InSpoiler (click to show/hide)
How's this?Looks good, though we need to discuss how precognition will work. My idea was having it so the enemy would have to PM you their actions in the next turn, but you'd have to choose to either look into the future, or act in the now. For chronokinesis, I could set up a initiative system, and you can cause others to go early or late on that scale.Spoiler: Character Sheet (click to show/hide)
Your idea sounds good, a lot easier than what I had planned anyway.How's this?Looks good, though we need to discuss how precognition will work. My idea was having it so the enemy would have to PM you their actions in the next turn, but you'd have to choose to either look into the future, or act in the now. For chronokinesis, I could set up a initiative system, and you can cause others to go early or late on that scale.Spoiler: Character Sheet (click to show/hide)
I think I'd prefer the Precognition ability to work a little differently, here's an example of what I have in mind:Spoiler (click to show/hide)
Your suggestion for the Chronokinesis is good. If the Precognition ability is too much of a hassle for you, I'm perfectly fine with changing it to something more manageable.
Will make sheet. I'm confused, though. Is this a team deathmatch, or free roam with different gangs? Also, how powerful should abilities be?Its a Deathmatch game. Just make up an ability, and we'll talk over it. I'd rather make an OP ability balanced instead of completely banning an ability.
InSpoiler: Character Sheet (click to show/hide)
I could play this.These both look good, however, I removed immunity to damage by metal, but I'm sure the metal-bending should keep you safe. Also, I noticed you only have the one weakness, but it seems rather bad, so your good.
Character sheet
Name: Francois Du Monte
Appearance: A gaunt looking frenchman who appeared out of nowhere and rose to become a major player in the ganglands. He has black hair, pale skin, and always dresses in a dark grey suit with dark red accents.His tiny french mustache drips with blood.
Personality: Francois is actually a really nice guy, if you're on his side. If your not, he's likely the guy who's going to get you killed.
Background: Francois came out of nowhere, he has no past and he had no ties to anyone. He walked into the ganglands, dethroned a major player and took over operations all in under a week. Some say he's from Normandy, others say he's from hell. It's likely he's from both.
Psychic Powers: Metal control- Francois has powerful telepathic control over all types of metal.His body also cannot be hurt by metal.
Traits/Skills: Empire Builder- Francois gets a bonus on any action that expands his territory or opperations
Flaws: Holds a Grudge- Francois does not easily forgive those who have wronged him, as a result, he will remain openly hostile towards others until the wrong has been righted.
They both control metal. ATHATH has general telekinesis.If his (Shard's) power is electromagnetic (to control metal) and mine is telekinesis (to control metal), what happens when we both try to control metal? It seems like ours are very similar.
Telekinesis is not just the ability to psychically control metal, but also anything else, such as rocks, apples, whatever, as long as it has a physical presence. Shard's electromagnesis ability is much much more limited than your Telekinesis, as it's only manipulation and control of metal and nothing else. So in an even odds fight, I think he should have the superior hand over metal control, but good rolls can top that if you're lucky enough.
They both control ONLY metal. Spiderking has metal control, and Yourmaster has electro-magnekinesisThey both control metal. ATHATH has general telekinesis.
I know, I'm just clarifying the difference between the abilities.
Name: The Red Hand+1
Gang Signifier: A tattoo of a red hand
History: A group of people who have come together to take over the city's underground
Preferred Business: Drugs, guns, smuggling, restaurants, and laundromats
This still open? I have a character planned out.Sure! You'll replace me. Don't fret about it, I'm the GM
On second thought, the character I had planned was not intended for direct conflict. I'll sit out this one, and revise my sheet by the next round.Honestly, I doubt any of these people were intended for direct conflict. There's a bunch of grunts to hide behind, so you should be good to go. Your character should be okay.