't run out in the first place, and I have no idea how the hell they deal with replacing the fission reactor's fuel rods and doing away with the waste. Or I suppose they could use a more efficient fission reactor (http://www.transatomicpower.com/wp-content/uploads/2015/04/transatomic-white-paper.pdf). But hey, even with all that advanced technology and magic, they got their backsides handed to them by a poorly coordinated defense force consisting of teenagers, so such an odd design is par for course.

This is what I was implying the reactor was, although I assumed they gathered deuterium by skimming the fusion reaction with water, creating deuterium and some random isotope of oxygen, both stable isotopes. Saves having to run another fission reactor on the side, removing the uranium fuel from the equation.

ELF! EMP IS NOW MY HERO WHO UNDERSTANDS MY SYSTEM!!!!!

mate, we both know this isn't your system

even with this explanation, Sepia's actions still make no sense
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 02, 2015, 06:19:27 am
Yeah. We still need a good reason to stay. I mean, for one, Emilia's father is likely going to assume whoever she's with kidnapped her and calling the Northsdale Five on them if possible, John lives on Venus and has no business on Earth, Vira's a wanderer, Aisly and Lillian both have other lives outside of this or their own things....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 02, 2015, 06:23:27 am
I felt that Sen and Hyoma's speech was a good enough reason to stay :/ guess not. I suppose another plot might help... WHo was next on the list....

Also, Emilia reminds me of a certian magical girl from v2
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 02, 2015, 06:25:30 am
-snip-

Artistic License. All I will say.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 02, 2015, 06:27:05 am
Well, they still got kidnapped, it's not like they won't want to go home or anything. :P

And this IS called Rise of the Magic Girls, you'll have to be specific. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 02, 2015, 06:28:32 am
I was speaking of Angel and her parents :P

Well, I mean they can go home if they want. It's why Hyoma gave them the communicators in the first place.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 02, 2015, 06:30:56 am
Well, the difference is that Angel's parents were a little bigoted, whereas Emilia's father is understandably concerned considering they left a broken window and somehow kidnapped his daughter who he knows is a magical girl. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 06:33:28 am
*farts*

Don't argue with science as evidence and then call 'artistic license' when you lose the arguement

just admit you lost and then call artistic license so you don't have to retcon

Well, I mean they can go home if they want. It's why Hyoma gave them the communicators in the first place.

which is why John wants to get a fusion reactor on Sepia; so he actually has a way home in a manner that doesn't take months of waiting.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Empiricist on August 02, 2015, 06:35:24 am
even with this explanation, Sepia's actions still make no sense
Well, AI can make really weird mistakes. Or just simply see the world in really weird ways. (http://hackaday.com/2015/06/24/inceptionism-mind-blown-by-what-neural-nets-think-they-see/)

You all might want to be grateful that it can respond coherently in English without sounding like someone google translated something :P
Again, not entirely sure why it can, but that can always be blamed on feature bloat.

which is why John wants to get a fusion reactor on Sepia; so he actually has a way home in a manner that doesn't take months of waiting.
I think the point Sanure was trying to make is that she already has one. It's just run out of fuel. Somehow.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 02, 2015, 06:36:03 am
That's what it was in the first place, really. The argument is over, regardless of admission of defeat.

And also, considering John did piss off Sepia, there's no guarantee she'll agree to take him home. Considering it's immune to the charms of lolis....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 06:37:33 am
curses

well, the masquerade lasted thousands of years, it had a good run

I think the point Sanure was trying to make is that she already has one. It's just run out of fuel. Somehow.

hoooowwwww
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Empiricist on August 02, 2015, 06:48:11 am
I think the point Sanure was trying to make is that she already has one. It's just run out of fuel. Somehow.

hoooowwwww
That's what I'm emphasizing. The fact that it has no real reason to, other than one involving severe incompetence (like forgetting to refuel from earlier voyages, crew trying to inhale all the hydrogen isotopes used as a fuel for a party trick, or having a ship design that has so little room for fuel that it is insufficient for even a fusion reactor).

Or if Sepia is just defective. Software development isn't exactly well-known for finishing on-time, on-budget without issues. Not even for military vehicles. Especially not for military vehicles. (http://www.businessinsider.com/the-f-35-wont-fire-a-shot-until-2019-2014-12?IR=T)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 06:49:33 am
Not to mention the VI overlay has the maturity of a teenage girl.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 02, 2015, 06:50:33 am
Sepia loves the adorable loli of the group and will not be swayed to help anyone :P

As for how it ran out of fuel, I bring up that thirteen fuel cells will last Sepia 29 years of fuel and need about a month to recharge if the place she is gathering from is not deuterium rich water.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 02, 2015, 06:50:45 am
Well, the Red Fleet are a bunch of rogues who have no support from the Layar government, using stolen tech that they may or may not have any idea of how to use, and it's not a far-fetched idea to assume Sepia isn't too happy with them in the first place, so I'd go with defective and incompetent crew.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 06:51:35 am
As for how it ran out of fuel, I bring up that thirteen fuel cells will last Sepia 29 years of fuel and need about a month to recharge if the place she is gathering from is not deuterium rich water.

*smacks head against keyboard*

YOU DIDN'T READ ANY OF THAT, DID YOU AIURGHRAEGLAEGMJADELIGHN

EMP, PLEASE ASSIST, HAVING RAGE-FUELED SEIZURE
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 02, 2015, 06:55:02 am
*throws hands up*
I give up. I'll be back when Emp doesn't bring up farces and Smurf isn't deaded from rage or something.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Empiricist on August 02, 2015, 07:00:13 am
As for how it ran out of fuel, I bring up that thirteen fuel cells will last Sepia 29 years of fuel and need about a month to recharge if the place she is gathering from is not deuterium rich water.
I think Smurf's point was "How has Sepia run out of fuel if she had 29 years to get more fuel?".

EMP, PLEASE ASSIST, HAVING RAGE-FUELED SEIZURE
Tell ya what. If you accidentally stab yourself or something, I'll assist. My first aid training does not cover rage-fueled seizures unfortunately for you.

*throws hands up*
I give up. I'll be back when Emp doesn't bring up farces and Smurf isn't deaded from rage or something.
I think those two need you to translate :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 07:02:18 am
not to mention the fact that the primary fuel of this thing is 'some nuclear material and water, which makes fancy heavy water which gets processed into fusion fuel' AND NOT DEUTERIUM
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 02, 2015, 07:04:45 am
No i didn't because honestly I didn't want to read any attempts at starting an argument.

*sees elf leave*

Yeah me too, I'll be back later today. ciao!

@Emp, If she has to recahrge now, it means she just literally ran out of the 29 year fuel she had.

Also, It does best to ignore Smurf. It's funny watching him get frustrated at something completely irrelevant to the game.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Empiricist on August 02, 2015, 07:07:50 am
Okay, now I'm confused as well. Unless it's impossible to add new fuel to the reactors without removing the old fuel thereby preventing Sepia from being refueled every now and then like a car.

Anyway, I'm out as well before I overstay my welcome.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 07:11:11 am
Fine then, time to change topics to amberite, or the seemingly pointless abduction. Oh boy, what fun we'll have!

Okay, now I'm confused as well. Unless it's impossible to add new fuel to the reactors without removing the old fuel thereby preventing Sepia from being refueled every now and then like a car.

Anyway, I'm out as well before I overstay my welcome.

It's stupidity, and when I tried to confront said stupidity IC, I got more stupidity. So I went to the OOC and got even more stupidity. In hindsight, really should have seen it coming.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 02, 2015, 07:18:18 am
Isn't Sepia an escape shuttle or did I miss something? Can't we just say that she runs off of antimatter because of its high efficency, but only has enough fuel to reach the nearest planet because it's an escape shuttle? Which is why it has the ability to construct bunkers and the like to keep its crew alive until help arrives. To me that makes a thousand times more sense and would prevent any more aneurysms from occuring.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Empiricist on August 02, 2015, 07:22:39 am
Isn't Sepia an escape shuttle or did I miss something?
Wait what? So someone left an escape shuttle's reactor running for 29 years for no reason? I have a feeling that Elf is correct on the "Incompetent and/or Sepia hates them" theory.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 02, 2015, 07:24:57 am
Oh yeah, Happy Demon, go ahead and enter the game. there's only one person on waitlist anyways (which is you :P)

...
Well, where should I pop up?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 02, 2015, 07:28:20 am
"First things first, I'm an escape shuttle not an escape pod. Second, I want an Apology."

Yep. Sepia is definitely an escape shuttle. Which apparently has not been refueled or maintained in the last 29 years because...?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 02, 2015, 08:22:02 am
Is there something of actual importance or relevancy or should I start using this to post pictures I'm going to use in my plot?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 02, 2015, 08:33:05 am
Oh yeah, Happy Demon, go ahead and enter the game. there's only one person on waitlist anyways (which is you :P)

...
Well, where should I pop up?
In Wyoming or something, because apparently that's where we are now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 08:34:22 am
Is there something of actual importance or relevancy or should I start using this to post pictures I'm going to use in my plot?

Feel free to join in the shitpostering, but I'm pretty sure we wont be seeing any plots for a while now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 02, 2015, 08:38:38 am
Well, I'd complain about the shit posting but my great grandmother has fallen.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 02, 2015, 08:48:21 am
I have to ask, has the demon lore been sorted out for this version of the game y-

Well, I'd complain about the shit posting but my great grandmother has fallen.

...

What? Seriously?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 02, 2015, 08:52:35 am
Yeah, nothing bad but she did wet herself and decide not to go to church today.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 08:54:31 am
people still go to church? That's pretty bad, she might need to be moved into a home.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 02, 2015, 09:04:46 am
Eh, not just yet.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 02, 2015, 09:12:17 am
and this is why I would have prefered this to be a game where space travel is not a thing. Nobody can argue at length about absolutely irrelevant bullshit than science-fiction nerds.


at least with magic you ain't gotta explain shit.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 09:14:02 am
don't challenge sci-fi nerds to a science-related arguement, your resistance only makes our rebuttals stronger
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 02, 2015, 09:14:57 am
well, no immersion for you then
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 09:16:44 am
hey, i can deal with a certain level of stupid

but when i poke at the stupid and it gets even stupider i have to keep poking until I reach the metaphorical pinnacle of that set of stupid

like, if sepia had said it was powered by antimatter and it took time to generate more I'd be fine

but shit that straight up makes no sense makes me want to cry
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 02, 2015, 09:18:43 am
well, stop poking the sanure. I mean, it's not like an alien ship that is controled by an AI that actually has no idea about science and just makes things up to sound all cool and sciency is any weirder than a jet entirely build from nano-bots that can fly over the whole planet in less than an hour and is literaly powered by a god that was put in it
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 02, 2015, 09:20:13 am
well, stop poking the sanure. I mean, it's not like an alien ship that is controled by an AI that actually has no idea about science and just makes things up to sound all cool and sciency is any weirder than a jet entirely build from nano-bots that can fly over the whole planet in less than an hour and is literaly powered by a god that was put in it
I was slightly confused because I thought that said it was powered by a god that got punched in it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 09:22:42 am
ooh, sick burn

 but the nomad's magic, and as we all know,
at least with magic you ain't gotta explain shit.

but if sepia is actually just making shit up to sound smart, all is well

that's kawaii as ffuck
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 02, 2015, 09:22:55 am
I dunno, whatever powers the nomad, it's just as silly as a nuclear bomb.


anyway, stop argueing with sanure, it only distracts from the base building
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 09:25:23 am
why are we base building

can't we just go and live in a town like normal people, instead of in the Redneck Cave?  :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 02, 2015, 09:26:39 am
it's not a redneck cave, it's a fallout shelter. If you go to war with aliens, it seems better than a suburb at least
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 09:28:48 am
But we aren't at war with them, they're just trying to collect asspullerite. Even if they do get cocky, the Layar or the humans would just tear them a new butthole, especially if they attack a town. But a cave in the woods? Rods from gods care not for your subterranean shenanigans
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 02, 2015, 09:29:58 am
thing is, before we know where to find the awkwardlynamederite, how would we even know if the aliens are mining it already etc?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 09:32:52 am
Uh, we wouldn't. They might have mined or bought several tonnes of it already, and I don't really think a few kids are going to stop them.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 02, 2015, 09:33:25 am
they might do, if they had a bunker to plan their steps in!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 09:35:43 am
then the aliens could follow them home and fill their bunker with magma from the safety of their ships in orbit

besides, we're far too lazy to plan things out, we just banzai charge and demand that the GM keeps everyone alive
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on August 02, 2015, 01:56:07 pm
... wow lots of arguments about reactors.

I do agree that why the fucking shitballs did the ESCAPE SHUTTLE have a twenty-nine year lifespan?

Those fucking things are intended to be used to bug the fuck out when everything is exploding and make their way to the nearest planet, then scream as loud as they can to their mom to come help them.

They aren't meant to travel any long distance.

Also, if the Layar are so advanced, why don't they use a fucking AM reactor, or some sort of magical bullshit propulsion?

Also why the hell is amberite even fucking important? from the sound of it all it does is let normies use magic without having innate reserves of it, which means that even if they DID have it, they'd constantly need more in order to continue output because the power has to come from SOMEWHERE, and if the person using it doesn't have it...

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 02, 2015, 05:40:23 pm
The answer is that sanure makes up everything on the spot 'artistic license'.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 02:46:03 pm
Almost done with the base building stuff. Each room segment cost so many material to build, and the ship has enough for a small base, around 2000 Material. Each person (randomly ordered, starting with me since I have to place the entry way first) will pick one segment and add it to the base map. Then the next person and so on. Each segment can support one room type on it. I'll post the parts first, then the map with the Entry way afterwards.

Any questions?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 04, 2015, 02:47:30 pm
Why would we stick around? Most of the characters have lives and of the few who don't, most of them are wanderers.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 02:47:45 pm
How much can Sokka sue Melinda for for assault
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 02:50:33 pm
Kevak, you joined a game about RP and shipping, and you don't want to stick around to do any of that?

Want a reason? Fine, after the base is built, I'll give you a reason.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 02:52:07 pm
you have poked the panda for the last time, foolish fools
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 04, 2015, 02:52:22 pm
I find myself agreeing with Kevak though. At least make the base a globally accessible one or something.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 04, 2015, 02:54:45 pm
Wait, do we have to track our character's underwear usage now?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 04, 2015, 02:55:44 pm
yes, add underwear status to your charsheet. You also have to change it regularly ot get penalties. Higher level panties will be avaiable in loot drops.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 02:56:57 pm
Certain panties have different effects, and they all have their own 3D models on Yandere-chan-- er, your character.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 02:57:13 pm
No, Only Poltifar Does. And only because Comedy gold.

@SB, Tempt me not.

@Elf, Literally I said that Sepia will come and pick up anyone who asks her (minus john until she stops hating him) via the tablets they all got. Global pick up and transport was already a thing, just really nettled now.

...

God dammit Akroma...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 04, 2015, 02:58:24 pm
yes, I make the best rule suggestions, I know.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 04, 2015, 02:59:08 pm
Do we get the buffs if we wear the undies on our heads?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 02:59:54 pm
Tempt you how, Sanure? Certainly not with these scissors behind my back...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 04, 2015, 03:04:24 pm
example panties:


Name: Cecillia
Age: 3 months
Gender: neutrum, but identifies as female.
Description/Appearance: Cecillia is a pair of plain, white cotton panties, with a traditional, almost shy cut, an elastic band and a soft fabric.
Background: Made in a forced labor camp in korea, Cecillia is accustomed to human suffering. How fitting it is that she was bought by Melinda 3 months ago, which did not vastly improve her living conditions. Cecillia is a shy, plain pair of panties, that has a hard time making new friends, tending to stick to the corners of the drawer by herself.

Power: Fire proof. This saves Melindas modesty, should Skyflame go out of controle.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 03:05:30 pm
holy shit
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 03:11:28 pm
*facepalms* Here have the tiles for the base building...

(http://i.imgur.com/HRAJP7n.png)

GOD DAMMIT AKROMA I WAS DRINKING SOMETHING XD
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on August 04, 2015, 03:11:56 pm
I never intended this to happen :p
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 04, 2015, 03:13:18 pm
something, something, butterfly-effect, kansa you are responsible
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 03:14:29 pm
lets make the whole base hallways
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 04, 2015, 03:15:40 pm
bedrooms are barely bigger than a hallway? Man, talk about cramped
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 04, 2015, 03:16:20 pm
Name: Kulak
Age: 1 months
Gender: Male
Description/Appearance: A basic pair of panties, white and lined with black ribbon with a unique design imprinted into it to look fancy.

Power: Grants Sabrina a shield that blocks 1 damage (+1% of AP)

no, lets make everything community showers
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 03:16:58 pm
its like mother base but better
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 04, 2015, 03:17:07 pm
your panties are lame, and you should feel lame

anyway, after the entrance, put a straight corridor
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 03:20:39 pm
Base Entrance Placed: Tiles reference post (http://www.bay12forums.com/smf/index.php?topic=151817.msg6422742#msg6422742)
(http://i.imgur.com/nFl4y1z.png)

Kansa, You have next choice, You may attach a piece to Either of the blue dots.


For simplicity sake, You may not attach anywhere there is a brown wall.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 04, 2015, 03:22:10 pm
L shaped hallway to the left
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 03:22:46 pm
Also, the unmarked space on the entrance room is the entrance door, nothing may be placed there. Only on the blue dots if it's the entrance.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Nickolai Don Bonavitch on August 04, 2015, 03:30:14 pm
Is it too late to get in this, or is everyone ridiculously overpowered by now?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 03:32:23 pm
Nobody is ridiculously overpowered because the second anyone gets anywhere near the strongest in the group someone* complains and they get nerfed.
You're good.

*smurf, unfailingly
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 04, 2015, 04:13:53 pm
Kevak, you joined a game about RP and shipping, and you don't want to stick around to do any of that?

Want a reason? Fine, after the base is built, I'll give you a reason.
No, I joined a game about rp that also happens to have shipping, as most rp's have shipping. I expect the three GM's to provide a good, incharacter reason for all the people to stick around. As it is, there is no reason and if the players were being in character, they wouldn't stick around.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 04, 2015, 04:18:51 pm
That's the player's own faults then. The GM only run the game and put out plot. The characters are in the player's hands.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 04, 2015, 04:22:15 pm
well, too bad then. Time to make a new character I guess.


Also, I declare characters ho have no interest in interacting with any of the other characters to be haram. No proper rotmg-ite may commit this act, lest he be tainted with sin, and be expelled from paradise

((sanure add hallway))
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 04:26:51 pm
>joins rp based around shipping
>not willing to rp/ship
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 04, 2015, 04:27:04 pm
is what you get when you put normal teenage loli with hardened soldiers
eh
still get rp anyway
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 04, 2015, 04:27:09 pm
Also, I declare characters ho have no interest in interacting with any of the other characters to be haram. No proper rotmg-ite may commit this act, lest he be tainted with sin, and be expelled from paradise

Yep. Seems like a proper and completely reasonable law to me. It has my fullest support.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 04, 2015, 04:28:14 pm
Petra is probably going to hang around. It's not like she has anywhere else to go, and she likes having a roof and bed.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 04, 2015, 04:28:36 pm
also, this involves stoning
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 04:30:06 pm
It es Kansa's choice about what gets added. Until I see her post what she wants I do nothing :3 ~<3
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 04, 2015, 04:30:44 pm
also, this involves stoning
Oh, well then...
Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 04, 2015, 04:31:48 pm
weed is also haram
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on August 04, 2015, 04:32:08 pm
Oh is it? I guess I will add that hallway then as I can't think of anything else at this time :p
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 04, 2015, 04:32:38 pm
weed is also haram
fuck this heresy
declaring weed haram is haram
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 04, 2015, 04:33:08 pm
declaring a haram as haram is haram
(http://static2.fjcdn.com/thumbnails/comments/Mfw+my+online+friend+who+is+14+asks+me+sexual+_2786f6df45d15ce02a607887dd29df9f.jpg)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 04:38:19 pm
Updating map:
Building da Base: (http://i.imgur.com/7gAMSVk.png)

Sentient Bowtie, Your next

For simplicity sake, You may not attach anywhere there is a brown wall.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 04:44:42 pm
Large room, community shower. Right there.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 04, 2015, 04:45:37 pm
I see you've played prison architect as well.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 04:46:53 pm
Please be more specific SB, Do you want it on the Blue dot, or the Hallway?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 04:54:37 pm
Perhaps on the only attachment point visible...?
(You said we can only attach on the blue dots. :P)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 04, 2015, 06:43:37 pm
Question: Is there a particular reason why we're going through this method of base building? It seems rather slow, and we'd probably be better off by having some basic hallways built first by the GM, and then adding rooms in off of that. Or maybe just asking what everyone want in a base, and letting the GMs build something from that. Just trying to save some time here.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 04, 2015, 06:48:50 pm
I'm with USEC here, that would bot only make more sense but it would be much faster, too.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 04, 2015, 06:58:27 pm
((its fallout, not exactly the most intensive of games, you'll be fine))
I really can't. It's mostly the graphics card. Intel HD Graphics are not good for gaming.

Also, bringing the OOC to the OOC thread.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 07:06:46 pm
@SB: For simplicity sake, You may not attach anywhere there is a brown wall. I posted that underneath the picture both times :P Blue point is only for when connecting to an entrance.

@Usec and Smurf: It was requested to do it like that. I can do a basic layout if you want, but that doesn't seem very organic at all.

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 04, 2015, 07:09:54 pm
Why would we want it to be organic? It's a base. It's not supposed to be organic. Besides, I'd rather have quick instead of organic when it comes to base building.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 07:10:52 pm
Is that... Sanure?!
And he is nettled.
Super nettled.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 04, 2015, 07:13:36 pm
((Something this GM recommends you all start using before he gets nettled more than he should be...))
For the record I tried to move it here!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 04, 2015, 07:14:37 pm
Whoever requested this soon to be mess is a/are stoopid(s). We'd be better off just going DF style and carving out some nice hallways, and then we chuck rooms on the sides, or make subhallways for things like bedrooms or storage.

Get nettled stooge
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 07:16:02 pm
Twinwolf, I was not referring to you :3
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 04, 2015, 07:22:28 pm
how much to put an atom smasher at the entrance? cat bombs?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 04, 2015, 07:24:59 pm
how much to put an atom smasher at the entrance? cat bombs?
Yes. This will be a true dwarven fortress.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 04, 2015, 07:25:39 pm
minecart cannon that fire nobles at enemies?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 04, 2015, 07:26:12 pm
Catbombs are passe, learn to badgerbomb already
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 07:26:19 pm
no: the corpses of our enemies
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 04, 2015, 07:26:43 pm
minecart cannon that fire nobles at enemies?
rip emilia
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 04, 2015, 07:31:15 pm
Scrubs, lead coins are the best ammunition.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 04, 2015, 07:35:35 pm
You shoot an enemy corpse at the enemy, enemy's corpse has lodged firmly in the wound.
Enemy-ception. (https://www.youtube.com/watch?v=5KtNt9DUtBA)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 04, 2015, 07:46:45 pm
Alas, such a masterpiece of dwarven engineering would be destroyed by dwarves hauling the corpses.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 04, 2015, 07:50:19 pm
Alas, such a masterpiece of dwarven engineering would be destroyed by dwarves hauling the corpses.
Actually, that would be great. It's a way to reload the corpse rail gun, each new corpse-in-corpse making it heavier and heavier.
It keeps going until we're shooting death-balls of corpses lodged firmly in corpses.
And then... death-stars. But then we'll eventually miss, and the Earth will gain another moon.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 07:51:25 pm

Kansa, you get to pick another room because no picking hallways. :P attach whatever room you want to any of the blue dots.

@SB I know where to put the community showers you will want. :P

Also, Only 4 rooms may be chosen. I will add two random rooms based on what will be picked.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 04, 2015, 07:51:57 pm
More like [miss]
[ground suddenly covered in purple mist and green g's]
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 07:52:17 pm
Alas, such a masterpiece of dwarven engineering would be destroyed by dwarves hauling the corpses.
Actually, that would be great. It's a way to reload the corpse rail gun, each new corpse-in-corpse making it heavier and heavier.
It keeps going until we're shooting death-balls of corpses lodged firmly in corpses.
And then... death-stars. But then we'll eventually miss, and the Earth will gain another moon.

Every round of ammunition is Legion.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 04, 2015, 07:54:51 pm
What kind of reactor is that

Also, my room pick is a kitchen/pantry, since we need that so we don't starve

Please don't magically stock it
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 04, 2015, 07:57:41 pm
My vote is a big red button that will shot people who press it. But then, I'm not planning to stick around much so whatever.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 04, 2015, 08:00:40 pm
Alas, such a masterpiece of dwarven engineering would be destroyed by dwarves hauling the corpses.
Actually, that would be great. It's a way to reload the corpse rail gun, each new corpse-in-corpse making it heavier and heavier.
It keeps going until we're shooting death-balls of corpses lodged firmly in corpses.
And then... death-stars. But then we'll eventually miss, and the Earth will gain another moon.

Every round of ammunition is Legion.
Enemy charges at our glorious Dwarf Fortress.
"Fire the rail gun."
Enemy runs the f*** away, but are too late.
The enemy corpse lodges firmly in the wound.
The workers come out, and roll the corpse back, to be reloaded into the rail gun.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 04, 2015, 08:05:16 pm
Haha, not getting into that kind of argument. The reactor is the kind that powers the base. the type and or how it runs is not necessary for the enjoyment of the game.

I'm randomly rolling to see who gets to add something, if you get picked, I will put down a kitchen.

Any kitchen built will not be magical in any way.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ragnarok97071 on August 05, 2015, 02:25:04 am
... WHAT'S THIS DIAGONAL ROOMS SHIT

Everyone knows that rooms can only be built as perfect squares all arranged the same direction and measured in nondescript amounts that can hold a hundred sleeping dragons, but not two cats standing up!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 05, 2015, 05:04:50 am
I vote for at least 2 more bathrooms. One bathroom per 8 rooms is simply not enough.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 05, 2015, 05:12:34 am
Yes it fucking is, we don'-

oh right showers n' shit

yeah more bathrooms
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 05:16:00 am
And I have added two more bathrooms.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 05, 2015, 05:18:19 am
hmm, can we move some of the rooms in the middle area and move them to the side-branches, and instead have a very large community room in the middle?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 05:19:47 am
At most I can move four of the rooms. Let me see what I can do.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 05:29:29 am
Community room added.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on August 05, 2015, 05:54:02 am
I will add a dining room, you can choose which blue dot it goes on.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 05:55:30 am
Mkay

Akroma, You get to pick something we have 4 blue dots open: top Left, Bottom Left, Top Right, Middle Right.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 05, 2015, 05:56:05 am
put a kitchen next to the diningroom kansa placed
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 06:00:43 am
So it shall be
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 05, 2015, 06:01:20 am
since my kitchen idea just got stolen, changing mine to armory/storeroom
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 06:04:03 am
It's Kj's Choice now. Bottom Left, Top Right, Middle Right. are available.

After this I will add two more rooms and then Compile the pretty map. Base will then be built.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 05, 2015, 09:28:17 am
Bottom left since the trap will work best if it's close to the nondesricpt reactor.

Also, what in the fresh hell happened for ANOTHER FUCKING FIGHT to occur?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 05, 2015, 09:29:55 am
Not killing and/or properly locking up the prisoner while you had the chance. Honestly you should have seen this coming a mile away.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 05, 2015, 09:30:18 am
I think this one might not involve rolls, since the system is being reworked, and we have not used our level ups yet.






which means sanure will give him plot powers...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 05, 2015, 09:30:47 am
That's what you get for leaving Sokka with the lizardman.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 05, 2015, 09:31:11 am
and leaving the lizardman, stat
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 05, 2015, 09:32:06 am
which means sanure will give him plot powers...

NUUUUUU
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 05, 2015, 09:34:26 am
inb4 kren manages to acquire all the plot powers
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 05, 2015, 09:35:09 am
inb4 kren manages to acquire all the plot powers
inb4 kren's real name is ichigo kurosaki
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 09:37:40 am
Kren's real power is the power of GM fiat and hence he has transformed into his Second form *plays freiza theme*

But yeah, Not a real fight more just moving pawns into position.

Also, Making map now, well, would, but KJ just said trap and didn't specify a room type >.>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 05, 2015, 09:39:19 am
ho hum
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 05, 2015, 09:50:23 am
Like I said, a room with a big red button labeled do not push and possibly with nondescript warnings related to the reactor. If the button is pushed, the room is locked up tighter than fort knox before it's flooded with poison, turrets come out of the walls and shoot at the person who pushed the button, and finally, it is set on fire.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 09:51:19 am
... I feel like I should add this....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 10:46:11 am
I do not regret that rock pun. It was the perfect setup.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 05, 2015, 10:47:04 am
We've known you for so long we've taken it for granite you'll make such a joke.

...nah.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 05, 2015, 10:48:02 am
I do not regret that rock pun. It was the perfect setup.
special hell is also for incredibly lame puns
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 05, 2015, 10:48:34 am
So a furry overtly sexual loli with a punny name goes to Tri-Spec hell?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 05, 2015, 10:49:04 am
yis
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 05, 2015, 10:49:20 am
We've known you for so long we've taken it for granite you'll make such a joke.

...nah.
m8 that jokes is both unoriginal and terrible
you should feel bad
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 10:49:41 am
So, decided against the loli bunny morph named chocolate >.>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 05, 2015, 10:50:01 am
jesus christ Sanure they're minerals!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 05, 2015, 10:50:23 am
shut up white
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 05, 2015, 10:50:27 am
So, decided against the loli bunny morph named chocolate >.>
*shoots*
you monster
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 10:58:29 am
What? No rock and roll?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 05, 2015, 10:59:19 am
oh yeah that sure is terrifying
just look at me quivering in my little booties
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 05, 2015, 11:00:38 am
it's like the scariest moe ever
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 11:06:15 am
She isn't a god >.> Just an actual magic girl. One personality just switches between mundane and magical.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 05, 2015, 11:19:04 am
Well, Sokka is dead. Rest in peace.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 05, 2015, 11:29:36 am
Well, Sokka is dead. Rest in peace.
Not if ANCIENT JAPANESE LASER BEAMS have anything to say about it, he's not.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 05, 2015, 11:30:32 am
Well, Sokka is dead. Rest in peace.
Skyflame: A dragon.
Amaterasu: Goddess of the bloody Sun.

k
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 05, 2015, 11:32:05 am
Amaterasu takes time to come out of the ribbon thing.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 05, 2015, 11:32:50 am
To quote a now dead android:

"I think I'm just going to let things play out.

"I think that is a very poor decision."

"yeah, well it's mine to make."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 05, 2015, 11:33:36 am
To quote a now dead android:

"I think I'm just going to let things play out.

"I think that is a very poor decision."

"yeah, well it's mine to make."
spoilers: he actually becomes a park ranger later on
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 06, 2015, 02:52:27 am
You know what? Now, I'm gonna kill every human. Every single one.
And then I'm gonna range the shit out of that park.

Ammy to Sokka and vise versa is like Zelda to Shiek in Brawl, except slightly longer and brighter. But yes.
Also I BLAME SANURE FOR KREN ESCAPING WHILE I WAS ASLEEP ALL DAY
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 06, 2015, 02:57:33 am
I hope you all learned a valuable lesson today.

If the werewolf wants to eat the villain.

You Let Her Eat Him.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 06, 2015, 02:58:43 am
Sokka was totally gonna let her eat him... You know, before the whole "sudden escape before the person who wants to question him can do that" thing.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 06, 2015, 03:00:25 am
mental image of sun god, i've been corrupted (http://mangafox.me/manga/maga_tsuki/v01/c004/3.html)

Sokka isn't the god, though, he's a host. Of course, once Sokka has his limbs ripped off the Sun god will be free to get revenge by shitting on everyone's metaphorical picnic.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 06, 2015, 03:04:03 am
I hope you all learned a valuable lesson today.

If the werewolf wants to eat the villain.

You Let Her Eat Him.
Hey, let the ghoul have a taste too!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 06, 2015, 03:04:10 am
I can't see it because mobile right now. :P
And... Pretty much.
"You killed my host, destroyed my ceremonial ribbon, and, like, totally fucked my vacation on earth! You dickweeds! Now I'm killing everyone, lel."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 06, 2015, 03:19:18 am
I hope you all learned a valuable lesson today.

If the werewolf wants to eat the villain.

You Let Her Eat Him.
No, if the werewolf wants to eat the villain you instead turn them onto your side with the Power of Friendship*. You're magic girls, aren't you? Start acting like it.

*this may I involve breaking him until he becomes a mindless beast that only responds to your orders and using him to take over the world
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 06, 2015, 03:22:14 am
We can't do that to him, that would be too much like The Phantom Pain!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 06, 2015, 03:23:20 am
Or dwarf fortress

enslaving everything that enters the map is half the fun
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 06, 2015, 03:32:18 am
I hope you all learned a valuable lesson today.

If the werewolf wants to eat the villain.

You Let Her Eat Him.
Hey, let the ghoul have a taste too!
Fine. She gets the right leg.

I hope you all learned a valuable lesson today.

If the werewolf wants to eat the villain.

You Let Her Eat Him.
No, if the werewolf wants to eat the villain you instead turn them onto your side with the Power of Friendship*. You're magic girls, aren't you? Start acting like it.

*this may I involve breaking him until he becomes a mindless beast that only responds to your orders and using him to take over the world
Magic girl stuff tends to be grimderp covered in buckets of glitter. Might as well not use the glitter.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 06, 2015, 03:39:57 am
but the weeaboos need something to latch on to
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 06, 2015, 03:43:10 am
Look, it's not a Magic Girls thing unless the Power of Friendship ends up solving all your problems and making at least one of you basically God by the end.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 06, 2015, 03:53:01 am
>implying this is actually a magical girl game

lol good joke scrublord
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 06, 2015, 03:56:10 am
It's an AU, smurf, can't you read?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 06, 2015, 04:01:34 am
>implying this is actually a magical girl game

lol good joke scrublord
not our fault you guys decided not to read the title
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 06, 2015, 04:02:26 am
It's an AU, smurf, can't you read?

no, i am secretly illiterate

not our fault you guys decided not to read the title

i apologize for nothing
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 06, 2015, 04:05:04 am
doesn't change anything
still your fault
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 06, 2015, 04:22:14 am
besides, not enough death in this game for it to be a real MG game, you guys are too prissy

plus you let boys in
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 06, 2015, 04:24:59 am
Magical Sex Descrimination isn't a very fun title...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 06, 2015, 05:55:10 am
I'm with Smurf here. If you really wanted this to be a magical girl game, then you could have easily restricted/veted the applications so that they're all magical girls. It's what I did for my last magical girl game. And then I had NPC magical boys. Who were all crossdressers because reasons. Which I never got around to explaining because I can't GM a game for more than a month or two to save my life.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 06, 2015, 05:57:13 am
I'd have done so, barring some real life issues. Sanure's also said the same thing to me.

And no, we're not excusing our actions, but it's still a bit grating when people ignore the damn title and wonder why we only have four legit magical girls. Well, five, but the fifth one is the villain.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 06, 2015, 06:05:30 am
It's true. A lot of the characters just got past radar because honestly, I wasn't fully checking them. *mumbles something about knights and spacers and blah blah*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 06, 2015, 06:06:48 am
...

If you didn't have the time/opportunity to vet sheets to see if they fit the game, I'm not sure how you expect to properly GM things. Because if you can't do one than you probably can't do the other.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 06, 2015, 06:09:58 am
Again, like elf said, we aren't saying we aren't at blame.

When I finish writing up the new system (more like modifying the one I'm looking at to fit.) I plan on having everyone redo their sheets. This will involve more sheet checking and the magical girl theme will be more properly enforced. This however, won't be done until after I get the system to working order and won't allow for *cough* OP powers *cough*. This might take me a month or two. I'm not sure.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 06, 2015, 06:46:09 am
So... these characters go out the window, then?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 06, 2015, 07:05:04 am
melinda is sort of a magical girl.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 06, 2015, 07:38:07 am
I'd say Kasai is pretty close to a magical girl. Granted, her magical girl form isn't very normal (what with the fox ears, tail, and being an adult).
But at least she has a non-combat focused power, and who doesn't like fluffy stuff?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 06, 2015, 07:38:51 am
If needed, I can swap characters to Elise.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 06, 2015, 07:40:28 am
I can change if needed also.

Or maybe everyone will only have to retcon their powers? Not the whole character?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 06, 2015, 07:42:48 am
Wait, is serafuku (or similar outfit) and the form being a teen (or any age that isn't an adult) a requirement for a magical girl in this universe?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 06, 2015, 07:55:45 am
anyway, who calls next room for the base?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 06, 2015, 08:13:55 am
Base is actually being built as week speak. Kinda dealing with a IRL situation involving some bastards breaking into my brothers house.... Twice....


Anyways, not every character will have to be scrapped. At most, just powers will need to be changed.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 06, 2015, 08:16:12 am
nuuuuu

But jesus, murica is shitholing faster than I would have imagined.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 06, 2015, 08:29:29 am
Yeah, don't even get me started on how fucked up America is getting >.>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 06, 2015, 08:33:07 am
To be fair, Elise the blind pyromancer is a favourite of mine. I'd happily change.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 06, 2015, 10:43:37 am
Pretty sure Vira has the alt form thing down. She's just not a very nice person if you aren't a wolf.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 06, 2015, 10:44:51 am
Sokka Fucks Up: Episode 1
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 06, 2015, 10:56:51 am
Lel, funny thing:

Emilia and Sokka both didn't help in the fight.
However, Sokka's the one getting yelled at. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 06, 2015, 10:57:45 am
Emillia didnt cause the fuck up, and she did help. cleaning up afterwards helps, medics are important parts of any platoon
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 06, 2015, 10:58:34 am
Emillia didnt cause the fuck up, and she did help. cleaning up afterwards helps, medics are important parts of any platoon
Fair 'nuff. She's still just as guilty as Sokka of running away from the fight.

Then again, she did hurt herself jumping out of a window to get out of the flaming ship, so....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 06, 2015, 10:59:44 am
if you are a medic, getting out of harms way is a responsible reaction
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 06, 2015, 11:00:35 am
Petra/Emily tried to help, but was not very effective.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 06, 2015, 11:00:59 am
Sokka was the one who didn't let Vira eat Kren. Well, her and the AI, who is going to be complained to later.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 06, 2015, 11:02:01 am
if you are a adorable loli who seems to always die in these kinda games, getting out of harms way is a responsible reaction
ftfy

True.

Sokka was the one who didn't let Vira eat Kren. Well, her and the AI, who is going to be complained to later.
To be fair, the AI literally had her innards torn out, unlike Sokka. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 06, 2015, 11:04:31 am
Exactly. Which is why Vira is going to play the "Remember that time you had a chestburster..?" card whenever she complains about food.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 06, 2015, 11:06:17 am
Emillia didnt cause the fuck up, and she did help. cleaning up afterwards helps, medics are important parts of any platoon
Also, sorry for Sokka not realizing that the medbay used to stabilize and wake up Kren would also heal his legs, and that Sepia did not, in fact, have the ability to remove people from medical tanks* like he assumed. :P
*why is that not a thing she can do?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 06, 2015, 11:07:00 am
And, of course, the fact that SB basically got fucked by being gone for the whole day. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 06, 2015, 11:08:24 am
In my defense, I stayed up until about five and gave in to exhaustion, and then I stayed in bed until five.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 06, 2015, 11:13:35 am
Sokka was the one who didn't let Vira eat Kren. Well, her and the AI, who is going to be complained to later.
Of course, no one cares about what Vira thinks when she wanted to eat the dude.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 06, 2015, 01:52:03 pm
Eh, I feel like adding some more details to Kasai, since there's things that doesn't add up.
I'm just gonna edit my character sheet to include stuff.

The stuff to include:
Vision impairment, Kasai already had less than perfect vision, and combining that with a creature that has different eyes doesn't help.
Running problems, Fusa-fusa Musume is taller than any of the minds are used to, not to mention the bouncing weights (tits) on her chest, making her worse at chasing people or running away.

Edit: Done.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 06, 2015, 03:49:46 pm
She could just wear a sports bra.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 06, 2015, 05:27:02 pm
She could just wear a sports bra.
It's kinda hard to do that with a magical form, since you need clothes that transform into a sports bra.
Not to mention, Fusa-fusa Musume isn't exactly the kind of person that can walk into a clothes store without endangering the masquerade.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 06, 2015, 05:28:55 pm
Tell one of the more human-looking ones the size, and have them go and buy one for her.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 07, 2015, 06:43:45 am
Combat system development in a nutshell:

(http://www.nerfnow.com/img/1615/2590.png)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 08, 2015, 05:20:40 am
sanure, I promise no pitchforks, plz gib ...well, all the things we have been waiting for so long now
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 08, 2015, 05:28:20 am
A rocket launcher with a lock-on function that fires three missiles at once, unfortunately, does not count as a pitchfork. Have fun!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 08, 2015, 07:06:12 am
I have been busy with RL stuff. I will post shit when I am done with it. Have some patience.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 08, 2015, 07:07:25 am
by the power of my procrastination, other GMs, I summon thee to actually do something other than just say 'yeah okay accepted' every three days
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 08, 2015, 07:08:51 am
By the power of 'running another game', I cast out your power of procrastination.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 08, 2015, 10:10:25 am
I am also busy with RL things.

Namely, it's tax-free weekend where I live, so I'm having to work anywhere from 10-14 hour shifts (Fri.,Sat., and Sun.) due to my GM being bound to her bed, one of my coworkers just birthed a child, and a couple of them are hospitalized for various reasons.

rip my social life
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 08, 2015, 10:49:35 am
I had something like that at my workplace once. Two 11~ hour days in a row is not particularly pleasant. RIP Projeck.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 08, 2015, 10:50:33 am
I am also busy with RL things.

Namely, it's tax-free weekend where I live, so I'm having to work anywhere from 10-14 hour shifts (Fri.,Sat., and Sun.) due to my GM being bound to her bed, one of my coworkers just birthed a child, and a couple of them are hospitalized for various reasons.

rip my social life
projeck is kill
now who am i supposed to ship people with
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 08, 2015, 10:51:08 am
heh, seems like it is the same for all of us. Had 12 days of continuous work in the kitchen, and on the hottest week of the year to boot :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 08, 2015, 10:57:46 am
projeck is kill
now who am i supposed to ship people with

With me, obviously. Once I actually have characters to ship with.
heh, seems like it is the same for all of us. Had 12 days of continuous work in the kitchen, and on the hottest week of the year to boot :P

Is this the part of the thread where we compare egos who had the worse stint at work?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 08, 2015, 10:58:36 am
eh, nah, I actually like my job. It's exhausting as hell, but as a result my constitution is on an all time maximum
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 08, 2015, 02:24:06 pm
People that visit shoe stores are very picky and rude. Only thing I dislike about my job v.v
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 08, 2015, 02:29:43 pm
Spoiler: Projeck (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 08, 2015, 02:31:00 pm
?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 08, 2015, 02:32:06 pm
oh god fuck your silly young generation if you do not get the joke, after you said you worked in a shoe store, then you are beyond saving.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 08, 2015, 05:53:57 pm
it's probably more of the fact that most of us haven't watched tv in months
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 08, 2015, 06:00:34 pm
it's probably more of the fact that most of us haven't watched tv in months
This, except replace months with... 5 years or so. And I can't quite tell what the picture is of on my phone.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 08, 2015, 06:00:55 pm
it's probably more of the fact that most of us haven't watched tv in months
the fuck is a tv
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 08, 2015, 06:03:01 pm
it's probably more of the fact that most of us haven't watched tv in months
the fuck is a tv
A shitty metal box that's like a computer but less awesome and doesn't have internet.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 08, 2015, 06:03:51 pm
it's probably more of the fact that most of us haven't watched tv in months
the fuck is a tv
A shitty metal box that's like a computer but less awesome and doesn't have internet.
some tvs do have internet, actually
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 08, 2015, 06:16:58 pm
doesn't matter, everything you can do on a TV you can do on a computer better
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 08, 2015, 06:42:20 pm
Not watch your pirated movies
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 08, 2015, 07:08:16 pm
I don't pirate

i stream
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 09, 2015, 04:58:07 am
yes. that is indeed a different thing. You dirty pirates are criminals, stealing copies of the movies for your own enjoyment, robbing the poor producers! We merely let others do the dirty work, going full voyeur on their fruits of labor ((and then even enable adblock so the streaming sites dont earn a penny from their futile attempt))

Also Sanure gib things
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 09, 2015, 05:13:29 am
And the best bit is we're still legally in the clear! Take that, 20th century policy!

Also, you do realise a Dragon Age system is a preset class and gear based system, right? Not only will you have to build skills trees and generate loot, but you'll have to balance it too.

 Honestly, it would be easier just to build your own system out of GURPS, at least that'll be fairly balanced out of the gate.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 09, 2015, 05:50:49 am
Not to mention, the high chance of the prebuilt skill trees being much different then what players want for their characters.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 09, 2015, 11:21:47 am
Correction on both of you, I'm not using Dragon Age, I'm using Fantasy AGE. Free form sytem that just has three classes: Mage, Rogue, Warrior. I don't have to include these three classes, because the system is modular and doesn't require classes.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 09, 2015, 11:26:04 am
To be honest, the only parts I'm having to write are how transformations work, how summoning works, and how elemental affinities work. I also have to write the stunt list, the combat behavior for magic, and various other things that are more behind the scene rules than actual things you, the players, will need to be knowledgeable on.

So yeah, give me a few days to finish up that and I'll post the complete, new rules we may use.


Also, Base later today, twas busy yesterday and partly the day before.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 09, 2015, 04:32:34 pm
A preset class system doesn't seem like a good idea in my view.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 09, 2015, 04:36:18 pm
kevak, are you only pretending you can read, or are you just straight up retarded
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 09, 2015, 04:39:20 pm
Yeah, Sanure specifically said he doesn't have to involve the classes.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 09, 2015, 04:39:46 pm
/me maaay have skimmed a lil.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 09, 2015, 04:40:43 pm
now if only sanure would finaly do it, whatever it is
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 09, 2015, 04:42:21 pm
/me maaay have skimmed a lil.

...Kevak, you don't skim over important GM announcements. That's just... no.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 09, 2015, 05:08:35 pm
Didn't Sanure say that we're in a field surrounded by trees?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 09, 2015, 05:10:31 pm
yeah, well, go on googlemap and try to find a place with trees in that region :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 09, 2015, 05:18:08 pm
Don't need to. The GM said there were trees so there are trees.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 09, 2015, 05:21:38 pm
Could we just like.. Retcon to oregon? Cause that has trees and is a lot more interesting then the land of nothing.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 09, 2015, 06:00:44 pm
I did specifiy there are trees. I'm guessing that was ignored. For those of you who don't know, I am being admitted to the hospital for the next 5-6 hours. I'll have my PC, but don't expect me to be awake for that time. Let this be a lesson to you young'uns about inhaling mold by accident. you'll have to have a respirator assisting you in breathing.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 09, 2015, 06:04:01 pm
Ooh Eech

I knew a kid who was severely allergic to mold, was not pleasant for him.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 09, 2015, 06:11:58 pm
I did specifiy there are trees. I'm guessing that was ignored. For those of you who don't know, I am being admitted to the hospital for the next 5-6 hours. I'll have my PC, but don't expect me to be awake for that time. Let this be a lesson to you young'uns about inhaling mold by accident. you'll have to have a respirator assisting you in breathing.
no sanure pls
Get better soon, seriously. :(
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 10, 2015, 01:50:52 am
Yeah, get well soon.
I'd get you a card, but I'd have no idea where to even send it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 10, 2015, 05:01:31 am
yeah, well, go on googlemap and try to find a place with trees in that region :P
If you go on satellite images settings on Google maps, you'll find quite a lot of area with forest in Wyoming.
Granted, most of them are in the mountains, and part of national parks.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 10, 2015, 10:55:12 am
Have I mentioned that it's my Birthday today? Because it is. Just shower me with birthday congratulations already.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 10, 2015, 10:55:49 am
Happy Birthday, USEC!
Have a great day.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 10, 2015, 10:56:35 am
Happy birthday!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 10, 2015, 10:58:55 am
Have I mentioned that it's my Birthday today? Because it is. Just shower me with birthday congratulations already.
Happy birthday..... A-are you happy now? B-baka...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 10, 2015, 10:59:50 am
Happy burfmas and all that.
Have a nice day, and may you get whatever it is you want.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 10, 2015, 11:07:51 am
Yes... Excellent. I can manipulate you all like puppets on a string. Thanks for all the well wishes, guys. I really appreciate them.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 10, 2015, 11:49:09 am
Happy Cakeday, hope you enjoy yourself~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 10, 2015, 11:51:17 am
(http://cdn.papermag.com/uploaded_images/KKgL784.gif)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 10, 2015, 11:55:45 am
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 10, 2015, 12:09:09 pm
Oh, happy birthday, USEC!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 10, 2015, 12:12:06 pm
(http://cdn.papermag.com/uploaded_images/KKgL784.gif)
This is only mildly nightmare inducing.

Could really use a spiderclown tho.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on August 10, 2015, 01:22:06 pm
Happy Birthday Usec :), I hope you have a good one.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 10, 2015, 03:42:42 pm
Yes. Dance my puppets, dance! Thanks again, everyone. Also that is some unicorn gif. I mean... Geez.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 10, 2015, 05:02:19 pm
If Vira ever found out about Lilian being a ghoul, she'd probably get annoyed that she's trying to suppress it. You're supposed to eat food, not emphasize with it. Prolly would be a somewhat interesting dynamic.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 10, 2015, 05:03:19 pm
Kinda hard not to when that's how the human part of your mind works :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 10, 2015, 05:03:52 pm
Fuck.
HAPPY BIRTHDAY, USEC
SORRY IT WAS SO LATE
I STAYED IN BED (AWAKE) BASICALLY ALL DAY
AGAIN
with no regrets
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 10, 2015, 05:04:46 pm
Doesn't mean Vira won't be tempted to plop meat in front of her.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 10, 2015, 05:13:00 pm
Would anyone be offended if I like, did stuff for my plot while we wait?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 10, 2015, 05:15:04 pm
well, unless it downright starts your plot and makes the other plots wait for it, I guess you can go ahead
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 10, 2015, 10:31:11 pm
I'll be posting the rough map I already had made instead of taking the time to make a far more pretty map. Just installed a new 4gb Ram and am currently stress testing.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 11, 2015, 10:49:35 am
I lay claim to the room on the left, right above the community room
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 11, 2015, 10:53:37 am
Bottom left room claimed.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 11, 2015, 10:56:42 am
Dibs on the very top left bedroom.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on August 11, 2015, 10:58:31 am
I will claim the top right bedroom
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 11, 2015, 11:00:23 am
One of the top bedrooms left over.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 11, 2015, 11:07:25 am
dont let me be the only one who furnishes things. Since i doubt sanure will get to it, I might eventually add things to communal rooms, though of course collaboration is welcome
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 11, 2015, 11:46:49 am
I claim the room to the left of the top-right one.
...There's not gonna be much in it, probably. How did these people get the IKEA stuff in?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 11, 2015, 11:50:42 am
carry it per hand through the mountains from the nearby city, how else :P?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 11, 2015, 11:52:03 am
good thing lilian doesn't need a bed then :P
Although the Hiding Closet might require a little help, if only because it'd be hard to fit down corridors.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 11, 2015, 11:53:56 am
the paper-thinly disguised subtext between lil and mel...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 11, 2015, 12:01:00 pm
you mean lill
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 11, 2015, 12:03:09 pm
who cares
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 11, 2015, 12:17:22 pm
with 3 rooms done, others better follow suit
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 11, 2015, 12:18:39 pm
I can't edit images very well, so I can't do anything about Petra's room.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 11, 2015, 12:19:42 pm
dude neither can we, as you see we clearly used paint
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 11, 2015, 12:28:43 pm
Can I assume we all get furniture sometime?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 11, 2015, 12:29:31 pm
No.
You sit in your fucking empty-ass concrete room and think about this war you don't want to participate in.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 11, 2015, 12:30:59 pm
just add to your room whatever you like, it has little consequence besides fluff
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 11, 2015, 12:34:46 pm
im adding an iron maiden asap
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 11, 2015, 12:36:08 pm
after the next room has been added, I will do one of the small bathrooms
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 11, 2015, 12:36:21 pm
[some random person's voice]
Why is there juice coming from that metal coffin?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 11, 2015, 12:38:02 pm
on another note, dat skin shedding episode is out OH GAWD even better than imagined
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 11, 2015, 12:38:55 pm
wait that what
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 11, 2015, 12:39:40 pm
OH GOSH THAT'S FUELLING MY EDGE ENGINE

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 11, 2015, 12:47:09 pm
???
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 11, 2015, 12:47:52 pm
dont worry sb
im just as confused as you
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 11, 2015, 12:50:06 pm
(http://i.imgur.com/MOKvnj0.png)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 11, 2015, 12:55:39 pm
good thing lilian doesn't need a bed then :P
Although the Hiding Closet might require a little help, if only because it'd be hard to fit down corridors.
Her and Nick as team no sleep.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 11, 2015, 12:58:41 pm
i wonder what they get up to when everyone's asleep
probably illicit checkers games
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 11, 2015, 01:00:41 pm
i wonder what they get up to when everyone's asleep
probably illicit checkers games
Obviously it's crime fighting. Or extreme chess.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 11, 2015, 01:03:58 pm
Or chessboxing.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 11, 2015, 01:08:06 pm
Or chessboarding.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 11, 2015, 01:09:25 pm
Smash Bros.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 11, 2015, 01:23:09 pm
no m8
obviously they go and qwikscope n00bz on CoD 142
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 11, 2015, 01:34:32 pm
that's the most disgusting thing you've ever said
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 11, 2015, 08:45:28 pm
Still waiting on a reason for characters to stick around. I mean. A lot of them do have lives to go back to.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 11, 2015, 08:49:29 pm
Yeah, I mean, come on! Vira has animals to eat, Green Text Guy Who Smokes and also Melinda have cigarettes to smoke, Li... Lilly... Grey Text Person needs their sleep, Nick has basic information about law to state horribly incorrectly...
important stuff, sanure, gib plot pls
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 11, 2015, 08:50:54 pm
I think the main GMs currently have no plots lined up, leaving it to PN to start his stuff
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 12, 2015, 12:43:27 am
I am now officially home from my trip to my grandmother's.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 12, 2015, 02:10:44 am
on another note, dat skin shedding episode is out OH GAWD even better than imagined

IKR

AND NEXT EPISODE IS MON + RACHNEE, BEST OF TIMES
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 12, 2015, 07:16:23 am
>tfw still hardly any dullahan action
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 12, 2015, 08:47:25 am
Motivation to stay? How about saving the world from future threats?
We're supposed to be heroes, not goody goody two-shoes, but in the end, heroes.

If you play a chaotic neutral or an evil character and think there's no reason for the character to stay, that's your own goddamned fault.
There's a reason heroes tend to be good, seriously, it's pretty simple.

Though a plot would be good eventually.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 12, 2015, 09:03:50 am
PN get started already, or I will
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 12, 2015, 09:07:25 am
Motivation to stay? How about saving the world from future threats?
We're supposed to be heroes, not goody goody two-shoes, but in the end, heroes.

If you play a chaotic neutral or an evil character and think there's no reason for the character to stay, that's your own goddamned fault.
There's a reason heroes tend to be good, seriously, it's pretty simple.

Though a plot would be good eventually.
Most of these people tend to be heroes who have lives outside heroing. And have their own homes. Which they were kidnapped from.

Yes, I think wanting to at least see your parents or loved ones in person before you go to war, what with the last they saw of you being you getting kidnapped is a fair enough reason to go home.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 12, 2015, 09:10:48 am
I now see why being an orphan is such a common trope in fiction. No attachments to dissuade the hero from following the plot.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 12, 2015, 10:50:05 am
Anyway, I decided to try drawing the map, because lulz.
Spoiler: Without Guide (click to show/hide)
Spoiler:  With Guide (click to show/hide)
GIMP has many functions which help in making maps, too bad about the diagonal lines though, i had to make those manually.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 12, 2015, 12:07:30 pm
I use paint.net. Works pretty well.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 12, 2015, 12:21:34 pm
Wait, I just thought of a solution.

How about... those who want to stay, stays? So the ones who want to leave can leave.
But no matter what happens, they can return if they're needed once again.

Then again, it's kinda hard to justify teleportation from the other side of the world, but whatever.

I use paint.net. Works pretty well.
Eh, I prefer GIMP, just make layers on layers, and render a grid in the background, to make sure the sizes are correct.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 12, 2015, 12:22:35 pm
We have at least two god's scions (Emilia and Sokka) in our employ in regards to teleportation. It's not that unrealistic. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 12, 2015, 12:25:07 pm
Sepia should lock them all in
and make them murder each other
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 12, 2015, 01:27:51 pm
At one point I was really tempted too >.>

Also, we have Hyoma who can help with teleportation, so it's actually possible to teleport.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 12, 2015, 02:45:36 pm
H-hey, Amaterasu? Do you, maybe, happen to have teleportation powers too?
I don't believe so...
She doesn't... YET, I mean.
:P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 12, 2015, 03:14:43 pm
Nah m8 she's just waiting until Sokka is worthy of using them
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 12, 2015, 03:17:45 pm
"You must be Holy Servant level 7 to use this power."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 12, 2015, 08:44:16 pm
No teleportation, mkay

it kinda removes all battle tension, since you can warp allies in and out of a battlefield as needed

v2 and v3 are good examples of this
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 12, 2015, 08:48:44 pm
huh, I dont think anyone has ever missed the "magical girl" theme as hard as USECs worm-monster-thing
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 12, 2015, 08:52:22 pm
Smurf guess what
[gently whispers]
nobody said I was going to use it to wuss out of battles
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 12, 2015, 08:55:35 pm
SB guess what

i don't think you realise how asspully things get around here when combat goes sour

huh, I dont think anyone has ever missed the "magical girl" theme as hard as USECs worm-monster-thing

magical girls are boring without all the death and destruction

therefore we make more interesting characters
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 12, 2015, 08:57:55 pm
therefore we make more interesting characters
>Implying that you're one of us.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 12, 2015, 09:02:07 pm
says the guy with the robot whose backstory apparently changes every 3 minutes

but that aside, really don't care; I quite like my character and what development he'll be undergoing
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 12, 2015, 09:03:16 pm
im the one with(out) teleportation and I reasonably certain the goddess of light would not wuss out of a fight with evil
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 12, 2015, 09:06:34 pm
huh, I dont think anyone has ever missed the "magical girl" theme as hard as USECs worm-monster-thing

I don't know. An innocent looking girl that transforms into a horrible parasite? Seems more like Roshanak would fit into a magical girl anime to me... As a monster of the week, of course.

magical girls are boring without all the death and destruction

therefore we make more interesting characters

Nothing wrong with magical girls. They are pretty limited in scope though, hence why few people follow their template closely.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 12, 2015, 09:13:54 pm
Huttah. Not to mention this is a shipping game and the majority of MGs are like 13. Danger zooone.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 12, 2015, 09:15:20 pm
says the guy with the robot whose backstory apparently changes every 3 minutes
He hasn't changed in backstory at all.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 12, 2015, 09:18:49 pm
Huttah. Not to mention this is a shipping game and the majority of MGs are like 13. Danger zooone.

...

Seriously? I haven't looked over everyone's profiles very closely, but I thought that most of them were 15+. Except for the heal loli, obviously.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 12, 2015, 09:24:13 pm
magical girls are boring without all the death and destruction
Piecewise is working on a magical girl game. It involves horrible mutilation of the enemy and yourself to get more powerful. Might want to PTW the Roller's Block thread for that.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 12, 2015, 09:33:41 pm
PW working on any game is good news. Huttah.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 12, 2015, 11:59:43 pm
magical girls are boring without all the death and destruction
Piecewise is working on a magical girl game. It involves horrible mutilation of the enemy and yourself to get more powerful. Might want to PTW the Roller's Block thread for that.
YYEEEEEEEEESSS
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 13, 2015, 12:01:32 am
magical girls are boring without all the death and destruction
Piecewise is working on a magical girl game. It involves horrible mutilation of the enemy and yourself to get more powerful. Might want to PTW the Roller's Block thread for that.
YYEEEEEEEEESSS
no
go back to the pits where you belong
and start working on that damn monster hunter rtd
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 12:02:32 am
MONSTER HUNTER
rtd
oh
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 13, 2015, 07:18:46 am
No teleportation, mkay

it kinda removes all battle tension, since you can warp allies in and out of a battlefield as needed

v2 and v3 are good examples of this
There's such a thing as teleportation blocking. It's one of the possible reasons why they never teleport bombs into the bad guys, or outright telefrag people.
SB guess what

i don't think you realise how asspully things get around here when combat goes sour

huh, I dont think anyone has ever missed the "magical girl" theme as hard as USECs worm-monster-thing

magical girls are boring without all the death and destruction

therefore we make more interesting characters
Well, if you don't like the lack of death, why pick the one genre of anime that has the least of it?
Even school-based (nice boat) anime have more deaths than magical girl anime.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 07:20:44 am
Yeah, I mean...
There's one high school, I've heard, with this insane girl with grey hair and eyes.
They call her... Yandere-chan.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 07:24:42 am
the original RotMG was based off a grimdark version of a magical girl show, where shit got dark real fast.

However, in v2, the pussies shippers took direct control and the game devolved into a mass of borderline ban-able offenses

after several arguements over v2, v3 was started in the hopes that they could fix the problems, then they put me in charge, a fresh GM with absolutely no experience

needless to say I went back down the path of combat, which lead to arguements and pissed off the shippers

some time after, v2.5 (this) hatched, but it isstill rife with the problems of its predecessors, at least for now
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 07:27:22 am
Yeah, I mean...
There's one high school, I've heard, with this insane girl with grey hair and eyes.
They call her... Yandere-chan.
yandere-chan for life
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 13, 2015, 07:28:12 am
Yeah, I mean...
There's one high school, I've heard, with this insane girl with grey hair and eyes.
They call her... Yandere-chan.
yandere-chan for life
Adragis, get back to work
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 07:31:40 am
well, with so many players, hard to catch peoples tastes. Thankfully this time my plot is not that overbearingly large, nor does it directly interact with anyone elses lore, because geez some people are unflexible as fuck
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 13, 2015, 07:35:52 am
the original RotMG was based off a grimdark version of a magical girl show, where shit got dark real fast.

However, in v2, the pussies shippers took direct control and the game devolved into a mass of borderline ban-able offenses

after several arguements over v2, v3 was started in the hopes that they could fix the problems, then they put me in charge, a fresh GM with absolutely no experience

needless to say I went back down the path of combat, which lead to arguements and pissed off the shippers

some time after, v2.5 (this) hatched, but it isstill rife with the problems of its predecessors, at least for now
Why make magical girls grimdark? And why then take in people who aren't magical girls?
I mean, isn't a general unifying theme of magical girls that their power is given to them? Yet here we have people with born abilities.

Why not just make a grimdark masquerade RP? Since that's what happens most of the time.
That, or a grimdark magical awakening RP.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 07:48:10 am
Because this was never a game about stereotypical magical girls. Never has been, never will be. It's just a title, otherwise completely meaningless.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 07:57:42 am
well, I still think that a demon worm with spikes and mandibles is not moe enough for this sort of game :P

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 07:58:47 am
dude, are you reading the fallout: monster girl thing too?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 07:59:49 am
thats not fallout
its the sandworm girl(?) from the monster girls wiki, dumblord
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 08:01:15 am
nope
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 08:04:25 am
There's literally no way that isn't the sandworm from the MG Encyclopedia (my apology) wiki.
Literally.
I'm looking at it.
The same picture is on the wiki page.
I'm not linking it but google it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 08:04:52 am
you do realise that there's hundreds of stories out there about MGs, right? Sandworm MG just featured in a story I read, fallout but with monster grills

nope

i have some stories for you to read, my friend
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 08:05:08 am
I said nope to smurf, not you
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 08:06:21 am
you do realise that there's hundreds of stories out there about MGs, right? Sandworm MG just featured in a story I read, fallout but with monster grills
WHAT

I said nope to smurf, not you
[retreats into mistake hole] o-oh
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 08:07:28 am
is this the kind of story you have to be familiar with fallout for to enjoy?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 08:12:17 am
not really

but to start you off, go read the anonymoose saga

it starts off slow, but holy shit it gets goooood

like, on par if not better than daily life with monster girls
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 08:13:45 am
just link it geez
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 08:29:29 am
http://anonymoosesaga.pbworks.com/w/page/67867177/Introduction

warning, some chapters are NSFW, but since you sat through MG:Q you should be fine
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 08:31:01 am
>human women
pass
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 08:32:26 am
"Hmm, only 4 volumes, that shouldn't take too long to rea- 13 chapters per volume!?"

is this really worth it?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 08:35:32 am
uh, 5 volumes, 15 per volume, each about 5000 to 10000 words

6th on the way

but yes, definitely worth it

>human women
pass

leave
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 08:37:30 am
no :3c
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 08:38:38 am
but the internet has destroyed my attention span!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 08:40:23 am
trust meeee
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 13, 2015, 08:42:58 am
well, I still think that a demon worm with spikes and mandibles is not moe enough for this sort of game :P


If I cared about the moe, would I make a horrible demon worm? The amswer is yes, but I can't think of a more moe monster form for a demon of corruption. Also, technically inside of the worm is a hot woman just waiting to burst forth. That's how she switches forms at the present.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 08:45:10 am
well, I still think that a demon worm with spikes and mandibles is not moe enough for this sort of game :P


If I cared about the moe, would I make a horrible demon worm? The amswer is yes, but I can't think of a more moe monster form for a demon of corruption. Also, technically inside of the worm is a hot woman just waiting to burst forth. That's how she switches forms at the present.

well up to you
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 08:45:24 am
:3c
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 08:48:26 am
You want more corruption then?

Spoiler: I got you covered (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 08:48:48 am
nice broken link
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 08:49:33 am
shut up and get the proper cookies to see this you neanderthaler

Spoiler: This should work (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 08:51:04 am
nah, i
You want more corruption then?

Spoiler: I got you covered (click to show/hide)

YES

wait, is that borderline dangerzone or not
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 08:56:48 am
[shakes you violently]
WHAT COOKIES
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 13, 2015, 08:57:20 am
You want more corruption then?

Spoiler: I got you covered (click to show/hide)

Tentacles are so clichee though. And it's not that kind of corruption too.

Okay, I'm done whining. I'm still going to look at alternatives though, since that isn't really yanking my crank right now.

wait, is that borderline dangerzone or not

Extremely borderline, but it doesn't cross it as far as I'm aware.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 09:00:48 am
damn it monstergirls everywhere
now I know a great idea for an RP that will inevitably flop
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 09:03:50 am
we already had a monstergirl rp, it flopped
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 13, 2015, 09:04:28 am
we already had a monstergirl rp, it flopped
flopped hard
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 09:05:31 am
I knew it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 09:06:09 am
GM was obviously not fanatic

but yeah, demon ideas:

Spoiler (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 09:06:28 am
It less flopped and more everyone forgot about it except me "LIZZIE-- I mean, KID..." who the shit
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 13, 2015, 09:06:57 am
If someone makes another one, link here...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 09:07:40 am
a new project
hold on while I try and fail to research

also is it bad I mistook that demon's legs for breasts
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 09:08:14 am
baphomet a cute


a cute!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 13, 2015, 09:10:01 am
thigh breasts...
INNOVATIVE
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 09:10:57 am
go read anonymoose, many more cutes await
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 09:11:54 am
thigh breasts...
INNOVATIVE
I must develop an entire novel based on the concept.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 13, 2015, 09:13:00 am
we already had a monstergirl rp, it flopped

If it's the one I'm thinking of, then it didn't flop. We got a shitton of posts in it and then it just sorta fizzled out. Still pretty damn fun while it lasted, however.

but yeah, demon ideas:

Spoiler (click to show/hide)

I'm trying to move away from stereotypical demon forms for Roshanak, honestly. Hence the giant worm, instead of a generic horned human with wings.

baphomet a cute


a cute!

I will admit that that is true, even if it's not what I'm going for.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 09:13:36 am
the worm is damn hot
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 09:14:17 am
go with the sandworm then
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 09:15:13 am
dark matter anyone?

(no, there is no image SWF enough to post here))
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 09:16:18 am
swf?

Sad, Worried Face?
Stupidly Wobbly Fingers?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 13, 2015, 09:16:41 am
...

Dark matter? You'll have to explain/send out PMs.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 13, 2015, 09:16:55 am
Just a note for you all: I am removing the AP and SP system. It.... doesn't exactly work...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 13, 2015, 09:17:41 am
swf?

Sad, Worried Face?
Stupidly Wobbly Fingers?
...I'm going to assume you know it means Safe for Work. As in you wouldn't get horribly embarrassed/fired being caught looking at it at work.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 09:18:08 am
No, Akroma spelt it wrong.
S-W-F.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 13, 2015, 09:21:06 am
And I read it wrong. *Facepalms at self*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 09:22:02 am
Nah, I'm just being nitpicky.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 09:22:10 am
usec just do your googling, its not hard to find

edit: wait, actualy for reasons undisclosed, dont make a dark matter
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 13, 2015, 09:30:58 am

Also, what's stopping me from making a Dark Matter? I can always twist and warp it to fit Roshanak after all.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 13, 2015, 09:33:37 am
reasons :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 13, 2015, 09:37:15 am
...

Smutty reasons? I have read the entry for them, you know.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 13, 2015, 09:46:46 am
Actually, Dark matter is technically a good choice for something dealing in corruption.

I'm more of a Kobold guy for my MGs though.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 13, 2015, 09:49:49 am
No, Akroma spelt it wrong.
S-W-F.
...isn't that the format used by that one flash animation program?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 09:50:49 am
What, Adobe Flash?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 13, 2015, 09:52:01 am
No, it's a different one. Name begins with S, IIRC.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 09:53:56 am
No, because Adobe Flash makes .swf files.
That's the flash filetype.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 13, 2015, 09:55:12 am
Yes, but it's not the program I'm talking about. K?
K.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 13, 2015, 09:57:47 am
SWiSH?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 13, 2015, 09:59:46 am
SWiSH?
I think...? I used it years ago man, I can't remember what it actually is, other than 'not Flash, has S at the start of the name.'
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 13, 2015, 07:06:52 pm
you wouldn't happen to be talking about Shockwave Flash files, would you?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 13, 2015, 08:51:24 pm
Back in the old days, Flash was part of the Macromedia Shockwave package, named ShockWave Flash. Hence the .swf filename
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 13, 2015, 10:44:58 pm
There. I've changed Roshanak's magic form. Is she moe enough for you now, Akroma?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Toady One on August 14, 2015, 03:37:38 am
(Removed a few posts, smurfingtonthethird caught a week)

edit: removed a few pages of fighting.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 14, 2015, 04:05:42 pm
Thanks Toady. Appreciate it.

So anybody seen any good movies lately?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 14, 2015, 04:08:15 pm
Planning on seeing 47 when it comes out.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 14, 2015, 04:20:11 pm
I'm reserving all of my excitement for when Fallout 4 comes out. *squees like a little girl*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 14, 2015, 04:21:32 pm
I'm waiting for Persona 5.

Seriously, did you see that trailer? The game has style.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 14, 2015, 04:24:44 pm
I'm waiting for Cataclysm DDA to be updated

Also the attack on titan rp
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 14, 2015, 04:25:49 pm
Thanks Toady. Appreciate it.

So anybody seen any good movies lately?
The new Mission Impossible and Ant-Man. You seen the Man from U.N.C.L.E yet?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 14, 2015, 04:28:26 pm
guys guys
Stein's;Gate is amazing
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 14, 2015, 04:43:42 pm
I am... not particularly hyped for anything, due to not owning any current-gen console or, for that matter, next-gen and also because my laptop would set itself on fire and melt if I tried playing anything at all graphics-intensive on it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 14, 2015, 05:07:37 pm
lol smurf got the banhammer?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 14, 2015, 05:12:21 pm
lol smurf got the banhammer?
Yeah, seems like it, I just hope nobody else got banned from arguing. Heck, I'm even discomforted by the banning in the first place.
I guess it's a bit of a Norwegian mindset, I don't like seeing anyone punished, and I don't like anyone breaking the rules either.

Justice isn't fun.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 14, 2015, 05:14:42 pm
PN, I asked in the OOC for your Gurren Lagann game about whether my character was accepted or not...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 14, 2015, 05:15:47 pm
PN and HD, Smurf wasn't banned, only muted.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 14, 2015, 05:19:08 pm
PN and HD, Smurf wasn't banned, only muted.
That's a temporary ban, how I see it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 14, 2015, 05:31:23 pm
Either way.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 14, 2015, 06:05:26 pm
I'm reserving all of my excitement for when Fallout 4 comes out. *squees like a little girl*
>not hyping for TPP
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 14, 2015, 06:06:33 pm
TPP?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 14, 2015, 06:10:46 pm
The Phantom Pain comma Metal Gear Solid V?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 14, 2015, 06:12:02 pm
Not hyped for that, not having played a Metal Gear game.

Might get the legendary collection at some point, seeing as it comes with most of the games in the series, and then get 5 when it's cheaper.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 14, 2015, 06:13:58 pm
*quiet gasp*
play metal gear even though I personally have only played subsistence and ground zeroes
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 14, 2015, 06:58:13 pm
*quiet gasp*
play metal gear even though I personally have only played subsistence and ground zeroes
I've never played Metal Gear despite owning the Metal Gear Collection (2 and 3 I think, I'm not entirely sure (https://www.youtube.com/watch?v=Tak0BV88h1c)).
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 15, 2015, 08:20:20 am
am I the only one who wonders why the AI of a Layar escape ship is helping the enemy in pretty much every aspect? I kind of sense something off here.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 15, 2015, 08:42:26 am
Could be she just didn't like the layar. could be that her creators were killed by the layar. could be she's secretly supplying the Layar with information about you, the group, and built the base so that she could keep you all in one place. I don't know, I didn't actually plan any of that *shurgs*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 15, 2015, 08:46:29 am
Could be she just didn't like the layar. could be that her creators were killed by the layar. could be she's secretly supplying the Layar with information about you, the group, and built the base so that she could keep you all in one place. I don't know, I didn't actually plan any of that *shurgs*
Or maybe AI are super unreliable because they tend to do this kind of stuff, which is why nobody trusts them unless they have to.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 15, 2015, 09:27:46 am
Sepia confirmed as Secret ending Boss >.>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 15, 2015, 09:29:11 am
Sepia possesses Nick and Derek!
Plot twist!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 15, 2015, 10:21:17 am
Stiiiiill waiting for a reason for all the characters to stick around. Their lives didn't ever vanish and there isn't a good reason for them to stay.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 15, 2015, 10:26:54 am
Lilian may as well. The base is better than a dingy abandoned apartment block.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 15, 2015, 10:29:07 am
Petra has no house and not enough money to rent a room basically anywhere for any decent period of time and still have enough money for food, so she's because free room.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 15, 2015, 10:47:34 am
hey Sanure, you heared it, time to have the Layar commit some werewolf genocide!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 15, 2015, 10:57:57 am
Don't tempt me Akroma. As I said before I really have felt like killing a lot of you off...

Joking aside, Kevak, Is that seriously the only question you care about when it literally has no impact game wise? I mean, yeah, it concerns two, maybe three characters. Said characters have actively resolved it already. Emilia got chewed out by her dad, Aisly informed her parents, and Sokka already lied to his about where he was staying. I've read Vira's background. Are you really the one to ask for a reason to stay when Vira has no reason not to since the only real home she has is a community of werepeople that she actively left? Seriously, other than that she has no home. Hey look, a reason to stay right there. Free home~
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 15, 2015, 10:59:28 am
Well, Emilia hasn't exactly....resolved it. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 15, 2015, 11:01:33 am
Which makes for an excellent side plot opportunity.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on August 15, 2015, 11:01:59 am
To be fair Lilly hasn't really resolved it either :p
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.] of reason t
Post by: ~Neri on August 15, 2015, 11:03:41 am

((Genocide ain't cool. nor would it solve any other lack of joining reason for anyone else.))

The no reason to stay concerns like two thirds of the cast. According to you, this is an rp centric game. It is not proper rping for people to get dumped in the ass end of the middle of nowhere after being abducted by lizardmen and going "Oh, maaaay as well stay"

Also it doesn't matter if the listed people have excuses to stay. They lack the all important Reason to stay.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 15, 2015, 11:06:46 am
Like I said, because better shelter. It's not 'may as well', it's directly better, plus there's a town nearby and the base is secret. Also she can't exactly go home unless she hits the jackpot in a meal's wallet.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 15, 2015, 11:09:37 am
Hey, let's just leave Kevak alone and let them think what they want about how other's RP their own characters who he knows jack shit about.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 15, 2015, 11:11:58 am
Kj, you're one to talk. If you rp a lawkeeper. Then learn the laws first. That or rp a malfunctioning lawkeeper and make it clear that it's malfunctioning.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 15, 2015, 11:15:34 am
I am the law. Really, unless Sanure says otherwise it should be assumed I'm right.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 15, 2015, 11:19:15 am
You aren't the law. Nor is your character. As this is set in what. 2016? You can easily look up laws. They aren't gonna change drastically. The US has been in wartime for the past fiftysome years. Just constantly warring with things. Your character is apparently sanctioned by the US government. The appearance of another major power to war with will not change the laws. At all. Cause. You know. We're at war right now and have been for years. The only thing a major power of lizardpeople popping up would do is prompt a few xenophobic laws towards the lizards and maybe reinstate drafting.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 15, 2015, 11:21:10 am
he's using logic

we all know what happens next
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 15, 2015, 11:21:35 am
That isn't your call Kevak.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 15, 2015, 11:22:56 am
That isn't your call Kevak.
Ain't yours either. You are not the law until otherwise stated.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 15, 2015, 11:27:05 am
Yes, but I have more reason to be the one who makes calls on that than you.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 15, 2015, 11:27:11 am
allow me to reuse this

(http://i.imgur.com/QB9rvj1.png)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 15, 2015, 11:31:41 am
neither of you makes calls, unless you are currently GMing a plot, the solution is simple, neither of you are the law.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: ~Neri on August 15, 2015, 11:33:27 am
Yes, but I have more reason to be the one who makes calls on that than you.
Err no. you don't. Like. At all. Your character is an apparently malfunctioning police robot who has a backstory with the constancy of jello. And although jello is very delicious, it's not exactly a good foundation for a building. Or in this case a robot. It's San's call in the end, however I have a feeling that he's not gonna let you go "I AM THE LAW" and go on a policemurderrampage simply because you want to.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 15, 2015, 11:35:16 am
(http://i.imgur.com/QB9rvj1.png)
>sums up my feelings
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 15, 2015, 11:37:00 am
please, no "my character is better than your character" stuff, that is even below ROTMG standard.

*everyone* here in this thread has created a somewhat mary-sueish, trope-laden abomination of a character, that one would usualy feel ashamed about in any other game. That's what rotmg is about. Embracing the clichee and the stuff that usualy makes you groan, because in the end, it's actually kinda cool.


the horrible characters and atrociously bad plot are what makes rotmg what it is, embrace it, this is where you are truely free


in here, even an eskimo blatantly copied from a cartoon, possessed by the japanese godess of the sun, is entirely fine and fun and not as groan worthy as it would suggest.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 15, 2015, 11:41:32 am
......no, just no.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 15, 2015, 11:43:20 am
yes, just yes. EMBRACE IT ELF! YOUR CHARACTER TOO IS HORRIBLE AND WE LOVE IT!

just as long as you don't pretend this is a serious character. Then I'd actually snort and have a hard time not mocking you :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 15, 2015, 11:57:36 am
Enough all of you.

@KJ, run by me, Elf, and Projeck anything you think needs to be in lore.

@Kevak, You are not the GM. Do not attempt to act like one. If you have a problem, Bring it up with the GMs or ignore it. Do not, and I mean, do not complain or try to start an argument in the OOC. I will not tolerate another fight.

@Akroma, Lol, just lol.

@Elf, I agree.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 15, 2015, 01:14:16 pm
I was not aware mary sues were the standard
I wouldn't have tried to keep my character low-key otherwise
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 15, 2015, 01:16:01 pm
Neither was I.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 15, 2015, 01:20:40 pm
Nor I.
Although, it doesn't really matter anymore.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 15, 2015, 02:46:27 pm
Well, I guess Kasai is a Mary Sue... what should I do to fix it?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 15, 2015, 04:15:34 pm
Well, I guess Kasai is a Mary Sue... what should I do to fix it?
...is she, though? Mary Sues are, by definition, unrealistically perfect characters. Kasai doesn't really strike me as one based on the sheet, although I haven't really been paying attention to the IC.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 15, 2015, 04:19:26 pm
Even if they have a Sue-ish personality, ability wise they are far from it because they are near useless in a fight except for taking hits.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 15, 2015, 05:48:43 pm
Well, I guess Kasai is a Mary Sue... what should I do to fix it?
...is she, though? Mary Sues are, by definition, unrealistically perfect characters. Kasai doesn't really strike me as one based on the sheet, although I haven't really been paying attention to the IC.
Well, in her backstory she helped a fox despite her freezing, herself, and for some reason, the fox didn't bite her.
The fox died, but still. She tried.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 15, 2015, 05:52:36 pm
Well, in her backstory she helped a fox despite her freezing, herself, and for some reason, the fox didn't bite her.
The fox died, but still. She tried.
That...doesn't even tick one box of Mary Sue-ness.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 15, 2015, 06:54:05 pm
in here, even an eskimo blatantly copied from a cartoon, possessed by the japanese godess of the sun, is entirely fine and fun and not as groan worthy as it would suggest.
i would debate this but im burnt out on debates atm and you are also completely correct
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 15, 2015, 07:28:35 pm
Well, in her backstory she helped a fox despite her freezing, herself, and for some reason, the fox didn't bite her.
The fox died, but still. She tried.
That...doesn't even tick one box of Mary Sue-ness.
Doing something no sane person would do, as if knowing they'll be rewarded by something they shouldn't even know of.
Getting rewarded for nothing (she failed).
Creatures and people acting unnaturally friendly towards her.

Isn't that the definition of a Mary Sue?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 15, 2015, 07:32:50 pm
The first one falls under either CloudCuckoolander, Good Samaritan or something else. Most Mary Sues don't even bother helping anything that doesn't outright act sycophantic to it.
Getting rewarded for nothing....no, not really. Getting rewarded for doing horrible things despite said things being acknowledged as horrible in universe, close.
I don't know, maybe it's her resembling a kitsune and people being pervs? There's plenty of non-Sues with that trait.

Kasai wouldn't clock even shitty Mary Sue tests.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 15, 2015, 08:18:54 pm
I feel like Smurf could speak to us from his place down in mute hell, he'd disagree.

But who gives a tuck?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 15, 2015, 08:41:48 pm
The acting friendly thing is to the whole part where the fox didn't bite. Under any and all circumstances it should've bitten and clawed her.
There's a reason they're called wild animals.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 16, 2015, 02:37:22 am
I'll be gone from Monday til Friday, sorry. I apologise for the inconvenience. Autopilot as necessary.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 16, 2015, 03:27:22 am
The acting friendly thing is to the whole part where the fox didn't bite. Under any and all circumstances it should've bitten and clawed her.
There's a reason they're called wild animals.
It's still a shaky basis. Good tip; if everyone is telling you your characters are not Sues, they aren't.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 16, 2015, 03:28:29 am
the only sue here is susanna
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 16, 2015, 07:08:41 am
[FORCED LAUGH TRACK]
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 16, 2015, 08:02:23 am
question, I remember in V2 or V3, KJ laid claim upon the lore regarding Yokai.


do you still lay claim on that lore?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 16, 2015, 09:49:42 am
No, although now I'm curious what you have in mind.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 16, 2015, 09:51:27 am
nothing big, but my plot is going to contain a lot of monster girls, and Smurf requested a yuki-onna.


obviously those may or may nor count as monsters
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 16, 2015, 09:52:19 am
premade monster girls best monster girls
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 16, 2015, 09:54:29 am
Well, whatever you had planned probably would have fit in anyways so long as they were going out and breaking the masquerade. You know, aside from ones that obviously do it like the ones the mutilate you over a pun.

Also, be prepared for Kobold Gangsters.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 16, 2015, 03:49:30 pm
question, I remember in V2 or V3, KJ laid claim upon the lore regarding Yokai.

do you still lay claim on that lore?

...

I claimed lore regarding the Youkai too. Or at least the Youkai living on the moon. Which is probably not something that you're interested in.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 16, 2015, 03:50:31 pm
all yours buddy, all yours
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 16, 2015, 03:58:55 pm
Whew. That's good, since I was eventually going to use it in v3.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 16, 2015, 04:07:10 pm
eh, V3 is dead, long live the V4
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 16, 2015, 08:06:37 pm
Hmm, driving home with Pizza made me think of a good plot.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 17, 2015, 04:41:28 am
beware the pizza-mancer!
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 17, 2015, 04:54:29 am
So uh... I've recently had real life crap happen... some really depressing crap. Don't be surprised if you don't see me around the forums much. PM me on here, or message me on steam if you need me. And sorry for extreme vagueness, it's just hard for me to even type it without breaking down temporarily.

I guess I'll see you all when I see you all...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 17, 2015, 04:56:25 am
*hugs*
Is okay. Go recover.
I'll just marry off Aisly to Lillian or something.

Seriously though, that's rough, whatever's happening to you, if it's making you hurt with the very thought of talking about it. Go take a break, we'll be here when you get back.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Empiricist on August 17, 2015, 05:02:40 am
Sorry to hear that, and yeah, you definitely seem like you need a break to collect yourself and recover from whatever it is that happened. Best of wishes to you.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 17, 2015, 05:08:24 am
No need to apologise. Take a break. Best wishes.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on August 17, 2015, 05:38:54 am
I hope things get better for you soon Projeck
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: BlitzDungeoneer on August 17, 2015, 06:54:23 am
Best of luck, Projeck. Take as much time as you need.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 17, 2015, 07:26:51 am
Wow. That sounds like it really sucks Projeck. Hopefully things start to improve for you.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 17, 2015, 07:30:30 am
Take whatever time you need, Projeck.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 17, 2015, 03:04:20 pm
I hope things get better quick, Projeck. See you then.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 17, 2015, 05:24:54 pm
Hope things get a better man.

Also, no promises but my plot may involve rap battles.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 17, 2015, 07:10:04 pm
It seems that grief has struck me as well. I found out my father died when he was on a business trip today in Chicago. I will try to get back to my plot as soon as I'm in the mood, but as you can imagine it's pretty bad.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Kansa on August 17, 2015, 07:23:50 pm
I'm sorry to hear that, take all the time that you need.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 17, 2015, 07:55:05 pm
Well this year is quickly becoming some bad shit :/

EDIT: Oh right. It's already august.... Kinda blocked out most of this shitty year....
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Empiricist on August 18, 2015, 02:07:16 am
Jesus Christ. Hang in there Sanure.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 18, 2015, 05:29:39 am
It's just not a good year. I hope you all get through this stuff intact.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 18, 2015, 08:30:43 am
Oh, no, I'm fine. I'm just upset that some of my friends are having shitty times. seriously, like, January was the only good month this year. I swear to god if October sucks I will psychotically rage.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 18, 2015, 12:45:18 pm
Oh hey, a hole straight to Hell. What's that doing in the base?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 18, 2015, 01:08:58 pm
On a related note to what Nick said, T-Rex's theme is Don't Mess With Me by temposhark.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 22, 2015, 10:48:54 am
bumping the ooc with the map.


get to work guys!


http://imgur.com/9en2tYf
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 22, 2015, 11:02:30 am
New rules soon. This will mean character sheets will need to be redone. Won't change much though.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 22, 2015, 11:09:52 am
Edited a room in.
If the room's been taken, please tell me, I have another room I'd also be happy taking. Or rather, Lilian would.
Here it is, y'all. (http://imgur.com/M3IqO7B)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 22, 2015, 11:11:46 am
oh right, ghouls dont sleep I guess.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 22, 2015, 11:12:24 am
Or eat. Or drink. Or breathe.

...well, she eats, but that's spoopy stuff.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 22, 2015, 11:13:09 am
she could always build a secret room, full of meathooks and various drains and a hose to clean it all out
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 22, 2015, 11:18:25 am
Nah, she's too much of a pacifist for that. When she's not hungry, that is. Or willingly being not a pacifist.
Maybe she could build a SECRET secret base. Under this one.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Poltifar on August 22, 2015, 11:42:07 pm
But can I build a SECRET SECRET secret base under your SECRET secret base?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 26, 2015, 12:07:21 am
So my full complete return to the forums is going to be delayed more because more terrible things in my life yayyy
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 26, 2015, 01:29:26 am
That sucks man.

On the subject of poker... why don't we just roll for how well you did?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 26, 2015, 04:29:27 am
That sucks man.

On the subject of poker... why don't we just roll for how well you did?

you'd need a d100, best roll wins
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 26, 2015, 08:49:37 am
So my full complete return to the forums is going to be delayed more because more terrible things in my life yayyy
;-;
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 11:45:25 am
This is a test to see if my internet will let me post again.

EDIT: YAY! Internet loves me again.

EDIT EDIT: Let me find the rules and update the OOC.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 02:42:24 pm
I find this important: The Rules that have been posted in the OP are not Complete. They won't be until I hammer out some problems with magic and melee balance. I assumed me stating in the OP that they weren't finished would be enough, but apparently not.

Now, if you have suggestions PM them to me, Elf, and Projeck.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 27, 2015, 02:43:24 pm
So can I stat Salaphacia's 25 spells or should I wait?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 02:46:20 pm
Stat them and PM them to me, Elf, and Projeck for approval or subsequent nerfing. Might as well get the spells out of the way now, since any modifications can happen with a proof of concept :)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 27, 2015, 02:54:10 pm
So I can't do a Larissa expy at all now

ah well Lilian is good
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 02:58:01 pm
Well, You still could, but it would need a specific work around I will let you ponder about what it could be.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 27, 2015, 03:00:20 pm
ah well her character development would throw it right off anyway

plus I'd rather make a slime MG than another Larissa
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 27, 2015, 03:01:16 pm
Have fun converting your sheet to a complicated system.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 27, 2015, 03:05:57 pm
Was that to everyone in general or just me?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 27, 2015, 03:08:57 pm
I'm going to wait until the OP is finished updating to redo my sheet.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 03:39:00 pm
Totes fine Twin. It's not like I have an actual character sheet for you to use :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 27, 2015, 07:29:29 pm
...this took a month?

kunle preserve us, where should i start

For one, the only similarity between this and AGE is that some of the stats have the same name. Otherwise, not a single similarity, so don't go quoting that like doctrine. Furthermore:

Quote from: sanure
System works on a basis of 3d6+Attribute+Focus(if applicable) vs TN. For hit TN, It's 10+ACC for Target (goes for both enemy or hero) Damage is 1d4+STR or WILL or DEX+(applicable bonuses)

What in the name of oblivion is going on in here? Break down a turn of combat for me, no abbreviations. A few skills aren't even involved, or they are and you just forgot to update the names.

Quote
magic -snip-

So basically everyone casts a super OP drawbacked spell and combat ends there? yeah okay, seems good

Quote
TN Tests:
Routine 7
Easy 9
Average 11
Challenging 13
Hard 15
Formidable 17
Imposing 19
Nigh Impossible 21

TN damage ratios plox? Kind of, um, essential.

Quote from: Sanure
You do not alter personalities or become a new person. You are still you. One personality, one true self.

Each form will have different stat pools than the mundane form.

i-i don't

Use of language aside, this is just asking for minmaxing. I understand one of the drawbacks is to knock them out of magical mode, but there are better ways to do this. Removing all of their access to magic outside of magical mode would be a good start.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 27, 2015, 07:31:01 pm
Yeah. One month for an extremely complicated system?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 27, 2015, 07:35:32 pm
[Now with less Combat.]

the irony is beautiful
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 08:04:58 pm
smurf, I just damn said that if you had suggestions or Critic, to PM me, Elf, and Projeck, not start a OOC shit post. So yeah, I'm done with this. I've given you a second and a third chance to stop being asshole. No more. You're out. If you can't take the time to read a sentence that states that it is a work in progress and is currently being worked on, you do not belong here. What? Did I need to Bold it and underline it so you would read it?

Oh, and just to say it again (probably to only be ignored again): THE SYSTEM IS NOT FINISHED, nor is it fully following FantasyAGE. First off, FantasyAGE doesn't deal with transformations, nor with magic in the sense that people need for their character. It doesn't handle Summons either. I'm having to do that my self, with the help of Projeck and Elf.

Second, I posted this 13 posts ago:

I find this important: The Rules that have been posted in the OP are not Complete. They won't be until I hammer out some problems with magic and melee balance. I assumed me stating in the OP that they weren't finished would be enough, but apparently not.

Now, if you have suggestions PM them to me, Elf, and Projeck.

Seriously, How many times do I have to say it?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 27, 2015, 08:17:46 pm
I know it isn't finished, which is why I was giving feedback. Didn't notice the PM bit, though, but eh, wassit matter.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 27, 2015, 08:39:19 pm
:/


well, I'm off to work soonish for now, but once I return, I think I will sit down and try and help hammer a few things out here. I had a pretty good idea for a unified spell (and manouver) system, that I'd like to explain fully later.


Meanwhile, there is immediatly something I'd like to adress, as I doubt this would be changed, even if the rules are incomplete: Con being the important stat for hit TN. Since con probably also is what governs how much actual health you got, this stat is, simply, synergistic with itself. You have MORE health, but at the same time, you take LESS damage. With the hit TN being 10+Con, vs a 3d6+attribute (focus has no explanation so far, so disregarded), the odds with equal stats are exactly 50/50 to hit. The problem is, since bosses usualy have higher stats, this quickly goes sour. If your con is only 3 points higher than the attacking enemies accuracy, the chance to hit becomes less than 15%. Just think about that for a moment.

This system is only really able to handle very equal stats.


I very, very much implore you Sanure to make hitting and dodging be 3d6+stat vs 3d6+stat, instead of a straight up 10+stat. This sounds like it makes no difference, but it really really does. And of course, disconnect tankiness from dodginess, if one stat does both, it's way too powerful.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 27, 2015, 08:56:04 pm
also, add mana pls
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 09:08:03 pm
And Like that I'm out. Does nobody fucking read?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 09:10:56 pm
I very, very much implore you Sanure to make hitting and dodging be 3d6+stat vs 3d6+stat, instead of a straight up 10+stat. This sounds like it makes no difference, but it really really does. And of course, disconnect tankiness from dodginess, if one stat does both, it's way too powerful.

CON Determines Tankiness

DEX deterimines Dodge Rate.

How the hell did you think that Tankiness and Dodge rate were the same stat?

Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 27, 2015, 09:20:31 pm
...this took a month?

I have to agree with Smurf here. Even assuming that you were busy with work and other stuff, this is pretty bare.

How the hell did you think that Tankiness and Dodge rate were the same stat?

Quote from: OP
System works on a basis of 3d6+Attribute+Focus(if applicable) vs TN. For hit TN, It's 10+ACC for Target (goes for both enemy or hero) Damage is 1d4+STR or WILL or DEX+(applicable bonuses)
AC is Con+(Applicable Armor)

Given that you never specify what ACC is and don't actually clarify what the hit formula is exactly, I'd say that it's a pretty easy mistake to make.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 09:28:13 pm
Note that ACC stands for Accuracy, and AC stands for Armor Class.

Also, If someone is unable to post anything for a week to a month, that is still no reason to act like an asshole to them. Or, as has happened over steam, to constantly ask someone to Gib a system that was stated to be "Unposted until all of the kinks were out." Or as I have stated many times "Use the one currently in place as it does actually work." But no, no one seemed to listen to it. So I posted what I had of the rules that I wasn't having to re-write due to kinks stating that it was Incomplete, which people keep ignoring.

Seriously, drop the talk abou the system or send me critics via PM, and I may not be as pissy as I am right now.

@USEC, but yeah, past month has been busy for me IRL.



Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 27, 2015, 09:32:23 pm
@USEC, but yeah, past month has been busy for me IRL.

Has it really been that busy though? Really?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 09:37:45 pm
Yeah, it has been. Not only have I been attempting to get my mamaw's house cleaned up, the water removed from the basement, the house decontaminated due to a mold problem, but I also have been trying to find a new job. Throw in the fact that I have a one year old German Shepard to take care of due to my Uncle's passing as well as the shit my friend are going through right now because of a bad break up and losing their job and yeah, this month has been nothing but utter shit.

The forum is supposed to be my home away from home and yet everything I do to work on the system for this is met with arguments and impatience. It makes my enthusiasm for roleplaying just not worth it. It's frustrating.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 27, 2015, 09:56:58 pm
Now I'm not trying to start a beef here, but if you're not enjoying being/too busy to be a GM, why are you doing it? I understand there's a responsibility component to it, but you don't have to force yourself to do so if it's like slogging through hell. You do have assistant GMs, after all, and I'm sure they'd help you if you asked.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 10:08:10 pm
I do the GMing because it is fun. I stay because it's what I want to do. Not because of the Responsibility. Not because I'm forcing myself to do so. The only reason I'm losing fun, is because of assholes who keep trying to nit pick over a rule, ignoring a GM telling them to PM them any critic or question, or, and this one is my favorite, NOT READING A SENTENCE.

Now, I can enjoy doing this, which would require kicking an additional two people, or I can wait and see what Elf and Project say because they do also have a say in what goes on. They are CO-GMs not fucking assistants.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 27, 2015, 10:21:10 pm
I do the GMing because it is fun. I stay because it's what I want to do. Not because of the Responsibility. Not because I'm forcing myself to do so. The only reason I'm losing fun, is because of assholes who keep trying to nit pick over a rule, ignoring a GM telling them to PM them any critic or question, or, and this one is my favorite, NOT READING A SENTENCE.

Now, I can enjoy doing this, which would require kicking an additional two people, or I can wait and see what Elf and Project say because they do also have a say in what goes on. They are CO-GMs not fucking assistants.

Here, have a Husky.
Spoiler: The Husky. (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 27, 2015, 10:39:40 pm
I honestly needed that Happy Demon. Thank you.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 27, 2015, 10:41:50 pm
I honestly needed that Happy Demon. Thank you.
You're welcome.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 27, 2015, 11:42:03 pm
The last thing I need right now is another dog. Already got one breaking my heart currently. :-\

Also if anyone cares to talk to me about my issues right now, I've got a little while to vent (only if you want to steam message me or somethin). Think I'm getting better, and actually able to speak about stuff.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 28, 2015, 01:52:21 am
I'm a little busy getting ready for a move to a new college and such, along with my own projects. So bleh, shoot me crap if you see me, I don't want to get ready. :P

However, on a serious note, Sanure DID emphasise it wasn't finished, and we were STILL discussing how to improve it further last night. He does have fair excuses as to why he hasn't been around, so just let him calm down.

And now that I've said my piece, I'm going to go back to sleep so I can delay having to do anything related to getting ready for college.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 28, 2015, 05:12:40 am
I think this kind of stuff should be discussed openly on OOC, where every player has influence on its creation. you're overreacting from people trying to give criticism to improve your stat system.

Also, ill be going to my dad's memorial service today, so I might not be on for a while. Because I have to socialize and stuff.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 28, 2015, 06:49:07 am
my mistake, AC and ACC looked similar enough that I assumed a typo.

In that case, stats can probably stay as they are. I will still write up a spell creation system, which will include a lot of examples and allows a lot of customisation, mostly because A) I find that system interesting and B) None of the spells in the example actually stick to the Rules as described by Sanure :P

This system will also solve the age old problem I have been unable to solve since V2 - the inherent imbalance between spells that you can dodge (like a fireball) and spells you can't dodge (like being telekineticaly grabbed and twisted)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 28, 2015, 08:59:44 am
Speaking of the rule change, I'm thinking of switching in a new character.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 28, 2015, 09:09:54 am
Looking over what's already there, I'm going to have to retcon a lot of Petra's stuff, mainly do to that "Magic form is still the same personality" bit.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 28, 2015, 09:42:52 am
I am against drasticaly enforcing same personality. Same person, sure, this makes sense. Personality may change however. People will behave differently when suddenly they are powerful, instead of weak. Best example is Melindas split personality.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 28, 2015, 12:12:59 pm
Mild personality changes are expected; that's a staple of transformations the world around. However, ridiculous personality changes are illogical in the terms of the atmosphere Sanure wants to provide.

I think.

Feh. I'm busy for the rest of the weekend until Sunday, so I'm not going to do too much here.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 28, 2015, 12:18:43 pm
or we can like, make it optional instead of everyone having to have forms and shit that defines a genre of japanese shit for some reason
#logic
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 28, 2015, 12:21:23 pm
Then you might as well say fuck it and go start a different game. :P

Hell, we might as well do LaFotM v3 ourselves, considering the huge variation of player characters here. We'd certainly not be retreading old territory. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 28, 2015, 12:23:47 pm
or we can stay with one game where our characters and lore has already progressed much instead of starting another game with brand new stuff that will get boring very quickly
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 28, 2015, 12:27:30 pm
So why would it be illogical to keep to the rules of a genre in a game named for that exact genre, players aside?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 28, 2015, 03:12:06 pm
LaFotM v3 would be cool, to me. I have pretty interesting character ideas.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Twinwolf on August 28, 2015, 03:14:20 pm
...What does that acronym mean?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 28, 2015, 03:16:49 pm
Lost and Found of the Multiverse.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 28, 2015, 03:59:03 pm
LaFotM v3 would be cool, to me. I have pretty interesting character ideas.
Be my guest to start it. Hell, even take my system from E:Gv2 to do it with, too. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 28, 2015, 03:59:38 pm
...

I'm going to need some explanations here. What is LaFotM and E:G again?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Projeck37 on August 28, 2015, 04:02:53 pm
I explained LaFotM already.
E:G is Everything: Gaiden or something like that.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: USEC_OFFICER on August 28, 2015, 04:04:08 pm
You didn't explain what exactly they were though. That would be even more helpful.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Empiricist on August 28, 2015, 07:26:39 pm
From what I can gather, the two aren't too different. Everyone just brings their own characters and associated setting and then shoves said characters into a completely unrelated setting filled with stuff from other random settings.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 28, 2015, 07:30:42 pm
It's the pinnacle of 'Eh, fuck it.'
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 28, 2015, 09:02:36 pm
um have u two ever heard of expies they're the pinnacle of excellent character creation and originality
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 28, 2015, 09:35:16 pm
second only to the tied for first place 'literal character copy' and 'the mary sue'
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 28, 2015, 09:37:38 pm
right u are
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Empiricist on August 28, 2015, 10:53:44 pm
um have u two ever heard of expies they're the pinnacle of excellent character creation and originality
I didn't even make a comment on originality. All I mentioned was the basic premise.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 29, 2015, 01:59:27 pm
I never said that you said anything about originality. I added it to improve my "point" that expies weren't a cop out to actual character creation.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: smurfingtonthethird on August 29, 2015, 09:43:46 pm
although they totally are, kek
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 30, 2015, 09:52:59 am
(http://i.imgur.com/U7Ghu2s.jpg)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 30, 2015, 10:31:56 am
On the topic of Melinda trying to solo the quest. Of course no one else is going along, they should be going to sleep since it's almost night. There's like, three people including her that have a reason for not going to bed.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 30, 2015, 10:34:25 am
well, if nobody else is going on adventure, no reason to leave PN hanging until the group piti-joins the plot, and then eventually feels bored and forced into it. This game was supposed to have less combat, so those who'd rather just RP and not do plots and combat should absolutely do so. Everyone else, well, the portal is still open I guess.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 30, 2015, 10:39:50 am
yes, please remember that this game has 18 fucking players. All 18 players in one plot is fucking ridiculous.



also i cant stat enemies until the entire system is posted
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: kj1225 on August 30, 2015, 10:49:33 am
Well, what I said was more in response to this
((nobody else is actually putting forth effort to do it also))
So...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 30, 2015, 10:50:40 am
Soon, my puppets. Soon.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 30, 2015, 10:53:46 am
[Now with less Combat]
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 30, 2015, 11:19:33 am
I haven't fuking changed it yet  SB. Calm your tails.


Anyways, Char Sheet is up in the OP. A detailed explanation of who things works to come later.

Basics:

Stats have a cap of 3+ your level. So a single stat can have 4 stat points at level 1. 5 at level 2.
Perks work the same, but there are no longer class perks.
Spell creation system soon, so don't worry about that yet.
Equipment functions the same, except armor gives flat increases to AC. Usually it's +1 or +2.
AC is a flat block. It will always block the listed number.
Hit TN is 10 plus your Dex. If the attack fails to hit you, then you have successfully dodged.

I'll be back in like an hour or so to post the more advanced explanation.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: SOLDIER First on August 30, 2015, 11:20:50 am
:{c
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 30, 2015, 11:25:09 am
no mana? Boo
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 30, 2015, 11:33:57 am
Lilian seeks adventure
also an excuse to eat things
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 30, 2015, 11:36:42 am
Wait, so I have to redo my stat sheet?
And I can't minmax for magic?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 30, 2015, 11:38:20 am
lolno

Also now I can achieve my dream of making Lilian minmaxed for physical things.

IMPORTANT QUESTION:
Does the Intelligence stat have to be reflected in-RP? I mean, just because she can't craft alchemy stuff doesn't mean she's a dolt.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 30, 2015, 11:44:34 am
Once again there's the problem of higher stats being OP compared to lower stats. Combats are going to last months.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 30, 2015, 11:56:02 am
Intelligence does not reflect a characters intelligence RP wise. The stat is only used for combat or crafting.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 30, 2015, 11:58:35 am
Good, good.
She's not a genius anyway, being young as she is, but it's always good to know.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 30, 2015, 12:03:31 pm
Hm... so Fusa-fusa Musume's spells would be:

Fluffy Prison: Wraps the target in lots and lots of fluffy furs, dealing no damage, but hindering movement.
-10 turn cooldown.
-User is forced out of magical form.
-User takes 10 damage.
-User can't act for 10 turns.

Fluffy Flurry: Performs an attack rush, where the user can perform hundreds of attacks in a couple seconds, but conjures fluffy furs with each attack, preventing the enemy from being hurt, but also restricting their movement until they've freed themselves from the fluffy furs.
-10 turn cooldown.
-User is rendered unconscious.
-User is forced out of magical form.
-User takes 30 damage.
-User takes quadruple damage for 10 turns.

This is supposed to be Fusa-fusa Musume's most powerful techniques, and completely improvised, since she can't really fight.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 30, 2015, 12:07:15 pm
the current spell system is already in the works of being, well, reworked. IT will be a bit less..well..It will offer many fun and easy ways to use it, without one-shotting yourself
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Happy Demon on August 30, 2015, 12:12:04 pm
the current spell system is already in the works of being, well, reworked. IT will be a bit less..well..It will offer many fun and easy ways to use it, without one-shotting yourself
They're not meant for combat, it's more of casting spells so fast it does physical harm to the user.
Since Fusa-fusa Musume has never fought before, and may just do something stupid.

But I'd like to see how someone would free themselves after being Fluffy Flurried, since that's a lot of furs.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Adragis on August 30, 2015, 12:13:05 pm
Lilian's would probably involve Flash Stepping but without magic.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Sanure on August 30, 2015, 12:39:55 pm
Okay, Listen up.

You all have greivances you want to get out right? I'm giving you a one time chance to directly influence how this game works.

I want PMs about the problems you are having with this game to Me, Elf, and PRojeck. No one else needs to see this PM. If Anyone besides your Username or the GMs is on it, It will be only be answered to you.

We will answer any questions you have and help fix any problems you see. If you do not send a PM, Then nothing will be done.

After this, I will be enacting GM Rule Zero, probably around Monday.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: IamanElfCollaborator on August 30, 2015, 12:48:48 pm
Damn it, I take a break to do something else for a couple of days and Sanure already sounds pissed.

The fuck happened?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: PrivateNomad on August 30, 2015, 01:24:50 pm
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on August 30, 2015, 01:31:27 pm
Edit has been made: Health is now calculated by 30+CON.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on August 30, 2015, 01:32:30 pm
the current spell system is already in the works of being, well, reworked. IT will be a bit less..well..It will offer many fun and easy ways to use it, without one-shotting yourself
They're not meant for combat, it's more of casting spells so fast it does physical harm to the user.
Since Fusa-fusa Musume has never fought before, and may just do something stupid.

But I'd like to see how someone would free themselves after being Fluffy Flurried, since that's a lot of furs.


But Fusa Fusa musume only has 30+d10 health, taking 30 damage is simply out of proportion. The wonky proportions is one of the main issues adressed in the new spell system. Nobody should have to take 5 damage in order to deal ONLY 1d4 additional damage, I mean, that is just...Likewise, durations etc are looked at, and compared to how long combat actually lasts. 10 turns of cooldown is longer than most battles last anyway, but still is easily abused by gaining 10 bonus points, instead of the far fewer one would get by only being able to cast this once.

Likewise, I totaly forgot to actually add that to the PM to the GMs, but you guys have to be vigilant for a certain kind of rule abuse:

-10 turns cooldown
and
-user cant act for 10 turns

what is the point of the cooldown, if you are unable to act anyway? Such stuff is sadly possible in the new system too, and frankly is an abuse of the system, to gain additional bonus points by taking absolutely irrelevant downsides. It's like saying "user is paralyzed for 5 turns" and then also adding bonus points for "can#t move left arm for 5 turns", "can't move right left for 5 turns" etc.

Please, kind GMs, take a look at spells when they are presented to you, and think "is this downside actually a downside?" Taking a debuff to your ranged damage does not matter, if all your damage is either done by punching or magical, etc.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on August 30, 2015, 01:35:17 pm
Also to people in general, try and make stats fit the character.
It's obvious but I've seen some hilarious stuff in my time.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on August 30, 2015, 01:37:31 pm
Well, the cooldown's there to stop you spamming it should, say, someone like Emilia make you able to act again with healing magic. Not really much of an abuse as well if Fusa-Fusa gets rekt before she can do anything else, as she will when she can't bloody move for ten turns.

We also haven't accepted it yet as we haven't finished the system. We haven't accepted anything on spells yet to my knowledge.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on August 30, 2015, 01:40:32 pm
Is there any difference between spells and abilities?
Besides perhaps her Frenzy, Lilian's power is all about her physical prowess and viciousness. Are there different rules for that?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on August 30, 2015, 01:43:20 pm
Actually, the cooldown + can't act is a preventative measure.
If Fusa-fusa Musume got healed so she could act, and maybe even go magical form again, she still has a cooldown, and can't use any spells until the cooldown is over.
Actually, it'd also prevent her from even going into magical form, as the transformation is magical.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on August 30, 2015, 01:45:26 pm
still, that's a big *somehow*

also, the new system also allows physical attacks to be designed like spells. It's just that you cast your claws, at melee range, to cause damage without affinity (usualy), and cause a bleeding DoT

Likewise, she could self-buff her speed and strength by having her brain cast adrenaline, targeting herself. However this system doesn't handle her being super strong and fast all the time, that's what stats are for, and I'm afraid everyone draws from the same pool here.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on August 30, 2015, 01:52:16 pm
I could probably use a perk or something to simulate the effects without becoming crazy-overpowered.
Although I think a perk would be more suited to the 'no air, no bleeding, no sleep, no food or drink' one.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on August 30, 2015, 01:52:55 pm
I'm going to take a break from this.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on August 30, 2015, 06:16:44 pm
well, as a ghoul she gets into a frenzy beause of blood, right? Her perk could be similar to skyflame, who gains boni on health lost all across the battlefield, I guess?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on August 31, 2015, 10:31:04 pm
Last Call for any body wanting to talk with the GM's about the problems they are having with the game or suggestions they might have for the system. In 28 Minutes I, along with Elf and Projeck, will enact Rule Zero.

For anyone that doesn't know: GM Rule Zero (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleZero)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on August 31, 2015, 11:26:54 pm
GM Rule Zero is now Enacted. I'm going to bed. See you all in the morning.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 01, 2015, 01:00:01 am
So, while I wait for the complete update to the system, I've come up with a character concept.

Space bounty hunter (not called that since it's pretty illegal in the non-frontier planets, I.E. Earth) That has spells that revolve around movie gun fighting, and many bullets.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 01, 2015, 02:05:02 am
@Sanure, from the very same page you quoted:

Quote
Rule Zero is simply a reminder to the players that the GM has to exercise some common sense and is permitted to supersede the rules when the rules would ruin enjoyment and fair play.  While a GM has fiat to exercise Rule Zero at their table at will, they are reminded that excessive arbitrary use of this rule will eventually lead to an empty game table.



So, while I wait for the complete update to the system, I've come up with a character concept.

Space bounty hunter (not called that since it's pretty illegal in the non-frontier planets, I.E. Earth) That has spells that revolve around movie gun fighting, and many bullets.

How does that work with the magical girl stuff, though? Unless I'm thinking about this wrong and the character is essentially a bullet spammer a la Touhou.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 02:08:18 am
Danmaku man.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 01, 2015, 04:49:39 am
inb4 rule63 Ork.

"GIRLZ WE NEED MOAR DAKKA"
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 01, 2015, 04:55:03 am
like, he shoots guns and the bullets all go at one time after floating In the air
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: SOLDIER First on September 01, 2015, 04:59:10 am
Rule "Fuck You, I'm The GM" is now in effect.
*Does nothing with it*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 01, 2015, 08:18:57 am
any heads up on how much is actually still to come?

I know the spell system (since I wrote most of it) is quite a list, but beyond that, what is actually still completely missing besides alchemy and summong, two niche-rules that (I think), we can do without for quite a while.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 01, 2015, 08:26:28 am
@Sentient: I was asleep.

@Kj, Does the Character Transform into a magical form to use their abilties?

@Smurf, Didn't you get kicked for being an asshole? Am I the only one who remembers that?

@Akroma, All that really needs to be posted right now is the Magic System and the Combat rules.  I'm going to work on the Alchemy system probably tomorrow, and Not sure on summoning. As I've said before though, IRL stuff usually has me busy until around noon.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 01, 2015, 08:27:58 am
Yes.

Also, you are the only one who remembers that because he was only muted.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 01, 2015, 08:34:27 am
well. the magic system is basicaly ready to post, if you have already added the parts we talked about. As for summoning, my offer on writing it up and integrating it into the spell system fluidly, rather than a stand-alone thing still stands.

though since Sen right now is the only one who actually CAN summon stuff, this might be the only case where your interests have precedence, so a summary of what you actually want the summoning system to do would be really nice, so I can balance around that.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 01, 2015, 08:34:55 am
No, he 'kicked' me from the game because i asked about his combat system he spent a month on, although he didn't ask his co-GMs first (I'm pretty sure they don't even know I am kicked).

No one noticed, though, they were too busy asking questions about the combat system.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 01, 2015, 08:41:18 am
I still find that 'kick' uncalled for. Many people commented on the amount and quality of the system done was ...lacking, heck even USEC, the usualy calm and agreeable type. This really seemed like a knee-jerk reaction to me, and I think Elf and Projeck should review this case. We all know Sanure is currently inj a stressful situation, and under pressure, can react out of proportion easily.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 01, 2015, 08:43:06 am
No, he 'kicked' me from the game because i asked about his combat system he spent a month on, although he didn't ask his co-GMs first (I'm pretty sure they don't even know I am kicked).

No one noticed, though, they were too busy asking questions about the combat system.
I'm aware you were kicked. I'm debating whether or not to persuade Sanure to let you back in, although with the bad blood in the OOC right now, I'm not sure I can do anything about it, and I'm not sure he wouldn't kick you again for other reasons relating to behaviour.

Criticism is fair enough, but you were, to be frank, a bit of a douche before the kick. I do admit in asking the question you weren't, but I was busy at the time and so couldn't do anything about it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 01, 2015, 08:53:59 am
Eh, I could just send huskies. I still have several left in my magazine.
Spoiler: Visual demonstration (click to show/hide)
One used, 4 to go.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 01, 2015, 08:55:04 am
why are you sending us pictures of dead huskies
why
why would you do dis
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 08:55:31 am
Those are ugly, everyone knows lampreys are cuter.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Twinwolf on September 01, 2015, 08:56:54 am
...Those are very adorable sleeping huskies.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 08:58:25 am
Nah, they're dead ugly dogs.

Lampreys ftw.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 01, 2015, 09:00:17 am
lampreys are sea leeches

they're like normal leeches, except much larger and with bigger teeth

suffice to say no one likes lampreys
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 01, 2015, 09:00:51 am
...Those are very creepy stuffed huskies.
FTFY


lampreys are sea leeches
leeches are totes adorbs
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 01, 2015, 09:03:02 am
-snip-

but yeah, whether or not you let me back in is up to you three
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 01, 2015, 09:05:00 am
...Those are very creepy stuffed huskies.
FTFY


lampreys are sea leeches
leeches are totes adorbs
Nah, they're dead ugly dogs.

Lampreys ftw.
Spoiler: Don't dis the huskies (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 09:05:45 am
smurf should be muted again for hating on lampreys

and no, huskies are dumb
which is good
otherwise they wouldn't pull our sledges
Title: Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
Post by: Akroma on September 01, 2015, 09:07:24 am
...this took a month?

kunle preserve us, where should i start

For one, the only similarity between this and AGE is that some of the stats have the same name. Otherwise, not a single similarity, so don't go quoting that like doctrine. Furthermore:

Quote from: sanure
System works on a basis of 3d6+Attribute+Focus(if applicable) vs TN. For hit TN, It's 10+ACC for Target (goes for both enemy or hero) Damage is 1d4+STR or WILL or DEX+(applicable bonuses)

What in the name of oblivion is going on in here? Break down a turn of combat for me, no abbreviations. A few skills aren't even involved, or they are and you just forgot to update the names.

Quote
magic -snip-

So basically everyone casts a super OP drawbacked spell and combat ends there? yeah okay, seems good

Quote
TN Tests:
Routine 7
Easy 9
Average 11
Challenging 13
Hard 15
Formidable 17
Imposing 19
Nigh Impossible 21

TN damage ratios plox? Kind of, um, essential.

Quote from: Sanure
You do not alter personalities or become a new person. You are still you. One personality, one true self.

Each form will have different stat pools than the mundane form.

i-i don't

Use of language aside, this is just asking for minmaxing. I understand one of the drawbacks is to knock them out of magical mode, but there are better ways to do this. Removing all of their access to magic outside of magical mode would be a good start.

I am not even sure why Sanure exploded so much here. This is the post Smurf posted, and the post right immediatly after this was Sanure kicking him.

So what do we have here?

Quote
...this took a month?

kunle preserve us, where should i start

Okay, that was worded without much respect, but honestly, it's hardly insulting.

Quote
For one, the only similarity between this and AGE is that some of the stats have the same name. Otherwise, not a single similarity, so don't go quoting that like doctrine.

This is correct. The system has changed a lot from the AGE base it stands on.

Quote
Quote from: sanure
System works on a basis of 3d6+Attribute+Focus(if applicable) vs TN. For hit TN, It's 10+ACC for Target (goes for both enemy or hero) Damage is 1d4+STR or WILL or DEX+(applicable bonuses)

What in the name of oblivion is going on in here? Break down a turn of combat for me, no abbreviations. A few skills aren't even involved, or they are and you just forgot to update the names.

Now THIS, this is maximum justified. The explanation given by Sanure is not just abbreviated, it's cut so short that being confused and asking what this is supposed to mean is entirely justified.

Quote
So basically everyone casts a super OP drawbacked spell and combat ends there? yeah okay, seems good

Well, sarcasm aside, I have made my standpoint on the spell system at that point in time, and the spells given as examples, clear. Let's just say that they are, poorly chosen for exemplary spells to explain the system with. ((And sometimes when you actually do something silly, people just deserve being called out on it. That's not called attacking someone, that is just what comes naturaly when you do something silly, and no player or GM is above doing something silly and people noticing it was silly)).

Quote
Quote
TN Tests:
Routine 7
Easy 9
Average 11
Challenging 13
Hard 15
Formidable 17
Imposing 19
Nigh Impossible 21

TN damage ratios plox? Kind of, um, essential.

Truth. We needed examples of what kind of damage a "hard" spell is supposed to deal. Asking for this information is entirely justified.

Quote
i-i don't

Use of language aside, this is just asking for minmaxing. I understand one of the drawbacks is to knock them out of magical mode, but there are better ways to do this. Removing all of their access to magic outside of magical mode would be a good start.

Truth to be told, I am not even sure what Smurf means, but he is voicing a concern that this kind of system invites minmaxing. Shouldn't he voice his concerns *before* the rules are finished, while the iron is still hot for consideration?


So to sum it up, the only things that are annoying, and really not much more than that, not offensive or attacking Sanure, but just annoying, is A) Smurf starting the post in a slightly disrespectful tone, NOTE, he did however avoid insults, and B) Smurf sarcasticaly mocking the example spells, which really, is not entirely uncalled for.

Yes, he did that, eventhough Sanure said "This is unfinished, do not critique", but really, does that warrant a kick? The post is a mild annoyance, that Sanure normaly would have shrugged off, if it wasn't for Sanure being currently in a stressful situation, under a lot of pressure and thus easily irritable.
This is why we have 3 GMs, because even if one is currently in a very stressed and irritable state of mind, there are 2 others who are more cool headed at this time, and can look at this more objectively. Sanure clearly said it, Elf and Projec are not secretaries, but equals to Sanure. Until at least one more GM has openly agreed to the kick, I think it should not be stated as a certain fact.

A kick is a very severe decision. It should not be done in the heat of the moment.

also, yes I am aware Smurf is on watch list because of furry-related incidents, but just a post of criticism is on a far, far lower level of agitation than a furry-shitstorm.




edit: also Lampreys are hideous creatures, and you should feel inadequate for liking them over Huskies.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 01, 2015, 09:09:16 am
smurf should be muted again for hating on lampreys

and no, huskies are dumb
which is good
otherwise they wouldn't pull our sledges
That wasn't what you said moments ago.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 01, 2015, 09:10:24 am

Honestly not too peeved, it's just that I'd like a warning or two in future instead of 'bam, instant punishment none for smurf'
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 01, 2015, 09:11:25 am
We aren't equals though. Sanure and I have established that he runs the show and all myself and Projeck can do is persuade him or advise him otherwise, as well as run it when he's busy IRL.

For my part, I've already said I'm debating talking to Sanure about it. If Projeck agrees, then fair enough. For now, Smurf's still considered kicked because as far as I am aware, Sanure holds the final decision on kicking here.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 09:12:11 am
See Happy
Lampreys are superior to those fleabitten mutts.

but srsly I just don't like dogs.
Yet I have a dog.
He has three legs. He's pretty badass.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 01, 2015, 09:12:38 am
ugh, fucking lampreys.

Keep him kicked, shit-talking Sanure is one thing, but posting Lampreys goes too far.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 09:13:19 am
Posting husky dogs is worse.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 01, 2015, 09:13:58 am
lampreys are cute compared to the real monsters of the ocean; those things are hideous
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 01, 2015, 09:15:48 am
Spoiler: sea horror (click to show/hide)

you are objectively wrong
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 01, 2015, 09:16:59 am
Spoiler: am i? (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 01, 2015, 09:18:18 am
better than a lamprey
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 01, 2015, 09:18:27 am
All animals are cute. Also

Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 01, 2015, 09:20:10 am
oh god please tell me she is not literaly going to screw us all over all the time. Chars like that are the most annoying
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 01, 2015, 09:23:21 am
I really don't see how you draw that from a picture.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 01, 2015, 09:24:22 am
Posting husky dogs is worse.
Hey, it worked last time he was unhappy, and I wont repeat my images, thanks to the wonders of google.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 01, 2015, 09:24:38 am
So basically she's a fighter but they're using her as a honey trap? Whoopdy-damn-doo, take one for the team, love.

Hey, it worked last time he was unhappy, and I wont repeat my images, thanks to the wonders of google.

i feel nothing from mere images
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 01, 2015, 09:24:51 am
"I swear to god I am gonna murder my teammates for this" does not bode well
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 01, 2015, 09:25:47 am
it's a figure of speech, she isn't actually going to murder them (probably), she's just very fucking mad

as i learned from archer, figures of speech don't work when translated, language is dumb
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 09:34:19 am
Otters are equally grimy and icky.
Those things are vicious.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 01, 2015, 09:37:16 am
Otters are equally grimy and icky.
Those things are vicious.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 09:39:38 am
You want cute, I'll show you cute

It's the smile that does it for me
she looks so naïve
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 01, 2015, 09:42:22 am
That pic is totes cute.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 01, 2015, 09:43:11 am
You want cute, I'll show you cute

It's the smile that does it for me
she looks so naïve
That reminds me of a picture I saw, I think it was...
Spoiler: Found it. (click to show/hide)

Edit: Image doesn't seem to work, direct linking.
Link. (http://danbooru.donmai.us/data/804e9b7a738d2424350bdc0c8725e15b.jpg)
Ugh, that website is dodgy in technical reliability.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 01, 2015, 09:44:12 am
broken link?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 09:44:24 am
that's SCP-173
not cute son
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 01, 2015, 09:45:36 am
broken link?
Image was too large, so I linked a smaller version.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 09:46:54 am
I take it back
holy balls that really is cute
how did they do that
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 01, 2015, 09:51:08 am
I take it back
holy balls that really is cute
how did they do that

Japan.

Edit: Also, I've edited the previous post to include a direct link. If that doesn't work, I don't know what will.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 09:54:13 am
stupid japan
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 01, 2015, 09:55:54 am
stupid japan
Did I mention they have a comic with a moe-ified facehugger?
Because Japan is Japan.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 01, 2015, 10:01:51 am
stupid japan
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 01, 2015, 10:02:34 am
awesome japan
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 01, 2015, 10:08:29 am
we are doing an RP with magical girls and you call japan stupid? Out with you, heretic
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: BlitzDungeoneer on September 01, 2015, 10:18:03 am
how many actual magical girls are there in this RP, tho
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Twinwolf on September 01, 2015, 10:19:40 am
Seeing as my character doesn't really... work, with the whole "one personality" restriction, there will soon be 1 more.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 01, 2015, 10:19:48 am
how many actual magical girls are there in this RP, tho
I don't think there are any.
Not even Fusa-fusa Musume is one.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 01, 2015, 10:21:09 am
Emilia, if I could be bothered to play her, is basically the archetypal magical girl. Transformation trinket and all.

All she needs now is a mascot.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 01, 2015, 10:47:33 am
Emilia, if I could be bothered to play her, is basically the archetypal magical girl. Transformation trinket and all.

All she needs now is a mascot.
Eh, I would suggest maybe Fusa-fusa Musume/Kasai, but she's not a Kitsune, so she can't turn into full fox.
But who knows, maybe something will happen, and Fusa-fusa Musume/Kasai would get cursed into a fox form.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 01, 2015, 10:49:53 am
There may or may not be something in my plot that can make that happen
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: USEC_OFFICER on September 01, 2015, 03:49:15 pm
Many people commented on the amount and quality of the system done was ...lacking, heck even USEC, the usualy calm and agreeable type.

You should see me after a shift at work. I'm only calm and agreeable when I don't have to deal with other people for more than a couple hours.

Anyways, if you expected plenty of magical girls in this RP you were just setting yourself up to be disappointed. Only the first RotMG had a lot of magical girls, the other threads have been more Modern Fantasy than anything else. Though I am using the term Modern Fantasy here loosely.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: SOLDIER First on September 01, 2015, 10:14:26 pm
how many actual magical girls are there in this RP, tho
if the magical girls part was enforced and i wasnt strangely obsessed with the unrelated sokka/amaterasu pair i probably would have made a legit megikel girl
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 02, 2015, 12:08:41 am
I've never watched or read any magical girl material.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 02, 2015, 02:05:12 am
I've never watched or read any magical girl material.

you don't need to, stereotypes are more than enough to go off

Although, deep down we all know the true magical girl show was Sailor Moon, there is no substitute.

If you haven't watched Sailor Moon but you're in this game, please pick up the nearest spanner and donk yourself on the head with it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 02, 2015, 02:34:40 am
Done.
dammit small contact areas are painful

should I watch Sailor Moon?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 02, 2015, 03:03:14 am
GO WATCH IT YOU HERETIC

FOLLOW THAT UP WITH TENCHI MUYO, THE OVA, NOT THE TV VERSION

DBZ IS OPTIONAL
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 03, 2015, 05:37:18 pm
Don't know if anyone else plays HoTS but the new Sgt. Hammer skin has definitely given me some inspiration.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 03, 2015, 05:40:59 pm
Thought that was heart of the swarm for a second, how dare you get my hopes up
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 03, 2015, 05:41:37 pm
GO WATCH IT YOU HERETIC

FOLLOW THAT UP WITH TENCHI MUYO, THE OVA, NOT THE TV VERSION

DBZ IS OPTIONAL
WATCH RANMA
RANMA WAS THE SHIZNIT
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 03, 2015, 05:43:09 pm
YES, ALTHOUGH READING IT WAS FAR SUPERIOR

BUT WATCH TENCHI MUYO FIRST
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 03, 2015, 05:45:12 pm
Thought that was heart of the swarm for a second, how dare you get my hopes up
Isn't that out already? I thought the new one was legacy of the void?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 03, 2015, 05:53:19 pm
Yeah, Legacy's the next one.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 03, 2015, 06:20:53 pm
Soon.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 03, 2015, 06:31:26 pm
Anyways, I have the sad because I don't know anyone else who plays Heroes of the storm. And I can't buy things on my account.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 03, 2015, 07:00:57 pm
Heroes of the Storm? You mean that tryhard game?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 03, 2015, 07:10:07 pm
Ha, I'm immune to your insults because I'm bad at ALL MOBAs.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 03, 2015, 08:03:34 pm
Heroes of the Storm? You mean that tryhard game?
Eh, at least it's not infamous for having one of the most toxic communities.
What's the point of a multiplayer game if you're avoiding the other players?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 03, 2015, 08:04:50 pm
Let's be honest, it would be a lot more toxic if one could speak to everyone.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 03, 2015, 08:10:24 pm
Let's be honest, it would be a lot more toxic if one could speak to everyone.
Well, game time is for playing, not talking. So I think it's a good thing they've limited the talking options.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 03, 2015, 11:44:47 pm
mobas are a good mix of skill and team strategy

but, like every bad tf2 player, they crack the shits when they don't win games, even though they're not working as a cohesive team, ie 4 carries (all soloing) and a lone support
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 03, 2015, 11:55:04 pm
mobas are a good mix of skill and team strategy

but, like every bad tf2 player, they crack the shits when they don't win games, even though they're not working as a cohesive team, ie 4 carries (all soloing) and a lone support
Don't even joke about that man.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 04, 2015, 12:52:04 am
how is it a joke; that's basically dota 2 in a nutshell
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 04, 2015, 12:54:35 am
Dota 2 in a nutshell is 'RUSSIAN KILL FAIRY HAS ALL YOUR KIIILLLSS
YOU CANNOT WIN'
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 04, 2015, 01:08:45 am
Which is why I play HoTS and LoL.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 04, 2015, 04:15:17 am
LoL suffers from the same problems Dota suffers.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: SOLDIER First on September 04, 2015, 05:17:23 am
except dota is a good game
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 04, 2015, 06:50:55 am
except dota is a good game
"Rugby is better than football."
"Why?"
"Because it is."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 04, 2015, 07:03:22 am
Dota
-Faster updates
-Steam UI
-More item build variety
-More game elements which makes it more dynamic
-Hero abilities that aren't boring
-Better development
-Reborn update
-CUSTOM GAMES
LoL
-hurr ima tanky dps therefor I build trinity
-ooh gotta be level 10 to jungleeffectively
-man I wish I had money to buy these champions and runes and skins and
-most heroes have boring ass abilities
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 04, 2015, 07:10:06 am
As a LoL player, I both fault your bias and agree with you. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 04, 2015, 08:37:47 am
Dota
-Faster updates
-Steam UI
-More item build variety
-More game elements which makes it more dynamic
-Hero abilities that aren't boring
-Better development
-Reborn update
-CUSTOM GAMES
LoL
-hurr ima tanky dps therefor I build trinity
-ooh gotta be level 10 to jungleeffectively
-man I wish I had money to buy these champions and runes and skins and
-most heroes have boring ass abilities
All of those are subjective.
I personally dislike constant updates (I want to play games, not wait on the newest patch to install).
Variety also means less focus.
The Steam UI isn't a good thing, it's just a thing.

"Football is better because it's not all about holding the ball."
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 04, 2015, 08:51:01 am
Dota patches take like 30 seconds if you have average WiFi
Also, in Dota heroes aren't banned  :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 04, 2015, 08:54:08 am
I have not been in the best of mods the past few days. Better now. I'll be spending most of today updating the OP with various things, from how combat will work and possibly the alchemy system (which I have done nothing with yet.). Various other things will be finished as well.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 04, 2015, 09:14:52 am
Dota patches take like 30 seconds if you have average WiFi
Also, in Dota heroes aren't banned  :P
Only idiots and masochists play ranked
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Twinwolf on September 04, 2015, 09:18:36 am
I can't remember if I posted it here, but I'm going to have really spotty internet access for a week. Control Petra as necessary.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 04, 2015, 09:54:02 am
Shall do Twin.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 04, 2015, 11:31:21 am
Dota patches take like 30 seconds if you have average WiFi
Also, in Dota heroes aren't banned  :P
Only scrubs, toxic assholes and professionals play ranked. And the latter comprises maybe 1%.

Feh. I've played both DoTA and LoL. Prefered LoL (fuck da polis), although both having toxic communities, I'm not a fan of MOBAs anymore.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 04, 2015, 11:40:21 am
You should try Heroes of the Storm. Lots of fun.
pls I'm so lonely.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 04, 2015, 11:41:25 am
2poor4u
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 04, 2015, 05:16:21 pm
Dota
-Faster updates
-Steam UI
-More item build variety
-More game elements which makes it more dynamic
-Hero abilities that aren't boring
-Better development
-Reborn update
-CUSTOM GAMES
LoL
-hurr ima tanky dps therefor I build trinity
-ooh gotta be level 10 to jungleeffectively
-man I wish I had money to buy these champions and runes and skins and
-most heroes have boring ass abilities
All of those are subjective.
I personally dislike constant updates (I want to play games, not wait on the newest patch to install).
Variety also means less focus.
The Steam UI isn't a good thing, it's just a thing.

"Football is better because it's not all about holding the ball."

Focus as in LoL, where only like 20 out of 100 heroes are relevant to the meta, and instead of doing what Icefrog does when he updates the game, that is weaken the current meta and buff those that see less play, LoL goes ahead and reinforces the meta. Yep, that's focus alright
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 04, 2015, 05:29:03 pm
Only idiots actually care about the meta. And they're also toxic without fail so they get reported for such behavior.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 04, 2015, 05:41:43 pm
So the rules are constantly changing? So you either have to inspect items in-game, or keep a constant watch, not missing a single patch note.
It's subjective. Some like it, others don't.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 05, 2015, 04:50:17 am
the patches are usualy not very drastic. Slight adjustments here and there, to increase balance
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Projeck37 on September 05, 2015, 11:42:10 am
So I don't know who of you play or are interested in Counter-Strike, but I'm going to be in a tournament today. We'll be the second team playing (CHoice). You can watch the stream here (http://www.twitch.tv/dzcomics2) if you want. I dunno.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 05, 2015, 11:48:25 am
I'm rooting for you Projeck :)

I am also posting the Combat rules soon.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 05, 2015, 11:52:11 am
I'll be rooting for you as well.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 05, 2015, 12:00:12 pm
Same here.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Kansa on September 05, 2015, 12:06:07 pm
I hope you do well :)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 05, 2015, 12:10:40 pm
Just found out wasps recgonise faces. I now have a recurring villian for plots.  :)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 05, 2015, 12:14:37 pm
wasps are great
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 05, 2015, 04:27:49 pm
you mean your enemies previously didn't recognise faces?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 05, 2015, 04:36:48 pm
No, I'm saying you previously weren't going to have to kill wasps.

Also, what the fuck is a legendary perk and why the hell does a level one person have one?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 05, 2015, 04:39:00 pm
sanure gave me perks as bonus for the events during the introduction plot.


also, we are technicaly level 2, just since the rules are not yet finished, nobody invested points yet.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 05, 2015, 04:42:27 pm
You know, that's not really fair now that I think about it. Everyone should get a perk from plots if they're handed out. That's how I'll do it at least.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 05, 2015, 04:44:58 pm
eh, didn't ask for them.


I for one think that handing out too many perks just makes GM-work very very cumbersome, as you have to always double check for tons and tons of perks that might apply.
This is why I, as a player, generaly tend to remind GMs of perks and items on my character, else they will be forgotten
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Projeck37 on September 05, 2015, 05:08:46 pm
Update: We won our first game 16-8, and I did really good personally.

Hype :D
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: USEC_OFFICER on September 05, 2015, 08:34:26 pm
Update: We won our first game 16-8, and I did really good personally.

Hype :D

/me gets hype.

Congradulations, Projeck. How many more games do you have to go through before you are declared the victors?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Projeck37 on September 05, 2015, 09:34:04 pm
Well we just lost our last two matches, but both were ridiculously close, even though they outranked us hugely. Still extremely fun. But in the case that was earlier, if we kept winning, we needed to win 4 more games or something like that.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 05, 2015, 09:56:10 pm
Ugh, my computer is going to a black screen when I log in. No explorer.exe, no taskbar
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 05, 2015, 10:01:40 pm
What does doctor google say?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 05, 2015, 10:03:11 pm
System restore failed, msconfig check failed, driver update not needed, running memory diagnostic now, almost done
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 05, 2015, 10:13:19 pm
Melinda's first perk, the Roar, was a way of fixing the AoE of allies. giving them a bonus alongside the debuff.

Melinda's Legendary perk was for not only criting Kren, but also dealing enough damage as a level 1 character to OHKO him. The perk was already going to be awarded to the person who dealt the kill blow, but Melinda earned it.

EDIT: I am also very sore and very tired. Moving huge ass furniture is not fun, nor will it ever be fun for someone of my build. I am not strong enough for this.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 05, 2015, 10:15:34 pm
so we get strong ass legendary perks for getting a random number on a dice or by chance last hitting a minor boss?
bitch, please.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 05, 2015, 10:20:08 pm
No, you get legendary perks for beating a enemy 5 times your level in one hit. Kren was fucking level 5 to your level 1. Running during that fight was very viable, as well as Melinda practically fighting on her own. She earned it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 05, 2015, 10:24:46 pm
1. build a character based around crits
2. 1-hit the boss
3. acquire legendary perk that will make you even more op

now i wish i actually did my stealth-character concept instead of my solve-everything wizard
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 05, 2015, 10:29:48 pm
I'm mostly concerned about why she could 1 hit kill him if he's level 5.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 05, 2015, 11:18:19 pm
Yeah, kinda also helped by how she denied anyone else attacks.
And isn't a boss there so the entire team HAS to take it down? With buckets of health and powerful techniques? Try ensuring a boss is powerful enough.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 05, 2015, 11:59:16 pm
@PN, I honestly would love to see a stealth oriented character who focuses on crits.

@KJ, That was one problem with the old system.

@Adragis, Blame the fact that the roar didn't have IFFs. Friend or foe detection should have been listed if it had it, and me, as a GM who loves semi-realism, took that bait and ran a mile with it. Give a drama leech any kind of opportunity and we will milk it dry. :P But yeah, Bosses will have their own rule set to go along with the normal rules. Bosses have the same character sheet as the players, but a few differences such as starting health total and such. I will be very busy the rest of this week and most of next with just putting the rules I have written on text document into the OP with some level of coherence. As I have said, I used the Fantasy age system along with some modifications to help with the fact that this game isn't in person.


Anywho, I'm probably going to go to bed now. See ya'll in the morning. Probably.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 06, 2015, 12:01:13 am
forget ye this post
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 06, 2015, 07:04:15 am
with the changes to how the perks she has work, she will be dealing a whole lot less damage in the future. However, she will also be a whole lot tankier, which is closer to my original intention
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 06, 2015, 07:26:18 am
Tanking is hilarious.
Paladins OP.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 06, 2015, 07:34:20 am
well, actually without the perk I have in mind, tanking is very weak in this system.

your AC is just your CON, +whatever armor you have, but that is not very high. Meanwhile damage is STR or WILL +1d4, *minimum*. With the spell system as it is, very few spells actually will deal will+1d4, even a basic level 1 spell, assuming it does nothing but deal damage, can deal up to will+5d4.



HMMM... now that I look at that, this is a bit much..

Sanure, official proposal: Consider an effect cap depending on a spells level regarding how many times certain effects can be stacked. With health as it is, with the base of 30+con, level 1 spells should not be able to deal up to 20 damage.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 06, 2015, 09:05:27 am
Sanure, official proposal: throw this entire system away and use a much simpler one.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: USEC_OFFICER on September 06, 2015, 09:14:54 am
Or at least don't make us wait a month again for the changes, else you'd probably have a riot on your hands.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 06, 2015, 09:32:03 am
Sanure, official proposal: throw this entire system away and use a much simpler one.
I've said that a thousand times. :P

Or at least don't make us wait a month again for the changes, else you'd probably have a riot on your hands.
We already HAD a riot on our hands though. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: USEC_OFFICER on September 06, 2015, 09:39:06 am
Of course I remember the riot. It's hard to forgetting 27 people dying you know. But my point is that if it takes another month to try and fix the system, the next riot is going to be ten times bigger. And we don't want that, do we?

...

Well I don't, at least.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 06, 2015, 09:45:05 am
Quote
During your turn you may do a number of things equal to DEX/2 rounded up:
Move a number of spaces equal to your DEX
Attack a target or targets, though you may only attack once in a turn unless an effect or item lets you.
Preform first aid to heal yourself or a target for 1d8+CON Damage.
Defend yourself or another person, reducing incoming damage by half or more if an effect or item allows you.
Use an Item, such as a potion or grenade during a battle. You may use a number of items equal to your INT/2, but only a single type of each.
Flee. Running is a viable tactic after all. Retreat can mean that death won't happen, and you can still earn XP even if you do run.


is that wise? People already can start with 4 dex, and it will really not take long until people have 6 dex.

so what, you attack an enemy, but also heal yourself AND defend yourself so incoming damage is halved?

this clutters up combat SOOOOO much, and worst of all, makes it last so, so much longer.

I think people should be limited to one offensive and one defensive action, and *maybe* gain more at *high* dex values. As it stands, people very quickly have access to a huge amount of actions that makes combat a pain.

((also, first aid really should take a whole turn, if not longer. Also, it should be weaker than healing magic))

---

another concern I have is the skillcap. We have 7 traits, out of which, depending on our build, 3 are easily ignored, maybe even 4. There is no reason not to very quickly max those stats out. And here the problems start. with only stats really relevant, there is no reason not to have them all pretty much at max. At higher levels, characters will be poorly distinguished from another, because there is nothing to stop you from having both high dex, defence, accuracy and damage. Every character will feel the same. I think the cap should be raised, so people can distinguish themselves from others more easily.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 06, 2015, 09:46:44 am
Tell that to Sanure then, if you feel so strongly about it. I've got things to work on right now, college and non college-related.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 06, 2015, 09:50:07 am
hence why this combat system sucks. maybe sanure is making the game have less combat by making a system so fucking bad and complicated that nobody wants to deal with it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 06, 2015, 09:54:10 am
eh, no need to bitch about it anymore than we already did. Just do as I and calmy post your suggestions. I spotted weakspots, and informed everyone about them, and thats really all that needs to be done.

edit: also, what is happening already is a perfect example why freeform combat is a risky move. Rules are important.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 06, 2015, 11:45:50 am
Agreed. We need to balance Melinda and also make bosses actually threatening.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 06, 2015, 02:39:26 pm
Nah, if I wanted to shun out combat, I would enforce a free form rules thing.

As for stats, you have 13 points to spend, and get 3 points per level. So, though you do have stats you don't need, you still can't max out everything very easily.

As for the Dex means moves, I was thinking about making it so that attacking or healing ended your turn. Not sure, thoughts?

as for free form being risky: This is why it needs to be discussed before hand. don't just god mod the boss or power game to counter it. That shit won't fly very far.

@Akroma: "I think people should be limited to one offensive and one defensive action, and *maybe* gain more at *high* dex values. As it stands, people very quickly have access to a huge amount of actions that makes combat a pain."
^      ^     ^     ^     ^     
This is a very valid idea. I may actually use this.

Anything else will need to wait. getting busy again.

@PN and Akroma, I expect that PM when I get back.

Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 06, 2015, 02:50:53 pm
gee sanure, i would love to try to run this with the new system, but i can't do so at the moment because ITS NOT DONE
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 06, 2015, 04:11:23 pm
Or you can pm me if you want to do Free form instead of using an incomplete system. I even said that when I asked you to PM me the first time.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 07, 2015, 11:19:10 am
sen's a demon
using holy energy

seems like a pretty big contradiction
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: BlitzDungeoneer on September 07, 2015, 11:24:32 am
her sheet states she has Holy Magic, 'The light of an angel cutting through the darkness'
that's all I've got tho
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 07, 2015, 11:31:30 am
sen's a demon
using holy energy

seems like a pretty big contradiction
the fuck did you get the impression that we were using logic from
also
*insert generic whining about gurren lagann here*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 07, 2015, 12:08:58 pm
misclick ate my charsheet update, I am sad now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Adragis on September 07, 2015, 12:35:17 pm
lilian
pro melinda wrassler
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 07, 2015, 02:25:17 pm
I did list Sen as being half Fallen Angel (still an angel) and half Demon after all~ :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 07, 2015, 03:00:07 pm
I did list Sen as being half Fallen Angel (still an angel) and half Demon after all~ :P
You're going full Jason.

Never go full Jason.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 07, 2015, 03:04:16 pm
i thought demons are fallen angels
whats with this half and half shit
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Twinwolf on September 07, 2015, 03:05:09 pm
I did list Sen as being half Fallen Angel (still an angel) and half Demon after all~ :P
You're going full Jason.

Never go full Jason.
Bluexdog isn't here, so it shouldn't be that hard.  :P

Also, working on updated sheet. Because of the whole "No second personality" bit, I'm going to have to scrap backstory and powers and basically make a new character.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 07, 2015, 03:06:15 pm
Nah, demons and angels are definently separate.

Which leads me to beg the qeustion of whether one can ascend like Angels fall.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 07, 2015, 03:21:58 pm
(https://pbs.twimg.com/media/BnB8fnOCAAA6FVl.png)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 08, 2015, 08:31:44 am
I did list Sen as being half Fallen Angel (still an angel) and half Demon after all~ :P
You're going full Jason.

Never go full Jason.
Bluexdog isn't here, so it shouldn't be that hard.  :P

Also, working on updated sheet. Because of the whole "No second personality" bit, I'm going to have to scrap backstory and powers and basically make a new character.

Although I said no second personality, nothing stops you from having your personality have a trait that gets amplified after transforming. Example: A shy girl becomes super outgoing and confident after trasnforming.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Twinwolf on September 08, 2015, 08:34:22 am
I know, and probably will use that. But as is, Petra and Emily are actually 2 entirely different people, and the backstory makes no sense if it's just 1 person.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 08, 2015, 09:13:17 am
I still think it sounds rather silly.

I mean, across all the games it's been an option and now you pulling it for no apparent reason.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 08, 2015, 04:00:17 pm
I did list Sen as being half Fallen Angel (still an angel) and half Demon after all~ :P
You're going full Jason.

Never go full Jason.
Bluexdog isn't here, so it shouldn't be that hard.  :P

Also, working on updated sheet. Because of the whole "No second personality" bit, I'm going to have to scrap backstory and powers and basically make a new character.

Although I said no second personality, nothing stops you from having your personality have a trait that gets amplified after transforming. Example: A shy girl becomes super outgoing and confident after trasnforming.
How is that not a second personality?
Unless it's some sort of pseudo drunkenness.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 08, 2015, 04:02:56 pm
I mean, across all the games it's been an option and now you pulling it for no apparent reason.
IIRC most of the people in v1 followed it. V2 was.....well, V2, and people got too used to it in v3.

We're trying to enforce it because frankly, at this point, we might as well have a new game and a new setting and still have the same result as we have right now in essence.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Twinwolf on September 08, 2015, 04:08:45 pm
I did list Sen as being half Fallen Angel (still an angel) and half Demon after all~ :P
You're going full Jason.

Never go full Jason.
Bluexdog isn't here, so it shouldn't be that hard.  :P

Also, working on updated sheet. Because of the whole "No second personality" bit, I'm going to have to scrap backstory and powers and basically make a new character.

Although I said no second personality, nothing stops you from having your personality have a trait that gets amplified after transforming. Example: A shy girl becomes super outgoing and confident after trasnforming.
How is that not a second personality?
Unless it's some sort of pseudo drunkenness.
From what I can tell, they mean altered personality: they are still the same individual, they still identify as the same person. With my current character, it is 2 100% separate individuals.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 08, 2015, 04:22:25 pm
I did list Sen as being half Fallen Angel (still an angel) and half Demon after all~ :P
You're going full Jason.

Never go full Jason.
Bluexdog isn't here, so it shouldn't be that hard.  :P

Also, working on updated sheet. Because of the whole "No second personality" bit, I'm going to have to scrap backstory and powers and basically make a new character.

Although I said no second personality, nothing stops you from having your personality have a trait that gets amplified after transforming. Example: A shy girl becomes super outgoing and confident after trasnforming.
How is that not a second personality?
Unless it's some sort of pseudo drunkenness.
From what I can tell, they mean altered personality: they are still the same individual, they still identify as the same person. With my current character, it is 2 100% separate individuals.
I don't see a problem here.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 12, 2015, 09:25:43 am
so, how is that promised rule update coming along?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 13, 2015, 09:59:59 am
Due to some unforseen IRL happenings I'm going to be taking a break from the forums for a while. If you have any questions regarding Lore, or Rules, or what have you ask either Elf or Projeck. I'll probably be back in around a month.

Edit before I go: If you see me on Steam, do not ask me about rules. Unless it is important, I'd rather be left alone for the duration of my haitus.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 13, 2015, 10:08:54 am
Well, Elf and Projecs time to shine I guess. You guys going to jump in and finish the rules? We need them so PN can finaly go ahead.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 13, 2015, 10:10:45 am
I'm working on a revision for part of them, but it'll take me a while- college workloads are stupidly huge and I'm currently ill to boot.

It's nearly done as it is, though, with only a couple of portions that need touching up and Projeck or someone else to playtest.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 13, 2015, 10:12:39 am
Well, if it is nearly done, I guess it will be done soon even with your current level of business.

Can the parts that were already finalized be published, so we can start working on charsheets?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 13, 2015, 10:14:39 am
My part had nothing to do with character sheets, so it wouldn't help- we divided up parts of the system between the three of us, I believe.

I'm not actually sure who's handling characters between Sanure and Projeck.

Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 13, 2015, 10:15:57 am
hmm, coordination was lacking I guess.

Think Sanure could at least give you the notes of what has been done so far, assuming he at least kept some?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 13, 2015, 10:18:32 am
If he's going to release the notes, I'm assuming he'll release it to everyone rather than myself or Projeck only. I have enough non-RotMG work to do as it is, and Projeck has his own thing and RL issues.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 13, 2015, 10:24:11 am
we have 3 GMs, but are going to be stranded rule-less for another month because Sanure won't give his notes to the other two GMs?


Sigh. I have my preliminary in two weeks, after that, if no play-able rules are out by then, I will take it into my own hand to design substitute rules that people can play on until they get replaced. These rules are non-canon of course, and no, I don't want to start anymore beef, but with the vacation now, it'll be 3 months of being rule-less. That simply is longer than it should be.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 13, 2015, 10:28:14 am
I said I assumed he would release it to everyone, which is different from him not giving us the notes.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 13, 2015, 10:30:55 am
would be great if he actually would do that, the list of spell-effects I supplied in the PM has since doubled in length by stuff I told sanure on steam, and I don't have the complete list as a result
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 13, 2015, 10:47:20 am
Other than me not posting the few combat rules I have and besides Magic, character sheets are finished.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 13, 2015, 10:49:22 am
Once again, still can't do plot. Your unfinished system may as well mean nothing right now.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 13, 2015, 10:50:57 am
well, can the list of spell effects be released then?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 13, 2015, 11:01:04 am
It'll be posted with the rest when I've finished the whole thing. I'm not posting an unfinished set here, watching it inevitably get taken apart, then have it thrown back so I can go spend more time working on it.

I'd rather have the base at least finished before I get my stuff torn to pieces. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 13, 2015, 11:05:24 am
we all know it will all be torn to pieces subject to a community with different opinions and preferances anyway. People will want all kind of effects not yet on the list, or will argue something should cost more or less. That will happen, wether you post it all in one go or not, wether you threathen instant kicks from the game when someone complains or not.


Might as well post an unfinished version now, and look at peoples posts as suggestions for a better, finished project, instead of posting a finished project and looking at peoples posts as them aggressively tearing it apart.

all a matter of viewpoint.

also, it allows people to get started on charsheets ahead of time, so stuff is finished by the time rules are finished.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 13, 2015, 11:07:56 am
I'm aware of the consequences, I just want the base finished so that you at least understand what we're willing to allow and not allow to change for the system.

I am also anal about posting unfinished things. So there. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 13, 2015, 11:09:14 am
((but things are slowly dying off and I am trying to urge you guys to post things so the game is not dead by the time you are finished, but it seems the GMs don't ever understand that, as none of you actually post in-game))
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 13, 2015, 11:14:10 am
I'm going to ignore the fact that you just indirectly called us out-of-touch, ignoring the fact we just said why we couldn't exactly post or do stuff here, and repeat what I said before:

It'll be done, god willing, in the next week, barring homework being irritating or some other tragedy. If it isn't finished, the unfinished version will be posted instead.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 13, 2015, 11:23:11 am
by the way, have we found a solution for Adragis and the ghoul-stuff? He basicaly has no spells, just much higher stats, or that i what I understand he wanted
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 13, 2015, 11:33:04 am
Hm... I wonder what sort of limitations Kasai's transformations should have.
I'm considering once per day (like berserker rage in D&D), which is kinda on the powerful side if anything.

The thing is, it's either having it as an ability, or having it cost a ton of magic points, and the cost would increase as she levels.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 13, 2015, 11:34:47 am
I am not sure the ability to grow furs would need a big limitation, unless drawbacks to transformations are now required for everyone
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 13, 2015, 12:03:14 pm
I am not sure the ability to grow furs would need a big limitation, unless drawbacks to transformations are now required for everyone
It's more the transformation part. It's not second nature to Kasai, it's quite different.
Not to mention, no training.

She's not used to doing it a lot, mostly just once a year or something.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Projeck37 on September 13, 2015, 01:31:52 pm
((but things are slowly dying off and I am trying to urge you guys to post things so the game is not dead by the time you are finished, but it seems the GMs don't ever understand that, as none of you actually post in-game))
I'm not really posting on anything currently. Too wrapped up right now, and hunting for colleges to apply for is really... time consuming.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 16, 2015, 11:51:52 am
damnit, here I am again, my plot hasn't even started yet and already I am picking soundtracks for encounters. For a weird reason, it's the fucking Kirby series that is offering some of the best ones. Since when does Kirby have epic boss themes?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Happy Demon on September 16, 2015, 12:07:45 pm
damnit, here I am again, my plot hasn't even started yet and already I am picking soundtracks for encounters. For a weird reason, it's the fucking Kirby series that is offering some of the best ones. Since when does Kirby have epic boss themes?
Since always.

Kirby delivers in many areas. Nightmare fuel and epicness being 2 of it's specialties.
Seriously, World of Drawcia.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: SOLDIER First on September 16, 2015, 12:39:19 pm
i can't believe sokka is dead
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: USEC_OFFICER on September 16, 2015, 12:40:34 pm
...

Huh?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: SOLDIER First on September 16, 2015, 12:41:30 pm
i haven't been using him so, effectively, he is dead
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: USEC_OFFICER on September 16, 2015, 12:42:40 pm
Ah, RIP Sokka. He will be missed. Or at least he would be if he ever did anything before dying. Right now... Eh. Who cares?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: SOLDIER First on September 16, 2015, 12:45:21 pm
He fucked up horrifically. That counts, right?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 16, 2015, 01:37:03 pm
well, also Sanures new rules mean you'd need a new character anyway
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: SOLDIER First on September 16, 2015, 01:39:05 pm
Oh
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 17, 2015, 05:13:06 pm
pls  giff  system ༼ つ ◕_◕ ༽つ
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 18, 2015, 12:11:16 pm
pls  giff  system ༼ つ ◕_◕ ༽つ
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: USEC_OFFICER on September 18, 2015, 12:12:21 pm
Give system or riot?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 18, 2015, 12:15:41 pm
pls  giff  system ༼ つ ◕_◕ ༽つ
Not yet the end of the week, and I've been busy with college and the fact that I now have to reinstall almost all of my programs and find my document backups due to my laptop basically wiping itself.

It'll be done soon, though.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 18, 2015, 12:33:53 pm
this is why you have external backups. Internal backups are like leaving your second set of keys INSIDE your house. Good luck getting them when you are locked out
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 18, 2015, 12:35:43 pm
this is why you have external backups. Internal backups are like leaving your second set of keys INSIDE your house. Good luck getting them when you are locked out
That's what I meant by finding my backups. My laptop literally wiped whatever backups I had on it. >_>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: BlitzDungeoneer on September 18, 2015, 12:39:39 pm
this is why you have external backups. Internal backups are like leaving your second set of keys INSIDE your house. Good luck getting them when you are locked out
That's what I meant by finding my backups. My laptop literally wiped whatever backups I had on it. >_>
what about external hard drives
huh
huh
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: USEC_OFFICER on September 18, 2015, 12:40:20 pm
External hard drives for backups? Why would anybody use them? That would be far, far too smart.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 18, 2015, 12:41:09 pm
this is why you have external backups. Internal backups are like leaving your second set of keys INSIDE your house. Good luck getting them when you are locked out
That's what I meant by finding my backups. My laptop literally wiped whatever backups I had on it. >_>
what about external hard drives
huh
huh
Where do you think I keep most of my backups? I just stupidly kept some of my other backups on a bunch of USBs I still can't find. >_>
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 18, 2015, 02:46:03 pm
I said external. You know, not on the same device
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 18, 2015, 04:39:04 pm
I said external. You know, not on the same device

this is why you have external backups. Internal backups are like leaving your second set of keys INSIDE your house. Good luck getting them when you are locked out
That's what I meant by finding my backups. My laptop literally wiped whatever backups I had on it. >_>
what about external hard drives
Where do you think I keep most of my backups?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 18, 2015, 04:58:55 pm
so what, you actually misplaced your hard drive?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 18, 2015, 05:03:04 pm
Oh, no, I found it now. It's been several hours since that post.

So I'll have either the completed rules up some time tomorrow or the unfinished ones on Sunday, assuming and hopefully correctly I don't get suddenly dragged out to do something outside again.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: smurfingtonthethird on September 18, 2015, 06:01:28 pm
unitip: save important docs on dropbox, that way even if all of your shit dies you've still got the files
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 18, 2015, 06:10:53 pm
>not saving your files on a cloud
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 19, 2015, 12:00:13 pm
The....well.....crappy magic rules are done. At least, my draft of them. I'm not entirely sure if it's satisfactory.

https://docs.google.com/document/d/1m1RrMuxKOsxUD5vjEVC6ryo9Tpx1IUehfggf1T3tldw/edit?usp=sharing

Note the phrase 'Final GM Draft'. As far as my creativity towards this is concerned, I have no other ideas. It will be changed to 'Final Version'  when or if everyone is satisfied with it.
*immediately runs away*
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 19, 2015, 12:05:44 pm
example spells please, this is a bit, well..


also, is affinity no longer a thing?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 19, 2015, 12:07:32 pm
example spells please, this is a bit, well..

also, is affinity no longer a thing?
I'll do that in a bit. I forgot to do that >_<

Also, it should STILL be a thing (Imbue refers to it) and it would just amplify damage for Damage spells.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 19, 2015, 12:11:47 pm
wait, whats this with the gradual effect, that it heals you for 1% of your health?


did health get buffed, or does this literaly heal 0.4 health?

edit: this 1% thing for some reason happens a lot there. All attacks do 1% of Str more damage? That's 0.05 damage, I am confused.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 19, 2015, 12:58:59 pm
after close inspection, I judge this system as only barely functional, as long as half of the stuff on the list is ignored. And even then, it's barely functional. Especialy the drawbacks seem like barely out of brainstorming.

I have a very, very important exam coming up in exactly a week, and I really do need to study for that, so I will be busy. After that is done, I will rework this and make it into a functional system.


I must say loudly no, I don't want any beef with the GMs, I am not insulting anyone. I am just trying to make sure people can have fun when combat actually happens. I am sorry to say this, but I have lost all trust in any of the GMs to actually deliver a non-broken ruleset.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 19, 2015, 01:20:34 pm
Alright. Fine. That's the way you want it, I get it. I did say I was posting this to get it clear and your impressions on it, but if you're not going to salvage what's already there, so be it. I retract the system I worked on.

As I am aware and you will all be shortly, Akroma has her own system made, and I give up entirely on trying to make a system that will please you all. If you refuse to trust any of us with the task of doing so, then I implore you to do it yourselves because honestly, this business is stressing me out too much to enjoy this game or running it. It seems you are mostly all content with running the game yourselves, so I will allow you to run it yourselves as you see fit, as apparently we are held to be untrustworthy with running this game.

I apologise for my confrontational tone, but my stress in getting this thing to work has far, far overshadowed whatever enjoyment I might get out of this game, however little I have left of it through dealing with behind-the-scenes drama and shenanigans.

Good day, sirs and madams. If you want my help, which it looks like you're all fine without, I'll be available via PMs. When this game receives a set that is supposedly better than ours, I will return with a reworked Emilia or possibly a new character, but until then, bleh. I'll just be off playing scap's game or something.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 19, 2015, 02:22:48 pm
dude, this is nto about me wanting my own system so badly, but rather that this system:


A) damage, heals etc are in no way customisable. Here, have your 20 base damage. By having base damage, spells that literaly are just to deal damage get a huge excess of points to spend. But really, that is just nitpicking, the least important point in terms of actual non-functionality, but frankly, this leaves no room to customisation. Rather, all the excess points people will have if they make a high level spell will leave spells cluttered. Why? Because effects dont stack. You can't buy an effect twice to make it do more stuff, nope, you just pile more effects on it.

A-b) also if you have 4 willpower at level 1, you can already buy a level 10 spell, with no drawbacks, and simply let it do 50 base damage. We dont even have 40 health, and unless health rules change drasticaly, we wont even have 50 health when we are level 10.


B) The percentages? Whut? We have about 40 health, regening 1% of it, grrrreat 0.4 health regen a turn, whoo. This will balance out that the enemy imbued his damaged, so now he deals 0.05 damage more! Clearly the 1% is a well rounded number.


C) The drawbacks. One turn of cooldown is equal to one turn of not being able to do anything at all? Likewise, 3 turns of cooldown give you the same benefit of actually killing yourself with a spell, in a huge display of sacrifice. If only Vegeta had known that beforehand. Or heck, lets be serious and leave the "sacrifice yourself" example away, as this is clearly not serious. 3 turns of cooldown is on the same level as 3 turns of taking NO action at all. Likewise it is equal to turning back to normal form and not being allowed to fight anymore, unless your normal form knows magic (check with sanures rules, I am not even sure that was allowed).


D) Apart from entirely nonfunctional stuff, the internal balancing is also very lackluster. Oh look, poison deals 1% damage (and an extra 1% for every 50 health the enemy has, so if he has 100 health, it deals 2%!) for 3 turns. Compare that to burning, which does 2 damage, +another 2 per will/strength rank, for 3 turns. So either you do 3 damage, or you do 18 (if you have LOW will/str). Both costs the same amount of points. Likewise you could spend 4 points on debuffing someones aim by -2, for the duration of your spell, since you have no choice in how long that is, 1-3 turns depending on level. Or you could spend 4 points on incapacitate and have the debuff last the entire fight. Or look at Sealed. This is a major drawback, which means you must spend one turn unsealing the spell, during which you can do nothing. NOW look at fatigue, which is a minor drawback which after casting a spell, means you can do nothing. Same effect, but sealed is major. BUT sealed is fucking BETTER because you can simply CHOSE not to unseal it. You can unseal it later, or not at all, and get straight back into action. Fatigue, well, you are fucked.


There were more examples of this, but the google doc was taken down before I could memorize them.


Also, actually be so kind and put the google doc back up, no, not because I want to rip it apart even more, but actually for what you, so hastily, implied I was unwilling to do, salvage what is already there. There is no reason to toss spell effects on the list, the more customisation the better. It just needs a massive balance overhaul.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: IamanElfCollaborator on September 19, 2015, 02:28:04 pm
It's up. I haven't taken it down, but I put off sharing while I had a look at it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 19, 2015, 03:14:19 pm
Announcement:


Idea gathering is already up. If you already have ideas for spell effects and abilities you want to have, but have no idea how they would be handled rule-wise, or simply find nothing in the elf-doc that can, feel free to PM me or say it here in the thread. That way I have time to think about them, and add them in before I publish the rules, meaning char-creation goes smoothly
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: USEC_OFFICER on September 20, 2015, 03:52:48 pm
For spell effects/abilities I have to make a request for Roshanak. Her gimmick was supposed to be that she throws out buffs/heals in her normal form which people can supercharge by taking Corruption. Then she turns into her demon form, using that Corruption to power her abilities and damage/debuff everyone with Corruption at the same time. How would that work in the new system? Have her abilities give drawbacks to the people enjoying them if they go with the supercharged versions? Make her demon form's spells have a ton of Drawbacks which she can transfer to people with Corruption? Or just drop that mechanic entirely for being too complicated and likely to piss everyone else off?

Also I've made a new forum game about giant robots, if any of you guys are vaguely interested. Just thought I'd point that out. (http://www.bay12forums.com/smf/index.php?topic=153181.msg6514740#msg6514740)
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 20, 2015, 04:16:05 pm
can you give an example of what exactly corruption does?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 20, 2015, 04:17:37 pm
debuffing teammates to your advantage?
i love it
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: SOLDIER First on September 20, 2015, 04:20:41 pm
Debuffs are, like, "Hiccup every third word" or "Acute allergy to salmon"
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: USEC_OFFICER on September 20, 2015, 04:21:41 pm
can you give an example of what exactly corruption does?

My basic idea was something like this: Roshanak heals someone, and they decide to take some Corruption to get healed more by that spell. Then Roshanak turns into a demon and casts a spell. Since someone has Corruption the spell's effect is increased, but the character with Corruption takes damage or suffers from some kind of minor effect. The problem is mostly balancing Corruption so that taking it is a real decision. Do you want a big bonus now in return for a long lasting debuff?

debuffing teammates to your advantage?
i love it

The idea is more to make them want to be debuffed, but eh. Close enough.

Debuffs are, like, "Hiccup every third word" or "Acute allergy to salmon"

Nope. Definitely more terrible than that. Hence why I am asking about it. And got permission from the GMs about it before making Roshanak.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 20, 2015, 04:23:25 pm
hmm, that is easily handled. Question is does corruption go away after roshanak benefited from it?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: USEC_OFFICER on September 20, 2015, 04:24:56 pm
Bugger if I know. Depends on how it's handled. It's a big debuff then it should go away afterwards. If it's a little debuff then it should stick around but improve her spells as much.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 21, 2015, 11:05:18 am
Open question to everyone: Do you want spells that are strong, or weak at the start, and how quickly should they become stronger?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 21, 2015, 12:13:35 pm
Weak as casters should be at creation.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: SOLDIER First on September 21, 2015, 12:52:31 pm
i wanna summon weapons
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 21, 2015, 03:38:14 pm
summoning weapons is no problem. Actual dude summoning however, I will leave to others, as it seems it is mostly, if not only Sanure who wants that. As such, I will leave the balancing of summons to her, it should be easy enough to integrate into the system
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 22, 2015, 08:46:23 am
regarding affinities, you guys cool with just using pokemon affinities, with a few slight changes? I mean man, easy type charting.

Alternatively, something more symmetric can be done.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 22, 2015, 11:50:16 am
Pls, don't make me redo spells
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 26, 2015, 09:15:28 am
Elf has decided to turn in his Co-GM resignation and drop from the game. This saddens me very much.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 26, 2015, 09:18:20 am
i don't blame him
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 26, 2015, 09:21:59 am
I don't either to be honest. The system is a mess, the players aren't being as active, not to mention the RotMG setting itself is pretty dead.

Also, I'm not back yet. I still have 5 days of not caring about the forum to laze about on.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Akroma on September 26, 2015, 09:42:23 am
okay, big exam done, and booooy did I ace it. Best of this year, I am not even kidding.

Spell system in a few hours. tomorrow, because breakfast shift tomorrow, gotta go to bed early.


((also, we have active players, it's Elf who wasn't active))
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 26, 2015, 10:17:51 am
Akroma, I said the players weren't being as active, not that we didn't have active players.

Second, Out of the 14-15 players that we do have, only about 3-4 of them are active at any given time so yeah, not a lot of activity going on.

Lastly, the "Elf who wasn't active" comment was completely unnecessary.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Twinwolf on September 26, 2015, 11:35:32 am
I haven't been active, mainly because I'm waiting for the rules to be finalized so I can make a new character sheet, and don't want Petra to say she can do something she can't actually do.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: PrivateNomad on September 26, 2015, 12:08:32 pm
i can't really inject Salaphacia into anything yet, so im just chilling
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: kj1225 on September 26, 2015, 12:36:34 pm
waiting for sheet ect.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Things!]
Post by: Sanure on September 26, 2015, 04:10:19 pm
Give me like 5 days and I'll figure something out.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Akroma on September 26, 2015, 08:31:33 pm
rules will involve example sheet and spells for Skyflame, incoming in about 10 hours while I work
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Akroma on September 27, 2015, 10:07:25 am
Spoiler: new Character Sheet (click to show/hide)


Spoiler: Stats explanation (click to show/hide)

Spoiler: Alchemy and Crafting (click to show/hide)

Spoiler: Affinities (click to show/hide)

Spoiler: Spells and Techniques (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Transformation rules (click to show/hide)


Did I get everything? Skyflame charsheet coming up soon, I am lazy now and will watch dota pro games until I feel writing the charsheet. Until then, feel free to ask me anything about the spell system, including "I want to do X with my spell, how can I do that?"

If we continously run into char creation problems to create spells you want, but are too low level for, stuff will be adjusted. My question "weak spells at low levels" only got one answer, so its hardly a demographic.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: kj1225 on September 27, 2015, 11:00:41 am
Personally, I like the rule that you have to transform to use magic. Makes getting jumped something GMs can do during plots.  :P

Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Akroma on September 27, 2015, 11:16:33 am
ah, this already shows some questions that need answering:

a) No you don't HAVE to have an affinity, that means you have nothing that deals more damage against you, but also nothing you resist. This also means your spells can never do the 1.2 extra.


b) to the doomhammers have any stats they provide to rolls?


c) am i interpreting this correctly:

ZERKING: Durah enchants a weapon, so the weapons next attack will have a combo effect and A. ZERKING has no cooldown or B. if the weapon he enchanted is used to a technique that has a cooldown, this technique has no cooldown? Both is possible.


Explosive Ammo: Durah enchants a weapon, so the weapons next attack deals damage in an AoE


Chain weapon: Durah starts firing some sort of chain gun, that, as long as he is not interrupted (note, being attacked and having to dodge, or being hit both means interrupted, thats why channel costs 0), he can fire every turn to deal Damage 2, in a huge distance (range 2, and these bullets also hit a dude several times (because combo2), but as a drawback he can only do this twice?


DANCE BONE MONKEY: Does this hinder the enemies dodge roll for 2, once, or does it hinder him for 1, twice? Both is possible?


d) also you still get to take perks
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: kj1225 on September 27, 2015, 11:55:36 am
In order:
A:  Cool, works for me.

B:  Nope, they're just a ranged weapon she'll use until she get's them upgraded.

C:  A is correct for Zerking:  Double attack for pretty much every turn

Explosive ammo is exactly that, yes

I meant for Chain weapon to only be usable once a fight since that is really powerful but that's the gist of it yeah

And Dance bone monkey hinders for one twice.

D) I have not thought of any just yet.

And finally, Durah is a woman. :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Akroma on September 27, 2015, 12:00:48 pm
Well, double attacks every turn *only* if you enchant someone elses weapon. Because you cant enchant and attack in the same turn.


This is still strong however, since you can still stack this with the other enchant. Put both enchantments on a weapon and BAM, attack in an aoe twice.


Also, I am glad to see these examples, this is exactly what I was hoping to happen. Creative effects, many many ways to combine them into many cool ways.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Happy Demon on September 27, 2015, 12:27:46 pm
So HP will be between 30 and 42 at level 1?
Seems a bit... too close, but then again, I have no idea about designing HP systems (even D&D kinda gave up on that, with the class based health dice).
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Akroma on September 27, 2015, 12:32:19 pm
That's almost a 50% difference. And considering that those with more health also will have more damage reduction, that 50% lets you tank like 2 attacks more, if these attacks roll well. It's realisticaly more like 4 more attacks, or like, 2 more high damage attacks.  ((also you get +1 health per level, but honestly, i think that amount may be a little low.))

edit: I noticed that Durahs stats are too low. She is level 2, right, so she has the 13 base, +3 from the level up.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Happy Demon on September 27, 2015, 01:14:27 pm
Eh, let's try to make Kasai here.
Spoiler (click to show/hide)
I wonder if this is okay.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Akroma on September 27, 2015, 01:21:55 pm
hmm, not quite sure what some of these are supposed to do, I'll try and translate them tomorrow-ish


anyway, I suppose taking such super low stats is intentional?
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Happy Demon on September 27, 2015, 02:02:36 pm
hmm, not quite sure what some of these are supposed to do, I'll try and translate them tomorrow-ish


anyway, I suppose taking such super low stats is intentional?
Once a day, is rather obvious.
Immobilizes, immobilizes the target, making them unable to do anything.
Reverts transformation, makes the person exit the magical form when the spell is completed.
The rest are already in the list.

As for the low stats, she's never been trained, if anything, I'm considering giving her -1 in strength and accuracy.
Though it would be even worse if I were to stat the normal form, rather than the magical form.
I'd have to give her a base HP of 20, because of her age.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Akroma on September 27, 2015, 02:20:33 pm
well, I am not going to stop someone from being weaker on purpose, that's all cool
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: kj1225 on September 27, 2015, 02:43:56 pm
Fixed my stats, feel free to tell me if you have a perk idea I need to play some HoTS.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Akroma on September 27, 2015, 02:54:42 pm
well, apart from the usual "gains an extra point in X when leveling", you could consider givinga certain kind of spell effect a buff. Like "Enchanted weapons have a 50% chance to have the imbued effect last for two uses instead of one", if weapon buffer is the style you are going for
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Kansa on September 27, 2015, 07:33:53 pm
I'll update my character sheet sometime soon
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Akroma on September 28, 2015, 02:36:46 pm
I really gotta do my charsheet...but..ugh...so lazy...
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: Sanure on September 28, 2015, 10:40:07 pm
OP has been updated. Fill out your sheets and Link em so I can update the master sheet.
Title: Re: Rise of the Magic Girls: Alterverse OOC [Potential Gaiden Outcome? Stay Tuned!]
Post by: kj1225 on September 28, 2015, 10:43:41 pm
Got around to perking up Durah
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on September 28, 2015, 11:12:10 pm
-Snip-

Actually, Scratch that. I noticed something fun~
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Kansa on September 29, 2015, 07:33:29 pm
And here she is

Spoiler: Update (click to show/hide)
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Akroma on September 30, 2015, 12:06:35 pm
Melinda/Skyflame charsheet updated, its still in the same space

also augh, PN is currently away from internet, so no Alucard fight anyway, auugh
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 01, 2015, 07:59:32 am
ill probably make an original character (for once) soon, idk
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 01, 2015, 12:25:14 pm
And I am back from my Haitus~ I feel relaxed and ready to GM again.

@Sentient, I look forward to seeing this character.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Akroma on October 01, 2015, 12:26:22 pm
well, time to see the new and upgraded Sen I guess.

Also, damnit when is PN back for plot
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 01, 2015, 12:30:14 pm
And I am back from my Haitus~ I feel relaxed and ready to GM again.

@Sentient, I look forward to seeing this character.
dont get your hopes up for quality
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Adragis on October 01, 2015, 12:49:50 pm
Lilian on drugs up in a day or so.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 01, 2015, 03:55:47 pm
well, time to see the new and upgraded Sen I guess.

Also, damnit when is PN back for plot

Actually, I already sheeted up new Sen. I just haven't done magic for her yet.

@Sentient, Eh, I still want to see this new character idea.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: kj1225 on October 01, 2015, 05:41:31 pm
So is Durah fine?
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 01, 2015, 06:57:37 pm
Yesh. Also, on the note of accepted characters:

New Rule: You are not required to have a transformation. However, If, at the discretion of the current plot runner or A GM, you find yourself in a situation you were not prepared for, you may be caught of guard. If you have a transformation, you are caught untransformed and your HP is reduced by half until you transform. Transforming takes a turn to do.

If you do not have a transformation, you are caught with your proverbial pants down, and thus do not have any of your weapons drawn or powers readied and your HP is also reduced to half until you ready your self for battle (takes a turn.)

Side Note: You can have your mundane form ready a weapon to also remove the off Guard debuff. Vice versa with non-transforming characters. (spoilers, You can gain a psuedo transformation, for those of you playing a mundane character)

I'll be adding this to the OP. Now, I need to have a chat with Projeck about something and I'll be back soon... ish.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: USEC_OFFICER on October 02, 2015, 10:43:52 am
For the new affinity system I have two questions:
It appears that Order, Chaos, Light and Darkness dominate themselves. So they both do halve and double damage against themselves? How the heck does that work?
Stacking damages and resistances works multiplicatively, right? Two 2x damage equals 4x damage, 1/2x and 2x equals 1x, etc. Is this correct?

EDIT: Also I have to admit, I really feel the urge to make a new character. Partly because how of the new system works with transformations, and partly because I've forgotten a lot about Roshanak's personality and motivations. Maybe I'll just swap her out with another demon or something. No one ever said that demons were well organized after all...
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 02, 2015, 10:29:05 pm
And down to just me as a GM now. what once was three is now just one.


So.... Who wants this to become a Gaiden instead of a fixed genre?
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: PrivateNomad on October 03, 2015, 12:27:44 am
Spoiler: Sora Windfury (click to show/hide)

fuck salaphacia
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Akroma on October 03, 2015, 05:19:14 am
at level 2 you have 16, not 3 stats

also, accuracy is the ranged stat, cunning the melee-stat, since you have daggers and all
also, why is the AC 4, when con is 0?
also, I dont think invisibility counts as a buff only worth 1 point, if it grants you an automatic hit, and it means you can not be attacked until the invis is broken, that's at least 3 points


also


>wind-dragon
>no wings
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: BlitzDungeoneer on October 03, 2015, 08:22:23 am
who needs the wings when you control the air itself
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Adragis on October 03, 2015, 08:49:39 am
he looks like a girl


the dirt shall not take me
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: USEC_OFFICER on October 03, 2015, 09:00:08 am
So.... Who wants this to become a Gaiden instead of a fixed genre?

What exactly do you mean by a Gaiden game? If you haven't been paying attention, we haven't been cleaving too close to the magical girl genre...
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: PrivateNomad on October 03, 2015, 09:05:31 am
well if I got it wrong already then it should be clarified.

and excuse me if my picture doesnt have wings

and sanure told me that autohit comes from sneak attacks
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: PrivateNomad on October 03, 2015, 09:15:12 am
also, what should i stat bosses at
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Akroma on October 03, 2015, 09:33:48 am
considering the evolution between damage and health, 4-6 levels above us might be tolerable, unless you go full ham on the damage
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: kj1225 on October 03, 2015, 10:13:36 am
and sanure told me that autohit comes from sneak attacks
However, Saph had autohits on snek attacks.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: USEC_OFFICER on October 03, 2015, 10:17:10 am
...

No. Just no, kj. Go sit in the corner and think about what you've done.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: kj1225 on October 03, 2015, 10:20:47 am
THE PUN TRAIN CAN NOT BE STOPPED! In fact, it's un-PUN-ishable!
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: USEC_OFFICER on October 03, 2015, 10:23:43 am
Nope, definitely not. That is why I'm punishing you for it right now. I'm pulling the brakes on this pun train and there's nothing you can do about it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Adragis on October 03, 2015, 10:33:39 am
whoop de doo
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 03, 2015, 11:53:39 am
>wind-dragon
>no wings
wind powers =/= wind dragon*
*unless he actually is a wind dragon
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 03, 2015, 12:21:54 pm
and sanure told me that autohit comes from sneak attacks
However, Saph had autohits on snek attacks.
Hehe, hehe.


@Akroma, AC is 4 because of the level of the character in the formula: When you are hit, the damage dealt ([effect levels in damage]d4+attribute+weapon) is reduced by your CON+Level+Armor.

I actually like it that way, since base damage is 1d4+Attribute+Weapon when not using a spell or ability.


Also, on a side note, I have the stomach flu. I was going to add Weapon class base damage (ei, daggers deal 1d6, swords deal 1d8, claymores deal 1d10, etc) but that might have to wait. we will have to see.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Akroma on October 03, 2015, 12:26:05 pm
oh right, forgot that. Well, makes me even tankier than I thought
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 03, 2015, 12:28:56 pm
indeed.

Anyways, I think I finally understand spell creation now so time to create spells for Sen.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: PrivateNomad on October 03, 2015, 03:40:39 pm
yes, i as well finally understand how this spell system works, and will use it to rat the fuck out of our adversaries
BETTER TO RUN THAN CURSE THE ROAD
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Akroma on October 03, 2015, 04:08:18 pm
I still think the Invis buff is way to strong for just one point.


Compare it to the Precise effect, which gives a bonus to hit. For 1 point, you get +2 on hit for this one attack. meanwhile Invis gives you an auto-hit, it lasts 2 turns, and while invis nobody will be able to easily attack you either. Too cheap for the load ot things it does
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 03, 2015, 05:20:16 pm
The invisibility ends the second he makes an attack. Second, anyone with sufficient Dex can preform sneak attacks on an enemy that is not aware of them. Lastly, I am far to sick to make a valid judgement, so it stands until I get better.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 04, 2015, 12:15:35 am
Because fuk u, I'm using another Invoker person. :3
But literally everything else I haven't decided on yet.
Updates will come to this post until I get my sheet done!
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 04, 2015, 01:16:13 pm
I am officially retiring Sen as a character. She is now a quest giver.


I'll finish this later.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Akroma on October 04, 2015, 02:58:57 pm
whats with all the "full damage when using two weapons" perks?


we have no dual wielding rules, nor do we have rules regarding multiple attacks in one round. the combo effect, the closest we have to such things, already does full damage.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: kj1225 on October 04, 2015, 02:59:56 pm
Sefia and Durah OTP.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Akroma on October 04, 2015, 03:01:34 pm
1d8 base damage, that's 4 points worth of effects right there :/
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 04, 2015, 03:22:36 pm
Sefia and Durah OTP.

anyways, Sheet is not finished, Cast not ye judgement, lest ye be equally judged~<3
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 04, 2015, 04:06:24 pm
Hmm, how do Shen and Sefia's Perks look?
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 04, 2015, 04:14:09 pm
gey
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: kj1225 on October 04, 2015, 04:14:57 pm
gey
We're talking about the perks, not you.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 04, 2015, 04:18:42 pm
Since when is bisexuality homosexuality
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Adragis on October 04, 2015, 04:20:17 pm
since it was

no questions
only tears now
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 04, 2015, 04:21:26 pm
3':
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 04, 2015, 05:37:53 pm
oh my god guys <3
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 04, 2015, 05:41:09 pm
What
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Adragis on October 05, 2015, 01:06:46 am
What
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 05, 2015, 01:07:39 am
Thanks
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Akroma on October 05, 2015, 10:51:43 am
SB original character when?
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 05, 2015, 12:11:28 pm
In an alternate universe where I'm not an uninspired, lazy shit Probably the weekend.
By that I mean I'll have the barest of sheets posted by then.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Akroma on October 05, 2015, 12:27:21 pm
if you need cool ideas, check up pixiv fantasia on pixiv. It's the mega hardcore version of rotmg, basicaly.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: PrivateNomad on October 05, 2015, 03:06:25 pm
Its rotmg for people with actual artistic skill
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: USEC_OFFICER on October 05, 2015, 03:28:30 pm
So just as terrible but better drawn?
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: Sanure on October 06, 2015, 12:16:03 am
I have family problems to deal with. See you all in a few days if my crazy adoptive mom doesn't kick me out of the house because I'm the devil child apparently...
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 06, 2015, 06:26:56 am
So just as terrible but better drawn?
Anything could be considered "better drawn" because we never draw anything.
Also, that sucks, Sanure. I hope things improve soon.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: PrivateNomad on October 06, 2015, 06:45:42 am
but you are a devil child, sanure
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: SOLDIER First on October 06, 2015, 07:12:04 am
Smart.
Title: Re: Rise of the Magic Girls: Alterverse OOC [New System Ahoy!]
Post by: PrivateNomad on October 12, 2015, 09:46:47 pm
Rise of the Magic Girls: The Clone Wars
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 13, 2015, 10:31:03 am
Gm is still present. I just haven't felt like posting~<3

EDIT: And I still haven't updated the master list of stats. Will eventually, unless someone wants to do it for me.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: PrivateNomad on October 14, 2015, 06:58:27 pm
you know, you don't really realize how powerful 12 AC is until you actually run combat
because that's literally -12 damage from attacks
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 14, 2015, 07:32:19 pm
Hence why there is no Natural Armor :P

Also, Hindsight lol.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 14, 2015, 07:52:55 pm
Okay, Important (due to me looking over character sheets)

AC is calculated as CON+Equipment+Level.

Ive noticed a lot of you put just your CON. :/

EDIT: Along with this notice, I plan on doing a nerf. I will do that in a while.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 15, 2015, 01:45:19 am
hmm indeed, Durahs armor for example should be 6, not 2
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 15, 2015, 04:52:25 am
Yeah, that was one of the things I mentioned to PN way earlier~
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 15, 2015, 12:31:40 pm
you know, you don't really realize how powerful 12 AC is until you actually run combat
because that's literally -12 damage from attacks

Well, either that, or take 28 damage in one turn, and be killed in two turns. If enemies can easily dish out 70% of your healthpool in an attack that isn't even designed to deal a large amount of damage (remember that combo may double your own damage, but also doubles the enemies reduction), then my armor is not overpowered, everyone elses armor is underpowered.

I mean, consider for a moment the actual maximum damage output of a level 3 spell. It can have up to 7 positive effects, so lets for example combine damage(5) with potent(2) and bam, thats 5d6+will Damage, only reduced by damage reduction (as opposed to combo, which is reduced twice, for hitting twice). This basicaly two-hits anyone who isn't tanky. It's a deadly system, and nerfing damage reduction is not the way to go :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 15, 2015, 12:43:08 pm
If everyone else is underpowered, that means someone else has to be overpowered.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 15, 2015, 12:45:10 pm
damage output to health right now is in a sort of problematic situation
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 15, 2015, 12:48:02 pm
It's supposed to be. Because if it wasn't things would take fucking forever like in V2
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 15, 2015, 12:52:57 pm
just don't nerf my character just because I picked something and specialised in it. My perk actually only gives me 2.5 extra damage reduction. That is not such a big deal. The +2 from armor and +2 from level are not that big either. I took the tank options avaiable to everyone, and in return other areas are lacking, okay? Don't be sulking because the character that was built full-tank actually manages to tank hits better than other people, especialy combo hits, where damage reduction applies twice.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 15, 2015, 12:53:26 pm
Plus, does Skyflame still have that 'Legendary' trait?
Because that was given essentially because of a lucky crit in the old, flawed system.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 15, 2015, 12:55:44 pm
eh, now this is something I can do without. But nerfing damage reduction just because a character designed to be a tank actually is tanky?


(http://media.steampowered.com/steamcommunity/public/images/avatars/23/2302f19fe5271e0f57b18bd52d2c96f13fe5e471_full.jpg)
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 15, 2015, 12:57:53 pm
Eh, I suppose your right. Although there should be properties for removing or ignoring DR. It's kind of a staple of rogues and stuff.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 15, 2015, 12:59:34 pm
Plus that 1d6 extra from the perk is kinda ridiculous for a tank.
She's not even slow or weak. Just good in other things and GREAT in defense.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 15, 2015, 01:04:40 pm
Yeah, I was thinking about nerfing that fire damage to 1d4. or 1d3 and making it make your attacks fire affinity while active. Thoughts?
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 15, 2015, 01:08:15 pm
there literaly is an armor piercing effect. And it is, by the way, cheap as fuck to ignore someones entire damage reduction. In fact it is so cheap, I have a dreading feeling future bosses will almost always have this, rendering Skyflames main focus entirely useless for just 3 points. It's not that big of a deal early game, because early game 3 spellpoints is a lot, but lategame, 3 spellpoints is nothing.

perhaps armor-piercing should not be % based, because frankly, lategame that's too good, and nothing else really scales with percentages, like healing, or actual damage block effects.



and as I said adragis, yes, the extra 1d6 damage is something I can do without. Don't call me out on being overpowered when it was Sanure who threw perks at me for little reason. As for being great in defense, the bonus AC from the perk is not that huge, and the bonus armor from the equipment is something everyone has access to. It's by no means unfair to be wearing armor, or to use weapons to increase your damage.


As for Sanure just giving basic attacks fire affinity is plenty. A damage amplification of 1.2 is like what, instead of 10 damage I deal 12? Should be fine.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 15, 2015, 01:14:04 pm
oh yeah before I forget, look at Skyflames actual stats. having only 2 in cunning means her aim is actually pretty low. If I want to hit anything that is in any way fast, I actually have to use reckless charge, which in turn means my own dodging is basicaly useless.


So frankly, you are wrong, Skyflame does indeed have weakpoints. remember how 3d6 works. A single point of difference basicaly means roughly 15% difference in hit chance. Having only 2 in cunning, with enemies that will usualy be above our level and thus usualy will have more than 4 dex, easily, means Skyflame, apart from tanking, is going to do very little against fast enemies on average. She soley relies on outlasting them until she gets a lucky roll and finaly lands a hit. If the enemy just realises that and actually doesn't attack the designated tank, well, suddenly skyflame is useless. This is why in games where tanks matter exist, they usualy have taunts.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 15, 2015, 01:15:03 pm
Jesus Christ I just want to get on with the game.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 15, 2015, 01:18:05 pm
yeah, well, PN is doing the best he can I guess. Even with only 4 people involved in combat, he has to wait for all of us to post actions, and edit the map etc. Time zone differences can make play by post formats difficult indeed.


In the future, if big, combat-heavy environments happen, I will see to it that the party is properly split, so I can handle encounters seperately when possible, to perhaps allow for a faster flow of events, but really, a GM can do little without player input. He might be able to do more than one turn per day during the weekend, but until then most of us don't have all that much dedicated rpg time.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 15, 2015, 01:22:08 pm
I think the perk should actually make sense. I mean, being a legend netting you fire hands? What?

I propose it gives bonuses to her roar's effects on Layar or something.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 15, 2015, 01:24:59 pm
it may have something to do with the dudes Salamander powers?


who knows, being drenched in the blood of a salamander might give you this kinda power, no matter who you are.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 15, 2015, 01:25:39 pm
I think most of us were drenched in that blood.

And while Fire!Lilian would be cool, it'd still make no sense.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 15, 2015, 01:26:35 pm
All this talk of Salamanders makes me really excited for when I get a turn.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 15, 2015, 01:27:20 pm
well, I broke his spine by maximum over-hug, I dont think he quite drenched the whole room, eventhough the image of a small pack of ketchup comes to mind
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 15, 2015, 01:29:25 pm
Just note that no actual wounds were inflicted to Kren. He suffered a broken back due to Melinda's strength before the system change, which I guess could have been a lot worse and spilled salamander blood on Melinda.

@Akroma, Fair nough. Perk now gives all basic attacks fire affinity.

@Everyone else who is not participating in plot, all zero of you apparently because we only have like 5 active people :/, RP is available to you right now since nothing is going on. at all :P
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 15, 2015, 01:30:35 pm
Eh. Lilian was clinging onto him IIRC. Although she might've just sailed over his head because Melinda Friendly Fire.
I demand flame Lilian!

Butanyway
I'm going to make the most crazy-powerful melee fighter ever and then I'LL be the one everyone complains over
i got your back akroma
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 15, 2015, 01:30:59 pm
Also, Sanure, you never added me to the plot list.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 15, 2015, 01:32:57 pm
considering the nerf, do I still have to use a whole turn to turn it on or off? Can I just use it or not use it on demand?
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 15, 2015, 01:45:39 pm
Ugh, sorry Akroma.

Was feeling kinda antsy. Sorry for being so offensive.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 15, 2015, 01:47:28 pm
Hmm, I'll leave it up to you Akroma.


@KJ, I haven't really updated any of the OP yet. I still need to...
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 15, 2015, 09:30:28 pm
GUYS!!!!! Finish your sheets. Kinda hard to update the Master Stat sheet if only five people have even done so.

Also, Minimum movement is 3 squares.  so even at 0 Dex you can move 3 squares
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 16, 2015, 04:43:09 am
oh god my mousewheel is broken. I literaly have to manualy grab the slide bar at the right of the screen and drag it downwards, like the cavemen used to do.


I hate my life


I cant even click on submit easily, as I need to scroll down for that. This is how a parapledgic person must feel
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 16, 2015, 08:41:22 am
You can just press Alt+S
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 16, 2015, 09:34:42 am
XD
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 17, 2015, 05:56:19 am
on different news, they are now making an official RWBY manga
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Twinwolf on October 17, 2015, 07:32:25 am
...Someone should revive the RWBY RP.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 17, 2015, 08:18:35 am
do it
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Twinwolf on October 17, 2015, 08:20:05 am
I've proven I can not run a game unless there's a rulebook or something, and I'd have no idea how to stat enemies or balance anything, so probably not.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 17, 2015, 08:24:42 am
technicaly, every single one of the "school for the supernatural" threads is a rwby game
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 17, 2015, 10:53:40 am
That's... not even close.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 17, 2015, 11:09:19 am
Eh, I might as well speak up now. I'm going to be starting a new Everything Gaiden game soon. I plan on including the RWBY Universe as an area of gameplay. Currently it has 22 planets/lore picked out and more is being added.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 18, 2015, 04:48:17 am
aww yiss, RWBY season 3 trailer has been released
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 18, 2015, 08:07:12 am
Much happiness.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 18, 2015, 08:11:18 am
though out of the 3 opening songs, this one is the worst
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Twinwolf on October 18, 2015, 08:18:13 am
HELL FRIKIN YES.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 18, 2015, 08:28:13 am
only 6 days guys
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 18, 2015, 08:30:31 am
this has no bearing on my qualifications
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: PrivateNomad on October 18, 2015, 09:15:12 am
sauron confirmed (https://youtu.be/18lGsn4TCaQ?t=73)
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: PrivateNomad on October 18, 2015, 03:56:48 pm
PREPARE YOUR ANUS
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 18, 2015, 03:57:41 pm
noice
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: PrivateNomad on October 18, 2015, 04:00:00 pm
WORK ON YOUR SHEET OR I WILL FIND YOU
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 18, 2015, 04:01:46 pm
noice


also okay
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 18, 2015, 04:05:20 pm
Is the stone the runes are on just regular stone?
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: PrivateNomad on October 18, 2015, 04:09:52 pm
Is the stone the runes are on just regular stone?
its super duper magical stone
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 18, 2015, 04:11:50 pm
But it can still be carved right?
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 20, 2015, 11:55:06 pm
Do I really need to mention that killing the DPS first is a good idea?
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 21, 2015, 10:05:05 am
I dunno, if she is as ninja-like as hinted at, she probably has pretty high dodge etc, so just straight going for her might be a waste of time. I'd be more worried about wether or not more turrets will spawn.


That being said, I fullhearthedly disapprove, and publicaly speak against characters that can go invisible to gain a guaranteed hit, while at the same time becoming unhittable by the opponents.

the invisible buff, as it is, is worth WAY more points than PN decided to weigh it. An automatic, guaranteed hit is already 4+ points, and the defence bonus also should add to the cost, as it offers more utility than just a guaranteed hit. I have nothing against it being possible, but it shouldn't give you 5ish points worth of effects for just 1 or two points. That way, you can way too easily pile on other effects like damage etc, that increase the effective spell level by about 2 categories, without even needing drawbacks.

Sadly, nobody ever listens to me, eventhough I made the system.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 10:22:40 am
I have yet to see any reason to nerf the invisibility buff. I can nerf it now, but that means I will nerf several things I see as potential problems. So until I see proof that the invisibility buff (Actual IC combat logs as proof.) is OP and unfair, I'm allowing it.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 21, 2015, 10:43:39 am
the unfairness of it is not something taken from the logs, but rather, by looking at the system




precise effect: +2/4/6 to hit, for 1,2,3 points


invisible effect: guaranteed hit, for 1 point, AND unable to be attacked while invisible.




since right now, at very low levels, stat differences are small, I'd say you need about a +8 for a guaranteed hit, meaning invisible saves you 3 points, which can be put into damage to deal 3d4 more damage.


however if you take this lategame, if you want a guaranteed hit, you will need way more points into precise, while invisible stays a guaranteed hit no matter what. So you can spend WAY more points into damage, or basicaly ANY effect, making your attack simply, MUCH stronger than anything comparable.


and before you start argueing "but there are ways to counter invisibility", of course there are, but there are also ways to counter precise, so that point is moot. Thing is even high levels of the precise effect can be countered just by having unlucky dice, while invisible doesnt even involve a diceroll. If you want to counter invisible, you will have to actively work around it. And that either means bosses will have some sort of bullshit, madeup true sight artifact or some other nonsense, which is lame, or actively have to spend an action doing whatever it is they do to counter invisibility. That's an action they are not using to attack, to defend themselves, to debuff someone or anything, it's only an action to get rid of invisibility - which is a huge advantage for the one who went invisible, because he literaly stole the enemies action.




now, I am not saying that this shouldn't be a thing, going invisible is neat and all, and it really is not gamebreaking or overpowered. It's just not fair cost-wise. It's simply an effect that is way stronger than other effects, but costs the same as those effects. Anyone who thinks that a +2 to hit has the same value as a GUARANTEED hit AND avoiding a large variety of attacks at the same time should be equal in point-cost should at the same time be fine if you deal 1d4 damage for every point taken in damage, while someone else deals 5d4 damage for each point taken in damage.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 21, 2015, 10:54:19 am
Akroma is right, invisibility really isn't something a first level character should be able to use without a huge number of drawbacks.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 21, 2015, 10:55:38 am
Going to agree with Akroma tbf.
One does not simply have that without all kinds of nast sideffects.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 11:29:45 am
Assuming one thing and seeing proof of something is a very different thing. I'll state it again, I'm allowing it until I see IN CHARACTER Proof of it being a problem. I'll nerf it if it becomes a problem. I trust my players to not powergame or be unfair. That's my decision.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 21, 2015, 11:33:24 am
it's not an assumption, its maths and numbers, the closest we can get to ever "proving" game balance.


as for in-character proves, there simply are none, because characters don't see any numbers involved, and thus can not comment on it. That's not just breaking the 4th wall, it would be the characters themselves breaking the 4th wall to meta
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 21, 2015, 11:34:58 am
Sanure, just nerf it, pretty much all of the active player base agrees that it needs nerfing.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 21, 2015, 11:37:29 am
Yeah, I honestly don't see how you could get In Character proof of it being a problem due to the reasons that Akroma stated. Since enough people think that it's imbalanced and nobody has spoken about how fair it is, I'd strongly think about nerfing it. Also asking the players not to powergame or be unfair is probably demanding a bit too much from them. Also I should really make a character and get back into the game now that everything seems to have its shit together. Key word here being should. Making characters has never been my strong point.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 21, 2015, 11:39:49 am
Yeah, I honestly don't see how you could get In Character proof of it being a problem due to the reasons that Akroma stated. Since enough people think that it's imbalanced and nobody has spoken about how fair it is, I'd strongly think about nerfing it. Also asking the players not to powergame or be unfair is probably demanding a bit too much from them. Also I should really make a character and get back into the game now that everything seems to have its shit together. Key word here being should. Making characters has never been my strong point.
Make an Oni, those are always great.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 21, 2015, 11:42:57 am
I agree. Oni are pretty damn great. But no. I'm not interested in making another.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 21, 2015, 11:44:45 am
You could always google monsters. That's the best way to get inspiration.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 11:45:40 am
And here I thought I made my decision clear. I am allowing it for now. After PN's Boss battle is over I will then judge if it needs to be nerfed. No buts and no complaints.

@USEC, I think you should bring back Washu Wiwian :3

Also, I'm not asking them to not powergame or be unfair. I'm putting my trust in them to show restraint.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 21, 2015, 11:47:08 am
You know, Nick Fury had a few choice words about people making 'final' decisions and in this case, I agree with him.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 11:51:58 am
Until I see a Nick Fury character, I am not laughing at that :P

Also, It's not my 'final' decision. It's the decision I am making for now, until the end of PN's boss fight.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 21, 2015, 12:45:16 pm
I am sure if Kansa was here, he would agree, so thats a 5v2 vote, perhaps even 6v1 if PN can be swayed from this basicaly nerfing his character. In that kind of event, just putting a GM foot down is a display of poor judgement.


Either way, USEC, if you have any basic idea on what to do, lets brainstorm. For now, lets hear your opinion on:


magnetism, spiders, ghosts, energy aborption, sound, bones, blood, mimics, comical enlargement?
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 12:58:56 pm
No, Akroma, It doesn't matter if its 5 vs 2, or 6 vs 1. There is no vote. It's my job to ensure that the players have fun or rules are followed. Not yours. I'm the GM, not you. If you don't like that, well too bad. I have yet to see if it ruins the fun of the game yet, so for now I'm allowing it, end of discussion.

Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 21, 2015, 01:30:03 pm
It does matter because this isn't a dictatorship
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 21, 2015, 01:33:12 pm
thats the point, your duty is to make sure the players have fun, but instead of making what everyone agrees on for the fun, you instead go full I am GM, not you on me. This is what I mean with poor judgement. You are not ensuring fun, but your authority
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: PrivateNomad on October 21, 2015, 02:34:15 pm
it does seem pretty powerful
But yes, after the fight, it should be nerfed during the respite period between plots
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 03:22:44 pm
Think what you will Akroma, but I don't care. When I say that I am waiting for proof, that's what I'm going to do, I don't need your permission and I don't need to justify myself to you.

@KJ, I'm not saying it is. I'm not even denying that the Invisibility needs nerfing, hell, even PN agrees that it might. What I am saying, however, is that I won't make any kind of judgement on nerfing until after the boss fight, because I want to see with my own eyes that it will need nerfing and what will need nerfing.

My goal for making this decision is to make the game progress faster. That's why I messaged Kansa and Adragis to post their turns for PN. It's why I want to wait until the end of PN's plot to do nerfs. I need to see actual results of combat so I can justify a nerf. All of this constant infighting is tiring, to say the least, and doesn't help any kind of progress. You voiced your complaints and I heard them, I even acknowledge them. Now drop the subject until after the plot ends. Can we act like mature adults now? I hope so.
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 03:35:09 pm
Hmm, I think a name change is in order for the game. This no longer falls under the RotMG header. Suggestions?
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: PrivateNomad on October 21, 2015, 03:45:19 pm
Rise of the Edgy Anime Characters and OOC Arguments about Random Shit
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 21, 2015, 03:46:45 pm
Rise of the Edgy Anime Characters and OOC Arguments about Random Shit Revengance
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 21, 2015, 03:48:02 pm
Rise of the Edgy Anime Characters and OOC Arguments about Random Shit Revengance 2: Electric Boogaloo, the Return
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: BlitzDungeoneer on October 21, 2015, 03:54:33 pm
or how about Sanure's Super Happy Fun Fun Time With Magical Powers
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 04:05:04 pm
Rise of the Edgy Anime Characters and OOC Arguments about Random Shit that doesn't matter Revengance 2: Electric Boogaloo, the Return, Again!
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 21, 2015, 04:05:57 pm
Rise of the Edgy Anime Characters and OOC Arguments about Random Shit that doesn't matter Revengance 2: Electric Boogaloo, the Return, Again: Dead Reckoning!
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Akroma on October 21, 2015, 04:08:08 pm
Rise of the Edgy Anime Characters and OOC Arguments about Random Shit that doesn't matter Revengance 2: Electric Boogaloo, the Return, Again: Dead Reckoning! Part one of the trilogy
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: Adragis on October 21, 2015, 04:09:44 pm
Rise of the Edgy Anime Characters and OOC Arguments about Random Shit that doesn't matter Revengance 2: Electric Boogaloo, the Return, Again: Dead Reckoning! Part one of the trilogy; A New Hopeful Beginning Fresh Leaf
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 21, 2015, 04:18:58 pm
You could always google monsters. That's the best way to get inspiration.

I've tried that and it never seems to work for me. This is the best thing I've found so far for inspiration. (http://i.imgur.com/ZlbrEeS.jpg) But let's be honest here. Do we really need another animu schoolgirl character?

@USEC, I think you should bring back Washu Wiwian :3

That's the backup plan. Though with a less stupid name, obviously.

Spoiler: Brainstorming stuff. (click to show/hide)

Also can we not construct horrific quote pyramids? Please guys?
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 21, 2015, 04:29:00 pm
Idea! How do you feel about underground fighting rings?
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 21, 2015, 04:29:42 pm
I feel like you've included them in several of your past games/characters, if that counts. Why are you asking?
Title: Re: Rise of the Magic Girls: Alterverse OOC [The Clone Wars!]
Post by: kj1225 on October 21, 2015, 04:31:55 pm
Well, may or may not be wrong.

But that's not important. How about someone who's a rising star in an underground supernatural fighting ring?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 04:33:45 pm
New name is active. Not much of a change.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 21, 2015, 05:07:25 pm
But that's not important. How about someone who's a rising star in an underground supernatural fighting ring?

I don't know about them, so I have no clue. What exactly are you trying to get at here, Kj?

New name is active. Not much of a change.

Well, besides the extra tildes that is.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 21, 2015, 05:10:30 pm
That's what he meant
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 05:21:36 pm
You should make a character (if you haven't already) SB :3c
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 21, 2015, 05:26:50 pm
heh
alright
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 21, 2015, 05:43:23 pm
But that's not important. How about someone who's a rising star in an underground supernatural fighting ring?

I don't know about them, so I have no clue. What exactly are you trying to get at here, Kj?

New name is active. Not much of a change.

Well, besides the extra tildes that is.
This is what I mean.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 05:53:38 pm
If USEC doesn't then you can expect an NPC Bird fighter.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 21, 2015, 06:16:54 pm
I shall be expecting a NPC Bird fighter in this case. Because I'm probably not going to make them.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 21, 2015, 06:19:57 pm
Go to safebooru, hit random button, make character
That's what I did for Bartimaeus
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 21, 2015, 06:25:38 pm
...Which I just did, and now I have a character idea.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 21, 2015, 06:27:10 pm
Lucky bastard. When I tried it all I got was a succession of animu schoolgirls, touhous and random manga. Not a single interesting idea in the bunch.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 21, 2015, 06:30:17 pm
You could just scroll through the posts, maybe filter the search with something like "magic" or "holding a weapon" to specify a character with some means of attack.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 21, 2015, 06:31:50 pm
>safebooru
Lame.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 06:36:25 pm
I shall begin Making an NPC Harpy girl illegal fighter. KJ, time to brainstorm (after I do evening chores).
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 21, 2015, 06:37:27 pm
>safebooru
Lame.

Real men take their character ideas from pornography? Is that the idea that you're trying to convey to us, SB? It does explain a lot about your characters after all.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 21, 2015, 06:39:57 pm
>safebooru
Lame.

Real men take their character ideas from pornography? Is that the idea that you're trying to convey to us, SB? It does explain a lot about your characters after all.
To be fair, some of the pictures on the site aren't quite safe.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 21, 2015, 06:41:32 pm
No, I'm saying safebooru is lame. WHAT ARE YOU IMPLYING
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 21, 2015, 06:43:07 pm
Oh. I see. That makes sense. I'm not implying anything. I'm being very clear about what I'm saying.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 21, 2015, 06:47:33 pm
Yeah. I'M ALSO Not sure which characters you're referring to.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 21, 2015, 06:50:57 pm
I believe it's called a joke. Just a thought.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 21, 2015, 07:00:50 pm
NOTHING IS A JOKE
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 21, 2015, 08:03:59 pm
So, how common is magic in this universe? I feel like stuff was explained, but I can't see anything about it in the OP.

On that note, maybe add the setting stuff in the second post?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 21, 2015, 08:07:22 pm
a better source for character art might be one of my favorite multireddits (https://www.reddit.com/user/ImaginaryMod/m/imcharacters/#ca)
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 21, 2015, 08:15:27 pm
Holy shit, that art is beautiful.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 08:40:34 pm
Magic is uncommon. Most people don't know about it, and the government actively keeps it covered up.

I'll add the setting as soon as I have it all compiled into a nice simple paragraph.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 21, 2015, 09:55:23 pm
With Kj's help, I made a new character that I will actually be using and actually made spells for! She also has a move dedicated to ham.

Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 22, 2015, 05:05:36 am
a) I think the perk could be stronger, since it only relies on her own health, rather than everyones health, like Skyflame. One point of strength every 5 health, perhaps?

b) please specify what the counter-attack effect does, in detail. I don't believe it is on the list.

c) I am not sure if flight should be handled with a spell dedicated to it, since so many characters, both enemies and players will have access to it. Perhaps just give her dodge bonuses?

d)Fowl play has 9 points worth of effects, though a level 3 spell can at maximum have 7 positive effects, 4 for free, and up to 3 from drawbacks.

e)None of your spells have affinities attached to them. Intentionaly?


((also, pixiv is the way to go for character ideas))
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 22, 2015, 05:20:51 am
why do y'all use images for ideas
I just use mein imagination
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 22, 2015, 05:22:22 am
and I use images to imagine your character

http://gelbooru.com/index.php?page=post&s=view&id=2889717 (http://gelbooru.com/index.php?page=post&s=view&id=2889717)
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 22, 2015, 05:26:32 am
what is
can't see
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 22, 2015, 05:28:47 am
(http://cs622523.vk.me/v622523509/4eae9/Q5Biw2eUIbU.jpg)
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 22, 2015, 05:39:54 am
Pretty close. Not quite cutesy enough, though.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 22, 2015, 06:52:50 am
by the way, interest gauge, who would be up for a tower of god game?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 22, 2015, 06:54:22 am
Explain?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 22, 2015, 06:56:23 am
if you seek answers, they are at the top.


but no seriously, if you don't know tower of god, you are in for a ride (http://www.webtoons.com/en/fantasy/tower-of-god/season-1-ep-0/viewer?title_no=95&episode_no=1)
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 22, 2015, 08:47:27 am
Nah man, I've got my own game to work on currently. It's gonna be off the chain hook ya know?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 22, 2015, 09:09:42 am
a) I think the perk could be stronger, since it only relies on her own health, rather than everyones health, like Skyflame. One point of strength every 5 health, perhaps?
I was thinking that as well.

b) please specify what the counter-attack effect does, in detail. I don't believe it is on the list.
Counter attack just means that after the enemy attacks she can retaliate without needing a roll.

c) I am not sure if flight should be handled with a spell dedicated to it, since so many characters, both enemies and players will have access to it. Perhaps just give her dodge bonuses?
Flight is meant to be a direct passive boon that prevents her from being hit by melee attacks altogether, and to cause her perk to grant her bonuses to Dexterity while flying.

d)Fowl play has 9 points worth of effects, though a level 3 spell can at maximum have 7 positive effects, 4 for free, and up to 3 from drawbacks.

Hmm, I'll need to weaken it then.

e)None of your spells have affinities attached to them. Intentionaly?

It is intentional.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 22, 2015, 03:36:05 pm
So, scrapping Petra- there is basically no way I can make her work with the transformation rules- so meet Tori.

Spoiler: Most stuff (click to show/hide)

Spoiler: Backstory (click to show/hide)
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 22, 2015, 03:42:17 pm
pretentious little sod
~jack ryan 2015
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 22, 2015, 04:03:41 pm
Backstory looks good (and you will be getting a PM shortly <3) and character does as well.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 22, 2015, 04:04:48 pm
Someday I'm going to make a character who was an experiment or whatever and actually did what they were meant to and doesn't have any morality issues surrounding it
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 22, 2015, 04:06:05 pm
A character intended to be a superhero or something?

Unless it's a game where you're evil, that is.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 22, 2015, 04:10:57 pm
No, no. No good or evil.
Just someone made to follow orders, and who does so without question. Naturally, having been actively abandoned or whatever, being around so many normal people will cause some angsty emotional crap or whatever, but I want to try out the idea.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: smurfingtonthethird on October 22, 2015, 04:45:53 pm
We call that a true neutral, and they do whatever they think is a good idea. If you wanted to you could play it to the extreme and act as a minor antagonist to the players, doing really inhumane and immoral stuff in order to complete any task it was given. Make it strong, though, because players will probably attack it.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 22, 2015, 05:03:33 pm
I'm not entirely certain that the party would attack another PC for doing something horrendous. Shunning/kicking them out of the group seems much more likely to me, which kinda defeats the entire point. Why make a character if you won't get to play them for very long? Though if you wanted to set up a villain for future plots that would be an interesting method to do so. It gives everyone a connection to them and some motivation to fight them beyond them being evil.

See: Icarus from the old RotMG threads. Akroma played her very well better than some of the shit everyone else was doing. Which is half of the reason I would never do something like that.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 22, 2015, 05:07:04 pm
We call that a true neutral, and they do whatever they think is a good idea. If you wanted to you could play it to the extreme and act as a minor antagonist to the players, doing really inhumane and immoral stuff in order to complete any task it was given. Make it strong, though, because players will probably attack it.
No, no. I mean, they follow orders as closely as possible. Which does not instantly mean horrendous unless commander is horrendous. Also, rather ineffective in a fight because reflexive obedience. Enemy can just tell you to halt and exploit the resulting hesitation.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 22, 2015, 05:10:31 pm
Do eet
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 22, 2015, 05:11:58 pm
But I have teh lilians
what do
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 22, 2015, 05:13:14 pm
Make a sheet for the other one and make Sanure have them fight to the death.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 22, 2015, 05:14:16 pm
Hue Hue, I want to see them fight for me <3
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 22, 2015, 05:15:50 pm
I don't want to hurt Lilian, though..
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 22, 2015, 05:16:19 pm
She's undead. She'll be fine.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 22, 2015, 05:16:43 pm
Fight to the death by way of Team Fortress 2.  :P
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 22, 2015, 05:16:53 pm
I don't want to hurt Lilian, though..

Too late. It has to happen now. We have all decreeded it, so you have no choice in the matter.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 22, 2015, 05:18:51 pm
dammit
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 22, 2015, 05:28:36 pm
The battle will take place when I make a proper arena and a character sheet for the challenger is made. So it is decreed by your lord and savior, GM-kun.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 22, 2015, 06:06:56 pm
Out of curiosity, are we still allowed to do stuff with out characters while the combat is going on? I mean, it'd be kind of pointless to have Tory go in when they're already at the boss fight.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 22, 2015, 06:56:46 pm
Totally fine to have them doing other stuff rather than participating in a fight. Just not sure why the others didn't just do that (references those that didn't go to fight.)
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: smurfingtonthethird on October 22, 2015, 07:09:27 pm
No, no. I mean, they follow orders as closely as possible. Which does not instantly mean horrendous unless commander is horrendous. Also, rather ineffective in a fight because reflexive obedience. Enemy can just tell you to halt and exploit the resulting hesitation.

So basically just a machine? All it'll take is one person to say 'die' and that'll be the end of that character.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 22, 2015, 07:15:57 pm
Engage Self Preservation Mode!
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 22, 2015, 07:24:05 pm
No, no. I mean, they follow orders as closely as possible. Which does not instantly mean horrendous unless commander is horrendous. Also, rather ineffective in a fight because reflexive obedience. Enemy can just tell you to halt and exploit the resulting hesitation.

So basically just a machine? All it'll take is one person to say 'die' and that'll be the end of that character.
Why would she stop fighting to color something?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: smurfingtonthethird on October 22, 2015, 07:26:47 pm
well meme'd
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 23, 2015, 12:37:14 am
No, because it/he/she doesn't obey everyone all the time. Only their designated commander. But her mindless obedience causes trouble with the aforementioned problem regardless.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 24, 2015, 01:25:13 pm
RWBY VOLUME 3 IS OUT

But I can't watch it yet because it's "supporters only" for a while  :'(
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 24, 2015, 01:32:33 pm
Ten days. Hold strong brother/sister.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 24, 2015, 01:41:23 pm
who cares

other than all the rwby fans
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 24, 2015, 01:43:04 pm
I'll have to content myself with listening to the soundtrack for the 30th time.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 24, 2015, 02:01:47 pm
RWBY!!!! Weeeeeeee. Ten days... I hope I don't die while waiting...
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 24, 2015, 02:07:46 pm
Someone still needs to revive the RP. I would do it but I have proven how bad I am at running games without preparation.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 24, 2015, 02:12:21 pm
I would do it, but I made a totally different system than one that would work for RWBY.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 24, 2015, 02:13:07 pm
I would do it, but I made a totally different system than one that would work for RWBY.
Steal MrVoid's system?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 24, 2015, 02:15:36 pm
Well, there's the problem of me never actually, you know, being able to keep a game going.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 24, 2015, 03:42:27 pm
RWBY VOLUME 3 IS OUT

But I can't watch it yet because it's "supporters only" for a while  :'(


dude, don't play with my heart like this. It won't be out for more than a week, and suddenly bam, I see this post and am all "oh god oh god check roosterteeth oh god...wait a minute..."


can you imagine the disappointment?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 24, 2015, 03:44:21 pm
Yes, because I had watched the trailer for volume 3 and it said October 24 and then the same thing happened.

To be fair, I wrote that I couldn't watch it yet because it's still "Supporters Only".
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 24, 2015, 03:49:07 pm
damn money grubbers how dare they slightly delay their work for those who give them nothing in return!
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 24, 2015, 03:52:19 pm
Technically I give ad revenue.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 24, 2015, 03:53:03 pm
yeah, right, I am totaly not using adblock, heh... <_<

Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 24, 2015, 03:54:00 pm
You can turn it off for certain things you know
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 24, 2015, 03:56:30 pm
bah, doesn't make a difference for me, unless I pay like 10 bucks, I get RWBY with everyone else who didnt pay, wether I watch ads or not
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 25, 2015, 01:04:18 am
And here the game ends for me. In the history of this game, none of the previous GMs were even close as bad as Sanure. Everytime the game manages to run smoothly for a bit, it's only because those are the times that Sanure is not interacting with it. First we put up months of time for Sanure who has promised us a system to play the game with, and we get a garbled mess of nonsense, but really, it wasn't as much Sanures inability to perceive numbers or think things through for a while, but rather some sort of crippling issue with Sanures personality that makes it impossible to find and critique, or even suggestions issued without critique as anything other than a personal insult. I am not sure what is going on in Sanures life, but there seems to be a very deep-rooted insecurity and frustration going on, that more or less has turned Sanure into this (http://petradioshow.com/wp-content/uploads/2014/05/angry-chihuahua.jpg). It's not that Sanure is unable to comprehend what people want, but simply unwilling to. We are Sanures subjects, here to entertain him. There is never any chance of compromise. I AM THE GM, END OF STORY OR I LOCK THE THREAD! A GMs task is to make sure people are having fun, not vice versa, and clearly, Sanure is not having fun, but rather finds GMing a chore. So I stepped in and tried my best to keep the game going by supplying a proper system, and that was fun, but now here we are and really, it was expected that people would make a few mistakes with how things work, it's the first time using the system, it's to be expected. But instead of simply acknowledging the mistake, Sanure in his insecurity and stubborness refuses to admit things went wrong, and insists things go his way. Meanwhile the invisible thing, where the entire playerbase, including PN who came up with it, agrees it needs to be balanced, and Sanure immediatly plays the I AM THE GM card to overrule any reason. The common factor? Me. Sanure hates me, because I dare to not put up with his nonsense. Every body just kinda rolls eyes and tries to put up with Sanures every whim and nonsensical jumping about, except for me, and Sanure openly tries to opress me for it, immediatly disagreeing with everything I say, no matter what it is. It is as he said "I don't think you deserve anything at this point".

Frankly, Sanure has violated everything a GM should be doing, on multiple occasions. Sanure is an obstacle to this game, and I feel more than just disappointed, more like, robbed, for having spent so much time trying to mop up after his mess. While it obviously didn't take me as much time to create the system as it took for Sanure to not create one, it still took effort you know.

So here we are, I simply don't have the patience for a game that runs smoothly and is genuinely fun, except for when the GM decides to interact with it. And honestly, I feel a bit sick in my throat, thinking that Sanure will continue to use the system I provided, which by the way, I have never been thanked for. Why would I, SANURE IS THE GM END OF STORY OR THREAD GETS LOCKED is not compatible with things that actually work as intended.




((expect Tower of God game soonish))
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 25, 2015, 01:08:24 am
Okay, bye.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 25, 2015, 01:43:41 am
See you in another gane~
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: IamanElfCollaborator on October 25, 2015, 04:26:17 am
....
*lifts rock from over head*
Is it over?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: smurfingtonthethird on October 25, 2015, 07:00:38 am
hahahaha, is it ever

also waow roasted
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 25, 2015, 08:38:54 am
:/ I don't know how to react to that. I can't say I'm surprised but was getting angry the best way to handle that? When did I ever say I was not going to nerf the invisibility? Was me using the system not thanks enough? Was me not wanting the IC to be clogged with OOC complaints wrong?


hahahaha, is it ever

also waow roasted

so much bad blood :[
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: IamanElfCollaborator on October 25, 2015, 09:00:56 am
Feh. It doesn't matter. The die is cast, and what's done is done.

Also, am now considering rejoining this.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 25, 2015, 09:55:14 am
:/ I don't know how to react to that. I can't say I'm surprised but was getting angry the best way to handle that? When did I ever say I was not going to nerf the invisibility? Was me using the system not thanks enough? Was me not wanting the IC to be clogged with OOC complaints wrong?


hahahaha, is it ever

also waow roasted

so much bad blood :[

to clarify, a simple analogy. Being a GM is like being a host. In this analogy, you as the host offered no drinks at all. When people asked for drinks, you promised to get them drinks, but remained seated on the couch. When people coughed and asked if it's going to take much longer, you loudly proclaimed the ownership of the house and threathened to end the party immediatly. When you finaly brought drinks, you only offered strong alcohol, eventhough it's 10 am and everybody got appointments laters, but didn't see anything wrong with it. When people, rightfully, insisted this was a bad idea, you loudly proclaimed ownership of the house and threathened to end the party immediatly. By now I am fed up and in order to make sure that actually any partying can happen, I go and get up to buy drinks for everyone. Now PN, and I am mostly certain on accident, serves everyone a drink with a little alcohol in them, and I remind him nobody wanted any. Everyone agrees that indeed, alcoholfree is the way to go. And you go ahead and loudly proclaim ownership of the house, and force everyone to finish their drink, they can get the alcoholfree drinks later.

This is how you feel as a GM.

Please do not read the above in an angry in-head voice from me, because as I write this, I am not angry (except at Elf and his almost hateful reaction. this guy and his ostracision can go stay away for all I care), in fact, I quite like you and your roleplay, and really hope to see you in other games. Problem is, I think you are utterly inadequate as a GM. You see, I chose the host analogy because I think being a GM and a host is very much the same. The central part is taking efforts on yourself to please others, even if you don't nessecarily agree with their views. You can't really do a good job at this unless you take pleasure (or money, lol) from this. You see, I love being a host. Why else did I elect to toss my education in chemistry, a much higher paying, more prestigious, much less physicaly and mentaly straining job, over cooking, a job that is known to burn souls like a smoker burns cigarettes. It's something you really need to want to do.

But I really don't see that with you. I acknowledge that you want everyone to gather and have fun together like in the old rotmg days, but sadly, not for it's own sake, but because you miss and want to recreate those days. So you kinda open the whole thing, but realize that being a GM takes a lot more effort, time and patience than you initialy thought you had. You thought eh, with three GMs, how hard can it be, but the two you were relying on were just as caught up in other affairs as you were, and I believe also far less motivated than you, so you were left mostly to your own devices. Sadly, and don't take this as an insult, you seem to have problems to translate your thoughts and intentions into a concrete form, so what previously probably made actual proper sense in your head sort of comes out incoherent and improper. You were simply overwhelmed by the combination of the stress you have, and your own shortcomings. And this where of *course*, and really there is no way around this, the critique comes in. And sadly, I must note that you are a person who has a difficult life. Problems finding a job, a difficult family life, problems in your social circles. I know these problems, trust me, and I know they are frustrating and hard and really can leave a bitter taste in your mouth. And so I really, 100%, understand your reaction. "Oh man what the hell is Akroma on about again, bitch is never going to be satisfied, urgh". Yes, I understand that. Problem is in the GM position, you have authority, and for once in your overall problematic situation, you sit on the longer lever. But this is where the problem arises. Excuse the lame game of thrones quote, but a King who has to say he is king, is no king. As a GM your job is not primarily to rule, but to please, and all the authority you have relies entirely on the players agreeing with you. I AM THE GM, is a card you can play, but rarely and carefully. You drop it at every corner.

My approach when I disagree with something, and boy do I ever disagree with things, is to actually point out what is wrong, and why it is wrong, I can go on about it day and night about what is all wrong with something. But, and some people might disagree, because text-based mediums lose a lot of information, am not usualy angry when doing so, but am actively making an arguement. Statement, and supporting facts to try and make the other side understand why I think that. And in the past as a GM, I believe I can say that I have ever taken my players complaints about things seriously, and gave them thought and consideration. This is key, because as a GM my task is to try and let people have fun, and my reward is me joining in their fun. I'd never quit the game just because you disagree and forcefully overrule me, but if you actively refuse to acknowledge an unanimous group decision...

I mean god damnit, I don't have much free time anymore, I don't want to always be angry at you, but just as much as I keep my best to try and keep an eye on your bullshit, boy do you ever keep an eye on me.

For example with the Durah* incident. PN was using the rules wrongly. In case a), he simply had a misunderstanding. Why would I be unjustified in pointing the error out? If I didn't, people would eventually think that the error is actually the right way, and the rules would be turned moot. or b), he used them wrongly on purpose, in which case boy, why weren't YOU the one pointing it out, and argueing in the rules defence.

The only problem here is that it was me who noticed the error, and because you will, without fail, act against my posts with extreme prejudice, go on to defend that this rule violation was entirely okay, and how I am so annoying and disruptive for pointing it out.

And then you have the nerve and ask me if you using my system wasn't thanks enough? All the while claiming that my arguements don't even deserve to be read?

This simply goes to far. How am I going to enjoy the game if you force me to drink your alcohol all the time? This is really difficult, because as long as you keep reading my arguements in an angry voice, you will keep going all defensive and sarcastic, and boy if you keep doing that, I will actually get angry. You have singled me out to much as someone trying to ruin everyones game, when all I am doing is trying to catch all the plates you are dropping. For once, accept my comments as serious attempts to actually create a basis where everyone can have fun, and not for being overly aggressive. I am not sure where this notion even came from. I am not someone who keeps quiet when stuff is not working out, is all. But you just don't seem to really approach the post "You are wrong", further than the word "You", and what is pointing out an error becomes an insult.

To clarify, there is no bad blood with you Sanure. It's just that you really should stop disregarding me as some nuisance, instead of a player.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: IamanElfCollaborator on October 25, 2015, 10:03:17 am
Wow.

Just. Wow.

I mean, was it even necessary to insult me?  Just....I don't even.

If I don't want to play with a certain person, I should have the right to do that. Call it ostracism or bias, but I don't have to play with people I don't like- and especially shouldn't have to put up with being told to go die because of it. At least be professional about cutting off ties.
/me is speechless.

Character idea forthcoming, meanwhile. Sanure can go reply or respond to the rest of the above.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 25, 2015, 10:07:28 am
yes, yes it was. I mean I could ask you the same question, was it even necessary to make fun of me in your oh so ever passive aggressive tone? You know, forests and echoes.

Anyway, awaiting reaction from Sanure before quitting decision is final. I should not make decisions early in the morning after only 4 hours of sleep. When you wake up after such a night and the first word that greets you in the thread is "I don't think you deserve anything", can lead to overreactions.

So don't chalk things up just yet, you will likely have to endure me, and my attempts to keep rules in check for a fair game environment. Lest it descends into 200 posts a day of nothing but "X hugs Y"
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 25, 2015, 10:09:13 am
okay maybe i shouldnt have sanure do my turns
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: IamanElfCollaborator on October 25, 2015, 10:16:12 am
Fine, I was passive-aggressive. I accept that, and I apologise for being irritated when someone decides to insult me for no apparent reason, the rest of you who had to put up with my sarcasm and somewhat-bitter behaviour.

You can have your grievances with Sanure all you want. Frankly, I quit being a co-GM partially to stop putting up with it as your mediator over Steam and PMs. Frankly, your problems with the system aren't my concern.

If you're going to be so unprofessional as to insult me for no reason apart from me not liking you, however, then that's a different issue. I'll be honest, there's a fair few people I dislike on this forum, but I've at least had the decency to live and let live. That's a choice you're clearly ignoring.

Well, fine. If you see it that way, it is what it is. I'll leave it a few days.
But a tip of advice, before I exile myself from the game again.

The game does not revolve around you, Akroma. Neither does the forum. Sanure is not required to bend to your command. I am not required to tolerate your behaviour in every RP I want to join.

And nobody is required to listen to your constant complaining about rules, nor are they required to listen to you insult them either.


That is all, ladies and gents. Awaiting Sanure, and because this argument is getting out of hand, potentially Toady's, decision.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 25, 2015, 10:24:35 am
I am not insulting you because you dislike me, I am insulting you because you insulted me. Yes, a passive aggressive insult is still an insult. Life and let life means not making passive aggressive mockeries of me when I voice serious concerns to Sanure. I am a simple person, I get insulted, I insult back, and I wont even apologize, because I don't feel the least bit sorry about it, and want to openly distance myself from your usualy holier-than-though approach. If you are argueing professionalism, at least have the balls to admit that you were openly mocking me, and don't argue that I am insulting you for no reason. Nobody would have insulted you if you simply posted "I might rejoin". Instead you go all "ohh ahh, the storm has passed, safe to breath again" nonsense. Is that live and let live? It isn't.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 25, 2015, 10:25:39 am
Enough. Both of you. I'm locking the thread for now.

I've unlocked the thread, for now, so keep it calm and take any personal grievances to PMs.

Can we be adults now?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 25, 2015, 11:11:12 am
we never can, it's a trick adults played on us as kids.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 25, 2015, 01:00:58 pm
wait, then how are new adults made?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 25, 2015, 01:06:54 pm
wait, then how are new adults made?
Well, when a mommy and a dad love each other very much...
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 25, 2015, 01:07:38 pm
but how are kids made

is it a secret

is that why loli is illegal
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 25, 2015, 01:08:27 pm
You two I swear <3
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 25, 2015, 01:08:56 pm
you officialy become an adult after a long an painful trial, where they make a glove of bullet ants that point their stinger inwards.


sadly, only a small trive in the jungle knows about this, and everyone else thinks its a trick
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 25, 2015, 01:14:26 pm
Actually, you only become an adult once you grow a beard. That's why all men find dwarves attractive.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 25, 2015, 01:55:10 pm
wait, then how are new adults made?
Adultism is a disease, idiot. Remember your Kids Next Door training?!
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 25, 2015, 04:48:40 pm
...

I feel like I should complain about how stupid you guys are being, but obviously I've never been all that invested in this game. It's hard to get mad at something that doesn't affect you. Oh well. If I had any idea what Tower of God was I might be interested in Akroma's game. We'll see.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Toady One on October 25, 2015, 07:39:55 pm
It looks like the fight has more or less subsided.  Please try to be more respectful in the future.  I mean, I write that, but the usual suspects seem to have ignored my previous warnings.  If thread warnings aren't effective, I'll have to step it up.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 25, 2015, 07:53:27 pm
ty for stopping such tomfoolery
also, im really sick r n so i cant do the turn
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 25, 2015, 08:27:00 pm
Okay, Since I was asked to make a decision on this, and since I have thought about this all day, I'll now address it.

Akroma, you said it yourself that you want this to have a positive outcome. I don't think it ever will, so long as I am a GM. As long as there is interest in this game I will continue to be the GM of it. It may not be Rise of the Magic Girls anymore, but it is a genre I love.

And yes, there is bad blood between us, there has been ever since Icarus was a thing back in v2. Now, I'm not saying we don't get along sometimes, because frankly we do. I am saying that when it comes to roleplaying, our styles are way to different.

You don't like how I Gm things. I doubt that will change. When I Gm, I'm not such a stickler for rules. Sometimes a rule can get in the way of fun or character development. PN's Durah clone was one of those reasons. I allowed it that one time because I thought it would add a bit of realism to the game. That was me, not PN. The invisibility nerf is going to come after PN's plot ends, along with a few other nerfs that are needed, due to me not wanting to stall combat any longer than it already has been. The way I GM is to try to be fair to everyone. I will not do something if it only benefits a single player or it directly harms another unless I can solve the problem via a compromise.

So, yes, I do think you should quit, not because of our constant arguing because I doubt that will ever change, but because I am going to remain the GM of this, whether it has just four players, or upwards of fifteen. And I do apologize for making you think I wasn't taking your grievances into account, because I was. If you think I do things just to spite you, I don't. I never have. It may have seemed like it, but my intentions were never to do that.

So TL:DR, I'm sorry. You shouldn't have to be in a game that has a toxic GM. I know I wouldn't want to be, and I apologize for subjecting you to that.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 26, 2015, 01:01:21 am
The problem is that you never really explain why something is particularly fun or fair or benefits anyone, actually.

I mean look at the fight going on. We have 5 players on our side, and 6 (I am counting the turret, afterall it has 2 attack per turn and deals like 14 damage - thats more than most players do) on the enemy side. So far our side has dealt 52 damage to the enemies in total, while the enemy has dealt 134 damage to us. Very clearly, they are out-damaging us by far. All the damage we have dealt so far was against fake Durah and Skyflame, while the *actual* boss enemies are still entirely unharmed. Lilly is down so low that she has to retreat, and I think Lillian is soon to follow, so our damage-output decreases even further. So we are out-numbered, out-damaged and probably out-leveled by the enemy as well. Add to that the nether-aura. As you can see, all the odds are already stacked in the enemies favour.

Do ask yourself, do they really *need* to also have the rules bend in their favour? When the enemy is already clearly dominating the fight, one should maybe take a step back and think wether or not giving the fake Durah  two actions per turn was a good idea. You don't have to retroactively change the events, but the problem right now is, that you are *still* giving the enemies advantages. I am refering to the muscled man, who popped into combat, simply canceled my attack and then popped out again. Wether or not simply canceling someones attack without taking damage in the process should be allowed, now that is really up to debate, but him simply going invis or teleporting out immediatly again after doing so is again him taking two actions.

You said right now you as a GM want to try and be fair to everyone, and not do something that only benefits a single player or directly harms another. Yet your decisions during this fight so far ONLY benefited the enemy, while directly harming ont just one player, but everyone.

No, no you are not taking my grievances into account, you say one thing, while directly doing the other, and I am sorry but I have to point that out, because it seems you are not even aware of that.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 26, 2015, 01:05:34 am
Time out!

I made a game. (http://www.bay12forums.com/smf/index.php?topic=153757.0)

Okay, time in!
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 26, 2015, 01:38:41 am
The muscled man was supposed to enter combat in the form of Skyflame. I did not have that information when I posted the turn, (which I plan on taking down anyways).

I bent a rule once, and you act like I'm ending the world. No, I didn't think that that one decision would have caused this much domino effect. I kinda regret it.  Other than that, I haven't given the enemy any kind of advantage except for the allies having a bit of health lost.

and yeah, I have taken your grievances into account. you and several others wanted Sora's Invisibility nerfed and that will happen. You think that entering into a boss fight with health already lost is not fair, that's fine I'll have PN heal everyone for some health to take away the enemy advantage.

@PN, heal everyone for what you think is fair. I leave it up to you.

I'm also going to retcon the last turn. Adragis still needs to update his sheet (I think) and I didn't have most of the info for the turn anyways, so I don't think that turn matters much on the counting aspect.

Anyways, that's my peace.

Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 26, 2015, 06:55:05 am
my fault for not giving sanure enough info, i was about to leave
also, still no turn because sick a f. sweating at room temperature sucks
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 26, 2015, 08:56:11 am
No worries PN, take your time and just worry about getting better. Health comes first.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 26, 2015, 11:24:08 am
I'll start the IC for the tower of god game towards the weekendish, mostly with some questions regarding the rule design. I already have an idea for a somewhat interesting, almost trading card like design, without dice, but people may not like complicated things
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 27, 2015, 11:05:43 am
on a different note, it's a shame we are all currently bound up in a fight. We need a headless horseman halloween special
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 27, 2015, 11:48:02 am
Do we really need a halloween special at the moment though? The game has barely started, and I don't remember the in-game date being anywhere close to halloween. Plus, you know, actually finishing the fight and having something closer to an actual game instead of a collection of arguments and characters sounds much more important than celebrating some holiday.

As an aside, I just realized where your tongue-wiggling avatar came from. I feel vaguely ashamed now.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 27, 2015, 11:50:01 am
Hey, there's an idea for you Usec. You could make a Dullahal
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 27, 2015, 12:03:00 pm
Oddly enough I had the exact same idea. Though I'm not certain whether I'll actually go through with it or not, just like all of the other character ideas I discarded...
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 27, 2015, 12:06:44 pm
Do eet
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 27, 2015, 12:38:52 pm
Ugh. But I have so many other characters to make... Like for your martial arts game.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 27, 2015, 12:44:52 pm
dont forget the ToG game (you must join, I need between 6 and 10 peole..))
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 27, 2015, 12:47:45 pm
I haven't forgotten about it. It just hasn't been set up yet, so I can't make anything for it. But once it is I'll add it to the stack.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 27, 2015, 03:14:30 pm
dont forget the ToG game (you must join, I need between 6 and 10 peole..))
Oh, thanks for linking me to ToG. It's awesome. When you have the game posted, link here, please.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 28, 2015, 03:09:14 pm
dont forget the ToG game (you must join, I need between 6 and 10 peole..))
Oh, thanks for linking me to ToG. It's awesome. When you have the game posted, link here, please.



Whatever you desire can be found...at the top of this link (http://www.bay12forums.com/smf/index.php?topic=153796.msg6578704#msg6578704)
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 28, 2015, 03:20:42 pm
Okay, while I'm here. Who is still playing this? I'm updating the OP with characters.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 28, 2015, 03:21:35 pm
/me raises a hand
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 28, 2015, 03:21:56 pm
I think we are all just waiting for PN to get on with it
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 28, 2015, 03:22:45 pm
have the flu
i'll try later, but i think im just gonna skip to the final thing
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 28, 2015, 03:23:40 pm
I'm ready.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 28, 2015, 03:25:41 pm
you mean the fight that we are already losing has a third stage even beyond this? Boy...
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 28, 2015, 03:26:47 pm
I think we're supposed to lose.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 28, 2015, 03:28:49 pm
Akroma cool it :P *he says in a joking manner*
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 28, 2015, 04:10:25 pm
Okay, so something I had planned was making damage a little more... robust so to speak and different.

This comes in the form of this:
Super Light weapons deal 1d4 damage base. Ex: daggers, kukri, etc. [Super light weapons have bonus to crit and chance to fully bypass armor.]
Light weapons deal 1d6 damage base. Ex: whips, short swords, axes, small mace, pistols, sickles, etc. [Light weapons have a better chance of crit, but not as much as super light.]
Medium weapons deal 1d8 damage base. Ex: Long swords, Waraxes, rifles, grenades, etc.
Heavy weapons deal 1d10 damage. Ex: Claymores, Warhammers, grenade launchers, Scythes, LMGs etc. [heavy weapons lower dodge rate and init, but not as much as super heavy.]
Super heavy weapons deal 1d12 base damage. Ex: Rocket launchers, Great Swords, Great Maces, Great Axes, Great hammers, War Scythe, etc. [Super Heavy weapons will slow you down, lowering your chance to dodge and initiative in exchange for raw power.]

 This will restructure damage into a formula like Weapon base+(STR or INT)+Bonuses. This does mean that magic damage and alchemy damage (when added <3) would also be changed over to this, which would be easy. Thoughts and who would be for this?

Just note, this does not change any bonuses the weapons grant. Only gives the weapon base damage used in calculating damage. If this does get added, then I may need to restructure AC to go along with it. (small possibility of it)
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 28, 2015, 04:11:36 pm
An explosive device focused on a small point of impact only does as much damage as a sword? Alright.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 28, 2015, 04:12:37 pm
why would magic damage be restructured, it works as it is. Also, small weapons need perks to compensate for the low damage, and big weapons drawbacks for the big damage.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 28, 2015, 04:14:15 pm
Maybe small weapons are more likely to crit?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 28, 2015, 04:15:01 pm
why would magic damage be restructured, it works as it is. Also, small weapons need perks to compensate for the low damage, and big weapons drawbacks for the big damage.
Edited stuff to add boons and buffs. Also, Only basic, no ability type magic, like using a magical stuff for a magic missile.


Grenades, and explosives still AoE.

Will add more numbers in a bit. doing research.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 28, 2015, 04:16:59 pm
An explosive device focused on a small point of impact only does as much damage as a sword? Alright.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 28, 2015, 04:17:29 pm
An explosive device focused on a small point of impact only does as much damage as a sword? Alright.
Alright.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 28, 2015, 04:17:38 pm
Grenades and explosives still AoE.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 28, 2015, 04:17:46 pm
(http://fc08.deviantart.net/fs70/f/2013/204/7/4/zweihander_by_alo81-d6ervit.gif)

NO MODERN WEAPON MATCHES THE ULTIMATE POWER OF THE ZWEIHANDER
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 28, 2015, 04:18:37 pm
needs more of a curve, else no reason to use the light or medium weapons over heavy weapons
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 28, 2015, 04:19:59 pm
Grenades and explosives still AoE.
It's still a bomb only doing as much damage as a sword. Even if it's a big sword, can a sword destroy a car in one hit? No.
(http://fc08.deviantart.net/fs70/f/2013/204/7/4/zweihander_by_alo81-d6ervit.gif)

NO MODERN WEAPON MATCHES THE ULTIMATE POWER OF THE ZWEIHANDER
Wrong greatsword.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 28, 2015, 04:21:21 pm
a rotmg sword can destroy a car in one hit, confirmed and supported by rules
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 28, 2015, 04:21:38 pm
no, thats a zweihander. It looks a bit different, but it still has the characteristics such as the handle guard and the blade guard.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 28, 2015, 04:22:51 pm
I know, but what I meant was we're not talking about a Greatsword, we're talking about greatswords.
Big difference.
Also real life zweihander =/= DS zweihander
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 28, 2015, 04:25:47 pm
I know, but what I meant was we're not talking about a Greatsword, we're talking about greatswords.
Big difference.
Also real life zweihander =/= DS zweihander
actually, they appear to be roughly the same size (around the length of the body). Only in DS you can fucking backstab people with it or something, while in real life you can hit really hard (https://youtu.be/DBBS_rPj3G4?t=13)
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 28, 2015, 04:27:20 pm
Super Light weapons deal 1d4 damage base, have a +10 better crit chance, and a 1d10 chance to ignore AC (TN 10, of course)
Light weapons deal 1d6 damage base. +5 better crit chance.
Medium weapons deal 1d8 damage base. [Balanced damage with no bonuses or downsides. Basic weapons after all.]
Heavy weapons deal 1d10 damage. this be a heavay weapon. It reduces your dodge rate by 1/3 and -5 to init roll.
Super heavy weapons deal 1d12 base damage. Reduces dodge rate by 1/2 and init roll by -10

Explosives will probably get their own scale.


a rotmg sword can destroy a car in one hit, confirmed and supported by rules

THIS! THIS SO MUCH!!!!
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on October 28, 2015, 04:28:30 pm
Oh, once I read that the zweihander was much shorter. And had a super wiggly blade. My bad.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 28, 2015, 04:29:27 pm
Oh, once I read that the zweihander was much shorter. And had a super wiggly blade. My bad.
you might be thinking of the flameberge, which looks similar but with the weird wiggle going on
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 28, 2015, 04:30:05 pm
what does 50% crit chance bonus even mean? you crit on a 666 on 3d6. adding a 5 to it is already quadruple crit chance. There is no roll that would have 50% more crit chance.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 28, 2015, 04:31:14 pm
what does 50% crit chance bonus even mean? you crit on a 666 on 3d6. adding a 5 to it is already quadruple crit chance. There is no roll that would have 50% more crit chance.
we roll d100s in this house
and a 3d6 with no stats gives a .4% crit chance which is abysmal
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 28, 2015, 04:33:50 pm
If you had +50% crit chance you would crit on a three with a d6. It really isn't that hard.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 28, 2015, 04:35:01 pm
I'm in, btw.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 28, 2015, 04:36:21 pm
If you had +50% crit chance you would crit on a three with a d6. It really isn't that hard.
but then we can't add the bonuses stats give to it since its small. A d100 roll is much simpler.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 28, 2015, 04:36:40 pm
I changed it to +10% Crit chance for super light and +5% Crit chance for light weapons.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on October 28, 2015, 04:42:02 pm
http://roosterteeth.com/episode/rwby-season-3-chapter-1
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 28, 2015, 05:04:03 pm
http://roosterteeth.com/episode/rwby-season-3-chapter-1
HELL YES FINALLY.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 29, 2015, 04:27:47 pm
So, after checking the affinities spoiler to hopefully start making a character I had trouble understanding the table. As such I made a grid/chart to figured out how everything worked and noticed that it didn't work out the way it should.


The problem was that Air was accidently listed twice on the Endure column, which conflicted with its dominance over metal. Thankfully the fix is pretty damn obvious and easy, since Ice attacks lack a second affinity which they deal half damage against.

Spoiler: Fixed Affinity System (click to show/hide)

Anyways, the real reason that I'm posting this is because I thought that it'd be very useful to everyone else. At the very least, the relevant information is presented much more clearly than the table and its Endure entry.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 29, 2015, 04:37:51 pm
This helps a bunch USEC, thanks for doing this.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 29, 2015, 04:39:04 pm
sigh, reminds me the fight was cut short before I could use primal roar, which would have been super effective against Alucard.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 29, 2015, 04:39:23 pm
No problem. Feel free to put the (corrected!) chart up in the OP if you want. I'm sure that the GMs will want to refer to it while doing turns after all, so it makes sense to have it in a handy place.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on October 29, 2015, 04:46:41 pm
Le debate over whether to join...
Oh, why not.
E:Well, the bit where I need to have like three tabs open to do this properly is why not.   Postponing my sheet until I can do it on an actual computer.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 29, 2015, 04:49:49 pm
You probably should. The more the merrier and all that. And hopefully spur me into making a character as well. I've been waffling between a bunch of different ones but can't seem to settle on anything concrete. Even after all of the assistance I received.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 29, 2015, 05:19:16 pm
Wasn't the tree already knocked down?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 29, 2015, 05:30:55 pm
Twin, It take a turn to transform. Also, Link your Sheet right quick so I can add it to OP. (Said as Sanure goes to Search for it)
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on October 29, 2015, 05:42:04 pm
It's reply 2515 on this page. (http://www.bay12forums.com/smf/index.php?topic=151817.msg6569400#msg6569400 date=1445546165) I'm not good at linking specific posts.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 29, 2015, 05:42:04 pm
Alright. Three quick things:

1. You have to waste a turn transforming before you can use any of your abilities, correct? So I could burn a perk to remove that limitation or what?

2. What level do new characters come in at?

3. The affinity spoiler doesn't make much sense as you have it now. From what I can tell you just tore out the table without checking the rest of the stuff in the spoiler. He's a bunch better version of it, which doesn't refer to concepts that don't exist anymore.

Spoiler: Affinity (click to show/hide)

Though to be honest almost all of the rules could use a bit of polish to make them more understandable. They're pretty damn rough right now, since it appears that you just lifted them wholesale from Akroma's post.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 29, 2015, 05:48:22 pm
Alright. Three quick things:

1. You have to waste a turn transforming before you can use any of your abilities, correct? So I could burn a perk to remove that limitation or what?

2. What level do new characters come in at?

They come in at level 2, as that is when the system was patched.

And yes, you could burn a perk to remove the limitation, but at least make it make sense >.>
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 29, 2015, 06:56:04 pm
I... We'll see. Guardian spirits would make justify the perk, right?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 29, 2015, 09:09:27 pm
I suppose so.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 29, 2015, 09:15:36 pm
Excellent. I'll start planning then... Tomorrow, of course.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Projeck37 on October 29, 2015, 10:33:33 pm
Eh, I'm going to jump back into this at some point. Dunno when, so here's what I've completed so far of it.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 29, 2015, 10:50:31 pm
We're always gald to have you, Projeck. Or I am, at least. I can't speak for everyone else.

Also we get three perks at level two or only two? I don't see anything about it in the OP, unless I'm not looking hard enough. As a perk, would it be possible to use something like 'This character rolls xd5 for damage instead of xd4' or 'This character's AoE attacks deal half-damage on a dodge/miss'?

Also I realized that pretty much all of the active characters in this game are female. The urge to make a harem master male is strong...
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 29, 2015, 10:55:20 pm
As long as perks make sense and aren't too OP, I'm fine with it.

And two perks. You get a perk every five levels unless you earn one before then.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 29, 2015, 10:58:10 pm
So... Does the perks I listed make sense and aren't too OP?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on October 29, 2015, 11:17:27 pm
the look fine? Just go with your guts, USEC. I trust you :3
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 30, 2015, 05:47:59 am
oh hey Projeck, have you finaly resolved all the ongoing issues?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Projeck37 on October 30, 2015, 12:39:22 pm
I solved them a little bit ago. I decided to take a break from the forums, which the main reason was because of my issues.. BUT ANYWAYS. I'm back. Huzzah?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on October 30, 2015, 12:41:28 pm
the look fine? Just go with your guts, USEC. I trust you :3

...

Okay then. I was asking in case someone objected, but never mind.

Huzzah?

Huzzah! Definitely huzzah.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on October 30, 2015, 12:42:08 pm
hey, up for the Tower of God game? we have an awkward number of people for a team-oriented game, fucking prime numbers and all
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Projeck37 on October 30, 2015, 12:43:36 pm
I'm slowly coming back. Don't wanna overload myself too quickly, Akroma :P

Also I may start up a RWBY game, to make up for the one that died <.<
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on October 30, 2015, 12:50:46 pm
I'm slowly coming back. Don't wanna overload myself too quickly, Akroma :P

Also I may start up a RWBY game, to make up for the one that died <.<
Projeck, I think I love you.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Projeck37 on October 30, 2015, 01:01:40 pm
Nerd.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on October 30, 2015, 01:48:23 pm
yay

now I can make a Jetstream Sam expy
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on November 02, 2015, 09:58:48 am
You know, Durah was still outside when Bart started attacking again. :P
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on November 02, 2015, 10:04:06 am
samset dream
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on November 02, 2015, 04:08:38 pm
Level up applied. +1 Willpower from perk, then +1 Accuracy, +1 Dexterity, and +1 Constitution. +3 HP as a result of the raised Constitution and Willpower, +2 AC because of the Constitution and Level.  Added "Simple Shot (Level 3; No Cooldown 1, Damage 2, Ranged 1)" with the 3 level-up points.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on November 02, 2015, 04:19:32 pm
now, how should invis be nerfed?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on November 02, 2015, 08:23:32 pm
It's cost should be higher. and Probably a cool down as well.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on November 03, 2015, 02:09:42 pm
skyflame leveld up, now 14 damage reduction. Muhahahahaha
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: PrivateNomad on November 03, 2015, 02:23:03 pm
skyflame leveld up, now 14 damage reduction. Muhahahahaha
armor piercing 3
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on November 03, 2015, 02:25:53 pm
should be rescaled to fit the system
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on November 12, 2015, 09:14:33 am
Someone stab me if I don't make a character by Monday, thank
Also, should I make a base level character, or..?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on November 12, 2015, 09:55:29 am
I guess level 3 like everyone else is right now is fine
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on November 12, 2015, 06:13:37 pm
Man, I just realized that PN made a dragon character too. That's... what? Half of the active players being dragons? Time to be uncreative and join the great dragon orgy. As if. Clearly I should be creative and make a dragon knight something completely original. Whatever it'd be. After I finish making a character for the Tower of God game, of course.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Pencil_Art on November 13, 2015, 02:43:15 am
The world ended yesterday. I'm updating my character sheet. ::)

Spoiler (click to show/hide)

Unfinished.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Adragis on November 13, 2015, 03:18:25 am
derek needs to get gud

he didn't even die
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Pencil_Art on November 13, 2015, 05:50:37 pm
'Twas a close one indeed.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on November 17, 2015, 12:09:05 pm
Don't suppose this would make for a good backstory/power event?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: USEC_OFFICER on November 17, 2015, 12:24:06 pm
Huh? What do you mean?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: kj1225 on November 17, 2015, 12:51:01 pm
Huh? What do you mean?
I'm guess if he's asking if the sacrifice thing would possibly be something that could cause someond to gain magic. Which is since this is a setting where basing something off the sorceres from D&D would make a lot of sense. :p
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on November 17, 2015, 03:14:54 pm
Don't suppose this would make for a good backstory/power event?
Huh? What do you mean?
I think they mean they want to join and were thus asking if this was a good place to enter.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on November 17, 2015, 04:53:59 pm
Don't suppose this would make for a good backstory/power event?
Huh? What do you mean?
I think they mean they want to join and were thus asking if this was a good place to enter.
Huh? What do you mean?
I'm guess if he's asking if the sacrifice thing would possibly be something that could cause someond to gain magic. Which is since this is a setting where basing something off the sorceres from D&D would make a lot of sense. :p
Both of these.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on November 18, 2015, 12:33:48 am
well, obviously it's a plot event, and what and who is causing it is certainly not a PC
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on November 18, 2015, 05:46:58 am
well, obviously it's a plot event, and what and who is causing it is certainly not a PC
Well yeah, but that doesn't exactly answer the question I asked.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on November 18, 2015, 08:24:13 am
well, since I am not sure in detail what you actually want...
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on November 18, 2015, 10:17:06 am
He wants to know if he could potentially use this plot event to help introduce his character (when he makes it) to the PC group.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on November 18, 2015, 10:23:56 am
I got that, but *how* is the question
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on November 18, 2015, 11:41:21 am
Probably they were asking if this event could potentially result in someone gaining magic powers where they had none before.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on November 18, 2015, 11:42:35 am
in that case, very unlikely, unless he joins the plot now, and sees it through
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on November 18, 2015, 07:42:05 pm
in that case, very unlikely, unless he joins the plot now, and sees it through
If you can tell me what kind of powers I'd be likely to get, I'd certainly be able to throw something together in backstory if not necessarily statswise.

E: FINE, I'll start throwing together a sheet with like no info...
Info acquired.
Spoiler (click to show/hide)
In progress.

What level is everybody?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Twinwolf on November 19, 2015, 04:00:15 pm
I made a TvTropes page. (http://tvtropes.org/pmwiki/pmwiki.php/RolePlay/RiseOfTheAlterverse) There's a disproportionate amount of tropes mentioning Tori, so go balance that out with tropes that apply to your characters.

EDIT: Also, we're all level 3.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on November 19, 2015, 04:05:56 pm
I saw that at least.

I'm mostly waiting on what the thing is.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on November 20, 2015, 09:28:59 am
Disappointed by lack of one mention of Sokka being put on a bus and nothing else
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on November 20, 2015, 03:29:48 pm
Okay, I can't figure out how to put this stuff together, for spells.
So can I throw together some words and get help statting them?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on November 20, 2015, 03:33:10 pm
I suppose
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on November 20, 2015, 03:53:04 pm
Spoiler: Words! (click to show/hide)
I will probably not be able to take all of these.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Akroma on November 20, 2015, 03:57:00 pm
fully disabling someone from moving, while that target can still be hurt is pretty overpowered I think. Also, man, 3 actions?
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on November 20, 2015, 04:01:22 pm
?  Oh, that.  Well, they did just have time sped up by a large amount.

Yeah, that is a bit OP.
And it also makes no sense, on further review.

Deceleration:Thom slows down time around a target, preventing DoTs/HoTs from ticking as long as he holds time off.  The target cannot act for the duration of this effect.  Channeled.  The target cannot be harmed, nor healed, while within this effect, but persistent ranged attacks (bullets, arrows) will hit when the effect ends.

This is me throwing ideas out.  I'll drop some of the things if needed.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: SOLDIER First on November 20, 2015, 04:45:50 pm
Maybe some..... Stats are in order. For a change.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on November 20, 2015, 04:49:14 pm
I'm not actually sure what stats I want for this sort of character.

E:Tried to stat myself.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on November 21, 2015, 08:15:28 pm
in that case, very unlikely, unless he joins the plot now, and sees it through
If you can tell me what kind of powers I'd be likely to get, I'd certainly be able to throw something together in backstory if not necessarily statswise.

E: FINE, I'll start throwing together a sheet with like no info...
Info acquired.
Spoiler (click to show/hide)
In progress.

What level is everybody?

You have too many stat points. 13+9 implies you are level 4 instead of three. As it's every level up is +3 stat points, thus you should be 13+6. Same with Spell points. you should have 6+6, not 6+9.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Dustan Hache on November 21, 2015, 08:45:44 pm
EDIT: wrong thread.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: Sanure on November 21, 2015, 09:15:26 pm
Lol.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on November 21, 2015, 09:54:09 pm
You have too many stat points. 13+9 implies you are level 4 instead of three. As it's every level up is +3 stat points, thus you should be 13+6. Same with Spell points. you should have 6+6, not 6+9.
Oh, derp, level 1 doesn't count.
Fixing.
Title: Re: -~Rise of the Alterverse~- OOC [The Clone Wars!]
Post by: TheBiggerFish on November 26, 2015, 05:42:07 pm
Apologies for the doublepost, but Thom's abilities were never pinned down.
Spoiler: Abilities? (click to show/hide)