Bay 12 Games Forum

Dwarf Fortress => DF Modding => Utilities and 3rd Party Applications => Topic started by: fomori on August 09, 2015, 01:35:24 pm

Title: DFHack: Force Event/call siege plugin issues
Post by: fomori on August 09, 2015, 01:35:24 pm
I don't know if there's a thread for this sort of thing, but I've had an odd issue with the force event plugin. Namely when I try to force a siege, I just get caravans instead. The same thing happens when I use the call siege plugin. Is the game just redirecting nearby caravans, and needs an available army nearby or something?
Title: Re: DFHack: Force Event/call siege plugin issues
Post by: Meph on August 09, 2015, 01:40:29 pm
Force event on sieges only works on 34.11 or older. Toady One changed how sieges behave, the script can no longer instantly trigger them.