Hi, and welcome to my first RtD. I'm not really good at writing but since i mainly hang around the roleplaying section, i guess it's worth a try. It will be simple since i just want to see how bad i am.
Many years ago, when mages were powerful and Razvoth, the most powerful of them, ruled the land of Sogroth, (those are not totally random names i swear) everything was peaceful: kids played together, people had fun at inns and you could even stop looking at your wallet for half a second without someone trying to steal it.
But these ages are gone. After years of peace, Urkvith, a power-hungry elf, started a magical war with his huge elven militia. Urkvith was defeated, but Sogroth's power was no longer the same. Many people and mages were dead, many structures ruined, and in that situation Sogroth was now food for goblins and other feral creatures.
And after this useless intro, that's where your adventure starts. You are a mage, one of the few ones, seeking the Labyrinth of Kaliah in search of the Gem of Power. It is said that this gems can give you ultimate power, giving you a +6 bonus to magical stuff!
This uses a d6
Your name: your name.
Gender: yeah.
Appearance and bio: write here how you look like and, if you want, your story. If you can also write why you want the Gem of Power.
Magic school: one of the ones below
Spells: Your spells, you can have at least one, related to yourr school
Race: See below.
Stats:
If you don't give at least 1 to a stat, you will have a -1 malus. If you give 1 you have no bonus or malus, if you give 2 a +1 and so on.
You have 7 points to spend.
Strenght: How you handle punching people or slashing them. On a resistance roll, you have a bonus equal to your strenght/2
Dexterity: How you handle not being punched or slashed. And avoiding some spells.
Power: How much damage your spells do.
Control: How much controlled your spells are. Watch out, a low control roll will do you no good.
Memory: How many spells you can remember. If you have 0, you can still remember 1. If you have 1 you can remember 2 and so on.
Human: Rather mundane. no bonuses, no maluses.
Elf: +1 to Power and Control, but -2 to strenght.
Orc: +1 to strenght but -1 to control
Goblin: +1 dexterity, +1 power, -1 control, -1 strenght. +2 to strenght rolls against suicidal magic. Can only raise control up to 1.
Fairy: +2 Dexterity. -2 strenght, +1 memory, can fly.
Tiefling +1 power, +1 to conjuration spells, but you can only summon demons and they will be harder to control. Resistance to fire, -1 to any spells or saves against anything holy, inability to step foot on holy ground due to demonic blood, and extreme weakness to frost.
Angel: +1 control, +1 power, +1 to divine magic and restricted to divine magic, can fly. +1 to damage against unholy, but take +2 damage against unholy.
Destruction magic: the school of spells that let you destroy stuff. You can choose any spell, related to your school.
Illusion magic: the school of spells that let you confuse your enemies, stun them, and get them to kill themselves.
Divine Magic: A school focused on light capable of blinding, heat, minor healing (not as good as Healing magic,) and magical shields.
Conjuration magic: Illegal in seven countries, this school of magic consists in making dangerous people appear from oblivion. Not only summoning someone is hard, but controlling him is even harder. Control bonus applied to controlling your minions. If you roll a 1 trying to control him, he will turn hostile.
I will now use this for characters.
Active characters
Your name: Vargos Firebeetle
Gender: Male
Appearance and bio: A short, wrinkly, toothy green skinned goblin. His perpetual smile shows off his hundreds of razor sharp teeth, and his barely controlled magical potential tends to have many of his burps spew small amounts of fire. He wants the gem to become the ultimate pyre of fiery might. That and because it's shiny... but mostly for the destructive potential.
Magic school:Destruction
Spells: Fireball, flight of Flame (unstable flight on jets of fire), Shatter burst (concussive explosion)
Race: Goblin (+1 power +1 dex, -1 strength -1 control)
Stats:
Strenght: 0
Dexterity: 2
Power: 3
Control: 0
Memory: 2
Inventory: empty.
Your name: Julia Cartier.
Gender: Female.
Appearance and bio: A rather average looking woman, Julia Cartier is 5'3 foot tall and wears simple red satin baggy robes with a bright purple hem. She has brown eyes and her hair is colored auburn. Julia lived most of her life in a highly religious community and believes that her skill at magic is a gift from the gods, when she reached the age of 17 she left the town behind in search of adventure, believing that the gods would protect her from death. Personality-wise she prefers to not get into physical scuffles and is rather shy, but she wants to do what the gods have commanded of her, her current quest is to find the Gem of Power and lead a new age of prosperity and harmony.
Magic school: Divine Magic.
Spells:
Holy Light: Fires a stream of light, like fire, this light burns enemies, it does extra damage against undead and demonic creatures.
Divine Protection: This spell surrounds my character with a protective forcefield of light, it wounds all undead and demonic creatures that touch it.
Divine Healing: Restores some health of the entire party in a flash of light.
Race: Human.
Stats:
Strength: 0.
Dexterity: 2.
Power: 2.
Control: 1.
Memory: 2.
Inventory: empty.
Your name: Hrdoghrandamaerloness Val Khaless
Gender: Male
Appearance: A really short guy, with an ugly face, tiny legs and no facial hair.
Background: Would really like to get the Orb of Power to make himself a beutiful guy able to woo any woman.
Magic school: Illusion.
Spells: Blind. Invisibility. Charm.
Race: Elf.
Stats:
Strenght: 0
Dexterity: 0
Power: 3
Control: 2
Memory: 2
4 turns invisible
Inventory: empty.
Name: Avery Protagoniste.
Gender: Male
Appearance: Avery is 6 feet tall. He has two small brownish red horns sticking out from a shock of brown hair. He has fair skin and blue eyes. He wears a utility coat (Many pockets) which he keeps covered most of the time with a red cloak. He also has a tail, looking like a cow's tail if it weren't the same color as the horns. He wears a backpack with several books inside of it.
Bio: Avery was born to two nobles, which for some reason neither showed signs of tiefling blood in their veins. When Avery started to show signs of being a tiefling his parents attempted to hide his horns and tail, to little success. When a tiefling merchant and his wife came into town, the couple heard rumors about the boy they managed to convince the nobles that the child needed tiefling parents to understand what he was going through, they allowed them to become his legal guardians. He is now 20 and is setting out to find the crystal to become a great mage.
Magic school:Conjuration
Spells: Summon demonic creature (summons a random demonic creature.), summon Markus, lord of conmen (Summons Markus, lord of cons, imps, coffee, and magic), summon sentient telepathic demonic blade, and summon skeletal fire imp.
Race: Tiefling: +1 power, +1 to conjuration spells, but you can only summon demons and they will be harder to control. Resistance to fire, -1 to any spells or saves against anything holy, inability to step foot on holy ground due to demonic blood, and extreme weakness to frost.
Stats:
Strength:0
Dexterity:0
Power:2
Control:2
Memory:3
Inventory: empty
Your name: Krug
Gender: Male
Appearance and bio: Krug is Orc. Krug bigger than you. Krug likes fighting. Also smashing things. Krug wants shiny stone so many people come to fight Krug.
Magic school: Destruction
Spells: BERSERK RAGE! (Krug enters a BERSERK RAGE!. Yep, it's gonna be a bad day.)
Race: Orc
Stats:
Strenght: 8
Dexterity: 0
Power: 0
Control: -1
Memory: 0
Inventory: a pointy stick.
Name: Aralim
Gender: Male
Appearance: Brown hair, brown eyes, average height, white wings, attractive.
Magic school: Divine
Spells:
Bless: Any object or person affected by this spell does bonus damage against unholy and resistance vs unholy magic
Heal: Heal all targeted creatures. The more targets, the more Control and Power is needed to heal them.
Divine Armour: Shrouds the user in a protective covering of light. It wounds all unholy beings that touch it.
Purge: A spell that requires the user to place their hand on a target, it does huge amounts of damage to unholy but nothing towards anything else.
Race: Angel
Strength: 1
Dexterity: 1
Power: 1
Control: 1
Memory: 3
Blessed: +2 damage to unholy 4 turns
Inventory: empty
Waitlist
Will put it later when you change your spells.
Dead people
No one died yet. :D
Sample turn three:
Avery Protagoniste
"Hello lizardman, I am going to destroy you and steal your home to use as a home base." Avery summons Markus lord of coffee. "Gae roa yger kiere"
Avery attempts to summon Markus, his powerful demon.
Power: (4+2+1-1=7)
Control: (2+1+1-1=3)
The spell is powerful and kinda controlled, and Markus, lord of coffee, is summoned from the oblivion. He will stay in this dimension for two turns.
The lizardman, scared by your summon, charges at (2) Markus!
(2+1)vs(5) Markus moves away, and now the lizardman is targetting Avery!!
(1+1) vs (1-1) One could think there is no way that lizarman could've hit, but Avery was so unaware, that it happened.
(Damage: 6!!!+1 lizard's strenght +1 Avery low strenght) It isn't Avery's lucky day. The lizardman's head goes through his stomach. Damnit.
(3 turns before bleedout, -1 to everything, lizardman stuck in your stomach)
Markus, seeing Avery's situation (2) does absolutely nothing. Good boy.
Strenght: 3
Dexterity: 1
Power: 3
Control: 0
Memory: 1
Spells: Spew hot coffee on target, summon coffee.
So, tell me what you think about it. If I did something wrong i mean, i know you didn't want to get a lizardman in your stomach.
Sounds fun.
Your name: Krug
Gender: Male
Appearance and bio: Krug is Orc. Krug bigger than you. Krug likes fighting. Also smashing things. Krug wants shiny stone so many people come to fight Krug.
Magic school: Destruction
Spells: BERSERK RAGE! (Krug enters a BERSERK RAGE!. Yep, it's gonna be a bad day.)
Race: Orc
Stats:
Strenght: 8
Dexterity: 0
Power: 0
Control: -1
Memory: 0
(racial modifiers included)
Name: Aralim
Gender: Male
Appearance: Brown hair, brown eyes, average height, white wings, attractive.
Magic school: Divine
Spells:
Bless: Any object or person affected by this spell does bonus damage against unholy and resistance vs unholy magic
Heal: Heal all targeted creatures. The more targets, the more Control and Power is needed to heal them.
Divine Armour: Shrouds the user in a protective covering of light. It wounds all unholy beings that touch it.
Purge: A spell that requires the user to place their hand on a target, it does huge amounts of damage to unholy but nothing towards anything else.
Race: Angel (+1 control, +1 power, +1 to divine magic and restricted to divine magic, can fly. +1 to damage against unholy, but take +2 damage against unholy.)
Strength: 1
Dexterity: 1
Power: 1
Control: 1
Memory: 3
The mechanics for the characters are great, especially since it allows for players to come up with their own stuff.
Since tiger didn't connect for 2 days and he hasn't much choice since he has to fight a thing in front of him, i'll just update now.
Turn three: battle starts now
Vargos firebeetle:
Having never really seen a snowman before, Vargos assumes it is some sort of vile construct created by the gods of ice. To be extra safe he decides to smite it with fiery fury just in case.
Vargos casts shatterburst on the Mansnow, attempting to explode it into thousands of little pieces.
*Side addendum vargos found surfing on the icey death fun and makes a mental note to try that later with fire.
Speed:
Vargos: 4
Snowman: 8
The totally innocent snowman moves!!! Would you look at that, it was actually an haunted snowman, how unexpected!
And it proceeds to cast his snowblast:
Power: (5+2= 7) ouch
Control: (4+1=5)
A powerful blizzard comes out of the snowman's hands, and it is directed to Vargos:
Dodge: (4+2-2 (blizzard)=4) but everyone knows goblins are hard to hit. Vargos runs away from the blizzard thanks to his goblin-ness.
Seeing that the snowman's eyes are burning with rage, Vargos tries to explode it forever:
Power: (3+3=6)
Control: (4-2=2)
A powerful blast is generated by Vargos' magic, and both him and the snowman are unavoidably involved in the explosion!
Vargos resistance: (1!-1+2 goblin= 2) Snowman: (6!-2 snowman-1= 4) Why are you guys so unlucky?
Vargos is blasted away by his own explosion, and (damage: 4+1 powerful, no bonuses for this) not only the explosion caused him multiple wounds, but he also passes out.
The snowman, on the other hand, is just knocked away a little. And now he is ready to fuck Vargos up.
Julia cartier and Hrdoghrandamaerloness Val Khaless:
Look at the "Meat thing" If it moves, cast Holy Light on it.
Speed:
Living lump of flesh: 9-2 (slow)= 7
Julia Cartier: 4
Hrdoghrandamaerloness: 10
Hrdoghrandamaerloness is the first to act. If only his pickup lines were better, that girl wouldn't have focused on the meat wall!
He tries to fix what he caused to happen, but he realizes his spells can't do anything about a lump of flesh, so he nopes away with invisibilty:
Power: (5+3=8)
Control: (6+2=8)
An exceptionally powerful magic cloak covers the elf, making him invisible for five turns! (attacking will remove two turns)
Luck: (7) the spell was so powerful that the cloak covers Julia too, for three turns!
Then the lump of flesh tries to attack something, even if he can't really see anyone with his unholy vision:
(1-1-2 invisible) the thing was so much confused, that while trying to move himself he lost a good part of his mass. (now a small lump of flesh)
Julia proceeds to finish this unholy abomination with his holy light!
Power: (3+1=4)
Control: (5)
The spell is powerful enough to delete the small unholy thing from existance, without even rolling. That wasn't too bad.
Avery protagoniste:
Avery jumps to the side, saying. "At least it isn't damn lizardmen. Huh where did I get that from?" He then summons markus, lord of randomly selected titles!
Speed:
Rat 1: 10
Rat 2: 9
Rat 3: 9
Avery: 6
These rats sure are fast. The leader rat attacks Avery first (2) but misses because rats suck.
The other two rats attack together! (2, 5) The first one imitates his boss, while the other one bites Avery's leg! (Resistance: 6-1=5) But this giant rat's bite is weaker than a normal rat's.
Then Avery understands he needs some manpower, and he summons Markus, lord of (3) coffee.
Power: (3+2+1= 6)
Control: (4+1+1=6)
Markus is summoned from oblivion, and will stay in this dimension for 5 turns! (Luck: 7) And he gets the idea of punching a rat, how clever.
(6) He punches a rat in the face and (2+2=4) the rat is wounded.
Strenght: 3
Dexterity: 1
Power: 3
Control: 0
Memory: 1
Spells: Spew hot coffee on target, summon coffee.
Rat 1: fine
Rat 2: fine
Rat 2: wounded
Krug:
Kick annoying gnome into the stratosphere. Then stomp all over grass some more.
Speed:
Gnome: 3
Krug: 6
Krug is annoyed by this baby. What does he want, a kick? Then he will get a kick! (6-1) The gnome is kicked in the stomach! (1+4) It flies away and (Resistance: 4-2 powerful=2) he is blasted into stratosphere. At least in Krug's perspective.
Now that Krug is winner, he stomps all over the grass to show the gnome who rules! Ahah!
When he's done fucking around, Krug looks around the room. It is like his home, full of trees and grass, and there is even a small waterfall!
Exploration: (7) Krug is not tricked by this stupid place, and he sees something behind the waterfall. He walks there, and finds an (3: armor piece) helmet.
Aralim:
Purge the abomination.
(2 turns divine armor, 4 turns blessing) Just kidding, no more armor.
Speed:
Abomination: 3
Aralim: 2-2=0
The multiple body parts attached to each other appearing in from of him scared the crap out of Aralim, giving the Abomination two attacks!
(3) First it tries to swing at Aralim with its body parts, but fails. Then, it ejects acid from its body! (5) The acid goes all over aralim (resistance: 6+1-2 angel-2 acid=3) Luck: (2) his armor is destroyed. And he is damaged. (1+1 acid) No, just his clothes.
Aralim then purges his unholy enemy:
Power: (2+1+1=4)
Control: (3+1+1=5)
(2) but he fails to place his hand on that thing because he keeps getting pushed away.
I will now update since saber is still ded, and i won't be able to update from tomorrow on (maybe). Anyways, would you guys like me to put the rolls in a spoiler, or you like seeing them?
Turn four: more fighting action
Aralim:
Fly high up into the air, then dive really quickly and Purge the abomination.
Speed:
Abomination: 6
Andres: 9
(3 turns blessed)
Andres understands that he has to go the hard way, and he tries some badass flying action: (Dex: 2) but he fails. He uses his wings to go up into the air, and then he goes down again, only to realize he hasn't achieved anything.
After this stupid fail, he tries once again to purge that junk:
Power: (3+1+1=5)
Control: (3+1+1=5)
Aralim's hand glows with divine power, and (4) he places it in the abomination's head! One of the heads! (damage: 2+1 well made spell +2 unholy+ 2 blessed=7) The abomination writhes in pain! (Resistance: 5-2 holy-2 powerful=1) It releases a powerful scream and then it sort of falls apart... and it becomes a non-living pile of junk.
Now that Aralim doesn't have any bad people in front of him, he inspects the room: there is (1) an other hallway. It (3) is still made of meat. The room is the same, just stink and flesh and stuff. Was that really a waste of time?... suddently, a weird sound comes from somewhere, something emerges from the fleshy ground: a mask. It is, for sure, an unique one. Aralim can feel the mask's power, but when he tries to look at it, his eyes just seem to move away. (luck: 3) Aralim understands that wearing it will have an effect. Thanks, Sherlock.
Avery Protagoniste:
Avery will shout "Markus, coffee them!" he shall then summon his sentient blade, which is named Al.
Speed:
Rat 1: (1)
Rat 2: (2)
Rat 3: (3) i am not joking nor faking the rolls. Random.org feels funny today.
Avery: (7)
While the rats seem to be starting a dance or something, Avery proceeds to give orders and summon stuff. First, he tells Markus to use his dumb magic (Control: 6+1-2 demon= 5) and Markus totally gets it:
Power: (4+2=6)
Control: (5-1=4)
Very hot coffe comes out of Markus' hands, directed towards (3) the already wounded giant rat. (2) The coffee wave goes past the lucky rat (luck:1) AND ACTUALLY HITS AVERY SOMEHOW BECAUSE OF HIS LUCK ROLLS: Resistance: (3-1+2 fire resistant=4) luckily the GM remembers that the coffee is supposed to do damage because it's hot, and Avery resists the fire thanks to his trait.
But still, stoopid Markus! Avery needs a more clever minion:
Power: (3+2+1=6)
Control: (3+1+1=5)
And his sentient telephatic demonic sword (STDS) is summoned. for three turns. (sword: +2 dexterity and damage)
The giant rats are ready for their super dancing attack plan: the first rat does some sick dance moves and (6) then jumps up to Avery's face and slaps it: (Resistance: 6-1 well made slap= 5) Avery is confused but fine. Right after the first one, another rat makes a sick somersault reaching Avery's face and (6) slaps it once again! (Resistance: 2-1 well made slap= 1) Avery is slapped!!! This caused him to lose a tooth, spit blood, and feel bad for his actions!!! (-1 to resistance rolls, wounded)
But it is not over, the last rat spins around and (5) jumps at the same time, making another sick slap! (Resistance: 4-1 slapped face) (Luck: 7) Avery is slapped in his poor face again, but he shrugs it off.
Strenght: 3
Dexterity: 1
Power: 3
Control: 0
Memory: 1
Spells: Spew hot coffee on target, summon coffee.
Krug:
Krug wears the helmet. (3, this is a good roll) He feels...weird. More calm, but not the kind of "i don't want to kill people" calm... he is... focused! (+3 dexterity while wearing helmet, but no armor bonus)
Krug then remembers "he" forgot to look for other hallways: (1,3) there is only another hallway, and it is made of stupid weak dead people meat. ((I guess you'd just go there so i'll do that for you.))
Krug proceeds to go there looking for these stupid weak dead people I was talk talking about, and after some walking with his feet sinking in the meat, he finds a wall. What is this supposed to mean? Krug shouts at the stupid wall, and it goes down, revealing a room with the same appearance of the hallway. There seems to be no weaklings around.
Vargos Firebeetle:
Erm, attempt to regain consciousness and then fireball if I am not snowman chow before then.
Speed:
Haunted snowman: 6
Vargos: 1 Everytime you guys roll so badly i feel bad.
The snowman prepares to destroy Vargos with his ice spike:
Power: (5+2=7)
Control: (2+1=3)
An huge ice spike appears out of thin air, but the snowman can't control it and (Vargos luck: 1) (Snowman luck: 4)the ice spike moves so that it targets Vargos, but it is behind the Snowman. (Snowman resistance: 2-2snowman -2 powerful ice spike=-2)The ice spike suddently start moving at high speed penetrating the snowman and exploding the crap out of him, and (Vargos' extra luck roll because the snowman died: 8 ) luckily, the ice bolt stops receiving magical energy from the snowman and falls on the ground, landing two feet away from Vargos.
Since the battle is over and wasting turns would be dumb, Vargos wakes up. He sees a pile of snow, an huge ice spike two feet away from him, and... a wand! There is a wand in the pile of snow! There is also (1,1) an hallway of the same kind of the volcanic one you saw before. You don't feel lucky anymore.
Julia Cartier and Hrdoghrandamaerloness Val Khaless:
Julia and the sleepy elf proceed in the hallway, only to find a wall made of arms, legs, eyes, heads, ears... Julia is not tricked and can feel the necromantic power coming out of the "wall": it is actually an abomination!
Wow, that took me 3 hours to make this update. Probably because i kept leaving the computer. Well, anyways, it's here now.
Look around room for anything interesting/killable. Poke walls with pointy stick if nothing found.
Inventory:
- pointy stick
- helmet of +3 DEX.
Smashed:
- 1 gnome.